Free tattoo script generator

Tengwar

2013.04.08 17:11 Tengwar

A subreddit for anything related to J. R. R. Tolkien's fictional writing systems Tengwar, Cirth and Sarati.
[link]


2012.01.09 07:00 UbiquitousShadow Hacking Games

[link]


2015.02.21 03:30 Consciouswrdsbt baybayin

A place to learn and exchange ideas on the pre-colonial art/design and writing systems of the Philippines.
[link]


2024.05.14 19:54 NekoJustice Roll20 Battle Report 3: Battle For The Big Drill!

Hey all!
Today's battle report is a 1000pt. Simple Battle, featuring a terrain piece that is pretty unique! Once again, my opponent is the dastardly daisucce. Per his request, the center of the map is dominated by a massive boring drill. The center control point is in the middle of it, with two arms (in green) that rotate 90 degrees clockwise after each Round. The center point is on elevated High Ground indestructible terrain; the arms are not invulnerable, however. Surrounding this is a massive black hole made by the drill; any units that fall in are considered destroyed by the massive bore.
Principality of Zeon
I used a refined version of the strategy I employed in my first Roll20 Game; headed up by my Gouf Flight Type Ace and an Ace Gaw, both of which had Grand Strategist/Strategic Captain. Using the Captain's Order to increase movement speed, Dynamic Entrance, and a ton of Focus Actions, my goal is to break through the enemy lines as fast as possible to swarm daisucce 's higher priority units and secure the victory. To support this, I have a flight of Dopp Fighters, who can use elevated terrain easily due to their flight speed, trying to ping in chip damage and force activations with their relatively long range Aircraft Missiles.
Earth Federation Forces
daisucce and I brainstormed a strategy before this that might be to his liking. He has a particular affinity for Gundam Unit 4's Mega Bazooka Launcher, and wanted an army that could field two of them while having fodder take the heat. Using some input, this is what he came up with. He's going to use Pilot Traits with heavy Momentum generation, then further fuel his Momentum with a swarm of cannon fodder, using Rallying Leader to generate fuel for his death rays.
Round 1
I launch all of my units, except the Gouf Flight Type from the Gaw Carrier; the Carrier and Gouf give a pair of Focus Actions to my Doms and Zakus, then declare the Captain's Order to Take The Fight To Them!, increasing Movement Speed by +5" and Melee Block +1 for all my units. Seizing initiative, my Gouf Flight Ace zooms to the center control point, nearly knocks out a GM with its High Ground TA, then moves back to capture the point. It vainly returns fire. I move a Dopp in and fire off missiles; I'm trying to force daisucce to not immediately fire off his G04 Launchers, while also not giving him Momentum from killing his stuff. He responds by killing the Dopp, I move in and knock out the GM Early that killed it with a Zaku II TL Missile Pod attack with two Focus Actions.
He moves a GM Early onto the boring drill arm to attack my Gouf, but Awe Inspiring Arrival, a Shield, and Guard prevent any hits from connecting. My Doms move in, their enhanced speed letting them easily tear apart the offending GM with High Ground by popping their Focus Actions and laying into it with Machine Guns. Meanwhile, the G04's move onto the building they're behind, gain High Ground (equal level with the Gouf Flight Type) and try and fail to shoot it with Beam Rifles thanks to Unyielding.
Soon after, the Fly Mantas and Dopps engage, Ace Combat music obviously blaring in the background. My Dopps have a Movement Speed advantage thanks to the Captain's Order, with some also using the nearby terrain to gain TA and thus some free hits. The remainder of the Round involves some position jockeying, and my Gaw moving into position to provide close support, its movement speed doubled thanks to Full Throttle and the Captain's Order!
Round 2
Both players have started this Round with 10 Momentum due to how the last one went. Tension is in the air, and the Drill Arms move 90 degrees.
daisucce wins the die roll, and proceeds to dump bombs on my Dom. Rude! Being within its Sensors Range, the 10 Attack, 100 Damage Small Bombing Run is actually pretty good from a 10 Point Unit. My Dom moves back slightly, lights up the Fly Manta with a Machine Gun, then Melees a different one to death.
This is where things go wrong.
Using Tear Through The Ranks, daisucce has his Commander G04 activate, fire off the Mega Bazooka Launcher with High Ground TA against one group of my forces, fire off again and hit my Gaw and, then fire off a Beam Rifle at my Gouf Flight Type.. I lose all of my Zakus, most of my Dopps, and 1/3rd of my Gaw's HP. Amazingly, the drill arm survived all of this, and my Commander didn't take any hits (but had to use Unyielding.) He responds by bum-rushing the other, using High Speed Attack TA to try to kick the other G04 off the platform so it would lose LoS from activating its own death beam. This doesn't go so well, so I move my Gouf between the two, hoping that keeping them locked in Engagement Range with an Unyielding Commander would lock him down well enough. I manage to survive two bouts of Melee Clash with his G04 using Tear Through The Ranks, but he gains 4 Momentum from his Pilot Traits! Despite my best efforts, I lose one of my Doms to more Bombing Runs and High Ground Beam Spray Rifle Hits just inside of Target Lock... the situation has become completely hopeless, with a huge Momentum disparity, so I concede the game at the end of Round 2.
Conclusion
I'll be the first to say it; I played this completely wrong. My forces should have been more spread out, probably into three groups, and I should have placed down terrain more favorable for stacking up behind. If I could play this one again, I'd have tried using a different formation. This team is great, but I think it might have been a bad matchup; if I used Skilled Pilots, I could have tried to ignore his meatshield walls and focused on the Gundams.
Oh well! You learn more from losing than winning. daisucce has come a long way!
submitted by NekoJustice to MechaStellar [link] [comments]


2024.05.14 19:47 TheUrbanEnigma Steam Server help

I'm using the Steam Valheim Dedicated Server, and before update worked just fine. The world I'm trying to use on the server works just fine with Ashlands, but when trying to utilize the server I just get this in the Command Window (scroll all the way down once you've read a dozen or so shader warnings). I truly have no idea what to make of this, I don't know anything about coding. I figured out just enough to get the server running in the first place. No mods.

"Starting server PRESS CTRL-C to exit"
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=4194304"
"memorysetup-bucket-allocator-block-count=1"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=4194304"
"memorysetup-profiler-bucket-allocator-block-count=1"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=4194304"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=262144"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gfx=262144"
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated servevalheim_server_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated serveMonoBleedingEdge/etc'
[Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers.
Initialize engine version: 2022.3.17f1 (4fc78088f837)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Valheim dedicated servevalheim_server_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0; jobified=0
NullGfxDevice:
Version: NULL 1.0 [1.0]
Renderer: Null Device
Vendor: Unity Technologies
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.092 seconds
- Finished resetting the current domain, in 0.001 seconds
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Microsoft Media Foundation video decoding to texture disabled: graphics device is Null, only Direct3D 11 and Direct3D 12 (only on desktop) are supported for hardware-accelerated video decoding.
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
There is no texture data available to upload.
UnloadTime: 0.447400 ms
Privilege Multiplayer is not known on this platform. Privilege therefore is granted without check...
Privilege UserGeneratedContent is not known on this platform. Privilege therefore is granted without check...
Privilege CrossPlay is not known on this platform. Privilege therefore is granted without check...
05/14/2024 10:41:39: Set background loading budget to Low
ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader TextMeshPro/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'TextMeshPro/Distance Field' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader GUI/Text Shader shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
UnloadTime: 0.117500 ms
05/14/2024 10:41:39: Fetching PlatformPrefs 'GuiScale' before loading defaults
05/14/2024 10:41:39: Fetching PlatformPrefs 'GuiScale' before loading defaults
Unloading 172 unused Assets to reduce memory usage. Loaded Objects now: 2502.
Total: 1.355700 ms (FindLiveObjects: 0.106300 ms CreateObjectMapping: 0.053500 ms MarkObjects: 1.114900 ms DeleteObjects: 0.080700 ms)

05/14/2024 10:41:39: Starting to load scene:start.unity (169d7618616154c03be07e9ad3af5893)
05/14/2024 10:41:39: Set background loading budget to Normal
05/14/2024 10:41:43: Set background loading budget to High
The referenced script on this Behaviour (Game Object '') is missing!
The referenced script on this Behaviour (Game Object '') is missing!
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
Couldn't create a Convex Mesh from source mesh "default" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
The referenced script on this Behaviour (Game Object '') is missing!
Unloading 1 Unused Serialized files (Serialized files now loaded: 1133)
ERROR: Shader Legacy Shaders/Particles/Alpha Blended Premultiply shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Heightmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Heightmap shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Heightmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Lighting shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Trilinearmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Trilinearmap shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Trilinearmap' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Bonemass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Bonemass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Bonemass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Distortion' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Distortion shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Distortion' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Blob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Blob shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Blob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/SkyObject' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/SkyObject shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/SkyObject' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Invis shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/WaterMask' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/WaterMask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/WaterMask' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/LitParticles' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/LitParticles shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/LitParticles' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/ParticleDecal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Particle (Unlit) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Decal shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Unlit2 shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Unlit2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Legacy Shaders/Particles/Alpha Blended shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader UI/Heat Distort shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/AlphaParticle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Piece shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Tar shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Water' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Water shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Water' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/Vegetation' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Vegetation shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Vegetation' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Lux Lit Particles/ Tess Bumped shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/FlowOpaque shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Mesh Flipbook Particle shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Player' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Player shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Player' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
WARNING: Shader Unsupported: 'Custom/ShadowBlob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/ShadowBlob shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/ShadowBlob' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/Color shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Legacy Shaders/Particles/Additive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard TwoSided' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Standard TwoSided shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Standard TwoSided' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/StaticRock shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Grass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Grass shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Grass' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Gradient Mapped Particle (Unlit) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Clouds' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Clouds shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Clouds' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Unlit/BeaconBeam shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/LitGui shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/Creature shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Surface2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Particles/Standard Surface2 shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Particles/Standard Surface2' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Flow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Lux Lit Particles/ Bumped shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Yggdrasil_root' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Yggdrasil_root shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Custom/Yggdrasil_root' - All subshaders removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
ERROR: Shader Custom/Rug shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Custom/GuiScroll shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader TextMeshPro/Distance Field (Surface) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
ERROR: Shader Unlit/WeaponGlow shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
05/14/2024 10:41:56: Set background loading budget to Low
UnloadTime: 5.545900 ms
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (Amb_MainMenu).
HDR Render Texture not supported, disabling HDR on reflection probe.
05/14/2024 10:41:57: Missing audio clip in music respawn
05/14/2024 10:41:57: Get create world TreeGenocideIsReq
ERROR: Shader TextMeshPro/Mobile/Distance Field shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
05/14/2024 10:41:57: Using environment steamid 892970
05/14/2024 10:41:57: Using steam APPID:892970
submitted by TheUrbanEnigma to valheim [link] [comments]


2024.05.14 19:42 twiddledee31 5 Things to Consider Before Starting an LLC

If you're considering starting a business, you've probably heard about Limited Liability Companies (LLCs).
But what exactly are they, and why might they be the perfect fit for your venture?
In this little post I shall lay out a few things you need to consider before you start your LLC.

What is an LLC?

An LLC combines the best of both worlds: the liability protection of a corporation and the flexibility of a partnership. When you form an LLC, you're not only taking responsibility for your company's profits and losses but also safeguarding your personal assets.

Advantages of Forming an LLC

There are several compelling reasons why opting for an LLC might be the right move for your business:
  1. Limited Liability: With an LLC, your personal assets are protected. If your company faces legal issues or debts, your personal finances remain untouched. This is a stark contrast to sole proprietorships or partnerships, where personal liability is a significant concern.
  2. Less Corporate Formalities: Unlike other business structures, such as corporations, LLCs have fewer formalities. You won't need to conduct annual meetings or file extensive paperwork, making the setup process relatively hassle-free.
  3. Flexibility in Management: Unlike corporations, which have rigid management structures, LLCs offer flexibility. You can tailor the management process to suit your business's needs, whether that means centralized decision-making or a more collaborative approach.

Key Considerations Before Starting an LLC

Now that you're sold on the idea of forming an LLC, it's time to delve into the nitty-gritty details. Here are some essential pointers to keep in mind:
1. Choose a Unique Business Name
Your business name is your brand's identity, so choose wisely. Here are some tips for selecting the perfect name:
2. Select Your Headquarters Location
Consider your target audience and the specific laws governing LLCs in different states when choosing your business's location.
3. Develop Your Business Plan and Obtain Necessary Documents
Craft a comprehensive business plan and apply for a Federal Employer Identification Number (FEIN) from the IRS. Additionally, open a separate bank account for your business to keep your finances organized.
4. Obtain Licenses and Permits
Ensure you have all the required licenses and permits for your business's operation, both at the state and federal levels.
5. Define Management Style and Set Up Accounting Systems
Create an operating agreement to establish roles and responsibilities within your LLC. Additionally, explore insurance options and consider implementing accounting software to streamline your financial processes.
By following these steps, you'll be well on your way to establishing a successful LLC that provides both protection and flexibility for your business endeavors.
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2024.05.14 19:35 yeaeyebrowsreddit Requesting MOD help

Requesting MOD help
Hello Experienced modding ghosts.
The MOD I need help with is CYL 3.1 (A.K.A) Choose Your Loadout
I was wondering if anyone can help me with using the specific .data files and buildtable files needed to only use the eye's for CYL 3.1
Battle belts replace the eyes. Those are the only files I want to use, as I still use the tattoos, and have mods affecting most vests in the game and mods for backpacks and panels already.
Anyone able to help direct me on which files I need? Feel free to hit me up on discord: thisjvstin_68908
https://preview.redd.it/0lmpsk34hf0d1.png?width=843&format=png&auto=webp&s=01e0da07970005d43f801c6facfd5fb59f1ad456
submitted by yeaeyebrowsreddit to GhostRecon [link] [comments]


2024.05.14 19:32 shaneka69 Get A Tarot Reading Today! ALL READINGS SENT SAME DAY THEY ARE BOOKED

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2024.05.14 19:27 Front_Expression_892 Writing options is amazing

My strategy is centered about the risk based margin profile of a portfolio margin to generate as much money as possible, always trading capped contracts and striving towards early closure (I have a script that closes contracts on any spike, even if it means that I close with a small loss that is reversed). Just having tons of cash (over 100% of the portfolio's worth) from selling options allows me to benefit from interest, and I am now modeling if government bonds can boost my income even higher.
The most important lesson for me was switching from a investing or speculating mindset to a business-owner perspective, focusing on consistent cash-flows. I am not saying that this strategy is suitable for everyone, especially given that I am still trading with leverage, but I feel that this strategy works for me and I am happy about it.
PS. I don't do wheeling nor I sell CC (because I own very little stocks). As noted above, I close the shop at the sign of any danger. Even if being a bagholder may work, I am not interested. Also, I only trade US stocks now because eurospreads and taxes are a pain.
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2024.05.14 19:26 OkReturn774 Will free users be able to create images with GPT-4o?

Free users will be able to access custom GPTs, so they would be able to generate images, right?
Will they be able to use DALL-E?
submitted by OkReturn774 to OpenAI [link] [comments]


2024.05.14 19:22 pernrider Fear mongering and targeting the paranoid

My YouTube is being slammed by 4 Patirots targeting the paranoid with a solar generator. This company is using scare tactics like China is targeting our infrastructure and everything will stop working.
This solar powered generator is only 2000 watts and the “free” (not really) solar panel is only a 100 watt panel. That’s enough to power a small fridge and other appliances one at a time depending on wattage required. If you used all the power from the generator batteries and had some available sunlight a 100 watt solar panel would take all day to bring the generator back up to usable power. Source: my Rv 120 watt solar panel recharging 2 deep cycle batteries took 7 hours in full sunlight to recharge.
My takeaway from this deceptive ad is don’t buy into 4 Patroits hype and fear mongering. If you are wanting some kind of a backup system do the research. There are more reputable (my opinion) companies out there that can fulfill your needs for a lot less $$$. Ask any boondocking RV’er we have been doing it for years.
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2024.05.14 19:20 DANJCOLEMAN1991 Sound Like ASIAN KUNG-FU GENERATION Pt.2: Kensuke Kita (2024 version)

Sound Like ASIAN KUNG-FU GENERATION Pt.2: Kensuke Kita (2024 version)

Introduction

Kensuke Kita performing live, 2017
^(\This article is an updated version of my "Sound Like" article from 2021. I have reposted this article due to difficulties editing the original version*, and have included additional information and recommendations based on the increased popularity of amp simulator pedals*)*
Hello fellow musicians and Ajikan fans!
I have been a fan of ASIAN KUNG-FU GENERATION for roughly 16 years and as a guitarist was greatly inspired by the band's alt rock sound.
After a few years of research I have written a series of "sound like" articles for ASIAN KUNG-FU GENERATION. The purpose of these articles is to provide context on how the band create their signature sound, and to support beginning musicians or tribute acts who may wish to replicate it.
At the end of each article I have drafted a Budget Rig, which you could use for both at home and in a live environment. I have also provided some general amp settings to tweak and try, which are based on the band's live sound and be can used to help replicate their tones.
This is a 3-part series and if you enjoy this article I would recommend checking out the other articles:
Sound Like ASIAN KUNG-FU GENERATION Pt.1: Masafumi Gotoh (2024 version) : AsianKungFuGeneration (reddit.com)
ASIAN KUNG-FU GENERATION Sound Like Part 3: Yamada : AsianKungFuGeneration (reddit.com)
To help you recognise the individual guitar tones, Gotch's guitar parts are normally panned to the left earphone and Kita's are panned to the right earphone on the band's albums. (On 2016's Sol-Fa, Hometown and some of the Planet Folks singles the panning was swapped, with Gotch instead in the right ear and Kita on the left)

Kensuke Kita

Kita during the Hometown UK/FR tour 2019
In this article we are focusing on lead guitarist and backing vocalist Kensuke Kita. Responsible for many of the band's iconic melodies and riffs, Kita's rig setup is a classic rock setup: A Gibson Les Paul into a Marshall-esque amp.
Inspired by 90's alt rock and Brit Pop groups such as Supergrass, Blur, Manic Street Preachers and Radiohead, Kita has constantly evolved as a musician and became more involved with the song writing process from Fanclub onwards. (Kita has writing credits on Blue Train)
This evolution can be seen clearly when you compare the punk rock style of Houkai Amplifier with the more experimental, pop inspired Planet Folks. While the earlier records reflected a focus on riffs and octave chord melodies, Kita now prefers playing major and minor third chords, triad chords and arpeggios, reflecting his "melody-maker" role in the band.
A triad chord is a chord made of 3 separate notes. They are commonly played on the higher strings and Kita uses them a lot, in tracks such as Aru Machi no Gunjou, Sayonara Lost Generation and Gekkou. Major and Minor third chords are sometimes referred to as Dyads.
During live performances Kita will experiment with ambient tones, but remains the lead guitar sound, with Gotch acting as a anchor for the overall band.

GUITARS

Kita's primary guitar is a Gibson Les Paul. You want to capture the power and sustain of the humbucker pickups, so single coils will generally not work. Furthermore, I would not recommend active pickups, such as EMG pickups, and to avoid anything that creates too much gain. Remember, Kita sound is rooted in a traditional rock setup.
His most recognisable and iconic guitar is his Historic Collection 1959 Les Paul Standard Reissue. Kita bought the 59's reissue in 2004 and has been a mainstay ever since, using it on every Ajikan album from Fanclub onwards.
Kita's Historic Collection 1959 Les Paul Standard Reissue
Kita's backup guitar is a Historic Collection 1958 Les Paul Standard Reissue, which is also used for Eb/D# standard tuning for songs such as After Dark, Yoru No Call and Empathy. Kita's other standout guitar is his Gibson ES-335, which is used occasionally for songs with a capo.
A good example of this would be the live performance of Natsu no Hi, Zanzou from the 10th Anniversary shows and live performances of Juuni Shinhou no Yuukei and Maigo Inu to Ame no Beat.
Kita has also experimented with Fender Telecasters, Jazzmasters and Stratocasters on the band's albums, although neither have been seen on stage so far. In a interview with Guitar Magazine, Kita confirmed that he used a Fender Jazzmaster on Empathy.
Kita with his Gibson ES-335, during the Quarter Century Tour
If you are looking to capture Kita's guitar sound, a Les Paul style guitar with vintage sounding pickups would be the best place to start.
Between 2002-2007, Kita armed his Les Pauls with Gibson Burstbucker 2 in the bridge position and the Burstbucker 1 in the neck position. Since 2007, Kita has used Custombuckers in both positions. Like Gotch, Kita uses Tortex Flex picks and are most likely .73mm or .88mm variants

AMPLIFIERS

In the band's early years of success, Kita used a Marshall JCM 900-4100 head with a Marshall 1960A cabinet. In late 2005, Kita replaced the Marshall amp with the Bogner Ecstasy 101b and Bogner 4x12 Cabinet, which he has used ever since as his main live amplifier.
Kita's JCM900 amp, used during the early 2000's and Sol-Fa 2004 tour
The Bogner has 3 channel settings, with the "green" channel based on traditional Vox amp, the "blue" channel based on a Marshall JCM800 & Marshall Plexi and the "Red" channel as a higher drive channel. The Bogner also has a boost feature that Kita uses for solos.
Both the JCM900 and Ecstasy amps are based on vintage Marshall sounds, whereas the modern Marshall amps have a darker, more compressed sound.
Between 2000-2011 Kita would only use the Marshall or Bogner stack for live performances and simply switch between the amp channels. In 2012, Kita introduced the Shinos Luck 6V combo to his live setup.
The Shinos amps were set up by a former VOX Chief engineer and in general has a blend of Fender and Vox amps sound wise. They have also been compared to Matchless amps, which Kita has used occasionally on international tours.
Kita's Bogner Ecstasy 101b and Shinos Luck V6
Kita has experimented with more amplifiers in the studio and has been known to use JCM800's, VOX and Matchless amps on albums, but for the purpose of this article we will keep the focus on matching his vintage Marshall & Bogner tone.
Kita's clean sound can be heard on Angou No Waltz, Mustang and Yuugure no Aka, while his distorted sound can be heard on Standard, Re:Re: and Kouya wo Aruke.
Kita used 4x12 Greenback speakers in his Marshall cabinet (this was 2004 sound & since 2005 he has likely use Celestion Vintage 30 speakers. The Shino is likely set up with a Celestion Classic Lead 80 speaker.)

PEDALS

Alongside the amp pairing, Kita uses a wide variety of pedals that has only grown in recent years. Previously, Kita stuck to a small collection of pedals which included a delay pedal and a preamp pedal.
Kita's 2004 pedalboard, used during the Sol-Fa tour
This collection has since rapidly grown, but has generally included a compressor, phaser, wah and a delay.
During the Eizo Sakushin Shu Vol. 6 performance, where he used a Boss DD-20 Giga Delay, an MXR M-132 Super Comp, Boss PH-2 Super Phaser, a Guyatone WR3 Wah Rocker and VoxV847 Wah pedal. Kita also used a BOSS TR-2 Tremolo at this time.
Kita's 2009 Pedalboard, which was used during the Eizo Sakushin Shu Vol. 6 performance
The Super Comp is used as a boost for lead melodies and solos, and the Super Phaser can be heard in performances of Mustang and Shinkokyuu. The Giga Delay can be heard in tracks such as Night Diving, Re:Re: and Mugen Glider, as well as the band's ambient jams. The Wah Rocker can be heard in Kugenuma Surf & Enoshima Escar
Since 2010 Kita's pedal board has gradually evolved to include more delay & modulation effects. (Such as the Boss Harmonist and BOSS MD-200 Modulation) He has also used fuzz and distortion pedals from time to time. For example, he has added the BOSS Tone Bender and Earthquaker Transmisser for ambient noises between tracks.
In recent years, Kita has also used octave pedals for lead parts (which recreates what the guitarist plays but at a higher or lower pitch), such as Blood Circulator, Boys & Girls and Clock Work. The Electro Harmonix POG2, which can be seen on his current rig below, is used for the intro of Kakato de Ai o Uchinarase.
Kita's current 2022 Pedalboard: (1) FREE THE TONE/JB-41S (Junction Box) (2) Jim Dunlop/535Q Crybaby Multi-Wah (Wow Pedal) (3) Custom Audio Japan/RS 616 (Programmable Switcher) (4)MXSuper Comp (Compressor) (5) Electro-Harmonix/POG2 (Octave) (6) BOSS/TB-2W (Fuzz) (7)EarthQuaker Devices/Transmisser (Modulation/Reverb) (8) strymon/ZELZAH (multi-phaser) (9) BOSS/MD-200 (multi-modulation) (10)(11) BOSS/DD-20 (multi-delay) (12) BOSS/FRV-1 (reverb) (13) Electro-Harmonix/FREEZE (sustainer)(14) BOSS/FS-5U (foot switch) (15) BOSS/TU-2s (tuner) (16) RJM/Amp Gizmo (amplifier channel switcher) (17) FIREGLOW/PPS-05 (power supply) (18) Vital Audio/VA-08 Mk-II (Power Supply)
To help manage his massive pedalboard on stage, Kita has been using a Custom Audio Switcher to control his pedals, which also allows him to create "loops" of saved settings for each song. I've included a list of his pedals from the current board on the picture below.
The guitar runs into the Junction box (top right) and wah pedal before going into the switcher. Kita can control the Comp and reverb from the switcher, along with the amp settings.
The guitar line then runs from the Dyna Comp through the rest of the pedals, which are controlled in separate loops by the switcher, before running into an amp switcher for the Bogner and Shinos. You can see these loops below:
Loop 1: Dyna Comp Loop 2: Dyna Comp, POG 2, Tone Bender, Transmisser Loop 3: Dyna Comp, Zelzah Loop 4: Dyna Comp, BOSS MD-200 (using the tremolo effect) Loop 5: Dyna Comp, 2x BOSS DD-20s Loop 6: Dyna Comp, 63' Fender Reverb
Kita has a few additional pedals on the board, such as the Electro Harmonix Freeze, which can hold a note for a sustained amount of time and a separate BOSS footswitch to tap in a count for his delay sound.
While this may seem complicated (and it is!) bear in mind that many of the pedals are to recreate certain sounds from the band's 10 albums, or to allow Kita to experiment during live performances.
You do not need to build a pedalboard this big to sound like Kita.
Instead, I would focus on Kita's main pedals, which include the MXR Super Comp, his two Boss DD-20 Giga Delay pedals, the Dunlop535Q Crybaby Multi-Wah, the Strymon ZELZAH (phase) and BOSS MD-200. (phase/auto-wah/tremolo)

Sound Like Kita ...On a Budget

Kita, Quarter Century tour, 2022
To buy Kita's current rig would cost thousands of pounds (the 59' Les Paul alone could be worth £5,000) so much like the Gotch's post we have a few more affordable options that could get you close. The idea is to create a rig that can be used at home or in small venues to perform live.
Also bear in mind that information provided are based on Kita's Live setup, which is aimed at finding a medium between all of the sounds formed on the albums. Please also note that these are personal suggestions as a fan and if you find that works better for you, then great!
The main areas to consider are:
  • A 50's inspired Les Paul
  • A Boutique Marshall style amp
  • A compressor pedal
  • A Delay pedal and Multi-effect pedals
GUITAR
In terms of guitar options there are plenty of Les Paul copies, but for look and sound Epiphone is a no-brainer. The Epiphone 1959 Les Paul Standard is the newer, more expensive option but is based on the 59' Les Paul model, much like Kita's main guitar. You can buy one for around £749.
Epiphone 1959 Les Paul Standard
The more affordable option is the Epiphone Les Paul Standard '50s, which is also a solid pick and goes for around £500.
AMPLIFIER
In terms of affordable amps, Bogner have recently released the Ecstasy Mini 30W Head which costs around £349. You would need a speaker to plug the head into, this solid-state amp would get you close to Kita's sound and could be used for gigging with a big enough speaker.
Bogner Ecstasy Mini 30W Head
You could also try out the Marshall MG50 and Marshall Origin amps as affordable Marshall amps with a classic sound, closer to the JCM900/Bogner style.
Another approach you could take would be to use the Bogner Ecstasy pedals, which are pedals designed to emulate the Bogner Ecstasy amps. (Please bear in mind that you would need to tweak the settings more to work with the amp you use)
The BOSS Katana series and Blackstar amps (which have a dial to set a more British sound) have Marshall-esque settings and could also work, but would require more tweaking.
PEDALS
There are a wide variety of pedals to choose from, but to keep the pedal suggestions simple but versatile. Because of its importance to Kita's sound, I would recommend the MXR Super Comp.
MXR Super Comp
A great example of how this would sound can be on tako wasa YouTube channel, who demonstrated the pedal on this live stream. (tako also has a solid pedal board that is worth taking inspiration from!) An alternative approach would be to buy a Booster pedal to create the same effect, such as the Xotic EP-3 Boost
A delay pedal is also must for a sound like rig (Especially those keen to play the Re:Re: 2016 intro) and so the recommendation would be a Boss DD Delay pedals. The DD-6 or DD-8 are more affordable options that can definitely do the job, while the DD-200 gives you a more versatile option and the ability to save pre-sets for different tracks.
Boss DD-8
Cheaper alternatives that you could also consider are the Tone City Tape Machine and the TC Electronic Flashback 2 Mini, which are both good options for the price.
Another pedal for Kita's sound to consider would be a Wah pedal. As the Dunlop535Q Crybaby is quite a steep price for casual players, so I would recommend the Vox 845 Wah Wah Pedal. At £69 its considerably cheaper than the Dunlop535Q and should get close to Kita's original Wah sound.
Finally, we are going to focus on the modulation sounds for Kita, and ultimately this is down to preference and what songs you would like to emulate.
BOSS MD-200
If you wanted to have a mix of sounds, the BOSS MD-200, which Kita uses, covers many of the sounds he uses, including the phaser, auto-Wah and tremolo sounds.
For more specific roles, the BOSS PH-3 Phase Shifter will get you close to his original phase sound (try to avoid the Phase 90 style pedals for Kita's sound), while the BOSS Harmonist or a different Octave pedal would help capture some of his lead tones for the current era.
You could also consider a reverb pedal if you want to capture some of the ambient sounds Kita creates live or if the amp you choose doesn't include reverb.
AMP SIMULATOR PEDAL OPTIONS?
The final option to consider would be a Amp Simulator pedal. This type of pedal has become increasingly popular in the last few years and would be used in place of a traditional amp and effect pedals. You would then use the Amp Simulator with a IR Cabinet (a powered cabinet speaker) or with a Power Amp in between the Amp Simulator and a traditional cabinet.
They can be fairly expensive to buy and I would only advise buying one if you do intend to move on from your traditional amp/pedal setup, however the Quad Cortex DSP & Headrush Pedalboard would be good starting points. They are both aimed at capturing more traditionally hi gain amps such as the Bogner and Marshall amps, so should be able to do a good job at capturing Kita's sound.

Recommended Amp Settings

The following amp settings were based on photos from live performances and you should bear in mind that the volume may be quite loud for home use, so I would suggest bringing it down. Also bear in mind that every musician and amp will slightly differ so you may need to tweak with your settings to find the right blend.
My personal advice is to keep the gain around the middle and to use the volume to crunch up the sound. Kita does use a cabinet, so you may need to add more low end for a combo amp, and again bear in mind that the volume may need to be lower for home use.
Shino Luck V6:
Vol: 5, Treble: 5, Middle: 5, Bass: 3.5, Master: 3.5, Boost: 7, Level: 4
Bogner Green Setting:
Presence A: 8.5, Presence B: 8, Vol. 1: 5, Treble: 4:5, Mid: 4, Gain 1: 5.5
Bogner Blue Setting:
Vol. 2: 5.5, Vol. 3: 5.5, Treble: 5, Middle: 5/5.5, Bass: 5, Gain 2: 4.5, Gain 3: 5.5

Conclusion

Thank you again for reading this and I hope it's been insightful for you. Feel free to leave feedback below and any of your own tips
submitted by DANJCOLEMAN1991 to AsianKungFuGeneration [link] [comments]


2024.05.14 19:20 Neithan3 Quality of Life feature suggestions and bugfix requests

I have made a list of things that I think need to be improved, changed or fixed based on my in-game experience. Please note that these are just my *opinions* and feel free to explain why (if) you disagree in the comments or share your own suggestions. Some of them may be already present in the game. Sorry if I missed. Try not to downvote to hell just because you don't like a single article :D

Suggestions:

  1. Click-and-drag scrolling for easier navigation through the game menus.
  2. Photo mode that allows players to hide the HUD, perfect for capturing those heroic moments.
  3. Simpler notifications: Relocate objective and mission completion notifications to the top of the screen and minimize them to reduce screen clutter. It is hard to aim for weak spots when you are playing at high difficulty and have a big wall of text in the middle of your screen.
  4. Help: Add a “Help” voice command to the Q radial menu wheel. + more&new commands?
  5. Crosshair: Option to hide the aiming reticle/crosshair because it simply doesn’t help at all when you have another round crosshair in the middle that shows where your shots actually go. It also blocks the view for long range aiming.
  6. Hiding nameplates / Streamer mode: Option to toggle player names.
  7. Equipment preview: Armor and helmets should be shown as sets when you hover your mouse over them or choose them instead of the default diver armohelmet. OR previewing a helmet shouldn’t change the player's armor to the default and show the current set that the player has equipped and vice versa for previewing armor.
  8. SOS Beacon don't show up on the stratagem menu when your team doesn't have 4 players or after a player leaves the mission.
  9. Versatile Jump Packs: Allow the use of primary or secondary weapons with jump packs. Also, a superhero landing pose if you hold down B while landing airborne with the jump pack.
  10. Increased jump distance or jump height for jump packs slightly.
  11. Super Punisher: Add a flashlight to the Punisher shotgun and some other primary/support weapons that do not have them, so divers can shed light on the darkest enemies of our way of life.
  12. Standardize weapon ergonomics: Some primary weapons handle like autocannon while some handle like a pocket gun.
  13. Delay on EAT: Sometimes EAT do not fire after you equip and aim it. I try to fire a few times and nothing happens.
  14. Arc Thrower & Blitzer: Lightning arcs should damage Terminid eggs. Don't make their arcs jump between the eggs if you think it would be OP, but being able to kill a charger with an arc thrower and yet failing to destroy a smoll egg is kinda lame.
  15. Booster Icons: Add booster icons next to team stratagem list that show up when you press CTRL, so we can see what our fellow divers chose to bring.
  16. Shield Generator Relay: Sometimes explosions happening outside will kill, stagger or damage the player standing inside the shield. Outside explosions should have much less or no effect on player.
  17. Bile Titans tanking Hellpods: Sometimes -almost always lol- Titans don't take any damage, get staggered or die even if you land directly on their head or body with a hellpod.
  18. Improved Incendiaries: Prolong the burn time of incendiary grenades for a few more seconds. They seem to go out before they even kill anything or deny an entry.
  19. Convenient Flamethrower: Remove the movement speed penalty of firing the flamethrower OR increase the flamethrower’s range by 3-5 meters. Enemies mostly start to attack you, as soon as they enter the range of your flamethrower already. If you believe first option would be unbalanced, then you can make it only avaliable for armors with speed stats above +520
  20. Improve Patriot Exosuit: Fix the aiming and accuracy of the Patriot Exosuit missiles. Also, we need much better gun&pod elevation and depression for a 10 minute cooldown stratagem imo.
  21. Fall damage variation: Fall damage needs to differ between armor sets that you have equipped. Players with light armor should take less damage. However, if you want to give another advantage to heavy armor sets, then you can make heavy armors decrease/negate fall damage to some extent because they would be more protective etc.
  22. Fire effects rework: I don’t know if it is just how it seemed to me instead of how it works but fire effects from napalms, grenades etc. only create flames that are scattered around instead of a big strong wall/pool of fire. These flames make it easier to walk around or through them for enemies and take less damage inside the affected area. I think everything inside a circular radius needs to take constant fire damage. Idk how to explain this better. Sorry if it is already how it works.
submitted by Neithan3 to Helldivers [link] [comments]


2024.05.14 19:18 alamirn (M4A) Looking for OC-centric Anime Roleplay! (Bleach, JJK, One Piece, etc.)

Good evening everyone, I hope you're doing well! My name is Reese, and I'm twenty two years old. I'm looking for some roleplay partners to get into some long-term, detailed roleplays! As someone who's very interested in roleplaying and expanding worlds, I would love to find some like minded individuals who are interested in finding their favorite fandom worlds and adding immense amounts of depth and intrigue.
When it comes to my preference, I prefer making original characters first and foremost. I can do a world where our characters exist alongside the canon characters or, and my preferred style, either all original characters who stand in the future that the canon characters created for a next generation type of plotline. I like making characters of all colors and creeds, characters who are all different types. I think that it makes for a way more interesting world, so I would appreciate it if you're able to meet me with those things. I tend to write one to several paragraphs per response, and would love it if you could meet me in that distance.
When it comes to my top verses and muses right now, they are listed below.
• Bleach (Caught up on Manga)
• Jujutsu Kaisen (Caught up on Manga)
• One Piece (Caught up on Manga)
• Blue Lock (Caught up on Manga)
• Haikyuu (Anime-Only)
• Kimetsu no Yaiba (Caught up on Manga)
• Tokyo Ghoul (Manga Version)
• Sakamoto Days (Caught up on Manga)
• Blue Exorcist (Anime Only)
• JoJo's Bizarre Adventure (Caught up on Manga)
• Tokyo Ghoul (Manga)
• Naruto (Caught up on Animanga)
• Boku no Hero Academia (Caught up on Manga)
• Persona 3/4/5
• Ace Attorney (Original Trilogy)
The fandoms that are bold are the ones I'm looking for primarily, but feel free to choose any of the fandoms I have listed! I look forward to roleplaying with some of you. I will do my best to be active, I am working on being better when it comes to that, and I would love to chat OOC and talk about our characters, create some memes, and just have a good time together and enjoy our roleplay.
If you've made it all the way here, thank you so much for your time. If you would like to roleplay, please hit me up with whatever fandom you're interested in, what color is your favorite so I know you've made it this far, and any ideas you may have! Thank you so much for your time, and I hope you all have a great rest of your evening.
submitted by alamirn to Roleplay [link] [comments]


2024.05.14 19:17 alamirn (M4A) Looking for OC-centric Anime Roleplay! (Bleach, JJK, One Piece, etc.)

Good evening everyone, I hope you're doing well! My name is Reese, and I'm twenty two years old. I'm looking for some roleplay partners to get into some long-term, detailed roleplays! As someone who's very interested in roleplaying and expanding worlds, I would love to find some like minded individuals who are interested in finding their favorite fandom worlds and adding immense amounts of depth and intrigue.
When it comes to my preference, I prefer making original characters first and foremost. I can do a world where our characters exist alongside the canon characters or, and my preferred style, either all original characters who stand in the future that the canon characters created for a next generation type of plotline. I like making characters of all colors and creeds, characters who are all different types. I think that it makes for a way more interesting world, so I would appreciate it if you're able to meet me with those things. I tend to write one to several paragraphs per response, and would love it if you could meet me in that distance.
When it comes to my top verses and muses right now, they are listed below.
• Bleach (Caught up on Manga)
• Jujutsu Kaisen (Caught up on Manga)
• One Piece (Caught up on Manga)
• Blue Lock (Caught up on Manga)
• Haikyuu (Anime-Only)
• Kimetsu no Yaiba (Caught up on Manga)
• Tokyo Ghoul (Manga Version)
• Sakamoto Days (Caught up on Manga)
• Blue Exorcist (Anime Only)
• JoJo's Bizarre Adventure (Caught up on Manga)
• Naruto (Caught up on Animanga)
• Boku no Hero Academia (Caught up on Manga)
• Persona 3/4/5
• Ace Attorney (Original Trilogy)
The fandoms that are bold are the ones I'm looking for primarily, but feel free to choose any of the fandoms I have listed! I look forward to roleplaying with some of you. I will do my best to be active, I am working on being better when it comes to that, and I would love to chat OOC and talk about our characters, create some memes, and just have a good time together and enjoy our roleplay.
If you've made it all the way here, thank you so much for your time. If you would like to roleplay, please hit me up with whatever fandom you're interested in, what color is your favorite so I know you've made it this far, and any ideas you may have! Thank you so much for your time, and I hope you all have a great rest of your evening.
submitted by alamirn to RoleplayPartnerSearch [link] [comments]


2024.05.14 19:14 DragonflyAlarming592 Gas station meltdown

My spouse drives a Sprinter van that they work out of as a mobile craftsperson. This morning, they went across the street to the gas station to fuel up. This is a regular gas station so it has several fuel stations, both of which have two pumps per side. As my spouse arrived, there was a free pump in front of another car that was already parked at the first pump on the same side. My spouse backed their van into the space and began fueling.
This boomer woman, who had already been parked at her respective pump for some time before my spouse arrived, lost her absolute mind at them. She began screaming at them that they were blocking her from being able to pull up far enough to fuel her car and demanded that they move. Again, this woman arrived to the pump BEFORE my spouse and parked her car there without anyone around her limiting where her car could go. My spouse apologized (despite already not being in the wrong) and said they would move as soon as they were done fueling up, since it's unsafe to turn on the engine and operate the vehicle while pumping gas.
Cue boomer meltdown. She began screaming about this was "SO California" (which is where we live) and how our generation (we're millennials) is "SO selfish," and how back in her day, people were so much kinder and more accommodating and her generation is so superior to ours. She went on and on, literally screaming, as my spouse ignored her and did not engage. Once they finished fueling up and left, I could see from our balcony (where I watched all of this going down-- I was too far away to to hear it but my spouse called me right after and filled me in) that she didn't even move her car and start fueling once my spouse was gone. I watched for around 5 minutes and she just sat there in her car and then eventually drove away WITHOUT fueling up her car!
It was such a hostile interaction for no reason, and now my spouse is worried that this insane woman is going to leave them a bad review online, since their business info is on the outside of their van.
WHY are they like this??
submitted by DragonflyAlarming592 to BoomersBeingFools [link] [comments]


2024.05.14 19:13 Grouchy-Alarm-6581 $5 SIGN UP BONUS FOR DAO AUTO TRADING BROKERAGE. GET $10 FOR EVERY INVITE

CLICK FOR $5 SIGN UP BONUS
Attention, in order to withdraw the bonus, you need to deposit and use the investment offer at least once. Not depositing will result in an amount that won't be withdrawable. (Learned the hard way)
DAO Auto trading is a type of day trading that enables you to execute your trade on a daily basis Depending on the trade plan you subscribe into And subscription is free. DAO Auto trading is basically designed for new users in the crypto space or people with limited time. This helps you generates and compound profits on a daily basis without losses on your crypto investment and your auto trade plan runs for 5days. You get to earn on each days until your trade plan expires, then you can choose to activate a new trade plan or withdraw your trading profits and capital. All trades on auto trading are being executed by expertise that participate in ICO and IDO, which enables you earn passively through day trading of crypto currency.
submitted by Grouchy-Alarm-6581 to ReferralTrains [link] [comments]


2024.05.14 19:13 Grouchy-Alarm-6581 $5 SIGN UP BONUS FOR DAO AUTO TRADING BROKERAGE. GET $10 FOR EVERY INVITE

CLICK FOR $5 SIGN UP BONUS
Attention, in order to withdraw the bonus, you need to deposit and use the investment offer at least once. Not depositing will result in an amount that won't be withdrawable. (Learned the hard way)
DAO Auto trading is a type of day trading that enables you to execute your trade on a daily basis Depending on the trade plan you subscribe into And subscription is free. DAO Auto trading is basically designed for new users in the crypto space or people with limited time. This helps you generates and compound profits on a daily basis without losses on your crypto investment and your auto trade plan runs for 5days. You get to earn on each days until your trade plan expires, then you can choose to activate a new trade plan or withdraw your trading profits and capital. All trades on auto trading are being executed by expertise that participate in ICO and IDO, which enables you earn passively through day trading of crypto currency.
submitted by Grouchy-Alarm-6581 to ReferralNotReferal [link] [comments]


2024.05.14 19:13 Grouchy-Alarm-6581 $5 SIGN UP BONUS FOR DAO AUTO TRADING BROKERAGE. GET $10 FOR EVERY INVITE

CLICK FOR $5 SIGN UP BONUS
Attention, in order to withdraw the bonus, you need to deposit and use the investment offer at least once. Not depositing will result in an amount that won't be withdrawable. (Learned the hard way)
DAO Auto trading is a type of day trading that enables you to execute your trade on a daily basis Depending on the trade plan you subscribe into And subscription is free. DAO Auto trading is basically designed for new users in the crypto space or people with limited time. This helps you generates and compound profits on a daily basis without losses on your crypto investment and your auto trade plan runs for 5days. You get to earn on each days until your trade plan expires, then you can choose to activate a new trade plan or withdraw your trading profits and capital. All trades on auto trading are being executed by expertise that participate in ICO and IDO, which enables you earn passively through day trading of crypto currency.
submitted by Grouchy-Alarm-6581 to ReferralCodesCrypto [link] [comments]


2024.05.14 19:12 Grouchy-Alarm-6581 $5 SIGN UP BONUS FOR DAO AUTO TRADING BROKERAGE. GET $10 FOR EVERY INVITE

CLICK FOR $5 SIGN UP BONUS
Attention, in order to withdraw the bonus, you need to deposit and use the investment offer at least once. Not depositing will result in an amount that won't be withdrawable. (Learned the hard way)
DAO Auto trading is a type of day trading that enables you to execute your trade on a daily basis Depending on the trade plan you subscribe into And subscription is free. DAO Auto trading is basically designed for new users in the crypto space or people with limited time. This helps you generates and compound profits on a daily basis without losses on your crypto investment and your auto trade plan runs for 5days. You get to earn on each days until your trade plan expires, then you can choose to activate a new trade plan or withdraw your trading profits and capital. All trades on auto trading are being executed by expertise that participate in ICO and IDO, which enables you earn passively through day trading of crypto currency.
submitted by Grouchy-Alarm-6581 to ReferalLinks [link] [comments]


2024.05.14 19:10 chadlinden [For Hire] Professional Software Engineer (PHP, Go, Python) - Ready to Elevate Your Project!

Hi there!
I'm Chad Linden, a senior-level software engineer with over a decade of expertise crafting robust backend and dynamic frontend solutions. Whether you're starting a new venture or looking to scale, my goal is to ensure your complete satisfaction.
Tech Stack:
Backend: PHP, Go, Python, Node/JS, NGINX, dockekube/aws, etc. Frontend: JavaScript with React, Vue, Typescript, Node/JS, etc.
Getting Started:
Introduction: Drop me a message! We’ll discuss your needs, scope, and budget. Planning: I'll provide a project outline for your approval. Execution: With an agreed plan, I'll get to work ensuring timely and quality deliverables. Consultation: Free initial consultation and project planning to align our goals.
Rates:
Project-Based: $11-15k per month. Example: A social media app project could span 1.5 months at a cost of approximately $15k. Hourly: $75-115, varies based on project specifics. Additional Services:
Hosting Solutions: Domain registration and hosting services starting at $45 to $125 per month. SEO and Marketing: Partnering with a renowned company for consistent and competitive SEO/PPC services. Contact Me:
LinkedIn: linkedin.com/in/chad-linden Website: chadlinden.com GitHub: github.com/chadlinden Feel free to DM me to get started or reply here with your questions. No question is too small in the complex world of software!
Looking forward to making your project a success!
Best, Chad
submitted by chadlinden to forhire [link] [comments]


2024.05.14 19:10 lazymentors Social Media & Marketing News you should care about today!

Top 6 Updates of last Week:

Trending

TikTok 🎶

Meta 😅

X (Twitter) 🕹️

Youtube 🕹️

Google 🔦

Agency News

AI 🤨

Reddit & Pinterest

Microsoft & LinkedIn

Marketing & AdTech

I hope this helps to plan your week ahead. Follow for more.
submitted by lazymentors to SocialMediaMarketing [link] [comments]


2024.05.14 19:09 lazymentors Social Media & Marketing News you should care about today!

Top 6 Updates of last Week:

Trending

TikTok 🎶

Meta 😅

X (Twitter) 🕹️

Youtube 🕹️

Google 🔦

Agency News

AI 🤨

Reddit & Pinterest

Microsoft & LinkedIn

Marketing & AdTech

I hope this helps to plan your week ahead. Follow for more.
submitted by lazymentors to socialmedia [link] [comments]


2024.05.14 19:01 takeiteasynottooeasy Flight of the Maganauts 🚀 — looking for feedback!

Hey everyone (posting with Mod’s permission, thanks u/adaminjp!)
I’m really excited to share a project I’ve been working on called Flight of the Maganauts, a satirical musical. This show takes America’s most controversial ideologies and launches them into space for (what I think is) a hilarious and chaotic ride.
Synopsis: They’ve been cancelled on Earth, but they won’t be erased. Join the MAGANAUTS on an intergalactic musical adventure as America’s worst ideas are taken to space. Characters include an antisocial incel bunkmate, a murderous Christian fundamentalist housewife, an aggressive January 6 shaman, and a corrupt, free-market-obsessed captain.
What I'm Looking For: I’m seeking feedback on the script, characters, and songs. Any thoughts or suggestions to make this project better would be amazing!
Listen to Some Songs:
Check Out the Libretto: - FLIGHT OF THE MAGANAUTS.pdf
Some more art and information about the project on the website I’ve created, www.maganauts.com
If you’re interested in giving feedback or just want to chat about the project, drop a comment below or message me directly. Can’t wait to hear what you all think!
submitted by takeiteasynottooeasy to musicals [link] [comments]


2024.05.14 18:57 DeadByDaylight_Dev 8.0.0 PTB

8.0.0 PTB
https://preview.redd.it/2s08nvx8ud0d1.png?width=1000&format=png&auto=webp&s=4b7e612e83473a540fbc737e3f071d793711d950
Important
  • Progress & save data information has been copied from the Live game to our PTB servers on May 6th. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Note: Players will once again receive 6K Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
https://preview.redd.it/3oqew9fyvd0d1.png?width=1000&format=png&auto=webp&s=8c7990483447fcd82ef9e893ad0ddec2c485512e

Content

New Survivor - Aestri Yazar

New Survivor Perks

  • Mirrored Illusion This perk activates after completing a total of 50% worth of repair progress on generators. Press the ability button 2 when next to a totem, chest, generator or exit gate to spawn a static illusion that lasts for 100/110/120 seconds. Then, the perk deactivates.
  • Bardic Inspiration Press the ability button 1 while standing and motionless to enter the "performance" interaction that lasts up to 15 seconds and empowers Survivors within 16 meters. Roll a d20. This effect lasts for 60 seconds if the performance is completed. When the ability is cancelled or the performance completes, it goes on cooldown for 90/75/60 seconds. 1 You scream, but nothing happens 2-10 skill checks give +1% progress 11-19 skill checks give +2% progress 20 skill checks give +3% progress
  • Still Sight After standing still for 6/5/4 seconds, this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 18 meters.

New Killer - The Lich

Killer Power

Bound with the skin and flesh of men, the Book is packed with spells both forbidden and wicked. To select a Spell, hold the Ability Button to open the Spell selection. The Lich has access to 4 different Spells:
  • Mage Hand: Creates a magical hand that lifts a downed pallet or blocks an upright pallet for 4 seconds.
  • Flight of the Damned: Conjures 5 flying spectral entities that can pass through obstacles and injure Survivors.
  • Dispelling Sphere: Casts a moving invisible sphere that reveals Survivors and temporarily disables their Magic Items.
  • Fly: Gain a flying speed for a short period of time, allowing you to travel a long distance quickly and move over vaults and pallets.
SPECIAL ITEM: MAGIC ITEMS
Treasure Chests found around the map can contain Magic Items. Each Survivor can equip up to two Magic Items at once: one pair of Boots and one pair of Gauntlets. These Magic Items are each connected to a specific Spell, and activate when The Lich casts that spell.
  • Boots/Gauntlets of the Interloper: The Survivor sees the aura of pallets affected by Mage Hand and gains Haste for 3 seconds.
  • Boots/Gauntlets of the Nightwatch: The Survivor can see the auras of the spectral entities conjured by Flight of the Damned.
  • Boots/Gauntlets of the Archivist: The Survivor can see the Dispelling Sphere.
  • Boots/Gauntlets of the Skyguard: The Survivor can see The Lich's aura during Fly and for a few seconds after.
SPECIAL ITEMS: HAND & EYE OF VECNA
Rarely, Survivors can instead find the Hand or Eye of Vecna in a Treasure Chest. When picked up and used, Survivors gain a special ability while at full health. Using one of these special abilities costs the Survivor a health state and reveals their location with Killer Instinct for 3 seconds.
  • Hand of Vecna: When doing a Fast Locker Entry, the Survivor is teleported to a further locker.
  • Eye of Vecna: When doing a Fast Locker Exit, the Survivor cannot be seen by The Lich and gains Haste for 12 seconds.

New Killer Perks

  • Weave Attunement When any item becomes depleted for the first time each match, it is dropped. You see the auras of dropped items. Survivors within 8 meters of dropped items have their auras revealed to you. When a Survivor picks up a Survivor item, they suffer the Oblivious status effect for 20/25/30 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.
  • Languid Touch When a Survivor within 36 meters of you scares a crow, they gain the Exhausted status effect for 6/8/10 seconds. This perk has a 20-second cooldown. Exhausted prevents Survivors from activating exhausting perks.
  • Dark Arrogance Increases the duration you are blinded and the duration of pallet stuns by 25%. Increases regular vault speed by 16/18/20%.
https://preview.redd.it/2i7yxmndwd0d1.png?width=1000&format=png&auto=webp&s=5c50e5ca670e41701ae5a22692fe81bfd14134bd

Killer Perk Updates

  • Deadlock Decreased the block duration to 15/20/25 seconds. (was 20/25/30 seconds)
  • Grim Embrace Decreased the block duration before reaching 4 tokens to 6/8/10 seconds. (was 8/10/12 seconds)
  • Pop Goes the Weasel Decreased the amount of progress lost to 20%. (was 30%)
  • Scourge Hook: Pain Resonance Decreased the amount of progress lost to 10/15/20%. (was 15/20/25%)

Survivor Perk Updates

  • Background Player Decreased the movement speed bonus to 150%. (was 200%) Decreased the Exhaustion duration to 30/25/20 seconds. (was 60/50/40 seconds)
  • Buckle Up Both you and the healed Survivor gain Endurance for 6/8/10 seconds. (Removed) The healed Survivor breaks into a sprint at 150% of their normal Running Movement speed for 3/4/5 seconds and leaves no scratch marks during this time. (New functionality)
  • Invocation: Weaving Spiders Decreased the time it takes to complete the Invocation to 60 seconds. (was 120 seconds) Increased the time it takes for an Invocation to completely regress to 90 seconds. (was 6 seconds)
  • Decisive Strike Decreased the stun duration to 4 seconds. (was 5 seconds)
https://preview.redd.it/7cl5kr5fwd0d1.png?width=1000&format=png&auto=webp&s=8a895d0b88876fe0ef263be84a588b247900b3b7

Killer Updates

The Blight - Addons

  • Compound Thirty-Three Increases Rush turn rate by 11%. (was 33%) Increases Rush duration by 11%. (was 33%)
  • Iridescent Blight Tag Increases Rush speed by 10%. (was 20%)

The Cannibal - Basekit

  • Decreased the obstruction collision size while using the Chainsaw to 10 cm. (was 17.5 cm)
  • Decreased the base Tantrum duration to 3 seconds. (was 5 seconds)
  • Increased the base Chainsaw Sweep duration to 2.5 seconds. (was 2 seconds)
  • Increased the base Chainsaw Sweep movement speed to 5.35 m/s. (was 5.29 m/s)

The Cannibal - Addons

  • Award-Winning Chili Increases maximum Chainsaw Sweep duration by 0.2 seconds per charge spent. (was 0.5 seconds)
  • Chainsaw File Decreases tantrum duration by 0.25 seconds. (was 0.5 seconds)
  • Chili Increases maximum Chainsaw Sweep duration by 0.15 seconds per charge spent. (was 0.25 seconds)
  • Homemade Muffler Decreases tantrum duration by 0.5 seconds. (was 1 second)
  • Knife Scratches Increases Chainsaw Sweep movement speed by 1.5%. (was 2%) Increases time required to charge the Chainsaw by 10%. (was 12%)
  • The Beast's Marks Increases Chainsaw Sweep movement speed by 2%. (was 3%) Increases time required to charge the Chainsaw by 12%. (was 14%)

The Deathslinger - Basekit

  • Decreased the stun duration when a Survivor breaks free to 2.7 seconds. (was 3 seconds)
  • Increased the reel speed to 2.76 m/s. (was 2.6 m/s)
  • Increased movement speed while reloading to 3.08 m/s. (was 2.64 m/s)

The Deathslinger - Addons

  • Bayshore's Cigar Decreases the stun duration when Survivors break free by 0.75 seconds. (was 1 second)
  • Bayshore's Gold Tooth Increases the Speargun's reeling speed by 5%. (was 9%)
  • Chewing Tobacco Decreases the stun duration when Survivors break free by 0.25 seconds. (was 0.5 seconds)
  • Snake Oil Increases the Speargun's reeling speed by 2.5%. (was 5%)

The Mastermind - Basekit

  • Decreased the Hindered penalty when reaching maximum infection to 4%. (was 8%)
  • The Uroboros infection now resets to 1% upon being hooked. (was 50%)

The Good Guy - Basekit

  • Scamper is now only available while performing a Slice & Dice.
  • Hidey-Ho Mode cooldown reduced to 12 seconds. (was 18 seconds)
  • Scamper time reduced to 1.3 seconds. (was 1.4 seconds)
  • Added a 1 second cooldown after cancelling a Slice & Dice charge up.

The Good Guy - Addons

  • Strobing Light Decreases Terror Radius by 8m when Hidey-Ho Mode is in cooldown. (was 4m)
  • Pile of Nails Upon manually exiting Hidey-Ho Mode, Chucky remain Undetectable for 3 seconds. (was 5 seconds)
  • Yardstick Performing a Scamper reveals Survivor auras within 16 m distance for 3 seconds. (was 12m / 5 seconds)
  • Hard Hat Removed "and exits Hidey-Ho Mode." from description.

Toolbox Updates

  • Toolbox Increases sabotage speed by 15%. (was 10%)
  • Mechanic's Toolbox Increases sabotage speed by 25%. (was 10%)
  • Commodious Toolbox Increases sabotage speed by 50%. (New functionality)
  • Engineer's Toolbox Increases sabotage speed by 10%. (was Decreases by 25%)
  • Alex's Toolbox 18 charges. (was 24 charges) Increases sabotage speed by 100%. (was 50%)
  • Festive Toolbox Increases sabotage speed by 50%. (New functionality)
  • Anniversary Toolbox Increases sabotage speed by 50%. (New functionality)
  • Masquerade Toolbox Increases sabotage speed by 50%. (New functionality)
Toolbox Addons
  • Cutting Wire Increases the Toolbox's sabotage speed by 20%. (was 15%)
  • Grip Wrench Hooks sabotaged using the Toolbox take an extra 20 seconds to respawn. (was 15 seconds)
  • Hacksaw Increases the Toolbox's sabotage speed by 30%. (was 20%)
https://preview.redd.it/2mijt1qiwd0d1.png?width=1000&format=png&auto=webp&s=655765d215d34976e7395a452d6c76ad0c6ba3be

Map Updates

New Map - Forgotten Ruins

A new Map comes to the world of Dead by Daylight, found in The Decimated Borgo Realm. A tower standing tall alone, but what is above ground hides a new world underground. A prison area where Vittorio Toscano was thrown in for some time. On the other side of the dungeon, the Alchemist room is found, where a scholar can learn secrets of the world, or the dimensions that surround the universe of the Entity.

Decimated Borgo Realm Update

The red lighting was a big issue in the realm of The Decimated Borgo. The art and lighting team took care to make the realm more accessible to all players and bring a different ambiance to the maps.
https://preview.redd.it/x29tfujkwd0d1.png?width=1000&format=png&auto=webp&s=a3712d01fe049d24501e0a2026653d250f6cb936

Features

UX

  • Started adding search tags for Charms Only "Perks" and "Birds" for the moment.
  • New Item Preview Window Regular and Special Items will now display a short description of their effect inside a Trial by using a new item previewer window.
https://preview.redd.it/kjvoqy5mwd0d1.png?width=1000&format=png&auto=webp&s=5880ba4725b5eb44cfe526cdcd112cd5df301be0

Bug Fixes

Archives

  • Archive challenges requiring killers to complete a Trial with no more than X Survivors living should now correctly update throughout the match as Survivors die off.

Audio

  • Fixed an issue that caused some of The Good Guy's voice lines to be cut in the Mori Preview.
  • Fixed an issue that caused the Nightmare's Jump Rope add-on to fail increasing Survivors grunts volume.

Bots

  • The names of the Bots that appear following a player disconnection have been corrected.

Characters

  • Fixed an issue that caused The Cannibal's Tantrum animation to sometimes not play after overcharging the chainsaw or hitting a collision.
  • Fixed an issue that caused male Survivors to be dropped closer to Killer than female Survivors when escaping the Killer's grasp by any means.
  • Fixed an issue that caused The Twin's Baby Teeth add-on not to inflict the Blindness status effect when attached to a Survivor.
  • Fixed an issue that caused Victor's respawn animation to play on Charlotte before his cooldown finishes.
  • Fixed an issue that caused Victor not to trigger the anti-camp meter when he was close to the hook.
  • Fixed an issue that caused The Blight camera to pan down after breaking a pallet during Lethal Rush.
  • Fixed an issue that caused Charles Lee Ray to be invisible during certain interactions.
  • Fixed an issue that caused the Cenobite's camera to reset when turning while using his power.
  • Fixed an issue that caused Survivors camera to snap back to the default position when exiting a locker.
  • Fixed an issue that caused the Plague to lose Corrupt Purge when being stunned by any means.

Environment/Maps

  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of Killer Basement staircase in the main building of the Ironworks of Misery map.
  • Fixed an issue that caused the Nightmare to be able to hide Dream Snares under the floor at the top of the staircases in the Midwich Elementary map.
  • Fixed an issue in the Underground Complex where two generators could spawn in the same room.
  • Fixed an issue in the Underground Complex where a chest would spawn in rooms and clip with different elements of the environment.
  • Fixed an issue in Lery's Hospital where an invisible collision was letting players walk over the stairs going down the basement in the Doctor's Office.
  • Fixed multiple issues related to the Nurse blinking out of the Raccoon City Police Station map.
  • Fixed an issue in the Eyrie of Crows map where a collision near the hill would prevent players from navigating.
  • Fixed an issue in the Raccoon City Police Station map where Victor could climb on blockers.
  • Fixed an issue in the Autohaven Wrecker's Realm where an obstacle blocked navigation for the Killer.

Perks

  • Fixed an issue that caused Victor to be unable to receive noise notifications from the Call of Brine perk.
  • Fixed an issue that caused the Premonition perk to activate while being carried by the Killer.
  • Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window.
  • Fixed an issue that caused the Bite the Bullet perk not to activate.
  • Fixed an issue that caused the Deliverance perk to sometimes not activate.
  • Fixed an issue that caused the Ultimate Weapon perk to sometimes not to activate the screaming animation from Survivor POV.

UI

  • Changing presets in the Loadout Menu will no longer rotate the character due to different charm layouts.

Misc

  • Kill-switched items should no longer appear in Bloodwebs.
  • Fixed a crash that could occur while in a Trial when gaining Bloodpoints.
  • Fixed a crash that could occur while loading between the Play as Survivor lobby and the pre-Trial lobby.
  • Fixed a crash that could occur when a Survivor screams.
  • Spamming the unhook button no longer causes the hooked Survivor's camera to swing around repeatedly.
  • Fixed an issue that caused the Hatch Unlock progress to reset when cancelling the interaction.
  • Fixed an issue that caused Survivors to be unable to unhook a teammate if that hooked Survivor had previously unhooked themselves just before reaching the struggle stage.
https://preview.redd.it/xy30m7vnwd0d1.png?width=1000&format=png&auto=webp&s=2757f57a3f4ea96149753024b5cde08cfdce1f8b

Known Issues

Characters
  • It is possible for The Dredge and a Survivor to get stuck in a locker if another Survivor tries to hide in the same locker before the teleportation.
Perks
  • UI feedback is missing for some Perks (Languid Touch, Weave Attunement, Bardic Inspiration).
  • Survivors' Auras are revealed when swapping an item held in hands with an Item inside a Chest with the Weave Attunement Perk.
  • The Survivor screams and animation triggers before the result of the dice appears with the Bardic Inspiration Perk.
  • Rarely there is no lute or dice animations when triggering the Bardic Inspiration Perk.
  • When rolling a 1 with the Bardic Inspiration perk, the lute song will continue to play indefinitely until the perk interaction is attempted again.
  • It is possible to spawn a second illusion when there is already one active with the Mirrored Illusion Perk.
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