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A Sketchup Community

2010.09.10 06:09 tehfink A Sketchup Community

Welcome to SketchUp's home on reddit: a place to discuss Trimble's easy to use 3D modeling program, plugins and best practices.
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2020.05.05 14:11 thn87 Designs CAD

Architectural, Civil, Mechanical & Electrical CAD Details, Designs & Plans. Over 150,000 Free & Paid Details, Models and Plans for AutoCAD and Sketchup
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2009.08.28 00:43 designfan Interior Design (Interior Architecture)

Interior Design is the art and science of understanding people's behavior to create functional spaces within a building. It is a multi-faceted profession in which creative and technical solutions are applied within a structure to achieve a built interior environment. These solutions are functional, enhance the quality of life and culture of the occupants and are aesthetically attractive. Please read the rules before posting : https://www.reddit.com/interiordesign/about/rules
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2024.05.15 08:00 smartybrome Complete Course in AutoCAD Electrical 2022

submitted by smartybrome to udemyfreebies [link] [comments]


2024.05.15 07:58 Jfkexperience69 Good deal? M18 (non-fuel) hammer drill combo BOGO $298CAD

https://www.homedepot.ca/product/milwaukee-tool-m18-18v-li-ion-brushless-cordless-compact-hammer-drill-impact-combo-kit-2-tool-w-2-2-0-batteries/1001797887
Would you guys consider this deal to be a good one? or should I wait until Father's Day for a better deal? The combo comes with a free tool also. The tool combo set alone without the BOGO does sometimes go on sale down to $ 199 CAD but I'm not sure that it will happen before Father's Day.
if so which included tool do you guys think would be the best option to select for my father who just does typical work around the house? (we already have a sander so we don't need that I guess)
submitted by Jfkexperience69 to MilwaukeeTool [link] [comments]


2024.05.15 07:24 Loose_Tumbleweed1108 Low Credit Car Loans Approved Auto Loans

Low Credit Car Loans Approved Auto Loans
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https://preview.redd.it/s457phzhzi0d1.jpg?width=1080&format=pjpg&auto=webp&s=fa2649438b5ced38c86212eda9bd00cc6235e629
submitted by Loose_Tumbleweed1108 to u/Loose_Tumbleweed1108 [link] [comments]


2024.05.15 07:13 Gloomy_Cow_6203 Need a laptop for virtual machines

I need a laptop to run 2-4 VMs via virtualbox. My budget is under $700 since I hadn’t planned to purchase a laptop now. My current laptop has 8GB rams and won’t accommodate them.
LAPTOP QUESTIONNAIRE
700 USD
I would prioritize performance and durability, I want it to last since I’m purchasing out of necessity for more ram.
Not really
15”+
I need to run at least 2-4 VMs. One windows 10, windows XP, and two Kali Linux
I will use it just for study/work.
Feel free to join our Discord server at: https://discordapp.com/invite/pes68JM for a faster response!
submitted by Gloomy_Cow_6203 to SuggestALaptop [link] [comments]


2024.05.15 07:01 tempmailgenerator Automating Email Forwarding with VBA and Attachments

Automating Your Inbox: VBA Forwarding Techniques

Email management can be a tedious task, especially when it comes to handling a large volume of messages and ensuring important emails are forwarded to the right recipients with their attachments intact. Visual Basic for Applications (VBA) offers a powerful solution to automate these processes within Microsoft Outlook, saving time and reducing the potential for human error. By writing specific VBA scripts, users can customize their email handling, forwarding emails based on certain criteria, including sender, subject, or specific keywords contained within the email body.
This automation not only streamlines the forwarding process but also ensures that all necessary attachments are included, maintaining the integrity of the information being shared. Whether for personal use or within a corporate environment, mastering VBA to automate email forwarding can significantly enhance productivity. The following sections will guide you through the basics of setting up VBA scripts for email forwarding, including how to access the VBA editor in Outlook, write the necessary code, and apply it to incoming emails to automate the forwarding process.
Command Description
CreateItem Creates a new Outlook mail item.
Item.Subject Specifies the subject of the email.
Item.Recipients.Add Adds a recipient to the email.
Item.Attachments.Add Adds an attachment to the email.
Item.Send Sends the email item.
Application.ActiveExplorer.Selection Gets the currently selected item(s) in Outlook.

Expanding Automation: The Power of VBA in Email Management

Email has become an indispensable part of professional communication, often resulting in a flooded inbox that can be challenging to manage efficiently. This is where the power of VBA (Visual Basic for Applications) comes into play, particularly in the context of Microsoft Outlook. VBA allows for the automation of repetitive tasks, such as forwarding emails with attachments, which can significantly enhance productivity and ensure no important communication is missed or delayed. By leveraging VBA, users can create scripts that automatically identify and forward emails based on predefined criteria, such as specific keywords in the subject line or from certain senders, ensuring that critical information is promptly shared with the relevant parties.
Moreover, the automation process via VBA is not limited to just forwarding emails but can be extended to include custom responses, organizing emails into specific folders, and even setting up alerts for emails from VIP contacts. This level of automation can transform how individuals and organizations manage their email communications, making the process more streamlined and less prone to human error. For individuals who are not familiar with programming, the initial setup of VBA scripts might require a learning curve, but the long-term benefits of automating mundane email tasks can free up valuable time for more important work. Additionally, the customization aspect of VBA scripts means that they can be tailored to fit the unique needs of any user or organization, making it a versatile tool in the arsenal of email management strategies.

Automating Email Forwarding in Outlook with VBA

VBA in Microsoft Outlook
 Dim objMail As Outlook.MailItem Dim objForward As MailItem Dim Selection As Selection Set Selection = Application.ActiveExplorer.Selection For Each objMail In Selection Set objForward = objMail.Forward With objForward .Recipients.Add "email@example.com" .Subject = "FW: " & objMail.Subject .Attachments.Add objMail.Attachments .Send End With Next objMail End Sub 

Unlocking Email Efficiency: The Role of VBA

The integration of Visual Basic for Applications (VBA) in email management, particularly within Microsoft Outlook, heralds a significant shift towards efficiency and productivity in handling electronic correspondence. This programming language enables users to automate various tasks, from forwarding emails with attachments to categorizing incoming messages based on specific criteria. The essence of VBA lies in its ability to perform these tasks without manual intervention, thereby saving time and reducing the likelihood of errors. For businesses and individuals inundated with a high volume of emails daily, VBA scripts can be a game-changer, streamlining operations and ensuring that important communications are promptly addressed.
Furthermore, VBA's flexibility allows for customization to meet the unique needs of each user. Whether it's setting up auto-replies, managing calendar events based on email content, or even extracting data from emails for reporting purposes, VBA offers a versatile toolkit for enhancing email management. The potential of VBA extends beyond simple automation; it empowers users to create sophisticated solutions that can adapt to changing workflows and requirements. While the initial learning curve might deter some, the long-term benefits of mastering VBA for email management are undeniable, offering a blend of productivity, customization, and efficiency that is hard to match with manual processes.

VBA Email Automation FAQs

  1. Question: Can VBA scripts automatically forward emails with attachments?
  2. Answer: Yes, VBA can be programmed to automatically forward emails with attachments, ensuring that important documents are sent to the appropriate recipients without manual intervention.
  3. Question: Is it possible to filter emails by sender or subject using VBA?
  4. Answer: Absolutely, VBA scripts can be customized to filter and act on emails based on various criteria such as sender, subject line, and even specific keywords within the email body.
  5. Question: Can VBA help in managing email clutter by organizing emails into folders?
  6. Answer: Yes, one of the advantages of VBA is its ability to automate the organization of emails into designated folders, thereby helping users maintain a clutter-free inbox.
  7. Question: Are there security concerns when using VBA for email automation?
  8. Answer: While VBA itself is secure, users should be cautious with scripts downloaded from the internet or received via email to avoid potential malware. It's advisable to use VBA scripts from trusted sources or develop them in-house.
  9. Question: Do I need advanced programming skills to use VBA for email automation?
  10. Answer: Basic programming knowledge is beneficial, but many resources and tutorials are available to help beginners learn VBA for email automation. The community around VBA is also quite supportive.

Enhancing Productivity with VBA Automation

In conclusion, leveraging VBA for email automation in Microsoft Outlook presents a significant opportunity to improve productivity and efficiency in managing email communications. By customizing VBA scripts to automate routine tasks, users can ensure timely forwarding of important messages, maintain organized inboxes, and reduce the manual effort required in handling emails. The adaptability of VBA allows for scripts to be tailored to the specific needs of individuals or organizations, making it a versatile tool in the arsenal of email management strategies. Despite the initial learning curve, the long-term benefits of integrating VBA into email workflows are clear, offering a blend of customization, efficiency, and enhanced productivity. As email remains a critical component of professional communication, the ability to automate and streamline email management processes with VBA can provide a competitive advantage, allowing users to focus on more strategic tasks. Thus, embracing VBA automation in email handling not only simplifies the management of email traffic but also contributes to a more effective and efficient communication strategy.
https://www.tempmail.us.com/en/vba/automating-email-forwarding-with-vba-and-attachments
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.15 06:55 Appropriate_Dance_47 2023 Chrome Base Set for Sale

2023 Chrome Base Set for Sale
FOR SALE: 2023 Topps Chrome F1 Complete Base Set (1-200) + 3 Full Insert Sets (Autos of 1977, Camber, and Speed Demons) (260 cards total)
Price: $50 USD + shipping (multiple available)
Feel free to message me if you’re interested for shipping quotes. Thanks!
submitted by Appropriate_Dance_47 to F1Cards [link] [comments]


2024.05.15 06:38 omegacluster Album Anniversary List 2024-05-15

Today's anniversaries are:
2007
2013
2015
2017
2018
2019
2020
2021
2022
2023
submitted by omegacluster to ctebcm [link] [comments]


2024.05.15 06:20 Flodomojo Thaunaturge Build Questions

Currently playing a Thaumaturge at level 2 with a group that I'm confident is going to stick together for a long time and it's looking like we're about to do AV. Party and DM are all brand new to Pf2 so he didn't want to allow free archetype so just following normal rules.
Party is a Fire Elemental Sorcerer, Maestro Bard, Champion, AiWood Kineticist and myself.
Current build is Catfolk, Charlatan background, Hunting Catfolk heritage. Mirror Implement.
Abilities are +3 str, +2 dex, +1 con, 0 int, 0 wis, +3 str. Skills are trained in Deception, Diplomacy, Intimidation, and Stealth.
Feats so far are: Cat's Luck Diverse Lore Scroll Thaumaturgy (for things like heal, soothe, buffs, etc) Intimidating Glare
Planning on taking the below: Level 3: Intimidation as skill increase and Fleet
Level 4: Breached Defenses and Bon Mot
Level 5: ability boost to str, con, wis, cha. Skill increase to Diplomacy. Weapon Implement.
Level 6: unsure if I should take Sympathetic Vulnerabilities, Scroll Esoterica for the later Scroll feats, and earlier feat or maybe even Marshal Dedication. Is Marshal worth it with a Bard? Are there enough big fights where Sympatetic Vuln does much?
Some general things I'm unsure about:
Am I doing OK with my plan so far? Any help is hugely appreciated.
submitted by Flodomojo to Pathfinder2e [link] [comments]


2024.05.15 06:20 KHSMR_IN Civic Sedan 2024 Sport vs Mazda CX-5 GX (Canada)

My wife and I are looking to buy our first car ever.
We have finally decided to choose between the cars mentioned. We are both 27 years old and planning to have a child in a year or two, so we want the car seat to fit comfortably when needed in the future. Since this is our first car, I don't have much idea about how much we will drive, but I am assuming around 1500-2000 km per month. I don't have any preference in terms of driving, and I honestly liked both cars when I did the test drive.
I know I'm comparing a sedan with a CUV, but this is what we have come up with.
From my research and talking with dealers, I am getting the Civic Sport (second top trim below Touring) for $31,500 CAD and the CX-5 (base trim) for $33,600 CAD. I will not be changing my car for at least 5 years.
On top of the Civic pricing, I am also getting all-weather mats, theft protection, my choice of color for free, and a few other extra fees removed, which I am not getting with the CX-5 and would have to pay extra for if I wanted them.
Regarding the driving and feel of the car, I liked both but felt the CX-5 (AWD) is more refined and smooth with the automatic transmission compared to the CVT on the Civic. Fuel-wise, the Civic is better due to the CVT, FWD, and smaller engine. In terms of features, I don't think I'm missing much with the Mazda, but the Civic definitely has the upper hand due to the trim level (moonroof, better looking 18-inch alloys, remote start). Safety-wise, the Mazda has better ratings, but I won't get better resale. I felt the interior space is almost similar in both, but it seemed the Civic is bigger.
For the first year, I am paying the same insurance, but as I gain more experience, I believe the Mazda will be cheaper in the future.
I'm so confused and unable to make a decision about which one to go for.
Tldr;
My wife and I are deciding between our first cars: a Honda Civic Sport ($31,500 CAD) and a Mazda CX-5 ($33,600 CAD). We're 27, planning to have a child soon, and expect to drive about 1500-2000 km/month. The Civic offers more features and extras at a lower price, while the CX-5 feels more refined and smooth to drive. The Mazda has better safety ratings but potentially lower resale value. Both have similar interior space. Insurance costs are the same for the first year, but Mazda might be cheaper long-term. We're struggling to make a decision.
submitted by KHSMR_IN to whatcarshouldIbuy [link] [comments]


2024.05.15 05:51 MainEarCode Shakepay Code - $20 bonus when you sign up with Shakepay and buy/sell $100 worth of cryptocurrency (Canada)

Shakepay Referral Code : Use the link below to get $20 CAD once you trade atleast $100 worth of cryptocurrency.
 
Shakepay: https://shakepay.ca/?referrerCode=KRQ31DB
 
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Already signed up and forgot to use a shakepay referral? Use this link https://shakepay.ca/add-referral and enter code KRQ31DB
submitted by MainEarCode to referralcodes [link] [comments]


2024.05.15 05:38 Thin_Ambition_2393 Low-end Laptop

Hello, I'm an engineering student and I have this lappy na hindi maka run ng AutoCad due to low storage. My friend introduced me about HDD para ma solve ko problema ko sa storage. Konti lang alam ko about computers and such. Should I buy HDD? Ano ba pinagkaiba nila sa USB? Please enlighten me more
submitted by Thin_Ambition_2393 to Tech_Philippines [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 04:53 Im_Not_Actually Vectorworks + Revit

I’m starting a new firm that will do mid-sized commercial work. I’m more of a design lead and so I want software that helps the design process and creates nice drawings. I’m used to using sketchup and AutoCAD for SD, but have recently been looking into Vectorworks. Meanwhile, I don’t think Revit is good for conceptual design, but I do appreciate it for its technical power, collaboration, and coordination abilities. So I’ve been thinking of using at Vectorworks for predesign and then Revit for DD-CD. What do others do to support a conceptual design process and also a rhobust technical development and documentation process? What’s your workflow? How do you feel about USING Vectorworks for SD and then shifting to Revit for DD and CD?
submitted by Im_Not_Actually to Architects [link] [comments]


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submitted by Leading-Draw-7004 to u/Leading-Draw-7004 [link] [comments]


2024.05.15 04:45 INTPoissible I completed Fallout: A Post Nuclear Role Playing Game

I had a great time with this 1997 game. The game was easy to learn, it uses an action point system similar to the original XCom or Xenonauts, so I slid in real easy. While the opening cave serves as a check on if your built character is "viable", I did half follow a guide. The timer ticking down was my biggest apprehension going in; it's actually very generous, I wasted a ton of time reading skill books and healing with plenty of time to spare.
The #1 thing about this game is how incredibly atmospheric it is, so eeriey and mysterious. That opening cut-scene was great. I saw plenty of 50s theming with the robots and greaser jackets and such. There's also how sadistically gruesome the combat is. I vividly remember my first combats against super-mutants, with them zapping me in half and setting me on fire. But firing full auto into someone at point blank is incredibly satisfying. Crippling limbs really helped to keep the combat interesting, and the flavor text accompanying attacks was some Matt Mercer style cool.
The skill system for this game is a bit wonky. Some skills were pointless. I pickpocked half the people I met without putting any points into the Stealing skill (because I had high Agility), and it didn't effect my Karma. While Repair and Lockpicking are essential skills. First Aid was great for giving me XP and free healing, while I never received a crippled limb to use Doctor on. The way the game handles weapon progression is that Energy & Heavy Weapons represent your end-game capabilities (if you started with those skills, you'd have none to use).
I love how weapons are handled. You load and unload guns, and put in anti-personnel and armor-piercing bullets to fit the situation. I would pick up enemy guns, yank out the clip, then drop them.
The quests were fun and memorable, with variable solutions, and a lot you can talk through.
One of my favorite memories in this game is investigating The Glow, with the sense of danger, discovery, reactivity to my skills, while managing my radiation levels, and getting end-game equipment at the bottom just by chucking a few pulse grenades .
The first time I fought death claws, I was well prepared with a Plasma Rifle (despite no spare ammo for it), and a tip from some geezer on where to shoot it. That went alright. But, soon after I got my Power Armor, a gang enforcer beat me to death with his bare hands. It turned out, he was hopped up on Psycho and had spiked knuckles. Came as a real shock.
Overall, I had a great time. I would say the end-game areas were some of my most frustrating experiences: Force-fields in the military base, and being locked out of peacefully infiltrating the Cathedral just because I had talked to the Followers of the Apocalypse. Sorting through my inventory and packing loot onto companions to carry was a real chore; I can see why the guide said to forget the loot and gamble to buy anything you want. Sometimes, allies felt like herding cats, but they aren't as bad as people make it out to be (just respect lines of fire, and don't use a chaingun unless you want everything in front of you dead).
submitted by INTPoissible to patientgamers [link] [comments]


2024.05.15 04:42 Responsible-Slide458 Poshmark Referral Code 95WHITEPRIX Free $10 US or $15 CAD Credit Applies to Your First Purchase Including shipping!

Poshmark Referral Code 95WHITEPRIX Free $10 US or $15 CAD Credit Applies to Your First Purchase Including shipping! submitted by Responsible-Slide458 to referralcodes [link] [comments]


2024.05.15 04:34 jackofalltrades0505 Unifi protect intermittently sluggish

I have a dream machine, some poe AI cams and poe doorbell pro. I find that one someone rings the doorbell and I go to replay event it more often than not buffers, can't load, freezes, or just glitches out. I could be local (on network) or away from home. Doesn't seem to matter.
I also find when I go to replay auto captured events from my cameras the same thing happens. However when I just free scrub though my footage it's ok. It's only when I click the event it often freaks out.
Really annoying as I switched from nest to get away from this buffering / closing the app and reopening it nonsense.
Anyone else experience this? Any solutions or things I can tweak?
Ps. I tried with both a surveillance grade hd and ssd HD in the dream machine to see if that makes a difference. No dice.
submitted by jackofalltrades0505 to Ubiquiti [link] [comments]


2024.05.15 04:30 Deestroyinn Looking for advice: What are the next steps? How do I set myself up for success

Background: I am in my early 20s and make ~3600 CAD/month. I have been employed for about a year so far, having recently graduated. I am actively looking for a job that would pay me more. My total expenses for the past few months that I have been tracking are ~1300 CAD/month. I live in a house with other people to minimize costs and don't own a car. I have actively been avoiding eating out as well.
I have recently started putting money into my TFSA (How much should I be putting in monthly), have my credit card set up on auto pay so I am never behind. So, my question is, what next? How do I build wealth over time. Thanks!
submitted by Deestroyinn to PersonalFinanceCanada [link] [comments]


2024.05.15 04:24 HinamizawaVictim [CA][US][Selling] OOP Anime, Manga and Light Novels + Price Drops - Black God, Blood Blockade Battlefront, Btooom, Cardcaptor Sakura, Durarara LN, Future Diary, Kanokon, Love Com, Ranma 1/2, So I Can't Play H, Ubel Blatt, Zoku Owarimonogatari and More

Hi everybody, welcome to my sale thread! I've lowered the prices on some anime, most manga sets and light novels. Prices have been lowered on most things over the past week or so. I've tried to answer most potential questions below, but feel free to ask me any questions that aren't addressed.
Please comment on the thread before sending me a PM or Chat message, and make sure your shipping address is updated on your PayPal account before sending payment.
No holds for longer than 1-2 days and throw out the first offer if you want to negotiate, though some prices are firm.
I will not split any sets, except for Tramps Like Us. How I'm willing to split them are outlined in the lists below.
Shipping:
Canada and the USA: Free shipping on all orders $100 CAD (around $75.50 USD) or over. Otherwise, shipping with tracking starts at $11.50 CAD (around $8.75 USD) and goes up based on weight + package dimensions unless stated otherwise.
Europe/International: Starts at $16 CAD for single books and goes up based on weight + package dimensions. Please ask for a shipping quote.
Prices are in Canadian dollars, with the listed USD price provided as a reference as FX rates fluctuate slightly every day. (PayPal will automatically convert your USD/local currency to CAD when you pay.) Local pickup and payment can be arranged if you live in the Greater Toronto Area.
Timestamp
~
Anime:
Pics
Darker Than Black: Gemini of the Meteor Limited Edition (BD+DVD) - $126 CAD / $95 USD
Ghost Hound Complete Collection (DVD) - $112.75 CAD / $85 USD
Occult Academy Premium Edition (BD) - $212 CAD / $160 USD
Ranma 1/2 Set 3 Special Edition (BD) - $463.75 CAD / $350 USD
Sekirei Pure Engagement Limited Edition (BD/DVD, Sealed) - $251.75 CAD / $190 USD
The Asterisk War Vol. 4 (Standard Edition, Sealed) - $73 CAD / $55 USD
The Story of Saiunkoku Season 1 Complete Collection (DVD) - $238.50 CAD / $180 USD
Zoku Owarimonogatari: Koyomi Reverse (BD) - $331.25 CAD / $250 USD
~
Light Novels:
Pics
Durarara!! Vol. 1-13 (Complete First Series) - $596.25 CAD / $450 USD
Strike the Blood Vol. 3-4 - $131.25 CAD / $99 USD
The Asterisk War Vol. 5 - $39.75 CAD / $30 USD
The Asterisk War Vol. 8 - $39.75 CAD / $30 USD
Vampire Hunter D Vol. 12-13 (Vol. 12's spine has creasing) - $46.50 CAD / $35 USD including shipping to Canada/USA
~
Manga - Single Volumes:
Pics
A New Season of Young Leaves (BL) - $39.75 CAD / $30 USD
Aoharu x Machinegun Vol. 1 - $20 CAD / $15 USD
Arpeggio of Blue Steel Vol. 10 - $100 CAD / $75.50 USD
Casino Lily (BL, Sealed) - $33.25 CAD / $25 USD
Does the Flower Blossom? Vol. 1 (BL) - $66.25 CAD / $50 USD
Gantz G Vol. 3 - $33.25 CAD / $25 USD
He's My Only Vampire Vol. 4 - $26.50 CAD / $20 USD
Hey Class President! Vol. 1 (BL, Sealed) - $39.75 CAD / $30 USD
Honey Colored Pancakes (BL) - $59.75 CAD / $45 USD
Innocent Bird Vol. 3 (BL) - $73 CAD / $55 USD
JoJo's Bizarre Adventure: Stardust Crusaders Vol. 6 (Paperback) - $33.25 CAD / $25 USD
JoJo's Bizarre Adventure: Stardust Crusaders Vol. 11 (Paperback, first printing with no Stardust Crusaders subtitle on the cover) - $33.25 CAD / $25 USD
Lone Wolf and Cub Vol. 23 (a few pages have some tiny stains, please see photos - $26.50 CAD / $20 USD
Lupin III (Lupin the 3rd) Vol. 12 (G3, See pics for condition) - $39.75 CAD / $30 USD
MPD-Psycho Vol. 11 (Sealed) - $212 CAD / $160 USD
Natsume's Book of Friends Vol. 10 - $39.75 CAD / $30 USD
Neon Genesis Evangelion: The Shinji Ikari Raising Project Vol. 18 - $100 CAD / $75.50 USD
Please Save My Earth Vol. 1 - $39.75 CAD / $30 USD
Puella Magi Madoka Magica: Homura's Revenge! Vol. 1 (minor stain on the top of the front cover) - $39.75 CAD / $30 USD
Puella Magi Madoka Magica The Movie: Rebellion Vol. 1 - $33.25 CAD / $25 USD
S.A. (Special A) Vol. 12 - $34.25 CAD / $26.25 USD
Samejima-kun and Sasahara-kun (BL) - $33.25 CAD / $25 USD
Servamp Vol. 3 - $33.25 CAD / $25 USD
The Kindaichi Case Files Vol. 14: The Gentleman Thief - $172.25 CAD / $130 USD
Yamada-kun and the Seven Witches Vol. 8 (tear present on the top right) - $33.25 CAD / $25 USD
~
Manga - Sets:
Sets will not be split up unless stated otherwise!
Pics
Black Cat Vol. 1-18 & 20 - $278.25 CAD / $210 USD
Black God Vol. 1-19 (Complete Series) - $450.50 CAD / $340 USD
Blood Blockade Battlefront Vol. 5-7 - $391 CAD / $295 USD
Breath Vol. 1-5 (BL, Complete Series) - $318 CAD / $240 USD
Btooom! Vol. 1-12 & 14-26 Light and Dark (Vol. 2-7 and 9-12 have a barcode sticker on the inside of the back cover from the retailer, Vol. 14-19 are sealed) - $656 CAD / $495 USD
Cardcaptor Sakura Omnibus Vol. 1-4 (Complete Series, Dark Horse release) - $258.50 CAD / $195 USD
Eyeshield 21 Vol. 1-3 - $66.25 CAD / $50 USD
Future Diary Vol. 1-4 & 6-7 (Vol. 6-7 have signs of wear, see photos) - $232 CAD / $175 USD
Hey Class President! Vol. 1-2 (BL) - $100 CAD / $75.50 USD
Highschool of the Dead Vol. 1-3 - $46.50 CAD / $35 USD
Kanokon Vol. 1-9 (Complete Series) - $159 CAD / $120 USD
Lord Marksman and Vanadis Vol. 1-2 (G3-4 condition, yellowed pages) - $33.25 CAD / $25 USD
Love Com (Lovely Complex) Vol. 1-6 (overall G3 condition) - $126 CAD / $95 USD
Nura: Rise of the Yokai Clan Vol. 4-5 - $66.25 CAD / $50 USD
Please Tell Me! Galko-chan Vol. 1-2 - $66.25 CAD / $50 USD
Rabbit Man, Tiger Man Vol. 1-2 (BL) - $117.75 CAD / $90 USD
Ranma 1/2 2-in-1 Vol. 1-38 (Complete Series) - $848 CAD / $640 USD
So I Can't Play H Vol. 1-4 - $59.75 CAD / $45 USD
Tonight's Take-Out Night + This Night's Everything (BL) - $53 CAD / $40 USD
Tramps Like Us Vol. 9-10 (G3 condition) - $26.50 CAD / $20 USD
Tramps Like Us Vol. 9-10 & 13-14 (G3 condition) - $139.25 CAD / $105 USD
Ubel Blatt Vol. 0-11 (Complete Series, all but Vol. 1 is Sealed) - $788.50 CAD / $595 USD
X 3-in-1 Edition Vol. 1-6 - $258.50 CAD / $195 USD
submitted by HinamizawaVictim to u/HinamizawaVictim [link] [comments]


2024.05.15 04:21 Oofertime SW-X4+, First week tests and issues

SW-X4+, First week tests and issues
Hey gang, my X4+ arrived this week, and I'm here to post images of my first prints (images attached), and cover issues I've encountered with the printer so far.
Print 1 & 2. The 20 minute benchy that came preloaded on the printer came out decently, but it struggled with the long straight hangs such as the window and roof, aswell with some notable gaps in the deck. But, it did print in 20 minutes, at a slower speed I believe these issues wouldn't persist. Maybe I'll try one out slower.
I attempted to print a flexible lizard as a gift to a family member, but it failed, likely due to a slightly off bed. Which I will cover now.
Issues encountered: - Bed levelling is abnormally difficult. I found the middle point to never be properly level, despite multiple tunes. The auto bed leveling feature, just won't save. Its been attempting to save for 30 minutes now as I'm writing this. - Extruder shroud came cracked. - Gantry came with a minor scratch
Initial impressions - the selection of free tools was a good gesture. - anesthetically, an amazing design. With a nice, although slightly small storage tray. - The parts of the machine feel quality, better then many other printers I've experienced (Ender 3, Cr-10 V3, Neptune 4)
I will make another post as I complete more prints, expect to see me back in 1-2 months.
submitted by Oofertime to Artillery3D [link] [comments]


2024.05.15 03:52 ercussio126 How can I convince my boss that allowing me to begin drafting is beneficial to him?

My story in a nutshell:
I went to college for too long in a different field. At 33 I switched to Surveying. I had maybe a year of experience in the field, but an injury is going to keep me out of the field for a while.
Normally at this company, a surveyor will be the 2nd guy for about a year, then start to do some solo stuff, then start to do some drafting. Right now they have me in the office 2 days a week for non-drafting office work (scans).
I'm not looking to ask a favor. I have limited knowledge on the balance between field guys and drafters, and the business end of it. However, I have an extensive creative side (got a PHD in music), am great at computer-ing, and learn SCARY fast if I put my mind to it.
I'm going to begin by asking him to let me do remote-desktop AutoCAD practice while I'm stuck in recovery, and tell him that I'm also going to be reading up on the FS exam. Yes, I'm preparing for the LSIT a year before I can take it. How's that for initiative?
Any other advice on how to make this MUTUALLY advantageous?
Thanks.

submitted by ercussio126 to Surveying [link] [comments]


2024.05.15 03:29 wtsui Unlocking the Jargon: How AI Legalese Decoder Can Enhance Weekly Financial Free-Talk

https://legalesedecoder.com/unlocking-the-jargon-how-ai-legalese-decoder-can-enhance-weekly-financial-free-talk/?utm_source=SocialAutoPoster
submitted by wtsui to legalselfserve [link] [comments]


http://activeproperty.pl/