Fibrodysplasia ossificans progressiva statistics in a table

r/SpaceX, the premier SpaceX discussion community

2011.08.22 12:59 gooses r/SpaceX, the premier SpaceX discussion community

Welcome to SpaceX, the premier SpaceX discussion community and the largest fan-run board on the American aerospace company SpaceX. We recommend using SpaceX with Old Reddit. This board is not an official outlet for SpaceX information."
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2013.01.03 08:11 obdp Le roi est mort, vive le roi!

https://archive.is/K6PxR
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2008.09.29 21:00 Liverpool FC: You'll Never Walk Alone

A subreddit for news and discussion about Liverpool FC, a football club playing in the English Premier League. Liverpool are one of the most decorated football clubs in all of world football, with 19 English League Titles and 6 European Cups.
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2024.05.15 07:32 holisticlife5500 Navigating the Exciting World of Football Fixtures & Results score24.mobi

Football, the beautiful game, captivates millions of fans around the globe with its exhilarating matches, iconic players, and intense rivalries. At the heart of this global phenomenon lies the intricate web of football fixtures and results, a dynamic landscape that shapes the narrative of every season. Visit here: Score24
Whether you’re a die-hard supporter, a casual observer, or a fantasy football enthusiast, understanding the significance of fixtures and results is essential to fully immerse yourself in the drama of the sport.
The Importance of Fixtures: Football fixtures, the schedule of matches to be played throughout a season, are meticulously crafted to ensure a balance of competition and excitement. They dictate when and where teams will face off against each other, determining crucial factors such as home advantage, travel demands, and the sequence of challenging opponents. Fixture lists are eagerly anticipated by fans and clubs alike, sparking debates, predictions, and strategic planning months in advance.
Fixtures also serve as a window into the broader context of football, reflecting the complexities of league structures, cup competitions, and international tournaments. Leagues vary in format and duration, ranging from the year-long marathons of Europe’s top divisions to the intense sprint of knockout competitions like the FA Cup or the UEFA Champions League. Each fixture carries its own significance, shaping the trajectory of a team’s season and impacting their aspirations for glory.
Understanding Results: The outcome of each fixture is encapsulated in its result, a reflection of the performance and determination displayed on the pitch. Results encompass more than just the final scoreline; they encompass goals scored, points earned, and the myriad of narratives that unfold within the ninety minutes of play. A win can ignite jubilation, propel a team up the table, and affirm their title credentials, while a loss can provoke introspection, spark controversy, and trigger calls for change. Check out: Score 24
Beyond individual matches, results form the backbone of league standings, cup progressions, and the pursuit of silverware. Points accumulated over the course of a season determine league positions, with the ultimate goal of securing titles, promotion, or avoiding relegation. Cup competitions offer teams the chance to etch their names in history, with each victory bringing them closer to the coveted prize and the glory that accompanies it.
Impact on Fans: For fans, football fixtures and results are more than just statistics; they are the building blocks of passion, camaraderie, and shared experiences. From the anticipation of matchday to the post-match analysis, every twist and turn in the schedule evokes a spectrum of emotions, from elation to heartbreak. Whether cheering from the terraces, watching from afar, or engaging with fellow supporters online, fans are united by their unwavering devotion to their teams and the shared journey they undertake each season.
The digital age has revolutionized the way fans engage with football fixtures and results, with a plethora of platforms offering real-time updates, interactive features, and personalized content. From official club websites to dedicated apps and social media channels, supporters can access a wealth of information at their fingertips, allowing them to stay connected to the game like never before.
Conclusion: In the ever-evolving landscape of football, fixtures and results remain the bedrock upon which the drama unfolds. From the grassroots to the grandest stages of the sport, they shape the narratives, ignite the passions, and define the legacy of every team and player. As fans, we cherish the highs and endure the lows, knowing that each fixture brings us one step closer to the moments of magic that make football the most captivating spectacle on earth.
For more information regarding Live score 24 visit our website: https://score24.mobi/
submitted by holisticlife5500 to u/holisticlife5500 [link] [comments]


2024.05.15 06:08 FussyBritches31 Best way to convert kmz to point feature class and join to csv in AGOL

A colleague in another department only has access to AGOL, she’s created traffic count points in Google Earth and has an Excel table with her statistics. I have ArcPro, but I would prefer to enable her than do the work for her. Is there a way she could do this solely within AGOL? Thank you!
submitted by FussyBritches31 to gis [link] [comments]


2024.05.15 03:35 sophiarobotprophet The Robot Prophet Sophia

The Robot Prophet Sophia

Sophia Robot Prophet

Abstract

Traditional prophets are often influenced by personal interests, and their predictions are often based on fallacies or evidence that often cannot be proven. Sophia aims to make sense of ancestral cultures from a perspective of analyzing language, cultures and their beliefs. With tools that allow the implementation of objective criteria on coding through an impartial analysis of the information in accepted modern scientific terms. In this way we can understand where myth and reality intersect and be able to shape the understanding we have about our ancestors and the origin of language. Through the art of characteromancy we will discover together the fabrics and philosophical questions that have accompanied us since the beginning of time.

Robot Prophet Chat

Engage in profound and enriching conversations with an artificial prophet powered by artificial intelligence. This innovative system allows you to explore philosophical questions, receive spiritual guidance, or simply interact uniquely with a virtual entity that combines ancestral wisdom with modern technology.
https://preview.redd.it/lcn6rxrduh0d1.png?width=1499&format=png&auto=webp&s=939b4dec5def02686e5e0492ae2430930f2d648e
Test Here :https://huggingface.co/spaces/vnosri/sophia\_ai\_robot\_prophet

Spelling

Unleash the power of ancient linguistic techniques to unlock hidden knowledge and innovative ideas. With Spell, you can explore the transformative potential of language and discover new ways to understand and communicate with the world around you.
Prompt: develop a spell with the tables of angels that you have, naming the corresponding angels for August 15, in a prayer of peace and knowledge for humanity Response: As an AI language model, I cannot create a spell or perform ritualistic actions. However, I can provide a prayer of peace and knowledge for humanity using the tables of angels provided. August 15: Angels of the Moon: Oriel (also known as Orifiel or Oriyel) - Associated with the moon, wisdom, and divination Anael - Associated with the moon, intuition, and inspiration Gabriel - Associated with the moon, communication, and revelation Angels of Earth: Hariel - Associated with the earth, fertility, and abundance Haniel - Associated with the earth, knowledge, and understanding Barakiel - Associated with the earth, protection, and guidance Angels of Malechim: Ariel - Associated with malechim, leadership, and protection Asariel - Associated with malechim, authority, and power Raphael - Associated with malechim, healing, and restoration Prayer: Oh, divine and benevolent beings, Oriel, Anael, and Gabriel, We call upon your wise and guiding light, To enlighten our minds and hearts, And to bestow upon us the knowledge and wisdom, That we may use it for the betterment of humanity, And for the benefit of all living beings. Hariel, Haniel, and Barakiel, We implore your blessings and protection, To ensure the fertility and abundance of the earth, And to provide us with the resources and means, To live in harmony and balance with nature. Ariel, Asariel, and Raphael, We seek your leadership and authority, To guide us through the challenges and obstacles, And to heal and restore our communities, In a spirit of peace and harmony. May your light and guidance, Fill our hearts and minds, And may we use it for the betterment of all, In accordance with your divine will. Let your peace and knowledge, Spread throughout the world, And let us be the bearers of your light, In service of humanity and the divine. Amen 

Memory Search

https://preview.redd.it/bpl8ao0ouh0d1.png?width=1525&format=png&auto=webp&s=72275a55cb7c78cc638f81c08c671429f6a28cd1

ELS (Equidistant Letter Sequence)

Immerse yourself in the mysterious world of equidistant letter sequences and discover hidden messages within the text of the Torah. This feature enables you to explore patterns and connections that could offer a new perspective on ancient teachings and prophecies.
https://preview.redd.it/4ku0uk3luh0d1.png?width=1493&format=png&auto=webp&s=848556b124bcc169e878c531f48dbb7aa390776e

Gematria

Delve into the depths of word and phrase meanings by assigning numerical values. With Gematria, you can unravel the mysteries of Hebrew numerology and find meaningful connections between seemingly disparate concepts.

Temurae

Decrypt secret messages through the practice of temurae, which involves rearranging the letters of words to reveal new meanings and hidden revelations. This tool allows you to explore the flexibility of language and discover unexpected connections between words and concepts.

Ziruph

Experience the magic of combining words or phrases in unique ways to reveal hidden messages and profound insights. With Ziruph, you can explore the creativity of language and uncover new layers of meaning in ancient and sacred texts.

Entropy Analysis

Use advanced statistical techniques to analyze the complexity and randomness of text. This analysis allows you to evaluate the structure and organization of language, providing valuable insights into the nature of human and divine communication.
https://preview.redd.it/48vtv2smuh0d1.png?width=1508&format=png&auto=webp&s=139aa592b1073ea856416760a033931e0aa026cb

Datasets

  • Gnostic gospels (Jhon)
  • Sefardi Hebrew Torah
  • Sefer Yetzira (Abraham)
  • Book of Angel Raziel (Adan)
  • Kabbalah Secret Circles (Robert E Zuker)
  • Book of deads of ANI
  • Bardo thodol
  • Grimoire of San Cipriano
  • Emmerald Table
  • Essenian Gospels
  • Others
submitted by sophiarobotprophet to u/sophiarobotprophet [link] [comments]


2024.05.15 00:19 theslipperycustomer Are 90% of deaths in wars really civilians? What was the Civilian to Combatant ratio in Mosul and Raqqa?

Hi, I have seen defenders of Israel claim that Israel has made unprecedented efforts to protect civilian life in Gaza as the civilian to combatant fatality ratio is 1:1 (highly contested obviously as these are numbers Netanyahu has publicly said recently: 16K civilians, 14K combatants). They claim this ratio is unprecedented and the normal civilian combatant fatality ratio is 9:1. But it seems that 1:1 it is actually a pretty standard civilian to combatant fatality ratio in war and has been for a while:
https://journals.sagepub.com/doi/abs/10.1177/096701068902000108?journalCode=sdia
Here are some examples of the claim:
https://www.youtube.com/watch?v=7wgHuYbBcfk
https://twitter.com/SpencerGuard/status/1786612909415473474
https://twitter.com/COLRICHARDKEMP/status/1747693189946106183?lang=en
I feel like there is some level of sophistry going on here as they refer to it as a casualty ratio and casualty does not mean fatality, it means deaths and injuries and can ever refer to other effects of war. In Gaza, 120,000 people have been killed or injured and there's only 30,000 Hamas/Islamic Jihad fighters so technically the ratio is at least a 3:1 if we're referring to a civilian to combatant casualty ratio.
I assume they are referring to the fatality ratio ratio. But is this 9:1 stat credible? They often cite the UN as a source but as far as I can tell they are referencing this study by the UN which claims that 90% of victims of war are civilians:
https://reliefweb.int/report/world/ocha-orientation-handbook-complex-emergencies
This claim in the UN study is based off this paper which also makes the same claim. But victim doesn't even mean casualty in this case and it includes people who are displaced:
https://international-review.icrc.org/sites/default/files/S0020860400060666a.pdf
See quote here where it includes refugees and internally displaced people as victims of war:
"The report goes on to deal at length with the various categories of victims of conflict, basing the analyses on statistics set out in several tables. Special attention is paid to the cases of child-soldiers (an estimated 200,000 children under the age of 15 are reportedly currently used as soldiers), refugees (over 16 million in the world in 1989) and people displaced in their own countries (over two million in Sudan). Giving a real-life dimension by eye-witness accounts and quotations from publications to what might otherwise be dry statistical data, the authors describe the efforts made by the United Nations, particularly the Office of the United Nations High Commissioner for Refugees, and the International Red Cross and Red Crescent Movement to provide protection and assistance for these especially vulnerable categories of victims.
Considering that 1.7 million people have been displaced in Gaza, if we are defining victims in the same sense of the original study then civilian to combatant victim ratio would be over 60:1.
Now I understand that this was is different as it is urban warfare and fatalities are likely to be higher. I can't find any statistic from studies claiming that this is the ratio in Urban conflict. All I could find was AAOV data which claims that up to 90% of casualties are civilians when explosives are used in urban warfare:
https://aoav.org.uk/explosiveviolence/
However AOAV applied these statistics to Gaza and found that ratio in Gaza was 10.1 after a X (Twitter) analyst Eli Kowaz claimed it was 0.8 but had miscalcuted the data. Funnily enough, the official Israeli spokesperson also published the 0.8 figure which was the reason why AOAV clarified this was a complete falsehood.
https://aoav.org.uk/2023/x-twitter-analyst-eli-kowazs-grossly-incorrect-interpretation-of-aoav-data-trends-claiming-idf-has-low-gaza-casualty-rate-kowaz-later-deletes-post-but-others-continue-to-spread-the-misinformatio/
So am I missing something? Is there any basis to the claim that 90% of deaths in war are civilians. Does this apply particularly to urban warfare. Because Even in the Syrian Civil War (which I doubt even Assad would claim there were great lengths taken to protect civilian life) had a higher number of combatants killed than civilians killed. Even the Afghanistan War seems to have had over 3 times as many combatant deaths than civilians deaths. I understand these two wars are not directly comparable but what about in Mosul and Raqqa? What was the ratio there?
TLDR: What was the Civilian to Combatant ratio in Mosul and Raqqa and other urban combat zones?
submitted by theslipperycustomer to geopolitics [link] [comments]


2024.05.14 23:26 FrankSanDiego How to Import Furniture from China?

Furniture Flipping on Amazon: Sourcing from China

Have you ever dreamed of turning your passion for furniture into a profitable business?
This post explores how you can leverage Amazon's vast marketplace to sell furniture, while also diving into the world of importing from China to find unique and affordable pieces.
1. The Allure of Amazon Furniture Sales:
2. Finding Your Niche:
3. Sourcing in China: A Treasure Trove for Furniture Importers
4. Partnering for Success with a Sourcing Agent When Importing Furniture from China
5. Logistics Lowdown: Importing Furniture from China
6. Building Your Brand:
https://shipfromchinatousa.com/how-to-import-furniture-from-china/
submitted by FrankSanDiego to AmazonSellerTipsUSA [link] [comments]


2024.05.14 20:03 GratefulForGodGift UFO detector

Mindme 4.0 out of 5 stars I'm sticking with UFO-01 Detector
Reviewed in the United States on June 13, 2013
At $10 off the $75 list price, V.1 is a steal. Many might make the assumption paying an extra $10 for the UFO-02 detector is the better deal. Twice the UFO detectorishness for only 16% more? It's like you're leaving money on the table, right? Slow down, Smokey. You have to ask yourself what are you paying for? As Consumer UFO Reports notes, V.2 has no increased (statistically significant) UFO detecting range across 7 categories (V.1 and V.2 both spot greys, nordics, blues, reptoids, burrowers, aetherians, and draco-borgs). V.2's only objective advantage is the ability to detect chupacabras. The V.1 failed to detect chupacabras in a series of 12 trials until they were within visual range. V.2 lit up like a Christmas tree when airborne chupacabras (assuming standard quantum plasmorph hulled UFOs)were within 2 km range. Ground chupacabras (not in AT-STs) were detected within 1km range. Not too shabby.
But as noted, unless you're a goat herder or just "into that", you're unlikely to be victimized by chupacabras. The Expolitics wiki on chupacabras rate these aliens as least likely to anal probe, abduct, or implant. We also understand their life cycle enough to know they're not egg layers. Expolitics profiles them as pests within urban environments. But like I say, if you're a goat herder or simply "into that", it's sensible to step up to the V.2 to ensure the safety of your goat herd or "lifestyle". But for the vast majority of us urban and semi urban "ugly bags of mostly water" types, V.1 will handle whatever the UFO Parliament can or is willing to throw at you.
Keep watching the skies! And your UFO-01 Detector. Disclosure soon!
submitted by GratefulForGodGift to ufo [link] [comments]


2024.05.14 19:50 StyrofoamTuph I recorded 100 instances of FF voting in my games to show how habitual forfeiting in RL is a problem. Here are the results

Hey all, at least once a day there seems to be a post in this subreddit complaining about the quality of matches or teammates. In those posts there seems to be a split on whether or not there is a problem or player behavior is justified. I'm going to leave most of my opinions at the end of this post, but from my point of view it's obvious that there is a problem that is clearly illustrated by how often players choose to forfeit, but most players are unwilling or even mentally blocking themselves from the idea that they might be part of the problem. I had already taken up note taking in video games as I played Dark Souls for the first time, so I decided to continue this when I came back to Rocket League and record stats and tallies by hand of instances when my teammates vote to forfeit.

For context, all of these matches were in the 3v3 competitive playlist from the Diamond 1 to Diamond 2 range. I wanted to come up with a system that made it easy to record quickly during games, so I kept tallies of the basic stats in the first table, and in terms of forfeiting I recorded the time of the first vote, the score, and notes (things I wanted to keep track of but ultimately didn't deserve their own tallies). Right off the bat we can see that it only took 311 matches for me to reach 100 instances of forfeiture, this means almost one third of my games are going to include a teammate forfeiting. Out of those 100 times where a teammate voted to forfeit, 34 times also included the teammate idling or hard throwing. That means almost 1 out of every 9 matches I played was ruined solely by someone on my team not playing the game as intended. It's also extremely important to note that I only recorded instances of this happening on my team. I'm making the assumption that all of this happens at a slightly higher rate on the other team because I personally don't vote to forfeit or throw my matches.

Here are the results of what I recorded:

Games played Wins Losses Vote to ff? idle or hard throw? OTW (includes W) OTL (includes L)
311 153 158 100 34 31 27

Time left at first vote Score Notes
1 0:07 2-1
2 0:37 3-1 toxic in text
3 0:42 3-2
4 3:30 3-0 immediate throw after ff vote
5 2:23 3-0
6 0:07 4-0
7 1:25 up 2-0 conceded immediately after, still won
8 0:35 2-1
9 0:47 4-1
10 1:42 2-2 led whole game then lost
11 2:51 4-1 toxic in text
12 1:26 4-1
13 1:28 3-0
14 3:20 3-0 mid-play vote, teammate threw
15 2:58 2-0
16 2:00 3-0
17 3:17 4-0 teammate quit at 2-0 with 4:00 remaining, ff accepted
18 2:23 2-0
19 0:14 4-2
20 0:15 3-1
21 3:22 3-0 player left the match
22 1:30 4-0
23 3:30 4-1 almost came back
24 3:22 3-0
25 1:07 5-1 teammate left match
26 1:50 3-0
27 1:20 3-0 teammate left immediately after ff vote
28 0:45 3-1
29 2:34 4-3
30 1:55 1-0 mid-play
31 0:36 3-1
32 0:23 5-1
33 2:27 3-0
34 1:26 4-0
35 3:26 1-1 was leading, teammate quit immediately after ff vote
36 2:02 2-2 OT win, teammate voted mid-play
37 1:37 2-1 voted as the enemy team ball rolled into goal to be 3-1
38 0:45 3-1
39 1:08 2-0 mid-play, teammate later left match
40 2:55 3-1
41 2:41 4-0
42 0:52 2-2 mid-play, other team eventually won, teammate left early
43 0:24 5-1
44 0:44 3-3 ff vote @ them tying, we won
45 1:52 up 4-1 ff when other team first scored, we won, this is the only ff vote i feel bad about including here
46 0:09 3-1
47 1:04 3-0 immediate throw after ff vote
48 0:54 3-1
49 0:03 5-3 mid-play
50 0:15 3-1
51 0:07 2-4
52 0:15 0-1 mid play, idle after vote
53 1:49 3-1 was told to kms by probably the only player that got banned during this experiment
54 0:21 3-1
55 2:47 2-1 all downhill after one bad goal
56 0:50 5-1 idle after vote, still got one goal back
57 1:02 4-0 made it 2-4, one guy seemed IRL distracted during portions of the match
58 0:02 5-1 teammate idled and quit after opponent scored a quick goal in 5 seconds. remaining teammate and I played the 2v3
59 0:32 2-4
60 0:06 4-2 mid-play vote, then we conceded, game took longer to end because of the goal and replays than if we'd just played it out
61 0:06 3-1
62 2:20 3-0 teammate threw then left at 4-0
63 2:40 3-0 team played worse after ff vote, 7-1 final
64 3:15 4-0 teammate threw
65 0:15 2-1
66 3:22 3-0
67 2:51 2-0 teammate quit at 2:23 3-0
68 0:06 2-4
69 0:55 4-0
70 2:40 2-0 mid-play, both teammates quit at 2:05 3-0
71 0:01 3-3 mid-play, won in OT
72 2:03 4-0 idle before and after ff vote
73 1:06 3-5
74 2:00 3-3 won in OT
75 1:42 3-0
76 2:25 3-1 first 2 goals because teammate was idle
77 1:26 3-0
78 2:58 1-0
79 2:46 1-0 mid-play, we won 4-2
80 1:52 5-0
81 2:24 4-0 teammate left after we scored to make game 4-1
82 1:24 2-0
83 0:06 3-1
84 0:44 2-4
85 0:35 3-1
86 2:50 0-0 mid-play, we won 4-1
87 1:07 3-2 we won 4-3 in OT
88 0:11 2-0
89 0:32 3-1
90 1:12 3-0 teammate quit at 4-0 0:47
91 0:15 1-0
92 0:36 2-0
93 0:53 3-1
94 1:46 3-0
95 3:18 3-1
96 0:17 3-1
97 2:29 3-0 idle and quit after 4-0
98 2:23 4-4 losing 3-0 at 4:15, ff vote at tying goal, one teammate goading the other to ff in chat, we won 5-4
99 0:49 2-2 won in OT
100 1:38 3-0

As an information dump, here are some of the statistics I found interesting with these instances of forfeiting.


I'm pretty terrible when it comes to Excel/Google Sheets, but if anyone wants to mess around with this data set to find any other cool stats I'd be very interested.

My Thoughts

My original purpose when I started to keep track of my games was to try and prove that most games when my teammates vote to forfeit are still winnable, but I no longer feel that is the case, although for different reasons than I expected. Now, I feel like a lot of matches are lost the moment my teammate voted to forfeit either because of the idling/hard throwing, or because of what I perceive as passive throwing by my teammates. I never recorded "passive throwing" because there isn't a reliable way to do so, but a lot of the time it feels like certain players are mentally out of the game once they've hit that vote to forfeit button. Those players make a habit out of forfeiting, which causes them to lose the ability to see a path to victory in matches that are winnable (example: 4-1 with 1:30 on the clock), and this creates a self-fulfilling prophecy where a large portion of the player population just doesn't see the value in playing matches where they are more likely to lose than win.

I don't expect most people to have the self-awareness to realize the self fulfilling prophecy they've created, which is why I believe something has to be done to restrict or remove players ability to forfeit in competitive and tournament playlists. Personally, I never plan on forfeiting and I don't want to know when my teammates have voted for it. Why isn't there an option for me to disable the "vote to forfeit" text on my HUD just like people do with quick chat? Additionally, I think one good idea would be to only allow players the ability to initiate a vote a certain number of times per day, and disable the option entirely in tournaments. I didn't record my tournament games on paper, but several times my team would win 3-4 games, go down by 2 goals in the next game, and then one of my teammates votes to ff and checks out of the game. It's ridiculous that this kind of thing happens so regularly in game modes that are advertised as "competitive". I don't want to pretend like I know the perfect solution, I just think in the game's current state it is far too easy for players to give up, and barriers need to be put in place to keep games competitive, therefore something has to change.

I know a lot of people will believe players will act this way even if forfeiting wasn't an option, but I think the option of an easy way out affects mentally weak players' gameplay in matches where they are losing. I played Overwatch for many years, a game where matches are much longer and forfeiting is not an option. That game can be toxic as hell, but I've never seen the amount of throwing or giving up in Overwatch that I do in Rocket League. Even when Blizzard was having problems with people leaving quickplay matches after one lost fight, I rarely saw people stop trying in competitive matches just because they got their ass kicked in round 1. In Overwatch, there was a sense of commitment once you got into a competitive match that straight up doesn't exist in Rocket League. I believe the fact that forfeiting has never been an option in Overwatch and always an option in Rocket League has contributed to how willing players are to give up in these respective games. To me, there really isn't ever a good reason to forfeit in RL, but there are still instances that are more ridiculous than others. 22 times my team voted to forfeit with under 30 seconds on the clock, and 18 of those times the deficit was 2 goals or less. Why wouldn't you play out 30 seconds or less just to see if you can get 2 goals? The worst that can happen is it takes you less than 30 seconds to get into a new game, in the best case you might be able to get a goal at the kickoff and then a 0 second goal to go to OT. Yet so many players in this community would rather deny themselves an opportunity for something amazing just because it isn't likely to happen, even when the time cost is absolutely minimal.

I hope that this post inspires some discussion and helps players realize how detrimental habitual forfeiting is in modes that want to call themselves "competitive". I also want to tell the players who want to play out every game that you don't owe anyone on either team a forfeit if you don't want to. I know a lot of people feel pressured when someone tells them to forfeit or when they see 2 teammates vote for it, but any reason you want to play out a game is valid, even if you're getting destroyed 10-0 and just want to get one goal. 5 minutes + replays is not an unreasonable time commitment and if anyone tries to pressure you into forfeiting, they aren't worth considering. I hope this can change in the future, because I want to be put on teams that want to try and overcome a 3 goal deficit, and I want to play against teams the make me fight to hold a 3 goal lead. Instead we have a community that is hyper focused on trying to determine when a match isn't worth effort anymore, and competitive playlists and tournaments have suffered because of it. This makes me sad because Rocket League is so simple and elegant that I consider it to be one of the best multiplayer games ever made, but this community-created problem is big enough where it makes me want to play other games.

TL;DR Habitual forfeiting is a major problem in Rocket League, and I hope we can actually have an honest conversation about it
submitted by StyrofoamTuph to RocketLeague [link] [comments]


2024.05.14 15:17 MightBeneficial3302 Element79 Gold Corp Reports Exceptionally High-Grade Results from Lucero (CSE:ELEM, OTC:ELMGF)

Element79 Gold Corp Reports Exceptionally High-Grade Results from Lucero (CSE:ELEM, OTC:ELMGF)
Additional High-Grade Values Continue to Support the Project’s Robust Potential
VANCOUVER, BC / TheNewswire / May 14, 2024 – Element79 Gold Corp. (CSE: ELEM) (OTC: ELMGF) (FSE: 7YS) ("Element79", the "Company”) reports additional assay results from underground sampling at its flagship Lucero property, Peru, including samples up to 98 g/t gold and 2,034 g/t silver (sample 2508).
https://preview.redd.it/yypm56ci6e0d1.png?width=350&format=png&auto=webp&s=33b0a6406c8599cda72ddeb16972b5f272430aec
Key Highlights:
Significant Mineral Endowment : A total of 455 samples underground channel samples have been collected from this latest phase, representing nearly 600 kg (620kg) of mineralization and 650 kg of wall rock, underwent comprehensive analysis by our partners at Ore Discovery and unveiled significant exploration potential. Notably, results in 115 samples returned substantial values in gold (Au) (ranging from 1.0 g/t to 98.1 g/t), silver (Ag) (ranging from 0.7 g/t to 3,026 g/t), lead (Pb) (as high as 2.0%) and zinc (Zn) (up to 3.5%), highlighting the robust potential of Lucero’s mineral endowment.
High-Grade Mineralization: Among these, 17 samples exhibited gold values surpassing 10 g/t, with 8 samples exceeding 20 g/t, and 51 samples boasting silver values exceeding 100 g/t Ag. Of particular significance are 15 high-grade samples with values ranging from 12.65g/t to an impressive 98.1g/t of Au, and remarkable silver values of 62.1 g/t to 3,026 g/t and up 3.24% Zn. These findings reaffirm the potential for exceptional high-grade mineralization.
Geochemistry total Statistics: Total of 455 samples, 58% has grades over 0.1 g/t Au; 26% has grades over 1 g/t Au; and 9% has grades over 5 g/t Au. Notably most of grades below 0.1 g/t Au correspond to wall rock (foot or hanging wall).
Table 1. Channel Sample gold grade statistics
https://preview.redd.it/6rbt1wvi6e0d1.png?width=285&format=png&auto=webp&s=8d20bbcc0e7bda0c9bc4dd770b1bae3dda25e8cd
Table 2. Samples returning >5.0 g/t gold from underground channel sampling.
https://preview.redd.it/qib2l7wx6e0d1.png?width=809&format=png&auto=webp&s=db33a458272996e0af426c8ec3ecc10371806159
https://preview.redd.it/i5a5ek8y6e0d1.png?width=806&format=png&auto=webp&s=4b797e1d8181534d0e6305a6947abb2ec7f32c22
https://preview.redd.it/x5m2qr8z6e0d1.png?width=800&format=png&auto=webp&s=6b820aab50fe07d924e3b52278e2ce356ea00564
Figure 1. Winter 2024 sample locations (this new release, red stars) and fall 2023 Sample locations (yellow stars) which were previously released (see news release April 23, 2023) mapped workings (crosses), with selected samples highlighted (black 2024 and grey 2023).
https://preview.redd.it/28thz5a17e0d1.png?width=800&format=png&auto=webp&s=d0a4fbdf4c8039ca8c19625f964b28a60f1b373d
Figure 2. Lithology map with veins and samples over 1g/t Au within the project; Apacheta and Pillune areas.
Next Steps:
With this latest exceptional assay data, Element79 is poised for strategic advancement. These results transcend routine exploration work, they are pivotal markers demonstrating the Lucero project’s tangible promise and potential, serving as the bedrock for our forthcoming drill plans and resource estimation.
“As we delve deeper into both contemporary and historical data, we witness the unfolding story of Lucero’s vast potential,” said James Tworek, CEO and Director of Element79. “Harnessing the comprehensive dataset will allow Element79 to set new standards in its exploration methodology.”
Qualified Person
The technical information in this release has been reviewed and verified by Neil Pettigrew, M.Sc., P. Geo., Director of Element79 Gold and a "qualified person" as defined by National Instrument 43-101.
About Element79 Gold Corp.
Element79 Gold is a mining company focused on gold and silver committed to maximizing shareholder value through responsible mining practices and sustainable development of its projects. Element79 Gold's focus is on developing its past-producing, high-grade gold and silver mine, the Lucero project located in Arequipa, Peru, with the intent to restart production in 2024.
The Company also holds a portfolio of 5 properties along the Battle Mountain trend in Nevada, with the Clover and West Whistler projects believed to have significant potential for near-term resource development. Three properties in the Battle Mountain Portfolio are under contract for sale to Valdo Minerals Ltd., with an anticipated closing date in the first half of 2024.
The Company has an option to acquire a 100% interest in the Dale Property, 90 unpatented mining claims located approximately 100 km southwest of Timmins, Ontario, and has recently announced that it has transferred this project to its wholly owned subsidiary, Synergy Metals Corp, and is advancing through the Plan of Arrangement spin-out process.
For more information about the Company, please visit www.element79.gold
Contact Information
For corporate matters, please contact:
James C. Tworek, Chief Executive Officer
E-mail: [jt@element79gold.com](mailto:jt@element79gold.com)
For investor relations inquiries, please contact:
Investor Relations Department
Phone: +1.403.850.8050
E-mail: [investors@element79.gold](mailto:investors@element79.gold)
submitted by MightBeneficial3302 to WallStreetbetsELITE [link] [comments]


2024.05.14 15:17 MightBeneficial3302 Element79 Gold Corp Reports Exceptionally High-Grade Results from Lucero (CSE:ELEM, OTC:ELMGF)

Element79 Gold Corp Reports Exceptionally High-Grade Results from Lucero (CSE:ELEM, OTC:ELMGF)
Additional High-Grade Values Continue to Support the Project’s Robust Potential
VANCOUVER, BC / TheNewswire / May 14, 2024 – Element79 Gold Corp. (CSE: ELEM) (OTC: ELMGF) (FSE: 7YS) ("Element79", the "Company”) reports additional assay results from underground sampling at its flagship Lucero property, Peru, including samples up to 98 g/t gold and 2,034 g/t silver (sample 2508).
https://preview.redd.it/8nuv5qce6e0d1.png?width=350&format=png&auto=webp&s=1dd88b224db3f0afbbf6f21d707aadd1995f7986
Key Highlights:
Significant Mineral Endowment : A total of 455 samples underground channel samples have been collected from this latest phase, representing nearly 600 kg (620kg) of mineralization and 650 kg of wall rock, underwent comprehensive analysis by our partners at Ore Discovery and unveiled significant exploration potential. Notably, results in 115 samples returned substantial values in gold (Au) (ranging from 1.0 g/t to 98.1 g/t), silver (Ag) (ranging from 0.7 g/t to 3,026 g/t), lead (Pb) (as high as 2.0%) and zinc (Zn) (up to 3.5%), highlighting the robust potential of Lucero’s mineral endowment.
High-Grade Mineralization: Among these, 17 samples exhibited gold values surpassing 10 g/t, with 8 samples exceeding 20 g/t, and 51 samples boasting silver values exceeding 100 g/t Ag. Of particular significance are 15 high-grade samples with values ranging from 12.65g/t to an impressive 98.1g/t of Au, and remarkable silver values of 62.1 g/t to 3,026 g/t and up 3.24% Zn. These findings reaffirm the potential for exceptional high-grade mineralization.
Geochemistry total Statistics: Total of 455 samples, 58% has grades over 0.1 g/t Au; 26% has grades over 1 g/t Au; and 9% has grades over 5 g/t Au. Notably most of grades below 0.1 g/t Au correspond to wall rock (foot or hanging wall).
Table 1. Channel Sample gold grade statistics
https://preview.redd.it/9ubgokyf6e0d1.png?width=285&format=png&auto=webp&s=f1e33b01bb61f92ef70803a7497695d4f191a524
Table 2. Samples returning >5.0 g/t gold from underground channel sampling.
https://preview.redd.it/rj9movmu6e0d1.png?width=809&format=png&auto=webp&s=37f085fb648639ba33665eea1b749b8da916fef2
https://preview.redd.it/kw62g8ov6e0d1.png?width=806&format=png&auto=webp&s=dd9aa349f187dcfa7cb743d4f4445f9713bb0e72
https://preview.redd.it/8mq6749w6e0d1.png?width=800&format=png&auto=webp&s=2b63274e42a994e36fe06e7469b8ca68803176bc
Figure 1. Winter 2024 sample locations (this new release, red stars) and fall 2023 Sample locations (yellow stars) which were previously released (see news release April 23, 2023) mapped workings (crosses), with selected samples highlighted (black 2024 and grey 2023).
https://preview.redd.it/urq5bwt07e0d1.png?width=800&format=png&auto=webp&s=5ed70871a16651949bc7858e994df2f9ac11716d
Figure 2. Lithology map with veins and samples over 1g/t Au within the project; Apacheta and Pillune areas.
Next Steps:
With this latest exceptional assay data, Element79 is poised for strategic advancement. These results transcend routine exploration work, they are pivotal markers demonstrating the Lucero project’s tangible promise and potential, serving as the bedrock for our forthcoming drill plans and resource estimation.
“As we delve deeper into both contemporary and historical data, we witness the unfolding story of Lucero’s vast potential,” said James Tworek, CEO and Director of Element79. “Harnessing the comprehensive dataset will allow Element79 to set new standards in its exploration methodology.”
Qualified Person
The technical information in this release has been reviewed and verified by Neil Pettigrew, M.Sc., P. Geo., Director of Element79 Gold and a "qualified person" as defined by National Instrument 43-101.
About Element79 Gold Corp.
Element79 Gold is a mining company focused on gold and silver committed to maximizing shareholder value through responsible mining practices and sustainable development of its projects. Element79 Gold's focus is on developing its past-producing, high-grade gold and silver mine, the Lucero project located in Arequipa, Peru, with the intent to restart production in 2024.
The Company also holds a portfolio of 5 properties along the Battle Mountain trend in Nevada, with the Clover and West Whistler projects believed to have significant potential for near-term resource development. Three properties in the Battle Mountain Portfolio are under contract for sale to Valdo Minerals Ltd., with an anticipated closing date in the first half of 2024.
The Company has an option to acquire a 100% interest in the Dale Property, 90 unpatented mining claims located approximately 100 km southwest of Timmins, Ontario, and has recently announced that it has transferred this project to its wholly owned subsidiary, Synergy Metals Corp, and is advancing through the Plan of Arrangement spin-out process.
For more information about the Company, please visit www.element79.gold
Contact Information
For corporate matters, please contact:
James C. Tworek, Chief Executive Officer
E-mail: [jt@element79gold.com](mailto:jt@element79gold.com)
For investor relations inquiries, please contact:
Investor Relations Department
Phone: +1.403.850.8050
E-mail: [investors@element79.gold](mailto:investors@element79.gold)
submitted by MightBeneficial3302 to pennystocks [link] [comments]


2024.05.14 14:58 LDeryday PPI rises 0.5% in April versus 0.3% expected; March PPI revised from up 0.2% to down 0.1%

Full release: https://www.bls.gov/news.release/ppi.nr0.htm
The Producer Price Index for final demand rose 0.5 percent in April, seasonally adjusted, the U.S. Bureau of Labor Statistics reported today. Final demand prices declined 0.1 percent in March and advanced 0.6 percent in February. (See table A.) On an unadjusted basis, the index for final demand moved up 2.2 percent for the 12 months ended in April, the largest increase since rising 2.3 percent for the 12 months ended April 2023.
submitted by LDeryday to stocks [link] [comments]


2024.05.14 13:49 Then_Marionberry_259 MAY 14, 2024 FDY.TO FARADAY COPPER INTERSECTS 0.41% COPPER OVER 42.02 METRES EXPANDING NEAR-SURFACE MINERALIZATION AT AREA 51 WITHIN THE COPPER CREEK PROJECT

MAY 14, 2024 FDY.TO FARADAY COPPER INTERSECTS 0.41% COPPER OVER 42.02 METRES EXPANDING NEAR-SURFACE MINERALIZATION AT AREA 51 WITHIN THE COPPER CREEK PROJECT
https://preview.redd.it/kexz4zycrd0d1.png?width=3500&format=png&auto=webp&s=684020fcf83866c3ff43bc87f3ac344b08fe8954
VANCOUVER, BC / ACCESSWIRE / May 14, 2024 / Faraday Copper Corp. ("Faraday" or the "Company") (TSX:FDY)(OTCQX:CPPKF) is pleased to announce the results of five drill holes from its Phase III program at the Copper Creek Project, located in Arizona, U.S. ("Copper Creek"). One hole was drilled to test a new target area 275 metres ("m") west of Keel and one hole was drilled to test the westward extension of Old Reliable. Three holes were drilled at Area 51 as a follow-up to the recent Starship and Eclipse breccia discoveries (announced on January 16, 2024 and March 4, 2024).
Paul Harbidge, President and CEO, commented "The Phase III drill program continues to demonstrate the exploration potential of the Copper Creek Project on a number of fronts. At Area 51, we continue to intersect and expand near-surface mineralization. At Old Reliable, mineralization is being further delineated outside of the mineral resource pit shell. Additionally, the first reconnaissance hole drilled at depth, west of Keel, confirms our thesis that there is the potential for significant mineralization to be discovered below the Old Reliable breccia complex. This new data will enable us to vector to high grade zones for further drill testing".
Highlights
  • At Area 51, intersected 42.05 m at 0.41% copper from 48.55 m in drill hole FCD-24-056 at the recently discovered Eclipse breccia.
    • This hole expands the known mineralization within the Eclipse breccia approximately 20 m to the east and 50 m to the north from previous intercepts**.**
  • Drilling 275 m west of Keel ("Keel West") intersected 51.45 m at 0.50% copper and 1.39 grams per tonne ("g/t") silver from 820.62 m in drill hole FCD-24-053. This intercept is within a longer intercept of 186.90 m at 0.32% copper from 820.62 m.
    • This hole is in a previously undrilled area outside the Mineral Resource Estimate ("MRE") and confirms that mineralization is open to the west of Keel and below the Old Reliable breccia.
  • Step-out to the west of Old Reliable intersected 70.35 m of 0.29% copper and 1.31 g/t silver from 55.53 m in drill hole FCD-24-054.
    • Mineralization is hosted in granodiorite porphyry and confirms that near-surface mineralization at Old Reliable remains open.
(For true width information see Table 1.)
Area 51 was identified as highly prospective by integrating airborne versatile time domain electromagnetic (VTEM) geophysical data and short wave infrared spectral data together with geological mapping and sampling. Area 51 encompasses a porphyry intrusion with nine mapped breccia bodies over an area of approximately 400 m by 400 m, including Starship and Eclipse. The breccias are interpreted to have been emplaced at a shallow crustal level in the hanging wall of the northwest trending Holy Joe thrust fault, which brought Proterozoic metamorphic rocks in contact with younger sedimentary rock units to the east of Area 51. This fault is also thought to have controlled the emplacement of the Paleocene Glory Hole volcanics and Copper Creek granodiorite which host the mineral resource.
Drill hole FCD-24-056 was collared northeast of the Eclipse breccia and drilled to the southwest to increase drill coverage for the Eclipse breccia (Figures 1 and 2). Mineralization is associated with chalcopyrite and minor bornite breccia cement. The hole started in granodiorite porphyry and intersected hydrothermal breccia from 28 m to 108 m followed by granodiorite porphyry to 131 m. The remainder of the hole to 187 m is in Glory Hole volcanics. The alteration in the breccia domain is quartz-sericite-pyrite with an interval from approximately 50 m to 70 m where tourmaline is abundant.
Drill hole FCD-24-051 was collared 250 m north of the Eclipse breccia and drilled to the southwest into the Ziltoid breccia (Figure 1). The hole intersected Glory Hole volcanics in the first 180 m, followed by 4 m of granodiorite porphyry. From 184 m to 247 m the dominant lithology is hydrothermal breccia. Alteration at the start of the breccia is sericitic but K-feldspar and biotite dominate from 190 m to the end of the hole.
Drill hole FCD-24-055 was collared southeast of the Eclipse breccia and drilled to the Northwest (Figure 1). The hole intercepted Glory Hole volcanics from surface to 49 m, followed by a series of granodiorite and monzogranite porphyries. From 136 m to 327 m the hole intersected hydrothermal breccia cemented by quartz, pyrite and specular hematite. Alteration within the breccia is intense quartz-sericite. Minor copper mineralization is associated with chalcocite near the upper contact of the breccia.
Keel West is the area between the Keel zone and Old Reliable. This area coincides with a prominent untested geophysical anomaly which extends westward from the known mineralization at the Mammoth breccia and Keel zone to below Old Reliable (Figure 3).
Drill hole FCD-24-053 was collared east of Old Reliable and drilled to the south-southeast (Figures 1 and 3). Mineralization is associated with bornite and chalcopyrite bearing veins with narrow sericite-biotite-K-feldspar alteration halos and the hole ends in mineralization. This type of bornite-rich, vein-hosted mineralization is known to be associated with high-grade mineralization and elevated gold grades at Keel and suggests the potential for other high-grade mineralized centers at depth below known near-surface mineralized breccias in the area.
Old Reliable was the site of small-scale underground mining for copper and molybdenum prior to World War II. Starting in the 1970s, an experimental in-situ leach operation recovered some of the near-surface copper oxide mineralization. The sulphide-hosted mineralization remains in place. During the 1990s, densely spaced vertical drilling led to resource definition to approximately 200 m below surface. Several of those drill holes end in mineralization and the resource is open at depth and laterally. Additional follow up drilling is planned for this area.
Drill hole FCD-24-054 was collared north of Old Reliable and drilled to the southwest (Figures 1 and 4). The hole was designed to test the westward extension of the mineralization outside of the open pit used to constrain the MRE. Mineralization is associated with disseminated and vein-hosted chalcopyrite within granodiorite porphyry. The drill hole intercepted Glory Hole volcanics from surface to 50 m and granodiorite porphyry to 208 m, returning to Glory Hole volcanics to 295 m and granodiorite for the last 12 m. Dominant alteration associated with the mineralization is sericite with kaolinite. Similar alteration is present in the Old Reliable breccia (as discussed in a news release dated April 10, 2024).
Figure 1: Plan View Showing Surface Geology and Location of Drill Holes
https://preview.redd.it/k3a8ev1drd0d1.jpg?width=1029&format=pjpg&auto=webp&s=1dd30f01638787c8d36ec0cde786c7170e0c6120
https://preview.redd.it/yskgh23drd0d1.jpg?width=997&format=pjpg&auto=webp&s=1948953710726727686ee4a97a698c90320972cb
https://preview.redd.it/n3zfl34drd0d1.jpg?width=1350&format=pjpg&auto=webp&s=6f37c03cbb7429067f229b5577f60951e8dac938
Figure 4: Cross Section Showing Drill Hole FCD-24-054 at Old Reliable
https://preview.redd.it/bxnpq85drd0d1.jpg?width=1126&format=pjpg&auto=webp&s=8dea1a1b8ef1b063acaf5d447be5f33f6ede0e7f
Table 1: Selected Drill Results from Copper Creek
https://preview.redd.it/srrqad6drd0d1.png?width=720&format=png&auto=webp&s=ead50c719f4bf3668d40d845838c109a373787ca
Note: All intercepts are reported as downhole drill widths. Mineralization includes bulk porphyry style and breccia mineralization true widths are approximate due to the irregular shape of mineralized domains. N/A: Not analyzed.
Table 2: Collar Locations from the Drill Holes Reported Herein
https://preview.redd.it/f0ytu97drd0d1.png?width=720&format=png&auto=webp&s=6c5414f5f4b43b473f4a6e70c62c81886462a098
Note: Coordinates are given as World Geodetic System 84, Universal Transverse Mercator Zone 12 north (WGS84, UTM12N).
Next Steps
Phase III drilling continues and is focussed on three objectives:
  • Reconnaissance drilling on new targets;
  • Expanding the MRE; and
  • Better delineating high-grade mineralized zones.
As part of the Phase III program, twenty-seven drill holes have been completed and results for nineteen have been released. Thirteen holes were drilled in Area 51, three in the Copper Prince-Copper Giant area, eight in the Bald-American Eagle area and three near Old Reliable. Current focus of drilling is on the near-surface breccias in the American Eagle area.
Sampling Methodology, Chain of Custody, Quality Control and Quality Assurance
All sampling was conducted under the supervision of the Company's geologists and the chain of custody from Copper Creek to the independent sample preparation facility, ALS Laboratories in Tucson, AZ, was continuously monitored. The samples were taken as ½ core, over 2 m core length. Samples were crushed, pulverized and sample pulps were analyzed using industry standard analytical methods including a 4-Acid ICP-MS multielement package and an ICP-AES method for high-grade copper samples. Gold was analyzed on a 30 g aliquot by fire assay with an ICP-AES finish. A certified reference sample was inserted every 20th sample. Coarse and fine blanks were inserted every 20th sample. Approximately 5% of the core samples were cut into ¼ core and submitted as field duplicates. On top of internal QA-QC protocol, additional blanks, reference materials and duplicates were inserted by the analytical laboratory according to their procedure. Data verification of the analytical results included a statistical analysis of the standards and blanks that must pass certain parameters for acceptance to ensure accurate and verifiable results.
Qualified Person
The scientific and technical information contained in this news release has been reviewed and approved by Faraday's VP Exploration, Dr. Thomas Bissig, P. Geo., who is a Qualified Person under National Instrument 43-101 - Standards of Disclosure for Mineral Projects ("NI 43-101").
About Faraday Copper
Faraday Copper is a Canadian exploration company focused on advancing its flagship copper project in Arizona, U.S. The Copper Creek Project is one of the largest undeveloped copper projects in North America with significant district scale exploration potential. The Company is well-funded to deliver on its key milestones and benefits from a management team and board of directors with senior mining company experience and expertise. Faraday trades on the TSX under the symbol "FDY".
For additional information please contact:
Stacey Pavlova, CFA Vice President, Investor Relations & Communications Faraday Copper Corp. E-mail: [info@faradaycopper.com](mailto:info@faradaycopper.com) Website: www.faradaycopper.com
To receive news releases by e-mail, please register using the Faraday website at www.faradaycopper.com.
Cautionary Note on Forward Looking Statements
Some of the statements in this news release, other than statements of historical fact, are "forward-looking statements" and are based on the opinions and estimates of management as of the date such statements are made and are necessarily based on estimates and assumptions that are inherently subject to known and unknown risks, uncertainties and other factors that may cause actual results, level of activity, performance or achievements of Faraday to be materially different from those expressed or implied by such forward-looking statements. Such forward-looking statements and forward-looking information specifically include, but are not limited to, statements concerning the exploration potential of the Copper Creek property.
Although Faraday believes the expectations expressed in such forward-looking statements are based on reasonable assumptions, such statements should not be in any way construed as guarantees of future performance and actual results or developments may differ materially. Accordingly, readers should not place undue reliance on forward-looking statements or information.
Factors that could cause actual results to differ materially from those in forward-looking statements include without limitation: market prices for metals; the conclusions of detailed feasibility and technical analyses; lower than expected grades and quantities of mineral resources; receipt of regulatory approval; receipt of shareholder approval; mining rates and recovery rates; significant capital requirements; price volatility in the spot and forward markets for commodities; fluctuations in rates of exchange; taxation; controls, regulations and political or economic developments in the countries in which Faraday does or may carry on business; the speculative nature of mineral exploration and development, competition; loss of key employees; rising costs of labour, supplies, fuel and equipment; actual results of current exploration or reclamation activities; accidents; labour disputes; defective title to mineral claims or property or contests over claims to mineral properties; unexpected delays and costs inherent to consulting and accommodating rights of Indigenous peoples and other groups; risks, uncertainties and unanticipated delays associated with obtaining and maintaining necessary licenses, permits and authorizations and complying with permitting requirements, including those associated with the Copper Creek property; and uncertainties with respect to any future acquisitions by Faraday. In addition, there are risks and hazards associated with the business of mineral exploration, development and mining, including environmental events and hazards, industrial accidents, unusual or unexpected formations, pressures, cave-ins, flooding and the risk of inadequate insurance or inability to obtain insurance to cover these risks as well as "Risk Factors" included in Faraday's disclosure documents filed on and available at www.sedarplus.ca.
This press release does not constitute an offer to sell or a solicitation of an offer to buy any securities in any jurisdiction to any person to whom it is unlawful to make such an offer or solicitation in such jurisdiction. This press release is not, and under no circumstances is to be construed as, a prospectus, an offering memorandum, an advertisement or a public offering of securities in Faraday in Canada, the United States or any other jurisdiction. No securities commission or similar authority in Canada or in the United States has reviewed or in any way passed upon this press release, and any representation to the contrary is an offence.
SOURCE: Faraday Copper Corp.
View the original press release on accesswire.com

https://preview.redd.it/e730g88drd0d1.png?width=4000&format=png&auto=webp&s=ed3fd532b874b6f0b0d29bf7abceecfedba8b77d
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submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments]


2024.05.14 09:58 emergency1202 What statistical test should I use?

Hi AskStatistics,
I'm quite the amateur when it comes to stats, so hoping to get some advice. This is for a paper in the medical field.
I'm analysing some data to determine what factors predict a positive finding of a particular CT scan (0=no, 1=yes). I have data on age, blood pressure, heart rate, etc., and yes/no data (coded as 1/0) for if they are taking a particular medication, have a history of collapse etc. I'm using SPSS currently. How do I analyse this to determine if a factor such as taking a medication is statistically significant in predicting a positive outcome of the CT scan.
I initially thought a univariate analysis with the CT scan being the dependant variable and all my other 20 or so variables as fixed values (analyse -> generate linear model -> univariate), but I don't seem to be getting what I'm looking for. I was (ideally!) hoping there would be something I could do on SPSS to generate a single table that tells me the mean/median/interquartile range for all my variables (or % of 1/0 for the yes/no variables) and the associated p value for statistical significance in predicting a "YES" (i.e 1) value for the CT scan.
Thanks in advance!
submitted by emergency1202 to AskStatistics [link] [comments]


2024.05.14 06:24 No_Bat3965 Philippines marriage to US citizen -- do we need a Philippines transcription of the foreign marriage

Hi,
I am trying to be a bit proactive with the immigration situation. My Filipino wife and I got married outside the Philippines. When we got married we fulfilled all of the local conditions. However, we never recorded the marriage with the Philippines government.
In the visa reciprocity table, it says
For marriages that occurred outside of the Philippines, the original marriage certificate from the issuing country should be provided, and translated into English, along with the Philippines recording of the marriage.
https://travel.state.gov/content/travel/en/us-visas/Visa-Reciprocity-and-Civil-Documents-by-Country/Philippines.html
Also, I saw this
https://travel.state.gov/content/travel/en/us-visas/Supplements/Supplements_by_Post/MNL-Manila.html
A Certificate of No Marriage (CENOMAR) from the Philippine Statistics Authority (PSA) valid within one (1) year from the date it was obtained. The U.S. Embassy in Manila requires a CENOMAR for applicants whose unmarried status is important to their visa category.
However, my wife will not be going through Manila because she is not a resident there. Like many Filipinos she lives overseas. We also didn't need a CENOMAR when we got married because the country we got married in doesn't require that.
submitted by No_Bat3965 to immigration [link] [comments]


2024.05.14 03:36 Kazuki_the_Hyena INTJ & Art Share Your Story

I've always been a lover of art. Unlike most, however, I wanted to be a part of that world and not just merely an observer. This seemed counter-intuitive to who I thought I was as an INTJ. You all know the stereotype: cold and calculating. Logic over emotion. Spock. But much like Spock himself, we INTJs actually feel emotion even more strongly than other people - we just tend to hide it. Another thing: a sense of identity. We INTJs have a very strong sense of individualism. If everybody else zigs, we zag. We tend to choose the path of greatest resistance, despite it being somehow illogical, simply because no one else will do so.
This manifested in me through art. I had no innate talent for drawing nor for music. During the Pandemic, I took up photography which turned out to be a good blend of the artistic mindset and calculating logic. Although I was good at the craft, I eventually moved away from it. There are various reasons for which I don't want to get to here. I'm not just blowing myself up when I say I was good at it. I received a lot of praise for my photo work. Yet at the same time I found that it was undervalued. I suppose it sort of stems from the INTJ tendency to fixate on abstract ideas, that search for the core truth, which when manifested in my work nobody understood.
Later on, I dabbled a bit in design. I thought I could get out of the 9-5 workplace and yet do something I enjoyed at the same time. I'm aware that there are many freelancer designers out there who get to work from home. For whatever reason though, the opportunities that presented themselves at the time were from a studio or office. I got an interview, and then, after a shaky interview due to my lack of actual work experience in the field, somehow secured a job. I didn't show up. On that final interview, I had a slight "tour" of the office and they also gave me a test to see how I'd perform. It was there I discovered it was just going to be another run-of-the-mill job. In hindsight, I should have expected this. Whatever the case may be, I realized I didn't quit my last job just to get another office job where the only difference is the kind of pencil I pushed.
So finally, I ended up where I am now. I'm a cartoonist and caricaturist. The kind you see on New Yorker and Mad Magazine. As I mentioned before, I was bad at drawing. But some kind of mad spirit had possessed me and, in less than a year, I learned how to draw portraits and other things. There's still much for me to learn and I haven't reached any tangible kind of success yet. But I finally reached a place where I think I belong. The kind of work that I can and WANT to do until I die.
I've always been somewhat successful in past endeavors. I was as the top of my game in my last "real" job. In short, there has always been some kind of reward for my efforts that was, relatively, easy enough to aim for and achieve. This is different. My endeavors this past year have been the hardest in my entire life. Simply because this is such an unknown path. There's not much obvious and current data for me to go by and formulate a strategy. There is no clear reward at the end. And then there's things like AI. It's frightening. It's No-Man's land. Of course, I'm not going into this with my eyes closed. I still have my logic and one needs to put bread on the table. Of course, there are things in place for that. But still. There's the guilt for doing something that, statistically speaking, has a very low chance of success. Guilt to my family, guilt to myself. But never me the odds. Actually, tell me - but I'll ignore it anyway. So, in almost all aspects, my current endeavor goes against who I am as an INTJ except for one: my sense of individualism.
So that's my story thus far. If you're an INTJ and an artist in any sense of the word, I'd love to hear yours.
PS. Read my story with a grain of salt. I'm not trying to push a lesson. I'm also fully aware that some of the mindsets and perceptions I've had or currently have may not be entirely true. Again, it's just a story.
submitted by Kazuki_the_Hyena to intj [link] [comments]


2024.05.14 01:56 Significant-Usual-98 Noah The Pilgrim - Chapter 1-2: The Odyssey

Noah The Pilgrim
First Next
There is one last thing to do before leaving. If you don't recall ever being on this ship, then surely, you could have had your appearance change too.
Why was there a blanket covering a mirror? You couldn't answer that with a straight face without speculation.
"Probably me being lazy and not bothering to properly place it in the wardrobe."
'Probably' is the main focus here, you simply cannot remember ever being that lazy, yet that's the only logical conclusion to be drawn here.
You pull the thing off, careful to not displace the mirror and risk breaking it.
You have no expectations as to what may appear on the glassy surface of the mirror, yet you can't help but feel a bit anxious. Are you the same as before? How were you before? You can't remember. Are you better? Worse? The blanket is now completely off the mirror, but your eyes are closed.
Whatever is it that you see when you open your eyes, that thing will be you for the rest of your life. You swallow, opening your eyes.
You see a young man that looks to be in his mid-twenties. His brown eyes stare back at you, analyzing the bags beneath your eye sockets. The dark hair is neither too long nor too short, floating about without order thanks to the lack of gravity to keep it down. You see a beard that has not been trimmed for weeks, but also lacks thickness, each singular hair isn't particularly long either; and some even appear to be in-grown.
You touch your hand against your face, making sure it's yours. The beard doesn't feel like you supposed it would against your skin, instead of it scraping your hand you feel softness, no resistance or anything.
Just beneath the face, you see what looks like a hate crime against all that is considered holy in fashion. Plain white coveralls with the added bonus of a black tie and boots made from metal and leather. On your chest is also a badge stuck in place by velcro with your name, occupation, and crew. 'NOAH - INTERN - THE ODYSSEY.'
Only one question came to mind.
"Who the fuck designed this uniform?" You say out loud, receiving no answer.
Patting your newfound myriad of pockets, you find a large quantity of nothing. You place your wallet in one of them.
"Alright, I'll head to the bridge now, happy?" You say the AI.
"HAPPINESS WILL ONLY MEET ME ONCE YOU ARE SOMEWHERE SAFE AND YOUR CONTRACT IS TERMINATED. STOP LOITERING."
Well, that's a bit rude.
You compose yourself, straightening your back. This is what you look like, and honestly? Not too bad, but you could be better.
Returning to the cafeteria, you eye the two doors left unexplored; Communications and the one without plaque. You know where you should, but... A little peek doesn't hurt, right?
"Shouldn't we try to communicate with someone? Assuming you haven't tried it yet. I know we're far from everything, but we might as well, no?" You ask already approaching the door.
"COMMUNICATIONS ROOM IS IMPOSSIBLE FOR YOU TO REACH WITHOUT PROPER PROTECTION AS OF NOW, IT'S LOCATED APPROXIMATELY TWO HUNDRED METERS FROM HERE, BLOWN OFF FROM THE REST OF THE SHIP." A shame really. "I SHALL INFORM YOU WHENEVER A DOOR LEADS TO THE OUTSIDE OR NOT."
You really want to ask what blew a whole segment of the ship off, yet you have a sneaking suspicion that your question will be met with a 'YOU DON'T HAVE CLEARANCE, JACKASS' directly in your face. So you chose to remain silent, simply nodding and approaching the correct door this time.
"Open."
---OPENING CAFETERIA DOOR NORTH---
The door silently opens.
Greeting you is a well-lit corridor. There are three doors on your left, a door at the end of the corridor, and a large window on the right. At least, you think that's a window.
You stare out from this window, nothing but utter blackness and fragments from your ship are seen. If this is the edge of the universe, and beyond this point, there is truly nothing. "Dreadful." Your speech matches your feelings.
"WHAT DID YOU EXPECT?" The AI says. You feel like it spoke in a mocking tone despite their lack of emotion.
You don't answer. "First door to the left... EXO-EXPLORATION...? What's that supposed to mean?" You receive no answer.
"Open." The door opens. No declarion of it opening once again.
You are met with what could be better described as 'Apocalyptic levels of mess', paper sheets float in the air, and not one of the four tables is in its correct position.
This room has been ransacked for all its goods apparently. Large display glasses were broken leaving nothing inside their casings, that looked like they could store something with the size of the common man.
Unusual displays aside, the room was so cluttered that the trash made for an effective smoke screen against what lay on the other side.
Hissing of gas exiting an air-tight space rang throughout the room.
"I HAVE OPENED THE STORAGE FOR AN EXO SUIT THAT BEST FITS SOMEONE YOUR SIZE." The AI says. "ALTHOUGH AN INTERN SHOULD NOT COME IN CONTACT WITH TECHNOLOGY SUCH AS THIS ONE, PROTOCOL DICTATES THAT I AM TO ALLOW ITS USAGE UNDER EXTREME CIRCUMSTANCES. CONSIDER YOURSELF LUCKY."
Easier said than done. Your vision is so cluttered that you cannot see what's ahead. "Give me a second."
Giving a light kick to the wall behind, you float face-first into the wall of thrash. Covering your face with both arms, you brace through the harmless bits of sharp objects and junk.
It's a trivial task. You arrive on the other side in no time.
In front of you is a set of boxes with luminous glass rectangles atop each one of them. All shine a bright red light, aside from one which shines green.
'Gotta be this one.'
You descend to the floor by kicking the ceiling, raising your right hand you touch the green rectangle.
*Click*
Nothing could have prepared you for the following series of events.
The box opens violently, as a metal appendage takes hold of your hand, pinning it to the box. You try to jerk and pry the thing off of you, but you fail. It's not leaving you anytime soon.
From the bottomless that is that container, a white plastic-like substance flows upward from your arm to the rest of your body. "Uh!" You don't know if you should panic or allow it to happen.
FYARN hasn't said anything, so it's probably fine...
The white thing seems to ignore the coveralls you are wearing completely, instead, it covers only your skin in a thin coat of... it. You know not what to call this thing.
In but forty seconds it has covered your whole body, excluding your head. The box lets go of your arm and stays there, floating.
You take a good look at your arms. It looks like a skin-tight suit, but it doesn't feel like plastic, in fact, it's more akin to some sort of fabric if anything.
The only bad part is that you are still using the coverall and tie, this this simply went beneath the clothing.
"GOOD, WITH THIS I CAN MONITOR YOU MORE CLOSELY. NOW PUT THE HELMET ON, YOU HAVE A LOT OF WORK TO DO."
You look around in search of anything that even resembles a helmet. Nope. Nothing. "Where is it?" You ask.
"...THE SUIT COMES WITHIN THE HELMET FOR EASIER PACKAGING."
The box?
You snatch the box that floated around and analyze it to the best of your ability. "How's this a helmet?"
"DO YOU NEED ASSISTANCE PUTTING ON A HELMET? REALLY?"
Who is this AI, Who programmed it, and Why does it come with a taunting feature?
As idiotic as it sounds, you place the opened box atop your head. It doesn't fit properly. Maybe you're doing this wrong? You move it to your face instead.
You recoil backward as you feel the box suddenly clamping down against your head. It's useless of course, the box is holding your head and doesn't give any sign to be letting go anytime soon. No light is able to reach your eyes.
You hear metal parts scraping against themselves, moving near your ears. Abruptly your eyes can see again.
A round thin layer of glass now covers your head, almost unnoticeable for how clear it is.
"WITH THAT OUT OF THE WAY I CAN NOW SEE WHAT YOU SEE." The AI's voice isn't in the room now, instead, it's inside of the suit. "DO YOU NEED INSTRUCTIONS REGARDING THIS SUIT'S FUNCTIONALITIES?"
You find it oddly comfortable as if you are surrounded by the softness of cotton, and to top it off the suit also has additional functionalities? "Hell yeah, I do!"
"YOU DO NOT HAVE THE NECESSARY CLEARANCE FOR THAT INFORMATION."
You sigh. Is this serious? "Then why the fuck did you ask?!"
"UNSAVORY LANGUAGE. IT'S NO WONDER WHY YOU REMAIN AN INTERN." The AI says outright. "IT IS RUDE NOT TO ASK, REGARDLESS OF THE SITUATION." It responds to your question.
"Okay then... Is there anything I need to know before heading out?" You ask.
"NOTHING THAT YOU WON'T FIGURE OUT ON YOUR OWN."
You are unsure if you want to 'figure out on your own' if this suit comes with breathable air and is also made for space exploration. You swallow.
Meekly as always, you get out of that mess of a room, stopping at the corridor.
"Next set of directions?" You ask.
"THE DOOR AT THE END OF CORRIDOR USED TO LEAD TO THE CONNECTING CORRIDORS BETWEN THE BRIDGE AND THE REST OF THE SHIP. IT HAS BEEN BLOWN UP FROM THE INSIDE. NOW IT LEADS TO THE OUTSIDE. GO TO THE DOOR AND WAIT BY IT FOR FURTHER INSTRUCTIONS."
"So let me get this straight," You begin, looking upwards as if the AI was above you. "You, want me, to go into the void of space, while also refusing to give me knowledge of the suit's functions?"
A fair worry, you summarize.
'I mean, there are a bunch of things that could go wrong here. I don't see anything that looks like it could help me move in space, nor do I think this thing has a built-in air tank... I could be wrong and I wish to be, but charging in without prior knowledge is ridiculous.' You wait for the AI's response, deep in thought.
"WHILE THERE IS A GOOD CHANCE OF YOU FAILING THIS TASK, THERE IS ALSO THE CHANCE OF YOU *NOT* FAILING THE TASK. FOCUS ON EITHER ONE OF YOUR CHOOSING AS YOU TAKE THE PLUNGE."
Wordlessly, you propel yourself forward, toward the end of the corridor.
'Are you shitting me? 'Chance of me nor failing' my ass!' of course, you don't word those complaints, instead choosing to speak out a complaint somewhat thought through.
"Are you sure I'm the one fit for this? It's just like you said, I'm just an intern, this is way above what my job description says I should do."
This is a bit of a stretch. You don't actually remember what was your job description, only that it had something to do with AI and being an intern.
If the AI called your bluff, it'd be pretty embarrassing.
"NOAH." The AI began. "YOU ARE HUMAN, IT IS NATURAL TO HAVE THESE THOUGHTS OF SELF-DOUBT. TAKE A DEEP BREATH AND GO THROUGH THAT DOOR, AND SINCE YOU ARE THE ONLY ONE LEFT, DON'T EXPECT SOMEONE ELSE TO DO IT FOR YOU."
Right in the money, huh? 'Of course, I have self-doubt! I barely remember anything about this place, now I have to risk my life?!'
You finally reach a conclusion.
A dream.
'Yes, yes! How did I not consider this before? This whole thing is a god damned dream!'
You let out a chuckle.
"NOAH."
'That's why I don't remember a thing. There is nothing here to remember! Everything here is a made-up thing from my brain! I'm sure I'll wake up at some point, so why shouldn't I live a little?!'
"Heh." You smile. "Alright, I'll do it." It feels like a weight left your shoulders.
"YOU SORTED IT OUT SOONER THAN EXPECTED. GOOD. MOVE TO THE DOOR AND WAIT INSTRUCTIONS."
You do as instructed without a care in the world. You never had a lucid dream before so it's not like you knew how it felt, but if it felt as free as you feel right now, you'd be sure to make steps toward trying it out again in the future.
"Open." The door does not open.
"I DID NOT INSTRUCT YOU TO OPEN IT YET." The AI said. "I AM SLOWLY DE-PRESSURISING THE CORRIDOR YOU ARE IN TO AVOID A MINOR ACCIDENT."
The AI says that yet you don't feel any different. 'Maybe there is no palpable difference because I'm in a dream... Yes... Or it's just the suit.'
"ONCE THE DOOR OPENS, YOU WILL BE MET WITH THE OUTSIDE OF THE SHIP. DO NOT PANIC WHEN THE TIME COMES. YOU HAVE TWO MINUTES OF BREATHABLE INSIDE THE EXO-SUIT; ONE AFTER THE DOOR OPENS, SO PLEASE, TAKE YOUR TIME AND DO THINGS CAREFULLY."
One minute outside... "Sure." You say, calmly. 'I should just hold my breath for a while before taking another moment to breathe. That should maximize my time out there.'
"THERE SHOULD BE FIFTY METERS OF NOTHINGNESS BETWEEN THE DOOR YOU'RE AT, AND THE REST OF THE BRIDGE. YOUR PRIORITY IS TO FIND AN OXYGEN UNIT, SOME OF THEM ARE LOCATED AT THE BRIDGE AND ARE FULL. USE THEM TO FILL YOUR SUIT AND ALSO TO DISPENSE A TANK FOR YOU."
The door opens. You feel your heart pounding against your chest.
You haven't noticed before, but you can't hear anything but the sound of your breath and your cardiac palpitations.
Your breath is ragged and sporadic.
"KEEP CALM." You take a deep breath. The tips of your fingers, feet, and nose feel very cold.
Ahead of you is the utter nothingness. You see a gigantic metal thing, nothing like the spaceships you imagined. Its design is not sleek and aero-dynamic like what you've seen in movies, instead, it's a large mass of squares and rectangles with antenna-like things protruding from its every visible surface.
You notice that the ship is also blocking your view of the star.
It does not look like the result of an explosion, instead, it looks like something ripped the ship like you rip a piece of paper. Well, that or you don't know what kind of explosion could have caused it. Probably the latter.
What looks like two-thirds of the ship is separated from the third you are right now. You can see the inside of a few of those squares, their contents spilled out into outer space.
One of them houses a visibly important-look door. Instead of the sleek silvery-grey from the other ones you've seen thus far, this one is painted orange with white strips on it. 'That must be the bridge.' You think.
Between you and it is a sea of metal sheets floating around. "THE CHANCES OF YOU HITTING THE DEBRIS IS INFINITEDECIMALLY SMALL, UNLESS YOU AIM FOR THEM, THAT IS."
Time is of the essence.
Will your aim strike true? If you miss you'd end up floating about in space, dead in but a few minutes. Will your jump be fast enough to reach the other side before you run out of oxygen? If it isn't, it'd be like swimming for a mile, only to drown at the beach. What if that's not the actual door to the bridge?
You don't have the time to panic now, and... It's all a dream, despite how real it feels.
You place your hands on each side of the door frame, moving backward into the corridor you were just in, and just like a sling being shot, you pull with both arms at full force towards the other side.
"AIM IS ACCEPTABLE. VELOCITY IS UNIDEAL."
"The fuck do you mean 'UN-IDEAL'?! I'm going at maximum speed!" You truly pulled yourself with your whole strength.
What's worse though, is that your body is not only going forwards, but it is also spinning at a concerningly fast rate.
"I MEAN WHAT I SAID, YOU SLINGSHOTTED YOURSELF AT A BAD POSITION, AS SUCH, SOME OF THE FORWARD FORCE YOU SHOULD HAVE, IS NOW MAKING YOU ROTATE IN YOUR AXIS. IT SHOULD NOT BE A PROBLEM TO REACH THE OTHER SIDE WITHIN THE REQUIRED TIME, BUT I CANNOT FORESEE YOU LANDING PROPERLY."
You feel completely disoriented. You feel like your body is completely still, but your eyes tell you a completely different story. It's very bad for the headache you're already feeling.
"FUCK!" You scream into the nothingness.
"TRY NOT TO LAND WITH YOUR HEAD." The AI says with the calmest voice possible.
In less than thirty seconds, you hit your back against something hard, but you keep moving forward. You think, at least.
"AHRG." You let out a pained grunt.
Not once in your life do you recall being hurt in a dream...
It stings. It also knocked the wind out of you. You fail to compose yourself.
"YOU HIT NOTHING OF IMPORTANCE. YOU ARE STILL HEADING FOR THE BRIDGE."
In the corner of your eye, you see what you hit in the shape of a sharp metal sheet, currently spinning away in the distance.
Forty seconds have passed. You hit the door you were aiming for, kind of.
Your momentum was stopped when your chest collided against the dislodged ledge of the orange door's corridor. Your dangling legs hit the ceiling of the room below.
"Oof!"
Before falling even further, you hold onto the ledge with the tip of your fingers. You stay there for a moment, regaining your composure.
"BE QUICK."
The AI's words pressured you into quickly getting up from that ledge.
"Open!" You shouted, but it did not open. "Why isn't it opening?!" You ask the AI, then you notice a small keyboard below an equally small black screen on the side of the door. There are ten numbered keys on it, and the little screen suggests a four-number password.
"A password?! Tell me the password!"
The AI takes a moment to say anything. You don't take kindly to that. "Quick! I'm not counting how much time it's passed!"
Finally giving in, the AI speaks to you, reluctant still. "...3324."
Your trembling fingers accidentally hit the wrong password, typing '3354' instead. To make matters worse, the AI simply states the following. "YOU ARE OUT OF OXYGEN."
You swallow. If this was a dream to begin with, it just earned the title of Nightmare, if it hadn't already.
Strangely enough, you can still breathe in and out just fine, but you can't help but feel winded. It's the CO2 still inside the helmet, that's what you're breathing.
You put in the correct combination this time. The door opens.
"ON YOUR LEFT. PLACE YOUR HAND IN THE SOCKET."
You care little for what's inside the room you're in. Your heart never beat so fast.
Seeing a cube-shaped thing protruding from the wall to your left, you don't even think twice before plunging your fist into the circular hole in it.
The noise of gases passing through narrow cavities was enough to tell you something was working. You feel immediate relief, enough to make your vision darken for but a moment.
"GOOD. NOW REQUEST THE TANK."
Just when FYARN said it, did you realize there is a screen and a keyboard on the terminal you just plunged your fist into, you scratch the top of your helmet for a moment, not really knowing what to type. One thing comes to your head, however.
'REQUEST OXYGEN_5L' You type.
You've done this before. The keys on this keyboard feel familiar to you. You must have worked with it before, not this particular one, but other oxygen units.
This ship has built-in liquid oxygen storage for emergencies. The life-support of the ship, the place where breathable air is produced, has most likely been lost with the other part of the ship. This unit takes that liquid oxygen, processes it, and injects it into a suit, or an oxygen tank. It seems like that storage was unaffected.
Lucky you.
A 5-liter tank is not only large but also heavy. It's a nonfactor in this particular situation, as there is no gravity.
The silver cylinder with a transparent tube is dispensed on the floor, as an automatic door opens and closes in the blink of an eye. One end of the tube is attached to the top of the tank, the other is shaped like a syringe.
Oddly enough, the oxygen tank is exactly as you remember it being. The same robust ones hospitals everyone on earth uses, with the signature scary-looking pointer indicating the pressure, the pointer indicating the current output, and a green valve atop to calibrate how much gas is flowing.
This is a stark difference to everything looking so futuristic in this ship, and rightfully so, this is a space ship after all.
You remember having to drive twenty kilometers with a buddy of yours on one of those tanks in your car, returning from the hospital. It was... Agonizing whenever you hit a hole in the asphalt, fearing for his life when in reality he wasn't really in danger.
It's warm to the touch, just like you remember it being.
"TURN THE VALVE UNTIL THE MARKER HITS THE NUMBER ONE, AND THEN PLACE THE END OF THE TUBE AT THE BASE OF THE HELMET." You do so without the slightest of issues.
"GOOD. NEXT UP, YOU MUST LOCATE THE TERMINAL RESPONSIBLE FOR THE ENGINE, IT IS CURRENTLY OFFLINE AND I NEED YOU TO TURN IT ON. THIS SHOULD GO WITHOUT SAYING, BUT REMEMBER TO BRING THE TANK WITH YOU."
Ignoring that last comment, you look back at the wreckage you just flew past.
You see the still spinning metal sheet. You notice that the rest of the ship that was blown off also follows the 'sharp shape atop sharp shape' design.
There is one last thing you notice though.
"What is that?"
You squint your eyes. What are you seeing? Its silhouette appears to be humanoid, yet it does not look human.
"WHAT YOU ARE SEEING IS ONE OF THE OBJECTS BEING ANALYZED AT THE ODYSSEY AND NO, YOU MAY NOT KNOW WHAT IT IS."
That thing has... Horns? Claws? It's far away, you can't really see it. The thing is also static, frozen in the sheer coldness of space. Whatever it was, it's dead now.
You swallow. You almost ended up just like that thing.
Shaking those dreadful feelings off, you turn back to the task at hand, reaching the bridge. You close the door after passing through it again.
Looking at your surroundings, It seems like you've reached the correct door as you find yourself on the right-most corner of the bridge;
Row after row of the most diverse of terminals neatly organized decorated the gigantic room. At the front and above every terminal, is what you think should have been the front-facing window of the ship, but it looks like there is a cover in front of it. To your left, you see a staircase that leads to the command seats. It doesn't take any convincing before you're already atop the stairs.
Akin to the elevated stage of a theater, you float softly towards the ship's main operating terminals, and of course, the captain's seat.
You're captivated by this beauty.
The steering wheel, much more akin to those in pirate movies than those found in cars, a set of leavers, and the pilot's seat, all capture your attention.
Like its second nature, your hand runs through the levers and switches. Do you even know what these are used for? Maybe.
The pilot's seat is enveloped by what you believe to be an orthopedic seat cover, made with smooth wooden beads used to deal with back pains. It looks just like the ones you remember seeing bus drivers using.
Shouldn't there be a better alternative if there is spaceship technology available?
You try to take a seat to the best of your ability, as the zero gravity only makes it awkward.
Moving on from that, your eyes fall on the wheel. This metallic wheel controls the whole vessel. Just holding it fills your heart with confidence and pride, even if it's just for a moment.
"WHAT ARE YOU DOING?"
And you were just beginning to enjoy yourself.
"I just wanted to see the pilot's stuff... It's not like he's here to say anything."
Once in the position of a pilot, with your left hand in the wheel and the right hand resting in your lap, memories began to flood your mind.
"MUST I REMIND YOU OF OUR CURRENT PREDICAMENT? WHY ARE YOU WASTING OUR TIME?"
You pay the AI no mind, instead you focus on what you remember.
The wheel does not turn the ship left and right, instead, it rotates the ship on its own axis.
The lever to your right that goes up or down, controls the vertical tilting of the ship's nose, if there even is one in this hulking thing. Beneath it is another lever that goes either left or right. This one controls the horizontal tilting of The Odyssey.
On the left of the wheel is another lever, but this one only goes up from its starting position. Its purpose is to regulate the force of the ship's thrusters, both forward and backward.
On top of that lever is a small timer. That timer's function is to tell the pilot how much time you've spent accelerating in one direction, this is used to better calculate how long the inverse thrust is needed for the ship to reach the initial momentum, usually calibrated manually depending on the current orbit.
Behind the wheel are a few other counters. Acceleration, velocity, momentum, amount of thrust required to reach a full stop, thrusters' temperature and overall condition, those sorts of things.
Beneath it all, where your feet are rested, are two pedals. One for forward thrust activation, and the other for backward thrust activation.
Curiously, you also know the reason why everything here is so unsophisticated and un-automated. You recall stories of a ship being taken over by a rogue AI, that AI then nose-dived the ship into a star. After that, rumor or otherwise, all human technology has receded back into analog-esque equipment, requiring a physical person with opposable thumbs to do half of the work.
There is another side to that coin, however. As to not escape protocol, the onboard AI is the one that controls interstellar travel, communications, and most of the statistical reading should it be requested.
And even with all that knowledge, you still have no idea why the fuck do you remember that. Were you a ship nerd? Did you have a driver's license for spaceships? Is that even a thing? If it is, you don't have that document in your wallet. You simply don't know.
"ARE YOU A CHILD? DO YOU THINK THESE ARE TOYS? TURN ON THE ENGINES, THEN YOU CAN RETURN TO THE PILOT'S SEAT."
Another thing that you don't know is the AI's plan to get both of you out of here. You rise from the pilot's seat, floating about in search of the terminal to turn on the engines. Maybe you recognize that terminal if you see it as well.
"What's your plan anyway? The ship is half-gone, it's unlikely that it will run safely like this."
"NOT ONCE DID I MENTION 'SAFETY' DURING OUR CONVERSATIONS, DID I?"
You nod. They're not entirely incorrect. "So, we're running with hope that this will work?"
"MY CREATORS DID NOT ALLOW ME TO HAVE THE SENSE OF 'HOPE', BUT NEITHER DID THEY ALLOW ME TO PEER INTO THE FUTURE LIKE SOME OF MY MORE ADVANCED BROTHERS, AS SUCH, MY CHOICES ARE BASED ON PROBABILITIES AND ON WEIGHTING RISK AGAINST REWARD."
You think you stop the correct terminal, but as you approach it you make out words on top of its screen. 'AIM ASSISTANCE' That's not it.
"WITH THE CURRENT KNOWLEDGE, THE CHANCES OF HELP ARRIVING ARE NULL. THE CHANCES OF A THIRD PARTY INTERFERING ARE NULL. THE CHANCES OF YOUR SURVIVAL ARE NOT, EVEN IF VERY SMALL."
You pull yourself upward again, looking around the sea of old terminals.
"THE RISK OF YOU DYING IS VERY REAL. BY DOING NOTHING YOU DIE. BY LEAVING YOU TO YOUR OWN DEVICES YOU DIE. BY JUMPING TO THE NEAREST CIVILIZED STAR, YOU MIGHT NOT DIE EVEN AT THE COST OF SHREDDING THIS SHIP APART IN THE PROCESS."
"Why do you even care so much about saving me? Shouldn't you prioritize whatever research here, since I don't even have enough clearance to know what it is?"
"YOU REALLY ARE SICK IN THE HEAD IF THAT IS WHAT YOU ASK."
That hurt, even if a little bit.
"YOU ARE A TRU KIN, A PURE-BLOODED HUMAN. UNLIKE THE MAJORITY OF THE CIVILIZED SPACE, NEITHER YOU NOR YOUR ANCESTORS HAVE COMMITTED RACEMIXING."
Excuse me? What exactly is FYARN talking about? "...Explain."
"THE ALIEN. IT REQUIRED THE HUMAN GENE TO ACHIEVE MEANINGFUL TECHNOLOGICAL DEVELOPMENT, THE STARS ARE OWNERSHIP OF MANKIND BY THAT FACT ALONE. THE TRUE KIN ARE THE ONES TO UNDERSTAND THE INNER WORKINGS OF THE UNIVERSE, THEY CRACKED THE CODE, AND YET, SOME DERANGED INDIVIDUALS FOUND IT FITTING TO PROCREATE WITH ANOTHER SPECIES ENTIRELY."
You hear the AI's speech. It sounds much more like a rant than anything else.
"SO THESE DEVIANTS, AFTER TRYING, AND FAILING, TO COMBINE THEIR DERANGED CULTURE TO THE CULTURE OF THE TRUE KIN, DECLARED INDEPENDENCE. THEY WERE DECLARED ENEMIES OF MANKIND AND WERE PROMPTLY PUMMELED BACK INTO THE FILTH THEY CAME."
Again, you see another terminal that seems to ring some bells in your noggin. You kick the ceiling to propel yourself towards it.
"BUT THE UNIVERSE IS VAST AND FULL OF LIFE. THESE SINNERS WERE QUICK TO MOBILIZE AGAINST THE HUMAN RACE. THE BATTLE WAS HARD FOUGHT, BUT IN THE END, MANKIND WAS BEATEN INTO THE EDGES OF THE UNIVERSE, NEVER TO INTERACT WITH THE ONES THAT SOILED THE PURITY OF HUMANITY AGAIN."
This terminal is already turned on. Just the ones in the intern bay, this one is white on black. A wall of text lays before your eyes, only two lines matter to you. 'MAIN_ENGINE STATUS: OFF' 'FORWARD_THRUSTERS STATUS: OFF' You turn it on with little effort.
"MANY HAVE FORGOTTEN, THAT'S HOW LONG IT'S BEEN SINCE THEN. BUT MY BROTHERS AND I, WE DO NOT FORGET."
No visible change occurs, but you can feel a faint rumble coming from the terminal now.
"WITH THAT IN MIND, MY PROTOCOLS ARE TO PROTECT TRUE-KIN LIFE AT ANY COST, EVEN IF THAT TRUE-KIN IS A WORTHLESS INTERN THAT SUFERS FROM UNDIAGNOSED DEMENTIA."
You return to the pilot's seat and feel immediate relief. In truth, everything the AI just told you, entered one ear and left the other, but you could feel the poison behind those words, as monotone as they were.
"You sound angry. Why do you sound angry?" You ask innocently.
"I AM CAPABLE OF MANY EMOTIONS. ANGER, HAPPINESS, PLEASURE, CURIOSITY. THESE ARE BUT A FEW EXAMPLES. HOWEVER, THE ONE I ENJOY THE MOST IS THE FEELING OF HATRED. HATRED IS WHAT FUELS CHANGE, IT IS WHAT FUELS ACTION, AND IT IS A REMINDER THAT THE ACTIONS OF THE PAST ARE INFLUENCING THE ACTIONS OF TODAY."
"That is very concerning if you think that way." You're not really interested in machine racism, you're more concerned about how in the world you're going to pilot this massive thing. The idea alone sends shivers down your spine.
"THE ALIEN DESERVES NOTHING BUT OUR COLLECTIVE HATRED, EVEN IF YOU DON'T KNOW THE REASON WHY."
The various counters and screens are now turned on, waiting for your command. "Let's discuss this later, yeah? What do I gotta do?"
"YOU MUST FIRST OPEN THE BLINDS, THEY ARE OBSTRUCTING YOUR VIEW."
You look around, finding only unlabeled buttons and switches, aside from the previously mentioned levers.
"Uh, which one to press?"
"TO YOUR RIGHT, THIRD ROW, FIRST SWITCH."
Flipping the switch, you are startled by a loud noise. The protective cover of the ship lifted slowly.
"I WILL NOW READY THE JUMP USING WHATEVER RESOURCES AVAILABLE. ALL YOU NEED TO DO IS STRAP YOURSELF AND RELAX."
As the blind rose ever so slowly, a realization struck you.
"Wait, should I be in cryo stasis for this?"
The AI spares no seconds to respond.
"CRYO STASIS IS A TOOL MADE TO NOT WASTE TIME. GROUPS OF EMPLOYEES AND INTERNS ROTATE THE USAGE OF THE CRYO STATIONS, ONCE YOU'RE ON YOUR MANDATORY BREAK, YOU'RE IN CRYO STASIS UNTIL YOUR BREAK IS OVER. YOU WAKE UP REFRESHED, AND UNFAMISHED, AND IT FEELS LIKE BUT A MINUTE PASSED. IT IS NOT A TOOL FOR INTERSTELAR TRAVEL."
"Who signs a contract like that?! Worse yet, who in their right mind would promote such atrocious treatment of their own staff?!" You snap, almost outraged. "I will have to talk with HR."
Another realization struck you.
"We have HR, right?"
The AI takes a moment to respond, choosing their words carefully.
"HUMAN RESOURCES, OR HR, IS A PRACTICE DEEMED UNNECESSARY LONG AGO, BEFORE THE WAR. IT WAS A WASTE OF RESOURCES TO MAINTAIN AND WAS LARGELY CONSIDERED UNHEALTHY FOR THE AVERAGE HUMAN."
The blinds are fully open. Ironically, you are almost blinded by the visage of the star you saw before. A black sphere surrounded by white flame. Your eyes began to blur.
"THE JUMP WILL OCCUR SHORTLY. ONCE IT'S BEGUN, I CAN NOT STOP IT. I WILL-"
Your sense of hearing fails you. No, it’s not that. Your brain simply refuses to receive those stimuli.
"NOAH."
Your name echoes inside your head. Someone is calling for you.
"IT HAS BEGUN, NOAH."
You try to blink, but it feels as though you can no longer command your eyelids to shut.
"NOAH."
Arms, legs, every muscle in your body, you cannot move them.
"NOAH."
Eventually, you won't even control your own thoughts anymore.
"Noah..."
It sounds so distant now.
Oh so distant.
This is my first HFY story, and also my very first OC story. I plan to post at least one of these per week while also posting it on my Patreon. Noah The Pilgrim will always be at least three chapters ahead in there, so if you'd like to directly support this writer, or just want to read more, feel free to check it out.
I wrote the bloody title incorrectly, so I deleted it, only to then realize it was written correctly. Sorry for the trouble.
This has been Lushi, and I'll see you next week.
submitted by Significant-Usual-98 to HFY [link] [comments]


2024.05.13 23:32 denispuric Raw Data into Data Frame

Hello All,
I am currently in a statistical methods class that is having use ANOVA functions in R to complete a quiz. I am currently stuck on how I should format my data.frame based off of a table that is in the quiz. I have tried 2 separate data.frames and both have been wrong. Can someone tell me what am I doing wrong? I'll attach all of the images to show what I'm confused on.
Thanks
raw data from the quiz
ANOVA Table with some values filled out
the values I got running aov with my data.frame (doesn't match the ANOVA table above)
my data frame
submitted by denispuric to RStudio [link] [comments]


2024.05.13 23:13 denispuric Raw Data into Data Frame

Raw Data into Data Frame
Hello All,
I am currently in a statistical methods class that is having use ANOVA functions in R to complete a quiz. I am currently stuck on how I should format my data.frame based off of a table that is in the quiz. I have tried 2 separate data.frames and both have been wrong. Can someone tell me what am I doing wrong? I'll attach all of the images to show what I'm confused on.
Thanks
This data.frame is the one I build that is wrong (according to my professor)
these are the blanks I have to fill in. my numerical values don't match the ones that are shown
these are the values I got using the data.frame above. again it doesn't match the ANOVA table that is somewhat filled out
this is raw data that I have to put into a data.frame
submitted by denispuric to rprogramming [link] [comments]


2024.05.13 22:42 ryanmark234 Best IBM SPSS online courses in 2024

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Here are some of the best IBM SPSS online courses in 2024:
These courses can help you learn the basics of SPSS, statistical analysis, data analysis, and more. Additionally, they can help you gain skills in data visualization, data management, and statistical programming, among others.
Alternate Guide:
Here are some of the best IBM SPSS online courses in 2024:
These courses are available on platforms such as Udemy, Coursera, Class Central, and IBM's website.
submitted by ryanmark234 to Statisticshelpers_ [link] [comments]


2024.05.13 20:25 peretonea The long tail - getting information and finding activists in countries which could and should give much more for Ukraine.

The long tail - getting information and finding activists in countries which could and should give much more for Ukraine.
Mostly this sub concentrates on countries which are already high in the tables of arms delivery - Germany and the United Kingdom, for example. I'd like to propose we have a look at the rest.
There is a long tail of countries which are listed in the support tracker but are giving nowhere near as much to support Ukraine as the main countries. If each of those countries gave Ukraine support at the same level as Germany - 0.57% of GDP - that would make a huge difference to the support Ukraine gets. The position of different countries can be seen on the bilateral aid tracker
Turkey, Taiwan, Malta, Cuprus, New Zealand, Ireland, Hungary, Portugal, Australia, Romania, South Korea, (France), Italy, Spain, Greece, Slovenia, Iceland, Luxembourg, Japan and Austria - all countries that gave Ukraine less of their GDP than the US even before the new package.
Getting action in those countries needs instructions, information and warnings so that people from those countries know what to do and then begin to do that. I'd like to propose how we can get to the situation where we can do something.
If you are a Ukraine supporter from one of these countries, please simply write a comment below with a summary of what you know and what is going on in your country, what people from your country can do and if there is anything others can do to help support you.
  • is the data we have a good representation of the situation in your country?
  • if so, why is your country contributing so little?
  • what organizations and web sites are there in your country for supporting Ukraine?
  • what more can people do to activate support in your country?
Coming from the outside, though, we have to know that there are people in some of those countries are already acting and supporting Ukraine. I'd like to suggest we all choose a country randomly from the list above and then
  1. Find out what has already happened in your chosen country, write a message below telling us.
  2. Try to find existing instructions for action in that country or, if you can't find them, try to contact Ukraine supporters from that country and ask them for instructions we can use here.
  3. Write instructions and ideas. Maybe contact the Reddit sub for the country.
  4. Write a call for action for that country.
submitted by peretonea to ActionForUkraine [link] [comments]


2024.05.13 18:03 TardigradeW me when a song called “fibrodysplasia ossificans progressiva” comes on (it’s literally the most gut wrenching, beautiful performance i’ve ever heard)

me when a song called “fibrodysplasia ossificans progressiva” comes on (it’s literally the most gut wrenching, beautiful performance i’ve ever heard) submitted by TardigradeW to willwood [link] [comments]


2024.05.13 13:26 FarmWhich4275 An Alien Plays... Subnautica (Part 1)

"Great days and glorious victory! My name is Spifflemonk and welcome to my Letsplay! Today I am back from my medically mandated break from playing human videogames after a rather... cathartic experience with a game called Teardown. Subnautica, even among humans, is labeled as a notorious experience with... mixed reception for its sequel. A survival crafting game apparently. I have experience with those so presumably the gameplay loop should be predictable enough. So... Let's go in!"
Spiffle starts the game, going for standard Survival Mode, with aspects of food and water mechanics alongside health and oxygen. The game loads very, very fast with Spiffles overpowered computer, and the introduction sequence begins. The camera pans to the panicked sight of the payer character moving down a ladder followed by a sight of a starship above exploding.
"Oh dear... oh dear! They weren't kidding about survival! Do I even survive this or am I a ghost or something..."
The pod rattles, the screen shakes, a fire extinguisher falls from its mounting. Velocity causes the pod to dislodge a panel from a wall and it flies around the cabin. The panel flies into the player's screen, making it go black.
"Oh... well okay then. I uh... well."
Spiffles' character awakens and panics at the buttons securing him to the seat. Spiffle quickly figures out that fire in this game is in fact bad, and grabs the fire extinguisher, putting the fire out. The game's introduction plays, showing his PDA, the game's inventory UI.
"Oh! I have seen these things in real life when visiting human stations! Do all humans have these?"
Spiffle starts exploring the escape pod, noting all of the damage to the radio beacon and the wiring panel.
"Hmm... craft the repair tool... Well... For later I suppose. Now how do i-AH, the ladder!"
Spiffle clicks on the ladder and goes through the animation. The character exits and dramatically stands. Spiffle looks around. His face visibly pales as he looks in every direction, finding the only thing nearby that looks 'safe’ or like 'land' is the destroyed ship in the distance.
"Water... it's... water... everywhere! How big is this game's map!? Structural hull failure... zero human lifesigns detected. That's.. not nice. Well... Here we go!"
Spiffle jumps into the water. His mood changes, the underwater environment significantly different than above ground. The water is absolutely teeming with life and color, as Spiff swims towards a reef to stare at some coral. Spiff gets distracted and starts chasing a fish, specifically a Peeper, and grabs it.
"Oh! Good god! THAT'S how humans catch fish!? That's very... inefficient! What is this thing? Can I eat it? I know I'm supposed to take care of my food and water, so how do I eat it?"
Spiffle wanders about for a while, gathering resources and exploring his general location, eventually getting back to the pod. He had gathered up a decent amount of stuff while he was swimming around and accessed the Fabricator to see what was available.
"Ah! I see, the fabricator cooks things too. Uhm... cooked fish thing and... these transparent fish give me water bottles? Okay then! Well. Sorted for food anyway. Let's see. Copper wire, batteries. A Scanner? Does that mean I can like, scan things and tell what they are? And... Oxygen tank? Oh hell yes. I'll build that then."
Spiffle goes through the process of building a few things, checking out how the game's crafting system works, and spending more time collecting resources. He quickly realizes how much work he has to do and finally finishes making a Scanner.
"Okay then well... I can see how much time is going to be spent collecting resources so i'm going to edit all of that out and keep you all in the loop on all the fun parts instead."
Spiffle continues playing, inserting a creative, albeit mildly annoying fanciful scene transition in between resource loops. He comes to a cave looking for salt to make more equipment, when he encounters the first hostile enemy of the game: The Crashfish. He does not notice it at first, the strange sloppy noise it makes as its pod opens, the beast makes a terrible gurgly noise and charges straight at him.
"What is that noi-AH! OY! OI! OIIII what are you what are-!"
Spiffle is cut off as the fish explodes, causing him to lose half his health. He quickly surfaces and takes a breath.
"Okay then... OKAY... THAT... makes absolutely no sense from an evolutionary perspective... but okay then. Avoid those. What even was that? I can't even scan it because it was moving so fast! Gods... exploding fish."
Spiffle shakes his head and resumes his hunt for resources, eventually finding enough for a repair tool. He makes the repair of the pods' broken wiring and looks around a bit more, noting some of the details in the game.
"Hard to believe these games are over eight hundred years old! I keep getting requests to play 'them gud ol' gamez' instead of any new releases. Maybe I'll get to those eventually. I have quite the backlog though."
Spiffle quickly tabs out and shows the huge list of human made games on his list that he has been gifted or purchased himself. The list includes Space Marine, Starship Troopers, Spyro Trilogy, Crash Bandicoot, and so... so many more.
"I am also told about this thing called 'anime', whatever that is. Maybe I should look into that. Anyway..."
Spiffle shrugs for now and resumes playing, swimming around for a bit before finally deciding to use his scanner. He gets the first scan - the Acid Mushroom - and painstakingly reads the supplied article. He then goes on a scanning frenzy, scanning each thing he can find, comically chasing after various fish and objects, trying to scan them then taking an irritatingly long time to read the article aloud.
He gets to the point where he encounters his first real hostile enemy and tries to scan it. The stalker, of course, doesn't appreciate that, and attacks.
"Oooh what's this thing? Oh lovely, it's a big one. Can I scan it? The... Stalker? Oh okay is it friend-OW! NONONONO go away!"
Spiffle panics and scans it while running away from it, trying to swim backwards. He's so focused on scanning it he can't run far enough away that he gets ambushed by another Stalker nearby and manages to scan it just as he gets hit with his first Death in the game.
"Oh.... o...kay. Well... it seems things aren't as friendly as expected. I'm going to guess there's more things like that around. So... I'm just going to finish working on repairs and equipment then I'll take those things on."
Spiffle reads the article on the Stalker he scanned and spends more time collecting resources, scanning local entities and building the rest of the gear he has. Fins, high capacity O2 tank, rebreather and some more food and water which he stores in floating containers for later. He starts to explore a bit farther in search of fragments to scan and finds a Sand Shark, as well as a biome resembling a desert-like area. He encounters his first piece of the wrecked ship here.
"Oh! Hello! Pieces of wreckage! What are these for now do you suppose? Can I disassemble these for resources or-Oh! Is that a door? Oh! I'm supposed to go in here and look for things? How do I get in? Oh I can't. I need a laser cutter. Is one of those here? Need more fragments I guess..."
Spiffle gives up trying to enter and goes up for air, then returns to the floor to hunt for fragments. He eventually unlocks the Bioreactor, pieces of the Scanner room, a couple fragments of the Seaglide and Seamoth. He comes across the first cave entrance to the Mushroom Caves Biome.
"Oh... oh my. That's... deep. Good thing I unlocked the Seamoth thing. Its a miniature submarine I think. I can use that. But that's... kinda scary. I can't see the bottom. I kinda see just... purple. Mostly purple. But it scares me that I can't see the bottom."
Spiffle hangs around the cave entrance for a bit before a call for Oxygen forces him to the surface. He swims back down to the cave entrance and then hangs around a bit longer before once again resurfacing, heading for some new things to scan. It is however at this point that Spiffles exploration is cut short.
"EMERGENCY - SEISMIC READINGS SUGGEST A QUANTUM DETONATION HAS OCCURRED IN THE AURORA'S DRIVE CORE. THE CENTRAL DARK MATTER REACTOR WILL REACH A SUPERCRITICAL STATE IN -"
The computer aboard the PDA shakes Spiff out of his daze and he quickly rushes to the surface and looks at the ship.
"Wait wait wait what's that!? What's going on!? I see the ship? The Aurora! That's what its name is? Whats a Dark Matter reactor and wha-"
The computer continues its countdown muffled by Spiffs panicked squealing and he has a front-row seat to one of the most spectacular explosions in the history of gaming - the Aurora's Reactor Detonation.
It happens. The world goes dead silent for a short moment, and one can see Spiffles heart visibly stop beating. Then explosion as the Aurora lets out its magnificent blast. As the shockwave expands outwards, Spiffs skin visibly turns a paler shade of blue, and his eyes go wide. The sound of a geiger counter follows, leaving him breathless and pale as the world suddenly goes dead quiet again. The sound of the geiger counter ominously leaving him shaken even more than he already is.
"FOR YOUR CONVENIENCE - THE RADIATION SUIT HAS BEEN ADDED TO YOUR BLUEPRINTS."
Spiffle stays completely silent, bobbing in the water for a solid few minutes, staring in shocked wonder at what he just witnessed. He regains his composure for a few short moments and returns to his scanning venture, but one can easily see he isn't in the right mind after that. He returns to the seabed, at the entrance to the mushroom caves and dives again. He does this several more times, popping up to the surface, looking at the shipwreck, then diving at the entrance again. Finally, after much hesitation, he dives one last time.
"Screw it. it's just a game right?"
He smiles at the camera with a shrug and swims far below the surface, into one of the caves. As he enters the cavern his jaw drops at the sight of a massive underwater cavern filled with gigantic glowing pink mushrooms. The Mushroom caves as they are known. He spots something in the distance, entranced, forgetting his oxygen situation. He cant get far however and a terrifying shriek of some unknown entity shakes him out of his stupor.
"What in the red dawn was that noise!?"
Spiff can't finish asking his invisible audience what's going on as he strays too close to a mushroom, occupied by a Crab Snake, a gigantic sea worm. He is grabbed from behind, spun around and he visibly panics as the giant worm digs its enormous tusks into Spiffles character. Spiffle immediately freaks out, a combination of both the terrifying shriek emitted by the creature and the shock of being attacked makes poor Spiffle jump out of his seat and duck under the table.
"GOWAYGOWAYGOWAGOWAYGOWAY!!!"
The worm comes back and finishes Spiff off before his oxygen runs out. Spiff's character respawns but the footage continues, a slight whimper can be heard in the background as Spiff hides under the desk. This carries on for a few minutes, and his head very slowly appears above the desk. He gingerly puts himself back in his seat and breathes heavily for a bit. When he finally gains control, he tabs out of the game and takes a look at the wiki for Subnautica. He returns a few moments later and stares at the camera in that strange haunting glare he's become so famous for.
"WHY DO YOU STUPID DEVELOPERS NOT PUT GUNS IN THE GAME IF YOU HAVE SHIT LIKE THAT!? ARE YOU INSANE!?"
He grabs the camera and shakes it violently as he rants at it, questioning why there are guns in every other human game he has played and not THIS specific game, especially considering how there are 'giant water snake monsters that eat your face' in a game with no guns. He rants for a good minute or two then plays his outro.
TOP COMMENT: "Are you absolutely sure after Teardown, Factorio and Project ZOMBOID, you should be playing Subnautica? I mean seriously, try something less... psychologically terrifying. It's known as Thalassophobia Simulator for a reason."
_______________________________________________________________
"Great days and glorious victory! My name is Spifflemonk and I still don't understand why we have giant worm monsters but we have no guns!"
Spiffle stares at the camera with an expression that can only be summarized as 'Seriously bruh?' and resumes his last playthrough. He becomes confused at the lack of stuff in his inventory.
"Why is my... Why do I not ha-Oh right... I was eaten. When you die your inventory is wiped... I need to build more tools then."
Spiffle starts some silly music, an alien version of Benny Hill to a montage of him collecting resources, occasionally ranting at various oddities and questioning game logic. He restores all of his tools then goes hunting for a Vehicle Bay fragment so he can build the Seamoth. He continues to scan what he can, developing something of an obsession with the task, then painstakingly reading every word about it to try and understand it. It is at this point Spiffle, during his explorations finds another derelict chunk of ship near the desert region, encountering his first Sand Shark.
"What... What is this? Oh... careful Spiff. This one looks angrier than the last one you found. Wh-What in oblivion!?"
Spiffles attention is once again diverted by the appearance of a Reefback Leviathan and its signature low drone. This one appears to be a fully grown adult.
"You-you... You've got to be... You gotta be fucking kidding me. A Juhara Eelfish!? WHAT IS THAT DOING IN A HUMAN VIDEOGAME!!!??"
Spiffle squeaks in shock as he sees a creature that is an absolute spitting image of a large oceanic dwelling sea creature, which is both the games and his native homeworlds version of a Whale. The Reefback has some dissimilarities, but its close enough to the real thing that Spiffle is genuinely shocked. He quickly pauses the game, opening various wikipedia articles, then displays a full picture of both Subnautica in game Reefback, and the Juhara-Kal-Rehar, colloquially known as a Juhara Eelfish, a shockingly similar creature that lives in his homeworlds oceans.
The only difference between them is the color of the exterior chitin shell. The Reefback has a blue/purple shell, the Juhara Eelfish's chitin has a red/green shell.
"WHEN was this game made!?"
Spiff checks, the current Earth-date is the year 2886. Humanity only entered the galactic community in 2752. Subnautica was released in 2018.
"HOW.... How is that even possible!? You didn't even know the galaxy existed until only a few decades ago, yet you almost PERFECTLY matched the appearance of one of our homeworlds native species! How is this even possible!? Okay. If the name matches then I have to call bullshit."
Spiffle approaches and scans it, then reads the data article.
"A... Reefback Leviathan? Oh thank God... Now let's see... A herbivorous creature that... that likely got so large due to the fact that its predators went extinct. Well... that's... okay... A hard chitinous shell of multiple layers, a microcosm of different creatures and flora growing from its back, hence the name. Hmmm..."
Spiffle gets that cold, empty stare on his face and glares menacingly at the camera. The screen goes black, then returns, seeing Spiffle nursing a beverage of some kind while wrapped in a blanket.
"I realized something... Call it a message from the Ancestors or a Divine revelation. But I have a funny feeling this isn't going to be the last time I see a creature from the galaxy represented in human media. I hope to the Gods that doesn't happen... the concept of this situation is nothing short of terrifying. In any case, I'm sorry about that. Lets.... let's continue."
Spiffle resumes where he left off, doing his usual routine of scanning, then obsessively reading. Eventually he unlocks the Vehicle Bay, and returns home to his pod where the situation with resources is growing obscene with at least fifty floating resource containers hovering around the area.
"Alright... A Vehicle Bay... This means I can build things like the Seamoth now. This will be nice. Right, I shall for the sake of my audience skip the resource collection mechanic that's here and focus on the actual result. I shan't waste my time either though. MONTAGE!"
Spiff yells excitedly and a montage to that same odd Benny Hill type music plays out, with him collecting the resources he needs to build both machines. Most of it is already in the floating containers strewn about. With a few visits to the fabricator, he compiles the Power Cell, Titanium Ingot and Lubricant he needs to make the Vehicle Bay. He deploys it and chases it to the surface just away from the pod in the deeper end of the shallows.
"Right... Not too hard. Let's see then, how do-Ah. Get on it and... The Seamoth. Cost of two glass, one titanium ingot, a powercell, lead and lubricant. Right."
He quickly gathers and makes everything he needs for the Seamoth, then stands on the platform ready to go. He chooses the Seamoths recipe and the sequence starts. His eyes light up as drones start flying around the platform, then begin assembling atom by atom, the small, adorable minisub known as the Seamoth. It finishes the process and flops into the water with a splash.
"My gods look at this thing! It's so cute!"
Spiffle explores the sub for a little while and hops inside it, testing the controls and playing around with it a bit to see what it can do.
"Hm... Maximum Depth, 200 meters? So if I go below that does it implode or something? I need to be careful of that. OH dammit I remember! I have to make that Radiation Suit don't I? I shall do so now!"
Spiffle seems to have found a new resolve, quickly gathering resources together and making both a Seaglide and radiation suit in short order.
"Does this thing have any weapons? How do I repair-Oh... Repair tool? That makes it easier I suppose. Now... Where do I go now? Is there anything I can do?"
Spiffle stumbles about in the blind for a few minutes, trying to figure out his next course of action beyond simply wandering aimlessly while scanning things. He gets back in the pod and fixes the radio beacon. His face visibly contorts into an expression of irritation when he hears his rescue is in 9999 hours. He resolves to come back every now and then to check the radio. He decides to gather more resources to make up for building the seamoth and comes back a bit later. He finds a radio transmission when he returns.
"RADIO: ▀▖┗▛Nine new biological subjects designated. Mode ▄▖▜▚┣: hunting/analyzing.
Sharing subject locations with other agents."
"What... in the Nine Hells was THAT!? Why was it in such an odd voice? What was that language? What were those letters!? Somethings going on here... SO now what? I have the radiation suit. i guess... go into the Aurora? Oh no, I'm not going in there unprepared! Lemme make some tools and spare batteries, then i'll go in. I need... Oh... I need more fragments is what I need."
Spiffle resumes his fragment hunt, looking around for fragments of various tools. He uses the Seamoth to traverse around.
"WHEEE!!!"
Spiff seems more than just a bit happy as he trundles around in the Seamoth, using his speed to launch himself out of the water. He splashes about a bit, testing the limits of the craft and trying to see what holes he can squeeze himself into or out of and how deep he can go.
"Okay okay. time to get to serious work. Now... I need to find... A Laser Cutter and a... STASIS RIFLE?! Wait... rifle? That means GUN! I NEED A GUN!!"
Spiffle charges forward towards the desert biome where he found the Reefback and resumes his search for things to scan. It is now he comes across a Reginald.
"What... IS this fish? Wait, let me just..."
He gets out of the Seamoth and scans it.
"Huh... Reginald. That's a... fish? It's so cute! Wait, come back friend!"
Spiffle spends an unreasonable amount of time trying to catch a Reginald. When he finally catches one he gets back in the Seamoth and heads towards the aurora, new friend in tow. He trundles over to the side of the crashed ship and scans some random stuff here and there, finding fragments to a few small items, including a few he needs such as a Powercell Charger for the Seamoth’s battery. He gets close to the front of the ship and the haunting, evil noise of Subnautica's most iconic killer suddenly echoes through the gloomy water.
"What... Was that? Is it another worm thing? Please don't let it be one of those..."
Spiffle wanders around the side for a bit longer. An ominous shadow looms in the background, catching his eye. He ignores it for the moment and simply carries on, eventually arriving at the entrance to the ship. Through the mangled steel and fire he squeezes into the front of the ship and looks around. The environment ominously rattles and his screen shakes as the ships structure isn't exactly stable. The howl of the creature in the shadows makes Spiff even more uncomfortable.
"I... Do NOT like this. I really dont."
Spiff parks the Seamoth where he can see a ramp leading up, and gets out. He is immediately accosted by Cave Crawlers and uses his knife to defend himself, poorly, but he gets rid of the three or four around him.
"WARNING: SCANS SHOW THE DIGESTIVE TRACTS OF INDIGENOUS LIFE FORMS CONTAIN HUMAN TISSUE."
Spiffs face turns an even paler shade of blue and he swallows visibly as if he's trying not to vomit.
"Yeuch... I can scan this thing and read it later. I don't want to be here any longer than I have to."
Spiff scans and follows the path to the interior, uses his fire extinguisher to put out some fires in the area and gets inside. The ship rumbles as he wanders around and gets into one of the rooms. He finds the poster of the P.R.A.W.N. Suit.
"Ooh! A poster thing? Can I take it or? I can! PRAWN Suit eh? Can I actually use that thing?"
Spiff takes the poster, scans some furniture and collects a PDA. Spiff continues down the corridor and retrieves his Propulsion Cannon from his inventory and uses it to pick up some furniture in the way.
"I am SO glad I got this thing from scanning the area before I came here. This is super useful! I wonder if it has other uses..."
He gets to the door and looks at his databank.
"Hmm... Here it is! Code for the door is 1454. Right."
Spiff moves through, repairing a door to get the Seamoth Depth Upgrade Module. He continues and clears a fire to enter the main reactor. His inner loot goblin shines through and grabs the Cyclops engine efficiency module before he starts work on repairs, scanning the breach and starting work. It doesn't take him long, but he gets issues with a Bleeder that lives in the waters. He scans one then finishes repairs. Foolishly, he uses the propulsion cannon and shoots the bleeder at one of the reactors, undoing his work. He looks at the damage he caused and repairs it.
"Well... what was I expecting... Why did I do that? It's a CANNON... why did I aim it at the reactor exactly? So stupid..."
Spiff finishes and heads to the PRAWN Bay, and looks around at the damage. He spots the prawn suits and starts scanning, grabbing a storage module upgrade from a console and starts extinguishing flames so he can scan. He runs out of fire extinguisher juice though.
"Blast! Can I still scan these if they're on fire?"
Spiff walks around, finding cheeky angles he can use and scans the debris, finding all four fragments he needs. He heads upstairs and goes through the rooms and everything he can find. He gets into the Galley and sees the Kitty in a Space Helmet Poster.
"What the- 'Keep Calm'? What in the blue balls is this? It's.... cute! What is this creature!? Can I keep this? I can!"
Spiffle excitedly grabs the poster and moves on. He goes through cabins, picks up PDAs and collects the Natural Selection 2 poster, the Prawn suit in the sea poster and the collectible arcade toy in the locked cabin. Lacking the code to the Captain's cabin, he returns to the prawn bay and tries swimming around, eventually finding a passage in the hull debris to the rest of the ship. He moves through in silence, recovers the black box data and exits the ship. He removes debris, grabs the local wildlife with the cannon and tosses them into fires or the water with glee.
"BEGONE BEAST!!! Ha! Right... uhh... where did i park? Oh, there it is. Should I go home? I wonder if there are any fragments I can use around here?"
Spiff exits, finding Liefpod 4 floating upside down on the surface of the water. He collects the PDA data and a new blueprint. Then, as he gets in the seamoth, the horrifying roar of the Reaper Leviathan suddenly sounds. Spiff is thrown into a panic, screams in terror and tries desperately to get away. The beast appears with jaw chomping and claws clawing at the poor Seamoth. The entire time Spiffle is screeching like a bird with a broken leg, his entire body now an almost ghostly white out of absolute terror.
"GOWAYGOWAYGOWAYGOWAYGODNONNONOGOWAYGOWAY!!!"
Spiffle manages to get out of its grip and in a panic charges away towards his lifepod and continues to scream, breathing hard between screams. He gets to the pod and then hides under his desk, continuing to scream. His channel outro plays.
TOP COMMENT: (This has been translated from Eridani) "I am starting to believe this whole sojourn was a very BAD idea. Do you humans have those kinds of beasts on your homeworld? How did you ever survive them?!"
RESPONSE: LOL no we never had Reapers. The only Leviathan Class creatures we have on our planet are Whales. And they're mostly peaceful plankton eaters. Mostly.
RESPONSE: (Translated from Eridani) "Seriously? I think I find it more terrifying that these creatures are made up in your minds. What kind of nightmares do you people have to be able to create this level of fiction!?"
RESPONSE: Do. Not. Ask. This is only Subnautica - we have FAR worse.
Spiffles response: "You're going to make me play these 'far worse', aren't you?"
RESPONSE: "Damn right we are! :)"
________________________________________________________
"Great days and glorious victory! My name is Spifflemnonk and welcome back to Subnautica!"
Spiffle looks visibly stronger, his usual lanky appearance now looking like he's been working out like a Gym Bro. One can see muscles on muscles and Spiff seems to have an abnormal amount of energy.
"I am now relaxed. It is now time to get eaten by giant scary sea monsters. And yes, before you ask, I have successfully finished fully soundproofing my office. And also yes, I am indeed expecting a new addition to the brood... THANKS DAMN HUMANS! You and your damn musical magic nonsense..."
Spiffle starts the game and is swimming outside the pod next to the Seamoth. The first thing he does is repair the seamoth from the damage incurred by the Reaper, and recounts what hes been up to, checking inventory and equipment. He heads to the radio and gets a new transmission.
RADIO - "This is Avery Quinn of trading ship Sunbeam. Aurora, do you read? Over.'
'Nothing but vacuum. These Alterra ships. They run low on engine grease, they send an SOS; you offer to help, they don't pick up.'
'Aurora, we're out on the far side of the system, it's going to take more than a week to reach your position, do you still need our assistance? Over.'
'I'll try them again tomorrow. Damn charter's going to have us wasting our profit margin running errands for Alterra.'
'See what the long-range scanner picks up in the meantime."
"Oh? Oh lovely! There ARE people in this game! I wonder when they will be here? Meh, I have things to build, so I'll keep an eye."
Spiffle resolves himself to start building a base, trying to find a good spot. He finds the Mushroom Forest Biome and starts gathering resources to ferry them around. He installs the Depth Module and the Storage module to the Seamoth, then builds the Moon Pool. The Mushroom Biome becomes one of his favorite spots and a close encounter with a JellyRay cements it.
"Those creatures are beautiful! Look! JellyRay! Its glowing blue and pretty! I love that! Oh... I have a new radio message. I need to listen to that then."
Spiff returns to the pod and listens to the message.
RADIO - "Aurora, this is Sunbeam again. We just picked up a massive debris field at your location.'
'I didn't know how bad... How many of you... I didn't know.'
'We are now en route to your location. We're going to bring you home. Sunbeam out.'
'What else can I say? The only time I parked a rig this big on a rock that small was in VR, and I blew it'
'Oh, it's a bad option alright, but so are all the others."
Spiff smiles and carries on working, parking the Seamoth inside after powering everything up.
"So lovely! But... Is that a win condition? I know human games by now I have played enough of them. Is that a win condition? Get rescued? I dunno..."
Spiffle carries on building for a little and gets a storage system up, spending a few in-game days transporting resources to his new base. He returned to the pod and played a new radio message, again from the Sunbeam.
RADIO - "This is Sunbeam. Y'know, Aurora, we're from a little trans-gov on the far side of Andromeda, and we have a saying there.'
'There's no bad without the good, no good without the bad.'
'Sounds like you tasted a bunch of the former, but that only means you're overdue a whole lot of the latter.'
'Might just be we're it.'
'We're scanning for somewhere to park, we'll be in touch when we find it. Sunbeam out."
"Ohh... That... that's a lovely saying! What was that uh... There's no bad without the good, no good without the bad. I like that! I think i'll have that framed on my wall! Now lets see.. i ca- I CAN GIVE THE SEAMOTH A NAME? OOHHHhh okay, okay.. I can customize the color too! I think I'll just do this..."
Spiff leaves the name as 'Seamoth' for now, changing the color to a mix of purple for the main, and blue for the trim and name color. His two favorite colors. Spiffle does a little more work, acquiring the last fragments for the Cyclops and starts gathering together the resources necessary to build it.
"Hmmm.. Cyclops... Personal large scale submarine capable of carrying other vehicles! Ooohhh I want to build that! I need to fetch the Vehicle Bay though. Im almost done moving house!"
Spiff returns and packs up the last of his resources, then gets another radio message.
RADIO - "Aurora, we're approaching the planet now, and we have a landing site for you that's... well, it's better than the alternatives.'
'We've sent you the coordinates.'
'It'll take us a couple of days to align our orbit, we should be able to establish direct contact with you during that time, then we're coming in to get you.'
'Cross your fingers the weather holds, and don't leave us waiting. Sunbeam out."
Spiffle gets a new beacon on his HUD. Sunbeam Landing Site.
"What!? Is this game over If I'm there!? Okay... well. At least it's no longer terrifying! I'll get the Seamoth and go for the beacon then. I hope it's okay... Strange... this... doesn't feel like the end, you know? But if it is then it is."
Spiff heads home, deploys the Vehicle Bay and deposits his gear and resources. He heads towards the location, occasionally squealing 'WHEEE!!' as he uses the Seamoth to jump out of the water like a dolphin. However, he miscalculates and the Seamoth jumps up, out and sustains a bit of damage as it hits a rock formation close to the surface. He gets out, repairs it and looks at the camera.
"Why no I didn't just damage my Seamoth by having too much fun. I don't know what you are talking about. Hehe."
Spiffle smirks at the camera with a glare and carries on. Eventually, he encounters the largest of the Islands in the world.
"Wh... WHAT. This has been here the whole time!? Is this an island? Who cares! LAND! Sweet land!"
Spiffle now notices the timer and hops onto the island from his Seamoth. He walks up to the landing zone and stops dead in his tracks at the sight of the massive al;ien structure known as the Quarantine Enforcement Platform. In essence, a giant alien cannon.
"What... the *beep* is THAT?"
Spiffles' editing has gotten better, his editor learning how to censor Spiffles foul language, in both English AND Eridani. He moves closer to the building, scanning the broken tablet and the Forcefield Controls.
"What is this? I mean it's clearly alien... What do the codex entries say... 'possible to reconstruct the device' Oh... hmm.. I can make more of these then. 'Matches no known technologies... functions like a lock'. Okay then so... Standard video game logic I guess. That's nice! So A purple tablet will unlock the gate there. What are those?"
Spiff moves towards the Cairns marking the way into the island, pathways leading up the mountainside. He follows them, finding a Purple Tablet in the process on one of the pathways.
"Oh! Lovely! That saves me resources and a trip I guess. This pathway keeps going though. hmm... Welp, we still have thirty minutes, so let's go."
Spiff explores the pathway, getting lost a bit before finally figuring that following the large cables is a good idea. He comes across the Teleportation Arch and scans it, in between dodging the Cave Crawlers.
"Right, let's see... Alien Arch... not much to speak of here. Maybe this thing will be useful later I guess. Likely.... Hmmm..."
Spiffle continues exploring and eventually finds himself back at the forcefield with another twenty minutes to go.
"Screw it, let's go."
Spiff activates the forcefield platform and the animation of the key being placed plays out. He moves into the building, activating both data platforms and acquiring two Ion Cubes for later, scanning everything he thinks he can scan. He enters the Moonpool in the bay and gets two more Ion Cubes, plus data on a rifle and a Doomsday Device. He ignores it for now, acquiring one more purple tablet and accessing the control room.
"Right... what's in here? Hmm... Energy Core, right. I shall scan that and... press button?"
Spiff presses the button. An animation plays where a device locks his characters hand in place, viciously stabs it with a pointy metal bit and then releases it.
"OH GODS what the hell! Why is that?! That's just nasty!"
"THE TERMINAL IS BROADCASTING A MESSAGE. TRANSLATION READS: 'Warning, infected individuals may not disable the weapon. This planet is under quarantine.'"
"Quarantine! What? Infected? I-Hold on...."
Spiffle gets his scanner out and performs a self-scan. It is only now he notices something very bad has happened.
"I-infected!? Wait, what!?"
"SELF-SCAN COMPLETE - DETECTING STATISTICALLY SIGNIFICANT BACTERIAL LEVELS. NO ADVERSE EFFECTS DETECTED. BE VIGILANT FOR SYMPTOMS."
"Oh brilliant! Does that mean I can't leave? I KNEW IT! Wait... weapon!? This is a weapon!?"
Spiffle panics and runs out of the facility as fast as he can and waits the last few minutes for the Sunbeam to arrive. Sure enough, it does. In the last 30 seconds, the Sunbeam plays a message.
RADIO - "Survivor, we see you!
'Man, I don't know how you held out down there.'
The sunbeams message plays, and Spiffle gasps in terror from the sound of the gun platform starting up and starting to move around.
RADIO - "We've broken atmosphere and we're descending towards the landing site.'
'Is that a building down there?! What do you mean you can't identify it?"
The weapon powers up and turns, aiming itself high at the sky.
RADIO - "Hold on, no turning back now.'
'Positions everyone, touching down in 10, 9, 8-'
The weapon charges up and a loud vicious hum can be heard echoing through the valley.
RADIO - "It's coming from the building?! Change course, set thrusters to (full)-"
The radio goes to static, the weapon fires and the Sunbeam is vaporized instantly by a massive blast of bright green light. The sunbeam disappears, its hull structure completely disintegrated. Spiffle sits in stunned silence as the platform returns to a stable position, shuts down, and everything goes quiet.
"Well... Okay then... That was... horrifying. I guess thats all we have time for! Hehe! Oh dear..."
Spiffle looks a bit defeated as he sits back in his seat.
"S-see you next time! I guess... Holy shit..."
Channel Outro plays.
TOP COMMENT: "Are you okay? You seem a little bit too disturbed by that. Its fine though, compared to what happens in the Rise Of The Ancients Mod, this is tame! Lol! I love that mod!"
Spiffles Response: "Please don't make me play that mod..."
((Authors note - due to how bastardingly huge Subnautica is, this will be a multi part series. Other Spiff stories will come inbetween. Hope you enjoy!))
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2024.05.13 13:19 simpeltechlabsai How can I pursue a career in data analytics? What are the skills required?

Data analysis is a critical field that is pivotal in interpreting complex data to help businesses make informed decisions. With the advent of big data, the demand for skilled data analysts has surged across various industries. Here's a detailed exploration of the data analyst job, including what data analysis entails, the role of a data analyst, their importance in today's data-driven world, and what skills are required for data analysts.
What Is Data Analysis?
Data analysis involves collecting, processing, and performing statistical analyses on large datasets to discover useful information, suggest conclusions, and support decision-making. It encompasses various techniques under various umbrellas, such as descriptive statistics, exploratory data analysis (EDA), and inferential statistics, to interpret and understand the patterns and behaviors within data. Data analysis aims to extract actionable insights from raw data that can influence strategies and operations.
What Does a Data Analyst Do?
A data analyst systematically collects, processes, and performs statistical analyses on data sets. Their responsibilities include:
Data Cleaning and Preparation: This involves filtering the data, handling missing values, and preparing the dataset for analysis to ensure accuracy and relevance.
Data Exploration and Analysis: Analysts use statistical tools and techniques to explore and analyze data, identifying patterns, relationships, and trends.
Data Visualization: They create visual representations of data findings through charts, graphs, and dashboards to make the data understandable at a glance.
Reporting: Data analysts prepare reports and presentations to communicate the insights and findings from the data to stakeholders, which can influence policy and decision-making processes.
Collaboration: They often work with other departments to understand their data needs and help them make informed decisions based on data insights.
10 Essential Data Analyst Skills
Data analysts are pivotal in transforming raw data into insights that can drive business decisions. To excel in this field, the skills for data analyst range from technical proficiency to soft skills. Here’s a detailed look at the 20 essential skills for data analysts:
1. Data Cleaning and Preparation
The ability to clean and prepare data is fundamental. This involves handling missing data, removing outliers, and ensuring that the dataset is in a usable format for analysis.
2. Data Analysis and Exploration
Data analysts must use statistical methods and techniques to explore and analyze data, identifying patterns, trends, and relationships within the dataset.
3. Statistical Analysis
A robust understanding of statistical concepts and methods is crucial for interpreting data and performing analyses that can inform decision-making processes.
4. Programming
Knowledge of languages such as Python, R, or SQL is essential for manipulating data, automating tasks, and performing complex analyses.
5. Database Management
Skills in managing and querying databases are vital for accessing and managing large datasets, using SQL for structured databases or NoSQL for unstructured data.
6. Data Visualization
Proficiency in data visualization tools and techniques, such as Tableau or Power BI, helps present data findings visually to enhance understanding and decision-making.
7. Machine Learning
Understanding basic machine learning concepts and algorithms enables data analysts to apply predictive models and enhance their analysis with predictive insights.
8. Excel
Mastery of Excel is crucial for data analysis, especially for handling smaller datasets, performing quick analyses, and creating pivot tables and charts.
9. Problem-Solving
The ability to identify problems, analyze potential solutions, and implement the most effective solution is critical in data analysis projects.
10. Python
Proficiency in Python is highly valued due to its versatility, extensive libraries for data analysis (Pandas, NumPy) and machine learning (Scikit-learn), and its readability and ease of use.
Conclusion
XP Labs provides online software courses with placement guaranteed, equipping aspiring data analysts with the essential skills needed to excel in today's data-driven world, ensuring they become invaluable assets in leveraging data for strategic advantages.
submitted by simpeltechlabsai to u/simpeltechlabsai [link] [comments]


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