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NetherlandsHousing

2020.11.11 15:32 UnitedJuggernaut NetherlandsHousing

Use this subreddit to get advice on renting or buying accommodation in the Netherlands. Either get opinions on a place you have found, or ask for general advice on housing. Please remember: Reddit IS NOT a replacement or substitute for a qualified solicitor, and any advice given here which relates to the law is purely academic in nature and should not be construed as 'legal advice'.
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2017.08.20 20:44 Tim-Sanchez UK housing advice and discussion

Use this subreddit to get advice on renting or buying accommodation in the UK, or to have civil discussions about it. Please remember: Reddit IS NOT a replacement or substitute for a qualified solicitor, and any advice given here which relates to the law is purely academic in nature and should not be relied upon.
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2010.03.05 04:20 t0lk Bleach: Anime and Manga

A community for the manga/anime series Bleach and it's spinoff series Burn the Witch
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2024.05.16 04:48 tab_rick 5 Types of Shower Wall Panels: How to Choose?

5 Types of Shower Wall Panels: How to Choose?
Undertaking a bathroom renovation is a substantial commitment, both in terms of time and resources. Selecting the ideal material for your new shower wall is a critical decision that requires a balanced consideration of both functional attributes and aesthetic appeal. This comprehensive guide will provide you with an in-depth analysis of five distinct types of shower wall panels, outlining their advantages and disadvantages, to assist you in making an informed choice tailored to your specific requirements.

What Features Do Shower Wall Panels Need to Have?

Before getting all starry-eyed about the colors and textures, you have to consider some practical aspects. Here are some of the key features that any decent shower wall material needs to offer.

https://preview.redd.it/qmrvtf8zap0d1.png?width=612&format=png&auto=webp&s=a6b822b2798962f3d91793b64d72b0789c33e438

Water Resistance

Ensuring water resistance in shower walls is crucial, not merely to prevent water splashes but to guarantee the material’s longevity and better durability. For perspective, well-sealed ceramic and porcelain tiles exhibit a water absorption rate of less than 0.5%, marking them as highly water-resistant. Conversely, materials like drywall can absorb water up to 10% of their weight, rendering them unsuitable for shower settings. Such high absorption can result in structural issues and mold proliferation, jeopardizing the wall’s structural integrity.

Mold and Mildew Resistance

Beyond aesthetics, mold issues and mildew present significant health risks. Research indicates that mold exposure can exacerbate respiratory conditions, particularly in asthma sufferers. Materials such as solid surface panels and acrylic inherently resist mold. Specifically, the non-porous nature of solid surface panels virtually eliminates mold growth opportunities, reducing mold presence by up to 99% relative to conventional materials.

Ease of Cleaning

Efficiency is paramount. On average, individuals allocate roughly 15 minutes weekly to shower cleaning. Materials like solid surface and acrylic can potentially halve this duration, courtesy of their smooth, non-porous attributes. In comparison, natural stone, due to its inherent porosity, demands more cleaning time, especially if not consistently sealed with a sealant. However, with diligent care and sealing, natural stone can offer enduring elegance and durability, lasting for a long time.

Durability

Optimizing the high durability of chosen materials is essential to ensure value for money. To illustrate, when adequately cared for, solid surface and porcelain tiles can endure for over 30 years. This lifespan surpasses many conventional materials by 50%, which may necessitate replacement or extensive upkeep within two decades.

What Types of Shower Wall Panels are Available on the Market?

Over the years, shower wall panels have evolved, presenting a diverse range of choices to meet individual preferences, requirements, and budgets. Traditionally, ceramic shower walls have been the go-to choice for many due to their timeless allure and low maintenance. Granite stands out for its inherent beauty and resilience, always maintaining its position as a preferred selection for those valuing both aesthetics and durability.
For those inclined towards high-end materials, natural stone walls—encompassing granite, marble, onyx, and travertine—offer an opulent, sophisticated touch to any bathroom. Recognized for their lasting lifespan, these exquisite materials are available in a variety of styles.
In recent times, the market has embraced novel materials. Acrylic panels, for instance, are steadily gaining popularity. Not only are they mold and mildew resistant, but they also simplify installation processes. Their diverse color and design spectrum offer a wide range of decorative possibilities. Solid surface panels, a newer addition, boast a sleek, uninterrupted appearance, which many homeowners find attractive. Notably durable and non-porous, they can adeptly replicate the look of natural substances.

Solid Surface Shower Wall Panels

In the realm of contemporary bathroom designs, solid surface shower wall panels stand as a beacon of luxury and practicality, invariably catching the attention of judicious homeowners. What exactly contributes to their remarkable qualities? Let’s explore.
Solid surface shower wall panels are the culmination of state-of-the-art technology intertwined with finesse and craftsmanship. These panels are meticulously fashioned using an exclusive blend of aluminum powder, sourced exclusively from a prestigious state-owned brand. This guarantees a composition boasting a pure 100% aluminum hydroxide foundation, completely devoid of any calcium powder inclusions. The distinct formulation of 15+25+75 fine powder facilitates the creation of high-density panels that exhibit a pore-free surface.
The resultant product is not merely a feast for the eyes but also provides a tactile experience that’s genuinely gratifying. A testament to its excellent engineering, the panels offer minimal water absorption, safeguarding against common bathroom problems such as stains and discoloration. The distinctive factor in these panels lies in the incorporation of high-grade resin, which plays a crucial role in determining the product’s longevity and aesthetics. Employing a lesser quality resin can precipitate yellowing over time; however, the utilization of Isophthalic resin in this context is noteworthy for its superior anti-yellowing prowess. This resin harbors a stable molecular structure, thereby promising a product that boasts a refined texture, augmented hardness, and unmatched resistance to yellowing and contamination, ensuring that the beauty of your shower space remains untarnished over time.

Waterproof

Water is a natural companion to showers, but without proper management, it can be detrimental to shower walls. Solid surface panels excel in this aspect. Their impermeable nature guarantees water resistance, safeguarding against potential damages and ensuring a long-lasting lifespan.

Easy to Maintain

Optimizing time is a priority in today’s fast-paced world, and solid surface panels offer a highly convenient solution for bathroom maintenance. Their sleek surface facilitates effortless cleaning, enabling you to maintain a pristine bathroom with minimal exertion over the years.

Stains and Discoloration Resistance

Bathrooms are susceptible to various staining agents, from hair dyes to diverse bathing products. Solid surface panels, composed of high-quality resin, are highly resistant to most stains. Their non-porous nature further minimizes the risk of discoloration, ensuring long-lasting aesthetic appeal.

Easily Customized

Solid surface panels offer a flexible foundation for homeowners to articulate their distinct design preferences. Whether your emphasis lies on a variety of colors, unique textures, or a particular design theme, these panels can be tailored to harmonize with your aesthetic vision, enhancing the visual appeal of your bathroom. Additionally, solid surface panels can mimic the appearance of natural materials, such as the patterns and colors of marble. This means you can achieve the luxurious look of marble easily.

Highly Durable

Given the infrequent yet substantial nature of bathroom renovations, durability is of utmost importance. Solid surface panels are constructed using premium materials, specifically designed to withstand high levels of moisture, mechanical impacts, and routine wear and tear. Solid surface panels, being highly durable, don’t warp or swell, ensuring that mold and mildew don’t find a conducive environment to grow. A highly durable surface will resist staining, scratching, and other routine damages that lesser materials might succumb to.

Anti-Mold

Mold is not only aesthetically unappealing but also poses potential health risks. The non-porous nature of solid surface panels serves as an effective barrier against mold proliferation, thereby promoting a healthier and cleaner bathroom environment for you and your family.

Antimicrobial

Beyond mold resistance, solid surface panels are engineered with the capability to resist a wide range of microbial agents. This intrinsic antimicrobial property further enhances the hygiene and safety of your shower area, reducing the likelihood of bacterial growth and subsequent

Acrylic Shower Wall Panels

Acrylic panels have garnered significant attention in the home improvement sector due to their combination of cost-effectiveness, longevity, and visual appeal. They are frequently utilized in bathroom upgrades. But what are their inherent characteristics and advantages?
Acrylic shower wall panels are fabricated from a heat-treated thermoplastic compound, resulting in a consistent sheet. These panels are recognized for their polished finish that not only elevates their visual appeal but also offers a mold and mildew-resistant surface. A notable feature of acrylic panels is their ability to mimic various materials. With a wide selection of different colors and patterns, they are a preferred choice for home interiors. For those seeking the aesthetics of natural stone or ceramic at a reduced cost, acrylic stands as an excellent alternative. Moreover, when using individual acrylic sections, a secure and watertight seam between panels can be achieved.

Lightweight and Easy to Install

Acrylic panels are notably light, making them ideal for DIY projects. Their installation is uncomplicated, eliminating the need for a professional team. This results in time and labor cost savings.

Easy to Clean

The sleek finish on acrylic panels is both aesthetic and functional. It prevents the adherence of water droplets and soap residues. Cleaning is effortless, only requiring a damp cloth without the need for strong chemicals or intensive scrubbing.

Affordable

Opting for acrylic panels provides a balance of style and utility without straining your budget. They represent excellent value, given their durability and low maintenance needs.

Waterproof

Acrylic panels inherently resist water due to their non-porous composition. They’re an optimal choice for moisture-prone areas like showers. Their design, having fewer seams than conventional tiles, minimizes the chances of leakage.

PVC Shower Wall Panels

Polyvinyl Chloride (PVC) may initially seem complex by name, but within the realm of bathroom refurbishments, it represents economical and functional choices. Let’s delve into the details of PVC shower wall panels.
PVC shower wall panels, fabricated from a plastic-derived material, are both lightweight and cost-effective, catering to a broad spectrum of homeowners. Their diverse design and finish options facilitate various aesthetic goals, from contemporary to classic, without incurring the expenses of higher-end materials.

Lightweight

One of the standout features of PVC panels is their weight. Being incredibly lightweight, they’re easy to transport and handle, which is a boon for DIY projects. This lightness doesn’t compromise their strength, though. They’re sturdy enough to stand up to daily shower use.

Water Resistance

Ensuring water resistance is crucial for shower areas. PVC panels, with their non-porous properties, guarantee this protection. They prevent water penetration, safeguarding against potential damage. Their design suits wet environments, promoting durability and minimizing maintenance needs.

Low Maintenance

PVC panels cater to individuals preferring minimal upkeep. Their sleek design facilitates effortless cleaning of dirt and residues. Additionally, their resistance to mold and mildew ensures a hygienic bathroom ambiance.

Cost-Effective

Are you working within a budget? PVC panels present an optimal solution. As one of the most cost-effective materials available, they combine resilience and aesthetic appeal without straining your finances. They stand out as a top choice for those seeking quality and affordability.

Fiberglass Shower Wall Panels

Fiberglass, a material with a rich history, has become a favored selection for numerous homeowners, especially in the fabrication of shower wall panels. But what attributes contribute to its distinction?
Fiberglass shower wall panels are meticulously manufactured through a process of intertwining delicate glass fibers to form a textile-like base, subsequently reinforced with a resin compound. This technique yields a product that combines lightness with robust strength. Furthermore, these panels frequently feature a gel-coat surface layer, optimizing the texture and augmenting its resistance to water penetration.

Lightweight But Strong

The beauty of fiberglass lies in its paradoxical nature. It’s incredibly lightweight, making it easy to handle and install. Yet, its strength is commendable. This balance ensures that homeowners don’t have to compromise on durability when opting for easier installation.

Stains Resistance

Nobody likes a stained shower wall. Fiberglass panels, with their gel-coat surface, resist most common bathroom stains. Whether it’s soap scum or hard water marks, a simple wipe is often enough to keep the panels looking pristine.

Easy to Install

For those who love a good DIY project, fiberglass panels are a dream. Their lightweight nature combined with their flexibility ensures that installation is straightforward. No need for specialized tools or professional help, making them a cost-effective choice.

Tile Shower Wall Panels

Tiles have long been a foundational element in bathrooms. Their adaptability and visual appeal have endeared them to homeowners for generations. However, when discussing tile shower wall panels, we are highlighting a contemporary adaptation of this timeless choice.
Tile shower wall panels are large, unified panels designed to emulate the appearance of individual tiles. These panels capture the beauty of traditional tiles without the complexities of individual tile placement, grouting, and associated drawbacks. Constructed from materials like porcelain and ceramic, these panels deliver a cohesive appearance while preserving the allure of conventional tiles. Furthermore, they serve as an excellent substitute for glass tiles on shower floors, especially in homes with children or seniors, due to their enhanced grip and minimized slip risk.

Highly Customizable

One of the standout features of tile panels is their customizability. They come in a plethora of designs, colors, and textures. Whether you’re aiming for a contemporary look or a vintage vibe, there’s a tile panel out there that fits the bill. This flexibility ensures that homeowners can achieve their desired bathroom aesthetic with ease.

Higher Cost

Quality often comes at a price. Tile shower wall panels, given their aesthetic appeal and durability, tend to be pricier than some other options like PVC or acrylic. However, many homeowners find the cost justified, given the longevity and upscale look they offer.

Require Regular Cleaning

While tile shower wall panels eliminate the hassle of grout lines, they still require regular cleaning to maintain their shine. Water spots, soap scum, and other bathroom residues can dull their appearance over time. Regular cleaning ensures they remain the centerpiece of your bathroom.

Comparison of 5 Types of Shower Wall Panels

Choosing the right shower wall panel can be a daunting task given the plethora of options available. To make your decision easier, here’s a comparison of the five types we’ve discussed:

Features/Aspects Solid Surface Acrylic PVC Fiberglass Tile Panels
Material Composition Composite material often made from a blend of natural minerals and high-quality resins Thermoplastic material Polyvinyl chloride Woven fine strands of glass solidified with resin Often made from ceramic or porcelain
Water Resistance Exceptionally high due to non-porous nature High, non-porous High, non-porous High, especially with a gel-coat finish High, but grout lines can be vulnerable if not sealed properly
Mold/Mildew Resistance High resistance due to non-porous nature High resistance, especially if treated High resistance High, especially with a gel-coat finish Moderate; grout lines can harbor mold/mildew if not cleaned regularly
Maintenance Level Low; easy to clean and doesn’t require frequent upkeep Low; simple wipe-down usually suffices Low; easy to clean with regular household cleaners Low; gel-coat finish helps repel stains Moderate; tiles are easy to clean, but grout lines require attention
Durability Very high; resistant to scratches, stains, and impacts Moderate; can scratch but is generally durable Moderate; can dent under strong impact Moderate; strong but can crack under heavy impact High; tiles are hard and durable, but grout can deteriorate
Customizability High; available in various colors, patterns, and can be tailored Moderate; limited to available colors and patterns Low to moderate; limited designs Low; typically available in standard designs and colors Very high; vast array of tile designs, sizes, and colors
Cost Premium; higher cost due to quality and benefits Moderate; more affordable than solid surface but pricier than PVC Low; one of the most cost-effective options Moderate; typically more affordable than solid surface but pricier than PVC High; especially if opting for high-end tiles and professional installation
Installation Difficulty Moderate; might require professional installation Easy; DIY-friendly due to lightweight nature Easy; DIY-friendly due to lightweight nature Easy to moderate; lightweight but might benefit from professional touch Moderate to hard; requires precise placement and grouting
Weight Moderate to heavy depending on size and thickness Light Light Light Heavy due to the weight of tiles and adhesive
Aesthetic Appeal High; mimics natural materials and offers a seamless look Moderate; glossy finish and smooth surface Moderate; can look more plastic-like Moderate; smooth surface with a glossy finish Very high; offers a classic and timeless look

Why Solid Surface Panels Stand Out?

Among the variety of shower wall panel options, solid surface panels are often identified as the best option for a wide array of homeowners. These panels come in multiple finishes, including both glossy and matte, to accommodate a range of aesthetic tastes. Importantly, the matte finish not only provides a sophisticated look but also offers scratch resistance, thereby enhancing the long-term durability and appearance of the wall.
Solid surface panels offer a superior combination of durability, visual appeal, and ease of maintenance, making them an exceptional selection. Crafted from high-grade resin, these panels are designed for long-lasting performance. Their customizable features enable homeowners to create a distinctive aesthetic that complements the existing plumbing fixtures, thus enhancing the overall visual coherence of the bathroom.
Moreover, these panels facilitate a seamless integration with plumbing fixtures, simplifying the installation process without sacrificing the bathroom’s stylish ambiance. Their inherent resistance to mold, mildew, and stains further solidifies their standing as a leading option in the market.
Considering their water-resistant, mold-resistant and antimicrobial properties, solid surface panels are often deemed the benchmark for shower wall materials. The added benefit of scratch resistance, especially in the matte finish options, provides homeowners with assurance that their investment will withstand daily wear and tear, maintaining a contemporary and clean appearance for years to come.

KKR: Elevate Your Business with Solid Surface Shower Wall Panels

In the realm of bathroom renovations, a product that synergizes aesthetics, resilience, and innovation is imperative. Enter KKR’s superior solid surface shower wall panels. These panels, formulated with a distinct composition of 100% aluminum hydroxide and high-performance Isophthalic resin, stand unparalleled in their category.
Now, to delve into specifics: Traditional materials such as ceramic or acrylic present porosity levels between 1% to 5%. This makes them vulnerable to moisture retention and, in turn, mold proliferation. In contrast, KKR’s solid surface panels maintain an almost negligible porosity, adeptly addressing such issues.
Low-maintenance shower wall is crucial, and in this domain, efficiency equates to savings. The impervious character of these panels slashes cleaning durations by up to 70% in comparison to counterparts like natural stone or tiles, which demand consistent sealing and grout upkeep. This efficiency not only denotes long-term fiscal benefits for your clientele but also amplifies customer contentment and allegiance.
Furthermore, the adaptability offered by KKR’s panels is transformative. Unlike many materials that present a confined spectrum of designs, KKR’s innovative approach facilitates a vast array of stylistic choices. This versatility ensures that you can serve diverse customer preferences, from the understated to the opulent.
In essence, KKR’s solid surface shower wall panels represent an exceptional amalgamation of excellence, endurance, and adaptability. They’re not merely a product but a strategic asset for your enterprise’s esteem and prosperity.

Conclusion

Selecting the best shower wall material is essential for both visual appeal. functionality and performance. Whether your focus is on durability, budget, or aesthetic, there is a suitable option available. While many prefer solid surface panels due to their numerous advantages, it’s vital to weigh personal requirements and tastes. Ultimately, your bathroom should embody your unique style and necessities.
submitted by tab_rick to KKRsolidsurface [link] [comments]


2024.05.16 04:38 winelizabethadore Is Infidelity Cut and Dry? I feel so lost.

My husband and I have been together for almost twenty years. We have been married for 11 years. We have 3 young daughters. I wouldn't have called our life together perfect, but we were solid, from my perspective. We never had a dead bedroom. We didn't get to go on dates as often as we liked, but we always had a great time together.
Background info: our kids have health issues. I have a sleep disorder that causes my brain to skip normal REM cycles. I am constantly exhausted. I often fell asleep with our children at night, which was upsetting to my husband. He didn't understand how by their bedtime I truly could not read to them without falling asleep in their beds. (I am on a new medication and for the first time, I am able to function somewhat normally, so this is less of an issue now.) My husband has a very unusual work schedule, so he is often awake into the night alone.
In late December 2023, my husband had a major depressive episode. He experienced disassociation, etc. It was incredibly troubling. I did my best to be a supportive partner. I helped him to rest and carried as much of the load of our family and home life as possible. I encouraged him to start therapy, which he did in January.
Mid-January, I went out with my sister for a short while. I was nervous leaving my husband and the kids. I thought he might have a lot of anxiety and depression. He told me I needed to go so that he could try to live normally. His therapist urged him to do so.
During our night away, I received an email from my husband telling me he no longer wanted to be married. He told me he loved me. He said I was the perfect woman for him, and the best mom he could ever imagine to our kids. Basically, it's not you, it's me.
When I got home, I was a wreck. I cried. He apologized. He said he didn't mean what he said, but that he just didn't know what was wrong with him. He said he just needed to go to therapy and sort himself out. He acted really cold and distant.
I asked him if there were things about our marriage that he felt were lacking. He told me he often felt alone. I asked him if he would be willing to work on this. He agreed, but he refused to commit himself fully to repairing our marriage. We began spending more time together. As always, it was good when we were together. We laughed. We had fun. Sex was good. But he felt strangely disconnected. Honestly, it was so embarrassing to be trying so hard to make my own husband love me back.
The truth trickled out bit by bit. Once a week he would meet up with his best friend. They would work out and then have a beer and catch up somewhere. After some time, my husband started becoming attracted to the bartender at the place they were going. And it was mutual. He even went alone more than once to sit at the bar while she worked.
He reached a point where he convinced himself that I didn't love him, and that our marriage was hopeless. He began daydreaming about some future life with this bartender. These daydreams were not sexual in nature. They were about going on getaways, dates, and snuggling on the couch watching shows together. (Honestly, this was so much more hurtful than if he'd have been daydreaming about sex.)
He had been telling his therapist about all of this, but I had no idea. While I was pouring my everything into trying to fix our marriage, he was still going to the bar to sit and hang out in her presence.
Finally, it reached a boiling point when the bartender realized that he was married. I'm not sure how she missed his wedding ring. He swears he wore it, but who knows if that is the truth. Apparently, she heard him taking about me and our kids with our mutual friend. She was indignant about him never having told her he was married. He realized he had crossed a line if she was so bothered that he was married.
He swears up and down that their interactions never left that bar. There was no physical touch. There was no texting. He never asked her out.
But he carried on a daydream relationship with another woman. He told me he didn't want to be married. When things were at their worst, he told me he was going to stay somewhere else to figure things out. That day I know he searched for her online.
I had to tell our kids that their daddy was moving out for a while. It was awful. He risked everything. He came so close to destroying our family to take a chance with a woman he hardly knew. I no longer feel the security I used to feel.
He talked to his therapist, and she suggested that these daydreams might be his mind's way of escaping reality. She said that he has always wanted to do these things with me, but that he had convinced himself that it was impossible, so maybe he had replaced me with a substitute in his mind. She suggested he ponder that.
When he did, he said it made perfect sense. He said that he met this girl in the middle of a horrible mental crisis and the depths of depression and loneliness. He said she gave him some attention and he liked it. He said he couldn't understand why he couldn't stop thinking about her and the guilt had been eating him alive. He said that she is not even the type of person he would ever consider being in a relationship with. He knew the whole time it didn't make sense, but he felt out of his mind.
He swears that since he had the epiphany that what he really wanted was to have that fulfilling relationship with me, his head has been on straight. He says that he is as sure that he loves me, and always will, as he is sure that he needs to breathe air.
We are trying to reconcile. Things have come a long way. He is extremely remorseful. He is willing to do anything to help rebuild trust. He says this is the worst thing he has ever done in his life, and that it will always be his biggest regret, hurting me so badly. He is trying so hard to demonstrate his love in meaningful ways.
But I'm still hurt. I'm still lost. And there is a part of me that doesn't understand why. In marital counseling, my husband often points out that he didn't actually cheat. But I feel like this was some sort of infidelity. I guess I don't know. I look up infidelity resources, and the advice feels like it applies in many cases.
(He doesn't make that clarification to dodge responsibility, but he says that he says he feels it is an important distinction. He says that he made these awful choices because of his mental state, and that he fully owns them, but that he did stop himself from taking things further than they went because he is knew deep down that this things were not who he really was or what he really wanted.)
If this doesn't apply, I really apologize for posting in this sub. If it does, please help me figure out how to move forward? It has been months, and I cry every day. I am deeply depressed. My heart is just so badly broken. I wish this never happened. I wish he had just come to me and told me about his needs. I would have done anything in my power to bring him peace, happiness, and make him feel loved and content. I want to feel safe with him again. I want to trust that he will always love me, and that in his heart of hearts, he loved me even then, but there is this awful feeling in my heart that just won't go away.
submitted by winelizabethadore to survivinginfidelity [link] [comments]


2024.05.16 01:35 Raven02156 population bomb smeargle team

i was wondering if anyone had a idea for a team that uses this smeargle it's for double ou Smeargle @ Focus Sash Ability: Technician Shiny: Yes Tera Type: Ghost EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Agility - Population Bomb - Recover - Substitute
submitted by Raven02156 to pokemonshowdown [link] [comments]


2024.05.16 01:28 Chico237 #NIOCORP~SCANDIUM~Advancing Scandium Use in Metal Alloys for U.S. Weapon System Production and Sustainment & a bit more....

#NIOCORP~SCANDIUM~Advancing Scandium Use in Metal Alloys for U.S. Weapon System Production and Sustainment & a bit more....

MAY 15th, 2024~Advancing Scandium Use in Metal Alloys for U.S. Weapon System Production and Sustainment

Advancing Scandium Use in Metal Alloys for U.S. Weapon System Production and Sustainment SBIR.gov
https://preview.redd.it/dwx6p7z78o0d1.png?width=1606&format=png&auto=webp&s=ee8453a29e485ce514a3aa73c4cdaa6d2980ad45
https://preview.redd.it/ueltbqtn7o0d1.png?width=1195&format=png&auto=webp&s=c5fdb8802a908188a0ee575addbfee5d5070b9be

OUSD (R&E) CRITICAL TECHNOLOGY AREA(S): Advanced Materials


The technology within this topic is restricted under the International Traffic in Arms Regulation (ITAR), 22 CFR Parts 120-130, which controls the export and import of defense-related material and services, including export of sensitive technical data, or the Export Administration Regulation (EAR), 15 CFR Parts 730-774, which controls dual use items. Offerors must disclose any proposed use of foreign nationals (FNs), their country(ies) of origin, the type of visa or work permit possessed, and the statement of work (SOW) tasks intended for accomplishment by the FN(s) in accordance with the Announcement. Offerors are advised foreign nationals proposed to perform on this topic may be restricted due to the technical data under US Export Control Laws.

OBJECTIVE: The Defense Logistics Agency (DLA) seeks to promote responsive, best value supplies of related materials, components, and systems to Department of Defense (DoD) customers and other DoD stakeholders. DLA investigates advancements in technologies and business processes for new and improved materials, more efficient means of their production, and competitive domestic supply chains which will lead to greater innovation in current and future defense systems combined with benefits to other commercial and government applications.
DLA is interested in exploring future defense industrial base uses for scandium (Sc) because of its unique properties as a pure metal and, as an alloying agent, to significantly increase the performance of traditional aluminum (Al) alloys, and therefore expand the use of Al alloys. Further benefits include, substituting aluminum-scandium (Al-Sc) alloys for incumbent expensive materials (e.g., titanium) and/or replacing material forms that are both costly and difficult to source (e.g., forging, complex machined parts, and extrusions), as Al-Sc alloys are highly compatible with additive manufacturing techniques.
Scandium can impart high strength properties to Al alloys which allows for reduced weight designs (compared to traditional Al alloy) and components for a wide range of defense platforms and other military items. Al-Sc alloys exhibit increased resistance to high temperature and corrosion when compared to common Al alloys. Of further interest, is the high weldability of Al-Sc alloy. Alloys with high weldability can reduce manufacturing labor and other costs associated with joining components and structures. Al-Sc alloy can be especially useful when used as a powder or wire in additive manufacturing. Potential DoD applications for Al-Sc alloy include the production and sustainment of missiles, aircraft, space launch vehicles, satellites, solider systems, military ground vehicles, marine applications, and other weapon systems (e.g., small arms and artillery).
While Sc metal has many attractive material characteristics, its cost is frequently considered prohibitive for Al alloying purposes compared to other alloying elements. In addition, the supply of Sc metal and compounds is limited and highly concentrated in a small number of foreign countries including China and Russia. As such, there is reluctance to develop wide scale uses for Al-Sc alloys for many applications including DoD weapon systems and large-scale non-defense applications (e.g., commercial aviation and automotive manufacturing).

In the United States mining operations for Sc ore are being planned and developed to feed a domestic supply chain and, recently, new sources of Sc now exist in Canada (an important member country of DoD’s National Technology Industrial Base). There are also established defense industrial base companies and other businesses in both countries that can significantly contribute to development and commercialization of Al-Sc supply chains for both military and commercial applications.

Given the important properties of Sc, and in anticipation of increased affordable domestic supply, DLA is interested in engaging small businesses with the capability to develop and expand expertise and industrial base production capacity of Sc-containing materials, especially in areas relevant to the supply of Al-Sc alloy components for DoD end-uses.

Specific materials, processing and manufacturing areas of interest include:

  • Raw material refining
  • High purity Sc metals, compounds, and alloys
  • Additive manufacturing feedstock
  • Additively manufactured DoD systems prototype parts

Research and Development (R&D) efforts selected under this topic shall demonstrate and involve a degree of risk where the technical feasibility of the proposed work has not been fully established. Further, proposed efforts must be judged to be at a Technology and/or Manufacturing Readiness Level (TRL/MRL) 6 or less, but greater than TRL/MRL 3 to receive funding consideration.

TRL 3. (Analytical and Experimental Critical Function and/or Characteristic Proof of Concept)
TRL 6. (System/Subsystem Model or Prototype Demonstration in a Relevant Environment)

DESCRIPTION: DLA seeks SBIR project opportunities in new and innovative materials, processing, and manufacturing of Sc compounds, Sc metal, Al-Sc alloy and master alloys, and related areas of additive manufacturing. While Al and Sc are the primary metals of interest for this solicitation, it is anticipated that additional alloying elements may be included to tailor the final alloy properties. Specific areas of interest include:

  • Processing mining ores (and/or scrap waste streams) into high purity Sc compounds (ex., Sc-oxide) feedstock for production of pure Sc metal, Al-Sc alloy, master alloys, etc.
  • Commercial production of high purity Sc metal (domestic feedstock preferred)
  • Commercial production of Al-Sc alloy powder and wire for additive manufacturing
  • Demonstrating additively manufactured Al-Sc alloy parts for DoD weapon systems.

DLA seeks opportunities that include strong industry supply chain collaboration with established materials companies relevant to the above areas of interest in Sc materials processing, as well as strong collaboration with traditional or non-traditional DoD weapon systems suppliers. DLA similarly desires SBIR opportunities that include collaboration with interested DoD weapon system program offices and/or relevant DoD RDT&E organizations.

PROJECT DURATION and COST: Proposals exceeding these limits will not be evaluated.
PHASE I: Not to exceed a duration of 12 months and cost of $100,000.
PHASE II: Not to exceed a duration of 24 months and cost of $1,000,000.

PHASE I: Phase I will demonstrate proof of concept in one or more of the above areas of interest in scandium materials and processing. A technology development and commercialization roadmap will be produced along with a preliminary business case analysis for transition and industrial scale up. Strong industry supply chain collaboration with established materials companies relevant to the above areas of interest in scandium materials and processing is expected, along with involvement of one or more traditional or non-traditional DoD weapon systems suppliers. Strong support from one or more interested DoD weapon system program offices and/or relevant DoD RDT&E organization required.

PHASE II: Depending on Phase I results, Phase II will consist of establishing pilot scale or low-rate production of technologies that are successfully demonstrated in Phase I. Additional activities may include further materials and processing testing, characterization, and data base development of related materials and processes that can be used by future producers of scandium materials of interest (e.g., compounds, metals, alloys, and master alloys as well as related additive manufacturing powders and wire, and fabricators of aluminum scandium end-items). Development of a detailed business case analysis and commercialization plan will be required.

Strong industry supply chain collaboration with established materials companies relevant to the above areas of interest in scandium materials and processing, along with involvement from traditional and/or non-traditional DoD weapon systems suppliers, is required, along with strong support from interested DoD weapon system program offices and/or relevant DoD RDT&E organizations.

Innovative materials and processes, and commercially viable sources of their supply, shall be developed with the goal to readily transition to production in support of DoD and its supply chains.
PHASE III DUAL USE APPLICATIONS: Phase III is any proposal that derives from, extends or completes a transition from a Phase I or II project. Phase III proposals will be accepted after the completion of Phase I and or Phase II projects.
There is no specific funding associated with Phase III, except Phase III is not allowed to use SBISTTR coded funding. Any other type of funding is allowed.
Phase III proposal Submission. Phase III proposals are emailed directly to DLA SBIR2@dla.mil. The PMO team will set up evaluations and coordinate the funding and contracting actions depending on the outcome of the evaluations. A Phase III proposal should follow the same format as Phase II for the content and format. There are, however, no limitations to the amount of funding requested, or the period of performance. All other guidelines apply.

Transition Plan
  1. Period of Performance: TBD
  2. Budget: $ TBD

This Phase of the project should include:
  1. Delivery of a production level product to J68 ready for integration into the overall DLA Enterprise system.
  2. Develop a sustainment plan to support the delivered system for the lifetime of the program.

REFERENCES:
  1. Mineral Commodity Summaries 2024, U.S. Department of the Interior, U.S. Geological Survey

Jones, R.; Peng, D.; Ang, A.; Aston, R.W.; Schoenborn, N.D.; Phan, N.D. A Comparison of the Damage Tolerance of AA7075-T6, AA2024-T3, and Boeing Space, Intelligence, and Weapons Systems AM-Built LPBF Scalmalloy. Aerospace 2023, 10, 733.

https://doi.org/10.3390/aerospace10080733

https://preview.redd.it/u4yvve7k9o0d1.png?width=865&format=png&auto=webp&s=ec0acfe68525e4b808590cca875b678aa36205f7
  1. Conclusions Noting that AA7075-T6 is widely used by both fixed- and rotary-wing military aircraft, as well as in space structures, the initial objective of this study was to directly compare crack growth in identical AA7075-T6 and Scalmalloy specimens tested in the same servohydraulic facility under the same stresses and by the same operators. The experimental data reveal that Boeing Space, Intelligence, and Weapons Systems AM-built Scalmalloy appears to be more damage tolerant than the conventionally built aluminium alloy AA7075-T6. As a result, Boeing Space, Intelligence, and Weapons Systems printed Scalmalloy would appear to be particularly attractive for use on a range of military aircraft, as well as for space applications. It also highlights the potential for Boeing Space, Intelligence, and Weapons Systems Scalmalloy to be used to extend the operational lives of military aircraft through the on-demand printing of limited life Scalmalloy replacement parts. The results of this initial test program have led to the hypothesis that the da/dN versus ∆K curves associated with Scalmalloy and conventionally built AA2024-T3 should be similar. This hypothesis was, subsequently, validated by comparison to AA2024-T3 da/dN versus ∆K curves taken from the Nasgro database. This observation subsequently led to the conjecture that the small crack da/dN versus ∆K curves associated with Scalmalloy and AA2024-T3, which are needed for a durability analysis, should be similar. If this hypothesis can be confirmed, then given that: (i) Scalmalloy has a yield stress significantly greater than that of AA2024-T3; (ii) AA2024-T3 is widely used in both fixed- and rotary-wing aircraft; (iii) MIL-STD-1530D mandates that there must be no yield at 100% DLL and the US Joint Services Structural Guidelines JSSG2006 states that there should be no yield at 115% DLL, the use of Scalmalloy for both fixed- and rotary-wing aircraft, and drones would appear to be very attractive. As such, the next stage in the study will involve the determination of valid upper bound da/dN versus ∆K curves for the growth of short cracks in AA2024-T3.

GIVEN ONCE FINANCED:

ON Sept. 28, 2023~ NioCorp ANNOUNCES Plans to Produce Made-in-USA Scandium Master Alloy to Supply Lightweight Parts to Vehicles

NioCorp Plans to Produce Made-in-USA Scandium Master Alloy to Supply Lightweight Parts to Vehicles NioCorp Developments Ltd.
https://preview.redd.it/supxvobu9o0d1.png?width=1080&format=png&auto=webp&s=8d7cf091e037bffdc171c1e4f2985e9471f23ea3
NioCorp Now Working With Automakers To Develop Aluminum-Scandium Vehicle Parts That Are Stronger, Lighter, Higher-Performing, and Fully Recyclable
Prototype Aluminum-Scandium Alloy Parts Have Dual Uses in Commercial and Military Applications
EV/Hybrid Sales Forecasts Predict Tens of Millions of Units Globally By 2030\1]), Underscoring the Importance of Bringing New Sources of Non-Chinese and Non-Russian Scandium Supply Online, NioCorp Says
CENTENNIAL, Colo. (August 14, 2023) – A phased program to establish U.S. commercial production of aluminum-scandium (“AlSc”) master alloy took another step forward recently as NioCorp Developments Ltd. (“NioCorp” or the “Company”) (NASDAQ:NB) (TSX:NB) and its development partner Nanoscale Powders LLC (“Nanoscale”) successfully produced scandium metal at pilot-scale at a facility owned and operated by Creative Engineers in Pennsylvania.
The next step in the pilot-scale program is to produce kilogram-sized ingots of AlSc master alloy for independent testing and commercial product samples. The first of these AlSc master alloy ingots is expected to be produced in the coming weeks.

Three-Phase Commercialization Program

NioCorp and Nanoscale are pursuing a three-phased development plan for commercial production of AlSc master alloy. The goal of this program is to achieve full-scale AlSc master alloy production at approximately the same time as the Elk Creek Critical Minerals Project (the “Elk Creek Project”) achieves commercial operation and planned production of approximately 100 tonnes per year of scandium oxide.
  1. Pilot scale batch production of 10 kilogram master alloy ingots**. Master alloy produced will be fully analyzed (metals and gases) at independent test facilities. Ingot samples will be available for third-party examination and prospective customer testing / sampling.**
  2. Commercial demonstration production of 100 kg ingots**. NioCorp expects to perform this work at a third-party ingot casting facility, which is expected to significantly reduce development timelines and cost as well as leverage existing facility permits and operator experience. The objective of this stage will be to optimize the production process and operating conditions.**
  3. Full scale commercial production of master alloy**. Assuming successful results at the pilot scale and commercial demonstration stages, and once project financing is obtained, NioCorp intends to secure an Engineering, Procurement, and Construction contractor to construct, start up, and commission a full-scale production facility with the capacity to consume up to the Elk Creek Project’s projected scandium production of approximately 100 tonnes (Sc metal contained in master alloy) per year. NioCorp intends to co-locate the full-scale production facility with the Elk Creek Project in Nebraska in order to take advantage of the infrastructure (i.e., low-cost power, water, and natural gas) that will be in place for mining operations.**
NioCorp and Nanoscale also plan to develop recycling approaches for scrap alloy, including work-in-process material and post-production scrap.
Qualified Persons:
Scott Honan, M.Sc., SME-RM, COO of NioCorp Developments Ltd., a Qualified Person as defined by National Instrument 43-101, has reviewed and approved the technical information and verified the data contained in this news release.

***SEE RESPONSES FROM NIOCORP/JIM SIMS FROM AUGUST 14, 2023 ~Good morning - Jim!

While waiting for Niocorp’s 2023 F.S. Release… The announcement for Scandium Alloy Production & Scandium alloy funding are most welcome!

Leading me to add to my line of questions regarding Scandium & (Niocorp).

A) Would Niocorp qualify for a portion of this recent funding once approved by Congress? Moving forward.
RESPONSE:

"This funding was placed in the FY24 DoD Appropriations bill at the request of Nebraska Senator Deb Fischer, a member of the Senate Appropriations Committee, for the purpose of helping to fund NioCorp's effort to establish domestic commercial production of AlSc master alloy. There is always a process within the DoD to select appropriate projects with funding provided to it by Congress. In this case, however, the House and Senate Armed Services Committees provided additional guidance to DoD on this topic in their respective National Defense Authorization bills, including prioritizing domestic production of such materials. "

Next Question ~ For context:

(Imperial mining, CleanTech, & Scandium International all have patents on Scandium & Sc aluminum alloy products. Rio Tinto has established a North American domestic supply(@15 tons/year with expansion capabilities) & has established a working relationship with Boeing.
Niocorp has produced Scandium aluminum with both IBC (under Chris Huskamp now with Jabil) & with Ames Lab, but has yet to patent any process or materials.
Niocorp has established a working relationship with Nanoscale to produce patentable Scandium Aluminum products in the years ahead…)
Jim-
B) How Does/will Niocorp’s expected Scandium production & future patentable Scandium materials be utilized by management moving forward? Once realized…. ; and How do/would they compare to those materials & alloys already developed or patented?
RESPONSE:

"Latent markets for scandium oxide and aluminum-scandium master alloy – both commercial and military -- are quite large, and we are working with a number of potential scandium consumers and related technology companies interested in scandium. We will make announcements in this area as developments require. In general, we don’t comment on detailed commercial business strategies except in the course of necessary announcements and/or public filings. "

C) In addition to Niocorp’s collaboration with NanoScale. Is Niocorp currently working/engaged with other entities such as (Ames Lab, DoD, DoE, Chris Huskamp/Jabil & others) on Scandium Materials/patents?
Or on Niobium, Titanium, or Rare Earth future products (Oxides, Magnets…)
Please comment where possible.
RESPONSE:

"There are multiple such engagements ongoing now for each product in our planned product offering. In general, we don’t comment on commercial business strategies except in the course of necessary announcements and/or public filings. "

D) Are other Entities besides EXIM Bank and Stellantis still interested as possible Debt/Equity finance or Anchor Investos partners moving foward?
Leading to a Final Elk Creek Finance package?
RESPONSE:

"YES!"

FOLLOWING THE TRAIL....

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NIOBIUM, TITANIUM, SCANDIUM & RARE EARTH MINERALS: ~H.R. 2670 - NATIONAL DEFENSE AUTHORIZATION ACT FOR FISCAL YEAR 2024~ The urgent need to diversify the United States Defense Industrial base to advance domestic capability, production, modernization, and resilience!

CRPT-118hrpt125.pdf (govinfo.gov)

Page #251~Secure Supply of Niobium Oxide

Page # 232 & 233 ~Extraction and Processing Methods of Rare Earth Elements and Critical Minerals

Page # 223 -224 Aquisition of Titanium

Page # 225-26 ~Aluminum-Scandium Master Alloy Production

The committee recognizes that China is a major producer of high-purity scandium oxide, which has many powerful applications in defense technologies, including strengthening and light-weighting defense and commercial aviation systems. As scandium oxide pro-duction is established in the United States, a missing supply chain component is the conversion of scandium from its oxide form to aluminum-scandium (AlSc) master alloy. This process step is required for utilization of U.S.-mined scandium by many defense applications. At present, production capacity of AlSc master alloy is limited to one facility in the United States. The committee recognizes that the United States may soon become a major producer of highpurity scandium oxide by virtue of a proposed mine and mineral processing project in Nebraska. The committee recognizes the defense-wide importance of a vertical domestic supply chain for both Scandium Oxide and AlSc master alloy and the critical importance of both materials for the production of air-, land-, and sea-based combat systems.
NIOBIUM, TITANIUM, SCANDIUM & RARE EARTH MINERALS: ~H.R. 2670 - NATIONAL DEFENSE AUTHORIZATION ACT FOR FISCAL YEAR 2024~ The urgent need to diversify the United States Defense Industrial base to advance domestic capability, production, modernization, and resilience!
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AUGUST 9, 2023 ~Nebraska’s U.S. Senator Deb Fischer and Congressman Don Bacon Secure $10 Million in Federal Funding for U.S. Aluminum-Scandium Master Alloy Production~

Nebraska’s U.S. Senator Deb Fischer and Congressman Don Bacon Secure $10 Million in Federal Funding for U.S. Aluminum-Scandium Master Alloy Production NioCorp Developments Ltd.
https://preview.redd.it/498g6od4bo0d1.png?width=758&format=png&auto=webp&s=f15d9b1cde01cecbe21a3f14b7943968a1e09924

FORM YOUR OWN OPINIONS & CONCLUSIONS ABOVE:

IMHO- "I think the DoD is still interested! plus...."

All the above BODES WELL FOR NIOCORP & for all the Goodies they will produce -(The Critical Minerals Niobium, Scandium, Titanium, Terbium, Dysprosium, Praseodymium, Neodymium, {lus BYPRODUCTS ~CaCO3, MgCO3 & some IRON STUFF~) should Financing be achieved.... !

https://preview.redd.it/3s7xyi0dbo0d1.png?width=800&format=png&auto=webp&s=83b21549520965e47f98c4dbaa7a877f600ff7e8

FULL STEAM AHEAD NIOCORP! Waiting with many....

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Chico

submitted by Chico237 to NIOCORP_MINE [link] [comments]


2024.05.16 00:49 BlueBeetle_01 Help please

Help please
I'm currently running double battles on champions tournament right now and struggling. Here are the 6 options I have currently. They all have the desired natures and are EV and IV trained. Which pokemon should I use and are there any recommendations on what to change? Also are there better substitutes for these pokemon?
submitted by BlueBeetle_01 to PokemonBlackandWhite2 [link] [comments]


2024.05.15 21:46 AlexGames355 help to improve my team

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 232 Atk / 68 Def / 208 Spe
Jolly Nature
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Garchomp @ Garchompite
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Tapu Lele @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
IVs: 0 Atk
Greninja (M) @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
(addendum this team is for gen 7 ubers)
submitted by AlexGames355 to pokemonshowdown [link] [comments]


2024.05.15 21:16 m1st3rm00 Whirling Axes (Dex only Variant) Barbarian Guide – Season 12 (Shungite)

Dex only Variant Whirling Axes Barbarian Guide – Season 12 (Shungite)
Introduction
People call me Kiki. Coming at ya with another experimental bad barb guide
Purpose
Just another Guide to fit the new season
Why
People have been asking me and this is just 1 variant you can make, and then create your own variation if you desire. I wont judge but I will judge if you don’t use grimward.
Base Skills
20 Grim Ward (pre-reqs find potion, find items)
20 Whirling Axes
20 War Cry (pre-reqs howl, taunt, shout, battle cry, battle order)
20 Double swing
1 point wonders,
Choice of mastery, Edge weapon, Pole arm, Blunt
increase stamina
Increase speed
Counter attack
Puncture
Iron Skin
Natural resistance
Frenzy
Leap (optional)
Cleave
Stun
Bash
Whirlwind
** if you don’t know Critical hit doesn’t reduce while Whirlwind-ing , however deadly strike, and Crushing blow reduce to 1/3. and chance to cast things.
Stats
STR – depends on your gear. Or your choice of build. or none strengthless
DEX – Synergy to Whirling Axes. As much as you want. I have 500 with gear.
VITALITY – As much as you want
ENERGY – Ain’t nobody worried about that
Gear
Helm
3 socketed Arreat’s Face with 3 Ber runes , (or 2xBer, 1 cham for cannot be frozen if preferred)
or Phys facets.
Or at least 2 ias speed Jewels to hit higher break point for dual-wielding frenzy,
Body
Fortitude runeword in a Sacred Armor base, but it can also be in any base you like visually.
For Dex only option: Enigma runeword makes it possible to not need str with Anni and torch
Belt
String of Ears, PDR life leech
Verdungo’s Heart Cord
Immortal king belt,
Gloves
Steelrend, the new meta! Melee Splash and Crushing blow and damage. preferably with Life on Hit corruption
Laying of Hand, preferably with Life on Hit corruption
Immortal king glove, Str and Dex, IAS if paired with IK belt
Boots
Gore Rider
Optional: Shadow Dancer for the 30% Faster Hit Recovery and dex
Weapon
2-handed option
Breath of the Dying runeword in either a War Pike base or a Thunder Maul base. Thunder Maul benefits from extra damage and undead damage
Dual-wield option
2x Breath of the Dying runeword in a Berserker Axe base, or whatever base you think looks cool
On swap
Heart of the Oak x2
Or paired with Radament’s Sphere for Desecrate skill
Budget option: + 3 Warcry stick x2
Or paired with Radament’s Sphere for Desecrate skill
+7 Battle Order option: Heart of the Oak and at least +3 Battle Order roll on Call to Arms (or +3 BO stick bought from NPCs)
* Battle Order on CTA caps at +3 for Barbarian class. Even if the roll is +4, +5 or +6, the Barb does not benefit from the extra points. Also dual CTA doesn’t work.
*Its possible to get more skills from synthesized item,
**optional swap 2 Oath RW to cast lvl +20 Heart of the wolverine Spirit. but you must have a Wisp ring or the spirit will vanish. it is huge buff to damage and ar.
Amulet and Ring combos
Angelic Wings amulet with +1 skill corruption with Angelic Halo ring x2 or substitute one with Raven Frost
*All rings should, if possible, benefit from having physical damage reduction or faster cast rate corruptions.
WW benefits more with Angelic set
Attack rating is king, Prove me wrong.
**optional swap 2 Oath RW to cast a lvl +20 Heart of the wolverine Spirit. but you must have a Wisp ring or the spirit will vanish. the combo is Angelic set with Wisp
Charms
Annihilus
Hellfire Torch
9 Barb Masteries grand charms
+Res, +Life small charms (whatever you need to cap/fill in)
Mercenary
Act 3 Precision Aura, My personal choice
Buff AR, and Critical hit**
** if you don’t know Critical hit doesn’t reduce while Whirlwind-ing only deadly strike reduces
Act 2 Blessed Aim aura
Buff to AR
Gear
Helm
3 socketed Vampire Gaze
Steelshade, life on hit is pretty good.
Budget option: 3 socketed Tal Rasha’s
In sockets: 1 melee splash damage + 15% increase attack speed jewel and 1-2 15% increase attack speed jewels
Armor
Eth Fortitude runeword
Gladiator’s Bane Socket it with whatever you want (Ethereal Gladiator’s Bane is also a thing)
Gbane has always work for me and I don’t know how.
Eth Stone runeword
Weapon
A2 Pride runeword for more AR and a huge one and damage
A3 Last wish, Expensive but give Damage and other perk nice to have.
Lawbringer RW for decrepify is decent option. Ive had good use with that.
Gear Comments
The gear is common Barb stuff. There are a lot of options, but I will elaborate briefly on my personal choices:
Helm: Having 3 Ber runes instead of two + a splash damage jewel in the helm will drastically increase your survivability, in my opinion. It is an expensive option, but it’s worth the value for any Whirlwind users as there aren’t many places where you can get a good source of physical damage reduction without Stormshield. Phys Facet are an option but there getting expensive even for non perfects, a high grimward does the same job, but Facet arent penalized when breaking immunes. Example when -100% grimward break its reduce to -20%, then -% from facet would kick in without a penalty so what the -% is at. or you can cast howl on phy immune and they run away then bash them one at a time.
at least 2 ias speed jewel can help hit max break point with 2 Berserker axe using frenzy.
Armor: Fortitude is BIS for the ED, as well as its defensive mods (chilling armor when struck, all res, etc.).
Enigma is also a great option for the faster run/walk, and of course, the Warp (nerfed Teleport) skill for mobility. And more skill points for Whirling Axes Chances, and keep merc buff near by for his buff.
Gloves: Steelrend is the new meta now that it has melee splash over Laying of Hands for the increased attack speed, the extra damage to demons. But steelrend lack attack speed to help break point. Ik gloves too when paired with ik belt
Belt: String of ears, Verdungo’s both good. Ik belt too when paired with ik gloves
Boots: Gore Rider boots are the standard option for the deadly strike, crushing blow and open wounds mods. Shadow Dancers are another option for the extra DEX and massive 30% faster hit recovery.
Jewelry: Angelic Halo (ring) and Angelic Wing (amulet) as a set give a huge increase in attack rating, and more attack rating is always great with Whirlwind, as the skill halves your attack rating when active. Try to prove me wrong trying to use something else, and then you don’t have as much attack rating.
Its not that big of a deal to have Cannot be frozen you can live without it; WW it would do more damage being slower.
Weapon: In Diablo 2, physical damage-based builds are lacking in damage and are very weapon-based for damage. The Breath of the Dying runeword seems to be the only decent damage dealing weapon of all the weapon. You can try anything you find, but the BOTD will dominate. I’ve tried it all. For bases, War Pike seems to be the most useful with range. Thunder Maul does have more damage, but ultimately, with either base, every monster dies within 1 WW.
Dual wielding BTOD, just having extra 30 all attributes, give Whirling axes more damage but lessen your main damage. But now you can frenzy form more Whirling axes chances and then mix WhirlWind.
On swap: Buffs, or Desecrate for grimward.
Merc gear: Pride runeword increases your attack rating substantially so that you don’t really need the Angelics.
Playstyle
The playstyle is very straightforward, not too different from other melee builds: you start by buffing yourself with Battle Command, then Battle Orders and finally Shout. If you got dual oath on swap and wisp ring. buff the spirit. Then, you go on attacking with Whirldwind, while occasionally casting Grim Ward to increase you and your party’s physical damage potential. If you have Enigma, you can Warp (nerfed Teleport) to a mob, Whirlwind, Warp to another mob and to keep merc next to you. Dual wielding BTOD, just having extra 30 all attributes, give Whirling axes more damage but lessen your main damage. But now you can build frenzy charges for more Whirling axes chances and then mix WhirlWind. And plus you get to run super fast!
Some numbers if your still reading, so I hit about 5k+ Whirling axes with 78% proc and 92% with frenzy charges. And about 2-3k max damage dual wielding on WW. 8-10k damage on tmaul WW. Is it good? Its clearing faster than non-Whirling axes barb. That all I can see. Grimward op and AR is king prove me wrong.
Leveling
aint that kind of guide. Check my Path of diablo 2 General purpose tips and trick leveling Guide (coming soon). Maybe that can help. ik set op.
Summery
If there anything to take away and you’ve shat on this build and disagree with everything and claim it does not have enough damage or AR. The TLDR just max Grim Ward and then figure the rest out. Its great extra damage for you and your party. BOTD and angelic set is plenty of damage and AR without any skills points and going naked with it. Again Grim ward op. and AR is king prove me wrong.
Videos coming soon
submitted by m1st3rm00 to pathofdiablo [link] [comments]


2024.05.15 19:39 Valuable_Pride9101 Ren Zhu's Three Wishes

One of the most interesting parts of the story is the legends of ren zhu.
Even now, we don't fully know why ren zhu created it (how is also somewhat of a mystery).
But it's most likely linked to one of the biggest secrets of the gu world.
Not just that but also ren zhu's arrangements and the possibility of his revival.
A big reveal in the story was the fact that everything that happened was part of the venerable's scheme to destroy fate gu.
I wouldn't be surprised if even venerables were being schemed against by ren zhu with some massive plot to fulfill ren zhu's ambitions.
We know that ren zhu wanted the destruction of fate gu which did happen in the story so everything could be a massive scheme
This is further supported by the fact that ren zhu's plan to destroy fate gu relied on his wisdom (a human's strength isn't enough to destroy fate).
So the idea that he succeeded and created this massive plan to achieve his desires does make some sense.
In that case what is ren zhu's ultimate goal. Obviously the three wishes that were mentioned in the legends of ren zhu. (check out chapter 1960).
Ren Zu said: He wanted freedom and to get rid of fate's shackles. After that, he could go wherever he wanted to go, and be with whoever he wanted to with forever.
Ren Zu said: I want freedom and to get rid of fate's shackles. I will possess countless delicacies and wines, endless wealth, and all kinds of comfortable and beautiful clothes.
Ren Zu said: I want freedom and to get rid of fate's shackles. I will breathe freely and live on forever, I want eternal life!
Why can't a human be together forever with their loved ones?
Why can't a human live life without worries and have endless wealth?
Why can't a human have eternal life?
So we know that ren zhu wants eternal life. Confirmed by the author to be related to the refinement of eternal gu. It's possible that even fang yuan was apart of this scheme to destroy fate and refine eternal gu.
But that's not ren zhu's only wish though.
He also wants endless wealth. This is definitely linked to the refinement of rank 9 (10?) wealth gu.
Finally, he wants to be together with his loved ones.
This is clearly linked to his 10 children. (and there are conveniently 10 venerables)
If ren zhu does revive (one way or another) this is makes sense that one of his goals is to revive his children children.
This would explain why he used to their corpses to create the human race. This is part of his plan to destroy fate gu and achieve his three wishes (after all he can only revive with the destruction of fate gu).
This means that this entire story is part of his master plan that he created by taking a bite of wisdom gu through self gu.
Also since wang xio er has self gu, it's possible that he could be related to ren zhu's revival in some way.
We know that the extreme physiques are related to his children so a rank 9 extreme physique (of which there are several) could allow for his children to revive.
It also makes sense why humans were the first race to become venerables (this was part of ren zhu's plan to achieve his desires). He knew that heaven's will would favor the weakest race which would allow him to establish human dominance and eventually enact his plan.
Even star constellation merging with heaven's will was part of his plan. After all, Ren Zhu is the most knowledgeable person when it comes to human nature.
What's even crazier is that 8 of the 10 venerables have direct connection to ren zhu's 10 children.
Star Constellation has the carefree wisdom heart and Reckless Savage was rumored to have the great strength true martial physique.
Not just that but the 9th and 10th children are related to earth and rule path respectively which is related to paradise earth and limitless
Genesis Lotus is obviously related to boundless samsara while the desolate ancient yin physique is related to time which incriminates Red Lotus.
Northern Ice Dark Soul is related to soul path which incriminates spectral soul.
Verdant Great Sun might be a space path physique which might be linked to thieving heaven but I'd relate that to giant sun. (plus giant sun and verdant great sun do have similar appearances).
Thieving heaven and primordial origin are a stretch but theft path is related to wealth so maybe wondrous gold but I have no connection to primordial origin and blazing lightning brilliance though.
Ren Zhu doesn't just want to refine eternal gu, he also wants wealth gu and the revival of his children.
It was speculated that eternal life is linked to rank 10.
Considering the way gu were used in real life, I speculated that a rank 10 being might be the result of several rank 9s devouring each other. (Kind of like the last legend of ren zhu).
https://en.wikipedia.org/wiki/Gu_(poison))
The traditional preparation of gu poison involved sealing several venomous creatures (e.g., centipede, snake, scorpion) inside a closed container, where they devoured one another and allegedly concentrated their toxins into a single survivor, whose body would be fed upon by larvae until consumed. The last surviving larva held the complex poison
This is probably Ren Zhu's master plan. After all he said that he wanted to be with his loved ones forever.
So it doesn't have simple as just reviving his children, I think he wants to fuse their consciousness into some rank 10 being that has eternal life.
I do wonder if the refinement of eternal gu is related to wealth gu in some way.
After all, wealth gu can be used to substitute for any immortal material. So even if eternal gu required materials that weren't available, wealth gu could substitute.
Eternal gu probably also requires ren zhu's children as the hairy man tried to sacrifice verdant great sun to create it.
So Ren Zhu probably orchestrated the entire plot to destroy fate, achieve his desires, and become a rank 10 being with eternal life.
That being said, fang yuan might be able to take his place like what he did with spectral soul. Of course, even if he does it will most likely end with his death (in some ways anyway).
But what do you guys think? What's Ren Zhu's role in this story? How do you his scheme would interact with fang yuan?
And how much of my theory is reasonable or am I reading too much into things?
submitted by Valuable_Pride9101 to ReverendInsanity [link] [comments]


2024.05.15 18:12 StadstheEidolon OU Usage Trends - April 2024

Hi, it's Stads again covering OU usage trends in April 2024. This is some form of a follow-up to my post last month here (https://www.reddit.com/stunfisk/comments/1bw1732/ou_usage_trends_march_2024/), where I discussed the 5 pokemon with the greatest usage differential between the general population elo bracket and the 1825+ elo bracket in the March 2024 stats. For this month, the stats are sourced from https://www.smogon.com/stats/2024-04/ . This time, I'll cover both the top 5 increases in usage and the top 5 decreases in usage between the two brackets. Let's start off with the increases!

1. Zamazenta (9.79% vs 23.87%, +14.09%)

Zama just keeps taking off in usage, climbing to 2nd overall in usage in the 1825+ bracket and dethroning the elephant last month. Like last month, I suspect Zama is simply an extremely solid pokemon that both checks and fits well into offensive structures. Month-over-month, I see that a novel spread of Impish 16/0/216/0/40/236 has taken over the 1825+ elo bracket this month, albeit only a small plurality at 12.142%. This spread makes it quite a bit more physically bulky while speed creeping Roaring Moon, a key opposing mon for Zama to check. However, this is at the cost of no longer outspeeding key threats like Weavile, Darkrai, and +1 Dragonite. There's been some shifting in which moves Zama is running as well, with Crunch becoming slightly less mandatory, Roar and Heavy Slam becoming more popular, and Substitute falling off quite a bit. I suspect the very standard Sub IronPress Zama simply has been adequately adapted to, and these shifts reflect Zama adjusting to deal with opposing setup sweepers and fairies a bit better.

2. Kingambit (24.50% vs 36.72%, +12.22%)

Another repeat performer, Kingambit continues to be a popular pokemon in all elo brackets but especially the 1825+ region. While most of SV OU continues to adapt and proliferate new strategies, Kingambit seems to be a more locked-in constant, with no new sets, spreads, or moves especially rising in popularity. Leftovers, Black Glasses, and Air Balloon continue to be the main trifecta of used items, and while most sets seem to be Adamant and investing in bulk, running Jolly and max speed retains a solid niche. It remains to be seen if anything can really knock Kingambit from its perch in the coming months, or if we've reached a stable equilibrium.

3. Glimmora (12.23% vs 20.26%, +8.03%)

Finally, a new face! The favoured lead for many Hyper Offensive teams in SV OU since the beginning, Glimmora had a great month in April, coming in at 6th in usage in the 1825+ bracket. Month-over-month, Glimmora has remained markedly stable in how it's used, but the 1825+ bracket loves Red Card quite a bit more, at 41.295% compared to to 15.172% in the general population. I suspect this is because Red Card can be tricky to use, requiring some prediction to be best used in displacing an opposing setup sweeper while switching into an attack that won't OHKO Glimmora. I wonder if much of this usage was pre-Volcarona ban, with how reliably Glimmora could take a fire-type attack from the moth and get rid of all its terrifying boosts. I'm a little surprised that Glimmora has thrived with the emergence of Fast Taunt Landorus-Therian with Earth Power, but perhaps Hyper Offensive teams have simply adapted and are now finding other leads that can adequately threaten Lando.

4. Roaring Moon (13.17% vs 21.04%, +7.87%)

Salamence's prehistoric cousin has been terrifying since it was unbanned with the advent of DLC2, but it continues to really come into its own. A ludicrously strong Knock Off can not only be leveraged to sweep teams but also break open cores for teammates to later abuse, and its typing and natural bulk gives Roaring Moon the ability to often find openings against mons like Gholdengo and Gliscor. Everyone agrees that Roaring Moon runs Booster Energy, Dragon Dance, Knock Off, and Acrobatics (with tera flying), but while the general population seems to enjoy Earthquake and then Taunt for that last moveslot, the 1825+ bracket has a mild preference for Taunt, with Brick Break narrowly edging Earthquake as the runner-up. I'm not positive whether this is more of a niche tool against screens or just the best option available against the ubiquitous Kingambit, but it's an interesting development that's only really taken off this month. As an aside, I'm quite surprised that Tera Flying + Acrobatics has persisted as not only the premier tera option for Roaring Moon, but realistically, the only option. Flying is an extremely good offensive type with few fat electrics around, but I'm a bit surprised that no specialized counter-teras have developed for Moon to beat some of its established checks such as Weavile and Dondozo.

5. Clefable (5.63% vs 13.32%, +7.69%)

This one did surprise me. While the happy pink blob (no, the other one) continues to fly largely under the radar amongst the general population, it's experiencing a breakout in the 1825+ bracket. I suspect this is because post-Volcarona ban, the metagame has gotten slightly fatter despite the presence of Waterpon and Kyurem, and Clefable fits excellently into many fat structures. Magic Guard is an amazing ability always, but especially in a hazard meta, and also makes Clefable one of SV OU's two premier knock absorbers alongside Gliscor. The support movepool is just as good as ever with Thunder Wave, Stealth Rock, Knock Off, Wish healer, and Calm Mind wincons all quite viable. Magic Guard and the prevalence of booster energy also makes Clefable an excellent user of Sticky Barb, which can attach itself to mons post-booster like Great Tusk and Roaring Moon, easily dooming their sweeps. The general population acknowledges this set with 13.93% Sticky Barb usage, but the 1825+ bracket expects it, with Sticky Barb as the #1 used item at 43.833%. The general population also seems to enjoy specially defensive Clefable sets quite a bit more - perhaps to better deal with Kyurem, albeit in a very risky way - while the 1825+ bracket leans into the Sticky Barb with physically defensive sets being ubiqutious. While Clefable has exploded in popularity, it does seem to be only on balance and fatter team comps, with its most common teammates being Gliscor (completing the knock absorption perimeter), Corviknight, Dragapult, Great Tusk, and Dondozo. If Clefable gets more usage on offensive teams, it'll truly be a sign that the SV OU meta has at long last started to slow down.
I'll also go over the 5 pokemon with the greatest usage drop between the general population and 1825+ bracket. If you see your favourites here, don't necessarily worry - they may still have realistic niches to fill on OU teams! But it is still good to analyze why certain pokemon will be favoured or disfavoured in certain environments.

1. Serperior (6.58% vs 1.44%, -5.14)

This is hardly a surprise anymore. While Serperior will have a certain floor of usage due to it's status as a starter pokemon and the allure of the Contrary + Leaf Storm combo, it's simply too pidgeonholed to exist much in the 1825+ bracket. Tera Blast is used around 60% in both environments, though I'm very curious if they tend to use the same tera type or if there's some difference. The slight boon of having a great matchup into Webs has also faded a bit as that playstyle has fallen off slightly, and with Rillaboom, Waterpon, and Grasspon providing plenty of grass-type attacking prowess, it seems unlikely Serperior will find a niche even with the exit of Volcarona. The real discussion is how Serperior will fare in UU come the June tier shifts, with many great answers such as Hydrapple and Tornadus-Therian seemingly poised to handle it.

2. Corviknight (10.69% vs 6.00%, -4.69%)

I'm not 100% sure why Corviknight remains popular amongst the general population while sliding in the 1825+ tier. It might be due to Lando-T taking its spot as a pivot, it might be because it simply doesn't wall things as hard as it wants to. Mirror Armor has a sizeable fanbase among the general population at 32.949%, but the 1825+ bracket practically ignores it at just 3.263% usage. In both environments, Corv is very predominantly physically defensive to better deal with threats such as Kingambit, SD Gliscor, and Roaring Moon. One absurd data point - Roost only has 90.999% usage in the general population. Is this a typo? Are there really 9% of people who don't use Roost on Corvinkight? I imagine even cheesy sets like Bulk Up + Power Trip would be running Roost. I have absolutely no idea what's going on here, and I suspect that looking too far into it will only induce madness.

3. Torkoal (6.91% vs 2.50%, -4.41%)

Torkoal is generally used to provide sunlight for Sun teams, but is rarely also run on trick room teams with Choice Specs to nuke everything with Eruption. Sun, among other 'gimmicky' Hyper Offense styles such as Webs, Trick Room, and other weathers, tend to be a bit less reliable up in the 1825+ bracket where teams are more sturdily built and nuking everything with force generally won't go quite as far. So it checks out that everyone's favourite sun turtle would get a bit more usage amongst the general population.

4. Cinderace (9.82% vs 6.13%, -3.70%)

Cinderace getting less usage in the 1825+ bracket represents the continuation of a philosophical shift to the hazard subgame. Hazards have been very difficult to remove conventionally this entire generation due to Gholdengo blocking most forms of removal. This means that previously, Cinderace having unblockable psuedo-removal in Court Change was an excellent workaround. Now however, offensive teams generally prefer to have their own hazards up and simply try to limit how many hazards get set up on their side of the field with tools like Fast Taunt Lando as well as the popularity of Glimmora and its Mortal Spin. I expect the general population will gradually catch up to this trend over time, though with Cinderace being a starter - and one banned in previous generations at that - it likely has a bit higher floor of usage than it would in a vacuum. I also note that the 1825+ bracket seems to try Blaze Cinderace a bit more, 26.526% vs 16.816%, with Blaze taking Pyro Ball from a very good attack to one that can really dent even bulkier mons.

5. Garchomp (4.18% vs 0.81%, -3.38%)

Another Pokemon whose general popularity is probably carrying it to decent usage among the general population, while the 1825+ bracket has moved on. It's slightly strange to me that SD + Scale Shot Garchomp sets have been completely absent from the meta, but perhaps that niche is simply not compelling enough with Roaring Moon, Gouging Fire, Kyurem, and even Haxorus as physically-attacking Dragon-type alternatives. What usage Chomp does get in 1825+ seems to be confined entirely to defensive hazard sets, with Rocky Helmet, Dragon Tail, and at least 1 hazard. But even in this use case, it's hard to find a real niche when Ting-Lu, Deoxys-Speed, Glimmora, and other great offensive hazard setters exist. I won't go so far as to say it's completely Garchover, but it may take a large meta shift on the back of a ban or two for Garchomp to find true OU usage again.
I hope this was an enjoyable follow-up to the previous post. Feedback is appreciated, let me know if I've missed anything this time!
submitted by StadstheEidolon to stunfisk [link] [comments]


2024.05.15 17:00 fuddiddle Competitive U15 Keeper Abandoned Pitch During Match Play, Coach Asleep on Sideline, 10 Minute Delay to Restart—No Cards Issued. How Would You Address as CR?

Curious how the community would handle a strange situation I witnessed during a U15 boys competitive match this weekend. I was a spectator there to support some of the players I have coached in the past (playing for the Away Team), but it got me thinking about how I would address the situation as a CR because I had never seen something like it in my 35+ years as a ref, coach, or player.
TL; DR: While ball was in play during a U15 competitive tournament match, the keeper left the pitch over the end line and walked to the parking lot; his coach was asleep on the sideline and CR had to wake him up to put another keeper on the pitch; restart of game was delayed 10 minutes; CR didn’t issue the keeper who left or the coach a card; how would you handle the situation as a CR?
*EDIT: I say per LOTG below re: substitution rule. I meant ROC locally and in the specific tournament's ROC. Apologies for my oversight and lack of clarity.
*EDIT 2: I was not the CR or an AR during the match, just a spectator. I don't engage match officials unless I'm there in an official capacity as a coach, so my narrative doesn't include first hand knowledge about what was discussed with the officiating crew or the coaches. I think the match officials handled a very confusing situation really well; it just got me thinking about what I would do as CR.
Full context: This was a tournament match between two teams mathematically eliminated from moving forward in the tournament prior to kick-off, so it was the last match of the tournament for both teams. About ten minutes into the second half, the Away Team scored on a long direct free kick to go up 3-0. Ball was returned to center, kick-off restart, and game proceeded with the Home Team carrying the ball into their offensive third. This is where it gets weird.
As his team carried the ball up the pitch, the Home Team’s keeper exited the pitch across the end line and just kept going — walking to the parking lot. Because play was on the other end of the pitch the refs (and almost everyone else) were unaware the keeper walked off until the ball returned to that third of the pitch 30 seconds later. At that point, everyone on or near the pitch quickly became aware the Home Team keeper was absent — except his coach (the only coach on the sideline for that team), who sleepily remained seated in his chair at the other end of the pitch.
CR (early twenties) rightly let play continue until a natural stop in play. Unfortunately for the CR, it was a throw-in possession for the Away Team on the spectator touchline (AR was on the teams’ touchline on the same half). Per LOTG the team out of possession cannot make a substitution unless the team in possession initiates their own substitution on a throw-in. In this case, the away team was not making a substitution and they had a clear advantage in their offensive third, so their coach encouraged them to take a quick throw-in. It was immediately clear the CR was struggling to decide if he should enforce the LOTG or uphold the SOTG because the absent player was the keeper. Fortunately, two of my former players heard me over the din and threw it in to immediately play it back out over the touchline for a turnover.
After all the commotion, one would expect the Home Team’s coach to have his team’s only substitution ready at midfield to enter the game and be communicating with his team to assign a new keeper to net ASAP, BUT the coach remained sleepily seated in his chair and didn’t send his only sub to midfield to enter the game.
Upholding the SOTG, the CR stopped the play and jogged toward the Home Team’s bench while delivering repeated verbal instructions to the coach that he should put another player on the pitch and/or identify a new keeper. Home Team coach didn’t budge; finally the CR had to tell the PLAYER (who just came off the field after the previous goal) he should re-enter the game as keeper. As this kid frantically scrambled through teammates’ bags to find a keeper jersey and gloves, the CR had to leave the pitch to WAKE THE COACH UP and inform him what was going on!
CR then ran to his AR (14/15 years old at most) on the other half to confer and then chatted with the Away Team’s Coach. The game was delayed about 10 minutes as the CR ran around trying to sort the chaos. End result was the game finally resumed without a single card being shown. I think the CR and crew were pretty well in control of the game prior to the absurd circumstance, but as a ref, coach, and former player I struggle with the fact a card never came out.
When I CR U15/16 competitive club games I still try to educate more than caution because experience and talent levels can still be pretty diverse within and between teams (and I’m also working with teenage brains), but the CR not showing cards in this circumstance boggles my mind as a ref. It a missed opportunity to enforce clear LOTG, educate through accountability, and minimize the risk that the Home Team’s frustrations with their teammate and coach could carry-over onto the pitch.
I would have approached the absurd situation this way as CR. Prior to re-start: Yellow (1) — Keeper for leaving the pitch; Yellow (1) — Coach for delay of restart. Post-match: Yellow (2, Red) — Keeper for unsporting behavio lack of respect for the game (to not penalize his team by making them play down a man); Yellow (2, Red) — Coach for unsporting behaviolack of respect for the game (to not penalize his team by removing the only coach they had on the sideline, which would have resulted in them needing to forfeit the match).
I’m curious to hear the community’s thoughts on how you would approach the situation as CR because I have never seen anything like it before and I hope to never see anything like it again.
submitted by fuddiddle to Referees [link] [comments]


2024.05.15 16:21 Born-Minute-6638 White 2 hc nuzlocke (extra rules in description) elite 4 & champion,

White 2 hc nuzlocke (extra rules in description) elite 4 & champion,
So to summarize the rules Normal hc rules 1. 1st pokemon per route 2. Dead if faints 3. No items 4. Set modes 5. Level caps by gym leader's /elite four's ace 6. Dupes clause
Extra rules
  1. No setup/stat boosting moves
  2. No recovery moves like recover, roost, rest etc(I think I started this from gym 5)
  3. No encore, substitute, reflect, light screen.(might have used once or twice in mid game)
  4. No gems
  5. No specific ev training (like vitamins, wings and battling tons of wild mons, I'm using rare candies)
Also I have hacked in infinite battles points and money to allow myself to buy any item or tm from pokemart or subway/pwt.
Right now we are at 6 deaths, and the remaining pokemon are in the photos.
I am currently planning for the elite 4 and only have a rough idea but nothing concrete since in every previous hc nuzlocke I relied on setup moves. So I need any help I can get, preferably from the experience of someone who attempted something similar.
In case you need to know abt a certain pokemon like it's nature or stats you can comment
I'll write the abilities of some mons I'm thinking to bring
Mienshao - regenerator Haxorus (female) - rivalry Skarmory - sturdy Excadrill - sand rush Metagross - clear body
I got unlucky with golurk being klutz instead of iron fist (and also bad ivs) and chandelure being flame body instead of flash fire, but if you think they can work without those, you can elaborate.
Btw this nuzlocke is going for months but still on it's first attempt only.
submitted by Born-Minute-6638 to nuzlocke [link] [comments]


2024.05.15 11:39 strategy_eGMAT Start with your Stronger Section on the GMAT Focus (recommendation)

Which section should I start my test with? When should I take my break? These are two of the most common questions that we get from our students. Having worked with 1000+ students, we strongly believe that starting with your strongest section (risk minimization strategy) not only gives you the best chance to succeed (if you prepare accordingly) but also leverages the section and the question adaptiveness aspect of the GMAT Focus Edition (GFE) to your advantage.

Why does the section order matter?

There are 6 possible section orders on the GMAT Focus Edition. There are two fundamental strategies we can use while choosing section order:
Maximize comfort: I need to be 100% while attempting verbal, while I can do quite well in Quant even when I am 90%. People who feel that way, generally choose the “Maximize comfort” strategy and start their attempt with Verbal, which in many instances also seems to be the score maximization strategy. These students execute the order as V>Q>DI or V > DI> Q.
Minimize Risk: In addition to being question adaptive, the GMAT is also section adaptive. This means that if you do well on section 1, you start section 2 at a slightly higher difficulty level. Likewise, if you do poorly on section 1, you start section 2 at a lower difficulty level.
Since the question adaptive nature of the GMAT penalizes you much more if you make a mistake on easy questions, students who follow the risk minimization strategy start with their strongest section first and then move on to their weaker sections. This means that a student whose strengths are in the order Q>V> DI will first start with Quant, then move on to Verbal, and finally DI.

At e-GMAT, we have been recommending the “Minimize Risk” Strategy since March.

There are two advantages of this strategy:
  1. Reduces risk: Your GMAT Score is driven by your sectional sum of scores, your strongest section is (generally) the biggest contributor to your GMAT score. By starting with your strongest section, you ensure that your strongest section (the starting point) is not impacted by the poor performance in the weaker section. Second, you start your weaker section at a slightly higher level, which gives you some leeway if you are prone to making early mistakes.
  2. Potentially gives you an additional break: GMAT Focus only allows one break. However, if you get done with your strongest section ahead of time (which many people are likely to do), you potentially get an additional 5 minutes to close your eyes and meditate. This ensures that you go to the next section refreshed.

What does this strategy guard against?

This strategy guards against you (the student) making careless mistakes on easy questions early on in the test – the kind of questions that the GMAT penalizes you the most on. Note, this strategy is not a substitute for ability. You must have the ability to score high for this strategy to work. This just ensures that you give the test a fair chance to evaluate and estimate that ability.

This strategy requires practice!

Before I end the article, I want to emphasize on a few things:
  1. This strategy is not a substitute for building ability. It merely ensures that you are able to express your ability on the test.
  2. Executing this strategy requires that you successfully implement this on at least three mocks.
Again, I just want to emphasize that this is just a strategy that we recommend. It is not endorsed by the GMAC. I hope you find this useful.
submitted by strategy_eGMAT to GMAT [link] [comments]


2024.05.15 09:19 thisvideoiswrong Quick Looks 3: Vo'Quv Carrier

By my count, there are 15 T5 ships available for just dilithium or a level 40 token, which someone might want a starter build for to help them finish off the episode missions and start the reputation grind. My Strict Budget Build covers the three science vessels, the Baby Step series covers the three cruisers with tactical ensigns, Quick Looks 1 and 2 cover the Hegh'ta Bird of Prey and the Jem'hadar Escort, and there's definitely an argument to be made that some are just bad choices. But there was one more I wanted to take a look at here. This series will not be as thoroughly researched as those previous series, and it will not feature optimized skill builds (there are many resources for that), but the builds will be proven in the Badlands Battlezone and in solo Defense of Starbase One Advanced, as well as extensively parsed in the Wanted (Argala System) patrol with comparisons to similar builds. That should adequately demonstrate that they can get you whatever reputation marks you need, using only mission, basic (generally Mk XII uncommon) Exchange, and Phoenix Store items. Each build will be allowed one Mk XV item to maintain parity with the Strict Budget Build, usually a forward weapon. It's also easy enough to put these together that I could be persuaded to do more if there's a ship that deserves it.
So, why the Vo'Quv? Well it's in the name, it's a carrier. Hangar bays are expensive to boost in this game, but that means they have to be balanced to have pretty good base damage. In this case the two hangars did more than half the damage of most of the other builds in this series with hardly any support for them. The downside to carriers is that they often sacrifice a lot for those hangars. Not so for Flight Deck Carriers, which are pretty much full cruisers, or any of the single hangar types, but the science carriers like the Vo'Quv don't really have an obvious path to getting ship damage, especially on this budget. Their turn rate is terrible, which is a problem for most things, they have only 6 weapons so getting a lot from energy weapons is out, and they don't have a secondary deflector, which did do more on my science vessel build than the hangars did here.
So where did I end up, then? Well, with 6 science ability slots and not a ton of options I couldn't see not using them for some direct exotic damage. And since that required me to face forward, and the turn rate was terrible and I couldn't do much about it, I concluded that I'd have to use turrets in the rear with either beam arrays or single cannons forward, the two widest arc weapon combinations possible apart from pure turrets, although their damage potential is limited. The Chronometric set also seemed like a must have, providing a large amount of EPG and some Polaron cat1 from the tac console, and a bit of aux power from the 2 piece, but I wasn't sure whether I'd want the Morphogenic set or not, since it would mean sacrificing a cannon. Then, I went to the TRINITY DPS Calculator from STO BETTER and started plugging in some rough options. Single cannons outperformed beam arrays even with the Chronometric 3 piece, so that settled that, and getting the crtd from the Morphogenic 3 piece and Cannon Scatter Volley was well worth losing a forward cannon for the torp. Attack Pattern Beta proved a bigger contributor than expected thanks to boosting the exotic damage as well, which is why that's at 2 and CSV is at 1, and easily outperformed including a Torpedo Spread as well. Finally I switched the power settings away from a balanced configuration toward weapons over aux and aux over weapons, and the high aux version did best. So that was the build.
How did it perform? Well it was sluggish, obviously, I expected that. But the DPS was pretty impressive and was reflected in how quickly it got kills. And the survivability was pretty good, with a lot of hull and pretty good healing I really couldn't complain, except that it was so sluggish it was hard to run out of range and heal if I needed to. On the other hand when I did withdraw the fighters kept fighting, contributing to the highest Wanted Elite DPS of any of the builds in the table with only one attempt needed to survive the whole mission (the science vessel could do better by charging in and dying a couple of times, but needed to play cautiously and sacrifice its CPB to survive). They were even powerful enough to handle the Birds of Prey in Starbase One Advanced without any help from the mothership, potentially even without player input, which could be convenient.

Captain Details

Captain Name  Stilt   
Captain Career  Science   
Captain Faction  Federation   
Captain Race  Vulcan   
Primary Specialization  Temporal  The best specialization for exotic builds, as well as for ground builds and a good generalist option, it provides debuffs, damage boosts, EPG, and survivability 

Space Skill Tree

Rank  Engineering    Science    Tactical   
Lieutenant    Advanced Hull Capacity      Advanced Energy Weapon Training  Advanced Projectile Weapon Training 
Lt. Commander  Improved Electro-Plasma System Flow  Impulse Expertise  Improved Control Expertise  Drain Expertise  Targeting Expertise  Defensive Maneuvering 
      Control Amplification  Drain Infection     
Commander  Hull Plating        Advanced Weapon Amplification  Advanced Weapon Specialization 
Captain  Defensive Subsystem Tuning    Advanced Exotic Particle Generator  Advanced Long Range Targeting Sensors  Advanced Hull Penetration  Advanced Shield Weakening 
Admiral          Coordination Protocols  Advanced Tactical Readiness 
          Defensive Coordination   
          Offensive Coordination   
1 Points Left    11    26   

Space Skill Unlocks

Purchases  Engineering  Science  Tactical 
Hazard Emitters III  Science Team III  Tachyon Beam III 
Battery Expertise  Sector Space Travel Speed   
Feedback Pulse III  Photonic Shockwave III  Jam Sensors III 
10    Maximum Shield Capacity   
12      Tractor Beam III 
15    Control Resistance   
17      Viral Matrix III 
20    Shield Drain Resistance   
24 (Ultimate)      Focused Frenzy 
25 (1st Ultimate Enhancer)      Frenzied Assault 
26 (2nd Ultimate Enhancer)      Team Frenzy 
This skill tree is my generalist one from Strict Budget Build part 2, and it pretty much needs to be. This build relies on both energy weapon and exotic damage, so it can't afford to neglect either one. There are other generalist skill trees, of course, but that is what you'll need to be looking for, any single purpose tree isn't going to get the job done.

Ship Loadout: Vo'Quv Carrier

Slot  Item  Notes 
Fore Weapon 1  Polaron Cannon  The one Mk XV, single cannons are usually a poor choice, but they will outperform beam arrays forward/turrets aft and provide 180 degrees of firing arc 
Fore Weapon 2  Polaron Cannon  The Vo'Quv suffers from terrible turn rate so it doesn't want weapons with narrow arcs, but it needs to face forward for the exotic damage 
Fore Weapon 3  Morphogenic Polaron Energy Torpedo Launcher   Here for the 3 piece set bonus providing 30% crtd to the whole ship 
     
Aft Weapon 1  Heavy Chronometric Polaron Turret  Mostly need a turret, 2 piece provides some aux 
Aft Weapon 2  Morphogenic Polaron Energy Weapon   Another turret, and contributes to the 3 piece 
Aft Weapon 3  Polaron Turret  Just a turret 
     
Deflector  Solanae Deflector Array Mk XII Very Rare  Provides more EPG out of the box than any other mission reward 
Impulse Engines  Sol Defense Impulse Engines Mk XII Very Rare  With the bonus from getting hit this does just provide the best total turn rate out of the mission rewards at 14.7 degrees/s, replace with Fortified Competitive rep engines 
Warp Core  Obelisk Subspace Rift Warp Core  This build only hits 122 aux so this doesn't actually help, could consider Deuterium-Stabilized but the benefit is minimal 
Shields  Sol Defense Covariant Shield Array Mk XII Very Rare  2 piece is nice for survivability, alternative would be Jem'Hadar 2 piece for a bit of Polaron cat1. 
     
Devices  Exotic Particle Flood  Crafted in Science R&D. I do have to admit that the materials are a little hard to come by, and Admiralty (with account unlocked ships) is the best source I've found. 
  Deuterium Surplus  Evasive Maneuvers in battery form, and you can collect 4 per day from the Alhena system. 
  Delta Alliance Reinforcements Beacon  Handy damage boost 
     
3 Engineering Consoles  Console - Engineering - Trellium-D Plating Mk XII Very Rare  Good survivability console, could use a Neutronium instead 
  Console - Engineering - Polaric Modulator Mk XII Very Rare  Boosts Inertia, which is rare, as well as turn rate, and slipstream turn rate at warp 
  Console - Engineering - House Martok Defensive Configuration Mk XII Very Rare  Boosts turn rate and provides some survivability, an RCS would work too 
     
4 Science Consoles  Console - Science - Temporal Disentanglement Suite Mk XII Very Rare  Nice crit and durability boost, plus some power. 
  Console - Science - Temporally Shielded Datacore Mk XII Very Rare  Slightly less EPG than Particle Generators but it makes up for it with the CtrlX 
  Console - Science - Particle Generator Mk XII Uncommon  Just need EPG 
  Console - Science - Particle Generator Mk XII Common   
     
2 Tactical Consoles  Console - Tactical - Morphogenic Matrix Controller Mk XII Very Rare  For the 3 piece and some polaron cat1 
  Console - Tactical - Chronometric Capacitor Mk XII Very Rare  Good EPG, some aux from the 2 piece, and some Polaron cat1, and this build uses all of it 
     
2 Hangar Bays  Hangar - To'Duj Fighters  These provide more DPS than any other hangar that's available by default, and they come with the ship, they will die in heavy AoE content, otherwise use two 
  Hangar - Delta Flyers  These have slightly less DPS than To'duj but almost never die in any content, but do require a level 65 KDF character for Cross Faction Flying. Could substitute B'rels for more DPS loss 

Officer Details

Bridge Officers     
Lt. Commander Tactical  Tactical Team I  Shield distribution and debuff clear, may cause firing cycle problems but I haven't seen it 
  Cannon: Scatter Volley I  Excellent weapon damage buff and also spreads APB to up to 3 targets 
  Attack Pattern Beta II  Unusual to slot this above the firing mode, but it boosts every damage source and weapon damage is only ~1/4 of the total 
     
Lt. Commander Engineering  Emergency Power to Engines I  More than doubles speed and provides +2 turn rate, essential mobility for any build 
  Auxiliary to Structural I  Excellent heal and damage resist, and on a very short cooldown 
  Emergency Power to Weapons III  Major energy weapon damage boost 
     
Commander Science  Hazard Emitters I  Good hull heal and debuff clear 
  Destabilizing Resonance Beam Good exotic damage, used with GW 
  Photonic Officer II  Cooldown reduction 
  Gravity Well III  Good exotic damage and control 
     
Lieutenant Science  Science Team I  Shield heal and debuff clear 
  Tyken's Rift I  Exotic damage, alternate with GW 
     

Traits & Duty Officers

Trait  Name  Description  Notes 
Personal Traits  Astrophysicist    A little bit of EPG 
  Cannon Training    A little more cannon damage 
  Conservation of Energy    Significant exotic damage while solo, but stacks don't last long 
  Deft Cannoneer    Boosts turn rate by 1, on this build we need it, from Cannons R&D 
  Fleet Coordinator    One of the best traits in the game when on a team 
  Give Your All    Excellent hull damage resistance, from Engineering R&D 
  Operative    Some extra crit 
  Particle Manipulator    The most powerful trait for exotic damage, +50%/+29.6% crth/crtd on this build, from Science R&D 
  Photonic Capacitor    Extra Photonic Fleet is nice to have 
       
Starship Traits  None    Unconventional Tactics from completing Strategist is definitely worth slotting here, but I kept it cheap. 
       
Space Reputation Traits  None    You'll start picking these up very quickly, Precision and Advanced Targeting Systems are top picks. 
       
Duty Officers  Projectile Weapons Officer    "Law" from A Fistful of Gorn, a bit of a pain to get there, but worth having 
  Projectile Weapons Officer    A common included in my first duty officer pack 
  Astrometrics Scientist    Uncommon, also in my first pack, handy to have set 
  Conn Officer    From Phoenix, a must have for mobility in any build 
       
This table shows all damage sources in one Wanted Advanced run, with multiple lines from the same source summed together.
Source DPS
To'Duj Fighters 6594
Delta Flyers 4504
Gravity Well 3571
Photonic Fleet 3170
Polaron Cannons 2889
Destabilizing Resonance Beam 1728
Chronometric Turret 1156
Polaron Turret 1001
Morphogenic Turret 994
Morphogenic Torpedo 855
Tyken's Rift 839
Drain Infection 708
Entropic Rider 144
Table formatting brought to you by ExcelToReddit
Now, let's talk keybinds. In STO on PC you're going to want to learn keybinding eventually, and most of it's not too hard and can be done through the chat window (although it is arguably better to create a separate text file with your binds, that's more complicated). The first thing I always do is to set up a secondary fire weapons button through settings, usually V, just in case I screw up and my intended fire keybind doesn't work. While I'm there I usually set Distribute Shields to Left Shift, it's a pretty good survivability boost, although a lot of people do say it can mess up firing cycles, but personally I've never noticed a problem. Then, the commands you'll want to know are "FirePhasers" or "FireAll", "+power_exec Distribute_Shields", and "+TrayExecByTray # #", where # is a number. Note that the list of commands needs quotation marks around it, and commands should be separated by "$$". So if you typed the following into the chat: /bind y "+TrayExecByTray 0 0 $$ +TrayExecByTray 0 1 $$ +TrayExecByTray 1 2 $$ +TrayExecByTray 1 3" That would create a keybind so that y would activate the first and second abilities in the row labeled 1, and the third and fourth abilities in the row labeled 2 (0 in a keybind means 1 in the UI, 1 means 2, 2 means 3, etc., that's just how it works), starting with the fourth ability in 2 and then proceeding backwards. From there on in it's personal preference, put things where they feel natural to you, where you're used to them being. What I use has evolved naturally over time, I make no claims that it's efficient, just that I'm used to it, and I use it on everything. For fire weapons, distribute shields, Emergency Power abilities, cooldown reduction, often Aux to Structural, and anything else I just want to keep active I use spacebar, like this: /bind space "FireAll $$ +power_exec Distribute_Shields $$ +TrayExecByTray 6 0 $$ +TrayExecByTray 6 1 $$ +TrayExecByTray 6 2 $$ +TrayExecByTray 6 3 $$ +TrayExecByTray 6 4" That's the first 5 slots in row 7, which is usually enough. Then for my firing modes, Attack Pattern Beta, and so on, things with short cooldowns I activate as I attack, I use the 7 key, no good reason for that it just happened, and the first 4 slots in row 3: /bind 7 "+TrayExecByTray 2 0 $$ +TrayExecByTray 2 1 $$ +TrayExecByTray 2 2 $$ +TrayExecByTray 2 3" And finally for my exotic builds I always put Gravity Well and Destabilizing Resonance beam on 2, using the next two slots in row 3, although it is true that the usual logic behind that doesn't apply here, I just did it out of habit: /bind 2 "+TrayExecByTray 2 4 $$ +TrayExecByTray 2 5" That's all the keybinds I use, everything else I activate manually, one at a time, but it does compress 13 keys I might want to be pressing down to 3, which helps a lot.
Now, the difficult thing about this build is that I really don't know how to suggest upgrading it, apart from the obvious necessity of some Competitive Reputation engines to get their Overcharge to improve turn rate, I made sure to use Aux to Structural to pair with the Fortified version of those. The damage is very divided between different types, with about 40% from hangars, 25% from exotics, and 21% from energy weapons, and it's not getting a lot out of any of them, but I'll provide my own ideas and the STO BETTER Basics links for all three. Currently the biggest damage source is the hangars, but trying to improve those would be expensive. Ideally you'd like to pick up Superior Area Denial from the Mirror Strike Wing Escort lockbox ship, or at least the Independent Wingmate space trait, but those are very expensive compared to this build. Even the more minor and less powerful Advanced Engineering – Hangar Craft Power Transmission consoles are starting at 1 million energy credits each on PC for either a Mk XII with a useless mod or a Mk II with an [EPG] mod, or 5 million for a Mk II with [Polaron], while Swarmer Matrix is going for 7 million. If you wanted to work on exotic damage you could of course pick up the Temporal reputation two piece, and then you might want Subspace Vortex or Very Cold in Space to replace the heals with some more damage, but those will cost you 9 million each, and really you'd want to pair them with Spore Infused Anomalies from the Somerville or Batlh C-store ships for a truly potent source of exotic damage. You might be able to get good exotic damage out of the Gravimetric Photon and Particle Emission Plasma torpedoes after picking up the Competitive engines, and those aren't as expensive, but they do give you a much narrower arc. And if you wanted to improve the energy weapons, of course there are reputation items you can pick up starting with the Discovery reputation shield, but you're pretty limited by the combination of poor turn rate and forward firing exotics. You could try to switch to dual (heavy) cannons, probably moving the torpedo to the rear and dropping the plain turret, but I don't think I'm a good enough pilot to pull that off even with Competitive engines, which would leave you with single cannons which have underwhelming base damage and very few set items to support them. I just don't know what direction to go in to make a really impactful improvement in this build.
Finally, here's the table of DPS testing in the Wanted patrol for all five equivalent budget builds. The Luna used the original, unaltered Strict Budget Build, using the mentioned swap of Emergency Power to Shields instead of Aux to Structural for better survivability against non-Borg. The Vor'cha sat somewhere between parts one and two of the Baby Step series, meaning it had exactly the same consoles as the Hegh'ta BoP and similar ones to the Jem Escort, and the beam equivalents of the phaser weapons, with exactly the abilities and personal traits in the Baby Step posts. It must also be said that the Vor'cha and Vo'quv were the only builds to never die on elite difficulty, and the Vor'cha was definitely the toughest, although all the builds took about 20 minutes to get through the mission so using them at that difficulty is a bad idea. The Hegh'ta of course used the Quick Looks 1 build, and the Jem Escort used the Quick Looks 2 build.
Elite (DPS thousands) Advanced 1 (DPS thousands) Advanced 2 Advanced 3 Advanced 4 Advanced Average
Hegh'ta Heavy BoP 20.0 20.1 21.5 22.5 23.2 21.8
Jem'hadar Escort 19.3 23.4 20.6 21.8 19.7 21.4
Vo'quV Carrier 27.3 26.3 28.2 26.6 25.2 26.6
Luna Science Vessel 24.8 31.4 28.3 27.9 27.0 28.6
Vor'cha Battlecruiser 15.1 15.0 14.1 14.8 14.6 14.6
Table formatting brought to you by ExcelToReddit
submitted by thisvideoiswrong to stobuilds [link] [comments]


2024.05.15 08:59 revelinkarmy Substitute for Ultra Violette Clean Screen

Hihi!
I’m posting here because I just got a response back from the Australian Ultra Violette customer service that they are not planning on launching their Clean Screen SPF 30 here in Canada. Before they opened their Canadian website, I had been buying from the Australian one without any issues. Their Clean Screen SPF 30 is my go to sunscreen for every day because of its texture and how gentle the formula is on my skin.
I have terrible terrible experiences with sunscreen because most of them sting my eyes, or just my whole face. Sometimes I will sweat and I will get this tingly feeling on my face because of the sunscreens I used. I have oily/combination but also dehydrated skin so most sunscreens will be too matte and drying or too greasy and shiny on my skin. Some will make my face super red (and not from the rubbing). I’m also super prone to getting clogged pores because of sun screen. Doesn’t matter if I use an oil cleanser at night or not, I will still get acne from the sunscreens because they happen through the day. Sometimes I can actually feel them forming. It didn’t ever matter if it was mineral or chemical, there was always some issue or other. It’s the only face product I was constantly changing before UV’s Clean Screen because it’s just so hard to find one.
UV’s Clean Screen works for me because it doesn’t have that stinging feeling around the eyes. It also doesn’t bother me when I sweat, no reaction at all or any tingling. It also has a semi-matte finish when it dries while still giving the skin a natural glow and liveliness that matte sunscreens can sometimes get rid of. It’s a super smooth gel texture that lays well and is great under makeup. I’ve never had any pilling issues with it either. Super minimal white cast on my skin too and no fragrance. No matter how much I layered it, it never became greasy or unmanageable which is something so rare in sunscreens. So practically a perfectly formulated sunscreen for my skin and one that I actually use and reapply every day. It’s the Goldilocks of sunscreen for me. It’s SPF 30, but the best sunscreen is always the one that you are able to use and that was it.
Now though, with the changes and UV selling in Sephora Canada and having a Canadian website, I can no longer get it shipped here which is actually devastating for me. I genuinely don’t know what to do because I’ll have to keep doing trial and error again to find a good every day sunscreen :(
If anyone has any substitute recommendations, something that’s available here in Canada that is similar, I would be super grateful.
Sunscreens I’ve tried that didn’t work for me/didn’t like were:
BoJ Sunscreen - broke me out with little tiny whiteheads, used oil cleanser every night and it made no difference. It also stung my face, caused a lot of redness. I stopped using it and those symptoms went away.
Bioderma sunscreen from Shoppers, I forget which one exactly but it was SPF 50 I believe. Not bad and worked for my sensitive skin, but so extremely greasy. With the recommended amount, it looked like I was a giant disco ball. I tried putting powder on top but I would just get oily again, unmanageably so. Summer definitely made it worse.
LRP SPF - the regular face one that’s SPF50 or 60 I think. Not bad for my sensitive skin. This one was weird because I bought it twice. The first time it left too much of a white cast on my skin tone and was too matte and dehydrating. The next time I bought it and used it, the texture was still matte but it was making my skin tingle and turn red.
Also tried Purito, ISNTREE, Hawaiian Tropic, Neutrogena, Ombrelle, Banana Boat, Blue Lizard., etc. Varying experiences of heaviness, irritation, stinging, whitecast and oiliness.
submitted by revelinkarmy to CanSkincare [link] [comments]


2024.05.15 07:22 TerribleSell2997 Synthetic Natural Gas Market is Dazzling Worldwide and Forecast to 2030

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submitted by TerribleSell2997 to Nim2908 [link] [comments]


2024.05.15 06:56 GodsOwnDrunk Do you ask your classes about how a substitute was?

Hi, I'm a full time substitute and teach middle and high school (mostly middle). I have my favorite schools and am familiar and friendly with teachers and staff, but the nature of my job doesn't really lend itself to getting to really know people. I always reach out to a teacher prior to covering them and usually give them an update about how things is went.
My question is, do you ask your classes how the substitute was? I go to several schools often enough that students recognize me and generally get positive reactions from.them, and have lots of students I have some connection with, but I am curious if you ask classes about specific substitutes? What do you base requesting substitutes on? Would you ever be a reference for a sub you had maybe only met once, but subbed for you multiple times? Just curious, thanks!
submitted by GodsOwnDrunk to Teachers [link] [comments]


2024.05.15 04:57 miirshroom Examining Tolkein: Gelmir, Faroth and Beyond

Examining Tolkein: Gelmir, Faroth and Beyond
It has been said that the Lord of the Rings is the origin of the high fantasy genre. I would consider Elden Ring to be something of a deconstruction of high fantasy tropes. A very instructive step of a deconstruction (or of duplicating results) is to look at a thing and examine the elements it is made of. The more general the better - the goal is to find the things that inspired the thing:
  • The setting is inspired by research into many real world mythologies and folk tales. And Tolkein's religious beliefs as a Catholic.
  • Tolkein invented full language systems that were used to add extra significance to the names of people and places
  • The personal history and psychology of the author had an undeniable influence on the themes of the story (when Tolkein writes about the devastation of war it is from a place of sincerity - because he lived it)
So, these are the ingredients of a successful fantasy story that also apply to Elden Ring - draws parallels to previous fantasy stories including mythology, use of bespoke words and naming schemes that are internally consistent as parallel to the real world, and incorporates psychologically-driven themes (in the case of Elden Ring I believe that it is less of the psychology of a person and more about drawing on the psychology of the gaming company FromSoftware...but that is beyond the point of this post).
And regarding the influence of Tolkein there are a few more explicit parallels to be drawn. Which for legal reasons regarding the rights to adapt Tolkein's Legendarium will likely never ever be confirmed by FromSoft. But as I see it getting references under the radar of the copyright lawyers is a time honoured tradition of deconstructive fantasy stories and parodies, so I will attempt to explain these connections as I see them, regardless. Also note that I am writing from the perspective of someone who has been familiar with the Lord of the Rings but never before looked at the extended mythology.
A linguistic connection is formed in the space between two main points that I am aware of: Gelmir of Nargothrond as the possible naming inspiration for Mt. Gelmir, and geographical region "Taur-en-faroth" containing part of the name used for Fort Faroth.

Gelmir

"J.R.R. Tolkien has become a sort of mountain, appearing in all subsequent fantasy in the way that Mt. Fuji appears so often in Japanese prints. Sometimes it's big and up close. Sometimes it's a shape on the horizon. Sometimes it's not there at all, which means that the artist either has made a deliberate decision against the mountain, which is interesting in itself, or is in fact standing on Mt. Fuji." - Terry Pratchett
First addressing Gelmir - literally the volcanic mountain is a reference to Tolkein. As clear of a declaration as possible that Elden Ring intends to stand on Mt. Fiji.
Gelmir in the "canon" version of the Legendarium was an elf of Nargothrond who was captured by the forces of Morgoth at the "Battle of Sudden Flame" which was the fourth great conflict in the War of the Jewels (the war over the 3 silmarils for which "the Silmarillion" is named). He was subsequently blinded and tortured for 17 years until his death - after having his limbs cut off to taunt his brother Gwindor into attacking recklessly - at the start of the fifth great conflict known as "The Battle of Unnumbered Tears". Gwindor himself was captured and held prisoner for an additional 17 years after this battle, before escaping at the expense of having a hand cut off and eventually dying in another battle of the war. He was in love with a golden-haired elf maiden named Finduilas (name meaning "hair of spring leaf") who he also called "Faelivrin" meaning "Gleam of the Sun on the Pools of Ivrin" ("Pools of Ivrin" being a location in the land called Beleriand). She was killed before the end of the war by being nailed to a tree with a spear.
For context, the sixth great conflict was called "The War of Wrath" and was the final one. Morgoth brought dragons to the battle to blast the battlefield with fire and lightning - which had never been done in any previous battle - and the outcomes were that Morgoth was beheaded and kicked through a portal into the void and the northwest corner of the map including almost all of Beleriand (an area equal to the size of the entire Middle Earth map at the time of the Lord of the Rings story!) sunk into the ocean.
There is a lot to work with here already - first being Gelmir's associations with flame and imprisonment and torture that are shared by both Tolkein's and Elden Ring's purposes. Blindness is noteworthy, considering how often this is a theme with Elden Ring characters and even partial blindness is enough to cause madness as indicated by the Prisoner Helmet. Taking a few lateral steps arrives at a golden haired maiden who shares the method of execution used for Marika. And her name meaning "gleam of the sun on the surface of the water" exactly describes the imagery seen in the Elden Ring item "Memory of Grace".
But there's still more to spin from this line! Because Finduilas had another lover named "Turin Turambar" who was a friend of Gwindor and whose family had been cursed by Morgoth. Turin owned a magic helm upon which was perched an image of the Golden Dragon Glaurung - similar to the style of helmet worn by Elden Ring's Banished Knights) - and which allowed him to survive dragon fire. Turin found on the grave of Finduilas a naked woman who he called "Na­niel" or "Maiden of Tears" - because she had lost her memory and was crying - and wed her with neither knowing that they were estranged brother and sister (this is based on the Finnish story of Kullervo, with which Tolkein was especially fascinated). This was revealed to them later to be a machination of Glaurung when Turin was in the midst of slaying the dragon, and subsequently both Turin and Naniel killed themselves. Before meeting his end, Turin also described himself in (probably) poetic terms as having blindness being the curse placed upon him by Morgoth, which is assumed by readers to be more a matter of tunnel vision or short sightedness rather than literal blinding. He is also apparently prophesied to return to life someday in the supplementary materials.
What this means exactly for Elden Ring is up to interpretation. A story could be spun by combining Gelmir, Gwindor, and maybe even Turin into a single character who are motivated by unrequited and/or incestuous love for Finduilas/Naniel also made into a single character - to fill in the empty spaces around the characters of Marika, Radagon, and Godfrey. Or there could be some other purpose for naming the mountain "Gelmir". There is room for more nuance here because there are the alternate Gelmir's to consider.
In one version, Gelmir was king of the gnomes, by which Tolkein was inspired by the Greek "gnome“" meaning "thought" or "intelligence". But this was dropped due to the cultural confusion with gnomes being wrinkly little creatures.
In another version Gelmir was the same character as Finwe, an elf who was born during the "Years of the Trees" that preceded the era called the "Years of the Sun". At this time, the light of the world was confined to the Lands of the Valinor (a pantheon of Creator types) in the west provided by the female golden tree named Laurelin in the south and the male silver tree Telperion in the north. Finwe's wife was a weaver named Mi­riel Therinde and his son Feanor was responsible for forging the Silmarils and jealously guarding them (And also he invented the 7 palanti­ri scrying stones + 1 master stone, and the Tengwar writing system). The grandson of Feanor and last of his line was Celebrimbor, meaning "silver fist". Celebrimbor forged the three rings for the elves (named for air, fire, and water) that were subject to the One Ring but never corrupted by it. So, it's possible that "Gelmir" is selected for being a deceptively niche character who was actually in another lifetime very closely connected to these core events of the history. The appearance of a character named "Miriel" is also interesting in the context of Elden Ring's Miriel, Pastor of Vows.
As a side note, something else of interest from this Tolkein deep dive was regarding the relationship between the silmarils and the world trees of the Valinor. The 3 Silmarils contained the remaining light of the two trees that were destroyed and had the sun and moon forged of their fruits by blacksmith Aule. When the trees were first made they were sung into existence by Yavanna and watered by the tears of Nienna (who was a teacher of the wizard Gandalf and in earlier versions of the Legendarium called "Queen of Shadow"). Nienna again wept healing tears upon the trees to grow the fruits when they were dying. Morgoth stole the Silmarils and set them into his Iron Crown, and upon his defeat the stones were pried out and the crown beaten into a collar for his neck (in the brief period of time before he was kicked into the void anyways). One Silmaril was thrown into the sky where it became the Evening Star. Another was cast into the sea. And the third was cast into a firey pit in the earth along with its possessor.
And as an addition, it is not farfetched that Morgott = Morgoth is an intended spiritual parallel. Considering that Morgoth was indirectly responsible for the blinding and killing of Gelmir (brother of Gwindor) in Tolkein's mythic history. And in Elden Ring this seems expressed in the Shattering War though Morgott pursuing Mt. Gelmir most fiercely. In a more broad sense, Morgoth was the identity taken by Melkor after he was released from the chains made to bind him by Aule, which is somewhat similar to Morgott/Margit using alternate names depending on the circumstance (and Margit's Shackle paralleling Melkor's binding chains).

Faroth

"Faroth" is a Sindarin word meaning "hunters". The "Hills of the Hunters" (Taur-en-faroth) was a location in West Beleriand, the aforementioned western part of the continent that sunk into the ocean at the end of the War of the Jewels. In these hills was hidden the secret elven city of Nargothrond on the Narog River. The same from which Gelmir of Nargothrond is associated. The city began as a Dwarven Hall for the petty dwarfs (exiled and unsociable dwarfs smaller than typical dwarfs), was conquered and ruled by the House of Finarfin (a son of Finwe), and was sacked and turned to the lair of the dragon Glaurung some time after The Battle of Unnumbered Tears. And then fell into the ocean.
At this point there are too many names, which is why I sketched a family tree of all of all these elves that is attached to this post.
Some general trends:
  1. Of the 3 family lines the middle one has significance for being the one to produce the Numenor Kings of Men
  2. The family lines at the two sides have plot significance as discussed in the Gelmir section, but then their lineages die off.
  3. Typically continuity is maintained through the male lines, with sole exception of Idril in the 3rd generation removed from Finwe. The origins of the women spouses are typically left vague (with 3 exceptions near the root of the lineage: Indis has a famous uncle, Nerdanel has a significant blacksmith father, and Earwen's extended family has some substance to it)
If a writer wanted to do a legally distinct take on this mythology while borrowing from it for whatever reason, it would be easy to condense the feats and characterization of these 3 lineages into one truncated one. Maybe fuse Finduilas with Idril - two blonde ladies with minimal character - and also fuse together their lovers and you have a Marika + Godfrey. The narratively satisfying thing about Finduilas being associated to Gwindor (who may as well be made the same character as Gelmir) is that it creates a closed loop for the whole lineage when GwindoGelmir is substituted for Finwe, which is a very attractive proposition for a story like Elden Ring where time is a wheel and return to the origin point is a principle of the Golden Order.
Also this region calls attention to the significance of the river Ringil. That word comes up as: 1) a mountain river through Taur-en-Faroth that is tributary to the Narog river, 2) a sword held by Fingolfin (another son of Finwe), and 3) as the primordial tower - sometimes made of ice - upon which sat the south lamp Ormal (an orb containing the gold light of the world in the First Age that would later pass to the gold tree Laurelin in the Second Age). In an earlier version of the writings. The blacksmith Aule created the lamps at the request of Yavanna, who was herself responsible for the growth of fruits and trees. The end of the "Days before Days" (which preceeded the "Years of the Trees") occurred with the breaking of the lamps by Melkor, after a period of time where he had poisoned the land and caused the things made by Yavanna to rot.
I will note that the early timeline was a bit difficult to follow. I gather that there are spans of time lit only by the stars between the destructions of these various sun/moon light sources, a period of time with Yavanna singing all living life to sleep due to the lack of light. The First Age is also called "The Awakening" but it appears that much of the war between Morgoth and the elves began prior to the beginning of the First Age. There is an aside in which Aule was also responsible for creating the "Seven Fathers of the Dwarves", but he made them too early and they had to go to sleep so that the elves of Iluvatar could be the first sentient mortal life. I found interesting this additional context for the lamps:
"In the middle of Arda, where the light of the lamps mingled, amid the Great Lake lay the Isle of Almaren, where the Valar dwelt." - The One Wiki to Rule them All
"In J.R.R. Tolkien's older writings (not used in the published version of The Silmarillion), the Valar sought peace with Melkor, asking his assistance with fixing the lamps upon Arda. Melkor, still envious and hateful of the rest of the Valar, agreed to give them a strong, sturdy substance. He gave Aule ice. Melkor permitted the Valar to do as they wished until the fateful day when the Lamps' light and heat finally melted the ice. The pillars crashed upon Arda, flooding it with water and darkness." - The One Wiki to Rule them All
I suppose that if I have a point here it is that Radagon's Sore Seal talisman is found at Fort Faroth, which through the winding etymology of words is tied to Mt. Gelmir. Perhaps the blind Radagon was a hunter on a fruitless quest seeking the lost light of the Golden Sun that stood on the ice pillar of Ringil from the days before days - guided by the distant memory of the reflection of it's light on the water. Perhaps there is other meaning to be found. I acknowledge that after a certain point any interpretation found through these linguistics should be cross-referenced with everything that can be learned from all other sources of information in the game.

The Rings of Power

The big brazen choice - in my opinion - was to name the big metaphysical artefact "the Elden Ring"...and then draw actual direct parallel to the Rings of Power. Not the 3 rings granted to the Elf Kings under the sky - I've yet to identify how or if those are expressed in game. Not the 9 rings granted to Kings of Men either - those are seemingly represented in the 9 Night's Cavalry (and possibly the 9 weapon talismans that each feature a ring at the top of the head) . What I find most relevant here are the 7 Great Runes matching "seven for the Dwarf-lords in their halls of stone".
The first critical part of that phrase is the reference to "stone", for I find that the shattering of Marika's Hammer equates to the shattering of the wisdom of stone. But the second point of note is that the dwarf lords of Tolkein received their own curse from holding their rings of power - obsession with gold. A similar obsession is seen in Elden Ring where all of the demigods are corrupted by their great runes and covet the grace of gold.
The arrangement of the Elden Ring also has some synergy with the arrangement of its runes - 6 of the 7 dwarf lords pair nicely through the even numbers. The Seventh Dwarf Lord was the chief among them "Durin the Deathless", who was reincarnated 7 times by being reborn as one of his own descendants. His clan also was generally known to absorb members from all other clans due to his central importance. The first Durin (one of the 7 original fathers of dwarves) built the underground city of Khazad-dum that would later be called Moria after a creature of shadow and flame that may-or-may-not have wings (a Balrog of Morgoth) was uncovered in its depths by Durin VI. Durin III was the one to receive the Ring of Power from Celebrimbor, and Durin IV was contemporary to the first rise and defeat of Sauron. Durin VII is appears to be from the timeframe of the Lord of the Rings and second defeat of Sauron, though he did not participate and seems to be known instead for reclaiming Khazad-dum from the orcs.

Why Examine Tolkein?

So what's the point of the elaborate Tolkein parallel? There may be 7 ring-shaped great runes, but there is also clearly one ring that rules them all - the Elden Ring. Examining Tolkein is one of several avenues of analysis reaching the conclusion that the ring is a dangerous object that corrupts everyone who touches it and must be destroyed. Of the six endings the only one that understands this is Ranni's Age of Stars. And in the Lord of Frenzy Flame ending the Tarnished succumbs to the power of the ring with head becoming a ring of flame matching the firey beacon on top of the Frenzy Flaming Tower - itself visually recalling a depiction of the Eye of Sauron atop the tower of Barad-dur as seen in the 2000's Lord of the Rings trilogy adaptation.
And even more, there's one ring bearer in particular who provides another piece to the puzzle of Radagon and Marika's dual identities. The dissociative identity of Gollum and Smeagol can completely describe the relationship between Marika and Radagon. Two thoughts in one body. With this lens I think that Radagon/Marika were likely not separate entities at the time of their Shattering and may have never had a separate existence. They can appear to hold conversations with each other through reflective surfaces, such as a very shatter-able mirror.
It is quite possible that another Great Rune (or more) will make an appearance in the DLC. If this does happen, I'll re-evaluate Ring of Power theory based on the nature of the added rune.
One last note which, again, is oblique enough for plausible deniability. The end of Patches questline would have the Tarnished deliver the Dancer's Castanets to Tanith, inside the volcano. If you know anything about castanets, they are typically made of hard materials such as wood or ivory (or plastic) and carved into a pear shape. Not so for the Dancer's Castanets. From a visual examination these are made of metal cast in a circular shape and with a ring shaped engraving filled with filigree. A metal ring-shaped object delivered to a volcano, echoing the One Ring delivered to Mt. Doom in the Lord of the Rings.
submitted by miirshroom to EldenRingLoreTalk [link] [comments]


2024.05.15 03:56 Moist_Chicken3929 Delta, I want my dignity back as a customer.

Note: All personally identifiable information has been substituted with alphabet. The only known geolocation is MSP airport where the incident happened and the protagonist, Delta, which was the airline in the incident.
I always chose Delta over other airlines but now I realized how foolish that is. I was at MSP with my partner A on a business trip. We purchased Main Cabin and self-selected seats when we made the purchase. When we arrived at the gate and just as we scanned our boarding pass, somehow the seats were reassigned. It was not totally unheard of, but I still asked the gate agent B and C why these seats were not together. This was where things got interesting. B said she didn’t know and wanted us to take these seats as is, and she proceeded to ask agent C for an explanation. C was rude. He angrily said the same thing “I don’t know” in the worst possible tone. That was when I got a little bit frustrated and said “what do you mean you don’t know?” I’m not a confrontational person at all, but somehow his attitude was so disrespectful and rude that this was not about seats anymore. He then said a bunch of things on the lines of “I never see people get so upset about not sitting together”, “just get over it” (probably not exact words since it was out of a very unpleasant memory at this moment). I sensed that things might not go well, and thus I pulled out my phone and started recording the interaction. Agent C immediately started to block my camera like a knee jerk reaction and yelled things equivalent to ‘don’t film me’, ‘’you can’t film because I’m a federal employee’… As far as I know, MN is a single-party consent state and we were in public space. People take pictures/selfies of airports/boarding screens/kiosks all the time. All of a sudden, we were forbidden to record, to describe it in an unbiased term, a controversial moment. (And we were right since we talked to two supervisors D and E. Both acknowledged that we could film. The employees were only told to disengage when filmed. We absolutely have the legal right to film. Period.) Back to when we pulled out the phone, he started to power trip and claimed that we were kicked off the plane and told Agent B to close the gate. And, he proceeded to call the police, although they never came. So, I still did not know if he called the police or not but at least the way he said it was very threatening. We were frustrated and raised our voices to a degree that is audible 10ft away but was not loud enough to turn heads. We were never yelling or verbally/physically violent. Agent C never had any grounds to treat us the way he did. Calling police on your frustrated customers? Wow. We then asked for his name and his supervisor D. D was very helpful and polite. She apologized for the incident but I still felt that why it’s always people who are NOT responsible for their action apologizing? During our conversation with Supervisor D, Agent C repeatedly asked us if we wanted to board and magically found two seats that were next to each other. I thought they said they had a full flight. And, of course we refused to board. When a customer is stripped off their dignity in public and threatened over and over again, you would still expect us to take those seats like dog treats? How condescending. According to C, we were, again, kicked off the plane after kicking us off the first time. I guess we were just that hard to get rid of. Agent C then pompously walked off the scene. Then we reached a temporary solution of rebooking the next flight with supervisor D, although we decided not to take the flight due to my partner A’s deteriorating health condition. We also talked to Supervisor E, who sympathized with our situation after she talked to the other supervisoemployees first.
I have been flying with Delta and MSP for almost 2 decades and this is the first time. I understand that sometimes people are just having a bad day, but this whole incident was something else. It was not just unkind. It was malicious and scary (we have never had someone calling / threatening to call police on us this whole life). He said “there were cameras you don’t need to film”… Would you hand over the footage to me as evidence in a court of law? Probably not.
It’s not a secret that airlines do shady businesses all the time like overselling their seats and doing stuff that is incomprehensible at times. Discussing these problems is far more complicated due to its economical and even political nature. But, when have we become so tolerant and docile over malpractices? When has bullying customers become the norm? Why are they so unreasonable when pointed out? I want my dignity back. Perhaps it is only compatible with first class. I guess I should have pressed that pink upgrade button.
Sorry for such negativity online where cat pictures coexist. But I learned today that I love Partner A even more.
submitted by Moist_Chicken3929 to delta [link] [comments]


2024.05.15 03:07 Then_Marionberry_259 MAY 14, 2024 DSV.TO DISCOVERY REPORTS FIRST QUARTER 2024 FINANCIAL RESULTS

MAY 14, 2024 DSV.TO DISCOVERY REPORTS FIRST QUARTER 2024 FINANCIAL RESULTS
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TORONTO, May 14, 2024 (GLOBE NEWSWIRE) -- Discovery Silver Corp. (TSX: DSV, OTCQX: DSVSF) (“Discovery” or the “Company”) today announced financial results for the three months ended March 31, 2024 (“Q1 2024”). The Company also provided a summary of key events since the beginning of 2024, including the release on February 20, 2024, of the feasibility study results (the “Feasibility Study” or “Study”) for Discovery’s 100%-owned Cordero silver project (“Cordero” or the “Project”) in Chihuahua State, Mexico. All figures are stated in Canadian dollars unless otherwise noted.
Tony Makuch, CEO, commented: “During Q1 2024, we achieved a major milestone with the release of the Feasibility Study for our Cordero Project. The Study results clearly establish Cordero as one of the world’s largest silver development projects both in terms of reserves and estimated production. The Project will average 37 million silver equivalent (“AgEq”) 1 ounces (“Moz”) annually over the first 12 years with low unit costs that will generate attractive economic returns. Very importantly, the Project will deliver substantial socio-economic benefits in Mexico in the form of job creation, skills training, direct investment, the purchasing of local goods and services and tax revenue, and will be developed and operated in a manner that achieves best practice in responsible mining. In addition, we will be bringing valuable technology and infrastructure as part of the Project that will provide important benefits in key areas like water treatment and purification. We will also be continuing our work to build Cordero’s presence in the community around Parral, and in Chihuahua State, through ongoing direct participation in, and support for, local initiatives, organizations and institutions.
“Another key feature of the Cordero project is the tremendous leverage it provides to the price of silver. The Project’s robust economic returns were estimated using a silver price of US$22 per ounce. To date in 2024, the price of silver has increased close to 20%, to over US$28 per ounce, fueled largely by favourable market fundaments with the silver market expected to be in deficit for the fourth consecutive year in 2024 reflecting record demand in key sectors like electric vehicles, solar and other forms of green energy. At current spot metal prices 2 , the Project’s after-tax net present value (“NPV5%”) increases by 70%, from US$1.2 billion to US$2.0 billion and reaches US$3.0 billion in Year 4 when the Project reaches final completion to 51,000 tonnes per day. This significant leverage does not include the potential benefit of growth in reserves that could occur at higher prices, with there being 240 million tonnes of Measured and Indicated Resource situated outside the Feasibility Study reserve pit that was estimated using a silver price of US$24 per ounce.
“Looking ahead, our work program in 2024 is aimed at further de-risking Cordero, continuing to advance permitting, acquiring or leasing additional surface access rights and making further progress with our community relations program as we work towards completing permitting and financing for the Project.”
HIGHLIGHTS FROM Q1 2024:
  • 2024 Work Program: Highlights of the 2024 work program were released in January 2024 and included plans to complete Front-End Engineering Design (“FEED”) work to permit the ordering of long lead-time items; additional permitting, including a target to submit the Change of Land Use (“Cambio de Uso de Suelo” or “CUS”) during the third quarter; engineering and permitting work related to power generation and transmission and water treatment; further progress acquiring or leasing land surface rights; and continuing to advance community relations work in support of the permitting process.
  • Feasibility Study: Results of the Feasibility Study for Cordero were released on February 20, 2024. The results position Cordero as a world-leading silver development project with large-scale, long-life, low-cost production that will generate attractive returns, deliver substantial benefits for Mexico and achieve best practice in responsible mining.
    • Large-scale, long-life, low-cost production : 19-year life-of-mine (“LOM”) with average annual production of 33 Moz AgEq LOM and average all-in sustaining costs 3 under US$13.50 per AgEq ounce.
    • Attractive returns: Two-stage development plan contributes to favourable economics, with a LOM NPV5% of US$1.2 billion at US$22 per ounce silver, which increases to US$2.2 billion in Year 4 when the Project reaches final completion.
    • Substantial benefits for Mexico: Total investment of US$1.4 billion (including a US$606 million initial investment), 2,500 direct jobs created during construction, peak employment of over 1,000 direct jobs during operation, an estimated US$4 billion of goods and services purchased and expected tax payments of approximately US$1.4 billion within Mexico.
    • Industry-leading environmental standards: Third-party reviews of proposed environmental practices completed to ensure compliance with industry-leading standards; US$130 million budgeted for site restoration and rehabilitation; significant investment included for infrastructure and technology to recycle wastewater with treated water to be the primary source of water for the Project.
  • Land access agreement reached: The Company finalized a land access agreement for the use of 600 hectares of land adjacent to the Project in March 2024, which will be used for the access road to the mine as well as for water storage. The agreement was reached with Ejido Cordero, a local land cooperative, and is part of the Company’s ongoing efforts to advance and de-risk the Cordero project.
  • Increase in silver prices: Spot silver prices have increased close to 20% year to date in 2024 (as of May 13, 2024) to US$28.39 per ounce. Higher silver prices largely reflected continued strong market fundamentals, with the Silver Institute 4 projecting a market deficit in 2024 of over 200 million ounces, the fourth consecutive year of market deficits and the second highest deficit in over 20 years. According to the Silver Institute, market deficits are being driven by record levels of industrial demand for silver, largely related to the use of silver in electric vehicles, solar panels and other forms of green energy, as well as the emerging use of silver in many artificial intelligence applications. Mine production of silver declined by 1% in 2023, with another slight reduction expected in 2024.
  1. Please see the Technical Disclosure section of this news release for more information related to AgEq production.
  2. Current spot metal prices as at May 13, 2024 include silver: US$28.39 per ounce; gold: US$2,346 per ounce, zinc: US$1.34 per pound and lead: US$1.02 per pound versus Feasibility Study prices of silver: US$22.00 per ounce; gold: US$1,600 per ounce; zinc: US$1.20 per pound; lead: US$1.00 per pound.
  3. Non-GAAP Measure. Please see the Technical Disclosure and Non-GAAP Measures sections of this news release.
  4. Please see the Silver Institute’s World Silver Survey 2024, and related news release, available at www.silverinstitute.org
SELECTED FINANCIAL DATA:
The following selected financial data is summarized from the Company’s unaudited condensed interim consolidated financial statements and related notes thereto (the “Financial Statements”) and the Management’s Discussion and Analysis (“MD&A”) for the quarter ended March 31, 2024.
The Company’s Financial Statements and MD&A are available at www.discoverysilver.com or on SEDAR at www.sedarplus.ca
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(1) D efined as current assets less current liabilities from the Company’s consolidated financial statements.
About Discovery
Discovery’s flagship project is its 100%-owned Cordero project, one of the world’s largest undeveloped silver deposits. The Feasibility Study completed in February 2024 demonstrates that Cordero has the potential to be developed into a large-scale, long-life project with low unit costs and attractive economic returns that offers the combination of margin, size and scalability. Cordero is located close to infrastructure in a prolific mining belt in Chihuahua State, Mexico.
On Behalf of the Board of Directors,
Tony Makuch, P.Eng
President, CEO & Director
For further information contact:
Forbes Gemmell, CFA
VP Corporate Development
Phone: 416-613-9410
Email: forbes.gemmell@discoverysilver.com
Website: www.discoverysilver.com
Qualified Person
Gernot Wober, P.Geo, VP Exploration, Discovery Silver Corp. and Pierre Rocque, P.Eng., an independent consultant to the Company, both “Qualified Persons” as such term is defined in NI 43-101, are the Company's designated Qualified Persons for this news release within the meaning of National Instrument 43-101 Standards of Disclosure for Mineral Projects (“NI 43-101”). Mr. Wober and Mr. Rocque have reviewed and validated that the information contained in this news release is accurate.
Technical Disclosure
  • The Feasibility Study project team was led by Ausenco Engineering Canada ULC (“Ausenco”), with support from AGP Mining Consultants Inc. (“AGP”), WSP USA Inc. (“WSP”) and RedDot3D Inc.
  • Mineral resources that are not mineral reserves do not have demonstrated economic viability.
  • A full technical report has been prepared in accordance with NI 43-101 and was filed on SEDAR on March 28, 2024.
  • AgEq produced is metal recovered in concentrate. AgEq payable is metal payable from concentrate. AgEq produced and AgEq payable are calculated as Ag + (Au x 72.7) + (Pb x 45.5) + (Zn x 54.6); these factors are based on metal prices of Ag - $22/oz, Au - $1,600/oz, Pb - $1.00/lb and Zn - $1.20/lb.
  • AISC is calculated as: [Operating costs (mining, processing and G&A) + Royalties + Concentrate Transportation + Treatment & Refining Charges + Concentrate Penalties + Sustaining Capital (excluding $37M of capex for the initial purchase of mining fleet in Year 1)] / Payable AgEq ounces.
NON-GAAP MEASURES:
The Company has included certain non-GAAP performance measures and ratios as detailed below. In the mining industry, these are common performance measures and ratios but may not be comparable to similar measures or ratios presented by other issuers and the non-GAAP measures and ratios do not have any standardized meaning. Accordingly, these measures and ratios are included to provide additional information and should not be considered in isolation or as a substitute for measures of performance prepared in accordance with IFRS Accounting Standards. Total cash costs per ounce, all-in sustaining costs, and free cash flow, are all forward-looking non-GAAP financial measures or ratios. As the Cordero Project is not in production, these prospective non-GAAP financial measures or ratios may not be reconciled to the nearest comparable measure under IFRS and there is no equivalent historical non-GAAP financial measure or ratio for these prospective non-GAAP financial measures or ratios. Each non-GAAP financial measure and ratio used herein is described in more detail below.
TOTAL CASH COSTS
The Company calculated total cash costs per ounce by dividing the sum of operating costs, royalty costs, production taxes, refining and shipping costs, net of by-product silver credits, by payable ounces. While there is no standardized meaning of the measure across the industry, the Company believes that this measure is useful to external users in assessing operating performance.
ALL-IN SUSTAINING COSTS
The Company has provided an all-in sustaining costs performance measure that reflects all the expenditures that are required to produce an ounce of silver from operations. While there is no standardized meaning of the measure across the industry, the Company’s definition conforms to the all-in sustaining cost definition as set out by the World Gold Council in its updated Guidance Note issued in 2018. The Company believes that this measure is useful to external users in assessing operating performance and the Company’s ability to generate free cash flow from current operations. Subsequent amendments to the guidance have not materially affected the figures presented.
FREE CASH FLOW
Free Cash Flow is a non-GAAP performance measure that is calculated as cash flows from operations net of cash flows invested in mineral property, plant, and equipment and exploration and evaluation assets. The Company believes that this measure is useful to the external users in assessing the Company’s ability to generate cash flows from its mineral projects.
FORWARD-LOOKING STATEMENTS:
Neither TSX Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Exchange) accepts responsibility for the adequacy or accuracy of this release.
This news release is not for distribution to United States newswire services or for dissemination in the United States.
This news release does not constitute an offer to sell or a solicitation of an offer to buy nor shall there be any sale of any of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful, including any of the securities in the United States of America. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “1933 Act”) or any state securities laws and may not be offered or sold within the United States or to, or for account or benefit of, U.S. Persons (as defined in Regulation S under the 1933 Act) unless registered under the 1933 Act and applicable state securities laws, or an exemption from such registration requirements is available.
Cautionary Note Regarding Forward-Looking Statements
This news release may include forward-looking statements that are subject to inherent risks and uncertainties. All statements within this news release, other than statements of historical fact, are to be considered forward looking. Although Discovery believes the expectations expressed in such forward-looking statements are based on reasonable assumptions, such statements are not guarantees of future performance and actual results or developments may differ materially from those described in forward-looking statements. Statements include but are not limited to the feasibility of the Project and its attractive economics and significant exploration upside; construction decision and development of the Project, timing and results of the feasibility study and the anticipated capital and operating costs, sustaining costs, net present value, internal rate of return, the method of mining the Project, payback period, process capacity, average annual metal production, average process recoveries, concession renewal, permitting of the Project, anticipated mining and processing methods, feasibility study production schedule and metal production profile, anticipated construction period, anticipated mine life, expected recoveries and grades, anticipated production rates, infrastructure, social and environmental impact studies, the completion of key de-risking items, including the timing of receipt permits, availability of water and power, availability of labour, job creation and other local economic benefits, tax rates and commodity prices that would support development of the Project, and other statements that express management's expectations or estimates of future performance, operational, geological or financial results Information concerning mineral resource/reserve estimates and the economic analysis thereof contained in the results of the feasibility study are also forward-looking statements in that they reflect a prediction of the mineralization that would be encountered, and the results of mining, if a mineral deposit were developed and mined. Forward-looking statements are statements that are not historical facts which address events, results, outcomes or developments that the Company expects to occur. Forward-looking statements are based on the beliefs, estimates and opinions of the Company’s management on the date the statements are made and they involve a number of risks and uncertainties.
Factors that could cause actual results to differ materially from those described in forward-looking statements include fluctuations in market prices, including metal prices, continued availability of capital and financing, and general economic, market or business conditions, the actual results of current and future exploration activities; changes to current estimates of mineral reserves and mineral resources; conclusions of economic and geological evaluations; changes in project parameters as plans continue to be refined; the speculative nature of mineral exploration and development; risks in obtaining and maintaining necessary licenses, permits and authorizations for the Company’s development stage and operating assets; operations may be exposed to new diseases, epidemics and pandemics, including any ongoing or future effects of COVID-19 (and any related ongoing or future regulatory or government responses) and its impact on the broader market and the trading price of the Company’s shares; provincial and federal orders or mandates (including with respect to mining operations generally or auxiliary businesses or services required for operations) in Mexico, all of which may affect many aspects of the Company's operations including the ability to transport personnel to and from site, contractor and supply availability and the ability to sell or deliver mined silver; changes in national and local government legislation, controls or regulations; failure to comply with environmental and health and safety laws and regulations; labour and contractor availability (and being able to secure the same on favourable terms); disruptions in the maintenance or provision of required infrastructure and information technology systems; fluctuations in the price of gold or certain other commodities such as, diesel fuel, natural gas, and electricity; operating or technical difficulties in connection with mining or development activities, including geotechnical challenges and changes to production estimates (which assume accuracy of projected ore grade, mining rates, recovery timing and recovery rate estimates and may be impacted by unscheduled maintenance); changes in foreign exchange rates (particularly the Canadian dollar, U.S. dollar and Mexican peso); the impact of inflation; geopolitical conflicts; employee and community relations; the impact of litigation and administrative proceedings (including but not limited to mining reform laws in Mexico) and any interim or final court, arbitral and/or administrative decisions; disruptions affecting operations; availability of and increased costs associated with mining inputs and labour; delays in construction decisions and any development of the Project; changes with respect to the intended method of mining and processing ore from the Project; inherent risks and hazards associated with mining and mineral processing including environmental hazards, industrial accidents, unusual or unexpected formations, pressures and cave-ins; the risk that the Company’s mines may not perform as planned; uncertainty with the Company's ability to secure additional capital to execute its business plans; contests over title to properties; expropriation +or nationalization of property; political or economic developments in Canada and Mexico and other jurisdictions in which the Company may carry on business in the future; increased costs and risks related to the potential impact of climate change; the costs and timing of exploration, construction and development of new deposits; risk of loss due to sabotage, protests and other civil disturbances; the impact of global liquidity and credit availability and the values of assets and liabilities based on projected future cash flows; risks arising from holding derivative instruments; and business opportunities that may be pursued by the Company. There can be no assurances that such statements will prove accurate and, therefore, readers are advised to rely on their own evaluation of such uncertainties. Discovery does not assume any obligation to update any forward-looking statements except as required under applicable laws. The risks and uncertainties that may affect forward-looking statements, or the material factors or assumptions used to develop such forward-looking information, are described under the heading "Risks Factors" in the Company’s Annual Information Form dated March 28, 2024, which is available under the Company’s issuer profile on SEDAR+ at www.sedarplus.ca.

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2024.05.15 02:18 electric_poppy Ethics of creating a chat gpt chatbot to converse w socially lonely people

My mom has a degenerative disease that she is heavily medicated for. It severely limits her mobility and social life and the nature of the disease combined with heavy depression means her real life social interaction is fairly limited to her nurses/caregivers/doctors etc. additionally the nature of her disease means she will gradually lose her ability to communicate and cognitive functions over time. I worry that the lack of social interaction on a deep and regular basis might accelerate her decline. I talk to her regularly and friends and family often reach out with minimal response. In short, its hard to keep any sort of ongoing conversation with her bc she's sporadic and somewhat short and limited in answering.
Hence my question.
I'm curious if it might help her to create a chatbot or virtual "friend" using something like chat gpt. Just something that prompts ongoing conversation and exchanges to keep an ongoing conversation. Of course it's no substitute for real life interaction but also if she's not aware it's a robot it might help her gain confidence that she has a "friend" out there checking on her daily trying to engage with her and get her to communicate. I know it sounds a bit crazy and sci-fi- would this even be ethical? In her younger days she also was quite shy in person but really enjoyed talking to people in chat rooms- hence why I wonder if something like this might work to help engage with her and keep her communication skills up. How would you even do it?
I would really appreciate some proper discourse on this- especially in context of using technology like this with patients with neurodegenerative conditions. and please know I am coming from a well meaning place! Thank you
Update: Btw guys not sure who reported me to Reddit suicide watch but that's totally unnecessary. I'm not making up a scenario to talk about myself here lol. Thanks for the concern though.
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2024.05.14 22:25 PrickyOneil Concussion experts recommend replacing "subconcussive" with "nonconcussive" to better describe head impacts that don't result in a concussion

Concussion experts recommend replacing
Tuesday May 14, 2024 - by Mass General Brigham
An editorial published in the British Journal of Sports Medicine by experts from Spaulding Rehabilitation, Boston University, Mayo Clinic, and the Concussion Legacy Foundation, argues that the term "subconcussion" is a dangerous misnomer that should be retired. The authors are appealing to the medical community and media to substitute the term with more specific terms so the public can better understand the risks of brain injuries and advance effective efforts to prevent chronic traumatic encephalopathy (CTE).
"The public has been led to believe through media coverage and movies that concussions alone cause CTE," said senior author Dan Daneshvar, MD, Ph.D., chief of Brain Injury Rehabilitation at Spaulding Rehabilitation, a member of the Mass General Brigham health care system, and assistant professor, Harvard Medical School.
"But the research is clear: concussions do not predict CTE status, and the hits that cause concussions are often not the hardest ones, making 'subconcussive' misleading when describing impacts."
The authors believe part of the confusion results from the fact that head impacts that don't cause concussion are referred to as "subconcussive impacts," implying they are less than concussions. Scientists often say that CTE is caused by "small, repetitive impacts," which leaves out the effect of any "large repetitive impacts.".
Ross Zafonte, DO, president of Spaulding Rehabilitation and chair of the Harvard Medical School Department of Physical Medicine and Rehabilitation, served as a co-author.
Previous studies report a high incidence of large repetitive impacts during football. Published helmet sensor studies show that around 10% of head impacts experienced by football players are harder than the average concussion. That means that if a football player gets one concussion during a 1,000 head impacts season, around 100 hits were harder than that one concussion. One study showed that for every concussion a college football player experiences, they experience 340 head impacts of greater force.
The authors of the editorial recommend replacing "subconcussive" with "nonconcussive" to better describe head impacts that don't result in a concussion.
"We've always known CTE is caused by head impacts, but until we did this analysis, I didn't realize I absorbed hundreds of extreme head impacts for every concussion when I played football," said Chris Nowinski, Ph.D., lead author, co-founder and CEO of the Concussion Legacy Foundation, and former Harvard football player.
"Using the term subconcussive naturally led me to imagine smaller hits, but now I suspect these frequent larger hits are playing a more significant role in causing CTE than we previously believed."
The editorial also highlights how the term subconcussive has not only confused the discussion around head impacts, but also around traumatic brain injuries. Studies consistently show that athletes exposed to hundreds of repetitive head impacts, in the absence of a concussion, still have changes to brain function, blood biomarkers of brain injury, and structural changes on imaging that look similar to changes in athletes with diagnosed concussions. The concept of subconcussive injury has been shoehorned into the conversation to explain this "missing link."
The authors suggest we stop using subconcussive injury, noting the missing link is better described as subclinical traumatic brain injury (TBI). Subclinical TBI happens when there are changes in brain function, biomarkers, or imaging without TBI signs or symptoms.
"The human brain has more than 80 billion neurons, and we can be confident an athlete cannot feel it when only one is injured," said neurosurgeon Robert Cantu, MD, clinical professor of neurology, Boston University School of Medicine, and diagnostics and therapeutics leader, Boston University ARDC-CTE Center.
"Athletes, military veterans, and members of the community frequently suffer subclinical traumatic brain injuries, and we suggest retiring subconcussion, a poorly defined term, when referring to brain injuries."
By changing this nomenclature, the authors hope to clarify why concussions do not predict who has CTE, whereas the number and strength of repeated head impacts does. They implore the medical community and media to properly name the impacts and injuries that can't be seen, which can advance the conversation to accelerate CTE prevention efforts, such as the CTE Prevention Protocol.
Link to study: https://bjsm.bmj.com/content/early/2024/04/11/bjsports-2023-107413
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2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


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