Lighting symbols design

Lighting Design

2010.01.03 06:05 ishboo Lighting Design

The Reddit community for entertainment lighting designers worldwide.
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2022.10.21 13:42 L4z_K3 arc_lighting_design

💡 Welcome to the community dedicated to ARCHITECTURAL LIGHTING DESIGN 💡 Feel free to: - Post your project - Ask question - Or simply say Hello! FEEL FREE TO ENLIGHTEN US!
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2011.01.18 18:04 solidwhetstone COMIC SANS GALORE

MAY THE COMIC SANS AND LENS FLARES FLOW UNFILTERED
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2024.05.14 12:09 StrictClassroom6295 Your Dream Home in Dubai with Azizi Zain at Al Furjan

In the bustling city of Dubai, finding the perfect blend of luxury, comfort, and convenience in a residential property can be quite a challenge. However, Azizi Developments presents an exquisite solution with its latest project, Azizi Zain at Al Furjan. This article delves into the details of this remarkable development, offering insights into its features, amenities, and payment plans.

Location: Al Furjan - The Jewel of Dubai

Nestled in the heart of Al Furjan, Azizi Zain enjoys a prime location that offers the best of both worlds: serene surroundings and easy access to urban conveniences. Al Furjan is renowned for its vibrant community, excellent infrastructure, and proximity to key landmarks such as Dubai Marina, JBR, and Expo 2020 site.

Accessibility

Al Furjan is strategically located with seamless connectivity to major highways, including Sheikh Zayed Road and Sheikh Mohammed Bin Zayed Road, facilitating effortless commuting to various parts of the city.

Amenities

The neighborhood boasts a plethora of amenities, including schools, supermarkets, parks, and healthcare facilities, ensuring that residents have everything they need within arm's reach.

Property Overview

Azizi Zain offers a selection of meticulously designed apartments that redefine modern living. With a starting price of AED1,000,000, these residences are available in 1 and 2-bedroom configurations, catering to the diverse needs of homeowners.

Apartment Size

The apartments at Azizi Zain range from 770 to 1300 square feet, providing ample space for comfortable living. Each unit is thoughtfully planned to maximize natural light and ventilation, creating a refreshing ambiance.

Property Type

Azizi Zain features luxurious apartments that epitomize elegance and sophistication. Whether you're looking for a cozy 1-bedroom unit or a spacious 2-bedroom residence, you'll find the perfect home tailored to your preferences.

Completion Year: 2025

In line with Azizi Developments' commitment to excellence, Azizi Zain is scheduled for completion in 2025. This ensures that residents can look forward to enjoying state-of-the-art facilities and premium finishes within a reasonable timeframe.

Payment Plan: 50/50

Azizi Zain offers a flexible payment plan to facilitate hassle-free ownership. With a 50/50 payment scheme, buyers can secure their dream home with ease, making the investment process smooth and convenient.

Best Project by Azizi

Azizi Zain at Al Furjan by Azizi Developments presents an unparalleled opportunity to own a piece of luxury in one of Dubai's most sought-after locations. With its prime location, exceptional amenities, and flexible payment plans, Azizi Zain is set to redefine the standards of contemporary living in Dubai.

Frequently Asked Questions (FAQs)

1. Is Azizi Zain suitable for investment purposes?

Absolutely! With its prime location and promising returns, Azizi Zain is an ideal investment opportunity in Dubai's thriving real estate market.

2. What amenities does Azizi Zain offer?

Azizi Zain boasts a wide range of amenities, including swimming pools, fitness centers, landscaped gardens, and dedicated parking spaces.

3. Can I customize the interiors of my apartment at Azizi Zain?

Yes, Azizi Zain offers customization options to tailor your living space according to your preferences and lifestyle.

4. Are there any nearby recreational facilities?

Residents of Azizi Zain have access to various recreational facilities, including parks, playgrounds, and community centers, ensuring a vibrant and active lifestyle.

5. What sets Azizi Zain apart from other residential developments in Al Furjan?

Azizi Zain stands out for its exceptional quality, innovative design, and attention to detail, making it the ultimate choice for discerning homeowners.

For more information:

Visit: https://myoffplaninvestment.com/ Or Whatsapp at this API : +971 58 883 4756
submitted by StrictClassroom6295 to u/StrictClassroom6295 [link] [comments]


2024.05.14 12:07 wooden_street1 Table Lamps from Woodenstreet

Discovering the perfect table lamp online is like stepping into a gallery of light, each design curated to harmonize with a specific space's ambiance. Picture this: for your living room, a lamp not only illuminating but standing tall as a beacon of style, casting light and shadow in perfect harmony. Meanwhile, in your bedroom, a gentle glow emanates from a lamp, not just illuminating the space, but coaxing you into a tranquil slumber, a silent guardian of restfulness amidst the night. With every design meticulously crafted, these lamps aren't just sources of light; they're whispers of ambiance, tailored to elevate every corner of your home.
submitted by wooden_street1 to u/wooden_street1 [link] [comments]


2024.05.14 12:00 aravalibharat Creative Agency for Web Development & Digital Marketing.

Creative Agency for Web Development & Digital Marketing.
Aravali Bharat stands as a beacon of creativity and excellence in Mumbai's digital landscape. As a leading web development agency and digital marketing powerhouse, we blend innovation with expertise to craft digital experiences that captivate audiences and drive results.
At Aravali Bharat, we understand the importance of a strong online presence in today's competitive market. That's why we offer a comprehensive suite of services tailored to meet the unique needs of each client. Whether you're a startup looking to establish your brand or a seasoned enterprise seeking to elevate your digital footprint, we have the tools and expertise to help you succeed.
Our web development team is comprised of seasoned professionals who are passionate about creating visually stunning, user-friendly websites that reflect your brand's identity and engage your target audience. From custom designs to responsive layouts, we ensure that your website not only looks great but also performs seamlessly across all devices and platforms.
https://preview.redd.it/x7tysecx7d0d1.jpg?width=2048&format=pjpg&auto=webp&s=435df3850bc374471606a902952405787a9fc7b5
But we don't stop there. Our digital marketing experts are masters at leveraging the latest trends and technologies to drive traffic, generate leads, and maximize conversions. Through strategic SEO, PPC campaigns, social media management, and more, we help you reach your audience where they are and compel them to take action.
What sets Aravali Bharat apart is our unwavering commitment to delivering fast and professional service without compromising on quality. We understand that time is of the essence in the digital world, which is why we prioritize efficiency and accuracy in everything we do. Whether you need a website up and running in record time or a marketing campaign launched at the speed of light, you can count on us to deliver.
But don't just take our word for it. Our track record speaks for itself, with a portfolio of successful projects and satisfied clients across industries. From e-commerce giants to local businesses, we've helped countless brands achieve their digital goals and exceed their expectations.
So if you're ready to take your online presence to the next level, look no further than Aravali Bharat. Contact us today to learn more about how we can help you unlock the full potential of your digital strategy and propel your business to new heights. With Aravali Bharat, the possibilities are endless.
Short description: Aravali Bharat offers top-tier web development and digital marketing services in Mumbai. With fast, professional service and a track record of success, we're your partner for online growth.
Digital Marketing Services In Bhayandar, Digital Marketing Agency In Mumbai, Website Development Company
https://www.aravalibharat.com/
submitted by aravalibharat to u/aravalibharat [link] [comments]


2024.05.14 11:57 broadcastnewsnetwork Saif Ali Khan Covers Up 16-Year-Old Tattoo of Kareena on Forearm, Fans Speculate if It’s for a Film

Saif Ali Khan Covers Up 16-Year-Old Tattoo of Kareena on Forearm, Fans Speculate if It’s for a Film
Saif Ali Khan and Kareena Kapoor have been together since 2007. Early in their relationship, Saif got Kareena’s name inked on his left forearm in Devnagri script. The tattoo has been a prominent symbol of their love for years. However, recent photos reveal that Saif has covered up the tattoo, sparking curiosity among fans.

Saif Ali Khan got Kareena Kapoor's name tattooed on his forearm in 2008.
A paparazzi photo shows Saif with a new tattoo on his left forearm. Fans are speculating if this change is for a film role. One fan commented, “Chill everyone it’s for a movie ” Others are trying to decipher the design of the new tattoo but haven’t reached a conclusion yet.
Back in 2008, Saif’s decision to get the tattoo was compared to David Beckham’s tattoo of his wife Victoria’s name. Saif had said the tattoo was a serious commitment to Kareena, symbolizing his dedication to her.
Kareena had previously shared in an interview how their son Taimur is fascinated by the tattoo. She recounted how Taimur often points at it, and Saif explains that it’s his mother’s name, creating a special family moment.
Saif and Kareena’s relationship began in 2007, and they married in 2012. They now have two children, Taimur and Jeh Ali Khan. The change in Saif’s tattoo has left fans curious, wondering if it signifies a new film role or a personal decision.
submitted by broadcastnewsnetwork to u/broadcastnewsnetwork [link] [comments]


2024.05.14 11:55 PartyLineLimony Make Your Decisions to Party Bus Rentals in Long Island and NYC

Whether you're getting ready for a walk at the resort at night, planning an eye-catching birthday party, or simply aiming to have a memorable night out with friends, securing a party bus can raise your event from fun to unforgettable. In the full-of-life areas of Long Island and New York City, the options for party bus rentals are as diverse and dynamic as the cities themselves. This guide aims to travel you through the process of finding the perfect party bus to fit your needs, emphasizing affordability, luxury, and everything in between.
Finding Your Perfect Resort Party Bus in Long Island
Resort party night is a significant event in a teenager's life, and what better way to make it memorable than by arriving in style? Long Island boasts a variety of party bus rental services that specialize in resort nights, offering packages that provide the desires and safety of young adults. When searching for a ~Prom Party Bus Long Island~, prioritize companies that have experience with resort events, ensuring they provide not just a ride but an experience, complete with bright lights, deep sound systems, and luxurious seating.
Securing a Cheap Party Bus in Long Island
If budget is a concern, but you still want the luxury of a party bus experience, Long Island offers plenty of affordable options. Search for ~Cheap Party Bus Long Island~ to find competitive deals that don't compromise on quality. Many companies offer early booking discounts or low rates when demand is less which can make the party bus experience surprisingly affordable. Remember, cheap doesn't have to mean low quality; many services with reputation provide exceptional experiences at budget-friendly rates.
Long Island Party Bus Services
The general search for a ~Long Island Party Bus~ will recover a wide array of services serving various events beyond resort parties, including weddings, bachelobachelorette parties, and corporate events. These party buses are designed to accommodate large groups, ensuring everyone gets to participate in the fun. Features might include leather seats, recent sound systems, colorful lighting, and onboard bars, making every journey across Long Island a party in itself.
Party Bus Options in Long Island
For those looking for a straightforward ~Party Bus Long Island~ option, the area does not disappoint. With a focus on luxury and customer satisfaction, Long Island's party bus services offer customized packages that can include decorations, specific routes, and even onboard entertainment. Whether you're planning a simple night out or a carefully arranged celebration, these party buses provide a safe, fun, and stylish way to travel.
NYC Party Bus Adventures
Stepping into the heart of New York City, the ~NYC Party Bus~ scene is as lively and diverse as the city itself. From glossy, modern buses for corporate events to full-of-life, nightclub-inspired vehicles for parties, NYC offers out-of-competition choices. These buses serve as mobile party venues, allowing you to see the city's sights while celebrating, without worrying about the routes through NYC's busy streets.
Conclusion
Whether you're in Long Island or New York City, the options for party bus rentals are vast and varied, ensuring there's something for every taste, occasion, and budget. From luxurious nights at resort rides to affordable party options, these services are dedicated to providing unforgettable experiences. Remember to book early, especially for popular events like resort parties, to secure the best deals and availability. With the right party bus, your event is sure to be a hit, filled with fun memories and unique experiences that you'll be in love with for years to come.










submitted by PartyLineLimony to u/PartyLineLimony [link] [comments]


2024.05.14 11:55 anndemyanova A qualitative, colorful and detailed guide for children under 7 years old on room cleaning and hygiene in pictures. One of the toys in the children's room is noteworthy: a wooden Pinocchio doll with movable parts, in a red T-shirt and cone and black shorts

Example of the toy https://avatars.mds.yandex.net/get-altay/4416885/2a00000177b4094cd3c0b0a1966f98857a1f/XXL_height
We bought the book in the 1990s in Russia, the edition was new. Most likely, the author is a Westerner. It has 10-20 thick and satin pages; one or several of them are fold-out, perhaps without text.
It mainly shows pictures BEFORE and AFTER cleaning, the rooms have light blue walls and a minimalistic design. In the BEFORE picture, Pinocchio is lying in an unnatural position, in AFTER he sits beautifully on a white shelf (possibly with books). The bedroom is depicted with dimmed lights; the bed has a pile of clothes on it (BEFORE picture). In the bathroom, you can see wiped drops on the shower stall after cleaning. The book also reminds a child that it's necessary to brush teeth and comb hair.
There are no anthropomorphic animals there. The illustrations are close to reality, and at the same time, the book creates an unusual atmosphere of order, to some extent mysterious.
submitted by anndemyanova to whatsthatbook [link] [comments]


2024.05.14 11:53 shaneka69 CANCER ZODIAC - UNEXPECTED INCOME! TAROT READING MAY 2024

CANCER ZODIAC TAROT READING - UNEXPECTED INCOME MAY 2024

https://www.youtube.com/watch?v=cJ5mIkLhCyY
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cancer horoscope 8 march 2024
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submitted by shaneka69 to mytarotreadings [link] [comments]


2024.05.14 11:50 Wil-2k Make a kids miniature table playable

So I picked up a kid’s 4 foot MDF snooker table to just have some fun on & unsurprisingly, it’s not remotely playable.
Balls don’t behave at all like you’d expect and the only way to even hit them is full on centre. I know, I know, what did I expect…
I’m aware slate is king but sparing you the details, it had to be an easily moveable one in the space it’s in, hence the MDF.
Wondering if anyone here has managed to get a bit more playability out of one of these things - my feeling is that the balls are too small and light to get any kind of predictable response from. Something between the ping pong balls it came with and a full size ball might do the trick, but I have no clue if that even exists.
Failing that, anyone bought a MDF table they’re actually impressed with? Mine’s unbranded and although in great nick looks quite an old design.
Any help appreciated - I get the feeling I’m chasing my tail here but worth asking.
Ball size: https://imgur.com/a/8sxgx7I Pocket size: https://imgur.com/a/gupnGXX
submitted by Wil-2k to snooker [link] [comments]


2024.05.14 11:50 DrugStorePoet Alchemy/esoteric half sleeve tattoo designs

The past six months has been probably the hardest time in my life due to a multitude of reasons. So I wanted to get a a half sleeve on my left forearm incorporating symbols of alchemy and esoterica that represent personal growth and spiritual and philosophical and physical transformation.
One of the things I found that I wanted to incorporate was the golden chain of homer, originally I was wanting it to run just shy of my wrist to just shy of the inside of my elbow. But I'm hoping to turn it into a full sleeve long-term and I wanted to get some advice on turning that image into a full or a half sleeve or at least get an idea or design of such.
Here's the reference image: https://digitalambler.com/2013/02/06/the-golden-chain-of-homegch/
submitted by DrugStorePoet to DrawMyTattoo [link] [comments]


2024.05.14 11:50 AwesomeSnowWhite Is the term Kunst-Finalist as a job position correct/used?

I'm Portuguese and in Portugal we have a job position called Arte Finalista, wich is a more specific area of grafic design in which the designer is responsible for picking up in an already created and approved grafic and preparing it to be printed. This usually includes specific direct colours, minimum sizes of letters and symbols, bleeds, margins from the edge of the print to the edge ob the printing boards, etc... Google translate tells me that that's the translation but I'm not sure and I'm no familiar yet with technical terms in German of my job, because I'm still learning and still in Portugal.
submitted by AwesomeSnowWhite to germany [link] [comments]


2024.05.14 11:48 True-Mind8826 Crafted Luxury: Handmade Carpets and Handmade Rugs for Hotels

Crafted Luxury: Handmade Carpets and Handmade Rugs for Hotels
In the competitive world of hospitality design, every element contributes to the overall ambiance and guest experience. Among these, the choice of floor coverings holds particular significance. #Handmade carpets & rugs stand out as symbols of luxury and craftsmanship, offering hotels a unique opportunity to elevate their spaces and create memorable guest experiences.
Crafted Luxury: Handmade Carpets and Handmade Rugs for Hotels

Handmade carpets, known for their plushness and softness underfoot, are crafted using a specialized tufting technique. Skilled artisans meticulously punch strands of wool or other fibers into a canvas backing, creating intricate patterns and designs that add depth and texture to hotel interiors. The result is a luxurious floor covering that exudes elegance and comfort, perfect for high-traffic areas like hotel lobbies and corridors.

Similarly, #handmade rugs bring a sense of authenticity and artistry to hotel spaces. Crafted using traditional weaving techniques passed down through generations, these rugs showcase the skill and expertise of their makers. Each rug tells a story, with unique patterns and motifs that reflect the cultural heritage of its origin. Whether adorning the floors of guest rooms or serving as statement pieces in common areas, handmade rugs add warmth and character to hotel interiors, creating inviting spaces that guests will remember long after their stay.
When it comes to #carpets for hotels, durability and functionality are paramount. Hotel carpets endure heavy foot traffic on a daily basis and must withstand spills, stains, and general wear and tear. Additionally, they play a crucial role in setting the tone for the overall aesthetic of the hotel. As such, carpets for hotels are specially designed to meet the unique needs of hospitality environments. They are engineered for durability, with features such as stain resistance and easy maintenance, ensuring they look pristine even after years of use.
In conclusion, #handmade rugs and carpets offer hotels a unique opportunity to elevate their spaces and create memorable guest experiences. Their luxurious textures, intricate designs, and cultural significance add depth and character to hotel interiors, setting the stage for unforgettable stays.
For more information, contact
Email: [atul@carpetcrafts.ae](mailto:atul@carpetcrafts.ae)
Mob: +91–9711945422 (India) +97–1567963185 (UAE)
submitted by True-Mind8826 to u/True-Mind8826 [link] [comments]


2024.05.14 11:44 Real_Neighborhood240 Unlocking Parenthood: Your Journey with the Finest IVF Specialist Doctor in Thane.

Unlocking Parenthood: Your Journey with the Finest IVF Specialist Doctor in Thane.
https://preview.redd.it/s6waxbho3d0d1.jpg?width=5678&format=pjpg&auto=webp&s=b7ad2b268a32e86348a0c623a75b399be959a046
Dr. Rita Modi is a guiding light for couples facing fertility challenges in Thane and Mumbai. With an impressive career spanning two decades, she is highly regarded for her expertise in reproductive health and fertility treatments. Dr. Modi's extensive qualifications, including MBBS, MD in Obstetrics and Gynecology, DNB in Obstetrics and Gynecology, MNAMS, FICMCH, and FNB in Reproductive Medicine, firmly establish her as a leading IVF specialist doctor in Thane.
Her approach blends modern techniques with traditional wisdom, all delivered with compassion. Dr. Modi addresses a wide range of fertility issues with dedication, from recurrent miscarriages to adolescent gynecological concerns.
Driven by a passion for excellence, Dr. Modi pursued specialized training in Reproductive Medicine under esteemed mentors in Kolkata. Proficient in obstetric, gynecological, and fertility ultrasound procedures, she provides comprehensive care as the best IVF specialist in Thane.
Dr. Modi's commitment to advancing the field is evident through her continuous pursuit of best practices and contributions to fertility research. Her expertise is showcased through numerous research papers and book chapters.
Beyond her clinical work, Dr. Modi is a respected educator, sharing her knowledge with postgraduate and post-doctoral students in assisted reproduction sciences. Her clinic, known for its personalized approach, is a trusted destination for those seeking reliable IVF treatments in Thane.
Recognized as the premier IVF doctor in Thane, Dr. Modi's clinic offers personalized care and support to patients, ensuring they begin their journey to parenthood with confidence. Her commitment to accessible and effective fertility solutions sets the standard for excellence in the field.

What Is In Vitro Fertilization (IVF)?

In the landscape of assisted reproductive techniques, In Vitro Fertilization (IVF) emerges as a transformative method, providing hope for countless couples grappling with fertility obstacles. In India, IVF has emerged as a beacon of reliability for those longing to start a family. This procedure involves the intricate fusion of eggs and sperm within a laboratory environment, fostering fertilization under controlled conditions. The ensuing embryos undergo vigilant monitoring and nurturing until they reach the critical blastocyst stage of development. Subsequently, these embryos are cryopreserved until the opportune moment for transfer into the woman's uterus.
https://preview.redd.it/kuj8dw024d0d1.jpg?width=6496&format=pjpg&auto=webp&s=75b24bc4274f32a7ad35e7e156783cb5fb48d3fc
At our esteemed IVF treatment hospital in Thane, helmed by the esteemed Dr. Rita Modi, we uphold unwavering standards of excellence. Our commitment to quality care has yielded remarkable results, with nearly 90% of cases culminating in successful pregnancies. Dr. Modi's expertise has elevated our center to the pinnacle of fertility care in Thane, attracting couples nationwide in pursuit of effective solutions for their fertility concerns.

How IVF Is Beneficial For Infertility Treatment?

Begin your journey towards parenthood at our distinguished IVF hospital in Thane. Our team of experts tailors state-of-the-art fertility treatments, ensuring individualized solutions for every couple. Recognized as the top IVF clinic in Thane, we provide outstanding care and proficiency, guiding you towards fulfilling your aspirations of building a family.
Success Rate in IVF: Dr. Rita Modi's proficiency guarantees an impressive success rate in IVF, with nearly 90% of couples achieving successful pregnancies under her supervision in Thane.
Multiple Attempts Option: IVF overseen by Dr. Rita Modi offers the benefit of multiple cycles, heightening the probability of success with each endeavor, unlike alternative fertility treatments.
Donor Services for Eggs & Sperm: Dr. Rita Modi offers egg and sperm donor services, presenting a solution for couples encountering obstacles with their own reproductive cells, facilitating the creation of a family through alternative avenues.
Egg Freezing: Oocyte cryopreservation, under the guidance of Dr. Rita Modi, enables women to preserve their fertility for future use, affording flexibility in family planning amidst medical treatments or when opting to postpone childbearing.
Genetic Disorder Diagnosis: Dr. Rita Modi employs preimplantation genetic testing (PGT) to detect genetic disorders during the IVF process, ensuring the health and well-being of children conceived through IVF.
Surrogacy Integration: Dr. Rita Modi incorporates surrogacy options into the IVF treatment regimen for couples unable to carry a pregnancy to term, offering a seamless pathway to parenthood through a gestational carrier.
Dr. Rita Modi's specialized IVF clinic in Thane is celebrated for its effective fertility treatments, providing couples with unparalleled support and expertise as they navigate their journey to parenthood.

How You Prepare For IVF Treatment?

Prepare for your IVF journey under the guidance of Dr. Rita Modi, renowned as the foremost IVF specialist . Consult with Dr. Modi, an experienced IVF doctor, for a comprehensive evaluation of your medical history and fertility concerns. Our Thane IVF center conducts thorough assessments, including blood work and ultrasound, to accurately diagnose infertility causes. Dr. Rita Modi, the trusted IVF specialist in Thane, will then craft a personalized IVF plan tailored to your unique requirements. Whether you need egg or sperm donors, our top-rated IVF clinic in Thane offers comprehensive services. Experience affordable IVF treatment in Thane with Dr. Rita Modi's expertise, acknowledged as Thane’s leading IVF authority. From egg and sperm retrieval to embryo transfer, entrust our IVF specialist hospital for top-notch care. For trusted IVF specialist services nearby, opt for Thane's acclaimed IVF center and begin your journey to parenthood with assurance.

How long is the IVF process, and what are the step-by-step procedures at our Thane clinic?

IVF (In Vitro Fertilization) stands as a beacon of hope for couples in Thane, especially when traditional methods prove insufficient. Dr. Rita Modi, acclaimed as Thane's leading IVF expert, supervises the intricate process at our IVF services in Thane clinic. Let's delve into the step-by-step IVF procedure and its timeline in detail.
Initial Consultation: Embark on your IVF journey with a personalized consultation with Dr. Rita Modi, a seasoned IVF doctor . Here, she thoroughly evaluates your medical history, discusses fertility concerns, and tailors treatment options to suit your needs.
Ovarian Stimulation: The process begins by stimulating the ovaries to produce multiple eggs. Over 8-14 days, hormone injections are administered to encourage follicle growth, closely monitored through ultrasound scans and blood tests.
Egg Retrieval: Once the follicles are mature, the egg retrieval process takes place. Under sedation, eggs are delicately retrieved from the ovaries using a thin needle guided by ultrasound, a procedure typically lasting 20-30 minutes.
Sperm Collection: Concurrently, on the same day as egg retrieval, the male partner provides a sperm sample, or in certain cases, earlier sperm retrieval procedures are conducted.
Fertilization: In the laboratory, retrieved eggs are fertilized with sperm using conventional IVF or intracytoplasmic sperm injection (ICSI). Embryologists meticulously oversee the fertilization process, which spans 16-20 hours.
Embryo Culturing: Embryos are cultured in a controlled environment for 3-5 days, undergoing cell division. The highest-quality embryos are then selected for transfer.
Embryo Transfer: Typically, 3-5 days after egg retrieval, the chosen embryos are transferred into the uterus in a swift, painless procedure without anesthesia.
Progesterone Support: Post-embryo transfer, progesterone supplements may be prescribed to bolster the uterine lining and embryo implantation.
Pregnancy Test: Approximately 10-14 days following embryo transfer, a pregnancy blood test determines the outcome, with a positive result indicating successful implantation.
Pregnancy Monitoring: Upon confirmation of pregnancy, regular monitoring and ultrasound scans track fetal development.
The duration of IVF varies for each individual, influenced by factors such as ovarian response and embryo development. Typically, a single IVF cycle in Thane spans 4-6 weeks from ovarian stimulation to pregnancy testing.
For couples seeking fertility solutions in Thane, Dr. Rita Modi offers comprehensive IVF services clinic in Thane, encompassing personalized treatment plans and compassionate care. Trust Thane's leading IVF specialist to guide you through every stage of your IVF journey, from consultation to conception.

Curious about why our Thane IVF center is the ideal choice for your IVF treatment requirements?

Let's delve into the compelling reasons behind selecting our center for your IVF journey:
Esteemed Specialists: Our center prides itself on housing renowned IVF specialists such as Dr. Rita Modi, celebrated for their expertise and remarkable success rates in fertility treatments.
Customized Treatment Plans: Enjoy the advantage of tailored treatment plans meticulously designed to align with your specific needs and medical history. Our specialists prioritize understanding your unique circumstances to optimize the chances of success.
State-of-the-Art Facilities: Access cutting-edge facilities furnished with the latest reproductive technology at our Thane IVF hospital. Equipped with modern amenities, we ensure top-notch care throughout your treatment journey.
Comprehensive Services: From initial consultations to fertility assessments, egg retrieval, and embryo transfer, our center provides a comprehensive range of IVF services under one roof, ensuring seamless and efficient care.
Patient-Centric Approach: Experience compassionate and patient-centered care from our devoted healthcare team. Your comfort, well-being, and emotional support are our utmost priorities at every stage of the process.
Impressive Success Rates: Benefit from our exceptional track record of high success rates in IVF treatment at our Thane IVF center. We are dedicated to achieving optimal outcomes and assisting you in realizing your dreams of parenthood.
Opt for our Thane IVF clinic for unparalleled care, personalized attention, and the expertise of leading specialists committed to guiding you through a successful IVF journey.
submitted by Real_Neighborhood240 to u/Real_Neighborhood240 [link] [comments]


2024.05.14 11:41 Khorya anyway to fix "about to reach active refr handle count close to limit" without mod removal?

I'm getting this warning: Your active refr handle count is currently 802150 which is dangerously close to the limit. Please check the Engine Fixes log for more details.
My mod list:
"0000","Creation Club: ccbgssse034-mntuni"
"0001","Unmanaged: _ResourcePack"
"0002","DLC: HearthFires"
"0003","DLC: Dragonborn"
"0004","DLC: Dawnguard"
"0005","Creation Club: ccvsvsse004-beafarmer"
"0006","Creation Club: ccvsvsse003-necroarts"
"0007","Creation Club: ccvsvsse002-pets"
"0008","Creation Club: ccvsvsse001-winter"
"0009","Creation Club: cctwbsse001-puzzledungeon"
"0010","Creation Club: ccrmssse001-necrohouse"
"0011","Creation Club: ccqdrsse002-firewood"
"0012","Creation Club: ccQDRSSE001-SurvivalMode"
"0013","Creation Club: ccpewsse002-armsofchaos"
"0014","Creation Club: ccmtysse002-ve"
"0015","Creation Club: ccmtysse001-knightsofthenine"
"0016","Creation Club: cckrtsse001_altar"
"0017","Creation Club: ccfsvsse001-backpacks"
"0018","Creation Club: ccffbsse002-crossbowpack"
"0019","Creation Club: ccffbsse001-imperialdragon"
"0020","Creation Club: cceejsse005-cave"
"0021","Creation Club: cceejsse004-hall"
"0022","Creation Club: cceejsse003-hollow"
"0023","Creation Club: cceejsse002-tower"
"0024","Creation Club: cceejsse001-hstead"
"0025","Creation Club: ccedhsse003-redguard"
"0026","Creation Club: ccedhsse002-splkntset"
"0027","Creation Club: ccedhsse001-norjewel"
"0028","Creation Club: cccbhsse001-gaunt"
"0029","Creation Club: ccbgssse069-contest"
"0030","Creation Club: ccbgssse068-bloodfall"
"0031","Creation Club: ccbgssse067-daedinv"
"0032","Creation Club: ccbgssse066-staves"
"0033","Creation Club: ccbgssse064-ba_elven"
"0034","Creation Club: ccbgssse063-ba_ebony"
"0035","Creation Club: ccbgssse062-ba_dwarvenmail"
"0036","Creation Club: ccbgssse061-ba_dwarven"
"0037","Creation Club: ccbgssse060-ba_dragonscale"
"0038","Creation Club: ccbgssse059-ba_dragonplate"
"0039","Creation Club: ccbgssse058-ba_steel"
"0040","Creation Club: ccbgssse057-ba_stalhrim"
"0041","Creation Club: ccbgssse056-ba_silver"
"0042","Creation Club: ccbgssse055-ba_orcishscaled"
"0043","Creation Club: ccbgssse054-ba_orcish"
"0044","Creation Club: ccbgssse053-ba_leather"
"0045","Creation Club: ccbgssse052-ba_iron"
"0046","Creation Club: ccbgssse051-ba_daedricmail"
"0047","Creation Club: ccbgssse050-ba_daedric"
"0048","Creation Club: ccbgssse045-hasedoki"
"0049","Creation Club: ccbgssse043-crosselv"
"0050","Creation Club: ccbgssse041-netchleather"
"0051","Creation Club: ccbgssse040-advobgobs"
"0052","Creation Club: ccbgssse038-bowofshadows"
"0053","Creation Club: ccBGSSSE037-Curios"
"0054","Creation Club: ccbgssse036-petbwolf"
"0055","Creation Club: ccbgssse035-petnhound"
"0056","Creation Club: ccbgssse031-advcyrus"
"0057","Creation Club: ccBGSSSE025-AdvDSGS"
"0058","Creation Club: ccbgssse021-lordsmail"
"0059","Creation Club: ccbgssse019-staffofsheogorath"
"0060","Creation Club: ccbgssse018-shadowrend"
"0061","Creation Club: ccbgssse016-umbra"
"0062","Creation Club: ccbgssse014-spellpack01"
"0063","Creation Club: ccbgssse013-dawnfang"
"0064","Creation Club: ccbgssse012-hrsarmrstl"
"0065","Creation Club: ccbgssse011-hrsarmrelvn"
"0066","Creation Club: ccbgssse010-petdwarvenarmoredmudcrab"
"0067","Creation Club: ccbgssse008-wraithguard"
"0068","Creation Club: ccbgssse007-chrysamere"
"0069","Creation Club: ccbgssse006-stendarshammer"
"0070","Creation Club: ccbgssse005-goldbrand"
"0071","Creation Club: ccbgssse004-ruinsedge"
"0072","Creation Club: ccbgssse003-zombies"
"0073","Creation Club: ccbgssse002-exoticarrows"
"0074","Creation Club: ccBGSSSE001-Fish"
"0075","Creation Club: ccasvsse001-almsivi"
"0076","Creation Club: ccafdsse001-dwesanctuary"
"0077","Interesting NPCs SE (3DNPC)"
"0078","AI Overhaul SSE"
"0079","Address Library for SKSE Plugins"
"0080","UIExtensions"
"0081","SkyUI"
"0082","SSE Engine Fixes (skse64 plugin)"
"0083","The Ultimate Dodge Mod Attack Cancel"
"0084","The Ultimate Dodge Mod"
"0085","(DMC) The Ultimate Dodge Mod Reanimated - TUDMR"
"0086","Unofficial Skyrim Special Edition Patch"
"0087","Project New Reign - Nemesis Unlimited Behavior Engine"
"0088","Open Animation Replacer"
"0089","Open Animation Replacer - IED Conditions"
"0090","dTry"
"0091","Animation Motion Revolution"
"0092","Dynamic Dodge Animation"
"0093","The Ultimate Dodge Mod - Script Fixes"
"0094","Dynamic Activation Key"
"0095","Caliente's Beautiful Bodies Enhancer -CBBE-"
"0096","CBPC - Physics with Collisions"
"0097","CBBE 3BA"
"0098","The New Gentleman"
"0099","Snake Argonian Texture"
"0100","Backported Extended ESL Support"
"0101","Masculine Khajiit Textures (Grey Cat and Leopard) [Better Males]"
"0102","RaceMenu"
"0103","mouth fix khajiit"
"0104","Underwear.dll"
"0105","Bestial Beast Races SE - Muscular Body Morphs and Height Scaling for Argonians and Khajiit"
"0106","The Coffee House"
"0107","Feminine Khajiit Textures (Grey Cat and Leopard) [CBBE]"
"0108","XP32 Maximum Skeleton Special Extended"
"0109","Faster HDT-SMP"
"0110","SMP-NPC crash fix"
"0111","HDT SMP beast race tail"
"0112","PapyrusUtil SE - Modders Scripting Utility Functions"
"0113","powerofthree's Papyrus Extender"
"0114","Dylbills Papyrus Functions"
"0115","Papyrus Ini Manipulator"
"0116","Attack MCO-DXP"
"0117","Payload Interpreter"
"0118","MCO Universal Support"
"0119","Separate Power Attacks"
"0120","Simple Dual Sheath"
"0121","Immersive Equipment Displays"
"0122","Weapon Styles - DrawSheathe Animations for IED"
"0123","BodySlide and Outfit Studio"
"0124","Leviathan Animations II - Greatsword MCO Moveset"
"0125","Leviathan Animations II - Greatsword Low Stance"
"0126","Leviathan Animations II - Female Idle Walk And Run"
"0127","Goetia Animations - Magic Spell Casting"
"0128","Goetia Animations - Sneak Magic"
"0129","Goetia Animations - Enchanted Staves"
"0130","Goetia Animations - Conditional Shouts"
"0131","Conditional Armor Type Animations"
"0132","First Person Animation Teleport Bug Fix"
"0133","Paired Animation Improvements"
"0134","Animation Queue Fix"
"0135","No Spinning Death Animation SE"
"0136","Lively Children Animations (OAR)"
"0137","Expressive Facial Animation -Female Edition-"
"0138","Vanargand Animations II - Unarmed Non Combat Locomotion"
"0139","Vanargand Animations II - Unarmed MCO Moveset"
"0140","Vanargand Animations - Sword Dual Wield Moveset MCO - SkySA"
"0141","Vanargand Animations - Sneak idle walk and run"
"0142","Vanargand Animations II - Unarmed Normal And Power Attacks"
"0143","Vanargand Animations - Sneak Thrust Attacks"
"0144","Animation Event Logger"
"0145","Vanargand Animations - Sneak Strike Attacks"
"0146","Vanargand Animations - Sneak Archery"
"0147","Vanargand Animations - One Handed Power Attacks"
"0148","Leviathan Animations II - Greatsword Non Combat Locomotion"
"0149","Leviathan Animations II - Greatsword Normal Attacks"
"0150","Leviathan Animations II - Greatsword Sneak Locomotion And Attacks"
"0151","Leviathan Animations II - Male Idle Walk And Run"
"0152","Leviathan Animations II - Greatsword Power And Sprint Attacks"
"0153","Leviathan Animations II - Sprint"
"0154","Vanargand Animations - Crossbows"
"0155","Vanargand Animations - Archery"
"0156","Vanargand Animations - Dual Wield Normal and Power Attacks"
"0157","Vanargand Animations - Dual Wield Sneak Strikes"
"0158","Vanargand Animations - One Handed Normal Attacks"
"0159","Vanargand Animations - One Handed Mid Stance"
"0160","Vanargand Animations - Mace Moveset MCO - SkySA"
"0161","Vanargand Animations - Dual Wield Sneak Thrusts"
"0162","Strike Obstruction Systems - Combat Blocking Overhaul"
"0163","Shield Of Stamina - Blocking Redux"
"0164","dTry Plugin Updates"
"0165","True Directional Movement - Modernized Third Person Gameplay"
"0166","TrueHUD - HUD Additions"
"0167","True Directional Movement - Tail Animation Fix"
"0168","Jaxonz Positioner Converted"
"0169","Jaxonz MCM Kicker SE"
"0170","MCM Helper"
"0171","S.M.C. - SKYRIM MOTION CONTROL"
"0172","S.M.C. - SKYRIM MOTION CONTROL - MCM"
"0173","Better Jumping SE"
"0174","Skyrim's Paraglider"
"0175","Skyrim's Paraglider Anniversary Edition Update"
"0176","Precision"
"0177","Nemesis Creatures BEHAVIOUR compatibility"
"0178","Nemesis Creature Behaivour - WereWolf Addon"
"0179","Precision Creatures"
"0180","SSE Display Tweaks"
"0181","Better Third Person Selection - BTPS"
"0182","SCAR - Skyrim Combos AI Revolution"
"0183","SCAR AE Support"
"0184","IFrame Generator RE AE Support"
"0185","Behavior Data Injector"
"0186","Behavior Data Injector Universal Support"
"0187","powerofthree's Tweaks"
"0188","Spell Perk Item Distributor"
"0189","Improved Camera SE"
"0190","Immersive Interactions - Animated Actions"
"0191","Crash Logger SSE AE VR - PDB support"
"0192","ConsoleUtilSSE"
"0193","JContainers SE"
"0194","FSMPM - The FSMP MCM"
"0195","CBPC Equipment Physics"
"0196","Your mom (and dad)"
"0197","Achievements Mods Enabler"
"0198","Realistic Water Two SE"
"0199","Water in Wells - mesh-only animated wells"
"0200","Skyrim Caches"
"0201","Moonlight Tales Mini - Highly Compatible Werewolf and Werebear Addon"
"0202","Growl - Werebeasts of Skyrim"
"0203","Underwear for BHUNP and HIMBO for Underwear.dll"
"0204","Fuz Ro D-oh - Silent Voice"
"0205","Sound Record Distributor"
"0206","Storm Lightning for SSE and VR (Minty Lightning 2019)"
"0207","Thunder Sounds - WiZkiD Mix -"
"0208","Enhanced Blood Textures"
"0209","Audio Overhaul for Skyrim (4.1.2)"
"0210","A Tribute to the Kaua'i 'o'o- Immersive Easter Eggs (SE-AE version)"
"0211","NPC Dialogue Audio Enhancer"
"0212","Skyrim Extended Cut - Saints and Seducers"
"0213","Acoustic Space Improvement Fixes"
"0214","Reverb Interior Sounds Expansion"
"0215","Regional Sounds Expansion (SRD - Wilds Dungeons Towns Ambience Birds - Fixes)"
"0216","Precision Trail Replacer - Simple"
"0217","SkyHUD"
"0218","QuickLoot EE"
"0219","ConsolePlusPlus"
"0220","Wynter's Breezehome"
"0221","moreHUD Inventory Edition"
"0222","moreHUD SE"
"0223","More Informative Console"
"0224","SkyTEST - Realistic Animals and Predators SE"
"0225","More Immersive Activations (SkyRem Activations)"
"0226","EVG Animated Traversal"
"0227","Dungeons - Revisited"
"0228","SkyClimb"
"0229","Simpler Knock"
"0230","Take a Peek - New Stealth Mechanic"
"0231","Interactive Wash Basins"
"0232","The Final Cataclysm - 2020"
"0233","EVG Animated Traversal - Patch Collection"
"0234","Purchaseable Store-Display-Items"
"0235","Convenient Dialogue UI - SE"
"0236","Take a Peek - New Stealth Mechanic - Settings Loader"
"0237","A Matter of Time - A HUD clock widget"
"0238","A Matter of Time - A HUD clock widget - Settings Loader"
"0239","Static Mesh Improvement Mod"
"0240","Static Mesh improvement Mod - SMIM - Quality Addon"
"0241","Stones of Barenziah Quest Markers"
"0242","Take a Nap - Sleep on Chairs"
"0243","Horns Are Forever (Persistent Argonian Horns)"
"0244","Improved closefaced helmets"
"0245","Improved Closedfaced Helmets Patches"
"0246","Convenient Horses"
"0247","Take a Seat - New Sitting Animations for OAR or DAR"
"0248","Better Wedding Guests"
"0249","Falskaar"
"0250","Falskaar - Addons and Patches - Fast Travel fix"
"0251","Falskaar - Addons and Patches"
"0252","Moonpath to Elsweyr SSE"
"0253","Comprehensive Falskaar Fixes"
"0254","Beyond Skyrim - Assets"
"0255","Beyond Skyrim - Bruma"
"0256","Beyond Skyrim - Bruma inegration patch"
"0257","Fat Skyrim - A worldspace expansion - Standalone"
"0258","Darkend"
"0259","Beyond Reach"
"0260","Fluffworks (Fluffy Animals)"
"0263","Static Mesh Improvement Mod Improvement Mod"
"0265","Simple Wearable Lanterns"
"0266","The Scarlett - A Buildable Ship (SE)"
"0267","Wolf Follower - Dynamic pet including Hunger and Growth system - SE"
"0268","Security Overhaul SKSE - Lock Variations"
"0269","Security Overhaul SKSE - Add-ons"
"0270","Skyrim Immersive Creatures Special Edition"
"0271","Zoro's Katana's"
"0272","Berserk Judeau Armor"
"0273","Equip Enchantment Fix"
"0274","Scrambled Bugs"
"0275","Falling Gildergreen Petals - SE"
"0276","Gildergreen Regrown"
"0277","Keyword Item Distributor"
"0278","MergeMapper"
"0279","Dialogue Movement Enabler"
"0280","Dirt and Blood - Dynamic Visual Effects"
"0281","The Forgotten City"
"0282","Expanded Dragon Bridge"
"0283","Skyrim Borders Disabled - SSE-Edition"
"0284","Helgen Reborn"
"0285","Enhanced Solitude SSE"
"0286","Icy Mesh Remaster"
"0287","Settlements Expanded"
"0288","Stonecrest City Reborn SE"
"0289","Midwood Isle"
"0290","Siege at Icemoth"
"0291","Siege at Icemoth F&S patch"
"0292","Beyond Reach - Tweaks and Enhancements"
"0293","More Bandit Camps SSE"
"0294","Wyrmstooth"
"0295","All Thieves Guild Jobs Concurrently"
"0296","Bandit Economy"
"0297","Bandit Lines Expansion"
"0298","Clockwork (SSE)"
"0299","The Gray Cowl of Nocturnal SE"
"0300","Blackreach Railroad"
"0301","Brhuce Hammar Legacy - Special Edition"
"0302","Aethernautics- A Space Travel Mod"
"0303","The Lost Wonders of Mzark"
"0304","Fyr Manor Special Edition"
"0305","Dwemer Spectres Special Edition"
"0306","Ancient Dwemer Metal - My patches for SMIM Dawnguard Dragonborn by Xtudo"
"0307","The Wheels of Lull - Unwound Edition - Settings Loader"
"0308","The Wheels of Lull SE"
"0309","Moon and Star"
"0310","Catching Clockwork - Wheels of Lull Fishing Addon"
"0311","TrueHUD - Wheels of Lull Patch"
"0312","Khajiit have ears"
"0313","Toymania"
"0314","IA Merged - Vanilla version"
"0315","Garm the Husky Companion"
"0316","Fare Thee Well - Spouses and Children Give Blessings (TAGS - Family)"
"0317","Immersive World Encounters SE"
"0318","BERSERK"
"0319","Berserk - The Black Swordsman"
"0320","Berserker Armor - An Immersive Berserk-inspired Armor"
"0321","ADXP I MCO Berserker guts Animation"
"0322","Dragon Slayer - Berserk"
"0323","BDOR Berserker Conversions"
"0324","Berserker Armor - BDOR Berserk Model"
"0325","[immyneedscake] BDOR Berserk SSE (Cloth SMP)"
"0326","Berserker Armor - SkyTEST Patch"
"0327","Berserker Armor - Immersive World Encounters Patch"
"0328","Berserker Armor - Growl Patch"
"0329","Berserker Armor MAIN FILE"
"0330","Berserker Armor - Update"
"0331","Footprints"
"0332","Footprints - Alternative Design"
"0333","SPID for Footprints"
"0334","Ultimate fix - SPID for Footprints"
"0335","Boethiah for Good Guys"
"0336","Capital Windhelm Expansion"
"0337","Capital Windhelm Expansion ai"
"0338","Capital Windhelm Expansion ussep"
"0339","Capital Windhelm Expansion - Normal"
"0340","Warbird's Whiterun Metropolis"
"0341","WWM - USSEP Patch"
"0342","WWM - DVLaSS Underside Patch"
"0343","Whiterun Battle Brothers"
"0344","WWM - SIC Patch"
"0345","SIC SE - Add-Ons and Patches"
"0346","VIGILANT SEAE"
"0347","VIGILANT Voiced - English Addon"
"0348","TrueHUD - Vigilant Boss Bars ini"
"0349","Attack Dogs - A dog combat overhaul"
"0350","Attack Dogs - Bone Wolf CC Patch"
"0351","Attack Dogs - Skytest - SIC Patch"
"0352","Attack Dogs - Unofficial Skyrim Patch"
"0353","Attack Dogs - Vigilant Patch"
"0354","Attack Dogs - Wolf Follower Patch"
"0355","Attack Dogs - Winterhold Restored Patch"
"0356","Immersive College NPCs"
"0357","Immersive College of Winterhold"
"0358","Actor Limit Fix"
"0359","Better College Application"
"0360","Obscure's College of Winterhold"
"0361","Ultimate College of Winterhold"
"0362","Winterhold Restored"
"0363","Relationship Dialogue Overhaul - RDO SE"
"0364","Relationship Dialogue Overhaul - Update and MCM"
"0365","ES - EVGAT Patch"
"0366","Solitude Docks Updated"
"0367","Expanded Towns and Cities"
"0368","Cities of the North - Falkreath"
"0369","The Great City Of Falkreath SSE Edition"
"0370","Cities of the North - Falkreath Patch Collection"
"0371","Lanterns Of Skyrim II"
"0372","Myrwatch - Editable Home Cells (Cell Bug Workaround)"
"0373","SkyTest Integration"
"0374","Cities of the North - Morthal"
"0375","Interesting NPCs (3DNPC) - Patches"
"0376","Mfg Fix"
"0377","Civil War Aftermath SE"
"0378","The Shire SE"
"0379","Undeath Remastered"
"0380","Carved Brink"
"0381","Skyrim Cut Content Restoration"
"0382","Extended Vanilla Menus"
"0383","Point The Way"
"0384","Jewelry Limiter - Another Multiple Rings and Amulets Mod"
"0385","Equipable Beast Tails - HDT SMP (Physics)"
"0386","BIGGERER Smp Argonian Tails"
"0387","ES AI Overhaul patch"
"0388","Gemling Queen Jewelry SE"
"0389","Folkstead and the Border of Hammerfell"
"0390","Circlet USSEP Fixes"
"0391","Gemling Queen Jewelry SE USSEP Circlet Fix"
"0392","Undeath - Classical Lichdom"
"0393","Undeath - XPMSSE - Strange Runes - Skeleton Patch"
"0394","Pirates Wield Cutlasses"
"0395","AI Overhaul SSE - Official Patch Hub"
"0396","Xelzaz - Custom Fully Voiced Argonian Telvanni Follower"
"0397","Beyond Skyrim - Wares of Tamriel SE"
"0398","Project AHO"
"0399","Project AHO - Skytest Patch (Fix Invisible Mudcrabs) - ESPFE"
"0400","Unofficial Project AHO - Bugfix and Improvement Patch"
"0401","College of Winterhold - Quest Expansion"
"0402","Better Dynamic Snow SE"
"0403","LeanWolf's Better-Shaped Weapons - All in One Installer"
"0404","Civil War Deserters"
"0405","Castle Volkihar Rebuilt - SSE"
"0406","Cloaks of Skyrim SSE"
"0407","Artesian Cloaks of Skyrim"
"0408","FileAccess Interface for Skyrim SE Scripts - FISSES"
"0409","Depths of the Reach"
"0410","Skyrim Underground SSE"
"0411","SkyrimUnderground_Add-On"
"0412","Cities of the North - Dawnstar"
"0413","Save The Dark Brotherhood - Skyrim Special Edition"
"0414","Dark Brotherhood Reborn - Dawnstar Sanctuary SEE"
"0415","House of Horrors - Quest Expansion"
"0416","Nilheim - Misc Quest Expansion"
"0417","The Only Cure - Quest Expansion"
"0418","The Only Cure Quest Expansion - Patches"
"0419","The Whispering Door - Quest Expansion"
"0420","The Heart of Dibella - Quest Expansion"
"0421","The Shire Unofficial Patch"
"0422","Unofficial Carved Brink Patch"
"0423","Go to bed"
"0424","Sleeping Expanded - Animations and NPC reactions"
"0425","Skyrim Sleeping Bags SE - Sleep Under Blankets"
"0426","Skyrim Reputation"
"0427","Skyrim Reputation Improved"
"0428","Skyrim Reputation - Fixed and Patched"
"0429","The Innocence Lost - Quest Expansion"
"0430","Thieves Guild Alternative Endings"
"0431","Destroy the Thieves Guild - Special Edition"
"0432","Skyrim Reputation Patches for Quest Expansions and Alternate Routes"
"0433","Dynamic Activation Key - MCM"
"0434","Dynamic Activation Key - Addons Collection"
"0435","Drengin's Blue Palace Terrace"
"0436","ES Blue Palace Terrace"
"0437","ES LoS II Patch"
"0438","BluePalaceTerrace-AI Overhaul-patch-SE"
"0439","Bruma and Other Patches for Convenient Horses"
"0440","Paarthurnax - Quest Expansion"
"0441","Scion - A Vampire Overhaul"
"0442","Save the Icerunner - Lights Out Alternate Routes"
"0443","Penitus Oculatus"
"0444","About Roggvir"
"0445","Defy the Gardener"
"0446","Serious Civil War Finale Sieges"
"0447","Supreme Fog for Morthal Region"
"0448","Base Object Swapper"
"0449","CC Bow of Shadows Lingering Invisibility Fix"
"0450","Riften Extension - Southwoods District"
"0451","Vanilla hair remake"
"0452","Dark Brotherhood Reborn - Patches Tweaks and Enhancements"
"0453","EVGAT - Dynamic Climb-able Ladder Doors"
"0454","INIGO"
"0455","Inigo Whistle Key"
"0456","Inigo - Bloodchill Manor patch"
"0457","Inigo Riding Patch"
"0458","Midwood Isle - Beyond Skyrim Bruma patch fix"
"0459","Whose Quest is it Anyway NG"
"0460","Happy Little Trees"
"0461","Happy Little Shrubs"
"0462","Skyland Happy Little Trees Bark"
"0463","ES Happy Little Shrubs patch"
"0464","Skyland AIO"
"0465","Better Dynamic Ash SE"
"0466","Slightly More Revealing Vanilla Clothing - 3BA Bodyslide"
"0467","Moonpath to Elsweyr Navmesh Fix"
"0468","GKB Waves Reborn"
"0469","GKB Waves Reborn-Midwood Isle"
"0470","GKB Waves"
"0471","Use Those Blankets"
"0472","Become a Bard"
"0473","Bards Reborn Student of Song Become a Bard and Bards College Expansion"
"0474","Serana Dialogue Add-On"
"0475","SDA Patch Hub SE"
"0476","Skyrim Reputation - Scion A Vampire Overhaul Patch"
"0477","Trueblood Serana"
"0478","Dawnguard Don't Hunt Cured Vampires"
"0479","QAPP - Quests Award Perk Points"
"0480","AI Overhaul - Various Patches"
"0481","COTN Morthal Patch Collection"
"0482","COTN Dawnstar Patch Collection"
"0483","QAPP - Quests Award Perk Points Patches"
"0484","Quest Conflict Fixes - Get Aegisbane"
"0485","Quest Conflict Fixes SSE"
"0486","Berserker Armor - Quest Conflict Fixes Patch"
"0487","Shadow of Skyrim - Nemesis and Alternative Death System"
"0488","Improved Camera SE - INI Tweaks"
"0489","SmoothCam"
"0490","SmoothCam - Modern Camera Preset"
"0491","SmoothCam Vanilla Enhanced 2"
"0492","Combat Pathing Revolution - NG"
"0493","BeastHHBB - Khajiit and Argonian content - player character and NPC replacer"
"0494","Immersive Armors"
"0495","Immersive Armours - SSE CBBE 3BA BodySlide"
"0496","Skyrim Reputation - Sneak Tools Patch"
"0497","Sneak Tools SE Edition"
"0498","Lux"
"0499","Lux - Via"
"0500","Lux Orbis"
"0501","Lux (patch hub)"
"0502","Lux - Via (patch hub)"
"0503","Lux Orbis (patch hub)"
"0504","Unofficial Lux Patchhub"
"0505","Sweets and Such - Baking Expanded SE"
"0506","Bards Reborn Enchanced Solitude Patch"
"0507","Bards Reborn Student of Song Undeath Patch"
"0508","Bards Reborn Student of Song AI Overhaul and USSEP Patch"
"0509","Moon and Star - Undeath Remastered Patch"
"0510","Immersive Sounds - Compendium"
"0511","Audio Overhaul - Immersive Sounds Integration (AOS - ISC Compatibility Patch)"
"0512","Unofficial Moonpath to Elsweyr Patch"
"0513","Bards Reborn USSEP Patch"
"0514","Castle Volkihar Rebuilt - Relationship Dialogue Overhaul Patch"
"0515","Cathedral Weathers and Seasons"
"0516","ENB Helper SE"
"0517","Particle Patch for ENB"
"0518","Obsidian Mountain Fogs"
"0519","Embers XD"
"0520","ENB Light"
"0521","Enhanced Volumetric Lighting and Shadows (EVLaS)"
"0522","Rudy ENB Cathedral Weathers ADDONS and REQUiRED Files"
"0523","Moons And Stars - Sky Overhaul SKSE"
"0524","Splashes Of Storms"
"0525","Rudy fix for Splashes of Storms and ENB"
"0526","Bright Waterfall Fix for ENB"
"0527","Less Distracting Blowing Snow Effects for ENB Particle Patch"
"0528","Show Player In Menus"
"0529","CoMAP"
"0530","Infinity UI"
"0531","Compass Navigation Overhaul"
"0532","Dear Diary Dark Mode (warm text)"
"0533","Dear Diary Dark Mode - Compass Navigation Overhaul Patch"
"0534","Stress and Fear - A Dynamic Sanity System"
"0535","Flat World Map Framework"
"0536","Extended Cut - Saints and Seducers Paper Map for FWMF"
"0537","Apocrypha Paper Map for FWMF"
"0538","Beyond Reach Paper Map for FWMF"
"0539","Midwood Isle Paper Map for FWMF"
"0540","Strange Runes"
"0541","ElSopa - Potions Redone"
"0542","RUSTIC SOULGEMS - Special Edition"
"0543","Rudy HQ - More Lights for ENB SE - Soul Gems"
"0544","Rudy HQ - More Lights for ENB SE - Deathbells and Nirnroots"
"0545","Rudy HQ - More Lights for ENB SE - Torchbugs and Moths"
"0546","Rudy HQ - More Lights for ENB SE - Bthardamz"
"0547","Rudy HQ - More Lights for ENB SE - Chaurus Eggs and Sacs"
"0548","Rudy HQ - More Lights for ENB SE - Glowing Mushrooms"
"0549","Rudy - More dramatic Red Mountain Plume"
"0550","Patch for Rudy HQ Misc. and Expanded Towns and Cities ETaC"
"0551","Obscure's College of Winterhold - Rudy HQ Miscellaneous SE Patch"
"0552","Soul Cairn Paper Map for FWMF"
"0553","Skyrim Paper Map by Caro Tuts for FWMF"
"0554","Paper Coldharbour Map for VIGILANT (FWMF)"
"0555","Duncan's Paper Maps for FWMF"
"0556","Rudy HQ - Standing Stones SE"
"0557","Bright Waterfall Fix for ENB Fix - Purple wind"
"0558","Use Or Take SKSE"
"0559","Oblivion Interaction Icons"
"0560","The Wheels of Lull CBBE 3BA and HIMBO Patch"
"0561","TrueHUD - HUD Additions - Gray Cowl of Nocturnal Boss Ini Tweaks"
"0562","Immersive Armors Patch"
"0563","Prisoner cart fix SMIM"
"0564","Sunder and Wraithguard - Editable Vault Cell (Cell Bug Workaround)"
submitted by Khorya to skyrimmods [link] [comments]


2024.05.14 11:41 Sachiya_steel Quick Release Coupling Manufacturer in India

Sachiya Steel International is a trusted name in the industry for manufacturing and exporting Quick Release Coupling. The offered coupling is used in various industries including aeronautics and auto-mobiles. It is robust, resistant to high pressure, non corrosive and dimensionally accurate. This coupling ensures hassle free operations of the air assisted sprayers and prevents leakage of fluids.

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​Quick release couplings are fitting are used to mate fluid lines with system equipment that requires frequent connecting and disconnecting. They are used in both pneumatic and hydraulic applications to build or discontinue the connection of a fluid pipeline. ​

It is well known as quick coupler, quick coupling or quick connect coupling. Quick coupling can be made of stainless steel SS316, carbon steel and brass material for practically every application contingency. ​The fittings size is available from 1/4” to 2”. The working pressure will be determined depending on the body size.

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submitted by Sachiya_steel to u/Sachiya_steel [link] [comments]


2024.05.14 11:36 GopalTarunIAS Unraveling the Elite: IAS, IPS, IFS, IRS Full Forms Explained

In the competitive landscape of civil services in India, acronyms like IAS, IPS, IFS, IRS full form hold significant weight. These prestigious designations represent the pinnacle of bureaucratic excellence, each with its distinct role in shaping the nation's governance and administration. For aspirants aiming to embark on this illustrious journey, understanding the IAS, IPS, IFS, IRS full form and the nuances of these titles is paramount. Let's delve deeper into the essence of IAS, IPS, IFS, IRS, full form and shedding light on their pivotal roles in India's civil services.
submitted by GopalTarunIAS to u/GopalTarunIAS [link] [comments]


2024.05.14 11:22 Starlit_pies Cities of the Potentate: Port Katariah

Some cities are like forests - they grow on their own, spreading towards water, rising tall towards the sun. You can see the old growth, ancient and covered by moss, the broad swatches left by the fires, the fresh saplings of the growing housing.
Some cities are like ships. Even standing still, they embark on the journey across the world. Their citizen-crew comes and goes, always building, repairing, maintaining, stitching up the sails of the marketplace awnings. And their underside is dark, slimy, encrusted with barnacles and in need of cleaning.
Some cities are planned and built. Even when the last stone is set and the last shingle put in place, you still see the ink on paper, the precise lines plotted with the ruler and compass. If you look up, you may glimpse the eye of the architect looking on their creation.
And some cities are the divine bodies, the vestiges of the power and the will of their planners, and the receptacle of the belief. In the words of Saint Vivec: They add new doors to me and I become effortlessly trans-immortal with the comings and goings and the stride-heat of the market where I am traded for, yell of the children hear them play, scoffed at, amused, desired, paid for in native coin, new minted with my face on one side and my city-body on the other. I stare with each new window. Soon I am a million-eyed insect dreaming.
Such cities are rare gems, and everyone knows their names. White-Gold, the dissected structure of Ayleid soul, circles upon circles, the structure of heavens imposed on the island of the Earthbones. Falinesti, a slow wandering giant, the reminder of what the world may have looked in the times of the first Elhnofey. Vivec, the lie turned into the truth and held off by the love to itself.
Few of us dreamed to witness the act of urban apotheosis in our lifetime. And yet, if you go down the Niben river, you will arrive to it - the recently built Port Katariah. It is not shaped in vulgar symmetry, but neither does it follow the landscape slavishly. If seen from above, the city would look like a giant hook, puling a piece of land into the Niben River. The handle of the hook is a breakwater, terminating in a giant lighthouse.
The whole architecture of the city is massive and solid, with sloped walls, blunt angles, windowless outer surfaces of gray ash-cement. Covered walkways, blunted pyramids of the housing quarters. Dunmer may say it is a memory of Vivec's ziggurats, but in actuality, they were taken from the ancient blueprints of Reman's lunar settlement. Designed to withstand the magica storms of outer Aetherus, they serve well against the weathers of the Topal Bay. Whether it will be a seasonal rain that doesn't let up for months or
The inside of the of the housing pyramids is the direct opposite of the outside. The brutal angularity is broken down into the mer-men-sized cozyness of a cave. Tilted twisting corridors, comfortable nooks and crannies, benches of thick softwood.
The enchanted lanterns cast the pure untainted golden light of Magnus-Sun. It serves not only for pleasure, but allows to bring the agriculture inside the structures. The fruit-bearing plants cover the walls, with the unending streams of water running endlessly from top to bottom, filling the corridors with its soft melody. Each pyramid is a self-sufficient creature, taking only water and air from the outside.
The clever narrow window-slits of Alteration-infused crystal are not seen from the outside, but give a perfect view of the waves breaking against the walls of the city even with the worst storm. Together with the sound dampening - for the corridors are both designed and enchanted to not spread even the softest echo - it creates an impression as otherworldly as any Daedric realm.
All taken together, the city is the perfect embodiment of the worship and belief of our Potentate. The contradiction thrust upon itself, a hardened ash-shell protecting the luxurious gardens. An artificial cliff, raised to meet every wave of challenge at oblique angle. The seed of the old novelty grown into the new tradition.
YgM: It took some arrogance and stupidity to choose the only place on the coast where the waves can get higher than the trees, and put the city there. And it's a boring place, with the current population of soldiers and sailors rattling in the halls built for hundreds of thousands, like dried peas in a pod.
The sensory deprivation effect of the sound dampening doesn't help either. They tell that some of the first wave of the settlers went mad and still wander the corridors, always taking just the wrong turn. No wonder drinking is the main pastime.
And I don't stand for all that architectural mysticism. 'City as a divine body', my ass. Although I'm sure the guys from Port Topal would say their city is the divine geometry of Baan Dar.
submitted by Starlit_pies to PGE_4 [link] [comments]


2024.05.14 11:21 AdmiralStone96230-A MURDER DRONES: Fall of Earth -Chapter XII: Reunions and Relishing in Calm-

Wade took a breath as he picked up his old duffel bag, now loaded with his DD uniform and a few other items from the Ceres mines as he slotted it to his side, with the large band handle around his neck. Having gathered his belongings, he joined Tina, who was waiting near the ship's open bay door as he walked over to her. The couple watched several of the other troopers inside marching out as well, some carrying crates of supplies and items out of the craft as they departed for the base outside. Kelly was one of the last ones still on board, checking on a section of the cargo bay as she did what Wade presumed was some maintenance work.
With the way now clear, Wade and Tina stepped off the transport, glancing at the massive base around them as they touched the roughened pavement. Throughout the large landing port were several more chameleon dropships, their crews disembarking with similar items and loads of rescued drones aboard. Beyond the ships were several hangar bays and fighter craft, mostly A-20s and their space-borne cousins docked in lines going across the pad. And beyond the landing zone, towering over several buildings at the base, were the few cruisers docked to the large clamps holding them in place.
Walking ahead with Tina, Wade observed some of the departing Coalition troops as they neared one of several tents stationed near an inactive group of planes, the military personnel interacting and exchanging the crates with the Coalition officers upon reaching each other. Hearing a low roar of engines from afar, the lover drones looked upward to see the large USN warship that was present at the factory earlier, having followed the transport convoy home and now was beginning to descend for landing. Wade gave a silent gasp as he caught a glimpse of the ship's name and SIC number at the side, remembering it from the ship he and Ron saw while returning to Earth.
"Always a wondrous thing to see, isn't it Wade?" Tina said as she and her boyfriend watched the ship slowly come lower to the unoccupied dockyard clamps below it.
"Sure is, wonder how they built those babies?" Wade replied as the two looked upon the landing starship, the former worker drone smirking as he added, "I could've swore I saw that same exact ship over Henderson when Ron and I came back, before we got mugged earlier."
Tina glanced to Wade with surprise as she spoke up on his claim. "Really? Well, that had to be the one that helped our friends here back at the factory. I think I saw the same name on it too!"
"Wouldn't surprise me, seeing all that's happened today." Wade replied as he chortled a bit, Tina doing the same as the former spoke further. "I wonder, what kind of ship is the... Vickers again? You know?"
"Autumn class, dear. A heavy destroyer variant, not as strong as those enormous Yamato dreadnoughts or Adelaide battlecruisers, but she'll put up a good fight for whatever comes at her." Tina explained as she held back another chuckle, thinking of her education on various USN craft as she teased Wade lightly. "You know, I may just have to grab one of those ship roster tabs when we get in the base. I'd love to show you all they got in their arsenal."
Wade chortled again as he gave his thoughts on the idea. "Well, it wouldn't be bad to have a little more knowledge in ship-story."
Tina almost burst out laughing at his crude pun, Wade smiling at her as F and Nathan jogged over to the two, the latter carrying his own backpack behind him as he spoke. "Well, not a bad place, huh? You guys heading to the clearance station?"
"Oh yes, we were just admiring the ships around us while we walked." Tina said with a stifled laugh, easing herself as she chatted with her new friends. Wade, however, was quickly overcome with panic as he remembered something. Checking his pockets, his fears were confirmed as he failed to find one of his key possessions: his ID card. Wade felt he must have lost it when he was stripped of his old clothing while in the factory.
Oh no, guys? I don't think I can pass through." Wade said with greenish-yellow circles for eyes as Tina and the others looked to him in concern, the drone feeling through his pockets once more before stating his issue. "My ID, they must've taken it off me when they turned me into a disassembly drone!" Wade began to hyperventilate lightly as he grew fearful of the potential outcomes when they reached the security gate ahead. "Oouuugghh, if I don't have my ID, they'll have to keep me lo-"
"Wade, Wade... it's okay. I'll have them make a pass for you, surely we can get them to after getting them to understand what's happened." Tina stated as she put her hand to Wade's chest, who eased his panic as he looked to his girlfriend.
"Yeah, and besides Wade, those people over there went around gathering what ever items the company stole from the drones during their conversion. I'm sure that once they find it, they'll have it sent off to be given back to you!" Nathan said as F nodded in agreement, shunting Wade's panic out of him with their words as he replied to the hopeful responses.
"Right, yeah, they should do that. Sorry." Holding Tina's hand, Wade spoke to her once more. "Lead the way."
Tina nodded to Wade before the two began to walk over to the security gate nearby, several people, drones and humans alike, already in the line as they checked themselves in to the base to relax after the hard-fought battle. Once they reached the line, the four stood together as they waited for the line to slowly go up, more troops and rescued drones coming over to add to the long line. During the wait, a loud, mechanical 'SLAM' erupted through the air, prompting Wade and Tina to glance over to the direction of the noise. The two felt at ease once more as they saw the Vickers finally landed at the base, the loud clang being the docking clamps attaching to the ships hull just moments ago.
As the line moved up further to the gate, Wade and Tina caught sight of a pair of A-20 aircraft passing over them, the two watching as the planes slowed down while descending onto the runway nearby. The four drones' collective viewing of the fighters landing ceased as they caught sight of J, who took flight as she departed the transport nearby before flying over to the tents near the hangar bays.
"Huh, wonder what she's over there for?" Nathan said as he observed J landing onto the ground in front of one of the tents.
"Probably checking on the drones we got back, or meeting up with one of those commanders there." F said as she motioned an arm towards the tents, J walking under one as she made her way to one of the soldiers coming over to her. "Seems like the latter, from the looks of it."
Wade shrugged as he responded to the group's pondering over J's actions. "Well, she'll be here with us if we need her, right? Shouldn't be much to worry about."
Returning their focus to the line ahead, Wade and his team waited as the line moved up over the next few minutes, moving impressively fast as the people in front cleared themselves in one at a time. Eventually, the four of them were up, Tina stepping up to show her ID for clearance. "Hello, it's been a busy day, hasn't it?"
The security agent smirked at Tina's small-talk. "Hah, not too busy here until you all showed up."
As the guard finished scanning Tina's ID, she handed the card back to her as she raised a finger to begin her request. "Oh, um, there's a little issue we need to resolve." Putting a hand to Wade's arm, Tina explained her boyfriend. "This is my dear friend Wade, Wade Carter. We both managed to escape that blasted factory with the help of those Coalition folks there." Wade gave a pleading look as Tina continued. "Unfortunately, Wade was converted into a disassembly drone before he was rescued, and it seems those people at the company took all his belongings he had on him, including his ID. Do you think there's... anyway you could write up something to let him by?"
Stepping forward, F gave her end of the story. "I can vouch for him, Ma'am. Wade and I we're among the teams helping in getting the worker drones out of the factory during the operation." The disassembly drone pulled out a pair of cards as she finished her explanation, one of them being her company-issued Disassembly Service Passcard, which resembled a normal civilian ID in appearance, save for the 'JCJenson (In Spaaace!) Logo on the top left and hazard markings around the rim of the card. As for the other card, it was a well worn, still legitimate ID card, showing F as how she appeared when she was a worker drone. At the side of her picture was a name with an initial. "FELICITY A LEE"
Taking the two cards in her hand, she looked them over and scanned them as Nathan tried to back Wade up as well. "So can I, Ma'am! I helped there too, when he was under the company's control. We all got him out of the factory so we could get him back in order." Pulling out his own ID, Nathan handed it out as the guard returned F's IDs to her.
The guard accepted Nathan's ID as she spoke over what to do with Wade. "Well, normally it takes clearance from higher ranked personnel here to allow someone inside without a legitimate form of identification. We can't just take someone's word on things like this, after all." Tina seemed to frown in disappointment as the guard explained her protocols, Wade looking down at the ground as he felt his worries were about to be proven correct. Going over Nathan's ID further, she gave an intrigued expression at the card before continuing. "Huh, interesting. Got two veteran folks here, I see?" She glanced to Nathan and F as she said that, taking into account their former military background as the former spoke up.
"Three, actually. My pal Kurtis is somewhere back there, I think. He should be heading down here later this evening." The guard glanced back at Nathan's ID as she took in the veteran drone's reply, sighing as she decided to make a slight amendment to the issue put before her and the four friends.
"Well, seeing you two here, I believe I can write something up. The Major won't be happy with me for this, but I think I can trust you with appropriate behavior." Taking a small sticky name-tag, the woman pulled out a pen before starting to write on it. Initially, she glanced to Wade, who stated his name again before she began to write his name on the tag. Once she was finished, the guard gave the tag to Wade, who slapped it onto his jacket before she spoke to him. "You should be fine to enter for the most part, just stick close to your friends and don't cause any trouble. Understood?"
Wade gave a stern salute to the security officer, who held back a chuckle at the honest, yet amusing effort the disassembly drone showed to her. Giving a simple nod and a flick of her hand, she permitted Wade and his friends entrance to the base, the four walking past the walkway barricades as they made their way past the gate.
Wade let out a heavy sigh of relief as he thanked his allies. "I owe you both so much for this, thanks!"
"Don't mention it, Wade." F said warmly as she and Nathan laughed at his joyful face.
"Yeah, just doing what any good friend should." Nathan said as Tina wrapped an arm around Wade, holding him tightly as the two walked together.
Looking to his girlfriend, Wade spoke to Tina about what to do next. "Well, since we're in, you wanna go fi-" He ceased his words as he remembered that there was someone else they needed to find amongst the base. "Oh, I almost forgot about her,"
"Jasmine!" Tina and Wade said aloud together as the former remembered her sister, Wade's words snapping her mind to Jasmine in an instant. "We should look for her, you think she might be here somewhere?"
"Probably. If they got Ron after they captured me, they have to 've picked her up too." Wade stated, Nathan raising a hand as he offered to help.
"I could go looking for her! You know what she looks like?" Readying a holo-projector, he tried to display an image of Jasmine from one of his many memories of her. The picture was, while pixelated and under a blue hue, incredibly well-detailed. And for Nathan, that was all he needed to see to note Jasmine's appearance in his memory. Nodding, he spoke again to his friends. "Got it! I'll see if she's around!" Then, turning to run down one of the paths leading to a nearby base facility, he stopped as he asked one more question. "Oh! One more thing, you got a smartcomm on ya, Wade?"
Readying one from his holo-projector hand, he nodded as he spoke into it. "Seems so, though I don't seem to have all my contacts added in."
Running back over, Nathan pulled out his own smartcomm before putting it up against Wade's hand one, allowing the two devices to exchange information. Upon the devices beeping, Wade and Nathan nodded to each other, the former ignoring a pop-up that stated, "New Contact Added" while the latter spoke once more. "Okay, I'll call you once I spot her!" With that, he began running down the path once more, intent on finding Tina's sister at the base, wherever she could be.
"Fowley! Her last name's Fowley!" Tina said aloud to the departing Nathan, hoping he heard her words before turning away from the miner drone and facing Wade and F again.
As Tina sighed in partial relief, Wade put his own arm around her before asking the question he tried to ask before. "So, uh, with that out of the way for now... You wanna go look for one of those ship tabs?"
Putting a hand to Wade's chest, Tina smiled as she replied. "Oh, certainly." Then, as the three began walking down a different path that Nathan hadn't taken, the pilot drone continued with a chuckle. "I hear they have a place here that sells model kits too!"
...
Jasmine sat in silent sorrow as she took another gulp of her glass of Proxi-Vodka, a tasty, but heavy alcoholic beverage produced at the colony of Proxima 2... and one of Jasmine's preferred drinks to have when she wasn't in a good mood. When she awoke after being stunned by the station guards, she found that she was just recovered by a group that called themselves the 'United Earth Coalition', and that her drone friend, Tina, was unfortunately taken by the JCJenson corporation to be turned into one of their horrid disassembly drones. While the people that saved her offered to help her find Tina, so far there had been no luck in doing so. No successful calls, no response from Wade nor Ron, nothing.
The whole situation widdled at her like scrapes to her form, slowly draining any bit of hope that she had in finding her sister. And once the mission at that factory was over, the ship began heading back to the Nellis Base to escort the recovered drones back to a safe area. Unfortunately for Jasmine, Tina's presence was not given confirmation. Alone, she walked off to one of the bars down at the base, specifically Drexler's Cantina, one of the more popular bars down at the military starport. Thankfully, though she didn't openly exhibit feelings of wanting to be alone in her wallowing, she was glad the place was nearly barren of patrons, with only a few at a couple of tables within the bar.
The stage at the back of the bar also had a few singer drones performing aloud, the lead singer girl reciting the words of a quiet, yet exciting song that, instrumentally, consisted of a strange mix of bass, techno, and a hint of opera. The song itself was one Jasmine had heard a good many times before in her life, known as, 'You Complete My World' by a decades old Earth band by the name of HeartStar. The song, as Jasmine and many others who'd heard it interpreted it, was about someone who described their world like a puzzle, and that the one whom the main singer cared for beyond all was the only thing that could keep their world from shattering into ruin before them.
An oddly fitting tune, given what had just happened on the JCJ Central earlier. For all Jasmine knew, Tina was either alive beyond her knowledge, hopefully searching for her wherever she could, or, the answer Jasmine feared... Dead.
Not wanting to even consider the thought, the human pilot took another swig of the colonial Vodka, relishing in its taste before forcing herself to swallow, almost gagging from the strength of the drink. Easing herself, she glanced out to one of the windows of the bar, taking the faint glimpse of night into her eyes. Then, looking to the clock at the wall ahead of her, she saw the time was about a little over an hour to 10 pm. Jasmine gave a sigh to herself, certain she would be alone for the rest of the night.
Unbeknownst to her, however, Jasmine had been spied upon a little while ago. Nathan, in his search for the woman Tina called Jasmine Fowley, had spotted a woman matching the physical appearance of the target. Knowing Jasmine wouldn't know who he was if he tried to talk to her himself, Nathan immediately went looking for Wade, easing his return to his team by calling the former worker drone and signaling him about his findings.
Deciding to check on the news, Jasmine slowly pulled out her smartcomm, resisting her urge to press the contacts button as she tapped the news app. Looking through it, she spotted a recent story that was posted just over an hour ago, titled, "JCJenson 'Recall' effort sabotaged by joint Government/Militia forces! The Truth Exposed!" Above the article was a video, a play button in front of it teasing Jasmine. Curious over this sudden development, she pressed the button, her attention in complete focus on the video as it began to play.
After the news station's logo appeared on-screen for a short few seconds, the current host for the story, Mrs. Tiffany Joy, appeared at her seat before beginning the story. "Good evening, this is Nevada-78, I'm your host, Tiffany Joy. Tonight, we start with a rapid development for the 'drone recall' incidents propagated by the business conglomerate JCJenson In Space. Throughout the afternoon up to now, several advanced factories under the ownership of the corporation have fallen under violent assault by various militarized forces, ranging from official United Nations operatives to private militia groups with varying goals." The small screen to Joy's left shifted to show the state of Nevada, zooming into it to show a portion of the Mojave desert as Joy continued her story.
"Among these facilities, one such factory based right here in southern Nevada has recently succumbed to the successful efforts of the USN Defense Force and a group by the name of the United Earth Coalition, an alliance consisting of humans and automatons working to create a unified world for both species." The screen shifted again to show the logo for the UEC, which appeared as one half of a human head outline and another of a drone's, along with two arms behind the heads belonging to both beings pictured. "With the attack having concluded just hours ago, we have reporters gathering at the New Nellis Staryards near Henderson City to bring you the aftermath of the conflict. We go to Mr. Jelico, on the scene in five."
The camera shifted after the countdown of five to show Mr. Jelico in front of the camera, the cameraman filming a large tent housing several worker drones being tended to by the base soldiers. "Alright, Jelico here, we're on station at New Nellis. What you're all seeing here are some of the recovered worker drones, many of them were pretty spooked by the events that unfolded in that factory earlier." As the camera panned over the lot of drones, some of them looked to the camera, curious at the news crew filming them as Jelico continued. "A few of them are real glad to be here, Joy. Seems like they feel safe here, as far as I can tell."
As the camera moved to show Jelico again, a plane could be seen taking off as he spoke. "Yeah, these people did them quite a service. The staff here are working to find their original owners and families, it'll probably be a little bit before they can get them all home." The camera switched once again to another view of the base, the lights of various buildings illuminating the night as the news story continued.
At the entrance, Nathan pushed open the door to the bar, the chime failing to catch anyone's attention as he, Wade, F and Tina stepped inside. Carefully pointing at Jasmine, he whispered to Tina, "That's her, from the looks of it. She's been here for a good minute!"
Taking another drink of the Proxi-Vodka, Jasmine listened further to the story. "The authorities didn't just recover a majority of the worker drones taken into the factory, however. A recent update provided by Mrs. Yuka, shows her interviewing a disassembly drone who claims to be among the unfortunate drones the assault force failed to save before their conversion."
"Jasmine!" Tina called out, the voice instantly grabbing the woman's attention as she paused the news story. Swiftly turning her head, her heart began pounding with immense excitement as she saw her drone sister, who grinned upon seeing her face.
"Tina!" Jasmine said aloud, somewhat weakly from her previous wallowing as she tried to run over to her sister, landing on her knees as the two embraced in a flush of emotions. Wade and his friends stood behind the two girls as they hugged each other, clinging onto one another as tightly as they could give. Jasmine seemed to erupt with a pained cough as she allowed some of her sorrow out of her heart, Tina carressing her back in a comforting manner as she held back her own tears. The sisters held the hug for a long moment, not daring to let go of one another for fear of losing each other again. Eventually, however, they did, the two sisters taking heavy breaths as Jasmine spoke up while wiping her face. "I thought I'd lost you."
"Can't say I didn't feel the same way, love." Tina replied as she broke out in light laughter, glancing to Wade before continuing. "But, fortunately, those Coalition boys helped out quite a bit. Though, not as much as my knight in his new armor."
Standing herself up, Jasmine took Tina's helping hand as she looked to the one her sister spoke of. A grateful smile formed on Jasmine's face as she saw Wade, standing in front of her and Tina as he returned the expression. Looking upon her family friend, Jasmine noticed something... different about Wade. He was taller now, his arms were shaped like white cones rather than the silver bendy tubes he and Tina normally had. As for his face, his pure green eyes were replaced with a set of greenish-yellow ones, and above his forehead was a band holding five yellow bulbs that she didn't know the function of.
While the pieces started to click together in her head, Jasmine took Wade's held out hand as she spoke to him. "Wade, I'm so glad to see you! You look different, too. Did something... happen to you?" She already guessed it by this point, but feigned confusion as she opted to hear Wade's take on the matter.
"Yeah, I hope you don't mind your sister dating a vampire from now on." Tina chortled in amusement at Wade's comment at himself, Jasmine raising an eyebrow in confusion at the former worker drone as he returned his expression to a more sincere smile. "The company got me too, and unlike the workers we got out... they managed to turn me into a disassembly drone. From now on, I'm gonna need to take in more oil than I usually did before I was turned. My cooling system's not as good as it should be, from what I've heard." Pulling out his two full canteens, Wade finished his partial explanation. "Don't worry, though. I've got some to keep me down."
Jasmine took in the news with immense surprise, noticing the hazard stripes at the rims of Wade's arms as she replied to her friend. "Oh... Well, if Tina's fine with it, then I see no problem with that, Wade." Admittedly, she was a bit unnerved by the change, concerned for both him and Tina's safety due to this supposed oil coolant issue. Trying to sound as nice as she could on the matter, Jasmine hesitantly asked Wade, "Though... I am a bit concerned with that bad cooling problem you mention. You... don't think you would-"
"Hurt Tina?!" Wade assumed, understanding Jasmine's concern as he gave a horrified glance to the two sisters. Standing with his fists to his hips, he gave his answer to Jasmine's presumed question. "Don't even say such a thing, Jasmine. I'd rather overheat than dare strike her."
Admittedly amused as well as concerned for Wade's selflessness, Tina chuckled at him before speaking up on the matter. "Now now, Wade. It won't be so bad. We'll manage."
Jasmine nodded as she agreed with her sister's optimistic view on the problem. "Indeed we will, we always do." Then, taking notice of the other two drones in the room, Jasmine smiled at them before speaking again. "Ah, I see you brought some friends too."
Wade and Tina glanced over to Nathan and F upon Jasmine's statement, the two friends smiling pleasantly as Wade spoke up. "Oh, yeah. These are some of my work buddies from Ceres, Jasmine. This is Nathan, I first met him when Ron and I came to the mines, showed us around a bit too." Putting a hand on F's shoulder, Wade introduced her too. "And this is Serial Designation F, or, just F. She was one of the guards keeping watch on the place while we worked."
F seemed to blush out of embarrassment as she remembered her and Wade's first meeting. "I... did come off a little rough on them when they first came in, though. Stopped Nathan's touring run too. Just following colony protocol."
Nathan patted F's back as he tried to ease F's guilt. "Oh, it's nothing F. We had to start work in a few minutes anyway. Besides, it's a bit more fun exploring the place yourself without a guide." He winked at the others as he finished his praise. "Trust me, it really is."
Wade, Tina and Jasmine all chuckled at their friend's amusing words, F joining in as she replied to Nathan's encouragement. "Alright, alright."
Walking up to the two, Tina put her hand onto Nathan's as she gave her own praises. "And they may not look like it, dear, but Nathan and F were both formerly in the military, from what Wade's told me."
Jasmine gave a proud smirk at the two as she responded to her sister's claim. "Well, that's quite something. Did she tell you we used to fly for them some years back?"
"Oh, she did, Mrs. Fowley." Nathan replied as he chuckled lightly, F giving a smile of her own as she added her own part to the story.
"Yeah, and given what's happening now, maybe they might call you back for service again. Wade told me you two were excellent pilots."
It was now Jasmine's turn to blush as she chuckled from the compliment, knowing Wade's high praise for her and her sister's flying as she replied. "Well, I can't say that's wrong, Tina saved the day during the flight back here. We ran into an asteroid cluster while in the middle of a jump."
Wade patted Tina on her back as he quietly cheered his love on. "That's what I'm talking about, she's a wonder among the stars, I'm telling you!"
The group fell into an excited fit of laughter at the conversation, a few of the bar patrons taking notice of the bunch as they eventually ceased their joyful moment.
As everyone calmed down, Jasmine spoke up, intending to bring the discussion to another place. "Well, with all that said, it feels great to see you all here. It was such a terrible day after all those company folk showed up." Then, as she scanned the group of friends around her, she noticed someone else missing from this puzzle. "Hey, uh... is Ron here? Did he head off somewhere?"
The mood was quickly put down to a mournful aura as Wade and Tina glanced to the floor in sadness, Nathan and F giving uncomfortable postures as they awaited for someone to speak up on the matter.
Eventually, Wade was the one to open his mouth, breathing steadily as he tried to speak to Jasmine. "Um, Jasmine? Things, uh... really took a nose dive after we got captured. You think we could find a place to sit? It's a lot to talk about."
Looking to the four drones with concern, Jasmine eased her returning fear as she nodded to Wade in agreement. "...Sure, there's plenty of space at the table here." Pointing her arm to the table, which was surrounded by a U-shaped seating bench, Wade and his friends began to move to the table as Tina spoke up.
"I can get us some drinks for the talk, you all want anything?"
"Just some oil, thanks. "Wade answered as F and Nathan gave their own nods to Tina, the drone girl walking over to the bartender near the stage as she went to purchase some beverages.
Sitting down, Jasmine picked up her smartcomm from the table, glancing to it as she spoke up on her half-finished drink. "Heh, and to think I was drowning myself in this drag of a drink before. Probably have to find a different glass."
"Proxi-Vodka? Haven't seen you touch that since we lost Aunt Susan." Wade said solemnly as he examined Jasmine's drink, sighing as he reluctantly continued. "Well, maybe it can go for a few more sips."
Looking to the vodka, Jasmine nodded as she put her smartcomm in her pocket. "I figured, I didn't think this was gonna sound good."
"I wish it did." Wade replied as Tina walked back to the table, a plate of three oil glasses resting on her careful hand as she set it down.
After delivering the drinks, Tina took a seat next to Wade, holding his hand as Jasmine spoke up. "So, where do we start this terrible story?"
Wade gulped a bit as he began to recount the events that transpired today. "Well, it all started when Ron and I came back from the mining colony."
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2024.05.14 11:07 Engiie_90 Thinking of pulling the trigger

I am in two minds about this, do I wait for a better price, even though the laptop is not long released?
Refurbished - ASUS ROG Zephyrus G14 GA403UI-QS060W 14" 3K Ryzen 9 RTX 4070 Open Box Gaming Laptop LN145895 SCAN UK
So I work on a rotational basis, work 10 days abroad then 4 days home - a lot of travel, I need a portable form factor to suit my needs.
I am really loving the new design of the Asus G14, I love the white colour, but ultimately, I don't care if it came down to colour being the reason to or not to buy
I want to know if people genuinely recommend this Laptop, is it a decent price, will it be good for AutoCAD, light gaming, Adobe Suite (Premiere & Photoshop CC) etc
I have used a lot of laptops in the past, Acer, MacBook, Surface, Dell, etc but never a proper gaming laptop,
Any advice you can give to enable me to make the best & most informative decision, that would be greatly appreciated & thanks in advance!
Cheers!
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2024.05.14 11:06 greydorothy A brief discussion of violence in Fire Emblem

Intro

It’s not much of a stretch to say that violence is the primary form of interaction in video games. With a handful of exceptions, most video games involve guys whacking other guys, with varying degrees of brutality. Even chill games fall into this - Stardew Valley has sections with combat in them! Considering the pervasiveness of violence in video games, there has been a ton of amateur and academic commentary on the topic. However, while this is a well-established school of thought, I haven’t seen people try to apply this to Fire Emblem specifically.
So, let’s do that now! In this post, I’ll be exploring how violence in Fire Emblem is implemented - what limitations are placed on violence, how it warps wider game and narrative design, and what it implicitly says and does not say. I hope this post doesn’t come off as too early-2010s “makes you think”-y, but I do think there are multiple interesting things worth talking about here!
Despite the length of this post, "a brief discussion" is an appropriate title, as we won't be able to go into depth on everything. After all, video games are holistic works, so the attitude towards violence is relevant to every aspect of their design. However, I have managed to wrangle some of these threads into the following structure: first a discussion on the fundamental mode of interaction in Fire Emblem, then how stories are constructed with regards to violence, and ending with the aesthetics of violence and how they relate to characters. Also, as FE is a huge series, be aware that I am gonna be making some broad statements which may not apply to each individual plot point of every game. I actually planned to write 3 case studies around Thracia 776, Fates, and Three Houses (which have the most interesting attitudes to violence in the series IMO) which point out these deviations, but this post is way too long and full of tangents already. If people are interested, I’ll make a followup to this post which goes into them in more detail. Also also, because of the nature of this post, I’ll actually give a useful TL;DR for once:
TL;DR: Nintendo games must be fun mechanically, and they can’t be too uncomfortable narratively. If you try to provide a counterpoint by saying “oh this Kirby final boss is super dark it eats 100 morbillion galaxies”, you do not deserve rights. IntSys has to keep to this as a 2nd party publisher, but they also have to deal with the fact that their games are at least nominally about ‘war’ (or at least they put their toes into that particular thematic pool). This conflict between making a fun video game for children/teens and the wider framing of the narrative leads to interesting narrative and aesthetic tensions. also fun is cringe, misery is based

“Do you like hurting other people?” (or The Fundamental Mode of Interaction)

OK LISTEN I KNOW I LITERALLY JUST SAID THAT I DIDN’T WANT TO COME ACROSS AS A EARLY 2010s “VIOLENCE IN VIDYA BAD :O????” PERSON BUT I SWEAR I’M GOING SOMEWHERE WITH THIS
The best place to start when talking about violence in video games is to think about the primary form of interaction in said game. In the case of Fire Emblem, this is in the in-chapter gameplay. Sure, in objective terms the player moves arbitrary objects across a 2D grid which perform subtraction on arbitrary objects controlled by the computer, but this is always framed as controlling a squad of soldiers to engage in (typically lethal) combat with enemies (who are normally also soldiers). When you’re not doing this in-chapter gameplay, you are preparing for the next chapter of combat. This involves surveying the area of combat, preparing weapon loadouts, etc, however more recent entries also include light life-sim-esque elements. To summarize, Fire Emblem’s interactivity involves ordering violence as well as the preparations to order said violence.
For players, this strategic thinking is extremely fun and is the primary draw of the series! You have all these tier lists of who’s better at killing, discussion of the maps where you do the killing, complaints about the length of gameplay sections where you don’t do killing, etc. This is by design, as while I don’t know the core brand tenets of Nintendo, I imagine the Reggie quote “If it isn’t fun, why bother?” is carved into a solid gold statue of Mario in the office lobby. This then is enforced on all associated studios, including IntSys and so Fire Emblem. While I would disagree with that Reggie quote (especially the bit where he says “If it’s not a battle, where’s the fun?” which is a wild statement to make about an entire medium), this approach to making games is ultimately fine, and so IntSys tailored the strategic gameplay to be satisfying to your dopamine receptors. You could analyse what the normalisation of violence even in ‘just for fun’ games says about wider gaming culture, but I won’t get into that here. In any case, let’s dig into a few specifics of FE’s interactivity.
One thing that’s interesting with regard to strategy games is the detached perspective of the player. You order units and observe the resulting violence, but it’s not tactile, you don’t directly swing the sword or shoot the bow or cast the spell like with action games. This adds a layer of separation between the player and what fundamentally happens, at least within the framing that the game provides. It’s not like Call of Duty, where your relationship to the violence is very visceral, where you view everything down the barrel of a gun. OK, I probably shouldn’t use a series that I have very little personal experience with (I only listen to the supplementary lore material, so let’s talk about Sekiro: Shadows Die Twice. While you’re not directly in the driver’s seat, John Sekiro reacts to your every input with extreme responsiveness, so overcoming the game’s challenges i.e. stabbing people is incredibly visceral and satisfying. While this violence is fantastical in nature, there is sufficient blood and explicit sword-action to clearly say “oh yeah you are violently killing all of those bozos with a katana”. Coming back to FE, not only are you far more detached from the violence, it is presented in an extremely cartoony manner… but let’s not get ahead of ourselves here, we’ll get to the aesthetics later. Point is, Fire Emblem gives the viewpoint of a stoic commander, who Does What Needs To Be Done™, and not the viewpoint of an actual soldier who has to do the actual killing.
Now let’s view the player’s perspective on violence from a different angle. Fire Emblem intends for its combat to be relatively relaxed on the player side of things - the turn-based nature allows the player to calmly think through all of their moves, and you typically have perfect information on the enemies. The only exceptions to this are Fog of WaSame Turn Reinforcements, which are rare and typically unpopular amongst the fanbase. This leans into ‘combat as sport’, where (going back to the Reggie quote) you have a fun time picking apart a puzzle with the tools you have, and we all collectively enjoy this! This is a valid way of designing strategy games, and I like what IntSys has done. However, it’s not the only way of making these games - for example, in Total War you have to juggle all your battalions in real time whilst the enemy is bearing down on you, and the XCOM games always have Fog of War and limited information on the enemies, with you never knowing what kind of awful new monster is going to suddenly charge at you. Don’t get me wrong, neither of these follow ‘combat as war’, the principle that violence should properly mimic the stress, tension and unfairness of actual conflict. Hell, neither of them are particularly mature either - Total War is the strategy game equivalent of smashing action figures together, and XCOM emulates a pulp sci-fi alien invasion story. However, the additional pressures these games have make them hew slightly closer to actual conflict, putting you more in that mindset in a way that the clean fun Fire Emblem doesn’t really do. Again, I want to say FE’s approach to violence in in-map gameplay is fine, but when all three of these franchises have an explicit narrative framing of ‘warfare’, it does make Fire Emblem’s narrative a little more… stretched.
Finally, I want to briefly mention the maps. To steal from a brilliant Jacob Geller video, these are Worlds Designed For Violence. At least outside of the Kaga games, the maps you fight on are primarily designed around how the player interacts with them, i.e. fights on them. While I imagine the narrative designers and artists at IntSys are involved throughout the map design process, the gameplay flow probably takes precedence most of the time. Maps are not designed to resemble realistic places that you have to fight through, they are instead designed primarily to provide fun gameplay experiences before being dressed up by the artists to look realistic/fit the specific story beat. This is a more consistently entertaining approach to map design - heaven knows we have a lot of Kaga castle assault maps which are as fun as actually assaulting an entrenched position IRL - but this lack of friction could potentially take the bite out of the intended vibe, neuter any commentary on violence throughout the story.
You may have noticed that we’ve only talked about the “in-map” gameplay for now, when there’s an entire second half of these games, i.e. all the gameplay between the maps. Don’t worry, we’ll get to all of that, but this may fit better in:

Something something “ludonarrative” something something (or Narrative Implications)

(To clarify, here I’m going to talk about the wider plots and narrative structure as opposed to characterisation, as that fits more into the aesthetics of the series)
It’s not bold to say that the narratives of games have to warp around the core gameplay structure. Especially in AAA video game production, the narrative designers usually have to take a back seat to the systems and level designers, at least outside of the initial rough outline they provide in the original game pitch. In this case, the job of the writer is to form vaguely coherent connective tissue between individual levels, setpieces and expensive pre-rendered cutscenes. This must be a very difficult job, and is probably the reason why most video game stories are the way they are. I am not privy to IntSys internal meetings, but I imagine they abide by this paradigm, trying to give a reason for why you fight 20 battles which roughly align with plot beats that were decided years ago.
Put another way, the writers of Fire Emblem must contrive a reason why the characters fight a vast number of violent battles in a strategic manner. This has a pretty easy solution - war! We have found something it’s good for, as whenever the gameplay designers decide that an extra map is required, the writers can just insert “oh no there’s a blockade of enemy soldiers in the way, guess you gotta kill them all”. This is the case for almost all the games and is a fair enough narrative choice, as it’s frankly one of the few scenarios where you could reasonably contrive so many battles, but it’s worth examining this in a bit more detail.
Even in the framing of warfare, there are still a lot of skirmishes, which sometimes the narrative or tone fails to support - or at least, their presence means that violence isn’t taken that seriously. Let’s take an example from early in Awakening: Emmeryn sends the Shepherds to negotiate an alliance with Regna Ferox. On the way, they are ambushed by Risen on the Northroad (1), have to fight the border guards who think Chrom is a bandit I think??? (2), and then after arriving they need to take part in Regna Ferox’s ritual combat to secure their alliance (3). These beats aren’t necessarily bad, and I actually think Awakening uses these opportunities quite well: the Risen are established as a constant threat to the world (except not really in the main story but that’s a whole other thing), “Marth'' gets more development, we set up Regna Ferox as fighty people who like to fight, and while the middle encounter is very tenuous it does set up a funny joke in Cynthia’s paralogue. However, I want to communicate that if the map/encounter designers need X maps between plot points A and B - in this case, needing low-stakes trials in the tutorial period - then there’s gonna be a fair bit of narrative filler. That is to say, there must be multiple combat encounters that kinda just happen, which makes violence a lot more casual in the narrative. See also the myriad examples of “oh shit random bandits attack!”, used to have a lower stakes map, with bandits appearing and vanishing as needed. This works fine enough in the context of ‘combat as sport’, allowing your favourite scrunglo to build up a triple-digit body count, but this casual attitude circumvents potentially interesting ideas with regards violence. Taking the example further, banditry and its causes are never seriously explored, as bandits are just treated as a filler enemy (except in Based As Hell Thracia 776).
Another narrative consequence of needing so many fights is that… you need to fight. That is to say, any anti-war sentiment or appeal to diplomacy in the series is fundamentally undercut by a) strategic combat being a core appeal of the series and b) narrative beats needing to be structured around fighting enemies. It’s a struggle to have moments of diplomacy and reconciliation when you had a fight within 3 minutes of said moment, lest some people start screaming that things are getting boring. This also makes any appeals to pacifism kinda moot. Xander’s quote about “war bad” in Conquest is utter bullshit, as a huge part of the marketing around that route focuses on the coolness of the tactical combat and its challenge. Eirika and Ephraim can never be equal, because Ephraim’s “fighting is fucken awesome” is encouraged by the gameplay, and Eirika can NEVER save 11037 because we need a final boss and no-one else fits the bill.
Speaking of, in video games it’s best practice to have a big bad guy you fight at the end of the story, the toughest mechanical challenge coinciding with the narrative climax. In Fire Emblem, you have one grand final battle which decides the fate of the war and/or world, before cutting to a brief wrap-up and then credits. This is an attempt to make these games satisfying, which is fine, but this is at odds with an anti-war message (which FE often gestures towards) - that is, actual wars tend to be deeply unsatisfying in a narrative sense! Oftentimes, after a decisive battle, things just kinda keep going for a little while afterwards with casualties continuing to pile up until peace terms are agreed. In the few cases where there is a final battle, it’s more of a formality as the decisive moment occurred months ago. See World War 1 and… World War 2 for examples of each, not to mention a whole host of war-related books and films. The problem with doing this in a video game is that it would require having multiple one-sided fights past the most climatic fight, which would be unfun, and we return to that fucking Reggie quote again. While video games can effectively explore this anti-war narrative space - This War of Mine is a fantastic example - it just doesn’t gel with the fun games that IntSys wants to make. I bring this up in the context of FE because Fire Emblem has such an aesthetic focus on warfare compared to other video games, so it sticks out even further. Even in FE6/FE9 where the war is effectively over in the final few maps, the enemies still remain extremely challenging, because if they didn’t things would be boring.
A few minor things that didn’t fit in above before we wrap up this section. First of all, in making an action packed story, Fire Emblem neglects an important aspect of army life in warfare - the “hurrying up and waiting”. In the majority of cases, the breaks between fights is under 10 minutes, it’s just glossed over. Fire Emblem Three Houses is the exception to this, but there it’s more framed as school life. Some people may say “what’s the point in having large amounts of timewasting where nothing happens in my game about war” and to that I would say fuck you, I want to play Jarhead Emblem. Next, Fire Emblem involves fighting people AND monsters, but these targets are typically given equal narrative weight, outside of maybe a funny line of dialogue about someone being afraid of monsters. In 99% of cases, enemy soldiers you fight have no more humanity than literal monsters. The death of any of your beloved soldiers is a tragedy with big sad death quotes, the death of those poor fuckers is quite literally a statistic which is proudly used to rank how well your guys have done at the end of the game. Finally, the limited scope of the violence the series can show limits the potential impact of scenes. In some cases, this is good as the implication is enough, e.g. the ‘Monica’ scene in Sacred Stones is wonderfully grim and would be weakened by anything explicit. However, a number of other scenes are neutered by the limitations on violence. This fundamentally relates to the aesthetics of the series:

insert prozd tweet/skit here (or Aesthetics, Tone, and Characters)

I’ve been talking a lot about ‘the violence committed’, and this might have seemed a bit weird to you. It’s a true statement, but because the violence is mostly cartoony and abstracted - bad guys disappear into nothingness, there’s no blood, etc - it’s hard to think of it in that way. It’s basically impossible to place Fire Emblem in the same artistic sphere as, say, All Quiet on the Western Front. This aesthetic sense was partially tech-limited in the early NES and SNES games, which was grandfathered into the more graphically complex titles, but it’s also related to how the aesthetics unavoidably warp the tone of the work. IntSys needs their games to be relatively lighthearted and unconcerned with the consequences of its violence, as one of the core appeals of these games is the charming cast of characters. As you would expect, it would be a lot harder to appreciate your goofy blorbos and their lighthearted chats about nothing if you could see the brutal consequences of their triple digit body counts. If violence was more realistic, there would be a lot less “ooh I like training and/or this one hyperspecific food” or “I like peace, but I guess violence may be possibly needed sometimes” and there would have to be a lot more trauma and dourness. There are also age rating concerns, as you can’t exactly sell Come And See Emblem to pre-teens. And once more, to clarify: Fire Emblem as it exists now is fine! I like the lighthearted tone of this series, and I like the characters that reside within it. However, a few problems do arise from IntSys’s approach to violence, as occasionally they brush up against darker ideas but (due to similar reasons to the above) they can never commit to them, which neuters their potential impact. This is especially troublesome with regards to characterisation, as the little dudes are a core appeal, so if something is off that could cause problems. In a sense, at points we have severe aesthetic tension.
A fairly useful case study to see how this affects characterisation is with Mozu in Fire Emblem Fates. Mozu is a charming character, a genial country bumpkin with a bit of an edge at times, who has fond memories of her hometown. This lines up with the lighthearted tone of her recruitment paralogue, where (checks notes) her entire village gets massacred by inhuman monsters, with her mother literally being murdered right in front of her, and she joins up with Corrin’s party because there is literally nothing left of her old life. I understand that people who experience extreme trauma do still manage to live meaningful lives, and that IntSys wouldn’t want to have a character who is a barely functional traumatised mess for 90% of the campaign. However, this doesn’t explain the sheer dissonance between the relatively normal and well-adjusted Mozu who quietly remembers her lost loved ones, and the fact that her village got My Lai’d a handful of weeks ago in the game’s timeline. IMO this would work a lot better if there were a few survivors (instead of literally everyone else dying), with Mozu actively choosing to leave her old life to help others instead of being forced to leave by circumstance. This reduction in scope would mitigate the dissonance between the character and what actually happens to her. This is by far the most extreme example in the series, however I’m sure you can think of others. My issue here is not with having ‘normal’ characters, or with them suffering tragedies, my issue is the dissonance between the two when viewing the scope of said tragedies. This is just one way the series wants to get into darker territory, then swiftly backing off instead of delving into the consequences.
This aesthetic restriction also affects the potential impact of dramatic scenes in the main story, limiting what the focus of these scenes can actually be. This little bit will involve heavy spoilers for Genealogy of the Holy War and Spec Ops: The Line (I KNOW THESE GAMES ARE VERY DIFFERENT WITH VERY DIFFERENT INTENDED DEMOGRAPHICS IN VERY DIFFERENT CULTURAL CONTEXTS, SHUT UP). Both have a very important narrative moment around their midpoints, involving fire magic/white phosphorus respectively. In each game, the deaths that occur are utterly horrific when you think about them. In FE4 the focus is on the drama of the plot twist and effects on the characters, with the actual effects of the violence being left to implication. We don’t know if this was the original intent of Kaga and the team, or if this was enforced by various tech- and publisher-related restrictions, but in either case we do not see anything explicit. In any case, in Spec Ops: The Line, the horror and graphic nature of the violence is completely inescapable, and therefore forms the core of the turning point of the story. The specifics of the violence itself are crucial - the game does not work if you don’t see the consequences of the white phosphorus - and it leads beautifully to the complete descent of its endgame. You may be saying “of course you couldn’t show that violence in FE, it’s a kids game” which is true, and in any case the scene in Genealogy is very good, even without showing the violence. I imagine if we get a remake in the year 202X we wouldn’t see anything explicit anyway, partially due to the publisher but also because the scene doesn’t necessarily need it. The point I am trying to make is that the aesthetics form a limitation on what Fire Emblem can explore, narrative space that the series fundamentally cannot reach.
One more thing, and this isn’t really about the games themselves but the impressions leading into them, and how the aesthetics can affect that. Do you guys remember when the intro cutscene of Three Houses was released a few weeks before release? I do, and I also remember the collective shock of the community when seeing the early previews. It was so drastically different to everything that had come before, and consequently was really intriguing - you can see a lot of speculation in the above comments. To clarify, I don’t want to pretend that 3H is some kind of super mature ultra gritty war story, or that blood = good game, but that beginning cutscene gave one hell of a first impression. Even though the game isn’t that much darker than any other FE game, the sheer unexpectedness put people off-kilter in a kinda awesome way. Does the game actually deliver? YMMV, but I think this (and some of the later cutscenes, such as the mid-game Dimitri one) work quite well. Sometimes, a little injection of harsher violence can go a long way.

Conclusion

Frankly I don’t really have a conclusion, sorry. As you can see, there are so many disparate strands, I can’t possibly make one grand thesis statement. Maybe the inherent contradictions of having warfare in a family friendly video game weakens the potential end result? I guess, but I don’t want to imply that what we have now is bad, as it is pretty good tbh. So, uhh…
…
OK, if I had to say something, it’s more about the process of making this. Having to try and think about how violence intersects with a video game you like takes you in a number of different directions. Ultimately, this process was really fulfilling for me, and I would recommend that you do the same (for FE or anything else)! Trying to analyse something you enjoy from a perspective not usually applied is pretty neat. If you guys have any thoughts (on the points above or your own), I’d be very interested to hear them!
Also, if people are interested, I’ll try to make a few case studies. I would focus on Thracia 776, Fates, and Three Houses, as (when thinking on this topic) I found that these games were consistently the most intriguing, with the most interesting relationships to violence. This would probably take a while though, as I am gonna be very busy in June, and I probably won’t have time this month either.
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2024.05.14 10:58 Ebrahim_Said_27 Baianat

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submitted by Ebrahim_Said_27 to u/Ebrahim_Said_27 [link] [comments]


2024.05.14 10:53 c60evo How to Identify Quality in Organic Extra Virgin Olive Oil?

In recent years, organic extra virgin olive oil has surged in popularity due to its health benefits and culinary versatility. However, not all olive oils are created equal, and discerning the quality of organic extra virgin olive oil requires some knowledge. Here are some key factors to consider when identifying quality in this liquid gold:
  1. Certification: Look for certifications that guarantee the authenticity and quality of the oil. Organic certification ensures that the olives were grown without synthetic pesticides or fertilizers, while the "extra virgin" designation indicates the oil was extracted using mechanical methods without chemicals or heat.
  2. Taste and Aroma: High-quality organic extra virgin olive oil should have a fresh, fruity aroma with hints of grass or herbs. When tasted, it should exhibit a balance of fruity, bitter, and peppery notes, often referred to as the "three Ts" – fruity, bitter, and pungent.
  3. Color: While color alone isn't a definitive indicator of quality, it can provide some insight. Look for a vibrant green hue, which suggests the presence of chlorophyll and other beneficial compounds. However, the color can vary depending on factors like olive variety and harvest time.
  4. Harvest Date and Origin: Check the label for information on the harvest date and origin of the olives. Fresher oils tend to be more flavorful and retain more of their health benefits. Knowing the origin allows you to trace the oil back to its source and ensures transparency in the production process.
  5. Packaging: Quality organic extra virgin olive oil is typically packaged in dark glass bottles or metal tins to protect it from light and air, which can cause oxidation and deterioration. Avoid oils sold in clear bottles or plastic containers, as they are more susceptible to degradation.
  6. Price: While price alone shouldn't be the sole determinant of quality, exceptionally low prices may indicate inferior oil or adulteration with cheaper oils. Quality organic extra virgin olive oil requires careful cultivation, harvesting, and extraction, which come at a cost.
  7. Acidity Level: Extra virgin olive oil should have an acidity level of less than 0.8%, as mandated by international standards. Lower acidity levels are indicative of higher quality and better taste.
  8. Producer Reputation: Research the producer or brand reputation before making a purchase. Look for companies with a commitment to sustainable farming practices, transparent sourcing, and a history of producing high-quality oils.
By paying attention to these factors, you can confidently select high-quality organic extra virgin olive oil that not only enhances your culinary creations but also delivers numerous health benefits. So, the next time you're shopping for olive oil, remember to look beyond the label and consider these indicators of quality.
submitted by c60evo to u/c60evo [link] [comments]


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