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The Jonsie Burrows: Help Wanted 2 Part 7

2024.05.12 00:00 Bonjonsie The Jonsie Burrows: Help Wanted 2 Part 7

He spins around right 'round, baby, right 'round. Like a record, baby, right round, 'round, 'round
Previous part: 6.
Like always, I've missed some sort of controversy happening in the FNAF community. But this time I had something to say about it as it relates to the lore side of things!
A week ago... Before Scott came and revealed that The Talbert Files were all fake and he had never seen nor written them. I was late to the party this time but next to I'll be on time!
But to boil down what I said, The Talbert Files has outdated information and is unusable to us theorists. Do not use anything in this book to make a point in the current story of the games.
Oh and of course, this controversy came from Twitter or X or whatever. If these past few games have told me anything, it's that being connected to a network for any long periods of time is very bad for your mental health and safety~
And basically, that was the gist of what would've been probably the longest intro ever.
For those new to this series or who have lost which part or place they're on, check out The Jonsie Burrows: Help Wanted 2: Tables of contents to find where you want to go! If you haven't seen any of my stuff before then...
Hello, this is something you might have missed in Help Wanted 2.
Previously Post Interesting things:
  1. Our main character, HW Jeremy, Cassie's dad, is already wearing the Security Mask before we even start the game. This means Glitchtrap has access to his mind and body. As for what that entails...
  2. Help Wanted 2's AMask-on version of the FNAF6 Pizzaria might be based on Micheal's canonical look for it near the end of Pizzaria Simulator.
  3. After completing each minigame, a party hat, plate, and cup will appear on the table next to you. Whose party are we attending as a guest?
  4. The protagonist of Help Wanted 2 is HW Jeremy, discovered through the color blue items which are prominent in the game and used for his name and shirt in Ruin. Jeremy was a former employee of Circus Baby's Entertainment and Rental and may have been present during the events of Sister Location.
  5. In the First Aid minigame of Help Wanted 2, the "GET WELL SOON!" drawings depict Baby's life as seen through Vanny's eyes, hinting towards the game's secret ending. These drawings also reveal that Baby's data card from Sister Location was inside Helpy in Pizzeria Simulator and survived the fire. As a result, her programming was eventually absorbed into the Pizzaplex's Network, leading to her appearance in Help Wanted 2.
  6. Glitchtrap may have collected the souls and memories of the original dead kids into the Pizzaplex's Network and in this game, Jeremy is going into Glitchtrap's memories.
  7. Help Wanted 2's Fizz Faz minigame's location is the same but different location in Security Breach. They both have identical objects placed in the exact place as each other, giving evidence to the fact that Jeremy is physically moving to certain locations in the Pizzaplex when clicking on the minigames.
  8. Helpi in this game is indeed Glitchtrap in disguise. Unlike Ruin, Helpi is not his own entity in this game because we're not connected to the V.A.N.N.I. network due to being in the FNAF6 pizzeria. The V.A.N.N.I. network only covers the entire Pizzaplex but doesn't go past the door to the underground in Roxy Raceway. Glitchtrap has a preference for using proxies and decoys to communicate with the unsuspected to get them to do what he wants.
Now back to our unregularly scheduled series!

"The carousel is broken. Fix it!" That was what greeted you in the void along with a pictograph of a carousel. It sounded very simple but you knew better now.
"Fix all the broken fuses, then replace any broken switches and turn on the power."
"Repair the circuit board. Don't forget to solder in new wires with the soldering gun." Were the rest of the instructions given to you for this task, hovered over the "START" button but before you pressed it, a new sound reverberated in the void.
There was always a noise, a certain ambiance in this place of darkness. Whether it be the sound of blowing air or some distant jingle, there was always something to occupy the ears. But this was different.
It was like the noise of someone pulling a wire along a corner very fast, like the sound of something struggling to play out of a static radio, a blare of a machine in motion that started malfunctioning. Whatever description one wanted to use, it didn't change the fact that it was getting increasingly louder.
But before you hear more of it or even figure out what it was. Your hand betrayed you and completed the motion of pressing the "START" button. Whisking you off to your next destination over the cover of darkness.

Okay, that's it! I've got to find this ambiance in the Help Wanted 2 soundtrack! It's driving me nuts! Alright, I've got good news and bad news. The good news is that I found the exact track that plays in the void! It's called Main Menu Ambiance or as its file name refers to it, ambience_main_menu. The bad news is that this sound I'm hearing is not there.
This means one of two things, this track has a different variant of it somewhere in the soundtrack, or the sound belongs to some animatronic or creature in the game.
Personally, I hoping for the former as that's much, much easier to find as the latter requires me to rip open the game for the sound. What makes this even more difficult is that it might be randomized to play while in the void and pretty much everyone doesn't stay in the void any longer than to read the instructions, claim their prizes from the claws, or press the "RESTART" button in the "GAME OVER" void.
(Although I haven't gone over the "GAME OVER" void yet in this series, I have heard it play in there too on my searching through other people's playthroughs of the game.)
Time to go back to searching for this mysterious sound.
I can't find it. I've searched YouTube but there aren't a lot of people uploading the entire soundtrack to this game and the one who has doesn't have it listed in their playlist of 769 videos. Oh, joy! It looks like we have our first Help Wanted 2 mystery! What a coincidence considering my last post.
So for now, I'm going to leave the research for this until I write out Help Wanted 2 Mysteries: The Mysterious Sound in the Void. But to leave you all hanging and confused about what exactly I'm hearing, I'll give you the timestamp of the walkthrough I heard it from right here.
Now, let's see what awaits us at the Carousel.
"Attention, This Carousel is out of service and will require repairs before we open tomorrow."
The Daycare Attendant, Sun, spoke from somewhere close by in this new environment you found yourself in. You were standing inside a Carousel in a dark room, the only light source seemed to be a light from above as you faced an open panel on the central pillar in the middle of it. Inside the panel, live currents of electricity crackled and popped as they ran across and through yellow wires into two out of six fuses that the wire ran through.
The fuses were in two vertical parallel rows, and the yellow wire ran in and out of one row and went back through in the next until the very last row where it came out of the last bulb and disappeared into the side of the panel. Judging by how the two fuses were lit as the electric current went through and the other four were unlit with no visible electric current going through them, you bet a greasy pizza that you'll need to replace those four fuses.
"That is the end of my instruction. If I had been programmed with the knowledge to fix it, it would have already been done." That would've been nice, but you think they would've just gotten another broken carousel for you to fix.
During your listening to his speech, you figure that "Sun" was only just a recording as his voice had a sort of radio-like quality to it that sounded much like it was recorded at an earlier date.
To your left was a stand with three hatches opened, showing off items within them while what looked to be colorful wires sat on a small divot in the stand.
To your right, was an interesting set of items that seemed very out of place to you. There was a small rectangular haystack that sat on the right side of the pillar, with a skinny pumpkin and an oil lantern. What are they doing here? (What indeed, but perhaps there's a clue around here.)
A brief look around showed you that the area outside the carousel was blindingly dark, but grabbing the flashlight that sat on the tool cabinet-like stand on your left and flicking it on, revealed what was hidden in the darkness.
Further from you, were the carousel seats that took after the appearances of some of the classic Freddy's animatronics. You see with the help of your flashlight, you see a classic (FNAF1) Bonnie seat, a classic (FNAF1) Chica seat, a classic (FNAF1) Mr. Cupcake, Toy Freddy, and Toy Foxy? Weird, you've usually seen Toy Foxy in their mangle variant rather than their fixed state.
(Despite the darkness and the unmangled form of this white foxy, you can actually tell which of the closely resembling Foxys it represents. While Scott did make Funtime Foxy, (From Sister Location, not FNAF World) very similar to Mangle/Toy Foxy. He did make them slightly distinct from each other in the coloring department besides their different structures.
The official model of Funtime Foxy(Sister location) actually has dark pink cheeks while Mangle/Toy Foxy has rosy-red cheeks just like the rest of their Toy companions. So this carousel is really repping FNAF 2-era, I wonder why...)
You thought you saw balloons at the edge of your flashlight, but before you could verify it, something spoke close by from where you were standing.
"The merry-go-round broke down." The slightly hoarse, raspy voice ended with a snicker as you struggled to find the source of it. Something was definitely in the dark room with you. (Hey Moon!)
You the source continued to elude you before you gave up and focused on the problem in front of you. Waisting time to find the voice was a fool's game, your best bet was to quickly fix this problem within the panel before the voice became a problem for you.
Still, you felt that you knew that voice.
Out you pulled the broken fuses and set them on the side, in went the new fuses you took from the hatch in the stand one by one as they came out of the hatch. Once you put the final new fuses, the pillar in front began to spin, and dozens of mini yellow lightbulbs lit up on its side.
Lights in the distance flickered on and music from the carousel started playing. (Carousel: Doomsday Ride Phase 1.) The pillar came to a stop on its next side but the outer ring full of rides of the carousel continued to spin clockwise around you. It's there where you spotted the one behind the voice and finally put a name to the foggy figure in your memory, Moon, the Daycare Attendant's other personality.
And the most difficult one to deal with. But you knew how to deter this side of him, you thought as you pointed your flashlight at his face as he rode a Bonnie seat in the outer ring of the carousel.
"What makes you so special?"
You heard him say as he started to shake his head from the brightness of the light, but you handled your flashlight well to keep the light on his face before he fell off the Bonnie seat with a frustrated and agony-filled growl from overexposure.

And there it is! The most important line in this game! This line is a hint at the hidden ongoings within Help Wanted 2, a hint towards our mysterious protagonist's identity, and a hint that things are not what they seem in this game.
Or at least that's the excitement I would've felt when we finally got to this line in the game if I hadn't already spoiled everything during the Circus Baby and Helpi discoveries in the First Aid minigames!
Now, I really don't have much to say regarding the "What makes you so special?" line or any new thoughts about it. Maybe that'll change in the future, but for now, let's focus on another unexpected return in the form of the villainous side of the Daycare Attendant.
Yep, that's right. Just like Circus Baby, this is the actual Moon from Security Breach and Ruin! Unlike Circus Baby though, we have a precedent from Ruin for the Daycare Attendant to be able to appear in the Network, which this "game" is connected to, even in the FNAF6 pizzeria.
Honestly, I probably wouldn't I gotten that far in uncovering as much as did in Help Wanted 2 if I hadn't discovered that little hidden tidbit about Sun and Moon's network switched mechanic thing they have going on.
But for those who don't remember or don't know what I'm talking about you can read where I first talked about it in the fourth section of my "Roxy's true purpose" post. But to summarize it for those who don't want to click the link and go more in-depth about it for those who do, one of the oddest and unexplained moments that occurs in Ruin, is Sun talking to Cassie in the AR world while Moon speaking in the real world.
Back then, It always puzzled me when Sun said "Not me! The other me!" when approached by Cassie with the mask on to reboot him. And afterward, when the Daycare Attendant has been rebooted into Eclipse, Cassie could hear Sun say "thank you" in the real world after Eclipse left her outside of the daycare, even though he should've been gone with the reboot.
But the missing pieces to figure out this Daycare Attendant puzzle come in three, the Security Mask, the Faz-Wrench, and the Network. It is very important to remember what the first two actually do in Ruin and to not forget how the AR world exists.
The Security Mask lets you view the Pizzaplex through Augmented Reality, a digitally altered perception of reality influenced and dictated by Fazbear Entertainment (and Glitchtrap) and by the sub-network of the main network of the Pizzaplex.
That mask also has another function it, which is hinted in the name of its sub-network, V.A.N.N.I. or Virtual Augmented Neural Network Integration Unit. The Security Mask, with your consent under normal circumstances I presume, implants your brain with an occipital transponder. This implant allows you to retain some visual perks of V.A.N.N.I. like Helpi the onboard assistant who could still show up to assist you without the mask.
But this implant is a double-edged sword in truth. This implant is permanently attached to your brain and is constantly feeding information from and to your brain to the network. The Pizzaplex's Network holds a lot of information, like guest profiles for those who enter the Pizzaplex, the security system that safeguards and watches over everything, the various data collection regarding each location within the Pizzaplex, and is connected to every single animatronic/bot within the Pizzaplex.
The Network is a valuable tool for the employees and Fazbear Entertainment, providing plentiful assistance in various tasks. However, the situation regarding the implant would not have been grave had there not been a sinister entity lurking within the network. Glitchtrap now has complete access to a person's brain without their knowledge, posing a significant unknown threat to those who have it.
If you want to know what Glitchtrap is capable of doing to someone implanted with the occipital transponder, just read my Security Mask and Cassie being controlled post.
This leaves us with the unassuming Faz-Wrench, a tool that almost goes unnoticed by practically everyone. But like any tool, it will shine best when used for its purpose. That is besides being used as a simple tool for the simple conduit puzzle, it's a powerful tool to connect, activate, and deactivate everything connected to the Network.
So applying everything I've said to the Daycare Attendant situation in Ruin, then you can figure out many secret things about him that were unsaid.
  1. When one of the Daycare Attendant's personalities is dominant or in the foreground, the subservient one will still be active in the background and is still aware of what's happening around him. Yes, this means that Sun knows about Vanny, Moon, and Glitchtrap, and what happens to Moon's victims. I still wouldn't label him a villain, just complacent, because he still hasn't hurt or harmed anyone even with all the information we've gained from the books and games.
  2. If Cassie had used the Faz-Wrench while wearing the mask, she would have deactivated the Sun persona and disconnected the Daycare Attendant from the Network. This might've led to him completely shutting down and deactivating as The Daycare Attendant is connected to a lot of things within the network. If not, it would just leave Moon as the dominant personality. (For those thinking this would be a good thing for the villains, remember that Moon would still be severely sensitive to light and useless in any lit environments. Eclipse was the best option for villains regarding the Daycare Attendant.)
  3. The Daycare Attendant is active in the Network at all times when functional. In fact, I believe that the Sun and Moon weren't exactly removed from the Daycare Attendant's data once Eclipse was made the dominant personality from the reboot as the fact that Sun can still communicate with Cassie even after Eclipse takes over backs this up. I'll even go as far as to say that Sun and Moon are still around but can only interact with anyone through the network.
This brings us back to Help Wanted 2's carousel minigame and Moon's presence within it. If you had no doubt guess with all the information above about how Moon here, is actually Moon, then let me spell it out for those struggle to make sense of what I'm saying.
The Moon that's appearing here is the same Moon we first met in Security Breach. As for how? The Daycare Attendant is much more connected to the Network than all other animatronics as he is the only one who can actually talk to someone through it rather than playing past voice lines as we see from the other Glamrocks in the AR world.
And it's here in Help Wanted 2 that it's revealed that he's fully conscious enough to travel through the networks and sub-networks and interact with anyone and anything integrated into it, i.e. Vanny, Cassie, Jeremy, and Glitchtrap.
Oh, and as for why he has a physical body here, this is just a digital form created by whatever program that "Help Wanted 2" is in-universe as Ruin showed us through the M.X.E.S. Entity and M.X.E.S. program that digital entities can appear to have a physical form through their programs and can be viewed the Security Mask.
If Moon didn't the "Help Wanted 2" program to help create a digital body, he would most likely appear as a motionless digital creation like that Giant endo in Fazbear Theator or probably wouldn't even have a form and be like an invisible ghost that you can only hear. (That sounds like a great idea for an enemy in a future game. Steel Wool if you're reading this, I have no ownership over this idea, so it's free to use!)
However, I don't think before the reboot into Eclipse, that both Sun and Moon could be in the Network at the same time. One of them has to occupy their physical body while the other waits for their turn in the network.
In Ruin, Moon was occupying the body most of the time while Sun was stuck and talking to Cassie through the network, and at no point did we hear Moon talking through it.
So since Help Wanted 2 is a prequel to Ruin and in turn pre-Eclipse. The opposite must be happening here with the Daycare Attendant in regards to who occupies the body and whose in the Network, because from what I remember from the entire game, Sun gives not a single hint that he's the real one rather than a simple digital recreation.
This means that during the entirety of Help Wanted 2, Sun is presently occupying the Daycare Attendant's body while Moon is present in the Network and interacting with/observing Jeremy while following Glitchtrap's, and secretly Vanny's, orders.
Which then begs the question, is this Moon in the carousel minigame the same one in the Arts and Crafts and Foxy Log Ride minigames? Or to rephrase it, are the other minigames' Moons just digital recreations?
I'm not sure, but it's something to look out for in the future when we get to those minigames. But for now, I'm going to hold off on making any Moon "Prove it!" post until we cover those minigames. Now, let's finish this minigame.

The Pillar had stopped to show a new panel for you to solve that had three dial knobs and a missing one from top to bottom, alternating from side to side with three wires running through all of them.
Already having an idea of what to do, you quickly turn the first two dial knobs and watch electricity flow through them. But when you got to the third one it came off as soon as you touched it, falling to the ground and out of sight.
Oh no! What could you do now?! Panic started to creep in as Moon's laughter reached your ears. This time sounding a lot closer than before. Quickly looking around for both Moon and another way to fix the panel, you spotted a spare dial knob in one of three hatches on the stand beside you. Grabbing it and another for the knob-less fourth one, you speedily attached them and turned them for the electric current to go through all of them.
Snatching up your flashlight, you desperately searched for Moon as more of the carousel ride became alive with more moving seats, more lights, and more energetic music to accompany it. FF(Carousel: Doomsday Ride Phase 2.)
You even saw more of the seats that were obscure in the darkness before. There was a Toy Bonnie seat, a Toy Chica seat, a Classic (FNAF1) Freddy seat, and finally balloons in a barrel seat which is where you found Moon ridding before you flashed your light at him, causing him to scream and fall off it.
(Hmm... No FNAF1 Foxy. Oh! And just to clarify, I'm referring to these seats as 'classic' because they are likely modeled after the original withered animatronics, rather than the restored ones we met in FNAF1.")
Returning to face the new problem panel on a different side of the pillar, you were met with a circuit board with frayed wires, with a small display screen on top of it and a big red button underneath it. There was also some kind of blue gun beneath all of that, in a holster built into this side of the central pillar.
Luckily, it seems that someone thought to help you out on what you were supposed to do here as there was a clipboard board hanging on the side of the pillar with a paper attached to it. The paper titled "SOLDERING INSTRUCTIONS" was exactly as the title said, showing what you want to do with the circuit board.
It didn't look like you could use the one on the pillar, so you took it off and grabbed a new one that you spotted in the third hatch and put that on the pillar swiftly. You grabbed a couple of wires that were sitting on the stand and pulled out what you previously thought was a blue gun that was actually the smoldering gun and quickly went to work as Moon ominously snickered from somewhere very close around you.
"Naughty Naughty."
One, two. Only two wires you managed to solder onto the circuit board before you pushed your luck to your breaking point and grabbed the flashlight in one smooth motion as turned around and looked for Moon. The goodness you found him immediately, the bad news is he's just one seat away from where you're standing.
Acting quickly before he could move close and bring death along with him, you flashed your light at him, sending him over the seat in agony. Not even bothering to see him completely go over the seat, you finished soldering the last wire and smacked the big red button underneath it.
And loud alarm sounded throughout the area as the pillar stayed put this time, but the closest seats around you started to spin with the rest of the carousel and the music became jumbled. (Carousel: Doomsday Ride Phase 3.) A timer lit up and started counting down from 1 minute on the screen above the circuit board along with the following words: Time Until Reset.
Let like you need to survive until the reset happens as there is nothing else for you to fix. So grabbing your flashlight again, you prepared yourself as could be to last 1 minute of Moon's onslaught. During this terrifying minute, sparks shot out from beneath the ceiling of the carousel as all the lights inside it turned all. But if Moon wasn't enough to deal with, a fire appeared at the farthest end of the area you were in as the lights flickered off and on while the carousel continued to dangerously spark from different places on the machine.
(Hmm... Could this be the event that gave the Daycare Attendant his Ruined appearance?! This actually might be it!)
As machinery grind and screeched, the fire multiplied, the sparks became numerous, and Moon was relentless, but eventually... The carousel came to a stop after you repelled Moon with your light once again as another alarm sound rang out. Turning around you saw the timer was at zero, meaning your work here was finally done. The last thing you heard was another Sun recording shouting "Ho, ho!" before darkness whisked you away and dropped you into the "GAME WON!" void.
Immediately, under the usual children's congratulations scream, your ears picked up that mysterious sound you heard earlier. The unknown sound, similar to that of an old radio distortion, lingered in the void until it faded away, leaving the usual ambiance of the void.
(What. Is. IT?!)
With no answer for the mysterious sound and no way to discover it, you pushed its existence to the back of your mind and pressed the claw machine button to claim your hard-earned prize. But before you grabbed your capsules out of the machine you heard a new sound... (What?)
It sounded like middle c on a Xylophone, maybe a bit deeper than that. It repeated itself in a quick 1, 2, beat in the same pitch then repeated itself an octave higher in the same pattern before disappearing.
(Am I being prank? Maybe there's something wrong with the video I'm watching, I don't remember hearing this anywhere else. Then again, the other YouTubers I'm watching talk a lot or just quickly move on when in the void. This requires further investigation. Okay, I've just checked a completely different Youtuber and found that, yes, this is a real sound in the game and not an edit. If you would like to hear this, I timestamped it here. It goes by very quick, so listen closely.
But on the sound itself. I don't why but I'm getting Daycare vibes from this. I might need to take another look at that place in Ruin and maybe even Security Breach for some kind of clue. After all, we do find Jeremy's shirt in the Daycare for some reason...)
The prize this time was a Carousel Toy which was fitting to you as you pressed the "RETURN TO HUB" button and were blinded by darkness and found yourself back at the restaurant. A quick survey of around you, showed that nothing has changed, except for something new sitting on the red-clothed table next to Mystic Hippo. It was your carousel toy that you've won.
You picked it up and gave it a once over, noticing Classic Freddy, Bonnie, and Freddy as the only seats to it and that it had a Sun & Moon theme appearance. (Not the Daycare Attendant but the actual Sun & Moon.)
You sat the toy back down, glanced at Mystic Hippo, and then returned to the computer in the middle of the room. (I'm still not sure about Mystic Hippo but I go over that at a later date.) You clicked the Ticket Booth folder and found that the last two files were unlocked for it. Captn. Foxy's Log Ride and another glitched and broken file.
What? I thought that there was another Carousel minigame! Well, I guess I'll talk about some of the other stuff I was going to research for now, instead of later. First, let's talk about the carousel itself, I can only remember one game that had a carousel in it and that's FNAF 2. And that's before I saw that the seats were making references to it too.
However, looking through all the locations in that game reveals that while there is a carousel in it, it's hilariously skinny compared to the one here. That's not even going into how it looks completely different. In fact, I think it might be a non-functional prop. So that's a dead-end.
And finally the haystack and the pumpkin, not much to say about it besides being another hint to this FALL FEST thing going on in the new era games. Now, the lantern on the other hand was something that stood out to me as there were a couple of lanterns that stood out to me in Ruin. The one in Vanny's room and the one in Roxy Raceway pt 2. Unfortunately, neither of them was a match for the lantern in the carousel minigame.
This leaves us with one last place to look for a match, Help Wanted: Dreadbear DLC. Oh? I think we might've found something! In the hub world for the DLC, the lamppost lanterns have a remarkably similar design to the lantern in Help Wanted 2. Of course, the Dreadbear lamppost lanterns are too far away to truly know if they're truly one and the same, but maybe we can find something else in this DLC.
I know exactly the one more place we can check to find a lantern, the secret basement containing the Vanny you unlock in the Corn Maze minigame. And "Ding, ding, ding ding!" We have a match! Now what it means for the carousel minigame is unknown to me at this date in time.
Possibly, there's a connection here to the Dreadbear DLC. Maybe this "game" was also a DLC to the original Help Wanted in-universe. Or maybe this scenario happened around the sametime as Dreadbear DLC depicts its FALL FEST in, 1983.
But like I said, I need to sit on this and see if I can find some other connections. Other than that, scoping through the Dreadbear DLC has given me some thoughts about certain things. I'll discuss it in the next part, so let's wrap this up.
So it's the only one available to do, you clicked on Capt. Foxy's Log Ride and saw what its pop-up window had to show you. "Set sail for adventure with Capt. Foxy! Pillage and plunder a town of Wild West landlubbers!"
What a mashup of settings were your thoughts before you clicked on TUTORIAL and were whisked away again by darkness and found yourself in the void.
Well, that unexpectedly took a while. But heads up, I'm going to be a bit busy with work so the next part is going to be slower to complete. Yet there are lots of interesting things going on here in this one to tie you all over, including a brand-new mystery for all of us to solve! Just goes to show that Help Wanted 2 just seems to have even more things for us to discover!
submitted by Bonjonsie to fivenightsatfreddys [link] [comments]


2024.05.03 00:58 RetroBeetle Answering YOUR Questions About CassidyVictim! (2024 Edition)

Answering YOUR Questions About CassidyVictim! (2024 Edition)

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CassidyVictim: The theory that states that the Crying Child/Bite Victim from FNaF 4 is the true identity of Cassidy, the spirit who became Golden Freddy.
CassidyVictim is a theory which I have been pursuing for nearly 2 years, and it's one that I believe holds the key to solving the Cawthon Era story of FNaF once and for all. It changes a lot about what we think we know about the games, but when all is said and done, it provides a clean, satisfying narrative that can be followed across the games from FNaF 1 to Ultimate Custom Night.
Of course, as with any theory, not everyone sees it that way. There have been a lot of points brought up against CassidyVictim over the past couple of years, and though I believe there to be solutions for each point, it can be hard to convey all of it at once. Explanations for events in FNaF aren't the kind of thing you can summarize in one or two paragraphs of a comment.
That's why, one week ago, I asked you to send me your questions about CassidyVictim. You guys asked, now it's time for me to answer. There were a lot of questions this time compared to last time (thank you very much for that!), so I'll be running through each question one-at-a-time to cover everything you brought up. Without further ado...

u/71450: "If MikePurg is true, and TMIR1280 is showing how UCN rather than the characters in UCN, then whats the point of making "the man" William? Is it just to confuse us?"

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"The Man in Room 1280" serves two purposes: 1.) To explain the logistics of how Ultimate Custom Night is possible, and 2.) To add an additional layer to the Stitchwraith story.
On the one hand, Scott needed the story to provide an answer for people who were confused about Ultimate Custom Night being a purgatory or personal hell or what have you; to that end, "The Man" depicts a person who has a spirit latched onto their brain, creating a nightmare that they can't wake from.
On the other hand, Scott needed the story to contribute to the Stitchwraith storyline that had been present throughout the books' epilogues and certain other stories; to that end, "The Man" depicts William Afton as a character within the Stitchline, leading to his and Andrew's eventual inclusion in the Stitchwraith itself. Rather than creating a brand-new murderer who would end up just getting killed off shortly thereafter, Scott used William and used him as a bridge from the earlier part of the Stitchwraith's journey to the later, Eleanor-centric part of the story.
It's the same sort of thing as "Coming Home"; the "Susie" from "Coming Home" is decidedly different than the "Susie" in the games, but she serves to explain to us how spirits possessing animatronics can interact with the real world.

u/zain_ahmed002 and u/71450: "How'd you explain FNAF World?"/"What are the clocks, and what does yellow eyes mean by 'the pieces are in place for you, all you need to do is find them'?"

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FNaF World is the setup for "Happiest Day".
Judging by the yellow-eyed character's shared quotes with the Fredbear voice from FNaF 4, it seems safe to say that the owner of the yellow eyes is the person speaking through the Fredbear plush, which should mean that Charlotte is the one behind the eyes — an explanation for CharlottePlush can be found here: (Link) With that in mind, Charlotte is the one guiding the player through FNaF World and encouraging them to find the clocks that set up the "Happiest Day" minigame. But to what end?
The answer lies in Old Man Consequences's lake. In Ultimate Custom Night, reaching the lake triggers the same flag that unlocks the Old Man Consequences trophy in FNaF World, indicating that what happens at the lake in one game also happens in the other game. In FNaF World, when the player drowns themselves in the lake, they're taken to a screen that the game's files refer to as Happiest Day. From this, we can infer that the real "Happiest Day" sequence doesn't occur until Ultimate Custom Night, at which point Cassidy enters the lake and the nightmare ends.
To that end, FNaF World takes place at the same time as Ultimate Custom Night. The Easter eggs of Bouncepot, Tangle, and White Rabbit on the desk are there to show us that FNaF World is happening very close by. The whole thing is an attempt by Charlotte to get Cassidy to stop tormenting Michael. She does that the same way Jake does with Andrew, Eleanor, and others across the Stitchwraith story; finding happy memories and bringing them to light. The clocks lead to the resurfacing of Cassidy's memories, which are then explored and mended through the FNaF 3 minigames.
Who exactly the player controls in FNaF World isn't clear, but it doesn't seem to be too terribly important (my best guess is that it's Gabriel's spirit, since we do control Freddy in the overworld). What is important is that the yellow eye cutscenes are Charlotte talking directly to Cassidy. She's trying to help him to reconnect with his happier side, which was lost to years of isolation and Cassidy sort of stewing in his own anger. When she tells him that "the pieces are in place for [him]", she's prompting him to relive the better parts of his past and forgive his brother. It's only when he does that that the both of them can finally move on.

u/Ok-Peak5862: "If cassidy is an afton, then who was the 5th victim in the MCI?"

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There are two possible answers for this one. I'm more inclined to believe Option 1 or Option 2, but the movie has led me to consider Option 3.
Option 1: Cassidy Afton is still believed to be the fifth victim. It's likely that his death was covered up (possibly as "an unfortunate incident. . . involving multiple and simultaneous spring lock failures"?), so him suddenly not being around could mean that people thought he was kidnapped and his disappearance was linked to the other children's disappearances; alternatively, a projection of his spirit could have been picked up by the security cameras at Freddy's, and employees/detectives looking over the footage assumed he was another child who had been lured away to the back rooms by William.
Option 2: The One RetconTM was the alteration of the Missing Children's Incident to no longer include Golden Freddy. Scott changed Golden Freddy from one of the Missing Children to the FNaF 4 Crying Child, which we figured was the case at the time anyway (hence "integrated pretty seamlessly"). Either the Missing Children's Incident now consists only of four children (Gabriel, Jeremy, Susie, and Fritz), or Charlotte was retroactively made into one of the five children linked to the incident. Which one is more likely has yet to be determined.
Option 3: The fifth victim is Mr. Cupcake. In the movie, we see Mr. Cupcake acting of his own volition, separately from Chica. I intend to compose a full theory exploring the possibility that Mr. Cupcake is the fifth victim in the movie's timeline (while Golden Freddy is someone different), but in the meantime, it may be that this is the explanation for the games' victims, as well; perhaps the fifth victim (Andrew, maybe?) went on to possess Mr. Cupcake after their body was hidden inside the same Chica suit as Susie?

u/Rocket_SixtyNine: "Why isn't he in the movie."

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The Five Nights at Freddy's Movie changes a lot of the story from the games. Vanessa is now an Afton, Michael is no longer an Afton, and William is killed outside the safe room by Mr. Cupcake. To that end, Cassidy simply doesn't exist in the movie's timeline.
That being said, the same concept still appears in the movie. As I explained above, there's a chance that the fifth victim in the movie went on to possess Mr. Cupcake. My guess is that the child with the white top hat is meant to be that fifth victim, while Grant Feely's blond character is Freddy instead of Golden Freddy. If that's the case, then Golden Freddy is none other than Garret Schmidt, Mike's brother. He's still incorporeal, as evidenced by him vanishing before Abby re-enters the restaurant; that lines up with CassidyVictim's assertion that the Crying Child could be Golden Freddy due to Golden Freddy's lack of physical form.
(Before anyone points out that Golden Freddy appears to have weight when he sits down in the taxi, remember that "Coming Home" shows us that a spirit can still interact with the real world. This is no different.)

u/Random_RHINO2006: "Why is Cassidy apparently talking to themself in the logbook?"

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Cassidy is the name of the altered-text spirit, not the faded-text spirit.
In what's currently my most well-liked theory (Link), I highlighted the fact that the name "Cassidy" is found in the logbook's word search, which is made up of printed letters that Altered has moved around (see also "Who are you", "What is your name"). This seems to indicate that Cassidy is actually Altered's name, not Faded's name. It's one of the biggest points CassidyVictim has going for it right now.
Meanwhile, Faded's name is hidden inside the Foxy Grid; we know this must be the case because of the three faded letters written in the corner of the Foxy Grid, which use the exact same font/typeface as Faded's messages. At the moment, I believe the most compelling argument for who Faded is to be that it's Springtrap trying to figure out who Golden Freddy is. That explains why Faded seems to already know so much about the Crying Child's life.
Even so, I may need to reread the logbook and compile new evidence, because it looks like newer prints of the book changed some of the hints (check for yourself; I couldn't find a single page with an incorrect page number in my more recent copy).

u/No-Efficiency8937: "Who does BV possess/what happens to him?"/"What about fnaf world. . . how would he appear in the logbook. . . years later?"/"Cassidy gender,"/"how would cassidy Aka BV possess golden Freddy?"

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  1. The Bite Victim/the Crying Child/Cassidy Afton dies in the hospital and becomes Golden Freddy due to not being nearby to any object he could easily possess; he's an incorporeal spirit that can change its appearance at will and move through walls. He stalks Michael over the course of the Scott Cawthon Era of FNaF, finally catching him at the end of Pizzeria Simulator and creating Ultimate Custom Night. He moves on when he's given his Happiest Day and he forgives his brother.
  2. FNaF World doesn't take place until Ultimate Custom Night (see above). It does not take place at the same time as FNaF 3, like many believe.
  3. The Princess from Princess Quest is not Cassidy. She may share the name "Cassidy", but that's no different than multiple characters having the name "Michael" or "Susie" or "Jeremy".
  4. See above. Since there was nothing in the hospital for Cassidy to possess (for the purposes of enacting revenge on Michael), he became a ghost and hung around the restaurants for decades, waiting for the perfect opportunity to strike.

u/Content_Cup4400 and u/Rocket_SixtyNine: "What do you think about Stitchlinegames"/"how dose Tales+Sitchline games effect cassidyvictim?"

https://preview.redd.it/w7t2qsk0f3yc1.png?width=1175&format=png&auto=webp&s=0ddea948fa6bf83acc3b4c9445e18551a3f09853
I do not believe StitchlineGames to be accurate, but TalesGames could work.
There is too much different between the Stitchwraith timeline ("Stitchline") and the games' timeline for me to accept them as taking place within the same continuity. For one example, in the Stitchline, Circus Baby's Pizza World opened and remained open, whereas in the games, it never got past its initial test-run. For another example, William Afton is still alive in the Stitchline, but he's been dead in the games ever since the spring lock incident. If the Stitchwraith story were directly confirmed as taking place within the same continuity as the games (which I personally find to be highly unlikely), I fear it would appear to contradict CassidyVictim initially, but I don't think it would necessarily mean the end of CassidyVictim; rather, it would mean that I need to do more research to determine how exactly Andrew and Cassidy can exist in the same continuity at the same time.
Tales from the Pizzaplex, however, doesn't contradict the events of the Steel Wool Era of FNaF. I wouldn't go so far as to say that Tales tells us the origin of Glitchtrap and Burntrap; the circumstances surrounding them are very different from each other, as I've gone into detail about before (Link). However, I see no problem with Tales being an origin story for the Mimic. It's like if we had gotten a series of books focused on Circus Baby right before Sister Location released, in that it's not showing us any vital information about the primary antagonist but instead fleshing out the story of a secondary antagonist. It doesn't have any negative impact on CassidyVictim.

u/250extreme: "What do you think Cassidy's relationship with and thoughts on William are throughout the entire series and how do they change if at all?"

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Cassidy didn't know about his father's murders until right at the end.
Of course, William has been shown to be a horrible parent in more ways than one (Midnight Motorist shows us he's an alcoholic, FNaF 4 and The Fourth Closet show us he's neglectful, Midnight Motorist and The Fourth Closet imply he's physically abusive, etc.), so we know his relationship with Cassidy wasn't a good one to begin with. However, Cassidy never knew how far it went; he never recognized William inside the Spring Bonnie suit, so even if he did happen to witness the Missing Children's Incident or the "S-A-V-E-T-H-E-M" murders, he wouldn't have known that it was his own father killing the kids. Evidence for this is shown to us in the logbook, where Cassidy has to ask William his name and believes him when he calls himself Springtrap (see above).
The only point at which that would have changed is after Ultimate Custom Night. Having access to all of Michael's memories (things like the Nightmares or Ennard) means that Cassidy would find out the truth behind Spring Bonnie through Michael's knowledge of the events. At that point, the implication seems to be that Cassidy wanted to punish William the same way he had been tormenting Michael; however, he was stopped by Old Man Consequences and guided to "Happiest Day" instead. For the purposes of this minigame, I'd wager Old Man Consequences is meant to represent Henry, but that's a theory for another day.

u/minion133: "Might sound rude but it is genuine: why do you believe it's correct? Also, what is the logbook about under this theory?"

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My response to your second question answers your first question: The logbook is the reveal that the Crying Child's name is Cassidy.
As explained and linked above, the name "Cassidy" is found in the word search with a bunch of altered text, rather than in the Foxy Grid with a set of faded text. Given that Altered appears to be the Crying Child — he says "the party" was for him and is specifically asked whether the Fredbear plush still talks to him — that should mean that "Cassidy" is the name meant to be associated with Altered, not Faded. The book shows us an interaction between Cassidy and (presumably) his father, as each attempts to figure out who the other is.
That's one of the biggest points of evidence for CassidyVictim, but the truth is that there's a lot of evidence that led me to accepting it as what I believe is the canon answer to the series. An early theory of mine was focused on "Blackbird" and how it seemed to present the idea that the bully was tormented by someone he had hurt before; a more recent theory of mine delved into Ultimate Custom Night and compiled all the evidence for Michael and William each being the player (spoiler alert: Michael had the most by a long shot); and, the whole time, the fact that the Crying Child had a story but no name, while Cassidy had a name but no story, was swirling around in my head. If you'd like a master list of all the points of evidence I've found and all of the theories I've crafted as a result, I've got one right here: (Link)
At this point, I've seen enough evidence for the theory that I don't think I'll be dropping it unless Scott himself shows us something that undeniably debunks it.

u/alpacameron: "what's the point of springtrap communicating with cassidy in the logbook, and why would he introduce himself as springtrap and not as his father?"

https://preview.redd.it/q57scylgf3yc1.jpg?width=825&format=pjpg&auto=webp&s=03b09a033a282a1dbb8011510257c29955b2a0bf
Springtrap's goal is just to figure out who Golden Freddy is. We see him ask a few questions that don't necessarily have anything to do with Cassidy, like "WAS YOUR FAVORITE RIDE THE CAROUSEL?" He doesn't know whom he's speaking with, so he's asking questions to narrow it down.
Meanwhile, he doesn't want to give his identity away if there's a chance that the spirit he's talking to is someone who wants revenge against him. He identifies himself as Springtrap so he can avoid setting one of his victims off. (And since, y'know, he calls himself Springtrap in The Twisted Ones; evidently, he views that form as a stronger version of himself.)

u/InfalliblePizza: "What would the Cassidy movie have been about"

https://preview.redd.it/sz52oyrhf3yc1.png?width=736&format=png&auto=webp&s=5862b6e23151943ede31cace389b28cdb7eaada0
Like Scott said, the Cassidy screenplay probably would just have followed the story of Cassidy, from his death all the way up to his moving on from Golden Freddy and Michael. It would have shown us the events of the Fredbear Bite/Bite of '83, explained Cassidy's transformation into Golden Freddy, followed Michael as he attempted to make up for his mistake, pitted Golden Freddy against Michael, and resolved with "Happiest Day". As much as I'd have loved to see that movie, I can agree with Scott that what works in a series of games doesn't necessarily work in a singular movie or even series of movies; this movie would have been a lore dump and very little more, and Scott knew that.
(Interestingly, what Scott says about the screenplay actually serves to support CassidyVictim. He mentions that the movie would have been "spanning multiple time-periods, following multiple characters, and featuring lore from multiple games"; that doesn't sound like one of William Afton's victims, but it absolutely sounds like the Crying Child as Golden Freddy.)

u/Good-Engineer-9378 and u/stickninja1015: "What do you think about the trilogy of novels? and how do you explain why Cassidy is a woman here?"/"How do you explain Cassidy explicitly being a girl with black hair"

https://preview.redd.it/o66t457nf3yc1.png?width=1507&format=png&auto=webp&s=21aa591502abf90750246dae205c22ceb77709d0
The Cassidy from the novels is not the same person as the Cassidy from the games. As with the Princess from Princess Quest, it's another character who happens to share the name "Cassidy".
One huge indicator of this is the fact that Novel-Cassidy isn't Golden Freddy. Michael Brooks is repeatedly stated to be the Golden Freddy of the novels' timeline. Whom Cassidy possesses is never mentioned (though many speculate that it's Bonnie, since Jeremy isn't included in the novels' version of the Missing Children). If she really were the same Cassidy, I fail to see why 1.) she isn't still viewed as special among the others like Cassidy is in the games, 2.) she isn't still Golden Freddy, and 3.) the graphic novel depicts her with brown hair instead of the black hair described in the novel version (take note of Susie in the same graphic novel; she was important enough to retain her design elements from both her novel iteration and her game iteration).
I should probably take this moment to address the other half of the black-haired Cassidy theory: the picture of a girl in the logbook is just an illustration, nothing more. It was drawn by an artist working for Fazbear Entertainment, just like all the other drawings in the logbook; I sincerely doubt that said artist had any knowledge of the Missing Children or what they looked like, and they especially wouldn't have known about "Happiest Day" (which wouldn't have even happened yet, seeing as Michael was still around to write in the thing). People bring up the drawings of what looks like Fazbear's Fright, and that certainly sounds convincing, until you notice the drawings of smartphones, the Funtimes, and as recent of a magazine as "Screws, Bolts, and Hairpins"; the logbook was made fairly recently, likely as something to give workers at a Freddy's franchise location.

u/Oliver21417: "Why does Golden Freddy have a girl's laugh in FNAF 1?"

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It's not necessarily a girl's laugh. A lot of young boys have voices that sound high-pitched enough that they can pass as girls, to the point that it's a common practice in voice acting to cast an adult woman as a young male character. It might sound like a girl, but that doesn't mean it has to be a girl. To add onto that, Cassidy is referred to as male in Ultimate Custom Night, and the picture used for his face is of a boy.
Also, don't forget that Golden Freddy's laugh is the same one that's used for Freddy, just slowed down in the latter case. We're fairly confident that the spirit within Freddy is male, so take that for what it's worth.

Conclusion

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Thank you once again to everyone who submitted questions this time around! I hope I was able to answer your questions adequately and in a manner that made sense. If not, please leave a comment with any further inquiries and I'll try my best to address them.
Maybe I'll make this a yearly thing? I dunno, we'll see what the future holds for CassidyVictim.
---
Thanks for reading, and I'll see you next time. Please keep discussions civil in the comments.
submitted by RetroBeetle to u/RetroBeetle [link] [comments]


2024.04.24 21:10 Bonjonsie The Jonsie Burrows: Help Wanted 2 Part 5

It's a difficult job but the S.T.A.F.F. bots gotta do it.
Previous part: 4.
Wow, I can't believe I've posted two "Prove it!" at the same time! I'm never doing that again if I can help it. It was just unfortunate that both posts spoiled the other somewhat and required a thorough explanation that couldn't fit both in one post. Anyway, I couldn't start this part as soon as I wanted to because of life calling among other things, but now, we can get back to digging deeper into the soil of mysteries of Help Wanted 2. Sidenote: why does reddit keep messing up my links!
For those new to this series or who have lost which part or place they're on, check out The Jonsie Burrows: Help Wanted 2: Tables of contents to find where you want to go! If you haven't seen any of my stuff before then...
Hello, this is something you might have missed in Help Wanted 2.
Previously Post Interesting things:
  1. Our main character, HW Jeremy, Cassie's dad, is already wearing the Security Mask before we even start the game. This means Glitchtrap has access to his mind and body. As for what that entails...
  2. Help Wanted 2's AMask-on version of the FNAF6 Pizzaria might be based on Micheal's canonical look for it near the end of Pizzaria Simulator.
  3. After completing each minigame, a party hat, plate, and cup will appear on the table next to you. Whose party are we attending as a guest?
  4. The protagonist of Help Wanted 2 is HW Jeremy, discovered through the color blue items which are prominent in the game and used for his name and shirt in Ruin. Jeremy was a former employee of Circus Baby's Entertainment and Rental and may have been present during the events of Sister Location.
  5. In the First Aid minigame of Help Wanted 2, the "GET WELL SOON!" drawings depict Baby's life as seen through Vanny's eyes, hinting towards the game's secret ending. These drawings also reveal that Baby's data card from Sister Location was inside Helpy in Pizzeria Simulator and survived the fire. As a result, her programming was eventually absorbed into the Pizzaplex's Network, leading to her appearance in Help Wanted 2.
Now back to our unregularly scheduled series!

You returned to the restaurant again and the time was still 12 a.m., business as usual.
Wasting no time and eager to see what new tasks awaited, you clicked on the Staff Only folder once again. Oh? Something amiss immediately grabbed your attention when you gazed at the files within the folder.
The file was unlocked, but it lacked a task-specific icon and name. The icon was that of a white broken file with a red dot with a white x on the right corner with its file name being a mismatch of letters in a long string.
As you glance continuously at the broken file, you notice that its icon has gradually changed colors. From a stark white to becoming an inverted purple. You've seen a broken file icon before, but never one that changed colors. But before your thoughts about it can wander far, the icon was altered again.
It didn't change into a new color, nor did it revert back to white. Instead, it gained a new element. The flickering, glitchy face of a purple bunny man.

Okay! I guess this is as good as any to start speculating on what's Glitchtrap whole deal is within Help Wanted 2. Now, I've mentioned this in Part 2.5 way back when, and I'm sure most have forgotten it already, so I'll repeat some of it here.
Glitchtrap in this game is not fractured as he was in the original Help Wanted, he is fully formed and complete. That means that after the Burn It All Down ending in Security Breach, his code wasn't affected by the collapsing of the underground and his time with the Tangle.
So what exactly is Glitchtrap's plan when it comes to Help Wanted 2 if what we're doing is not restoring him? This question is something I still don't have an answer to.
Vanny's plan, and in turn Moon's, seems crystal clear to me.
Subtlely trick our protagonist under Glitchtrap's nose to get Glitchtrap's essence and bring it to her to be disposed of so she can take over.
This tells me that Glitchtrap, while not fractured, is greatly weakened after Security Breach. Both in terms of power over the network and most importantly, influence over his followers.
But during the time of Ruin, things changed. Vanny and the Daycare Attendant are following Glitchtrap's orders and plan again and while anonymous, Glitchtrap communicates with Cassie and significantly influences her throughout the DLC.
So between now and Ruin, whatever made it safe for Vanny and Moon to try and attempt to overthrow Glitchtrap has been fixed. All thanks to yours truly, HW Jeremy.
So in Help Wanted 2, if we're not affecting Glitchtrap, we must be affecting the place that Glitchtrap is in, the Pizzaplex's network. That's Glitchtrap's end goal in Help Wanted 2, to fix something in the network.
Let's not forget what Ruin informed us about the state of the Pizzaplex's network when Cassie gets there. The majority of it is on security lockdown since the building's pause in deconstruction and demolition.
While this lockdown doesn't prevent people from physically moving or interacting with things in the Pizzaplex, it does prevent digital entities such as Glitchtrap from influencing those things.
But that's why Cassie's there in Ruin, to turn off that security lockdown, increasing Glitchtrap's power and releasing the Mimic. But what about Help Wanted 2? The security lockdown should be still up, so Jeremy has to be doing something else to the Network. And I think this broken file icon is giving us a clue about it.
Remember, what we see may not be.
Help Wanted 2, as we perceive it to be, is not true. It's not a set of minigames meant to be played in-universe by people. In fact, at no point in Help Wanted 2 so far, has it referred to itself as a game.
It never says anything about its development, the reason for its existence, or that it's a sequel to another game. The very first thing we see after we start this game is not an introduction video like its predecessor did, but instead an orientation video for a new employee.
It's not a tongue-in-cheek video for customers buying a game, but a genuine one meant for new employees, giving them a taste of what it's like to work at Fazbear Entertainment.
Help Wanted 2, the game is a lie. Its minigames are a lie. Maybe not fully as First Aid does inform us that it is meant to prepare employees for the real event, but it's not entirely truthful either.
Jeremy, and us by proxy, may see it as a game but it's not actually what it is. Surprisingly, Helpi helpfully helps us understand what we're actually doing and tells us exactly what these minigames are.
They. are. tasks.
What? You don't get it? Then let me help you out. You need to change the context of what tasks are. Tasks can indeed mean assignments or missions, but putting the word in a different subject gives you an entirely different meaning than previously.
So when I'm talking about tasks here, I'm actually referring to tasks in the definition of computers.
Now, I'll admit, when it comes to computers, my knowledge about them is only slightly above average, but that's what Google is for! So based on a hunch I had about the word "tasks" and searching for any relations to computers since we're on a computer in-game. I found something interesting about "tasks" in a computer sense.
I'll try to summarize it as best as I can to save space. A task is a set of program instructions loaded into memory.
Now computer memory is something I do know of as that refers to RAM or Random-access memory, and is basically information storage. So having bigger RAM in your computer means having bigger storage for your computer to process any information it receives.
However, program instructions are new to me too, but from what I understand it's simply a set of programming instructions that are performed as a part of a plan as a part of a code. Basically, a very specific instruction that a program follows to the exact detail so it can function.
So let's put this all in the context of Help Wanted 2 and what Jeremy is currently doing. Jeremy is standing at a computer (Both in the AR world and the real one, I might add.) and clicking on a bunch of programs in what we all perceive as minigames.
Now, let's think this through.
These minigames or program instructions are not executing themselves or following their instructions properly anymore, considering that most minigames are locked and to beat Help Wanted 2 you must unlock and complete all of them. (I believe, you need to complete all of them for both endings, I haven't checked.)
Maybe the code of these programs got corrupted, changed, or altered in some way by Glitchtrap downloading himself into Burntrap, along with the sudden collapse of the Pizzaplex, and the eventual security lockdown of the network. Leaving the programs unable to fulfill their instructions.
So this is where Jeremy comes into play. He can come in and correct the altered coding of the programs and manually restore them to their previous state to follow instructions. So when we complete these minigames, we're actually repairing the programming instructions. Which then opens up the next set of minigames or instructions that are in error.
It explains why he's wearing the Security Mask before we start the game, he needs to directly fix and interact with programs that help run the Pizzaplex's network.
This also explains why Vanny's not doing all this herself in Help Wanted 2. Right now, Glitchtrap is at his lowest since the original Help Wanted. There's not much he could do to Vanny now that he's kinda trapped in this lockdown network and maybe trapped in his Burntrap body too, now that I think about it.
But the point is, this is a rare opportunity for her to get out from under Glitchtrap's thumb permanently. But she can't go deeply into the network herself because that means being under Glitchtraps watchful eye, and if he suspects that she's going after him, he could just hide anyway to get to his code or just deal with her since her mind is going to be integrated into the network he's in.
So her best chance is what we see play out in the game. Using Jeremy as a sort of proxy to get to Glitchtrap and keeping her true ambitions hidden from both of them.
Yet, what are these program instructions really in Help Wanted 2? That, I'm not too sure about, nor am I sure how to uncover that.
However, what a computer task is, that being a set of program instructions loaded into memory does segway well into something I've been meaning to talk about for a while now since my "Princess Quest not canon Prove It!" post. I very briefly mentioned the need to talk about this in my "Jeremy Prove It!" post too.
And that is the importance of memories. But which definition am I referring to, computer's or the mind's? To be honest, I think that both definitions of the word fit this game or even this new era. As I'm starting to believe in this game we are diving into Glitchtrap's memories.
And more than that, he's been connecting the past games and the memories of the past to the Pizzaplex's network too.
FazFact: I literally just got done watching Tetrabit's video on Help Wanted 2's cut content because I was on a small break from writing this and forgot that I wanted to see that entire video, and oh joy! Does the cut content tell me I just absolutely nailed this and am on the right track!
But like before with my "Prove it!" posts, I'm not going to use the cut content as evidence for anything, mostly that the idea for it was there.
Now before my small break, I was talking about the idea of Help Wanted 2 being Jeremy diving into Glitchtrap's memories. How did I get to this conclusion?
Well, it has to do with a strange occurrence in the Princess Quest games, specifically, the third one that can be found in Security Breach and Ruin. It's something I've seen people talk about but never too deeply, both back when Security Breach was released and especially now.
And that's the curious case of Chica the chicken.
I'm gonna be real with you all, I totally forgot about her appearance in Princess Quest 3 for a long time. And even when I went looking for clues in the Princess Quest games to figure out some things in Ruin, I still didn't think much about her.
But now, that I've got my attention refocused on the Glitchtrap's Network again, and that I've come to the realization that memories are playing a bigger role in the new era, her reappearance in Princess Quest raises quite a few eyebrows and questions.
Why is she here and why only her.
She is the only other animatronic to appear in these Princess Quest games besides Grimm Foxy, and Moon (I think he counts too?). She's the only animatronic besides Moon that's not from the PQ games and the only animatronic that's from the past era. And most important of all, why FNAF 1 Chica?
Now, you could argue that this could be Whithered Chica but I'll just point out that Whithered has a distinct lack of black eyebrows that FNAF 1 Chica has. You could then argue that's it a restored Whithered Chica and at that point, we could argue back and forth on what she would've looked like and reach no conclusion because we have no idea what Scott intended for her to look like.
So until there's some grand reveal in the future, we can only go with the closest matching Chica and that is FNAF 1 Chica.
Back to our question, why that Chica? I'm not absolutely sure why, but I do have an idea.
If we're taking a look at the timeline, not too deeply! FNAF 1 Chica would've been the last version of Chica that Sussie was haunting before being dismantled by William Afton and melted down along with the others and placed into the Funtimes which then turns into Molten Freddy and Scrap Baby.
Unless that whole melted thing = Funtimes is not actually true, I should probably go look at that again to refresh my memory of it. But I believe there's canon evidence for that in Henry's {CONNECTION TERMINATED} dialogue and Candy Cadet's story. I'm not sure about Scrap Baby though.
Either way, FNAF 1 Chica is the last time she was whole and haunted by Sussie.
And Sussie plays a quiet but important role in the FNAF series. She was the first, the witness, she had seen everything. And that's our clue for why she's appearing in Princess Quest 3. She's watching.
She is still watching events unfold before her in the new era.
Dear readers, I'm sure some of you don't like what I'm suggesting with this. But I think it's about time that we all admit that the FNAF 6 fire didn't go as planned by Henry.
Something had survived that fire. I have an idea as to what, but I want to wait until the final Fazer Blast Minigame to talk about it. But just like Circus Baby's data card, it must've been a small piece of something containing the original fives' spirit. And just like Circus Baby, it was absorbed by Glitchtrap and is now in the Pizzaplex's Network.
But what does this have to do with Glitchtrap and his memories? Well, I don't believe that Glitchtrap is all that he appears to be. At least from the perspective of being a reborn William Afton.
I believe I talked about this before in one of my "Prove it!" about him, but Glitchtrap is not entirely replicating William Afton in his design. Subtley, tear stains are coming down his eyes, and drool leaking from his mouth. These design choices are a hint to the fact that Glitchtrap is really an offspring of The Mimic. Something that we meet in Ruin and are introduced to in the TalesBook.
The Mimic is a machine that can imitate and learn from anything it observes. It is important to note that Glitchtrap is not The Mimic, but rather a Mimic. And this is not to say Willian Afton has no influence over Glitchtrap, as his choice of appearance speaks on that alone.
But let's bring back this to FNAF 1 Chica. If Glitchtrap can learn what he observes then what about those unfortunate souls that still cling to the real world? What about their memories?
Help Wanted, Security Breach, Ruin, and Help Wanted 2, have one oddly placed thread running through them. That's the constant reference to the original Five Nights At Freddy's.
In particular the original core three animatronics
Help Wanted's entire lobby is a reference to that game and one of its endings has us stuffed in Freddy on stage, not to mention the cut Showtime event for that game. Security Breach's Rock Star Row has a stage dedicated to OG Bonnie, Freddy, and Chica. Ruin is an outlier, but Steel Wool had one of the earlier versions of the ending to that DLC, which had Cassie walk past a room that held the OG Bonnie, Freddy, and Chica.
And now here where we are in Help Wanted 2, and what do we see in the "GAME WON!" that's so out of place among everything. The iconic "CELEBRATE!" poster from FNAF1. Yes, I finally bringing that back up!
Something more is going on here with FNAF1, Glitchtrap, and the new era. I feel like I'm onto something but I'm just not there yet. The original animatronics, the six children, and Glitchtrap, what does it mean?
Yet, for now, we're going to have to put a pin on this train of thought and continue on with the game. I didn't mean for this to go on for so long.
But just keep in mind that the network holds the key to a lot of things and that lingering memories of the past are playing a role in this game and a bigger role in the new era.

What glitchy file meant would have to be discovered later as right now, it looks like Fizzy Faz Night 1 is the only task available to you right now inside the Staff Only folder.
Clicking on its icon, which happened to be three cans consisting of Sodaroni, Pink Lemonade Fizzy Faz, and the Exotic Beverage, made the pop-up window appear. It read, "Lucky you! A position recently opened at the Fizzy Faz Warehouse." (I wonder if this is a real place in the pizzaplex?)
With a click of the TUTORIAL button and a blink of darkness, you were in the void with instructions on what to do in this game floating right in front of you. "Make the correct order and send it up to the delivery unit. " "Use the cameras to see if the S.T.A.F.F. Bots are working."
Sounds simple enough to you as you'd press the START button and was blinded by darkness once again.
You were in a small room with a small window to view what seemed like a factory outside your room. Two monitors were in front of you on the white l-shaped table, the tall one on your left and the short one on your right, and were separated by a button control panel. A red button sat in front of the short monitor and looked like it was to be used in case of some emergency. On the edge of the table was the Fazbear Entertainment logo.
To your left were what looked like soda dispensers on the short end of the l-shaped table and a clipboard that had paper attached to it with some pictograms on it. That's something you want to look at after getting a sense of your surroundings.
To your front right was a doorway with a green exit sign above and further right was the end of the room with a 7-tier shelf full of boxes, a cabinet, a fire escape poster for your area, and a first aid medical wall station against the brick wall.
To the right of that is (Ugh! Why must this game be so dark!) what might be an open locker in the right corner, and from there was a printer-looking machine, a wall-mounted shelf with books, and a Marionette plushie that makes up of the rest of the right side of the room.
(Huh, that's neat. I think this is the first time that a Marionette plushie has appeared outside of a game corner area in these new-era games. I wonder why Steel Wool decided to place it here? Could there be something significant here in this minigame concerning the Marionette or something related to it? Hmm...)
Right behind you and taking up the rest of the room was a massive control panel. It had multiple monitors that ran its entire length and all of them displayed a red Fazbear Entertainment logo that occasionally spun in synchronization.
Although you could only make out a lone chair in this dim area behind you, the sheer number of buttons and dial knobs that this control panel had, led you to believe more people would've sat at this panel. But there was one thing that gave you pause when glancing at this control panel.
It was the oddly placed work tools that sat in the middle of it. A yellow cordless power drill was on the left and a large wrench was on the right. What were they doing here? Although this was a warehouse that appeared like it would've needed the periodical maintenance to keep everything running smoothing, it doesn't explain why someone would have just left these tools here on a control panel.
Did they have to leave quickly and have no time to put them away? Was it an emergency or something else?

Hmm, could this be a clue to something? Anyway, I'm curious about where this place is in Security Breach, so maybe I'll find something there. I believe I know where this place is.
Okay, I've found the general area! It's that place you appear in after going through the vent next to Salad & Sides after getting the Monty Mystery Mix from behind Bonnie Bowling Alley. However, I can't find the exact area where we are in Help Wanted 2.
This is possibly, the absolute worst area to find a video of! Some people take the alternate path to compact Chica and completely miss this area, while others just go straight to the next area without exploring much and I can't just type this area name into youtube either because nobody has a video that is exclusively about this area!
But thank God that Steel Wool put a gift box in this area because I was able to find, well... something. I can't exactly say it's the same room because it looks completely different from how it's depicted in Help Wanted 2. Actually... I take that back. What in the world?
The objects present in this room are identical to what is shown in Help Wanted 2. From the shelf and first aid station to what I originally thought was an opened locker but was actually a steel door. To the big business printer and the Marionette plushie I never knew was there in Security Breach, it's all the same, except for a few loose wires, the fire escape poster, and a completely different front and left area. Even the work tools are there in the exact same place!
This is the same room! But why is it so different?
Okay, I going to have to take some screenshots or make a gif so you all can see what I'm seeing here as I can't possibly describe just how different yet similar the room is. Well, I could, but it will be really long and confusing.
So here we have Help Wanted 2's version of this space, and here we have Security Breach's. Take as much time as you need to compare the two.
That front area in Help Wanted 2 is just another massive control panel in Security Breach. That glass window panel we look through to see the vats and S.T.A.F.F. bots is not there in Security Breach but its opening is still there and blocked by a wall and the left side of the room is completely different in both versions.
I know what you're thinking, doesn't this mean it's simply a different room? That's the thing, this is the only room in this area that's even remotely close to what we're standing in in Help Wanted 2. All the other rooms are either the security rooms or the office rooms. And the fact we can find the exact same objects in the exact same place between these two versions, means they have to be the same room.
So is Help Wanted 2 showing us a past version of this area? No. We have to remember that we are currently wearing the "Security Mask" and that Jeremy's mind is integrated into the network of the Pizzaplex and is looking at everything through the lens of the AR world.
And just like in the Daycare Attendant's room in Ruin, the mask just shows an altered version of his room, not necessarily a past version of it.
So what this tells me, is that Jeremy is in this area right. now. In fact, this is very solid evidence for the idea that Jeremy is physically moving to the many areas of the Pizzaplex during Help Wanted 2 when he clicks on these programs.
And right now, Jeremy is in the Pizzaplex's Mixing Room!
Hmm... This gives me another thought. Most of the areas that we visit in Help Wanted 2 are areas we don't see in Ruin. I wonder if those same areas we visit have similarities between them and the AR world of them. That's something to look into later. Back to the game!

"You are here."
A masculine voice said, spooking you from your sight-seeing and causing you to turn back to the right side of the room. It was a S.T.A.F.F bot with a yellow safety helmet and pad in its left hand. It's probably a bad look on you if you're getting too engrossed in looking at your surroundings if a S.T.A.F.F. bot managed to sneak up on you.
Fizz Bot held out its pad with words on screen. Taking a closer look at it, it seemed to be a worker's waiver. "Sign here. Start work," the bot said insistingly to you.
Well, you're not going to sign anything unless you read it first. (I'm not going to type this out... I don't have to right?... I'm going to have to type this all out, am I? Wait, we have technology! Have this screenshot instead!)
After thoroughly reading and understanding what the waiver said, you tap the on-screen button on Fizz Bot's pad, causing him to roll away and out of the room and into the Mixing Room. After that, you grabbed the clipboard and got a better look at the sheet of paper that was attached to it.
It was the order instructions numbered 1 - 3, telling you how the dispensers and monitors work and that the red button was for the waiting S.T.A.F.F. bot workers. At least that's what you thought that 3rd instruction meant.
You put the clipboard down and out of the way once you heard Fizz Bot speak up again from somewhere that you couldn't pay attention to as the tall monitor suddenly turned on its display.
"New job. Instructions. Use container. Collect necessary ingredients. Make Fizzy Faz syrup." Grabbing the container from the opening of the tall monitor, you immediately began following the dispensing order on its screen.
"Convenience. Order display necessary ingredients."
You placed the now-filled container back into the opening in the tall monitor as that was your best guess on where it needed to go. But it didn't do anything. Now what?
"Fill ingredients." You were way ahead Fizz Bot there. Maybe you needed to place the container somewhere else?
"Next two ready. Placed in delivery unit. Press "Smile" button." Oh, that's why those two things lit up beneath the monitor. One button on the left was the simplistic image of a smiling Freddy while the other button was that of a trash can.
You pressed the smiling Freddy and heard the noise of the syrup mixture being sucked out of it
"If error mistake, press "Trash" button. Dump bad ingredients down drain. This is both a waste of company time and money."
You feel that you've got the potential rhythm down for how this is going to be for your time being here. You quickly flick through the camera on the other monitor to see all of the camera angles you have available to you just as soon as the container has returned, waiting to be filled again for the next order.
One camera, was not like the others as it showed you what seemed to be an area filled with trash. It must be the Sewers. (I didn't expect to see or mention this place again so soon. Then again, we are right near the trash compactor that leads Gregory there in Security Breach.)
"Be warned. Dumping ingredients down drain may attract unwanted pests." was Fizz Bot's last advice before you dive into work. You were ready for anything.
(FazFact: From Tetrabits cut content video of this game, Steel Wool did at one point, plan for the Tangle to appear in the Fizzy Faz minigames. To be honest, the Sewers are the one place I can imagine finding the Tangle before Security Breach.
As I mentioned in my Prototype "Prove It!" post, the Pizzaplex sewer system is massive. Big enough for The Tangle to fit in quite comfortably. Which is why I'm surprised we never find it down there in the none of the games.
Although having it appear in Help Wanted 2 as a part of the minigames did bring up some interesting questions. Like is it, in any sort of way, connected to a network? Or is it running purely on agony and is independent of the network?
Having it appear is not that big of a deal as a fully-detailed digital replica of Vanny appears in Help Wanted 2 too. It all just ties back into the idea that the network has data on everything that has been connected to it or was recorded into it by Glitchtrap. And since we first encountered The Tangled near the FNAF6 pizzeria and Burntrap's boss arena which has Vanny's bed in it.
Both Glithtrap and Vanny are very aware of The Tangle's existence already.)
What happened next... was kinda short and chill. You did what the order needed you, which as it turn out, wasn't a lot. You began to wonder if there was some job like this out there in the real world, that could give you the same perks as this one. Clock in, do a couple of orders and clock out. Sounds like the dream job to you. Though it depends on the pay...
"Return and work." Fizz Bot interrupted your internal debate on payment. "Save time tomorrow." Was the last thing you heard before darkness retrieved you and you were in the "GAME WON!" void again. Greeted by sounds of celebratory yells and screams.
With a press of a button, you retrieve your prize from the claw machine, which is in the form of a cardboard box filled with plastic balls. A Discount Ball Pit doesn't sound like the greatest idea ever when regarding physical health and safety.
You press the "RETURN TO HUB" button as your vision fades to black, thoughts wondering if the rest of the Fizzy Faz nights will be this easy as well where the last lingering comfort before you disappear from the void.

Oh joy, where have I been! Was I on some impromptu vacation? Did I have an emergency? Was I lazy and bored of doing a deep dive on Help Wanted 2? None of the above! Unfortunately for regular readers of this and me, I got sick shortly after my first two Prove It!" posts. As you can tell by me not mentioning it at the beginning of this post, it was during the time of me writing this too!
So, unfortunately, I couldn't write this while I was sick. Well I could, but it wouldn't have any interesting thoughts or findings about the game. Just a boring play-by-play as it was hard to think while sick. But I'm mostly recovered now, so on with the show! Continue on to Part 6!
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2024.04.09 00:59 Bonjonsie Circus Baby is alive in Help Wanted 2! I can prove it!

Circus Baby is alive in Help Wanted 2! I can prove it!
And the clue to how was hidden in plain sight after all this time.
For those new to this series or who have lost which part or place they're on, check out The Jonsie Burrows: Help Wanted 2: Tables of contents to find where you want to go! However, if you haven't seen any of my stuff before then...
Hello, this is something everyone has missed in Help Wanted 2.
It's been so long since my last "Prove It! "post, that you all might have forgotten about me~. But I've been and still am, slowly going through Help Wanted 2 for things we all might have missed. Yet now, I have returned to you all bearing a gift. A gift of revelations. One that you might not expect in how far-reaching it is.
But before we begin, I just want to give a huge thank you and a shoutout to u/dylanhippyjink for their help as without their pictures, I wouldn't be making this post.

A puzzle of Her.

Help Wanted 2, like Ruin before it, is a game that excels in environmental storytelling. Able to hide crucial clues that are key to figuring out some of the lore that it hides in the varied environments that we find ourselves in.
Yet Steel Wool outdid themselves with this one. Not because of how well hidden it was but because of what it hides from us. But first, let me show you the clue and where it is.
In Help Wanted 2 in the Staff Only folder, our clue resides in the second minigame to be available for that folder, First Aid. In this game, the objective is to operate on Helpy in front of you while avoiding making too much noise and alerting the dangerous animatronics. Here, you are placed in a slightly claustrophobic operating room with two big vents on the sides of you and blue curtains in front of you.
It's in this room, you'll find it. A set of four identical papers with the title of GET WELL SOON! with the drawings on them. The first three, you'll find on the wall to you right next to the vent. The final one, however, is on the back right wall behind you.
Each drawing on its own, contains an image that ranges from averagely unordinary to really interesting, especially the fourth one behind you with Helpy running from a burning building. But don't be fooled and mistakenly focus on one and ignore the others.
Each drawing is meant to be viewed together, a four-piece puzzle that creates a greater whole. By assembling the pieces in the order they appear in, from left to right, you'll get this image.
"What kind of image is this?" you might ask. "How is this a clue?" Both of these questions have the same answer. The image is that of a short story with the main character being a girl in a red dress.
Now I'll admit it myself, this "girl in red" was difficult for me to identify at first. She could've been some book character that I hadn't heard of before since I had never read the Talesbooks or she could've even been someone completely new.
But as I said before, these drawings are meant to be looked at as pieces of a whole. And it wasn't until I had gotten a better look at the third drawing that I finally managed to figure out who this "girl in red" was.
The girl wore red in the form of a dress and had her hair done up in the style of pigtails in all three images. But the third drawing, while keeping that consistency, adds something to her that only one other character has in this franchise. A big right-hand claw.
Scrap Baby, that's who the "girl in red" is in the third drawing. That retroactively means the "girl in red" in the other images was Scrap Baby's previous form, Circus Baby as she was not being depicted with that right-hand claw.
This then changes the short story that the drawings are trying to convey to us, into something else, something more profound, history. May I present to you all, The Chronicles of Baby.

Now I will tell you a story.

Each of the four drawings, tells a story of Baby's life. The beginning, the middle, the end, and the epilogue. I will take you through each briefly as they will help us later.
The first drawing consists of Baby holding a red balloon across from a "boy in yellow" at some type of party with people around. The red balloon can right away be dismissed as non-important as Baby is equipped with a built-in helium tank for inflating balloons right at her fingertips as said by Mr. Afton in Sister Location's intro.
The "boy in yellow" is a complete mystery to me at this moment in time. He could be important or he could not, I just don't have anything about him at the moment, one way or the other that isn't just theories.
The party, however, is something that should be ringing bells in the mind of everyone who's really familiar with the story of Sister Location. Although it was never officially said by Baby in that game, she was at a particular party before.
Did you know that I was on stage once? — I was in a small room with balloons and a few tables. No one sat at the tables, though. But children would run in and out. — I would always count the children, — I was covered in glitter. I smelled like birthday cake. — Something happened when there was one. A little girl, standing by herself. - Baby Night 3
Elizebeth Afton's death, Circus Baby's Pizza World's canceled grand opening.
We were never told what kind of party it was or for whom, where Elizebeth met her untimely end. However, information from Sister Location's infamous canceled teaser gives us a clue as to what the party was.
"One local is quoted as saying, "There was only a handful of people that ever got a look at the inside, kids from here and there, making sure everything worked right, you know. I guess they weren't quite as ready as they thought they were."
A test party had taken place before Circus Baby's Pizza World's grand opening. So this first drawing depicts that party before it all went wrong. The beginning
The second drawing depicts some kind of security guard in blue separating Baby and an x-eyed Helpy as hearts float above their heads. This one, personally is my favorite of the drawings as it was fun to discover what it's about.
First to mention is the first surprised appearance of Helpy in these drawings. He appears dead and lies at the bottom of the image with Xs for eyes. X for eyes is a common technique in cartoons and illustrations to convey when someone is dead or knocked out unconscious.
Next is the appearance of what might be a security guard in blue with a hat and mustache. Is that Micheal Afton? Nope!, Micheal while having blue as his secondary signature color as per my color rule theory, has purple as his main color.
Regardless if you ignore my color rule theory, Micheal Afton, especially when he's an adult, is depicted by Scott as wearing purple as his primary color.
So, ignoring him, who can this be? Unlike the "boy in yellow", I know who this is! He's a relatively new character in this franchise who is also represented by the color blue, our Help Wanted 2's protagonist!
But to not get sidetracked and clogged up this post, I gave him, his own "Prove it!" post so that you can read about his unexpectedly deep closet of skeletons.
Lastly, the floating hearts above Baby's and Helpy's heads indicate their love or affection for each other. Since the heart is not damaged, Helpy is not dead but unconscious.
This leaves us with a question of where exactly this separation of Helpy and Baby took place, and for that, our boy in blue is the key. Not because of who he is, or his color, but rather what he's wearing.
I mentioned he looked like a security guard but that's due to his hat, he could also be a technician. Regardless, what's important is that he's an employee and the only place Circus Baby frequently encountered them, is Circus Baby's Entertainment and Rental aka Sister Location. The middle.
The third drawing needs little explanation. Since this depicts Baby as Scrap Baby, we know this drawing represents Pizzeria Simulator and her time there. And since her iconic clown face has been changed to more resemble a skull, this drawing shows us the conclusion of FNAF6's {CONNECTION TERMINATED}. The end.
The fourth and final of the drawings is what we are left with. A drawing of Helpy escaping someone with a hatchet while a building burns in the background. The burning building needs no explanation as that is the third drawing. But the depiction of Helpy running away from the hatchet man tells us plainly what the drawing is trying to say.
Helpy manages to escape from his potential death in the fire set by Henry. The epilogue.

I will guide you.

Now this is where things get interesting. I'm sure some of you've noticed that I didn't go into too much detail about Helpy's presence in these drawings. That was intentional.
You see Helpy had played a much more important role in the overall story of FNAF than anybody had realized. So important, that he needs his own section dedicated to him.
Those of you, who've seen FuhNaff's "I've Solved Help Wanted 2." video would know what I'm talking about. But to those same people, I'm telling you right now that FuhNaff had barely scratched the surface of the hidden gold mine.
But to bring everyone who's not aware on the same page. I'll quickly summarize what he said about Helpy that I also can corroborate with what I found.
In First Aid: Scrap Baby, there is this chip or card that appears exclusively in the third First Aid minigame as one of your tools. And If you're lucky, there's a chance that the right scenario will spawn for you to use it.
In this scenario, you need to cut Helpy's head open with a handsaw which reveals a damaged red-light card that's inserted in his brain, and you have to replace it with the new green-light one.
This card, as both Fuhnaff and I recognized, looks like the lost card that Michael took from Baby in Night 5 of Sister Location. Something that hasn't been mentioned, seen, or followed up on, since the conclusion of that game. At least until now
But this is where I part ways with Fuhnaff as I revealed what he missed. And that's the fact that Help Wanted 2 shows us where Baby's card was after Sister Location.
Just like the original Help Wanted, this game makes references to past games in the franchise through the use of its minigames. Yet, one of the minigames from what I have seen so far, is more than just a reference, it's an unexpected clue to solving a long-standing mystery in the franchise.
The First Aid minigames make a constant call back to one game and one game only, Pizzeria Simulator. Before you're even in the minigame itself, it already displays a connection to it that you'll only realize is there when you unlock all three of them.
And that's the animatronics that appear in these minigames and the order in which we encounter them, Pigpatch, Lefty, and Scrap Baby. What's neat about this order is that it's the same order in which you meet them FNAF6.
Well... There is some discrepancy here as, technically, we meet Scrap Baby first due to that game's intro. But that intro canonicity is debatable, as we should have either died due to not having the tazer yet or salvaged her before that game even started. But bearing that, this is the exact order that we meet them.
In that game, when you've gained 100+ in money, you'll unlock the option to buy from Stan's Budget Tech, which has all of the Mediocre Melodies minus Orville the Elephant and where you'll find last in line for the group, Pigpatch. Later, when you buy enough things, you'll unlock the Rare Finds Auction which has Lefty. And for just $1, you can add Lefty to your collection of animatronics and skip one salvage, leaving the final animatronic to salvage in the game to be Scrap Baby.
But that's just a little easter egg, compared to when you play the second First Aid minigame and hear Carnival Nurse (The feminine monotone voice talking to you,) casually drop this line.
"Great news. Due to today's successful salvage. Pizza Place entertainment value considerably increased. Be warned. Liability risk has also increased."
For those who don't know or remember, Freddy Fazbear Pizza Place is the name of Pizzeria Simulation's restaurant. But both of those things are just callbacks and references. To uncover our missing Baby card, we need to go to the third and final First Aid minigame and get that card scenario again.
You're in that slightly claustrophobic room with too big vents on the side of you. Helpy's physical body is in front of you, and the data card is inside of him.
Now, all we have to do is change our perspective. Take all that I've said and put it in Pizzeria Simulator's night gameplay.
You're in that slightly claustrophobic room with too big vents on the side of you. Helpy's physical body is in front of you, and the data card is inside of him.
After all this time, Baby's card was right in front of us in FNAF6, hiding in plain sight.
Isn't weird that the first time that Helpy appeared in this franchise, it was also the only time he had a physical body in-universe. Where did he come from?
The answer to that is the same as where the animatronic he's based on comes from. Because why would Henry base a helping mascot for the FNAF6 off of one of Afton's most diabolical creations? Especially since we know from the tape in the Insanity Ending that Henry was well aware of what Afton Robotics creations are used for by the time FNAF6 takes place.
This means that Helpy appearance in Pizzeria Simulator has absolutely nothing to do with Henry. Instead, he comes from the Afton side of the business.
And there's only one active and alive Afton during both Sister Location's and Pizzeria Simulator's time, Michael Afton. This means that he was the one who had brought Helpy to Freddy Fazbear Pizza Place and he was the one to stick Baby's chip inside of Helpy.
Does this mean that Helpy is alive? I honestly can't answer this with any definitive proof. But I will say that Helpy, being from Circus Baby's Entertainment and Rental, is around the same size as the Bidybabs and the Minireenas, who were also from there and were alive in some way.
But whether Helpy's actually alive or some prop, it doesn't change that Michael had put Baby's card in him sometime after Sister Location and had brought Helpy along with him to Pizzeria Simulator which led to both of them burning in the fire at the end of that game.
However, it has become apparent that a stroke of misfortune came along with Michael's choice, as Helpy managed to escape the FNAF6 fire, and with him, Baby's card.
And where he and that card ended up, is no mystery either as the new Fazbear Entertainment had to have something to base their secondary mascot on and Help Wanted's beta development team had to get some junk to scan. Junk like "circuit boards and things like that" as Tape Girl described and this singed data card sure does fit that description and matches what Baby's card might've look like inside Helpy after surviving the fire.
But what exactly was in Baby's card in the first place?

You're not who I expected to see...

To answer this, we need to go back. Back to Sister Location and take a much closer look at Baby's dialogue throughout the nights.
"There is something bad...inside of me. I’m broken. I can’t be fixed. I’m going to be taken to the scooping room soon, but it’s not going to fix what’s wrong with me. What is bad is always left behind. Will you help me? I want you to save what is good, so the rest can be destroyed and never recovered." - Circus Baby Night 5.
Taking apart the dialogue and rereading it to ensure understanding of the context. What Baby is referring to when she says "what is good" is about herself. So when she's asking Micheal to save "what is good", she is asking him to save herself. So is there a copy of Baby in that card? Or is there something else amidst here?
"There is a passcode that you must enter before you can retrieve me. Enter the code carefully. Good. A hatch should've opened. Take the card that you find inside.” - Circus Baby Night 5.
One thing to keep in mind about this Night 5 dialogue, is that by this part in Sister Location, Baby has already been assembled into Ennard with the rest of the Funtimes. So what is "me" in this dialogue. Well, it all goes back to that pretend speech she had on Night 4.
"There's something very important that I’ve learned how to do over time. Do you know what that is? How to pretend. Do you ever play make-believe? Pretend to be one way, when you are really the other? It’s very important. Ballora never learns. But I do." - Baby Night 4.
So what's within Baby's card is not what we and Micheal were originally led to believe is in it. So the "save what is "good" is from Baby's perspective. But what's "good" to Baby?
For that, we need to go back to Help Wanted 2's First Aid minigame and look at the Chronicles of Baby for the clue, back to the second drawing and the hearts drawn within it.
Baby loves Helpy, and Helpy loves Baby. Helpy has the Baby copy within him so it's Baby loves Baby. We're warm, but this doesn't sound right. Remember, the heart symbol and even love can mean other things besides romance. Let's change something.
Baby adores Baby. Warmer... But Baby isn't a narcissist, so why would Baby adore herself? Let's change one more thing.
Elizebeth Afton adores Baby. Hot! Scolding hot!
"Daddy just once let me go play with her. She's so pretty and shiny. Didn't you make her just for me?" "Daddy, she can make balloons! Have you seen her make balloons? Oh Daddy, let me go to her!" "Don't tell Daddy that I'm here, I wanted to watch your show too! I don't know why he wouldn't let me come see you, you're wonderful!" - Elizebeth throughout all the nights of Sister Location.
With this, everything falls into place.
The one who told us and Micheal to save "what is good." is Elizebeth-haunted Baby. The data card we retrieved from her endo-skeleton on Night 5 was Circus Baby.
The Funtimes are unlike any other animatronics in the series. They can assess people like the Toys, respond and learn like the Glamrocks, and perform like any other animatronic. However, they were specifically designed to capture, lure, and kill. Before the Elizabeth scoop, Circus Baby had a sense of identity, much like Glamrock Freddy or Roxy, thanks to programming.
After the Elizebeth scoop, Circus Baby and Elizebeth are now a mixed entity, a fusion of sorts, an Elizebeth-haunted Baby. She is who we met in Sister Location, but what Micheal took from her was the Circus Baby program.
Elizabeth-haunted Baby eventually transforms into Scrap Baby and is burned alongside the others in {CONNECTION TERMINATED}. However, Circus Baby, the one she adored the most, is left behind and kept safe, through planning and a stroke of luck.
This is why Circus Baby is the one who's getting pushed into the spotlight of Help Wanted 2 and not Scrap Baby. As Scrap Baby implies Elizebeth's continued haunting and existence.
To help drive this home, let's look at Baby's dialogue from certain nights and games.
"A little girl, standing by herself. I was no longer...myself, and I stopped singing. —Then other children rushed in again, but they couldn’t hear her over the sounds of their own excitement. I still hear her sometimes." - Circus Baby Night 3.
After Circus Baby did the scoop, she has been experiencing Dissociative Identity Disorder. Both Elizabeth and Circus Baby recognize what has happened, and know that they are separate beings. However, they identify themselves as one being, Circus Baby, and cannot completely distinguish where one starts and the other ends.
"There is something bad...inside of me. I’m broken. I can't be fixed."There is a passcode that you must enter before you can retrieve me. Enter the code carefully. - Circus Baby Night 5.
“Why didn't you trust me? Why didn't you believe me? Isn’t this why you came here? To be with her again? I don't understand.” - Ennard Boss Fight.
""I know it was an accident. Everything is okay. I'm still here. I don't understand." - Elizebeth near the end of Ennard Boss Fight.
“You don't really know who your employer is...do you?” - Scrap Baby Death Quote Pizzeria Simulator. (She's under the impression that William Afton is Micheal's employer.)
“Now we can do what we were created to do, and be complete! I will make you proud Daddy! Watch, listen, and be full.” - {CONNECTION TERMINATED} sequence.
And compare it to Help Wanted 2's.
"I like it here. It's safe, safe forever." I feel bad for you." I recognize you." "What makes you so special?"- Circus Baby Help Wanted 2 Office: Job Interview.
Like I mentioned before Baby knows our Help Wanted 2 protagonist. He previously worked at Circus Baby's Entertainment and Rental.
But isn't this Circus Baby just a recreation of the old one? No. Circus Baby is one of the few alive animatronics or entities in this game. One of two besides Glitchtrap and Vanny, that I found so far in my deep dive, the other being Moon.
It all comes back to my Ruin Security Mask, Glitchtrap, Daycare Attendant, and Roxy posts. The one thing that keeps popping up in those posts, The Network.
She remembers you, she asks "What makes you special." Something that only the Daycare Attendant, who we know from ruin can go into the Network, asks us. (And Mystic Hippo, but I got to her in my deep dive. So no clue what's up with her yer, if there is something.)
The Pizzaplex's network is currently holding Glitchtrap's being, it's what the Daycare Attendant's other personality goes to when the other is dominant, it's what all of the Glamrocks are tied into, it's what Glitchtrap is tying every single past game too and it's what Cassie's and our protagonist minds are integrated too when they both put on the "Security Mask".
Remember the Security Mask is there to secure you for Glitchtrap's use.
The Circus Baby program as I just uncovered was in that data card that would been scanned into Help Wanted and then taken back by Fazbear Entertainment.
“The drawers have been emptied out. Someone was here.It had to have been the client. I guess. — It was just junk- circuit boards and things like that." - Tape Girl Tape 5.
So Help Wanted 2's Baby is the real Circus Baby, not a game recreation of her. More than that she's not expressing any of Elizebeth Afton's isms, Elizebeth-Haunted Baby's Identity Disorder traits, or even the full integration of Elizebeth Scrap Baby's characteristics.
Because amazingly, and for the very first time in the games, we can see what Circus Baby is like without Elizebeth Afton's influence!
As for why we're being hinted at or can even notice this in Help Wanted 2 and not the first one is because of the Network and our protagonist.
If Circus Baby was alive in Help Wanted, she wouldn't have spoken to us as she does here because we're not playing as someone she is familiar with in that game. But if she wasn't alive in that game that tells us that she wasn't completely absorbed by Glitchtrap from that data card recovered from FNAF6 Helpy.
Either way, that data card would've been brought to the one place where almost everything relating to Fazbear Entertainment is being brought. The one place where Glitchtrap can connect every single past game in this franchise to a network of his own making. The one place that our protagonist felt the need to return to after the true ending of Security Breach and is currently standing under as we playthrough Help Wanted 2.
Freddy Fazbear's Mega Pizzaplex.
But there's still one more question to ask after all of this.
Who drew these Chronicles of Baby anyway?

It will be fun.

Alright, let's wrap this up nice, neat, and quick. To figure this out, will need those drawings and the room we're standing in, in First Aid, along with something from Ruin.
First, whoever drew the drawings, had an outsider's view of those past events of Baby's. We could tell from this because Elizabeth Afton's death by Circus Baby was strangely absent from these drawings when we know from Sister Location's dialogue how much it affected both Baby and Elizebeth.
Second, is that whoever drew these drawings knows of our protagonist's past with Circus Baby's Entertainment and Rental.
Finally, whoever drew them knows of the FNAF6's fire and more importantly, its aftermath.
Right away, we can eliminate Circus Baby as our enigmatic artist because she wouldn't forget such an impacting event in her life or leave out such an important moment in her history.
What about Glitchtrap, the thing behind the two-way mirror. He's clearly aware of things that happened in the past, and we don't need to look no further than the five missing kids and Charlie's death that come up in both Help Wanted 1 & 2.
Fortunately, we don't have to guess for this as Help Wanted 2 and Ruin make it clear who the Chronicles of Baby artist is.
In any First Aid, look at the fourth drawing, specifically the GET WELL SOON! title at the top of the paper. The "WELL" part of it was replaced with what looked like words. But they're not words, it's a shape.
The "O" has a line coming directly from the middle of it and proceeds to go above the next two "letters." The second "letter" has a very sharp point to it, making it a "V" not a "U" and the next "letter" looks like a "T" but the vertical line is actually not straight, it's diagonal and meets another diagonal forming a skinnier V than the first one. So OUT or OVT becomes Ov̅v̅. Changing the title of the paper to "GET KEY SOON!"
In the first First Aid, look to your back left and you will find some curious items on a one-leg table. You can safely ignore the hand sanitizer as what's next to it is a Toy Chica plushie.
The Toy Chica plushie happens to be a favorite of a killer bunny that once stalked Gregory in Security Breach. Something that was discovered in Ruin we returned to her room in Fazer Blast again and found that same plushie next to her bed when it wasn't there before in Security Breach.
Do you know what else we found in Vanny's room that just so happens to be right next to that Toy Chica plushie? Something that also wasn't there before in Security Breach. A world history book with Fazbear Entertainment's logo on it.
Vanny has been doing some reading and research into the Old Era. But doesn't have the complete picture of what truly went down in that era.
That's why Elizabeth is missing from this drawing, her death at the hands of Baby was never disclosed to the public nor was it suspected or thought to have happened at Circus Baby's Pizza World as it never officially opened because of her death at the test party.
But what about the "GET KEY SOON!" message?
That has to do with the secret ending of Help Wanted 2 and how in Princess Quest 4, you need the key to unlock the glitch door that lets us become the princess and give Glitchtrap over Vanny to be destroyed. Giving her the key to the Pizzaplex's Network.
But that's all for now, I still need to dig deeper into this game and find whatever more secrets and hidden lore that it hides.

\" I don't know why he wouldn't let me come see you, you're wonderful!\"
submitted by Bonjonsie to fivenightsatfreddys [link] [comments]


2024.04.02 23:57 Bonjonsie The Jonsie Burrows: Help Wanted 2 Part 4

Is there a doctor in the house?!
Previous part: 3.5.
Surprised to see this and not a "Prove it!" post? Well, I was debating with myself about finally making one with the info we got from the last part, but to be honest, I still want to get further into the game before I post about our character being HW Jeremy and the Baby drawing stuff, while interesting and revealing on its own, is just a small piece of Baby/Vanny related stuff that's also in the game. Maybe I'll post it later but for now, I really want to finish the First Aid minigames. Also, why did nobody feel the need to inform me that the link to the Tables of contents was wrong in all the parts! How embarrassing.
For those new to this series or who have lost which part or place they're on, check out The Jonsie Burrows: Help Wanted 2: Tables of contents to find where you want to go! If you haven't seen any of my stuff before then...
Hello, this is something you might have missed in Help Wanted 2.
Previously Post Interesting things:
  1. Our main character, who's popularly presumed to be Cassie's dad, is already wearing the Security Mask before we even start the game. This means Glitchtrap has access to their mind and body. As for what that entails...
  2. Help Wanted 2's AMask-on version of the FNAF6 Pizzaria might be based on Micheal's canonical look for it near the end of Pizzaria Simulator.
  3. After completing each minigame, a party hat, plate, and cup will appear on the table next to you. Whose party are we attending as a guest?
  4. Help Wanted 2's protagonist is HW Jeremy through the connection of the color blue which is prevalent in this Game and the color chosen to be used for HW Jeremy's name and shirt in Ruin.
  5. First Aid minigame's "GET WELL SOON!" drawings are a chronicle of Baby's life as drawn and from the perspective of Vanny using what she researched from the World History of Fazbear Entertainment. They also subtly hint towards the secret ending of Help Wanted 2 and how Vanny wants us to get the key to Glitchtrap for her.
  6. HW Jeremy might've been a technician or employee who worked in Circus Baby's Entertainment and Rental and was there during the events of Sister Location.
Now back to our unregularly scheduled series!
You are back in the restaurant again. Nothing about it looked any different and Helpy was only telling you that new tasks were available like he did after you finished Cold Storage, so you click back onto Staff Only to see what your next task was.
Oh. Looks like you've got two new tasks instead of one this time. Another First Aid but this one is called First Aid: Lefty and something actually new, called Fizzy Faz Night 1.
You felt your interest in it grow, but it was tempered by the irrational need to stick with First Aid until it was all done.
Clicking on the sequel to First Aid, the pop-up window comes on screen to inform you that you will be continuing your medical training without the pressure of human consequences. You were about to click on TUTORIAL to start the minigame when you remembered to check the time.
Closing the pop-up window, you took a glance at the current time. It was still 12:00 am.
(Okaaaay, are we not actually playing the minigames? This is weird, I mean not even a second has passed. Maybe it's because we have to complete everything in STAFF ONLY to move the time forward.
In Help Wanted 2, there are six folders filled with minigames, these folders are probably behaving like timestamps to mark our progression through the game and will act as our hours like old games. Wait. A way better comparison is Security Breach! Time will only move when you complete a task. A task in this game would be the entire folder.
The only way to find out if this is true thought is to play the game.)
Maybe the clock wasn't actually set up on the computer and so remained frozen. Whatever was up with it, was pushed aside in your mind as open that pop-up window and clicked TUTORIAL with darkness soon covering your eyes once more.
Back in the void, the instructions were the same as they were the last time you did First Aid, so you didn't bother paying them too much attention as you pressed the "START" button.
"Welcome back. The Patient is prepped and ready." Carnival Nurse droned out with a little bit of mock excitement before going back to her usual monotone way of speaking.
You're back in the room that you had just left a couple minutes ago. But there are some key differences this time, both in how you had started off last and the way the room looks different now.
Like how both vents on the sides of the room were already opened and the mysterious red glow that painted the interior was gone.
As for the differences in the room. There seems to be a slightly warmer and orange lighting to the room compared to the more pale light you remembered being in the room. More differences were known to you once looked around you.
"Medical attention begins in 3..." Carnival Nurse began to start her countdown.
On your left, the Toy Chica Plushie was now face-down on the one-leg table, with that maybe-disinfected liquid bottle nowhere to be seen. A propane tank sat leaning towards the mobile drawer next to you on the side of the medical table in front of you.
As you look to your right, you notice cables hanging down from the ceiling above you, and below you see that the edge of the medical table has some of its yellow paint removed, showing you the raw metal underneath it.
"2..."
You also see that you were given some new tools that you can use for your work. A bracer is now resting on a green cart beside you, along with the steel wool. Additionally, you see a new white tool placed next to the thermometer in the side pocket of the red medical bag. And with that, was the extent of the changes to the room from what you observed.
"1..."
Helpy suddenly appears in front of you and you get to work on examining him.
"The patient is suffering from..." Carnival Nurse went on as you scanned Helpy. His eyes had a green scum covering them while his right arm had a gashed and his right leg had a dotted x on it.
"Trampled by fans." You could see that assessment of Helpy's condition. Grabbing the blue spray bottle, you sprayed his eyes and watched as he began to open his mouth to scream. Slapping his mouth the mask, you looked towards your left, where he heard something coming out of the left vent.
"Great news. Due to today's successful salvage. Pizza Place entertainment value considerably increased. Be warned. Liability risk has also increased."
Alright, it's time to talk about this Carnival Nurse thing and just the repeated Carnival theme going on in this game. Like always, I'm not aware of every theory going on in the community, but to me, everyone seems to consider it as a hint towards the next big FNAF game.
And I agree with that general assessment. Well, I'm not too sure about the next game being a carnival setting but I do believe the next big story point of the series has to do with a carnival.
However, something else caught my attention and was on my mind while writing out the previous part. It was an idea that seemed improbable but intriguing all the same.
Could the events of Pizzeria Simulator take place during FALL FEST?
I'm sure some of you are confused about this question while others are putting some serious thought into it. But honestly, what gave me this idea in the first place was Carnival Nurse's mention of salvaging.
I've been doing some searching and researching, by which I mean going on YouTube and watching a couple of video walkthroughs of Pizzeria Simulator and other FNAF games. And I found that well, the game doesn't exactly tell us when it takes place during normal gameplay.
Though that's nothing unusual anymore. I believe Scott stopped giving us roundabout dates for the games around FNAF 2 when we used to get paychecks at the end of the week.
It does, however, hint to us that FNAF6 happens around October due to this Spook Fest poster in the rare Afton game overscreen. And that it may take place in the year 2023 or after it in 2024, thanks to Henry's tape in the insanity ending.
So, the question becomes is the Spook Fest poster the in-game version of the in-universe festival of FALL FEST? Yeah, try not to get too confused.
Help Wanted suggested that the old-era games, that we played were also released and played in-universe too. And that the games themselves don't accurately tell what truly happened during that era.
That means there could be some missing details, both important and minor, that the old games left out and give Scott and Steel Wool some wiggle room to add to or change something (in our perspective) to the overall story.
So does that mean Scott had recon Spook Fest to be Fall Fest in the new era? Nope!
First, it would be a pointless name change as both festivals take place during the fall. So, unless Scott really likes the name of Fall Fest over Spook Fest and that the word "FALL" had some kind of super-special meaning, it would needlessly overcomplicate things.
Second, and most important of all. Spook Fest and Fall Fest have appeared in the same game before. In fact, it was in the same game where we were first introduced to the idea of Fall Fest being a thing in this universe.
Help Wanted: Curse of Dreadbear
In the Game Won barn, after you beat a minigame, the Spook Fest poster has a random chance of appearing on one of the three walls around you. So that means that Spook Fest has not been recon to be FALL FEST and that it is a thing in-universe.
So what does this mean for my original question?
Nothing, really. It was one option out of three that I had in mind, which speaking of.
Could Spook Fest and FALL FEST happen around the same time then?
I mean not impossible for there to be two festivals happening around the same time. But we don't really have a way to prove/disprove which one happened first, the length of time between when one festival ends and the other begins, or even if they occur in the same general area.
So, unfortunately, this question is unanswerable for me at this moment in time.
Which leaves us with the final option. Could Spook Fest be the new name of FALL FEST?
This one is the most interesting question to me. Fall Fest, it seems, is the oldest mentioned thing to date in the FNAF series, if my memory serves me right. The earliest that we know of a FALL FEST occurring is in 1970.
Yet, one thing that I've noticed about these FALL FEST cameos, teasers, and appearances in these Steel Wool games, is that we've never seen one that went past 1990.
It seems odd, that something that looks to be an annual event hasn't been mentioned or shown to be existing in the recent decade of the new games. Instead, we are only finding remnants of such a festival through posters of the distant past.
That tells me that Fall Fest itself is not around anymore in the present.
So either Fall Fest is still an annual event that just happened in the background of these games. (Aka, Scott hadn't come up with it yet.) Fall Fest stopped being a thing after 1990. (It can happen.) Or that it was replaced/combined with Spook Fest. (This is the most likely one unless it is still happening every year.)
Before we return to the game, I have one more thing I wanted to talk about besides the odd Carnival theme present in Help Wanted 2.
I have missed a crucial detail about the Baby Chronicles drawings I went over in the previous part, a final piece of the puzzle for what they mean. It is something I'm absolutely shocked that John Fuhnaff didn't bring up in his Help Wanted 2 theory.
Although, I can't blame him too much. I missed it too!
Remember that whole chip = Helpy spill I went over? Well, guess what! Those drawings and Helpy specifically actually hint at a major lore revelation!
"Discovering the whereabouts of Baby's chip in Help Wanted 2: Solving the mystery after Sister Location" Help Wanted 2 finally solved the mystery of where Baby's chip was after Sister Location! Hint: It's hiding in plain sight.
I can't believe I missed this! I can't believe I overlooked the significance of the minigame we're playing! It's all so obvious now! Well, you know what they say about hindsight having perfect vision, and all that.
But okay, let me lay out everything.
This entire series of First Aid minigames is constantly making callbacks to one, and only one specific game in the Franchise, Pizzeria Simulator.
The layout of the First Aid examination room is almost similar to FNAF6's office with its slightly claustrophobic enclosed room with two big vents on either side of you. Carnival Nurse, in the last two minigames especially, makes references to the salvage minigame at the end of each night in FNAF6. And explicitly names the Pizza Place that the successful salvage increased the value of.
(Freddy Fazbear Pizza Place is the name of the FNAF6 restaurant.)
Even now, I just realized, that the animatronics themselves in these minigames are a callback to that game. All this time, I was wondering why Pigpatch is in this mini-game or even in this game. But now, it makes sense. Well, not in the sense of why he specifically was chosen, but in the way of why he's there.
Pigpatch, Lefty, and Scrap Baby, that's the order in which the First Aid minigames throw these animatronics at us. But that's also the order in which we meet the animatronics in Pizzeria Simulator!
However, there is some discrepancy here, since technically Scrap Baby is the first animatronic we see and meet in that game due to the intro. Yet, that intro's canonicity is up for debate as we should have either died due to not having the tazer yet or salvaged her before the game even started. But bearing that, this line-up matches the order of appearance in Pizzeria Simulator!
In that game, when you've gained 100+ in money, you'll unlock the option to buy from Stan's Budget Tech, which has all of the Mediocre Melodies minus Orville the Elephant and where you'll find last in line for the group, Pigpatch. Later, when you buy enough things, you'll unlock the Rare Finds Auction which has Lefty. And for just $1, you can add Lefty to your collection of animatronics and skip one salvage, leaving the final animatronic to salvage in the game to be Scrap Baby.
But even with all these amazing connections, there is one in particular that solves the mystery of where Baby's chip is!
Let's pick the third First Aid minigame, wait after Carnival Nurse's intro speech, and look right in front of you. It's Helpy, he has a physical body and is clamped onto the examination table so he can't move.
Now, the reason I told you to pick the third First Aid minigame, is because only the third one has a random chance of spawning the right scenario needed. As there's a chance that one of the things we need to do to Helpy, is saw off the top of his head.
With his head cap off, we can finally see what's under there. Unexpectedly, there's a brain, not a real one by the way, but within that brain is a particular chip that's been damaged. In the minigame with have to replace that damaged chip with a new one that looks really familiar with two green lights with five spaces between them.
This, is Baby's chip, the chip. The same one that Micheal took from Baby in Night 5 of Sister Location and something that has strangely been unaddressed since then.
Now that I've laid it all out, I can finally show where that chip was after Sister Location. All we need is a little change in perspective.
Take all of what I said about Help Wanted 2's First Aid making callbacks to FNAF6 and let's actually put it in Pizzeria Simulator, particularly the nightly gameplay section of the game.
You're in a slightly claustrophobic enclosed space with two big vents with two big vents on either side of you. Thanks to your decision to purchase entertainment options such as Pigpatch and Lefty for your restaurant, as well as the successful salvages of characters like Scrap Baby in previous days, the entertainment value of Freddy Fazbear's Pizza Place has significantly increased. Despite the many liability risks.
You wait for the ad's timer to the skip button to finish counting down as you hear the noises of the hidden monsters lurking in the vents beside you. But you don't turn towards sounds of lurking death, instead, you keep your eyes right in front of you.
From the drawings along the wall to the straw drink sitting on and next to papers, to the computer monitor which the ad is playing on, and finally, to the physical body of Helpy standing on top of it.
This, this right here is the hidden secret of First Aid. What the Baby Chronicles drawings are trying to show us! What the third and final game of it is trying to tell us!
FNAF6 is the very first game that Helpy appeared in and it's the only game that Helpy has a physical body in. That Helpy, this only one that has a physical body has Baby's data chip in it!
But ya know what? We can go further with this and say this incarnation of Helpy is alive. How can I say this? Because the Minireenas and the Bidybabs who are around the same size as Helpy were also alive in some way in Sister Location!
And where is Helpy from? Sister Location. How can I possibly know this? Because he's based on Funtime Freddy who's from Sister Location!
Because why would Henry base a helping mascot for the FNAF6 off of one of Afton's most diabolical creations? Especially since we know from the tape in the Insanity Ending that Henry was well aware of what Afton Robotics creations are used for by the time FNAF6 takes place.
That means that Helpy appearance in Pizzeria Simulator has absolutely nothing to do with Henry. Instead, he comes from the Afton side of the business.
And there's only one active and alive Afton in both Sister Location and Pizzeria Simulator, Michael Afton. This means that he was the one who had brought Helpy to Freddy Fazbear Pizza Place. He also would've been the one to stick Baby's chip inside of Helpy.
So {CONNECTION TERMINATED} happens Helpy escapes it as per the Baby Chronicles drawings. So does that mean he's alive? That's... a really good question, that I can't answer!
Whether he's dead or alive at the current timeline, I don't know the answer, but if I find any evidence in this game I'll make sure to let you all know.
But personally, I don't believe so. I think out of everything in the building that was set ablaze, he was the most intact afterward. So, technically, he could have "survived" the fire.
That way, the current Fazbear Entertainment has something to base their secondary mascot on, while at the same time, being able to recover the no-doubt damaged data chip and putting in the pile of "useless junk of circuit boards and things like that." to be scanned into a certain game.
Which brings me to the chip itself. I believe that both John Fuhnaff and I were wrong when comes to the chip and Helpy in Help Wanted 2. We believe that this chip that we need to put into Helpy was Baby's. When in actuality, the chip we're replacing looks like the kind of chip that's been saved from a fire.
I think Steel Wool was trying to show us what the chip looked like before the fire and how we remembered it. So we could make that connection to the data chip, Baby's chip in Sister Location, and the FNAF6's {CONNECTION TERMINATED}.
But wait! We go even further beyond this.
This Baby's chip was scanned into the beta version of Help Wanted, helping to create a new kind of Mimic in the form of Glitchtrap. But what exactly was on the data chip in the first place?
This question is surprisingly answerable with facts and not theories.
"There is something bad...inside of me. I’m broken. I can’t be fixed. I’m going to be taken to the scooping room soon, but it’s not going to fix what’s wrong with me. What is bad is always left behind. Will you help me? I want you to save what is good, so the rest can be destroyed and never recovered." - Circus Baby Night 5.
Taking apart the dialogue and rereading it to ensure understanding of the context. What Baby is referring to when she says "what is good" is about herself. So when she's asking Micheal to save "what is good", she is asking him to save herself. So the data chip is a copy of Baby! Or is it?
"There is a passcode that you must enter before you can retrieve me. Enter the code carefully. Good. A hatch should've opened. Take the card that you find inside.” - Circus Baby Night 5.
(I guess I should start calling it a card rather than a chip.)
As I already mentioned before in previously. But by this part in Sister Location, Baby has already been assembled into Ennard with the rest of the Funtimes. So what is "me" in this dialogue.
It all goes back to that pretend speech she had on Night 4.
"There's something very important that I’ve learned how to do over time. Do you know what that is? How to pretend. Do you ever play make-believe? Pretend to be one way, when you are really the other? It’s very important. Ballora never learns. But I do." - Baby Night 4.
So what's within that card is not what we and Micheal were originally led to believe is in it. So the "save what is "good" is from Baby's perspective. But what's "good" to Baby? (Don't worry, I am going somewhere with this!)
Again, this is surprisingly answerable. But we need to look towards the Baby Chronicles for the clue, specifically the second drawing.
Baby loves Helpy, and Helpy loves Baby. Baby loves Baby. We're warm but this doesn't sound right. But remember what I said before, the heart symbol and even love can mean other things besides romance. Let's change some things around.
Baby adores Baby. Warmer... But Baby isn't a narcissist, so why would Baby adore herself? Let's change one more thing.
Elizebeth Afton adores Baby. Hot! Scolding hot!
"Daddy just once let me go play with her. She's so pretty and shiny. Didn't you make her just for me?" "Daddy, she can make balloons! Have you seen her make balloons? Oh Daddy, let me go to her!" "Don't tell Daddy that I'm here, I wanted to watch your show too! I don't know why he wouldn't let me come see you, you're wonderful!" - Elizebeth throughout all the nights of Sister Location.
And now everything falls into place.
The one who told us and Micheal to save "what is good." is Elizebeth-haunted Baby. The data card we retrieved from her endo-skeleton on Night 5 was Circus Baby.
Are you in disbelief? Are you in doubt? Or are you confused? Because no matter which one you are, I will explain to help you understand.
The Funtimes are different from most animatronics in the series. They are programmed to make assessments of people like the Toys, to respond and learn from customers like real people like the Glamrocks, and to perform like every animatronic ought to do. But unlike all of them, they are specifically made to capture, lure, and kill the innocent.
So Circus Baby, before the Elizebeth scoop, is a lot like our boy Glamrock Freddy or Roxy. Not in terms of personality or physical form, but in terms of having a sense of self, an identity. All thanks to programming.
After the Elizebeth scoop, Circus Baby and Elizebeth are now a mixed entity, a fusion of sorts. That fused entity or the Elizebeth-haunted Baby, is who we meet in Sister Location. What Micheal took from her was the Circus Baby program.
So yes, Elizebeth-haunted Baby is the one who eventually turns into Scrap Baby and in-turns burn alongside all the others in {CONNECTION TERMINATED}. Leaving behind and keeping safe, whether through planning and a stroke of luck, the one she adored the most, Circus Baby.
This is why Circus Baby is the one who's getting pushed into the spotlight of Help Wanted 2 and not Scrap Baby. As Scrap Baby implies Elizebeth and that she had escaped that fire.
If you want more proof of this, then I am afraid I'm going to have to spoil a future part of this series to help nail this home.
Look at Baby's dialogue in Sister Location's Night 3, Night 5, and its Fake Ending, along with Pizzeria Simulator, and compare it to Help Wanted 2's.
"A little girl, standing by herself. I was no longer...myself, and I stopped singing. —Then other children rushed in again, but they couldn’t hear her over the sounds of their own excitement. I still hear her sometimes." - Circus Baby Night 3.
After Circus Baby scooped her, I guess, as I'm no expert on this, she's been experiencing Dissociative Identity Disorder ever since then as both Elizebeth and Circus Baby recognize what has happened and know that they are not themselves and are separate beings. Yet at the same time, identify themselves as one being, Circus Baby, and cannot distinguish where one starts and the other ends.
"There is something bad...inside of me. I’m broken. I can't be fixed."There is a passcode that you must enter before you can retrieve me. Enter the code carefully. - Circus Baby Night 5.
“Why didn't you trust me? Why didn't you believe me? Isn’t this why you came here? To be with her again? I don't understand.” - Ennard Boss Fight.
""I know it was an accident. Everything is okay. I'm still here. I don't understand!" - Elizebeth in Ennard Boss Fight.
“You don't really know who your employer is...do you?” - Scrap Baby Death Quote Pizzeria Simulator. (She's under the impression that William Afton is Micheal's employer.)
“Now we can do what we were created to do, and be complete! I will make you proud Daddy! Watch, listen, and be full.” - {CONNECTION TERMINATED} sequence.
Vs Help Wanted 2's.
"I like it here. It's safe, safe forever." I feel bad for you." I recognize you." - Circus Baby Help Wanted 2 Office: Job Interview.
Yeah I'm sorry I had to spoil this piece of evidence about Jeremy working at Circus Baby's Entertainment and Rental. But to be fair, I didn't know this dialogue was there before I looked on the Wiki for all of Baby's dialogue in the games. And as I said, I need you all to understand that Baby in this game is one of the few animatronics who's actively aware of Jeremy's presence. But back to the dialogue.
Help Wanted 2's Baby is the real Baby, not a game recreation of her. More than that she's not expressing any of Elizebeth Afton's isms, Elizebeth-Haunted Baby's Identity Disorder traits, or even the full integration of Elizebeth Scrap Baby's characteristics.
Because amazingly, and for the very first time in the games, we can see what Circus Baby is like without Elizebeth Afton's influence!
And the best part is that it makes complete sense as to why we're being hinted at or can even notice this in Help Wanted 2 and not the first one!
Try and remember my Ruin Glitchtrap Connection "Prove It!" post. If you can't, click here to refresh yourself.
The first Help Wanted game we play is not the original version. As a result, any character that exists solely as data, such as Glitchtrap and Circus Baby, would also be a copy. Leaving the original iteration of them in the beta version, which, in turn, became the master copy. And Circus Baby wouldn't have said anything suspicious to us in that game anyway because we're not playing as someone familiar to her like Jeremy.
Baby's data card would have been together with the circuit boards and other junk like it would have been taken back from Tape Girl's development team by the new Fazbear Entertainment or someone else.
“The drawers have been emptied out. Someone was here. I don't think it was spring cleaning, either. No, there was plastic on the floor. Someone was definitely here during the night. It had to have been the client. I guess. — It was just junk- circuit boards and things like that." - Tape Girl Tape 5.
And there's only one place where almost everything relating to Fazbear Entertainment is being brought to both. One place where Glitchtrap can connect every single past game in this franchise to a network of his own making. One place that Jeremy felt the need to return and is currently standing in as we play Help Wanted 2.
Freddy Fazbear's Mega Pizzaplex.
Thanks to the V.A.N.N.I. Network, Helpi (Help Integrate), and the "Security Mask", Jeremy's mind is now currently merged with the Pizzaplex's Network where he's navigating through a game of false pretense. Where memories sleep and secrets don't keep.
Anyway, that's my current thoughts on the odd Carnival theme going on within Help Wanted 2 and the Baby Chronicle drawings with the missing detail. Back to the game!

Whatever was making that noise didn't come into your view and now that Helpy was quiet again, you took off the mask and got back to work.
Another scan and you were digging into your medical bag on your right to get what looked like a long bandaid. (I have no idea what this is supposed to be. Do any of you know?) You applied it to Helpy's upper right arm and from the instructions on the TV, went and grabbed the stapler to stitch his wounds.
You began the stapling process of the wound when Helpy started to scream again which had you grabbing the mask and muffling the sound. And you were not too soon as a look to your right revealed what the current danger of this minigame looked like.
It was a black bear animatronic with a missing left eye, Lefty. The oddball of the late Rockstar series of Freddy's animatronics.
Hearing no more of the noise that attracted it, Lefty retreated back into the right vent before you took the mask off of Helpy and went back to finishing Helpy's first aid.
With another scan, it looked like you needed to tap Helpy's knee again just like last time. Already knowing what was about to happen next, you grabbed the mask with your left hand and grabbed the hammer out of the draw with your right to tap Helpy's knee.
At least that's what you were going to do when an ad on the TV suddenly popped up on the screen and started playing loud music. It was an ad for GAMING SNORKLE with a tagline saying BREATH THE GAME! (I can't think of a single game that would be worth buying this for.)
Quickly you drop everything and scramble for the TV remote as you hear Lefty coming towards you through the left vent. Grabbing the remote and skipping the ad, you turn to watch Lefty crawl back into the vent after she almost made it to the opening before you reached for the mask and hammer again.
With a hit from your hammer and a mask covering his face, Helpy's operation was a success, at least that's what Carnival Nurse had informed you.
Giving Helpy another swirly lollypop, you were onto the next two scenarios.
Which happened to involve injecting a rabid Helpy with Lefty's Rabbid Animal Bite Solution, stapling another gash on his arm, and shoving a pen in his throat(Kudos to Steel Wool for replicating that story about the nurse doing this to help her date who was choking on steak to breath.), hammering his chest, and his leg once again.
All avoiding making him scream for too long with the mask and skipping annoying ads like MARTY'S PLUNGERS and FLO'S Glossy Floss to not attract Lefty's attention too much. But in the end.
"Patient stabilized. Yay."
You managed to survive the ordeal. Carnival Nurse announcement filled you with relief as you gave Helpy his candy for the last time before darkness blanketed your vision.
You were in the "GAME WON!" void. A press of the button on the claw mission gave you your reward in the form of Lefty. You briefly wondered if every minigame you'll play with gives you an antagonist for its reward before pressing the "RETURN TO HUB" button, allowing darkness to fill your gaze once again.
Oh, joy! I really need to start pacing these parts better or I'm going to be doing Help Wanted forever!
But it doesn't matter this time! We finally hit the jackpot, dear readers! I finally got something to make the very first "Prove It!" post for Help Wanted 2! More than that I've got two of them! I have enough evidence to at least post part one of an HW2 protag = HWJeremy post until I finish Help Wanted 2 and uncover as much as I can about this game. This just goes to show that there's still MORE™ to find! Continue on to Part 5!
submitted by Bonjonsie to fivenightsatfreddys [link] [comments]


2024.03.25 05:59 Bonjonsie The Jonsie Burrows: Help Wanted 2 Part 3.5

Previous part: 3.
For those new to this series or who have lost which part or place they're on, check out the The Jonsie Burrows: Help Wanted 2: Tables of contents to find where you want to go! If you haven't seen any of my stuff before then...
Hello, this is something you might have missed in Help Wanted 2.
And it continues!

Now back to our drawings speculation and the new revelation of the girl in red's identity, Baby! Oh joy, I didn't think I was going to be talking about her so soon.
Anyway, the fact that she is Baby, actually fits really well with how the girl in red is drawn. Now that I have all the drawings in better quality, I can see that the girl in red is clearly depicted with twin tails! This is especially notable in the second and third drawings.
It turns out that those scribbles on the top part of the girl in red's head that I had trouble figuring out were actually just her hair and that "flashlight" the man in blue was holding was just both of their fingers intersecting to make it look like a flashlight was there.
Now that that's clear to us all, I just want to see that it's interesting that Baby here is depicted with brown hair. Is it that we are getting the Charlie/Elizabeth shenanigans from the books into the games? Not really, at least I hope not.
An easy explanation for this is simple, the color red was already used for the dress, Babay's hair isn't that red, and our artist has a very limited color palate to work with to color things in. In truth, orange and brown would be the ideal colors to represent Baby's hair. While I would have chosen orange, our artist chose brown, whether because of personal choice or lacking the option.
Now that Baby is established as the girl in red, does this change anything about our previous assessment of the first two drawings? Yes, a lot.
My first examination of the first drawing actually changes significantly besides confirmation that the red balloon really doesn't mean anything as Baby is the one holding it. After all, she’s equipped with a built-in helium tank for inflating balloons right at her fingertips, a good design choice isn't that right Mr. Afton. (Shout out to The Nick of Time's FNAF animations for ingraining my memory of that particular tidbit!)
But more important than that, I can now say for sure that the first drawing depicts a party since Baby herself is there. And through that, we know where exactly that party is taking place, Circus Baby's Pizza World.
Whoo! This is the reason why I bother doing this stuff! Sorry about that, but this is really exciting! I've finally found something really solid, but let's keep going!
Did you know that I was on stage once? It wasn’t for very long, only one day. What a wonderful day though." - Circus Baby Sister Location Night 3.
But before we run off with the idea that it's Circus Baby's Pizza World that this party is taking place at, we need to make sure of something. Baby said that she was on stage once, but that doesn't necessarily mean that she's been to a party once.
Because remember Circus Baby's Pizza World closed down on its first day due to the ice cream incident with Elizabeth which they covered up with the gas leaks excuse. But the Funtime animatronics were still being used through Circus Baby's Entertainment and Rental which by its name, implies that these animatronics could be rented for private parties and venues.
So it's either the Elizabeth scoop party at Circus Baby's Pizza World or a party using Circus Baby's Entertainment and Rental.
Unfortunately, there's nothing in this drawing that points us to one or the other.
However! I think the most likely of the two parties is the second option, specifically because of drawing number two. Baby is blocked from attending a fallen Helpy by HW Jeremy. But why exactly does this make Circus Baby's Entertainment and Rental the most likely option, I hear you all asking?
Well, something that has begun to catch my miles-a-minute mind as I continued to write this Part up and uncover new revelations, is just how heavily Help Wanted 2 leans on Sister Location imagery.
Sure, most of Sister Location stuff and Ballora were strikingly absent from the first Help Wanted and was something Steel Wool was guaranteed to include in the sequel. But emphasizing Circus Baby and Funtime Chica on the title screen? Having us go down Sister Loction's elevator in the secret ending? Having Baby be one of the few animatronics that directly interacted with us?
Steel Wool is trying to tell us something with this game. And it's only through these drawings that I think I'm getting a piece of the puzzle that is this game.
HW Jeremy might've been involved with Fazbear Entertainment longer than Tape Girl might've known about him. He might've been a technician at the underground facility that is Sister Location.
Farfetched? Maybe, but I think at this point there's no denying that HW Jeremy is a character that has some connection to the old FNAF era. Whether that's because he's one of the four bullies from FNAF 4, a Sister Location Technician like I supposed, or even Jeremy Fitzgerald from FNAF 2.
Whatever that connection is, it's small but important. Big enough for Glitchtrap to entertain us and small enough for other big characters to question us on why he does.
That's why being a former Circus Baby's Entertainment and Rental technician gives HW Jeremy a small but important role in the background of the grander FNAF lore. Though how much he knew of the darker secrets of that Location is unknown and unprovably to me.
This drawing could represent that HW Jeremy was one of the people who helped prevent the Funtimes from escaping the bunker!
I’ve been out before, but they always put me back. They always put us back inside. There is nowhere for us to hide here.” - Circus Baby Sister Location Canon Ending.
If they find us like this, we won’t be able to try again.” - Ennard Sister Location Secret Boss fight.
Of course, with that explanation, we now have to explain what Helpy represents in this picture. Now, going with what I said earlier about the floating hearts near both Baby's and Helpy's heads, means that Helpy is still alive but just unconscious.
But the hearts themselves still represent love and great affection. The only time that Baby shows something like that is when talking about her father. Yet, if we look closer at her dialogue in Sister Location. She displays a great amount of concern about something else.
"I’m going to be taken to the scooping room soon, but it’s not going to fix what’s wrong with me. What is bad is always left behind. Will you help me? I want you to save what is good, so the rest can be destroyed and never recovered."
Good. A hatch should've opened. Take the card that you find inside.” - Circus Baby Sister Location Night 5.
This chip has never, to this very day, been addressed as to what it is, what it contains, or most importantly, what happened to it. But it's something that has been kept in mind by various theorists of the FNAF community ever since it was shown and has only been reignited with further speculation after Glitchtrap and his new mythos were introduced to us.
But after finishing Help Wanted 2 or more specifically, its First Aid minigames, an inconspicuous data card was shown to appear in one of the minigames in which you, the player, plant it in Helpy's head.
This card is almost 1 to 1 with the card taken from Baby by Micheal in Sister Location.
Luckily, I, and fellow theorists like John Funnaff, managed to almost instantly recognize this card as being the same as Sister Locations. I was quite proud of myself for remembering that card and what it even looked like, though I guess the two green lights and the constant Sister Location imagery helped trigger the memory of it.
So Helpy in this drawing represents that chip, A piece of Baby that she wanted to keep tucked away and safe from her eventual demise, a piece as shown by the First Aid minigames, that is put inside Helpy.
This drawing then puts all this new information into a brand new perspective.
This drawing is about Sister Location, it's about Baby after Night 4 but before Night 5. It's about how she plans to keep this chip safe after the Technicians take her into the scooping room.
Funtime Foxy has already been here today. Funtime Freddy has already been here today. Ballora has already been here today. Circus Baby has already been here today.” - Circus Baby Sister Location Night 5.
The Baby that Micheal takes the chip from is an empty husk because she was already scooped and became a part of Ennard before he got there. Because, remember, Ennard is all of the Funtimes together and Molten Freddy is everyone besides Baby.
But what about the two tech guys we find hanging around when we come back for the fifth night? Doesn't that mean one of them was HW Jeremy and that he survived? No actually, those guys are dead, but recall that Baby quote from the canon ending.
I’ve been out before, but they always put me back. They always put us back inside. There is nowhere for us to hide here.” - Circus Baby Sister Location Canon Ending.
Baby is saying they, as in there are other employees besides those two technicians who are still working in Circus Baby's Entertainment and Rental, who will come put them back down in the underground facility in the morning if they don't body snatch Micheal that night.
This means HW Jeremy can have worked in Circus Baby's Entertainment and Rental without interfering or intersecting with the events that happened there with Micheal.
Maybe he was the employee to have helped scooped the Funtimes and left before getting killed like the other two technicians. It helps to explain why he's in this drawing, he helped in the eventual separation of Baby and her precious chip. Maybe he didn't fully check to see if every part of her was scrapped to prevent her from giving away her chip to Micheal.
A minor role that plays a big importance in the events to come. And maybe, just maybe, one minor role out of more roles that unintentionally helped create the situation everyone is in now in the new era.
But that's most of the changes to my assessments of the two drawings thanks to having better quality pics of them. I still can't make out the words between Baby and Helpy so those will remain a mystery for now.
Let's move on to the third and final "GET WELL SOON!" drawings shall we. Oh joy, we still haven't started the minigame yet.
The third drawing, the one I had mistaken for being a depiction of Burntrap or Vanny is just a full-body close-up of Scrap Baby. Not much to say here, except it's strange how much Srcap Baby's head looks like a skull. Her face is completely white with blacked-out eyes and the lower portion of her face reminds me of the upper mouth of a human skull or a front-facing duckbill.
If you closely at the top of Scrap Baby's head, you can see where the artist drew her bangs but didn't bother coloring it in like they did with Baby's left twin tail hair. Was this drawing unfinished? No, then why?
Maybe it's the intention of the artist. The artist chose to represent Baby's face as a skull. Of course! The drawing must represent the death of Baby!
That's why she's drawn, specifically as Scrap Baby, and has a skull-like face! Does this mean that all these drawings have to do with Baby's personal journey? Let's put a hold on that thought.
Skipping ahead to the fourth drawing, my conclusion about this drawing is mostly the same as John Fuhnaff's on what it represents.
FNAF6's {CONNECTION TERMINATED} aftermath with Helpy managing to escape being killed like all of the rest animatronics in that game. I have no clue who the black figure with the mohawk? hat? something on their head and the hatchet is though. The artist, judging by their previous drawings, seems to put this character in the irrelevant category of their mind since they give this figure no special color to distinguish them by.
Though there is a random scribble of blue between Helpy and the mysterious figure, I have no clue what it's supposed to represent. Maybe it's HW Jeremy who took his shirt off and decided to go kill Helpy shirtless and with a hatchet, jk.
But let's unpause our earlier thought about these drawings being about Baby's life. From that perspective things start to make sense, these four drawings are the Chronicle of Circus Baby.
Then that first drawing would have to be her first and last time on stage at Circus Baby's Pizza World but drawn without the knowledge of Elizabeth ice cream scoop. Then the next drawing is about Sister Location and the separation of Baby and her chip which leads to the next drawing that depicts Baby's end in FNAF6, leaving the last drawing being about the aftermath of FNAF6 and Helpy getting away from being killed!
But of course, this leaves one interesting question, who's drawing these pictures?
Well, to me there are only two candidates, well three actually. Glitchtrap, Baby, and Vanny.
Glitchtrap because his the mastermind behind almost everything occurring in the new era. The easiest answer to make, to be honest.
Baby herself, however, I very much doubt this as she wouldn't leave out Elizabeth's death in this drawing as it is an important part of her history. That and well, I'm pretty sure she wouldn't leave out her father in any of her drawings.
Which leaves yes, Vanny. Like a broken record, I repeat Vanny is the answer to our mysterious artist identity. Seriously, we really don't have a long list of characters to pick and choose from for culprits.
But like always, I'll make a case for why her.
First, as I said before, whoever drew these drawings has an outsider's perspective on previous events. The first drawing draws a simple party with a Baby in it which represents the Elizabeth party at Pizza World. To my knowledge, we're never told whose party this is for, so this drawing could've been the child in yellow's party. A test party before the Grand Opening and the same party that Elizabeth attended to see Circus Baby and meet her tragic end.
However, we know that Elizabeth's death at the claw of Baby's was covered up and hidden by William Afton by citing gas leaks as the reason Pizza World permanently closed before its Grand Opening. Leaving Elizabeth's death out of the in-universe history book.
Second, the last drawing depicts Helpy's escape death, which means whoever drew this picture knew that the FNAF6 fire happened but also that something wasn't destroyed by fiery destruction.
Something like, oh, I don't know, junk, circuit boards, and things like that. A data chip certainly belongs in the "things like circuit boards" category, wouldn't you think.
And last and certainly the least, is that there is a random Toy Chica plushie sitting on that table to our left in the room with us. What? Have you all forgotten that very interesting detail from Ruin? Vanny likes the Toy Chica plushie and brought it into her room after Security Breach.
And guess what else we found in her room in Ruin during our deep dive that wasn't there before in Security Breach. Sitting right next to the Toy Chica Plushie. A World History Book of Fazbear Entertainment.
Someone has been doing some reading and research into the Old Era. But like all historians, doesn't have the complete picture of what truly went down in that era.
That's all the reason and evidence for why I believe it's Vanny who drew this picture. Until I finish this series of minigames or even Help Wanted 2 and find some contradictions, this is my answer for the drawings.
Now, there's one more thing to talk about with these drawings and then we can finally continue this first aid minigame.
And that is the recurring "GET WELL SOON!" phrase at the top of every drawing. This is something I have been waiting to talk about ever since I noticed the three colors on the first drawing.
Now, drawings 1 and 2 don't have anything to do with this, but 3 and 4 however are the interesting subjects. The 3rd drawing that has Scrap Baby as its main subject has the "WELL" part scribbled out in black and replaced with what might be a word that also has been scribbled out.
The word starts with "L" and may end with a "y". I have no clue what this word would possibly be or even if it is a word and not a shape, because if you look closely at the first "L" in "Well", you'll notice that the top and bottom of it have a different shaped than the second "L". But whatever it was, it would have changed the phrase to "GET [BLANK] SOON!" which I thought was interesting.
Yet, it's the fourth drawing with Helpy running away from the hatchet man, that has a clearer picture of what it's trying to say. At first, I was trying to make out the word scribbled over "WELL".
I was able to make out the letters "O" "V" and "V". That sounded like gibberish to me, so then I thought maybe it was some kind of secret code? But the more I looked at it, sometimes at different angles on my screen, it finally clicked with me as to what it was.
It wasn't letters and the word "WELL" wasn't scribbled out either! It was drawn over! It was the drawn shape of a key. A key with a round bottom and two large ridges.
So now the phrase at the top of the fourth drawing says "GET KEY SOON!"
My mind raced through my memory of the FNAF lore, searching for anything of importance that had to do with a key. That's when I settled on something important and related to Help Wanted 2. The Princess Quest key!
Although that key has two different versions of it, The normal key and the strange key, combining them together gets a key that's of similar shape to the one drawn here.
So with the knowledge of this, why are we being told to get a key soon?
Remember who drew this. Vanny wants us to get the key, the Princess Quest key, because through the key, we can get to Glitchtrap. And with him in hand, we can give control of everything, in or tied to the network, over to Vanny.
This fourth page is a hint to the secret ending of Help Wanted 2! Vanny destroys Glitchtrap and takes over the Network of the Pizzaplex!
At least that's my interpretation of that ending until we get there in this deep dive. And with that, we are done talking about the drawings! At least for now... Let's finish this minigame.
The lights dimmed like something was messing with the power to the room you were in, before returning to their full brightness. With that return came the existence of Helpy being strapped to the operation table in front of you. He looked like he was kinda sick.
As you hovered above Helpy to further examine the small animatronic or creature, you heard Carnival Nurse speak up from somewhere around you.
"The patient is suffering from..." You backed away from Helpy and waited for the diagnosis after turning him so that his legs were closer to you. You spotted a dirty spot on his leg and assumed whatever was going on with him started from there.
"Unclassified trauma." What? How in the world were you supposed to treat that? (The diagnoses are randomized. The more you know.)
"Avoid undue patient stress. According to comment cards. Patient outbursts bother Pizza Place guests." (Pizza Place huh. For those that don't know, this is the name of the place we're currently in under the Pizzaplex. It's the name of Pizzeria Simulator's restaurant that FNAF 6 took place in. I've got a thought that this minigame inspired me to talk about but I'll wait to the next part to talk about it.)
You snapped your attention to the TV to your right and saw the screen changed to show you Helpy and that unknown white tool that seemed to be a scanner.
Grabbing the white scanner and immediately scanned that dirty knee you spotted earlier. When nothing seemed to change and no response was made by Carnival Nurse, you gave a glance at the TV to see if you did something wrong, only to realize that the screen changed to tell you to grab a blue spray bottle to clean Helpy's knee.
Doing as the TV says, you grabbed a blue spray bottle that was labeled "Helpy's Discount Disinfected. Now Gluten Free. " and sprayed Helpy's knee and watched as the dirt spot didn't seem to disappear. What now? Another glance at the screen told you to just stick a bandaid on there now. Really that's it?
Shrugging your shoulders, you unbuckled the red medical bag to your right and saw that it contained four different colored medicine bottles, steel wool (Heyoo!), a brace, and there, an opened box of bandaids.
You grabbed a green bandaid that had Rockstar Foxy the pirate playing a Squeezebox and applied it to Helpy's knee.
"The operation was a success. Yay." Helpy sat up on the operation table as Carnival Nurse suddenly spoke up. She sounded just as monotone even when celebrating. (Yay sounds like Yea? Well, I guess it's just aye with a "y" in front of it. Ignore me, just this once.)
"Now. Give the patient a candy."
Reaching into the Mr. Cupcake candy bucket, you pulled a purple wrapper candy called Gag Order and gave it to Helpy, who happily devoured it in no time flat.
"This candy is legally binding." Carnival Nurse spoke quickly.
What? How do you legally bind a candy? (I'm assuming it means after you eat it you're legally bound to it? I don't know.) But before you could wonder about it, the lights dimmed again and Helpy was strapped to the table again.
"Next scenario."
Immediately, you notice something alarming has changed about your surroundings. Both Vents on your right and left were now fully open with an ominous dimly red glow coming within them and the blue curtain in front of you was slightly agape, showing you the darkness outside of your space. Looking closely at the ground outside, you saw a familiar checkered floor. Were you still in the void?
"The patient is suffering from..." Carnival Nurse's voice lured your focus back onto the room as you prepared to face what's next.
"Entertainment-related trauma."(What's weird about this part, is that there are no subtitles for the randomized conditions.)
That doesn't really narrow things down for you, as there are many entertainment-related traumas. You grabbed the scanner again and began to look for what was wrong with Helpy again.
"Great news. Due to today's successful salvage. The entertainment value of the Pizza Place has increased." (Sounds familiar, doesn't dear readers?! Until the next part unfortunately for you!)
You didn't see anything physically wrong with Helpy and decided to scan him to see what the TV would tell you to do next. TV's screen changed showing Helpy's face along with a mouth thermometer.
A thermometer?! You didn't see that anywhere! You glance around your small area for a bit, seeing nothing that looks like a thermometer until you spot something white and glowing orange in the side pocket of the medical bag. Pulling it out revealed the thermometer you were looking for.
Wasting no time, you stuck it in Helpy's mouth and heard a beeping sound. The TV screen had changed to show a blue pill bottle pouring different shaped pills into Helpy's mouth.
You knew where that was, and returned your attention to the medical bag and spotted the blue pill bottle behind the rest of the medicine bottles. Grabbing it, you gave it a glance at what it actually was.
"Rockstar Freddy's Chill Cooling Chewables for Children." It was filled with 120 pieces apparently. (Next. Part.)
Opening the bottle, you hesitated on what to do next. Do you... just dump it into his mouth? With some reluctance, you take the thermometer out of Helpy's mouth and just pour some of the chewables into him before stopping.
Nothing's changed. A glance at the TV told you to scan him again. Scanning him revealed nothing at first, but then you started to turn his position on the table and spotted a familiar dirty knee. You knew what to do even without the TV telling you.
Grabbing the disinfectant spray, you gave it a few squeezes before putting a white bandaid with all of the Rockstar animatronics, besides Lefty, on it onto Helpy's knee.
"The operation was a success. Yay." Carnival Nurse repeated again, just as Helpy sat up again. You figured you should probably give the little guy another piece of candy too.
"Now. Give the patient a candy." You were right on the money, you thought as you handed him a colored swirly lollipop.
"This candy is legally binding."
The lights dim again and Helpy was strapped to the table again. This time, the blue curtain in front opened up even more.
"Next scenario."
"The patient is suffering from..."
"Roughhousing trauma." The was a bit more specific, but not specific enough, you thought as you preemptively started scanning Helpy again.
"To calm a patient apply the relaxation mask until the outburst is under control." Your eyes slide to the hanging yellow mask above the operation table before going towards the TV. The screen showed Helpy's head with a large red bump on the top of it along with the hold/cold gun next to him.
"Be advised. Prolonged cries may also attract the attention of free roaming characters." Freeing roaming what? And just as you finished that last thought, Helpy, started to scream.
The sound startled you, and your thoughts became disarrayed, but before you could even get a hold of yourself, the sound of something else moving toward you sent you into a blind panic.
You scrambled around as the sound of something mechanical and heavy moved through the vent on the left. The mask, you needed to shut Helpy up with the mask! You honed on the yellow mask, snatched it from where it hung, and practically slammed it down onto Helpy's face while simultaneously looking inside the left vent.
There! In the red-glowing darkness of the vent, you saw something that was round, pink, and staring right at you as it retreated back where it came from. It was a pig of a machine, Pigpatch.
Helpy's scream started to die down but your heart didn't as it beat hard on the drum of life. Taking the mask off and putting it back, you try to control your breathing as you grab the hot/cold gun and spin Helpy around to get a better sight of his head.
Turning the dial on the gun to the cold setting, you pointed at the enlarged bump on Helpy's head and blew frigid air onto it. All while keeping your eye on the TV to tell you when to stop. Soon the screen changed to show a green checkmark and you released the trigger on the gun.
Scanning Helpy again and keeping a watchful eye on the now dangerous environment, you saw that you needed to scrub Helpy's dirty brown right hand with steel wool. Picking the steel wool up, you started to scrub his hand vigorously until it was all cleaned.
But this time you were confused when the TV screen didn't change until you spun Helpy around and saw that his left hand was dirty too.
After scrubbing that hand too, you scanned Helpy for any more problems. It looked like you needed to strike his knee with a hammer this time. Where was the hammer?
You looked around, but it only confirmed what you already thought. You didn't recall seeing a hammer in this room. Going with your gut, you opened the first drawer of the narrow mobile drawer that your tools were sitting on to your left. Lucky for you. Your gut was right in that the hammer was there.
You gave Helpy's knee a good whack which unfortunately had him screaming again and shutting him up with the mask as the Pigpatch animatronic was almost barreling towards the exit of the vent on the right. Couldn't Helpy scream just a little bit quieter!
Too bad for you and your heart, this process had to be repeated a couple of times, with each time Pigpatch seemed to get closer and closer to reaching you. All while looking like he was coming straight from some hellish nightmare in the darkness. But thankfully, you made it.
"The operation was a success. Yay." Carnival Nurse's voice sounded heavenly to you right now, even through her usual monotone tone.
"Now. Give the patient a candy." Quicker than lightning, you gave Helpy a lighter pastel-colored swirly lollipop than the previous one and watched Pigpatch crawl backward into the vent.
"This candy is legally binding." you waited patiently for what's next, as the sound of Pigpatch disappearing deeper into the vent echoed in your ears.
"Patient stabilized. Yay." Huh, that one's new, you thought before darkness swarmed your vision.
You were in that "GAME WON!" void again as the sound of children joyously proclaiming "Yay!" and celebrating reached your ear. Nothing about this place had changed so you pressed the red button from the claw machine to receive your prize.
You got Pigpatch, figures. With a press of the white return button darkness covered your vision once again.

Oh joy, where do I even start with this? I had planned to burn through all the First Aid minigames in this part or at least complete two of them! I genuinely didn't think there was anything substantial in these minigames besides the fourth drawing and the data chip.
I should really learn to stop planning things, they've never been fulfilled! Or at least the way I wanted them to. But wow! The things we've learned in this part are amazing. I'm kinda impressed with myself too, I didn't know I would be able to find and connect so much stuff.
I think what really helps is my earlier deductions about Help Wanted 2 and Ruin's close development aided me in looking closely at any odd or out-of-place detail in one and the other and trying to connect the two.
Anyway, since I'm unintentionally forced to post two parts so closely, this is going to count as this week's post too. Hey! Don't be mad or sad! You get one post super late and one post super early to make up for it!
But remember there's still more, much more to find in Help Wanted 2! Continue on to Part 4!
submitted by Bonjonsie to fivenightsatfreddys [link] [comments]


2024.03.25 05:24 Bonjonsie The Jonsie Burrows: Help Wanted 2 Part 3

Why are you here?
Previous part: 2.5.
Finally, we getting deeper into this game! I didn't expect such a slow start to this, but now, I'm getting back into the groove of things and we already established the central hub world so things will be moving quickly now.
For those new to this series or who have lost which part or place they're on, check out the The Jonsie Burrows: Help Wanted 2: Tables of contents to find where you want to go! If you haven't seen any of my stuff before then...
Hello, this is something you might have missed in Ruin.
Previously Post Interesting things:
  1. Our main character, who's popularly presumed to be Cassie's dad, is already wearing the Security Mask before we even start the game. This means Glitchtrap has access to their mind and body. As for what that entails...
  2. Help Wanted 2's AMask-on version of the FNAF6 Pizzaria might be based on Micheal's canonical look for it near the end of Pizzaria Simulator.
  3. After completing each minigame, a party hat, plate, and cup will appear on the table next to you. Whose party are we attending as a guest?
Now back to our unregularly scheduled series!
"Good good for you!" Helpy exclaimed on the projector screen.
Clicking on the Staff Only folder and pulling up its window once again, you noticed that one of the previously locked folders, the one right next to Cold Storage, was now replaced with another file, First Aid: Pig Patch.
Looks like completing all your tasks is going to take a while if all these locked folders contain files. Good thing you've got a lot of time on your hands. Speaking of the time...
Your eyes glance at the clock on the computer before they move back toward the new task, and then they immediately snap back to the clock as confusion fills your being.
The time was exactly 12 0' clock. (I beg your pardon, what?!)
The problem with that is that it was 12 before you started Cold Storage and now that you completed it, it was still 12 am.
(This is giving me an interesting theory, but I wanna see if the time changes when the next minigame is completed to tell it.)
Maybe the clock was frozen, or maybe the computer was glitched, either way, you had to put that aside for now and focus on the next task. You clicked on First Aid: Pig Patch and watched a new window pop up, showing you what this game is about. (I totally forgot that this series of minigames was also in Staff Only.)
"Learn common medical procedures from the safety of Pizza Place training booth."
You clicked on TUTORIAL and your eyes were covered in darkness before appearing in the void once more. The instructions floating in the darkness gave more details on what you were actually going to be doing.
"Use the scanner to see what's wrong with Helpy" (This is missing a period in the game. Is it supposed to, or is it an error by the Devs?)
"Look at the Diagnostic Monitor to see what's wrong with Helpy. Look at the Television to see how to fix it." (It? Why not he? Hmm... Was Helpy ever referred to as a male? But still, why refer to him as an it. Unless we're fixing something we're not seeing in the real world. Or maybe I'm looking too deep into this.)
"Don't make too much noise! If Helpy gets loud, quiet him with the gas mask. If the TV malfunctions, use the TV remote."
Alright, nothing sounded too complicated. You reach out to your right and press the button to start the minigame, and darkness blinds you again.
"Welcome to First Aid." A feminine robotic voice said as took a look at the new area you're in. "This training session simulates actual emergency situations you will encounter on a day-to-day basis." It sounded monotone to your ears.
Two closed vents with a small light above them were on the walls of either side of you, while an operation table in front of closed double blue curtains made up the view in front of you. A yellow breathing mask hung from an up straight pole emerging from the table and labeled with words, "Calming Gas." (Hmm.)
A CRT TV monitor was on your right side and a little bit away from you, sitting on what might have been a black 3-tier shelf. Next to it was a Mr. Cupcake theme candy bucket that was sat on something you couldn't make out and was almost overflowing with candy and Fazbear-brand candy.
Directly to your right was a green cart with four colored spray bottles and a medical supply bag with a modified medic symbol with a pizza logo in the middle. Further to your right and behind the green shelf were stacks of cardboard boxes, then, the wall with the three child drawings on it and the big vent.
The papers that the child or children drew on seemed to be copies of the same paper as all of them said "GET WELL SOON!" at the top of the sheets. The highest-placed one was also the closest to the vent and was one that someone colored in the letters with red for "GET", blue for "Well", and yellow for "SOON!" with four black stick figures underneath the words.
There were two noticeable figures in this drawing, one on the left, colored in yellow with a right arm that turned into a zig-zag near the end of it and posed as if to throw whatever the zig-zag was supposed to be at the figure on the right. (I'm not too sure of the accuracy of this description, but that's what it looks like to me.) An unfinished stick figure stood behind this one with a black top hat.
The other striking stick figure was on the right and was colored in red. It was a girl with what looked like shoulder-length hair, wearing a dress, and holding a red balloon. Behind the girl was another unfinished stick figure, that looked to be holding either a horn or a party cone hat. Judging by the girl with the balloon, it might've been a party hat.
The next drawing was underneath the first one and featured only two stick figures this time, but it was hard to tell what it was about as everything below the "GET WELL SOON!" phrase was difficult to see.
But from what you could make out, the girl with the red dress was back again, but this time on the left, she was drawn as if lying on the floor or leaning back with the top part of her face scribbled out with black along with something next to her head. Strangely, next to her head, was a heart symbol. (What in the world is going on here?! Are these drawings hinting at some kind of story? But about what?)
There was a new stick figure present that wasn't in the last drawing. This one was colored blue and was wearing a black cap and had a black mustache. (Blue! Is this character us?! No, wait let's not jump the gun.) The figure was facing the girl in red and holding something towards her. It looked like a flashlight and combined with the other black scribble, it looked like the artist was trying to signify light being shone on the girl in red. (A cop? No. Maybe?) Behind the man in blue legs was another heart.
Shifting you're position a bit and leaning forward, you noticed that there was actually a third figure and that they were colored pink. But more surprisingly, you recognize this figure with black buttons and a black top hat, it's Helpy. He lay on the ground beneath both figures with his head beneath the man in blue and feet beneath the girl in red. He is drawn with a frown and Xs for eyes to represent that he's dead. (what?!)
There were some letters scrawled above Helpy's feet and next to the girl in red and went right over her. To the best of your ability, you saw that the word began with an H and had two Ps in it. Happy? Happy Birthday? or maybe Happy and some kind of holiday? Whatever it was trying to say was lost on you. (What does it say?!)
The last drawing was next to both drawings and had the WELL from the GET WELL SOON! phrase scrabbled out in black leaving only GET SOON! as the message. There was only one and nothing else drawn on this paper. You struggled to see this figure as it was just as blurry as the second one, but it had bunny ears and a round head. (Is that BURNTRAP! It looks like his head with two black pits for eyes. No, wait, hold on.)
Shifting your position once more, you were finally able to make out the mysterious figure. It was the girl in red that had appeared in the last two drawings, wearing a bunny mask. (ITS VANNY?!)

Oh, Joy! These three drawings are about Vanny! Or could it be about Cassie since she's wearing red, no, the events of Ruin haven't happened yet? Maybe Scrapbaby? No, the twin-tailed hairstyle isn't the same on both sides. It must be Vanny! But what does it mean? The color red hasn't been associated with her before, so why now? This is exciting!
When I first saw these drawings while typing this out, I dismissed them as just children drawing number 45 as we have seen plenty of drawings like this in many different games, and all of them except Ruin's had no lore relevance. Then again, I haven't checked every game, so maybe they do.
But still, when I was able to make out that Helpy was there and was dead, that the girl in red was a recurring character in these drawings, and that it ended with her wearing a bunny mask. I knew for a fact that these drawings were really important to the lore, somehow. This was not what I was expecting to find in this room.
But what does this all mean? Let's put the Vanny accusation aside for a second and make sure we're not jumping to conclusions. Is there any human character in this series that has been associated with the color red before? I'm drawing a complete blank right now on anyone besides the kid inhabiting Foxy from the movie.
Maybe someone from the TalesBooks? Oh joy, that's gonna be a pain to search for. If any of you own a TalesBook, could ya do me a favor and see if any character is noted as being dressed in red or holding a red balloon, preferably a girl. This might be a long shot, but since the Mimic has been brought into the games, there's a slight chance that another character can be brought over too.
But back to this potentially being any other character. Honestly, I can't think of any character being associated with a rabbit mask besides Vanny, William, and Cassie. William, we can cross out simply because purple is his color, and not because William in a red dress is an image that should never exist. Cassie, on the other hand, dresses in red and has the Security Mask which is a bunny mask.
But again, as I mentioned before, it's too early in the timeline for Cassie to be used in drawings like this as the events of Ruin simply haven't yet. Yeah, Vanny, Glitchtrap, and the Mimic could be in the process of setting up the trap for Cassie right now and the drawings could be a hint to future events. But the drawings paint a completely different picture than what happens in Ruin. So much so, that it is impossible to be connected to it.
So what exactly is going on in these drawings?
Let's break it down.
The first drawing, now that I'm looking at it with this new info, actually gives a clue about something in the "GET WELL SOON!" that appears at the top of every page. The colored-in words correspond to characters in all three drawings.
"GET" is red which is defined by the girl in red. "WELL" is blue which we see represented by the man in blue. And lastly is "SOON!", which is in yellow and is illustrated with the man in yellow.
Both the man in yellow and the girl in red are in the first drawing with the man in blue nowhere to be seen. The girl in red, who seems to be the main character of these drawings, is on the right, with brown hair, and is holding a red balloon which is the only time we see it in these drawings.
The man in yellow, who is just like the man in blue, is featured only once in these drawings and is positioned on the left as if to throw something at the red balloon. I really can't tell you what he's holdings, it can be boomerang or something else. But not a lot of things come to mind that are zig-zag in shape.
Although I did have a thought that he might be a ringmaster of sorts with a whip because of the coattails-like things the artist gave the stick figure. I don't know, this might have been some sort of Halloween party or something. But just like what he's holding, his outfit is difficult to make a guess at.
Whatever it is he's holding, we can presumably say that it popped the red balloon as we never see it again after this drawing. Or maybe I'm misinterpreting what the man in yellow is actually doing in the drawing. Still, rather than standing straight up like the other drawn stick figures, the man in yellow is noticeably leaning back and has one arm outward as if to aim while the other arm is backward and ready to launch whatever he's holding. That seems like the best possible reading of the man in yellow's actions.
But what about the other figures in black? Could black stick figures be irrelevant people by the artist? I can't think of any connections these figures might have to anybody in this franchise besides the top-hat guy being related to a Freddy character. So for now, stick figures drawn in black will be considered not important to the artist. But that means the opposite is true too. The colored figures are important to the artist.
Who the man in yellow is though, is a mystery to me. Time to go searching through YouTube videos for any people in yellow. Annnd there's nothing, absolutely nothing at all! Not a single person, in this entire series, background or otherwise, wears yellow! (The movie doesn't count.) Fun Fazfact: Green is by far the most worn color in this series.
I'm kinda shocked that Scott doesn't use yellow clothing at all for characters, even background characters. Then again, yellow carries a certain weight in this series. Like purple, so I guess Scott can't just use those colors willy-nilly without lessening the weight behind those colors.
So! No clue who this man in yellow is supposed to represent. Unless they're a TalesBook character, which if they're, I'll leave that up to guys to figure out that out and tell me. Of course, there's always the option that this is a new character that hasn't appeared yet.
That just leaves the red balloon as the last thing we possibly connect to something. Which is way too many things.
You've got Balloon Boy, his BB's air adventure, and BBworld arcade counterparts. FNAF 2's restaurant balloons, The Happiest Day minigame's red balloons, the FNAF 4 Fredbear's family diner's red balloons, Pizzeria Simulator's Balloon barrel minigame and restaurant balloons, and UCN's red balloons. Help Wanted's hub world, Hard Nightmare BB's Dark Rooms and Pizza Party red balloons, and Dreadbear's Pirate Ride. Security Breach's Superstar Daycare, Endo Daycare, Ruin's Foxy Log Ride, and Roxy's Party Garage.
Whoo, that was a lot to look through. I'm surprised that the Pizzaplex doesn't have many plain red balloons in it considering its massive size and being what it is. But as you can see, that's too many red balloon appearances and all of them are little more than background fluff and given no importance in all these games.
So perhaps the red balloon itself has no grand importance in these pictures.
Moving on to the more interesting second drawing, we get some more things to chew on regarding the story being told through these drawings.
The girl in red is back, this time on the left side of the paper, and is on the ground? It's difficult to say what she's doing or what position she's in, but she's definitely not standing up straight like she previously was in the first drawing.
The top part of her head is scribbled out, at least from what I can tell. There's another scribble line near her head but it's coming from a flashlight. but above that is a heart symbol.
Here we have the man in blue making his first and last appearance on the right side of the page. Again, from what I can tell, he has a black mustache, is wearing a black cap, and is pointing a flashlight at the girl in red. His back is turned to the viewer and is holding the flashlight with his left hand and has his right arm outward.
Something that I'm now just noticing is that he's positioned between the girl in red and Helpy in the drawing.
Speaking of Helpy, it's strange how he suddenly here in these drawings, but before we speculate on why, let's see what we can get from the drawing about him.
As I noted before, he has a frown and Xs for his eye, meaning that he is dead. Mostly because of X for eyes then the frown as crossed-out eyes are used to convey that something is dead or out cold in cartoons. Though here, I'm leaning on a dead interpretation of it as that's the most commonly use of it.
I'm not sure if it says anything about the artist, but they did bother to draw Helpy's stubby legs even though they gave him stick arms. Maybe they thought stick legs didn't look right? Who knows. Finally, right above his head and behind the man in blue's legs is another heart.
Now, let's speculate on this!
First, I want to talk about these hearts in the drawing. (Slight interruption, but I finally found the drawings in better quality! I'll talk about the new info I got from them after this.)
Hearts, of course, symbolize love or great affection. But why did the artist put them here? I think the placement of the hearts tells us why. The girl in red and Helpy, both have hearts next to their heads, meaning this love and great affection is for each other.
So the girl in red and Helpy know each other and love each other. Hmm... this means they had to have known each other before Helpy's death here unless it was love at first sight kind of thing but that's kinda...
Anyway, Helpy is dead, but the girl in red is definitely not. But she shows no heartbreak over his death as the heart symbol above her head is intact instead of showing any cracks in it like a heartbreak symbol would. Does this mean that Helpy is just knocked out or playing dead? He does have a heart above his head too meaning his still alive to love. But that also could be the artist trying to connect the girl in red to Helpy through them having hearts symbols.
Hmm... Both could work, but I think I'm going to go with Helpy being alive and just out cold for now simply because there's a heart above his head. But wait! The artist could've just drawn the hearts because they love these two people! No, they deliberately only drew one heart for each, they wanted to make a connection between the drawn characters not to themselves.
Okay, the girl in red and Helpy love each other. (platonic or intimate is something I'm not going to speculate on. Just letting you all know the options.) Helpy is still alive and just knocked out cold. But what about the man in blue? He's preventing/blocking the girl in red from reaching Helpy.
Now who the man in blue is something that I've been speculating to be is our player character. Now this might look far-fetched or maybe pulled from out of nowhere, but I do have a good reason for believing this. It's all because of the color blue.
Back in the Lobby, there are seven blue balloons. When I first started this deep dive, I was more focused on the balloons themselves than their color. But that changed when I spotted the blue balloon in the "GAME WON" void we were in after we beat a minigame.
It was such curious detail that stuck out to me along with something else that I'll talk about at a later date. Why bring the blue balloon here? There was no need for it to appear here, but that's when it started to click for me. It's there because it's a hint towards our character. It's our character's color!
How can I possibly know this? I hear some of you readers asking. Just because there is a balloon in the void and seven of them in the main hub world it doesn't mean that it's related to our mysterious player character.
And you know what? You're absolutely right to think that. There's nothing so far in this game that we've looked at that suggests this idea. But that the catch, this game.
I was going to sit on this until we reached the Daycare minigames, but it looks like I need to show this early if I need you all to be on the same page as me. Way back, near the end of my "Prove it!" series on Ruin, when I was completely redoing my Daycare Attendant post, I found something that I completely missed during my deep dive on Ruin.
The thing is, I'm sure 90% of the fanbase missed this also, while the other 10% forgot about it after they saw it. It was going to be another "Ruin Mystery" post of mine because I had no idea what to do with it or what it meant. And no, I'm not talking about the Glamrock Salon note, but that is related.
But enough teasing and hyping this up. What I've been talking about is inside the ruined Daycare and it's hidden super well.
It's a blue collared shirt on a hanger.
I'm sure some of you are interested to know why this has any significance or bearing in Help Wanted 2. Well, you can only see this shirt in the AR World. But that's not why almost everyone missed this shirt. Steel Wool cleverly and sneakily hid this shirt in a space that everyone walks by on their way to finally reboot the Daycare Attendant after turning on the generators.
Past the giant Freddy plushie stuffed inside a yellow tube inside the playset, but right before you pass the Sun and Moon drawing with the golden arrow pointing you in their direction and the traffic cone, looked to your right in that space with the blast-shaped cut-out with your mask on.
If you're still having trouble finding it or don't own Ruin then I recommend how I found this in the first place, by watching DJ Sterf's walkthrough of Ruin or clicking this time stamp. Seriously, out of the many YouTubers I was watching for my deep dive into Ruin, he was the only one who saw it or even knew it was there. Huge thanks to DJ Sterf!
But back to the shirt. There you'll find it, a blue collared button-up shirt with tiny purple polka dots on a black plastic metal top hanger somehow sticking blast-shaped cut-out wall. At first, I thought the shirt belonged to Vanessa, but research on a curiosity of mine yielded some interesting results.
Men's and women's button shirts are styled differently in that the buttons are opposite from each other. Men's shirts have buttons on the right. Women's shirts have buttons on the left. And what do you know, this blue shirt has the buttons are on the right. You can tell because the edge of the button hole side of the shirt is on the right which means the buttons came through left side button holes.
This isn't Vanny's shirt, who is it? Was the subject of that "Ruin Mystery" post that I never got to make. But now I know who this shirt belongs to, Help Wanted 2's protagonist.
Steel Wool hid this for a reason and brought no attention to it when you walked past it. Just like the note in Glamrock Salon, it's on the progressive pass forward but slightly hidden from the player. They are all information building towards the next game's character.
Remember what I said before in Part 2, Help Wanted 2 and Ruin were closely developed together, so Steel Wool had all the time they needed to add details from one to the other. Details about a character that we never heard about before, details about a character that we would eventually get to play. The bulk of it is conveyed through Ruin's protagonist Cassie as she mentions one other character besides Gregory constantly, her Dad.
I'm now 100% certain that we are playing Cassie's Dad. Although I was already pretty certain about that before I started this, I just needed more evidence to have no doubts about it. But What I truly wasn't certain about then and even now is our character connection to the greater lore of FNAF.
There is still a mystery about him that does not add up to what others have theorized about him. But slowly, piece by piece, I am stitching who Cassie's Dad is.
Cassie's Dad wears a blue shirt, blue balloons are the only colors in the AR world of FNAF6 Pizzeria and the "GAME WON" void, and most importantly has a connection to the Bonnie Mask and likes Bonnie, both of which are blue.
Ruin and mostly Help Wanted is consistently hammering in that color blue is an important connection to our mysterious character, Help Wanted 2's main character. A signature color not unlike the Aftons and their color of purple.
Oh my goodness, that's it! I just realized something, we finally have a more solid connection to Help Wanted's Jeremy! Readers with a good memory of my previous series will remember from my "Princess Quest isn't canon Prove It!" post that Jeremy's name in Fazbear Theater is blue!
Now, I can finally say with absolute confidence that yes, Casie's Dad is Help Wanted's Jeremy! Wow, I'm finding so much stuff in this part!
Back to the blue shirt and the drawings, HWJeremy is constantly being alluded to by the color blue and with Ruin we even know that he wears a blue shirt. So it's not a stretch to say that a stick figure that's clearly wearing a blue shirt is referring to HWJeremy.
So man in blue = HW Jeremy.
Now finally, we can get into the new info brought on by the findings of this drawing in better quality. Huge thanks to u/dylanhippyjink for gathering the quality pictures!
First and most importantly, I can finally see the third image drawing clearly and it's not Vanny but in fact Baby! Specifically Scape Baby. This retroactively changes everything I've been thinking about these images and means my second choice of who this was right.
But what does this mean now? Well if anything, things just got more interesting. Oh, and the fourth image kind of reminded me that I really needed to finish describing the room we are in. I'm deeply sorry about this, I usually wait until I finish the dotting details of the environment before I dive into speculating and undiscovering stuff. But to be fair, I didn't think I was going to talk so much about these pictures.
So apologies for the abrupt cutback to Help Wanted 2. But don't worry as soon as I finished describing the rest of the room, we are jumping right back into this.

The space you were standing in was a bit claustrophobic. It was as if someone tried to fit medical supplies, equipment, and a table in a small walk-in closet with you in it.
"The state-of-the-art Fazbear First Aid Station comes equipped with the finest life-saving tools." Went on the Carnival Nurse. (Whoops, it seems that the two people I was watching for this minigame forgot to put on subtitles, good thing I'm watching more than two people's walkthrough! Anyway, this name has given me an initial theory on something interesting that I'll get into at a later part.)
Turning around, you got a look at the wall behind you. There seems to be another "GET WELL SOON!" drawing on the back wall. This one features Helpy running away from a black stick figure wielding a hatchet chasing him while a building is on fire in the background.
(I'm not even gonna pretend that I can make out that Helpy drawing from anyone's video. Everything that's not in the immediate view of the camera is super blurry. VR is absolutely terrible for me to see the details like that in the environment. If it wasn't John Fuhnaff mentioning it in his theory video and u/dylanhuppyjink photos I would have never known what it was. That's how bad it is! Let's hope I don't miss something important because of this.)
"Your goal is simple: save the patient, avoid lawsuits, and give the patient a candy."
There was also a risk assessment poster attached to the wall. The details of it were unfortunately too difficult to discern from where you were standing, though you were able to make out the Fazbear Entertainment logo near the bottom of it. (Huh, neat.)
Also on this back wall was a wall-mounted Fazbear-branded first-aid kit along with what might been some disinfected liquid bottle and a fire extinguisher.
"Fazbear Entertainment believes in the "sink or swim" training method.
Continuing to turn right, you finally gaze at what is on the left side of the room. And what you saw was pretty sparse. Directly next to your left side was a narrow storage drawer with a white tool, the heatecooler gun from Cold Storage, a pen, and what looked like a calculator sitting on top of it.
Standing slightly outwards from there and in front of you was the diagnostic monitor on a stand. It displayed Helpy's body along with some kind of gun tool.
"Medical attention begins in 3..." Carnival Nurse started to count down, so you started to quicken your review of the rest of the room.
What looked like a black DVD player sat against the back wall while a one-leg table stood against the left wall with a Toy Chica plush and another of that maybe-disinfected liquid bottle sitting on top of it. On the wall itself beside the large vent was a Helpy poster that mimicked the classic "Hang in there" cat poster.
"2..."
With that, you had gotten a good look at your new environment and now returned to facing the table with limb straps in front of you, just before Carnival Nurse finished her countdown. You are ready for what's next.
"1..."
Oh oh, How unfortunate~ Looks like someone forgot about the reddit character limit! Anyway, I was trying to squeeze this part down so it would be just one long post yesterday, but it looks like it was never meant to be! Anyway, this Part is the most exciting post so far in the Help Wanted 2 deep dive series! The revelations, the intrigue!
Continued on to Part 3.5!
submitted by Bonjonsie to fivenightsatfreddys [link] [comments]


2024.03.15 03:36 Bonjonsie The Jonsie Burrows: Help Wanted 2 Part 2.5

The hot, the cold, and the cake?
Previous part: 2.
After getting almost nowhere in that last part, let's hope we can go much further. Shall we?
For those new to this series or who have lost which part or place they're on, check out the The Jonsie Burrows: Help Wanted 2: Tables of contents to find where you want to go! If you haven't seen any of my stuff before then...
Hello, this is something you might have missed in Help Wanted 2.
Previously Post Interesting things:
  1. Our main character, who's popularly presumed to be Cassie's dad, is already wearing the Security Mask before we even start the game. This means Glitchtrap has access to their mind and body. As for what that entails...
  2. Help Wanted 2's AMask-on version of the FNAF6 Pizzaria might be based on Micheal's canonical look for it near the end of Pizzaria Simulator.
Now back to our unregularly scheduled series!
A dark void greeted you after you had clicked on TUTORIAL. It was like you just blinked and suddenly found yourself somewhere else and far different from your previous surroundings.
Light from some unknown source gave you a way to see your current surroundings as some kind of noisy ambiance filled your ears in this void. It was too difficult to tell what it was exactly, as it sounded like multiple unknown things muffled and blurred together, creating a slightly fluctuating and soft hum.

Hmm... I've got a suspicion about this. I need to check Help Wanted. Alright, I'm combing through Help Wanted and accidentally stumbled across a night of FNAF 1. It has a sound in its ambiance that sorta sounds like what I'm hearing here but not close enough.
But that wasn't the reason I was checking Help Wanted. It was because, as my suspicion has now proven correctly, there wasn't any ambiance or sound during the how-to-play section before the minigames in that game. (Though it is a cool detail, that it looks like we're inside Foxy's pirate cove judging by the star print curtains during the tutorial.)
So why did this game have it here? Is it lore-related or an innocent game design? Not only that, but I feel like I've heard this ambiance before, but where!
Help Wanted's hub world ambiance sounds similar but is not as airy and is missing some other sounds making it too different. And going through every single minigame and area in the game reveals that nothing in this game sounds like what we hear in Help Wanted 2.
Maybe I need to look into Security Breach and its DLC.
Skimming a full walkthrough of Security Breach, I find that the general ambiance of the maintenance room behind Freddy's room sounds the closest to what I'm hearing in Help Wanted 2. It's hard to tell but if you listen closely you faintly hear it over the other sounds in the room.
Actually, it just might be the general ambiance of the game as that has different variants for each area of the Pizzaplex, I can hear a variant in that area where we get the Photo Pass to unlock Freddy's door that's more similar.
This is great! That means that there's a possibility that the music choice for the tutorial of Help Wanted might be a lore-related one!
As for why we could pinpoint— Shoot! I haven't explained one of my potential "Prove it!" posts! Okay, stick with me here, I know we still haven't started with the minigame yet. I was going to save this bit until we get deeper into the game, but I feel this might be super important, so I'll explain it now!
We all know by now that we are wearing the Security Mask in Help Wanted 2 and are actually in the FNAF6 pizzeria. And that in the Salon: Glam Makeover, it is us who give Shattered Roxy her Ruin mask. But if those two things are true, that means we are moving through the ruined Pizzaplex in this game!
Remember, in Part 1 I ask you all a very specific question. If you don't, then let me remind you.
Does this game take place over a day or a week?
It all goes back to what I was saying about the Security Mask and how Glitchtrap is already in our character's head. I didn't elaborate much about that in Part 1, but what this essentially means is that just like Ruin, we can't fully trust what our character is seeing.
Or to phrase it a bit differently, What we see, might not actually be.
We, as in us and our character, see this game as a collection of minigames that take us to different levels to deal with different problems and objectives with a click of a button.
But what might—no, I don't even have to say that, is happening, is that after we click that button. Glitchtrap takes control of us and then moves us to where he wants us to be. And I do mean want.
There is a reason I put "What exactly was Glitchtrap trying to accomplish?" in my list of stuff to look into while diving into this game.
Glitchtrap is not fractured in Help Wanted 2 after being defeated in the Princess Quest ending in Security Breach. I've proven already that that ending is non-canon and that the Burn it All Down is the canon ending to that game in these two posts!
But more than those two posts, we already know what Glitchtrap looks like when he's been fractured from something messing with code but is still lingering in the data space in Help Wanted.
You all who believed in the fractured theory might've had merit to that idea if you were only going by what Security Breach and Ruin shows us regarding Glitchtrap and had ignored/wasn't aware of the evidence I had found about him.
But Help Wanted 2 spits the final nail into the coffin for that theory as we can plainly see that Glithtrap doesn't look ghostly in any shape or form and, in fact, looks exactly the same as he did at the end of Help Wanted when we reassembled him.
This tells us, without needing words, that he, or specifically, the data that makes up Glichtrap, is completely and utterly fine with no damage whatsoever.
If anything, this game shows us that he is in a weakened state after Security Breach's true ending. We know this already by the state of the current Pizzaplex with its destroyed appearance and network locked down in Ruin.
As for what he's doing here, well... stay tuned for more.
But back to what I saying about Glitchtrap, the mask, and what we think we see.
Does this mean that we're not actually playing minigames and that Glitchtrap has complete control over our vision? No! Glitchtrap is not that powerful to pull off an illusion of a game for us to play while he uses us and our bodies.
Ruin shows us the limits of his control of our sight, especially during the time of the ruined Pizzaplex. The East server room shows us to what extent our surroundings can be changed to hide what's real and the Brazil ending shows us how much he can alter when there is nothing to base the illusion on.
As for how long he can keep the illusion up and how long he can control us, that is a question with no solid answer for me to give. But if you press me for one, I would say for as long as he needs but shorter than what he wants.
But getting back to the question, there is a simpler solution, those minigames are real, and Help Wanted 2 is real in-universe.
Just like its prequel, Help Wanted 2 is a game in-universe but unlike it, I don't think this game was ever released to the public or even finished for that matter. Rather than use illusions, Glitchtrap is using the game itself to mask our character from what they, and in turn us, are actually doing in-universe.
It's pretty clever, using the game to distract us.
With our minds and eyes focusing on the various minigames, we could be physically doing stuff inside the ruined Pizzaplex with our character none than wiser. This includes doing what the minigames tell us to do in the game and acting out on something Glitchtrap needs us to do in the real world.
But back to this ambient music and what it means.
If I can identify the specific ambient sound that plays during the tutorial void in Security Breach or Ruin then we might be able to accurately pinpoint our character's location during the transition between standing inside the FNAF 6 Pizzeria and being somewhere in the Pizzaplex.
Just know that it is unclear whether Steel Wool intentionally chose the music or not for lore reasons or even if they are using the same music, and that either way it wouldn't have been considered hard evidence by me regardless. It simply adds to the idea.
Now I just got to find any matching sounds and we've got a rough idea of where we are.
Holy butter buns! I think I found it! It's the general ambiance of the Pizzaplex lobby! I think... wait, hold on, okay, false alarm, it's not it. Alright, I just looked through the entirety of Security Breach and Ruin (Yes, I am crazy enough to spend 5+ hours listening for background music. Still better than looking at and comparing carpets!), and unfortunately, the only area with similar ambient noises is the ruined Pizzaplex lobby.
This sounds the closest out of everything I've heard but still not close enough to be considered the same. That was expected, but oh joy, wouldn't it have been cool if Steel Wool did put music there as a hint to where we were. (I'm going to be super mad if that turned out to be the case and I just missed it.)
Anyway, let's finally dive into cold storage.

Right in front of you were floating white instructions on how to play the upcoming minigame. The white of the letters and symbols was a sharp contrast to the complete darkness they hovered in. A glance to the right revealed a red-clothed table with a white button labeled "start" sitting on top of it. Looking down you saw that you were still standing on a checkered floor.
(The Pizzaplex's lobby also has a checkered floor. I thought that it was more evidence of us being in the lobby until I realized the ambiance was different.
But what I wanted to point out here, is that this checkered floor is noticeably smaller than the one Pizzeria hub world. Once again I'm not sure if this change in tile size was intentional or not by Steel Wool by I'll be on the lookout in my spare time for matching checkered floors.)
Besides that, there was nothing else here for you to see or do besides reading the hovering instructions and pressing the button. So reading is what you did.
"Find and recover Jimmy's birthday cake from Freddy's cavity."
"Use the heat gun to defrost Freddy, but don't let him get too hot!"
"Use the diagnosis machine to complete repairs."
It sounded easy enough to you, the thought lingered in your mind and eased your nerves as you pressed the start button. Darkness covered your eyes once again before this sight of Glamrock Freddy appeared in your vision along with a new location.
"Hello?" A voice questioned.
"Is someone there?" It took you a second to recognize the voice as coming from and belonging to Freddy Fazbear himself.
"My ocular fluids have crystallized. I am unable to process your appearance." (I'm sorry, but can these animatronics cry? Or is this just part of the minigame.)
Looking closely at Freddy's face you think you can see translucent blocks of ice in the corner of his left eye. Oh wait, those are just black markings.
"Although we just met, I know that I am in good hands. After all, you are a Fazbear technician, are you not?"
(The jury's still out on that one from what I've seen so far, Freddy. But I believe that we mostly likely are.)
"Please retrieve little Jimmy's birthday cake and place it on the birthday cart, however, I must warn you. Due to extreme temperature fluxations, I am not quite myself at the moment. Do be careful."
Throughout this entire speech, you finally come to the realization that Freddy's mouth hasn't been moving, at all. How is he talking you wondered before landing on the shrugging conclusion of "Must be part of the game."
Taking a gander at the Cold Storage area, you see a stack of blue crates on Freddy's right side along with the frost and ice-covered 5-tier racks with various-sized cardboard boxes up against the walls of a slightly narrow room behind him with a frosted floor. It was a slightly dark room that told you that there weren't any ceiling lights or at least working ones in here with you and that the main light source was where you were standing.
Looking in front of you, you see that Freddy's forearms are covered in ice just like the preview picture you saw before you clicked the TUTORIAL. In front of you and Freddy, was a cart with the various tools you needed to complete your task and a mini-monitor.
To your left was a cart with an empty white cake stand, while to your right was another cart with a white cake stand, except this one was occupied with what looked like a strawberry icing cake with sprinkles that said "Happy Birthday Timmy".
Now that you got the general gist of the room's layout, it was time to complete your task for this game. Grabbing the heat gun, you get to work on melting Freddy's ice-entrapped forearms with Freddy commenting "Is it just me or is the room getting hotter.".
Once they're completely uncovered, you use the specific tools for each forearm to open their casing up, showing you their inner wiring and endo parts. It looked like the left had a battery on the inside of the casing unlike the right and appeared to be covered in ice too.
Melting the ice, you notice that the battery looked completely eroded and required replacing if Freddy was ever going to use that arm again. Throwing out the eroded battery, you grabbed the new one from the cart between you and Freddy placed it into the battery holder, and shifted your attention to the problem with his other arm.
Or at least you thought there was a problem with it, but even after taking several looks, nothing seem to be of issue. That's when you took a look at the mini-monitor and realized it was showing you what to do for this arm as some kind of round object with an antenna was supposed to go on the pad on the inner casing.
Doing as instructed and pressing the red button on the mini-monitor, you watch as its screen shifts to show you a loading bar. It seemed that it was going to take a while but before you could begin to stick your head in the clouds, a new sound reached your ears and grabbed your attention.
It was the sound of sparks.
The sparking sound came from the newly replaced battery that you had put into Freddy's left arm. The mini-monitor screen had changed to showing the battery with a fire symbol and an exclamation point next to it as you acted quickly to grab the heat gun and turned the knob you noticed earlier on the back of it from the red heating symbol to the blue snowflake symbol and aimed the gun at the sparking battery.
You squeezed the trigger and watched as freezing cold air blew from the gun and onto the battery, forming ice that quickly started to cover the battery. The mini-monitor changed back to the loading screen before changing back to the battery with this time a snowflake symbol next to the exclamation point.
"Oh, my sensors tell me that is very cold."
Changing the freezing gun back to a heat gun you were very careful this time at managing not to overexpose the battery to the opposite temperature and got to observe the loading screen finished its loading with a checkmark appearing on the screen under the loading bar and the red button on the monitor lighting up.
Pressing the red button, the screen changed to instructions about Freddy's head while at the same time heard something coming from Freddy himself and turned to figure out what the strange whirring sound was.
Huh, it seems that Freddy's eyes had just stuck out of his head casing.
Guessing that it's the next thing to do, you use both of your hands and take out Freddy's eyeballs showing the ominous red glow of his endo eye sockets, and set them on the cart in front of you.
However, what to do next eluded you before you glanced at the mini-monitor and saw that Freddy's nose was highlighted. Did it want you to press his nose?
With no other option coming to mind, you press Freddy's nose as it lets out the sound of a party horn before you flinch back, startled after Freddy's once still form, suddenly and quickly moves.
As you try and calm your quickened pulse, you watch as Freddy returns to a position similar to his previous one, instead of the one where it looks like he was moments away from grabbing you and taking a bite off your head.
A blinking red light shines from the middle of his endoskeleton mouth along with a mechanical sound that sounds like it's jammed. It seems that when Freddy jumped at you, it lifted his head casing and lower jaw casing wide enough to see his endo face and the red button that was in his mouth.
As the jamming sound continued, you saw that some parts of Freddy's casing were starting to glow red with heat. With swift action, you pressed the red button and saw Freddy's top stomach hatch popped open from his chest. You removed the hatch and set it down to the side as you got a good look at his chest cavity.
Another red button greeted your vision. It was placed in the top middle of what looked like a cage containing a cake in Freddy's chest cavity. Another button press and at first nothing seemed to happen, that was until you heard the sounds of sparks and saw one of the two coils that sat on both sides of the cavity glow heating red.
With the gun in your hand set to freezing, you cooled down the coil and kept an eye out on the other before realizing that there was a third coil underneath the cage that was starting to heat up too. You began alternating from cooling each individual coil one after the other until you heard a dinging sound before the cage opened, giving you access to the cake inside.
Gently, you removed the cake from Freddy's chest cavity. "It is a delicious ice cream cake," You hear Freddy speak up for the first time in a while. Truth be told, you forgot that Freddy was still powered on. You hope he doesn't take offense to that. "Or so I've been told. I cannot taste."
You sit the "ice cream" cake on the cake stand to your left and turn back to Freddy once again when the sound of an alarm going off suddenly announces itself from him.
"Oh no! I am receiving a cake removal alert." A What? "Please find something of suitable size to replace with." The other cake! You thought as grabbed the cake that had been sitting to your right this entire time you've been here and placed it not so gently into Freddy's chest cavity.
Suddenly, you heard the sound of a party horn and what might have been the sound of children screaming "Yay" and confetti. But before you think much about it, Freddy spoke again.
"Good job! You are my superstar."
You guess that was task complete, you thought as your vision turned to black, leaving the last thing you saw of Freddy was his head casing still split open and showing his bare endo face. Shouldn't you put that back in place? You wondered, before doing the mental equivalent of a shrug. It doesn't matter, it's all a game.
Once again, you found yourself in a void, but this time it was different. You heard the sound of children screaming "Yay" and confetti again as you took a look around at the changed surroundings.
A claw machine that looked exactly like the same one inside the restaurant stood in from of you. The same "FALL FEST !" poster on its back wall along with the half-lidded yellow eyes of Chica's cupcake that had the thousand-yard stare from the inside of the machine as it looked like it sat on top of the piled prize capsules.
Freddy's cupcake Bonanza, the claw machine was called. But why it was here in this void remains unanswerable to you as turned your sight to the right. A purple-striped white-clothed table sat there and stretched into the darkness with a familiar silver button that you had pressed to start the minigame, accompanied by a twin that sat across from it. Both buttons had different labels than the one you first encountered, with one on the left saying "RETURN TO HUB" while the other said, "RETRY."
Also on the table were items consisting of a lighter purple spiraling-strip party hat and a vibrant purple plastic cup and plate. All of them grouped together as if belonging to a party of one.

This is interesting... Does our character have some relation to a party or celebration? Or is this something to do with the Help Wanted 2 game aesthetic or Glitchtrap.
Then again, the recurring theme of Fall Fest appearing in the Help Wanted games, makes me wonder if our character knows something about it. Or if this Fall Fest thing is something that occurs every year in-universe and our character and Vanny have a history with it.
Let's look at this a bit differently and logically. These purple items could signify some form of connection to Glitchtrap and our character. The plate and cup are both things used to serve food and drinks to guests and a party hat is exclusively used in times of celebration.
They are placed near the right button on our side of the table, meaning these items belong to us. The party hat, however, is closer to the other side of the table than our side, which can be inferred that we aren't the owner of that hat.
Yet the way the strings of the hat are facing our direction means that whoever took it off and sat it on the table was standing on our side of the table as the strings would have been dragged towards the opposite direction that the hat was going to be placed at. So the hat is ours, we just got long arms.
We walked along the side of the table, sat the plate and cup down, took off the party hat, and came to a stop where we were standing now.
The plate and cup were either given to us or something we took from somewhere as those look like disposable items. Same thing with the party hat, those are something you never bring with you to a party but are given to you by the host of the party as you are the guest.
"What makes you so special?"
The host is Glitchtrap, but why is our character the invited guest?
He knows us. Glitchtrap must know us personally!
We have to be a character from the new era that Glitchtrap knows. We can't be a character from the old era, the chances of a minor character that appeared once and never worked at a Fazbear-related restaurant to be relevant are slim to non-existent.
Think about it, everything that was brought into the new era are things related to the in-universe franchise. All the animatronics that have ever appeared in all games are made canon to the in-universe Fazbear Entertainment franchise, including the FNAF 4's nightmare animatronics as we know they somewhat exist thanks to sister locations secret Ennard boss battle and the Talesbook!
All employees like Micheal Afton and previous owners like Phone Dude, Henry, and William Afton would be kept in the record book of Fazbear history as they either work for or own the company/sister company.
So people like FNAF 4 bullies, visitors/customers, would have no way of being recorded in any conceivable way in the Franchise History! So that means Glitchtrap has no way of knowing any of them.
But what about that secret Bonnie mask! Our character is familiar with it, so they have to have been the bully. Unless... There's got to be more going on here. But only time will tell us why. Let's keep going!

Above the table was a hanging purple banner with small white star prints along with the words "GAME WON!" in bold across the middle center. Right next to the banner was a blue balloon, it looked exactly the same as the ones in the restaurant.
(Okay, something is going on with those blue balloons! Maybe the fact that there are no other balloons with it like in Help Wanted 1 is the point.)
But behind that balloon was a poster of the old retro Freddy gang, mainly consisting of Bonnie, Freddy, and Chica with no Foxy in sight.
But behind that balloon was a poster of the old retro Freddy gang, mainly consisting of Bonnie, Freddy, and Chica with no Foxy in sight. The words "CELEBRATE!" could be seen at the top of the poster.
(Ohhh, this is giving me an idea of something. But I have to find more evidence for it.)
With nothing else to see in this void and to satisfy a growing curiosity, you tap the red button on the claw machine and are surprised when a prize capsule puffs into existence in the capsule dispenser below you.
You grab it and see the lid pop off with a weird sound, revealing that there is nothing inside it? Confusing swamps your mind as the capsule puffs out of existence until your eye catches a glimpse of something changing on the claw machine.
Below the cupcake was what you now know to be a monitor as it shows you what prize you won. A Glamrock Freddy statue. You do a minor celebration before turning to the table with the two buttons on it. You felt you did a good enough job with the task and felt no desire to repeat it, so without further ado, you pressed the "RETURN TO HUB" button as darkness covered your eyes again.
Once again you are in the restaurant. Your eyes were drawn to the projector screen as Helpy had something new to say.
"New tasks available! Check the computer."
New task? what was he on about?
But what new task awaits us is something we'll find out in the next Part!

Okay, let's review this minigame real quick because I've got to go. No, I don't think anything lore-related was in this minigame. No, this isn't our Freddy from Security Breach nor Prototype from Ruin but rather a digital game character for this specific minigame. Is this game Freddy connected to the Pizzaplex network or is a remnant (Not that remnant!) of it? No.
I think this minigame was just that, a minigame. I suspect some of the other ones are like that too. But which ones I wonder?
But anyway, I had cut a section of this part out because it was getting too deep into who are protagonist is and while some interesting things came about from it, It was still too early for me to talk about that. Might of fact, I saying it right now. I leaving that speculation for when we get near the end because there is something more here. I just can't grasp it yet! Continue onto Part 3.
submitted by Bonjonsie to fivenightsatfreddys [link] [comments]


2024.02.21 14:53 buttah_hustle Independent Tee-Shirt/ Sticker Shop

Hi y'all, my family will be visiting from North Carolina for a few days (Tues-Fri) in early April. We'll be staying at a Hotel in Polanco. We're pretty set on activities while we're going full tourist after checking this sub.
My kids (7,10,11 chicas) like to rock hats/apparel/stickers from our travels. Where would you recommend we shop for local makers hats/shirts/stickers unique to CDMX? Chuco Relic (in El Paso, Texas, where we were last Spring Break) is sort of the vibe we're looking for. Local makers preferred over typical tourist fare.
Close to Polanco IV preferred but not necessary. We're not going to be there on Saturday so El Chopo or other weekend-only markets aren't an option.
gracias de antemano!


submitted by buttah_hustle to MexicoCity [link] [comments]


2024.02.04 01:18 Put_Minimum FNAF-Like: Willy’s Wonderland: A Ripoff?

FNAF-Like: Willy’s Wonderland: A Ripoff?
To many who don’t know about this, it is about a janitor who fights possessed animatronics at night. It was released in 2021.
After I found out about this. I have been hearing Willy’s Wonderland was written back in 2012 because the writer and creator said so, which is the weakest form of evidence out there. So I kept on thinking, maybe he could be lying, because the original animatronic characters seem to say otherwise.
The original title was “Wally’s Wonderland” and the movie was based on a short in 2016 by the writer G. O. Parsons, titled with the same name.
Here is the link to the short: https://youtu.be/w-JDqx9J1Rk?si=7QADYQ_li6PRlM2P
It wasn’t until 2019 when the script was picked up by Screen Media Films and caught the attention of Nicholas Cage when it was put on Blood List.
In FNAF, we have Freddy Fazbear, Bonnie the Bunny, Chica the Chicken, and Foxy the Pirate Fox.
In Wallys Wonderland, there were lots of characters that were created, removed, and went through changes, some such as Douglas Dog, Siren Sara, Willy Weasel, and Pauly Penguin. However, there were some that were standing out. These animatronic characters were Beary Bear, who has a top hat and tie and eyes that glowed in the dark, Ozzie Ostrich, who had an orange beak and 3 loose feathers on top of his head, Pirate Pete, who had his own cove, and Regina Rabbit. Sound familiar?
Eventually, Scott Cawthon came forward and pointed the similarities out. The legal issues were persistent and eventually some of the characters had to be changed, as well as the title, which was changed to Willy’s Wonderland.
Below are what the changes were:
Beary Bear —> Gus Gorilla Regina Rabbit —> Cammy Chameleon Pirate Pete —> Knighty Knight Douglas Dog —> Arty Alligator Pauly Penguin —> Tito Turtle Ozzie Ostrich remained the same Siren Sara remained the same Willy Weasel remained the same
The tweets, posts, and replies about him saying the script supposedly written before were posted in 2021.
They are to the right of the movie poster up top and start counting with the second image.
Sources:
First is unknown, I found it in a debate group.
Second image source: https://mobile.twitter.com/goparsons/status/1386412007864233986
Parsons also claimed that he had no idea that FNAF existed.
However, there is one word in the the top text that has me concerned. The word “Dated”, in which he says he dated the start of it in 2012. He didn’t say he started it in 2012, just dated it, meaning he probably doesn’t even remember when he started it and maybe trying to cover up the plagiarism. Like I said earlier, words are the weakest forms of evidence out there. So maybe the script was tampered with or possibly written right around a year or two after FNAF came out. It is more likely it was in 2015 though, because there were rumors of the FNAF movie being made soon and all, as well as developments, however, this would have been tossed away as things weren’t working out as expected by Scott. So Parsons might have saw this and tried to capitalize on it. FNAF was also grossing millions of dollars at the time too. This is just a theory though. Parsons was an actor in plays, no doubt, but he might have also but highly unlikely made up his origins of him getting a movie idea. Another thing to remember, This might seem insignificant to many people, but there is no problem with taking inspiration from another work, however, this changes dramatically when there is millions of dollars on the line. After all this, I just do not have enough evidence or more to suggest that it was written before FNAF. The movie however bombed hard at the box office if the budget numbers are correct. However, I thought it was a nice movie.
After all this I want to make it clear that I do not hate Parsons, I just think he has been hiding things he doesn’t want to tell us.
submitted by Put_Minimum to fivenightsatfreddys [link] [comments]


2024.01.31 11:00 ChicaSkas Alert: Gaylor media is starting to quietly get pulled offline. Did anyone save this PP before it poofed into thin air?

Update time #4 (2-1-2024):
on the main missing Powerpoint --- good news and bad news . Bad news first: we do not have the missing Powerpoint archived in full yet.
Good news: we have more than we did yesterday.
I've been working/messaging back and forth with u/taylibrarian and she has managed to extract the other 4 sections from the Wayback machine archive. (again, she is an effing Queen and I'm so proud of her and amazed by her skills to even do that because that involved dissecting the code under the hood of the Wayback Machine so absolute HATS OFF to you madam)
The slides are all there, but I'd say about 90% of the corresponding images themselves are gone. This means you can read the gist of what is being said by the PP creator, but you cannot see the images they reference in each slide. The other 10% of the images and videos DO show up and DO work, and even some of the links work once you copy paste them.
I've uploaded what Taylibrarian has sent me to my own Gdrive so you can download it yourself and read it and make sense of it.
You will see 4 .html files. Download them, and right click and choose Open With Chrome, so that they appear. You will then see the powerpoint, or rather, the shell of what it was once, without all the images but a few. This can probably help future enthusiasts figure out what was once there. This is readable just like the original one was, but sadly is devoid of images. she's provided a graphic on how to do that inside the folder.
You can download the files here: https://drive.google.com/file/d/1M-K5eA7iI3n43LuecDqewr0qPy9Wa1gG/view?usp=drive_link
Tagging u/Wild_Butterscotch977 and u/-periwinkle & u/tofu_skin u/lavenderfieldsfrever u/Bachobsess because you might be interested in this update.
Edit 3: u/taylibrarian has manipulated the residual data inside what Wayback Machine crawled to get 1 section of the 5 volumes of the biggest missing powerpoint, specifically Part 3 in its entirety. Which is better than nothing at this point. The other volumes of that pp are not in a workable viewable state but we do have some text in the code. She's stopped for the night to get some rest.
Edit 2: The largest missing powerpoint looked like this;
https://i.redd.it/u9pyxz0vavfc1.jpeg?utm_medium=android_app&utm_source=share
Edit 1: by me after this post was pinned by the mods:
The 400+ page thick PowerPoint "Do You Know Her?" / "Take Her To Big Sur" / "The 1" has been scrubbed offline. Did any of you save it for your work or to read later? You may have saved it from digital death.
Please take some time ASAP to back up or record or otherwise archive any relevant peices of gay lore you may want to make future reference too. This loss is felt through all of us. And it's up to each of us to save what we can.
Thanks, -- Chica
Another thread was made going over all the evidence of Gaylorism and in it someone tried to link to the massive 400+ page "Do You Know Her?" powerpoint by u/rightintothatdivebar and it's absolutely gone. It's not even on the Wayback Machine. Not filmed on Youtube. GaylorSwift.com doesn't have any of it's PP's or masterdocs up either.
I tried pulling up others like this one and it's gone too: https://www.tumblr.com/whaler13bg/614107077503303680/gaylor-swift-the-powerpoint
https://drive.google.com/file/d/1tujgBTKraIaj9BPHiQ8kGt-QHrAv_18view?usp=sharing

Once I encountered the 4th dead powerpoint I started to realize this is weird. Some of them are 5 and 10 plus years old now. No one seemed to care, but they've vanished.
Was this a quietly calculated deletion?
Did Team House of Tree Paine request it's removal?
this is the main PP in question, RIP.....
https://www.reddit.com/GaylorSwift/comments/te3ap9/huge_gaylor_powerpoint_for_yall_compilation_of/
submitted by ChicaSkas to GaylorSwift [link] [comments]


2024.01.11 23:21 RetroBeetle Answering YOUR Questions About CassidyVictim! (2024 Edition)


Strap in, because we're taking an in-depth look at a theory that could change the FNaF series as we know it!
CassidyVictim: The theory that states that the Crying Child/Bite Victim from FNaF 4 is the true identity of Cassidy, the spirit who became Golden Freddy.
CassidyVictim is a theory which I have been pursuing for nearly 2 years, and it's one that I believe holds the key to solving the Cawthon Era story of FNaF once and for all. It changes a lot about what we think we know about the games, but when all is said and done, it provides a clean, satisfying narrative that can be followed across the games from FNaF 1 to Ultimate Custom Night.
Of course, as with any theory, not everyone sees it that way. There have been a lot of points brought up against CassidyVictim over the past couple of years, and though I believe there to be solutions for each point, it can be hard to convey all of it at once. Explanations for events in FNaF aren't the kind of thing you can summarize in one or two paragraphs of a comment.
That's why, one week ago, I asked you to send me your questions about CassidyVictim. You guys asked, now it's time for me to answer. There were a lot of questions this time compared to last time (thank you very much for that!), so I'll be running through each question one-at-a-time to cover everything you brought up. Without further ado...

u/71450: "If MikePurg is true, and TMIR1280 is showing how UCN rather than the characters in UCN, then whats the point of making "the man" William? Is it just to confuse us?"

https://preview.redd.it/tujm8w5xxvbc1.jpg?width=1280&format=pjpg&auto=webp&s=4e59f236d45b7f7a64a7b56f088ef9cc8ae19286
"The Man in Room 1280" serves two purposes: 1.) To explain the logistics of how Ultimate Custom Night is possible, and 2.) To add an additional layer to the Stitchwraith story.
On the one hand, Scott needed the story to provide an answer for people who were confused about Ultimate Custom Night being a purgatory or personal hell or what have you; to that end, "The Man" depicts a person who has a spirit latched onto their brain, creating a nightmare that they can't wake from.
On the other hand, Scott needed the story to contribute to the Stitchwraith storyline that had been present throughout the books' epilogues and certain other stories; to that end, "The Man" depicts William Afton as a character within the Stitchline, leading to his and Andrew's eventual inclusion in the Stitchwraith itself. Rather than creating a brand-new murderer who would end up just getting killed off shortly thereafter, Scott used William and used him as a bridge from the earlier part of the Stitchwraith's journey to the later, Eleanor-centric part of the story.
It's the same sort of thing as "Coming Home"; the "Susie" from "Coming Home" is decidedly different than the "Susie" in the games, but she serves to explain to us how spirits possessing animatronics can interact with the real world.

u/zain_ahmed002 and u/71450: "How'd you explain FNAF World?"/"What are the clocks, and what does yellow eyes mean by 'the pieces are in place for you, all you need to do is find them'?"

https://preview.redd.it/jpe6mu30yvbc1.png?width=1264&format=png&auto=webp&s=6ecaa7d7fbe91916e34c536a51db0c9191e4e150
FNaF World is the setup for "Happiest Day".
Judging by the yellow-eyed character's shared quotes with the Fredbear voice from FNaF 4, it seems safe to say that the owner of the yellow eyes is the person speaking through the Fredbear plush, which should mean that Charlotte is the one behind the eyes — an explanation for CharlottePlush can be found here: (Link) With that in mind, Charlotte is the one guiding the player through FNaF World and encouraging them to find the clocks that set up the "Happiest Day" minigame. But to what end?
The answer lies in Old Man Consequences's lake. In Ultimate Custom Night, reaching the lake triggers the same flag that unlocks the Old Man Consequences trophy in FNaF World, indicating that what happens at the lake in one game also happens in the other game. In FNaF World, when the player drowns themselves in the lake, they're taken to a screen that the game's files refer to as Happiest Day. From this, we can infer that the real "Happiest Day" sequence doesn't occur until Ultimate Custom Night, at which point Cassidy enters the lake and the nightmare ends.
To that end, FNaF World takes place at the same time as Ultimate Custom Night. The Easter eggs of Bouncepot, Tangle, and White Rabbit on the desk are there to show us that FNaF World is happening very close by. The whole thing is an attempt by Charlotte to get Cassidy to stop tormenting Michael. She does that the same way Jake does with Andrew, Eleanor, and others across the Stitchwraith story; finding happy memories and bringing them to light. The clocks lead to the resurfacing of Cassidy's memories, which are then explored and mended through the FNaF 3 minigames.
Who exactly the player controls in FNaF World isn't clear, but it doesn't seem to be too terribly important (my best guess is that it's Gabriel's spirit, since we do control Freddy in the overworld). What is important is that the yellow eye cutscenes are Charlotte talking directly to Cassidy. She's trying to help him to reconnect with his happier side, which was lost to years of isolation and Cassidy sort of stewing in his own anger. When she tells him that "the pieces are in place for [him]", she's prompting him to relive the better parts of his past and forgive his brother. It's only when he does that that the both of them can finally move on.

u/Ok-Peak5862: "If cassidy is an afton, then who was the 5th victim in the MCI?"

https://preview.redd.it/f73zss33yvbc1.jpg?width=1170&format=pjpg&auto=webp&s=7c250196ae55be023372d3d719a9311d33121b19
There are two possible answers for this one. I'm more inclined to believe Option 1 or Option 2, but the movie has led me to consider Option 3.
Option 1: The One RetconTM was the alteration of the Missing Children's Incident to no longer include Golden Freddy. Scott changed Golden Freddy from one of the Missing Children to the FNaF 4 Crying Child, which we figured was the case at the time anyway (hence "integrated pretty seamlessly"). Either the Missing Children's Incident now consists only of four children (Gabriel, Jeremy, Susie, and Fritz), or Charlotte was retroactively made into one of the five children linked to the incident. Which one is more likely has yet to be determined. (There's also the possibility that Cassidy is still counted as the fifth victim in spite of his differing situation, but I'm not too sure about that one.)
Option 2: The fifth victim is Mr. Cupcake. In the movie, we see Mr. Cupcake acting of his own volition, separately from Chica. I intend to compose a full theory exploring the possibility that Mr. Cupcake is the fifth victim in the movie's timeline (while Golden Freddy is someone different), but in the meantime, it may be that this is the explanation for the games' victims, as well; perhaps the fifth victim (Andrew, maybe?) went on to possess Mr. Cupcake after their body was hidden inside the same Chica suit as Susie?

u/Rocket_SixtyNine: "Why isn't he in the movie."

https://preview.redd.it/5i7tmp37yvbc1.png?width=872&format=png&auto=webp&s=101cc8eeabf6fe9881f3690f1e70fd04078447ce
The Five Nights at Freddy's Movie changes a lot of the story from the games. Vanessa is now an Afton, Michael is no longer an Afton, and William is killed outside the safe room by Mr. Cupcake. To that end, Cassidy simply doesn't exist in the movie's timeline.
That being said, the same concept still appears in the movie. As I explained above, there's a chance that the fifth victim in the movie went on to possess Mr. Cupcake. My guess is that the child with the white top hat is meant to be that fifth victim, while Grant Feely's blond character is Freddy instead of Golden Freddy. If that's the case, then Golden Freddy is none other than Garret Schmidt, Mike's brother. He's still incorporeal, as evidenced by him vanishing before Abby re-enters the restaurant; that lines up with CassidyVictim's assertion that the Crying Child could be Golden Freddy due to Golden Freddy's lack of physical form.
(Before anyone points out that Golden Freddy appears to have weight when he sits down in the taxi, remember that "Coming Home" shows us that a spirit can still interact with the real world. This is no different.)

u/Random_RHINO2006: "Why is Cassidy apparently talking to themself in the logbook?"

https://preview.redd.it/qjk796t9yvbc1.jpg?width=1616&format=pjpg&auto=webp&s=7128021c03208cffd5060241a9e0bc51b53ab264
Cassidy is the name of the altered-text spirit, not the faded-text spirit.
In what's currently my most well-liked theory (Link), I highlighted the fact that the name "Cassidy" is found in the logbook's word search, which is made up of printed letters that Altered has moved around (see also "Who are you", "What is your name"). This seems to indicate that Cassidy is actually Altered's name, not Faded's name. It's one of the biggest points CassidyVictim has going for it right now.
Meanwhile, Faded's name is hidden inside the Foxy Grid; we know this must be the case because of the three faded letters written in the corner of the Foxy Grid, which use the exact same font/typeface as Faded's messages. At the moment, I believe the most compelling argument for who Faded is to be that it's Springtrap trying to figure out who Golden Freddy is. That explains why Faded seems to already know so much about the Crying Child's life.
Even so, I may need to reread the logbook and compile new evidence, because it looks like newer prints of the book changed some of the hints (check for yourself; I couldn't find a single page with an incorrect page number in my more recent copy).

u/No-Efficiency8937: "Who does BV possess/what happens to him?"/"What about fnaf world. . . how would he appear in the logbook. . . years later?"/"Cassidy gender,"/"how would cassidy Aka BV possess golden Freddy?"

https://preview.redd.it/qq49r38byvbc1.png?width=1600&format=png&auto=webp&s=779f89da6e13ffb28bddc99e554d484ba9eee342
  1. The Bite Victim/the Crying Child/Cassidy Afton dies in the hospital and becomes Golden Freddy due to not being nearby to any object he could easily possess; he's an incorporeal spirit that can change its appearance at will and move through walls. He stalks Michael over the course of the Cawthon Era of FNaF, finally catching him at the end of Pizzeria Simulator and creating Ultimate Custom Night. He moves on when he's given his Happiest Day and he forgives his brother.
  2. FNaF World doesn't take place until Ultimate Custom Night (see above). It does not take place at the same time as FNaF 3, like many believe.
  3. The Princess from Princess Quest is not Cassidy. She may share the name "Cassidy", but that's no different than multiple characters having the name "Michael" or "Susie" or "Jeremy".
  4. See above. Since there was nothing in the hospital for Cassidy to possess (for the purposes of enacting revenge on Michael), he became a ghost and hung around the restaurants for decades, waiting for the perfect opportunity to strike.

u/Content_Cup4400 and u/Rocket_SixtyNine: "What do you think about Stitchlinegames"/"how dose Tales+Sitchline games effect cassidyvictim?"

https://preview.redd.it/ejeokkzcyvbc1.png?width=1175&format=png&auto=webp&s=c05f520857ff885887908abc6ef6ccd60049f2c6
I do not believe StitchlineGames to be accurate, but TalesGames could work.
There is too much different between the Stitchwraith timeline ("Stitchline") and the games' timeline for me to accept them as taking place within the same continuity. For one example, in the Stitchline, Circus Baby's Pizza World opened and remained open, whereas in the games, it never got past its initial test-run. For another example, William Afton is still alive in the Stitchline, but he's been dead in the games ever since the spring lock incident. If the Stitchwraith story were directly confirmed as taking place within the same continuity as the games (which I personally find to be highly unlikely), I fear it would appear to contradict CassidyVictim initially, but I don't think it would necessarily mean the end of CassidyVictim; rather, it would mean that I need to do more research to determine how exactly Andrew and Cassidy can exist in the same continuity at the same time.
Tales from the Pizzaplex, however, doesn't contradict the events of the Steel Wool Era of FNaF. I wouldn't go so far as to say that Tales tells us the origin of Glitchtrap and Burntrap; the circumstances surrounding them are very different from each other, as I've gone into detail about before (Link). However, I see no problem with Tales being an origin story for the Mimic. It's like if we had gotten a series of books focused on Circus Baby right before Sister Location released, in that it's not showing us any vital information about the primary antagonist but instead fleshing out the story of a secondary antagonist. It doesn't have any negative impact on CassidyVictim.

u/250extreme: "What do you think Cassidy's relationship with and thoughts on William are throughout the entire series and how do they change if at all?"

https://preview.redd.it/rsxw4nceyvbc1.png?width=1600&format=png&auto=webp&s=fdf28baf0f82766cf0ac85666d149943019492ec
Cassidy didn't know about his father's murders until right at the end.
Of course, William has been shown to be a horrible parent in more ways than one (Midnight Motorist shows us he's an alcoholic, FNaF 4 and The Fourth Closet show us he's neglectful, Midnight Motorist and The Fourth Closet imply he's physically abusive, etc.), so we know his relationship with Cassidy wasn't a good one to begin with. However, Cassidy never knew how far it went; he never recognized William inside the Spring Bonnie suit, so even if he did happen to witness the Missing Children's Incident or the "S-A-V-E-T-H-E-M" murders, he wouldn't have known that it was his own father killing the kids. Evidence for this is shown to us in the logbook, where Cassidy has to ask William his name and believes him when he calls himself Springtrap (see above).
The only point at which that would have changed is after Ultimate Custom Night. Having access to all of Michael's memories (things like the Nightmares or Ennard) means that Cassidy would find out the truth behind Spring Bonnie through Michael's knowledge of the events. At that point, the implication seems to be that Cassidy wanted to punish William the same way he had been tormenting Michael; however, he was stopped by Old Man Consequences and guided to "Happiest Day" instead. For the purposes of this minigame, I'd wager Old Man Consequences is meant to represent Henry, but that's a theory for another day.

u/minion133: "Might sound rude but it is genuine: why do you believe it's correct? Also, what is the logbook about under this theory?"

(Don't worry, that didn't come across as rude!)
My response to your second question answers your first question: The logbook is the reveal that the Crying Child's name is Cassidy.
As explained and linked above, the name "Cassidy" is found in the word search with a bunch of altered text, rather than in the Foxy Grid with a set of faded text. Given that Altered appears to be the Crying Child — he says "the party" was for him and is specifically asked whether the Fredbear plush still talks to him — that should mean that "Cassidy" is the name meant to be associated with Altered, not Faded. The book shows us an interaction between Cassidy and (presumably) his father, as each attempts to figure out who the other is.
That's one of the biggest points of evidence for CassidyVictim, but the truth is that there's a lot of evidence that led me to accepting it as what I believe is the canon answer to the series. An early theory of mine was focused on "Blackbird" and how it seemed to present the idea that the bully was tormented by someone he had hurt before; a more recent theory of mine delved into Ultimate Custom Night and compiled all the evidence for Michael and William each being the player (spoiler alert: Michael had the most by a long shot); and, the whole time, the fact that the Crying Child had a story but no name, while Cassidy had a name but no story, was swirling around in my head. If you'd like a master list of all the points of evidence I've found and all of the theories I've crafted as a result, I've got one right here: (Link)
At this point, I've seen enough evidence for the theory that I don't think I'll be dropping it unless Scott himself shows us something that undeniably debunks it.

u/alpacameron: "what's the point of springtrap communicating with cassidy in the logbook, and why would he introduce himself as springtrap and not as his father?"

https://preview.redd.it/6m5fuu4iyvbc1.jpg?width=825&format=pjpg&auto=webp&s=5c9aa91e50d658675559d23d2b5a7e5258c9368f
Springtrap's goal is just to figure out who Golden Freddy is. We see him ask a few questions that don't necessarily have anything to do with Cassidy, like "WAS YOUR FAVORITE RIDE THE CAROUSEL?" He doesn't know whom he's speaking with, so he's asking questions to narrow it down.
Meanwhile, he doesn't want to give his identity away if there's a chance that the spirit he's talking to is someone who wants revenge against him. He identifies himself as Springtrap so he can avoid setting one of his victims off. (And since, y'know, he calls himself Springtrap in The Twisted Ones; evidently, he views that form as a stronger version of himself.)

u/InfalliblePizza: "What would the Cassidy movie have been about"

https://preview.redd.it/qjscavbjyvbc1.png?width=736&format=png&auto=webp&s=fc7192da8c314f8b0e43c72a312e6d000b664e21
Like Scott said, the Cassidy screenplay probably would just have followed the story of Cassidy, from his death all the way up to his moving on from Golden Freddy and Michael. It would have shown us the events of the Fredbear Bite/Bite of '83, explained Cassidy's transformation into Golden Freddy, followed Michael as he attempted to make up for his mistake, pitted Golden Freddy against Michael, and resolved with "Happiest Day". As much as I'd have loved to see that movie, I can agree with Scott that what works in a series of games doesn't necessarily work in a singular movie or even series of movies; this movie would have been a lore dump and very little more, and Scott knew that.
(Interestingly, what Scott says about the screenplay actually serves to support CassidyVictim. He mentions that the movie would have been "spanning multiple time-periods, following multiple characters, and featuring lore from multiple games"; that doesn't sound like one of William Afton's victims, but it absolutely sounds like the Crying Child as Golden Freddy.)

u/Good-Engineer-9378 and u/stickninja1015: "What do you think about the trilogy of novels? and how do you explain why Cassidy is a woman here?"/"How do you explain Cassidy explicitly being a girl with black hair"

https://preview.redd.it/ybdmadskyvbc1.png?width=1507&format=png&auto=webp&s=b3fd16b697d54f3ece622b9b25742d28086ee26e
The Cassidy from the novels is not the same person as the Cassidy from the games. As with the Princess from Princess Quest, it's another character who happens to share the name "Cassidy".
One huge indicator of this is the fact that Novel-Cassidy isn't Golden Freddy. Michael Brooks is repeatedly stated to be the Golden Freddy of the novels' timeline. Whom Cassidy possesses is never mentioned (though many speculate that it's Bonnie, since Jeremy isn't included in the novels' version of the Missing Children). If she really were the same Cassidy, I fail to see why 1.) she isn't still viewed as special among the others like Cassidy is in the games, 2.) she isn't still Golden Freddy, and 3.) the graphic novel depicts her with brown hair instead of the black hair described in the novel version (take note of Susie in the same graphic novel; she was important enough to retain her design elements from both her novel iteration and her game iteration).
I should probably take this moment to discuss the other half of the black-haired Cassidy theory: the picture of a girl in the logbook is just an illustration, nothing more. It was drawn by an artist working for Fazbear Entertainment, just like all the other drawings in the logbook; I sincerely doubt that said artist had any knowledge of the Missing Children or what they looked like, and they especially wouldn't have known about "Happiest Day" (which wouldn't have even happened yet, seeing as Michael was still around to write in the thing). People bring up the drawings of what looks like Fazbear's Fright, and that certainly sounds convincing, until you notice the drawings of smartphones, the Funtimes, and as recent of a magazine as "Screws, Bolts, and Hairpins"; the logbook was made fairly recently, likely as something to give workers at a Freddy's franchise location.

u/Oliver21417: "Why does Golden Freddy have a girl's laugh in FNAF 1?"

https://preview.redd.it/bkspnidmyvbc1.png?width=1600&format=png&auto=webp&s=1028d723f93fdcb60cf601e283a120701a4b9731
It's not necessarily a girl's laugh. A lot of young boys have voices that sound high-pitched enough that they can pass as girls, to the point that it's a common practice in voice acting to cast an adult woman as a young male character. It might sound like a girl, but that doesn't mean it has to be a girl. To add onto that, Cassidy is referred to as male in Ultimate Custom Night, and the picture used for his face is of a boy.
Also, don't forget that Golden Freddy's laugh is the same one that's used for Freddy, just slowed down in the latter case. We're fairly confident that the spirit within Freddy is male, so take that for what it's worth.

Conclusion

https://preview.redd.it/d237u35oyvbc1.jpg?width=380&format=pjpg&auto=webp&s=db42989848d11ff91526b8bb0ddd3f289469e438
Thank you once again to everyone who submitted questions this time around! I hope I was able to answer your questions adequately and in a manner that made sense. If not, please leave a comment with any further inquiries and I'll try my best to go over them.
Maybe I'll make this a yearly thing? I dunno, we'll see what the future holds for CassidyVictim.
---
Thanks for reading, and I'll see you next time. Please keep discussions civil in the comments.
submitted by RetroBeetle to GameTheorists [link] [comments]


2023.12.18 22:00 BonnieBunny92 The FNaF Movie: Fixing the animatronics

As someone who's been a fan of FNaF for years now (since around FNaF World); while I enjoyed how the humans were portrayed (Mike, Abby, Vanessa, William) the animatronics themselves left me a bit underwhelmed. Wasn't a fan of the whole "They were controlled by William" thing, they barely went after Mike in the typical "hunt the nightguard" fashion, and while not completely related I was disappointed with how the Mike's brother plotline didn't really go anywhere.
So, with inspiration from "Children: Rekindled" (A FNaF Fan-Comic by u/Bonfim_BR) and some other predictions/theories from before the movie came out, I'm gonna give a rewrite for how I personally would've handled the movie if I was in charge. With that said, let's jump right in...

June 26th, 198X
Instead of the "Freddy and the gang stuff a guard" scene, we're shown a birthday party at Freddy's. We see a group of five kids in the arcade, four boys and a girl, with the main one seen with a party hat (indicating it's his birthday). They have some banter to get a grasp of their personalities, while the birthday boy complains about his older brother picking on him earlier and implies that it happens a lot.
SpringBonnie shows up and mimes to them to follow him for a surprise, and being kids they follow him into the backroom (with the birthday boy making a comment about the creepiness of the room before the door shuts) the camera pans to a lone plushie of a yellow bear seen left on the table.
After that we cut to the opening credits which now depict a series of newspaper clippins akin to FNaF 1's easter eggs, the last one seen talking about nightguards going missing while on shift at Freddy's.

November, 199X
Pretty much everything with Mike & Abby can go the same as the original movie up until the counselling scene. Where Steve actually says the name of the restaurant and prompts some kind of nervous reaction from Mike, where he says his family went there once when he was younger. Mike turns the offer down like in the film and tries to shake off the reminder of Freddy's, only to lead into the flashback/dream sequence.
The dream itself is rewritten too, which would now be set at Freddy's. We see Mike's younger self, now wearing a grey shirt and blue shorts and is seen bored out of his mind at being there. Mike's mom asks him to go get his brother for when they blow out the candles and Mike begrudgingly agrees. He goes looking for them only to see the kids from earlier getting lured away by SpringBonnie. Mike gives chase only to lose them behind the locked door, giving the same "GARRETT!" scream from the film.
This reveals Mike to be the brother that the birthday boy mentioned in the cold-open and reveals the kid's name assuming it wasn't mentioned in the aforementioned banter. The movie proceeds mostly as normal until Mike is backed against the wall and forced to take the job to keep custody of Abby.

Night 1, 12:00 AM
Mike gets the rundown on how things work via a phone message left by an employee who calls himself "Scott". Like in the movie, Mike to fall asleep due to his pills, resulting in him missing a chunk of the message as Scott says: "The animatronics here, DO get a bit quirky at night..."
Mike's second dream depicts him scaring Garrett with a Foxy Mask (lame callback, I know). Garrett runs off upset, where the camera cuts to the 12-year-old Mike replaced with his current self, with a face of guilt on how he used to act. He's woken up from the dream by a clatter outside of the office, and checking the cameras reveals Bonnie missing from the show stage.
From there we can get a sort of mini recreation of your typical FNaF 1 night. Bonnie and possibly Chica move around but don't get too close to the office. Steve gives Mike a congratulatory call for finishing the week.

Night 2, 12:00 AM
Scott mentions to "Keep an eye on Pirate's Cove, from time-to-time..." with Mike trying harder to not fall asleep like last night. Possibly could have another night with Bonnie, Chica AND Foxy if you want and assuming it doesn't mess up the flow of the movie that much.
At 6AM, Vanessa shows up like in the film and Mike responds that he HAS in-fact "met them". Vanessa gives a spiel on Freddy's messy past (possibly hinting at The Bite of '87) while Mike notices Foxy giving a hateful glare from behind the curtain...

The Break-In
Mostly all the same until the ending (Maybe give a kill to each one of them; Bonnie kills Hank, Freddy kills Max, Chica kills Carl instead of the cupcake and Foxy kills Jeff). We're shown the POV of a security camera of the backroom giving a disturbing sight of the bodies shoved into spare suits in the back (and make the suits in question look like they do in-game for pete's sake. This looks way freakier to me, soley on how unnervingly real it looks). We then see text on the camera screen, seemingly displaying a conversation the animatronics are having:
FRDY: were any of them him
After a brief pause...
BON: no
The robots look back at their victims
CHIC: i hope it's nice for them in heaven
The four walk off, with Freddy resting his hand on one of the suits before leaving with the others.

Vanessa's visit
Mostly goes the same except Mike's story is changed to reflect the changes made to the movie already (though the fate of his parents is kept the same as the final film's).

Night 3, 12:00 AM
Mike has to bring Abby in for his next shift due to Max not being there to babysit. The robots befriend her (not quite sure how in a version where Mike's far more alert to their sentience, maybe hint at paranormal intervention from Golden Freddy?) and give an unnaturally sharp turn when Abby introduces her brother as "Mike". Most of this night can go the same, though it's clear Freddy and the others aren't fond of Vanessa or Mike the entire time they're there.

Leaving Abby with Jan
Like the Vanessa scene, it's the same. Though now the prior dream sequence would show how Abby's outburst reflects how Garrett used to react when Mike bullied him.

Night 4, 12:00 AM
Mike goes through a stressful 4th night, resulting in him running out of power, Freddy's iconic "Toreador March" scene from the game plays out before it's implied Mike is attacked by them as the camera cuts out.
Abby meanwhile, having enough of Jan, sneaks out to see her "friends" unaware that Jan's been knocked out/killed by an unknown party.

Night 5...ish? 4:30 AM
Mike and Vanessa have a scene akin to the original (with the plane replaced with the FredBear plush) and they go to rescue Abby, unaware that Freddy and the others never had any intent on harming her.
Upon Abby getting there, confused that there's no Mike, she finds the remains of Freddy and the others busted up around the pizzeria and a door with a robotic voice calling out from inside. Abby goes in to find a busted up yellow Freddy suit, with the character taking notice of his new visitor. Abby goes closer as the bear recognizes her. A flashback then ensues of a young Garrett first meeting Abby when she was born, revealing Golden Freddy's identity. The bear lets out a low wail as he's reunited with his baby sister, realising how much time he's been stuck inside of Freddy's.
Mike and Vanessa arrive. Mike frantically looks for Abby, where he runs into SpringBonnie in a similar vein to the actual movie (minus the tazer). Abby notices and tries to get Golden Freddy to help, where he notices Mike is the guard, and we get a glimpse of a hand trying to reach out of the suit...
After stabbing Vanessa like in the film, Mike runs to protect Abby where they see William turn around to be greeted by five ghosts in the masks of the animatronics. William gives a speech akin to the film, but rain seeping in from the old building causes the locks to snap shut as the building comes crumbling down like in the film.
As the trio leave, Mike turns around to see a single table with a birthday cake on it. Other ghost kids are seen (ones with masks he doesn't recognize) along with the four friends who went missing at his brother's party. The Golden Freddy kid lifts up his mask as Mike sees Garrett's face for the first time in 10 years.
Garrett gives his older brother a smile before he puts the mask back on as runs over to the table and finally blows out the candles, causing the screen to cut to black when they're blown out.
Also, while not really important, this is the song I like to imagine playing during the Mike/Garrett reunion and the cake being blown out.

With that, that's how I'd personally rewrite the animatronics and the missing kids for the movie. I'm aware it ain't perfect (especially the shoddier version of the final battle) but I like what it does to get people more emotionally invested in the robots, akin to how the fan-comic I referenced earlier did.
Feel free to leave thoughts though, I'm more than interested to see what you all think of this!
submitted by BonnieBunny92 to fixingmovies [link] [comments]


2023.11.29 09:03 ImaginationSea3679 Ghost in the Machine Chapter 1

It's been a while since I started this, but I finally added to it!
Cowritten with u/Objective-Farm-2560.
I hope you enjoy!
------------------------
Memory Transcription Subject: Bylli, Nevok Mechanic and Engineer
Date [standardized human time]: November 13, 2123
The ideas running through my head were too many to count! The mere anticipation of watching these videos and learning about the predators’ business tactics was thrilling.
Though, it was also quite the surprise to know that they had companies and corporations to begin with. I would expect a savage and backwards species like theirs to have had little more than supply depots at best.
But that was equally as much a business opportunity. If I could study them, learn how they operated, my future business would have an undeniable edge over the competition. The bloodthirsty tactics of predators were likely carried over to how they operated their companies, meaning that there was much to be gleaned from them apart from their inventions alone.
I clicked on the video labeled to be first in the collection, and watched as it began to play.
“Dear viewer, have you ever explored something and found that it was more than meets the eye? Whether it be a cartoon studio dabbling in black magic or a toy factory toying with supernatural forces?”
The fuck…?
Did these predators believe in such primitive forms of magic and curses like haunted factories? They were almost worse than the Yotul!
Of course, I probably should have expected them to have such a backwards ideology. They were predators, after all. Everything was backwards with them. But it’s a shame even their most serious of topics had to involve their delusions though. I’d be having trouble figuring out what was real and what was exaggerated chatter.
Then again, I do wonder what phenomenon they were interpreting as curses and magic.
“Well, we’ve had all of these instances happen throughout the modern age, but this is a look in what started the whole trend. The mystery, the lore, the strange occurrences, and a whole new age of imagination. Today, we delve into the history of the most popular instance to date, and the man behind all of it.”
The video showed a logo, featuring unusual animals and a brand name.
So, here’s where everything starts.
Despite the mysticism and primitive beliefs behind what was apparently going to be viewed, I leaned forward in interest, eager to learn what I could.
“Our story starts in the decade of 1950. Several years after the end of World War II by atomic bombs.”
They survived the nuclear bombs? I knew that already of course from the existence of this signal, but hearing confirmation of it was still surreal. How does a primitive race of predators outlast nuclear annihilation?
The screen showed a bright atomic explosion in the distance. A perfect example of what they should not have been able to endure.
I wonder if they'll discuss how they survived that…
Figuring out how they did that (and perhaps copying the technology) would be an amazing invention to steal procure!
“The war was a time of grief, with countless people dying. Despite that, with the war over, people were moving on. They had chosen to pursue peace, and things were improving, with population booms and technological advancements inbound.”
what?
Predators… choosing peace?! That was an impossibility! The Federation had proven over and over again that predators, especially humans and the Arxur, were violent warmongers that sought to destroy everything in and out of their path!
Unless…
Unless they had realized that they would only be able to reach the stars and conquer the galaxy as a united species. Yes, yes, that made sense. You can't kill and slaughter your way through planets if your species is nothing but ash.
Unless…
Did they want to kill and slaughter…?
No. They couldn’t be pursuing anything else. They must be planning for war with the stars. It’s the only possibility.
Yet… they had chosen peace
Did they know that there was anything out here in space?
Nothing had indicated that they knew of our existence, nor do they mention that being the reason for peace here. Of course, that could simply be common knowledge to them, but still…
No matter. I wanted business ideas, not philosophical ones. Those weren't worth a single credit.
I decided to keep watching.
“Among those many things present in these days of recovery was a small little attraction in the southwestern United States: ‘Fredbear’s Singing Show’, a roadside attraction of a carnival that had its founding all the way back in the great economic crisis of the 1930’s, commonly known as the Great Depression.”
An economic crisis? Stars, that's the worst thing a Nevok can imagine! It seemed this one was especially bad, given what they chose to name it.
This ‘attraction’ sounded quite interesting however, and the name reminded me of this ‘Freddy Fazbear’s’ place. Could this perhaps have been a precursor to it?
“You see, Utah was one of the states that was hit the hardest, with one of the highest unemployment rates at the time. People would often wander into the city of Salt Lake to look for work, only to find none and search for fortunes out in California. It was here that Fredbear’s Singing Show managed to thrive.”
I don't care about the backstory for the stars' sake, show me the bits I can copy for profit!
“Here, for the low price of [half a credit], you could get food and a live performance from Fredbear, a real life bear that had been trained to dance and sing.”
My eyes widened in surprise. There was the predatory animal on screen, but that was not what caught my bewilderment.
Food AND entertainment for only HALF A CREDIT?! That is outrageously cheap!
Wait, what exactly is a bear?
I focused on the predatory animal on screen, however disturbing it’s appearance might’ve been. It looked large, but also slightly… pudgy in the pose that it was in on screen. Combined with the childish looking bow tie and hat, my fear lessened as it seemed…
I wasn’t quite sure how to describe it.
It was clearly a predator, yet it looked so… tame. Pathetic, even.
The narrator said that this bear was trained to dance and sing. Trained into being almost prey-like in behavior.
How was this accomplished? Why is everything so cheap? So many questions raced through my mind.
If they can train predators to be passive, could the same be done with others? Could we tame even the Arxur?
If they revealed the secret to pacifying these beasts, we may be able to finally end the war! I would be able to claim to have done what nobody else has and achieve galactic peace!
“Normally, tamed animals were only present in big carnivals and circuses. Places where a seat in front of the performance cost a whole [credit], and that was a [credit] without food! But this was a smaller business, and in an economic crisis, they could afford to have lower prices and still be successful.”
That was… ingenious! Of course an economic crisis would change how successful and unsuccessful businesses would work!
Would it be ethical to engineer such a crisis for profit…?
I decided to focus on the video again, eager to learn more secrets.
“For years after the Depression, this roadside attraction would be a source of inspiration for many people, including one young boy in the 1950’s who would come to be a true entrepreneur. This boy’s name was William. William Afton.”
Afton… that’s a name I saw in the title. ‘The Afton Era’.
It seemed like we were finally getting into the bread and fruitspread of this video! Perhaps this doubly named child would be the key to learning the franchise’s secrets?
“As he grew up, he was fascinated with the idea of harnessing life to entertain and inspire, and he planed to replicate this process. In the decade of the 1970’s, William went out to start his own business. Though, he did initially have some struggles. He was brilliant, that was most definitely certain, but he wasn’t exactly the most creative, at least in these years. What he managed to do in replication of what he had seen was a restaurant with handmade suits worn by performers on a stage. Despite his struggles, it was successful enough to turn a profit.
“Additionally, he decided to have his own twist on the idea. Rather than having Fredbear be a realistic brown bear with a black bow and hat, why not make his fur bright golden yellow, and his suit stunning purple? It certainly caught the attention of adults and children alike.”
It made a replica of what it saw and made a business out of it? It seemed this ‘William’ and I had a few things in common in spite of his predator nature.
And the twist of making a radical and unusual design to draw attention, and by extension more customers, was already a good idea.
“But, that wasn’t enough. William decided to make another character, someone who would stand beside Fredbear and bring up even more enjoyment amongst the crowds. He designed a golden rabbit with a purple vest known as Bonnie the Bunny.”
The screen showed a poster of an advertisement featuring the character in question holding a plate of desserts.
It looked… very oddly similar to a Nevok, in all honesty, with a few hints of a Venlil or a Sivkit as well. What an odd design, though I could understand the appeal.
Wait, that didn't make any sense. Why would I, a prey being, enjoy something meant for predators? Shouldn't it be something overly violent and grotesque?
Maybe this is a part of that cultural ‘peace’ movement after the war…
“While Fredbear would hold a place in his heart, Bonnie was special. It was something he created. His original character that he made from scratch. And I do mean from scratch. The suits he made were woven from fabric and hand sewn, and were very efficient in their material use.”
The screen zoomed in on details in a performance suit made in Bonnie’s image, and I could see the hand sewn stitches and visible patches.
Despite the primitive look, I had to admit that it had a sort of charm to it.
“Together, Fredbear and Bonnie performed in front of small but enthusiastic crowds. And… it could have ended there. It could have been just a successful business that existed so many years ago. However, while William was the first, he wasn’t the last… or even the best at the time.”
Oh, competition. The bane of every successful company. Nothing cut into your profits more than someone else trying to get in on your market.
The screen showed a new brand name.
“‘Chica’s Party World’ was a fast food restaurant in the same area code as William’s, with the same basic concept in mind, except they did it better. Despite his own jealousy, even William had to admit that. They had managed to do something he could only dream of doing at the time.”
But how? And what?
“All of the performers on the stage, dressed in their costumes… were robots bolted to the stage. Simple metal framework with servos that mimicked joints, wires that connected power, a battery pack near the back of the stage, and simple programming in their hardware. There was absolutely no human involved other than the creator and those who maintained them. And yet, these creations would turn, talk, dance, and even sing all on their own, as though life itself had been harnessed within them.”
Machines built for entertainment? Why, that was genius! If I could build a few automaton performers myself, I could likely make millions!
I almost want to start making a few prototypes now, but not yet.
These were seemingly the first in a line of far more improved machines. If I could learn what they were, I could start off far better than this William fellow or its competition.
“And these wonderful ideas, these almost magical entries into the entertainment business field, they came from the brilliant mind of a man by the name of Henry Emily.”
The screen showed a new human, much different from William, reviewing blueprints to one of these fantastical machines.
Oh ho ho, my mind was just racing with possibilities! Maybe it would be a good idea to jot what I saw on those blueprints down, so I could try them out later for myself.
I decided not to, for the same reason as before.
“Despite his jealousy, William couldn’t help but admire and awe at what Henry had accomplished.
“In this restaurant was a whole new cast of characters, including an Elephant magician and a Hippo known to ramble on and on. That one specifically was more of a joke for the parents.”
The screen showed two animatronics, similar to a bipedal Mazic and a Takkan respectively, though both were colorful in comparison to the species they resembled.
This Henry made machine characters that could appeal to more than one audience? Well, if that wasn’t a smart strategy, I don’t know what is.
“Then, on the main stage, there was the headliner, Chica the Chicken.”
The screen showed an animatronic with avian features and a bib with celebratory words written on it. It seemed to be holding a pastry on a plate.
“There was also a pig with a banjo, a frog from the local swimming hole and… a brown bear with…a hat and tie…”
The screen focused on an animatronic with a design that was slightly similar to Fredbear.
“Wait… a BEAR?! But bears were William’s animals! Why not a cow, or a horse, or something to fit the country barnyard theme like the damned bird? Why a bear? And, to add insult to injury, they had the nerve to call this thing ‘Ned-bear’, a direct copy of Fredbear!”
“Whoops! That’s gonna leave a mark!”
“No! That was not okay! And despite William's rage at this, ‘Ned-bear’s’ design was different enough from Fredbear’s that it was able to skirt by copyright and trademark laws.”
If there was one thing my species loved and hated in equal measure, it was copyrights and trademarks.
On the one paw, it meant nobody could steal our rightful ideas and reap our own hard work.
On the other, it meant that if someone came up with something first, you had to really wrack your brain to find a way to get past those laws.
Truly, they were as much the bane as they were the lifeline to our existence.
“In 1979, a couple of years into this time of conflict and competition, William’s diner was buckling under the struggle to compete with Henry’s robots, and he was losing funds fast. Yet, he noticed something else. Henry seemed to be struggling as well, for whatever reason.”
I could imagine why both would be losing their profits. William’s technique was falling out of style, and these robots were likely expensive to produce. Their strategies on their own weren’t an efficient business plan.
“It was then that William had an idea. He always wanted a way to harness a power equivalent to life itself, and Henry had the key to that power. Seizing the opportunity, William decided to take advantage of the situation. He bought out Henry’s business and offered a partnership. One that would lead to many wondrous things to come.”
Harness a power equivalent to life itself…?
It seemed William had a bit of a power fantasy. Unsurprising, considering that he was a predator, but still slightly worrying.
“The few years that followed this were considered all positives by both sides. The two decided to combine their brands to make something new: ‘Fredbear’s Family Diner’. The way the business was run could be considered flawless, with William’s ideas and ingenuity bolstering Henry’s engineering expertise, and vice versa.”
“This restaurant featured a combination of both humans in performing suits and onstage animatronics, and the cast of characters was mixed as well. They decided to stick with Fredbear as the headliner, though, as his design was easily recognizable and also the original. Afton appreciated that.”
Ah, brand recognition. Arguably that was just as important as what you were selling. People had to know who you were so they'd come back and buy more, after all.
“The combined creativity led to a massive boost in popularity, leading to the brand having merchandise relatively quickly, ranging from masks to fridge magnets.”
Expanding what you sold was always a good idea from both yours and the customer’s perspective. You give them more stuff to buy, and they give you more money.
And if you could keep that expansion going, then chances are you'll be on top for quite a while.
“There was a simple method to which the restaurant expanded its cast of performers. Because it was quick and easy, the first thing that happened when a character concept was brewed up was William making a performing suit for the character. Then, after testing the waters with an audience, Henry would design an animatronic in that character’s image, with Henry’s signature on his designs being a sliding or hinge jaw mechanic. This was the first generation of animatronic characters.”
‘First generation’, eh? Interesting. Hopefully I could take inspiration from some of the later models once I got to that point in the documentary.
“Not all characters were meant to last, however. As the characters performed, the reception to many of them could best be described as… mediocre. From there, the mediocre characters were sent to junkyards, auctions, or backstage storage, waiting to come into the limelight if a frontliner went down.
“Other characters, however, would perform much better, such as a pirate fox and a blue guitar playing variant of Bonnie the Bunny.”
The screen showed a robotic mimicry of a predatory creature that looked like a Farsul with a set of short Venlil-like ears. One of its eyes was covered by a patch and one of its hands was replaced with a hook. There was also another nevok-like animatronic, this time with dark almost purple blue fur and an instrument that resembled a Venlil flyster.
Hm. It seemed they had a penchant for the machines that resembled my people. Not that I minded, that just meant I would need to change even fewer things about it.
“The popularity of the franchise would eventually become so great that they would air their own Television series: ‘Fredbear and Friends’. Business was booming.”
Oh ho. That seemed to be quite the move up in the world.
I wonder, would a restaurant themed around that Harchen show featuring moving machines be any popular?
A slight switch in the order of things might work, yes. With automata Exterminators there, that could-
Wait a damn moment.
Machine Exterminators! If I could create something that would relegate one of the most dangerous jobs in the galaxy to robots (and of course sell them to the various galactic governments) I could make a real fortune!
Thank the stars I decided to invest in this station. I could begin making my fortune with these ideas!
“Eventually, Fredbear and Bonnie’s popularity would grow so great that they would be able to support the diner all on their own. Meanwhile, the profit was used to open a new location for all of their friends. In 1983, ‘Freddy Fazbear’s Pizza’ launched, bringing a home to the main supporting cast of characters: Chica the Chicken, Bonnie the Blue Bunny, Foxy the Pirate Fox, and a brown Freddy Fazbear.”
I looked upon the restaurant brand mentioned in the title in awe. Now this had to be where the real story of success began. It was the part that was important enough to be the title!
“Not only that, but William’s life outside of business was also doing wonderfully. He had a wife, and with her, he had three children. His eldest son Michael, his second son Evan, and his youngest child and only daughter Elizabeth.”
The screen showed three young humans, seeming to be in various stages of growth, with the daughter’s appearance being the most striking, having a mane of blonde hair and bright green eyes.
I wasn’t sure why I was getting so much history and non-business oriented stuff, but I suppose I couldn’t complain. I was beginning to enjoy these intricacies.
“And, under the guidance of Henry, William was beginning to dabble in the field of animatronic technology, and he had big ideas. What if animatronics weren’t just bolted to the stage, but could instead walk around and interact with guests? What if animatronics could become mascot suits, and vice versa? What if they didn’t just use rigid bars and frames for endo skeletons? What if they experimented with wires and tubes that would provide both fluid movement and stable structure? The possibilities were endless! And William was practically speedrunning his way towards an engineering degree.”
Now it seemed the innovations began. I’d grab my holopad to write everything down, but I had a pretty good memory, and this was one of the most memorable things I’d ever watched. I would be able to remember the contents of this video for years even if I stopped watching now!
But also, what the hell is ‘speedrunning’?
“And while he would never admit it out loud, another driving force was the desire to be better than his former rival. To beat Henry at his own game.”
Business partners could sometimes be as much rivals as actual rivals, so I could understand that. Especially when it was a predator business union.
“Little did he know that the opportunity to do that won’t come around the way he expected it to.”
What was that supposed to mean?
I eagerly leaned forward, ready to continue watching.
I had to know more!
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submitted by ImaginationSea3679 to NatureofPredators [link] [comments]


2023.11.27 12:57 Nohrait "MICH AFTON" in Whiteboards

Unfortunately this lead didn't pan out perfectly, but I figured I'd still share.
There is a pretty common technique in cryptography of building a shared key out of some agreed upon words. One example is a Two-Square Cipher where the letters of the key are stacked up to form a 5x5 grid.
For Security Breach and Ruin, I figured the words that would be used to form a key would be Freddy, Roxy, Monty and Chica. Looking at the whiteboards for room 5, 6 and 7 you can see they are written in four different colors, Blue, Red, Green and Pink. I equated Blue to Freddy, Red to Roxy, Green to Monty and Pink to Chica to get a key that I could use for a whiteboard. Meaning that, for whiteboard 5 I got the key, "CHICAROXYCHICAMONTY."
After that, I counted the letters in the key from the left based on the numbers provided next to "Chairs", "Tableware", and "Hats". So for whiteboard 5, I used 13, 15 and 12 respectively and just counted to the 13th, 15th and 12th character in the key. Full breakdown below. Doing this for all three whiteboards, I got "CMITFHONA" which is an anagram of MICH AFTON. This was especially convincing to me because:
1- you wouldn't be able to spell Micheal out entirely with the lack of E in any of the animatronics names anyways
2- All of the letters in MICH AFTON are uncommon letters between the names of the four animatronics, indicating some potential intention.

That all seemed so promising, but when I tried it with the other whiteboards... I got nothing. I guess for Rooms 1-4 I kinda got "RORY TODD" or any anagram thereof, but that doesn't mean anything to me. There is still plenty of room for interpretation here. What are you supposed to do when the number is larger than the length of the key? Are you supposed to include the circle around 'yes' or 'no' despite it always being red? If so, do you include the color below that too? Do you include the underlines on the papers? There are just a lot of possibilities.
If you want to see all of the whiteboards in one post, here's a link: https://www.reddit.com/GameTheorists/comments/rk0iuj/wipeboard_details_no_spoilers/
Also, two quick notes. I specifically singled out the whiteboards for rooms 5, 6 and 7 because they were pointed out again in Ruin on their own. I really think that there is some significance that they ended up spelling Mich Afton, but I personally don't consider it solved until the other whiteboards also say something. Also, if the 5x5 example of a two-square cipher seemed a bit auspicious, I was looking for possible types of keys for the tally marks when I stumbled across the technique of creating a key out of normal words. If we can prove that using animatronic names in keys is a decent way of thinking, then we might be able to apply that to the tally marks as well.

Full Whiteboard Breakdown

Room 1- ROXYROXYMONTYFREDDYCHICA
12- T
25- R
10- O
Room 2+3- MONTYCHICAROXYMONTY
33- Y
40- O
30- R
Room 4- FREDDYFREDDY... (The rest doesn't really matter here)
4- D
n/a
4- D
Room 5- CHICAROXYCHICAMONTY
13- C
15- M
12- I
Room 6- MONTYCHICAMONTYFREDDYCHICA
14- T
16- F
7- H
Room 7- FREDDYROXYCHICAMONTYMONTY
17- O
18- N
15- A
Room 8+9- ROXYROXYMONTYCHICACHICA
53- X
60- H
50- Y
Room 10- CHICACHICAMONTYFREDDYROXY
12 - O
23- O
10- A
Room 11- ROXYFREDDYCHICAMONTYFREDDY
20- Y
20- Y
18- N
submitted by Nohrait to GameTheorists [link] [comments]


2023.11.14 20:21 13n0th3r3 How Golden Freddy comes to be

How Golden Freddy comes to be
Golden Freddy’s ghostly nature is something known to all, but the how is still a topic of debate. Before I go into my theory about that, there're a few things I need to establish.
I . Golden Freddy is a ghost
The first time Golden Freddy (GF) appears is in Fnaf 1. The four official animatronics are shown moving around through the game, albeit off-screen. GF, however, teleports into the office when player looking at his poster and causes hallucination-like images to flash on the screen.
https://preview.redd.it/v5v8zwhs3a3c1.jpg?width=250&format=pjpg&auto=webp&s=04739456bbc1781e8f88b79793f739df7cfabb16
GF appears again in Fnaf 2 in both main game and one of the minigame. This time, his teleportation is more explicit and it is clear he's not a physical being.
https://i.redd.it/xjeicdplq83c1.gif
GF doesn't appear in Fnaf 3 main game, his barely visible head is only show in the bad ending and nowhere to be seen in the good ending.

Bad end
Good end
The few times I came across someone discussing the absence of GF's head, it was theorized to be because GF refused to move on. Personally I disagree. While later games do show that the children hasn't moved on, I believe at the time Fnaf 3 came out, the intention was for the children's soul to rest. Even if GF refused to move on, the game could have shown his head being the only one still illuminated while the others weren't. I think the reason for GF's absence is because GF is a ghost so when the child passed on, GF also disappear, leaving nothing behind.
Many believe Golden Freddy child is stuffed inside a Fredbear suit or a variation of it aka Golden Freddy and psychically project the GF we see in-game due to the suit not having an endoskeleton and thus unable to move. There're several issues with this:
  • Despite popular belief, GF does appear to possess an endoskeleton, as noted by wikia and several reddit post, and thus should be able to move.
  • If the child was stuffed inside Fredbear, it leave the question of why GF looking the way he does instead of being a copy of Fredbear. If they are tied to Fredbear, they should know what he looks like.
  • If the child was stuffed inside a Golden Freddy animatronic? The problem lies in GF never appear as a physical being in the game. There's no evidence a Golden Freddy animatronic exists. There seems to be a drawing of Golden Freddy in Fnaf 2. However, if you look closely at it, the animatronic's hat isn't black. In fact, it appears to be purple. Here, have a look.
Seems like Fredbear to me
  • If you believe Puppetstuff, well, you've seen the Give gifts give life (GGGL) minigame.
So it seems to me that GF is the ghost of a kid manifest in animatronic form without said child being stuffed in a suit.
II . Golden Freddy is not part of the MCI
Many likely will disagree with the above statement. After all, it clearly stated in Fnaf 1 that the MCI has five children going missing.
https://preview.redd.it/rfjdz97jd43c1.png?width=300&format=png&auto=webp&s=b9cb6d2a77b1831c193cb75df54187941e0c5adc
Notes how it said "Five children are now linked to the incident at Freddy...". The use of "now" is to indicated that previously there wasn't that many child connected to the incident. Indeed, we have this:
https://preview.redd.it/e7sv1pi1f43c1.png?width=347&format=png&auto=webp&s=b927fd72c17836374ebaeb8ecf5001f25f44a08b
From the newspaper clipping, we learn that the suspect was arrested the morning after he lured those two kids into the back room. But if he was already arrested, how come the number of victim increase? Those three couldn't be harm by that same man after this incident, so it must have happened before this. Considering he was arrested because his action was caught on camera, it can be assumed that the same thing didn't happen when he lured the first three kids, giving him the chance to get two more victims. And consider it takes another newspaper for their cases to be link to the incident at Freddy's, it likely their cases happened some time before said incident.
After emphasis that the children's bodies were never found, another newspaper as well as the context of the game implied the killer hid the corpses inside the animatronics, causing them to become haunted.
https://preview.redd.it/8bot27n0w73c1.png?width=347&format=png&auto=webp&s=467ca8617bc7c310c19cc493f1cf3d5fd680c939
From what I gathered, Fnaf 1 MCI happened like this : over an unknown period of time, the unnamed killer wore a mascot suit and lured five children into the back room to kill them with the last two being led there together; after his heinous act, he stuffed the children inside the animatronics to cover his crime and inadvertently caused them to be haunted; soon after killing his latest victims, the killer was arrested. Later games' portrayal, while never outright stated, seems to contradict the above information.
It's first shown in Fnaf 2. Out of its four minigames, three of which depicts the killer, portrayed as a purple man sprite, has more victims than what is shown in Fnaf 1 and appears to have never been arrested. Then there's the GGGL minigame.
https://preview.redd.it/30hgpynzgc0c1.jpg?width=250&format=pjpg&auto=webp&s=05df49a0bfb567f24d06f2a8dda800c6d405862d
The killer is no longer the one to stuff the children's bodies and their possession of the animatronics is no longer unintentional. If anything, he left the corpses right where he killed them. The Puppet is the one stuffs the MCI children with the intention of giving them a new life via possessing an animatronic. Since the Puppet only gives life after giving gifts to all the children, the MCI couldn't have last for more than one day as it would require the children's bodies to be left there undiscovered until there were four of them before the Puppet decided to do something about that. Then there's the fifth one, which only appeared after all the others were given life. Taking this literally, it would mean the Puppet busied herself with helping dead children instead of trying to save the remaining alive child, which goes against her character. But if that's not the case then what does it suppose to represent? The fifth child couldn't have been there the entire time. Their corpse would have been shown if that was the case. Their sudden appearance means something. Whatever it means, it's clear only four child received gifts and life from the Puppet.
In Fnaf 3 Follow me minigame, the killer lured the animatronics away one by one to be dismantled. To quote Cassette Man's words in Fnaf 6's Insanity ending:
" He lured them all back. Back to a familiar place. Back with familiar tricks. He brought them all together. ... He overpowered them again. And he robbed them of the only thing that they had. Again."
It's suggested that what we see in Follow me is a recreation of sort of the MCI where the killer did to the possessed animatronics what he once does to them as human children. It's even clearer this time that the MCI happened in one day with only four victims. Not only we don't see him destroy a fifth animatronic, there's nothing implies it happened offscreen either. All the dismantled parts are accounted for, nothing that could belong to a extra animatronic.
https://preview.redd.it/qo1vmq2w2v1c1.png?width=250&format=png&auto=webp&s=449a3e37302db29e50d8c1bf87118b740337f058
While the fifth child did make an appearance, they appeared as a ghost and made their way to the back room on their own instead of being lured there like the others. This is one more thing conflicts with Fnaf 1 where the last two kids were lured together.
In Fnaf 6 Completion ending, the screen shows the below image when Cassette Man talks about his daughter helping the MCI victims.
https://preview.redd.it/36dxh3g6pc0c1.jpg?width=400&format=pjpg&auto=webp&s=c926337511334e191933d811e2fecc6092b4c3dc
One more, only four kids were present. Consider how the fifth child appears in GGGL, it would be easier to keep them in the frame and keeps it consistent with the notion that the MCI have five victims. But the fifth child aren't there. Someone specifically remove them from that scene. The GF child isn't someone Cassette Man consider a part of the MCI.
With the exception of Fnaf 1, every time afterward GF child is always excluded from the MCI children one way or another. With how consistent it happens, is it really hard to believe GF child is retconned to no longer to be a part of the MCI?
After all, Fnaf 1 was originally made with the intention of being Scott's last game before its success results in Fnaf 2 and 3 and so on. Scott admitted to not be a planner type of story writer, and for a stand-along to turns into a series certainly requires changes to the plot, yes?
Anyway, to the next part.
III . Golden Freddy child is connected to the MCI children
I know this sound contradict to the previous point, but it's not. Really.
When I previously discussed Fnaf 2 GGGL, I said there's a meaning to how the fifth child only appeared after all the other kids received the Puppet's gift and life though I did not elaborate. Note the detail that the GF child's body wasn't there, so what does their appearance means? I will explain this later.
In Fnaf 2 Save them minigame, GF is similar to how they are in the main game: constantly fade in and out of reality. Curiously, when they appear in Fnaf 3 Follow me, they appear as a normal ghost child. I make it clear earlier that GF child was not stuffed in an animatronic so the change can't be because their animatronic vessel was dismantled. But if it's not that, what else do we have? The dismantle of the four animatronics.
GF pointedly does not appear in Fnaf 3 main game, where the original four animatronics aren't around, or Fnaf 5 and 6, where the MCI kids' souls are in such a state Henry hopes they're no longer aware. For more details in the state of the children, check this post: https://www.reddit.com/fivenightsatfreddys/comments/9w57gu/more_evidence_that_molten_freddy_contains_mci/?utm_source=share&utm_medium=web2x&context=3
It's a subtle thing but every location GF appears in, the four animatronics are also present. Not only that but the state they're in also affect GF. The animatronics are in working condition and GF is his ghostly self. They're dismantled, the spirits within freed and suddenly GF is a normal ghost. When the MCI's spirits are in a bad state aka MoltenMCI, GF no longer makes an appearance.
Then we have Fnaf 3 Happiest Day minigame. For this minigame to have its good ending, player requires to complete five other minigame and give cakes to four crying children, or the Puppet won't be able to give cake to the crying child of this minigame. Notes that while the other crying children have requirements such as how to access and when to play the minigames they are featured in, none of them need the others to accept cakes and come to their side to accept their own cake. GF child is the only one to need that. It remind me of Fnaf 3 Follow me, where the GF child only appears after all the other spirits are freed.
With all that, doesn't it seem like GF is somehow tied to the spirits of the MCI kids?
Let come back to Fnaf 2 GGGL. Under the above interpretation, it seems that what is show here is not only the MCI kids being stuffed inside the animatronics but also GF spirit awaken by that. Still, that alone cannot explained how GF is tied to the MCI kids. So it must be something that happened before the children were stuffed. GF child being killed along the others wouldn't have made them so unique. It's something else. There have been many debates over whether "Give life" represent the Puppet stuffing the children but I have never seen anyone questions the "Give gifts" part. I believe this part is what connected GF soul to the MCI's: the gifts contains pieces of GF's soul. In Freddy Fright, we see Andrew attaches his soul to that of his killer. There's also Jake, whose soul stay dormant inside the Simon doll until it become a part of the Stitchwraith. GF child, who likely dies before the MCI, has the pieces of their soul somehow end up in the gifts the Puppet giving the children and become tied to them but their spirit doesn't awaken until the MCI kids are stuffed.
At this point, it's pretty clear how GF come to be. Though if one wants to go to root of it, we need to look into the identity of GF child.
From all the discussions above, we know a few things about GF child:
  • They are not part of the MCI
  • They dies before the MCI
  • Their happiest day occurs in a setting resemble Fnaf 4 restaurant
  • Their soul are somehow in pieces
Looking through the games, we have one child that fits the bill: Fnaf 4 Crying Child (CC). He's distinctly not part of the MCI and likely died before it occurred. His birthday was held in Fnaf 4 restaurant. He's said to be broken.
https://preview.redd.it/1qmgwnij493c1.png?width=261&format=png&auto=webp&s=91f342dbb22a5fd6d367d68a4f712724c3558cef
Still, how did his soul end up in the Puppet's gifts?
First, I'm one of the believers that the person talking to CC in his last moment is the child possessing the Puppet. It is further explained in this video: https://www.youtube.com/watch?v=QA8pG46c8z4&t=1s
Second, while it's commonly believed that CC died at the hospital, there are things that can suggest otherwise. For example, not all coma patients stays in the hospital. Nothing stop CC's family from taking him home so they can attend to him more easily. In Fnaf 4 main game, sometime we are shown these easter eggs.
https://preview.redd.it/amrvvz4eb93c1.png?width=1280&format=png&auto=webp&s=0d94041dc7ede86a85fba6990dff46bbd2bfe41a
While it's not necessary CC's room, it is a child's bedroom setting and that's clearly not a hospital bed. Presumably the flower vase is for him, he must have last long enough to receive it. It's no definite proof, but it's not impossible CC dies at home in his bedroom. Why do I bring this up? Because inside his room are his four plushies.
His friends
The situation is similar enough to that of Jake from The real Jake that it's not hard to imagine something similar to Jake's situation happens: CC's broken pieces ended up in the plushies he considered his friends.
During CC conversation with the Fredbear plush/the Puppet, we see his plushies were also present, only to fade away one by one as if being taken away. The number of them is just enough to give the four MCI kids. I believe these plushies were the gifts given to them in GGGL. I don't think I need to say what happened after.
I would have like to go into Fnaf World connections to all of this but unfortunately, I still don't know what to make of it so I'm gonna let it be.
There has been talks about The curse of Dreadbear DLC and people say that Dread bear represents CC. Details on this here: https://www.reddit.com/fnaftheories/comments/yrqhre/does_curse_of_dreadbear_have_implications_for_the/?utm_source=share&utm_medium=web2x&context=3
An interesting detail about Dread bear is that he seems to be inspired by Frankenstein's monster: a creature made from pieces of human corpses. CC becomes GF when the MCI kids possess the animatronics while being tied to pieces of his soul, making GF's existence sort of made from the pieces of others. Interesting, right?
While most of the details seems to fit neatly, there's a few things that might still pose an issue:
  • The name of GF child is hinted via various clues to be Cassidy. That is not the issue as Cassidy is a gender-neutral name. The issue is the Silver Eyes trilogy introduce a Cassidy who is a girl. Important characters (such as William, Charlie,...) tends to stay the same across Fnaf's various timelines so Cassidy should be the same character too. Regarding this, I made this post: https://www.reddit.com/fivenightsatfreddys/comments/178uo96/is_cassidy_really_the_name_of_the_blackhaired/?utm_source=share&utm_medium=web2x&context=3
  • GF is widely believed to be the vengeful spirit of UCN who was killed by the player character. While CC's death is caused by his older brother, the player character is strongly believed to be someone else, creating another conflict.
To be honest, I'm still trying to make sense of UCN. At the moment I consider several possibilities:
  • The vengeful spirit is Andrew from Freddy Fright. He appears as a ghost child and speaks through the Mediocre Melodies. The player character is his killer William Afton. CC appears as GF. The others call him TOYSNHK due to his help in creating UCN and them mistaken him to be one of William's victim. He at one point has Jack-O-Chica send his greeting to William.
Andrew?
The first option would make things easier for me but unfortunately, there's no direct evidence of Andrew existing in the game. The second one while possible lack concrete proof and I feel uncertain about the last one.
I think that's all I have to say, for now. If anyone make it all the way here, thank you.
submitted by 13n0th3r3 to u/13n0th3r3 [link] [comments]


2023.10.29 23:00 Bonjonsie Important things people are missing in Ruin! The Finale! Part 13 (Long Post)

Welcome to your RUIN.
The choices of embracing, rejecting, confronting, and escaping it are now your final answers to pick. Choose wisely.
And so the journey has reached its final destination. What else could be possibly hidden in the end? Let's go ahead and find out.
For those new to my series or who have lost which part or place they're on, check out the FNAF Ruin: The Important Things Missed: Tables of contents to find where you want to go!
For those who missed the previous post, 12.5.
Hello! Here is something you might have missed in Ruin for the last time.

Before moving on to Roxy Raceway, I just want to point out something I missed during the Prototype chase sequence. When he shoves that maze wall and walks in, just as you get to the AR inhibitor. There is another red light that comes from where he came before it disappears.
I'm not saying it is the same light in Prototype's stomach as it could be from the area he just in, which collapsed in on itself.
They do, however, match the same color tone as each other. Both appear and disappear and happen when Prototype is nearby.
Make of that what you will...
Now, back to the end of my irregularly scheduled series!

Climbing through the vent after grabbing another Faztoken collectible from the wind-up gift box near it, Cassie swiftly moved through it as the time for saving Grimic was near, and then she could finally leave this old place for good.
The vent was the same as the other one in both worlds, although there were dark pixelated purple blotches around the opening of this one when she checked it. But other than that and Mini Music, it was the same.
The exit to this vent, though, had arrived sooner, and soon, Cassie was hopping down into a dark but lit hallway. After spending so much time in Bonnie Bowl, she could instantly see how clean and relatively new this hallway was.
Looking behind her, Cassie saw smudge marks on the wall below the vent opening that must have been from the vent door coming off and to the floor where it is now. Or that was what she thought before she looked closer at it and saw that it was three slashes gouged into the wall. What caused that?
(Roxy? No, the marks came from the right hand of the suspect. Ruined Roxy's right hand is missing her claws and bits of fingers, though maybe this was the cause of that. Monty can't reach that high, and Chica has no finger claws, leaving Prototype as the other suspect. Hmmm.)
Putting on the mask, revealed that this side of the vent has those dark pixelated purple blotches on the side of it too along with some spots on the floor of the hallway.
Mask-off, Cassie walked on to her objective until she saw a crack in the right side wall. Normally, she would have kept walking while noting it, but something about it caught her eyes and made her stop.
The crack, she realized, was digitally distorted! Mask-on, Cassie the crack changed to an opening that she went through it to see a room on the other side.
There was another collectibe here, an AR Freddy Lunchbox. Its description was: "This is from that old cartoon." Other than that collectible there was nothing else in this room, how odd.
The room had panted walls which suggest that it was intended to be but no doors that led into it. If the crack wasn't here, then this room would have been completely sealed off from the hallway next to it. Odd. (Even the AR world doesn't show a door or a doorway here. What is the room, some AR shenanigans?) She left the AR room and world, returning to the hallway with plus 1 to her collectibles.
Beside the boarded-up doors and the crack in the wall, the hallway looked untouched by the worn age, wreckage, and general messiness of some other areas of the ruined Pizzaplex.
Going through the blue door in the long hallway, however, had returned her to those things as she saw black marks on the wall in front of her and a massive debris-filled dead end to her right.
To her left, the hallway extended a long while until it hit a wall that also had a pile of massive pile of junk and trash but it looked like there might be an opening down there.
Walking down the long hallway, Cassie noted that the ceiling was covered in a purple grid in AR world, but that's all, and she made to pile at the end of the hall that had pallets in front of it to help climb on the pile to get to the hole.
Pallets and a large yellow roadblock sat on top of the pile, they subtly guided her to the hole which she swiftly climbed through and found herself on more pallets sitting on top of another trash pile on the other side of the wall. The palettes on this pile were laid flat and placed in a way she could relatively and safely walk down the pile's slop. (At first, I thought it was a coincidence that a yellow roadblock was on top of the pile, but then I saw palettes on the other side of the wall. This is definitely Vanny's doing.)
It looked like a private party room. With all the colorful balloons decorating high on the walls, the three lights in the front and back of the room shining either blue or red light, the turned-off neon star lights, the confetti-themed rug, and the now broken TV mounted in the corner near the hole she just came through.
But more than anything, the cut-outs of a party hat, gift box, and gift wrap present had told Cassie, that this small room with two tables in it was used for private parties and birthday parties.
"Happy Birthday, Cassie." A silent voice mocks. (Pause menu quote.)

This is why Glitchtrap says this line! This line only appears when you enter this party room, not after it. It's just must players only pause after they leave this room, or when they're near Roxy. If they do pause it while in this room, they don't take a glance around them or figure out that Cassie's currently in a party room!
However, I am wondering if this is the place where Cassie had her birthday party, considering that it's at Roxy Raceway. That might not be far off, AR Glamrock Salon showed us some of Cassie's time hanging out with Roxy. But it specifically shows us that Cassie was getting her makeup done in Glamrock Salon which is directly connected to Roxy Raceway.
It's a nice little theory, but Cassie doesn't say a word about this room, so I doubt it was this exact one, or in Roxy Raceway for that matter.

On the blue-clothed table closest to the red double doors, there were four damaged plushies. With them facing her and starting from the left, there was Chica with her beak removed, Freddy with his head missing and his left foot damaged along with his stomach and hands, Monty with the left side of his face damaged and lower half removed with legs further back, and finally Roxy with her eyes removed with small tears everywhere.
What was weird though, was that the Freddy plushie was sitting on a Freddy-themed serving tray with handles, unlike the others. Why is that?
(A clue about Prototype's sewer origins maybe? Waiters/Waitresses usually take the trash, food waste, and empty plates and put them on a tray to bring them back to the kitchen, where they're put in the trash and sink respectively. Or maybe how Freddy is serving the Villians now. Hmm...)
Weirdness aside it was time for Cassie to leave and as she got closer to the doors, Grimic spoke up from the Roxy-talkie.
"Cassie? Can you hear me? I finally have a clear signal!" His words sounded odd again. The words and tones of the sentence varied in noticeable differences. Maybe the radio's not working. (No Cassie, it's because of the speaker.)
"Gregory, I shut down all of the security nodes. I'm in the Roxy Party Garage. Am I close?" Cassie walked as she talked, hoping that this was the end of her search for Gregory and that she could finally go home. (I guess she has been here since she named the place without seeing any signs. Maybe this was where she had her birthday party.)
"Almost, there is still one node left that's keeping the underground sealed."
Going through the double red doors, she entered another section of the Party Garage with trash bags, equipment, and other stuff lining the walls of the room. Another pair of double red doors awaited her at the end of it.
"Where?"
Opening those doors led her to an actual garage, that looked like it was used for the maintenance of go-karts.
"Roxy is the final node. You need to deactivate her."
As soon as she understood what was said, she paused in her stroll, the momentum stopping her just before the next set of doors.
"But.."
"Deactivate her and save me. Save me Cassie. Please. It's so dark down here." With that, the Roxy-talkie went silent just as Cassie did when she realized what she had to do.
Her mind was a source of chaos but her body moved silently forward as she went through the doors in front of her.
The next room was still part of the garage but had a blue shipping container in the middle with its open doorway facing her. Its doors were disconnected and were placed on both sides of the opening.
It must have contained the oil drums that seem to be everywhere in this section of the garage. There are even some still in the container as she saw them while she walked through the container.
She passed through a single door this time and entered another garage, that looked dedicated to refueling the go-karts as she saw gas cans further in the new room on the left side. Also on the left side but closer to her were more go-karts, but one, in particular a Sun-theme one, seemed to be smoking. The smoking had to be a recent thing or else there would have been a fire at the Pizzaplex by now. Hopefully, someone will come here soon to put that out.
(I don't have a single molecule of a clue of why that go-kart is smoking.)
Going mask-on didn't reveal any clues about it, so Cassie moved on to the next room. It also had go-karts but also a collectible in the form of an AR Bonnie Lunchbox. Its description reads: "Bonnie was my dad's favorite."
Onto the next area, Cassie went. It was a room that seemed to be the last section of Roxy Garage as she could see no more doors for her to go through.
The last garage looked to be the storage room as it had Fazbear Entertainment-themed coin-operated kiddie rides along with some spare folding chairs. There was also a tall rack with crates, cases, and boxes, sitting on it.
Cassie walked to the end of the room where she saw what might be an opening in the wall, passing a massive silhouette Roxy poster that took up a lot of space on the right wall next to that opening.
(Fun Fact: That poster is one of the unused teaser posters for Security Breach that Scott decided to post on the subreddit.)
Leading up to that opening were crates and cardboard boxes that were made to be a ramp and a platform to stand on to get to the opening. The crates, cardboard boxes, and even parts of the right wall were absolutely splattered with yellow paint. There was a yellow arrow pointing towards the opening, telling her where exactly she needed to go. (Vanny. Do I even need to say this anymore?)
Climbing the ramp, and standing on top of the crates, Cassie saw that there was a yellow spray can lying on its side with its cap on. Whoever drew this arrow must have left it here.
But there were more drawings on the green board here besides the arrow, there were even words. In green, there were the letters "TWS", a robot head, a crystal with shiny lines around it, and something that was scribbled out. In cyan blue, there were two flowers, two smiling faces, and something large or a long sentence that was scribbled out, the word "SUHHER" or "SUMMER" was written at the very bottom, and what might have been a fat comb or a palm tree leaf. (The cyan blue is Vanny too, but the others are not her's. I guess Vanny wants a vacation or wants to go outside the Pizzaplex but can't because of Glitchtrap.)
Looking further left revealed another graffiti right next to the platform she was on. It was done in white and spelled the word "Look!" stylized with eyebrows over the double o's. (Neat way to do that, though I'm unsure if it's Vanny's. probably not.)
With that, Cassie had seen everything in Roxy Garage, every possible distraction that could push her thoughts away from thinking about where she was going and what she had to do, and so, went through the opening and stepped into a place she barely visited today.
With a checkered floor, an impossible-to-touch ceiling, and a very expansive area, this was Roxy Raceway. But it was only a former shell of its burning-rubber glory in the ruined Pizzaplex.
A plastic table was only a few feet away from the opening, she came through. Walking up to it, Cassie saw that on it was a lit lamp, one crushed orange Fizzy Faz, another crushed can, two black spray cans, a paint can, a red toolbox, and blue safety helmets.
(I'm begging for someone to tell me what the other crushed can is. It's not any of the four-flavor Fizzy Faz we see in the main game. It's mainly red, with a blue bolt. that's all I was able to make out from other people's videos. It might be new or the cherry Fizzy Faz mentioned in the main game's Fizzy Faz message.)
(Also this is Vanny's stuff in case you didn't know. I'm very concerned about her dietary health. It looks like she went full "gamer" when it comes to food.)
Must be stuff that the workers left behind. Cassie left the table behind her and moved forward Checking the AR world for anything of interest, she saw floating go-karts above the race track, except it was being driven by weird S.T.A.F.F. bots with pale glowing eyes and black tears dripping down their faces. She could hear the weeping echo of Roxy, but she also heard the echoing voice of Gregory saying "It's dark" but couldn't make out the rest of what he was saying as it faded. Other than that, there were only digital objects referencing the Raceway before she went mask-off.
(Fun Fact: Those floating go-karts over there have Nightmare S.T.A.F.F. Bots in them, their only appearance in the DLC I think. I'm not sure what it means but I thought it might've been referencing Gregory's time before Security Breach with his It's dark relating to that, but this isn't the only time his voice appears in a location of the Pizzaplex, so I don't know. Just keep this in mind.)
She kept moving until she heard a faint noise. The sound was like shifting metal or machinery and grew louder as Cassie got closer to it. She wondered if someone or a worker was here and if they could help her.
But it was neither, as Cassie got close enough to make out what was making that noise.
"Roxy..."
She was caught under a forklift and seemed to be having trouble lifting it off of her. At the sound of her voice, Roxy stopped trying to lift the forklift and turned her head towards her. Cassie halted when she did that, recalling, that almost everything in Pizzaplex had been trying to kill her, including Roxy!
But that's not true! Roxy let her go as soon as she asked her to. Roxy didn't try to kill her, it was an accident. Roxy's not...
"Cassie." Roxy had spoken up in wonder.
"Cassie... Welcome back, Cassie." With her name mentioned in a friendly tone and familiarity, Cassie didn't hesitate to get as close as possible to her dearest friend.
For some reason, Roxy's upper body was now digitally distorted, causing Cassie to put on her mask to see her better. Immediately after she did, she saw Roxy's face and limbs with green digital replacements for her missing casing and parts in the AR world and green lines running through her body.
"You remember me."
"Your special day. I remember... your special day." Roxy sounded like she was pulling a memory from behind a fog. A memory that became clearer as she brought it closer.
Roxy brought her bare right arm, which was sparsely lined with green, with her limp hand out towards Cassie, who quickly reached out for it with her hands to grab and rub it.
"Do you still like carrot cake?"
Cassie's mind sounded loud with indecision as contradictory thoughts fought each other, over what she going to do next.
"It has been some time since I saw you last. If I remember correctly, it is on the 11th. I remember because you are number 1 - twice."
Cassie didn't want to do this. Do any of this!
"Have you booked your party? I'm sure your friends will show up this time."
She just wanted to just leave!
"Deactivate the final node! Don't think. Just do it!" An unheard voice soundlessly yelled (Paused menu quote.) at her to do what needed to be done to find and rescue Gregory.
Slowly, gently, silently, Cassie let go of Roxy's hand with her right hand, to reach and bring out her Faz-wrench as she got closer to Roxy's face.
"Cassie." Roxy had said her name in a questioning tone that made her heart race as her friend looked at what was in her right hand before looking her in the eyes.
"What are you doing?" Roxy's digital eyes twisted in concern, but Cassie spoke not a word as she plugged the Faz-wrench into Roxy's left eye.
A digital distortion was heard as she did. Her vision of Roxy's form through the mask glitched and pixelated before she pushed the Faz-wrench all the way in and the flow puzzle screen popped up.
As if giving a cruel reminder of what she doing, the matching pictures, were two of Roxy's smiling faces. It was the easiest flow puzzle she had seen so far and emotionally, numbly she connected them and deactivated the last security node.
She saw the words "SECURITY NODE BREACHED" for the last time before it and along with the puzzle screen disappeared to show her the results of her deactivation.
"I'm so sorry." Cassie's words looked like they went unheard as Roxy started jittering, twitching, and spasming as her green replacements flickered. She repeated lines of what she already said to her as she slammed her left fist into the forklift, her digital green face looking set in constant worry.
But it was her last words, that made Cassie realize what Roxy had been repeating was what she told her a long while ago at her birthday party of two.
"Happy Birthday, Cassie..." Roxy's erratic movement started to slow down as she powered down.
"Roxy... I'm sorry."
Roxy slowed even more as the digital green replacements began to pixelate and flicker even more before both stopped. Roxy's last bodily movement was her left hand falling to her chest, her right arm falling away from her, and her head falling to the ground as her jaw went slack.
"I'm so sorry..."
But Cassie's words went without reply in a place of dead silence.

Okay, it's time to talk about our Foxy replacement for the new games, Roxanne Wolf! But oh joy, Is the character I've changed my opinions on the most!
My thoughts about her changed after I saw the Daycare Attendant in AR, and then they changed again when we encountered her in Part 9, then again in Bonnie Bowl, and again in Fazerblast.
Changes both big and small, left me glad I didn't give out my thoughts about her until we met her again in Roxy Raceway.
What I'm trying to say is that Roxy's role is very confusing to me. But right now, I'm forced to think on the spot about what the true answer is, and I think I've grasped an idea with all the new information gathered from my series and the new games.
Let's start with an important question. Is Roxy evil?
Unlike the other Glamrocks animatronics, Roxanne Wolf has no excuse to be ignorant of the dark side of the Pizzaplex. She can see through walls, remember? Not only that, she can see Vanny!
Freddy confirms this in the Fire Exit ending when he tells Vanny that he could see her and it's because of his new eyes.
"Vanny! I can see you now. I have new eyes."
But also, she is the only animatronic besides the Daycare Attendant that lines on them and can be seen clearly in the AR world. And being even remotely compared to the Attendant in that regard is a bad thing as he's ultimately working with the Villains, or at least Moon and Eclipse is, I have doubts about Sun.
Yes, she has green digital replacements on her, but we can still see the rest of her in AR. Yes again, her lines are green and Daycare Attendant is purple. But it doesn't matter! Both colors are currently in the ownership of Glitchtrap!
Remember my Color Rule Theory, Glitchtrap's main colors are green and purple! What are the two colors we see predominantly in the AR world? Purple, on everything that doesn't have interactivity for Cassie. Green, however, on the objects she wants to collect and the one animatronic she is familiar with, shares a bond with and is favored for, to want all things related to her.
Even the color Red is the shade of the security parent nodes, the child nodes, and all the AR collectibles can be loosely connected back to Glichtrap and his turning red in the digital conciseness transfer. However, I'm not using it because of that rather weak link.
(Sorry, those who believe in the Charlie/Puppet or Elizebeth/baby in the network theories, I haven't seen good enough evidence for either of them to be active in the Network in any kind of way. Or that Charlie is fighting or sabotaging Glitchtrap in the network. If anything, Glitchtrap looks uncontested in the network besides M.X.E.S and maybe the Mimic.)
So Roxy has to be evil and on the villain's side or at least under Glitchtrap's control more than the other animatronics.
Control... hmm. Maybe there is a way for Roxy to be good and somewhat ignorant of Villians.
I thought of this when listening to the conversation between Roxy and Cassie during the lead-up to the deactivate scene and recalling their first interaction in Ruin.
And now realize some facts I had forgotten from the talesbooks help clarify it and evidence from Security Beach adds to it and then some.
The Glichtrap virus only influences the Glamrock animatronics, not control them. To do that, he has to focus on specifically the one animatronic he wants to control and only that one.
Security Breach shows us the first and the last being true. Freddy notes that the actions of his friends trying to kill Gregory are not just unusual but impossible.
"There must be a good explanation. They are not capable of hurting a guest. None of us are! It would go against our programming."
"Stop him. He is trying to take control of me. I do not think I can fight it for long!"
Oh yeah, something's starting to come together now.
Patient 46(Gregory) had uploaded a Glitchtrap (my Gregory Successor Theory.) program into the network of pizzaplex. But it started from "robots" first, then shifted into the network.
"I'm not sure what exactly is wrong, except that it's making the robots more "eerie" than entertaining. Apparently, the glitch extended beyond the robots. It went system-wide. It began infecting all of the machines." -CD Sixteen or 16-4679
Those "robots" that therapist number 5 mentions are, in fact, the Glamrocks, as they are the main entertainment of the Pizzaplex! And I mean the current ones.
What does this have to do with Roxy? Everything!
Freddy was right, everything the Glamrocks are doing in Security Breach and Ruin is against their programming. Fazbear Entertainment made absolutely sure that these animatronics were safe for guests.
They just didn't account for a guest to upload a virus that changes or influences the programs they put in place.
Say the Fazbear Entertainment program told Roxy to don't kill this guest, the Glitchtrap virus would simply change it to do kill this guest. That's why the Glamrocks are capable of killing Gregory and Cassie. I'm sure it changes a lot of other stuff too, but to give one more Roxy example, if you see someone wear a specific bunny mask and outfit, ignore them.
There is a glitch in their programming, in their entire system—Oooh, you sneaky Devs!~ You did it twice!
Sorry, if someone already figured it out, I don't keep up with everything. But I'm just now realizing that the toy animatronics plushies in all of the Glamrocks green room, hint at everything about them! Take a look at these phone guy quotes about the toys real quick.
Fazbear Entertainment is committed to family fun and above all, safety. They've spent a small fortune on these new animatronics, uh, facial recognition, advanced mobility, and they even let them walk around during the day. Isn't that neat? -clears throat- But most importantly, they're all tied into some kind of criminal database, so they can detect a predator a mile away. Heck, we should be paying them to guard you.
You see, there may be a minor glitch in the system, something about robots seeing you as an exoskeleton without his costume on, and wanting to stuff you in a suit, etc... -FNAF2 night 1
That sounds like what's going on with the Glamrocks, right! The plushies are hiding in plain sight, well sort of.
Anyway, sorry about the distraction, back to Roxy. She is a good person, Glitchtrap has just scrambled her programming to recognize good and evil.
But it's not absolute, the virus-infected program can be reset, without a safe mode.
And that's where Cassie comes in! Roxy knows her, the two celebrated her special day, Cassie is not Gregory.
The reason why Roxy stopped and errored after Cassie spoke, is because Cassie was recognized as someone from Roxy's personal guest profile!
Remember this curious line that Freddy says at the beginning of Security Breach? "Scanning complete. How odd. Your guest profile is unknown to me. Who are you?"
That's what caused the programming error within Roxy or why the Glamrocks can kill Gregory and Cassie! Glitchtrap has made the Glamrocks not register these unknown kids as people! Just like Toys!
This is why Glitchtrap has been training the endos! They are brand new and with the cut workforce as of the Security Breach, Glitchtrap has plenty of time to train their programming or even replace it with one of his liking.
The Glamrocks had to be influenced by Glitchtrap, there was no other way. They had been fully trained already and couldn't be controlled like the endos.
What the Glamrocks are originally supposed to do with an unknown person is contact the main office, just like Freddy tried to do in Security Breach.
So, Roxy recognized Cassie's voice, came into conflict with program orders of finding Gregory/killing him and any unknown guest vs don't harm guest and known guest profile, rebooted herself, and then wandered and got trapped under a forklift.
Speaking of that. Most have been wondering how Roxy got under the forklift in the first place. Well wonder no more! Vanny is the reason why our animatronic wolf is trapped!
How do I know that? I don't actually, or what I mean is that there is no proof that she or anyone did. But that doesn't mean Roxy did it to herself.
If she did, she would have been at the back of the forklift and not the side. This means the forklift came down on her while she was sideways.
Someone lured her right to that spot and then caused a forklift inside a shipping container to fall on her. If you take a look under the container, you'll notice that someone put cardboard boxes and crates under it so the container can tip downward instead of breaking the rest of the rack that is holding it up.
It was planned to tip down a certain way and not to collapse the rack it's sitting on by the shifting weight. And only one person is in the Pizzaplex that we know of that could do and want to do this. Vanny.
One more thing before I move on, Roxy is part of the M.X.E.S. security system, she is the final node.
I have a little theory that the mysterious creator of M.X.E.S. was none other than Fazbear Entertainment themselves. They knew what was down there and sealed it, created a machine that kept an eye on it, and dealt with anyone who tried to unseal it.
But what they also did was add the Glamrocks to the M.X.E.S. security program!
Roxy eyes can track movement and see through walls. That's something that comes any handy when dealing with the Mimic! And remember the Glamrocks are programmed to contact the main office. That works for alerting them both for unwanted guesses and those trying to get to the Mimic!
The reason M.X.E.S. can hijack the security protocols is that it was made intentionally to do that and alert the Glamrocks that someone is trying to unseal the Mimic.
It's the reason why Roxy, instead of wandering around after getting rebooted, knew to go straight down to the seal room after Cassie, she's meant to stop the Mimic with the rest of the band. They are the Security that M.X.E.S. is supposed to rely on.
I think that the code in Micheals's room was another room for Gregory in the Pizzaplex so Glitchtrap brainwash or plant a subconscious idea that all the Glamrocks needed to be destroyed in Gregory's head before Security Breach.
The Glamrocks are the security, and they have been breached by Gregory and Glitchtrap, which is why the main game is called that!
I gotta think about this, but in the meantime, let's go see the reason for the new games era's existence...

Okay everyone, here it is! The final stretch to the finish line! just one last area to go before it's all wrapped up. I won't make any promises of when part 2 of 13 will be finished, but I doubt it'll take long. After all, how much more could there be? 13 END
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2023.10.27 18:02 Bonjonsie Important things people are missing in Ruin! Part 12 (Long Post)

And so it all comes full circle. Back to the place that kick-started this series. Welcome to Princess Quest and the important things people are missing in Ruin!
For those new to my series or who have lost which part or place they're on, check out the FNAF Ruin: The Important Things Missed: Tables of contents to find where you want to go!
For those who missed the previous post, 11.9.

"Happy Fazbear Birthday! Pizza, games, and cakes! Open all your presents, until your tummy aches! You are one year older, on your special day! And when this song is over, you'll be on your way!"
As Cassie continued to slide into this purple vortex, she heard a birthday song, sung by two different people. One sounded masculine and the other feminine, as she strained her ears to focus only on the singing, she finally put a name to their voice. Freddy and Roxy. (Why we hear these two only is a mystery to me. The best I can come up with is that they are the only ones we've seen so far that have a special bond with humans. Or that they're tied to our two protagonists who are friends we each other and have visited the Pizzaplex.)
The slide twists and turns in a way, Cassie couldn't believe that she was still in the vent. As she kept going, the singing pair disappeared and was replaced with music once Cassie spotted a red polygonal outline of a fazerblaster.
Cassie doesn't recall hearing this music in the Pizzaplex nor it being played by the Glamrocks when they were on stage. (It's the music for Princess Quest.)
It played its melody as Cassie saw another digital object coming up ahead. It was a yellow polygonal outline of a rabbit plushie, but which rabbit character the plushie was imitating was a struggle for her to decide on as she moved past it.
(Hmm? A yellow rabbit plushie? Springbonnie, Springtrap, and Plushtrap are the only yellowish rabbit characters I can think of. But they don't have plushies in-game. Maybe the color is a misdirection.
I can match the body type to find the name of our mysterious digital plushie. Nope, All of the in-game Bonnie plushies, including Glitchtrap's Help Wanted Plushie, have the same body base. Yeah, I could say that it's Glitchtrap's but I can't prove that it's his, so I'm putting it on the interesting things list.)
More twists, more turns, and another digital object floats into her view as she moves. Another plushie, but this one is a green polygonal outline of Montgomery Gator. (Well if the colored outlines represent the character they're outlining, then I guess it's okay to say that it was Glitchtrap's plushie as right now he's the only new-era rabbit plushie that is closer to yellow than blue. Does Spring Bonnie, Springtrap, and Plushtrap have an in-game plushie? No. Okay then, yeah, that was Glitchtrap's.)
Passing it by, the next one she came across were yellow polygonal outlines of two wet-floor bots. (Nothing to say that I haven't already in the part.)
There was one final turn of the purple vortex slide she was in before it straightened out and she could finally see the end of the tunnel. Only what lay the in of the tunnel was the smiling head of M.X.E.S.
"Find and deactivate the nodes." a soundless voice said. (Pause menu quote)
Cassie couldn't let out a yell, scream, or even try to stop herself her sliding as her vision turned white before she met M.X.E.S. in a head-on collision.
When her vision returned, Cassie was standing in an unfamiliar room that had a boarded-up door, an opened vent, an arcade machine on its side, a desk with a computer and monitor, and a makeshift bed.
Where was she now?

Something I noticed after going over multiple people's playthroughs of this part, is that it's all randomized. From the order the polygonal objects appear, to whether the PQ music or Happy Birthday song plays first. Even the amount of them you see is randomized between 3 or 4. It's not lore-significant, or at least, I don't think it is. Just something I wanted to point out.
As for the polygonal objects themselves, I was stumped about why certain objects appeared in the tunnel until I came upon a possible answer.
What if we are looking at networks sort of like in the upper east server room? We have a yellow Bonnie plushie, a Fazerblaster, a Monty plushie, and the Wet-floor bots.
The Fazerblaster and Monty plushie could be the networks of Fazerblast and Gator Golf. The Wet-floor bots, as I've been theorizing, could be connected to their own subnetwork.
That just leaves this yellow Bonnie plushie that might be Glitchtrap's for the uncounted-for network. What could this plushie possibly be a network for? That's when I recalled a location in the Pizzaplex in Security Breach that we visited. The Prize Counter!
This works for the plushie either being an unknown yellow Bonnie or Glitchtrap! The Glitchtrap plushie in Help Wanted also appears in that game's Prize Counter.
Okay, I might have something here! But let's move on to the other thing I want to talk about. What is happening in the vent ride Cassie goes through?
Those of you who've read and remembered my " Security Mask" post would recognize the meaning of the white flash at the end of the purple vortex tunnel.
Glitchtrap has taken control of Cassie again, and it's the longest time he has done it.
If you're new, sorry but I'm not going to go over the how again. Just click the link above to see for yourself before continuing here.
But how did he take control? Just because the screen went white doesn't mean Glitchtrap did it. The effects shown are different from when Cassie goes in and comes out of the digital gates.
While it's true that the screen going white doesn't necessarily mean that Glitchtrap has taken control, it does, however, mean that when the white screen is showing scan lines.
In both the digital gate and here, Cassie's vision goes white with scan lines before she can see and freely move around again.
What are scan lines exactly? It's complicated but I'll try to quickly explain this as understandable as possible with the help of Google and Reddit.
Scan lines are the visible gaps between the lines of phosphors. Phosphors (tiny lights) are one of many rows behind the screen of your computer monitor, phone screen, or TV screen that produce the image of what you're looking at on that screen.
Now, the important thing here about the phosphors, and what I want you to hone in on, is the fact that they need to receive a signal input on what to display before it appears on your screen.
And guess what Cassie has on her, that has a screen and uses a signal. The "Security Mask!" Inside it are red lenses.
Wasn't it the occipital transponder that was responsible for the takeover? It still is! Remember the mask connects to it and vice versa, with both ultimately connecting to the Pizzaplex.
Both are needed for Glitchtrap to take over Cassie's body while making her unaware of it by visually changing what she's seeing.
As for why he doesn't keep hold of her, I don't know. Maybe he's hiding and doesn't want to be destroyed by M.X.E.S. in the network. After all, M.X.E.S. can get inside the V.A.N.N.I network too.
It's probably why as soon as M.X.E.S showed up, Glitchtrap in the pause menu told Cassie to "find and deactivate the security nodes" before releasing his hold on her.
I suspect that Glitchtrap hides or maybe moves between all the networks of Pizzplex, avoiding M.X.E.S. And when he needs to take control of Cassie to do something, he briefly transfers her mind into whichever network he was in and takes her place before switching back.
What might've happened in the purple vortex tunnel is that M.X.E.S. found Cassie in whatever network Glitchtrap shoved her in while he piloted her body. Glitchtrap realizing this, switches back with her before she gets deleted.
What happens to a person's mind in the network if it gets harmed can never be good for them.
Either way, "Fazbear Entertainment is not responsible for any potential AR traumas or lingering effects of antivirus programs on carbon-based work components" -Helpi
But if you need more proof of body possession, then look around the room that Cassie's in now.
Cassie took a vent in Bonnie Bowl that she slid into. The only vent in this room is on the opposite side of where she is and is too small for her to sit up and slide at the same time. And if she slid through the vent on her stomach, she still wouldn't have come out of that vent because it's closed.
There is nothing in this room that would have allowed Cassie to slide in from a vent in Bonnie Bowl.
So how did she get in there? Why with her own two feet, silly.
Besides the vent we climb into to get down into the ground level of Fazer Blast, there are two blue doors, an exit, and an entrance.
We can right off her getting into Vanny's room by the Fazer Blast vent, simply because if Glitchtrap had Cassie closer to the security node, he wouldn't bother positioning her further away in a useless room that serves no purpose for her. That leaves the doors.
In the current position that Cassie's in as her vision returns to her in Vanny's room, the entrance is in front of her and the exit is behind her. Both doors are boarded up, so she couldn't have come from either of them. Except one of these doors is not like the other.
Both are indeed boarded up, but the exit door has its handle uncovered by the wooden boards, unlike the entrance door. Unlike the entrance door, the exit door's path is neatly cleared free of rubble and a small boulder.
We never used that exit door in the main game.
In Security breach, we can only get into Vanny's room by going through the entrance door, something that's blocked in Ruin. And the exit door was locked so we couldn't open it. We don't know what's behind that door or where it leads to.
So, Cassie hops into a vent. Glitchtrap takes over her body and changes what she sees through the implant and mask lenses. Somewhere along the way, gets out of the vent into an unknown area and eventually enters through the exit door into Vanny's room, and Cassie's vision returns to her.
And here we are.

Cassie was entranced by the light show going on with the sword in the machine as she looked at it. Pulsing lines stretched from the machine to the floor as purple lightning surged onto it from above. Purple particles rose from the machine as the radiant glow of the planted golden sword contrasted pleasantly with the dominant purple lighting provided by AR around the room. (I gave my facts and opinions of this already and I have nothing new to add to it.)
Tearing her eyes away from it, Cassie glanced to the walls of the room finding two opposing sides of it, occupied by inky black rabbit monsters with purple tear-stained faces and drool.

I don't know why there are Princess Quest monsters on opposite sides of Vanny's room or why— Oh. Oh. Oooooh! You clever devs~!
I tip my virtual hat in respect and clap my hands in applause for Steel Wool being so sly in hiding the real secret of Vanny's room. Hiding it in plain sight.
The sword and the Princess Quest Arcade machine are a distraction. Don't get me wrong, the lore implications of it are intriguing and significant all on their own.
But the walls hide an even better one.
Before I got blindsided by my sudden epiphany, my mind asked a question. Why are there only these two particular monsters on the wall? And that's when I realized who these monsters represent.
They represent Glitchtrap and the fact he is out of the Princess Quest 3 machine! At least that is what I implied in my Glitchtrap post. But I wasn't looking more closely at them as I should have.
The rabbit monster with only a head and a gaping maw is obvious with a conjoined body. It's the Amalgam we see at the end of Princess 1. It's Glitchtrap.
But it's the other one that has significance for the lore of ruin. Why it, out of all the monsters, was chosen to be on the wall.
It's another rabbit monster, but this one has a regular full body with a bowtie but its head has hair and boils of an infection. This is a representation of Vanny.
If you believe I'm stretching in thinking that it is a Vanny representation, consider this. That enemy above the vent doesn't appear the way it does in the Princess Quest games.
This enemy has been edited and modified to look different.
It's been reversed and has been giving extra drip on its ears. The head now looks like it has hair and infected boils when in all of the Princess Quest games, it looked instead like it had body parts and a second head. (I've literally seen the game file sprites and all the Princess Quests games to verify this. If you don't believe me, playthrough all the PQ games for yourself in Security Breach.)
This enemy was made to be unique enough to stand out from the rest of the enemies, but not enough for it to stand out from the crowd.
Just like Vanny is a wholly unique entity among Glitchtrap's victims, but simultaneously just one of many who've already been infected.
There is a reason why there are two and only two enemies that we have ever seen outside the Princess Quest games.
Two antagonistic rabbits, mark the exterior of this room. Two malicious rabbits stalk the interior of the Pizzaplex.
I was right about what I said regarding these Princess Quest enemies in my Glitchtrap "Prove it" post.
They. are. out.
But what I missed in addition to that, and what's more important for the lore, the story of Ruin, and even the next game, is that they are out of harm's way.
The Princess's sword can no longer reach them.
A certain familiar music we hear in the purple vortex tunnel is there for a reason. The Princess is caught in a loop. She can't complete her quest if she can't find the monster to slay.
There is no need to question if, no need to find more proof of, and no need to hesitate to say it anymore.
The Princess Quest ending is NOT canon!

It looked like someone was living here. With the mask off, Cassie was basically looking at a broke person's trashy and cockroach-infested bedroom. (Let this be a lesson that crime doesn't pay.)
A single-sized futon, cover, and pillow were placed on top of two groups of cardboard boxes that acted as make-shift bed frame with space between them as some kind of small personal storage. (Vanny's resourceful and creative with what she's got, I'll give her that. And I guess it beats sleeping on a futon on the hard floor, like in Security Breach.)
A history book of presumably, the Freddy Franchise was sitting on top of two other books that looked the same as it, along with a dusty toy Chica plushie sat next to the head of the "bed." (The books are interesting but the fact that Toy Chica is the one she keeps by her is even more interesting. Does she like her most among all the animatronics or just her plushie?)
Ignoring the bed, Cassie looked at the computer setup on the desk in front but found nothing interesting in its ruinous state.
On the side of the room where she first appeared after her trip through the vent vortex, there was a blue tarp covering a section of the wall near the entrance door. (This was where a small window was in her room in Security Breach. It must have gotten broken during the "earthquake" and Vanny must have covered it up to prevent cold drafts from coming into her room.)
Besides that and the rubble blocking the entrance door, the only thing left to be intrigued by was the arcade machine and the wall behind it.
The arcade laid on its side on a star and isosceles triangle printed purple carpet was no other than Princess Quest 3, and unlike the Princess Quest she saw in Glamrock Salon, it was real.
(Again, it's not red to match those mysterious curtains in the upper east server room. I starting to think finding a better match is a lost cause.)
But it was worn with such age and experiences, that it can tell a story. What paintings it formally had were faded and starting to be covered in rust. Yet it still looked fine to plug in and play as it wasn't gutted for parts or had a cracked open screen like most of the arcades Cassie had seen during her time here.
A lit candle lantern, just like the ones she had seen near the Foxy log ride area in Glamrock Salon, sat on top of the arcade machine. Someone must still be coming to the Pizzaplex if there are lit lanterns placed around it. They don't seem to be an employee. Maybe a homeless person had broken in and made this place their home. If so, died or alive, they haven't been seen by her yet. (Ah, but Cassie, They have seen you.)
Cassie lifted her gaze to the graffitied wall behind the arcade. Maybe it's this Vanny person who lives here, as this was the second time that Cassie had seen that name graffiti on a wall, Monty Golf being the first.
Right next to the name tag though, was something interesting. A rabbit character spray-painted in black was doing some kind of pose with its body tilted to its right and its hands up in the air. Weird, it doesn't look like any rabbit character she knows, maybe it's the artist's original character.
(Looks like we found another use for those black-spray cans, we find next to the yellow ones that Vanny frequently uses. But about the pose. This Glitchtrap pose is from the official render by Steel Wool. The pose he's in is surprisingly easy to find a comparison to, it's called "Jazz Hands". Google Image it and you'll see what I'm talking about.)
But that was about it for this room and it was time for Cassie to find that security node. (Vanny does seem to still sleep in this room as noted by the change bed and the lit lantern, so maybe she has little spots around the ruined Pizzaplex where she makes temporary beds when she doesn't feel like walking all the way back there.)
Leaving the room, Cassie willed herself into getting into another vent, preparing herself for anything the vent might throw at her, hopefully, that's not literal.
Traveling through the relevantivly clean vent, was unexpectedly long, as she turned another corner to see more distance to travel in here while the soft tune of instrumental Glamrock theme accompanied her. Oddly, she kept seeing drag marks on the floor of the vent as if something was pushed or pulled, up or down. A peak into AR, Cassie saw that the vent was completely covered in purple lines that ran in constant turning angles around her before she went mask-off again.
Thankfully, there was an open end to this vent, so she wouldn't have to go all the back up to find an alternative route like she was secretly dreading.
Climbing out of the vent and into the open with the help of an out-of-place wooden board, Cassie stepped onto the catwalks of Fazerblast.
(Yeah, Vanny has definitely used this wooden board and the vent to bring stuff up or down from her mostly blocked room.)
Looking at what had become of Fazerblast, Cassie was a little shocked to see how bad this place looked compared to some of the other areas of the Pizzaplex. It looks like the "earthquake" did a number on this place.
Most of everything that stood tall had fallen on their side, and most of what was hanging had dropped down on the ground floor causing everything to look like a catastrophic attraction.
Yet Cassie's shock over the area soon gave way to irritation as she realized something that caused her to let out a short "ugh."
"I bet those security nodes are all the way down there."
She was still high up from the ground level of Fazerblast, so it was a little ways to go before she could get to those nodes. Well, standing around and complaining wasn't going to bring her any closer to them.
A glance to her left told her that it wasn't the way down as there was just a dead end filled with a large trash pile. Interestingly, there appears to be a broken microwave and tons of what might be cartons of milk on top of it. (At least Vanny not eating pizza all of the time. No matter what Fazbear Entertainment says, greasy pizza is not healthy for you!)
However, a look to her right showed her the way it led to another vent for her to take. But before she went in there, she put on her mask and into the main area of Fazerblast. There she saw a purple grid net shaped into a dome that looked like it covered the entire maze down below. What is that?
(I'm not sure what it is either. The only other place that this grid net appears over, is the daycare playspace within Superstar Daycare. The only thing that they have in common is that they are near a personal room of Vanny's.)
Not sure of the reason, Cassie climbed into the new vent that appeared to have drag marks too, hopeful that good fortune would strike twice before immediately stopping. The walls of the vent were littered with drawings on either side. As she began moving again, more cautious than before, she eyed the drawings. Each drawing had two common themes, being the result of yellow and purple spray paint and the dislike of Freddy.
One had his head symbol painted yellow but crossed out with a purple X. Another head symbol but colored purple with a question made in the middle by not painting the space. Next to it, "BADBEAR" was painted with purple over yellow. On the other side of it, was a stylized "FAZFIEND" with words made to look like it was being bitten by a certain bear's mouth, while next to that were the stylized words of "FAZFEAR." Everything repeated itself after that point as Cassie reached the end of the vent and got out.
Now she was in a small foyer in one of the watchtowers of Fazerblast that after the "earthquake," was now tilted. The place looked surprisingly swept and cleaned, with any ruble pushed to the side in a pile out the way, orange couches upright and against the wall, and larger containers stacked. (One of the couches is blocking the door we use to get up here in Security Breach.)
On the wall above the couch furthest away, were more painted words, this time yellow and maybe light blue but it was hard to tell by how well the colors blended into each. (Light blue was another spray can color next to the yellow cans) The stylized words said, "HE DOESN'T SEE YOU." Who's he?
Wanting to look around this place in AR, Cassie put on the mask and was about to go look somewhere else for interesting things when she noticed the words changed. One of those dark pixelated purple blotches had come from the now purple-lined couch to cover the second word of the sentence, changing it to "HE SEE YOU." Creepy. (Interesting, the purple blotches are more like mold in the AR world. It even goes along with the whole "being flooded by the games" as mold will grow in a place with a lot of moisture.)

So, if you haven't caught on by now, the artist behind the Freddy-related drawings is Vanny. She is the one using yellow, purple, black, and light blue spray paint in the ruined Pizzaplex. As for why? Freddy was the main thorn in her side during Security Breach, so much so, that two of that's game endings have Freddy being decommissioned by her command.
If it wasn't for Freddy, Gregory would have never been able to escape Vanny, as the runaway ending shows us that she'll come after him outside the Pizzaplex when he's defenseless.
But still, that explanation only fits some but not all of the drawings in the vent. I've got a hunch, that something else is going on with Prototype Freddy.
As for the "HE DOESN'T SEE YOU" graffiti. I'm not sure about it. I know it relates to Prototype but I'm not sure why Vanny puts it there. Maybe Vanny's trying to get Cassie killed, disobeying Glitchtrap and the Mimic's will? No that's not right for what we see of her hidden help later.
I'll just put this on the back burner too. You can always have enough room on the back burner, it's pretty spacious!.

Turning around, Cassie faintly heard the echoes of Freddy's voice as she noticed the rocket that was in the table thingy (I'm not sure what the name for it.) was now colored dark with purple lines all over it.
But there were more interesting things to see on the table. Like the digital polygonal outline of S.T.A.F.F. bot arms reaching up from a pile of black-marked S.T.A.F.F. bot heads, towards a, hanging by a wire, arm of a S.T.A.F.F. bot that clutched a battery pack with a red wire spilling out from its side.
The battery pack was shaped like a gold bar and was colored orange with a checkered strip running around the middle of it but split up by a blue bolt in the center.
(I wonder if the S.T.A.F.F. bots are connected to their own soul network too like the wet-floor bots, as from Security Breach, we see them act strange too. What if I take that thought further? What if all the bots and animatronics are running on a new type of fuel that's exclusive to Fazbear Entertainment? A new fuel that has an added secret ingredient, remnant.)
Cassie checked the rest of the small foyer with the mask on to see what else was there before she saw something that caught her eye. Right up against the wall below the vent she just came through was a yellow spray can with the lid on. (Vanny and her spray cans. She really needs to learn to throw those away, then again judging by her room, she needs to learn to throw stuff away period.)
With nothing else in the room besides purple lines, Cassie took the mask off and made her way to the ground floor of Fazerblast climbing and jumping down from the large pieces of rubble. Once there she found a workshop that had a 3tier-shelf with Helpy-themed racing helmets, and various chemical bottles on it.
Next to that shelf was a plastic folding table with caulking, tires, pliers, screwdrivers, S.T.A.F.F. bot wheel axels, and another Helpy-themed racing helmet on it. Underneath it, were even bigger tires that might have belonged to a car, a propane tank, and a cardboard box. (What in the world is Vanny doing with all of this?! Is building her a motorcycle or some custom kart?)
Moving past the worktable, Cassie took a turn to go left and walked past a downed S.T.A.F.F. bot and found a dead-end. On a hunch, she put on the mask and was rewarded by a collectible. It was an AR Glam Freddy Plush. Its description was: "Superstar!"
Returning to the workshop area, Cassie thought about the S.T.A.F.F. bots strung about here in this part of the maze. Some of them, between the Instructor Bot and the Alien Bot, held on to those battery packs like it was some highly convenient prize. What does it all mean?
(Well, the battery pack is the source of life for them, and if these S.T.A.F.F. bots really are people. Then it would be a highly convenient prize to them as that is what they need to stay alive in this new form or risk permanent deactivation like what Cassie did to the wet-floor bot. A prize or perhaps, a gift of life. Of course, this is all assuming that Vanny didn't just prop them up like this.)
Cassie's eyes were attracted to the distorted air around a pink rocket ship prop. Mask on she slipped through the digital object where she came upon the first digital gate she'd seen since M.X.E.S. was "taken care of."
And as she regained her vision, she was in a new area of the neon maze, the security node was in her direct line of sight. She was inside of the purple grid dome, but unlike being on the outside of it, she couldn't see through it.
Knowing by heart what to do when it comes to the security node, Cassie was off to the race. And it was a race, as she couldn't take the mask off anymore, which meant an AR inhibitor was nearby and she was now in grave danger of M.X.E.S appearing.
Going through the maze to find either of her two objectives was a bit tricky, since, you know, she's in a maze. What didn't help was that the maze was ruined and she couldn't just place a hand on a wall to help guide her.
But all was not lost, she still could follow the thick glowing-red lines cables from the parent node to find the child nodes. That's how she got out and into what looked like an exit or entry point for the maze. Behind guarding gate rails was a doorway with doors covered in those specific purple pixels, that always seem more magnified, that appeared on Monty's stage. (I guess, I never talked about Monty's stage and secret area when I gave my idea for what areas were more flooded than the others. I'll go over it when I give it, its own post later.)
The child node turned out to be a Faz-pad menu board that she deactivated quickly before leaving to find the others with her Faz-wrench telling her the node was breached. She quickly found the next node, by accident as she didn't go back the way she came but instead went a different route, by looks like she was rewarded for her decision.
Right next to a pile of S.T.A.F.F. bots remains, where digital purple outlines of hands rose to the sky, either to grab something or to be pulled up, was the final child node. This one appeared as a standing poster, which she deactivated and left to go shut down the parent node. (Okay, yeah, maybe I'm on to something with S.T.A.F.F. bots containing souls that are trapped in the battery or the network.)
"Keep moving." A soundless voice says. (Pause menu quote)
On her way there she saw more digital purple outlines of hands sticking out from a couple of places, she found a collectible that was an AR Foxy Lunchbox. Its description reads: "Kids used to put their lunches in these."
I think the hands appear here because of this purple grid dome that's above Fazerblast. As for why they don't appear in the Daycare, I'm not sure. The colored outlines of objects started from that vent we take to Fazerblast, which is drowning in purple. So maybe something else is— the server room! I just remembered that there's a server room right next door to Fazerblast! I forgot about it because we go through there in Security Breach, I think once and twice briefly.
That vent to Fazerblast must go through or be really close to the server room then. That explains why we see those digital outlines of characters and stuff in the vent and Fazerblast.
Finally, she made it back to the Security node after getting mixed up in the maze, but there was no time to waste, M.X.E.S. had appeared.
Deactivating it after a flow puzzle, Cassie was startled when a white digital gate appeared next to her. With no time to even think she goes through it and teleports to another section of the Fazerblast maze, coming face to face with the AR inhibitor.
(Of course! The Pizzaplex's entire network was on security lockdown when Cassie first came there, which means Glitchtrap dwindled in power, influence, and control over the things in the building. That's why turning the security nodes off is restoring Glitchtrap's ability to manipulate physical things in the building and that includes Cassie herself! Just more ways that Cassie, unknowingly, was the cause of her undoing.)
Turning it off, and being able to take the mask off again was a relief to Cassie, at least when it concerns M.X.E.S. Mask-off again, she went under an archway, turned a corner, and paused as she spotted what was only a few feet away from her.
To be continued...

Yeah, I missed my deadline but it's okay!
Here we have the penultimate part of the "Important Things" series or at least part 1 of 2 of the penultimate! I hope you enjoyed it while it lasted because I know I did. And to think I would find a contender for my Bonnie find with the Vanny room secret.
For me, it etches it out. It was just a mere coincidence that I found it out a while after I wrote the full-circle thing at the beginning of this part. But we still have a little more™ ways to go before the end. Who knows what else I might find? Continue on to 12.5.
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2023.10.24 03:17 LUIGIISREAL2017 Nicknames For FNAF and/or Fan-game Animatronics Reboot #1; A Bite At Freddy's

It's been a LONG Time Since I Released a List of Nicknames for a FNAF Fangame. . . over a Year probably;
So Here's a Reboot of my old Series of Posts where I nickname Animatronics from either FNAF, or FNAF Fan-games;
And For the First Post for this reboot; I'm going to Cover the Recently Released fangame; A Bite At Freddy's: by Garrett Mckay[Creater of Fredbear Fangames such as Fredbear's Fright; Fredbear & Friends: Out of the Machine; as well as Fredbear & Friends: Left to Rot] which you can find here: https://gamejolt.com/games/abaf/774513
I. Talk-Show Freddy:
A. 2000s Chuck E. Fazbear[Just look at him; He Looks like a CEC's Animatronics from the 2000s]
B. Late Nights with Freddy Fazbear
C. Tonight Show Freddy
D. Interview Host Freddy
E. Glitzy Fazbear(Just look at how Flashy & Glittery his Coat is)
F. Legless Freddy(None of the game's Animatronics have Legs)
G. Potentially Headless Freddy[You can Decapitate him with the Fan if he gets too close]
II. Talk-Show Chica:
A. Cowgirl Chica[She's Dressed as a Cow-Girl]
B. Henny Oakley[Because She's a Female Chicken; and She shoots]
C. Wild West Chica[For Obvious Reasons]
D. Legless Chica(None of the Talk-Show Animatronics have Legs)
III. Talk-Show Bonnie:
A. Pimp Bonnie[I Mean with that Hat & that Coat; He looks like a Pimp B. Playah Bonnie[same as A.] C. Legless Bonnie[like the rest of the Talkshow Animatronics; Bonnie doesn't have Legs] 
IV. Talk-Show Foxy:
A. Executive Foxy[He Looks like he gives off Executive Producer Vibes; with that Tuxedo & those Glasses]
B. Business Foxy[Same as A.]
C. Salaryfox[He's like a Vulpine Salaryman; same as A. & B.]
D. Legless Foxy[like all the Talkshow Animatronics; Foxy doesn't have Legs]
V. Threadbear:
A. Freddy Snazzbear[He Looks Snazzy]
B. C.C.'s Revenge[Instead of Fredbear biting a Child like in 1983 as shown in FNAF4; A Child Bit Threadbear]
C. Wrath of Evan/Garrett/Norman [same as A.]
D. Psy Fredbear[He has a Suit similar to that worn by Psy in Gangnam Style]
E. legless Fredbear[He has no Legs; just like the rest of the Talk-Show Animatronics[
These are Just MY Nicknames for the Talk-show Animatronics from Freddy Fazbear's Grill in A Bite at Freddy's; Let me know YOUR Nicknames for these Animatronics!
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2023.10.13 16:08 DoubleTsQuid Fully Explaining Into The Pit, Part 1.

As the title suggests, this post will be focusing on explaining the happenings in Into The Pit. This ends up being one of the more confusing stories for people as this is probably the story most people are exposed to while at the same time not learning the explanations given later on.
Once you understand things like agony and read the epilogues though, this story becomes a lot easier to explain, and it gives us a lot of information about it.
First, we’re going to quickly run over vaguely what happens in Into The Pit.
Oswald, trying to hide from his father, goes into the old ball pit in Jeff’s Pizza, which, along with an empty stage, was the only thing left over from when the location was the original Freddy’s. When Oswald emerges from the pit, he’s now in 1985. After spending some time there, he goes back into the back, and he’s back in the present day. Oswald does this until one time, he emerges to have Spring Bonnie lure and show him the aftermath of the MCI, and when he goes back to the pit to return to the present day, Spring Bonnie follows him. Spring Bonnie then replaces Oswald’s dad, with Oswald being the only person to notice the difference. The story ends with Oswald returning to Jeff’s, finding his dad in the ball pit, and killing Spring Bonnie.
With the quick rundown, we're now gonna be going point by point through every notable detail in Into The Pit and then answer them afterward.
He didn't know why, but lately he had been drawing mechanical animals-bears, bunnies, and birds. He imagined them being human-size and moving with the jerkiness of robots in an old science-fiction movie. They were furry on the outside, but the fur covered a hard metal skeleton filled with gears and circuits. Sometimes he drew the animals' exposed metal skeletons or sketched them with the fur peeled back to show some of the mechanical workings underneath. It was a creepy effect, like seeing a person's skull peeking out from beneath the skin.
Oswald had always liked drawing, but recently he’d been drawing what’s described above. These animals are very clearly meant to call back to the Freddy’s band, and when Oswald sees the Freddy’s band on stage for the first time, he even mentions they reminded him of his recent drawings, so they’re obviously meant to be connected. Something also to note is that before Oswald goes into the pit, he’d never seen Freddy or any of the characters or animatronics, so along with the fact that “he didn’t know why” he was suddenly drawing them, there’s clearly something more to this.
As Oswald was lying in bed sketching his mechanical animals, his phone vibrated on his nightstand. There was only one person other than his parents who ever texted him.
This is simply the second time Oswald’s drawings are brought up.
Oswald thought about his argument with Dad that morning. Soon Dad would be texting him, expecting him to come outside to the car. Well, today was going to be different. Today Dad would have to come and find him. There was one perfect place to hide. Oswald was going into the pit. The pit was pretty gross, really. Obviously untouched for years, the plastic spheres were covered in a gray, fuzzy dust. But hiding there would be a great prank on his dad. His dad, who was always dropping him off and picking him up like somebody's dry cleaning, would actually have to get out of the car and make an effort for a change. Oswald wouldn't make it easy for him, either. Oswald took off his shoes. Yes, the ball pit was disgusting, but at least getting into it would make today different from all the other days that had come before it. He climbed into the pit and felt the balls parting to make room for his body. He moved his arms and legs. It was a little like swimming, if you could swim in dry plastic spheres. He found his footing at the bottom of the pit. Some of the balls were strangely sticky, but he tried not to think about why. If he was going to trick his dad, he was going to have to go all the way under. He took a deep breath, as if he were about to jump into a swimming pool, and fell to his knees. That put him in up to his neck. Wiggling around so he was sitting on the pit's floor put his head under, too. The balls spread apart far enough that he could breathe, but it was dark and made him feel claustrophobic. The place stank of dust and mildew.
---
The smell really was getting to him. The dust tickled his nose. He felt a sneeze coming on, but he couldn't move his hand through the spheres fast enough to reach his nose and muffle it. He sneezed three times, each one louder than the one before. Oswald didn't know if his dad was looking for him yet, but if he was, the sneezing ball pit had probably given away his location. Besides, it was too dark and too gross in there. He had to come up for air. As he rose, his ears were assaulted by the sound of beeping electronics and yelling and laughing kids. It took a few seconds for his eyes to adjust from the darkness of the pit to the brightness that now surrounded him, the flashing lights and vivid colors. He looked around and muttered, "Toto, I don't think we're in Kansas anymore." The walls were lined with shiny arcade cabinets housing games he'd heard his dad talk about from his own childhood: Ms. Pac-Man, Donkey Kong, Frogger, Q*bert, Galaga. A neon-lighted claw machine displayed plush blue elf-like creatures and orange cartoon cats. He looked down at the pit and realized he was surrounded by little kids wallowing in the strangely clean and now brightly colored plastic orbs. He stood over the preschoolers like a giant. He stepped out of the pit to look for his shoes, but they were gone.
After a short time hiding submerged in the ball pit, he emerges to a completely different world, which is later revealed to be Freddy Fazbear’s Pizzeria from 1985, which is what Jeff’s Pizza previously was.
Some of the balls in the ball pit are also commented on as “sticky,” and since later in the epilogues Larson took blood samples from the ball pit, it can be inferred that this is what that “sticky” substance was.
Across the room on a small stage, a trio of animatronic animals blinked their big blank eyes, opened and closed their mouths, and pivoted back and forth in sync with a jangly, annoying song. There was a brown bear, a blue rabbit with a red bow tie, and some kind of bird girl. They reminded Oswald of the mechanical animals he had caught himself drawing lately. The difference was that he could never decide if the animals in his drawings were cute or creepy.
The Freddy’s animatronics are explicitly compared to Oswald’s drawings, something we already knew, but this is directly pointing it out. Something else that’s very interesting is that throughout this entire story, Foxy is never mentioned, shown, or even implied. Later in the story Oswald even sees a mural of the animatronics, but it only has Freddy, Bonnie, and Chica, not Foxy.
Somebody bumped into him, and he jumped more than was normal. Since he felt the physical contact, this must not be a dream. He couldn't decide if this fact was good news or not.
So from this, we can reasonably conclude that this experience is not a “dream,” at least not any normal one, as will be revealed later.
On the way they passed somebody in a rabbit suit that looked like a yellow version of the animatronic rabbit on the stage. Nobody else seemed to be paying attention to the rabbit guy, so Oswald didn't say anything. It was probably a Freddy Fazbear's employee dressed up to entertain the little kids at the birthday party.
This “Yellow Thing” as it’s called in the story is clearly meant to be William, although is not literally him. As later shown this is just a representation of William you could call it.
But after another couple of games, Oswald started to worry. What time was it really? How long had his dad been looking for him? And how was he going to get back to his real life? Sure, he'd wanted to give Dad a little scare, but he didn't want to scare the old man so much he got the police involved.
--
Maybe the way out was the same way he got in. At the ball pit, a mom was telling her two little kids it was time to leave. They tried to argue with her, but she turned on her Stern Mom Voice and threatened them with an early bedtime. Once they got out, he got in. He sank beneath the surface before anybody could see that a kid over the height limit was in the ball pit. How long to stay under? Randomly, he decided to count to one hundred, then stand. He rose to his feet and found himself standing in the dusty, roped-off ball pit at Jeff's Pizza. He climbed out and found his shoes right where he'd left them. His phone vibrated in his pocket. He took it out and read, Will be there in 2 min. Had no time passed at all? He headed out the door, and Jeff called, "See ya, kid" behind him.
So what this tells us is that when Oswald “goes to 1985” no time passes at all, it’s as if Oswald just dove in and then right back out to anyone else. Again this tells us it’s not “just a dream” as time does pass during dreams.
On the way to their table, they passed someone in that same yellow rabbit suit who was standing in a corner, still as a statue. Chip and Mike either didn't see him or ignored him, so Oswald tried to ignore him as well. Why hide in the corner like that, though? If he worked for the restaurant, surely he wasn't supposed to act all creepy.
For the second time the “yellow thing” is brought up, and thus far no one except for Oswald seems to have acknowledged its existence.
Finally he said, "I just feel like I'm always taking your money because I never have any." "Hey, dude, it's cool," Chip said. "We hadn't even noticed" "Yeah," Mike said, "we just figured your grandma never gave you any money. I know my grandma doesn't except when it's my birthday." They were being really nice, but Oswald still felt embarrassed. If they had talked about his lack of money, that meant they had noticed it. "How about I just go hang out with you while you play?" Oswald said. When he stood up, he felt a strange heaviness in his pockets. Something in them was so heavy he felt like his jeans might fall down. He reached in his pockets and pulled out double handfuls of 1985 Freddy Fazbear's game tokens. He produced handful after handful and dumped them on the table. "Or we could all play using these," he said. He had no idea how to explain the magic that had just occurred. "I guess I forgot I was wearing these pants ... the ones that had all the tokens in them." Chip and Mike looked a little confused, but then they grinned and started taking coins from the table into their empty soda cups. Oswald did the same. He decided just to go with the weirdness. He didn't know how the tokens got there, but then again, he didn't really know how he got there, either.
Now this part is VERY interesting as this is the only time something like this happens in the story. After Oswald tells his friends that he doesn’t want to leech off of them, suddenly his pockets are filled with tokens. This immediately confirms that there is something paranormal going on and that this experience may not be real. Frights has had a lot of weird things happen, but they’ve all made sense to a degree within what we know about how the universe works, and what happened here to Oswald is not one of those things that can just “happen.” From this interaction it almost feels like the “pit” wants him to stay here, giving him tokens to entice him to stay and have fun.
At eleven o'clock sharp, Oswald headed over to Jeff's Pizza, as had become his habit. With Jeff nowhere in sight, Oswald proceeded to the pit. After his count to one hundred, he stood. There were noises but not the usual ones of Freddy Fazbear's. Screams. Crying children. Yells for help. The fast footfalls of people running. Chaos. Were Chip and Mike here? Were they okay? Was anybody here okay? He was afraid. Part of him wanted to disappear back into the pit, but he was worried about his friends. Also, he was burning with curiosity about what was going on, even though he knew whatever it was, it was horrible. He wasn't in danger, he told himself, because this was the past, a time way before he was born. His life couldn't be in danger in a time before he even existed, could it?
--
Scared but feeling as if he had to know what was happening, Oswald walked in the opposite direction from everyone else with an escalating feeling of dread. In front of him stood the man in the yellow bunny costume... if it was a man under there. The bunny opened a door that said PRIVATE and went inside. Oswald followed. The corridor was long and dark. The rabbit looked at him with blank eyes and an unchanging grin, then walked farther down the hall. Oswald wasn't chasing the rabbit. He was letting the rabbit lead him, as if he were in a terrifying version of Alice in Wonderland, going down the rabbit hole. The rabbit stopped in front of a door with a sign reading PARTY ROOM and beckoned for Oswald to come inside. Oswald was shaking with terror, but he was too curious to refuse. Besides, he kept thinking, you can't hurt me. I haven't even been born.
--
Once inside the room, it took Oswald a few seconds to register what he was actually seeing and a few more seconds for his brain to process it. They were lined up against the wall, which was painted with images of the place's mascots: the grinning bear, the blue bunny, and the bird girl. Half a dozen kids, none of them older than Oswald, their lifeless bodies propped into sitting positions, their legs stretched out in front of them. Some of them had their eyes closed as if asleep. Others' eyes were open, frozen in an empty, doll-like stare. They were all wearing Freddy Fazbear birthday party hats. Oswald couldn't tell how they had died, but he knew the rabbit was responsible for it, that the rabbit had wanted him to see his handiwork. Maybe the rabbit wanted Oswald to be his next victim, to join the others lined up against the wall with their unseeing eyes. Oswald screamed. The yellow rabbit lunged for him, and he ran out of the room and down the black corridor. Maybe the rabbit could hurt him; maybe he couldn't. Oswald didn't want to hang around long enough to find out. He ran across the now-empty arcade toward the ball pit. Outside, the police sirens' screams matched Oswald's own. The rabbit ran after him, getting so close that a fuzzy paw brushed Oswald's back. Oswald dove into the pit. He counted to one hundred as fast as he could.
Oswald enters 1985 only to enter on the day of the MCI. In this the incident is clearly known with screaming and crying people and later police sirens being heard outside. Oswald follows the Yellow Thing through a private door and then a door labeled “Party Room” and finds six bodies lined against the wall. Immediately following this is something just as interesting.
When he stood, the first thing he heard was Jeff's voice. "There's the little stinker!" Oswald turned to see his dad stomping toward him while Teff looked on. Dad looked furious, and Jeff didn't look happy, either not that he ever did. Oswald stood frozen, too overwhelmed to move. His dad grabbed his arm and pulled him out of the pit. "What were you thinking hiding in that nasty old thing?" Dad said. "Didn't you hear me calling you?" After Oswald was out, his dad leaned over the pit. "Look at how dirty this is. Your mother-" A pair of yellow arms reached out of the pit and pulled Dad under. The struggle would have been cartoonish if it hadn't been so terrifying. Dad's feet in their brown work boots kicked up to the surface, only to disappear below, then a pair of big fuzzy yellow feet appeared, only to disappear, too. The balls in the pit roiled like a stormy sea, and then they were still. The yellow rabbit rose from the pit, adjusted his purple bow tie, brushed off his front, and turned toward Oswald, grinning.
Oswald had entered the ball pit at eleven, when Jeff’s opens, and earlier in the story his dad states that he picks Oswald up after his shift ends at three, which means for some reason this one time, time had passed while Oswald was in 1985, not only that but four full hours. Along with that the Yellow Thing comes out of the pit, grabbing his dad and pulling him in.
Oswald backed away, but the rabbit was beside him, its arm firmly around Oswald's shoulders, guiding him toward the exit. Oswald looked at Jeff, who stood behind the counter. Maybe Jeff would help him? But Jeff wore the same hangdog expression he always wore and just said, "See you later, guys." How could Jeff -how could anyone act like this situation was normal? Once the rabbit got him outside, it opened the passenger door of Dad's car and pushed Oswald in. Oswald watched as the bunny buckled its seat belt and started the car. He tried to open the door, but the bunny had activated the power lock from the driver's side. The bunny's mouth was frozen in a rictus grin. Its eyes stared blankly. Oswald pushed the unlock button again even though he knew it wouldn't work “Wait" Oswald said. "Can you do any of this? Can you even drive a car?" The bunny said nothing but started the car and pulled it into the street. It stopped at a red light, so Oswald figured it must be able to see and must know the basic rules of driving. "What did you do to my dad? Where are you taking me?" Oswald could hear the panic in his voice. He wanted to sound strong and brave, like he was standing up for himself, but instead he just sounded scared and confused. Which he was. The bunny said nothing.
From here the Yellow Thing takes the place of Oswald’s dad, and while everyone sees Oswald’s dad as normal with nothing changed, Oswald sees the Yellow Thing. Throughout the entire story the Yellow Thing also never speaks, implying it’s not able to do so.
The car made a familiar right turn, then a familiar let into Oswald's neighborhood. "How do you know where I live?" Oswald demanded. Still silent, the bunny turned into the driveway in front of Oswald's ranch-style house. I'll run for it, Oswald thought. As soon as this thing unlocks the car door, I'll run to a neighbor's house and call the police once I'm safely inside. The locks clicked, and Oswald jumped out of the car. Somehow the bunny was standing right in front of him.
The Yellow Thing somehow knows where Oswald lives. The Yellow Thing also seemingly just appears in front of Oswald when he’s about to make a run for it.
Jinx the cat wandered into the living room, took one look at the rabbit, arched her back, puffed out her tail, and hissed like a cat on a Halloween decoration. Oswald had never seen her act scared or unfriendly before, and he watched as she turned tail and fled down the hall. If Jinx knew this situation was bad, it must be really bad.
There’s actually one other thing that’s able to see the Yellow Thing and that’s Jinx, Oswald’s cat. Jinx is mentioned multiple times, aware that the Yellow Thing isn’t Oswald’s dad and being afraid of it.
"Oswald, you need to tell me what's going on." Mom's brow was furrowed with worry.
Where to start? How to explain without sounding crazy? "It's Dad. He's . . . he's not okay. I'm not even sure where he is-"
Mom put her hands on both his shoulders. "Oswald, I just saw your dad. He's lying on the bed in our bedroom watching TV. He made you a chicken potpie for dinner. It's sitting on the stove."
"What? I'm not hungry." He tried to wrap his mind around his mom's words. "You saw Dad?"
Mom nodded. She was looking at him like he was one of her patients instead of her kid, like she was trying to figure out what was wrong with him. "And he's okay?" She nodded again.
"He's okay, but I'm worried about you." She put her hand on his forehead as if checking for a fever.”
Again pointing out how no one except Oswald and Jinx are able to see the Yellow Thing, and not a single other person notices something off with “Oswald’s Dad.”
When Oswald came back into the kitchen, the yellow thing was standing by the door, car keys in its paw. "Is... uh... Dad taking me to school?" Oswald asked. He didn't know if he could bear sitting beside it in the car again, hoping it was watching the road as it stared through the windshield with its empty eyes. "Doesn't he always?" Mom said. He could hear the worry in her voice. "Have a good day, okay?" Seeing no choice, Oswald got in the car beside the yellow thing. Once again, it locked all the doors from the driver's side. It backed out of the driveway and passed a jogging neighbor, who waved at it just as if it were his dad. "I don't understand," Oswald said, on the edge of tears. "Are you real? Is this real? Am I going crazy?" The yellow thing said nothing, just stared at the road ahead. When it pulled up in front of Westbrook Middle School, the crossing guard and the kids at the crosswalk didn't seem to notice that the car was being driven by a giant yellow rabbit. "Hey," Oswald said before he got out of the car, "don't bother picking me up this afternoon. I'll just catch the bus." The school bus was a big yellow thing he could handle.
Like before, the Yellow Thing is somehow able to know where Oswald’s school is without ever being told. Throughout the time the Yellow Thing acts as Oswald’s dad, it does be sure to “play the character,” it brings Oswald to school, lays in bed during the night, and even is seen vacuuming the floor as Oswald’s dad would do; it even listens to Oswald here when he says not to pick him up after school. Whatever the Yellow Thing is, it’s very committed to playing its character.
His chores done, he walked right past the yellow thing. "I'm gonna go chill out a while before dinner," he said, even though the possibility of relaxing in any way was unimaginable. He went to his room, but he didn't close the door. Instead, he took off his shoes, sprawled on the bed, and started drawing in his sketchbook. He didn't want to draw mechanical animals, but they seemed to be all he could draw. He shut his sketchbook and started reading a manga, or at least pretending to. Normal. The plan could only work if he acted like everything was normal.
This is the final time Oswald drawing the mechanical animals is mentioned, and he also notes how he feels like he can’t draw anything besides them.
Oswald sat down at the table and helped himself to a slice of the pizza. He didn't feel much like eating, but he knew he couldn't act like anything was wrong. He took a bite of pizza, a sip of punch. "Aren't you going to eat anything Dad?" he asked. It was hard calling the thing Dad, but he managed. The yellow thing sat across from him in silence with its unblinking stare and frozen grin, an untouched pizza slice on a plate in front of it beside an untouched glass of punch. could it even eat? Oswald wondered. Did it need to? What was it anyway? At first he thought it was a guy in a suit, but now he wasn't so sure. Was it some kind of highly sophisticated animatronic animal, or a real, flesh-and-blood giant bunny? He didn't know which possibility was the most disturbing.
It’s questioned by Oswald what exactly the Yellow Thing is, was it just a suit? Was it flesh and blood? At the end of the story the Yellow Thing is killed via asphyxiation, so from that we at least know SOME part of it is organic.
He made a halfhearted attempt at his homework, but he couldn't concentrate. All he could think about was his dad. The yellow thing had dragged his dad into the pit and under the surface. Did this mean his dad was at Freddy Fazbear's circa 1985, wandering around an arcade of games he had played as a kid? That was the most likely explanation, unless the yellow thing had killed- No. He couldn't let himself think that. His dad was alive. He had to be. The only way to know was to go back into the pit.
--
But first he was going to have to get out of the house without the yellow thing noticing. Oswald waited until dark, then waited some more. Finally, he grabbed his shoes and tiptoed out of his room and into the hall in his sock feet. The door to his parents bedroom was open. He sneaked a glance inside as he crept past. The yellow thing was lying on its back on his parents' bed. It appeared to be staring at the ceiling. Or maybe it wasn't staring. Maybe it was asleep. It was hard to tell since its eyes didn't close. Did it even need to sleep?
--
As soon as Jeff disappeared into the kitchen, Oswald ran to the back corner and dove into the pit. The familiar musty smell filled his nose as he sank beneath the surface. He sat on the pit's floor. He counted to one hundred as he always did, even though he wasn't sure it served any purpose in getting him to make the jump to Freddy Fazbear's in 1985. He shifted on the pit's floor and felt something solid press against his lower back. A shoe. It felt like the sole of a shoe. He scooted around and grabbed it. It was a boot, a steel-toed work boot like his dad used to wear to work at the mill and now wore to his job at the Snack Space. He moved his hand up a little. An ankle! An ankle in the kind of thick boot sock his dad liked. He crawled farther across the floor of the pit. The face. He had to feel the face. If it was some giant furry head like the yellow thing's, he might never stop screaming. But he had to find out. His hand found a shoulder. He reached to the chest and felt the cheap fabric of a white undershirt. He was shaking as he reached higher. He felt an unmistakably human face. Skin and stubble. A man's face. Was it Dad, and was he- He had to be alive. He had to be.
--
He got behind the person, grabbed under his armpits, and pulled. Nothing happened. Dead weight, Oswald thought. No, not dead, please . . . not dead. He pulled again, this time with more force, making a noise that was somewhere between a grunt and a roar. This time, the body moved, and Oswald pulled again, standing up and getting the person's head and shoulders above the surface. It was his dad, pale and unconscious, but breathing, definitely breathing, and around them, not Freddy Fazbear's in 1985, but the normal, present-day weirdness of Jeff's Pizza.
Oswald runs away to Jeff’s Pizza one night, looking for his dad, who he finds unconscious inside the pit. Interestingly enough though, when Oswald goes inside the pit and begins counting to one hundred, and then emerges, he’s not in 1985 but still present day. From how the dad acts when he wakes up, it’s also clear that he hadn’t “gone to 1985” either like Oswald had. So it appears that the pit is no longer bringing people to 1985.
He felt it before he saw it. The presence behind him, the awareness of something in his personal space. Before he could turn around, a pair of furry yellow arms locked around him in a fearsome embrace. He got his right arm free enough to jab his elbow into the yellow thing's midsection. He got loose, but the thing was blocking the exit to the pit. He couldn't get out of the pit by himself, let alone with his poor, passed-out dad. Acting more than thinking, Oswald charged at the rabbit with his head down. If he could just throw it off balance or knock it under the surface, maybe he could make it end up in 1985 Freddy Fazbear's and buy Oswald and his dad some time to escape.
--
He head-butted the yellow thing and knocked it into the ropes and netting that surrounded the ball pit. It stumbled a little, righted itself, and then, arms outstretched, lunged toward Oswald. It pushed Oswald against the wall of the pit. Its eyes dead as always, it unhinged its jaws to reveal double rows of fangs as sharp as scimitars.
--
He hit its head with his fists, scratched at its eyes, which didn't feel like a living creature's eyes. The rabbit stumbled back into the netting and ropes, then grabbed Oswald's arms and slung him hard off its shoulders and into the pit.
Again, the Yellow Thing somehow “appears” at Jeff’s Pizza after Oswald saves his dad. The Yellow Thing didn’t seem to notice Oswald leaving, and I can’t imagine the Yellow Thing running or driving to Jeff’s Pizza like Oswald did, and doing that without Oswald noticing, and if he drove he probably should’ve gotten there before Oswald.
Second, it’s again questioned what exactly the Yellow Thing is, its eyes are explicitly stated to be inorganic, but its teeth are also described and they’re widely different from what a normal animatronic would have.
Somehow, when it shook Oswald off, the yellow thing must have gotten tangled in the ropes and netting that lined the ball pit. A rope was looped around its neck, and it grasped the rope with its big paws, trying to get free. Oswald couldn't understand why it was failing to free itself until he saw that the yellow thing's feet weren't touching the floor of the pit. The yellow thing was suspended from the rope, which was tied securely to a metal rod at the top of the ball pit. The rabbit had hanged itself. Its mouth was opening and closing like it was gasping for breath, but no sound came out. Its paws clawed desperately at the ropes. Its stare, still terrifying in its blankness, was aimed in Oswalds direction, as if it were asking him for help. Oswald certainly wasn't going to rescue it. After a few more seconds of struggling, the yellow thing Was still. Oswald blinked. Hanging from the rope was nothing but a dirty, empty yellow rabbit costume.
The Yellow Thing’s killed by asphyxiation which means in some way it is organic since it needs to breathe to live, while at the same time seemingly having an inorganic outside appearance.
"I don't understand why I'm here," Dad said. His face was pale and unshaven, his eyes puffy with dark half-moons under them. "What happened?" Oswald debated what to say: You were attacked and left for dead by a giant evil rabbit who tried to replace you, and I was the only person who could see it wasn't you. Even Mom thought it was you. No. It sounded too crazy, and Oswald didn't relish the idea of spending years in therapy saying, But the evil rabbit WAS real. Jinx was the only other member of the family who knew the truth, and being a cat, she wasn't going to say anything in his defense.
--
Oswald reached for his dad's hand. "Let me help you stand up." With Oswald steadying him, Dad rose to his feet and let his son lead him to the exit of the ball pit. He paused to look up at the hanging yellow costume. "What is that creepy thing?" "I have no idea," said Oswald.
So first of all from what we get from the dad, it doesn’t appear that he experienced anything like Oswald did when he went into the pit. Second is this confirms that the Yellow Thing was real and the Spring Bonnie suit was its real form while it made everyone think it looked like Oswald’s dad.
Now since this post is so long, I was forced to split this into two parts.
Here is a link to part 2:
https://www.reddit.com/fnaftheories/comments/176zltq/fully_explaining_into_the_pit_part_2/
submitted by DoubleTsQuid to fnaftheories [link] [comments]


2023.09.27 22:52 AustralianChrono Chronologica's Drag Race Season 5: Episode 6- A Lip Sync Super-Battle

Chronologica's Drag Race Season 5: Episode 6- A Lip Sync Super-Battle
Oh my God
Cleo looks dramatically at the judges as she steps in front of Princesita, flicking back her hair as the monologue starts.
It's coursing through my whole body, feel the heat
Spinning behind Cleo, Princesita drops to the floor in a jump split, getting right back up to fling herself forward in a barrel roll as Chronologica’s eyes bulge.
Drag Princesita: “Cleo can TRY to show me up. But I’m giving EVERYTHING!”
Like a girl gone wild, a good girl gone wild
Cleo rips off a layer of her outfit as she reveals a bodysuit in pink beneath, as she crawls through the stage with a sexy glare, but it’s clear- she doesn’t know all the words.
You got me in the zone
Princesita shimmies, backflipping, dropping into the splits, twirling around and hitting another split. All the while, she’s buzzing with energy- and hitting her words.
But I'm a bad girl, anyway
Cleo winks, before hitting the floor and smacking her butt in a swift motion, spinning her ponytail around until it flings off the stage as she gasps, as Severa and Lupe dodge the ponytail as it flings behind them.
Magenta Lee Simmons: “Bitch’s wig FLEW! Damn! Face cracked!”
I'm like a girl gone wild, a good girl gone wild
Princesita drops to the floor in a moment of near collapse, exhausted as she hits her final moment, before Cleo poses, pulling down her natural hair.


Drag Princesita, Shantay you stay.
“Oh my god.” Princesita begins to sob. “I- I-I-I-I… I am so thankful. I want to show you all what I can do. I am ready, and I promise you, I will be here to stay. And slay.”
Starzanne smiles, as Cleo looks as if she is waiting for the other penny to drop.
Cleo Mertoris.
Cleo smiles.
You’re a star. You may not have been able to make it to the end here- but I am proud. Now… sashay away.
“Okay.” Cleo nods, walking off to the end of the stage. “ALWAYS fishy. Always fierce. I’m fucking Cleo Mertoris, do NOT forget that.”
Cleo Mertoris: “I’m gaged. I expected to really do well. I won that lip sync and… Princesita sending ME? Home? It’s like a bad dream?” Cleo rolls her eyes. “Whatever, at least the pre-season rumors will have something to gag them all.”
Lipstick Message: “ALWAYS the Down Under LEGEND. Don’t FORGET.”
~
https://preview.redd.it/ki41ep0l2vqb1.png?width=900&format=png&auto=webp&s=3817df6b5923798ee2543fc8ec07cef95a9d80af
The Competitors walk into the werkroom.
"The evil has been defeated," Starzanne chuckles, earning a stern glare from Severa.
Starzanne Stripes: "Well, Cleo sure did talk a whole heap of nonsense. And bless her heart, she has gone home first among us returning competitors. It's just damn funny, ain't it?"
“Always the down under legend. Don’t FORGET.” Princesita raises an eyebrow. “Wow, lots of emotion there.”
"A lot of emotion for someone who placed 11th." Severa retorts with a shrug.
Lupe can't help but chuckle, quickly covering her mouth.
"Well, I did it. I'm... kinda surprised. But I'm also incredibly proud of my lip sync performance." Princesita beams as everyone takes their seats.
"You should be proud of yourself, darling. I think you did exceptionally well." Lupe gives a warm smile.
"I really want this. I'll fight tooth and nail to stay here and prove myself because I believe in my capabilities. I believe I'm here for a reason, and my time isn't up." Princesita says confidently.
“You’re a star.” Starzanne grins. “All of us returning three are.”
Princesita nods, as Jupiter sighs.
“You okay, Jupiter?” Apocalyptica looks over, as Jupiter sighs.
"To be honest, I felt like I was going home this episode." Jupiter admits. "Part of me thought, if you end up in the bottom, you've struggled, and maybe it's time to give up."
Jupiter Sterling: "I know that when I get into this state of self-doubt, it becomes a self-fulfilling prophecy. But it's... really hard not to feel that way."
Princesita looks at Jupiter with frustration.
Drag Princesita: "I just fought against all the odds. My second time in the bottom, against someone on their first, and with a win versus my lack of wins. And you say you're going to give up? I... find this insulting."
"Jupiter, if you don't have the confidence that you deserve to be here, if you're not willing to fight for your spot, maybe you shouldn't be here anymore. Because I could never say something like that.” Princesita responds firmly. “I’d have been gone episode 1 if I did.”
“Damn.” Magenta utters.
Jupiter exhales sharply.
Princesita looks awkwardly, aware of her statement's tone. “I- I mean, in the sense that-”
"Girl, own it." Severa interjects. "There's nothing wrong with what you've said. Damn."
Princesita nods, as Jupiter simply shrugs.
"Yeah, it's just... I came in hot, and now I feel like I've gone cold." Jupiter sighs. "Whatever, I'm going for a cigarette. I'd rather be left alone."
As Jupiter walks away, Apocalyptica wears a concerned frown.
"I didn't mean it like that. It's just a little frustrating." Princesita clarifies. "I want to be here, I want to prove myself. I'm fighting. I haven't gotten there yet."
"Same." Severa chimes in.
"I want a lot more than what I've got." Briar adds. "I feel like this week has been a positive start."
Ambrose, meanwhile, plays with a tiny voodoo doll in his hand as the others continue to share their thoughts.
"Yeah, damn right." Magenta smiles.
"I want more than positive feedback." Starzanne asserts. "I want a win."
"Oh, I would love a win. I feel like I've been close," Lupe chuckles. "But not quite..."
"Does anyone feel satisfied with their placement?" Nymphe surveys the group, raising a hand.
"I'm really excited for what's to come- and where I am thus far.” Apocalyptica beams.
Apocalyptica: "I just won my first challenge, and I'm thrilled!"
"This really is anybody's game." Princesita remarks to Severa. "Bates, Cleo leaving... they're shaking things up here."
"Anything can happen." Severa smirks. "And I love that."
Apocalyptica: "I know this is just the beginning, and that's exhilarating. But I also know this..."
"Team Leftovers." Briar chuckles, eyeing Apocalyptica and Magenta, who playfully throws off her wig and tosses it at Starzanne, causing her to gasp. "I'm pulling a Cleo!"
Apocalyptica: "These competitors aren't here to play!"
"Whatever comes next." Starzanne turns to Nymphe. "I aim to destroy."
"Oui.” Nymphe agrees.
Meanwhile, Jupiter sits outside, taking deep breaths and pacing. "Okay, okay... let's do it."
Apocalyptica: "Because if you're not here to slay... prepare to be SLAYED!" Apocalyptica giggles.
Jupiter's eyes well up with tears. "Damn."
~
The next day, the racers start chatting.
"Ambrose, you've been quite reserved since all that drama. How are you holding up, baby?" Magenta arches an eyebrow.
"I'm here. No drama, no issues." Ambrose replies with a nonchalant shrug.
Ambrose Noir: "I'm solely here for one reason: This competition. That's my focus, plain and simple."
Briar raises an eyebrow.
Briar Midnights: "Ambrose made a comment earlier about us still 'hashing it out.' I'm not entirely trusting him yet, and I'm deliberately choosing to keep a close eye on him."
"I love a good serving of beef." Magenta remarks, a smile on her face.
"We didn't even-" Nymphe throws her hands in the air in exasperation.
"I used to indulge in beef quite a bit. But my doctor once told me, 'Magenta, darling, you need to stop; it'll be the death of you. You're consuming too much.’ Lord." Magenta chuckles. "And well, I still sneak a bite every now and then."
Severa, with a sly grin, adds, "Did your doctor really say, 'Magenta, darling?' Because you're a man."
Magenta lets out a playful scream, and the room erupts in laughter.
"I. AM. A. WOMAN!" Magenta proclaims, dramatically fanning herself.
You’ve got drag mail!
Severa nods. “Sure..”
The time has come!
“The time has come?” Princesita raises an eyebrow.
It’s Drag Time!
Hi, racers.
This week, we’re doing things a little differently.
It’s time for a LIP SYNC SUPER BATTLE!
Everyone looks excitedly.
For this week’s maxi challenge, we’re flashing back to Season 2 you will be lip syncing for your LIFE in a lip sync super battle. 3 rounds- a losers bracket, a winners bracket. You will lip sync until you knock all of your competition out… or, go home!
Starzanne Stripes: “You know what? I’m excited. This is an opportunity. I’m here to prove myself. So bring on the LIP SYNC!”
Racers… you have 2 hours to get on stage and prepare for a lip sync super battle. Good luck… and don’t FUCK IT UP!
~
The racers prepare for the main stage.
"When you stop and think about it, it's pretty wild." Princesita ponders, her lips pursed in thought. "We're here, in the top 10, and only four of us haven't lip-synced yet."
"Wow." Lupe gasps. "Lord, I hadn't even considered that perspective!"
"Wait, who hasn't lip-synced?" Briar looks over.
"That would be me." Ambrose chimes in. "Apocalyptica, Magenta, and Nymphe as well."
“I haven’t either…. THIS Season!” Starzanne adds, pausing for laughter that never happens.
"Are you nervous about it, Ambrose?" Magenta asks.
"Not in the slightest," Ambrose chuckles. "Lip-syncing is an art I'm incredibly well-versed in." A sly smirk appears on Ambrose's face as he emphasizes the word "incredibly."
Ambrose Noir: "I am a performance artist. I may not fit the typical mold of a 'lip-sync stunt queen,' but I assure you, I am even better."
Briar nods in acknowledgment, clearly aware of Ambrose's talents.
"I'm not nervous either.” Nymphe asserts. "I know my capabilities, and that's enough for me."
Severa, wearing a sly grin, turns her attention to Nymphe. "If you were to win the power to choose an opponent, who would you pick?"
“I choose…” Nymphe giggles, before stopping herself. “Starzanne.”
"OOP!" Magenta exclaims.
"Why me?" Starzanne stands up, her gaze fixed on Nymphe.
"To be frank, I don't view you as a significant competitive threat." Nymphe explains. "So far, you haven't showcased anything particularly noteworthy."
"Ay Dios Mio..." Lupe begins to pray quietly.
"You've underestimated me, my dear." Starzanne retorts. "Let me make it abundantly clear that I am a threat."
"Well, there have been five weeks for you to prove that." Nymphe counters, causing Starzanne to huff.
Starzanne Stripes: "Nymphe seems to believe I'm not a threat, but what has she done that's so noteworthy? I think she might be in danger, actually."
"I believe you have untapped potential." Princesita interjects with a smile directed at Starzanne. "I see something in you."
Severa turns her attention to Princesita. "So, who would you choose then?"
"...Apocalyptica, who had a bit of a stumble in the musical challenge." Princesita begins. "And Jupiter-"
"I did beat Lupe in a lip sync." Jupiter interjects, his expression filled with uncertainty.
"Well, that's what, 2 out of 3?" Severa murmurs to Lupe, who looks awkwardly.
"Now, you shady queen, who would you pick?" Magenta playfully prods Severa.
"Oh, it doesn't matter, because I'm here to slay you all," Severa declares confidently with a smirk.
~
DRAG RACE!
Chronologica struts the runway wearing a red, white and orange clown suit.
Hello world!
Welcome to Drag Race.
Mother Destiny Dandridge. How are you feeling about this lip sync challenge?
“I’m excited to see these girls TAKE it, baby!” Destiny grins.
Sissy, you’re back again!
“Fuck Rachelle Mirage.” Sissy chuckles, along with Chronologica.
Floss, are you a lip sync fan?
“I had a dream that I won Drag Race in an alternate universe. So I’d say not really…” Floss cackles.
For our Challenge, our racers are tasked with a LIP SYNC SUPER BATTLE!
And on the runway, they’ll be wearing their lip sync best.
It’s TIME!
~
Racers!
The 10 stand forward, in their respective lip sync outfits, ready for a battle.
The pit crew will spin a wheel. First pick chooses their competitor. The chosen competitor will get to choose the lip sync to go against from the following songs. I Knew You Were Trouble.
Magenta chuckles.
I Feel Too Much.
“Celine.” Nymphe smiles.
Who Let The Dogs Out.
Jupiter barks.
That's The Night The Lights Went Out In Georgia.
“A classic.” Starzanne grins.
Everytime We Touch.
Sneakernight.
Fucking Perfect.
Sexyback.
Severa grins.
And… The Sweet Escape.
Now, let’s roll the wheel and decide our first battle.
Let’s roll that WHEEL!
….
….
….
….
….
….
Jupiter Sterling!
Jupiter steps forward, wearing a tight-fitting pair of black pants with silver embroidery, a ruffled white shirt, and a jacket adorned with sequins and fringe. His hair is mulleted, and he begins to stretch.
Jupiter, who do you pick?
“Starzanne.” Jupiter nods.
Starzanne chuckles.
Jupiter Sterling: “I think Nymphe is right here. She’s a safe choice.”
Starzanne Stripes steps forward, serving Southern elegance in a full-skirted, tea-length vintage gown adorned with delicate lace and floral accents, a wide-brimmed, feathered hat and a parasol as she strolls onto the stage, giving Jupiter a strong look.
Starzanne… What are you going to be lip syncing to?
“That’s The Night The Lights Went Out in Georgia.” Starzanne smirks.
Jupiter raises an eyebrow.
Very well.
The time has come… for you to lip sync to your life!
**That’s The Night the Lights Went Out in Georgia begins to play**
https://www.youtube.com/watch?v=Z4GMUlCBgd0
Good luck… and don’t fuck it up!
Jupiter Sterling: “I’ve won a lip sync. I can do this. I know I can do this.”
Starzanne Stripes: “Jupiter made a mistake choosing me. Because this will be the night HIS lights go out, damn it!”
~
…Up next… Let’s spin the wheel.
….
….
….
….
….
….
Lupe!
Lupe smiles, stepping forward in a white, floral sundress reaching her ankles, with a matching white sunhat and sunglasses. Her hair is long and flowy in brown, reaching her butt as she spins around the stage.
Lupe, who do you pick as your competition?
“Magenta.” Lupe smiles.
Lupe LaBelleza: “I think this is a fun battle.” Lupe smirks.
Magenta nods, as she walks onto the stage in a sleek black leather trench coat that trails behind her as she struts. Her hair is elegantly styled in an updo with a single strand of pearls as a headband.
Magenta, what are YOU lip syncing to?
“Because you didn’t pick any WHITNEY songs- I Feel Too Much, damn it.” Magenta grins.
Very well.
The time has come… for you to lip sync to your life!
**I Feel Too Much by Celine Dion starts to play**
https://www.youtube.com/watch?v=0tNnaXzGiSI
Good luck… and don’t fuck it up!
Lupe LaBelleza: “I have some tricks up my sleeve. I want this win, chicas.”
Magenta Lee Simmons: “It’s my time, BABY! Get ready! I’m coming! I AM COMING!!!”
~
…Up next.
….
….
….
….
….
Princesita.
Princesita smiles as sashays onto the stage in a vibrant, carnival-inspired ensemble, with a feathered headdress, a bedazzled bikini top with beaded fringe, a matching feathered skirt with sequin details and HUGE platform heels.
Who do you pick?
“Apocalyptica.” Princesita smiles.
Drag Princesita: “I am going for a long game. To go… a little light at first. Then dominate. They’ve seen me perform, so round 1- I am being smart.”
Apocalpytica walks up with a smile, dressed as a mad scientist gone wild. She wears a white lab coat covered in colorful splatters and mismatched, oversized goggles that comically distort her face. Her hair is a wild explosion of rainbow-colored curls, and she wields a giant foam wrench.
Chronologica laughs.
Apocalyptica, what song do you pick?
“Sneakernight!” Apocalyptica chuckles.
The time has come… for you to lip sync to your life!
**Sneakernight by Vanessa Hudgens begins to play**
https://www.youtube.com/watch?v=HRqOjhNN4hQ
Good luck… and don’t fuck it up!
Drag Princesita: “Basically, what I will be doing… is dance.” Princesita giggles.
Apocalyptica: “This is going to be chaos! I’m excited.” Apocalyptica smiles.
~
Up next.
….
….
….
….
…..
Briar!
Briar enters in a torn and safety-pinned black leather jacket with anarchy patches. Underneath, she rocks a fishnet top and distressed denim jeans with studded accents. Her jet-black hair is styled into a Mohawk, and she sports combat boots with spikes.
Who do you pick?
Everyone looks in excitement.
“...Ambrose.” Briar smirks.
Briar Midnights: “I should probably give the people what they want, no?”
Ambrose Noir: “Briar… you are a bit silly, here.” Ambrose shakes his head.
Ambrose Noir emerges in a skin-tight, black leather bodysuit adorned with silver chains and spikes, with smoky eyes, knee-high lace-up boots and a long, flowing black cape that billows dramatically as he struts across the stage. Cackling as a reaction to being picked by Briar.
Ambrose, what song do you pick?
“I.” Ambrose looks at Briar. “Knew you were trouble.”
“Lame.” Severa turns to Nymphe, who nods.
The time has come… for you to lip sync to your life!
**I Knew You Were Trouble by Taylor Swift begins to play**
https://www.youtube.com/watch?v=vNoKguSdy4Y
Good luck… and don’t fuck it up!
Briar Midnights: “All my frustrations, all my rage. LET’S DO IT!”
Ambrose Noir: “Am I worried? No. This is just a performance.”
~
Severa, Nymphe… you will be our final pair.
But who picks the lip sync?





Severa.
Severa smirks, spinning around in a barely-there leather harness, thigh-high lace-up boots, and long, fingerless gloves with metal studs. Her makeup is smoky and seductive, and she doesn’t wear much else.
“Sexyback.” Severa smirks.
Nymphe nods, adjusting her sculptural dress made of metallic wires and translucent fabric and asymmetrical wig that leans to the side, with a set of matching abstract heels that resemble wearable sculptures.
The time has come… for you to lip sync to your life!
**Sexyback by Justin Timberlak starts to play**
https://www.youtube.com/watch?v=3gOHvDP\_vCs
Good luck… and don’t fuck it up!
Severa: “Oh, she’s going down.”
Nymphe d’Azote: “I know what I am. I know what I am capable of. It’s time for a battle.”
~
Stats
Voting
Spreadsheet
submitted by AustralianChrono to ChronologicasDragRace [link] [comments]


2023.09.27 22:52 AustralianChrono Chronologica's Drag Race Season 5: Episode 6- A Lip Sync Super-Battle

Chronologica's Drag Race Season 5: Episode 6- A Lip Sync Super-Battle
Oh my God
Cleo looks dramatically at the judges as she steps in front of Princesita, flicking back her hair as the monologue starts.
It's coursing through my whole body, feel the heat
Spinning behind Cleo, Princesita drops to the floor in a jump split, getting right back up to fling herself forward in a barrel roll as Chronologica’s eyes bulge.
Drag Princesita: “Cleo can TRY to show me up. But I’m giving EVERYTHING!”
Like a girl gone wild, a good girl gone wild
Cleo rips off a layer of her outfit as she reveals a bodysuit in pink beneath, as she crawls through the stage with a sexy glare, but it’s clear- she doesn’t know all the words.
You got me in the zone
Princesita shimmies, backflipping, dropping into the splits, twirling around and hitting another split. All the while, she’s buzzing with energy- and hitting her words.
But I'm a bad girl, anyway
Cleo winks, before hitting the floor and smacking her butt in a swift motion, spinning her ponytail around until it flings off the stage as she gasps, as Severa and Lupe dodge the ponytail as it flings behind them.
Magenta Lee Simmons: “Bitch’s wig FLEW! Damn! Face cracked!”
I'm like a girl gone wild, a good girl gone wild
Princesita drops to the floor in a moment of near collapse, exhausted as she hits her final moment, before Cleo poses, pulling down her natural hair.


Drag Princesita, Shantay you stay.
“Oh my god.” Princesita begins to sob. “I- I-I-I-I… I am so thankful. I want to show you all what I can do. I am ready, and I promise you, I will be here to stay. And slay.”
Starzanne smiles, as Cleo looks as if she is waiting for the other penny to drop.
Cleo Mertoris.
Cleo smiles.
You’re a star. You may not have been able to make it to the end here- but I am proud. Now… sashay away.
“Okay.” Cleo nods, walking off to the end of the stage. “ALWAYS fishy. Always fierce. I’m fucking Cleo Mertoris, do NOT forget that.”
Cleo Mertoris: “I’m gaged. I expected to really do well. I won that lip sync and… Princesita sending ME? Home? It’s like a bad dream?” Cleo rolls her eyes. “Whatever, at least the pre-season rumors will have something to gag them all.”
Lipstick Message: “ALWAYS the Down Under LEGEND. Don’t FORGET.”
~
https://preview.redd.it/wtmd1alj2vqb1.png?width=900&format=png&auto=webp&s=566686b0806061e5e50769af44299ae1bf636bd4
The Competitors walk into the werkroom.
"The evil has been defeated," Starzanne chuckles, earning a stern glare from Severa.
Starzanne Stripes: "Well, Cleo sure did talk a whole heap of nonsense. And bless her heart, she has gone home first among us returning competitors. It's just damn funny, ain't it?"
“Always the down under legend. Don’t FORGET.” Princesita raises an eyebrow. “Wow, lots of emotion there.”
"A lot of emotion for someone who placed 11th." Severa retorts with a shrug.
Lupe can't help but chuckle, quickly covering her mouth.
"Well, I did it. I'm... kinda surprised. But I'm also incredibly proud of my lip sync performance." Princesita beams as everyone takes their seats.
"You should be proud of yourself, darling. I think you did exceptionally well." Lupe gives a warm smile.
"I really want this. I'll fight tooth and nail to stay here and prove myself because I believe in my capabilities. I believe I'm here for a reason, and my time isn't up." Princesita says confidently.
“You’re a star.” Starzanne grins. “All of us returning three are.”
Princesita nods, as Jupiter sighs.
“You okay, Jupiter?” Apocalyptica looks over, as Jupiter sighs.
"To be honest, I felt like I was going home this episode." Jupiter admits. "Part of me thought, if you end up in the bottom, you've struggled, and maybe it's time to give up."
Jupiter Sterling: "I know that when I get into this state of self-doubt, it becomes a self-fulfilling prophecy. But it's... really hard not to feel that way."
Princesita looks at Jupiter with frustration.
Drag Princesita: "I just fought against all the odds. My second time in the bottom, against someone on their first, and with a win versus my lack of wins. And you say you're going to give up? I... find this insulting."
"Jupiter, if you don't have the confidence that you deserve to be here, if you're not willing to fight for your spot, maybe you shouldn't be here anymore. Because I could never say something like that.” Princesita responds firmly. “I’d have been gone episode 1 if I did.”
“Damn.” Magenta utters.
Jupiter exhales sharply.
Princesita looks awkwardly, aware of her statement's tone. “I- I mean, in the sense that-”
"Girl, own it." Severa interjects. "There's nothing wrong with what you've said. Damn."
Princesita nods, as Jupiter simply shrugs.
"Yeah, it's just... I came in hot, and now I feel like I've gone cold." Jupiter sighs. "Whatever, I'm going for a cigarette. I'd rather be left alone."
As Jupiter walks away, Apocalyptica wears a concerned frown.
"I didn't mean it like that. It's just a little frustrating." Princesita clarifies. "I want to be here, I want to prove myself. I'm fighting. I haven't gotten there yet."
"Same." Severa chimes in.
"I want a lot more than what I've got." Briar adds. "I feel like this week has been a positive start."
Ambrose, meanwhile, plays with a tiny voodoo doll in his hand as the others continue to share their thoughts.
"Yeah, damn right." Magenta smiles.
"I want more than positive feedback." Starzanne asserts. "I want a win."
"Oh, I would love a win. I feel like I've been close," Lupe chuckles. "But not quite..."
"Does anyone feel satisfied with their placement?" Nymphe surveys the group, raising a hand.
"I'm really excited for what's to come- and where I am thus far.” Apocalyptica beams.
Apocalyptica: "I just won my first challenge, and I'm thrilled!"
"This really is anybody's game." Princesita remarks to Severa. "Bates, Cleo leaving... they're shaking things up here."
"Anything can happen." Severa smirks. "And I love that."
Apocalyptica: "I know this is just the beginning, and that's exhilarating. But I also know this..."
"Team Leftovers." Briar chuckles, eyeing Apocalyptica and Magenta, who playfully throws off her wig and tosses it at Starzanne, causing her to gasp. "I'm pulling a Cleo!"
Apocalyptica: "These competitors aren't here to play!"
"Whatever comes next." Starzanne turns to Nymphe. "I aim to destroy."
"Oui.” Nymphe agrees.
Meanwhile, Jupiter sits outside, taking deep breaths and pacing. "Okay, okay... let's do it."
Apocalyptica: "Because if you're not here to slay... prepare to be SLAYED!" Apocalyptica giggles.
Jupiter's eyes well up with tears. "Damn."
~
The next day, the racers start chatting.
"Ambrose, you've been quite reserved since all that drama. How are you holding up, baby?" Magenta arches an eyebrow.
"I'm here. No drama, no issues." Ambrose replies with a nonchalant shrug.
Ambrose Noir: "I'm solely here for one reason: This competition. That's my focus, plain and simple."
Briar raises an eyebrow.
Briar Midnights: "Ambrose made a comment earlier about us still 'hashing it out.' I'm not entirely trusting him yet, and I'm deliberately choosing to keep a close eye on him."
"I love a good serving of beef." Magenta remarks, a smile on her face.
"We didn't even-" Nymphe throws her hands in the air in exasperation.
"I used to indulge in beef quite a bit. But my doctor once told me, 'Magenta, darling, you need to stop; it'll be the death of you. You're consuming too much.’ Lord." Magenta chuckles. "And well, I still sneak a bite every now and then."
Severa, with a sly grin, adds, "Did your doctor really say, 'Magenta, darling?' Because you're a man."
Magenta lets out a playful scream, and the room erupts in laughter.
"I. AM. A. WOMAN!" Magenta proclaims, dramatically fanning herself.
You’ve got drag mail!
Severa nods. “Sure..”
The time has come!
“The time has come?” Princesita raises an eyebrow.
It’s Drag Time!
Hi, racers.
This week, we’re doing things a little differently.
It’s time for a LIP SYNC SUPER BATTLE!
Everyone looks excitedly.
For this week’s maxi challenge, we’re flashing back to Season 2 you will be lip syncing for your LIFE in a lip sync super battle. 3 rounds- a losers bracket, a winners bracket. You will lip sync until you knock all of your competition out… or, go home!
Starzanne Stripes: “You know what? I’m excited. This is an opportunity. I’m here to prove myself. So bring on the LIP SYNC!”
Racers… you have 2 hours to get on stage and prepare for a lip sync super battle. Good luck… and don’t FUCK IT UP!
~
The racers prepare for the main stage.
"When you stop and think about it, it's pretty wild." Princesita ponders, her lips pursed in thought. "We're here, in the top 10, and only four of us haven't lip-synced yet."
"Wow." Lupe gasps. "Lord, I hadn't even considered that perspective!"
"Wait, who hasn't lip-synced?" Briar looks over.
"That would be me." Ambrose chimes in. "Apocalyptica, Magenta, and Nymphe as well."
“I haven’t either…. THIS Season!” Starzanne adds, pausing for laughter that never happens.
"Are you nervous about it, Ambrose?" Magenta asks.
"Not in the slightest," Ambrose chuckles. "Lip-syncing is an art I'm incredibly well-versed in." A sly smirk appears on Ambrose's face as he emphasizes the word "incredibly."
Ambrose Noir: "I am a performance artist. I may not fit the typical mold of a 'lip-sync stunt queen,' but I assure you, I am even better."
Briar nods in acknowledgment, clearly aware of Ambrose's talents.
"I'm not nervous either.” Nymphe asserts. "I know my capabilities, and that's enough for me."
Severa, wearing a sly grin, turns her attention to Nymphe. "If you were to win the power to choose an opponent, who would you pick?"
“I choose…” Nymphe giggles, before stopping herself. “Starzanne.”
"OOP!" Magenta exclaims.
"Why me?" Starzanne stands up, her gaze fixed on Nymphe.
"To be frank, I don't view you as a significant competitive threat." Nymphe explains. "So far, you haven't showcased anything particularly noteworthy."
"Ay Dios Mio..." Lupe begins to pray quietly.
"You've underestimated me, my dear." Starzanne retorts. "Let me make it abundantly clear that I am a threat."
"Well, there have been five weeks for you to prove that." Nymphe counters, causing Starzanne to huff.
Starzanne Stripes: "Nymphe seems to believe I'm not a threat, but what has she done that's so noteworthy? I think she might be in danger, actually."
"I believe you have untapped potential." Princesita interjects with a smile directed at Starzanne. "I see something in you."
Severa turns her attention to Princesita. "So, who would you choose then?"
"...Apocalyptica, who had a bit of a stumble in the musical challenge." Princesita begins. "And Jupiter-"
"I did beat Lupe in a lip sync." Jupiter interjects, his expression filled with uncertainty.
"Well, that's what, 2 out of 3?" Severa murmurs to Lupe, who looks awkwardly.
"Now, you shady queen, who would you pick?" Magenta playfully prods Severa.
"Oh, it doesn't matter, because I'm here to slay you all," Severa declares confidently with a smirk.
~
DRAG RACE!
Chronologica struts the runway wearing a red, white and orange clown suit.
Hello world!
Welcome to Drag Race.
Mother Destiny Dandridge. How are you feeling about this lip sync challenge?
“I’m excited to see these girls TAKE it, baby!” Destiny grins.
Sissy, you’re back again!
“Fuck Rachelle Mirage.” Sissy chuckles, along with Chronologica.
Floss, are you a lip sync fan?
“I had a dream that I won Drag Race in an alternate universe. So I’d say not really…” Floss cackles.
For our Challenge, our racers are tasked with a LIP SYNC SUPER BATTLE!
And on the runway, they’ll be wearing their lip sync best.
It’s TIME!
~
Racers!
The 10 stand forward, in their respective lip sync outfits, ready for a battle.
The pit crew will spin a wheel. First pick chooses their competitor. The chosen competitor will get to choose the lip sync to go against from the following songs. I Knew You Were Trouble.
Magenta chuckles.
I Feel Too Much.
“Celine.” Nymphe smiles.
Who Let The Dogs Out.
Jupiter barks.
That's The Night The Lights Went Out In Georgia.
“A classic.” Starzanne grins.
Everytime We Touch.
Sneakernight.
Fucking Perfect.
Sexyback.
Severa grins.
And… The Sweet Escape.
Now, let’s roll the wheel and decide our first battle.
Let’s roll that WHEEL!
….
….
….
….
….
….
Jupiter Sterling!
Jupiter steps forward, wearing a tight-fitting pair of black pants with silver embroidery, a ruffled white shirt, and a jacket adorned with sequins and fringe. His hair is mulleted, and he begins to stretch.
Jupiter, who do you pick?
“Starzanne.” Jupiter nods.
Starzanne chuckles.
Jupiter Sterling: “I think Nymphe is right here. She’s a safe choice.”
Starzanne Stripes steps forward, serving Southern elegance in a full-skirted, tea-length vintage gown adorned with delicate lace and floral accents, a wide-brimmed, feathered hat and a parasol as she strolls onto the stage, giving Jupiter a strong look.
Starzanne… What are you going to be lip syncing to?
“That’s The Night The Lights Went Out in Georgia.” Starzanne smirks.
Jupiter raises an eyebrow.
Very well.
The time has come… for you to lip sync to your life!
**That’s The Night the Lights Went Out in Georgia begins to play**
https://www.youtube.com/watch?v=Z4GMUlCBgd0
Good luck… and don’t fuck it up!
Jupiter Sterling: “I’ve won a lip sync. I can do this. I know I can do this.”
Starzanne Stripes: “Jupiter made a mistake choosing me. Because this will be the night HIS lights go out, damn it!”
~
…Up next… Let’s spin the wheel.
….
….
….
….
….
….
Lupe!
Lupe smiles, stepping forward in a white, floral sundress reaching her ankles, with a matching white sunhat and sunglasses. Her hair is long and flowy in brown, reaching her butt as she spins around the stage.
Lupe, who do you pick as your competition?
“Magenta.” Lupe smiles.
Lupe LaBelleza: “I think this is a fun battle.” Lupe smirks.
Magenta nods, as she walks onto the stage in a sleek black leather trench coat that trails behind her as she struts. Her hair is elegantly styled in an updo with a single strand of pearls as a headband.
Magenta, what are YOU lip syncing to?
“Because you didn’t pick any WHITNEY songs- I Feel Too Much, damn it.” Magenta grins.
Very well.
The time has come… for you to lip sync to your life!
**I Feel Too Much by Celine Dion starts to play**
https://www.youtube.com/watch?v=0tNnaXzGiSI
Good luck… and don’t fuck it up!
Lupe LaBelleza: “I have some tricks up my sleeve. I want this win, chicas.”
Magenta Lee Simmons: “It’s my time, BABY! Get ready! I’m coming! I AM COMING!!!”
~
…Up next.
….
….
….
….
….
Princesita.
Princesita smiles as sashays onto the stage in a vibrant, carnival-inspired ensemble, with a feathered headdress, a bedazzled bikini top with beaded fringe, a matching feathered skirt with sequin details and HUGE platform heels.
Who do you pick?
“Apocalyptica.” Princesita smiles.
Drag Princesita: “I am going for a long game. To go… a little light at first. Then dominate. They’ve seen me perform, so round 1- I am being smart.”
Apocalpytica walks up with a smile, dressed as a mad scientist gone wild. She wears a white lab coat covered in colorful splatters and mismatched, oversized goggles that comically distort her face. Her hair is a wild explosion of rainbow-colored curls, and she wields a giant foam wrench.
Chronologica laughs.
Apocalyptica, what song do you pick?
“Sneakernight!” Apocalyptica chuckles.
The time has come… for you to lip sync to your life!
**Sneakernight by Vanessa Hudgens begins to play**
https://www.youtube.com/watch?v=HRqOjhNN4hQ
Good luck… and don’t fuck it up!
Drag Princesita: “Basically, what I will be doing… is dance.” Princesita giggles.
Apocalyptica: “This is going to be chaos! I’m excited.” Apocalyptica smiles.
~
Up next.
….
….
….
….
…..
Briar!
Briar enters in a torn and safety-pinned black leather jacket with anarchy patches. Underneath, she rocks a fishnet top and distressed denim jeans with studded accents. Her jet-black hair is styled into a Mohawk, and she sports combat boots with spikes.
Who do you pick?
Everyone looks in excitement.
“...Ambrose.” Briar smirks.
Briar Midnights: “I should probably give the people what they want, no?”
Ambrose Noir: “Briar… you are a bit silly, here.” Ambrose shakes his head.
Ambrose Noir emerges in a skin-tight, black leather bodysuit adorned with silver chains and spikes, with smoky eyes, knee-high lace-up boots and a long, flowing black cape that billows dramatically as he struts across the stage. Cackling as a reaction to being picked by Briar.
Ambrose, what song do you pick?
“I.” Ambrose looks at Briar. “Knew you were trouble.”
“Lame.” Severa turns to Nymphe, who nods.
The time has come… for you to lip sync to your life!
**I Knew You Were Trouble by Taylor Swift begins to play**
https://www.youtube.com/watch?v=vNoKguSdy4Y
Good luck… and don’t fuck it up!
Briar Midnights: “All my frustrations, all my rage. LET’S DO IT!”
Ambrose Noir: “Am I worried? No. This is just a performance.”
~
Severa, Nymphe… you will be our final pair.
But who picks the lip sync?





Severa.
Severa smirks, spinning around in a barely-there leather harness, thigh-high lace-up boots, and long, fingerless gloves with metal studs. Her makeup is smoky and seductive, and she doesn’t wear much else.
“Sexyback.” Severa smirks.
Nymphe nods, adjusting her sculptural dress made of metallic wires and translucent fabric and asymmetrical wig that leans to the side, with a set of matching abstract heels that resemble wearable sculptures.
The time has come… for you to lip sync to your life!
**Sexyback by Justin Timberlak starts to play**
https://www.youtube.com/watch?v=3gOHvDP\_vCs
Good luck… and don’t fuck it up!
Severa: “Oh, she’s going down.”
Nymphe d’Azote: “I know what I am. I know what I am capable of. It’s time for a battle.”
~
Stats
Voting
Spreadsheet
submitted by AustralianChrono to RPDRfantasyseason [link] [comments]


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