Difference between genital herpes and bug bites

Positive Dating: like r4r but for people with STIs

2017.10.17 06:39 ChillLikeThat Positive Dating: like r4r but for people with STIs

Like 4/r but for people with any and all STIs.
[link]


2014.12.27 05:49 Etalics Pokemon Uranium : A Pokemon Fangame for PC

This is the dedicated subreddit for the fangame Pokemon Uranium. The game takes place in the Tandor Region, where the hero must journey to collect Gym Badges, collect over 120 all-new species of Pokemon, including a brand new type, Nuclear. The game is for the PC and is free to play. This subreddit is for asking questions about the game, discussing strategies, reporting bugs, finding people to trade with, sharing fanworks, etc.
[link]


2017.11.08 19:30 AHedgeKnight The New Order: Last Days of Europe

The New Order: Last Days of Europe is an ambitious mod for Hearts of Iron IV presenting a unique alternate history Cold War between Germany, Japan and the USA, starting in 1962. Will you save the world or help destroy it?
[link]


2024.05.14 15:23 CuriousAnachronism 24 [M4M] Germany/Europe/Online - Fiat iustitia, et pereat mundus

Prologue

Hello and welcome to my post. I will subdivide this into two large parts. One will cover my thoughts, feelings, my hopes and dreams...While the other will tell you the specifics of how I pass the time, what topics interest me, what passions do I posses. I believe that at the end of this leap into my inner world, you dear reader, will have all the necessary information to judge whether we are compatible or not.

Part I
I am writing this in the hopes of finding something that I lack. Lately I have had this feeling, this tinge of melancholy within the dephts of my being, this yearning to find a kindred spirit, another Soul, much like mine, to form a bond with. Perhaps Loneliness is the right word for what is bothering me, but to use it seems to carry with it a connotation of ungratefulness. Ungratefulness for the people that I do have in my life, although none of them, of course, have the connection to me that I seek here.

I have found it increasingly necessary to seek in this Life a sort of purity of thought. What I mean is, I have began to undestand what ideas and concepts are ultimately compatible with my inner most Self, ergo what guidelines I have to follow to feel the most whole. Naturally I have likewise realised what I cannot add to my Self and what I will henceforth reject with all the power that I posses.

With this new context in mind, I now follow on the path of self improvement. I will now begin to mold my Self into my perfected idea of how the Self should be. This is certainly a significant undertaking, one that will not be easy to follow through on but one that I ultimately have to do. To me such context is essential. It is akin to a Guiding Star shining in the night. I will follow this Star for without it I am lost in the vast Darkness.

Looking back at my life, it was suboptimal, especially if one compares the way it molded me to how I will now mold myself. I suppose I must look on with a hint of regret at all that time which one might consider to be lost. Still... I try to stave off such decisively negative interpretations, after all, I have ultimately came to these conclusions. That means that somewhere along the line I had to have picked up on enough of such ideas for them to become so cemented in my consciousness. Well, either that or I was always like this, but in that case I can at least thank my life up to this point for not being able to supress such manifestations of my inner most Self.

To add to the topic of my life, I must admit that not all the battles have yet been won, not all the Demons vanquished, not every Mountain climbed. I want you to keep such things in mind when deciding whether or not to approach me. Many will shy away, I undestand that much, but the pursuit of true Companionship is just another such battle. Having said all that I do believe that being able to overcome hurdles together carries with it a certain appeal. That is to say, what's the fun in joining once the Game is already over?

I don't shy away from such challenges, perhaps to a fault. Certain troubles that I faced in the past carry with them a long shadow over my current health and well being. Still, I intend to change little in this regard other than the proficiency with which I will clash the current of my Will against the cliffs of Life.
Part II
In this part of my post I will tell you about my interests and hobbies, I will try to be thorough, commonality in this regard is rather important to build a relationship
History. I have had an interest in history for almost a decade now, it started back in school and developed from there. Well, now that I think about it one could argue that it started even earlier in my life as I liked watching the odd historic documentary or film aired on television but it wasn't regular back then, I never actively sought it out. I am mostly interested in European history in the period between the 18th-20th century but I sometimes branch out to other time periods and other parts of the world. I watch various channels related to history and read articles and sometimes books. I have recently got a few books on the German revolution of 1848/1849 and a historical magazine on the Thirty Years' War. Besides that I try to visit museums sometimes.
Literature. Especially old novels. I like to immerse myself in the Worlds of these books, I tend to read them while listening to thematically fitting music and take my time with them. One time you are following a troubled Youth in his quest for spiritual understanding of the world, another you see the aged and decrepit Doctor gambling his very Soul on the promises of abtaining satisfaction in earthy pleasures, then again your olfaction notices the most pleasant scent known to man even as the one eminating it has the appearance of a revolting Frog. These and many other stories open up to you once you decide to set foot into the literary World.
Languages. I know three, with one being a bit rusty. I am currently working intently on strengthening it. I believe that if I continue to apply myself in this regard then I should be able to finally conquer it. What language am I working on? Well, if you were to stack all the major works in it they would be as tall as a house... It is fun to go through different works in multiple languages, the same goes for film, games and such.
Games. I recently played Cyberpunk 2077. Well as recently as I played any major story centric game. Now that the dust has settled and the bugs mostly removed...It's not that bad. The main questline at least. Besides that I tried Fallout 76 (Very average, I'm dissapointed with what they made the "RPG" system) and I might give Deus Ex Manking Divided another spin (since it's somewhat similar to Cyberpunk when it comes to its aesthetics). Dark Souls is one of my favorite series, I still haven't beaten Elden Ring though. When it came out I wasn't in the right mindset to invest a hundred hours into it, with all those bosses and difficult locations. I think I'll only consider playing it if I am streaming it to someone. I am generally interested in either streaming games or having the person I am talking to stream them to me. To be specific I mean streaming to a single person while being on call. Besides that I'm a big fan of Paradox strategy games, especially Europa Universalis IV and Heats of Iron IV, I tend to only play single player since I find multiplayer with many people to be rather stressful but on the other hand I have nothing against a co-op game. I'm not the best player though, despite the ammount of hours I have in them. Another great game I would mention would be Dragon's Dogma. A very underrated RPG. I recently beat it again and it was an atmospheric and interesting experience. It is one of those games that feel like they have an endless ammount of depth and constant new secrets to discover.
Anime and Manga. In recent times my interest in them has waned but I still watch the occasional series here and there. Like Cyberpunk Edgerunners (Which I found to be rather mediocre) and the very good first season from the new arc of Bleach. Some of my favourite series include: Fullmetal Alchemist Brotherhood, Death Note, Fate;Zero, Psycho Pass, Code Geass and Attack on Titan. I wouldn't mind if you were to introduce me to some new series, maybe based on the ones I mentioned. My favourite Manga is Berserk which I still follow, althought I am still not certain on the direction that the new author is taking. I suppose it really is a matter of contention whether a somewhat (or considerably warped) vision is better than an unfinished work. One could argue that a few novels remain unfinished and possess a macabre appeal to them as such.
Music. Classical music has a very special place in my heart. A few of my favourite pieces would be: Clair de Lune, Nocturne Op. 9 No.2, Devil's Trill Sonata, Danse Macabre, Valse Sentimentale, Symphony No. 7 in A Major, Op. 92: II. Alegreto (by Beethoven) and Suite from Swan Lake, Op. 20a: I. Scene. Moderato. There are more but these ones always invoke something in me when I listen to them. Besides Classical I also enjoy listening to Synthwave, old Western pop and J-pop, both modern and from the 20th century.
Esotericism. I am interested in things spiritual, mystical, magical and esoteric. I have read religios texts, magical grimoires, introductions to various schools of thought. It is interesting to me.
Epilogue
Hopefully I was able to cast the spotlight upon my inner World in a clear and unequivocal manner. I feel the need to add to the aforementioned that I am rather introverted, which means that I tend to dislike large social gatherings. I managed to condition myself to be able to endure the presense of large groups of people but it isn't something that I would seek out in most cases. Besides that I am neurodivergent and suffer from certain issues with mental health. I have to take medication to keep myself under control. They work well enough but certain days are harder than others. I respect the struggle that others have with mental health but in the context of a relationship I have my limits, no one with BDP for instance. I am also not looking for anything casual. I understand than one cannot demand depth and meaning from a conversation with an absolute stranger, that is akin to trying to build a sand castle right before the waves strike but I ask at least that you enter with a mindset that this might become something of significance. I also do want to say that I am completely Monogamous. My preference? The sickly, pale, intellectual who watches rain droplets slide down the window in Autumn. Lastly, if I enjoy the company of a person I tend to not want to let them go.
Thank you for taking the time to read my post and have a good day. I ask that you send a DM instead of a chat and that you give your thoughts on my title in the opening of your message.
Goodbye...Or perhaps untill we meet again
submitted by CuriousAnachronism to ForeverAloneDating [link] [comments]


2024.05.14 14:38 Few-Flounder-8951895 Downplayed Super characters

In this subreddit I've seen my fair share of different roster predictions and whishlists, however I think many people downplay the importance that Super will have on the game. Whether you found Super good or bad as a series, it doesn't matter, because it is undeniable that it will be rightfully heavily pushed by this game for a variety of reasons, even at the expense of older fan favourite content from BT3.
The point of this post is to specifically highlight some Super characters that many people downplay when I think they have a fair chance at being playable in the base game; just like Bergamo, Kakunsa and Whis were downplayed by the majority of people before their inclusion.
Of course, from this list are excluded those characters and forms that are either already confirmed (like base Jiren) or that everybody take for granted (like GoD Toppo). Furthermore, I'm only considering characters and forms that appeared in the Super anime or in the Super movies, as I think that the manga characters/forms will unfortunately be off limits. Finally, I am not saying all of the following characters are going to be playable for sure, but don't be surprised when at least 1/2 will be.
Now, let's start in general order of appearance:
TAGOMA The most important of Frieza's henchmen during the anime RoF arc. I can very well see him making the cut just to cover that portion of the story effectively. If we can have lots of Frieza minions from the Namek saga, we can have at least one from RoF and he is the most logical pick.
JACO Another character that debuted during the RoF arc. Now, of course he actually debuted in the DB spinoff bearing his own name, but he became a staple of the DB canon thanks to RoF. Jaco, in my opinion, is more than just a crossover character, he is a DB one, and I think an important one at that. He warns the Z-fighters and helps them during the RoF arc, he was helpful during the U6 Tournament saga and he then returned with a blast during the Moro arc (without even mentioning some other cameos here and there).
CHAMPA While Beerus was a shoe-in, Champa is the second most likely GoD to become playable. He is important in at least two sagas, he cameoed before and after them, the fans love the guy and he has showed a lot of moveset options throughout the anime and manga. He was also already playable in other games, so he is a given for me.
VADOS The second most important angel. While we didn't see much of her fighting when compared to Whis, she still is quite important and especially popular. She is also playable in other games, so if they want they can make her happen.
BOTAMO The first U6 team member. He was a rather important character in two sagas, which would help the devs squeeze two story mode fights with a single character. He has also a unique mechanic that would make him a very fun character to play as. I honestly see no reason why he shouldn't be playable.
FROST FIRST FORM Frost is a shoe-in, or at least his Final Form is. I see many people forgetting his previous ones, but in his first appearance he sported a base form that I think has the potential to be here just for the fact of not wanting to have Frost starting out in his Final Form.
FROST THIRD FORM The same arguments made for Frost's First Form can be made here, as he fought against Goku with his Third Form and it is possible they would want to recreate the whole fight for the game story mode, or just to complete the Frost set. However, I agree that this has the lowest chances out of the three main ones.
MAGETTA The same arguments made for Botamo can be made for Magetta in my opinion, if not more so. Now, imagine if they implement a mechanic that gives superarmor to him, but the more he gets insulted the more it weakens. People still talk about the Devilmite Beam mechanic from BT3, imagine the videos that will be made about Magetta.
MONAKA The Mr Satan of DBS. He isn't an essential character but the same can be said of Mr Satan himself who is indeed confirmed to be playable. It would be nice to have him both for completing the U7 team from that arc and for the hilarity that would ensue.
CORRUPTED MERGED ZAMASU I've seen many people say that this particular version of Merged Zamasu won't or shouldn't be playable, however, this form was predominantly featured in the anime and it even already became playable before if I'm not mistaken, even before normal Zamasu himself. In my opinion, if we can have things like Mecha Frieza we should also get Corrupted Merged Zamasu.
ANDROID 18 (SUPER) I think there is still a possibility that A18 gets a Super variant like her brother. This version was recently added to Xenoverse 2, she fought quite a bit from the ToP onwards, enough to create new moveset and interactions, and, as confirmed by the official DB games IG account, A17's Z variant name is just "Android 17", so the fact that A18's Z variant name is just "Android 18" isn't an opposing factor here.
BELMOD Beerus is a must and Champa is highly probable, but the third most likely GoD is Belmod. He was highly involved in both the anime and the manga, even more than Sidra or Quitela, making him a prime candidate in the case they want more GoD representation.
MARCARITA Even less involved than Vados, but if Belmod is in and they want a third angel as well, Marcarita is surely the one to go, even if they would need to get a bit creative with her moves.
DR PAPARONI While everybody agree that Agnilasa will be playable, I think we shouldn't dismiss the mind behind the hulking titan himself. I can see Dr Paparoni acting like a mix between Babidi and Shin from BT3, in the sense of him using Borareta, Koitsukai and Pancea in his moveset, while also being able to transform into the fusion Agnilasa.
KOICEARETA The other half of Agnilasa. This is the initial mechanical fusion of Borareta, Koitsukai and Pancea, a strong one at that, who managed to hold its own against U7. I can see this character being in for the same reasons as Dr Paparoni would, but it probably has the lowest chance out of them three.
KATOPESTRA Despite him not being neither the last man standing of U3 nor their strongest member, he managed to carve a popular niche inside the fanbase. He still appears to this day in other games as playable or as an event, and with his mode change ability he would be very interesting gameplay-wise too.
GANOS BASE FORM U4 from the ToP is probably the trickiest (no pun intended) universe to choose a fighter from. I still think each universe will have at least one playable character in there and Ganos, the U4 leader, is probably where the money's at, being one that the fans happily remember.
GANOS TRUE FORM In the anime Ganos also sported a new form. With this, not only he has an interesting design, but he also fought in a memorable episode against Roshi. I find it impossible for the devs to add Ganos without both of his forms.
DAMOM Damom is the green bug from U4, one of the few ToP characters directly created by Toriyama and who was given extensive coverage in both the anime and the manga, managing to even score some big eliminations. He would be the perfect U4 pick if it wasn't for his miniscule size. If the developers manage to find a way to represent this fighter without issues then I can see him being in the base game.
CAWAY A U4 fighter that has not size issues and that wouldn't need at least two slots to be properly covered, one that is quite popular and that is playable in at least another game already. While I think that Ganos and Damom are the right picks for U4, I wouldn't be surprised if they go with Caway just because it is easier for them and more appealing to the fans.
MONNA Another U4 fighter that has not size issues and that wouldn't need at least two slots to be properly covered. While she is less popular than Caway, she fought more and she was well-received by fans thanks to her fight against Cabba that triggered his SSJ2 transformation. She could be a valid alternative to Caway.
MAJORA Very similar reasons to Monna. No size issues, no more than one slot needed, fought enough to create a valid moveset, his fight with Krillin was very well-received. Majora was also on the ToP intro, like Damom and Ganos but unlike Caway and Monna. I think he is less likely than the former ones I mentioned, but he is still a possible U4 representative.
KALE BASE FORM As it was with Frost, some people say that we won't or shouldn't get Kale's Base Form, but I disagree. Considering her transformations, it would feel so strange to leave out her standard look. Some people complain about her lack of moves, but she has showed some feats in Base Form, especially in the manga retelling of the ToP, and I am sure the devs can cook something out of it in order to have her default state in.
SAONEL The first of the two U6 Namekkians. He is advantaged by the fact of being a Namekkian and a U6 team member. He and Pirina were also the last fighters from U6 and they had a wonderful couple of episodes dedicated to them. His body is also similar to Piccolo's which may help the devs developing him.
PIRINA Same exact reason as Saonel. I think if one gets in, the other will follow; as two separate characters that is, not a two-in-one type like I've seen being suggested around. His body is also similar to Slug's.
DR ROTA A joke character from team U6. We know he is a magician so if they would want him in they could cook something up. That said, I only inserted him into this list as he would be the last U6 member and the devs could feel compelled to add them all at that point.
OBNI U10 was probably the most forgettable universe from the ToP, with Obni, their last man standing, being the only exception as he showed a cool mechanic during an emotional fight. Since I am sure they want to represent all participating universes, Obni is the perfect pick for U10.
KAHSERAL The strategist of the Pride Troopers and the most likely one to become playable outside of the main three. He has a good combination of moves and he could also call the other U11 members for attacks. I think roster size and universes representation is what is really keeping him down.
submitted by Few-Flounder-8951895 to tenkaichi4 [link] [comments]


2024.05.14 14:38 PROVENDATAUS What Is System Patching

What Is System Patching
https://preview.redd.it/x6uygc2zzd0d1.png?width=768&format=png&auto=webp&s=71f6f0aced3752360f486f6bf1ee9cc689d4d417
System patching is the process of applying updates, fixes, or patches to the software, firmware, or hardware of a computer system or network infrastructure. Patching a system encompasses several components, including the operating system (OS), applications, drivers, firmware, and other software components.
In this article, we explore the importance of system patching for data security for individuals and businesses alike. Also, we give best practices to patch the system and the benefits of system patching.

What does it mean to patch a system?

Patching a system means that you will download and install the updates provided by the vendor or manufacturer to ensure the system remains secure, stable, and up-to-date.
This process is essential for maintaining the integrity and functionality of the system. It helps mitigate potential risks posed by security threats and ensures that the system operates efficiently.

What does patching up your PC mean?

Patching up your PC is the same as system patching: it refers to the process of applying software patches or updates to your computer’s operating system, applications, drivers, and firmware.
Patching up your PC helps ensure that your computer remains secure, stable, and up-to-date with the latest features and improvements.

Best practices for deploying patches

By following best practices, organizations can effectively deploy system patches to enhance security, stability, and performance while minimizing disruption to business operations.
https://preview.redd.it/a060kjh10e0d1.png?width=614&format=png&auto=webp&s=6a29cce25883fe13439aea81ac0de6dd5c2f8188

1. Take an inventory of assets

Maintain an up-to-date inventory of all hardware and software assets within your organization, including servers, endpoints, and network devices.
This inventory should include details such as asset type, status, location, software titles, versions, and warranties.

2. Create a patch management policy

Develop a comprehensive patch management policy that outlines procedures for obtaining, testing, installing, scheduling, and prioritizing patches.
A policy can ensure consistency in patch management practices across the organization.

3. Assign priority levels

Establish clear criteria for prioritizing patches based on severity and potential impact.
You can, for example, identify critical assets, such as production servers and systems exposed to external threats, and prioritize patching for these assets.

4. Consolidate software versions

Consolidating software versions simplifies patch management and reduces complexity.
Whenever possible, standardize on specific versions of operating systems, third-party software, and custom applications across endpoints and servers.

5. Schedule routine patch application

Develop a regular schedule for applying non-critical patches that minimize disruption to users and business operations. Make sure to communicate patching schedules to users and stakeholders to manage expectations.

6. Roll out patches gradually

Always deploy patches gradually to avoid overloading systems and degrading performance. Phasing the rollout of patches and scheduling deployments during off-peak hours minimizes disruption and allows users to keep their work as expected.

7. Test patches before application

Testing helps identify potential issues, errors, or incompatibilities that could impact system stability or functionality.
So, prioritize thorough testing of patches in a controlled environment before deploying them to production systems.

8. Stay up-to-date with updates and patches

Missing critical patches can expose systems to vulnerabilities and security risks.
For this reason, establish processes for monitoring and staying informed about new patches, updates, and security advisories for all software used within the organization.

9. Conduct post-deployment reviews

After patch deployment, you should conduct reviews to identify any issues or unexpected consequences. You can establish a rollback plan to revert changes if necessary and address any issues promptly.

10. Continuous improvement

Regularly review and update patch management processes and procedures to incorporate lessons learned and address emerging threats.
Consider investing in automated patch management tools to streamline and optimize patching workflows.

What is system patching used for?

System patching is used primarily for enhancing the security, stability, and performance of computer systems.
Among the many solutions and benefits provided by patching a system, you can find:

Cost savings

Proactively patching systems can help organizations avoid the costs associated with security incidents, data breaches, system downtime, and remediation efforts.

Enhance security

System patching is crucial for addressing software security vulnerabilities and preventing cyber attacks. These vulnerabilities are weaknesses in the code that attackers can use to gain unauthorized access to systems, steal data, or install malware. Patching also reduces the chances of the system being a target of zero-day attacks.

Zero-day attack

A zero-day attack is when hackers exploit a security flaw in software before the software vendor even knows it exists, making it very difficult to defend against.

Bug fixes

Patching is used to fix bugs, glitches, and errors that may cause software applications or operating systems to crash, malfunction, or exhibit unexpected behavior.

Mitigate vulnerabilities

Regular patching helps organizations mitigate known vulnerabilities, stay ahead of potential threats, and reduce the risk of security breaches and data breaches.

Performance optimization

System patches often include performance improvements and optimizations that enhance the speed, efficiency, and responsiveness of operating systems and software applications.

Feature updates

Feature updates provided through patches offer users access to new capabilities, improved user interfaces, and enhanced compatibility with other software or hardware.

Compliance and regulations

System patching is essential for maintaining compliance with industry regulations, data protection laws, and security standards.

What is the difference between a patch and an update?

A patch is a small piece of software designed to fix or improve a specific issue in an existing program or system. It typically addresses a particular bug, vulnerability, or performance problem.
On the other hand, an update is a broader term that refers to a collection of changes or enhancements made to a software program or system. Updates can include multiple patches, as well as new features, improvements, and bug fixes.

How does system patching relate to security, stability, performance, and availability?

Security: Patches are often released to address security vulnerabilities discovered in software or operating systems. By applying patches promptly, users can mitigate the risk of exploitation by cyber attackers, protect sensitive data, and prevent unauthorized access to the system.
Stability: Software bugs or glitches can cause crashes, freezes, or other malfunctions, leading to system instability. Regularly applying patches ensures that known issues are resolved, resulting in a more reliable and consistent computing experience.
Performance: Some patches include optimizations or enhancements that improve the efficiency and speed of software execution.
Availability: Patching plays a role in maintaining system availability by reducing the likelihood of downtime due to security breaches, software failures, or other issues.

What are the risks of not patching a system?

The risks of not patching a system are multifaceted and can have far-reaching consequences. One of the primary risks is the exposure to security vulnerabilities that remain vulnerable to exploitation by cyber attackers who can infiltrate networks, steal sensitive data, install malware, or carry out other malicious activities such as ransomware. These security breaches can result in financial losses, damage to reputation, and legal consequences for affected parties.
In addition to security risks, unpatched systems can experience decreased performance, frequent errors, and system crashes. This can result in lost productivity for users and organizations and increased IT support and maintenance costs.
submitted by PROVENDATAUS to u/PROVENDATAUS [link] [comments]


2024.05.14 14:13 LMDM5 Knoxville Housing aka Lack Thereof-

On Feb. 9, 2022, I officially became "Homeless" on state record and applied for rent and housing assistance in Knoxville through KCDC/Section 8.
Per today's date:
Zeitraum = 825 days aka 27.123 months. This is exactly the length of time I've been surviving homeless.
It wasn't until THIS YEAR that my name "officially" has gone from being on their "PRE-waiting list": aka the long-ass waiting list you're on BEFORE graduating to the "OFFICIAL" waiting list.
*Btw, no one informed me of this being their process. I waited for many hopeful months while living out of my car, waiting to be called that I contacted them to get the news of only being on the PRE-waiting list- List. Good shit...
So, I decided to visit KCDC in-person last week to speak to them about my still pending status and ask if there were any actions I could take to help my chances of having a place to call home...
FYI: The Broadway location is ONLY for applying to any of their listed complexes. Unfortunately, ALL their waiting lists are also completely full.
*The Harriet Tubman location is for applying or relating to receiving vouchers for financial rental assistance.
FYI: you can ONLY APPLY for a voucher between their generous hours of 8AM-3PM only on the 2nd WED of each month, just fyi for any new applicants.
All I was told at each location was to "continue waiting" and that I would one day be contacted whenever my name came up.
The housing costs in Knoxville, especially have risen quickly dramatically even since when I very first began applying and they'll continue this trend.
**BTW, they're SHUTTING DOWN our Homeless Shelter on Broadway due to a LACK OF FUNDING (good timing), so yet another option we can all cross off our lists of any places to lie our heads down at night.
Pretty ironic that TN is the FREAKING VOLUNTEER STATE, considering... "GO VOLS", am I right??
See news link here: https://www.wate.com/news/knox-county-news/the-foyer-a-low-barrier-knoxville-homeless-shelter-set-to-close-as-officials-seek-new-operato
Oh yeah, HOMELESSNESS IN TN is also now a CLASS E FELONY!
*You are automatically disqualified from receiving public assistance such as Section 8 and SNAP benefits unless you've fully paid off ALL FEES (up to $3,000 for being homeless) and have fully completed your probation period! *KEEPING THINGS REALLY CLASSY, TN! 😜 (Also, you can't sleep in your vehicle at any rest stops, either. Also illegal. You can sit there in your car for only 3hrs max.)
"In Tennessee, felonies are classified from A to E, with Class A being the most serious and Class E being the least severe. A Class E felony in Tennessee is the lowest level of felony. It includes offenses such as theft of property valued at $1,000 to $2,500, certain driving offenses like third or subsequent DUI offenses, stalking, and forgery. The typical punishments for Class E felonies in Tennessee include: 1. One to six years of imprisonment (PRISON TIME, not jail), and/or 2. Fines up to $3,000. (Also, just pointing out that with any Class E felonies, being the "least" serious felony, if any fines for the offense are deemed as "unspecified" in their books, they then have the capability to charge an offender up to $50,000.)
However, these punishments can vary based on a variety of factors such as the exact nature of the crime, whether or not the defendant has a prior criminal record, and other relevant factors considered by the court." See specifics here: https://codes.findlaw.com/tn/title-40-criminal-procedure/tn-code-sect-40-35-111/
Covertly, they've named this abomination as the:
"Equal Access to Public Property Act of 2012.” Makes it sound so helpful and positive for us, doesn't it? Thanks, guys! LOL!
See below what all is covered, including: **If they happen to search and find any of your stored belongings (likely being at times literally their entire life's possessions, including if they find you've stored your food somewhere) the police will immediately confiscate it, and then you will have a total of 90 days to go to them and claim all your belongings or else they'll consider it as "abandoned property". You must detail exactly where on the property that they found your items, so that they then will slap you with a Class E Felony, charge you a "holding fee" for whatever amount of time they "stored" it for you, also stating that "the court shall include an order of restitution for any property damage or loss incurred as a result" of you or your belongings being present on the state property. But hey, at least you get your items back!
https://law.justia.com/codes/tennessee/2021/title-39/chapter-14/part-4/section-39-14-414/#:~:text=It%20is%20an%20offense%20for,agency%20responsible%20for%20the%20land.
My Story: (if you've made it this far and give any shits about hearing it for the sake of context.)
Around 1 year-deep into the COVID-19 pandemic, I had been living in an expensive house centered in the North Knox Historic District, working FT at a job I'd spent the past few yrs diligently climbing their ladder, and splitting the house payment with my then, Fiancee of 5 1/2 yrs. He began dating a different girl, had moved her into our house, while stating that "If I didn't stop being depressed, he was going to kick me out". Unfortunately, the house had been put solely in his name when bought. You see, my grandmother had just passed from COVID-19, my childhood best friend had just passed away, and I had been informed suddenly that my 84yrs-old dementia-ridden Father was getting worse and also nearing his last days. Not long after, my older sister contacted me acting upset, stating that he now needed to be on continual watch for FT care, so I packed my things, left my fiancee and my then home and moved in to care for my late father. Eventually, I had to leave my job to fulfill my caretaking duties but I don't regret being there for my father but it grew to be very difficult times, as it was for many those yrs. Dad passed away Jan. 31, 2022. My mother immediately inherited the house at his death, per their messy divorce agreement many yrs before. She so graciously left no time after me literally watching him take his very last breath in the bedroom down the hall from my own for her to serve me immediate eviction papers, now forcing me to leave the home that I grew up with my father in, while being raised. This house, I had only 1 year previous, agreed to my mother and sister when they had requested this of me, quit my long-term, FT job, losing all my sources of income in order to live with and solitary care for my father. (Everyone else- meaning my mother and 3 sisters -were all "too busy" to help me out or give even short breaks. I'm informing you of this, so that anyone that ever says to themselves, "why don't they just go live with family", can comprehend how that's not an actual option for everyone, so when the systems are failing, ppl aren't always on the streets or living out of their cars bc of drug problems or laziness or whatever other common misconceptions I've heard from ppl that are limited in grasping these situations for others. That last month that he was still alive, they all "forbade" me from leaving the house at all nor having any visitors "for his health", despite my deep despair from watching his health ferociously decline, resulting in my very rapidly declining mental health and massive weight-loss and over-exhaustion. Upon receiving my eviction notice, I then immediately began applying for Section 8 assistance. I had no one left and nowhere to go. It's like this for a lot of people. Don't assume ppl always have any other options available, is my point of giving so much backstory. Not exactly trying to "victimize" myself here for pity. I'm strong, I've got this. Just trying to get some points across for when you judge another's situation that you don't know.
Ok, here's the last I'll say about all this. Just humor me and try to consider what I'm pointing out here.
Every single one of us local TN natives have seen through the years how various homeless individuals will bravely step into some of our favorite local diners, gas stations, retail stores, etc. Them, asking employees permissions for maybe utilizing a restroom, some cold water or a drink, often after them walking around most the day (shelter kicks everyone out once it's morning), often after being in our unforgiving weather or high temps. Sometimes, they're asking even for a small bite to eat or leftovers from the kitchen. SO MANY times throughout the years, we've all been standing by, as we witness some enraged employee or the manager angrily decline, followed with often loud threats of calling the cops on them, etc in an attempt to motivate them to not come back asking later, as now they see how many of their annoyed paying customers are actively shaking their heads and shaming their whole interaction with rotten looks of disgust.
I mean after all, our businesses ABSOLUTELY can't be taking any risks of "losing their dedicated customers, just BC some "lazy bums" keep showing up, "always asking for free handouts" and "scaring away our business".
Really, it's best to just not give them anything in the 1st place cus ya know, just like strays, they'll "just keep showing back up"...
Right?
Excluding sometimes a random kind individual's exception, for the most part this mindset I'm highlighting here has most often worked as an sorta unspoken "Golden Rule" when we're relating to how we'll decidedly "handle" our large and growing homeless population.
Now that our housing prices have fully skyrocketed, with increases markedly on the rise almost immediately after the COVID-19 Pandemic that left so many of us without income that was supporting our access to necessities. Many, many "middle-class" individuals who were previously working averaging their 5 days/week (ty past labor strikes enforcing our allowance of 2 days off) and living comfortably on their 40hrs/week paychecks are currently struggling to find availability and also afford even a 1br ran-down apartment in our "lower-class" neighborhoods. Most are now working multiple jobs trying to keep up, and childcare isn't offered for free, so it keeps everyone from having opportunities to not only spend time raising their children vs random strangers who are also overworked, but how can you save money when you're losing part of what you earn, just to be able to go to work and not be fully abandoning your children to fend for themselves if left home alone?
Often, homeless ppl can be seen all throughout our city, and guaranteed to be growing in mass numbers when inching closer toward that underpass leading up to the Historic Gay St./Downtown/UT campus/Cumberland Strip. *It's really fairly ironic I've thought, how so much of our income has always been made/spent here, however we're required each time, to first drive through the huge crowd of terribly unfortunate ppl left standing without their bare necessities, often left to sleep outside the packed shelter when it hits capacity, which is always a guarantee. They're not left outside strictly bc they're "on drugs", like a lot have been led to believe.
Lastly, but oh of such an amazing relevance-
**Here's some realism surrounding our cultures' universally pre-conceived (disconnected/egotistical and mis-informed), accepted stigma that states the following phrase:
"These ppl just won't get a job bc they're SO LAZY and just want to live off all us hard-working American's tax dollars...blah blah blah.." Employers won't hire if you don't have an address and the shelters fail to deliver anyone's incoming mail, nor do businesses want to hire a homeless person showing up without proper hygiene or attire or any kind of criminal record. Also, transportation is a bitch. KAT bus costs money, and is very limited on its area services. By walking such lengthy distances, not only can your safety be at risk (especially for Females or any shifts beginning or letting out after dark) but you're gonna be super sweaty and gross by the time you actually arrive to then work a full shift, if you can even somehow make it on time every day by walking for hours before and then after every single shift that you show for.
This isn't any kinda "new" issue for the poor, btw. Don't be such heartless fools, making someone else's situation about "you".
Life's realities can forcibly humble an individual, catching us off-guard for what we'll often end up facing. Always count your blessings and never assume you know anything about anyone else's struggles or how they got there. We're all just trying to survive in this place.
Thanks for reading and hopefully this info helps bring insight to whomever reads this. Good luck out there, I mean it. We got this. ❤️
submitted by LMDM5 to Knoxville [link] [comments]


2024.05.14 14:10 lycadian 20yr old male with pudendal nerve pain and dizziness

20 yr old male with pudendal nerve pain and dizziness
About 6 months ago I had contracted HSV-2 from a partner, in the beginning of getting herpes I had pudendal nerve pain and shocks through out my arms, legs, face, itchiness all over (especially genitals) that eventually went away, at the time I had no idea what this was. I figured it was from what ever STD/STI I contracted. So I let the time pass and after my first hsv-2 outbreak it went away.
Recently I have gone on vacation, and had an odd day where I had an outbreak and the pudendal nerve pain started up again, it feels like shocks and stabbing pain between my genitals, and anus, this is also followed by random dizziness, where it almost feels like I’m falling, especially when I turn my head too fast, I hope it’s because of the elevation change from traveling states. This all happened well too close to each other, Im wondering if it’s a coincidence or if this is related.
Now I’m terrified of what this is… I’ve read about endometriosis in men today and it scared the crap out of me…. I hope this is not the case. Please give me any advice or hopes and prayers:(
I also have a very bad knee that started hurting this trip from walking so much, maybe that’s connected to the pudendal nerve pain??? I’m just terrified here… Hopefully when I get home tomorrow I could figure out what’s causing all of these wide range of problems.
submitted by lycadian to PudendalNeuralgia [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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trick, trip, troop, trouble, truck, true, truly, trust, truth, try, tube, tunnel, turn, TV, twelve, twenty, twice, twin, two, type, typical, typically, ugly, ultimate, ultimately, unable, uncle, undergo, understand, understanding, unfortunately, uniform, union, unique, unit, United, universal, universe, university, unknown, unless, unlike, until, unusual, up, upon, upper, urban, urge, us, use, used, useful, user, usual, usually, utility, utilize, vacation, valley, valuable, value, variable, variation, variety, various, vary, vast, vegetable, vehicle, venture, version, versus, very, vessel, veteran, via, victim, victory, video, view, viewer, village, violate, violation, violence, violent, virtually, virtue, virus, visibility, visible, vision, visit, visitor, visual, vital, voice, volume, voluntary, volunteer, vote, voter, voting, wage, wait, wake, walk, wall, wander, want, war, warm, warn, warning, wash, waste, watch, water, wave, way, we, weak, weakness, wealth, wealthy, weapon, wear, weather, web, website, wedding, week, weekend, weekly, weigh, weight, welcome, welfare, well, west, western, wet, what, whatever, wheel, when, whenever, where, whereas, whether, which, while, whisper, white, who, whole, whom, whose, why, wide, widely, widespread, wife, wild, wildlife, will, willing, win, wind, window, wine, wing, winner, winter, wipe, wire, wisdom, wise, wish, with, withdraw, within, without, witness, woman, wonder, wonderful, wood, wooden, word, work, worker, working, workout, workplace, works, workshop, world, worried, worry, worth, would, wound, wrap, write, writer, writing, wrong, yard, yeah, year, yell, yellow, yes, yesterday, yet, yield, you, young, your, yours, yourself, youth, zone.
submitted by Zappingsbrew to u/Zappingsbrew [link] [comments]


2024.05.14 13:46 Neithan3 Some QoL feature suggestions and bugfix requests

I have made a list of things that I think need to be improved, changed or fixed based on my in-game experience. Please note that these are just my *opinions* and feel free to explain why (if) you disagree in the comments or share your own suggestions. Some of them may be already present in the game. Sorry if I missed. Try not to downvote to hell just because you don't like a single article :D

Suggestions:

  1. Click-and-drag scrolling for easier navigation through the game menus.
  2. Photo mode that allows players to hide the HUD, perfect for capturing those heroic moments.
  3. Simpler notifications: Relocate objective and mission completion notifications to the top of the screen and minimize them to reduce screen clutter. It is hard to aim for weak spots when you are playing at high difficulty and have a big wall of text in the middle of your screen.
  4. Help: Add a “Help” voice command to the Q radial menu wheel. + more&new commands?
  5. Crosshair: Option to hide the aiming reticle/crosshair because it simply doesn’t help at all when you have another round crosshair in the middle that shows where your shots actually go. It also blocks the view for long range aiming.
  6. Hiding nameplates / Streamer mode: Option to toggle player names.
  7. Equipment preview: Armor and helmets should be shown as sets when you hover your mouse over them or choose them instead of the default diver armohelmet. OR previewing a helmet shouldn’t change the player's armor to the default and show the current set that the player has equipped and vice versa for previewing armor.
  8. SOS Beacon don't show up on the stratagem menu when your team doesn't have 4 players or after a player leaves the mission.
  9. Versatile Jump Packs: Allow the use of primary or secondary weapons with jump packs. Also, a superhero landing pose if you hold down B while landing airborne with the jump pack.
  10. Increased jump distance or jump height for jump packs slightly.
  11. Super Punisher: Add a flashlight to the Punisher shotgun and some other primary/support weapons that do not have them, so divers can shed light on the darkest enemies of our way of life.
  12. Standardize weapon ergonomics: Some primary weapons handle like autocannon while some handle like a pocket gun.
  13. Delay on EAT: Sometimes EAT do not fire after you equip and aim it. I try to fire a few times and nothing happens.
  14. Arc Thrower & Blitzer: Lightning arcs should damage Terminid eggs. Don't make their arcs jump between the eggs if you think it would be OP, but being able to kill a charger with an arc thrower and yet failing to destroy a smoll egg is kinda lame.
  15. Booster Icons: Add booster icons next to team stratagem list that show up when you press CTRL, so we can see what our fellow divers chose to bring.
  16. Orbital 500kg Bomb: Change the 500kg bomb to an orbital, so it can utilize the ship module that reduces the damage fall-of from the center of explosion.
  17. Better 500kg Bomb: It doesn’t make sense that one of the biggest explosions in the game in terms of both VFX and attribute is only used to kill targets *directly* in its tiny blast radius in the center. Most of the small bugs just walk away like nothing happened. I think it is unrealistic that a cluster bomb is much better for killing small targets than the stratagem with the biggest explosion. OR at least reduce its visual effects of explosion because they look too majestic for such a small blast radius.
  18. Shield Generator Relay: Sometimes explosions happening outside will kill, stagger or damage the player standing inside the shield. Outside explosions should have much less or no effect on player.
  19. Bile Titans tanking Hellpods: Sometimes -almost always lol- Titans don't take any damage, get staggered or die even if you land directly on their head or body with a hellpod.
  20. Improved Incendiaries: Prolong the burn time of incendiary grenades for a few more seconds. They seem to go out before they even kill anything or deny an entry.
  21. Convenient Flamethrower: Remove the movement speed penalty of firing the flamethrower OR increase the flamethrower’s range by 3-5 meters. Enemies mostly start to attack you, as soon as they enter the range of your flamethrower already. If you believe first option would be unbalanced, then you can make it only avaliable for armors with speed stats above +520
  22. Improve Patriot Exosuit: Fix the aiming and accuracy of the Patriot Exosuit missiles. Also, we need much better gun&pod elevation and depression for a 10 minute cooldown stratagem imo.
  23. Fall damage variation: Fall damage needs to differ between armor sets that you have equipped. Players with light armor should take less damage. However, if you want to give another advantage to heavy armor sets, then you can make heavy armors decrease/negate fall damage to some extent because they would be more protective etc.
  24. Fire effects rework: I don’t know if it is just how it seemed to me instead of how it works but fire effects from napalms, grenades etc. only create flames that are scattered around instead of a big strong wall/pool of fire. These flames make it easier to walk around or through them for enemies and take less damage inside the affected area. I think everything inside a circular radius needs to take constant fire damage. Idk how to explain this better. Sorry if it is already how it works.
submitted by Neithan3 to Helldivers [link] [comments]


2024.05.14 13:38 lycadian 20 yr old male with pudendal nerve pain and dizziness

About 6 months ago I had contracted HSV-2 from a partner, in the beginning of getting herpes I had pudendal nerve pain and shocks through out my arms, legs, face, itchiness all over (especially genitals) that eventually went away, at the time I had no idea what this was. I figured it was from what ever STD/STI I contracted. So I let the time pass and after my first hsv-2 outbreak it went away.
Recently I have gone on vacation, and had an odd day where I had an outbreak and the pudendal nerve pain started up again, it feels like shocks and stabbing pain between my genitals, and anus, this is also followed by random dizziness, where it almost feels like I’m falling, especially when I turn my head too fast, I hope it’s because of the elevation change from traveling states. This all happened well too close to each other, Im wondering if it’s a coincidence or if this is related.
Now I’m terrified of what this is… I’ve read about endometriosis in men today and it scared the crap out of me…. I hope this is not the case. Please give me any advice or hopes and prayers:(
I also have a very bad knee that started hurting this trip from walking so much, maybe that’s connected to the pudendal nerve pain??? I’m just terrified here… Hopefully when I get home tomorrow I could figure out what’s causing all of these wide range of problems.
submitted by lycadian to PelvicFloor [link] [comments]


2024.05.14 13:34 Baddrifter A Few Lore Questions

TLDR; What are the Automaton and Terminid home planets, and what are the Terminids?
Long version
For context I never play HD1 so I apologize if any of these questions are obvious or dumb. Firstly, what is the automaton home world? I know that Cyberstan is the former home world of the Cyborgs but where do the Automatons come from? As for the Terminids, I haven't heard anything about their home planet. I heard some rumblings a while back that their home world was Erata Prime which is why they gave us so much trouble when we were trying to take that planet but I haven't heard anything concrete. On the topic of the Terminids, what are they? Obviously fascist enemies of Managed Democracy but what are they specifically? Are they a hivemind species similar to ants or bees or are they a bunch of separate species that live symbiotically with each other? I would assume the latter to be the case considering the vast difference in creatures we encounter. The basic Warrior can be assumed to be related to the Brood Commander. Obviously the Spitters, Nursing Spewers and Bile Spewers are related. Hunters are juvenile Stalkers. But then there's the Shriekers, Titans, and Scavengers, that don't seem to fit anywhere. I could see an argument for the Bile Titan being the ultimate form of the Spewer life cycle but Shriekers and Scavengers don't really seem like they would be related to any of the other bugs. If they are a hivemind organism, then where is their queen and how do so many different creatures with vastly different life cycles become one super-organism? If not, what do they provide each other to make symbiosis between so many different species viable and necessary?
Edit: In my sleep deprived stupor, I failed to mention Bile Warriors and Chargers. Where do they fit into the Terminid ecosystem?
submitted by Baddrifter to Helldivers [link] [comments]


2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
https://preview.redd.it/4125d8rwfd0d1.png?width=1384&format=png&auto=webp&s=a74a0f8340ef11eecf1c7d4c0e9f9104b22ad806
  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
submitted by Errora403 to PUBGMobile [link] [comments]


2024.05.14 12:27 Flamewakerr To EA and whom it may concern, sincerely, from one of us

Hey everyone, amidst the thousands of rants, in light of Nick's movement, I think it's time for me to say something, maybe no one cares, I don't have a major platform to get my word out, but I still think that it's good to get these things out here and perhaps the best thing all of this can do is change the way we perceive the game as a player base. This will be long, so those of you willing to, bear with me.
Let me tell you something from a point of view of someone who loved the game for a long time. We're a bunch of very versatile people from all over the place and maybe it can also teach us a lesson or two. On one hand, you have kids who play it for the same reason I played it some good 15 years ago, and you've got us, the older players, who loved the game for what it was growing up because it was the best football themed game out there in many aspects, although FIFA entries weren't the only good thing about that era (shoutout to PES 2006 and 2010). It's a game that I used to enjoy because I love football as a sport, I used to play it basically on a professional level, this is the best "active" form for me to engage with the game. I'm probably too stupid for Football Manager though I believe it's only a matter of watchin a few videos to get into it and understand the in-depth mechanics. I always tried playing it and got lost in the menus within 5 minutes. But for what it's worth, I understood FIFA, I understood FUT and the shell of what it once was, the grind was fun to me, using players from past and present that I like, well, until it all got burned to the fucking ground within a year. I was never an Elite div or Rank 1 or even Rank 2 player. But I had certain results, I would get 9 to 11 wins most of the time and with enough free time I could always climb to atleast div 2 in Rivals. Sure, many of you are better and I realize that, but it's not about that. To me it was always about getting better at the game for myself, on my own terms, there would be some progression to it and getting better throughout the years always made me happy. Adult life is adult life and it's very individual, some of us have more free time on our hands, others don't. In my case, I barely have time to do my daily play matches, some SBCs and play Champs on the weekend because of work.
But the question is - how can I consistently enjoy the game if:
The whole situation is very stupid, because there is no viable alternative in terms of football games, and frankly, playing FIFA is a habit and something I've been doing for one half of my life. It's tough for me to get invested into an online competitive game, though I used to play League, Overwatch, stuff like that, but those games became shit over the years as well. That's why, though I'm only one of way too many, from my point of view, my actions bear some value, because as of today, I just don't want to feel like shit because of a game anymore atleast on a weekly basis. As things stand, dumping my time into this game is simply pointless. If I want to play Weekend League, I'll get shat on by the servers, or the gameplay will be horrendous and my cards will feel like freezers getting dragged across the pitch by a rope. Cards with great finishing, will feel like bronze cards, whatever. We're not supposed to get good rewards, and the game will call us out for being "bad" when we get DDAd. At this point, there is nothing positive about it. I will perhaps return for Futties, not that anyone cares, but building fun cards is kinda fun and good, so I'm looking forward to that. Otherwise, I will return only if all of this actually changes something. If the assholes from EA release a statement and actually change something, then I will return earlier, and even then, I'm not giving them a single euro this year. And maybe, for the first time in way too many years, I won't even preorder, maybe I'll play it later on, if it turns out to be better and different. Other than that... there's no point playing if the game is like this. I'm done with feeling negative emotions because of a game designed to gaslight and manipulate us into feeling like shit.
Sorry for the long post, I guess I just felt like I needed to tell someone.
submitted by Flamewakerr to fut [link] [comments]


2024.05.14 12:08 SSGTSnuggles Player throws slurs at another player over an NPC

First time posting; I'm sorry if I screwed up anywhere!
This happened about a year ago so I apologize if I misremember a few details.
At the time, I was running for a new group of four players. The players so far have had one adventure together: killing rats in a basement. Already the party is roleplaying together and making inside jokes. Even the new players who are a bit shy are starting to open up.
For their next adventure, the party has been recruited to go to a nearby farm that is been harassed by nearby goblins. The farm is tended to by three NPC's: Hillard, an old crotchety man who is secretly a powerful wizard in hiding after a "job gone wrong;" Mallory, his wife (who never got developed); and Dolores, their restless daughter. Hillard wants Dolores to stay on the farm, but Dolores has a hunger for adventure. The party decide to take Dolores along with them to go oust all the goblins and give her some spare equipment they have lying around. For context, her stats are all atrocious with about 6 HP to her name.
Miraculously, she survives their encounters, but not without her almost dying several times and realizing that adventuring is a lot more dangerous than she thought.
The party, to my surprise, convinces Hillard to let Dolores join them. More inside jokes appear with some players in character doting on their new adventuring buddy.
Here's where things get weird.
One of my players, our rogue, takes Dolores on his protégé. He spends most of his gold in town buying her equipment and healing potions and attempts to give her life lessons and training in their downtime. While I don't give a mechanical benefit, I do roleplay Dolores slowly building confidence, namely feeling more safe now that she has a shield and armor to hide in.
Another new player who is playing our druid decides that she is going to roleplay that she's not a fan of Dolores. While the rogue is building up Dolores' confidence and coddling her, the druid instead makes remarks that it's a waste of time as Dolores is probably just going to wind up dead. Other players in character chastise the druid for this, but it's all in character so I think nothing of it. Post session there are more jokes and things seem to be going well.
Later, I get a bunch of discord messages from the druid player that the rogue player is DM'ing her and making her feel upset and useless.
I go and talk to the rogue player and he's complaining because he doesn't like how the druid player is putting down Dolores. I tell him that firstly if he has problems with other players to bring it to me first (a policy I have so that I can filter out the vitriol if players have legitimate concerns) but I remind him that Dolores is an NPC with about 6 HP and that while he might be getting attached, the druid player is under no obligation to do so. I ask him if that's a problem for him and let him know that I will address it if it is, but he says that it isn't and apologizes for his behavior.
I speak with the other players and ask if they're having any issues with this and they're surprised I'm even asking. To them (and me) it added a much needed dynamic to Dolores.
I then ask both the druid and rogue players privately if they would be okay meeting together in a group call to have a discussion, namely to see if this can be salvaged, and they agree. Surprisingly, the rogue player apologizes for being out of line and admitting that he let it get to him. I propose that players are allowed to have different opinions and can roleplay different opinions but that any conflict will stay between characters and not extend outside the table. The players agree and make up, and the next session goes pretty smoothly.
Three sessions later and he has a full-on explosion, calling the druid player a female dog and an impolite word for female genitals, rants that she's "ruined the game by being such a downer to Dolores" and leaves the call. He messages me privately that he really enjoyed our game and would love to be invited to another one if I host, but that he can't stand how miserable "that c---" is by making everyone feel depressed (again, I spoke with the other players and they were surprised he felt that way at all.)
Part of me wanted to call him out, but I'm too nice and instead thanked him for his compliment, told him he would not be receiving a future invite to my tables, and blocked him.
I then had a long conversation with the druid player who has been absolutely emotionally destroyed by this and in tears. We have a player meeting with the remaining players about it. I offer to end the game if no one feels like playing anymore, but everyone says that they enjoyed the game thus far and wanted to see what more I had in store.
Even the druid.
Somehow that game is still going on. And Dolores is somehow still with them, alive and well.
submitted by SSGTSnuggles to rpghorrorstories [link] [comments]


2024.05.14 11:56 MihikaVasant Understanding and Addressing Itchy Roof of Mouth: Causes and Remedies

Experiencing an itchy roof of the mouth can be both bothersome and concerning, as it may indicate various underlying issues. In this informative article, we'll explore the common causes of an itchy palate and provide practical remedies for finding relief.
Exploring the Causes
Allergic Reaction
An allergic reaction is a common culprit behind an itchy palate. Foods, airborne irritants, or medications can trigger allergies, leading to histamine release and subsequent inflammation and itchiness in the mouth.
Dry Mouth
Insufficient saliva production, known as dry mouth or xerostomia, can result in palate dryness, irritation, and itching. This condition may be caused by medications, medical conditions like Sjogren’s syndrome or diabetes, or dehydration.
Oral Thrush
Oral thrush, a fungal infection caused by Candida overgrowth, can affect the roof of the mouth, resulting in a white coating, itchiness, and discomfort. It's more prevalent in individuals with weakened immune systems or certain medical conditions.
Oral Herpes
Cold sores caused by the herpes simplex virus (HSV-1) can appear on the roof of the mouth, causing pain, burning, and itching. HSV-1 infections can lead to itching in the upper mouth region.
Chemical Irritation
Certain foods, beverages, or oral products containing irritants can irritate the palate tissue, leading to itchiness. Spicy foods, acidic fruits, alcohol-containing mouthwashes, or abrasive toothpaste are common culprits.
Injuries or Trauma
Physical trauma or irritation to the palate, such as biting, burns, or ill-fitting dentures, can also cause itching.
Remedies for Relief
Identify and Avoid Triggers
If allergies are the cause, identifying and avoiding triggering allergens is crucial. Keeping a food diary can help identify patterns and connections between symptoms and consumed foods.
Stay Hydrated
Drinking plenty of water maintains mouth moisture, alleviating dry mouth-related irritation. Using saliva substitutes or sugar-free gum can stimulate saliva production.
Practice Good Oral Hygiene
Regular brushing and flossing promote oral health. Opt for alcohol-free mouthwashes to avoid further drying the mouth.
Use Topical Treatments
Over-the-counter hydrocortisone creams provide temporary relief. Follow product instructions and avoid prolonged use due to potential side effects.
Try Oral Medications
For persistent cases, oral antihistamines or antifungal medications may be prescribed by healthcare providers to address underlying causes.
Consider Dietary Changes
Eliminating potential trigger foods from the diet, such as dairy or nuts, can help if allergies are suspected.
Manage Stress
Stress management techniques like meditation or deep breathing can alleviate stress-related oral health issues.
When to Seek Medical Attention
If symptoms persist for more than 10 – 12 days or are accompanied by severe pain, difficulty swallowing, or breathing difficulties, seeking medical attention is vital.
Conclusion
While an itchy roof of the mouth can be discomforting, understanding its causes and implementing appropriate remedies can provide relief. Maintaining good oral hygiene, identifying triggers, and managing underlying conditions are key steps in addressing this issue. Remember to consult with a healthcare professional if symptoms persist or worsen.
submitted by MihikaVasant to u/MihikaVasant [link] [comments]


2024.05.14 11:52 MirkWorks Notes on Recent Episode I

Here. And I’d like to start by noticing that Steve Sailer is obviously Delicious Taco’s dad. Having said this.
Good episode. Lots of engagement which I suppose is a net positive for all involved. Obviously a lot of the injury stems from a distortion. The episode’s content fantasized and in fantasy warped into something constituting a threat (no, an outright assault) to the listener’s person. One can simply listen to the episode and see that some (in fact the bulk) of the negative responses are from people reacting to some spectral absent-presence rather than to what is actually being said over the course of the 2 hour long episode. The voices and the discourse have instead been shaped into sonic receptacle containing the reflection of something wildly ugly. Injuriously ugly.
Past few days have been brutal. Found myself doom-viewing the main sub, should know better at this age. Feels like I’ve been transmogrified into an absurd and wretched thing. Must've transgressed against a gnome or something. Fascinating to think about.
I would like nothing more than to shame you.
Miami Summer is a killer. Urine is blood-orange. And my mother deserves better sons.
Why would A&D do this?
Witnessing the rankest comments. In bygone age I’d found them tolerable. Having imagined them delivered by high society homosexual. A damned dandy; chubby, sinister, and flamboyant. Capri on a stick limply held between index and middle fingers, twirling wrist ash’ing on expensive Persian rug. The blurry ghosts of his mother and the kid brother who drowned in the pond all those years ago glaring at him from far-off corner. Clearing throat he launches into sing-song slander head peeling back cackling at his own wickedness. Vile and venomous but charming. Instead what we get is 30+ year old mentally-ill men. Men whose Twitter activity has atrophied their cock and balls. Genitals withering away like the Worker's State, in its place a gasping cloaca, worry not I can clock em from miles away. The odious cloaca-havers are soon joined by ruined drug-addled children and the other women. They talk about A&D in disgusting ways. This is unfair and nasty. I confess to being angry. Sweating blood-specked kerosene. Let the scent fill up the empty air between us. My wrath singeing those overgrown nose hairs.
Of the two I think Anna is the one that inspires the harshest parasocial spite. So much so that I’d recommend she take some protective measures against evil eye and tongue. Maybe take baths with hyssop herb, rose water perfume, and holy water.
It’s as if Anna Khachiyan is a Giant Floating Vagina with teeth and a noticeable overbite. Viewed from another angle it transforms into a Madonna encircled by cherubim. Perhaps we are cruel to Anna in order to be kind to our mothers.
All very pre-Oedipal.
Had to step back and parse it out. Anna draws a comparison between herself and Sailer while also asking him a great question,
07:12-07:49
Anna: “I started reading it during the pandemic because it was the pandemic. I was pregnant and bored and I really relate to you as a person who everyone thinks is like evil and monstrous on the internet, but is actually like quite agreeable and mild mannered in real life. And I was going to ask you this question last, but I may as well just ask it now. How do you feel about your new found popularity? And especially, how do you feel about the fact that you have been effectively adopted by or identified with the hard right?”
The first part of the above extract, the sympathetic recognition, brings to mind a bit of 20th century Hermetic theory concerning harmful thought-forms. Our unconscious self-destructive impulses animating the fantasy-phantasm of the other. Inhabiting their shape. Gaining a degree of autonomy. This artificial entity is vampiric by default, provoking what the Czech magician Franz Bardon calls a "magical persecutory complex"... He goes into detail about such entities in Step VI of his seminal work, Initiation into Hermetics. Describing different types of artificial elementals and phantasms along with details on how to consciously go about creating and dissipating them. One of those artificial psychic entities, the one that concerns us, he calls the schemata. Bardon details two variants, one connected with paranoid persecutory fantasies and the other with erotic obsession. The first type comes about when someone who is “easily excitable, easily influenced or self-important” (Narcissist?) has a run in with another person who has, to put it mildly, a memorable visage and dark personality. The schemata is born from the phantasm modeled after this demonic-looking disagreeable person. The victim begins to attribute all kinds of minor inconveniences to the influence of the ugly person. Deludes themselves into thinking that the ugly/disagreeable person is a powerful black magician. Everything appears to reinforce their paranoid delusions. The schema grows in power feeding off the anxieties of their creatohost. The person might end up committing suicide. This was the persecutory schemas desire, having achieved its goal Bardon notes, “how great is the shock when such a spirit realizes on the mental plane that he has committed a very successful magical suicide. What a bitter disappointment! The demonic looking person, however, has no idea what happened; he was actually only the means to an end.”
God gave us eyes so that we might notice things.
The way I see it:
Being social animals the subject of our fantasy, of our fixations, is the fantasy of the other. What makes the human Human is not that we desire but rather that we desire the desire of the other. An excess desire. We fantasize about what the other is fantasizing and enjoying. Our fantasy of the fantasy of the other is the outlines a fundamental lack within our person, a negativity. Experienced as a splitting of consciousness. Intuiting this lack, becoming aware of it, and attempting to articulate it, we are self-consciousness. This negativity or void is in psychoanalytic terms, the unconscious. We likewise intuit that there had once been some original state. One without lack and contradiction. A state of fullness, without the division between self and object. A harmonious whole. A pure consciousness or as Freud refers to it in Civilization and its Discontents an oceanic feeling. The Original Desire, one that is authentically my own, which was not the desire of the other but which unites our desires in itself. This desire is the extinction of all desires.
The eye that perceives the lovely is at once the eye that perceives what I lack. Perceiving this lack, which explains my present condition, I covet. This is an evil eye. The lover’s gaze is of the same type as the infirm or pathic gaze. Reminded of Zizek’s formulation of one of Hegel’s insights, “Evil resides in the very gaze which perceives Evil all around itself" itself a variation of Meister Eckhart’s “the eye through which I see God is the same eye through which God sees me.” The recognition of evil, the ability to see and judge evil, stems from our ability to recognize disparity. This disparity is already present within our own person, the split-consciousness. The feeling cognized, the awareness of our condition as beings separated from the whole. The clairvoyance of the tyrant and the philosopher.
Suppose that psychopathology is born from our inability to recognize an image as an image.
I intuit something more in this person, something they’re hiding. It can’t just be envy, no. It has to be because I can feel that this thing they’re hiding is sinister. It can’t just be that I feel animosity towards this person, no. It has to be because this person is evil and not just an isolated evil but rather a symptom of a much larger evil. An evil that is responsible for all the suffering in the World, for why my World isn’t the way it should be. It can’t just be attraction, no. It has to be that I intuit something more in this person, something hidden, that I must destroy in order to go on living.
If vile shit comes to mind (as vile things often do, especially when one is immersed in ambient algorithmically-summoned vileness, namely outrage and atrocity porn) they won't affirm it to themselves or try to justify or rationalize it or present it as a rational political stance. And they don’t abstract this particular form of vileness into the primary lens through which they view and interpret cultural phenomena. Unreflexive racial animosity is ugly and fetid. We’re capable of recognizing it, feeling it, as something pathological. We’re also capable of laughing at it. Laughing at ourselves. Look at what our ladies have to say about Stuart Seldowitz (the dude who went viral harassing a halal street vendor) in I’ll Be Missinger. “He sucks,” “he’s a loser,” “he’s obviously sick,” and that he gives the impression of someone who lives alone, will die alone, and will be found weeks or even months after the fact.
Perhaps Red Scare is special in how it manages to elicit absurd, wildly inappropriate responses from listeners. Vulgar and revelatory was it? Steve Sailer elicits a similar response and has become an expert in turning said absurd reactions to his advantage. Generally the cooler-head in any given exchange. While the other person shouts obscenities at a ghost, smashing fists against the post, looking crazy, like a proper hysteric. Sailer breaks the fourth-wall, making eye-contact with the would-be noticer, with a little shake of the head, a little chuckle, a little shrug… “you’re noticing right? See what I have to put up with? Imagine these people defining my legacy.” Still he seems to take it with the good humor of an uncle who will still call you on your birthday, despite your drunken outburst during holiday get-together he will admit to not having resisted the temptation to provoke you, it use to be fun, recall all the cool bands I introduced you too? We use to be best buds, “do you really think anything I’ve said merits this sort of response? Honestly?”
Has to be a cheap trick. A technique employed by an old trickster in decades long honing of craft. Maybe not. Maybe what we see is precisely what we get. Most of the very upsetting things being jokes sincerely intended to lighten the mood. Steve Sailer doesn’t care about the particular political orientation of his audience. He just cares that he has an audience. Grateful for the fans he has. Nonetheless happy that they’re not seething malcontent racists. Even if one disagrees with the methodology, the heuristic, the conclusions. That’s secondary, perhaps even tertiary to the recognition sought. His craftsmanship as a writer.
Why I loved his conflict with Will Stancil. Stancil inspired a lot of pondering for me. Putting things in place…
01:29:22-01:29:28
Anna: “You come for the race science and stay for the prose-styling and vivid story-telling.”
In trying to survive as a writer exiled from Mainstream Conservative media (ConInc) during the Bush Jr years. In fact, correct me if I’m wrong but the cancelation that actually impacted Steve Sailer, setting him down the path we find him in, was brought about not by blue-haired hall monitor millennial leftists but by his “fellow” Conservatives. I imagine that he just went with whoever was willing to take him adapting to the editorial standards and audience sensibilities of the publications willing to provide him succor. Not charity mind you but an ability to engage in his own little labor of love.
Read some Sailer. Might get into that later. But that’s the initial impression I got from Steve. Would be utterly mortified if memorialized as a Racialist Ideologue rather than as an entertaining and thought-provoking journalist. Think I also benefited from seeing how he’s actually received by people who are navigating through (or in certain cases, are mired in) the marginal “Hard Right”-spaces or the Rightwing Digital Ghetto. End up realizing that he isn’t hateful, that what you see is precisely what you get, that he privileges craft over ideology, that his reception and exile from Neocon dominated media outlets (remember these are the people gushing ecstatic over the US invasion of Iraq, manufacturing consent for our adventures in the Middle East) was exceedingly unfair but that he nonetheless managed to persevere. And that he really never goes beyond Norm McDonald in terms of his sardonic wit or The Boondocks animated series in terms of his criticisms. His normality is a great source of stability and comfort for his readers; “noticing” and speculating about these topics doesn’t necessarily lead to one becoming a seething racist.
Returning for a moment to Will Stancil, this was what he inspired:
As the last man standing I spend countless hours immersed in detailed fantasies about the coming apocalypse and my enemy's bliss. A dumb and wicked happiness proportional to my suffering. Easy to imagine other people happy. Hearts unbroken. Unburdened, hydrated, sexually satisfied, debt-free, lucky, successful in all business endeavors. Brute, jezebel, schemer, parasite, rival, betrayer... the whole lot of them thriving. Frolicking in my mind's eye. When the time comes I won't forget that they were happy while...others...suffered.
Find that trying to void your mind of all thought or sit perfectly still for 10 minutes. End up feeling like something requires much less energy from us than nothing. Causes coalescing. Conspiring, to what ends?
You see. The very same principle appears to be at work here. Same pathological base that undergirds genuine racial or ethnic animosity. Fantasizing about the other’s enjoyment and being unable to distinguish between the persecutory Phantasm and the actual human being whose shape it appropriates.
Had a friend recommend forgetting. Forgetting is a dialectical exercise, first you have to acknowledge the thing living rent free in your head and acknowledge its origins... then you have to take the steps to stop feeding it. Letting the thought-form dissolve. Let it be put to rest. Reminded of the practice Orthodox Christian contemplatives call Nepsis.
Other approaches as well, acknowledging the presence of anima veiled in shadow.
But listen…
The podcasts I consume, are a reflection of me as a person. Being what I associate and consume. What does it say about me in particular? Reveal about me? That they should have Steve Sailer on the pod. Settling down. Perhaps some responses could be understood in this light. That a Sailer episode reflects poorly on the listener. Constituting a great betrayal of the love and energy and time I have dedicated over the years to you.
I’m not a racist.
Show me your likes on Twitter and I’ll tell you who you are. The most punitive and brutal god. The idea of the AI nu-god being this, utilizing that standard, is horrifying. Show me your likes on Twitter and I’ll tell you who you are, everything you are, and whether or not you qualify to live.
Shamed, I quietly remove the upvote I gave to the hysterical person and the downvote I gave to him.
Hysteria like a yawn is an empathic contagion.
Back to Anna it’s not because she’s ugly and it sucks that she might nurse this delusion. I actually think Anna is really pretty. Rather I think it’s because she’s a mom. She registers as a maternal figure. That’s one of the reasons I think people respond to her the way they do. As stated earlier. We are cruel to Anna in order to forgive our moms.
[To be continued: Wherein I say horrible things that should never be said to the people I claim to love. Will also interrogate Sailor Socialism]
submitted by MirkWorks to u/MirkWorks [link] [comments]


2024.05.14 11:06 greydorothy A brief discussion of violence in Fire Emblem

Intro

It’s not much of a stretch to say that violence is the primary form of interaction in video games. With a handful of exceptions, most video games involve guys whacking other guys, with varying degrees of brutality. Even chill games fall into this - Stardew Valley has sections with combat in them! Considering the pervasiveness of violence in video games, there has been a ton of amateur and academic commentary on the topic. However, while this is a well-established school of thought, I haven’t seen people try to apply this to Fire Emblem specifically.
So, let’s do that now! In this post, I’ll be exploring how violence in Fire Emblem is implemented - what limitations are placed on violence, how it warps wider game and narrative design, and what it implicitly says and does not say. I hope this post doesn’t come off as too early-2010s “makes you think”-y, but I do think there are multiple interesting things worth talking about here!
Despite the length of this post, "a brief discussion" is an appropriate title, as we won't be able to go into depth on everything. After all, video games are holistic works, so the attitude towards violence is relevant to every aspect of their design. However, I have managed to wrangle some of these threads into the following structure: first a discussion on the fundamental mode of interaction in Fire Emblem, then how stories are constructed with regards to violence, and ending with the aesthetics of violence and how they relate to characters. Also, as FE is a huge series, be aware that I am gonna be making some broad statements which may not apply to each individual plot point of every game. I actually planned to write 3 case studies around Thracia 776, Fates, and Three Houses (which have the most interesting attitudes to violence in the series IMO) which point out these deviations, but this post is way too long and full of tangents already. If people are interested, I’ll make a followup to this post which goes into them in more detail. Also also, because of the nature of this post, I’ll actually give a useful TL;DR for once:
TL;DR: Nintendo games must be fun mechanically, and they can’t be too uncomfortable narratively. If you try to provide a counterpoint by saying “oh this Kirby final boss is super dark it eats 100 morbillion galaxies”, you do not deserve rights. IntSys has to keep to this as a 2nd party publisher, but they also have to deal with the fact that their games are at least nominally about ‘war’ (or at least they put their toes into that particular thematic pool). This conflict between making a fun video game for children/teens and the wider framing of the narrative leads to interesting narrative and aesthetic tensions. also fun is cringe, misery is based

“Do you like hurting other people?” (or The Fundamental Mode of Interaction)

OK LISTEN I KNOW I LITERALLY JUST SAID THAT I DIDN’T WANT TO COME ACROSS AS A EARLY 2010s “VIOLENCE IN VIDYA BAD :O????” PERSON BUT I SWEAR I’M GOING SOMEWHERE WITH THIS
The best place to start when talking about violence in video games is to think about the primary form of interaction in said game. In the case of Fire Emblem, this is in the in-chapter gameplay. Sure, in objective terms the player moves arbitrary objects across a 2D grid which perform subtraction on arbitrary objects controlled by the computer, but this is always framed as controlling a squad of soldiers to engage in (typically lethal) combat with enemies (who are normally also soldiers). When you’re not doing this in-chapter gameplay, you are preparing for the next chapter of combat. This involves surveying the area of combat, preparing weapon loadouts, etc, however more recent entries also include light life-sim-esque elements. To summarize, Fire Emblem’s interactivity involves ordering violence as well as the preparations to order said violence.
For players, this strategic thinking is extremely fun and is the primary draw of the series! You have all these tier lists of who’s better at killing, discussion of the maps where you do the killing, complaints about the length of gameplay sections where you don’t do killing, etc. This is by design, as while I don’t know the core brand tenets of Nintendo, I imagine the Reggie quote “If it isn’t fun, why bother?” is carved into a solid gold statue of Mario in the office lobby. This then is enforced on all associated studios, including IntSys and so Fire Emblem. While I would disagree with that Reggie quote (especially the bit where he says “If it’s not a battle, where’s the fun?” which is a wild statement to make about an entire medium), this approach to making games is ultimately fine, and so IntSys tailored the strategic gameplay to be satisfying to your dopamine receptors. You could analyse what the normalisation of violence even in ‘just for fun’ games says about wider gaming culture, but I won’t get into that here. In any case, let’s dig into a few specifics of FE’s interactivity.
One thing that’s interesting with regard to strategy games is the detached perspective of the player. You order units and observe the resulting violence, but it’s not tactile, you don’t directly swing the sword or shoot the bow or cast the spell like with action games. This adds a layer of separation between the player and what fundamentally happens, at least within the framing that the game provides. It’s not like Call of Duty, where your relationship to the violence is very visceral, where you view everything down the barrel of a gun. OK, I probably shouldn’t use a series that I have very little personal experience with (I only listen to the supplementary lore material, so let’s talk about Sekiro: Shadows Die Twice. While you’re not directly in the driver’s seat, John Sekiro reacts to your every input with extreme responsiveness, so overcoming the game’s challenges i.e. stabbing people is incredibly visceral and satisfying. While this violence is fantastical in nature, there is sufficient blood and explicit sword-action to clearly say “oh yeah you are violently killing all of those bozos with a katana”. Coming back to FE, not only are you far more detached from the violence, it is presented in an extremely cartoony manner… but let’s not get ahead of ourselves here, we’ll get to the aesthetics later. Point is, Fire Emblem gives the viewpoint of a stoic commander, who Does What Needs To Be Done™, and not the viewpoint of an actual soldier who has to do the actual killing.
Now let’s view the player’s perspective on violence from a different angle. Fire Emblem intends for its combat to be relatively relaxed on the player side of things - the turn-based nature allows the player to calmly think through all of their moves, and you typically have perfect information on the enemies. The only exceptions to this are Fog of WaSame Turn Reinforcements, which are rare and typically unpopular amongst the fanbase. This leans into ‘combat as sport’, where (going back to the Reggie quote) you have a fun time picking apart a puzzle with the tools you have, and we all collectively enjoy this! This is a valid way of designing strategy games, and I like what IntSys has done. However, it’s not the only way of making these games - for example, in Total War you have to juggle all your battalions in real time whilst the enemy is bearing down on you, and the XCOM games always have Fog of War and limited information on the enemies, with you never knowing what kind of awful new monster is going to suddenly charge at you. Don’t get me wrong, neither of these follow ‘combat as war’, the principle that violence should properly mimic the stress, tension and unfairness of actual conflict. Hell, neither of them are particularly mature either - Total War is the strategy game equivalent of smashing action figures together, and XCOM emulates a pulp sci-fi alien invasion story. However, the additional pressures these games have make them hew slightly closer to actual conflict, putting you more in that mindset in a way that the clean fun Fire Emblem doesn’t really do. Again, I want to say FE’s approach to violence in in-map gameplay is fine, but when all three of these franchises have an explicit narrative framing of ‘warfare’, it does make Fire Emblem’s narrative a little more… stretched.
Finally, I want to briefly mention the maps. To steal from a brilliant Jacob Geller video, these are Worlds Designed For Violence. At least outside of the Kaga games, the maps you fight on are primarily designed around how the player interacts with them, i.e. fights on them. While I imagine the narrative designers and artists at IntSys are involved throughout the map design process, the gameplay flow probably takes precedence most of the time. Maps are not designed to resemble realistic places that you have to fight through, they are instead designed primarily to provide fun gameplay experiences before being dressed up by the artists to look realistic/fit the specific story beat. This is a more consistently entertaining approach to map design - heaven knows we have a lot of Kaga castle assault maps which are as fun as actually assaulting an entrenched position IRL - but this lack of friction could potentially take the bite out of the intended vibe, neuter any commentary on violence throughout the story.
You may have noticed that we’ve only talked about the “in-map” gameplay for now, when there’s an entire second half of these games, i.e. all the gameplay between the maps. Don’t worry, we’ll get to all of that, but this may fit better in:

Something something “ludonarrative” something something (or Narrative Implications)

(To clarify, here I’m going to talk about the wider plots and narrative structure as opposed to characterisation, as that fits more into the aesthetics of the series)
It’s not bold to say that the narratives of games have to warp around the core gameplay structure. Especially in AAA video game production, the narrative designers usually have to take a back seat to the systems and level designers, at least outside of the initial rough outline they provide in the original game pitch. In this case, the job of the writer is to form vaguely coherent connective tissue between individual levels, setpieces and expensive pre-rendered cutscenes. This must be a very difficult job, and is probably the reason why most video game stories are the way they are. I am not privy to IntSys internal meetings, but I imagine they abide by this paradigm, trying to give a reason for why you fight 20 battles which roughly align with plot beats that were decided years ago.
Put another way, the writers of Fire Emblem must contrive a reason why the characters fight a vast number of violent battles in a strategic manner. This has a pretty easy solution - war! We have found something it’s good for, as whenever the gameplay designers decide that an extra map is required, the writers can just insert “oh no there’s a blockade of enemy soldiers in the way, guess you gotta kill them all”. This is the case for almost all the games and is a fair enough narrative choice, as it’s frankly one of the few scenarios where you could reasonably contrive so many battles, but it’s worth examining this in a bit more detail.
Even in the framing of warfare, there are still a lot of skirmishes, which sometimes the narrative or tone fails to support - or at least, their presence means that violence isn’t taken that seriously. Let’s take an example from early in Awakening: Emmeryn sends the Shepherds to negotiate an alliance with Regna Ferox. On the way, they are ambushed by Risen on the Northroad (1), have to fight the border guards who think Chrom is a bandit I think??? (2), and then after arriving they need to take part in Regna Ferox’s ritual combat to secure their alliance (3). These beats aren’t necessarily bad, and I actually think Awakening uses these opportunities quite well: the Risen are established as a constant threat to the world (except not really in the main story but that’s a whole other thing), “Marth'' gets more development, we set up Regna Ferox as fighty people who like to fight, and while the middle encounter is very tenuous it does set up a funny joke in Cynthia’s paralogue. However, I want to communicate that if the map/encounter designers need X maps between plot points A and B - in this case, needing low-stakes trials in the tutorial period - then there’s gonna be a fair bit of narrative filler. That is to say, there must be multiple combat encounters that kinda just happen, which makes violence a lot more casual in the narrative. See also the myriad examples of “oh shit random bandits attack!”, used to have a lower stakes map, with bandits appearing and vanishing as needed. This works fine enough in the context of ‘combat as sport’, allowing your favourite scrunglo to build up a triple-digit body count, but this casual attitude circumvents potentially interesting ideas with regards violence. Taking the example further, banditry and its causes are never seriously explored, as bandits are just treated as a filler enemy (except in Based As Hell Thracia 776).
Another narrative consequence of needing so many fights is that… you need to fight. That is to say, any anti-war sentiment or appeal to diplomacy in the series is fundamentally undercut by a) strategic combat being a core appeal of the series and b) narrative beats needing to be structured around fighting enemies. It’s a struggle to have moments of diplomacy and reconciliation when you had a fight within 3 minutes of said moment, lest some people start screaming that things are getting boring. This also makes any appeals to pacifism kinda moot. Xander’s quote about “war bad” in Conquest is utter bullshit, as a huge part of the marketing around that route focuses on the coolness of the tactical combat and its challenge. Eirika and Ephraim can never be equal, because Ephraim’s “fighting is fucken awesome” is encouraged by the gameplay, and Eirika can NEVER save 11037 because we need a final boss and no-one else fits the bill.
Speaking of, in video games it’s best practice to have a big bad guy you fight at the end of the story, the toughest mechanical challenge coinciding with the narrative climax. In Fire Emblem, you have one grand final battle which decides the fate of the war and/or world, before cutting to a brief wrap-up and then credits. This is an attempt to make these games satisfying, which is fine, but this is at odds with an anti-war message (which FE often gestures towards) - that is, actual wars tend to be deeply unsatisfying in a narrative sense! Oftentimes, after a decisive battle, things just kinda keep going for a little while afterwards with casualties continuing to pile up until peace terms are agreed. In the few cases where there is a final battle, it’s more of a formality as the decisive moment occurred months ago. See World War 1 and… World War 2 for examples of each, not to mention a whole host of war-related books and films. The problem with doing this in a video game is that it would require having multiple one-sided fights past the most climatic fight, which would be unfun, and we return to that fucking Reggie quote again. While video games can effectively explore this anti-war narrative space - This War of Mine is a fantastic example - it just doesn’t gel with the fun games that IntSys wants to make. I bring this up in the context of FE because Fire Emblem has such an aesthetic focus on warfare compared to other video games, so it sticks out even further. Even in FE6/FE9 where the war is effectively over in the final few maps, the enemies still remain extremely challenging, because if they didn’t things would be boring.
A few minor things that didn’t fit in above before we wrap up this section. First of all, in making an action packed story, Fire Emblem neglects an important aspect of army life in warfare - the “hurrying up and waiting”. In the majority of cases, the breaks between fights is under 10 minutes, it’s just glossed over. Fire Emblem Three Houses is the exception to this, but there it’s more framed as school life. Some people may say “what’s the point in having large amounts of timewasting where nothing happens in my game about war” and to that I would say fuck you, I want to play Jarhead Emblem. Next, Fire Emblem involves fighting people AND monsters, but these targets are typically given equal narrative weight, outside of maybe a funny line of dialogue about someone being afraid of monsters. In 99% of cases, enemy soldiers you fight have no more humanity than literal monsters. The death of any of your beloved soldiers is a tragedy with big sad death quotes, the death of those poor fuckers is quite literally a statistic which is proudly used to rank how well your guys have done at the end of the game. Finally, the limited scope of the violence the series can show limits the potential impact of scenes. In some cases, this is good as the implication is enough, e.g. the ‘Monica’ scene in Sacred Stones is wonderfully grim and would be weakened by anything explicit. However, a number of other scenes are neutered by the limitations on violence. This fundamentally relates to the aesthetics of the series:

insert prozd tweet/skit here (or Aesthetics, Tone, and Characters)

I’ve been talking a lot about ‘the violence committed’, and this might have seemed a bit weird to you. It’s a true statement, but because the violence is mostly cartoony and abstracted - bad guys disappear into nothingness, there’s no blood, etc - it’s hard to think of it in that way. It’s basically impossible to place Fire Emblem in the same artistic sphere as, say, All Quiet on the Western Front. This aesthetic sense was partially tech-limited in the early NES and SNES games, which was grandfathered into the more graphically complex titles, but it’s also related to how the aesthetics unavoidably warp the tone of the work. IntSys needs their games to be relatively lighthearted and unconcerned with the consequences of its violence, as one of the core appeals of these games is the charming cast of characters. As you would expect, it would be a lot harder to appreciate your goofy blorbos and their lighthearted chats about nothing if you could see the brutal consequences of their triple digit body counts. If violence was more realistic, there would be a lot less “ooh I like training and/or this one hyperspecific food” or “I like peace, but I guess violence may be possibly needed sometimes” and there would have to be a lot more trauma and dourness. There are also age rating concerns, as you can’t exactly sell Come And See Emblem to pre-teens. And once more, to clarify: Fire Emblem as it exists now is fine! I like the lighthearted tone of this series, and I like the characters that reside within it. However, a few problems do arise from IntSys’s approach to violence, as occasionally they brush up against darker ideas but (due to similar reasons to the above) they can never commit to them, which neuters their potential impact. This is especially troublesome with regards to characterisation, as the little dudes are a core appeal, so if something is off that could cause problems. In a sense, at points we have severe aesthetic tension.
A fairly useful case study to see how this affects characterisation is with Mozu in Fire Emblem Fates. Mozu is a charming character, a genial country bumpkin with a bit of an edge at times, who has fond memories of her hometown. This lines up with the lighthearted tone of her recruitment paralogue, where (checks notes) her entire village gets massacred by inhuman monsters, with her mother literally being murdered right in front of her, and she joins up with Corrin’s party because there is literally nothing left of her old life. I understand that people who experience extreme trauma do still manage to live meaningful lives, and that IntSys wouldn’t want to have a character who is a barely functional traumatised mess for 90% of the campaign. However, this doesn’t explain the sheer dissonance between the relatively normal and well-adjusted Mozu who quietly remembers her lost loved ones, and the fact that her village got My Lai’d a handful of weeks ago in the game’s timeline. IMO this would work a lot better if there were a few survivors (instead of literally everyone else dying), with Mozu actively choosing to leave her old life to help others instead of being forced to leave by circumstance. This reduction in scope would mitigate the dissonance between the character and what actually happens to her. This is by far the most extreme example in the series, however I’m sure you can think of others. My issue here is not with having ‘normal’ characters, or with them suffering tragedies, my issue is the dissonance between the two when viewing the scope of said tragedies. This is just one way the series wants to get into darker territory, then swiftly backing off instead of delving into the consequences.
This aesthetic restriction also affects the potential impact of dramatic scenes in the main story, limiting what the focus of these scenes can actually be. This little bit will involve heavy spoilers for Genealogy of the Holy War and Spec Ops: The Line (I KNOW THESE GAMES ARE VERY DIFFERENT WITH VERY DIFFERENT INTENDED DEMOGRAPHICS IN VERY DIFFERENT CULTURAL CONTEXTS, SHUT UP). Both have a very important narrative moment around their midpoints, involving fire magic/white phosphorus respectively. In each game, the deaths that occur are utterly horrific when you think about them. In FE4 the focus is on the drama of the plot twist and effects on the characters, with the actual effects of the violence being left to implication. We don’t know if this was the original intent of Kaga and the team, or if this was enforced by various tech- and publisher-related restrictions, but in either case we do not see anything explicit. In any case, in Spec Ops: The Line, the horror and graphic nature of the violence is completely inescapable, and therefore forms the core of the turning point of the story. The specifics of the violence itself are crucial - the game does not work if you don’t see the consequences of the white phosphorus - and it leads beautifully to the complete descent of its endgame. You may be saying “of course you couldn’t show that violence in FE, it’s a kids game” which is true, and in any case the scene in Genealogy is very good, even without showing the violence. I imagine if we get a remake in the year 202X we wouldn’t see anything explicit anyway, partially due to the publisher but also because the scene doesn’t necessarily need it. The point I am trying to make is that the aesthetics form a limitation on what Fire Emblem can explore, narrative space that the series fundamentally cannot reach.
One more thing, and this isn’t really about the games themselves but the impressions leading into them, and how the aesthetics can affect that. Do you guys remember when the intro cutscene of Three Houses was released a few weeks before release? I do, and I also remember the collective shock of the community when seeing the early previews. It was so drastically different to everything that had come before, and consequently was really intriguing - you can see a lot of speculation in the above comments. To clarify, I don’t want to pretend that 3H is some kind of super mature ultra gritty war story, or that blood = good game, but that beginning cutscene gave one hell of a first impression. Even though the game isn’t that much darker than any other FE game, the sheer unexpectedness put people off-kilter in a kinda awesome way. Does the game actually deliver? YMMV, but I think this (and some of the later cutscenes, such as the mid-game Dimitri one) work quite well. Sometimes, a little injection of harsher violence can go a long way.

Conclusion

Frankly I don’t really have a conclusion, sorry. As you can see, there are so many disparate strands, I can’t possibly make one grand thesis statement. Maybe the inherent contradictions of having warfare in a family friendly video game weakens the potential end result? I guess, but I don’t want to imply that what we have now is bad, as it is pretty good tbh. So, uhh…

OK, if I had to say something, it’s more about the process of making this. Having to try and think about how violence intersects with a video game you like takes you in a number of different directions. Ultimately, this process was really fulfilling for me, and I would recommend that you do the same (for FE or anything else)! Trying to analyse something you enjoy from a perspective not usually applied is pretty neat. If you guys have any thoughts (on the points above or your own), I’d be very interested to hear them!
Also, if people are interested, I’ll try to make a few case studies. I would focus on Thracia 776, Fates, and Three Houses, as (when thinking on this topic) I found that these games were consistently the most intriguing, with the most interesting relationships to violence. This would probably take a while though, as I am gonna be very busy in June, and I probably won’t have time this month either.
submitted by greydorothy to fireemblem [link] [comments]


2024.05.14 10:21 Affectionate-Pop7705 difference between balantis and herpes

so i have had this happen a few times, i hate the thought of having herpes but keep getting what it seems to be balantis ( i hope) but im not 100% sure
i have this (not often) recurring redness and little white spots not visible to the eye only through camera but they can get brushed off , easy for the most part. and it seems to only come up when i have sex and sleep through the night and don’t shower till later the next day
but i’ve a had blood work done at the hospital and pee test and never got told anything so. but it really isn’t appealing to the eye and kinda concerning as it’s really hard to tell if it’s balantis or herpes. as herpes have clusters in a specific spot and mine are on both sides of the penis. any advice is appreciated cuz i am losing my mind
https://ibb.co/6yP1sc6
https://ibb.co/tYTg6RX
submitted by Affectionate-Pop7705 to STD [link] [comments]


2024.05.14 08:32 sharpeguy I cleared the underworld w 32 Fear, here's how

Preamble

This is going to be a bit of a lengthy post so bear with me. I am going to get into boons, arcana cards, vows, and weapon/equipment choice in this post and how I eventually was able to clear the underworld at 32 fear. All of this is in context of the build I am going for and the weapon I am using. Different vows, cards, etc. may be better for different weapons and playstyles. This is not a definitive guide and I have only beaten it once so far and by sticking to one weapon during my attempts. I enjoy writing about stuff like this and hope that this can possibly help y'all.
I finished the surface on my 23rd run and then the underworld on the next for reference. I just now cleared the underworld at 32 fear on my 143rd run. Of those between were me completing testaments, trying out weapons/aspects, and chaos trials. I attempted 32 fear a total of 36 times before I finally got it. Total in game time according to steam is 74 hours lol (I had a four day weekend and my gf is out of town so this is pretty much all I did).
Proof of run

Weapon/Aspect: Momus Staff

Firstly you want to get enough resources to unlock and fully upgrade the aspect, I think 10 total nightmare? Giving your special +30 power. I wouldn't bother 32 fear until you can get it all the way up.
For a few runs while I was using the skull with Melinoe/Persephone aspect, as I was trying to complete the 20 fear testament simultaneously. Stopped since I decided I wasn't really comfortable with the skull and switched to Melinoe's staff. Did that for a while and then saw this video and decided to give the Momus staff a shot, where i then won in 7 runs after switching. It also probably helped that I changed around some vows around this time, more on that later.
Watch the video for a breakdown but essentially you want Poseidon special + legendary boon, and ideally the double moonshot hammer that gives your special 2 more projectiles that seek. He switches his binds for left and right click but I did not, up to you.
Took a minute to get used to but essentially I just spammed speciall the entire time in fights, kiting enemies when necessary. I used my cast defensively to root enemies and create space mostly until I got a 3 specific boons, more later. Did not really use omegas at all, as I turned off the magick regen card and turned on the vow that removes your magick at the start of each encounter. If I did gain some magick, I would only use it for the omega special to regain some health when it was safe in fights (5 healing if you are near it when it explodes).

Arcana Cards

This is what I used but some may find other ones more to their liking. I will explain my choices below. Be sure to upgrade these to their max potential. The descriptions that I give are referencing their maxed out bonus. I almost exclusively used my charon cards (obol points) to order 8 moon dust in the camp to upgrade faster. Also having 30 grasp is required so be sure to get that maxed out too. Just playing the game should get you there. Gathering bones and completing minor prophecies are helpful in getting more moondust and nightmare faster to upgrade your cards and aspects. I have starred the one's that I think are almost absolutely necessary.
Arcana card choices
I. The Sorceress: Not using omega moves with this build for the most part, mainly chosen to just fill out the top row to awaken the divinity card.
II. The Wayward Son: +2 health (with 50% healing reduction from a vow) is definitely helpful, some much needed passive healing.
* III. The Huntress: +50% attack and special damage when you have less than 100 magick is probably a must have. Especially in my vows set up where I pretty much never have any magick.
IV. Death: Also to just fill out the row for divinity, not really using omega moves.
* V. The Messenger: +10% dodge chance is a lifesaver.
VII. The Titan: More health (and magick) is helpful for the early game before you get any centaur hearts.
* X. The Lovers: 0 damage from bosses for 3 hits is absolutely nuts, this was a whole keepsake in the last game. Attacks that miss you from dodge or daze from Apollo don't count towards a hit as well.
XI. The Swift Runner: Just generally helpful for kiting and running around, especially with increased enemy movement from a vow.
* XII. Eternity: 3 death defiances are absolutely essential probably in any playthrough unless you are a god at not getting hit ever.
* XVIII. Origination: Enemies with 2 curses take +50% damage is fantastic and helps to absolutely shred through them
* XXII. The Champions: 3 chances to reroll boon choices among other things is pretty much a must for run consistency. I would mainly use it on my first Poseidon boon to get the special. Would also use again to try and get slip or blast damage one or legendary from him, also on Hestia to get her cast or the one that allows you to aim the cast (both possible prerequisites for their duo boon, more later).
XXIII. The Artificer: I slept on this one big time at first until I saw someone using it in a 32 heat run on youtube. Change a minor reward into a major one 3 times is fantastic and really helps in the early game. I would use all 3 in the first region for a chance to get a pom, heart, gold, boon, or hammer. I would almost put this one as a must but you do you.
XXIV. Divinity: 20% extra chance to get an epic boon. Activated by the full top row, its just nice to have to possibly get some more benefits out of boons.
Alternatives: Like I mentioned before I only activate I and IV mainly to activate divinity. You could lose them and go for IX Night (automatic charging for your hex) or XVI The Fates (+3 rolls to change location rewards). I feel like hexes are not all that impactiful personally (except for a couple). Also changing location rewards is a toss up, meh. You could also lose XI extra sprint speed to to open up 5 grasp and go for XV Stength (take and deal more damage at low hp), XVII The Boatman (get more gold at the start of the run), or XIX Excellence (higher % for rare boons offered), which all have valid arguments. In hindsight I think giving up those 3 for Stregnth or Excellence might be worth it, might try in future runs.

Oath of the Unseen Vows

Throughout my runs I experimented a lot with the various choices and found that the ones I chose are best for how I play. It is really up to you, this is just how I did it. I mostly messed around with damage taken, enemy spawns, and health, the rest pretty much stayed constant. I originally was using the 9 minute time limit per region for a majority of my runs until I switched aspects (and the 7 minute several times). I eventually decided that I was playing too aggresively to beat the clock and would lose most of, if not all my death defiances by Tartarus/Chronos, or earlier. I did still have decent amount of time to beat Chronos if I got there with the time limit, just the health and death defiance loss was too much. Here is what I went with and explanations for each, I starred the ones I think should be kept on and are relatively easy to deal with.
Vows Used
Vow of Blood (+3): Just don't get hit duh. No but seriously +60% damage to you hurts, a lot. I really wish I did not have to use this, but the alternatives I think are worse. As you play more you'll get better and learn attack patterns and how to kite effectively.
Vow of Dominance (+3): Enemies now have +30% health which is rough, but with no time limit, just take your time in killing enemies off safely.
Vow of Rebuke (+2): Enemies have 2 barriers before they can take damage, not too bad. Makes clearing enemies a bit harder, but with the poseidon boon, you apply two instances of damage with each hit. So only one special shot with the boon will clear the barrier, also the wave the shoots out of them helps to clear barriers of the other enemies.
Vow of Fury (+3): Enemies are 20% faster (and their projectiles too?! I'm pretty sure this is the case, I haven't played without it in a while so I'm not exactly sure). This one took some getting used to, not much I can say except just keep trying. Another +3 makes them 40% faster which I do not recommend. The screaming shades, wolves and their heads, thorny spinny guys in Oceanus, rats, and Chronos are all insane with 40% extra speed.
Vow of Suffering (+2): +100% for the first hit you take in each encounter. Same as Vow of Blood, its rough, wish I could go without it as well.
Vow of Commotion (+3): 60% more foes in encounters (does not affect the boss summons). Had this one a tier or two lower, or not at all, when I was experimenting with the time limit. The AOE from Poseidon definely helps here, just take your time to clear out enemies. It can get pretty bad in tartarus with the bags and skulls everywhere though so just be careful.
Vow of Haunting (+2): Enemies have 50% of spawning a revenant when killed which if left alone long enough will respawn them. These are annoying as hell but not terrible once you get used to it. On death a flaming green skull thing launches out of them and travels a bit of a distance, just run ovecollect them and they are negated, don't need to damage or whatever. Can sometimes be hard to spot if behind a wall or obstacle. Overall not that bad, its not the end of the world if you let them respawn. Definitely though go for the ones that would respawn an enemy that are hard/annoying to deal with ASAP e.g. rat spawning satyrs, wolves, any projectile shooting enemy. Sometimes I feel like rats almost always spawn a revenant which is annoying. I honestly think they should also rework this so that if an enemy respawns it can't have another revenant spawn.
* Vow of Wandering (+3): 25% chance for enemies to be from the next region. Really not that bad at all, just have to deal with some more annoying enemies with larger health pools.
Vow of Scars (+2): Healing is only 50% effective is not that bad. You only get +2 healing passively from the card now and a lot less from fountains and such, goes hand in hand with blood and suffering, you'll get better at not getting hit.
* Vow of Destitution (+2): Charon's shop (and wells) are 80% more expensive. You'll miss out some boons, healing, poms, hearts, etc. but its not awful, you will still gain a good amount of gold to usually buy a boon or something at the end of each region except Oceanus I found. Also with Poseidon in your god pool, he has some boons that can help with getting more gold like minor find doubling up, increased value of minor finds, and sunken treasure.
* Vow of Panic (+1): No more magick at the start of each encounter. In this build you don't really need it anyways so this is a freebie point of fear pretty much. Also if you decide to have the card that regens magick on it pretty much negates it after a little while.
** Vow of Forsaking (+2): This one might actually be beneficial. The two boon options you don't pick will not longer show up in your run. This is why I have the boon rerolls on, so I can guarantee to get Poseidon special on my first boon. Otherwise this helps to increase your chances of getting legendary or duo boons (if you have the prerequisites) since the boon choice pool is lowered after each pick. It is unfortunate though if both prereqs for poseidons legendary are in the given choices and you are out of rolls though.
* Vow of Arrogance (+4): Prime 10 magick for each level of rarity above common that you pick. Again, not using magick hardly in this build so doesn't really matter. Also in lower fear runs I have used this, it does not really matter all that much even when you are using omega moves.
Unused:

Boons/Hammers/Keepsakes/Familiar

Poseidon: Equip his keepsake at start, reroll for wave flourish (special) if needed and rarify. Afterwards look for slippery slope then crashing wave ideally. This primes you to get his legendary which gives +150% damage from splash effects to bosses. Other great ones are double up which is nuts that it can possibly double your hearts, gold, and poms you pick up. Ocean's bounty is nice to increase gold. Water fitness is pretty good if you can get 4 water elements to give you +100 health. Flood control is also nice for damage reduction.
Hestia: Equip her keepsake after Erebus if you did not already get her in your god pool (you get up to 4 gods like in Hades I). Ideally you want her both cast and glowing coal, which lets you aim your cast. Either of which in combination with slippery slope gets you access to Poseidon/Hestia duo boon scalding vapor whcih does insane damage over time. I'm not sure if you should prioritize glowing coal over her cast honestly, both have their upsides alone, but you do want both hopefully. With glowing coal so you can aim your cast since you will be fighting from a distance mostly (not always but in how I played this build I did for the most part), which can activate the steam cloud on foes with slip. Hestia cast is less safe and you need to be closer to enemies to get the steam cloud to activate, but it does more damage, continously applying steam on the enemy. Other boons like soot sprint are nice, almost like Athena's dash in the first game. Slow cooker infusion is alright but you may not get many fire elements to increase your base damage power. Flammable coating is great and helps to melt through armored enemies. Burnt offering is pretty nice to increase you health (and magick) pool if you happen to get offered to sacrifice a useless boon.
Other helpful god boons: Pretty much anything that can help apply another curse to enemies. Demeter and Aphrodite are probably the best since theirs are easy to apply without much effort like frigid sprint, gale force, glamour gain, and passion dash. The other gods require secondary boons to get a curse or your attack/special needs to give the curse, you won't really ever be using your attack and your special is reserved for Poseidon.
Hammers: Correct me if I'm wrong, but I feel like I remember in Hades I if you chose a specific hammer you would be locked out of other hammer choices that affect the benefitting move. If the same applies to this game avoid picking a hammer that affects your special for your first hammer if it is not double moonshot, and hope for it on your second hammer. The DPS from Momus staff is still great with spamming special without it (I won my run without it). You could also go ahead and pick up rapid moonfire or shimmering moonshot on your first one because they are pretty powerful too, and I also may be wrong about the hammer exclusion thing.
Keepsakes: So of course Poseidon first, always. Hestia second if you don't get her in your god pool Erebus. Up to you and what you like for Oceanus, maybe choose Demeter or Aphrodite. If I got Hestia I would generally use any one of the following:
Once in the mourning fields I would typically go with the Lion Fang, or possibly one of the above maybe. Lastly in Tartarus I would either use Knuckle Bones (if I felt comfortable with my health and death defiances), Luckier Tooth, or Evil Eye (if Chronos killed me last).
Sidenote: Is Echo bugged? Or is my game just messed up? I was never given the chance to give her a gift so I've never gotten her keepsake :(
Familiar Toula: Sorry Frinos, but Toula is just superior. She gives you an extra death defiance which when upgraded fully gives you 40 health on death. Also upgrading her attack lets her attack more times before she takes a little catnap (cute). She does 99 damage with each strike which is not insignificant. You don't need to go out of your way to sprint over her whenever she is resting to activate her, if she happens to be where you are running it is just some nice extra little bit of DPS. She has actually killed a few bosses for me in my runs lol.

The Winning Run

So all of this information is from finally beating 32 fear. I followed this strategy in my head for the most part. I ended up not getting double moonshot, but did get rapid moonfire. Poseidon offered me both prereqs for his legendary in the same choice without any rerolls left unfortunately, chose slip of course. I did get the duo boon and both of Hestia's cast boons which was nuts. Also I got rare crop right after I got Poseidon's special so it became heroic by the end. I also got offered to sacrifice rare crop after it became heroic by hestia to get more health, and I was then offered it again at epic rarity which increased 3 other of my boons which happened to hit Hestia's cast boons. I did not get any other way to apply another curse other than slip unfortunately as well. Started Tartarus with 2 or 3 death defiances + luckier tooth and beat Chronos on my last life. Overall though, not a perfect run but it still worked. Would have been even more nuts if I got the right hammer, legendary, and another curse effect

TL;DR

Momus Staff good. More special projectiles hammer + Poseidon special + legendary + Poseidon/Hestia duo = nuts DPS. Arcana cards important, vows are tough.
submitted by sharpeguy to HadesTheGame [link] [comments]


2024.05.14 08:31 AgileSissy /

Slutty Sister Has Her Brother Locked For Life (non-con, forced chastity, bondage, punishment)
Part 1
The keyholder nurse gave me instructions and explained everything after it was all over. My family had told me that I was a sex pervert and I was "being dealt with". I knew I was in trouble, but I was a young man, only 18 and I didn't understand what was going on. No one had told me anything after the hearing.
Mom drove me to an odd building, led me to a secure room and left. A young nurse told me to undress. I was totally naked. An older woman in scrubs and a man entered. They strapped my arms and legs down to a cold steel table. The nurse offered the woman a syringe, but she declined and said "No, I want this creep to feel it".
It all started a month ago. I lived with my mom and sister, dad was gone. My sister was 19, with a tight body and medium sized, perky tits. Mom was thick, curvy, with giant tits. Both recently got their naval's pierced with matching studs. Neither had boyfriends, but they were very promiscuous. We lived in a mobile home with thin walls, so I could hear them getting fucked often.
I made some mistakes. First, my sister caught me peeping on her in the shower and told mom. Then, two of her "friends" came over for sex. They took turns on her. She got very loud. After they left, I went in her room. She covered herself, but I saw her pussy and stomach first. There were small puddles of cum around her pantyline, and some more of it leaking out of her. I told her I was still a virgin and asked if I could "go next" on her. She yelled "get out" and told mom when she got home from work.
The third incident was more serious they said. Mom would sometimes drink and pass out. I'd never felt tits before and hers were so enticing. She had some drinks and went to bed. I snuck in. She was asleep, uncovered, wearing a gown. I grabbed her heaving boobs. Then I took one of my hands off her chest and pulled the gown above her waist, exposing her. I slid my hand between her legs and rubbed her pussy. She woke up and caught me. She was pissed. The next day my sister told me they had turned me in and there would be a hearing.
So I knew why I was on the metal table, but I didn't know what was next. I couldn't see, there was a drape at my waist. It started with gloves and cold metal on my genitals, then clamping, pinching, pulling, and eventually a sharp puncturing pain near my balls. I begged them to stop, but they did it 2 more times, once on my cock. Finally a metal device was brought out. I could feel it being slid on, clamped down, tightened, then locked. "All done" they said and left. The young nurse stayed behind.
She removed the drape and released the straps. I inspected the "device". My cock and balls had been fed through a steel ring that tightly encircled them at the base. It was secured to a piercing just above my taint and another at the top. My penis was locked in a tight steel "cage" with a hole at the end for pissing. The head had been pierced and a metal bar went through me as extra security. It wasn't going anywhere. The whole thing was super tight.
"What is this?" I asked.
She explained. "It's your chastity device. Your genitals have been locked up. At the hearing, your mother and sister requested that you be put in chastity. The safety council asked them how long they thought would be appropriate and both wanted you locked forever. Since the incidents involved incest, the council agreed. Your penis is locked for life. I'm your keyholder nurse. I will help with adjustments, cleanings, draining your balls, and anything else needed for chastity".
"When do I get to take off?" I said.
She answered, "You're locked forever. So you wont get to take it off. They have to keep you locked so your sister is safe and to punish you for what you did to your mom. You wont be able to have sex or force anyone. Since you can't masturbate, your balls might swell, so you will see me every other month to drain them, do a deep cleaning, and tighten your cage, if necessary.
--------------------------------XXX--------------------------------

Part 2

The room was cold. My keyholder nurse was a cute twenty-something. A name tag with "Beverly" was pinned above her perky boobs. Her scrub top was tight around her chest. I could see the shape of her breasts and her hard nipples pressing againt the fabric. I stared and my cage got tighter. She noticed and grinned slightly.
I got back to business, "Can I appeal or get parole or something? What happens next?"
She answered, "Sorry, no appeals for chastity. There is parole, but not for incest cases. What you did is considered extremely disgusting, so they deemed you a "most extreme pervert". Incest offenders get more severe penalties and no parole. I'm not supposed to be judgemental, but you're my first incest case and it sounded really awful at your hearing. It's hard to believe creeps as bad as you even exist, who rubs their own mom's pussy? This case is really bad, so I'm gonna go harder on you than my other guys. I hope it was worth it. So here's what's next...your mother and sister are entitled to a final inspection of your genitals, then you'll go directly to prison to be processed and locked up in the chastity unit."
I was confused and responded with frustration, "I can't believe this is happening to me. I just got too horny seeing the girls dressed like sluts and listening to them getting fucked all the time. After seeing my sisters cum-filled pussy, I lost control and slipped up. If she just gave me sloppy seconds, I wouldn't have done all that to mom....What do you mean prison?!?!"
She responded, bursting with excitement, "Dont worry, you'll learn your lesson! OH! I see they didn't tell you about prison yet, since you were a rush case. Chastity is just an add-on to your prison sentence as an extra penalty and to keep everyone safe. Let me look at your file to see how much time you'll serve."
Looking at her tablet, she smiled big and replied, "I've never gotten to do this before! Most guys hear about their sentence before they get to me...Ok, so they actually got you taken care of pretty good here. It got split up into multiple counts, so fortunately, they were able to put you away for a long time."
She continued, "Your sister had you convicted on two charges, one for the shower incident and one for the bedroom incident. You got two more for mom, one for groping her tits and another for going between her legs. I'll read them off...
Count 1, Incestual peeping, sentence: 1 year special confinement
Count 2, Incestual peeping with propositioning, sentence: 1.5 years special confinement
Count 3, 2nd Degree Incestual Sexual Battery, 2 years special confinement
Ok and here's the big one! For touching mom's pussy...
Count 4, 1st Dregee Incestual Sexual Battery, 4.5 years RIGOROUS confinement in the SCU-I, (Special Chastity Unit, Incest wing), with intensive perversion correction."
So you'll do nine years total, with the first four-and-a-half in the incest wing."
I was completely shocked, "Nine years!? Are you serious? What's special confinement? Am I going to regular prison or what?
Beverely explained, "Special confinement means you'll be put in the chastity unit. It's a separate level for inmates that have their genitals locked, like rapists and other perverts. It's a little different. The cells are super small, you don't get any privileges like TV, and you stay locked in your cell for 23 hours a day. But don't worry. Most of my guys are in the chastity unit. They all want out really bad, but they're fine. Some eventually leave for regular population if their sentence allows, but you'll actually just be finishing up in the main chasity unit after you're done with rigororous confinement for the first four-and-a-half. You'll start off in the incest wing".
"What is all that? I asked
Beverly explained further, "It's a big deal. That's why I got so excited when I read your sentence on count 4. It wasn't just the amount of time you got, but what'll be happening to you that makes it a heavy one. I've heard it's very extreme. Since you're my first incest case, I'm not as familiar with it, but I've heard you're basically caged up 24/7 and pretty much treated like an animal. I'm not sure if you even get a toilet or a bed. You only leave your cage once every two weeks for perversion correction, which I might get to assist with, and you'll get another device I've heard about, called the "silver bullet". I think it's an anal device? You'll learn more about that when you get there. Oh! Looks like it's time to get you ready for inspection."
The door opened as she left and two female guards entered. One had a tazer. They led me to another table. This one had wheels. I sat on the edge. One grabbed my ankles and another tried to push me on my back. I resisted, trying to spin off the table. I was immediately tazed, then sedated, imobilizing me. "This will be easier for if you just comply" she said. I was on my back again. My ankles were lifted toward my head, folding my legs over me. Thick zip ties were placed around my ankles and calfs. My hands and forearms were looped through both, then "zzzzzzzztttt", it was all cinched down tight, securing my arms to my legs. A bar was secured between my knees, keeping me exposed. Beverly came back in. One of the guards said "He's all yours hon" as they left.
"Let's get you cleaned up" Beverly said. "Your mom and sister are on their way and they're excited to see your private parts all locked up for good.
She put gloves on, then approached the table, placing one hand over my nose. I opened my mouth and she shoved a gag in and secured it around my head. "This is just a temporary gag. Your sister didn't want you talking during inspection. I believe you'll get more securely gagged and muzzled when you get to processing. I've heard the guys don't get solid food in the incest wing, you get fed a liquid diet, like that soylent stuff, that you'll take through a drinking tube in your gag. It's really amazing how good they have you incest perverts locked up over there. I can't wait to see you like that.
She started the cleaning by soaping and lathering around my crotch, exposed parts were shaved. She walked away, coming back with a tube and a bag full of fluid that she hung from a pole. The label read "Enema". Beverly explained, "Gotta clean you inside and out. First I'll get you lubed up". She grabbed a metal syring, inserted the tip in my ass, and injected me with lube. At the end of enema tube, there was a detachable nozzle with two inflatable bulbs. One was forced in my ass and both were inflated, locking it in place. I could see the tube going from the bag to inside me. I felt like I was being treated like an animal already. She turned a valve, the fluid began flowing and filled me up. She set a timer for 35 minutes, and sat on her stool, reading cosmo. After an agonizing wait, she removed the nozzle plug, allowing me to release. Finally, thank goodness. I was soaped up again and rinsed. She cleaned up the enema nozzle plug, added more lube, and shoved it back1 inside me. "Putting this back in so we dont have any potential leaks" she said, as she inflated it. She disconnected the outside end of the inflatable nozzle where it attached to the longer enema tube, clamped it off, and let go of it. I felt it bounce around as it settled. "You're all set" she exclaimed.
I was wheeled on the cart-like table through a long, busy hallway to a different room for inspection. I could feel the protruding nozzle plug in my ass flop around as the cart moved. The other employees stared as I went by, a few smiled with satisfaction. How humiliating I thought. I heard murmuring. "Bitchtied pervert getting what he deserves!" one girl said angrily.
Finally in the inspection room, I waited. The door opened, Beverly entered with two blondes behind her, my mom and my sister. The two gorgeous sluts were dressed similar. My mom was wearing tight, denim, high waisted shorts that displayed her ass and curvy hips, they were pulled-up high in a way that you could see the denim tight against her twat. My sister came dressed in super short spandex yoga shorts, tight ones that lifted her already firm butt into perfection. Both wore crop tops with their stomachs and matching naval piercings exposed. Images of my sister's sloppy pussy flashed in my head, my cock and balls both swelled. I stared at their bodies and let out a loud, desperate moan as my cage grew excruciatingly tight.
Part 3 to follow...
submitted by AgileSissy to u/AgileSissy [link] [comments]


2024.05.14 07:08 Desperate_Cellist674 Wishlist/improvements for the future!

Hello fellow conquest enjoyers.
I'd like to leave some feedback/wishes for the game coming forward. If you agree/disagree with anything please comment!
Maybe I'm seeing something from the different view etc, and our beloved developers need all the feedback they can get.
Wishes and ideas for the future:
Improvements/fixes for the game in current state:
That's all i have for now.
I could probably add more but I don't want the post to get too long, please comment what you think and other ideas!
submitted by Desperate_Cellist674 to Songsofconquest [link] [comments]


2024.05.14 06:49 therehoesinthishouse Is the step parent life for me?

I want to preface this by saying that my (27F) boyfriend's (35M) son (10M) is lovely, he's a great kid. I'm just not sure the stepparent life is for me. I feel like I get frustrated with him super easily. We have primary custody so we have him most of the time, and I don't love that everything in our schedule revolves around him and unfortunately, my boyfriend's ex's schedule. I pick up and drop off his son every day, and although I did offer, I now can't back out because my boyfriend's job starts much earlier than it used to, and in order to drop his son off, he would be 2 hours late to work. I find myself frustrated though that even if I let him know in advance there isn't really a way for me to get out of this schedule. I also feel bad because I'm dreading having him during the weekdays this summer, as I work from home but his son does not understand that me being on the computer is working, not playing games, so he's constantly talking to me, asking questions, bugging me about things to the point that I have trouble getting work done. I feel guilty asking him not to sit near me while I work, but he will play video games and make noises, make commentary, and talk to me while he does it, even if I ask him not to and remind him that I'm working. If I have headphones in he still does it as well.
I guess, as messed up as it sounds, I feel like I have the burdens of having a child without having my OWN child yet. I feel like a terrible person saying that because genuinely this kid is really great, and treats me very very well. He's always up in my business which is annoying but I'm assuming that's just a kid thing. All things considering, definitely the best step son you could ask for. And I absolutely love my boyfriend. He's far and away the best man I've dated, and I genuinely think he would be perfect for me... if it weren't for the fact that he has a child with someone else. I don't love the fact that we can't move (ex can veto us moving even into another school district), my ex still harbors a lot of anger for his ex and her parents (rightfully so, but I hate that it doesn't feel like he can just let it go), he doesn't want to go on vacations without his son, but taking him is a financial issue, along with the fact that all his son wants to do is play video games. Also we can't take him without his ex's permission, and she is really inflexible unfortunately.
At his mom's he can stay up until 2 am playing video games, eat literal quarts of ice cream each night, all the chips he wants, and do and say anything he wants. Which is super tough when he comes back here. My boyfriend seems resigned to certain things that personally I would be tougher about, but I respect the fact that he is the parent and makes the rules. But my boyfriend gets so worn down and frustrated that he ends up letting his son do things he wouldn't normally, because there's such a vast difference between what he is allowed to do at his moms house versus my boyfriend's.
His mom also has money from her parents, although surprise surprise, my boyfriend still has to pay alimony. However, they give his son money that he isn't allowed to bring here, so he ends up spending hundreds on video games. All of this has made him super spoiled and entitled, and it actually makes me upset because I don't want him to turn out being an entitled adult, not to mention I don't like dealing with an entitled child.
There's always a sense of awkwardness in terms of what his son can say to his mom and her parents, because they are constantly prying to find out more about me, about what goes on at my boyfriend's house, etc. It's like they are always trying to find something to use against us. It's become so bad that my boyfriend has had to tell his son to just be honest and tell them that all this asking about us makes him uncomfortable, because it does! And they've been trying to find out how much money I make, tried to argue to their lawyer that alimony should be changed because I'm contributing to the household. (Luckily that didn't go anywhere) But I feel like I'm constantly trying to hide something, like when they come pick him up I have to be out of sight, I can't be discussed, idk it's just weird. (To be clear, I've been open to meeting his ex, but she does not want to meet me.)
The best way to put this whole thing is that, I don't feel like this is OUR life. I feel like it's my boyfriend's life and I'm just living in it. He always says things won't always be this way but how much longer can I feel like an extra wheel in his life? He has already done everything, been married for a long time, had a child, etc. I feel like my life is just starting in so many ways. He doesn't agree with that train of thought but it is hard not to feel that way. Do I give up my perfect man because of his terrible situation? I know I would miss him like crazy and I would feel like I made the wrong choice, but I keep saying I'm going to decide after x time, and I keep extending it. I just don't know what to do. Will I ever feel like a priority in this relationship? Will I ever feel like this is my life and not just me playing house? I feel like such a fraud because I have people wishing me happy mothers day when I really just feel like a glorified babysitter, I'm not a mom, and although my boyfriend thinks I do great, I know that I'm not as patient as I should be with his son. I told him tonight that I don't enjoy being a stepparent, despite the fact that his son is really great. He didn't know how to react to that other than I could tell he was super sad, but I just felt like such a fake given how great everyone thinks I am with his son. I'm torn between leaving the perfect man, and facing the fact that although my boyfriend says things will get better, he can't really promise me that.
submitted by therehoesinthishouse to stepparents [link] [comments]


2024.05.14 06:37 Effective-Engine6745 MD4 Farming [Team Lists/Updates]

MD4 Farming [Team Lists/Updates]
Greetings, Fellow Managers.
With MD4's advent, I've decided to make a new centralizing post for my build updates. I'm still opting to be sparse on details, entrusting the reader to intuit specific tactics (but I'll try to give timely answers to questions in comments).
https://preview.redd.it/azgxjijwlb0d1.png?width=50&format=png&auto=webp&s=a62ec8d205f484194004976072d51231636f5b61
To new readers: this post serves as a crude follow up to my MD3 farming guide (covertly a teambuilding guide). It's quite the backlog to delve into that entire corpus (and I don't expect many would), but this post does rely on some cursory understanding of the strategies outlined (and updated) within that prior guide (and its revisions). As usual, feel free to make changes suited to your own preferences and enjoyment. Enjoy!
Original guide link(s):
https://www.reddit.com/limbuscompany/comments/18nvuos/md3_farming_strategy_deep_diveguide_part_0_1/
https://www.reddit.com/useEffective-Engine6745/comments/1cffe6o/md3_farming_team_listsupdates/
MD4 Analysis:
Lets begin with an analysis of MD4 changes, and their impact on our runs. Fortunately, I was made aware of an excellent, recently released guide, covering a lot of what I wanted to write about:
https://steamcommunity.com/sharedfiles/filedetails/?id=3237308577
I agree with much of this writer's analysis, but because our focuses differ slightly (theirs center difficulty management/being able to clear MD4 for newer players, and mine aggressively centers clear speed for the more experienced), there's necessarily some different recommendations that I'll highlight below. I'll also reiterate some of the more crucial points, and other points where our perspectives may differ.
  1. Floor Packs. Naturally, avoid hard/time-sink packs, and remember rerolls exist. Specifically, for Story Packs: everything Canto 5+ should be avoided (but Lake World is okay). Unloving (Baba Yaga) and Unconfronting (Kromer) are decent, but slow with the wrong team. Intervallo packs are all great picks, but note whether they resist your current team. They're slightly slower on average, but have good gift pools that make up for it (so ideally you want to rapidly cheese through them with AoE EGOs). Everything else has the potential floor boss printed on the pack; so pick accordingly based on your team's specific strengths - you can refer to the tables in the steam guide linked above if you need help identifying them. Note that while number of nodes do correlate with clear speed, less nodes isn't always faster, because fight compositions tend to matter more. I'll detail any team-specific considerations (if any), in their own section below.
  2. Fight Compositions. For many packs, regular fights now tend to face us off against groups of 3~4 as opposed to the 5~6 in MD3. This majorly changes our team building considerations. Notably, it slightly lowers the value of 5+ weight EGO, and allows 3-weight EGO to do almost as much work (but note that 5~6 enemy fights still happen, so have those EGOs ready in your back pocket). Similarly, SP gain is slower now, because enemies are less overleveled; so we have the opposite of MD3's excess sanity issue, and certain tactics abusing that SP overflow (e.g. some EGO spam strategies) get slightly worse.
  3. Pathing/Node choices. As with MD3, we still prioritize event nodes (the "?" nodes) to skip fights. However, focused encounters are now worthwhile over regular fights, as Peccatula die far faster now (fewer units), trivially giving us additional reward chances. Risky encounters are also usually worthwhile, but will depend on the floor pack (you'll identify which to avoid with experience).
  4. Abno Fights from event nodes. Most go down in 2~3 turns, but they're almost never worth the time sink (0 turns is faster than 2 turns after all). We should usually only fight these if we greatly benefit from both gifts, but I'll make the assumption that everyone has different barometers as to which fights are fast/easy, so I'll leave it to the reader's discretion. Detailing how to speed clear each individual boss fight is of course beyond the scope of this writeup.
  5. Keywords and Fusing. Contrary to some popular sentiments, I regard the new gifts (and fusing) very highly. A majority of them are incredibly powerful, but do require some teambuilding to effectively exploit. I'll cover separately the specifics as it applies to each team, but will briefly cover general fusing strategies in the next section.
  6. Fixed Target EGO gifts. Many only apply to a subset (based on deployment #) instead of the whole team, so it's important to judge their strengths as a fraction of a "full" EGO gift. What's notable is that some of them do target #1, thus boost 2 slots by T2. These front-targeting ones typically have a bigger effect than those targeting later slots. They also tend to be status gifts, and since we (usually) already deploy our best status units up front, it won't affect our team order too often. The back-targeting gifts so far have been for physical keywords (but their Tier 4s target only #3), so our teambuilding should try to catch as many of the good effects as we can. From some analysis, the average best pierce slot is #4. Slash thrives in #5, and multi-coin blunts should be put in #5/6. There's special consideration for slot #3, but we'll get to that in the fusing section.
  7. Reward Cards. The starlight cards are clearly amazing. Once you've gotten into the groove of things, even after maxing out your tree, picking the starlight gain card is always a top choice. When you're just starting out, we do pick the guaranteed EGO gift every time. However, once you've filled roughly half your starlight buffs, you should often prefer picking the starlight card. Because we can reroll shops for 10 starlight now, they represent an average cost-save greater than picking the guaranteed EGO gift (when utilizing some clever gambits).
  8. Ritornello (Hard) Mode. Better than MD3 in terms of starlight-time efficiency (due to starlight cards mostly), but it still doesn't beat normal mode's (even without getting into BP exp considerations). My current recommendation is thus still the same: hard mode for weekly, then farm on normal. However, it's certainly closer than before, and the new hard mode is also easier than ever. Some floor packs also only show up in hard mode, so if you're a completionist and wish to fill out your compendium, go for it. All our teams still perform well there.
Keywords and Fusing Deep Dive:
Let's talk fusing. The new fusing system is incredible, especially after filling out some starlight buffs. When you're first starting out, as with our MD3 strategy, it's better to hoard gifts and sell the unwanted ones later (lets define these as "junk"), to reroll shops or upgrade items. Eventually however, after filling in more buffs, you'll regularly clean out shops, and won't be starved for costs anymore. Instead, because fusion now targets specific keywords (and success rate being solely determined by # of ingredients), we've gained a powerful tool to exploit the small pools of some keyword categories. There is an in-game button ("Fusion Guide" in the fusion UI) you can refer, to look up specifics on success rates and tier outcomes, but I'll spare the details and describe 3 main fusion strategies I utilize:
  1. upFuse: This is the obvious strat, fusing 3 gifts to get a higher tiered one. However, note the discounted Tier 4 fuse: Tier 3 + 3 + 2. We'll often use this, as well as the 2 + 1 + 1 fuse for a Tier 2.
  2. rollFuse: This is actually the more important one, essentially rerolling junk into what we want. Like with upFuse, we can also get a discounted rate on this one. e.g. fusing Tier 3 + 2 + 1 gives us a Tier 3 back.
  3. 2Fuse: This is a cheap trick we use (rarely) to fish for fusion gift components, specifically for Tier 1s. Using 2 ingredients is only a 60% success rate to get the targeted keyword, but notably if you miss, you get still get back one ingredient's worth. i.e. if you have 4 junk Tier 1s, you can reroll 3 times (which exceeds the 90% success rate of fusing 3). We should really only do this if we are overflowing with junk Tier 1s, and already have the other fusion pair (or simply for fun of course).
So now that I've defined some techniques, what do we actually fuse towards? The classic fusion gifts isn't actually our main goal. We specifically want to target any category that have low ratios of junk for our team. And would you know it, there's quite a lot:
  1. Physical Keyword Tier 3s. Would you look at that, there's only one Tier 3 in these categories. e.g. rollFusing a Thunderbranch + Golden Urn + Lithograph into Clasped Structure for our Tremor or Burn team is downright criminal.
  2. Physical Keyword Tier 4s. This one is more situational (because it only affects #3 deployed), but again, there's only one in the pool. e.g. Our poise team uses Cinqclair in slot #3, and you should see what Punctured Memory does for him yourself.
  3. Status Tier 4s. There's only 2 in the pool, and neither are junk for their respective teams. So it is trivial to upFuse for one of them; however, we should only do so if we have some junk T3 (or alternatively, force one from an easy event abno fight). They're really strong however, so it's often worthwhile.
  4. Status Tier 2s. The consequence of starting runs with two Tier 2 status gifts is that it knocks out a considerable chunk of the pool. We'll usually get another Tier 2 from our keyword on floor 1/2 anyway, so we have a very good shot of cornering what we want. Notably also, many status categories' T2s are incredibly broken, and the duds are few and far between (burn or bleed for example doesn't even have a bad Tier 2, and yes, I consider Gossypium a good gift for bleed).
  5. Classic Fusion Gifts. And finally, we do sometimes go for this, but usually only if we have the Tier 1 half already. Specific Tier 3s are actually easier to get than Tier 1s, as a consequence of the fusing system (and pools), so if we have the Tier 1, we can easily force the Tier 3 (and thus the fusion gift); though if you really want to, you can also 2Fuse for the Tier 1. However, we rarely -need- the fusion gift, but sometimes the situation just presents itself, so it's worth taking notice when it does (or of course, just for fun).
I'll specify in each respective team's section which particular fuse strategy (and for what targets) we're applying, but for the most part you can likely intuit what we want to target based on the team comp (though there are some notable exceptions like Tremor teams always wanting to fuse Tremor Tier 3s).
Updated MD3 Team comps:
Burn:

Bleed:

Tremor:

Rupture:

Sinking:

Poise:

Charge:

Updates:
I'm posting this in mostly text form first, then editing in images retroactively (to try to prevent the post from bugging out like my last one). I'll also put the writeup of each team's strategy (but not the screenshot of the comp) in a comment, then edit in links to those comments into the post body (again, hoping to not bug out the system too much, and probably helps you find my latest updates). Hope your farming has been going well, managers!
Last updated to: a week after MD4's release (DawnClair's additional buff patch).
Thank You.
submitted by Effective-Engine6745 to u/Effective-Engine6745 [link] [comments]


2024.05.14 06:21 No_Argument2217 Girlfriend of 4 years that I was planning proposing to flushed away her future with me by sleeping with a bunch of guys and "partying" away her savings. SUPER LONG

I currently (40M) had my ex (35F) completely destroy our relationship while I was working out of town for a few months. This happened a year ago and wish I had these stories as a resource while going through it. I have just started to use Reddit and been reading the experiences of others here and have decided to share my story in hopes it will maybe help others. That way some good may come from some of the worst times of my life.
A little backstory for context for the story and insight to some of the decisions I made. When I turned 30 I left the major city in my Province (it is like a state if you are an American) because buying just a simple house is over a million dollars and I don't make near enough to afford that. My goal was to move to somewhere more rural to buy a house, meet someone, get married and have a child or two. It was my only dream I had and believed I could attain it. I lived out in the bush on my step dads property in a run down trailer I bought so I could save money for the first 3 years. I had my dog but the loneliness of living in the middle of nowhere had got to me. By then I had saved a fair amount of money, so I decided to move into the town. It was nice, it cut my commute down by 40 minutes, I had started to make a few friends and no longer felt so isolated. It was through my friends I met my future ex. Let's call her Kali. She had a long term boyfriend when we first met. Their relationship ended a couple of years after meeting her and we started dating a few months after.
We mostly had a great relationship for the next 4 years. The only thing was it was on again off again. She would dump me after I did anything really special for her for a week and beg me to take her back. It was like clockwork. I used to think it was because of her depression and that she didn't believe she deserved to be truly happy. Nowadays I actually think she might have been cheating the whole time and just felt guilty about it when I did nice stuff for her but I will never know the truth. I don't care what the reality is anymore anyway, Time has a funny way of making stuff like that irrelevant. We did have one bigger break of about 5 months. When it happened I took time off work to travel in my RV the whole time. From spring to summer. I really didn't like the town I lived in and decided to use that time to check out the rest of my Provence to figure out where I wanted to restart my life. She was basically the only reason I stayed for so long. I did have a decent job and family close by but most people I met there were not good people. Lots of drug users, liars, and general scumbags. I had only a few real friends there. After I got back and had decided where I was going to move to she had decided she wanted me back. She begged me to stay and be with her. She told me that she wanted to get serious. We started making real progress about getting married, having kids and looking at buying a house. Everything was coming up Milhouse and I couldn't be happier. So You can probably guess this is when my tale becomes interesting for you and life got real bad for me.
My career is seasonal. I work from spring to the end of fall and can go on unemployment insurance or find work. My dad had asked if I could help on his farm breeding horses that winter when I had still planned to leave my town. I had promised him that I would because it would give me a place to stay before people in my field of work would be looking for employees. This had been agreed upon before me and Kali had got back together. Now I have always been a man of my word. It's something I take great pride in. I have always hated liars. I don't mind a little embellishment to make a story more fun or if two people's stories are different as long as they both believe that was how the events happened. Everyone remembers things slightly off. She was upset that I had intended to keep my word to my dad but I had every second weekend off. The town my dad is in was only a 2 hour drive. So I told her I would be back twice monthly for weekends and that it would only be for 4 months. For the first two months everything seemed fine. During this time I started to look at rings to pop the question and booked an expensive spa for two days in May to propose. There was only one weird thing that happened during the first two months. On one of my visits she confided in me that her brother's wife had cheated on him and that their newborn baby was most likely not his. I was shocked that she not only knew but didn't plan to tell him. She said she didn't want to tell him for fear of breaking up the family. I told her that he has the right to know and that she was being a bad sister by knowing and not telling him. I also informed her if he found out she knew and didn't say anything that he would most likely kick her out of his life. She made me swear I wouldn't tell him. Even though I thought it was wrong I did agree to not say anything. It did get me wondering how she could not only not tell him but stay friends with someone that could do that to her brother. I think that's when I started to question her morals. The third month she asked that I didn't come out because she was "sick". I told her I didn't care, I could still come out and take care of her. She convinced me that she didn't want me to come so I just worked on the farm instead. I switched weekends so I could come out the next instead of in two weekends. The weekend she was "sick" her phone was off the whole time, lasting into the week. She told me her phone went through the washing machine. She was actually on a bender but I didn't learn that till later.
So I head out the following weekend. As soon as I arrive I start getting super sketchy vibes. I was already weirded out about the stuff with her brother and ghosting me for 4 days as we talked/texted multiple times a day normally. At first she acts great to me, cooks me steak and we go out to the bush to have a fire in the snow. At the fire she really started drinking heavily. She then mentions a guy she had been hanging with lets call him Brad. So alarm bells start going through my head. We go back to her house and she keeps drinking. I wanted to keep a clear head so I only had three beers all evening. She put her phone down unlocked because of how drunk she was and I took it to the bathroom with me to look up texts between them. I felt so guilty for doing it at first but once I see the text between the two of them the guilt is replaced with rage. I go to her room to confront her and she breaks down. First, how dare I go through her phone, this never would have happened if I would have broken my promise to my dad, nothing really happened between them, blah, blah, blah. I was furious and drove off. She blows up my phone the whole time. I don't answer. Ten minutes after I left her mother called me. She lives at her moms house. I took the call and her mom said she is freaking out and has harmed herself. I decide to go back and she has a bandage wrapped around her arm. Her mom hid all the sharp objects she could find. She was having a full on panic attack and begs me to not leave. I told her I would stay if she told me the truth. She admits to hooking up with him one time just that last weekend when she asked me not to come out. It kind of matches the messages and I believe her. I stay there till she falls asleep. Once she does I send Brad a text saying that she has a boyfriend with some screen shots of our conversations me and her have had that week. I was about to drive back to the farm when the dude called her phone. I pick up the call and tell him I am her boyfriend. He asks if that was a joke and I assure him it is not. He said he didn't know and actually apologized. I tell him that I'm pissed but if he didn't know I couldn't blame him. I should have asked him more questions but I was tired, not thinking straight and just wanted to go back to the Farm even though it was two am by this point. I get home and crash. Turned my ringer off because I know once she wakes up she will start calling like crazy. After getting the horses in for the night I decided to look at my phone for the first time all day. Around thirty missed calls and a ton of texts. I decide I need another day before I talk to her. Now while the whole day all I can think about is that it was just one time, she seems to be genuinely remorseful about it, how I'm 39 and really want children before I get too old. I took a call from her the next day on Sunday in the morning. She is still wasted. She hadn't stopped drinking since I was there Friday. We talk and I tell her that I am really upset but am willing to give us another chance. I still was in love with her and wanted to have kids, get married and buy a house with her. It was the dream I felt I worked so hard for. She was so happy I took her back and swore to me nothing like this would ever happen again. Basically I was a fool lol.
So I decided on my next set of days off to borrow my stepdads summer home on the river so we can have the place to ourselves. I grab food that she loves so I can cook her dinner and try to make it very romantic. I want to rekindle my love with her so I wanted to go all out on an amazing weekend. I pick her up and she is already a little drunk. I kind of wanted to hang sober but I don't wanna mess up with her so don't say anything thinking we can do a sober day when I take her out to go shopping and dinner the next day. When we get there she gets hammered. Kali had brought a big of bottle fireball on top of a bunch of white claws. I again didn't really drink that night. Once she was drunk and tired I carried her to the bed. As Kali is in my arms she looks up at me and says in slurred words "I don't know why you even felt threatened by Joe" I ask "what did you just say?". "I don't know why you even felt threatened by Brad" she replied. I put her to bed and my mind starts racing. Now her ex before me has a really close name to the one she said first but I also know she has a friend named Joe I only met a couple of times. They were not close or even hung out but were more like acquaintances. I go in her purse to look at her phone again but the battery is dead and I can't find her charger. I have an Iphone so I can't charge it up to look. I didn't sleep that well that night with everything going on in my head. I woke up at 6 am to her being very loud on the phone. I went out to the living room and she had drank all the booze left over from the night before. I ask her who she was on the phone with and she tells me an uber to leave. I ask why is she going to leave? Kali tells me she is upset that I tried to get into her phone. Guess I didn't put it back in her purse. Must have been out of sorts and forgot. I tell her I can drive her once I go to the washroom and get some clothes on. I go to do that, come out of the washroom to see Kali has already left. She was so drunk that she had left half her stuff behind. I decided to have breakfast before bringing her stuff to her house. After breakfast I packed her stuff into my SUV and noticed it had snowed that night. I could see her footprints out into the driveway. While Dropping off her stuff I noticed there were no footprints leading to her house, so I tried calling Kali. No answer. I left her stuff in the snow and decided to drive by her brothers and sisters house to see if there were footprints going into any of their houses but there were none. I sent her a nasty text about knowing she didn't go home, to go be with Brad or Joe or whoever and never call me again. It was a lot more profane than that but that's the gist of it. Cleaned up the house my stepdad lent me and back off to the farm yet again. The next day she blows up my phone and again I wait another day to talk to her. She tells me that she went home but I know that can't be true from the snow, but she says I must have been mistaken. She apologizes for getting drunk and leavening and that she is going to stop drinking after her birthday in two weeks. She has rented a hotel in the town I'm in for her birthday and wants to spend it with me. I agree just because I have to know the truth and want to look at her phone to make sure I am not crazy. She had gaslit me to the point I was questioning what I saw with my own eyes. A couple of days later I decided to send Joe a message on Facebook to see if he would give me the truth. I get a text from her telling me not to bug her friend and that she is embarrassed. I apologize and tell her I am excited about her birthday soon.
The weekend of her birthday comes so I go to meet her at the hotel. She brought her sister and other friend along. It actually is a really fun time. The girls did coke the first night into the second evening. I don't really like it but I figured she can let loose especially if she is going to stop drinking after her birthday. I also knew by Saturday night that they would all crash hard so it would give me time to look at her phone so I could know the truth. As I mentioned the weekend was really fun so I felt bad about going into her phone yet again. I did it anyway and my whole world came crashing down. Now I figured that I would maybe see Brad or Joe texts and Facebook messages. Seemed like Brad was done but Joe and her were totally hooking up. I also found out that she had slept with 3 other guys. I also saw she was using coke all the time now. She did it maybe three times a year when we dated but now it was every weekend. It looked like she started using regularly right before I left for the farm. Joe helped get it for her too, out of all the guys he was the one she hung with the most. Turns out he was also a meth head who was trying to quit for her. She also went to his house the morning she left the other weekend to hook up and buy coke. I was floored. I just staired and took screen shots till the early morning. I decided I wasn't just going to dump her but I wanted to ruin her life not realizing she was already doing that all by herself but hindsight is 20 20. So I started coming up with a plan of what I was going to do. I woke up the next morning and acted like everything was fine and went back to the farm. I was still so upset and didn't want to harm myself or others so had a family friend take my firearms for a while. I don't think I would have used them on myself or others but I knew I wasn't thinking clearly and didn't want them in my house while I was like that.
I didn't have to see her till I moved back because the next set I had off I had tickets for a concert in the city I used to live in. During that time all I thought about was how I was going to do something to ruin her life. I came up with some small things but my main plan was to pretend like we were fine and ghost her when my contract was up with my boss next winter. I had promised him another year after kali and I had gotten back together. Just typing it out makes me look back and cringe that I was so crazy. When I went to the city for the concert I told my best friend, my brother and a few others my plan. No one liked it and thought I should just go no contact, cut her straight out of my life. That probably was the smart thing to do but emotion was clouding my judgement. Also you all would get this story. They even informed me that because I would be lying to her, that I would be compromising my morals and turning into a worse person they didn't recognize. I either didn't see it that way or care. I have a hard time recalling what my brain was thinking during that time. All seems like a haze now that it's been a year. I think I was really upset that my dream and all I had worked for was ruined. A friend later said I may have been in love with the dream and not her. Maybe that's the reason I kept up all this insanity.
My time on the farm had come to an end and I was moving back to the town me and my ex lived in. I was set with my plan, excited to implement it and have what I considered just. But you know what they say of the best laid plans. My ex wanted to go to hang at her brothers as a welcome home party. I went but ended up drinking. Heavily drinking, to the point of black out. I don't remember much from that night but have had it recounted for me. I woke up in the drunk tank. Guess I couldn't lie and play it cool then huh? The story I was told later is, while at her brothers I had gotten drunk and loud. Kept waking up the new baby and we were asked to leave. So we caught a cab and I confronted her in the cab but all I could do was call her a lying, cheating, whore on repeat. She got upset and ran into the house locking me out. I had a bunch of my stuff in her house so I went to the door and demanded she let me in. All the while still only referring to her as the aforementioned 3 words. She told me to leave but my jacket and wallet were inside. It was below freezing at night still and probably wouldn't have made it home in the state I was in. I then kicked in her door to keep calling her LCW and grab my stuff. She was on the phone to the police, so I was taken away by them. One of the lowest points in my life. It still brings me so much shame to this day but it is what happened and I am not going to sugar coat it. I never laid a finger on her and I am so happy that I hadn't. Laying hands on women in that way is one of the scummiest things a man can do. I had to go back to her house once they let me out because my stuff was still there. I apologized to her mom who had been at her boyfriends that evening promising to repair the door for her. Kali begged me to talk to her and like an idiot I didn't just leave. I told her I saw everything and she only admitted to Brad and Joe. Lying about them and the others the whole time. Even when I brought up the screen shots she still couldn't come clean. I left just shaking my head. There is still a ton to this story but this is long enough. I could do a part 2 if there is interest. Catching you folks up to where I am now and the messed up things that happened in between.
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