Business model graphics

Online Business Model Examples

2017.01.20 20:07 Online Business Model Examples

This subreddit is for users to help each other out in succeeding by choosing the right business models. We will be sharing business model posts, online business models, and internet business model examples of successful websites that are making money.
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2018.01.15 04:37 LK_Jets Ciera Rogers

Instagram Model/ Business Woman Ciera Rogers
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2020.11.11 11:40 Snoopymaps415 Thickoverload

This sub is dedicated to social media model/business owner, @thickoverloadd on Instagram.
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2024.05.14 11:26 kasugayaTatsumi Any way for AMD/Lenovo to answer on this issue, please help me get more visibility as my laptop has been unusable for 2 years.

Hello, I've been having these graphical glitch issues that freeze the laptop and render all graphics to a solid square of one color for about 2 years, see here for more information on the issue reported to AMD and Lenovo : https://gitlab.freedesktop.org/drm/amd/-/issues/2514#note_1903244
No fixes have been given to me, I suspect this issue is in AGESA but Lenovo will not release a BIOS update for this old model and isn't responding to me at all.
Other users of others Lenovo Thinkpads have also reported running into this issue. But no fix has been proposed or worked on.
https://forums.lenovo.com/t5/Other-Linux-Discussions/Lenovo-Thinkpad-T495-AMD-kernel-6-6-4-AMDGPU-page-fault-reported-to-AMD-AMD-drm-maintainers/m-p/5246931?page=2#6338921
I've lost all hope of using this laptop under Linux sadly.
I'm looking only to share my concerns with the Linux community through this post.
TL;DR never buy a Lenovo Thinkpad with AMD CPU/GPUs else they won't receive any support from Lenovo if the graphics card firmware is buggy.
submitted by kasugayaTatsumi to linuxquestions [link] [comments]


2024.05.14 11:24 flof-fly Fresh new MVP ready to be roasted :D

Hi guys, just shipped an MVP overnight: https://www.producthunt.com/posts/blogfast
Initially was something I was using internally with few other people, now trying to see if makes sense to sell and if people would actually want it.
Feel free to roast/give me tips, everything can be reshaped, even the business model is there just to seek validation, I was more thinking of something more pay as u grow model...
If you like BlogFAST upvote it on PH, if you don't upvote anyways XD
submitted by flof-fly to SaaS [link] [comments]


2024.05.14 11:21 AdmiralStone96230-A MURDER DRONES: Fall of Earth -Chapter XII: Reunions and Relishing in Calm-

Wade took a breath as he picked up his old duffel bag, now loaded with his DD uniform and a few other items from the Ceres mines as he slotted it to his side, with the large band handle around his neck. Having gathered his belongings, he joined Tina, who was waiting near the ship's open bay door as he walked over to her. The couple watched several of the other troopers inside marching out as well, some carrying crates of supplies and items out of the craft as they departed for the base outside. Kelly was one of the last ones still on board, checking on a section of the cargo bay as she did what Wade presumed was some maintenance work.
With the way now clear, Wade and Tina stepped off the transport, glancing at the massive base around them as they touched the roughened pavement. Throughout the large landing port were several more chameleon dropships, their crews disembarking with similar items and loads of rescued drones aboard. Beyond the ships were several hangar bays and fighter craft, mostly A-20s and their space-borne cousins docked in lines going across the pad. And beyond the landing zone, towering over several buildings at the base, were the few cruisers docked to the large clamps holding them in place.
Walking ahead with Tina, Wade observed some of the departing Coalition troops as they neared one of several tents stationed near an inactive group of planes, the military personnel interacting and exchanging the crates with the Coalition officers upon reaching each other. Hearing a low roar of engines from afar, the lover drones looked upward to see the large USN warship that was present at the factory earlier, having followed the transport convoy home and now was beginning to descend for landing. Wade gave a silent gasp as he caught a glimpse of the ship's name and SIC number at the side, remembering it from the ship he and Ron saw while returning to Earth.
"Always a wondrous thing to see, isn't it Wade?" Tina said as she and her boyfriend watched the ship slowly come lower to the unoccupied dockyard clamps below it.
"Sure is, wonder how they built those babies?" Wade replied as the two looked upon the landing starship, the former worker drone smirking as he added, "I could've swore I saw that same exact ship over Henderson when Ron and I came back, before we got mugged earlier."
Tina glanced to Wade with surprise as she spoke up on his claim. "Really? Well, that had to be the one that helped our friends here back at the factory. I think I saw the same name on it too!"
"Wouldn't surprise me, seeing all that's happened today." Wade replied as he chortled a bit, Tina doing the same as the former spoke further. "I wonder, what kind of ship is the... Vickers again? You know?"
"Autumn class, dear. A heavy destroyer variant, not as strong as those enormous Yamato dreadnoughts or Adelaide battlecruisers, but she'll put up a good fight for whatever comes at her." Tina explained as she held back another chuckle, thinking of her education on various USN craft as she teased Wade lightly. "You know, I may just have to grab one of those ship roster tabs when we get in the base. I'd love to show you all they got in their arsenal."
Wade chortled again as he gave his thoughts on the idea. "Well, it wouldn't be bad to have a little more knowledge in ship-story."
Tina almost burst out laughing at his crude pun, Wade smiling at her as F and Nathan jogged over to the two, the latter carrying his own backpack behind him as he spoke. "Well, not a bad place, huh? You guys heading to the clearance station?"
"Oh yes, we were just admiring the ships around us while we walked." Tina said with a stifled laugh, easing herself as she chatted with her new friends. Wade, however, was quickly overcome with panic as he remembered something. Checking his pockets, his fears were confirmed as he failed to find one of his key possessions: his ID card. Wade felt he must have lost it when he was stripped of his old clothing while in the factory.
Oh no, guys? I don't think I can pass through." Wade said with greenish-yellow circles for eyes as Tina and the others looked to him in concern, the drone feeling through his pockets once more before stating his issue. "My ID, they must've taken it off me when they turned me into a disassembly drone!" Wade began to hyperventilate lightly as he grew fearful of the potential outcomes when they reached the security gate ahead. "Oouuugghh, if I don't have my ID, they'll have to keep me lo-"
"Wade, Wade... it's okay. I'll have them make a pass for you, surely we can get them to after getting them to understand what's happened." Tina stated as she put her hand to Wade's chest, who eased his panic as he looked to his girlfriend.
"Yeah, and besides Wade, those people over there went around gathering what ever items the company stole from the drones during their conversion. I'm sure that once they find it, they'll have it sent off to be given back to you!" Nathan said as F nodded in agreement, shunting Wade's panic out of him with their words as he replied to the hopeful responses.
"Right, yeah, they should do that. Sorry." Holding Tina's hand, Wade spoke to her once more. "Lead the way."
Tina nodded to Wade before the two began to walk over to the security gate nearby, several people, drones and humans alike, already in the line as they checked themselves in to the base to relax after the hard-fought battle. Once they reached the line, the four stood together as they waited for the line to slowly go up, more troops and rescued drones coming over to add to the long line. During the wait, a loud, mechanical 'SLAM' erupted through the air, prompting Wade and Tina to glance over to the direction of the noise. The two felt at ease once more as they saw the Vickers finally landed at the base, the loud clang being the docking clamps attaching to the ships hull just moments ago.
As the line moved up further to the gate, Wade and Tina caught sight of a pair of A-20 aircraft passing over them, the two watching as the planes slowed down while descending onto the runway nearby. The four drones' collective viewing of the fighters landing ceased as they caught sight of J, who took flight as she departed the transport nearby before flying over to the tents near the hangar bays.
"Huh, wonder what she's over there for?" Nathan said as he observed J landing onto the ground in front of one of the tents.
"Probably checking on the drones we got back, or meeting up with one of those commanders there." F said as she motioned an arm towards the tents, J walking under one as she made her way to one of the soldiers coming over to her. "Seems like the latter, from the looks of it."
Wade shrugged as he responded to the group's pondering over J's actions. "Well, she'll be here with us if we need her, right? Shouldn't be much to worry about."
Returning their focus to the line ahead, Wade and his team waited as the line moved up over the next few minutes, moving impressively fast as the people in front cleared themselves in one at a time. Eventually, the four of them were up, Tina stepping up to show her ID for clearance. "Hello, it's been a busy day, hasn't it?"
The security agent smirked at Tina's small-talk. "Hah, not too busy here until you all showed up."
As the guard finished scanning Tina's ID, she handed the card back to her as she raised a finger to begin her request. "Oh, um, there's a little issue we need to resolve." Putting a hand to Wade's arm, Tina explained her boyfriend. "This is my dear friend Wade, Wade Carter. We both managed to escape that blasted factory with the help of those Coalition folks there." Wade gave a pleading look as Tina continued. "Unfortunately, Wade was converted into a disassembly drone before he was rescued, and it seems those people at the company took all his belongings he had on him, including his ID. Do you think there's... anyway you could write up something to let him by?"
Stepping forward, F gave her end of the story. "I can vouch for him, Ma'am. Wade and I we're among the teams helping in getting the worker drones out of the factory during the operation." The disassembly drone pulled out a pair of cards as she finished her explanation, one of them being her company-issued Disassembly Service Passcard, which resembled a normal civilian ID in appearance, save for the 'JCJenson (In Spaaace!) Logo on the top left and hazard markings around the rim of the card. As for the other card, it was a well worn, still legitimate ID card, showing F as how she appeared when she was a worker drone. At the side of her picture was a name with an initial. "FELICITY A LEE"
Taking the two cards in her hand, she looked them over and scanned them as Nathan tried to back Wade up as well. "So can I, Ma'am! I helped there too, when he was under the company's control. We all got him out of the factory so we could get him back in order." Pulling out his own ID, Nathan handed it out as the guard returned F's IDs to her.
The guard accepted Nathan's ID as she spoke over what to do with Wade. "Well, normally it takes clearance from higher ranked personnel here to allow someone inside without a legitimate form of identification. We can't just take someone's word on things like this, after all." Tina seemed to frown in disappointment as the guard explained her protocols, Wade looking down at the ground as he felt his worries were about to be proven correct. Going over Nathan's ID further, she gave an intrigued expression at the card before continuing. "Huh, interesting. Got two veteran folks here, I see?" She glanced to Nathan and F as she said that, taking into account their former military background as the former spoke up.
"Three, actually. My pal Kurtis is somewhere back there, I think. He should be heading down here later this evening." The guard glanced back at Nathan's ID as she took in the veteran drone's reply, sighing as she decided to make a slight amendment to the issue put before her and the four friends.
"Well, seeing you two here, I believe I can write something up. The Major won't be happy with me for this, but I think I can trust you with appropriate behavior." Taking a small sticky name-tag, the woman pulled out a pen before starting to write on it. Initially, she glanced to Wade, who stated his name again before she began to write his name on the tag. Once she was finished, the guard gave the tag to Wade, who slapped it onto his jacket before she spoke to him. "You should be fine to enter for the most part, just stick close to your friends and don't cause any trouble. Understood?"
Wade gave a stern salute to the security officer, who held back a chuckle at the honest, yet amusing effort the disassembly drone showed to her. Giving a simple nod and a flick of her hand, she permitted Wade and his friends entrance to the base, the four walking past the walkway barricades as they made their way past the gate.
Wade let out a heavy sigh of relief as he thanked his allies. "I owe you both so much for this, thanks!"
"Don't mention it, Wade." F said warmly as she and Nathan laughed at his joyful face.
"Yeah, just doing what any good friend should." Nathan said as Tina wrapped an arm around Wade, holding him tightly as the two walked together.
Looking to his girlfriend, Wade spoke to Tina about what to do next. "Well, since we're in, you wanna go fi-" He ceased his words as he remembered that there was someone else they needed to find amongst the base. "Oh, I almost forgot about her,"
"Jasmine!" Tina and Wade said aloud together as the former remembered her sister, Wade's words snapping her mind to Jasmine in an instant. "We should look for her, you think she might be here somewhere?"
"Probably. If they got Ron after they captured me, they have to 've picked her up too." Wade stated, Nathan raising a hand as he offered to help.
"I could go looking for her! You know what she looks like?" Readying a holo-projector, he tried to display an image of Jasmine from one of his many memories of her. The picture was, while pixelated and under a blue hue, incredibly well-detailed. And for Nathan, that was all he needed to see to note Jasmine's appearance in his memory. Nodding, he spoke again to his friends. "Got it! I'll see if she's around!" Then, turning to run down one of the paths leading to a nearby base facility, he stopped as he asked one more question. "Oh! One more thing, you got a smartcomm on ya, Wade?"
Readying one from his holo-projector hand, he nodded as he spoke into it. "Seems so, though I don't seem to have all my contacts added in."
Running back over, Nathan pulled out his own smartcomm before putting it up against Wade's hand one, allowing the two devices to exchange information. Upon the devices beeping, Wade and Nathan nodded to each other, the former ignoring a pop-up that stated, "New Contact Added" while the latter spoke once more. "Okay, I'll call you once I spot her!" With that, he began running down the path once more, intent on finding Tina's sister at the base, wherever she could be.
"Fowley! Her last name's Fowley!" Tina said aloud to the departing Nathan, hoping he heard her words before turning away from the miner drone and facing Wade and F again.
As Tina sighed in partial relief, Wade put his own arm around her before asking the question he tried to ask before. "So, uh, with that out of the way for now... You wanna go look for one of those ship tabs?"
Putting a hand to Wade's chest, Tina smiled as she replied. "Oh, certainly." Then, as the three began walking down a different path that Nathan hadn't taken, the pilot drone continued with a chuckle. "I hear they have a place here that sells model kits too!"
...
Jasmine sat in silent sorrow as she took another gulp of her glass of Proxi-Vodka, a tasty, but heavy alcoholic beverage produced at the colony of Proxima 2... and one of Jasmine's preferred drinks to have when she wasn't in a good mood. When she awoke after being stunned by the station guards, she found that she was just recovered by a group that called themselves the 'United Earth Coalition', and that her drone friend, Tina, was unfortunately taken by the JCJenson corporation to be turned into one of their horrid disassembly drones. While the people that saved her offered to help her find Tina, so far there had been no luck in doing so. No successful calls, no response from Wade nor Ron, nothing.
The whole situation widdled at her like scrapes to her form, slowly draining any bit of hope that she had in finding her sister. And once the mission at that factory was over, the ship began heading back to the Nellis Base to escort the recovered drones back to a safe area. Unfortunately for Jasmine, Tina's presence was not given confirmation. Alone, she walked off to one of the bars down at the base, specifically Drexler's Cantina, one of the more popular bars down at the military starport. Thankfully, though she didn't openly exhibit feelings of wanting to be alone in her wallowing, she was glad the place was nearly barren of patrons, with only a few at a couple of tables within the bar.
The stage at the back of the bar also had a few singer drones performing aloud, the lead singer girl reciting the words of a quiet, yet exciting song that, instrumentally, consisted of a strange mix of bass, techno, and a hint of opera. The song itself was one Jasmine had heard a good many times before in her life, known as, 'You Complete My World' by a decades old Earth band by the name of HeartStar. The song, as Jasmine and many others who'd heard it interpreted it, was about someone who described their world like a puzzle, and that the one whom the main singer cared for beyond all was the only thing that could keep their world from shattering into ruin before them.
An oddly fitting tune, given what had just happened on the JCJ Central earlier. For all Jasmine knew, Tina was either alive beyond her knowledge, hopefully searching for her wherever she could, or, the answer Jasmine feared... Dead.
Not wanting to even consider the thought, the human pilot took another swig of the colonial Vodka, relishing in its taste before forcing herself to swallow, almost gagging from the strength of the drink. Easing herself, she glanced out to one of the windows of the bar, taking the faint glimpse of night into her eyes. Then, looking to the clock at the wall ahead of her, she saw the time was about a little over an hour to 10 pm. Jasmine gave a sigh to herself, certain she would be alone for the rest of the night.
Unbeknownst to her, however, Jasmine had been spied upon a little while ago. Nathan, in his search for the woman Tina called Jasmine Fowley, had spotted a woman matching the physical appearance of the target. Knowing Jasmine wouldn't know who he was if he tried to talk to her himself, Nathan immediately went looking for Wade, easing his return to his team by calling the former worker drone and signaling him about his findings.
Deciding to check on the news, Jasmine slowly pulled out her smartcomm, resisting her urge to press the contacts button as she tapped the news app. Looking through it, she spotted a recent story that was posted just over an hour ago, titled, "JCJenson 'Recall' effort sabotaged by joint Government/Militia forces! The Truth Exposed!" Above the article was a video, a play button in front of it teasing Jasmine. Curious over this sudden development, she pressed the button, her attention in complete focus on the video as it began to play.
After the news station's logo appeared on-screen for a short few seconds, the current host for the story, Mrs. Tiffany Joy, appeared at her seat before beginning the story. "Good evening, this is Nevada-78, I'm your host, Tiffany Joy. Tonight, we start with a rapid development for the 'drone recall' incidents propagated by the business conglomerate JCJenson In Space. Throughout the afternoon up to now, several advanced factories under the ownership of the corporation have fallen under violent assault by various militarized forces, ranging from official United Nations operatives to private militia groups with varying goals." The small screen to Joy's left shifted to show the state of Nevada, zooming into it to show a portion of the Mojave desert as Joy continued her story.
"Among these facilities, one such factory based right here in southern Nevada has recently succumbed to the successful efforts of the USN Defense Force and a group by the name of the United Earth Coalition, an alliance consisting of humans and automatons working to create a unified world for both species." The screen shifted again to show the logo for the UEC, which appeared as one half of a human head outline and another of a drone's, along with two arms behind the heads belonging to both beings pictured. "With the attack having concluded just hours ago, we have reporters gathering at the New Nellis Staryards near Henderson City to bring you the aftermath of the conflict. We go to Mr. Jelico, on the scene in five."
The camera shifted after the countdown of five to show Mr. Jelico in front of the camera, the cameraman filming a large tent housing several worker drones being tended to by the base soldiers. "Alright, Jelico here, we're on station at New Nellis. What you're all seeing here are some of the recovered worker drones, many of them were pretty spooked by the events that unfolded in that factory earlier." As the camera panned over the lot of drones, some of them looked to the camera, curious at the news crew filming them as Jelico continued. "A few of them are real glad to be here, Joy. Seems like they feel safe here, as far as I can tell."
As the camera moved to show Jelico again, a plane could be seen taking off as he spoke. "Yeah, these people did them quite a service. The staff here are working to find their original owners and families, it'll probably be a little bit before they can get them all home." The camera switched once again to another view of the base, the lights of various buildings illuminating the night as the news story continued.
At the entrance, Nathan pushed open the door to the bar, the chime failing to catch anyone's attention as he, Wade, F and Tina stepped inside. Carefully pointing at Jasmine, he whispered to Tina, "That's her, from the looks of it. She's been here for a good minute!"
Taking another drink of the Proxi-Vodka, Jasmine listened further to the story. "The authorities didn't just recover a majority of the worker drones taken into the factory, however. A recent update provided by Mrs. Yuka, shows her interviewing a disassembly drone who claims to be among the unfortunate drones the assault force failed to save before their conversion."
"Jasmine!" Tina called out, the voice instantly grabbing the woman's attention as she paused the news story. Swiftly turning her head, her heart began pounding with immense excitement as she saw her drone sister, who grinned upon seeing her face.
"Tina!" Jasmine said aloud, somewhat weakly from her previous wallowing as she tried to run over to her sister, landing on her knees as the two embraced in a flush of emotions. Wade and his friends stood behind the two girls as they hugged each other, clinging onto one another as tightly as they could give. Jasmine seemed to erupt with a pained cough as she allowed some of her sorrow out of her heart, Tina carressing her back in a comforting manner as she held back her own tears. The sisters held the hug for a long moment, not daring to let go of one another for fear of losing each other again. Eventually, however, they did, the two sisters taking heavy breaths as Jasmine spoke up while wiping her face. "I thought I'd lost you."
"Can't say I didn't feel the same way, love." Tina replied as she broke out in light laughter, glancing to Wade before continuing. "But, fortunately, those Coalition boys helped out quite a bit. Though, not as much as my knight in his new armor."
Standing herself up, Jasmine took Tina's helping hand as she looked to the one her sister spoke of. A grateful smile formed on Jasmine's face as she saw Wade, standing in front of her and Tina as he returned the expression. Looking upon her family friend, Jasmine noticed something... different about Wade. He was taller now, his arms were shaped like white cones rather than the silver bendy tubes he and Tina normally had. As for his face, his pure green eyes were replaced with a set of greenish-yellow ones, and above his forehead was a band holding five yellow bulbs that she didn't know the function of.
While the pieces started to click together in her head, Jasmine took Wade's held out hand as she spoke to him. "Wade, I'm so glad to see you! You look different, too. Did something... happen to you?" She already guessed it by this point, but feigned confusion as she opted to hear Wade's take on the matter.
"Yeah, I hope you don't mind your sister dating a vampire from now on." Tina chortled in amusement at Wade's comment at himself, Jasmine raising an eyebrow in confusion at the former worker drone as he returned his expression to a more sincere smile. "The company got me too, and unlike the workers we got out... they managed to turn me into a disassembly drone. From now on, I'm gonna need to take in more oil than I usually did before I was turned. My cooling system's not as good as it should be, from what I've heard." Pulling out his two full canteens, Wade finished his partial explanation. "Don't worry, though. I've got some to keep me down."
Jasmine took in the news with immense surprise, noticing the hazard stripes at the rims of Wade's arms as she replied to her friend. "Oh... Well, if Tina's fine with it, then I see no problem with that, Wade." Admittedly, she was a bit unnerved by the change, concerned for both him and Tina's safety due to this supposed oil coolant issue. Trying to sound as nice as she could on the matter, Jasmine hesitantly asked Wade, "Though... I am a bit concerned with that bad cooling problem you mention. You... don't think you would-"
"Hurt Tina?!" Wade assumed, understanding Jasmine's concern as he gave a horrified glance to the two sisters. Standing with his fists to his hips, he gave his answer to Jasmine's presumed question. "Don't even say such a thing, Jasmine. I'd rather overheat than dare strike her."
Admittedly amused as well as concerned for Wade's selflessness, Tina chuckled at him before speaking up on the matter. "Now now, Wade. It won't be so bad. We'll manage."
Jasmine nodded as she agreed with her sister's optimistic view on the problem. "Indeed we will, we always do." Then, taking notice of the other two drones in the room, Jasmine smiled at them before speaking again. "Ah, I see you brought some friends too."
Wade and Tina glanced over to Nathan and F upon Jasmine's statement, the two friends smiling pleasantly as Wade spoke up. "Oh, yeah. These are some of my work buddies from Ceres, Jasmine. This is Nathan, I first met him when Ron and I came to the mines, showed us around a bit too." Putting a hand on F's shoulder, Wade introduced her too. "And this is Serial Designation F, or, just F. She was one of the guards keeping watch on the place while we worked."
F seemed to blush out of embarrassment as she remembered her and Wade's first meeting. "I... did come off a little rough on them when they first came in, though. Stopped Nathan's touring run too. Just following colony protocol."
Nathan patted F's back as he tried to ease F's guilt. "Oh, it's nothing F. We had to start work in a few minutes anyway. Besides, it's a bit more fun exploring the place yourself without a guide." He winked at the others as he finished his praise. "Trust me, it really is."
Wade, Tina and Jasmine all chuckled at their friend's amusing words, F joining in as she replied to Nathan's encouragement. "Alright, alright."
Walking up to the two, Tina put her hand onto Nathan's as she gave her own praises. "And they may not look like it, dear, but Nathan and F were both formerly in the military, from what Wade's told me."
Jasmine gave a proud smirk at the two as she responded to her sister's claim. "Well, that's quite something. Did she tell you we used to fly for them some years back?"
"Oh, she did, Mrs. Fowley." Nathan replied as he chuckled lightly, F giving a smile of her own as she added her own part to the story.
"Yeah, and given what's happening now, maybe they might call you back for service again. Wade told me you two were excellent pilots."
It was now Jasmine's turn to blush as she chuckled from the compliment, knowing Wade's high praise for her and her sister's flying as she replied. "Well, I can't say that's wrong, Tina saved the day during the flight back here. We ran into an asteroid cluster while in the middle of a jump."
Wade patted Tina on her back as he quietly cheered his love on. "That's what I'm talking about, she's a wonder among the stars, I'm telling you!"
The group fell into an excited fit of laughter at the conversation, a few of the bar patrons taking notice of the bunch as they eventually ceased their joyful moment.
As everyone calmed down, Jasmine spoke up, intending to bring the discussion to another place. "Well, with all that said, it feels great to see you all here. It was such a terrible day after all those company folk showed up." Then, as she scanned the group of friends around her, she noticed someone else missing from this puzzle. "Hey, uh... is Ron here? Did he head off somewhere?"
The mood was quickly put down to a mournful aura as Wade and Tina glanced to the floor in sadness, Nathan and F giving uncomfortable postures as they awaited for someone to speak up on the matter.
Eventually, Wade was the one to open his mouth, breathing steadily as he tried to speak to Jasmine. "Um, Jasmine? Things, uh... really took a nose dive after we got captured. You think we could find a place to sit? It's a lot to talk about."
Looking to the four drones with concern, Jasmine eased her returning fear as she nodded to Wade in agreement. "...Sure, there's plenty of space at the table here." Pointing her arm to the table, which was surrounded by a U-shaped seating bench, Wade and his friends began to move to the table as Tina spoke up.
"I can get us some drinks for the talk, you all want anything?"
"Just some oil, thanks. "Wade answered as F and Nathan gave their own nods to Tina, the drone girl walking over to the bartender near the stage as she went to purchase some beverages.
Sitting down, Jasmine picked up her smartcomm from the table, glancing to it as she spoke up on her half-finished drink. "Heh, and to think I was drowning myself in this drag of a drink before. Probably have to find a different glass."
"Proxi-Vodka? Haven't seen you touch that since we lost Aunt Susan." Wade said solemnly as he examined Jasmine's drink, sighing as he reluctantly continued. "Well, maybe it can go for a few more sips."
Looking to the vodka, Jasmine nodded as she put her smartcomm in her pocket. "I figured, I didn't think this was gonna sound good."
"I wish it did." Wade replied as Tina walked back to the table, a plate of three oil glasses resting on her careful hand as she set it down.
After delivering the drinks, Tina took a seat next to Wade, holding his hand as Jasmine spoke up. "So, where do we start this terrible story?"
Wade gulped a bit as he began to recount the events that transpired today. "Well, it all started when Ron and I came back from the mining colony."
submitted by AdmiralStone96230-A to MurderDrones [link] [comments]


2024.05.14 11:19 B-B-B-Byrdman Mercury Realtech Innovator 5025

Company Information

Corporate Site
MERCURY REALTECH INNOVATOR Inc. engages in the real estate information platform business in Japan. It provides Realnet, a software as a service type real estate information platform, which include apartment summary and search service, macro summary marketing system, property pamphlet and brochure download service, web marketing solutions, segment DM marketing research, data API, and human resource matching service, as well as Town Mansion Plus, a posting service that enables a detailed condominium segment by utilizing the real estate database. The company also offers Mansion Value, an owner's platform based on the concept of Japan's condominium owners club that provides various functions, such as management of assets and various contacts, viewing pamphlets, and drawings for construction sale; Mansion score, a standard service that quantitatively and objectively evaluates condominiums using data; condominium market price information by area, including average present value, rate of change, and number of units supplied posted for each city, line, and station; and DX support platform for the transformation of business models and associated contributions to business.
Probably a useful company to do business with if you are interested in real estate or own a condo.

Stock Perks

Rights day

End of February, end of August

Details

Membership to the Realnet Mansion Search service, normally 2,000 yen a month. You can use the website and app for this. This service lets you find information for Japanese mansion-style apartment condos, those which are on the market and which have been sold through various types of search filters. You can also do your own research on the properties and take photos and write notes directly into the app for the relevant property. They claim to have over 40,000 properties listed, and the information is entered into a database by their staff and updated daily.

Requirements

100 shares gets you a 6 month voucher to use the service. Since the rights date is every 6 months, you can continue to use the service as long as you keep holding onto the stock.

Comment

Obviously this is an incredibly niche product that only people who are involved in real estate will have any value in, and I'm kind of surprised that what's mostly a B2B platform is being given away as a perk. I suppose that individuals may find the tools interesting to see what properties are available and how the real estate market is doing for certain areas, and if you are in the market to buy a mansion then the data could be valuable.
submitted by B-B-B-Byrdman to japanstockperks [link] [comments]


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2024.05.14 11:06 greydorothy A brief discussion of violence in Fire Emblem

Intro

It’s not much of a stretch to say that violence is the primary form of interaction in video games. With a handful of exceptions, most video games involve guys whacking other guys, with varying degrees of brutality. Even chill games fall into this - Stardew Valley has sections with combat in them! Considering the pervasiveness of violence in video games, there has been a ton of amateur and academic commentary on the topic. However, while this is a well-established school of thought, I haven’t seen people try to apply this to Fire Emblem specifically.
So, let’s do that now! In this post, I’ll be exploring how violence in Fire Emblem is implemented - what limitations are placed on violence, how it warps wider game and narrative design, and what it implicitly says and does not say. I hope this post doesn’t come off as too early-2010s “makes you think”-y, but I do think there are multiple interesting things worth talking about here!
Despite the length of this post, "a brief discussion" is an appropriate title, as we won't be able to go into depth on everything. After all, video games are holistic works, so the attitude towards violence is relevant to every aspect of their design. However, I have managed to wrangle some of these threads into the following structure: first a discussion on the fundamental mode of interaction in Fire Emblem, then how stories are constructed with regards to violence, and ending with the aesthetics of violence and how they relate to characters. Also, as FE is a huge series, be aware that I am gonna be making some broad statements which may not apply to each individual plot point of every game. I actually planned to write 3 case studies around Thracia 776, Fates, and Three Houses (which have the most interesting attitudes to violence in the series IMO) which point out these deviations, but this post is way too long and full of tangents already. If people are interested, I’ll make a followup to this post which goes into them in more detail. Also also, because of the nature of this post, I’ll actually give a useful TL;DR for once:
TL;DR: Nintendo games must be fun mechanically, and they can’t be too uncomfortable narratively. If you try to provide a counterpoint by saying “oh this Kirby final boss is super dark it eats 100 morbillion galaxies”, you do not deserve rights. IntSys has to keep to this as a 2nd party publisher, but they also have to deal with the fact that their games are at least nominally about ‘war’ (or at least they put their toes into that particular thematic pool). This conflict between making a fun video game for children/teens and the wider framing of the narrative leads to interesting narrative and aesthetic tensions. also fun is cringe, misery is based

“Do you like hurting other people?” (or The Fundamental Mode of Interaction)

OK LISTEN I KNOW I LITERALLY JUST SAID THAT I DIDN’T WANT TO COME ACROSS AS A EARLY 2010s “VIOLENCE IN VIDYA BAD :O????” PERSON BUT I SWEAR I’M GOING SOMEWHERE WITH THIS
The best place to start when talking about violence in video games is to think about the primary form of interaction in said game. In the case of Fire Emblem, this is in the in-chapter gameplay. Sure, in objective terms the player moves arbitrary objects across a 2D grid which perform subtraction on arbitrary objects controlled by the computer, but this is always framed as controlling a squad of soldiers to engage in (typically lethal) combat with enemies (who are normally also soldiers). When you’re not doing this in-chapter gameplay, you are preparing for the next chapter of combat. This involves surveying the area of combat, preparing weapon loadouts, etc, however more recent entries also include light life-sim-esque elements. To summarize, Fire Emblem’s interactivity involves ordering violence as well as the preparations to order said violence.
For players, this strategic thinking is extremely fun and is the primary draw of the series! You have all these tier lists of who’s better at killing, discussion of the maps where you do the killing, complaints about the length of gameplay sections where you don’t do killing, etc. This is by design, as while I don’t know the core brand tenets of Nintendo, I imagine the Reggie quote “If it isn’t fun, why bother?” is carved into a solid gold statue of Mario in the office lobby. This then is enforced on all associated studios, including IntSys and so Fire Emblem. While I would disagree with that Reggie quote (especially the bit where he says “If it’s not a battle, where’s the fun?” which is a wild statement to make about an entire medium), this approach to making games is ultimately fine, and so IntSys tailored the strategic gameplay to be satisfying to your dopamine receptors. You could analyse what the normalisation of violence even in ‘just for fun’ games says about wider gaming culture, but I won’t get into that here. In any case, let’s dig into a few specifics of FE’s interactivity.
One thing that’s interesting with regard to strategy games is the detached perspective of the player. You order units and observe the resulting violence, but it’s not tactile, you don’t directly swing the sword or shoot the bow or cast the spell like with action games. This adds a layer of separation between the player and what fundamentally happens, at least within the framing that the game provides. It’s not like Call of Duty, where your relationship to the violence is very visceral, where you view everything down the barrel of a gun. OK, I probably shouldn’t use a series that I have very little personal experience with (I only listen to the supplementary lore material, so let’s talk about Sekiro: Shadows Die Twice. While you’re not directly in the driver’s seat, John Sekiro reacts to your every input with extreme responsiveness, so overcoming the game’s challenges i.e. stabbing people is incredibly visceral and satisfying. While this violence is fantastical in nature, there is sufficient blood and explicit sword-action to clearly say “oh yeah you are violently killing all of those bozos with a katana”. Coming back to FE, not only are you far more detached from the violence, it is presented in an extremely cartoony manner… but let’s not get ahead of ourselves here, we’ll get to the aesthetics later. Point is, Fire Emblem gives the viewpoint of a stoic commander, who Does What Needs To Be Done™, and not the viewpoint of an actual soldier who has to do the actual killing.
Now let’s view the player’s perspective on violence from a different angle. Fire Emblem intends for its combat to be relatively relaxed on the player side of things - the turn-based nature allows the player to calmly think through all of their moves, and you typically have perfect information on the enemies. The only exceptions to this are Fog of WaSame Turn Reinforcements, which are rare and typically unpopular amongst the fanbase. This leans into ‘combat as sport’, where (going back to the Reggie quote) you have a fun time picking apart a puzzle with the tools you have, and we all collectively enjoy this! This is a valid way of designing strategy games, and I like what IntSys has done. However, it’s not the only way of making these games - for example, in Total War you have to juggle all your battalions in real time whilst the enemy is bearing down on you, and the XCOM games always have Fog of War and limited information on the enemies, with you never knowing what kind of awful new monster is going to suddenly charge at you. Don’t get me wrong, neither of these follow ‘combat as war’, the principle that violence should properly mimic the stress, tension and unfairness of actual conflict. Hell, neither of them are particularly mature either - Total War is the strategy game equivalent of smashing action figures together, and XCOM emulates a pulp sci-fi alien invasion story. However, the additional pressures these games have make them hew slightly closer to actual conflict, putting you more in that mindset in a way that the clean fun Fire Emblem doesn’t really do. Again, I want to say FE’s approach to violence in in-map gameplay is fine, but when all three of these franchises have an explicit narrative framing of ‘warfare’, it does make Fire Emblem’s narrative a little more… stretched.
Finally, I want to briefly mention the maps. To steal from a brilliant Jacob Geller video, these are Worlds Designed For Violence. At least outside of the Kaga games, the maps you fight on are primarily designed around how the player interacts with them, i.e. fights on them. While I imagine the narrative designers and artists at IntSys are involved throughout the map design process, the gameplay flow probably takes precedence most of the time. Maps are not designed to resemble realistic places that you have to fight through, they are instead designed primarily to provide fun gameplay experiences before being dressed up by the artists to look realistic/fit the specific story beat. This is a more consistently entertaining approach to map design - heaven knows we have a lot of Kaga castle assault maps which are as fun as actually assaulting an entrenched position IRL - but this lack of friction could potentially take the bite out of the intended vibe, neuter any commentary on violence throughout the story.
You may have noticed that we’ve only talked about the “in-map” gameplay for now, when there’s an entire second half of these games, i.e. all the gameplay between the maps. Don’t worry, we’ll get to all of that, but this may fit better in:

Something something “ludonarrative” something something (or Narrative Implications)

(To clarify, here I’m going to talk about the wider plots and narrative structure as opposed to characterisation, as that fits more into the aesthetics of the series)
It’s not bold to say that the narratives of games have to warp around the core gameplay structure. Especially in AAA video game production, the narrative designers usually have to take a back seat to the systems and level designers, at least outside of the initial rough outline they provide in the original game pitch. In this case, the job of the writer is to form vaguely coherent connective tissue between individual levels, setpieces and expensive pre-rendered cutscenes. This must be a very difficult job, and is probably the reason why most video game stories are the way they are. I am not privy to IntSys internal meetings, but I imagine they abide by this paradigm, trying to give a reason for why you fight 20 battles which roughly align with plot beats that were decided years ago.
Put another way, the writers of Fire Emblem must contrive a reason why the characters fight a vast number of violent battles in a strategic manner. This has a pretty easy solution - war! We have found something it’s good for, as whenever the gameplay designers decide that an extra map is required, the writers can just insert “oh no there’s a blockade of enemy soldiers in the way, guess you gotta kill them all”. This is the case for almost all the games and is a fair enough narrative choice, as it’s frankly one of the few scenarios where you could reasonably contrive so many battles, but it’s worth examining this in a bit more detail.
Even in the framing of warfare, there are still a lot of skirmishes, which sometimes the narrative or tone fails to support - or at least, their presence means that violence isn’t taken that seriously. Let’s take an example from early in Awakening: Emmeryn sends the Shepherds to negotiate an alliance with Regna Ferox. On the way, they are ambushed by Risen on the Northroad (1), have to fight the border guards who think Chrom is a bandit I think??? (2), and then after arriving they need to take part in Regna Ferox’s ritual combat to secure their alliance (3). These beats aren’t necessarily bad, and I actually think Awakening uses these opportunities quite well: the Risen are established as a constant threat to the world (except not really in the main story but that’s a whole other thing), “Marth'' gets more development, we set up Regna Ferox as fighty people who like to fight, and while the middle encounter is very tenuous it does set up a funny joke in Cynthia’s paralogue. However, I want to communicate that if the map/encounter designers need X maps between plot points A and B - in this case, needing low-stakes trials in the tutorial period - then there’s gonna be a fair bit of narrative filler. That is to say, there must be multiple combat encounters that kinda just happen, which makes violence a lot more casual in the narrative. See also the myriad examples of “oh shit random bandits attack!”, used to have a lower stakes map, with bandits appearing and vanishing as needed. This works fine enough in the context of ‘combat as sport’, allowing your favourite scrunglo to build up a triple-digit body count, but this casual attitude circumvents potentially interesting ideas with regards violence. Taking the example further, banditry and its causes are never seriously explored, as bandits are just treated as a filler enemy (except in Based As Hell Thracia 776).
Another narrative consequence of needing so many fights is that… you need to fight. That is to say, any anti-war sentiment or appeal to diplomacy in the series is fundamentally undercut by a) strategic combat being a core appeal of the series and b) narrative beats needing to be structured around fighting enemies. It’s a struggle to have moments of diplomacy and reconciliation when you had a fight within 3 minutes of said moment, lest some people start screaming that things are getting boring. This also makes any appeals to pacifism kinda moot. Xander’s quote about “war bad” in Conquest is utter bullshit, as a huge part of the marketing around that route focuses on the coolness of the tactical combat and its challenge. Eirika and Ephraim can never be equal, because Ephraim’s “fighting is fucken awesome” is encouraged by the gameplay, and Eirika can NEVER save 11037 because we need a final boss and no-one else fits the bill.
Speaking of, in video games it’s best practice to have a big bad guy you fight at the end of the story, the toughest mechanical challenge coinciding with the narrative climax. In Fire Emblem, you have one grand final battle which decides the fate of the war and/or world, before cutting to a brief wrap-up and then credits. This is an attempt to make these games satisfying, which is fine, but this is at odds with an anti-war message (which FE often gestures towards) - that is, actual wars tend to be deeply unsatisfying in a narrative sense! Oftentimes, after a decisive battle, things just kinda keep going for a little while afterwards with casualties continuing to pile up until peace terms are agreed. In the few cases where there is a final battle, it’s more of a formality as the decisive moment occurred months ago. See World War 1 and… World War 2 for examples of each, not to mention a whole host of war-related books and films. The problem with doing this in a video game is that it would require having multiple one-sided fights past the most climatic fight, which would be unfun, and we return to that fucking Reggie quote again. While video games can effectively explore this anti-war narrative space - This War of Mine is a fantastic example - it just doesn’t gel with the fun games that IntSys wants to make. I bring this up in the context of FE because Fire Emblem has such an aesthetic focus on warfare compared to other video games, so it sticks out even further. Even in FE6/FE9 where the war is effectively over in the final few maps, the enemies still remain extremely challenging, because if they didn’t things would be boring.
A few minor things that didn’t fit in above before we wrap up this section. First of all, in making an action packed story, Fire Emblem neglects an important aspect of army life in warfare - the “hurrying up and waiting”. In the majority of cases, the breaks between fights is under 10 minutes, it’s just glossed over. Fire Emblem Three Houses is the exception to this, but there it’s more framed as school life. Some people may say “what’s the point in having large amounts of timewasting where nothing happens in my game about war” and to that I would say fuck you, I want to play Jarhead Emblem. Next, Fire Emblem involves fighting people AND monsters, but these targets are typically given equal narrative weight, outside of maybe a funny line of dialogue about someone being afraid of monsters. In 99% of cases, enemy soldiers you fight have no more humanity than literal monsters. The death of any of your beloved soldiers is a tragedy with big sad death quotes, the death of those poor fuckers is quite literally a statistic which is proudly used to rank how well your guys have done at the end of the game. Finally, the limited scope of the violence the series can show limits the potential impact of scenes. In some cases, this is good as the implication is enough, e.g. the ‘Monica’ scene in Sacred Stones is wonderfully grim and would be weakened by anything explicit. However, a number of other scenes are neutered by the limitations on violence. This fundamentally relates to the aesthetics of the series:

insert prozd tweet/skit here (or Aesthetics, Tone, and Characters)

I’ve been talking a lot about ‘the violence committed’, and this might have seemed a bit weird to you. It’s a true statement, but because the violence is mostly cartoony and abstracted - bad guys disappear into nothingness, there’s no blood, etc - it’s hard to think of it in that way. It’s basically impossible to place Fire Emblem in the same artistic sphere as, say, All Quiet on the Western Front. This aesthetic sense was partially tech-limited in the early NES and SNES games, which was grandfathered into the more graphically complex titles, but it’s also related to how the aesthetics unavoidably warp the tone of the work. IntSys needs their games to be relatively lighthearted and unconcerned with the consequences of its violence, as one of the core appeals of these games is the charming cast of characters. As you would expect, it would be a lot harder to appreciate your goofy blorbos and their lighthearted chats about nothing if you could see the brutal consequences of their triple digit body counts. If violence was more realistic, there would be a lot less “ooh I like training and/or this one hyperspecific food” or “I like peace, but I guess violence may be possibly needed sometimes” and there would have to be a lot more trauma and dourness. There are also age rating concerns, as you can’t exactly sell Come And See Emblem to pre-teens. And once more, to clarify: Fire Emblem as it exists now is fine! I like the lighthearted tone of this series, and I like the characters that reside within it. However, a few problems do arise from IntSys’s approach to violence, as occasionally they brush up against darker ideas but (due to similar reasons to the above) they can never commit to them, which neuters their potential impact. This is especially troublesome with regards to characterisation, as the little dudes are a core appeal, so if something is off that could cause problems. In a sense, at points we have severe aesthetic tension.
A fairly useful case study to see how this affects characterisation is with Mozu in Fire Emblem Fates. Mozu is a charming character, a genial country bumpkin with a bit of an edge at times, who has fond memories of her hometown. This lines up with the lighthearted tone of her recruitment paralogue, where (checks notes) her entire village gets massacred by inhuman monsters, with her mother literally being murdered right in front of her, and she joins up with Corrin’s party because there is literally nothing left of her old life. I understand that people who experience extreme trauma do still manage to live meaningful lives, and that IntSys wouldn’t want to have a character who is a barely functional traumatised mess for 90% of the campaign. However, this doesn’t explain the sheer dissonance between the relatively normal and well-adjusted Mozu who quietly remembers her lost loved ones, and the fact that her village got My Lai’d a handful of weeks ago in the game’s timeline. IMO this would work a lot better if there were a few survivors (instead of literally everyone else dying), with Mozu actively choosing to leave her old life to help others instead of being forced to leave by circumstance. This reduction in scope would mitigate the dissonance between the character and what actually happens to her. This is by far the most extreme example in the series, however I’m sure you can think of others. My issue here is not with having ‘normal’ characters, or with them suffering tragedies, my issue is the dissonance between the two when viewing the scope of said tragedies. This is just one way the series wants to get into darker territory, then swiftly backing off instead of delving into the consequences.
This aesthetic restriction also affects the potential impact of dramatic scenes in the main story, limiting what the focus of these scenes can actually be. This little bit will involve heavy spoilers for Genealogy of the Holy War and Spec Ops: The Line (I KNOW THESE GAMES ARE VERY DIFFERENT WITH VERY DIFFERENT INTENDED DEMOGRAPHICS IN VERY DIFFERENT CULTURAL CONTEXTS, SHUT UP). Both have a very important narrative moment around their midpoints, involving fire magic/white phosphorus respectively. In each game, the deaths that occur are utterly horrific when you think about them. In FE4 the focus is on the drama of the plot twist and effects on the characters, with the actual effects of the violence being left to implication. We don’t know if this was the original intent of Kaga and the team, or if this was enforced by various tech- and publisher-related restrictions, but in either case we do not see anything explicit. In any case, in Spec Ops: The Line, the horror and graphic nature of the violence is completely inescapable, and therefore forms the core of the turning point of the story. The specifics of the violence itself are crucial - the game does not work if you don’t see the consequences of the white phosphorus - and it leads beautifully to the complete descent of its endgame. You may be saying “of course you couldn’t show that violence in FE, it’s a kids game” which is true, and in any case the scene in Genealogy is very good, even without showing the violence. I imagine if we get a remake in the year 202X we wouldn’t see anything explicit anyway, partially due to the publisher but also because the scene doesn’t necessarily need it. The point I am trying to make is that the aesthetics form a limitation on what Fire Emblem can explore, narrative space that the series fundamentally cannot reach.
One more thing, and this isn’t really about the games themselves but the impressions leading into them, and how the aesthetics can affect that. Do you guys remember when the intro cutscene of Three Houses was released a few weeks before release? I do, and I also remember the collective shock of the community when seeing the early previews. It was so drastically different to everything that had come before, and consequently was really intriguing - you can see a lot of speculation in the above comments. To clarify, I don’t want to pretend that 3H is some kind of super mature ultra gritty war story, or that blood = good game, but that beginning cutscene gave one hell of a first impression. Even though the game isn’t that much darker than any other FE game, the sheer unexpectedness put people off-kilter in a kinda awesome way. Does the game actually deliver? YMMV, but I think this (and some of the later cutscenes, such as the mid-game Dimitri one) work quite well. Sometimes, a little injection of harsher violence can go a long way.

Conclusion

Frankly I don’t really have a conclusion, sorry. As you can see, there are so many disparate strands, I can’t possibly make one grand thesis statement. Maybe the inherent contradictions of having warfare in a family friendly video game weakens the potential end result? I guess, but I don’t want to imply that what we have now is bad, as it is pretty good tbh. So, uhh…

OK, if I had to say something, it’s more about the process of making this. Having to try and think about how violence intersects with a video game you like takes you in a number of different directions. Ultimately, this process was really fulfilling for me, and I would recommend that you do the same (for FE or anything else)! Trying to analyse something you enjoy from a perspective not usually applied is pretty neat. If you guys have any thoughts (on the points above or your own), I’d be very interested to hear them!
Also, if people are interested, I’ll try to make a few case studies. I would focus on Thracia 776, Fates, and Three Houses, as (when thinking on this topic) I found that these games were consistently the most intriguing, with the most interesting relationships to violence. This would probably take a while though, as I am gonna be very busy in June, and I probably won’t have time this month either.
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2024.05.14 11:02 SaskiaKim Move to SharePoint Online: Key Reasons for Enhancing Business Operations in London SMBs

Move to SharePoint Online: Key Reasons for Enhancing Business Operations in London SMBs
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Move to SharePoint Online
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The move to SharePoint Online offers London SMBs a comprehensive solution for secure data management and regulatory compliance. By leveraging SharePoint Online's robust security features and adherence to compliance standards, SMBs can safeguard their business-critical data and maintain compliance with regulatory mandates, mitigating risks and ensuring business continuity.

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As London SMBs navigate the ever-changing business landscape, the ability to scale and adapt to evolving needs is essential for sustained success. SharePoint Online offers a scalable, flexible solution that empowers businesses to thrive in dynamic environments. Let us explore how making the move to SharePoint Online can accommodate growth and changing requirements:
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  • Whether your London SMB is experiencing rapid expansion or gradual growth, SharePoint Online offers the scalability needed to support your evolving business needs.
Scalability Options:
  • SharePoint Online offers flexible scalability options, allowing businesses to adjust resources and storage capacity as needed.
  • With SharePoint Online, London SMBs can easily scale up or down based on changing requirements, ensuring they have the resources they need when needed.
Flexibility in Adapting to Changing Requirements:
  • One of the key advantages of SharePoint Online is its flexibility in adapting to changing business requirements.
  • Whether your London SMB needs to add inexperienced users, create additional sites, or implement custom solutions, SharePoint Online provides the flexibility to tailor the platform to your unique business needs.
The move to SharePoint Online offers London SMBs a scalable and flexible solution that empowers growth and adaptation in today's ever-changing business landscape. By embracing SharePoint Online with expert IT consultancy services guidance, SMBs can strategically position themselves for success.

Cost-Efficiency and Simplified IT Management: Unlocking Savings and Streamlining Operations with SharePoint Online
In today's competitive business landscape, London SMBs constantly seek ways to optimise their operations while minimising costs. The move to SharePoint Online presents a compelling opportunity to achieve both objectives, offering cost efficiency and simplified IT management.
Analysis of Cost-Saving Benefits:
  • SharePoint Online offers significant cost-saving benefits compared to traditional on-premises solutions, eliminating the need for costly infrastructure investments and ongoing maintenance expenses.
  • With SharePoint Online, London SMBs can leverage a subscription-based pricing model, paying only for the resources they use. This avoids upfront capital expenditures and aligns costs with business needs.
Reduced IT Management Burden:
  • SharePoint Online significantly reduces the IT management burden for London SMBs, eliminating the need for complex infrastructure management, software updates, and troubleshooting tasks.
  • Microsoft manages the maintenance and upkeep of the SharePoint Online infrastructure, allowing London SMBs to focus their IT resources on strategic initiatives rather than routine maintenance activities.
The move to SharePoint Online offers London SMBs a cost-efficient and streamlined solution for managing them. By eliminating the need for costly on-premises hardware and simplifying IT management, SharePoint Online enables SMBs to optimise their operations and achieve greater efficiency and agility in today's competitive business environment.IT infrastructure. By eliminating the need for costly on-premises hardware and simplifying IT management, SharePoint Online enables SMBs to optimise their operations and achieve greater efficiency and agility in today's competitive business environment.

Enhanced Mobile Accessibility and Productivity: Empowering Business Anytime, Anywhere
London SMBs need solutions that enable flexibility and productivity in today's fast-paced business environment, regardless of location. SharePoint Online offers enhanced mobile accessibility, empowering businesses to access critical data and collaborate. Let us explore how making the move to SharePoint Online can revolutionise mobile productivity for London SMBs: Let us explore how making the move to SharePoint Online can revolutionise mobile productivity for London SMBs:
Explanation of Mobile Accessibility:
  • SharePoint Online provides seamless access to business data from anywhere, on any device, including smartphones, tablets, and laptops.
  • With SharePoint Online, London SMBs can stay connected to their documents, projects, and colleagues, whether in the office, at home, or on the go.
Importance of Mobile Accessibility:
  • In today's mobile-driven world, accessing business data and collaborating remotely is essential for modern businesses.
  • Mobile accessibility enables London SMBs to respond to customer inquiries, review documents, and participate in meetings from any location, enhancing productivity and responsiveness.
Discussion on Mobile Productivity:
  • SharePoint Online's mobile-friendly features empower London SMBs to work more efficiently, enabling employees to access, edit, and share documents on the go.
  • SharePoint Online's mobile capabilities allow employees to stay productive and engaged whether attending a client meeting, working from a coffee shop, or commuting on public transport.
The move to SharePoint Online offers London SMBs a powerful solution for enhancing mobile accessibility and productivity. By enabling employees to access business data and collaborate from anywhere, on any device, SharePoint Online empowers SMBs to adapt to the demands of today's mobile-centric business environment and achieve greater efficiency and agility.

Conclusion: Making the Move to SharePoint Online – A Strategic Imperative for London SMBs
As we end, it is evident that the decision to move to SharePoint Online is not just a technological upgrade but a strategic imperative for London SMBs. Let us recap the six compelling reasons why making the move to SharePoint Online can transform your business, followed by an encouragement for businesses to consider the benefits of SharePoint Online and a call to action to explore this solution further with MSPs (Managed Service Providers) like Server Consultancy:
Recap of the Six Reasons to Move to SharePoint Online:
  • Enhanced Collaboration and Communication: SharePoint Online fosters teamwork and communication, empowering employees to collaborate effectively from anywhere.
  • Seamless Integration with Microsoft 365: Integrating SharePoint Online with Microsoft 365 enhances workflow and productivity, providing a unified ecosystem for business operations.
  • Secure Data Management and Compliance: SharePoint Online offers robust security features and compliance standards, ensuring the protection and integrity of business data.
  • Scalability and Flexibility: SharePoint Online scales effortlessly to accommodate growing business needs, providing flexibility and agility in adapting to changing requirements.
  • Cost-Efficiency and Simplified IT Management: SharePoint Online offers cost savings and simplified operations by eliminating the need for on-premises infrastructure and reducing IT management overheads.
  • Enhanced Mobile Accessibility and Productivity: SharePoint Online enables access to business data from anywhere, on any device, empowering employees to work productively on the go.
Encouragement for Businesses: Considering the myriad benefits that SharePoint Online offers, we encourage London SMBs to consider the move to this transformative platform seriously. Whether you want to enhance collaboration, streamline operations, or boost productivity, SharePoint Online provides the tools and capabilities to achieve your business goals.
Call to Action: If you are ready to explore SharePoint Online's possibilities for your business, we invite you to contact MSPs like Server Consultancy. Our team of experts can help you navigate the transition to SharePoint Online, ensuring a smooth and successful implementation that maximises your organisation's benefits.
In closing, embracing SharePoint Online presents London SMBs with a strategic avenue to propel growth, foster innovation, and succeed in the digital era. Do not overlook SharePoint Online's transformative potential—seize the opportunity today with comprehensive IT support services and unlock boundless possibilities for your business.
submitted by SaskiaKim to u/SaskiaKim [link] [comments]


2024.05.14 11:01 Model-Forza B3004 - Bonza Aviation Nationalisation Bill 2024 - 2nd Reading Debate

"Order!
I have received a message from the House asking the Senate's concurrence on a bill from the Member for Hotham, Model-Trurl (SDP), namely the Bonza Aviation Nationalisation Bill 2024 as Government Business and presented on behalf of the Member for Hotham, Model-Trurl (SDP). The Bill is authored by Model-Trurl.
Bill Details
Bill Text
Explanatory Memorandum
Bill/Motion History
HoR 2R HoR 2RD HoR 2RV Results

Debate Required

The question being that the Bill now be read a second time, debate shall now commence.
If a member wishes to move amendments, they are to do so by responding to the pinned comment in the thread below with a brief detail of the area of the amendments.
Debate shall end at 5PM AEST (UTC +10) 17/05/2024. View in your timezone here"
submitted by Model-Forza to AustraliaSimUpper [link] [comments]


2024.05.14 10:57 thewheelscare Convenience at Your Doorstep: Exploring the World of Bike Service in Delhi

In the bustling metropolis of Delhi, where every minute counts and every task demands efficiency, the concept of doorstep bike service emerges as a beacon of convenience for the city's two-wheeler riders. With traffic snarls being a daily ordeal and time slipping away like sand through fingers, the need for a hassle-free solution to maintain one's bike becomes paramount. Enter doorstep bike service – a revolutionary concept that is reshaping the way Delhiites maintain their beloved rides.
**The Genesis of Doorstep Bike Service:**
Traditionally, getting your bike serviced in Delhi involved navigating through congested roads, enduring long waits at service centers, and then making the return journey amidst the chaos of the city traffic. Recognizing the inconvenience and time constraints faced by bike owners, doorstep bike service providers stepped in to bridge the gap between demand and convenience.
**How Does it Work?**
The modus operandi of doorstep bike service is refreshingly simple. Customers can book a service appointment through the provider's website or mobile app, specifying their location and the nature of service required. Once the booking is confirmed, a skilled technician arrives at the customer's doorstep at the scheduled time, equipped with all the necessary tools and spares to carry out the service or repair. This eliminates the need for the customer to visit a service center physically, saving them precious time and effort.
**Benefits Galore:**
The allure of doorstep bike service lies in its myriad benefits:
  1. **Time-saving:** In a city where time is of the essence, doorstep bike service frees up valuable hours that would otherwise be spent commuting to and waiting at service centers.
  2. **Convenience:** The convenience of having your bike serviced at your doorstep cannot be overstated. Whether you're a busy professional or a student with a hectic schedule, doorstep service ensures that bike maintenance fits seamlessly into your routine.
  3. **Expertise on Wheels:** With doorstep service, experienced technicians come to you, armed with their expertise and the necessary tools. This ensures that your bike is in capable hands, and you can rest assured of quality service.
  4. **Transparent Pricing:** Doorstep bike service providers often follow transparent pricing models, with no hidden charges. This clarity in pricing instills trust and confidence among customers.
  5. **Safety Measures:** In the wake of the COVID-19 pandemic, doorstep bike service has gained further traction due to its adherence to safety protocols. Customers can avail of service without exposing themselves to unnecessary risks.
**The Road Ahead:**
As the demand for convenience continues to soar, doorstep bike service is poised for exponential growth in Delhi and beyond. With advancements in technology, such as real-time tracking of service requests and online payment options, the customer experience is only set to improve.
In conclusion, doorstep bike service epitomizes the fusion of innovation and practicality, catering to the needs of modern-day commuters in Delhi. As more and more bike owners embrace this hassle-free alternative, the days of queuing up at service centers may soon become a thing of the past. After all, in a city where every second counts, why not let convenience come knocking at your doorstep?
submitted by thewheelscare to u/thewheelscare [link] [comments]


2024.05.14 10:53 NoCommittee7696 Is Google Really Fair with Small Businesses? Let's Talk Numbers and Ad Performance.

As a small business owner invested in digital advertising, I've been closely monitoring the performance of my Google Ads, particularly concerning ad impressions and their effectiveness. My growing concern is that Google's advertising model may disproportionately favor larger companies with bigger budgets, leaving smaller businesses at a disadvantage.
Let's dive into the specifics:
Ad Impressions and Testing Feasibility: Over the last month, my ads targeting "underground party in Paris" accumulated just 3,000 impressions. To statistically test each ad combination effectively (assuming each needs to be tested 30 times for reliable data), I'd need a staggering 87,000 impressions. This figure is based on the fact that each responsive ad could have over 2900 combinations.
Comparison with Larger Brands: For context, consider Nike, which reportedly garners about 4 million impressions monthly worldwide. Even if only 20% of those are in the U.S., that's still 800,000 impressions. This stark difference highlights a scalability issue where only very large companies can fully optimize their ad campaigns.
The Role of Ad Strength: Google promotes 'Ad Strength' as a metric to aim for 'Excellent.' However, with insufficient data to effectively optimize these ads due to low impression volumes, this metric seems almost unattainable and perhaps misleading for smaller advertisers.
My Questions to the Community:
  1. Are there others here who have faced similar challenges with Google Ads?
  2. How do you manage and optimize your ad campaigns under these constraints?
  3. Does anyone believe Google’s model needs revising to accommodate smaller advertisers better?
Looking Forward: I'm interested in understanding whether my experiences are isolated or part of a broader trend affecting small businesses in digital markets. Your insights and shared experiences could be incredibly valuable in forming a more comprehensive view of the current advertising landscape.
submitted by NoCommittee7696 to PPC [link] [comments]


2024.05.14 10:51 According-Golf-5126 I have just started to take Photoshop a bit more serious.

I have just started to take Photoshop a bit more serious.
Hey guys i hope you enjoy my Journey of making a Business one day out of my Skills. I already am earning 300-500 USD with my Youtube Channel. I now am taking it to the next Level in working on better Thumbnails and becoming better at Photoshop here is some of my Beginner work.
Tried a Vogue Style Magazine with a Stock Model.
Having fun with Clipping Masks (Far from perfect)
Some A.i Girl with Clipping Mask (still bad)
First Time using Clipping Masks
Some Eye replacement
Taking a cheap inside Camera Picture of myself and making the best out of it.
Bit more Clipping Mask stuff saying \"Gesund\" meaning Healthy
Bruce Buffer, first time matching Colors and adding Lens Flares.
Hope you guys enjoyed it. I am open for Tips and Tricks and constructive critisism.
(Please Mods stop flagging my Posts as Spam, thanks)
submitted by According-Golf-5126 to photoshop [link] [comments]


2024.05.14 10:29 Newspaper_Lanky Polish Food Retail - Dino Polska vs Jeronimo Martins?

Has any one come across anything good written about comparing these two stocks holistically?
Dino seems to have many followers amongst the quality investors, and I agree it is an excellent business model, but the multiple still seems punchy from a value perspective. Especially given future growth prospects are a guesstimate at best with Biedronka gradually encroaching on their territory..
Jeronimo Martins seems to be much more attractively valued - why would one not just buy the market leader and Dino's biggest competitor?
submitted by Newspaper_Lanky to ValueInvesting [link] [comments]


2024.05.14 10:26 Interesting-Pea-5929 The Role of Automation in Optimizing Indian Dropshipping Websites

In the ever-evolving landscape of e-commerce, dropshipping has emerged as a game-changer, particularly in a market as dynamic and diverse as India. With its potential to minimize upfront costs, reduce inventory management complexities, and offer a wide range of products, dropshipping has become increasingly popular among entrepreneurs looking to start their online businesses. However, amidst intense competition, the key to success lies in optimizing dropshipping websites through automation.
Understanding Dropshipping in India
Before delving into the role of automation, it's crucial to grasp the fundamentals of dropshipping in India. Dropshipping involves a business model where the retailer doesn't stock products but instead transfers customer orders and shipment details to a third-party supplier, who then directly ships the products to the customer. This eliminates the need for inventory storage and management, making it an attractive option for many startups and small businesses.
Challenges Faced by Dropshippers in India
While dropshipping offers numerous advantages, it also comes with its set of challenges, especially in a market as diverse and complex as India. Some of the common challenges faced by dropshippers in India include:
  1. Supplier Reliability: Finding reliable dropshipping suppliers in India can be a daunting task. It's crucial to partner with suppliers who offer quality products, timely delivery, and excellent customer service.
  2. Product Selection: With a vast and diverse market like India, choosing the right products to dropship is critical. Understanding market trends, consumer preferences, and demand-supply dynamics is essential for success.
  3. Order Processing: Managing and processing a large volume of orders manually can be time-consuming and prone to errors. Efficient order processing is key to ensuring customer satisfaction and repeat business.
  4. Inventory Management: While dropshipping eliminates the need for inventory storage, effective inventory management is still vital to avoid stockouts, backorders, and delivery delays.
The Role of Automation in Optimization
Automation plays a pivotal role in addressing these challenges and optimizing Indian dropshipping websites for improved efficiency, scalability, and profitability. Here's how automation can benefit dropshippers:
  1. Supplier Management: Automation tools can help in identifying and onboarding the best dropshipping suppliers in India. These tools can analyze supplier performance metrics, track delivery times, and manage communication seamlessly.
  2. Product Research and Selection: Automation tools leverage data analytics and market insights to identify high-demand products, competitive pricing strategies, and emerging trends. This streamlines the product selection process and ensures a diverse and profitable product catalog.
  3. Order Processing and Fulfillment: Automated order processing systems integrate with suppliers' systems to facilitate smooth order fulfillment. From order placement to shipment tracking, automation ensures accuracy, speed, and real-time updates for customers.
  4. Inventory Monitoring: Advanced inventory management tools automate stock monitoring, alerting dropshippers of low inventory levels or popular products that need restocking. This proactive approach prevents stockouts and ensures seamless order fulfillment.
Best Practices for Automation Implementation
While automation offers immense benefits, it's essential to follow best practices for effective implementation:
  1. Integration: Integrate automation tools seamlessly with your dropshipping platform and supplier systems for smooth data flow and communication.
  2. Data Accuracy: Ensure data accuracy and consistency across platforms to avoid errors in order processing, inventory management, and customer communication.
  3. Customization: Customize automation workflows based on your specific business needs, market segment, and target audience for optimal results.
  4. Continuous Monitoring: Regularly monitor automation processes, analyze performance metrics, and make necessary adjustments to improve efficiency and customer satisfaction.
Conclusion
In the competitive landscape of Indian dropshipping websites, automation emerges as a powerful tool for optimization and success. By leveraging automation for supplier management, product research, order processing, and inventory management, dropshippers can streamline operations, enhance customer experience, and drive business growth. Embracing automation is not just a choice but a necessity for dropshipping websites in India to stay ahead in the game and deliver value to customers effectively.
submitted by Interesting-Pea-5929 to dropshipping [link] [comments]


2024.05.14 10:26 Adventurous-City-981 Coca-Cola (KO) Stock Analysis: A Refreshing Look at the Iconic Brand's Investment Potential

Coca-Cola (KO) has been a global icon for over a century, known for its refreshing beverages and strong brand recognition. This article explores the history, business model, strengths, and weaknesses of Coca-Cola stock to help investors evaluate its place in their portfolio.
Founded in 1886, Coca-Cola has grown into a beverage giant with a portfolio of over 500 brands. Key strengths include its strong brand recognition, global distribution network, and focus on innovation. The company's franchise model ensures efficient global reach.
Understanding KO stock involves dissecting Coca-Cola's business model, which includes concentrate sales, marketing, and advertising. This model provides a steady stream of revenue, appealing to income-oriented investors.
KO stock offers several strengths, including its status as a Dividend Aristocrat, defensive nature, global presence, and diverse brand portfolio. However, challenges such as competition, health concerns, market saturation, and currency fluctuations should be considered.
Whether KO stock is right for an investor depends on their investment horizon, risk tolerance, and goals. For long-term investors seeking dividend income and stability, KO stock could be a suitable choice. However, thorough research and understanding of one's investment objectives are essential before investing.
submitted by Adventurous-City-981 to financialsignals [link] [comments]


2024.05.14 10:25 ArtichokeSavings6045 Need Feedback: Wegic, a helpful and professional design buddy for developers

Hey guys, I found an awesome tool Wegic, and I want to share it with everyone. Apologies in advance if this is the wrong sub for this.
Wegic is like having a designer buddy right by your side for developers! It's powered by the latest GPT-4o model. With Wegic, devs can swiftly whip up and tweak websites without hitting design roadblocks.
Even better, anyone can chat with Wegic in their preferred language and have Wegic create websites in different languages.
This lets developers focus on core business without worrying about the design side of things.
Anyone can try it free here👉🏻 https://wegic.ai/
🙌Your feedback is invaluable as we continue to enhance Wegic and make it even more user-friendly and effective.
submitted by ArtichokeSavings6045 to Web_Development [link] [comments]


2024.05.14 10:17 frosty3kiwi How to improve

My dad’s work computer is badly struggling to run leapfrog a geological 3d modeling software, these are his pc specs. Obviously the ram needs to be upgraded but should we consider a graphics card and if so which one. Thanks
submitted by frosty3kiwi to computerhelp [link] [comments]


2024.05.14 09:36 musicinnovate Adapting LLM Knowledge for Practical Recommender Systems

Imagine harnessing the vast knowledge of Language Models (LLMs) to supercharge your recommender systems. The LEARN framework does just that, by synergizing LLM's open-world knowledge with collaborative signals.
The secret lies in its twin-tower architecture. The Content-Embedding Generation (CEG) module uses a frozen pre-trained LLM to extract rich semantic embeddings from textual item descriptions.
Then, the Preference Comprehension (PCH) module projects these embeddings into the collaborative space using causal attention and contrastive learning, guided by recommendation-specific objectives.
Experiments on a large-scale industrial dataset showcase LEARN's effectiveness. Online A/B tests reveal significant lifts in revenue and CVR, particularly for cold-start and long-tail users/items.
The key innovations of LEARN are:
  1. Leveraging LLMs for content understanding while avoiding catastrophic forgetting 🧠
  2. Bridging the gap between open-world and collaborative domains for real-world applicability 🌉
By combining the power of LLMs with collaborative filtering, LEARN opens up new possibilities for recommender systems. It's a game-changer for businesses looking to enhance their personalization strategies.
Read the full paper here
via Amey Dharwadker on LinkedIn
submitted by musicinnovate to learnmachinelearning [link] [comments]


2024.05.14 09:36 Will_Jacks987 Why Pay-for-Performance SEO Is the Right Choice for your business

In the dynamic world of digital marketing, pay-for-performance SEO emerges as a beacon of efficiency and effectiveness. This model, rooted in accountability, offers a compelling proposition for businesses seeking tangible results. Here’s why pay-for-performance SEO is the right choice for your business:
What's Pay-for-Performance SEO?
Pay for Performance SEO, unlike traditional models, charges clients based on the actual results achieved rather than upfront fees. Payments are contingent upon the outcomes, such as increased website traffic, higher search engine rankings, or lead generation.
Does pay-for-performance SEO really work?
Yes, it does. By aligning the interests of the client and the SEO provider, pay-for-performance ensures a mutual focus on achieving measurable results. This incentivizes the SEO firm to employ effective strategies and tactics to drive meaningful outcomes.
Why pick pay-on-result SEO?
Paying for results mitigates the risk for businesses. It ensures that investments in SEO yield concrete benefits, providing a clear return on investment. Moreover, it fosters transparency and accountability in the partnership.
SEO Strategies to Avoid with Pay-for-Performance
While pay-for-performance SEO offers numerous benefits, some tactics, such as black-hat techniques or shortcuts, should be avoided. Sustainable results require ethical and white-hat strategies that adhere to search engine guidelines.
Are all pay-for-performance SEO companies shady?
No, reputable pay-for-performance SEO firms prioritize integrity and ethical practices. However, it’s essential to conduct due diligence and choose a trusted partner with a proven track record of delivering results.
How does pay-for-performance SEO pricing differ from regular SEO?
Pay-for-performance SEO typically involves performance-based fees, where payments are tied to specific outcomes. In contrast, traditional SEO often requires upfront payments or monthly retainers, regardless of results.
In conclusion, pay-for-performance SEO offers a results-driven approach that empowers businesses to achieve their digital marketing objectives efficiently and effectively. Embracing this model can propel your business towards online success while minimizing financial risks.
Reference Link: https://www.resultfirst.com/blog/seo-basics/why-pay-for-performance-seo-is-the-right-choice/
submitted by Will_Jacks987 to u/Will_Jacks987 [link] [comments]


2024.05.14 09:28 Dense_Atmosphere3484 A lot of the issues with this game are in part because of Arrowhead biting more than they can chew.

Title says pretty much my point. I think there's a lot of emphasis on the balance issues of the game here, but that's not my biggest issue with Arrowhead currently.
Arrowhead has stated that they are committed to releasing one warbond per month. To give them credit, they have released a pretty massive amount through their warbond system, and I do appreciate much of what has been put out so far. I love the senator, most of the armor is sick, cutting edge had some great weapons.
However, because of how much content that Arrowhead has shoveled out, emphasis on the overall stability of the game seems to have somewhat gone out the window. I mean, I don't really think anyone can expect a studio with so few staff to be able to keep up with all the balancing the community is asking for, on top of their business model with warbonds. Their resources are stretched, and it's starting to really show.
Why are we getting so many warbond weapons when we could be getting massive bugfixes that the game desperately needs? Why are death messages still broken? Why don't hellbombs work as intended? What's with their fixation on nerfing primaries? Will we ever see a stable war bond release? How come dad still hasn't come back from the store? These are questions that myself, among many others divers have, If helldivers is to stay in the mainstream, these issues cannot be ignored.
I wish that Arrowhead would take more time to release fun and balanced weapons. not a bugged explosive sniper that kills you and then subsequently gets the nerf hammer. Right now, helldivers needs stability, not content.
submitted by Dense_Atmosphere3484 to Helldivers [link] [comments]


2024.05.14 09:27 Sirhc_3074 Label owners, what decks do you use?

I am wanting to start up a tape label and need a deck model that's not too expensive (since ill need multiple) but also makes good/decent recordings. Was curious to know which decks some of you use for your label/business.
submitted by Sirhc_3074 to cassetteculture [link] [comments]


2024.05.14 09:25 DoraWilson [Get] Perry Marshall – AI Hyperdrive Download

[Get] Perry Marshall – AI Hyperdrive Download
https://preview.redd.it/7g4ti96cgc0d1.jpg?width=768&format=pjpg&auto=webp&s=64094d47626bdc135eeab1f3c12570448aacca75

WHAT YOU GET?

Session #1: Chief Robot Officer or Superconductor
  • How to simplify everything you do, completely eliminate $10 per hour tasks, streamline your day, and 10x your output with just a handful of daily actions
  • The 2 key strategies to productivity in the Age of A.I. — what tasks are appropriate for each … and how to decide which is best for you
  • The new mental models required for using A.I. and Machine Learning tools the right way … so you don’t degrade your own thinking, value, or work in your rush toward productivity.
  • How to stay focused and think clearly in the Age of A.I. where shiny objects, programs, hacks, tools, and millions of voices are screaming for your attention.
  • Why you need to slow down to speed up! “Productivity” and “speed” are DOA in the Age of A.I. … Sam will show you why
  • Prompts, Bots, and Apps: When to use what
  • Why you should NOT use only an A.I. solution for most of your work
  • How to identify the optimal blend of A.I. and human touch for superior outcomes
  • How to use ChatGPT and other LLMs as your sidekick, constantly analyzing, suggesting, and refining your strategies
Session #2: The Chief Robot Officer and the Death of $10 Per Hour Work
  • The End of $10/hour Work. This no longer exists. If it does in your business or life, something is seriously wrong
  • Automating the Mundane: How to achieve your highest human potential by letting A.I. handle repetitive tasks
  • How to use automation to reshape manual … and intellectual … labor
  • Choosing the Right Tools: Knowing when to use prompts, bots, apps for various tasks
  • Streamlining Daily Operations: Using A.I. to handle routine tasks and elevate daily productivity in your organization
  • Understanding A.I.’s “Jagged Frontier” Why it is not always obvious what tasks are A.I.-able and those that should involve human intervention. This is huge!
  • Information overload controlled: How to automate information consumption and turn it into useful outputs
  • Prompts, Bots, and Apps for different daily and weekly tasks you’re working on.
Session #3: The Superconductor and the Death of $100 Per Hour Work
  • Designing “Symbiotic” Workflows: How to achieve your goals by knowing how to blend both human and robot work
  • Elevating Work Value: Use A.I. to handle intricate tasks, pushing you above the $250 per hour range
  • Creativity Combustion Engine: How to collaborate with A.I. for idea generation
  • Prompts, Bots, and Apps for different daily and weekly tasks you’re working on
  • Elevated Writing and Marketing: How to use A.I. to enhance tasks like drafting marketing copies, ensuring superior quality that beats controls
  • Optimizing Analytical Tasks: How to collaborate with A.I. to segment markets and ensure accurate and efficient results
Session #4: How to Earn $1000 Per Hour
  • The $1,000 Vision: Understand the nature of tasks that fall into the $1,000 per hour category and which will soon be $100 per hour or lower!
  • Beyond Automation: How to quickly elevate the quality and strategic value of your work.
  • Strategic Thinking Upgrade: How to use A.I. tools to enhance critical thinking, strategic decision-making, and data analysis
  • A.I.’s Role in Decision Making: How to best use A.I. to gather data, analyze trends, and provide insights, while you make the final strategic decisions
  • Expanding Horizons: How A.I. can help with even complex tasks … freeing up your time for more strategic endeavors
  • A.I. as a Strategic Partner: How to use A.I. as more than just a tool. Meet your new partner who provides insights, analyses, and recommendations
  • The Irreplaceable Human: How to leverage the invaluable power of human intuition, emotion, and creativity … while still maximizing productivity with A.I..
  • Prompts, Bots, and Apps for different daily and weekly tasks you’re working on.
  • https://courseshere.com/download/get-perry-marshall-ai-hyperdrive-download/
submitted by DoraWilson to u/DoraWilson [link] [comments]


2024.05.14 09:16 dezzzsxc [FOR HIRE] - ALL AROUND VA - $10/hr

Hello!
Are you in need of a reliable Virtual Assistant? Well, look no further!
Currently seeking a long-term, full/part-time VA role, available to handle various tasks efficiently. From managing emails to generating leads, setting appointments, and more, I'm here to make your life easier.
With a year of experience in virtual assistance and a flexible schedule, I'm dedicated to delivering quality results at your convenience and committed to delivering top-quality results on your terms.
What I offer:
• Email management and reply / inbox management.
• Efficient use of automation tools to streamline tasks.
• Proficiency in Excel and Google Sheets for seamless data organization.
• Create basic graphic design / edit videos to enhance your brand's visuals.
• Expertise in social media management to grow your online presence.
• Data entry for accurate record-keeping.
• Potentially more. I'm open to learning anything and can quickly grasp new ideas.
Rate is just $10/hour—affordable and fair for top-notch assistance.
Let's discuss how I can support your business objectives.
submitted by dezzzsxc to RemoteJobs [link] [comments]


http://swiebodzin.info