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2024.06.09 07:05 vanessabaxton All the questions and answers to the Stuart AMA - 2024/06/06 - 1/2
Number | Question | Answer | Topics | Answer Link |
---|---|---|---|---|
1 | Can we expect a collaboration with an Anime series or a cartoon ? | Is there any particular series you'd love to see us collaborate with? | Anime Collaboration | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7demrc/?utm_source=share&utm_medium=web2x&context=3 |
2 | When will u make more archer queen skins with the feet out | There's a wonderful deco we have coming out in July I think you'll love! | AQ Feet Decoration | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dqqd1/?utm_source=share&utm_medium=web2x&context=3 |
3 | I'm actually really curious about this one.. whats the reason behind the decision to implement such game changing balance changes in the middle of cwl? | We wanted to get the balance changes out before the June update but we ran late on getting them finished. It's unfortunate and we'll try and avoid this in future. | Balance Changes Timing | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dcap3/?utm_source=share&utm_medium=web2x&context=3 |
4 | What does the future of builder base look like?It seems we went silent yet again after rework. Also now that versus battle has been removed, is there any scope for clan based event for builder base? | Although we're proud of the work we did with the BB2.0 update and made its core gameplay much more fun, I think we still didn't answer the question of what is the Builder Base is for and why couldn't we just do the cool stuff there in the Home Village. And that's something we need to figure out still. In the meantime we felt the focus on Builder Base and Clan Capital in the last few years had come at the expense of long overdue improvements on the Home Village, so we decided to focus this year just on the Home Village. | Builder Base and Clan Capital | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dnl9n/?utm_source=share&utm_medium=web2x&context=3 |
5 | Will there be something new in Builder Base or Clan Capital related to Main village that will urge players to play more Builder Base and Clan Capital. Currently we have - Builder Base - Gear Up,Gem Mine Clan Capital - Raid Medal for Reinforcement and Trader shop | We're not sure on the team if this is really the right way to proceed. We don't want players to play BB and CC just to get a benefit in the Home Village. That's not respectful of your time and it's unclear if it's better for the game. We're still thinking about how these three parts should relate in future. | Builder Base and Clan Capital Integration | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dpdyz/?utm_source=share&utm_medium=web2x&context=3 |
6 | Hey Stuart! Im a th15 strategic rusher and I was wondering: -are going to be ways to catch up with ores if you missed out on events in the past? I got back to playing clash about 3 month ago, just after fireball equipment so I used my saved up gems to buy gg fa and fb. -is it possible to add all epic equipment in new events so that people that missed out could get them without spending 1500 gems? Make them the same price as the new epic so that you can catch up by buying the pass or extra event resources. | Hey welcome back! For making equipment available, we have talked about having a selection of epic equipment for medals as you described. But the pricing and when we haven't decided yet. | Catching Up with Missed Events | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dc4qj/?utm_source=share&utm_medium=web2x&context=3 |
7 | Hi Stuart, Apologize if some of these have been already asked. Feel free to answer any or all: 1: Any plans to address that annoying "Clan name covering up inferno mode glitch"? There's workarounds for regular wars but in legends and when attacking you really need to zoom in and even then it's hard to tell. 2: Any possibility of changing replays so that they show the real time relative to the attacker? For example, if my clanmate clutched out an attack with 1 second left the replay won't really show that (unless you're counting the full 3 minutes from the start) 3: Continuing on with replays, is there any possibility of an updated UI to show which hero equipment are being used? This is moreso for when you're on youtube or some other media player and can't click on the hero to see. This would be a great addition for spectators of esports for clash 4: Will there be any more updates for the tutorial levels? Those could go a long way for some of the newer players. They could even teach "fundamentals" rather than full-on attacks. 5: Last question, more of a curiosity: What is the tiebreaker for war weight when 2 players are the exact same. Subsequently, what is the tiebreaker for when 2 clanmates both have 4,000 clan games points, and also when they both have the same number of stars/destruction for cwl? Cheers! | Not sure it exactly solves your problem but we have a feature coming up in the June update that maybe helps a bit with your annoyance with Clan names. It'll let you tap on anything to see its range, level and mode more clearly. | Clan Name Covering Glitch | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dnyb7/?utm_source=share&utm_medium=web2x&context=3 |
8 | Will there be new Perks for Clan Levels? Like Level 20 Clan having Perks of donation level +3. | We're extremely unlikely to introduce new functional perks but possibly some cosmetic perks might come at some point. | Clans | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d3cwv/?utm_source=share&utm_medium=web2x&context=3 |
9 | Will there be any member space increase for Clans? May be 60/70? | Probably not. | Clans | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d8wne/?utm_source=share&utm_medium=web2x&context=3 |
10 | Hi Stuart! More and more communities are growing around clash of clans, from clan families/alliances to community esports groups. Being heavily involved in both, are there any plans to help expand and support these types of communities? Recent QoL changes have been great on both fronts (updated chat, friendly wars during regular wars). Just curious if anything else is on the horizon. Very excited for an update on in-game recruitment as well. Current systems outside of the game are difficult to navigate as a large group. | On families/alliances. We still want to focus on the individual Clan experience with more changes and improvements before thinking about how families/alliances might work. On recruitment I answered that in another question. | Clans, Alliances | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d9nae/?utm_source=share&utm_medium=web2x&context=3 |
11 | I just looked at the image you posted a bit closer and the posters in the background seem to be from the clash fest mini games :0. Is there any chance those games will return at some point? I personally really liked them, especially the kart one | Let's see what we do for our next big anniversary when we turn 15 in 2027! | Clash Fest Mini Games | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dlyka/?utm_source=share&utm_medium=web2x&context=3 |
12 | Star Wars X Clash of Clans collab possible? | Which Star Wars character would you want to see each Hero skinned as? | Collaborations | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d548t/?utm_source=share&utm_medium=web2x&context=3 |
13 | Hey Stuart, how do you see the competitive scene shaping up in Clash this year at Worlds? Will we see similar 3 star rates? | In another post I talked about the Hard Mode we're introducing. We'll work with the competitive scene and others to tune the difficulty there so we have a Worlds as exciting as last year. | Competitive Scene | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7ddk9l/?utm_source=share&utm_medium=web2x&context=3 |
14 | Are Supercell affiliated content creators with creator codes allowed to speak their mind about Supercell games? I've always wondered if they are allowed to cover certain issues and say negative things about Supercell games. | Yes, and lots of our creators do bring up issues they hear from their audiences and it's always super useful to us when they do. | Content Creator Freedom | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dm5q4/?utm_source=share&utm_medium=web2x&context=3 |
15 | Is there any consideration towards giving the Air Sweeper new levels that are either purely cosmetic to match the base, or perhaps have a very minor hit point upgrade and a new cosmetic design? It matches pretty well with TH16 currently, but not with multiple town halls before that and probably not with most future town halls. | Yeah we've had considered the cosmetic/HP only Air Sweeper levels a few times on the team but it always felt like an unsatisfying upgrade. We also briefly experimented with giving the Air Sweeper an extra damage effect BUT we didn't find something that was meaningful without killing certain air strategies. | Cosmetic Upgrades | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dlmdw/?utm_source=share&utm_medium=web2x&context=3 |
16 | What's the big update team is working on? Like Clan War League,Clan Capital was being worked on since long time. | Currently we're working on a mix of more medium sized things than another megaproject like Clan Capital. That's working better for us to bring y'all improvements and cool things steadily. Capital took about two years of development and that was a bit much, especially given how small the team was then. | Current Projects | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dd2t6/?utm_source=share&utm_medium=web2x&context=3 |
17 | Hello Stuart, I have 2 questions I want to ask you about CWL. Is there a reason why in CWL there can only be 15 people or 30 people at once participating in rounds? And is there plans to make options for 20 to 25 people participating in CWL (Below champions league), to be a thing in the future? | It basically comes down to making sure we have enough Clans at different sizes in each League for things to behave sensibly. That's the reason we didn't extend the 30 size group into Champions League. It's something we've talked about making more flexible but no concrete commitment yet sorry! | CWL | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d5mzz/?utm_source=share&utm_medium=web2x&context=3 |
18 | Hi Stuart, are there plans to add more leagues above Champions 1 to CWL, like Titan 3 etc? Also, any plans to add tiers on the Legend League based on trophies? | More CWL leagues and multiplayer leagues is something we've discussed doing but there's no concrete plan for when that might happen. With Legends League there's many different reasons people are there and it currently isn't so well serving all of those needs from folk seeking the best competition, to folk who are just very active ending up there. We need to think how this could work better for everyone. | CWL, Multiplayer | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d2mg4/?utm_source=share&utm_medium=web2x&context=3 |
19 | when will we get epic equipment for Royal Champion? | Soon! | Epic Equipment for Royal Champion | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dc6a3/?utm_source=share&utm_medium=web2x&context=3 |
20 | Hi! I believe this will be a great opportunity to ask this question! For the future of Clash of Clans, since there are now many event troops added to the game, will there be a possibility to add a barrack for those troops? As bases gets more and more complex throughout the updates, having a bigger variety for attacks would not only encourage players to play more, but also to have a crazier and more amazing attacks to watch in the pro scene! I do understand that some event troops may be OP, so some could be reworked/nerfed and it could work similar to the super troop barrack, where you can only activate a certain amount of those troops | One of the things we like about event troops is that they're only around for a short while. That lets us go a bit wilder and weirder sometimes than if something was gonna be in the game forever. Sorry to disappoint but it's very unlikely we'd let people use event troops "out of season". Maybe if we had the equivalent of a "creative" mode we could let players try out all the chaos though? Then there's no worries about balance. | Event Troops, Game Modes | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d8ry0/?utm_source=share&utm_medium=web2x&context=3 |
21 | yo nice to see you chatting with the public whats your fav hero? | Currently it's the AQ but I think some of the new hero concepts we've playtested have the potential to dethrone her. | Favorite Hero | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7ddxuw/?utm_source=share&utm_medium=web2x&context=3 |
22 | Can we have Final Fantasy theme including all heroes’ skins? | Which Final Fantasy characters would you want to see skins for each Hero as? | Final Fantasy Collaboration | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dn5g5/?utm_source=share&utm_medium=web2x&context=3 |
23 | Is archer queen freaky? | Not as freaky as the way some of you out there talk about her feet 🙈 | Freaky Archer Queen | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7depw3/?utm_source=share&utm_medium=web2x&context=3 |
24 | Hi Stewart! Few Q’s for you, appreciate whatever you’re able to get around to answering. State of the game: How do you envision the state of esports going forward & how do you plan to tackle the current state of balance - for example are there any plans to create a separate balance state for players competing in leagues / tournaments & how far would this extend to everyday areas of the game? i.e cwl / legends / war Both wars & legend league have remained largely unchanged since their inception & whilst they’re both still enjoyable cornerstones of the game, they’ve grown to become repetitive / stale in their current format at times - does the team have any plans to breathe new life into these modes? QoL: Obstacles that have been previously moved with a shovel but are not currently stashed are required to be re-placed every time you open a new layout through the link feature. Would it be possible to change this so that they remain fixed in position by default? Any plans to revamp donating to make it less awkward so that you’re not required to manually retrain & drag & delete your army every time you donate? i.e some sort of auto-queue feature Could we see more skin randomiser customisation options / presets in future? i.e a day / night scenery randomiser & a toggle for matching hero skins & sceneries? Any plans to finish pre-existing skin lines? eg. clockwork champ I’d love to have the option to listen to the ambient scenery background sounds unique to each scenery w/o the scenery music, is this something you’d consider implementing if feasible? Furthermore some of the older sceneries lack custom scenery music - is something you plan to extend to the rest of them? | So many questions. I'll answer the first one! We're planning to introduce an optional Hard Mode that can be used for Friendly Challenges and Friendly Wars. This will be introduced in our June update. The exact settings of what that mode will be are still TBD and the plan is to make further adjustments to it based on community feedback. It would be used for the world finals this year. We'll think about if and how we might use this in other areas of the game. The skill gap in our players is extremely wide. Some are wanting a really tough experience while others, who are still very loyal active players are looking for something more chill. It was clear from TH15 that we overshot the mark on what that more casual audience were looking for. We're hoping to give players more choice in difficulty and their experience in future. | Friendly Challenges, Competitive Play | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d4bwv/?utm_source=share&utm_medium=web2x&context=3 |
25 | Hello Stuart. How come your team has decided to nerf the defence at th10-th15 even when the game has already been made easier in December 2023? Surely with the new hero equipment which gave a massive boost to the heroes the game didn't need to get any easier right? I am asking since there was a big backlash after the first wave of defence nerfs so nerfing the defences for a second time wouldn't that make the game too easy for those who are looking for a challenge? Lastly, will there anything be added to clash of clans in the future to those who would like a challenge? Like a challenge mode to clan wars (one attack clan wars or clan wars that remain the same but with buffed defence or restricted cc etc). Thank you so much for hosting this AMA Stuart and I wish your team the best when it comes to developing clash of clans in the future. | We have set targets on the 3 star rates we'd like to see at different Town Halls. As we add more Town Halls and speed up the progression, what used to be the endgame hardest content ends up actually turning up pretty early in player's time with the game. Town Hall 12 actually had the 2nd lowest 3 star rate for a while recently. So we will always need to go make adjustments to get things back on track. Part of the long-term solution here is also to build better tools for players to learn better strategies. The game actually does a terrible job of making that discoverable right now without going outside of the game and watching creator videos. We'd definitely want to improve on this and happy to hear people's ideas on what might work here. I've posted elsewhere about our Hard Mode idea we're testing out for those looking for a harder challenge. Hopefully this lets players tune their experience better, and we hope in the long-run we can help more players level up their skills and enjoy the game's full challenges. | Game Balance, Competitive Play | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d7l83/?utm_source=share&utm_medium=web2x&context=3 |
26 | Do you like the way the game is going? | Yes. I wish I could time travel a few years in the future to bring you back all the cool stuff we've been talking about on the team. But unfortunately that's not possible. More than doubling the size of the team last year was tough and it gave us a bunch of issues. Unfortunately some of those spilled out to you all in the form of more bugs/oversights than we would have wanted. But we've improved our processes and the bigger team is needed for us to improve the game. I think we are doing more at once than we've managed in the past so we can bring you that dream future version faster. Thanks for the patience bearing with us while we get there. | Game Direction | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dekep/?utm_source=share&utm_medium=web2x&context=3 |
27 | Why isn't there a mechanic that incentives game time or time on app? As an active player, I am almost always ONLY waiting for builders and almost always with full storages (or close enough that there's zero point doing anything). It actually incentivizes me to play less or not at all. Why not a small builder boost per attack star earned (relative to league placement)? Eg. if you 3 star a base in Titan, you get a 10 minute builder boost or something. Seems counterintuitive to voluntarily limit play time and time on app. There should be some reward, even small, for wanting to play more. | Our timers are too long and we are working to bring them down. We agree too often active people get blocked with nothing to do by timers. But we also don't want those active players to run out of things to upgrade and are playing for. So we want to introduce more systems to the game that let us add more to do and play for. It'll take time to build those systems but as we have more of them our average timers will shrink. At the same time at Supercell we don't believe infinite play time is healthy for players in the long run either. So having timers and similar mechanics is needed somewhat. We don't want Clash to be a game where people feel they have to play X hours a day, as that discourages people from even trying it. | Game Timer Balance | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7doxrf/?utm_source=share&utm_medium=web2x&context=3 |
28 | How are you | I'm pretty good. Thanks for asking. It's been fun answering questions. How are you? | General Well-being | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dnr1h/?utm_source=share&utm_medium=web2x&context=3 |
29 | Why did you remove the little grass overlay from th16 buildings? They look like they float now. This is what it looks like in buildings for th15 and below. Can you bring it back please? | The grass overlays looked really odd on those smoother floored sceneries (Shadow Scenery). But the floatiness on grass sceneries without em isn't ideal. We're trying to figure out a technical solution that won't involve having double the download size of all our buildings. | Grass Overlay Issue | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dddfg/?utm_source=share&utm_medium=web2x&context=3 |
30 | Can you colab with gundam please? | Maybe a mecha PEKKA? | Gundam Collaboration | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dq1r4/?utm_source=share&utm_medium=web2x&context=3 |
31 | I just came to say hello. | 👋 | Hello | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dqt2x/?utm_source=share&utm_medium=web2x&context=3 |
32 | Are there or any plans at all to improve heroes? Like I wanna be able to still use heroes whilst they're upgrading. I think that speeds up or atleast makes the process feel just a bit better. | Yes. We've got a plan to try something out in the summer. Hope you like it! | Heroes, Quality of Life | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d7p0g/?utm_source=share&utm_medium=web2x&context=3 |
33 | Why Archer Towers,Cannons are not getting new level in Th16? | We plan to eventually merge them all away into Multi-Archer Towers and Ricochet Cannons. But we didn't want to drop the number of buildings too much from TH15 to TH16. So it might take a bit. Apologies to those disturbed by the disharmony in the aesthetics! | Home Village | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d1ej0/?utm_source=share&utm_medium=web2x&context=3 |
34 | As per latest report, coc would be releasing new townhall level after every 12 month. Even though there are curs being made at cost or time for upgrades, for low level townhall catching up sure seems impossible. And walls after th14 is a nightmare unless the game has already been beaten. How would this be addressed? 2. Due to the limited size of home Village, with new Townhall levels, there will be limited building that can be added, there's not much fun in it, if new buildings or elements don't come in from time to time right? How will this be addressed | We will keep up with cost and time cuts to upgrades in order to help lower level folk catch up. We have quite a big set coming in our June update. I agree Wall costs are a bit silly and we should probably think again. Originally they were a bit of a stretch goal for loot to get sunk in. But maybe the game doesn't need that now there's more things to do. Our plan is to use merging more in future to keep the number of buildings in the Village reasonable. That gives us the space to introduce more new buildings with future Town Hall releases. Our current thinking is new defenses are exciting for a few Town Halls and then become less interesting. So your village should always be filled with relatively new and interesting defenses, even if that means sadly waving goodbye to that first Cannon you upgraded way back when you started. | Home Village | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d28ac/?utm_source=share&utm_medium=web2x&context=3 |
35 | Hi Stuart, Any hints/clues you could give the community for TH17? And how is the progress going on with the TH17 project, have you decided a theme, signature defence, possible new hero etc...? Thank you! | We've decided on the theme. And we're maybe 80% sure we're gonna merge the Eagle Artillery into the Town Hall so we move on from infernoy beams after 4 Town Halls with that. But don't worry, we'll come up with something new and signaturey (though we don't know what is yet) | Home Village | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d4qi3/?utm_source=share&utm_medium=web2x&context=3 |
36 | Hi Stuart! Thanks for the Q+A, I had a few questions myself. Is merging required to upgrade to TH17? is this the plan from now on when creating new THs? That everything has to be merged to get new buildings? Clash thrives on a social battlefront, and I knew I have more fun in clans with my friends, it can make any grind less tedious. But it has always felt like it was lacking that little bit EXTRA you know? Some possible updates that my friends have made up were: Self Clan Wars: Start a quick war within your own clan to practice without the stress of needing a 3 star every time. It could be a separate tab, similar as to how you can see prep day for the following day in CWL. An auto-Donate replacement feature (can be toggled on and off), where the troop you donate is instantly remade and shuffled to the front, would be a nice QoL change This sounds really stupid, but like, maybe a friendly mode where you can attack with modifiers to spice it up. IE: Defenses do 1.5x damage BUT you have 10 xtra spell slots, or the defensive targeting is switched. just stupid crap like that can bring a little life into an attack. I'm so glad you are doing this Q+A and if you get around to reading mine, thank you so much. We all love your game and are excited to see what's to come! | Hey! Yes, merging all possible buildings will be an upgrade requirement for TH17 and beyond. So all of you out there, get upgrading those rushed archer towers and cannons. We have talked about letting players do more weird stuff with custom modifiers to create your own ridiculous scenarios to goof about with (or get super serious and keep cranking the difficulty higher and higher) | Home Village, Quality of Life | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d6ify/?utm_source=share&utm_medium=web2x&context=3 |
37 | Where is ice wizard | [ Removed by Reddit ] | Ice wizard | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dpty?utm_source=share&utm_medium=web2x&context=3 |
38 | I would like to be a part of clash of clans or to be precise, I would like to work for supercell. I am a product designer ( not UI ). Where should I start | Check out https://supercell.com/en/careers/ to see if there's anything that sounds like it matches your skillset and our company social media accounts share new job openings. | Job Opportunities | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dltmz/?utm_source=share&utm_medium=web2x&context=3 |
39 | When can we expect the june update ? | We're aiming for June 17th. The team's working on bug fixes at the moment and plans can always change. So if it's later please don't come by with pitch forks. The last time I think we confirmed a date we had to postpone, that was April 1st 2019 when we were planning to launch Season Challenges. But we found a last minute bug and had to re-submit for the next day. And of course nobody believed us that we were really postponing/really planning to release on April Fool's day. | June Update Timing | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dn0g3/?utm_source=share&utm_medium=web2x&context=3 |
40 | Hi Stuart, Could Legends League get a little love? E.g, first eight attacks count towards trophies but you could still attack after that for loot but no trophies are gained for those attacks. Legends League base are for the trophy attacks and home village base for the ’loot attacks’. This would make ’fake legends farming’ pointless. Thanks! | It would be pretty unbalanced since you couldn't lose any loot. Legends should be mostly about competitive trophy pushing but a whole ton of people are there for loot. It's more likely we will make multiplayer looting better throughout the game + split out Legends to be more focused on competition. | Legends League Changes | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dk3f9/?utm_source=share&utm_medium=web2x&context=3 |
41 | Is there a chance for a collaboration with lego? I would love to see clash sets and lego skins! | I own far, far too much Lego and would absolutely love to do a collab with them. | Lego Collaboration | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dpzgf/?utm_source=share&utm_medium=web2x&context=3 |
42 | What about the geared up archer tower and cannon? Will they get their own new levels? | Maybe we'll mash em together into a geared up monstrosity? Who knows what Builder will think of next. | New Defense Ideas | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7ddnr3/?utm_source=share&utm_medium=web2x&context=3 |
43 | Are you going to add new villages to the game? Develop the game in this direction? | We're pretty unlikely to add any more permanent villages. This is already a huge game and there's a lot already for players to do across Home Village, Builder Base and Clan Capital. And there's a ton for our team to do still in those three areas. | New Features | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7d6msj/?utm_source=share&utm_medium=web2x&context=3 |
44 | Hi Stuart! First off thank you for helping keep Clash of Clans alive for so long, it’s my favorite game personally. I wanted to know if at some point we could have customizable goblin maps to share with our clan mates to attack, or if anything like that might be in the works for the future? | Yeah we've talked about a creative mode/custom challenge level creator feature. It'd be cool to see what sort of wild things you'd all cook up with it. | New Features | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dafat/?utm_source=share&utm_medium=web2x&context=3 |
45 | Do you think it is a good idea to do a new townhall every year.wont it be hard on the people in lower townhalls. | I think it's good for it to be something that players know when to expect, rather than being quite arcane speculation. I would like us to be much more transparent with our roadmap and timings in future, and we'll get there eventually. We are also in control of how quickly people can catch up. And we will keep making improvements so more and more of our players can enjoy the fun of being at the latest hall. | New Town Hall Frequency | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dqnqd/?utm_source=share&utm_medium=web2x&context=3 |
46 | What do you have in mind for the general direction that the game is going in? Can we expect any new fundamental addition (i.e. another system like ores)? | We've got a few ideas in early stages of being thought about. My fave is troop mastery where by completing quests using a troop well you could unlock some extra abilities/buffs to that troop. It'd be a nice way to encourage players to try out different troops and let folk go deeper on the troops they really enjoyed. But important disclaimer it's not my decision and if the people doing the work think of something better they'll do that instead! | New Troop Mastery System | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dmkdj/?utm_source=share&utm_medium=web2x&context=3 |
47 | Which troop is getting the Super troop next?:9416: | It's maybe Yeti | Next Super Troop | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7ddzjz/?utm_source=share&utm_medium=web2x&context=3 |
48 | y u no wear clash merch ???? but seriously those posters look dope! what else do you have in your office which our eyes would probably never see ! | We've been seriously negligent in ordering new team merch recently 😅 A ton of whiteboards with secret upcoming things, stats, dates, plans. Lots of cool statues. Our office is incredible and we're very lucky to work here. Every time people visit for the first time they're amazed and I hope I never get used to how cool it is. | Office Decorations | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dcjtx/?utm_source=share&utm_medium=web2x&context=3 |
49 | What should I eat for lunch today? | Something that makes you go "now that was a good lunch" | Other | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dajjj/?utm_source=share&utm_medium=web2x&context=3 |
50 | How has player numbers changed since you started implementing monthly events and equipment into the game? | ⬆️ | Player Numbers | https://www.reddit.com/ClashOfClans/comments/1d9ggko/comment/l7dnoc3/?utm_source=share&utm_medium=web2x&context=3 |
2024.06.09 05:17 DroidDreamer [Online][SWRPG][Weekly][Saturday or Sunday][PST][18+] Salyards of Ferrix - an Andor-themed SWRPG Campaign
2024.06.09 04:38 jburner69 [US-MA] [H] Star Wars and Misc Minifigures (Harry Potter, Toy Story, Simpsons, etc) [W] Paypal or local cash
2024.06.09 04:06 MrSoupStar I just bricked my Wii! But…
2024.06.09 01:42 Mockpit ll the Modrinth crash.
at java.base/java.util.HashMap.hash(HashMap.java:338) at java.base/java.util.HashMap.getNode(HashMap.java:568) at java.base/java.util.LinkedHashMap.get(LinkedHashMap.java:441) at net.minecraft.class\_2985.method\_12882(class\_2985.java:312) at net.minecraft.class\_2985.method\_12877(class\_2985.java:376) at net.minecraft.class\_2985.method\_12879(class\_2985.java:353) at net.minecraft.class\_2985.method\_12885(class\_2985.java:326)A detailed walkthrough of the error, its code path and all known details is as follows:
Minecraft Version: 1.19.2 Minecraft Version ID: 1.19.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.11, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode, sharing), Oracle Corporation Memory: 2188906496 bytes (2087 MiB) / 8925478912 bytes (8512 MiB) up to 13690208256 bytes (13056 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800X 8-Core Processor Identifier: AuthenticAMD Family 25 Model 33 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.80 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: AMD Radeon RX 7800 XT Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x747e Graphics card #0 versionInfo: DriverVersion=31.0.24033.1003 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Memory slot #2 capacity (MB): 8192.00 Memory slot #2 clockSpeed (GHz): 3.20 Memory slot #2 type: DDR4 Memory slot #3 capacity (MB): 8192.00 Memory slot #3 clockSpeed (GHz): 3.20 Memory slot #3 type: DDR4 Virtual memory max (MB): 45494.05 Virtual memory used (MB): 32122.04 Swap memory total (MB): 12800.00 Swap memory used (MB): 121.55 JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xms8512m -Xmx13056m Fabric Mods: adorn: Adorn 3.9.1+1.19.2 advancementplaques: Advancement Plaques 1.4.6 ae2: Applied Energistics 2 12.9.8 noindium: No Indium? 1.1.0+1.19 team\_reborn\_energy: Energy 2.0.0-beta1 ae2wtlib: AE2WTLib 12.9.8 animal\_feeding\_trough: Animal Feeding Trough 1.0.3+1.19.2 animatica: Animatica 0.5+1.19 another\_furniture: Another Furniture 1.19.2-2.1.4 antighost: AntiGhost 1.19.1-fabric0.58.5-1.1.5 crowdin-translate: CrowdinTranslate 1.4+1.19 anycapes: AnyCapes 1.1.0+1.18.2 appleskin: AppleSkin 2.5.1+mc1.19 arcanus: Arcanus 1.30 architectury: Architectury 6.5.85 artisanat: Artisanat 2.3.0 authme: Auth Me 4.2.0 autoconfig1u: Auto Config v1 Updated 3.4.0 balm-fabric: Balm 4.6.0 bebooks: Better Enchanted Books 1.4.1 bedrockify: BedrockIfy 1.5.1+mc1.19.1 bedrockwaters: BedrockWaters 1.7.3+1.19.2 betterbeds: Better Beds 1.2.0 bettercombat: Better Combat 1.7.1+1.19 betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2 org\_reflections\_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.19.2-Fabric-3.2.1 betterendisland: YUNG's Better End Island 1.19.2-Fabric-1.0 betterf3: BetterF3 4.0.1 betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.6 betterjungletemples: YUNG's Better Jungle Temples 1.19.2-Fabric-1.0.1 bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.1 betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.1 betterstats: Better Statistics Screen 2.9.3+1.19.2 tcdcommons: TCD Commons API 2.9.1+1.19.2 betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0 betterwitchhuts: YUNG's Better Witch Huts 1.19.2-Fabric-2.1.0 biomemakeover: Biome Makeover 1.19.2-1.6.4 blossom: Blossom 1.0.7 bobby: Bobby 4.0.1 com\_typesafe\_config: config 1.4.2 io\_leangen\_geantyref\_geantyref: geantyref 1.3.13 org\_spongepowered\_configurate-core: configurate-core 4.1.2 org\_spongepowered\_configurate-hocon: configurate-hocon 4.1.2 bodacious\_berries: Bodacious Berries 2.0.7+mc1.19.2 spruceui: SpruceUI 4.0.0+1.19 botania: Botania 1.19.2-440-FABRIC fiber: fiber 0.23.0-2 reach-entity-attributes: Reach Entity Attributes 2.3.0 step-height-entity-attribute: Step Height Entity Attribute 1.0.0 byg: Oh The Biomes You'll Go [2.0.1.6](http://2.0.1.6) c2me: Concurrent Chunk Management Engine 0.2.0+alpha.9.11 c2me-base: Concurrent Chunk Management Engine (Base) 0.2.0+alpha.9.11 c2me-client-uncapvd: Concurrent Chunk Management Engine (Client/Uncap View Distance) 0.2.0+alpha.9.11 c2me-fixes-chunkio-threading-issues: Concurrent Chunk Management Engine (Fixes/Chunk IO/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-general-threading-issues: Concurrent Chunk Management Engine (Fixes/General/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-worldgen-threading-issues: Concurrent Chunk Management Engine (Fixes/WorldGen/Threading Issues) 0.2.0+alpha.9.11 c2me-fixes-worldgen-vanilla-bugs: Concurrent Chunk Management Engine (Fixes/WorldGen/Vanilla Bugs) 0.2.0+alpha.9.11 c2me-notickvd: Concurrent Chunk Management Engine (No Tick View Distance) 0.2.0+alpha.9.11 c2me-opts-allocs: Concurrent Chunk Management Engine (Optimizations/Memory Allocations) 0.2.0+alpha.9.11 c2me-opts-chunk-access: Concurrent Chunk Management Engine (Optimizations/Chunk Access) 0.2.0+alpha.9.11 c2me-opts-chunkio: Concurrent Chunk Management Engine (Optimizations/Chunk IO) 0.2.0+alpha.9.11 c2me-opts-math: Concurrent Chunk Management Engine (Optimizations/Math) 0.2.0+alpha.9.11 c2me-opts-scheduling: Concurrent Chunk Management Engine (Optimizations/Scheduling) 0.2.0+alpha.9.11 c2me-opts-worldgen-general: Concurrent Chunk Management Engine (Optimizations/General WorldGen) 0.2.0+alpha.9.11 c2me-opts-worldgen-vanilla: Concurrent Chunk Management Engine (Optimizations/Vanilla WorldGen) 0.2.0+alpha.9.11 c2me-rewrites-chunkio: Concurrent Chunk Management Engine (Rewrites/Chunk IO) 0.2.0+alpha.9.11 c2me-server-utils: Concurrent Chunk Management Engine (Server Utils) 0.2.0+alpha.9.11 c2me-threading-chunkio: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.11 c2me-threading-lighting: Concurrent Chunk Management Engine (Threading/Lighting) 0.2.0+alpha.9.11 c2me-threading-scheduling: Concurrent Chunk Management Engine (Threading/Scheduling) 0.2.0+alpha.9.11 c2me-threading-worldgen: Concurrent Chunk Management Engine (Threading/WorldGen) 0.2.0+alpha.9.11 com\_ibm\_async\_asyncutil: asyncutil 0.1.0 net\_objecthunter\_exp4j: exp4j 0.4.8 org\_threadly\_threadly: threadly 7.0 capes: Capes 1.5.2+1.19.2 capetweaks: Cape Tweaks 1.0.1 cardinal-components: Cardinal Components API 5.0.2 cardinal-components-base: Cardinal Components API (base) 5.0.2 cardinal-components-block: Cardinal Components API (blocks) 5.0.2 cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2 cardinal-components-entity: Cardinal Components API (entities) 5.0.2 cardinal-components-item: Cardinal Components API (items) 5.0.2 cardinal-components-level: Cardinal Components API (world saves) 5.0.2 cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2 cardinal-components-world: Cardinal Components API (worlds) 5.0.2 carryon: Carry On [2.1.1.22](http://2.1.1.22) charm: Charm 4.4.4 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 charmonium: Charmonium 4.2.1 cherishedworlds: Cherished Worlds 6.0.5+1.19.4 chipped: Chipped 2.1.5 clickthrough: ClickThrough 1.19.1-fabric0.58.5-0.4 gbfabrictools: GBfabrictools 1.3.4+1.19 cloth-config: Cloth Config v8 8.3.115 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.26 comforts: Comforts 6.0.7+1.19.2 spectrelib: SpectreLib 0.12.8+1.19.2 computercraft: CC: Restitched 1.101.2 io\_netty\_netty-codec-http: netty-codec-http [4.1.77.Final](http://4.1.77.Final) org\_squiddev\_cobalt: Cobalt 0.5.5 conjuring: Conjuring 1.0.26+1.19 connectiblechains: Connectible Chains 2.1.4+1.19.2 consistency\_plus: Consistency Plus 0.5.2+RC.2+1.19.2 stonecutter\_recipe\_tags: Stonecutter Recipe Tags 4.2.2+1.19.fabric continuity: Continuity 2.0.2+1.19 controlling: Controlling For Fabric 10.0+7 corgilib: CorgiLib [1.0.0.34](http://1.0.0.34) com\_electronwill\_night-config\_core: core 3.6.6 com\_electronwill\_night-config\_toml: toml 3.6.6 craftify: Craftify 1.12.0 elementa: Elementa 590 universalcraft: UniversalCraft 269 vigilance: Vigilance 284 create: Create 0.5.1-c-build.1160+mc1.19.2 com\_google\_code\_findbugs\_jsr305: jsr305 3.0.2 flywheel: Flywheel 0.6.9-6 forge\_tags: Porting Lib Tags 3.0 milk: Milk Lib 1.0.51dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
porting\_lib\_accessors: Porting Lib Accessors 2.1.1096+1.19.2 porting\_lib\_base: Porting Lib Base 2.1.1096+1.19.2porting_lib_attributes: Porting Lib Attributes 2.1.1096+1.19.2
porting\_lib\_entity: Porting Lib Entity 2.1.1096+1.19.2 porting\_lib\_extensions: Porting Lib Extensions 2.1.1096+1.19.2 porting\_lib\_fake\_players: Porting Lib Fake Players 2.1.1096+1.19.2 porting\_lib\_networking: Porting Lib Networking 2.1.1096+1.19.2 porting\_lib\_obj\_loader: Porting Lib Obj Loader 2.1.1096+1.19.2 porting\_lib\_transfer: Porting Lib Transfer 2.1.1096+1.19.2 registrate-fabric: Registrate for Fabric 1.1.58-MC1.19.2 ctov: ChoiceTheorem's Overhauled Village 3.2.6c culinaire: Culinaire 2.5.0 dark-enchanting: Dark Enchanting 1.0.2+1.19.2 libgui: LibGui 6.4.0+1.19jankson: Jankson 4.1.1+j1.2.1
omega-config: OmegaConfig 1.2.3-1.18.1 dawn: Dawn API 3.5.0 debugify: Debugify 2.8.0 delightfulcreators: Delightful Creators 1.1.7 disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 3.0 distinguishedpotions: Distinguished Potions 4.0.1 do\_a\_barrel\_roll: Do a Barrel Roll 2.6.2+1.19.2 cicada: CICADA 0.1.2langfiles-plus: Langfiles Plus 1.0.0
doubledoors: Double Doors 5.2 dungeons\_andtaverns\_mr: Dungeons and Taverns 2.0.2 dungeons\_arise: When Dungeons Arise 2.1.56 dustrial\_decor: Dustrial Decor 0.5 dynamiccrosshair: Dynamic Crosshair 5.7.1+1.19.2 e4mc\_minecraft: e4mc 4.0.1 eatinganimationid: Eating Animation 1.9.1 editsign: EditSign 2.6.0 emojitype: Emoji Type 2.0.1+1.19 endermanoverhaul: Enderman Overhaul 0.0.0 endrem: End Remastered 5.2.0 ends\_delight: End's Delight 1.19.2-1.0 enhancedblockentities: Enhanced Block Entities 0.7.2+1.19.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.6.2 entitycollisionfpsfix: Entity Collision FPS Fix [2.0.0.0](http://2.0.0.0) entityculling: EntityCulling-Fabric 1.6.1-mc1.19.2 expandeddelight: Expanded Delight 0.2.5 extraalchemy: Extra Alchemy 1.9.0 extrasounds: ExtraSounds 2.3.1+1.19.2-1.19.1 soundcategories: Sound Categories 1.2.4+1.19 fabric-api: Fabric API 0.77.0+1.19.2 fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290 fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390 fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90 fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390 fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90 fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790 fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390 fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390 fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90 fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490 fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890 fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890 fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690 fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890 fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90 fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90 fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890 fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790 fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690 fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790 fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390 fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390 fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90 fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590 fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90 fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490 fabric-language-kotlin: Fabric Language Kotlin 1.10.17+kotlin.1.9.22 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.22 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.22 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.23.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.7.3 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.2 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.2 fabricloader: Fabric Loader 0.15.3 mixinextras: MixinExtras 0.3.2 fabrishot: Fabrishot 1.9.2 fallingleaves: Falling Leaves 1.13.0+1.19.2 farmersdelight: Farmer's Delight 1.19.2-1.3.10.2 farmersknives: Farmer's Knives 2.4.1 festive\_delight: Festive Delight 1.0.0 fireplacelib: Fireplace Lib 7.0.3+1.19.2 annotateddi: Annotated DI 4.0.2+1.19.2aopalliance_aopalliance: aopalliance 1.0
firstperson: FirstpersonModel 2.2.3 forgeconfigapiport: Forge Config API Port 4.2.11 friendsandfoes: Friends&Foes 2.0.6 fwaystones: Fabric Waystones 3.0.8+mc1.19.2 geckolib3: Geckolib 3.1.40 com\_eliotlash\_mclib\_mclib: mclib 20 handcrafted: Handcrafted 2.0.6 harvest\_scythes: Harvest Scythes 2.5.4+mc1.19.2 highlight: Highlight 1.0.0 iceberg: Iceberg 1.0.46 immediatelyfast: ImmediatelyFast 1.2.8+1.19.2 net\_lenni0451\_reflect: Reflect 1.3.1 immersive\_aircraft: Immersive Aircraft 0.6.2+1.19.2 immersive\_armors: Immersive Armors 1.5.6+1.19.2 indium: Indium 1.0.9+mc1.19.2 inventoryprofilesnext: Inventory Profiles Next 1.10.9 invmove: InvMove 0.8.4 iris: Iris 1.6.11 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 isometric-renders: Isometric Renders 0.4.1+1.19 worldmesher: Worldmesher 0.2.12+1.19 jade: Jade 8.7.3 java: Java HotSpot(TM) 64-Bit Server VM 17 journeymap: Journeymap 5.9.7 journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT krypton: Krypton 0.2.1 com\_velocitypowered\_velocity-native: velocity-native 3.1.2-SNAPSHOT languagereload: Language Reload 1.5.10+1.19.2 lazydfu: LazyDFU 0.1.3 legendarytooltips: Legendary Tooltips 1.3.3 letmedespawn: Let Me Despawn fabric-1.0.2 libipn: libIPN 4.0.1 lithium: Lithium 0.11.1 macos\_input\_fixes: MacOS Input Fixes 1.6 mca: Minecraft Comes Alive 7.5.11+1.19.2 mcwpaintings: Macaw's Paintings 1.0.5 mcwpaths: Macaw's Paths and Pavings 1.0.3 midnightlib: MidnightLib 1.0.0 minecraft: Minecraft 1.19.2 modelfix: Model Gap Fix 1.8 modernfix: ModernFix 5.11.1+mc1.19.2 modmenu: Mod Menu 4.2.0-beta.2 monsters\_in\_the\_closet: Monsters in the Closet 1.0.3+1.19 morechathistory: MoreChatHistory 1.1.1 moreculling: More Culling 1.19.1-0.17.0 conditional-mixin: conditional mixin 0.3.0 mostructures: Mo' Structures 1.4.3+1.19.2 mousetweaks: Mouse Tweaks 2.22 mtr: Minecraft Transit Railway 1.19.2-3.2.2-hotfix-1 nochatreports: No Chat Reports 1.19.2-v1.13.12 notenoughanimations: NotEnoughAnimations 1.6.4 origins: Origins 1.7.1 apoli: Apoli 2.6.1additionalentityattributes: Additionalentityattributes 1.0.0+1.19
overlord: Overlord 3.2.3+1.19.2 owo: oωo 0.9.3+1.19 blue\_endless\_jankson: jankson 1.2.1 patchouli: Patchouli 1.19.2-77-FABRIC phosphor: Phosphor 0.8.1 player-animator: Player Animator 1.0.2 polymorph: Polymorph 0.46.5+1.19.2 presencefootsteps: Presence Footsteps 1.6.4 kirin: Kirin UI 1.11.1 prism: Prism 1.0.3 promenade: Promenade 2.7.1 terraform-shapes-api-v1: Terraform Shapes API (v1) 4.0.0 purpeille: Purpeille 3.2.3+fabric-1.19 cmods: Combined Modifiers 1.3.1+fabric-1.19 voidcrafting: Void Crafting 1.7.2+fabric-1.19 puzzleslib: Puzzles Lib 4.4.3 railways: Create: Steam 'n' Rails 1.5.1+fabric-mc1.19.2 mm: Manningham Mills 2.3 recipe-book-delight: Recipe Book Delight 0.2.0-1.19.2 dark-matter-base: Dark Matter Base 1.0.0-1.19.2 dark-matter-enums: Dark Matter Enums 1.0.0-1.19.2 dark-matter-minecraft: Dark Matter Minecraft 1.0.0-1.19.2 dark-matter-recipe-book: Dark Matter Recipe Book 1.0.0-1.19.2 reeses-sodium-options: Reese's Sodium Options 1.6.4+mc1.19.2-build.93 replaymod: Replay Mod 1.19.2-2.6.14 repurposed\_structures: Repurposed Structures 6.3.28+1.19.2 resourcefulconfig: Resourcefulconfig 1.0.20 resourcefullib: Resourceful Lib 1.1.24 roughlyenoughitems: Roughly Enough Items 9.1.682 error\_notifier: Error Notifier 1.0.9 rrls: Remove Reloading Screen 1.19.2-3.1.1-fabric seamless\_loading\_screen: Seamless Loading Screen 2.0.3+1.19.2 satin: Satin 1.9.0 seasons: Fabric Seasons 2.3+1.19 seasonsdelightcompat: Fabric Seasons: Delight Compat 1.0-1.3.9 secretblocks: Secret Blocks 1.19.2-1.2.0 simple\_pipes\_dep\_container: SimplePipeTest (Dependency Container) 0.8.2 libblockattributes: LibBlockAttributes 0.11.1libblockattributes_core: LibBlockAttributes (Core) 0.11.1
libmultipart: LibMultiPart 0.8.2 libmultipart\_compat: LibMultiPart (Mod Compatibility) 0.8.2 libnetworkstack: Lib Network Stack 0.7.1 simple\_pipes: SimplePipeTest 0.8.2 skinlayers: 3d Skin Layers 1.5.2-mc1.19.1 smoothswapping: Smooth Swapping 0.9.2 sodium: Sodium 0.4.4+build.18 org\_joml\_joml: joml 1.10.4 sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90 caffeineconfig: CaffeineConfig 1.0.0+1.17 t\_and\_t: Towns and Towers 1.10 terrablender: TerraBlender [2.0.1.166](http://2.0.1.166) toms\_storage: Tom's Simple Storage Mod 1.5.9 tooltipfix: ToolTip Fix 1.1.1-1.19 totw\_additions: Towers of the Wild: Additions 1.2.3 travelersbackpack: Traveler's Backpack 1.19.2-8.2.32 travelerstitles: Traveler's Titles 1.19.2-Fabric-3.1.0 traverse: Traverse 6.0.8 terraform-biome-remapper-api-v1: Terraform Biome Remapper API (v1) 4.2.0 terraform-config-api-v1: Terraform Config API (v1) 4.2.0 terraform-surfaces-api-v1: Terraform Surfaces API (v1) 4.2.0 terraform-tree-api-v1: Terraform Tree API (v1) 4.2.0 terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0 traverse-client: Traverse: Client 6.0.8 traverse-common: Traverse: Common 6.0.8 traverse-worldgen: Traverse: World Generation 6.0.8 trinkets: Trinkets 3.4.2 universal-graves: Universal Graves 2.1.3+1.19.2 common-protection-api: Common Protection API 1.0.0 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT hologram-api: Hologram API 0.2.2+1.19 placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2 polymer: Polymer (Core) 0.2.17+1.19.2packet_tweaker: Packet Tweaker 0.3.0+1.18.2
server\_translations\_api: Server Translations API 1.4.18+1.19.2 sgui: sgui 1.1.5+1.19.1 valkyrienskies: Valkyrien Skies 2 2.2.0-beta.3 villagernames: Villager Names 7.3 visualoverhaul: VisualOverhaul 4.1.1 visualworkbench: Visual Workbench 4.2.4 voicechat: Simple Voice Chat 1.19.2-2.4.32 walllanterns: Lanterns Belong on Walls 1.4.0-1.19 waveycapes: WaveyCapes 1.3.2 waystones: Waystones 11.4.2 windchimes: Windchimes 1.2.1 yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2 yungsapi: YUNG's API 1.19.2-Fabric-3.8.10 org\_javassist\_javassist: javassist 3.28.0-GA yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0 yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0 zoomify: Zoomify 2.9.0 dev\_isxander\_settxi\_settxi-core: settxi-core 2.10.5 dev\_isxander\_settxi\_settxi-gui: settxi-gui 2.10.5 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.5 settxi-gui-yacl: Settxi Gui (YetAnotherConfigLib) 2.10.5 Loaded Shaderpack: (off) (fallback) Flywheel Backend: GL33 Instanced Arrays Server Running: true Player Count: 0 / 8; \[\] Data Packs: vanilla, Fabric Mods, t\_and\_t\_waystones\_patch\_1.19.2.zip World Generation: Stable Type: Integrated Server (map\_client.txt) Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Launched Version: 1.19.2
2024.06.09 01:25 NarwhalThis8939 CTH-460 Tablet not connecting to macOS 12
2024.06.09 00:45 Chilled-Vibes0 Is E-sign down?
2024.06.09 00:28 SarSha Moving from Ubuntu Server to Proxmox and looking for feedback
2024.06.08 22:58 frozen1c3 [Guide] Galaxy Watch6 ( Wear OS ) as daily driver instead of your smart phone for digital detoxing
2024.06.08 21:57 Famous_Gap6560 Clicks Keyboard+Iphone 15 Pro Max
So I originally posted this in multiple Unihertz Titan facebook groups, but admins deleted, I think I it was Unihertz themselves, ironically they abandoned us keyboard users but don’t want us to move on. 👎 But I was told they have no admin rights here so I should get on here and post it, first ever post on Reddit too btw. But yeah I preordered my Clicks Keyboard in January, and it finally arrived about 10 days ago and this is what I think so far: submitted by Famous_Gap6560 to unihertz [link] [comments] The weight balance is obviously top heavy, but everyone I’ve seen use it so far seems to have blown it out of proportion! I was very concerned when i made my preorder that it would be ergonomically uncomfortable and therefore unusable but I can happily report that is not the case. I would consider it only slightly top heavy and a non-issue for me thus far. And as a case it’s kinda interesting and also surprisingly good. It grips the phone very firmly at the corners although admittedly it’s pretty loose around the size. I am, however confident that it will not come out of the case accidentally. The sides are very rubbery’ providing more than ample grip, and I have no problem placing my confidence in it. One-handing the phone is incredibly awkward, however i have no concern of dropping the phone. The back appears to be made out of some sort of ABS plastic, providing less grip than the sides, but still enough to be sufficient. And around the back of the keyboard appears to be some faux leather backing or something like that. I find myself not gripping very tightly, though there is plenty of purchase to be found down there if that be your ergonomic preference. The side buttons are also remarkably easy to access and press, in fact, easier than any of the cases I’ve had for my pro max prior to this. All and all I think it’s really good and if they sold these as standalone cases I would still consider buying one. I also recall Mr Mobile claiming in the promotion material that there was no noticeable impact in battery life. I can say that this is a blatant fabrication, as my system says it eats between 10 to 15 percent of my battery per day, according to my settings. And the elephant in the room is obviously the price. 160 dollars is a lot of money. For what you get i personally think somewhere between 80-100 dollars is a fair and appealing price. But this is a small, niche market we belong to, and right now they’ve kinda got us cornered. It’s unfortunate and unlikely to change until Unihertz decides they want to make us another phone. My final verdict is this. I’m a content creator. I bought an iPhone for the first time since the days of the 4S, and my first android phone was the original Motorola Droid (which i still have BTW. still boots too). Keyboard or no keyboard I’ve always preferred the interface and ease of multitasking that android has provided from the very beginning. I preordered the Titan pocket and Titan slim as well. The Slim was my daily for 6 months and was ultimately defeated by it,so lack of modern hardware. And the experience I’ve had so far is definitely comparable to the titan series, and compelling enough to make a good argument. With the non customizable shortcuts baked into iOS paired with much better hardware, this definitely feels like the next logical step as someone who won’t give up on keyboards. I’ve heard some other owners of the Clicks say their model is falling apart after a few months of use, and i really hope mine doesn’t suffer the same fate because this seems like something I could really get used to. Add in the immaculate battery life, camera and video quality of the iPhone 15 Pro Max, i could see myself sailing this device for a VERY long time. Update: At the time I originally posted this review on facebook, I was not aware the Clicks Keyboard has an app in the App Store. I have since installed it. It has a few settings you can adjust, mainly the backlight time out and the auto-sleep inactivity timer for the keyboard. Which i have now set to 10 minuted, and yeah, I must say it has mitigated a quite large portion of the battery drain the keyboard was causing. So that’s another plus. |
2024.06.08 21:00 Skylance420 CrossMix Refreshed & Theme Pack
2024.06.08 20:55 Mantuss Help a Returning Player: How's MTGA in 2024?
2024.06.08 20:52 SelectionOptimal7348 Jump into Lightning-Fast Transactions with Bitcoin Jumper! 🚀💸
bitcoinjumper.com submitted by SelectionOptimal7348 to BitcoinQR [link] [comments] Hey there, crypto enthusiasts! Ever find yourself drumming your fingers impatiently, waiting for your Bitcoin transaction to get confirmed? Fear not, for we have the ultimate solution to your blockchain blues: introducing Bitcoin Jumper, the app that's here to rocket your Bitcoin transactions into hyper-speed. Strap in and get ready for a fun, whirlwind tour of how Bitcoin Jumper can make your crypto experience smoother and faster than ever before. For those who can’t wait to dive right in, check out Bitcoin Jumper and let’s jumpstart those transactions! Chapter 1: The Bitcoin Traffic JamPicture this: You’re all set to make a purchase, donate to a cause, or simply transfer some Bitcoin to a friend. You hit send, and then… nothing. Minutes, maybe even hours, tick by as you wait for your transaction to get confirmed. It’s like being stuck in the world’s most frustrating traffic jam, but on the blockchain. 😩Enter Bitcoin Jumper, the superhero of the Bitcoin world. This nifty app accelerates your transactions, ensuring they get confirmed at the speed of light (or at least way faster than usual). No more waiting around—just smooth, instant transactions that keep up with your fast-paced life. Chapter 2: How Bitcoin Jumper Works Its MagicSo, how does Bitcoin Jumper pull off this sorcery? Let's break it down:
Chapter 3: Why Bitcoin Jumper is a Must-HaveStill wondering why you need Bitcoin Jumper in your crypto toolkit? Let’s spell it out:
Chapter 4: Real-Life Heroes Using Bitcoin JumperLet’s take a peek at some real-life scenarios where Bitcoin Jumper has saved the day:
Chapter 5: How to Get Started with Bitcoin JumperReady to join the ranks of these happy users? Here’s how you can start using Bitcoin Jumper today:
Chapter 6: FAQs and Pro TipsBefore we wrap up, let’s tackle some frequently asked questions and pro tips to make the most out of Bitcoin Jumper:Q: How fast can Bitcoin Jumper really make my transactions? A: While results can vary depending on network conditions, Bitcoin Jumper significantly reduces confirmation times, often getting transactions confirmed within minutes. Q: Is Bitcoin Jumper safe to use? A: Absolutely! Bitcoin Jumper uses advanced security protocols to ensure your transactions are handled securely. Q: Can I use Bitcoin Jumper for multiple transactions at once? A: Yes, you can accelerate multiple transactions simultaneously, making it perfect for busy users with lots of Bitcoin activity. Pro Tip 1: Use Bitcoin Jumper during peak times to avoid network congestion and high fees. It’s especially useful during market surges when everyone’s trying to move their Bitcoin. Pro Tip 2: Combine Bitcoin Jumper with a reliable wallet and good security practices to ensure a smooth and safe Bitcoin experience. Chapter 7: The Future is Fast with Bitcoin JumperAs the world of cryptocurrency continues to evolve, staying ahead of the curve is essential. Bitcoin Jumper is here to ensure you’re not left behind, providing you with the speed and efficiency you need to thrive in the fast-paced crypto landscape.So, what are you waiting for? Jump into the future of Bitcoin transactions with Bitcoin Jumper and experience the thrill of lightning-fast payments. Visit Bitcoin Jumper today and take your Bitcoin game to the next level. 🚀💸 Happy jumping, and may all your transactions be swift and successful! |
2024.06.08 19:57 GamersMotivation S23+ CPID Approved Not Receiving OTA Updates (OneUI 6.1), Need Guidance if I Should Flash Firmware or Not.
2024.06.08 18:02 littlenuke1221 [Hyprland] First ever rice and first time using Arch
submitted by littlenuke1221 to unixporn [link] [comments] |
2024.06.08 17:18 ramdytis3c Fedele & Mickael Karkousse, Fedele - Depth of Being [Obscura Music]
2024.06.08 15:53 Baswazz Podman rootless issues