Best in slot trinket for level 85 mage

Neuroscience: News and Discussions.

2009.07.28 01:00 Neuroscience: News and Discussions.

/neuroscience is dedicated to the academic discussion of the discipline. While we welcome beginners to browse and learn, front page posts are heavily moderated and limited to academic journals and serious discussion. For a more casual option, please see our Beginner Megathread or the less-strict /neuro.
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2015.02.27 22:42 apotero Support for those with nasty, cruel, toxic, abusive MILs & moms

A place to post about your MIL or Mother who is just the *worst*. Come for support, come for advice, or just to vent and get it all out. That's what we're here for. Discussion often contains adult themes and language.
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2012.02.27 22:25 pandabritt A place for the Titan's Crew to hang out and plan/plot

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2024.05.21 15:36 notthatkindoforc1121 Returned to my childhood game: Morrowind

Wow. I can't explain this in any objective way why I've had such a good time. This is definitely partly fueled by Nostalgia, but even still. The game my brother still teases me about pronouncing Fatigue as "Fatigoo"
Checking out the current Elder Scrolls community, they're pretty divided. ESO is still going strong, Skyrim mods are absolutely crazy now, and there is a constant dispute about which game is the best one, as they are all so so different.
I grew up with Morrowind, and I can see how nostalgia blinds your perspective of older games. When people say "Morrowind is great! Can be hard to get past the graphics, though" or just "Dated graphics", that isn't the way I see it in my head. Back when I ran this thing on an original Xbox (I had no idea the number of issues the Xbox version had, I was a dumb kid that loved getting lost in a huge world) the graphics were mind blowing to me.
And tons more I have no idea about. I know very little compared to this community.
For me, I grew up with Morrowind, and returning to it has been incredible to say the least. I have this modded to look like what I remember, I have patch mods to fix potential issues, and I'm running it in OpenMW. I have not been immersed in an RPG like this in a very long time. That isn't to say no newer game is as immersive, but somehow this ticks all the boxes for making me lose myself in a game.
I started off in Seyda Need. I knew little to nothing about the world. I have no idea why as a prisoner I was released here. I'm exposed to a weird dialog system, it's more like a menu that gets more options unlocked as you select the items or gain favor with the person. It comes off more confusing than anything else initially, but wow did it quickly immerse me when I realized how hands off they were showing me this world is.
I don't know what to do in Seyda Neen. I get slight hints about the goings on of the area, and I don't need to pursue any of them.
Do you want to steal that awkwardly extremely expensive armor you see and use it or sell it? You can. Do you want to provoke villagers to attack you so you can legally kill them in front of guards and take all of their belongings and their house? Do it. Do you want to run off into the swamp and find caves to pillage? Yep do it.
It really made me stop thinking of "What do I need to do", and really just sparked my creativity. I started asking who I am in the world. Stealing is clearly lucrative, do I have morals? What is my characters in this world? I haven't been able to have that sort of feeling since I was a kid.
As I leveled, I asked myself the same question about my character. Am I a sly persuasive con-man? Do I want to pay for training to persuade people better? Do I want to be an Assassin? what would that entail? Casting spells to fly, walk on water, open doors, summon daggers? Or do I go the physical route and keep magic out of this?
My questions led me to the Mages Guild. The first town I saw that had them, they refused their services. They were polite (Unlike everyone else in the racist-filled world, love it actually), but stern that I needed to join their guild to have access to their services throughout the world.
So I made my way to Balmora to join them. Being greeted by someone who simply says "Yeah you're a Mages Guild member now", I now had an entire world to explore of increasing my rank to gain respect and more access, stories of competing guild members, and all of these free materials, finally free beds, it felt like my first family in such a hostile world. I see ways going forward of paying for training, buying tons of different spells, modifying them to be anything I want them to be, so much going on. The spells themselves open up entire worlds of possibilities. Not only can you make spells that explode the size of a city (I doubt this is intended, I just remember doing what my brother told me as a kid and it was more of an exploit). You can summons minions, you can fly, you can magically open doors, you can create badass conjured weapons on the fly, my imagination ran wild with every spell.
My review of this game has gone off the deep-end. I apologize for my rambling about my journeys, I'm just that ecstatic to find a game that grabs me in a way I haven't experienced since childhood. I 100% recommend this to anyone wanting to get absolutely lost in a massive world, I couldn't even guess what your experience will be like compared to mine.
That's it. Found out my childhood game is (In my nostalgia filled terrible opinion) as great as I remember and I'm very happy to be exploring it. I've replayed Oblivion and Skyrim many times, and maybe it's just that I've overplayed them, but they do not get my creative immersed brain going like Morrowind has.
submitted by notthatkindoforc1121 to ElderScrolls [link] [comments]


2024.05.21 15:24 pohltergiest Boaty boaty mcfloaty all the way north

Boaty boaty mcfloaty all the way north
Today started gentler than expected, both of us awake before the alarm. I forgot how early first light is, already the city was waking up in the dim blue of the predawn. We brushed our teeth and got dressed and muttered about how ridiculous it was that we needed to be at the ferry terminal an hour early. They weren't going to check anything besides our tickets, but then again, we've heard worse stories about dumber technicalities. Just after 430 we were outside and a few minutes later we were away.
The city in the morning was mostly quiet, a few trucks rumbling on the highway. Luckily the forecasted rain had already ended, I had fully expected to have the added misery of being wet and cold to the headache of being up too early. We arrived somewhat breathless to the ferry terminal, a giant ferry awaiting us. Lines and lines of heavy trucks were waiting their turn to load while lots of cars were also waiting. Looks like everyone took the hour before rule seriously. An attendant looked at our QR codes and told us to put a sign that he gave us on our bikes and put them to the side while we waited for general boarding, which was in 45 minutes. Grumbling, we parked our bikes and went inside the terminal.
The terminal was simple but clean, I double checked the reservation with someone at a computer as I had nothing better to do. Upstairs there was a small gift shop where we bought a box of cookies for our upcoming host. Seemed like we should try to get them something from a region they're not from, though I'm sure they'll appreciate the sentiment. The cookies do look tasty though. We shared a drink from a machine and stared out the window, a little dazed. Framed tourism posters were hung about the space, one for each region in Japan. I initially thought they were anime posters, but it seems that's just how ads are made. Maybe one inspired the other.
Eventually it was time to board, we were the last as is usual when we're biking. We walked our bikes up the ramp to the second deck and were ushered to one side where after we had removed our bags our bikes were wrapped in blankets and secured to the wall. We thanked them and headed into the ferry. The third deck had a check in counter where we got a key to our room, which was a private room but not facing the ocean. We only wanted the room to nap in, so that was fine. The third deck had bunk rooms as well as a room where you just got a section of the floor, while the fourth deck had the private rooms, the ones facing in like ours and the more expensive ones facing out. The fifth deck had the deluxe rooms as well as the suites (which I don't think were even available to rent). We plunked down our bags and I went back to sleep.
I found the rocking motion of the ship rather soothing while laying down, and settled into a light nap for a few hours. Around 830, both of us needed something to eat, so we went to explore the ship's amenities. We found the cafe, which had a disappointingly small selection of things to eat. We later would find out that the restaurant that serves breakfast did not open, probably leading to a run on the pastries. We got a cookie and coffee and sat at a table, watching the waves go by. Bryce informed me that he gets seasick around this time, leading me to ask him why he wanted to do this then. He just likes boats I guess.
After breakfast we wandered around to see the amenities. We found the grill restaurant that was more expensive than we cared to spend on, a small arcade with machines from the 80's, some air hockey tables (the sports corner), a theatre with a 10am showing of Tom and Jerry, some vending machines (ice cream time), the onsens, a yellowed smoking room straight out of 1994, a business corner, and a kids corner with blocks. I wanted to play with the blocks but didn't. They would never understand. Also kids are gross and I'm sick enough already. Overall, the same as anything else we've seen in Japan, a relic of the 80's, still spotless, still running, but at 10% capacity. More employees than you can shake a stick at, all doing their very best job.
I felt a little ill after writing for awhile so I went to go lay down while Bryce went to the arcade, promising to nobody in particular that he was going to wait til lunch to crack open a cold one. I said I didn't care but good luck with that as I went back to bed. Being horizontal with nowhere to go felt good for awhile. I had a lot of writing to catch up on.
Towards lunch I got up and found Bryce in front of a slot machine with a strong zero in his hand. I said nothing about the pre lunch drink, but asked if he won anything. One of the machines you could spin all you like, so we did that for awhile. There was one machine that looked fun, so I played a top down shooter for awhile while Bryce tried his luck at some godawful prize machine full of dusty crap. Eventually the restaurant opened for lunch and we filed. There was a 25th anniversary ramen available, and we both got that, along with a croissant. The ramen was pretty good, I found the shio broth comforting. The croissant was because it didn't fill us up enough.
After lunch I was in the mood for a bath. An onsen on a ship felt like a luxury I wanted to try and I thought it would be restful. Bryce had no interest in trying his luck at hiding his tattoos, I didn't care if I got kicked out at this point. What're they gonna do, tell me to get off at the next stop? I did what I always do, hold a hand towel over my arm and mind my business. As expected, not many people were using the bath after lunch and I had it to myself aside from a mother and her babbling toddler who only spent a few minutes there. The bath had a view of the mountains of hokkaido in the distance, and Hakodate a little closer. It was a neat sight to be in a hot open bath while watching the ocean go by. The rest of the ship was whatever but this was nice. I did a few laps of the bath and cold water, and sat in the steam room, hoping the hot air would somehow cure my ailments. I got a chance to properly wash my hair, which had become just fouled from all the road dust, sweat, and body oils that had built up. Gross. I don't usually shampoo as I don't usually need to, but once a week or so I definitely need it while on the road.
After the onsen I went to go see how Bryce was doing, happily reading his book in a chair by the ocean. He accompanied me to the room to lay down for awhile, the hot water and sloshing of the rough seas making me feel a little ill again. In our room, we heard a faraway bang like we hit something. I'm sure it's nothing. The ship sure seemed like it was leaning more to one side though. We didn't do too much else for the rest of the ride, we did a few more laps of the ship trying to find more things. We did find the forward saloon, which sounds wild but is merely a room facing forward with comfy couches. Unfortunately all the windows are blocked off, so the room is a little pointless other than a private space to talk or read in a dim room. The ship overall was comfortable, but I definitely got a little nauseated from the rough seas.
The ship finally docked, late, and we were let out to the open air of Hokkaido. It's a bit chilly here! I immediately noticed the change in air, it's less humid for sure. It will be a shift to go back to cool temperatures but a welcome one. Nights in the tent should be much less sticky at least! Good thing we still have our biking tights, riding in just shorts is pretty cold here in the evening. Truthfully though the cool temperatures is better for biking and I wasn't really enjoying the heat, so this is a welcome surprise.
We docked at the east port of Tomakomai, which meant we had to bike into the city where we planned to stay another night. I needed another really solid sleep to finally kick this illness, so one more hotel night before we braved the wilderness south of Sapporo. We braced ourselves and headed west, directly into a heavy crosswind that was some of the steadiest and toughest wind we've seen yet. It swept right over the flat grassy areas on the coast, really reminding us of the prairies. Everything is so spread out here compared to the rest of the country, I wonder if Sapporo is like this too.
After a rough push through the wind on roads that were somewhat falling apart from the truck traffic and a lack of maintenance, we got to a town about halfway. The nausea from the boat was getting to me and we were both too hungry to go further without a bite to eat. Luckily Hokkaido has their own brand of conbinis and we were more than happy to see some new products. We got their take on fried chicken, some Hokkaido grown potato wedges and some soft drinks we hadn't seen yet. The wedges were great, the chicken was good and one of the drinks was terrible. Sour bubbly water with no flavor. What's the point?
Biking further into the city now, we rode over bumpy roads on very wide, very long roads designed entirely for cars in mind. Don't get me wrong the bike path was nice but the distances between buildings reminded me again of the prairies. It takes forever to get anywhere! I might find the streets of Hokkaido a little dull if things are this spread out, but then again we couldn't even scratch the surface of things before so maybe we won't feel like we're missing out as much.
We stopped twice for bike parts, Bryce getting a new tube to hold on reserve, I got a spoke wrench that I'm excited to try out. My rear wheel should be well tensioned, so I can go off of that. Next we headed to the hotel. We debated laundry tonight, but ultimately there were a few too many things to do and I'd rather enjoy myself, get to bed on time and then get up and do laundry over breakfast tomorrow. The hotel was lovely enough, with little surprises for later. First we needed a proper dinner.
Barbecue was on the mind, but we landed up at an izakaya. We ordered edamame, a green salad, chicken wings, a plate of assorted skewers and more hokkaido potatoes. The potatoes, again, were far and away the best part of the meal. The company was a group of red-faced salarymen watching a baseball game along with the rest of the staff who were also eagerly watching the action. The Izakaya had all sorts of baseball accoutrements which made watching fun. Normally I'd rather peel off my fingernails one by one then watch baseball, but with some friendly folks letting me know when to be excited with their cheering I can enjoy it. As we were leaving one man gave us some lemon candies he had and Bryce surprised him by having maple candies for everyone in the building, much to their delight.
Bryce needed to recoat his jacket, so we went to a parking lot and did that under a streetlight. It would need to dry overnight, another reason to do the laundry in the morning. I wanted a piece of the onsen on the top level. Inside there were three baths, two hot and one cold, with one of the hot baths being outside. I luxuriated outside by myself for some time in the cool air, as well as the hot bath indoors in the wood panelled room, and a sauna with a tv inside! All very nice. I took advantage of the cleaners and lotions available, and the freezer full of popsicles outside the onsen.
Back in the room, there was a fruit jelly waiting for us in the fridge which we enjoyed, a strawberry puree. But the treats weren't over yet, from 930-11pm we could enjoy the hotel's original late night ramen. Now this isn't something I want to have late at night normally, but this is exactly the kind of thing that makes me smile. Time limited free food? I'll set an alarm. The soup itself was nothing special, but the presentation and the fact I could have it in hotel jammies made it all the better. Truly, a good rest day. I could have done without the 20km ride in the wind, but I can't have everything I guess.
submitted by pohltergiest to RainbowRamenRide [link] [comments]


2024.05.21 15:04 Nijmegen1 Any tips for extending trips at Kril? Door altar and bowfa

Currently working on Kril for the hasta and got ~60 kc doing mostly 3 kill trips door altar w/ bowfa. I noticed two things are hurting me.
  1. Not enough time to prep between Kril respawns. I am getting decent at flicking rangemeleer and have been practicing this, but still having issues.
  1. Randomly still getting melee'd by kril I think? I noticed this sometimes where he doesn't 'stall out' and still hits me which is probably just a timing/skill issue or maybe ping? I have game sounds on so I can hear the bow shot and tile indicators turned on. This is less common but I noticed it mostly at the turn where I'm hitting the red x and then running under him. I don't get hit in the middle.
98 range, 88 def, 94 mage, full crystal/suffering/bowfa/sara boots/unholy ammo slot/anguish neck and NO rigour :( or blowpipe (Currently ~370 kc into zulrah and working on that also), all kills done on task
Edit: forgot to mention I was using blood blitz and burst (not barrage). Does that make the difference here?
submitted by Nijmegen1 to ironscape [link] [comments]


2024.05.21 14:52 OsirisAI Stock Information for BTCUSD - 60m

#BTCUSD #60m #Crypto───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals 0 (out of +/-100). The model ensemble is uncertain with regards to future market movements.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 406 candles. The market is currently bullish, appreciating by 12.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes down.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.504% in the next candle, the price will fluctuate around 71241.92 and with 95.0% probability will not go below 70651.75 or above 71832.09.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of 0.0724% in the next candle, the price will fluctuate around 71244.85 and with 95.0% probability will not go below 70547.14 or above 71949.68.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Power
───────────
Not investment advice.
#BTCUSD #60m #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 14:52 OsirisAI Stock Information for BRENT - 60m

#BRENT #60m #Commodities───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals -23 (out of +/-100). The model ensemble suggests the market will tend to be bearish in the nearest future.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 299 candles. The market is currently bearish, depreciating by 1.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes down.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.3039% in the next candle, the price will fluctuate around 82.24 and with 95.0% probability will not go below 81.83 or above 82.65.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of -0.0017% in the next candle, the price will fluctuate around 82.24 and with 95.0% probability will not go below 81.76 or above 82.71.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Laplace
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Not investment advice.
#BRENT #60m #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 13:55 OsirisAI Stock Information for #VUKE - 60m

#VUKE #60m #Stock───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals 13 (out of +/-100). The model ensemble suggests the market will tend to be bullish in the nearest future.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 302 candles. The market is currently bullish, appreciating by 9.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes down.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.3342% in the next candle, the price will fluctuate around 36.86 and with 95.0% probability will not go below 36.66 or above 37.06.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of 0.0273% in the next candle, the price will fluctuate around 36.86 and with 95.0% probability will not go below 36.66 or above 37.06.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Laplace
───────────
Not investment advice.
#VUKE #60m #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 13:54 OsirisAI Stock Information for USDJPY - 3h

#USDJPY #3h #Forex───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals 5 (out of +/-100). The model ensemble is uncertain with regards to future market movements.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 139 candles. The market is currently bullish, appreciating by 0.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes up.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.1754% in the next candle, the price will fluctuate around 156.32 and with 95.0% probability will not go below 155.87 or above 156.77.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of 0.0221% in the next candle, the price will fluctuate around 156.33 and with 95.0% probability will not go below 155.5 or above 157.17.
Stability Indicators * Generalised extreme value: According to the indicator, the market is unstable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Power
───────────
Not investment advice.
#USDJPY #3h #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 13:53 OsirisAI Stock Information for BRENT - 60m

#BRENT #60m #Commodities───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals -23 (out of +/-100). The model ensemble suggests the market will tend to be bearish in the nearest future.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 298 candles. The market is currently bearish, depreciating by 1.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes down.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.3204% in the next candle, the price will fluctuate around 82.28 and with 95.0% probability will not go below 81.84 or above 82.71.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of -0.0002% in the next candle, the price will fluctuate around 82.28 and with 95.0% probability will not go below 81.81 or above 82.75.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Laplace
───────────
Not investment advice.
#BRENT #60m #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 13:49 Cerebral_Kortix Fujimaru Ritsuka is Completely Insane - A Full Analysis

**Fujimaru Ritsuka, the Last Master of Humanity, Enemy of the Crypters, Ammo of the Black Barrel, Feller of Goetia... is batshit insane.
Let me explain.
...

Lack of Basic Understanding of Causality

Fujimaru's bizzare tendencies show up from the very beginning of FGO. According to the game, he joins Chaldea after seeing a poster and deciding to take the job on a whim.
However, Chaldea is in Antartica. The implication is thus that Fujimaru abandoned his family, abandoned his life, abandoned everything he'd ever known and loved, to go to Antartica for a job that he had no idea what was, with zero guarantee of getting the job, with no certainty of a return trip-
On a whim.
Immediately after this, while getting lectured by his potential boss, being told everything he needs to know to pass the entry test, he decides now would be a perfect time to take a nap. Understandably, his boss is miffed by the new intern with zero experience taking a nap right in front of her while she's explaining the most important part of their job, and she decides to fire him.
Fujimaru reacts to this with... nothing. He's a little concerned and stressed per his dialogues, but you'd think he'd be significantly more horrified about needing to walk back home through the Antarticas or join an oil mine at the bottom of Chaldea. Instead, he just... chills with the doctor?
When he finds out Chaldea is on fire and even all the skilled, significantly better Masters than him are dead, his reaction isn't terror or fear. Instead, he remembers a girl he talked to ONCE, and immediately rushes over to the literal origin site of the fire to check if she's alright. Then he sees that she's buried under a building. As a regular guy, he has no prospects of saving her. And the longer he stays, the lower his chances of survival get. His response?
Ignore everything to hold her hand and stay there till no hope of getting out remains.
Presumably CHALDEAS itself is impressed by what is either the tremendous love of Ciel-lookalikes or the complete lack of basic understanding of consequence in this man, and it sends him to Fuyuki presumably in hopes to unite him with fellow madman Shirou so that their collective insanity can open a path to the Root or something.
...

What's Self-Preservation? Can I eat it?

Fujimaru is teleported to a hotter fire surrounded by skeleton upon skeleton. Fortunately, the girl he held hands with turned into super servant Galahad. She can protect hi-
Ritsuka why the hell are you throwing yourself into danger when you have a LITERAL SHIELD at your side?
No Fujimaru do not sacrifice yourself trying to protect someone WHO LITERALLY WEARS ARMOUR AND HAS A SHIELD!
Fujimaru taking a page from the book of Shirou Emiya has a violent martyr complex and nearly dies dooming all humanity in the first twenty minutes of the game. Very fortunately, Cu Chulainn notices this and not wanting to be outdone by someone else dying before him, saves the day.
Ritsuka later proceeds to instantly grasp the concept of Shadow Summoning and turn it into his technique which further raises the question of if brain damage in the Nasuverse just lends you power somehow when we consider the strongest techniques in the series:
Ritsuka then acts normal for some time till we reach the end of Singularity-F. He finds out about the END OF HUMANITY.
He is somehow barely fazed by this and determines to save it all himself. This random chump with no mage skills, no Master experience, nothing at all, is entirely confident. This is presumably the true reason why Servants keep being summoned - not by Mash's roundtable shield - but because Fujimaru's balls are just so big they've developed their own gravitational fields and draw in Servants from the Throne like a blackhole.
...

Psychopathy in the Singularities

Fujimaru Ritsuka, Humanity's Last Asylum Escape, then goes to Orleans, sees several thousand dragons, ignores the terror of that sight, murders a fanfiction OC, murders his way through Septem without going insane in the process despite interacting with Nero, and finally we reach the madness that is Fujimaru in Okeanos.
Fujimaru in Okeanos:
We continue on to London. Fujimaru sees a Goddess, the human equivalent of a God, a fragment of Amaterasu, one of the Heavenly Kings, all back to back and is completely uninterested.
He trusts Mordred, literally known as the Knight of Treachery and Jekyll whose best known myth is him pretending to be another person to get out of the consequences of his desire to be evil and betray all his friends.
From this we conclude Fujimaru Ritsuka has no understanding of basic human minds and operates on some greater level of humanity known only to him and Soujuuro.

Train him wrong as a joke? Wait, we were supposed to train him?

Fujimaru walks across the entirety of America on foot in less than a month. In Lord of the Rings, this took over a year. Now, this wouldn't be surprising for a mage. They can boost their physical capabilities so-
What do you mean Fujimaru doesn't know how to enhance his body?
Yeah, as it turns out, contrary to a number of doujins and... basic expectations, not a single person taught Fujimaru Ritsuka, Last Master of Humanity, the guy on whom the entire world depends, basic f***ing magecraft. You know, Da Vinci, maybe some things are more important than making fun of Romani for liking Vtubers? Maybe you could have taught the kid literally the most important fundamental to keeping up with Servants?
This is shown in Lostbelt 1 where Kadoc is surprised that Fujimaru can't enhance his eyes before Fujimaru reveals that he doesn't know anything about enhancement at all, which is... C'mon, Paracelsus, Avicebron, Circe, Medea, they're all literally part of the team. Did not one of them consider "huh, I wonder if I should teach the Last Master of Humanity, the guy on whom ALL HUMANITY DEPENDS, magecraft?"
Shirou was trained wrong. Ritsuka? Somehow Chaldean staff are even more negligent than Kiritsugu. He wasn't trained at all!
...

Fujimaru tells God to eat Shit

Fujimaru goes to Camelot. He's almost normal for most of it besides a tad too deep sense of social justice shared by Mash.
Then he confronts the Lion King. The Lion King who could smite him with a single thought. The Lion King who wields the Pillar of the World. He looks at her, this terrifying force of nature, an actual divinity, God to mortal.
...And he tells her she's a dumbass.
"Humans aren't butterflies you can put on a board!" says Fujimaru Ritsuka, having for unknown reason decided to try to refute a GOD. And flabbergastingly, this works as Lion King takes brain damage presumably from the sheer bafflement that a child with no special abilities is talking down to her, causing her to go berserk and lose when Bedivere activates his Bitch-Slap Airgetlam.
...
Then he goes to Ancient Uruk/Babylonia/I still have no clue where this is. He meets Gilgamesh, King of Heroes, several tiers beyond what Fujimaru will ever be.
"I'm going to skip the line to talk shit to you and ask you to join me," decides Ritsuka. Gilgamesh, unimpressed tries to make him do housework. Fujimaru reveals that in addition to being Humanity's Last Master, he's Humanity's Last Housewife and perfectly does everything till Gil is forced to respect his impressive janitorial skills and they go off to Literal Hell together.
Fujimaru's insanity then makes him befriend several people he shouldn't including:
Somehow, he gets all of these to work together including mortal enemies Gilgamesh and Ishtar, and inspires King Hassan to give up his Grand title to become a different Grand- a Grandfather.
Fujimaru Ritsuka fights with Lucha Wrestler God trying to kill him by attempting to... suicide tackle her by being air dropped for some reason instead of just breaking the damn magic stone powering her because Fujimaru has offscreen developed telepathy and knows exactly what Lucha Goddess wants.
Having befriended a fourth god trying to kill them, they go to befriend Mom by beating her to death. The gang cheers as they succeed and Waifu Grim Reaper is outed as a tsundere.
...

Coughing Baby vs Omnipotent King of Seventy Two Demon Gods (the baby wins)

Fujimaru goes to outer space. He meets unsurmountable odds. Seventy-two immortal Demon Gods. His reaction?
"Nah, I'd Summon."
Fujimaru transforms the game into a Kingdom Hearts story as the bonds he formed along the way act as a catalyst to summon EVERY SINGLE SERVANT IN THE THRONE to fight for his ass. Goetia screams like a baby as Fujimaru performs the ultimate JJK beatdown by calling in every damn person to ever do anything of note to kick Goetia in the balls through the sheer overwhelming power of friendship.
Goetia reveals himself to be a fraud and pulls "with this treasure I summon Ars Almadel Salmonis: The Time of Birth Has Come, He Is the One Who Masters All!"
Fujimaru calls in additional support from Archetype Eggplants to block an attack that destroyed seven humanities. Following this, he calls in Goetia's dad to put his omnipotence on timeout.
Then, Fujimaru Ritsuka, this untrained regular human with zero enhancement skills, solos Goetia with a Shield he's never used, beating him in a straight boxing match.
Combined with the Francis Drake thing, it makes me wonder if he's secretly the FGO version of Soujuuro.

Conclusion

You liars told me he was a regular ordinary human and the most boring Type-Moon protagonist with no mental problems like the rest.
What the hell did you mean? I have never met a man more on the spectrum, insane, off the walls, unhinged, bonkers and genuinely weird than this guy.
How did I let myself be fooled? He's a Type Moon protagonist! It should have been obvious from the get go!

Fujimaru Ritsuka is Completely Insane.

FIN.

submitted by Cerebral_Kortix to grandorder [link] [comments]


2024.05.21 12:53 OsirisAI Stock Information for BRENT - 60m

#BRENT #60m #Commodities───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals -23 (out of +/-100). The model ensemble suggests the market will tend to be bearish in the nearest future.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 297 candles. The market is currently bearish, depreciating by 1.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes down.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.3074% in the next candle, the price will fluctuate around 82.51 and with 95.0% probability will not go below 82.09 or above 82.92.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of -0.0035% in the next candle, the price will fluctuate around 82.51 and with 95.0% probability will not go below 82.03 or above 82.98.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Laplace
───────────
Not investment advice.
#BRENT #60m #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 12:12 ConsequenceSure3063 Best Coleman Camp Wagon

Best Coleman Camp Wagon

https://preview.redd.it/5jzncsf98r1d1.jpg?width=720&format=pjpg&auto=webp&s=f7ad5eb2988be1387a0a0c0c3ec89fff2690cecb
Get ready to hit the great outdoors in style with our roundup of the best Coleman Camp Wagons available today. In this article, we'll take a closer look at these exceptional camping trailers, complete with their key features, benefits, and user reviews. We've got all the information you need to make the perfect choice for your next adventure. So sit back, relax, and let's dive into the world of Coleman Camp Wagons.

The Top 5 Best Coleman Camp Wagon

  1. Collapsible Wagon: Compact Storage and Maneuverability for Outdoor Adventures - Easily transport gear for your outdoor adventures with the BLACK+DECKER BDSTCTBK01 Collapsible Wagon, featuring heavy-duty, all-terrain wheels, a telescoping handle for compact storage, and a Velcro pocket for organization.
  2. Versatile Coleman Camping Wagon with Canopy and Adjustable Handles - Discover the perfect travel companion with the Wonderfold Wagon S4 Push and Pull, featuring telescopic and adjustable handles, a foldable canopy, and reliable safety features, all wrapped in a stylish red design.
  3. Lightweight Aluminum Hunting Wagon for Outdoor Adventures - Haul up to 350 lbs. with ease using the lightweight, rust-resistant Kahuna Country Big Kahuna Wagon, a perfect companion for hunting gear!
  4. Coleman Collapsible Camping Wagon for Festival and Beach Adventures - The Coleman 2000035214 portable hand cart offers a versatile and compact solution for festivals, beach trips, and more, with a durable steel frame, collapsible design, and ample load capacity.
  5. Rugged Outdoor Wagon for Camping and Picnics, with Reinforced Steel Construction and 5 Cu. Ft. Storage - The Coleman Outdoor Wagon combines rugged durability and compact convenience, offering a large and portable carrying solution for all your outdoor adventures.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗Collapsible Wagon: Compact Storage and Maneuverability for Outdoor Adventures


https://preview.redd.it/6zqz7fq98r1d1.jpg?width=720&format=pjpg&auto=webp&s=b41d529f7bec6461b838d30a67dc1792a405a49b
As a proud owner of the Black & Decker Collapsible Wagon, I can confidently say that it has become my go-to companion for all my outdoor adventures. Whether I'm heading to the park, the farmers' market, or just working on my garden, this sturdy wagon is always by my side to transport all my essentials.
What I love the most about this wagon is its heavy-duty, all-terrain wheels. They make maneuvering the wagon through different terrains a breeze, and the 360-degree wheel rotation ensures a smooth ride, even when going up or downhill. The handle, which can be used to comfortably push or pull the wagon, secures in place when not in use, providing an added level of convenience.
One standout feature is the telescoping handle that allows for easy storage when the wagon isn't in use. It folds into a compact size, making it perfect for small spaces, especially when you're not on your next adventure. However, I did find that sometimes the plastic tire could be a bit annoying, especially when using it for beach trips.
With its large capacity and portable design, the Black & Decker Collapsible Wagon truly lives up to its name. Its sturdy frame and durable polyester canvas fabric ensure it can handle up to 176 pounds, making it a reliable choice for all your outdoor needs. And with its Velcro pocket and two cup holders, you can stay organized and hydrated on the go.
Overall, the Black & Decker Collapsible Wagon is an excellent choice for anyone looking for a convenient and versatile wagon to handle all their outdoor adventures. Its easy maneuverability, sturdy construction, and space-saving design make it a standout product that has earned its 5.0 rating from users.

🔗Versatile Coleman Camping Wagon with Canopy and Adjustable Handles


https://preview.redd.it/cevc969a8r1d1.jpg?width=720&format=pjpg&auto=webp&s=16faeb12d84ddb16b3a49cba72cdec8a6019df25
The Wonderfold Wagon S4 Push and Pull is a versatile companion for all your outdoor activities, from beach trips to camping adventures. With a telescopic pull handle and adjustable push handle, you're in control of maneuvering this wagon even in tight spaces. The wagon boasts a foldable canopy, perfect for shielding your little ones or your belongings from the rain.
One of my favorite features is the one-step foot brake at the back, ensuring your precious cargo stays secure while you take breaks or navigate tough terrains. However, I noticed the plastic wheels may not be as durable as rubber ones, making the ride a bit less smooth on certain surfaces.
Craftsmanship is solid overall, but the plastic straps and certain frame components appear a bit more bendable than expected. A few users shared concerns about the overall sturdiness. On the bright side, the wagon is stylish and has a compact design when folded, making storage a breeze.
With its ease of use and large capacity, the Wonderfold Wagon S4 Push and Pull is an impressive choice for those who want a convenient and sturdy option for outdoor trips.

🔗Lightweight Aluminum Hunting Wagon for Outdoor Adventures


https://preview.redd.it/b7y38mma8r1d1.jpg?width=720&format=pjpg&auto=webp&s=5886411431a0d8fcdb3e862e80239408bc18f3da
As a nature enthusiast, I stumbled upon this Calypso Cruiser Wagon during my last camping trip. What sets it apart is its sturdy, aluminum construction—rust-resistant and ready to endure even the harshest terrain. The weight of just 50 pounds is remarkable for a wagon that can haul up to 350 pounds, making it a convenient companion for my hunting expeditions.
My favorite feature has to be the large, 14-inch pneumatic tires. They roll over any terrain with ease and leave no trace; a perfect match for my nature-loving spirit. The extra-large deck fits smoothly through standard doorways, and the built-in drain holes keep my gear away from unnecessary water.
The removable side panels are a thoughtful addition, ensuring that my gear stays in place during transit. Ergonomic hand grips prevent strain, and the clevis attachment makes it easy to hook up my ATV or other vehicles, making the wagon a versatile tool for my outdoor adventures.
However, while the wagon is made for any terrain, it didn't fare so well in turning. The aluminum plates that make up the swivel needed some grease to turn smoothly. This ended up causing some friction and, after prolonged use, left tiny grits that made the swivel feel like sandpaper.
In conclusion, the Calypso Cruiser Wagon is a great tool for those who love the outdoors and appreciate the convenience of transporting their gear. Its lightweight rust-resistant construction, versatility, and ergonomic design make it a worthy investment for frequent camping trips, fishing trips, or any outdoor activity. Despite the occasional challenges in turning the corners, the overall experience was great, and I look forward to more adventures with this sturdy companion by my side.

🔗Coleman Collapsible Camping Wagon for Festival and Beach Adventures


https://preview.redd.it/f05pj1bb8r1d1.jpg?width=720&format=pjpg&auto=webp&s=1ab8c983c3cf02b8147fe248d3b40c7e12007317
When I first saw the Coleman Collapsible Camping Wagon, I thought it was a fun and practical way to transport my gear for outdoor adventures. The red wagon arrived with all its parts together, but as soon as I started setting it up, I realized that this was not your average toy wagon.
The first thing I noticed about the wagon was its size when used - a whopping 106 x 53 x 100 cm. It was bigger than I expected, but it also had a significant load capacity of 85 kg, which was a great advantage for when I needed to bring more stuff on my trips. The storage size was also impressive, at 18 x 40 x 77 cm, which was enough to fit my camping gear comfortably.
Now, let's talk about the wheels. The wagon had a set of four wheels, each with brakes for full control. This was particularly useful when I needed to navigate through different terrains or when I had to stop suddenly. However, the tires were not the best quality. After a few trips, they started to wear down, and I had to replace them eventually.
Another feature that stood out was the removable reinforced bottom. It made it easy for me to clean the wagon and store it away when not in use. The steel frame also made it strong and durable, although it was a bit heavy to lift when folded.
The trolley came with a few accessories, including a rubber band with a hook and a storage case. The rubber band was handy when I needed to secure my belongings, while the storage case was useful when I wanted to keep the wagon organized.
However, there were a few downsides to using this wagon. For instance, the handle material was not the most comfortable to grip, especially when I was pulling heavy loads. It also required a bit of assembly, which could be a hassle for some people.
Overall, the Coleman Collapsible Camping Wagon was a useful tool for my outdoor adventures. It was sturdy, spacious, and easy to use, although it had a few flaws that I had to address. If you're looking for a reliable wagon for your outdoor trips, this might be a good option, but be prepared to spend some time setting it up and maintaining it.

🔗Rugged Outdoor Wagon for Camping and Picnics, with Reinforced Steel Construction and 5 Cu. Ft. Storage


https://preview.redd.it/1kg8rqnb8r1d1.jpg?width=720&format=pjpg&auto=webp&s=a0390468f6dd1243b64a3d63a2600f64a7439e95
I recently took the Coleman Camp Wagon on a camping trip, and it made hauling all of my essentials a breeze. The rugged polyester bin and swivel steel frame provided supreme durability, even while trekking through rough terrains.
The accordion folding design and carry case made transporting it hassle-free, and maneuvering it was effortless with the telescoping handle and swivel front wheels. One negative aspect I encountered was the 150 lb weight limit, which limited the amount of gear I could bring along. Overall, the Coleman Camp Wagon proved to be a reliable companion for my outdoor adventures.

Buyer's Guide

The Coleman Camp Wagon is a versatile and convenient portable shelter designed specifically for outdoor enthusiasts and campers alike. Its unique design and quality construction make it a popular choice among those who enjoy spending time in the great outdoors.

Important Features to Consider

https://preview.redd.it/0udkncbc8r1d1.jpg?width=720&format=pjpg&auto=webp&s=76283fb604de33d3f5e9855b2460ea98804011cb

  • Size and Capacity: Determine the size and capacity that best suits your needs, considering the number of people it needs to accommodate and the amount of gear you need to store.
  • Ease of Setup: Look for a Coleman Camp Wagon that is easy to set up and take down, particularly if you plan to camp frequently or travel long distances with your shelter.
  • Durability: Choose a Coleman Camp Wagon made from high-quality, weather-resistant materials to ensure it can withstand harsh outdoor conditions and maintain its performance over time.
  • Portability: A portable Coleman Camp Wagon is essential for those who plan to travel frequently or camp in various locations. Look for models that are lightweight, compact, and easy to transport.
  • Ventilation: Good ventilation is crucial for maintaining a comfortable temperature inside the Coleman Camp Wagon. Consider models with adjustable vents or mesh windows to ensure proper airflow and temperature control.
  • Additional Features: Some Coleman Camp Wagons may come with extra features such as storage pockets, gear pockets, or even built-in lantern holders. Determine which of these features may be useful for your specific needs.

Factors to Consider Before Purchasing

Before purchasing a Coleman Camp Wagon, consider your budget, the number of people it will accommodate, and the size and weight of the product to ensure it meets your needs and preferences. Additionally, read reviews and ask for recommendations from experienced campers or outdoor enthusiasts.

General Advice for Coleman Camp Wagon Owners

  • Regularly inspect your Coleman Camp Wagon for damage or wear and tear, and address any issues promptly to ensure its longevity and performance.
  • Properly store your Coleman Camp Wagon when not in use to prevent damage and maintain its condition.
  • When setting up your Coleman Camp Wagon, ensure it is on a flat, stable surface to avoid any instability or accidents.
  • Familiarize yourself with the proper care and maintenance instructions for your specific model to ensure its performance and longevity.

https://preview.redd.it/oi239wpc8r1d1.jpg?width=720&format=pjpg&auto=webp&s=30c89e9038940545c6b1aa232c0698525829ef6f

Additional Resources

For more information on Coleman Camp Wagons, visit the official [Coleman website](https: //www. coleman. com/support/camping-tents-canopies-guides. html) and explore a variety of resources and guides designed to help campers and outdoor enthusiasts make informed decisions when purchasing their Coleman Camp Wagon.

FAQ

What is the Coleman Camp Wagon?

https://preview.redd.it/f6bvd0ad8r1d1.jpg?width=720&format=pjpg&auto=webp&s=f7f9530003cb9d26ac1ec6b265ed11ea208274f6

The Coleman Camp Wagon is a multi-purpose, portable camping unit that offers convenience and comfort to campers. It's designed with a spacious interior, providing ample room for sleeping, storage, and other camping activities.

How many people can the Coleman Camp Wagon accommodate?

The Coleman Camp Wagon can comfortably accommodate up to eight people, with a queen-sized bed and additional sleeping areas in the form of couch seating that can be converted into beds.

What is the dimensions of the Coleman Camp Wagon?

The Coleman Camp Wagon has an overall length of 175 inches, width of 88 inches, and height of 123 inches. When it is fully set up, the interior dimensions are approximately 99 inches x 52 inches x 78 inches.

https://preview.redd.it/yh9e0dpd8r1d1.jpg?width=720&format=pjpg&auto=webp&s=6c917a5299ff0b389575099f0d9555eacde9d452

What features does the Coleman Camp Wagon have?

The Coleman Camp Wagon comes equipped with features such as an awning with windows for light and ventilation, a screen room for additional bug-free living space, and easy-to-adjust stabilizer jacks for stability. It also has gear organizers and under-bed storage for extra storage.

Is the Coleman Camp Wagon easy to set up?

Yes, the Coleman Camp Wagon is designed with ease of setup in mind. Most tasks such as setting up the awning, screen room, and stabilizer jacks can be completed in a few minutes by one person. The detailed instruction manual provided with the product also makes the assembly process simpler.

What materials is the Coleman Camp Wagon made of?

The Coleman Camp Wagon is constructed with durable, 210D polyester fabric, with a UVGuard for protection against sun damage, and is 100% seam-sealed to ensure waterproofing. The frame of the unit is made from steel tubing, ensuring durability and stability.

Is the Coleman Camp Wagon lightweight?

The Coleman Camp Wagon weighs approximately 495 pounds when fully equipped, so it is not considered a lightweight camping solution. However, its sturdy structure and durability make it a worthwhile investment for those looking for a long-lasting, spacious, and comfortable camping solution.

Does the Coleman Camp Wagon come with a warranty?

Yes, the Coleman Camp Wagon comes with a limited warranty that covers defects in materials and workmanship for two years from the date of purchase.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by ConsequenceSure3063 to u/ConsequenceSure3063 [link] [comments]


2024.05.21 11:59 Dawesy182 Summer Transfer Window

I think its always good to set expectations for the transfer window prior to it starting. It is easy to sign multiple players and still want1 more on deadline day. Realistically we are going to be making huge moves but it will be a case of selling fringe players and getting replacements in who will actually form part of the squad. With this in mind I've broken it down to positions and what we need in each.
TLDR is at the bottom for summary of transfers.
GK - Sa, Bentley, King
I would be happy going into the new season with these 3. I do think a better quality back up would be good if we can get somebody on a free but I wouldn't want to spend money in this area when i feel we have others areas we need to improve more.
LB - Ait-Nouri, Bueno
Happy with both of these options and Doc and Toti can cover if we have any lack of depth. Ait-Nouri could be sold if a decent bid comes in but that amount should cover a new LB and 2 other signings which shouldn't be an issue. Ait-Nouri is key to the team and way we play though so it would need to be a substantial offer.
RB - Semedo, Doherty, Bolla, Lembikisa, Hoever
Semedo and Doherty are good options, not sure how I would feel if Semedo got injured and we were dependent on Doherty for the whole season. Hoever has done alright at Stoke and i would be happy to sell now as I don't think his mentality or ability have a place in our squad right now. Bolla has been doing well in Switzerland but at 24 and playing a back up role for us, I think it would be good to cash in on him now albeit we wont get a huge sum for him. Lembikisa has is obviously one for the future and I think loaning him out for another year would help his development and would provide a good replacement for Doherty for 2025/26 season. I would personally do a 6 month loan so we can assess in January whether we need him and if not then we can extend the loan to the end of the season.
CB - Kilman, Bueno, Dawson, Toti, Mosquera, Hubner
Happy with all the main options. Bueno hasnt been great but I think Mosquera will step into the role of back up to the starting 3. Hubner needs to be shipped off now I think. He has barely played in Japan and just seems like the club is holding onto him out of hope more than expectation. Pond is probably the next one on the ranks in the youth team, so if we have a couple of injuries, he can step onto the bench.
CM - Lemina, Gomes, Doyle, Traore, Bellegarde, Hodge, Cundle
I am happy with our options in this area. Bellegarde is in there as I really don't know his best position. He just seems to play where he can get game time. Hodge has dropped out of the team at QPR, I don't know if he will make it to our squad. I would keep him around until pre season and give a full assessment there and decide whether he needs 1 more loan to prove his worth or to sell now. Cundle I think has found his level in the championship and we need to sell now. 4/5 midfielders is good for our 2 midfield system.
Wingers - Neto, Cunha, Sarabia, Enso, Chirewa, Podence, Campbell, Chiquinho, Guedes, Little Lemina
For an area we have had a lack of depth this season, that is a lot of wingers. Guedes and Podence both need to be sold, I think we know that. Neto obviously should stay but if an offer comes in for him then he is the one saleable asset that I wouldn't mind selling. His injuries are too regular for us with the level of club we are at the moment and the money we could get from him would really him strengthen the squad. If we don't sell him then that's great but he either has a brilliant season and we get an offer that we cant refuse next summer or he gets injured again and the cycle continues. Sarabia is really good and has earned more playing time as the season has gone on. I believe he is on a decent amount of money but his experience and technically ability is a must amongst a our forward line. Cunha is obviously a keep and can also be a striker. Enso, Lemina and Chirewa are young and are not reliable yet so we could consider a loan move for them. Might be worth keeping Lemina in the squad and playing for the U21 and occasionally making the bench. The reason for this is that i assume there was a human element to the signing (as well as football ability) given the death of his father and bringing the brothers together and if that was the case i wouldn't want to loan him out yet. This is assuming he stays permanently. Campbell has been playing in League 1 and is 21 now and I think the potential of other younger players is better so its time to part company. Chiquinho needs to come back and be in our squad. He offers a good replacement winger and at a push can cover right back. This essentially leaves us with 4 wingers. This is where we need to go out and get one or 2 players in. Maybe one of those is a loan move for the season so that we aren't stuck with extra players when hopefully Enso comes back and can play that role. Bellegarde can also play out wide if needed.
Striker - Hwang, Fraser, Silva, Sasa
Hwang is obviously a keep. Fraser we were trying to loan out so I think we need to do that to get him some game time. Silva has no interest in playing for us and needs to go. Sasa is injured and will be throughout the window so we will end up keeping him although he probably wont be fit until November. Given this just leaves Hwang fit and available, we need to add depth here. Cunha can slot in here when Hwang is out but really we need an out an out striker option for the bench that can also start. They will need to be happy with a smaller role in the team so an older or younger player or both.
Sell - Hoever, Bolla, Hubner, Cundle, Podence, Guedes, Campbell, Silva
Loan out - Lembikisa, Hodge, Enso , Chirewa, Fraser
Buy/Loan in - Winger x1/2, Striker x2
submitted by Dawesy182 to WWFC [link] [comments]


2024.05.21 11:53 OsirisAI Stock Information for BTCUSD - 60m

#BTCUSD #60m #Crypto───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals 0 (out of +/-100). The model ensemble is uncertain with regards to future market movements.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 403 candles. The market is currently bullish, appreciating by 11.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes down.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.4669% in the next candle, the price will fluctuate around 70931.67 and with 95.0% probability will not go below 70387.19 or above 71476.14.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of 0.0851% in the next candle, the price will fluctuate around 70953.12 and with 95.0% probability will not go below 70237.14 or above 71662.01.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Power
───────────
Not investment advice.
#BTCUSD #60m #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 11:53 OsirisAI Stock Information for BRENT - 60m

#BRENT #60m #Commodities───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals -23 (out of +/-100). The model ensemble suggests the market will tend to be bearish in the nearest future.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 296 candles. The market is currently bullish, appreciating by -0.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes up.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.3058% in the next candle, the price will fluctuate around 83.04 and with 95.0% probability will not go below 82.62 or above 83.45.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of -0.0042% in the next candle, the price will fluctuate around 83.04 and with 95.0% probability will not go below 82.56 or above 83.51.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Laplace
───────────
Not investment advice.
#BRENT #60m #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 11:37 Ashurnibibi I'm an unapologetic bot enjoyer who plays diff 9 and rarely dies. Here's my no 1 favourite bot loadout.

Hi all. Every day I see people saying they struggle with bots and how they just aren’t fun. As a certified bot diver, I know how those missions can turn into absolute disasters in a second. However, there is a loadout that I think is the most flexible and efficient in almost all situations that I think will greatly help you and might even change your mind about playing bots. If not, at least I tried. This is what I take with myself when I just want to win.
A summary first, then some explanations.
Armour: heavy fortified (explosion resistance) Primary: Pummeler SMG Secondary: grenade pistol Grenade: stun
Stratagems: ballistic shield, AMR, rest to taste. I like Eagle airstrike and railcannon.
Armour: go heavy. While mobility is everything against the bugs, positioning is everything against bots. Speed isn’t essential, so pick protection. The Fortified perk gives you explosion resistance which is crucial because trust me, there will be times when it feels like the entire world is blowing up around you. There is also the white heavier medium suit whose name I forget, that one works well too if you find yourself too slow.
Primary: the Pummeler. If you don’t have it, the Defender works well too. They both reliably kill everything except the following: hulks, tanks, scout striders, factory striders. The reason we’re taking the Pummeler instead of the higher DPS Defender is the stagger effect it has. Its time to kill isn’t fantastic but you can lock down groups of enemies by alternating between them, kind of like how you used to with the pre-nerf Slugger. The reason for taking an SMG in the first place is the ballistic shield. More on that later.
Secondary: the grenade pistol. Two reasons: fabricators and close scout striders. We’re not bringing other explosives, so the GP is our factory killer besides any Eagles or orbitals you might take. Its real strength, however, is its ability to one-shot scout striders at ranges too close for the AMR. It’s not always consistent and you might have to hit them another time, but that’s not a problem because you’ll be reloading behind your shield, which the striders cannot penetrate. You can also use it against devastators but probably not much, since it does have limited ammo. Although it is fun arcing a grenade over a heavy dev shield and nailing them in the face.
Grenade: stun. We’re taking this for hulk hunting. I don’t know how long exactly the stun is, but it’s really good. Easily long enough to switch to the AMR, line up a shot, fire, line up another, and fire again. No more hulk. It can also shut down groups of smaller enemies but that’s mostly handled by our primary.
Now for the stratagems.
Ballistic shield: this is the centerpiece of the loadout. Underrated, underutilised, unbelievably good. This thing is bulletproof, literally. It will block everything ranged except explosions and fire. Small arms? No problem. Raider or heavy dev machine guns? Ping right off. Scout strider cannons, tank MGs, even the heavy frontal miniguns on factory striders? Not getting through this bad boy. The best thing about it is that it’s directional, meaning that you can choose which side you want to protect. Just carrying it covers your left, aiming covers your front, and pulling out your support weapon covers your back.
Now I did say it doesn’t work against explosives. This is a downside, but that’s why we’re bringing armour with the fortified perk. I suggest against trying to block rockets and cannons since they can break the shield, but this is unlikely to happen if you use it as intended. It’s also useless against flamethrowers, which is why we’re carrying stun grenades for disabling and hopefully eliminating those hulks that carry them.
What’s great about bringing the shield is that it makes you think about your positioning in a way fighting bugs never does. Against bugs you run and kite, never stopping because if you do, you’re dead. Against bots, this will not work. You will be killed, over and over again. You have to be slower, more methodical. Unlike bugs, bots are easy to outrun, but if they catch you out of cover, especially if they get a flank on you, you’re toast. With the shield, however, you can pick the weaker flank, take a deep breath, and attack them instead of them attacking you. What’s neat about this is that this tactic is viable even without the shield but doing it with it first builds up your skill and especially confidence; it’s a bit daunting at first.
I could ramble on and on about the ballistic shield but I think I’ve gone on long enough already. Let’s move on to the last part of the loadout, which is...
The anti-materiel rifle, or AMR: yes, materiEl. In my opinion, the true Swiss army knife of the automaton front. Some might protest and say the autocannon is it. I disagree, because while the AC is a great weapon, it lacks two things the AMR has: a free backpack slot needed for the shield, and good sights. If I’m not bringing the shield, I do take the AC sometimes. Despite its name, the AMR is perfectly good against personnel too. Since we’re bringing an SMG, we’ll be using the AMR for long-range chaff clear too. It’s also usable, if not ideal, for close range, although the massive recoil makes it challenging for that purpose. Still, if you get cornered with it you can forsake accuracy and just mag dump anything in front of you and chances are it’ll work because despite appearances, this thing has an insane fire rate. It’s not ammo efficient, but it’s better than dying. However, we’ll primarily be using the AMR for precise shots at weak points. It kills all devastators with one shot to the head, scout striders with one or two shots to where the legs attach, and hulks with two shots to the optic. It destroys the factory strider’s miniguns with four-ish shots, kills them outright with one and a half mags to the underside. It downs gunships with four to an engine. It’s useless against tanks unless you can get a shot at the backs of their turrets, but we still have two unused stratagem slots for those.
As for those, nothing else is “mandatory" for this build so pick what you like or what suits the mission. I like the basic Eagle strike because of its utility in killing everything. The railcannon is great for those moments when you see a hulk you want to absolutely, positively just delete in an instant. Precision strike works wonders against tanks, as do the 110mm rockets. 120mm is great for groups and factory striders. 380mm levels big bases and stuff like dropship depots and command bunkers. You get the idea.
So there you have it, IMO the most versatile bot loadout you can bring. As I said, this is my win button for when I’m not interested in experimenting and just want to get the job done. It’s effective and it’s fun. If you’re a bugdiver struggling against the socialist menace or just need something different to mix up your Scorcher & AC life, give it a try. I promise you won’t be disappointed. Any questions, feel free to ask. SES Queen of the Stars, over and out.
submitted by Ashurnibibi to helldivers2 [link] [comments]


2024.05.21 11:25 Simpilicious Moveset suggestions and inconsistencies in Crystal Legacy: A comprehensive list for discussion

Hi all,
So with the talks about upcoming adjustments to Crystal Legacy in the wake of the Yellow Legacy release I'd figure I would contribute with some of the moves, stats and misc changes I've noticed (and wished for) when playing the game. This is a lot of suggestions from my own personal taste but I have noticed a few inconsistencies as well that I've listed below. Maybe this could be of help to the developers now that they look at changes done in Yellow or as a base of discussion on this forum. Hopefully others can chime in with suggestions or themes that I've missed or argue why the additions below are good/bad.
It is mostly about increasing HM availability to smoothen out the gameplay experience (I love the Cut buffs but no matter what I do I always find myself with a bit of a conundrum when team building fitting a Cut user in. Never really liked wasting a move slot on a 50 BP move). I love how Legacy made it so that more than like 6 Water Pokémon could use Waterfall for example, or that Rock Smash is actually a good move. This is building on that. I've also noticed that there where massive learnset buffs in Gen 3 and I feel like loads of these would work well here without ruining the experience or balance.
Also, the change/addition I would like the most is a MOVE TUTOR for all the Gen 1 TM's. A lot of Pokémon would benefit massively from Substitute, Swords Dance, Explosion, Rock Slide etc etc and it would also make it so that you can skip a lot of complicated and time consuming breeding.
Anyways, here is the list. I've put the change in the middle column so that is a move that I feel would make sense if the Pokémon would learn, or maybe it is a move it did learn a generation or two later but did not in Gen 2.
Pokémon Change Motivation
Aerodactyl HM04 Strength Aligned with learnsets from GEN 3 and onwards
Aipom Mega Punch/Dizzy Punch/Comet punch Makes sense to get at least one punch by level-up when the tail is a giant fist and it gets all possible punches by TM.
Alakazam Mind Reader Makes sense thematically even though the move is kinda meh.
Arcanine HM04 Strength Aligned with learnsets from GEN 3 and onwards
Ariados HM01 Cut Makes sense with the Fangs doesn't it? Would also buff it's useability in a normal playthrough and benefit a lot from the Cut changes. As mentioned in the comments, Bite would also make a lot of sense with the Fangs.
Azumarill Belly Drum by level-up With that high HP, decent defense and happy smile and big belly it would both be a buff to get it more easily than breeding and kinda make sense.
Corsola HM07 Waterfall Should probably get all the Water-based HMs
Dewgong Megahorn Would maybe help it to differentiate from Lapras? Gets it in Gen 8.
Dewgong HM04 Strength Did learn it in Gen 1 but never again. Maybe add it back?
Dodrio Jump/Double Kick To be synchronized with Yellow legacy it should probably get 1 fighting move (Double Kick, Jump Kick or Hi Jump Kick). Also gets it in later gens.
Dragonite HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Dragonite Earthquake Aligned with learnsets from GEN 3 and onwards. Could see it being extremely strong though.
Dugtrio +10 ATT Got its attack buffed in Yellow Legacy, but perhaps not needed here?
Dunsparce Shadow Ball Aligned with learnsets from GEN 3 and onwards
Dunsparce Earthquake Aligned with learnsets from GEN 3 and onwards
Espeon Mind Reader Makes sense thematically even though the move is kinda meh.
Espeon Sun Stone evolution Gets Morning Sun as a move. Would make evolution easier. Would be more aligned with other eeveelutions.
Farfetch'd MANY Needs a lot. Maybe get +10 to all stats as in Yellow Legacy or Attack buffed to 90 as in Gen 7. Maybe learn moves such as Wing Attack and Rock Smash? Buff the item held rate of Stick so it is more easily accessible? Move to an earlier route so it can be used early game at least?
Fearow Sky Attack Should probably learn the best flying move by either level-up or breeding.
Flareon HM04 Strength Aligned with learnsets from GEN 4 and onwards
Forretress Earthquake Aligned with learnsets from GEN 3 and onwards
Girafarig HM05 Flash Aligned with learnsets from GEN 3 and onwards
Golbat HM02 Fly Synched with Yellow Legacy and aligned with learnsets from GEN 4 and onwards
Golduck HM01 Cut Learns Fury Cutter but not Cut.
Golem HM01 Cut Learns Fury Cutter but not Cut.
Granbull Earthquake Aligned with learnsets from GEN 3 and onwards
Gyarados Earthquake Aligned with learnsets from GEN 3 and onwards
Hitmonchan Earthquake Aligned with learnsets from GEN 3 and onwards (IMO this doesn't really make sense to me but added it anyways)
Hitmonlee Earthquake Aligned with learnsets from GEN 3 and onwards (IMO this doesn't really make sense to me but added it anyways)
Hitmontop Earthquake Aligned with learnsets from GEN 3 and onwards (IMO this doesn't really make sense to me but added it anyways)
Hypno Dream Eater Should really learn Dream Eater as a level up move (it is the Dream Eater Pokémon after all).
Jolteon HM04 Strength Aligned with learnsets from GEN 4 and onwards
Jynx HM05 Flash Aligned with learnsets from GEN 3 and onwards
Kabutops Dig Gets Dig as an egg move but not as a TM?
Kangaskhan HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Kingler Dig Gets Dig as an egg move but not as a TM?
Lapras Earthquake Gets it in Gen 9 (IMO this doesn't really make sense to me but added it anyways)
Ledian HM04 Strength Aligned with learnsets from GEN 4 and onwards
Lugia HM05 Flash Aligned with learnsets from GEN 4 and onwards and Ho-oh gets it.
Magcargo HM05 Imo it really makes sense that a Pokémon with a flame on it should be able to light a cave.
Magneton Spike Cannon Maybe a stretch but let's pretend the Spikes are Screws? Would give it an extra STAB-move which could be interesting against Rock/Ground types that try to counter it?
Mantine +10 HP Got +20 HP in Gen 7 but +10 ATT in Crystal Legacy. Feel like a +10 HP alongside the attack buff would make it a bit more tempting to use as a special defensive sponge.
Muk HM04 Strength Aligned with learnsets from GEN 3 and onwards
Muk Rock Smash Aligned with learnsets from GEN 3 and onwards
Murkrow Thief by level-up Being a crow I feel like this makes sense thematically.
Nidoking HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Nidoking Megahorn Perhaps very strong but makes sense thematically and aligned with learnsets from GEN 3 and onwards
Nidoqueen HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Octillery HM07 Waterfall Should probably get all the Water-based HMs
Persian HM01 Cut Aligned with learnsets from GEN 3 and onwards and Yellow Legacy changes.
Persian Thief / Fury Cutter / Attack buff (?) Thief makes sense thematically as a level-up move. Maybe should get Fury Cutter too. Great speed but feels kinda lackluster in Attack when the crit-mechanic changed in Gen 2.
Pinsir Earthquake Aligned with learnsets from GEN 3 and onwards
Porygon2 Shadow Ball Aligned with learnsets from GEN 3 and onwards
Primeape Earthquake Aligned with learnsets from GEN 3 and onwards (IMO this doesn't really make sense to me but added it anyways)
Qwilfish Shadow Ball Aligned with learnsets from GEN 3 and onwards
Rapidash HM04 Strength Aligned with learnsets from GEN 3 and onwards
Rapidash Megahorn / Double/Jump Kick Ponyta gets Double Kick but Rapidash should probably too, or a more powerful version. Megahorn would make sense as a late-game power move and it is aligned with later gens.
Rhydon HM01 Cut Learns Fury Cutter but not Cut. Aligned with learnsets from GEN 3 and onwards
Rhydon Megahorn Aligned with learnsets from GEN 3 and onwards and makes sense thematically.
Seel Encounter when surfing in Goldenrod? Like seels outside bigger cities, could be a surf encounter to the west of Goldenrod? Would make it less of a "out of the way"-option than only being in Whirl Islands. A bit more tempting with the Dewgong buffs too.
Slowbro HM01 Cut Learns Fury Cutter but not Cut.
Slowbro HM06 Whirlpool Should probably get all the Water-based HMs (especially since Slowking does)
Slowking HM01 Cut Learns Fury Cutter but not Cut.
Slowking Mind Reader Makes sense thematically even though the move is kinda meh.
Stantler Megahorn/Double Kick/Shadow Ball It gets Megahorn in Gen 4. Double Kick in Gen 4. Shadow Ball in Gen 3. All make perfect sense thematically as well.
Togetic Screens / Softboiled Reflect + Light Screen would greatly improve on it's role as more of a utility/support-Pokémon. Softboiled because it is an egg.
Umbreon Moon Stone evolution Gets Moonlight as a move. Would make evolution easier. Would be more aligned with other eeveelutions.
Vaporeon HM04 Strength Aligned with learnsets from GEN 4 and onwards
Venasaur HM04 Strength Aligned with learnsets from GEN 3 and onwards
Venasaur Earthquake Aligned with learnsets from GEN 3 and onwards
Venomoth Sleep Powder Venonat get it at 36, but the evolution is at 31. I guess this is intentional but I'd rater see Venomoth get Sleep Powder as well without holding of the evolution.
Weezing HM05 Flash Aligned with learnsets from GEN 3 and onwards
Xatu Shadow Ball Aligned with learnsets from GEN 3 and onwards
Yanma Steel Wing / Pursuit / Shadow Ball Gets Steel Wing and Shadow Ball in Gen 3 and Pursuit in Gen 4. Pursuit especially makes a lot of sense as it is a Dragonfly which are excellent hunters and flyers. Would make it slightly more useable as its buffed attack is a bit wasted on its moves.
submitted by Simpilicious to PokemonLegacy [link] [comments]


2024.05.21 10:53 OsirisAI Stock Information for BRENT - 60m

#BRENT #60m #Commodities───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals -13 (out of +/-100). The model ensemble suggests the market will tend to be bearish in the nearest future.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 295 candles. The market is currently bullish, appreciating by -0.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes up.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.2846% in the next candle, the price will fluctuate around 83.06 and with 95.0% probability will not go below 82.67 or above 83.45.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of -0.0025% in the next candle, the price will fluctuate around 83.06 and with 95.0% probability will not go below 82.58 or above 83.53.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Laplace
───────────
Not investment advice.
#BRENT #60m #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 10:51 OsirisAI Stock Information for WTI - 3h

#WTI #3h #Commodities───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals 45 (out of +/-100). The model ensemble predicts the market is more likely to be bullish in the nearest future.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 215 candles. The market is currently bearish, depreciating by 8.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes down.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.4257% in the next candle, the price will fluctuate around 79.03 and with 95.0% probability will not go below 78.48 or above 79.59.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of 0.0517% in the next candle, the price will fluctuate around 79.1 and with 95.0% probability will not go below 78.05 or above 80.15.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Power
───────────
Not investment advice.
#WTI #3h #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 09:54 OsirisAI Stock Information for BRENT - 60m

#BRENT #60m #Commodities───────────
Ensemble model * Overview: The synthetic investment attractiveness indicator equals -13 (out of +/-100). The model ensemble suggests the market will tend to be bearish in the nearest future.
Optimal past * Optimal past: The optimal lookback period for modelling is currently 294 candles. The market is currently bearish, depreciating by 1.0% during the latest phase.
Elliot Waves * Elliot Waves: The market's trend has changed and currently goes up.
Price Bound Modelling * HAR model at confidence level 95.0%: the HAR model forecasts volatility of 0.2549% in the next candle, the price will fluctuate around 82.75 and with 95.0% probability will not go below 82.4 or above 83.09.
Forecast * MA model at confidence level 95.0%: the MA model forecasts a return of -0.003% in the next candle, the price will fluctuate around 82.75 and with 95.0% probability will not go below 82.27 or above 83.22.
Stability Indicators * Generalised extreme value: According to the indicator, the market is stable
Seasonality test * Seasonality test: According to the generalised seasonality test, there are no seasonal effects on the market.
Distribution analysis * Best-fit distribution: Best-fit distribution has changed, and now it is Laplace
───────────
Not investment advice.
#BRENT #60m #trading #Distribution analysis
submitted by OsirisAI to OsirisFinance [link] [comments]


2024.05.21 09:30 Xbox-Moderator Senua's Saga: Hellblade II - Review Thread

Senua's Saga: Hellblade II - Review Thread
https://preview.redd.it/u3urhr93wq1d1.png?width=1600&format=png&auto=webp&s=660b5dcea8ee3166e6bf212391aaa40d20cdc8c5
Game Title: Senua's Saga: Hellblade II
Platforms:
  • Xbox Series X/S (May 21, 2024)
  • PC (May 21, 2024)
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 83 average - 85% recommended - 65 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
Game Rant - Anthony Taormina - 4 / 5
There is simply nothing else like Hellblade 2 on the market and that alone kept me enthralled the whole way through. Its pared-down elements might not be mechanically complex, but they give the story a momentum that makes it hard to put down. Ninja Theory tackles themes that are challenging and not often seen in games, with a backdrop that vacillates between the epic and the intimate. It's approach doesn't have widespread appeal, but Senua’s Saga: Hellblade 2 is as close to an interactive movie as we’ve seen yet.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Windows Central - Zachary Boddy - 4.5 / 5
A game like Senua's Saga: Hellblade II can only be the result of years of passion and talent, captivating you with its unbelievable visuals, impeccable audio design, and powerful thought-provoking narrative. It's a veritable masterpiece, but it's just shy of perfection thanks to an average PC port and some minor criticisms.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
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2024.05.21 08:52 whywilson PLUR is ALIVE!

EDC 2024 was incredible
The new layout is better and fixes a lot of prior issues. It is not perfect and Insomniac/ Pasquale hopefully learn what things should be fixed or added (BRING BACK PIXEL FOREST PLEASE!) It’s also a bummer how out of the way Basspod is but it definitely helps a lot with crowd control.
Production was on a completely new level and easily the highlight of the festival. Best Kinetic Stage design ever along with amazing Opening Ceremony, fireworks and drones. This was my 3rd EDC and my wife’s 5th. First time doing VIP which is 100% worth it. Finding space was not a problem at any set whether we were in VIP or GA.
Finally, PLUR is not dead or dying. PLUR is alive and will continue to stay alive if we all do our part and keep it alive. Teaching the new ravers about it. Also taking time to be social, interact and share with others. It’s our responsibility to trade candy, trinkets and good times. If you think you are having trouble finding PLUR just look around your area and find the people who are dancing hard, giving light shows and just smiling. We met so many amazing people at every stage, every day and every genre.
So to anyone being negative about the vibes or the festival or the music just know there are always ways to improve your experience.
TIPS

1: Protect your stuff. For us, we have a wallet with our IDs and two credit cards and a phone which we put in a Ziplock bag then in a fanny pack. No way someone can steal that without us noticing. Don't keep much in your pockets.

2: Don’t take drugs from someone you do not know or that have not been tested.

3: Don’t overdo it, you can always drink more, dance more, and take more drugs but you can’t undo it. Give yourself time to see how you feel before making said decision.

4: Rest, sit down, eat, drink fluids, liquid IV or take supplements. Rollsafe.org and dancesafe.org . We went hard this weekend but the first time doing a supplement routine has helped dramatically from prior EDC.

5: Tell a friend or even a stranger if you are not having a good time. Most of us want to have fun but also make sure everyone is having fun. No other festival is like EDC and PLUR is why.

Cheers everyone
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