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2024.05.16 04:48 tab_rick 5 Types of Shower Wall Panels: How to Choose?
Undertaking a bathroom renovation is a substantial commitment, both in terms of time and resources. Selecting the ideal material for your new shower wall is a critical decision that requires a balanced consideration of both functional attributes and aesthetic appeal. This comprehensive guide will provide you with an in-depth analysis of five distinct types of shower wall panels, outlining their advantages and disadvantages, to assist you in making an informed choice tailored to your specific requirements. submitted by tab_rick to KKRsolidsurface [link] [comments] What Features Do Shower Wall Panels Need to Have?Before getting all starry-eyed about the colors and textures, you have to consider some practical aspects. Here are some of the key features that any decent shower wall material needs to offer. https://preview.redd.it/qmrvtf8zap0d1.png?width=612&format=png&auto=webp&s=a6b822b2798962f3d91793b64d72b0789c33e438 Water ResistanceEnsuring water resistance in shower walls is crucial, not merely to prevent water splashes but to guarantee the material’s longevity and better durability. For perspective, well-sealed ceramic and porcelain tiles exhibit a water absorption rate of less than 0.5%, marking them as highly water-resistant. Conversely, materials like drywall can absorb water up to 10% of their weight, rendering them unsuitable for shower settings. Such high absorption can result in structural issues and mold proliferation, jeopardizing the wall’s structural integrity.Mold and Mildew ResistanceBeyond aesthetics, mold issues and mildew present significant health risks. Research indicates that mold exposure can exacerbate respiratory conditions, particularly in asthma sufferers. Materials such as solid surface panels and acrylic inherently resist mold. Specifically, the non-porous nature of solid surface panels virtually eliminates mold growth opportunities, reducing mold presence by up to 99% relative to conventional materials.Ease of CleaningEfficiency is paramount. On average, individuals allocate roughly 15 minutes weekly to shower cleaning. Materials like solid surface and acrylic can potentially halve this duration, courtesy of their smooth, non-porous attributes. In comparison, natural stone, due to its inherent porosity, demands more cleaning time, especially if not consistently sealed with a sealant. However, with diligent care and sealing, natural stone can offer enduring elegance and durability, lasting for a long time.DurabilityOptimizing the high durability of chosen materials is essential to ensure value for money. To illustrate, when adequately cared for, solid surface and porcelain tiles can endure for over 30 years. This lifespan surpasses many conventional materials by 50%, which may necessitate replacement or extensive upkeep within two decades.What Types of Shower Wall Panels are Available on the Market?Over the years, shower wall panels have evolved, presenting a diverse range of choices to meet individual preferences, requirements, and budgets. Traditionally, ceramic shower walls have been the go-to choice for many due to their timeless allure and low maintenance. Granite stands out for its inherent beauty and resilience, always maintaining its position as a preferred selection for those valuing both aesthetics and durability.For those inclined towards high-end materials, natural stone walls—encompassing granite, marble, onyx, and travertine—offer an opulent, sophisticated touch to any bathroom. Recognized for their lasting lifespan, these exquisite materials are available in a variety of styles. In recent times, the market has embraced novel materials. Acrylic panels, for instance, are steadily gaining popularity. Not only are they mold and mildew resistant, but they also simplify installation processes. Their diverse color and design spectrum offer a wide range of decorative possibilities. Solid surface panels, a newer addition, boast a sleek, uninterrupted appearance, which many homeowners find attractive. Notably durable and non-porous, they can adeptly replicate the look of natural substances. Solid Surface Shower Wall PanelsIn the realm of contemporary bathroom designs, solid surface shower wall panels stand as a beacon of luxury and practicality, invariably catching the attention of judicious homeowners. What exactly contributes to their remarkable qualities? Let’s explore.Solid surface shower wall panels are the culmination of state-of-the-art technology intertwined with finesse and craftsmanship. These panels are meticulously fashioned using an exclusive blend of aluminum powder, sourced exclusively from a prestigious state-owned brand. This guarantees a composition boasting a pure 100% aluminum hydroxide foundation, completely devoid of any calcium powder inclusions. The distinct formulation of 15+25+75 fine powder facilitates the creation of high-density panels that exhibit a pore-free surface. The resultant product is not merely a feast for the eyes but also provides a tactile experience that’s genuinely gratifying. A testament to its excellent engineering, the panels offer minimal water absorption, safeguarding against common bathroom problems such as stains and discoloration. The distinctive factor in these panels lies in the incorporation of high-grade resin, which plays a crucial role in determining the product’s longevity and aesthetics. Employing a lesser quality resin can precipitate yellowing over time; however, the utilization of Isophthalic resin in this context is noteworthy for its superior anti-yellowing prowess. This resin harbors a stable molecular structure, thereby promising a product that boasts a refined texture, augmented hardness, and unmatched resistance to yellowing and contamination, ensuring that the beauty of your shower space remains untarnished over time. WaterproofWater is a natural companion to showers, but without proper management, it can be detrimental to shower walls. Solid surface panels excel in this aspect. Their impermeable nature guarantees water resistance, safeguarding against potential damages and ensuring a long-lasting lifespan.Easy to MaintainOptimizing time is a priority in today’s fast-paced world, and solid surface panels offer a highly convenient solution for bathroom maintenance. Their sleek surface facilitates effortless cleaning, enabling you to maintain a pristine bathroom with minimal exertion over the years.Stains and Discoloration ResistanceBathrooms are susceptible to various staining agents, from hair dyes to diverse bathing products. Solid surface panels, composed of high-quality resin, are highly resistant to most stains. Their non-porous nature further minimizes the risk of discoloration, ensuring long-lasting aesthetic appeal.Easily CustomizedSolid surface panels offer a flexible foundation for homeowners to articulate their distinct design preferences. Whether your emphasis lies on a variety of colors, unique textures, or a particular design theme, these panels can be tailored to harmonize with your aesthetic vision, enhancing the visual appeal of your bathroom. Additionally, solid surface panels can mimic the appearance of natural materials, such as the patterns and colors of marble. This means you can achieve the luxurious look of marble easily.Highly DurableGiven the infrequent yet substantial nature of bathroom renovations, durability is of utmost importance. Solid surface panels are constructed using premium materials, specifically designed to withstand high levels of moisture, mechanical impacts, and routine wear and tear. Solid surface panels, being highly durable, don’t warp or swell, ensuring that mold and mildew don’t find a conducive environment to grow. A highly durable surface will resist staining, scratching, and other routine damages that lesser materials might succumb to.Anti-MoldMold is not only aesthetically unappealing but also poses potential health risks. The non-porous nature of solid surface panels serves as an effective barrier against mold proliferation, thereby promoting a healthier and cleaner bathroom environment for you and your family.AntimicrobialBeyond mold resistance, solid surface panels are engineered with the capability to resist a wide range of microbial agents. This intrinsic antimicrobial property further enhances the hygiene and safety of your shower area, reducing the likelihood of bacterial growth and subsequentAcrylic Shower Wall PanelsAcrylic panels have garnered significant attention in the home improvement sector due to their combination of cost-effectiveness, longevity, and visual appeal. They are frequently utilized in bathroom upgrades. But what are their inherent characteristics and advantages?Acrylic shower wall panels are fabricated from a heat-treated thermoplastic compound, resulting in a consistent sheet. These panels are recognized for their polished finish that not only elevates their visual appeal but also offers a mold and mildew-resistant surface. A notable feature of acrylic panels is their ability to mimic various materials. With a wide selection of different colors and patterns, they are a preferred choice for home interiors. For those seeking the aesthetics of natural stone or ceramic at a reduced cost, acrylic stands as an excellent alternative. Moreover, when using individual acrylic sections, a secure and watertight seam between panels can be achieved. Lightweight and Easy to InstallAcrylic panels are notably light, making them ideal for DIY projects. Their installation is uncomplicated, eliminating the need for a professional team. This results in time and labor cost savings.Easy to CleanThe sleek finish on acrylic panels is both aesthetic and functional. It prevents the adherence of water droplets and soap residues. Cleaning is effortless, only requiring a damp cloth without the need for strong chemicals or intensive scrubbing.AffordableOpting for acrylic panels provides a balance of style and utility without straining your budget. They represent excellent value, given their durability and low maintenance needs.WaterproofAcrylic panels inherently resist water due to their non-porous composition. They’re an optimal choice for moisture-prone areas like showers. Their design, having fewer seams than conventional tiles, minimizes the chances of leakage.PVC Shower Wall PanelsPolyvinyl Chloride (PVC) may initially seem complex by name, but within the realm of bathroom refurbishments, it represents economical and functional choices. Let’s delve into the details of PVC shower wall panels.PVC shower wall panels, fabricated from a plastic-derived material, are both lightweight and cost-effective, catering to a broad spectrum of homeowners. Their diverse design and finish options facilitate various aesthetic goals, from contemporary to classic, without incurring the expenses of higher-end materials. LightweightOne of the standout features of PVC panels is their weight. Being incredibly lightweight, they’re easy to transport and handle, which is a boon for DIY projects. This lightness doesn’t compromise their strength, though. They’re sturdy enough to stand up to daily shower use.Water ResistanceEnsuring water resistance is crucial for shower areas. PVC panels, with their non-porous properties, guarantee this protection. They prevent water penetration, safeguarding against potential damage. Their design suits wet environments, promoting durability and minimizing maintenance needs.Low MaintenancePVC panels cater to individuals preferring minimal upkeep. Their sleek design facilitates effortless cleaning of dirt and residues. Additionally, their resistance to mold and mildew ensures a hygienic bathroom ambiance.Cost-EffectiveAre you working within a budget? PVC panels present an optimal solution. As one of the most cost-effective materials available, they combine resilience and aesthetic appeal without straining your finances. They stand out as a top choice for those seeking quality and affordability.Fiberglass Shower Wall PanelsFiberglass, a material with a rich history, has become a favored selection for numerous homeowners, especially in the fabrication of shower wall panels. But what attributes contribute to its distinction?Fiberglass shower wall panels are meticulously manufactured through a process of intertwining delicate glass fibers to form a textile-like base, subsequently reinforced with a resin compound. This technique yields a product that combines lightness with robust strength. Furthermore, these panels frequently feature a gel-coat surface layer, optimizing the texture and augmenting its resistance to water penetration. Lightweight But StrongThe beauty of fiberglass lies in its paradoxical nature. It’s incredibly lightweight, making it easy to handle and install. Yet, its strength is commendable. This balance ensures that homeowners don’t have to compromise on durability when opting for easier installation.Stains ResistanceNobody likes a stained shower wall. Fiberglass panels, with their gel-coat surface, resist most common bathroom stains. Whether it’s soap scum or hard water marks, a simple wipe is often enough to keep the panels looking pristine.Easy to InstallFor those who love a good DIY project, fiberglass panels are a dream. Their lightweight nature combined with their flexibility ensures that installation is straightforward. No need for specialized tools or professional help, making them a cost-effective choice.Tile Shower Wall PanelsTiles have long been a foundational element in bathrooms. Their adaptability and visual appeal have endeared them to homeowners for generations. However, when discussing tile shower wall panels, we are highlighting a contemporary adaptation of this timeless choice.Tile shower wall panels are large, unified panels designed to emulate the appearance of individual tiles. These panels capture the beauty of traditional tiles without the complexities of individual tile placement, grouting, and associated drawbacks. Constructed from materials like porcelain and ceramic, these panels deliver a cohesive appearance while preserving the allure of conventional tiles. Furthermore, they serve as an excellent substitute for glass tiles on shower floors, especially in homes with children or seniors, due to their enhanced grip and minimized slip risk. Highly CustomizableOne of the standout features of tile panels is their customizability. They come in a plethora of designs, colors, and textures. Whether you’re aiming for a contemporary look or a vintage vibe, there’s a tile panel out there that fits the bill. This flexibility ensures that homeowners can achieve their desired bathroom aesthetic with ease.Higher CostQuality often comes at a price. Tile shower wall panels, given their aesthetic appeal and durability, tend to be pricier than some other options like PVC or acrylic. However, many homeowners find the cost justified, given the longevity and upscale look they offer.Require Regular CleaningWhile tile shower wall panels eliminate the hassle of grout lines, they still require regular cleaning to maintain their shine. Water spots, soap scum, and other bathroom residues can dull their appearance over time. Regular cleaning ensures they remain the centerpiece of your bathroom.Comparison of 5 Types of Shower Wall PanelsChoosing the right shower wall panel can be a daunting task given the plethora of options available. To make your decision easier, here’s a comparison of the five types we’ve discussed:
Why Solid Surface Panels Stand Out?Among the variety of shower wall panel options, solid surface panels are often identified as the best option for a wide array of homeowners. These panels come in multiple finishes, including both glossy and matte, to accommodate a range of aesthetic tastes. Importantly, the matte finish not only provides a sophisticated look but also offers scratch resistance, thereby enhancing the long-term durability and appearance of the wall.Solid surface panels offer a superior combination of durability, visual appeal, and ease of maintenance, making them an exceptional selection. Crafted from high-grade resin, these panels are designed for long-lasting performance. Their customizable features enable homeowners to create a distinctive aesthetic that complements the existing plumbing fixtures, thus enhancing the overall visual coherence of the bathroom. Moreover, these panels facilitate a seamless integration with plumbing fixtures, simplifying the installation process without sacrificing the bathroom’s stylish ambiance. Their inherent resistance to mold, mildew, and stains further solidifies their standing as a leading option in the market. Considering their water-resistant, mold-resistant and antimicrobial properties, solid surface panels are often deemed the benchmark for shower wall materials. The added benefit of scratch resistance, especially in the matte finish options, provides homeowners with assurance that their investment will withstand daily wear and tear, maintaining a contemporary and clean appearance for years to come. KKR: Elevate Your Business with Solid Surface Shower Wall PanelsIn the realm of bathroom renovations, a product that synergizes aesthetics, resilience, and innovation is imperative. Enter KKR’s superior solid surface shower wall panels. These panels, formulated with a distinct composition of 100% aluminum hydroxide and high-performance Isophthalic resin, stand unparalleled in their category.Now, to delve into specifics: Traditional materials such as ceramic or acrylic present porosity levels between 1% to 5%. This makes them vulnerable to moisture retention and, in turn, mold proliferation. In contrast, KKR’s solid surface panels maintain an almost negligible porosity, adeptly addressing such issues. Low-maintenance shower wall is crucial, and in this domain, efficiency equates to savings. The impervious character of these panels slashes cleaning durations by up to 70% in comparison to counterparts like natural stone or tiles, which demand consistent sealing and grout upkeep. This efficiency not only denotes long-term fiscal benefits for your clientele but also amplifies customer contentment and allegiance. Furthermore, the adaptability offered by KKR’s panels is transformative. Unlike many materials that present a confined spectrum of designs, KKR’s innovative approach facilitates a vast array of stylistic choices. This versatility ensures that you can serve diverse customer preferences, from the understated to the opulent. In essence, KKR’s solid surface shower wall panels represent an exceptional amalgamation of excellence, endurance, and adaptability. They’re not merely a product but a strategic asset for your enterprise’s esteem and prosperity. ConclusionSelecting the best shower wall material is essential for both visual appeal. functionality and performance. Whether your focus is on durability, budget, or aesthetic, there is a suitable option available. While many prefer solid surface panels due to their numerous advantages, it’s vital to weigh personal requirements and tastes. Ultimately, your bathroom should embody your unique style and necessities. |
2024.05.16 04:38 winelizabethadore Is Infidelity Cut and Dry? I feel so lost.
2024.05.16 01:35 Raven02156 population bomb smeargle team
2024.05.16 01:28 Chico237 #NIOCORP~SCANDIUM~Advancing Scandium Use in Metal Alloys for U.S. Weapon System Production and Sustainment & a bit more....
MAY 15th, 2024~Advancing Scandium Use in Metal Alloys for U.S. Weapon System Production and SustainmentAdvancing Scandium Use in Metal Alloys for U.S. Weapon System Production and Sustainment SBIR.govhttps://preview.redd.it/dwx6p7z78o0d1.png?width=1606&format=png&auto=webp&s=ee8453a29e485ce514a3aa73c4cdaa6d2980ad45 https://preview.redd.it/ueltbqtn7o0d1.png?width=1195&format=png&auto=webp&s=c5fdb8802a908188a0ee575addbfee5d5070b9be OUSD (R&E) CRITICAL TECHNOLOGY AREA(S): Advanced MaterialsThe technology within this topic is restricted under the International Traffic in Arms Regulation (ITAR), 22 CFR Parts 120-130, which controls the export and import of defense-related material and services, including export of sensitive technical data, or the Export Administration Regulation (EAR), 15 CFR Parts 730-774, which controls dual use items. Offerors must disclose any proposed use of foreign nationals (FNs), their country(ies) of origin, the type of visa or work permit possessed, and the statement of work (SOW) tasks intended for accomplishment by the FN(s) in accordance with the Announcement. Offerors are advised foreign nationals proposed to perform on this topic may be restricted due to the technical data under US Export Control Laws. OBJECTIVE: The Defense Logistics Agency (DLA) seeks to promote responsive, best value supplies of related materials, components, and systems to Department of Defense (DoD) customers and other DoD stakeholders. DLA investigates advancements in technologies and business processes for new and improved materials, more efficient means of their production, and competitive domestic supply chains which will lead to greater innovation in current and future defense systems combined with benefits to other commercial and government applications. DLA is interested in exploring future defense industrial base uses for scandium (Sc) because of its unique properties as a pure metal and, as an alloying agent, to significantly increase the performance of traditional aluminum (Al) alloys, and therefore expand the use of Al alloys. Further benefits include, substituting aluminum-scandium (Al-Sc) alloys for incumbent expensive materials (e.g., titanium) and/or replacing material forms that are both costly and difficult to source (e.g., forging, complex machined parts, and extrusions), as Al-Sc alloys are highly compatible with additive manufacturing techniques. Scandium can impart high strength properties to Al alloys which allows for reduced weight designs (compared to traditional Al alloy) and components for a wide range of defense platforms and other military items. Al-Sc alloys exhibit increased resistance to high temperature and corrosion when compared to common Al alloys. Of further interest, is the high weldability of Al-Sc alloy. Alloys with high weldability can reduce manufacturing labor and other costs associated with joining components and structures. Al-Sc alloy can be especially useful when used as a powder or wire in additive manufacturing. Potential DoD applications for Al-Sc alloy include the production and sustainment of missiles, aircraft, space launch vehicles, satellites, solider systems, military ground vehicles, marine applications, and other weapon systems (e.g., small arms and artillery). While Sc metal has many attractive material characteristics, its cost is frequently considered prohibitive for Al alloying purposes compared to other alloying elements. In addition, the supply of Sc metal and compounds is limited and highly concentrated in a small number of foreign countries including China and Russia. As such, there is reluctance to develop wide scale uses for Al-Sc alloys for many applications including DoD weapon systems and large-scale non-defense applications (e.g., commercial aviation and automotive manufacturing). In the United States mining operations for Sc ore are being planned and developed to feed a domestic supply chain and, recently, new sources of Sc now exist in Canada (an important member country of DoD’s National Technology Industrial Base). There are also established defense industrial base companies and other businesses in both countries that can significantly contribute to development and commercialization of Al-Sc supply chains for both military and commercial applications.Given the important properties of Sc, and in anticipation of increased affordable domestic supply, DLA is interested in engaging small businesses with the capability to develop and expand expertise and industrial base production capacity of Sc-containing materials, especially in areas relevant to the supply of Al-Sc alloy components for DoD end-uses.Specific materials, processing and manufacturing areas of interest include:
Research and Development (R&D) efforts selected under this topic shall demonstrate and involve a degree of risk where the technical feasibility of the proposed work has not been fully established. Further, proposed efforts must be judged to be at a Technology and/or Manufacturing Readiness Level (TRL/MRL) 6 or less, but greater than TRL/MRL 3 to receive funding consideration. TRL 3. (Analytical and Experimental Critical Function and/or Characteristic Proof of Concept) TRL 6. (System/Subsystem Model or Prototype Demonstration in a Relevant Environment) DESCRIPTION: DLA seeks SBIR project opportunities in new and innovative materials, processing, and manufacturing of Sc compounds, Sc metal, Al-Sc alloy and master alloys, and related areas of additive manufacturing. While Al and Sc are the primary metals of interest for this solicitation, it is anticipated that additional alloying elements may be included to tailor the final alloy properties. Specific areas of interest include:
DLA seeks opportunities that include strong industry supply chain collaboration with established materials companies relevant to the above areas of interest in Sc materials processing, as well as strong collaboration with traditional or non-traditional DoD weapon systems suppliers. DLA similarly desires SBIR opportunities that include collaboration with interested DoD weapon system program offices and/or relevant DoD RDT&E organizations. PROJECT DURATION and COST: Proposals exceeding these limits will not be evaluated. PHASE I: Not to exceed a duration of 12 months and cost of $100,000. PHASE II: Not to exceed a duration of 24 months and cost of $1,000,000. PHASE I: Phase I will demonstrate proof of concept in one or more of the above areas of interest in scandium materials and processing. A technology development and commercialization roadmap will be produced along with a preliminary business case analysis for transition and industrial scale up. Strong industry supply chain collaboration with established materials companies relevant to the above areas of interest in scandium materials and processing is expected, along with involvement of one or more traditional or non-traditional DoD weapon systems suppliers. Strong support from one or more interested DoD weapon system program offices and/or relevant DoD RDT&E organization required. PHASE II: Depending on Phase I results, Phase II will consist of establishing pilot scale or low-rate production of technologies that are successfully demonstrated in Phase I. Additional activities may include further materials and processing testing, characterization, and data base development of related materials and processes that can be used by future producers of scandium materials of interest (e.g., compounds, metals, alloys, and master alloys as well as related additive manufacturing powders and wire, and fabricators of aluminum scandium end-items). Development of a detailed business case analysis and commercialization plan will be required. Strong industry supply chain collaboration with established materials companies relevant to the above areas of interest in scandium materials and processing, along with involvement from traditional and/or non-traditional DoD weapon systems suppliers, is required, along with strong support from interested DoD weapon system program offices and/or relevant DoD RDT&E organizations.Innovative materials and processes, and commercially viable sources of their supply, shall be developed with the goal to readily transition to production in support of DoD and its supply chains.PHASE III DUAL USE APPLICATIONS: Phase III is any proposal that derives from, extends or completes a transition from a Phase I or II project. Phase III proposals will be accepted after the completion of Phase I and or Phase II projects. There is no specific funding associated with Phase III, except Phase III is not allowed to use SBISTTR coded funding. Any other type of funding is allowed. Phase III proposal Submission. Phase III proposals are emailed directly to DLA SBIR2@dla.mil. The PMO team will set up evaluations and coordinate the funding and contracting actions depending on the outcome of the evaluations. A Phase III proposal should follow the same format as Phase II for the content and format. There are, however, no limitations to the amount of funding requested, or the period of performance. All other guidelines apply. Transition Plan
This Phase of the project should include:
REFERENCES:
Jones, R.; Peng, D.; Ang, A.; Aston, R.W.; Schoenborn, N.D.; Phan, N.D. A Comparison of the Damage Tolerance of AA7075-T6, AA2024-T3, and Boeing Space, Intelligence, and Weapons Systems AM-Built LPBF Scalmalloy. Aerospace 2023, 10, 733.https://doi.org/10.3390/aerospace10080733https://preview.redd.it/u4yvve7k9o0d1.png?width=865&format=png&auto=webp&s=ec0acfe68525e4b808590cca875b678aa36205f7
GIVEN ONCE FINANCED:ON Sept. 28, 2023~ NioCorp ANNOUNCES Plans to Produce Made-in-USA Scandium Master Alloy to Supply Lightweight Parts to VehiclesNioCorp Plans to Produce Made-in-USA Scandium Master Alloy to Supply Lightweight Parts to Vehicles NioCorp Developments Ltd.https://preview.redd.it/supxvobu9o0d1.png?width=1080&format=png&auto=webp&s=8d7cf091e037bffdc171c1e4f2985e9471f23ea3 NioCorp Now Working With Automakers To Develop Aluminum-Scandium Vehicle Parts That Are Stronger, Lighter, Higher-Performing, and Fully Recyclable Prototype Aluminum-Scandium Alloy Parts Have Dual Uses in Commercial and Military Applications EV/Hybrid Sales Forecasts Predict Tens of Millions of Units Globally By 2030\1]), Underscoring the Importance of Bringing New Sources of Non-Chinese and Non-Russian Scandium Supply Online, NioCorp Says CENTENNIAL, Colo. (August 14, 2023) – A phased program to establish U.S. commercial production of aluminum-scandium (“AlSc”) master alloy took another step forward recently as NioCorp Developments Ltd. (“NioCorp” or the “Company”) (NASDAQ:NB) (TSX:NB) and its development partner Nanoscale Powders LLC (“Nanoscale”) successfully produced scandium metal at pilot-scale at a facility owned and operated by Creative Engineers in Pennsylvania. The next step in the pilot-scale program is to produce kilogram-sized ingots of AlSc master alloy for independent testing and commercial product samples. The first of these AlSc master alloy ingots is expected to be produced in the coming weeks. Three-Phase Commercialization ProgramNioCorp and Nanoscale are pursuing a three-phased development plan for commercial production of AlSc master alloy. The goal of this program is to achieve full-scale AlSc master alloy production at approximately the same time as the Elk Creek Critical Minerals Project (the “Elk Creek Project”) achieves commercial operation and planned production of approximately 100 tonnes per year of scandium oxide.
Qualified Persons: Scott Honan, M.Sc., SME-RM, COO of NioCorp Developments Ltd., a Qualified Person as defined by National Instrument 43-101, has reviewed and approved the technical information and verified the data contained in this news release. ***SEE RESPONSES FROM NIOCORP/JIM SIMS FROM AUGUST 14, 2023 ~Good morning - Jim!While waiting for Niocorp’s 2023 F.S. Release… The announcement for Scandium Alloy Production & Scandium alloy funding are most welcome!Leading me to add to my line of questions regarding Scandium & (Niocorp).A) Would Niocorp qualify for a portion of this recent funding once approved by Congress? Moving forward.RESPONSE: "This funding was placed in the FY24 DoD Appropriations bill at the request of Nebraska Senator Deb Fischer, a member of the Senate Appropriations Committee, for the purpose of helping to fund NioCorp's effort to establish domestic commercial production of AlSc master alloy. There is always a process within the DoD to select appropriate projects with funding provided to it by Congress. In this case, however, the House and Senate Armed Services Committees provided additional guidance to DoD on this topic in their respective National Defense Authorization bills, including prioritizing domestic production of such materials. "Next Question ~ For context:(Imperial mining, CleanTech, & Scandium International all have patents on Scandium & Sc aluminum alloy products. Rio Tinto has established a North American domestic supply(@15 tons/year with expansion capabilities) & has established a working relationship with Boeing.Niocorp has produced Scandium aluminum with both IBC (under Chris Huskamp now with Jabil) & with Ames Lab, but has yet to patent any process or materials. Niocorp has established a working relationship with Nanoscale to produce patentable Scandium Aluminum products in the years ahead…) Jim- B) How Does/will Niocorp’s expected Scandium production & future patentable Scandium materials be utilized by management moving forward? Once realized…. ; and How do/would they compare to those materials & alloys already developed or patented? RESPONSE: "Latent markets for scandium oxide and aluminum-scandium master alloy – both commercial and military -- are quite large, and we are working with a number of potential scandium consumers and related technology companies interested in scandium. We will make announcements in this area as developments require. In general, we don’t comment on detailed commercial business strategies except in the course of necessary announcements and/or public filings. "C) In addition to Niocorp’s collaboration with NanoScale. Is Niocorp currently working/engaged with other entities such as (Ames Lab, DoD, DoE, Chris Huskamp/Jabil & others) on Scandium Materials/patents?Or on Niobium, Titanium, or Rare Earth future products (Oxides, Magnets…) Please comment where possible. RESPONSE: "There are multiple such engagements ongoing now for each product in our planned product offering. In general, we don’t comment on commercial business strategies except in the course of necessary announcements and/or public filings. "D) Are other Entities besides EXIM Bank and Stellantis still interested as possible Debt/Equity finance or Anchor Investos partners moving foward?Leading to a Final Elk Creek Finance package? RESPONSE: "YES!"FOLLOWING THE TRAIL....https://preview.redd.it/nukp5nmtao0d1.png?width=435&format=png&auto=webp&s=e99df5822deae4226e54f1e6297a0752beaacb4dNIOBIUM, TITANIUM, SCANDIUM & RARE EARTH MINERALS: ~H.R. 2670 - NATIONAL DEFENSE AUTHORIZATION ACT FOR FISCAL YEAR 2024~ The urgent need to diversify the United States Defense Industrial base to advance domestic capability, production, modernization, and resilience!CRPT-118hrpt125.pdf (govinfo.gov)Page #251~Secure Supply of Niobium OxidePage # 232 & 233 ~Extraction and Processing Methods of Rare Earth Elements and Critical MineralsPage # 223 -224 Aquisition of TitaniumPage # 225-26 ~Aluminum-Scandium Master Alloy ProductionThe committee recognizes that China is a major producer of high-purity scandium oxide, which has many powerful applications in defense technologies, including strengthening and light-weighting defense and commercial aviation systems. As scandium oxide pro-duction is established in the United States, a missing supply chain component is the conversion of scandium from its oxide form to aluminum-scandium (AlSc) master alloy. This process step is required for utilization of U.S.-mined scandium by many defense applications. At present, production capacity of AlSc master alloy is limited to one facility in the United States. The committee recognizes that the United States may soon become a major producer of highpurity scandium oxide by virtue of a proposed mine and mineral processing project in Nebraska. The committee recognizes the defense-wide importance of a vertical domestic supply chain for both Scandium Oxide and AlSc master alloy and the critical importance of both materials for the production of air-, land-, and sea-based combat systems.NIOBIUM, TITANIUM, SCANDIUM & RARE EARTH MINERALS: ~H.R. 2670 - NATIONAL DEFENSE AUTHORIZATION ACT FOR FISCAL YEAR 2024~ The urgent need to diversify the United States Defense Industrial base to advance domestic capability, production, modernization, and resilience! https://preview.redd.it/wu25kirwao0d1.png?width=571&format=png&auto=webp&s=e2716909a898a4a3baabd67ebdee674684daec6b AUGUST 9, 2023 ~Nebraska’s U.S. Senator Deb Fischer and Congressman Don Bacon Secure $10 Million in Federal Funding for U.S. Aluminum-Scandium Master Alloy Production~Nebraska’s U.S. Senator Deb Fischer and Congressman Don Bacon Secure $10 Million in Federal Funding for U.S. Aluminum-Scandium Master Alloy Production NioCorp Developments Ltd.https://preview.redd.it/498g6od4bo0d1.png?width=758&format=png&auto=webp&s=f15d9b1cde01cecbe21a3f14b7943968a1e09924 FORM YOUR OWN OPINIONS & CONCLUSIONS ABOVE:IMHO- "I think the DoD is still interested! plus...."All the above BODES WELL FOR NIOCORP & for all the Goodies they will produce -(The Critical Minerals Niobium, Scandium, Titanium, Terbium, Dysprosium, Praseodymium, Neodymium, {lus BYPRODUCTS ~CaCO3, MgCO3 & some IRON STUFF~) should Financing be achieved.... !https://preview.redd.it/3s7xyi0dbo0d1.png?width=800&format=png&auto=webp&s=83b21549520965e47f98c4dbaa7a877f600ff7e8FULL STEAM AHEAD NIOCORP! Waiting with many....https://preview.redd.it/hwqeyrwkbo0d1.png?width=1600&format=png&auto=webp&s=14964a3a057d0038a8a6902c7f50c2e243906a22Chico |
2024.05.16 00:49 BlueBeetle_01 Help please
I'm currently running double battles on champions tournament right now and struggling. Here are the 6 options I have currently. They all have the desired natures and are EV and IV trained. Which pokemon should I use and are there any recommendations on what to change? Also are there better substitutes for these pokemon? submitted by BlueBeetle_01 to PokemonBlackandWhite2 [link] [comments] |
2024.05.15 21:46 AlexGames355 help to improve my team
2024.05.15 21:16 m1st3rm00 Whirling Axes (Dex only Variant) Barbarian Guide – Season 12 (Shungite)
2024.05.15 19:39 Valuable_Pride9101 Ren Zhu's Three Wishes
2024.05.15 18:12 StadstheEidolon OU Usage Trends - April 2024
2024.05.15 17:00 fuddiddle Competitive U15 Keeper Abandoned Pitch During Match Play, Coach Asleep on Sideline, 10 Minute Delay to Restart—No Cards Issued. How Would You Address as CR?
2024.05.15 16:21 Born-Minute-6638 White 2 hc nuzlocke (extra rules in description) elite 4 & champion,
So to summarize the rules Normal hc rules 1. 1st pokemon per route 2. Dead if faints 3. No items 4. Set modes 5. Level caps by gym leader's /elite four's ace 6. Dupes clause submitted by Born-Minute-6638 to nuzlocke [link] [comments] Extra rules
Right now we are at 6 deaths, and the remaining pokemon are in the photos. I am currently planning for the elite 4 and only have a rough idea but nothing concrete since in every previous hc nuzlocke I relied on setup moves. So I need any help I can get, preferably from the experience of someone who attempted something similar. In case you need to know abt a certain pokemon like it's nature or stats you can comment I'll write the abilities of some mons I'm thinking to bring Mienshao - regenerator Haxorus (female) - rivalry Skarmory - sturdy Excadrill - sand rush Metagross - clear body I got unlucky with golurk being klutz instead of iron fist (and also bad ivs) and chandelure being flame body instead of flash fire, but if you think they can work without those, you can elaborate. Btw this nuzlocke is going for months but still on it's first attempt only. |
2024.05.15 11:39 strategy_eGMAT Start with your Stronger Section on the GMAT Focus (recommendation)
2024.05.15 09:19 thisvideoiswrong Quick Looks 3: Vo'Quv Carrier
Captain Name | Stilt | |
---|---|---|
Captain Career | Science | |
Captain Faction | Federation | |
Captain Race | Vulcan | |
Primary Specialization | Temporal | The best specialization for exotic builds, as well as for ground builds and a good generalist option, it provides debuffs, damage boosts, EPG, and survivability |
Rank | Engineering | Science | Tactical | |||
---|---|---|---|---|---|---|
Lieutenant | Advanced Hull Capacity | Advanced Energy Weapon Training | Advanced Projectile Weapon Training | |||
Lt. Commander | Improved Electro-Plasma System Flow | Impulse Expertise | Improved Control Expertise | Drain Expertise | Targeting Expertise | Defensive Maneuvering |
Control Amplification | Drain Infection | |||||
Commander | Hull Plating | Advanced Weapon Amplification | Advanced Weapon Specialization | |||
Captain | Defensive Subsystem Tuning | Advanced Exotic Particle Generator | Advanced Long Range Targeting Sensors | Advanced Hull Penetration | Advanced Shield Weakening | |
Admiral | Coordination Protocols | Advanced Tactical Readiness | ||||
Defensive Coordination | ||||||
Offensive Coordination | ||||||
1 Points Left | 8 | 11 | 26 |
Purchases | Engineering | Science | Tactical |
---|---|---|---|
2 | Hazard Emitters III | Science Team III | Tachyon Beam III |
5 | Battery Expertise | Sector Space Travel Speed | |
7 | Feedback Pulse III | Photonic Shockwave III | Jam Sensors III |
10 | Maximum Shield Capacity | ||
12 | Tractor Beam III | ||
15 | Control Resistance | ||
17 | Viral Matrix III | ||
20 | Shield Drain Resistance | ||
24 (Ultimate) | Focused Frenzy | ||
25 (1st Ultimate Enhancer) | Frenzied Assault | ||
26 (2nd Ultimate Enhancer) | Team Frenzy |
Slot | Item | Notes |
---|---|---|
Fore Weapon 1 | Polaron Cannon | The one Mk XV, single cannons are usually a poor choice, but they will outperform beam arrays forward/turrets aft and provide 180 degrees of firing arc |
Fore Weapon 2 | Polaron Cannon | The Vo'Quv suffers from terrible turn rate so it doesn't want weapons with narrow arcs, but it needs to face forward for the exotic damage |
Fore Weapon 3 | Morphogenic Polaron Energy Torpedo Launcher | Here for the 3 piece set bonus providing 30% crtd to the whole ship |
Aft Weapon 1 | Heavy Chronometric Polaron Turret | Mostly need a turret, 2 piece provides some aux |
Aft Weapon 2 | Morphogenic Polaron Energy Weapon | Another turret, and contributes to the 3 piece |
Aft Weapon 3 | Polaron Turret | Just a turret |
Deflector | Solanae Deflector Array Mk XII Very Rare | Provides more EPG out of the box than any other mission reward |
Impulse Engines | Sol Defense Impulse Engines Mk XII Very Rare | With the bonus from getting hit this does just provide the best total turn rate out of the mission rewards at 14.7 degrees/s, replace with Fortified Competitive rep engines |
Warp Core | Obelisk Subspace Rift Warp Core | This build only hits 122 aux so this doesn't actually help, could consider Deuterium-Stabilized but the benefit is minimal |
Shields | Sol Defense Covariant Shield Array Mk XII Very Rare | 2 piece is nice for survivability, alternative would be Jem'Hadar 2 piece for a bit of Polaron cat1. |
Devices | Exotic Particle Flood | Crafted in Science R&D. I do have to admit that the materials are a little hard to come by, and Admiralty (with account unlocked ships) is the best source I've found. |
Deuterium Surplus | Evasive Maneuvers in battery form, and you can collect 4 per day from the Alhena system. | |
Delta Alliance Reinforcements Beacon | Handy damage boost | |
3 Engineering Consoles | Console - Engineering - Trellium-D Plating Mk XII Very Rare | Good survivability console, could use a Neutronium instead |
Console - Engineering - Polaric Modulator Mk XII Very Rare | Boosts Inertia, which is rare, as well as turn rate, and slipstream turn rate at warp | |
Console - Engineering - House Martok Defensive Configuration Mk XII Very Rare | Boosts turn rate and provides some survivability, an RCS would work too | |
4 Science Consoles | Console - Science - Temporal Disentanglement Suite Mk XII Very Rare | Nice crit and durability boost, plus some power. |
Console - Science - Temporally Shielded Datacore Mk XII Very Rare | Slightly less EPG than Particle Generators but it makes up for it with the CtrlX | |
Console - Science - Particle Generator Mk XII Uncommon | Just need EPG | |
Console - Science - Particle Generator Mk XII Common | ||
2 Tactical Consoles | Console - Tactical - Morphogenic Matrix Controller Mk XII Very Rare | For the 3 piece and some polaron cat1 |
Console - Tactical - Chronometric Capacitor Mk XII Very Rare | Good EPG, some aux from the 2 piece, and some Polaron cat1, and this build uses all of it | |
2 Hangar Bays | Hangar - To'Duj Fighters | These provide more DPS than any other hangar that's available by default, and they come with the ship, they will die in heavy AoE content, otherwise use two |
Hangar - Delta Flyers | These have slightly less DPS than To'duj but almost never die in any content, but do require a level 65 KDF character for Cross Faction Flying. Could substitute B'rels for more DPS loss |
Bridge Officers | ||
---|---|---|
Lt. Commander Tactical | Tactical Team I | Shield distribution and debuff clear, may cause firing cycle problems but I haven't seen it |
Cannon: Scatter Volley I | Excellent weapon damage buff and also spreads APB to up to 3 targets | |
Attack Pattern Beta II | Unusual to slot this above the firing mode, but it boosts every damage source and weapon damage is only ~1/4 of the total | |
Lt. Commander Engineering | Emergency Power to Engines I | More than doubles speed and provides +2 turn rate, essential mobility for any build |
Auxiliary to Structural I | Excellent heal and damage resist, and on a very short cooldown | |
Emergency Power to Weapons III | Major energy weapon damage boost | |
Commander Science | Hazard Emitters I | Good hull heal and debuff clear |
Destabilizing Resonance Beam I | Good exotic damage, used with GW | |
Photonic Officer II | Cooldown reduction | |
Gravity Well III | Good exotic damage and control | |
Lieutenant Science | Science Team I | Shield heal and debuff clear |
Tyken's Rift I | Exotic damage, alternate with GW | |
Trait | Name | Description | Notes |
---|---|---|---|
Personal Traits | Astrophysicist | A little bit of EPG | |
Cannon Training | A little more cannon damage | ||
Conservation of Energy | Significant exotic damage while solo, but stacks don't last long | ||
Deft Cannoneer | Boosts turn rate by 1, on this build we need it, from Cannons R&D | ||
Fleet Coordinator | One of the best traits in the game when on a team | ||
Give Your All | Excellent hull damage resistance, from Engineering R&D | ||
Operative | Some extra crit | ||
Particle Manipulator | The most powerful trait for exotic damage, +50%/+29.6% crth/crtd on this build, from Science R&D | ||
Photonic Capacitor | Extra Photonic Fleet is nice to have | ||
Starship Traits | None | Unconventional Tactics from completing Strategist is definitely worth slotting here, but I kept it cheap. | |
Space Reputation Traits | None | You'll start picking these up very quickly, Precision and Advanced Targeting Systems are top picks. | |
Duty Officers | Projectile Weapons Officer | "Law" from A Fistful of Gorn, a bit of a pain to get there, but worth having | |
Projectile Weapons Officer | A common included in my first duty officer pack | ||
Astrometrics Scientist | Uncommon, also in my first pack, handy to have set | ||
Conn Officer | From Phoenix, a must have for mobility in any build | ||
Source | DPS |
---|---|
To'Duj Fighters | 6594 |
Delta Flyers | 4504 |
Gravity Well | 3571 |
Photonic Fleet | 3170 |
Polaron Cannons | 2889 |
Destabilizing Resonance Beam | 1728 |
Chronometric Turret | 1156 |
Polaron Turret | 1001 |
Morphogenic Turret | 994 |
Morphogenic Torpedo | 855 |
Tyken's Rift | 839 |
Drain Infection | 708 |
Entropic Rider | 144 |
Elite (DPS thousands) | Advanced 1 (DPS thousands) | Advanced 2 | Advanced 3 | Advanced 4 | Advanced Average | |
---|---|---|---|---|---|---|
Hegh'ta Heavy BoP | 20.0 | 20.1 | 21.5 | 22.5 | 23.2 | 21.8 |
Jem'hadar Escort | 19.3 | 23.4 | 20.6 | 21.8 | 19.7 | 21.4 |
Vo'quV Carrier | 27.3 | 26.3 | 28.2 | 26.6 | 25.2 | 26.6 |
Luna Science Vessel | 24.8 | 31.4 | 28.3 | 27.9 | 27.0 | 28.6 |
Vor'cha Battlecruiser | 15.1 | 15.0 | 14.1 | 14.8 | 14.6 | 14.6 |
2024.05.15 08:59 revelinkarmy Substitute for Ultra Violette Clean Screen
2024.05.15 07:22 TerribleSell2997 Synthetic Natural Gas Market is Dazzling Worldwide and Forecast to 2030
2024.05.15 06:56 GodsOwnDrunk Do you ask your classes about how a substitute was?
2024.05.15 04:57 miirshroom Examining Tolkein: Gelmir, Faroth and Beyond
It has been said that the Lord of the Rings is the origin of the high fantasy genre. I would consider Elden Ring to be something of a deconstruction of high fantasy tropes. A very instructive step of a deconstruction (or of duplicating results) is to look at a thing and examine the elements it is made of. The more general the better - the goal is to find the things that inspired the thing: submitted by miirshroom to EldenRingLoreTalk [link] [comments]
And regarding the influence of Tolkein there are a few more explicit parallels to be drawn. Which for legal reasons regarding the rights to adapt Tolkein's Legendarium will likely never ever be confirmed by FromSoft. But as I see it getting references under the radar of the copyright lawyers is a time honoured tradition of deconstructive fantasy stories and parodies, so I will attempt to explain these connections as I see them, regardless. Also note that I am writing from the perspective of someone who has been familiar with the Lord of the Rings but never before looked at the extended mythology. A linguistic connection is formed in the space between two main points that I am aware of: Gelmir of Nargothrond as the possible naming inspiration for Mt. Gelmir, and geographical region "Taur-en-faroth" containing part of the name used for Fort Faroth. Gelmir"J.R.R. Tolkien has become a sort of mountain, appearing in all subsequent fantasy in the way that Mt. Fuji appears so often in Japanese prints. Sometimes it's big and up close. Sometimes it's a shape on the horizon. Sometimes it's not there at all, which means that the artist either has made a deliberate decision against the mountain, which is interesting in itself, or is in fact standing on Mt. Fuji." - Terry PratchettFirst addressing Gelmir - literally the volcanic mountain is a reference to Tolkein. As clear of a declaration as possible that Elden Ring intends to stand on Mt. Fiji. Gelmir in the "canon" version of the Legendarium was an elf of Nargothrond who was captured by the forces of Morgoth at the "Battle of Sudden Flame" which was the fourth great conflict in the War of the Jewels (the war over the 3 silmarils for which "the Silmarillion" is named). He was subsequently blinded and tortured for 17 years until his death - after having his limbs cut off to taunt his brother Gwindor into attacking recklessly - at the start of the fifth great conflict known as "The Battle of Unnumbered Tears". Gwindor himself was captured and held prisoner for an additional 17 years after this battle, before escaping at the expense of having a hand cut off and eventually dying in another battle of the war. He was in love with a golden-haired elf maiden named Finduilas (name meaning "hair of spring leaf") who he also called "Faelivrin" meaning "Gleam of the Sun on the Pools of Ivrin" ("Pools of Ivrin" being a location in the land called Beleriand). She was killed before the end of the war by being nailed to a tree with a spear. For context, the sixth great conflict was called "The War of Wrath" and was the final one. Morgoth brought dragons to the battle to blast the battlefield with fire and lightning - which had never been done in any previous battle - and the outcomes were that Morgoth was beheaded and kicked through a portal into the void and the northwest corner of the map including almost all of Beleriand (an area equal to the size of the entire Middle Earth map at the time of the Lord of the Rings story!) sunk into the ocean. There is a lot to work with here already - first being Gelmir's associations with flame and imprisonment and torture that are shared by both Tolkein's and Elden Ring's purposes. Blindness is noteworthy, considering how often this is a theme with Elden Ring characters and even partial blindness is enough to cause madness as indicated by the Prisoner Helmet. Taking a few lateral steps arrives at a golden haired maiden who shares the method of execution used for Marika. And her name meaning "gleam of the sun on the surface of the water" exactly describes the imagery seen in the Elden Ring item "Memory of Grace". But there's still more to spin from this line! Because Finduilas had another lover named "Turin Turambar" who was a friend of Gwindor and whose family had been cursed by Morgoth. Turin owned a magic helm upon which was perched an image of the Golden Dragon Glaurung - similar to the style of helmet worn by Elden Ring's Banished Knights) - and which allowed him to survive dragon fire. Turin found on the grave of Finduilas a naked woman who he called "Naniel" or "Maiden of Tears" - because she had lost her memory and was crying - and wed her with neither knowing that they were estranged brother and sister (this is based on the Finnish story of Kullervo, with which Tolkein was especially fascinated). This was revealed to them later to be a machination of Glaurung when Turin was in the midst of slaying the dragon, and subsequently both Turin and Naniel killed themselves. Before meeting his end, Turin also described himself in (probably) poetic terms as having blindness being the curse placed upon him by Morgoth, which is assumed by readers to be more a matter of tunnel vision or short sightedness rather than literal blinding. He is also apparently prophesied to return to life someday in the supplementary materials. What this means exactly for Elden Ring is up to interpretation. A story could be spun by combining Gelmir, Gwindor, and maybe even Turin into a single character who are motivated by unrequited and/or incestuous love for Finduilas/Naniel also made into a single character - to fill in the empty spaces around the characters of Marika, Radagon, and Godfrey. Or there could be some other purpose for naming the mountain "Gelmir". There is room for more nuance here because there are the alternate Gelmir's to consider. In one version, Gelmir was king of the gnomes, by which Tolkein was inspired by the Greek "gnome“" meaning "thought" or "intelligence". But this was dropped due to the cultural confusion with gnomes being wrinkly little creatures. In another version Gelmir was the same character as Finwe, an elf who was born during the "Years of the Trees" that preceded the era called the "Years of the Sun". At this time, the light of the world was confined to the Lands of the Valinor (a pantheon of Creator types) in the west provided by the female golden tree named Laurelin in the south and the male silver tree Telperion in the north. Finwe's wife was a weaver named Miriel Therinde and his son Feanor was responsible for forging the Silmarils and jealously guarding them (And also he invented the 7 palantiri scrying stones + 1 master stone, and the Tengwar writing system). The grandson of Feanor and last of his line was Celebrimbor, meaning "silver fist". Celebrimbor forged the three rings for the elves (named for air, fire, and water) that were subject to the One Ring but never corrupted by it. So, it's possible that "Gelmir" is selected for being a deceptively niche character who was actually in another lifetime very closely connected to these core events of the history. The appearance of a character named "Miriel" is also interesting in the context of Elden Ring's Miriel, Pastor of Vows. As a side note, something else of interest from this Tolkein deep dive was regarding the relationship between the silmarils and the world trees of the Valinor. The 3 Silmarils contained the remaining light of the two trees that were destroyed and had the sun and moon forged of their fruits by blacksmith Aule. When the trees were first made they were sung into existence by Yavanna and watered by the tears of Nienna (who was a teacher of the wizard Gandalf and in earlier versions of the Legendarium called "Queen of Shadow"). Nienna again wept healing tears upon the trees to grow the fruits when they were dying. Morgoth stole the Silmarils and set them into his Iron Crown, and upon his defeat the stones were pried out and the crown beaten into a collar for his neck (in the brief period of time before he was kicked into the void anyways). One Silmaril was thrown into the sky where it became the Evening Star. Another was cast into the sea. And the third was cast into a firey pit in the earth along with its possessor. And as an addition, it is not farfetched that Morgott = Morgoth is an intended spiritual parallel. Considering that Morgoth was indirectly responsible for the blinding and killing of Gelmir (brother of Gwindor) in Tolkein's mythic history. And in Elden Ring this seems expressed in the Shattering War though Morgott pursuing Mt. Gelmir most fiercely. In a more broad sense, Morgoth was the identity taken by Melkor after he was released from the chains made to bind him by Aule, which is somewhat similar to Morgott/Margit using alternate names depending on the circumstance (and Margit's Shackle paralleling Melkor's binding chains). Faroth"Faroth" is a Sindarin word meaning "hunters". The "Hills of the Hunters" (Taur-en-faroth) was a location in West Beleriand, the aforementioned western part of the continent that sunk into the ocean at the end of the War of the Jewels. In these hills was hidden the secret elven city of Nargothrond on the Narog River. The same from which Gelmir of Nargothrond is associated. The city began as a Dwarven Hall for the petty dwarfs (exiled and unsociable dwarfs smaller than typical dwarfs), was conquered and ruled by the House of Finarfin (a son of Finwe), and was sacked and turned to the lair of the dragon Glaurung some time after The Battle of Unnumbered Tears. And then fell into the ocean.At this point there are too many names, which is why I sketched a family tree of all of all these elves that is attached to this post. Some general trends:
Also this region calls attention to the significance of the river Ringil. That word comes up as: 1) a mountain river through Taur-en-Faroth that is tributary to the Narog river, 2) a sword held by Fingolfin (another son of Finwe), and 3) as the primordial tower - sometimes made of ice - upon which sat the south lamp Ormal (an orb containing the gold light of the world in the First Age that would later pass to the gold tree Laurelin in the Second Age). In an earlier version of the writings. The blacksmith Aule created the lamps at the request of Yavanna, who was herself responsible for the growth of fruits and trees. The end of the "Days before Days" (which preceeded the "Years of the Trees") occurred with the breaking of the lamps by Melkor, after a period of time where he had poisoned the land and caused the things made by Yavanna to rot. I will note that the early timeline was a bit difficult to follow. I gather that there are spans of time lit only by the stars between the destructions of these various sun/moon light sources, a period of time with Yavanna singing all living life to sleep due to the lack of light. The First Age is also called "The Awakening" but it appears that much of the war between Morgoth and the elves began prior to the beginning of the First Age. There is an aside in which Aule was also responsible for creating the "Seven Fathers of the Dwarves", but he made them too early and they had to go to sleep so that the elves of Iluvatar could be the first sentient mortal life. I found interesting this additional context for the lamps: "In the middle of Arda, where the light of the lamps mingled, amid the Great Lake lay the Isle of Almaren, where the Valar dwelt." - The One Wiki to Rule them AllI suppose that if I have a point here it is that Radagon's Sore Seal talisman is found at Fort Faroth, which through the winding etymology of words is tied to Mt. Gelmir. Perhaps the blind Radagon was a hunter on a fruitless quest seeking the lost light of the Golden Sun that stood on the ice pillar of Ringil from the days before days - guided by the distant memory of the reflection of it's light on the water. Perhaps there is other meaning to be found. I acknowledge that after a certain point any interpretation found through these linguistics should be cross-referenced with everything that can be learned from all other sources of information in the game. The Rings of PowerThe big brazen choice - in my opinion - was to name the big metaphysical artefact "the Elden Ring"...and then draw actual direct parallel to the Rings of Power. Not the 3 rings granted to the Elf Kings under the sky - I've yet to identify how or if those are expressed in game. Not the 9 rings granted to Kings of Men either - those are seemingly represented in the 9 Night's Cavalry (and possibly the 9 weapon talismans that each feature a ring at the top of the head) . What I find most relevant here are the 7 Great Runes matching "seven for the Dwarf-lords in their halls of stone".The first critical part of that phrase is the reference to "stone", for I find that the shattering of Marika's Hammer equates to the shattering of the wisdom of stone. But the second point of note is that the dwarf lords of Tolkein received their own curse from holding their rings of power - obsession with gold. A similar obsession is seen in Elden Ring where all of the demigods are corrupted by their great runes and covet the grace of gold. The arrangement of the Elden Ring also has some synergy with the arrangement of its runes - 6 of the 7 dwarf lords pair nicely through the even numbers. The Seventh Dwarf Lord was the chief among them "Durin the Deathless", who was reincarnated 7 times by being reborn as one of his own descendants. His clan also was generally known to absorb members from all other clans due to his central importance. The first Durin (one of the 7 original fathers of dwarves) built the underground city of Khazad-dum that would later be called Moria after a creature of shadow and flame that may-or-may-not have wings (a Balrog of Morgoth) was uncovered in its depths by Durin VI. Durin III was the one to receive the Ring of Power from Celebrimbor, and Durin IV was contemporary to the first rise and defeat of Sauron. Durin VII is appears to be from the timeframe of the Lord of the Rings and second defeat of Sauron, though he did not participate and seems to be known instead for reclaiming Khazad-dum from the orcs. Why Examine Tolkein?So what's the point of the elaborate Tolkein parallel? There may be 7 ring-shaped great runes, but there is also clearly one ring that rules them all - the Elden Ring. Examining Tolkein is one of several avenues of analysis reaching the conclusion that the ring is a dangerous object that corrupts everyone who touches it and must be destroyed. Of the six endings the only one that understands this is Ranni's Age of Stars. And in the Lord of Frenzy Flame ending the Tarnished succumbs to the power of the ring with head becoming a ring of flame matching the firey beacon on top of the Frenzy Flaming Tower - itself visually recalling a depiction of the Eye of Sauron atop the tower of Barad-dur as seen in the 2000's Lord of the Rings trilogy adaptation.And even more, there's one ring bearer in particular who provides another piece to the puzzle of Radagon and Marika's dual identities. The dissociative identity of Gollum and Smeagol can completely describe the relationship between Marika and Radagon. Two thoughts in one body. With this lens I think that Radagon/Marika were likely not separate entities at the time of their Shattering and may have never had a separate existence. They can appear to hold conversations with each other through reflective surfaces, such as a very shatter-able mirror. It is quite possible that another Great Rune (or more) will make an appearance in the DLC. If this does happen, I'll re-evaluate Ring of Power theory based on the nature of the added rune. One last note which, again, is oblique enough for plausible deniability. The end of Patches questline would have the Tarnished deliver the Dancer's Castanets to Tanith, inside the volcano. If you know anything about castanets, they are typically made of hard materials such as wood or ivory (or plastic) and carved into a pear shape. Not so for the Dancer's Castanets. From a visual examination these are made of metal cast in a circular shape and with a ring shaped engraving filled with filigree. A metal ring-shaped object delivered to a volcano, echoing the One Ring delivered to Mt. Doom in the Lord of the Rings. |
2024.05.15 03:56 Moist_Chicken3929 Delta, I want my dignity back as a customer.
2024.05.15 03:07 Then_Marionberry_259 MAY 14, 2024 DSV.TO DISCOVERY REPORTS FIRST QUARTER 2024 FINANCIAL RESULTS
https://preview.redd.it/ntnoz0prph0d1.png?width=3500&format=png&auto=webp&s=d744967cfdb15d141e670af93e846a04d7d91ada submitted by Then_Marionberry_259 to Treaty_Creek [link] [comments] TORONTO, May 14, 2024 (GLOBE NEWSWIRE) -- Discovery Silver Corp. (TSX: DSV, OTCQX: DSVSF) (“Discovery” or the “Company”) today announced financial results for the three months ended March 31, 2024 (“Q1 2024”). The Company also provided a summary of key events since the beginning of 2024, including the release on February 20, 2024, of the feasibility study results (the “Feasibility Study” or “Study”) for Discovery’s 100%-owned Cordero silver project (“Cordero” or the “Project”) in Chihuahua State, Mexico. All figures are stated in Canadian dollars unless otherwise noted. Tony Makuch, CEO, commented: “During Q1 2024, we achieved a major milestone with the release of the Feasibility Study for our Cordero Project. The Study results clearly establish Cordero as one of the world’s largest silver development projects both in terms of reserves and estimated production. The Project will average 37 million silver equivalent (“AgEq”) 1 ounces (“Moz”) annually over the first 12 years with low unit costs that will generate attractive economic returns. Very importantly, the Project will deliver substantial socio-economic benefits in Mexico in the form of job creation, skills training, direct investment, the purchasing of local goods and services and tax revenue, and will be developed and operated in a manner that achieves best practice in responsible mining. In addition, we will be bringing valuable technology and infrastructure as part of the Project that will provide important benefits in key areas like water treatment and purification. We will also be continuing our work to build Cordero’s presence in the community around Parral, and in Chihuahua State, through ongoing direct participation in, and support for, local initiatives, organizations and institutions. “Another key feature of the Cordero project is the tremendous leverage it provides to the price of silver. The Project’s robust economic returns were estimated using a silver price of US$22 per ounce. To date in 2024, the price of silver has increased close to 20%, to over US$28 per ounce, fueled largely by favourable market fundaments with the silver market expected to be in deficit for the fourth consecutive year in 2024 reflecting record demand in key sectors like electric vehicles, solar and other forms of green energy. At current spot metal prices 2 , the Project’s after-tax net present value (“NPV5%”) increases by 70%, from US$1.2 billion to US$2.0 billion and reaches US$3.0 billion in Year 4 when the Project reaches final completion to 51,000 tonnes per day. This significant leverage does not include the potential benefit of growth in reserves that could occur at higher prices, with there being 240 million tonnes of Measured and Indicated Resource situated outside the Feasibility Study reserve pit that was estimated using a silver price of US$24 per ounce. “Looking ahead, our work program in 2024 is aimed at further de-risking Cordero, continuing to advance permitting, acquiring or leasing additional surface access rights and making further progress with our community relations program as we work towards completing permitting and financing for the Project.” HIGHLIGHTS FROM Q1 2024:
The following selected financial data is summarized from the Company’s unaudited condensed interim consolidated financial statements and related notes thereto (the “Financial Statements”) and the Management’s Discussion and Analysis (“MD&A”) for the quarter ended March 31, 2024. The Company’s Financial Statements and MD&A are available at www.discoverysilver.com or on SEDAR at www.sedarplus.ca https://preview.redd.it/llyj3nwrph0d1.png?width=720&format=png&auto=webp&s=ab71e607455d20b2a7811505d8ce4f974729c875 https://preview.redd.it/qolgjhxrph0d1.png?width=720&format=png&auto=webp&s=ca7b3fdc4c2d37e6f43566f7dfee1ca64e086bd9 (1) D efined as current assets less current liabilities from the Company’s consolidated financial statements. About Discovery Discovery’s flagship project is its 100%-owned Cordero project, one of the world’s largest undeveloped silver deposits. The Feasibility Study completed in February 2024 demonstrates that Cordero has the potential to be developed into a large-scale, long-life project with low unit costs and attractive economic returns that offers the combination of margin, size and scalability. Cordero is located close to infrastructure in a prolific mining belt in Chihuahua State, Mexico. On Behalf of the Board of Directors, Tony Makuch, P.Eng President, CEO & Director For further information contact: Forbes Gemmell, CFA VP Corporate Development Phone: 416-613-9410 Email: forbes.gemmell@discoverysilver.com Website: www.discoverysilver.com Qualified Person Gernot Wober, P.Geo, VP Exploration, Discovery Silver Corp. and Pierre Rocque, P.Eng., an independent consultant to the Company, both “Qualified Persons” as such term is defined in NI 43-101, are the Company's designated Qualified Persons for this news release within the meaning of National Instrument 43-101 Standards of Disclosure for Mineral Projects (“NI 43-101”). Mr. Wober and Mr. Rocque have reviewed and validated that the information contained in this news release is accurate. Technical Disclosure
The Company has included certain non-GAAP performance measures and ratios as detailed below. In the mining industry, these are common performance measures and ratios but may not be comparable to similar measures or ratios presented by other issuers and the non-GAAP measures and ratios do not have any standardized meaning. Accordingly, these measures and ratios are included to provide additional information and should not be considered in isolation or as a substitute for measures of performance prepared in accordance with IFRS Accounting Standards. Total cash costs per ounce, all-in sustaining costs, and free cash flow, are all forward-looking non-GAAP financial measures or ratios. As the Cordero Project is not in production, these prospective non-GAAP financial measures or ratios may not be reconciled to the nearest comparable measure under IFRS and there is no equivalent historical non-GAAP financial measure or ratio for these prospective non-GAAP financial measures or ratios. Each non-GAAP financial measure and ratio used herein is described in more detail below. TOTAL CASH COSTS The Company calculated total cash costs per ounce by dividing the sum of operating costs, royalty costs, production taxes, refining and shipping costs, net of by-product silver credits, by payable ounces. While there is no standardized meaning of the measure across the industry, the Company believes that this measure is useful to external users in assessing operating performance. ALL-IN SUSTAINING COSTS The Company has provided an all-in sustaining costs performance measure that reflects all the expenditures that are required to produce an ounce of silver from operations. While there is no standardized meaning of the measure across the industry, the Company’s definition conforms to the all-in sustaining cost definition as set out by the World Gold Council in its updated Guidance Note issued in 2018. The Company believes that this measure is useful to external users in assessing operating performance and the Company’s ability to generate free cash flow from current operations. Subsequent amendments to the guidance have not materially affected the figures presented. FREE CASH FLOW Free Cash Flow is a non-GAAP performance measure that is calculated as cash flows from operations net of cash flows invested in mineral property, plant, and equipment and exploration and evaluation assets. The Company believes that this measure is useful to the external users in assessing the Company’s ability to generate cash flows from its mineral projects. FORWARD-LOOKING STATEMENTS: Neither TSX Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Exchange) accepts responsibility for the adequacy or accuracy of this release. This news release is not for distribution to United States newswire services or for dissemination in the United States. This news release does not constitute an offer to sell or a solicitation of an offer to buy nor shall there be any sale of any of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful, including any of the securities in the United States of America. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “1933 Act”) or any state securities laws and may not be offered or sold within the United States or to, or for account or benefit of, U.S. Persons (as defined in Regulation S under the 1933 Act) unless registered under the 1933 Act and applicable state securities laws, or an exemption from such registration requirements is available. Cautionary Note Regarding Forward-Looking Statements This news release may include forward-looking statements that are subject to inherent risks and uncertainties. All statements within this news release, other than statements of historical fact, are to be considered forward looking. Although Discovery believes the expectations expressed in such forward-looking statements are based on reasonable assumptions, such statements are not guarantees of future performance and actual results or developments may differ materially from those described in forward-looking statements. Statements include but are not limited to the feasibility of the Project and its attractive economics and significant exploration upside; construction decision and development of the Project, timing and results of the feasibility study and the anticipated capital and operating costs, sustaining costs, net present value, internal rate of return, the method of mining the Project, payback period, process capacity, average annual metal production, average process recoveries, concession renewal, permitting of the Project, anticipated mining and processing methods, feasibility study production schedule and metal production profile, anticipated construction period, anticipated mine life, expected recoveries and grades, anticipated production rates, infrastructure, social and environmental impact studies, the completion of key de-risking items, including the timing of receipt permits, availability of water and power, availability of labour, job creation and other local economic benefits, tax rates and commodity prices that would support development of the Project, and other statements that express management's expectations or estimates of future performance, operational, geological or financial results Information concerning mineral resource/reserve estimates and the economic analysis thereof contained in the results of the feasibility study are also forward-looking statements in that they reflect a prediction of the mineralization that would be encountered, and the results of mining, if a mineral deposit were developed and mined. Forward-looking statements are statements that are not historical facts which address events, results, outcomes or developments that the Company expects to occur. Forward-looking statements are based on the beliefs, estimates and opinions of the Company’s management on the date the statements are made and they involve a number of risks and uncertainties. Factors that could cause actual results to differ materially from those described in forward-looking statements include fluctuations in market prices, including metal prices, continued availability of capital and financing, and general economic, market or business conditions, the actual results of current and future exploration activities; changes to current estimates of mineral reserves and mineral resources; conclusions of economic and geological evaluations; changes in project parameters as plans continue to be refined; the speculative nature of mineral exploration and development; risks in obtaining and maintaining necessary licenses, permits and authorizations for the Company’s development stage and operating assets; operations may be exposed to new diseases, epidemics and pandemics, including any ongoing or future effects of COVID-19 (and any related ongoing or future regulatory or government responses) and its impact on the broader market and the trading price of the Company’s shares; provincial and federal orders or mandates (including with respect to mining operations generally or auxiliary businesses or services required for operations) in Mexico, all of which may affect many aspects of the Company's operations including the ability to transport personnel to and from site, contractor and supply availability and the ability to sell or deliver mined silver; changes in national and local government legislation, controls or regulations; failure to comply with environmental and health and safety laws and regulations; labour and contractor availability (and being able to secure the same on favourable terms); disruptions in the maintenance or provision of required infrastructure and information technology systems; fluctuations in the price of gold or certain other commodities such as, diesel fuel, natural gas, and electricity; operating or technical difficulties in connection with mining or development activities, including geotechnical challenges and changes to production estimates (which assume accuracy of projected ore grade, mining rates, recovery timing and recovery rate estimates and may be impacted by unscheduled maintenance); changes in foreign exchange rates (particularly the Canadian dollar, U.S. dollar and Mexican peso); the impact of inflation; geopolitical conflicts; employee and community relations; the impact of litigation and administrative proceedings (including but not limited to mining reform laws in Mexico) and any interim or final court, arbitral and/or administrative decisions; disruptions affecting operations; availability of and increased costs associated with mining inputs and labour; delays in construction decisions and any development of the Project; changes with respect to the intended method of mining and processing ore from the Project; inherent risks and hazards associated with mining and mineral processing including environmental hazards, industrial accidents, unusual or unexpected formations, pressures and cave-ins; the risk that the Company’s mines may not perform as planned; uncertainty with the Company's ability to secure additional capital to execute its business plans; contests over title to properties; expropriation +or nationalization of property; political or economic developments in Canada and Mexico and other jurisdictions in which the Company may carry on business in the future; increased costs and risks related to the potential impact of climate change; the costs and timing of exploration, construction and development of new deposits; risk of loss due to sabotage, protests and other civil disturbances; the impact of global liquidity and credit availability and the values of assets and liabilities based on projected future cash flows; risks arising from holding derivative instruments; and business opportunities that may be pursued by the Company. There can be no assurances that such statements will prove accurate and, therefore, readers are advised to rely on their own evaluation of such uncertainties. Discovery does not assume any obligation to update any forward-looking statements except as required under applicable laws. The risks and uncertainties that may affect forward-looking statements, or the material factors or assumptions used to develop such forward-looking information, are described under the heading "Risks Factors" in the Company’s Annual Information Form dated March 28, 2024, which is available under the Company’s issuer profile on SEDAR+ at www.sedarplus.ca. https://preview.redd.it/45knjpyrph0d1.png?width=150&format=png&auto=webp&s=a3c95f1b326e2d2c2af5225ac8ec4d8a0b62c41e https://preview.redd.it/tvqf6zzrph0d1.png?width=4000&format=png&auto=webp&s=2794cd260062a4db8fcd7f8cc4d38b0cc0be064e
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2024.05.15 02:18 electric_poppy Ethics of creating a chat gpt chatbot to converse w socially lonely people
2024.05.14 22:25 PrickyOneil Concussion experts recommend replacing "subconcussive" with "nonconcussive" to better describe head impacts that don't result in a concussion
Tuesday May 14, 2024 - by Mass General Brigham submitted by PrickyOneil to CTE [link] [comments] An editorial published in the British Journal of Sports Medicine by experts from Spaulding Rehabilitation, Boston University, Mayo Clinic, and the Concussion Legacy Foundation, argues that the term "subconcussion" is a dangerous misnomer that should be retired. The authors are appealing to the medical community and media to substitute the term with more specific terms so the public can better understand the risks of brain injuries and advance effective efforts to prevent chronic traumatic encephalopathy (CTE). "The public has been led to believe through media coverage and movies that concussions alone cause CTE," said senior author Dan Daneshvar, MD, Ph.D., chief of Brain Injury Rehabilitation at Spaulding Rehabilitation, a member of the Mass General Brigham health care system, and assistant professor, Harvard Medical School. "But the research is clear: concussions do not predict CTE status, and the hits that cause concussions are often not the hardest ones, making 'subconcussive' misleading when describing impacts." The authors believe part of the confusion results from the fact that head impacts that don't cause concussion are referred to as "subconcussive impacts," implying they are less than concussions. Scientists often say that CTE is caused by "small, repetitive impacts," which leaves out the effect of any "large repetitive impacts.". Ross Zafonte, DO, president of Spaulding Rehabilitation and chair of the Harvard Medical School Department of Physical Medicine and Rehabilitation, served as a co-author. Previous studies report a high incidence of large repetitive impacts during football. Published helmet sensor studies show that around 10% of head impacts experienced by football players are harder than the average concussion. That means that if a football player gets one concussion during a 1,000 head impacts season, around 100 hits were harder than that one concussion. One study showed that for every concussion a college football player experiences, they experience 340 head impacts of greater force. The authors of the editorial recommend replacing "subconcussive" with "nonconcussive" to better describe head impacts that don't result in a concussion. "We've always known CTE is caused by head impacts, but until we did this analysis, I didn't realize I absorbed hundreds of extreme head impacts for every concussion when I played football," said Chris Nowinski, Ph.D., lead author, co-founder and CEO of the Concussion Legacy Foundation, and former Harvard football player. "Using the term subconcussive naturally led me to imagine smaller hits, but now I suspect these frequent larger hits are playing a more significant role in causing CTE than we previously believed." The editorial also highlights how the term subconcussive has not only confused the discussion around head impacts, but also around traumatic brain injuries. Studies consistently show that athletes exposed to hundreds of repetitive head impacts, in the absence of a concussion, still have changes to brain function, blood biomarkers of brain injury, and structural changes on imaging that look similar to changes in athletes with diagnosed concussions. The concept of subconcussive injury has been shoehorned into the conversation to explain this "missing link." The authors suggest we stop using subconcussive injury, noting the missing link is better described as subclinical traumatic brain injury (TBI). Subclinical TBI happens when there are changes in brain function, biomarkers, or imaging without TBI signs or symptoms. "The human brain has more than 80 billion neurons, and we can be confident an athlete cannot feel it when only one is injured," said neurosurgeon Robert Cantu, MD, clinical professor of neurology, Boston University School of Medicine, and diagnostics and therapeutics leader, Boston University ARDC-CTE Center. "Athletes, military veterans, and members of the community frequently suffer subclinical traumatic brain injuries, and we suggest retiring subconcussion, a poorly defined term, when referring to brain injuries." By changing this nomenclature, the authors hope to clarify why concussions do not predict who has CTE, whereas the number and strength of repeated head impacts does. They implore the medical community and media to properly name the impacts and injuries that can't be seen, which can advance the conversation to accelerate CTE prevention efforts, such as the CTE Prevention Protocol. Link to study: https://bjsm.bmj.com/content/early/2024/04/11/bjsports-2023-107413 |
2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads: submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments] https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities. BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic. 4-Man Pios: Again, self-explanatory. Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability. Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing. Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer. AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game. Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards. Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem! Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank. HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating. https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443 Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on. SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons. Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage. 7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire. Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start. 28cm K5(E) Barrage: Heavy railway barrage, not much to say here. 7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels. Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish. Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves. Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different. AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps. https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6 Central Idea: Long range engagements. MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions. AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup. Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage. Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder. Nashorn Tank Destroyer: Not much to say here, its basically the Archer. Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens. Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’. Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager. Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF. Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup. https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe Central Idea: Area denial. Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time. 251/17 Halftrack: Exactly like Coh2. Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists. Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles. Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired. Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents. Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree. Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree. Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc. In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost. Other Unit DLC As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense: https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71 Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place. https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2 |