SaaS Startup Tips: How do SaaS companies find customers in 2024?
2024.06.09 23:53 FewWillingness1081SaaS Startup Tips: How do SaaS companies find customers in 2024?
How are both B2B SaaS and B2C SaaS companies finding clients?
There's never been a better time than now to start a SaaS startup. Whether you intend to focus on the B2B space or B2C, SaaS companies are experiencing extreme customer success. The sheer amount of companies that existed before the pandemic, compared to now is outsized and growing at an amazing scale. Many companies changed their work model, enabling millions of workers to work from home. In order for this to be successful at scale, requires technology to fundamentally support the many workers and their ever-evolving task lists. Customer success is the primary ingredient for the success of many SaaS startups in 2024. By helping their clients achieve their business goals, customers have been more likely to stay loyal to their favorite SaaS products as they grow and succeed. At the core of every SaaS business strategy, 3 key points stand out:
Customer Retention
Customer Engagement
Customer Satisfaction
Harnessing these three areas helps you build a strong and durable customer base.
Customer success at the forefront of your SaaS company
For B2B & B2C SaaS startups, the customer success departments have evolved from simply handling tickets to collecting and analyzing customer feedback in an effort to optimize the customer experience. This doesn't need to be something reserved for the larger players in the space. As an early-stage SaaS you want your customers to spread the word to their friends and colleagues, about their experience, so going above and beyond is a must! Let's put this idea as a fundamental requirement, and the next set of activities will help you to scale your products at lightning speed!
Stop struggling to get initial users for your SaaS product
Why is Reddit ranking so high in Google Searches? Saas I [will] make a strong argument that we often cannot see the solution to our problems because we are too close to the problems to see our surroundings in the first place. The more you've optimized and automated your SaaS, the more you realize that there's less to do, up to a certain point. The next thing you typically pivot focus to is growth through marketing or advertising. So you start to post in DigitalMarketing, socialmedia, and marketing for ideas on how to perform outreach, enhance your seo, and even dabble in PPC. If you're lucky, you'll begin to see that there are issues with basic things, because members of Reddit will happily point them out to you. If you haven't already seen this post, it's a good thread, and I recommend you check it out. The OP reveals some reasons why their product is struggling to gain traction. The community on Reddit is fantastic for providing insights as to what can be useful. Especially in communities such as SaaS, while others sometimes are not so forgiving (cough, cough, Entrepreneur). Most of us SaaS founders don't actually have the luxury of spending time doing this. It's very much a make-it-or-break-it type scenario. Those of you who feel this way will certainly appreciate the next few bullet points that I will provide that should help you to begin generating traffic to your SaaS landing page [immediately].
Find the subreddit or community (Reddit, Linkedin, Facebook, Slack, Quora, X (Twitter) that you think aligns with your product niche.
Answer every question that you believe aligns with your target consumer, such as the "How-to's", or "Why's" that appear in the "Best", "Hot", and "New" tabs. Browse through each and every single tab.
Post only if you think what you have to add is immensely utilitarian, otherwise, spend time engaging through comments, and providing resources, links, and sources to any material you share.
Make sure your profile is optimized, because if you [do] provide any information that stands out, both happy and unhappy users will pounce on your profile to find anything that they can use to their advantage (be ready for the trolls).
Check your analytics. You'd be surprised to realize that some posts (that you don't create) will get thousands of views. A small percentage of viewers will then roll into your website to see what you have to offer, for their own reasons.
If 1,000 people visited your website from this tactic, consider that maybe 50 - 100 of them might actually be your customers, maybe even smaller. The better the offering on your landing page, the more likely you'll even get sign-ups for your SaaS with free trial periods, or free offerings! Repeat this every day, and you're now generating 10,000 - 20,000 (or more) potential clients to your website daily. Some days will be great, others not so great, but you've found a method that now works, and is proven!
Leveraging social media (organically) to scale your SaaS
I like to break social media platforms into 2 categories:
Literature-driven communities:
Reddit
Quora
Linkedin
X (Twitter)
Slack
Social Media Apps:
Instagram
Tiktok
Pinterest
X (Twitter)
Yes, I purposefully placed "X" in both categories because it had a great mix of both content types, and was originally based on small "tweets", but now it provides a lot more media, and I find myself spending less time reading. Literature-driven communities are apps that you're potential SaaS customers have to stop and read, to find something interesting, even on mobile. While the "social media apps" are full of videos, and media fighting to hook your attention. This rapid-scrolling behavior is conducive to "doom-scrolling", making it much harder to capture the eye of your potential customers. I would recommend investing more time into "Literature-driven platforms", as I think you'll get far more engagement without the need to sell your soul for likes, and followers. In fact, I only have about 100 followers on Reddit at this time, yet I still managed to gain 50,000,000+ views on my content in May 2024. Also, here's another great Reddit Post about finding customers for your B2B SaaS. https://preview.redd.it/x95xhu7qam5d1.jpg?width=1200&format=pjpg&auto=webp&s=dcb583cf047e3a068ad65f7593e56f343878f5f5
Opening up to friends, family, and colleagues as early customers
As you launch your product you're typically stuck in a paradoxical situation of needing to convince new clients with testimonials from previous clients. It's not easy to convert potential users without any data or feedback. It's much easier to do this when you have traction, but that's now always the case for a new SaaS founder. Here are a few methods you can use to attract clients of your product early, in exchange for much-needed testimonials and referrals:
Offer your product to your "inner circle". This includes friends, family, colleagues, connections on Linkedin, or members of your social club.
Give discounts, and extended trial periods. It may cost you next to nothing to give your product out to testers, but having received a testimony repays you 100-fold!
Run surveys on Survey Monkey, or Usertesting.com - Not only will you get structured feedback from prospective users, but some of these testers might be willing to stay on, and use your product for an extended period.
Offer lifetime deals to early adopters. This may not be very fun, but it's a real opportunity to start bringing in revenue, validating certain functions and capabilities, and again, creating testimonials that you can use to convince new clients that your service works.
Consider this your beta trial (B2B SaaS) period. B2B SaaS founders typically will leverage their existing network at the beginning due to a high likelihood that they have some level of corporate experience (at least I hope!) going into their new venture. To get started, all you need is a Minimum Viable Product (MVP), which represents the leanest version of your app idea. Customer feedback will significantly add value to the long-term outlook of your product at this stage.
Using analytics to optimize your sales funnel
How to build a SaaS sales funnel This next section is dedicated to BareMetrics, who inspired many of the lists that you'll see. First, let's talk about what a SaaS sales funnel actually is, according to BareMetrics: "In sales and marketing, the “funnel” refers to the process of qualifying leads and converting them to customers. You pour in leads at the widest part at the top of the sales funnel. As you work on converting them through the sales process, the funnel narrows. The bottom of the funnel is where your hottest qualified leads pour into your business as customers.
The traditional sales funnel is broken down into a few stages as leads engage with your brand: Awareness: This is where your prospects become aware of your product and your brand. They’re just learning who you are, what you do, and that they have a problem you can solve. Discovery: This is the phase where prospective leads are doing some initial research, narrowing down the products and services that can help them solve their issue. Evaluation: In this phase, prospects are conducting more serious evaluations, weighing the pros and cons of making a purchase, as well as comparing you to your competitors. Intent: This is the final phase of the funnel before a purchase is made. Logic, numbers, and value-driven communication are the keys to making that final persuasive push. Purchase: This is where leads have ultimately decided that your brand meets their needs. They then join the ranks of your paying customers! Your work isn’t done, though: You still need to help them through the welcome and onboarding phase.
For your SaaS business, you have one key additional stage you need to consider: retention. Unlike other retail businesses, you don’t just want your customers to make a one-time purchase. You have to continue persuading them of your continued value each month. In this phase, you can also use the insights you gather about the customer and their behavior to upsell with features that meet their specific needs (and, in turn, increase your average revenue per user)." Beautifully written (in my opinion). Retention also deserves much of your focus here as a SaaS entrepreneur. You have to convince customers month-over-month that you're not only maintaining quality, but the product has a roadmap for improvement. The use case that attracts initial customers doesn't necessarily guarantee that they will keep coming back. You're going to have to keep an ear out for what they are saying, and use as many opportunities as you can to understand what their needs are. I did something like this on Reddit within the dating app space.
Learn which metrics you should be tracking to optimize your SaaS sales funnel
Every SaaS startup is different, and what they use to track overall growth and retention varies from company to company. Generally, most experts can agree that at a minimum, if you're team is focusing on optimization, these items should be reviewed every day, if not weekly within your organization.
What tools you should be using to optimize your SaaS sales funnel
I also included some variants in this list. Notice that I did not include any ad platforms here. I know many marketing agencies would kill me, but it's not a necessary tool. Most of us have been taught to spend money on ads, to start tracking users to your platform, but if you're not generating at least 10,000 monthly visitors to your website organically (today), then you should take the organic route. Here's a resource on how to start getting clients for your SaaS startup. Only when you've exhausted all other ways of generating organic traffic, you should invest in advertising. For me, it may be worth it to bring in another resource, who can guarantee me organic traffic with proven strategies, than pay for a PPC campaign, full of bot clicks from bot farms!
Create comparison content with competitors
Just recently I found a thread in SaaS talking about their journey with SEO. After 6 months of implementation, their strategy now brings in passive sales, due to their commitment to content creation. Many SaaS founders are admitting that creating "comparison content" with competitors is a great way to leverage a larger brand's presence in the SERP space. I highly recommend you invest in creating feature matrices detailing where, why, and how you stand out from other competitors on the market.
What you should do after you've gained thousands of new customers
Let's do a short recap to identify how we've gotten here.
We officially launched our SaaS
We invited our inner circle of friends, family, and colleagues as initial testers of our B2C SaaS, and leveraged our professional network for B2B SaaS.
We offered discounts, trials, or lifetime deals in exchange for feedback and testimonials.
We've highlighted initial success stories as case studies on our SaaS brand website, to help us convince new clients
We've set up a sales funnel (feedback loop) to track conversion success at every core inflection point using top tools like Mixpanel, Unbounce, and Stripe.
We've invested in a customer retention strategy, equal to our outreach strategy. Tools such as Mailchimp (newsletters), and SMS marketing (Twilio.com) work well here.
We've exhausted growth, and need to further 10x our user base. Now's a great time to consider influencer marketing, affiliate marketing, or paid ads.
The decision to invest in a team or organic social media assets to continue growth, or take the path of investing in ad campaigns for growth really depends on where you see yourself in 2 - 3 years. Some people want to build a SaaS product that helps them live a simpler life, assisting in an exit from the traditional corporate 9 - 5 pm. Others desire to take the VC route, raise funds, and scale to extraordinary heights, eventually going public through an IPO. No matter what your decision is, none of this can happen without achieving success in steps 1 - 8. For some SaaS founders, they will achieve every point mentioned within 6 months, while others might take 6 years. A good example of this slow and steady approach is Mailchimp of course!
Getting customers for your SaaS is easier than you think
This article will single-handedly provide you with the links and resources needed to build a customer base within your first 6-months of launch. Within 2 - 3 months you could even exceed the 1,000 user mark. For some 100 customers is also great, it just depends on who you're targeting (B2B vs. B2C). Make sure to focus on customer success, get those testimonials, and establish dominance by giving your loyal clients a bespoke experience! If you found this article helpful and are ready to continue executing, feel free to grab a copy of our book The Growth Checklist. It's the only book around that guarantees growth within 30 days, or we'll fully refund you the value of the book. If you've already purchased a copy, and are struggling to execute upon any strategies, you can simply book a meeting with me here.
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2024.06.09 22:42 TastypaintchipsSmoker and Noisy late night
I recently moved into a nice building in a quiet city. I got my keys in May, and then noticed noise on my fire escape late one night as a heap of smoke billowed through the window. My new straight, male, 21 yr old neighbor said "I hope this isn't bothering you" as he was awkwardly exhaled directly in front of my window. He was nice enough, and I was out of it. So I just smiled and tried not to breath in and kept that window shut and utilized the others. Someone must have complained, bc he stopped doing it. But now he just lights up inside. It smells like a dive bar as you're coming up the stairs getting close to our floor that's how bad it is. I was curious who was smoking a week ago, but, it's been him the whole time! Ugh. Additonally, He's woken me up out of sleep every single night since he moved in. Usually it's around midnight with a door slam, dropping of a heavy object, or scooting his convertible sofa across the hardwood floor...but over in a few minutes. Because I have a new rug, I gifted him an expensive area rug (it'll help me in the long run) but he didn't want it. Ugh!! Last night he brought one lucky girl home. I heard her first, over my fan, and realized who it was and they were chatting it up. It did not stop. It was 2am, then 2:15, then 2:20, 2:25....I was woken up out of a deep sleep. I was pissed. I could hear both of them but not make out what they were saying. I activated my white noise machine but that didn't work. Finally, after about 20min, I go knock on his door to remind him to kindly SHUT THE FUCK UP. I mean, how else can I get back to sleep they aren't adhering to the building policy or being respectful at all!! But as soon as they heard me at the door, silence. No one answered. I'm so pissed bc it went on after, and today I heard him slam his door, so I quickly went out and knocked on his door to facilitate a productive conversation, but again, no answer. I could even see him check the peephole. I have to leave my house at 7am on weekdays, and I need my sleep. I need it at night too on weekends. I just signed this lease (apparently he did too) and I cannot put up with this for a year. The smoking was wired also. It's 2024! I am so upset and the property management seems...not privy to the situation. They told me "a guest" was occupying the space and the tenant had no idea about the smoking or noise. But the kid told me when I caught him on the fire escape that he just signed a lease and furniture was expensive...so which one is it? Either way, WHAT DO I DO!!!? He is so inconsiderate and I am debating terminating my lease early if I can avoid a penalty (CA) but ideally I would like to not pay to move again and have him adhere to the lease rules!!!
2024.06.09 21:25 MentallyNotReytIgnored totally by MIL
Hi All, I'm really struggling emotionally with the whole situation. I've been through my fair share of struggles in life but this one is really kicking me down. I apologise for the length in advance! I've been with my partner for 4 years, though we were best friends for years before this. Before we were together, my partner's mother would actively encourage him to pursue me and was overall very positive. He would always share with me that his family could be "toxic", stories about how they often revolved around starting drama with one another etc. I'm fully aware that my partner was very honest with me and I shouldn't be shocked whatsoever, if I'm honest myself, I think I was quite naive and wanted to think positively about the situation. The issues began once he moved in with me, I already had a place big enough that suited both of us, he has a WFH role so location wasn't an issue and ultimately, we were both happy with the situation. He is from a city around 30 minutes away, so not terribly far, just for context. The moment we decided, she switched from being "friendly", to cold but not towards me, towards my partner more so. She hurried along the date of us moving in together as she wanted to "get rid" of his belongings as she had already made plans to turn his room into a study and would frequently repeat to him, "if it doesn't work out, you aren't coming back here." This is where it really started to devolve. My partner found himself separating himself from her as every conversation was met with animosity. Every call, visit, text would be littered with comments about his appearance, the town we live in, that we have cats, his career, everything you could think of, she had an insult for it. It was incessant. When he would push back on these comments, she would tell him, "I don't know where you've got that idea from, it's in your head, I don't have a problem with either of you." She has cartoonishy scoffed about my family, my upbringing, my tattoos etc. It's even gone as far when he was working away for a few days (a few cities over) she was texting us BOTH at the same time trying to cause drama, essentially trying to make out that we were lying about what we were doing, i.e, that he wasn't in his hotel room, I wasn't at home etc, even though we had literally had a video call five minutes before she tried pulling this stunt. This behaviour has continued and escalated for years now, she will make random, strange comments such as, "well, you haven't bought a house yet so you're in debt", minimised my partner's past depression by saying, "He can't have been depressed when he was a teenager, I always bought him designer clothing, he had everything" and yes, I can't believe that's an actual quote either lol. They actively avoid any opportunities to visit them, have made no effort to get to know my family, they won't visit us at all - the closest she's got is standing in our car park and wouldn't even look at me directly. Makes constant digs about my partner spending time with my mum or siblings, she somehow seems to believe we spent all of our time with my family even though we both have incredibly busy jobs and barely have enough to see anyone half of the time! We are now at the point of planning our wedding. Despite all the bad, my partner still wants his family present and it's always been his dream to have his father as his best man. His father has never behaved the same as his mother towards us but he has never made any attempt to resolve any of it either. When we got engaged, they ignored the announcement completely. We tried to reach out to them personally but it was ignored consistently but it got to the point where we had to announce it via a group chat. The first time my partner was able to speak with his mother, her response was, "yeah, I expected it." When my partner tried to engage further, she kept repeating, "You do what's best for you, it's not my life" is this weird, demeaning tone. Since then, my partner has attempted to discuss the wedding further multiple times. His mother does not address it at all and his father will immediately change the subject to asking about my partner's job. They won't even provide us with their address to send invitations, it's just all met with silence. My partner is devastated, he tried to bring up the subject of his dad being his best man and that one day in the not so distant future, they'll have grandchildren around, all of which again - No response, simply a deflated, "yeah, yeah." I know I should be above all of this, that it shouldn't upset me but it really is stressing me out beyond belief. Seeing my partner so upset is heartbreaking, he will go around in his head and sometimes I'll find him having a cry and asking me, "what have I done?" And I have no answer. We, by no means, are perfect people. We are respectful, responsible, have a healthy relationship and keep out of any drama as much as humanly possible. And I wonder, is that why? Because we refuse to be like them and play mind games and get involved with petty feuds? His mother has treated her brother's wives the exact same way and they've been in their marriages for 15+ years. Always ostracised them, would call around other family members starting drama and lies about them, just basically attempted to make their lives as difficult as possible for the crime of... Marrying into the family, I guess? My partner says she's always been disrespectful about his ex girlfriends too. Commenting about their appearance or weight, referring to them as, "that thing you're dating" etc. I've come across toxic MILs before but in my experience, only those who have obsessed over their "little boys" and took all their anger out on the women. This is almost all directed towards my partner, I get a portion of it sure but he's her main target. I don't know what to do or how to process it all. I do feel very overwhelmed and again, I know I should just rise above it etc but it does break me every now and then. I don't tend to be a hateful person but I find myself resenting them totally, even the idea of being near them makes my skin crawl. I think it's unfathomably cruel that they're treating my partner this way, they won't even be direct and address it, which bothers me more. It comes across to me like her way of keeping "control" is by making him question everything, I truly believe that's why she won't just tell him what her problem is.
Session 0 "Intake": https://www.reddit.com/DeltaGreenRPG/comments/1d0l92x/impossible_landscapes_session_0/ Session 1 "The Apartment": https://www.reddit.com/DeltaGreenRPG/comments/1d2sjua/impossible_landscapes_session_1_the_apartment/ Operation ALICE, New York, 1995 The Roster (Player/Character) Lea (she/her): Jules Gradkowska - Agent MIRANDA. Journalist - research and human intelligence. Iain (he/him): Ralph Bevis - Agent MILHOUSE. Academic - history and occult specialist. Quinn (he/him): Richard Delapore - Agent MAVERICK. FBI Special Agent - criminal and forensic expert and the official 'face' of the investigation. Phil (he/him): Jean Duvall - Agent MAIN. US Navy Master Chief Petty Officer - operational security specialist. Duncan (he/him): Jake Little - Agent MALATESTA. Civilian contractor - computer and electronic specialist with a side line in hacking. Rob_sothoth (he/him) - Handler. The arbiter of the world: the good, the bad and that which cannot and should not be named. Background: The Agents of M-Cell are tasked with investigating the apartment of Abigail Wright. Missing since June, Delta Green has reason to suspect para-natural involvement. Their orders are simple: catalogue the apartment and remove anything deemed suspect for destruction. Despite heavy changes made, full spoiler warning for Impossible Landscapes.
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Session 2 "Futures Past" (June 7th, 2024) New York: Wednesday, August 9th, 1995 05:00am - 2:30pm, EST Following the first day of investigation, Agent MAIN is the first to wake. An early-riser after years in the military, he leaves a note for Marsha. The two will meet again, of course. Arriving at work, he gets chatting to some Navy mechanics about the little weird diagram on the napkin. About the best answer he gets (after a successful check), is that one of them remembers seeing something like a clockwork giraffe as an attraction in South America. Studying it on that basis, MAIN concludes it's an artist's attempt at design because he can't see a way for this to work or even what it might really be for. He also checks in with USN and asks a friend to track down some vintage US Arms gear (he noted the serial numbers on the radio and dud-grenade). Not being from the same branch of service (and a failed check), it will take somewhere between 24-48 hours. (I decided US Armed Forces would probably be better at digitizing records, he'll get something either way). MAVERICK isn't far behind MAIN, starting his day as usual being one of the first into the FBI NYC Field Office. As far as the FBI is concerned, he's on the Wright case now it's in their jurisdiction. Unprepared to wait for the prints to be matched (failed check on Bureaucracy), he instead does it himself (successful Forensics check). Abigail was never arrested, but her father handed in a hairbrush she kept at his and his wife's home. The prints match. It took MAVERICK a little time (it was a close pass), because part of a second, unidentified print obscured one of Abigail's, He can discount himself and the team, and likely anyone in law enforcement as he assumed they would've gone gloved. Next, he follows up on Art Life and makes a call. He gets on the phone with Cynthia LeChance and in the course of their conversation is able to intuit there's something she's unsure or hesitant about. Being the honest-to-goodness, earnest Agent Cooper type, MAVERICK is able to organise a lunch meeting with her as part of follow up. He doesn't have many questions, he assures Cynthia and it'll be on the FBI's dime. She agrees to meet at 12pm. (It's worth mentioning I ruled there was no reason MARCUS (Case Officer, M-Cell) or the Agents themselves wouldn't have or be able to obtain pagers they could use to stay in contact. Definitely an incidental expense as far as I am concerned.) MILHOUSE, after his morning run to campus, follows up on his research from the previous day. He identifies the Ars Goetia and learns there's an 18th century copy in the special collections. Luckily for him, he's able to get about an hour with the book. The book contains the names of some 72 demons, their associated heraldry and symbols which they must "pay allegiance to." The book also contains the supposed means of summoning said entities, but MILHOUSE's time is over before he can get much further into it. He's the first to arrive at the apartment, late morning/early afternoon (roughly around MAVERICK's planned lunch interview). At the coffeeshop, he's treated to a free beverage by Marsha, who thanks him for bringing his friend in the other day. Sadly, by the time MAIN arrives, her shift is over. MIRANDA lies awake, watching the minutes tick by until about five minutes before she'd usually be walking into the Village Voice's office before making a call. She's really sorry, but she'll have to take a personal day, but does her best to reassure her editor she's still on for the grill party on Saturday. Of more immediate concern is the missing demonic symbol she is unable to locate. The polaroid she snapped is still in her possession, but she can find no trace of the symbol drawn on its piece of brown wrapping paper anywhere in her apartment. Nor can she find any evidence her home was broken into (she has the right skills to determine that for...reasons). She makes a quick call to her criminal contact, Hugo. It's been less than 24 hours, but she wants to just follow up to perhaps create a sense of urgency. Hugo says he might have a couple of people on the hook, but it would help if he had more to work with than just "weird and esoteric." MIRANDA will be in touch. Before heading to Kips Bay, she decides to follow up on trying to locate the cab and its driver she photographed the other day; the driver looking down the barrel of the camera at her. It takes her most of the morning, but MIRANDA locates the garage and office. Mostly making calls asking about a cab outside Abigail's address the previous day. She knows the time, more or less. She finds a schlubby office manager who stonewalls her until money changes hands. MIRANDA gets a name and the cabbie's usual pick up and route. Guy likes to work around the Port Authority Terminal most days, she can probably find him there. She doesn't want to go alone and makes her way to the Macallistar where she expects to find the others. A night owl and late to wake by nature, MALATESTA hits snooze on his alarm maybe only twice today. Packing up the weird crystal in a ziplock bag stowed in his backpack, he takes himself to the Mercury Gallery. He's got an angle he wants to try and it works, if not quite in the way he perhaps expected. The gallery owner, Santiago, isn't sure what to make of the skater-grunge kid who rolls into his gallery, but he's not exactly out of place and to be truthful, his story is almost too outlandish not to be true. Through a combination of good roleplay and an opposed check, MALATESTA explains a "dude he's working for" heard about Abigail's exhibition and wanted to know if there were any paintings of hers left unsold. As it turns out, there are. Santiago explains they're not the cream of the crop: "Most of the others were more abstract and, I would say, exemplary. She did well, especially for an artist in New York. The one or two I have left are a bit more...prosaic." At about this time, MAVERICK makes his meeting with Cynthia. He's not hard to miss; there is no reality in which he was not a Federal Agent and Cynthia easily marks him across the street. She takes him to a small Italian bistro where she usually has lunch and begins talking. This is what MAVERICK is good at; getting people to talk. Everyone wants to, after all; it's about letting them and knowing where to push and where not. Cynthia explains how weird the Macallistar has been for her to manage. The building has never been filled to capacity as far she can recall and those units which were occupied never remained so for very long. MAVERICK: "Did you know Abigail?" Cynthia: "Not really. I met her once or twice. Went with her and her dad to view the apartment." She smiles. "He was worried about her having a ground floor unit in the city, but it was the one she wanted. Never any complaints from her or from other tenants about her. Then...the rent stopped." MAVERICK: "Yeah, we saw that." Cynthia: "No. You don't understand. The rent stopped. No one in the building has been paying rent since March this year." MAVERICK: "What does that mean?" Cynthia is nervous. MAVERICK picks up she's worried she might be in trouble and he reassures her she isn't. Far from it, in fact. Across town, MALATESTA is shown one of Abigail's unsold paintings. Santiago unveils it; a landscape, the frame longer than it is tall. A park, with a city-skyline in the background. In the centre, a statue. There are people. Some gathered in a crowd, others walking in various directions. MALATESTA feels uneasy. Then he sees them: five figures gathered in the shadows of the statue around a sixth, seated on a bench. Merely brushstrokes, details and faces indistinct. One may be a woman. Another appears to be holding a skateboard. Santiago, distant as MALATESTA gave the painting his full attention, becomes clear again. "See what I mean? Like something you'd see in a doctor's office." "Yeah." MALATESTA passes a SAN check, but still takes one. He was there just yesterday. This was exhibited in November of last year (1994). He tries and fails to argue Santiago down on the price and is very unaware that the gallery owner is hitting on him. Wrapping the painting, MALATESTA asks if Santiago can check on where some of the other paintings might have ended up or ask around about Abigail in general. Since it means they will meet again, Santiago is all too happy to oblige and hands MALATESTA a business card, writing his own number on the back. MALATESTA: "Cool, man. I'll be in touch with the deets." Santiago: "Sure...the deets." (I think it pained him to say that word) Before leaving, he lets go something Abigail mentioned during the exhibition. While unable to recall the name, he thinks she said she got her inspiration from a book of some sort. He thinks the name might have been something French. Across their lunch table, Cynthia explains she thinks Art Life upper management are content to wait for eviction notices to be served to the remaining tenants. Cynthia: "I think even if everyone paid what they owe and next month's, management wouldn't change their mind." MAVERICK: "Why?" Cynthia: "I think they want to renovate the building. Getting everyone out lets them do that. Spruce it up, hike the rent...I lie awake at night wondering if that's legal. I've never evicted a whole building." MAVERICK: "One of my colleagues bumped into one of Abigail's neighbours. Mr. Post, Lewis Post I think. Same story with him?" Cynthia: "Yeah, same as the rest. More or less." MAVERICK: "More or less?" Cynthia: "He called me the end of March this year, said he'd be late on the rent, but not to worry and then he started asking me about the building." MAVERICK: "And you did?" Cynthia: "Yeah, but I wish I hadn't." She names a few books she picked up, as Lewis wanted more than just what Art Life had on the Macallistar. MAVERICK wonders why, but she explains Lewis was nice and she was curious herself. "It's a weird building. Always made me feel...off, being there. I can't remember the last time I went in person." MAVERICK: "What did you learn? I have the architect's name. Daribondi." Cynthia: "Asa. Asa Daribondi. The Macallistar was built in 1921. He designed it. He...there was a fire at his office on Mott Street in 1950 and he disappeared. He...he was a murderer, Agent Delapore. They found a child's body on the premises. After that, I stopped looking into it." There's a long silence. The MAVERICK asks her for keys to the unoccupied apartments. He tells her a story about how when he started out in the Bureau, he was involved in a missing person's case. A little girl and in the end, they found her hiding in her treehouse. Cynthia: "You think Abigail's still in the building? In one of the empty units?" MAVERICK: "I don't know, but I can't discount it. I don't think she was in a normative state of mind before she disappeared." Cynthia considers things. The plates are cleared and the coffee served. Cynthia reaches into her handbag and removes something. "If management don't care about the building, I don't see why I should either." She hands him a master key. "Don't lose this and borrow it for...give it back to me when you're done." True to his word, MAVERICK pays the bill. "I hope you find her, her find something to maybe help. She was nice." MAVERICK and Cynthia say their goodbyes and he heads to Kips Bay. In the interim, MIRANDA has joined MILHOUSE and MAIN in the coffeeshop, with MALATESTA arriving with weird painting in tow not long before MAVERICK's arrival. Unable to contain his excitement, MALATESTA nearly unveils the painting right then and there. MALATESTA: "You won't believe-" MIRANDA: "Let's not talk about this here." MALATESTA: "No, I know, but-" Coffeeshop patrons are giving the table weird looks. MIRANDA: "Let's not talk about this here." MALATESTA: "I was jus-" MIRANDA: "Let's not talk about this here." Some of the people are frowning, scowling almost. MILHOUSE (to the other patrons): "Sorry. Sorry." MAVERICK arrives not long after and the team reconvenes in the apartment to share what they've learned and determine any plans. Unable to contain himself, MALATESTA reveals the painting. Everyone except MAIN passes the SAN check for the realisation of what it depicts. MAIN takes 4 SAN loss and does not project. Closing in on his breaking point, MAIN is confused and unable to fully process what's going on and throws himself into another search of the apartment. MIRANDA is concerned about further exposure to the para-natural and wonders if there is anything they can do to take care. All they can do is be cautious. MAVERICK wants to make a sweep of the empty apartments in the building. MILHOUSE agrees to partner up with him on that front after informing the group of the Ars Goetia. MIRANDA makes a phone call using a booth in the street to reach Hugo and give him the name. MAVERICK & MILHOUSE examine the results of their experiment about the weird fridge. It looks like whatever is happening in the apartment, it's not just the fridge. (The book could not in anyway have given me anything to account for that, so I just ran with it. Felt appropriate). MAVERICK takes no damage from his SAN check despite failing. He expected to find it that way. MILHOUSE is also fine. I'm sure that means nothing... MALATESTA and MIRANDA stay with MAIN in Abigail's apartment to conduct a further search. The three who remain received a +20% bonus to their search rolls and all pass as MAVERICK & MILHOUSE leave to check the building (They can make rolls in the apartment on their return). They exit the apartment at 2:30pm. Within, MALATESTA, MAIN & MAVERICK find the following: A rent receipt with Abigail's name, undated and signature unreadable. A page of typed script which appears to be a play Abigail was writing. Several names are mentioned: Michelle, Mark & Thomas. Michelle is the first name of one of Abigail's neighbours, right? A plane ticket in the name of Michael Witwer from Las Vegas to Boston, dated June 6th, 2015.
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Dorchester House, 2015 Dr. Dallon: "Must've been a fake? What with the date and all." MAVERICK: "Must have been."
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Post-Mortem Five players going in different directions was a little tough to juggle, but they were happy with the pace of play and I made sure everyone had something to do. I knew we weren't going to get through an entire in-game day about an hour in and I should've taken a bit more time to line up what everyone wanted to do at the end of the previous session, but everyone still had fun. Lea put it well: it feels like there's a dam with information gathering against it and it's going to burst. With four out of the five players having children, I took a short aside during MAVERICK's rp with Cynthia to do a table check. I know the players and they know me and I handled it in the right way as far as they were concerned. Two sessions in and MAIN is the first character to close on his BP, being 3 or 4 (one bad roll) away from his first disorder. I appreciate this and his reasons for not projecting make sense, in-character. We'll see how that pans out. In terms as to what's changed compared to the book, I saw no real reason not to give MAVERICK more info on the architect. Rewarding good roleplay is something I enjoy doing and as far as I'm concerned, he did everything he needed to in-character to get what he got. I also saw no reason why the phone call between Cynthia and Lewis Post could not have conceivably happened. So far, all he has are book titles and info about Daribondi's misdeeds and little else. Getting more will require time investment and skill checks where appropriate. Our next session is TBD due to life stuff and until then, be seeing you.
2024.06.09 21:10 BonjonsieThe Jonsie Burrows: Help Wanted 2 Part 8.999
Previous part: 8.99. The Jonsie Burrows: Help Wanted 2: Tables of contents One thing that I'm not getting here is why Vanessa is even a part of Vanny or Glitchtrap's situation since Double-V is true. When I originally thought up Double-V, I was originally thinking that Vanessa and Vanny were two different people and/or were sharing the role of "Vanny". It's just one of them was more willing than the other to be a part of Glitcthtrap's machinations than the other. I didn't put too much thought into it, but it was something I wanted to look for until that Security Team revelation came about. But now, I'm left with this puzzle piece called Vanessa that I'm not quite sure what to do with now that I know that Vanny is an entirely separate person from her. She has to be involved with Vanny and Gltichtrap somehow. Maybe the therapy tapes will help.
CD 1-Therapist: — but a routine check of your online history has revealed that you spend quite a bit of time with someone in an encrypted conversation. We have transcripts, and I’ve read them, but it’s not clear what you’re talking about in these conversations. I can’t make sense of it. You must be getting something from these that I’m not getting. Right? Who are you talking to in these?
These are all things that would've pointed toward Glitchtrap if I didn't know better. So it's someone else doing this? Why and why her?
CD 5-Therapist: — Apparently, the IT department has put together a pretty lengthy report chronicling non-job-related communications that have been coming to your computer. — what bothers me about what I read is that the messages you're getting seem very manipulative in nature. —You know who I'm talking about. What you might not know is that this person who's been sending you messages has been hacking into your personal files too.
CD 5-Vanessa: Lots of people know more than I do. Sometimes I need to listen.
So Vanessa knows who's doing this to her or think she knows. But she's been refusing to listen to them before and is now being worn down by the spamming messages sent to her. But the fact that she doesn't react to the news that they are digging into her personal life is very concerning! Also, after going through Vanny's secret dialogue in Help Wanted, Vanessa's overall demeanor in both Security Breach and the Retro Cds clashes hard with Vanny's in both games. Where Vanny sounds and reads eager and nervous, Vanessa is defiant and reluctant with depressed undertones. Is Vanessa really infected with Glitchtrap? Yet now that I'm thinking about it, Glitchtrap has no need to do this as him sitting through Vanessa's therapy session with her would give him this info if she was infected. Who's ever doing this doesn't much about her, but would very much like to. Is it Vanny or Gregory... Wait, hold on. Vanessa's first therapist mentioned that messages were encrypted and couldn't make out what the conversation was about. But the second therapist can understand these messages to know that they're manipulative in nature. Are these two different messengers?! " I’ve read them, but it’s not clear what you’re talking about in these conversations. I can’t make sense of it.You must be getting something from these that I’m not getting." - The first Therapist "but what bothers me about what I read is that the messages you're getting seem very manipulative in nature." - The second Therapist What changed? Hmm... What exactly is an encrypted conversation? Maybe explaining that will help. Encrypted text messaging is a method of secure communication that converts your messages into code. This means that only the recipient with the correct decryption key can read it. - Google That sounds like what the first Therapist is referring to, but she mentions that they got the transcripts for it. Does that mean that got the code or the decryption key to read it? No, she says transcripts, which means the code itself. But whatever the first Therapist saw in that transcript was legible enough to read and comprehend. This means the conversation wasn't in computer coding that would require someone in the tech field to decipher it, but just ordinary talk that's hard to understand what it's about. Okay, that clears things up, they're still the same messenger.
CD 11-Therapist: So, on your breaks, it looks like you were shopping for a costume. You purchased some fake fur material.
CD 11- Vanessa: I can't talk about this. He said he would always be watching. He could be here or there or anywhere in between.
CD 11-Therapist: No, that's not what I mean. You can't just ignore an issue. You have to face your memory of the experiences and process them so you can let it go. So you don't get triggered anymore. you can use this sort of self-dialogue to release these things
CD 11-Vanessa: I don't like doing that.
This one conversation right here throws everything about Double-V out of whack. Why is Vanessa buying fake fur material? And for the very first time, we know the gender of who's messaging her along that he said that he would always be watching her. Again the "he" here, and the "he will always be watching" part allude to Glitchtrap at first glance. And again, it can't be him because he should be within Vanessa since they merged in Help Wanted! Even if you dismissed the ending I proposed for Vanny and went with the ending where she gets locked up by Glitchtrap, it still wouldn't be him messaging her about watching here because he would be in her body! And like I already said before, Vanessa has shown no memory problems or bodily control problems, which would've suggested Glitchtrap's control. No, this means that Gregory is doing all of this. But why is he going after Vanessa? Geez, It's been a while since I even thought about his past before Security Breach. I forgot how much of a black hole of questions he is, regarding the lore. I'll give my updated thoughts about him after the Double-V revelation later. For now, after going through all of Gregory's dialogue in Security Breach. It looks like he's not quite aware of the ongoings within the Pizzaplex and is shocked by the level of security can employ later in the night. There may actually be a hint of his hacker background in his dialogue if you squint. And Gregory has absolutely no idea what the rabbit laddy's name is until he gets to Fazerblast. As for Gregory's involvement with Vanessa... Huh, that's weird. Gregory doesn't say Vanessa's name even once in Security Breach. Matter of fact, after the beginning sequence where Vanessa confronts Freddy about him, Gregory just stops talking about or even mentioning her for the rest of the game. This includes the confrontation that leads to her locking him up in Lost and Found and after it... No matter how you slice it, Gregory's silence about her is super loud with alarm bells. Sure, he dismisses her as working with Vanny in the beginning, but it shouldn't mean that she should be an afterthought to him! Like, Gregory only talks about or mentions "the rabbit lady" after the beginning of the game. In fact, if we were to rank every important character that Gregory talks about or mentions in his dialogue for Security Breach from most to least, it would look like this.
Freddy - 33 times
Vanny - 6 times
Chica - 6 times
Roxy - 4 times
Monty - 3 times
Moon - 3 times
Vanessa - 3 times
Burntrap - 1 time
That'sabsurd! Especially since she's the only other human worker in the Pizzaplex, besides Vanny, who encounters and confronts him. Like, he doesn't even try to communicate with her at all during the entire game! Even when discovering Vanny's hideout in Fazerblast and Freddy suggests that Vanny is Vanessa due to deduceing Vanny's name being a combination of Vanessa + Bunny, Gregory remains silent about it! No, "Oh maybe you're right." or "That sounds too simple to be right", but instead there's no response to what might be the identity of your pursuer! It's like he doesn't want to talk about her... He knows her, he has to know Vanessa! Yet, he said, "I don't know who she is, but she's trying to get me!" to Freddy. Is he lying? No, he just knows about her.
CD 14-Therapist: —They report that they've caught you on camera, or at least it appears to be you. — Well the techs are convinced that you've hacked into their system many times. — the electronics you like? I saw in your file that you have developed software programs that talk to you and repeat phrases, right? The program asks you questions and prompts you for responses. It's kind of like your own self therapy, isn't it? Another way of talking to yourself to work things out, right? When I saw some of your recent encrypted conversation logs, that's what I thought I was looking at. It felt like I was watching someone go back and forth in their own head, but the text found something that's different than that. When I read what they found, at first I thought I was looking at more examples of you just talking with yourself. Then I realized it was different. When I study this, it sounds like there is someone else responding to you. Who is it?
This is either hinting towards Gregory talking directly to Vanessa or Glitchtrap. But something that confuses me is why the therapist has or even be able to see Gregory's encrypted conversation logs? I'll admit that I'm ignorant about therapy, but should your therapist have access to stuff you created outside of therapy? Unless Gregory created the program on a computer in therapy. It could explain how he's gotten access to Vanessa's files. But I'll drop that talk for now. Something that's being made clear to me now is that Vanessa is not as connected to the villains as Gregory is, as she's more surprised by the changing of therapist than he is. In fact, Gregory knows why the therapists are disappearing, knows exactly when the therapists do something that would cause them to disappear, and doesn't seem upset when they show up mangled and dead. But more than anything, Gregory knew Vanny long before Security Breach started. There's no reason why Gregory would know Vanny has enough control over the Pizzaplex to cut off Freddy from the network, in just one encounter. If anything, he should have assumed she was some weirdo stranger in the Pizzaplex that the security and the police needed to take care of. But he already knew that Vanny had power in the Pizzaplex, maybe not the full scope, but enough to know that if she and he ever came into conflict with one another that ended with her wanting to hurt him then he needed to get out of the Pizzaplex. Funnily enough, this actually lines up with the first-ever trailer for Security Breach, where Vanny says: "Gregory, I may have lost my temper earlier. But it was just a glitch!" Which implies they were talking neutrally before whatever made Vanny lose her temper. Again, I'm not using this as evidence as it's been cut, instead, I'm suggesting that the idea might have merit.
CD-Therapist: — I have this still shot the techs pulled from the security footage that recorded you in the pizzaplex. That's you, isn't it? I know this image is distorted but I think it looks like you. And you're not alone here. You're talking to someone, or something. it's hard to tell. What are those things? They almost look like rabbit ears. What? You find that amusing? Well I guess it is.
I had always flipped-flopped between the mysterious person being either Glamrock Bonnie or Vanny. Both are connected to Glitchtrap, so either would fit here as Glitchtrap wouldn't be captured by a camera. But with the new evidence I've discovered, Vanny fits as Gregory's mysterious rabbit correspondent in the Pizzaplex. But what about Vanessa? Is Gregory hacking into her files or is it Vanny and Glitchtrap? Or perhaps Gregory is hacking into her files on behalf of Glitchtrap and Vanny. Either way, Vanessa is getting dragged into Gregory and the Villian's group chat. Speaking of the therapy, if we take into account the Retro-CD's numbering system the first two numbers are the patient ID number, and the last two numbers are the number of times both Gregory and Vanessa have been to therapy, then we can uncover some invaluable information. Gregory has been in therapy longer than Vanessa and he was also in therapy before her too. But combining this CD's numbering system with a theory from the Talesbook story, GGY, that Gregory only goes to therapy on Sunday. Then Gregory has been going to therapy for a year and a half. And if Vanessa is following the weekly therapy session pattern, then she's only been going to it for a little more than half a year. This means she started her therapy just about after Gregory hit his half-year mark for therapy. In addition to all that, Vanessa stopped going to therapy once she was transferred to a new location and never met the fourth and final therapist of the CDs. Just something you all should keep in mind. But Gregory definitely knows about her at the very least. That knowledge, I guess, is the reason why he's so shocked to see her face under Vanny's mask in the "To The Rooftop" ending. He knows that Vanessa and Vanny are two different people, but doesn't know that they look alike because he never encountered Vanny before Security Breach without her mask or costume. On the subject of costumes, I still got no answer for Vanessa's purchase of fake animal fur or what's even happening with her now. To be honest, this would be so simple and easy if Vanessa was just Vanny. But like as I have shown many times before in both this series and the previous one, simple and easy answers are not always the correct ones. So, instead of looking for signs of the villain's goal with Vanessa in the lore. Let's look at the similarities and differences between the double Vs. Vanessa's characteristics are.
Depressed
Has anxiety issues
Tired (It's something that has been mentioned by the first and third therapists in CD-1 and CD-10. But seems to have more to do with the messages she's getting than how she usually is.)
Likes the blue sky
Likes to sit outside and read
Watchful about her calorie intake
Likes flowers or at least the sweet smell of them
Doesn't like dark basements
Oh, and hates kids
Vanny's characteristics are.
Loves Pizza, especially pepperoni (Huh, no wonder she likes Chica)
Absolutely, does not care about her calorie intake or a healthy diet (Seriously, Girl has gone full gamer mode with the amount of Fizzy Faz, straw drinks, and pizza boxes in areas with her presence in them)
Hobbies in painting or graffiti
Likes or used to like Glitchtrap or maybe William Afton (I talk about this in the secret ending)
Loves Fazbear Entertainment (Vanny uses red spray paint in Ruin and has drawn two hearts on the FAZ ENT. Logo in the main Lobby)
Is a mechanic or roboticist or both (She making something in Ruin Fazerblast and has turned Ruin Monty into her lapdog among other things)
Super lazy (This one may or may not be true, but unless there's a good reason why she refuses to clean up her room in Fazer Blast, this is staying right here as far as I'm concerned)
Wow, I did not realize we already knew this much about Vanny just from the environment storytelling of the games until I listed them! Anyway, as you can see, there are some very similar likes between the two and very stark differences in traits as well. I'm not about to list them to save word space, but instead, I want to answer a question. Could Vanessa still be Vanny despite their differences? This isn't so much for me, but for the people who believe Vanny = Vanessa despite my Double-V evidence. At first, I thought there might've been a chance for that as they both like flowers, to read, and enjoy the outside, or at least the summer in Vanny's case. But now, after listing everything out they're just too different to say they're the same. Even if we say that Vanny's love of pizza, general bad diet, and trashy room is the result of Vanessa coping with her depression and her situation with Glitchtrap and that her graffiti is the by-product of therapy, along with her interest in growing flowers. That doesn't negate the fact that in Ruin when given the chance to express her anxiety, Vanny doesn't take it. If you don't know, on the wall where Vanny drew her face next to a slice of pizza in the main lobby near the Superstar Daycare entrance, there is a painted graph. The artist who made the graph also wrote on the right side of it; "TAG YOURSELF". On all four sides of the graph, the artist made the furthest sides of them represent something. The top Y-axis is Wizard, the bottom Y-axis is Cedar, the left X-axis is Filled with a word that ends in a y, and the right X-axis is Filled with anxiety. What this graph is showing, or what the artist trying to convey with it, is that each of the four points represents not quite the opposite thing but the furthest thing from each other. Of which, Vanny decided to tag herself on the [furthest left X-axis](https://imgur.com/j9ND1V3), not the right. This tells us that Vanny feels the furthest thing from anxiety. Something Vanessa, no matter if she's under Glitchtrap's control or not, would be constantly feeling as she suffers from it. As for what she's feeling, I don't know, the word on the left graph is unreadable and covered by Vanny's face to make it almost impossible to decipher. But what I do know without a doubt, is that Vanny and Vanessa are indeed, two different people with some common likes and polar opposite traits. So after everything I've talked about in the last three? four? However many parts I've been going over Double-V, what is the best possible answer for the "To The Rooftop" ending stinger. Why do Vanny and Vanessa look alike? I tried, I really did. I looked for as much possible evidence for anything that doesn't just make me give up and say "She's a Fazgoo clone!" or "She's a robot!" If Vanny was a stranger who mimicked Vanessa's face, then that's cool and horrifying, but only where it concerns Vanessa herself. (The horrifying part, not the cool part.) It doesn't give us reasons why she would do it in the first place or a way to connect it to the greater lore and Glitchtrap, besides she's a human Mimic. Basically, it lacks motivation from everyone in the Villian party. So it leaves me with no other conclusion except for one. Back when the marketing for Security Breach was building up to its release. Steel Wool released four old Freddy cartoon episodes on their YouTube channel. Each episode hides a teaser image for the lore, including a character from the games with words, along with a character stinger at the end. The last carton, which is the most distorted one, just so happened to include Vanessa as the hidden teaser, and Vanny as the character stinger at the end. And before you all jump the gun, previous episodes have already established that the hidden character teasers have no correlation to the ending Character stinger. Now, the words in the Vanessa teaser image are quite interesting. It includes "Test and Rat" in the upper right corner, "Pool" in the bottom left corner, and "Bleak Reactant". Test and Rat could be Test rat or Laboratory rat (Lab rat) as in the species of rat that are bred and kept for scientific research. Lab rat here can also be referring to Vanessa being a lab rat for the villain's experiment for something. Using that explanation, "Pool" would then mean group or pool of people, which means number of people available for an organization or group to use. So Pool would mean that Vanessa was chosen out of all the Fazbear employees or people in general to be used for the experiment. This leaves us with Bleak Reactant, which the definition of reactant is a substance that takes part in and experiences change during a reaction, while the definition of bleak could mean lacking vegetation (an area of land), dreary (a room), miserable(the weather), or unfavorable (outcome.) All of this together means that Vanessa was chosen by the villains out of a group of people to be used for an experiment. An experiment of a change in Vanessa that predicted an unfavorable outcome for the villains. Vanessa was going to be the next Vanny or maybe something else. That gives a reason why the villains were so interested in her, why she would be shopping for a costume, why she would be at the Pizzaplex, and why she would be still connected to the villains when someone else is Vanny. But the reason she was chosen in the first place, why her out of a group of people that might've included Gregory in it too, is because the one who chose her was her own twin sister. If anyone remembers my only Ruin theory then you would remember my mentioning of Glitchtrap's and Vanny's conversation from Scott's website from a Security Breach poster. Glitchtrap: "Stay the course." Vanny: "I will." Glitchtrap: "Focus on my voice." Vanny: "I will." Glitchtrap: "Don't let anyone lead you astray." Vanny: “I won't.” Glitchtrap: "Have you selected one?" Vanny: "I have." In my theory, I proposed that Gregory was the one that Vanny mentioned selecting here. But now, with all the revelations and new information gained, I believe Vanessa works better here. Vanny would've chosen someone for an experiment that she personally knew of or gotten to know, and who better than her own sibling that she grew up with. Remember, Vanny is just starting out in her following of Glitchtrap. So would be new to the whole evil thing. And most of the time, the people close to you are the ones that would most likely commit a crime against you. As for the twin sister thing, it actually didn't come from the "To The Rooftop" ending, but a discussion from the GTlive stream where Mat hosted a little get-together with some of the FNAF YouTuber theorists after Security Breach. There, John Fuhnaff suggested the idea for it from the VR Sisters boss from the Security Breach game Scott made when Security Breach got delayed again. It's something that I saw some merit in after I discovered the Vanny ≠ Vanessa and after disproving in my head that Vanny wasn't Tape Girl either. The best part of the twin sister thing is that there's no need to throw out all that we know from Vanessa's therapy sessions as they both share the divorced parent's backstory. As for which is the order twin between the two, I believe Vanessa is the oldest since it makes sense that her father would use the oldest to testify against their mother as she would better understand his instructions. Plus it provides a potential grudge from Vanny to Vanessa for what happened to their mother and a misguided parental affection for Glitchtrap. Unless Vanny's just a fangirl of William Afton, which could be the case. Also, this means that the reason Vanessa looks the way she does in "To The Rooftop" end credits is because she looking at her dead sister. Oof, I realized that this also means she would've been the one who finds what's left of her in the "Disassemble Vanny" ending too. No wonder Faz Ent. is temporarily closed if they find that one employee is disassembled and the other one is having a mental breakdown from it in the morning. But what about the "Redemption" ending? We know that by beating PQ3 both Glitchtrap and Vanny are defeated in it. What happens to her then? Where did she go? Hmm... I'm not sure. What happens when someone is unmerged after being merged for a long time? Unlike Vanessa, we know that Vanny lives in the Pizzaplex. Even by Ruin and Help Wanted 2, she's still living in the building despite its condition so she probably needs time to think and process what happened to her and what's she done. Oh, and therapy. And a house. But I think that just about wraps everything up for— Wait, HW2's Candy Cadet story! I forgot all about it! I know some people mentioned that the second story had to do with Vanessa, Gregory, and Gltichtrap. Let me skim through that real quick for clues. Oh. Oh, that's really interesting... But it along with the Jeremy and the Memory dolls can wait until after next time. Sorry for the little to no pictures, I needed space to fit everything in one post and wanted to get everything about Double-V out of the way before I go on hiatus. Don't worry it has nothing to do with burnout. It won't be too long either, though knowing my track record when saying that, you probably don't believe me. Truth is, I've been severely neglecting my YouTube channel, and should really start catching up the YouTube version of my series with the online version. Plus, I've got more "Prove it!" to work on. But most important of all, my birthday is coming up, and I don't want to work, think, or have anything to do with my FNAF stuff on that day. So! Feel free to read and become full with these last few Parts until I come back with more.
2024.06.09 21:01 BonjonsieThe Jonsie Burrows: Help Wanted 2 Part 8.99
Is there such a thing as finding too much treasure? The Jonsie Burrows: Help Wanted 2: Tables of contents Previous part: 8.9. The new room could only be described as unfinished, you thought to yourself. You were passing under an arch of a building on your way through here and saw that hanging from it were supposed to be two drooping ropes with flags(or whatever this is supposed to be), but instead, you saw a purple digital polygonal imitation of it. Other purple digital polygonal objects took the appearance of other real things in the area, but they lacked the what?-factor of the digital floating purple particles or what was going on with the ceiling of the room as it was a just purple grid. (Welcome to the AR world Jeremy. Glitchtrap's twisted wonderland.) But this was all a distraction from the newly introduced threat in the form of Moon, as now you sought targets that prevent his deadly approach to your ride, all while you heard his chuckles. In the next room, the situation was the same, except you saw different varieties of purple digital things pouring into the area. (Nice! it's the Princess Quest 3 purple pattern from Vanny's room and the purple arching energy from the wrecking ball in Roxy Raceway! I didn't notice them on the first watchthrough of the game, so it's nice to see and know what that connection is. Though now that I'm thinking about it, it's so weird that Princess Quest 4 shows no connection to anything, unlike its prequel. Is it because the FNAF6's Pizzeria is so digitally distorted by Glitchtrap in the network that it doesn't show the tell-tale signs of the AR world or is it because the Pizzeria's sub-network isn't as connected to the greater network. Hmm... Something to look into later.) As you continued to move through the area you saw more and more purple things just crawling throughout as you kept alert for specific targets to stall Moon. (Where in the world is this place? There's no such location we visit in Ruin that has this much wrecking ball energy flowing through it.) But as you gazed about, you immediately spotted a blue blast-shaped button ahead and above on an arch. It's just like what the "message" depicted! Quickly you pointed your hand cannon at it and shot a couple times until you hit it. You were definitely on the right track now. Passing under it, you were getting close to the double doors that lead to the next area, though curiously you saw purple digital particles that unlike before, were dripping from the ceiling like the floor above you was flooded. (Okay, the only place that had to drip purple particles like this was the Upper East Server. That in addition to the purple grid on the ceiling above us, tells me we're directly under it, or really near to it. That sorta makes sense, because Foxy Log Ride is in/next to Glamrock Salon which is right next to the Upper East Server. It's so cool to be able to piece that together!) But surprisingly, after going through those double doors, you were right back on the track heading towards a familiar area you had been to the first time you did this. Did the alternate paths weave in and out of the standard path? That must be it, you thought as you got all of the targets and headed to the next area where the train robbery scene takes place. Immediately, after the lights flickered back on from the transitional darkness but before you enter the train robbery. You spotted another Helpy cutout and quickly shot it before you passed it. Passed the train robbery scene is where you expected the path to diverge to the glitched route as you had taken to calling them, and lo and behold, as soon as you had gone through the train and through the double door at the end of it, you found yourself in a new area. You heard Captain Foxy's voice once again as you entered the new route. "We be not responsible for any maimings that might happen on this here path." If you haven't already had a trip through an alternate path before, you're sure you'll be questioning how you would be maimed during the ride. Your ride strolled ahead and entered chambers where you now had to shoot the targets to closed doors and block the Moon, rather than to earn points. However, as you did this, you heard people's laughter replacing the general ambiance of the ride. (I wonder if there's something with this.) In these chambers, you shot another blue blast-shape button that you saw above near the ceiling, while you defended yourself from Moon's relentless drive to get to you on the ride. But you eventually persevered through it all and made it back to the normal track again where you collected yourself by shooting at targets without worrying about the threat of Moon. But too soon to you, you found another Helpy cutout, which you shot of course, and was once again heading towards the dangerous alternate path. (Oh, I forgot to mention that these specific Helpy cutouts can be found in the original Pirate Ride in Help Wanted. And in Monty Golf and Superstar Daycare in Ruin. I wonder if Vanny had moved them there after the Help Wanted 2?) This time noted by Captain Foxt with a simple "Overboard!" The alternate path this time had no laughing ambiance and had you getting up close and personal with a dancing Moon unless you shot all the targets to make him go away from the platforms near where your ride gets the closest to them by turning on the lights. (Hmm... could this be a point against 1983 Moon? Why would 83 Moon be affected by light still? Also, is the laughing important? A hint to something?) Another blue blast-shaped button was found and shot while on this path of constant danger, but with skill, awareness, and luck, you managed to get through it all. (Yeah I know there are gravestones in this specific area, but I'm not sure if it's referencing the missing 5 plus Charlie gravestone or if it's just props.) Now you were back on the normal track, and as went through the next two areas you knew that the ride was coming to an end as you came upon the familiar comforting scene of Foxy and Chica along with other animals surrounding a cake and celebrating as you heard Captain Foxy say, "And the real treasure was friendship along." (Both the scene and Captain Foxy's exact words are a call back to the original Pirate Ride in the first Help Wanted) But as you stared at the scene, you finally realized that the cake itself had a blue blast-shaped button on it and proceeded to shoot it. To think that you were looking at it and didn't even realize it the first time you came through here. But now it's all over and you can finally see your improved score and get back to the restaurant. Yet, as the lights flickered off and you moved forward in the darkness, you noticed something was wrong. The western-theme ambiance that was always there on the normal path came to an abrupt halt and left only silence and the everpresent noise of shifting water in its departure. Suddenly the three spotlights lit up the path ahead of you, revealing to you a treasure chest on a miniscule island under the third one. As your ride got close to it, you noticed a couple of broken wooden boards on the side of the island, next to a crumple Pirate Foxy Flag. As your ride came to a stop right next to the wooden box, it unexpectedly opened. (waaaaaaaait a minute! ITS THE CORN MAZEBOX!!! It's redesigned, but it's definitely it! Coincidently or is it Intentional? It has to be, they could have used an actual treasure chest for this, so it has to be intentional. Why? Memory Dolls... memories... William's Mask! It's the key to Glitchtrap!) Gently, softly, the box's lid came open and a green costumed hand came out from the darkness within. The hand smoothly snaked out of the box until it was outstretched to you, revealing to you the treasure that it held in its palm. It was a doll, an unusual one at that, as it looked to be made by crocheting some wool into a human figure plushie. But stranger than that was the fact that it was wearing a Foxy mask. You didn't know why, but you reached out to the hand, and hesitantly, grabbed the doll and watched as it poofed into purple smoke. The hand, with no doll in its grasp, sleeked backed into the box as the lid closed itself and your surroundings plunged into darkness. Next thing you knew, the sound of celebrating cries filled your ears as you were back into the GAME WON! void. Stunned by the sudden change in your surroundings, you automatically hit the button for the crane machine to receive your prize with no thought. Your prize this time was a poster for Ballora titled DANCE! Yet even though it was something new and interesting, your mind refused to be distracted from the bizarre event that just happened seconds ago. But no matter how much you tried to wrap your head around it, no matter how many times you tried to make sense of it, all you could blankly think is, what? You felt strange, but you knew you had to keep moving forward. So you pressed the RETURN TO HUB button and returned to darkness to go back to the restaurant. Still, the sight of the Foxy doll never once left your mind. Remember Jeremy? (the achievement for collecting the memory doll) The achievement has twisted this Help Wanted phrase into a question. And finally, an answer was given to another. Everything is starting to make sense, but joy am I finding too much stuff! I reached my limit a couple Parts ago and now I'm beyond that! But thankfully. Thankfully! we reached the end of Foxy Log Ride and now I can talk about Vanny, Vanessa, Jeremy, the Memory dolls, and even Glitchtrap now, because why not. What other discoveries while mentally exhausted from this stuff! Don't worry, I know not to burn myself and take breaks. But still, I eventually have to come back to finish this, and that in itself creates mental fatigue. So let's finish this by starting with the long overdue conclusion of Double-V! The last time we talked about this, I ended it by saying we'll go through the contradictions of Vanny's and Vanessa's character hinted in Ruin and Help Wanted 2. However, I want to go back a bit to when we were first introduced to Vanny as a character in Help Wanted the Curse of Dreabear. It's only a few lines of dialogue, so it won't be long. Besides, Vanny apparently being a different person than Vanessa, means we can't exactly apply one's characteristics to the other. With Vanny only having so few lines and cameos in Security Breach, she is basically, completely unknown to us. So what dialogue we know comes from her, needs to be under even heavy scrutiny for any hints of the personality and characteristics of our new villain. Before we even start with her dialogue, something interesting has already happened in the preceding events. By finding and resembling the secret tapes and doing exactly what Tape Girl says in the final tape we attain the glitchy Glitchtrap plushie "There is a way to kill it. It wants to escape. To escape through someone. Someone plugged into this game.That's you now. You have to let it begin the process of leaving through you, then use the disconnect switch that I've embedded by the main stage. Let it approach you. Let it begin to merge with you. Play the music and flip the switch*.* That will cause a hard restart of the game and flush the memory,effectively killing it, I hope. I don't know when it will come for you." -Tape 16 Now, we already know that this does not work at all in the slightest, as this method instead has Glitchtrap trapping and locking you up as he is let out of the game through the player's body that he now has control of. Digital Consciousness Transfer. Next with the installment of the DLC, we acquire William Afton's old mask from the Corn Maze minigame after finding all four keys and the secret glitchy fifth key and head to the cellar where we discover the mask on a table on a candle. With both of the items together worn and held respectively, we can hear the secret dialogue and the voice of Vanny for the very first time. “Yes, I hear you. I know... No. There's no miscommunication... I understand... Yes, I have it. I made it myself. I think you would like it... No, no one suspects anything... Don't worry, I'll be ready, and I won't let you down. It will be fun.” This means that the event that Vanny met Glitchtrap was, in fact, the ending of Help Wanted where you follow through on Tape Girl's deceptive instructions on digital transferring with Glitchtrap! But right here, is where a slight problem occurs in the narrative of Vanny's story in the games. Vanny still has control of her body, she's still capable of defying Glitchtrap. Something that's been made clear to me through both Ruin and Help Wanted 2, is that Glitchtrap doesn't control Vanny at all. Does he influence her? Yes. We see that in the way her costume is directly referencing him and the way she moves and dances. Does he control her, however, that is where things get shaky. Because at this point in time, there hasn't been a single instance where Vanny is seen as someone being controlled. Remember, we can't use anything that has to do with Vanessa to show that Vanny is being manipulated or controlled. So where in the new era games can you find Glitchtrap controlling Vanny? You can't. Does this mean she's doing this out of her own will? That is something that might've been more nuanced than what we all had perceived. Because I did it again, I've found more stuff! This time it's something important that everyone has missed in Help Wanted and it might well be the true origins of Vanny. You see the base game of Help Wanted actually has a third ending to it. Or at least something that should be an ending. Besides, just completing all the minigames to get stuffed inside Freddy and following Tape Girl's 16th tape instruction, there's something else you can do that involves Glitchtrap. That is let Glitchtrap complete the process of leaving through you. I'm sure some of you are confused by what I'm talking about, but it's the sequence where you press the button and flip the switch, leading to the ending where Glitchtrap locks you up. I'm saying instead of doing that, do nothing and watch what happens next. A blaring noise could be heard asGlitchtrap stretched his hand out to you. He spoke distortedly and unintelligible, while green cones of energy flowed out from him and toward you. In seconds, Glitchtrap's eyes turned red, the blaring noise increased its volume, and the energy cones became purple while your view became clouded in a purple haze. Soon purple spots began to appear on Glitchtrap's body, as the noise became too loud to your ears, and the energy cones became red as your vision was almost nothing but purple. Soon even Glitchtrap started to disappear into the purple as his body became pixelated by the purple, leaving only his general outline until even that became purple. Finally, after your purple vision grew flickering bright and the blaring noise ceased, your vision slowly returned to you, accompanied by music and the sound of static from a monitor. (That's the same music that plays if you press the button on the side of the monitor and the static sound you're hearing is specifically from FNAF's 2 game over static.) At first, your purple view distorted itself with pixels before the purple started to fade slightly as you could see the hub world. But your perspective was wrong, you were staring from the opposite side of where you were sitting, while the place you once stood at was empty. Your vision, still overlayed with purple while distorted and pixelated, looked down as you brought your hands up. Your hands which were always outlined and seethrough, now looked solid and were covered by gloves of a familiar costume that you were just staring at a couple seconds ago. As the purple started to overwhelm your distorted and pixelated vision again as you stared at your— Glitchtrap's hands, your mind was finally able to recognize the words that were being spoken to you by him. "Can you hear me?" If you want to see this for yourself, then I have two Youtubers that I managed to find, that did this. 99TH VR and 8-bitRyan. After this, you're taken to the GAME OVER void. But what's unique about this void is that the monitor here never displays any quotes, no matter how many times you do this. This ending that should've been, along with what "Tape Girl" said before finally reveal what exactly Vanny is. "—Let it approach you. Let it begin tomergewith you. —." -Tape 16 A merger, a fusion of two different beings, that's what Vanny is! This is why I was having so much trouble trying to figure out how Vanny came to be from the two "endings" we get from Help Wanted. The answer is neither of the two. She mostly came from the failed Tape Girl instructions scenario where Glitchtrap completes his merger with someone to get out of the game. It also explains why we see gigantic Vanny in Help Wanted 2's consequences ending and adds even more reason why an altered EnemyBasic appears on her wall in the AR world! Vanny herself is not infected as we first believed, but rather a fused entity between Glitchtrap and someone else. With this origin, she would still be able to traverse and interact with things connected to the network if she's plunged into it. And considering what she's wearing in Security Breach and that the Security Mask and the occipital transponder are a technology that exists now in the current FNAF lore. She has every way she needs to stay connected to the Pizzaplex's network. But let's get back to her dialogue and dissect it. "Yes, I hear you. I know... No. There's no miscommunication... I understand... Yes, I have it.I made it myself.I think you would like it... No, no one suspects anything... Don't worry, I'll be ready, and I won't let you down. It will be fun.” We can immediately pinpoint a characteristic of Vanny with the entirety of this dialogue, willing and eager to please. I would also put young in that description, but I don't if it's because she's actually young here or that the voice actress has a bit of a youth tone to their voice. Anyway, the "Yes, I have it. I made it myself. I think you would like it" part of her dialogue was already analyzed by me before, but let me elaborate on something I've been thinking about. William's Mask has to be in the current Fazbear Entertainment's possession because the pizzaplex hasn't been built yet or is in the middle of being constructed by the time of Help Wanted's development or release since Cassie herself refers to it as an "old headset game", so the Security Mask isn't around just yet. What I'm thinking here is that Vanny had come across it sometime to use as a reference for her costume. And make no mistake, Vanny's mask is making a callback to it as it's only a slight redesign and recolor to make it her own. Even Cassie makes notes of Vanny's mask being similar to the Security Mask by how she mistakes them for being the same. But that doesn't sound right. Vanny wasn't working with Fazbear Entertainment when she met Glitchtrap, just under them through the second development team. Plus, most of the game was developed under a different team until it was in its beta version while Vanny's team had just come in to finish it to release it. We have already seen what an object created solely by Glitchtrap looks like in Help Wanted in the form of his plushies, so we already know that he didn't recreate the mask in the game. So maybe I'm thinking about this the wrong way. Both the mask and Grimm Foxy show up in Princess Quest, and we have already established how both important relate to William and Glitchtrap. And both are what are needed to destroy Glitchtrap. Where did we first see that Mask? Not in the Help Wanted base game but in the Halloween DLC. That means the game was still being worked on even after its release, so Vanny would've had time to model this mask into the game. But why? I think these game-over quotes that show up only in Dreadbear are a clue.
Report glitches before they spread.
Don't look behind you.
It's only a dream.
Where am I?
Purging system...
The report glitches quote, easily fits with what Vanny is talking about in with the "No, no one suspects anything." The "Where am I" part is intriguing, but I don't think I can pin that to Vanny. Hmm... I wonder if this is where our Golden Princess comes to be. It's something to look into later. It's the "Purging system" part that is what I want to focus on here. This provides the needed explanation for things being the way they are now. Glitchtrap, the one that's not merged into Vanny, might've started running rampant during the DLC development, causing either Fazbear Entertainment or Vanny's development team to focus entirely on shutting him down. The purging of the system might've been their solution for him. This might've worked too if Vanny wasn't already created by the time of the purging. And since Vanny is working under Glitchtrap here, she would've been in the perfect position to take Glitchtrap and everything he contains out of Help Wanted and into a developing game called Princess Quest(Working Title). Though, Vanny might've rushed the job under such circumstances, taking part of The Curse of Dreadbear's code along with Glitchtraps into the new game. But that's all for now, I'll talk about that more when we get Princess Quest 4. "I'll be ready, and I won't let you down. It will be fun.” This right here, more than anything, tells us that Vanny is not so much reluctant but more following in the Glitchtrap's order than we all first believed. But we shouldn't be so surprised about it. Vanny's previous alias, "Reluctant Follwer", didn't come from any of the games, books, or even Scott's website but instead came from voices.com, a website Scott uses to find voice actors. The name is used as a guide for the actor and a descriptor for how the voice should be toned and acted. The name is an oversimplification of a character for how they're going to sound in the one game they appear in, not all. So the name "Reluctant Follwer" would've only applied to Vanny in this game. And as we see from Security Breach, Vanny is anything but reluctant to follow Glitchtrap's order. Yet after that game and as of Ruin and HW2, that name might been more appropriate now than it was back then as there appears to be a rift now between the two. But more on that at a later. One last thing. With this origin in place, we now have another explanation for why we only hear Vanny's side of the conversation and not Glitchtrap's. We are hearing Glitchtrap's side of that conversation, he is her. It's the reason why her voice becomes echoey in her final word, fun. Now let's finally get into the ties between Vanessa and the villains. Though... Shoot! I made it too big again! Continue on here Part 8.999
This post is in regards to the final fight of Blasphemous 2, not the first game (though honestly my point kinda stands for both now that I think about it). Now, allow me to rant. I hate to be that guy, I'm sure many others can agree or have talked about this in some capacity. Is it just me, or was Incarnate Devotion EXCEEDINGLY underwhelming? Visuals were great, music was great, but I was really disappointed with combat. I understand the idea of the final fight being more toned down, to be more of a spectacle, but even so it just felt really lacking. If you ar half decent at footwork and dodging, you will not struggle at all, which I really wasn't hoping for after something as quick as Eviterno. Eviterno was great, a bit mechanical, but his mixups kept me on my feet and got me to sit up in my chair a little bit. I loved how much it felt like a back and forth, a duel, having to switch which direction you're facing to parry correctly and slug him before he backs away and does some crazy shit, or gets even more in your face with a relentless combo. That honestly could've been the end for me if he had a larger health pool, but I was viewing him as a sort of warm up to something even crazier, be it less about parrying because I just know some crazy, colossal horror was going to show up for the final encounter. The only thing I predicted correctly was the size of the boss. The attacks can get a bit fast which is exciting, but all Incarnate Devotion really did for me was throw environmental attacks that you dodge ovethrough in a literal second before wailing on the heart without fear of getting punished for overstaying your welcome. I will admit, I did put him in a bit of a blender. I have no idea if what I was using was meta, I steered clear of any media until I had finished the game. I used strictly Ruego Al Alba (nearly fully upgraded), with a few Altarpieces/Sculptures set to improve its effectiveness: The Traitor (+10% Dmg), The Punished One (+15% Dmg), The Demented One (Extended Duration of Blood Pact), and alongside that I also had Próximo, which hit quite hard if I was damaged directly next to the heart, which honestly led me to taking a few hits intentionally so I could get my full Ruego Al Alba combo off and get some insane damage with the thorns from Próximo afterwards. All of that led to the fight being over quite fast, though it still lasted an enjoyable amount of time. Still, I decided to switch up my build to something more tame while I went back to unlock ending A. I used a fully upgraded Veredicto, with absolutely zero Altarpieces that buff it directly. Still the same old story, just a bit slower this time. It was still quite fun, don't get me wrong. This game is beautifully written and composed, I've not seen or heard of any other game akin to this unique style. But, the finales really just rub me the wrong way. Incarnate Devotion just sat there, in the middle of the screen, not even any unique casting animations for each attack, and with ONLY FOUR MOVES to boot. The moveset is fun, but god does it not put any strain on you whatsoever. And afterwards? A -- very well animated -- cutscene that only lasts a few seconds (which is also quite a different tone from the last games ending cutscenes. I think the first game was a lot darker in tone in its entirety, which I honestly enjoyed a lot more, but that's a whole other rant). I struggled more with Odón than both Eviterno, Incarnate Devotion, and the entirety of Crimson Rains combined. The literal only good thing gameplay wise in the final area is Eviterno, other than music and visuals, which really upsets me. Still a very, very good game that had me addicted for a weekend straight. I guess now all there is to do is hope for a new Stir Of Dawn or Wounds Of Eventide. Thank you for reading, and I'd love to hear your thoughts, negative or positive. :3
2024.06.09 20:52 Allforthe2nd[WTS] Bored outta ya gourd? Check out a Sunday reeepost! #basicbitchslings, TQ hammocks, chest rigs, Tiger Stripe Dangler, bunch of pouches, holsters, misc, and more!
Timestamp: https://imgur.com/a/agALRRQ More pictures found below next to each item/group of items. What you see listed below is what is available today. If you have any questions please ask! Additional pictures are below for each item. If I don't respond right away I'm probably working on homework but I will respond! Buy any 1 MYOG thing and get $2 off each additional item! READ THE RULES!!! NO NOTES!!! Zelle (preferred), CashApp, PPFF, or PPGS for +30 Flair ONLY with NO NOTES. I will ask you to send a PM when you call dibs so you know it's me you're PMing. Please let me know if you wish to use PPGS; I will use a Paypal fee calculator and send you a total prior to payment. If you use PPGS and we did not discuss I will refund you what you sent less the fee Paypal charges me. If you are forced to use notes by Paypal just put in ":)". Everything will be shipped insured and through USPS. Anything dibsed and paid for by 2100 nightly normally ships next business day. PLEASE USE PM ONLY NOT CHAT. I have disabled chat. DO NOT CHAT ME. BASICBITCHSLINGS. Made from Mil-W-17337 or A-A-55301 1” webbing and ITW/Duraflex hardware. $2 off each additional sling after the first one! Glamour shots of the slings!
4x Vietnam Tiger Stripe $27 shipped each
5x Desert Vietnam Tiger Stripe $27 shipped each
6x Rhodesian $27 shipped each
2x Frogskin Arid $27 shipped each
3x Alpenflauge $27 shipped each
9x 8x M81 God's Plaid (tan hardware) $24 shipped each
4x M81 God's Plaid (black hardware) $24 $22 shipped each
sweatshopslingshttps://imgur.com/a/75ggP66 I took a chance on some "Vietnam Tiger Stripe" webbing and it is definitely imported and not true VTS pattern. That being said, the material is still good so I whipped up some slings and will keep them on until they are gone.
11x 9x "Vietnam Tiger Stripe" $15 shipped each
ReGARd Righttps://imgur.com/a/E2faaQT Wolf gray elastic, Foliage loop, and RG webbing. Holds 3 AR mags, 2 CAT TQs, and 3 smaller items like knives, flashlights, etc. Put on kit, lightly larped. Ready to throw on your PC. If you need QASM female buckles I can add a pair for $3. $25 shipped. Configurable, Unbeatable Carrying Kit (CUCK)https://imgur.com/a/AXfeiK5 Kryptek Outlander with Camo 483. As is tradition, made this for myself, then decided to go a different direction. 4 PALS columns on each side, pocket, elastic pockets on back for 4x AR mags, and comes with an M81 MOLLE placard and all the buckles. Does not come with any straps. $35 shipped VTS/DVTS Danglerhttps://imgur.com/a/MOUL3Ir Loop-lined interior and bottom TQ holder. Made it and decided I wanted a different color scheme. Asking $50 shipped MEMERShttps://imgur.com/a/LEi8PwG Mostly Elastic, Maybe Ergonomic Rigs. Something for a credit union thief. Holds 4x AR mags (or whatever) and has the shock cord for 2x more whatevers. Comes with skinny straps and backstrap.
2x MC Dirt Chomper (hook outer belt, loop inner belt) $18 $16 shipped each
sWINGershttps://imgur.com/a/2azTs0w Allows you to mount AR mags or similar sized items in all the ways, left, right, front, or back, just like the way you spend your weekends. Functionality here. All are $20 $18 each shipped, 2 for $35. $30, or all 3 for $40.
1x MC Black
2x Wolf Grey/Mas Grey hook and loop
Double Pouch (DP) Poucheshttps://imgur.com/a/ZS6epuG This is an iteration of the YOG pouch I made previously to have 2 separate compartments, sized to slightly larger than 3x AR PMAGs. These were each mounted once then I pulled them off because I want to get a little crazy with the design. There is still the rear insert area that is sized for 2x AR mags. I don't have inserts made but if you need one I can make and add it on for an additional $10.
Nemesis Woodland Wolf prototype DP (I made the middle seam too big so the pouches look lopsided when filled. $35 $30 shipped
DNC DP $40 $35 shipped
DNC Blem DP (accidentally sewed the back piece inside out but you can only tell at the bottom) $30 shipped
RG Eagle Operator's Belthttps://imgur.com/a/YxjAKD9 Size Small. This was on my kit for a few years but left the basement maybe a handful of times and it's in good shape. Found an inner belt to go with it! Comes with my Prototype Ranger Green Dirt Chomper TQ holder. $85 $80 shipped. Black Titan 4x Mag Drop Leg Pouchhttps://imgur.com/a/F6guAeN Found in a box. $20 $15 shipped Coyote Medical Drop Leg Pouchhttps://imgur.com/a/lJL9pU7 Found in a box. $20 $15 shipped Holsters and mischttps://imgur.com/a/G47ElYE
Aliengear XD holster. GAFS catch and release. Bought it, tried it on once, went into a box. I think it’s made for the XD9 compact but it fit an XD9 just fine. Asking $40 $35$30 shipped.
P226 Holster (brown one). I believe this is a JBP leather dual use concealment holster. Comes with one extra snap button. $20 $18 $16 $15$14 shipped.
MYOG MC Black 1x AR mag pouch. Fits USGI mags only because I suck at measuring. I will throw some shock cord in if bought. $8 shipped or $5 $4 add on
MYOG Wolf Grey/Ranger Green 2x AR mag pouch. $10 shipped or $6 $4 add on
MYOG Vietnam Tiger Stripe 2x AR mag pouch $15 shipped or $12 $10 add on
MYOG Desert VTS 2x AR mag pouch $15 shipped or $12 $10 add on
Betsy's first MYOG 2x AR mag pouch (modeled after a Tactical Tailor one) $8 shipped or $5 $4 add on
Anyways if you made it this far thanks for looking and my FAQs are next! FAQ Where are all your things made? By me, on my 1940s sewing machine, in my craft room. What materials do you use? For the most part, everything is made in the USA and Berry compliant. Generally speaking, I use the following: AA55301 or MIL-17337 webbing; Berry compliant 500D Cordura; MIL-W-5664 elastic; Berry compliant 550 paracord; Berry compliant shock cord; either Velcro and/or generic hook and loop; and ITW or Duraflex hardware. There may be some outliers. All my thread is a TEX 75 heavy duty thread from a US company. What will the slings fit through? Anything that has a 1" slot, whether it's a QD, HK clip, plastic clip, rifle sling mount, paracord, zip ties, etc. How do I install this through something or to my weapon?Step by step procedure here of what I do. Do I have any clips or QD mounts? Not at this time, no. Do you do custom work? Sometimes, depending on my schedule, but any transactions would not be through GAFS. Do I have XXX color or product? If it's not listed I don't have it at this moment. Why did you start this? In 2022 or so I was in the market for an inexpensive sling in a color other than black and also made in the USA. After I made a few for myself I started to produce these as a low-cost, high quality sling for anyone who was in the same boat I was in. Why do you keep doing this? It's fun! Sewing has let me be creative and make myself kit that I like! Also allows me to prototype things and pass on my "old stuff" to you!
Have this mabe (aqua saver green ) washing machine. But sometimes it won't start washing , enters in a loop were only slightly rotates to left , then that little pause and rotates to the right. But won't start the full washing cycle , the loop could last for 15 minutes or 2 hours until the machine starts the right washing cycle. Does anyone knows what could be? Already tried to auto clean the full machine but doesn't seems to be that the issue. Thanks
2024.06.09 20:10 AdverbsaredumbAIW for wanting my husband to leave the fan going in the car while he’s getting gas?
EDIT Some people have pointed out that this might be a symptom of a larger issue, and I think they’re right. This is something that shouldn’t and wouldn’t bother most people, and it really isn’t that big of a deal to be hot for a few minutes. It got to me because it’s just one of a gazillion other ways that he dismisses me. When he struggles with something, I do my best to be considerate of him and try to find ways to help. When I struggle, he rarely helps proactively and when I ask, he often just tells me to suck it up. This particular situation really isn’t a big deal on its own. ORIGINAL This morning, my husband (38M) and I (35F) went out running errands and we stopped for gas. Before getting out to pump, he turned the car completely off, instead of turning off the engine but leaving the A/C fans going. I asked him to please leave the fans going. He didn’t immediately argue like he sometimes does, but he did the classic long sigh and head shake, making it clear he was exasperated with me for asking him to turn the fans back on. When he got back in the car, he said, “You know the compressor turns off when the engine is off, right?” I told him I knew that but it helps to have the air moving. He responded by saying that it drains the battery and puts wear on the electrical system. At this point I got frustrated and said, “okay and your wife’s comfort...” and then kind of caught myself and just stopped talking. That pretty much shut down the conversation but honestly, this is really bothering me. For context, we’re in Texas and it was about 89 degrees outside when this happened. In the summer months, it sometimes gets up to 115. I’ve always been sensitive to heat, whereas he’s much more tolerant of it. He’s also very tolerant of discomfort in general. We’ve been married for 15 years, so this is not a new issue. It happens almost every time he’s driving and we get gas, and he seems very convinced that I’m being unreasonable and spoiled. (He hasn’t said these words, but it’s clear from his body language and the arguments he makes.) I realize and understand all of what he’s saying, and that it only takes a few minutes to fill the tank, but it would take so little effort from him to do something that would make me so much less uncomfortable. It’s hard for me to accept that he won’t even put in 3 seconds of effort to save me some discomfort. I don’t think it should be necessary for him to fully understand or agree with my discomfort in order to respect that I have different needs from him, especially when what I’m asking of him is so small. Am I wrong? Is this an unreasonable thing to ask? If so, is there something specific I’m missing or do I just need to suck it up? If not, any ideas how I can help him understand so that we don’t have to keep arguing over this? It’s exhausting and I feel like he just wears me down to the point that I don’t even want to talk to him anymore.
2024.06.09 19:52 FlagDroidArchive of the "44 rules for dnd"
I saw that OP deleted the original and I couldn't find a full image anywhere so I found a live stream from one shot questers and transcribed it. I felt like this needed to be archived for continued discussion and education:
I'm timing turns. I don't give a fuck if it's unfair in your opinion cause your spells are hard or you don't know what square to move to, you get 1 minute to know all the actions you want to take or I skip your turn.
If you want harder fights, bring a second character sheet and expect to twiddle your thumbs when you die. I'm not going to baby anyone.
If you call me or my rolls unfair, I'll get up and go home, and if you got a ride with me you can find your own way back and suck it up.
I'm going to take your characters loot away as regularly as you want it given out. Rule 3 will apply here.
If you don't act out any of your persuasion or intimidation or any other social checks you fail, before you even roll. You fail immediately because you aren't even trying and you're making the game lame for everyone else.
If you don't pick up cues for "side quests" that's not my problem. Get over yourself, it's not a video game, it's a role playing pen and paper based game with miniatures. I'm not holding your hand if you choose not to pursue shit.
If you move to a square in combat there's no take backs.
You tell every single person what you're doing before you do it. You don't fucking roll dice and then say you're casting fireball. You tell us all.
I will give out exhaustion more frequently. If you argue, go home or you can actually fight me over it or you can dm yourself.
Every snide comment you make to an npc will be remembered and paid back in triplicate. You all seem to believe there is little consequence.
You will not be given a mega dungeon every session. A temple is not the size of a small city, neither is a cave. This shit will happen when it's natural and organic. Go play some roguelike if you want that.
The travel portion is done. You wanna travel continents doing literally whatever you want whenever you want? Go play world of Warcraft or play dnd with AI.
If you're late with no good reason I'm going to halve your characters hit points for the entire session.
If you don't show up for no good reason, and that will be determined by me alone if no one else has the guts to say shit for fear of upsetting one another, the first time you'll find yourself losing either a whole level or up to three major items of your own. The second time you do it in a row, you'll be removed from the chat and the group full stop. I have no fucking time for people to not show up.
If you get too stoned or drunk to play, I will go home without a warning. Your warning is here.
If you get up for bong or smoke or whatever breaks every 10 minutes I will simply pack up and go home. I'm sick of waiting for every bloke to be at the table.
Guidance, divination spells, owls and whatever spells I decide are too fucking stupid are banned. Outright. No more fucking guidance.
You get one chance at a skill check. If you fuck up, your party doesn't get their chance to do the same check. Think careful who's good at what.
Discussion of meta game details in game will result in instant damage to your character
Rules lawyering fellow players is encouraged. "Uhm Ackchtually"ing me will just result in me telling you to fuck off.
You roll your dice within view of two players who aren't you standard. You roll them neatly and you roll them on the table. Failing to do these three things will auto fail whatever roll you did. Arguing that you actually rolled validly when you clearly didn't is an automatic critical fail.
Instant death traps and mechanics are coming into place. If you call these things unfair moving forward, I will laugh at you and tell you to fuck off and cry some more.
I will not give you random magical items and vendors will not stock them. They are meant to be rare and hard to acquire.
Random encounters in the form of random dragons or strange mysterious road trader or a band of goblin prostitutes isn't going to happen. Go play baldurs gate 3.
I don't give two fucks what reddit said about x or y ruling.
I actually give less of a fuck about what your mate's and group did
Saying anything to me about other players not liking me doing x or y without them saying it directly to me will result in me kicking you out of the group. Don't use someone else to push your own agenda.
You're not to sit down and have a two hour discussion about what Samson from Bundoora secondary did three weeks ago when you come to play. Take the 15-20 minutes I use to set up and review my notes to talk to eachother, then sit down to play.
Saying Shit like "guys come on we're not here to have fun we're here to play dnd, this is serious business" is rude and dismissive of how much work I put into this. I will simply go home if I hear this shit.
Don't fucking order food randomly. We will eat together at a specific time or not at all. I don't want food shit all over my things.
No food or drinks near any of my dnd gear. If you wreck something you can pay for it. I let one person trash my dm screen once and I never had it replaced by them. In fact I had that person attempt to gaslight me into believing they didn't wreck my shit at all. I'm not stupid, you're an adult. Accept responsibility.
Arguments between party members outside of roleplay will be resolved by me giving the definite ruling. If you don't like it, fuck off back home.
I don't give a fuck what they did in critical role or what that one guy on reddit said or if you think that it's all make believe so you can do what you want. The world I run works on internal rulings and lore I created specifically for it.
Every single person in this chat is having debuffs applied to their characters that should have occurred a long time ago. This will be specific to characters.
If you don't bring your sheet, you don't play.
If you don't bring dice, borrow some.
When we play dnd I'm not your friend. That doesn't mean you treat me like an enemy during the game. It means I'm no longer "being nice".
If you treat me poorly in any way shape or form after or during or before the game due to something that happened in the game, you're out. If you cannot seperate a game from reality, I think you are a fucking moron, and I have little time to deal with that energy.
You will submit your spellists daily (in game). If you do not give me a spell list each in game day, you will not be allowed to cast a single spell or cantrip in combat. I do not trust you guys to not use this against me.
If you do not mark off spell slots or you say something like "I remember what I'm at" as a way to justify it, I will simply fail your spell, deal half your health in damage to you and say you have no spells to cast for the rest of the day.
If you break literally anything you can buy the replacement that day or not attend till you do.
If you complain about the choice of music I fully expect you to bring the whole playlist the next session or to shut the fuck up.
Cannot stress enough how little I care about how you feel about my rulings from now on.
2024.06.09 19:13 AccomplishedMeat4361 year dating [27F, 36M] and he can’t say I love you
I (27F) met my current long distance boyfriend (36M) at work. We had a beautiful start to this journey, great first kiss, exciting memories so far, discussed future goals and were aligned, and have been maintaining seeing each other almost every month, sometimes more. He comes to my state for work, and I visit him on PTO, usually spending a 4-5 days together. We’ve been going steady, talk everyday, great dates, very affectionate, but not too many conversations on next steps. I’ve given him homemade gifts and lengthy cards expressing my appreciation and admiration, he always bought me flowers and small gifts. Right around the one year mark, I told him I loved him, fully thinking we were on the same page from his actions and the way he treats me. He told me he wasn’t ready to say it back. He mentioned he was numb when I met him due to a death in his family 1 year prior and that he’s still closed off. Even though I felt a bit shocked, I understood and decided to try slow down again. I asked him what he needs to get there and he told me that we need to spend longer periods of time together to stress test the relationship before he can really get to that point. Am I being impatient? Is it possible we won’t ever get there if we aren’t already? I think love needs to come first in order for the rest to make sense. I’m very conflicted and suddenly feeling lonely in this relationship, now that the rose colored glasses are off of a new exciting reciprocated love. Fuel to the fire: We just made it to the 15 month mark and I learned his best friend and sisters do not know we are dating. He did say we are exclusive and some friends know but he seems to keep me separate from his personal life. He’s met my entire family at this point. I’m feeling a bit heartbroken and unsure how to proceed. Any advice? Please be kind.
2024.06.09 19:13 Dismal-Huckleberry55Does anyone who purchased a Miele C1 regret not having purchased a Miele C3?
I’m looking to replace my Dyson bagless upright that I’ve had for almost 15 years. It’s been a fine vacuum and it’s never needed a repair, but now the motor for the brush bar has died and I figure other parts may fail simply due to age. I’ll be keeping the broken Dyson as a second vacuum, but looking to try a bagged canister vacuum with a HEPA filter. My home spans approximately 1,000 square feet and consists predominantly of hardwood and ceramic tile flooring, with minimal carpeting in the form of one cowhide and a couple of area rugs made from low-pile, high-traffic carpet tiles. Additional purchase considerations:
I have allergies (various pollens, dust mites, some pet dander)
I do not have pets currently but hope to get a dog one day
I do not wear shoes in the house
I have toddlers/infants (many crumbs and other messes)
I want something relatively quiet (within reason, the infant is terrified and the toddler is overstimulated when the Dyson runs)
I’ve done a bit of research and have pretty much settled on a Miele. I’ve narrowed my search down to the following models:
Miele Classic C1 Turbo, $469 retail, available for $369. A Miele HEPA filter will add an additional $58 bringing the total to $427.
Miele Complete C3 Calima, $839 retail, available for $649 (includes a HEPA filter as standard)
Miele Complete C3 125 Gala, $649 retail, available for $649. A Miele HEPA filter will add an additional $58 bringing the total to $707.
I really like that the C3 models are advertised as “fully sealed” though I understand that the C1 might also be fully sealed despite not being advertised as such (I also understand whether or not the Classic C1 is fully sealed is not universally recognized on this forum). I also really like the foot switches, larger operating radius, auto cord rewind, and onboard tool storage of the C3 models compared to the C1, but these are really just conveniences and ultimately not necessary. Finally I actually love the color of the Calima and think the C3 is generally more aesthetically pleasing compared to the C1. I have a lot of hard services, so the larger Parquet floorhead (SBB 300-3) that comes with the C3 models is also appealing compared to the smaller floorhead of the C1 Turbo (SBB Parquet-3). While I do not have wall-to-wall carpeting (and never will if I can help it) I do quite like the motorized brush bar on my Dyson and have found it helpful for removing debris from the area rugs. I think the Miele Turbobrush (included with the C1 Turbo and the C3 Calima but not the C3 Gala) will work well enough for the area rugs (I understand this is a vacuum driven brush bar and not a motorized brush bar like the Dyson). I’ll likely use the Parquet brush on the cowhide to prevent damage. The only reason I see to go for the Gala is for the extended warranty. The included Turbo brush floorhead and HEPA filter makes the Calima the better buy at this price. I also understand the C3 Calima, but not the C3 Gala, has an electrobrush socket. This is kind of cool in terms of future proofing if I ever did want to add a true motorized floorhead, though I understand this is generally cost prohibitive as I would not only need to purchase the floorhead, but also a compatible hose and wand. But I figure if I do purchase the Calima I’ll just keep an eye out for these parts on eBay or estate sales in case I should be so lucky. My heart says to go for the C3 Calima. But I am tempted to save the $200+ by going with the C1 Turbo and HEPA filter. I'm sure even this model will clean better than my old Dyson and will hopefully last just as long. I have the money for the Calima, but I'm having a hard time justifying the $650 on a vacuum cleaner, even if it is a good deal. Please can you recommend what might be the best option, whether or not you personally think it is worth purchasing a C3 instead of a C1, and especially if you might of found yourself in a somewhat relatable position?! TIA!
Hello fellow NV fans! I come to you in an effort to (possibly) fix the near constant crashing of my NV. It crashes around 30-40 minutes playing OR in specific areas wich I cannot go through, i.e. McCarran interior around Col. Hsu, The Mojave Outpost interior around Maj. Knight and Ranger Jackson. I am aware that certain mods should be a no-go together like New California and TTW, for instance. My intention with adding specifically New California was cause I wanted a few specific armors and such. Looking for any specific help or general directions and knowledge in this area. PS: have lots of crash logs. Thanks in advance. Unmanaged: NewCalifornia DLC Control Unmanaged: NewCalifornia Courier Stash Control Unmanaged: NewCalifornia Unmanaged: CM_Lighting_FNV Unmanaged: CM Lighting DLC Support Unmanaged: XP_Slower_300 Unmanaged: YUPTTW JIP LN NVSE Plugin AnhNVSE UIO - User Interface Organizer lStewieAl's Engine Optimizations ShowOff xNVSE Plugin JohnnyGuitar NVSE M.U.X. Series - Weapon Icons kNVSE Animation Plugin JAM - Just Assorted Mods M.U.X. Series - Interface Overhaul MAPMO - Main and Pause Menus Overhaul Enhanced Movement New Vegas - Enhanced Camera Diagonal movement Blended Locomotion M.U.X. Series - OX Toolkit The Mod Configuration Menu Depth of Field Fix - NVSE FOV Slider Vanilla UI Plus (New Vegas) lStewieAl's Tweaks and Engine Fixes Vanilla_UI_Extension B42 Quickthrow - an alternative grenade hotkey mod B42 Inspect - aka Animated Ammo and Weapon Condition Checking WAP - F4NV .44 Magnum B42 Melee Bash B42 Descriptions aka Pip-Info ISControl Enabler and Ironsights adjuster (now ESPless) Improved Console (NVSE) B42 Optics - ESPless B42 Inject - Animated Item Use - ESPless B42 Dropmag and One in the chamber Vanilla Animations Weapon Scale Fix KEYWORDS B42 Loot - Animated Physical Item Pickup - ESPless B42 Interact - Animated Items and Interactions Framework - ESPless Hit - B42 Inject - Water Animations Hit - B42 Interact Animation Pack B42 FireMode - Selective Fire and First Shot Precision - ESPless Hit - B42 Inject - Sunset Sarsaparilla Animations Hit - B42 Inject Animation Pack - Season 1 Hit - B42 Inject - Assorted Items 1 WAP Hunting Rifle BLEED TTW WAP .45 Auto Pistol Series Replacer Basic Console Autocomplete Slower Backpedaling (NVSE) Console Paste Support Weapon Based Hands Clip Distance Another Millenia Another Millenia Gun Add-on HIPControl - Weapon Idle Position Adjuster - ESPless Deus Ex Weapon Spread Hit - Millenia Animations - Part 2 FPS Weapon Lowering IMPACT TTW Another Interior Mod Point Lookout Reborn TTW TTW Reputations More Perks Project Reality Footsteps Enemy AI - Tactics - NPC Healing Weightless Ammo In Hardcore Mode A Familiar Friend - Pip-Boy 2500 - Handheld Pipboy Faster Sleep-Wait Faster Main Menu External Emittance Fix - NVSE Fallout Alpha Rendering Tweaks - NVSE Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW) Viewmodel Shake Fix - NVSE Iron Sights Aligned Smooth True Iron Sights Camera Unbreakable Armor and Weapons Steady Hands Perk (Zero Spread and No Weapon Sway) All Weapon Sound Overhaul Modern Edition Redone - AWSOMER Lockable Locks Aid Quick Menu Tactical Gameplay Modifications Realistic Weapons Damages - New Vegas Immersive Hit Reactions - Makes Combat Responsive Big Town Extensions Realistic Headshot Damage Root 'n Loot TTW The Living Desert - Travelers Patrols Consequences Increased Population and more Light Up and Smoke Those Cigarettes (and Cigars and Cigarillos) Fallout NV Cheat Terminal Redux FNV Mod Limit Fix Delay DLC Redux Ragdolls Permanent Weapon Shells Uncut Wasteland KDS Portable Camp Stuff - NVSE Micro Clutter Rayek's Mini Hideout - TTW Conversion Functional Post Game Ending Realtime Weapon Modding System Radiant Infinium - Endless Questing Framework Real Recoil Imps TimeScale Adjuster Manual Reload and Ammo Memory Weapon Mesh Improvement Mod MoonlightNVSE Detailed New Vegas - Westside Detailed New Vegas - North Vegas Square Combat Leather Jacket Wasteland Looter Armour Wasteland Combat Armor Mercenary Armor Alternate combat armor with sleeves Sweet Consumables Aid Addon - Medkits - Blood Draw - Bandages - Afterburner Gum - More No Food or Chem weight Inventory Saviour - Weightless Junk Weightless New Vegas Infinite Ammo (with reloading) SUP NVSE The N.V. Interiors Project Dusty Distance Redone Faster walk NCR Trooper Overhaul_beta Powder Ganger Rep Fix - Ghost Town Gunfight Water Bottling Lite Powder Ganger Overhaul Tammer's NIF-Bashed Weapons Mega-Pack v6.0 Tammer's NIF-Bashed Armor Mega-Pack v5.0 Arsenal Weapon Overhaul - AR15 Family WAP Sniper Rifle WAP Single Shotgun WAP Bozar and LMG WAP 10MM SMG WAP 9mm Pistol Remaster WAP Automatic Rifle and .45 SMG New Vegas Animation Overhaul Guns TTW DC Flora Overhaul Wasteland Flora and Terrain Overhaul Meshes and Collision - Totally Enhanced Nifs (MAC-TEN) Items Transformed - Enhanced Meshes (ITEM) Improved AI (Navmesh Overhaul Mod) Wasteland Flora and Terrain Overhaul (Patched) Clarity - An Orange Tint Remover Combat Lag Fix (NVSE) Caravan Rifle Waster Carbine Light Battle Rifle Laser Musket AR-10 Battle Rifle Heaven's Battle Rifle and This Machine Retextured Tailor Maid - NV Weapons In Casinos TTW - Killable Children Leather Armor MkI MkII NMCs_Texture_Pack_For_New_Vegas EXE - Effect teXtures Enhanced Bullet Trails bsp_textures UHNV FlashlightNVSE yUI - User Ynterface ySI - Sorting Ycons ySI - Pick Up Prompts Mauser M18 ySI - Assorted Fixes Tactical Vests - with ammo pouches Lore-Friendly Joshua Graham Armor Replacer Combat Vests - Joshua Graham Armor Variants Drags New Armor Pack Modern Gunslinger Armor NVRA - M1 Carbine NS Weapons All in One Checkpoint Carbine Alternate Start -TTW Character Kit Remake TTW Facegen WAR MiX Perk Every Level TTW Caravan Guard Caravan Guard - Remastered Casino Crowds Atomic Wrangler Enhanced Westside Reputation Primm Reputation Restored TTW Casino Areas (Wasteland Gambling) TTW The Regulators TTW - More Map Markers TTW New Vegas Speech Checks KNVSE Animation Mega Patch for Tammer's Weapons Sound Extender JSRS Sound Mod 2.0 JSRS 2.0 - Tammer's Nif-Bashed Weapons Patch Beyond Boulder Dome Medic Companion Casino Blackjack Tables Higher Casino Bets - Jackpot Limit and Chips Exchange Lime's Old Mormon Fort Overhaul TTW - Bypass Tranquility Lane RE-UPLOAD Windows of the Mojave JIP Companions Command and Control JIP CCC HD icons Overwrite
I wanted to share a project for intermediate HTML designers. I'll include the code and steps for each part. Please let me know if you have any questions!
Step 1: Setting Up The Project
Start by preparing your environment to develop an interactive photo gallery with HTML. If you want to dive straight in, I'd recommend following along with me using our online coding environments. We’ll use some JavaScript for this project, so I’d recommend using an online JavaScript compiler to build with. I will also outline the steps for you to create the necessary files and organize your workspace on your own computer. Just follow these, and you'll have a solid foundation for your project. i. Choose an IDE or Editor Before you start, choose an IDE or editor tailored for web development. I favor Visual Studio Code (VSCode). It's for HTML and CSS and a solid choice if you’d prefer to build on your own machine. ii. Install Necessary Plugins If you choose VSCode, consider installing VSCode extensions like "Live Server" to preview your HTML pages in real time and "Prettier" for code formatting. These tools will make your development process smoother and more efficient. iii. Create a New HTML Project Once your editor is set up, it's time to create a new project:
Open your editor and select the option to create a new project or folder.
Name your project folder something descriptive, like "InteractivePhotoGallery."
Inside this folder, create three files: index.html for your HTML content, styles.css for your CSS styles, and script.js for your JavaScript logic.
iv. Set Up a Basic HTML Structure Open your index.html file and set up a basic HTML structure. Here’s a simple template to get you started:
Interactive Photo Gallery Header content like a title or a navigation bar Gallery content will go here
Here's the compiler where you can try it. This is the basic structure every HTML project that uses JavaScript starts with. We've got our DOCTYPE, HTML tag, head section (with meta tags, title, and links to our CSS and JavaScript files), and the body where our content will go. This basic structure also introduces the JavaScript file linked with the defer attribute, ensuring it loads after the HTML content. v. Prepare for CSS and JavaScript Development Make sure your styles.css is linked correctly, and your script.js is set to load at the right time in your HTML file to start adding styles and functionality in the next steps. vi. Verify Project Setup To ensure everything is set up correctly, try opening your index.html with the Live Server plugin or directly in your browser. You should see a blank page with the basic document structure ready to be filled with content. And there you have it! You’ve successfully set up your environment to create an interactive photo gallery with HTML. Next, you'll create the HTML structure for your interactive photo gallery.
Step 2: Creating the HTML Structure
With your development environment ready, it’s time to construct the HTML skeleton of your interactive photo gallery. i. Create the Header Section The header will introduce your gallery. You might want to include a catchy title or a brief description:
My Photo Gallery
Explore my collection of high-quality images ranging from landscapes to portraits.
Caption for image 1
Repeat for other images
This sets the tone and context for the visitors of your gallery. ii. Set Up the Gallery Section This main part will hold all your images in a grid or other layout:
Caption for image 1
Repeat for other images
Replace "path-to-image-1.jpg" with the actual path to each image. Ensure that each image has an appropriate alt text for accessibility. iii. Include a Filter Section (Optional) If your gallery is large, consider adding filters to help viewers sort images by categories:
These buttons are set up to trigger JavaScript functions that will filter the gallery based on the category. iv. Add a Modal for Image Viewing (Optional) To enhance the interactivity, include a modal that opens when an image is clicked, allowing for a closer view:
×
This section will be controlled via JavaScript to display images dynamically when clicked. Here’s a summary of what we've accomplished in this step:
Structured the Page Content: Created distinct sections like the header and gallery, employing semantic HTML for better accessibility and SEO.