Fossil fighters action replay codes for max level

Help with choosing (and/or improving) these resolution mechanics.

2024.05.15 09:24 Bearwulff Help with choosing (and/or improving) these resolution mechanics.

OK, I have Three dice roll resolution mechanics. And I'm trying to pick the one that has more potential, or plasticity to use as a tool. That Or just refine and Make em better individually just for fun.
Also, I come from World of Darkness background. Also FATE, and The mecha hack.
I mostly run one shots so advancement/growth is not a huge concern, but it would be a plus.
I have some goals for them:
1 No modifiers, unless it's adding dice, or Advantage.
2 Better represent Attribute and skill levels.
3 Players have to be the highlight, no rolls by Dm if possible. But still having some control over difficulty, or drama crank.
4 Forward action. Something always happens.
5 Intuitive. Or at least easy to understand/learn
The Options are:
1.Wod 5th Original inspiration.
Attribute+Skills dots = Dicepool (d10s)
TN=6 Count successes.
Difficulty ranges from 2-6+ success.
Outcomes:
If you equal or surpass you pass with no complication. If you surpass de difficulty by 3+ Something good happens (crit)
If you don't equal or surpass, but have at least a success. You can choose to succeed at a cost.
If you have no successes, Something BAD happens
Success over Difficulty (Margin) is used in various ways.
2.Wod inspired But its Roll under with 2d10. to simplify rolls.
The sum of Attribute+skills dots (capped at 8) = Target Number
Roll 2d10 (representing attributes+skills)
Outcomes:
2 successes is a win (2 1 is a crit, something Very good happens)
1 success is a win at a cost
0 success fail (2 10s is a crit fail, something Very bad happens)
  1. Step dice to better reflect Skill/Attribute level.
Dots in attributes and skills step up the dice.
0=d4 1=d6 2=d8 3=d10 4=d12
TN= 4-7
Pick the corresponding stepdie for Attribute and skill
Outcomes:
2 successes is a win (max value on both die is, or high value match, is a crit, something Very good happens)
1 success is win at a cost
0 success fail (2 1s is a crit fail, something Very bad happens)
Thank you in advance. Also English is not my primary language so i'm sorry if the text is wonky. I'll be happy to clarify or further explain anything.
submitted by Bearwulff to RPGdesign [link] [comments]


2024.05.15 08:35 RalphTheGreatCOC [Recruiting]The Resurgence #2LUUQLQGQ Th14+ Req Clan Level:18 War/Push Clan Independent 49000 Trophies

Check Out The Resurgence!
▪️Fun Friendly Clan Looking To Continuously Grow▪️Active Clashers▪️ Frequent Donations▪️Constant Wars▪️ What More Can You Ask For?▪️Maintain Decent Donation Ratio▪️ Promotions Earned By Participation in Clan Events/Donations▪️ Must be 4100+ Trophies▪️Th14+▪️
What We’re Looking For: TALKATIVE and TEAM-FIRST Clashers! Donations! Participation!
Additional Info: Very Easy-Going Chill clan with a lot of down-to-earth people! Talkative Chat and Quick Donations! Not a lot of rules just make sure to keep the team first!
CWL: Masters 3 Clan Capital : Capital Hall Level 10 Averages 1300 raid medals each weekend
FEEDER CLANS: (Available to other members) Resurgence 2 (42000 Trophies , Th 12+) Resurgence 3 (32000 Trophies , Th 11+) Resurgence 4 (15000 Trophies , All THs Welcome)
Level 18 Clan✅
Daily Active Clashers ✅
Max Clan Games✅
Frequent Donations✅
Solid War Log and Great CWL’s✅
Very Easy Going, Non Strict Clan That Loves To Talk And Get To Know Each Other!✅
Clan Tag: #2LUUQLQGQ Clan Link: https://link.clashofclans.com/en?action=OpenClanProfile&tag=2LUUQLQGQ
DM (Reddit) me for more info✅
submitted by RalphTheGreatCOC to ClashOfClansRecruit [link] [comments]


2024.05.15 08:20 grecoave add pokemon ability at blue rescue team

HI is there a action replay code to to add or replace pokemon abilities ?
like for exemple add guts to flareon or replace umbreon Synchronize) for inner focus
submitted by grecoave to MysteryDungeon [link] [comments]


2024.05.15 08:04 NerdKing01 Are Yakuza Games Even Fun?

I just gotta level with you guys, are Yakuza games even fun? Don't get me wrong, I absolutely love the Yakuza games, but are they even really good games in the first place? I'm sitting here on my Yakuza 5 playthrough just contemplating life because I've raged about bullshit in every single one of the games up to this point, and idk if these games are even as good as we make them out to be.
The minigames are fucking bullshit and I despise them. I'm not talking about simple minigames like the Karaoke or the Cabaret clubs because I adore those minigames, I'm talking about the miserable slogs of minigames like golfing in Yakuza 2, Pool in Yakuza 5, or any fucking time there was Mahjong in a Yakuza game. Seriously, I've set up Mahjong calculators out of sheer frustration to try to beat those minigames and the calculators won't even help me win. Almost all of those games are pure RNG bullshit and are just meant to waste your time and infuriate you. It's absolutely excrutiating when the game roadblocks you and makes you either fork over money or play their minigames too, because it feels like a slap in the face.
Why on God's green earth do they think that creating "hard" enemies mean that they have to either create characters where they cross of half of your mechanics or they just fill a room with stunlocking enemies? I see practically everybody throughout the fanbase complain about this because its bullshit. I work my ass off to get all these upgrades and skills, and then some random nobody that walked in during a cutscene can't be blocked, can't be grabbed, can't be Heat action'd, can literally start their combo while you're attacking them, and they have super armor. I dont think there's a single Yakuza game where there isn't someone like this in there and it drives me insane, especially Lao Ka Long in Yakuza 3 because that's when I was recognizing the trend and was sick of it. And then there's boss fights where they just dump enemies with guns into a small space with you because guns are the only thing that can definitively stop you. Why can't they just let us be overpowered like the game intended for us uo to that point? The final bosses from Yakuza 1 and 4 did this and I often hear Yakuza 4 being called the worst final boss of the series. Luckily I didn't have a ton of issues with that fight because Tanimura's grappling is godtier and saved my ass the whole fight (I had much more of a problem with Saejima's fight because of that stupid kid's super armor street fighter combo), but seriously, why do they make the fights downright unfair just to make artificial difficulty? The only time they somewhat rectified this was in Yakuza 2 Kiwami with that godlike armor that makes Kiryu auto-block bullets. I got lit up with a machine gun in that game and he tanked the whole thing with his forearms. That was a good memory in my eyes.
And finally, its just the lazy writing at points. I don't mind the whole rubber bullets plot point in 4 or the secret brother plot point in 3, but seriously, why is it that in EVERY. SINGLE. GAME. Kiryu or someone else doesnt just kick a gun away from a villain and just walks away with their back turned, only for the scumlord villain to leap back up with the gun and end up shooting someone who the character was shielded by. We lost quite literally every interesting character that isn't one of the few main characters this way, and at this point the trope just pisses me off. Yakuza 2 even went crazy by doing it twice. Its almost as obnoxious as the fact that there is a Kiryu fakeout death at the end of all of the Yakuza games but 0, but I was surprised to see that Yakuza 4 broke the trend. Literally, I'm sticking with the games because I adore the story. I want to be having fun with all of this, but I cant lie to myself and say this is fun when I'm constantly irritated by shit decisions the developers continue to make. Idk, do people share in these opinions, or am I just going crazy? I'm going to keep playing the games because I'm going to finish the story, but other people are frustrated with this crap as well, aren't they?
submitted by NerdKing01 to yakuzagames [link] [comments]


2024.05.15 08:02 ZealousidealBar8818 Action Replay Code for Setting a Pokémon’s Level

I’m doing a nuzlocke and don’t wanna sit through rare candying Pokémon so if there’s an action replay code for setting levels that would b fire
submitted by ZealousidealBar8818 to nuzlocke [link] [comments]


2024.05.15 07:58 LuckyoP10 [Recruiting] Lions home#2PQP9R2UQClashing with a Lion's Roar: "Lions Home" Seeks Active Recruits!

⚔️ Calling all active clashers seeking a strategic, fun, and Master 3 CWL clan! 🏆
"Lions Home" is a Level 10 clan where we take warfare seriously (but not ourselves 😉).
Here's the mane attraction:
Seeking the Perfect Pride Member:
Ready to Join the Lions' Den?
Leave your in-game name and Town Hall level in the comments below or send us a direct message! We'd love to welcome you to the pride and hear you roar! 🦁
[Clan Tag #2PQP9R2UQ]
submitted by LuckyoP10 to ClashOfClansRecruit [link] [comments]


2024.05.15 07:58 Embarrassed_Fix_8391 Looking for people to file giant lawsuit against Vinted (no personal info)

Hi all, The objective of this post is to get together and file a lawsuit against Vinted sharing legal expenses at a European level. Excuse my English (non-native speaker).
Let me start with my story: on March 31st I sold a bulk of items for a total of €1,000 to a European buyer (cross-country European transaction), who contacted me through a generic listing. To handle the payment, the buyer created a second profile, being very specific about the size of the package, requesting the use of a small package for delivery to a locker, which I complied with by carefully packaging the items (I took photos and videos of the packing to protect myself given the substantial cost).
Upon receiving the package on April 6th, the buyer informed Vinted that they had received a damaged package providing a completely blurred picture. I contacted Vinted to understand how to proceed (attaching the whole conversation with the buyer and my suspicions that I could have fallen victim of a scam attempt), and I also contacted the buyer for clarification. However, since then, the buyer won't respond to any messages anymore, neither on their main profile (the one used for the transaction) nor on the secondary profile (the one used for payment). Vinted informed me that the buyer independently provided a return code for the package (which I've been tracking for a long time and it leads to a return to a different European country). I contacted the shipper, who responded with automated emails instructing me to go through Vinted for further information. Btw, at no point was I asked for my home address for the return of the package.
Vinted assured me that upon the return of the package, I would be asked to verify its condition and inform them of the return status to release or withhold the funds accordingly, as clearly indicated in their Terms & Conditions and in their communication. On April 22nd, without any notification from the courier or from Vinted, I received news that the funds had been returned to the buyer, with Vinted first insisting that the package had been returned to me and, when requested for proof of delivery, they said they had made a mistake and the package was still in transit. The only tracking they ever referred to was the one of the buyer (which was obviously misleading, as it referred to a different return, to a different European country).
After threatening legal actions I was eventually compensated 500€ on May 5th, with Vinted stating that any further refund would be dealt with in court if I dare start a legal claim against them (which they know I won't).
I still find the whole settlement unsatisfactory, given that Vinted made a mistake by refunding the buyer without any claim of return of the package and without any proof of the condition of the package.
I am now looking for what I'm owed, and won't stop until I'm refunded. For this reason I'd like to look for people who are going through a similar situation, where Vinted owes them money, and who are willing to share legal expenses and file a common pan-European lawsuit against the platform.
submitted by Embarrassed_Fix_8391 to vinted [link] [comments]


2024.05.15 07:34 KayRocky In response to the Bots and Nid players (complainers)

You bots and Nids have it so easy. At least your units have a chance. Just because I downloaded the free to play mobile version of the game I’m stuck with SEAF. I refuse to buy into the pay to win mechanics of the game. Yea I drop a few thousands RC (mind you I make like 10RC a week) and I can be an oh so cool helldiver. But nooooo that’s for super citizens only!
Meanwhile I’m over here dealing with farmers as my low tech units. Sure they have a breach action shotgun…. But I’m no farmer with a gun and they ain’t no sayain. I have to IMMEDIATELY tech into bunkers and barracks with a research station! Otherwise I won’t even be able to get my SEAF site up in time.
And before you know it those positions will be over run by patrols and my workers turned it fodder for bot builds and food for the Nids.
Oh sure I can at least cap some Nids and get oil reserves going. But then I can barely afford to build radar stations that will let me find the samples on the map that will then unlock mini nukes for my Artillery sites.
But good luck getting those going at any reasonable speed!! I mean for god sakes the AA site is ONLY able to target Dropships… not even gunships! Much less shriekers. Hell why even have the option to build them on bug planets!?! No one does and never will!!
Research and tech trees are so screwed up for SEAF players… like when will we ever get a patch?! I swear we were only included in the game to be “motivation” for helldivers. It’s like we are literally props!?
If one of my worlds get invaded it’s either protect my civis (they only half to run like 50 yards max thank god) or I get people loaded in crypto pods to at least save my leveled up units…. But jeeze it’s like the devs just made this faction… and then forgot about it.
If o have to hear one more time about a bot player complaining about microing a Flame hulk… at least your ships don’t drop your research currency when downed… and to the Nids who complain about chargers being slow and easily rodeod…. At least you have a medium unit! I have squads of SEAF troopers that have LITERALLY cloth armor… I’d complain about our cars/buggies… but they literally don’t work.
The only real useful thing I can do is plant hair trigger hellbombs around the map in the hopes they get ACCIDENTALLY set off…
The only reason I even play this game is so I can earn medals for my C-01 application.
Uggh…. Time to go build another set of landing beacons and start all over again.
submitted by KayRocky to Helldivers [link] [comments]


2024.05.15 07:24 SundayJan2017 Piracetam For Sale

Piracetam For Sale

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submitted by SundayJan2017 to ScienceBioReviews [link] [comments]


2024.05.15 06:38 DC_Legend1 Mech Arena APK MOD (Menu, Ammo, God Mode) v3.80.10

Mech Arena APK MOD (Menu, Ammo, God Mode) v3.80.10
https://preview.redd.it/i0xnpzibri0d1.png?width=512&format=png&auto=webp&s=22538e5946d8a6aa507b2cc055d75d90530a8da9
Name Mech Arena
Publisher Plarium Global Ltd
Genre Action
Size 160M
Version 3.80.10
MOD Menu, Ammo, God Mode
https://modyolo.co.in/mech-arena/
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Because of its captivating personality, many people are drawn to playing the shooting game Mech Arena. You and your teammates will have access to many free matches. The battle between these two robots is brutal and intense. Training for several hours daily can help you improve your shooting ability and overall level of play.

YOU CAN SELECT FROM OVER 25 DIFFERENT MAP OPTIONS HERE.

When you visit Mech Arena, you will have the opportunity to explore over 25 different maps that are brand new and unique to the game. To precisely record each position, you will need to use a map. As a result, you will be able to pinpoint the precise location of your adversary to engage them in combat and emerge victorious. You will have a lot of fun participating in this shooting competition regardless of which game type you choose to play. Don’t forget to invite more friends and family to join you for fun. Each map has its own set of roads; to effectively control your robot, you should become familiar with these routes.

DEVELOP 35 NEW AND UNIQUE WEAPONS

Learning to aim correctly is the first step in ensuring that you can finish off your opponent as soon as possible. If you take the time to properly aim your sights before pulling the trigger, you have a good chance of hitting your target. You have 35 different types of weaponry at your disposal, and each of your powers is unique. As a result, you will have a better chance of defeating your opponent if you understand how to apply it to developing the most effective tactics.

EXPERIENCE MORE THAN 500 CONTENT-RICH INTERFACES.

In Mech Arena, players can choose from over 500 unique and visually appealing skins which pique and maintains their interest. The setting is extremely authentic and one-of-a-kind, which adds significantly to the overall appeal. This game also has the added benefit of helping players overcome exhaustion and stress in their daily lives. It makes you laugh more, and as a result, you become more playful. People adore it because the game’s characters are engaging and adorable.

FIGHT WITH DECISION AND POWER

Before you can fight in the Mech Arena, you must first develop the mindset of a fighter. Destroy all of your opponent’s defensive barriers and launch direct attacks on them to win as bloodily as possible. You should also be familiar with how to distribute and arrange weaponry properly. Make every effort to combat and overcome the problems that lie ahead. We are confident that you will respond thoughtfully and appropriately when faced with difficult circumstances. All the players are running for the prize because of their dedication and perseverance. Without a doubt, you will.

PARTICIPATE IN SOME OF THE BEST COMPETITIONS AND EVENTS

You will be able to compete in a wide range of the game’s most exciting competitions and events in the Mech Arena. Don’t miss out on the opportunity to win awesome in-game rewards by skipping the weekly events! What could be more thrilling than rising to the position of the all-time best player in the Mech Arena? Everyone should be aware of their accomplishments and shooting abilities. Every tournament will present you with a unique set of challenges; to meet them head-on, you must have the necessary self-assurance and bravery. If you continue to put off signing up, you will not receive the best screenplay.
submitted by DC_Legend1 to Modifiedmods [link] [comments]


2024.05.15 06:32 LightRabari [Recruiting] #CQRJQJVC Lv 22 MOJO 2 Recruiting TH 14 +

Recruiting TH 14 and above!
🛡️Clan: • Mojo 2 (#CQRJQJVC)
Level: • 22
Members: • 45+
Clan Capital: • 10
⚔️War:
• Always • No pressure, just complete both attacks • War allowed with Heroes down
CWL: • Master 3 League
💕 What do we offer:
• Master 3 CWL • B2B Wars • Max donations • Active members • Clan discord server • Chill Environment • Max clan games
Looking for:
• Active Everyday • Good enough attacker • Active in Chat • Doesn't get offended easily • TH 14 or above
If you are interested in joining, Please join & apply through Clan's discord server.
Links:
Clan
Discord
DM for more info. Thank you.❤️
submitted by LightRabari to ClashOfClansRecruit [link] [comments]


2024.05.15 06:12 Unicorncorn21 Couldn't find skyrim versions for a couple of simple oblivion mods

So I just finished replaying oblivion and moved onto Skyrim. I'm usually a very vanilla+ kind of person so I'm pretty excited to try graphics mods and simonrim for the first time. Anyway they seem to work but I still miss a couple of mods from oblivion that I couldn't find a Skyrim version for. The first one is called complete clutter and crop ownership that makes it illegal to take pretty much anything in towns. I'm not a fan of being able to mow down every flower and empty every barrel in a town legally because it makes alchemy too easy and it's slightly immersion breaking.
The second one is called practical training which makes it so that you don't have to worry about min maxing training by making it so that if you don't train at all and level up you can train 10 times in a row instead of 5. And if you still don't train and level up you have 15 training sessions available but if you use them all you get 5 more when you level up.
submitted by Unicorncorn21 to skyrimmods [link] [comments]


2024.05.15 05:58 tempmailgenerator Creating Custom Email Templates in Salesforce

Unlocking Personalized Communication

In today's digital era, personalized communication stands at the forefront of business success, especially when it comes to customer engagement and sales growth. Salesforce, a leading customer relationship management (CRM) platform, offers robust features for creating custom email messages. These tailored emails are not just about sending information; they're a crucial part of building lasting relationships with customers. By leveraging Salesforce's customizable email templates, businesses can deliver content that resonates with each recipient's interests and behaviors, significantly enhancing the effectiveness of their communication strategies.
The ability to craft custom email messages in Salesforce empowers organizations to go beyond generic broadcasts. It opens up avenues for targeted marketing, personalized sales pitches, and customer service communications that speak directly to the needs and preferences of the audience. This level of personalization is key to not only attracting but also retaining customers in a competitive market. Moreover, Salesforce's intuitive design and comprehensive tools make it accessible for users of all technical levels to create and manage custom email templates, ensuring that every message sent out is both professional and on-brand.
Command / Feature Description
EmailTemplate Object Represents a template that can be used to send emails through Salesforce.
Messaging.SingleEmailMessage Allows for sending a single email message to individuals or leads.
setTemplateId Method to associate a specific email template with the email message being sent.
setTargetObjectId Specifies the recipient of the email by their Salesforce object ID.
setWhatId Links the email to a related Salesforce record, providing context for the email content.

Enhancing Customer Engagement Through Salesforce Custom Emails

Customizing email messages in Salesforce goes beyond merely personalizing greetings and content based on the recipient's name or recent activity. It involves a strategic approach to communication that can significantly influence customer behavior and brand perception. By utilizing Salesforce's advanced features, businesses can segment their audience based on various criteria such as purchase history, engagement level, and demographic information. This segmentation allows for the crafting of messages that are highly relevant and timely, making each recipient feel understood and valued. Moreover, Salesforce enables the integration of dynamic content within emails, which can adjust based on the recipient's data, ensuring that the message's relevance is maximized. Such targeted communication strategies not only boost the effectiveness of marketing campaigns but also foster a stronger connection between the brand and its customers.
Another crucial aspect of using Salesforce for custom email messages is the ability to track and analyze the performance of each email campaign. Salesforce provides comprehensive analytics tools that offer insights into open rates, click-through rates, and conversion metrics. This data is invaluable for refining email strategies, as it highlights what resonates with the audience and what doesn't. Furthermore, Salesforce's A/B testing capabilities allow marketers to experiment with different email elements, such as subject lines and call-to-action buttons, to determine what maximizes engagement. By continuously optimizing email communications based on data-driven decisions, businesses can ensure that their messages always hit the mark, thereby enhancing customer engagement and driving sales.

Creating and Sending Custom Email Messages in Salesforce Apex

Apex programming in Salesforce
Id templateId = [SELECT Id FROM EmailTemplate WHERE Name = 'My Custom Email Template'].Id; Messaging.SingleEmailMessage mail = new Messaging.SingleEmailMessage(); mail.setTemplateId(templateId); mail.setTargetObjectId('003XXXXXXXXXXXX'); // Target Object ID for a Contact or Lead mail.setWhatId('006XXXXXXXXXXXX'); // Optional: Related Record ID to provide email context mail.setSaveAsActivity(false); // Optional: To not log email as activity Messaging.sendEmail(new Messaging.SingleEmailMessage[] { mail }); 

Mastering Salesforce Email Customization

At the heart of Salesforce's email customization capabilities lies the power to significantly enhance customer relations and drive marketing success. By leveraging Salesforce's comprehensive tools, businesses are equipped to send emails that are not just messages, but experiences tailored to each recipient. This personalized approach is crucial in an era where consumers expect interactions with brands to be relevant, timely, and helpful. Salesforce's email customization tools extend beyond basic personalization tokens. They allow for the inclusion of dynamic content, which can change based on the recipient's interactions with the brand, ensuring that each communication is as relevant as possible.
Furthermore, the integration of Salesforce with other marketing tools and platforms provides a seamless experience for both marketers and recipients. This ecosystem allows for the creation of sophisticated email campaigns that can trigger based on specific customer actions or milestones. For example, a customer making a second purchase could receive a thank you email with a personalized discount code for their next purchase. These automated, yet highly personalized, email sequences nurture customer relationships, encourage loyalty, and increase the likelihood of repeat business, demonstrating the profound impact of Salesforce's email customization on customer engagement strategies.

Top Salesforce Email Customization FAQs

  1. Question: Can Salesforce send automated personalized emails?
  2. Answer: Yes, Salesforce can send automated personalized emails using its Email Studio and Journey Builder features, allowing for dynamic content based on customer data and behaviors.
  3. Question: How do I create a custom email template in Salesforce?
  4. Answer: Custom email templates can be created in Salesforce by navigating to the Email Templates section under Email Administration, where you can use the Template Builder or HTML editor to design your template.
  5. Question: Is it possible to track email engagement in Salesforce?
  6. Answer: Yes, Salesforce provides detailed analytics on email campaigns, including open rates, click-through rates, and conversions, through its Marketing Cloud and Sales Cloud platforms.
  7. Question: Can Salesforce emails be personalized for each recipient?
  8. Answer: Absolutely, Salesforce emails can be highly personalized using merge fields, dynamic content, and segmentation to tailor messages for each recipient.
  9. Question: How does Salesforce handle email consent and GDPR compliance?
  10. Answer: Salesforce includes features to help manage email consent, opt-in preferences, and compliance with GDPR and other privacy regulations, through preference management settings and data protection tools.
  11. Question: Can I integrate Salesforce with other marketing platforms for email campaigns?
  12. Answer: Yes, Salesforce offers extensive integration capabilities with other marketing platforms and services, enhancing the power and reach of your email campaigns.
  13. Question: How do I use A/B testing for emails in Salesforce?
  14. Answer: A/B testing can be conducted in Salesforce Marketing Cloud by creating variations of your email campaign and testing them with a subset of your audience to determine the most effective version.
  15. Question: Can Salesforce email templates include interactive elements?
  16. Answer: Yes, Salesforce email templates can include interactive elements like buttons, animated GIFs, and embedded videos to engage recipients.
  17. Question: How can I ensure my Salesforce emails are mobile-friendly?
  18. Answer: Salesforce provides responsive email templates that automatically adjust to fit the screen size of mobile devices, ensuring a positive reading experience.
  19. Question: Is it possible to segment email recipients based on their behavior in Salesforce?
  20. Answer: Yes, Salesforce allows for advanced segmentation of email recipients based on their behavior, preferences, and interactions with your brand, enabling highly targeted email campaigns.

Wrapping Up Custom Email Messaging in Salesforce

Mastering the art of custom email messaging in Salesforce is a game-changer for businesses aiming to elevate their customer engagement and sales strategies. By personalizing email content, companies can create a more meaningful connection with their audience, leading to increased customer retention and loyalty. Salesforce's platform provides the tools necessary for crafting targeted messages, segmenting audiences, and analyzing the impact of each campaign. These capabilities enable marketers to continuously refine their approach based on actionable insights, ensuring that their communications remain relevant and compelling. As businesses strive to stand out in a crowded digital landscape, the ability to deliver customized, impactful email messages through Salesforce becomes an invaluable asset. Ultimately, harnessing the power of Salesforce's email customization features not only enhances the customer experience but also drives business growth in an increasingly competitive market.
https://www.tempmail.us.com/en/salesforce/creating-custom-email-templates-in-salesforce
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.15 05:22 welsim Building an automated testing system for graphical software using QtTesting

Building an automated testing system for graphical software using QtTesting
Automated testing is an essential component of modern large-scale software. High amounts of automated test cases are used to maintain the stability of large software products. For the software with a graphical user interface (GUI), establishing an automated testing system can be challenging due to limited resources. Previously, the author has written articles on automated testing for engineering simulation CAE software, see “Automated Testing for General-Purpose Engineering Simulation CAE Software”, “Quickly Create Regression Test Cases for WELSIM”, and “Automated Regression Testing for General-Purpose Engineering Simulation CAE Software”. This article presents how to use QtTesting to quickly implement an automated testing system for graphical software from a software development perspective.
https://preview.redd.it/6i0l2gi9di0d1.png?width=800&format=png&auto=webp&s=f946effd4b35f4e44678dbc840fabef01a772804
QtTesting is an open-source testing framework with a friendly license, similar to BSD3, and can be used for commercial products. It has been applied in practical instances for large-scale software such as VTK, ParaView, Slider3D, and WELSIM, proving to be an effective and user-friendly testing framework. As long as the software utilizes QT as its GUI framework, QtTesting can be used as the foundational component for the testing system. The source code of QtTesting can be directly downloaded from https://gitlab.kitware.com/paraview/qttesting or https://github.com/Kitware/QtTesting.
QtTesting is officially endorsed for UI testing. Although, in practical use, it not only can test GUI, but also can test any other functionalities of a product through the properties provided by the GUI, such as the accuracy of calculation results. Many of the numerical results in WELSIM can be validated through the functionality of QtTesting.
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QtTesting Framework

The Testing Module of QtTesting consists of two major modules: Translator and Player. Both modules establish connections with widgets in the QT framework to interact with the GUI framework. The translator captures events or signals of the widgets, while the player controls the widgets by traversing all active widgets to obtain the current object of the widget.

Test Translator

The translator module provides users with a fast way to create test files, essentially acting as a macro command for mouse, keyboard, and widget controls. When users perform certain low-level Qt actions such as “mouse movement,” “button press,” “button release,” etc., the generated signals will be captured and converted into higher-level events that can be serialized and played, such as “button activation.” The pqWidgetEventTranslator class and its derived classes play an important role in QtTesting. The derived classes of pqWidgetEventTranslator need to implement the translateEvent() method to handle Qt events and convert signals into high-level events consisting of two strings: a command and a command parameter (which may be empty). Finally, the high-level events are passed to their output container by emitting the recordEvent() signal once or multiple times. This is saved to an XML file, completing the recording of a macro command.
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During program execution, pqEventTranslator receives every Qt event that occurs in the entire application runtime and sequentially passes Qt events to each pqWidgetEventTranslator instance. The high-level events emitted by pqEventTranslator can be captured by corresponding observers. Observers either serialize and print the high-level events, or save them. Currently, QtTesting includes two observers, pqEventObserverStdout and pqEventObserverXML, which serialize high-level events to standard screen output and XML files, respectively. Developers can also create their own observers to implement custom functions, such as serializing events to log files or Python scripts.
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The translator module can also record check events, such as verifying a property. During the check, an overlay will be drawn on the widget where the mouse hovers. A green overlay indicates that the widget can be checked; if the overlay is red, it indicates otherwise. When clicking on the widget for checking, a check event will be recorded, and a related QString value will be output. This feature is a crucial part when verifying numerical results in WELSIM automated testing.
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Running Tests

The essence of running automated tests is to play back recorded macro commands. In the QtTesting framework, pqEventSource provides an abstract interface for objects that provide a stream of “high-level events.” pqXMLEventSource inherits from pqEventSource and implements specific functionality. It is capable of reading XML files generated by pqEventObserverXML.
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pqEventPlayer maintains a set of pqWidgetEventPlayer objects responsible for converting high-level events into low-level events. pqEventDispatcher retrieves events from pqEventSource and passes them to an instance of pqEventPlayer for execution. During runtime, each high-level event is encoded into three strings (object pointer, command, and parameters). Those are passed to pqEventPlayer::playEvent(). pqEventPlayer decodes the pointer address and uses it to locate the corresponding widget. Then, pqEventPlayer passes the high-level event and widget to each pqWidgetEventPlayer until one emits a signal indicating the event has been handled.
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Creating New Translators and Players

A new translator must at least reimplement the translateEvent(QObject object, QEvent event, int eventType, bool& error) method. First, it must check if the object is of the correct class. Then, it should handle the case of pqEventTypes::ACTION_EVENT, saving the command and related parameters. Sometimes it should also be able to handle pqEventTypes::CHECK_EVENT.
Similarly, a new player should at least reimplement the playEvent(QObject* object, const QString& command, const QString& arguments, int eventType, bool& error) method. First, it should handle pqEventTypes::ACTION_EVENT, converting the read command and parameters into Qt commands, returning true for events it can handle. For checking commands, it should be able to handle the pqEventTypes::CHECK_EVENT event type. Using the provided command and parameters to check the current value of the Qt object, it should set the error variable to false in case of different values, but it should return true for all handled check events, even failed ones.
Sometimes translator and player classes will correspond one-to-one. Developers can refer to pqLineEditEventTranslator and pqLineEditEventPlayer for simple examples, and pqAbstractItemViewEventTranslatorBase/pqAbstractItemViewEventPlayerBase for advanced examples.

Running Tests

The source code of QtTesting is easy to compile, provided with a CMake program, which allows quick compilation into a static or dynamic library. Since this testing module is called in only a few places in the product, compilation into a static library is appropriate.
QtTesting has been successfully applied in software such as VTK, ParaView, but no test cases are available publicly. Fortunately, the general-purpose engineering simulation software WELSIM not only uses QtTesting as the GUI testing framework, but also open-sourced all test cases. Users can download WELSIM and the test cases to experience automated testing based on QtTesting.
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WELSIM’s automated testing user interface is based on the interface of QtTesting, with additional features, such as:
  1. Support for reading *.wstb files, which contain a set of *.xml files, allowing for easier reading of multiple test cases at once.
  2. Saving failed test cases to *.wstb files. Users do not need to manually select test cases for saving.
  3. Adding a right-click context menu for selecting or deselecting test cases.
Developers can also add other functionalities as needed.

Conclusion

QtTesting is a free testing system for Qt GUI frameworks. It not only provides the core functions for capturing QT events and signals, but also offers a user-friendly interface, making it friendly for both developers and end-users. QtTesting can assist software developers with quickly establishing testing systems. Its built-in functionality for capturing and controlling widgets can meet the testing needs of most products, and it is easy to adapt. Developers can add new testing modules based on the widgets of their own products.
We have successfully applied QtTesting to the automated testing of the simulation software WELSIM, achieving great results. The content discussed in this article can be applied not only to CAE simulation software, but also to any graphical software built using the QT framework.
WelSim and the author are not affiliated with Qt or QtTesting. There is no direct relationship between WelSim, the author, and the Qt or QtTesting development teams or organizations. The reference to Qt and QtTesting here is solely for technical blog articles and software usage reference.
submitted by welsim to u/welsim [link] [comments]


2024.05.15 05:19 MobTalon Banneret, Revised - You actually have a subclass now

Banneret, Revised - You actually have a subclass now
I've always loved the idea of Purple Dragon Knights (Bannerets), but they promise much more than they deliver. So I decided to tweak it myself: I avoided making big overhauls, just bettered what the class had to offer in rather creative ways!
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Changelog:
  • Rallying Cry - Now the heal on your selected allies also scales with your charisma modifier, plus you get additional Second Wind uses at 7th level and 15th level;
  • Royal Envoy - Pulled down to the 3rd level, to bring it more in line with other subclasses. Otherwise left it unchanged;
  • Brothers in arms - The new subclass defining feature: now you can work as a team and choose between your damage with all its respective scalings vs helping your team hit more frequently (at the cost of your modifiers). With this, the Banneret finally cements its identity as a support subclass, by having something they can always do every turn;
  • Inspiring Surge - Simply made it work on two allied creatures from the get-go: also removed its scaling as a boring capstone feature;
  • Bulwark - Just like everyone and their mother keeps suggesting, this feature now works on *all* saving throws, rather than just mental ones. Also, since it was a bit too situational to make use of and your Indomitable uses are already so few, I made it so that you can select more creatures to share you indomitable feature with, scaling with your Charisma modifier (minimum of 1). In most cases, you'll at most have a 14 in Charisma as a fighter, though if you dedicate more resources for a higher modifier, you can only target allies that also failed their saving throw, so it's just overall better, but never overpowered;
  • Irate Surge - The shiny new capstone feature that shows what they mean by "a lone banneret is a skilled warrior", a feature that powers you up on the condition that one of your teammates goes down. You become Irate for one minute, gaining temporary hit points and capable of using Action Surge once without expending one of its uses. It synergizes with Inspiring Surge and, with a use rate of "once per long rest", finally this subclass has a powerful (and unique) capstone feature.
I went through a lot of balancing and rebalancing until I was satisfied (with the help of a few friends). I'm proud of this baby and I want to know what you wonderful armchair balance masters think (I jest, but I really want your opinion!)
Citation: the original Purple Dragon Knight / Banneret is a subclass that can be found on page 128 from the Sword Coast Adventures book.
submitted by MobTalon to UnearthedArcana [link] [comments]


2024.05.15 05:07 SuperGoody [14.10] Zoe Reroll Guide - Is she OP or Balanced?

Intro

Hello, I'm Goody. I make TFT content on YouTube, Twitch, and occassionally Reddit.

This time I'm here to discuss Zoe Reroll, a comp that has caused a little bit of a stir on the PBE due to her buffs in 14.10

I honestly think Zoe is insanely OP now (I mean just watch this clip I posted a few days ago).

But there are those that say Zoe is a terrible unit

The most prominent of which is Mortdog who said "Stop playing Zoe. She's not good. Despite the buff even"
(VOD Timestamp of this here)

Challenger Zoe One-Trick: LIGhtYgo

I've been playing a lot of Zoe Reroll on the PBE, but recently in my stream CuLe TV told me about a Challenger on the Japanese server who one-tricks Zoe Reroll called LIGhtYgo. His lolchess page is here if you want to read it
And coincidentally, I've been playing the same comp they play amongst others that I'll share with you today

TLDR:

If you want a TLDR, this timestamped section should cover that

VIDEO FORM

(The video also has Spanish and Vietnamese Subtitles)
Disclaimer: I tested these comps on the PBE and I have not played them in ranked. For transparency, here is my lolchess
And my Exalted only account here
(Highly recommend trying this btw, it's very fun)
But let's get started!

Ghoe Reroll (Ghostly Zoe)

So let's start with what LIGhtYgo plays which is this comp here
(Teambuilder here)
I couldn't find any VODs to link from LIGhtYgo but here's some of my gameplay of this comp on the PBE
From looking at their match history, LIGhtYgo tends to reroll Shen + Zyra or Zoe + Illaoi (1 tank + 1 carry) but sometimes they manage to 3 star everything alongside Aatrox.

Give Zoe Shiv

LIGhtYgo also frequently itemises Zoe with Statikk Shiv, 3 star or otherwise, to stack Zoe's passive as much as possible.
Passive: Kills increase the number of ricochets by 1 for the rest of combat.
Now, I should mention that Zoe's tooltip here is misleading and frankly incorrect. Zoe gains more ricochets if she participates in a kill, also known as takedowns.
And that is why Statikk Shiv is so phenomenal for Zoe. Not only is she reducing the MR of enemy units (helps Ghostly and your Magic Damage Dealers) but the damage from Shiv will give Zoe takedown credit once those enemy units perish.
So, even with just a Shiv and at 2 star, Zoe can be very impactful as her passive continues to easily stack.
Thus Zoe has great synergy with other AP carries like Zyra, Morgana, Teemo, Alune etc as they soften enemy units for each other to clean up.
And so Zoe is an incredible secondary carry as she needs very little to come online
You can infer this from LIGhtYgo's match history as they tend to succeed more when Zoe isn't their primary carry but rather secondary.
Although the buff to Zoe in 14.10 should change that, especially combined with the buffs to Ghostly, Warden, Aatrox, Behemoth and Jax.

Zoe's Weaknesses

From my games, I've felt Zoe has 2 main weaknesses
  • Firstly, she can struggle into tanky frontliners as it'll take her more time to stack her passive.
  • Secondly, Zoe can lose 1v1s as her ult will no longer ricochet (no targets left to bounce to)
These weaknesses can make Zoe feel very binary: - she either gets 3/4 takedowns and nukes - or she gets stuck, gets no passive stacks, and does nothing

Spooky Solution

But that’s why Ghostly can provide so much value to Zoe.
Those Spectres will help Zoe get through tanks and once they're concentrated, Zoe's single target will nuke which even allows her to win those 1v1s

Problems with Ghoe Reroll

From what I tried on the PBE, I did find this comp to be very powerful at level 9. However it could be a struggle getting there as you also need to reroll Zoe who can be contested by Fortune, Arcanist, and Storyweaver players

Is it a Player Diff?

I also find there to be a really odd tempo where I need to find Zoe 3 but also hit level 9 to find Udyr. I did learn later that you don't really need to 3 star Zoe to get to 9, and it's certainly not impossible to hit Zoe 3 at level 9.
Although, it seems that LIGhtYgo resolves this problem by keeping the option of Zyra Reroll open. (They play boards akin to this one occasionally)
Also, sometimes the Inkshadow item doesn't tend to be that useful, especially if it's Tattoo of Bombardment, as you don't have an AD carry.
Lastly, the position of the Ghostly units is really important so the Spectres concentrate onto Zoe's target(s). This can be really awkward if your primary Ghostly tank has a Stoneplate.
I have lost games because I moved Zoe away from my Ghostly units last second :(
But by far the biggest problem I have found is how much better the comp becomes at 9 than level 8. I personally find rerolling at level 8 to be the easiest to find 3 star Illaoi, Zoe, and Galio 2 whilst also being able to field 8 units which enable many important synergies.
Essentially, I don't like rerolling at either 7 or 8 with this comp. So I decided to comp up with a new comp to address this problem which is Altruist Arcanist.

4 Arcanist 3 Altruist Zoe Reroll

So here's a new variant of Zoe Reroll that has an incredibly strong level 8 (you play Rakan at 9) that gives you more time to reroll and find Zoe 3. This makes this comp so much easier to play and in turn, I have had so much more success with this variation particularly.
Teambuilder here
[Here's the full game from that clip with this comp]
This board also has a primary tank option between Amumu or Illaoi so you can play around whichever you manage to 3 star.
Although your secondary carry here is Lux who also holds your utility items like Morello and Shiv.

The Lissandra Nerfs really hurt...

Honestly, this may be extreme bias due to a bad few games, but I find a Lux 2 to be more reliable than post-nerf Lissandra. Lux feels like she needs a lot less to function better as she CC's more units, usually targets and slows down the enemy carry, and softens up enemy units for Zoe.
(VOD of why I don't like Lissandra)
The combination of Lux, Amumu, and Illaoi feels incredibly solid
Now the reason why I don't give Zoe Shiv on this board is due to a few reasons - Altruists prolong combat due to the mana reave, damage reduction, ally healing, and the trait resistances - That allows your frontline to be super beefy especially since the resistances are great for Bruisers/Wardens (loads of EHP) - Lux will have more AS than Zoe (Lux: 0.7x1.5=1.05 vs Zoe: 0.75x1.2=0.9) - And finally, opening up that item slot allows you to give Zoe a third damage item

Why not itemise Soraka?

Your secondary carry items should be going to Lux as she has more AP from Arcanist.
While Soraka can do a lot of damage, you only really care about her mana reave because it's such a powerful utility ability.
Regardless, Soraka will gain AP naturally from her passive as your frontline will continue to heal during combat. As she gains more AP, she heals your frontline more, who then stall for longer.
Lastly, the following 2 combinations are literally perfect for Altruist Arcanist.
Lux, Teemo, Thresh, Volibear, Galio, Morgana Darius, Bard, Soraka, Galio, Lissandra

4 Warden 6 Arcanist

Here's the board for this one
Teambuilder
(Here's some Footage of this Comp in Action)

Meta Report from Khym and YBY1

In the 14.10 Meta Report by Khym and YBY1, Arcanist Zoe is described as an Easy Top 4 Comp (if I'm reading that correctly)
Khym also has a guide on how to play Zoe/Illaoi RR here
And what's great here is that, again, as you reroll you have option between Amumu or Illaoi 3 as your tank (however Illaoi is better due to the Arcanist AP)
Also, with the 4 Warden buff, this frontline feels great and buys plenty of time for Zoe to scale.
And this variation certainly has the highest ceiling out of all the comps if you get a Porcelain Spatula

6 Arcanist, 4 Warden, 4 Porcelain is extremely powerful.

Luckily, you can easily pivot into this board from Altruist Arcanist but pivoting is a tad more difficult to do if you're playing Ghoe.
Similarly, both the Warden and Altruist boards can tech in Hwei at 8 to make hitting the 3 stars easier.
4 Warden Hwei 4 Arcanist 2 Altruist Hweimothy
So if you're low rolling Zoe, Hwei can easily save the day.
Regardless, all 3 comps make up for at least one of Zoe's weaknesses. They either buy her plenty of time to scale or they tremendously enable her damage and, in turn, her passive.
And, at the very least, Zoe is great item holder due to her buffed passive
Speaking of which, let's talk about Zoe's items now.

Zoe's Items

Of course, as I've mentioned, you can give Zoe Shiv so she can get takedown credit and stack her passive quickly
But generally, MR reduction is necessary (even if it's not on her) so Zoe can kill units and stack her passive. Shiv is far more preferable to build but Ionic still does the job.
But I'm a simple guy, I want to see BIG damage numbers and huge ricochets, thus I forgo Shiv on Zoe for pure damage items.
But before we get into those items, let's talk about which casting item Zoe will want

Casting item: Shojin vs Adaptive Math

First cast:

Zoe is 0/60 and Shojin/Adaptive give 15 mana

Shojin:

0.75-1x3 = 4 seconds

Adaptive:

0.75-1x4 = 5.3 seconds

Second Cast onwards

Shojin:

0.75-1x4 = 5.3 seconds

Adaptive:

10 mana after 0.7 seconds 40 mana every 3 autos every 4 seconds Then 1 more auto for 10 more mana
Thus Adaptive: 0.75-1x4 = 5.3 seconds
So Shojin will get Zoe's first cast off sooner however after that Zoe's cast frequency between Adaptive and Shojin is the same.
Considering Adaptive gives more AP, is not dependant on auto attacking, will continue to generate mana even if Zoe gets stunned (or has to walk up) and it grants MR (useful against magic damage), I believe Adaptive is the superior mana generating item on Zoe if she has no bonus attack speed
If Zoe has just a Shiv, then her cast frequency is much faster [(0.75x1.2)-1x4 = 4.4 seconds] with Shojin.

TLDR:

  • Give Zoe Adaptive if you're going solely damage items on her (Rabadon/Archangel's + Jewelled Gauntlet)
  • Give Zoe Shojin if she has any bonus attack speed (Nashor's/Shiv/Pumping Up)

AP item: Rabadon or Archangel's

Of course, Zoe is a Mage and so she wants as much AP as possible which is either Rabadon or Archangel’s
I prefer Rabadon because it's more upfront AP alongside a great damage amplifier. However Archangel's can be more realistic to build and eventually it will outscale Rabadon's AP.

Increase Casting/Damage Multiplier

Lastly, you can give Zoe an item to increase her casting frequency like Shiv or Nashor's Tooth. Both of these items maximise Zoe's Kill Participation.
Or you can give her more damage amp for more, well, damage. Those are items like Jewelled Gauntlet or even items like Guardbreaker or Giant Slayer.
Although if you go the pure damage route, you need Zoe 3 and a ton of AP, so Zoe can stack her passive by one shotting whatever she touches.

SUPER TDLR:

Generally great build : Shiv/Nashor's + Shojin + Rabadon/Jewelled
My favourite: Adaptive + Rabadon + Jewelled

Bonus: Luden's Tempest

Luden's Tempest feels amazing on Zoe. With her ricochets, she gets so much takedown credit so quickly with it and it's so much damage.
[Here's my gameplay of Luden's Zoe in action]
And what's nice is that Zoe formerly built Luden's in TFT's spinoff game League of Legends. So it's a great callback
Although I've never played Zoe before...can I pretend to have a sense of nostalgia?

Kayle Upgrade

It's Blue.
20 AP is 20 AP. You're already building Shred so Green is Redundant, and the Attack Speed from Red is only 12%.

Pivot Potential

Zoe's items are very flexible so if you don't hit Zoe 3, you can pivot them to other AP carries like Syndra, Azir, Lissandra and Lillia.
So you don't absolutely need to reroll Zoe, you can just as easily use Zoe to Fast 9 instead, especially around Storyweaver, and pivot into a Legendary board.

Fin.

That is all the information I currently have on Zoe Reroll
Hopefully this was helpful but I'd like to ask for your thoughts
What do you guys think about Zoe?

Do you think it's as OP as I believe or is Mortdog right?

Also, I usually do Patch Previews for each patch (for example here's my 14.10 patch preview), but I'm curious whether you guys would be interested if i made that into a Reddit post as well.
I imagine it'd be similar to how they do it on the LoL subreddit but I'd include my thoughts as well.
For example, I think Low Interest Rates is turbo giga insane in 14.10 because you can hit max interest rate at 2-6 (by the latest) at which point you're earning 6 gold a turn.
Lastly, I'm currently working on a Rek'sai reroll comp that is incredibly funny so look forward to that!
But yeah, I'll leave it on that note I think

Let me know if you have any questions!

I shall answer them as soon as i wake up lol

Thank you for reading <3

submitted by SuperGoody to TeamfightTactics [link] [comments]


2024.05.15 04:57 BOfficeStats Domestic BOT Presale Tracking (May 14). Total previews comps: Back to Black ($0.34M), IF ($1.82M), Strangers ($1.12M), Furiosa ($4.31M), Garfield ($2.24M), and Inside Out 2 ($7.22M).

BoxOfficeTheory Presale Tracking
USA Showtimes As of May 10
Presales Data (Google Sheets Link)
BoxOfficeReport Previews
DOMESTIC PRESALES
Back to Black EA+Thursday Comp: $0.34M
IF Thursday comp assuming $2M for keysersoze123: $1.82M
The Strangers: Chapter 1 Thursday Comp: $1.12M
Furiosa Thursday Comp assuming $5M For keysersoze123: $4.31M
Hit Man
The Garfield Movie EA+Thursday Comp: $2.24M
The Lord of the Rings Extended Edition Re-Releases (June 8-10)
Inside Out 2 Average Thursday Comp: $7.22M
Domestic Calendar Dates (last updated May 3):
MAY
JUNE
JULY
AUGUST
Presale Tracking Posts:
April 23
April 25
April 27
April 30
May 2
May 4
May 7
May 9
May 11
Note: I have removed most tracking data that has not been updated for 2 weeks. I think there is value in keeping data for a week or two but at a certain point they start to lose their value and should not be treated the same as more recent tracking data.
submitted by BOfficeStats to boxoffice [link] [comments]


2024.05.15 04:29 EccentricSage81 usb4 type C worse than cheap usb ethernet lan landline1900s phones? (rj11/45/cat8e whatevs)

Ethernet has landline 1900s phones two pairs wires reserved in the spec sheet its 8 or so wires when crimping the ends uses like two with one for ground and one seemingly empty and then has two for phone and some unused, with old 10/100 baseT coax with terminating ends exactly like optical or coax 90s cable TV with optical fiber 99% of the way just your block has coax to the rest which uses the 'same'DOCSIS data over cable standards as fibre optic.. just slightly worse latency and bandwidth is calculated by latency things like wifi lan has like 11 channels or 15 channels of frequency which optical calls wavelengths of light. A 2015 or around there linus tech tips video of him going to a swedish lan party called dreamhack had a bunch of multiple redundant 8Terabit or was it bytes of fibre optic internet they explained with light having 7 colors but having 8terabytes of bandwidth with different wavelengths of light called frequencys or a better term for optics is known as LASER ARRAYS of light at fixed frequencys that often plugs into the PC via ethernet cables or whatever for a gamer lan party or home/residential or small businesses at realistically within budget of anything with enough users to require that bandwidth or 'web hosting or web servers' you dont need to be an undersea cable or international link with 200terabits plus for an internet exchange to your main CBD or the fastest like the netherlands IX...
So the problem im trying to solve is, here in australia we got our undersea cables done wrong they kept breaking and we didnt have a navy or defense force securing our countrys communications to prevent war crimes and keep us connected to the global banking systems or whatever.. and then when our biggest telcos cable or fibre all had dialup speeds for around 2 weeks in the early years 2000s to force us to pay other countrys to connect to their links and be ' end of the line' maybe paywalled or proxied off the internet randsomewared to connect to and borrow bandwidth from other countries satellites and other countries undersea link cables which truly were indestructible to any cruise liner ships anchors whatever being flexible giant steel braided cables big as a CAR when australia finally paid to lay small sections of that stuff to link up to others and not pay randsome to internet butt bandits or have private businesses and multi nationals run their own links and ignore the public our lack of a defense force actually let somalian pirates literally somehow pick up and walk off with our expensive undersea car sized cables filled with a few arms thick of hair thin fibre optics which is cheapest clear resin enamels plastics about $3 not sure if USD per kilometer and resembles modern glass/glazing. How does anybody steal that stuff without people noticing like you cant just load it onto a truck and drive away? or a boat? if only satellites and some sort of defense organization existed to prevent us from being impersonated or whatever.. So now in australia ANYTHING with words like gigabit costs a fortune for a mainboard or switch or ethernet hub.. but the ancient 1900s 10/100 telephone land line wires of ethernet 10/100 clock in at a whopping 13 or so mhz sometimes 27.. and 60 or more mhz for like gigabits and whatever it increases shockingly fast with each mhz clock cycle as its units of work over time in nano seconds or zeptoseconds you see billionths of a second nano second RAM and PC with windows realtime kernel actually uses like ryzen hardware negative latency faster than reality freely syncing with any device in the universe and fixed mhz frequency bus can drive like 50 to 100 or thousands of GPU's and HDDs and monitors or whatever from the one modern multicore PC or whatever.. 90s AMD business server still holds world records for most connected devices though it had stackable CPUs opteron and would have used infinity cache type stuff probably software 3dnow and evolving game worlds tech of 80s and 90s AMD gaming evolved advertising.
So in australia anything gigabits costs hundreds of dollars for a switch router some thousands for lots of ports.. but its the shittiest weakest bandwidth ever with mhz and performance miles short of a raspberry pie or whatever. I had to pay a fortune for a mainboard with 10gigabit LAN port and everytime i got a high speed LAN port its been broken or missing so some pricks can sell ebay routers or switches for thousands here.. not knowing why its so expensive is youre paying fortunes for any real bandwidth because australia has to pay literal somalian pirates for their internet connections or privately owned businesses like telstra for access to their private links and glares at countries like new zealand and hawaii for being super technologically superior.. a cheap USB ethernet adaptor costs under 10 bucks on ebay or whatever and is maybe gigabit and your switches and routers 90% of the time you want the cheapest UNMANAGED switch possible. Yet the mainboard i recently purchased ASUS pro art creator x670E i recall had an issue with some asshats trying to steal pathetic measly 40gigabit USB4 chips from all the boards at the computer store to sell on EBay as other junk, when anything in the universe with an M.2 ULTRA slot does 40gigabits since PCI express 3.0/4.0 as PCI express 3.0 SSD drives famously use a specific I/O controller chip which gives them 38gigabits of the ultra M.2 slots 40gigabits of bandwidth. But for a couple years when AMD had pci express 4.0 and better than M.2 ultra intel was playing catch up on PCI express 3.0 and still had regular m.2 in all their boards until AMD was ready for pci express 5.0 my friend on intel bought the same NVME drives and complained they had corruption errors or issues i later learned his board wasnt fast enough and he was maybe trying to use the samsung magician RAM disk and enable NVME features and functions intel maybe did not yet support.
So.. why is USB 4 so many years late and why is it so dang expensive when terabits of ethernet or anything optical is like the cheapest stuff ever and comes with every internet connection since the 90s at the lowest cheapest mhz and 1900s land line wire telephones ever, remember digital isnt a physical thing and everythings literally analog with a sensor or multimeter whatever mathematically translating it to a graph or algebra equation mapping it into different values digitally +10 -10 whatever using microphones or camera sensor whatever. the gigabits tax and uhh LAN port taxes for dumb gay australians being literally see it via satellite outerspace levels dumb and gay astrogaylian should not apply to the cheapest of raspberry pie free 3d print or laser CNC yourself something computery like risc V for the cheapest of USB flash drives or memory cards etc.
I get intel pretends to have invented court ordered USB to probe their hardware after it was proven to have used other peoples code and chips by the chip makers and them selling computers with keyboard and mouse hardwired in so you bought a whole new computer when a key broke on the keyboard couldnt replace them.. and every other device had USB but theirs didnt free open standard and it kinda being the only way to connect any device in the universe and freely sync with it (mics/phones whatever).
why is 1900s phone tech ethernet so dang expensive to go from 20mhz ranges to 80 or whatever mhz ranges or use something very similar to 90s optical audio SPDIF output or anything remotely like a laser in australia? and who would be dumb and gay enough to be so financially retarded as to think that USB 4 was expensive or special as to steal it? am i... missing something?
also before you complain, but ethernets not the same as USB you cant power over ethernet or use your houses electrical wires as ethernet. You also cant use ethernet for monitors or displays, and its not like you can extend HDMI range limit of a about 10 to 15 meters by swapping its ethernet wires with optical ones for it to maintain its HDMI 0 latency spec or type C USB 0 latency spec. USB lets you connect heaps of devices you cant do that with an internet or ethernet for things like keyboard and mice or monitors or whatever. I understand what you mean power over ethernet or PPOE standards suck theres no way those are a thing. using devices over the internet and not the intranet who does that? thats so dumb. remote administration, theres no such thing youre mistaking malware or rootkits im sure. you cant connect a heap of devices up or entire computers to a ethernet port thats the dumbest gayest thing i've ever heard in my entire life! My gaydar is going off and it looks like the wifi symbol.
when trying to use anything ethernet with lame awful bandwidth thats limited, on my AMD board where the website images show AMD ethernet lists as marvel yukon controller i cannot use as its maybe broken there no light on the back, in devices managers advanced tab you can see the send receive or transmit buffer sizes and countless other ethernet settings are MISSING or a blank space. and are limited to 128 on send and 256 on receive up to 4096 or whatever max. But low latency 128 or 256 is maybe best but not all are an option and most networking features on the intel LAN adapters are missing countless advanced ethernet properties and settings because they're fake and lousy and the worst latency ever and they literally seem to swap your windows kernel out with something not realtime so you cannot ever hope to record or playback audio or video or anything close to a video game in hopes of slowly selling it back to you. Linux distros did this too its the dumbest thing ever that to hear or record or playback or play games you must patch in a realtime kernel for free to game like its the 80s and 90s or DOS or whatever. most 90s PCs were CAS 1 or lower nanoseconds. DDR 3 1600mhz depending the maker might be CAS1-4 latency. How can we verify our kernels are correct? and our ethernet and I/O bandwidth is correct? the youtube video about linus tech tips dream hack lan party of gamers in sweden was edited and reuploaded by illiterate asshat buttpirates maybe from somalia or the ones randsoming us some of their internet connections as a proxy piggy back on the international links as we dont have a defense force or army or whatever and dont know what war crimes are or why they are or what the heck a bank is and sure as shit dont know the cost of anything cheap USB or LAN. The dreamhack linus video falsely shows as 6TERABIT. they wanna steal 2TERABITS of EVERY optical or ethernet devices which isnt the government doing it if they wanna see whats in your computer they can document their reasons of why which is what a warrant is they dont need one if they believe a crime is occuring and literally take the computer by law to inspect it then give it back when nothings wrong they leave you a claim ticket and have you document it at the nearest policing station or whatever fill out forms sign 'they are taking my PC and i can get it back when it wasnt used for crimes." when australia doesnt technically have an internet and doesnt technically have RAID arrays which is required to use USB or SSD or NVME or storage tech with no moving parts and multicore a 2TB SSD is twice as fast and often has 2x 1TB wafer chips in there figure it out the IO controller chip supports many and you can buy the cheapest USB sticks with like 16terabytes of storage space i just see a $extend folder or uhh file format header thingy in the partition in my mainboard bios on that particular drive and using any cheap SSD or USB devices makes linux cry about the partition managers cant write or read extending past the storage limit. it doesnt take a genius to figure out what dumb gay fags the whole internet is.
infinitybitdepthinfinitygraphicsinfinitypixelsinfinityresolution.7z ~ pixeldrain
submitted by EccentricSage81 to Troubleshooting [link] [comments]


2024.05.15 03:45 Eastern_Joke_7675 FYI Series: How to have a strong Start in your my faction Journey.

This FYI will focus on giving you a strong start in my faction, Apart from Live events and Towers, your two main issues at the start will be Proving Grounds (PG) and Faction Wars (FW).
I will discuss faction wars later in the article as some of the strongest cards in the game, even at present, are located there. But to have an easier time in faction wars you will need good card to begin with. So hers how to get a head start on some great Sapphire and Ruby Cards.
In regards to your starter pack choose whatever you prefer, you will receive emerald evo cards which, by meeting specific requirements will evolve gem levels eventually reaching Ruby 80 overall. I tend to go for Strikers as they are easier to meet the requirements and MFP match actions for PG, Lives and Towers.
MyRise and Showcase:
Completion of these modes unlock various my faction cards and some of them are very strong.
Cheesing Myrise and Showcase: If you just want to blast through the modes, set it to easy and go to balancing, then turn everything in your favour, reversals, kick outs, health and regarding submission, change it so the AI is punished for wrong button presses, you not so and correct button presses are strong for you and weak for AI, you will be submitting people in seconds unless the match has objectives or stipulations to meet first. Is it scummy? Yes. Does it matter? No.
I would recommend showcase first, this can be laborious as you cant just win it but have to complete all objectives, again the difficultly adjustment will help but the part that rewards you is the end. It involves you taking part as the first entrant in a 30 man battle royale, to meet all objectives to unlock the showcase cards you need to survive and also eliminate 10 individuals during the run. Choose your wrestler wisely! Someone whos strong can reverse but can survive!
For completing Showcase Royale Rumble with 10 eliminations and winning you receive the following my faction cards which in my opinion are the best starting cards in the game prior to the FW bosses:
My Rise is split into two Story's One male (Undisputed), one female (Unleashed), the female is linear and requires only one playthrough as long as you do all optional objectives to get nearly all of the cards. Unleashed provides far more cards and far better cards:
Unleashed will provide the following My Faction Cards:
The Male undisputed story will require completing the story twice and completing all optional objectives also, the main branch is during a choice to stay with Miz or go to NXT. The undisputed cards you unlock are as follows:
LOCKER CODES:
Check which locker codes are active and enter them. Some expire, they provide free packs and cards, free agent cards can be scrapped for MFP, DO NOT ASSIGN THEM! Find recent locker code links here, also this is a great resource.
WWE 2K24 Locker Codes List for MyFACTION (May 2024) WWE 2K24 Coverage (thesmackdownhotel.com)
FW Bosses:
This section will be quick as I may do a whole FYI article on Faction wars and the best cards and why but my list in order are as follows:
Best Males:
  1. Stone Cold Steve Austin
  2. Rock (either, same stats and badges if not Cena will suffice the one that matches)
After this its your choice, another rock or Cena couldn't hurt, YOKO and Andre where beast but the stamina nerf has affected them. Undertaker has terrible badges for his class but his super finisher is a submission and coupled with his space invader badge he can make submitting foes easy. I am not the biggest fan of Cody card but he's okay,
Your 4th card for the line up should be your showcase Shaun Michaels, TRUST ME!
Honorable Mentions:
The FW Sapphire Roman, Bobby, 78 Cena and Randy can be good.
Females:
  1. TRISH STRATUS WITHOUT A DOUBT. OP, still one of the best female cards.
  2. Bailey - Trust me her badges, she stuns easy and her stuns drain enemy special and finisher.
  3. Either Charlotte 84 or the Becky 84 but go for charlotte, quicker limb attacks, on a stun bar can do three leg attacks, Becky does one! Furthermore, she has purple space invader meaning her subs are stronger.
Honorable mentions:
FW Sapphire Trish Stratus, Asuka, Chyna.
My starting line up after a while was this:
Males: Stone Cold, Rock, Rock, Shaun Michaels Showcase
Females: Trish, Bailey, Charlotte 84, Becky (84) (But Bianca, Becky or rhea form showcase are good also!).
I hope this is useful and Sub please chime in with your own advice. The more discourse the better. And again to the new players! Welcome!
submitted by Eastern_Joke_7675 to MyFaction [link] [comments]


2024.05.15 03:37 BigFishSmallPond123 Email Automation and OTP Issues

Hi all, I'm trying to automate an emailing system for OTP verification but am running into some trouble. Below is my code, in it's respective files.
In models.py:
from django.db import models from django.contrib.auth.models import AbstractUser, User from django.db.models.signals import post_save from django.dispatch import receiver # Create your models here. class UserProfile(models.Model): user = models.OneToOneField(User, on_delete=models.CASCADE) otp = models.CharField(max_length=6, blank=True) otp_expiry_time = models.DateTimeField(blank=True, null=True) class AdditionalData(models.Model): user_profile = models.OneToOneField(UserProfile, on_delete=models.CASCADE) firstname = models.CharField(max_length=100, blank=True) lastname = models.CharField(max_length=100, blank=True) dateofbirth = models.DateField(null=True, blank=True) phone_no = models.CharField(max_length=20, blank=True) country_origin = models.CharField(max_length=100, blank=True) city_origin = models.CharField(max_length=100, blank=True) u/receiver(post_save, sender=User) def create_user_profile(sender, instance, created, **kwargs): if created: UserProfile.objects.create(user=instance) @receiver(post_save, sender=User) def save_user_profile(sender, instance, **kwargs): instance.userprofile.save() 
In views.py:
from django.shortcuts import render, redirect, HttpResponse from django.contrib.auth.models import User from django.contrib.auth import authenticate, login from django.contrib.auth.decorators import login_required from datetime import timedelta from django.utils import timezone from django.core.mail import send_mail from rest_framework import status from rest_framework.decorators import api_view, permission_classes from rest_framework.permissions import AllowAny from rest_framework.response import Response from .serializers import UserProfileSerializer from .models import UserProfile, AdditionalData from rest_framework_simplejwt.tokens import RefreshToken from .generate_random_digits import generate_random_digits def sign_up(request): if request.method == 'POST': username = request.POST.get('username') email = request.POST.get('email') pass1 = request.POST.get('password1') pass2 = request.POST.get('password2') User.objects.create_user(username, email, pass1).save() return redirect('login') return render(request, 'main/signup.html') def login1(request): if request.method == "POST": username = request.POST.get('username') pass1 = request.POST.get('pass') user = authenticate(request, username=username, password=pass1) if user is not None: if user.last_login is None: user.last_login = timezone.now() user.save() login(request, user) return redirect('firstlogin') else: user_profile = UserProfile.objects.get(user=user) verification_code = generate_random_digits() user_profile.otp = verification_code user_profile.otp_expiry_time = timezone.now() + timedelta(minutes=15) user_profile.save() send_mail( 'Verification Code', f'Your verification code is: {verification_code}', 'from@gmail.com', [request.user.email], fail_silently=False, ) return redirect('otp') else: error_message = "Invalid username or password" return render(request, 'main/login.html', {'error_message': error_message}) return render(request, 'main/login.html') def verify(request): username = request.data.get('username') password = request.data.get('password') otp = request.data.get('otp') user = authenticate(request, username=username, password=password) if user is not None: user_profile = UserProfile.objects.get(user=user) if ( user_profile.verification_code == otp and user_profile.otp_expiry_time is not None and user_profile.otp_expiry_time > timezone.now() ): login(request, user) refresh = RefreshToken.for_user(user) access_token = str(refresh.access_token) user_profile.otp = '' user_profile.otp_expiry_time = None user_profile.save() return Response({'access_token': access_token, 'refresh_token': str(refresh)}, status=status.HTTP_200_OK) return Response({'detail': 'Invalid verification code or credentials.'}, status=status.HTTP_401_UNAUTHORIZED) @login_required def firstlogin(request): if request.method == "POST": user = request.user try: additional_data = AdditionalData.objects.get(user_profile__user=user) except AdditionalData.DoesNotExist: additional_data = AdditionalData.objects.create(user_profile=UserProfile.objects.get(user=user)) additional_data.firstname = request.POST.get('FirstName') additional_data.lastname = request.POST.get('LastName') date_str = f"{request.POST.get('dob-year')}-{request.POST.get('dob-month')}-{request.POST.get('dob-day')}" try: additional_data.dateofbirth = date_str except ValueError: return HttpResponse('Invalid date format') additional_data.phone_no = request.POST.get('PhoneNumber') additional_data.country_origin = request.POST.get('Country') additional_data.city_origin = request.POST.get('City') additional_data.save() return HttpResponse('WORKED') return render(request, 'main/firstlogin.html') @login_required def home(response): return render(response, 'main/landing_page.html') def otp(response): return render(response, 'main/otp.html') 
In settings.py:
""" Django settings for mysite project. Generated by 'django-admin startproject' using Django 4.2.6. For more information on this file, see https://docs.djangoproject.com/en/4.2/topics/settings/ For the full list of settings and their values, see https://docs.djangoproject.com/en/4.2/ref/settings/ """ from pathlib import Path import os # Build paths inside the project like this: BASE_DIR / 'subdir'. BASE_DIR = Path(__file__).resolve().parent.parent # Quick-start development settings - unsuitable for production # See https://docs.djangoproject.com/en/4.2/howto/deployment/checklist/ # SECURITY WARNING: keep the secret key used in production secret! SECRET_KEY = '#####...' # SECURITY WARNING: don't run with debug turned on in production! DEBUG = True ALLOWED_HOSTS = [] # Application definition INSTALLED_APPS = [ 'django.contrib.admin', 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.messages', 'django.contrib.staticfiles', 'main.apps.MainConfig', ] MIDDLEWARE = [ 'django.middleware.security.SecurityMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'django.middleware.clickjacking.XFrameOptionsMiddleware', ] ROOT_URLCONF = 'mysite.urls' TEMPLATES = [ { 'BACKEND': 'django.template.backends.django.DjangoTemplates', 'DIRS': [os.path.join(BASE_DIR, 'templates')], 'APP_DIRS': True, 'OPTIONS': { 'context_processors': [ 'django.template.context_processors.debug', 'django.template.context_processors.request', 'django.contrib.auth.context_processors.auth', 'django.contrib.messages.context_processors.messages', ], }, }, ] EMAIL_BACKEND = 'django.core.mail.backends.smtp.EmailBackend' EMAIL_HOST = 'smtp.gmail.com' EMAIL_PORT = 587 EMAIL_USE_TLS = True EMAIL_HOST_USER = 'from@gmail.com' EMAIL_HOST_PASSWORD = '############' WSGI_APPLICATION = 'mysite.wsgi.application' # Database # https://docs.djangoproject.com/en/4.2/ref/settings/#databases DATABASES = { 'default': { 'ENGINE': 'django.db.backends.sqlite3', 'NAME': BASE_DIR / 'db.sqlite3', } } # Password validation # https://docs.djangoproject.com/en/4.2/ref/settings/#auth-password-validators AUTH_PASSWORD_VALIDATORS = [ { 'NAME': 'django.contrib.auth.password_validation.UserAttributeSimilarityValidator', }, { 'NAME': 'django.contrib.auth.password_validation.MinimumLengthValidator', }, { 'NAME': 'django.contrib.auth.password_validation.CommonPasswordValidator', }, { 'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator', }, ] # Internationalization # https://docs.djangoproject.com/en/4.2/topics/i18n/ LANGUAGE_CODE = 'en-us' TIME_ZONE = 'UTC' USE_I18N = True USE_TZ = True # Static files (CSS, JavaScript, Images) # https://docs.djangoproject.com/en/4.2/howto/static-files/ STATIC_URL = 'static/' # Default primary key field type # https://docs.djangoproject.com/en/4.2/ref/settings/#default-auto-field DEFAULT_AUTO_FIELD = 'django.db.models.BigAutoField' 
otp.html:
      OTP Verification    
TLDR:
The problems are as follows:
submitted by BigFishSmallPond123 to AskProgramming [link] [comments]


2024.05.15 03:27 Murder_Giraffe Another review if you feel like reading! From a HW art fanatic

Hey there, here is my review for who cares to read it. I am gonna keep it simple as most people have launched a lot of good and bad points! Just another nobody dropping my opinion!
Fair notice HW is more about the art sound and story to me then it is the game mechanics so I wont touch most of that.
Soundtrack: Seriously how amazing is this. If anything the soundtrack takes this home. It is just incredible to hear and mix with the older entries. Really try mixing it on a playlist it just fits so well, it screams and sounds homeworld! I use all of the HW soundtracks for my creative endeavors and this one is anther godsend. Im not sure it wa 100% made solely by Paul Ruskay, but I can not stress enough just how divine the sound track is to let me immerse fully into that mysterious far away feel so peculiar of HW.
Ambience: Ive paused this game to death so I could look at every single little detail that might be hidden. Might be a bit biased here but I love homeworld for the feeling of wonder. The backgrounds and colors now mixed with new hazy environments make me feel like I am in some mythical dream space. I wish I could express my words better but it will definitely make me wanna draw lots of new things. The megaliths might feel a bit to claustrophobic at times but holy jesus they are and look amazing. Some levels look like a piece of art, really its that beautiful and it left me mouth open.
Combat: Combat was never what I looked for in this game franchise so my opinion is a bit mute here. I do feel sometimes it goes to fast for my liking and some units might not respond so well but I think time will fix this. I do miss watching my slow lumbering ships get ready for action tough and I wish I could have some places with more distance.
Ship designs: Fellas I am a HW1 diehard fan. No ships will ever look better then the Taiidan Ships from HW1 to me :D. Now putting that aside all of the new ships look great! I loved pausing and zooming in on them.
We definitely can see that Higaaran designs have jumped technologically even if the weapon systems don't always make sense, I do think a more streamlined fleet makes a lot of sense. The fighters looks suspiciously a bit Taiidan to me and I like that we might be going full circle there..
The incarnate ships could have had a bit more divergence to them but they are growing on me already. The destroyers look like angry space fish that don't take no for an answer and I'm digging that a lot. Loved all the other little ships you see in the tutorial and campaign start. Kalaan ships were great also! Probably my favorite! I low key love the mega freighter and im happy we rammed it.
Wargames: Played just a couple. Seemed ok to me but I hope we get new fleets (id kill for a Taiidan fleet haha) Please devs?
Lore/Story: Here is where I might be a bit more negative. It starts great. It was amazing to launch from Higaara itself. SERIOUSLY people, how cool was that small part. I almost felt in DOK again and I lost some time here also. It was nice to see Higaara. I loved the Kalaan raiders and a fact that these Taiidan vassals still hate us, for me curiously this was the the cherry on the cake and I loved this little lore detail. The Kalaan captain for the little screen time he had was a great small villian and I wished I had seen him more.
What can I say. I love this franchise to death but I would lie if I wouldn't say that after this point I feel it went down hill there is no denying it. It was not what I was expecting and our main villain was really off putting, I have memed her to death (pigeon on discord, zoom call meme) but I have made my peace with it. I have seen people criticizing about Imogen and Isaac (which is your right if you feel so) but I really feel they worked well in general! It was nice to see a more inexperienced person in command and In general I think Isaac grew on me over time.
Again the Incarnate Queen leaves much to be desired and I firmly believe if we had a more ''serious'' villain in terms of being able to keep his cool and composure this would have been a nice addition to the greater hw story. I guess we got so used to the 1 liner stoic villians from before that this just clashed to much. IQ could have been vocal as she was but I wished there was more maturity. The rest of the campain was ok. Also missed the mini enemies factions that were a HW staple of the series, but i absolutely loved the Kalaan raiders and the little lore we got with them. I could go on a deep dive about the fgreater HW lore that I felt was missing but that's it there is no point for me to debate this more :D
Also I miss the animatics from the old ones. Even In DOK I missed the old style animatics but I guess that makes the older ones so much more special to me now. Didn't care much for the whole dance of personalities going on. That new CGI could have been used to showcase more wonderfull HW places :P!
My conclusion: Take a seat here because this might be a tad emotional. I love Homeworld. No seriously I know you love it also but I love it. No other game has manged to pull me so deep and I still don't know why. It was there when my life went to sh*t and it was there when it got back on track. Homeworld for me will forever be the trip I did from Kharak to Higaara. Nothing will beat 1999 child me listening to the soundtrack for the first time. My main character will always be Banana ship 1 with Karan onboard and all the colonist trays I manged to save. My vilian will always be the Taiidan Emperor and the many little battles I made to get ''home'' (and junkyard dog lol). I will forever try to save as many ships possible and every time Elson hyperspaces above to save me it still makes me fuzzy inside.
And you see I think that is my problem. Somebody else had said here that the OG HW was lightning in a bottle and It will never happen again and I believe it. For some cataclysm was the high point and while I agree its amazing I still prefer og HW. The Vaygr and Makaan felt like imposters to me, I defeated the Taiidan and retook Higaara, surely bathtub jesus wont stop me. Over time he grew on me and I made my peace with HW2 and it changes and now I do really like it. The scene with the Keeper is just engraved in me and I hum the tune from time to time without noticing. As flawed as I think hW3 story was I am happy to be back in the homeworld universe. I'm happy I finally got to see the megaliths and I wish we could have seen even more! I wasen't initially sure of it but now I am.
To finish while a lot of the criticism is fair I feel a lot of it is reaching points of nitpicking at this point. While story wise it wasent what maybe most of us wanted It looks beautiful and I would still recommend people to get it. I wish and hope that we get all the fleets (like remastered did) together for the the wargames and skirmish! And hopefully ill see another homeworld in the future.
Thank you for reading trough my poorly constructed mess of a review. Expect new homeworld drawings to come soon!
submitted by Murder_Giraffe to homeworld [link] [comments]


2024.05.15 02:49 Professional-Time-59 (Repost) type me please!

Sorry this might be a little long. I tried to be as detailed as possible!
Hello! I am 20 years old and a female. I’m not very big on socializing and tend to be pretty introverted, not because I hate people but because it usually is exhausting for me. I try to look out for people and don’t like to tell anyone about my problems or feelings; I am also someone who cares a lot about people but doesn’t normally voice it, but would rather show it through gifts or acts of service. I like to pay attention to the details of things and people, and I often have a weird feeling that I can “predict” people or know how they will be/are… and so far, I’ve usually been right. I have a strong moral code and will always advocate for the underdog. I think deeply about things and tend to have a lot of empathy. I experience things and feel that I also think of things differently than most people. I have a hard time explaining my thoughts, but I’ll do my best!
I don’t have any kind of mental diagnosis that could affect my mental stability.
My upbringing was actually very positive. My family has been big on religion since I was born, but it’s something that I take comfort in and agree with. It brings purpose to my life and helps me to be the person I am. I have two parents who love me and take care of me, and younger siblings that I love dearly. I have cousins who double as my friends, aunts and uncles who have me over all the time, and grandparents that I love so, so much. Having many younger siblings did tend to get lonely at times, especially when they were younger, but it taught me independence and I do my best to take care of them. I count myself as extremely fortunate to have such wonderful people in my life.
As a job, I currently work as a barista. To be honest, I don’t really like it very much. My coworkers are very nice and I get along well with them, and I also like a lot of our regular customers, but my manager makes it a very toxic and negative environment that simply goes against my moral code. I also dislike the fact that most people that I see, I only see them in passing. I’d rather have few deep, meaningful connections that many shallow connections, if that makes any sense? I do enjoy the idea of getting to make people’s days, and I like to encourage the bashful people and love seeing sweet children, too! Both customers and coworkers tend to tell me personal stories, and I really enjoy getting to know them truly and seeing what makes them the way they are. I also tend to think sometimes that I feel a higher calling. I want to be somewhere truly helping people. I feel that I need to make a difference and positively influence people.
Spending an entire weekend by myself would be nice. I don’t NEED human contact, and can generally entertain myself without becoming bored. I do, however, find it a little depressing when it’s TOO quiet, especially since I grew up with my environment being everything but quiet. Normally, I like being near people, especially if I’m not even talking to them. Just sharing the space with someone is comforting enough for me! Overall, though, I do need to be alone frequently and tend to run away from life sometimes throughout the day. I would probably find a weekend alone to be really refreshing, so I could connect with myself and not other people.
I prefer activities where you work alone. I like to bake a lot, especially because it makes me happy when people enjoy the things I’ve made! I greatly enjoy sharing my food. I also like to read and can also write, as they both provide me with the an escape from reality at times. My favorite parts about both is understanding and connecting with the characters in the stories. If I have a favorite character, I like to think about what they think about and how they interact with the world. I feel like it’s something most people would find mundane, but I could do it all day! I enjoy being outdoors and connecting with nature, but I don’t particularly enjoy sports.
I tend to be very curious about many things. I like to know how people work. Not normally objects, but people. I find psychology to be extremely interesting, and could spend hours watching true crime investigations. If I see a stray cat, I wonder how it feels and what it has experienced. When I see a person who is upset, I wonder what happened to cause it and how I can help. I can normally tell quickly when something is wrong, and I am usually good at figuring out what I can do to help and am able to read people to understand the best ways to comfort them. It makes sense thinking that in my head, but writing it down sure makes it seem confusing!
Taking a leadership position is not my preferred route. If it falls down to me, I certainly would try hard to make sure the people working under me are happy. I’d rather make the people around my happy than the company itself. I’d like to be an advocate for their rights and happiness if anything was unfair, and I would like for us to be a “team” rather than simply a workplace. I’d like everyone to have fun at work and feel like friends and family. I know the world doesn’t work that way, but I can certainly dream, right?
In terms of coordination, I feel that I’m in the middle. I’d rather play video games than any kind of sport. I don’t have the best balance or coordination, and I don’t typically do things that involve having a good sense of either.
I feel that I am typically artistic, and have a great appreciation for art. I’m not great at drawing, but I like to write a lot. I also think it feels nice to express yourself through music. I’ve done pottery and would like to start learning to crochet. I enjoy looking at certain arts, such as music and books. My favorite art in terms of drawing is abstract art. I love thinking of the endless possibilities of what it could mean, and also wonder how the artist felt when drawing the piece.
The past doesn’t typically have meaning to me. I can be sentimental about certain things at times, but I typically focus my energy mostly on the future. I do things in my present life to prepare for the future, and I have a positive outlook on the future. I don’t like to think of the things that I find unpleasant now, because I believe in a good, happy future where the things that currently bother me will no longer be able to affect me.
I typically will jump at the opportunity to help someone, especially if they are in my family. I do my best to make people’s days, and I try to be of service as best as I can. I used to be unable to say “no”, but I have since learned to enforce boundaries and would never do something that goes against my moral code. If I have a lot on my plate and someone asks me to do something for them, I will typically tell them that I will help them when I can or if I have the time.
Logical consistency is something that I find important, but I wouldn’t mind making exceptions for certain things. I take comfort in knowing that certain outcomes will always remain the same, as I get nervous sometimes when things are unknown. Since I normally can predict what will happen with certain people or events based on prior experience, I find it both interesting and disturbing when the outcome is different.
Efficiency and productivity are not my top priorities, but I do find them important. I like to be efficient in the things I do, but I will not go out of my way to find the “best” way to do something. I like to stay a little productive so that I don’t feel as if I haven’t done anything, but I am perfectly fine with sitting around doing nothing, too. It’s peaceful. I don’t like being in a rush.
Controlling others is something I never do on purpose, but I will admit I can manipulate sometimes. I would never negatively impact someone on purpose, but I am able to manipulate a situation if I find something to be unfair. I’m especially able to do this with the way my mind sees connections between people and things, as well as the way I see into other people’s minds and understand their feelings and actions. It sounds scary but I promise, I mean no harm! :)
Hobbies I enjoy include baking, playing video games, watching videos, writing/reading, and just being around people! I like to share the things I bake, and video games are fun because I can enjoy them alone or with my family. Playing games and watching videos, whether alone or with others, is fun and stimulating for my brain in all the right ways! I much prefer to write over speak, as I feel I can convey things better and express myself through writing. Reading allows me to look into the minds of other people and I think it’s just so fun.
Learning environments are something I normally can adapt to. Whether a teacher is strict or laid back, I am normally able to perform the same way. I can understand each side and typically earn the favor of teachers no matter their teaching styles. I tend to thrive better in environments where things are on a straight path, but I do like to express myself through various pieces of writing when possible.
When I have a project, I would much prefer to start it quickly and finish it as soon as possible. I don’t typically “wing” anything, although I won’t be torn up if something doesn’t go exactly according to plan. I’d rather break things up into manageable tasks and prefer to work alone. I strategize pretty well, but for the most part, I use the strategy as a guideline and like to be creative here and there.
My aspirations are to connect with and help people. I feel a calling to do something and be somewhere that I can help people and understand them. I want to make a difference. I want to be a part of people’s passions and learn their dreams. I want to know the mundane things about them. I want to learn, but I mainly want to help.
I fear being left and not needed. I also fear being taken advantage of and manipulated. I feel that I need to work hard in order to compensate for these things. I also greatly fear having no one to turn to. Being alone is nice, but being lonely is my worst nightmare.
The highs in my life are when I can be around people who don’t drain me. That good feeling after someone tells you you’ve made their day. That feeling you get after you and your family beat the level of the game you’ve been working hard at. The feeling after you look around at your clean room. The feeling after you finally quit that toxic job, or the feeling after someone eats the food you’ve made them. For me, all of those things paired with thinking about and understanding someone’s thoughts and intentions make me happy. They stimulate my brain, and give me that “AHA!” moment.
Lows in my life typically include feeling helpless. I hate when you don’t know how to assist someone, or when all you can do is sit with them. I also hate when people are cruel for no reason. I advocate for justice according to my moral code and I stand up for people as well as what I feel is right. I hate when I think I could have done something better. When I’m upset, I become pessimistic and tend to isolate myself. I hate being stuck with individuals who are unfeeling, uncaring, or narcissistic.
I tend to daydream more than I partake in reality. I have a hard time focusing on what is in front of me, and I like to think more on the hypotheticals. I daydream and think in order to gain a deeper understanding of the world around me, but it causes me to miss some of the simple things right in front of me.
Being alone in a blank, empty room would cause me to think about a lot of things. I would probably think of how to improve myself. I might think of birthday gifts for people, or the next thing I want to cook. I could think of nostalgic things, or the problems I am currently facing in my life. I think I would mostly think on self improvement and the interactions I’ve seen between people.
Making decisions is sometimes hard for me. I normally will go with what my gut tells me, unless there is an obvious logical choice. I tend to be indecisive sometimes, and like to make decisions quickly so I don’t have to think about them anymore. I don’t normally second guess decisions I’ve made.
Emotions are a big part of my life. I like to understand people’s thoughts and feelings, sometimes to the point where I will neglect my own. My own emotions can take me time to understand, but I can read most other people easily. I base my responses to things on how others are feeling.
Agreeing with others just to keep a conversation going is something that I find untruthful. If something goes against my personal moral code, I will either leave or change the subject. I will always kindly stand up for what I believe to be right. I tend to choose my battles, but I will never agree with something that I don’t believe in my heart.
Rules, to me, are made to be followed. Sometimes, I don’t mind bending them a little bit, but I do feel that most people should follow rules the majority of the time. I feel that rules keep things in order and are an important structure in certain places and environments.
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