Dicot root cross section

Troubleshooting - hope someone can help?

2024.05.14 20:42 Long-Cat7477 Troubleshooting - hope someone can help?

I'm fairly new to 3dprinting (maybe 4 months?) so a lot of this is complicated for me.
I have an ender 3v3 KE printer, rooted. I'm also working off a Mac for a computer. I'm not great with codes etc. My orcaslicer kept giving me an update notification for everything. I couldn't update it manually from orca, so I decided to restore to factory and start over again so I could get the updated versions of Klipper, fluidd, etc. This has been an ordeal so far.
I think I got everything set up again, after much aggravation. However I'm stuck at this point. In fluidd, I get this warning, and I'm not sure how to fix it.
Moonraker warnings found.
Can anybody tell me how to fix this? I may have taken something out, but not sure what I took out or how to fix.
submitted by Long-Cat7477 to klippers [link] [comments]


2024.05.14 20:26 samw_99 My story “I got grabbed” was removed

Can someone explain to me specifically why this was removed, and how I’d be able to edit it without defeating the purpose of the entire story?
It was removed for breach of the “CORROBORATION/PROOF” rule, though after reviewing those terms, I don’t believe that I’ve broken them.
“A dream, a nightmare, a hallucination, a vision, a bout of sleep paralysis, is drunk and/or high, was in a coma or otherwise an altered state”— none of these are the reason behind my main character’s paranormal experience, and I’ve given no indication whatsoever in the story to suggest that they are.
In fact, I’ve outright denied the idea that my main character imagined her experience about as much as I possibly could for a story with a first person perspective.
The main character says “it definitely happened. It’s not the kind of thing you can just imagine, and I’m sure now that it wasn’t a dream,” in the second paragraph— a sentiment which she consistently attests to throughout the story, and a sentiment which is never walked back on or brought into question by the narrator.
My narrator was in a sound state of mind at the moment of her encounter, and is practical and methodical in her investigation of what happened. Any implication that she has become mentally unwell occurs long after the inciting incident which the story is built around.
I would like to respectfully request that this story be reevaluated. In the short time that it was active on nosleep, it clearly connected with people. If it cannot stand as is, then I need someone to help me make it fit the guidelines without defeating the entire purpose of the story and betraying its themes.
The nosleep subreddit is filled to the brim with stories in which the narrator’s words are taken at face value. When a narrator in a different story says “I walked to the store,” it’s not like the author HAS to give tactile, irrefutable evidence that the narrator actually walked to the store. The audience simply accepts that the narrator walked to the store. This concept of innate credibility is the bedrock upon which my entire story is built.
I do not believe my work would benefit from being altered to fit these guidelines as rigidly as possible, nor do I think that is a fair standard to hold it to. In fact, if I were to change the contents of my story in such a way, the themes which set it apart from others like it would be lost.
In short, I do not understand why my story was deleted, I do not know how to alter it to fit the guidelines beyond any shadow of a doubt without destroying its central purpose, and I refuse to believe that nosleep is not the right place for this work. I implore you to reconsider my submission, or to at least work with me to find a solution which keeps the story’s themes intact.
Here is my story:
I got grabbed
Last night, when I was home alone, a hand reached out from under the couch and grabbed me.
Nobody was there to see it, and nobody that I’ve told believes me, but it definitely happened. It’s not the kind of thing you can just imagine, and I’m sure now that it wasn’t a dream.
I was watching TV when it happened. The remote fell under the couch and I started fishing around for it without really looking, not wanting to get up from my seat. I brushed it with the tips of my fingers and it slid further underneath.
I was super annoyed— I had to get down on my knees to reach it. I finally found the remote, and that’s when it grabbed me.
As I pulled the remote out into the light, a hand shot up from under the couch and wrapped its fingers around my wrist.
I was able to yank myself away quickly. It didn’t hold on tight— just enough that I felt a little resistance. I jumped to my feet, obviously terrified.
I didn’t scream or anything. I was honestly too scared to even make a sound. My heart was beating so fast that my ears started to ring. The TV was still going, commercials droning on while I tried to process what had just happened.
The hand had only come out about a foot from under the couch. It had an arm attached to it, though I wasn’t able to see past its elbow, and it slinked back below the couch as soon as I pulled myself free from its grasp.
It didn’t hurt, and it didn’t leave any sort of bruise or mark or anything on my wrist, but I definitely felt it, and I definitely saw it.
All I could do was stare at the spot where the hand had appeared. I stood there for what felt like an eternity, until I heard the unmistakable sound of footsteps right outside my front door.
I live in a second-story apartment. It’s a pretty cramped place and a pretty old building, so whenever someone comes over I can usually hear footsteps from the moment they enter the building downstairs.
I guess I was so freaked out by the hand that I didn’t even notice someone was outside until they were already opening the door.
My roommate walked in on quite a scene. She immediately registered how off the vibe was. I could see it on her face.
She found me standing upright in the middle of our living room, TV remote in hand, facing away from the screen while Full House’s laugh track filled the air. I’m sure I’d think it was odd too.
“Hey…” she said, shifting a paper bag full of groceries in her arm while she pocketed her keys, “You good?”
I felt like I was caught with my pants down, but just seeing a familiar face brought some of the blood back to my fingers.
“N—yeah,” I stuttered. I came back online, and flicked the TV off.
I felt her eyes on me as she walked over to the kitchen. There’s no wall or anything dividing the two rooms. Like I said, the place is pretty cramped.
She started putting her groceries away as if everything was normal, but I could tell she wanted to ask what was up.
I kept looking back and forth between her and the couch. I can’t explain it, but I already knew that if I looked under there, I wouldn’t find any trace of whoever (or whatever) grabbed me.
As she started loading up the fridge, I dropped to my hands and knees once again. Without taking even a second to ready myself, I brought my head down to the ground and looked under the couch.
Nothing.
Pretty much what I expected. There was barely enough room for me to squeeze my arm under there for the remote. No way a whole person could fit beneath that thing, and even if they could, there’s no way I wouldn’t have seen them or heard them or something before they grabbed me.
“Seriously, what’s up?”
I looked up to see my roommate standing right behind me, arms crossed, clearly concerned.
I knew I was acting strange, and I knew that nothing I would come up with in the next five seconds could possibly excuse my behavior. I made a judgement call, honestly not really caring about how it would be received.
“I uh… something grabbed me earlier.”
“What?”
“Under the couch. I dropped the remote, and when I picked it up, a hand reached out from under the couch and grabbed me.”
Took her a second to respond.
“What the fuck are you talking about?”
“That’s it. A hand reached out and grabbed me by the wrist. It happened like a minute before you got here.”
That part might have been a lie. I actually have no idea how long I had been standing in the middle of the room before she showed up.
“Wait so like someone broke in?”
“No. It’s just like I said. A hand reached out, grabbed me, and then it was gone.”
She just kinda looked at me for a while. I don’t blame her, but it’s not like there was any way for me to sugarcoat it.
“Are you sure?”
“What do you mean ‘am I sure?’ Yes, yes I’m fucking sure!”
My voice broke a little when I said that. I was still down on my knees, like I was praying for her to believe me.
“Okay well obviously that didn’t happen Sam.”I let out a desperate laugh and threw my hands up in the air. I slapped them down on my thighs dramatically and shook my head in exasperation.
“Yeah obviously it sounds fucking crazy but you asked what happened and that’s what happened. I don’t know how else to describe it. I’m just being honest.”
I pulled myself up to my feet and walked around to the armrest of the couch. She kept studying me, probably thinking this was all a prank or something.
“What are you doing?” She asked, arms still glued across her chest.
“I’m checking under the couch.”
I pushed one end of the couch away from the wall. It was pretty heavy, and the coffee table stopped me from moving it too far. I dragged the coffee table towards the TV to free up some space.
My roommate started staring at the spot I was clearing as if she expected to see something there too.
I went back over to the armrest.
“Can you help me?”
She snapped out of her trance and silently went to grab the other side. We pulled the couch away from the wall, revealing a thick rectangle of dust that had not seen the light of day since we moved in a year ago.
I dropped to my knees once more and began wiping away the grime with my bare hands. There was nothing but the floorboards beneath it. No surprise.
I sat there for a second, eyes darting around the floor. No fingerprints in the dust, no scratches or marks or anything. I felt the tension in the room dissipate as my roommate found her voice again.
“I think you must have imagined it.”
I didn’t. There’s no way.
“Dude, no. I felt it and I saw it. Clear as day. It was a hand, and it grabbed me. That’s not the sort of thing you can just imagine.”
She scoffed, any fear left in her giving way to frustration.
“Whatever. This is fucking stupid. I’m going to bed.”
She stomped off towards her room.
“Wait.”
She spun on her heels as I stood up, probably expecting me to tell her I was joking about the whole thing.
“Can you help me flip the couch over?”
She rolled her eyes.
“Sure. But I’m not helping you put it back.”
She helped me lift the couch off of its legs and tilt it onto its front cushions, exposing the fabric underneath. She disappeared into her room and I went to work studying the underside of the sofa.
There was a zipper lining the bottom, but I found nothing inside when I opened it up. Just a hollow wooden frame and a bunch of crumbs.
I sat back against the wall, more tired than scared at that point.
I can’t believe she thinks I’m making this up. Why would I even do that? What purpose would it serve?
As I solemnly went about rebuilding our living room, I decided that the next day (today) I was gonna take off work, wait for her to leave, and really get to the bottom of this.
I didn’t sleep at all last night. Every nook and cranny of my room felt like a door left wide open, with something sinister waiting on the other side.
What if the hand comes back? What if it wants to hurt me next time? How can I even protect myself?
After like ten restless minutes in bed, I decided to move to the floor. I couldn’t help it. I kept imagining the hand reaching up from under the bed and grabbing me again.
I made a makeshift sleeping bag out of my comforter and some pillows, and I laid on my side so I could keep an eye on the underside of my bedframe while I slept. Maybe “slept” isn’t the right word. Even down there, I couldn’t bring myself to close my eyes for longer than a minute.
Eventually sunlight began to peek through the blinds, and I heard some movement within the apartment. My roommate was finally up. I heard the front door close, and it was time to get to work.
I nearly threw my back out yanking the couch away from the wall to reveal the floorboards underneath. They aren’t real floorboards, just the kind of cheap-o fake shit they put in crappy houses to make them look more modern. Our whole apartment is like that— a thin coat of paint slapped over an old building from the 40s or whatever.
My dad actually owns this building. He lets me and my roommate stay here as long as we pay him $500 a month, which is way cheaper than most places in my area.
It’s not really an apartment building to be honest. You can tell it used to be a family home before some realtor swooped in and broke it up into apartments. There are a lot of those around here.
Anyway, the fake wood came up easy. It was only about a quarter inch thick. I was able to pull up the first plank by hammering a kitchen knife into a slit between the boards, and then I peeled a few more away by hand.
After prying away about a dozen of these fake floorboards, I started to realize that I wasn’t going to find anything without making a significantly larger dent. Right beneath the thin layer of fake wood was a layer of very real, very thick wooden beams that seemed to span well beyond the hole I had managed to claw open.
My back crackled and popped as I sat back on my heels to admire my handiwork and contemplate where to go from there. I knew I would need a power saw or some kind of heavy duty tool to get any deeper, but I was afraid of two things:
  1. That these beams were supporting the entire second floor of the building, and cutting through them would make the whole thing collapse
  2. That going any deeper would lead me into the ceiling of the apartment below us, and whoever lives there would call my dad before I could see what I needed to see.
Regardless of the risks, I knew I had to keep going. I was certain that something was down there. Whatever grabbed me had to have left some sort of evidence.
I can’t stop thinking about that fucking hand.
I’m not supposed to have it, but my dad gave me a master key for the whole building in case of emergencies. He could really get in trouble if anyone found out, but if this isn’t an emergency then idk what is.
There’s a service shed around the back of the building, which has seen none of the love that the main building saw when it was renovated. Decades worth of rusty antiques and rotting furniture line the walls. A shiny, modern tool bench sits unnaturally in the middle of the chaos.
I rifled through all of that shit as fast as I could. I’m not really close with my dad all things considered, and I’m sure he’d be super pissed if he found me out there. He’s so secretive about random shit all the time, and he’s constantly dropping by the building unannounced.
I found the jigsaw under a pile of old newspapers and ran back upstairs.
I probably should have checked the driveway to see if anyone was home first, because the saw made so much noise. The cord barely reached from the outlet to the spot where the couch used to be, but as awkward as the angle was, I was still able to get it in there.
I went as small as possible with my first few cuts. I started with a single beam, cutting out a section about 6x6 inches wide. I slid the chunk of wood out, and, to my relief, didn’t immediately see the plaster that would be my downstairs neighbor’s ceiling.
A tuft of insulation stuck out where I made the hole. I didn’t know that stuff is made from fiberglass or whatever, and I got a really bad splinter when I went to yank it out.
I fished some leather gloves out of my roommate’s closet and got to work on the insulation. I pulled and pulled but couldn’t get a good enough grip to remove anything more than a few bits about the size of a tennis ball.
I went back in with the jigsaw, cutting bigger and bigger chunks until I had cleared a hole about two feet in diameter.
No sign that I was gonna bring the building down, that’s good.
I hacked away for hours. More wood came up, more insulation came up, and when I finally hit a fragile-looking layer of drywall, I knew the jig was up. That’s definitely my neighbor’s ceiling. Fuck.
My roommate and I got in a screaming match when she got home. I made a pretty big mess but I don’t really give a fuck honestly.
I don’t give a fuck if she believes me. I fucking hate that bitch. I told her if she tells my dad what I’m doing, I’ll bash her brains in with the hammer. That shut her up. She left with a bag full of her clothes like an hour later.
Tomorrow I’m going to wait for our downstairs neighbor to leave and start investigating from the bottom-up. If there wasn’t any evidence on the floor up here, there HAS to be something on the ceiling down there.
If I do find something, I’ll post again. I doubt anyone will even believe me, but at this point I just want everything written down somewhere accessible in case something bad happens.
There has to be something down there. Something grabbed me. And I’m going to find out what it is.
submitted by samw_99 to NoSleepAuthors [link] [comments]


2024.05.14 20:22 AntimaterialWorld Nature of consciousness(Part 13)- Mysticism

-by Swami BV Tripurari
"Mysticism is found in all of the major religious traditions. It constitutes a spiritual experiential orientation, as opposed to a socioreligious orientation to life. The mystic subset of Hinduism is yoga/Vedānta. The focus of such mysticism is to realize all of the implications of what it means to be consciousness: self-realization and God-realization. The means to do so is a systematic approach to isolating consciousness—one’s self/ātmā—from matter, both its psychic and physical dimensions. The idea is to experience and arguably demonstrate that consciousness exists independently of mind/matter. This subjective experience is arrived at by invoking a great deal of objectivity within what could be called a first-person introspective discipline. The objectivity takes the form of detachment from sense objects through a gradual process of external withdrawal and internal focus.
The yogin/Vedāntin is schooled in this detachment. That is, he or she is schooled as to the ephemeral nature of things—things of sight, sound, taste, smell, and touch—and thoughts themselves. The yogin learns that attachment to things and thoughts creates an illusory and selfish sense of self or ego/identity that, like things and thoughts, is here today but gone tomorrow. Desire for things, the Buddha teaches, is the cause of suffering. The Gītā teaches that attachment to the temporal is the womb from which suffering is born. Thus the pursuit of enduring life and happiness is not found in relation to things that are experienced. It is found in relation to the self that experiences. Armed with such reasoning, the mystic cultivates a sense of detachment. The mystic learns to control the mind and senses rather than being controlled by them and drawn through the flow of thought into an imaginary, worldly sense of self. He or she is objective to the extreme, as detachment from things allows one to look at them objectively, having dismantled one’s biases. The “boy-become-man” in Kipling’s famous poem “If—” sets the bar for a believable supernatural: a human who has risen above his or her passions and who practically speaking is human no more—a sādhu. This bar is the ground of mysticism, that which the mystic’s experience is rooted in.
The ideal of science is one thing. Scientists are another. Like other world citizens in human dress, scientists are also helplessly human. But the mystic is not a world citizen in any practical sense. Passions transcended, the world holds no charm. Living within, the mystic experiences a humbled yet heightened sense of self. He or she experiences the “more” that we intuitively sense we are—more than the fleeting sense of identity derived from attachment to sense objects. With objective sensibility as to the ephemeral nature of the world of things and thought, the mystic goes within and does not come up empty-handed. Without doing and without thinking in relation to things of the world, he or she has and knows more by way of direct experience of the consciousness we are constituted of. Indeed, go within or go without is the mystic’s mantra. A person profits more by gaining deep, abiding experience of the nonmaterial self than he or she does through material acquisition. “Being” derived from or identified with “having” is an impoverished form of existence in the very least. The mystic’s sense of being has nothing to do with having and it is rich with universally desirable characteristics.
While we refer to such a person as a mystic, he or she is really what we all agree constitutes the perfect human, one who loves one’s neighbor like oneself by way of experiencing that which all beings have in common beneath the superficial dress of differences in race, religion, psychological disposition, and so on. In the language of the Gītā, the perfect mystic is one who sees the suffering of others as if it were one’s own. Here we are not speaking of unverifiable subjective experiences, we are speaking about observable behavior that is rare yet undeniably ideal, sought after to one extent or another by different methodologies the world over.
However, unlike all of such methodologies, genuine ego-effacing spiritual discipline from mysticism is aimed exclusively at attaining this ideal. However, other than the arguably supernatural yet observable external results attained by such spiritual discipline, adepts also make objectively unverifiable claims as to the nature of their internal experience and its implications. They claim, for example, that they have realized that as a unit of consciousness, they are eternal, and thus survive biological death. Such claims are not unreasonable in that we can see that such spiritual adepts are largely aloof from bodily and emotional necessities. They live with less—much less—and offer more to the world in the form of their universal compassion. While their subjective experience is not something we can determine the veracity of in the laboratory, the objective and systematic methodology the mystics subject themselves to and the consistent results—the subjective experiences—the mystics report, when combined with the observable fact that such mystics have risen above human passion, must be given consideration in any honest effort to demystify or understand consciousness. While anyone can say anything about their subjective spiritual experience, we find remarkably consistent cross-cultural reporting of experiences among mystics from all religious traditions. With the effacing of the conventional ego self—the fleeting, selfish psychic identity—the mystics experience the more that arguably we are, the consciousness that is the ground of being on which the dance of actual love proceeds."
submitted by AntimaterialWorld to consciousness [link] [comments]


2024.05.14 20:16 BrookieCookieCon19 Reposted to add pictures from the dumpster fire wedding

Reposted to add pictures from the dumpster fire wedding
My wedding was a dumpster fire... literally... I know it's a long read, but trust me it's worth it.
I saw your wedding horror story videos and have one of my own I think a lot of people would get a kick out of. Yes, this entire story is 100% true with no real hyperbole, tall tales, etc. This all actually happened and I have witnesses that will attest to this if asked. I'd been with my husband for about 2 years, engaged for 1, when we found out I was pregnant. Obvi, we decided to rush the wedding after we had a talk about the surprise and what we wanted to do. Flash forward a little and my original Maid of Honor and I had a falling out because the last time we had been together and gone to the church the wedding was being hosted, she had gotten disrespectful with the elders and asked questions she thought were funny, but were really just rude. The swearing really didn't help matters either. I asked her if she would be able to try to be more respectful of my beliefs and be gentle with the others that would be there. This lead to a fight and the beginning of the end of a 7 year relationship (when we tried to rekindle our relationship later, she said she hoped my son would get unalived by a cop because he is white and no one cared about it. Thank God I cut ties when I did). This was also the beginning of a new friendship between myself and the best man's fiancé (we are still bffs today) when I asked her to take over. Crisis 1 averted. For the sake of setting some scenes, I worked at a hotel in a podunk town, right off the highway and met with a make up artist that came in for a makeup party gig with housekeeping. We talked and she agreed to work with me and MOH for the wedding. Here comes the beginning of everything going down hill, on fire, in a rickety buggy. The night before, after the rehearsal dinner, at 11pm the makeup artist gets ahold of me saying she has to cancel because her husband got into a water bottle accident (water bottle is oilfield speak for the giant water trucks they have on site) and was in the hospital. We understood and told her to do what she has to, we can handle things ourselves. Meanwhile, my husband's uncle was cooking the pig for the reception dinner as it doubled as his wedding gift to us (which we are extremely thankful for btw). It caught on fire. In the parking lot. Of the hotel I was working at, and everyone was staying. Luckily he was able to save it, but I got to hear about it when I got back to work. They printed the security camera image and everything. It was great. Now it's the morning of the wedding. I realize that I am missing makeup that I need and, living in a map dot myself, needed to drive half an hour away in order to get what we were missing. Thank God for my dad needing to go out that way anyway. He got us breakfast, took us to the store, and we grabbed what we needed and started to take off. The shirt I was wearing, without my knowledge, had popped the button right over my boobs showing God and everybody my goodies and I hadn't realized it until we were on our way to grab the cupcakes and "smash" cake (it was a cheap alternative to a traditional wedding cake and actually save us a TON of money for the "event"[ note for brides on a budget, say event and not wedding to save some extra $]). We get home and nerves take over, coupled with my already awful morning sickness, leading me to be stuck in the bathroom for a while. I finish up, brush my teeth again for the third time and decide to start getting things around and just get ready at the church. I made a Playlist in order, and wrote down the order for my brother to be able to just press play and not worry about ads or anything. I literally went as far as saying song a-c for while you wait, d for the procession, and e for my enterance with the sing titles. This will become a problem apparently. As MOH and I are getting ready, I start to freak out because the makeup I got is streaky and I can barely get anything to blend how I want it to, so my mom had my dad grab her makeup and bring it down and takes over for us. Her friend, who offered to do pictures for us along with my SIL (and I paid them both for) told my mom to give me fake lashes because it'd make the pictures prettier. I told them I wasn't comfortable with it because it was new and I didn't know if I could handle the glue smell and the glue she uses hurts my eyes as is. Mom basically said to hush and let her do it. One thing lead to another, and my mother glued my eyes shut. 10 minutes before my wedding was due to start. Even though I had asked for no fake lashes. Hormones kicked in and I started to cry. After about 5 minutes, we are able to get my eyes opened, but still had bits of glue in my lashes that ended up scratching my eyes throughout the wedding. In one of the pictures, you can kind of see the gap in my lashes where the glue sticks them together and where lashes were literally removed in the process of getting the glue out. My dad came down asking what was taking so long, and my mom snapped at him and told him to go upstairs and wait a second, which made me start to cry again. I calm myself down rather quickly and get dressed (the dress ended up being too big because the morning sickness had made me lose weight without me realizing it) and we all head upstairs only about 5 minutes or so late. At the doors, I can hear the music playing. It's the wrong songs. My dad, in his usual joking fashion, said "It's not too late to run". I told him I just wanted to get this dumpster fire over with. Speed up a bit and during the ceremony, the pastor skipped over the marriage cross ceremony (where the newly weds put a cross together as a symbol of our faith in our marriage), and called my husband Durk. Miraculously, we make it through with those being the only things amiss, besides my husband being tired and looking grumpy the entire time (I guess he and Best Man stayed up half the night BSing with his uncle and having a couple drinks). Now the ceremony is over and we have people heading to the hotel to set up for the reception. Pictures were a cluster, there was yelling, I started to cry again because I just wanted things to be done quickly, and my mom wanted her photographer she had come in take pictures that she promised to pay for. We still haven't gotten any of them from said photographer. After my parents were done with their part, they took off for the hotel and someone accidentally set some of the mac and cheese on fire, setting off the smoke alarms for the hotel. Can't say I cared too much because it wasn't the recipe I'd given my mom to make that she asked me to send her because I'm a picky eater as it is with my "touch of the tism" coupled with pregnancy making things worse. Eventually we get there, and things had gotten flip-flopped as to what was going on and when because Mom wanted it to go her way, MIL was trying to stick to the schedule I had made... It was great. Thank God for hubby's "Aunti B" that was able to take charge and be my voice and fix things where as my mom looked at MIL and Aunti B and said "I don't care, she's you're problem now". Honestly wasn't surprising from my mom. So we wait for every one to file in to the room we were supposed to start in, and I have to teach my brother how to press play on my phone for music. 🤦🏽‍♀️ Awesome. We get the Mother Son dance and the Father Daughter dance, and by then my husband was done with everything so we just had the food blessed and proceeded to the dining area. No newlywed dance for us. Still pretty upset about that. At this point I'm too upset to eat, but manage to nibble here and there. As things start to come down, Mom's friend (yes eyelash woman) comes up to me upset because I didn't warn her that the hotel had a pool so she didn't bring suits for her girls to swim in while everyone else was prepared. I informed her (and showed her) that on the event page for the wedding I wrote where everything was taking place and that the hotel had a pool they were free to enjoy. The same information everyone else had used before coming. Embarrassed, she left and just had her daughters swim in their underwear and diaper. At that point, everyone had eaten, we did the cake cutting with a little flare to try to lighten our spirits (picture included in regards to the end result. It started as a competition as to who's mason jar would collect the most money, the loser got the cake to the face. Hubby lost and it turned into a little game between us), and a lot of the ceremonial stuff was over so I started cleaning up (condition of being able to use the hotel for free for the event as an employee) and everyone started pitching in. The ceremony was at 3pm, reception around 4pm. We had everything cleaned up by 6:30pm, 7pm at the latest. Everyone that was staying in the hotel hung out for a bit, and my MIL and SIL (bless them) attempted to get the rest of the eyelash glue out of my eyes and managed to get a bit out with only one piece left before I had to stop. I got chewed out about how things went and how bad my parents looked with everything by my mom (OFC) and I decided to say screw it, packed up, and left for home with hubby, MOH and BM. If you thought that was the end of it, you're mistaken. The next day, after my amazing MOH got the last of the glue out of my eye, we saw everyone off, and we were to take off for our honeymoon (a Civil War town because there was quite a bit of fun there when I went, and Hubby hadn't been, and it was cheap). I convinced my dad to let us take the SUV because I had a bad feeling about my car. Thank God I did because despite the "new" engine, the car died on the highway not even 10 miles from home when I took it to work later on. Anyway, we make it to the hotel that had amazing reviews online to discover stains everywhere on the bed and stuff (ew), the pool was atrocious, and the water in the shower smelled like chemicals and started to burn my husband's face. So we checked out saying we had an emergency back home and had to leave. I called a nearby hotel in my brand I worked for and managed to get a room that is usually about $170 a night or so, for $60 a night. Thank God for them. The rest of the honeymoon went on well with almost no morning sickness, and no other issues. The only bout of morning sickness (which reiterates my desire to know why it's called that when it can happen anytime of day) happened when my husband was being sweet and shared some of his food with me he knew I generally liked. The baby decided "I don't like that", sending me to hug a trash can a little while after lunch. In the middle of the section of (Civil War Town). By the (civil war history specific) house. In the middle of afternoon traffic. The family ahead of us glared and started saying something about drunk people in the day 🙄 and my husband started laughing at the irony of it all. He took off to find me napkins to clean up and a good Samaritan stopped to ask if I was ok. I told him "I'm fine, just pregnant" and they chuckled then left. I managed to get cleaned up when hubby came back with the napkins and we continued on our way. For those wondering, we now have 2 healthy boys, 2 dogs, 2 cats, and have been happily married for 5 years in August. We still laugh about my eyes getting glued shut on our anniversary with our friends and how my wedding was a prime example of Murphy's Law. If it can go wrong, it will go wrong.
submitted by BrookieCookieCon19 to CharlotteDobreYouTube [link] [comments]


2024.05.14 20:11 SnooDucks718 Fully fdm printed Void Ergo S

Fully fdm printed Void Ergo S
Hello there, this my first build.
Why? I've been hunting and pecking my whole life. Never learned to touch type. My work (mostly 3d software) makes me contort my hands into a knot all day with key combos for shortcuts, I do not really write long emails or much text. That started to affect my messaging typing really bad. Lots of typos.
Now that I'm going thru a career change and incorporated more and more code into my 3d work, typing efficiency became a thing for me. That and a cycling mishap 5 years ago that made my ring finger considerably shorter (slide the gallery to see how inexistent my left ringfinger knucle really is) had me seaching for a more agressive stack for the pinky (the two fingers are affected).
I'm more interested in the experimental side of things instead of simple acts of consumerism that are not conductive to much learning and sharing. Github projects are pure gold! The awesome Void ergo s seemed right for this project. By the way, thank you so much for creating and sharing this project, you are very appeciated for that, u/sirbakealot. 4 years old and aged really well!
Since I didn't know if this was right for me, I decided to build it as an experiment. So all fdm printing, including keycaps. For that I went with CLP - very contoured and very ergo! Thank you u/Strange-lab5541
Tested and printed in a way that minimal post processing was needed - remove supports, clean brim contact line, clip excess material from the stem. It took a while to figure that process out (see pictures), but once I've got that, it was jus a matter of printing all 44 keycaps in a single plate. They came out really nice! Pla+ from esun gave 'em a really nice texture. .16mm layers, on .4mm nozzle! Only complaint I have is that the lower profiled caps (saddle and derivates) have too thin cross sections at some spots, making them single walled and "telegraphing" the undeside geometry to the top suface, but since it is the same for all saddle type of keycaps, it creates a nice effect and texture.
The ergo is handwired. I used some of known methods for that (nod to u/Joe_Scotto), but chose 14awg copper wire instead of 16, to give the whole kb more heft. I also used solder resist coated wire, that way I could use it for row/collumns and not worry about shorts, insulation or the shape of the bends. You just have to grab the bent and marked wire with some serrated tip pliers and turn to remove the insulation material at your marked locations. 14awg fits perfectly between the column pin and the fat center nub on akko purple lavender pro v3.
Now the hard part for me - learning to touch type, colemak dh and to figure macros and layers to suit my use. Started on colemak club a couple of days ago, already seeing some progress - from absolutelly ridiculous 8.5 wpm to 13ish wpm. Once I've memorized all alpha keys, I'll move to monkeytype to improve speed.
I hope this inspires someone to start a project like this, it is totally worth it! Probably going to change a whole lot of the way I interact with the computer and other people online!
submitted by SnooDucks718 to ErgoMechKeyboards [link] [comments]


2024.05.14 19:53 xmomsk triangular overhangs

triangular overhangs
Hey you magical gods of the Fusion 360 Reddit. I don't have much experience with Fusion and ran into a problem when modeling a "lighted picture frame"
I would like a kind of triangular overhang to hook a picture on the sides (see cross-section of sketches). However, the survey function doesn't work as well as I imagined. See Video.
I know that I can draw the profile and then extrude but is there an easy way?
Thank you in advance, you all-knowing fusion gurus
https://preview.redd.it/e6z8tp12kf0d1.png?width=594&format=png&auto=webp&s=b378964a68e17767efb5965d88aa43251f3b493d
submitted by xmomsk to Fusion360 [link] [comments]


2024.05.14 19:47 TheUrbanEnigma Steam Server help

I'm using the Steam Valheim Dedicated Server, and before update worked just fine. The world I'm trying to use on the server works just fine with Ashlands, but when trying to utilize the server I just get this in the Command Window (scroll all the way down once you've read a dozen or so shader warnings). I truly have no idea what to make of this, I don't know anything about coding. I figured out just enough to get the server running in the first place. No mods.

"Starting server PRESS CTRL-C to exit"
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated servevalheim_server_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated serveMonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.17f1 (4fc78088f837)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated servevalheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.092 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
There is no texture data available to upload.
UnloadTime: 0.447400 ms
Privilege Multiplayer is not known on this platform. Privilege therefore is granted without check...
Privilege UserGeneratedContent is not known on this platform. Privilege therefore is granted without check...
Privilege CrossPlay is not known on this platform. Privilege therefore is granted without check...
05/14/2024 10:41:39: Set background loading budget to Low
ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 0.117500 ms
05/14/2024 10:41:39: Fetching PlatformPrefs 'GuiScale' before loading defaults
05/14/2024 10:41:39: Fetching PlatformPrefs 'GuiScale' before loading defaults
Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 2502.
Total: 1.355700 ms (FindLiveObjects: 0.106300 ms CreateObjectMapping: 0.053500 ms MarkObjects: 1.114900 ms DeleteObjects: 0.080700 ms)

05/14/2024 10:41:39: Starting to load scene:start.unity (169d7618616154c03be07e9ad3af5893)
05/14/2024 10:41:39: Set background loading budget to Normal
05/14/2024 10:41:43: Set background loading budget to High
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script on this Behaviour (Game Object '') is missing!
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
The referenced script on this Behaviour (Game Object '') is missing!
Unloading 1 Unused Serialized files (Serialized files now loaded: 1133)
ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Heightmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Heightmap shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Heightmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Lighting shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Trilinearmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Trilinearmap shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Trilinearmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Bonemass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Bonemass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Bonemass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Distortion' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Distortion shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Distortion' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Blob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Blob shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Blob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/SkyObject' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/SkyObject shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/SkyObject' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Invis shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/WaterMask' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/WaterMask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/WaterMask' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/LitParticles' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/LitParticles shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/LitParticles' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/ParticleDecal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Particle (Unlit) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Decal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Unlit2 shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Heat Distort shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/AlphaParticle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Piece shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Tar shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Water' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Water shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Water' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Vegetation' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Vegetation shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Vegetation' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Lux Lit Particles/ Tess Bumped shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/FlowOpaque shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Mesh Flipbook Particle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Player' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Player shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Player' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/ShadowBlob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/ShadowBlob shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/ShadowBlob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Color shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard TwoSided' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard TwoSided shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard TwoSided' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/StaticRock shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Grass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Grass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Grass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Gradient Mapped Particle (Unlit) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Clouds' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Clouds shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Clouds' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/BeaconBeam shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/LitGui shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Creature shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Surface2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Surface2 shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Surface2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Flow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Lux Lit Particles/ Bumped shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Yggdrasil_root' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Yggdrasil_root shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Yggdrasil_root' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Rug shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/GuiScroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader TextMeshPro/Distance Field (Surface) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Unlit/WeaponGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
05/14/2024 10:41:56: Set background loading budget to Low
UnloadTime: 5.545900 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
HDR Render Texture not supported, disabling HDR on reflection probe.
05/14/2024 10:41:57: Missing audio clip in music respawn
05/14/2024 10:41:57: Get create world TreeGenocideIsReq
ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
05/14/2024 10:41:57: Using environment steamid 892970
05/14/2024 10:41:57: Using steam APPID:892970
submitted by TheUrbanEnigma to valheim [link] [comments]


2024.05.14 19:30 SquareAd46 How are you disciplining your 3 year olds?

I don’t want to hear spanking or ‘pops’ because we aren’t about that.
But my 3 year old has occasionally started hitting or throwing things when she’s angry or frustrated. I started saying ‘I’m going to count to 3… then I’ll be cross’, but she’s started saying it back to me and laughing 🤦🏻‍♀️
So then I tried telling her to count to 10 and apologise, which worked for about 3 days but now she just shouts ‘NO’ at me.
Before trying these methods we’ve always tried gentle parenting and tried to understand the root of the behaviour but if we ask her why she does/doesn’t do something she’ll just say ‘because I don’t’.
submitted by SquareAd46 to Parenting [link] [comments]


2024.05.14 19:14 Effective-Carry-2089 Political Opinions On pro-Palestine Protestors

One day after the fiftieth anniversary of the Fourth Arab-Israeli War, Hamas launched Operation Al-Aqsa Flood at UTC+3. Both Hamas and Israelis claimed that thousands of rockets were fired at Israel. Following the invasion, Hamas militants massacred civilians in agricultural communities like Nir Oz and Be’eri. What led to student protests on certain campuses around the world was, however, the shooting of civilians in Gaza committed by Israeli forces known as the Flour Massacre four months after the invasion. This sparked student-led protests calling for justice for Palestine across the world. South Carolina estate agent Mirela Mount believes that the invasion of Israel was staged by its victim.
The invasion of Israel last year launched by Hamas is part of the larger conflict known as the Israeli–Palestinian conflict. This conflict earned its root from Resolution 181, a plan passed with 72% of votes in favour in 1947 to create a living space for the Jewish people. The Arab states invaded Israel in 1948 and were pushed back. Conflicts between Israel and other Arab states led to heavy death tolls on both sides.
With both Hamas and Israel suffering from heavy civilian casualties, students from nations such as the United States, the United Kingdom, Japan, Austria, and Australia caused a stir calling for Israel to stop the armed conflict they did not pick with Palestine. Students might have found the killings of Israelis that led to heavy civilian casualties casual enough, but surely not casual remarks supporting Israel.
Student protests on school campuses worldwide left many Jewish students uncomfortable and unsafe. Activist Charlie Kirk was recently invited to the University of Washington to talk with college students. Both the SPD and UWPD were present. United Front member Tabeed said, “We believe that we keep us safe … we don’t believe that cops keep us safe here.” It is rational for criminals to repeat these same words.
In a Senate hearing in May, Senator Josh Hawley quoting what pro-Palestine protestors at Columbia University said to Jewish students said, “The seventh of October is going to be every day for you.” There was much more shown in the hearing and he revealed that some of these students are undocumented. Under section 1182 of the eighth title of the U.S. Code, these students are engaging in terrorist activities.
In 2018, activist Charlie Kirk felt he was not welcomed by the student body at Texas State University and thought he was banned. Expressing his views online, he tweeted that instances like this made former president Donald Trump sign an executive order protecting free speech. TPUSA was later accused of “using intimidation and harassment to control students, faculty, and staff for their practice of promoting hate speech.” The student body at Texas State University called for the university to deplatform TPUSA for the “consistent history of creating hostile work and learning environments through a myriad of intimidation tactics aimed against students and faculty” that they think TPUSA has.
Students have been trying to deplatform invited speakers and administrators they don’t like on school grounds. In 2015, Yale professor Nicholas A. Christakis, MD, PhD, MPH, was confronted by students and accused of being insensitive for defending the right to wear freely. Students should respect the judicial system. It will surely be interesting to see how pro-Palestine protestors react to the case NSPA v. Skokie that happened in 1977. In 2017, Charles Murray was forced to shut down his lecture when students started shouting to stop him from being heard. Last month, Jewish professor Shai Davidai of Columbia was banned from the university after being vocal against the Free Palestine movement.
In the speech made by psychologist Jonathan Haidt explaining The Coddling of the American Mind, his book that talks about college students today, he stated that parents today are overprotective of their children. He explained that this will lead to their children feeling entitled to never being or even feeling offended in his book. Students now think it is written that it is a right to not feel offended.
St Monica's in Milton Keynes banned whistles for being too aggressive for children. Haidt and Greg Lukianoff noted that the UCs included “I believe the most qualified person should get the job,” in their list of offensive speech. Editor Josh Salisbury who wrote that cliffhangers should be illegal, thinks it's the right that needs to grow. The movement Why Is My Curriculum White? is about students who want more views.
Hate speech is inappropriate and can be unprovoked, yet it is unfair to say that it is not a form of free speech. Hate speech can be an incitement, but it can also not be. It is unfair to ban and remove hate speech because some people get offended because they are not emotionally tough enough. However, the student protests supporting an aggressor in war are not strictly free of hate speech inciting violence.
If pro-Palestine students can be selfless enough to use their time to protest, they should be selfless enough to not disturb others from their day-to-day life with actions like blocking roads or distracting other students who are focusing on studying. If they could rather debate instead of protest and deplatform or protest virtually on SNS, there surely will be more law and order across school campuses worldwide.
Some students are also furious that universities are investing their money in companies tied to Israel. However, the students are the ones paying these universities for their degrees; they won’t drop out. Recently, the University of Minnesota claimed that less than 1% of all of its endowments go to companies tied with Israel. The students occupying Hamilton Hall as they did back in 1968 seem to be proud of their history, yet it seems like they forgot how they were also arrested. Private universities hold the right to manage free speech on their properties. In Bethel School District v. Fraser, public schools were also given the right to limit and control free speech on campus.
submitted by Effective-Carry-2089 to PoliticalOpinions [link] [comments]


2024.05.14 19:10 lazymentors Social Media & Marketing News you should care about today!

Top 6 Updates of last Week:

Trending

TikTok 🎶

Meta 😅

X (Twitter) 🕹️

Youtube 🕹️

Google 🔦

Agency News

AI 🤨

Reddit & Pinterest

Microsoft & LinkedIn

Marketing & AdTech

I hope this helps to plan your week ahead. Follow for more.
submitted by lazymentors to SocialMediaMarketing [link] [comments]


2024.05.14 19:09 lazymentors Social Media & Marketing News you should care about today!

Top 6 Updates of last Week:

Trending

TikTok 🎶

Meta 😅

X (Twitter) 🕹️

Youtube 🕹️

Google 🔦

Agency News

AI 🤨

Reddit & Pinterest

Microsoft & LinkedIn

Marketing & AdTech

I hope this helps to plan your week ahead. Follow for more.
submitted by lazymentors to socialmedia [link] [comments]


2024.05.14 19:03 DTG_Bot [D2] Weekly Reset Thread [2024-05-14]

Nightfall - The Ordeal: Legend PsiOps Battleground: Cosmodrome

Modifiers:

Rewards:

Vanguard Surge: Solar Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!

Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Vault of Glass
  • Dungeon: The Shattered Throne

Raid Challenges

Deep Stone Crypt

  • Of All Trades: A challenge awaits…

Crota's End

  • Equal Vessels: A challenge awaits…

Vow of the Disciple

  • Swift Destruction: A challenge awaits…

Vault of Glass

  • Ensemble's Refrain: A challenge awaits…
  • Wait For It…: A challenge awaits…
  • Strangers in Time: A challenge awaits…
  • The Only Oracle For You: A challenge awaits…
  • Out of Its Way: A challenge awaits…

King's Fall

  • Devious Thievery: A challenge awaits…

Root of Nightmares

  • All Hands Challenge: A challenge awaits…

Last Wish

  • Which Witch: A challenge awaits…

Dares of Eternity: Legend

Contestants: Disciples of the Neigh

  • Round 1: Hive
  • Round 2: Vex
  • Final Round: Valus Ta'aurc

Loot

Neomuna

Campaign Mission: No Time Left

Stop the Darkness relay from activating and creating a link between the Witness and the Veil.

Partition: Hard Reset

Chase down a Shadow Legionary wreaking havoc in the VexNet.

Vex Incursion Zone: Límíng Harbor

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.

Legacy Activities

  • Savathûn's Throne World
    • Campaign Mission: The Communion: Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.
  • Europa
    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Hero: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Campaign Mission: In the Deep
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger's Seclude
    • Blind Well: Taken, Plague: Inomina

Miscellaneous

Ada-1's Wares

Name Description Cost
Satou Tribe Apply this shader to change the color of your gear. 10000 Glimmer
Flowers of Io Apply this shader to change the color of your gear. 10000 Glimmer
New Monarchy Diamonds Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Unchained Emote 3250 Bright Dust
Unloved, to Be Cherished Equip this weapon ornament to change the appearance of Beloved. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 700 Bright Dust
Stasis Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Oiled Gunmetal Equip this shader to change the color of your gear. Shader 300 Bright Dust
Tidesmoke Equip this shader to change the color of your gear. Shader 300 Bright Dust
Take Out the Trash Emote 700 Bright Dust
Star-Crossed Mark Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it's unlocked for all characters of the relevant class on your account. Titan Universal Ornament 1200 Bright Dust
Multiband Shell Ghost Shell 2850 Bright Dust
Refashioned Shapes Ship 2000 Bright Dust
Wanderer's Wagon Vehicle 2500 Bright Dust
The Vanguard Dare Equip this weapon ornament to change the appearance of Ace of Spades. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
All Together Now Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
Deep-Sea Jaunt Equip this shader to change the color of your gear. Shader 300 Bright Dust
Golden Age Wine Equip this shader to change the color of your gear. Shader 300 Bright Dust
Royal Treatment Apply this shader to change the color of your gear. Shader 300 Bright Dust
Irradiant Charoite Equip this shader to change the color of your gear. Shader 300 Bright Dust
Guiding Light Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Blind Clutch Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
Resurrected Shadow Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City
Name Description Cost Requirement Reward
Ascendant Challenge "The Awoken have long practiced the art of walking between worlds." —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds "The Blind Well can split wide the veins that run between realities." —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle
Eris Morn, Moon
Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow's Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon's Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment
Lectern of Enchantment, Moon
Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Variks, Europa
Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt "The Technocrat," defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++
Shaw Han, Cosmodrome
Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer
Starhorse, Eternity
Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Close and Impersonal Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants with Submachine Guns, Sidearms, Fusion Rifles, or Shotguns; defeat combatants within streaks; and complete the activity with an incredible score. 7 Strange Coin 130 Weapon & 150 Defeated in streaks & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor
Nimbus, Neomuna
Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode
Arcite 99-40, Hall of Champions
Name Description Cost Requirement Reward
Steadfast Onslaught Defeat combatants in Onslaught. Bonus progress awarded for final blows with Void or Strand weapons and abilities. Complete 20 waves in a single run of Onslaught. 10000 Glimmer 50 Targets & 1 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Steadfast Gambit Defeat combatants in Gambit. Bonus progress awarded for final blows with Solar weapons and abilities. Play 3 Gambit matches. 10000 Glimmer 50 Targets & 3 Gambit matches 1 XP+ & 100 Lord Shaxx Reputation & 200 Lord Shaxx Reputation & BRAVE Engram
Illustrious Crucible Defeat Guardians and earn assists in Crucible. Bonus progress awarded for final blows with Hand Cannons. 10000 Glimmer 50 Opponents defeated 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Illustrious Raider Defeat combatants in raids and dungeons. Bonus progress awarded for final blows with Sidearms. Complete an encounter on Normal difficulty or higher. 10000 Glimmer 80 Targets & 1 1 XP+ & 200 Lord Shaxx Reputation & 400 Lord Shaxx Reputation & BRAVE Engram
Distinguished Raider Defeat combatants with precision damage in raids and dungeons. Bonus progress awarded for precision final blows with Bows. Complete an encounter on Master difficulty or higher. 10000 Glimmer 100 Targets & 1 1 XP+ & 400 Lord Shaxx Reputation & 800 Lord Shaxx Reputation & BRAVE Engram

Seasonal Challenges

Name Description Objectives Rewards
No more records this season!

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.
Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Exodus Down Greaves Nessus Leg Armor 14 2 14 14 2 15 61 25 Legendary Shards & 1000 Glimmer
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.14 19:02 Kaidhicksii Seeking info about QE2 and QM2's April 2004 tandem crossing

Something I've never mentioned here before is that I'm actually working on my first book. It's been an on-and-off project since 2018, and it tells the story of QE2 throughout many periods in her illustrious life, through her eyes, kind of similar to The Railway Series and TUGS. The book is five chapters long and I'm currently on the final one. As I'm sure you can infer from the title, it's about when QE2 and QM2 first met and their first tandem voyage across the Atlantic to England, where QE2 would transfer her status of flagship to QM2.
The aim for this book despite featuring talking ships is to be historically authentic as possible, and I've scouted out numerous sources to help aid me in this. However, information on the April 2004 crossing has been surprisingly difficult to come by. Specifically, information on what the weather was like on every day of the crossing, as well as the daily activities. As I'm currently on the section detailing their voyage across the Atlantic, I've only been able to find two good sources to push me along: one about some of the things that went on; another about the ships' (QM2 specifically) daily speed. Also, many of the photographs taken during the voyage aren't dated, so that doesn't help me either.
I was hoping anyone here who was aboard either ship for the voyage (or knew someone who was) could provide me with some firsthand knowledge of what the sea days were like. How was the weather day in day out, and what kind of things were happening on board? (you don't have to tell me what you did specifically) Thanks in advance. Hoping I can finally have this dang project done sometime this summer lol.
submitted by Kaidhicksii to Oceanlinerporn [link] [comments]


2024.05.14 18:58 RealPresence9723 How to Solve this?

A plane is drawn on the ends of three vertices coming from one vertex of a rectangular parallelepiped, which makes an angle of α with the plane of the base, the lengths of the sides of the base are a and b. Find the resulting cross-sectional area if cosα=1/7 , a=5, b=2
submitted by RealPresence9723 to learnmath [link] [comments]


2024.05.14 18:52 RealPresence9723 How to Solve this?

A plane is drawn on the ends of three vertices coming from one vertex of a rectangular parallelepiped, which makes an angle of α with the plane of the base, the lengths of the sides of the base are a and b. Find the resulting cross-sectional area if cosα=1/7 , a=5, b=2
submitted by RealPresence9723 to highschoolmath [link] [comments]


2024.05.14 18:49 McManGuy Guide for Preventing Elevation Glitches When Moving a World Over to the Ashlands Patch

 
It's common for non-Ashlands biomes that were connected to the border of the Ashlands biome to have vastly different elevations in the new update, resulting in stuff floating in the sky above the land or sea. (rocks, ancient roots, trees, etc.). This also happens up near the Deep North biome.
The simple solution is to make a fresh new world after the new Ashlands patch. And if you never visited the Ashlands in your old world, you're also likely safe.
But if you ever traveled close to the Ashlands, you'll get this glitch. You can prevent / repair this with the Upgrade World Mod. But it's quite the process.
 

Part 1: Make a world backup

The game automatically makes backup files, but just to be safe, you want to manually create your own backups.
Your Valheim world consists of 2 files with these extentions:
  • *****.db
  • *****.fwl
In fact, I suggest you include the backups of your backup, too:
  • *****.db.old
  • *****.fwl.old
Actually, it's not a bad idea to make a backup copy of the entire save folder, just in case.
Now, it's best to be working with Local Saves rather than with Cloud Saves. By default, the game uses cloud saves. Your save file location might be different depending on which save method you had employed.
This is the Valheim local save file location:
  • C:\Users\*****\AppData\LocalLow\IronGate\Valheim\worlds_local
The AppData folder is normally hidden. So here's another way to find the AppData folder:
  1. Windows Key + R
  2. type in appdata.
  3. Navigate Appdata > LocalLow > Irongate > Valheim

Part 2: Staying Pre-Ashlands (Optional)

In order to prevent elevation errors from ever occuring, you might want to perform these fixes before loading up the world with the Ashlands Patch downloaded. To do this, Go to your Steam Library and set your game to the previous patch:
  1. Steam Library > right-click Valheim > Properties > Betas
  2. change "Beta Participation" from "None" to "default_preal"
(It's not necessary to stay pre-Ashlands, as you can still reset zones after the patch. But better safe than sorry)

Part 3: Enable the Dev Console

Now you need to enable the developer console
  1. Steam Library > right-click Valheim > Properties > General
  2. Find the Text field in the Launch Options section under where it says "Advanced users may choose to enter modifications to their launch options"
  3. In this text field, type -console
You can now open the Developer Console by pressing F5 while in the game world.

Part 4: Mod Installation

You need to install the BepInEx Pack (Source). Followed by the Upgrade World Mod (Source).
I recommend either installing these mods manually or using the r2modman manager (Source)
(DO NOT use the Overwolf / Thunderstore mod manager - it has video ads that ruin performance)

Part 5: Finally doing something

Now we're finally ready to get started.
Be sure to make a new character for this test and do not use your actual character. Then, Load up your Valheim world.
Open the console with F5 and make sure you have the following developer commands active:
  • devcommands
  • god
  • fly
This just makes things easier for later on.
Now we want to reset the Ashlands. In order for a zone reset to work, there needs to be no players near the Biome at all. A quick way to move away from the Ashlands is this command:
  • goto 0 0
The command to reset Ashlands is:
  • zones_reset biomes=AshLands force
The "force" part of that command forces any player bases in the biome to be destroyed without a trace. If you do not do this, the zones around the base will not be reset by the mod.
If you ever have a big build you want to protect, you can try using the PlanBuild Mod (Source) to save a blueprint of the build and move it somewhere else in the world.

Part 6: Fixing Problem Spots

This is where trial and error begins.
  1. Save another backup of your world file.
  2. Change your Beta selection back to "None"
  3. Load up the game and fly around in god mode, checking to see if everything is fine
  4. Write down the coordinates of any problem areas that you find.
  5. Leave the area (using goto 0 0 is fastest)
  6. Reset the problem spot (see "Step 6" below)
  7. Repeat Steps 3-6 until done.
(If you're obsessive like me and want to preserve your pre-patch world, then on Step 5 you'll want to switch the Beta back to "default_preal", and for Step 7 you repeat steps 1-6. Fair warning, doing it this way is very tedious)

Step 6

For Step 6, you'll need to use more targeted resets, limited by max distance. There are 2 ways to do this: by raw position (in meters) or by zone. (a zone is a 64x64 chunk of the map)
  • zones_reset pos= max=
  • zones_reset zone= max=
pos sets a center position and max sets how far out it goes.
zone sets a center position and changes max to set how many zones away the reset can reach.
Example:
  • zones_reset pos=-3700,-7200 max=350
This resets a small area on my map that was giving me problems.
  • zones_reset zone=-58,-113 max=6
This more or less does the same thing, but goes by zones. Notice that the max needs to be smaller since zones are a 64x64m area.
 
If there are any player bases in the affected zones, the mod will skip them. To force the mod to delete the player base, add force at the end of your reset command, like we did in Part 5
If you ever have a big build you want to protect, you can try using the PlanBuild Mod (Source) to save a blueprint of the build and move it somewhere else in the world.

Side Note: The Reset Area shape

It is unclear to me whether this "max" distance is actually a "radius" for a circle. I think it might just create a square around the center point. So, for example:
  • zones_reset pos=0,0 max=100
If it was a square, this would make a 200x200m square with these corner locations:
   
-100, 100 100, 100
-100,-100 100,-100
A circle dictated by a radius wouldn't include those.
I have no idea if it is a square or if it is a circle. All I know is that I've had unpredictable and strange results when using a very large radius.
submitted by McManGuy to valheim [link] [comments]


2024.05.14 18:38 stuffmyfacewmomos Passed the PMP exam AT/AT/T

First of all, thank you so much for this community and the people who have responded to my questions and provided helpful tips and tricks - I could not have passed without y'all's guidance. I do not have formal project management experience, I have a PhD in Social Sciences so I had experience managing research projects and am currently working in government, so I manage small and medium size projects. Here is my experience and some tips that may help you as you are preparing for the exam:
[These are all my personal experiences]
  1. General: This is not an easy exam: Please study all the processes, abbreviations, specific contents within subtopics (such as what are the 5 ways to deal with negative risks, etc). Although everyone says you don't need to memorize, there are some things that memorizing will help you out a lot in addition to understanding.
  2. Study Materials: Primarily used AR's Udemy course for preparation - he was my best friend for 3 months. I watched that course twice in 1.75 speed, and took detailed notes on processes. Got 75% on his mock exam. I bought study hall and I used it for the mock exams and practice questions. I scored 63% on the first mock and 67% on the second [with expert questions]. On the mini sections, I would score 65-70 with expert questions and 83-85 without expert. I realized that the expert questions just confused me, so I started ignoring them closer to the exam date. I have a long commute to work, so I also listened to Scott Payne's PMP prep book on Audible. This guy is so fun and incredible, and uses very engaging case studies to help you learn. If you're like me and are able to focus on audiobooks, I strongly recommend him. I only discovered David Maclachlan a week-ish before the exam date, so I would just look at his YouTube videos for 30 mins - 1 hour before going to bed.
  3. Mindset: Nail this down. Even when questions seemed confusing, AR's mindset came to my rescue because I was at least able to eliminate choices that deal with escalating things to the management. Along with his mindset, here are some things that I learned by doing the questions again and again:
4. Exam day prep: EAT and hydrate please. I was so nervous, so I thought I wasn't hungry, but I downed a whole sandwich before the test (It was at 2 PM, I am not a morning person), and that helped me sustain my pace throughout the exam. I used the two breaks and drank water and did some stretches. I asked the test center people for a calculator and they gave it to me, although there was no question that required any calculation.
  1. Other: I blocked at least 2 hours per weekday for 3 months to study
I hope this note helps you as you are preparing for your certification, I am rooting for you!
submitted by stuffmyfacewmomos to pmp [link] [comments]


2024.05.14 18:35 CawfeePig I have an incredibly nerdy question about how reruns are updated...

Bear with me, because this question will probably take some brain power to understand, but I really want to get to the bottom of this so I can understand how TAL does reruns.
First, some info on how I listen... I started listening to TAL in college (around 2007) through my local public radio station. This was usually when I just so happened to be driving on a Saturday when it was on. I really fell in love with it, and somewhere around 2014, I started listening in the dedicated app. This made it easy to track which episodes I'd heard.
At some point, I realized the app wasn't doing a great job of tracking what I'd heard. If I'd checked an episode as heard and then it became a rerun, it would unmark it when that episode moved back to it's original place from the top of the list. Because of this, I started a spreadsheet to keep track of which episodes I've heard and just started listening in Overcast with my other shows.
This is what I've been doing for a long time now. I usually just listen when a new episode comes out, but if it's a rerun, I will check my spreadsheet to see if I've heard it before, and if not, I will listen and check it off.
I recently realized I can download episodes from the website and upload them into Overcast very easily. So, I am finally going to try to fill in the gaps and listen to every episode I've missed (which is quite a few).
My question about reruns... This is something I've been trying to wrap my mind around for years but have never understood. When a rerun comes on the show, they will sometimes give it a brand new episode number. When this happens, it seems like they go back to the original episode and put the OG year in parenthesis. For example, they've done this TWICE with "Fiasco!," so now there is "61: Fiasco! (1997)," "510: Fiasco! 2013," and "699: Fiasco!" This is a little messy, but at least it makes sense and it's easy to cross reference to see what sections are new.
I'm sure some of you know where I'm going with this...
OTHER times, they will do a more conventional rerun, where the episode maintains its original number but it seems like certain sections of the rerun have been updated. The intros, for example. I'll start a rerun, listen to Ira do his intro for a while thinking it was from the OG episode, and then he will say something like, "we originally aired this in..." and I'll realize the entire intro is new.
It seems like when these reruns eventually fall back to their original places in the archive, they maintain the new intros. Sometimes I think it's just the introduction while other times they add additional context or updates after certain stories. Is this the case? Will a rerun episode always be updated in the archive? In other words, is there no way to hear the original intros to these episodes? The intros are lengthy sometimes, and I'm curious what Ira recorded back when they originally aired.
And what about the outros? These seem to be updated too. What about his little Torey Malatia jokes? Are those all re-recorded in the updated reruns? Does he actually change the jokes?
This all seems so inconsequential when I write it out like this, but a big appeal of listening to old episodes is hearing them in their original context. I'm in my 30s, and I wasn't even 10 when this show started. There is something cozy about listening to old radio, and now I'm curious if the original versions of the reruns are being preserved in any way.
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2024.05.14 18:32 jonaskoelker On body swaps: a comparison, a thought experiment and a call for ideas

We see two body swaps in BTVS: in Witch (1x3) and Who Are You? (4x16), which is a two-parter along with This Year's Girl (4x15) in which the (initial) body swap happens as the last scene.
Body swapping is a trope also explored in other media. In all cases I know of, including these two BTVS episodes, there are some common elements:
We see this clearly with Faith vs. Buffy: Faith is the plaintiff, Buffy is the defendant, Faith gets used to her new body in front of the mirror ("that would be wrong!"), SMG!Faith pretends to be Buffy but her aura is fractured, ED!Buffy asks "what's a stevedore?", ultimately there's the fight in the church where they swap back to SMG!Buffy and ED!Faith. Also, I think most of would prefer to be in Buffy's situation than in Faith's, as being a wanted criminal who's also hunted by the Watchers' council doesn't sound like fun.
Things are different in Witch, where "body swap" is the solution to the mystery: to not spoil the answer, many elements from my last point are absent—it's not until very late that we meet Amy-in-Catherine; we don't see the body swap happening, so we have to infer whether there was a change and when. Still, the antagonistic relationship exists. Other than not being happy being middle-aged, there seems to be nothing particularly undesirable about being in Catherine's shoes; but since BTVS is aimed primarily at younger viewers, and she's closer to Buffy, we naturally identify more with Amy. She's also the innocent victim.
This all got me thinking: is it possible to tell a compelling body swap story in which both persons prefer the status quo after the switch? Then they could agree to swap bodies, so the victimization element goes away. There's no one who wants to revert to the previous status quo, so the obvious conflict goes away; something else would have to drive the plot. Does anyone know of any stories of this kind?
I tried racking my brain for ideas, and I came up with one. The big obstacle is that person A has to prefer to be in person B's body while person B has to simultaneously prefer person A's body. That won't work if one is a wanted criminal and the other isn't, or one is old and fatally sick while the other is young an healthy (not BTVS). The one solution is to depart from a common element I haven't mentioned yet: in all cases I know of, the plaintiff and defendant are of the same gender.
So the one idea I've had for a mutually agreeable body swap that I think would work is a cross-gender one, functioning as a (very thinly layered) transgendereassignment allegory. [Or two such stories, if one were to tell the story of each... swappee?]
Does anyone know if such stories have been told? Can anyone think of other scenarios in which a mutually agreeable body swap could happen?
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2024.05.14 18:19 EverettBurns789i Which is the best college in Ajmer, Rajasthan?

Which is the best college in Ajmer, Rajasthan?
Sophia College
When it comes to selecting the best college in Ajmer, Rajasthan, there is one clear standout option for young women seeking a world-class education paired with a supportive environment where they can thrive both academically and personally. That college is Sophia Girls College, widely regarded as the top institute for higher learning for female students in the region.
That is why Sophia College Ajmer is, without a doubt the Best college in Ajmer, especially for girls.
With a legacy spanning over 65 years, Sophia Girls College has earned a reputation for academic excellence rooted in a tradition of empowering women. As the only autonomous all women's college in Rajasthan, it attracts top students from across the state who wish to be part of a vibrant community focused on shaping strong female leaders of tomorrow.
Accreditation and Rankings
Sophia Girls College holds a prestigious A+ accreditation with a CGPA of 3.28 out of 4.00 from the National Assessment and Accreditation Council (NAAC), placing it among the very best colleges in India in terms of quality education. It was awarded autonomous status in 2007 in recognition of its high standards.
The college ranks 2nd among all colleges in Rajasthan, a remarkable feat for an institute outside the state capital. Nationally, it stands at an impressive 29th out of 500 autonomous private colleges in India - a testament to its instructional rigor and holistic approach.
For any student, being part of a college with such stellar credentials provides immense value in terms of gaining knowledge, skills, and perspectives prized by employers and universities after graduation. The NAAC grading and tiered rankings reflect the caring, stimulating academic climate that makes Sophia Girls College the leading destination for women's education in Rajasthan.
Proven Legacy of Excellence
With over 65 years of history since its founding in 1955, Sophia Girls College has built up an enviable reputation as the foremost college for women in Ajmer and wider Rajasthan. Generations of alumnae have passed through its halls, going on to become leaders in diverse fields and make vital social contributions.
The college continues to honor its commitment to high-quality teaching and shaping graduates with both intellect and social conscience. Students experience a campus culture steeped in tradition yet forward-thinking in empowering young women as changemakers. They carry on that legacy of excellence for the next 65 years and beyond.
Vibrant Student Community
Currently, Sophia Girls College hosts over 1700 students on its sprawling campus. This large student body allows for abundant opportunities to make friends, connect with like-minded individuals, and be part of a community focused on women supporting women.
The college ambiance provides a safe, nurturing environment where students can find their voice as young scholars. They join active student organizations, committees, and clubs to boost soft skills and chart their own path. With strength in numbers, students build valuable support structures while pursuing individual growth.
Expert Instruction
Students at Sophia Girls College learn from a faculty body of over 90 highly qualified professors and instructors. Teachers take an active interest in each student's progress, providing academic mentoring and life wisdom.
Most faculty hold PhDs and decades of instructional experience, imparting their extensive knowledge. Visiting faculty from prestigious institutions and industry experts deliver guest lectures, giving students exposure to diverse perspectives. Close teacher-student collaboration allows customized guidance so every student can excel.
Cutting-Edge Academic Resources
Sophia takes an innovative approach to education as evidenced in its facilities and resources. The college is equipped with 48 smart classrooms utilizing interactive technology for impactful teaching and learning. Sophia's library holds over 45,000 volumes to support research and self-driven study.
The commerce lab has 100+ computer terminals with essential software, while language labs facilitate robust listening and communication skills. Multiple seminar halls provide vibrant discussion spaces. State-of-the-art amenities give Sophia students every tool needed to unlock their potential.
Broad Range of Programs
Students can select from over 20 diverse undergraduate and postgraduate programs at Sophia Girls College under Arts, Commerce, Computer Science, Home Science, and more. Options include Bachelors, Masters, and Ph.D degrees spanning from English and Sociology to Data Science and Clinical Nutrition.
With such extensive course offerings, students are sure to find an academic path matching their individual strengths, goals, and interests. Exposure to multi-disciplinary electives broadens perspectives beyond core subjects. Sophia empowers students with the knowledge integral to future accomplishment.
Abundant Scholarship Opportunities
Sophia Girls College strives to make quality higher education accessible through an expansive scholarship program. Over 50 different scholarships and awards exist, recognizing academic merit, sports excellence, participation in arts and culture, and social service.
The value of these scholarships runs up to 100% coverage of tuition fees, making the Sophia experience a reality for deserving students regardless of financial constraints. The diverse scholarship domains reaffirm Sophia's multidimensional approach to education.
National and Global Partnerships
The college has signed over 57 national and international Memorandums of Understanding (MOUs), building bonds with leading institutions worldwide. These partnerships facilitate student and faculty exchanges, collaborative research, credit transfers, and more.
Global exposure is a pivotal aspect of Sophia's mission to cultivate world citizens. Students gain an intercultural lens through initiatives like the European Centre of Excellence and the U.S. Study Abroad Program. Partnerships also bring international luminaries to lecture on campus.
Interdisciplinary Learning
Sophia offers 18 multidisciplinary courses blending social sciences, humanities, and hard sciences for comprehensive understanding. Studying connections between fields is the future of education.
Combined degree options include BCBA, Biochemistry with Computer Science, Economics with Public Policy, and Clinical Nutrition with Sports Science. By transcending silos, Sophia empowers students to analyze problems through diverse but interconnected disciplines.
Stellar Placements and Careers
Sophia Girls College has an outstanding track record of student placements at graduation. The dedicated Training & Placement Cell secures students roles at top national and multinational companies, as well as higher education at premier institutions.
By melding academic excellence with skill-based training in communication, analytical thinking, and other essentials, Sophia produces graduates sought after by recruiters. From civil servants to financial analysts to entrepreneurs, alumnae affirm the college's immense role in career success.
Support Systems for Student Wellbeing
Sophia Girls College operates numerous initiatives to safeguard student physical safety, psychosocial health, and overall well-being:
  • Discipline Committee and Code of Conduct
  • Women's Grievance Redressal Cell
  • Anti-Ragging Committee
  • Student Counseling Center
  • Medical Room with a full-time nurse
  • Hostel Wardens for resident students
A spectrum of extracurricular clubs allows students to destress, connect, and express themselves through interests like dance, debate, music, and environmentalism. With robust support structures in place, students can thrive in mind, body, and spirit.
Modern Campus Infrastructure
College ground
Spanning many acres surrounded by mountains, Sophia Girls College's campus provides an inspiring setting to gain knowledge. Modern infrastructure includes:
  • Recognized Green Campus implementing eco-friendly practices
  • Sophisticated science and computer laboratories
  • Amphitheater-style lecture halls equipped with audiovisual tools
  • Indoor sports complex with courts for basketball, badminton, table tennis
  • Girl's common room, reception lounge, and cafeteria
  • Library with audio-visual section and e-resources
  • Hostel with a capacity for 300 resident students
Premium amenities demonstrate the college's commitment to cultivating students holistically through academics coupled with healthy extracurricular engagement.
In sum, with its 65-year legacy of academic distinction, NAAC A+ accreditation, national rankings, diverse programs taught by experts, abundant scholarships, global partnerships, comprehensive support services, and modern campus facilities, Sophia Girls College stands as the undisputed leader among women's institutions of higher learning in Ajmer and greater Rajasthan.
Young women looking to expand their knowledge and shape their futures will find no better college than Sophia to invest in their success and unlock their immense potential.
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2024.05.14 18:08 Mophandel Archaeotherium, the King of the White River Badlands

Archaeotherium, the King of the White River Badlands
Art by Bob Nicholls
Nowadays, when we envision the words “prey,” among modern mammalian fauna, few taxa come to mind as quickly as the hoofed mammals, better known as the ungulates. Indeed, for the better part of their entire evolutionary history, the ungulates have become entirely indistinguishable from the term “prey.” Across their two major modern branches, the artiodactyls (the “even-toed ungulates,” such as bovids, pigs, deer, hippos and giraffes) and the perissodactyls (the “odd-toed ungulates,” including horses, rhinos and tapir), the ungulates too have created an empire spanning nearly every continent, establishing themselves as the the dominant herbivores throughout their entire range. However, as a price for such success, their lot as herbivores have forced them into an unenviable position: being the food for the predators. Indeed, throughout the diets of most modern predators, ungulates make up the majority, if not the entirety, of their diet, becoming their counterparts in this evolutionary dance of theirs. They have become the lamb to their wolf, the zebra to their lion, the stag to their tiger. If there is a predator in need of lunch, chances are that there is an ungulate there to provide it. Of course, such a dynamic is not necessarily a recent innovation. For the last 15-20 million years, across much of the world, both new and old, the ungulates have served as prey for these predators through it all. Over the course of whole epochs, these two groups have played into these roles for millions of years, coevolving with each other in an eons-long game of cat-and-mouse. The shoes they fill are not new, but have existed for ages, and within their niches they have cultivated their roles to perfection. Indeed, with such a tenured history, it seems hardly surprising the ungulates are wholly inseparable from the terms “prey,” itself.
However, while this is the case now, as it has been for the last 15-20 million years, go back far enough, and we see that this dynamic is not as set in stone as we would think. Indeed, back during the Eocene and Oligocene, during the very earliest days of age of mammals, things were very different for the ungulates. While today they are considered little more than food for modern predators, during these olden days, the ungulates weren’t quite so benign. In fact, far from being fodder for top predators, the ungulates had turned the tables, instead becoming top predators themselves. Indeed, though nearly unheard of today, throughout much of the Eocene and Oligocene, carnivorous ungulates thrived in abundance, developing specializations for catching large prey and establishing themselves as top predators that competed alongside the more traditional carnivores, and even dominating them in some instances. Given such success, it’s no wonder that multiple such clades had arisen during this time. Such predators included the arctocyonids, a lineage of (ironically) hoof-less ungulates with large jaws and sharp teeth for capturing large prey. There were also the mesonychians, a lineage of dog-like ungulates with massive skulls and jaws that allowed them to reign as the top predator across much of the Eocene.
However, among these various lineages, one stands stands out among the rest, by far. Arising during the Eocene, this lineage, though superficially resembling modern pigs, hailed from one an ancient lineage of artiodactyls far removed from swine or most other ungulates in general, with few close relatives alive today. Through perhaps not the most predatory of the bunch, it was among the most formidable, as their superficially pig-like appearance came with giant predatory jaws and teeth unlike anything from the modern era. And of course, as if all of that wasn’t enough, this lineage also went on to earn arguably one of the most badass nicknames of any lineage of mammals, period. These predators, of course, were the entelodonts, a.k.a the “hell-pigs.” More so than any other predatory ungulate lineage, these formidable ungulates were the ones to turn the current paradigm upside down, becoming some of the largest and most dominant carnivores in their landscape, even with (and often in spite of) the presence of more traditional predators. Through impressive size, fearsome teeth and sheer tenacity, these animals became the top dogs of their time, ruling as behemoth-kings of their Paleogene kingdoms, domineering all comers, and throughout the ranks, one entelodont in particular demonstrated such dominance the best. Though not the largest or most powerful of their kind, it is one of the most iconic, being among the most well-known members of its lineage to date. Moreover, this enteledont also has some of the most complete life histories ever seen out of this clade, with its brutality and predatory prowess being displayed in the fossil record in a way seen in no other member of its kind. More than anything else, however, it was this predator that best turned the notion of “ungulates being prey” on its head, living in an environment that bore some of the largest carnivoran hypercarnivores to date and still reigning as the undisputed top predator of its domain. This fearsome beast was none other than Archaeotherium, icon of the entelodonts, terror of the Oligocene American west and undisputed king of the White River badlands.
The rise of Archaeotherium (and of entelodonts in general) is closely tied to the ascendancy of carnivorous ungulates as a whole, one of the earliest evolutionary success stories of the entire Cenozoic. Having become their own derived clade since the late Cretaceous, the ungulates were remarkably successful during the early Paleogene, as they were among the first mammalian clades to reach large sizes during those early days after the non-avian dinosaurs had gone extinct. As such, it was with incredible swiftness that, as the Paleogene progressed, the ungulates swooped upon the various niches left empty by the K-Pg mass extinction that killed the dinosaurs. This of course included the herbivorous niches we would know them for today, but this also included other, much more carnivore roles. Indeed, early on during the Paleogene, it was the ungulates that first seized the roles of large mammalian predators, becoming some the earliest large mammalian carnivores to ever live, well before even the carnivorans. Such predators included the arctocyonids, a lineage of vaguely dog-like, hoof-less ungulates with robust jaws and sharpened teeth that acted as some of earliest large carnivores of the Paleocene, with genera such as Arctocyon mumak getting up to the size of big cats. Even more prolific were the mesonychids. More so than what pretty much any other lineage of predator, it was the mesonychids that would stand out as the earliest dominant predators of the early Cenozoic. Growing up to the size of bears and with enormous, bone-crushing jaws, the mesonychids were among the most powerful and successful predators on the market at that time, with a near-global range and being capable of subjugating just about any other predator in their environments. Indeed, they, along with other carnivorous ungulates (as well as ungulates in general), were experiencing a golden age during this time, easily being the most prolific predators of the age. Given such prevalence, it should be no surprise that there would be yet another lineage of predatory ungulates would throw their hat into the ring, and by early Eocene, that contender would none other than the entelodonts.
The very first entelodonts had arisen from artiodactyl ancestors during the Eocene epoch, at a time when artiodactyls were far more diverse and bizarre than they are now. Through today known from their modern herbivorous representatives such as bovines, deer, and antelope, during the Paleocene and Eocene, the artiodacyls, as with most ungulates of that time, were stronger and far more predaceous, particularly when it came to one such clade of artiodactyls, the cetacodontamorphs. Only known today from hippos and another group of artiodactyls (one which will become relevant later), the cetacodantomorphs emerged out of Asia around 55 million years ago, at around the same time that artiodactyls themselves had made their debut. These animals included the first truly predatory artiodactyls, with many of them possessing large skulls with powerful jaws and sharp, predatory teeth. Among their ranks included animals as puny as Indohyus, a piscivorous artiodactyl the size of a cat, to as formidable as Andrewsarchus, a giant, bison-sized predator often touted as one of the largest predatory mammals to ever live. Given such a predatory disposition, it wouldn’t be long until this clade produced a lineage of truly diverse, truly successful predators, and by around 40 million years ago, that is exactly what they did, as it was at that time that the entelodonts themselves first emerged. From their Asian homeland, the entelodonts spread across the world, spreading through not only most of Eurasia but also colonizing North America as well, with genera such as Brachyhyops being found across both continents. Here, in this North American frontier, the entelodonts began to diversify further, turning into their most successful and formidable forms yet, and it was around the late Eocene and early Oligocene that Archaeotherium itself had entered the scene.
Just from a passing glance at Archaeotherium, it is clear how exactly it (as well as the other entelodonts) earned the nickname of “hell-pigs.” It was a bruiser for starters; its body bore a robust, pig-like physique, with prominent neural spines and their associated musculature forming a hump around the shoulder region, similar to the hump of a bison. With such a bulky physique came with it impressive size; the average A. mortoni had a head-body length of roughly 1.6-2.0 m (5.3-6.6 ft), a shoulder height of 1.2 m (4 ft) and a body mass of around 180 kg (396 lb) in weight (Boardman & Secord, 2013; Joeckel, 1990). At such sizes, an adult Archaeotherium the size of a large male black bear. However, they had the potential to get even bigger. While most Archaeotherium specimens were around the size described above, a select few specimens, labeled under the synonymous genus “Megachoerus,” are found to be much larger, with skulls getting up to 66% longer than average A. mortoni specimens (Foss, 2001; Joeckel, 1990). At such sizes and using isometric scaling, such massive Archaeotherium specimens would attained body lengths over 2.5 m (8.2 ft) and would have reached weighs well over 500 kg (1100 lb), or as big as a mature male polar bear. Indeed, at such sizes, it is already abundantly evident that Archaeotherium is a force to be recorded with.
However, there was more to these formidable animals than sheer size alone. Behind all that bulk was an astoundingly swift and graceful predator, especially in terms of locomotion. Indeed, the hoofed feet of Archaeotherium, along with other entelodonts, sported several adaptations that gave it incredible locomotive efficiency, essentially turning it into a speed demon of the badlands. Such adaptations include longer distal leg elements (e.g. the radius and tibia) than their proximal counterparts (e.g. the humerus and femur), fusion of the radius and ulna for increased running efficiency, the loss of the clavicle (collar-bone) to allow for greater leg length, the loss of the acromion to enhance leg movement along the fore-and-aft plane, the loss of digits to reduce the mass of the forelimb, the fusion of the ectocuneiform and the mesocuneiform wrist-bones, among many other such traits (Theodore, 1996) . Perhaps most significant of these adaptations is the evolution of the “double-pulley astragalus (ankle-bone),” a specialized modification of the ankle that, while restricting rotation and side-to-side movement at the ankle-joint, allows for greater rotation in the fore-and-aft direction, thus allowing for more more powerful propulsion from the limbs, faster extension and retraction of the limbs and overall greater locomotive efficiency (Foss, 2001). Of course, such a trait was not only found in entelodonts but in artiodactyls as a whole, likely being a response to predatory pressures from incumbent predatory clades arising at the same time as the artiodactyls (Foss, 2001). However, in the case of the entelodonts, such adaptations were not used for merely escaping predators. Rather, they were used to for another, much more lethal effect…
Such notions are further reinforced by the entelodonts most formidable aspect, none either than their fearsome jaws, and in this respect, Archaeotherium excelled. Both for its size and in general, the head of Archaeotherium was massive, measuring 40-50 cm (1.3-1.6 ft) in length among average A. mortoni specimens, to up to 78 cm (~2.6 ft) in the larger “Megachoerus” specimens (Joeckel, 1990). Such massive skulls were supported and supplemented by equally massive neck muscles and ligaments, which attached to massive neural spines on the anterior thoracic vertebrae akin to a bisons hump as well as to the sternum, allowing Archaeotherium to keep its head aloft despite the skulls massive size (Effinger, 1998). Of course, with such a massive skull, it should come as no surprise that such skulls housed exceptionally formidable jaws as well, and indeed, the bite of Archaeotherium was an especially deadly one. Its zygomatic arches (cheek-bones) and its temporal fossa were enlarged and expanded, indicative of massive temporalis muscles that afforded Archaeotherium astoundingly powerful bites (Joeckel, 1990). This is further augmented by Archaeotherium’s massive jugal flanges (bony projections of the cheek), which supported powerful masseter muscles which enhanced chewing and mastication, as well as an enlarged postorbital bar that reinforced the skull against torsional stresses (Foss, 2001). Last but not least, powerful jaws are supplemented by an enlarged gape, facilitated by a low coronoid process and enlarged posterior mandibular tubercles (bony projections originating from the lower jaw), which provided an insertion site for sternum-to-mandible jaw abduction muscles, allowing for a more forceful opening of the jaw (Foss, 2001). All together, such traits suggest a massive and incredibly fearsome bite, perhaps the most formidable of any animal in its environment.
Of course, none of such traits are especially indicative of a predatory lifestyle. Indeed, many modern non-predatory ungulates, like hippos, pigs and peccaries, also possess large, formidable skulls and jaws. However, in peeling back the layers, it is found there was more to the skull of Archaeotherium that lies in store. Indeed, when inspecting the animal closely, a unique mosaic of features is revealed; traits that make it out to be much more lethal than the average artiodactyl. On one hand, Archaeotherium possessed many traits similar to those of herbivores animals, as is expected of ungulates. For instance, its jaw musculature that allowed the lower jaw of Archaeotherium a full side-to-side chewing motion as in herbivores (whereas most carnivores can only move their lower jaw up and down)(Effinger, 1998). On the other hand, Archaeotherium wielded many other traits far more lethal in their morphology, less akin to a herbivore and far more akin to a bonafide predator. For instance, the aforementioned enlarged gape of Archaeotherium is a bizarre trait on a supposed herbivore, as such animals do not need large gapes to eat vegetation and thus have smaller, more restricted gapes. Conversely, many predatory lineages have comparatively large gapes, as larger gapes allow for the the jaws to grab on to more effectively larger objects, namely large prey animals (Joeckel, 1990).
Such a juxtaposition, however, is most evident when discussing the real killing instruments of Archaeotherium — the teeth. More so than any facet of this animal, the teeth of Archaeotherium are the real stars of the show, showing both how alike it was compared to its herbivores counterparts and more importantly, how it couldn’t be more different. For instance, the molars of Archaeotherium were quite similar to modern herbivores ungulates, in that they were robust, bunodont, and were designed for crushing and grinding, similar in form and function to modern ungulates like peccaries (Joeckel, 1990). However, while the molars give the impression that Archaeotherium was a herbivore, the other teeth tell a very different story. The incisors, for example, were enlarged, sharpened, and fully interlocked (as opposed to the flat-topped incisors seen in herbivores ungulates), creating an incisor array that was seemingly ill-suited for cropping vegetation and much more adept at for gripping, puncturing and cutting (Joeckel, 1990). Even more formidable were the canines. Like the modern pigs from which entelodonts derived their nicknames, the canines of Archaeotherium were sharp and enlarged to form prominent tusk-like teeth, but unlike pigs, they were rounded in cross-section (similar to modern carnivores like big cats, indicating more durable canines that can absorb and resist torsional forces, such as those from struggling prey) and were serrated to form a distinct cutting edge (Effinger, 1998; Joeckel, 1990; Ruff & Van Valkenburgh, 1987). These canines, along with the incisors, interlock to stabilize the jaws while biting and dismantling in a carnivore-like fashion. More strikingly, the canines also seem to act as “occlusal guides,” wherein the canines help align the movement and position of the rear teeth as they come together, allowing for a more efficient shearing action by the rear teeth. This function is seen most prevalently modern carnivorous mammals, and is evidenced by the canine tooth-wear, which is also analogous to modern predators like bears and canids (Joeckel, 1990). Indeed, going off such teeth alone, it is clear that Archaeotherium is far more predatory than expected of an ungulate. However, the real stars of the show, the teeth that truly betray the predatory nature of these ungulates, are the premolars. Perhaps the most carnivore-like teeth in the entelodont’s entire tooth row, the premolars of Archaeotherium, particularly the anterior premolars, are laterally compressed, somewhat conical in shape, and are weakly serrated to bear a cutting edge, giving them a somewhat carnivorous form and function of shearing and slicing (Effinger, 1998). Most strikingly of all, the premolars of Archaeotherium bear unique features similar not to modern herbivores, but to durophagous carnivores like hyenas, particularly apical wear patterns, highly thickened enamel, “zigzag-shaped” enamel prism layers (Hunter-Schraeger bands) on the premolars which is also seen in osteophagous animals like hyenas, and an interlocking premolar interface wherein linear objects (such as bones) inserted into jaws from the side would be pinned between the premolars and crushed (Foss, 2001). Taken together, these features do not suggest a diet of grass or vegetation like other ungulates. Rather, they suggest a far more violent diet, one including flesh as well as hard, durable foods, particularly bone. All in all, the evidence is clear. Archaeotherium and other entelodonts, unlike the rest of their artiodactyl kin, were not the passive herbivores as we envision ungulates today. Rather, they were willing, unrepentant meat-eaters that had a taste for flesh as well as foliage.
Of course, even with such lines of evidence, its hard to conclude that Archaeotherium was a true predator. After all, its wide gape and durophagous teeth could have just as easily been used for scavenging or even to eat tough plant matter such as seeds or nuts, as in peccaries and pigs, which themselves share many of the same adaptations as Archaeotherium, include the more carnivorous ones (e.g. the wide gape, using the canines as an occlusal guide, etc.). How exactly do we know that these things were veritable predators and not pretenders to the title. To this end, there is yet one last piece of evidence, one that puts on full display the predatory prowess of Archaeotheriumevidence of a kill itself. Found within oligocene-aged sediment in what is now Wyoming, a collection of various fossil remains was found, each belonging to the ancient sheep-sized camel Poebrotherium, with many of the skeletal remains being disarticulated and even missing whole hindlimbs or even entire rear halves of their body. Tellingly, many of the remains bear extensive bite marks and puncture wounds across their surface. Upon close examination, the spacing and size of the punctures leave only one culprit: Archaeotherium. Of course, such an event could still have been scavenging; the entelodonts were consuming the remains of already dead, decomposed camels, explaining the bite marks. What was far more telling, however, was where the bite marks were found. In addition bite marks being found on the torso and lumbar regions of the camels, various puncture wounds were found on the skull and neck, which were otherwise uneaten. Scavengers rarely feast on the head to begin with; there is very little worthwhile meat on it besides the brain, cheek-muscles and eyes, and even if they did feed on the skull and neck, they would still eat it wholesale, not merely bite it and then leave it otherwise untouched. Indeed, it was clear that this was no mere scavenging event. Rather than merely consuming these camels, Archaeotherium was actively preying upon and killing them, dispatching them via a crushing bite to the skull or neck before dismembering and even bisecting the hapless camels with their powerful jaws to preferentially feast on their hindquarters (likely by swallowing the hindquarters whole, as the pelvis of Poebrotherium was coincidentally the perfect width for Archaeotherium to devour whole), eventually discarding the leftovers in meat caches for later consumption (Sundell, 1999). With this finding, such a feat of brutality leaves no doubt in ones mind as to what the true nature of Archaeotherium was. This was no herbivore, nor was it a simple scavenger. This was an active, rapacious predator, the most powerful in its entire ecosystem.
Indeed, with such brutal evidence of predation frozen in time, combined with various dental, cranial, and post cranial adaptations of this formidable animal, it’s possible to paint a picture of how this formidable creature lived. Though an omnivore by trade, willing and able to feast on plant matter such as grass, roots and tubers, Archaeotherium was also a wanton predator that took just about any prey it wanted. Upon detecting its prey, it approached its vicim from ambush before launching itself at blazing speed. From there, its cursorial, hoofed legs, used by other ungulates for escape predation, were here employed to capture prey, carrying it at great speeds as it caught up to its quarry. Having closed the distance with its target, it was then that the entelodont brought its jaws to bear, grabbing hold of the victim with powerful jaws and gripping teeth to bring it to a screeching halt. If the victim is lucky, Archaeotherium will then kill it quickly with a crushing bite to the skull or neck, puncturing the brain or spinal cord and killing its target instantly. If not, the victim is eaten alive, torn apart while it’s still kicking, as modern boars will do today. In any case, incapacitated prey are subsequently dismantled, with the entelodont using its entire head and heavily-muscled necks to bite into and pull apart its victim in devastating “puncture-and pull’ bites (Foss, 2001). Prey would then finally be consumed starting at the hindquarters, with not even the bones of its prey being spared. Such brutality, though far from clean, drove home a singular truth: that during this time, ungulates were not just prey, that they were not the mere “predator-fodder” we know them as today. rather, they themselves were the predators themselves, dominating as superb hunters within their domain and even suppressing clades we know as predators today, least of all the carnivorans. Indeed, during this point in time, the age of the carnivorous ungulates had hit their stride, and more specifically, the age of entelodonts had begun.
Of course, more so than any other entelodont, Archaeotherium took to this new age with gusto. Archaeotherium lived from 35-28 million years ago during the late Eocene and early Oligocene in a locality known today as the White River Badlands, a fossil locality nestled along the Great Plains and Rocky Mountains. Though a chalky, barren landscape today, during the time of Archaeotherium, the White River Badlands was a swamp-like floodplain crisscrossed with rivers and interspersed with by a mosaic of forests concentrated around waterways, open woodlands and open plains. As with most ecosystems with such a lush disposition, this locale teemed with life, with ancient hornless rhinos, small horse-like hyracodonts and early camels roaming the open habitats while giant brontotheres, small early horses and strange, sheep-like ungulates called merycoidodonts (also known as “oreodonts”) dwelled within the dense forests. Within this locale, Archaeotherium stalked the open woodlands and riparian forests of its domain. Here, it acted as a dominant predator and scavenger across is territory, filling a niche similar to modern grizzly bears but far more predatory. Among its preferred food items would be plant matter such as roots, foliage and nuts, but also meat in the form of carrion or freshly caught prey. In this respect, smaller ungulates such as the fleet-footed camel Poebrotherium, a known prey item of Archaeotherium, would have made a for choice prey, as its small size would make it easy for Archaeotherium to dispatch with its powerful jaws, while the entelodonts swift legs gave it the speed necessary to keep pace with its agile prey.
However, the entelodont didn’t have such a feast all to itself. Just as the badlands teemed with herbivores, so too did it teem with rival predators. Among their ranks included fearsome predators such as Hyaenodon, a powerful, vaguely dog-like predator up to the size of wolves (as in H. horridus) or even lions (as in the Eocene-aged H. megaloides, which was replaced by H. horridus during the Oligocene). Armed with a massive head, fierce jaws and a set of knife-like teeth that could cut down even large prey in seconds, these were some of the most formidable predators on the landscape. There were also the nimravids, cat-like carnivorans that bore saber-teeth to kill large prey in seconds, and included the likes of the lynx-sized Dinictis, the leopard-sized Hoplophoneus and even the jaguar-sized Eusmilus. Furthermore, there were amphicyonids, better known as the bear-dogs. Though known from much larger forms later on in their existence, during the late Eocene and Oligocene, they were much smaller and acted as the “canid-analogues” of the ecosystem, filling a role similar to wolves or coyotes. Last but not least, there were the bathornithid birds, huge cariamiform birds related to modern seriemas but much larger, which filled a niche similar to modern seriemas or secretary birds, albeit on a much larger scale. Given such competition, it would seem that Archaeotherium would have its hands full. However, things are not as they appear. For starters, habitat differences would mitigate high amounts of competition, as both Hyaenodon and the various nimravids occupy more specialized ecological roles (being a plains-specialist and forest-specialist, respectively) than did Archaeotherium, providing a buffer to stave off competition: More importantly, however, none of the aforementioned predators were simply big enough to take Archaeotherium on. During the roughly 7 million years existence of Archaeotherium, the only carnivore that matched it in size was H. megaloides, and even that would have an only applied to average A. mortoni individuals, not to the much larger, bison-sized “Megachoerus” individuals. The next largest predator at that point would be the jaguars-sized Eusmilus (specifically E. adelos) which would have only been a bit more than half the size of even an average A. mortoni. Besides that, virtually every other predator on the landscape was simply outclassed by the much larger entelodont in terms of size and brute strength. As such, within its domain, Archaeotherium had total, unquestioned authority, dominating the other predators in the landscape and likely stealing their kills as well. In fact, just about the only threat Archaeotherium had was other Archaeotherium, as fossil bite marks suggest that this animal regularly and fraglantly engaged in intraspecific combat, usually through face-biting and possibly even jaw-wrestling (Effinger, 1998; Tanke & Currie, 1998). Nevertheless, it was clear that Archaeotherium was the undisputed king of the badlands; in a landscape of hyaenodonts and carnivorans galore, it was a hoofed ungulate that reigned supreme.
However, such a reign would not last. As the Eocene transitioned into the Eocene, the planet underwent an abrupt cooling and drying phase known as Eocene-Oligocene Transition or more simply the Grande Coupure. This change in climate would eliminate the sprawling wetlands and river systems that Archaeotherium had been depending on, gradually replacing it with drier and more open habitats. To its credit, Archaeotherium did manage to hang on, persisting well after the Grand-Coupure had taken place, but in the end the damage had been done; Archaeotherium was a dead-man-walking. Eventually, by around 28 million years ago, Archaeotherium would go extinct, perishing due to this change in global climate (Gillham, 2019). Entelodonts as a whole would persist into the Miocene, producing some of their largest forms ever known in the form of the bison-sized Daeodon (which was itself even more carnivorous than Archaeotherium), however they too would meet the same fate as their earlier cousins. By around 15-20 million years ago, entelodonts as a whole would go extinct. However, while the entelodonts may have perished, this was not the end of carnivorous ungulates as a whole. Recall that the cetacodontamorphs, the lineage of artiodactyls that produced the entelodonts, left behind two living descendants. The first among them were the hippos, themselves fairly frequent herbivores. The second of such lineage, however, was a different story. Emerging out of South Asia, this lineage of piscivorous cetacodontamorphs, in a an attempt to further specialize for the fish-hunting lifestyle, began to delve further and further into the water, becoming more and more aquatic and the millennia passed by. At a certain point, these carnivorous artiodactlys had become something completely unrecognizable from their original hoofed forms. Their skin became hairless and their bodies became streamlined for life in water. Their hoofed limbs grew into giant flippers for steering in the water and their previously tiny tails became massive and sported giant tail flukes for aquatic propulsion. Their noses even moved to the tip of their head, becoming a blowhole that would be signature to this clade as a whole. Indeed, this clade was none other than the modern whales, themselves derived, carnivorous ungulates that had specialized for a life in the water, and in doing so, became the some of the most dominant aquatic predators across the globe for millions of years. Indeed, though long gone, the legacy of the entelodonts and of predatory ungulates as a whole, a legacy Archaeotherium itself had helped foster, lives on in these paragons of predatory prowess, showing that the ungulates are more than just the mere “prey” that they are often made out to be. Moreover, given the success that carnivorous ungulates had enjoyed in the past and given how modern omnivorous ungulates like boar dabble in predation themselves, perhaps, in the distant future, this planet may see the rise of carnivorous ungulates once again, following in the footsteps left behind by Archaeotherium and the other predatory ungulates all those millions of years ago.
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2024.05.14 18:05 Absent-heartless-666 Weekly Young Jump Newcomer Manga Award interview with Ryou Minenami

Found this very interesting interview. Read the tl;dr part if you hate reading longass walls of text.
Note: Page 1 is mostly about Ryou's early days as a struggling novelist, then mangaka assistant and then mangaka and workflows during analog and digital era, the only important part is that Boy's Abyss is... not much of a culmination of her mangaka career, but a work where she can satisfy her ego the most, so i skipped them due to time. Pages 2, 3 and 4 have more info about Abyss.
PART 2: ABOUT BACKGROUND DESCRIPTIONS THAT SUPPORTS THE HUMAN DRAMA
Sauce: https://youngjump.jp/comic_award/interview/2024/05/index2.html
--How do you decide on the locations for your works?
It depends, but I tend to choose places where I have spent time in the past or places that remain in my memory.
--I see. Is there anything important to remember in order to recall the right location for the scene?
You can't open a drawer where there isn't one, so I think it's important to look at various places on a regular basis to increase the number of drawers.
--In "Shounen no Abyss", bridges seem to appear many times in important scenes, including in the first episode. Is this intentional?
Yes, it is. In the first episode, I put the bridge as a kind of borderline between life and death, and I think that the readers came to feel the danger from the bridge. So I may have consciously chosen to use a bridge in decisive scenes. Also, since Reiji is a person who cannot decide for himself whether to live or die, I have him hovering on the bridge, which is between life and death.
(Footnote for a panel from ch. 2: From the second chapter, "Incognito Date". The location of the bridge makes us feel more that Reiji is wandering between life and death.)
--I see. By having them perform on the bridge, you are also conveying the character's condition and humanity.
(Footnote with a page from ch.87: From episode 87, "After the dream". In episode 87, which is set in Tokyo, Reiji's wavering state of mind is expressed in detail using a bridge as a stage.)
--I feel that the timing of the rain is also very well thought out.
Rain is an indispensable element in a gloomy work like this, so I often think about the weather from the plotting stage. Also, when I draw rain, I imagine myself being in the rain. It is cold, my clothes stick to my skin, it gets in my eyes.... I hope that the reader can feel these things.
(Footnote with the page where Akira betrays Shino'oka and gives in to Yuko's temptation in ch102: From Chapter 102, "Amid the Overflowing Water". The texture of the rain effectively shows Nozoe's inclined mind.)
--you have to think about what kind of environment the person is in and what kind of air he/she breathes.
I think it depends on the type of work. For my works, that kind of accumulation is important, but there are also works where other things are important. I think you should think about it according to the kind of work you want to paint.
PART 3: ABOUT THE PICTURE DESIGN THAT SUPPORTS THE WORK
Sauce: https://youngjump.jp/comic_award/interview/2024/05/index3.html
--I assume that it was difficult to learn to draw pictures from a place with no experience in manga.
I learned by trial and error while actually drawing. Even now, I still have a hard time with drawings.
--I see. I (the interviewer) like the pictures in "Shounen no Abyss" very much because they match the content of the story, but it seems to me that you have changed the design of the pictures quite a bit from your past works. How did you decide on the style?
When I started my first serial, "Hoboreru Hanabi", I didn't have time to choose the style yet, so I drew what I could draw at the time. From the next serial, "Himegoto: Juukyuusai no Seifuku," I started to think about "making the eyes a little bigger" or "adding deformation.
--In the next serial work, "Hatsukoi Zombie," you used a much more deformed style of drawing. Why is that?
I think it was because it was serialized in a shounen magazine called "Shounen Sunday. I was conscious of the drawings of Rumiko Takahashi, who I have been a fan of for a long time.
--Did you have the medium of "Weekly Young Jump" in mind when you created the artwork for "Shounen no Abyss"?
If anything, I tried to make the design more in line with the content of the book. Considering the content, for example, it was difficult to use the same body size and eye size as the characters in "Hatsukoi Zombie". However, in the case of "Shounen no Abyss," the reality line differs slightly from character to character, and the way in which deformation is added is different for each character.
--Do you have any advice for new artists who want to improve their drawing?
I think it is important to be aware of the importance of observing what you are drawing. If you just draw from your imagination, you will end up with buildings whose structures you don't know, or wrinkled clothes that don't convey the texture of the wearer's clothing, which is a habit of mine. The result is a worldview that is not convincing. In this age of the Internet and other sources of information, it is important to observe the subject matter carefully and draw it, rather than making rough guesses.
--Do you still search for materials when you draw props, backgrounds, etc.?
Yes, I do. For example, I think about "What kind of room would this person live in?", "What kind of shoes would she wear?", "What kind of car would she drive? I think that the accumulation of such details leads to the sense of daily life that is conveyed in the work.
From episode 19, "seducer". The decor and accessories in Chako's room give us a sense of her life. (there was a page from that chapter i can't put in the post, gomwnnasai, gomennasai, gomennasai....)
End of part 3
PART 4: ABOUT WEEKLY SERIALIZATIONS (this is the important shit)
Sauce: https://youngjump.jp/comic_award/interview/2024/05/index4.html
-I feel that "Shounen no Abyss" has a great live-action feel to it. The characters' actions and the development of the story are unpredictable, and each time I am surprised to see how the story will unfold. Do you have a rough idea of how the story will unfold?
There is a general flow of the story, but basically, I myself draw the story while excitedly thinking, "Well, what will this person say or do on the next page?" In a nutshell, is this a romcom in which Reiji meets a variety of women and decides who he will fall in love (or into the abyss)? It's something like that (T/N: Ryou answered like questioning and answering to herself in the last paragraph of this section)
--I have heard that the starting point of the project for "Shounen no Abyss" was "a story about a double suicide" Do you often draw the story with the theme in mind?
Yes, I decide on the axis to some extent at the beginning. If there is nothing at all, the project itself will not be communicated, and it will be difficult to start a serialization.
--I think that in a weekly serialization, it is necessary to attract the reader intensely in the first episode. What were you conscious of in the first episode of "Shounen no Abyss"?
It's an ensemble piece, so I was conscious of showing all the main characters in the first episode. I also decided to make a memorable appearance of the heroine, Nagi, in the last part of the episode. I also thought about the order of the characters that Reiji meets. First, he meets Shiba-chan, who is outside of his interest, and then he meets and talks with his friend Chako. Then his childhood friend Gen would appear, and things would take a turn for the worse. Then, his family, which is the most painful existence for Reiji, makes an appearance. Then he crosses paths with a mysterious man, and finally a beautiful and bewitching woman appears. In order to make it easier for the reader to enter the world of the work, I made the flow of the story gradually fall into darkness.
--It's like Reiji is going down a flight of stairs one step at a time.
Yes, Nagi is waiting for him when he descends the last step. I changed the background accordingly. When he is with his friend Chako, the sun is out, and when the sun begins to set, he meets his family, and by the time he meets Nagi, it's already nighttime.
--I'm so impressed...! You have built in the backgrounds and elaborated on the details.
(Footnote for 2 pages from the 1st chapter that were shown: Both are from the first episode, "The Boy from That Town". He meets his friend Chako on his way to school in the daylight, but by the time he meets his family, it is dark and shadowy outside. The contrast of the background also depicts Reiji's descent into darkness.)
--What are the most important things outside of your work when working on a weekly series?
Physical strength is important. I also think it is important to keep your mind clear and avoid unnecessary stress. There are many times when I think, "I should have done this better," or "It will be difficult this time because I did that last time," but there is no use in overthinking things, so I try to switch over as soon as possible.
--Finally, do you have any advice for new artists?
I think it is important to have a lot of input while you are young, and to push your luck a little in creating your work.
--Thank you for your valuable talk!
Now, the tl;dr:
-2: Bridges in this manga are used as a gate between life and death.
-1: rain is important in this manga to depict the characters' overflowing emotions.
0: Ryou had to choose carefully the type of atmosphere and air for this manga.
1: Ryou drew Drowning Fireworks on a rush and could define a proper style, she shifts styles according to the tone and magazine shenis doing her works for.
2: She had to study locations and interior plaves to depict characters, their lives and mental states.
3: Boy's Abyss is a romcom on its structure. And the characters were introduced in a way you could instantly get familiarized with from the start, as it's an ensemble work.
4: characters were introduced in a way you can feel Reiji is going downstairs into the abyss. Yuri being the first because she's the character he's the least interested into, Chako next because she's the sun, the light, she's Kana Arima... okno, and Nagi last because she's Chako's thematical opposite and had to have an impactful introduction. and the endgame and endgoal are already decided since day one. Nagi is waiting for Reiji to do the last step
5: a good physical condition, being resourceful and brave enough are the keys for a successful weekly story.
That's it. See ya tomorrow.
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