Reception layout template

Blogger Templates

2015.05.24 02:55 zeppter Blogger Templates

Post your blogger template here. Web Templates, Layout Templates, Document Templates, Blog Templates. All of these would make sense here.
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2014.09.23 01:30 TerkRockerfeller I'M NOT READY FOR FREDDY (THIS IS A MEME SUBREDDIT)

FNAF Circlejerk Official Discord server: https://discord.gg/5naf
[link]


2016.07.27 14:18 Inquatitis Be Metal, for all your Metal needs in Belgium

Be Metal, for all your Metal needs in Belgium
[link]


2024.05.14 14:06 soft_tree111 The Best 10 Graphic Design Software for Windows - Reddit

Here are ten of the best graphic design software options in 2024, encompassing both paid and free tools for a variety of design needs:
Adobe Illustrator
Affinity Designer
CorelDRAW Graphics Suite
Inkscape
Sketch
Adobe Photoshop
Canva (Online)
Procreate
Adobe InDesign
Krita
These tools offer a range of features suitable for various aspects of graphic design, from vector illustration and photo editing to UI/UX design and digital painting. Depending on your specific needs and budget, you can choose the software that best fits your workflow and design requirements.
submitted by soft_tree111 to u/soft_tree111 [link] [comments]


2024.05.14 14:05 tempmailgenerator Resolving Unusual ID Assignment in Div Elements for QRCode.js within Ruby on Rails Emails

Understanding QRCode.js Integration in Rails Email Templates

Integrating QRCode.js into Ruby on Rails email templates can enhance user engagement by providing a dynamic and interactive element directly within the email content. This approach allows developers to generate unique QR codes for various purposes, such as event tickets, authentication processes, or direct links to specific parts of their applications. However, a common challenge arises when these QR codes are rendered within email templates, especially concerning the automatic assignment of IDs to
elements, which can disrupt the intended layout or functionality.
The technical intricacies of embedding JavaScript libraries like QRCode.js in Rails emails involve ensuring compatibility across different email clients, maintaining the email's visual integrity, and managing the IDs assigned to HTML elements to prevent conflicts. This process demands a careful balance between dynamic content generation and the static nature of email environments. Addressing the peculiar issue of weird ID assignments requires a deep dive into both the Rails mailer setup and the JavaScript code handling QR code generation, aiming for a seamless integration that enhances the email's value without compromising its structure.
Command Description
QRCode.toDataURL Generates a data URL for a QR code representing the specified text.
ActionMailer::Base Used to create and send emails in Ruby on Rails applications.
mail Sends the email constructed using ActionMailer::Base.
image_tag Generates an HTML img tag for the specified image source.

Integrating QRCode.js in Rails for Enhanced Email Functionality

When incorporating QRCode.js into Ruby on Rails applications for email functionality, developers aim to provide users with a seamless experience by embedding interactive QR codes directly into email communications. This integration serves various purposes, such as simplifying the process of accessing websites, verifying user identity, or facilitating event check-ins, by simply scanning a QR code. The challenge, however, lies in ensuring that these QR codes are not only correctly generated but also properly displayed within the constraints of email clients, which often have limited support for JavaScript and dynamic content. The process involves generating QR codes server-side, embedding them as images in emails, and managing the HTML structure to avoid any potential issues with email rendering.
Moreover, dealing with the automatic assignment of weird IDs to
elements in Rails emails necessitates a deeper understanding of both the Rails Action Mailer configuration and the DOM manipulation associated with QRCode.js. This scenario typically requires a workaround to either manipulate these IDs post-generation or to ensure that the QR code generation script does not interfere with the email's layout and functionality. Strategies might include using specific helper methods within Rails to control the HTML output or applying JavaScript solutions that adjust the generated content before it is embedded in the email. Ultimately, the goal is to maintain the integrity of the email's design while incorporating dynamic content like QR codes, thereby enhancing the user experience without compromising on functionality.

Generating and Embedding QR Codes in Rails Emails

Ruby on Rails with QRCode.js
ActionMailer::Base.layout 'mailer' class UserMailer < ActionMailer::Base def welcome_email(user) u/user = user @url = 'http://example.com/login' attachments.inline['qr_code.png'] = File.read(generate_qr_code(@url)) mail(to: @user.email, subject: 'Welcome to Our Service') end end require 'rqrcode' def generate_qr_code(url) qrcode = RQRCode::QRCode.new(url) png = qrcode.as_png(size: 120) IO.binwrite('tmp/qr_code.png', png.to_s) 'tmp/qr_code.png' end 

Enhancing Email Interactivity with QRCode.js in Ruby on Rails

The integration of QRCode.js into Ruby on Rails for email functionalities opens a new dimension of interactivity and utility in email communication. By embedding QR codes in emails, Rails developers can offer users a more engaging and streamlined experience, whether it’s for authentication purposes, providing quick access to web content, or facilitating event registrations. This technology leverages the convenience of QR codes to bridge the gap between physical and digital interactions. However, the implementation requires careful consideration of email client limitations, especially regarding JavaScript execution, which is typically restricted in email environments. Developers must therefore generate QR codes on the server side and embed them as static images within emails, ensuring broad compatibility.
Furthermore, the issue of dynamically assigned IDs to
elements when using QRCode.js in Rails emails poses a unique challenge. This phenomenon can lead to conflicts or unexpected behavior in email layouts, necessitating innovative solutions to manage or override these automatic ID assignments. Developers might need to delve into the Rails Action Mailer configurations or employ JavaScript tweaks post-rendering to maintain the integrity of the email’s structure. This ensures that the inclusion of QR codes enhances the user experience by adding value without disrupting the email’s layout or functionality, thereby maximizing the potential of email as a versatile communication channel.

FAQs on QRCode.js and Rails Email Integration

  1. Question: Can QRCode.js be used directly in Rails email views?
  2. Answer: Due to limitations in email clients regarding JavaScript, QRCode.js cannot be executed directly within email views. QR codes must be generated server-side and embedded as images in emails.
  3. Question: How can I embed a QR code in a Rails email?
  4. Answer: Generate the QR code on the server side, convert it to an image format, and embed it in your email template as a static image.
  5. Question: Why are weird IDs being assigned toelements in my Rails emails?
  6. Answer: This issue may arise from the Rails framework’s way of handling dynamic content or JavaScript manipulations, leading to unexpected ID assignments.
  7. Question: How can I prevent or manage weird ID assignments in Rails emails?
  8. Answer: Consider using Rails helper methods to explicitly set or control element IDs or employ post-render JavaScript to correct IDs before email delivery.
  9. Question: Are there compatibility issues with QR codes in emails across different email clients?
  10. Answer: While the QR code itself, embedded as an image, should display consistently, the overall compatibility depends on how each email client renders HTML and images.
  11. Question: Can dynamic content like QR codes track user interaction in emails?
  12. Answer: Yes, by encoding tracking parameters within the QR code URL, you can monitor engagements such as website visits originating from the email.
  13. Question: What are the best practices for QR code size and design in emails?
  14. Answer: Ensure the QR code is large enough to be easily scanned, with a clear contrast between the code and its background, avoiding overly complex designs.
  15. Question: How can I test the functionality of QR codes in Rails emails?
  16. Answer: Use email preview tools to test the email’s appearance across clients and devices, and scan the QR code to ensure it directs to the intended URL.
  17. Question: Can QR codes in emails lead to higher user engagement?
  18. Answer: Yes, by providing a quick and easy way to access content or services, QR codes can significantly enhance user interaction and satisfaction.
  19. Question: Is it necessary to inform users about the purpose of the QR code in the email?
  20. Answer: Absolutely, providing context for the QR code’s purpose encourages trust and increases the likelihood of user interaction.

Wrapping Up the Integration Journey

The journey of integrating QRCode.js into Ruby on Rails for enhancing email functionalities demonstrates a strategic approach to bridging digital interactions through emails. This method, while faced with challenges such as email client limitations and the management of dynamic IDs, showcases the potential of emails as a powerful platform for engaging and interactive user experiences. By embedding QR codes into emails, developers can unlock new avenues for user interaction, from simplifying website access to enhancing security protocols with a scan. The key lies in generating QR codes server-side and embedding them as images to ensure compatibility across various email clients. Furthermore, addressing the peculiar challenge of weird ID assignments requires a blend of creativity and technical prowess, ensuring that the emails’ functionality is not compromised. Ultimately, this integration not only enriches the user experience but also underscores the importance of innovation in the ever-evolving digital landscape, making emails a more dynamic and versatile tool for communication and marketing.
https://www.tempmail.us.com/en/qrcodejs/resolving-unusual-id-assignment-in-div-elements-for-qrcode-js-within-ruby-on-rails-emails
submitted by tempmailgenerator to MailDevNetwork [link] [comments]


2024.05.14 13:39 Soninetz SimpleTexting Login: Drive Sales & Engagement for Small Biz

SimpleTexting Login: Drive Sales & Engagement for Small Biz
Looking for an easy, hassle-free way to access your account? Say goodbye to complex logins and hello to simplicity with SimpleTexting Login. Easily navigate the login process without any unnecessary steps or confusion. Whether you're tech-savvy or a beginner, our user-friendly platform ensures a smooth experience every time. Streamline your access with an easy app and get straight to what matters most – connecting with your audience effortlessly.
Useful Links:
  1. SimpleTexting LifeTime Deal
  2. SimpleTexting Free Trial

Key Takeaways

  • Texting Transforms Business: Embrace texting as a powerful tool for connecting with customers and enhancing business communication.
  • Getting Started with SimpleTexting: Begin your journey with SimpleTexting by setting up an account, exploring features, and creating engaging campaigns.
  • Boosting Sales and Engagement: Utilize SimpleTexting to increase sales by sending targeted promotions and improve customer engagement through personalized messages.
  • Compliance and Customer Trust: Prioritize compliance with regulations like TCPA to build trust with customers and protect your brand reputation.
  • Advanced Features for Growth: Explore advanced features offered by SimpleTexting to scale your business, such as automation, analytics, and integration options.

Why Texting Transforms Business

Enhanced Customer Engagement

Texting offers a direct and immediate way to engage with customers, leading to higher response rates and improved customer satisfaction. Businesses can quickly address queries, send updates, and gather feedback through text messages.
Texting allows for personalized communication, making customers feel valued and enhancing brand loyalty. By sending tailored promotions or reminders, businesses can boost sales and drive customer retention. The informal nature of texting creates a more approachable image for businesses.
https://preview.redd.it/xeij0zmjpd0d1.png?width=763&format=png&auto=webp&s=f9ac9c9cd9f1c0f8be48652a3fa804698dd2e313
Simplify your workflow with SimpleTexting! Get started with our free trial and see how our built-in automation features can save you time and effort. ⏱️

Efficient Communication

With texting, businesses can streamline their communication processes. Text messages are concise and to the point, ensuring that information is delivered clearly and promptly. This efficiency saves time for both businesses and customers, leading to smoother interactions.
Texting also enables businesses to reach a wider audience simultaneously. Mass text messaging can be used for marketing campaigns or important announcements, ensuring that information reaches all relevant parties at once. This scalability makes texting a powerful tool for businesses of all sizes.

Getting Started with SimpleTexting

Account Creation

To begin using SimpleTexting, users need to create an account on the platform. This involves providing basic information like email, username, and password. Once the account is set up, users gain access to a dashboard where they can manage their texting campaigns.
Setting up an account on SimpleTexting is a straightforward process that requires minimal information. Users can quickly get started by following the prompts on the website and verifying their email address.

Dashboard Navigation

After creating an account, users are greeted with the SimpleTexting dashboard. This central hub allows users to compose messages, schedule texts, and view analytics on campaign performance. The dashboard's intuitive design makes it easy for users to navigate and find the tools they need.
Navigating the SimpleTexting dashboard is user-friendly and efficient. Users can easily switch between different features such as contacts, templates, and reports. The layout ensures that all essential functions are readily accessible.

Boosting Sales and Engagement

Increased Customer Reach

SimpleTexting login offers a streamlined platform to reach a broader audience through efficient messaging services. Businesses can easily connect with customers, boosting engagement levels.
Useful Links:
  1. SimpleTexting LifeTime Deal
  2. SimpleTexting Free Trial

Enhanced Marketing Strategies

Utilize SimpleTexting login to enhance marketing strategies by sending targeted messages to specific customer segments. This tailored approach increases relevance and drives sales growth.

Improved Customer Communication

With SimpleTexting login, businesses can establish direct communication channels with customers, fostering stronger relationships. Prompt responses to queries and personalized messages enhance customer satisfaction.

Compliance and Customer Trust

Data Security

Ensuring data security is crucial for maintaining customer trust in the simpletexting login process. By implementing robust encryption protocols, the platform safeguards user information from unauthorized access.
To enhance data security:
  • Utilize end-to-end encryption
  • Implement multi-factor authentication

Legal Compliance

Adhering to data protection regulations such as GDPR and CCPA is essential for compliance. Simpletexting ensures that all login processes align with these laws, fostering trust among users regarding their personal information.

Transparency and Communication

Maintaining transparency about how user data is used during the login process builds customer trust. Simpletexting provides clear communication regarding data handling practices, reassuring users of their privacy and security.

Advanced Features for Growth

Integration Capabilities

Simpletexting login offers seamless integration with popular CRM platforms like Salesforce and HubSpot. This feature streamlines your workflow by syncing all customer data across different systems.
The integration capabilities ensure that you have a centralized database, enabling you to track customer interactions efficiently. By integrating Simpletexting with your CRM, you can create personalized messages based on specific customer behaviors and preferences.

Automated Campaigns

With Simpletexting login, you can set up automated campaigns triggered by various actions, such as subscribing to your service or making a purchase. This feature allows you to engage with customers at the right moment, increasing conversion rates.
Automated campaigns save time and effort by sending targeted messages without manual intervention. You can schedule messages in advance, ensuring timely communication with your audience.

Final Remarks

Now that you understand how SimpleTexting can revolutionize your business operations, it's time to take action. Start by implementing the tips and strategies shared in this guide to enhance your sales, boost engagement, ensure compliance, and unlock advanced features for growth. By leveraging the power of text messaging, you can connect with your audience more effectively and drive better results.
Don't wait any longer to tap into the potential of SMS marketing with SimpleTexting. Sign up today, explore the platform, and see firsthand how it can elevate your business to new heights. Your competitors are already reaping the benefits—make sure you're not left behind in this fast-paced digital landscape.
Ready to level up your customer engagement? Try SimpleTexting for free and automate your welcome messages today! 🚀

Frequently Asked Questions

How can texting benefit my business?

Texting improves customer engagement, boosts sales, and enhances communication efficiency. It offers a direct and personal way to reach customers, increasing brand loyalty and fostering trust.

What are the steps to get started with SimpleTexting?

Sign up for an account, choose a plan that suits your needs, import your contacts, create your first campaign, and start sending messages. SimpleTexting provides user-friendly tools and resources to guide you through the process seamlessly.

How can SimpleTexting help in boosting sales and engagement?

SimpleTexting enables personalized messaging, automated responses, targeted campaigns, and real-time analytics. By engaging customers effectively through text messages, businesses can drive sales conversions and build long-lasting relationships with their audience.

Why is compliance crucial for maintaining customer trust when using SimpleTexting?

Compliance ensures that businesses adhere to regulations governing text message marketing, such as obtaining consent from recipients and providing opt-out options. By prioritizing compliance with SimpleTexting's guidelines, companies can protect customer data and uphold trustworthiness.

What advanced features does SimpleTexting offer for business growth?

SimpleTexting provides advanced features like A/B testing, integrations with CRM platforms, custom keywords for opt-ins, scheduled messages, and contact segmentation. These tools empower businesses to optimize their text marketing strategies and scale their operations efficiently.
Useful Links:
  1. SimpleTexting LifeTime Deal
  2. SimpleTexting Free Trial
submitted by Soninetz to NutraVestaProVen [link] [comments]


2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
https://preview.redd.it/4125d8rwfd0d1.png?width=1384&format=png&auto=webp&s=a74a0f8340ef11eecf1c7d4c0e9f9104b22ad806
  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
submitted by Errora403 to PUBGMobile [link] [comments]


2024.05.14 10:52 CookieCoffee_13355 My SIL posted in THT about me and this is my side of the story.

Sorry it's quite late where I am (for me) and I can't sleep so apologies for typos or formatting.
My sister encouraged me to come here (again). She's an avid reddit user and she's the one that found the story about me but I can't find it and she can't either now. Some of you might remember it as I'm writing.
Anyways, I (32F) and my husband (33M) were invited to my nieces birthday party on April 27th.
We don't get along with my SIL, she's the most entitled person I've ever known. I've tried my best to get on with her and even asked her to be my bridesmaid when I got married.
She made everything about her, she didn't like the dresses, she didn't like the shoes, she refused to come with us to go shopping but got upset that we'd chosen the dresses without her. We did try our best to find a date that suited her but instead she went off with her boyfriend every time. I did tell her politely that if she didn't like the dress then she could step down being a bridesmaid, nope she went crying to my MIL that I'd dropped her as one, of course, my MIL believed her over me and I had to send screenshots to prove that I didn't drop her. I didn't get an apology either, the messages just stopped. I was ignored for a few days and then a message appeared as if nothing happened from my SIL.
My in laws enable her behaviour by always talking down to my husband and siding with her over any minor detail. I have told him, he needs to stick up for himself but he won't. It's easier for him to just 'take it'.
She was upset she didn't get a plus one but my other bridesmaids did. My other bridesmaids were either already married or had long term partners not one that had been on the scene for all of 3 months. She wanted him to be part of the bridal party and to be a groomsman. The best we could do was invite to the reception because of the allocated numbers, apparently that wasn't good enough! We were asked to drop a guest and then bump him up, I explained I wasn't going to do that as I'd already got the RSVP's from everyone. Anyway, he did come to the reception and he left after 2.5 hours and I didn't even communicate with him so I assume he felt uncomfortable. The reason I didn't communicate with him was because it's not up to me to introduce myself, 'oh hi I'm the bride, nice to meet you.' Not one of my husband's family said congratulations to us either and they tried to take photos of my husband with his family without me.
They've always done that, always got me to either take the photo or could I move out of the way as it's 'only family' allowed in photos. I wasn't invited to their thanksgivings/Christmases/birthdays either, I don't think my MIL liked the fact that her son was growing up. We were 24 when we met. They also tried to take one last 'hurrah holiday' to Cuba before my husband and I got married, leaving me behind. I was quite upset but let my husband go. I found it entertaining that my in laws were perfectly okay with me not going anywhere or invited but somehow my SIL boyfriend HAD to come to our wedding...?
Fast forward 4 years, they're still together. Cool. I still don't really know him that well, let's just say my husband and I's relationship with our in laws got majorly strained after our wedding.
So our niece is 1 this year. We were invited to go to the birthday party but we declined. We were told that we were selfish and didn't care about our niece. I do care about my niece and so does my husband but we're not free babysitters and I am very rarely invited out to go see her even if I tried to arrange it myself, it's either, SIL goes out with my husband and niece or we look after her for the day without SIL..? But my SIL will have ago at both of us over message to say we clearly don't care about spending time with them. SIL also makes a huge point about me either being aunty or not being aunty, it's like a weird power flex.
My in laws live in a different state but my SIL lives in our state. So my in laws very rarely see the child either. They wanted to go to sunny Florida now they've retired whereas we're out in California.
SIL had ago at us because she was asking for money towards our nieces savings account which we declined and bought her some presents instead. Apparently she 'already has' the presents we got her and maybe if we made more of an effort to see her we'd have known that... so we've wasted our money on some toys that could've gone into her savings account 🤷🏼‍♀️
She doesn't even get us presents that we would like, not that I'm complaining because I'm grateful for anything. I just think if you can't get us something we want ourselves how can you expect us to be okay with giving money to your daughter??
For a bit more context, she didn't come to my bachelorette party, instead she plastered all her insta that she was out with her bf and told my other bridesmaids it 'wasn't her thing' so we said the same words to my SIL as to why we weren't going. She doesn't make the effort to see either of us on our birthdays. She bitched about me to my MOH that I wasn't being fair to her that I can't understand that she's busy and then bitched about me again because I wasn't involving her with the wedding details?? It's either one or the other!
She said my wedding dress was tacky and 'not her style'. She didn't like the hairdresser doing her hair. She didn't like the layout of the venue etc etc.
Anyway I'm unsure where to go from here. I'm thinking of going LC or NC from my side and let my husband decide what he wants to do.
submitted by CookieCoffee_13355 to TwoHotTakes [link] [comments]


2024.05.14 08:55 zozothemes 🚀 Launching Sale Alert! 🚀

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submitted by zozothemes to blogger [link] [comments]


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submitted by zozothemes to u/zozothemes [link] [comments]


2024.05.14 07:27 graphicexpertiam 5 Design Mistakes That Are Killing Your Brand

In today’s hyper-visual world, a brand’s design is more important than ever. It’s the first impression you make, the silent salesperson that tells your story and connects with your audience. But a weak design can do more harm than good, confusing customers and undermining your brand identity.
At PixsMagic, we’re passionate about helping businesses create strong, impactful brands. Here, we’ll unveil five common design mistakes that could be killing your brand, along with solutions to get you back on track:
Mistake #1: Lack of Cohesiveness
Imagine walking into a restaurant with mismatched furniture, clashing colors, and a menu written in five different fonts. Confusing, right? That’s the effect an inconsistent design has on your brand. Brands need a cohesive visual language, a set of design elements that work together seamlessly across all platforms, from your website and social media to packaging and marketing materials.
The PixsMagic Fix: We develop comprehensive brand style guides that define your brand’s colors, fonts, logos, imagery, and even voice. This ensures consistency across all touchpoints, creating a clear and recognizable brand identity.
Mistake #2: Ignoring Your Target Audience
Great design is about more than just aesthetics; it’s about connecting with your ideal customer. If your design is trendy but fails to resonate with your target audience, it’s missing the mark. Consider the age, interests, and values of your ideal customer. What kind of visuals will resonate with them?
The PixsMagic Fix: Through market research and audience analysis, we gain a deep understanding of your target demographic. We translate this knowledge into designs that speak directly to their needs and preferences, fostering trust and brand loyalty.
Mistake #3: The “DIY Disaster”
In today’s digital age, it’s tempting to rely on free design tools and templates. However, these often lack the professional polish and strategic thinking needed to create a truly impactful brand. Amateurish design can cheapen your brand image and deter potential customers.
The PixsMagic Fix: Our team of experienced graphic designers is skilled in crafting unique, high-quality visuals that elevate your brand. We go beyond the generic, developing visuals that are not only aesthetically pleasing but also strategically aligned with your brand goals.
Mistake #4: Design Trends Over Brand Identity
While keeping an eye on design trends can be inspiring, blindly following them can be a recipe for disaster. Trends are fleeting, and your brand should have lasting power. A design focused solely on trends can quickly become outdated, leaving your brand looking irrelevant.
The PixsMagic Fix: We understand the importance of creating a timeless brand identity that transcends passing fads. We incorporate relevant design elements without sacrificing your brand’s unique personality. Our designs are built to endure, ensuring your brand stays fresh and relevant for years to come.
Mistake #5: Neglecting User Experience (UX)
Design isn’t just about how things look; it’s also about how they function. A website or app with poor user experience (UX) can be frustrating and alienate potential customers. Confusing navigation, slow loading times, and unclear calls to action can all contribute to a negative user experience.
The PixsMagic Fix: We consider UX from the very beginning of the design process. We create clear layouts, intuitive navigation, and user-friendly interactions. Our goal is to make interacting with your brand a smooth and enjoyable experience, fostering customer satisfaction and loyalty.At PixsMagic, we believe strong design is a powerful tool for building successful brands. We don’t just create beautiful visuals; we craft strategic design solutions that connect with your audience and drive results. If you’re ready to revitalize your brand and leave these design mistakes behind, contact PixsMagic today. Let’s work together to create a brand identity that truly shines.
submitted by graphicexpertiam to u/graphicexpertiam [link] [comments]


2024.05.14 06:46 DigitalSplendid Downloading an image on Codespace: Unable to figure out source files

Downloading an image on Codespace: Unable to figure out source files
A Dockerhub image is pushed to Codespace and then downloaded. Could not locate app.py, templates folder and other files as part of the project file (CS50 Week 9 Finance project).
Instead got this download:
https://preview.redd.it/1xvudzkvnb0d1.png?width=1024&format=png&auto=webp&s=6d0ef402bef8832fc89013635669bf6323c72dbc
Update:
Gemini:
The downloaded file (image.tar.gz) contains the compressed contents of the Docker image, not the source code itself. Here's what's happening:
  • Docker Images vs. Source Code: Docker images package your application along with all its dependencies into a single executable unit. This makes them easy to deploy and run consistently across different environments. The source code, however (files like app.py and the templates folder), resides outside the image and is used to build the image.
  • Extracted Files: The files you see (blobs, index.json, manifest.json, oci-layout, and repositories) are part of the Docker image format. They describe the image's content, dependencies, and configuration, not the actual application code.
Locating Source Code:
There are a few ways to get the source code for the CS50 Week 9 Finance project:
  1. Provided Repository: Check if the CS50 course provides a separate repository containing the source code. Often, projects are hosted on platforms like GitHub where you can download the source files directly.
  2. Dockerfile Inspection: If no separate repository is provided, you can try inspecting the Dockerfile used to build the image. The Dockerfile might contain instructions on where to find the source code (e.g., a Git repository URL). You can usually find the Dockerfile on the Dockerhub page for the image.
  3. Alternative Approach: If none of the above work, consider reaching out to CS50 resources or the project's documentation to see if there's an alternative way to access the source code.
Working with Downloaded Image:
While you can't directly edit the source code from the downloaded image, you can still run the application. You can use the docker run command to start a container from the image, allowing you to interact with the deployed application.
submitted by DigitalSplendid to webdev [link] [comments]


2024.05.14 05:57 tab_rick Top 10 Bathtub Manufacturers Worldwide in 2023

Top 10 Bathtub Manufacturers Worldwide in 2023
The bathtub sector is a dynamic industry dedicated to meeting the advanced needs of clientele who prioritize luxury and tranquility in their bath experiences. Renowned bathtub producers, including bathtub companies, curate bespoke designs to cater to diverse preferences and necessities. Driven by the growing appetite for upscale bathtubs and comprehensive bathroom amenities, a multitude of manufacturers and enterprises have surfaced. These firms specialize in crafting bathtubs from an array of materials, ranging from solid surfaces and cast iron to innovative composites and natural stone. Together, global bathtub entities, such as bathtub companies, represent a continuously advancing industry, consistently innovating and showcasing a vast assortment of elite bathroom solutions. This post lists 10 top bathtub manufacturers in the world.

Kingkonree


https://preview.redd.it/ieqfag6tdb0d1.png?width=307&format=png&auto=webp&s=598012857204001b347ed40eefb5b157cc37d3b8
Company Location: Shenzhen, China
Year of Establishment: 2000
Types of Business: Manufacturing
Product Offered:
  • Freestanding solid surface bathtub
  • Solid surface soaking bathtubs
  • Square bathtubs
  • Round bathtubs
  • Mini bathtubs
  • Oval Bathtubs
  • Bathroom accessories
About Company Background and Advantages:
Founded in 2000, KKR initially specialized in the production of material panels. With time, we evolved and strategically positioned ourselves as industry leaders in the solid surface sector. Our products rigorously comply with ISO9001:2015, CE, CUPC, and SGS standards, underscoring our unwavering commitment to international quality benchmarks.
Our expansive 15,000 m² manufacturing facility boasts the capacity to produce over 15,000 items per month. Globally, our presence extends across 100 countries, having successfully executed over 1,000 projects. Due to our stringent quality and hygiene standards, premier entities in the hotel industry regard us as their reliable partner.
Kingkonree stands as a paramount figure in the industry, acclaimed for its unparalleled excellence in crafting solid surface bathtubs. Each bathtub is meticulously fashioned from elite acrylic solid surface materials, which guarantees remarkable longevity, coupled with impressive resistance to staining, abrasion, and discoloration.
A distinctive hallmark of Kingkonree’s solid surface bathtubs is their versatile nature and the breadth of personalization they offer. Patrons are presented with a comprehensive spectrum of colors, patterns, and finishes, empowering them to curate a tailored bathroom environment. In addition, Kingkonree demonstrates proficiency in catering to specific size requisites, guaranteeing impeccable alignment with assorted bathroom layouts.
Beyond its commitment to quality, Kingkonree signifies a beacon of environmental stewardship. The inherent non-toxic, non-porous, and sustainable attributes of their bathtubs establish them as a green alternative in the market. In tandem with this ethos, Kingkonree maintains stringent quality assurance protocols, ensuring that every bathtub seamlessly converges with the pinnacle of industry benchmarks.

Kohler

Company Location: Wisconsin, USA
Year of Establishment: 1873
Types of Business: Design and manufacturing
Product Offered:
Kohler offers a diverse selection of bath products designed to cater to various preferences and style. Their product line includes alcove bathtubs, drop-in bathtubs, freestanding bathtubs, corner bathtubs, jetted/whirlpool bathtubs, and showebathtub combinations. Kohler’s bathtubs are known for their exceptional craftsmanship, durability, and elegant design.
About Company Background and Advantages:
Founded in 1873 as the Sheboygan Union Iron and Steel Foundry, Kohler has evolved to become a paramount entity in the home appliance sector. Marking its significant milestones, such as the ingenious transformation of a cast-iron horse trough into a high-end enameled bathtub, Kohler proudly showcases its rich 150-year lineage. Today, the company is renowned for its pioneering designs and superior product offerings.
Central to Kohler’s acclaim is its bathtub series, emblematic of the company’s unwavering commitment to excellence and resilience. Each bathtub is meticulously crafted from premier materials, undergoing rigorous quality assurance processes to ensure sustained performance. Particularly, Kohler’s acrylic bathtubs are engineered to ward off scratches, discoloration, and stains, maintaining their immaculate appearance and ease of maintenance. This relentless pursuit of quality positions Kohler bathtubs as a prime choice for both residential and commercial settings.
In a bid to redefine bathing experiences, Kohler seamlessly integrates cutting-edge amenities into its products. Their jetted bathtubs epitomize relaxation, with strategically aligned jets offering a therapeutic sensation, making every soak a serene escapade. Complemented with innovative water treatment solutions, Kohler promises an invigorating bath experience.
From an aesthetic standpoint, Kohler presents an expansive spectrum, encompassing sleek freestanding models to timeless inset varieties. Their design acumen guarantees that each bathtub, inclusive of the freestanding variants, merges optimal functionality with aesthetic finesse, bestowing an air of sophistication upon any bathroom setting. Choosing Kohler transcends a mere transaction; it signifies an allegiance to a refined bathing haven.

TOTO

Company Location: Tokyo, Japan
Year of Establishment: 1917
Types of Business: Manufacturing
Product Offered:
TOTO, a leading manufacturer of bathroom fixtures, offers a diverse range of bathtubs designed to enhance bathing experiences. Their product line includes:
  • Freestanding Bathtubs
  • Built-in Bathtubs
  • Jetted/Whirlpool Bathtubs
  • ShoweBathtub Combinations
About Company Background and Advantages:
Founded in 1917, TOTO has consistently set the gold standard in the bathroom fixtures domain. Recognized on a global scale, TOTO delivers premier products that define industry standards. Their overarching mission is to transform daily routines with cutting-edge bathroom solutions, encompassing features such as heating to enhance comfort during chilly spells.
TOTO is unwavering in its dedication to technological advancement. The firm has introduced pioneering innovations including the Tornado Flush for unparalleled waste management, the CEFIONTECT coating for sustaining hygienic surfaces, and the sophisticated Washlet bidet system, emphasizing both hygiene and user-friendliness.
Central to TOTO’s ethos is environmental stewardship. Their product developments emphasize water conservation without compromising on performance. This commitment to sustainable practices has earned them a plethora of certifications and recognitions.
The myriad of accolades and distinctions bestowed upon TOTO affirm their eminent position in the industry. As market trailblazers, they consistently adapt and innovate to meet the evolving needs of their clientele.

American Standard

Company Location: Piscataway, New Jersey, USA
Year of Establishment: 1872
Types of Business: Manufacturing
Product Offered:
American Standard specializes in a diverse range of bathtubs, catering to various design preferences and requirements. Their product line includes alcove bathtubs, drop-in bathtubs, freestanding bathtubs, and walk-in bathtubs. With a commitment to innovation, American Standard offers advanced features such as whirlpool systems, hydrotherapy options, and ergonomic designs.
About Company Background and Advantages:
Established in 1872, American Standard stands distinguished in its provision of exceptional quality bathroom fixtures, with a marked speciality in bathtubs. The organization harbors a steadfast dedication to the fusion of innovation and practicality in its designs, aiming to profoundly elevate the user’s bathing experience.
A pivotal attribute of American Standard’s bathtubs is the meticulous integration of water-conservation technologies. Through the incorporation of cutting-edge systems, such as EcoSilent, the company ardently pursues the optimization of water utilization, aligning environmental sustainability with substantive economic advantages.
In terms of durability, American Standard meticulously crafts bathtubs employing premium materials, encompassing acrylic and cast iron, thereby ensuring an enduring robustness and formidable resilience to the rigors of daily use. The exemplary artifacts they produce seamlessly align with elevated industry benchmarks, manifesting the company’s unwavering commitment to exhaustive testing processes and an unparalleled quality assurance ethos.
The consumer-centric approach of American Standard shines prominently, as evidenced by their offering of a versatile array of models imbued with ergonomic considerations and integrated armrests. Their sophisticated portfolio encompasses a breathtaking diversity, featuring luxurious deep-soak bathtubs that invoke a sublime, spa-like ambiance, as well as thoughtfully designed walk-in variants, thus catering proficiently to a comprehensive array of preferences and functional necessities.

Roca

Company Location: Barcelona, Spain
Year of Establishment: 1917
Types of Business: Design and production
Product Offered:
Roca offers a wide range of bathtubs designed to cater to diverse preferences and needs. Their product line includes freestanding bathtubs, corner bathtubs, drop-in bathtubs, and whirlpool bathtubs. With a focus on innovation, quality, and style, Roca’s bathtubs are crafted to provide a luxurious and rejuvenating bathing experience.
About Company Background and Advantages:
Founded in 1917 in Barcelona, Roca has evolved into a globally acclaimed leader in superior bathroom solutions. Dedicated to innovation, the company adeptly balances aesthetic allure with functional design and enduring resilience. At its core, Roca’s mission is to elevate the bathroom experience, ensuring unparalleled comfort for its clientele.
Roca’s bathtubs stand out for their avant-garde features. Particularly, their whirlpool tubs are equipped with advanced hydrotherapy functionalities, providing therapeutic massages and facilitating a luxurious spa ambiance within the seclusion of one’s residence.
Employing only the finest materials and harnessing cutting-edge manufacturing techniques, Roca guarantees precision in every bathtub’s production, ensuring its longevity. This unwavering commitment to quality has solidified Roca’s reputation as a trusted global provider of bathroom solutions.
Furthermore, Roca’s bathtubs are epitomes of elegance. Their range encompasses both contemporary and classic designs, catering to diverse aesthetic preferences. Beyond mere functionality, Roca bathtubs serve as sophisticated focal points, imbuing bathrooms with an essence of refinement.

Woodbridge

Company Location: Woodbridge, New Jersey, USA
Year of Establishment: 2005
Types of Business: Manufacturing
Product Offered:
Woodbridge specializes in a wide range of luxurious and innovative bathtubs. Their product line includes freestanding bathtubs, alcove bathtubs, drop-in bathtubs, and whirlpool bathtubs. Each bathtub is designed with premium materials and advanced technologies to provide a sophisticated and indulgent bathing experience.
About Company Background and Advantages:
Founded in 2005, Woodbridge has swiftly cemented its reputation as a premier bathtub manufacturer, renowned for its unparalleled quality, sophisticated aesthetics, and cutting-edge designs. The brand’s unwavering commitment to excellence is underscored by the consistently favorable reviews from its clientele and its extensive product range.
Constructed using premium materials such as acrylic and fiberglass, Woodbridge bathtubs promise enduring resilience. Leveraging state-of-the-art manufacturing techniques, the bathtubs are furnished with a robust finish that is adept at warding off stains, scratches, and fading, ensuring the product’s immaculate appearance is sustained over the years.
A hallmark of Woodbridge’s offerings is the harmonious blend of avant-garde design with user-centric comfort. Numerous models are equipped with hydrotherapy features, including whirlpool jets and air massage systems, providing an oasis of therapeutic relaxation. Furthermore, their bathtubs are meticulously crafted, boasting capacious interiors that amplify the bathing experience.
Attuned to the evolving needs of their clientele, Woodbridge designs bathtubs that seamlessly complement a myriad of bathroom decors. Their steadfast dedication to premium customer service ensures reliable product support and post-purchase assistance.

Kaldewei

Company Location: Ahlen, Germany
Year of Establishment: 1918
Types of Business: Manufacturing
Products Offered:
Kaldewei specializes in the production of high-quality bathroom solutions, with a focus on luxury steel enamel bathtubs and shower surfaces. They offer a wide range of product options including freestanding bathtubs, built-in bathtubs, shower trays, and whirlpool systems.
About Company Background and Advantages:
Established in 1918 and headquartered in Ahlen, Germany, Kaldewei stands as a distinguished pioneer in the luxury bathroom industry. Over the years, the company has ascended to the zenith of the international market, distinguishing itself as a purveyor of premium bathroom essentials and state-of-the-art water systems. At the heart of Kaldewei’s ethos is the fusion of aesthetic excellence, pioneering technology, and sustainable practices, culminating in products that set industry benchmarks.
A salient attribute of Kaldewei’s offerings is their incorporation of steel enamel. This superior material guarantees not only the longevity and resilience of their bathtubs and showers but also ensures effortless maintenance, encapsulating the essence of a lavish yet lasting bath experience. Their manufacturing paradigm marries avant-garde methodologies with meticulous craftsmanship, all underpinned by rigorous quality oversight.
Beyond their product excellence, Kaldewei’s commitment to the environment is unwavering. They champion eco-conscious manufacturing paradigms, judicious utilization of natural resources, enhanced energy efficiency, and the production of recyclable goods. This unwavering commitment to environmental stewardship has garnered them commendations and certifications in recognition of their sustainable initiatives.
With an expansive portfolio that caters to diverse aesthetic preferences, Kaldewei meticulously curates bathroom solutions that resonate with individual tastes and design inclinations. They are unrivaled in delivering opulent bathing experiences that seamlessly blend sophistication, comfort, and functionality.

Duravit

Company Location: Hornberg, Germany
Year of Establishment: 1817
Types of Business: Manufacturing and design
Products Offered:
Duravit specializes in a wide range of bathroom fixtures and solutions, offering innovative designs, exceptional quality, and functionality. Their product portfolio includes toilets, basins, bathtubs, showers, furniture, accessories, and wellness systems.
About Company Background and Advantages:
Established in 1817 in Hornberg, Germany, Duravit stands at the forefront of contemporary bathroom solutions. As a globally acclaimed entity, their unwavering commitment to superior quality and pioneering designs sets them apart in the industry.
Each bathtub from Duravit exemplifies unparalleled craftsmanship and meticulous attention to detail, manifesting their ethos of excellence. Constructed using premium materials, these bathtubs guarantee robustness and longevity. Duravit is celebrated for its sophisticated designs which seamlessly blend aesthetics with practicality, transforming bathroom ambiances and providing unparalleled comfort.
In its operations, Duravit ardently champions sustainability, placing emphasis on resource conservation, ethical production processes, and the creation of enduring products. Their dedication to environmental stewardship has garnered them numerous recognitions.
With an expansive portfolio of bathroom products, Duravit caters to a wide spectrum of preferences and requirements. Whether one desires understated elegance or opulent grandeur, Duravit persistently ensures impeccable quality and utmost customer satisfaction.

Delta

Company Location: Indianapolis, Indiana, USA
Year of Establishment: 1954
Types of Business: Design and manufacturing
Products Offered:
Delta, along with its major flagship brands Peerless, Brizzo, and First Wave, offers a wide range of bathtubs to meet both kitchen and bathroom needs. Their product line includes freestanding and drop-in bathtubs, all available in acrylic. These bathtubs come in multiple finishes such as nickel, brass, chrome, and matte, allowing customers to customize their bathing spaces.
Product Offered:
Delta, along with its flagship brands Peerless, Brizzo, and First Wave, specializes in manufacturing a wide range of faucets and fixtures for both kitchens and bathrooms. They offer different styles to suit various design preferences and requirements. Additionally, Delta provides freestanding and drop-in bathtubs in acrylic with multiple finish options such as nickel, brass, chrome, and matte.
About Company Background and Advantages:
Established in 1958, Delta is renowned for its unparalleled quality in faucets, fixtures, and bathing solutions. The design versatility and enduring resilience of their bathtubs are particularly commendable.
As of 2023, Delta’s bathtubs are the preferred choice for discerning clientele. Engineered with meticulous precision, these bathtubs epitomize structural integrity and superior user satisfaction. The utilization of high-grade acrylic not only imparts a sophisticated appearance but also efficiently retains heat and necessitates minimal upkeep. This robust material is exceptionally resistant to discoloration, fading, and cracking, ensuring a product that retains its elegance over time.
Collaborating with esteemed brands such as Peerless, Brizzo, and First Wave, Delta presents an expansive array of designs. Whether the preference is for a freestanding bathtub or one that harmonizes with its surroundings, Delta caters to a spectrum of design inclinations. An extensive range of finishes, spanning from nickel to matte, empowers consumers to customize their bathroom ambiance.
Delta’s distinguishing trait is its unwavering commitment to innovation and customer satisfaction. Their bathtubs are designed with a keen emphasis on comfort, showcasing ergonomic contours and consistent water flow, facilitating a tranquil bathing experience. Bolstered by an extensive retail framework and a seamless online interface, the process of selecting and acquiring a Delta bathtub is both convenient and efficient.

Mansfield

Company Location: Perrysville, Ohio, USA
Year of Establishment: 1929
Types of Business: Manufacturing
Product Offered:
Mansfield Plumbing Products (MPP) offers a comprehensive range of plumbing fixtures and fittings, including an extensive lineup of bathtubs. Their current line of bathtubs includes various types and styles, catering to the diverse preferences of their customers.
About Company Background and Advantages:
Established in 1929, Mansfield Plumbing Products stands as a distinguished purveyor of premier plumbing fixtures, including shower bases. With a strategic presence across the United States, Puerto Rico, and Canada, and fortified by an expansive network of over 4,000 distributors, Mansfield ensures the consistent availability of its superior products to a broad clientele.
Mansfield’s bathtub collection exemplifies a sophisticated convergence of functionality and visual elegance. Each bathtub is a manifestation of impeccable craftsmanship, constructed with resilient materials guaranteeing enduring efficacy. The assortment offers an abundant spectrum of designs, accommodating a wide range of aesthetic preferences and interior bathroom styles.
Continually dedicated to innovation and superior quality, Mansfield diligently refines its product range, presenting an all-encompassing array of bathtubs fashioned to address the varied demands and inclinations of its clientele. Every product is meticulously designed, seamlessly integrating quality, style, and practicality.
Central to Mansfield’s ethos is an unrelenting commitment to client satisfaction. Beyond delivering exceptional products, the company emphasizes exemplary customer support and post-purchase services. This steadfast dedication to service excellence, product quality, and innovative design solidifies Mansfield’s esteemed standing in the plumbing industry.

How to Choose Bathtub Manufacturers?

When selecting bathtub manufacturers, it’s essential to approach the decision-making process with a comprehensive perspective. Here are some refined considerations to guide your selection:
  1. Quality and Brand Integrity: Opt for manufacturers renowned for their superior bathtub quality. Delve into their historical performance, peruse customer testimonials, and ascertain any recognitions, certifications, or accolades underscoring their quality adherence.
  2. Material Diversity and Design Variety: Seek manufacturers who present a broad spectrum of material choices and design variations to align with your aesthetic desires and functional prerequisites. Examine offerings ranging from acrylic to cast iron, composite, and steel enamel, ensuring they can cater to your specific design preferences.
  3. Customization Capabilities: Should your project necessitate bespoke dimensions, contours, or finishes, confirm the manufacturer’s adaptability to customization. It’s imperative to collaborate with a manufacturer receptive to your distinct design specifications.
  4. Operational Efficiency: Scrutinize the manufacturer’s production prowess and delivery schedules. Ascertain their capacity to manage your order magnitude and their commitment to punctual deliveries, pivotal to maintaining project timelines.
  5. Product Warranty and Post-Sale Assistance: Investigate whether the manufacturer extends product guarantees and the nature of their post-sale services. A commendable manufacturer remains unwavering in their product support, ensuring client satisfaction post-purchase.
  6. Pricing and Value Proposition: While juxtaposing prices across manufacturers, gauge the intrinsic value extended for the expenditure. It’s salient to remember that the most economical choice might not equate to the most durable or qualitative. Strive for an equilibrium between expense and inherent worth.
  7. Eco-Conscious Initiatives: For those prioritizing sustainability, align with manufacturers championing green initiatives and sustainable material usage. Look for accreditations such as ISO or LEED as indicators of their environmental stewardship.

Why KKR?


Factors Description
Quality and Craftsmanship KKR is known for its commitment to quality and craftsmanship. They prioritize high-quality materials and follow rigorous quality control.
Customization Options KKR offers a wide range of size and shape options for their solid surface products, allowing tailored solutions for specific design needs.
Innovation and Design KKR excels in innovation and design, constantly developing new solid surface products and finishes to meet evolving customer demands.
Certifications and Standards KKR holds certifications such as ISO9001:2015, CE, CUPC, GMC, and SGS, ensuring their products meet international quality and safety standards.
Established Reputation With over 23 years of experience, KKR has built a trusted reputation in the industry, serving customers globally in more than 100 countries.
Environmentally Conscious KKR is committed to sustainability and eco-friendly practices, working to minimize the environmental impact of their manufacturing processes.

Conclusion

In conclusion, the industry dedicated to the production of bathtubs is undergoing significant growth, primarily catering to enterprises within the furniture manufacturing sphere as well as various other commercial entities. Our portfolio encompasses an extensive variety of bathtubs, each distinguished by its unique design, composition of materials, and functional attributes. Esteemed manufacturers, including Kingkonree, contribute to our collection through offerings of bespoke customization options. For more comprehensive information, we invite you to reach out to us via email or engage in a direct consultation with our expert team.
submitted by tab_rick to KKRsolidsurface [link] [comments]


2024.05.14 03:01 Resident-Common9012 Wedding Coordinator's Shady Practices: Hidden Fees and Overpriced Packages

Hello everyone!
I am a Bride2Be, and I want to post this not only to ask for advice but also to raise awareness.
My fiancé and I are planning to have our wedding in the Philippines, and we hired a Wedding Coordinator (WC) a year ago. Recently, I came across a review from another bride about a supplier that my WC recommended to me. The bride mentioned the price they paid for the exact package I am interested in. I was surprised because the package prices my WC sent me were different. Acting on my suspicion, I sent an anonymous inquiry to the supplier, and they provided me with a set of prices that are 4,000-5,000 pesos lower than what my WC quoted.
I have already paid a substantial amount for FULL COORDINATION (Package details below), so why are there still under-the-table deals to get more money out of me (the client)? If there is a referral fee, it should come from the supplier, not as an extra cost on top of the prices that are not disclosed to the client.
It's worth mentioning that before hiring my WC, I had already booked 30% of the suppliers for our wedding. As a hands-on bride, I've been looking for suppliers and most of the time, I contacted and booked them myself, even after hiring her. I made her job easier and I've been very reasonable and trusting.
What can I do in this situation? I believe this is a shady practice, and my WC is not acting in my best interest. I think she is taking advantage of me because I am an overseas bride.
___________________________________________________________________ Full Coordination PACKAGE 80,000 pesos CONTRACT SIGNED AND PAID
Preparation:
Wedding Day
submitted by Resident-Common9012 to weddingplanning [link] [comments]


2024.05.13 23:12 bambaazon Logic Pro 11.0 release notes

New Features and enhancements
New AI-enhanced tools join Smart Tempo and the Pitch Correction plug-in to augment your artistry.
Bass Player and Keyboard Player join Drummer to complete a set of Session Players — all built with AI making it easy to create performances that respond to your direction.
Session Players can follow the same chord progression using Global chord track.
Add warmth to any track with ChromaGlow, an advanced plug-in with five saturation models designed to simulate the sound of vintage analog hardware.*
Separate a stereo audio file into stems for vocals, drums, bass and other parts with Stem Splitter.*
Session Players, ChromaGlow, and Stem Splitter also come to Logic Pro for iPad 2 — making it simple to move between projects created in Logic Pro for Mac.
Play any of six deeply-sampled acoustic and electric basses with Studio Bass.
Perform any of three meticulously-sampled pianos with Studio Piano.
Loops that contain chord tags will automatically populate the chord track when added to a project.
Three new Producer Packs are available: Hardwell, The Kount, and Cory Wong.
Original multi-track project of Swing! by Ellie Dixon available as in-app demo song.
Downmix and trim options allow custom mixing for non-Atmos channel configurations.
Exported ADM BWF files have been expanded beyond Dolby Atmos and can contain settings for stereo and other multi-channel formats.
Bounce in place adds automatic real-time recording for External Instrument regions or tracks that utilize external hardware using the Logic Pro I/O plug-in.
Route MIDI signals generated by supported software instruments and effects to the input of other tracks for creative layering during playback or recording.
Edit more efficiently using key commands for moving, extending, or resizing marquee selections.
The Nudge Region/Event Position key commands now also nudge Marquee selections.
The Transpose Region/Event key commands now also move or expand the Marquee selection up/down.
Pattern regions can now be created on Drummer tracks, and Drummer regions can be converted to Pattern regions.
New key commands include Trim Note End to Following Notes (Force Legato) With Overlap and Trim Note End to Selected (Force Legato) With Overlap.
Bounce in Place and Track Freeze can now be performed in real time, allowing for use of external instruments, I/O plug-ins, and external inserts.
Mastering Assistant analysis now can be performed in real time, allowing for use in projects that incorporate external I/O or instruments.
The Dolby Atmos plug-in now offers Downmix and Surround/Height Trim controls.
The Recent Projects list can now be configured to show up to 50 projects.
* Requires a Mac with Apple silicon.
Stability and reliability
Scripts with 1071 characters or more in Scripter no longer cause Logic Pro to quit unexpectedly.
Fixes an issue where creating a an event in a lane assigned to Note off in Step Sequencer could cause Logic Pro to quit unexpectedly.
Fixes an issue where Logic Pro could fail to launch with an Error Initializing Core MIDI message when the system is under heavy load performing other tasks.
Resolves an issue where Logic Pro could quit unexpectedly when a 64-bit floating point IR file is loaded into Space Designer.
Fixes an issue where Logic Pro could hang when opening a project while the Project Settings > MIDI window is displayed.
Logic Pro no longer quits unexpectedly when creating multiple Aux tracks with multiple existing Aux tracks selected.
Improves stability when bypassing control surfaces with Musical Typing open when EuControl software is installed.
Fixes an issue where Logic Pro could hang when quitting a project containing a large number of instances of Sampler.
Fixes an issue where Logic Pro could quit unexpectedly when replacing a playing Live Loops cell with another loop.
Performance
The UI is now more responsive when adjusting Flex Pitches directly on regions in Deviation mode.
Performance is improved when editing Transient Markers in Take regions with Flex enabled.
Performance is improved when making Flex Pitch edits in the Tracks area with a large number of selected regions.
Alchemy's Performance is improved.
Performance is improved when moving regions in projects with a large number of tracks and regions.
Projects containing a large number of flex-pitched regions now open more quickly.
Resolves an issue where loading a project saved with a Summing stack selected that contains Software Instruments that have no regions and/or with the tracks turned off could load the Software Instruments into memory.
Accessibility
VoiceOver now announces the state of Automation mode buttons on channel strips.
VoiceOver now announces the status of the Pause button in the LCD.
VoiceOver no longer announces hidden controls in the Smart Controls view.
VoiceOver no longer reads the values of pan knobs that are currently hidden in Sends on Faders mode.
VoiceOver now announces the state of the Details button and the Follow button in the Drummer Editor.
VoiceOver now announces left-click and Command-click Tool selections in the Control Bar.
VoiceOver now announces the name of the Time Quantize button in the Piano Roll.
VoiceOver now announces changes in value when the Next/Previous key commands are used to change Quantize values.
VoiceOver now announces state of key commands for Cycle, Mute, Track Solo, Input Monitoring, Track On/Off, and Lock/Unlock Track.
VoiceOver now announces the selection state of focused tracks.
Spatial Audio
Fixes an issue where adding a new 3D Object track for the first time to a Spatial Audio project could cause the Renderer to switch from the current model to the Apple renderer.
The Dolby Atmos plug-in now offers a 5.1.2 monitoring option.
Fixes an issue where setting a project to Dolby Atmos could output to 7.1.4 even when the mode defaults to Apple Renderer.
It is now possible to monitor Dolby Atmos projects directly via HDMI to a surround capable receiveamplifier.
The metering for Height channels now shows as post-fader on the Master channel as expected.
Loading a Master Bus channel strip setting in the 7.1.4 channel format now preserves the 7.1.4 channel layout as expected.
Session Players
Resolves an issue where loading a user-created Drum Machine Designer patch could set the input to a bus and fail to load the Drum Machine Designer instrument.
Using the Create Drummer Region command in a Marquee selection now creates a region that corresponds to the Marquee.
Smart Tempo
In cases where there is not an existing Smart Tempo Multitrack Set, selecting an audio file in the Smart Tempo Multitrack Set window and disabling the “Contribute to analysis” check box now causes the Update button to change to Analyze as expected.
Pressing the Space bar now immediately stops a Free Tempo recording.
Fixes an issue where projects previously open in the same Logic Pro session could unexpectedly affect “Contribute to Analysis” in the Smart Tempo editor.
Recording
Audio regions recorded to unnamed tracks now include the project name and track number in their name.
Mixer
The channel strip Stereo Pan control and the Pan menu now can be adjusted when Caps Lock is enabled.
Creating a single Multi-timbral Software Instrument in the New Track Sheet no longer creates two Software Instrument instances in the All view of the Mixer.
Resolves an issue where remaining tracks in a Multitimbral Software Instrument Track Stack could unexpectedly rename the channel strip.
Adjusting the activity status of a speaker in the Surround panner no longer causes the signal to unexpectedly mute.
Groups now immediately show as inactive when switched off for a selected set of channels in the Mixer.
Metering now correctly works on individual channel strips with plug-ins that send to more than two channels and are routed to a surround bus.
Option-clicking on a send in a selected group of channel strips now sets all corresponding sends to 0 dB as expected.
Fixes an issue where performing Undo after adjusting the fader values of grouped channels with Group Clutch enabled and then disabled could cause the faders to jump up to +6 dB when one member of the group is touched.
Setting multiple selected channels to No VCA now works as expected
Alchemy
The oscillator section in Alchemy offers a new Wide Unison mode.
All controls for Additive Effects now accept typed-in values as expected.
Values typed into parameters related to milliseconds (MS) in Acoustic Reverb are no longer interpreted as full seconds.
Resolves an issue where performance control destinations for modulation could show as duplicated.
Sampler, Quick Sampler, and Quick Alchemy
The Playback direction button in Quick Sampler now immediately updates when clicked.
The view now scrolls correctly when dragging the Trim marker in Sample Alchemy.
It is now possible to adjust the level of a group in Sampler up to +24 dB.
The Up/Down buttons for navigating zones in Sampler now remain available after adjusting the start or end positions of samples.
The general Zoom/Scroll key commands now can be used to trim the current view in Sample Alchemy.
Handles and Trim Handles in Sample Alchemy behave correctly when click-dragged, even when the plug-in window does not have focus.
The Ancient Vocal Chop and Baily Glide plug-in settings for Quick Sampler now open in Classic mode, as expected.
Plug-ins
The MIDI Scripter plug-in now shows in Logic Pro when running in dark mode.
Fixes an issue where clicking on Sampled IR in Space Designer could activate Synthesized IR mode unexpectedly.
Resolves an issue where repositioning the playhead could cause audio to cut out on channel strips that use Step FX.
The preset Note Repeater in Scripter now works as expected.
The wet/dry setting on Ringshifter is now always set to 100% wet when inserted on an Aux.
There's now a DI Delay Compensation switch in Bass Amp Designer to improve phase correlation when blending between Amp and Direct Box in the plug-in.
StepFX now includes presets using Sidechain.
The Beat Breaker preset called “Basic / 2 Slices, Speed 66%” no longer plays the slices at 50% speed instead of 66%.
Resolves an issue where ES2 could produce glitching sounds when using Sine Level or Poly Voice mode on Apple Silicon computers.
Mono > Stereo instances of Console EQ no longer can cause unexpected feedback.
Using the Delete all Automation key command while an Audio Unit window has key focus no longer causes the Audio Unit window to go blank.
The menu for the compression section of Phat FX can now be opened by clicking on the Up/Down arrows.
Beat Breaker now offers new default patterns divided evenly into 2, 4, 8, 16, and 32 slices.
Mastering Assistant
There is no longer unexpected latency with bounces from projects that use the Clean or Clean + Excite mode in Mastering Assistant.
Mastering Assistant analysis is no longer incorrectly triggered in projects that contain no regions, but are previewing audio from Ultrabeat, etc.
Mastering Assistant no longer allows the -1 dBFS peak limit to be exceeded in certain cases.
Automation
The Consolidate Relative and Absolute for Visible / Automation menu item now only displays when automation types that support relative automation are active in the lane.
Region-based Automation is now pasted as Track-based Automation when pasted to an area of a track that does not contain regions.
Pitchbend now works as expected with zones in Sampler that do not have Flex Pitch enabled.
Selecting Region-based automation points on a region now deselects previously selected automation points on other regions
Disabling Region-Based Automation no longer dims the Power button for MIDI CC data lanes in the Piano Roll.
The movie window now updates to show the correct frame when moving Region-based automation points.
The Autoselect automation parameter now works as expected when clicking any plug-in control.
Automation of the Gain plug-in no longer exhibits unexpected latency.
Region-based automation is now drawn correctly when recorded into projects that start earlier than 1 1 1 1.
Automation lane views for all tracks are now maintained when switching into Flex view and then back to Automation view.
Flex Time and Flex Pitch
Flex Pitched notes now play as expected when clicked while Record or Input Monitoring is active on the track.
Flexed audio tracks using Monophonic or Slicing mode no longer produce clicks at tempo changes.
Takes and comping
Fade-ins are now applied when flatten and merge is performed on Comps.
Renaming a take that encompasses the entire length of an audio file no longer unexpectedly changes the file name.
Comps in Take Folders are now preserved when performing Cut Section Between Locators on a section that includes the end of one Take folder and the beginning of another, with a gap in-between.
Track Stacks
Record-arming a Track Stack now arms grouped audio tracks in a Track Stack it contains.
Dragging a subtrack out of a Track Stack that is assigned to a VCA now removes the assignment for the subtrack.
Fixes an issue where Track Stacks could sometimes be dimmed when some, but not all, subtracks are muted or off.
It's now possible to replace stacked instrument patches that are inside a Summing Stack with single track patches.
Track Alternatives
Loading a patch on a Summing Stack containing sub-tracks with Track Alternatives no longer causes inactive alternatives to be deleted.
Track Alternatives can now be created for the Stereo Output track.
Selection-Based Processing
Using Selection-Based Processing on a Marquee selected section within a Take Folder no longer creates an unexpected comp.
Selection-Based Processing on a comp now retains the comp.
Score
The spacing of notes is improved in cases where there is a dotted note on a line with the stem is pointing upward.
Command + Z to undo now works after deleting a Score Set.
Upward bends in TAB staves now display correctly.
Importing an instrument track no longer can cause Score Sets in the current project to disappear.
Imported Score Sets can now be deleted from a project.
Live Loops
“Join Region and Fill Cell” now works as expected.
Recording a performance in Live Loops now temporarily puts all tracks into Automation: Latch mode.
Fixes an issue where changing patches for a Live Loop track could cause the length of cells to change unexpectedly.
It's now possible to paste MIDI notes into a Live Loops cell.
Step Sequencer
It's now easier to use the disclosure triangle to open sub-rows in Step Sequencer.
Pattern regions now play back correctly immediately after being nudged.
Pattern Regions now immediately play as expected after using the Slip/Rotate tool to drag their contents to the left.
The “Separate pattern region by kit piece” command on Drum Machine Designer tracks is now applied to the correct area of the Pattern Region, in cases where the left border of the region has been moved to the right.
The length and number of steps of a newly created Pattern Region accounts for Time Signature changes correctly.
The maximum possible pattern length of a Pattern region is now 4 bars of the current time signature.
Step Sequencer now allows pattern lengths to be added based on 5/4 and 7/8 time signatures.
The Step Sequencer Inc/Dec controls now work in Loop Edit mode.
Fixes an issue where Pattern Regions on frozen tracks be edited unexpectedly.
Region-based automation now displays properly on Pattern regions in tracks that have been partially frozen, and on regions that have been frozen and then unfrozen.
It's now possible to assign MIDI channels per step in a Pattern Region.
MIDI
Reset messages for Software Instruments now work correctly.
Sustain messages are now sent correctly when playing back regions with Clip Length enabled in cycle mode.
There is now an “Internal MIDI in” setting in the Track Inspector to allow for recording MIDI from any other software instrument or External MIDI Instrument track.
The “Send all MIDI settings” key command now sends program changes to external devices assigned to empty tracks.
Resolves an issue where 3 bytes of random MIDI data would be sent when playing back regions containing SysEx data with MIDI 2.0 disabled
New 'internal MIDI in' feature allows recording of MIDI from other tracks, including MIDI FX plug-in output and 3rd party MIDI generators.
The “Delete MIDI events outside region boundaries" key command now correctly creates a starting CC event in the region to match the last matching CC of the same type in the track.
Fixes an issue where Chase could cut off notes that are preceded by notes of the same pitch on tracks with third-party instrument plug-ins.
Editing
The Humanize transform set now works as expected when the Randomize functions for Position, Length, or Velocity are set to very small values.
The menu item Delete and Move in the Event List is now only displayed if regions are displayed in the window.
When MIDI 2.0 is selected in the Settings, clicking on an Event in the Event List no longer plays events back with MIDI 1.0 resolution.
Fixes an issue where using the Cut command in the Audio Track Editor could switch the view to another editor.
When a region in the Project Audio window is double-clicked, the Audio Track editor now opens as expected.
The content link buttons for the Piano Roll and Score show the correct color as expected when toggled using the mouse.
The Event List correctly updates to reflect changes made by using key commands to select notes in other editors.
Resolves an issue where the Velocity tool in the Piano roll could affect the values of non-note events.
Fixes an issue where applying the Transform set Double Speed could cause the notes to disappear from the Piano Roll.
Step Input
Extending the length of note entered using Step Input now works correctly.
Global Tracks
Adding multiple audio Apple Loops of the same key to different tracks of a new project now changes the project key as expected.
Clicked in Tempo points are now placed at their correct positions in projects that start earlier than 1 1 1 1.
Share and export
When No Overlap is enabled, regions bounced onto existing regions no longer overlap them.
Audio files bounced from Logic Pro now include the proper Encoded Date in the metadata.
Fixes an issue where MIDI regions could be truncated when bounced in place.
Fixes an issue where audio files including Volume/Pan automation exported from mono tracks that use plug-ins could export as stereo files.
It is now possible to bounce sub-channels of multitimbral instrument tracks as individual files.
Import
Resolves an issue when dragging multiple audio files into a project, choosing the “Place all files on one track” option could create a second track and places the first file on one track, and the rest on the second.
Output channels in the Mixer can now be imported from other Logic Pro projects.
Apple Loops
The Loops browser now correctly shows the same enharmonic key an Apple Loop was tagged with.
Apple Loops now preview using the Key Signature active at the current position of the playhead.
It's now possible to add Aliases to bookmarks and untagged loops.
Dragging an Apple Loop from the loop browser to an existing track no longer changes the input for the track.
Fixes an issue where MIDI Apple Loops could jump to the start of the nearest bar position when dragged from the Loop Browser to the middle of a bar.
Video Support
A secondary screen that is running a full screen video with Show Animations off will no longer remain black after closing the project.
Key Commands
The “Increase (or Decrease) last clicked parameter” key commands now work for controls in the LCD.
The “Record off for all” key command now works on Software Instrument tracks in cases where one or more audio tracks are also record-enabled.
There is now a key command to add to the current selection of regions or cells that are assigned to a toggle solo group.
The Zoom Toggle key command now works in the Step Editor.
Compatibility
GarageBand projects that use Pitch Correction now sound the same when opened in Logic Pro.
Undo
If Undo is used immediately after creating a project, the New Track Sheet is displayed as expected rather than leaving a project with no tracks.
Undo/Redo now works as expected with Audio Unit v3 plug-ins.
Changing the Automation Mode, or changing a Track On/Off state now creates an Undo step.
Performing Undo after adding a surround track no longer corrects Drummer tracks in the project.
Logic Remote
Logic Remote immediately updates to show time and signature changes made in Logic Pro.
Control Surfaces and MIDI controllers
Controls on Control Surface devices that use Lua scripts now provide feedback when learning assignments for them in Logic Pro.
Illuminated buttons on control surfaces now show the correct state for Show/Hide Track Editor.
General
The LCD now displays the Cycle start and end times in both SMPTE time and Bars/Beats when the secondary ruler is displayed.
Search in the All Files browser now finds matching items in bookmarked folders.
Fixes an issue where the visible editor in the Main window could unexpectedly switch when rubber-band selecting regions.
Audio Take folders created in Cycle mode now loop as expected after recording when Loop is enabled in the Region Inspector.
It's now possible to create external MIDI tracks when Core Audio is disabled in Logic Pro.
Resolves an issue where deleting a Flex marker from an audio region while a Marker List is visible could switch the key focus to the Marker List.
Track information pasted into a text editor now includes the TIME position when the Use Musical Grid setting for the project is not enabled.
Input monitoring buttons are now displayed on audio tracks when Logic Pro has fallen back to an alternate audio device because the selected device is not available.
Previewing an audio region in the Project Audio window no longer causes it to jump to the top of the window.
Command+Option clicking on the On/Off button of a track now toggles the button for all tracks, as expected.
Copy/paste of regions now works when Automation view is enabled.
Right-clicking on a looped segment of a region now opens the contextual menu as expected.
It's now easier to see when black keys are depressed in the Musical Typing window.
The right arrow key now reliably moves the text cursor in the Bounce > Save As file name panel.
Groove Templates created from audio regions now work in Smart Quantize mode.
Dragging multiple regions from the same audio file from the Project Audio browser to the Tracks area now works correctly.
Audio regions are no longer moved to unexpected positions when trimming, if absolute Snap mode is on, and the region anchor is moved away from the start of the region
Fixes an issue where pasting a Marquee selection with No Overlap and Snap Edits to Zero Crossings mode enabled could delete a non-overlapping part of an existing region.
Autozoom now triggers when a region's upper right corner is dragged in the Main window, or the Audio Track Editor.
The Playhead no longer may briefly appear to be in the wrong position when zooming horizontally.
The Time Ruler now immediately updates to reflect changes made to the “Bar Position [bar position] plays at SMPTE” setting.
The File browser correctly shows the full path when using Save As.
submitted by bambaazon to Logic_Studio [link] [comments]


2024.05.13 20:28 akashthanki710 Stuck here for 2 days - PSET9 finance

Stuck here for 2 days - PSET9 finance
So I'm stuck at this error for 2 days and my brain is rotting now. Please help 🙏🙏🙏
https://preview.redd.it/ngt02o94l80d1.png?width=1221&format=png&auto=webp&s=c550d57acbc35b4639d396973fb83617f61631f8
Here's my sell function and my sell.html
@app.route("/sell", methods=["GET", "POST"]) @login_required def sell(): """Sell shares of stock""" if request.method == "GET": user_id = session["user_id"] symbols_user = db.execute("SELECT symbol FROM transactions WHERE user_id = ? GROUP BY symbol HAVING SUM(shares) > 0", user_id) return render_template("sell.html", symbols = [row["symbol"] for row in symbols_user]) else: symbol = request.form.get("symbol") shares = int(request.form.get("shares")) stock = lookup(symbol.upper()) if shares <= 0: return apology("Enter a positive value") price = float(stock["price"]) transaction_value = shares * price user_id = session["user_id"] user_cash_db = db.execute("SELECT cash FROM users WHERE id = ?", user_id) user_cash = user_cash_db[0]["cash"] user_shares = db.execute("SELECT shares FROM transactions WHERE user_id = ? AND symbol = ? GROUP BY symbol", user_id, symbol) user_shares_real = user_shares[0]["shares"] if shares > user_shares_real: return apology("Buy More Shares") uptd_cash = float(user_cash + transaction_value) db.execute("UPDATE users SET cash = ? WHERE id = ?", uptd_cash, user_id) date = datetime.datetime.now() db.execute("INSERT INTO transactions (user_id, symbol, shares, price, date) VALUES (?, ?, ?, ?, ?)", user_id, stock["symbol"], (-1)*shares, price, date) flash("Stock Sold!") return redirect("/") {% extends "layout.html" %} {% block title %} Sell {% endblock %} {% block main %} 

Sell

{% endblock %}
submitted by akashthanki710 to cs50 [link] [comments]


2024.05.13 19:49 TheLindoBrand Review of the New NBD Hummingbird V3

Quick review:
For the first 2 weeks this thing ripped. Out of the box it was great. I'm not really PID tuning savvy but the stock tune was just fine for me. Swapped the BT2.0 plug and I am getting 2 min 30 second flight times. That all changed this past weekend.
The camera cut out mid flight and upon checking the vid wire broke off in my hand. Ok I get it, I'm a big guy with big hands, I need to be more careful, but I also noticed the the factory solder points were terrible and proceeded to break off a few motor wires.
I went to NBD's site to look at the wiring diagram for the camera and per the description the Hummingbird V3 is supposed to have a Bee Eye camera. I'm not sure what camera I got, but it literally is nothing like the pictures of the Bee Eye. The wiring, the layout, everything is wrong. The Bee Eye is sold out everywhere as is most of the parts for the Hummingbird. Is it possible mine was pre-production and NOW they come with the Bee Eye?
One final thing to note, I broke a frame the first day (thankfully I ordered another when I bought the V3, but it took 2 weeks to even get a reply from NBD support to get the code for frame replacement.
When it works this thing is awesome. No reception issues, it has durability during crashes, $89.99, but the fit and finish and lack of the mentioned camera and slow support times are making me lean toward NOT being a great entry level option. I'm willing to concede some of the wire issues I DID, but I've fixed the Cetus I have MULTIPLE times and never had any issues like this.
I hope this helps with someones decision.
submitted by TheLindoBrand to TinyWhoop [link] [comments]


2024.05.13 17:09 Last-Celebration-941 [REUP] I built a stick from the cheapest parts I can find, so you don't have to. Or, maybe you might want to...

[REUP] I built a stick from the cheapest parts I can find, so you don't have to. Or, maybe you might want to...
https://preview.redd.it/vpym3j0an70d1.png?width=4080&format=png&auto=webp&s=109b0edec3715ebf203d88af3133fa458dc6c8a3
It was like two weeks ago that I got my hands on two Raspberry pi picos for free. Clearly I would use those in stick projects.
So far, I have always only built leverless controllers. I always wanted to try an actual stick with a lever and this was my opportunity to try this style of controller. As I didn't know whether or not I would like it, I decided to make it a challenge and build the cheapest thing possible. Not much lost, if I did not like it.
All parts came from that chinese website starting with Ali and ending with a synonym for "fast", you know which one. (reddit hates links to that site and sometimes even mentioning the full name)
Let's start with the Pi Picos. As said I got them for free, but you can get Picos with presoldered pin headers for less than $3 there. Install GP2040 and you are good to go for a fast stick.
The joystick I got is a knockoff Sanwa with a battop. I chose bat over ball just for the looks, but spoiler: it was the right choice. I like it a lot. Cost me $5.43
Buttons are $3 generic knockoffs. "But hey, you said the cheapest parts. $3 a button is not cheap!" Yeah, it was $3 for TEN buttons. That's enough for your typical A,B,X,Y, L1 and 2, R1 and 2 plus Start and Select.
https://preview.redd.it/rea7ft4cl70d1.jpg?width=3380&format=pjpg&auto=webp&s=344099cf61cb31fad1eaeeeedb5e070d1a543a42
In addition to that we need something to connect everything. As said get Pi Picos with presoldered pin headers and voila there is a set that includes everything.
Two 15 button daisy chains, two 5 pole joystick wires, four 4 pole harnesses and two 2 pole harnesses (not in the picture as I used them in the mockup build). Everything with Dupont style connectors that just plug onto the pin headers. Again perfectly matching the 8 face buttons plus Start and Select layout.
This is a two player set, which was perfect for me as I had two Picos. Cost $4.47. If you team up with a friend you can half that cost for each of you.
https://preview.redd.it/zaa9aluel70d1.jpg?width=3085&format=pjpg&auto=webp&s=1da198ec8de8143cc58404f2a3cf108ed4abdc9e
All that was missing, was a case. I just used a random cardboard box I had laying around. So essentially free. Everyone has a random empty box somewhere. Just put some holes in it, scissors or a knife are enough. No need for a template either. It is not hard to just eyeball everything. That's what I did. For me it was more of a mockup, that's why I only put six action buttons in. The two proper stick builds will have eight buttons, Start and Select.
The total cost: $15.66 or $13.43 if you find someone to split up the 2 player harness kit. And yes, that's everything! Except the two screws and nuts for the joystick. But come on, you will find some. If not add like a dollar to get some from home depot or slt.
And everyone also has multiple USB-C cables at home. So I won't count that in the total cost.
But how does it play? I like the stick. Not too stiff and not too wobbly. I could see me play hundreds of games with that one. I never played on a lever before and I got used to it super fast and threw hadouken and DPs in a couple minutes. I would recommend this stick. Actually I am surprised for what it cost.
The wiring kit is absolutely awesome for the price.
The buttons.....well they are usable. Need a good a mount of force to press, are clicky like a blue cherry keyboard switch and have a pretty huge travel distance. They need to be pressed pretty much dead center. They can bind and not activate at all when hit at the edge.
If you are very tight on a budget however, they do work and will be enough until you can change for something better. But overall I do not like them, won't recommend them and will order Sanwas for the actual builds, but that would have been cheating in terms of the "cheapest you can find" challenge. Treat yourself to actual Sanwas unless you really can't afford more than three bucks in total for all the buttons you need.
https://preview.redd.it/fzdx396kl70d1.jpg?width=3815&format=pjpg&auto=webp&s=b6a5799e5db27b097791d8959fc5e0d1993eff51
https://preview.redd.it/4tjq3qell70d1.jpg?width=2598&format=pjpg&auto=webp&s=7567010e4096c5c763bdc9a71470aa617220014a
I know many of you might be interested in links. As said, reddit does not like links to that site. I tried shortened links, and that got this post removed instantly, hence the reup.
There was a SKU workaround where you put in the SKU in the search bar of that site and the item would pop up.. That does not seem to work either. However I will include the SKUs anyways. You can open any listing on that site and just replace the number in your browsers adress line with that SKU.
Joystick 3256805918573729
Buttons 3256805239439616 Again to make it clear. I do NOT recommend these. Only get these if you REALLY can't afford more than that.
Pi Pico 3256806217238860 (make sure to select the one with pins and USB-C)
wiring harnesses 3256803501631778 (select "2.8 mm kit cable")
Now, there is only one question left. Why did noone tell me before, that an actual stick is so much more fun to play? Might not be as accurate as a leverless and maybe slower too. But damn, it is SO. MUCH. MORE. FUN
submitted by Last-Celebration-941 to fightsticks [link] [comments]


2024.05.13 16:03 Ponmo2 Fall Pass Times Incoming! Try Gauchocourses!

Hey everyone! We launched Gauchocourses last year and the initial reception was amazing! We're back again this time for Fall 2024 pass times.
To those who are unfamiliar, Gauchocourses is a free, student-developed web application that allows you to select courses with a visual layout. It doesn't matter what major or grade level you are, Gauchocourses will help you avoid the headache of picking out your perfect schedule. See it in action below
https://reddit.com/link/1cr040w/video/q0re1w1aa70d1/player
If you found Gauchocourses useful, please share it with all of your friends! Let us know any thoughts in the comments below.
submitted by Ponmo2 to UCSantaBarbara [link] [comments]


2024.05.13 15:06 FreemanC17 Storage Solution for loose FDS games

A while back, I made a post about looking for custom molded cases for FDS game disks. Original Thread here
Since then, and because there aren't any custom molded DS form-factor cases for FDS games, I took it upon myself to create an updated version of an insert for DS game cases. It's based on the design created by VG Book Club in the original thread, but created as a 3D Print. This is to keep it more rigid, and keep the FDS game in place better. And no glue required to layer foam.
As stated in the previous thread, I've always loved the form factor of DS game boxes, and love how they look on a shelf. The form factor and box art layout was always very uniform and sleek to me.
A word of note though: This insert is specifically for the DS case WITHOUT the GBA slot. Those without the GBA slot have a bit more vertical room in them. In addition, you'll still need to mod the case to cut out the DS game socket, but with a decent boxcutter knife or craft knife this is not difficult to do.
Special thanks to RetroLabs_com for the original VirtualBoy print that was accurately measured for DS cases. This made this FDS piece super easy.
I hope the Famicom community can utilize this for FDS games. I also have a template for FDS box art for DS game boxes, and will upload the PSD to the comments later. For now,
Here's the insert.
submitted by FreemanC17 to Famicom [link] [comments]


2024.05.13 14:39 danieljones002 Design App Development: Essential Technologies and Features to Consider for Canva-like Platforms

Venturing into the domain of design app development akin to Canva? Crafting a successful platform requires a meticulous understanding of key technologies and features pivotal for user engagement and market competitiveness.
  1. Intuitive User Interface: A user-friendly interface is paramount for any design app. Incorporating intuitive navigation and seamless interactions ensures a positive user experience, encouraging users to explore and utilize the app's features effortlessly.
  2. Advanced Editing Tools: Providing users with a diverse range of editing tools is essential for empowering creativity and customization. Features like drag-and-drop functionality, layering options, and a variety of fonts and graphics enhance the versatility of the app, catering to users with varying design needs.
  3. Cloud Storage Integration: Seamless integration with cloud storage services enables users to access their designs from any device, anywhere. This feature enhances convenience and flexibility, allowing users to work on their projects seamlessly across multiple platforms.
  4. Collaboration Capabilities: Facilitating collaboration among users fosters community engagement and expands the app's reach. Incorporating features like real-time editing, commenting, and sharing functionalities encourages collaboration and enables users to work together on projects effortlessly.
  5. Mobile Compatibility: With the increasing prevalence of mobile devices, ensuring compatibility with smartphones and tablets is crucial. Developing a responsive design app that delivers a seamless experience across various screen sizes and resolutions maximizes accessibility and user engagement.
  6. AI-Powered Features: Leveraging artificial intelligence (AI) enhances the app's functionality and user experience. Integrating AI-powered features like auto-layout suggestions, image recognition, and smart templates streamlines the design process and provides users with intelligent design assistance.
  7. Analytics and Insights: Incorporating analytics tools enables you to track user behavior, preferences, and engagement metrics. Analyzing this data provides valuable insights for optimizing the app's performance, identifying trends, and making informed decisions for future updates and enhancements.
Read full article: https://www.softude.com/blog/building-a-design-app-like-canva-key-technologies-and-features-to-consider
By considering these key technologies and features during the development process, you can create a design app like Canva that captivates users, fosters creativity, and establishes a strong presence in the competitive market landscape.
submitted by danieljones002 to u/danieljones002 [link] [comments]


2024.05.13 14:33 conchan Using filters to limit in grids (ultra newbie question)

Working my way through the 21 day portfolio and I am trying to set up the filter so the current page isn't displayed in the grid, but the ui changed from the tutorial and I am unable to figure out the proper procedure. This is on day 7 around 21:35.
At the moment I have the filter set as seen in the screenshot.
Project > Does Not Equal > Current Project
Is using "Current Project" the proper terminology?
https://preview.redd.it/f7pfh99ot60d1.png?width=2880&format=png&auto=webp&s=93efc34cdfdb6e00fb538240f9d7f45f453ec786
Thanks for reading.
The read only link.
submitted by conchan to webflow [link] [comments]


2024.05.13 14:28 LeadingTrifle4924 My map doesn't want to compile properly can anyone please help I'm new in the community. ):

When I compile in fast, full, or final compile I get the same error:

Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end
Although I can launch the map after fast compile it doesn't want to launch in full compile. At the end of the compile it tells me:
Unable to run Vrad3. Light mapper didn't return valid triangles: failing. Map build FAILED. [FAIL]
and also:
ERROR: 6 compiled, 1 failed, 1 skipped, 0m:29s

If it's necessary here's the full compile log:
Start build: 2024-05-13T14:23:58
Hammer: Attempting incremental build.
Hammer: Copying previously compiled map to temp directory.
Using breakpad crash handler Setting breakpad minidump AppID = 730 Forcing breakpad minidump interfaces to load Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit Looking up breakpad interfaces from steamclient Calling BreakpadMiniDumpSystemInit SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197979643729 [API loaded yes] SteamInternal_SetMinidumpSteamID: Setting Steam ID: 76561197979643729 Setting breakpad minidump AppID = 2347779 Creating device for graphics adapter 0 'AMD Radeon RX 6600' [vendorid 0x1002]: 31.0.24027.1012 Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Error: Operator volume_fan_mult, unknown sound operator attribute __move_to_end Operator Error: Event (null): CSosOperatorSpeakers Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end Error: Operator volume_fan_scale, unknown sound operator attribute __move_to_end Unzip modernized_plantations.vpk (86 files): Done (0.1 sec: 49.8ms read, 2.3ms write 19.5mb). - csgo_addons\academy\maps\modernized_plantations.vmap Initialized Embree v2.17.02. Settling physics objects...no objects to settle Preprocessing Lights [0....1....2....3....4....5....6....7....8....9....] Done (0.03 seconds) Assigned 1 Light Shadow Slots, 0 failed (max slot 0). Building map "maps\modernized_plantations"...
... Building 'world' Loading Map... +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_394.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_407.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_410.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_413.vmdl +- csgo_addons\academy\maps\modernized_plantations\entities\unnamed_507.vmdl Done (0.06 seconds) Building ray trace environment... Wrote C:\Users\tvvla\AppData\Local\Temp\csgo_addons\academy\maps\modernized_plantations.rte Wrote C:\Users\tvvla\AppData\Local\Temp\csgo_addons\academy\maps\modernized_plantations.viscfg Done (0.03 seconds) +- csgo_addons\academy\maps\modernized_plantations\world_visibility.vvis Building map visibility
Loading kd-trees Successfully read C:\Users\tvvla\AppData\Local\Temp\csgo_addons\academy\maps\modernized_plantations.rte Successfully unserialized ray tracing environment. Convert RTE with 4976 triangles in 0.01s Loaded 8321 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\maps\modernized_plantations.los! (0.0 seconds) Loaded 0 LOS hints from c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\academy\maps\modernized_plantations.los! (0.0 seconds) VIS3: Build partitioned PVS! Voxelize (8 units) took 0.46 seconds (40,217 nodes) Outside detection took 0.27 seconds Generated clusters for 15216 regions in 9.41 seconds 55773 clusters generated Distance merged regions (1331 merged to 1234) pre-merged to 55676 clusters Merged to 1071 clusters in first pass Merged to 756 clusters in second pass Merged cluster lists in 5.13 seconds [703 clusters] Compacted to 55908 regions (703 clusters) in 0.00 seconds [target 574 clusters] Assigned 703 clusters in 0.01 seconds 1.22 MB bytes tree size Sample vis for 703 clusters Creating thread pool with 15 threads CLOSRayGenerator rays complete. CLOSRayGenerator rays complete. AxialRays rays complete. AxialRays rays complete. AxialRays rays complete. ClusterView rays complete. 1.0s::Finished 8,157 valid LOS Main thread clear batches. Traced 21,127,168 rays in 1.255 seconds [16,836,044 rays per second] 6.839 cpu s cast, 8.651 cpu s rasterize Target 576 clusters, clamped to 574, grid size 8.0 Built 703 clusters in 0.0s 703 clusters, 1 steps Merge vis clusters:0...1...2...3...4...5...6...7...8...9...10 Merged to 576 clusters in 0.0s (0.0s recompute, 122 passes) 0.0s total merge time Adaptive border clusters (0s) Initial regions 55908, collapsed to 32205 2336 unique masks (of 32,205 regions) Compute enclosed cluster lists 4916 cluster lists, 24704 elements (0.0202s) (1 zeros) Computed 575 clusters visible to sky Skipping solid voxels in sunlight visibility Raytraced sun visibility in 20.876ms (366 visible clusters) Wrote 8156 LOS hints for next time c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\maps\modernized_plantations.los! Wrote vis resource 728.84 KB bytes Visibility complete in 17.08s. Collecting Mesh Edges [] Done (0.16 seconds) Fixing T-junction Edge Cracks [] Done (0.36 seconds)
Bake Lighting Build: pc64 May 7 2024 11:40:20 Preprocessing 169 meshes and computing charts [] Done (2.42 seconds) Packing 55468 UV charts onto atlas... Pass 1 of 7 ->[] Done (0.08 seconds) - (0.215374) Pass 2 of 7 ->[] Done (0.15 seconds) + (0.107687) Pass 3 of 7 ->[] Done (0.16 seconds) + (0.161531) Pass 4 of 7 ->[] Done (0.15 seconds) - (0.188452) Pass 5 of 7 ->[] Done (0.17 seconds) + (0.174991) Pass 6 of 7 ->[] Done (0.19 seconds) + (0.181722) Pass 7 of 7 ->[] Done (0.17 seconds) - (0.185087) Mesh with material materials/dev/dev_measuregeneric01b.vmat is extremely large in lightmap (8.6%), 408x222 World Bounds -1280.000000,-922.437500,-64.000000 -> 256.000000,977.000000,256.000000 LPV Atlas Size: 36x48x28 Size Increase: 381.77% ==== Baking 1024 x 1024 lightmap ==== SetupTexels [0....1....2....3....4....5....6....7....8....9....] Done (0.04 seconds) VRAD3-GPU VRAD3 - Distributed Lighting Tool Copyright (c) Valve Corporation, All rights reserved. Build: pc64 May 7 2024 11:36:39 WD: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\_vrad3 Command: vrad3.exe -map maps/modernized_plantations.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert Enabling instance extension: VK_KHR_get_physical_device_properties2. Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through. Using VK_EXT_memory_budget set texture memory budget to 7379 MB. HLSL SM6.0 level subgroup wave ops supported, subgroup size = 64 Vulkan physical device (0): supports shader clip distance: true ConVar r_low_latency has multiple help strings: parent (wins): "NVIDIA Low Latency (0 = off, 1 = on, 2 = on + boost)" child: "NVIDIA Low Latency/AMD Anti-Lag 2 (0 = off, 1 = on, 2 = NV-only, on + boost)" Vulkan Physical Device: AMD Radeon RX 6600 Initializing streaming texture manager. Vulkan extension enabled: VK_KHR_swapchain Vulkan extension enabled: VK_KHR_dedicated_allocation Vulkan extension enabled: VK_KHR_descriptor_update_template Vulkan extension enabled: VK_KHR_image_format_list Vulkan extension enabled: VK_KHR_maintenance1 Vulkan extension enabled: VK_KHR_maintenance2 Vulkan extension enabled: VK_EXT_separate_stencil_usage Vulkan extension enabled: VK_KHR_swapchain_mutable_format Vulkan extension enabled: VK_EXT_load_store_op_none Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state Vulkan extension enabled: VK_EXT_extended_dynamic_state2 Vulkan extension enabled: VK_KHR_dynamic_rendering Vulkan extension enabled: VK_KHR_depth_stencil_resolve Vulkan extension enabled: VK_KHR_create_renderpass2 Vulkan extension enabled: VK_EXT_graphics_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state3 Vulkan extension enabled: VK_EXT_memory_priority Vulkan extension enabled: VK_AMD_memory_overallocation_behavior Vulkan extension enabled: VK_KHR_shader_float16_int8 Vulkan extension enabled: VK_KHR_separate_depth_stencil_layouts Vulkan extension enabled: VK_EXT_pipeline_creation_cache_control Vulkan extension enabled: VK_KHR_buffer_device_address Vulkan extension enabled: VK_KHR_shader_clock Vulkan extension enabled: VK_KHR_acceleration_structure Vulkan extension enabled: VK_KHR_ray_tracing_pipeline Vulkan extension enabled: VK_KHR_ray_query Vulkan extension enabled: VK_KHR_get_memory_requirements2 Vulkan extension enabled: VK_EXT_descriptor_indexing Vulkan extension enabled: VK_KHR_deferred_host_operations Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_KHR_maintenance3 Vulkan extension enabled: VK_EXT_memory_budget Vulkan extension enabled: VK_EXT_pageable_device_local_memory Vulkan extension enabled: VK_KHR_draw_indirect_count Vulkan extension enabled: VK_EXT_subgroup_size_control VK_EXT_extended_dynamic_state_2 does not support extendedDynamicState2PatchControlPoints, disabling. Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\730\fozpipelinesv6\steamapprun_pipeline_cache". VK_EXT_graphics_pipeline_library and dependent extensions enabled. Vulkan Command Buffer Pool Threshold(1500) Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet. Vulkan driver version: 2.0.299.0 Vulkan driver version Major = 2, Minor = 0, Patch = 19595264 Num Threads: 16 Loading 64 resources... Done (0.41 seconds) Creating VB/IB/BLAS for 95 meshes... Done (0.22 seconds) Creating ray trace scene world with 162 instances... returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource Done (0.00 seconds)
--------------------------------------------------------- Encountered accessviolation. Wrote minidump to vrad3_2024_0513_142426_0_accessviolation.mdmp ---------------------------------------------------------
0....1....2....3....4....5....6....7....8....9....] FAILED (3.92 seconds) Error running "vrad3.exe -map maps/modernized_plantations.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert" VRAD3 - Distributed Lighting Tool Copyright (c) Valve Corporation, All rights reserved. Build: pc64 May 7 2024 11:36:39 WD: c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\game\csgo_addons\academy\_vrad3 Command: vrad3.exe -map maps/modernized_plantations.vmap -script script-gpu.vrad3 -vulkan -gpuraytracing -allthreads -unbufferedio -noassert Enabling instance extension: VK_KHR_get_physical_device_properties2. Fossilize ERROR: Failed to parse ApplicationInfoFilter, letting recording go through. Using VK_EXT_memory_budget set texture memory budget to 7379 MB. HLSL SM6.0 level subgroup wave ops supported, subgroup size = 64 Vulkan physical device (0): supports shader clip distance: true ConVar r_low_latency has multiple help strings: parent (wins): "NVIDIA Low Latency (0 = off, 1 = on, 2 = on + boost)" child: "NVIDIA Low Latency/AMD Anti-Lag 2 (0 = off, 1 = on, 2 = NV-only, on + boost)" Vulkan Physical Device: AMD Radeon RX 6600 Initializing streaming texture manager. Vulkan extension enabled: VK_KHR_swapchain Vulkan extension enabled: VK_KHR_dedicated_allocation Vulkan extension enabled: VK_KHR_descriptor_update_template Vulkan extension enabled: VK_KHR_image_format_list Vulkan extension enabled: VK_KHR_maintenance1 Vulkan extension enabled: VK_KHR_maintenance2 Vulkan extension enabled: VK_EXT_separate_stencil_usage Vulkan extension enabled: VK_KHR_swapchain_mutable_format Vulkan extension enabled: VK_EXT_load_store_op_none Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state Vulkan extension enabled: VK_EXT_extended_dynamic_state2 Vulkan extension enabled: VK_KHR_dynamic_rendering Vulkan extension enabled: VK_KHR_depth_stencil_resolve Vulkan extension enabled: VK_KHR_create_renderpass2 Vulkan extension enabled: VK_EXT_graphics_pipeline_library Vulkan extension enabled: VK_EXT_extended_dynamic_state3 Vulkan extension enabled: VK_EXT_memory_priority Vulkan extension enabled: VK_AMD_memory_overallocation_behavior Vulkan extension enabled: VK_KHR_shader_float16_int8 Vulkan extension enabled: VK_KHR_separate_depth_stencil_layouts Vulkan extension enabled: VK_EXT_pipeline_creation_cache_control Vulkan extension enabled: VK_KHR_buffer_device_address Vulkan extension enabled: VK_KHR_shader_clock Vulkan extension enabled: VK_KHR_acceleration_structure Vulkan extension enabled: VK_KHR_ray_tracing_pipeline Vulkan extension enabled: VK_KHR_ray_query Vulkan extension enabled: VK_KHR_get_memory_requirements2 Vulkan extension enabled: VK_EXT_descriptor_indexing Vulkan extension enabled: VK_KHR_deferred_host_operations Vulkan extension enabled: VK_KHR_pipeline_library Vulkan extension enabled: VK_KHR_maintenance3 Vulkan extension enabled: VK_EXT_memory_budget Vulkan extension enabled: VK_EXT_pageable_device_local_memory Vulkan extension enabled: VK_KHR_draw_indirect_count Vulkan extension enabled: VK_EXT_subgroup_size_control VK_EXT_extended_dynamic_state_2 does not support extendedDynamicState2PatchControlPoints, disabling. Fossilize INFO: Overriding serialization path: "C:\Program Files (x86)\Steam\steamapps\shadercache\730\fozpipelinesv6\steamapprun_pipeline_cache". VK_EXT_graphics_pipeline_library and dependent extensions enabled. Vulkan Command Buffer Pool Threshold(1500) Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet. Vulkan driver version: 2.0.299.0 Vulkan driver version Major = 2, Minor = 0, Patch = 19595264 Num Threads: 16 Loading 64 resources... Done (0.41 seconds) Creating VB/IB/BLAS for 95 meshes... Done (0.22 seconds) Creating ray trace scene world with 162 instances... returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource returning error texture in CTextureManagerVulkan::GetTextureResource Done (0.00 seconds)
--------------------------------------------------------- Encountered accessviolation. Wrote minidump to vrad3_2024_0513_142426_0_accessviolation.mdmp ---------------------------------------------------------
Unable to run Vrad3. Light mapper didn't return valid triangles: failing. Map build FAILED. [FAIL] 0/ 1 (elapsed 28.166): c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\content\csgo_addons\academy\maps\modernized_plantations.vmap Compile of 1 file(s) matching nonrecursive specification "c:/program files (x86)/steam/steamapps/common/counter-strike global offensive/content/csgo_addons/academy/maps/modernized_plantations.vmap" took 28.167 seconds
----------------------------------------------------------------- ERROR: 6 compiled, 1 failed, 1 skipped, 0m:29s -----------------------------------------------------------------End build: 2024-05-13T14:24:29, elapsed time
submitted by LeadingTrifle4924 to csmapmakers [link] [comments]


2024.05.13 14:21 dooferorg Inadvertent hard link from trying an EC pool on subdirectory (CephFS)?

I have some confusion with making an EC data pool for subdirectory with CephFS that resulted in what seemed like a hard link between a subdirectory and the top level directory.
What I did:
ceph osd erasure-code-profile set ecprofile k=3 m=2 crush-failure-domain=host
ceph osd pool create ecpool erasure ecprofile
ceph osd pool set ecpool allow_ec_overwrites true
(CephFS 'cephfs' already mounted on /ceph)
mkdir /ceph/vz
[root@genii /root]# pveceph pool ls
┌──────────────────────┬──────┬──────────┬────────┬─────────────┬────────────────┬───────────────────
│ Name │ Size │ Min Size │ PG Num │ min. PG Num │ Optimal PG Num │ PG Autoscale Mode
╞══════════════════════╪══════╪══════════╪════════╪═════════════╪════════════════╪═══════════════════
│ .mgr │ 3 │ 2 │ 1 │ 1 │ 1 │ on
├──────────────────────┼──────┼──────────┼────────┼─────────────┼────────────────┼───────────────────
│ cephfs_data │ 3 │ 2 │ 32 │ │ 32 │ on
├──────────────────────┼──────┼──────────┼────────┼─────────────┼────────────────┼───────────────────
│ cephfs_metadata │ 3 │ 2 │ 32 │ 16 │ 16 │ on
├──────────────────────┼──────┼──────────┼────────┼─────────────┼────────────────┼───────────────────
│ ecpool │ 5 │ 4 │ 1 │ │ 32 │ on
├──────────────────────┼──────┼──────────┼────────┼─────────────┼────────────────┼───────────────────
│ vmdatastore-data │ 5 │ 4 │ 32 │ │ 32 │ on
├──────────────────────┼──────┼──────────┼────────┼─────────────┼────────────────┼───────────────────
│ vmdatastore-metadata │ 3 │ 2 │ 32 │ │ 32 │ on
└──────────────────────┴──────┴──────────┴────────┴─────────────┴────────────────┴───────────────────
setfattr -n ceph.dir.layout.pool -v ecpool /ceph/vz
Copied files over to /ceph/vz .. trying to centralize local storage from /valib/vz ..
Listed that directory.. ALSO has directories from top-level /ceph ?? ..huh?
[root@genii /root]# ll /ceph/vz/
total 0
drwxr-xr-x 10 root root 8 May 13 07:33 .
drwxr-xr-x 10 root root 8 May 13 07:33 ..
drwxr-xr-x 2 root root 0 May 10 14:55 dump
drwxr-xr-x 2 root root 7 May 13 07:13 HOWTOs
drwxr-xr-x 2 root root 0 May 10 10:28 images
drwxr-xr-x 2 root root 6 May 12 00:13 root
drwxr-xr-x 2 root root 0 Apr 28 15:14 snippets
drwxr-xr-x 4 root root 2 Apr 29 09:54 template
drwxr-xr-x 8 root root 6 May 10 15:36 tools
drwxr-xr-x 2 root root 0 May 13 07:25 vz
[root@genii /root]# cd /ceph/
.. AND directories copied over to /ceph/vs are ALSO in the top level directory now too!
[root@genii /ceph]# ll
total 4
drwxr-xr-x 10 root root 8 May 13 07:33 .
drwxr-xr-x 20 root root 4096 May 10 16:06 ..
drwxr-xr-x 2 root root 0 May 10 14:55 dump
drwxr-xr-x 2 root root 7 May 13 07:13 HOWTOs
drwxr-xr-x 2 root root 0 May 10 10:28 images
drwxr-xr-x 2 root root 6 May 12 00:13 root
drwxr-xr-x 2 root root 0 Apr 28 15:14 snippets
drwxr-xr-x 4 root root 2 Apr 29 09:54 template
drwxr-xr-x 8 root root 6 May 10 15:36 tools
drwxr-xr-x 10 root root 8 May 13 07:33 vz
Unlinking from /ceph/vz affects top level /ceph as well
Looks like I inadvertently had a hard link (/ceph/vz to /ceph) from trying to set up a subdirectory that will go to an erasure coded pool for relatively non-critical shared data.
I did 'unwind' all this by removing what directories I copied over and then shutting down the MDS servers
Then running:
ceph fs rm_data_pool ecpool
ceph osd pool delete ecpool ecpool --yes-i-really-really-mean-it
Restarting the MDS servers and things were back to normal.
Not sure how to try this again and make it work like I intended. What did I do wrong on setting it up?
submitted by dooferorg to ceph [link] [comments]


2024.05.13 11:38 HuyenHuyen33 Vivado keeps using old constraint files.

https://preview.redd.it/4grf6fuuw50d1.png?width=1920&format=png&auto=webp&s=8d0fc8e8d4efcca6ac1b1013c270de090e10b32a
My old constraint file includes seg, an, dp.
But I edited it, now I Synthesis >> Implementation >> Generate Bitstream a hundred times, Vivado still uses an old constraint file and gives the warning about seg, an, dp .
How can I fix that without creating a new Project ?
submitted by HuyenHuyen33 to FPGA [link] [comments]


http://rodzice.org/