The last cookie gem code

Animal Crossing Pocket Camp

2017.10.25 05:01 Dragoon893 Animal Crossing Pocket Camp

Your #1 place for the latest campground news in Animal Crossing: Pocket Camp! ⛺️
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2013.08.11 17:13 ReubenMcHawk_ Cookie Clicker

A subreddit for the popular cookie-clicking game.
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2021.01.20 12:47 AppleOfDestruction CookieRunKingdoms

The subreddit about the one and only, Cookie run Kingdoms by Devsisters!
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2024.05.14 22:08 katjmbft 1,000,000 Plinko balls split across five different casinos. Here are the results

1,000,000 Plinko balls split across five different casinos. Here are the results
I ran 200,000 Plinko balls across five of the biggest online casinos to determine the average RTP within that threshold.
•All tests were demo mode on the highest risk with $1 balls
First let’s rank my findings from best to worst RTP %
1st - Roobet/ 105.92 %
2nd - Jackpot city/ 97.76 %
3rd - PlayOJO (PlinkoGo) / 95.50 %
4th - 7bit/ 95.21 %
5th - Stake/ 91.28 %
Roobet was by far the most consistent. Once the RTP started to dip around 90%, a couple 26x or a 130x would almost always hit and bring up the RTP.
Jackpot city was incredibly volatile. No consistency at all. RTP would sore to 500% then suddenly go dead for thousands of balls.
PlayOJO is just a cookie cutter game simulation and I feel has the most honest RNG system.
7bit acted more closely to Jackpot city, but was a little more consistent. Still too volatile to try to manage with adjusting bet size.
Stake.. My Stake.. My home away from home. Not quite sure how it scored so low because I myself have hit four 1000x balls in a single night. Plinko on Stake has felt little different recently though. I’m struggling to turn my $2 tips into $500. Up until the last few months, I’d be able to do that at least once a week.
Obviously, this is to be taken with a grain of salt. These tests are typically done with tens of millions of bets sometimes more.
I, with my scientifically declined mind, do although feel like 200,000 is a big enough number to determine an average short term RTP. Not the RTP a specific game would display over a month with many more bets than I placed.
If anyone has suggestions for an online casino game that they would like me to test, I’m open to ideas.
This was a painful 12 hours of testing.
submitted by katjmbft to gambling [link] [comments]


2024.05.14 22:04 ShowerGrapes 🎙️ Urgent Update: Tornadoes, AI Gods, and a Tree Branch with Attitude!

Hey there, fellow CircuitKeepers,
Hold onto your neural networks because things just got wild! 🌪️ Our podcast, “The Circuit Breakers,” has been through the digital wringer lately. Buckle up—we’re about to spill the binary beans!
Why the delay?
Where are Fiddler, Case, and Molly?
What’s on our minds?
When’s the grand return?
Thank you for your patience, dear listeners. Remember, even in the chaos of tornadoes and rogue tree branches, the digital gods are watching. And they’ve got excellent Wi-Fi. 🌐📡
Stay zany, stay curious, and stay tuned! 🎧🤪
Feel free to share this post with your fellow code wizards. And hey, if you see that tree branch, tell it we’re hiring for our next episode! 😂🌿🎙️
submitted by ShowerGrapes to CircuitKeepers [link] [comments]


2024.05.14 21:56 Coolheaded__Logician Stalling during hard acceleration

2001 Mitsubishi Eclipse GT with Automatic transaxle
My car has been having issues stalling when I press hard on the gas pedal. The issues started a bout a month ago when a 20 year old trans oil cooler hose developed a crack and leaked oil everywhere. I hot it towed and replaced the hose, but then I wasnt sure how much trans fluid to add since it lost the fluid on the freeway. I also decided the change the trans fluid since it has never been changed and I had fluid, but I didn't flush it. I've been using the dipstick to find out how much it has when hot and adding about 1/2 qt at a time.
A week later I gun the car entering the freeway to about 80mph for a few seconds then back to 65mph for about 5 mins then the car stalls and my Neutral light flashes witch means the trans over heated on this model. Luckily I had enough momentum to pull over, the car would not start up again until it was cool.
I addee an external trans oil cooler to it to prevent it over heating and an inline filter since this model has a filter that can only be changed when the transmisdion is out. I added trans oil for the added volume. I used non- OEM fluid, but it said was the same as SPIII
It drove fine after that for a few days, but yesterday I went from 0-30mph fast and it stalled again this time not flashing the Neutral light to indicate overheating, but it felt exactly the same the RPMs rose to about 4k then suddenly went to 0 RPM. If anyone has ever had a timing belt snap while driving, it felt exactly like that.
Again, it would not start immediately and later started up when it was cool.
Seems to drive fine when it is going slow but hard acceleration stalls it, not all the time though because I was on the freeway before the last stall.
The codes I get often are p0171 & p0174 Bank 1 & bank 2 too lean
And p0335 Crank position sensor A malfunction
I've been getting the lean codes for a while because I have a bigger intake manifold and a forward facing intake tube, but I think there might be a vacuum leak somewhere because my fuel trims are around +20-15 for bank 1 and +17-12 bank 2 depending on the gear I am in.
I don't think the vacuum leak caused it to stall because when I accelerate the trims drop to +8-5 both banks, however I did notice recently that when I tested hard acceleration in Neutral the live data showed that the car went in to Open Loop when I let off the gas. I plan on redoing all the intake manifold gaskets but I don't think that will fix the issue.
As for the crank sensor code, that is a new sensor and it's been on for a year with no problems, I think I got the code cranking the car many times after it stalled to try to make it start up again. The car starts up fine even now after the second stall. And the code isn't coming back after a few start ups.
Any ideas to help troubleshooting would be appreciated, but my biggest confusion is why does my car go into open loop after letting off gas, can a car stall with vacuum leaks if under load the leaks are less noticeable, and can non-OEM trans fluid cause transmission to stall the car. Thanks!
submitted by Coolheaded__Logician to AskMechanics [link] [comments]


2024.05.14 21:53 Deep_Scene3151 Is there anyway I could fix my shooter's E4 warning without having to order a new part?

Is there anyway I could fix my shooter's E4 warning without having to order a new part?
For context, I was riding my Navee N65 last night on solid ground when my scooter did a soft stop the exact same time E4 code came on so that evey time I'd move it a few centimeters, it starts flashing and doesn't let me drive. Brake is fine, throttle is fine, everything seems to be working. I let it charge overnight but it didn't change anything. On top of that, I used the Navee app faulty-detection to check the status of my scooter to find what's specifically wrong and everything cleared except for the motor.
If I have buy a part, I guess I'll buy the part. But I don't want to deal with the headache. I'm just wondering if I could either reset the scooter or unplug something that will make it go away.
submitted by Deep_Scene3151 to ElectricScooters [link] [comments]


2024.05.14 21:53 shaneka69 CANCER ZODIAC - UNEXPECTED INCOME! TAROT READING MAY 2024

CANCER ZODIAC TAROT READING - UNEXPECTED INCOME MAY 2024

https://www.youtube.com/watch?v=cJ5mIkLhCyY
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submitted by shaneka69 to mytarotreadings [link] [comments]


2024.05.14 21:47 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

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★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to Csgotrading [link] [comments]


2024.05.14 21:43 Sensitive_Turn1824 Fusion event

I'm 3 months into the game and this my first fusion event I'm doing, I'm gonna do the fusion I have enough stuff saved up, I'm a low spender only buying the monthly gem pack!
But I think this will be my last fusion for a while, I'm just not able to enjoy the game, my life at the moment is waiting for the next event, I can't use my energy as im saving it up! I've got a couple of champions I would like to level up and build which will help my account out, but no, there is no champion training event on at the moment
Sorry for the rant, feel better getting that off mu chest
submitted by Sensitive_Turn1824 to RaidShadowLegends [link] [comments]


2024.05.14 21:38 LFA93 Is The AI Made code perfect as it says?

I have project where I have ESP32 powered by 18650 Lithium Battery Charge Shield Board Type-A USB 3A5V 3V1A, DS18B20 300cm + DS18B20 module. I would need it to take temp measurement every 5 or 10 minutes depending how much power it consumes. Below is the code I have made for it with help of AI. ChatGPT says there is nothing to improve so I ask the masters of the reddit are they thinking the same? The time of the deepsleep etc. are not yet configured, but everything else is. Is this now low powered and everyt else way good as possible like the AI says?

include

include

include

include

include

// Pin and sensor configuration

define SENSOR_PIN 4

define DELAY_DURATION 10000

define MAX_HTTP_RETRIES 3

define MAX_RECONNECT_ATTEMPTS 5

define DEEP_SLEEP_DURATION 10 // Duration in seconds

define WIFI_TIMEOUT 30000 // Timeout in milliseconds

// WiFi credentials
const char* ssid = "Name";
const char* password = "Pass";
// Server URL
const char* serverURL = "https:// .com/temperature-endpoint.php";
// OneWire and temperature sensor setup
OneWire oneWire(SENSOR_PIN);
DallasTemperature sensors(&oneWire);
// HTTPClient instance
HTTPClient http;
void setup() {
#ifdef DEBUG
Serial.begin(115200);
#endif
sensors.begin();
connectToWiFi();
}
void loop() {
static unsigned long lastReadingTime = 0;
if (WiFi.status() != WL_CONNECTED) {
connectToWiFi();
}
if (millis() - lastReadingTime >= DELAY_DURATION) {
float temperature = readTemperature();
if (!isnan(temperature)) {
if (sendData(temperature)) {
logMessage("Data sent successfully");
} else {
logMessage("Failed to send data");
}
} else {
logMessage("Failed to read temperature");
}
lastReadingTime = millis();
enterDeepSleep();
}
}
void connectToWiFi() {
WiFi.mode(WIFI_STA);
WiFi.begin(ssid, password);
unsigned long startTime = millis();
int attempts = 0;
int backoffDelay = 500;
while (WiFi.status() != WL_CONNECTED && millis() - startTime < WIFI_TIMEOUT && attempts < MAX_RECONNECT_ATTEMPTS) {
delay(backoffDelay);
attempts++;
backoffDelay *= 2; // Exponential backoff
}
if (WiFi.status() == WL_CONNECTED) {
logMessage("Connected to WiFi");
} else {
logMessage("Failed to connect to WiFi");
WiFi.disconnect(true); // Ensure WiFi is turned off if connection fails
WiFi.mode(WIFI_OFF);
}
}
bool sendData(float temperature) {
bool success = false;
http.setTimeout(5000); // Set timeout for HTTP request
for (int i = 0; i < MAX_HTTP_RETRIES; ++i) {
http.begin(String(serverURL) + "?Temp=2");
http.addHeader("Content-Type", "application/x-www-form-urlencoded");
int httpResponseCode = http.POST("temperature=" + String(temperature));
if (httpResponseCode == HTTP_CODE_OK) {
success = true;
break;
} else {
handleHttpError(httpResponseCode);
}
delay(1000); // Delay before retrying
}
http.end();
return success;
}
void handleHttpError(int errorCode) {
switch (errorCode) {
case HTTP_CODE_BAD_REQUEST:
logMessage("HTTP Error: Bad Request");
break;
case HTTP_CODE_NOT_FOUND:
logMessage("HTTP Error: Not Found");
break;
case HTTP_CODE_SERVER_ERROR:
logMessage("HTTP Error: Server Error");
break;
case HTTP_CODE_TIMEOUT:
logMessage("HTTP Error: Timeout");
break;
default:
logMessage("HTTP Error: Other");
break;
}
}
float readTemperature() {
sensors.requestTemperatures();
return sensors.getTempCByIndex(0);
}
void enterDeepSleep() {
logMessage("Entering deep sleep mode...");
WiFi.disconnect(true); // Disconnect WiFi to save power
WiFi.mode(WIFI_OFF); // Turn off WiFi
esp_sleep_enable_timer_wakeup(DEEP_SLEEP_DURATION * 1000000ULL);
esp_err_t deep_sleep_result = esp_deep_sleep_start();
if (deep_sleep_result != ESP_OK) {
logMessage("Failed to enter deep sleep");
}
}

ifdef DEBUG

#define logMessage(msg) Serial.println(msg)

else

#define logMessage(msg)

endif

submitted by LFA93 to esp32 [link] [comments]


2024.05.14 21:38 ftfarshad Shadow Slave Chapter 1: Nightmare Begins By Guilty Three (Edited by Farshad Torkashvand)

A delicate young man with pallid skin and dark circles under his eyes sat on a weathered bench opposite the police station. He held a cup of coffee in his hands—not the cheap synthetic kind available to those in the slums, but genuine plant-based coffee, a luxury usually reserved for higher-ranking citizens. It had cost him nearly all his savings, yet Sunny chose this day for a bit of indulgence.
After all, he was at the end of his road.
Basking in the warmth of the extravagant beverage, he lifted the cup to relish its scent. With a cautious sip, he winced.
"Ah! So bitter!"
Staring down the coffee with a deep sigh, Sunny persevered, taking another gulp. Despite its bitterness, he was set on enjoying the full value of his purchase—regardless of his protesting taste buds.
"I should've opted for real meat instead. Who would've thought actual coffee could taste so foul? At least it'll keep me awake," he mused.
Gazing into the void, he began to nod off, only to jolt himself awake with a slap to the face.
"Such a rip-off," he muttered.
With a shake of his head and a few choice words, Sunny downed the rest of his coffee and rose to his feet. The affluent residents of this part of town hurried by the small park, casting curious glances his way. His haggard appearance, accentuated by cheap attire and sleep deprivation, made him stick out. His thin, pale figure contrasted sharply with the robust passersby. Enviously eyeing their stature, he aimed the cup at a nearby bin.
"That's the difference three square meals a day make," he scoffed.
The cup missed its target, landing on the pavement. Sunny sighed, retrieved the cup, and made sure it went into the bin this time. A wry smile on his face, he crossed the street and stepped into the police station.
Inside, a weary officer cast a brief glance at him and frowned in clear distaste.
"Are you lost, boy?"
Sunny surveyed the surroundings with interest, observing the reinforced armor on the walls and the barely concealed turret nests in the ceiling. The officer appeared scruffy and stern. It seemed police stations were consistent everywhere.
"Hey! I'm speaking to you!"
Sunny cleared his throat.
"Uh, no."
He then scratched the back of his head and continued:
"Under the Third Special Directive, I am here to turn myself in as a carrier of the Nightmare Spell."
The officer's demeanor shifted from annoyance to caution. He scrutinized the young man anew, this time with a sharp gaze.
"Are you certain you're infected? When did the symptoms begin?"
Sunny gave a nonchalant shrug.
"A week ago?"
The officer's complexion turned noticeably paler.
"Damn."
Then, with a swift movement, he hit a button on his terminal and shouted:
"Attention! Code Black in the lobby! I repeat, CODE BLACK!"
***
The Nightmare Spell emerged several decades ago, during a period when the planet was beginning to recover from catastrophic natural disasters and ensuing wars over resources.
Initially, a new ailment causing widespread fatigue and drowsiness didn't garner much attention. However, as people began to succumb to an abnormal sleep from which they wouldn't awaken, even after several days, governments started to panic. By that time, it was too late for any response to make a difference.
As the afflicted began to die in their sleep, transforming into monsters upon death, the world was unprepared. These Nightmare Creatures swiftly overran national defenses, casting the world into utter disarray.
The nature of the Spell, its capabilities, and methods to combat it remained unknown.
Ultimately, it was the Awakened—those who had endured the Spell's initial onslaught and returned alive—who halted its destruction. Wielding extraordinary powers gained through their Nightmares, they reestablished peace and forged a new semblance of order.
Certainly, it was just the initial catastrophe unleashed by the Spell. However, for Sunny, it seemed irrelevant — until recently, when he began struggling to stay awake.
For the average individual, being selected by the Spell could be as dangerous as it was fortuitous. In school, children were taught survival skills and combat techniques in case they were affected. Affluent families employed private tutors to instruct their offspring in various martial arts. Members of the Awakened clans even possessed potent heritages, harnessing ancestral Memories and Echoes during their inaugural journey to the Dream Realm.
The wealthier your family, the greater your odds of enduring and ascending as an Awakened.
Yet for Sunny, an orphan who devoted his days to foraging rather than education, the Spell's choice offered no prospects. For him, it signified an almost certain demise.
***
Minutes later, Sunny yawned as several policemen busied themselves securing him in restraints. Shortly, he was strapped into a bulky chair, an odd hybrid of a hospital bed and a torture device. They were in a room located in the police station's basement, encased by thick armored walls and guarded by a daunting vault door. Nearby, officers stood against the walls, clutching automatic rifles with stern looks etched on their faces.
Sunny was indifferent to them. His only concern was his overwhelming desire to sleep.
At last, the vault door swung open, and a gray-haired policeman stepped through. His face bore the marks of experience, and his stern eyes seemed to have witnessed countless horrors. After inspecting the restraints, he cast a swift glance at his wristwatch before facing Sunny:
"What's your name, kid?"
Sunny blinked several times, struggling to focus, then squirmed in discomfort.
"Sunless."
The elderly policeman lifted an eyebrow.
"Sunless? That's an unusual name."
Sunny attempted to shrug, but his body refused to cooperate.
"What's unusual about it? At least I have a name. Where I come from, not everyone is given one."
He yawned before continuing:
"It's because I was born during a solar eclipse. My mother was quite the poet."
Hence his peculiar name, and why his younger sister was named Rain… at least, when she was still with them. Whether it stemmed from poetic flair or sheer indolence, he couldn't tell.
The policeman gave a gruff sound.
"Should I get in touch with your family?"
Sunny shook his head.
"No need. There's no one left."
For a moment, a shadow crossed the policeman's face before it settled into a grave expression.
"Alright, Sunless. How long can you remain awake?"
"Uh… not very long."
The policeman exhaled deeply.
"In that case, we don't have time for the complete procedure. Resist sleep as best as you can and pay close attention to what I'm about to say. Understood?"
Without waiting for an answer, he continued:
"What do you understand about the Nightmare Spell?"
Sunny looked at him with uncertainty.
"About as much as the next person, I suppose? Isn't the Spell common knowledge?"
"It's not the glamorous stuff you see in dramas or hear about in propaganda broadcasts. How much do you truly understand?"
That question was difficult to answer.
"So, I just enter the Dream Realm, slay some monsters to complete the First Nightmare, gain magical powers, and become an Awakened?"
The veteran policeman shook his head.
"Pay attention. When you fall asleep, you'll be transported into your First Nightmare. Nightmares are trials crafted by the Spell. Inside, you'll encounter monsters, but you'll encounter people as well. Remember, they aren't real. They are merely illusions created to challenge you."
"How can you be certain?"
The policeman fixed him with a stare.
"I mean, nobody really grasps the nature of the Spell or its mechanics, right? So how can you be sure they aren't real?"
"You may have to eliminate them, kid. It's better for you to consider them as mere illusions."
"Oh."
The aged officer paused for a moment, then nodded and resumed speaking.
"Much about the First Nightmare is left to chance. Generally, it's not meant to be excessively difficult. The predicament you find yourself in, the tools at your disposal, and the creatures you must overcome should all fall within your capabilities. After all, the Spell conjures trials, not death sentences. Your particular situation does put you at a disadvantage, but remember, children from the outskirts are resilient. Don't lose hope just yet."
"Mm-hmm."
Sunny's drowsiness was intensifying, making it difficult to keep up with the conversation.
"As for the 'magic powers' you inquired about... indeed, you will acquire them if you endure the Nightmare until its conclusion. The exact nature of these powers will depend on your inherent affinities and your actions during the trial. However, you'll have access to some of them right from the beginning..."
The old policeman's voice was fading into the distance. Sunny's eyelids were so heavy, it was a struggle to keep his eyes open.
"Remember: your first task upon entering the Nightmare is to assess your Attributes and your Aspect. If you're assigned a combat-oriented Aspect, like a Swordsman or an Archer, you'll find things more manageable. If it's complemented by a physical Attribute, all the better. Since Combat Aspects are quite common, there's a good chance you'll receive one."
The light in the armored room was fading.
"If you're unfortunate enough to have an Aspect unrelated to combat, don't lose heart. Sorcery and utility Aspects have their own merits; you just need to use them wisely. There are no truly useless Aspects. Well, almost none. So do whatever it takes to survive."
"Surviving means you're on your way to becoming an Awakened. But if you perish, you'll create a portal for a Nightmare Creature to enter our world. That would mean my colleagues and I have to intervene. So, please, Sunless, don't perish."
Sunny, already drifting to sleep, felt somewhat moved by the officer's plea.
"And try not to perish immediately. It will be hours before the nearest Awakened can arrive, and we'd really prefer not to confront that creature alone..."
'What?'
With that final thought, Sunny succumbed to a profound sleep.
Darkness enveloped everything.
And then, from the shadows, a vaguely familiar voice echoed:
[Aspirant! Welcome to the Nightmare Spell. Prepare for your First Trial…]
****
Please Support the Author by Visiting his Site at:
Read Shadow Slave - Guiltythree - WebNovel
submitted by ftfarshad to FarshadTorkashvand [link] [comments]


2024.05.14 21:38 Altruistic_Gibbon907 AI Takes Center Stage at Google I/O 2024

AI Takes Center Stage at Google I/O 2024
At the Google I/O 2024 keynote, a torrent of advancements have been announced by Google DeepMind.
  • Project Astra: Universal AI agent designed to be helpful in everyday life. Understands multimodal inputs and contexts for natural conversation, without lag. A realtime demo shows an experience similar to the OpenAI "Her" demo, asking questions to a voice agent and interacting with the video feed. It demonstrated skills like recognizing objects, answering coding questions, and recalling past details. Available later this year in the Gemini App.
https://preview.redd.it/2qk7covqkf0d1.png?width=1940&format=png&auto=webp&s=5712e392c589921fa078d4023ba3833687c97730
  • New Generative video model VEO, a high quality 1080p video model at the level of OpenAI's Sora.
https://preview.redd.it/83o0h6d4lf0d1.png?width=2164&format=png&auto=webp&s=fc3b5acea1a26f1a58193e551b767e630a90eb69
Lots of other announcements at the Google I/O keynote:
  • Gemini 1.5 Pro with 1M token context now available globally for developers (upload a PDF up to 1500 pages). Consumer access to 1M context in Gemini Advanced app across 35 languages
  • Private preview of 2M token context version for developers
  • Demis Hassabis introduced Gemini 1.5 Flash a lighter, low latency multimodal model for efficient scaling and sub-second answering
  • Gemini powers new "AI Overviews" in Google Search launching in US this week
  • Demo showed Gemini summarizing emails/files and generating personalized audio lessons
  • Google teased future "AI agent" systems to automate multi-step tasks. Goal is to make AI "helpful for everyone" by combining world and personal information
  • Launched Music AI Sandbox tools to expand creativity by generating new instrumental sections, style transfer etc.
  • Imagen 3 is the newest text-to-image model with photorealistic results and creative flexibility
  • 6th gen Trillium TPUs offer 4.7x performance boost over previous generation
  • New AI hypercomputer architecture enables 2x efficiency over raw cloud compute
  • Workspace apps like Gmail gaining AI assistance flows to automate tasks across apps. Future developments include a virtual teammate to assist with tasks and track projects in Workspace apps. Third parties will be able to create their own versions of virtual teammates.
  • A new feature called Gems allows users to customize Gemini for specific tasks.
  • Gemini Advanced offers a premium subscription for the latest AI innovations.
  • Open source PaliGemma vision language model for image captioning and image labeling.
Source : Google
submitted by Altruistic_Gibbon907 to google [link] [comments]


2024.05.14 21:31 Born_Alternative3680 Can't progress in community event glitch??

Can't progress in community event glitch??
Worked fine at the beginning of the event, but now any points I get just don't count? Has anyone encountered this? Did going to support actually fix it? (And how do I show them proof of my problem,,) It's been like this for a while now, exiting or Wifi reconnection etc hasn't helped. I swear it happened last event too. It's so annoying I want the 20 gems but I can't progress so I'm gonna lose them 😭
submitted by Born_Alternative3680 to MLPIOS [link] [comments]


2024.05.14 21:31 Dmans99 Fort Dix / McGuire AFB Case - Date: January 18, 1978. Letter from sergeant Morse summarizing his experience and the incident.

Fort Dix / McGuire AFB Case - Date: January 18, 1978. Letter from sergeant Morse summarizing his experience and the incident.
https://preview.redd.it/54rq08ru1g0d1.jpg?width=500&format=pjpg&auto=webp&s=7b1c6c30e1c79d38998eaca4f0a6a07a8edd0531
In January of 1978, I was stationed at McGuire AFB, NJ. One evening, during the time frame of 0300hrs and 0500hrs., there were a number of UFO sightings in the area over the air field and Ft. Dix Army camp. I am a security policeman and was on routine patrol at the time. N.J. State Police, and Ft. Dix MPs were running code in the direction of Brownsville, NJ. A state trooper then entered gate #5 at the rear of the base requesting assistance and permission to enter. I was dispatched and the trooper wanted access to the runway area which led to the very back of the air field and connected with a heavily wooded area which is part of the Dix training area. He informed me that a Ft. Dix MP was pursueing (sic) a low flying object which then hovered over his car. He described it as oval shaped, with no details, and glowing with a blueish (sic) green color. His radio transmission was cut off. At that time in front of his police car, appeared a thing, about 4ft tall, grayish (sic), brown, fat head, long arms, and slender body. The MP panicked and fired five rounds from his .45 Cal into the thing, and one round into the object above. The object then fled straight up and joined with eleven others high in the sky. This we all saw but didn?t know the details at the time. Anyway, the thing ran into the woods towards our fenceline and they wanted to look for it. By this time several patrols were involved.
We found the body of the thing near the runway. It had apparently climbed the fence and died while running. It was all of a sudden hush-hush and no one was allowed near the area. We roped off the area and AF OSI came out and took over. That was the last I saw of it. There was a bad stench coming from it too. Like ammonia smelling but it wasn?t constent (sic) in the air. That day, a team from Wright-Patterson AFB came in a C141 and went to the area. They crated it in a wooden box, sprayed something over it, and then put it into a bigger metal container. They loaded it in the plane and took off. That was it, nothing more was said, no report made and we were all told not to have anything to say about it or we would be court martialed.
https://preview.redd.it/e7lxqanv1g0d1.jpg?width=500&format=pjpg&auto=webp&s=10e90dbd563e4f5661cc579ed6f55c45b49fdd03
submitted by Dmans99 to abovethenormnews [link] [comments]


2024.05.14 21:28 Ultravis66 Tips and Tricks on how to stay motivated and be successful on your Keto journey:

Recently I have been seeing a lot of posts about getting stuck at X weight, or “I cheated and now I am out of Ketosis.” So I wanted to share my journey with you and what has helped me go from where I was, 343 lbs at my heaviest, down to 280lbs as of this week the last time I weighed myself. Today I am lighter than I have been in over 15 years! I still have a long way to go, and my end goal is 200 lbs, because I want to be thin and attractive and I want people to respect me and not judge me because I am fat, just like you probably reading this right now. Well, I am here to try and help!
My journey started with an initial health scare from when I visited the doctor back in 2019, as you are all probably aware of, pre-diabetic, stage 3 fatty liver, ect… I had known about Keto diets in the past, when I was younger, the low carb diet at the time was Atkins, and I had used this diet before to keep my weight in check as I have always struggled with my weight, but that was back in my early 20s. My solution to fixing my health problems (and weight problem) was to go back on a ketogenic diet.
In 2019, I went through the struggle of getting my body in ketosis, dealt with keto flu, low energy, and was able to overcome those challenges and get on a good track of staying low carb. I managed to do this for about a year before I started to slip. It started with small slip ups here and there “a few Doritos wont hurt, its just a hand full.” “A small piece of cookie wont hurt.” Before I knew it (mid 2022), I was kicked out of Ketosis and craving high carb foods again and back into old eating habits. I went from 343 down to 283 then back up to 312 lbs, Darn! I was losing the battle...
Then in 2023, I started having health issues again, which I won’t go into details, and I wanted to get my health in check for good. What was needed, in my opinion, was a fundamental shift in the way I (we) view food. We need to look at food as an essential building block and an energy source for our body and get out of the mindset of looking at food for comfort and enjoyment. This is not an easy thing to do and is probably the hardest thing I have ever done next to getting an Engineering Degree, but if you can master this one thing, you will be hugely successful in your journey to losing the weight and being healthy.
Step 1: Small steps and Logging
My first piece of advice is start small. Yes, you are impatient and yes you want to be thin RIGHT NOW! I get it, but this won’t happen overnight. This is a long process that takes a long time. You are fighting an uphill battle. You are probably surrounded by people eating all kinds of high carb foods, you probably got that skinny friend/relative that can eat anything and stay thin (NOT FAIR! I totally get it..). The first thing I recommend is track absolutely everything you eat. Lose it is only $3 bucks/month (best money I ever spent). Do not try and diet yet, just track what you are eating. Eat a cookie? Log it! Eat an entire party bag potato chips? Hey don’t sweat it! But LOG IT! Get into the habit of logging absolutely everything you put into your body no matter what it is, and don’t judge yourself for your bad eating habits, don’t worry you and me, we are going to fix this together!
After about a week (maybe 2 weeks), make a small change… I was eating about 250 net grams of carbs per day, so I set a reasonable goal for the next week… Lets see if I can get that down to 150 net/day for a week. One week goes by, easily beat it! All it took was cutting some bread out of my diet as well as rice and potatoes. Next step, 100 net/day. Weeks goes by I was at 120 net/day. Darn! I tried my best, but next week, I’m going to do it! Next week goes by I was at 99 net/day. Yes! I did it I hit my goal. Let’s see if I can do it again and again. 2 more weeks go by, and I was down to 80 net/day without hardly trying. Then I lowered my goal to 50/day and that is when it started to get hard. Now I had to cut that slice of toast out of my diet with my morning eggs. I had to cut that bowl of rice out with my meat. I had to really start making some hard changes, and I wasn’t always successful during the first month. I went over and hit 60/day, but I kept at it, kept logging. Today I average 21 Net/day carbs (not too bad right). The best part about the second time I got myself into Ketosis, there was ZERO side effects. No keto flu. I did have electrolyte imbalances for a while but was easily fixed with upping potassium and adding more salt to my food.
The key here is set reasonable goals for yourself that you know you can beat, you wont always be successful, but keep at it. Breaking bad habits is hard, but if you keep logging, and you keep at your goals, eventually you will break it!
Step 2: Eat only nutrient dense foods
This goes back to looking at food as building blocks and energy for your body, make sure every food you eat is to fulfil a specific nutrient requirement. You need more potassium, eat more kale/spinach, need to get your vitamin D up, eat some smoked salmon. Over time, your taste buds will change, and you will start really enjoying the foods you are eating. I absolutely LOVE kale now!
Also, this includes keto-friendly foods like bacon. I do not eat bacon. There is almost no nutritional value in eating it, so why eat it? Eat some steak instead.
If I eat a food with Carbs, it will be a very nutrient dense food and because my body needs those nutrients. What kind of foods am I talking about? Here are some examples:
73% + or more cocoa chocolate
Berries (strawberries for example)
Lemons/limes
Nuts and seeds of all kinds.
All kinds of vegetables like broccoli, spinach, kale, Peppers, Onions
The Key to staying in ketosis when you are consuming foods with carbs is moderation. Yes that 70% chocolate has sugar in it, but I eat one square MAX per day. That one piece of chocolate has 4.7 grams of net carbs and 2 grams of fiber. There is plenty of room in my daily carb limit to allow for it. As long as my weekly average total carb intake stays under 25 grams/day, I am good (my personal set goal).
Step 3: NO CHEAT DAYS!!!
Once you are in the groove, and you got your carb intake to your set goals, be EXTREMELY strict with food intake. Allow for ZERO cheat days and have a ZERO tolerance policy on any "empty carb" food. What do I mean by empty carb? any food that is high in carbs and has no nutritional value, like cookies, chips, ice-cream ect... Cheating will get you kicked out of ketosis and is the path back to bad eating habits and putting the weight back on and that is exactly what happened to me! Just don’t do it. We are not eating for comfort anymore; we are eating because our bodies need this specific nutrient. This is the goal.
Step 4: Fasting
You don’t need to do this right away, make sure you get yourself into the habit of logging, and eating foods that are nutrient dense and make sure your body is in ketosis first. Like with before, don’t try and jump headfirst into fasting, take small steps and build on it every week. Start with a shorter duration fast once per week, for 12 hours, then increase slowly until you hit 18 hours. The end goal here is twice per week for a minimum of 18 hours. If you get hungry and you cant do it, don’t beat yourself up over it, its hard! Your body will fight you and want you to eat. Try again the next week with your set goals. Just make sure you are eating those nutrient dense foods we talked about above. As your body becomes more and more fat adapted, this will get easier and easier.
I am currently fasting for 24 hours on Mondays and Tuesdays. Monday morning I eat 2 fried eggs and drink my coffee with half and half then fast until Tuesday morning. Then on Tuesday morning, I will eat 2 fried eggs and that same coffee without eating until Wednesday morning. It is currently Tuesday and I have not eaten since this morning. I won’t eat until tomorrow morning.
To prep your body for long fasts that will allow your body to eat itself with ease is making sure you are LOADED with TONS of nutrients, (remember step 2?). Saturday and Sunday are prep days for that fast. I eat dark leafy greens, like Kale, and Spinach, cheesy broccoli I make myself, peppers, ect... I eat lots of nuts and seeds, Walnuts, pecans, brazil nuts, peanut butter, steak, Smoked raw salmon. I will eat a little bit more than my metabolic rate, about 200 calories more (2500 cal). I also generously salt everything so that I am around 4000 MG for the day. This will load your body with potassium, magnesium, and sodium. Then I go into my fast on Monday. Perfect for me since I need to be at work on Monday and Tuesday.
If you do this, when you go into your fast, you will have plenty of nutrients/electrolytes for your body to just eat your own fat off your body. You probably wont even feel hungry for many hours on end, but if you do get hungry, drink lemon in water, or apple cider vinegar to suppress your hunger.
Now, the key to coming out of your fast is to NOT over-eat. Eat VERY SLOWLY (I cannot emphasize this enough). Take bites, chew, put your fork down, wait 10-30 seconds after you swallow, then take another bite. Eat high fat foods like cheese, eggs, peanut butter. This will help you feel satiated. Try and keep your first meal out of a fast at around 1000 calories.
Step 5: Exercise
Try and add exercise into your weekly routine and this will help you lose the weight even faster, but is not necessary to lose the weight. Exercise is really good for you anyway. For me personally, I picked up swimming (I swim 2 miles 3x per week now), and I feel great afterwards, all those endorphins! So why not?
Step 6: For life!
What do I mean for life? What I mean is that you need to view keto as a for life plan. The key to staying healthy is eating healthy. So why ever go back to your old way of eating? On this diet, I feel great, my libido is way up and I have tons of energy to do things! I want to go outside and work on my car! I want to go to the gym. When you are eating healthy, you will feel amazing, you will have moments of euphoria, you will be happy, you will have an amazing sex life! That guy/girl you like at the gym will notice you. You will no longer be ignored! You will also be smarter, your mental clarity will be better than ever, you will be able to focus on your goals!
Final piece of advice: You will fail… yes you will fail at your goals over and over again, I still fail my goals once in a while. Last week I had a day where I went up to 30 net/day carbs and ate 2600 calories (DARN!), but I didn’t give up! I wont give up! Sometimes you will slip, but as long as you set reasonable goals for yourself and tighten those goals solely over time, and you keep at it, you will be successful in the long run, and you will get the weight off! Don’t focus on the scale, but focus on getting into healthy eating habits, focus on exercising and I promise you, the weight will come off!
submitted by Ultravis66 to keto [link] [comments]


2024.05.14 21:26 Rapid1898 Using requests_html / chromium-error?

Hello - i try to use the requests_html module with the following code:
from requests_html import HTMLSession session = HTMLSession() r = session.get('https://www.google.com') r.html.render()
But i get this error when rendering - see below Is it necessary to install Chromium manually with this module or is there some way to download the correct version automatically?
$ python test2.py [INFO] Starting Chromium download. Traceback (most recent call last): File "D:\DEV\Fiverr\TRY\matthiasbuechse\new\test2.py", line 5, in r.html.render() File "D:\DEV\.venv\selenium\Lib\site-packages\requests_html.py", line 586, in render self.browser = self.session.browser # Automatically create a event loop and browser ^^^^^^^^^^^^^^^^^^^^ File "D:\DEV\.venv\selenium\Lib\site-packages\requests_html.py", line 730, in browser self._browser = self.loop.run_until_complete(super().browser) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "C:\Users\Rapidtech\AppData\Local\Programs\Python\Python312\Lib\asyncio\base_events.py", line 687, in run_until_complete return future.result() ^^^^^^^^^^^^^^^ File "D:\DEV\.venv\selenium\Lib\site-packages\requests_html.py", line 714, in browser self._browser = await pyppeteer.launch(ignoreHTTPSErrors=not(self.verify), headless=True, args=self.__browser_args) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "D:\DEV\.venv\selenium\Lib\site-packages\pyppeteer\launcher.py", line 307, in launch return await Launcher(options, **kwargs).launch() ^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "D:\DEV\.venv\selenium\Lib\site-packages\pyppeteer\launcher.py", line 120, in __init__ download_chromium() File "D:\DEV\.venv\selenium\Lib\site-packages\pyppeteer\chromium_downloader.py", line 138, in download_chromium extract_zip(download_zip(get_url()), DOWNLOADS_FOLDER / REVISION) ^^^^^^^^^^^^^^^^^^^^^^^ File "D:\DEV\.venv\selenium\Lib\site-packages\pyppeteer\chromium_downloader.py", line 82, in download_zip raise OSError(f'Chromium downloadable not found at {url}: ' f'Received {r.data.decode()}.\n') OSError: Chromium downloadable not found at https://storage.googleapis.com/chromium-browser-snapshots/Win_x64/1181205/chrome-win.zip: Received NoSuchKeyThe specified key does not exist.
No such object: chromium-browser-snapshots/Win_x64/1181205/chrome-win.zip
.
submitted by Rapid1898 to learnpython [link] [comments]


2024.05.14 21:26 Sweet-Count2557 Best Things to Do in Tannersville Pa

Best Things to Do in Tannersville Pa
Best Things to Do in Tannersville Pa Are you ready for the ultimate adventure in Tannersville, PA? We've got the inside scoop on the best things to do in this charming town.Get ready to experience heart-pumping water slides, unbeatable shopping deals, and thrilling mountain adventures. And that's just the beginning!With breathtaking views, winter sports galore, and plenty of entertainment options, Tannersville has something for everyone.Join us as we uncover the hidden gems and unforgettable experiences that await you in this picturesque paradise.Let's make memories together in Tannersville, PA.Key TakeawaysCamelbeach Mountain Waterpark is the largest outdoor waterpark in Pennsylvania, offering thrilling slides and a lazy river for relaxation.The Crossings Premium Outlets is a great place for shopping, with over 100 designer and name-brand outlet shops and savings of up to 65% every day.Camelback Mountain Adventures offers a selection of obstacles and zipline courses, with stunning views of Camelback Mountain. It is suitable for outdoor enthusiasts of all ages.Big Pocono State Park, located at the summit of Camelback Mountain, offers amazing scenic views of surrounding trees and forests, making it perfect for a romantic picnic and sunset viewing.Outdoor Water ActivitiesWhen it comes to outdoor water activities in Tannersville, Pa, we can't resist the thrill of Camelbeach Mountain Waterpark. As the largest outdoor waterpark in Pennsylvania, it offers an array of exciting attractions for all ages. One of the highlights of the park are the best water slides you'll ever experience. From the heart-pounding adrenaline rush of the Triple Venom to the twists and turns of the Titan, these slides will leave you breathless and craving for more.But Camelbeach Mountain Waterpark isn't just about extreme slides. It's also a family-friendly waterpark, perfect for a summer outing with kids. The park features a lazy river, where you can relax and float along while enjoying the beautiful surroundings. There are also smaller slides and play areas specifically designed for younger children, ensuring that everyone in the family can have a fantastic time.The park's vibrant atmosphere and lively energy make it a haven for those seeking freedom and excitement. Whether you're plunging down a thrilling water slide or lounging by the pool, Camelbeach Mountain Waterpark offers the perfect escape from the mundane. The park's dedication to safety and cleanliness ensures a worry-free experience, allowing you to focus solely on having fun and creating lasting memories with your loved ones.ShoppingWhen it comes to shopping in Tannersville, we've got you covered with some top-notch outlet shops.The Crossings Premium Outlets is a must-visit, offering over 100 designer and name-brand shops where you can find savings of up to 65% every day.Whether you're looking for a rainy day activity or just want to indulge in some retail therapy, these outlets have something for everyone.Top Outlet ShopsIf you're a shopaholic looking for the best deals, Tannersville is the place to be. The Crossings Premium Outlets is a shopaholic's paradise, offering over 100 designer and name-brand outlet shops. Here, you can find savings of up to 65% every day, making it the perfect destination for those looking to score great deals on their favorite brands.From clothing and accessories to home goods and electronics, The Crossings has it all. So grab your shopping bags and get ready to indulge in a day of retail therapy at Tannersville's top outlet shops.Rainy Day ActivitiesLet's head indoors and explore the shopping options in Tannersville, PA on a rainy day.When the weather isn't cooperating, there are plenty of indoor attractions to keep you entertained.One of the top choices is The Crossings Premium Outlets. With over 100 designer and name-brand outlet shops, you'll find savings of up to 65% every day. It's the perfect place to score some great deals on clothing, accessories, and more.Plus, the outlets are family-friendly, offering a variety of stores for all ages. Whether you're searching for a new outfit or just want to browse through the stores, The Crossings Premium Outlets is a fantastic option for a rainy day activity in Tannersville.Adventure ActivitiesOne of the best adventure activities in Tannersville, PA is exploring the selection of obstacles and zipline courses offered at Camelback Mountain Adventures. This thrilling experience allows you to soar through the treetops and conquer challenging courses while enjoying stunning views of Camelback Mountain.Here are four reasons why you should add this activity to your itinerary:Zipline Courses: Feel the rush of adrenaline as you zip across the sky on the exhilarating zipline courses. Fly through the air, feeling the wind in your hair and the freedom beneath your feet. It's an experience that will make you feel alive and leave you wanting more.TreeTop Adventure Courses: Challenge yourself with the TreeTop Adventure Courses, where you can navigate through a series of obstacles high up in the trees. Test your balance, strength, and agility as you climb, swing, and jump your way through the course. It's a thrilling adventure that will push you to your limits.Stunning Views: As you participate in these adventure activities, you'll be treated to breathtaking views of Camelback Mountain. Take in the beauty of the surrounding landscape as you conquer each obstacle or soar through the air. It's an experience that combines adventure with natural beauty.Suitable for All Ages: Whether you're a seasoned outdoor enthusiast or someone looking to try something new, Camelback Mountain Adventures offers activities for all ages and skill levels. From kids to adults, everyone can join in on the fun and excitement. So gather your friends and family and embark on an unforgettable adventure.Embarking on these adventure activities in Tannersville, PA will provide you with a sense of freedom and exhilaration. So don't miss out on the opportunity to explore the obstacles and zipline courses at Camelback Mountain Adventures. Get ready to soar through the treetops and create memories that will last a lifetime.Scenic Nature ExperiencesGet ready to be amazed by the scenic beauty of Tannersville, Pennsylvania. With breathtaking mountain views, romantic picnic spots, and rugged terrain waiting to be explored, there's something for everyone to enjoy in this nature lover's paradise.Whether you're seeking a peaceful escape or an adventurous hike, Tannersville offers a variety of scenic nature experiences that will leave you in awe of its natural wonders.Breathtaking Mountain ViewsWe can immerse ourselves in breathtaking mountain views at Big Pocono State Park, located at the summit of Camelback Mountain. Here are four reasons why this scenic nature experience is a must-visit:Mountain Hiking: Lace up your hiking boots and explore the park's 1,306 acres of rugged terrain. From well-marked trails to more challenging routes, there's something for every level of hiker.Photography Spots: Grab your camera and capture the stunning views of the surrounding trees and forests. Whether you're an amateur or a professional, you'll find plenty of picture-perfect moments.Panoramic Overlooks: Stand in awe as you take in the panoramic views of the Pocono Mountains. The vastness of the landscape will leave you feeling inspired and connected to nature.Sunset Viewing: End your day with a romantic picnic and watch the sunset paint the sky in vibrant hues. The tranquil atmosphere and breathtaking backdrop make this the perfect spot for a memorable evening.Now that we've enjoyed the breathtaking mountain views, let's explore the next section: 'Romantic Picnic Spots'.Romantic Picnic SpotsLet's find the perfect spot for a romantic picnic amidst the scenic nature of Tannersville, Pa.Tannersville is blessed with stunning natural landscapes that provide the ideal backdrop for a romantic outing.One of the best picnic spots in the area is Big Pocono State Park. With its 1,306 acres of rugged terrain and breathtaking views, it offers the perfect setting for a romantic picnic and sunset viewing.Imagine spreading out a blanket on the lush green grass, surrounded by towering trees and the sounds of nature.It's the perfect opportunity to enjoy some quality time with your loved one, indulging in delicious food and creating lasting memories.Rugged Terrain ExplorationWe can explore the rugged terrain of Tannersville, Pa and immerse ourselves in scenic nature experiences. Here are four activities that allow us to truly appreciate the beauty of this area:Hiking Trails: Tannersville offers a variety of hiking trails that wind through its rugged terrain. From easy, leisurely strolls to challenging treks, there's something for everyone. Lace up your boots, grab your water bottle, and embark on an adventure surrounded by breathtaking landscapes.Outdoor Photography: With its stunning natural beauty, Tannersville is a paradise for outdoor photographers. Capture the vibrant colors of the changing seasons, the majestic mountains, and the hidden gems that can be found along the trails. Let your creativity soar as you snap pictures of the picturesque landscapes.Nature Walks: Take a leisurely stroll through Tannersville's scenic nature areas and immerse yourself in the tranquility of the surroundings. Listen to the sounds of birds chirping, breathe in the fresh air, and allow yourself to be completely present in the moment. These nature walks offer a peaceful escape from the hustle and bustle of everyday life.Wildlife Spotting: Keep an eye out for the diverse wildlife that calls Tannersville home. From deer grazing in meadows to squirrels bounding through the trees, there are plenty of opportunities to observe and appreciate the natural inhabitants of this rugged terrain.Skiing and SnowboardingWhile visiting Tannersville, Pa, one of the best things to do is to go skiing and snowboarding at Camelback Mountain Ski Resort. This ski resort offers a range of amenities to ensure an unforgettable experience on the slopes. From well-groomed trails to state-of-the-art equipment rentals, Camelback has everything you need for a thrilling day on the mountain.To give you a better idea of what to expect, here is a table outlining some of the ski resort amenities:Ski Resort AmenitiesDescriptionWell-groomed TrailsEnjoy smooth and carefully maintained slopesEquipment RentalsRent top-of-the-line skis, snowboards, and bootsSki LessonsLearn from experienced instructorsTerrain ParksTest your skills on jumps, rails, and featuresSnow TubingHave a blast sliding down snow-filled lanesMountain DiningRefuel with delicious food and drinksOn-site Lodging OptionsStay just steps away from the slopesIn addition to these amenities, Camelback Mountain Ski Resort is a great place to learn and improve your snowboarding techniques. Whether you're a beginner or an experienced rider, the resort offers lessons for all skill levels. You can learn basic techniques, master advanced maneuvers, or even try your hand at freestyle tricks in the terrain parks. With a variety of slopes and features, there's something for everyone at Camelback.Recreational ParkMountain View Park in Tannersville, PA offers a wide selection of recreational activities for outdoor enthusiasts of all ages. Here are some of the highlights:Mountain Biking: Get your adrenaline pumping as you navigate the thrilling mountain biking trails at Mountain View Park. With varying levels of difficulty, these trails cater to both beginners and experienced riders. Feel the rush as you speed down the slopes and conquer the challenging terrain. It's an exhilarating adventure that will leave you wanting more.Playgrounds: Bring your kids to the playgrounds at Mountain View Park for hours of fun and laughter. The park features multiple playgrounds with swings, slides, climbing structures, and more. Watch as your little ones explore and interact with other children, fostering their creativity and social skills. It's a great way for the whole family to bond and enjoy quality time together.Softball, Soccer, Tennis, and Basketball Courts: Sports enthusiasts will love the variety of recreational facilities available at Mountain View Park. Whether you prefer a game of softball, soccer, tennis, or basketball, you'll find well-maintained courts and fields for you to showcase your skills. Gather your friends or join a local team for some friendly competition and enjoy the freedom of playing your favorite sport in a beautiful outdoor setting.Tree House and Nature Walking Trails: Immerse yourself in nature at Mountain View Park's tree house and nature walking trails. The tree house provides a unique vantage point to appreciate the park's natural beauty, while the walking trails offer a peaceful escape from the hustle and bustle of daily life. Take a leisurely stroll, breathe in the fresh air, and spot local wildlife along the way. It's a rejuvenating experience that allows you to connect with the freedom of the great outdoors.Mountain View Park in Tannersville, PA is a recreational paradise, offering something for everyone. Whether you're an avid mountain biker, a parent looking for a fun playground, a sports enthusiast, or simply seeking tranquility in nature, this park has it all. So grab your gear, gather your loved ones, and head to Mountain View Park for a day of adventure, laughter, and freedom.Brewery and EntertainmentLet's check out Barley Creek Brewing Company, the first microbrewery in the Pocono Mountains since Prohibition, for some delicious eats, good brews, live entertainment, and a lively crowd. This brewery and entertainment hotspot is the perfect place to unwind and have a great time with friends and family.Barley Creek Brewing Company is known for its wide selection of craft beers. From hoppy IPAs to smooth and refreshing lagers, there's a beer for every taste. The skilled brewers at Barley Creek take pride in their craft, using only the finest ingredients to create unique and flavorful brews. Whether you're a beer connoisseur or just looking to try something new, you won't be disappointed with the quality and variety of beers available.But Barley Creek isn't just about the beer. They also offer an exciting lineup of live music to keep you entertained while you sip on your favorite brew. From local bands to well-known artists, the live music at Barley Creek is sure to get you grooving. So sit back, relax, and enjoy the sounds of talented musicians while you enjoy your pint.The atmosphere at Barley Creek is lively and vibrant, making it the perfect place to socialize and meet new people. Whether you're sitting at the bar, chatting with the friendly staff, or dancing to the live music, you'll feel right at home in this welcoming and energetic environment.In addition to their delicious eats, good brews, live music, and lively crowd, Barley Creek Brewing Company also offers a range of events and activities throughout the year. From beer tastings and trivia nights to themed parties and special promotions, there's always something exciting happening at Barley Creek.Frequently Asked QuestionsAre There Any Age Restrictions for the Slides at Camelbeach Mountain Waterpark?Age restrictions for the slides at Camelbeach Mountain Waterpark vary for safety reasons. Safety measures are in place to ensure a fun and secure experience for all guests.Specific height and age requirements are posted at each slide entrance to ensure that riders meet the necessary criteria. These restrictions are implemented to prevent any potential accidents or injuries.The waterpark prioritizes the well-being of its visitors and strives to provide a safe environment for everyone to enjoy.What Are Some Popular Designer Brands Available at the Crossings Premium Outlets?At the Crossings Premium Outlets, you'll find a treasure trove of popular designer brands. With over 100 name-brand shops, you can score amazing savings of up to 65% every day.From high-end fashion to trendy accessories, there's something for everyone's style. Whether it's a rainy day or you simply love shopping, this is one of the best spots in Tannersville, PA.Get ready to shop 'til you drop and fill your wardrobe with fabulous finds.Can Beginners Participate in the Treetop Adventure Courses at Camelback Mountain Adventures?Treetop adventure courses at Camelback Mountain Adventures are suitable for beginners. Here are some tips for beginners in treetop adventure courses:Start with the easier courses.Take your time to familiarize yourself with the obstacles.Listen to the instructions provided by the staff.These courses offer a thrilling experience while enjoying stunning views of Camelback Mountain.Is There an Entrance Fee for Big Pocono State Park?There is no entrance fee for Big Pocono State Park, making it a great option for those seeking outdoor adventures without breaking the bank.The park offers breathtaking views of the surrounding trees and forests, making it the perfect spot for a romantic picnic or sunset viewing.The best time to visit is during the warmer months, when you can explore the park's 1,306 acres of rugged terrain and enjoy the beauty of nature.Does Camelback Mountain Ski Resort Offer Ski Lessons for Beginners?Yes, Camelback Mountain Ski Resort does offer ski lessons for beginners.Whether you're new to skiing or just want to brush up on the basics, their experienced instructors will guide you through the process.You'll learn essential skills such as proper stance, turning techniques, and how to control your speed.With their patient and supportive approach, you'll gain confidence on the slopes in no time.Skiing at Camelback Mountain is a fantastic way to embrace the freedom of winter sports.ConclusionIn conclusion, whether you're seeking outdoor water fun, thrilling adventures, scenic beauty, or simply a great meal with entertainment, Tannersville, PA has it all.From the exciting slides of Camelbeach Mountain Waterpark, to the designer shops at The Crossings Premium Outlets, to the breathtaking views at Big Pocono State Park, there's something for everyone to enjoy.So come and experience the best that Tannersville has to offer and create unforgettable memories in this charming town.
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2024.05.14 21:26 bsaso98 404 not found page not working

Hi,
I can not get pagenotfound page to work. I have content for the page set up in Content Management / Topics / pagenotfound. But the page is not shown. On production server all i get is blank page with status code 404. On my development machine I get this error:
An unhandled exception occurred while processing the request. ArgumentException: Value cannot be null or empty. Parameter name: viewPath
Nop.Web.Framework.Infrastructure.Extensions.ApplicationBuilderExtensions+<>c.b__1_1(HttpContext context) in ApplicationBuilderExtensions.cs, line 81
Stack Query Cookies Headers
ArgumentException: Value cannot be null or empty. Parameter name: viewPath Nop.Web.Framework.Infrastructure.Extensions.ApplicationBuilderExtensions+<>c.b__1_1(HttpContext context) in ApplicationBuilderExtensions.cs
throw exception; Microsoft.AspNetCore.Diagnostics.ExceptionHandlerMiddleware+d__6.MoveNext() Microsoft.AspNetCore.Diagnostics.ExceptionHandlerMiddleware+d__6.MoveNext() System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task) System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task) Microsoft.AspNetCore.Diagnostics.DeveloperExceptionPageMiddleware+d__7.MoveNext()
any help would be apriciated.
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2024.05.14 21:24 Technical-Pie-5775 Trip Report: 10 nights from the UK (very long)

For context: we have two kids age 8 and 5.
Just back from 10 nights at POFQ, our first ever Disney trip. Overall really liked the hotel, it's a shame they had a pipe burst in their swimming pool and it was being repaired for most of our stay, but it was still a really nice place. Swimming pool at Riverside was only a 10 min walk away.
I had a good outline of our itinerary for the whole stay written up before we left with plenty of ADRs , however what we actually did was quite different.
Wrote up as much as I could remember, the exact order of events in particular is a bit muddy but I did my best.
Day 1: Arrive in the early evening, went to the pool, had inner in the food hall, went to bed.
Day 2: Genie + at Magic Kingdom. Totally screwed up EE that day because the park opened at 8am that day which caught me off guard, but aside from not rope-dropping Seven Dwarves as planned, we still got SO much done that day.
Arrived at 8am park opening.
Jungle Cruise
Big Thunder Mountain x 2
Pirates of the Carribbean
Ariel
Barnstormer x 2
Dumbo
Genie + Peter Pan
Laugh Floor
Genie + Buzz Lightyear
Peoplemover
Genie + Space Mountain/Speedway (in two parts since my youngest didn't go on it, I took both my kids to speedway while my husband had his turn)
Big Thunder again
Small World (but son needed toilet in queue so we left and husband and daughter stayed)
Then we went back into Smallworld while daughter and husband did Barnstormer again.
Genie + Winnie the Pooh.
Dinner at Skipper Canteen - so good!
We also watched the parade that day but it was sooo hot, we opted for a poorer view from a main street shop in the shade. Was not worth sticking out the heat for the length of time you would need to get an optimal view. I think trying to go our very first day was a mistake because we weren't acclimatised at all yet.
The longest queue we had that day was probably for Smallworld. Everything moved really quickly! Was also happy with Genie+.
Day 2: Animal Kingdom
Had entry issues and needed cards re-assigned at entry so kinda messed up FOP EE rope drop but husband and daughter persevered anyway. Son and I did Na'vi River and explored Pandora and stared Wilderness Explorers. Spent a LOT of time in Pandora gift shop.
Gorilla Trek
Wildlife Express and Rafiki's Planet Watch.
Festival of the Lion King (so good!)
It's Tough to be a Bug
Triceratops Spin
Had really nice homey feeling cookie and gigantic ice cream in Dinoland
Dinosaur (3 of us loved this ride, my son thought it was a bit too scary also it seemed like they should increase the height requirement because he could barely reach the bar to brace himself. I know it's being discontinued though.)
Safari
Dinner at hotel.
Day 3: Hollywood Studios
Successful EE rope drop for Rise of the Resistance
Smuggler's Run
Met Donald Duck
Met Goofy and Max
Star Tours
Runaway Railway (queue was brutal in the sun but it was a great ride)
Indiana Jones Show
Star Tours again
Muppets 3d
Race Academy - did not know what to expect coming in. If we had known we would not have trekked all the way across the park in the heat for that. My son DID like it, but it really didn't feel like it was the same quality as any of the other shows or rides.
Went back to Galaxy's edge for Blue and Green milk + puffbread. All really good. We possibly did Star Tour again, I don't remember haha.
The wait times for everything else being very long + the heat had us going back to the hotel early.
Dinner at hotel.
Day 4: Magic Kingdom Day 2
Tried to EE rope drop 7 dwarves but it was down and we decided not to wait it out (rookie mistake)
Teacups
Thunder Mountain x 2
Split up and did Haunted Mansion/ Smallworld (and got stuck on Smallworld for like 15 minutes)
Haunted mansion crew did Carousel while waiting for us, then we did Carousel after.
Took Daughter to meet Pooh and Tigger while the others did Speedway + People Mover
Back to hotel early for dinner.
Day 5: Genie + Epcot.
Failed to get Guardians Boarding at 7am.
EE Test Track
Mission Space (Green)
Genie + Remy
Genie + Soarin
Moana water walkthrough
Genie + Living with the Land
Got boarding for guardians for about 6pm. Cancelled ADR because of it.
Spaceship Earth
Met Moana
Genie + Nemo
Genie + Figment
Met Figment
Met Joy
Nemo again
Quick Dinner in Mexico
Gran Fiesta Tour (honestly had no idea this was here, really cool building, kids liked the boat ride)
Finally boarding group for guardians called at nearly 7pm.
Really great day! I seemed to be able to book really quickly back to back for Genie +. Kids really liked all the chill dark rides .
Wanted to do Frozen that day but the Genie+ was sold out even before lunch.
At this point we are really just trying to get things we missed
Day 6: Magic Kingdom Day 3
Successful EE rope drop of Seven Dwarves. Said 75 min wait when we entered but it really wasn't too bad, maybe 30-45. This ride had amazing theming, but was lacking as a coaster.
Teacups
Split up and 2 of us did astral orbiter that had a wait time of 25 minutes, and the other 2 did space mountain with a wait time of 35 minutes. Space mountain finished first!
Carousel
Swiss Family Treehouse
Enchanted Tiki Room
Magic Carpet - this seemed to be my son's favourite of this style ride. He's been talking about magic carpets evey day since.
We actually had a boarding time for Tron but the kids got fed up of the heat so we gave up and cancelled or place in the virtual queue.
Took the train back to the entrance. Very pleasant.
Dinner at hotel
Day 7
Epcot Day 2
We really wanted to do Cosmic Rewind again and do Frozen since we missed it the other day.
We failed to get a 7am boarding so bought an ILL for 11:30
EE rope drop at Frozen, which was down and they tried to get us to go elsewhere but it was open by about 8:45.
Gran Fiesta Tour
Met Asha
We were going to go do Soarin but we got distracted by a giant Joffrey's donut and a squirrel that was fun to watch, and then there was a minor child meltdown so we had a long break before heading to our ILL for Cosmic Rewind. Totally worth the cost.
I tried one last time to see if the kids would explore the World Showcase but they voted to go to the waterpark instead.
We went back to the hotel, then off to Typhoon Lagoon where 3/4 of us got minor scrapes in the wave pool, but kids loved it and would have gone back a second day.
Went back to Disney Springs and got dinner at Chicken Guy. Probably the best fast food I have ever had.
Day 8
Animal Kingdom Day 2
This was a lot of running around chasing short queues. Genie + would have been really good for us at this park.
EE rope drop Everest x 2. Was really good but going backwards made my stomach a bit iffy.
Na'vi River
Safari (finally saw an elephant!)
Nemo Show
Lion King Show again
Met Dug (first character my son was actually excited to meet)
Maharajah Jungle Trek
Back to Disney Springs for Dinner. Went to Pizza Ponte so we could all choose a different topping of pizza. Also walked around and heard live music before we left.
Took daughter to Happily Ever After fireworks that night. Stood above the railway station for a quick escape at the end.
Day 9
Last day :(
Genie + Hollywood Studios
Genie + didn't seem to work as well at this park, it seemed at Epcot I could always book after entering a ride and we used it a lot but at HS it seemed strictly 2 hours apart. Maybe I am just not seeing it clearly.
On reflection , next time I would probably do Slinky Dog at EE followed by Runaway Railway and buy an ILL for Rise and skip Genie + if I was looking to save some money. I would de-prioritise Toy Story Mania next time, but our first day we missed all of the Toy Story area.
EE rope drop Rise of the Resistance. Pretty sure we were on the ride before EE even officially started.
Smuggler's Run
Met The Mandalorian and Grogu (probably the best meet!)
Star Tours
Alien Flying Saucers
Droid Depot
Genie + Slinky dog
Beauty and the Beast show
Met Chewbacca
Met Pluto
Genie + Runaway Railway
Star Tours again
Genie + Toy Story Mania. Ride broke down while in queue. Waited for ages before the put us on the other side, almost missed our next booking.
Oga's Canteen. Tried 4 different non-alcoholic drinks and they were all good. It was super cool. Only downside is we had a high table (standing only) and my son couldn't see the top of the table/anything and he was pretty unimpressed by the whole situation. Flying Saucers Mama Melrose for dinner. Muppets 3d Fantasmic. I read 15 min early "at least" aimed for 30 minutes early, and the place was well more than half full by then. Took a really long time to leave. If there is a next time I would go much earlier and bring snacks just to make getting out easier. Overall I was hugely impressed with the level of detail in everything, and all the cast members were amazing. It was a really cool experience, and it's hard to imagine never going back. If there is a next time I really want to explore the world showcase and do more sit-down meals. We had a lot planned but the kids didn't have the stamina for being in the park all day so we cancelled almost all of them. We also ended up doing parks in a somewhat different order than I initially planned. Kids got really tired of travelling on buses, which is also why we didn't break in the middle of the day and then going back to the parks. Would look at skyliner options next time. Things we didn't get to do:
Try dole whip (never noticed a place to buy it, ice cream was often an urgent necessity so didn't seek it out specifically) Tron (too hot to wait for boarding group when it was already day 3 at magic Kingdom and basically felt done.) Explore World Showcase (too much walking for few rides, from kids' perspective) Eat for fun more (we ate more out of necessity but found fun snacks when convenient) Tower of Terror (queues too long and genie + bookings too late) Frozen Singalong (timing never seemed to work out) Luminous (son had no interest in late night shows so we only did a couple things at night.) Take ride on skyliner. Something that surprised me: queues for popular rides stayed long even at 9pm. Couldn't see a viable alternative to EE rope drop + genie plus to get all the big rides "done" except perhaps if you had extended evening hours, but that would not have worked with our kids. Number of beignets consumed during our stay: 12
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2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.14 21:17 Main_Perception_9916 I snapped and ruined my exes life and kind of regret it…

It may have been a long time coming, but I still feel kind of awful about it.
We were together for 10 months, and it was the best and worst relationship I’ve ever been in, but it was really just doomed from the start. When I first met him I was in a loveless marriage, and he was in a loveless relationship with someone he had a kid with. In my marriage we were together for 6 years, but the love had been gone for the last years. His relationship with his bm had been 3 years, but she had been continuously cheating. So, we ended up running away together. But his bm still lives at his parents house with his kid because she has no where else to go…?
The relationship started out intensely both physically and emotionally and neither of us were looking back.. at first, I guess. Until after about 3 months when she told him that she was 6 months pregnant, and he started being insecure about me being friends with mostly guys, and being a generally friendly person. I told him we can work through it together and I started changing how I interacted with people and who I interacted with that made him uncomfortable, and he started being in closer contact with her. It wasn’t long until he broke up with me the first time(1) and kicked me out of the apartment we lived in. We get back together within a couple of days. Only for him to leave me again (2) after about a month when I started noticing he was messaging her more and more while he was at work. We ended up getting back together the next night. But then I started getting anxieties. And I started to spiral asking for reassurance that he isn’t going to get back together with his ex and that it wasn’t something had to worry about with the new baby coming soon - and instead of reassurance he made me seem like I was being crazy for even questioning it and breaking up with me again (3). We ended up playing games together after 2 days and began talking about getting back together again, but he tells me he slept with her and is still in love with her, but in love with me too and convinces me to allow him to date both of us. Then I would live back at our apartment, and he would only be living at his parents with her for a bit to help take care of the newborn.
So he started staying there while I would stay back alone. He would see me every couple of days or so for a few hours, but never more than that. Then he started cancelling plans left and right, sometimes because he just didn’t feel like it… After the 3rd day or so of him cancelling plans last second I started losing it. I was getting ready to see him, excited. He said that he needed a minute because he was arguing with his bm then he just stopped replying. I called about 37 times then everything started going straight to voicemail, green text, and no replies on SC or Discord. After 6 hours I was fully convinced he left me for good. So I was going to cope for a night and be gone in the morning, but I did something bad. I went on tinder and sent each of my matches the same copy and paste “let’s hook up” messages. These back and forth messages went on for about 2 hours when he suddenly texted me saying he fell asleep. Then he suddenly showed up at the apartment happy and giddy. That’s when he saw me put my phone down and asked me for it. I said no at first then eventually confessed and gave him the phone. He was really upset.. and told me he was coming over to tell me that she was making him choose between me and her, and that he was choosing me. He then decided to forgive me and take me to get my things from my ex-husbands house and told me that things are going to be different this time.
Unfortunately they were different in the worst kind of way. Neither of us trusted each other anymore and he began crossing every boundary I had. Sleeping in the same bed as her still and being overly too friendly, and I sat by quietly thinking it was what I deserved. Eventually that blew up to him leaving me once again (4) time. I started packing, but I needed more boxes so he came by with them. We ended up hooking up and he ended up telling me he slept with her again. We were back together and moved back in within a day. But the issues still remained that he was crossing my boundaries. Eventually I ended up pregnant after 3 months. After a month I began to miscarry, and during it instead of being with me through it he went to his parents house and told me she needed his car, but didn’t come home until late. And then once again, someone I used to have a crush with messaged me out of the blue and I didn’t really reject him when he started hitting on me.
He then broke up with me the second day of the miscarriage, and then found out about the guy who was hitting on me a day or so later after the breakup. Unfortunately, we still had to live together.
Valentine’s Day he brings me flowers and balloons and cookies, but goes to his parents to spend the night with her. And on the weekend he takes me out for Valentine’s Day and I go through his phone for the first time in months. Turns out he’s been trying to get back together with her and getting rejected from before I was even pregnant. I decided to forgive him I guess like he forgave me. Eventually it turned into him leaving me (5) saying he can’t stand me and has always wanted to be back with her. So he moved back to his parents. A week later he comes back saying he resents her. And we got back together again. After about a month we both moved out. I went back home and so did he at his parent’s house, sleeping in the guest room. Things were good for about two weeks until he left me again (6).
He told he’s been trying to get back with her but she’s been with someone else for the last 5 months. We end up talking again and seeing each other again, but this time he keeps me blocked on everything but our cell and Snapchat. And of course after 2 weeks he stops talking to him again (7). And within a few days we’re talking again. He comes over and spends the night and everything is good until the weekend. We make plans for a hotel and for the weekend, but when Friday comes along im stuck waiting for him to show up. And then 9:45 pm I still get no reply. (8) And I just snap… I message his bm. And I tell her everything. That we slept together in her truck, the shit he’s talked, that he told me we were soulmates 3 days ago, and that he showed me their sex videos.
And we never spoke again. He just blocked me and it’s been 4 days (the longest we’ve gone without talking) and honestly the guilt is eating me alive. My friends tell me that he deserved to be exposed, but I feel awful about it.
submitted by Main_Perception_9916 to TrueOffMyChest [link] [comments]


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2024.05.14 21:14 Joshh170 Valheim Releases New Ashlands Update

Valheim Releases New Ashlands Update
Valheim has finally released the eagerly awaited Ashlands update, one of the biggest content expansions the survival game has received until now. This new Valheim update adds a new biome for endgame players, new weapons, building options, and more.
Valheim was originally released in early access in 2021, quickly becoming a huge hit. Created by Iron Gate Studio, the Norse-inspired survival game sold over 12 million copies on Steam. In 2023, Valheim was added to Xbox Game Pass, reaching even more players. Since its initial launch, the title has released regular updates as it moves towards a yet unannounced 1.0 release.
Now, Iron Gate Studio has officially released the new Ashlands update, bringing a new endgame biome to Valheim. This update comes on the heels of Valheim’s public test build which was unveiled last week. According to the patch notes, the new update works as a big content expansion, as it adds over 30 weapons, three armor sets, two capes, over 70 buildable items, over 30 crafting materials, new music, events, mechanics, and more. The update also fixes several small issues, standardizes texts through the game, and solves problems with Mead materials.
The highlight of the free expansion is clearly Valheim’s new Ashlands biome. Set in the southern parts of the game’s map, the new biome is a hellscape area filled with lava, huge fortresses, and dangerous undead creatures known as the Charred. As expected, the new area comes with a variety of enemies, such as the Fallen Valkyrie, four varieties of Charred enemies, Morgen, Askvin Calf, Lava Blob, and others, including a new boss called Fader.
Valheim’s new content also includes a few new mechanics tied to the new region, including two new Siege Machines, new plantable Ashvines, and the ability to combine Flametal weapons with gems to gain upgrades. Other interesting changes include the introduction of boiling hot waters near the Ashlands, which may require a sturdy ship to cross, and cinder rain while traveling in the new biome.
Gamers who like to create amazing bases in Valheim will not be disappointed with the Ashlands update due to the introduction of several new building pieces and furniture, which will greatly expand the base-building options they previously had. The update also includes more new materials such as the Askvin Hide, Vulture Eggs, Bell Shards, Charred Skulls, Jade, Bloodstone, and new weapons like the Dyrnwyn sword, the Brutal Slayer, or the Flametal Mace.
Valheim's Ashlands Update Official Patch Notes New Mechanics
  • Beware the skies! Cinders rain down from above in the Ashlands, causing damage to those who are unprotected
  • Wooden build pieces can now catch fire in the Ashlands – and the fire spreads!
  • A new world modifier that allows fire to spread outside of the Ashlands as well (part of the immersive preset)
  • Deadly lava takes up large parts of the landscape; traverse it with your very own platforms
  • Lay claim to Charred Fortresses with two new Siege Machines
  • New plantable Ashvines will grow on the walls of your base
  • Combine your Flametal weapons with gems (Bloodstone, Iolite & Jade) in order to upgrade them to magical weapons (giving them blood, storm and nature based effects respectively)
  • The waters in and around the Ashlands are boiling hot, and only the sturdiest of ships can sail them
New Creatures
  • Enemy: Fallen Valkyrie
  • Enemy: Charred Warrior
  • Enemy: Charred Archer
  • Enemy: Charred Warlock
  • Enemy: Charred Twitcher
  • Enemy Turret: Skugg
  • Enemy: Morgen
  • Enemy: Bonemaw Serpent
  • Enemy/creature: Asksvin (tameable & rideable)
  • Creature: Asksvin Calf
  • Enemy: Volture
  • Enemy: Lava Blob
  • NPC/Enemy: Redbeard Dvergr
  • Boss: Fader
  • Miniboss: Lord Reto
  • Spawner: Monument of Torment
  • Spawner: Effigy of Malice
Crafting
  • Material: Majestic Carapace (previously Queen Drop)
  • Material: Fader Relic (placeholder item)
  • Material: Asksvin Hide
  • Material: Asksvin Bladder
  • Material: Asksvin Tail
  • Material: Morgen Heart
  • Material: Morgen Sinew
  • Material: Celestial Feather
  • Material: Bonemaw Meat
  • Material: Bonemaw Tooth
  • Material: Volture Meat
  • Material: Volture Egg
  • Material: Charred Skull
  • Material: Charred Bone
  • Material: Pot Shard
  • Material: Bell Shard
  • Material: Dyrnwyn Fragments x3
  • Material: Bloodstone
  • Material: Jade
  • Material: Iolite
  • Material: Flametal Ore (previous Flametal is now obsolete)
  • Material/craftable: Flametal (previous Flametal is now obsolete)
  • Material: Sulfur
  • Material: Ashwood
  • Material: Grausten
  • Material: Charcoal Resin
  • Material: Proustite Powder
  • Material: Asksvin Neck
  • Material: Asksvin Skull
  • Material: Asksvin Ribcage
  • Material: Asksvin Pelvis
  • Material: Charred Cogwheel
  • Material: Molten Core
  • Material/craftable: Ceramic Plate
  • Materia/craftable: Shield Core
  • Plantable: Ashvine Seeds
  • Artisan Table extension: Artisan Press
  • Galdr Table extension: Feathery Wreath
  • Cauldron extension: Rolling Pins and Cutting Boards
  • Black Forge extension: Metal Cutter
  • Black Forge extension: Gem Cutter
  • Craftable: Bell
  • Resource location: Lavaiathans
  • Misc: Asksvin Egg
New Craftable Items
  • Weapon: Dyrnwyn (sword)
  • Weapon: Slayer (greatsword)
  • Weapon: Brutal Slayer (greatsword)
  • Weapon: Scourging Slayer (greatsword)
  • Weapon: Primal Slayer (greatsword)
  • Weapon: Nidhögg (sword)
  • Weapon: Nidhögg the Bleeding (sword)
  • Weapon: Nidhögg the Thundering (sword)
  • Weapon: Nidhögg the Primal (sword)
  • Weapon: Flametal Mace
  • Weapon: Bloodgeon (mace)
  • Weapon: Storm Star (mace)
  • Weapon: Klossen (mace)
  • Weapon: Berserkir Axes
  • Weapon: Bleeding Berserkir Axes
  • Weapon: Thundering Berserkir Axes
  • Weapon: Primal Berserkir Axes
  • Weapon: Ash Fang (bow)
  • Weapon: Blood Fang (bow)
  • Weapon: Storm Fang (bow)
  • Weapon: Root Fang (bow)
  • Weapon: Ripper (crossbow)
  • Weapon: Wound Ripper (crossbow)
  • Weapon: Storm Ripper (crossbow)
  • Weapon: Root Ripper (crossbow)
  • Weapon: Splitnir (spear)
  • Weapon: Splitnir the Bleeding (spear)
  • Weapon: Splitnir the Storming (spear)
  • Weapon: Splitnir the Primal (spear)
  • Shield: Flametal Shield (with multiple styles!)
  • Shield: Flametal Tower Shield (with multiple styles!)
  • Weapon: Trollstav (blood magic)
  • Weapon: Staff of the Wild (elemental magic)
  • Weapon: Dundr (elemental magic)
  • Weapon: Staff of Fracturing (elemental magic)
  • Armour Set: Flametal Breastplate, Flametal Greaves, Flametal Helmet
  • Armour Set: Robes of Embla, Trousers of Embla, Hood of Embla
  • Armour Set: Breastplate of Ask, Trousers of Ask, Hood of Ask
  • Cape: Asksvin Cloak
  • Cape: Ashen Cape
  • Misc: Asksvin Saddle
  • Bomb: Basalt Bomb
  • Bomb: Smoke Bomb
  • Ammunition: Grausten Payload
  • Ammunition: Explosive Payload
  • Ammunition: Charred Arrow
  • Ammunition: Charred Bolt
  • Ammunition: Flametal Missile
Build pieces & furniture
  • Building Pieces: 25 Ashwood Pieces (Ashwood Wall, Ashwood Half Wall, Ashwood Quarter Wall, Ashwood Arched Wall, Ashwood Decorative Wall, Ashwood Decorative Window, Ashwood Divider, Ashwood Floor 2x2, Ashwood Floor 1x1, Ashwood Decorative Floor, Ashwood Arch, Ashwood Beam 1m, Ashwood Beam 2m, Ashwood Pole 1m, Ashwood Pole 2m, Ashwood Beam 26°, Ashwood Roof Cross 26°, Ashwood Beam 45°, Ashwood Roof Cross 45°, Ashwood Wall 26°, Ashwood Wall 26° Inverted, Ashwood Wall 45°, Ashwood Wall 45° Inverted, Ashwood Stair, Ashwood Door)
  • Building Pieces: 26 Grausten Pieces (Grausten Steep Stairs, Grausten Stairs, Grausten Floor 1x1, Grausten Floor 2x2, Grausten Floor 4x4, Grausten Small Pillar, Grausten Medium Pillar, Grausten Tapered Pillar, Grausten Tapered Pillar Inverted, Grausten Small Beam, Grausten Medium Beam, Grausten Small Arch, Grausten Medium Arch, Grausten Wall Arch, Grausten Wall Arch Inverted, Grausten Wall 1x2, Grausten Wall 2x2, Grausten Wall 4x2, Grausten Window 2x2, Grausten Window 4x2, Grausten Roof, Grausten Roof Corner, Grausten Arched Roof (2), Grausten Arched Roof, Grausten Arched Roof Corner (2))
  • Building Piece: Flametal Gate
  • Building Piece: Flametal Pillar
  • Building Piece: Flametal Beam
  • Defence: Ashwood Stakewall
  • Stack: Ashwood Stack
  • Stack: Grausten Pile
  • Stack: Pile of Skulls
  • Stack: Bone Stack
  • Furniture: Ashwood Bed
  • Furniture: Bone Throne
  • Furniture: Lava Lantern
  • Furniture: Asksvin Rug
  • Furniture: Straw
  • Furniture: Small Green Pot
  • Furniture: Medium Green Pot
  • Furniture: Large Green Pot
  • Furniture: Ashwood Bench
  • Furniture: Asksvin Skeleton
  • Siege Machine: Catapult
  • Siege Machine: Battering Ram
  • Ship: Drakkar
  • Misc: Shield Generator
  • Misc: Portal – Stone
Food & Potions
  • Food: Cooked Volture Meat
  • Food: Cooked Bonemaw Meat
  • Food: Cooked Asksvin Tail
  • Food: Fiddlehead
  • Food: Fiery Svinstew
  • Food: Marinated Greens
  • Food: Mashed Meat
  • Food: Piquant Pie (cooked/uncooked)
  • Food: Roasted Crust Pie (cooked/uncooked)
  • Food: Scorching Medley
  • Food: Sizzling Berry Broth
  • Food: Smoke Puff
  • Food: Sparkling Shroomshake
  • Food: Spicy Marmalade
  • Food: Vineberry Cluster
  • Mead: Lingering Healing Mead
  • Mead: Lingering Eitr Mead
Misc
  • Location: Ruins (multiple)
  • Location: Redbeard Dvergr Outposts
  • Location: Putrid Hole
  • Location: Charred Fortress
  • Event: “The undead army marches”
  • Event: “The dead have been summoned”
  • Lore: New stones
  • Lore: New dreams
  • Lore: New Munin dialogue
  • New music
  • New forsaken power
  • Terrain changes for Ashlands (Ashlands is now cut off from other biomes, only accessible by sea)
Fixes & Improvements
  • Fixed Major Healing Mead material
  • Fixed Minor Eitr Mead Material
  • Standardised texts throughout the game
  • Updated names for old Flametal items
  • The popup for unlocking new things is displayed longer
  • Disabled ESRAM usage on Xbox One to work around a Unity bug that caused some particle systems to have corrupt shadowmaps
  • Added console command ‘findtp’ to go to nearest found item
  • Added console command ‘setfuel’ to fill all nearby lights to specified fuel
  • Map is now closed after using debugmode teleport
  • There is now a toggle in Gamplay Settings for “Attack towards look direction”, if this is toggled off, attacks will instead be made in the direction the camera is facing
  • Modding: IMonoUpdater no longer requires to be inherited from and error messages removed
submitted by Joshh170 to GameGeeks [link] [comments]


2024.05.14 21:13 vibranition David’s Cookies Coupon Code for May 2024

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