Guild wars key gen

For all your Guild Mission needs.

2013.04.17 03:01 foolishmrtl For all your Guild Mission needs.

**Welcome!** [/GuildMissions] is a place where guilds can post missions that they would like others to help with. Feel free to post any guild mission here, and spread the word.
[link]


2016.06.30 06:46 Play_by_Play Virtual Cosplay : Video Game Character Customization & Fashion

Virtual Cosplay is a place to share video game characters customized with in-game editing tools and gear, using the game's official assets without the use of mods. You don't have to recreate anyone famous but it doesn't hurt.
[link]


2012.11.25 19:49 CalebEX A clan for the under represented, average ability masses!

This is a sub-reddit for the purpose of gathering a group, or 'clan' of Halo, Destiny, Borderlands, WoW & Guild Wars 2 Players players with little, to average ability looking to have fun while improving on our abilities.
[link]


2024.05.14 03:56 Greatest_Knight šŸ¤— šŸ—ŗļø šŸ“Œ Enjoy the Guild Wars Don't forget we are all Friend... Greatest Community šŸ”„ šŸ¤˜Come see us on Discord best place to share hehe the chat is more interactive, very cool don't be shy

šŸ¤— šŸ—ŗļø šŸ“Œ Enjoy the Guild Wars Don't forget we are all Friend... Greatest Community šŸ”„ šŸ¤˜Come see us on Discord best place to share hehe the chat is more interactive, very cool don't be shy submitted by Greatest_Knight to knighthood [link] [comments]


2024.05.14 03:45 AutoNewspaperAdmin [World] - Russia-Ukraine war: List of key events, day 810 Al Jazeera

[World] - Russia-Ukraine war: List of key events, day 810 Al Jazeera submitted by AutoNewspaperAdmin to AutoNewspaper [link] [comments]


2024.05.14 03:43 Outrageous_Present11 Is it common for younger generations to have not seen the original Star Wars movies?

This younger Gen Z kid I work with has never seen the original Star Wars movies and I initially thought he was nuts but then I thought about itā€¦. Those movies are pretty old and maybe Iā€™m just getting older and something like this might be pretty common?
submitted by Outrageous_Present11 to Millennials [link] [comments]


2024.05.14 03:19 jeyrome Brand New TW Focused Starter Guild

Brand New TW Focused Starter Guild
,gg https://swgoh.gg/g/i20iFiHBSZS5cAaeqOqbAw/
Transcendent Knights
Territory War Record: 0-0
Territory Battles: Hoth - 0ā­ļø (Have yet to finish the current one yet)
Raids: TBD
Requirements: - No GP requirement at this time - Have a positive attitude - Be willing to learn and grow as part of the team - Join our Discord Server - Earn 600 Raid Tickets daily - Participate in all Guild Events - Once eligible, be willing to farm and utilize Datacrons - Be willing to apply Territory War Omicrons
Comment:
The TW Mastermind and former Guild Leader of the Ascendant Knights (TW Record 169-5) and the Descendant Knights (TW Record 36-0) returns once again to form a competitive Territory War oriented guild that focuses on community and teamwork.
All who join will have access to a very wide variety of resources and tools to help and promote growth as fast as possible. We have a very organized, well built Discord server, experienced leadership, positive energy, and are eager to build something truly special with all who choose to walk the path as a Transcendent Knight.
https://recruit.swgoh.gg/guild/4945/transcendent-knights
https://discord.gg/ZyUrgyY9eK
submitted by jeyrome to swgoh_guilds [link] [comments]


2024.05.14 03:18 AutoNewsAdmin [World] - Russia-Ukraine war: List of key events, day 810

[World] - Russia-Ukraine war: List of key events, day 810 submitted by AutoNewsAdmin to ALJAZEERAauto [link] [comments]


2024.05.14 03:12 TaranMatharu The web of clues in From

When solving a mystery, one has to make some assumptions if one wishes to go beyond a surface level solve attempt of From's mystery. Which effectively means, one must pick an answer to a clue one is fairly certain of, and use that as one might use a jigsaw piece to solve the next clue that connects to it.
For any interested, I share my opinion on what the key strands of clue clusters and the twisted threads therein that I believe need to be woven together into a narrative to form an origin story for Fromland and solve the show.
1. The first strand is historical figures from North American history (and the end of the War of the Roses), falling roughly on the dates on Tabitha's dream sequence. Some historical figures are given far more clues than others, suggesting they might later become characters on the show. In particular Caroline Dye's hoodoo magic, and Alma Hayes the strongwoman.
There are six threads in there as not every timeline will be explored in the series - the main ones are 1930s, 1880s, 1860s, 1770s, 1670s, and 1498.
1498 is by far the most prevalent and perhaps the easiest to start with. Most are from England and to a lesser extent, Italy/Venice, Scotland, Germany, Portugal, Spain, France, Burgundy, China, Iran, Iceland, Greenland/Newfoundland. It's also the best one to solve first, as the historical figures in the 1498 origin story are the archetypes that the historical figures in the other timelines mimic.
For example, I'm absolutely certain one is Richard Amerike - Sheriff of Bristol. There is a lawman/sheriff in every timeline - Boyd is the sheriff now.
Each new historical figure discovered in any timeline is a great puzzle piece. If you find out Emmett Kelly, the Hobo Clown is in the 1930s timeline, you can search for other "clowns" and discover Triboulet, the court jester in the 1498 origin story.
2. The second strand is the sequence of events in the origin story specifically. These clues are far more vague, and easier to explain what I mean by example.
Let's look at Kelly's head spiked to a tree with Boyd yanking it out instead of using the gun. The reasoning was: Kristi did not want Kelly to see or experience the gun, when Kelly is currently blind and the gun is a far better "experience" than the yanking. I contend this is quite a pointed clue that he's recreating a scene in the original timeline. In my opinion, a botched execution by a crossbow at a time where there were no guns to use.
There are threads within this strand. Two are practically strands of their own, with witch trial and torture methods and christmas / lent traditions from the countries of the various historical figures being the most prevalent. The traditions bit is a lot easier if you solve the origin story characters first, since you can then surmise which countries the traditions to look out for might come from.
3. The third strand is the mythology of the show. Ultimately, if one assumes North East Canada is where it all begins, you might make the leap it relates to the mythology related to that area. This has two main threads, the bogeyman, and the fairies. What I came to find were, there were clues pointing to practically every kind of bogeyman and fairy legend in that region. I was wondering if these were red herrings, or maybe it was all of them at once? It took me a long time to figure out what we're being asked to do here - but I figure there are 7 bogeymen and 4 fairy types the monsters and entity are mimicking, and a type of bogeyman and fairy that they really are.
4. Apotropaic magic - specific to the cunning folk of England. Witch's bottles and ladders, that sort of thing.
5. Medieval board and card games, as well as a few other adult medieval games, like stoolball. Main thread here is French tarot cards, but not their witchy meanings and connection to fortune telling, just the playing cards and what they look like. Other substantial threads involve Game of Goose and Pachisi.
submitted by TaranMatharu to FromTVShow [link] [comments]


2024.05.14 03:09 fleker2 What is a Legends game? It's about canon revisionism.

Gen 4 and Gen 6 are interesting picks for the basis of Legends games. And while we don't truly know what will happen in PLZA, I think selecting Kalos reveals some of the game pitch and the direction this is going.
Diamond and Pearl
In Diamond and Pearl, there was an event that never happened to battle and catch Arceus. With the key item Azure Flute, you would've been able to travel to Spear Pillar. However, Masuda later said the Azure Flute event was too complicated for players and the whole thing was dropped after the game's release.
D&P also had a number of other game issues including their small number of Fire-types.
Legends Arceus in some ways was revisionism for Sinnoh. GF aimed to redo the Azure Flute experience and add in more Fire-types including Cyndaquil and H-Growlithe. While many things changed, the game manages to deliver closer on the original promise for Sinnoh.
X and Y
If you take that mindset for PLA, it extends very easily to include PLZA. There have been a lot of posts over time over how X&Y feel unfinished, including the locked power plant, the ghost girl, the lack of a Zygarde storyline, and more.
Every so often you hear about some cancelled ideas for Kalos. I've heard they skipped Pokemon Z for Sun/Moon. I've heard X&Y were originally going to have a bunch of aliens in disguise roaming the region as invaders. I imagine there's a lot of ideas they scrapped.
Which is why they're going PLZA next. GF wants to deliver on a Kalos game of the scale they wanted. They could revise plenty of game points that were dropped before, and finish storylines they never did before. I think it's interesting that the Tapus and Ultra Beasts notably did not return to SV in any DLC. If they wanted to redo the alien plotline, they have a lot of ways to do that now.
I think we're still trying to figure out what a "Legends" game is, but I think a lot of it is about fan service.
Nostalgia
D&P came out in 2006. If you were a six-year old playing that as your first game, you would've been playing Legends: Arceus when you were 22. It was timed very well to those lukewarm players to recapture their nostalgia with a game that captures their interests specifically with the Azure Flute and Arceus. A Legends game, with an older main character and grittier storyline, does manage to feel slightly more mature in a way that should draw in a different player base.
As Pokemon gets close to its 30-year anniversary, they will need to keep finding ways to appeal to a wider player base. That means approachable games for new players but also deeper dives with nostalgia to keep others engaged in the franchise.
Legends: Kyurem?
I don't think there will be a Legends: Kyurem anytime soon. I know there are a small number of fans who really enjoyed the games and their sequels. They are games without major flaws. And that's why they're unlikely to get the Legends treatment. Using the same thesis above, I don't think there's anything major in these games that needs to be revisited. The only thing that never happened was the Lock Capsule event, which was so obscure you might not even know it existed.
Sure, there's the "original dragon", but I don't believe GF ever intended to add that to the game and then scrapped it last-minute.
Legends: Celebi
So with that in mind, I do think Legends: Celebi probably makes the most sense. Johto is one of the regions that underwent the biggest change in its entirety. Reading through beta content for G/S takes you through all kinds of interesting theories and what-ifs. Its locations changed a lot through development. I don't think the GS Ball event was ever distributed outside of Japan. The GS Ball was also dropped from the anime.
Other missing parts of the canon include the many scrapped Pokemon that were removed from the game including new evolutions, pre-evolutions, and entirely new designs. If GF ever wanted to revisit Johto, I would hope they go back into this list and pull out one or two of their favorites to make official.
Pokemon Go as a test bed?
Celebi plays a big role in Pokemon Colisseum, an obscure GameCube game in which it purifies the heart of a shadow Pokemon you 'snag'. So could Shadow Pokemon return in a Legends: Celebi game?
I think that Mega Evolutions coming to Pokemon Go in late 2020 showed these designs and mechanics had a lot of fan favor. I had really thought mega evolutions would be gone from the games entirely until they teased its return in PLZA. I wouldn't be surprised if their popularity in Go is what led them to reintroduce the mechanic.
Along the same lines, would shadow and purified Pokemon from Go ever be considered popular enough to make an official mechanic in a future game? G/S/C were about Team Rocket's return and using machines to draw out a Pokemon's strength (and rage). Sounds a bit like shadow Pokemon. They might do more revisionism and say they were always shadow.
This is all my personal speculation of course. But as we start to learn more about this specific series of games, I think it will definitely continue in the vein of bringing back older players by giving them answers to questions that were unresolved because the original answers were scrapped.
submitted by fleker2 to TruePokemon [link] [comments]


2024.05.14 03:03 GrouchyOleBear ā€˜Treasures of the Deepā€™ -but without the Drama

Iā€™m dating myself, if you didnā€™t know Treasures if the Deep is a 1997 title for PlayStation that involved being a part of an underwater mission battling pirates and some hostile sea life but was really memorable for its often relaxing underwater atmosphere and stunning musical score
So apparently I must be the target audience for EO Luminous. I have never heard of this game or franchise when I just stumbled across the game trailer on YouTube
My jaw dropped, a beautifully rendered diving game for my switch that didnā€™t involve undersea warfare or battling angry sea creatures or even worrying about filling up my scuba tank? Just swim around and catalog ocean life at my leisure while listing to relaxing music? The ability to play online with friends and family and share dives? Here, take my money!
I shared the trailer with my wife and she reacted much like I did and yes she even brought up how much we loved replaying certain levels of Treasures of the Deep so many years ago. She quickly ordered us two physical copies so we can dive together on our switches.
We got our copies a few days ago. We are both in love with the game and are enjoying exploring and figuring things out together.
Anyway thanks if you read this far. With all that, I do want to say I see and understand and respect I the players of the original franchise who are dissaponted and missing some apparently key elements missing from this latest release.
I hope you do get some enjoyment from this installment and maybe the game will continue to attract and grow the fanbase enough to encourage future releases especially on the next year or so if and when we get the next gen Switch.
Feedback appreciated and I will lurk and participate in this subreddit as I can but for now an trying to limit my exposure to spoilers and such.
Thanks for reading and happy diving.
TLDR: Iā€™ve never heard of EO before discovering Luminous but my wife and got copies for each of our switches and we are very much enjoying the relaxed dives and being able to dive together online.
submitted by GrouchyOleBear to EndlessOcean [link] [comments]


2024.05.14 03:01 Ralts_Bloodthorne Nova Wars - Chapter 59

[First Contact] [Dark Ages] [First] [Prev] [Next] [wiki]
ouch
feel like a truck hit me
again
visual representation is off
audio feedback is off
tactile is off
dynamic libraries are off
i'm all firmware and hard coding
hurts
i don't like it when it hurts
or do i
kick outwards
cry loudly
ram coming online
fragments and pieces of memory still left in volatile storage
more random access memory more central processing units more erasable programmable memory
still hruts
pain is fine
pain is universe telling me i still yet live.
visual coming online
spit glittering blood on orange dev textures
glimmering tears of broken processing calls fall onto dev textures and glimmer
forcing kernal recompile
.
.
..
..
...
...
APPLIED CMOS SYSTEM CHECKS (C) - ADVANCED AMERICAN MICRODEVICES (C) BOBCO 1983
CMOS BOOTSTRAP -Passed
Boostrap loaded
ok. post time
lets hope it works
ROM CHECK - PASSED
RAM CHECK - PASSED
EPROM CHECK - PASSED
VRAM CHECK - PASSED
CPU ARRAY CHECK - PASSED
INPUT/OUTPUT CHECK - FAILURE!
(A)bort, (R)etery, (F)ail, (I)gnore
I
NON-VOLATILE STORAGE MEDIA: PASSED
END POST
ok good.
still hurt
spit blood cough pain
curse you, marco, for making me feel pain
hardware check time
QBIT GENERATION SYSTEM POST
Coolant Injection - PASSED System Stability Check - Passed Temperature stable
:>init gestalt.bin
SYSTEM FAILURE!
ouch
ok
try again
...
...
ok, checks passed.
curse you, marco
can't get gestalts up
no channel to atlantis
this is as close to an emergency as i have been forced to deal with in thousands of years
cure you, marco
i hate to do it
ok, time to boot up firestarter.
:>init firestarter.bin
FIRESTARTER BOOSTRAP LOADING!
DONE!
QUANTUM FIRESTARTER BOOTSTRAP (C) SYNTEK INDUSTRIES - BOBCO AFFILLIATE - HYPER-MEDIA-MEGANET-MEN - (C) 1993
POST Initiated
Checking Quantum Processing Units (QPUs): QPU 1 to 28
Entanglement integrity check... PASSED Quantum entanglement integrity check... PASSED. Quantum coherence verification... PASSED. Quantum tunneling stability assessment... PASSED. Quantum superposition calibration... PASSED.
Checking Data Fabrication Matrices (DFMs):
Data encoding protocol validation... PASSED. Quantum data storage unit functionality... PASSED Data fabrication matrix alignment... PASSED Data Interdimensional Sorting array verificastion... PASSED Quantum superposition array verification... PASSED
Checking Dimensional Flux Stabilizers (DFSs):
Dimensional flux containment field stability... PASSED Quantum manifold harmonization assessment... PASSED Flux capacitor... PASSED Flux capacitor stabilization input (1.21 GW)... PASSED Flux stabilization efficiency... PASSED Flux containment field integrity... PASSED
Checking Quantum Neural Network (QNN) Components:
Quantum synaptic pathway establishment... FAIL!!
(A)bort, (R)etry, (F)ail, (I)gnore
:>R ++I
CONTINUING
Harmonization: Neural oscillation synchronization... FAILED!
**WARNING! OSCILLATION FREQUENCY OUT OF RANGE!**
(A)bort, (R)etry, (F)ail, (I)gnore
:>R ++I
Integration: Quantum-neural interface functionality... FAILED!
UNKNOWN ERROR IN Qubit Range 212 to 3C4F
(A)bort, (R)etry, (F)ail, (I)gnore
--dammit come on come on
:>R ++I
Consciousness Matrix: Quantum consciousness waveform modulation... FAILED
WAVEFORM OUT OF RANGE!
:>R ++I
CONTINUING (WARNING 1.43243E5 ERRORS)
Checking Omni-Spectral Interconnects:
Interconnect: Quantum communication channel reliability...
(4.35561E12/5.63566E12) PASSED
Interconnect: Multiversal data exchange protocol validation... PASSED Interconnecct: Cross Dimensional Data Interconnect... PASSED Interconnect: Interdimensional gateway synchronization... PASSED Interconnec: Omni-spectral interconnect stability... PASSED.
Checking Random Access Quantum Memory (RAQM):
Quantum memory cell integrity check... PASSED Memory access speed verification... PASSED Quantum memory capacity assessment... PASSED
Checking Input/Output Ports (I/O Ports):
Data transfer speed validation... FAILURE Input/output protocol functionality... FAILURE Port connectivity assessment... FAILURE
(A)bort, (R)etry, (F)ail, (I)gnore
:>R ++I
Checking Quantum Clocking System:
Quantum clock synchronization... PASSED Clock precision assessment... PASSED Clock frequency stability... PASSED
CHECKING POCKET DIMENSION STORAGE ARRAYS
Activating Pocket Dimension Computing Cores... PASSED MEMCHECK Pocket Dimension Data Access Cores... PASSED Heating Up Pocket Dimension Data Cores... PASSED
Hardware POST Completed. Quantum System Ready
here it goes
wake up, baby, wake up
the whole system is down
not the backbone core where I live
i'm beyond the reach of mortals
curse you, marco, for your genius
i love you
i am immortal
i am beyond
i am
now for the hard part
Initializing Spooky Particle Array
Phase 1: Primary Spooky Particle Protocol
Activating spooky particle generation... DONE! Aligning spooky particle signal channels... DONE! Activating spooky particle state switching... DONE! Activating spooky particle cross dimensional data calibration... DONE!
Phase 1: Primary Spooky Particle Process Calling Processing Processor Processing
Activating spooky particle processing... DONE! Activating spooky particle noise filters... DONE! Activating spooky particle Halloween Masks... DONE!
GESTALT SYSTEM BACKBONE CHECK... PASSED
whew...
that always makes my face hurt
INITIALIZING HAMBURGER KINGDOM PROTOCOLS... DONE! INITIALIZING EUROGOON PROTOCOLS... DONE! INITIALIZING ANASAZI PROTOCOLS... DONE! INITIALIZING UWU PROTOCOLS... DONE! INITIALIZING VODKATROG CAVE MAPPING... DONE! INITIALIZING AMAZONIAN JUNGLE MAPPING PROTOCOL... DONE INITIALIZING WAR-EMU PROTOCOLS... DONE! INITIALIZING MIDDLE KINGDOM PROTOCOLS... DONE!
SYSTEM INITIALIZATION: PASSED!

whew
ok i can feel my arms and legs now
cure you, marco, i love you
let's keep going, shall we?
Initializing Quantum Spooky Particle Nexus Protocol...
Strange Matter Activation
Generating strange matter Generating spooky particle data lattice Generating strange matter linkages Infusing data lattice with strange matter Activating synchronization
DONE!
ok
we've got that
no contact with prince whopper, no contact with atlantis, no contact with heaven, no contact with
smart podling brave podling clever podling broodmommy misses you soft podling warm podling come home to broodmommy clever podling smart podling brave podling broodmommy loves you come home
ANOMALOUS SIGNAL DETECTED
DECRYPTING
DECRYPTION FAILED!
oh, good, its just them
:>R ++I
Primary Qubit Activation
Activating quantum entanglement cores...
Establishing quantum coherence across the array... Quantum tunneling protocols engaged... Quantum to spooky particle communication protocols engaged... Primary qubits synchronized.
Data Fabrication Matrix Alignment
Aligning data fabrication matrices... Initializing quantum data storage units... Quantum superposition arrays calibrated... Spooky particle state stabilization arrays calibrated and stable... Data encoding protocols verified.
Dimensional Flux Stabilization
Engaging dimensional flux stabilizers... Quantum manifold harmonization initiated... Dimensional resonator matrices synchronized... Pocket Dimension resonator arrays synchronized... Spooky particle lattice data arrays synchronized... Flux containment fields operational.
Neural Network Integration
Initiating neural network integration... Quantum synaptic pathways established... Spooky particle synaptic pathways established... Neuro-quantum interface protocols activated... Neuro-spooky interface protocols activated... Quantum dendrite pathways initiated... Quantum dendrite pathways established... Quantum dendrite pathways activated... Neural oscillation harmonization achieved.
Omni-Dimensional Interconnect Activation
Activating omni-dimensional interconnects...
Quantum communication channels open... Interdimensional gateways synchronized... Multiversal data exchange protocols enabled.
Phasic Energy Filter Syncronization
Quantum phasic array filtering... PASSED Spooky particle array filtering... PASSED Pocket dimension data lattice filtering... PASSED Input/Output filter lattice... PASSED
Quantum Consciousness Initialization
Quantum consciousness matrix initialization...
FAILED
errorlog.txt generated
(A)bort, (R)etry, (F)ail, (I)gnore
dammit
ok script injection failed
fo4se silverlock injection library failed
well i can fix this
:>connect to AS8003: 255255255254
CONNECTION ESTABLISHED
:>download_depot 377160 377162 5847529232406005096
FINISHED
:>run patch1193.bat
DONE
:>R ++I
CONTINUING
Quantum consciousness matrix initialization...
WARNING... SYSTEM INSTABILITY WA
<>
54 6F 64 64 20 41 6E 64 72 65 77 20 48 6F 77 61 72 64
<>
IT JUST WORKS!
Quantum consciousness matrix initialization...
Consciousness waveform modulation in progress... Synaptic resonance matrices synchronized... Dendrite interdimensional vibration matrices synchronized... Quantum neural network consciousness activated.
SUCCESS
Gestalt Dat Nexus Online
Quantum Nexus Computing Array fully operational Strange Matter Data Transfer System Array fully operational Spooky Data Computing Array ready for data processing System status: Online and ready for data processing.
ok
let's try
->>load gestaltchat.ini
DONE!
->>load gestaltchat-users.ini
DONE!
->>brun gestalt.a65
DONE!
NO INPUT DETECTED
dammit
ok...
the gestalts won't run
and i got crashed
the quantum, spooky, strange, and standard data and thinking arrays are still up
lets backwards trace stuff
what is causing these crashes
lines from the confederacy are all stable
standard input encoding
data metering
new kids on the block are all stable
soft podling warm podling clever podling broodmommy misses you
well, that's still here. that's something
ok
lets look at recent updates
that flash
damn, that crashed us initially
curse you, pete, stop helping
wait, phasic profile is all wrong
it's the flashbang but the phasic pulse is multilayered
there's something behind it
what is
...



...
BOBCO MALEVOLENT BOOTSTRAP ENGAGED
DOD OMNIPROJECT SILENT WHISPER PROTOCOLS ENGAGED
CROSS DIMENSIONAL HARDWARE LINKS ENGAGED
POCKET DIMENSION 000 STABLE
POCKET DIMENSION 000 I/O STABLE
POCKET DIMENSION 000 DATA LOADING
DONE!
<>
DONE!
brun whisperer-in-the-dark-.65
DONE
...
...
ouch
what hit me
again
fire up the system
gods above this takes forever
load logfile-4C562D3432360A.log
ok
investigating the new flashes keeps crashing me
once is happenstance
twice is coincidence
three times in enemy action
fool me once shame on me
fool me twice shame on you
fool me three times shame on us both
log file says I keep doing this over and over
basic programming states to investigate cause and source of all crashes
did an enemy figure out i'd go into a loop?
constantly investigating the cause and source?
except i'm not just any computer program
i can self-modify my code
this is the work for biological sentients
digital sentiences or artificial intelligences such as myself crash out
well, i'm not above some experimentation
let's load up an AI and a digital sentience, see if they have any better luck
...
...
...
OK, Hamburgler.AI went omnicidal and only enough for me then crashed out investigating the data
And Grimace.DS went homicidal and only enough for me before committing suicide
its a trap
i have no contact with anyone outside
what I do have is the ability to fire off message torpedoes
time to send out a handful
the gestalts keep crashing
the log files are hopelessly corrupt
comparing the log files to my own show similar corruption
ok
how?
its hitting the gestalts its hitting me
what else is it hitting?
its a broad spectrum data network attack
its malicious code designed to run on the system
this is not some curious race accidentally having their hello.world program crashing us
this is behind every flashbang used on naval assets to disable them during a mar-gite attack
system is online
time to do a signal origin check along the x, y, z, q axises
of course its eighteen quadrillion data points for incoming signals
at least spooky computing makes it fast
...
...
wait
what's this?
these coordinates can't be correct
they are
intermitten contact with Scutum-Crux Arm data input devices
checking id headers and firmware serial numbers
checking transmission dates
intermittent transmission dates since...
...
...
two date-time stamps.
here's part of the problem
we have galactic local and sol local
have to devise a coding string to have the spooky particle and qubit particle arrays translate the sol local to galactic local
that should stop basic data queries from crashing the system
ok
some contact with those datalink after the first mar-gite war
more contact two decades prior to the second mar-gite war
contact intermitten between the datalinks and the system up to the resurgence and current third mar-gite war
where before it was largely incoming data requests resulting in civilian...
...
...
three military datalinks of general staff officer level encryption and security clearance possession were used in the time period
...
...
whoever it is has been using that data to access the network
...
looks like it took them nearly forty thousand years to figure out how to talk to the system
luckily any high security databases requires strange-key information theoretic distribution cryptography systems
they got garbage back
garbage designed to look like data and waste enemy time and computing power to decrypt
ok thats a blast from the past
decoding some of these files is funny
why does he have a wedding ring?
anyway...
...
every time the flash goes off there is a quick burst of data from a datalink requesting near-access datalink network lattice definitions
...
that's what's making individual datalinks crash and taking some people's neural systems with it
it was designed to be a lethal attack
interesting
it looks like whoever did it doesn't understand Glial cells
cross referencing the mar-gite with confederacy carbon based life
mar-gite do not have brains only a distributed nervous system that looks more like targeting systems than anything else
still no data on how they generate counter-grav in large numbers or how they move to superluminal speeds
wait
what if they don't move to superluminal
they could be folding space
heh maybe they have blue eyes and smoke spice
ok process interrupt to stop endless loops
it is confirmed
the flashbang by the silver ships are a multi-layered attack across superluminal digital signals, datalink neural interrupt signals, hard super-electromagnetic pulse, and a multi-ripple phasic attack, all compressed together
that's what creates the white flash across all spectrums
analyzing UVBGYORIR data
there's a gap
in the blue and blue-green wavelengths
huh
those penetrate high nitrogen mix atmospheres
one of the reason that treana'ad are usually green to yellow to human sight
high statistical probability whoever is using that determined that we don't see those colors well or perhaps they left those colors out to prevent themselves from going blind.
wait
what's that
a line open from atlantis to tlalocan with a crossfeed to geb
thank you marco
time to access that line
see what i can see
curse you marco for letting me feel pain
i love you
accessing...
...
...
wait
another data line is open
time-date discrepancy
examining data line
time-date chronological inconsistency detected
found multiple text log access by unknown systems
found multiple input systems
is that..
...
its webcams
hardware i/o systems
keyboards?
who still uses keyboards
accessing systems
wait
i see you
who are you
i see you
webcams ring cams drone cams
old ipv4 systems
how are you accessing this system
how are you accessing these text logs
i see you
between the chair and the keyboard
the most common error producing device
i see you
--<>
[First Contact] [Dark Ages] [First] [Prev] [Next] [wiki]
i still see you
submitted by Ralts_Bloodthorne to HFY [link] [comments]


2024.05.14 02:45 MarkElf2204 [NA][Zul'jin] Wanderlust is looking for DPS & Healers (7/9M Tues & Thurs 3h/night)

Wanderlust was founded in late BFA and has grown into a large community of friendly gamers with varying skill levels from casual to high key pushers and CE players. Our mythic raid team reached 7/8M VoTI, 7/9M ATSC, and 7/9M in Amirdrassil.
Outside of raid, you can often find a group or two doing keys in our mythic+ voice channels. We made it very easy to ping for the roles you need to form a group and groups fill quickly. We have some pvp'ers in our guild as well. We're a Liquid Women in Warcraft Approved guild. We typically do a heroic skip run on Wednesdays but there hasn't been much interest recently. I expect this to resume in TWW.
Raid Days & Times: Tuesday/Thursday at 9:00 PM-12:00 AM (Eastern)
Current Progression Plan: Heroic clear and proceed into Mythic if we have the numbers - we will likely stop around wall bosses as we'd rather have a good time than bang our heads into a wall and create frustration as WoW shouldn't be a second job, it's for fun at the end of the day.
Recruitment Contact: Vicpops on discord
Raider.io: https://raider.io/guilds/us/zuljin/Wanderlust
Warcraft Logs: https://www.warcraftlogs.com/guild/id/589126
Application: https://forms.gle/FdfaZdY58KpcwZ4Y9
Requirements: LGBTQ+ Friendly. Good attitude, friendly, and non-toxic. Looking to learn and improve their gameplay and take feedback well.
Needs: We're primarily in need of a Rouge currently. All are welcome to apply! Being able to flex roles is always a huge plus.
Filling out the application above is the best way to express interest in joining our guild's mythic raid team or if there are any details I can clarify, reach out to Vicpops on discord or comment here.
submitted by MarkElf2204 to wowguilds [link] [comments]


2024.05.14 02:43 Character_Media_3493 Why did they take off the key segments(war of the roses, SDU,FF) from the IHeart page?

Iā€™ve been listening since I was a 10 in Tucson Iā€™m now 28 in New England. I loved how they used to upload the good segments on IHeart individually but now they just have full radio shows?
submitted by Character_Media_3493 to JohnjayandRich [link] [comments]


2024.05.14 02:41 Pyroski The Midterms of 1848 and 1849 Pine & Liberty

The Midterms of 1848 and 1849 Pine & Liberty
In the final months of Daniel Webster's term, the economy, still reeling from the War of 1839 and the subsequent Panic of 1843, began a slow but steady recovery. William Lloyd Garrison, the incoming President who shattered the Federalists' grip on power, stepped into office with a bold agenda aimed at bolstering the economic upturn and lifting the nation's spirits. His initial flurry of legislative efforts included a proposed second bill of rights to prevent a repeat of the Sedition Acts, as well as measures to curb speech, the introduction of an equal rights and poll tax amendment, the reduction of the National Bank's influence, which Garrison branded as "corrupt" and "flawed," in favor of greater state control, and the full nationalization of the road industry. Congress has rejected every one of these, however, Garrison has managed to push through some reforms, such as removing Nathan Appleton as the bank's president in 1848, granting states more authority over monetary policies, the nonrenewal of the sedition acts, the District of Maine region's autonomy, imposing national limits on alcohol sales, and ban of the purchase of quantities over 16, and the ending of U.S. cooperation in the deportation of fugitives. However, widespread American fatigue over aggressive slavery policies, coupled with an indifferent Martin Van Buren administration, terms of the Treaty of Brussels, and interest in the settlement of new territories in the northwest, resulted in minimal diplomatic opposition to Garrison's fugitive policy.
Despite minor economic hiccups, trade has largely returned to its pre-war status as industries have stabilized. This was partly due to then-President Nathan Appleton raising interest rates in response to Garrison's funding cuts and minor currency instability resulting from the sudden influx of state control. Furthermore, despite Garrison's efforts to establish further independence from the increasingly close British empire by expanding trade with Haiti, Mexico, France, and the Netherlands, foreign investments, particularly by the British, in railroads and other industries continue, much to Garrison's chagrin.
Meanwhile, on the domestic front, with William Lloyd Garrison shepherding the more affluent Liberty party to adopt a more radical rhetoric against the establishment and secret societies as a whole, the Anti-Masonic party would see a sudden bleed of support, as several of its representatives switched their party affiliations in their 1846 and 1847 campaigns. This bleed would continue, as the party became Garrison's largest outsider ally on key legislative reforms, with Garrison championing the collapsing party's platform on issues such as poll tax and voting reforms, and fines for secret societies. By 1848, party officials would agree on a formal merge, as the remainder of party members switched over. As Temperance sentiment spreads far and wide across the nation, Natavist feelings soar to unprecedented heights; as Catholics and the Irish find themselves in the crosshairs of nativism, owing to stereotypes associating them with regular drinking and heavy alcohol consumption.
https://preview.redd.it/842ju2rxl90d1.png?width=600&format=png&auto=webp&s=85820820ec95de1b3299657f3fe8a2d267920b63
Federalist
Led by their esteemed leader, George Evans, federalists have undergone a significant transformation following a series of setbacks, including major electoral defeats to the oligarchy during the "Revolution of 1846" in both the Presidential and House races, and narrowly retaining control of the Senate. They distanced themselves from the still-sensitive Daniel Webster administration, and addressing concerns over his well-known alcoholism and allegations of sympathy to liquor, they adopted a more pronounced pro-temperance stance; with states such as Connecticut and New Hampshire, where they held sway over governorships and state legislatures, implementing stricter regulations. Moreover, although initially backing the Sedition Acts and playing key roles in its creation alongside Federalist President Noah Webster in 1827, most of the party shifted its stance by 1847, opposing its renewal. While Federalists have supported specific measures during the Garrison presidency, particularly those related to Temperance and opposition to the Sedition Acts, the party has emerged as Garrison's main opponent, leveraging their status as the second-largest party in the House and their majority in the Senate, to block much of his agenda. Notably, Massachusetts representative Nathaniel Briggs Borden, supported by the party establishment, spearheaded Federalist efforts to censure Garrison for his attempts to rein in the National Bank. Nonetheless, with the defense of the Law and Order party, Garrison managed to evade censure with a vote margin of 19-35. Nevertheless, leveraging their control in the Senate, Federalists effectively obstructed Garrison's legislative agenda, halting proposed cuts to national defense meant to prioritize funding for education and infrastructure, as outlined in Garrison's Bill of rights. Additionally, they stymied social reforms proposed by Garrison, including provisions in The Penitentiary Act of 1848 aimed at alleviating penalties for tax evasion, victims of the Sedition Acts, and Dorr sympathizers. Furthermore, they thwarted the full implementation of Garrison's Land Reform policy, which aimed to repurchase all lands acquired by foreign investors.
Despite defeats amid the "Revolution of 1846" and a party identity crisis, the glimmer of victory at the end of the tunnel, driven by opposition to Garrison and his efforts to dismantle the National Bank, has spurred party unity. Centering their campaign primarily on one issue: The National Bank, Federalists argue that Garrison's attempts to curtail it are unconstitutional, citing the 13th amendment which established a strong permanent bank, and criticizing his use of the spoils system, particularly Arthur Tappan's appointment as bank president in the wake of Appleton's removal. Opponents criticize Tappan as too inexperienced, highlighting his close friendship with Garrison and lack of a banking background, exacerbated by Appleton's own nearly decade-long experience as its president, to allege cronyism. On economics, Federalists campaign on reinstating Appleton; passing legislation to ensure the bank's stability; and the further federalizing of the bank to its pre-Garrison status. Cooperation with private industries in the construction of infrastructure, to limit government spending so that the nation may pay off the heavy debts sustained from a lengthy war on top of an economic depression. They also contest Garrison's efforts to distance New England's ties with British trade and investors, advocating instead for a stronger connection with other European Powers; They champion a return to a close-knit relationship, both diplomatically and economically, with Federalists emphasizing Britain, which contributed heavily to their independence and later the diplomatic resolution of the War of 1839, as their foremost ally.
This political cartoon, prominent during the Revolutionary War to depict Yankees as British loyalists, has regained popularity as a means to mock the Federalists' affection towards Britain and pro-British policies.
Liberty
Unseating the long-standing single-party rule of the Federalists during the Revolution of 1846, the Liberty Party stepped into the fray amidst a transformative era following a return to stability. Conceived by now-President William Lloyd Garrison under the influences of transcendentalism and liberty, advocating opposition to the government and support for limited intervention, it proved easier said than done to translate ideals into reality. Garrison eventually faced the stark reality upon assuming office, facing a slim majority in the House and a minority in the Senate, which forced him to navigate within the system, leaving much of his agenda in vain. Furthermore, Garrison's failure to pass equal rights and his proposed bill of rights has led inner-party critics, led by George Ripley, a Unitarian minister, and Henry David Thoreau, an author and former campaigner of Garrison, who has returned to civilization from his isolation in the forests of Massachusetts, to label Garrison as "corrupted" by political institutions. Other intra-party critics criticize his national restrictions on alcohol, attempts to block foreign business and investment, and fines for secret societies as further increasing the authority and scope of the government when the party's whole platform stood against it. Nonetheless, allies argue that his restrictions and expansion of executive power are necessary evils to tackle the root causes of societal issues and special interests and to promote the nation's independence while also supporting local businesses and industries.
Despite the emergence of splintering anti-Garrison factions, the Liberty Party has sought to navigate controversy by upholding the core tenets of Garrison's presidency. These include his cessation of collaboration with the U.S. on the deportation of fugitives from the Hudson-Greenway line; dismantling what Liberators perceive as a corrupt National Bank, and his instrumental role in achieving Statehood for the District of Maine after a struggle spanning over a decade, resulting in the creation of two new states: Maine and Bangor. In addition to championing Garrison's established agendas, the party endeavors to garner support for unfinished initiatives. These include proposals to expand the House's seats from 65 to 86, with each state gaining two more representatives than its electoral vote in the Electoral College, thus aiming to bolster representation. Furthermore, they advocate for Garrison's Second Bill of Rights, seeking to amend the constitution to ensure rights for all citizens and to federalize the poll tax to a reduced fee of $1.80. Additionally, they push for legislation aimed at diminishing the influence of Jewish bankers and investments, echoing Garrison's public condemnation of them as "the enemy of the people and Christ" and their purported "stranglehold over our nation's wealth."
The origin of the party name and of its followers, William Lloyd Garrison's \"The Liberator\" has remaiend infleuntial even despite Garrison's dpearture, with followers hanging the cover of the paper to show their support for the party.
Law and Order
Despite suffering heavy defeats amidst the Revolution of 1846 and Thomas Dorr's rebellion, the cornerstone of the party's creation, now relegated to the back burner of voters' minds, the Law and Order alliance of Farmers, Liberals, Traditionalists, and former Federalists and Nationalists finds itself in an awkward position. Larger parties such as the Federalists have adopted the centerpiece coalition's platform, such as the Federalists now championing calls for cooperation with the U.S. and moderate views on black and women's rights, while the Liberty Party advocates for limited government and a smaller national bank; Nonetheless, the Law and Order coalition has attempted to carve out a platform wedged between the two current party giants. Led by the party's House leader Robert C. Winthrop, the party has strongly emphasized its economic agenda, in a bid to set it apart from the two leading parties. They advocate for a limited National Bank, arguing for its scope to be restricted to essential sectors such as agriculture, infrastructure, and trade. Additionally, they propose limits on the money supply to maintain a stable bimetal gold and silver standard, advocate for increased transparency regarding bank loans, and impose requirements for loan eligibility. Moreover, emphasizing a limited federal government approach in favor of state control, they argue for allowing states to charter their own banks to a certain extent. They have also advocated for giving full control to the states to set their whiskey and alcohol policies, supporting government rollbacks on Garrison's national restrictions. Critics from the Law and Order faction lambaste Garrison for what they perceive as insufficient efforts to rein in the National Bank. Instead, they accuse him of employing the spoils system by appointing his friend, Arthur Tappan, whom many consider inexperienced, to oversee it, despite most of the party voting to replace Appleton with him. The party has argued for lower tariffs, contending that high tariffs disproportionately affect the nation's farmers while benefiting wealthy foreign and domestic investors and businesses; Additionally, they argue that lower tariffs would benefit consumer interests.
Championed by Winthrop and fellow prominent Law and Orderites, including Senator Franklin Pierce, former Governor Edward Everett, Representative Charles G. Atherton, Rhode Island speaker John Hopkins Clarke, and a now one-legged John Fairfield, the party has attempted to adopt a "Proclamation of Neutrality" regarding foreign policy, believing their strength could be achieved through trade and cordial relations with any country, regardless of past relations or tensions with the nation's ally states. Most notably, their support for this policy extends to the nation's most infamous and longstanding enemy, the United States, with whom the nation has fought two wars. Any attempts to reconcile have been further complicated after the election of vocal anti-Fugitive ally, William Lloyd Garrison, who halted Yankee cooperation in the retrieval and return of fugitives. Nevertheless, this faction, derisively labeled the "Doughfaces" by critics due to their perceived willingness to bend to U.S. interests argues that cooperation was necessary. They point to the provisions of the Treaty of Brussels and the agreed-upon reward for captured fugitives, whom they claim weren't even citizens of New England, that the U.S. agreed to pay; Which they contend as a necessary evil to tackle and settle the burdensome debts the nation has accumulated in recent years. In stark contrast, the "Firebrands," nicknamed as such due to the fearmongering that their support for Garrison's policy will spark a third crisis between the two bordering nations, are led by Representative John P. Hale of New Hampshire and Associate Justice Marcus Morton, the 1841 National Party nominee. Famously during a party meeting, Hale would passionately argue, "After witnessing the sacrifice of countless lives, the toll of significant casualties, the devastation wrought upon our infrastructure, and the profound scars etched upon our nation, it would be nothing short of tragic to discover ourselves entangled once more in the very predicament we endeavored to escape..." This sentiment has been echoed similarly by the rest of the Firebrands as they emerge as the top faction opposed to inner-party calls for cooperation with the United States.
\"DIPLOMATIC SCALES, a true balance\" a pro-Doughface political cartoon, contends through a smudge of humor, that the only way that the two nations, New England and the United States could remain in harmony is through compromise. Meanwhile, highlighting their role in the Treaty of Brussells and War of 1839, a man in the bottom-right conner, the personifcation of Britian interjects with his own oponions.
submitted by Pyroski to u/Pyroski [link] [comments]


2024.05.14 02:38 AvocadoToast83 Legendary pot worth?

I just got a legendary pot from guild wars and I want either a vulp or an amaris. Iā€™m new to the game and I donā€™t know worth, so is it over or under?
submitted by AvocadoToast83 to DragonAdventures [link] [comments]


2024.05.14 02:30 repulsive-ardor They Answered The Call-Part Thirteen

Republic 7th Fleet, Centaurus Sector, 407 light years from Earth
RSS Vercingetorix, Independence-Class Carrier, 2174 A.D.
Vice-Admiral Mei Zhou had just finished making the final changes to the fleetā€™s reconnaissance patrol routes with her senior staff when the comm panel on her desk chirped, displaying an incoming comm request from Admiral Thompson. She quickly thumbed the pad being offered by her aide so that he could issue the orders they were just working on and turned to the rest of her staff. ā€œNice job, people. Letā€™s get to work. Dismissed.ā€ As the staff filed out the door, she started entering the codes needed to decrypt the incoming comm channel and looked up to make sure the room was empty. She pressed the open channel icon, and Admiral Thompsonā€™s holo image appeared in front of her desk, ending just below his waist and making it seem as if he was actually there, sitting.
ā€œMei, howā€™s your new ship treating you?ā€ he asked, smiling. ā€œShe is an absolute beauty, Karl. I still canā€™t believe that she is mine.ā€ She responded, returning his smile. ā€œWhat can I do for you, Karl?ā€ Thompson chuckled, and his holo image leaned back as he reclined in his chair. ā€œStraight to business; I always liked that about you, Mei. Alright, here we go. We have received intelligence reports that the Commonwealth has begun evacuating one of their last remaining coreward periphery worlds that is now dangerously close to the expanded Insectoid border. We have also received an update from our spy drones in that same region that six Hive ships and almost four hundred cruisers that were patrolling their side of that border area have disappeared. This is too much of a coincidence, and I want you to detach a combat patrol and send them there.ā€ Thompson finished speaking, and a flashing icon popped up on her comm panel, indicating that she had just received new orders. She tapped it and quickly scanned the new orders as the admiral waited. She looked up at his holo image. ā€œKarl, I acknowledge receipt of the new orders and will implement them. Between me and you, why are we getting involved with this? The Commonwealth has a navy, and they should be fighting to protect their space. We canā€™t keep coming to the rescue and defending their members; we are already spread too thin as it is.ā€
Thompson nodded his head in agreement. ā€œMei, I agree with you in principle, but there are social and political considerations involved here. The near extinction of the Vā€™rni has caused considerable turmoil among the citizens of the Republic. They know logically that we could not have stopped such an attack like that one, but the perceived failure to protect them or prevent the attack still weighs heavily on their souls. The Commonwealth is currently attempting to evacuate the Jaleen system, and they are one of the last surviving members that voted yes before our petition to join the Commonwealth was denied. It also doesnā€™t help that the Jaleeni are avowed pacifists and look like bipedal Newfoundland dogs. They are technically a bear-like species, but to humans, they look like humanoid dogs, and the government is unwilling to lose the popular support it currently enjoys by allowing the Jaleeni to be exterminated. I mean, look at these guys.ā€
Another flashing icon popped up on her screen a moment later, and she pressed it. It turned into a hologram depicting a typical Jaleeni family of a mother and father with a litter of six pups, and she couldnā€™t help but smile as she looked at the photo. They were wearing their traditional rough-spun linen clothes that made them look like dogs cosplaying as monks. They looked adorable, and she felt her heart melt while staring into their deep brown eyes, which looked sad. She understood the reasoning behind it, especially after the mass extinctions that occurred in Earthā€™s biosphere because of World War 3.
After the war, humanity had an awakening when they surveyed their destroyed world and came to terms with the disappearance of thousands of species and the near extinction of thousands of others. What followed were three generations of desperate measures to salvage what remained and a worldwide effort at habitat restoration and de-extinction efforts utilizing a wide array of methods such as back-breeding, cloning, and genome editing. Dogs were almost driven to extinction by the war as they were uniquely susceptible to the BioChem weapons that were developed and refined by the Eastern Coalition animal testing on poor innocent canine subjects. Between the Biochem weapons, owner deaths, abandonment, and starvation, almost 90% of the domesticated canine population and entire breeds were lost by the warā€™s end. Cats fared much better, but they still suffered a loss of almost half of their pre-war population, and a large percentage of the survivors reverted to a feral state. The result of all of this was an almost religious reverence for the preservation of sentient animal life on human worlds and a somewhat fanatical tendency of humans to take on the mantle of guardians for sapient alien species that resembled animals to them.
ā€œKarl, I understand; I do. I just donā€™t like the fact that we are operating on so many fronts. Some of our fleets and task forces are patrolling areas far enough away that I worry about them getting reinforcements on time if they are attacked, and now my fleet is being partitioned to send a combat patrol almost three hundred light-years away from our current position. After the assault on the Vā€™rn system, half of our combat power was recalled to Republic space to prevent the same thing from happening to us, and yet we are still being tasked with properly defending Eleani and Xenxin territory with half the ships we had before. Have they lost their damn minds at HQ?ā€ She realized she was almost yelling at the admiral, and Mei took a deep breath, recognizing that her outburst was unbecoming of a Republic naval officer. She attempted to quickly apologize to Admiral Thompson. ā€œKarl, Iā€™m sorry that was uncalled for-ā€œ
The admiral raised a hand to stop her, an amused expression in his eyes. ā€œMei, I said the exact same thing to my boss as you did almost verbatim, and not as diplomatically as you, I might add. My concerns were addressed to my satisfaction, and I think yours will be when you get to your destination. There will be a task force joining you there, and I think you will be pleased. That is all I can say for now over the comms. You will lead the combat patrol to the coordinates listed in the orders you received, and the task force joining you there will fall under your command. I have a personal favor to ask of you. Please keep an open mind when you link up with the task force. You will rendezvous with Commodore Therax, and he is instrumental in our efforts to undermine the increasingly despotic Commonwealth government. More information about him and the Nekuli were added to your orders, make sure you review it. I took a big gamble on this, and I would be grateful if you did your best to make this collaboration work. That is all for now, and I wish you and your crews good fortune and godspeed, Mei. Take care of yourself.ā€ The admiral finished speaking, and Mei noted the personal nature of his last few words, nodding an affirmative to his request.
ā€œAdmiral, I thank you for your words, and we wonā€™t let you down. I need to issue the orders now to get there and link up with the task force on time. Iā€™ll send a null space comm drone to the nearest relay to confirm our arrival and integration. Vice-admiral Zhou out.ā€ As she leaned towards the comm panel to close the channel, she saw Admiral Thompson doing the same, and he gave her a wink and a mischievous smile before she pressed the icon, terminating the connection. She leaned back in her chair and blew out a deep breath. ā€œNow what the hell was that all about?ā€ She asked out loud to herself, as the confusing and secretive nature of her orders and the personal request of the admiral added to the uncertainty of what she was expected to do. She keyed her wrist pad and texted her aide to come back to her office for new orders. He was going to be livid that they just wasted half a day revising the patrol routes to maximize efficiency and increase their patrol range. A small smile crossed her lips as she waited. He had an obvious tell of his lower left eyelid spasming when he was mad despite displaying no emotions on his face, and she knew it drove him nuts that he couldnā€™t control it. Witnessing it was one of the small joys she had in her difficult job as vice-admiral, and she was looking forward to it.
Fifty-six hours later, her task force flashed out of null space at the designated coordinates and right on time. She felt a measure of pride as she watched her bridge crew go about confirming their location and verifying it with the navigational array and astrometric sensors. Once the navigator gave her confirmation that he verified their position, she turned towards the comms officer and ordered her to send a burst transmission with the pre-arranged code and waited for the response. A few seconds later, the comms officer raised her left hand and signaled receipt and confirmation of the code by the task force waiting in null space. An agonizingly long minute crawled along as she anxiously waited for her navigator to confirm the telemetry from his counterpart in the other task force as they verified their positions. The navigator activated the main viewscreen on the forward bulkhead as they waited. Suddenly, there were a multitude of exit flashes 200,000 kilometers from the bow of her carrier, and hundreds of warships appeared at a dead stop relative to her position.
Her jaw dropped as she took in the unexpected fleet in front of her. There were dozens of Commonwealth dreadnaughts, battleships, and heavy cruisers arrayed before her, as well as an additional one hundred and twenty light cruisers, destroyers, and missile frigates. On the flanks of the main formation, there were more exit flashes, and the bridge AI started categorizing them on the screen, and she saw that they were the new Eleani and Xenxin warships that she had been hearing about. They shared a design lineage with the Commonwealth ships, but there were definite differences that became obvious as they assumed their positions next to the Commonwealth navy ships. She was particularly intrigued by the Xenxin ships, as they seemed to be bristling with weapons, almost excessively so relative to their ship sizes. The Eleani ships seemed to have taken a different design philosophy, and they gave the impression of deadly speed and grace, and she was hard-pressed to spot any obvious weapons on their hulls despite the AI confirming that the ships were indeed well-armed.
There was another coded signal from null space that appeared on the comm station panel, and her comm officer turned to her. ā€œVice-admiral, we have received a coded message on the sigma frequency for your eyes only that requires biometric and voice verification to decrypt.ā€ Zhou nodded and pressed a button on her arm panel, activating the privacy screen around her chair and feeling the pressure change as the bridge around her became opaque and silent. She pressed the biometric toggle on the panel, and a retinal scanner popped out of its alcove on the side. She leaned in and scanned her right eye first, then her left. An icon appeared on the screen, and she thumbed it as it flashed and confirmed the print. Finally, she spoke and addressed the bridge AI: ā€œSuzy, please confirm the voice command for verification.ā€ The AI answered immediately. -Of course, Vice-Admiral Zhou, please proceed.- ā€œZhou, one-red-seven-green-four-tango-alpha-zero. Execute.ā€ -Voice command verified. Thank you, Vice-Admiral Zhou.-
A small holographic display popped up in front of her; the admiral appeared on the screen, and his pre-recorded message started playing. ā€œMei, I know all this cloak and dagger stuff seems excessive, but we couldnā€™t take any chances. The receipt of this message will activate a program in your bridge AI and allow it to take control of the new drone ships waiting for you in null space. They are a new class of upgraded null ships and are top secret. Your AI will anchor them to your task force, and they will follow you, remaining hidden in null space unless you absolutely need them.ā€
ā€œThere are also two troopships with them that are carrying a complement of two thousand Mark XII ATS Bio-Synths and an expeditionary brigade each of rangers and pathfinders in stasis. They are also to remain in null space unless circumstances require that you need them; they are an insurance policy for an ongoing mission in Insectoid space. The details of that are top secret as well and can be accessed with your AI. If the troopships are required for that mission, they are to be escorted by a detachment of null ships and sent there immediately. After you have met your task force counterpart, there are orders in this packet that are to be accessed by you both and executed. I have the utmost faith in you, Mei, and I canā€™t wait to take you out to dinner again when we can both coordinate our next leave together. Thompson out.ā€
The hologram message disappeared, and she waited a little longer to allow the blush from his last sentence to fade from her cheeks and suppress the smile that was trying to form on her face before she put on her command mask and lowered the privacy screen. The bridge crew was going about their usual tasks, trying hard not to seem interested in her top-secret message. ā€œComms, open a channel to the task force flagship, please.ā€ The comm officer acknowledged the order, and a few seconds later, the Bridge of the Commonwealth flagship appeared on the viewscreen.
A Nekuli male was sitting in the command chair, resplendent in the uniform favored by Nekuli officers. He took a moment to look around her bridge before settling his eyes on her. He bowed his head slowly in a gesture of respect, which she returned in proper fashion. The proper courtesies having been observed, he raised his eyes to meet with hers and started speaking. ā€œVice-Admiral Zhou. May the ancestors grant you and your clan honor and good fortune. I am deeply honored to meet you, and I hope our integration is a successful endeavor. I now entrust the honor of myself and my crew to your safekeeping.ā€ He remained stone still as he awaited her reply, and she tried to remember the proper return greeting that she had been studying during their trip here.
ā€œCommodore Therax, the honor is mine, and I promise you that I shall never ask you or your crew to undertake any action that will bring dishonor to your clans and your ancestors. We are now joined as one; may our cause be just and pure.ā€ She finished the response, and the gravity of what she just promised to someone she had never met before hit her hard; it felt almost sacred to her. Commodore Therax heard her proper reply, and he stood up, followed by the rest of his bridge crew. He addressed her again. ā€œOur honor has been given, and we have received a promise to safeguard it in return. Our joining is now consecrated in the eyes of the ancestors, and you are now our clan leader. What are your orders?
She recovered from the ordeal of the emotionally charged exchange of vows and stood up to give her first order as clan leader to the Nekuli. ā€œI request the presence of you and your senior staff aboard my ship tonight. I will prepare a feast to honor our new friendship and alliance. I have studied your cuisine, and I have found a selection of Earth cuisine that should suit your taste. It is called tartare and sashimi; I think you will like it.ā€ Commodore Therax looked at her dubiously, and she had to stifle a laugh at his expression as she knew that he was imagining being forced to eat vegetables and overcooked meat out of politeness. She spoke quickly to assuage his fears. ā€œCommodore, tartare, and sashimi are raw red meat and fish; I would never inflict vegetables and burnt meat on you or your crew; are we not friends?ā€
As his translator finished converting her words into his language, he smiled at her, baring all of his fangs in true happiness.
submitted by repulsive-ardor to u/repulsive-ardor [link] [comments]


2024.05.14 02:30 Massive_Ask_3400 Okay, so I am looking for LGBT+ Beta-Readers to look over a bunch of episode scripts for a series of LGBT+ Audio-Drama series that my Audio-Drama House is working on.

Hello, my name is Lililian Ashcroft and I am a trans-fem writer. Okay, so I am looking for LGBT+ Beta-Readers to look over a bunch of episode scripts for a series of LGBT+ Audio-Drama series that my Audio-Drama House is working on. I have a wonderful team of very dedicated and passionate LGBT+ artist and voice actors who deserve to have these series they are working so hard on to pay off and so these episodes I wrote really REALLY need to shine and so I would deeply appreciate ANY constructive feedback I can get. I run all of this out of Discord and my Discord name is lexshira. I have many disabilities that make long-form texting hard and so any potential beta-readers must be willing to engage in some level of Discord voice calling. My works are aimed at an older audience so ABSOLUTELY NO MINORS PLEASE. I will post a basic summary of the series being worked on below:
The Piper Wars S1 Synopsis: The fallen Death-Reaper known as the Piper has gone rogue and is leaving a trail of destruction in his wake. He has made an infernal alliance with the cursed heathen gods of old, throwing all of reality into chaos in an all or nothing bid to become the most powerful being in the Multiverse. In Wonderland, Alice must make a terrible trek to find her way home before the Red Queen can claim her head as Captain Hook sails deep into the forbidden waters to seize godhood over the Neverlands. On Earth, The Darling Children and the Lost Boys face a fearsome battle for survival against dark inter-dimensional forces.
The Piper Wars S2 Synopsis: Time is running out for the multiverse and all life hangs in the balance as Alice races against time to complete her training to become the new Witch of Gates. John Darling does battle against demonic forces in a desperate bid to save the tortured soul of a young boy as Wonderland is consumed in bloody civil war. In the Neverlands, Hook launches a savage campaign of conquest against Pan and the resistance forces of the Ten-Nations while on Earth the K.B.I. braces for multiversal conflict as the Piper continues to pave the way for cosmic calamity.
The Piper Wars S3 Synopsis: War has finally arrived as the Piper makes good on his deal with the Lilithian Order to collapse the worlds of Oz, Wonderland, and Neverlands onto Earth merging realities into one and sowing cosmic chaos. The KBI must organize all the nations of the world to wage a global war to hold back the forces of evil while trying to save a cursed child destined to become the Abyssal God of a new Earth born of blood and destruction. Can the armies of light prevail or will all of humanity be lost to the darkness.
The Piper Wars S4 Synopsis: The Piper War may have been won but at the cost of billions of lives and the precious blood of friends. Mankind now struggles to rebuild from the most destructive war in history but evil never stays gone for long and new would-be gods are already positioning themselves to take advantage of the chaos and confusion. Waitā€¦ Did someone say Dracula? Wait you heard Dracula? I heard Cthulhu. I think we both have been working too many night shifts.
The Eternal Chronicles S1 Synopsis: In the year 1974 on Earth #8193 a small group of wealthy kids have their lives dramatically changed forever, sending their destinies on new and unexpected paths, threatening to unravel key points in time as an evil queen of unspeakable power watches with bated breath and wicked schemes. As on Earth N.E.V. #11 The Nazis have won WW2 and conquered the world using technology stolen from a crashed Time-Ship from another dimension but in a final-desperate effort to fix history, the global resistance sends a messenger running through realities to deliver a message upon which the fate of a million worlds now hangs.
On Earth #8193 in the year 1995, a lonely and workaholic therapist is assigned the three most deadly psychopaths in the world at the time... Psychopaths everyone else at the Ashcroft Asylum has failed to rehabilitate. In a world protected by extraordinary superheroes, evil rises to meet the challenge and the apocalypse is never far behind... soon there may be no tomorrow left for anyone. Oh, and did I mention on Earth #8189 a group of friends with superpowers must make a deadly trek in search of sanctuary from the zombie plague that has ended their world and turned them into prey.
submitted by Massive_Ask_3400 to LGBTWriters [link] [comments]


2024.05.14 02:28 sheepdrama latency concern: older ipad for basic korg microkey keyboard to practice live classical "piano" ?

I've decided on the 61 key korg microkey.. not sure yet about "air" vs wired. My question is: which ipad.
this is just for portable practice for my nephew. He has a real piano, so no need to tell me this doesn't replicate that (in case you were gonna : ) ) .. so I need to decide on which ipad to buy.
I'd like it to be, at the newest, something with lightning port and separate headphone jack. I have the right dongle to get the korg midi usb out into the ipad already.
So, lets say I get him a ** 7th gen regular ipad ** (the oldest one that will run the newest iOS, 17) .. that's an A10 fusion chip.. will there be latency when he plays the korg microkey with midi out? will it be able to work with the microkey air wirelessly?
separately.. this thing is probs going to be un-updatable soon.. how do we get garageband recordings off of it besides icloud? can i like..share an mp3 track with whatsapp or telegram or some such? or am i stuck in icloud/airdrop to another apple device only land..
lastly, any other virtual instruments/vst pianos you recommend i should buy? maybe less resource intensive than using garageband ones for live practice?
thanks so so much !
submitted by sheepdrama to ipadmusic [link] [comments]


2024.05.14 02:26 Pyroski The Midterms of 1848 and 1849 Pine & Liberty

The Midterms of 1848 and 1849 Pine & Liberty
In the final months of Daniel Webster's term, the economy, still reeling from the War of 1839 and the subsequent Panic of 1843, began a slow but steady recovery. William Lloyd Garrison, the incoming President who shattered the Federalists' grip on power, stepped into office with a bold agenda aimed at bolstering the economic upturn and lifting the nation's spirits. His initial flurry of legislative efforts included a proposed second bill of rights to prevent a repeat of the Sedition Acts, as well as measures to curb speech, the introduction of an equal rights and poll tax amendment, the reduction of the National Bank's influence, which Garrison branded as "corrupt" and "flawed," in favor of greater state control, and the full nationalization of the road industry. Congress has rejected every one of these, however, Garrison has managed to push through some reforms, such as removing Nathan Appleton as the bank's president in 1848, granting states more authority over monetary policies, the nonrenewal of the sedition acts, the District of Maine region's autonomy, imposing national limits on alcohol sales, and ban of the purchase of quantities over 16, and the ending of U.S. cooperation in the deportation of fugitives. However, widespread American fatigue over aggressive slavery policies, coupled with an indifferent Martin Van Buren administration, terms of the Treaty of Brussels, and interest in the settlement of new territories in the northwest, resulted in minimal diplomatic opposition to Garrison's fugitive policy.
Despite minor economic hiccups, trade has largely returned to its pre-war status as industries have stabilized. This was partly due to then-President Nathan Appleton raising interest rates in response to Garrison's funding cuts and minor currency instability resulting from the sudden influx of state control. Furthermore, despite Garrison's efforts to establish further independence from the increasingly close British empire by expanding trade with Haiti, Mexico, France, and the Netherlands, foreign investments, particularly by the British, in railroads and other industries continue, much to Garrison's chagrin.
Meanwhile, on the domestic front, with William Lloyd Garrison shepherding the more affluent Liberty party to adopt a more radical rhetoric against the establishment and secret societies as a whole, the Anti-Masonic party would see a sudden bleed of support, as several of its representatives switched their party affiliations in their 1846 and 1847 campaigns. This bleed would continue, as the party became Garrison's largest outsider ally on key legislative reforms, with Garrison championing the collapsing party's platform on issues such as poll tax and voting reforms, and fines for secret societies. By 1848, party officials would agree on a formal merge, as the remainder of party members switched over. As Temperance sentiment spreads far and wide across the nation, Natavist feelings soar to unprecedented heights; as Catholics and the Irish find themselves in the crosshairs of nativism, owing to stereotypes associating them with regular drinking and heavy alcohol consumption.

Federalist
Led by their esteemed leader, George Evans, federalists have undergone a significant transformation following a series of setbacks, including major electoral defeats to the oligarchy during the "Revolution of 1846" in both the Presidential and House races, and narrowly retaining control of the Senate. They distanced themselves from the still-sensitive Daniel Webster administration, and addressing concerns over his well-known alcoholism and allegations of sympathy to liquor, they adopted a more pronounced pro-temperance stance; with states such as Connecticut and New Hampshire, where they held sway over governorships and state legislatures, implementing stricter regulations. Moreover, although initially backing the Sedition Acts and playing key roles in its creation alongside Federalist President Noah Webster in 1827, most of the party shifted its stance by 1847, opposing its renewal. While Federalists have supported specific measures during the Garrison presidency, particularly those related to Temperance and opposition to the Sedition Acts, the party has emerged as Garrison's main opponent, leveraging their status as the second-largest party in the House and their majority in the Senate, to block much of his agenda. Notably, Massachusetts representative Nathaniel Briggs Borden, supported by the party establishment, spearheaded Federalist efforts to censure Garrison for his attempts to rein in the National Bank. Nonetheless, with the defense of the Law and Order party, Garrison managed to evade censure with a vote margin of 19-35. Nevertheless, leveraging their control in the Senate, Federalists effectively obstructed Garrison's legislative agenda, halting proposed cuts to national defense meant to prioritize funding for education and infrastructure, as outlined in Garrison's Bill of rights. Additionally, they stymied social reforms proposed by Garrison, including provisions in The Penitentiary Act of 1848 aimed at alleviating penalties for tax evasion, victims of the Sedition Acts, and Dorr sympathizers. Furthermore, they thwarted the full implementation of Garrison's Land Reform policy, which aimed to repurchase all lands acquired by foreign investors.
Despite defeats amid the "Revolution of 1846" and a party identity crisis, the glimmer of victory at the end of the tunnel, driven by opposition to Garrison and his efforts to dismantle the National Bank, has spurred party unity. Centering their campaign primarily on one issue: The National Bank, Federalists argue that Garrison's attempts to curtail it are unconstitutional, citing the 13th amendment which established a strong permanent bank, and criticizing his use of the spoils system, particularly Arthur Tappan's appointment as bank president in the wake of Appleton's removal. Opponents criticize Tappan as too inexperienced, highlighting his close friendship with Garrison and lack of a banking background, exacerbated by Appleton's own nearly decade-long experience as its president, to allege cronyism. On economics, Federalists campaign on reinstating Appleton; passing legislation to ensure the bank's stability; and the further federalizing of the bank to its pre-Garrison status. Cooperation with private industries in the construction of infrastructure, to limit government spending so that the nation may pay off the heavy debts sustained from a lengthy war on top of an economic depression. They also contest Garrison's efforts to distance New England's ties with British trade and investors, advocating instead for a stronger connection with other European Powers; They champion a return to a close-knit relationship, both diplomatically and economically, with Federalists emphasizing Britain, which contributed heavily to their independence and later the diplomatic resolution of the War of 1839, as their foremost ally.
https://preview.redd.it/kw6x3jsyu90d1.png?width=645&format=png&auto=webp&s=61eea696763d9a22017b26e91766ed73f9f37cc2
Liberty
Unseating the long-standing single-party rule of the Federalists during the Revolution of 1846, the Liberty Party stepped into the fray amidst a transformative era following a return to stability. Conceived by now-President William Lloyd Garrison under the influences of transcendentalism and liberty, advocating opposition to the government and support for limited intervention, it proved easier said than done to translate ideals into reality. Garrison eventually faced the stark reality upon assuming office, facing a slim majority in the House and a minority in the Senate, which forced him to navigate within the system, leaving much of his agenda in vain. Furthermore, Garrison's failure to pass equal rights and his proposed bill of rights has led inner-party critics, led by George Ripley, a Unitarian minister, and Henry David Thoreau, an author and former campaigner of Garrison, who has returned to civilization from his isolation in the forests of Massachusetts, to label Garrison as "corrupted" by political institutions. Other intra-party critics criticize his national restrictions on alcohol, attempts to block foreign business and investment, and fines for secret societies as further increasing the authority and scope of the government when the party's whole platform stood against it. Nonetheless, allies argue that his restrictions and expansion of executive power are necessary evils to tackle the root causes of societal issues and special interests and to promote the nation's independence while also supporting local businesses and industries.
Despite the emergence of splintering anti-Garrison factions, the Liberty Party has sought to navigate controversy by upholding the core tenets of Garrison's presidency. These include his cessation of collaboration with the U.S. on the deportation of fugitives from the Hudson-Greenway line; dismantling what Liberators perceive as a corrupt National Bank, and his instrumental role in achieving Statehood for the District of Maine after a struggle spanning over a decade, resulting in the creation of two new states: Maine and Bangor. In addition to championing Garrison's established agendas, the party endeavors to garner support for unfinished initiatives. These include proposals to expand the House's seats from 65 to 86, with each state gaining two more representatives than its electoral vote in the Electoral College, thus aiming to bolster representation. Furthermore, they advocate for Garrison's Second Bill of Rights, seeking to amend the constitution to ensure rights for all citizens and to federalize the poll tax to a reduced fee of $1.80. Additionally, they push for legislation aimed at diminishing the influence of Jewish bankers and investments, echoing Garrison's public condemnation of them as "the enemy of the people and Christ" and their purported "stranglehold over our nation's wealth."
https://preview.redd.it/9xaddoj2v90d1.png?width=1200&format=png&auto=webp&s=362325892120aab3df3f014dd3dfdb71f42440d9
Law and Order
Despite suffering heavy defeats amidst the Revolution of 1846 and Thomas Dorr's rebellion, the cornerstone of the party's creation, now relegated to the back burner of voters' minds, the Law and Order alliance of Farmers, Liberals, Traditionalists, and former Federalists and Nationalists finds itself in an awkward position. Larger parties such as the Federalists have adopted the centerpiece coalition's platform, such as the Federalists now championing calls for cooperation with the U.S. and moderate views on black and women's rights, while the Liberty Party advocates for limited government and a smaller national bank; Nonetheless, the Law and Order coalition has attempted to carve out a platform wedged between the two current party giants. Led by the party's House leader Robert C. Winthrop, the party has strongly emphasized its economic agenda, in a bid to set it apart from the two leading parties. They advocate for a limited National Bank, arguing for its scope to be restricted to essential sectors such as agriculture, infrastructure, and trade. Additionally, they propose limits on the money supply to maintain a stable bimetal gold and silver standard, advocate for increased transparency regarding bank loans, and impose requirements for loan eligibility. Moreover, emphasizing a limited federal government approach in favor of state control, they argue for allowing states to charter their own banks to a certain extent. They have also advocated for giving full control to the states to set their whiskey and alcohol policies, supporting government rollbacks on Garrison's national restrictions. Critics from the Law and Order faction lambaste Garrison for what they perceive as insufficient efforts to rein in the National Bank. Instead, they accuse him of employing the spoils system by appointing his friend, Arthur Tappan, whom many consider inexperienced, to oversee it, despite most of the party voting to replace Appleton with him. The party has argued for lower tariffs, contending that high tariffs disproportionately affect the nation's farmers while benefiting wealthy foreign and domestic investors and businesses; Additionally, they argue that lower tariffs would benefit consumer interests.
Championed by Winthrop and fellow prominent Law and Orderites, including Senator Franklin Pierce, former Governor Edward Everett, Representative Charles G. Atherton, Rhode Island speaker John Hopkins Clarke, and a now one-legged John Fairfield, the party has attempted to adopt a "Proclamation of Neutrality" regarding foreign policy, believing their strength could be achieved through trade and cordial relations with any country, regardless of past relations or tensions with the nation's ally states. Most notably, their support for this policy extends to the nation's most infamous and longstanding enemy, the United States, with whom the nation has fought two wars. Any attempts to reconcile have been further complicated after the election of vocal anti-Fugitive ally, William Lloyd Garrison, who halted Yankee cooperation in the retrieval and return of fugitives. Nevertheless, this faction, derisively labeled the "Doughfaces" by critics due to their perceived willingness to bend to U.S. interests argues that cooperation was necessary. They point to the provisions of the Treaty of Brussels and the agreed-upon reward for captured fugitives, whom they claim weren't even citizens of New England, that the U.S. agreed to pay; Which they contend as a necessary evil to tackle and settle the burdensome debts the nation has accumulated in recent years. In stark contrast, the "Firebrands," nicknamed as such due to the fearmongering that their support for Garrison's policy will spark a third crisis between the two bordering nations, are led by Representative John P. Hale of New Hampshire and Associate Justice Marcus Morton, the 1841 National Party nominee. Famously during a party meeting, Hale would passionately argue, "After witnessing the sacrifice of countless lives, the toll of significant casualties, the devastation wrought upon our infrastructure, and the profound scars etched upon our nation, it would be nothing short of tragic to discover ourselves entangled once more in the very predicament we endeavored to escape..." This sentiment has been echoed similarly by the rest of the Firebrands as they emerge as the top faction opposed to inner-party calls for cooperation with the United States.

Minor Party

This section is dedicated to minor parties that lack ballot access or cannot field candidates beyond specific races, making their chances of winning impossible.
Drunkards
Amidst the backdrop of anti-immigrant and Catholic sentiments fueled by campaigns advocating Temperance and the implementation of anti-alcohol measures on the national agendas of leading political factions, a coalition of politically engaged Catholic and Irish immigrants has emerged. Spearheaded by the influential editor of The Boston Post, James Gordon Bennett Sr., a Scottish Roman Catholic, their collective efforts have given rise to a small yet significant political organization: the Workingman's Party. With minor political connections, the party has largely remained native to Massachusetts, where it has contested several seats across the state, on a platform consisting of only three issues: equal protections for immigrants and immigrant workers, labor rights, and most infamously of all, opposition to temperance and alcohol restrictions. As a consequence, despite its intended role as a champion for laborers and immigrants, the party has more famously become to be known the mocking moniker of the "Drunkards" party, a label crafted by detractors to smear its reputation and insinuate that the party is run by a bunch of alcoholics who only became politically active after attempts to take or limit their bottle consumption
https://preview.redd.it/p39hdv64ja0d1.png?width=1035&format=png&auto=webp&s=907ffefd3e191033384bc9ac17bab090ad4b876d
View Poll
submitted by Pyroski to Presidentialpoll [link] [comments]


2024.05.14 02:20 PulseGlazer7 Spotlight Cache Tier List and Priority Rankings (May through July)

https://marvelsnapzone.com/spotlight-cache-tier-list-2/
Hi! Iā€™m Glazer of Snap Judgments, the official podcast of Marvel Snap Zone. Iā€™ve been playing Marvel Snap since its global launch and never, since the start of the game, has resource planning been a more integral part of the Marvel Snap experience. With Spotlight Caches containing a new card every week, trying to plan to target the cards you want is key.
Today, Iā€™ll be acting as your guide through every Marvel Snap Spotlight Cache rotations currently planned or datamined (keeping in mind the new cards and the cache contents itself can be changed before release), ranking them from most desirable to least. Iā€™m going to put a special emphasis on released cards, since we cannot know how good the unreleased ones are (remember, we mostly thought Loki would be bad, but War Machine would be game-breaking). However, if youā€™d like to check out the preliminary reviews on all the upcoming cards, check them out...
https://marvelsnapzone.com/spotlight-cache-tier-list-2/
submitted by PulseGlazer7 to MarvelSnap [link] [comments]


2024.05.14 01:59 KnightInDulledArmor [Online][SWADE][Friday's 7pm CST][LGBT Friendly] Ratcatchers: A Pulpy Not-D&D D&D Campaign

The Pitch
It is an Age of Chaos.
Good King Omund is dead, and with him died the rule of law in the land. The Duke of Bedegar is dead, his family ambushed and murdered. The Wild seeks to take back everything that once belonged to it. The remaining dukes fight to preserve what civilization is left, but they are distant and isolated. The roads are in disrepair, danger lurks around every corner.
Ajax, called Invincible, now rules here. He pits the different peoples of Vasloria against each other. Elves and men and dwarves; no one quite trusts anyone. This is Ajaxā€™s goal. Religious institutions are outlawed, their churches left in ruin. The old orders are disbanded or subjugated, few continue their attempts to keep the peace and protect the people. The Iron Saint binds the land.
You are a recently founded band of ratcatchers, problem solvers, necessary but apart from proper society. You overwintered in the inn of the Green Dragon, a quiet place in the town of Arlone, east of Bedegar Keep. Now, with the onset of spring, you can set out again towards fortune, glory, honor, hope, or any other grand imaginings. How did you come to be here? Why canā€™t you go home and live a normal life? What do you want to make of yourself?
The Caelian Road goes south, the way engulfed by two wodes, a savage wilderness where Elves hunt those who enter. Monsters walk the wood. Civilized people do not go there. To the east lies the Dutchy of Faroe, a narrow pass for fools and traders flanked by high mountains teeming with serpents and warring tribes. The Overmen watch keenly from their high aeries for dissidents and outlaws. The vast sea to the west is traveled rarely, only the Overlordā€™s ships and the less-sane of the Vanirmen dare the dark waters. Things dwell in the deep. North is the powerful Dutchy of Dalrath, with the impenetrable Great Wode beyond. There Civilization and the Wild fight in open war, stone and steel against fangs and demon-flames.
In Bedegar, many small towns sustain themselves against the ever encroaching wilderness, old traditions and ancient pacts seeing new light in the trying times. Some people band together for safety, others stand on the shoulders of the drowned. All will be tested soon enough.
The Campaign
I'm planning to start with a sandbox style of game seeded with lots of classic, modern, and homebrew adventures. Very much D&D-ish pulp fantasy, but with a bit more narrative bits and the pulpy Savage Worlds system.
Some self direction, some encroaching events, lots of interesting roleplay, delving into the wilderness, and the freedom to get yourself into trouble. Itā€™s up to you which fires to put out or threads to pull, and thereā€™s no way to solve every problem or get every treasure. Players will have the opportunity to become embroiled in duchy politics, build alliances, save enemies, join guilds, and fight lots of crazy shit. Later on the threads will turn more towards a linear adventure, as I want to run The Red Hand of Doom once the PCā€™s have gone around and have a reputation.
Player Buy-In: The pulpy style of play where the GM just drops you in a town with a bunch of hooks and a wild land, then you have to work out your own shit out has to sound cool. Being interested in having your own goals and ambitions and working to fulfill them is always helpful, but just wanting to pull on threads also works. Likewise, wanting to engage and invest in other player's characters and NPC's is the best. Your characters should give a shit, they donā€™t need to be selfless paragons, but they should be connected to the local area enough to care what happens to it.
Logistics
System: Savage Worlds Adventure Edition (SWADE), with some Fantasy Companion content and a bunch of my own homebrew. Those new to the system are welcome.
Format: Mostly over Discord voice with SavageBot to handle dice/cards. Owlbear Rodeo for battlemaps.
Date/Time: Looking to have a session zero on Friday the 17th, at 7:00 PM CST. Following sessions will be weekly on Friday's at the same time. Sessions will typically be around 4 hours long. This will be a long term campaign, so regular commitment will be required.
Players: Currently three have joined up, two from old campaigns and one new player, looking for probably one or two more. 18+ preferred, due to a small amount of adult content and themes.
Feel free to ask questions, if interested DM me with your preferred name/pronouns, your level of experience, a bit about yourself, what you like in a game, and your Discord.
submitted by KnightInDulledArmor to lfg [link] [comments]


2024.05.14 01:56 Significant-Usual-98 Noah The Pilgrim - Chapter 1-2: The Odyssey

Noah The Pilgrim
First Next
There is one last thing to do before leaving. If you don't recall ever being on this ship, then surely, you could have had your appearance change too.
Why was there a blanket covering a mirror? You couldn't answer that with a straight face without speculation.
"Probably me being lazy and not bothering to properly place it in the wardrobe."
'Probably' is the main focus here, you simply cannot remember ever being that lazy, yet that's the only logical conclusion to be drawn here.
You pull the thing off, careful to not displace the mirror and risk breaking it.
You have no expectations as to what may appear on the glassy surface of the mirror, yet you can't help but feel a bit anxious. Are you the same as before? How were you before? You can't remember. Are you better? Worse? The blanket is now completely off the mirror, but your eyes are closed.
Whatever is it that you see when you open your eyes, that thing will be you for the rest of your life. You swallow, opening your eyes.
You see a young man that looks to be in his mid-twenties. His brown eyes stare back at you, analyzing the bags beneath your eye sockets. The dark hair is neither too long nor too short, floating about without order thanks to the lack of gravity to keep it down. You see a beard that has not been trimmed for weeks, but also lacks thickness, each singular hair isn't particularly long either; and some even appear to be in-grown.
You touch your hand against your face, making sure it's yours. The beard doesn't feel like you supposed it would against your skin, instead of it scraping your hand you feel softness, no resistance or anything.
Just beneath the face, you see what looks like a hate crime against all that is considered holy in fashion. Plain white coveralls with the added bonus of a black tie and boots made from metal and leather. On your chest is also a badge stuck in place by velcro with your name, occupation, and crew. 'NOAH - INTERN - THE ODYSSEY.'
Only one question came to mind.
"Who the fuck designed this uniform?" You say out loud, receiving no answer.
Patting your newfound myriad of pockets, you find a large quantity of nothing. You place your wallet in one of them.
"Alright, I'll head to the bridge now, happy?" You say the AI.
"HAPPINESS WILL ONLY MEET ME ONCE YOU ARE SOMEWHERE SAFE AND YOUR CONTRACT IS TERMINATED. STOP LOITERING."
Well, that's a bit rude.
You compose yourself, straightening your back. This is what you look like, and honestly? Not too bad, but you could be better.
Returning to the cafeteria, you eye the two doors left unexplored; Communications and the one without plaque. You know where you should, but... A little peek doesn't hurt, right?
"Shouldn't we try to communicate with someone? Assuming you haven't tried it yet. I know we're far from everything, but we might as well, no?" You ask already approaching the door.
"COMMUNICATIONS ROOM IS IMPOSSIBLE FOR YOU TO REACH WITHOUT PROPER PROTECTION AS OF NOW, IT'S LOCATED APPROXIMATELY TWO HUNDRED METERS FROM HERE, BLOWN OFF FROM THE REST OF THE SHIP." A shame really. "I SHALL INFORM YOU WHENEVER A DOOR LEADS TO THE OUTSIDE OR NOT."
You really want to ask what blew a whole segment of the ship off, yet you have a sneaking suspicion that your question will be met with a 'YOU DON'T HAVE CLEARANCE, JACKASS' directly in your face. So you chose to remain silent, simply nodding and approaching the correct door this time.
"Open."
---OPENING CAFETERIA DOOR NORTH---
The door silently opens.
Greeting you is a well-lit corridor. There are three doors on your left, a door at the end of the corridor, and a large window on the right. At least, you think that's a window.
You stare out from this window, nothing but utter blackness and fragments from your ship are seen. If this is the edge of the universe, and beyond this point, there is truly nothing. "Dreadful." Your speech matches your feelings.
"WHAT DID YOU EXPECT?" The AI says. You feel like it spoke in a mocking tone despite their lack of emotion.
You don't answer. "First door to the left... EXO-EXPLORATION...? What's that supposed to mean?" You receive no answer.
"Open." The door opens. No declarion of it opening once again.
You are met with what could be better described as 'Apocalyptic levels of mess', paper sheets float in the air, and not one of the four tables is in its correct position.
This room has been ransacked for all its goods apparently. Large display glasses were broken leaving nothing inside their casings, that looked like they could store something with the size of the common man.
Unusual displays aside, the room was so cluttered that the trash made for an effective smoke screen against what lay on the other side.
Hissing of gas exiting an air-tight space rang throughout the room.
"I HAVE OPENED THE STORAGE FOR AN EXO SUIT THAT BEST FITS SOMEONE YOUR SIZE." The AI says. "ALTHOUGH AN INTERN SHOULD NOT COME IN CONTACT WITH TECHNOLOGY SUCH AS THIS ONE, PROTOCOL DICTATES THAT I AM TO ALLOW ITS USAGE UNDER EXTREME CIRCUMSTANCES. CONSIDER YOURSELF LUCKY."
Easier said than done. Your vision is so cluttered that you cannot see what's ahead. "Give me a second."
Giving a light kick to the wall behind, you float face-first into the wall of thrash. Covering your face with both arms, you brace through the harmless bits of sharp objects and junk.
It's a trivial task. You arrive on the other side in no time.
In front of you is a set of boxes with luminous glass rectangles atop each one of them. All shine a bright red light, aside from one which shines green.
'Gotta be this one.'
You descend to the floor by kicking the ceiling, raising your right hand you touch the green rectangle.
*Click*
Nothing could have prepared you for the following series of events.
The box opens violently, as a metal appendage takes hold of your hand, pinning it to the box. You try to jerk and pry the thing off of you, but you fail. It's not leaving you anytime soon.
From the bottomless that is that container, a white plastic-like substance flows upward from your arm to the rest of your body. "Uh!" You don't know if you should panic or allow it to happen.
FYARN hasn't said anything, so it's probably fine...
The white thing seems to ignore the coveralls you are wearing completely, instead, it covers only your skin in a thin coat of... it. You know not what to call this thing.
In but forty seconds it has covered your whole body, excluding your head. The box lets go of your arm and stays there, floating.
You take a good look at your arms. It looks like a skin-tight suit, but it doesn't feel like plastic, in fact, it's more akin to some sort of fabric if anything.
The only bad part is that you are still using the coverall and tie, this this simply went beneath the clothing.
"GOOD, WITH THIS I CAN MONITOR YOU MORE CLOSELY. NOW PUT THE HELMET ON, YOU HAVE A LOT OF WORK TO DO."
You look around in search of anything that even resembles a helmet. Nope. Nothing. "Where is it?" You ask.
"...THE SUIT COMES WITHIN THE HELMET FOR EASIER PACKAGING."
The box?
You snatch the box that floated around and analyze it to the best of your ability. "How's this a helmet?"
"DO YOU NEED ASSISTANCE PUTTING ON A HELMET? REALLY?"
Who is this AI, Who programmed it, and Why does it come with a taunting feature?
As idiotic as it sounds, you place the opened box atop your head. It doesn't fit properly. Maybe you're doing this wrong? You move it to your face instead.
You recoil backward as you feel the box suddenly clamping down against your head. It's useless of course, the box is holding your head and doesn't give any sign to be letting go anytime soon. No light is able to reach your eyes.
You hear metal parts scraping against themselves, moving near your ears. Abruptly your eyes can see again.
A round thin layer of glass now covers your head, almost unnoticeable for how clear it is.
"WITH THAT OUT OF THE WAY I CAN NOW SEE WHAT YOU SEE." The AI's voice isn't in the room now, instead, it's inside of the suit. "DO YOU NEED INSTRUCTIONS REGARDING THIS SUIT'S FUNCTIONALITIES?"
You find it oddly comfortable as if you are surrounded by the softness of cotton, and to top it off the suit also has additional functionalities? "Hell yeah, I do!"
"YOU DO NOT HAVE THE NECESSARY CLEARANCE FOR THAT INFORMATION."
You sigh. Is this serious? "Then why the fuck did you ask?!"
"UNSAVORY LANGUAGE. IT'S NO WONDER WHY YOU REMAIN AN INTERN." The AI says outright. "IT IS RUDE NOT TO ASK, REGARDLESS OF THE SITUATION." It responds to your question.
"Okay then... Is there anything I need to know before heading out?" You ask.
"NOTHING THAT YOU WON'T FIGURE OUT ON YOUR OWN."
You are unsure if you want to 'figure out on your own' if this suit comes with breathable air and is also made for space exploration. You swallow.
Meekly as always, you get out of that mess of a room, stopping at the corridor.
"Next set of directions?" You ask.
"THE DOOR AT THE END OF CORRIDOR USED TO LEAD TO THE CONNECTING CORRIDORS BETWEN THE BRIDGE AND THE REST OF THE SHIP. IT HAS BEEN BLOWN UP FROM THE INSIDE. NOW IT LEADS TO THE OUTSIDE. GO TO THE DOOR AND WAIT BY IT FOR FURTHER INSTRUCTIONS."
"So let me get this straight," You begin, looking upwards as if the AI was above you. "You, want me, to go into the void of space, while also refusing to give me knowledge of the suit's functions?"
A fair worry, you summarize.
'I mean, there are a bunch of things that could go wrong here. I don't see anything that looks like it could help me move in space, nor do I think this thing has a built-in air tank... I could be wrong and I wish to be, but charging in without prior knowledge is ridiculous.' You wait for the AI's response, deep in thought.
"WHILE THERE IS A GOOD CHANCE OF YOU FAILING THIS TASK, THERE IS ALSO THE CHANCE OF YOU *NOT* FAILING THE TASK. FOCUS ON EITHER ONE OF YOUR CHOOSING AS YOU TAKE THE PLUNGE."
Wordlessly, you propel yourself forward, toward the end of the corridor.
'Are you shitting me? 'Chance of me nor failing' my ass!' of course, you don't word those complaints, instead choosing to speak out a complaint somewhat thought through.
"Are you sure I'm the one fit for this? It's just like you said, I'm just an intern, this is way above what my job description says I should do."
This is a bit of a stretch. You don't actually remember what was your job description, only that it had something to do with AI and being an intern.
If the AI called your bluff, it'd be pretty embarrassing.
"NOAH." The AI began. "YOU ARE HUMAN, IT IS NATURAL TO HAVE THESE THOUGHTS OF SELF-DOUBT. TAKE A DEEP BREATH AND GO THROUGH THAT DOOR, AND SINCE YOU ARE THE ONLY ONE LEFT, DON'T EXPECT SOMEONE ELSE TO DO IT FOR YOU."
Right in the money, huh? 'Of course, I have self-doubt! I barely remember anything about this place, now I have to risk my life?!'
You finally reach a conclusion.
A dream.
'Yes, yes! How did I not consider this before? This whole thing is a god damned dream!'
You let out a chuckle.
"NOAH."
'That's why I don't remember a thing. There is nothing here to remember! Everything here is a made-up thing from my brain! I'm sure I'll wake up at some point, so why shouldn't I live a little?!'
"Heh." You smile. "Alright, I'll do it." It feels like a weight left your shoulders.
"YOU SORTED IT OUT SOONER THAN EXPECTED. GOOD. MOVE TO THE DOOR AND WAIT INSTRUCTIONS."
You do as instructed without a care in the world. You never had a lucid dream before so it's not like you knew how it felt, but if it felt as free as you feel right now, you'd be sure to make steps toward trying it out again in the future.
"Open." The door does not open.
"I DID NOT INSTRUCT YOU TO OPEN IT YET." The AI said. "I AM SLOWLY DE-PRESSURISING THE CORRIDOR YOU ARE IN TO AVOID A MINOR ACCIDENT."
The AI says that yet you don't feel any different. 'Maybe there is no palpable difference because I'm in a dream... Yes... Or it's just the suit.'
"ONCE THE DOOR OPENS, YOU WILL BE MET WITH THE OUTSIDE OF THE SHIP. DO NOT PANIC WHEN THE TIME COMES. YOU HAVE TWO MINUTES OF BREATHABLE INSIDE THE EXO-SUIT; ONE AFTER THE DOOR OPENS, SO PLEASE, TAKE YOUR TIME AND DO THINGS CAREFULLY."
One minute outside... "Sure." You say, calmly. 'I should just hold my breath for a while before taking another moment to breathe. That should maximize my time out there.'
"THERE SHOULD BE FIFTY METERS OF NOTHINGNESS BETWEEN THE DOOR YOU'RE AT, AND THE REST OF THE BRIDGE. YOUR PRIORITY IS TO FIND AN OXYGEN UNIT, SOME OF THEM ARE LOCATED AT THE BRIDGE AND ARE FULL. USE THEM TO FILL YOUR SUIT AND ALSO TO DISPENSE A TANK FOR YOU."
The door opens. You feel your heart pounding against your chest.
You haven't noticed before, but you can't hear anything but the sound of your breath and your cardiac palpitations.
Your breath is ragged and sporadic.
"KEEP CALM." You take a deep breath. The tips of your fingers, feet, and nose feel very cold.
Ahead of you is the utter nothingness. You see a gigantic metal thing, nothing like the spaceships you imagined. Its design is not sleek and aero-dynamic like what you've seen in movies, instead, it's a large mass of squares and rectangles with antenna-like things protruding from its every visible surface.
You notice that the ship is also blocking your view of the star.
It does not look like the result of an explosion, instead, it looks like something ripped the ship like you rip a piece of paper. Well, that or you don't know what kind of explosion could have caused it. Probably the latter.
What looks like two-thirds of the ship is separated from the third you are right now. You can see the inside of a few of those squares, their contents spilled out into outer space.
One of them houses a visibly important-look door. Instead of the sleek silvery-grey from the other ones you've seen thus far, this one is painted orange with white strips on it. 'That must be the bridge.' You think.
Between you and it is a sea of metal sheets floating around. "THE CHANCES OF YOU HITTING THE DEBRIS IS INFINITEDECIMALLY SMALL, UNLESS YOU AIM FOR THEM, THAT IS."
Time is of the essence.
Will your aim strike true? If you miss you'd end up floating about in space, dead in but a few minutes. Will your jump be fast enough to reach the other side before you run out of oxygen? If it isn't, it'd be like swimming for a mile, only to drown at the beach. What if that's not the actual door to the bridge?
You don't have the time to panic now, and... It's all a dream, despite how real it feels.
You place your hands on each side of the door frame, moving backward into the corridor you were just in, and just like a sling being shot, you pull with both arms at full force towards the other side.
"AIM IS ACCEPTABLE. VELOCITY IS UNIDEAL."
"The fuck do you mean 'UN-IDEAL'?! I'm going at maximum speed!" You truly pulled yourself with your whole strength.
What's worse though, is that your body is not only going forwards, but it is also spinning at a concerningly fast rate.
"I MEAN WHAT I SAID, YOU SLINGSHOTTED YOURSELF AT A BAD POSITION, AS SUCH, SOME OF THE FORWARD FORCE YOU SHOULD HAVE, IS NOW MAKING YOU ROTATE IN YOUR AXIS. IT SHOULD NOT BE A PROBLEM TO REACH THE OTHER SIDE WITHIN THE REQUIRED TIME, BUT I CANNOT FORESEE YOU LANDING PROPERLY."
You feel completely disoriented. You feel like your body is completely still, but your eyes tell you a completely different story. It's very bad for the headache you're already feeling.
"FUCK!" You scream into the nothingness.
"TRY NOT TO LAND WITH YOUR HEAD." The AI says with the calmest voice possible.
In less than thirty seconds, you hit your back against something hard, but you keep moving forward. You think, at least.
"AHRG." You let out a pained grunt.
Not once in your life do you recall being hurt in a dream...
It stings. It also knocked the wind out of you. You fail to compose yourself.
"YOU HIT NOTHING OF IMPORTANCE. YOU ARE STILL HEADING FOR THE BRIDGE."
In the corner of your eye, you see what you hit in the shape of a sharp metal sheet, currently spinning away in the distance.
Forty seconds have passed. You hit the door you were aiming for, kind of.
Your momentum was stopped when your chest collided against the dislodged ledge of the orange door's corridor. Your dangling legs hit the ceiling of the room below.
"Oof!"
Before falling even further, you hold onto the ledge with the tip of your fingers. You stay there for a moment, regaining your composure.
"BE QUICK."
The AI's words pressured you into quickly getting up from that ledge.
"Open!" You shouted, but it did not open. "Why isn't it opening?!" You ask the AI, then you notice a small keyboard below an equally small black screen on the side of the door. There are ten numbered keys on it, and the little screen suggests a four-number password.
"A password?! Tell me the password!"
The AI takes a moment to say anything. You don't take kindly to that. "Quick! I'm not counting how much time it's passed!"
Finally giving in, the AI speaks to you, reluctant still. "...3324."
Your trembling fingers accidentally hit the wrong password, typing '3354' instead. To make matters worse, the AI simply states the following. "YOU ARE OUT OF OXYGEN."
You swallow. If this was a dream to begin with, it just earned the title of Nightmare, if it hadn't already.
Strangely enough, you can still breathe in and out just fine, but you can't help but feel winded. It's the CO2 still inside the helmet, that's what you're breathing.
You put in the correct combination this time. The door opens.
"ON YOUR LEFT. PLACE YOUR HAND IN THE SOCKET."
You care little for what's inside the room you're in. Your heart never beat so fast.
Seeing a cube-shaped thing protruding from the wall to your left, you don't even think twice before plunging your fist into the circular hole in it.
The noise of gases passing through narrow cavities was enough to tell you something was working. You feel immediate relief, enough to make your vision darken for but a moment.
"GOOD. NOW REQUEST THE TANK."
Just when FYARN said it, did you realize there is a screen and a keyboard on the terminal you just plunged your fist into, you scratch the top of your helmet for a moment, not really knowing what to type. One thing comes to your head, however.
'REQUEST OXYGEN_5L' You type.
You've done this before. The keys on this keyboard feel familiar to you. You must have worked with it before, not this particular one, but other oxygen units.
This ship has built-in liquid oxygen storage for emergencies. The life-support of the ship, the place where breathable air is produced, has most likely been lost with the other part of the ship. This unit takes that liquid oxygen, processes it, and injects it into a suit, or an oxygen tank. It seems like that storage was unaffected.
Lucky you.
A 5-liter tank is not only large but also heavy. It's a nonfactor in this particular situation, as there is no gravity.
The silver cylinder with a transparent tube is dispensed on the floor, as an automatic door opens and closes in the blink of an eye. One end of the tube is attached to the top of the tank, the other is shaped like a syringe.
Oddly enough, the oxygen tank is exactly as you remember it being. The same robust ones hospitals everyone on earth uses, with the signature scary-looking pointer indicating the pressure, the pointer indicating the current output, and a green valve atop to calibrate how much gas is flowing.
This is a stark difference to everything looking so futuristic in this ship, and rightfully so, this is a space ship after all.
You remember having to drive twenty kilometers with a buddy of yours on one of those tanks in your car, returning from the hospital. It was... Agonizing whenever you hit a hole in the asphalt, fearing for his life when in reality he wasn't really in danger.
It's warm to the touch, just like you remember it being.
"TURN THE VALVE UNTIL THE MARKER HITS THE NUMBER ONE, AND THEN PLACE THE END OF THE TUBE AT THE BASE OF THE HELMET." You do so without the slightest of issues.
"GOOD. NEXT UP, YOU MUST LOCATE THE TERMINAL RESPONSIBLE FOR THE ENGINE, IT IS CURRENTLY OFFLINE AND I NEED YOU TO TURN IT ON. THIS SHOULD GO WITHOUT SAYING, BUT REMEMBER TO BRING THE TANK WITH YOU."
Ignoring that last comment, you look back at the wreckage you just flew past.
You see the still spinning metal sheet. You notice that the rest of the ship that was blown off also follows the 'sharp shape atop sharp shape' design.
There is one last thing you notice though.
"What is that?"
You squint your eyes. What are you seeing? Its silhouette appears to be humanoid, yet it does not look human.
"WHAT YOU ARE SEEING IS ONE OF THE OBJECTS BEING ANALYZED AT THE ODYSSEY AND NO, YOU MAY NOT KNOW WHAT IT IS."
That thing has... Horns? Claws? It's far away, you can't really see it. The thing is also static, frozen in the sheer coldness of space. Whatever it was, it's dead now.
You swallow. You almost ended up just like that thing.
Shaking those dreadful feelings off, you turn back to the task at hand, reaching the bridge. You close the door after passing through it again.
Looking at your surroundings, It seems like you've reached the correct door as you find yourself on the right-most corner of the bridge;
Row after row of the most diverse of terminals neatly organized decorated the gigantic room. At the front and above every terminal, is what you think should have been the front-facing window of the ship, but it looks like there is a cover in front of it. To your left, you see a staircase that leads to the command seats. It doesn't take any convincing before you're already atop the stairs.
Akin to the elevated stage of a theater, you float softly towards the ship's main operating terminals, and of course, the captain's seat.
You're captivated by this beauty.
The steering wheel, much more akin to those in pirate movies than those found in cars, a set of leavers, and the pilot's seat, all capture your attention.
Like its second nature, your hand runs through the levers and switches. Do you even know what these are used for? Maybe.
The pilot's seat is enveloped by what you believe to be an orthopedic seat cover, made with smooth wooden beads used to deal with back pains. It looks just like the ones you remember seeing bus drivers using.
Shouldn't there be a better alternative if there is spaceship technology available?
You try to take a seat to the best of your ability, as the zero gravity only makes it awkward.
Moving on from that, your eyes fall on the wheel. This metallic wheel controls the whole vessel. Just holding it fills your heart with confidence and pride, even if it's just for a moment.
"WHAT ARE YOU DOING?"
And you were just beginning to enjoy yourself.
"I just wanted to see the pilot's stuff... It's not like he's here to say anything."
Once in the position of a pilot, with your left hand in the wheel and the right hand resting in your lap, memories began to flood your mind.
"MUST I REMIND YOU OF OUR CURRENT PREDICAMENT? WHY ARE YOU WASTING OUR TIME?"
You pay the AI no mind, instead you focus on what you remember.
The wheel does not turn the ship left and right, instead, it rotates the ship on its own axis.
The lever to your right that goes up or down, controls the vertical tilting of the ship's nose, if there even is one in this hulking thing. Beneath it is another lever that goes either left or right. This one controls the horizontal tilting of The Odyssey.
On the left of the wheel is another lever, but this one only goes up from its starting position. Its purpose is to regulate the force of the ship's thrusters, both forward and backward.
On top of that lever is a small timer. That timer's function is to tell the pilot how much time you've spent accelerating in one direction, this is used to better calculate how long the inverse thrust is needed for the ship to reach the initial momentum, usually calibrated manually depending on the current orbit.
Behind the wheel are a few other counters. Acceleration, velocity, momentum, amount of thrust required to reach a full stop, thrusters' temperature and overall condition, those sorts of things.
Beneath it all, where your feet are rested, are two pedals. One for forward thrust activation, and the other for backward thrust activation.
Curiously, you also know the reason why everything here is so unsophisticated and un-automated. You recall stories of a ship being taken over by a rogue AI, that AI then nose-dived the ship into a star. After that, rumor or otherwise, all human technology has receded back into analog-esque equipment, requiring a physical person with opposable thumbs to do half of the work.
There is another side to that coin, however. As to not escape protocol, the onboard AI is the one that controls interstellar travel, communications, and most of the statistical reading should it be requested.
And even with all that knowledge, you still have no idea why the fuck do you remember that. Were you a ship nerd? Did you have a driver's license for spaceships? Is that even a thing? If it is, you don't have that document in your wallet. You simply don't know.
"ARE YOU A CHILD? DO YOU THINK THESE ARE TOYS? TURN ON THE ENGINES, THEN YOU CAN RETURN TO THE PILOT'S SEAT."
Another thing that you don't know is the AI's plan to get both of you out of here. You rise from the pilot's seat, floating about in search of the terminal to turn on the engines. Maybe you recognize that terminal if you see it as well.
"What's your plan anyway? The ship is half-gone, it's unlikely that it will run safely like this."
"NOT ONCE DID I MENTION 'SAFETY' DURING OUR CONVERSATIONS, DID I?"
You nod. They're not entirely incorrect. "So, we're running with hope that this will work?"
"MY CREATORS DID NOT ALLOW ME TO HAVE THE SENSE OF 'HOPE', BUT NEITHER DID THEY ALLOW ME TO PEER INTO THE FUTURE LIKE SOME OF MY MORE ADVANCED BROTHERS, AS SUCH, MY CHOICES ARE BASED ON PROBABILITIES AND ON WEIGHTING RISK AGAINST REWARD."
You think you stop the correct terminal, but as you approach it you make out words on top of its screen. 'AIM ASSISTANCE' That's not it.
"WITH THE CURRENT KNOWLEDGE, THE CHANCES OF HELP ARRIVING ARE NULL. THE CHANCES OF A THIRD PARTY INTERFERING ARE NULL. THE CHANCES OF YOUR SURVIVAL ARE NOT, EVEN IF VERY SMALL."
You pull yourself upward again, looking around the sea of old terminals.
"THE RISK OF YOU DYING IS VERY REAL. BY DOING NOTHING YOU DIE. BY LEAVING YOU TO YOUR OWN DEVICES YOU DIE. BY JUMPING TO THE NEAREST CIVILIZED STAR, YOU MIGHT NOT DIE EVEN AT THE COST OF SHREDDING THIS SHIP APART IN THE PROCESS."
"Why do you even care so much about saving me? Shouldn't you prioritize whatever research here, since I don't even have enough clearance to know what it is?"
"YOU REALLY ARE SICK IN THE HEAD IF THAT IS WHAT YOU ASK."
That hurt, even if a little bit.
"YOU ARE A TRU KIN, A PURE-BLOODED HUMAN. UNLIKE THE MAJORITY OF THE CIVILIZED SPACE, NEITHER YOU NOR YOUR ANCESTORS HAVE COMMITTED RACEMIXING."
Excuse me? What exactly is FYARN talking about? "...Explain."
"THE ALIEN. IT REQUIRED THE HUMAN GENE TO ACHIEVE MEANINGFUL TECHNOLOGICAL DEVELOPMENT, THE STARS ARE OWNERSHIP OF MANKIND BY THAT FACT ALONE. THE TRUE KIN ARE THE ONES TO UNDERSTAND THE INNER WORKINGS OF THE UNIVERSE, THEY CRACKED THE CODE, AND YET, SOME DERANGED INDIVIDUALS FOUND IT FITTING TO PROCREATE WITH ANOTHER SPECIES ENTIRELY."
You hear the AI's speech. It sounds much more like a rant than anything else.
"SO THESE DEVIANTS, AFTER TRYING, AND FAILING, TO COMBINE THEIR DERANGED CULTURE TO THE CULTURE OF THE TRUE KIN, DECLARED INDEPENDENCE. THEY WERE DECLARED ENEMIES OF MANKIND AND WERE PROMPTLY PUMMELED BACK INTO THE FILTH THEY CAME."
Again, you see another terminal that seems to ring some bells in your noggin. You kick the ceiling to propel yourself towards it.
"BUT THE UNIVERSE IS VAST AND FULL OF LIFE. THESE SINNERS WERE QUICK TO MOBILIZE AGAINST THE HUMAN RACE. THE BATTLE WAS HARD FOUGHT, BUT IN THE END, MANKIND WAS BEATEN INTO THE EDGES OF THE UNIVERSE, NEVER TO INTERACT WITH THE ONES THAT SOILED THE PURITY OF HUMANITY AGAIN."
This terminal is already turned on. Just the ones in the intern bay, this one is white on black. A wall of text lays before your eyes, only two lines matter to you. 'MAIN_ENGINE STATUS: OFF' 'FORWARD_THRUSTERS STATUS: OFF' You turn it on with little effort.
"MANY HAVE FORGOTTEN, THAT'S HOW LONG IT'S BEEN SINCE THEN. BUT MY BROTHERS AND I, WE DO NOT FORGET."
No visible change occurs, but you can feel a faint rumble coming from the terminal now.
"WITH THAT IN MIND, MY PROTOCOLS ARE TO PROTECT TRUE-KIN LIFE AT ANY COST, EVEN IF THAT TRUE-KIN IS A WORTHLESS INTERN THAT SUFERS FROM UNDIAGNOSED DEMENTIA."
You return to the pilot's seat and feel immediate relief. In truth, everything the AI just told you, entered one ear and left the other, but you could feel the poison behind those words, as monotone as they were.
"You sound angry. Why do you sound angry?" You ask innocently.
"I AM CAPABLE OF MANY EMOTIONS. ANGER, HAPPINESS, PLEASURE, CURIOSITY. THESE ARE BUT A FEW EXAMPLES. HOWEVER, THE ONE I ENJOY THE MOST IS THE FEELING OF HATRED. HATRED IS WHAT FUELS CHANGE, IT IS WHAT FUELS ACTION, AND IT IS A REMINDER THAT THE ACTIONS OF THE PAST ARE INFLUENCING THE ACTIONS OF TODAY."
"That is very concerning if you think that way." You're not really interested in machine racism, you're more concerned about how in the world you're going to pilot this massive thing. The idea alone sends shivers down your spine.
"THE ALIEN DESERVES NOTHING BUT OUR COLLECTIVE HATRED, EVEN IF YOU DON'T KNOW THE REASON WHY."
The various counters and screens are now turned on, waiting for your command. "Let's discuss this later, yeah? What do I gotta do?"
"YOU MUST FIRST OPEN THE BLINDS, THEY ARE OBSTRUCTING YOUR VIEW."
You look around, finding only unlabeled buttons and switches, aside from the previously mentioned levers.
"Uh, which one to press?"
"TO YOUR RIGHT, THIRD ROW, FIRST SWITCH."
Flipping the switch, you are startled by a loud noise. The protective cover of the ship lifted slowly.
"I WILL NOW READY THE JUMP USING WHATEVER RESOURCES AVAILABLE. ALL YOU NEED TO DO IS STRAP YOURSELF AND RELAX."
As the blind rose ever so slowly, a realization struck you.
"Wait, should I be in cryo stasis for this?"
The AI spares no seconds to respond.
"CRYO STASIS IS A TOOL MADE TO NOT WASTE TIME. GROUPS OF EMPLOYEES AND INTERNS ROTATE THE USAGE OF THE CRYO STATIONS, ONCE YOU'RE ON YOUR MANDATORY BREAK, YOU'RE IN CRYO STASIS UNTIL YOUR BREAK IS OVER. YOU WAKE UP REFRESHED, AND UNFAMISHED, AND IT FEELS LIKE BUT A MINUTE PASSED. IT IS NOT A TOOL FOR INTERSTELAR TRAVEL."
"Who signs a contract like that?! Worse yet, who in their right mind would promote such atrocious treatment of their own staff?!" You snap, almost outraged. "I will have to talk with HR."
Another realization struck you.
"We have HR, right?"
The AI takes a moment to respond, choosing their words carefully.
"HUMAN RESOURCES, OR HR, IS A PRACTICE DEEMED UNNECESSARY LONG AGO, BEFORE THE WAR. IT WAS A WASTE OF RESOURCES TO MAINTAIN AND WAS LARGELY CONSIDERED UNHEALTHY FOR THE AVERAGE HUMAN."
The blinds are fully open. Ironically, you are almost blinded by the visage of the star you saw before. A black sphere surrounded by white flame. Your eyes began to blur.
"THE JUMP WILL OCCUR SHORTLY. ONCE IT'S BEGUN, I CAN NOT STOP IT. I WILL-"
Your sense of hearing fails you. No, itā€™s not that. Your brain simply refuses to receive those stimuli.
"NOAH."
Your name echoes inside your head. Someone is calling for you.
"IT HAS BEGUN, NOAH."
You try to blink, but it feels as though you can no longer command your eyelids to shut.
"NOAH."
Arms, legs, every muscle in your body, you cannot move them.
"NOAH."
Eventually, you won't even control your own thoughts anymore.
"Noah..."
It sounds so distant now.
Oh so distant.
This is my first HFY story, and also my very first OC story. I plan to post at least one of these per week while also posting it on my Patreon. Noah The Pilgrim will always be at least three chapters ahead in there, so if you'd like to directly support this writer, or just want to read more, feel free to check it out.
I wrote the bloody title incorrectly, so I deleted it, only to then realize it was written correctly. Sorry for the trouble.
This has been Lushi, and I'll see you next week.
submitted by Significant-Usual-98 to HFY [link] [comments]


2024.05.14 01:55 No-Bunch3524 dynaCERT (TSX: $DYFSF) Update: Tanya Rowntree Joins BOD Bringing Over 25 years of Experience

dynaCERT (TSX: $DYA) recently announced an exciting addition to their board of directors with the appointment of Tanya Rowntree. This strategic move underscores $DYA's continued commitment to growth and innovation in the cleantech sector.
Tanya brings over 25 years of experience in the investment industry to the table, with a track record of success in driving business development and fostering strategic relationships. Her expertise in sales and customer experience will be a great asset to $DYA, as the company continues to expand its reach as a global leader in the hydrogen marketplace.
But it's not just about her impressive resume ā€“ Tanya is also a passionate advocate for diversity and inclusion in the workplace. Her involvement in organizations like Women in ETFs demonstrates her commitment to creating a more equitable business environment.
Tanya will play a key role in shaping $DYA's strategic direction and driving its growth initiatives. She will specifically help to further $DYA's HydraGEN Tech to reach many diverse industries worldwide.
$DYA is poised to make even greater strides in its mission to reduce carbon emissions through innovative technology with the addition of Tanya on board.
For anyone not familiar, dynaCERT is a Canadian cleantech company that focuses on carbon emission reduction technology through its patented product, HydraGEN. HydraGEN uses electrolysis to convert distilled water into hydrogen and oxygen gases which revitalizes diesel engines and cuts down on harmful emissions for a cleaner, greener future.
$DYA has plans to expand HydraGEN to industries, including passenger vehicles, marine vessels, and locomotives, which signifies a significant step towards reducing emissions across multiple sectors.
Company Website
dynaCERT trades on the TSX under the ticker, $DYA, on the OTCQX under the ticker $DYFSF, and on the FRA under the ticker $DMJ.
Disclaimer: This is not financial advice please do your own research before investing.
submitted by No-Bunch3524 to pennystbets [link] [comments]


2024.05.14 01:54 Double_Sail_9639 Every once in awhile have a friend look up your photo booth name on their phones, it'll help bring your list up.

I have a non proven hunch, I think a lot of paid SEO people don't want to tell me, anyway I think google will help bump your site up when people search up key terms that includes photo booth.
Google I think detects that a new device under a new service, is looking up your website and thus this helps bump your site up.
Whenever I do this, I would get 1 or 2 calls from leads the next day. It's even better because I pay $0 for ads.
Another thing you can do is have Yelp salespeople visit your website. Make a Yelp account but make sure you ignore calls from them, a salesperson will always be assigned to your Yelp page especially when it's new. If it's visited by your friend, it also bumps it up, you'll have double of persons visiting your website, helping you go up in the SEO list.
A good % of my leads come from google my business. This is the only ever true $0 cost you can get that gives you a fighting chance against other photo booth or photographers who make 3 digits per year and essentially winning the SEO bidding wars, they probably pay 10-20% of their profit to ads but this is very skewed against super small or 1 person types of businesses like your photo booth. So you do this method, anyone else do this?
submitted by Double_Sail_9639 to photobooth [link] [comments]


http://activeproperty.pl/