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PAC-MAN 256 - Endless Maze unofficial subreddit

2015.08.26 14:51 builder_247 PAC-MAN 256 - Endless Maze unofficial subreddit

Unoffical PAC-MAN 256 - Endless maze subreddit
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2017.10.24 14:13 tresslessone Scalp Micro Pigmentation Discussion and Clinic Reviews

Unaffiliated subreddit dedicated to the discussion of the cosmetic SMP (Scalp Micro Pigmentation) treatment to camouflage hair loss.
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2013.06.07 06:50 notsofastener A community for laser cutter enthusiasts

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2024.05.15 03:08 ForestHasEyes Polish GROM has been fighting a secret war for decades, our enemies aren't human [Part 3]

Blachowicz here.
Kept yah’ waiting, huh? Heh, sorry about that one, but I can explain. As we all know… we lost a few good men the last few months.
That’s the brutal part of a hybrid war like ours: We’re fighting a foe unconventional, with half our arsenal tied down because those who grant us authorization are either in disbelief of the true facts, or scared… or already assimilated. That being said our momentum recently was a change not seen in years, and because of that… despite the losses we have garnered, we were close through a breakthrough. One last night Krol pulls myself and other two must trusted squad leads into the back of our COP. There is one of our equipment cages, surrounded by m-bitter radios, tripods, and several hundred thousand dollars of equipment he brought us around a simple worn table. Before us he laid a map of eastern poland… red markings indicating cells that seemed to dot the countryside like a pestilence, or used to… as deep gashes of advance from raids had trisected their lines, even if ones did pop up in the interior.
It was a back and forth; an outside virus infecting Polska at it’s heart, and we were the antibodies sent to drive them out. To which… Major Krol points to one of the largest symbol on the map: a dark red diamond, the NATO symbol for an enemy unit, deep inside of an untouched wooded area, adjacent to a mountain ridge. Several jagged lines indicated entrenchment, with red horizontal lines indicating possible enemy control… or our contested control, for over 20kms surrounding it. Letting us all look, the Major lit himself a cigarette.
“Sir, you sure it’s wise to smoke in here with the dive tanks just behind us” 1st Squad’s lead quipped. “Fuck off” Krol dryly said.
“Alright… this is it… this is the one we’ve been searching for for years, this is the nucleus my predecessor commander died trying to find” he says, pointing to it. Not far from Zamosc, it was almost touching the border with Belarus, the contested area indicating the Strigoi did operate over it… indicating one of the largest spill through points. “-It’s an old soviet bunker, made during their 1960s initiative it was designed to hold the munitions and manpower of several units in the event of a NATO first strike” Krol explained. “It’s gotta be massive then…” I said gazing at the map; “Didn’t the army demolish all of the old soviet hulks near Belarus to prevent any infiltrations?” 3rd Squad’s lead asked. “National Police took the effort over… and by extension, the Strigoi. It was halfway demo’ed before they burrowed into it and have been using it as a bridgehead ever since. This is it…” Krol said. He looked around at all of us, a sense of certainty I had never seen before as he blew smoke from his nostrils; “We’ve been fucking around in the dark for so long, it’s hard to believe we’ve made any progress, but this is it. With this gone, this will set them back over a decade and the momentum will finally shift into our favor… into Poland’s… -Europe’s”.
I swear there was almost a flash of joy, of pride in his eyes and a phantom of a smirk before reality set back in “That being said… we can’t leave this to chance, especially not something as important as this. We’re going to have to go there ourselves… clear through every inch of that place, and tear it all down, piece by piece. I will be straight with you all… when we go, there will be some of us that aren’t coming back. -but we are going… a whole generation is counting on us, and unborn billions rely on us to succeed”. We all nodded, a silent agreement washing over us as we took this upon ourselves. Echo-1 spoke up: “So… They’re authorizing a raid? How big?”. “We’re rolling in as a hard target, armor, explosives, and air support” Krol answered, taking a drag off his cigarette. “Aviation? How the hell did we get that approved, we’ve gotten attempts shot down four times due to those leeches” I said in disbelief. “There’s too much evidence here pointing to the human trafficking tied to their actions… We’ve finally got too much weight pinning them down, to keep the hammer from slamming into their necks” Krol chuckled. He looked around “Any questions?”. “When?” Echo-3 asked. “Three hours. We’re hitting them in the dead of night, only time we could get the birds authorized. Get your boys ready. We’re rolling out” Krol said, dying the cigarette bud out on the table. I can’t begin to tell you the euphoria we felt leaving that cage, as our men started arriving, they did so a lot quicker, and with their heads a lot higher than they had in weeks. As Second Squad’s lead we were going to be one of the main arms of attack into the bunker, thus I made sure we had a breacher loaded with enough thermite, charges, and tools to cut through anything. Our shield bearer we ready to go, as was our assaulters, grenadiers, and machine gunner. I double checked each and everyone of their weapons; ensuring the feeder paws of our squad’s belt fed were intact, making sure every breach charge we had was properly set and packed. There was going to be no mistakes, no slip ups. The margin of error needed to be the smallest it had ever been for us tonight if we were going to make the gore spilt worth it.
Finally… there on the outside of the building, the bright LED lights kept the darkness of the ensuing night at bay as the roar of our MRAPs could be heard. It was said once that war is 99% peace, and 1% chaos, they were right. The slow periods where the blood slowed and the doubt creeped in was the worst… yet we all kept it at bay. We needed to, there was going to be no backing down tonight. All three squads were up, all of us ready to go… we circled up… short stares and shaky nods telling us one things: We were in this together, till the end… the finish line so many before us had been searching for, we were being granted tonight.
A single set of footsteps could be heard as we turned, Major Krol stepping into the center. He took the last drag of a cigarette, throwing it down to the ground and stamping it out onto the damp concrete. He looked around… his chin strap blowing in the weak air as he met everyone of our gazes… then mine… then looked around. “I want you to remember every detail of tonight, as you have every other night… when you are situationally aware, scanning for the enemy, liberating the subjugated, I want you to remember the sting of anxiety, the shake of adrenaline, the chill of the bunker, the heat of your weapon as it cuts them down… because tonight we are going to write every fine detail of our victory, their defeat, in history…” Krol’s words echoed deep into our souls. He paused for a moment, staring around he looked down… a small pause before he said “When you are ruthless in combat, remember to be patient, and reserved in victory. This conflict is for our existence… a lot of innocents have bled due to the mistakes of those who failed to listen, a lot of our brothers are now laid under because we had to bridge the gap of uncertainty with their lives. We remember them now… but in an hour? We forget them… when we raise our barrels, when we cut into those foes, and we liberate Polska!! This does not end tonight, but history puts everything in it’s place, and patience is the companion of the victor… All of our hard work will be cemented, no matter the obstacles we face in that darkness… no matter the demons, the blood, no matter what incomprehensible horrors, we will make them comprehend that to invade our land, to bleed our people, the justice will be paid in full… Load up. It’s time*”*.
The purpose in our steps was heavy as we climbed the back ramps of the MRAPS; Four of the heavily armored vehicles, one for each squad with an additional for attached personnel including our JTAC, the term means Joint Terminal Attack Controllers. With air support requisitioned to us for this operations, there needs to be a definite liaison on the ground who can directly communicate to the birds, and coordinate their fire and progress. I’d worked with many of them in the past, resourceful guys, quick thinking though I guess that comes with the position they hold of needing to quickly figure out what bombs to drop, on which target, at what precise points, whilst taking contact. He loaded in the lead vehicle with Major Krol… and soon, our convoy kicked off.
The drive was several hours as myself and my squad sat in the back of that forty ton goliath, the rumbling of the engine keeping us awake as the crap heater fought to keep the cold from the outside frost from setting in. I looked around to each of them, some were catching some sleep because even with the circumstances… better to get all the energy you can, than to stay awake for nothing. Others were checking their weapons… My gunner locked eyes with me, the same one from the village extraction… many of these men I had trained with for a while now, fought with for months.
We may have met on unconventional circumstances but those in JW Grom thrive on austere chance and create opportunity from scratch. I was pulled from my thought by the sound of a transmission, my peltors were set up for dual comms so I could both receive information from the Major and other leads, whilst communicating with my team.
Krol himself sent out: [“Approximately 10 minutes from enemy AO…”]. As the rest of the squads acknowledged, I quickly sent out [“Echo-2 Copies”], before kicking the boots of any of them sleeping: “Look alive, we’re here”. Through the exterior net armor of the MRAPS, and the bars protecting the small reinforced windows, we could barely see jack shit. I reached up, turning off the overhead light as we all looked through our nods to scan the outside. A dark wall of dense trees was shown before us, making it difficult to see… in addition to night vision capabilities we had also requisitioned ourselves some thermals… when mounted onto rifles they were bulky, made it a pain to aim down quickly, but considering the supernatural capabilities of spotting our foes we needed every advantage necessary.
I flipped out one of my tubes… scanning the outside with my scope. I looked over to one of my assaulters who had been assigned to man the turret of the MRAP, seated near the view screen as he controlled the 50. Cal. Each of the vehicle turrets had been assigned a direction to cover… we took the 9 o’clock, the left flank. “See anything?” I asked. He shook his head; “Negative… wait… I’ve got two cold signatures, front left heading to our rear”.
I quickly scanned the far tree line, at approximately 60 meters off our left were two cold signatures… followed by a third heading to our front… then another. They were surrounding us, moving at speeds so fast I could barely keep my reticle on them. Is this what the National Police saw? What they faced at that lodge without the benefit of a foot of heavy armor protecting them on all sides. Then… suddenly. Something slammed into the side of our MRAP so hard, it caused it to shake. From over the leader comms, Echo-3 quickly shouted [“Contact right!! 4 hostiles!!”].
One of the Strigoi… so bold, had charged and slammed into the side of our MRAP. I quickly looked to see the figure, a dark blue mass of cold energy through my thermal, back away without so much as a stagger… as they tried to flee into the woods, the white hot justice of Echo-3’s gun fired at them, cutting them down. “Blachowicz I’ve got a few breaking for our vic” my man on the turret called out, I spun around, spotting out the window.
Just then, Major Krol announced [“weapons free, watch and shoot for targets of opportunity…”]. I turned to him… “take those fuckers out-”. Without hesitation my vic’s turret began to quickly target them, and through the darkness I saw a stream of outgoing fire bisect one of them, the ISR of the black blood freaking out the optic so badly it didn’t know what temperature to register it as… but it did register it. As another was cut down, one broke through the tree line and latched onto the side of our MRAP. The thing tore at one of the outer net armor panels, usually made to stop RPGs. It grabbed at the bars near the windows, tearing one off… I lowered my rifle as we locked eyes through the reinforced window.
The thing… the Strigoi looked at me, skin cracked as putrefied muscle fibers seemed to leak through dead flesh. It’s teeth were corroded and worn down to sharp fragments, alongside newly mutated fangs that messily protrude from the jaws. Even through the thick walls of the MRAP I could hear it’s roar, as it then tried to punch it’s way through… it cracked the outer coating of the vehicle… but it wasn’t getting anywhere near. My machine gunner, seated next to me, seemed to chuckle at the sight, quippily saying “Yeah… fuck you too”. It’s then our vehicle lurched upwards, as we began to climb the small incline of the bunker. I knew the layout, mapped it in our head, the main entrance was built into the rocky side of an old cliff meaning we could easily set up a defensive perimeter around it, a horseshoe. Krol’s vehicle was first, taking to the right as Echo-3’s MRAP followed. My vehicle, third, left the incline and took a left and… that’s where things got complicated.
We’re still trying to work out what happened but… from what Joakim says his drone captured. Right when the MRAP turned, several of the monsters quickly slammed into the side of the vehicle, as another more bulkier one, pushed at it’s undercarriage. The result.. Was the 40 ton armored vehicle tipped over. It wasn’t uncommon, hell in some cases a well placed IED, a good shot with a recoilless rifle, have been known to tip over Oshkoshs and Maxpros all the time. But this beast? Needless to say we barely had a second to comprehend it as it leaned to the left; “Grab on to something-” is all I had time to shout. A mess of gear and men spilled onto one side of the vehicle as it slammed into the old gravel and dirt.
Several of my assaulters, my grenadier planted right ontop of myself and the others as we came to a stop. Someone’s knee slammed directly into the side of my skull, causing me to dazily bob in and out of consciousness as my face was smushed against the glass of one of the windows.
Through my peltors, the other squads were erratic;
[“Echo-2’s vehicle is down!!”].
[“Echo-3 to Echo-2… Echo-3 to Echo-2…”].
Krol’s voice came through the comms;
[“Echo-Lead to Echo-2… Fuc-... Echo-1 secure Echo 2’s flank, Echo-3”].
[“Echo-3 to other units, they’re spilling through, I’ve got several enemy combatants converging on Echo-2’s vehicle”].
I pushed the legs of my grenadier off my head as I fought to my hands and knees, unfucking my nods as I looked around… “Fuck it… we’re going lights on, shield your eyes” I muttered as I reached for the overhead lights and flipped them on. The bright LEDs bathed the inside of the vehicle as we all gained our bearings, a mess of multicam, gear, and weapons as we quickly pushed each other off. My gunner caught as he fought to realign his promask, from what I gathered one of the assaulters had landed directly into his gun, pushing it directly into his jugular, as pulled back at the rubber and coughed, freeing up his esophagus. We didn’t have time to think however… the sound of bending metal caught our attention… as the back ramp door of the MRAP was ripped clean off. I could barely believe it but as the white light of the MRAP’s interior poured to the outside, a hulking mass leaned in, the dead flesh on it’s face nearly fallen off as the hideous Strigoi leaned inside.
Without hesitation I aimed took aim, yelling “Keep to the deck!!” to any of those inbetween myself and the invader as I opened fire. A burst of full auto fire tore through it’s collar and neck, my men quickly clung to either sides of the fallen MRAP as a few more fired out. As the thing backed up, a blast of .50 cal fire quickly tore it to shreds, along with several others as I realized they were fuckin swarming over the outside of our vehicle. Echo-3’s vehicle continued to carefully fire on the Strigoi on the outside, the sounds of .50 cal ricocheting off the outside of our armor was enough to make the pucker factor set in.
[“Echo-3 to Echo-2”].
[“This is Echo-2, we’re green on ammo, equipment, men”].
[“Roger, we’re shifting fire, exit the vehicle”].
“Hurry up let’s go!!” I barked to my men, leading the way as I staggered out. I turned on my peq, taking aim at silhouettes in the brush as I began to fire. The sounds of machine guns lighting up the brush, as a sea of growls, howls, and incomprehensible roars fired back at us was the ambient noise of the night. My men quickly exited, my gunner being the last as he and I pulled back to the rest of the defensive perimeter. I set in my men to take up the frontal security, as 3rd squad took the right flank, 1st squad to the left. Major Krol and the JTAC were bickering with each other; “How far out are the birds”. “They’re entering airspace now…” Joakim said, already scanning his smart book.
I asked “What’ve we got?”. He then flipped through… to the NATO combined arms segment, quippily saying; “Apaches…”. This caused me to pause as Echo-3 turned their head whilst directing their squad’s fire “The hell… where did we get apaches from?”. “The Americans… they volunteered” Krol said dismissively as he took aim at the darkness, firing off a controlled trio. “Volunteered? They’re aware of what’s going on?” I asked.
Krol seemed to stop, glancing back at me before returning his focus “There’s a lot more going on than you realize, Blachowicz… Prep the breach, you and 1st are going on”.
I quickly pulled my breacher off the line, securing some thermite as the reinforced bunker door wasn’t going to go as easily as a conventional door breach would. 1st Squad pulled back, stacking up and preparing themselves to be the first in. All the while… Joakim gave his firing solution; “Alpha Hotel Two Five Nine, This is Bravo-4…… Type 2….”.
I snapped to my right, watching as a Strigoi managed to dark across the clear gravel field, only to be cut down by my gunner, the peq’s laser marking the burst as it tore through the beasts’ hips, as it hit the ground and still continued to claw, another GROM operator took aim and fired into it’s skull. Joakim popped up to his feet…. “Marking laser, high power…”. He then pulled out a target marking laser… if you’ve watched night operations, you’ve probably seen them.
The green laser than as it says on the label, marks targets. The pattern of which can vary… if it’s a point target, it’ll usually lasso an area, or remain on target until the target is removed with extreme prejudice. If its close air support, then it’ll be a line of the general area… and Joakim damn near marked the entire perimeter around us. He quickly pocketed the tool, turning back to Krol; “Don’t go past 20 meters unless you want to be liquidated”.
With that… 2nd and 1st stacked up at the door as 3rd squad took up the perimeter security. As Major Krol went over to Echo-1… I saw them. A single blinking IR strobe from the beasts as they moved on the far off horizon, converging from several angles… and fired. The sound of the Apache’s main gun, the M230, truly sounds like the hammer of god… the 30mm cannon shot through the dark sky, lighting it up as we saw three incoming streams tear up the woods. Only then as the sound broke did we start to hear their rotors as they broke and began to circle, firing again… then… Joakim dipped his head and looked to Krol; [“Foxtrot Mike, hang onto your teeth…”]. One of the Apaches fired off a AGM-114… a Hellfire. I barely saw it out of the corner of my eye as the Apache from our right flank fired off at a target approximately 200 meters off. A fireball lit up the forest as the horrendous roar echoed throughout… then went silent.
Echo-3 scanned the horizon carefully;
[“Echo-3 to Echo-Lead, enemy contact is starting to die down”].
[“Maintain perimeter, Close Air is to maintain fire mission until we are boots up, Break…”].
[“Echo-Lead to Echo-1, condition white has been met. Proceeds”]. I saw Echo-1 and his men quickly stack up close to the wall and gesture to me; Breaching. I quickly pulled my stack back against the wall as his and mine breacher quickly hit their actuators. Now under normal circumstances, it doesn’t take much for thermite to melt the locks off of a metal surface, in fact it’s a more precise took as alternative means get real medieval like saws, pry bars… we weren’t in the mood for precision, we need to breach their little lair, and drag them out. The sound of several pounds of hellfire burning through the metal could be heard around the corner as a sea of white and red sparks flew out… after several seconds, two of our men tossed a fragmentation grenade and a nine-bang through the opening… a series of concussive blasts and a large explosion rang out.
Echo-1 and his men maneuvered. 1st Squad quickly converged as we followed them in.
Stepping through the black wall of smoke, the dark abyss of the interior was illuminated in a white light as entered barrels raised. Shots rang out as several of the beasts near the entrance were cut down, though not immediately, rounds disconnected the shoulder of one of them, leading to their arm hanging limply by a single tendon as they roared… another series of rounds putting them down. What greeted us was a messy concrete hell of rust and debris, fecal matter, trash, and all kinds of obstacles laid in our way, our boots sticking to the floor. I thank every god we had promasks that night. I called my shield bearer up, 2nd squad leapfrogging ahead to take the next corridor as 1st squad checked their weapons.
One of my men mule kicked the metal door ahead, twice, finally the latch gave away as we tossed in a grenade. A horrifying roar was cut off as an M67 shook the walls of the ancient soviet mausoleum, frag and spall kicked off the walls as I moved in right behind my shield man. The cramped russian design meant there was barely enough space for three people, and that’s three normal people, not in 50kgs of kit, moving slowly and maneuvering against creatures of the dark. Still… we moved forward, my shield bearer and I pushing the pace as two stacked of either squad formed on either wall.
As we passed doorways they flowed in… “Door Left!!”, “Door Right!!”. “Move!!”.
Two men entered each side, no gunshots, we moved up, a roar came.
“Door left!!-”. A series of gunshots came out as we continued to push forward.
“Two down!!”. “Confirm them” Krol commanded, as a series of gunshots run out in response. From one of the doorways, a Strigoi emerged… a female… clumps of hair had been ripped from her decaying skull, as her blooded eyes locked on myself and my shieldman. The skin on her hands had been tore down to the point where barely her bones and tendons remain… looking like huge talons as she roared and lunged at us. He fired off his pistol, though the rounds did little to stop her as she pushed against our stack.
“Fuck!!” he muttered, somehow her strength caused him to stagnate, holding up the advance… fuck that. I shoved the muzzle of my MK18 into her ribcage, flipping the weapon to auto as I fired of round after round. The 5.56 salvo disconnecting her spinal column, causing her to fall as I continued to fire, along with a man to our right and left as the stacks reformed as we pushed to the end of the hall. I fell back, dropping the magazine and loading a fresh one, like clockwork a GROM Operator from 1st squad took my place. Krol was beside me as we approached the end of the hall.
[“-Prep an entry”] I radioed to my breacher, a comrade handed him one of the charges from his back panel as he took to the door, quickly securing it. We all moved as far back as we could, look away, exhale. The blast knocked metal and wood in all directions, scrapping against our uniforms and kit as we made our way in and what laid before us was… it used to be the center atrium of one of these bunkers. Soviet’s loved their grandiose designs, the complex was supposed to be a circular room around a central planning table… instead. It had been turned into some sort of church. Runes and old eastern Romuva pagan symbols written in black ink and blood across the walls, old rotten filing cabinets, long receipt terminals. In the center… several of the Strigoi were kneeling before the table where someone had been tied down, flayed, and… shared amongst the group. They rose to their feet, we aimed our barrels…
The ladder amongst turned to us… his skin wasn’t cracked, or flayed, it was smooth… it still looked dead as the body on the table but it seemed more… accustomed to it. I don’t know… evolved? Under the surface however I could see it’s darkened veins pumping whatever cursed blood ran through them as it locked two blood red eyes onto each of us. It’s nose had long since been turn off, exposing boney nostrils to the open air as it seemed to smirk. All across it’s body were the same symbols on the walls, in every cell… markings of death, of rebirth, of assimilation… From behind this seemingly Alpha emerges another figure I had never seemed before… dressed in a white cloak with a deer head.
"So they've followed the trail... they're too late" the Deer headed individual spoke, definitely not from here, a dialect similar to an Americans but... aristocratic? Each word was drawn out, assurance as if they had everything mapped down to our actions. They didn’t sound like they were from Poland or the east.
“Doesn’t matter…” the Alpha growled… and then, it lunged at us. Quickly breaking from their ground it slammed into my shield man knocking both him and myself at the ground as it displayed an intense feat of strength. Around us I could see several of the Strigoi leap at our comrades… though to no fruitful endeavor as I could see one GROM operator cut two down, as another got into a hand to hand confrontation… my breacher, crafty as they were, reached back and slammed one of the prybars of his kit into the skull of the beast.
The Alpha however was not content as it threw away the 90lb shield, sending it flying across the room as it grabbed my comrade by the skull. I quickly kicked up at it, firing my MK18 into it’s body as the rounds pierced it’s gray and rune covered flesh. The thing simply seemed to chuckle… that was until Major Krol blasted away at the side of it’s head, the alpha turned… and it’s smirk turned to a scowl when face to face with the major. A knowing pause almost like they had done this dance before…
The creature lunged, locking up with Major Krol as it swung and slammed railing. Krol didn’t back down however as he pushed against the creature, hiptossing it to the ground even as it tore at his armor and gear. But the beast pulled, both of them rolled and the Major was on his back as the thing reached for his neck. I fought to a kneel, firing into the creature messily with my MK18, trying not to hit my commander… then…
Click. A sound sends a chill up the spine of every warfighter during a firefight.
My gun ran dry. I dropped the magazine, looking to load another, but the thing came up and with one of it’s claws, sliced deep into my cheek, through the pro mask. I could feel my own blood go flying through the air as I landed hard on my back plate, spitting out red iron as I quickly tried to adjust my mask. Through my fogged up, blood covered lense… I saw my shield man raise his pistol, firing into the skull of the thing staggering it with a roar. Krol came from behind, drawing his knife he sunk it deep into the neck of it…. I reached for my rifle, forcing a new magazine in and damn near punching the bold release. ““Sir, down!!” I shouted, Krol rolled away, back to his own rifle as I fired. So did my comrade as he continued to fire his pistol… so did the Major as he fired his rifle. All of us chewing through that apex predator of darkness, that beast… the leader that had been preying on our people for so long. Layer by layer, muscle group by bone… eventually… the alpha landed on whatever was left of his back.
The silence of the fight died down as all of us checked our surroundings, GROM Operators putting controlled pairs in the heads and nerve stems of any Strigoi laying around… I flicked my weapon onto safe, letting it hang as I pulled off my mask. I dared not touch the wound on my face… the pain nearly crippling me if it wasn’t sheer will pushing me through, and adrenaline doing all it could to subdue it. The sound of the apaches continuing to lay hate drew us from our moment of contemplation as the Major went back to work; [“Confiscate any info, burn the rest…”]. He turned back to me as I shoved my damaged M50 mask back into it’s bag, chuckling as he looked at the sight; “You need a medevac, Blachowicz?” he quipped.
I shook my head, barely able to speak as I muttered; “Negative sir…”. The two of us scanned the room as my shield bearer went to collect his defense implement turned 90lb projectile, we scanned the center of the room, checking and confirming bodies, until we got to the last one alive. His white gown was soaked in red crimson and black ooze, as his dear head was mangled from bullet fire and impact from falling on it. I swear… the way his blood poured out of it though made me wonder if it was a mask. I gave it no second thoughts as he looked to Krol; “You… you can’t stop this, they’ve already-”.
The Major was in no mood for communication as his rifle snapped up and fired off three rounds to the body, four the head. The violent yet quick salvo ending the cultists life, I looked down at it, then to him as he remarked; “Have your squad drag him out to the front, burn the rest”. I stood alongside him, looking down as the sight of it’s deer head was both captivating and horrifying… the curiosity in me wanting to look closer at it fighting the primal instinct I had to burn the thing to ash. “-Haven’t seen one of those before…” I muttered, thinking the Major had an answer.
He didn’t. Krol saying “Neither have I…” shortly before he walked away, was what truly shook my soul about that entire night. Victory stood firm in our hearts that night as we stood outside of the bunker. The night sky burning with fire and white phosphorus as we watched the ruin burn from the inside from the other side of the lot. In the distance, the Apaches continued to scan and circle the forests, no longer firing…. Which meant they had driven any or turned to glass any enemy combatants within a four miles, probably both, more than likely the latter. Echo-1 patted me on the shoulder as we stood there, soaking it all in, though Krol looked none to pleased. “In the time it took us to take this one down, they’ll be trying to set up three more cells… that being established…” he said, looking to either of us, then to Echo-3. “-Hell of a thing we did tonight, been waiting for this one for a decade, cleanly, maybe more… but no time to rest on our laurels… we’ll have another task for us as soon as we’re boots down back home” he said, to which his eyes followed mine, the body of whatever cultist that was zipped up in a black body bag beside the wheel of one of the MRAPs. The fire from the bunker casting an orange hue over it’s shiny jet black outside, something didn’t sit right with me… “That wasn’t a Strigoi…” I said to Krol.
“That’s very clear…” the Major said, shoving his mask under his arm and lighting a cigarette. “So… someone’s helping them?” I asked. The meer notion of it shook me to my core, sickened me. This parasite was already badly infecting Europa, Polska… if it was spread like this throughout the world. Krol settled my nerves: “We’ll be ready… It’s not just us anymore”. As he said that, I realized what he meant… my eyes looking to the Apaches as they started to form up, leaving the areas as their thunderous propellers melted into the night’s calm, unnerving ambience.
It’s been a couple of weeks since then, Echo Detachment has been busy. We’ve gained good ground against the enemy and honestly I think in a few years, we might see a much larger change. For now… we must keep going, that being said the Strigoi aren’t the only ones we’ve been combating. Recently we’ve made contact with of some sort of extermination coalition, they’ve known about the Strigoi, and others plaguing the world, the level of corruption and corrosion on society goes deep. Regardless a lot of the units we’ve been working with are apart of NATO, such as this “4th Special Forces Group” of the American Military. I don’t know where the road from here leads, but we’ve gotten momentum on our side, finally. Just remember… these things are out there, in every town, every city, every nation… preying and waiting for you to be alone, vulnerable, so they can take you and replace you.
Watch your back, and stay safe.
For now, Blachowicz signing out. Until next time
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2024.05.15 02:40 ShiftYourReality How to Escape the Confines of Time and Space According to the CIA (The Gateway Experience)

In the ’80s, the spy agency investigated the "Gateway Experience" technique to alter consciousness and ultimately escape spacetime.
The intrigue revolves around a classified 1983 CIA report on a technique called the Gateway Experience, which is a training system designed to focus brainwave output to alter consciousness and ultimately escape the restrictions of time and space.
The CIA was interested in all sorts of psychic research at the time, including the theory of applications of remote viewing, which is when someone views real events with only the power of their mind. The documents have since been declassified and are available to view.
This is a comprehensive excavation of The Gateway Process report. The first section provides a timeline of the key historical developments that led to the CIA’s investigation and subsequent experimentations. The second section is a review of The Gateway Process report. It opens with a wall of theoretical context, on the other side of which lies enough understanding to begin to grasp the principles underlying the Gateway Experience training. The last section outlines the Gateway technique itself and the steps that go into achieving spacetime transcendence.
Let’s go.
THE TIMELINE
• 1950s - Robert Monroe, a radio broadcasting executive, begins producing evidence that specific sound patterns have identifiable effects on human capabilities. These include alertness, sleepiness, and expanded states of consciousness.
• 1956 - Monroe forms an R&D division inside his radio program production corporation RAM Enterprises. The goal is to study sound’s effect on human consciousness. He was obsessed with “Sleep-Learning," or hypnopedia, which exposes sleepers to sound recordings to boost memory of previously learned information.
• 1958 - While experimenting with Sleep-Learning, Monroe discovers an unusual phenomenon. He describes it as sensations of paralysis and vibration accompanied by bright light. It allegedly happens nine times over the proceeding six weeks, and culminates in an out-of-body experience (OBE).
• 1962 - RAM Enterprises moves to Virginia, and renames itself Monroe Industries. It becomes active in radio station ownership, cable television, and later in the production and sale of audio cassettes. These cassettes contain applied learnings from the corporate research program, which is renamed The Monroe Institute.
• 1971 - Monroe publishes Journeys Out of the Body, a book that is credited with popularizing the term “out-of-body experience.”
• 1972 - A classified report circulates in the U.S. military and intelligence communities. It claims that the Soviet Union is pouring money into research involving ESP and psychokinesis for espionage purposes.
• 1975 - Monroe registers the first of several patents concerning audio techniques designed to stimulate brain functions until the left and right hemispheres become synchronized. Monroe dubs the state "Hemi-Sync" (hemispheric synchronization), and claims it could be used to promote mental well-being or to trigger an altered state of consciousness.
• 1978 to 1984 - Army veteran Joseph McMoneagle contributes to 450 remote viewing missions under Project Stargate. He is known as “Remote View No. 1”.
• June 9th, 1983 - The CIA report "Analysis and Assessment of The Gateway Process" is produced. It provides a scientific framework for understanding and expanding human consciousness, out-of-body experiments, and other altered states of mind.
• 1989 - Remote viewer Angela Dellafiora Ford helps track down a former customs agent who has gone on the run. She pinpoints his location as “Lowell, Wyoming”. U.S. Customs apprehend him 100 miles west of a Wyoming town called Lovell.
• 2003 - The CIA approves declassification of the Gateway Process report.
• 2017 - The CIA declassifies 12 million pages of records revealing previously unknown details about the program, which would eventually become known as Project Stargate.
THE REPORT
Personnel
The author of The Gateway Process report is Lieutenant Colonel Wayne M. McDonnell, hereon referred to simply as Wayne. There isn’t a tremendous amount of information available on the man, nor any photographs. In 1983, Wayne was tasked by the Commander of the U.S. Army Operational Group with figuring out how The Gateway Experience, astral projection and out-of-body experiences work. Wayne partnered with a bunch of different folks to produce the report, most notably Itzhak Bentov, a very Googleable American-Israeli scientist who helped pioneer the biomedical engineering industry.
A scientific approach
From the outset of the report, Wayne states his intent to employ an objective scientific method in order to understand the Gateway process. The various scientific avenues he takes include:
• A biomedical inquiry to understand the physical aspects of the process.
• Information on quantum mechanics to describe the nature and functioning of human consciousness.
• Theoretical physics to explain the time-space dimension and means by which expanded human consciousness transcends it.
• Classical physics to bring the whole phenomenon of out-of-body states into the language of physical science (and remove the stigma of an occult connotation).
Methodological frames of reference
Before diving into the Gateway Experience, Wayne develops a frame of reference by dissecting three discrete consciousness-altering methodologies. He’s basically saying, there’s no way you’re going to get through The Gateway without a solid grounding in the brain-altering techniques that came before it.
1) He begins with hypnosis. The language is extremely dense, but the basic gist is as follows: the left side of the brain screens incoming stimuli, categorizing, assessing and assigning meaning to everything through self-cognitive, verbal, and linear reasoning. The left hemisphere then dishes the carefully prepared data to the non-critical, holistic, pattern-oriented right hemisphere, which accepts everything without question. Hypnosis works by putting the left side to sleep, or at least distracting it long enough to allow incoming data direct, unchallenged entry to the right hemisphere. There, stimuli can reach the sensor and motor cortices of the right brain, which corresponds to points in the body. Suggestions then can send electrical signals from the brain to certain parts of the body. Directing these signals appropriately, according to the report, can elicit reactions ranging from left leg numbness to feelings of happiness. Same goes for increased powers of concentration.
2) Wayne continues with a snapshot of transcendental meditation. He distinguishes it from hypnotism. Through concentration the subject draws energy up the spinal cord, resulting in acoustical waves that run through the cerebral ventricles, to the right hemisphere, where they stimulate the cerebral cortex, run along the homunculus and then to the body. The waves are the altered rhythm of heart sounds, which create sympathetic vibrations in the walls of the fluid-filled cavities of the brain’s ventricles. He observed that the symptoms begin in the left side of the body, confirming the right brain’s complicity. Bentov also states that the same effect might be achieved by prolonged exposure to 4 - 7 Hertz/second acoustical vibrations. He suggests standing by an air conditioning duct might also do the trick. (David’s Lynch and other celebrities are committed adherents to transcendental meditation today.)
3) Biofeedback, on the other hand, uses the left hemisphere to gain access to the right brain’s lower cerebral, motor, and sensory cortices. Whereas hypnosis suppresses one side of the brain, and TM bypasses that side altogether, biofeedback teaches the left hemisphere to visualize the desired result, recognize the feelings associated with right hemisphere access, and ultimately achieve the result again. With repetition, the left brain can reliably key into the right brain, and strengthen the pathways so that it can be accessed during a conscious demand mode. A digital thermometer is subsequently placed on a target part of the body. When its temperature increases, objective affirmation is recognized and the state is reinforced. Achieving biofeedback can block pain, enhance feeling, and even suppress tumors, according to the report.
The Gateway mechanics
With that, Wayne takes a first stab at the Gateway process. He classifies it as a “training system designed to bring enhanced strength, focus and coherence to the amplitude and frequency of brainwave output between the left and right hemispheres so as to alter consciousness.”
What distinguishes the Gateway process from hypnosis, TM, and biofeedback, is that it requires achieving a state of consciousness in which the electrical brain patterns of both hemispheres are equal in amplitude and frequency. This is called Hemi-Sync. Lamentably, and perhaps conveniently, we cannot as humans achieve this state on our own. The audio techniques developed by Bob Monroe and his Institute (which are comprised as a series of tapes). claim to induce and sustain Hemi-Sync.
Wayne employs the analogy of a lamp versus a laser. Left to its own devices the human mind expends energy like a lamp, in a chaotic and incoherent way, achieving lots of diffusion but relatively little depth. Under Hemi-Sync though, the mind produces a “disciplined stream of light.” So, once the frequency and amplitude of the brain are rendered coherent it can then synchronize with the rarified energy levels of the universe. With this connection intact, the brain begins to receive symbols and display astonishing flashes of holistic intuition.
The Hemi-Sync technique takes advantage of a Frequency Following Response (FFR). It works like this: an external frequency emulating a recognized one will cause the brain to mimic it. So if a subject hears a frequency at the Theta level, it will shift from its resting Beta level. To achieve these unnatural levels, Hemi-Sync puts a single frequency in the left ear and a contrasting frequency in the right. The brain then experiences the Delta frequency, also known as the beat frequency. It’s more familiarly referred to these days as binaural beats. With the FFR and beat frequency phenomena firmly in place, The Gateway Process introduces a series of frequencies at marginally audible, subliminal levels. With the left brain relaxed and the body in a virtual sleep state, the conditions are ideal to promote brainwave outputs of higher and higher amplitude and frequency. Alongside subliminal suggestions from Bob Monroe (naturally), the subject can then alter their consciousness.
The Gateway system only works when the audio, which is introduced through headphones, is accompanied by a physical quietude comparable to other forms of meditation. This increases the subject’s internal resonance to the body’s sound frequencies, for example the heart. This eliminates the “bifurcation echo”, in which the heartbeat moves up and down the body seven times a second. By placing the body in a sleep-like state, The Gateway CD’s, like meditation, lessen the force and frequency of the heartbeat pushing blood into the aorta. The result is a rhythmic sine wave that in turn amplifies the sound volume of the heart three times. This then amplifies the frequency of brainwave output. The film surrounding the brain—the dura—and fluid between that film and the skull, eventually begin to move up and down, by .0005 and .010 millimeters.
The body, based on its own micro-motions, then functions as a tuned vibrational system. The report claims that the entire body eventually transfers energy at between 6.8 and 7.5 Hertz, which matches Earth’s own energy (7 - 7.5 Hertz). The resulting wavelengths are long, about 40,000 kilometers, which also happens to be the perimeter of the planet. According to Bentov, the signal can move around the world’s electrostatic field in 1/7th of a second.
To recap, the Gateway Process goes like this:
• Induced state of calm
• Blood pressure lowers
• Circulatory system, skeleton and other organ systems begin to vibrate at 7 - 7.5 cycles per second
• Increased resonance is achieved
• The resulting sound waves matches the electrostatic field of the earth
• The body and earth and other similarly tuned minds become a single energy continuum.
We’ve gotten slightly ahead of ourselves here though. Back to the drawing board.
A psycho-quantum level deeper
Wayne then turns to the very nature of matter and energy. More materially (or less if you will), solid matter in the strict construction of the term, he explains, doesn’t exist. The atomic structure is composed of oscillating energy grids surrounded by other oscillating energy grids at tremendous speeds. These oscillation rates vary—the nucleus of an atom vibrates at 10 to the power of 22, a molecule vibrates at 10 to the power of 9, a human cell vibrates at 10 to the power of 3. The point is that the entire universe is one complex system of energy fields. States of matter in this conception then are merely variations in the state of energy.
The result of all these moving energies, bouncing off of energy at rest, projects a 3D mode, a pattern, called a hologram, A.K.A our reality as we experience it. It's best to think of it as a 3D photograph. There’s a whole rabbit hole to go down here. Suffice it to say, the hologram that is our experience is incredibly good at depicting and recording all the various energies bouncing around creating matter. So good, in fact, that we buy into it hook, line, and sinker, going so far as to call it our "life."
Consciousness then can be envisaged as a 3D grid system superimposed over all energy patterns, Wayne writes. Using mathematics, each plane of the grid system can then reduce the data to a 2D form. Our binary (go/no go) minds can then process the data and compare it to other historical data saved in our memory. Our reality is then formed by comparisons. The right hemisphere of the brain acts as the primary matrix or receptor for this holographic input. The left hemisphere then compares it to other data, reducing it to its 2D form.
In keeping with our species' commitment to exceptionalism, as far as we know humans are uniquely capable of achieving this level of consciousness. Simply, humans not only know, but we know that we know. This bestows upon us the ability to duplicate aspects of our own hologram, project them out, perceive that projection, run it through a comparison with our own memory of the hologram, measure the differences using 3D geometry, then run it through our binary system to yield verbal cognition of the self.
The click-out phase
Wayne then shows his cards as a true punisher, issuing, "Up to this point our discussion of the Gateway process has been relatively simple and easy to follow. Now the fun begins." Shots fired, Wayne. What he's preparing the commander reading this heady report for is the reveal—how we can use the Gateway to transcend the dimension of spacetime.
Time is a measurement of energy or force in motion; it is a measurement of change. This is really important. For energy to be classified as in motion, it must be confined within a vibratory pattern that can contain its motion, keeping it still. Energy not contained like this is boundary-less, and moves without limit or dimension, to infinity. This disqualifies boundary-less energy from the dimension of time because it has no rate of change. Energy in infinity, also called "the absolute state," is completely at rest because nothing is accelerating or decelerating it—again, no change. It therefore does not contribute to our hologram, our physical experience. We cannot perceive it.
Now back to frequencies. Wave oscillation occurs because a wave is bouncing between two rigid points of rest. It's like a game of electromagnetic hot potato (the potato being the wave and the participants' hands being the boundaries of the wave). Without these limits, there would be no oscillation. When a wave hits one of those points of rest, just for a very brief instant, it "clicks out" of spacetime and joins infinity. For this to occur, the speed of the oscillation has to drop below 10 the power of -33 centimeters per second. For a moment, the wave enters into a new world. The potato simply disappears into a dimension we cannot perceive.
Theoretically speaking, if the human consciousness wave pattern reaches a high enough frequency, the “click-outs” can reach continuity. Put another way, if the frequency of human consciousness can dip below 10 to the power of 33 centimeters per second but above a state of total rest, it can transcend spacetime. The Gateway experience and associated Hemi-Sync technique is designed for humans to achieve this state and establish a coherent pattern of perception in the newly realized dimensions.
Passport to the hologram
In theory, we can achieve the above at any time. The entire process though is helped along if we can separate the consciousness from our body. It’s like an existential running head start where the click-out of a consciousness already separated from its body starts much closer to, and has more time to dialogue with, other dimensions.
This is where things get a little slippery; hold on as best you can. The universe is in on the whole hologram thing, too, Wayne writes. This super hologram is called a "torus" because it takes the shape of a fuck-off massive self-contained spiral. Like this:
Give yourself a moment to let the above motion sink in...
This pattern of the universe conspicuously mirrors the patterns of electrons around the nucleus of an atom. Galaxies north of our own are moving away from us faster than the galaxies to the south; galaxies to the east and west of us are more distant. The energy that produced the matter that makes up the universe we presently enjoy, will turn back in on itself eventually. Its trajectory is ovoid, also known as the cosmic egg. As it curls back on itself it enters a black hole, goes through a densely packed energy nucleus then gets spat out the other side of a white hole and begins the process again. Springtime in the cosmos, baby!
And that is the context in which the Gateway Experience sits.
[Deep breaths.]
THE TECHNIQUE
The following is an outline of the key steps to reach focus levels necessary to defy the spacetime dimension. This is an involved and lengthy process best attempted in controlled settings. If you’re in a rush, you can apparently listen to enough Monroe Institute Gateway Tapes in 7 days to get there.
The Energy Conversion Box: The Gateway Process begins by teaching the subject to isolate any extraneous concerns using a visualization process called “the energy conversion box.”
Resonant Humming: The individual is introduced to resonant humming. Through the utterance of a protracted single tone, alongside a chorus on the tapes, the mind and body achieve a state of resonance.
The Gateway Affirmation: The participant is exposed to something close to a mantra called The Gateway Affirmation. They must repeat to themselves variations of, “I am merely a physical body and deeply desire to expand my consciousness.”
Hemi-Sync: The individual is finally exposed to the Hemi-Sync sound frequencies, and encouraged to develop a relationship with the feelings that emerge.
Additional Noise: Physical relaxation techniques are practiced while the Hemi-Sync frequencies are expanded to include “pink and white” noise. This puts the body in a state of virtual sleep, while calming the left hemisphere and raising the attentiveness of the right hemisphere.
The Energy Balloon: The individual is then encouraged to visualize the creation of an “energy balloon” beginning at the top of the head, extending down in all directions to the feet then back up again. There are a few reasons for this, the main one being that this balloon will provide protection against conscious entities possessing lower energy levels that he or she may encounter when in the out-of-body state.
Focus 12: The practitioner can consistently achieve sufficient expanded awareness to begin interacting with dimensions beyond their physical reality. To achieve this state requires conscious efforts and more “pink and white noise” from the sound stream.
Tools: Once Focus 12 is achieved, the subject can then employ a series of tools to obtain feedback from alternate dimensions.
Problem Solving: The individual identifies fundamental problems, fills their expanded awareness with them, and then projects them out into the universe. These can include personal difficulties, as well as technical or practical problems.
Patterning: Consciousness is used to achieve desired objectives in the physical, emotional, or intellectual sphere.
Color Breathing: A healing technique that revitalizes the body’s energy flows by imagining colors in a particularly vivid manner.
Energy Bar Tool: This technique involves imagining a small intensely pulsating dot of light that the participant charges up. He or she then uses the sparkling, vibrating cylinder of energy (formerly known as the dot) to channel forces from the universe to heal and revitalize the body.
Remote Viewing: A follow-on technique of the Energy Bar Tool where the dot is turned into a whirling vortex through which the individual sends their imagination in search of illuminating insights.
Living Body Map: A more organized use of the energy bar in which streams of different colors flow from the dot on to correspondingly-colored bodily systems.
Seven days of training have now occurred. Approximately 5 percent of participants get to this next level, according to the report.
Focus 15 - Travel Into the Past: Additional sound on the Hemi-Sync tapes includes more of the same, plus some subliminal suggestions to further expand the consciousness. The instructions are highly symbolic: time is a huge wheel, in which different spokes give access to the participant’s past.
Focus 21 - The Future: This is the last and most advanced state. Like Focus 15, this is a movement out of spacetime into the future.
Out-of-Body Movement: Only one tape of the many is devoted to out-of-body movement. This tape is devoted to facilitating an out-of-body state when the participant’s brain wave patterns and energy levels reach harmony with the surrounding electromagnetic environment. According to Bob Monroe, the participant has to be exposed to Beta signals of around 2877.3 cycles per second.
CONCLUSIONS
Wayne expresses concern about the fidelity of information brought back from out-of-body states using the Gateway technique. Practical applications are of particular concern because of the potential for “information distortion.”
The Monroe Institute also ran into a bunch of issues in which they had individuals travel from the West to the East Coast of the U.S. to read a series of numbers off of a computer screen. They never got them exactly right. Wayne chalks this up to the trouble of differentiating between physical entities and extra-time-space dimensions when in the out-of-body state.
Wayne swings back to support mode though, lending credence to the physics foundation of the report. He cites multiple belief systems that have established identical findings. These include the Tibetan Shoug, the Hindu heaven of Indra, the Hebrew mystical philosophy, and the Christian concept of the Trinity. Here he seems more interested in hammering home the theoretical underpinnings that make The Gateway Experience possible, rather than the practical possibilities promised by The Gateway Tapes.
Possibly with his CIA top brass audience in mind, Wayne then gives an A-type nod to The Gateway Experience for providing a faster, more efficient, less subservient, energy-saving route to expanded consciousness. This finishes with a series of recommendations to the CIA for how to exploit Gateway’s potential for national defense purposes.
The missing page
One curious feature of The Gateway Report is that it seems to be missing page 25. It’s a real cliffhanger too. The bottom of page 24 reads “And, the eternal thought or concept of self which results from this self-consciousness serves the,” The report picks back up on page 26 and 3 sections later as if Wayne hadn’t just revealed the very secret of existence.
The gap has not gone unnoticed. There's a Change.org petition requesting its release. Multiple Freedom of Information Act requests have demanded the same. In all cases, the CIA has said they never had the page to begin with. Here’s a 2019 response from Mark Lilly, the CIA’s Information and Privacy Coordinator, to one Bailey Stoner regarding these records:
One theory goes that that rascal Wayne M.-fricking-McDonnell left the page out on purpose. The theory contends that it was a litmus test—if anyone truly defies time-space dimensions, they’ll certainly be able to locate page 25.
[Cosmic shrug.]
Writing Credit Vice

CIA Declassified Report– The Gateway Experience
Here is a copy of the Missing Page 25
There will be a Gateway Help Post following within the next couple days. Thought you might be interested in a little history in the meantime. Cheers!
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2024.05.15 02:36 rugerscout308 [WTS/WTT] surefire XC2 IRC ir illuminator/laser wumbo combo

Timestamp: https://imgur.com/a/AtJU1ij
https://imgur.com/a/TFoKyam
Brand new from surefire, just got it as a replacement. Just opened for pictures, never mounted. Functions perfectly. These things absolutely kick ass for a pcc within 50 ish yards. Laser visible way further then that. I think it's 2 oz this is probably the lightest smallest laseilluminator combo you can get.
Asking $275 shipped
Would be interested in a holosun pistol dot as a trade [rmr footprint] + cash either way depending on the model. Rmsro/407/507/509 whatever else.
Any trade offers considered
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2024.05.15 02:24 estifxy220 Why is everyone using the laser sight recently?

Recently I have seen a lot more people using the laser sight - both on videos and in game. And im curious as to why? I thought it was pretty universally agreed that the laser sight isnt worth bringing since it exposes your angle if someone sees the dot and doesnt actually provide that much of a buff to the ADS speed. Has the laser sight always been this popular or is there a reason why everyone seems to be using it recently?
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2024.05.15 02:01 Subject_Media_682 How it ended

How It Ended
by Ethan O’Driscoll
A thrilling Post apocalypse story
Intro
HRV-1
22 July 2024
Dr Olivia Warren Head of Biotech NARU
This is my latest report on the HRV-1 Virus we were instructed to design by the Russian Government.
The HRV-1 is an incredibly viral and infectious Retrovirus similar to HIV. Changes have been make on a genetic level to provide the request modes of transmission and symptoms.
Those symptoms are:
This all included in a highly infectious package
The infection vectors are:
This is by far the most dangerous diseases we’ve ever designed. I pray to god the Russians only want it as a means of deterrent because if they use it I have no doubt it will end the world. The first sample should be ready to ship next week.
Chapter 1
The Outbreak
1 January 2025
Dr Olivia Warren Head of Biotech NARU
I can’t believe the bastards used it. The first cases came in from Kiev in December from there it spread like a wild fire through Europe the death toll now sits at 65 millions. The hordes rampage through city after city by the millions. There is no way to stop this. What have I done.
NATO forces have established a quarantine of Europe but I can’t help but feel like its too little too late. My estimate is that all infected nations in Europe will be consumed within the next month or two. The Corporation has started the construction of a company safe haven for us higher ups. All we can do is hope the construction is complete before this thing breaks quarantine.
15 February 2025
Dr Olivia Warren
The world is ending. Europe is gone. The quarantine is broken. We’ve got cases in Asia, South America, Here at home in the US, Australia and Africa nowhere is safe. I did this.
Infection number right now:
There is no hope
The safe zone is complete at least we are planning on moving all operations and personal within the week. I don’t know how I’m going to live with myself. Dixie is my only saving grace and at least she’ll be safe. I pray for the soul of all those my creation has killed.
20 March 2025
Dr Olivia Warren
Dixie is at the Safe zone.
I can’t live with myself any more. 4 billion people dead
Chapter 2
A New World
My name is Dixie Warren. Daughter of Dr Olivia Warren. Not that I’ve seen her in 15 years. I remember like it was yesterday. She told me to get on that NARU helicopter that she’d meet me at the safe zone. Those were the last words she ever said to me. I was 8 when the world ended.
Its been 15 years since the Outbreak. There isn’t really anything left of the old world. NARU still exists and turns out they created the virus and my mom was the head of the department that did it. They sold it to the Russians hoping they wouldn’t use it but they did.
It was specifically designed to spread and destroy as fast as possible and it did. I left the safe zone 2 years ago after I learned this information. Now I just spend my time wandering from town to town. My training on the NARU security team helps. At least I know all the best places to shoot a Freaker. That's what we call the infected and for good reason. Most of the time you’ll find them wondering around in groups of 5 to 10 if the group gets too big they turn on each other and form a pile of bodies devouring each other. They moan and scream to communicate and once they see you they will hunt you till you kill every last on of them or you get far enough away. They can run and are abnormally strong if there bodies aren’t damaged they’re a bitch to kill but I’m pretty good at it.
Right now I’m outside Richmond I’ve been stuck here for a week waiting for a large horde to move through. I’m hoping to hunt some of the stragglers and re-up on some supplies. A big horde like this usually leave a few hundred behind. My new AR has been waiting for some fun, I’ve got a new red dot and laser so I should be able to pop headshot after headshot but for now I should go find something to eat.
I’ve made it to a small department store outside the town. It looks like the horde is almost gone. Tons of freaks roaming around though. I can hear a few in the store. I’m going to try getting in through the back and take them out.
Made it back home and wow that store was a gold mine. I got food, water, bullets and even some whiskey. I’m going to enjoy the night then its time to hunt some stragglers. Then I’m thinking of going further south maybe New Orleans heard there might be a small settlement out there from another traveller, might be able to get another courier job or at least I’ll be able to stock up on supplies properly after all these years there isn’t much left in the cities to scavenge.
I better get some rest got a long day of freak killing and walking tomorrow.
Chapter 3
The Road to Home
I left Richmond yesterday. It’s a long road to New Orleans I wished I lived in the days when cars worked. NARU are the only people with working vehicles left and they aren’t exactly the sharing type. Its so lonely out here its been weeks since I last saw another living person the only things you see out here in the ruins are freaks by the hundreds. Its hard to believe the whole world was reduced to nothing by something my mom created. I remember her being the kindest most caring person in the world to think that she could create something so destructive is unbelievable. I’ve still got a long way to go the first city I should have to go through is Raleigh.
I’ve been walking for about a day and I can see the ruins from here. Its always so surreal to see the cities now, so desolate so empty. I remember growing up in Seattle, the city lights, the noise it was always so alive and busy. Now they’re all empty husks or mostly empty at least can’t forget about the freaks. Must’ve killed a thousand of them on my way here almost got bitten when one jumped me under an overpass about 10 miles back. Luckily my machete seems to be as good as ever at cutting up freaks. I should make it to Raleigh within the day.
Made it to Raleigh and its a mess, thousands of freaks I could hear the moaning and screaming from a mile away. I’m going to try finding my way around the city no point in trying to fight my way through a wall of freaks.
Heard crying coming from a house I walked past I decided to check it out and I found a young boy name Richie hiding in a bathroom with what looked like his infected parents trying to break the door down. I took both of them down with a clean headshot. The look on his face when he saw them dead breaks my heart. He says they’ve been hiding out in this house for a month or two after there homestead was overrun by freaks. Its a sad story but it gives me hope that people are at least trying to survive and rebuilt. He’s only 16 yet he’s seen so much and has nowhere else to go so I asked him if he wanted to stick with me and he was elated so I guess I’ve got a sidekick now. I’m not complaining should make the long lonely road more interesting. He’s got no combat experience but he can shoot a pistol so I gave him one of my backups at least I always carry extra. We’ve decided to hunker down for the night and do some scavenging before we leave for Charlotte tomorrow. I’ll be nice to have company for once I’ve been alone for so long.
I woke up to a gunshot and Richie screaming in the other room. When I got there I found Richie pale as snow and a little girl that was clearly infected shot lying on the floor. When I asked Richie who it was he replied in a cold distant voice “My little sister”. It was a heart breaking moment in less than 24 hours Richie had lost everyone. That was a feeling I knew too well my mom was all I had my dad died when I was really young and all I knew after the Outbreak before I left the safe haven was NARU but that wasn’t the best place to build personal connections just a bunch of science types that destroyed the world. Not exactly the most social lot and the security forces were just a bunch of military types that didn’t like the fact that as a teenager I was doing better than them in every metric except raw physical strength but even in that I was better than a lot of them. It’s almost time for us to get going I should pack up and make sure Richie’s okay.
We decided to stop by the old gun store on our way out of Raleigh. Richie mentioned seeing it when him and his dad went out to scavenge one time. He says it looked all locked up meaning there’s a good chance that there might still be something left to take. When we arrived there Richie was right it was locked tight it looked like there might be a way in from the roof so we decided to climb up when I got up there I was jumped by a freak that was just waiting but this one was different smarter in a way it heard me climbing up but instead of screaming and jumping off to get me it decided to hide and wait. In my years of freak killing I’ve never seen one that waits and ambushes. I hope this isn’t a sign that the infected are getting smarter. Anyway Richie popped it in the head and we got in to the gun store and what a find it was. I managed to get a brand new Glock 9 with a torch attachment and extended mag to replace the pistol I gave Richie. Speaking of Richie he decided on a 12 gauge pump with a tube extension and a AR-15 with a suppressor, extended mag and front grip. We also found enough ammo to keep us stocked even if we have to shoot our way to Charlotte now that we’re locked and loaded its time to leave this shit hole and start walking to the next shit hole at least for once I won’t be alone.
Chapter 4
The Road to Charlotte
We’d been walking for 60 miles before we were jumped by a gang of thugs. I caught a round to the leg before I knew what was happening Richie was more awake than me and managed to put a round through the bastards chest before his friends jumped out from behind two cars in front of us we managed to take cover behind a ruined car and we returned fire. I could see the thugs had no skill they just fired randomly in our direction while we were in cover I waited till they had to reload and tossed a molotov at one of them burning the bastard to a crisp. Richie rushed the other and unloaded some buckshot into his head. My leg hurts like a bitch. Richie bandaged it up for me he’s really starting to get used to life on the road. Looking at our map it looks like there is a gas station about 10 miles away so I guess I’ll limp my way there so we can hunker down while me leg heals. I still can’t believe I let the bastard catch me lacking but it won’t happen again
We made it too the gas station. The place looks almost perfectly preserved except the group of freaks that were shuffling around outside nothing that we couldn’t deal with. There is a lot of food and water here and we should be safe here while my leg heals. I hope we don’t run into any more problems till then. I trust Richie but he’s still learning and I’m not sure he’d be able to deal with any major problem on his own.
Its been 4 weeks since I took that shot to my leg and I’m feeling a lot better. Richie managed to find some painkiller so he was able to get the round out and everything healed nicely. He really is an amazing guy young and naive but he really is a good person. I don’t know how I did it without him for so long. It nice not being alone any more. I think I’m ready to get moving again we have about another 100 miles left to go before we get to Charlotte so we better get moving.
We’re about 20 miles from Charlotte, the roads been peaceful we ran into a group of survivors living on a pretty well fortified farm about 25 miles back. They were having issues with some freaks hanging around their water pumping station so we dealt with them for them in exchange for some antibiotics to help with an infection Richie got in his leg where he cut himself jumping a fence while a freak chased him before I could dome it. Only god knows how I didn’t get an infection in my leg after getting shot but he did from cutting himself on a rusty fence guess I’m just lucky. After helping them back we continued on our way. Nothing else interesting happened and Richie is looking a lot better and his cut is basically healed. We should get to Charlotte within the day but I want to stop on a hill on the Outskirts to set up base and get a look at the situation in the city because the farmers mentioned that a horde had passed through recently and they usually get held up in cities they should have moved on by now but better safe than sorry
Chapter 5
Charlotte
We made it to the hill outside Charlotte and the place is infested millions of freaks. I’ve never seen so many of them in one place and I think I know why. In the middle of the city is an old NARU emergency treatment centre. A place where all of the cities first infected were sent. A good plan till there were to many of them and quarantine was broken then all it was was a collection of infected right in the middle of the city which lead to the whole thing being infected much faster. I’m guessing this caused most of the freaks to pile and the smell was attracting more. Oh I forgot to mention the smell imagine a pile of thousands of rotting corpses that’s the smell I’m talking about. There’s no chance we’ll be able to get through the city but I need to get to that NARU site. There might be some old documents or something about my mom I need to find out what happened to her. I’ve spoken to Richie and we both agree that we should try and divert the horde away so we can have time to get to the NARU centre.
Richie has volunteered to draw the hordes attention away while I get to the NARU building. The plan is he triggers an explosion at an old gas station on the other side of town while I get to the building and look for information about the virus and what happened to my mom. All I know is that my mom created the virus while working for NARU. I need to find out what happened to her. I hate putting Richie at risk but it needs to be done.
I just heard the explosion and it works thousands of freaks started moving like a tidal wave of flesh towards the sound I hope Richie is on his way to the meeting place at the abandoned NARU checkpoint on the south side of town but I don’t have time to think about it now I’m almost at the NARU centre I need to be as fast as possible
I made it to the NARU centre and it’s covered in bodies there’s no way I can get in it looks more like a pile of living human corpses than a building I’m guessing the freaks all turned on and consumed each other till they were all stuck and fused together. I’m making my way to the NARU checkpoint I hope Richie is already there and safe.
I made it to the NARU checkpoint and reunited with Richie. He was covered in blood and gore. He had to kill hundreds of freaks to make it here. He says he was almost bitten a few times. I can’t believe I risked his life for nothing. I’ll never do it again. While exploring the place I found this.
20 March 2025
Dr Olivia Warren
Dixie is at the Safe zone.
I can’t live with myself any more. 4 billion people dead
The final communication between my mom and NARU it turns out she couldn’t live with the guilt and decided to kill herself. I can’t blame her I would probably do the same if I was the reason the world ended and killed billions of people but it still breaks my heart. I am happy to know she’s dead and not infected lumbering around somewhere.
Richie is exhausted and so am I were going to take a brake here and continue on to Atlanta tomorrow.
Everything is packed up and we’re ready to go. Last night was rough I kept watch while Richie slept I hate to admit it but I think I’m falling in love with him. I never really had a first love I live for 13 years at NARU but I was the oldest kid there by far by the time any of the boys were close to my age I was already jaded and thinking about leaving so I didn’t pay any attention to them but Richie is different when I found him he was so helpless and lost now he’s strong, confident and he’s so loyal to me. I don’t want to speak to soon by I think he might feel the same way I guess time will tell we still have a long road to walk together. Speaking of walking Atlanta here we come.
Chapter 6
Road to Atlanta
We ran into a group of survivors hiding in a shed on the outskirts of Charlotte on our way home two parents and a little girl they were all bitten and waiting to turn they begged us to put them down before they turned so I did but I think it took a toll on Richie. He’s been almost silent since it must’ve reminded him of his parents and little sister I hope the day never comes that one of us get bitten and the other one has to decide whether or not to do it but if it does I hope Richie has what it takes to put me down if not I hope I get to do it myself before I turn but I shouldn’t be thinking about things like that. Thinking about your own death is a pretty sure-fire way to make it happen.
We ran into a pretty large group of infected must’ve been about 20 of them but all of them behaved the same as the one that jumped me on the roof of the gun store back in Raleigh. I guess that confirms that it wasn’t a once off thing but I still wonder what causes it maybe I’ll find out one day. We took them all down and continued on I hate to admit it but I really enjoy killing freaks call it therapy I guess. Richie is running low on ammo for his 12 gauge. There should be a gun store in about 30 miles so we should be able to restock there. My ammo supplies are also running a bit low only got about a hundred rounds per gun left. I know that sounds like a lot but with all the freaks on the roads it barely enough after Raleigh I had about a 500 per gun. Lets hope we don’t run into any large hordes till we get to the gun store.
We made it to the gun store just to find it controlled by 2 less than friendly guys. They opened fire as soon as they same us. We returned fire and we’re about to enter the store. Richie kicked the door down and I rushed in I let of two shots taking down the one guy the other was a second away from filling me with bullets from his Uzi but luckily Richie put a round through his chest and another through his right eye before he could. Thank god. I don’t know what I would do without him. We’ve decided to rest tonight and continue tomorrow morning.
Dixie: “Hey Richie”
Richie: “Hey Dixie”
Dixie: ”How you feeling buddy”
Richie: ”Oh you know always OK”
Dixie: ”That’s good buddy”
Richie: “Hey Dixie thank you for everything you really are the best thing that ever happened to me”
Dixie: ”Don’t mention it buddy I love you”
We’re almost 20 miles away from Atlanta and I’m not hopeful judging by smell. I’m guessing its going to be a lot worse than Charlotte but we’ll have to wait and see.
We’ve made it to the outskirts of Atlanta and its as bad as I thought there are hundreds of body piles almost the size of buildings. The living freaks move around the city streets like blood through the veins of the body. Some of them are engaged in massive fights with other groups ripping each other apart.
We’re going in tomorrow but for now Richie’s hunting while I scope out the area. I hope he brings some venison anything but rabbit. I’m sick of rabbit meat. When he comes back I want to try and cuddle up to him and see what happens
Richie and I have eaten and we’re getting ready to sleep. I asked Richie if I could sleep in his sleeping bag with him. He looked at me like I was crazy but once I insisted I was serious I could see the joy on his face so we cuddled up for the night and went to sleep
Wow it felt so amazing sleeping in Richie’s arms and today everything feels different but in a good way everything just feels more intimate we had an amazing conversation about life this morning and it feels like our bond is on a whole new level. Its time to go explore Atlanta there should be an old NARU field hospital on the North-side of town but we’ve got a whole city to get through before that.
Chapter 7
Atlanta
Atlanta is a nightmare right now we’re stuck in a pharmacy bunch of freaks trying to get to us. I’m busy wiring up a pipe bomb while Richie holds the door then when I’m done BOOM
Richie Move....
BOOM....
Well that’s one way to deal with freaks. Always hate being covered in gore though. We’re near the city centre now and its as bad as we thought the place is infested with freaks every building, street and alley we’ve been fighting for every mile we’ve been moving basically carving our way through the city leaving streets flooded in blood but its worth it I can see the NARU hospital and it looks like I might be able to get in this time.
We’re Exploring the NARU hospital and its a goldmine I found a bunch of old documentation on the virus and even some reports of small towns keeping quarantine for years after the Fall. There’s also apparently an old supply and weapons depot nearby so were going there next.
Richie has been opening up a lot his little sister was out playing when a freak got her. Her parents couldn’t put her down so she turned and bit them he hid in the bathroom for 2 days before I got there and put then out of the misery. I wish I could understand how he feels because I never had anyone except my mom and I lost her so young so it never really affected me. I love him so much. This would be so difficult without him.
We made it to the NARU supply depot and it basically empty I mean it make sense Atlanta was one of the first city to fall due to vast number of infected that moved in from the nearby NARU detention camp. That was a bright idea locking up a bunch infected in one place and expecting the place to last. So the city fell to chaos pretty quickly and NARU withdrew most likely taking everything with them that or it was looted after the city fell doesn’t matter now its almost night and we should get some rest we’re going to camp on a nearby rooftop.
Sitting on the roof with Richie and a fire I can’t help but feel like life isn’t that bad yeah its not what it used to be but I mean I have food and freedom and someone I love what more could someone want from life. Looking out at the desolate streets full of freaks well except the streets we pushed through I see the death of the old world and the birth of a new one.
I should get to sleep we got a long road to Birmingham tomorrow. Its so warm and cosy pressed up against Richie.
Chapter 8
The Road To Birmingham
On our way out of Atlanta we ran into a huge freak and I mean a huge motherfucker must’ve been at least 10 feet tall and covered in muscle it looked like it was made of at least 5 other freaks. He tossed Richie against a car and knocked him out I managed to chop one of its arms off before it threw me 10 feat in the air and I crashed down on my back and passed out when I woke up Richie was putting round after round in the things chest and it still wouldn’t go down to I ran jumped on its back and used my machete to chop the freaks head off and burnt the body with a molotov just to be sure the thing was dead
Richie was pretty beat up and I’m not going to lie so was I my back hurts like a bitch but we keep on going no matter what because we still have each other. Still I wonder how those freaks got combined into that thing. Maybe that’s why they pile the way they do so they can combine into something bigger I remember something in one of the NARU document mentioning the virus being able to cause “cellular recombination” so I wonder if that’s not maybe what happened and if it is it means things are about to get a lot worse and a lot more dangerous.
We’re about 50 miles always from Birmingham now. The road has been pretty quite only the occasional group of freaks and the group of raiders we ran into outside a gas station awhile back but this time we got the drop on them and not the other way round gave all three of them a new hole in the head Richie was worried that they might be survivors till we found Sandra tied up in the gas station bathroom turns out the bastards grabbed her from her family farm during the night a few days ago and have been taking turns on her over and over since then. We agreed to take her home its the least we could do after everything that happened to her. When we got her home we found the place burnt down and her family butchered outside. I’m guessing after they grabbed her the bastards came back to finish the job. She’s decided to stick with us she’s a lot older than me and Richie. She used to be a nurse before the Outbreak she dealt with some of the first infected until NARU took over the hospitals. When things really started to go bad she moved back to Alabama to her old family farm to live with her parents they managed to set everything up before the Fall and have been living there since well till recently. She’s pretty shook about the whole situation but she should be okay in a day or two. We’ve all lost something in this new world.
We’ve made it to the outskirts of Birmingham and the place is a fortress looks like remnants of the US military and NARU have fortified the place they have watch towers, auto-turrents and armed patrols. Also looks like they have a lot of military hardware. I know better than to approach the main gate NARU has a shoot on site order for all there quarantine zones no reason to assume this place would be any different. Still I have to get a look inside. Tonight while Richie and Sandra set up camp I’m going to look around and see if I can find a way in. I have to know what’s going on here.
I’ve taken a look around and I’ve found a way in through an old sewer pipe running into an old factory from there I should be able to sneak into the city and have a look around maybe they have some new information on the virus or at least I should be able to find some weapons for Sandra
Chapter 9
Birmingham
Richie and Sandra are waiting for me back at camp while I go explore the city. I left most of my kit behind except my Glock and combat knife. I’m not planning on getting into any fights and if I do I want the finished as quickly as possible. I’ve made it to the sewer pipe it should lead me to the sewer grate I saw on the other side of the fence from there I should have free reign over the city as long as I avoid the NARU patrols and don’t draw to much attention to myself.
I’ve made it into the city and it looks like something out of a George Orwell novel. Security cameras on every street, I’ve seen security forces beat a man to death and another group drag a young women kicking and screaming into an abandoned building. I hate to say it but I think life is better outside with the freaks than in here. Can’t say I’m surprised there’s a reason I left the NARU security forces and the safe zone. Lets just say civilian life and happiness has never been on their priority list. I can see a NARU supply depot I should be able to get a uniform and standard load out last I remember NARU doesn’t have a way of removing employees from the database so my security id number should still work.
I was right NARU never changes I just used my id to get a brand new NARU-P-2a NARU's home grown assault rifle basically its everything the AR-15 is but better its literally a gun made for killing freaks and you can feel it. I always wished I stole one when I left but I guess better late than never I also scanned through a few of the latest security reports and it seems like big guys like we fought back in Atlanta are becoming more common as well as a new faster infected with razor sharp claws that hunt and ambush their victims. We haven’t ran into one of those yet and I hope we don’t any time soon. I hope Richie and Sandra are okay, they should be we have no shortage of fire-power but I still worry. I’m going to keep taking a look around and maybe find out how they’ve maintained quarantine for so long
Well I got my answer and its not a good one. The NARU higher ups here basically outlawed being sick. Anyone with any symptoms that might be HRV-1 are immediately executed and burnt without exception I guess that’s one way to maintain quarantine but I can’t help but wonder how many thousands of innocent people have died to maintain it.
I think its about time I get out of here and back to Richie and Sandra.
I made it back to camp. I’m so happy to be back with Richie. He went out hunting and brought back a nice fat wild pig for dinner. Sandra is looking a lot better as well she still has that distant look in her eye but that should go away soon
Next stop Montgomery Alabama.
Chapter 10
The Road to Montgomery
I still can’t get it out of my head. The freaks are changing getting more dangerous, if I understand correctly the longer they are infected the more unstable the virus gets leading to mutations. I hope this doesn’t mean that the longer we survive the harder its going to get but there’s no point in worrying about whether or not the freaks are going to be stronger in the future as long as we make sure we get stronger too it should work out just fine. Richie and I are doing really well our love kinda makes everything a lot easier. Gives us a reason if that makes sense Sandra on the other hand is kinda dead weight if I’m being honest but its not her fault. She’s been through a lot Richie and I do our best to look out for her and take care of her. I just wish she’d start to adjust to life out here she still winches every time we take out a group of freaks or thugs and she’s a bleeding heart. Yesterday as we were going past a little abandoned convenience store we heard a little girl crying when we asked what was wrong she said they were trapped and needed help. It was obviously a trap we could see the store was fortified and the little girl looked too happy for a kid whose parents were stuck and dying but Sandra insisted we go in and help and what do you know the kids parents are perfectly healthy and holding us at gun point luckily I’m pretty quick on the draw and managed to put two rounds through the fathers chest and Richie tackled the mom. I walked up to the big dude and put one through the head to make sure the mom learns her lesson. We agreed to let her and her daughter live as long as the promised to stop robbing travellers. Sandra couldn’t handle the fact that I finished the dad off even though I think that was better than leaving his family to watch him bleed out because there was no way he would have survive I shot him through both of his lungs they would have filled up with blood and he would have chocked to death I did him a favour by putting him down but she didn’t see it that way even threatened to go it on her own until Richie and I told her to go ahead if she really thought it was the best thing for her. She then decided to stick with us
We’re nearly at the outskirts of Montgomery, we just passed the old civil rights monument. The roads been a bit too still I have a bad feeling about what we’re going to find when we get there
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2024.05.15 00:00 Brief_Mycologist1225 Unleash Vibrant Prints: Choosing the Perfect Color Printer for Your Needs (Hardware Egypt)

In today's digital world, the need for physical prints persists. Whether for professional presentations, creative projects, or cherished photographs, a reliable color printer can be a valuable asset. But with a vast array of options available, selecting the ideal color printer for your specific requirements can feel overwhelming. Here at Hardware Egypt, we're here to guide you through the process, ensuring you find the perfect partner for your printing needs.

Understanding Your Needs: Inkjet vs. Laser

The two primary technologies dominating the color printer market are inkjet and laser. Each boasts distinct advantages and caters to different printing habits.

Inkjet Printers:

Ideal for high-quality photo printing. Inkjet printers produce vibrant colors and exceptional detail, making them perfect for reproducing photographs and graphics.
Generally more affordable upfront cost compared to laser printers.
Known for slower printing speeds than laser printers.
Ink cartridges can be expensive, especially for high-volume printing.
Laser Printers:

Renowned for their fast printing speeds, making them ideal for high-volume printing tasks.
Toner cartridges offer a lower cost per page compared to inkjet cartridges.
Produce crisp, professional-looking text documents.
Not as well-suited for high-quality photo printing as inkjet printers.
Laser printers tend to have a higher initial purchase price.
Beyond Technology: Key Considerations

Having identified your preferred technology, delve deeper into features that enhance your printing experience:

Print Resolution: Measured in dots per inch (dpi), resolution determines the sharpness and detail of your prints. Higher resolutions like 4800 dpi are ideal for photo printing, while lower resolutions (300 dpi) suffice for basic text documents.
Connectivity: Consider how you'll connect to your printer. Most modern printers offer Wi-Fi connectivity, allowing for wireless printing from various devices. Other options include USB ports and Ethernet connections.
Multifunctionality: Do you require scanning, copying, and faxing capabilities alongside printing? Opt for a multifunction printer (MFP) to streamline your workflow and save space.
Running Costs: Factor in not just the initial cost of the printer but also the ongoing expense of ink or toner cartridges. High-yield cartridges can be a cost-effective option for frequent printing.
Paper Handling: Determine the paper sizes your printer can accommodate (A4, A3, etc.) and its automatic paper feeder capacity. This is crucial if you plan on printing large documents or multiple copies at once.
Hardware Egypt: Your One-Stop Shop for Color Printers

At Hardware Egypt, we offer a comprehensive selection of color printers from leading brands like HP, Canon, Epson, and Brother. Our knowledgeable staff is dedicated to understanding your specific needs and recommending the perfect printer for you. Whether you're a home user, a small business owner, or a creative professional, we have the ideal solution to bring your colorful ideas to life.

Here are some additional points to consider when choosing a color printer:

Print volume: How often will you be using the printer? If you only print occasionally, a more basic model might suffice. However, if you plan on printing frequently, a higher-volume printer with lower running costs will be more economical.
Environmental impact: Look for printers with eco-friendly features, such as energy-saving modes and recyclable cartridges.
Brand reputation: Consider the brand's reputation for quality, reliability, and customer service.
Visit Hardware Egypt Today!

Don't settle for dull, lifeless prints. Explore our extensive collection of color printers and unlock a world of vibrant possibilities. Our friendly staff is here to answer your questions and guide you towards the perfect printing solution. Visit your nearest Hardware Egypt store today and unleash the power of color!

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2024.05.14 20:46 AppalachiaAstronaut (WTS) Complete M5/AR10 upper and 2x Complete M&P 15-22 uppers With scopes

Timestamp: https://imgur.com/a/Kt1Uy5c
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1) 16” Complete Aero (DPMS Pattern) Atlas S-One M5/AR10/308 upper. Includes BCG, charging handle, Bushnell 3-18 scope and piggybacked red dot, XS fixed transition high visibility offset sights, and bipod. Yours for $875 shipped or Best Offer. 120 rounds through it.
2) Top, new complete 15-22 upper with UTG 1-8 illuminated red/green lpvo, laser, Magpul scout mount, larue rail covers, handstop $500 OBO
3) Bottom new 15-22 complete upper with 1-4 primary red illuminated arms lpvo, laser, Magpul scout mount, larue rail covers, handstop $450 OBO
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All 3 uppers for $1750 $1700 $1675 OBO
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Offset safeties included for free with each upper
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2024.05.14 18:28 BongoTheGongo IVE COME TO MAKE AN ANNOUNCEMENT

I've come to make an announcement; The Antimango is a bitch ass motherfucker, he pissed on my fucking wife. Thats right, he took his heretical mango hating dick out and he pissed on my fucking wife, and he said his dick was "This big" and I said that's disgusting, so I'm making a callout post on my twitter dot com, Antimango, you've got a small dick, it's the size of this mango seed except WAY smaller, and guess what? Here's what my dong looks like: PFFFT, THAT'S RIGHT, BABY. ALL POINTS, NO HERESY, NO PILLOWS. Look at that, it looks like two balls and a bong. He fucked my wife so guess what? I'm gonna fuck the Earth. THAT'S RIGHT THIS IS WHAT YOU GET, MY SUPER LASER PISS! Except I'm not gonna piss on the earth. I'm gonna go higher. I'M PISSING ON THE MOON! HOW DO YOU LIKE THAT, NAO? I PISSED ON THE MOON YOU IDIOT! YOU HAVE 23 HOURS BEFORE THE PISS DROPLETS HIT THE FUCKING EARTH NOW GET OUT OF MY SIGHT BEFORE I PISS ON YOU TOO.
submitted by BongoTheGongo to ChurchOfTodomango [link] [comments]


2024.05.14 17:51 Vanitas1993 How to deal with evoker / locks as assa

As the title says. I just picked up rogue and got to 1750 in shuffle in pretty much one day, however I can’t seem to win against those two. Dev evoker just hovers around destroying with laser and afflis (which I encounter pretty much every lobby for some reason) are next to immortal. When my team decides to focus the evoker I try to stick to them with shadowstep and sprint while kicking the laser and spreading bleeds when I get the chance. Lock pretty much the same, stick to them, spread dots and kick fears. I try to cc the healer if possible but it seems really difficult to pull those lobbies off. Other classes mm for example just seem the total opposite and feel like a „free“ win.
submitted by Vanitas1993 to worldofpvp [link] [comments]


2024.05.14 16:58 SystemSpark [USA] [H] Pixel Pals, FF7 Rebirth DE; Car Battler Joe, Haunting Grounds, Chrono Trigger Maps, Cubivore, Turbo, Project Justice, Xenogears, Power Stone 2, Faria, Izuna 2, amiibo, Switch/Wii/WiiU/PSP/PS1/PS2/PS3/PS4/PS5/DS/3DS/GBA/GB/NES/SNES/NGC/Genesis/Saturn Games, Controllers, Swag [W] Lists,Wants

If you would like to buy, please check my thread on /gamesale.
  Photos upon request.
 
Storage Solutions Condition
Thin Jewel Case for CD/DVD/Blu-Ray New. Clear front, black back
Standard Jewel Case for CD/DVD/Blu-Ray New. Clear front and back
Genesis/Famicom Retro Protection New, PET acid-free plastic cartridge protector
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SCOTT PILGRIM VS THE WORLD-STANDARD EDITION-US Switch Digital Code
 
Figures Condition
Chrono Trigger Chrono (Crono)/Robo/Eira (Ayla) Formation Arts Figure Loose figure, most limbs are detachable by design, no missing parts
Pit Figma Figure First Edition, Open Box, Contains everything but AR cards
Lillie (Pokemon) Nendoroid Sealed. US edition from the Pokemon Center
Pixel Pal Mega Man Sealed, damaged box
Pixel Pal SMB3 Mario Sealed
Pixel Pal SMB3 Luigi Sealed
Tracer Nendoroid (730) Sealed
Tracer (Blizzard Entertainment Cute But Deadly Series 2 Vinyl) Loose figure
 
Switch Condition
Adventure Acedamia Sealed
Atelier Ryza 3 Complete in Box
Azure Striker Gunvolt Striker Pack Sealed
Bendy and the Ink Machine Complete in Box
Cruel King and the Great Hero Storybook Edition Complete in Box
Ender Lilies Sealed, Japan Import
Grim Fandango Remastered Complete in Box, no slip cover
Labyrinth of Refrain Loose
Legend of Zelda Tears of the Kingdom Sealed
Metroid Dread Collector's Edition Sealed, a few dings associated with shipping
Monster Hunter Stories 2 Collector's Edition Sealed
The Mummy Demastered Complete in Box
River City Girls Complete in Box, US Copy, Best Buy Variant
Shadowverse Champion's Battle Loose
Shantae Sealed
Shantae Risky's Revenge Sealed
Shantae Collector's Edition Sealed
Shantae Risky's Revenge Collector's Edition Sealed
Teenage Mutant Ninja Turtles Cowabunga Collection Sealed
Wonder Boy: The Dragon's Trap Complete in Box
Yu-Gi-Oh Legacy of the Duelist: Link Evolution Loose
 
Wii Condition
Batallion Wars 2 Game and Case
Castle of Shikigami III Complete in Box
Okami Game and Case
 
WiiU Games Condition
Batman Arkham City Armored Edition Sealed
Disney Infinity 2.0 Sealed
Nintendoland Complete in Box
Star Fox Guard Complete in Box
Turbo Super Stunt Squad Complete in Box, Art/Manual damage
 
DS Condition
Animal Crossing Wild World Game, Case, and inserts. No Manual
Final Fantasy Fables Chocobo's Dungeon DS+ Complete in Box, Japanese Import
Izuna 2 The Unemployed Ninja Returns Loose
Super Scribblenauts Loose
 
3DS Condition
Kid Icarus Uprising (Japanese) Game, Manual, and Case (No Big Box)
Kid Icarus Uprising Complete in Box, Includes Big Box, Stand and AR cards
Senran Kagura Deep Crimson Double D Edition Sealed
 
GBA Condition
Car Battler Joe Loose. Label imperfections
Chocobo Land A Game of Dice Loose
Lady Sia Loose, EU import
Lady Sia Loose. Label imperfections
Super Mario Advance No label
 
GB Condition
Alleyway Loose
Kid Dracula Loose
 
NES Condition
Adventure Island II Loose
Faria Game and Box. Box has some wear
Kid Icarus Game, Box, and Manual; Box shows wear; Protective case for box and manual included
Rainbow Islands Loose
Super Mario Bros & Duck Hunt Loose
 
SNES Condition
Metal Marines Loose
Secret of Mana Loose
Super Punch-Out Loose
Super Scope 6 Loose
Wild Guns Loose, Bad Label Damage
 
Gamecube Condition
Cubivore Loose disc
Pikmin Player's Choice, Complete In Box
Star Fox Assault Loose disc
Resident Evil 0 Player's Choice, Case and Discs, no manual
Resident Evil Player's Choice, Complete In Box
Resident Evil Complete In Box
Resident Evil 4 Complete In Box, Disc 2 has label wrinkles
Super Mario Sunshine Game and case, no manual
 
Sega Genesis Condition
Jurrassic Park Loose cartridge, Sharpie on Label
Phantasy Star IV Loose cartridge, Label Damage
Quackshot Complete In Box
Rocket Knight Adventures Loose cartridge, Label Damage
Spider-Man Loose cartridge, Label Damage
 
Sega Saturn Condition
NiGHTS Into Dreams Complete in Box, Not for Resale Edition
Night Warriors Darkstalkers' Revenge Loose
 
Sega Dreamcast Condition
Project Justice Complete in Box, page 2 detached from manual.
Power Stone 2 Loose
 
PSP Condition
Daxter Loose, Greatest Hits, Not For Resale
Power Stone Collection Loose
Silent Hill Origins Game and Case
 
PS1 Condition
Castlevania Chronicles Complete in Box
Chocobo Racing Loose
Chocobo no Fushigi na Dungeon Complete in Box, Japanese Import
Chocobo's Dungeon 2 Complete in Box, Manual is badly water damaged
Dark Stalkers Loose slim case version
Dark Stalkers 3 Disc and Manual, no back art
Rival Schools Complete in Box
Silent Hill Loose disc, Greatest Hits
Valkyrie Profile Discs and Case, no manual
World of Dragon Warrior Torneko The Last Hope Loose
Xenogears Complete in Box
 
PS2 Condition
Avatar The Last Airbender Disc and Case
Baldur's Gate Dark Alliance Complete in Box; Greatest Hits
Bully Greatest Hits, game & artwork
Burnout 3 Takedown Complete, Water Damage on back cover art
Burnout Dominator Case and Disc, Disc has superficial scratches but still boots
Castlevania Curse of Darkness Loose, Disc has light scratching
Crash Bandicoot The Wrath of Cortex Greatest Hits, Used, Disc and Case
Dragon Ball Z Budokai Complete in Box
Dragon Ball Z Budokai Tenkaichi Complete in Box; Greatest Hits
Final Fantasy X Greatest Hits, Used, Disc and Case
Final Fantasy X-2 Complete; Greatest Hits
Haunting Ground Complete in Box, Water Damage on art and manual
Killzone Complete in Box
Grand Theft Auto Vice City Disc, Case, Poster, No Manual
.Hack Infection Complete in Box, Includes Anime DVD
.Hack Mutation Complete in Box, Includes Anime DVD
.Hack Outbreak Complete in Box, Includes Anime DVD
.Hack Quaratine Discs and Case, no manual
Marvel vs Capcom 2 Cracked Disc, won't boot for me. Comes with case, no manual
Metal Gear Solid 2 Sons of Liberty Greatest Hits, Used, Disc and Case
Naruto Ultimate Ninja 2 Disc and Case
Need for Speed Underground Greatest Hits, Used, Disc and Case
Need for Speed Underground 2 Complete in Box
Need for Speed Hot Pursuit 2 Greatest Hits, Used, Disc and Case
Resident Evil Dead Aim Game and Case, No manual
Scarface Complete; Greatest Hits
Simpsons Road Rage Loose, Greatest Hits
Valkyrie Profile 2 Complete In Box, some wear on the artwork and manual
Tekken Tag Tournament Disc and Case, Greatest Hits, Full side Movie Gallery sticker on DVD face
 
PS3 Condition
Sports Champions Complete in Box
 
PS4 Condition
APEX Construct Sealed
Gravity Rush Remastered Loose
J-Stars Victory VS+ Loose
SteamWorld Dig 2 Sealed
 
PS5 Condition
Battlefield 2042 Complete in Box
Final Fantasy VII Rebirth Deluxe Eiditon Sealed
 
XBOX One Condition
Watchdogs Sealed
 
Consoles Condition
Monster Hunter Rise Edition Switch New in Box (No game code)
Oculus Quest 1 Complete in Box
Playstation 2 w/FreeMcBoot Original PS2 "Fat" system. Won't read PS1 or blue PS2 discs. Laser could be ready to go bad, or just need re-alignment. Comes with a Yellow PS2 Memory Card that has FreeMcBoot on it. Free McBoot will allow you to to play games off of a hard drive if desired. No cords/controllers included.
Pokemon Scarlet/Violet Edition OLED Switch New In Box
SNES Jr. Includes Deck, RF Coax Cable, Third Party AC Adapter, and Third Party Controller. Small crack on the corner.
Splatoon 3 Edition OLED Switch New In Box
 
Controllers Condition
FortniteWildcat Joy-Con Set Comes from the Fortnite Edition Console, never used
Joy-Con Grip Bagged/Unused - Came with console
Oculus Quest 1/Rift S Left Controller Used but very good condition. Comes with silicon case
Oculus Quest 1/Rift S Right Controller Used but very good condition. Comes with silicon case
Platinum Gamecube Controller Third Party, no nintendo logo, wired, good condition
Joy-Con (Left/Gray) Good, no drift
Joy-Con (Right/Neon Red) Good, no drift, Factory refurbished
SNES Controller Third Party, no nintendo logo
SPIN Z WiiU Pro Controller Black, Near Mint
 
Misc. Condition
Chocobo White Mage Plush Good
Chocobo Mystery Dungeon Everybuddy Pin Thief costume
Chocobo's Dungeon Card Game Monsters Expansion Pack Sealed
Black MagicGate 8MB PS2 Memory Card Has Free McBoot loaded onto the card
Yellow Nyko MagicGate 8MB PS2 Memory Card Has Free McBoot loaded onto the card
The Art of Splatoon 2 Sealed
Mario Kart 8 Target Pre-Order Keychain Sealed. Cut in the film.
Nintendo Switch AC Adapter Gently used
Nintendo 64 Memory Jumper Pack OEM/Authentic Regular Pack, not to be confused with the expansion
Super Smash Bros. Ultimate Pre-Order Coin Sealed
Breath of the Wild Sheikah Coin From BotW Special Edition, Good condition
Pokken Art Cel Pre-Order Bonus Sealed
Blastoise New 3DS Plates Plates are mint and unused
Nintendo 3DS Stand OEM, Came with Kid Icarus Uprising
Kid Icarus Uprising Players Guide (Imported from Japan, no AR cards) Shows a little wear
Kid Icarus AR Card Set (205/404) Contains 249/402 different North American (AKDE) cards, no duplicates. An itemized list can be provided upon request.
Kid Icarus AR - Pit Rally Cry Sealed Pack Sealed pack of cards that contains AKDE-403,014,086
Shantae Risky's Revenge 2 LP Soundtrack Vinyl Sealed
Super Mario Wonder Framed Art Print Comes from Best Buy, Sealed
Tears of the Kingdom Pin Set (The Legend of Zelda) From the TotK Collector's Edition. Mint
Tears of the Kingdom Art Book (The Legend of Zelda) From the TotK Collector's Edition. Mint
Tears of the Kingdom Poster (The Legend of Zelda) From the TotK Collector's Edition. Mint
Portal 2 Wheatley LED Flashlight Sealed
 
Cases/Boxes/Inserts Condition
Chrono Trigger Manual SNES, Slight Wear
Chrono Trigger Orange Border Map Slight Water Damage, 2 Pin holes in the folds, frame optional
Chrono Trigger Green Border Map Slight Water Damage
Disgaea 1 Rosen Queen Edition Everything but the game
Dragon Ball Z Budokai Tenkaichi Greatest Hits Artwork
Shantae Slip Cover Limited Run Nintendo Switch 5 Game Slip cover with protector
Burnout Revenge PS2 case and manual
Doom Eternal Steelbook PS4 Sealed, no game
Dot Hack (.HACK) Infection PS2 case and manual
Dot Hack (.HACK) Mutation Empty Case only
Dot Hack (.HACK) Outbreak PS2 case and manual
Dragonball Z Budokai Tenkaichi PS2 Greatest Hits Case Only, damaged clips but artwork is in good shape
The Legend of Zelda Tears of the Kingdom Collector's Edition Includes everything but the game
Metroid Dread Special Edition Box only, damaged from shipping
God of War Chains of Olympus Case and Manual Only
Gran Turismo 3 A-spec PS2 case only, 'Not For Sale' version
Super Smash Bros Ultimate Nintendo Switch ConsoleBox Only Empty Box, good condition
Animal Crossing Nintendo Switch Console Box Only Empty Box, good condition
Pokemon Dialga & Palkia Switch Lite Box Only Empty Box, good condition
Rival Schools Front Artwork Just the front artwork
Fortnite Nintendo Switch Console Box Only Empty Box, good condition
The Witcher III Wild Hunt Empty Case, good condition
Tears of the Kingdom Steelbook (The Legend of Zelda) From the TotK Collector's Edition. Empty Case, Mint
Witch's Wish Box Empty Box, good condition
 
Freebies Condition
Playstation 2 IDE Connector Upgraded my HD Adapter to SATA, these are the old/leftover connectors.
Nintendo Switch Cart Caddy 3D Printed. Holds 16 carts. Can connect to an OEM dock.
Yoshi Mario Kart Keychain Good
Small Jotaro Kujo Figure 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R
Large Jotaro Kujo Figure 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R
2 Cartridge DS Travel Case 2 Cartridge DS Travel Case
4 Cartridge DS Travel Case 4 Cartridge DS Travel Case
Wonderswan Display Stand 3D Printed. Does not fit Wonderswan Crystal
Lavos Figure 3D printed in PLA Wood Filament. Not my model, found on thingiverse.
 
Wants Console
Kid Icarus Uprising AR Cards: AKDE-025 AKDE-039 (Will consider others) None
Asheron's Call Memorabilia PC
Game & Watch Devices (Excluding 35th Mario & Zelda editions) G&W
Trip World GB
Classic NES Series: Excitebike GBA
Classic NES Series: Dr. Mario GBA
Classic NES Series: Pac-Man GBA
Kirby Tilt 'n' Tumble GBA
Pokemon Puzzle Challenge GBC
R.O.B. Accessories NES
Yo Noid NES
Pirates Of Dark Water SNES
Chrono Trigger Box/Inserts SNES
Marvel Super Heroes War of the Gems SNES
Ribbit King NGC
Mario Wonder Cards/Pins Pre-Order Bonuses None
Metal Gear Acid PSP
Racing Lagoon PS1
Parasite Eve 2 PS1
Red Ninja (Art/Manual) PS2
Night Warriors Darkstalkers Revenge (Case & Manual Only) Saturn
Wonderswan Games Wonderswan
DS Download Station 1-8,10,11,12,14,16,17,20 DS
Oni PS2
Sega Master System Games Master System
ROG Ally Extreme PC
submitted by SystemSpark to gameswap [link] [comments]


2024.05.14 16:58 SystemSpark [USA] [H] Pixel Pals, FF7 Rebirth DE; Car Battler Joe, Haunting Grounds, Chrono Trigger Maps, Cubivore, Turbo, Project Justice, Xenogears, Power Stone 2, Faria, Izuna 2, amiibo, Switch/Wii/WiiU/PSP/PS1/PS2/PS3/PS4/PS5/DS/3DS/GBA/GB/NES/SNES/NGC/Genesis/Saturn Games, Controllers, Swag [W] Paypal F&F

Prices are subjective, negotiable, and do not include shipping.   If you would like to trade, check out my thread on /gameswap.   Also accepting Cashapp and Venmo.   One Freebie per order.   Photos upon request.
 
Storage Solutions Price Condition
Thin Jewel Case for CD/DVD/Blu-Ray 1/per New. Clear front, black back
Standard Jewel Case for CD/DVD/Blu-Ray 1/per New. Clear front and back
Genesis/Famicom Retro Protection 1/per New, PET acid-free plastic cartridge protector
Super Famicom Cartridge Retro Protection 1/per New, PET acid-free plastic cartridge protector
SNES Cartridge Retro Protection 1/per New, PET acid-free plastic cartridge protector
NES Cartridge Retro Protection 1/per New, PET acid-free plastic cartridge protector
 
amiibo Price Condition
Tears of the Kingdom Link 25 Loose
Ocarina of Time Link 25 Loose
Majora's Mask Link 30 Loose
Smash Bros. Link 20 Loose
Skyward Sword Link 20 Loose
Zelda & Loftwing 15 Loose
Wind Waker Link 20 Loose
Wind Waker Zelda 20 Loose
Twilight Princess Link 50 Loose
Wolf Link and Midna 25 Loose
Callie 20 Loose
Marie 20 Loose
Inkling Boy [Neon Green] 15 Loose
Inkling Girl [Neon Pink] 25 Loose
Inkling Squid [Neon Purple] 17 Loose
Splatoon 2 Pearl 20 Loose
Splatoon 2 Marina 20 Loose
Splatoon 3 Inkling [Yellow] 22 Loose
Splatoon 3 Octoling [Blue] 20 Loose
Splatoon 3 Small Fry 20 Loose
Zelda Loftwing 30 New In Box
Sanrio amiibo cards 12 Sealed Pack
Mario Cereal Box 15 Cereal Removed/Flattened
Isabelle Summer Outfit 40 Open Box
Cyrus/K.K./Reese 18 New In Box/Damaged box
Tom Nook 12 New In Box
Mabel 9 New In Box
 
Digital Codes Price Condition
SCOTT PILGRIM VS THE WORLD-STANDARD EDITION-US 10 Switch Digital Code
 
Figures Price Condition
Chrono Trigger Chrono (Crono)/Robo/Eira (Ayla) Formation Arts Figure 100 Loose figure, most limbs are detachable by design, no missing parts
Pit Figma Figure 90 First Edition, Open Box, Contains everything but AR cards
Lillie (Pokemon) Nendoroid 300 Sealed. US edition from the Pokemon Center
Pixel Pal Mega Man 30 Sealed, damaged box
Pixel Pal SMB3 Mario 30 Sealed
Pixel Pal SMB3 Luigi 30 Sealed
Tracer Nendoroid (730) 30 Sealed
Tracer (Blizzard Entertainment Cute But Deadly Series 2 Vinyl) 8 Loose figure
 
Switch Price Condition
Adventure Acedamia 30 Sealed
Atelier Ryza 3 90 Complete in Box
Azure Striker Gunvolt Striker Pack 40 Sealed
Bendy and the Ink Machine 30 Complete in Box
Cruel King and the Great Hero Storybook Edition 60 Complete in Box
Ender Lilies 55 Sealed, Japan Import
Grim Fandango Remastered 45 Complete in Box, no slip cover
Labyrinth of Refrain 65 Loose
Legend of Zelda Tears of the Kingdom 60 Sealed
Metroid Dread Collector's Edition 110 Sealed, a few dings associated with shipping
Monster Hunter Stories 2 Collector's Edition 160 Sealed
The Mummy Demastered 55 Complete in Box
River City Girls 120 Complete in Box, US Copy, Best Buy Variant
Shadowverse Champion's Battle 15 Loose
Shantae 50 Sealed
Shantae Risky's Revenge 50 Sealed
Shantae Collector's Edition 150 Sealed
Shantae Risky's Revenge Collector's Edition 150 Sealed
Teenage Mutant Ninja Turtles Cowabunga Collection 30 Sealed
Wonder Boy: The Dragon's Trap 40 Complete in Box
Yu-Gi-Oh Legacy of the Duelist: Link Evolution 18 Loose
 
Wii Price Condition
Batallion Wars 2 11 Game and Case
Castle of Shikigami III 75 Complete in Box
Okami 10 Game and Case
 
WiiU Games Price Condition
Batman Arkham City Armored Edition 40 Sealed
Disney Infinity 2.0 15 Sealed
Nintendoland 10 Complete in Box
Star Fox Guard 10 Complete in Box
Turbo Super Stunt Squad 200 Complete in Box, Art/Manual damage
 
DS Price Condition
Animal Crossing Wild World 35 Game, Case, and inserts. No Manual
Final Fantasy Fables Chocobo's Dungeon DS+ 25 Complete in Box, Japanese Import
Izuna 2 The Unemployed Ninja Returns 70 Loose
Super Scribblenauts 5 Loose
 
3DS Price Condition
Kid Icarus Uprising (Japanese) 40 Game, Manual, and Case (No Big Box)
Kid Icarus Uprising 120 Complete in Box, Includes Big Box, Stand and AR cards
Senran Kagura Deep Crimson Double D Edition 75 Sealed
 
GBA Price Condition
Car Battler Joe 180 Loose. Label imperfections
Chocobo Land A Game of Dice 15 Loose
Lady Sia 30 Loose, EU import
Lady Sia 50 Loose. Label imperfections
Super Mario Advance 13 No label
 
GB Price Condition
Alleyway 5 Loose
Kid Dracula 240 Loose
 
NES Price Condition
Adventure Island II 25 Loose
Faria 200 Game and Box. Box has some wear
Kid Icarus 180 Game, Box, and Manual; Box shows wear; Protective case for box and manual included
Rainbow Islands 35 Loose
Super Mario Bros & Duck Hunt 10 Loose
 
SNES Price Condition
Metal Marines 90 Loose
Secret of Mana 55 Loose
Super Punch-Out 25 Loose
Super Scope 6 22 Loose
Wild Guns 270 Loose, Bad Label Damage
 
Gamecube Price Condition
Cubivore 350 Loose disc
Pikmin 50 Player's Choice, Complete In Box
Star Fox Assault 30 Loose disc
Resident Evil 0 15 Player's Choice, Case and Discs, no manual
Resident Evil 25 Player's Choice, Complete In Box
Resident Evil 27 Complete In Box
Resident Evil 4 30 Complete In Box, Disc 2 has label wrinkles
Super Mario Sunshine 40 Game and case, no manual
 
Sega Genesis Price Condition
Jurrassic Park 10 Loose cartridge, Sharpie on Label
Phantasy Star IV 70 Loose cartridge, Label Damage
Quackshot 40 Complete In Box
Rocket Knight Adventures 37 Loose cartridge, Label Damage
Spider-Man 12 Loose cartridge, Label Damage
 
Sega Saturn Price Condition
NiGHTS Into Dreams 40 Complete in Box, Not for Resale Edition
Night Warriors Darkstalkers' Revenge 50 Loose
 
Sega Dreamcast Price Condition
Project Justice 225 Complete in Box, page 2 detached from manual.
Power Stone 2 90 Loose
 
PSP Price Condition
Daxter 10 Loose, Greatest Hits, Not For Resale
Power Stone Collection 30 Loose
Silent Hill Origins 50 Game and Case
 
PS1 Price Condition
Castlevania Chronicles 165 Complete in Box
Chocobo Racing 55 Loose
Chocobo no Fushigi na Dungeon 20 Complete in Box, Japanese Import
Chocobo's Dungeon 2 70 Complete in Box, Manual is badly water damaged
Dark Stalkers 70 Loose slim case version
Dark Stalkers 3 50 Disc and Manual, no back art
Rival Schools 130 Complete in Box
Silent Hill 105 Loose disc, Greatest Hits
Valkyrie Profile 325 Discs and Case, no manual
World of Dragon Warrior Torneko The Last Hope 90 Loose
Xenogears 150 Complete in Box
 
PS2 Price Condition
Avatar The Last Airbender 10 Disc and Case
Baldur's Gate Dark Alliance 17 Complete in Box; Greatest Hits
Bully 15 Greatest Hits, game & artwork
Burnout 3 Takedown 11 Complete, Water Damage on back cover art
Burnout Dominator 9 Case and Disc, Disc has superficial scratches but still boots
Castlevania Curse of Darkness 60 Loose, Disc has light scratching
Crash Bandicoot The Wrath of Cortex 10 Greatest Hits, Used, Disc and Case
Dragon Ball Z Budokai 11 Complete in Box
Dragon Ball Z Budokai Tenkaichi 15 Complete in Box; Greatest Hits
Final Fantasy X 6 Greatest Hits, Used, Disc and Case
Final Fantasy X-2 6 Complete; Greatest Hits
Haunting Ground 300 Complete in Box, Water Damage on art and manual
Killzone 15 Complete in Box
Grand Theft Auto Vice City 10 Disc, Case, Poster, No Manual
.Hack Infection 20 Complete in Box, Includes Anime DVD
.Hack Mutation 45 Complete in Box, Includes Anime DVD
.Hack Outbreak 65 Complete in Box, Includes Anime DVD
.Hack Quaratine 300 Discs and Case, no manual
Marvel vs Capcom 2 60 Cracked Disc, won't boot for me. Comes with case, no manual
Metal Gear Solid 2 Sons of Liberty 10 Greatest Hits, Used, Disc and Case
Naruto Ultimate Ninja 2 10 Disc and Case
Need for Speed Underground 10 Greatest Hits, Used, Disc and Case
Need for Speed Underground 2 24 Complete in Box
Need for Speed Hot Pursuit 2 10 Greatest Hits, Used, Disc and Case
Resident Evil Dead Aim 50 Game and Case, No manual
Scarface 40 Complete; Greatest Hits
Simpsons Road Rage 15 Loose, Greatest Hits
Valkyrie Profile 2 40 Complete In Box, some wear on the artwork and manual
Tekken Tag Tournament 10 Disc and Case, Greatest Hits, Full side Movie Gallery sticker on DVD face
 
PS3 Price Condition
Sports Champions 10 Complete in Box
 
PS4 Price Condition
APEX Construct 15 Sealed
Gravity Rush Remastered 60 Loose
J-Stars Victory VS+ 30 Loose
SteamWorld Dig 2 20 Sealed
 
PS5 Price Condition
Battlefield 2042 20 Complete in Box
Final Fantasy VII Rebirth Deluxe Eiditon 150 Sealed
 
XBOX One Price Condition
Watchdogs 15 Sealed
 
Consoles Price Condition
Monster Hunter Rise Edition Switch 420 New in Box (No game code)
Oculus Quest 1 180 Complete in Box
Playstation 2 w/FreeMcBoot 80 Original PS2 "Fat" system. Won't read PS1 or blue PS2 discs. Laser could be ready to go bad, or just need re-alignment. Comes with a Yellow PS2 Memory Card that has FreeMcBoot on it. Free McBoot will allow you to to play games off of a hard drive if desired. No cords/controllers included.
Pokemon Scarlet/Violet Edition OLED Switch 400 New In Box
SNES Jr. 120 Includes Deck, RF Coax Cable, Third Party AC Adapter, and Third Party Controller. Small crack on the corner.
Splatoon 3 Edition OLED Switch 400 New In Box
 
Controllers Price Condition
FortniteWildcat Joy-Con Set 120 Comes from the Fortnite Edition Console, never used
Joy-Con Grip 8 Bagged/Unused - Came with console
Oculus Quest 1/Rift S Left Controller 115 Used but very good condition. Comes with silicon case
Oculus Quest 1/Rift S Right Controller 115 Used but very good condition. Comes with silicon case
Platinum Gamecube Controller 20 Third Party, no nintendo logo, wired, good condition
Joy-Con (Left/Gray) 35 Good, no drift
Joy-Con (Right/Neon Red) 35 Good, no drift, Factory refurbished
SNES Controller 10 Third Party, no nintendo logo
SPIN Z WiiU Pro Controller 25 Black, Near Mint
 
Misc. Price Condition
Chocobo White Mage Plush 20 Good
Chocobo Mystery Dungeon Everybuddy Pin 5 Thief costume
Chocobo's Dungeon Card Game Monsters Expansion Pack 25 Sealed
Black MagicGate 8MB PS2 Memory Card 20 Has Free McBoot loaded onto the card
Yellow Nyko MagicGate 8MB PS2 Memory Card 20 Has Free McBoot loaded onto the card
The Art of Splatoon 2 300 Sealed
Mario Kart 8 Target Pre-Order Keychain 10 Sealed. Cut in the film.
Nintendo Switch AC Adapter 20 Gently used
Nintendo 64 Memory Jumper Pack 20 OEM/Authentic Regular Pack, not to be confused with the expansion
Super Smash Bros. Ultimate Pre-Order Coin 15 Sealed
Breath of the Wild Sheikah Coin 25 From BotW Special Edition, Good condition
Pokken Art Cel Pre-Order Bonus 7 Sealed
Blastoise New 3DS Plates 200 Plates are mint and unused
Nintendo 3DS Stand 30 OEM, Came with Kid Icarus Uprising
Kid Icarus Uprising Players Guide (Imported from Japan, no AR cards) 30 Shows a little wear
Kid Icarus AR Card Set (205/404) 600 Contains 249/402 different North American (AKDE) cards, no duplicates. An itemized list can be provided upon request.
Kid Icarus AR - Pit Rally Cry Sealed Pack 20 Sealed pack of cards that contains AKDE-403,014,086
Shantae Risky's Revenge 2 LP Soundtrack Vinyl 55 Sealed
Super Mario Wonder Framed Art Print 25 Comes from Best Buy, Sealed
Tears of the Kingdom Pin Set (The Legend of Zelda) 20 From the TotK Collector's Edition. Mint
Tears of the Kingdom Art Book (The Legend of Zelda) 65 From the TotK Collector's Edition. Mint
Tears of the Kingdom Poster (The Legend of Zelda) 20 From the TotK Collector's Edition. Mint
Portal 2 Wheatley LED Flashlight 120 Sealed
 
Cases/Boxes/Inserts Price Condition
Chrono Trigger Manual 100 SNES, Slight Wear
Chrono Trigger Orange Border Map 80 Slight Water Damage, 2 Pin holes in the folds, frame optional
Chrono Trigger Green Border Map 80 Slight Water Damage
Disgaea 1 Rosen Queen Edition 150 Everything but the game
Dragon Ball Z Budokai Tenkaichi 5 Greatest Hits Artwork
Shantae Slip Cover 100 Limited Run Nintendo Switch 5 Game Slip cover with protector
Burnout Revenge 5 PS2 case and manual
Doom Eternal Steelbook 15 PS4 Sealed, no game
Dot Hack (.HACK) Infection 20 PS2 case and manual
Dot Hack (.HACK) Mutation 20 Empty Case only
Dot Hack (.HACK) Outbreak 30 PS2 case and manual
Dragonball Z Budokai Tenkaichi 10 PS2 Greatest Hits Case Only, damaged clips but artwork is in good shape
The Legend of Zelda Tears of the Kingdom Collector's Edition 100 Includes everything but the game
Metroid Dread Special Edition 5 Box only, damaged from shipping
God of War Chains of Olympus 15 Case and Manual Only
Gran Turismo 3 A-spec 5 PS2 case only, 'Not For Sale' version
Super Smash Bros Ultimate Nintendo Switch ConsoleBox Only 90 Empty Box, good condition
Animal Crossing Nintendo Switch Console Box Only 20 Empty Box, good condition
Pokemon Dialga & Palkia Switch Lite Box Only 30 Empty Box, good condition
Rival Schools Front Artwork 25 Just the front artwork
Fortnite Nintendo Switch Console Box Only 20 Empty Box, good condition
The Witcher III Wild Hunt 20 Empty Case, good condition
Tears of the Kingdom Steelbook (The Legend of Zelda) 30 From the TotK Collector's Edition. Empty Case, Mint
Witch's Wish Box 50 Empty Box, good condition
 
Freebies Price Condition
Playstation 2 IDE Connector Free with purchase Upgraded my HD Adapter to SATA, these are the old/leftover connectors.
Nintendo Switch Cart Caddy Free with purchase 3D Printed. Holds 16 carts. Can connect to an OEM dock.
Yoshi Mario Kart Keychain Free with purchase Good
Small Jotaro Kujo Figure Free with purchase 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R
Large Jotaro Kujo Figure Free with purchase 3D Printed. From Jojo's Bizarre Adventure All-Star Battle-R
2 Cartridge DS Travel Case Free with purchase 2 Cartridge DS Travel Case
4 Cartridge DS Travel Case Free with purchase 4 Cartridge DS Travel Case
Wonderswan Display Stand Free with purchase 3D Printed. Does not fit Wonderswan Crystal
Lavos Figure Free with purchase 3D printed in PLA Wood Filament. Not my model, found on thingiverse.
 
submitted by SystemSpark to GameSale [link] [comments]


2024.05.14 13:24 ExcitingStable6116 Novritsch Scope (Or any variable zoom scope reccs)

Keen to know if anyone knows what the chinese brand is of the "Novritsch" Sniper 1-4x scope. I've got an astigmatism so all red dot laser sights aren't great for me, so looking for good cheap-ish reccomedations for either fiber glass or prism scopes under 100-150 quid.
Cuz we all know it ain't novritsch making them optics :)
submitted by ExcitingStable6116 to Airsoft_UK [link] [comments]


2024.05.14 07:35 SnooRobots7763 Best weapon setup

Hello playing again and looking for the best setup weapon wise currently I have the following U100 with Folded buttstock Polymer BUIS Foregrip 4 Laser 3 dot Long barrel and suppressor
MAR with Stock buttstock T5XI tactical scope Extended magazine Long barrel
submitted by SnooRobots7763 to GhostReconWildlands [link] [comments]


2024.05.14 05:35 braaap808 Reticles jumping around

Has anyone had an issue with their reticles jumping around on red dots/holos/scopes? The reticle physically shifts in the sight picture with almost every shot and lasers also jump around and point in different directions. Iron sights work as they should. It just started happening when I went from 3.8.0 to 3.8.1.
submitted by braaap808 to SPTarkov [link] [comments]


2024.05.14 02:49 ThePhantom71319 Does collimating light make it more dangerous to look at?

I plan on making a replica of a Las-7 Dagger from the game Helldivers 2, and I want to know if it might be dangerous to look at the spot on the wall. For this build I plan on using an 80w COB light, and to imitate the fact that its a laser weapon in the game, id like to collimate the light so that it looks like a laser. But now I'm worried that an 11,000 lumen 1 inch dot on a wall might be dangerous to look at. does collimating the light add any more danger then it would otherwise already be? I'm aware that a 11,000 lumen led that's smaller then my palm is already dangerous for how bright it is, but does collimating it into just a dot make it more dangerous? For reference, the dot would be roughly the same size as the LED itself, the collimating lens would be the only lens in the system.
submitted by ThePhantom71319 to Optics [link] [comments]


2024.05.14 00:51 rugerscout308 [WTS/WTT] surefire XC2 IRC ir laser/illuminator combo

Timestamp: https://imgur.com/a/9REDQSk
https://imgur.com/a/TFoKyam
Brand new from surefire, just got it as a replacement. Just opened for pictures, never mounted. Functions perfectly. These things absolutely kick ass for a pcc within 50 ish yards. Laser visible way further then that. I think it's 2 oz this is probably the lightest smallest laseilluminator combo you can get.
Asking $275 shipped
Would be interested in a holosun pistol dot as a trade [rmr footprint] + cash either way depending on the model. I'd really like a 509t/or an sro
150+ flair on gafs, I pride myself on doing good buisness.
submitted by rugerscout308 to NightVision [link] [comments]


2024.05.14 00:49 rugerscout308 [WTS/WTS] surefire XC2 IRC ir laser/illuminator combo

Timestamp: https://imgur.com/a/9REDQSk
https://imgur.com/a/TFoKyam
Brand new from surefire, just got it as a replacement. Just opened for pictures, never mounted. Functions perfectly. These things absolutely kick ass for a pcc within 50 ish yards. Laser visible way further then that. I think it's 2 oz this is probably the lightest smallest laseilluminator combo you can get.
Asking $275 shipped
Would be interested in a holosun pistol dot as a trade [rmr footprint] + cash either way depending on the model. I'd really like a 509t/or an sro
submitted by rugerscout308 to GunAccessoriesForSale [link] [comments]


2024.05.13 22:04 Obvious-Army-6659 H: V2515R Ultracite Gatling Laser W: Junk Offers

H: V2515R Ultracite Gatling Laser W: Junk Offers submitted by Obvious-Army-6659 to Market76 [link] [comments]


2024.05.13 20:57 Killercombo3 Changes & New Additions List

Helldivers 2 has gotten a little stale recently with the Polar Patriots warbond new additions being mostly bad, the Airburst Rocket Launcher also being bad, and the new anti-tank mines actually look decent but will probably have to long of a cooldown so they will be niche. I'm proposing changes that could spice up the game by changing up enemies, modifiers, and weapons. Let me know what you think about the changes and what could be improved as I'm not a game designer and just want to see Helldivers 2 be better.
Assault Rifles
Assault Rifles are probably the worst class of guns in Helldivers, they don't excel at anything and aren't even that good allround. They need massive help
Liberator: Currently the base Liberator is just a worse Sickle. Not only does the Sickle have infinite ammo but for some reason it has higher DPS. I would reccomend changing its damage to 70 per shot and 11 shots per second bringing up its damage to 770 DPS. To go with the higher firerate, changing the reload time to 1.5 seconds on tactical reload and 2 seconds on a full reload would make the gun feel much better as a starter gun because it would just feel faster and kill better.
Liberator Penetrator: Liberator Penetrator is one of the worst weapons in the game. It has medium armor penetration but lacks any stopping power for it to be useful. Bringing the damage per shot up to 60 and upping the ammo to 35 bullets per magazine will take it a long way, having 640 DPS and medium armor penetration but having less bullets
Liberator Concussive: Liberator Concussive has the same probelm as the Liberator Penetrator in that it can't kill but even worse. I would reccomend bringing its damage up to a whopping 90 damage per shot. This sounds crazy but the changes to enemy spawns makes this more fair which i will discuss later. This increase in damage would give it a niche of a long range way of stunning bot enemies and actually being able to kill them. DPS would be 480 which isn't that crazy but the concussive ability would help. If I'm being honest this one might still be to weak so tell me what you reccomend changing for this gun.
Tenderizer: Tenderizer is in a very bad spot because it's an inferior Liberator even without my changes. I would reccomend bringing up its damage up to 70 per shot giving it a DPS of 700. In addition, because the DPS is lower I think giving it a small amount of stagger where enemies can't move or shoot back could go a long way in differentiating itself from the Liberator. Making the Tenderizer stagger enemies such as Hunters, Brood Commanders, Scout Striders (Striders wouldn't be damaged because of the lack of medium armor penetration but would be staggered if hit from the front), and standard Devastators would make the gun much more fun. Also make it fully resupply when refilling with resupply boxes like all other weapons.
Adjudicator: Adjudicator is in a pretty bad spot right now. It has poor handling and the damage isn't high enough to reliably one shot trash mobs, but it also doesn't have good enough damage to deal with more serious threats. I would reccomend bringing the damage up to 100 per shot for a total of 916 DPS. This would help justify the lower than average 25 bullets in a magazine.
Marksman Rifles
Marksman Rifles are in a decent spot with only the Diligence needing some help so that's what I've focused on.
Dilligence: The Dilligence is hard to balance as it is decent on bugs and bots but excels in neither of them. In addition it's hard to juggle balancing the Adjudicator, Dilligence, and the Diligence Counter-Sniper to make sure they're all good in their own ways. I think it might be fun to make the Dilligence the "easy medium armor penetration rifle". Get rid of almost all of its recoil and sway to promote more aggresive playstyles. The Dilligence would have lower DPS than the Adjudicator but it would be much easier to control and would just feel fun.
Dilligence Counter-Sniper: Honestly this weapon is perfect right now. It fulfills its role on bots perfectly and is fun to use. I worry that the Adjudicator changes would make this gun obsolete but I think it would still have its own niche. No changes
Sub-Machine Guns
One of the most consistent weapon types in the game with really only the Knight needing some help.
Defender: One of the most well balanced weapons in the game. No changes
Pummeler: It might be to early to say but the Pummeler feels good to use and fulfills its role, being worse at trash clear compared to the Defender but better against heavier targets thanks to the stagger. My opinion could change but for right now I don't think it needs any changes. no changes
Knight: The Knight is right now pretty bad just because it has a low ammo count for its firerate and fairly long reload time. These 2 factors just make the gun feel unfun to use because you are spending so much time reloading. It takes only 2 seconds to unload a full clip and 2.5 seconds to reload a full clip so you literally spend more time reloading than shooting. I would reccomend increasing the ammo per magazine from 50 bullets to a staggering 100 bullets per magazine and lowering the total number of magazines to 5. This would change the weapon's problem from "I have no ammo" to "I need to control my recoil so that I can kill better". This gun would reward close range play and good recoil management, being able to deal massive DPS if you can hit your shots.
Shotguns
Shotguns are probably the best class of weapon, issue being that some shotguns heavily outclass others. My goal is to equalize the difference between the shotguns and give them their own niches
Punisher: The most forgettable shotgun, the Punisher really just doesn't feel special. I admit that I don't have much experience with this gun so please tell me what you think about this gun currently. I think it would be cool if this shotgun was a jack of all trades shotgun. Reduce the spread but still have it be there and increase the firerate to 2 shots per second for a DPS of 810. It wouldn't have the range of a Slugger or the close range damage of a Breaker but it would have a little bit of both.
Slugger: Honestly just give it back its old stagger. This gun would functionally but the "precision shotgun" staggering and killing larger targers but having lower DPS in exchange
Breaker: Really the Breaker doesn't need help. It tears through trash mobs and does well against larger targets as well. The Breaker is fun and fair. It has lower ammo and not the greatest range but it's 100% workable. No changes
Breaker Spray & Pray: Breaker S&P isn't a bad weapon at all but it's 100% outclassed by the Breaker Incindiary. The only change I would make is to give it a 30 round magazine with 7 magazines to further lean into the "Spray and Pray" aspect of the gun.
Breaker Incindiary: This gun needs nerfs. I love the thing but it outclasses the Breaker Spray & Pray and fulfills its own niche at the same time. I would reccomend bringing down the firerate from 5 shots per second to 4, lowering its DPS from 1200 without accounting for fire damage to a DPS of 960 without accounting for fire damage. This lowered firerate would make the gun lean into its gimmick and have the fire do more work.
Explosive Weapons
Explosive weapons are probably the hardest to balance due to all of the recent nerfs to the Eruptor and Crossbow. I've decided to skip these weapons as I don't fully understand how explosive damage works
Dominator: A gun with good strengths and a fair amount of weaknesses to hold it back, making it fair. No changes
Energy Weapons
One of my favorite types of weapons and one that doesn't require much balancing.
Blitzer: The only change I have in mind for this weapon is the way that targeting works. Make it so that when you aren't aiming it the gun will always try to target as many enemies as possible and when aimed in it will aim all of the shots at the crosshair
Purifier: This weapon needs more testing but is unanimously agreed to be trash. If the gun works the way I think it does then the damage is much lower than people think it is, with the bolt dealing a respectable 250 damage but the explosion dealing much less. I would reccomend making the bolt and the explosion do 250 damage, essentially one shotting any low or medium level bot including Scout Striders. This should be fair because it has a large charge up time inbetween shots
Punisher Plasma: One of the most underrated weapons and a personal favorite of mine. I love what they did to the weapon but it deserves a small nerf. Revert the projectile speed to the way it was before it was buffed or find a middle ground from where it is now and where it was before
Scythe: The problem with the Scythe is really the way damage is dealt. It deals 350 per second. The issue with this is it's slow to kill anything because it at minimum takes 1 second for damage to be applied. I would reccomend making it so that damage starts as soon as the laser touches something for the first time. This could be abused so i would also reccomend raising the charge up time to .6 seconds. I'm not 100% sure if this would work how I think it would so please let me know what you think. I'll try and illustrate what this looks like
Current version
(Laser touches, 1 second passes, damage)
Changed version
(Laser touches and damages at the same time, 1 second passes, damage)
Sickle: Fantastic weapon that is fun to use. No changes
Scorcher: Fantastic weapon, great all around with low ammo to balance it. No changes
Pistols
Pistols are in an ok spot right now but some overshadow others largely
Peacemaker: I bet you don't even know what the Peacemaker is because nobody ever uses it. The Peacemaker needs some massive help. I would reccomend raising the Peacemaker's total ammo to 25 rounds per magazine, raising the magazines to 7 magainzes total, and raising the damage anywhere from 80-90 per shot. The damage would still be just ok, being good on trash mobs, but would be a big help on builds that waste a lot of ammo. I want the Peacemaker to one shot Hunters and Pouncers as I think that's the only change that could make it actually strong and not overshadow other secondaries
Redeemer: No changes. It's very useful as an "Oh shit" tool. It would have lower DPS than the Peacemaker but would be easier to use in a pinch because it's full auto where the Peacemaker is semi auto
Senator: No changes. Great gun with it's own niche
Dagger: Literal trash, it has the lowest DPS in the game, has a large cooldown, and builds heat quickly. I would change it so that it can't overheat at all and even then it might still be trash. Let me know if there are any better ways to balance it
Grenade Pistol: Great utility weapon. The only change I would make is to make the explosion radius a little bigger to more reliably destroy bot fabricators
Verdict: It's to early to tell but the Verdict looks strong, being similar to the Senator with a better ammo economy but no medium armor penetration. Making it a reliable anti medium target weapon. No changes
Grenades
Grenades are in a weird spot right now, with some being amazing and some being bad and I aim to raise the lower end of grenades to be in line with the rest
High Explosive: No changes. It's decent having a larger blast than impacts but being slower
Frag Grenades: These things are bad. I would change the max number of grenades from 4 to 6 when holding these grenades, making them great against fabricators and bug holes
Incindiary Grenades: Raise the blast radius and it's good
Incindiary Impacts: As long as the Impact grenades radius is smaller than the normal version, it's good
Impact Grenades: No changes
Stun Grenades: No changes
Thermite Grenades: These things need help. They really only have 2 uses. 1-2 well placed Thermites and and an anti-tank shot will kill a Bile Titan and 1 Thermite will destroy a Cannon Turret. I would reccomend increasing the final explosion blast radius size, damage, and the thermite burn radius. This would cause 1 anti-tank shot and 1 Thermite to consistently kill Bile Titans, it would be easier to hit Hulk eyes with Thermites and 1 shot them, and Thermites should kill with 2 grenades if hitting a Tank heat vent. Thermites should also strip Charger armor with 1 Thermite
Support Weapons
Expendable Anti-Tank: No changes, great support weapon
Recoiless Rifle: Increase the size of the explosion making it easier to hit weakpoints, Making it stronger than other anti-tank options in exchange for the backpack slot
Spear: Fix the tracking to be much more consistent. The Spear just doesn't have enough ammo and should have 6 shots instead of 4
Quasar Cannon: No changes, has unlimited ammo but has a cooldown and charge up time
Airburst Rocket Launcher: This thing is so dogshit. It requires a backpack slot, needs to shoot enemies far away from allies or you'll kill them or yourself, doesn't gurantee killing everything in the blast radius, etc. This thing needs a massive damage buff to be worth using. Increase the amount of cluster bombs to gurantee that whatever is in the radius is dead including Hulks. Increase the armor penetration value to at least strip Charger armor and do big damage to it, if that's not enough it should kill Chargers outright
Grenade Launcher: Increase the amount of magazines from 2 to 3. This thing is great but the low ammo makes it unviable so increasing the magazines by 1 will go a long way
Railgun: This thing needs help. It should require only 2 level 7-8 shots to strip Charger leg armor. It should 4 shot a Bile Titan in the face when using max charge shots. and 3 max charge shots should kill tank vents
Stalwart: The Stalwart is IMO an underrated pick on bugs. Its main issue is really that it's only good at unarmored horde clearing, leaving the user prone to being attacked by armored and high level enemies. I would propose that giving it medium armor penetration would take it a long way as one of the best horde clearing weapons, being able to deal with Hive Guards, Bile Spewers, and Scout Striders easier
Machine Gun: The Machine Gun might be the least used support weapon in Helldivers 2. It just doesn't really do anything special that another support can't do better. I would reccomend giving it heavy armor penetration, allowing it to kill Hulks when hitting the eye and it would go through devastator armor
Heavy Machine Gun: Unfortunately, from its inception the HMG has been bottom tier. It recently got a crosshair but even still it just gets outclassed by the Anti-Material Rifle, Laser Cannon, and even the Railgun. I think it could be cool to up the ammo to 100 rounds per magazine and add an optional backpack. This backpack would add an extra magazine and would increase the armor penetration to go through Charger & Hulk armor
Anti-Material Rifle: The AMR probably needs a small nerf. It 1-2 shots anything on the bot front. I would reccomend reverting its damage so that it needs to headshot devastators to one shot them
Autocannon: No changes
Laser Cannon: No changes
Arc Thrower: Make the Arc Thrower staggestun lock Hulks again and its great. Right now it's useless on bots
Flamethrower: The Flamethrower is great because it can horde clear and kill Chargers very efficiently. This is most likely unintentional but it is very fun. I would reccomend lowering the total magazines from 4 to 3 to balance out the Flamethrower's strengths.
Backpacks
Guard Dog: Guard Dog is currently just overshadowed by its Rover variant. I would reccomend changing the gun from the Liberator to the Liberator Penatrator, with the damage being the same but giving it medium armor penetration. Ammo boxes should also refill its ammo
Guard Dog Rover: No changes, the nerfs were justified. This is still a great horde clearing weapon but it doesn't play the game for you anymore
Supply Pack: No changes, you give up a backpack slot but you get 4 resupply boxes which is a big help and is balanced
Ballistic Shield: No changes, it fulfills its niche on bots and will get even better as time passes with new 1 handed weapons
Jump Pack: No changes, the Jump Pack is decent but it becomes much better depending on the primary weapon you use
Shield Generator Pack: No changes
Emplacements
Anti-Personnel Mines: Mines are completely terrible right now, their damage is decent but the cooldowns are just to long to be useful. I reccomend reducing their cooldown from 3 minutes to 1 minute
Incendiary Mines: Just like the Anti-Personnel Mines, the cooldown should be brought down to 1 minute but also since fire damage is weaker than explosive damage, there should be more Incendiary Mines in a larger radius
Machine Gun Sentry: The Machine Gun Sentry is just a weaker version of the Gatling Sentry. Instead of bringing the power of the MG Sentry up, I think it would be cool to lower the cooldown of the MG sentry. The idea with this sentry is to be the disposable horde clear sentry, similar to how EATs are the disposable anti-heavy support weapon
Gatling Sentry: No changes
Autocannon Sentry: No changes
Mortar Sentry: No changes
EMS Mortar Sentry: No changes
Rocket Sentry: Right now the Rocket Sentry is just largely inferior to the AC Sentry. I think it could be cool to increase the range and projectile speed of the Rocket Sentry massively. This would make it a lower DPS but longer range sentry with more ammo compared to the AC Sentry. The AC Sentry would be better in terms of DPS but would require better positioning and defense while the Rocket Sentry is something you could put farther away that would help with larger targets, which is what a missle should do.
Tesla Tower: I haven't used the Tesla Tower enough to discuss what should be done about it, please let me know what ideas you have for it
HMG Emplacement: Really just make the HMG Emplacement affected by sentry upgrades. These upgrades would give the HMG Emplacement more ammo, a better turn speed, and more health
Eagles & Orbitals
There are to many to list so I'll only be listing Offensive Stratagems that should be changed
Eagle Strafing Run: Give it heavy armor penetration. It would be good way to horde clear and kill larger targets but wouldn't excel at either role
Eagle Airstrike: Reduce the uses from 2 to 1. This thing is just to good to have 2 uses. It horde clears, kills bosses, destroy fabricators and bug holes, has multiple uses, etc. Nerfing the amount of uses before it goes on cooldown brings up a lot of other stratagems
Eagle Cluster Bomb: Reduce uses from 4 to 3
Orbital Gatling Barrage: The OGB should target and move around instead of being a stationary stratagem. Instead of targeting high level enemies it should target groups of low level enemies.
Enemy Changes
I might be in the minority but I feel like the main game mode (Helldive difficulty, 4 players) is to easy. I would reccomend buffing up the enemies to not only account for all of these new buffs but also to make Helldive hard again. All of these changes would only apply to Helldive difficulty as that's the only difficulty I have enough experience to have a good idea of what should change
Increased spawns on objectives: Objectives currently need to have more spawns, there is just to much downtime. Of course each objective will need its own spawnrates based on how long and how difficult each objective but generally there needs to be less enemies
Pouncers: Low level bug enemies are currently not threatening enough. They have low health, low damage, and are slow. I would reccomend increasing the Pouncer's movement speed to increase their ability to swarm players.
Warriors: Just like the Pouncers, Warriors just aren't very scary and should have increased movement speed to make them still a threat with their ability to swarm
Bile Spewers: These things need to be shot. Their spit attack is 100% broken. Damage on the spit attack needs to be reduced so that it isn't a one shot. I think a cool change though to make them still a threat is that diving would get rid of the slow debuff, but it would also increase the DOT from the acid, giving the player the choice between their movement or their health. Slow debuff should only be applied if the acid attack hits, not if the acid is in your general area
Bile Titans: These things are honestly just to tanky and completely define bug missions. There are to few ways to kill these. You either need an anti-tank support weapon or an anti-heavy stratagem. I think a good change would be that the legs should have lower armor (maybe heavy armor penetration and explosive weapons can do damage) and that if a leg is hit enough the Bile Titan would die. Hitting the head with anti-tank weapons would still be faster and leg shots would probably require 2-3 people to shoot the leg to kill the Titan at a reasonable pace but Titans wouldn't be unkillable.
Heavy Devastators: Devastators just need an accuracy nerf. They kill incredibly quickly and they frequently spawn so nerfing their accuracy would make them more fun to fight
New Additions
These are a few new additions to the game that I think would be cool
Gas Grenade: A portable version of the Orbital Gas Strike. It would have a larger AOE compared to incindiary grenades but a lower DPS
Thermite Breacher: A new support bolt-action sniper rifle that uses large thermite bullets. There would be 3 shots per magazine and 4 magazines total. Shooting this weapon sticks a large thermite bullet that deals high damage over time that explodes, similarly to the thermite grenade. No 3rd person scope. 1 leg shot would strip Charger armor, 2 headshots would kill. 3 headshots would kill a Bile Titan. One eye shot would kill a hulk, 2 shots would destroy heat vents
Incindiary Grenade Launcher: A grenade launcher with 4 magazines that shot incindiary grenades
Gas Grenade Launcher: A grenade launcher with 4 magazines that shot gas grenades. These grenades would have a larger AOE compared to the Incindiary Grenade Launcher but a lower DPS
Arc Spitter: An arc assault rifle that had lower damage per shot and firerate, but would also fire arc shots that could arc to 1 other target per shot
Glide Pack: A varaint of the Jump Pack. It doesn't have as much vertical height but you can hold the space bar to slowly glide back to the ground
Roman Exosuit: A new Exosuit meant to be used against bots. The left hand would have a shield that could block bullets from the front and would break after taking enough damage. The right hand would have a large Laser Cannon that could overheat and would have a long cooldown when overheated
Angel Support: A Pelican would come down from the Super Destroyer to hover over the player for 30 seconds. Would have unlimited ammo and a 4 minute cooldown. So far the 2 weapons I think it could have is an Autocannon and Gatling gun
Care Package: Once every 1.5 minutes, call down a Care Package that gives the player a random one time use stratagem that goes away upon death. Can only hold 1 Care Package stratagem at a time
Fido: A new stratagem that summons an AI controlled car. This car would go around spotting enemies, finding side objectives, collecting ammo, supplies, and samples
Sharpshooter: A new armor passive. Hitting weakpoints on medium and high level targets would reward the player with ammo, stims, & grenades. If a weakpoint breaks such as a brood commander leg or the target dies due to being hit in weakpoint, get some supplies back. This effect does not apply to low level targets. 5% chance to get a stim, 15% chance to get a grenade, 20% chance to get a support weapon magazine, 60% chance to get a primary and secondary magazine.
Thick Skin: A new armor passive. 25% damage reduction when being hit in the back or side
Extrasensory: A new armor passive. Gain the ability to detect enemies offscreen in a 25m radius
End of thread, please let me know what you liked and what you think should be changed
submitted by Killercombo3 to Helldivers [link] [comments]


2024.05.13 20:19 Obvious-Army-6659 H: V2515R U Gatling Laser W: Junk Offers

H: V2515R U Gatling Laser W: Junk Offers submitted by Obvious-Army-6659 to Market76 [link] [comments]


2024.05.13 18:42 ZiggyPanda Opinions on weapons and armour. Request for staggering War bonds to seasonal content, every 3 months with a 9 page bond.

Assault Rifles

Submachine Guns

- Pummeler: this is in a good spot imo, baseline weapon powerful, fun but obvious limitations. - Knight: the one gun I have no idea what to do with TBH - Defender: seems fine too, maybe make it hit even a bit harder than the pummeler as it doesn’t stagger. That’s the trade off. Buffing damage obviously takes into account if AR's are buffed to above where SMG's are right now.

Shotguns

- Punisher: baseline, feels fun to use with obvious limitations, hits hard and has good range, staggers like it should. - Slugger: given the slug nature compared to the other shotguns it should be the most powerful single target shotgun, needs stagger back defo. Fun with a mouse and key but hard to use effectively with controller even before the nerf. - Breaker: restore the mag size to launch number, that’d make it baseline again - Breaker incendiary: baseline, great gun right now super fun - Breaker Spray and Pray: I’ve honestly had no need to use this weapon over incendiary.

Marksman rifles

Explosive

- Eruptor: This gun felt really fun and I reckon baseline at launch bar too many mags which may be an actually good nerf balance wise, I never knew about any exploits myself until after nerf but using this with a stalwart had me smiling. Defo keep its bug nest, fabricator clearing ability. Restore its glory! - Crossbow: this puzzled me and was the breaking point for me personally regarding AH’s approach to balance because I thought it needed a buff to compete with the eruptor yet it was nerfed. Should do big damage, basically one shot single med pen targets or spewers on direct hits. Treat more like a specialised grenade launcher with support stalwart as primary, less splash than grenades but great for chargers asses and stripping legs. Increase power and lower velocity I think, make it a skill based weapon. Have it close holes and fabricators and open crates. - Jar 5 dominator: baseline honestly, needs more patience than other shotguns when using to shine due to handling but it does. Let it open crates atleast.
- Punisher Plasma: I need to try it out more but I hear good things post buff, could be baseline. Should atleast open crates but maybe not close holes and fabricators idk - Blitzer: so close to baseline, maybe the arc inconsistencies and the upgrade to chained target applying to it also could get it there. - Scythe: all I can say is with a controller, it’s no fun, hear mixed opinions with mouse and key - Sickle: honestly on cold planets, baseline choice and the ammo debuff doesn’t hurt it there. Outside cold planets it gets tricky but I think that should be it’s unique selling point. - Scorcher: right now, pretty much there baseline wise. - Purifier: Dead on arrival, could be as much fun as launch eruptor if reworked in an interesting way.

Secondary Weapons

- Peacemaker: with a laser sight compared to redeemer I think it’s fair to stay, mainly for ballistic shield builds it has use but also like the liberator reminds you where you started. - Redeemer: single shot, this gun still beats the new verdict IMO for DPS. Baseline on that alone. Fun to spray in a pinch but mag count balances it. Lacks laser sight for First Person Ballistic Shield tho which is a shame. - Senator: Good baseline now it has a speed loader, not a fan of the sights or reticle though but thats me. Also hard to use in First Person with ballistic shield. -Dagger: Like the scythe maybe with mouse and key, better aim, its great for weakpoints on bots but i don't have any fun with it myself. - Verdict: More mags and the laser sight could make it a good Ballistic Shield gun if using in First Person but I also feel just adding med pen armour would just tip it to a baseline choice.

Grenades

Armour Passives

Rather than individual armours I wanna talk about the passives and what new ones could replace the abundance of identical ones.
- Democracy Protects: 50% less chance of getting killed by lethal damage and prevents bleeding from chest haemorrhages. First part is interesting but second part never really noticed myself, fine but perhaps could just be 50% less chance of getting killed by lethal damage and 25% chance for limbs to not break*.* Making this a 'Luck' Style armour.
- Engineering Kit: Reduces recoil while crouching or laying down by 30% and increases grenade capacity by 2. At the moment apparently this effects all recoil regardless of crouching or laying down, which honestly should remain. make it Reduces recoil by 30% and increases grenade capacity by 2. Baseline!
- Extra Padding: Increases Armor Rating. A baseline for new players.
- Fortified: Reduces recoil while crouching or laying down by 30% while granting 50% resistance to explosions. I would change to perhaps Reduce Flinching effect by 30% when crouching or prone while granting 50% resistance to explosions.
- Med Kit: Increases Stim capacity by 2 and increases their duration by two seconds. Baseline, very good passive buffs.
- Servo-Assisted: Increases grenade throwing range by 30% and adds 50% bonus to limb health. Instead of Limb Health, I think the whole passive should be Increases grenade throwing range by 30% and support weapons reloads by 15%
- Scout: Markers placed on maps scan the area every two seconds, reduces enemy detection by 30% Honestly our go to armour right now, baseline, whether because it's working as intended or not.
- Electrical Conduit: 95 percent resistance to arc damage. Almost there honestly but I think adding a secondary would make it more fun, like 95% resistance to arc damage and increase Fire rate of arc based weaponry by 10%

Suggestions for other passives for existing/ future armours

- Feel the Burn: Take 80% less Fire Damage from all sources, movement speed increased while on fire by 20% I could see some intentional self immolation to quickly speed grab samples, finish artillery loading in fire tornados or make an escape from a large group, also a good counter to the Hulk Scorcher. Risk vs Reward.
- Artic Explorer: Reduce movement penalty in deep snow and during blizzard hazards by 50%. More Traction on Ice. I considered maybe giving a reduce detection buff instead but I'd rather just have a scout armour with polar colours.
- Geologist: Samples appear marked on the main map when in 50 metre proximity and sample outlines can be seen through terrain at 25 metres. Shows outlines of dropped sample containers too within 25 metres. When ya hunting specifically for samples this would be a handy set for one diver to bring. Like with scout the marking on map doesn't apply squad wide and would show as blinking dots representing their rarity, green/orange/purple. Could also have a hidden buff that audibly warns being in a meteor shower impact zone.
- Flexible Shoulder Pads: Increase solo reload speed for backpack weapons by 30% and increase melee damage by 50% The main draw here is obviously the first buff, it wouldn't affect non backpack support weapons like the railgun or AMR (The Servo-Assisted reload buff I suggested covers those but less of a buff) but Spear, Airburst, Autocannon, Recoilless etc.
- Analyst: Highlights mission critical objects of interest in 50m proximity through terrain. Enemies and patrols temporarily show as red outlines through terrain when pinged. This is similar to the Geologist perks but instead of samples showing through terrain, terminals/ssd's/launch codes, artillery warheads, valve icons show from further away. Enemies also pulse three times (per 1.5 seconds) allowing you or perhaps even your whole team to get a better view. Extra hidden buff, see outlines of team mates when dropping in.
What do you guys think? It’s pretty clear now that trying to do this monthly content is just not working out, more issues than wins overall not to mention the longer this goes on the more intimidating it is for new players coming in having to spend thousands of super credits to just access the bonds and if they shortcut with real money are gonna feel let down with the lacklustre feeling of weapons and uninteresting new armour as they are now.
The latest war bond seems to be ignoring the last balance update numbers before it, which gives the impression things are too rushed as they are now. so the tenderiser (which doesn't even match the trailer colour wise) and purifier are pretty much dead on arrival. The Verdict feels underpowered with light pen now the senator has a speed loader etc
If this goes on we’re just gonna get more new weapons and armour that seem superfluous and often worse than existing launch weapons with more on the way before existing ones are properly fixed. Bear in mind a lot of players aren’t grinding for these bonds but again paying for them.
I think instead (if possible with Sony terms) the next 3 month gap between bonds should really work over issues with some existing armours and weapons, with interesting effects and unique elements that let them stand out. I think it would be easier holding back new content and releasing it in a massive dump too because the heavy users will unlock them immediately and bring to attention any issues needing a quick fix before the rest of the player base get their first impression spoiled.
The arc resistance to armour was the only real interesting post launch armour passive and it didn't even cover all Weights. Each war bond if remaining as monthly at the very least should introduce a new fun passive effect. Like others have said the Polar Bond giving an armour passive specific to snow planets with a secondary buff to run on ice without slipping would have been a lot more interesting.
The focus of balance now should be no nerfs, only buffs. The best weapons right now are the only fun ones to use ATM, none feel overpowered so make them the baseline.
submitted by ZiggyPanda to Helldivers [link] [comments]


2024.05.13 18:41 trigram0 Laser VS Light and Laser on Hellcat Pro - CCW/EDC

As title states, I'm looking to attach either a Light/Laser combo, or just a Laser on my Hellcat Pro.
I noticed that I'm shooting better with my guns using iron sights, than I am with red dots. but I do appreciate the backup of having a laser when my eyes are strained, etc..
I'm specifically considering TLR8Sub or Viridian E-series (any other recommendations are welcomed, as long as I find a holster to support it)
Any comment about the topic is appreciated
submitted by trigram0 to SpringfieldArmory [link] [comments]


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