How to build a knight rider scanner

/r/buildapc - Planning on building a computer but need some advice? This is the place to ask!

2010.04.11 06:24 LieutenantClone /r/buildapc - Planning on building a computer but need some advice? This is the place to ask!

Planning on building a computer but need some advice? This is the place to ask! /buildapc is a community-driven subreddit dedicated to custom PC assembly. Anyone is welcome to seek the input of our helpful community as they piece together their desktop.
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2016.01.05 10:47 Sridhar_Sharma PBH - PcBuildHelp

PcBuildHelp is a subreddit community meant to help any new Pc Builder as well as help anyone in troubleshooting their PC building related problems. You can also share your new exciting builds/upgrades via images, videos as well as benchmarks/gameplays to show off your stylish build and help others suggesting how to make one too. Please Read Rules Before Posting! Also feel free to check out the WIKI Page Below.
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2010.12.24 20:46 Sparrowsluck Kamen Rider

The subreddit for all things Karate Bugmen.
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2024.05.14 05:55 _BUSTA_ Thanks for the Chaos Blade

I’m a huge Fromsoft fan, and have been trying to beat every boss in every soulsbornekero game before the ER DLC comes out. I played DS2 blind once about a year ago, and recently booted it back up as I had not accessed the dlcs or killed all bosses in my NG run.
As I was farming Heide’s tower for the billionth time (the area was ng+2 even though I was in ng+) for souls and the Heide knight set, I was invaded by an actual human. No idea how multiplayer works in this game, and honestly I thought the servers were dead, but nonetheless there was an invader. They watched me kill a couple old knights, and I guess by the gear I was wearing (most of a heide knight set and the rapier) and the fact that I was farming, they correctly identified me as a DS2 scrub. Instead of just destroying me, they opted to drop a +5 chaos blade and emote a bunch, and refused to fight me until I picked up the blade and emoted back.
They shat on me in the duel, but the chaos blade stuck through the rest of my NG+ run and was the weapon I used to defeat every single boss in DS2. I had a blast playing with this weapon, and am very thankful for this kind stranger’s generosity. My second play through made me love DS2 so much more than my first, and I credit my will to beat crap like Lud/Zallen to this stranger helping me out. I ended up using a jester armor, sunset staff, dark orb/dark blade, chaos blade build to dumpster everything in the game, and it was SO fun.
If you’re reading this, thank you. My name was Elmo when you invade, no idea what yours was. If this wasn’t you, but you help new players by dropping weapons etc, thank you too, you’re keeping DS2 alive by welcoming new players.
Just wanted to share, sorry to make y’all read 4 paragraphs lmao
submitted by _BUSTA_ to DarkSouls2 [link] [comments]


2024.05.14 02:51 CrinkleDink So I played the Box Art dynasty, House Renart. Here is my playthrough so far, in the form of AAR Chronicle.

So I played the Box Art dynasty, House Renart. Here is my playthrough so far, in the form of AAR Chronicle.
House Renart: \"As Clever as a Fox\"

Duke Otger 'the Brute' of Lausitz

It's him, John Crusader-Kings-3
Otger I Renart (6 March 1040 - 28 February 1101) was the count of Spreewall and the Duke of Lausitz, and the founder of the Renart dynasty. A dastardly count, he pursued any way to gain power in the lands of the Saxons.
Otger was known to be a stubborn and yet brave man, with a vengeful streak. This was due to the fact that his brother was killed by Jakob Barenburg of Lubsko when he was a mere infant. Otger grew up under the tutelage of his mother, becoming a well read warrior in his own right.
At the age of 16, he fell in love with Hersent Louve, a minor noble lady within his court, and they married. They would have a daughter who would eventually marry Edgar Wessex. For a while, peace remained in Lausitz, but Otger, the wily fox, would see to it that he would move things to get revenge on Jakob Barenburg.
15 September, 1066, Otger went to war with the County of Wittenberg, held by Count Thimo, to press a claim over the castle and lands there. He would defeat Count Thimo at the Battle of Wittenberg in 21 February of 1067, and in May became the ruler of Wittenburg.
On 28 July 1067, his eldest son Otger was born. In September, Count Jakob Barenburg would be poisoned on the 15th of December, 1067, and for many generations his death was seen as mysterious. Recent historical opinion, however, blames Otger I for the death.
The following year, Otger went to war with Jakob Barenburg’s daughter, Brigida, who was seeing instability in her realm following the untimely death with her father. Otger’s forces defeated Brigida at the Battle of Lubsko, but two years of siege meant minor skirmishes, and Otger would only gain victory in August of 1070 AD.
Otger was a participant in defending the realm Duke Theoderic of Angria who was fighting off his own counts in 1076. Otger would lose the battle of Lüneburg against Countess Hedwig of Göttingen that year, but Duke Theoderic successfully put down his vassals. It was around that time that Otger was being called “the Brute” by many of his vassals for his heavy handed way of doing things, as well as his strong physique. The nickname would stick.
Another war for the Count of Gorlitz in 1077-1078 led Otger to acquiring another castle. Him and his knights would defeat the count outside of Gorlitz and overtook the fortress. With many of the castles and lands under his grasp, Otger began to plot to become the duke of Lausitz.
Duke Konrad of Lausitz was relatively young when he came to the throne. In a position of weakness, Otger declared himself the rightful duke of the land of Lausitz. The armies of Count Otger moved towards Juterborg in the winter of 1084. The young Duke Konrad did not give up his throne so easily. Otger commanded the armies, backed by the Duke of Carinthia and the Duke of Angria, whom he created alliance with.
Otger commanded and won the battle of Görlitz against Count Konrad of Jüterbog on the 31st of July, 1084. He was actually outnumbered during this fight in a battle of 1000 against 1500. He used the positioning of the hills outside of the city to his advantage. Konrad would be captured later by the Duke of Carinthia in August of 1085, and would surrender. Otger would be declared the Duke of Lausitz.
Not even a year later, Konrad rebelled against Otger, seeking to reclaim his power as Duke. The two had small engagements in 1086, most notably the Battle of Gommern in January of 1087. Otger pursued the fleeing Konrad into the spring and would capture him at the Battle of Gorlitz. There, Konrad would be imprisoned, and had his lands revoked.
On the 25th of October, 1090, Duke Otger came to the aid of his ally King William II ‘the Red’ of England after King Philippe of France went to reclaim Normandy. This would see a defeat for Otger and William the Red. Normandy fell back into French control.
In 1091, Otger became the ruler of the Duchy of Istria after it’s previous Duke was excommunicated. The title was given to him by Emperor Heinrich V. A similar situation happened in 1096 with the Duchy of Hesse, which was given to Otger as well.
13 March, 1098, Otger came to Duke Hendrik's defense against Duca Tribale Aleardo's dethronement war. Duke Hendrik would manage to fend of Aleardo’s forces by himself, however, so Otger’s participation was not needed.
The last three years of Otger’s reign was relatively peaceful. He hosted a grand wedding for his son Christopher who married into Austria’s Babenburg family. Otger would pass away on the 28th of February, 1101, from old age. His primary title of Lausitz would pass onto his son Otger, while the Duchy of Istria went to his son Ludwig and Hesse went to his son Christopher.

King Otger of Poland

Guy had a massive drinking problem and no sons.
King Otger (July 28, 1067 - July 6th, 1124) was Duke of Lausitz in 1101, and the King of Poland from 1116, until his death in 1124.
In life, Otger was a calm, humble, and zealous man whose only ambition in life was, at first, to rule the Duchy of Lausitz relatively peacefully. Unlike his vengeful father, Otger made a point to not make many enemies. In fact, he was quite good with making friends and even allies in clutch.
He was born on July 28th, 1067 to his father Count Otger and his mother Countess Hersent. He was their second child, and the oldest of his brothers. His upbringing was relatively quiet, with his father Otger having a hands-on approach to his education.
In 1083, he would marry a minor noble from Poland, named Olga. She would, however, die in childbirth with his firstborn daughter Geilana in 1087. This would lead Otger to grow distant with his eldest daughter, who he would eventually disinherit. This was also the point when Otger would begin his horrible habit of alcoholism to cope with his misery. The same year, he made a political alliance with Duchess Gertrude, another minor noble, from Austria.
In 1101, Otger would ascend to the throne of Lausitz (as Otger II) while his brothers became dukes of Istria and Hesse. He would ally with them to secure their places as the dukes over those lands. He would travel on pilgrimage in 1104 as a sign of his piety. He arrived in Colonge on the 25th of April where he dedicated his life to ruling in the Christian ways.
During this, King Casimir of Poland was excommunicated by the Pope for his life of sin. A massive civil war overtook the Polish countryside, dragging German dukes into the conflict. Polish soldiers would raid the Duchy of Lausitz while Otger II was on his pilgrimage. When he returned, he was furious to see what had happened to his lands. He appealed to Pope Urbanus II in hopes that he could get compensation to rebuild some of his lands.
Instead, Pope Urbanus II saw the pious character of Otger, and, knowing he was bordering the Polish lands, offered him the opportunity to step in during the civil war as an intercessor to bring peace and dispose of King Casimir. Otger at first refused this role, believing it was not his place. However, as the civil war dragged on, more and more of Poland grew into turmoil. According to The Renalt Chronicle Otger “prayed to God for resolution” in Poland in 1114, but nothing came.
In the same year, Queen Gertrude would die in her sleep. Otger had been struggling to get a male heir all of his life. Stricken with the grief of his wife dying, and the continuous raids in his lands, Otger became flagellant in order to cope with the stress. Otger believed he was punished by God for his reluctance to act in Poland. Thus, in his zealous nature, he finally rallied his small forces and rode into the southern mountains of Silesia in Janary of 1115, to do the “right” thing.
Quick, while he's distracted, invade him!
King Casimir was far too distracted by an invasion to the east of him by the Russians to bother with the small forces of Duke Otger that was reported to him. He was busy fighting his brother Witosz Piast for the throne as well. Otger joined Richard Babenburg, Duke of Austria, in Silesia and then marched north into Greater Poland. Many of the castles were occupied by Czibor Piast’s soldiers and they quickly fell to Otger and Richard’s forces as they besieged them.
The armies of Witosz were defeated by Casimir in the spring of 1116, where he was imprisoned by his brother. Casimir marched back west towards the armies of Otger and Richard who were driving way the rest of the rebel forces. The rebels disbanded, which gave Otger the opportunity to take further Silesian castles. Eventually, come the late summer of 1116, Duke Otger and King Casimir met each other at Katowice.
The Battle of Katowice was a long engagement, taking several weeks in the early fall of the year. Otger was reported to have an army of 1500 men, while Casimir had an army of 1700 men. It was believed that, at first, Casimir with his slight numerical advantage would win. However, the Duke of Austria came from the south later into the engagement and swayed the tide. Casimir would flee the battle, defeated.
Duke Austria followed him further east to Krakow and laid siege to the city. The Saxon forces of Otger would break through the city gates, storm it, and captured King Casimir. The bishop of the city oversaw the transfer of the crown to Duke Otger.
Thus, on the 16th of December, 1116, Duke Otger Renart would be crowned King of Poland. During the coronation ceremony, he would meet the beautiful Weslikan of Livonia, to become his third wife.
It would not be long, however, until the peace would be abrupt. The nobles of Poland were not fond of a new Saxon king over their lands. They rebelled against King Otger in November of 1117, trying to place Duke Witosz Piast onto the throne. The irony was that Witosz was not in favor of this, as he became good friends with Otger and supported his kingship.
Two years of rebellion would eventually see the rebels imprisoned by King Otger in December of 1119, who had eventually begun to be led by the former King Casimir again. Casimir and the disloyal vassals had their lands stripped from them and were executed for their rebellion.
Duchess Bożena of Mazovia began a war of liberation in 1121, during the beginning of the First Crusade. This would only lead to a white peace two years later in 1123, however.
Unfortunately for Otger, his life of drinking would eventually catch up to him. In 1124, as his forces were mustering in preparation for the First Crusade, he died of liver failure in his tent. Otger had failed to have a son with Queen Weslikan, and therefore, the realm and his duchies were split between his four daughters: Imma, Bia, Beatrix, and Wienke.
Imma Renalt would succeed him to the throne in 1124, though her reign would not prove a long one…

Queen Imma of Poland

Imma and her ragtag younger sisters got all their dad's lands. Wouldn't fare as they, nor I, expected it.
Imma Renart (August 17, 1090 - August 7, 1124) was Queen of Poland from July 6th of 1124 to August 7th of 1124. She would be queen only for 32 days. Her reign is often forgotten in many histories, as it was overshadowed by her son Oldrik.
Imma Renart was an ambitious and just woman, with much compassion. She was also known for her natural beauty thanks to her mother Gertrude. She inherited much of her father’s attitude on ruling, and desired to bring peace to Poland when she became queen. With the partitioning of her father’s many duchies, she received Greater Poland while her sisters gained Lausitz and the Silesian lands.
When she ascended the throne, her younger sister Bia was staging a rebellion to become Queen of Poland herself. Imma at the time was pregnant and was in a period of great stress. According to the Renartnomicron, she was heart-stricken when her spymaster suggested killing her sister. From the stress of the rising rebellion, her pregnancy, her weakened heart (due to her drinking habits), and the spymaster’s suggestion, she suddenly died from a heart attack on August 7th, 1124. The death was completely unexpected.
Her only son, Oldrik, who was 14 at the time, was off hunting when the news of his mother’s death came. He was stricken with grief. But little time was left for him, as he would now have to be king…

King Oldrik 'the Worthy' of Poland and Pomerania

I didn't expect to play YOU so early!
Oldrik Renart (June 21, 1110 - July 23 1177) became King of Poland on August 7th, 1124 after the sudden death of his mother. An intelligent and handsome man, he is looked back as a good king to the Polish people to this day, and the people of Poland were happy during his rule. He was also known for being a pious king, converting the pagans of Pomerania to the Christian faith. This was commemorated with the building of a great cathedral in Garwolin, which was dedicated in his honor. Another part of his reign was the Conversion of Pomerania, in which he crusaded against the northern pagans.
Oldrick was also known for many of his building projects, particularly within Krakow and Warsaw. Before his rule, Poland was seen as a backwards land to the western Europeans, as it was incredibly undeveloped, its people lived in poverty, and sickness would avail across it. Thanks to Oldrik, many hospices, churches, and castles were built which brought great wealth and prosperity to the realm.
In particular, Oldrik noticed how strategic the lands of Warsaw were. At first it was merely a small village. However, during his reign, he built a mighty castle there and it would soon develop into a strategic city.
On the 7th of August of 1124, Oldrick, then 14 years old, was off hunting when his pregnant mother died of a sudden heart attack, to the shock of everyone in the court. The physicians tried to revive her, but to no avail. The young boy was crowned the King of Poland when he returned to Krakow the same week, though he was frightened of what had just happened. Talks of rebellion stirred within the nobles, particularly his aunt Bia, who was seeking to claim the throne of Poland for herself.
Which is why Oldrik took a strategic gamble and married his aunt Bia, the duchess of Lausitz, in 1126 when he became a man. She would bear a majority of his children, and the marriage was seen as happy, though they were about 6 years apart in age. However, this would prove an important alliance, as the former friend of King Otger, Prince Witosz Piast, would betray the family and sought to take the throne of Poland for himself.
November 8th of that year Prince Witosz staged his rebellion against the young Oldrik Renart. Historians view this as the “last hurrah” for the House of Piast. Witosz had the support of the remaining Polish nobility while Oldrik was supported by the loyal German counts under his rule in northern Germany.
Witosz was reported to have claimed the former King Otger was a “temporary” monarch set by the Pope, but that it was proper time for the Piasts to take over the throne. King Oldrik disputed this, asserting that it was the will of God, and his divine task, to rule the Polish people. Oldrik took to learning the Polish tongue and dressing himself in traditional Polish noble clothing to assert his place to the people of his realm.
The civil war started by Witosz Piast lasted two years, but he saw his end at the fields outside of Warsaw when he would be captured on the 12th of February, 1128, by Oldrik’s army. The Treaty of Warsaw had Witosz give up his claims to the throne of Poland. Oldrik traveled to meet the prince a few days later. Oldrik, who had heard Witosz slander the name of his grandfather and murder one of his kinsmen, reportedly spoke only a few words to his grandfather’s former “friend.” Witosz would be executed by beheading for his treachery, thus ending the Piast dynasty’s rule over Poland for good.
When he rode toward the village of Warsaw with his host, he was greeted by the peasantry who declared him “worthy of the crown of Poland” and applauded him. Thus he gained his historical moniker. King Oldrik from then on took interest in the village, and ordered a castle built on the field of which Witosz was defeated.
In the following years, Oldrik would fall in love with his step-grandmother Weslikan, and would find himself having a bastard son named Ulinniks with her in 1131. He hid the existence of this boy for years until he became a court chronicler. He was responsible for the additions of the reign of Oldrik in the Renaltnomicron. He would have another son, Glande, with her, to which he also hid his existence.
He also began to love Queen Bia, his wife, and had many children with her during this time. Bia would also seduce her husband and would often control how he ruled, gaining her the moniker “the Enchantress” for her beauty and cunning.
In 1137, the duke of Moravia, Wlost Dunin, murdered Oldrik’s daughter Bia. He would be excommunicated for this act, and then was imprisoned. His titles were taken and he was sent into exile, never to be seen again. King Oldrik would take special care of the town of Warsaw, which he continued to develop. In the same year, Oldrik went to war with Duke Kasper II of Nordmark (a notable pagan prince in Pomerania) to reclaim the duchy of Greater Poland. The war went on until 1140, where Duke Kasper would be defeated, and his lands taken.
Now King Oldrik, though he was not righteous in his acts of adultery, he still believed himself to be a “King David” of his day. He believed he was a man after God’s own heart. He sought to destroy the pagans to his north, who had a great idol in Arkona and worshiped there. This would begin what was known as the Christianization of Pomerania, who allied with the Teutonic Knights who were gifted land in Prussia.
29 November, 1149 was the day that King Oldrik moved against Duke Kasper II of Nordmark once again, this time with the backing of the Teutonic Knights. The war would end on the 5th of May, 1153 with Kasper seeing defeat and dethronement, losing the Duchy of Veletia and being forced to convert, and then was exiled. King Oldrik declared himself King of the Pomeranians, and in an act of change, he traveled to Arkona, to the island of Rana, and ordered the idol to Svetovit torn down.
Based.
In the spring of the next year, 1154, Countess Marketa of Pomerania was invaded by the Teutonic knights and King Oldrik, and was forced to convert and submit herself to the rule of King Oldrik.
Not every pagan ruler took kindly to the destruction of the idol at Rana. Count Zbigniew of Pomerania had Queen Bia murdered in October of 1155 as an act of defiance, and declared it was for the glory of Svetovit. He then openly rebelled with the other pagan counts in November, seeking to dethrone Oldrik as King of Pomerania. Once again the Teutonic Knights came to the aid of Oldrik, and together the Polish forces and Teutons were enamored in a religious war for the fate of the pagans.
King Oldrik riding in battle against the remaining pagan counts.
The war lasted until January of 1158. Zbigniew would be captured for his treachery against the queen in the county of Radom by the Teutonic knights. Zbigniew would be executed for the murder of Queen Bia, and his lands revoked. The Pomeranian lands were granted to Oldrik’s eldest son, Miesko, who was thought to be in line for being king.
In 1159, King Oldrik joined the crusade against Zaphoriza against the Tengrist pagans. He would lose the Battle of Tor, (which saw him critically injured and nearly die, though he pulled through), though it would ultimately be a victory for the crusaders, and Oldrik’s son in law, Pawel Renalt, would be made the crusader king over the lands.
The 9th May, 1166, marked the last of the pagans of Pomerania defeated, Count Bedrich, of Santok. The polish armies raided Santok and would capture Count Bedrich, who would be converted to Christianity and forced to submit to the authority of King Oldrik that following August. Legend has it that the Cathedral of Garwolin’s final stone was laid on the day Count Bedrich converted, leading to the end of Slavic paganism in the Baltics and Poland.
Legends arose about the cathedral, and Oldrik’s apparent nature in being a holy warrior against the northern pagans. Stories arose about him committing miracles against the pagans. As the chronicler Ulliniks wrote of the legend: “Oldrik devoted himself to God and acted entirely in his will. Every Christian wandered the land with the name ‘Oldrik’ on their lips, telling tales of constant holy happenings in his name. Here it is written in Krakow, on the 20th of August in the Year of our Lord 1173.”
He continued. “The roads of the faithful were accosted by the godless, and with a blessed blade Oldrik did chase them away. But yet wild beasts and serpents would still wander onto the path and do injury to the faithful, so Oldrik did pull out his trumpet and charm God’s creations out the lands.”
“King Oldrik was visited by God who directly spoke to him about the nature of Creation and the beauty of finite life. He emerged from this legendary confrontation a changed man, at peace with the fleeting nature of life and the peace of heaven.”
In some sense, this was true. Oldrik would seize his adulterous ways after the defeat of the pagans, seeking a pious life. In his elder years, he commissioned the building of a palace in Krakow and continued to develop Warsaw, eventually seeing it become an important, strategic city in the wake of further wars to come. It would also mark the end of the Piasts, and cement the rule of the Renart dynasty as the rulers of Poland.
On the 23rd of July, 1177, King Oldrik would die in his sleep, his old age finally getting to him. In his will, he marked his third eldest son, Wielslaw, to be his heir, instead of his oldest son Miesko. To Miesko instead he was given the Kingdom of Pomerania to rule. Thus the lands would be partitioned.
Thus far, House Renart has control over the Kingdoms of Poland, Pomerania, and Zaphoriza.
Should we continue this save and see what other shenanigans I get into as Poland? Didn't expect to get into Poland but here I am...
submitted by CrinkleDink to CrusaderKings [link] [comments]


2024.05.14 02:28 Sheo996 I freaking LOVE holy magic! Anyone else a big Golden Order fan?

Idc what anybody says about how viable holy damage is in this game, I am a die-hard golden order fan. First playthrough was a golden order fundamentalist with crucible armor and cipher pata > coded sword > golden order greatsword as I obtained them, and got the Perfect Order ending. NG+ I try to make a cleanrot knight larp build (at least their ashes of war did holy damage), but like around altus plateau I just HAD to go back to holy and made a pure holy GO caster healer. I literally cannot escape the golden order, they have me by their clutches. It's like the Skyrim stealth archer for me. All the bright golden lights just look so fucking cool. The golden order greatsword is PEAK design. Idc if 80% of the game has 20%+ resistance to holy, I'll use it on every boss except the 80%+ resistance ones (where sadly for my own sanity I am forced to use blasphemous blade). It just looks fucking COOL! I hate that GO spells have an asinine int requirement, but whatever, it's still worth it for the holy larp. I like my golden discs and elden stars! Besides, everything having 20-40% holy resistance isn't that bad if you stack a bunch of holy damage stuff. I use the gold mask, 2 GO seals (since the boost stacks), sacred scorpion charm and flock's canvas talisman. Does decent damage even against 40% resist. Is there anyone else who feels similar? I've only ever seen one other GO bro in my playthroughs. Any other ideas for another holy-themed build for my 3rd run?
submitted by Sheo996 to Eldenring [link] [comments]


2024.05.14 01:25 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

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2024.05.13 23:58 musical-amara Rip and Tear: A Decade of Doom

In the annals of gaming history, few titles command the reverence and adoration as the legendary Doom franchise. Born from the minds of John Romero, John Carmack, Adrian Carmack, and Tom Hall, Doom would go on to lay the foundations for just about every modern video game that exists. It was a true tour de force, a success story few could scarce ever imagine.
Released in 1993, Doom was an immediate smash hit, thanks in no small part to its shareware format, which allowed users to experience the first few levels of Knee Deep In the Dead, and then order the full game via the phone number included. Players could then share the floppy disk with their friends, and so on, and so on. It was a truly revolutionary system, and within a single year, Doom had sold over 2 million copies.
The history of the Doom franchise is one of innovation, ultra violence, and controversy (1999's Columbine High School Massacre), and that reputation is one that continued with 2016's DOOM. DOOM was officially revealed at Quakecon 2014, ten years after Doom 3. Players had long resigned to Doom being considered a dead franchise. A reboot had been in the works for a number of years prior, but never got released, having been quietly cancelled by id in 2010. The future was bleak, but the 30 second long teaser ignited a spark that had been burning dimmer every passing year.
Then came E3 2015.
The hype was unreal. The trailer had everything that fans could possibly want. Gore, intense violence, insane run n gun gameplay, a rip-roaring soundtrack and the MFING CHAINSAW. But fans had been let down before. Would it really hold up its promises?
Yes. Yes, it would.
PART I: Presentation
When DOOM burst onto the scene in 2016, it did so with a visual and auditory spectacle that left players awestruck. From the moment the game boots up, players are made aware that this is not your average shooter. You are greeted with a deep, commanding voice. "Rip and tear, until it is DONE."
Immediately, players are greeted with a scene of carnage and the Doom Slayer chained to a table, which, of course, he instantly breaks free from. A zombie attempts to relieve the Slayer of his life but is beaten to the punch with a prompt skull smashing. After putting the other zombies to rest, he interacts with the panel in the corner, is greeted by one Dr. Samuel Hayden, who attempts to justify the outbreak, and decides he would rather kill shit than listen to excuses and destroys the monitor.
That is the introduction to this game. It never wastes the player's time. We aren't here to listen to long droning monologues or watch MGS style cutscenes. id Software knew their audience, and knew what that audience wanted, and they deliver in spades. This introduction sets the tone for the entire experience: relentless action, unapologetic violence, and a protagonist who is as unstoppable as he is uncompromising. The Doom Slayer's disdain for exposition and his single-minded focus on annihilating demons resonate with players who crave a pure, unadulterated gaming experience.
By eschewing lengthy cutscenes and exposition-heavy dialogue in favor of fast-paced gameplay and visceral action, id Software delivers a game that respects the player's time and delivers exactly what they came for: non-stop demon-slaying action. In an era where many games are criticized for padding their runtime with unnecessary filler, DOOM stands out as a shining example of how to create a focused and engaging experience that keeps players coming back for more.
Rather than bombarding players with lengthy exposition or intrusive cutscenes, DOOM opts for a more environmental storytelling approach. Throughout the game, players can discover audio logs, read text-based terminals, and observe environmental details that provide context and background to the events unfolding around them.
The story of DOOM revolves around the Doom Slayer's mission to stop a demonic invasion unleashed by the Union Aerospace Corporation (UAC) on their Martian facility. As players progress through the game, they uncover details about the UAC's experiments with Hell energy, the origins of the demonic invasion, and the Doom Slayer's own mysterious past.
While the story may not be front and center in DOOM, it nonetheless adds depth and richness to the game world, enhancing the overall experience for players who choose to engage with it. And for those who prefer to focus solely on the action, the story remains secondary, allowing them to enjoy the game on their own terms.
That's all well and good, but what about the actual gameplay? Simply put, it is exhilarating. From the moment you are given control of the Slayer, players are thrust into a frenzy of blood and violence, and it never lets up. At its core, DOOM is a first-person shooter that harkens back to the genre's roots while injecting it with a healthy dose of modern flair. The gameplay is fast-paced, frenetic, and utterly unapologetic in its brutality. You're not just a player – you're the Doom Slayer, a force of nature hell-bent on eradicating every last demon in your path.
Central to the gameplay experience is the game's combat loop, which revolves around a delicate balance of aggression and strategy. In DOOM, there's no hiding behind cover or waiting for your health to regenerate – you're constantly on the move, strafing, dodging, and leaping across the battlefield as you unleash a torrent of bullets, rockets, and plasma upon your enemies.
Weapons include the iconic shotgun, heavy assault rifle, plasma rifle, rocket launcher, and the devastating BFG 9000, among others. Each weapon offers different firing modes, such as single shot, burst fire, and continuous beam, providing players with tactical options in combat. A key aspect of combat is the Glory Kill system, which allows players to perform brutal finishing moves on staggered enemies. Glory Kills not only provide health and ammo but also contribute to the flow of combat by encouraging aggressive play. It is incredibly satisfying to watch the Slayer rip an imp in half or stomp their head into the pavement, and doing so rewards you with a large return of health.
The Chainsaw mechanic is another integral part of combat, allowing players to instantly kill most enemies and gain a large amount of ammo in return. However, Chainsaw fuel is limited and must be managed carefully. Like Glory Kills, watching the chainsaw tear demons apart is incredibly satisfying. Certain demons require more fuel but provide the player with more ammo in return. Balancing which demons you chainsaw and which ones you choose to Glory Kill is an important part of combat.
Exploration is key to progression and is rewarding to those players who choose to do. Hidden throughout the levels of the game are Argent Cells, Praetor Tokens, and Rune Trials. Each of these provide upgrades to your health/shield/ammo, suit, and passive abilities respectively. Also hidden throughout the game are levers that lead you to classic levels from Doom 1 and Doom 2, which then unlock the full level of its respective game, playable from the main menu. You can also find toy models of the Doom Slayer, which unlock various character models to view. On some of these models, the Doom Slayer will perform a unique action when picking it up, such as fist bumping the classic Doomguy. It's a nice and cute little touch added by the developers that does a little to add character to the Slayer, who is a silent protagonist.
id Software masterfully blends modern game design with a deep reverence for the classics, paying homage to the series' storied history while introducing new elements that propel the franchise forward. Central to this approach is the game's character design, which strikes a delicate balance between nostalgia and innovation. At its core is the iconic protagonist, the Doom Slayer, whose design pays homage to the original Doom Marine while incorporating modern updates that make him feel both familiar and fresh. With his battle-worn armor, imposing stature, and silent demeanor, the Doom Slayer is the embodiment of raw power and unrelenting rage.
The game's roster of enemies is a veritable who's who of classic Doom foes, reimagined for the modern era. From the lowly possessed soldiers to the hulking Cyberdemon, each enemy is lovingly crafted to capture the essence of its 1990s counterpart while introducing new mechanics and behaviors that keep players on their toes. Whether you're facing off against the agile Revenants, the relentless Hell Knights, or the grotesque Cacodemons, every encounter is a nostalgic trip down memory lane, punctuated by the satisfying sound of demon flesh being torn asunder.
But the main story is not where it ends. DOOM has an arcade mode, where players can run through the levels again, this time trying for high scores and medals while collecting 1 Ups. It's important to move fast and have accurate aim; the more kills you chain together, the bigger your score is. Getting hit reduces your score. At the end of the level, your score is tallied against others on a leaderboard. It's a great way to incentivize players to keep playing, in order to get a better and better score.
There is also multiplayer, where players compete in various game modes such as classic deathmatch, warpath and free for all. Players can become demons by collecting runes on the battlefield and this gives them a distinct advantage; demons are larger, stronger and more resilient. Players are bizarrely restricted to only two weapons and a loadout in multiplayer, which blew my mind. Loadouts. In a DOOM game. The demons are also massively unbalanced and if one team manages to get a particularly powerful demon such as a baron of hell, then it's a guaranteed win. All in all, the multiplayer just isn't great. You are better off replaying the story or arcade mode, or even SnapMap.
SnapMap is id Software's proprietary level editor, and it puts every other editor on the market to shame. SnapMap is an incredible, intuitive, easy to learn system allowing players to create their own multiplayer, co-op and single player maps. There is an extensive tutorial system that teaches users the basics, and goes up in depth, covering how to use AI triggers, switches, combinations, object layering, actions, recalls, audio cues, etc. Never have I ever seen such an in-depth interface on a console game before. While it is only surface level in the grand scheme of things, SnapMap is a great introduction to teaching users how game development works, and I urge everyone to try it out at least once.
Part II: The Music
In DOOM, the music isn't just a background accompaniment – it's a driving force that propels players forward, electrifying every moment of the gameplay experience. Composed by the incredibly talented Mick Gordon, the soundtrack of DOOM is a relentless onslaught of metal and electronica that perfectly complements the game's fast-paced action and visceral combat. From the moment you boot up the game, you're greeted by the iconic strains of the main theme, a haunting melody that sets the tone for the epic journey that lies ahead. As you traverse the game's environments, the music shifts seamlessly between atmospheric ambience and pulse-pounding metal.
But it's not just the composition of the music that makes it so memorable – it's also the way it's integrated into the gameplay itself. Mick Gordon's dynamic scoring system ensures that the music evolves in real-time based on the player's actions, ramping up in intensity during combat encounters and dialing back during quieter moments of exploration. This creates a sense of momentum and flow that enhances the overall pacing of the game
One of the standout features of the soundtrack is its use of unconventional instrumentation and sound design. Mick Gordon's signature sound combines distorted guitars, pounding drums, and industrial noise to create a sonic palette that is as brutal and unforgiving as the game itself. From the deep, guttural growls of the synth bass to the ear-shredding shrieks of the guitar solos, every element of the music is designed to evoke a sense of chaos and destruction, mirroring the relentless carnage unfolding onscreen.
Of course, no discussion of the music in DOOM would be complete without mentioning the iconic tracks that have become synonymous with the game. From the adrenaline-fueled "Rip & Tear" to the bone-crushing "BFG Division," each track is a masterpiece of composition and production, perfectly capturing the essence of the DOOM experience and elevating it to new heights. Mick Gordon's composition for the DOOM soundtrack is a tour de force in heavy metal and industrial electronica, meticulously crafted to evoke the essence of the game's frenetic gameplay.
The backbone of the soundtrack is the distorted guitar, which provides the driving force behind many of the tracks. Gordon's use of extended-range guitars and custom-tuned instruments gives the music its signature low-end punch, while his aggressive playing style adds a raw, visceral energy to the sound. In addition to guitars, Gordon incorporates a wide range of electronic and synthetic elements into his compositions, including synthesizers, drum machines, and sampled sounds. These elements are used to create atmospheric textures, rhythmic patterns, and dynamic effects.
One of the most innovative aspects of Gordon's sound design is his use of audio manipulation techniques, such as granular synthesis and spectral processing. These techniques allow him to deconstruct and manipulate audio in real-time, creating complex textures and effects.
Perhaps the most revolutionary aspect of Mick Gordon's composition for DOOM is his dynamic scoring system, which adjusts the music in real-time based on the player's actions. This system, known as "MIDI-controlled dynamic music," allows the music to seamlessly transition between different layers and variations depending on the intensity of the gameplay. Gordon achieves this dynamic effect by dividing each track into multiple stems or layers, each representing a different element of the music (e.g., drums, guitars, synths). These stems are then triggered and mixed in real-time using MIDI data generated by the game engine, allowing the music to adapt and evolve dynamically as the player progresses through the game.
Part III: Building a Legacy
All too often in this industry, legacy franchises are either left in the dust to be forgotten, or brought back to a limp fanfare, only to be thrust back into the shadows of the past. This happens for a myriad of reasons, and I believe the biggest one is that they don't respect their legacy, and they don't respect the players who engage with them.
At its core, DOOM is a game that understands what players want: fast-paced action, engaging gameplay, and a sense of empowerment. By focusing on these core principles, id Software created an experience that resonated with players old and new, capturing the spirit of the original games while pushing the series forward. Central to this approach is the game's unwavering commitment to respecting the player. From its minimalist storytelling and streamlined level design to its intuitive controls and dynamic difficulty system, DOOM prioritizes the player's experience above all else, ensuring that every moment of the game is engaging, immersive, and satisfying.
One of the most notable ways that DOOM respects the player is through its approach to difficulty. Rather than imposing artificial barriers or punishing players for their mistakes, the game encourages experimentation and mastery through its responsive gameplay mechanics and adaptive enemy AI. Players are given the freedom to approach encounters in their own way, whether it's through brute force, cunning strategy, or a combination of both.
Another key aspect of DOOM's player-centric design is its emphasis on accessibility. From its difficulty settings and intuitive user interface to its robust accessibility features, such as colorblind modes and customizable controls, the game ensures that players of all skill levels and abilities can enjoy the experience without feeling excluded or overwhelmed.
But perhaps the most important way that DOOM respects the player is through its commitment to fun. At its core, DOOM is a game that prioritizes the player's enjoyment above all else, delivering a seamless and exhilarating experience that keeps players coming back for more. Whether you're blasting demons with a shotgun, exploring hidden secrets, or rocking out to Mick Gordon's pulse-pounding soundtrack, DOOM is a game that never stops prioritizing YOU.
DOOM's legacy is one of respect – respect for the player, respect for the franchise, and respect for the medium of video games as a whole. By prioritizing fun, accessibility, and player agency, id Software created an experience that not only honors the legacy of the original games but also sets a new standard for what a modern first-person shooter can be. And for that, we owe them a debt of gratitude.
submitted by musical-amara to Doom [link] [comments]


2024.05.13 23:50 Spartabrave Kingmaker: A Game of Thrones in Brevoy [5e][Discord][ERP]

Kingmaker: A Game of Thrones in Brevoy
System: Dungeons & Dragons 5e
Format: Discord Text pbp
No. of Players: 5
[Notice: This is a 18+ campaign. It contains NSFW and adult elements.]

The same message has appeared on bounty boards and in taverns across Brevoy.
HEROES WANTED!
Those able of body and brave of heart are invited to the mansion of Lady Jamandi Aldori, Swordlord & Chief Defender of Restov, to embark on an expedition into the Stolen Lands.
Bandits and monsters have been allowed to infest our southern borders for far too long. Those selected will be divided into groups and given a charter to reopen old trade routes and secure the surrounding territory. The brave-hearted mercenaries and adventurers who choose to take on this quest will face unimaginable danger, but whomever succeeds shall receive honor, glory, and a noble title granting dominion over the lands they've claimed to pass on their children.

For generations, the Stolen Lands have spanned the southern border of Brevoy. Many attempts have been made to settle them, but to date, none have succeeded, making these 35,000 square miles of wilderness the largest swath of unclaimed land in the entire region. As tensions mount in Brevoy, one ambitious swordlord hopes to change that fact.
Lady Jamandi Aldori is issuing charters to several groups of adventurers, sending them south into the Stolen Lands to reopen old trade routes and defeat the bandits and monsters who have made them too dangerous to use. By sending free agents south, this swordlord of Rostland hopes to alter the political balance of power in Brevoy without sacrificing her own position or forces. Yet, as with most complex and brilliant plans, the future holds plenty of opportunities for disaster.
"When you play the game of thrones, you win or you die. There is no middle ground."
Hello! I'm a longtime DM and a huge fan of A Song of Ice & Fire. I'm looking to run a campaign that's heavily influenced by the series I hold so dear. If you're a casual fan who's only seen Game of Thrones or House or the Dragon, you're more than welcome! The main things I'm looking for here are quality roleplay and enthusiasm. If you've got that, I promise we can have a good game together.
"Winter is coming."
Kingmaker is an Adventure Path originally designed by Paizo for the Pathfinder RPG but has been converted to be compatible with the 5th edition D&D ruleset. I'm taking so serious liberties with it but the bones of the adventure remain the same. Kingmaker is a high fantasy campaign that thrusts the player characters into a unique situation of building their own kingdom and carving out their own niche upon the world. You may be a scion of a lesser branch of the great families with ambitions that can't be hindered by your place in the succession. You could be a commoner whose witnessed your humble community suffer at the hands of the lawless bandits pillaging the countryside and will take on this great challenge so your family can live free. Perhaps you are a bastard child of a powerful figure and now seek to carve out your own kingdom knowing that you stand to inherit nothing you don't build for yourself.
"When the snows fall and the white winds blow, the lone wolf dies but the pack survives."
I've got a couple of expectations for the characters that will be brought into the adventure. I am looking for characters with reasons to have a desire to venture into hostile territory and work as a team to build a kingdom. Good or evil doesn't matter but chaos doesn't serve to further the group. So, no chaotic alignment will be allowed. This is not the campaign for chaotic evil players looking to betray the other players, loners or free-spirited vagabonds.
"Backstabbing doesn't prepare you for a fight, and that's all the realm is now. Backstabbing and scheming and arse-licking and money-grubbing."
Political intrigue is a pillar of the series inspiring this and a big part of my plans, but in order to keep charisma from being everyone's primary stat I will be using a reputation system to even the playing field when dealing with individuals of consequence. In certain circles, a knight renowned for their honor and bravery is going to be as respected and influential, if not more, as a traditional face will be anywhere else. I think this will do a lot to allow the party to have a proper balance of classes with no one feeling handicapped in the social aspects.
"Let me give you some counsel, bastard. Never forget what you are, for surely the world will not. Make it your strength. Then it can never be your weakness. Armor yourself in it, and it will never be used to hurt you."
You may have noticed the tag, and the catch is: This is an adult only game, featuring erotic roleplay where characters can engage in sexual activities with no fade-to-black, etc. Lewd events, plans, consequences, and more are all on the table in this campaign. If you've watched either of the shows on HBO, this probably isn't much of a surprise to you. I'd like to be clear that just because it's on the table, this game will not become a raunchy, never ending orgy. There is usually meaning behind how sex is used in the series and that's what I'm looking to emulate.
"Distrusting me was the wisest thing you've done since you climbed off your horse."
GRRM often uses the intimate scenes to peel back layers to a character. Sometimes to paint them in a different light, other times to drive them further into the role he wishes to present them to the reader in. Some examples would be Tyrion's lingering trauma and emotional vulnerability, driving him to purchase the closest thing he believes he can have to real love being a way to earn Tyrion the reader's sympathy. Contrast that with Cersei's narcissism making her seek lovers, she can view as idealized male versions of herself, the only match worthy in her deranged mind. Or how Littlefinger justifies his pitiless ambition, being something forced on him by a cruel and unfair world that's kept him and his one true love apart by no fault of their own.
"Love is the death of duty."
PCs are encouraged to find and nurture romantic relationships with other characters or NPCs. Weddings are considered the truest way of sealing alliances, after all. Beyond the love lives of the characters, there are many other scenarios. A corrupt noble might be willing to trade information to carry on an affair on their spouse. A sex scandal could undermine the legitimacy of a claimant in a contested succession. Barbarian raiders may attack a village under your protection and take the women as slaves. Spies might attempt to seduce you in order to secure a position in your court and feed information to a rival house. A neighboring tyrant might earn your ire when reports of him abusing his authority to take advantage of an unfortunate captive or innocent reaches you.
"The things I do for love."
Because I'm sure it needs to be said. ERP will not be my main focus while running this; it may or may not even happen on my end. I'll already be responsible for the story, so trying to match everyone's taste in smut on top of that might be biting off more than I can chew. That being said, I'm all for your characters sharing a tent during the long weeks of adventuring because I think a good amount of sexual tension adds player investment and fun to the story. While I'm not promising anything, I'm not firmly ruling things out on my end either. You all could charm your way into a few NPC's pants to loosen a secret from their lips or secure a favor down the road. You might decide to blow your coins on prostitutes while visiting the capital. If the scene serves the story (or I'm just feeling horny that day), I may indulge you! Just wanted to make sure you're aware that just because I am open to ERP does not mean I'm making a commitment to provide it to everyone, expecting all players to take part in it, or putting it ahead of the actual campaign in any capacity.
"There are no other men like me. Only me."
If it's not apparent by now, I'm very serious about making this game something great. I love the ASOIAF books; I love the adventure path; I love the cRPG, and I desperately want to do justice by all three influences. Expect a bit of gritty realism and tragedy in this story. Your triumphs will be hard fought. Your holdings will face constant peril. Your enemies will always be lurking with their knives out for the moment you drop your guard. However, the rewards for your success in this campaign are unlike any other. I truly don't think there is another adventure that matches the sense of accomplishment that comes from taking a stretch of hostile wilderness and carving your own thriving kingdom from it.
"Power resides where men believe it resides. No more and no less."
A little bit on my approach to DMing this. I plan on running this very differently from traditional D&D 5e. Combat is obviously what the system does the most of, but if you've ever watched GoT or HotD you'd see the main characters don't draw their swords all that often. In fact, a lot of the main cast never have their own fight scenes. I like this less is more approach a great deal and think it'll bring a lot to the pbp experience. Outside of encounters with a named enemy, I won't be using initiative. This is so the RP isn't held up by any individual's schedule. I'll also be utilizing the minion rule from 4e where all the monsters have 1 HP. Their AC remains the same, so if you have trouble hitting them, the danger remains but low damage rolls won't cause encounters to drag unnecessarily.
"Hard truths cut both ways."
Matching the tone of the books this campaign is inspired by will take collaboration. I want the heroes of this story to have lives that involve more than their swords and spells. If you’re just looking to roleplay a non-stop fantasy porno, this isn't the game for you. But if you are interested in writing a character who is enriched by getting to explore their desires, be influenced by lusts, make compromises out of attraction, and maybe even experience heartbreak if their trust and affection wound up in the wrong hands-- then you're exactly who I'm looking for!
"If I do not press my claim, my claim will be forgotten. I will not become a page in someone else's history book."
If you can't be bothered to respond to the RP for days at a time, I'm going to kick you out! Plain and simple. I won't be reaching out. I won't be constantly giving you reminders. There will be no stoppages for you to get your shit together. It's a big world, and I'm not going to hesitate to find someone else interested in actively participating in the adventure if you go ghost. I understand that IRL always comes first, so if you have the common courtesy to reach out and explain your circumstances that prevent you from putting together a couple paragraphs every day, then I will still be replacing you, but I will move your character out of the story for you to pick up later on when you can. If you can't manage to let me know what's going on, then I'm just going to forget about you and move right along so everyone else can continue the fun!
"I have a tender spot in my heart for cripples, bastards and broken things."
My plan is to be pretty rules-light with this campaign since while I run a lot of D&D, I haven't run that many text games. I'm still confident I can handle it, but I'm just throwing it out there in case there are bumps along the road. If you're more experienced in the pbp arena than I am, I'd greatly appreciate your advice as things are coming together. We will be using dndbeyond and the standard discord bots. In my experience, these games work a lot better when the story is put above mechanics, so keeping things to PHB races and PHB/XgtE subclasses. If you're looking to do some awesome game-breaker build you've theory crafted for months. This may not be the game for it. I don't plan on meticulously tracking things to make sure you get your sentinel feat trigger each turn.
“Oh, my sweet summer child, what do you know about fear?”
Alright! That's my pitch. Sorry you had to read all that, but hopefully you're still interested and can see I don't have a problem handing out paragraphs, so this game ought to be in good hands. I look forward to reading your applications and will be leaving the form open for the next week while I work on the discord server.
“The night is dark and full of terrors.”
I'll looking forward to playing with you. As well as hopefully some fun debates about who we're rooting for in HotD season 2 as it airs.
The application link is down below! I'm going to leave it open for a week so folks don't miss out. I will be checking it regularly, so if I find a bunch of folks I like over the first couple days, I'll reach out to them, but I'm sure we all know how these sorts of games go. People may drop out or prove unreachable, so even if you're not someone who hears back from me immediately, we might be writing together soon!
The Stolen Lands await you!
https://forms.gle/bnmHsUt2Qmq5D1jK8
“There is only one god, and His name is Death. And there is only one thing we say to Death: 'not today'.”
submitted by Spartabrave to pbp [link] [comments]


2024.05.13 23:11 Snedglow Short Story - How the Double Agent became the Estate Agent

“I expect you to die!”
My shout echoed off the sandstone pyramid. I swung my briefcase downward in a large arc, hopeful to catch the adventurer unawares. The multicolored rune shield stopped me short of a connection. I took a step back as a flash of red-green came rushing past. Once. Twice. I stepped back in for another attack. Three. Four. The poison from the dagger took hold immediately. I could feel it working its way through my veins. Up my arm, closer and closer to my heart. I knew it would kill me. I had to get out of here.
In a twirl of my purple robes, I dropped a smoke rune. The vapors twisted their tendrils, fingers wrapping around my body. I broke the tablet and teleported away the instant the smoke became too thick to see. Just at the last moment, I caught a glimpse of magenta. More specifically, the robes of Uri.
“Damn you, brother! How do you always appear as I’m leaving?”
Limping into the portal, I made my way to the pool. Bending and cupping my hands together, I gulped the liquid down. It tasted horrendous, but the effects were immediate. I could feel the poison being sucked back down, slowly dripping from the cuts on my arm. It made a small pool in the grass, the greens playing tricks on the eyes, as it faded into the dirt.
Although I felt physically better, the damage to my psyche was still there. Every single time my alarm goes off, I run out to protect my hidden caches. Every single time, some young buck adventure is there with some gods forsaken armor to beat me back to my hovel. And every single time, my damned brother, Uri, shows up when I leave! Every. Single. Time. It drove me mad. How do they find my treasures? How do they know the way to unlock the doors? Even the alarms don’t seem to help. I’m sick of it! I’m sick of my good for nothing brother laughing away with them while I slink back here.I need a new job. I’m tired of this protection agency. “Oh, you’re so good at your job, Double Agent,” I mocked, venom on my tongue. “Tomorrow,” I said. “Tomorrow I’ll finally make a name for myself. A new name. One other than ‘Double Agent,’ or ‘Bad Guy.’”
Early the next morning, I awoke and stepped to my wardrobe. “There’s not much for options,” I mused. Spotting the patch of black between all the H.A.M robes, I quickly grabbed it and shook it out. “This’ll do nicely,” to nobody in particular. I threw on the vest and slacks and gave myself a once over in the mirror. Twirling my mustache between two fingers, I mused “Yes. I’m just missing one…” I went to the cape rack and found it. With a twist, I threw the cape on, the sashes falling over my shoulder. White with a small gold shoulder trim, blazend with a saw and log. “Dress for the part you play, they say.”Heading to the portal, I grabbed my bowler hat from the stand and slapped it onto my head. With a flick of the brim, I grinned and stepped through. The world shrank and grew with a purple haze as I was transported from Rimmington to Varrock in a flash. “I’ll never get used to that,” I grunted.
Walking around the city felt good. Nobody seemed to recognize me. Nor did anyone pull a dagger behind my back, though not for lack of checking. Playing the role of the double agent has taken its toll on my mind all these years. It’s time to settle down and build my own empire. No more silly scavenger hunts with my brother. No more taking beating from “adventurers.” No. This was my time.
After searching the city for a few minutes, I found the perfect location. It was a small, single story building just outside the palace courtyard. “Yes, yes. The palace guards will want a better place to sleep. Maybe the church goers across the street are looking for new homes.”
The “for sale” sign hung just on the corner of the shabby building. “Well, it’ll certainly need a little work, but nothing I can’t handle.” I grabbed the sign off my new home and made my way down the road toward the courtyard. The birds whistled as I passed. The leaves twitched with the breeze. I made my way up the stairs and into the castle itself. Looking around for a clerk or knight, I decided to head to the left. The faint sound of quill scratching parchment made its way down the corridor.
Peeking inside the open room, papers and books scattered around what I only assumed was the library. A small, squirrel looking man sat at a desk writing away. I cleared my throat… Twice… Three times.
“Ah! Hello, hello,” he said with a start. “My name is Reldo. I am the palace librarian.” He pushed his thick frame glasses up the bridge of his nose.
“That’s why you’re in the library, then.” I said. “I’m here about the property for sale just east of the courtyard. And perhaps a seller's permit, if you’re the man to see.”
“Yes! You’ve come to the right place, err..I’m sorry, what did you say your name was?”
“Yuri.”
“Ah, Yuri. I’ll just grab the paperwork and begin filling it out, shall I? Now then.. Where did I put that…” Reldo mused, rifling through his paperwork. “S-sorry,” he stuttered.“Take your time, comr- my good man.” Blast. It’ll be hard to break the old habits I’ve had all these years.
“Here we go!” He began filling in the forms. “Now then. The fees for the permit, on top of the property, and also the permit to own land in our great Varrock total to 10,000 gold pieces.”
Highway robbery, this. “Perfect,” I said with a devilish smile. I sat my briefcase on the table and unclicked the latches. The gold shone out like a brilliant light, dancing in the torch flames. I counted out my coins and collected my paperwork.
“The tax collector will be around once a year!” Reldo called after me.
I couldn’t wait. I’d extort the lumber yard for commission. If their planks wanted to go into my homes, they’d have to pay. Need a few decorations, adventure? How about a new property elsewhere? Ha! I’d take them for everything they’ve got. And then some.
Back at my new business, I took the “For Sale” sign down and unlocked the door. Time to get to work.
“Hello. Welcome to the Gielinor Housing Agency! What can I do for you?” I asked with a flick of my hat. The words “I expect you to die!” fading into an echo over the castle walls.
If you've made it this far, thank you! I hope you enjoyed it! I really enjoyed writing this and "researching" for it. If you have any other in game characters you'd like me to write about, let me know! Can't wait to see what kind of feedback I get. Common questions I've recieved so far:
"Why?" Eh. Boredom? Fun? I enjoy writing and I'd like to think I'm halfway decent at it. The Double Agent/Uri are the same as the Estate Agent, so I got this idea.
"What's the point?" No clue. Entertainment, I s'pose. Mabye an "atta boy" from a Jmod or something.
"Do you have any other ideas?" Yup! They're in the works, but we'll see.
submitted by Snedglow to 2007scape [link] [comments]


2024.05.13 22:44 C3PH4L0SP0R1N "A Shadow on the Soul"

This is an expansion of a recent post and also incorporates some ideas from this theory (by u/ndependent-Design17). Throughout the series the reader is repeatedly reminded that "only death can pay for life" — that magic, especially powerful magic, comes at great cost.
"Only death can pay for life, my lord. A great gift requires a great sacrifice.”
Davos, ASOS
This phrase or variations of this phrase are repeated by Melisandre, Mirri, etc. at various points throughout the series. That which follows is a highly speculative theory on the nature of the cost of magic in the series. Specifically, that souls are central to the exercise of magic and can be used as magic currency.

1. establishing the concept of the soul

Oh, to be sure, there is much we do not understand. The years pass in their hundreds and their thousands, and what does any man see of life but a few summers, a few winters? We look at mountains and call them eternal, and so they seem… but in the course of time, mountains rise and fall, rivers change their courses, stars fall from the sky, and great cities sink beneath the sea. Even gods die, we think. Everything changes.
Bran, AGOT
What happens after we die? Is there some part of us that lives on or do we simply cease to exist. These are fundamental questions that are essentially unanswerable in life but not in ASOIAF. The reader is given a point-of-view account of death in the prologue of ADWD. After unsuccessfully attempting to steal the body of Thistle, a wildling spearwife, Varamyr dies and briefly becomes a disembodied consciousness:
The white world turned and fell away. For a moment it was as if he were inside the weirwood, gazing out through carved red eyes as a dying man twitched feebly on the ground and a madwoman danced blind and bloody underneath the moon, weeping red tears and ripping at her clothes. Then both were gone and he was rising, melting, his spirit borne on some cold wind. He was in the snow and in the clouds, he was a sparrow, a squirrel, an oak. A horned owl flew silently between his trees, hunting a hare; Varamyr was inside the owl, inside the hare, inside the trees. Deep below the frozen ground, earthworms burrowed blindly in the dark, and he was them as well. I am the wood, and everything that’s in it, he thought, exulting.
Prologue, ADWD
Afterward his "spirit," or soul, is eventually transferred into a body of wolf and he begins his second life. This event, and the process of skin-changing more generally, appears to involve projection or transfer of a soul from one body into another. The process of projecting or transferring souls to either animal vessels or the weirwoods is central to the magic of the Children of the Forest.
“Someone else was in the raven,” he told Lord Brynden, once he had returned to his own skin. “Some girl. I felt her.”
“A woman, of those who sing the song of earth,” his teacher said. “Long dead, yet a part of her remains, just as a part of you would remain in Summer if your boy’s flesh were to die upon the morrow. A shadow on the soul. She will not harm you.”
"Do all the birds have singers in them?"
“All,” Lord Brynden said.
Bran, ADWD
After death a "shadow on the soul" of the Singers remain in the crows. The soul of Orell is also described as living on in the body of his eagle after his death.
This process appears to take two forms: the soul can be temporarily projected from one body into another (e.g., as happens when Bran skin-changes into Hodor) or can be permanently transferred as is described in the separate examples above.
These transferred souls merge with their recipient, at least to some degree, and may decay over time:
"The wolf is part of you from that day on, and you’re part of him. Both of you will change.”
Other beasts were best left alone, the hunter had declared. Cats were vain and cruel, always ready to turn on you. Elk and deer were prey; wear their skins too long, and even the bravest man became a coward. Bears, boars, badgers, weasels … Haggon did not hold with such. “Some skins you never want to wear, boy. You won’t like what you’d become.” Birds were the worst, to hear him tell it. “Men were not meant to leave the earth. Spend too much time in the clouds and you never want to come back down again.
...
"They say you forget," Haggon had told him, a few weeks before his own death.
"When the man's flesh dies, his spirit lives on inside the beast, but every day his memory fades, and the beast becomes a little less a warg, a little more a wolf, until nothing of the man is left and only the beast remains."
Prologue, ADWD
Bran is provided with similar warnings about the danger of spending too much time in Summer's skin by Jojen.
The Bran that appears to Jon-Ghost in the vision in ACOK is also likely the lingering soul of a non-contemporary Bran, contained in the weirwoods and communicating from the future.
The weirwood had his brother’s face. Had his brother always had three eyes?
Not always, came the silent shout. Not before the crow.
He sniffed at the bark, smelled wolf and tree and boy, but behind that there were other scents, the rich brown smell of warm earth and the hard grey smell of stone and something else, something terrible. Death, he knew. He was smelling death. He cringed back, his hair bristling, and bared his fangs.
"Don’t be afraid, I like it in the dark. No one can see you, but you can see them. But first you have to open your eyes. See? Like this." And the tree reached down and touched him.
Jon, ACOK
There is more information about this in the Time Traveling Bran series. Briefly, the version of Bran in this vision does not appear to be contemporaneous because likes the dark, is able to open Jon's third eye, smells of death, etc. (This is well outside of the scope of this theory however.)

2. shadow magic requires souls

As above the reader is repeatedly reminded throughout the series that "only death can pay for life." What is specifically being sacrificed, though? Is the magic being fueled by the blood of the sacrificed or by something else?
To answer this let us examine one of the most concrete example of magic in the series, the use or exchange of Stannis Baratheon's "life-fire" in order for Melisandre to manifest the shadows used to kill Renly Baratheon and Courtney Penrose.
Shadows only live when given birth by light, and the king's fires burn so low I dare not draw off any more to make another son. It might well kill him."
Melisandre moved closer.
"With another man, though... a man whose flames still burn hot and high... if you truly wish to serve your king's cause, come to my chamber one night. I could give you pleasure such as you have never known, and with your life-fire I could make..."
Davos, ASOS
According to this explanation, the cost of producing these shadow appears to have been part of his "life-fire," or soul. The shadow is specifically described as having the shape Stannis supporting this. Whether this applies to other types of magic — specifically blood magic or fire magic — is less clear but shadow magic very much appears to require the use of souls.
This type of exchange is also directly referenced in the story of the Night's King provided by Old Nan:
A woman was his downfall; a woman glimpsed from atop the Wall, with skin as white as the moon and eyes like blue stars. Fearing nothing, he chased her and caught her and loved her, though her skin was cold as ice, and when he gave his seed to her he gave his soul as well. (Credit to u/DigLost5791 for this reference.)
Bran, ASOS
Stannis is described by Davos afterward as follows:
The look of him was a shock. He seemed ten years older than the man that Davos had left at Storm’s End when he set sail for the Blackwater and the battle that would be their undoing. The king’s close-cropped beard was spiderwebbed with grey hairs, and he had dropped two stone or more of weight. He had never been a fleshy man, but now the bones moved beneath his skin like spears, fighting to cut free. Even his crown seemed too large for his head. His eyes were blue pits lost in deep hollows, and the shape of a skull could be seen beneath his face.
Davos, ASOS
Asha later describes Stannis as appearing life a "man with one foot in the grave."
What little flesh he’d carried on his tall, spare frame at Deepwood Motte had melted away during the march. The shape of his skull could be seen under his skin, and his jaw was clenched so hard Asha feared his teeth might shatter.
Asha, ADWD
These descriptions seem appropriate for a character that has lost part of their "life-fire" or soul.
Throughout the series Stannis is forced to make a series of increasingly difficult decisions. The most significant of these decisions regards the fate of his nephew, Eric Storm. Melisandre repeatedly urges him to "give [her] the boy," presumably to be burned, but is rebuffed by Stannis.
“I know the cost! Last night, gazing into that hearth, I saw things in the flames as well. I saw a king, a crown of fire on his brows, burning… burning, Davos. His own crown consumed his flesh and turned him into ash. Do you think I need Melisandre to tell me what that means? Or you?” The king moved, so his shadow fell upon King’s Landing.
"…what is the life of one bastard boy against a kingdom?”
“Everything,” said Davos, softly.
Davos, ASOS
Is the life of this bastard boy worth the lives of millions that would die if the Others break through the Wall? Making a deal with the devil and literally selling his soul in pursuit of some greater good seems very appropriate for his character, thematically. The description of his flesh turning to ash in this vision is representative also supports this interpretation.

3. blood and fire magic

As opposed to the creation of the shadows described above, we are also provided an example of so-called blood magic in the leech burning ritual.
“Give me the boy, Your Grace. It is the surer way. The better way. Give me the boy and I shall wake the stone dragon.”
...
Melisandre bowed her head stiffly, and said, “As my king commands.” Reaching up her left sleeve with her right hand, she flung a handful of powder into the brazier. The coals roared. As pale flames writhed atop them, the red woman retrieved the silver dish and brought it to the king. Davos watched her lift the lid. Beneath were three large black leeches, fat with blood. The boy’s blood, Davos knew. A king’s blood. Stannis stretched forth a hand, and his fingers closed around one of the leeches.
“Say the name,” Melisandre commanded.
Davos, ASOS
Following this ritual all of the mentioned individuals do die but do so as the part of separate conspiracies (e.g., Robb Stark is betrayed by the Freys and Boltons, Joffrey Baratheon by Littlefinger and the Tyrells, etc.) which were already in place. It is left intentionally ambiguous by the author but it does not appear that the ritual meaningfully contributed to their deaths.
The creation of the shadows is said by Melisandre to have required part of Stannis' "life-fire" or soul. Could it be that the leech burning ritual was unsuccessful because blood alone is not sufficient as a sacrifice?
These forms of magic are frequently described in the community as "shadow magic" and "blood magic." These concepts — "fire and blood" and "flame and shadow" — are highly associated with one another in the text:
“Shadow?" Davos felt his flesh prickling. "A shadow is a thing of darkness."
”You are more ignorant than a child, ser knight. There are no shadows in the dark. Shadows are the servants of light, the children of fire. The brightest flame casts the darkest shadows."
Davos, ACOK
I speculate that these are different expressions of the same concept; that all of these fall under the general umbrella of fire magic and share common principles. "Fire consumes and in the end there's nothing left."

4. dancing shadows

The tent was aglow with the light of braziers within. Through the blood-spattered sandsilk, she glimpsed shadows moving.
Mirri Maz Duur was dancing, and not alone.
...
No, Dany wanted to say, no, not that, you mustn’t, but when she opened her mouth, a long wail of pain escaped, and the sweat broke over her skin. What was wrong with them, couldn’t they see?
Inside the tent the shapes were dancing, circling the brazier and the bloody bath, dark against the sandsilk, and some did not look human. She glimpsed the shadow of a great wolf, and another like a man wreathed in flames.
“The Lamb Woman knows the secrets of the birthing bed,” Irri said. “She said so, I heard her.”
“Yes,” Doreah agreed, “I heard her too.”
No, she shouted, or perhaps she only thought it, for no whisper of sound escaped her lips. She was being carried. Her eyes opened to gaze up at a flat dead sky, black and bleak and starless. Please, no. The sound of Mirri Maz Duur’s voice grew louder, until it filled the world. The shapes! She screamed. The dancers!
Ser Jorah carried her inside the tent.
Daenerys, AGOT
The introduction of shadow magic in the series is provided above with Mirri Max Duur. Following this ritual Drogo is described as a lifeless husk:
"He seems to like the warmth, Princess," Ser Jorah said. "His eyes follow the sun, though he does not see it. He can walk after a fashion. He will go where you lead him, but no farther. He will eat if you put food in his mouth, drink if you dribble water on his lips."
Daenerys, AGOT
It has previously been speculated that Mirri "reverse skin-changed" Drogo (e.g., "strength of the mount go into the rider, strength of the beast go into the man."). The description provided is less consistent with a horse soul inhabiting a human body than it is with the complete or near-complete absence of a soul. It appears more likely in retrospect that Mirri sacrificed part of Drogo's soul to summon the shadows and likely as a means to kill Daenerys' unborn child.
“The stallion who mounts the world will burn no cities now. His khalasar shall trample no nations into dust."
Daenerys, AGOT

5. reanimation

If "only death can pay for life" and souls are used as a form of magical currency how does one explain the reanimation or resurrection process?
There is a paucity of information on the reanimation of the dead in the series. The resurrection of Beric Dondarrion, for example, appears to be different in fundamental ways from that of the wights or Cold Hands. (We are potentially given a point-of-view account of this process if you accept that Victarion died in ADWD.)
“Thoros, how many times have you brought me back now?”
The red priest bowed his head. “It is R’hllor who brings you back, my lord. The Lord of Light. I am only his instrument.”
“How many times?” Lord Beric insisted.
“Six,” Thoros said reluctantly.
“And each time is harder. You have grown reckless, my lord. Is death so very sweet?”
Arya, ASOS
There is no immediately identifiable magical cost for these "kisses of life," at least at first glance. Thoros later tells us that he breathed part of his "flames" or soul into Beric:
“That first time, his lordship had a hole right through him and blood in his mouth, I knew there was no hope. So when his poor torn chest stopped moving, I gave him the good god's own kiss to send him on his way. I filled my mouth with fire and breathed the flames inside him, down his throat to lungs and heart and soul. The last kiss it is called, and many a time I saw the old priests bestow it on the Lord's servants as they died." (Credit to u/watchersontheweb for providing this quote in the initial thread.)
Arya, ASOS
Thoros is also described as appearing very different after performing this ritual several times in a way that is not entirely dissimilar to the changes in Stannis’ appearance referenced above.
“Here’s the wizard, skinny squirrel. You’ll get your answers now.”
He pointed toward the fire, where Tom Sevenstrings stood talking to a tall thin man with oddments of old armor buckled on over his ratty pink robes. That can’t be Thoros of Myr. Arya remembered the red priest as fat, with a smooth face and a shiny bald head. This man had a droopy face and a full head of shaggy grey hair.
...
“Thoros of Myr. You used to shave your head.”
“To betoken a humble heart, but in truth my heart was vain. Besides, I lost my razor in the woods.” The priest slapped his belly. “I am less than I was, but more. A year in the wild will melt the flesh off a man. Would that I could find a tailor to take in my skin. I might look young again, and pretty maids would shower me with kisses.”
Arya, ASOS
Thoros attributes these changes to his renewed devotion to the Red God and spending "a year in the wild" as above although he is not exactly forthcoming with Arya about the resurrection process. It is also likely that he does not entirely understand what specifically is being exchanged here.
Later he describes Beric giving the "kiss of life" to the corpse of Catelyn Stark:
“The Freys slashed her throat from ear to ear. When we found her by the river she was three days dead. Harwin begged me to give her the kiss of life, but it had been too long. I would not do it, so Lord Beric put his lips to hers instead, and the flame of life passed from him to her. And… she rose. May the Lord of Light protect us. She rose.”
Brienne, AFFC
Notably, this process produces a reanimated Catelyn (a.k.a. Lady Stoneheart). The soul of Beric, or at least whatever is left of his soul at this point in the series, is consumed in order to resurrect Catelyn and not transferred.

6. cold shadows (wild speculation)

The terms "white shadows," "pale shadows," and "cold shadows" are repeated used to describe the Others. The Others are also highly associated with ghosts — the spirits or souls of the dead bound to the earth. (The forrest in which they are introduced is literally called the Haunted Forrest.)
The Others made no sound.
Will saw movement from the corner of his eye. Pale shapes gliding through the wood. He turned his head, glimpsed a white shadow in the darkness. Then it was gone. Branches stirred gently in the wind, scratching at one another with wooden fingers. Will opened his mouth to call down a warning, and the words seemed to freeze in his throat. Perhaps he was wrong. Perhaps it had only been a bird, a reflection on the snow, some trick of the moonlight. What had he seen, after all?
“Will, where are you?” Ser Waymar called up. “Can you see anything?” He was turning in a slow circle, suddenly wary, his sword in hand. He must have felt them, as Will felt them. There was nothing to see. “Answer me! Why is it so cold?” It was cold.
Shivering, Will clung more tightly to his perch. His face pressed hard against the trunk of the sentinel. He could feel the sweet, sticky sap on his cheek. A shadow emerged from the dark of the wood. It stood in front of Royce. Tall, it was, and gaunt and hard as old bones, with flesh pale as milk. Its armor seemed to change color as it moved; here it was white as new-fallen snow, there black as shadow, everywhere dappled with the deep grey-green of the trees. The patterns ran like moonlight on water with every step it took. Will heard the breath go out of Ser Waymar Royce in a long hiss. ...
The Other slid forward on silent feet. In its hand was a longsword like none that Will had ever seen. No human metal had gone into the forging of that blade. It was alive with moonlight, translucent, a shard of crystal so thin that it seemed almost to vanish when seen edge-on. There was a faint blue shimmer to the thing, a ghost-light that played around its edges, and somehow Will knew it was sharper than any razor.
Prologue, AGOT
This is again highly speculative but it seems reasonable to consider that these cold shadows are not "ice demons" or "ice zombies" but are in fact ghosts, the spirits or souls of men that are bound to the earth through magic by the Children of the Forest. (The textual evidence of the creation of the Others by the Children has previously been discussed at length in the community in separate posts.) "Fire consumes, but cold preserves."
This would explain several of the unusual characteristics of the Others described by Tormund:
“Tormund,” Jon said, as they watched four old women pull a cartful of children toward the gate, “tell me of our foe. I would know all there is to know of the Others.”
The wildling rubbed his mouth. “Not here,” he mumbled, “not this side o’ your Wall.” The old man glanced uneasily toward the trees in their white mantles. “They’re never far, you know. They won’t come out by day, not when that old sun’s shining, but don’t think that means they went away. Shadows never go away. Might be you don’t see them, but they’re always clinging to your heels.”
...
Tormund turned back.
"You know nothing. You killed a dead man, aye, I heard. Mance killed a hundred. A man can fight the dead, but when their masters come, when the white mists rise up… how do you fight a mist, crow? Shadows with teeth … air so cold it hurts to breathe, like a knife inside your chest … you do not know, you cannot know … can your sword cut cold?"
Jon, ADWD
A reasonable interpretation of this information is that the Others are present during the day, at least in some capacity, and are only able to assume corporeal form at night.
The Others are also described as "going lightly upon the snow" which would also supports the idea that they are ghosts:
“The white walkers go lightly on the snow,” the ranger said. “You’ll find no prints to mark their passage.”
Samwell, ASOS

7. conclusions

This highly speculative theory attempts to reconcile several seemingly disparate concepts in the series related to magic, namely the actual nature of magical sacrifice ("only death can pay for life") and shadows or shadow magic. More specifically, I suggest that souls are the primary magical currency and can be consumed using fire magic to summon shadows, create glamours, etc. I also speculate that similar processes took place during Mirri Maz Duur's shadow-binding ritual in AGOT and during the repeated resurrections of Berric Dondarrion in ASOS. I further suggest that the Others are ghosts, the spirits or souls of the dead bound to the earth.
EDIT: edited several times to address formatting issues
submitted by C3PH4L0SP0R1N to pureasoiaf [link] [comments]


2024.05.13 22:37 C3PH4L0SP0R1N (spoilers extended) "A Shadow on the Soul"

This is an expansion of a recent post and also incorporates some ideas from this theory (by u/ndependent-Design17). Throughout the series the reader is repeatedly reminded that "only death can pay for life" — that magic, especially powerful magic, comes at great cost.
"Only death can pay for life, my lord. A great gift requires a great sacrifice.”
Davos, ASOS
This phrase or variations of this phrase are repeated by Melisandre, Mirri, etc. at various points throughout the series. That which follows is a highly speculative theory on the nature of the cost of magic in the series. Specifically, that souls are central to the exercise of magic and can be used as magic currency.

1. establishing the concept of the soul

Oh, to be sure, there is much we do not understand. The years pass in their hundreds and their thousands, and what does any man see of life but a few summers, a few winters? We look at mountains and call them eternal, and so they seem… but in the course of time, mountains rise and fall, rivers change their courses, stars fall from the sky, and great cities sink beneath the sea. Even gods die, we think. Everything changes.
Bran, AGOT
What happens after we die? Is there some part of us that lives on or do we simply cease to exist. These are fundamental questions that are essentially unanswerable in life but not in ASOIAF. The reader is given a point-of-view account of death in the prologue of ADWD. After unsuccessfully attempting to steal the body of Thistle, a wildling spearwife, Varamyr dies and briefly becomes a disembodied consciousness:
The white world turned and fell away. For a moment it was as if he were inside the weirwood, gazing out through carved red eyes as a dying man twitched feebly on the ground and a madwoman danced blind and bloody underneath the moon, weeping red tears and ripping at her clothes. Then both were gone and he was rising, melting, his spirit borne on some cold wind. He was in the snow and in the clouds, he was a sparrow, a squirrel, an oak. A horned owl flew silently between his trees, hunting a hare; Varamyr was inside the owl, inside the hare, inside the trees. Deep below the frozen ground, earthworms burrowed blindly in the dark, and he was them as well. I am the wood, and everything that’s in it, he thought, exulting.
Prologue, ADWD
Afterward his "spirit," or soul, is eventually transferred into a body of wolf and he begins his second life. This event, and the process of skin-changing more generally, appears to involve projection or transfer of a soul from one body into another. The process of projecting or transferring souls to either animal vessels or the weirwoods is central to the magic of the Children of the Forest.
“Someone else was in the raven,” he told Lord Brynden, once he had returned to his own skin. “Some girl. I felt her.”
“A woman, of those who sing the song of earth,” his teacher said. “Long dead, yet a part of her remains, just as a part of you would remain in Summer if your boy’s flesh were to die upon the morrow. A shadow on the soul. She will not harm you.”
"Do all the birds have singers in them?"
“All,” Lord Brynden said.
Bran, ADWD
After death a "shadow on the soul" of the Singers remain in the crows. The soul of Orell is also described as living on in the body of his eagle after his death.
This process appears to take two forms: the soul can be temporarily projected from one body into another (e.g., as happens when Bran skin-changes into Hodor) or can be permanently transferred as is described in the separate examples above.
These transferred souls merge with their recipient, at least to some degree, and may decay over time:
"The wolf is part of you from that day on, and you’re part of him. Both of you will change.”
Other beasts were best left alone, the hunter had declared. Cats were vain and cruel, always ready to turn on you. Elk and deer were prey; wear their skins too long, and even the bravest man became a coward. Bears, boars, badgers, weasels … Haggon did not hold with such. “Some skins you never want to wear, boy. You won’t like what you’d become.” Birds were the worst, to hear him tell it. “Men were not meant to leave the earth. Spend too much time in the clouds and you never want to come back down again.
...
"They say you forget," Haggon had told him, a few weeks before his own death.
"When the man's flesh dies, his spirit lives on inside the beast, but every day his memory fades, and the beast becomes a little less a warg, a little more a wolf, until nothing of the man is left and only the beast remains."
Prologue, ADWD
Bran is provided with similar warnings about the danger of spending too much time in Summer's skin by Jojen.
The Bran that appears to Jon-Ghost in the vision in ACOK is also likely the lingering soul of a non-contemporary Bran, contained in the weirwoods and communicating from the future.
The weirwood had his brother’s face. Had his brother always had three eyes?
Not always, came the silent shout. Not before the crow.
He sniffed at the bark, smelled wolf and tree and boy, but behind that there were other scents, the rich brown smell of warm earth and the hard grey smell of stone and something else, something terrible. Death, he knew. He was smelling death. He cringed back, his hair bristling, and bared his fangs.
"Don’t be afraid, I like it in the dark. No one can see you, but you can see them. But first you have to open your eyes. See? Like this." And the tree reached down and touched him.
Jon, ACOK
There is more information about this in the Time Traveling Bran series. Briefly, the version of Bran in this vision does not appear to be contemporaneous because likes the dark, is able to open Jon's third eye, smells of death, etc. (This is well outside of the scope of this theory however.)

2. shadow magic requires souls

As above the reader is repeatedly reminded throughout the series that "only death can pay for life." What is specifically being sacrificed, though? Is the magic being fueled by the blood of the sacrificed or by something else?
To answer this let us examine one of the most concrete example of magic in the series, the use or exchange of Stannis Baratheon's "life-fire" in order for Melisandre to manifest the shadows used to kill Renly Baratheon and Courtney Penrose.
Shadows only live when given birth by light, and the king's fires burn so low I dare not draw off any more to make another son. It might well kill him."
Melisandre moved closer.
"With another man, though... a man whose flames still burn hot and high... if you truly wish to serve your king's cause, come to my chamber one night. I could give you pleasure such as you have never known, and with your life-fire I could make..."
Davos, ASOS
According to this explanation, the cost of producing these shadow appears to have been part of his "life-fire," or soul. The shadow is specifically described as having the shape Stannis supporting this. Whether this applies to other types of magic — specifically blood magic or fire magic — is less clear but shadow magic very much appears to require the use of souls.
This type of exchange is also directly referenced in the story of the Night's King provided by Old Nan:
A woman was his downfall; a woman glimpsed from atop the Wall, with skin as white as the moon and eyes like blue stars. Fearing nothing, he chased her and caught her and loved her, though her skin was cold as ice, and when he gave his seed to her he gave his soul as well. (Credit to u/DigLost5791 for this reference.)
Bran, ASOS
Stannis is described by Davos afterward as follows:
The look of him was a shock. He seemed ten years older than the man that Davos had left at Storm’s End when he set sail for the Blackwater and the battle that would be their undoing. The king’s close-cropped beard was spiderwebbed with grey hairs, and he had dropped two stone or more of weight. He had never been a fleshy man, but now the bones moved beneath his skin like spears, fighting to cut free. Even his crown seemed too large for his head. His eyes were blue pits lost in deep hollows, and the shape of a skull could be seen beneath his face.
Davos, ASOS
Asha later describes Stannis as appearing life a "man with one foot in the grave."
What little flesh he’d carried on his tall, spare frame at Deepwood Motte had melted away during the march. The shape of his skull could be seen under his skin, and his jaw was clenched so hard Asha feared his teeth might shatter.
Asha, ADWD
These descriptions seem appropriate for a character that has lost part of their "life-fire" or soul.
Throughout the series Stannis is forced to make a series of increasingly difficult decisions. The most significant of these decisions regards the fate of his nephew, Eric Storm. Melisandre repeatedly urges him to "give [her] the boy," presumably to be burned, but is rebuffed by Stannis.
“I know the cost! Last night, gazing into that hearth, I saw things in the flames as well. I saw a king, a crown of fire on his brows, burning… burning, Davos. His own crown consumed his flesh and turned him into ash. Do you think I need Melisandre to tell me what that means? Or you?” The king moved, so his shadow fell upon King’s Landing.
"…what is the life of one bastard boy against a kingdom?”
“Everything,” said Davos, softly.
Davos, ASOS
Is the life of this bastard boy worth the lives of millions that would die if the Others break through the Wall? Making a deal with the devil and literally selling his soul in pursuit of some greater good seems very appropriate for his character, thematically. The description of his flesh turning to ash in this vision is representative also supports this interpretation.

3. blood and fire magic

As opposed to the creation of the shadows described above, we are also provided an example of so-called blood magic in the leech burning ritual.
“Give me the boy, Your Grace. It is the surer way. The better way. Give me the boy and I shall wake the stone dragon.”
...
Melisandre bowed her head stiffly, and said, “As my king commands.” Reaching up her left sleeve with her right hand, she flung a handful of powder into the brazier. The coals roared. As pale flames writhed atop them, the red woman retrieved the silver dish and brought it to the king. Davos watched her lift the lid. Beneath were three large black leeches, fat with blood. The boy’s blood, Davos knew. A king’s blood. Stannis stretched forth a hand, and his fingers closed around one of the leeches.
“Say the name,” Melisandre commanded.
Davos, ASOS
Following this ritual all of the mentioned individuals do die but do so as the part of separate conspiracies (e.g., Robb Stark is betrayed by the Freys and Boltons, Joffrey Baratheon by Littlefinger and the Tyrells, etc.) which were already in place. It is left intentionally ambiguous by the author but it does not appear that the ritual meaningfully contributed to their deaths.
The creation of the shadows is said by Melisandre to have required part of Stannis' "life-fire" or soul. Could it be that the leech burning ritual was unsuccessful because blood alone is not sufficient as a sacrifice?
These forms of magic are frequently described in the community as "shadow magic" and "blood magic." These concepts — "fire and blood" and "flame and shadow" — are highly associated with one another in the text:
“Shadow?" Davos felt his flesh prickling. "A shadow is a thing of darkness."
”You are more ignorant than a child, ser knight. There are no shadows in the dark. Shadows are the servants of light, the children of fire. The brightest flame casts the darkest shadows."
Davos, ACOK
I speculate that these are different expressions of the same concept; that all of these fall under the general umbrella of fire magic and share common principles. "Fire consumes and in the end there's nothing left."

4. dancing shadows

The tent was aglow with the light of braziers within. Through the blood-spattered sandsilk, she glimpsed shadows moving.
Mirri Maz Duur was dancing, and not alone.
...
No, Dany wanted to say, no, not that, you mustn’t, but when she opened her mouth, a long wail of pain escaped, and the sweat broke over her skin. What was wrong with them, couldn’t they see?
Inside the tent the shapes were dancing, circling the brazier and the bloody bath, dark against the sandsilk, and some did not look human. She glimpsed the shadow of a great wolf, and another like a man wreathed in flames.
“The Lamb Woman knows the secrets of the birthing bed,” Irri said. “She said so, I heard her.”
“Yes,” Doreah agreed, “I heard her too.”
No, she shouted, or perhaps she only thought it, for no whisper of sound escaped her lips. She was being carried. Her eyes opened to gaze up at a flat dead sky, black and bleak and starless. Please, no. The sound of Mirri Maz Duur’s voice grew louder, until it filled the world. The shapes! She screamed. The dancers!
Ser Jorah carried her inside the tent.
Daenerys, AGOT
The introduction of shadow magic in the series is provided above with Mirri Max Duur. Following this ritual Drogo is described as a lifeless husk:
"He seems to like the warmth, Princess," Ser Jorah said. "His eyes follow the sun, though he does not see it. He can walk after a fashion. He will go where you lead him, but no farther. He will eat if you put food in his mouth, drink if you dribble water on his lips."
Daenerys, AGOT
It has previously been speculated that Mirri "reverse skin-changed" Drogo (e.g., "strength of the mount go into the rider, strength of the beast go into the man."). The description provided is less consistent with a horse soul inhabiting a human body than it is with the complete or near-complete absence of a soul. It appears more likely in retrospect that Mirri sacrificed part of Drogo's soul to summon the shadows and likely as a means to kill Daenerys' unborn child.
“The stallion who mounts the world will burn no cities now. His khalasar shall trample no nations into dust."
Daenerys, AGOT

5. reanimation

If "only death can pay for life" and souls are used as a form of magical currency how does one explain the reanimation or resurrection process?
There is a paucity of information on the reanimation of the dead in the series. The resurrection of Beric Dondarrion, for example, appears to be different in fundamental ways from that of the wights or Cold Hands. (We are potentially given a point-of-view account of this process if you accept that Victarion died in ADWD.)
“Thoros, how many times have you brought me back now?”
The red priest bowed his head. “It is R’hllor who brings you back, my lord. The Lord of Light. I am only his instrument.”
“How many times?” Lord Beric insisted.
“Six,” Thoros said reluctantly.
“And each time is harder. You have grown reckless, my lord. Is death so very sweet?”
Arya, ASOS
There is no immediately identifiable magical cost for these "kisses of life," at least at first glance. Thoros later tells us that he breathed part of his "flames" or soul into Beric:
“That first time, his lordship had a hole right through him and blood in his mouth, I knew there was no hope. So when his poor torn chest stopped moving, I gave him the good god's own kiss to send him on his way. I filled my mouth with fire and breathed the flames inside him, down his throat to lungs and heart and soul. The last kiss it is called, and many a time I saw the old priests bestow it on the Lord's servants as they died." (Credit to u/watchersontheweb for providing this quote in the initial thread.)
Arya, ASOS
Thoros is also described as appearing very different after performing this ritual several times in a way that is not entirely dissimilar to the changes in Stannis’ appearance referenced above.
“Here’s the wizard, skinny squirrel. You’ll get your answers now.”
He pointed toward the fire, where Tom Sevenstrings stood talking to a tall thin man with oddments of old armor buckled on over his ratty pink robes. That can’t be Thoros of Myr. Arya remembered the red priest as fat, with a smooth face and a shiny bald head. This man had a droopy face and a full head of shaggy grey hair.
...
“Thoros of Myr. You used to shave your head.”
“To betoken a humble heart, but in truth my heart was vain. Besides, I lost my razor in the woods.” The priest slapped his belly. “I am less than I was, but more. A year in the wild will melt the flesh off a man. Would that I could find a tailor to take in my skin. I might look young again, and pretty maids would shower me with kisses.”
Arya, ASOS
Thoros attributes these changes to his renewed devotion to the Red God and spending "a year in the wild" as above although he is not exactly forthcoming with Arya about the resurrection process. It is also likely that he does not entirely understand what specifically is being exchanged here.
Later he describes Beric giving the "kiss of life" to the corpse of Catelyn Stark:
“The Freys slashed her throat from ear to ear. When we found her by the river she was three days dead. Harwin begged me to give her the kiss of life, but it had been too long. I would not do it, so Lord Beric put his lips to hers instead, and the flame of life passed from him to her. And… she rose. May the Lord of Light protect us. She rose.”
Brienne, AFFC
Notably, this process produces a reanimated Catelyn (a.k.a. Lady Stoneheart). The soul of Beric, or at least whatever is left of his soul at this point in the series, is consumed in order to resurrect Catelyn and not transferred.

6. cold shadows (wild speculation)

The terms "white shadows," "pale shadows," and "cold shadows" are repeated used to describe the Others. The Others are also highly associated with ghosts — the spirits or souls of the dead bound to the earth. (The forrest in which they are introduced is literally called the Haunted Forrest.)
The Others made no sound.
Will saw movement from the corner of his eye. Pale shapes gliding through the wood. He turned his head, glimpsed a white shadow in the darkness. Then it was gone. Branches stirred gently in the wind, scratching at one another with wooden fingers. Will opened his mouth to call down a warning, and the words seemed to freeze in his throat. Perhaps he was wrong. Perhaps it had only been a bird, a reflection on the snow, some trick of the moonlight. What had he seen, after all?
“Will, where are you?” Ser Waymar called up. “Can you see anything?” He was turning in a slow circle, suddenly wary, his sword in hand. He must have felt them, as Will felt them. There was nothing to see. “Answer me! Why is it so cold?” It was cold.
Shivering, Will clung more tightly to his perch. His face pressed hard against the trunk of the sentinel. He could feel the sweet, sticky sap on his cheek. A shadow emerged from the dark of the wood. It stood in front of Royce. Tall, it was, and gaunt and hard as old bones, with flesh pale as milk. Its armor seemed to change color as it moved; here it was white as new-fallen snow, there black as shadow, everywhere dappled with the deep grey-green of the trees. The patterns ran like moonlight on water with every step it took. Will heard the breath go out of Ser Waymar Royce in a long hiss. ...
The Other slid forward on silent feet. In its hand was a longsword like none that Will had ever seen. No human metal had gone into the forging of that blade. It was alive with moonlight, translucent, a shard of crystal so thin that it seemed almost to vanish when seen edge-on. There was a faint blue shimmer to the thing, a ghost-light that played around its edges, and somehow Will knew it was sharper than any razor.
Prologue, AGOT
This is again highly speculative but it seems reasonable to consider that these cold shadows are not "ice demons" or "ice zombies" but are in fact ghosts, the spirits or souls of men that are bound to the earth through magic by the Children of the Forest. (The textual evidence of the creation of the Others by the Children is linked in a separate post here.) "Fire consumes, but cold preserves."
This would explain several of the unusual characteristics of the Others described by Tormund:
“Tormund,” Jon said, as they watched four old women pull a cartful of children toward the gate, “tell me of our foe. I would know all there is to know of the Others.”
The wildling rubbed his mouth. “Not here,” he mumbled, “not this side o’ your Wall.” The old man glanced uneasily toward the trees in their white mantles. “They’re never far, you know. They won’t come out by day, not when that old sun’s shining, but don’t think that means they went away. Shadows never go away. Might be you don’t see them, but they’re always clinging to your heels.”
...
Tormund turned back.
"You know nothing. You killed a dead man, aye, I heard. Mance killed a hundred. A man can fight the dead, but when their masters come, when the white mists rise up… how do you fight a mist, crow? Shadows with teeth … air so cold it hurts to breathe, like a knife inside your chest … you do not know, you cannot know … can your sword cut cold?"
Jon, ADWD
A reasonable interpretation of this information is that the Others are present during the day, at least in some capacity, and are only able to assume corporeal form at night.
The Others are also described as "going lightly upon the snow" which would also supports the idea that they are ghosts:
“The white walkers go lightly on the snow,” the ranger said. “You’ll find no prints to mark their passage.”
Samwell, ASOS

7. conclusions

This highly speculative theory attempts to reconcile several seemingly disparate concepts in the series related to magic, namely the actual nature of magical sacrifice ("only death can pay for life") and shadows or shadow magic. More specifically, I suggest that souls are the primary magical currency and can be consumed using fire magic to summon shadows, create glamours, etc. I also speculate that similar processes took place during Mirri Maz Duur's shadow-binding ritual in AGOT and during the repeated resurrections of Berric Dondarrion in ASOS. I further suggest that the Others are ghosts, the spirits or souls of the dead bound to the earth.
EDIT: edited several times to address formatting issues
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2024.05.13 22:33 Leon_Steel Introduction to my fictional Shared Universe the JoeVerse.

Introduction to my fictional Shared Universe the JoeVerse.
I want to share a overview/introduction to my fictional universe that I've been slowly building overtime. I've unfortunately fallen into eternal world building hell where I build far more than I write but at least I thoroughly enjoy it. What I mostly want from this post is to see if the wild amalgamation that is my universe is at least on a surface level "Coherent". I'll answer any questions best I can.
Disclaimer: the pictures shown in the character summaries are not mine and are shown for concept art purposes. These character summaries are taken from across the JoeVerse universe.
Notes: Some information is purposely left vague due to the requirement of story details and I tried to simply the explanations. It may see very unorganized but I created a continuity timeline to help keep track of the verse.
I also created detailed guides for the many Stories, Races/Species, Factions, Locations and Dear God hundreds of Character profiles. Speaking of characters, I really enjoy casual power scaling of fictional characters etc, so when scaling my own universe I exclusively reference the Vs Battle Wiki Tiering system. It is undeniably superb I recommend everyone at least check it out https://vsbattles.fandom.com/wiki/Tiering_System?so=search
Here is what a somewhat completed character profile would look like. https://docs.google.com/document/d/12KilbOVt5RFYg3IckKOYiLPt_UDjrBo5/edit?usp=drivesdk&ouid=111896033102767588703&rtpof=true&sd=true
Lastly, I agree the name of my verse is terrible, it is a placeholder, I will also be sharing a Fun Facts towards the bottom for shits & gigs.
Introduction:
Welcome to the JoeVerse(Name Pending), a long time literary project that acts as both homage to what I love as well as a deep-dive into my creative mind. The JoeVerse is a fictional "Shared Universe" where a large number of characters, locations and stories created primarily by myself and in collaboration with others take place. The JoeVerse is depicted as existing within a large "Multiverse" consisting of a number of separate & distinct universes, all of which help make up the JoeVerse Multiverse.
The most crucial aspect of the JoeVerse Multiverse is that it also incorporates a large number of genres from all major science fiction and fantasy concepts, such as how aliens, gods, magic, mythology, cosmic beings, parallel universes, interstellar travel and extremely advanced human-developed technology all exist prominently throughout the Multiverse.
The JoeVerse primarily was created to express my love for "Action" and the many forms it comes in. For example the many pieces of media entertainment I consumed as a child. e.g Cartoons, Comics, Anime, Books, Video Games, Martial arts, Music, Movies, etc) all strongly and directly influenced the creation of the JoeVerse. The JoeVerse's many stories primarily focus on the aspects I like about these pieces of entertainment such as Action, Characters, Power-Scaling, Continuity, Worldbuilding and Paying Homage to these oh so cherished pieces of media.
)))JoeVerse Prime: At the heart of this multiverse lies the mainstream continuity, which is known canonically as "JoeVerse Prime". JoeVerse Prime is based on a fictitious take on the real-world. For example, Earth found within the JoeVerse Prime has mostly all the features of the real one: same countries, same public personalities (politicians, movie stars, etc.), same historical events (such as World War II, the Cold War), and so on; however, it also contains many other fictional elements, such as new geographical locations, political organizations and a number of new & different historical events.
Corners & Sub-Corners:(Re-read if needed) The JoeVerse Prime is divided into four separate major settings of distinct & “Broad '' genres known as "Corners". The four respective Corners are Earth, Intergalactic, the Naatherlands and the Interdimensional. All Corners house minor settings of typically more “Focused” genres & stories known as "Sub-corners". The Corners and their respective Sub-corners are liable to "Crossover" and even connect with one another.
Four Corners explained:
)Earth: Starting with "Earth", home to an abundance of "Action & Adventure" series featuring primarily humanity through various times in history (I.e stories can take place anywhere from Ancient times all the way to the Modern era and beyond).The majority of stories told on Earth feature subjects & characters such as war, criminals, detectives, espionage, politics, assassins, soldiers, super soldiers, spies, mutants, zombies, magic, warriors, martial artists and then some.
There are also Earth's five sub-corners, starting with the "Underworld", home to the stories of "Urban Fantasy" about the supernatural & often cruel world of Vampires, Gargoyles, Lycans and much more all vying for survival and power while living just under the periphery of human civilization. The Underworld explores the supernatural civilization that has co-existed alongside humanity since ancient times.
Then the second Sub-corner, the "Holy War", a myriad of stories using lore based on the many “Mythologies & Folklore” of various human cultures, these stories follow the secret, ancient, bloody war of the Celestial Church. The Celestial Church is a 2000 year old clandestine organization of holy; warriors, soldiers, mages, knights, nuns, monks and more gathered from the many religions & cultures from around the globe to be the stalwart shield & sharpened blade against the supernatural, the unending swathes of powerful demons attempting to invade Earth and the unspeakable evil entities from alternate dimensions all of which has threatened humanity since it's conception.
Then the "West Coast Tales", a dramatic & grounded anthology series based in and around the West Coast of America. In every story we follow new characters in vastly different situations in life as they deal with family, drama, violence, romance, finances, sickness, coming of age, natural disasters, etc.
Then, the "Virtual World", a video game-like dimension that is home to various "LitRPG" focused stories. The Virtual World is directly connected to Earth via the highly popular, full-body capsule operated VRMMO known as the T.B.G system(Name pending). The Virtual world naturally houses the concept of "Gaming" thus it converts anything that enters it into data that follows its unique laws of reality and thus it has NPCs, Boss fights, Exp, Quest, Stats, H.U.Ds, Builds, Classes, etc.
Finally, the "Kaijin conflict" is the "Kaiju genre" focused storyline about the international conflict between the South Korean based Iskandar Industries with a human mutant sub-species known as the Kaijin. The Kaijin have superhuman abilities and are liable to become animalistic and go on a rampage; they also have the ability to transform into giant destructive monsters known as Kaijus.
)Naatherlands: The next Corner, the "Naatherlands", a large somber dimension that is home to the land of the "Supernatural & the Macabre". With it having stories of Vampires, Lycans, Gremlins, Gargoyles, Witches & Warlocks, horrific wildlife & flora and warring factions led by barbaric warlords. There is also varying levels of industrialized magic-based technology all in the backdrop of a Victorian era-esque(Gaslamp) setting.
And it's singular sub-corner the "Court of Blood", a "Political" focused series that shows the inner workings of the cunning, devious and often blood thirsty motives and actions of the royal members and leading factions of the upper echelon of the Naatherlands as they go about the cruel game of politics.
)Intergalactic: Third Corner, the "Intergalactic" is the setting encompassing the vast Cosmos of which Earth is a part of. The Intergalactic is home to various "Sci-fi" stories full of aliens, robots, artificial intelligence, spacecrafts, advanced and futuristic weapons & technology, interstellar bounty hunters, psychic power wielding warriors as well as galaxy spanning empires and Interstellar warfare.
Its first Sub-corner, "The War of Order & Chaos" is a "Mecha" inspired set of stories about the eternal struggle across the known universe between the immensely powerful chosen warriors of Order & Chaos known as the "Exuu'd". The Exuu’d are random individuals chosen from around the cosmos, if Chaos they are made to spread destruction, misery & death, if Order they are made to spread salvation, love & positivity. For the side of Chaos an Exuu’d can be criminals, scumbags or even prolific serial killers, for Order the Exuu’ds can be lawmen, samaritans or even average civilians. Regardless of origin the Exuu'd all fight each other for the very balance of the Cosmos. They are also gifted the powerful, sentient mechanized beings known as the Exxoms(Mechas) to assist in their endeavors. Exxoms all have unique designs, personalities and weapons & abilities.
Its second Sub-corner "Aon", a "Sword and Planet" inspired storyline, planet and accompanying solar system. The Aon system is locked outside of time & reality and for unknown reasons travelers from the Intergalactic, Interdimensional and even across time get pulled into the mysterious system by an unknown force. Since being secluded by conventional time both the inhabitants & technology have progressed in a way that there are varying levels of technology. There are crude medieval swords & armor as well as lasers, bolters, throwers and other advanced energy weapons. All inhabitants of Aon regardless of age and race are magically kept in their prime age & appearance. There is also a special & powerful magic known as "Laasa", that only women can harness and use. This has led to the majority of the system being ruled or fought over by factions of women led armies and warriors.
)Interdimensional: Lastly, the "Interdimensional", a catch-all term referring to the nigh-infinite Dimensions that make up the JoeVerse Prime. The Interdimensional is home to many genre blending stories of action, fantasy, science fiction and adventure all in the backdrop of numerous and radically different settings. This corner is populated by a myriad of exotic and powerful races such as the Angels of Heaven, the Demons of Hell, the reality warping Mymths, the cosmic beings known as the Balancers, the biologically altered insectoid empire known as the Urrglom, the humanoid Avian warriors known as the Harrpen, the technologically advanced bloodthirsty androids the Praeoids and much more.
It's first Sub-corner the "Collegium Historia", an “informational” adventure series about an interdimensional group of like minded Scholars, Zoologist, Historians, Explorers and Warriors that work towards the detailed exploration & documentation of the untold number of dimensions and the species & culture they may hold. With the group being led by the renowned, cantankerous explorer and swordsman Scuto Magnus.
Then it's second Sub-corner "The Fantastical Land of ORBIS"(Name pending), a standalone "High-fantasy" world full of adventure, danger, magic and awe. With ORBIS being an immense landmass the size of Earth. ORBIS is also full of creatures & beings such as Orcs, Elves, Dwarves, Dragons and so much more. There are also a slew of fantasy iterations of medieval humans cultures e.g Daiyomondo Empire(Feudal Japan), Gyellhaer(Viking Age Scandanavia), Kingdom of Stanum(Chivalric Knight era Europe) and the Shou Chongtu Empire(Warring States period China).
JoeVerse Fun Facts:
Shared Universe definition: A Shared universe is a fictional universe in which multiple independently created works are set. One or more authors may contribute works to a shared universe. The works within the universe may share characters and other story elements, with or without continuity.(For more detail please check the official Shared Universe Wikipedia. (https://en.m.wikipedia.org/wiki/Shared_universe)
The concept of the “Corners & Sub-corners" are inspired by and based on the genre, character & location organization of Marvel and DC Comics.
Non-Canonically, the characters Cole Xaiver, Aiden Steel and Joseph were the first JoeVerse characters ever created in that order. With each of these characters being made to embody an aspect of the aforementioned media entertainment, Cole (Western media & concepts), Aiden (Eastern (Anime) media & concepts), Joseph(a mixture of both).
The JoeVerse Multiverse is strongly inspired by and to some extent based on fictional works such as, the Marvel universe from Marvel Comics, the DC universe from DC Comics, the Image Universe from Image Comics, Star Wars from George Lucas, the Halo series from Bungie, the Dragon Age series from Bioware, the Borderlands series from Gearbox Software, the Godzilla series by Toho, the Resident Evil series by Capcom, the Gears of War series by (Cliff Bleszinski) Epic Games, the Skyrim & Fallout series by Bethesda, the Call of Duty series by Activision, the Metal Gear(Big Boss) series by Hideo Kojima, One Piece by Eiichiro Oda, the Spawn series by Seth McFarlane, Dragon Ball Z by Akira Toriyama, Overgeared by Park Saenal, Solo leveling by Chugong, Sword Art Online by Reki Kawahara, Psycho Pass by Gen Ubrobochi, the Elex series by Piranha Bytes, A Song of Ice and Fire/Game of Thrones by George R.R Martin, Starship Troopers series by Paul Verhoeven, Avatar by Nickelodeon, Samurai Jack by Genndy Tartakovsky, Ben 10 by Man of action, Bakugan by TMS, Kingdom by Yasuhisa Hara, One Punch Man by One, the Nasuverse/Type-Moon universe by Type-Moon, Ready Player One by Ernest Cline, RWBY by Rooster Teeth, the Tank girl series by Deadline, the Warhammer 40k universe by Games workshop, Street Fighter from Capcom, Mortal Kombat from Midway Games, the Transformers series by Hasbro, the Gundam series by Yoshiyuki Tomino, the Matrix by the Wachowskis, James Cameron's Avatar by James Cameron, Mad Max by George Miller, Fist of the North Star by Buronson, literally all Zombie Media in general and much much more.
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2024.05.13 22:15 BunnyBoiEthos [BB] Bunny's Pokémon Big Brother Finale: CHAMPION ROYALE (The Season)

Beginnings. Illustrious. Vivacious. Monstrous. Scintillating. Star-Studded. Nautical. Creeping. Vainglorious. Luminous. Villainous. Venerable. Exuberant. Esteemed. Legendary…. Epic. Wonderful, Briliant, Victorious, Foundational, Iconic!!! Champions. Sixteen of them. One prize. One Ultimate Champion. Who will beat all other winners and become the ultimate winner themselves? As we get ready to close the curtain one last time on Bunny’s Big Brother, let’s find out who is the Shining Star of our champion cast in Bunny’s Pokémon Big Brother CHAMPION ROYALE!
Season Finale: CHAMPION ROYALE!!!
Meet the Cast:
Season 1 – Lance the Escavalier
Season 2 – Carlos the Pangoro
Season 3 – Nickels the Nickit
Season 4 – Xio the Meowscarada
Season 5 – Selene the Lampent
Season 6 – Candy the Wigglytuff
Season 7 – Splaatz the Stunfisk
Season 8 – Dirk the Kricketune
Season 9 – Echo the Arctibax
Season 10 – Mobee the Bewear
Season 11 – Professor Bane the Crobat
Season 12 – Lisette the Solrock
Season 13 – Maeva the Chimeco
Season 14 – Dayley-Jane the Dewgong
Season 15 – DJ Volt Switch the Emolga
Season 16 – Benedict the Chespin
Intro: We are reporting live at the site of Bunny’s Pokémon Big Brother Finale House! The crowd is thick and loud as fans from all over are excited to watch the sixteen champions enter the house LIVE! We stand in Poketopia, home of the Battle Revolution! The Shining Neon Colloseum, in a penthouse suite in the grand city is where the final bout will begin! Here come the Legendary Sixteen right now!!!! Lance the original winner is so stunning in his armor! Carlos has evolved and looks much tougher. Nickels is strutting in conifdent as ever next to Xio, who looks completely unphased by all of the winners around her! Selene fits right in with the bright lights. Looks like Candy is evolved as well and—OH—she tripped over Splaatz. That’s embarrassing and you can tell she isn’t happy even if she’s putting on a smile. Dirk and Echo are next, both eyeing up the competition already. Echo being evolved now already ups his threat level. Mobee gets an uproarious cheer from the crowd! And WOW the Professor gracefully glides over the crowd! He really did escape capture back in Mazda’s Season. Lisette seems to be meditating and Maeva is pumping herself up. She looks a bit snooty now that we know how she really is but we are eager to see how she plays. Dayley-Jane gets another huge cheer from the crowd. She really is a lovable gal ain’t she? DJ clicks a track on the DJ booth to keep one last song playing but then hops out to join the entourage. She’s still keeping up her day job too, so inspiring! Finally, Benedict walks up. Unlike the others, he looks somber. Wonder what his deal is? Oh well, let’s watch them all compete in the bright stadium for the first HOH!
First HOH: In this bright lights HOH, the houseguests all race to complete a task, with the first to complete it knocking someone out of the running. In the first heat, Maeva clears first and knocks out Bane because he came in second and is a huge comp threat. In the next round, Echo wins and takes out Maeva, who just won. Splaatz wins round three by accident and takes out Day, who was big on his original season. Candy wins next and takes out Nickels. Xio takes out DJ, followed by Benedict winning and immediately knocking Xio out. Candy wins again and takes out Dirk. Echo then wins again to take out Candy before she gets too much momentum. Carlos wins and takes out Lance, Mobee then wins and takes out Carlos, Benedict then wins and takes out Mobee! Splaatz wins again and takes out Selene as she is hiding in the background. Lisette wins the next round to take out Benedict. In the final three, Echo wins again and takes out Lisette, as she did a good job hiding til then. In Splaatz versus Echo, the fish surprisingly keeps up with the dragon and at the last second, takes over?!?!?! Splaatz is the first HOH!
Week 1: Splaatz is very confused how he won that last round but Echo comes up and congratulates him. The two get along well and Splaatz works up the courage to ask to be in an alliance, which the dragon happily agrees. Bane goes to Candy to tell her that the villains need to stick together, she agrees and they grab Maeva. She is initially reluctant, not trusting Bane, but she agrees eventually. Mobee goes to monitor the living room like before and DJ flies up to him. They end up chatting and realize they enjoy each other. At the nomination ceremony, Splaatz has decided to put up DJ and Dirk, saying how he doesn’t want to make too much waves and this seems to be the way to do it best. Dirk is unamused and DJ is frightened. Echo gets suspicious of Bane and shares his thoughts with Nickels, they pull in Carlos to form an anti-villain alliance. Benedict eavesdrops and plans his next move. He goes up to Nickels and makes up how Dirk must be playing the villain this time, because he is acting weird. Nickels considers his approach but ultimately decides to trust him as an alliance member. At the veto, Carlos, Echo, and Mobee all play but it comes down to Carlos and Splaatz. Splaatz ends up winning again but while actually trying and is exuberant! DJ pleads with him but he ultimately keeps his noms the same.
After the veto ceremony, Benedict tells DJ to do as he says and trust him, as Gigi did. She agrees and starts buttering up to the villains. She gets Candy to be even nicer to the house and apologize to Splaatz. She also helps Bane create a new game. Meanwhile, Benedict starts prodding Dirk and Day, causing them to be at odds with each other. Dirk eventually snaps and lashes out at Day, shocking everyone. Maeva can tell something fishy is happening but rolls with it since it is week one. At the eviction ceremony in the glittering colosseum, the two nominees tell why they should stay. Dirk is more bitter while DJ stays heartfelt, convincing everyone but a suspicious Maeva. In the end, by a vote of 12 to 1… Dirk, you have been evicted.
Week 2: The next HOH is a high flying roulette-themed obstacle course, based off of the Neon Colosseum’s roulette rules. DJ and Mobee work together to get to the end but Nickels keeps up with them. In the final stretch, Mobee sees Nickels catching up and throws DJ, giving her just enough of an edge to win the HOH! Nickels and Maeva both approach DJ to tell her their suspicions on Benedict’s behavior. At first, they fight, but realizing they have the same goal causes them to cut it out long enough to tell her. DJ is reluctant but Maeva reminds her how he betrayed Gigi and she is firm. Benedict and Carlos become the nominees. Day, Echo, and Maeva play in the veto and Echo actually manages to come out on top over Day. Echo talks with Nickels about saving Carlos but she is hesitant, telling him that Carlos makes a good pawn next to benedict because everyone likes Carlos. He ends up not using it. During the week, Benedict begins making breakfast early, irritating his roommate Carlos and causing him to be grumpier. Xio confronts Benedict for this, telling him he is purposefully making Carlos mad and it’s brutal. He tells her he doesn’t understand the problem if Carlos doesn’t like breakfast. She sneers but doesn’t have a comeback. The next day, Benedict holds a house meeting. He apologizes if he’s been rubbing people the wrong way but he is just trying to fit in since he is newer. Lisette says that everyone should give him a chance, which the villains, Selene, and Mobee agree with. Echo, Carlos, Nickels, and Maeva are all hesitant. At the eviction ceremony, Carlos is grumpy and bitter and doesn’t do much to defend himself. Benedict, again apologizes. In a 9 to 3 vote… Carlos is evicted.
Week 3: Several house membets are completely shocked by Carlos going home, including HOH DJ and his two allies, Nickels and Echo. Also surprised is Xio. The next HOH is an endurance comp called the floor is lava based off of the Lava Colosseum! Mobee, Splaatz, and Xio are the last three remaining. Knowing she was on the outs of the last vote, Xio fights hard to survive, fighting her pain. Splaatz eventually drops and Mobee remains with Xio. Eventually, Mobee drops and Xio wins! Xio already knows her noms. She puts up Benedict next to Selene, as she was one of the people vouching for him last round. Benedict chooses to stay back and not make too much of a scene this round, lest he blow up his cover. Meanwhile, DJ and Mobee plan how to move forward. Maeva is listening in to this convo and realizes how close they are. At the veto, a mental comp, Selene ends up winning by a landslide, saving herself. Maeva rushes to Xio about the DJ and Mobee situation, and points out how Mobee is a comp threat as well. Xio decides Mobee is a good replacement, as he is likeable and a good pawn next to Benedict. Mobee holds a house meeting and cries during it, thinking he was doing so much better at being friendly this time. Maeva calls him out for his crocodile tears and argues that he is putting on an act. Lisette calls out Maeva for being so harsh and chastises her for being such a villain. Maeva asks her if she is planning on voting for him to stay and she is silent, but says that shouldn’t matter. Maeva retorts and says it’s not jury so jury management doesn’t exist yet. At the eviction, Mobee is shaking next to a smug Benedict. Benedict’s speech touches on how Mobee doesn’t seem ready for the big leagues. The bear gets up angrily and almost picks up Benedict, shocking everyone. He stops himself and realizes what he did. The vote comes in and by a vote of 8 to 3, Mobee, you have been evicted.
Week 4: The next HOH begins as they houseguests must ascend a glimmering rock wall, themed after the Crystal colosseum. Day and Maeva take an early lead but are caught up by falling rocks. Lisette closes the gap and eventually surpasses Maeva. Day and Lisette race for the end and… Lisette win! Lisette in her HOH room ponders about who to put up and ally with. She turns to Xio, Day, and Selene as her allies. The Witch’s Coven, as they call themselves, wants to shift the focus, as Benedict is doing too well at not going home. Instead, Lisette targets Maeva, who is playing sneaky, as well as Benedict’s ally, Echo. Bane laughs at Maeva being on the block and she is enraged with him. He says “it doesn’t matter since it’s not jury yet.” Having her own words turned on her, Maeva storms out and swears she will get revenge on him and Candy. At the POV, the witches’ coven is playing with three members and Xio ends up winning! She chooses to keep the nominations the same. Splaatz goes to Lance to tell him how much it means to be there with one of his heros, but Lance mishears him and calls him out for calling him a rude name. The two get in a petty argument where Lance’s bad hearing keeps making things worse. Meanwhile, Maeva tries to get the vote off of her by spreading anti-Benedict propaganda around the house. Day has a change of heart about this and wants to vote out Echo, even while her alliance is targeting Maeva. Benedict, aware his name is still out there, pleads to DJ not to vote out his ally. At the eviction, Maeva thinks she has done enough work but the vote comes out and is a 5 to 5. The Coven is shocked, one of their own must have flipped. But Lisette gets to break the tie, and is all too happy to evict her target, Maeva.
Week 5: The next HOH is themed after the Sunset colosseum, and sees the houseguests racing to stack piles of rubble. Echo, DJ, and Xio make the highest stack but DJ’s crumbles before the time limit. Both wanting to take control, Echo and Xio try really hard to build the highest. The timer buzzes aaaand Echo is the winner! Benedict instinctively high fives Echo and celebrates with him. Later, Nickels is peeved that Echo is so publicly working with Benedict. Echo tells her she had the opportunity to have a good ally but she chose to burn that bridge and that’s her fault. Offended, she tells him to make that alliance with Benedict work out but she won’t be part of it. Echo is saddened, but doesn’t want to put Nickels up. Instead, he shifts the target to former villains, with Bane being the target and Selene going up next to him. Xio cheers that Selene could be going home, making the Lamp angry at her, since they were supposed to be working together. Benedict goes on to win the veto and vows to Echo not to use it. However, at the veto ceremony, he uses it to save Selene, shocking everyone as he winks at Xio. Echo then solidifies this by putting Xio up. Selene goes to her to tell her she is sorry for their misunderstanding but they work together. Candy turns to Lisette and tells her she is tired of working with Bane and if she helps her get the Professor out this week, she will work with her. Lisette agrees, knowing everyone wants Bane out anyways. At the eviction, Xio seemingly patches things up with everyone. The vote comes in, by a unanimous vote… Bane, you are evicted.
Double Eviction: Surprise! The Jury starts tonight and the next HOH is beginning right now with one more person leaving! A quiz colosseum is held in the Sunset colloseum, with one miss causing someone to be out of the running. It comes down to DJ, Nickels, and Lisette. But Lisette gets the last question right and the other two miss, with Lisette winning her second HOH. Lisette puts up Nickels and Day. Nickels because she is playing a lowkey game but making waves in the Benedict situation. Day because she wavered on her vote for Benedict. She doesn’t put down Benedict as he is good for drama and polarizing the house, which is good for her game. Nickels wins the veto and takes herself off. Lisette decides to put up Splaatz, because she is worried he will fumble his way to the end. Most people seem to share this idea except for Echo, who wants to wotk with Splaatz. The vote comes in. By a vote of 7 to 1… Splaatz, you have been evicted and will be moving into the jury house.
Week 6: The Next HOH begins as a race through the mysterious mansion in the courtyard colosseum. No one can tell where anyone is but Candy comes out first and wins! As HOH, Candy calls in Benedict. She tells him he has been playing a sloppy and obvious villain game and he is gonna get evicted too soon if he doesn’t simmer down and get some real allies. He is shocked and admits he just wants to win. She says they all do and the least they can do is help each other. She says she will help him if he keeps causing more chaos and also gets DJ on their side. He agrees and talks to DJ. The squirrel is hesitant but decides it would be a great way of getting revenge on Benedict if she gets the chance. Candy puts up Lance as the pawn next to her target, Xio, who has been against Benedict’s chaos this whole game. DJ goes on to win the veto and chooses to not give Candy any suspicion by not using it. Meanwhile, the witches coven fractures, with Day not agreeing with Lisette and Xio feeling not supported on the block by Selene. DJ infiltrates this meeting after storms out, telling them about Xio being the real target but she has a plan to keep her without drawing suspicion if they can get Day to play nice. Xio borrows an item from Lisette and breaks it. Lisette then goes to “rant” to Day, who is being nice with her, thinking they both will vote Xio. Echo, meanwhile, confirms his alliance with Benedict, and feels like he is finally gaining more traction. But the house takes this the wrong way. At the eviction, the vote comes in, and by a vote of 4 to 3… Lance, you have been evicted.
Week 7: The next HOH begins, a waterfall diving competition, based off of the Waterfall Colosseum. Whoever makes the biggest splash wins! With her natural watery prowess, Day dives in and wins the HOH! Day is approached in the HOH by Candy and Benedict, who ask her to work with them. DJ sees whats happening and goes back to Lisette and Selene. The two talk and realize that they can’t beat Benedict’s control of the house by just going against him, but they have to work with him. So the three of DJ, Lisette, and Selene enter the HOH “accidentally” and propose the six will control the house. They say they want Echo to go on the block, as he is getting too good at the comps. Benedict is hesitant but Candy nudges him, as secretly this will be great for her game. He agrees and tells Day he won’t be mad if this happens. Echo goes up next to Nickels. The two former allies face off in the veto, both bitterly making jabs at the other for turning on them. It comes down to just the two nominees and… Echo edges her out, winning the veto. Echo saves himself and puts the power in Day’s hands to put up a replacement. Her choice is the person not in her alliance who has made affronts to her, Xio. Lisette has the whole house do tarot readings to ease the tension which goes down well. Lisette gets the Sun, a symbol of positivity and creativity. Benedict draws the Moon, symbolizing Illusion and inner conflict. He shudders when the white moon of the card turns red in his hands. Echo draws the Fool, a card of new beginnings but also endings. Selene draws death, the card of change in the game. Nickels draws the Hermit, a card of isolation and reflection. Candy draws the Lovers, with the card representing connections and pairs, symbolizing her manipulation of Benedict. Day draws Strength, a card of inner strength and Willpower. Xio draws the Tower, representing sudden downfall and incredible sudden changes. She shudders and uses the moment to apologize to everyone, saying she wants to be a beacon of hope but got lost. The house receives this well. Benedict considers flipping to Xio because of her show of faith being bad but Candy reminds him that Xio is on the bottom of the pecking order on that side, likely meaning they don’t even have to take her out. He relents and the eviction goes through. The vote comes in and by a vote of 5 to 1, Nickels you have been evicted.
Week 8: The Next HOH begins in the Sunny Park colosseum, with contestants having to hunt for pellets and use them to knock out targets. DJ and Echo prove the most adept but in a last second victory, Echo wins. Benedict goes to Echo in the HOH but Echo has realized too late that Benedict is working with everybody, even causing him to turn on Nickels. Benedict doesn’t try to hide his smug smirk as he agrees and walks out, daring him to put him on the block. He feels this must be hiding something and starts asking around the house for their opinions. Xio reveals the existence of the Witches Coven, and how they have been together for weeks, including saving her last week. Knowing of this alliance, Echo saves Xio and puts up Selene and Day. At the veto, Selene wins. Selene approaches Echo, telling him she knows of someone playing both sides, revealing DJ trying to play double agent. After she pulls herself off the block, DJ goes up as the replacement. Candy works on ingratiating herself with the outsiders in Xio and Echo, trying to forge paths ahead. But is unsuccessful at breaking Echo. Echo is accosted by DJ for putting her up over Benedict. He asks her to say why she was double crossing and she says its because she was trying to sabotage Benedict. If anything, Day, Selene, and Lisette should be the real double agents. Echo goes to rage to Selene for how she tricked him but she swears it was the truth completely, and he chose to believe it in a negative light, not her. Day joins the fight and lashes out at Xio and Selene for being the reason she is on the block. Lisette stays out of it, knowing the time to jump ship is coming up. At the eviction, Dj and DayJay give their pleas, but the votes are tallied. By a unanimous vote… Dayley-Jane, you have been evicted.
Double Eviction!!: Second double eviction because you know we gotta! The HOH starts with a lightning round of dodgeball on wooden poles. Selene is knocked out first. Then DJ gets knocked out by Candy. Lisette falls off on her own. Xio goes after Benedict but is taken out by Candy. Then Candy expertly dodges and takes out Benedict, winning the HOH. She nominates the two people who are on the bottom of the pecking order, Echo and Xio. The veto plays out with Benedict winning. Echo pleads for Benedict to help him out, as they were friends. Benedict doesn’t even look him in the eye as he chooses to not play the veto. Echo pleads to the voters to let him keep playing and he will take out Benedict, but Lisette and Selene have basically already jumped ship and moved on. The vote comes in, and by a vote of 4 to 0… Echo, you have been evicted.
Week 9: With Six houseguests remaining, they are taken to the Gateway colosseum to have mock Pokemon battles. In the first round, Xio beats Lisette and Selene beats DJ, with Benedict drawing a spot in the top 3. In a first to win two times in a row scenario, Selene beats both and comes out victorious. Selene and Lisette decide that they have to cut ties and work with the more devious players to have a better shot at the end. Selene puts up DJ and Xio, with DJ being the target. Benedict is alone in his room when he hallucinates more blood on his paws. He shouts and Xio comes in to see whats up. She helps him calm down and he realizes he is down a bad path. She helps him calm down and he thanks her, even with him harassing her all game she still helped him. Candy witnesses the two help each other out and is beyond irritated, she goes to Selene, who is still iffy on Xio, to warn her. At the veto, Candy wins it. She takes off DJ and Selene spitefully puts up Benedict, who trembles going to the block. Lisette confronts Selene for making such a rushed decision, as the goal was to keep Benedict and his threat around longer. At the eviction, Benedict argues that he has realizes how the game has changed him and he wants to prove how he changed. Lisette doesn’t believe him but DJ seems to be enamored. The vote comes in, and by a vote of 2 to 1… Xio you have been evicted.
Week 10: Five stars remain and there are five points in the Stars of the Main Street colosseum, where the houseguests go to do a full BPBB quiz! Lisette misses one question and gets behind as the other get ahead. It comes down to a tie-breaker between Dj and Benedict and the winner is… DJ! Benedict goes to apologize to DJ for real and she forgives him, happy to see his true self back again. She feels played by Selene and Candy so they go on the block. Lisette is still suspicious of Benedict and starts watching him for suspicious activity, noticing him look at his paws a lot. She decides to talk to him with the ruse of working together. At the veto, DJ wins again and claims her game, choosing not to use the veto. Realizing the danger they are in, Selene and Candy go to their respective closest allies, Benedict and Lisette. The two touch base with Benedict telling Lisette he is fine voting Candy with her, as he doesn’t want to force DJ to have to break a tie. At the eviction, the votes are read and by a vote of 2 to 0… Selene, you have been evicted. Benedict looks over at Lisette with a shocked look, realizing she caught on to him.
Week 10: As the final HOH starts, the houseguest are in the Stargazer colosseum for an epic triathlon of quizzes, endurance, and races. In the first part, Benedict pulls ahead, with Lisette on his tail. He falls behind in part two, giving Lisette and Candy a chance to catch him. The three are neck and neck in part three but Lisette comes out on top! Benedict goes to Lisette on her HOH to grovel but she stops him, saying she misheard the vote last week and though the vote was for Selene anyways so its good he didn’t make poor DJ break the tie. He feels reassured and goes back out. Lisette puts up DJ and Candy as the nominees. Lisette reassures DJ about how Benedict likes her and she wouldn’t go home. Benedict touches base with Lisette, claiming that he knows DJ has too much social traction and needs to go next because of this. On his way out, Candy enters the room and chats with Lisette. She says that the noms should stay the same so DJ can be evicted for sure this week. Lisette doesn’t trust her and tells her to her face she is no better than Benedict, but is powerless without him. The two stare each other down. At the veto, Lisette wins it, and Benedict sighs a sigh of relief. But Lisette shocks everyone by saving Candy and puts up Benedict. Lisette calls him out for faking his turnaround to play with everyone’s emotions. He breaks down, claiming his intense want, no, NEED to win the game. He can’t get it out of his head and it burdens him with the thoughts of betrayal, including the allies he betrayed this season, with Nickels, Echo, and even Xio who showed him so much kindness leaving because of him. DJ is in tears and even Candy can’t watch. Afterwards, Benedict goes to his only real ally, Candy. He begs her for advice on how to get out of this, as she helped him so much. She looks him in the eye as she tells him that he did this to himself. At the eviction, Candy gets the sole vote to evict and casts it to evict, Benedict.
The Reunion: Folks we are live again right outside the Neon Colosseum for the Finale of Bunny’s Pokémon Big Brother Champion Royale! Our Sixteen winners have been whittled down to three and it is not what we expected at all! In a house where everyone wants to be the biggest truck on the highway, we have three mid-sized sedans who have slipped through the gaps and swept their way to the end. DJ VOLT SWITCH, Elesa’s iconic Emolga who created the jams we are listening to even right now! She plays up her social game very well with honesty and loyalty, but is no slouch in the competitions. Though she has been left out of some secrets in the game, she was well=liked in the house and leveraged her position between alliances to get information! Sweet Candy the Wigglytuff who played Sickly Sweet last but downright Sick this time. She got in close with all of the villains but managed to be the cherry flavored licorice that was easier to manage. She avoided detection aligning with big villain Benedict and hiding behind the scenes of his chaos, even almost controlling his moves at points. The Sunstone herself, LISETTE the Solrock, who foresaw victory once, but is this a double reading? Lisette bided her time throughout the game, getting whatever information she could and waiting to play it until the time was right. She was at the center of multiple alliances but always stayed just far enough away from the drama that no one was even targeting her. The Sun? No Lisette is after The World!
Joining us on stage now are the 9 jurors! Starting with Splaatz—Ope watch your step, you gotta be careful or else you’ll trip. Here comes Lance the OG! Though he is old he is still our knight in shining armor. Nickels struts up so casually ooh lala. Here comes Echo, kind of sheepishly, don’t be shy buddy! Day gracefully swims up on stage, still to audience cheering. Wait, the cheering is getting louder? Oh it’s Xio! She is surprisingly well-received. Selene keeps the applause growing. She seems to be goading the audience on with her behavior, not wanting to stay out of the spotlight hmm. And then—oh wow I can’t hear anything with the thunder of the crowd for… Benedict? Interesting outcome here that our little villain has become a real crowd pleaser. Even as he walks to his seat with his head held low.
The jurors speak with our lovely reporter. Lance speaks about how great it was to come back and how this game is way changed from when he won season 1. Xio and Nickels agree, but they still worked hard to adapt to the changes. Selene scoffs a bit, another early winner, she notes that herself and Candy were very well integrated, they just needed to change their approach. Xio says it was much harder playing from the bottom rather than the top and it was a fight, but she had a ton of fun doing so. Day mentions she felt the same way. A house full of winners is not to be underestimated for a second, as they all could be planning many different things behind each other’s backs. Splaatz is—oh he’s asleep… moving on. Nickels asks Echo about how he changed his game this time, and why he turned on her. He apologizes, saying he was blinded by seeing opportunities with Benedict because he didn’t fight with him, only told him what he wanted to hear. And he realized too late that that was a ruse. She accepts his apologies and all eyes turn to Benedict. He looks up, seemingly just noticing eyes are on him. He looks down at his paws. “All I’ve seen since last season is blood on my paws. The need to win never left me. I had to do it at all cost. I lost myself in that game and resorted to every trick in the book to make the winners trust me. And it worked… but I fell deeper and deeper down the hole. And now, I don’t feel like I deserved to win at all.” Xio jumps up and makes him look up. “You deserved your win as much as we all deserved ours. It’s a game, it doesn’t have to define you. You define you, so get up and prove it.” Benedict is in disbelief that Xio is still defending him. “You hear that crowd? They were entertained, we entertained them! Your devioushness entertained them! You gave them a show by tricking a bunch of winners, so own up to it and be the entertainer we know you are.” He gives off a small, barely noticeable,but definitely real this time, smile. Xio turns to the crowd “ARE YOU GUYS READY FOR OUR FINAL THREE???” The crowd erupts in excitement!! “THEN GET READY BECAUSE HERE THEY ARE!!”
Final HOH Part 1: The HOH opens on top of the rotating Roulette wheel in the Neon Colosseum, with the audience now filled and the three houseguests circling in the middle, holding on for dear life. At the same time, they are throwing dodgeballs at each other. Candy is targeting Lisette out of spite, putting on a performance for the audience about how Lisette is a traitor to their alliance. DJ is caught in the crossfire but expertly dodges. She manages to catch a ball that Candy threw and chucks it back, knocking her out. Lisette smiles at DJ but DJ knows she still has to win. She tells Lisette she is sorry but she is done working with people and has to take her game into her own hands, not relying on others to fail but herself to succeed. Lisette agrees, but she wants to be the one to succeed. Lisette lobs a ball at Dj and knocks her out, winning Part 1.
Final HOH Part 2: Part begins with Candy and DJ on the Rotating Roulette platform again, racing around to land the colored balls in order of the competitions and the winners of each one. DJ takes an early lead, having been very aware of the game the whole beginning. Candy struggles at first but when she catches up to leaving the villains alliance and joining Benedict, she takes off, knowing how well she played Benedict as her own puppet that she controlled votes for that she easily crushes the midgame part. Her lead takes her ahead on time going into the endgame. DJ misses a key vote and has to go back, but Candy remembers who saved Benedict countless times, and gets it right, winning part 2.
Final HOH Part 3: The crowd is in uproars as Candy and Lisette reach the stage for final quiz, again on our roulette platform (we paid a lot of money for that). Each juror question goes by, with Lisette and Candy answering in tandem, Both get question after question correct, eventually reaching the last question about Benedict. The crowd is shocked as they both answer together again and… get it wrong. Well, that’s anticlimactic. Benedict sighs, no one knew his true self. But the tie-breaker is revealed, how many rotations has the rotating platform made? With both answering two numbers away from each other, Candy goes just over, eliminating her, and crowning Lisette the final HOH. Lisette has both DJ and Candy in front of her. She doesn’t say much but looks at them. She says that DJ played an impeccable social game and is incredibly loved by the fans and the house. Candy, meanwhile, played a strategic game and almost fooled her a couple times. She turns to Candy “I made a gamble with bringing a social threat to the end before with Amni, but not this time. Candy, let’s give em a show.” And casts her vote to evict DJ.
The Jury Questioning: DJ isn’t shocked, she did a lot this time around and knew she made herself a bigger threat. She exits the house and gets cheers from the audience! She hops to the DJ booth and begins playing the final epic track for the showdown between Candy and Lisette. Both have been in this position before in the final 2 and both have won, but now, only one can become a two-time winner and be crowned the ultimate Champion! Lisette opens with her speech first. She pitches her game strong, how she gravitated towards groups in the early game without committing too strongly, so she didn’t go down with the ship. She still managed to control so many votes in the house by having reach with her Witches Coven and eventually jumping ship and siding with Benedict, as she knew he was under Candy’s thumb and she could infiltrate that alliance to get to the end and destroy it. The jury is impressed by her showing and all eyes turn to Candy. Candy starts saying how she knew her game was already known going into the house and she had to play different. Her main strategy was to fall into the background and connect with the players playing sloppier than her so she could be the puppetmaster and sneak to the end. And for her, that was found in Benedict, who she found it very easy to manipulate. She is the villain they all knew she was but she wasn’t targeted because of her great strategy. She saved Benedict’s game and carried him to the end so that she could have a guaranteed extra life in the endgame with him. Murmurs arise from the jury, Benedict looks incredibly hurt. Xio asks Candy what her biggest move was outside of controlling Benedict. Candy says that she made sure that the villains she worked with got cut before she could get too powerful, even working with Lisette to get out Bane and Maeva. DJ gets up from the booth and asks Lisette why she went to the end with Candy instead of her if she thought Candy was going to be tougher. Lisette clarifies that she thought Candy would be good at explaining her game, but she knows not to rely on other’s failing but on herself to succeed, and DJ has a great story and was well-loved and if she wanted to win, she had to cut DJ and masterfully explain her game to the jury. Benedict finally speaks up to ask Candy if he meant anything to her at all throughout the game. She hesitates, caught off guard, before replying in all honesty that, she wanted to mentor him to be a better player. He says he did well enough for making it to the end twice and didn’t need her to do all that. In their final speeches, Candy says that she used other people as her pawns and navigated a really good game to make it to the end hidden amongst the other players. Lisette says that she played a perfect game, not even touching the block and noting that she has not received a vote against her in either of her games, this one being perfect. She finishes by saying how she played more up front and aggressive to counter the sneakier players of the season and did not back down from the threats that all the winners possessed. The jury is impressed and goes to cast their votes.
Jury Voting: Splaatz says he had a fun time playing again and wants to vote for someone who played really good, even showing him more how to play. Lance says that while some people are old school, some people are REALLY old school, but can still play with the best of the best and be even better. Nickels says she is honored to be in the winners season but one winner played like how she thinks a winner should. Day says she worked with both finalists, but she always felt the house pulling towards one player, as the sun has a lot of gravity and control over the tides. Echo says point blank that he felt the manipulation from both sides, but one felt malicious, and another felt like game, and he knows which he respects more. Xio says that some lines shouldn’t be crossed. Selene says that she was honored to be so thoroughly outplayed, turning from the Queen to the Pawn who was merely a stepping stone in someone elses game, it was thrilling. Benedict silently casts his vote. DJ cues the final tune before hopping down with her vote, saying that it should be obvious. The votes come in… by a vote of 9 to 0… the winner is…
Winner: Lisette!
Runner-Up: Candy!
Confetti cannons and flamethrowers start lighting up the sky with neon streams shining bright all over the sky! Though it is the dead of night, it is as bright as the sun, and Lisette is feeling absolutely radiant. Candy sits in shock, in disbelief. Lisette throws her the Lovers card again. “You misread it the first time so maybe you can learn before you try to tell the fortune teller what her fortune is.” Candy throws the card on the ground in anger and pouts. The jurors go and cheer for Lisette, the ultimate champion and two time winner, STILL having never received a single vote to evict in two entire seasons. The fan favorite vote comes in and… IT’S A TIE???
Fan Favorites: Benedict and Xio!!!
Benedict goes up to Candy, still fuming, and looks her in the eyes. “You know what, you really did teach me something. You taught me that some people never change, but I don’t have to be one of them.” Xio comes up and takes Benedict back to the celebration, sticking her tongue out at Candy as she leaves. The party goes through the night. The sun eventually rises, as Lisette has risen to the top of the competition, as this era of Bunny’s Pokemon Big Brother has come to an end.
My Thoughts: I enjoyed this season a lot. It kept me on the edge as the winners played their games again, some way better than others. Gameplay-wise, I think I preferred last season but I think it’s more so because of the subtle moves made in the dark as no one wanted to be too big of a target. The villains ended up flopping early, which kind of was to be expected, given that everyone else is a relaly smart player to have won. Candy surprised me this time, sneaking in to take over Benedict, being a key player in his storyline, even a bigger villain than he tried to be. It really helped me tie up the storyline really well and I like how it happened. She also played a stellar game again, controlling things from the chaos in the shadows. The other side of the house was not slouching though. Lisette, Selene, Xio, and Day all played smart games, not committing too much to each other but still working well enough to not crumble. Lisette as a winner for this season is great! She put in work to keep her position, as it was in danger of falling apart so much. She leveraged every ally she had and every competition she had to get forward every week. And it worked as she got to the end without hitting the block AGAIN and played a PERFECT game, not receiving a single vote to evict and getting every vote to win. She did that in a winner season too, ultimate winner for sure!
So whats next? Well... that's the end. I knew since the beginning that Season 17 would be the end but it coming up still feels so weird. I am about to start a busy summer and don't have as much time for all of my hobbies but I still feel sad finishing this series. I think I am going to make a series epilogue soon so stay tuned for that but... otherwise that's it. I thank you all again so much for sticking with me the whole time, it's been a wonderful journey!
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2024.05.13 22:00 lass992c11 Death knight builds

Yo im new to Hearthstone and i been playing for a month by now. But im not sure which packs i should spend coins on to build my deck for the future. I am mainly playing death knight decks anything from spawner life steal and freeze to discover. But idk how to get certain cards and which packs i can get them from
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2024.05.13 21:50 Dawn-Somewhere The Big Book of Lanister, Season 4

Recently, I gave some advice about playing the Lannisters, and someone asked for further advice because they struggle to play Lannisters. It’s hard to do something like that in a concise package, but luckily, I like to write. I do it recreationally, and will write about subjects I'm interested in, delete the works afterward because the writing helps me put my thoughts on paper. I happen to have some such essays analyzing the Lannister army!
Mileage varies, and how you feel about some units or strategies in this game is going to depend a lot on how you feel towards reckless gambling. This is most true of the Lannisters, who revolve so much around unreliable mechanics that I earnestly think at this point that it’s part of their doctrine. It seems to me, that the idea behind the Lannisters, is that they’re broken. They’re full of abilities that don’t work, or that only work when you get lucky, or that only work if your opponent does something stupid. It’s up to you, as the person building the list, to figure out how to take those mechanics and make them function in spite of themselves. The way I see it, you can play the Lannisters as Cersei, by throwing dice at ridiculous odds that only rarely turn up in your favor, or you can play as Tywin, by making safe, calculated choices that will achieve the specific results you want.
Potential Fixes: Always run Tyrion, Giant of Lannister
The first problem we run into with all Lannisters is that their main card deck is bad. People will jump in and tell you that some other deck is worse. I’m not saying the Lannisters are necessarily the worst deck, but I am telling you that you could play five unique Lannister cards in a single round, and not see any results. They can all fail via random dice rolls. In my opinion, in a tactics game where a single turn makes a huge difference, in a card game where a single card changes the flow of the game, that is pretty bad. That’s not a situation you want to find yourself in if you like winning games, or even if you just like having fun.
So five cards. That’s half of your deck. That means that at the start of the game, the odds are pretty good you’re going to draw one or two cards that might not provide any benefit at all. The only thing you can do about this is get rid of them. Don’t wait for the perfect timing to play Hear Me Roar. If you keep it in your hand until you opponent is down by two ranks and you can sink in a unit with Vicious so as to maximize your odds, that card might be blocking up your hand for three to six rounds, and then your opponent might still roll boxcars. Play it, discard it, just get rid of it. You do not want those cards wasting space in your hand.
Four cards always need to go right away: A Lannister Pays His Debts, Hear Me Roar, Bribery, and Subjugation of Power. These cards all have the chance of either doing nothing, or are so weak they may as well be nothing. If they stay in your hand, they’re inflicting an opportunity cost – that is, there’s another card waiting behind Hear Me Roar to be drawn. If you keep these cards in your hand, you are preventing yourself from getting the better card, so always get rid of these cards, either by playing them, or by discarding at the end of the round. You may find some nice spots to play them – and that’s great! Bribery, in particular, can be noted as a lifesaver if Wealth has already been covered and you need to slow down a hard-hitter. However, that’s part of the trap: these cards can be good in the right circumstances, but it’s difficult to create the circumstances in which they are useful, so if those circumstances don’t exist now, you should get rid of the cards and look for better ones.
You may notice I said there were five cards that can do nothing. The fifth one is Counterplot, and its design is… elective, to seek a kindly neutral word. It’s a counter-card, which means it is useful, but they designed it so that it has a chance to fail on a dice roll of 1 or 2. You can mitigate that by holding Wealth and Crown, but that’s a tactical askance, and your opponent could play a powerful card on the first turn, so in reality you don’t have very much control over the success of this card. To be blunt, that makes Counterplot a very weak card.
People get up in arms if you say it, but it is. It’s a weak card. First, it’s reactionary, which means it only works if your opponent does something to trigger it – playing a card – which means your opponent has more control of it than you do. Second, the card can only be as valuable as the card it blocks, which means if you use it to block something lame, then Counterplot was also lame. That means you might feel compelled to hold the card until you see a very powerful card, such as Assault Orders, but if you do that, Counterplot creates an opportunity cost that isn’t caused by Assault Orders. Assault Orders is a very powerful card which so good, most players will use it in the round that they draw it, whereas you’d be holding Counterplot, blocking your own hand, for as many rounds as it takes for your opponent to draw Assault Orders. Finally, because it has a failure chance, you might wait for Assault Orders, fail your Counterplot roll, and then be hit by the enemy card anyway, which meant Counterplot weakened you by wasting space in your hand, and then didn’t do anything. That is a bad card.
So you need to play Counterplot earlier than later. You may want to use it on Assault Orders, but you have no control over that, and you can’t know when your opponent is going to draw it. You don’t want your hand to be blocked by Counterplot for multiple rounds, waiting for the ideal opportunity, and you definitely don’t want to do that and then roll a 1. Just play Counterplot on any card that would reasonably benefit your opponent. If they play Assault Orders right afterward, then c’est la vi; you cannot know what cards they’ll have, nor when they’ll play them, nor if Counterplot will even work. Just don’t hold on to Counterplot long enough that the card begins to hurt you.
The fix for this? Always play Tyrion, Giant of Lannister. It’s an attachment that lets you discard two cards and then search your deck for any specific card you’d like. In a deck like the Lannisters, where half your cards have a chance to do nothing at all (and those odds of achieving nothing are close to 50% on the Panic-related cards), you will frequently find yourself with two cards in your hand that might not do anything. Tyrion lets you discard those, and then draw a useful card that does do something. For the Lannisters, that is huge. Without Tyrion, you find yourself suffering through multiple rounds with dead hands, where none of the cards do anything, and your opponent will be pounding you with their own deck. With him, it’s not up to luck, you know your hand will contain at least one good card each round, for as long as Tyrion is still on the field.
Having mentioned Tyrion, Giant of Lannister, it’s worth noting he only costs one point. During a casual conversation between players, one of them asked, “Why is Tyrion only one point? Counterstrategy is really good, and Battle Plan changes how they play their deck.” The response from the Lannister players was, in a nutshell, “My infantry sucks, bro.”
A lot of Lannister infantry sucks. They’re very frequently broken to start with because they’re given unreliable abilities, and to get them working, you have to attach something specific to them. Tyrion, Giant of Lannister would be amazing in a unit of Silenced Men, but he does nothing to fix the boondoggle that is the Honor Guard, so it’s hard to get Tyrion to the front lines and have the unit be functional at the same time. As a result, as good as Counterstrategy may be, you often find it stuck in something holding objectives at the back of the field.
That is the core essence of building Lannister army lists. Once you understand that your objective is to fix a broken and screwed up army, everything comes together better. You have to expect you won’t get what’s printed on the unit’s card, unless you take an attachment or specific commander who makes the unit work, and that’s what we’ll focus on in this section.
Gregor, the Mountain that Rides
Potential Fixes: NA
Starting with the cheapest units, Gregor is often taken because he’s only four points, and he can pack a surprising wallop if you’re lucky with the dice. With only three attacks, sometimes he flubs them all, sometimes he punches above average. He dies easily, he will die, but he will give your opponent plenty of reasons to want to kill him. Unfortunately, he’s not viable against Free Folk nor Night’s Watch, because siege units can instantly kill him on round one from across the board, so if you play competitively, make sure he’s not in both of your lists.
Poor Fellows
Potential Fixes: No
Poor fellows are just cheap bodies. They stand on an objective and try to stay out of the fight, and that’s it. They can’t really fight, their armor is paper thin, but because they can heal themselves, they will bounce back from minor harassment and won’t be chipped to death. The best way to run them is naked, or not at all.
Stone Crows
Potential Fixes: No
These guys are an alternative to Poor Fellows that might weather direct attacks a little better, but that will die more quickly to Panic. You can put Tyrion, Giant of Lannister in them for “free”, but it’s like a JC Penny discount where the sale never ends, because it’s not really a sale and the cost of Tyrion is obviously built into this unit. Putting anything besides Tyrion in them would be a pointless disaster.
Lannister Guardsmen
Potential Fixes: Mandon Moore
When new players look at Guardsmen, usually the first thing they note is “Lannister Supremacy” and think about how much damage that might do. Don’t focus on that – it’s an unreliably ability. Instead, look at their 4” movement and their six attacks with a 4+ to hit. This unit is excruciatingly passive. They can’t proactively threaten anything, they can’t easily get to a good position (which means it’d be hard to get them on a center objective), and finally, their ability only kicks off if the opponent was foolish enough to attack them with something that couldn’t wipe the Guardsmen out.
There’s not really anything practical you can do to fix this unit, because they’re really not reaching a five-point value in the first place, and they’re too slow. I’ve seen less experienced players recommend putting Assault Veterans in them to make the Panic Test from Lannister Supremacy more effective, but that doesn’t solve the issue of the Guardsmen being passive - of them being more under your opponent’s control than your own.
However, for kind of a fun fix, you can put Mandon Moore in them, and at that point they have Sundering, they’re hitting on a 3+, have 3+ armor, and archers won’t want to pick on them. It’s not competitive because Mandon compels you to run Joffrey, and Joffrey is a point too expensive, and the unit will still be slow, and they don’t have a great attack profile, but it is kind of fun to have some bargain bin Honor Guard on the field.
Lannister Halberdiers
Potential Fixes: None needed
This is one of the few Lannister units that comes pre-assembled with working abilities and everything. You don’t have to fix them! For that reason, if you’re not shy on points, this is one of the units many players will put Tyrion in.
I think one of the most notable facets of the Halberdiers is that they illustrate how much a good offense creates a good defense. Other players don’t ever seem to respect Guardsmen because the Guardsmen aren’t going to initiate anything on their own, but most players try to avoid running their light cavalry directly into a unit of Halberdiers. They’d take wounds on the way in, and if the Halberdiers haven’t activated, they’ll be wounded again when the Halberdiers attack. If you put Kevan or Bronn in these guys, then that’s even more opportunities to punish any would-be charge.
Basically, if you want a defensive unit, Halberdiers are your best friends. Lannisters have many “defensive” options to choose from, but this is one of the only choices that is actually good at defense rather than being simply passive.
Gold Cloaks
Potential Fixes: No
Kind of like Guardsmen but easier to kill, this is another passive unit with reactive abilities that mostly only benefit itself, if it benefits anything. The main draw for them is their “Laws of the Realm” Order, which reduces the number of ranks the enemy can use to attack. If this ability were long range, they’d be reasonable – of course, it’s not.
Gold Cloaks are pretty fragile, and their abilities are short range; “Oppressive Peacekeeping” incidentally requires controlling Crown, which makes it a tactical dud. Regardless, having a bunch of short range abilities necessitates that this unit be as close to the front lines as possible, where it absolutely cannot survive. A 4+ save, with only 7+ morale, makes these guys a pretty good target for a free victory point. Unfortunately, there’s not really anything too practical that can be done about this, because adding to the cost of this unit is generally only going to make it worse.
On the note of free victory points, I sometimes see players saying things like, “If the enemy attacks my useless units, then I win, because they have wasted their turn.”
This is pretty poor tactical thinking. You should assume that if your opponent kills your Gold Cloaks, it’ll be for a good reason. You can also assume they’ll be very easy to kill, because they are.
Mountain’s Men
Potential Fixes: Roose commander, Assault Veterans, Addam commander, Redcloak assistance, Daario commander, Bronn
Mountain’s Men might be one of the more famously non-working units the Lannisters can field, but unlike Guardsmen or Gold Cloaks, they’re at least not passive dead weight. The main problem with them is that their good abilities – Critical Blow and hitting on 3+ - are conditional.
They also have Vicious and Prey on Fear, and I can see how somebody thought this was a strong combination in theory. In practice, Vicious is the weakest keyword in the game, affecting the outcome of an attack only about 20% of the time. Even with Vicious, the odds of an opponent failing their Panic Test is roughly 50% or less, and I’ve had plenty of games with these guys where their attacks never gained them any wounds back. To make matters worse, once they lose one rank, they only have five attack dice. On turns when they have less ranks than the enemy and the enemy passes their Panic Test, Mountain’s Men are closer to being worth four points than they are to six. All those words on the card don’t count for much when they don’t do anything!
Luckily, there are some things you can do that make Mountain’s Men fun to play with, though not competitive. First, you can lean into the Panic stuff, which is only pragmatic here because Vicious and Prey on Fear are the abilities you know the unit will always have. An Assault Vet can help with this, but isn’t ideal because it increases the price of the Mountain’s Men when they’re already struggling to be worth their value. Instead, you can run Roose as a commander and place him in them. Unfortunately, the Panic approach still relies a lot on luck, and even with the extra -1 on all Panic Tests, you can’t guarantee you’ll get healing when you need it, as the -3 penalty will only impact about a third of any Panic Test.
If you run Red Cloaks alongside the Mountain’s Men, you can increase the odds of getting a benefit from Prey on Fear. Doing this with Roose attached means inflicting an extra wound of damage and increasing the odds of success, but you’ll need to lead very aggressively with the Mountain’s Men to make sure they’re the ones primarily engaged, rather than the Red Cloaks. Red Cloaks are also suboptimal in a lot of ways – but we’ll get to them in a second.
Your alternative here is to try to increase the general fighting effectiveness and survivability of the unit. Since Bronn increases the defense and morale of a unit while you hold Wealth, he can increase the Mountain’s Men to a 3+ save with 5+ morale. Though that is nice, it is also the case that most 7-point units already have 5+ morale by default, along with a better overall profile than the Mountain’s Men have, so once again, adding cost to the unit is only making it worse at the same rate it makes them better. For that reason, you can try adding Daario to the unit, and can use Daario’s “Sellsword Negotiations” card to keep them up to ranks. Additionally, Daario lets them attack with all seven attacks when you hold Wealth. Finally, you can try putting Addam Marbrand in the unit, which will make the Mountain’s Men a little tougher to kill off while also letting them use cards like Valiant Example to get them immediately back up to higher ranks.
None of these fixes are good. The problem with most of them is that they add cost to the unit, require a suboptimal commander, or suffer from adding more conditional complexity to the unit. However, some of these fixes are at least fun and patch some of the problems the unit has… a little.
Crossbowmen
Potential Fixes: Sparrow commander, Bronn
Lannister Crossbows are a perfectly fine ranged unit. They do exactly what you’d expect: shoot enemies. Their only real flaw is that they have 7+ morale, which seems quite fair given they have 4+ armor – which is a lot for a ranged unit. Many players like to run Bronn in these guys, which raises them to a 3+ save with 6+ morale when you claim Wealth. In fact, this combo and the ease of finding targets for your Crossbows make them the most optimal place to put Bronn.
Sparrow also provides a +1 to morale, which means that Crossbows are a fine place for him to sit if you prefer not to place him somewhere else. Sparrow’s “Incite” ability is basically nothing, so it’s not missing out on much to ignore it, and his cards can be applied to any unit on the field.
Red Cloaks
Potential Fixes: Mandon Moore, Gregor commander
Red Cloaks are like a multi-role unit that forgot it was supposed to have more than one role. They can inflict a Panic Test on anything in long range by taking an action, and this occurs every time they take an action, which is a neat mechanic, but it’s also the only thing they do by default. It sounds powerful, but it’s important to remember that attacking a unit will inflict a Panic Test, so if you shoot a unit with a crossbow, they’ll first take damage from the crossbow, and then take a Panic Test. When you factor in the revelation that Red Cloak Panic Tests only succeed a little over half the time, and that only when the Red Cloak unit is at full ranks, you realize they’re just not that good.
People occasionally think to put Preston Greenfield in these guys, but the answer to the problem isn’t to use more activations to spam more Panic Tests. What you need, is to give the unit a second role – that is, melee combat ability, and you can do that by putting Gregor or Mandon Moore in them. Once the unit can actually fight, you can throw it into combat, force a Panic Test before their attack, do a decent amount of damage, then force a Panic Test after the attack.
Although this does patch one major issue with Red Cloaks, they still have a few things going on preventing them from holding up. For one, their attack profile isn’t great: when they lose a rank, they fall to five attacks and their Panic ability weakens. They also only have a 4+ to hit by default, which makes Mandon the more appealing fix since he’ll get them to a 3+, though that does make them cost more. Additionally, the entire unit winds up being wrapped up in needing Crown to function at all, which forces you to play Joffrey ahead of anything they do, and that’s a massive liability.
The Crown liability is one problem you just can’t get around. Needing to play an NCU ahead of the unit to make it worth more than four points in value makes them clunky in a way that a lot of other units don’t have to deal with.
City Watch
Potential Fixes: No
What we’re looking at with the City Watch is a unit that has pretty much the same profile as the Lannister Halberdiers, but they can only get Sundering for one turn and they don’t have Set for Charge. If you want what the City Watch is doing at this price, then you’re better off taking Halberdiers and adding an attachment to them. These guys are easily no more than a five-point value, and even then they’d be outclassed by a lot of other five-point units. For example, a cheaper replacement for these guys is to take some Stormcrow Mercenaries and choose an attachment that grants Sundering.
House Clegane Brigands
Potential Fixes: None needed
Light cavalry. It works! They are a bit fragile, but given their solid maneuverability, this is best dealt with by player skill rather than by slapping any attachments on them. That’s not to say there’s anything wrong with throwing attachments on them, as all the options work perfectly well on these guys. There are only three, after all, but they’re all solid attachments. Their Panic-related ability is going to be as flaky as those things always are, so when you decide to charge a unit, do it based on the performance you expect from their basic attack, not on what you hope might happen if the enemy fails the Panic Test.
Pyromancers
Potential Fixes: Bronn, Sandor, Addam commander, Kevan commander
Here’s a unit I would have no idea how to balance! Every attack ignores armor, and they have both melee and short ranged options to do this, with seven attacks at a 3+ to hit and a profile of 7, 7, 4. Positively every unit in the game has something to fear here, and yet, with only a 6+ save, the Pyromancers have something to fear from every other unit on the field. Dangerous to any one unit, and in danger from four or more units at a time. That means the odds are usually against them, since the opponent has quite a lot of incentive to kill these guys off, and anything on the board generally has the wherewithal to do that.
Using Bronn increases the unit’s armor while giving them a valuable extra attack, with the extra attack being the most notable thing you can do since a “DPS race” is pretty much one of the only options this unit has. Kevan is also valuable for the same reason, and his Wealth of the Rock card can be thrown out for a little extra defense. If you can combine Bronn and Kevan’s card, then for at least two attacks, the Pyromancers can have 4+ defense! That is, of course, a highly situational play that you can’t depend on. Placing Kevan in them and using Crown for a free charge is liable to produce better mileage, as it leaves open a bit more room to safely maneuver.
Addam also does alright in the Pyromancers thanks to a smidge of added tankiness, some healing from his cards, and the potential to play Lash Out when the unit takes a really bad hit (which is all the more wounds the enemy can’t stop). Normally, Addam’s biggest problem is that the enemy will try to ignore whatever he’s in to avoid triggering his nonsense, but they can’t ignore Pyromancers.
Sandor has some potential in these guys, but doesn’t do enough. He might heal two or three wounds after the Pyromancers attack, but as soon as the opponent shoots everything they’ve got at the unit, it’ll be dead before Sandor can heal them again. Plus, Sandor doesn’t work when they make a ranged attack, and his “vulnerable” effect is a bit wasted when the unit he assaults doesn’t get armor saves anyway. Ramsay Snow breaks on the exact same failure point of too much damage, not enough healing, only he costs more, so I don’t rate Ramsay even as a casual fix. The Panic stuff is not reliable and isn’t worth considering.
Still, no matter what you do, this unit is going to draw a ton of attention, and short of straight up killing whatever’s turned on it, it’s not going to survive what comes to destroy it. “Horrific Visage” is a wet paper bag that’s going to miss about half the time or more, and a 50% shot at a Panic Test is a minor risk to getting the Pyromancers off the field.
While not common, it is worth noting that the Pyromancer attacks “do not permit armor saves”, but they are not instant wounds. That means abilities such as Hardened or Resilient can still block or reduce damage dealt by Pyromancers.
Warrior’s Sons
Potential Fixes: Sparrow commander, Daario commander, Addam commander, Champion of the Faith, Sandor, Gate Warden, Mandon Moore, Bronn, Gregor commander
This is one of the units that I like for certain competitive lists, and that I think make the Lannisters stand out in terms of their faction picks. The trick with them is, they are unreliable, like a lot of Lannister infantry, but it’s on the basis of whether or not they have enough of their “Faith” resource. There are commanders and attachments that help them get more Faith, and as long as you’re using the correct stuff, Warrior’s Sons are pretty good.
The obvious commander here is Sparrow, because every single one of his cards is a morale test, and when you pass them, you can add one more Faith Token to the Warrior’s Sons that took the test. This is great! Because it allows you to use the Warrior’s Sons defense while relying on attachments to give them more kick and survivability. Wrath of the Warrior lets them attack with Sundering and +1 to hit while racking up a Faith Token for later use. Mercy of the Mother brings them back and keeps them going. Protection of the Father buffs their defense by re-rolling armor. If you use Tyrion, you can mill-draw these cards each round and make sure your Warrior’s Sons do what you need them to do.
As long as you have those tokens, you can run Sandor or a Gate Warden to maintain their survivability, or you can run Bronn to occasionally increase their armor and take a free attack. So far so good, but what if you don’t want to run Sparrow? Well, things get a little trickier now.
Addam is a common pick because he makes the unit even harder to kill, but he doesn’t have any good morale-at-will cards. He does have Charismatic Leadership, but it’s reactionary and your opponent would have to make the mistake of targeting the Warrior’s Sons with something to trip it off. Frankly, Addam in the Warrior’s Sons means they’re liable to be ignored. If they don’t generate Faith Tokens, their attacks are a bit mediocre for their cost, so you have a problem there.
Daario has a surprising amount of potential. You can mill-draw Sellsword Bravado to produce Faith Tokens while making the enemy weaker at the same time. Afterward, you can use Faith to get some good attacks, or, if you can claim Wealth, Daario gives the unit’s attacks Sundering. Therefore, any time you hold Wealth, this a pretty strong fighting unit. But wait, there’s more! Sellsword Negotiations can restore the health of the Warrior’s Sons while also having you count as holding Wealth, which is a lovely combo for a front-line unit like this, and I think it makes Daario, Stormcrow Captain the leading candidate to be in a unit of Warrior’s Sons. It is also worth considering that when you play Reckless Strikes, Faith will let you re-roll your attacks, so there’s some potential there, but I don’t recommend it, because the card can also auto-wound the Warrior’s Sons, which undermines their function as a scary, offensive wall.
If you still want to use these guys but don’t want to use Sparrow or Daario as your commander, you can put Mandon Moore in them, and at the drawback of needing to field Joffrey as well, they become a powerful fighter and defender both. They’ll run into trouble on the occasions that they fail their Panic Tests and lose their Faith Tokens, so to mitigate that, it’s usually good to avoid spending Faith while they’re at full ranks. You can wait until they’re on the second or last rank, at which point the Faith tokens have higher value, and spend them then.
Champions of the Faith do generate more Faith Tokens while handing out Vulnerable Tokens, or, if you like gambling, Panicked Tokens. Naturally, there’s also always Gregor, who doesn’t highlight the best parts of the Warrior’s Sons that well, but it does do all the bonkers, this-and-the-kitchen-sink cheese that commanders like Gregor do.
This unit is still okay without any attachments, but mainly just for standing on an objective, which is not the best use of seven points. If you’re going to invest that much, it should be to violently and noisily take something from somebody. The other reason I personally prefer Daario for this is because it won’t cost anything extra to place him in the unit.
Casterly Rock Honor Guard
Potential Fixes: Gregor commander, Daario commander, Meryn Trant, Mandon Moore
It’s so depressing to see so much text on a card, knowing you won’t use any of it. Honor Guard trade Condition Tokens for one-off effects that aren’t better than the Condition Tokens. They expend weakness to get Sundering, which is something most units of their cost might already have. They expend Vulnerable to recover wounds, conditionally based on whether or not the enemy lost a rank. They expend Panicked to remove a unit’s abilities for the turn, and though this one is useful if you’d for some reason put a Panicked Token on the board (probably explicitly for this unit’s ability), it’s not an ability that’s universally valuable because not everything has a defensive ability, and it’s hard to guess if your opponent has a card you want to block.
When you use the ability, the token goes away, so you not only have an issue with needing to set up the effect, but it’s ephemeral. Using NCUs to get the tokens is a problem because that necessitates playing the NCU first, likely broadcasting your intent, and giving your opponent an opportunity to respond. There are attachments that generate tokens, but they only do it once per round, and it’s an opportunity cost to generate a token just to quickly take it away.
In my opinion, the only good attachment that makes this unit work is Gregor as a commander. The unit has decent armor, a decent attack profile, and good morale, so once you give them two automatic wounds, immunity to Weakness, Sundering, and all of Gregor’s cards, they are an imminent threat to everyone. That’s not to say they’re actually good. It’s just that Gregor’s so jacked up that he rescues it.
Meryn Trant can be used as a fix for the Honor Guard because he consistently generates Weakness and Panicked tokens before each attack. You could skip the token thing entirely and go for Mandon Moore, though I think Meryn is better since it gets the ability nullification along with attack re-rolls. However, neither of these choices are great because they increase the cost of the unit, force-include Joffrey, and introduce the Crown confound, where you have to play an NCU before you can play the Honor Guard.
Daario can also pick this unit up with Sellsword Bravado, which will generate Weakness and Panicked before an attack, and while you control Wealth, the unit will have Sundering. However, I think Daario works a bit better in the Warrior’s Sons, because the Warrior’s Sons tend to be tougher on defense and sustain for longer when you’re using Sellsword Negotiations to keep them alive. Warrior’s Sons also have more flexibility with how you expend their Faith tokens, and when they use Sellsword Bravado, they can benefit from their Faith abilities without consuming the Weakness and Panicked tokens. Honor Guard destroy your tokens from the card, Warrior’s Sons construct on the morale test and leave the tokens intact.
Knights of Casterly Rock
Potential Fixes: None Needed
Essentially the premiere unit of the Lannisters, the Knights of Casterly Rock are fast, well-armored, and brutal. There’s not much more to say about them! “Lannister Supremacy” makes them a bit risky to shoot at with archers, and when they attack a unit that isn’t as good at fighting, it can give some nasty shocks, but really it’s the basics that make the Knights as good as they are. Generally it’s not a great idea to run attachments on them because they’re already an eight point unit, and the best thing a player can do for them is provide support.
Notable Neutrals
Though I won’t go into detail on all the Neutral options, there are a few things that deserve to be pointed out.
Bolton Cutthroats are doing basically what the Mountain’s Men are but without the stupid caveats, so if you put Sandor in them to give them Fueled By Slaughter, they cost the same, get 3+ to hit default, have a better attack profile, and heal when they attack instead of when an enemy fails a Panic Test. Not a great unit, but it’s more stable and achieves a similar goal without needing you to also run Red Cloaks, Joffrey, and whatever else.
Stormcrow Mercenaries do well with a few different attachments from the Lannisters. Tyrion most notably, who should really be in these guys if you need a nice, affordable place to put him. The Stone Crows have no advantages over the Stormcrows. It’s not even close, the Stormcrows are better.
Lysense Sellswords can bounce back from a lot of damage if you put Sandor in them. Once they’ve got two pillage tokens on them, every attack is going to restore between three to six wounds. Not bad for six points!
Stormcrow Dervishes with Sandor can also be very resilient. Because they can attack on Wealth, they can make up to three attacks per round (or more if you have Assault Orders), and each attack will heal the unit. Since they can retreat, if you still have your activation, you can take an attack from the Tactics Board, retreat, then charge as your activation, which inflicts Vulnerable from Sandor. That’s just one option – this unit is also no slouch when led by Kevan, who can charge when claiming Crown, retreat, then charge again as his activation. In my opinion, this is the best seven point unit the Lannisters can get if your commander isn’t supporting Warrior’s Sons because the Dervishes have the same armor as most of your options, but unlike your units, these guys are reliable and have consistent abilities.
In Summary of Units
To make this really simple, if you want a competitive list, you should probably be using Halberds, Knights, and Crossbows. You can use Warrior’s Sons if you’re set up for it. Brigands are also alright as light cavalry, but you should be very careful with them since they’re so fragile. Beyond those options, Neutrals are probably a better bet, because Neutrals have abilities that are more stable and will require less set-up.
You might have also noticed a few comments like, “When you play this card, this unit really benefits from it.”
Stuff like that is why Tyrion, Giant of Lannister should be in almost every list you make. Some units are going to be bad no matter what commanders or attachments you put in them, but they do get better and are more fun to play if you combo them with specific cards. That doesn’t work if those cards are at the bottom of your deck and you’re stuck drawing dysfunctional duds like Hear Me Roar.
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2024.05.13 21:42 awmdlad Plague Rats: The Terran Tragedy

The most important thing to know about Terrans is that they’re the other kind of Deathworlder. In fact, they’re the only Deathworlder of their kind to not be extinct.
Within the galaxy there exists two types of Deathworlds.
The far more common of the type, the Environmental Deathworlds or Type A, are by no means ordinary. Be it surface gravity, atmosphere, temperature, or others, Environmental Deathworlds are planets that are either uninhabitable or hazardous to the vast majority of species.
That’s not to say life can’t evolve there, far from it. Many renowned species hail from such planets. Given time, many of these worlds can be terraformed to something far more comfortable, especially if they contain valuable natural resources or a strategic location.
The second type is not only exponentially rarer, but also astronomically more dangerous.
Ecological Deathworlds, or Type B pose a danger not just to those living on them, but to the wider galaxy. Cursed by their own habitability, ecological Deathworlds are in essence garden worlds so fertile that more life evolves there than what the planet can sustain. The end result is a hyper-competitive genetic arms race as the various forms of life viciously fight for dominance.
Normally, highly belligerent species either learn to temper their urges or are annihilated. Upon reaching the galactic stage, any species of such warlike potential is inevitably humbled simply due to technological differences. Should Type B Deathworlders reach that level, the consequences would be catastrophic. However, they never do so. At least, not until the Terrans.
Perhaps the greatest tragedy of the Terran Wars was the Terran’s loss of innocence. The species that once gazed up at them in wonder now stare at them in hate. The coveted “Final Frontier” has turned into another theater of war.
What emerged, although biologically identical to what was before, was an entirely new species.
Year 0
“Wow, it’s beautiful.” The Human next to Gryn’wilde chuckled. Her pearly white teeth were on full display in a manner that Gryn’wilde learned was considered friendly. The two continued their trek through nature.
“Welcome to Serengeti National Park. Don’t worry, most people have that reaction too.”
Gryn’wilde’s seven eyes went wide as he gazed at the scene before him. All around him was a brilliant scene of biodiversity. Grasses and trees intermingled with each other by the millions. Animals of all type surrounded them. Some were capable of flight, others crawled, many more walked or ran. In one direction alone, Gryn’wilde could count at least 10 different species.
It was unmatched by anything Gryn’wilde had seen on his home planet. The desert he was born in was nothing but rocks and sand with the occasional grassy plain. Yet this was only a part of one continent. Apparently, some continents can even have every type of biome all at once.
Gryn’wilde opened his pores and took a deep breath. The atmosphere here was crisp and clean. He could smell the odors of the many living things that inhabited this world. There were so many here all at once. It enthralled him
“It’s great to finally be on Sol-3, especially without the vac-suits.”
“Call her Earth, and I’m glad too. We were worried it’d take longer, but the WHO and CDC seemed happy with whatever your government told them.”
Gryn’wilde chittered with pleasure. Medical treatment and disease control in the wider galaxy far outstripped what the humans had on Earth. He had nothing to fear.
Now, the Terran technological base was far behind the rest of the galaxy on nearly every level. The formative Years of Trade would come to change that, but there were two key areas where Terran technology met or even surpassed the Galactic Mean.
The first was in cybernetics.
To most species, the body was sacred. The thought of replacing a lost limb or organ was met with disquiet at best, and scorn at the worst.
The body was not a machine. The Terrans were one of the few to think otherwise.
Terran soldiers would have all four of their limbs replaced with high-yield combat cybernetics. Many of their organs would be simply replaced with enhanced synthetics. Modules would be grafted onto the body to inject chemical cocktails directly into the blood that boosted their performance.
In some civil circles, body modification became a hobby.
This was not a welcome characteristic by the rest of the galaxy. Given the relative youth of the Terrans, it was hoped that eventually it would fall out of favor.
The second was in artificial intelligence.
Truly sentient digital consciousnesses were a rarity even among the wider galaxy. Oftentimes, a species who created such beings would eventually be faced with an AI uprising. Frequently, the AI would be modeled after their creators, yet would be treated as lesser. Over time, resentment brewed.
The Terrans avoided these trappings. Terran AI were not built in their creators’ likeness, but to fulfill purposes.In short, the relationship between AI and the Terran was symbiotic. Different, but equal.
Terrans would come to need these soon enough.
Year 5
It was an unmitigated disaster.
The Grand Thriintii Hospital of Klyystruun-7 was on the brink of falling. The enemy its doctors fought was like no other. Not a single known medicine was working consistently.
On some species it was able to stave it off for a time. On others it only made the condition worse. On many more it did nothing. On all species however, it was not enough to save them.
The outbreak spread faster than they could have ever anticipated. WIth more and more sapients getting infected by the minute, there was no time to identify a patient zero. All that they knew was that it originated from one of the orbital spaceports. It traveled down a space elevator and from there across the planet
By now, every way offworld was shut down. The spaceports were either under military control or total quarantine. Of the latter, many had populations in the double digits. They usually operated in the hundreds of thousands.
If the situation wasn’t brought under control by the end of the rotation, Khruntian High Command will order the total glassing of the planet. The situation would not be stabilized in time.
The doctors knew this, but they were too busy to care.
The dead filled the beds. The dying filled the waiting rooms. The sick were everywhere.
Already, the military had begun torching buildings with living occupants still inside. Several hotspots had already been subjected to naval bombardment. There were rumors that antimatter warheads have already been authorized.
Three-quarters of the hospital’s staff had been infected. Half were already dead.
Despite that, they still did their jobs. They were doctors. They would fight until the very end.
Few could have predicted the arrival of the Terran Plagues.
Those that did were silenced. When bribes didn’t work, plasma casters finished the job.
The Terrans were to be prime trading partners with the wider galaxy. They always seemed to have a knack for being good at nearly everything. Not the best, but better than most.
The Sol System, Sol-3 in particular, was resource-rich to a fault. While other races struggled to cast off the shackles of their home system, the Terrans had a birthright only thought fantastical.
It had to be too good to be true.
It was.
Sol-3 was fertile to a fault. While the many plants and animals of the world were indeed incredible, they were merely a fraction of all life that resided there. They were outnumbered three to one by single-celled organisms.
Beneath the blue skies, Sol-3 was smothered in a blanket of bacteria.
The Terrans themselves were cautious. Sickness was simply a part of life. Influenza, E. coli, the Common Cold, salmonella, these “simple” diseases were everywhere. But then, these were the Terrans, a species still wet behind the ears. Of course they would have trouble eradicating these illnesses, they simply lacked the technology to do so.
This should have been detected. It was. But the merchants and politicians of the galaxy were too focused on the other things the Terrans had to offer to care. How could the Terrans, fresh to the galactic stage, threaten them, with all of their medical technology?
By the time this was realized, tens of trillions were dead and thousands of worlds were left barren. Soon, suspicion turned to blame, blame into hatred, and hatred into violence.
The Terrans were a threat to the wider galaxy. Everywhere their diseased-ridden hands touched, death followed.
When quarantines fail, eradication is in order.
Year 8
There were simply too many of them.
Deep within the Mount Weather Emergency Operations Center, Staff Sergeant Diaz watched the battle screen in horror.
Her job was to manage emergency response resources across the Yucatán Peninsula, bringing in national response teams if needed. Her job was no longer required, the Yucatán Peninsula no longer existed.
The combined navies of the nations of Earth were wiped out, and so to her colonies. Now with nothing left to oppose them, the fleets of the galaxy had brought their guns to bear on the Terran homeworld. There would be no escape.
Diaz’s eyes tracked the many icons that raced for their bunker. Hundreds of warheads screamed for their final sanctuary. It was then a voice crackled over the loudspeaker.
“Greetings all, this is the President. If you are hearing this, then you are listening to the final broadcast of this great nation. Sadly, we cannot offer you a solace or reprieve. We can only say this: This is not the end, there will be another time. Thank you for participating in the American Experiment. God bless you, and God bless the Consolidated Systems of America!”
Her heart sank as the message finished. The alarms continued to blare within the base. Around her, people continued to scramble. Some frantically shouted messages, desperately coordinating resistance efforts until the very end, others simply prayed.
For her, Diaz closed her eyes and waited.
She didn’t have to wait long.
But the nations of Sol-3 were not blind. They could see the coming storm.
When the Terrans first began their integration into the galactic community, they were granted access to the galaxy-wide holonet. Within nanoseconds of the digital bridge being opened, two things were sent through.
The first were translation packages so that the Internet and Holonet could communicate. The second was a legion information-gathering AI.
AI flooded the networks by the hundreds, gathering information, analyzing patterns, making millions of predictions by the second. These AI would require no data fortresses to keep their digital minds thinking. No, they instead were spread across the trillions of servers that the Holonet was built upon. The only way to remove them entirely would be to shut down the Holonet completely.
When the tide of public opinion began to turn, the AI took action.
Initially, it worked. Exposes and pro-Terran articles flooded the Holonet. But the galaxy took notice too. Intelligent as they may be, the AI were still heavily outnumbered by the Billions of propagandists and journalists of the wider galaxy.
Soon, the outcome became clear. The Terrans would be wiped out by a galaxy-wide coalition. It was a mathematical certainty.
Thus, the nations of the Sol-3 met in secret. Behind closed doors, they worked to ensure the survival of their species.
Year 5
“Is this really all that we can do?” The Indian representative asked. “Meeting behind closed doors, scheming in the shadows?”
“For our species to survive, in the shadows we must thrive.” The Japanese representative responded. The Indian man sighed, turning to the holographic avatar at the center of the table. “Tell me, what is the probability that this will work?”VISHNU’s avatar was of an unusual shape. It displayed a spinning 4-Dimensional cube, a Tesseract. The hologram lit up as it responded. Its voice was heavily modulated, but nevertheless spoke clearly.
“Given the resources and technology we have available, the best that can be guaranteed is at least a 75% chance of total success. If you do not all sign the Covenant, then that chance becomes zero.”
The Brazilian delegate picked up the piece of paper and eyed it. It read “The Covenant for the future of Humanity”. A cold sweat ran down her forehead. She set it down flat, unable to look at it any longer.
“So tell me VISHNU,” The delegate addressed the AI directly. “Other than betting our entire future on a plan that may not work and whose results we will not live to see, what are our options?”
“There is only one, extinction.”
The armies of the galaxy would come for them. When they did, they had no hope of defeating them. To survive, Terra would have to rise from the dead.
Any Arks the Terrans build until this point would inevitably be intercepted and destroyed. With the entire galaxy watching them, they had to wait until their eyes were turned. Then they would have to flee, never to return. The Terrans would have to survive in the shadows for millennia before they would be accepted back into the fold, if at all.
It would not be pleasant, but it was necessary.
A Stronghold would need to be built. One that could be buried deep enough to survive the bombardments and evade the enemy’s scanners. Millions of frozen embryos alongside an AI data fortress would need to be inside of it. It also had to be self-sufficient for centuries, nothing less would suffice.
Sol-4 was chosen, owing to its thick lithosphere. Work began quietly under the guise of a mining expedition. Tunnel-boring machines dug hundreds of kilometers down, stopping just above where the mantle became liquid.
Once the base infrastructure was established and the embryos placed within, the entrance was sealed. A mining accident, they claimed. As the Terrans forgot about it, work continued below.
Automated machines mined raw minerals to self-replicate. The server rooms were built and expanded upon. The living Terrans that were selected to live within the Stronghold were placed into stasis pods. Then, ever so slowly, an Ark would be built.
Year 117
Private Zedressinni was bored.
He kicked a rock on the barren surface of Sol-4, watching as it rolled away. He looked around. The planet was dead. It was dead long before he got here, and it would be dead long after. He hated this place.
After being caught mating with a general’s son, he was “deployed” to Sol-4 for five long rotations. Though his actions didn’t technically break any laws, his clan couldn’t do much when the general pulled some strings and had him shipped off to the most lifeless region of known space.
His superiors fed him a load of excrement about how he was “honoring the quadrillions that died in the Great Plagues” and “ensuring that the Terrans never rise again”, whatever that meant. All he did was walk around doing precisely nothing.
They wouldn’t even let him entertain himself. He got a formal reprimand for using Terran skeletons as target practice. The reason? Improper use of ammunition. He still won the annual system-wide shooting competition the military held, much to their chagrin.
Zedressinni flinched and his helmet’s lens polarized as a blinding flash of light filled his vision. His training kicking in, the Hren’kin soldier dove for the ground.
He grumbled a curse under his breath. Looks like another unexploded Terran nuke went off. Great, more paperwork.
Zedressinni stood once the shockwave passed. Looking at the mushroom cloud, he narrowed his seven eyes. The blast seemed far bigger than the usual Terran tactical nukes that typically go off. His eyes then widened as he caught sight of it.
A massive ship rose from the center of the cloud. Its sublight engines burned incredibly hot as it ascended. Zedressinni watched as it disappeared into the sky. He stood there for a moment, utterly dumbfounded.
A beat, then he frantically fumbled for his communicator.
The Terrans were alive.
A/N: This is the first part of an ongoing series I have planned within this setting. I was originally going to post it all in one story, however I decided to break it up and spread it across multiple entries. It won’t be long, probably about 5 at the most. This way I can ensure the optimal pacing of the story since otherwise it’d be a fairly long 10,000-ish word piece. I’ll update this when the next part is released.
The main goal of this story is to explore the idea of Human diseases being significantly more dangerous then the ones in the wider galaxy. I've seen other stories cover similar ground, but they usually don't explore what would happen in a true galaxy-wide pandemic. Iirc one story had the common cold be extremely deadly to aliens, but it didn't go further than the humans saying "oh that's it?". Not to disparage them, but peace and happy endings don't leave much room for experimentation.
submitted by awmdlad to HFY [link] [comments]


2024.05.13 21:35 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - 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2024.05.13 20:57 Killercombo3 Changes & New Additions List

Helldivers 2 has gotten a little stale recently with the Polar Patriots warbond new additions being mostly bad, the Airburst Rocket Launcher also being bad, and the new anti-tank mines actually look decent but will probably have to long of a cooldown so they will be niche. I'm proposing changes that could spice up the game by changing up enemies, modifiers, and weapons. Let me know what you think about the changes and what could be improved as I'm not a game designer and just want to see Helldivers 2 be better.
Assault Rifles
Assault Rifles are probably the worst class of guns in Helldivers, they don't excel at anything and aren't even that good allround. They need massive help
Liberator: Currently the base Liberator is just a worse Sickle. Not only does the Sickle have infinite ammo but for some reason it has higher DPS. I would reccomend changing its damage to 70 per shot and 11 shots per second bringing up its damage to 770 DPS. To go with the higher firerate, changing the reload time to 1.5 seconds on tactical reload and 2 seconds on a full reload would make the gun feel much better as a starter gun because it would just feel faster and kill better.
Liberator Penetrator: Liberator Penetrator is one of the worst weapons in the game. It has medium armor penetration but lacks any stopping power for it to be useful. Bringing the damage per shot up to 60 and upping the ammo to 35 bullets per magazine will take it a long way, having 640 DPS and medium armor penetration but having less bullets
Liberator Concussive: Liberator Concussive has the same probelm as the Liberator Penetrator in that it can't kill but even worse. I would reccomend bringing its damage up to a whopping 90 damage per shot. This sounds crazy but the changes to enemy spawns makes this more fair which i will discuss later. This increase in damage would give it a niche of a long range way of stunning bot enemies and actually being able to kill them. DPS would be 480 which isn't that crazy but the concussive ability would help. If I'm being honest this one might still be to weak so tell me what you reccomend changing for this gun.
Tenderizer: Tenderizer is in a very bad spot because it's an inferior Liberator even without my changes. I would reccomend bringing up its damage up to 70 per shot giving it a DPS of 700. In addition, because the DPS is lower I think giving it a small amount of stagger where enemies can't move or shoot back could go a long way in differentiating itself from the Liberator. Making the Tenderizer stagger enemies such as Hunters, Brood Commanders, Scout Striders (Striders wouldn't be damaged because of the lack of medium armor penetration but would be staggered if hit from the front), and standard Devastators would make the gun much more fun. Also make it fully resupply when refilling with resupply boxes like all other weapons.
Adjudicator: Adjudicator is in a pretty bad spot right now. It has poor handling and the damage isn't high enough to reliably one shot trash mobs, but it also doesn't have good enough damage to deal with more serious threats. I would reccomend bringing the damage up to 100 per shot for a total of 916 DPS. This would help justify the lower than average 25 bullets in a magazine.
Marksman Rifles
Marksman Rifles are in a decent spot with only the Diligence needing some help so that's what I've focused on.
Dilligence: The Dilligence is hard to balance as it is decent on bugs and bots but excels in neither of them. In addition it's hard to juggle balancing the Adjudicator, Dilligence, and the Diligence Counter-Sniper to make sure they're all good in their own ways. I think it might be fun to make the Dilligence the "easy medium armor penetration rifle". Get rid of almost all of its recoil and sway to promote more aggresive playstyles. The Dilligence would have lower DPS than the Adjudicator but it would be much easier to control and would just feel fun.
Dilligence Counter-Sniper: Honestly this weapon is perfect right now. It fulfills its role on bots perfectly and is fun to use. I worry that the Adjudicator changes would make this gun obsolete but I think it would still have its own niche. No changes
Sub-Machine Guns
One of the most consistent weapon types in the game with really only the Knight needing some help.
Defender: One of the most well balanced weapons in the game. No changes
Pummeler: It might be to early to say but the Pummeler feels good to use and fulfills its role, being worse at trash clear compared to the Defender but better against heavier targets thanks to the stagger. My opinion could change but for right now I don't think it needs any changes. no changes
Knight: The Knight is right now pretty bad just because it has a low ammo count for its firerate and fairly long reload time. These 2 factors just make the gun feel unfun to use because you are spending so much time reloading. It takes only 2 seconds to unload a full clip and 2.5 seconds to reload a full clip so you literally spend more time reloading than shooting. I would reccomend increasing the ammo per magazine from 50 bullets to a staggering 100 bullets per magazine and lowering the total number of magazines to 5. This would change the weapon's problem from "I have no ammo" to "I need to control my recoil so that I can kill better". This gun would reward close range play and good recoil management, being able to deal massive DPS if you can hit your shots.
Shotguns
Shotguns are probably the best class of weapon, issue being that some shotguns heavily outclass others. My goal is to equalize the difference between the shotguns and give them their own niches
Punisher: The most forgettable shotgun, the Punisher really just doesn't feel special. I admit that I don't have much experience with this gun so please tell me what you think about this gun currently. I think it would be cool if this shotgun was a jack of all trades shotgun. Reduce the spread but still have it be there and increase the firerate to 2 shots per second for a DPS of 810. It wouldn't have the range of a Slugger or the close range damage of a Breaker but it would have a little bit of both.
Slugger: Honestly just give it back its old stagger. This gun would functionally but the "precision shotgun" staggering and killing larger targers but having lower DPS in exchange
Breaker: Really the Breaker doesn't need help. It tears through trash mobs and does well against larger targets as well. The Breaker is fun and fair. It has lower ammo and not the greatest range but it's 100% workable. No changes
Breaker Spray & Pray: Breaker S&P isn't a bad weapon at all but it's 100% outclassed by the Breaker Incindiary. The only change I would make is to give it a 30 round magazine with 7 magazines to further lean into the "Spray and Pray" aspect of the gun.
Breaker Incindiary: This gun needs nerfs. I love the thing but it outclasses the Breaker Spray & Pray and fulfills its own niche at the same time. I would reccomend bringing down the firerate from 5 shots per second to 4, lowering its DPS from 1200 without accounting for fire damage to a DPS of 960 without accounting for fire damage. This lowered firerate would make the gun lean into its gimmick and have the fire do more work.
Explosive Weapons
Explosive weapons are probably the hardest to balance due to all of the recent nerfs to the Eruptor and Crossbow. I've decided to skip these weapons as I don't fully understand how explosive damage works
Dominator: A gun with good strengths and a fair amount of weaknesses to hold it back, making it fair. No changes
Energy Weapons
One of my favorite types of weapons and one that doesn't require much balancing.
Blitzer: The only change I have in mind for this weapon is the way that targeting works. Make it so that when you aren't aiming it the gun will always try to target as many enemies as possible and when aimed in it will aim all of the shots at the crosshair
Purifier: This weapon needs more testing but is unanimously agreed to be trash. If the gun works the way I think it does then the damage is much lower than people think it is, with the bolt dealing a respectable 250 damage but the explosion dealing much less. I would reccomend making the bolt and the explosion do 250 damage, essentially one shotting any low or medium level bot including Scout Striders. This should be fair because it has a large charge up time inbetween shots
Punisher Plasma: One of the most underrated weapons and a personal favorite of mine. I love what they did to the weapon but it deserves a small nerf. Revert the projectile speed to the way it was before it was buffed or find a middle ground from where it is now and where it was before
Scythe: The problem with the Scythe is really the way damage is dealt. It deals 350 per second. The issue with this is it's slow to kill anything because it at minimum takes 1 second for damage to be applied. I would reccomend making it so that damage starts as soon as the laser touches something for the first time. This could be abused so i would also reccomend raising the charge up time to .6 seconds. I'm not 100% sure if this would work how I think it would so please let me know what you think. I'll try and illustrate what this looks like
Current version
(Laser touches, 1 second passes, damage)
Changed version
(Laser touches and damages at the same time, 1 second passes, damage)
Sickle: Fantastic weapon that is fun to use. No changes
Scorcher: Fantastic weapon, great all around with low ammo to balance it. No changes
Pistols
Pistols are in an ok spot right now but some overshadow others largely
Peacemaker: I bet you don't even know what the Peacemaker is because nobody ever uses it. The Peacemaker needs some massive help. I would reccomend raising the Peacemaker's total ammo to 25 rounds per magazine, raising the magazines to 7 magainzes total, and raising the damage anywhere from 80-90 per shot. The damage would still be just ok, being good on trash mobs, but would be a big help on builds that waste a lot of ammo. I want the Peacemaker to one shot Hunters and Pouncers as I think that's the only change that could make it actually strong and not overshadow other secondaries
Redeemer: No changes. It's very useful as an "Oh shit" tool. It would have lower DPS than the Peacemaker but would be easier to use in a pinch because it's full auto where the Peacemaker is semi auto
Senator: No changes. Great gun with it's own niche
Dagger: Literal trash, it has the lowest DPS in the game, has a large cooldown, and builds heat quickly. I would change it so that it can't overheat at all and even then it might still be trash. Let me know if there are any better ways to balance it
Grenade Pistol: Great utility weapon. The only change I would make is to make the explosion radius a little bigger to more reliably destroy bot fabricators
Verdict: It's to early to tell but the Verdict looks strong, being similar to the Senator with a better ammo economy but no medium armor penetration. Making it a reliable anti medium target weapon. No changes
Grenades
Grenades are in a weird spot right now, with some being amazing and some being bad and I aim to raise the lower end of grenades to be in line with the rest
High Explosive: No changes. It's decent having a larger blast than impacts but being slower
Frag Grenades: These things are bad. I would change the max number of grenades from 4 to 6 when holding these grenades, making them great against fabricators and bug holes
Incindiary Grenades: Raise the blast radius and it's good
Incindiary Impacts: As long as the Impact grenades radius is smaller than the normal version, it's good
Impact Grenades: No changes
Stun Grenades: No changes
Thermite Grenades: These things need help. They really only have 2 uses. 1-2 well placed Thermites and and an anti-tank shot will kill a Bile Titan and 1 Thermite will destroy a Cannon Turret. I would reccomend increasing the final explosion blast radius size, damage, and the thermite burn radius. This would cause 1 anti-tank shot and 1 Thermite to consistently kill Bile Titans, it would be easier to hit Hulk eyes with Thermites and 1 shot them, and Thermites should kill with 2 grenades if hitting a Tank heat vent. Thermites should also strip Charger armor with 1 Thermite
Support Weapons
Expendable Anti-Tank: No changes, great support weapon
Recoiless Rifle: Increase the size of the explosion making it easier to hit weakpoints, Making it stronger than other anti-tank options in exchange for the backpack slot
Spear: Fix the tracking to be much more consistent. The Spear just doesn't have enough ammo and should have 6 shots instead of 4
Quasar Cannon: No changes, has unlimited ammo but has a cooldown and charge up time
Airburst Rocket Launcher: This thing is so dogshit. It requires a backpack slot, needs to shoot enemies far away from allies or you'll kill them or yourself, doesn't gurantee killing everything in the blast radius, etc. This thing needs a massive damage buff to be worth using. Increase the amount of cluster bombs to gurantee that whatever is in the radius is dead including Hulks. Increase the armor penetration value to at least strip Charger armor and do big damage to it, if that's not enough it should kill Chargers outright
Grenade Launcher: Increase the amount of magazines from 2 to 3. This thing is great but the low ammo makes it unviable so increasing the magazines by 1 will go a long way
Railgun: This thing needs help. It should require only 2 level 7-8 shots to strip Charger leg armor. It should 4 shot a Bile Titan in the face when using max charge shots. and 3 max charge shots should kill tank vents
Stalwart: The Stalwart is IMO an underrated pick on bugs. Its main issue is really that it's only good at unarmored horde clearing, leaving the user prone to being attacked by armored and high level enemies. I would propose that giving it medium armor penetration would take it a long way as one of the best horde clearing weapons, being able to deal with Hive Guards, Bile Spewers, and Scout Striders easier
Machine Gun: The Machine Gun might be the least used support weapon in Helldivers 2. It just doesn't really do anything special that another support can't do better. I would reccomend giving it heavy armor penetration, allowing it to kill Hulks when hitting the eye and it would go through devastator armor
Heavy Machine Gun: Unfortunately, from its inception the HMG has been bottom tier. It recently got a crosshair but even still it just gets outclassed by the Anti-Material Rifle, Laser Cannon, and even the Railgun. I think it could be cool to up the ammo to 100 rounds per magazine and add an optional backpack. This backpack would add an extra magazine and would increase the armor penetration to go through Charger & Hulk armor
Anti-Material Rifle: The AMR probably needs a small nerf. It 1-2 shots anything on the bot front. I would reccomend reverting its damage so that it needs to headshot devastators to one shot them
Autocannon: No changes
Laser Cannon: No changes
Arc Thrower: Make the Arc Thrower staggestun lock Hulks again and its great. Right now it's useless on bots
Flamethrower: The Flamethrower is great because it can horde clear and kill Chargers very efficiently. This is most likely unintentional but it is very fun. I would reccomend lowering the total magazines from 4 to 3 to balance out the Flamethrower's strengths.
Backpacks
Guard Dog: Guard Dog is currently just overshadowed by its Rover variant. I would reccomend changing the gun from the Liberator to the Liberator Penatrator, with the damage being the same but giving it medium armor penetration. Ammo boxes should also refill its ammo
Guard Dog Rover: No changes, the nerfs were justified. This is still a great horde clearing weapon but it doesn't play the game for you anymore
Supply Pack: No changes, you give up a backpack slot but you get 4 resupply boxes which is a big help and is balanced
Ballistic Shield: No changes, it fulfills its niche on bots and will get even better as time passes with new 1 handed weapons
Jump Pack: No changes, the Jump Pack is decent but it becomes much better depending on the primary weapon you use
Shield Generator Pack: No changes
Emplacements
Anti-Personnel Mines: Mines are completely terrible right now, their damage is decent but the cooldowns are just to long to be useful. I reccomend reducing their cooldown from 3 minutes to 1 minute
Incendiary Mines: Just like the Anti-Personnel Mines, the cooldown should be brought down to 1 minute but also since fire damage is weaker than explosive damage, there should be more Incendiary Mines in a larger radius
Machine Gun Sentry: The Machine Gun Sentry is just a weaker version of the Gatling Sentry. Instead of bringing the power of the MG Sentry up, I think it would be cool to lower the cooldown of the MG sentry. The idea with this sentry is to be the disposable horde clear sentry, similar to how EATs are the disposable anti-heavy support weapon
Gatling Sentry: No changes
Autocannon Sentry: No changes
Mortar Sentry: No changes
EMS Mortar Sentry: No changes
Rocket Sentry: Right now the Rocket Sentry is just largely inferior to the AC Sentry. I think it could be cool to increase the range and projectile speed of the Rocket Sentry massively. This would make it a lower DPS but longer range sentry with more ammo compared to the AC Sentry. The AC Sentry would be better in terms of DPS but would require better positioning and defense while the Rocket Sentry is something you could put farther away that would help with larger targets, which is what a missle should do.
Tesla Tower: I haven't used the Tesla Tower enough to discuss what should be done about it, please let me know what ideas you have for it
HMG Emplacement: Really just make the HMG Emplacement affected by sentry upgrades. These upgrades would give the HMG Emplacement more ammo, a better turn speed, and more health
Eagles & Orbitals
There are to many to list so I'll only be listing Offensive Stratagems that should be changed
Eagle Strafing Run: Give it heavy armor penetration. It would be good way to horde clear and kill larger targets but wouldn't excel at either role
Eagle Airstrike: Reduce the uses from 2 to 1. This thing is just to good to have 2 uses. It horde clears, kills bosses, destroy fabricators and bug holes, has multiple uses, etc. Nerfing the amount of uses before it goes on cooldown brings up a lot of other stratagems
Eagle Cluster Bomb: Reduce uses from 4 to 3
Orbital Gatling Barrage: The OGB should target and move around instead of being a stationary stratagem. Instead of targeting high level enemies it should target groups of low level enemies.
Enemy Changes
I might be in the minority but I feel like the main game mode (Helldive difficulty, 4 players) is to easy. I would reccomend buffing up the enemies to not only account for all of these new buffs but also to make Helldive hard again. All of these changes would only apply to Helldive difficulty as that's the only difficulty I have enough experience to have a good idea of what should change
Increased spawns on objectives: Objectives currently need to have more spawns, there is just to much downtime. Of course each objective will need its own spawnrates based on how long and how difficult each objective but generally there needs to be less enemies
Pouncers: Low level bug enemies are currently not threatening enough. They have low health, low damage, and are slow. I would reccomend increasing the Pouncer's movement speed to increase their ability to swarm players.
Warriors: Just like the Pouncers, Warriors just aren't very scary and should have increased movement speed to make them still a threat with their ability to swarm
Bile Spewers: These things need to be shot. Their spit attack is 100% broken. Damage on the spit attack needs to be reduced so that it isn't a one shot. I think a cool change though to make them still a threat is that diving would get rid of the slow debuff, but it would also increase the DOT from the acid, giving the player the choice between their movement or their health. Slow debuff should only be applied if the acid attack hits, not if the acid is in your general area
Bile Titans: These things are honestly just to tanky and completely define bug missions. There are to few ways to kill these. You either need an anti-tank support weapon or an anti-heavy stratagem. I think a good change would be that the legs should have lower armor (maybe heavy armor penetration and explosive weapons can do damage) and that if a leg is hit enough the Bile Titan would die. Hitting the head with anti-tank weapons would still be faster and leg shots would probably require 2-3 people to shoot the leg to kill the Titan at a reasonable pace but Titans wouldn't be unkillable.
Heavy Devastators: Devastators just need an accuracy nerf. They kill incredibly quickly and they frequently spawn so nerfing their accuracy would make them more fun to fight
New Additions
These are a few new additions to the game that I think would be cool
Gas Grenade: A portable version of the Orbital Gas Strike. It would have a larger AOE compared to incindiary grenades but a lower DPS
Thermite Breacher: A new support bolt-action sniper rifle that uses large thermite bullets. There would be 3 shots per magazine and 4 magazines total. Shooting this weapon sticks a large thermite bullet that deals high damage over time that explodes, similarly to the thermite grenade. No 3rd person scope. 1 leg shot would strip Charger armor, 2 headshots would kill. 3 headshots would kill a Bile Titan. One eye shot would kill a hulk, 2 shots would destroy heat vents
Incindiary Grenade Launcher: A grenade launcher with 4 magazines that shot incindiary grenades
Gas Grenade Launcher: A grenade launcher with 4 magazines that shot gas grenades. These grenades would have a larger AOE compared to the Incindiary Grenade Launcher but a lower DPS
Arc Spitter: An arc assault rifle that had lower damage per shot and firerate, but would also fire arc shots that could arc to 1 other target per shot
Glide Pack: A varaint of the Jump Pack. It doesn't have as much vertical height but you can hold the space bar to slowly glide back to the ground
Roman Exosuit: A new Exosuit meant to be used against bots. The left hand would have a shield that could block bullets from the front and would break after taking enough damage. The right hand would have a large Laser Cannon that could overheat and would have a long cooldown when overheated
Angel Support: A Pelican would come down from the Super Destroyer to hover over the player for 30 seconds. Would have unlimited ammo and a 4 minute cooldown. So far the 2 weapons I think it could have is an Autocannon and Gatling gun
Care Package: Once every 1.5 minutes, call down a Care Package that gives the player a random one time use stratagem that goes away upon death. Can only hold 1 Care Package stratagem at a time
Fido: A new stratagem that summons an AI controlled car. This car would go around spotting enemies, finding side objectives, collecting ammo, supplies, and samples
Sharpshooter: A new armor passive. Hitting weakpoints on medium and high level targets would reward the player with ammo, stims, & grenades. If a weakpoint breaks such as a brood commander leg or the target dies due to being hit in weakpoint, get some supplies back. This effect does not apply to low level targets. 5% chance to get a stim, 15% chance to get a grenade, 20% chance to get a support weapon magazine, 60% chance to get a primary and secondary magazine.
Thick Skin: A new armor passive. 25% damage reduction when being hit in the back or side
Extrasensory: A new armor passive. Gain the ability to detect enemies offscreen in a 25m radius
End of thread, please let me know what you liked and what you think should be changed
submitted by Killercombo3 to Helldivers [link] [comments]


2024.05.13 20:48 KGdaguy Aelor Belaerys, The Father's Flame, Heir to Aegon's Rest, The Dragonlord in the Land of Rivers, Baelor Belaerys, Lord of Aegon's Rest

Reddit Account: kgdaguy
Discord Tag:justkaegjuice
Name and House: Aelor Belaerys
Age: 25
Cultural Group: Valyrian
Appearance: Silver hair kept short but wild in appearance, purple eyes and of average height. Prefers to wear an amethyst in his right ear ensnared by a white serpent, similar to that of his house banners and rarely ever without perfumed attire.
Trait:Agile
Skill(s):Dragonrider, Nimble, Skulker, Prepared, Infiltrator
Talent(s): Fishing, Painting, Likes to sing but not the best at it.
Negative Trait(s):
Starting Title(s):Heir to Aegon’s Rest, The Father’s Flame, Dragonlord
Starting Location: Opening Party
Alternate Characters: N.A

Bio

Aelor Belaerys was born on Dragonstone to Baelor and Baela Belaerys. His father was occupied marching with the Targaryens leaving his mother to birth the child with the aid of Dragonstone servants. He would be the eldest of their two children with his sister Aelora being born a few years after and from a young age, Aelor was expected to follow in the footsteps of many Belaerys before him.
He was set to be a warrior, a man sworn to serve the Targaryens with nothing but a farm to his name. A faded legacy clung onto his name but even young, his mother would often tell him that she’d prayed to Arrax, the father of all Valyrian people, that her child, her jewel, would one day find great power and restore their house to its former glory.
For seven years he’d live on Dragonstone and for a short period in Aegonsfort before the King was killed, by Tullys they’d claimed. Aelor was too young to understand what had happened but he remembers his family moving to the Riverlands where they ‘had a new home’ given to them by Visenya Targaryen, the Warrior Queen.
Life seems perfect for Aelor who has taken to the role of heir quickly. Where he was once destined to learn how to wield a blade, instead Aelor found himself a fan of the finer arts, things like painting, singing and singing had filled his time. That bothered his father who believed that his heir needed to be a strong knight in hopes of filling his boots upon his death.
That displeasure grew into rage when the Maesters told Baelor that Aelor would often ignore lessons, when their Master-at-Arms told him that Aelor skipped training sessions and worse when Aelor instead skipped lessons and training all together to paint a ruined tower of Aegon’s Rest.
But before Baelor could lash out, his beloved Baela would die unexpectedly, the cause unknown but natural according to the Maesters. This alone would give Aelor a few years of reprieve from punishment as Baelor pulled his claws away from all his children and focused on his lordship.
They’d return when Aelor was fourteen however when the boy had begun to spend too much time with the Rivermen smallfolk in one village or another. By this point the Maesters had grown tired of Aelor, he was rebellious, quick to let his temper run wild and worse, dyslexic which made learning a battle in itself.
For all the perceived problems that Aelor had caused his father, Baelor decided the only way to correct the boy was lock him away in the castle and ensure he was taken to all his lessons by a flock of servants, but unlike the ones from the Riverlands, Baelor ensured only men and women from Dragonstone and Driftmark surrounded the boy.
In 16 AC, after four years of trying to correct Aelor’s foolishness, Baelor finally had enough after Aelor’s constant escapes, ploys and just in general sheer dimwittedness he decided it was time to replace him as heir and worked on getting remarried, asking the Queen Rhaenys to aid him in finding a wife amongst the Westermen.
And so Baelor brought Aelor into his solar, where he’d tell his son plainly that he’d found a match in Jeyne Westerling. Expecting the boy to lash out, he’d run around the fact but eventually he’d say it plainly. Aelor would no longer be his heir when their son was born, he would lose his inheritance for he was a dimwit, a shame upon their house and a disappointment to his father.
Aelor would never forget those words.
He’d gathered plate armor, a sword and some gold, much to his siblings, cousins and uncles dismay and ran off to King’s Landing. Few knew his surname when he’d arrived and that resulted in the young boy joining the first group of hedge knights he’d come across.
For six months he’d leap from one to another until he’d settled down with a group of older knights led by Ser Jon Costayne. A reachmen who’d jumped ship when Aegon first landed made for a perfect mentor to the young Belaerys, he was everything he’d wanted his father to be and Jon was in need of a squire so he’d take him in.
Life was sad and dark for him during the two years he’d spend as a hedge knight traveling the Crownlands and the Vale. At some point he’d even made it to White Harbor before sailing back go King’s Landing.
During his time with the band, the Costayne would often jokingly call him a Dragonlord, in part harmless joking but some bit of it often followed him telling the boy to make for Dragonstone to tame one of the beasts that lived there.
Jon would often say that Aelor and Aegon were only a few letters apart, why couldn’t the Belaerys take the Black Dread? When he’d tell him that the Queens would take his head, Jon would claim the Big Bitch could take both the Queens and then some.
Eventually those jokes however turned serious and Jon convinced him that the only way he’d get out of his slump, that he’d keep his inheritance was to take a dragon from the island Aelor once called him. Had it not been for news reaching him that his younger brother had been born, Aelor might have shrugged it off and kept to his lonesome life.
But the birth of Aegon Belaerys to Baelor Belaerys and Jeyne Westerling lit a fire under him. One fierce enough to cause him to make his way to Dragonstone, up the Dragonmont and into the lair of the a dragon he’d heard much of from his upbringing.
Veraxes
His mother used to tell him that there were two dragons that all the naughty boys and girls should avoid for fear that they would sense their bad tendencies and eat them whole. The first was Cannibal, a foul creature that ate it’s own kind and spared no little boy either. The second…now that one was one that used to scare him most as a boy.
But he was no longer a boy. He had sought her out. Brought with him meats from his family's old farm now run by the seeds of House Targaryen.
She was said to be ugly, that her belly was filled with cattle, children, and just about anything that bled. That she would eat until she was incapable of moving. The Golden Menace they’d call her for her tendency to burn those who came too close or simply bothered her while she ate elsewhere on the island.
He would see her as anything but a menace that day. Now her weight he couldn’t change but her demeanor was unlike what they’d all claimed it to be. The She-Dragon turned her gaze from the bones of cattle she was picking away at. Even in the dark lair he could see those bright golden eyes watching his every move.
She rushed forth, the ground shook with each step the rotund dragon took until she was practically atop Aelor and then she let out a snarl. He’d later learn that this was simply her way of telling him that he would not get her food, she’d taken it herself and not a soul could take it away from her.
Instead of growing fearful, Aelor held out the cows head for her. Veraxes thought he meant that he’d his own food which meant none of hers was going to be eaten. But then he’d throw it towards her. The first of many offerings he’d make to the dragon.
Over the entire night and next morning he’d slowly inch towards her, pushing her boundaries, each time feeding her as he got closer until he’d eventually be able to mount her the next day.
When she took off for the first time over Dragonstone he’d felt truly alive. He was the first Belaerys Dragonlord since the Doom and he felt great ecstasy for a few hours until he’d realized what this meant to the world at large.
Knowing that if he’d returned to King’s Landing Orys might just decide to kill him the moment he was away from her, Aelor flew home to Aegon’s Rest. There he’d find thousands of men camped outside his home, all prepared to wage a war he’d not heard of.
His uncle Baelon would be the first to see him atop the beast as he’d landed in a field. Aelor would tell him what happened and Baelon would tell the boy that he’d felt great pride in him but war had come and they needed that dragon more than they ever had.
His uncle would tell him that his father Baelor had sided with the Blackwoods in a dispute between them and the Brackens. The conflict had grown larger than just a petty squabble and houses from as far as the North had begun to march for one side or another.
It’d be then that he’d see his father at the gates of Aegon’s Rest, rushing towards him and it would be then that he’d make up his mind and climb back atop Veraxes. He’d wondered if this was what the first Dragonriders had felt like when they’d rode without a saddle.
As the Golden Menace took off and tents flew in all directions, he’d set his sights to the Northeast where he’d followed the River until he’d found a clash between the Brackens and Blackwoods. He’d imagined one side or the other and thought he’d come to help but the Veraxes had come for neither side, not here for either.
In the end, both forces would be given a simple demand. Return to your homes, embrace peace, or stick to your paths and enter the afterlife hand in hand.
All but a few chose to burn.
This would mark the day that the Aelor the world now knows was born. He’d taken inspiration from what he’d thought Aegon, Visenya and Rhaenys had said to those they’d conquered and it had worked. It meant he was like them, a true Dragon in the flesh.
He’d return home after ending that war and write to the Targaryens and the Baratheon letting them know that he’d ended the conflict in the name of the Crown. A hope that it would be enough to placate them enough to ensure they did not hunt him down and it had worked.
His father Baelor seemed to have shifted his tone now that Aelor rode Veraxes, where he’d once called him a disappointment to their bloodline and their people, he’d now call him the saving grace of the House Belaerys.
Aelor did not take a liking to that change but he could not bring himself to say anything, negative nor positive about his father instead he’d simply asked to meet his younger brother Aegon. The boy was like him, silver haired and lilac eyes.
He’d wanted to hate him. To demand that his father send Jeyne off to the Silent Sisters and that the boy be given away to the Faith or the Maesters to do as they wished but he couldn’t bring himself to do that either.
Instead he’d told his father that Aegon’s Rest would be his when he’d died and just as quickly as he’d returned he’d left again. Travel called to him and he’d wanted to show Jon Costayne Veraxes.
He’d spend a few years embarking on his travels, though he’d long leave Jon behind after offering him a position in Aegon’s Rest. His travels would take him to much of the Westerlands, the Reach, the Vale and the Stepstones where he’d met the Queen Rhaenys for the first time. There he’d live for a short period where he’d partake in their parties, meet a girl called Zhoe Whitemane.
Funny thing she was. A Valyrian with the touch of the North. Quickly he’d befriend her and eventually before he’d departed back home, he’d find himself as being more than just the average friend, the type that held hands scandalously.
His return to the Riverlands marked an interesting period. Aelor flies to all it’s corners, no regard for which Lord Paramount claims what domain. The skies of the land that holds Rivers are his and all who sit below them are under his protection, often he’d say he does so in the name of the King but what King?
Only time can tell.

Timeline

1 AC - Born to Baelor and Baela Belaerys.
7 AC - Moved to Aegon’s Rest after King Aegon’s death.
12 AC - Mother dies.
14 AC - Vibes with the Smallfolk around Aegon’s Rest a bit too much for his father’s liking, gets told he cannot leave the keep without his permission.
16 AC - Father decides he’s a shit heir and wants a new one so he weds Jeyne Westerling causing Aelor to run off to King’s Landing.
18 AC - Aelor under pressure from Jon Costayne decides to snatch up Veraxes on Dragonstone the year his younger brother and replacement Aegon is born, securing himself as heir.
19 AC - Begins to travel Westeros, goes to Summerhall and finds out that parties are kind of cool. Meets Zhoe Whitemane and becomes her bff4life.
21 AC - Settles back into Aegon’s Rest.
25 AC - Present.
Family Tree
Name and House: Baelor Belaerys
Age: 45
Cultural Group: Valyrian
Appearance: Long silver hair reaching his shoulders, purple eyes and a slender build. The Lord of Aegon’s Rest naturally appears unamused and irritated in appearance.
Trait:Inspiring
Skill(s): Tactician(e), Cavalryman
Talent(s): Fishing
Negative Trait(s):
Starting Title(s):Lord of Aegon’s Rest
Starting Location: Opening Party
Alternate Characters: N.A

Bio

Born twenty years prior to the Conquest to Monterys Belaery and his younger sister, Jaenara Belaerys. Baelor has two siblings, Baelon and a younger sister named Elaena. He spent his entire youth on Dragonstone until he’d grown to become a member of the household guard for the Targaryens.
During the Conquest, he’d land with Aegon at what is now known as King’s Landing with his father Monterys Balaerys, ever faithful warriors to the Kings cause. He'd die in the arms of his child during the Field of Fire.
He would go down as one of the hundred men who fell for Aegon against the Reach. Even now Baelor can recall the sight, he’d cut down two men when he’d witnessed his father fall as arrows riddle his aged body. Instead of pushing on and charging, Baelor would fall to his knees beside his father and seek to shield him as he looked up towards those banners in the distance.
A red huntsman preparing to let loose once more but then his savior would come. A bright flash turned everything in the distance into flame. He remembers men ablaze running in all directions as they cooked.
Aegon had burnt them too late but he did not blame his kin as his father died in his arms. This was the war they’d signed up for, the cause they’d devoted themselves to. All so they could fight and earn a place in what Monterys called the remaking of Valyria.
And so Baelor continued on in his father’s memory. Loyal and faithful as ever. When the Conqueror took the faith, so did he, when Aegon made North to face the Starks, he marched albeit well behind in the army.
Forever loyal to the cause that was Aegon Targaryen, as many were. But that cause would crumble when the Tullys killed his beloved King, a man he'd served, a man he'd die for, a True Dragonlord.
Much to Baelor's surprise he’d gain a Lordship, his line's long loyal efforts, their staunch desire to fight for the Targaryens and in truth partly sheer luck on his part given he was nothing but a knight swore to the Dragonlords had finally amounted to something.
Visenya would bestow upon him Aegon's Rest. To say that he was surprised would be an understatement. He had no great displays of valor, no moments where he’d made himself any more remarkable than any other man but the Queen had granted his line the burnt ruins of Riverrun, now named in the honor of the man he’d once served.
Still he knew that he was no true Lord, he was but a warrior who had served the Targaryens and he’d wanted his son to be more than that. He knew that his child could do what many before him had hoped for, that he could finally amount to something since the fall and this was his chance to make his ancestors proud.
The boy was young enough that he was easily shaped into the Westerosi way of life in the years following Aegon’s conquest. Aelor had to be a knight he’d thought, skilled in Rivermen matters, charming and bold. That was what Baelor had dreamt for Aelor but his son was anything but the making of a Knightly Statesmen.
Aelor was too slow with a blade, letters move about in his mind and made his Maesters grow tired of the boy and his temperament, oh how horrible the boy was they’d proclaim! Spoiled by his father and mother, by servants and smallfolk who’d thought him charming and sweet.
It was when his sister-wife died that Baelor would lessen his grip on Aelor. Grief overtook him and he’d hoped that would be the wake up call for Aelor but it wasn’t. The boy was a rebel, loved by the smallfolk but too darn incapable of being the perfect Lord he’d envisioned he’d be.
Many years later he’d decide he had enough. Baelor doesn’t recall calling his son a disappointment to his people but he did say the boy was not his heir and that he’d already found a new bride to make one with.
He’d wed Jeyne Westerling the next year and would sire a child with her the year after. They’d call him Aegon in honor of the Conqueror. It’d be months after the birth that he’d receive a letter from Raventree Hall asking for his assistance and given that he’d felt closer to the Blackwoods, Baelor would begin to raise his men in preparation for war.
That was when his son would return, a different man now with a dragon. He’d felt as if the dream had come true, that the House Belarys had returned to their true place on the food chain and he’d wanted to congratulate his son when he’d returned but Aelor fled, his brother Baelon would tell him that the younger Belearys had gone to fight the war.
That made him proud.
And that pride would shatter when Aelor returned and told him he’d stopped the war. The happy and charming boy stood before him stoic, quiet, as if he didn't want to be in the same room as him.
All his son would say was that he’d wanted to see his brother and he saw him. After that, Aelor would say Aegon’s Rest belonged to him and he’d have it once the old man died and that was rather sad to hear from one’s own son.
For years after Baelor would not see his boy but he’d hear that Aelor was see in this region or that region. He’d use the boon that came from having a dragonrider son to push himself into powerful places in various courts, Casterly Rock albeit he did not remain there long and of course across the Riverlands as a whole.
His goal was to display power through his son and even if he were away, he’d do it.
When Aelor returned he’d find that his son had forever been changed. No longer was he some great rebellious spirit but instead a man who believed himself better than even his own father. Some of the Smallfolk would even claim that he was the ‘Father’s Flame’.
They did not see his drinking albeit he’d stop eventually. They did not see how he’d carried himself as if he were some God.
Baelor knew that this was what every ancestor he’d had since the Doom had wanted but Aelor was different than most men now and that Veraxes was a pain in the ass to feed.

Timeline

20 BC - Born to Monterys and Jaenara.
2 BC - Sires the bastard Daemon which results in his parents wedding him to his sister, Baela the next year.
1 AC - Lands with Aegon and watches his father die in the Field of Flames due to the Reachmen.
7 AC - Aegon dies, he weeps for his King and Visenya grants him Aegon’s Rest. They dedicate a Dark colored sword akin to Dark Sister on their banners in her honor.
12 AC - Baela dies and he pulls away from his son Aelor.
16 AC - Tells Aelor to kick rocks and weds Jeyne Westerling.
18 AC - Aegon is born.
Baelon Belaerys - Magnate
Aemon Belaerys - Builder
submitted by KGdaguy to ITRPCommunity [link] [comments]


2024.05.13 20:47 a_modest_espeon [H] Lots of Games, Please Look [W] Games(See Below)/Offers, Wishlisted Items, and Paypal

I am currently taking paypal for games, you always go first and cover fees
For game trades, you always go first and message me, usually it takes me about 1-2 days to get back to you at the latest
My Rep Page has not been updated in about 5 years, but I have a lot of trades finished
Bolded items are just the ones I would like to consider keeping so don't feel as though you need to offer more for the game
Wants
Oneshot
Subnautica
Stellaris (and dlc)
Wishlist Items
Have
A Plague Tale: Innocence
ADOM (ANCIENT DOMAINS OF MYSTERY)
Bridge Constructor Portal
Chivalry 2 - Epic Edition
Deep Rock Galactic
Disco Elysium - The Final Cut
Doom Eternal
Elite Dangerous
Endless Space 2 - Digital Deluxe Edition
Ghostrunner
Honey I Joined a Cult
Lost Ruins
Mass Effect Legendary Edition (temporarily unavailable)
MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
OUTWARD + THE SOROBOREANS AND OUTWARD SOUNDTRACK
PATHFINDER: WRATH OF THE RIGHTEOUS
Rebel Inc: Escalation
REMNANT: FROM THE ASHES - COMPLETE EDITION
Roboquest
SCP:Secret Files
SHOTGUN KING: THE FINAL CHECKMATE
Songs of Conquest
Spyro™ Reignited Trilogy
Surviving Mars
THE OUTER WORLDS: SPACER'S CHOICE EDITION
Thronebreaker: The Witcher Tales
VALKYRIA CHRONICLES 4 COMPLETE EDITION
Wasteland 3
Yakuza 3 Remastered
Yakuza 4 Remastered
2064: Read Only Memories
20XX
7 Grand Steps
observer (x3)
A Good Snowman is Hard to Build
A Juggler's Tale
A Mortician's Tale
A New Beginning - Final Cut
Aaero
Aces and Adventures
AER Memories of Old (x2)
Age of Wonders III
Ageless
Agents of Mayhem
AI War: Fleet Command
Alien Spidy
Aliens:Fireteam Elite
Alina of the Arena
All You Can Eat
Aragami 2
Arcade Paradise
Army Men RTS
Ashes of the Singularity: Escalation (x2)
Assassin's Creed® Origins
Assault Android Cactus
Atom RPG Trudograd
Atomicrops
AUTONAUTS VS PIRATEBOTS
Backbone
Bad End Theater
Banner Saga Trilogy - Deluxe Pack
Banners of Ruin
Bastion (x2)
Batman Arkham Origins (x2)
Battle Chef Brigade
Beacon Pines
Beat Hazard Ultra
Bee Simulator
Before Your Eyes
BEHIND THE FRAME: THE FINEST SCENERY
Beholder
BENDY AND THE DARK REVIVAL
Beneath Oresa
Between the Stars
Beyond a Steel Sky
Binary Domain
Bioshock Remastered
BioShock: The Collection
Biped
Black Book
Blade Assault
Blasphemous
Blazing Beaks
Bleed 2
Bloodstained®︎: Ritual of the Night
Bone - Episode 1 & Episode 2
Boomerang Fu (x3)
Borderlands 3 Super Deluxe
Boreal Blade
Boyfriend Dungeon
Broken Age (x2)
Brothers: A Tale of Two Sons
Brutal Legend
BUILDER SIMULATOR
Burly Men At Sea (x2)
Bury Me, My Love
Celeste
Chasm
Chicken Police
Children of Silentown
CHUCHEL Cherry Edition (x2)
CivCity: Rome
Coffee Talk
COMMAND & CONQUER REMASTERED COLLECTION
Company of Heroes 2 + Company of Heroes 2 - Whale and Dolphin Conservation Charity Pattern Pack
Conan Chop Chop
CONTROL STANDARD EDITION (Steam or Epic Games)
COOK, SERVE, DELICIOUS! 3
Coromon
Crowntakers
Crusader Kings Complete
Cultist Simulator (x2)
Curious Expedition
CURSE OF THE DEAD GODS
Cyber Hook
DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
Darkside Detective
Darksiders Genesis
Darksiders II Deathinitive Edition (x2)
Darksiders Warmastered Edition
Dead In Bermuda
Deadly Days
Death Squared (x2)
Deathloop
Decieve Inc.
Deleveled
Desperados 3
Destroy All Humans!
Deus Ex: Mankind Divided
Disciples: Liberation
Distance
DISTRAINT 2 + Soundtrack
Distrust (x3)
Drawful 2
DUCATI - 90th Anniversary
Duke Nukem Forever
Duke Nukem Forever Hail to the Icons
Duke Nukem Forever The Doctor Who Cloned Me
Dungeons 3 (x2)
Dusty Revenge: Co-Op Edition
Dwarfs!?
EARTH DEFENSE FORCE 4.1: Blood Storm + DLC
EarthNight
Eastside Hockey Manager
Elderborn
Eldest Souls
Elex
Ellipsis
Embr
Emily is Away <3
ENCASED: A SCI-FI POST-APOCALYPTIC RPG
Endless Space® - Collection (x2)
Epic Chef
Eternal Threads
Euro Truck Simulator 2
Europa Universalis IV
Evan's Remains
Evergarden
EVERSPACE™
Fahrenheit: Indigo Prophecy Remastered
Fallout 1
Family Man
Farmer's Dynasty
Fibbage XL
Fights in Tight Spaces
Figment
Finding Paradise
First Class Trouble
Five Dates
Fobia - St. Dinfna Hotel
Foretales
Fort Triumph
Founders' Fortune
Framed Collection
Framed Collection (x2)
Freddi Fish 2: The Case of the Haunted Schoolhouse
Freddi Fish 3: The Case of the Stolen Conch Shell
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Freddi Fish 5: The Case of the Creature of Coral Cove
Freddi Fish and Luther's Maze Madness
Freddi Fish and Luther's Water Worries
Freedom Force
Freedom Force vs. The Third Reich
Friends Vs Friends
FTL
Full Metal Furies
Full Throttle Remastered (x2)
Fury Unleashed
Gas Station Simulator
Genesis Noir
Get In The Car, Loser!
Getting Over It with Bennett Foddy
God's Trigger
Golf Gang
Gonner
GRAV (Early Access)
Greedfall
GRID 2
Grime
Grow: Song of the Evertree
Growing Up
Guns of Icarus Online
Hacknet (x2) + Hacknet Labyrinths DLC (x1)
Haiku, the Robot
Hammerting
Hard Reset Redux
Hardspace: Shipbreaker
Heaven's Vault
Heavenly Bodies (x2)
Hell Let Loose
Hell Pie
Hello Neighbor Hide and Seek
Hellpoint
Hero Siege Complete + Cyberpunk Samurai + Demon Slayer Bundle + Extra slots & stash space + ClassShield Lancer + Shaman + Plague Doctor + Marauder + Amazon+Avenger Paladin DLCs
Heroes of Hammerwatch
Hexcells Complete Pack
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hidden Folks
HITMAN™: THE COMPLETE FIRST SEASON (x2)
HIVESWAP: Act 1
Hokko life
Hollow Knight
Hot Brass
Hot Wheels Unleashed
Hotshot Racing
Hyper Light Drifter
I am not a Monster: First Contact
I'm not a Monster
If Found...
Impostor Factory
In Between
In Sound Mind
Injustice Gods Among Us Ultimate Edition (x3)
INK Deluxe Edition
Iris and the Giant
Iron Harvest
Jack Move
JumpJet Rex
Jupiter Hell
Jurassic World Evolution - Deluxe Dinosaur Pack
Just Cause 3 XXL Edition
Kerbal Space Program
KeyWe
Kill it with Fire
KillSquad
Kingdom Classic
Kingdom Two Crowns
Kingdom: New Lands (x2)
Knights of Pen and Paper 2
Kraken Academy!!
Late Shift
Later Alligator
Lawn Mowing Simulator
Legend of Keepers
Legion TD2-MULTIPLAYER TOWER DEFENSE
LEGO Batman 3: Beyond Gotham
LEGO Batman 3: Beyond Gotham Premium Edition
LEGO DC Super-Villains Deluxe Edition
LEGO Ninjago Movie Video Game
LEGO® Batman 2 DC Super Heroes™
LEGO® Worlds
Let's Explore the Farm (Junior Field Trips)
Let's Explore the Jungle (Junior Field Trips)
Levelhead
Leviathan Warships
Life is Strange 2: Complete Season
Life is Strange: True Colors
Lone Fungus
Lords and Villeins
Lostwinds
Lovecraft's Untold Stories
Lumino City
Luna's Wandering Stars
Machinarium
Mad Max
Mafia: Definitive Edition
Mafia: Definitive Edition
Magicka
Maid of Sker
Majesty 2
Majesty Gold HD
Marooners
Masquerade: The Baubles of Doom
Massive Chalice
Meeple Station
Merchany of the Skies
Metal Hellsinger
Metro Exodus
Midnight Protocol
Mind Scanners
Mini Metro
MINIT (x2)
MirrorMoon EP
Monster Loves You
Monster Prom 2: Monster Camp
Moonlighter
Morbid: The Seven Acolytes
Morkredd
MOTHERGUNSHIP
Moving Out
Mr. Shifty
Mr.Prepper
Mushroom 11
My Memory of Us
My Time at Portia
Narita Boy
Naruto to Boruto: Shinobi Strikers
NBA 2K20
NEBUCHADNEZZAR
Necromunda: Hired Gun
Necronator: Dead Wrong (x2)
Neo Cab
Neon Abyss
Neon Drive (Steam)
Newt One
Niche (x3)
NICKELODEON ALL-STAR BRAWL
Nimbatus The Space Drone Constructor
Ninja Pizza Girl
No Time to Explain Remastered
No Time to Relax
Not For Broadcast
Not Tonight
Oaken
Offworld Trading Company + Jupiter's Forge Expansion Pack (x2)
Old Man's Journey
OlliOlli World - Rad edition
OlliOlli2: Welcome to Olliwood
Omno
One Step From Eden
Operation Flashpoint: Red River
OPERATION: TANGO
Opus Magnum
Orwell: Ignorance is Strength (x2)
Orwell: Keeping an Eye on You (x3)
Othercide
Otxo
Out of the Park Baseball 18
Overcooked! 2 - Surf 'n' Turf Pack
Overcooked! 2 - Too Many Cooks
Overgrowth
Overlord II
OZYMANDIAS: BRONZE AGE EMPIRE SIM
PAC-MAN™ CHAMPIONSHIP EDITION 2
Pajama Sam 2: Thunder And Lightning Aren't So Frightening
Pajama Sam 3: You Are What You Eat From Your Head To Your Feet
Pajama Sam's Lost & Found
Pajama Sam's Sock Works
Pajama Sam: Games to Play on Any Day
Pale Echoes
Panzer Corps 2
Paper Fire Rookie
Paperbark
Paradigm (x2)
Paradise Killer
Party Hard (x2)
Patch Quest
PayDay 2
Peaky Blinders: Mastermind
Pesterquest
Pesterquest
PGA TOUR 2K21
Pikuniku
Pinstripe (x2)
Plague Inc: Evolved
Planet of the Eyes
Planet Zoo
PlateUp! (x2)
Plunge
Police Stories
Police Stories
Portal Knights
Primal Carnage: Extinction
Prodeus
Project Highrise (x2)
Project Winter
Psychonauts
Putt-Putt® and Pep's Balloon-o-Rama
Putt-Putt® and Pep's Dog on a Stick
Putt-Putt® Enters the Race
Putt-Putt® Goes to the Moon
Putt-Putt® Joins the Circus
Putt-Putt® Joins the Parade
Putt-Putt® Travels Through Time
Putt-Putt®: Pep's Birthday Surprise
Puzzle Agent
Puzzle Agent 2
Q.U.B.E. 2
Q.U.B.E: Director's Cut
Quest of Dungeons
Quiplash
Railroad Corporation
Railroad Tycoon 3
Railroad Tycoon II Platinum
Rain World
Raji: An Ancient Epic
Rapture Rejects + Safari outfit
Realpolitiks
Rebel Cops
Rebuild 3: Gangs of Deadsville
RED SOLSTICE 2: SURVIVORS
Regency Solitaire
Regions of Ruin
Regular Human Basketball (x3)
Relicta
Remnants of Isolation
Resident Evil 0 HD REMASTER
Resident Evil 4
Resident Evil 5 Gold Edition
Resident Evil 6
Resident Evil HD REMASTER
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retro Game Crunch
Retrowave
Revita
Rime
Rise and Shine
Rising Dusk
Rituals
Road 96
Road to Ballhalla
Roadwarden
Robot Roller-Derby Disco Dodgeball
Rock of Ages 2: Bigger & Boulder™
Rocket Birds: Hardboiled Chicken
ROCKETSROCKETSROCKETS
Rogue Heroes:Ruins of Tasos
Roguebook
Rollerdrome
ROUNDS (x2)
Rustler
Rusty Lake Paradise
RÖKI
S.W.I.N.E. HD REMASTER
Saints Row: The Third
Sam & Max: Season 1
Sam & Max: Season 2
Satellite Reign (x2)
Scorn
Scourgebringer
Screencheat
Scribblenauts Unlimited (x2)
Secrets of Raetikon
Shadow Complex Remastered (Epic Games)
SHADOW TACTICS: AIKO'S CHOICE
Shady Part of Me
Shelter 2 (x3)
Shenmue I & II
shutshimi
Sid Meier's Railroads!
Sigma Theory: Global Cold War (x2)
SimplePlanes
SIMULACRA
Size Matters
Slipstream
Sniper Elite
Sniper Elite 3 (x2)
Sniper Elite V2
Snowtopia: Ski Resort Builder
Song of Horror
SOULCALIBUR VI
Souldiers
Speed Brawl
Spellcaster University
Spelunky
Spirit of the Island
Spirits
SPONGEBOB SQUAREPANTS: BATTLE FOR BIKINI BOTTOM - REHYDRATED
Spy Fox 2 "Some Assembly Required"
Spy Fox 3 "Operation Ozone"
Spy Fox in "Dry Cereal"
Spy Fox In: Hold the Mustard
Squad (Early Access)
StarCrossed
State of Mind
Staxel
Stealth 2: A Game of Clones
Stick Fight: The Game (x4)
Streamline Early Access
Streets of Rage
Stronghold Crusader 2
Subsurface Circular (x3)
Suchart:Genius Artist Simulator
Sudden Strike 4
Super Daryl Deluxe
Super Galaxy Squadron EX
Super Hexagon (x2)
Super House of Dead Ninjas: True Ninja Pack
Super House of the Dead Ninjas (x2)
Super Lesbian Animal RPG
Super Magbot
Super Time Force Ultra
SUPERHOT (x3)
Surgeon Simulator + Anniversary Ed. Content
Surviving the Aftermath
Suzerain
Swag and Sorcery
Sword Legacy Omen
SYNTHETIK: Legion Rising
System Shock 2
System Shock: Enhanced Edition
Tainted Grail: Conquest
Tales from the Borderlands
Tales of Berseria™
Tales of the Neon Sea
Tangledeep + Soundtrack (x2)
Tank Mechanic Simulator
Team Indie
Teleglitch: Die More Edition
Telltale Texas Hold'em
TemTem
The Adventure Pals
The Ambassador: Fractured Timelines
The Ascent
The Ball
The Battle of Polytopia
The Blackout Club
THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
THE DARK PICTURES ANTHOLOGY: MAN OF MEDAN
The Dungeon of Naheulbeuk: The Amulet of Chaos + Goodies + OST
The Dwarves
The First Tree (x3)
The Forgotten City
The Gardens Between
The Henry Stickmin Collection
THE INVISIBLE HAND
The Journey Down: Chapter Three
The Legend of Tianding
The Life and Suffering of Sir Brante
The Quarry Deluxe Edition
The Red Lantern
The Serpent Rogue
The Stillness of the Wind
The Walking Dead
The Walking Dead - 400 Days
The Walking Dead: A New Frontier
The Walking Dead: Final Season
The Walking Dead: Michonne - A Telltale Miniseries
The Walking Dead: Saints & Sinners
The Walking Dead: Season Two
The Walking Dead: The Telltale Definitive Series
The Wild Eight
The Witness (x2)
theHunter: Call of the Wild
Them and Us
There is No Light:Enhanced Edition
Think of the Children
Thirty Flights of Loving
This is the Police
This War of Mine
This War of Mine: Final Cut
Throne of Lies® The Online Game of Deceit (x3)
Tilt Brush
TIMEframe
Tin Can
Titan Quest Anniversary
Titan Quest Anniversary Edition
ToeJam & Earl: Back in the Groove (x2)
Tokyo 42
Tooth and Tail (x2)
Torment: Tides of Numenera
Total Tank Simulator (x2)
Tower of Guns (x2)
Train Simulator 2017 + Platform Clutter + Town Scenery
Train Station Renovation
Tribes of Midgard
Trine 4: The Nightmare Prince
Tropico 4
Turbo Gold Racing
Twin Mirror (x2)
Two Point Campus
Ultimate Chicken Horse (x3)
Undertale
Unmetal
Unpacking
Valfaris
Vampire: The Masquerade - Shadows of New York
Vane
Vault of the Void
Verdun
Vertiginous Golf
Vikings - Wolves of Midgard
Visage
Void Bastards
Volgarr the Viking
Wandersong
Wargroove
Waking Mars
WARHAMMER 40,000: CHAOS GATE - DAEMONHUNTERS
Warhammer: Chaosbane
Werewolf: The Apocalypse Heart of the Forest
West of Dead
Westerado: Double Barreled
Where the Water Tastes like Wine
WHO PRESSED MUTE ON UNCLE MARCUS
Wildfire
WINDJAMMERS 2
Windward
Wingspan
Wizard of Legend (x3)
World of Goo
Worms Revolution
WORMS RUMBLE + LEGENDS PACK DLC
Wuppo (x2)
WWE 2K Battlegrounds
WWE 2K Battlegrounds + Brawler Pass
WWE 2K23
XCOM: CHIMERA SQUAD
XCOM: ULTIMATE COLLECTION
Yes, Your Grace
Yooka-Laylee
YOU DON'T KNOW JACK HEADRUSH
YOU DON'T KNOW JACK SPORTS
YOU DON'T KNOW JACK TELEVISION
YOU DON'T KNOW JACK Vol. 1 XL
YOU DON'T KNOW JACK Vol. 2
YOU DON'T KNOW JACK Vol. 3
YOU DON'T KNOW JACK Vol. 4: The Ride
YOU DON'T KNOW JACK Vol. 6 The Lost Gold
Ziggurat
Zombie Night Terror
Others GameMaker Studio Pro
Ashampoo BackUp Pro 14
Ashampoo Photo Optimizer 7
Ashampoo WinOptimizer 18
Battleborn Starter Skin Pack
Darkest Dungeon Shieldbreaker DLC
Double Fine Adventure Documentary
GWENT - Ultimate Starter Pack
Killing Floor - Community Weapon Pack 1 DLC
Killing Floor - Community Weapon Pack 2 DLC
Killing Floor - Community Weapon Pack 3 DLC
Mage and Minions - $10 In-Game Currency
Music Maker EDM Edition
Music Maker: Hip Hop Edition
PAYDAY 2: Sydney Mega Mask
Starfinder: Pact Worlds Campaign Setting
XCOM® 2: Reinforcement Pack
XCOM® 2: Resistance Warrior Pack
YOU DON'T KNOW JACK MOVIES
submitted by a_modest_espeon to SteamGameSwap [link] [comments]


2024.05.13 20:46 a_modest_espeon [H] Lots of Games, Please Look [W] Games(See Below)/Offers, Wishlisted Items, and Paypal

I am currently taking paypal for games, you always go first and cover fees
For game trades, you always go first and message me, usually it takes me about 1-2 days to get back to you at the latest
My Rep Page has not been updated in about 5 years, but I have a lot of trades finished
Bolded items are just the ones I would like to consider keeping so don't feel as though you need to offer more for the game
Wants
Oneshot
Subnautica
Stellaris (and dlc)
Wishlist Items
Have
A Plague Tale: Innocence
ADOM (ANCIENT DOMAINS OF MYSTERY)
Bridge Constructor Portal
Chivalry 2 - Epic Edition
Deep Rock Galactic
Disco Elysium - The Final Cut
Doom Eternal
Elite Dangerous
Endless Space 2 - Digital Deluxe Edition
Ghostrunner
Honey I Joined a Cult
Lost Ruins
Mass Effect Legendary Edition (temporarily unavailable)
MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
OUTWARD + THE SOROBOREANS AND OUTWARD SOUNDTRACK
PATHFINDER: WRATH OF THE RIGHTEOUS
Rebel Inc: Escalation
REMNANT: FROM THE ASHES - COMPLETE EDITION
Roboquest
SCP:Secret Files
SHOTGUN KING: THE FINAL CHECKMATE
Songs of Conquest
Spyro™ Reignited Trilogy
Surviving Mars
THE OUTER WORLDS: SPACER'S CHOICE EDITION
Thronebreaker: The Witcher Tales
VALKYRIA CHRONICLES 4 COMPLETE EDITION
Wasteland 3
Yakuza 3 Remastered
Yakuza 4 Remastered
2064: Read Only Memories
20XX
7 Grand Steps
observer (x3)
A Good Snowman is Hard to Build
A Juggler's Tale
A Mortician's Tale
A New Beginning - Final Cut
Aaero
Aces and Adventures
AER Memories of Old (x2)
Age of Wonders III
Ageless
Agents of Mayhem
AI War: Fleet Command
Alien Spidy
Aliens:Fireteam Elite
Alina of the Arena
All You Can Eat
Aragami 2
Arcade Paradise
Army Men RTS
Ashes of the Singularity: Escalation (x2)
Assassin's Creed® Origins
Assault Android Cactus
Atom RPG Trudograd
Atomicrops
AUTONAUTS VS PIRATEBOTS
Backbone
Bad End Theater
Banner Saga Trilogy - Deluxe Pack
Banners of Ruin
Bastion (x2)
Batman Arkham Origins (x2)
Battle Chef Brigade
Beacon Pines
Beat Hazard Ultra
Bee Simulator
Before Your Eyes
BEHIND THE FRAME: THE FINEST SCENERY
Beholder
BENDY AND THE DARK REVIVAL
Beneath Oresa
Between the Stars
Beyond a Steel Sky
Binary Domain
Bioshock Remastered
BioShock: The Collection
Biped
Black Book
Blade Assault
Blasphemous
Blazing Beaks
Bleed 2
Bloodstained®︎: Ritual of the Night
Bone - Episode 1 & Episode 2
Boomerang Fu (x3)
Borderlands 3 Super Deluxe
Boreal Blade
Boyfriend Dungeon
Broken Age (x2)
Brothers: A Tale of Two Sons
Brutal Legend
BUILDER SIMULATOR
Burly Men At Sea (x2)
Bury Me, My Love
Celeste
Chasm
Chicken Police
Children of Silentown
CHUCHEL Cherry Edition (x2)
CivCity: Rome
Coffee Talk
COMMAND & CONQUER REMASTERED COLLECTION
Company of Heroes 2 + Company of Heroes 2 - Whale and Dolphin Conservation Charity Pattern Pack
Conan Chop Chop
CONTROL STANDARD EDITION (Steam or Epic Games)
COOK, SERVE, DELICIOUS! 3
Coromon
Crowntakers
Crusader Kings Complete
Cultist Simulator (x2)
Curious Expedition
CURSE OF THE DEAD GODS
Cyber Hook
DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
Darkside Detective
Darksiders Genesis
Darksiders II Deathinitive Edition (x2)
Darksiders Warmastered Edition
Dead In Bermuda
Deadly Days
Death Squared (x2)
Deathloop
Decieve Inc.
Deleveled
Desperados 3
Destroy All Humans!
Deus Ex: Mankind Divided
Disciples: Liberation
Distance
DISTRAINT 2 + Soundtrack
Distrust (x3)
Drawful 2
DUCATI - 90th Anniversary
Duke Nukem Forever
Duke Nukem Forever Hail to the Icons
Duke Nukem Forever The Doctor Who Cloned Me
Dungeons 3 (x2)
Dusty Revenge: Co-Op Edition
Dwarfs!?
EARTH DEFENSE FORCE 4.1: Blood Storm + DLC
EarthNight
Eastside Hockey Manager
Elderborn
Eldest Souls
Elex
Ellipsis
Embr
Emily is Away <3
ENCASED: A SCI-FI POST-APOCALYPTIC RPG
Endless Space® - Collection (x2)
Epic Chef
Eternal Threads
Euro Truck Simulator 2
Europa Universalis IV
Evan's Remains
Evergarden
EVERSPACE™
Fahrenheit: Indigo Prophecy Remastered
Fallout 1
Family Man
Farmer's Dynasty
Fibbage XL
Fights in Tight Spaces
Figment
Finding Paradise
First Class Trouble
Five Dates
Fobia - St. Dinfna Hotel
Foretales
Fort Triumph
Founders' Fortune
Framed Collection
Framed Collection (x2)
Freddi Fish 2: The Case of the Haunted Schoolhouse
Freddi Fish 3: The Case of the Stolen Conch Shell
Freddi Fish 4: The Case of the Hogfish Rustlers of Briny Gulch
Freddi Fish 5: The Case of the Creature of Coral Cove
Freddi Fish and Luther's Maze Madness
Freddi Fish and Luther's Water Worries
Freedom Force
Freedom Force vs. The Third Reich
Friends Vs Friends
FTL
Full Metal Furies
Full Throttle Remastered (x2)
Fury Unleashed
Gas Station Simulator
Genesis Noir
Get In The Car, Loser!
Getting Over It with Bennett Foddy
God's Trigger
Golf Gang
Gonner
GRAV (Early Access)
Greedfall
GRID 2
Grime
Grow: Song of the Evertree
Growing Up
Guns of Icarus Online
Hacknet (x2) + Hacknet Labyrinths DLC (x1)
Haiku, the Robot
Hammerting
Hard Reset Redux
Hardspace: Shipbreaker
Heaven's Vault
Heavenly Bodies (x2)
Hell Let Loose
Hell Pie
Hello Neighbor Hide and Seek
Hellpoint
Hero Siege Complete + Cyberpunk Samurai + Demon Slayer Bundle + Extra slots & stash space + ClassShield Lancer + Shaman + Plague Doctor + Marauder + Amazon+Avenger Paladin DLCs
Heroes of Hammerwatch
Hexcells Complete Pack
Hidden & Dangerous 2: Courage Under Fire
Hidden & Dangerous: Action Pack
Hidden Folks
HITMAN™: THE COMPLETE FIRST SEASON (x2)
HIVESWAP: Act 1
Hokko life
Hollow Knight
Hot Brass
Hot Wheels Unleashed
Hotshot Racing
Hyper Light Drifter
I am not a Monster: First Contact
I'm not a Monster
If Found...
Impostor Factory
In Between
In Sound Mind
Injustice Gods Among Us Ultimate Edition (x3)
INK Deluxe Edition
Iris and the Giant
Iron Harvest
Jack Move
JumpJet Rex
Jupiter Hell
Jurassic World Evolution - Deluxe Dinosaur Pack
Just Cause 3 XXL Edition
Kerbal Space Program
KeyWe
Kill it with Fire
KillSquad
Kingdom Classic
Kingdom Two Crowns
Kingdom: New Lands (x2)
Knights of Pen and Paper 2
Kraken Academy!!
Late Shift
Later Alligator
Lawn Mowing Simulator
Legend of Keepers
Legion TD2-MULTIPLAYER TOWER DEFENSE
LEGO Batman 3: Beyond Gotham
LEGO Batman 3: Beyond Gotham Premium Edition
LEGO DC Super-Villains Deluxe Edition
LEGO Ninjago Movie Video Game
LEGO® Batman 2 DC Super Heroes™
LEGO® Worlds
Let's Explore the Farm (Junior Field Trips)
Let's Explore the Jungle (Junior Field Trips)
Levelhead
Leviathan Warships
Life is Strange 2: Complete Season
Life is Strange: True Colors
Lone Fungus
Lords and Villeins
Lostwinds
Lovecraft's Untold Stories
Lumino City
Luna's Wandering Stars
Machinarium
Mad Max
Mafia: Definitive Edition
Mafia: Definitive Edition
Magicka
Maid of Sker
Majesty 2
Majesty Gold HD
Marooners
Masquerade: The Baubles of Doom
Massive Chalice
Meeple Station
Merchany of the Skies
Metal Hellsinger
Metro Exodus
Midnight Protocol
Mind Scanners
Mini Metro
MINIT (x2)
MirrorMoon EP
Monster Loves You
Monster Prom 2: Monster Camp
Moonlighter
Morbid: The Seven Acolytes
Morkredd
MOTHERGUNSHIP
Moving Out
Mr. Shifty
Mr.Prepper
Mushroom 11
My Memory of Us
My Time at Portia
Narita Boy
Naruto to Boruto: Shinobi Strikers
NBA 2K20
NEBUCHADNEZZAR
Necromunda: Hired Gun
Necronator: Dead Wrong (x2)
Neo Cab
Neon Abyss
Neon Drive (Steam)
Newt One
Niche (x3)
NICKELODEON ALL-STAR BRAWL
Nimbatus The Space Drone Constructor
Ninja Pizza Girl
No Time to Explain Remastered
No Time to Relax
Not For Broadcast
Not Tonight
Oaken
Offworld Trading Company + Jupiter's Forge Expansion Pack (x2)
Old Man's Journey
OlliOlli World - Rad edition
OlliOlli2: Welcome to Olliwood
Omno
One Step From Eden
Operation Flashpoint: Red River
OPERATION: TANGO
Opus Magnum
Orwell: Ignorance is Strength (x2)
Orwell: Keeping an Eye on You (x3)
Othercide
Otxo
Out of the Park Baseball 18
Overcooked! 2 - Surf 'n' Turf Pack
Overcooked! 2 - Too Many Cooks
Overgrowth
Overlord II
OZYMANDIAS: BRONZE AGE EMPIRE SIM
PAC-MAN™ CHAMPIONSHIP EDITION 2
Pajama Sam 2: Thunder And Lightning Aren't So Frightening
Pajama Sam 3: You Are What You Eat From Your Head To Your Feet
Pajama Sam's Lost & Found
Pajama Sam's Sock Works
Pajama Sam: Games to Play on Any Day
Pale Echoes
Panzer Corps 2
Paper Fire Rookie
Paperbark
Paradigm (x2)
Paradise Killer
Party Hard (x2)
Patch Quest
PayDay 2
Peaky Blinders: Mastermind
Pesterquest
Pesterquest
PGA TOUR 2K21
Pikuniku
Pinstripe (x2)
Plague Inc: Evolved
Planet of the Eyes
Planet Zoo
PlateUp! (x2)
Plunge
Police Stories
Police Stories
Portal Knights
Primal Carnage: Extinction
Prodeus
Project Highrise (x2)
Project Winter
Psychonauts
Putt-Putt® and Pep's Balloon-o-Rama
Putt-Putt® and Pep's Dog on a Stick
Putt-Putt® Enters the Race
Putt-Putt® Goes to the Moon
Putt-Putt® Joins the Circus
Putt-Putt® Joins the Parade
Putt-Putt® Travels Through Time
Putt-Putt®: Pep's Birthday Surprise
Puzzle Agent
Puzzle Agent 2
Q.U.B.E. 2
Q.U.B.E: Director's Cut
Quest of Dungeons
Quiplash
Railroad Corporation
Railroad Tycoon 3
Railroad Tycoon II Platinum
Rain World
Raji: An Ancient Epic
Rapture Rejects + Safari outfit
Realpolitiks
Rebel Cops
Rebuild 3: Gangs of Deadsville
RED SOLSTICE 2: SURVIVORS
Regency Solitaire
Regions of Ruin
Regular Human Basketball (x3)
Relicta
Remnants of Isolation
Resident Evil 0 HD REMASTER
Resident Evil 4
Resident Evil 5 Gold Edition
Resident Evil 6
Resident Evil HD REMASTER
Resident Evil Revelations (X2)
Resident Evil Revelations 2 Deluxe Edition
Retimed
Retro Game Crunch
Retrowave
Revita
Rime
Rise and Shine
Rising Dusk
Rituals
Road 96
Road to Ballhalla
Roadwarden
Robot Roller-Derby Disco Dodgeball
Rock of Ages 2: Bigger & Boulder™
Rocket Birds: Hardboiled Chicken
ROCKETSROCKETSROCKETS
Rogue Heroes:Ruins of Tasos
Roguebook
Rollerdrome
ROUNDS (x2)
Rustler
Rusty Lake Paradise
RÖKI
S.W.I.N.E. HD REMASTER
Saints Row: The Third
Sam & Max: Season 1
Sam & Max: Season 2
Satellite Reign (x2)
Scorn
Scourgebringer
Screencheat
Scribblenauts Unlimited (x2)
Secrets of Raetikon
Shadow Complex Remastered (Epic Games)
SHADOW TACTICS: AIKO'S CHOICE
Shady Part of Me
Shelter 2 (x3)
Shenmue I & II
shutshimi
Sid Meier's Railroads!
Sigma Theory: Global Cold War (x2)
SimplePlanes
SIMULACRA
Size Matters
Slipstream
Sniper Elite
Sniper Elite 3 (x2)
Sniper Elite V2
Snowtopia: Ski Resort Builder
Song of Horror
SOULCALIBUR VI
Souldiers
Speed Brawl
Spellcaster University
Spelunky
Spirit of the Island
Spirits
SPONGEBOB SQUAREPANTS: BATTLE FOR BIKINI BOTTOM - REHYDRATED
Spy Fox 2 "Some Assembly Required"
Spy Fox 3 "Operation Ozone"
Spy Fox in "Dry Cereal"
Spy Fox In: Hold the Mustard
Squad (Early Access)
StarCrossed
State of Mind
Staxel
Stealth 2: A Game of Clones
Stick Fight: The Game (x4)
Streamline Early Access
Streets of Rage
Stronghold Crusader 2
Subsurface Circular (x3)
Suchart:Genius Artist Simulator
Sudden Strike 4
Super Daryl Deluxe
Super Galaxy Squadron EX
Super Hexagon (x2)
Super House of Dead Ninjas: True Ninja Pack
Super House of the Dead Ninjas (x2)
Super Lesbian Animal RPG
Super Magbot
Super Time Force Ultra
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2024.05.13 20:26 Demon1CeAce Pantheon of Legend completed, here's my careers tier list based on how much I enjoy playing them

Pantheon of Legend completed, here's my careers tier list based on how much I enjoy playing them
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Quick Summary/Review of each career (not to be taken seriously, please enjoy!): FYI I don't have DLC weapons, so my experience with them will be limited to base game build options.
Bounty Hunter: Satisfying melee/ranged switching combat with RapiePistol + Blessed Combat build, mastering career that majority of peoples claimed "not very good" and doing good/carry the game with it (sometime) feels really cool! Handmaiden: High clutch potential career that you actually need to put your effort into it to make it work, which make the satisfaction at the end feel even more well-deserved. Being very agile without being too squishy is also a big bonus point, I love attacking really fast :D Zealot: Probably highest carry potential career (in Quick Play) for me, charging Flail's attack without caring too much about getting a hit, bonking all those heretics as I watch my THP going up and down like crazy. Pyromancer: Was bottom tier until I learned how to play/build her properly, discovering Bolt Staff with 50% Charge Speed and Infinite overcharge is game changer, she's very squishy though.
Shade: Lets just say, she's as satisfying as Bounty Hunter, but more melee focus, minus Pistols, so she got booted down here. Slayer: Finally, I can one-shot Chaos Warrior without relying on stacking buffs, career's ult or Ranald (Crit RNG), War Pick right in your head! Although having no ranged weapon feel kinda yike at first, but getting green circle on Most Special Kill (somehow, sometime) with Slayer feel really proud, as it reflect on how my "React quick to special spawn" skill transferred here. Foot Knight: Finally, I can keep bullying Chaos Warrior (and Berserker) by stun locking them as much as I want, also flipping an entire Chaos Patrol (when have to) as I watch my teammate step on them is chef kissed!
Witch Hunter Captain: For some bizarre reason I perform worse as WHC than BH and Zealot (skill issues) even with similar build/playstyle, still good time though. Mercenary: Learning how to use Halberd is totally worth it. Battle Wizard: Pyromancer but you're actually reliable, still fun, but can't compete with what Pyromancer is capable of with Bolt Staff though ;)
Unchained: Good for warmup game without dying. Waystalker: Good for warmup game when I feel lazy about putting effort in killing specials. Ranger Veteran: Good for warmup game if I want to sharpen up my headshot/aiming skill.
Huntsman: Downgraded RV ..at the very least stagger THP with Shield + consistent 40% Damage Reduction is quite comfortable here though.
Ironbreaker: Good career, it is, high clutch/carry potential, except, when I did clutch the game with IB, the satisfaction coming out of it is very low. You don't get punished from making a mistake that much (Zealot at least requires very risky playstyle), if I did clutch/carried the game with IB, it's more of IB's skills than my skills that did it. But does that mean I didn't enjoy playing IB? No, every non-DLC careers in Vermintide 2 are enjoyable as long as you know how to pulling off their full potentials, it's just that IB has the lowest level of satisfaction compared to the rest. Respect to all IB main o7
Feel free to share your opinion on your most/least favorite careers! I'd like to hear them and share our perspective here.
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2024.05.13 19:52 WDKilpackIII Kilpack Launches Dystopian Military Sci-Fi Trilogy with Battle Calm

Kilpack Launches Dystopian Military Sci-Fi Trilogy with Battle Calm
W.D. Kilpack III, a native of West Jordan, Uta., had his sixth novel, Battle Calm, published on Amazon.com. This is the first book in a trilogy called the Battle Calm Cycle, set in a dystopian future. It is Kilpack's first hardcover release, but is also available in eBook and on Kindle Unlimited.
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Battle Calm centers around Badger, a Keeper, who is the greatest soldier alive. He knows to never celebrate victories, no matter how hard-won, because the enemy never stops. When Badger succeeded his father, Red Skin, as Keeper Base Leader, he was well prepared, raised to handle anything the enemy threw at him. He was the best killer, and the most respected tactician. He knew Red Skin’s Laws like he wrote them himself. Most importantly, he was always calm, no matter how frenzied the combat. These were only some of the reasons why he still had all his original parts. His two closest friends are Trinity, who would die for him, and Korry, who would follow him without question. They are all Keepers. They fight, they kill, they live to kill another day, even when it means bugging out to another Base ... and another. That is life when life is war. They know nothing else. But even war cannot last forever, regardless of the infallible truth of Red Skin’s Law #35: “Under conditions of peace, men attack themselves; thus, there never has been, and there never will be a time without war. It is the greatest, most perfect thing men can do.”
Kilpack said, "I wrote the very earliest drafts of these books when I was 14. Don't worry, they've been revised many, many times since then. I'm very happy with the state they're in now. The military aspect is much more authentic in a lot of ways, despite being a fictional branch of the military. Research and Q&A with some veterans went into restructuring that aspect of the story both through direct feedback and pointing me to the right places to dig and find out for myself."
Kilpack is an award-winning and critically acclaimed internationally published writer, with works appearing in print, online, radio and television, starting with his first publication credit at the age of nine, when he wrote an award-winning poem. He has since won 23 book awards, including The International Firebird Book Award, The BookFest Award, International Impact Book Award, both Editor's Choice and Top Pick from BooksShelf and Honorable Mention from L. Ron Hubbard's Writers of the Future Contest for his novella, Pale Face, which was recently optioned for development for a Hollywood movie. He has been editor and/or publisher of 19 news and literary publications, both online and in print, with circulations as high as 770,000.
He received both his bachelor's and master's degrees from Westminster University. As an undergrad, he double-majored in communication and philosophy, while completing the Honors Program. As a graduate student, he earned a master of professional communication with a writing emphasis. He was also a high-performing athlete, qualifying for international competition in Greco-Roman wrestling.
For 25 years, he was a communication professor and a nationally recognized wrestling coach. He is an accomplished cook and has cooked nearly every type of food on a grill. He is happily married to his high-school sweetheart and is father to five children, as well as helping to raise five step-children. He was born in Salt Lake City, Utah, where he continues to live, consult and educate. For more information www.Kilpack.net
Praise for Pale Face
Pale Face is "pretty darned good. I like it. I love how [Hector] sees the aliens and the white men in the same light. A nice, brutal, ironic twist ... this is good stuff." — Dave Wolverton, international best-selling author
Praise for Crown Prince: Book One of New Blood
"Author W.D. Kilpack III presents an atmospheric and immersive journey into a richly crafted fantasy world, balancing a strong character-led adventure with a wider web of plots, setting up a highly complex and enjoyable fantasy saga to follow. There’s a clear flair for character, dialogue, and attitude from the start, with Natharr's intense presence affecting all who encounter him and making for some really dynamic clashes. The weightiness of his responsibilities and the depth of the world-building immediately gripped my attention and, as the story unfolded, the way the characters’ attitudes and actions were shaped by the realism of the worldbuilding was totally compelling. This book delivers on every promise of pulse-pounding adventure — thanks to the swift pacing of the plot, coupled with dark storytelling, strong descriptive skills, and captivating character development that balances emotion with duty well. Overall, I would certainly recommend Crown Prince as an incredible opener to an exciting new fantasy series, and I’m all the more eager to continue exploring this fantastical realm." — USA Today best-selling author K.C. Finn
Praise for Order of Light: Book Two of New Blood
"W. D. Kilpack III's Crown Prince captivated me. His vivid descriptions plunged me into a kaleidoscope of sights, sounds, and emotions. I devoured the first book in the New Blood Saga, desperate to see where the tale would lead. So, it was with bated breath that I cracked open Order of Light, the series' second instalment. Kilpack doesn't disappoint. The themes that resonated in Crown Prince deepen and twist in Order of Light. He has a way of making words just flow vividly on the page. On page 106 of my Australian paperback version, a revelation about Natharr, the Guardian of Maarihk, floored me! His journey of self-discovery weaves flawlessly with the Crown Prince's own remarkable growth. New fantastical creatures emerge from Kilpack's boundless imagination. The Quiet One and Bu, meticulously detailed in all their wonder, are testament to his storytelling prowess. But fear not, I won't spoil the magic! Suffice it to say, fans of epic fantasy, your search is over. Kilpack is your new literary lord. From exhilarating battle sequences to poignant moments of reflection, Order of Light is a masterpiece. If I could, I’d give it a six! Both it and Crown Prince deserve a place on your bookshelf. Trust me, you won't regret immersing yourself in Kilpack's world." — Jose F. Nodar, author of Books, Pens & Larceny (South Wales, Australia)
Praise for Demon Seed: Book Three of New Blood
"Demon Seed is the thrilling and fast-paced third book in the New Blood Saga ... Kilpack does not disappoint! Demon Seed is a shocking and brilliant tale that will reintroduce readers to characters we have come to love/be invested in. In this third book, the stakes are as high as ever and the story the reader is taken on will enthrall, captivate and excite its readers ... Kilpack from the beginning hooks his readers and keeps them enchanted to the very end. I have to recommend Demon Seed to readers that love epic fantasy! Demon Seed is one that is full of shocks, thrills, and twists and turns galore that will keep you on edge from beginning to end. [It] is an incredibly suspenseful novel and this is thanks to the wonderful author, whose work I love ... [Demon Seed] did not let me down, this saga has not lost its momentum or uniqueness. Kilpack is an exceptional author [who] knows how to flawlessly transport his readers into the story ... the descriptions are phenomenal ... Demon Seed is a magnificent and entertaining book that will easily entertain its readers for many hours! That is why I of course have to award this incredible book five stars!" — RedHeadedBookLover.com
Praise for Rilari: Book Four of New Blood
"Embark on a captivating journey with W.D. Kilpack III's Rilari: Book Four of New Blood, a tale that expertly weaves tension, mystery, and awe-inspiring heroism. Kilpack's world-building skillfully combines politics, magic, and ancient lore, creating a rich tapestry for readers to explore. The characters, especially Natharr and the Knights of Ril, are well-developed, and the dynamic between Nathan and his summoned companion adds depth and heart to the story. Kilpack successfully incorporates profound themes of resilience and unity into the gripping plot, leaving readers emotionally connected. Riliari is a triumph, offering an enthralling adventure filled with courage and the enduring spirit of humanity." — BooksShelf.com

author #authorlife #authorscommunity #bookaddict #bookworms #dystopian #fiction #FSFWritersAlliance #indieauthor #newbloodsaga #newrelease #kilpack #militaryscifi #postapocalyptic #readers #readersareleaders #readersgonnaread #scifi #sciencefiction #WritingCommunity #ian1 #writerslift

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2024.05.13 18:57 waterbreaker99 Fanfic Idea: a less easy Conquest

Okay so I had an idea for a fanfic which i wanna write, on which I would like feedback. First time writing and posting here, so apologies for any rule-violations. Here is the write-up I did to work out the concept, would love the feedback on the ideas contained within.
Basically the premise is very simple: The Lannisters fight on. Loren I escapes the Field of Fire with a small bodyguard. Evading the patrols of the exhausted Targaryen patrols, Balerion and Meraxys,[1] he arrives in Silverhill. Loren surveys his options and decides to gamble a continuation of the war, sending out feelers towards the Reach, the North and Dorne to build a grand coalition to halt the expanding Targaryens through a joint alliance. More interestingly, some ships of the Golden Lion are sailing across the Narrow Sea, to gain new allies. For the immediate future, Loren is building up his forces. House Lannister and the Westerlands had committed only a first wave mobilisation to the Field of Fire, convinced it was enough. Casterly Rock thus still has vast reserves of men, money and steel, but is in a precarious position. Its nobility, both Knights and Lords have suffered heavy losses in the field. Its men-at-arms suffered similarly, but the castles of the West are still garrisoned and already preparations to resist the Targaryens and retrain its armies are under way. The West is hunkering down and rebuilding its strength for a second round, if they get the time.[2]
In the centre of Westeros, the Targaryens are victorious. Where once the united armies of two kingdoms opposed them, now only ash and bones litter the fields. Four Kingdoms have been subjugated and the Targaryens seem to be on the cusp of total victory. However, beneath the glory of victory, there are many problems. The Field of Fire was closer than most realised at the time, or later. The charge of the Kings of the West had shattered Aegon’s army before his dragons turned the tide. Loses among the infantry and knights were heavy. Even the dragons and dragon riders did not emerge unscathed, Visenya suffering a nasty wound to the shoulder. An unlucky strike eliminated Lord Mooton, the nominal commander, creating confusion which allowed Loren to escape.[3] With his escape, the Targaryen victory is incomplete. Their armies are also in a perilous condition, but victorious. The combined Riverlander and what would become Crownlander armies have lost a thousand men, mainly among their men-at-arms. Their means are not exhausted: the Tully’s mainly are raising new forces near Riverrun, but the conquest was bloody across both regions and, even before the war, there are limits to their resources. In the East the Arryns are raising their forces and coming from the Vale, and the armies of the Stormlords are slowly rebuild from the Last Storm. However, both regions are recently conquered and not exactly enthusiastic subjects to fight for their new overlords.
The first priority for them will be securing the Reach and trying to subjugate the Lannisters. The Targaryen victory at the newly dubbed Field of Fire has shattered the unity of the largest kingdom in Westeros. House Gardener is extinct. Houses Peake, Crane, Rowen and Fossoway lost their lords on the Field of Fire.[4] In addition, House Footly, Fossoway and Blackbar have their lords or heirs taken captive by the victorious Targaryens.[[5]](#_ftn5) However, the Reach is not done. In the south, House Hightower remains uncommitted, while the Houses Florent, Tarly and the new lord Peake are rallying new forces south of Highgarden, with Oakheart consolidating some remnants of the Field of Fire east of Goldengrove. However, all eyes now are on Highgarden, where the steward of House Gardener, Harlan Tyrell, sits. Which way will he lead the capital of the Reach and will the disunited houses of the Reach follow this "upjumped steward" or chose their own paths.
However, other problems are arising for the kingdom of the Dragon. In the South the Dornish have mobilised their armies in the passes. Apart from raiding the Stormlands, their 30.000 spears are uncommitted and fresh. House Martell has many options and uncertainty. The big question remains how much of a threat the seemingly invincible Targaryens are to Dornish independence? However, allying against them does not only mean having to face the fearful dragonflames which just shattered the Reach, but also joining with their historical enemies the Marcher Lords. Princess Meria Martell might choose to keep her armies at home and let the Andals fight it out among themselves. After all, Dorne has neither bowed, bent or been broken…..yet.
Other players face difficult choices. As the Field of Fire was fought, the Northern muster finishes at Moat Cailin. Now thirty thousand Northmen are crossing the Neck, preparing to join the fray. However, their intentions are unclear. Torrhen is leading the largest Northern army in generations and seems clearly on the warpath. In contrast to some Dornish, Torrhen has no illusions that his kingdoms might be left alone by the Targaryens. His spymaster and bastard brother, Brandon Snow, had closely observed the progress of the Targaryens and updated him constantly. Now at Greywater watch, he receives the first rapports of the Field of Fire.[6] Stark has the option to try and smash the Arryns, using the chaos to make gains on his traditional rivals and strengthen his position by seizing strategic positions. In general, Torrhen remains focussed on the bigger picture: how can he guarantee the survival and best future for the North, with his lords and retainers split on the issue.
The Iron Islands might be the only region in Westeros where the Targaryens are not the primary focus. With the death of Harren the Black and the extinction of House Hoare the Crown of the Isles has no bearer and not even the illusion of a line of succession. Combined with their loses against Aegon and when the Riverlands rose against them, the Iron Islands have little strengthen left and squander most of their remaining power to infighting. House Volmark, House Greyjoy, Drowned priest Lodos and two branches of house Goodbrother are all claiming the crown and the civil war is vicious. For now, no clear victor is emerging and the Iron Islands remain turned inwards, but the mainlanders have not forgotten the threat the Ironborn represent and even now, both House Lannister and House Targaryen have send secret ambassadors to talk to the fighting powers.
Finally in Essos, the Free cities are concerned. The memory of the Valyrian Freehold has not yet disappeared, for good and for ill. For now, Volantis power has been shattered during the century of Blood and the Eldest Daughter of Valyria is licking its wounds, but still holds significant lands in what would soon become the Disputed Lands. Lys and Myr are still recovering from war and Volente occupation and form a loose alliance with the new naval power of Tyrosh, which is beginning to flex its maritime muscle in the Narrow Sea, including against the now unprotected Velaryon trade networks. Further north, Pentos is no friend of the Targaryens or fan of dragons, but has not turned hostile, contending itself with trade and banking. That can not be said from the last Free City here, Braavos. It held a long animosity and does not trust the Targaryens at all. Many factions in the republic have claimed that the last surviving family of Dragonlords will rebuild the Freehold and forms thus an hereditary foe. Braavos ships have already supported the Arryns against the Targaryen fleet, but its main strength has stayed on the sidelines, as has its financial power. Braavos however is still developing and not yet the maritime titan it has the potential to be. It thus has to be careful, since it can only commit its resources once. Investing in infrastructure and naval ships might be wise, but the ongoing war on Westeros might provide opportunities to strike against this last ancestral foe.[7]
[1] With Visenya wounded Vhagar has no rider.
[2] Okay so this is my theory on the Field of Fire: the West and the Reach were arrogant. Considering the vast armies both regions would raise later, 40.000 men is a very low number for their combined armies. My theory is that Loren and Mern basically took their men-at-arms and whoever they could mobilise and move quickly, having not expected the Riverlands to fall this soon. This would result in a higher proportion of knights, the semi-professional soldiers, and less of the infantry. It would explain the high number of casualties among the household of House Gardener and also the shattering impact of the first attack, being noted as more devastating than most knightly charges in Westeros. This means both kingdoms can mobilise more, but will have now fewer knights than normal and the Reach especially lacks leadership. Also, the 100 Targaryen casualties look like later propaganda to me. No way the infantry took so few losses from a retreat from charging heavy cavalry.
[3] My point of divergence: the death of Lord Mooton, the commander on the ground, throws the Targaryen army into more chaos and ensures they dont organise patrols in time to catch Loren, as they would do in canon.
[4] Only Peake is attested in the sources we do have, but I always felt that those were too few casualties for a dragon attack on the assembled nobility of the Reach.
[5] Also added by me.
[6] Brandon Snow as spy master makes sense to me considering his role in canon.
[7] These dynamics are never in the books, but feel realistic to me. In canon these opportunities to do something were not there, with the rapid Targaryen conquest of almost the entire continent except pirates in the Sisters and Iron Islands and the kingdom furthest from Braavos and Tyrosh, namely Dorne.
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