Outline of a lilly pads

Useless Red Circle

2017.10.25 16:00 Teekeks Useless Red Circle

For images where something obvious got highlighted with a red circle or outline. Home of some of the world most-renowned uselessness experts.
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2013.04.09 22:38 AlanFSeem Unresolved Mysteries

A subreddit dedicated to the unresolved mysteries of the world. Submissions should outline a mystery and provide a link to a more detailed review of the case such as a Wiki article or news report. Replies analysing and speculating over the mystery and possible explanations are encouraged. -
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2019.02.19 19:05 lightning228 ChubbyFIRE

Those who don't fit into leanfire or fatFire, we have a place to talk. Basic outline is a retirement portfolio target of ~2.5MM-5MM, think of it as the upper middle class of retirement
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2024.05.14 23:44 Winter_Psychology110 Gpt-4o is "awesome"

I've specified in the system message to provide short, concise answers and do not elaborate unless asked to do so.
When I asked:
if i understand correctly, when working with Quill and u want custom features, you basically use html/js and thats it, right ?
This maybe caused by my bAd pRomPt, but here is GPT-4O's response:
Yes, that's correct. When working with Quill.js and you want to add custom features such as highlights, tooltips, or other custom behaviors, you generally use HTML for the structure and JavaScript for the logic. Quill.js robustly supports customization through its API and its delta format. Here’s a breakdown: ### Customizing Quill.js 1. **HTML Structure**: Use HTML to create the container for the editor and any additional elements you might need (like tooltips, buttons, etc.). 2. **Initialization**: Use JavaScript to initialize the Quill editor within the specified container. 3. **Styling**: Use CSS to style the editor and any custom elements, like tooltips or custom highlights. 4. **Custom JavaScript Logic**: Implement custom functionality using JavaScript. This can include: - Manipulating the Quill editor's content. - Adding event listeners to react to user actions. - Fetching data (e.g., from an API) and dynamically updating the editor's content. - Extending Quill with custom modules or formats. ### Example Outline - **HTML**: - Container for the Quill editor. - Additional elements like tooltips (if needed). - **CSS**: - Custom styles for highlights, tooltips, etc. - **JavaScript**: - Initialize Quill. - Define custom behavior (e.g., apply highlights, attach tooltips). - Handle any dynamic updates based on user actions or data fetching. ### Example Use Cases - **Highlighting Text**: - Identify text to highlight. - Wrap the text in a span with a highlight class. - Optionally, add tooltips or other features. - **Adding Tooltips**: - Create tooltip elements. - Position tooltips relative to highlighted text. - Style the tooltips using CSS. ### Practical Example Here's a more concrete example of adding custom highlights and static tooltips: ```html HTML
CSS JavaScript ``` This example shows how to set up the environment, initialize Quill, and then implement custom text highlighting with static tooltips using HTML, CSS, and JavaScript.
submitted by Winter_Psychology110 to ChatGPT [link] [comments]


2024.05.14 23:36 davince100 Injecting DCA into cheeks

I have slightly plump and saggy cheeks, so I've been looking for ways to reduce them. My issue is similar to what's described here. Deoxycholic acid is banned in many countries, but I think I might be able to buy a few vials online. People on this sub also dissuaded me from trying to inject a glycerol-based ice slurry which, according to research, may have a comparable lipolytic effect.
Since I have no experience doing that sort of things, I'd be grateful if you could give me some advice and outline how you would go about it.
submitted by davince100 to DIYaesthetics [link] [comments]


2024.05.14 22:13 Thatsidechara_ter Fort Ko'Var Briefing (Northern Mountains Front)

Fort Ko'Var Briefing (Northern Mountains Front)
[This post will function as the primary info-dump and planning post for the Siege of Fort Ko'Var. Let's get to it!]

Colenel Jethro Arvin looked around the Taronian 8th Regimental Headquarters at Waycross Road, surveying the plethora of attendees both junior and senior. It was a hell of a crowd; he hoped he didn't dissapoint.
First, there was of course his own senior staff, all in physical attendence now that Major Quoke had rejoined them. Also present in-person was Lieutenant Lenore McPherson, Intelligence Officer of the Praetorian 27th, and the Valyrran Major Zero, who arrived with Major Quoke and now stood silently off to the opposite side of the room from the Taronians.
There were also a plethora of attendees tuning in via hololith; Colonel Braithwaite and General Redlina herself plus a number of other Valyrran officers, presumably representing other elements to be allocated to the siege. There was also the lone small figure of a woman in a Minthelian jumpsuit; Arvin recognized her as the young aide who had guided him when he received orders from General Redlina to detain the Minthelian Lieutenant Sophy. It felt so long ago now.
The final hololith attendee, however, Arvin did not recognize: he wore a long white coat adorned with various bits of webbing and equipment over knee-high leather boots, and a simple steel helmet with a gold Aquila on it atop his head. The man introduced himself as Colonel Lilzton, commander of Task Force Liberation, the loyalist PDF remnants to the north of the fort. Arvin hoped he would get to meet him in person some time.
But now, everyone was assembled, and it was time for Colonel Arvin to begin his briefing.
"Ladies and gentlemen, thank you for attending this briefing. We have a lot to get through, so I'll begin without delay..."

INTRODUCTION:
Covering an surface area of about 12.5 square kilometers, Fort Ko'Var, previously known as "Saint's Gate", serves as the primary bastion of resistance for the entirety of the northern mountains. It is carved directly out of the rock in many places, and as it's Imperial name suggests, it controls all passage along the north-south mountain road. Both the town of Kan'Shae and the base of operations for Task Force Liberation are nominally cut off to the north of the fort; for these reasons, the position must be captured if we are to secure victory in this region.

THE TERRAIN:
The geography surrounding Fort Ko'Var only makes it's capture more important. To the east and southeast lays an expanse of high peaks, jagged cliffs, and all manner of other hazardous terrain, such that getting a cohesive fighting force over it is all but impossible.
To the east and northeast lies a river which continues uninterrupted to Westbridge Lake. It is believed to have been artificially-made by the fortress's builders to achieve 2 goals: 1) to prevent the bypassing of the fort by any kind of vehicular foe simply by driving around it, and 2) to supply the defenders with a ready source of clean drinking water, as the river ends in a large pool enclosed within the fortress itself.
Thus, strategically-speaking, Fort Ko'Var is a natural chokepoint which provides the only way past these obstacles, both natural and man-made. Tactically-speaking, the ground surrounding the fort is wide open, providing little cover except for a handfull of foothills that could be used as staging grounds and observation posts.

THE ROAD:
The road which makes Fort Ko'Var so vital runs directly through the mountain in a tunnel just to the west of the bulk of the defenses; this tunnel is capped on both ends by reinforced blast doors rated to withstand at least some punishment from anything we have at our disposal, and is furthermore enclosed by 2 of the 3 defensive tiers of the fort.
We can also assume the tunnel is rigged to blow at the defenders' discretion. Should this happen, the only road connection will be through the heart of the fortress itself, as there are connections on either side of the tunnel, winding up and then down an extensive series of switchback roads that would expose any vehicle to near-endless plunging fire from above. Needless to say, simply ignoring the fort and it's occupants is not an option if we wish to use this highway.

THE TIERS:
Fort Ko'Var is comprised of 3 main defensive tiers, each partitioned by 3 heavily-fortified walls. all of these are complete with bunkers, observation towers, and massive defensive hardpoints that make them formidable obstacles for any attacker, but each also has its quirks and weaknesses that might be exploited.
The outer wall is comparable to a hive city's curtain wall, at least in construction if not in sheer thickness. It rises above the 1st, lowest defensive tier on a gentle slope; this tier is largely home to Fort Ko'Var's rank and file barracks, commodities and maintenence facilities.
The inner wall is less a true wall, and more of a permacrete-reinforced cliff that rings around the 2nd Defensive Tier. The only way up without climbing is a handful of personnel entrances and the 2 roadways, one north and one south. This tier houses the primary vehicle and equipment storage facilities, additional support infrastructure, the secondary artillery batteries, the commoner prison facilities, as well several passageways leading to the road tunnel and beyond.
Lastly, the Final Citadel is not a wall at all, but is instead a massive, adamantine-sheathed, armored plateau that sits at the very top of Fort Ko'Var, complete with countless weapons portholes, pillboxes, a partial mote, and a miniature voidshield enveloping it. Inside this last bastion is the fortress's command center, essential supplies storage, the VIP prison facilities, the majority of the fort's munitions storage capacity, and on top of it is positioned a ring of anti-aircraft emplacements as well as Fort Ko'Var's pride and joy: her primary artillery batteries.

THE ARTILLERY:
Aside from the countless other weapons systems protecting the fort, her main method of reaching out and touching her foes with extreme prejudice is, was, and always has been her artillery. These systems come in batteries of 4 weapons each, and every gun is housed in it's own 360-degree turreted bunker.
For air cover, 8 Imperial-era Hydra Flak Batteries still play a key role in protecting the fortress, but these have been further supplemented by 2 batteries of T'au-made SAM launchers. These long-range munitions are deadly to any pilot who strays anywhere near the fort's airspace, and should not be tested lightly. The Hydra batteries, meanwhile, can also be turned towards anti-personnel duties easily enough, as well.
Onto the ground-to-ground weapon systems, the local auxilia garrison will of course deploy light artillery such as mortars, but for precise, in-close bombardments that can pack real punch, Fort Ko'Var relies on it's 5 batteries of Bombast Field Cannons; I'm sure you're all familiar with that platform by now.
But for more long-range needs, Fort Ko'Var relies on its primary armament of 4 batteries of "Earthquaker" Cannons, as the locals call them. These weapons are T'au-modified, extended-range variants of the venerable Earthshaker Cannon, and rebel reports have clocked it's maximum range with a standard powder charge at about 22 kilometers, increasing to 30 when supercharged. They pack the same firepower as an Earthshaker and, from what reports we have, roughly the same accuracy margins, as well.
Put together, all of these weapons give Fort Ko'Var a potent array of long-range fires, with which it can engage both land and air targets with ease. However, there are some hints that at least 1 or 2 of the above-mentioned systems do not have the neccesary ammunition to operate optimally. The SAMs, in particular, most likely do not have a large number of missile reloads; thus, the xenos gunners may be less willing to fire valuable missiles at something they don't perceive as a threat. Pilots, take note.

OTHER INFO:
Based on rebel reports, Fort Ko'Var is normally home to about 20,000 personnel, with 15,000 in garrison and 5,000 patrolling the mountains at any given time. However, based again on the rebel intel we have, this force has a far-larger ratio of Fire Warriors to Auxilia, something like 2 T'au for every 3 Auxilia. From this we can infer that the T'au value this installation just as much as we do, and are invested in defending it.
Unfortunately I can't get much more detailed than that; with the recent retreat of T'au troops all across the north, it could be that Fort Ko'Var is operating on a skeleton crew as manpower is transferred to other sectors, or it could be that it has been heavily reinforced by units retreating there. Therefore, be on your guard and ready to respond to any possible threat, battlesuits, tanks, superheavies, you get the idea.

OTHER DETAILS:
There are a few more things of note that I must make mention of.
First off, back to that water pool. It is located right at the easternmost point of the fort in the 1st Defensive Tier; this might be a tactical weakness in their ability to get fresh water if they were pushed back to the upper tiers, but the estern tip of the Citadel also hangs out past the 2nd Tier, over this pool and extends downward [OOC: think something like the top tier Minas Tirith], enclosing a portion of the water for the final defensive tier's personal usage.
Second, there is the main landing area. While a few smaller landing pads are scattered around the 2nd and 3rd Tiers, Fort Ko'Var's primary landing area is on the northern side of the 1st Tier, both bulging outwards and making a massive indent in the 2nd tier and the Citadel. Originally being designed for Tetrarch Heavy landers, this area is big enough to land a whole squadron of Mantas simultaneously.
Lastly, there is the escape tunnel. As shown by Imperial records, Fort Ko'Var possesses a single passageway buried deep in the mountain, leading to a secret exit somewhere west or south of the fort. However, I am informed that our new-found local allies may hold the answer to it's location, in which case I believe immediate efforts should be made to cut off this last avenure for reinforcement or evacuation.

THE PLAN:
Fort Ko'Var is a stronge defensive position, but not impregnable if approached in the correct manner. Our basic battle plan is simple enough: Task Force Liberation attack from the north, while the Taronian 8th, Praetorian 27th, and elements of the Valyrran 1st attack from the south. We crush the xenos and the traitors between us, and meet in the middle. But that is, of course, more of an outline than an actual plan, and so I'd like to offer my own thoughts on the tactics to be employed.
Fort Ko'Var's 3 defensive Tiers are very different from eachother, and thus will each require a different approach. The 1st Tier has the longest perimeter to coved, and also the least defenses; therefore, we should make our first strike fast and hard, overunning this first obstacle with haste and superior firepower. This has the added benefit of showing the enemy what we are capable of; with the traitor human Auxilia's morale breaking all across Gryllus, we may yet open up further weakpoints by forcing them to accept their inevitable defeat.
The 2nd tier is... somewhat different. Carved from the rocky cliffs themselves, it will not be possible to simply breach it as you would a traditional wall, but this particular facet opens up... another avenue of attack which myself and Major Baxton have been discussing for some time. It is risky, and as of yet we are not completely sure it is pheasible, but I believe we should consider the option of tunneling into the second tier rather assaulting up it.
The Final Citadel, quite frankly, will not be possible to capture quickly, not without a significant commitment of Astartes or other specialist forces. Therefore, unless one of the above is aquired and as much as it pains me to admit it, this final stage, at least, will most likely come to a plain and simple siege. I would recommend attempts be made to negotiate the remaining garrison's surrender and attempt to avoid needlessly wasting Guardsmen lives, but I do not think that this will bear much fruit considering the likelihood of the remaining troops by this stage being predominantly T'au.

"That concludes my briefing on Fort Ko'Var; I hope to see all of you again for our inevitable victory toast in that fortress's command center." Colonel Arvin finished up. "I would also like to give my personal thanks to Colonel Lilzton and TF Liberation, as well Captains Pekala and Vanian's Rebel Companies for providing much of this information."
"Now, with all of that said, I assume you all have questions or comments to make. The floor is now open..."
submitted by Thatsidechara_ter to war_for_Gryllus [link] [comments]


2024.05.14 19:10 lazymentors Social Media & Marketing News you should care about today!

Top 6 Updates of last Week:

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I hope this helps to plan your week ahead. Follow for more.
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2024.05.14 19:09 lazymentors Social Media & Marketing News you should care about today!

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2024.05.14 13:22 lazymentors Marketing & Social Media News you should care about today!

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My Fav; Liquid Death’s latest campaign ‘The Adventures of Murder Man’ is a creative masterpiece as usual and a corporate parody.

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I hope this helps to plan your week ahead. All the sources can be found in the newsletter archive post.
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2024.05.14 13:20 lazymentors Marketing News you should care about today!

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My Fav; Liquid Death’s latest campaign ‘The Adventures of Murder Man’ is a creative masterpiece as usual and a corporate parody.

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I hope this helps to plan your week ahead. Follow for more.
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2024.05.14 13:16 lazymentors Advertising & Agency News you should care about today!

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Meta 😅

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My Fav; Liquid Death’s latest campaign ‘The Adventures of Murder Man’ is a creative masterpiece as usual and a corporate parody.

AI 🤨

Reddit & Pinterest

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I hope this helps to plan your week ahead.
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2024.05.14 13:15 lazymentors Marketing News you should care about today!

Top 6 Updates of last Week:

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Meta 😅

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My Fav; Liquid Death’s latest campaign ‘The Adventures of Murder Man’ is a creative masterpiece as usual and a corporate parody.

AI 🤨

Reddit & Pinterest

Microsoft & LinkedIn

Marketing & AdTech

I hope this helps to plan your week ahead. Follow for more.
submitted by lazymentors to marketing [link] [comments]


2024.05.14 11:21 AdmiralStone96230-A MURDER DRONES: Fall of Earth -Chapter XII: Reunions and Relishing in Calm-

Wade took a breath as he picked up his old duffel bag, now loaded with his DD uniform and a few other items from the Ceres mines as he slotted it to his side, with the large band handle around his neck. Having gathered his belongings, he joined Tina, who was waiting near the ship's open bay door as he walked over to her. The couple watched several of the other troopers inside marching out as well, some carrying crates of supplies and items out of the craft as they departed for the base outside. Kelly was one of the last ones still on board, checking on a section of the cargo bay as she did what Wade presumed was some maintenance work.
With the way now clear, Wade and Tina stepped off the transport, glancing at the massive base around them as they touched the roughened pavement. Throughout the large landing port were several more chameleon dropships, their crews disembarking with similar items and loads of rescued drones aboard. Beyond the ships were several hangar bays and fighter craft, mostly A-20s and their space-borne cousins docked in lines going across the pad. And beyond the landing zone, towering over several buildings at the base, were the few cruisers docked to the large clamps holding them in place.
Walking ahead with Tina, Wade observed some of the departing Coalition troops as they neared one of several tents stationed near an inactive group of planes, the military personnel interacting and exchanging the crates with the Coalition officers upon reaching each other. Hearing a low roar of engines from afar, the lover drones looked upward to see the large USN warship that was present at the factory earlier, having followed the transport convoy home and now was beginning to descend for landing. Wade gave a silent gasp as he caught a glimpse of the ship's name and SIC number at the side, remembering it from the ship he and Ron saw while returning to Earth.
"Always a wondrous thing to see, isn't it Wade?" Tina said as she and her boyfriend watched the ship slowly come lower to the unoccupied dockyard clamps below it.
"Sure is, wonder how they built those babies?" Wade replied as the two looked upon the landing starship, the former worker drone smirking as he added, "I could've swore I saw that same exact ship over Henderson when Ron and I came back, before we got mugged earlier."
Tina glanced to Wade with surprise as she spoke up on his claim. "Really? Well, that had to be the one that helped our friends here back at the factory. I think I saw the same name on it too!"
"Wouldn't surprise me, seeing all that's happened today." Wade replied as he chortled a bit, Tina doing the same as the former spoke further. "I wonder, what kind of ship is the... Vickers again? You know?"
"Autumn class, dear. A heavy destroyer variant, not as strong as those enormous Yamato dreadnoughts or Adelaide battlecruisers, but she'll put up a good fight for whatever comes at her." Tina explained as she held back another chuckle, thinking of her education on various USN craft as she teased Wade lightly. "You know, I may just have to grab one of those ship roster tabs when we get in the base. I'd love to show you all they got in their arsenal."
Wade chortled again as he gave his thoughts on the idea. "Well, it wouldn't be bad to have a little more knowledge in ship-story."
Tina almost burst out laughing at his crude pun, Wade smiling at her as F and Nathan jogged over to the two, the latter carrying his own backpack behind him as he spoke. "Well, not a bad place, huh? You guys heading to the clearance station?"
"Oh yes, we were just admiring the ships around us while we walked." Tina said with a stifled laugh, easing herself as she chatted with her new friends. Wade, however, was quickly overcome with panic as he remembered something. Checking his pockets, his fears were confirmed as he failed to find one of his key possessions: his ID card. Wade felt he must have lost it when he was stripped of his old clothing while in the factory.
Oh no, guys? I don't think I can pass through." Wade said with greenish-yellow circles for eyes as Tina and the others looked to him in concern, the drone feeling through his pockets once more before stating his issue. "My ID, they must've taken it off me when they turned me into a disassembly drone!" Wade began to hyperventilate lightly as he grew fearful of the potential outcomes when they reached the security gate ahead. "Oouuugghh, if I don't have my ID, they'll have to keep me lo-"
"Wade, Wade... it's okay. I'll have them make a pass for you, surely we can get them to after getting them to understand what's happened." Tina stated as she put her hand to Wade's chest, who eased his panic as he looked to his girlfriend.
"Yeah, and besides Wade, those people over there went around gathering what ever items the company stole from the drones during their conversion. I'm sure that once they find it, they'll have it sent off to be given back to you!" Nathan said as F nodded in agreement, shunting Wade's panic out of him with their words as he replied to the hopeful responses.
"Right, yeah, they should do that. Sorry." Holding Tina's hand, Wade spoke to her once more. "Lead the way."
Tina nodded to Wade before the two began to walk over to the security gate nearby, several people, drones and humans alike, already in the line as they checked themselves in to the base to relax after the hard-fought battle. Once they reached the line, the four stood together as they waited for the line to slowly go up, more troops and rescued drones coming over to add to the long line. During the wait, a loud, mechanical 'SLAM' erupted through the air, prompting Wade and Tina to glance over to the direction of the noise. The two felt at ease once more as they saw the Vickers finally landed at the base, the loud clang being the docking clamps attaching to the ships hull just moments ago.
As the line moved up further to the gate, Wade and Tina caught sight of a pair of A-20 aircraft passing over them, the two watching as the planes slowed down while descending onto the runway nearby. The four drones' collective viewing of the fighters landing ceased as they caught sight of J, who took flight as she departed the transport nearby before flying over to the tents near the hangar bays.
"Huh, wonder what she's over there for?" Nathan said as he observed J landing onto the ground in front of one of the tents.
"Probably checking on the drones we got back, or meeting up with one of those commanders there." F said as she motioned an arm towards the tents, J walking under one as she made her way to one of the soldiers coming over to her. "Seems like the latter, from the looks of it."
Wade shrugged as he responded to the group's pondering over J's actions. "Well, she'll be here with us if we need her, right? Shouldn't be much to worry about."
Returning their focus to the line ahead, Wade and his team waited as the line moved up over the next few minutes, moving impressively fast as the people in front cleared themselves in one at a time. Eventually, the four of them were up, Tina stepping up to show her ID for clearance. "Hello, it's been a busy day, hasn't it?"
The security agent smirked at Tina's small-talk. "Hah, not too busy here until you all showed up."
As the guard finished scanning Tina's ID, she handed the card back to her as she raised a finger to begin her request. "Oh, um, there's a little issue we need to resolve." Putting a hand to Wade's arm, Tina explained her boyfriend. "This is my dear friend Wade, Wade Carter. We both managed to escape that blasted factory with the help of those Coalition folks there." Wade gave a pleading look as Tina continued. "Unfortunately, Wade was converted into a disassembly drone before he was rescued, and it seems those people at the company took all his belongings he had on him, including his ID. Do you think there's... anyway you could write up something to let him by?"
Stepping forward, F gave her end of the story. "I can vouch for him, Ma'am. Wade and I we're among the teams helping in getting the worker drones out of the factory during the operation." The disassembly drone pulled out a pair of cards as she finished her explanation, one of them being her company-issued Disassembly Service Passcard, which resembled a normal civilian ID in appearance, save for the 'JCJenson (In Spaaace!) Logo on the top left and hazard markings around the rim of the card. As for the other card, it was a well worn, still legitimate ID card, showing F as how she appeared when she was a worker drone. At the side of her picture was a name with an initial. "FELICITY A LEE"
Taking the two cards in her hand, she looked them over and scanned them as Nathan tried to back Wade up as well. "So can I, Ma'am! I helped there too, when he was under the company's control. We all got him out of the factory so we could get him back in order." Pulling out his own ID, Nathan handed it out as the guard returned F's IDs to her.
The guard accepted Nathan's ID as she spoke over what to do with Wade. "Well, normally it takes clearance from higher ranked personnel here to allow someone inside without a legitimate form of identification. We can't just take someone's word on things like this, after all." Tina seemed to frown in disappointment as the guard explained her protocols, Wade looking down at the ground as he felt his worries were about to be proven correct. Going over Nathan's ID further, she gave an intrigued expression at the card before continuing. "Huh, interesting. Got two veteran folks here, I see?" She glanced to Nathan and F as she said that, taking into account their former military background as the former spoke up.
"Three, actually. My pal Kurtis is somewhere back there, I think. He should be heading down here later this evening." The guard glanced back at Nathan's ID as she took in the veteran drone's reply, sighing as she decided to make a slight amendment to the issue put before her and the four friends.
"Well, seeing you two here, I believe I can write something up. The Major won't be happy with me for this, but I think I can trust you with appropriate behavior." Taking a small sticky name-tag, the woman pulled out a pen before starting to write on it. Initially, she glanced to Wade, who stated his name again before she began to write his name on the tag. Once she was finished, the guard gave the tag to Wade, who slapped it onto his jacket before she spoke to him. "You should be fine to enter for the most part, just stick close to your friends and don't cause any trouble. Understood?"
Wade gave a stern salute to the security officer, who held back a chuckle at the honest, yet amusing effort the disassembly drone showed to her. Giving a simple nod and a flick of her hand, she permitted Wade and his friends entrance to the base, the four walking past the walkway barricades as they made their way past the gate.
Wade let out a heavy sigh of relief as he thanked his allies. "I owe you both so much for this, thanks!"
"Don't mention it, Wade." F said warmly as she and Nathan laughed at his joyful face.
"Yeah, just doing what any good friend should." Nathan said as Tina wrapped an arm around Wade, holding him tightly as the two walked together.
Looking to his girlfriend, Wade spoke to Tina about what to do next. "Well, since we're in, you wanna go fi-" He ceased his words as he remembered that there was someone else they needed to find amongst the base. "Oh, I almost forgot about her,"
"Jasmine!" Tina and Wade said aloud together as the former remembered her sister, Wade's words snapping her mind to Jasmine in an instant. "We should look for her, you think she might be here somewhere?"
"Probably. If they got Ron after they captured me, they have to 've picked her up too." Wade stated, Nathan raising a hand as he offered to help.
"I could go looking for her! You know what she looks like?" Readying a holo-projector, he tried to display an image of Jasmine from one of his many memories of her. The picture was, while pixelated and under a blue hue, incredibly well-detailed. And for Nathan, that was all he needed to see to note Jasmine's appearance in his memory. Nodding, he spoke again to his friends. "Got it! I'll see if she's around!" Then, turning to run down one of the paths leading to a nearby base facility, he stopped as he asked one more question. "Oh! One more thing, you got a smartcomm on ya, Wade?"
Readying one from his holo-projector hand, he nodded as he spoke into it. "Seems so, though I don't seem to have all my contacts added in."
Running back over, Nathan pulled out his own smartcomm before putting it up against Wade's hand one, allowing the two devices to exchange information. Upon the devices beeping, Wade and Nathan nodded to each other, the former ignoring a pop-up that stated, "New Contact Added" while the latter spoke once more. "Okay, I'll call you once I spot her!" With that, he began running down the path once more, intent on finding Tina's sister at the base, wherever she could be.
"Fowley! Her last name's Fowley!" Tina said aloud to the departing Nathan, hoping he heard her words before turning away from the miner drone and facing Wade and F again.
As Tina sighed in partial relief, Wade put his own arm around her before asking the question he tried to ask before. "So, uh, with that out of the way for now... You wanna go look for one of those ship tabs?"
Putting a hand to Wade's chest, Tina smiled as she replied. "Oh, certainly." Then, as the three began walking down a different path that Nathan hadn't taken, the pilot drone continued with a chuckle. "I hear they have a place here that sells model kits too!"
...
Jasmine sat in silent sorrow as she took another gulp of her glass of Proxi-Vodka, a tasty, but heavy alcoholic beverage produced at the colony of Proxima 2... and one of Jasmine's preferred drinks to have when she wasn't in a good mood. When she awoke after being stunned by the station guards, she found that she was just recovered by a group that called themselves the 'United Earth Coalition', and that her drone friend, Tina, was unfortunately taken by the JCJenson corporation to be turned into one of their horrid disassembly drones. While the people that saved her offered to help her find Tina, so far there had been no luck in doing so. No successful calls, no response from Wade nor Ron, nothing.
The whole situation widdled at her like scrapes to her form, slowly draining any bit of hope that she had in finding her sister. And once the mission at that factory was over, the ship began heading back to the Nellis Base to escort the recovered drones back to a safe area. Unfortunately for Jasmine, Tina's presence was not given confirmation. Alone, she walked off to one of the bars down at the base, specifically Drexler's Cantina, one of the more popular bars down at the military starport. Thankfully, though she didn't openly exhibit feelings of wanting to be alone in her wallowing, she was glad the place was nearly barren of patrons, with only a few at a couple of tables within the bar.
The stage at the back of the bar also had a few singer drones performing aloud, the lead singer girl reciting the words of a quiet, yet exciting song that, instrumentally, consisted of a strange mix of bass, techno, and a hint of opera. The song itself was one Jasmine had heard a good many times before in her life, known as, 'You Complete My World' by a decades old Earth band by the name of HeartStar. The song, as Jasmine and many others who'd heard it interpreted it, was about someone who described their world like a puzzle, and that the one whom the main singer cared for beyond all was the only thing that could keep their world from shattering into ruin before them.
An oddly fitting tune, given what had just happened on the JCJ Central earlier. For all Jasmine knew, Tina was either alive beyond her knowledge, hopefully searching for her wherever she could, or, the answer Jasmine feared... Dead.
Not wanting to even consider the thought, the human pilot took another swig of the colonial Vodka, relishing in its taste before forcing herself to swallow, almost gagging from the strength of the drink. Easing herself, she glanced out to one of the windows of the bar, taking the faint glimpse of night into her eyes. Then, looking to the clock at the wall ahead of her, she saw the time was about a little over an hour to 10 pm. Jasmine gave a sigh to herself, certain she would be alone for the rest of the night.
Unbeknownst to her, however, Jasmine had been spied upon a little while ago. Nathan, in his search for the woman Tina called Jasmine Fowley, had spotted a woman matching the physical appearance of the target. Knowing Jasmine wouldn't know who he was if he tried to talk to her himself, Nathan immediately went looking for Wade, easing his return to his team by calling the former worker drone and signaling him about his findings.
Deciding to check on the news, Jasmine slowly pulled out her smartcomm, resisting her urge to press the contacts button as she tapped the news app. Looking through it, she spotted a recent story that was posted just over an hour ago, titled, "JCJenson 'Recall' effort sabotaged by joint Government/Militia forces! The Truth Exposed!" Above the article was a video, a play button in front of it teasing Jasmine. Curious over this sudden development, she pressed the button, her attention in complete focus on the video as it began to play.
After the news station's logo appeared on-screen for a short few seconds, the current host for the story, Mrs. Tiffany Joy, appeared at her seat before beginning the story. "Good evening, this is Nevada-78, I'm your host, Tiffany Joy. Tonight, we start with a rapid development for the 'drone recall' incidents propagated by the business conglomerate JCJenson In Space. Throughout the afternoon up to now, several advanced factories under the ownership of the corporation have fallen under violent assault by various militarized forces, ranging from official United Nations operatives to private militia groups with varying goals." The small screen to Joy's left shifted to show the state of Nevada, zooming into it to show a portion of the Mojave desert as Joy continued her story.
"Among these facilities, one such factory based right here in southern Nevada has recently succumbed to the successful efforts of the USN Defense Force and a group by the name of the United Earth Coalition, an alliance consisting of humans and automatons working to create a unified world for both species." The screen shifted again to show the logo for the UEC, which appeared as one half of a human head outline and another of a drone's, along with two arms behind the heads belonging to both beings pictured. "With the attack having concluded just hours ago, we have reporters gathering at the New Nellis Staryards near Henderson City to bring you the aftermath of the conflict. We go to Mr. Jelico, on the scene in five."
The camera shifted after the countdown of five to show Mr. Jelico in front of the camera, the cameraman filming a large tent housing several worker drones being tended to by the base soldiers. "Alright, Jelico here, we're on station at New Nellis. What you're all seeing here are some of the recovered worker drones, many of them were pretty spooked by the events that unfolded in that factory earlier." As the camera panned over the lot of drones, some of them looked to the camera, curious at the news crew filming them as Jelico continued. "A few of them are real glad to be here, Joy. Seems like they feel safe here, as far as I can tell."
As the camera moved to show Jelico again, a plane could be seen taking off as he spoke. "Yeah, these people did them quite a service. The staff here are working to find their original owners and families, it'll probably be a little bit before they can get them all home." The camera switched once again to another view of the base, the lights of various buildings illuminating the night as the news story continued.
At the entrance, Nathan pushed open the door to the bar, the chime failing to catch anyone's attention as he, Wade, F and Tina stepped inside. Carefully pointing at Jasmine, he whispered to Tina, "That's her, from the looks of it. She's been here for a good minute!"
Taking another drink of the Proxi-Vodka, Jasmine listened further to the story. "The authorities didn't just recover a majority of the worker drones taken into the factory, however. A recent update provided by Mrs. Yuka, shows her interviewing a disassembly drone who claims to be among the unfortunate drones the assault force failed to save before their conversion."
"Jasmine!" Tina called out, the voice instantly grabbing the woman's attention as she paused the news story. Swiftly turning her head, her heart began pounding with immense excitement as she saw her drone sister, who grinned upon seeing her face.
"Tina!" Jasmine said aloud, somewhat weakly from her previous wallowing as she tried to run over to her sister, landing on her knees as the two embraced in a flush of emotions. Wade and his friends stood behind the two girls as they hugged each other, clinging onto one another as tightly as they could give. Jasmine seemed to erupt with a pained cough as she allowed some of her sorrow out of her heart, Tina carressing her back in a comforting manner as she held back her own tears. The sisters held the hug for a long moment, not daring to let go of one another for fear of losing each other again. Eventually, however, they did, the two sisters taking heavy breaths as Jasmine spoke up while wiping her face. "I thought I'd lost you."
"Can't say I didn't feel the same way, love." Tina replied as she broke out in light laughter, glancing to Wade before continuing. "But, fortunately, those Coalition boys helped out quite a bit. Though, not as much as my knight in his new armor."
Standing herself up, Jasmine took Tina's helping hand as she looked to the one her sister spoke of. A grateful smile formed on Jasmine's face as she saw Wade, standing in front of her and Tina as he returned the expression. Looking upon her family friend, Jasmine noticed something... different about Wade. He was taller now, his arms were shaped like white cones rather than the silver bendy tubes he and Tina normally had. As for his face, his pure green eyes were replaced with a set of greenish-yellow ones, and above his forehead was a band holding five yellow bulbs that she didn't know the function of.
While the pieces started to click together in her head, Jasmine took Wade's held out hand as she spoke to him. "Wade, I'm so glad to see you! You look different, too. Did something... happen to you?" She already guessed it by this point, but feigned confusion as she opted to hear Wade's take on the matter.
"Yeah, I hope you don't mind your sister dating a vampire from now on." Tina chortled in amusement at Wade's comment at himself, Jasmine raising an eyebrow in confusion at the former worker drone as he returned his expression to a more sincere smile. "The company got me too, and unlike the workers we got out... they managed to turn me into a disassembly drone. From now on, I'm gonna need to take in more oil than I usually did before I was turned. My cooling system's not as good as it should be, from what I've heard." Pulling out his two full canteens, Wade finished his partial explanation. "Don't worry, though. I've got some to keep me down."
Jasmine took in the news with immense surprise, noticing the hazard stripes at the rims of Wade's arms as she replied to her friend. "Oh... Well, if Tina's fine with it, then I see no problem with that, Wade." Admittedly, she was a bit unnerved by the change, concerned for both him and Tina's safety due to this supposed oil coolant issue. Trying to sound as nice as she could on the matter, Jasmine hesitantly asked Wade, "Though... I am a bit concerned with that bad cooling problem you mention. You... don't think you would-"
"Hurt Tina?!" Wade assumed, understanding Jasmine's concern as he gave a horrified glance to the two sisters. Standing with his fists to his hips, he gave his answer to Jasmine's presumed question. "Don't even say such a thing, Jasmine. I'd rather overheat than dare strike her."
Admittedly amused as well as concerned for Wade's selflessness, Tina chuckled at him before speaking up on the matter. "Now now, Wade. It won't be so bad. We'll manage."
Jasmine nodded as she agreed with her sister's optimistic view on the problem. "Indeed we will, we always do." Then, taking notice of the other two drones in the room, Jasmine smiled at them before speaking again. "Ah, I see you brought some friends too."
Wade and Tina glanced over to Nathan and F upon Jasmine's statement, the two friends smiling pleasantly as Wade spoke up. "Oh, yeah. These are some of my work buddies from Ceres, Jasmine. This is Nathan, I first met him when Ron and I came to the mines, showed us around a bit too." Putting a hand on F's shoulder, Wade introduced her too. "And this is Serial Designation F, or, just F. She was one of the guards keeping watch on the place while we worked."
F seemed to blush out of embarrassment as she remembered her and Wade's first meeting. "I... did come off a little rough on them when they first came in, though. Stopped Nathan's touring run too. Just following colony protocol."
Nathan patted F's back as he tried to ease F's guilt. "Oh, it's nothing F. We had to start work in a few minutes anyway. Besides, it's a bit more fun exploring the place yourself without a guide." He winked at the others as he finished his praise. "Trust me, it really is."
Wade, Tina and Jasmine all chuckled at their friend's amusing words, F joining in as she replied to Nathan's encouragement. "Alright, alright."
Walking up to the two, Tina put her hand onto Nathan's as she gave her own praises. "And they may not look like it, dear, but Nathan and F were both formerly in the military, from what Wade's told me."
Jasmine gave a proud smirk at the two as she responded to her sister's claim. "Well, that's quite something. Did she tell you we used to fly for them some years back?"
"Oh, she did, Mrs. Fowley." Nathan replied as he chuckled lightly, F giving a smile of her own as she added her own part to the story.
"Yeah, and given what's happening now, maybe they might call you back for service again. Wade told me you two were excellent pilots."
It was now Jasmine's turn to blush as she chuckled from the compliment, knowing Wade's high praise for her and her sister's flying as she replied. "Well, I can't say that's wrong, Tina saved the day during the flight back here. We ran into an asteroid cluster while in the middle of a jump."
Wade patted Tina on her back as he quietly cheered his love on. "That's what I'm talking about, she's a wonder among the stars, I'm telling you!"
The group fell into an excited fit of laughter at the conversation, a few of the bar patrons taking notice of the bunch as they eventually ceased their joyful moment.
As everyone calmed down, Jasmine spoke up, intending to bring the discussion to another place. "Well, with all that said, it feels great to see you all here. It was such a terrible day after all those company folk showed up." Then, as she scanned the group of friends around her, she noticed someone else missing from this puzzle. "Hey, uh... is Ron here? Did he head off somewhere?"
The mood was quickly put down to a mournful aura as Wade and Tina glanced to the floor in sadness, Nathan and F giving uncomfortable postures as they awaited for someone to speak up on the matter.
Eventually, Wade was the one to open his mouth, breathing steadily as he tried to speak to Jasmine. "Um, Jasmine? Things, uh... really took a nose dive after we got captured. You think we could find a place to sit? It's a lot to talk about."
Looking to the four drones with concern, Jasmine eased her returning fear as she nodded to Wade in agreement. "...Sure, there's plenty of space at the table here." Pointing her arm to the table, which was surrounded by a U-shaped seating bench, Wade and his friends began to move to the table as Tina spoke up.
"I can get us some drinks for the talk, you all want anything?"
"Just some oil, thanks. "Wade answered as F and Nathan gave their own nods to Tina, the drone girl walking over to the bartender near the stage as she went to purchase some beverages.
Sitting down, Jasmine picked up her smartcomm from the table, glancing to it as she spoke up on her half-finished drink. "Heh, and to think I was drowning myself in this drag of a drink before. Probably have to find a different glass."
"Proxi-Vodka? Haven't seen you touch that since we lost Aunt Susan." Wade said solemnly as he examined Jasmine's drink, sighing as he reluctantly continued. "Well, maybe it can go for a few more sips."
Looking to the vodka, Jasmine nodded as she put her smartcomm in her pocket. "I figured, I didn't think this was gonna sound good."
"I wish it did." Wade replied as Tina walked back to the table, a plate of three oil glasses resting on her careful hand as she set it down.
After delivering the drinks, Tina took a seat next to Wade, holding his hand as Jasmine spoke up. "So, where do we start this terrible story?"
Wade gulped a bit as he began to recount the events that transpired today. "Well, it all started when Ron and I came back from the mining colony."
submitted by AdmiralStone96230-A to MurderDrones [link] [comments]


2024.05.14 05:44 SWEETJUICYWALRUS Locked to Windows. Is there a better way?

I manage the infrastructure for a sports bar chain. We have a few strict conditions, which keeps leading me back to using a full windows stack as the only logical solution. I made a post a little bit ago about this but have finally fully understood some upgrade paths we can take and what it would actually look like to implement them.
So I believe we are locked into windows and I want to explore changing that to save on hardware costs and allow for future space for an internal development team to build and deploy apps at the Edge. We don't currently have an app dev team, but the business is rapidly moving towards data analysis and utilizing that data. At the same time, we are looking to expand, so fast and automated builds are a must.
So why are we locked in to windows? here's why:
  1. Computing MUST be hosted at the edge. Restaurants have spotty internet and can experience frequent outages. Having the POS always available regardless of internet is non-negotiable. A cellular backup is at each site, but the bandwidth wouldn't support the massive load.
  2. Our POS system (Oracle Simphony) is most supported on windows clients, for both the servers and the clients. We host windows VMs running this software and tablets RDP into the VMs from iPads. This abstracts the POS away from the environmental factors of a bar, such as water damage, people messing with cables, and utilizing a cattle mentality towards our POS systems with fast replacement of VMs instead of fixing or upgrading.
  3. Since we use Windows clients VM. We need a license for each one, so we use Windows Hyper-V for the datacenter license which allows us to license each of the 30-80 clients per restaurant using AVMA and saving on individual licenses.
What we are planning to implement to improve our systems considering that we are locked to windows:
  1. Cheap, but power Mini servers with enterprise hardware (up to 64GB of RAM, single socket, U.2 drives) essentially running as blade servers (4-6 per site). This would allow the restaurant to keep running even if they encounter a server failure.
  2. Each mini server is running Hyper-V on Datacenter Core with KVM over IP and API based management using redfish. They are all clustered together and have enough capacity to live migrate VMs in the case of a server going down.
  3. Packer + Terraform + Ansible to build and deploy clusters, allowing fast deployment for the fast scaling of building new restaurants without onsite presence needed.
A potential path to Linux?
  1. Oracle Simphony running oracle linux is supported, but support would be hard to get. It would lead to need to deeply understand a new operating system and fix it ourselves even though we pay for a support contract.
  2. Oracle Linux containers are officially supported, so we can run them in an edge kubernetes cluster, with the same architecture as above utilizing mini servers but would require less computer power and save costs there. Downside would be managing our own clusters. Chic-Fil-A did it, but I'm not sure I want to. I could instead use proxmox or openshift, which sounds easier, but openshift is a bit expensive compared to 4 one time $100 datacenter licenses.
  3. Using the method outlined in this video: https://youtu.be/L4nqky8qGm8?t=671 We can deploy the POS and a VNC endpoint that the iPads can connect to and interact with their client.
In the end, this is all optimization, so it feels riskier to rip out an entire system that we have learned to tune well with automations based in powershell and have built a robust monitoring system around it to remediate issues quickly.
So what do you think? Is there a better way, or should we stick to windows as it works well right now and is the best supported?
submitted by SWEETJUICYWALRUS to devops [link] [comments]


2024.05.14 00:03 FrostedBooty css help - add extra padding around button text

css help - add extra padding around button text
my carrd buttons, outline cut off on the right-side of text
Back again and need a bit more help 😅 I've added an outline to my custom text using a lot of text shadow, but it seems to get cut off on the left side on my buttons. I've been trying to fix this is css but all I can figure out is I need like 2px of padding...somewhere.
Messing around in inspect I got the result I wanted but I have no idea what to do with this beyond that.
Need a carrd wizard's help, thanks!
my carrd, opened in 'inspect' with some edited style code
submitted by FrostedBooty to Carrd [link] [comments]


2024.05.13 23:15 oftenfrequently Comparing the HTT strategies for each of the main families

Comparing the HTT strategies for each of the main families
Fair warning, this is gonna be a long one :)
I started working on this for my own purposes because I’m fascinated by the similarities and differences between the HTT styling approaches Kibbe recommends for the different ID families, but then thought it might be helpful to share with the sub. I always see lots of mention of “lines,” but the overall HTT approach for each ID is sometimes (often) oversimplified. Plus all the other very fun elements that make up a HTT are, imo, getting short shrift! There are a few users who have posted amazing full HTTs for their IDs and I'm hoping even more people will be inspired to explore.
So what even is this post?
Basically, I went through the styling directives in Metamorphosis (Chapter 4) for the main families and directly compared the recommendations for the IDs on a number of smaller, more discrete variables because my brain finds it more digestible that way. I only did the main families because “you’re a [insert family here] first and foremost!!” is a thing regardless of your ID ;) And I thought it was more interesting to compare the elements of the pure families without the influence of any other undercurrents. Also it just would have been a lot of work to do all of them 🙃.
A few notes before getting to the good stuff
  • I tried to mostly focus on the words Kibbe uses to evoke feelings rather than specific items, since the book was written in the 80s and clothing is obviously quite different.
  • Some of the things that fall in the middle of a scale have debateable positioning since the middles are sometimes hard to compare (ex. Is a moderate pinstripe more angular or less angular than a soft-edged plaid? My vote was more angular but your vote could be the opposite!) I included all of the language I used to determine placement on the scales so you can make your own call if you want.
  • I disincluded some, ahem, charged descriptors in a few IDs but I don’t think it changes the overall picture painted of what that ID would be looking to channel in their HTTs
This post includes all of the scales I compared the families on in 6 main categories - silhouette, fabric, detail, prints, color, and accessories - plus some keywords that came up for each family that give the overall impression of the HTT. I might make a second part later with key similarities and differences between the approaches for each pair of families, but we'll see! I'm also interested in any discussion here or observations that others might have on the various categories :)
And of course you can always read Metamorphosis for yourself in full here, which I highly recommend!

1. Silhouette

This section is related to the base silhouette of an outfit - the overall shape of garments that make up a HTT and how they relate to one another. For the purposes of this category, I'm defining "ensemble" as the pieces look related or like they were purchased together, which I believe is the sense Kibbe uses it in.
https://preview.redd.it/8earo8fbm70d1.jpg?width=1965&format=pjpg&auto=webp&s=40f17625fbfc45cc723b9cc83d447111428d8b02
Shapes
  • D - “keep shapes sharp and geometric. Triangles, rectangles, and everything sculpted, sleek, and elongated, with crisp edges.” “square, sharp shoulders”
  • R - “keep your shapes rounded with soft edges! Circles, ornate swirls, and intricate flowing shapes” “shoulders should be curved”
  • C - “slightly geometric or slightly curved, blend the same shapes together in your look” “slight, crisp shoulder padding”
  • N - “geometric shapes with soft or rounded edges are the key. Rounded-edged rectangles. Soft oblongs, rounded-edged squares, irregular shapes, and soft asymmetrics.” “soft-edged shoulder pads are very good”
  • G - “small, sharp geometrics” “sharp edges and crisp tailoring” “crisp” “sharp edges and extreme tailoring and construction” “sharp shoulder pads”
Outline quality
  • D - “Always straight, with elongated draping that is sleek”
  • R - “your outline should always be soft and flowing” “lots of gentle draping everywhere” “soft fluidity”
  • C - “smooth and symmetrical with the emphasis on controlled and even edges, soft, straight lines, or smoothly curved lines - softly tailored or slightly flowing.”
  • N - “a relaxed, straight line is the outline of your look”
  • G - “sharp, straight, and staccato” “severe lines with sharp edges” “broken, staccato, animated outline. Utilizing many short vertical lines and many short horizontal lines is also effective.”
Closeness of fit
  • D - “always tailored and sculpted” “streamlined shape” “tailored and sleek” “the more tailored the better”
  • R - “showcase the lush curves of your body” “Sleeves should be tapered at the wrist” “waistline should always be emphasized, with soft gathers, folds, draped sashes, and lightweight and supple belts to give a cinched effect” “[Jackets] should be fitted at the waist”
  • C - “very slight draping in constructed garments” “crisp and finished cuffs” “tailored pleats” “narrow and tailored [jackets] with a smooth outline.” “lightweight unconstructed jackets are fine when they are kept sleek and narrow. Blazers, cardigan-style, elongated Chanel (not cropped) are all good choices” “softly tailored”
  • N - “softly tailored, always unconstructed” “Your outline should be fairly narrow and slim, in a loose and easy way.” “Dropped waist detail (loose sashes, overbloused tops, ties, etc) is excellent, as are slightly dropped shoulders.” “Relaxed shapes” “relaxed and easy fit” “dresses should be simple and unconstructed, with a narrow shape and a relaxed outline.”
  • G - “Precision fitted and crisply tailored” “[a] precisely fitted silhouette is crucial to your look” “Sharp and narrow waist definition.” “very fitted” “[skirts] should be very fitted at the waistband” “Pants should always be very sharply tailored with outlined or animated detail at the edges (waistbands, pleats, crisp cuffs).” “Skin tight stretchy pants are excellent” “Very tailored [blouses] with sharp edges and crisp detail (collars, cuffs, pleats, etc.)”
Length of garments
  • D - “Long, vertical lines are essential.” “generally [jackets] should be long (ending at the mid-thigh area), although a very sleek, Italian-style might be cropped (be sure this has an extremely sculpted, streamlined shape)” “straight and long [skirts]” “a long hem” “long cardigans or pullovers”
  • R - "lengths should be kept gracefully long as uneven hemlines (mid-calf), and short as the tapered styles with an even hemline (mid kneecap)" "[for sweaters] short lengths with waist detail"
  • C - “standard length is best [for jackets] (just below break of hip)” “slightly longer jackets are possible when the corresponding skirt is elongated to match.” “moderate length [skirts]”
  • N - “Elongated [jackets] (ending from the upper thigh on down.)” “Moderate length [skirts]” “Very short skirts for fun/funky looks.” “Nearly all styles [of pants] are excellent, from very casual to very dressy… short, cropped, or long.” “Any and all lengths [for sweaters]”
  • G - “Short, cropped [jackets]” “Straight, sharp, and short [skirts]” “A slightly flared hemline [on skirts] may be slightly longer (top of the calf). Anything extremely long is very tricky, and must have a slit and be pencil slim.” “[For pants] Short lengths, anywhere from cropped at the calf to the top of the ankle.” “Short, cropped cardigans” “Short cropped jackets, vests, and boleros work well with dresses for you”
Cohesion
  • D - “keep individual pieces blended together in an artful way for elegance”
  • R - “include an artful blending of plush textures, draped fabrics, and luxurious colors” “avoid any kind of harsh contrast between top and bottom”
  • C - “A clean, unbroken silhouette is your most elegant statement! Think ‘head-to-toe’, and blend everything accordingly.” “Use [separates] carefully and sparingly” “Make sure colors, textures, and prints blend together”
  • N - “Separates are extremely exciting on you, and should make up the bulk of your wardrobe” “you’ll do better with an artful mixture of patterns, textures and colors than you will with an overly matched look” “designer sportswear” “definitely mix n’ match in the most sophisticated sense of the word”
  • G - “A use of well-coordinated separates with lots of animated and colorful detail can be very exciting to your look.”
Some random observations from me about this category
  • N fam has a truly impressive amount of versatility in terms of the length of pieces they're recommended, probably because they're the only family that's really strongly encouraged to go whole hog with a mix and match/separates-forward approach (a superpower tbh).
  • Although the scale of pieces recommended are obviously quite different, the words he uses to describe the shapes for D and G fams are extremely similar. Definitely two families that benefit from an emphasis on crisp sharpness and angularity.
  • I thought it was interesting that he used "softly tailored" in both the C and N fam sections, although the effect they're going for is very different (blended understated elegance vs. relaxed funky easy vibes).
  • He never uses the word "wide" in the N fam section. He does, however, use "narrow" and "loosely tailored" a number of times 😈 No oversized shapeless potato sacks here!

2. Fabric

This category is pretty self-explanatory I hope!
https://preview.redd.it/94e76p19190d1.jpg?width=1976&format=pjpg&auto=webp&s=816214030ae525dd16ec2e071426eab1e571c544
Definition
  • D - “fabrics that hold a defined shape are necessary”
  • R - “fabrics that drape easily” “flowing”
  • C - “beautiful, luscious fabrics are an important element in your understated look” “very slight draping in constructed garments.”
  • N - “loose and easy”
  • G - “must always be crisp, able to hold a defined shape, and be tailored easily”
Range of textures (how many different fabrics can they use)
  • D - “Moderate to heavyweights are best, with a matte finish and a smooth surface” “textures should be tightly woven, and shiny fabrics should be very stiff and ultraglitzy”
  • R - “softly woven fabrics” “ultrashiny fabrics” “ultrasoft or plush textures” “sheer fabrics” “any kind of sparkle is excellent”
  • C - “Matte finish or slight sheen.” “Luxurious to the touch” “lightweight textures” “smooth knits” “smooth chiffon and elegantly beaded fabrics for evening.”
  • N - “All soft textures are excellent” “any fabric with a rough or nubby surface” “any wrinkly fabric works well” “all woven fabrics” “knits are excellent in nearly any weight and thickness, from very finely woven to very heavy and rough” “Plush velours, suede, and soft leather are perfect” “drapable fabrics are best kept to heavier weight jerseys.” “A matte finish is far superior to sheen for daytime” “In the evening, you can go very glitzy with hard-finished sheens”
  • G - “a flat surface or light texture is best” “finely woven knits, especially when ribbed and skinny, are good choices.” “matte finish is best, although hard-finished sheens can be very exciting (especially metallics)”
Weight
  • D - “Moderate to heavyweights are best” “occasionally lightweight fabrics can work if they are extra-structured in the design of the garment”
  • R - “lightweight fabrics”
  • C - “moderate weights. Lightweights in very constructed or tailored garments.”
  • N - "knits are excellent in nearly any weight and thickness, from very finely woven to very heavy and rough." “moderate weights are best, although textures can easily be lighter”
  • G - “usually your fabric will be of moderate weight, though lighter weights that hug the body are excellent”
Some random observations from me about this category
  • Again lots of similarities for G and D fam as far as structure and matte finish, although D also has heavier structured wovens while G has fine knits.
  • R fam and N fam get by far the most diverse recommendations as far as fabric and textures go (again a ton of versatility in N fam!). Seems like you really can't go wrong with something sparkly, shiny, glitzy, or plushy if you're in R fam. And for N fam it sounds like you get to mix far more textures into one HTT than everybody else does, which is exciting!
  • I thought the emphasis on flowing for R fam was interesting. It makes total sense - I haven't read too deeply into R since I am clearly not one lol - but for some reason I had flowing associated with N in my mind.
  • I really love the C recommendations myself - "luscious fabrics" just makes me think about burrowing in a cashmere blanket haha. I could definitely picture Grace Kelly as I was reading them.

3. Prints

Also self-explanatory!
https://preview.redd.it/nn24my93490d1.jpg?width=1920&format=pjpg&auto=webp&s=3a8d47c3a4d4d5984b6cac8d9deeccdf7da834c4
Pattern
  • D - “bold and geometric: stripes, zigzags, asymmetrics, and irregular shapes.” “Think Picasso and strive for a contemporary feeling”
  • R - “rich and luscious with the emphasis on an abstract, watercolor blend (think Monet). Swirls of color, flowing together, with soft and rounded edges may be used in abundance.”
  • C - “symmetrical, evenly spaced, and regular or realistic patterns. Understated prints (pin dots, pinstripes, checks, blended plaids, herringbone, symmetrical paisleys, etc.)”
  • N - “casual styles that are soft-edged geometrics (plaids, stripes, paisleys, etc.) and funky prints in irregular shapes (abstract asymmetrics, leaves, animal prints, etc.).”
  • G - “Prints should be sharp, colorful, and animated. Small geometrics and angular asymmetrics are excellent. Most of your prints should be very contemporary in feeling (“Picasso-ish”) although humorous styles that are outlined and caricatured can be quite stunning on you as well.”
Contrast
  • D - “Bold color combinations and high-contrast blends work best”
  • R - “swirls of color, flowing together”
  • C - “Make sure colors, textures, and prints blend together” “understated”
  • N - “generally have a softly blended edge”
  • G - “colorful and animated” “outlined” “contrast”
Scale
  • D - “bold”
  • R - “luxuriously large: oversized florals or feathery shapes are especially lovely”
  • C - “understated”
  • N - “moderate scale to slightly large”
  • G - “small”
Some random observations from me about this category
  • Again lots of similarities for D and G for the type (sharp geometric) and feeling of prints (contemporary/Picasso) with the main difference being large vs. small scale (don't worry, they're about to diverge hardcore 😂)
  • R fam is recommended significantly more abstract and organic prints than everyone else. I also thought it was interesting that both D and R call for larger-scale prints - finally something in common!
  • For C fam it seems like the most important thing is that the prints blend in and are understated rather than drawing attention to themselves.
  • Preferring high contrast and sharp prints vs slightly more blended and soft ones seems like a notable difference between D/G and N fam.

4. Garment Detail

This category is related to the details within the confines of the outline of a garment. So things like necklines, collars, effects like beading and sequins, trim, buttons, etc etc.
https://preview.redd.it/342pwi6y390d1.jpg?width=1971&format=pjpg&auto=webp&s=64115f1045c7a3cb6d9ac1d6d843754ca943a603
Shape - sharp vs soft
  • D - “angular shapes” “sharp edges” “clean, angular necklines (plunging v’s, skinny turtlenecks, high Mandarins, slashed collars, halters…)” “anything tailored (crisp cuffs, sharp pleats, sharp lapels, etc.)”
  • R - “soft” “[Sleeves can be] very soft and flowing” “lapels should be curved, rounded, or shawl-collared” “gathers, tucks, or bouffant shapes” “any draped, gathered, or shirred touches are wonderful accents”
  • C - “clean, tailored necklines” “crisp and finished cuffs”
  • N - “Any unconstructed or loosely tailored detail works well.” “Simple necklines… are best, and you should concentrate on open necklines for your air of casual chic” “lapels should be tailored, notched, or clean (lapel-less).” “Cuffs should be very plain.”
  • G - “Detail should always be… sharp” “very crisp, staccato, broken up, and multicolored” “lots of crisp trim” “lots of outlining (collars, cuffs, waistbands, lapels) with piping of contrasting colors or fabric, braiding, beads, etc.” “Small, crisp pleats.” “Sharp, angular necklines - also small” “Small, crisp ties (ribbon, leather, etc.)” “Small, tailored lapels or crisp lapel-less with piping.” “Small, crisp cuffs.”
Scale - large vs small
  • D - “bold, sweeping geometrics”
  • R - “oversize bows, flouncy ruffles, and delicate lace are always good choices”
  • C - “[detail] should never call attention to itself”
  • N - “pleats should be soft and deep” “You can use small touches of hand embroidery or rough lace and eyelet for very simple trim.”
  • G - “Detail should always be small” “Small, crisp pleats.” “Sharp, angular necklines - also small” “Small, crisp ties (ribbon, leather, etc.)” “Small, tailored lapels or crisp lapel-less with piping.” “Small, crisp cuffs”
Complexity - clean vs intricate
  • D - “detail should always be clean and minimal”
  • R - “intricate, ornate… with an emphasis on framing your face” “Sleeves should be tapered at the wrist with intricate buttons” “any kind of sparkle is excellent (pearls, sequins, beading, etc.)” “belt buckles should always be intricate” “the more intricate or antique looking your buttons are the better” “ornate detail” “ornate necklines”
  • C - “clean, simple, and minimal - just enough to add an elegantly understated touch.” “never call attention to itself” “clean lines” “minimal detail” “minimum of detail”
  • N - “detail should be kept minimal. Plain and simple is best for you.” “gathers should be minimal” “simple tailored styles with minimal detail” “Simple shapes with easy fits” “Minimal detail”
  • G - “an overabundance of detail” “You can never wear too much detail! An abundance of it and everywhere in your look is one of the most effective tools you have for capturing your animated effervescence!” “Detail should always… call attention to itself (not blend into the lines of your garments)” “lots of animated and colorful detail” “Collar, cuff, lapel, and waistband detail (outlining, trim, piping, ribbing) are essential”
Some random observations from me about this category
  • A very stark divide here between the families that lean minimal/clean (C, N, D) and the families that lean complex (R, G)!
  • Even though R and G both call for a lot of detail, G fam seems to like it literally everywhere (but especially at the edges) while R focuses on framing the face. Another difference between them is that G detail is high contrast, sharp, and colorful while R fam's detail tends to the ornate, flowing, intricate, and sparkly - very different shapes I think.
  • Finally a category where N fam is not running away with the versatility haha - it seems like a more minimal and clean approach to detail really helps them shine.

5. Color

Y'all know what colors are :)
https://preview.redd.it/5he7hmfk790d1.jpg?width=1949&format=pjpg&auto=webp&s=bc59971dc9518bfbd276300feccba5838f4d7971
Number
  • D - “Always think ‘head-to-toe’ with your color schemes” “All monochromatic schemes are excellent”
  • R - “include an artful blending of… luxurious colors”
  • C - “Make sure colors, textures, and prints blend together” “monochromatic schemes are excellent, although you do not need to be limited to just one or two colors.”
  • N - “Color is an area in which you should have lots of fun! Strive for zip, verve, and lots of pizzazz with bolds, brights, pastels, vivids, and wild color combinations - anything imaginative.” “Break all the rules when it comes to color! Mix ‘n match with ease.”
  • G - “lots of animated and colorful detail can be very exciting to your look” “Your use of color should be bold and sassy; break all the rules here! Multicolored splashes are perfect. Bright and shockingly colored accessories played against a dark or light background. High, sharp contrast and wild color combinations are all very chic on you. Break your line with color!”
Effect
  • D - “color combination should be bold but elegant. Combining bright shades with dark shades achieves this with ease.”
  • R - “should emphasize a watercolor palette of soft pastels and luscious brights.” “rich, luxuriously blended colors” “pale neutrals… are your best accents”
  • C - “accentuate your smoothly blended visual outline. This means that a mixture of colors in an outfit should blend together in intensity so as not to disrupt your clean and smooth silhouette.” “The key is to make sure the tones (intensities) blend, instead of contrasting.”
  • N - “Strive for zip, verve, and lots of pizzazz with bolds, brights, pastels, vivids, and wild color combinations - anything imaginative. Neutrals work well when they are used in beautifully textured fabrics… but you will feel a little dull without a few bright accents, either in accessories or jewelry.” “Colors can be very wild and unusual if you wish, or more muted and earthy-looking”
  • G - “bold and sassy” “Multicolored splashes” “Bright and shockingly colored accessories played against a dark or light background.” “High, sharp contrast and wild color combinations”
Some random observations from me about this category
  • It's been said before but D fam's inability to do anything but monochrome has been greatly exaggerated. Outfits can have high contrast colors as long as they still read bold and sleek!
  • I found it interesting that both C fam and R fam call for a blended effect.
  • Color seems like a key category to focus on for both N fam and G fam - bold color kings/queens 👑

6. Accessories

The category for everything else - bags, hats, shoes, jewelry, belts, etc etc.
https://preview.redd.it/ek7fu7oz790d1.jpg?width=1923&format=pjpg&auto=webp&s=7c24f3db63656cef4a8da916665ba0f19893cc86
Scale
  • D - “Belts should be bold and wide” “Metal belts will be sculpted and quite large.” “[Hats should have] wide brims” “[Jewelry should have] an emphasis on bold, modern shapes.” “[For jewelry,] Pieces should be large but not overly bulky.”
  • R - “The effect may be lavish, but the workmanship should be intricate and delicate.” “delicate [shoes]” “[For bags,] Delicate shoulder straps. Elegantly slim briefcases.” “Jewelry should always be delicate and lavish, with intricate and ornate touches. Rounded shapes, curves, swirls, and lots of dangles”
  • C - “slender pumps” “narrow heels” “moderate size [bags]” “slim and elegant” “keep [belts] elegant, slim, and narrow with small smooth buckles” “small and crisp [hats] with even brims” “Small [jewelry]”
  • N - “moderate-sized [bags]” “Jewelry should be kept on the chunky side” “It is possible to get away with very minimal chains, tiny diamond studs, etc., but chances are you won’t be satisfied with this once you experiment with a zippier look!”
  • G - “All accessories should be small, crisp, geometric, and colorful” “Small, crisp geometrics [for bags]” “[Belts] may be narrow to moderately wide.” “Small, crisply tailored hats.” “Jewelry should be small and sharp.”
Shape
  • D - “All accessories should be crisp, sharply tailored, and angular with geometric shapes. Keep everything sleek and contemporary in feeling.” “High, straight heels, crisp soles, and elegantly tapering toes.” “Angular envelopes, clutches, or structured briefcases.” “[For jewelry,] thin sharp pieces are good choices, as are avant-garde works of art.”
  • R - “softly sophisticated.” “[Shoes of] Lightweight and supple leather.” “[For bags,] small, rounded shapes. Soft, supple leather or fabric.” [For belts,] soft and supple leather or fabric.” “Soft, curvy [hats]” “Large, fluffy fur hats.”
  • C - “elegant scarves in symmetrical ties” “tapered toes” “elegant leather” “softly tailored flats” “crisply tailored [bags]” “supple leather [bags]” “tailored, symmetrical shape[d hats]” “Keep your jewelry elegant, smooth, and symmetrical” “Small, slightly geometric shapes [in jewelry] are good, as are smoothly curved swirls.”
  • N - “Unconstructed styles with soft or rounded-edged geometric shapes are most effective.” “high heels should be very angular and straight, not tapered” “unconstructed pouches” “Simple geometrics in supple leather” “softly geometric [belts]” “unconstructed [hats]. Large, loose, and floppy. Shaggy-haired fur.” “Soft or rounded-edged geometrics [for jewelry]”
  • G - “All accessories should be small, crisp, geometric, and colorful” “tailored and angular [shoes] in lightweight leather. Unusual shapes in toes and heels are excellent (asymmetrics, wedges, sharp points, etc.) as are bold colors and printed fabric.” “Small, crisp geometrics [for bags]” “Stiff leather [belts] with geometric buckles.” “Jewelry should be small and sharp and in geometric, asymmetrical, or irregular shapes.”
Detail
  • D - “sleek & elegant”
  • R - “ornate” “strappy, slender-heeled [shoes] with tapered or open toes” “[Flats] with ornamentation” “[For bags,] Ornamentation or luxurious detail (beads, gathers, trim).” “[For belts,] All beaded, bejeweled, or sparkly styles are excellent.” “belts are a focal point, and should be selected as carefully as a fine piece of jewelry” “Jewelry should always be delicate and lavish, with intricate and ornate touches. Rounded shapes, curves, swirls, and lots of dangles… sparkly materials are essential… and an antique, baroque, or rococo effect is desirable.”
  • C - “simple, clean, and elegant” “Be careful not to overdo! Go elegant instead of extreme.”
  • N - “Accessories should be kept minimal; plain and simple is your best look here” “evening sandals should be very bare, not strappy” “belts should be simple” “[For jewelry, think] “wearable art”... or it can be bright and funky costume pieces that add pizzazz! Earthy materials are very elegant and sophisticated on you (copper, silver, amber, turquoise, etc.). Hard-finished enamels and glass are fun, especially when used in bold colors for vivid accents”
  • G - “[Accessories] should call attention to themselves as detail” “Contrast is being strived for with your use of accessories, as well as bringing out your wit and a sense of fun.” “[For shoes] bold colors and printed fabric. Flats of all kinds should always be funky and fun (patent leather, trimmed, etc.)” “Brightly colored belts are excellent aids in breaking your line.” “[For jewelry] Brightly colored enamel, stone, or glass are best. Very contemporary avant-garde pieces are excellent on you, as are trendy pieces that accentuate your wit.”
Some random observations from me about this category
  • In keeping with the general themes, D fam again shines more with much bolder or larger scale accessories than everyone else, although they don't need a ton of detail within them. The overall shape seems to do most of the heavy lifting.
  • In contrast, G fam and R fam once again call for a lot of detail within their accessories. They also get the most fun-sounding shoes (to me, a magpie).
  • And again N, C, and D have the cleaner strategies for accessories, although N does have a more G-like approach recommended for fun colorful jewelry.

7. In closing, some keywords

Picked out from the sections for each main family. I find these helpful to kind of paint a word picture of the overall vibe each family is recommended to go for.
  • D - sharp, geometric, elongated, sculpted, sleek, streamlined, defined, structured, clean, bold, sweeping, angular, tailored, elegant, long, straight, contemporary, avant-garde, crisp, modern, chiseled, high-contrast
  • R - soft, rounded, ornate, intricate, flowing, draping, light, shiny, plush, sheer, delicate, curved, tapered, sparkle, gathers, folds, blended, luxurious, fluid, antique, shirred, flounces, frills, fluffy, swirls, watercolor, rich, abstract, sophisticated, strappy, ornamentation, beaded, bejeweled, lavish, rococo, elaborate, colorful, glitzy
  • C - smooth, even, blended, controlled, softly tailored, slightly flowing, clean, elegant, luscious, understated, quality, moderate, simple, minimal, crisp, symmetrical, gathers, slim, beaded, sleek, natural
  • N - geometric, soft, rounded edges, irregular, asymmetric, relaxed, straight, softly tailored, unconstructed, narrow, slim, loose, easy, textured, plush, matte, minimal, plain, simple, open, casual, chic, separates, mix and match, pattern, color, sophisticated, easy, elongated, short, zip, verve, pizzazz, bold, bright, pastel, vivid, wild, imaginative, funky, blended, chunky, elegant, tousled, free, fresh-faced, glowing, radiant, healthy
  • G - small, sharp, geometric, fitted, crisp, tailored, straight, staccato, severe, animated, broken, short, detail, defined, flat, light, matte, sheen, moderate, call attention, colorful, trim, outlined, piping, ribbing, contrast, pleats, angular, ties, lapels, narrow, well-coordinated separates, tapered, stiff, slim, asymmetrical, bold, sassy, splashes, bright, high contrast, wild, chic, contemporary, humorous, wit, fun, angular, unusual shapes, prints, irregular, avant-garde, sleek, beading, tousled, cropped, fresh-faced, glowing, doe-eyed
Phew! You made it to the end. Hopefully it was helpful, or gave you some ideas of smaller, more approachable categories to explore for HTTs. If not, at least it was a great exercise for my own weird brain processing lol. Feel free to drop any observations/thoughts you might have in the comments, I'm curious what everyone else sees or thinks is notable or interesting!
submitted by oftenfrequently to Kibbe [link] [comments]


2024.05.13 23:01 knudipper Denali Trip Report from 6/2023

Posting to help myself process the climb and provide thoughts for others thinking about Denali unguided on minimal experience. Open to thoughts and critique from people who know what they're doing. I'm obliged to thank all those who provided their thoughts and guidance to me on this subreddit a year ago. Also, to the guidance from Steve House and the other guy in their YouTube Denali video.
TLDR: Did not summit, learned lots.
It was a great idea... We trained pretty hard in the flatlands... We bought lots of good gear... and some not so good..... We were optimistic.....And realistic, we thought....
But... man, oh man. Denali is BIG, Alaska is BIG. And Talkeetna felt very small after 24 hours.
First alert was assembling our food. We drop shipped almost all the food to our hotel in Anchorage. We got in about 9pm, got everything from the desk and walked over to Wal Mart for the rest. Started packing food into daily rations about 10pm. We thought that would take 30 minutes. Try close to four hours, confusion, second guessing ourselves and each other on quantities, days, recipes. Got to sleep much later than we thought. We both worried that we'd be tired, maybe too tired for when we were dropped off on the glacier the next afternoon. HAH!!
Met Gary the shuttle driver the next morning. Watch some other TRs on YouTube and you'll get to know Gary, friendly, outgoing with good info about Talkeetna. We arrive on time, go through check in and somehow we got bumped out of our Ranger meeting. Come back later and we'll still have time to get to our flight. Did I mention it's overcast with light rain? Go through the ranger meeting, head over to TAT to find that we're 76th and 77th on the waitlist with. "Come back tomorrow at 8am for an update." Two guys we met on the shuttle actually make the plane that day because they understood the process with TAT and were all set to go after the Ranger meeting. Guy at TAT checks us in and takes our $$. No other info is offered or asked for. We're aware we need sleds and wands but we guess they just go on the plane with us.
We find the TAT climbing hostel and are grateful to find two bunks in the same room. My buddy is, not germophobic, but he is right up to that line. We eat at a restaurant that night, figuring, hey, 7 climbers per flight, 11 flights, mid afternoon tomorrow right? We check in at TAT at 8am, they're making waffles and have actually great coffee. But they have no idea if there'll be any flights today. Wander back and forth from the hostel, through town to the airfield. This is day 2 of 16 days we've given ourselves to go up. At day 16, no matter where we are, we go down.
Day 3, repeat day 2 but now we're using the hostel kitchen. I'm cool with the level of hygiene because this is only a level or two beyond how I grew up, when things got chaotic. I'm impressed with my buddy's fortitude, and grateful because I don't want to pay for food when it's already been bought. We hear good news that afternoon about the weather. Buddy suggests we get an AirBnB for this night to get a good nights sleep and clean shower before we likely fly out the next day.
Day 4, the weather starts to clear and now there's real activity at the airfield. My buddy, who doesn't sit still well, joins a group of workers at the airfield digging a trench. I sit on the deck, breathing deeply and hoping we can get out today. Then we get word we're up soon. Then I ask, hey what about sleds and wands? Find out climbers should get this arranged right after check in and we scramble around getting this set up. I grab a sled without looking it over well. As we and our gear are being driven over, I see this sled has some serious cracks and swap for a better one 10 minutes before we fly out.
The flight up is amazing. The transition on the glacier is hectic, a short controversy about which mountain can belongs to who and we get off the landing strip quick. We find a spot to set our tent a fair ways up the hill and get to work melting water for dinner and the next day. Take my skis out in order to prep for tomorrow and find the front straps of my skins have torn and are irreparable. I walk around camp, find a guy who's leaving who sells me his skins for $50. Can't believe how lucky I am. I walk around and get pictures, bury, wand and gps tag our cache. I'm blown away, I'm alive in a way I've only experienced a few other times in my life. I'm excited to get going in the wee hours of day 5. Plenty of days left, right?
Get up and going on time. Feels so good to be hauling the sled, carrying the pack. Going down is helpful. Going on flat and climbing isn't bad. I am working harder than my buddy(MB) from here on. He's 20 years younger and places top 5 in regional ultras, I'm a caboose guy at these. Anyhow, I feel like I'm holding him up, like he's disappointed in our pace. We arrive at 8K camp 8 hours later. MB points out that successful groups do this in 6hrs. I'm reply I'm working at a pace that I believe gets me to 14K in good shape, and what else did you want to do today? Ends fine, we each accept where the other one's at. Set up camp, Denali Pizza (simple and awesome) for dinner. Melt water, pull out the gear, food we'll cache at about 9.5K tomorrow. Good day, amazing as clouds lift a bit and we see more terrain.
Day 6, realize we're not eating 2 bagels each per day. We've over planned with bagels and several other foods. Too much weight but unsure about how to move things around. Lighter packs, lighter sleds and the first real climb. We do good work, talk a bit to teams coming down, most not having summitted. Bury, wand and GPS tag our cache. Tie empty sleds to our packs and head down. When we get to the real down hill, it's trashy, flat light, and I'll own this: I was rattled being off balance with a bit more weight and bulk going down. Got in my head and took some time to descend. MB frustrated or just me in my head? Got back down, did camp work, napped, ate dinner.
Day 7, push up to 11K. Snow picking up and visibility still good. I'm slower than MB again, and even though this is a fact we're both well aware of since we talked about Denali 3 years ago, it's in my head and won't leave that I'm holding us back. We start up the first real climb into 11 camp. Wind blown snow is making wands hard to see, we're using his Garmin to verify the route. The skins I bought at the airfield don't cover the width of my skis at the tips and tails. As we're taking an aggressive elevation gain on switchbacks, I'm slipping more and more with less skin to snow contact. We crest the rise and hike through the camp to find a spot at the uphill end. We begin setting up camp. I mention looking forward to having a kitchen tent now that we'll be in the same place for 3 days. MB basically says, go ahead but I don't think we need that and I won't be part of digging it out or setting it up. I get started probing an area, setting the outline of the dig and then realize this will take me hours and give up. Dinner, melt water, discuss tomorrow's back hauling. I propose we boot down from 11 camp and put skis on at the base of the climb and MB seems okay with it.
Day 8, wake up to heavy snow. Dig out our enclosure and have breakfast. Put more food we didn't eat into the "carry forward bag" which is getting heavier by the meal. Dig out again, and again, and again. Mid-afternoon we start getting weather reports through garmin in-reach texts with a guy back home and from other teams and guides. Consensus in 6 more days of this but up to 48" per day. I run the math: 8+6=14. Hmmm: 16-14=2. Then I run the flights per day math and number of teams we've seen descending, number of teams likely to descend with this forecast. My math says we could be stuck here 6 days and at the airfield for that or more. All for 2 more possible days of ascent. MB disagrees and wants to wait it out. We walk through various scenarios and I hold firm. MB agrees we'll go down because we both agreed if one wanted to go down for any reason, that was that. MB is a guy who holds to his word in this and all aspects of life.
We pack up. Fast...and sloppy. We want to fly out tomorrow. I'm not excited anymore, I'm anxious and want off Denali. Not be in a tent for two weeks in snow. We boot down the hill below 11 camp, put on skis and find our cache at 9.5, combine stuff. I get my stuff packed well. We start down. The track is blown in and we are navigating entirely by Garmin, using the standard route. Not reversing our climb up, which followed the visible track and wands. Are we actually on safe snow? We're both thinking that question but not saying it out loud. Stupid, stupid, stupid. I'm in front setting the track so MB's sled has something to ride in. If he's in front, his sled tips over. He's calling directions to me for the route, "Left...more left...rightish... too far."
We head down the last hill into 8 camp. I allow my sled to be in front of me and steer it like reins on a horse. Snow plow, keep it slow and things are moving along fine for me. MB wipes out over and over. Repacks his sled and gets down the last 200 yards well. We ski right through 8 camp. Someone asks if we're headed down and then says that if we call in to the airfield from there, we're already in line. True or not, we're finishing this in one push. Visibility is still about 15 feet but now we have a track to follow. We're both cautious with the downs. Don't know if we need to let it rip to go up again or if there's a corner we need to be slow for. We get to the airfield in 9.5 hours. Dig up our cache and consolidate our gear.
MB decides he'd rather not cowboy camp with the fly and we set up the tent and go to sleep. Up at the appointed hour and get in the flight queue. The guy says he'll give us plenty of notice so we can take down our tent, IF we fly out today. I am now watching every cloud for signs of building or diminishing. A few planes fly in, circle and leave. We're napping on and off.
Then I hear the guy yelling, "that's your plane". It's being loaded. We're 200 yards away in our fully set up tent, pads and bags. FUCK, FUCK, FUCK. I go down and ask "what happened?" "I don't know, two guys snaked your flight." Talk a bit more about other stuff, what he's been reading, we're into some similar literature. He then guarantees we'll be on the next flight that comes in, whether today or tomorrow. I'm listening for airplanes full on now, just want to get down and be off the mountain.
We do get on a flight that day, get a hotel and move flights and shuttle to fly out of Anchorage tomorrow. I walk down by the river and call my wife. "Honey, this will sound weird, I need you to tell me I'm really off the mountain and not dreaming." This helps a lot.
We make all our connections and fly out, get back home the next day. If you got this far, thanks, I guess. It's cathartic to write all this down. I replay this trip or parts of it every couple weeks even now. MB and I did our repair work and still call, text, hang out, run together when I'm in town. I do not regret going one bit, yet not getting further up still hits me hard. My fears and reaction to niggling discomforts on the mountain tell me I'm weak.
If I did it again:
  1. No skis on Denali for me. I'm a competent skier and can get down serious stuff out west without embarrassing myself. A pack and a sled skiing down through crud with low visibility? Snow shoes all...the...way.
  2. 4 people, not two. Enough guys to set up a kitchen tent, split camp duties into smaller tasks. I need a place to spread out, talk, cook and eat in a comfortable position.
2A. Allow way more time, a month total.
  1. Better conversations about pace and relative speed well before the trip.
  2. We did ropes work, simulated crevasse rescue, camped out in -10F. More time winter camping and skinning in the woods together.
  3. MB and I climbed Mt Adams. We summitted Rainier together unguided in 8/2022. Took a 3 day custom guided mountaineering class in 12/2021 to learn skills. Didn't go above 7K in the class. Handled our shit well for two days. Not enough time to really know what we're in for physically and work through team frictions about pace, leisure time, camp life. Maybe we could have climbed Rainier and Baker on the same trip? Maybe spend several days at Camp Muir and summit twice? Climb Rainier early season?
  4. Guided if I try again? Maybe.
I read this back and the inner critic says, "I'm a whiny bitch", just like when I am thinking about it every couple weeks. If I go back it can't be about that, not trying to prove that voice wrong. If I go back...it'll be because of that alive feeling I got on the airfield glacier, to have it again, to avail myself of a second chance to live a dream.
Thanks for reading all this. Part confessional, part TR.
I feel better.
submitted by knudipper to Mountaineering [link] [comments]


2024.05.13 22:12 GlitzyHavoc Essential Artists Every Daft Punk Fan Should Listen To

When it comes to similar acts to Daft Punk, there's a myriad of artists out there that fits the bill. So I have made a table of artists that I believe every Daft Punk should listen to.
The selected artists are based off my own observation & personal opinions. I know some of them may be a stretch but I'll explain them if needed.
The artists are separated by albums / era (I go more into detail here). I may expand on it and add some more
Edit: I added Teachers and move some artists around
Edit2: Added Essential Record Labels
Is there any artists I should include?
Homework Alive 1997 Discovery Interstella 5555
Alan Braxe Brodinski Aloud CFCF
Basement Jaxx Erol Alkan Bag Raiders ev.exi
Benjamin Diamond Felix da Housecat Breakbot FIBRE
Cassius Gesaffelsiten Classixx Haywyre
Demon Laurent Garnier Cut Copy MACROSS 82-99
DJ Falcon Miss Kittin Darius Mere Notilde
Etienne de Crecy Raito Hystereo MONDO GROSSO
Fred Falke The Chemical Brothers Les Rythmes Digitales Porter Robinson
Ian Pooley The Hacker Madeon PROUX
Modjo Tracques Miami Horror Skylar Spence
Motorbass Mylo The Phantom's Revenge
Pepe Bradock Oliver Unibe@t
Play Paul Sam Gellaitry Yung Bae
Raw Man The Avalanches
Tiger & Woods

Human After All Alive 2007 / Ed Banger Hypnotize U TRON: Legacy
Boys Noize Alex Metric C2C Anoraak
Digitalism Birdy Nam Nam DJ Mehdi College
Does It Offend You, Yeah? Feadz DSL Danger
JAHCB Justice Hocus Pocus DatA
Late of the Pier Lemaitre Outlines Grum
LCD Soundsystem Para One Teriyaki Boyz Home
Mr. Oizo SebastiAn The Neptunes Kavinsky
MSTRKRFT Shinichi Osawa Turntablerocker Lifelike
Soulwax Siriusmo M83
The Bloody Beetroots Surkin Midnight Juggernauts
The Presets Uppermost Neon Indian
Vitalic Yuksek Starcadian
ZZT 80KIDZ The Glitch Mob

R3C0NF1GUR3D RAM Starboy Overnight / Kitsuné
Carpenter Brut Aeroplane Charlotte Gainsbourg CSS
DEADLIFE Air Chateau Marmont Das Pop
Magic Sword Chic Club cheval Empire of the Sun
NERO Chilly Gonzales Depeche Mode Friendly Fires
Perturbator Chromeo GENER8ION Gemini Club
Prince 85 Dabeull Juliette Armanet Hey Champ!
The M Machine FKJ KAYTRANADA Jamaica
The Toxic Avenger Flight Facilities Sébastien Tellier Jupiter
Giorgio Moroder The Weeknd Metronomy
Holy Ghost! Woodkid Parcels
Jamiroquai Phoenix
Jungle The Shoes
L'Imperatrice The Strokes
Poolside The Whip
Todd Terje Two Door Cinema Club
TWRP Van She

Musique Teachers Record Labels
A-Trak Paul Johnson Roulé
Calvin Harris (2007-09 + Funk wav) DJ Sneak Crydamoure
Caravan Palace Niel Landstrumm Ed Banger Records
DJ Koze Jeff Mills Kitsuné
Fatboy Slim Green Velvet Vulture
Gigamesh Roy Davis Jr. Smugglers Way
Gorillaz DJ Tonka DEEWEE
Mirwais Todd Edwards Marble
Röyksopp Romanthony Roche Musique
Tame Impala Dave Clarke Work It Baby
The Knocks Armand van Helden

submitted by GlitzyHavoc to DaftPunk [link] [comments]


2024.05.13 18:42 ZiggyPanda Opinions on weapons and armour. Request for staggering War bonds to seasonal content, every 3 months with a 9 page bond.

Assault Rifles

Submachine Guns

- Pummeler: this is in a good spot imo, baseline weapon powerful, fun but obvious limitations. - Knight: the one gun I have no idea what to do with TBH - Defender: seems fine too, maybe make it hit even a bit harder than the pummeler as it doesn’t stagger. That’s the trade off. Buffing damage obviously takes into account if AR's are buffed to above where SMG's are right now.

Shotguns

- Punisher: baseline, feels fun to use with obvious limitations, hits hard and has good range, staggers like it should. - Slugger: given the slug nature compared to the other shotguns it should be the most powerful single target shotgun, needs stagger back defo. Fun with a mouse and key but hard to use effectively with controller even before the nerf. - Breaker: restore the mag size to launch number, that’d make it baseline again - Breaker incendiary: baseline, great gun right now super fun - Breaker Spray and Pray: I’ve honestly had no need to use this weapon over incendiary.

Marksman rifles

Explosive

- Eruptor: This gun felt really fun and I reckon baseline at launch bar too many mags which may be an actually good nerf balance wise, I never knew about any exploits myself until after nerf but using this with a stalwart had me smiling. Defo keep its bug nest, fabricator clearing ability. Restore its glory! - Crossbow: this puzzled me and was the breaking point for me personally regarding AH’s approach to balance because I thought it needed a buff to compete with the eruptor yet it was nerfed. Should do big damage, basically one shot single med pen targets or spewers on direct hits. Treat more like a specialised grenade launcher with support stalwart as primary, less splash than grenades but great for chargers asses and stripping legs. Increase power and lower velocity I think, make it a skill based weapon. Have it close holes and fabricators and open crates. - Jar 5 dominator: baseline honestly, needs more patience than other shotguns when using to shine due to handling but it does. Let it open crates atleast.
- Punisher Plasma: I need to try it out more but I hear good things post buff, could be baseline. Should atleast open crates but maybe not close holes and fabricators idk - Blitzer: so close to baseline, maybe the arc inconsistencies and the upgrade to chained target applying to it also could get it there. - Scythe: all I can say is with a controller, it’s no fun, hear mixed opinions with mouse and key - Sickle: honestly on cold planets, baseline choice and the ammo debuff doesn’t hurt it there. Outside cold planets it gets tricky but I think that should be it’s unique selling point. - Scorcher: right now, pretty much there baseline wise. - Purifier: Dead on arrival, could be as much fun as launch eruptor if reworked in an interesting way.

Secondary Weapons

- Peacemaker: with a laser sight compared to redeemer I think it’s fair to stay, mainly for ballistic shield builds it has use but also like the liberator reminds you where you started. - Redeemer: single shot, this gun still beats the new verdict IMO for DPS. Baseline on that alone. Fun to spray in a pinch but mag count balances it. Lacks laser sight for First Person Ballistic Shield tho which is a shame. - Senator: Good baseline now it has a speed loader, not a fan of the sights or reticle though but thats me. Also hard to use in First Person with ballistic shield. -Dagger: Like the scythe maybe with mouse and key, better aim, its great for weakpoints on bots but i don't have any fun with it myself. - Verdict: More mags and the laser sight could make it a good Ballistic Shield gun if using in First Person but I also feel just adding med pen armour would just tip it to a baseline choice.

Grenades

Armour Passives

Rather than individual armours I wanna talk about the passives and what new ones could replace the abundance of identical ones.
- Democracy Protects: 50% less chance of getting killed by lethal damage and prevents bleeding from chest haemorrhages. First part is interesting but second part never really noticed myself, fine but perhaps could just be 50% less chance of getting killed by lethal damage and 25% chance for limbs to not break*.* Making this a 'Luck' Style armour.
- Engineering Kit: Reduces recoil while crouching or laying down by 30% and increases grenade capacity by 2. At the moment apparently this effects all recoil regardless of crouching or laying down, which honestly should remain. make it Reduces recoil by 30% and increases grenade capacity by 2. Baseline!
- Extra Padding: Increases Armor Rating. A baseline for new players.
- Fortified: Reduces recoil while crouching or laying down by 30% while granting 50% resistance to explosions. I would change to perhaps Reduce Flinching effect by 30% when crouching or prone while granting 50% resistance to explosions.
- Med Kit: Increases Stim capacity by 2 and increases their duration by two seconds. Baseline, very good passive buffs.
- Servo-Assisted: Increases grenade throwing range by 30% and adds 50% bonus to limb health. Instead of Limb Health, I think the whole passive should be Increases grenade throwing range by 30% and support weapons reloads by 15%
- Scout: Markers placed on maps scan the area every two seconds, reduces enemy detection by 30% Honestly our go to armour right now, baseline, whether because it's working as intended or not.
- Electrical Conduit: 95 percent resistance to arc damage. Almost there honestly but I think adding a secondary would make it more fun, like 95% resistance to arc damage and increase Fire rate of arc based weaponry by 10%

Suggestions for other passives for existing/ future armours

- Feel the Burn: Take 80% less Fire Damage from all sources, movement speed increased while on fire by 20% I could see some intentional self immolation to quickly speed grab samples, finish artillery loading in fire tornados or make an escape from a large group, also a good counter to the Hulk Scorcher. Risk vs Reward.
- Artic Explorer: Reduce movement penalty in deep snow and during blizzard hazards by 50%. More Traction on Ice. I considered maybe giving a reduce detection buff instead but I'd rather just have a scout armour with polar colours.
- Geologist: Samples appear marked on the main map when in 50 metre proximity and sample outlines can be seen through terrain at 25 metres. Shows outlines of dropped sample containers too within 25 metres. When ya hunting specifically for samples this would be a handy set for one diver to bring. Like with scout the marking on map doesn't apply squad wide and would show as blinking dots representing their rarity, green/orange/purple. Could also have a hidden buff that audibly warns being in a meteor shower impact zone.
- Flexible Shoulder Pads: Increase solo reload speed for backpack weapons by 30% and increase melee damage by 50% The main draw here is obviously the first buff, it wouldn't affect non backpack support weapons like the railgun or AMR (The Servo-Assisted reload buff I suggested covers those but less of a buff) but Spear, Airburst, Autocannon, Recoilless etc.
- Analyst: Highlights mission critical objects of interest in 50m proximity through terrain. Enemies and patrols temporarily show as red outlines through terrain when pinged. This is similar to the Geologist perks but instead of samples showing through terrain, terminals/ssd's/launch codes, artillery warheads, valve icons show from further away. Enemies also pulse three times (per 1.5 seconds) allowing you or perhaps even your whole team to get a better view. Extra hidden buff, see outlines of team mates when dropping in.
What do you guys think? It’s pretty clear now that trying to do this monthly content is just not working out, more issues than wins overall not to mention the longer this goes on the more intimidating it is for new players coming in having to spend thousands of super credits to just access the bonds and if they shortcut with real money are gonna feel let down with the lacklustre feeling of weapons and uninteresting new armour as they are now.
The latest war bond seems to be ignoring the last balance update numbers before it, which gives the impression things are too rushed as they are now. so the tenderiser (which doesn't even match the trailer colour wise) and purifier are pretty much dead on arrival. The Verdict feels underpowered with light pen now the senator has a speed loader etc
If this goes on we’re just gonna get more new weapons and armour that seem superfluous and often worse than existing launch weapons with more on the way before existing ones are properly fixed. Bear in mind a lot of players aren’t grinding for these bonds but again paying for them.
I think instead (if possible with Sony terms) the next 3 month gap between bonds should really work over issues with some existing armours and weapons, with interesting effects and unique elements that let them stand out. I think it would be easier holding back new content and releasing it in a massive dump too because the heavy users will unlock them immediately and bring to attention any issues needing a quick fix before the rest of the player base get their first impression spoiled.
The arc resistance to armour was the only real interesting post launch armour passive and it didn't even cover all Weights. Each war bond if remaining as monthly at the very least should introduce a new fun passive effect. Like others have said the Polar Bond giving an armour passive specific to snow planets with a secondary buff to run on ice without slipping would have been a lot more interesting.
The focus of balance now should be no nerfs, only buffs. The best weapons right now are the only fun ones to use ATM, none feel overpowered so make them the baseline.
submitted by ZiggyPanda to Helldivers [link] [comments]


2024.05.13 16:23 TheLuckyCuber999 SOSC website development picture!

submitted by TheLuckyCuber999 to ObjectShows [link] [comments]


2024.05.13 06:37 RecommendationLow801 First attempt at Space Marine Successor Chapters

First Attempts at Successor Chapters
Just a preface before the stories. This contains the outlines for my homebrew space marine chapters called the Galvin Knights and the Luciferians. These are 2/3 chapters within a short story I'm writing about an invasion of the Tyranids. Any and all feedback is welcome.
Galvin Knights
In the furthest reaches of the Segmentum Tempestus lies the death world of Galvios, a harsh and unforgiving planet battered by relentless electrical storms and marred by massive destroyed Hive cities. Here, amidst its hard landscape, stands fortress-monastery “Rhebar” of the Galvin Knights, an Iron Hands successor chapter known for its meticulous attention to detail and ruthless machine-like efficiency.
Galvios is not alone in the system, for orbiting it is the Mechanicum Forge-Moon of Castellum Ryzarian, a bastion of knowledge and innovation where the Galvin Knights have forged a close alliance with the adepts of Mars. It is within this union of man and machine that the chapter's most closely guarded secret resides.
When a battle brother of the Galvin Knights falls in the line of duty, their souls are not consigned to the warp. Instead, they are interred within the sacred halls of the Autorus Intelligius, where the ancient rites of the Mechanicum are performed. Through the melding of mind and steel, the fallen warrior's consciousness is transferred into a cybernetic host, a warrior reborn as a Galvin Sentry, stripping them of all humanity but imbuing them with abominable will and unwavering loyalty to the God Emperor.
Since their inception, the Knights have begun to become less codex complaint, welding numbers well over the chapter limit.
the Galvin Knights' secrets do not end there. Led by their formidable First Captain, Varaan Maneur (Manor) , a towering figure clad in Indomitus terminator armor, the chapter boasts a unique retinue known as the Watchful Eye. Composed of the four strongest and most technologically adept Astartes of the chapter, the Watchful Eye are masters of Surveillance and Raids when operating in smaller numbers but excel at Siege and Counter Siege at large. First Captain Maneur and fellow Members of the Eye can communicate with a version of Lingua-technis in a form of a relay system, allowing for them to command with those of the Galvin Sentry.
Tasked with the defense of Segmentum Tempestus against the relentless advance of the Tyranid Hive Fleets, the Galvin Knights metallic armor shines the brightest. When planets are besieged by the Tyranids, the Galvin Knights rush from their bastions and bunkers with uncaring determination. Meeting the fleet head on the Knights stem the lines of the xeno menace head-on and engage them with hordes of their own.
In the face of the Tyranid menace, the Galvin Knights stand as a symbol of strength and guardians of humanity, their seemingly iron souls forged in the crucible of war and bound by the ancient pact between man and machine. And as long as there are enemies of the Imperium to face, they will continue to fight, their resolve unbreakable and their loyalty unwavering.
Luciferians
The Luciferians, a successor chapter of the Blood Angels, are a formidable force within the Imperium, led by their enigmatic and feared Chapter Master, known by several titles - "The Fallen," "The Visage of Blood," and "The Blood Angel of Death" - The Archbishop Lucifer MorningStar. Lucifer MorningStar is a smaller Astarte known for his exceptional speed, infiltration skills, mastery of melee combat, and terror tactics that strike fear into the hearts of his enemies.
Clad in modified Mark X Phobos armor, Lucifer MorningStar stands out with mechanical tubes weaving throughout his armor, pumping blood through his body, symbolizing the intense connection the Luciferians have to life-giving essence. His armor is predominantly red with silver plating, and he often forgoes wearing a helmet, allowing his flowing brown hair to cascade in the wind. With his piercing brown eyes and fair skin, Lucifer MorningStar possesses a captivating and handsome appearance.
Unlike their Blood Angels progenitors, the Luciferians do not suffer from the Black Rage. However, they possess an intense need for blood and are susceptible to the Red Thirst, which drives them to seek out the life essence of their enemies with unwavering ferocity. This unquenchable thirst for blood teeters on the edge of losing control to their primal instincts, making them a force to be reckoned with on the battlefield.
The chapter is currently in the process of rebuilding and recovering from a devastating loss suffered during the Tebir Campaign, a fierce conflict against the savage Orks. The loss was primarily due to Lucifer MorningStar and the 1st, 3rd, and 6th Companies falling victim to an unknown force while trapped within a fortress named the Bastion of Wrath. In their thirst for vengeance and blood, they abandoned tactics and discipline, leading to their downfall. The only survivor was Lucifer himself, who, in the aftermath of the battle, shed his blood-stained armor and laid upon the peak of the fortress. For 40 days and 40 nights, he wept and cried out, facing an internal struggle against the temptations of Khorne, the Chaos God of Blood and War. It was during this period that he reaffirmed his loyalty to the Imperium and resisted the lure of chaos, emerging from the ordeal with an unbreakable resolve to rebuild his chapter and lead his brethren with renewed discipline and control.
The Luciferians were created during the 23rd Founding, a response to the increasing threats posed by xenos in the Segmentum Obscurus. Tasked with defending humanity against these alien adversaries, the Luciferians carry on the noble traditions and genetic heritage of their Blood Angels forebears.
The Luciferians don blood-red armor, adorned with silver and bronze trim, symbolizing their connection to their Blood Angels lineage. Each Astartes bears a black right knee pad, displaying a unique number denoting their respective company within the chapter. Astartes initiates are called the Elohim and are organized into groups of five or ten, led by a veteran called a Seraphim, forming the 10th Company. The Seraphim are distinguished by their silver helmets, symbolizing their leadership role within the company.
In addition to the Seraphim, the Luciferians employ a specialized group known as the Ophanium. These skilled warriors lead the Seraphim within other companies, specializing in different forms of combat, ensuring the chapter's diverse capabilities are utilized to their fullest potential. The chapter also boasts a significant number of chaplains who have dedicated themselves to studying and understanding the Red Thirst, as well as a strong contingent of apothecaries who are responsible for delivering blood across the company.
Rumors circulate that the Chapter Master, Lucifer MorningStar, engages in a ritualistic practice of draining the blood of serfs in a massive bathhouse-style pool, where he and his Honor Guard bathe in it. This macabre ceremony is believed to serve as a method to slow the Red Thirst.
The Luciferians have forged alliances with various factions within the Imperium, particularly the Inquisition and the Galvin Knights and Emerald Stars chapters. Lucifer MorningStar's path crossed with Galatyn Barden during their service to the Deathwatch, where they utilized their skills to root out Xenos Cults and dismantle Xenos invasions. However, at the start of the Tebir Campaign, Lucifer was summoned back to his chapter, where he discovered that most of the leadership had secretly succumbed to the Black Rage and were put down. This tragic event took many lives and almost led the chapter to extinction on Tebir Tertius. Hidden records indicate that Lucifer believes an Inquisitor directed more Orks to the system as a test by the Emperor himself to determine the chapter's worthiness to shape the future.
submitted by RecommendationLow801 to 40kFanfictions [link] [comments]


2024.05.13 03:54 Agent__23 Blacking Out Tailgate Emblems With HyperDip

Blacking Out Tailgate Emblems With HyperDip
Spent about 3 hours yesterday blacking out my chrome tailgate emblems with Piano Black HyperDip.
5 light dusting coats followed by 6 wet coats. Used less than 1 can of HyperDip.
One can was $18.34 shipped after a readily available first-time customer discount:
https://preview.redd.it/rjwn3ppnn30d1.jpg?width=1026&format=pjpg&auto=webp&s=0192c0169661012b8f8be41e8b890e8576ba0f7a
HyperDip, piano black:
https://preview.redd.it/gud9amoqn30d1.jpg?width=2311&format=pjpg&auto=webp&s=4e778f7a121affb66290b14e67860bd1d2cf1508
https://preview.redd.it/fot42pyrn30d1.jpg?width=2604&format=pjpg&auto=webp&s=14a833e33fb538a76a745dca15e0cd634f27643a
Masked off the emblems, and used a canvas dropcloth to protect the bumper and tail lights; in hindsight, I wish I had used papeplastic to mask off the rest of the exposed tailgate. The overspray was plentiful, but it did just rub off with a damp microfiber cloth:
https://preview.redd.it/sbww6eovn30d1.jpg?width=4624&format=pjpg&auto=webp&s=ecc8bf9ad76e23d7619dae0c8ef0c506c1a97d9c
Sorry, no photos of the spray process or the overspray. I let each dusting coat dry for 5 minutes, and then let each wet coat dry for 20 minutes. Final coat dried for 2.5 hours. Temp was 72 degrees and humidity was 30%.
Here's what it looked like after the masking was removed and most of the overspray had been wiped up:
https://preview.redd.it/st8x637zn30d1.jpg?width=4624&format=pjpg&auto=webp&s=664b209f6cf6dddd9d906cbd3a9efdf72c613c9c
And after peeling away the extra bits:
https://preview.redd.it/eqchbm94o30d1.jpg?width=4551&format=pjpg&auto=webp&s=658fdd8bfee9e78cec36c29f1f39ac1d00665d6e
Close-ups:
https://preview.redd.it/hwozy268o30d1.jpg?width=4433&format=pjpg&auto=webp&s=e7098a7369888d45eb960aa83d658c7eb76f0a4f
https://preview.redd.it/gtk4j268o30d1.jpg?width=4624&format=pjpg&auto=webp&s=58720e21e79b33f8fb679dc544e06cdae2b63aa6
https://preview.redd.it/z53xks68o30d1.jpg?width=4624&format=pjpg&auto=webp&s=e37d2ef25106c22433cef884464b52418bd9f9d8
It mostly came out perfect, in my opinion. The AWD has two flaws: the lower right-hand corner has some exposed chrome, as the peel-away-the-excess step somehow pulled some HyperDip off of the corner. And, while using a toothpick to get the dried HyperDip out of the hole in the A, I touched the top of the A's crossbar, and the not-yet-cured-enough HyperDip was marred a bit. This is visible above.
If I ever do it again, I will wait as long as I can stand it, to peel away the excess.
Process was easy. I followed the steps outlined in the DipYourCar YouTube video where Fonzie blacks out a 4Runner's emblems. The pad of my index finger hurt for several hours from pressing on the spray can trigger so much.
submitted by Agent__23 to hondaridgeline [link] [comments]


2024.05.13 02:23 GregName Unit-a-Day Challenge, Native English Speaker Learning Spanish (but any language will do)

I'm trying to blitz out getting through Spanish on Duolingo. My trial for Duolingo Max is coming to an end, but it seems best to leave it in place with a subscription. My goal is to get through the 230 units in Spanish and see where that takes me in learning Spanish.
I've seen earlier posts about people trying to set a pace of a unit a day. I was using the free Duolingo when I started, but I quickly discovered that the ads just slow things down too much. Plus fighting for hearts was annoying. Somewhere with either Super or Max, I picked up the ability to drill with the little barbell icon. This is very valuable to me.
I've seen posts from people talking about people cheating in leagues. Some of the posts talked about how fast someone was making XP. To give away my secret, here we go. This last week, I hit over 20,000 XP during the week. In the week, I knocked out my unit-a-day goal. I'm on day 18 and on Unit 10 in Section 2. Moving through the lessons rapidly causes the opportunities for the x2 XP period of time, which is 15 minutes. Once I get in the x2 XP period, I move directly to drilling. The "biggest bang for the buck" in drilling is "Speak." It's actually wonderful that this is the best pick, because there are many that believe that the weakness of an online app is not getting to speak.
When drilling when not in the x2 XP period, I listen to what is said, and try again and again to get my speech correct using my own ear for feedback. I try to imitate even the tone of the character (e.g., I drone on like Lilly, I try to be a little kid, I talk really fast, I try to sound pompous, etc.). But during the x2 XP period, I take off immediately and read the sentence. If I'm moving, I can get through the 10 sentences in as low as 32 seconds, but mostly a bit higher (e.g., into the 40s and 50s). There is some turnaround overhead in getting going to the next round of speaking (perhaps 15 seconds), so if I am moving, in a 15 minute period, I can crank out over 1,000 XP, probably approaching 1,500 XP. If there was a real battle to win the league, I can spend 100 gems to get the 15 minute period extended. I have accidentally pressed this button to extend, only because the software on my iPad has this at right about the same spot as the Continue button. So, getting to 20,000 XP for the week is a pretty doable thing--no cheating required.
The voice recognition software is a little weak at times, so when drilling, I know I missed the pronunciation, but the system gives me credit anyway.
The little three-star games off to the side of the lesson trail helps me work on fast-matching my vocabulary. The software is set up just perfect for me to fail at the very end. The company wants be to spend 450 gems or buy a package of 1-minute extensions, but I'm not going that far. My gems would be all gone too quickly, causing a need to actually thrown down real money beyond the subscription to get that extra time boost.
So that's my league strategy. This website is about gamification, and gamification is going to be something I hope causes me to actively engage in a big way in order to compete at a high level. But the unit-a-day thing is just a whole other thing. People talk about immersion as the fastest way to learn a language, but I'm not leaving home anytime soon, so immersion is going to be more of a trick than a travel plan.
So, here is my immersion plan. No, I changed my mind. That will be some other post. I'll just keep this as the post about setting the challenge for doing a unit a day for my Spanish learning. It's likely I could fall off the path rather quickly. After all, Section 1 gives the student a false sense that progress won't be that difficult. Like doing something like the Pacific Crest Trail, there are many that sign their names up at the start, but a lot fewer that make it to the end.
So, if you want in on this challenge with me, send me a friend request in Duolingo. My handle is the same. Start from wherever you are, meaning if you are on 43 units in, and think you can take the challenge from there, you are committing to being at unit 50 a week later. Maybe we will all fail to reach this goal, but maybe just shooting for the stars will get us to the moon!
submitted by GregName to duolingo [link] [comments]


2024.05.12 22:49 Jimrabbit When we pick back up...

Once we come back for the start of the new season, I hope we get a little interlude where we check in with the characters. We just had a massive shift in the status quo of the series. The fan-favorite little bundle of gremlin energy and chaos has just left the series alongside someone with among the most character development out of anyone in the series. there is not a person in the cannon that one or both these characters did not influence or interact with. Theeey got reborn and are back on earth and about to experience new things and become new versions of themselves. The Sharkie and Ruggy we know are effectively about to become different people. I was sitting at work thinking about what comes next and suddenly I look down and I accidentally wrote a speculative outline for the first week of the new season. As well as making assumptions and leaps in logic about HOW the afterlife works in the series, and how each character would react. Basically, I wrote a loose outline for a fanfic and I'm inflicting it on this sub because I hope y'all will like it.
For the first week back, we have an episode or two focusing on each major character responding to the change, but we don't see them all together. Not yet. that will be the first episode of the next week while we slide into the new status quo. But as far as the initial week, we don't even see the desk. the iconic opening line doesn't get said yet. It's all character focus spots. We also expand a little bit on the lore, but mostly we check in on everyone and see how they are doing.
We have an episode of Penny and Greg talking and being with each other. Sharkie was at the desk before Penny, and Ruggy was there after, and while Penny chose to forgo her mortal life to stay in Hell with Greg, she somewhat feels like she has had her development stall, she has changed, but feels like it hasn't been enough and she has hit a plateau in her development. Penny doesn't know what the next goal looks like for her or how to achieve it. Greg comforts her and shares his perspective of being around and immortal for so long, yet he also feels like that yet he doesn't let it stop him from always trying to grow at his own pace. She'll get there when she gets there and it's not a race.
We see Judy and her husband sharing a meal together and just talking, expressing pride in seeing their young friends reach such a milestone. Dante comes over and asks for advice. As he is someone FROM the afterlife, having someone reincarnate and no longer be a fixture in his life is the closest thing he's experienced to a death in the family. And he wasn't there when Sharkie chose, so it hit him as a surprise all at once. So he goes to Judy who helps him process his feelings
We see a group of side characters who don't usually interact with each other like Tech support John, Azzy, and Beatrice. Maybe not that group, but the point is having the B and C squad represented. They're just at a bar swapping stories about Sharkie and how much of a force of chaos they were, but also how universally beloved they became. All the time, they keep using present tense. And then someone corrects themselves. "They are so unpredictable... were. were unpredictable. " And then they all get quiet and just sit with it for a minute before toasting to who they were and who they'll become.
And then finally, we get to Lilly and Bel.
Lilly is talking with her Mom and brought Bel over for moral support. While they are happy for both Ruggy and Sharkie, there's a sense of sadness there because they adopted Sharkie and saw her grow into a fully realized human being before their eyes, and now they're gone. Despite the recent tension, as her mom HAD lost her kid in the past, Lilly went to her for support and guidence. Throughout the conversation, her mom keeps steering the conversation towards it being like the child moved out, and calling it "empty nest syndrome" where Lily and Bel are talking about it being a mix of pride and grief, and it's not really that. The sharkie they knew is gone, and is becoming someone new. Her mom counters that it's not that serious of an issue and they'll be fine. They state flat out that Sharkie was their child in all the ways that matter. Bel and Lilly saw them grow mentally, emotionally, and physically from a child to an adult while in their care. Her mom says that that doesn't count and once they ACTUALLY have kids, they'll understand.
A bell chimes. in my head, it is specifically the Gong that announces the arrival of The Undertaker. the color drains from the background that is Lilly's mother's paradise, putting it into greyscale. She questions what is happening, and we focus on Lilly and Bel. they mention that she earned her paradise, and nothing can take that away from her... but being a good person is not a finish line that you cross once and never have to worry about it again. It is an active choice each and every day to be a good person. Her and her husband brought out the worst in each other, and when she slipped into old habits of judgement and condescention her hold on being a good person slipped. Like she judged them as parents, she too has been judged and found wanting. As Lilly speaks, the familiar background of the series slowly fades into view. Lilly holds out her hand and a thin folder falls into it. With sadness in her eyes, she finally says the words we haven't heard all week;
"So, mom. Hi. Welcome to hell, this is the Hellp Desk. I advise you head down to level one. They're waiting for you."
submitted by Jimrabbit to Hells_Belles [link] [comments]


2024.05.12 19:09 Scarfs-smileysword A fan made war bond by me!

New Warbond: Concussive Liberty
Page one
SMG-55
LA-00 Reflector
LA-00 Reflector Helmet
Reflection of Glory
100 SC
Reflection of Glory Player Card
Speak no Evil Emote
Hear no Evil Emote
See no Evil Emote
Page Two
SS-50 Knocker
A-22
BB-88 Light of Liberty
T-8
Holder of Power cape
BB-88 Light of Liberty helmet
100 SC
Holder of Power Player Card
Cloak of The Hunt
Page 3
Backflip Victory Pose
Side Kick Victory Pose
100 SC
Plas-33
JP-77 Hulk Fighter
JP-77 Hulk Fighter Helmet
Equalizer’s Peace
Equalizer’s Peace Player Card
submitted by Scarfs-smileysword to helldivers2 [link] [comments]


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