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Your Fairy Tail Shipping Needs

2015.10.30 04:19 AstonishingSpiderMan Your Fairy Tail Shipping Needs

For all Fairy Tail Fan Favorite and Obscure Relationships
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2008.09.03 21:37 Flying

This community is for discussion among pilots, students, instructors and aviation professionals.
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2014.06.01 07:43 Fugitivebush The Seven Deadly Sins

A Japanese manga series written and illustrated by Nakaba Suzuki. This is a subreddit meant to discuss the manga chapters and it's upcoming TV anime.
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2024.05.24 00:05 PlateCapital695 Tri-Parental Genetic Influence Theory in "Naruto"

Tri-Parental Genetic Influence Theory in "Naruto": The Case of Himawari Uzumaki
In the world of "Naruto," the unique combination of genetic traits and chakra influences plays a crucial role in shaping the abilities and characteristics of individuals. This theory explores the concept of tri-parental genetic influence, where an individual inherits traits not only from their biological parents but also from a Tailed Beast, such as Kurama (the Nine-Tails). We will focus on Himawari Uzumaki, the daughter of Naruto Uzumaki and Hinata Hyuga, to illustrate this concept.
Background
Naruto Uzumaki: The son of Minato Namikaze, Kushina Uzumaki, and influenced by Kurama. Naruto's genetic makeup is a blend of his parents' traits and the Nine-Tails' chakra, giving him unique abilities and characteristics.
Hinata Hyuga: A member of the Hyuga clan, known for their Byakugan and exceptional chakra control.
Kurama (Nine-Tails): A powerful Tailed Beast whose chakra is intertwined with Naruto’s, influencing his physical traits and abilities.
Tri-Parental Genetic Influence
Genetic Contributions
Naruto Uzumaki:
Minato Namikaze: Approximately 1/9 of Himawari’s genetic traits.
Traits: Blonde hair, blue eyes, speed, reflexes, and sealing techniques.
Kushina Uzumaki: Approximately 1/9 of Himawari’s genetic traits.
Traits: High chakra reserves, vitality, super strength, and longevity.
Kurama (Nine-Tails): Approximately 1/9 of Himawari’s genetic traits.
Traits: Enhanced healing, whisker marks, and immense chakra supply.
Hinata Hyuga:
Hyuga Clan: Approximately 3/9 (one-third) of Himawari’s genetic traits.
Traits: Byakugan, exceptional chakra control, and precision.
Direct Influence of Kurama:
Kurama (Nine-Tails): Approximately 3/9 (one-third) of Himawari’s genetic traits.
Traits: Enhanced physical abilities, potent chakra influence, and further augmented healing capabilities.
Himawari Uzumaki: Traits and Abilities
Physical Traits
Whisker Marks: Visible signs of Kurama’s influence, similar to Naruto’s.
Hair and Eyes: A blend of traits from both parents, predominantly influenced by Hinata’s dark hair and Naruto’s bright eyes.
Abilities
Byakugan: Inherited from Hinata, granting enhanced vision and chakra control abilities.
Enhanced Healing: Kurama’s chakra provides Himawari with an accelerated healing factor, allowing her to recover from injuries quickly.
Chakra Reserves: High due to the combined influence of the Uzumaki lineage and Kurama’s potent chakra.
Chakra Control: Exceptional control from both Uzumaki vitality and Hyuga precision, further enhanced by Kurama’s chakra.
Physical Strength and Stamina: Elevated by both Uzumaki and Hyuga bloodlines, with an additional boost from Kurama’s influence.
Unique Traits and Potential Abilities
Kurama’s Influence: Potential for powerful chakra-based techniques and enhanced physical abilities.
Combined Heritage: Unique abilities that draw from her diverse lineage, including enhanced sensory perception, advanced chakra manipulation, and physical prowess.
Theoretical Implications
Genetic Integration
Epigenetic Changes: Kurama’s chakra could cause epigenetic modifications in Naruto, which are then passed to Himawari, integrating Kurama’s influence into her genetic makeup.
Chakra Pathway System: The influence of Kurama’s chakra could enhance Himawari’s chakra pathway system, making her more efficient in using and controlling chakra.
Evolutionary Perspective
Natural Selection: The integration of Tailed Beast chakra into human genetics could be seen as an evolutionary advantage, resulting in enhanced abilities and resilience.
Mutation and Adaptation: Kurama’s chakra influence could lead to beneficial mutations, granting unique abilities that provide adaptive advantages in the ninja world.
submitted by PlateCapital695 to Naruto [link] [comments]


2024.05.23 22:25 powerofthePP What pairing or combo do you find most fun?

I’ve realized that I only really enjoy super competitive “try hard” magic in specific circumstances—laddering back to Mythic each reset, drafts, the occasional event, and paper.
Most of my time on Arena is spent crafting decks that I think will be super fun, and then pitting them against meta decks on ranked.
In that pursuit I’ve found some really fun(to me, obv) approaches. For example:
[[Ferocification]] in my dragon deck—getting a board wipe when you desperately need one with a hasty [[Incinerator of the Guilty]] is awesome. Just having hasty dragons in general is awesome.
[[Barbed Servitor]] in a Rakdos deck full of Brotherhood’s End and Burn Down the House is also thrilling. I even put the few Mythic swords I’ve crafted + some other cool equipment in that deck. Turning a Servitor into a blocker with [[Deadly Complication]] is pretty gd thrilling as well.
Adding Leyline of the Guildpact into my Gruul aggro deck in the hopes of getting a T2 win with Cacophony Scamp + Gaea’s Might can be fun, but is mostly disappointing.
[[Esoteric Duplicator]] + [[Boom Box]] might be the most ruthless non-infinite combo in standard, and I can get it going by T5 with my artifact control deck.
Phyrexian Obliterator + Tail Swipe out of nowhere is a surefire rage quit on our opponent's end.
[[Axebane Ferox]] + [[Armored Scrapgorger]] is fun. I just love the green hasty creatures for some reason. [[Ulvenwald Oddity]] transformed is frickn powerful.
But lately I've been super into melding Urza, Lord Protector + The Mightstone and Weakstone into [[Urza, Planeswalker]]. My god is that PW elite. SoooOOO painfully disappointing if they remove him right away, though.
So what are your favorite combos or pairings that you've discovered? I want to pursue some new fun-oriented decks to challenge on the ladder. It would be cool to see a high level streamer do this, although I guess some kinda do already.
I'm talking standard, because that's all I play, but happy to hear of any interesting pairing.
submitted by powerofthePP to MagicArena [link] [comments]


2024.05.23 22:21 vintagemiseries [Discussion] A Tale of Two Texts: The New Frontier and The Golden Age

I'm going to do something a bit different and take a close look at two major works from the DC Universe: Darwyn Cooke's The New Frontier, and James Robinson and Paul Smith's The Golden Age. If you're playing along at home, the texts I'm using are The Absolute New Frontier from 2006 and The Golden Age trade paperback from 1995.
First a bit of personal context: I didn't enjoy The New Frontier when it first came out, serialized in six quite expensive installments. I loved Cooke's art, I loved the use of some of the more obscure DC war characters, and I loved the characterization of the Martian Manhunter, but the narrative didn't work for me when read in small monthly doses back in 2004. I had read all of the full-length work Cooke had done up until 2004, and none of it had disappointed me at all. But The New Frontier seemed to read more like a tour through the 1950s and 1960s than an actual story. It wasn't until the final issue that I really understood what Cooke was leading up to, but then it was over, and I didn't have the time or the inclination to dig out the back issues and read the whole thing in one sitting. Even when I got the two-volume trade paperback collection a couple of years ago (in an eBay lot of trade paperbacks I bought off of none other than comic book scholar George Khoury), I still didn't bother to read it. To paraphrase Hemingway's Frederic Henry, we don't do the things we want to do.
So I never actually read the entire text of The New Frontier until this past winter, when I was able to sit down with the luxurious Absolute edition and dive into Cooke's illustrated world. I enjoyed it immensely, enough that I wanted to reread it again this summer, which is what I have just done, and now I want to talk about it. But I don't want to talk about it in isolation, and I'm interested in the connection between texts, so I'll also talk about its logical precursor: The Golden Age.
Like The New Frontier, Robinson and Smith's The Golden Age deals with the era between the 1940s and the 1960s. The era in which the comic book Golden Age grew into the comic book Silver Age. The era in which America was undergoing its own transformation, moving from threats abroad to suspicion at home. And just as I had difficulty enjoying The New Frontier as a serialized comic, I couldn't appreciate The Golden Age in that manner either. I only bought the first two issues, actually, back in the early 1990s, and then I lost interest, vaguely thinking that I might buy it as a collected edition some day (even though collections were not guaranteed the way they are today). I did buy it when the trade paperback was released, and because I had never finished it originally, I read the collection immediately. And I liked it. But I thought it was deeply flawed.
I reread The Golden Age yesterday, after thinking about it in regards to The New Frontier. It's not a surprising connection, after all. Cooke himself claims The Golden Age as an inspiration for his own work. But my memory of The Golden Age was a bit hazy, and I recalled it being a much more cynical view of the territory than what Cooke achieved in The New Frontier. My recall was pretty accurate--Robinson and Smith present a quite cynical view of the late Golden Age America.
Now that I've read both works back-to-back, I'm interested in exploring what each says about super-heroes, what each says about America, and how each achieves its (very different) effects. These are the kinds of things I'll be looking at over the next few days.
James Robinson's use of History in The Golden Age
One of the things that strikes me about both The New Frontier and The Golden Age is the way the creators weave American history into their stories. On the surface, such a technique might not be surprising, especially considering that both tales take place in the past. And while it may be true that a so-called "historical novel" or "period film" would be amiss to neglect the details of history which fit its setting, the same isn't always true for comics.
In comics, stories set in the past tend to take place in some vague memory of the past, without any apparent intent in locking the stories into a particular date or era. Take the typical origin stories, or "Year One" stories which DC Comics' creators have retold again and again. In such a story, whether it be Miller and Mazzuchelli's take on Batman, or Waid, Augustyn, and Kitson's take on the Justice League, the setting lacks a distinct time stamp. The characters are younger, true, but the setting lacks specific period detail. The reason for this isn't at all surprising, because locking the characters' past into a specific date would require some major explanations about their ages in the present. Had Miller time-stamped the date on Batman: Year One, and included captions saying "May 3rd, 1980," or whatever, then that might have worked for a few years, but even if we assume that Batman was only 23 when he took inspiration from that window-smashing flying rodent, according to that temporal continuity, he'd be 50 years old in the current stories. And he's clearly not.
So we expect stories set in the past to avoid any kind of specific references to contemporary history, at least in comics. A recent jarring exception to that can be found in Diggle and Jock's newly released Green Arrow: Year One, in which a young Oliver Queen references the "Kevin Costner" Robin Hood. That means Queen must have become Green Arrow sometime in the mid-1990s, which might explain his age today (if he was 22 in 1992, he'd be 37 today, which might be right), but it also implies that his son Connor must only be a teenager today, and he's clearly older than that. Perhaps the reference will work better 10 years from now when the Kevin Costner reference will become part of the vague historical past, but right now it seems too current to make sense.
Anyway, the other MAJOR exception to the rule of not using historical references in comics is the case of stories set during World War II. Even comic books written at the time of WWII regularly included time-stamp references in a way that later comics tended to avoid. Yes, since then, Superman has met Kennedy, and you might see analogues of Bill Clinton or George W. in a story or two, but in the 1940s heroes came face to face with major historical figures (contemporaries to them) on an almost daily basis. Here's FDR! Here's Superman grabbing Hitler on a cover! Here's Tojo! Here's Hawkman enlisting in the army to fight overseas! Etc. Such close ties between "comic book reality" and real-life events never matched the heights of the WWII comics.
And that's why later writers, Roy Thomas MOST prominently among them (he practically invented the whole idea of historical nostalgia super-hero comics), felt compelled to weave actual historical events into the retelling of stories from the WWII era. Thomas's Invaders for Marvel and his All-Star Squadron for DC playfully fit the timeline of actual US history into the fictional timeline of the past super-heroes. In his letter columns, Thomas would often explain (or justify, for the more contentious fans) how the chronology worked.
But, other than WWII era-stories, most comic book stories that take place in the past (unless they are time travel stories, which have their own rules) DO NOT USE SPECIFIC HISTORICAL REFERENCES. It's weird to imagine novels or films avoiding such references—they would surely be criticized for it—but in comics, it's commonplace.
So, in the case of both The New Frontier and The Golden Age, you have two rather significant violations of that standard "rule." And both of which seem deeply indebted to the type of approach Roy Thomas favored so much.
Let's take The Golden Age first, since it was published a decade before Cooke's work. The Golden Age seems like a logical off-shoot of Thomas's All-Star Squadron. It features many of the same characters, and Johnny Quick, a relatively obscure DC character from the past, would certainly not have been a suitable narrator for the story without the characterization Thomas provided in years of All-Star Squadron stories. James Robinson is clearly building on the foundation Thomas created. So, it's not surprising that he would, like Thomas, blend US history into his story. Yet Robinson's approach differs in two distinct ways: (1) He doesn't seem interested in the exact historical details and how they fit into his timeline—he seems more interested in the general sense of historical forces of the time, and (2) Unlike Thomas, who was writing out of a Golden and Silver Age optimism and a belief in the American Dream, Robinson was writing from a post-Watchmen perspective, as a foreign-born writer, who could play with the cynical expectations of the time.
Thus, Robinson gives us coke-sniffing "super-heroes," corruption, brutality, and sex in a tale which features the "pure" heroes of the DC Golden Age of comics. Robinson's approach is not to use specific elements of McCarthyism or the Red Scare (even though those ideas are referenced at least once), but to use the general sense of paranoia and panic, the cynical manipulation of the public for personal gain, and the looming threat of the bomb.
Ultimately, however, Robinson uses all of this as a backdrop for a traditional super-hero romp. The coke-sniffing "super-hero" turns out to be Hitler in disguise!!! (Well, actually the brain of Hitler in the body of a former kid sidekick—talk about a symbol of corruption!) And the hero-turned-power-hungry-politician in the form of the patriotic Mr. America turns out to be old JSA villain the Ultra-Humanite, who knows a thing or two about brain transplants. So, in the end, it's just a classic Golden Age story about punching Hitler and defeating an evil genius.
But it's Robinson's historical subtext which makes the story resonate. It's his use of those undercurrents of paranoia and despair which make these formerly perfect heroes of the past seem flawed and human. His story starts dark and becomes darker but, by the end, Robinson's veil of cynicism falls away, and he reveals himself to be a humanist, if not an optimist. His reverence for these Golden Age characters would not let them be truly corrupted—it had to be evil masterminds and Hitler all along.
And that, perhaps, is one of the failures of The Golden Age. The shock of the initial chapters is just a ruse, and as low as these characters seem to sink, everything can be explained by pseudo-science and comic book logic.
It's just another Justice Society of America story, ultimately, but it's a good one. And Robinson's use of the undercurrents from that era of history make it work, even if it never transcends its roots.
The New Frontier and Camelot
While The Golden Age used the historical subtext to evoke currents of paranoia and doom in a super-hero story, The New Frontier approaches history with a different agenda. As Ultimate Matt pointed out in response to yesterday's post, The Golden Age is labeled an "Elseworlds" title, which not only grants it an exemption from DC continuity, but it allows more freedom for the creators to take the characters and setting in a fresh direction.
The New Frontier, however, is not labeled as an "Elseworlds." And yet, it strays far more from the currently accepted version of continuity than The Golden Age does. The key word there is "accepted." Darwyn Cooke, in his annotations, states that he approached The New Frontier with a set of rules:
  1. The timeline is real and covers 1945 to 1960. Silver Age characters appear at the time DC started publishing them.
  2. Retcons haven't happened yet.
  3. No New Frontier retcons could contradict original continuity—they had to complement existing continuity or show a fresh point of view.
  4. When the story ended, everything had to be as it was when the JLA debuted in Brave and the Bold #28.
  5. Snapper Carr does not exist.
In other words, you should be able to pull out your original comics from that era (or the Archive editions) and read them concurrently with The New Frontier and nothing Cooke does should contradict what happens in those old comics.
The problem with the continuity is that the comics from that era didn't have any continuity. It was never explained how a character could be on the moon in one issue of his own comic, and under the ocean in the same month in his Justice League adventure. All Golden and Silver Age DC continuity is a retcon. So what Cooke did was create his own continuity—he made his own sense out of the various adventures as they were originally published, although the bulk of the book deals with the time between major events. Just like The Golden Age, The New Frontier is about filling in the gaps.
While James Robinson filled the pre-Silver Age gap with an almost allegorical tale of Cold War paranoia and corruption, Darwyn Cooke fills the gap with a sense of wonder and idealism, and he uses his attitude toward history to solidify that tone.
Cooke's approach takes three strands: (1) The Right Stuff-inspired history of that era, embodied by the test pilots and early astronauts, (2) The early promise of the Kennedy administration, and (3) The strange DC comics history as seen in the stories published during that time. Cooke uses the first two strands to illuminate the latter. He puts the Silver Age ascension into perspective as part of a generation of hope and achievement. He shows that the formation of the Justice League was not a random incident, but part of a larger historical movement which led (in our reality) to things like the Peace Corps and Apollo 11.
Cooke ties together such disparate elements as The War that Time Forgot, The Challengers of the Unknown, Dr. Seuss, and all of the characters who would join the initial incarnation of the JLA into a single narrative. And although it takes quite a while before the villain emerges and the heroes band together, the narrative is structured around the real historical forces that would have shaped the creation of these characters. John Broome doesn't wax poetically about the symbolism of Hal Jordan's career as a test pilot in the original Green Lantern run from the Silver Age, but Cooke takes the fact that he was a test pilot and places him in the actual context of such a man. He even includes a scene where the young Jordan meets Chuck Yeager.
That's quite a different approach to history than we saw in The Golden Age, which covers a very similar time frame.
Although Cooke didn't intend (according to his "rules") to change any of the original stories, his interpretation of "fresh point of view" allows him to add things which would have been more historically true even if they weren't addressed in the comics of the time. For example, he not only changes Wonder Woman into an almost plump, hawkish, zestful character (to signify her Greek origins and Amazon heritage), but he creates an entirely new character to illuminate the civil rights struggle of the time. Since he had no black DC characters to draw upon, he created a Silver Age analogue to Steel, the black Superman ally. The Silver Age Steel, unlike his modern equivalent, isn't a technological marvel. Instead, this earlier incarnation of John Henry suffers at the hands of the KKK before taking vengeance, and ultimately dying when he's betrayed by an uncaring white America (symbolized by a blonde little girl, who points out his location to his pursuers). John Henry never meets the Justice League or teams up with any heroes. His death doesn't affect them at all, really, since they didn't know him. But Cooke includes a scene where Edward R. Murrow mourns the fallen hero and laments the state of the country, bringing an actual historical personage into the DC story.
The civil rights subplot, although powerful, is overwhelmed by the exceeding optimism of the other plot threads. Cooke's America, as full of conflict as it might have been, is one of scientific progress and movement toward a brighter future. His villain, ultimately revealed to be Dinosaur Island itself (a sentient being who has unleashed monster after monster), is even more absurd than the Hitler-brain-transplant nemesis in The Golden Age, but because Cooke accentuates the fun and spectacle of the super-heroes (and, to be clear, his emphasis is on the men and women in the costumes, and the risks they take for their heroism), the absurdity of the villain doesn't detract from the story.
Both The Golden Age and The New Frontier end with similar images (the first appearance of the Justice League banded together) and similar sentiments (hope for the future), but where James Robinson built that hope out of the wreckage of the 1940s, Darwyn Cooke builds it out of the dreams of the men and women who sacrificed for the promise of tomorrow.
Both books end with optimism for comic books and optimism for our country, but they took starkly different approaches to get there.
The Unstoppable Force of Progress: Characterization in The New Frontier
Since both The New Frontier and The Golden Age re imagine comic book chronology through one part actual US history, one part comic book history, and one part imagination, it's not surprising to find both Cooke and Robinson taking liberties with the characterization of these pre-Silver Age heroes. Both creators ask the question asked by any creator attempting to retell stories from the past: Okay, this is how they were portrayed, but what were the characters who did these things REALLY like?
I'll start by looking at The New Frontier. Cooke doesn't focus his story on one dominant point of view the way Robinson does (with Johnny Quick), but he tells his story through a few central characters:
Rick Flagg: Leader of the WWII-era Suicide Squad (and presumably the father, or grandfather, of the Ostrander-penned incarnation). Cooke presents him as a tough guy cliché. He's a Hemingway hero—he does what needs to be done and doesn't whine about it or waver in his determination. In Act III of the narrative, his position in the story is replaced by the similarly-characterized King Faraday, who also does what needs to be done, although he seems to have more internal conflict than Flagg. Faraday is a spy, after all, not a soldier. But both characters represent a government which has the best interests of the country in mind. If they hurt a few individuals along the way, that's a necessary sacrifice for the good of the many.
Hal Jordan: The man who would be Green Lantern is NOT portrayed as a cocky rocket jock, as he usually is in contemporary interpretations. Cooke turns his lack of fear into a self-destructive streak stemming from his face-to-face act of self-defense in Korea. In Cooke's universe, Jordan doesn't immediately become a hero just because an alien handed him a ring. It takes time for Jordan to learn that he deserves to be a hero, and that's a large part of what The New Frontier is about. He doesn't reveal himself in Green Lantern costume until AFTER he risks his life to save the world working as a pilot. The two-page "hero shot" of the characters walking towards camera (a la The Right Stuff) shows some costumed heroes, but Jordan is wearing a flight suit. Cooke seems to be showing that he needed to prove himself TO himself before he could accept his new identity, but his reluctance to use the power of the ring leads to Nathaniel Adam's death. (Adam is later reborn as Captain Atom in the comics, but that doesn't happen in this story, and as far as Jordan should be concerned, Adam is dead.) Cooke doesn't provide Jordan with any time for remorse, though, since he needs to use his ring to kick alien butt. The ring, by the way, is also shown as a symbol of destructive energy. When Jordan first uses it, he cannot control it, and it causes great damage. Cooke, then, seems to indicate that the ring might symbolize nuclear energy, and the subtext would be that Jordan's hesitance to use it led to another hero's death. Ultimately, Jordan is Cooke's symbol of the Kennedy era: conflicted, yet determined to bring forth a positive future—harnessing great powers for the good of the nation (and the world).
John Jones, the Manhunter from Mars: Jones says, "...this is a world where good and evil struggle in all levels of existence. I want to be a force for good." That's a simplistic view of humanity, but it's one seemingly shared by Cooke throughout this work. Good and evil may not be easily discernible on the surface, and Cooke gives us the threatening-looking John Henry (with a hangman's hood) as a hero and a little blonde girl as a villain, but the line between good and evil is absolute (and, in fact, John Jones assumes the role of a film-noirish detective so he can find the evil beneath the surface appearance of the world). Jones defines this ethical stance for the reader, and it represents the code of Golden and Silver Age comic books, which lacked anything but absolutes. Even though Cooke might try to provide some not-so-subtle shades of gray (Jordan as a murderer, Wonder Woman as feminist avenger, an undercurrent of xenophobia), his view of history seems to echo the simplicity of the comic book stories of the era. Individuals may not have always done the right things at all times, but it was an era of progress, and good triumphed over evil. The subtext could also indicate that governmental order triumphed over chaotic nature, with the unified heroes, under the leadership of the US government, destroying a threat that wasn't so much malicious as it was animalistic.
Even though Cooke's characterization of some of these characters, Hal Jordan in particular, might not match traditional representations of these individuals, I think it works in the context of the story. The characters serve the story and add a few layers to the text, but it's primarily a historical action spectacle, a celebration of progress over stagnation, and Cooke's characterization unifies the text. I don't think his characters have many hidden depths, but I think their lack of depth matches a story which is primarily about the grand force of history.
As one final observation: Cooke is actually better at small character moments with the minor characters than he is at developing convincing lead characters. The death of Johnny Cloud, Jimmy Olsen's eagerness, the sassiness of Carol Ferris, and several other character bits show Cooke's facility on the small scale, even if his epic narrative doesn't provide the opportunity for subtle nuances with the major characters.
Characterization in The Golden Age: Dragging Heroes to Earth
While Cooke ignores anyone else's retroactive continuity to graft archetypal personalities onto the early Silver Age heroes in The New Frontier, Robinson takes characters straight out of Roy Thomas's All-Star Squadron (like Johnny Quick on the left here) and Young All-Stars and sends them on a dark journey into the 1950s. Robinson does not re imagine these characters drastically, although he seems to do so with Mr. America (but that's part of his narrative ruse). Instead, he takes their established characterization and expands upon it by adding seeds of self-doubt, paranoia, and despair as the characters face a world in which the villains are not as easily identified as they once were. Robinson misdirects the reader at first by pretending to adopt a simplified Watchmen approach, pretending that he's showing what these characters would have been like without costumed villains to fight or gangsters to punch, when, in truth, he's simply changed the nature of the evil to something more covert and less easy to spot. (Which might seem Watchmen-esque as well, except Alan Moore showed us that the heroes were the villains in that story, and here, Robinson ultimately reveals that secret villains with brain-transplant powers were behind the whole thing from the beginning.)
Here's a quick rundown of the central characters in The Golden Age:
Johnny Chambers, a.k.a Johnny Quick: Johnny not only provides the book-ends to the story but, as a documentary filmmaker, he provides the exposition which sets up the story context. One of the things Robinson does NOT do well here, by the way, is clearly distinguish between narrative voice (provided through white, rectangular caption boxes), and newsreel voice over (also provided by white, rectangular caption boxes), although perhaps the colorist was supposed to use different color cues for each and didn't. The CHARACTERS who narrate, like Johnny Chambers, each have their own style of caption—Johnny's are rounded and blue, as you can see in the image. Actually, it's not that it's so difficult to identify the narrative voice, it's just that there is an omniscient narrator who pops up every once in a while for no good reason, and tells us things about the story sometimes, while other times he sounds like he's trying to give us character thoughts but not really: the highly subjective "fingers...fumbling...focusing...trying to..." immediately follows the objective "a photographer lurks among the rubble." The photographer is the one who's fingers are supposedly fumbling as he tries to snap the photo, so why does the caption sound like a bad Batman internal monologue? This really has nothing to do with Johnny Chambers, but I just wanted to point out this major flaw in the narration throughout. With so many characters (Johnny being one) actually providing narration through captions, why does Robinson add an omniscient narrator also? It's jarring and ineffective. It's like he took the strategies of Watchmen with the multiple points of view, and then spliced the conventional narrator on top of it. It just doesn't work.
But a few more things about Johnny: He smokes, and he wears glasses. He still has his powers, but even though they would help him in his day job, he doesn't use them. And he's incredibly suspicious, which is the characteristic that makes him the character the reader most identifies with. He's also lost the woman he loves because he works too hard, although he gets her back in the end. In short, he's a slightly older (although he actually seems to get younger as the story progresses, perhaps symbolizing his return to heroic stature), slightly more sullen, slightly more flawed version of the character we saw in the comics produced in the 1980s (even though those stories were set in the 1940s). He refers to his costumed self as "That Jerk!" at the beginning of the story, but ends on a hopeful note as he describes a "new age...fresh and clear and bright...as sterling silver!" He's never really a cynic, but his pessimism and self-loathing turns to optimism in the end (even quickly dismissing the threat of McCarthyism to look ahead to the glowing future of super-heroics).
Paul Kirk, a.k.a Manhunter: If we play out the James-Robinson-is-trying-to-do-Watchmen-but-not-as-well game a bit more, we could say that if Johnny Chambers is the Dan Dreiberg analogue (the low-self-esteem voice of reason and calm) then Paul Kirk is clearly the Rorschach character. He's the crazy one who will surely upset the apple cart, yet isn't that what has to happen in order to get to the truth? That's his role, anyway. Unlike Rorschach (in his insane way), Kirk doesn't have a methodical approach to uncovering the truth. In fact, he's tormented by the truth, which lies buried beneath mind implants, exploding into awareness only through a series of horrible dreams. He seems deeply disturbed because of the War, but he's actually deeply disturbed because of the secrets he knows. He's another character, like Johnny, who seems to become more youthful and vibrant in the final Act, when he is able to unleash his demons through old-fashioned fisticuffs. Unlike Johnny, though, he visibly suffers for a long time before he reaches the point of action. Here's a sample of his internal monologue from one of his many tortured dreams: "Save the eagle. Save it. Save—n...no...nooooohhhh!!" Then he wakes up and thinks, "Still afraid." That's about the extent of his characterization. He's tormented, fearful, and knows he should be better than that. And, "save the eagle?" Geez, I wonder what in the world that could possibly mean in a book about corruption within the American government. Clearly, even though this book is directed at an older audience than the original Golden Age tales, Robinson keeps his symbolism quite simplistic.
Tex Thompson, a.k.a. Mr. America, and Daniel Dunbar, a.k.a. Dan the Dyna-Mite: These are the two characters most radically changed from their Golden Age counterparts. Mr. America was a whip-wielding patriotic hero and Dan was a kid sidekick who later, under Roy Thomas's writerly guidance, became one of the lead characters in Young All-Stars. In Robinson's story, Mr. America becomes a corrupt politician who seeks power by any means necessary, and Dan the Dyna-Mite becomes America's beloved Dynaman, the only active costumed crime fighter of the time. And he snorts coke. And he's evil.
Neither of these two characters have internal monologues via captions for the reader, because that would give away the twist. Tex Thompson is not really who he seems, for he has the brain of the evil Ultra-Humanite (who has in previous stories adopted the forms of a gigantic white gorilla and a hot ex-starlet, among others). And Daniel Dunbar, who has fallen so far from grace in our eyes (a former teen sidekick with a drug problem whoring around) actually has the BRAIN OF ADOLF HITLER!
So there's not much to say about the characterization here, since these are two evil characters in the most simplistic way. What is interesting, though, is that (a) Robinson chooses one character, Thompson, who seems vaguely sleazy to modern readers anyway, what with that whip and the mustache, and when he's shown to be corrupt, we can buy into it, falling into Robinson's trap of thinking that it's just a regular dude becoming corrupted by power; and (b) Robinson's use of the pure and innocent Dunbar is also a good choice, because it is not only shocking to see him corrupted so extremely (before the truth of the brain-swap is revealed), but it's a nod to cultural expectations about former child stars, who, by the 1990s, were expected to grow up and become criminals or drug addicts or worse, at least by our tabloid-fascinated society.
Like a director who makes his film better through excellent casting, Robinson uses the right two ex-heroes in the apparent role of the villains. His bait-and-switch works, although I was personally disappointed that the threat turned out to be external (evil villains) and not the corruption of these characters from within.
Robinson uses other characters to show the corruption of innocence and loss of the heroic dream. Robotman, so noble in Roy Thomas's All-Star Squadron, has lost any humanity by the time of this story—he's pure machine, while Alan Scott, Green Lantern is conflicted about his duty as a business leader and law-abiding citizen and his passion for ring-slinging and butt-kicking. Hourman is shown to be addicted to his Miraclo pills, while the man once known as the Tarantula is an egoist with writer's block. Ted Knight, Starman, who Robinson would go on to write with great depth and sensitivity in the ongoing series about Jack Knight, is a mad genius who is trying to put the pieces of this shattered world together through science.
I should add here that Robinson, unlike Cooke, isn't drawing from the original sources as the basis for his story. He's adapting his characterizations from the work done during contemporary comics, as Roy Thomas provided retroactive characterization (and explanations) for the WWII-era heroes. Robinson is building on the layers which Roy Thomas built upon the layers which Gardner Fox (among others) built.
Overall, Robinson does provide a sense of disillusionment in his characterizations in this story, even if his narrative technique is sometimes sloppy or inconsistent. Cooke tried to add a bit of humanity to iconic characters in his work, but he was mostly interested in the icons of the era. Robinson drags his characters down into the muck and then builds them back up again, hoping to show how their inner humanity wins out (with all of its flaws) in the face of systematic adversity. Cooke's characters inhabit the skies, the stars. Robinson's characters live on the ground.
So, the final verdict, after looking at The Golden Age and The New Frontier for a week: Not much different than my initial assessment after reading them both last weekend. The Golden Age is flawed because of its inconsistent narrative point of view and it's cheap, brain-swapping revelations. Robinson and Smith capture the disillusionment and paranoia of the time quite well, but it all amounts to nothing except a superhero slug fest in the end. It's 80% of a great work, and 20% of stuff that doesn't quite fit (including the optimistic ending, which seems unearned). As part of a larger, genre-wide trend to make super-heroes more "realistic," violent, and depressing, I'm not a huge fan of its influence.
The New Frontier is flawed, but it's a flawed masterpiece, and I can imagine revisiting the story many times in the future (and I can't say the same about The Golden Age). Cooke tries to include too much in the narrative, and the main threat of Monster Island isn't presented as well as it needs to be, but the book contains dozens of amazing sequences, and it features sharp, engaging characters who flash in and out of the story. The speed of the narrative demands that the book be read quickly, and it works best when read this way, not because it allows the reader to gloss over the weak parts of the story, but because The New Frontier is an overture, and can be best appreciated when all of its notes are heard in rapid sequence. I didn't love it when it first came out, in the completely inappropriate floppy installments, but I loved it after reading the Absolute version a week ago, and I love it just as much after studying it closely all week.
As one final thought: Both The Golden Age and The New Frontier tap so deeply into comic book lore, and I am so deeply embedded in it myself, that I wonder if either of these works has any merit for a "civilian" reader. And I wonder if, perhaps, the darker, more "realistic" tone would be appealing to a non-comics fan, more so, perhaps, than the wide-eyed optimism (tinged with bits of darkness) seen in Cooke's work. Or would the non-comics fan find both stories completely useless and without merit? Are both works examples of the snake swallowing its own tail? I've already been swallowed by the snake of comic book geekery, so I can't answer that one.
SOURCE
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2024.05.23 21:51 diggyspenthouse Advice Please: Chihuahua Chin Up and Lethargic

On Tuesday my chihuahua mix at part of a Wendy's wrapper. She ate, as usual, that night, but wasn't herself (not playful or energetic). The next morning she at breakfast but was really inactive for the day and I noticed she was holding her chin high and, again, seemed uncomfortable.
This morning she did not eat her breakfast and has been laying in the same spot all day, barely moving. The only time she stirred was when my son came home and she wagged her tail, but didn't stand up or move otherwise.
When she first ate the wrapper I read online that it would probably give her indigestion, but that it would pass in a day or two. She hasn't peed or pooped today, so there isn't anything passing and I'm worried.
Anyone have experience with this situation or these symptoms? The high-chin stance is something I've never seen her do and it's pretty persistent over the past 24 hours.
submitted by diggyspenthouse to AskaVetBehaviorist [link] [comments]


2024.05.23 21:32 Staff_Anti_Serena my problem with "Ahri vs Akali, which is the best waifu"

I've seen a lot of the LoL fandom fighting over which of the two is the best waifu and I'm fed up, they don't realize that the answer is obvious, Ahri (everyone has their opinion but I'll say what Ahri does better than Akali). First of all the popularity and fan base. Ahri is more popular than Akali, we know that, she may have her ups and downs in skins but in general Ahri beats Akali. This seems crazy after seeing many accounts with Akali profile photos on tiktok but it's true. Another thing is the cultural impact. Ahri made a great impact, to the point of being one of the champions with the most fanarts and even people who don't know about LoL know her. In appearance, Ahri stands out more since her design is made to be highly attractive and those fox tails attract anyone. In total, Ahri is the best waifu of LoL but you can have your opinion and comment on which is the best waifu between the two of them.
submitted by Staff_Anti_Serena to AhriMains [link] [comments]


2024.05.23 20:50 halfkeck Lemons aren't always bitter, a 24 Hours of Lemons tale Part 2

"Isn't this the car that hit the wall at Barber?" A Lemons judge inspecting our car Friday afternoon, about to put us in either class A, B or C.
Us, not wanting to reveal too much until we know where this is headed: "Possibly" Privately we joke that without Manny or Fabguy driving this weekend we might have a better chance on staying on track. Later on a epic series of photographs will show up on social media where it shows snap by snap as Fabguy leaves the racing surface at Hallett, gets about forty feet off track in the grass, drives it on and best of all no black flag was thrown. Lemons says to always come in when you screw up. I mostly do, but if there's a change no one saw it, I'm like Ralphie in a Christmas Story when the teacher is asking who told Flick to lick the flagpole. Never admit anything. Sometimes you get flagged for things you never did. They tell us that it makes up for the ones they missed. It mostly works out.
Judge: "I watched that video so many times" Great, I'm glad we entertained someone. FYI Barber has a room where they have cameras on nearly every part of the racing surface and use that to call cautions and spot wrecks as well as contact.
Judge" Yeah, you should have seen it!" One problem being that we are told this room is strictly off limits. Next question from a Lemons photographer. "Why are you and your teammate wearing those costumes with oversized balls?"
I tell him how I am a cancer survivor and am using racing as an outreach to try and convince people to not skip out on getting tested regularly as early detection is important in surviving. Racerguy and I are displaying our large testicles as a tribute to the Johnny Dangerously movie as well as the importance of getting checked. Our shirts say "Men's Health is no joke, get checked before you croak!" I think Manny and Fabguy slide through with no theme, some teams got tagged with a label "error 404, no theme detected" and told to do better.
Something works, either our previous poor performances, our whacky costumes or a combination of both. Class B. Many Miatas get A. Because they can be fast in the right hands. Most of the fast ones are modified or have way better drivers. We are competing against a ecto tech swapped Miata and a Honda swapped Miata that are both very fast. The honda swapped Tow Mator Miata blows either the clutch or the transmission up and are loaded and gone Saturday night after attempting repairs for several hours. Very few of us Miata teams are campaigning well worn 1.6s. I continue to be impressed by ours. We crank it all the way up to redline every lap, lap after lap. 7400 rpm. Race after race, now on 11, not counting track days, not to mention all the races it had before we purchased it. You just know one of these days it will be one redline too many. But the car has so much heart. The Lemons photographer gets Youngest on video saying "this might be a Class A car someday, but we will never be a Class A team"
Saturday night, our car is tucked in our trailer and we are all in the camper less Fabguy who is heading east at a fast pace to be rested up for work Monday. The rest of us aren't that smart, we are sticking it out knowing Sunday promises to be rain all day. We had a great cookout with the other Lemons team and the burgers were great.
About midnight a storm rolls through. It gets kind of nasty and lightning hits nearly on top of us. I try to sleep and not think about what would happen if a tornado were to come through. The camper would offer zero protection. A week or two before the race a tornado relocated several buildings in the southern part of Oklahoma and injured several. The storm abates and we sleep on.
The next morning dawns, kind of. It's one of those cloudy days where it rains off and on and never really seems to stop. I take a extremely cold shower and don my racing gear. If I am going to race in the rain, I want to go out first. Some days you have to play the car owner card. No one else objects, they are all happy with the arrangements. Youngest has already called last stint and I leave Coach and Racerguy to figure out which of those two are going when. It's kind of risky calling last, you never know if there will be a car running by the end of the day, you can either break or get parked due to too many black flags. But Youngest likes the last stint as typically there aren't as many cars on the track and he can usually run the fastest laps of the day.
Who is Coach? Well it's like this, Coach is a friend of a friend. I was telling an old family friend about our racing and he told me that Coach does this type of racing if we ever need another driver. With Manny and Fabguy driving their own car and Blackbeard and our other previous drivers unable to drive to the middle of nowhere and race, I called him and he was in. He co-owns a BMW that they used to run in a series similar to Lemons. It has been parked for a while so he was ready to get back on track. You are always a little worried anytime you are letting a new driver take your car out on the track, but he was smooth and fast and ran just about the same times as everyone else did over the weekend. Best of all he did not go off track and rack up any black flags. He used to be a football coach at one of the local high schools, hence the name Coach.
Back to the race, I roll up to the grid. I think they have some sort of plan in mind as they point to a hole in the line of cars and I stick the Miata in it. At some races they pull the top ten in each class and start them first the second day. This race might not be as important as bringing the top thirty cars to the front doesn't make much difference in a race of fifty cars. I don't pull up a line up and check where we are, just happy that we are ahead of the cars we know we are racing. One being a Chrysler Crossfire. Yes there is a Crossfire in Lemons. It was a junkyard build and they posted the pictures and such of where they had to find and install a complete front clip, hood, nose, fenders and all. It's red and the rest of the car is white. We were battling them all Saturday, along with a Camaro that is run by a bunch of nuts out of West TN. They are running a wild west theme all weekend complete with Sheriff, his wife, a lady of possible ill repute, along with a portable jail and even the head stocks to restrain any offenders. The third car we are competing against that has risen to the top of our challengers is a Mercury Cougar, one of the last of the bigger body Cougars before they downsized. We've competed against them several times in our Midwest races. One time they had a epic battle with another smaller newer Cougar. They typically run well and clean, best of all is their team name, "Nothings Hotter than a Cougar" We are actually two pits away from them and chat a bit back and forth. Great guys, not a huge team. They have manual swapped their car.
My job this morning is not to screw up and not to let any of those cars outrun us. We are so far ahead of the rest of the field we should not have to worry about any of the other cars unless we break or get so far off we loose a ton of laps getting towed out of the mud.
We roll off in a light rain. Right away I notice two problems. One is that the wipers are moving very slowly. I know what is going on there as they inch slowly across the windshield at a snails pace. When we swapped the alternator Youngest put a larger pully on it. It should in theory help the life of the alternator not being turned so many rpms, but the down side is that we noticed is the alternator will not energize until it sees a good amount of rpms. Once I finally get enough room I gas it up and the wipers start working at normal speeds and all is good.
The second problem is more ominous. The car does not want to go when I hit the gas. I'm not too worried as it did this earlier at a race and cleared up. I think that we might have outsmarted ourselves when we installed our version of ram air that takes air from below where the headlight used to be on the drivers side. Water can shoot straight into the car and I think that it's getting something wet and the car is not happy about it. Last time the car came out of it after it got warmed up. I circle under the pace laps and realize that the problem is not going away. So to get it to run every time you slow down and go around a corner, and remember this is a road course with ten corners every lap, if you try to ease into the gas the car stutters and stumbles and nearly dies. The only way to get it to run is to mat and I mean mat the gas pedal. It pauses and then roars to life, then you can back off the gas and then accelerate to the next corner. It being wet out the normal thing to do is not flooring it hard off the corner, typically you have to ease into it when coming off the corners as traction is limited. Hallett is especially traction limited as the racing surface is very worn and slick. It's a exercise in car control, cars get behind you and the car lags and then takes off. The good thing is if the car is straight, it pulls straight, you just have to wait then fire off. It's some very challenging driving and you really have to pay attention. I'm trying to battle, turn in good laps, not slide off the track and keep it wound up as much as possible. I find going outside off three is very slippery, I nearly loose it there. You have to search around and find the better places on the track. I do and try to stay inside through that corner. I'm battling the Crossfire, he gets around me and then I realize I am faster so I run him down and after several laps I get around him. I see the Cougar exactly once. The Camaro is having traction problems in the rain.
The first car that I see spin is a Mustang in two. No shocker there, the turn is slippery with the new patches and it is at the end of a long straight. And Mustangs are going to do Mustang things. Next is a Mercury Bobcat we have raced against several times, also looping it in two. Then coming off six my friends Miata ends up sideways across the track and it's a wonder no one hit him right in the door. I avoided his car as well as the rest of the pack of five or six cars I was around. It was crazy. And I was having a blast.
A little later I see the same Miata closing in on me. I've passed the Crossfire and am pulling away. There's some cars running way faster than I am, but none of them are in our class so no worries. I see the Miata coming up and I am pulling hard out of turn 9 at full throttle. We are as fast as anyone on that part of the track so I figure he will catch me going around turn ten where I slow down and deal with the car hiccup before it takes off. I go inside on the corner and leave room for him and another car that are both looking like they are going to pass me. I hear a car shift and rev up and I am on the gas again heading down the front stretch. Once I have a chance I check the mirrors and no Miata in sight. Hmm, someone had a issue apparently.
Once I come around again and see the yellow flag I am amazed. The Texans Miata went straight off 10 and is not only off track they are sitting with the front end up on top of the pile of tires that mark the outer barrier. Ouch, I hope the driver is ok, and the car is not hurt too much. It takes many laps for them to pull the car out and then extract one of the loose tires that became wedged up under the car during the entire process. The car is able to leave under it's own power. Later I talk to the owner who was not driving and he points to a guy in the corner cleaning tools. "I told him what we expected, now he's cleaning stuff for the rest of the day." Apparently that was not his first boo boo in the car that weekend. He was told to go make safe laps and not screw up. I think it was the same driver who was sideways earlier too. They actually rack up so many black flags that day they are put in time out for a while and get to know the judges really well while they have to do something mildly embarrassing.
We swap out and I pull Racerguy off to the side while Youngest is fueling and Coach is holding the fire extinguisher. I tell him about how treacherous turn three is outside and how the car is stumbling. We have radios but sometimes it's hard to have detailed conversations. I also tell him the ice scraper with a rag is not working great as it's soaked and the helmet blower is better than nothing but still having some fogging issues. He shows me a squeegee he brought. Would have been nice having that. He later tells me once he used it once it was a near perfect drive.
As soon as he goes out we check and we have lost three laps to the Cougar. Ok, we are still up and they are not catching us with their lap times. Racerguy actually gets one lap back. But they haven't pitted yet....
Racerguy keeps going and going, running a nice pace. And the Cougar is not pitting. We realize they are making a long run. Will they pit? Fuel mileage is way lower during the rain, we are putting in about half as much as normal. Just how big of tank does a Cougar have? Can they make it the whole way without pitting? Surely not.
We start to strategize. Do we run Racerguy longer and go for one less stop? We can do that with the fuel mileage we are getting. Right now if they don't stop at all and we stop twice, it would be neck and neck, we project the amount of laps to do the two stops will take up every bit of our lead.
Coach being a team player offers to not drive the car today and give up his stint in the pursuit of a class win. He's new to our team but a total team player. It could have been entirely different going hundreds of miles away with a near stranger for the first time but he fits in well with our team and gets it. I am moved by his offer.
I and Coach are all about going for the win. Youngest acts unconcerned. And do we want to win anyway? A win would mean that we would be bumped out of Class B and into Class A in the future.
We make a decision. We race as a team. Normal stops. Everyone gets their time. Let the chips fall where they may and if the Cougar does not stop we will have to deal with it. We are going for the win together.
We put Coach in the car. Even with us doing a super fast stop we lose a few more laps. We are now three laps ahead of the Cougar which shows no sign of stopping, With the slower lap times we are loosing about 2.5 laps per fuel stop today. The stops are faster as we are not taking much fuel. The next stop to put Youngest in the car could potentially put us neck and neck with the Cougar if they don't stop. Surely they will stop at least once. I admire their strategy but maybe next time they could do this to someone else? It's like a game of chess, so many variables. One thing we do know we aren't running out of fuel today. If only we would not have run out yesterday we would have enough cushion that it would not matter.
Finally, Youngest calls out. "there they go!" The Cougar is pitting. What a relief. We did not think they could make it all the way but you never know. We time the stop and count laps. We gain three laps. If we have a clean stop we will be in position for the win. No pressure!
Another problem arises. We have no communication with Coach. In our haste to get him out we failed the radio check. He was looking for a thumbs up which another team member gave him and he took off. I was trying to get a response on the radio but it was too late. So we need to get him in to pit. We get ready and make a plan and a alternative plan. I am going to tell the officials to black flag the car if we need but first we try our original plan.
When we first got there and unloaded Manny parked his rollback by the fence in turn one. If you go watch any in car video on Youtube from the race you can actually see it there. He turns on the emergency light on the top of the rollback and Coach gives thumbs up as he drives by. He acknowledges the signal to pit we all went over in case of loss of communications. Our emergency plan actually worked! I'm sure there have been plenty of creative ways Lemons people have used for communications but I am guessing using a 100,000 dollar rollback is one of the more expensive methods ever used!
So I go over with Youngest the plan. He just needs to not get passed by the Cougar. Don't mess up and get a time consuming black flag. Typically the last stint is when he tries for a personal best lap time and to get fast time for the team for all the weekend. That will not happen here. Keep the car on the track. I might have said that more than once. The rest of us just need to get a good stop in. No pressure.
Coach comes in and I dive in the passenger side to unhook him. At least we have not needed the cool shirts all day, which speeds us up a few seconds by not having to add ice to the cooler nor unhook the lines to the system. I find that the radio harness is unplugged, there's why we could not talk to him. Mystery solved.
We bust out a fast stop and send Youngest out. We get our stuff up and then all look at the standings. We have just under a three lap lead on the Cougar. The Crossfire and Camaro have faded back. I 'm now about as nervous as a long tailed cat in a room of rocking chairs. I alternate from packing up things to checking the standings.
In a terrible sequence of events our friends in the Magnum wagon get a black flag and then the accelerator cable breaks. They fix it quickly but their lead and dreams of winning Class C are gone in just a few minutes. You are reminded often of how in an instant in racing dreams of winning can evaporate over a broken part or a driver error.
"They won't let me pass" Youngest has caught the Cougar but they are blocking the pass. I can't blame them, I would too. It's to put them three full laps down. We tell him just to fall in behind the Cougar and stay there. I do the math. With our lead we could break or pull off and still win when the clock gets down to about five minutes to go. The time goes by slowly counting down. With five to go we give Youngest the green light and he gets around the Cougar which follows him to the checkers with the Crossfire right behind them.
We start walking to the track off exit. Lemons has a tradition of where everyone lines up and cheers every car as they come off at the end of each day. We take a couple of water bottles and wet down Youngest. Then we line up our car for the ceremony at the end of the race along with the BMW that won class A and the Pinto Wagon that won class C. It's surreal getting our picture taken. We donate our winners check to the Lemons of Love, a charity that provides care packages to those on chemo, as do the other winning teams. I still can't believe we won, there are teams that have run a 100 races in Lemons and not won.
Any rumors that I slept with the trophy cradling it like Ralphie did with his Red Ryder BB Gun are totally mostly untrue.
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2024.05.23 20:40 Cynophilis (CSE:ZEUS)(OTCQB:ZUUZF) Zeus North America Mining Corp. Provides Corporate Update and Highlights its Flagship Cuddy Mountain Property directly adjacent to multi-billion dollar global mining majors Rio & Barrick

(CSE:ZEUS)(OTCQB:ZUUZF) Zeus North America Mining Corp. Provides Corporate Update and Highlights its Flagship Cuddy Mountain Property directly adjacent to multi-billion dollar global mining majors Rio & Barrick
2024 Exploration plans and highlights its flagship Cuddy Mountain Property, immediately adjacent to Hercules Silver Corp.'s Hercules Project (TSXV:BIG), which reported a significant copper porphyry discovery in Idaho that has since attracted a "staking rush" of activity in the area by global mining majors Barrick and Rio Tinto
Full news release: https://www.accesswire.com/866425/zeus-north-america-mining-corp-provides-corporate-update-and-highlights-its-flagship-cuddy-mountain-property
https://preview.redd.it/n6arwsaz082d1.jpg?width=1600&format=pjpg&auto=webp&s=d1908a30699a8e86b6799aa80edcab3224938479
Mr. Dean Besserer, President and CEO stated, "This is one of the largest staking rushes I've seen in my career. Many still don't recognize the magnitude of this discovery as it has unveiled a new and previously unknown Porphyry Copper belt. The fact that we have the Property directly adjacent to such a great discovery and along the same major structure is exciting and we are rapidly building our team to be the next in line to make a discovery in the district".
https://preview.redd.it/z3pow1n0182d1.jpg?width=1600&format=pjpg&auto=webp&s=e00fff5861bb631427b96a78090ad68766837b34
Zeus plans to conduct soil sampling, mapping, prospecting and rock grab sampling and high-resolution ground magnetics at the Cuddy Mountain Property during summer 2024. The integrated data set will be used to identify specific high-priority drill targets.
*Posted on behalf of Zeus North America Mining Corp
submitted by Cynophilis to PennyStocksCanada [link] [comments]


2024.05.23 20:40 QitKate Anyone have a cat that doesn’t miauw. Not because they aren’t capable, but because they simply choose not to?

Anyone have a cat that doesn’t miauw. Not because they aren’t capable, but because they simply choose not to?
My 3 year old Snouche has a very silent squeak for a miauw. Still he’s perfectly able to use it. But he doesn’t. If he wants something he will use his paws.
  • If he’s hungry he’ll go scratch the nearest door to you. Well I should say paw because he doesn’t use his nails unless you ignore him.
  • When he wants to get on my lap and I’m in the couch he will tap my left knee twice and then sit next to me to wait for permission.
    • in bed he’ll head butt my tablet holder. I usually always have it over me so I can read until I fall asleep. He’ll head butt it a few times until I move it out of the way. At which time he’ll get onto my chest and push his head against me. When I lift up my hand he’ll guide it to the place where he wants to be pet on that moment. If you dare to pet him outside of that specific spot, you’ll notice his annoyance by the swinging of his tail. If you ignore that he’ll give you a warning by taking your hand in his mouth but he doesn’t bite. It’s just warning. I’ve learned to read his queues so I don’t get those warnings anymore. Once he had enough he’ll turn his back to me and lay on my lap. This one really confuses me. All my other cats have always used turning their back to me as a sign they are upset with me. With him that’s not the case. It just means that he has enough pets now he just wants to lay with me but not be touched.
  • I’m in poor health and need help to go to the bathroom. To get from my wheelchair to the toilet and back I mean. When I’m done it happens that my husband uses the moment to go as well. If that happens Snouche will go sit outside the bathroom looking to the corner (like a toddler being punished) and wait patiently for me to start shining the reflection of the bathroom light from my watch onto the wall. So he can start hunting it. He’ll never be vocal if I’m too tired or it’s in the middle of the night and I don’t do it. He’ll just accept it once my husband gets off the toilet. He’ll just walk away the second you close off the bathroom light.
  • when he’s grateful and happy he’ll go lay on the ground just out of your reach and start rolling around. Usually happens in the morning when we get up to start getting ready for the day and then he always gets food which makes him so happy he’ll just keep bumping up against you and then roll on the ground all the way to the kitchen.
All this happens without him ever making a noise. Basically the only time we ever hear him make a noise is when we open a can of tuna. He goes nuts for tuna and he’ll always beg to get some. That’s the only moment he’ll ever make a noise. And even then it’s a high pitched silent squeak that comes out. It’s so cute. For some reason unlike other cats his voice didn’t grow up with him. He still sounds exactly as when he was a few weeks old.
Above are the most common examples of how he communicates with us. There’s a lot more but I think my wall of text is long enough as it is.
So anyone here with a cat that simply doesn’t use their voice? Please share your cat’s mannerisms.
submitted by QitKate to cats [link] [comments]


2024.05.23 20:40 Cynophilis (CSE:ZEUS)(OTCQB:ZUUZF) Zeus North America Mining Corp. Provides Corporate Update and Highlights its Flagship Cuddy Mountain Property directly adjacent to multi-billion dollar global mining majors Rio & Barrick

(CSE:ZEUS)(OTCQB:ZUUZF) Zeus North America Mining Corp. Provides Corporate Update and Highlights its Flagship Cuddy Mountain Property directly adjacent to multi-billion dollar global mining majors Rio & Barrick
2024 Exploration plans and highlights its flagship Cuddy Mountain Property, immediately adjacent to Hercules Silver Corp.'s Hercules Project (TSXV:BIG), which reported a significant copper porphyry discovery in Idaho that has since attracted a "staking rush" of activity in the area by global mining majors Barrick and Rio Tinto
Full news release: https://www.accesswire.com/866425/zeus-north-america-mining-corp-provides-corporate-update-and-highlights-its-flagship-cuddy-mountain-property
https://preview.redd.it/pw955w8v082d1.jpg?width=1600&format=pjpg&auto=webp&s=e2b8bca9788e3f9dc9e190f736beae08d51655e2
Mr. Dean Besserer, President and CEO stated, "This is one of the largest staking rushes I've seen in my career. Many still don't recognize the magnitude of this discovery as it has unveiled a new and previously unknown Porphyry Copper belt. The fact that we have the Property directly adjacent to such a great discovery and along the same major structure is exciting and we are rapidly building our team to be the next in line to make a discovery in the district".
https://preview.redd.it/2e4ybbfw082d1.jpg?width=1600&format=pjpg&auto=webp&s=49bba83301563adc86fe12c6069fb52269cb83ab
Zeus plans to conduct soil sampling, mapping, prospecting and rock grab sampling and high-resolution ground magnetics at the Cuddy Mountain Property during summer 2024. The integrated data set will be used to identify specific high-priority drill targets.
*Posted on behalf of Zeus North America Mining Corp
submitted by Cynophilis to RichTogether [link] [comments]


2024.05.23 20:39 Cynophilis (CSE:ZEUS)(OTCQB:ZUUZF) Zeus North America Mining Corp. Provides Corporate Update and Highlights its Flagship Cuddy Mountain Property directly adjacent to multi-billion dollar global mining majors Rio & Barrick

(CSE:ZEUS)(OTCQB:ZUUZF) Zeus North America Mining Corp. Provides Corporate Update and Highlights its Flagship Cuddy Mountain Property directly adjacent to multi-billion dollar global mining majors Rio & Barrick
2024 Exploration plans and highlights its flagship Cuddy Mountain Property, immediately adjacent to Hercules Silver Corp.'s Hercules Project (TSXV:BIG), which reported a significant copper porphyry discovery in Idaho that has since attracted a "staking rush" of activity in the area by global mining majors Barrick and Rio Tinto
Full news release: https://www.accesswire.com/866425/zeus-north-america-mining-corp-provides-corporate-update-and-highlights-its-flagship-cuddy-mountain-property
https://preview.redd.it/05qmsfqq082d1.jpg?width=1600&format=pjpg&auto=webp&s=146bcd0c2cf1c274b8b6ae66dcac50d641d52bc2
Mr. Dean Besserer, President and CEO stated, "This is one of the largest staking rushes I've seen in my career. Many still don't recognize the magnitude of this discovery as it has unveiled a new and previously unknown Porphyry Copper belt. The fact that we have the Property directly adjacent to such a great discovery and along the same major structure is exciting and we are rapidly building our team to be the next in line to make a discovery in the district".
https://preview.redd.it/rvr1zvtr082d1.jpg?width=1600&format=pjpg&auto=webp&s=d9432bcd6b0c4a2ffe1f19eb00e992ee9afde570
Zeus plans to conduct soil sampling, mapping, prospecting and rock grab sampling and high-resolution ground magnetics at the Cuddy Mountain Property during summer 2024. The integrated data set will be used to identify specific high-priority drill targets.
*Posted on behalf of Zeus North America Mining Corp
submitted by Cynophilis to CanadaStocks [link] [comments]


2024.05.23 20:38 Cynophilis (CSE:ZEUS)(OTCQB:ZUUZF) Zeus North America Mining Corp. Provides Corporate Update and Highlights its Flagship Cuddy Mountain Property directly adjacent to multi-billion dollar global mining majors Rio & Barrick

(CSE:ZEUS)(OTCQB:ZUUZF) Zeus North America Mining Corp. Provides Corporate Update and Highlights its Flagship Cuddy Mountain Property directly adjacent to multi-billion dollar global mining majors Rio & Barrick
2024 Exploration plans and highlights its flagship Cuddy Mountain Property, immediately adjacent to Hercules Silver Corp.'s Hercules Project (TSXV:BIG), which reported a significant copper porphyry discovery in Idaho that has since attracted a "staking rush" of activity in the area by global mining majors Barrick and Rio Tinto
Full news release: https://www.accesswire.com/866425/zeus-north-america-mining-corp-provides-corporate-update-and-highlights-its-flagship-cuddy-mountain-property
https://preview.redd.it/kr6s2oti082d1.jpg?width=1600&format=pjpg&auto=webp&s=0c15670efeec67b38c304a955fc13d8e782eb134
Mr. Dean Besserer, President and CEO stated, "This is one of the largest staking rushes I've seen in my career. Many still don't recognize the magnitude of this discovery as it has unveiled a new and previously unknown Porphyry Copper belt. The fact that we have the Property directly adjacent to such a great discovery and along the same major structure is exciting and we are rapidly building our team to be the next in line to make a discovery in the district".
https://preview.redd.it/e7xw4ngk082d1.jpg?width=1600&format=pjpg&auto=webp&s=c117e5e60f2bf09374b7c551150b5386124fba86
Zeus plans to conduct soil sampling, mapping, prospecting and rock grab sampling and high-resolution ground magnetics at the Cuddy Mountain Property during summer 2024. The integrated data set will be used to identify specific high-priority drill targets.
*Posted on behalf of Zeus North America Mining Corp
submitted by Cynophilis to Canadapennystocks [link] [comments]


2024.05.23 20:31 LanguageNo1858 Induction tomorrow at 40 weeks - positive vibes please

Reasonably uncomplicated happy pregnancy with some extra monitoring and scans in the third trimester because of some thyroid issues early on which were quickly sorted out.
Had a 40 week (final) scan today at 39+6 and despite baby having been tracking on the 50th centile throughout, on today’s scan the abdominal circumference has tailed off. I did feel the sonographer had difficulty doing the scan in general as baby is so big now so he had to turn me to the side and spent quite a lot of time trying to get the measurements. Saw the registrar and then consultant for a second opinion who both recommended induction recognising that the scan may well be a bit out but there is the chance it isn’t and at this gestation baby is far enough along to come out. Re-scan not an option as they’d only do it again after 2 weeks.
I felt quite upset at this stage as really do feel like things are happening in my body preparing for labour - head has moved down as I’d suspected from more pelvic pressure over the last few days. Also tried a sweep today where cervix was soft and has moved from posterior to central but still a bit high and the midwife couldn’t get her fingers quite to go in.
I opted to book in for an induction and they offered me to come in for it tomorrow, as I just want the baby and I to be as safe as possible and I know a few family members have some late baby losses. For me the benefit of baby arriving safely greatly outweighs the wish I had for a spontaneous labour and birth.
I know there are a lot of negative opinions around about inductions and I am really not after those please! Just looking for some positive stories and reassurance - ultimately I feel I am making the right decision by me and my baby so I feel positive about that but I am slightly grieving the vision of birth I had in my head
submitted by LanguageNo1858 to PregnancyUK [link] [comments]


2024.05.23 20:04 Spartawolf Galactic High (Chapter 123)

First/Previous
Nika? Alora? Chiyo called out desperately, as she lashed out with a shockwave of psionic power, blasting the debris constraining her away and sending the trio of Regulators that rushed her staggering back. Anyone? I’m exposed! I could use some help!
The Ilithii had crashed down in a heap of debris, having taken the worst of whatever had hit them, disrupting her natural levitation and causing her to land badly on the ground floor, rolling right into the middle of the huge brawl underneath.
‘They must consider me a priority target!’ Chiyo panicked, hacking and coughing as the dust of the broken wood choked at her lungs. Pushing herself to her feet, she looked around for her friends, but on not spotting any of them headed towards the main entrance, she hoped the others were able to get out, but cursed as she saw the bottleneck of the crowd completely blocking the way out in the mad rush to leave, as if the very building would collapse at any moment.
Though to be fair, that prospect wasn’t an unreasonable one…
Suddenly, Chiyo raised both of her arms up in a telekinetic block, as a drunk with blue fur and a thick, trunk-like snout sprung out of nowhere and threw a wild punch at her head, seeing an easy target, before their fist was halted in mid-air.
Fuck off! Chiyo told the drunk in no uncertain terms as she pushed back with telekinesis, lightly shoving them into the middle of an ongoing mosh pit, before the idiot was very quickly clotheslined by one of the very bloodied avian participants.
Chiyo knew she was in big trouble. Unlike Nika or Jack, she knew there wasn’t a chance in hell she’d survive in a brawl like this for very long. Yet if she tried to levitate above it and lose the crowd cover, the turrets above would quickly pick her out and bring her down, not to mention any other Regulators lurking about that could concentrate their fire.
Quickly considering her options, it was just as quickly decided for her, as she heard the yell of Jack in the far distance, sounding like he was in trouble! If she couldn’t find the others right now, at least she knew where they were going to be!
Unsteady on her feet, Chiyo cursed again as she slipped and fell on some broken glass in an attempt to dodge another drunken patron being rugby tackled to the ground, though fortunately her armour prevented any cuts as she scrambled uneasily back up to her feet as quickly as she could. She was so used to levitating instead of walking, that right now even she had to admit that Nika made some good points about how she needed to get more physically active.
“There!” She heard a voice yell from behind her, and the Ilithii instinctively knew that the Regulators she’d previously knocked down were now right on her tail. Straining with the effort, Chiyo dodged a chair that was thrown at her as she quickly dashed through a break in the crowd, heading towards the bar at the other end of the building. It wasn’t where she wanted to go at all, but she knew that she needed to get herself safe first before she could work out how to help her friends.
She let out a semi-silent yip of pain as one of the ceiling turrets swivelled and opened fire, catching her in the shoulder and causing her to stumble as her shields were quickly depleted. Her armour absorbed most of the impact, though she still felt the hot ripples spread along her back. Desperately, she used her power to grab a nearby bar table, putting as much energy into it as she could as she flung the table up towards the turret, getting blasted to smithereens before it even had a chance to hit.
“There she is! Zruul’s pinged her on turrets! Kill her!”
‘Shit!’ Chiyo swore as she turned around and lashed out at the closest Regulator she could see, focusing her mental energy into a concentrated crunch of psychic power, causing the grey-skinned man to drop their gun and clutch at their spine-covered head in agony as Chiyo broke down the mental defences of their mind and gave him a heavy cluster headache.
Raising her hands, she held up a quick psychic barrier that deflected the burst of plasma shots sent her way up into the air as she kept moving, doing her best to put some distance between her and her attackers, and get some cover in the way too!
Seeing a flash from somewhere upstairs, several accurate shots suddenly rang out and smacked into the chest of another enemy, who quickly panicked and disengaged as their own shields were diminished by the surprise assault.
Thank you, whoever you are! Chiyo projected out, knowing that she didn’t have a safe way to get up to whichever one of her friends had just helped her, though there was still one Regulator left…
“The Ilithii’s at my location!” The last Regulator - a pale-green skinned female with gigantic teeth - snarled into her comms before Chiyo could attempt to use her telekinetic power to grip the being in a psychic chokehold to shut them up.
The being grunted with effort as they shrugged off the effects, before firing wildly with their plasma pistol, blasting a Xarak gangster in the back with a roar of pain as Chiyo desperately threw off their aim with a prod of telekinesis, before quickly igniting her psyblade and lashing out in a sudden burst of movement as she quickly levitated forward, lurching to the side as she lashed out with the blade of pure psychic energy, severing several fingers of the Regulator’s hand as they recognised the danger too late.
“Gah! You fucking bitch! I’ll kill you!” The woman yelled in pain as she clutched at the stumps, trying to numb the pain.
I doubt that. Chiyo retorted as she clenched her fist and lashed out with a telekinetic blast at point blank range, obliterating the front part of the Regulator’s skull, the force sending their corpse blasting back in a spray of flesh and gore.
Extinguishing her psyblade, Chiyo wasted no time in losing herself in the cover of the crowd as she desperately looked for her friends. Briefly she spotted Jack get absolutely bodied by the Redeemer as they both plowed through the heavy crowd around them, but she soon lost them again as she avoided a very drunk-looking couple of amphibians that somehow decided that the chaos of the brawl was a perfect time to dance as if completely oblivious to the mayhem unfolding all around them, casually waltzing around in a circle while somehow avoiding the unconscious or dead bodies around them.
Weaving past them, Chiyo reached the bar, or at least what was left of it.
What remained of the shoddy wooden countertop had been smashed to smithereens in the heat of the brawl, as many empty bottles littered the floor around them, accompanied by overturned tables and broken chairs scattered haphazardly across the sticky floor. The air around her was thick with the acrid stench of alcohol and sweat, mingling with a metallic tang of spilled blood, a strong, pungent smell that burned at the nostrils of the sensitive Ilithii.
‘Gods, the sooner we get out of here the better!’ She thought to herself.
Behind the smashed remains of the bar, Chiyo saw a bunch of smashed and broken bodies - clearly the aftermath of a violent struggle for the booze. Sprawled on the ground with two limbs bent at unnatural angles, Chiyo spotted the creepy Xarak barmen that had told them where the River Giants were, and couldn’t even tell if he was still alive or not with the amount of abuse he had taken.
Amidst the wreckage, several rowdy patrons had taken advantage of the chaos to help themselves to the free booze, laughing and jeering as they stumbled about guzzling stolen drinks, brandishing some of the stolen bottles as weapons as they revelled in the mayhem around them, attacking one another for a greater share of the dubious loot. One red-skinned muscular alien with some rough black haired mutton chops raised up a full bottle of some kind of brown spirit into the air, before another yellow-furred ganger smacked him in the back of the head with a chair, instantly dropping him.
‘Shit, we need a way out!’ The Ilithii cursed. Looking around she saw more and more bodies on the ground as the fighting went on all around the building, and she cringed as she saw one get trodden on as two more still-active patrons were trying to claw at each other’s faces.
It was becoming ever increasingly more difficult to hide now.
“There!” She heard again from somewhere to the side as she looked around for an emergency exit. “Slarah! We found the Ilithii you wanted!”
“Good!” A curt female voice barked. “Their Psion is my fight as we discussed! You three eliminate that Outsider filth! The rest of you with me!”
Chiyo spun around quickly to look at the speaker, prepared for a fight.
This particular Regulator was clearly some kind of officer, if she wasn’t the outright leader of the Regulator Order of the Infernal Harmony. Wearing battlemage armour of slender, woven metal bands, the ethereally beautiful, light-purple-skinned woman with pointy ears even longer than Alora’s lowered her grey hood and stared at Chiyo with the confident expression of a professional well-versed in their field of expertise.
Taking no time to talk, they thrust their staff forward with a powerful blast of arcane energy with an unexpected strength that almost blasted through Chiyo’s psychic shields before the Ilithii focused, quickly countering with a powerful telekinetic shockwave that launched two of the Regulators back before they could open fire on her with their plasma rifles.
Attempting to disengage, Chiyo shuffled backwards to get into cover and buy herself some time, knowing she couldn’t win this fight, but found her movements stifled as the area around her was hit with a slowing spell of some kind.
‘A Force Mage, and a powerful one! She must be the one who collapsed the balcony!’ Chiyo thought to herself. ‘But I’m strong too, and my friends need me!’
The force of her counterattack caused the force mage to grimace as she brought up her staff in a block that was able to take the hit. Chiyo squeezed as she brought the full might of her power to bear, but her enemy was able to hold on long enough that her allies could shoot at Chiyo with full auto, forcing her to abandon her attack and block the shots as best she could, though one got through, smacking her hard in the chest.
Anyone? Help! Chiyo yelled out in the hope that one of her friends could hear her, but nobody could. As several shots were deflected straight up into the air, the only thing that changed was the overhead sprinkler system suddenly turning itself on, causing numerous shouts and curses to be hurled around at the uncomfortable development.
“Zruul? Stop playing around!” The enemy mage, Slarah ordered into her comms, while Chiyo took advantage of the monetary distraction and wildly lashed out with as much telekinetic power as she dared from above, smashing two Regulators with enough unseen force to knock them to the ground, dead or unconscious. Slarah growled and lashed out with power of her own, sending a fissure of telekinetic force that churned the wooden floor between them. Straining with effort, Chiyo pushed back and deflected the attack just before it hit her, causing the fissures to split either side of her.
‘Curses, she and I are equally matched! What can I do?’ Chiyo thought to herself. She recalled all the books and lessons she had learned on how to best use her power, but in that moment of panic, all of that knowledge seemed insufficient.
‘Damnit, I can’t hold on much longer!’ Chiyo thought to herself, until she noticed the trickling of water all around her.
’Wait! That’s it!’
Drawing in the water around her in abundance, Chiyo attacked the force mage again, who had clearly not anticipated Chiyo having any kind of elemental affinity, as though she blocked the kinetic strikes, the momentum of the water was still enough to blast her backwards as the liquid simply flowed around the quick shields she summoned around herself, rattling against her armour and causing Slarah to grunt in pain as she was forced back.
Maintaining her momentum, Chiyo then lashed out with several more well-aimed water blasts at several of the downed Regulators who had been blasted to the floor from the kinetic battle. Though the Regulators had clearly prepared for a fight with the gear to boot, Chiyo hoped her attack was enough to keep them down as Slarah rallied and threw her power at Chiyo, trying to disrupt her concentration.
Grunting with effort, Chiyo found herself desperately holding on, as between her and the enemy mage, a huge congealed blob of water formed, threatening to burst as both of them fought for dominance.
‘I can’t afford to get disrupted! And she has allies nearby!’ Chiyo realised, as several of the Regulators got back to their feet, much tougher than she realised.
‘If I was like Jack, I’d probably be able to think outside the box and surprise them with something…’
Wait…All that water was being compressed by the combined telekinetic force, if it was being put under enough pressure…
Holding on for dear life and waiting for the perfect moment, Chiyo suddenly shifted the focus of her power to strike out and burst a very specific point of the bubble…
Which sent a high-powered beam of water right towards the enemy mage!
Screaming, Slarah flailed her arms as she was blasted back with the sheer force of the released pressure, with the water splashing all over the area, created a blanket of rain all around them. Seizing on the idea, Chiyo used the sprinklers to extend the translucent smokescreen as far as she could.
‘If I’m having trouble finding my friends, so will you!’ She thought grimly to herself.
‘Though I’ve still got to get to them first!
*****
“Shit, that was close!” Sephy panted to herself. She had been able to evade the spell thrown their way and stay on the balcony, using her wings to glide over to a more stable part. Looking down, it didn’t look good. Dust and debris filled the air in a thick cloud, obscuring her vision of the chaos below as she desperately looked for any sign of her friends.
“Still up there bitch?” She heard a familiar voice as several of the turrets swivelled around to aim at her, causing her to quickly dive for cover as they opened fire, tearing chunks out of the wall where she had just been. Hiding behind the shoddy fence and cursing the terrible cover it made, Sephy crouched and crawled around, aiming for one of the pillars at the far end of the room for better cover, bringing up her plasma rifle to surprise a Regulator who had the same idea as her.
‘Any more assholes up here?’ Sephy asked herself rhetorically as she looked around, quickly snapping to surprise another that was trying to line up a shot on someone below.
‘Alright, nobody else up here apart from the madlads sitting and watching, but that slicer’s probably told his friends where I am.’ Sephy reasoned. ‘Can’t have that!’
Grinning, she looked towards the stairs that were now clear, but she knew that she had a better advantage up here, and there was probably an ambush waiting down below. Reaching into one of the pouches on her rig, Sephy pulled out a black ball with a special adhesive that began to activate with an electronic command from her before she quickly threw the slap-mine towards the stairs, with it sticking to the frame.
Though Nika had often told her not to risk throwing those mines and to always place them manually, Sephy didn’t have time for that shit when there were literal turrets trying to kill her!
Springing out of cover, Sephy aimed at the closest turret and blasted it before it could take aim at her in return, chuckling as the other slicer realised she now had a blind spot to work with.
‘But though I’m out of the line of fire, everyone else isn’t!’ Sephy realised. ‘However, I know where he is, and he isn’t far. I just need a quick way out and I can kill him in meatspace. Sucks there isn’t a window I can easily get to…’
Suddenly there was some movement below as she spotted a brief flash of pale blue skin. Recognising Chiyo, Sephy quickly took aim and let off a set of risky bursts that dropped one of the Regulators going after the Ilithii, before Sephy was quickly forced back into cover as several shots zipped above her.
“Too slow fuckers!” Sephy called out with false bravado, as she tried to figure out her next move.
‘Yeah, they definitely know I’m here, this is getting way too hot!’ She chuckled to herself. ‘But I can still try and be useful!’
“Guys? Can you hear me?” Sephy called out into her comms, not bothering to try and go subvocal in the loud mess they were in.
No answer.
“Great, and we’re fucking jammed.” Sephy sighed. “And I bet it’s that gods’ damn slicer too! Fuck I’m gonna kill him!”
She spun around and tried to find Chiyo or one of the others, not spotting any of them before she heard an explosion behind her, as an enemy tried to climb up the stairs.
At least, it was probably an enemy…
Using the distraction, Sephy quickly moved out of cover and searched for targets, immediately honing on a scary-looking Vivren towards the front of the building that was gesticulating with her hands and obviously giving orders to a squad of regulators.
‘Heh! Sometimes they make this too easy!’ Sephy grinned to herself as she took aim and squeezed the trigger, blasting the enemy officer with an accurate burst of plasma fire!
However, to Sephy’s shock the rounds didn’t seem to have an effect on the ugly Vivren, merely bouncing off their heavily armoured form, a feat repeated with a second burst as they turned their snarling visage to look up at the Skritta.
“Oh crap!” Sephy cursed, as the Vivren easily battered aside a drunk that was in her way as she brandished a heavy-looking spiked chain. Flinging it around with supernatural strength, she whipped it towards the Skritta who ducked the side swipe as it pinged above her, forming a huge gash in the wall.
‘What the fuck?’ Sephy asked herself as her eyes widened. ‘I’ve never scored well in physics but I’m pretty sure that shouldn’t happen! Magical bullshit detected!’
“Missed me bitch!” She taunted as she returned fire, before juking the vertical strike that tore through the flimsy wooden fence. Firing back, she hit the Vivren’s centre of mass again, only this time realising that her previous shots found their mark. Though the Vivren’s armour was almost as good as theirs, surely they would have felt something from her attack?
‘Damn, you have a pain tolerance better than Jack’s!’ Sephy thought to herself. ‘But that doesn’t change the fact that I need to get out of here and get control of the turrets…’
As the Vivren yanked her chain back down, Sephy saw the mad rush for the front doors or the building, but could see the gap above the height of the crowd of mostly average-sized species.
It did have to be accessible for megafauna, after all…
‘Gliding there will be too slow…unless! Oh this’ll be so cool!’
Staying light on her feet, and holstering her plasma rifle while coiling her muscles like a spring, Sephy grinned as she waited for the next attack, a look which seemed to enrage the Vivren as she lashed out with the spiked chain again, clearly aiming for Sephy’s legs, who leapt up as high as she could to dodge the attack for a third time, as the spiked chain tore through the wood of the bannister fence like cardboard before wrapping itself around the brick pillar.
Seeing her opportunity, Sephy leapt onto the twisted metal, using the Vivren’s own whip as a tightrope as she ran down it, using her wings to barely stabilise herself and dodge whatever spell the Vivren cast at her, her heart pounding in her chest as in the space of barely two seconds she had descended to the ground and kicked off the head of the Vivren, giving her just enough speed, height and momentum to clear the bottleneck at the front door, before crashing to the floor, landing roughly on the coarse stone of the courtyard outside, sending shockwaves of pain reverberating throughout her body as she rolled and tumbled hard across the pavement, eventually skidding to a very painful stop.
“Owwwww…..” She moaned to herself as her breath came in ragged gasps, before she was able to get a hold of herself.
“Heh…nailed it!” She panted as she got to her feet. “I hope the others saw that shit! That was so fucking awesome!”
‘But where is that fucking slicer?’ Sephy thought to herself as she brought up a virtual reality minimap. ’Side of the building, he’s close, gotta hurry!’
Sprinting, she heard the sounds of comms in the distance as she rounded a corner to see two Regulators trying to look casual outside of what looked like a former service shed for the once-respectable building she had just left, who hadn’t yet noticed her…
“Hostile incoming! Get Zruul out of there!” A cruel snarl spoke up over the Regulator’s comms.
“Yes Lictor-” One of them began to say before a burst of plasma quickly decapitated them. Sephy quickly switched to the other, who quickly fell to the ground with several burns on their torso before they could raise their own weapon, Sephy quickly finishing them off with a shot to the head to confirm the kill.
Wrinkling her tiny nostrils at the putrid stench of piss as she booted open the flimsy door, instantly spotting exactly what she was looking for.
Propped up against the far wall was the limp, helpless form of the obese toad-like being she had met just a few minutes ago when he was fully sliced into the Matrix, and from the looks of things he still was, possibly unaware of the danger.
Sephy put two rounds in their skull without hesitation.
“Now I’ve gotta take the system!” Sephy said to herself in determination as she grabbed at the wires attached to the cybernetics of Zruul’s body, forcibly yanking them away before attaching them to her own device and slicing into the local Matrix once again, bringing up the translucent AR feed once again.
“Zruul! Get out of there!” Sephy heard a voice call out in panic as she took in her surroundings, spotting the form of the enemy slicer rapidly floating over towards her, before stopping, mouth wide open in pure, unadulterated horror.
“No!” They screamed in cyberspace, knowing what must have happened. “NO! NO! NO! NOOOOOOOO! NOOOOOOOOOOO!”
“I told you that you weren’t leaving here alive!” Sephy sneered cruelly, as she found the subtle string of code that connected Zruul’s consciousness with their body. A connection that would be impossible to get at without having direct manual access to the source hardware in question…
“Please don’t!” Zruul begged pathetically. “I’ll help you! I’ll disable the turrets! I’ll let you escape! If you’ve killed my body the Lictor can repair it so I can come back! Just please let me live!”
“No.” Sephy coldly told the slicer in no uncertain terms as she severed his connection.
“NOOOOOOO!” Zrull screamed as his avatar drifted away, slowly decompiling as his consciousness was eroded away into nothingness.
Not wasting any time, Sephy saw the control node in the distance and quickly rushed to it, instantly taking control of the now undefended programs as she quickly worked her magic.
“Alright, reversing the IFF for the turrets, that’s now running…” Sephy muttered to herself, annoyed that the process wasn’t instant. “What’s this? Sprinkler system? Sure! That might help…”
“Cameras? I didn’t spot any around…Better disable footage so they can’t ID us after…oh nevermind…they’re hidden in the bathrooms. Let’s just brick you…What else?”
Moving her virtual fingers like a skilled musician Sephy quickly cycled through the different settings, not finding much to work with. As one final act of spite, she deleted the playlist that Zruul had blasting over the speakers, and changed it to one of her punk playlists.
A sudden beep notified Sephy that the turrets were done recalibrating, and she excitedly went to the virtual console to see what she had to work with.
Grinning as she checked the basic programming and realising it was compatible, she brought up one of her custom programs that had been created to integrate with turret systems to run automatically. Copying it over and ordering it to execute, Sephy quickly backed out of the system while locking it from further infiltration. By the time anyone could unlock it, they’d hopefully all be long gone…
“Alright you motherfuckers!” Sephy grinned as she confirmed the turrets were spooling up again.
“My turn!”
*****
First/Previous
Chiyo and Sephy are making their moves, but the Battle of the Soggy Pussy is far from over!
Don't forget to check out The Galactic High Info Sheet! If you want to remind yourself of certain characters and factions. One new chapter a week can seem like a while! Don't forget! You all have the ability to leave comments and notes to the entries, which I encourage you to do!
I am now on Royal Road! I would appreciate your support in getting myself off the ground there with your lovely comments, reviews and likes!
If you're impatient for the next chapter, why not check out my previous series?
As always I love to see the comments on what you guys think!
Don't forget to join the discussion with us on Discord, and consider checking me out on Youtube if you haven't already! Until next week, it's goodbye for now!
submitted by Spartawolf to HFY [link] [comments]


2024.05.23 20:02 Ok-Respect4472 Ben 10 Multiverse RPG: Piscciss Volann ( Rework )

Ben 10 Multiverse RPG: Piscciss Volann ( Rework )
Introduction to the species - Piscciss Volann:
About:
The Pisccisss Volann are a species that resemble humanoid Anglerfish, they have sharp teeth in their mouth and a pair of legs hidden in their tail, the Piscciss Volann have greenish scales all over their body, their lips and antennae being colored darker, its claws are black or white and it has fins between the fingers.
Its antennas have a fluorescent light at the tip that they can turn on and off at will.
https://preview.redd.it/hx57jm41u72d1.png?width=896&format=png&auto=webp&s=6be5b08e3444753bd1c9db0fd3b4f8829762d39e
Skills:
[ Dweller of the abyss ]:
  • - Immune to the " Weakness " debuff, however, the damage suffered by the " Burning " debuff and attacks that have the Tag (Fre) is increased by +5;
[ Blood in the water ]:
  • Attacks against enemies affected by the " Bleeding " debuff receive a bonus of +5;
[ Razor Claws ]:
  • Once per turn, the player can remove 1 " Immobilization " Stack from an ally;
[ Beastly Roar ]:
  • When receiving Low or null damage the player applies " Fear " to the opponent who attacked him;
Species techniques:
1-) Shark bite / Target: 1 Enemy / Tags: (Mle),(Phy);
Countdown: 3 Turns / Debuff applied: Bleeding;
Piscciss Volann attacks the opponent by delivering an aggressive bite;
2-) Claw attack / Target: 1 Enemy / Tags: (Mle),(Phy);
Countdown: 2 Turns / Debuff applied: Bleeding;
The Piscciss Volann attacks with its claws;
3-) Monstrous posture / Target: Himself / Tags: (Ast),(Upg);
Countdown: 6 Turns / Buff applied: Strengthen;
The Piscciss Volann releases a monstrous roar and assumes a more menacing stance;
Ultimate Piscciss Volann:
About:
The " worst possible scenario " of the planet Piscciss turned its enablers into highly resistant amphibious creatures, now they can survive without problems both on dry land and in the greatest depths.
https://preview.redd.it/5q1fngv2u72d1.png?width=746&format=png&auto=webp&s=5896f4c48280ff34395c6d1122d62325a28f51fe
Modified skills:
[ Survival to the extremes ]:
  • Immune to the " Weakness ", " Burning " and " Electrified " debuffs;
[ Skill 2 ]
[ Skill 3 ]
[ Steel Shredding Jaws ]:
  • Player attacks that cause Critical damage remove all " Energy Shield " Stacks;
submitted by Ok-Respect4472 to Ben_10_Multiverse_RPG [link] [comments]


2024.05.23 19:41 nahimavegan (Selling) Huge List Of 1100+ Movies! Lots Of New And Rare Titles!

**Prices firm, but I take off $1.00 for every $10 spent (multiple items)*\*
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Birds of Prey HD/MA $3.5
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New additions
2000s 10-Film Bundle (The Departed 4K, I Am Legend 4K, Pan's Labyrinth 4K, The Hangover 4K, A History of Violence HD, Best in Show HD, A.I. Artificial Intelligence HD, Mystic River HD, Ocean's Eleven HD, Letters from Iwo Jima HD) HD/MA $30
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All other movies (A-Z)
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Alien HD/MA $4
Alien Covenant HD/MA $2.5
Alfred Hitchcock 4-Film Set Vol 1 4K/MA $18
Alfred Hitchcock 5-Film Set Vol 2 4K/MA $21
Alien 6-film Set HD/MA $16
Alita Battle Angel 4K/MA $5 or HD/MA $3.5
All Eyez on Me HD/VU or IT $3
All is Lost HD/VU $3.5
All the Money in the World HD/MA $3.5
Allied HD/VU or IT $3.5
Amazing Spider-Man 2 HD/MA $3.5 or SD/MA $1.5
Amazing Spider-Man HD/MA $3.5 or SD/MA $1.5
American Assassin 4K/VU $4.5 or HD/VU $3
American Hustle HD/MA $3.5
American Ultra HD/VU or IT $4
American Underdog 4K/VU $5.5 or HD/VU $4
Anatomy of a Murder 4K/MA $5
Anchorman 2 HD/VU or IT $2.5
Angel Has Fallen 4K/VU $5 or HD/VU $3.5
Angel Heart 4K/VU $5.5
Angel of Mine 4K/VU $5.5
Angry Birds Movie HD/MA $3.5
Anna Karenina HD/IT $3.5
Annie ‘14 HD/MA $3.5
Annihilation HD/VU $3 or 4K/IT $3.5
Antebellum 4K/VU $5
Antlers HD/GP $3
Ant-Man & the Wasp HD/MA $3.5 or HD/GP $3
Ant-Man HD/MA $4 or HD/GP $3.5
Apache Junction HD/VU $3.5
Apollo 13 4K/MA or IT $5 or HD/MA $3.5
Arctic HD/MA $4
Arrival HD/VU $2.5 or 4K/IT $3
Art of Self-Defense HD/MA $4
Assassination Nation HD/MA $3.5
Assassin's Creed HD/MA $3
Assignment HD/VU $4
Atomic Blonde 4K/MA or IT $4.5 or HD/MA $3
August Osage County HD/VU $3
Avengers Age of Ultron HD/GP $3
Avengers Endgame HD/MA $2.5 or HD/GP $2
Avengers Infinity War 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Baby Driver HD/MA $4
Backdraft 4K/IT $5.5
Bad Grandpa HD/VU or IT $2.5
Bad Words HD/MA or IT $3
Bandslam HD/VU $4
Bank Job HD/VU $3.5
Barb & Star go to Vista Del Mar HD/VU $4
Barbie & Her Sisters in the Great Puppy Adventure HD/IT $3.5
Bart Got a Room HD/VU $4
Battle Royale HD/VU $4.5
Battleship 4K/MA or IT $4.5 or HD/MA $3
Beauty & the Beast ‘17 HD/MA $2.5 or HD/GP $2
Beauty & the Beast ‘91 HD/MA $3.5 or HD/GP $3
Bedknobs & Broomsticks HD/GP $3.5
Before I Fall HD/VU or IT $3.5
Begin Again HD/VU $3.5
Beiruit HD/MA $3.5
Belly 4K/VU $5.5
Ben-Hur ‘16 HD/VU $3.5
Between Worlds HD/VU $3.5
Big Hero 6 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Big Lebowski 4K/MA or IT $5.5
Big Short HD/VU $3.5
Big Wedding HD/VU or IT $3
Billy Elliot HD/MA or IT $4
Birdman HD/MA $4
Black & Blue HD/MA $4
Black Christmas '19 HD/MA $4.5
Black Panther 4K/MA $4.5 or HD/GP $2.5
Black Panther Wakanda Forever HD/MA $3.5 or HD/GP $3
BlackKklansman HD/MA $4.5
Blacklight HD/MA $4
Black Widow HD/GP $3
Blackhat HD/IT $3.5
Blair Witch Project ‘99 HD/VU $4
Bleeding Steel HD/VU $3.5
Blindspotting 4K/VU $5.5 or HD/VU $4
Blood Money ‘17 HD/VU $3.5
Blood Ties HD/VU $3.5
Blue Jasmine HD/MA $3.5
Blue Ruin HD/VU $4
Blues Brothers HD/MA $4 or 4K/IT $4.5
Bob's Burgers Movie HD/GP $3
Body Cam HD/VU $4
Bohemian Rhapsody 4K/MA $5 or HD/MA $3.5
Bombshell 4K/VU $5
Book of Life HD/MA $3.5
Boss Baby HD/MA $2.5
Bourne Identity 4K/IT $5 or HD/MA $3.5
Bourne Legacy HD/VU $2 or 4K/IT $2.5
Bourne Supremacy HD/MA $3.5 or 4K/IT $4
Bourne Ultimatum 4K/MA or IT $5 or HD/MA $3.5
Boy ‘16 HD/IT $3.5
Boy & the World HD/IT $3.5
Braven HD/VU $4
Breakfast Club HD/MA or IT $4
Breakthrough HD/MA $3
Brian Banks HD/MA $3
Bridge of Spies HD/GP $3.5
Brothers Bloom HD/VU $4.5
Bumblebee 4K/VU or IT $5 or HD/VU $3.5
Butler HD/VU $3
Cabin in the Woods HD/VU $2.5 or 4K/IT $3
Cake HD/MA $4
Call of Wild 4K/MA $4.5 or HD/MA $3 or HD/GP $2.5
Calvary HD/MA $4
Candyman '20 4K/MA $6 or HD/MA $4.5
Candyman 3 HD/VU $4
Captain America Civil War HD/GP $2.5
Captain America First Avenger HD/GP $3.5
Captain America Winter Soldier HD/GP $3.5
Captain Marvel 4K/MA $4 or HD/MA $2.5 or HD/GP $2
Captain Phillips HD/MA $3.5
Captain Underpants First Epic Movie HD/MA $2.5
Carol HD/VU $4
Cars 3 HD/GP $2.5
Casablanca 4K/MA $5.5
Case for Christ HD/MA or IT $2.5
Casper HD/IT $4
Celebrating Mickey HD/MA $3.5 or HD/GP $3
Chaos Walking 4K/VU $5
Chappaquiddick HD/VU $4
Chasing Mavericks HD/MA $3.5
Chicago HD/VU $4
Child 44 HD/VU $4
Children ‘08 HD/VU $4
Christopher Robin HD/MA $4 or HD/GP $3.5
Clerks 3 4K/VU $4.5
Clifford the Big Red Dog HD/VU $4
Cloverfield 4K/VU $5.5 or HD/VU $4
Coco HD/GP $2.5
Cold Pursuit 4K/VU $5 or HD/VU $3.5
Collection HD/VU $3.5
Collide ‘17 HD/VU or IT $2.5
Colma The Musical HD/VU $4
Colombiana (Unr) HD/MA $4
Colony 4K/VU $5
Come & Find Me HD/VU $4
Commuter 4K/VU $5 or HD/VU $3.5
Company of Heroes HD/MA $4
Conan the Barbarian ‘11 4K/VU $5
Conspirator HD/VU $4
Contraband HD/IT $3
Contractor HD/VU $4.5
Cooler HD/VU $4
Cool Hand Luke 4K/MA $5.5
Cooties HD/VU $4
Cotton Club Encore 4K/VU $5.5
Countdown ‘16 HD/VU $3.5
Courier 4K/VU $5.5 or HD/VU $4
Craft Legacy HD/MA $4.5
Criminal HD/VU or IT $3
Croods HD/VU $3.5
Cruella HD/MA $3.5 or HD/GP $3
Crypto 4K/VU $5 or HD/VU $3.5
Daddy's Home HD/IT $2.5
Daddy's Home 2 HD/VU or IT $3
Damsel HD/VU $4.5
Dangerous 4K/VU $4.5 or HD/VU $3
Danny Collins HD/IT $3.5
Dark Crimes HD/VU $4
Darkest Minds HD/MA $4
Dark Places HD/VU $4
Dark Tower HD/MA $3.5
Darkest Hour ‘17 4K/MA $5 or HD/MA $3.5
Dawn of the Planet of the Apes HD/MA $3.5
Deadpool 2 (w/Super Duper Cut) HD/MA $4
Deadpool HD/MA $2.5
Death of Me HD/VU $4
Death on the Nile HD/GP $3
Death Wish '18 HD/VU $3
Deepwater Horizon HD/VU $2.5 or 4K/IT $3
Deliver Us From Evil HD/MA $3.5
Dentist 2-Film Set HD/VU $7
Despicable Me 2 HD/VU $3 or 4K/IT $3.5
Despicable Me 3 4K/MA or IT $4.5
Despicable Me 4K/MA or IT $4.5
Detroit HD/MA $3.5
Devil Inside HD/VU $3.5
Devil's Due HD/MA $3.5
Die Hard HD/MA $3.5
Die Hard 5-film Set HD/MA $18
Die in a Gunfight 4K/VU $5
Dilemma HD/VU $3.5
Dirty Dancing 4K/VU $5 or HD/VU $3.5
Disney Animated Short Films Set HD/MA $3.5 or HD/GP $3
Disneynature Monkey Kingdom HD/MA $3
Django Unchained HD/VU $3
Doctor Strange HD/MA $3 or HD/GP $2.5
Doctor Strange Multiverse of Madness HD/GP $3
Dolittle HD/MA $3.5
Dom Hemingway HD/MA $3.5
Don Verdean HD/VU $4.5
Doorman HD/VU $3.5
Doors 4K/VU $5.5 or HD/VU $4
Downsizing HD/VU $2 or 4K/IT $2.5
Downton Abbey A New Era HD/MA $4
Downton Abbey The Movie HD/MA $3.5
Draft Day HD/IT $3.5
Dragged Across Concrete HD/VU $3.5
Dragonslayer 4K/VU $5.5
Dream a Little Dream HD/VU $4
Dreamkatcher HD/VU $4
Dreamworks 10-Film HD/MA $25
Dredd 4K/VU $4 or HD/VU $2.5
Dying of the Light HD/VU $2.5
E.T. Extra Terrestrial 4K/MA or IT $5 or HD/MA $3.5
Early Man 4K/VU $5.5
Earth Girls are Easy HD/VU $4
Eddie the Eagle HD/MA $4
Edge of Seventeen HD/IT $3
Edward Scissorhands HD/MA $3.5
El Chicano HD/MA $4
Elysium HD/MA $3.5
Emoji Movie HD/MA $3
Empire of Light HD/MA $3.5 or HD/GP $3
Empire State HD/VU $3
Encanto 4K/GP $3.5
Enough Said HD/MA $3.5
Enter the Dragon 4K/MA $6
Epic HD/MA $3
Equalizer HD/MA $3.5
Equalizer 2 HD/MA $3.5
Escape From Planet Earth HD/VU $3
Eternals HD/MA $3.5 or HD/GP $3
Everest HD/MA $3 or 4K/IT $3.5
Everything Must Go HD/VU $4
Evil Dead 2 HD/VU $3.5
Ex Machina HD/VU $3
Exodus Gods & Kings HD/MA $3.5
Expired 4K/VU $4.5
Fair Game (Dir) HD/VU $4
Fantastic Four ‘15 HD/MA $4
Fast & Furious 4 4K/MA $5
Fast & the Furious 8-film Set HD/MA $17
Fast & the Furious 9-film Set HD/MA $19
Fast Color 4K/VU $5.5
Fatale ‘20 4K/VU $5 or HD/VU $3.5
Fatherhood HD/MA $4
Fault in Our Stars HD/MA $3.5
Fear of Rain 4K/VU $5.5
Fences HD/VU $2.5 or 4K/IT $3
Ferdinand HD/MA $3.5
Field of Dreams 4K/MA or IT $5.5
Fifty Shades Darker (Unr) HD/VU $2.5 or 4K/IT $3
Fifty Shades Freed HD/MA $4
Fifty Shades of Grey (Unr) 4K/MA or IT $4
Finding Dory HD/MA $2.5 or HD/GP $2
Finding Nemo HD/GP $3.5
Finest Hours HD/GP $3
Firm 4K/VU $6
First Man HD/MA $4
Flashback ‘20 HD/VU $4
Flight HD/VU or IT $3
Florence Foster Jenkins HD/VU or IT $3
Footloose ‘11 HD/IT $3
Forbidden Kingdom HD/VU $4.5
Ford v Ferrari HD/MA $4
Forest HD/IT $3.5
Forever My Girl HD/IT $3
Fortress HD/VU $3.5
Fortress Sniper's Eye HD/VU $3.5
Fox & the Hound 2 HD/MA $4 or HD/GP $3.5
Foxcatcher HD/MA $4
Frank & Lola HD/VU or IT $3
Free Guy HD/GP $3
French Dispatch HD/MA $4 or HD/GP $3.5
Friday the 13th 4K/VU $5.5
From Here to Eternity 4K/MA $5.5
Frozen (Sing-Along) HD/MA $2 or HD/GP $1.5
Frozen HD/GP $2
Frozen 2 HD/MA $2.5 or HD/GP $2
Frozen Ground ‘13 HD/VU $3.5
Fury HD/MA $3.5
Future World HD/VU $3.5
G.I. Joe Retaliation HD/VU $3 or 4K/IT $3.5
Gambit ‘12 HD/MA $4
Gambler HD/VU or IT $3
Gamer 4K/VU $5.5
Gemini Man 4K/VU or IT $4.5 or HD/VU $3
Get Out 4K/MA or IT $5 or HD/MA $3.5
Ghost in the Shell ‘17 HD/VU $3 or 4K/IT $3.5
Ghost in the Shell ‘95 4K/VU $5
Ghost Rider Spirit of Vengeance HD/MA $4
Ghost Team One HD/VU or IT $3.5
Ghostbusters ‘84 HD/MA $3.5
Ghostbusters (Thea & Ext) ‘16 HD/MA $3
Ghostbusters 2 HD/MA $3.5
Gifted HD/MA $3
Girl on Train HD/VU $3 or 4K/IT $3.5
Girl w/ All Gifts HD/VU $4
Giver HD/VU $3.5
Glass Castle 4K/VU $5.5
Glass HD/MA $4
God Bless The Broken Road HD/VU $3.5
God's Not Dead 2 HD/MA or IT $2.5
God's Not Dead 3 HD/MA $3
Gods of Egypt HD/VU $2.5 or 4K/IT $3
Gold ‘16 HD/VU $2.5
Good Dinosaur HD/GP $2.5
Good Kill HD/VU or IT $3.5
Grease 2 HD/VU $4
Great Wall 4K/MA or IT $4.5 or HD/MA $3
Greatest Showman HD/MA $3.5
Green Book HD/MA $4
Grey HD/VU or IT $3
Guardians of the Galaxy Vol 1 HD/MA $3.5 or HD/GP $3
Guardians of the Galaxy Vol 2 HD/GP $2
Guilt Trip HD/VU or IT $3
Gunman HD/MA or IT $3
Guns of Navarone 4K/MA $5.5
Hacksaw Ridge 4K/VU or IT $4.5 or HD/VU $3
Halloween ‘18 HD/MA $3
Hammer of the Gods HD/VU $2
Hannibal S.1 HD/VU $5
Hansel & Gretel Witch Hunters (Unr) HD/VU or IT $3
Hard Luck Love Song 4K/VU $5.5
Hard Target 2 HD/IT $1.5
Hardcore Henry HD/VU or IT $3.5
Hate U Give HD/MA $4
Hateful Eight HD/VU $3.5
Heat (Director's Cut) ‘95 4K/MA $5.5 or HD/MA $4
Heaven is for Real HD/MA $3.5
Hercules ‘14 HD/VU $2.5 or 4K/IT $3
Here Comes the Boom HD/MA $3.5
Hereditary HD/VU $3.5
Hidden Figures HD/MA $3
High Note HD/MA $4
Highlander 4K/VU $5.5 or HD/VU $4
Hitchcock '12 HD/MA $4
Hitman Agent 47 HD/MA $3
Hitman's Bodyguard HD/VU $3.5
Hocus Pocus HD/MA $3.5 or HD/GP $3
Home HD/MA $3
Home Again HD/MA $3
Home Alone 4K/MA $5 or HD/MA $3.5
Homefront HD/MA or IT $3
Homesman HD/VU $3
Honey 2 HD/VU $3
Hostiles 4K/VU $4.5 or HD/VU $3
Hotel Transylvania 3 HD/MA $3.5
Hot Fuzz HD/VU $4
Hotel Mumbai HD/MA $4
Hours ‘13 HD/VU $4
House of 1000 Corpses HD/VU $4
House of Gucci 4K/IT $5.5
House w/ a Clock in Its Walls sHD/MA $4
How to Train Your Dragon 2 HD/MA $2.5
Hugo HD/VU $3
Hunt for Red October 4K/VU $5.5 or HD/VU $4
Huntsman Winter's War (Ext) HD/MA $3 or 4K/IT $3.5
I Can Only Imagine HD/VU $3.5
I Feel Pretty HD/IT $2
Ides of March HD/MA $4
I Know What You Did Last Summer 4K/MA $5.5
Imitation Game HD/VU $3
In a Valley of Violence HD/MA or IT $3
In Secret ‘14 HD/VU $4.5
In the Blood HD/VU $4
Incredibles 2 HD/GP $3
Independence Day ‘96 HD/MA $4
Independence Day Resurgence HD/MA $2.5
Indiana Jones & the Raiders of the Lost Ark 4K/VU or IT $5.5 or HD/VU $4
Indiana Jones & the Temple of Doom 4K/VU or IT $5.5 or HD/VU $4
Indignation HD/VU $4
Indivisible HD/MA $3.5
Inferno HD/MA $3
Initiation 4K/VU $5
Initiation HD/VU $3.5
Internship HD/MA $3
Interstellar 4K/VU or IT $5 or HD/VU $3.5
Interview HD/MA $3.5
Into the Woods HD/MA $3 or HD/GP $2.5
Invisible Man '20 HD/MA $3.5
Invisible Man ‘33 HD/MA $3.5
Iron Man 3 HD/MA $2.5 or HD/GP $2
Iron Man & Hulk Heroes United HD/GP $3.5
Iron Mask ‘19 HD/VU $4.5
It Follows HD/VU $3.5
It's a Wonderful Life HD/VU $3
Jack & Jill HD/MA $3.5
Jack Reacher 4K/IT $4.5
Jack Reacher Never Go Back HD/VU $3 or 4K/IT $3.5
Jack Ryan Shadow Recruit 4K/IT $4 or HD/VU $2.5
Jacob's Ladder HD/VU $4
Jane Got a Gun HD/VU $4
Jason Bourne HD/VU $2.5 or 4K/IT $3
Jesus Music HD/VU $3.5
Jexi HD/VU $3.5
Jobs HD/MA or IT $3.5
Joe HD/VU $3.5
Joe Kidd HD/IT $4
John Wick 1 & 2 Bundle HD/VU $4
John Wick 3 Parabellum 4K/VU $4.5
John Wick Chapter 2 HD/VU $3.5 or 4K/IT $4
John Wick HD/VU $2 or 4K/IT $2.5
John Wick Trilogy 4K/VU $13 or HD/VU (#3 4K) $9 or all HD/VU $8
Journey to the West Conquering the Demons HD/VU $3.5
Joy HD/MA $3
Judy 4K/VU $5 or HD/VU $3.5
Juliet, Naked 4K/VU $5.5
Jumanji Welcome To The Jungle HD/MA $2.5
Jungle Book ‘16 4K/MA $4.5 or HD/GP $2.5
Jungle Cruise HD/MA $4 or HD/GP $3.5
Jurassic Park 3 HD/VU $3.5 or 4K/IT $4
Jurassic Park 4K/MA or IT $5 or HD/MA $3.5
Jurassic World 5-film Set HD/MA $14
Jurassic World Fallen Kingdom 4K/MA $4.5 or HD/MA $3
Kama Sutra HD/VU $4
Kick-Ass 2 HD/MA $3.5
Kid ‘19 HD/VU $3.5
Kid Who Would Be King 4K/MA $5.5 or HD/MA $4
Kill Zone ‘05 HD/VU $4.5
Killer Elite HD/IT $3
Killing Gunther HD/VU $4
Kin ‘18 4K/VU $4.5 or HD/VU $3
King Kong ‘05 4K/MA or IT $5 or HD/MA $3.5
King of Staten Island HD/MA $4
King's Man HD/GP $3.5
Kingsman The Golden Circle HD/MA $3
Kingsman The Secret Service HD/MA $3.5
Knives Out HD/VU $3.5 s Knowing 4K/VU $5.5
La La Land HD/VU $3 or 4K/IT $3.5
Labor Day HD/VU or IT $3
Lady Macbeth HD/VU $4.5
Lady of the Manor 4K/VU $5
Lair of White Worm HD/VU $4.5
Lake Mungo HD/VU $4
Lara Croft Tomb Raider 4K/VU $5.5 or HD/VU $4
Last Dragon HD/MA $4.5
Last Duel HD/GP $3.5
Last Exorcism HD/VU $4
Last Knights HD/VU $3.5
Last Man ‘19 HD/VU $4
Last Vegas HD/VU $3
Last Witch Hunter HD/VU $3 or 4K/IT $3.5
Lawrence of Arabia 4K/MA $5.5
Legends of Oz Dorothy's Return HD/MA $3.5
Leprechaun 7-film Set HD/VU $12
Let's be Cops HD/MA $3.5
Let Him Go HD/MA $4
Life ‘17 HD/MA $3.5
Life of Crime HD/VU $3.5
Life of Pi 4K/MA $5 or HD/MA or IT $3.5
Light of My Life HD/IT $3.5
Lightyear HD/MA $3.5 or HD/GP $3
Like a Boss HD/VU $3.5
Lilo & Stitch 2 HD/MA $4 or HD/GP $3.5
Lion HD/VU $4
Lion King ‘19 4K/MA $4 or HD/GP $2
Lion King ‘94 4K/MA $5 or HD/MA $3.5 or HD/GP $3
Little HD/MA $3.5
Little Mermaid ‘89 HD/MA $4
Live Free or Die Hard HD/MA $4
Locked Down 4K/MA $5.5
Logan HD/MA $3
Logan Lucky HD/MA $3.5 or /IT $4
Lone Ranger HD/MA $3.5 or HD/GP $3
Lone Survivor HD/VU $2.5
Longest Week HD/VU $3.5
Looper HD/MA $3.5
Lorax HD/MA or IT $3
Lord of War 4K/VU $5.5
Lords of Salem HD/VU $4
Lost World Jurassic Park HD/MA $3.5
Love & Mercy HD/VU $3.5
Love the Coopers HD/VU or IT $4
Love, Simon HD/MA $3.5
Loving HD/VU or IT $3.5
Luca HD/GP $3
Lucy 4K/MA or IT $4.5 or HD/MA $3
Lyle, Lyle Crocodile HD/MA $4.5
Madagascar 3 HD/MA $3
Magic Mike's Last Dance HD/MA $4.5
Magnificent Seven ‘16 HD/VU $3
Maleficent HD/MA $2.5 or HD/GP $2
Maleficent Mistress of Evil HD/GP $2.5
Man Who Fell To Earth ‘76 4K/VU $5
Man Who Shot Liberty Vance 4K/VU $5.5
Marauders HD/VU $3.5
Marksman HD/MA $4
Martian HD/MA $3.5
Mary Poppins ‘64 HD/MA $3.5 or ‘64 HD/GP $3
Mary Poppins Returns 4K/MA $4.5 or HD/GP $2.5
Mask of Zorro 4K/MA $6
Mauritanian 4K/IT $5
Max Steel HD/IT $3
Maze Runner HD/MA $3.5
McKenna Shoots for the Stars HD/IT $2
Meatballs HD/VU $4
Memory HD/MA $3.5
Men HD/VU $4
Men in Black 3 HD/MA $3
Men in Black 4K/MA $5.5 or HD/MA $4
MI-5 Spooks '15 HD/VU $4
Mickey & Minnie 10 Classic Shorts HD/GP $4.5
Mid-Century 4K/VU $5
Midnight in the Switchgrass 4K/VU $5 or HD/VU $3.5
Midway 4K/VU $4.5 or HD/VU $3
Mile 22 HD/IT $3
Million Dollar Arm HD/GP $2.5
MindGamers HD/MA or IT $3.5
Minions 4K/MA or IT $4.5 or HD/VU $3
Miracles from Heaven HD/MA $3.5
Miss Peregrine's Home for Peculiar Children HD/MA $3
Mission Impossible 3 4K/VU $5
Mission Impossible 6-film Set HD/VU $17
Mommy HD/VU $4
Moneyball HD/MA $3
Monster High Electrified HD/IT $2.5
Monster Hunter HD/MA $3.5
Money Monster HD/MA $3.5
Monster Trucks HD/VU $2.5 or 4K/IT $3
Monsters University HD/GP $3
Monuments Men HD/MA $3.5
Moon 4K/MA $5.5
Morbius HD/MA $4
Morgan HD/MA $4
Mortal Engines 4K/MA $5.5 or HD/MA $4
Mortal HD/VU $4
Mortal Instruments City of Bones HD/MA $3
Mortdecai HD/VU $3.5
Mountain Between Us HD/MA $2.5
Mr. Peabody & Sherman HD/MA $3
Mulan 2 HD/GP $3
Mulan ‘20 4K/MA $4.5 or ‘20 HD/MA $3 or HD/GP $2.5
Mummy ‘17 4K/MA or IT $4.5 or HD/MA $3
Mummy ‘99 HD/MA $3.5
Mummy 4-Film Set (Mummy 1-3, Scorpion King) HD/MA $12
Mummy Trilogy 4K/MA or IT $14 or HD/MA $9 4K/IT
Muppets Most Wanted HD/GP $3
Murder on the Orient Express HD/MA $3.5
My All American HD/MA or IT $3.5
My Best Friend is a Vampire HD/VU $4
National Lampoon's Vacation 4K/MA $5.5
Nebraska HD/VU $3
Need for Speed HD/GP $3.5
Needle in a Timestack 4K/VU $5.5
Nerve HD/VU $3.5
News of the World HD/MA $4
Night at the Museum Trilogy HD/MA $11
Night House HD/MA $4.5 or HD/GP $4
Nightmare Alley HD/GP $3.5
Nightmare Before Christmas 4K/MA $5.5 or HD/MA $4 or HD/GP $3.5
No Time to Die 4K/IT $4.5
Noah HD/VU or IT $2.5
Non-Stop HD/VU or IT $3
Norm of the North HD/VU $2.5
Nostalgia ‘18 HD/MA $3.5
Now You See Me 2 4K/IT $4
Now You See Me HD/VU or IT $2.5 or SD/VU $1
Nutcracker & Four Realms HD/MA $3.5 or HD/GP $3
Oblivion 4K/MA or IT $5 or HD/MA $3.5
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Office Christmas Party 4K/IT $3.5
Olaf's Frozen Adventure HD/GP $3
Oliver! 4K/MA $5
On Chesil Beach HD/MA $4.5
One Ranger HD/VU $4.5
Onward HD/GP $2.5
Open Water 2 Adrift HD/VU $4
Open Water HD/VU $4
Operation Avalanche HD/VU $4
Ouija HD/MA or IT $3.5
Our Kind of Traitor HD/MA $4
Outlander S.1 Vol 1 HD/VU $5
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Oz the Great & Powerful HD/MA $3 or HD/GP $2.5
Pacific Rim Uprising HD/MA $4
Paddington HD/VU $3.5
Pain & Gain HD/VU or IT $3.5
Paper Towns HD/MA $3
Paradise Highway 4K/VU $5
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Paranormal Activity HD/VU $4
Paranormal Activity The Marked Ones HD/VU or IT $3.5
Passengers HD/MA $3.5
Patriot Games 4K/VU $5
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Paul Apostle of Christ HD/MA $3
Peanuts Movie HD/MA $3
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Percy Jackson Sea of Monsters HD/MA $3
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Pet Sematary ‘19 HD/VU $3 or 4K/IT $3.5
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Peter Rabbit HD/MA $3.5
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Phantom Thread HD/MA $4
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Pixar Short Films Set Vol. 3 HD/MA $3.5 or HD/GP $3
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Playing w/ Fire HD/VU or IT $2.5
Poltergeist ‘82 4K/MA $5.5
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Schindler's List 4K/MA or IT $5.5 or HD/MA $4
Scream '96 4K/VU $5 or HD/VU $3.5
Scream Trilogy HD/VU $11
Secret Garden ‘20 4K/VU or IT $5.5
Secret in Their Eyes HD/VU or IT $3
Secret Life of Pets 4K/MA or IT $4.5 or HD/MA $3
See No Evil 2 HD/VU $3.5
Serenity ‘05 4K/MA $5.5 or HD/MA $4
Seriously Red HD/VU $4
Sex Tape HD/MA $3.5
Shallows HD/MA $3.5
Shang-Chi Legend of the Ten Rings HD/GP $3
Shape of Water HD/MA $3.5
Sherlock Gnomes HD/VU or IT $2.5
Shivers HD/VU $4
Show Dogs HD/MA $3.5
Sicario HD/VU $2.5 or 4K/IT $3
Sicario Day of the Soldado HD/MA $4
Sicario, Wind River, Hell or High Water HD/VU $7.5
Side Effects HD/IT $3.5
Silencing HD/VU $4
Silent Night, Deadly Night 3-Film Set (3-5) HD/VU $7.5
Silk Road 4K/VU $5
Sing ‘16 HD/MA $3 or 4K/IT $3.5
Sing Street HD/VU $4
Sinister HD/VU $3
Skeleton Twins HD/VU $4
Skyfall HD/VU $2.5
Skyscraper 4K/MA $5 or HD/MA $3.5
Sleeping Beauty ‘59 HD/MA $4 or HD/GP $3.5
Sleepy Hollow 4K/VU $6.5
Slender Man HD/MA $4
Smokey & the Bandit HD/MA $3.5
Smokin' Aces 4K/MA $5.5
Smurfs The Lost Village HD/MA or IT $3
Snitch 4K/IT $3 or HD/VU $2.5 or SD/VU or IT $1
Snow White & the Huntsman (Ext) 4K/VU or IT $4.5 or HD/VU $3
Snow White & the Seven Dwarfs ‘37 4K/MA $6 or HD/MA $3.5 or HD/GP $3
Snowden HD/MA or IT $3.5
Snowpiercer HD/VU $4.5
Solo A Star Wars Story HD/GP $3
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Sonic the Hedgehog 4K/VU $5 or HD/VU $3.5
Soul HD/MA $3 or HD/GP $2.5
Source Code 4K/VU $5.5
Southpaw HD/VU $3
Spectre HD/VU $3.5
Spider-Man 2 (Thea & Ext) HD/MA $4.5
Spider-Man 3 HD/MA $3.5
Spider-Man 4-Cut Set (Spider-Man 2 w/ Thea & Ext) HD/MA $11.5
Spider-Man Far From Home HD/MA $3
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Spider-Man Into the Spider-Verse HD/MA $4.5
Spider-Man No Way Home HD/MA $4 or SD/MA $2
Spies in Disguise HD/MA $3.5 or HD/GP $3
Spinning Man HD/VU $4
Spiral 4K/VU $5 or HD/VU $3.5
Spontaneous HD/VU $4.5
Spy Who Dumped Me 4K/VU $5 or HD/VU $3.5
St. Vincent HD/VU $3
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Star Trek 3 Search for Spock 4K/VU $5
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Star Trek The Motion Picture ‘79 4K/VU $5
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Still Alice HD/MA $4
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Strange World HD/MA $4 or HD/GP $3.5
Suburbicon HD/VU $3 or /IT $3.5
Super 8 4K/VU or IT $5 or HD/VU $3.5
Sword in the Stone HD/MA $4 or HD/GP $3.5
Taken 2 HD/MA $3.5
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Tangled HD/GP $3.5
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Teen Spirit ‘19 HD/MA $4
Teenage Mutant Ninja Turtles ‘14 4K/VU or IT $4.5 or HD/VU $2.5
Terminator 2 Judgment Day (Special) HD/VU $4.5
Terminator 2 Judgment Day 4K/VU $5 or HD/VU $3.5
Terminator Genisys HD/VU $3 or 4K/IT $3.5
Texas Chainsaw ‘13 HD/VU $3.5
Thanks for Sharing HD/VU $4
The Heat HD/MA $3
The Impossible HD/VU $3.5
Think Like a Dog 4K/VU $5
This is the End HD/MA $3.5
Thor Dark World HD/MA $4 or HD/GP $3.5
Thor Love & Thunder HD/MA $3.5 or HD/GP $3
Thor Ragnarok HD/MA $2.5 or HD/GP $2
Three Billboards Outside Ebbing, Missouri HD/MA $3.5
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Toll HD/VU $4.5
Tomorrowland HD/GP $3
Top Gun ‘86 4K/VU $5 or HD/VU $3.5
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Touched w/ Fire HD/VU $4.5
Toy Story HD/GP $3.5
Toy Story 4 4K/MA $4 or HD/GP $2
Training Day 4K/MA $5.5
Transformers Age of Extinction HD/VU $2.5 or 4K/IT $3
Transformers Dark of the Moon 4K/VU $4.5 or HD/VU $3
Transformers The Last Knight 4K/VU or IT $4 or HD/VU $2.5
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Ugly Dolls 4K/VU or IT $5.5
Unbreakable HD/GP $3.5
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Us ‘19 4K/MA $5.5 or HD/MA $4
Valerian & the City of a Thousand Planets HD/VU $3.5
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Vanishing ‘18 HD/VU $4
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Victoria & Abdul HD/MA $4
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West Side Story 4K/MA $5 or HD/MA $3.5 or HD/GP $3
What We Did on our Holiday HD/VU $4
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Why Him? HD/MA $3
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Wild Card HD/VU $3
Willow HD/MA $4 or HD/GP $3.5
Wilson HD/MA $3.5
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Winnie the Pooh Springtime w/ Roo HD/MA $4 or HD/GP $3.5
Wolf Hound 4K/VU $4.5
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Wolverine (Unr) (w/Thea) HD/MA $3.5
Woman in Gold HD/VU $3.5
Won't Back Down HD/MA $3.5
Woodlawn HD/MA or IT $3.5
Wraith HD/VU $4
X-Men Apocalypse HD/MA $3
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XXX Return of Xander Cage HD/VU $2 or 4K/IT $2.5
Z for Zachariah HD/VU $4
Zero Dark Thirty HD/MA $3.5
Zeros & Ones HD/VU $4
Zootopia HD/MA $3 or HD/GP $2.5
submitted by nahimavegan to DigitalCodeSELL [link] [comments]


2024.05.23 19:31 BigGreenThreads60 I’m on a quest to beat Explorers of Sky with every starter at least once! Just finished Treecko and Totodile.

I’m on a quest to beat Explorers of Sky with every starter at least once! Just finished Treecko and Totodile.

https://preview.redd.it/3tro1lmzn72d1.jpg?width=3060&format=pjpg&auto=webp&s=adba3e551ef30115baba0932d28e57d8431d6c1d
That’s eight starters ticked off in total. I haven’t posted about this project before, so for reference, I consider the game to be fully “beaten” when I get every stamp on the profile screen- so, finishing the main story, postgame, and collecting all the Seven Treasures. Usually this takes me 28 hours in total. It’s something to do while I binge-watch the Clone Wars with my sister over the summer at least, haha.
This was a relatively pleasant run, and much easier than using Riolu overall. Treecko was much better than I imagined- the Grass-type, generally a hindrance in the main series, is pretty solid in Explorers. Many of the dungeons throughout the game are water-themed (eg. Waterfall Cave, Craggy Coast, Brine Cave, Surrounded Sea), giving Treecko’s type advantage plenty of opportunities to shine. Most things which resisted Grass attacks could be polished off with Dig. Plus, the sheer number of weaknesses which Grass has meant that my IQ grew more quickly, since Gummis that are “supereffective” against the user have a greater effect. This was good, because Treecko’s IQ Group, D, is absolutely incredible. I was able to unlock Stair Sensor shortly before finishing the postgame, and Trap Seer early into the quest for the Seven Treasures, which turned dungeons into an absolute breeze. Even before getting these god-tier abilities though, Treecko’s IQ skills had plenty to offer. Concentrator made Treecko’s amazing multi-hit projectile attack, Bullet Seed, noticeably more accurate. There were plenty of times when I was able to take out three (or rarely four!) enemies that were standing in a row with just one click of this funny move. Gap Prober was a really useful addition on top of this, since I could shoot directly through my partner to snipe enemies, and PP Saver allowed me to squeeze a little bit more out of my skills generally.
Nor are Treecko’s other moves something to sneeze at. Acquiring Absorb, Mega Drain, AND Giga Drain through levelling up is really good; they are simultaneously attacks and survival tools. If I was ever at critical health, an Overgrow-boosted Absorb could nuke whatever I was facing, while also usually restoring me to full health. I could even use these attacks to stave off hunger damage when I ran out of food. Mega Drain is the best of the three incidentally, since it has a whopping 17 PP while not being noticeably weaker than Giga Drain. The crowning glory of Treecko’s moveset, however, was clearly Agility. It’s one of only two starters to acquire the move before evolving (the other being Pikachu), and the speed hax it enabled were absolutely ridiculous. I had Bullet Seed and Agility linked together for the majority of my playthrough, and pretty much nothing in the game could withstand that. I beat bosses like Froslass and Palkia without even moving from my starting position- before the enemy was even able to move, I’d snipe them three times. This also worked amazingly for clearing out monster houses, to the point that Totodile’s Blizzard was rarely even necessary. Treecko is high-tier overall, despite lacking a room-targeting move.
Totodile, I found, was less interesting. More so than other Water starters, it is mostly carried by finding the right TMs. Its level-up moveset is mostly pretty bad, as after getting Water Gun at Level 6, you have to wait a whopping 35 levels before learning your second STAB move, Aqua Tail. The rest consists of pretty bland tools like Ice Fang and Crunch, or even total dogwater like Rage and Thrash. Being able to lower a foe’s speed with Scary Face is nice, but compared to Agility it is clearly an inferior form of speed control, since it only applies to one enemy and has poor accuracy- I ended up mostly writing it off as a gimmick. Fortunately, via TM it learns a strong projectile STAB option in Water Pulse, and one of the all-important room-targeting moves in Blizzard. This makes Totodile kind of great by default, but it’s otherwise pretty unexceptional IMO, and probably the worst of the Water starters. Feraligatr does learn Agility admittedly, which is great, but it’s too little too late IMO.
IQ-wise, Totodile is unfortunately stuck with the sucky group E. Cheerleader is undoubtedly nice for a partner, and Bodyguard saved my ass a couple of times. Brick Tough, combined with the Wash Bow, made for a really bulky partner in general, and Deep Breather lessened the stress of ensuring he didn’t run out of Blizzards for later floors. Nevertheless, the lack of Stair Sensor or Trap Seer meant that I never saw too much need to invest in his IQ, as much as I would have liked to pick up Intimidator. However, despite its flaws Totodile never ended up being a burden, except maybe in Temporal Spire and Spacial Rift, where it kept getting sniped from across the room by Discharge and dying. It just wasn’t an especially useful partner compared to something like Meowth, who basically carried me in my Riolu playthrough. Blizzard didn’t even get many chances to shine since Agility + Bullet Seed had usually already killed half the monster house by the time my partner could even move. I think Totodile would have probably been a better leader than a partner. I’d still place it decently high on any tier list however.
The next run is going to be Vulpix and Munchlax! Let me know if you have any name suggestions, either for the Team, or the Team members.

https://preview.redd.it/dro2vqu9o72d1.png?width=601&format=png&auto=webp&s=ddbff1f340bf91fe0a13b67c9dbec4828dcc8109
submitted by BigGreenThreads60 to MysteryDungeon [link] [comments]


2024.05.23 19:23 FakeElectionMaker The high cost of living and inflation in Rio Grande do Sul caused by the Second World War allowed the PL to take control of Congress in the 1944 midterms, and emerge as the clear frontrunner for the 1946 presidential election.

The high cost of living and inflation in Rio Grande do Sul caused by the Second World War allowed the PL to take control of Congress in the 1944 midterms, and emerge as the clear frontrunner for the 1946 presidential election.
President Osvaldo Aranha was constitutionally ineligible to run for a third term, and Ernesto Dornelles, the cousin of Getúlio Vargas, ran to succeed him.
Not only were the working class struggling to make ends meet in an economy with double digit inflation, but this dynastic scheme left the PRR open to charges of nepotism by their two main opponents. Armando Câmara, a conservative Catholic, promised to run a honest government committed to democratic values, and criticized the PRR's positivism as an affront to God.
The Riograndense Socialist Party (PSR) had its strongest performance up to that point, by attracting working-class voters who normally voted PRR but were damaged by the economic situation. The PSR's platform supported universal healthcare, the nationalisation of industry, legalisation of the Communist Party, and free childcare, most of which Leonel Brizola, who founded his own party and was backed by the PSR, went on to implement in the 1960s. Its nominee Bruno de Mendonça Lima won 12% of the vote, but still took many votes from Ernesto Dornelles.
In the end, poor living conditions, strikes and vote splitting meant Armando Câmara was elected President, becoming the first Colorado President of Rio Grande do Sul since Assis Brasil in the 1920s. He lost reelection to Dornelles in 1950 in a rematch, and the PRR won the three following elections until Brizola was elected in 1962.
submitted by FakeElectionMaker to GustavosAltUniverses [link] [comments]


2024.05.23 18:54 SciFiTime Humans Send Just One Ship (Chapter 5)

If you want, you can support me on my YouTube channel. @ SciFiTime
The emergency session of the United Nations Security Council resumed in a somber mood. All eyes turned to Jonah, as he stood to present the latest intelligence, collected from deep within Vraxian space.
"Esteemed delegates, the signs confirm our worst fears," Jonah began. "The Vrax Empire has launched an unprecedented military buildup across their territories in preparations for invasion. Several clandestine drone missions through their regions revealed a surge in starship construction at major shipyards. Assembly lines now operate around the clock to complete vessels at an exponential rate."
Gasps echoed through the chamber. The Chinese premier shook his head in dismay. "Our analyses show such an armada could overwhelm any resistance we might mount, given their numerical superiority. We must take preemptive action to disrupt their war machine before it reaches full capacity."
However, other voices urged a more cautious approach. The Indian defense minister rose from her seat. "Direct confrontation would only galvanize nationalist fervor within the Vrax and possibly provoke an earlier attack. Instead, we must redouble our own defenses through intelligence and deterrence."
As the heated debate continued, intelligence agencies received new directives from world leaders operating behind the scenes. Deep space probes were prepared for covert deployment across the outer solar system. Equipped with specialized sensors and Vrax communications decoders, their goal was to silently monitor areas beyond the asteroid belt, for any signs of enemy incursions.
On Earth, ground was broken for a new orbital defense grid, high above the stratosphere. Plasma lance batteries and laser defense towers began rising from the earth, joining radar arrays stretched for thousands of miles. Underground bunkers stockpiled enough reserves to withstand a prolonged siege if Vrax forces bypassed exterior barriers.
At lunar headquarters, General Ito oversaw final checks on upgraded sensors and weapons emplacements across the moon's surface. New shield generators hummed with power, ready to envelop key installations at a moment's notice. Tracking satellites kept round-the-clock watch from lunar orbit, scanning the outer dark for anomalies.
Within isolated research labs, teams worked feverishly on classified countermeasure projects. Engineers tested early prototypes of infiltration drones, modeled after Vraxian scout craft, but equipped with more advanced cloaking and intelligence gear. In sanitized testing ranges, plasma lances scorched rugged terrain while technicians analyzed discharge signatures and feedback mechanisms.
Two months slipped by amid these preparations. Then without warning, sensors detected an energy spike near Jupiter's orbit. Tracking satellites repositioned to get a clearer reading as analysts probed the unknown contact. Before long, imaging revealed not one but several small objects decelerating from near light speed. Gray vessels dropped from slip space, as they entered the inner system, their drive signatures unmistakable, Vraxian scouting force had come.
"They're probing our outer defenses," realized Colonel Singh after conferring with Ito via holo-link. "Send the infiltration drones to shadow their movements. Let's see what these scouts are really up to so close to home."
Twelve stealth drones launched from the moon, their drives and profiles mimicking the Vraxian ships. Under cloak, they trailed the enemy group as it conducted scans of the gas giants and their moons. To the Vrax scouts, the drones were simply another portion of their own group going about their mission.
For two tense weeks, the drones tailed the scouts without detection. The aliens mapped strategic regions and mined asteroid fields, no doubt assessing resource caches. More troubling were their surveys of launchpads on Ganymede and Calisto.
"They're gathering tactical intelligence on our facilities," warned Singh. "If war breaks out, those outposts will be priority targets. We must accelerate and boost their defense, before invasion fleet arrives"
Back at headquarters, drone footage revealed one Vraxian separating from the main group. Its new course took it on a slingshot trajectory, directly towards Earth. Facial scans identified the lone crewmember, a veteran intelligence operative, wanted for prior war crimes in frontier space.
"He's spying independently under cover of the scout mission," surmised Ito grimly. "We can't risk him discovering any gaps in our defenses. Launch an interceptor drone to shadow him at a distance, but be ready to take him out if necessary."
As the Vraxian scouting force made their sweep through the outer solar system, covert preparations intensified across Earth and its colonies. General Ito oversaw the final checks on the deep space surveillance network, before its deployment.
"Mask their signatures, and disperse the probes on random trajectories," Ito ordered the launch crew. "Ensure optimal coverage of all strategic regions, while avoiding detection."
One by one, compact sensor probes detached from Moon base, and accelerated into the dark. Their drives emitted randomized pulse emissions to mimic the signatures of natural space debris. Within days, over a hundred probes had fanned out, unseen across the Kuiper Belt and deeper.
On earth, swarms of construction drones plugged away at the sprawling orbital defense grid rising in the upper atmosphere. Plasma lance satellites locked into position above thunderstorms raging in the clouds below. Down on the surface, laser cannon arrays jutted from foothills overlooking major cities and infrastructure hubs.
Underneath NORAD headquarters, the prototype particle beam project neared completion after months of rushed development. "We're achieving stable confinement, and focusing of the particle flows," reported lead scientist Dr. Singh, over a video feed. "Another few weeks of testing should yield promising results for deterring capital ships."
At the Selene hyperloop terminal, General Lao oversaw final evacuations as the moon's hidden shelters filled to capacity. Underground bunkers stretched for miles, stocked with hydroponic farms, recycling processors, and materiel to shelter whole cities if the surface became uninhabitable. "Once the shelters seal, we estimate survivors could hold out a decade if need be," Lao noted grimly.
Two months after deploying, the surveillance network began relaying scrambled data. Deep in Pluto's swirling atmosphere, one probe's enhanced sensors detected fluctuations in the planetoids energetic particles. Subspace scans revealed the culprit,, a massive object dropping out of hyperspace, and beginning to decelerate.
Hours dragged by as it braked, still too far out to get detailed readings.
Then General Ito's direct line chimed. "Sir, we've identified that contact. It's a Vrax battle carrier, the Juggernaut class."
Gasps rang through Moon base's ops center. Over a kilometer long, those juggernauts were apex predators that roamed the empire's frontier, with full carrier battle groups in tow. Scans revealed it had entered the system, flanked by at least thirty heavy cruisers and frigates.
They're not just probing anymore, muttered commander, as shots of the armada appeared on holo-screens. "That juggernaut's escorts pack enough firepower to smash any fleet, but not enough to threaten earth. They must be launching a major operation."
Emergency sessions flashed to life across every government on earth. "We're out of time," declared President Sheridan after seeing the data. "That juggernaut wasn't sent alone on a scouting run. My friends, the invasion has begun."
Despite the alarms, some defiance remained. The Joint Chiefs hashed out battle plans well into the night. "Our new grid should blunt their opening blows," asserted General MacKenzie. "And the particle cannons may give that juggernaut pause if we link fire from orbit."
At Moon base, preparations switched to a war footing. Starfighter squadrons loaded plasma lances, and crews boarded converted transports. Marines ran drills in battle suits, prepping to help defend key areas. And in a top secret lab, Project Chimera neared its final test, as desperation spurred risky gambits.
For even with all assets committed, most knew the grim statistics. One juggernaut could handily defeat two conventional fleets, according to intelligence. With its escorts, it comprised the heaviest spearhead imaginable to break through the solar system's outer defenses. The juggernaut dominated every war game simulation once engaged.
All that remained was to turn those simulations into reality, and pray humanity's courage, cunning and possible alien allies, could tip the scales against calamity. Yet no one has answered earths call, to raise against Vrax Empire yet.
As the Vrax probing fleet accelerated toward the inner planet of Sol system, two warring civilizations hurtled towards a fateful collision that would shake the stars.
As news of the looming Vraxian fleet spread across Earth's government networks, efforts turned toward reaching out to other alien civilizations.
Intelligence advised their combined strength, could prove pivotal if a united front is formed, against the militant Vrax.
Within Moon base's subterranean command center, General Ito oversaw hushed communication through encrypted tachyon beams. "Dispatch a message, to the Betelgars; their borders lie close to Vrax space. Warn of the invasion fleet, and extend an offer of alliance if they face similar imperial aggression."
Word also went out to the colonies on Titan, and in the outer Orion cloud. Both had nurtured fragile trade with scattered Avians, and methane-based species. Now came pleas to share any insights, on neighboring Vrax behavior, and rally neighbors to a common defense. It gambled opening dialog could tip the coming clash, if allies materialized in sufficient numbers.
In secret lunar factories, drills ran double and triple time to prep a squadron of specialized infiltration and kamikaze drones. Artificers grafted a medley of foreign alloys and circuits into their fuselages, shrouding signatures to mimic the profiles of numerous Vraxian craft. Once deployed, the hope was they could spread across the system undetected, maintaining continuous surveillance as conflict loomed.
On a distant moon orbiting Ursa Minor, Betelgars sentries detected the approaching message near instantaneously. Suspicions arose upon deciphering Earth's urgent message, describing movements of the Vrax ships. Dark memories lingered of past atrocities, along their frontier before a ceasefire took hold.
An emergency conclave brought tribal ministers together to debate response. "An offer of coordination from these Terrans, could swing the tide, if their fleets prove as formidable as tales claim, spoke Elder Malaktor. "Yet marching openly with them, risks making our every world a target for the Vrax attack. So much rides on how we answer this call. Wisdom and care are needed now, more than ever."
After restless debate stretching late into endless nights, a contingent set course for the inner earth system under cloak. Their S-class scouts ships obsolete compared to Vrax warships, but speed and stealth, made them dangerous opponents. With luck, they could parley directly with Terran leaders, without detection and gauge humanity's mettle, against the true might of the Vrax.
Days passed anxiously within Moon base’s, as the external sensors lit up, detecting minuscule energy tracks matching no known configuration. Tracking revealed twin objects streaking in from beyond Saturn, slowing to avoid detection on approach.
When hailing frequencies went unanswered, a prototype reconnaissance drone launched. Its metamaterial shell rippled to impersonate one of the unknown contacts closing fast. Within moments it matched velocity with the lead ship, transmitting a precise series of communication tonal pulses.
The response came as a Relief to all observing, a repeating harmonic greeting in Belgar language. Communications were opened, and humanity’s first possible allies against the brewing storm had arrived.
Both sides now raced to exchange all available intel before facing incoming storm, as one unified front, against the fury of a pan-galactic empire.
submitted by SciFiTime to HFY [link] [comments]


2024.05.23 18:51 SciFiTime Humans Send Just One Ship (Chapter 5)

The emergency session of the United Nations Security Council resumed in a somber mood. All eyes turned to Commander Jonah, as he stood to present the latest intelligence, collected from deep within Vraxian space.
"Esteemed delegates, the signs confirm our worst fears," Jonah began. "The Vrax Empire has launched an unprecedented military buildup across their territories in preparations for invasion. Several clandestine drone missions through their regions revealed a surge in starship construction at major shipyards. Assembly lines now operate around the clock to complete vessels at an exponential rate."
Gasps echoed through the chamber. The Chinese premier shook his head in dismay. "Our analyses show such an armada could overwhelm any resistance we might mount, given their numerical superiority. We must take preemptive action to disrupt their war machine before it reaches full capacity."
However, other voices urged a more cautious approach. The Indian defense minister rose from her seat. "Direct confrontation would only galvanize nationalist fervor within the Vrax and possibly provoke an earlier attack. Instead, we must redouble our own defenses through intelligence and deterrence."
As the heated debate continued, intelligence agencies received new directives from world leaders operating behind the scenes. Deep space probes were prepared for covert deployment across the outer solar system. Equipped with specialized sensors and Vrax communications decoders, their goal was to silently monitor areas beyond the asteroid belt, for any signs of enemy incursions.
On Earth, ground was broken for a new orbital defense grid, high above the stratosphere. Plasma lance batteries and laser defense towers began rising from the earth, joining radar arrays stretched for thousands of miles. Underground bunkers stockpiled enough reserves to withstand a prolonged siege if Vrax forces bypassed exterior barriers.
At lunar headquarters, General Ito oversaw final checks on upgraded sensors and weapons emplacements across the moon's surface. New shield generators hummed with power, ready to envelop key installations at a moment's notice. Tracking satellites kept round-the-clock watch from lunar orbit, scanning the outer dark for anomalies.
Within isolated research labs, teams worked feverishly on classified countermeasure projects. Engineers tested early prototypes of infiltration drones, modeled after Vraxian scout craft, but equipped with more advanced cloaking and intelligence gear. In sanitized testing ranges, plasma lances scorched rugged terrain while technicians analyzed discharge signatures and feedback mechanisms.
Two months slipped by amid these preparations. Then without warning, sensors detected an energy spike near Jupiter's orbit. Tracking satellites repositioned to get a clearer reading as analysts probed the unknown contact. Before long, imaging revealed not one but several small objects decelerating from near light speed. Gray vessels dropped from slip space, as they entered the inner system, their drive signatures unmistakable, Vraxian scouting force had come.
"They're probing our outer defenses," realized Colonel Singh after conferring with Ito via holo-link. "Send the infiltration drones to shadow their movements. Let's see what these scouts are really up to so close to home."
Twelve stealth drones launched from the moon, their drives and profiles mimicking the Vraxian ships. Under cloak, they trailed the enemy group as it conducted scans of the gas giants and their moons. To the Vrax scouts, the drones were simply another portion of their own group going about their mission.
For two tense weeks, the drones tailed the scouts without detection. The aliens mapped strategic regions and mined asteroid fields, no doubt assessing resource caches. More troubling were their surveys of launchpads on Ganymede and Callisto.
"They're gathering tactical intelligence on our facilities," warned Singh. "If war breaks out, those outposts will be priority targets. We must accelerate and boost their defense, before invasion fleet arrives"
Back at headquarters, drone footage revealed one Vraxian separating from the main group. Its new course took it on a slingshot trajectory, directly towards Earth. Facial scans identified the lone crewmember, a veteran intelligence operative, wanted for prior war crimes in frontier space.
"He's spying independently under cover of the scout mission," surmised Ito grimly. "We can't risk him discovering any gaps in our defenses. Launch an interceptor drone to shadow him at a distance, but be ready to take him out if necessary."
As the Vraxian scouting force made their sweep through the outer solar system, covert preparations intensified across Earth and its colonies. General Ito oversaw the final checks on the deep space surveillance network, before its deployment.
"Mask their signatures, and disperse the probes on random trajectories," Ito ordered the launch crew. "Ensure optimal coverage of all strategic regions, while avoiding detection."
One by one, compact sensor probes detached from Moonbase, and accelerated into the dark. Their drives emitted randomized pulse emissions to mimic the signatures of natural space debris. Within days, over a hundred probes had fanned out, unseen across the Kuiper Belt and deeper.
On earth, swarms of construction drones plugged away at the sprawling orbital defense grid rising in the upper atmosphere. Plasma lance satellites locked into position above thunderstorms raging in the clouds below. Down on the surface, laser cannon arrays jutted from foothills overlooking major cities and infrastructure hubs.
Underneath NORAD headquarters, the prototype particle beam project neared completion after months of rushed development. "We're achieving stable confinement, and focusing of the particle flows," reported lead scientist Dr. Singh, over a video feed. "Another few weeks of testing should yield promising results for deterring capital ships."
At the Selene hyperloop terminal, General Lao oversaw final evacuations as the moon's hidden shelters filled to capacity. Underground bunkers stretched for miles, stocked with hydroponic farms, recycling processors, and materiel to shelter whole cities if the surface became uninhabitable. "Once the shelters seal, we estimate survivors could hold out a decade if need be," Lao noted grimly.
Two months after deploying, the surveillance network began relaying scrambled data. Deep in Pluto's swirling atmosphere, one probe's enhanced sensors detected fluctuations in the planetoids energetic particles. Subspace scans revealed the culprit,, a massive object dropping out of hyperspace, and beginning to decelerate.
Hours dragged by as it braked, still too far out to get detailed readings.
Then General Ito's direct line chimed. "Sir, we've identified that contact. It's a Vrax battlecarrier, the Juggernaut class."
Gasps rang through Moonbase's ops center. Over a kilometer long, those juggernauts were apex predators that roamed the empire's frontier, with full carrier battle groups in tow. Scans revealed it had entered the system, flanked by at least thirty heavy cruisers and frigates.
They're not just probing anymore, muttered commander, as shots of the armada appeared on holo-screens. "That juggernaut's escorts pack enough firepower to smash any fleet, but not enough to threaten earth. They must be launching a major operation."
Emergency sessions flashed to life across every government on earth. "We're out of time," declared President Sheridan after seeing the data. "That juggernaut wasn't sent alone on a scouting run. My friends, the invasion has begun."
Despite the alarms, some defiance remained. The Joint Chiefs hashed out battle plans well into the night. "Our new grid should blunt their opening blows," asserted General MacKenzie. "And the particle cannons may give that juggernaut pause if we link fire from orbit."
At Moonbase, preparations switched to a war footing. Starfighter squadrons loaded plasma lances, and crews boarded converted transports. Marines ran drills in battlesuits, prepping to help defend key areas. And in a top secret lab, Project Chimera neared its final test, as desperation spurred risky gambits.
For even with all assets committed, most knew the grim statistics. One juggernaut could handily defeat two conventional fleets, according to intelligence. With its escorts, it comprised the heaviest spearhead imaginable to break through the solar system's outer defenses. The juggernaut dominated every war game simulation once engaged.
All that remained was to turn those simulations into reality, and pray humanity's courage, cunning and possible alien allies, could tip the scales against calamity. Yet no one has answered earths call, to raise against Vrax Empire yet.
As the Vrax probing fleet accelerated toward the inner planet of Sol system, two warring civilizations hurtled towards a fateful collision that would shake the stars.
As news of the looming Vraxian fleet spread across Earth's government networks, efforts turned toward reaching out to other alien civilizations.
Intelligence advised their combined strength, could prove pivotal if a united front is formed, against the militant Vrax.
Within Moonbase's subterranean command center, General Ito oversaw hushed communication through encrypted tachyon beams. "Dispatch a message, to the Betelgars; their borders lie close to Vrax space. Warn of the invasion fleet, and extend an offer of alliance if they face similar imperial aggression."
Word also went out to the colonies on Titan, and in the outer Orion cloud. Both had nurtured fragile trade with scattered Avians, and methane-based species. Now came pleas to share any insights, on neighboring Vrax behavior, and rally neighbors to a common defense. It gambled opening dialog could tip the coming clash, if allies materialized in sufficient numbers.
In secret lunar factories, drills ran double and triple time to prep a squadron of specialized infiltration and kamikaze drones. Artificers grafted a medley of foreign alloys and circuits into their fuselages, shrouding signatures to mimic the profiles of numerous Vraxian craft. Once deployed, the hope was they could spread across the system undetected, maintaining continuous surveillance as conflict loomed.
On a distant moon orbiting Ursa Minor, Betelgars sentries detected the approaching message near instantaneously. Suspicions arose upon deciphering Earth's urgent message, describing movements of the Vrax ships. Dark memories lingered of past atrocities, along their frontier before a ceasefire took hold.
An emergency conclave brought tribal ministers together to debate response. "An offer of coordination from these Terrans, could swing the tide, if their fleets prove as formidable as tales claim, spoke Elder Malaktor. "Yet marching openly with them, risks making our every world a target for the Vrax attack. So much rides on how we answer this call. Wisdom and care are needed now, more than ever."
After restless debate stretching late into endless nights, a contingent set course for the inner earth system under cloak. Their S class scouts ships ,obsolete compared to Vrax warships, but speed and stealth, made them dangerous opponents. With luck, they could parley directly with Terran leaders, without detection and gauge humanity's mettle, against the true might of the Vrax.
Days passed anxiously within Moonbase’s , as the external sensors lit up, detecting minuscule energy tracks matching no known configuration. Tracking revealed twin objects streaking in from beyond Saturn, slowing to avoid detection on approach.
When hailing frequencies went unanswered, a prototype reconnaissance drone launched. Its metamaterial shell rippled to impersonate one of the unknown contacts closing fast. Within moments it matched velocity with the lead ship, transmitting a precise series of communication tonal pulses.
The response came as a Relief to all observing, a repeating harmonic greeting in Belgar language. Communications were opened, and humanity’s first possible allies against the brewing storm had arrived.
Both sides now raced to exchange all available intel before facing incoming storm, as one unified front, against the fury of a pan-galactic empire.
submitted by SciFiTime to u/SciFiTime [link] [comments]


2024.05.23 18:15 AdventurousSeeker192 Gold on Fire: Consider This Junior with Near-Term Production Plans (CSE:ELEM, OTC:ELMGF)

Goldman Sachs recently announced a very positive forecast for the gold market. With prices at an all-time high and already surpassing Goldman Sachs previous forecast of $2300/troy ounce, the bank revised its year-end price target up to $2700/troy ounce. The report characterized gold as being in an ‘unshakeable bull market.’
One way to capitalize on the trend is to buy stock in publicly traded gold mining companies. These can generally be categorized in three tiers: the majors, mid-level producers, and junior miners. The majors are the Barricks, Newmonts, and Kinrosses of the world, producing millions of ounces/year and looking for acquisitions to bolster capacity. The mid-level producers are smaller companies usually focused on one or two projects, and are often acquired by majors. The stock price of producers is generally tied to the price of gold, give or take some variables, so investors can usually have a pretty good idea of the upside potential.
For those investors looking to take a chance on higher upside with greater risk, junior miners would be the place to investigate. They are in some ways the lifeblood of the industry, planting stakes and making claims and constantly looking for the next big deposit. There are many, many companies operating on this level, and not many of them will strike it rich. Occasionally though, an exploration company comes along with a lower risk profile and a potentially higher chance of success.
Element79 Gold Corp. (CSE:ELEM) (OTC:ELMGF) (FSE:7YS) looks like one such company. Element79 owns a gold and silver mine in Peru, the Lucero Property, that was officially in production as recently as 2005. The Shila Mine, Lucero’s former name, was one of the highest-grade underground mines in Peru’s history at grades averaging 19.0g/t Au Equivalent (“Au Eq”) (14.0 g/t gold and 373 g/t silver). In its past 5 years of production ending in 2005, it produced on average 40,000oz+/yr.
Element79 CEO James Tworek discusses the history of the Lucero Property and the company’s plans to get the site back into production in the very near future.
Current Status of the Lucero Property
The Lucero Property is currently permitted to generate 350 tonnes of ore per day. Element79 is in the midst of extensive exploration work on the property, to confirm and prove the resource in the ground and accurately map the extent of the existing underground work. Since the mine was shut down in 2005 due to economic considerations, local artisanal miners have been (and are currently) working the property. Element79 acquired the mine in 2022, and has since undertaken a community outreach program to create a positive working relationship with the town of Chachas and the local miners.
The company would rather bring current production under the umbrella of its legal mining rights by hiring the workers, as opposed to getting into a legal battle with the community that would necessarily be providing the labor base as Element79 develops the project further. It’s the tail end of the rainy season, and the company is in negotiations to formalize an agreement with the local miners so that the current 70-100 tonnes/week of ore being produced on site can be legalized under Element79’s mineral leases.
Element79 has an LOI with a local mill site to process ore from Lucero once production gets going again. The initial Pilot Program outlines the milling of 200 tons/day on average, which is kind of a baseline production level the company plans to reach this year.
Where Lucero is Headed
Element79 has been processing and announcing positive results from its 2023 exploration program. Through extensive mapping and channel sampling, the company is getting a more complete understanding of the property’s existing workings and the potential to expand exploration far beyond the current area.
With the rainy season ending, Element79 is planning an extensive drill program that utilizes the information gathered to-date. The goal of the drilling will be to update the resource on the property to current NI 43-101 standards. The Shila/Lucero mine has never been explored with modern techniques. It remains to be seen what the results will be, but the area offers plenty of potential.
“Lucero offers a rare opportunity to explore for not only an underground high-grade low sulphidation system but potentially an open pit-able high sulphidation system as well,” stated Neil Pettigrew, M.Sc., P.Geo, Director of Element79 Gold at the time of the acquisition. “This project has never experienced modern exploration techniques and I am very confident that significant gold-silver resources are to be found.”
In preparation for the anticipated re-opening and expansion of the Lucero Property, Element79 has assembled a team of executives and advisors with extensive experience creating, developing, and operating actual mines. Many junior miners are understandably staffed by exploration experts, and while Element79 employs those types of people the Lucero Property requires a different skillset.
Here, Element79 CEO James Tworek highlights some team members with operational expertise.
The Big Picture
Rare for a junior miner, Element79 is on track to create revenue via mineral production in the very near future. Profits from even the initial limited operations planned in the next few months can go a long way toward funding further exploration and development of a much larger operation should the resource prove out.
Element79 is also expecting to receive CAD$4.4 million from the sale of its Maverick Springs Project in Nevada, along with CAD$3.5 million worth of shares resulting from the deal. The sale is expected to close on or before July 21, 2024. By flipping the Maverick Springs Project, acquired in 2021, Element79 is creating additional revenue to fund expansion of the Lucero Property.
Junior miners represent the highest upside potential in the mining sector, combined with the highest risk. With its permitted and past-producing Lucero Property in current informal production mode and promising assay results pointing toward confirmation of a significant resource, Element79 Gold Corp.may have found a way to significantly de-risk its investment. Stay tuned for more news as the company kicks developments into high gear.
submitted by AdventurousSeeker192 to Pennystock [link] [comments]


2024.05.23 18:00 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
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  • Tools up
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  • Train Sim World 3: Standard Edition
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  • Trine 4: The Nightmare Prince
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  • Tropico 5 - Complete Collection
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  • URU: Complete Chronicles
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  • Warhammer 40,000 Sanctus Reach - Complete Edition
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  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
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  • WE NEED TO GO DEEPER
  • We should talk.
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  • while True: learn()
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  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.23 18:00 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Abalon (Summoners Fate)
  • Above Snakes
  • ABZU
  • Ace Combat Assault Horizon Enhanced Edition
  • ADOM
  • Adore
  • Aegis Defenders
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astro Colony
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Axiom Verge
  • Axiom Verge 2
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • Basement
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • Bee Simulator
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Blue Fire
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Capitalism 2
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Cardboard Town
  • Castle Morihisa
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Catherine Classic
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • Cepheus Protocol
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Chorus
  • Circuit Superstars
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3
  • Cook, Serve, Delicious! 3?!
  • Cookie Cutter
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • Dark Future
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Deadly Days
  • Dear Esther: Landmark Edition
  • DEATH STRANDING DIRECTOR'S CUT
  • Death's Gambit
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Deleveled
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • Desert Child
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • Disjunction (GOG)
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Drake Hollow
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eastward
  • Effie
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • Elderborn
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Encodya (GOG)
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Etherborn
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • FALLOUT 1
  • Family Man
  • Family Mysteries 3: Criminal Mindset
  • Fantasy Blacksmith
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Framed Collection
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frog detective 2: The Case of the Invisible Wizard
  • Frogun
  • From Space
  • From the Depths
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Fury Unleashed
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghost Song
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • Goat of Duty
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerting
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Heaven's Vault
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellpoint
  • Hellslave
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • Hi-Fi Rush
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hylics 2
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iris and the Giant
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Kill it with Fire
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Misfortune
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • Lunacid
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia iii
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Maid of Sker
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • Milky Way Prince - The Vampire Star
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Factory
  • Mob Rule Classic
  • Monaco
  • Monster Hunter: Rise
  • Monster Slayers - Complete Edition
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • MudRunner
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Little Universe
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • Necesse
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nimbatus - The Space Drone Constructor
  • Nine Parchments
  • Nine Witches: Family Disruption
  • Nioh 2: The Complete Collection
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Not Tonight
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • Orwell: Ignorance is strength
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overcooked! 2 + Too Many Cooks + Surf 'n' Turf pack
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Panzer Paladin
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Path of Giants
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paw Paw Paw
  • Paws of Coal
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • Pseudoregalia
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Recipe For Disaster
  • Red Faction Guerrilla Re-Mars-tered
  • Red Faction: Armageddon
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • Retimed
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • SAINTS ROW
  • Saints Row IV
  • Saints Row The Third
  • Saints Row: Gat Out of Hell
  • Saints Row: The Third Remastered
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scars Above
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • Shadows Awakening
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shining Resonance Refrain
  • Shoppe Keep 2
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Siralim Ultimate
  • Size Matters
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Spyro Reignited Trilogy
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starbound
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Still There
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter 30th Anniversary Collection
  • Street Fighter V
  • Strider
  • Strikey Sisters
  • Struggling
  • Stubbs the Zombie in Rebel Without a Pulse
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • SWINE HD Remaster
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Taiji
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Talos Principle (Gold)
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • TERRAFORMERS
  • Terratech Deluxe Edition
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Ambassador: Fractured Timelines
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Beast inside
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Colonists
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The haunted island, A frog detective
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Knight Witch
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Occupation
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Shapeshifting Detective
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • The Uncertain: Last Quiet Day
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tom Clancy's The Division™
  • Tom Clancy's The Division™ - Survival!
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Townsmen - A kingdom Rebuilt
  • Trail Out
  • Trailblazers
  • Trailmakers
  • Trailmakers Deluxe Edition
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4: The Nightmare Prince
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Underhero
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire - The Masquerade: Shadows of New York
  • Vampire Survivors
  • Vane
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wanted: Dead
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Warstone TD
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • Werewolf: The Apocalypse Heart of the Forest
  • West of Dead
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • Worms Rumble + Legends Pack
  • Wrath: Aeon of Ruin
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
  • Zwei: The Arges adventure
  • Zwei: The ilvard insurrection
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to SteamGameSwap [link] [comments]


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