Cool ways to type your name on myspace

Name That Song: For identifying and locating songs/artists/albums/genres

2011.09.14 22:59 geekgirlpartier Name That Song: For identifying and locating songs/artists/albums/genres

A subreddit for identifying a song/artist/album/genre, or locating a song/album in a legal way. May contain NSFW content. Please read the rules before posting. Thank you and good luck :)
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2008.12.06 18:58 /r/Dachshund: a wholesome community for lovers of wonderful dachshunds

A community for images, videos, discussions, artwork, and everything dachshund related. Feel free to share your doxie!
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2016.08.31 13:32 Cooking on a Budget

Budget-friendly recipes and related recipe discussions. Recipe posts must include the full recipe, not just a link to a video.
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2024.05.16 16:02 commissarroach Victoria 3 - Dev Diary #117 - The UX of Sphere of Influence

Victoria 3 - Dev Diary #117 - The UX of Sphere of Influence
For all of you out there that still use Old Reddit here is a link to this Dev Diary on our forum.
https://pdxint.at/3UMAmjw
Hi, Aron here. I’m one of the User Experience (UX) designers on Vicky 3 and I would like to give you an overview of our UX focus we have had in the Sphere of Influence expansion and the accompanying free update. I will start with the UX focus for our new features followed by the more general improvements.

Subject Improvements

In this feature we have broadened the agency you have over your Subjects as an Overlord significantly. You can read more in-depth about the feature here. Naturally, we have put the majority of the interactions under the Diplomacy panel to have a clear central place to look for them, but also to make this panel more interactable. Previously, it has been more of an informational panel than a place where you interact, but that we are here to change!
https://preview.redd.it/8z101h0fls0d1.png?width=1910&format=png&auto=webp&s=7677e585b8b9136f939085f806550f91b32482d8
However, many of these actions are things you want to be able to do on the go which led us to work a lot with our context menus such as our right-click menus. One of the most used right-click menus in the game is the Country & State right-click menu, but it is also one of the largest. Unsurprisingly enough, it is the right-click menu we wanted to put even more things into now as we have added ways for you to interact with your Subject and your Overlord. This sparked some rethinking of how we can make the right-click menus more compact while still retaining the intuitivity.
End result,
  • The common actions such as “Go-to country”, “Pin country to Outliner”, and “Zoom-to country” have been moved to the headers with simple icon buttons, following the standard we already have set up for them in other panels.
  • Actions that go under the same category such as Diplomatic Actions, Subject Actions, Overlord Actions, and Bloc Member Actions get to live under their own drop-down menu.
Before:The current chonky Country right-click menu in 1.6.
After: Right-clicking Hannover as Great Britain now gives a heavily compacted right-click menu with your Overlord Actions and Diplomatic Actions neatly grouped under their respective drop-down menu.
Opening the Overlord Actions drop-down gives you the full list of potential actions.
Similarly, right-clicking one of your own States neatly stores all Decrees under its own drop-down menu. Also notice the smaller round buttons for go-to, zoom-to and pin/unpin next to the Country and State headers.
This might be more of a technical improvement on the development side of things, but it definitely benefits us all in the end. The Subject, Overlord, and Bloc Member Actions all fall under the same umbrella as Diplomatic Actions and it was clear early on during development of this expansion that we were in dire need to get their tooltips sorted out with a clear pattern with all of these new actions coming in. Both to make it easier to work with them and to benefit the end result for us players. We have two versions of tooltips, fancy custom tooltips (Cooltips) and regular tooltips, that might not be obvious to you as a player, but if you are implementing them, there is a very clear difference in what you can do with them. The regular tooltip gives us very little flexibility to what you can do since it is basically only a long text string that we build with line breaks while the Cooltip essentially is another UI panel where we have full flexibility to do whatever the GUI system can do (everything!). In other words, me as a UX designer can do a lot of cool changes directly in a Cooltip without much of a hassle while it is much more of a struggle editing regular tooltips, generally speaking. You would mainly see the difference in-game by looking at the tooltip headers and the structure of the tooltip. Most of the time, a Cooltip has an icon in the top left corner with a larger header and a type concept in the top right corner, while the regular tooltip has no icon and only a regular text header. If the tooltip feels a bit nicer and a bit more structured, it is most likely a Cooltip, even though we do have some nice regular tooltips out there as well of course.
We took the time to move all of the above Diplomatic Actions over to a Cooltip, meaning we (especially I) get more direct agency over these tooltips, what they contain and how they are structured. The Diplomatic Actions are still very text heavy tooltips, but I will bring this up again later when we talk about Power Blocs and you will see more of the neat power of Cooltips.
The “Guarantee Independence” Diplomatic Action as a typical regular tooltip with a normal header, a breaking line followed by the rest of the tooltip content. In this case, most of it is coming from code making it difficult for me as a UX designer to change anything on the go.
The same action as a typical Cooltip with an icon and a larger header that easily can be made contextual. In this case, we are hovering the button for an ongoing “Guaranteeing Independence” action and it gives us the action prompt of “Stop doing this” rather than just the name of the action. In the Cooltip, I can be the one adding this contextual header, while in a regular tooltip I could not and I would have to steal precious time from one of our programmers. This goes for all you modders out there as well, go crazy!
In a similar fashion, we have worked on the confirmation popups for the Diplomatic Actions to be consistent with the tooltips and clearly show the difference of starting and stopping an action.
The confirmation popup for “Stop Guarantee Independence”.

Lobbies

Political Lobbies are a quite straightforward feature from a UX perspective (read more about Lobbies here).
While you probably will encounter Lobbies more often in Events and Journal entries, or by seeing their reactions to various diplomatic actions, they also have an info panel when selected.
The new Lobby info panel..
In the Lobby info panel, you can see each Interest Group that supports the Lobby along with their Approval (since it is directly impacted by the Lobby’s overall Appeasement).
Most importantly, you can also see all actions that would affect this Lobby’s Appeasement. While the Lobbies that are in the game currently are somewhat straightforward (Pro-Lobbies encourage you to do friendly actions towards their favored Country). This is something we have the potential to greatly expand upon in the future and make it more involved.
An Interest Groups’ support of this Lobby.
You can also see why a certain Interest Group is supporting this Lobby. While it might be unlikely that you can force an Interest Group out of a Lobby due to their reasons, it does mean it is easier to tell why Lobbies form in the first place.
We also wanted players to be able to see Lobbies outside their own Country. While this may not affect your decisions as often as your own Lobbies, it is still nice to see the people of other Countries reacting to your benevolent power projection. As such we use the map mode in the Political Lens to show your Lobbies, along with any Lobbies from other Countries that concern your Country.
Map markers for your Lobbies targeting other countries and other countries Lobbies targeting you in either a pro or anti way.
Lobbies in Foreign Countries appear in their respective Countries’ Info Panel.

Building Ownership Revision & Foreign Investment

When we started development of the Building Ownership Revision & Foreign investment (read more about the feature specifics here), we had to create several early prototypes to see if this is feasible to communicate in a good and intuitive way before giving this feature the green light. Buildings are such a fundamental piece of our game and making any major changes to them must be made with care. The prototypes showed that the struggle will definitely be to illustrate who owns what of a specific building and how much, but also the opposite perspective, when looking at a Financial District for example, which buildings the Financial District owns and how much of each building, from which country, and so on. This is also where we have spent the most time to ensure it is properly communicated to the player.
We ended up with a combination of ways of illustrating this division of a building’s ownership. Some more clear than others, but our hope is that the combination of all of them will make it intuitive.
To visually represent the combination of ownership of a specific building, we used a horizontal bar divided by ownership:
  • The icon on the bar will represent one of the following:
    • Owning Country
    • Owning Pop Type
    • Owning Building
  • The color of the bar represents where the ownership is:
    • Orange: Your government
    • Light Blue: Your pops
    • Gray/white: Local population or government
    • Yellow: Foreign investors that are not you
    • We have tried using colors that work best for most color blindnesses.
If you look at the horizontal bar in the middle, you can see the representation of different ownership based on the instructions above. Also note that you can filter this whole list on “Owner” in the filters to the left. Filters being: All Nationally Owned Privately Owned Foreignly Owned.
Similarly, we use the same kind of horizontal bar for Financial Districts and Manor Houses that owns other buildings, but then it is divided by the buildings it owns:
  • The icon on the bar will represent the building it owns.
  • The color is from the country of the building it owns.
Note the Manor Houses with their red horizontal bars indicating that all buildings they own are buildings in Great Britain as Great Britain's map color is red.
These specific patterns might not be intuitive to start with when you do not know them and have no one explaining them to you, but the intention is for it to become a subconscious thing that you learn as you play. In the end, you will probably not notice when and how this helps you see the different ownerships since you have been exposed to them through the whole game and gradually learnt them, all the while you now only glance at the bar and instantly know what owns what (insert Praying Patrick meme here).
We have also experimented with putting some visualization of ownership on the map, working with arrows pointing from the owned building to the owning building. While doing so, we ended up adding visualization to input and output of Goods to a building as well. It all resulted in a big mix of arrows pointing and animating in all kinds of directions on the map. It felt a tad bit overwhelming at first, so we tweaked and toned it down slightly, and after playing with it for a while many of us felt we could not play without it.
https://preview.redd.it/dbql95ncms0d1.png?width=1956&format=png&auto=webp&s=9f3288bde67e61e799a6c263340de956a80d8daa
In the example of looking at the Tooling Workshop in Burgundy above you can see all of the following on the map:
  • Ownership arrows are yellow and they go from the building’s State to the owning Building (Manor House or Financial District).
  • Ownership arrows are red if the owning building is a Government building and the arrows then go from your Capital State to the building instead.
  • Input Goods arrows are orange.
  • Output Goods arrows are green.
  • Arrows are thick if in the same state, a bit thinner if in a neighboring state, and very thin and transparent if further away.
For Financial Districts, you get a visual representation on the map of where in the world it has invested its money by looking at the animating yellow arrows.
Arrows for Input and Output of Goods animating to or out from the selected building, and oh yes, you can cycle through the associated buildings more easily now as all buildings that have anything to do with the selected building show up as map markers on the map and you can click them.
This Financial District owns a whole bunch of stuff for sure! Indicated by all the animated arrows going to this Financial District. The specific number of building levels owned by this Financial District are shown as a number on each of the owned buildings on the map with the accumulated total being the total level of the Financial District (25 in this case).

Power Blocs

One new left side menu button, a whole new panel, several new popups, and several new large scale visualizations on the map. This feature is grand. Trying to tie it all together UX wise has been a lovely challenge. You can read the specifics about Power Blocs here, but also a shout out to the awesome Art we have seen from the Art team especially for this feature as Max is telling you all about in the Art of Sphere of Influence.
Being in a Power Bloc is a grand thing. We want you to experience that and clearly feel how it is affecting you in all its pros and cons (mostly pros). Since Power Blocs are such grand things, we have worked a lot with the visual representation of them on the map, giving you full customizability of your Power Bloc if you happen to form one or be the leader of one, to give each Power Bloc its true unique feeling and look. This is of course mirrored in the mechanics as the different Central Identity Pillars are profoundly different from each other in what they do and unlock. Add the Principles to the mix and the options are quite varied, and I need to make tooltips that fits all this variation! As you may imagine, all the possible versions of a Power Bloc have been a challenge to present in a way that does not mean custom solutions for each version. One way we have tackled this is early structuring of game concepts and being consistent in the use of them. An example of this is the way we have structured the Central Identity Pillar’s cooltip into segments based on the game concepts of: Power Bloc, All Bloc Members, Bloc Leader, and Non-leader Bloc Members. This structure is then reused in all other identities’ cooltips with a segment potentially being removed if there are no effects for that specific game concept / group in that Identity.
The cooltip for the Central Identity Pillar “Military Treaty”.


This Dev Dairy had so many great showcases of the UX improvements and changes coming to Sphere of Influence that we ran into the reddit limit for images in a single post! check out the rest on our forum post here!
submitted by commissarroach to victoria3 [link] [comments]


2024.05.16 16:02 DarkVeneno Something between multiblocks and one block machinery?

I'd like to see a system implemented that combines the coolness of multiblocks with the flexibility and creativity of one block machines. The problem with multiblocks is usually you have to follow a specific way to make them, and they look nice but they all look the same and building them doesn't involve much thought. And one block machines are just one block machines. Nothing to say.
An example of what I want is multiple one block machines that work together, but they aren't really full machines. Your choice of blocks and their arrangement changes the behavior of the machine. GregTech has something similar with covers and stuff. And of course you have stuff like an ethylene power gen or 5x ore processing from mekanism, but those are full machines working together and not one machine with multiple parts (unless you use your "imagination").
For example, a block that does a thing and produces heat, and needs other blocks to supply power to it, and blocks to cool it down, which need blocks to circulate coolant, etc. If you notice each and every single of these "semimachines" is (practically) useless on its own, but could still have a GUI and some functionality. A "multiblock" made from these blocks can be made in multiple shapes (not a single predefined one) and would therefore make you feel like an engineer :). Unlike the multiblocks from immersive engineering, whose parts are literally just decorative blocks UNTIL they are built into a multiblock, breaking both the engineering and the immersion included in the mod's name.
TL:DR, machines that consist of semimachines with very, very specific functions, so that you have to combine them to do something useful.
Any mods like this?
submitted by DarkVeneno to feedthebeast [link] [comments]


2024.05.16 16:01 Specific_Hair_7188 Steel Toe Shoes for Men: Safety, Style, and Comfort Combined

Steel Toe Shoes for Men: Safety, Style, and Comfort Combined
https://preview.redd.it/wrq6g3vpos0d1.jpg?width=990&format=pjpg&auto=webp&s=4449733f1d0b15a744252731090d5fb67b352391
In this blog, we delve into the multifaceted world of steel-toe shoes, discovering their development, practicality, and enduring charm.
Not many shoes can say they combine safety, style, and comfort, but steel-toe shoes for men can be an example. These shoes have been vital to people working in sectors where foot safeguarding is the key. Nevertheless, their popularity is wider than the work environment; they are also favorably received by fashion-savvy consumers and outdoor lovers.

A Quick History

Steel toe shoes were designed in the early 20th century, when industrialization led to workplace misfortunes, particularly in heavy enterprises like mining and manufacturing. Shoemakers started to use steel caps in their designs, knowing that steel caps were excellent protection for feet. The essential steel-toe boots were the critical factor in reducing the number of accidents, leading to the modern purposes we use today.

Evolution of Design

For many years, the development of materials and manufacturing techniques has changed the design of steel-toe shoes. Steel caps are still a central part, but nowadays, the modern ones have a better-looking shape and a more diverse set of materials, like composite alloys and carbon fiber. This development has made the shoes safer to use and more aesthetically pleasing. Now, they are being used in different settings besides the work site.

Usefulness and Protection

Steel-toe shoes are invented to safeguard against impact, compression, and puncture risks. Thus, they are a must for individuals who function in dangerous environments. Because these shoes provide a protective barrier, wearers can be secure in different working environments, such as construction sites, warehouses, or factories. Besides, their traction soles and electric shock prevention features increase their usefulness, assuring the workers of their safety in different workplaces.

Style Redefined

The modern versions of steel-toe boots are very stylish, and at the same time, they are very functional, unlike the usual bulky, helpful image of the old boots. From fashionable oxfords to rugged sneakers, the market consists of steel-toe shoes that suit the various tastes of fashion lovers. The shoes of this type are made of streamlined profiles, premium materials, and contemporary finishes, making them transition from the boardroom to the bar, versatile in rock and refinement.

Comfort as a Priority

Besides safety and style, the level of comfort that steel-toe shoes provide is also a central issue in their design. Because all-day wearability is being considered, companies have introduced ergonomic features, such as cushioned insoles, moisture-wicking linings, and breathable uppers, in the production of the shoes. These shoe improvements diminish tiredness and discomfort and enhance the health of the feet. Therefore, they ensure long-term performance in the most challenging situations.

Durability and Longevity

Men's steel toe shoes have outstanding durability as one of their main characteristic features. These shoes were made to resist the difficulties of the work weather. Hence, they are designed to handle heavy use and abuse without affecting performance. The use of reinforced stitching and abrasion-resistant materials in their model are some of the features that make them last for a long time; therefore, the value of the money they offer over time is exceptional.

Temperature Regulation

Steel-toe shoes are made for environments with typical temperature fluctuations, giving thermal insulation and regulation. The wearers are the ones who are working in the hot and cold of a freezer warehouse, and shoes can protect them from getting damaged in this way of dressing themselves. Besides, moisture-wicking linings and breathable material are the elements that allow sweat buildup to be evaded, thus avoiding sweat-related distress and skin itches.

Versatility Beyond the Workplace

Though steel-toe shoes are widely recognized for workplace safety, their popularity also spills over to other domains. People who are into the outdoors and city dwellers alike have liked these shoes for their toughness and protection, and their looks can be changed. Whether you are hiking on the paths, doing homework, or working on the city streets, you can do all that without worrying about the hazards that come from your feet since the shoes cover them.

Health Benefits

In addition to their prior goal of keeping workers secure from damage, steel-toe shoes also furnish health advantages for the wearers. These shoes support the arches so well that they prevent the ankles and lower back from straining, reducing the risk of musculoskeletal disorders and chronic pain. Besides, the equilibrium and reinforcement provided by steel-toe shoes help in the correct posture and walking, thus improving comfort and movement.

Sustainability and Ethical Considerations

The fact that sustainability and ethics are becoming the main factors in the consumer's choice makes continuous manufacturers convert to utilizing eco-friendly materials and producing ethical manufacturers. From reusable rubber outsoles to leather made from responsibly sourced materials, the eco-friendly consumer can benefit the environment without losing quality or performance.

The Future of Footwear

Emerging technology will continue to develop the field of footwear design. Thus, the future will have countless new ideas for Steel toe shoes for men. The evolution of technologies like 3D printing, materials, and biomechanical engineering, which can decrease risk, improve comfort, and enhance performance, are the movements that will persist in the future.
submitted by Specific_Hair_7188 to u/Specific_Hair_7188 [link] [comments]


2024.05.16 16:01 pinkflowerprincessx Have any of you gotten back with an ex that sometimes mistreated you? Did you have any bad gut feelings? How did it go?? Did they ever switch it all onto you..?

I (19f was in a relationship for a few years and was very attached, at times it was like he (23m) didn't hear or understand me no matter how much I'd communicate, and at times I think I was gaslighted? I remember also feeling crazy at times because I'd communicate so much but apparently wawn understood. And, I remember learning about it and sometimes feeling / having message proof of being gaslighted. But maybe he just forgot things?
Anyway I left him many times but kept going back because I loved him etc, I gave many chances but it all kept repeating.
After not talking for a few months I came back but I think it was just to ask him if he deleted something like photos, or to wish him well idk (maybe I wanted to say a goodbye message again when I felt calmer)
We talked on and off but we didn't get along and I found the old things repeating
My feelings towards him did change and i was not as attached but I still had feelings for him and we were kind of together for the past few months, well it wasn't a relationship but we acted like it & at times i think he saw me as his gf and did not take it seriously that we broke up, and we were very on and off well the old behaviours kept repeating so I'd feel like I have to go again and often did, he said that's also why he didn't make me his gf yet again as we keep ending. I still had an attachment and thought maybe we can just be friends but 8 also didn't want to be friends with an ex, 8 wasn't sure on what to do but I was moving more to the decision to just go, now I definitely will as I can't keep giving people the benefit of the doubt.
I can't even be upset because I learned from last time yet I still made the mistake of coming back / giving another chance etc etc.
Now recently he started to send me videos about bad women, like toxic women, he sent some video about any time he talked about his feelings I acted like he was arguing, and then today sent some manipulation one about reacting to disrespect and the person getting angry / blaming you
The thing is I remember experiencing all of these things with him and he knows, because I'd communicate it all ALPT..! Back then he didn't seem to care much about my feelings at times but I believed he cared about me and loved me the same way I did him which is what made me stay for so long and so much
Now I'm wondering is this common or some tactic?
It happened a few weeks ago the sending of videos, and again today after a disagreement... It had kinda made me have a realisation and I've decided to go forever because I don't think he changed / ever will.
I also felt bad to be with someone who treated me some of the ways he treated me,and the bad gut feelings (which may have just been me because part of me felt I'm disrespecting myself by talking to him again after everything) so atleast now I won't have to deal with those feelings and I kept regretting telling a loved one about how he mistreated me at times (especially name calling me a who** once or twice) .
TLDR; Have any of you gotten back with an ex who mistreated you at times (or both of you sometimes, which I feel also happened in my relationship but I didn't do anything extreme maybe sometimes I was just too sensitive / made bad assumptions about him to him which wasn't nice for him) how did it go?
And has anyone else heard or or experienced them switching their bad behaviour onto you? Either blaming you (which sometimes happened to me, he'd tell me I made him angry etc and sometimes I understood why he said that)
Or, them acting like you did the things that they did to you? It's a complete mind confusion because part of me worries incase I did or if he rly feels that way, but i don't remember doing it at all!!!! And I even have message proof of all the times I'd communicate and him not hearing me or treating me like I'm arguing.. And him being very nonchalant / distant during or at times.
It's like he took everything he did to me and is now acting like it was me who did it to him. I remember i used to want him to communicate / talk more! As most times he was so blunt / nonchalant, I didn't like feeling one-sided which I felt alot at times. I would have loved and heard him if he talked more and I think i at times asked him to communicate more... Or that I'd like it.
So this is all very confusing but I'm aware he could just be one of those "bad/ narcissistic" men. But I don't view him that way it just doesn't seem true to me, I think he truly loved me but maybe needs to work on some things - and so do I. A relationship for me is not good right now so I won't be in any, or with him.
He also once told me he could be that way due to his childhood, how he shuts down and doesn't talk about his feelings, I think I said something to try to help him to do it more but not much rly changed. The distant Ness from him at times made me feel like I was the only one ever trying to fix things / fighting for the relationship.
Sometimes he'd also say I'm the one who causes the arguments and bad things in the relationships, he was on about how I'd bring up my feelings which would often turn into an argument..
But at times he also blamed it all on me his lack of certain things like communicating his feelings. And now he's putting all / most of the things he did to me on me??
I also want to add i know this is basically my own fault because I kept giving chances / letting my emotions control me and not rly thinking logically (which is hard for me at times as I'm very emotional/sensitive)
So I want to learn from all of this, but this time for good and never go back. I believe he could just not remember some things with the gaslighting feeling, but the not hearing me so much and other bad things, it's just too much and I don't want to get attached all over again and possibly get hurt or in a bad situation.
I know I need to work on myself so i won't find myself in bad situations at times.
I feel in that relationship I wasn't able to be the type of girlfriend I want to be and am at my core... And for now I am taking a break from relationships for many reasons. I enjoy being single but I loved him and was attached.
Posted in here because maybe it'll help me understand / realise some important things and maybe it belongs there. However I don't view him as abusive!
submitted by pinkflowerprincessx to abusiverelationships [link] [comments]


2024.05.16 16:01 ManawarGames Destiny 2 Caln Recruitment

Peace,
Manawar
submitted by ManawarGames to ManawarGames [link] [comments]


2024.05.16 16:01 AutoModerator CHALK TALK THURSDAYS: Submit your plays for discussion and critique here.

Welcome to Chalk Talk Thursday! This is our weekly discussion thread for users to submit new plays they have designed. If you have an idea for a play and can draw it up, please post here. Keep in mind that it is very rare that one could devise a viable play that is entirely new that hasn't been ran before somewhere. Be open to criticism as well. There is so much more to coaching football than drawing plays, and many people do not realize how much coaching, technique, and development needs to happen on the actual field for a play to work.
It is strongly recommended that you STUDY a system or scheme first to gain an idea of how a play is put together, and how RULES help a play function.
PLEASE PROVIDE CONTEXT FOR YOUR PLAY!
Guidelines:
You may use whatever medium you'd like to draw your play. Two common software for designing plays that have free options:
submitted by AutoModerator to footballstrategy [link] [comments]


2024.05.16 16:00 AutoModerator [Misc] Holy Grail Products & Ingredients - Week 15: Niacinamide

Hi and welcome to the HG Product thread for niacinamide!

This is the place to share your holy grail niacinamide products! If you'd like to learn more about niacinamide, please see the niacinamide wiki :)
 

Here’s how it works:

We have a template you can copy. This thread doesn't have any top-level categories, so simply reply to this thread with the template and fill it out. Include as much info as you can! Percentage of niacinamide, smell, product feel, packaging, effects on your skin, etc.
 

Template

Product name:
Niacinamide %:
Price (range):
Country of purchase:
Skin info:
Ingredient list:
Special info:
Experience & opinion:
 
Comment template notes:
 

Don't forget to have fun!

Of course, this thread isn’t just about listing a load of products - it’s also about sharing experiences! So feel free to chat about your product with others, or ask someone a question about the product they like, or share your experience with the product someone else has recced. Let’s make this thread both informative and fun :)
 

If you're looking for recommendations

If you're in this thread trying to find product recommendations, it can be helpful to look for users with skin types or skin concerns that are similar to yours.
If you have any questions about the suitability of a product for your skin, or how to incorporate it into your routine, don't hesitate to post in the Daily Help Thread stickied to the top of the front page.
 
This thread is part of a big series of product recommendation threads. To see full schedule and previous threads, click here.
If you'd like the be notified of new Products & Ingredients HG Threads, click the 'Follow' button above this post. If you're on the official reddit app, click this link (may not work for android).
Is there a problem with the thread that needs to be fixed asap? Message the mods.
submitted by AutoModerator to SkincareAddiction [link] [comments]


2024.05.16 16:00 Intelligent_Dirt8208 broke up with him 2 days ago and just need to rant

2 days ago I (20F) broke up with my bf (20M) and I'm not even sure if I made the right decision.
I met him on a video game back in September of 2023 and since that day we've been talking all of the time, playing games, watching shows etc. In February 2024 I met him in person as well as his whole family who instantly accepted me. I felt super comfortable and things were going well.
After my visit, we started planning on what we're going to do this upcoming summer: I'm going to focus on my finals, while he tries to get a job so he can fund my visit to him. It would be his first time looking for one, also very difficult as he dropped out of high school and is just your typical gamer and introvert.
Our arguments started getting worse and worse each week after that. Just some silly things where an argument is completely unnecessary. We were aware of that, we tried to find a way to stop the arguments but they would never stop. Every other night I'd be going to bed sad or crying. But he always had a way to cheer me up later, he sent me long sweet messages every night, he only wanted me, he only cared for me, he spent all of his time with me, he supported and accepted me, he showed me how I deserve to be loved but nearing the end it wasn't enough for me. Am I being selfish? I loved how he tried to fix things with me, I did too, but at some point it just became too much, I lost faith in us, but he didn't.
As these arguments continued, I thought to myself: Do I even see a future with this person? I mean yea, I love him dearly and care about him, but the fact that in the future my dream is to try a bunch of different restaurants in different countries n just expand my pallete with different foods, but he only eats pizza and fried chicken with fries, that wouldn't work. I want to have a cute big dog with my future partner, but he's terrified of them, he doesn't want one. I love watching anime, it was a big part of my life when I was younger and it still holds a dear place in my heart, but he hates it. I love all different types of music and would love to share them with him, but he only likes rap and doesn't enjoy anything else. I love dressing up, I love baggy clothes and jewelry and would love to match w my partner all of the time, but he doesn't like that, he only wants to wear tracksuits. I love when a man takes the initiative and does something without me having to ask him, he didn't do that, he is too shy, he wants me to pick all of the time, he wants me to be the man in the relationship. The list goes on.
These seem to be pretty minimal things yet they mean a lot to me and that's what I look for in a partner. When I got with him I didn't really think about it or consider the future up until a few weeks ago. The arguments slowly started getting to me and even though I promised him we will fix it soon enough I just couldn't anymore. A relationship consisting of only arguments on the daily is not healthy. Many of the things he does are icks to me and unattractive,
but I still love him so much. I miss his presence all of the time. I heard from a friend that he seems to be doing fine after the break up. It's been only 2 days and I'm so broken I cannot open up my 2 favorite games because I would only play them with him. He taught me how to improve and treated me so well. I've got nobody to talk to and my friends are tired of me being sad over him and I've tried to just suck it up and move on but it's so difficult when I know in the back of my mind he did so much to make me happy but it just wasn't enough for me. I miss him so bad, I want to hug him and apologize for everything. He didn't deserve to get his heart broken like this.
My sweet boy I wish you all the best in life I know how capable you are of achieving your dreams and I'm sorry I won't be there with you to experience your accomplishments. I didn't expect it to end so soon but I'm mentally drained from everything I just needed a break. I'm always thinking of you and I hope you head a yummy meal today and have fun time chatting with your friends every night.
submitted by Intelligent_Dirt8208 to BreakUps [link] [comments]


2024.05.16 15:58 Kyriesplurging The beauty of the parallels between the duos of Herc & Carver Vs Bodie & Poot

The show presents them as clear representations of 2 sets of “Pawns” on both sides of the teams . But individually their stories and mannerisms compare in so many ways throughout the entire series.
-Herc & Poot
• Neither are particularly smart but prove value in their respective institutions due to there loyalty and dedication to there jobs
• Both view women as little more than sex objects for their pleasure
• Both are “Go to work, do your job, go home” Type of employees, They don’t really take the impact that their institutions have on society home with them except for 1 or 2 cases
• Both started out as low on the totem pole grunt workers that were promoted solely due to the demise or promotions of others
• Both have to take “Time outs” from there jobs due to their actions. Poot serving 18 months in jail and Herc being placed on leave
• Both of their jobs are lost essentially due to the rise of Marlo
•Both have a hard time grasping the strategic elements of their jobs. “We don’t need no stinking CIs” -Herc “Cause they fucking Dope fiends” - Poot
•Both find themselves kicked out or misplaced from their institutions
•While both spent their entire lives attached to one institution they are both able to land on their feet and adapt to life after their institutions have shunned them even though more talented, dedicated and sharper peers were not able to achieve this feat
•While they prove to be a little sharper and more talented than their best friend counterparts they both start out with the same attitude towards there jobs as them
• Over time they both at some point realize the impacts there institutions have on society and come to the same realization that they are only small cogs in a huge machine
•Both are promoted not due to deaths, promotions, and firings like their counterparts but because they proved themselves to be ahead of there respective packs they come from
•While still clearly against their opposing institutions they both learn to have a mutual respect for each others line of work in their own ways
•While they have two totally different endings to their stories i think their respective endings are still summed up to a season 1 quote from carver “We fuck up they get beat, We fuck we get pensions”
I’ve watched this show so many times over the years I’ve lost count but on my current rewatch I’m just noticing the beautiful parallels between these duos
submitted by Kyriesplurging to TheWire [link] [comments]


2024.05.16 15:58 behemothsloth [5e][Online][Weeky][Thursday 7 PM CST][LGBT+ Friendly] Looking for 2 people for Curse of Strahd! 21+

Hello! My name is Zeffphur and I am looking for 2 players for Curse of Strahd. We have 5 players already but we are looking to have a total of 6. One of the 5 is leaving shortly after the death house. We are beginning tonight so whoever joins will not have to suffer the Death House. Current comp is a Gnome Druid, Elf Monk, Elf Shadow Sorcerer, Goliath Grave Cleric and the last is a Half-Orc Barbarian. The Barbarian is the one that’s leaving. We will use discord for audio and roll20 for maps. Character sheets will be kept on Beyond where I have content sharing on. Please be 21+ for the sake of keeping ages in the same range.
Story: Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came—all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.
Nitty-gritty character info: You’ll start at level 1. Roll 4d6 drop the lowest. Assign as you wish. Roll 2 arrays and pick the one you want. You cannot pick and choose from either array. Its one or the other. If the score for the stat is lower than 8 you can reroll, if you want to keep it that's fine too. HP wise, it will be rolled HP. It’s Max HP first level then you roll for the rest. If you roll Half or above on your hit die, you keep it. If you roll below half you can reroll. So as far as classes that are allowed, I allow any official class/subclass outside of Artificer. Here is a race list, it is set in stone. PHB Races plus Legacy Goliath. And for my own sanity, do not suggest an overly goth character. Suggest a normal adventurer that just happens to get sucked into Barovia.
Please fill out the attached form, saves me the trouble of asking everyone the same questions then having to search for the answers. This way they are all in one place and easier on me. I will be taking my time in finding the right person. We will be talking in a call to the answers we like the best, so put some thought when filling it out. Add me on Discord (zeffphur) if you have any questions, or just message me on here.
https://docs.google.com/forms/d/e/1FAIpQLSfWn2oZbB4Lr3yBpjneNatPLcEFZn5FOXxPIqyaCaEqExc2DA/viewform?usp=sf_link
submitted by behemothsloth to lfg [link] [comments]


2024.05.16 15:58 Lord_PanDA_ 4 Ways to Control Your Soundbar with Apple TV Remote - Troubleshooting Tips Included!

4 Ways to Control Your Soundbar with Apple TV Remote - Troubleshooting Tips Included!
NOTE: If you’re looking for a more detailed step-by-step guide complete with demo images for each method/solution, just check out the hyperlink under its name.
After running a lot of tests with my Apple TV 4K and LG, Vizio soundbars, I figured out how to control your soundbar with an Apple TV remote and wanted to share the best methods with you all.
Also, in case you're getting into trouble with the setup, I gathered successful fixes from various tech forums and from my own experience.
Full article here: [4 Ways to Control Your Soundbar with Apple TV Remote - Troubleshooting Tips Included!]()
Here’s a quick rundown of everything:

4 Easy Ways to Control Your Soundbar with an Apple TV Remote:

  1. Directly Control the Soundbar: Some soundbars can be controlled directly by the Apple TV remote without any additional setup. For example, my LG SN8Y soundbar can be controlled this way. Just point the remote at the soundbar to control volume and power. If this method doesn't work for your soundbar, you might need more setup.
  2. Connect Your Apple TV and Soundbar via Bluetooth: If your soundbar supports Bluetooth, you can connect it to your Apple TV. After linking them via Bluetooth, you should control the soundbar using the Apple TV remote easily.
  3. Connect Your Apple TV to the Soundbar, Then to the Smart TV: Using the HDMI passthrough feature. This involves plugging one HDMI cable from the Apple TV to the soundbar and another from the soundbar to the TV. Make sure to switch the soundbar to HDMI ARC mode and adjust the TV’s sound output settings.
  4. Connect Both the Apple TV and the Soundbar to the Smart TV: You can use two HDMI cables, one HDMI cable and one optical cable, or Bluetooth to connect the devices. For example, for the HDMI method, plug one cable into the Apple TV and the TV, and another into the soundbar and the TV. Adjust the sound output settings on the TV to HDMI ARC or Optical, depending on your connection.
Troubleshooting Tips:
  1. Set Up Sound Output Properly: Ensure your TV's sound output settings are correct. Different brands like LG might need specific adjustments.
  2. Reset Your Apple TV Remote: If the remote isn't working, try resetting it by pressing and holding the TV/Control Center and Volume Down buttons for 5 seconds.
  3. Check CEC Function: If the CEC (Consumer Electronics Control) feature is faulty, reconnect the devices using alternative methods.
  4. Fix Sticky Buttons: If any buttons on your Apple TV remote are sticky, clean them with an alcohol pad to restore functionality.
These methods should help you control your soundbar with your Apple TV remote, enhancing your home entertainment experience.
What’s your experience with using the Apple TV remote to control your soundbar? Let me know in the comments below!

https://preview.redd.it/wr3e0jf9os0d1.jpg?width=750&format=pjpg&auto=webp&s=8d2f5ae132596db21cde8a29e0dab37a8fd9f584
submitted by Lord_PanDA_ to FixAppleTV [link] [comments]


2024.05.16 15:58 Nearby_Skill1921 The Evolution of Ticketing: From Paper Stubs to AI-Powered Solutions

The Paper Ticket Era The Digital Ticketing Revolution AI and Blockchain: The Next Frontier

Ticketing has come a long way from the days of paper tickets and physical box offices. Let's take a look at the journey:
The Paper Ticket Era
In the early days of ticketing, admission to events was granted through simple paper tickets or "ticket stubs." These were often printed using specialized machines that cut ticket shapes out of cardstock rolls. Prominent details like venue, date, and seat numbers were manually typed or hand-stamped onto the ticket surface.
The challenges of paper ticketing were many - tickets could be easily counterfeited, attendees had to physically visit box offices during limited hours, and there was no centralized record of sales data.
The Digital Ticketing Revolution
The rise of the internet and digital technologies in the 1990s and 2000s ushered in a new era of electronic ticketing systems. E-tickets replaced paper stubs, allowing tickets to be purchased online and redeemed at the event via a printed pass or mobile barcode.
Digital ticketing enabled features like:
While infinitely more efficient than paper systems, traditional digital ticketing still faced issues like overselling, lack of transferesale options, and difficulties with true identity verification.
AI and Blockchain: The Next Frontier
Emerging technologies like AI and blockchain are now transforming ticketing once again with advanced solutions like Tic8m8. AI-powered ticketing platforms leverage machine learning to optimize pricing in real-time based on demand data. Blockchain features create a decentralized record of ticket distribution and ownership.
Benefits of cutting-edge ticketing solutions include:
As technologies continue advancing, the ticketing industry will evolve to be more secure, transparent and optimized for the best fan experiences. Explore our innovative ticketing platform and take your events into the future.
submitted by Nearby_Skill1921 to u/Nearby_Skill1921 [link] [comments]


2024.05.16 15:57 Trakked_ Does this subclass seem balanced?

So a player of mine wanted to play a barbarian run in a homebrew world of mine, part of a specific tribe with some existing lore. I like making homebrew for my particular world so we came up with this Totem-Barbarian doppelganger.
Also, as a rule I understand this class is going to be powerful, or at least that's the hope. I want to balance it to newer books mainly so its slightly over-tuned in places, I just want to know if people think this looks reasonable, or blatantly undeoverpowered.
Also, finally a quick lore explanation for the flavour of the Body/Mind/Soul thing as the tribe understands it, because it subverts typical dnd attributes slightly:
The Body refers to the resilience and strength, Wisdom & Constitution sort of
The Mind refers to control and focus, Dexterity and Charisma sort of
The Soul refers to your personality, the motivation to continue, the fire inside that burns, Strength and Intelligence kind of focus
(These all make a lot more sense with the context of the god's personalities)
That's all for the rant, thank you and my apologies for the essay.

Path of the

3rd Level: Blessings of the Tribunal: To gain boon from the tribunal gods, you must pledge yourself to one of them above all others, for mastery comes at an absolute cost.
When you adopt this path, you must pledge yourself to either The Body, The Mind, or The Soul and gain its respective boon. Your choice is final, and will affect some of your later features.
3rd Level: Rage of the Gods: The tribunal gods of have granted you their blessings, possessing you with skilful control of mind, mind, and soul while you rage.
When you enter a Rage, you can choose to embody one of the Tribunal Gods: the Body, the Mind, or the Soul, regardless of which god's boon you accepted. When you Rage in this way, the nature of your Rage is altered as described below. You can embody only one of these Tribunal Gods while raging.
  • The Body. While possessed by the Body, you fight with powerful precision, using your body to protect yourself and your allies. For the duration of this Rage, it is modified by the following Features:
    • At the start of each of your turns, you gain Temporary Hit Points equal to your Barbarian Level.
    • Hostile Creatures treat the ground within 10 feet of you as Difficult Terrain.
    • Allies within 10 feet of you gain the benefits of Half Cover.
  • The Mind. While possessed by the mind, you fight with grace and tact, skilfully weaving in and out of enemies and allies alike. For the duration of this Rage, it is modified by the following Features:
    • You cannot make use of your Reckless Attack Feature.
    • You do not provoke Opportunity Attacks.
    • When you make an Attack with a One-Handed Weapon in your main hand, you can make one additional Attack with a One-Handed Weapon in your offhand against a different Creature as part of the same Attack Action. You can only make this extra Attack once per turn, and only if you are wielding only One-Handed Weapons without the Heavy or Versatile Properties.
  • The Soul. While possessed by the Soul, you fight with ferocious strength and determination, solving problems with direct and often lethal force. For the duration of this Rage, it is modified by the following Features:
    • Each attack you make while Raging must make use of your Reckless Attack Feature.
    • Each time you hit a Hostile Creature with a Melee Weapon Attack, you gain an additional +1 bonus to the extra damage granted by your Rage. This bonus cannot exceed half your Barbarian Level, and lasts until you miss an Attack or your Rage ends.
6th Level: Tribunal Aspect: You gain an additional boon from your pledged tribunal god.
You gain one of the following Features, corresponding to the god you pledged to at 3rd Level:
  • The Body. While Raging, you cannot be moved or knocked Prone against your will. Additionally, the first time you would be reduced to 0 hit points but not killed outright during your Rage, you can instead drop to 1 Hit Point.
  • The Mind. While Raging, you gain Resistance to Psychic Damage and gain Advantage on Saving Throws against being Charmed or Frightened. Additionally, when an enemy misses you with an Attack, they take Psychic Damage equal to your half your Strength Modifier, rounded down.
  • The Soul. While Raging, your Melee Weapon Attacks score a Critical Hit on a roll of 19-20. Additionally, as a Reaction to taking damage while Raging, you can grant yourself a bonus to the next Attack Roll you make against that Creature, equal to your current Rage Damage Bonus.
10th Level: Divine Fortitude: The influence of the tribunal gods has made you more resistant to impure or harmful influences.
You gain one of the following Features, corresponding to the god you pledged to at 3rd and 6th Level:
  • The Body. When making a Wisdom Saving Throw, you can add your Strength Modifier to the roll.
  • The Mind. When making a Charisma Saving Throw, you can add your Strength Modifier to the roll.
  • The Soul. When making an Intelligence Saving Throw, you can add your Strength Modifier to the roll.
14th Level: Avatar of the Tribunal. You embody the tribunal gods as a living avatar of their will, wielding divine power even while not possessed.
You gain one of the following Features, corresponding to the god you pledged to at 3rd, 6th, and 10th Level:
  • Avatar of the Body. You and all allies within 10 feet of you gain the benefits of half cover, and while Raging, this benefit extends to become full cover for your allies within range. Additionally, as a Reaction to an Ally within 10 feet of you being attacked, you can impose Disadvantage on the roll, and if possible, redirect the Attack Roll to target you.
  • Avatar of the Mind. You and all allies within 10 feet of you cannot be Surprised, and you gain Advantage on Initiative Rolls. Additionally, when you hit a creature with a Melee Weapon Attack on your turn while Raging, you can force the creature to make a Wisdom Saving Throw (DC = 8 + your Proficiency Bonus + your Strength Modifier). On a failed Save, the creature is Stunned until the start of your next turn. This effect can only occur once per turn.
  • Avatar of the Soul. You and all allies within 10 feet of you have Advantage on Saving Throws against being Charmed, Frightened, Paralyzed, or Stunned. Additionally, while Raging your Melee Weapon Attacks deal an additional 2d6 Radiant Damage, as well as scoring a Critical Hit on a roll of 18-20.
submitted by Trakked_ to UnearthedArcana [link] [comments]


2024.05.16 15:57 spyrothegamer98 Spyro's Universe

Creation of the Realms
In the beginning there where two beings one of Light and one of Dark Aether one represented Creation and the other Destruction, both of these entities created the Realms of Draakana and Avalar which would become the homes of various species but especially Dragons which where created by the beings to bring forth magic into the realms. However they also created one specific Dragon a purple one that would be able to control all elements including Aether itself, this purple Dragon and all the ones that would follow would protect the Realms and bring an era of change either whether good or bad was up for the Dragon themselves to decide.
The Banishment of the Dragons
Formerly the Dragons lived in what is now known as the Forgotten Realms it was here where their species truly flourished, they build much of realms infrastructure and brought an era of peace across all species in these lands. It was during these times when the connection with Avalar was first founded and both realms entered an age of progress, however eventually a certain Sorceress grew to resent the Dragons believing them to hoard all the magic for themselves and banished them to the other side of the world, and with this the magic across the Forgotten Realms would slowly fade away over time with the portal that led to Avalar being the first to close.
The Founding of the Dragon Realms
When the Dragons awoke in the land they found themselves in they slowly but surely recreated their new home on the Island which would eventually become Dreamweavers. However this Island would eventually become to small for their civilization, and one brave Sea Dragon would set out to find a new home for her and her children. And after a long and exhausting swim she found land but after dragging herself to shore she collapsed and passed away her children would become the first inhabitans of what is now known as Dragon Shores, with the other Dragons following soon after.
The events of the OG trilogy happen
A thousand years after the Dragons have made their home in the new Realms a new purple Dragon was born who became known as Spyro, and whilst Spyro was mostly a thrill seeking young Dragon who didn't care about things such as destiny he would through his adventures bring the Realms into a new age of peace and prosperity. His story began when a creature known as Gnasty Gnorc who after causing much mischief across the Realms because he felt that he didn't fit in with the other creatures, with him having a particular interest in learing magic this caused the Dragons to eventually banish him to the Junkyard which Gnasty build his own kingdom in with him creating othe Gnorcs out of the stolen treasures of the Dragons.
Now Gnasty Always had plans to one day return to the Dragon Realms and take it for himself but after being insulted on live television he decided to put that plan into action now, and with one devasting hit of magic all the Dragons where turned into statues except for Spyro who didn't know it at the time but his ties to Aether had protected him from Gnasty's magic. After this Spyro would go about his first adventure freeing all the Dragons and collecting their stolen gems and eggs all ending with him torching Gnasty, of course Spyro didn't cause any permanent harm to him just enough to hopefully teach him a lesson
Sortly after Spyro's first adventure he found himself into a new mess, having brought to the Realms of Avalar which has been taking over by a small creature called Ripto nobody fully knows where Ripto has come from, perhaps a realm far away from both Draakana and Avalar but seeing how he has a hatred for Dragons it shows that he lives in a place near them. It is during this adventure that Spyro starts to take his role as a purple Dragon more serious whether unintional or not, with him bringing the various warring races of Avalar together and bringing peace across the lands and eventually leading to both Avalar and Draakana re-establishing contact. This adventure eventually ending in him defeating Ripto (or so it seems) and getting the vacation he wanted in the first place.
And now Spyro's last adventure of the og trilogy atleast, after a Thousand years of the magic slowly disapearing in the Forgotten Realms the Sorceress also notices that the magic she uses to keep herself alive is fading as well, with the signs of aging apearing across her body. Not just this but the portals across the Realms are shutting off one by one which would cause trouble for her dominion over the lands, she eventually caught wind of a young dragons adventures and learns where the Dragons have choosen to live after she banished them, and send her apprentice Bianca to steal their eggs, with Bianca believing that she wanted to bring the Dragons back to the Forgotten Realms to bring the magic back. Of course it was Spyro's job to get the Eggs back together with Hunter who choose to travel with Spyro to the Dragon Realms after his adventure in Avalar, and much like before Spyro would help the inhabitans of the Forgotten Realms and thanks to his Aether magic the longer he stays in the Realms the more the magic came back.
A short while into their adventure Hunter and Bianca would start to interact and would begin to catch feelings for eachother, much to the chagrin of Spyro which to be fair if your best friend felt in love with somebody who kidnapped the babies of your species you would not be happy either. But luckily for Spyro after Bianca learned that what the Sorceress plan is for the baby Dragons she would start to help Spyro and Hunter, and eventually Spyro would defeat the Sorceress once in her castle and later for good in the super bonus round.
After this the Forgotten Realms restablished contact with the Dragon Realms and became known as the United Realms under Bianca's leadership, it was also after this that the portal to Avalar was permantly openend only in the United Realms instead of the Dragon Realms thanks to the Professor having to go of old tomes, of course this was easily remedied when the Dragons gave the proper coordinates. This resulted in the cultural exchange between all Realms and a large group of Avalarians to move to Draakana, who created the Valley of New Avalar or just the Valley of Avalar as most called it.
What came after
Most of the events that happenend after the Forgotten Realms are of minor note, such as Spyro freeing the Fairylands from Grendor and saving the Dragonflies twice with the second time being caused by Ripto. The one thing of note with this even is that Spyro started to experiment with a different element mainly bubble breath, which he got access to thanks to Bianca who uncovered runes from the old dragon civilization it is even believed that these runes where created by the first Purple Dragon.
And now we get to the interesting bits, an elder by the name of Red got corrupted by the Sorcerer to plant Dark Gems (which another Dark Master would use later), in order to drain the land of Magic. And whilst Spyro would of course defeat Red the Sorcerer was in the meantime looking into the origins of Aether and the Purple Dragon, this let him to the Shadow Realm a place beyond creation. And after the defeat of Red he set his plan into motion to tap into these Shadow Realms by releasing the Calamity, which trapped everyone from Draakana and Avalar in the Shadow Realm whilst also draining them of their magic, it is also thanks to his meddling with Dark Aether that resulted in his Purple scales. And whilst Spyro would defeat him just like any other villain before hand the Calamity would have had irreparable damage to the world such as the formation of the Ancient Grove a poisonous forest that corrupts all that enter it. And it even changed the nature of the Purple Dragon.
The Age of Malefor
After an unknown amount of time Spyro would grow older and more powerfull having returned to his home of Artisans but some noticed that he would start to behave oddly, he would start to become more and more obsessed with Aether and other elements and eventually fell to the temptations of Dark Aether. This let him to be exiled and he eventually found himself in a place where Dark Aether was most abundant a place that would eventually become the well of souls. If only the Elders had paid attention to Spyro they would have noticed the weird glow in his eyes, and the fact that it looked as if there was something missing. This now soulless husk that was once the Hero of the Realms completely taken over by Dark Aether now dubbed himself Malefor the Dark Master, and he let a campaign of terror against his own kind, destroying the Artisans homeworld leaving it as a useless ruins that got covered up by the ground only to be rediscovered in the future and be renamed as the Ruins of Warfang. The same happenend to the Dream Weavers which Malefor let fall to the ground destroying the landscape and distorting it with runaway magic. Together with his Ape army he waged war agains all other Realms, using the improved Dark Gems now known as Dark Crystals to drain magic of both Dragons and other creatures to fuel his army and ambitions. Luckily for the rest of the world the Dragon Elders and Spyro's old friends managed to corner Malefor and trap him in the Shadow Realms or atleast his Essence, whilst the evil force that has taken his souls place was trapped in the well of Souls.
The Legend begins
Despite Malefor being trapped the damage was still done, much of the world was without magic and the portals became useless, not just that but many started to mistrust Dragons thanks to the ongoing war and many dragons have been killed during the war. But all would change when a new Purple Dragon would be born, who would for some reason insist on being called Spyro not even he knows why. After an attack from the apes on his home with the Dragonflies Spyro learns he isn't one of them and sets out to find where he belongs. It was at this moment that the found Ignitus the Dragon that was task with gaurding the eggs all those years ago, and after learning his name he was of course suprised but the decided to keep it to himself. After their meeting Spyro and Ignitus would retake the Temple and set out to save the othe Gaurdians from Cynder, with him traveling to the Elemental islands which cumulated in him ending up saving Ignitus in the ruins of Dreamweavers now known as the Concurrent Skies, it was here where Spyro learned about Cynders past and followed her to Convexity the place where the Dragon Realms and the Shadow Realms meet. And where Spyro and Cynder fought and whilst Spyro did defeat and save Cynder from her corruption but Malefor's essence is freed from the Shadow Realm, since then Cynder lived with Spyro and the Gaurdians at the Temple but what she has done under Malefors control still haunts her.
A couple of weeks later the Eternal Night approaches an event where the two celestial moons would eclipse and allow spirits to wander the Well of Souls, Spyro would be sent out to stop the Ape king Gaul and to find Cynder who fled the Dragon Temple thanks to her guilt, with spyro also having been tasked with finding the chronicler who has been contacting Spyro in his dreams. Spyros first stop would be the Ancient Grove a large forest that was corrupted by Dark Aether during the Calamity that at this point happenend centuries ago, and is gaurded by Arborik a large tree golem that was created by Malefor as an artificial soldier. But after Spyro defeated him he was kidnapped by a group of pirates and forced into an arena, it was during this time he got a letter addressed by Hunter of Avalar and had a short reunion with Cynder before Gauls forces attacked the pirates and kidnapped her, Spyro used the distraction to escape the pirates but during is flight away from the ship he fell unconscious thanks to the Chronicler, only to be saved by a leviathan who brought him to the shores of the White Isle.
The White Isle is an ancient Island that houses all of Dragon knowledge and is believed to have been created since the beginning of time, with the first Chronicler being also the first Purple Dragon. After Spyro met the Chronicler he told him that he led Spyro here to wait out Malefors return, but after Spyro learned that this would cause Cynder to return to Malefors control he choose to go to the Well of Souls to stop him there and then. And after a long battle on his way to the top and a fight against Gaul who incapacitated Cynder Spyro would fall in the energy beam that sat at the center of the arena, which caused Dark Aether to start corrupting the young Dragon much like it had done before with his previous life. And after this newly formed "Dark Spyro" gave Gaul the finishing blow he flew up to Cynder and Sparx who where horrified to see what had become of Spyro, with Cynder tackling Spyro out of the Energy beam which luckily turned him back to normal. But the Well of Souls started to collapse around them thanks to Malefors return, so Spyro would use his Dragon time ability to freeze them into a large crystal and protect them from the collapsing mountain.
During this three years would pass and during those years Malefor would cause even more damage to the world, first he corrupted the apes into shadowy monsters because he felt that they only followed him for power instead of loyalty, and then he destroyed the magic Crafters homeworld turning it into the Burned Lands whilst raising the ancient temples high up into the skies. After this he sent out his new artificial soldiers out to attack the Realms and used Dark Crystals to once again drain the lands of magic. At the end of those three years Hunter would finally find Spyro and Cynder only to be beaten by Malefors forces who took them to the catacombs which at some point where known as the Celestial Plains, both Spyro and Cynder would wake up at this place and fight their way out of it and finally meet up with Hunter who explained that he was sent out by Ignitus after Spyro didn't return to the temple, as well as the three years that they where absent.
After this they join him and travel to Warfang after a quick disagreement in the Valley of Avalar, a name that for some reason sound familiar to Spyro they found themselves in Warfang, right in the middle of a seige by Malefors army. And after Spyro and Cynder fight themselves through he city and defeat the giant lava golem they reunite with Ignitus, with Cynder asking if they could do something about the magic chains that keep Spyro and Cynder trapped together only to learn much to her annoyance that there is nothing they could do about it. After a short celebration of their victory malefor would announce the return of the Destroyer who would created the belt of fire that will destroy all life on the planet, so Spyro and Cynder would go through the Ruins of Warfang which housed the leftovers of Artisans and open the gate for the Gaurdians and other Dragons to ambush the destroyer in the valley.
After making their way to the valley they noticed that the Destroyer moved to quickly to catch up to them, only for Cynder to suggest to blow the Dam so that the water would slow it down. And so they did after which they destroyed the Dark Crystals that controlled the beast including the ones on the inside, but before they could celebrate Malefor reanimated it with his dark powers this let Ignitus with no choice but to take Spyro and Cynder through the now weaker belt of fire to confront Malefor head on, whilst sending the other Gaurdians to help the other inhabitants to hide underground far away from the surface. However even with Ignitus being an fire Gaurdian the flames eventually overtake him and with his last powers sents Spyro and Cynder through the belt killing him in the progress, this leaves Spyro distraught and he lets the darkness overtake him luckily for him Cynder is there to remind him that he's not alone. And both race through the Burned Lands and the Floating Isle's to confront Malefor before it is to late.
After finally making their way to Malefor the two Purple Dragons finally meet, with Malefor starting to create doubts in both Spyro and Cynder which allows him to sortly retake control of Cynder. During this Malefor would start to taunt Spyro leaving some hints about how they're the same, something Spyro would mistake as meaning something else and he almost gave up completely believing he had failed to protect Cynder, Ignitus and the others. This allowed Cynder to break free, and Malefor to fly in a fit of rage with the battle for the fate of the world finally beginning.
At first they battled high above the volcano but after the Destroyer finally entered it the planet started to break apart, and the fight went on in the same Volcano and the falling Temple that Malefor called home. With them eventually making their way to the core of the Planet, which was made from solid Aether, and with both sides giving one last Aether attack with Spyro and Cynder finally overtaking Malefor he falls on the Crystal and the Light Aether spirits take Malefor away, and hopefully destroying the Dark Spirit that had taken over the old Spyro's body all those centuries ago. But this wasn't the end yet because even with Malefor gone the world was still falling apart, and Spyro saw one last option telling Cynder to leave to life another day for he might not make it out this time, but Cynder choose to stay by Spyro's side and with one last use of Dragon time now amplified by Light Aether, and Cynders declaration of love Spyro stopped the world from falling apart creating a new era for the survivors.
And that's where our story ends the world now exists as a group of floating islands hold together by magic which finally started to really return, and Ignitus became the new Chronicler who started to look where Spyro and Cynder ended up, seeing how they're not in the book of dead dragons. What happens after this is anyones guess, maybe a new Purple Dragon would be born who would protect these newly formed Skylands.
submitted by spyrothegamer98 to Spyro [link] [comments]


2024.05.16 15:56 Trakked_ Does this subclass seem balanced?

So a player of mine wanted to play a barbarian run in a homebrew world of mine, part of a specific tribe with some existing lore. I like making homebrew for my particular world so we came up with this Totem-Barbarian doppelganger.
Also, as a rule I understand this class is going to be powerful, or at least that's the hope. I want to balance it to newer books mainly so its slightly over-tuned in places, I just want to know if people think this looks reasonable, or blatantly undeoverpowered.
Also, finally a quick lore explanation for the flavour of the Body/Mind/Soul thing as the tribe understands it, because it subverts typical dnd attributes slightly:
The Body refers to the resilience and strength, Wisdom & Constitution sort of
The Mind refers to control and focus, Dexterity and Charisma sort of
The Soul refers to your personality, the motivation to continue, the fire inside that burns, Strength and Intelligence kind of focus
(These all make a lot more sense with the context of the god's personalities)
That's all for the rant, thank you and my apologies for the essay.

Path of the

3rd Level: Blessings of the Tribunal: To gain boon from the tribunal gods, you must pledge yourself to one of them above all others, for mastery comes at an absolute cost.
When you adopt this path, you must pledge yourself to either The Body, The Mind, or The Soul and gain its respective boon. Your choice is final, and will affect some of your later features.
3rd Level: Rage of the Gods: The tribunal gods of have granted you their blessings, possessing you with skilful control of mind, mind, and soul while you rage.
When you enter a Rage, you can choose to embody one of the Tribunal Gods: the Body, the Mind, or the Soul, regardless of which god's boon you accepted. When you Rage in this way, the nature of your Rage is altered as described below. You can embody only one of these Tribunal Gods while raging.
6th Level: Tribunal Aspect: You gain an additional boon from your pledged tribunal god.
You gain one of the following Features, corresponding to the god you pledged to at 3rd Level:
10th Level: Divine Fortitude: The influence of the tribunal gods has made you more resistant to impure or harmful influences.
You gain one of the following Features, corresponding to the god you pledged to at 3rd and 6th Level:
14th Level: Avatar of the Tribunal. You embody the tribunal gods as a living avatar of their will, wielding divine power even while not possessed.
You gain one of the following Features, corresponding to the god you pledged to at 3rd, 6th, and 10th Level:
submitted by Trakked_ to DnDHomebrew [link] [comments]


2024.05.16 15:54 rper3312 [A4A]Looking for a undertale RP

Hello there,I'm looking to try a rp based on the pacifist route in Undertale basically a slice of life/world building rp. For who I'll play I'll be playing frisk(chara, and Asriel if you want I have some ideas for them feel free to ask)and you'll have a choice on who you play I definitely think a gm would work best but if you like playing one character I'm open to discussing and I usually try for a paragraph minimum but I also understand we all have lives so no need to rush a response)
(Small plot open to discussion)
It had been almost a month now since frisk had broken the barrier and freed all monster kind finally allowing them to see the sun after hundreds of years trapped underground. Frisk had accepted the task of being the human monster embassador making it easier for humans to trust them but pretty much all monster kind has moved into a small coastal city a more rural town that has grew due to the monster's moving in and building homes, businesses, whatever they would need. Soon enough as the town grew doubts about monster's were showing themselves but no one has said anything to them yet,the humans in town were a little on edge about sending their kids to a monstehuman school,some humans tended to avoid some monster type businesses. Frisk on the other hand had been busy she was formally adopted by toriel and due to monster magic and the splitting of soul Toriel had her son Asriel and once adopted daughter chara back. Though for some monsters life on the surface has been easier but other's haven't had the best of luck.
(So I know this is rather short and sweet,I do apologize if it's jumbled I'm writing this rather quickly and I left it open to discussion of how it could work but if you find yourself enjoying this please feel free to send me a dm or chat either One works for me and just so I know that you read all the way please put your favorite Undertale character or deltarune character and who you'd like to play or if you'd be ok Gm,ing the world i'd really appreciate it,hope to hear from you soon.)
submitted by rper3312 to Roleplay [link] [comments]


2024.05.16 15:53 DiscussionNo226 Getting Cloud Sync set up for RetroArch

Hey everyone! I like a lot of you were excited yesterday when RetroArch made it's appearance on the App Store. Sadly, cloud saves aren't nearly as easy on Apple devices apparently as they are on PC/Android, but they are possible. I had a comment on the RetroArch release chronicling my adventure in setting up Cloud Sync but felt like making a more streamlined post may be more helpful to others.
A few caveats to start:
  1. the method I used to get it going involves a PC. I intend to research and find a solution for MacOS in the coming days, but I have a media server on a Win11 machine and wanted my saves stored there.
  2. Additionally, I only went so far as to make the WebDAV server internal to my home network. There is a way to make accessible externally, but I don't feel it was necessary for my needs. I'll post a YouTube video that includes a guide on how to get that setup.
With those out of the way, let's start!
  1. First off, you will not be altering the directories in RetroArch. Instead, you will navigate to Settings>Saves>Cloud Sync. There you will find all the settings you'll need to get this going.
  2. Make sure your PC you are using to host the WebDAV is discoverable on your network.
  3. Use this guide to set up your WebDAV. It's straight forward and not nearly as complex as it seems.
  4. Make sure to create a RetroArch folder in your WebDAV folder to point RetroArch to.
  5. Once set up, make sure to give the IIS user group read/write access to the folders, otherwise you will be denied access.
  6. Now, open a web browser and input your WebDAV URL (mine was HTTPS://192.168.XX.XXX:4433/WebDAV) to ensure that it works properly. It will ask you to login in, use your basic Microsoft account associated to your PC as your credentials. Additionally, you can test out the specific RetroArch URL you will be using by adding /RetroArch to the end and it should open the folder.
  7. If you choose, you can then confirm it's being broadcasted across your local network by going to that URL on a different device accessing the same gateway/router. But if you've followed these steps, you should be good.
  8. Now open your RetroArch App on your iOS or tvOS device, navigate to the Cloud Sync settings outlined above. Enable Cloud Sync, type your WebDAV URL, username and password into the corresponding boxes. Once done, close and kill the app, reopen and notice the cloud sync progress now on the bottom. If it says cloud sync complete, you're good!
  9. If it does fail, turn logging on in settings>logging and make sure it logs level 0(debug). Then open your log folder and scour the file to find out why it failed. Typically in my experience it's because it couldn't access the drive because either the username/password or URL was incorrect OR the host was undiscoverable.
All in all, this whole process takes roughly 15-30 minutes, but well worth it IMO. As I said this is for internal cloud sync, and you shouldn't be able to reach back on an external network. This YouTube video mentions setting it up for external use at the end, but also directs you to a paid service (in my research last night, it seemed like the only way without enabling port forwarding and opening your whole home network up involved paying for some sort of service).
Lastly, I mentioned up top but want to reiterate: this is only for Windows and I do intend to play with MacOS tonight to try and get something setup. I will update this post with any findings for MacOS!
Please feel free to reach out with any questions. Happy Gaming all!
submitted by DiscussionNo226 to appletv [link] [comments]


2024.05.16 15:53 Feeling-Comedian-488 i am being bullied and wondering if i am the problem

So im a very timid person and i can talk to people comfortable but these past two years I've been verbally bullied by my college piers for example having people come up to my desk just to call me stupid. calling me names behind my back or calling me weird or how 'll shoot up a school.
i had one person i would talk to (as in i would start all the conversations and he'd just listen) sure he helped me with my work but he treated me like i was a job and only seemed to hang out with me out of pitty he never starts conversations and never defended me when i was being shamed and he would just sit there with the people who bullied me. Even when i told him about how i was being treated by them he said "ITS BECAUSE I DONT TALK." i remember texting him i liked him and he said he would talk to me about it later but he actually just ghost me for a 2 days before i texted him "yeah I'll just wait." before he could tell me "how he didn't feel the same way and how he just didn't want to deal with it"
i stopped being friends with him after that and he practically helps everyone including me sometimes but i don't accept it. (he acts like he did nothing wrong)
because of this my grades has gone down even worse than before even my college professor seem to be treating me even more harshly i cried in a bathroom stall he came down to check on me and when he saw me crying unable to speak from the tears and heavy breathing he told me i was being rude and being aggressive. i told him how i was feeling the other day and he sarcastically brought it up in class and saying things to me like " anyone wants to go to the bathroom?! *Insert my name* Dont forget your phone this time."
when i call him to help me with a question he sucks his teeth or sighs loudly in annoyance. i talked to him about how im afraid ask him questions now because of him and how he pressures me when i make a mistake( for example *me taking a long time typing something* he says " your wasting my time.") he practically shifted the blame onto me with a question and told me "you hang onto things" he then makes sarcastic remarks in front of the class like " oh am i being to aggressive or im not scaring annoying. the whole class laughs.
anyway this is still going on but this happens all the time i get bullied in every school i go to i don't know why. i assume it's because of how i look but are people really that shallow? or maybe im to sensitive and need to grow up.
submitted by Feeling-Comedian-488 to u/Feeling-Comedian-488 [link] [comments]


2024.05.16 15:52 SquaddlePig My wife had an experience today and we need help!

To put it simply I was asleep in the front room and she was in our bedroom reading, she said she heard whispers for about 25 minutes and came to see if I was awake watching a video or something, I was dead asleep so she went back to reading. The whispers continued so she thought to try and record them so I didn't think she was going crazy or something, the link is the voice note she recorded and when I heard it it sent shivers down my spine! I can hear what I believe is her name but she says she can't hear that. What are your thoughts on this? We've been living here for nearly a year and weve had a few unexplainable experiences, one where I saw a shadow walk into the kitchen and spoke to it because I thought she had just come back from the school run but when she didn't reply I walked in there and she wasn't there. I need to add after I woke up and came into the bedroom I said to her I could smell tea breath??? That's the only way I can explain it but it smelt like someone had just had a tea and was in my face breathing?? Any help would be much appreciated! Sorry if the tag is wrong but I'm required to add one.
submitted by SquaddlePig to Paranormal [link] [comments]


2024.05.16 15:50 AutoModerator IF YOUR NAME IS JONATHAN, YOU SHOULD SPEND YOUR MONDAYS DOING THIS

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2024.05.16 15:49 nicksgo How do you guys respond to the picture wrap announcement?

I always dread that moment when the gates cleared on your last shot and you know the first AD is about to announce to everyone that you've been officially picture wrapped. I just stand there awkwardly and clap too. It just feels so silly. Like when they sing you happy bday at a restaurant. I love being an actor but not necessarily being the center of attention. And everyone works so hard on set and actors are already so overly pampered. Do you guys have any cool ways of handling that moment?
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2024.05.16 15:49 haygurlhay123 “This Time, I Will Never Let You Go”: Cloud’s Mission and the Hidden Purpose of the Remake Trilogy - Literary and Musical Analysis of FFVII - Part 4

(continuation of part 3)
Since Fatal Calling is all about Cloud facing his past and his origins, Tifa’s musical theme is most appropriate for the ending cutscene. For all of these reasons, Tifa’s theme is absolutely appropriate for the conclusion of Fatal Calling. It makes a lot of sense then that once Cloud has finished revisiting the past and vanishes with the crystal to find his Promised Land, Tifa’s theme stops and Aerith’s theme begins.
There’s a lot to be said about Sephiroth in Fatal Calling. Sephiroth feeds off of despair, and deems Palamecia’s suffering inadequate: he seeks a much greater source of power than this realm. He states that Palamecia isn’t “the world that was promised to [him]”, referencing his desire to become the god of his core world of FFVII:
“Sephiroth: Melding with the planet, I will cease to exist as I am now only to be reborn as a ‘god’ to rule over every soul” (FFVII OG, disk 1, chapter 25).
Sephiroth’s line “Now, let us return [Cloud]. Back to the Promised Land” reveals he wants to return to their shared core world of FFVII, like we established in our review of the Remake timelines theory (see section “I. a) vii.”). Sephiroth wants to go back to FFVII and modify the OG timeline to achieve his evil goals. This is his ideal scenario, his place of complete happiness: his desired Promised Land. Fatal Calling is setting up Sephiroth’s plans for Remake. In fact, the after-credits scene wherein Sephiroth stands in Nibelheim as it burns confirms his return to the FFVII OG timeline.
However, he isn’t the only one returning. Now that Cloud has revisited his past in Fatal Calling, he’s ready to reach his Promised Land. After Sephiroth’s after-credits scene, the OG FFVII title and logo turn into the FFVII Remake title and logo, indicating a shift: we are now officially in the Remakeera or world. Cloud and Sephiroth disappeared at the end of Fatal Calling, and now the game is telling us where they’ve gone. Combined with Hamaguchi’s recommendation that players complete the collaboration event before playing Remake, I think this is a solid indication that the Cloud and Sephiroth we see in this collaboration event are those we encounter in the Remake world. Once the switch to Remake occurs, Aerith’s theme returns. This communicates that she is indeed —as we’ve proven countless times already— Cloud’s Promised Land. But it also conveys her importance to the story of Remake. Scenario writer Nojima confirmed this:
“Aerith's the most important character in the remake so we paid special attention to her lines” (FFVII Remake Ultimania, section 08 “Secrets”, “Development Staff Interviews, Part 2: Tetsuya Nomura, Yoshinori Kitase, Kazushige Nojima”, page 744).
Aerith was already important to OG, so what could’ve motivated Nojima to state her importance to Remake? Could it be that she’s even more important in the latter than she was in the former? In what way?
That was the collaboration! Before we move on from MFF x FFVII Remake entirely though, let’s glean some more relevant information from some of the collaboration’s promotional material and special features.
~III. e) iii. Promotional Material and Special Features~
Two particular pieces of promotional material for this collaboration stick out to me as extremely relevant. The first is a promotion for a new summons batch in the Mobius FF game, created in honor of the collaboration.
MFF x FFVII Remake Summons Batch Cloud Promo
The summons batch contains three FFVII Remake-themed cards, including a Cloud card. As you can see, this promo reads “Who awaits in the Promised Land?” under Cloud’s picture.
The second is a promotion of an Aerith and summons and an Aerith Job Card (in MFF, Job Cards allow a character to embody an archetype or another character, giving them certain physical traits, clothing, weapons and abilities):
MFF x FFVII Remake Aerith Summons and Job Card Promo
I couldn’t find this picture in English, but the text relevant to us translates to:
“Midgar's Flower Vendor Summons
‘I'm searching for you. I want to meet… you.’
The witch protects the planet, imbues it with power, and leads to the Promised Land.”
A few things here. First, Aerith is referenced by name, and we see a picture of her in her famous praying pose. Secondly, both Cloud and Aerith’s images are attached to the notion of the Promised Land. Cloud’s card asks who awaits there, and Aerith’s evokes a guiding role, as though in response. Thirdly, both Cloud and Aerith are attached to the notion of searching: Cloud searches for the Promised Land and whomever awaits there, and Aerith searches for Cloud’s true self. Speaking of which, the promo also includes parts of Aerith’s famous gondola date quote from OG:
“Aeris: I'm searching for you.
Cloud: …?
Aeris: I want to meet you.
Cloud: But I'm right here.
Aeris: I know, I know... what I mean is... I want to meet... you” (disk 1 chapter 24).
In case you’re wondering about the lady in Aerith’s clothes on the left-hand side, that’s Meia, a character in MFF. She is the “witch” being referred to in the promotional material. She’s often called the Azure Witch. Meia is wearing Aerith’s clothes because a Meia-type Job Card called “Flower Girl of Midgar” was created in honor of the MFF x FFVII Remake collaboration:
MFF x FFVII Remake \"Flower Girl of Midgar\" Job Card
There’s even an Aerith outfit you can have Echo wear, and it appears with Wol’s Cloud outfit in the promotional picture:
MFF x FFVII Remake Echo's Aerith Outfit and Wol's Cloud Outfit
To be fair, Tifa also appears in one of these summons promos. However, unlike Aerith’s, her appearance doesn’t reference the Promised Land or her version of the gondola date. She is not presented in connection to Cloud at all. On top of that, while the Aerith and Cloud outfits are promoted together, Tifa is paired with Vincent in the promotional image:
MFF x FFVII Remake Summons Promo Tifa and Vincent
This is hardly indicative of Cloti content in the event collaboration or in Remake.
~III. e) iv. Cloud’s Promised Land~
All in all, the collaboration tells the story of Cloud searching for his Promised Land, just as post-OG Cloud has been shown doing for years and years of canon SE content. Cloud is searching for Aerith in the MFF x FFVII Remake collaboration, just like he was in FFT and DFF, and just like he was shown doing in the 30th FF Anniversary Exposition. This is nothing new. However, the collaboration informs us that this mission to be reunited with Aerith is what leads Cloud to enter the world of Remake.
Echo noted that people obtain the Promised Land they deserve rather than the one they want. What does Cloud deserve? I believe the answer is: another chance at saving Aerith.
Cloud needs to start over, from the top. He needs to go back to the very moment he and Avalanche arrived at mako reactor 1 to bomb it. He needs to return to the beginning of the OG game. He needs a redo, a fix-it, another shot at happiness; a remake.

IV. The Hidden Plot Point: Mission Theory

~a) Thesis~
Here lies the heart of my theory. My dear Cleriths, Sephiroth isn’t the only one who travelled back in time to undo destiny and create a reality where things go his way: Remake is also —I would even say primarily— Cloud’s chance to free Aerith from her fate, save her life and secure his shot at happiness with her. That’s why he experiences MOTFs in Remake: he’s done FFVII before and now he’s back, although with only fragments of his memories from OG, to save Aerith. That’s why his triggers all involve Aerith: he doesn’t consciously remember anything from OG, but his grief over Aerith is so strong that it rises from his subconsciousness at the slightest trigger.
In Remake, Cloud remembers some but not all elements of the OG timeline (MOTFs), and it appears he only remembers the most important things: all his MOTFs revolve around Aerith and her fate. Our theory explains why Aerith triggers Cloud’s MOTFs in Remake quite perfectly: he traveled back in time to prevent Aerith’s death from happening. Remake Cloud remembers Aerith because, well, he knows her from OG. Post-OG Cloud has returned to the past to save Aerith, resulting in Remake. This is why seeing her in Remake triggers visions and memories of things that haven’t happened yet in Remake, but have already happened to post-OG Cloud. He recognizes her face on Loveless in Remake because seeing her face again is the whole reason he entered Remake in the first place. His visions of her death when they meet once more at the church, the spike of anxiety and grief as he watches her walk away from him, the constriction in his chest when she talks about doing everything in her power to help the planet… all of it, it’s all his memories of OG being jogged by things related to her death. What he’s forgotten from the OG timeline emerges in flashes of pain, images, memory and emotion. Remember that the language the devs used to describe these instances where Cloud reacts to Aerith in this way is always about “remembering” or “recognizing”; Cloud has to have seen Aerith, known Aerith, loved Aerith, lost Aerith and felt the pain of living without Aerith before in order to recognize and remember these feelings. Think about it: this is the only thing that can explain Cloud’s extremely selective MOTFs and the fact that he has MOTFs at all.
The Remake trilogy is all about Cloud and Sephiroth stepping into the ring one more time, both ready to risk it all to get what they lost in the OG timeline. Sephiroth is hungry for destruction and godhood, while Cloud stands determined to save the love of his life. Fighting for their respective goals, the fated enemies enter a new battle in Remake, one to end the war, both needing to win this time after losing so horribly in OG. Now, it’s all or nothing. Sephiroth vying for the planet, and Cloud reaching out for Aerith.
Cloud’s back with a quest, one he can’t fail— it’s the most secret and important plot point of all. I call this the “Mission Theory”.
~IV. b) Mission Theory Logistics~
There are a few things that remain vague, so I’m going to use this section of the analysis to speculate on the logistics of my theory. We know very little about the hows of the timeline and multiverse shenanigans, so I’m going to hypothesize. However, this analysis is about the whys: so if you’re not interested in mechanical speculation on the logistics of time travel and multiverses, you can totally disregard this section and skip to section “V.”.
~IV. b) i. Cloud the Time-Traveler?~
It’s unclear whether Remake is the result of post-OG Cloud going back in time to try his hand at the OG timeline again, or the result of post-OG Cloud somehow informing OG Cloud that he must save Aerith this time around. It’s vague in the same way that we aren’t sure if Remake Aerith is post-OG Aerith or if she’s been informed by post-OG Aerith via her connection to the Lifestream as a Cetra. Though it doesn’t much matter how Cloud has memories of Aerith’s death in Remake, I personally think that Remake Cloud is a time-traveling post-OG Cloud. My explanation as to why might be a little confusing, so again, feel free to skip to section “V.”.
One must be able to communicate with the Lifestream in order to obtain knowledge of the future. This access can only be granted to the Cetra or to the souls of the deceased that compose the Lifestream itself. Since Cloud is not a Cetra, he cannot commune with the Lifestream while he is alive, meaning a deceased post-OG Cloud would not have been able to communicate his memories of the OG plot-line with a living OG Cloud. Therefore, the only way Remake Cloud could have knowledge of the future (manifested as MOTFs) would be that Remake Cloud is inhabited by his post-OG consciousness. Effectively, this is time-traveling.
Then comes the question of how Cloud was able to time-travel at all. I have what I consider a pretty solid hypothesis. The most interesting thing about the realm of Palamecia is that every FF character that’s ever appeared in the realm for a cameo died in their core world beforehand (spoilers for FFI, FFV, FFVI, FFX, FFXII, FFXIII, FFXV incoming). These characters include Tidus (FFX), Lightning (FFXIII), Garland (FFI), Sephiroth (FFVII), Gilgamesh (FFV), Vargas (FFVI), Gabranth (FFXII) and Ultros (FFXV). My interpretation of Palamecia serves at least partly as a directory for deceased souls that can’t simply fade. For instance, FFX’s Tidus actually came back to life to be with his love>! Yuna !! FFX!<. Of course, MFF x>! FFX !!FFX!< and FFX-2, just like MFF x FFVII Remake came out between FFVII OG and FFVII. And similarly to Fatal Calling, the ending cutscene of MFF x>! FFX !!Next thing you know, FFX-2 comes out and shows Tidus returning to Yuna and their core world in an optional cutscene.!< The MFF x>! FFX !! Tidus !Remake.
~IV. b) ii. Post-OG Cloud’s Amnesia~
If we consider that Remake Cloud is a time-travelling post-OG Cloud who’s returned to the start of the OG timeline, we encounter another logistical problem: why doesn’t Cloud remember everything or most things from the OG plot-line in Remake, like Sephiroth and Remake Aerith do? After all, aren’t the three of them in the same time-travelling boat? Why isn’t Cloud as lucid on the matter as the two others? Didn’t the post-OG Cloud in Fatal Calling face his past and origins? Shouldn’t that mean Cloud would remember all that stuff in Remake from the start?
In OG, the true Cloud’s memories are repressed by both his false persona and Jenova. The latter’s memetic abilities are able to block Cloud’s memories of the past from emerging and conflicting with his SOLDIER persona. For instance, in both OG and Remake, Cloud is unable to hear Aerith tell him Zack’s name in Evergreen Park: Jenova blocks it out. I think this is a similar situation: post-OG Cloud’s consciousness carries memories things that Jenova doesn’t want Cloud to know, so she pushes down on them. On top of that, after travelling through different worlds and back through the Lifestream for who knows how long, post-OG Cloud’s consciousness must be quite weak. We know how good Cloud is at repressing, so it makes total sense to me that post-OG Cloud’s consciousness would be trapped or suppressed somewhere deep in Remake Cloud’s subconsciousness. After all, it’s not like this whole time-travelling-consciousness thing is normal for a mind to experience. It’s no wonder Remake Cloud doesn’t consciously remember how things go in OG. However, post-OG Cloud’s love and grief for Aerith are so strong that memories related to her can occasionally pierce through to his Remake consciousness and Jenova’s barriers, resulting in his MOTFs. His pain and love for her are definitely permanent and strong enough:

“A young woman descended from the Ancients who will forever be engraved in [Cloud’s] heart” (Dirge of Cerberus, Japanese manual, Aerith’s character description).
“I believe for those who formerly traveled with her as comrades and for the viewers, each carries their own feelings and love for Aerith. In this story, Cloud also carries his own undying feelings for Aerith, even to this very day… Its relation with the church scene is… Yup. I’ll leave this part to your imagination. (laughs)” (Nomura interview on Advent Children “Designer’s Note” in Famitsu PS2!magazine, October 24th issue).

So you see, Remake Cloud’s mind is a little more complicated than OG Cloud’s mind. Everything is still the same in Remake as in OG, but with the added complication that his future self is hidden in his subconscious mind, probably trying to get out.
There is actually pretty good evidence of this. I’m sure you’re aware that whenever Jenova is trying to hide something from Cloud or altering his memory and/or perception, the screen glitches green with an audio cue (34:15-34:29, 1:15:30-1:15:41 and 1:17:14-1:17:29). Guess what? These Jenova audiovisual cues also occur during the MOTFs (ie: MOTF 3 2:58-3:07 and MOTF 4 0:29-0:42). Whenever post-OG Cloud’s consciousness encounters anything that reminds it of losing Aerith, the strength of its pain helps it push memories of Aerith to the surface so that RemakeCloud can consciously see them. Remake Cloud then experiences sensations and/or visions, all from his future self’s memories as they rise to the surface, propelled by grief. Jenova can’t allow Remake Cloud to fully recover his post-OG memory, so in order to shut down the process, its cells jump in to repress the MOTFs: this results in the classic Jenova audiovisual cues. The only time Jenova doesn’t bother to fight against a MOTF is the sixth, as it is quite weak: no visions occur, only a tight sensation in his chest.
~IV. b) iii.~ ~Eclipse Contact~ ~and Cloud’s Memories of Reactor 1~
There is one problem I have trouble decoding. In Eclipse Contact, Cloud tells Wol and Echo that the last thing he remembers is the run-up to his arrival at mako reactor 1 (FFVII OG, disk 1, chapter 1). Recall that usually, people summoned to Palamecia have no memories of their world of origin and lives before that point at all. So then why is it that upon being summoned to Palamecia, Cloud recalls the events that took place right before the start of the OG game? This strikes me as highly relevant since this is the exact point in time where post-OG Cloud’s consciousness needs to be transported to in order for Remake to begin, but I haven’t been able to figure out a solid hypothesis on what it could mean. My best guess is that this is the devs’ way of signalling to us that the events of the MFF x FFVII Remake collaboration occur before the very beginning of post-OG Cloud’s second try at the OG timeline (Remake).
Now that I’ve shown you how I’ve come to form my Mission Theory and we’ve done some pesky housekeeping, let’s connect some dots, shall we? It’s time to really get into it and see if any of my wild speculation tracks with content from the Remake trilogy so far.
~V. Musical Evidence~
What about the music of the game? Any hints there? Let’s try to see if we can find support for the Mission Theory in the music made for the Remake trilogy thus far!
As a preface to my musical evidence analysis, I want to insist on something: the story guys tell the soundtrack guys everything. In a high-quality production such as Remake, people who make music for audiovisual media are told everything in advance. They need to know the secrets of every little scene, because their job is to depict whatever is happening through music.
Therefore, if the Mission Theory is true, then there has to be musical evidence for it.
~V. a) Preface: The Basics of the~ ~FFVII~ ~OST~
There’s a lot of evidence in the music of the Remake trilogy that we have to address, but before we get into it, I do have to give you the basics of the FFVII soundscape! For the easiest experience, I suggest you keep a tab open for every link I provide for you until the music analysis is over, because we will be hopping from one musical theme to another and then back again.
~V. a) i. The World Theme: Cloud’s Troubled Identity~
The world theme of FFVII is a perfect example of how musicians working on an OST have to know the secrets of a story as they compose for it. On top of representing the FFVII world as a whole, it doubles as Cloud’s character theme… except that isn’t exactly right. You see, this piece does indeed contain Cloud’s true theme, but Sephiroth and Jenova’s musical motifs also contaminate it. This, of course, symbolizes how Cloud experiences identity sabotage because of these two antagonists. The result is that globally, the world theme does indeed represent Cloud’s character, but it isn’t exclusively Cloud’s in the same way that Cloud’s mind isn’t exclusively his. It’s brilliant storytelling through musical motifs, and evidently requires Uematsu to know in advance that Sephiroth manipulates Cloud’s identity in the story.
For future reference, let’s isolate Cloud’s true theme from Jenova and Sephiroth’s influence.
~V. a) i. 1) Sephiroth: Dissonance and Semi-Tone Motif~
I’m sure you know Sephiroth’s infamous theme: “One-Winged Angel”. The first motif we need to know is Sephiroth’s threatening, repetitive dissonance motif, which plays all throughout the piece (plays solo at 0:00 to 0:04). The second motif is what I call the semi-tone motif. “One-Winged Angel” has a ton of minor 2nd intervals, which is what we call the relationship between two notes that are only a semi-tone apart. You might recognize the minor 2nd interval in the foreboding Jaws theme. Just like in Jaws, the minor 2nd interval or semi-tone is commonly used to indicate an impending, life-threatening danger, a monster, predator, evil, or insanity; suits Sephiroth quite nicely!
~V. a) i. 2) Jenova: Parasite Motif~
The track “J-E-N-O-V-A” contains many competing melodies and has generated many variations of those melodies —almost like clones— that all represent aspects of the alien’s character. The main Jenova motif is simply a descending, two-octaves-long, arpeggiated mb6 chord (eight notes total). I’ve played it for you here. Sometimes, this motif is altered to form variations. For instance, in “Listen to the Cries of the Planet”, a variation of Jenova’s main motif is created by changing the order of the notes and reducing the number of notes to only six (0:00-0:03), however, it remains an arpeggiated mb6 chord. Regardless of the alteration, if you hear an arpeggiated mb6 chord, it means Jenova is creeping close by or that its influence is at work.
The variation of the mb6 arpeggiated chord that concerns us alters Jenova’s main theme so it ascends from the tonic to the b6 note and descends back to the tonic, then ending on the lower dominant for a total of eight notes. I’ve played it for you here. I call this variation the “parasite motif”, because it is often heard when Cloud is being controlled by Jenova. For instance, it plays when Cloud loses himself and becomes unusually violent in Rebirth’s chapter 13 (17:25-18:34), signalling to us that Jenova is in control. It is also the main motif of the track “Who… Am I?”, which evidently symbolizes Jenova’s fuelling of Cloud’s identity crisis— though here, the parasite motif is shortened to its six first notes.
~V. a) i. 3) Cloud’s True Self~
Now that we can recognize Sephiroth and Jenova’s motifs, let’s return to the world theme to isolate Cloud’s true self. Cloud’s true theme can be heard from 0:51 to 3:48. It consists of a section A (0:51-1:54), followed by a section B (1:54-2:41), and then returns to section A (2:41-3:48).
After Cloud’s true theme concludes however, it seems he experiences a psychic interference: doubt and confusion weave through the world theme (3:48-4:09), representing an instability in his identity. I call this interruption of Cloud’s true theme the “interference section”. It symbolizes a moment of psychic interference or weakness within Cloud that Sephiroth and Jenova take advantage of to take control of Cloud.
The end of the interference section introduces Jenova’s parasite motif. It slithers in (4:09), later joined by Sephiroth’s dissonance motif (4:16): Cloud’s mind and identity are being hijacked by the two antagonists in service of their evil plans.
They torment Cloud, dominating his mind until he manages to free himself: section A of Cloud’s true theme begins playing again (6:06), closing the loop of the theme.
Based on this musical storytelling, if you already knew the character motifs going into OG, you might’ve suspected something odd was going on with Cloud’s identity, and that Jenova and Sephiroth were involved. All this to say that whatever music is playing at any given time can give us hints as to what is going on. That’s the power and significance of a good soundtrack. Trust me when I say that with Uematsu and his team, we’re in excellent hands. And remember: the story guys tell the soundtrack guys everything.
~V. a) ii. Aerith’s Theme~
Another base we have to cover before checking out the Remake soundtrack is Aerith’s theme. I’m sure everyone here is familiar with it, but I insist that you refresh your memory. It consists of a section A (0:00-0:34), a section B (0:34-1:13) and a section C (1:13-2:00), concluding with a repeat of section A.
~V. a) iii. Motifs and Timing in~ ~FFVII~ ~OSTs~
I’m going to analyze pieces in great detail, which people who haven’t studied or paid attention to soundtracks may find strange. To prevent anyone from making the mistake of thinking that I’m reading too much into things, I want to emphasize that the music that plays during the Remaketrilogy’s cutscenes is carefully timed, composed and arranged to match the events in the cutscenes, as they are provided in advance to the musicians. Composers pay lots of attention to whatever is going on onscreen so they can include the corresponding musical motifs as accompaniment at the exact right moments, always striving to get the timing perfect. I’m not exaggerating the effort and minutia involved in soundtrack composition and arrangement. Here are just a few sound staff comments from the “Material 4: Soundtrack” section of the FFVII Remake Material Ultimania to prove it:
“[To] make sure players really feel the weight of the moment, we worked hard on getting the tempo and the entry timing of each instrument exactly right. In particular, that big ‘boom’ that sounds almost like a meteor crashing down was fine-tuned to match the timing of the logo's appearance. I remember this was a real sticking point for us, because if the boom's timing was even slightly off, the effect would be completely different. We […] had to sequence [each and every sound] to play at exactly the right moment” (Shotaro Shima on track “Midgar, City of Mako”, page 229).
&
“I was originally told to keep this piece to under two minutes, but it ended up being over six minutes long, in order to match the flow of the cutscene. I arranged the track while watching the latest CG visuals that had been rendered for the scene” (Naoyuki Honzawa on track “Smash ‘Em, Rip ‘Em”, page 309).
&
“This is the track that plays during the tour of Shinra’s different divisions. The movie shown in the Visual Entertainment Hall describes the history of the Ancients (0:25 onward in the soundtrack version), and I wanted to create a musical link to them as well, so I made use of the chord progression from ‘Aerith’s Theme’ [D(I)-Am(Vm)-D(I).] [This simple sequence of moving from major to minor and back again creates a really mysterious air. Then, during the section where the movie recounts the history of the construction of the Shinra Building (1:47 onward in the soundtrack version), I quoted a section of the Shinra theme” (Yasunori Nishiki on track “Stewards of the Planet”, page 313).

~V. b) The~ ~Remake~ ~OST~
Now that you’re ready, it’s time to verify the Mission Theory’s validity with Remake’s music.
~V. b) i. MOTF 6 Music~
We were able to explain Remake Cloud’s MOTFs with the Mission Theory, and it just so happens that the music that plays during the scene of MOTF 6 is unique to Remake. This gives us the perfect opportunity: we should analyze the piece that plays as it occurs to evaluate the legitimacy of our theory on the Remake trilogy, using all the motifs we uncovered in section “V. a)”.
First, a refresher on the scene and on our theory’s interpretation of it. The party is gathered in Aerith and Ifalna’s old room at Shinra HQ. Here is how the scene is described by the VA script notes:

“The Whispers once again close in [on Aerith], but Aerith refuses to stop speaking this time.
Aerith: Listen to me. […] Shinra isn’t the enemy. They were the ones who set things in motion, but our true foe is someone else.
At that moment, the spectacle of Meteor they saw in the Visual Entertainment Hall comes into Cloud and the others’ heads.
Aerith: Somehow, some way, I want to help— all of you… the planet…
For some reason, Cloud feels his chest constrict tightly” (FFVII Remake Material Ultimania Plus, VA script notes, “Aerith Speaks”).
Indeed, right after Aerith says she wants to help the planet any way she can, Cloud looks down at his chest with a frown and a quiet grunt (7:46-7:54). According to the Mission Theory, this tightness in Cloud’s chest can be explained as an emergence of post-OG Cloud’s grief, triggered by the slightest allusion to Aerith’s sacrifice.
The piece that plays during this scene is called “Aerith’s Theme - The Cetra”. It is one of many variations of Aerith’s iconic theme arranged for Remake. However, Cloud’s theme is just as prominent in the piece— if not, more.
~V. b) i. 1) The Fate Motif~
Before we interpret “Aerith’s Theme - The Cetra”, I need to introduce you to one more motif that crops up in the piece. There is a windy motif that appears (from 1:45 onwards) and it is unaccounted for, despite how it’s clearly meant to represent something. I’ve become certain that this wind noise symbolizes fate, and I’ll tell you why.
In the MOTF 6 scene, just after Nanaki explains how he gained knowledge of the Whispers via contact with Aerith (7:23), they emerge and begin swirling aggressively around Aerith (7:26). Her hair and dress blow and ripple in the resulting wind. From this very moment onward “Aerith’s Theme - The Cetra” (3:00), a string section (bowed instruments in the violin family) that deliberately emphasizes the airy sound of the bow crossing the strings enters, creating a windy effect that adds to the already present wind noise (that started at 1:45). As the Whispers progressively become even more aggressive onscreen, both the wind SFX of the cutscene and the wind noise in the piece get louder and louder. Because of the timing of its appearance and crescendo in the cutscene, I’m certain the wind noise is meant to represent the restrictive flow of fate; it only makes sense, given that destiny is a current —or a wind— that cannot be broken, and Aerith is like a helpless petal in fate’s carefully planned storm. Of course, it’s also quite significant that the Whispers make a windy noise as they fly. You can hear it every time they’re onscreen, like when they first appear to Cloud in chapter 2 of Remake (17:45-18:20), or when the White Whispers hold Cloud back from chasing after Aerith during Rebirth’s Sleeping Forest scene in chapter 14 (28:43-29:45). You can also hear the wind sounds in other Whisper-related tracks, such as “Whorl of Whispers” (clearly audible at 2:50-3:05), as well as “A Death Not Ordained by Fate” (clearly audible at 2:56-3:18). Therefore, I’ll call these wind noises the “fate motif”.
~V. b) ii. 2) Interpreting “Aerith’s Theme - The Cetra”~
In part 1 of “Aerith’s Theme - The Cetra” (0:00-1:45), Aerith’s theme and Cloud’s true theme play simultaneously, their respective phrases fitting perfectly together, interweaving peacefully and softly. It sounds like the two of them are chatting, dancing bashfully yet contently and in perfect sync, glad to be exactly where they’re meant to be as their themes sing together in harmony (soft piano). Part 1 of this piece is about Cloud and Aerith becoming important to one another as they discover their soulmate bond.
Unfortunately that contentment doesn’t last. In part 2 (1:45-3:00), Cloud experiences a moment of psychic vulnerability (world theme’s interference section). Fate lurks (fate motif enters quietly). His instability forces our couple’s sweet dance to a halt, and Aerith’s theme must retreat as Cloud’s confusion takes center stage. Sephiroth torments and taunts him (semi-tone played by strings, 2:03-2:10), taking advantage of Cloud’s psychic interference to plunge him into darkness (world theme’s interference section ends, low cello enters, 2:18): Cloud temporarily becomes a darker version of himself as evil corrupts him (piano plays section A phrases 1 and 2 of Cloud’s true theme in minor, 2:18-2:53). Jenova finally reveals itself and promptly exits, releasing Cloud’s mind from its grasp (seven first notes of parasite motif played twice on piano 2:53-3:00). Cloud is free, but the damage has been done: his dance with Aerith has long been interrupted, and she is gone. Part 2 of “Aerith’s Theme - The Cetra” is about Cloud being manipulated in service of Sephiroth and Jenova’s evil plan, interrupting his interaction with Aerith.
Part 3 (3:00-3:33) kicks off the mechanisms of a tragic fate (strings section joins fate motif, 3:00). Both anxious that she’s disappeared from his side and terrified of the darkness he just discovered inside him (in part 2), Cloud fearfully calls out for Aerith (phrase 1 of Cloud’s true theme’s section A, timid and hesitant piano, 3:04-3:15). Before his psychic interference began (start of part 2), Cloud’s voice was accompanied by Aerith’s as they grew closer and closer (their character themes mingling in part 1)… but now, Aerith isn’t answering his call, and he cannot find her (Aerith’s theme doesn’t to join Cloud’s anymore).
Anxious, Cloud tries calling out for Aerith a second time (section A phrase 2 of Cloud’s true theme’s, 3:19-3:31), searching for her in the hopes that they can continue their dance, but even now, Aerith does not respond. She’s gone (Aerith’s theme remains absent). Destiny keeps Aerith away from Cloud (fate motif gently crescendos). Part 3 of “Aerith’s Theme - The Cetra” is about Cloud’s separation from Aerith, his search for her, and the fear and anxiousness he feels when he realizes he cannot find her.
And then, part 4 begins with a sweet, gentle voice, calling out from the blackened horizon: it’s Aerith (section B phrase 1 of Aerith’s theme, soft piano, 3:33-3:45). Cloud finally hears her respond to his pleas: he’s found her. Fate begins howling in protest, doubling its efforts to keep Cloud and Aerith apart (fate motif crescendos noticeably in reaction to Aerith’s theme, 3:45). You can just picture Cloud running toward Aerith, struggling against the current of destiny to try and close the distance between them. Aerith tries calling out for Cloud a second time, (section B phrase 2 of Aerith’s theme, 3:40-3:43), but the Whispers only swirl around her more ferociously, taking her away in the uncompromising current of fate (fate motif continues to crescendo). Aerith tries again (section B phrase 1 of Aerith’s theme, 3:47-3:49). It sounds like she’s saying “Cloud, I’m over here, come find me!”
Fate doesn’t take too kindly to her defying it. Cloud and Aerith are not supposed to be together; it can’t be, it won’t. She’s destined to die to save the planet, and he’s destined to remain hollow forevermore. I can picture Cloud breaking into a sprint at the sound of her voice, running countercurrent to the flow of destiny— but the winds are so loud, fate’s demands are so strong, and the Whispers are shrieking in defense of destiny now. Aerith’s voice emerges for the fourth time (first three notes of section B phrase 3 of Aerith’s theme, 3:54 to 3:56). Fate screams louder, louder (steep crescendo of fate motif, 3:59-4:02). In a desperate hail Mary, Aerith shouts out one more time, as though throwing her hand out toward Cloud’s extended fingers (section C phrase 1 of Aerith’s theme, louder and more insistent, cutting through the fate motif as it crescendos sharply, 4:00-4:06). Part 4 of “Aerith’s Theme - The Cetra” is about Cloud and Aerith desperately trying to defy fate in order to be together. And then, it all stops: fate has seemingly quieted Aerith (4:04-4:08)…
Part 5 (4:08-4:27) begins with Cloud jumping, launching himself off the ground with all his strength (Cloud’s true theme section A phrase 2, first 5 notes, melody starting on the note E5 and ascending) as Aerith plummets toward the ground in a fatal fall (Aerith’s theme section C phrase 1, melody starting on the note E6 and descending, the last note altered)— he successfully catches her in mid-air (both Cloud’s ascending melody and Aerith’s descending melody meet in the middle of the octave, first uniting on B5, and then ending on A5). I’ve recreated the melodies for you here so you can hear this reunion more clearly. If you consider that the airy strings in this piece represent fate, which I do, the fact that they follow Cloud and Aerith’s themes in part 5 signifies that they are now in control of their own destinies, and successfully making it their fate to reunite.
To be completely frank, I did not realize until right now writing this that Cloud unites with Aerith in part 5, even though his theme is right there. I’m so excited to share this part with you.
We hear Aerith once more, her voice quietly trailing off into the silence (phrase 4 of section C of Aerith’s theme) with no conclusion (phrase 5 normally follows phrase 4 to conclude Aerith’s theme, but is absent here). Part 5 of “Aerith’s Theme - The Cetra” suggests that Cloud will save Aerith and that the couple will change their fate, but also conveys an uncertain and open-ended quality.
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