Dragonoid colossus code for bakugan defenders of psp the core

PlayStation - Community • Sharing • Help

2008.01.25 16:19 PlayStation - Community • Sharing • Help

Your community-run home for all things PlayStation on Reddit! Console/game discussions, news, support, trophy/media sharing and more!
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2009.03.05 21:37 andersbergh Hackintosh

(New reddit? Click 3 dots at end of this message) Privated to protest Reddit's upcoming API changes. See http://redd.it/147cksa for details. For support, visit the following Discord links: Intel: https://discord.gg/u8V7N5C, AMD: https://discord.gg/EfCYAJW Do not send modmails to join, we will not accept them.
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2017.04.07 00:59 RoyalFino Darwin Project

The Darwin Project takes place in a dystopian post-apocalyptic landscape in the Northern Canadian Rockies. As preparation for an impending Ice Age, a new project: half science experiment half live-entertainment, is launched. http://www.scavengers.ca https://discord.gg/darwin https://www.twitch.tv/darwinproject https://twitter.com/DarwinProject https://www.youtube.com/DarwinProject https://www.facebook.com/DarwinProjectGame/
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2024.04.29 01:57 hojichalatte [USA-CA][H] Theresia Nintendo DS, Trace Memory, Pokemon Ruby, signed Valkyria Chronicles for PS3, Parasite Eve: The 3rd Birthday PSP, Capcom vs SNK 2, other PS2, PS3, PS4 games, other video game promotional items [W] Paypal, Local cash, video game/anime related trading cards

Hey guys, looking to sell my copies of Theresia and Parasite Eve The 3rd Birthday, as well as other Nintendo DS games and some other PS2, PS3, PS4 games, as well as a lot of promotional video game items. Will be updating the promotional items/games list gradually so please check out future posts!
-Nintendo DS:
-Trace Memory (CIB) - $53
Theresia (Brand new, sealed) - $135
Monster Hunter Generations (Brand new, sealed) - $20
-PSP:
Parasite Eve: The 3rd Birthday (Mint, CIB) - $75
-PS2:
Capcom vs SNK 2 (CIB) - $55
Constantine (Sealed) - $50
.hack Infection (Black label, CIB, with bonus DVD) - $30
Star Ocean: Till the End of Time (Black label, CE version, CIB) - $17
Gauntlet Dark Legacy (CIB) - $35
SSX (CIB, Black label): $7
God of War 2 (CIB, Black label, 2005 version.) - $25
-PS3:
Valkyria Chronicles (Signed by producer Ryutaro Nonaka at pre-launch event, opened at signing so he can sign the cover insert, never played or used, Black label) - $100
The Simpsons (Black label, CIB) - $50
Tekken Hybrid Collector's Edition (Mint, CIB): - $80
Deus EX: Human Revolution (Black label, Sealed) - $17
Unreal Tournament 3 (CIB) - $7
Mass Effect 2 (CIB) - $5
Mass Effect 3 (CIB) - $5
Amy of Two (CIB) - $7
Playstation All-Stars Battle Royale (Sealed) - $25
Crysis 2 (CIB, Black label) - $6
Resident Evil 6 (Black label, CIB) - $7
-PS4:
The Bioshock Collection (Brand new, sealed) - $23
Tales from the Borderlands (Brand new, sealed) - $40
Battleborn (Brand new, sealed) - $5
-Xbox 360:
Guilty Gear 2 Overture (Brand new, sealed): $40
Burnout Paradise (Sealed, 1st Print version) - $60
Pro Evolution Soccer 2011 (Loose, disc only) - $5
Tekken 6 Xbox 360 Promo Faceplate (Brand new, never used/opened, Kazuya version) - $95, OBO
Soul Calibur 4 Xbox 360 Promo Faceplate (Brand new, never used/opened, Darth Vader version) - $100
-Nintendo Gameboy Advance:
Pokemon Ruby (loose, will provide pics for authenticity, etc.) - $85
-Wii:
Guilty Gear XX Accent Core (Sealed) - $50
-PC:
Xplosiv SEGA PC Virtua Fighter CD-ROM (Brand new, never opened/used, seal torn on the bottom): $5
Xplosiv SEGA PC Virtua Fighter 2 CD-ROM (Brand new, never opened/used, seal torn on the bottom): $7
-Others:
Vintage Dino Crisis 3 official Capcom promo t-shirt (XL, brand new and never worn, Patrick and Sonya ver.): $90 or best offer
Ultimate Marvel vs Capcom 3 San Diego Comic Con 2011 official promo t-shirt (brand new, sealed in wrap, yellow version): $70 or best offer
Tekken 7 Nina Williams Official Namco promo t-shirt (both brand new, never worn, 1 XL and 1 Small available): $70 or best offer
Soul Calibur 5 Project Soul official t-shirt (XL, brand new with original wrap, only given out to raffle winners at Tokyo Game Show event and Bandai Namco staff exclusive): $120 or best offer
Vintage Guilty Gear Overture 2 official promo t-shirt (mint condition, worn only once): $60 or best offer
Vintage Devil May Cry Luce and Ombra official promo t-shirt (M, brand new, never worn): $70 or best offer
Tekken 6 official promo t-shirt (XL, brand new, never worn): $40 or best offer
Tekken 6 X Tapout crossover official promo t-shirt (XL, brand new w/tags, never worn, Bryan Fury version): $130 or best offer
Tekken 6 Premium Gift promo 2009-2010 Calendar - $23
Soul Calibur 4 Official promo patch - $17
Killzone 3 E3 Award promo lanyard (New, never worn) - $12
Wii promo lanyard (blue) - (New, never worn) - $15
Metroid: Other M Promo Bonus Art Folio (brand new, sealed) - $20
Soul Calibur 4 DC Comics x Bandai Namco collab promo comic and artbook (brand new, never read) - $15
Playstation Experience 2016 lanyard w/E3 Experience VIP card attached + PSX 2016 E3 Coca Cola promo cup - $20
Viewtiful Joe promo trading cards by Capcom/Clover (Brand new, sealed) - $15
Valkyria Chronicles Japan promo event limited edition Grenade stress ball - $95
Tekken Tag Tournament 2 large box art promo display - $37
Dead or Alive 5 large box art promo display - $37
Persona 4 Area P4A box art large promo display - $37
Marvel vs Capcom 3 Fate of Two Worlds large box art promo display - $37
If you have any official video game/anime related trading cards (non-TCG) such as Gold LRG cards (will let you know which ones I'd like), Metal Gear Solid trading cards, Fate series (not FGO) trading cards, etc., just let me know what you have. Also am interested in Yakuza/Ryu ga Gotoku official merch.
Prices are before shipping costs and prefer Paypal F&F but G&S is fine too. PM me to get an estimate on shipping cost with your zip code. Local pickup depends, please let me know first if you're interested in anything and we can go from there about location and meeting up at a place.
For pics, please let me know. If multiple items are bought, can work out some sort of deal or discount.
Hope to sell these to a new home!
submitted by hojichalatte to GameSale [link] [comments]


2024.04.28 16:01 BrodogIsMyName Frontier Fantasy - Chap 37

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Edited by the man himself, WaveOfWire
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Many thoughts whisked throughout the cook’s mind, each spanning from uncertainty about his situation to relief that his fellow villagers had somehow managed to not only find a settlement, but that of a star-sent’s—something he never thought to see in his lifetime! Yet, somehow, the most prevailing impression on his mind at that moment was… Just what spices were imbued into this meat?
It was foolish. He was surrounded by castles made of metal, Malkrin donned in equipment finer and more advanced than that of the high priestess’ holy guards, and a deity’s chosen being… but all he could think about was how a sauce could somehow dance upon his tongue with sweetness, tang, and spice all at once! His home island was small, but whenever merchants had arrived to exchange goods, he always pressured the tavern’s owner to barter for the finest foods. She was always so kind to him, abiding by his request and delivering him herbs and roots grown in the capitol’s isle. He tinkered and melded their mixed tastes, creating some of the finest meals within the entire kingdom.
His achievements felt like nothing in the face of what he had tasted. He had only just now finished the last piece of his meal, its flavor being savored for as long as possible. It was a miracle it had not poached it from him yet, given how quickly the females devoured their portions. The food was such a small thing in the grand scheme of things, yet it would not leave his consciousness. Malkrin from across the kingdom would have flocked to the inn he worked at for a taste of this concoction. The pink male looked up from the empty, cubic plate he was given and toward the other side of the blazing pyre, where the star-sent presided.
Night had dawned a while ago, leaving the group in encompassing darkness, save for the fire and the cloud-covered moonlight, faintly glowing atop the grass and reflective castles. The diety-sent had been in the larger castle while the silent ceramist tended to wounds, and then returned to discussing matters of task allotment and living quarters with his entourage of females and the script-keeper. Fortunately, the rest of the villagers were given an audience for the conversation, sitting or standing around the flame’s warmth.
It was much too important to interfere, so the cook did no such thing—interrupting a star-sent and higher-ranking members would be a death sentence either way. Instead, he managed to suspend his questions about the meal and simply observed the world around him. The Goddess-sent sat upon one of the wooden benches, his skin showing a unique white-tan color in contrast to the various shades of reds, greens, or grays of the Malkrin.
When the star-sent first appeared, it was thought that the metal and sturdy cloth along his head and chest were merely a part of his body, given the general description of one delivered to Ershah from a deity. Yet that was simply not true. It was only recently revealed that the armor atop his skull concealed long strands of damp fur. Curious indeed; this one was certainly not Malkrin, no matter how much his form or intent mimicked one. His accompaniment certainly was, however. They consisted of Akula, the guardswoman and apparent fisherwoman, Shar’khee—a paladin of the… land…?—a quiet ceramist, a craftsman, and another star-sent the chef had yet to see. The latter two were within the other massive metal building, whilst the rest currently stood above the ‘Creator.’ Each of them wore some mix of garments completely foreign and unique, though quite pleasing to the eye. Though few in number, their settlement was certainly not hurting for resources or grandeur.
The banished from the village were still in a mix of disbelief and astonishment at the various nonchalant showings of utter opulence—the numerous robust pockets not going unnoticed. That was without mentioning the various fantastical trinkets and tools held within said storage, or even the finely woven cloths that permeated the garbs of the original Malkrin who resided in the settlement. Then, of course, there was the generous offering of hot food and clean water.
He had expected to arrive on the mainland and thus immersed in poor conditions, but by the luck of the Gods, he was blessed with an opportunity to serve under one who could provide luxuries as if they were commonplace. Hopefully, his profession would still be useful…
“…need to start producing that kind of thing anyway, given the blood-moons,” the star-sent admitted to the elder, the words suddenly catching the chef’s attention.
The script-keeper tilted her head, adjusting herself on the wooden bench to sit taller. “Forgive my ignorance, but why would the crimson nights require the production of sturdy walls?”
The Creator raised a brow. “You don’t know about the hordes?”
The elder held still, letting out a wary breath.“The… Hordes?”
“Yeah, the ‘abhorrent,’ come and attack in droves,” he explained, crossing his singular pair of arms over his chest. Scrutiny marred his face. “I thought you guys knew about that.”
A bewildered expression marred the female’s face. “I… ‘Abhorrent?’”
Akula leaned in, hovering above the foreign male. “Harrison, the abhorrent do not reside within the Land kingdom. They are only found on the mainland.”
“Oh. So they aren’t worldwide, huh? That’s… interesting.” He scratched at his chin hair, eyes focused on the fire whilst he thought. “Guess that’s just the island effect. Either way, we’ll need to start some sort of factory line for something sturdier than wood—maybe a compound using the crab shells we’ve harvested. We’ll use it to build a secondary barracks for you, then walls and pillars for defensive emplacements…”
That was… a confusing string of concepts. It barely even registered in the cook’s mind. He spoke of creating walls, housings and… defenses. His title as ‘Creator’ was quite apt, it would appear. However, there were only fourteen inhabitants of the settlement; how could such large projects be completed? Does the Creator’s abilities defy those of mortals, giving him the power to construct anything without difficulty? Then what of fortifications for the blood-moons? Why was their importance stressed to such an extent? Just what were these beasts?
It seemed his questions were held by the script-keeper as well, her nervous intent breaking the short stint of silence. “S-Star-sent… I am still unsure of what you mean by ‘abhorrent.’ What are these beasts?”
The paladin stepped forward from her spot beside the creator. She addressed the others with a grave tone, her cool orange eyes staring down at the older female. “Eight-legged armored cr—tures that number in the hundreds. T—y have no eyes, only rows of jagged and malformed teeth. Their legs are sharp en—gh to rend flesh itself. You need only look to bel—ve.”
She pulled out an odd spear from the numerous bags on her back, holding it out for everyone around the fire to see, causing a few of the villagers to take a step back. Its jagged segments and edges were covered in black tar-like… blood. The weapon was longer than the chef was tall, and capped with a sharp orange point… Was that…?
“This is the leg of such a cr—ture. Its cruel and deformed body makes for an excellent weapon tip.” She slowly exhaled, letting the blunt end of the spear rest on the ground. “Yet, these are but the smallest of the horrors am—gst the mainland… There are some that tower over even my own frills and are impervious to any sword or spear. Other worm-like creatures suck bl—d through a vile proboscis.”
“H-How are you to defeat such beasts?!” one of the fisherwoman twins suddenly exclaimed.
A devious smirk drew along Shar’khee’s maw. “Of course, I have my str—gth and skills as a paladin to deal with many of the abhorrent, but I am afraid my own ability is not en—gh for the hundreds that approach on crimson nights.”
The lumberjack leaned forward from where she stood, a nervous expression on her visage lighting up under the fire’s glow. “Then what possibly could have dealt with such a number?”
“He sits right be—re you, new one.” The paladin stepped back, gesturing towards the star-sent. The highlighted male rolled his eyes and gave his protector an incredulous look. “The Goddess’ chosen is capable of rend—g countless numbers of beasts into gore with his staff and glorious cr—tions.”
“His staff?” the chef questioned, his sudden outburst surprising himself.
Shar’khee pointed at the lengthy piece of metal and wood resting beside the creator. “Indeed. It is capable of spew—g fire and bringing death from any range, fulminating the shelled b—sts without difficulty.”
The banished wore wide eyes, each of them on the edge of their seat in disbelief. Of course a deity-sent would wield such power. The male had already proved his abilities with the otherworldly equipment that surrounded him, yet the guardswoman beside the cook huffed, her glare growing all the more heated with twitching fingers
“Shar…” The star-sent tiredly stopped the paladin before she could continue. He appeared as if he wished to say more, but elected not to. His attention turned to the group surrounding the pyre. “I assume the rest of you’ve had your dinner by now. Tomorrow, I’ll be needing the lot of you to assist in making your new living quarters before profession-specific tasks can be divvied out, and that’ll be quite the project, so it’d be best to get some rest before hand. The bedding materials should be done fabricating, so we can get you all set up in the barracks for the night… Unless you’d prefer to sleep out here…”
“I thank you deeply for your hospitality, star-sent,” the script-keeper returned warmly, bowing her head. “I believe I speak for everyone here when I say that these last few nights have granted us little in the way of slumber… Rest is what these tired souls need the most now.”
The villagers in attendance solemnly nodded in agreement—the sewist even offering a quiet ‘thank you’ to the star-sent, similar to the gray-frilled elder.
“Alright, we’ll be back with mattresses and blankets. Sit tight for a minute.” The foreign male stood up and rolled his shoulders, nodding for the three females of his cohort to follow him toward the second castle.
They returned with bundles of pristine white cloth and sturdy fabrics within a few moments, bringing them into the closest castle’s entrance. The star-sent looked back and invited the villagers inside as the last one to enter.
The tired mass of Malkrin did not take long to follow suit, shuffling into the building with exhausted yet awestruck expressions. The cook was ready to do the same, but noticed something off. The juvenile, who had been sitting nearby, had elected to stay seated. Perhaps it was just his paternal instincts, but ever since the young one was pushed into their group, he and the sewist had done their best to ensure she was in good health during the arduous trip across the sea. They even offered some of their miniscule rations to the withdrawn pup, knowing it to be essential to her growth.
The chef looked at the illuminated entry to the castle, then back at the only remaining Malkrin, deciding to sit back down on the wooden bench beside her. “Do you not wish to enter the castle, young one?”
Her focus was kept on the fire as she slowly shook her head, a nervous tail curled around her waist. Her arms held onto the appendage timidly, her head dipping down apologetically.
“I understand,” he assured, resting a set of his elbows on his knees and looking into the somber eyes of the juvenile. “It is a monumental change for all of us here, to be ripped from our homes and thrown into a foreign land. I could not imagine how you might feel. However, the fact that you have held on thus far is impressive and shows you harbor more courage than most guardswomen. This, I hope, is a trial to test our fortitude. I too am quite apprehensive at the prospect of joining this settlement, yet I cannot help but be hopeful for all our futures. The people here are still unknown to us, but I have a sense that this may be a divine interaction. The Land God himself is telling us that we are on the right track, rewarding us for our conviction with one who is able to feed, house, and defend us.”
He stood up and offered an open palm to the youngling, her eyes finally meeting his. “Come now. You heard how the paladin described the wildlife. It would be much more dangerous to stay out here than the halls of a great metal castle.”
“…Okay,” the juvenile responded flatly, leaving the wooden bench behind. She was a little taller than him despite the difference in winters passed between them.
The great maw of the building took them in. There was no fire or torches, yet it was well-lit and comfortably warm compared to the cool night air outside. A gate stood on the other side of the room, flanked by a staircase to a second floor. Another door to an unknown area sat on the right, while his left was taken up by a mix of apparatuses, an empty section covered by many beds and the other Malkrin. The original inhabitants of the castle were busy assisting the new arrivals, handing out bundles of soft fabric and holding short conversations about the abhorrent or the metal building itself. The elder script-keeper approached the chef and the juvenile as they entered, looking rather worn.
“Goodness, I thought you two were intending on staying out for the evening. The ceramist has prepared a few bedding spots, so you are free to choose those the others have not already claimed.”
He bowed his head in appreciation. “Thank you, elder.”
The older woman left to deal with her tasks, leaving him to find his own cot. The youngling took a hesitant moment to do the same, striding to an open bed and feeling the comfortable give of the unique material. The chef did the same, appreciating the pliable blanket before letting his aching body fall onto it.
The day was long, and hopefully, his slumber would be even longer… He would certainly cherish such.
\= = = = =
Harrison slipped back into the workshop with Sharky right behind him. The new arrivals seemed alright. They were all settled into their temporary beds, falling asleep or making conversation. They looked a lot better than before, and were openly thankful to him and the others, which was nice. Who knew treating people like… well, people would make them feel better. He felt a little bad about just stuffing them in the lobby after Cera and the craftsman moved their beds to what used to be an open dining room, but neither side complained. Plus, you know, ‘temporary’… Maybe he should ask how their housing was formatted in their society.
That’d be a problem for him… soon. For now, his most pressing issue with the entire process was actually procuring the proper supplies for the job. Wood would work just fine, but the thousands of kilograms of harvested carapace were practically staring at him from the corner of the workshop. It was a good source of chitin—a crucial ingredient for pseudomycelium—which could be made into an alternative lightweight building material. It worked great when combined with steel or concrete, but he didn’t have access to an industrial amount of those.
What did he have access to? There was sand to the east, mud to the south, and rocks to the north, which might be a good place to start a quarry. Well, those rocks were a bit too far away to reasonably bring back. It would be better to just make another wooden cabin in that case. The biome was at least four or five kilometers out, if he recalled how far away the walk to the craftsman’s camp was. Hold on… there were clay trinkets in the tents.
Of course there would be clay; streams and rivers were everywhere. With some of the gray stuff, mycelium, and a source of carbon, he could have a massive supply of mycobrick. It would work perfectly for the foundations and walls of a building, even if it wasn’t as strong as carbon-concrete. It only needed water to meld the blocks in place. All he had to do was find a source of the terracotta, and he knew exactly who to ask about locating some. Unfortunately, Cera was most likely asleep by now, and he wasn’t going to ask her to go searching in the dark, so it would have to start tomorrow.
He could at least start on the mycelium production tonight. Even if there was no clay nearby, it would still be useful to have in general. Then, he could turn his attention to the fabricator project—if he wasn’t exhausted by then…
…Actually, he should have been a lot more tired than he was, now that he thought about it. Sure, he was in a radiation-induced coma for several hours, but walking for in heavy equipment, setting up the new power generators, and the ‘Rad-Away’ side effects should have him absolutely spent by now. The tingling that ran up and down his skin was still very much present, so Cera’s tincture must be running through his veins. That may have been the source of it, but there was no confirming it.
He should just appreciate the lack of nausea while it lasted; radiation drugs do well with clearing radical atoms, but their consequences could sometimes be even more taxing than the illness itself. He had firsthand experience with that. Some planets had much more lax nuclear safety codes compared to Luna or Mars, which led to a lot more leakage than a younger Harrison was supposed to withstand. It certainly didn’t help that those Sino-Venusian companies relied mostly on robotic workers—something that the organic engineer certainly was not.
But that was then. Now, he was already at his desk, and there were more than enough ideas swimming in his head about how to tackle the production line ahead of him. Thank God he could be more liberal with the machines used with the advent of additional electricity. Mycelium would not be as short a process as chopping up dead spider-crabs.
- - - - -
Step one: recycled plant matter and water are softly crushed and mixed together in a standard fabricator, producing cellulose and several other essential organic products.
Step two: chitin bricks are mashed and brought into a simple electrolytic separator, where the material is further parted on the molecular scale while keeping the basic structure.
Step three: previous outputs are piped into a lattice chamber. Said machine will layer the inputs with gamma and ultraviolet rays in sync with Zryachi’s fundamental frequencies of organic materials to form the basis of mycelium.
Step four: the slurry is sent through a purification assembly made of several refining machines that filter out impurities, further concentrating the pseudomycelium.
Setting up these machines and ensuring their efficacy would technically be the end of the task Harrison had allotted to himself for that night, but when he got into the zone of researching the process on top of balancing inputs and outputs per minute, he really didn’t feel like stopping himself. It was relaxing, and almost therapeutic in comparison to how stressful and frantic his other projects were. Again, he wasn’t even the slightest bit tired, so he just preemptively whipped up a second line of machines that would mix the ingredients for mycobricks, shape them, and then essentially slow cook them until they were stiff and workable.
It was well past midnight by now. Sharky helped him move the machines responsible for the mycelium process before quickly passing out afterwards, peacefully resting her arms and head on one side of his desk. She left him enough space to work, but it wasn’t a whole lot. Even less, considering the tail anchoring him in place by his calf. He didn’t mind. Besides the late hour and her hard work today, the sudden reveal of Kegara’s settlement’s existence seemed to take a good bit out of her—no thanks to a self-assured Akula, who wanted to boast about their camp in comparison. Shar didn’t know if it was a relief that someone was out there, or if she should be worried after hearing Akula’s and the craftsman’s stories about their practices, but at least she took the news of their presence well. Thankfully, the paladin agreed with his decision to work on their own camp first before doing anything ‘diplomatic.’
Tracy had left about an hour prior, making him the only conscious person in the workshop. He calmly worked away at the computer, its glow illuminating his hands where the dim overhead light’s intensity failed. He was finishing up the final touches of their plans for creating the custom fabricator. They were able to print every component needed, so the task was more or less regulated by how they were supposed to piece it together, and the steps needed to ensure the programming knew what it was doing with the replaced parts. Coding was mostly going to be Tracy’s doing, but he had the time and energy to help with directing some of it to ease her load of work.
A quiet ‘clink’ echoed from the entrance, followed by short taps. His palm subconsciously pressed against the cool Bakelite pump of his shotgun resting against the desk before craning his neck back to observe the entrance to the fabrication floor. He raised his voice just barely enough to be heard for Shar’s sake.
“Who’s there?”
“Mmm’s jus me,” Tracy’s tired voice called back, the words slurring into each other. Her tank-top-clad form slugged through the row of machines toward him, shoulders dropping and eyes squinting like she just woke up.
His brow raised at the sight. “Weren’t you supposed to be sleeping?”
She made it to his desk, lazily pulling up a rolling chair to the opposite side of the table. She noticed the slumbering shark holding his leg hostage and lowered her speech to a mumbling whisper “I was… but I woke up ‘n said ‘no sleeb for me.’”
He watched the technician cross her arms on the table and rest her chin on them, her barely opened eyes staring up at him. “Woke up from what? Nightmares?”
She looked shocked for a moment before averting her gaze. The way she laid her head down muffled her voice. “Y-Yeah… How’d you know?”
Harrison brought his calloused fingers up to rub his eyelids, mending the strain from looking at a computer screen for so long. “Been there. I understand.”
A short silence permeated their conversation before Tracy quietly continued with a half-guilty, half-hopeful expression. “So… d’ya mind if I stay here…? I-I won’t bug you or anything.”
He shook his head. “You’re all good.”
“Thanks.” She yawned, smacking her lips once afterward. “How’re you feeling by the way? Are you in pain… or feeling nauseous?”
“Perfectly fine, actually. I’ve been meaning to ask you about the radiation, though. You mentioned before that you knew something about the ‘artifact’ thing. What was that all about?”
“Huh?” She squinted further, visibly coming to a realization. “Ooooooooooooh… Yeah, the whole anomaly field jus’ shared some similarities to ‘S.T.A.L.K.E.R.’ I don’t know. Anomalies, artifacts, radiation… they’re probably nothing alike, but at least the nail method worked… Glad you made it out of that… It was close.”
The engineer shrugged. A lot of things came a lot closer than he’d like in general. “It’s… fine. I just need to be more prepared for the next time I go out. I know I’ll need a Geiger counter for sure.”
Her face drew into mild horror. “Do you actually plan on going out again?”
“…Yeah? Four AI cores technically aren’t enough to make modern factory equipment, plus we’ll probably start needing the other modules soon. In all honesty, I’d rather not have to, but who else is going to go interact with the equipment out there?”
She looked a little guilty at the subtle insinuation that she wasn’t expected to volunteer, reluctantly accepting that he’d have to go out eventually. “If you have to… I think that the Geiger counter would only work for detecting artifacts.”
“Why’s that?”
“Only time there’s been radiation has been around that rock. Plenty of anomalies are in places without them, and they haven’t irradiated me despite my own close calls.”
He scratched at his chin, contemplating what he saw earlier. “It could be that there were just so many of them in that one area. I mean, the ground itself was completely different from the swamp around it.”
“I don’t know, dude,” she huffed loudly, causing Shar to stir in her sleep. The technician continued, sheepishly lowering her voice. “This shit isn’t a science. All I’m saying is to have something more proactive than a geiger counter. I saw a good few of them on my journey here. Fire geysers, green caustic puddles, whirlwind-looking things, and those invisible meat-grinders you encountered. Each of them have some sort of giveaway. Like, in the anomaly field, you could sort of see them, and there wasn’t any plant life around it, but didn’t they also give off a low hum?”
“Now that you mention it, yeah. So… what? Keep an eye out and print an active headset to hear them better?” He leaned forward, resting on two elbows.
She nodded. “Basically. If you see something, avoid it. If you hear something, you start lobbing nails or sticks at whatever like a maniac until you activate it.”
Christ, even with a ‘plan’ like that, it was such a risk to just go outside. The anomalies weren’t super common, but their presence alone made venturing out a big ask. He should probably use a drone or something to learn about the anomalies before he went out next…
When Harrison didn’t respond, Tracy nuzzled her face further into her arm pillows, leaving the engineer to continue his work. He managed to finish the project within twenty minutes, using the extra time to compare and contrast the available fabricator’s components for their efficiency. His venture was quickly stopped when a certain unconscious Malkrin yawned, stretching her limbs out in all directions. Her taloned hand reached out and hooked his own, softly reeling it back in and adding it to her pile of limbs at the end of the desk. She encompassed his arm wholly, pushing every inch of available skin against it as if to suck the very heat out of him.
He reluctantly accepted it, allowing himself to at least appreciate the cool texture of her skin.
Unfortunately, the new unrequested position meant he was unable to do much with the computer. He still wasn’t very tired either, so now what? Was he going to just sit here until the others awoke? He rubbed his forehead with his free arm. A desk wasn’t the most comfortable place to fall asleep. They should be in bed unless they wanted to wake up with random back pains—something he learned the hard way when working late hours.
His sigh sounded throughout the workshop, overpowering the fabricators’ low hum. He slipped his hand out of the paladin’s embrace, her claws amusingly reaching out for it when their source of heat suddenly disappeared.
“…Harr…ison?” Sharky drowsily asked.
He stood up, tapping the waking giant on her unarmored shoulder. “Hey, we gotta get back to bed. Can you get up?”
“Bed…? We?” she paused, her frills subtly vibrating in groggy excitement as she sluggishly got up. “Of… c—rse.”
Harrison nodded, moving to the other side of the table to arouse the other slumbering girl… who wouldn’t respond. His pokes and prods were only returned with ‘mmm’s and other similar grumbles. Fuck it, he wasn’t patient tonight. He crouched down, hooking his arms underneath her knees and back, and lift her up bridal-style… or princess carry… Whatever it was called.
The cold night breeze brought goosebumps as he and Sharky moved to the barracks, the extra weight in his arms combined with the half-awake paladin’s stumbling lengthening the trip considerably. He would have let his massive companion take Tracy, but the maroon female looked like she was ready to fall over at any moment, barely catching her forward momentum with last-minute steps. The technician was evidently also a little cold, unconsciously pushing her head into his shoulder and loosely dragging an arm around his neck. He ignored the soft pressure of her chest against his—the thin tank top’s poor attempt at being a buffer not helping one bit.
He and Shar skirted by the array of passed-out Malkrin in the lobby-slash-dining room area—some snores and infrequent sharp exhales making up the room’s ambient noise—and trudged up the stairs with difficulty. Thankfully, it wasn’t too hard to put the lightweight woman to bed. He slipped the blanket over her shoulders and placed her data pad beside her.
Well, that was done, and the paladin was also presumed to have gone to bed as well. What was he going to do now? He still couldn’t feel the slightest tinge of exhaustion. Should he return to the workshop? What project would he even work on? Would he continue to compare more fabricator parts? That… almost felt like busy work rather than anything important. Could he attempt to set up another wind turbine? No, that was dumb. It was the middle of the night and he was all alone—that was a recipe for disaster. Was there really nothing to do? Maybe something would show up when he went back to the fabrication floor, like improving his weapon or fixing up his armor.
The engineer turned toward the end of the lengthy bunk room to be greeted with a still-awake Shar. Her massive form was but a silhouette in the dim light entering from the door, slightly swaying from side to side atop tired legs. He approached her, a tinge of worry eating at the back of his head before he whispered to her.
“What’s up? Are you alright?”
She responded in her sluggish half-asleep ‘voice.’ “The night is… frigid, d—rest Harrison”
“…Yeah?” he agreed hesitantly, rubbing the back of his sore neck. “I can turn the heat up for you. I don’t mind.”
He took a step towards the thermostat, only to be stopped by a gentle pressure laying lightly on his shoulder. Harrison glanced at the taloned hand, then at Sharky, the maroon-colored Makrin shaking her head, her smoldering orange irises piercing him with a bashful shade of hopefulness.“No… I wish to… borrow y—r warmth…”
An unusual tightness formed in his chest. “Well, I was just about to…”
His speech petered out when he watched her tired expression fall into disappointment and shame, his reasons for leaving drying up in his throat. Suddenly, he wasn’t so against the idea, and he could feel the need to occupy himself fade. An array of excuses ran through his mind as his legs acted on what his mind had yet to settle, abandoning the idea of adjusting the heaters to bring him closer to the alien who seemed so dejected by his deflection.
There wasn’t anything to do anyway, so why not try to fall asleep?
The best sleep he got was with her, so maybe it would help with the sudden onset of insomnia.
She’s done so much for him, so why not oblige such a small request?
There were a thousand ways to justify it, just as there were thousands more to say no. All of those could be considered as he gave his massive protector a defeated smile and waved a hand towards her sleeping space. Her eyes lit up with fatigued elation, waiting for true confirmation of what he meant.
“Yeah, I’ll join you.”
If he was to be honest in the face of all the poor attempts to be logical about his choice… he had no reason to refuse. He just wanted to do something that she liked, and he had grown not to mind the closeness. There wasn’t anything connected to it besides the fact that every time he woke up and found himself dozing next to her in some way, he couldn’t find it in himself to hate it. The way she cradled him with contentment on her face, how her chest rumbled when she purred.
“Thank you.”
Sharky let her mass down onto her nest of blankets and pillows, settling into them. She raised a portion of the cloth for him to enter, looking up at him with content, warm orange eyes. There was no other conclusion, no other decision to make besides accepting her offer. He stopped, briefly considering what he was accepting, but a subtle grab of her tail on his calf all but made the decision for him. He entered her embrace, enjoying the way her cool skin ran across his own in small sparks. She wrapped all four arms around him, pressing him against her wholly. Her head reached down and nuzzled into him, the bridge between her snout and her eyes prodding into his neck. Her feminine eyelashes mildly tickled him, but the sensation was nothing compared to the complete hold she had on him otherwise. And finally, she tied them together with her tail, sealing his fate.
His mind was quick to recall how Akula reacted to him waking up next to Shar, the faux pas reminding him how little he knew about their culture, not to mention his own. He wondered what Tracy would think of him essentially cuddling up to the Malkrin…
Fuck it. He couldn’t care less. He was damn comfortable and fully surrounded by a ten-foot alien with black horns, sharp claws, rows of serrated teeth, enough slender muscles to rival a transport ‘mech, and her entire purpose in life was to ensure his safety. It contrasted the subtle give of her skin, the feeling of his warmth being siphoned off then returned, and the firm yet ginger cage of care that coaxed him into relaxation.
It was infinitely more preferable to fighting hordes of blood-thirsty bugs, coming face-to-face with an invisible anomaly that could turn him into a red paste, or throwing up his guts from radiation poisoning.
No one could tell him it was wrong to appreciate her company.
- - - - -
Question for y'all: Wooden furniture FAL or M1 Garand?
[First] [Previous] [Next]
Next time on Total Drama Anomaly Island - Reap what your kind has sewn... A monument to all your sins.
submitted by BrodogIsMyName to HFY [link] [comments]


2024.04.28 07:27 MissBeehavior SJM's Narrative Framework Doesn't Quite Work For Me

I am of the opinion that a lot of the discourse regarding character morality and the rifts between fans groups can be boiled down to some of the issues SJM has in storytelling. Specifically, author bias and inconsistent narrative framing.
I know there’s a Rhys camp and a Tamlin camp, with some people belonging to both. I am actually part of that last group, so please don't think that this post is defending one character over the other, as I feel both suffer from the same core issues.
Let's start with Rhys, just because he's more popular. He is introduced to us as the reader as the dark, morally grey character that is inspired by so many dark romance books. I LOVE that trope and find it irresistible. Who doesn't like a bit of danger and sexiness in their male leads?? However, I think the biggest reason why it doesn't work here is that SJM is also simultaneously trying to accomplish the feminist king and noble good guy trope at the same time. These tropes can coexist, but unfortunately not in the same character in THIS particular framing. A lot of Rhys's moral greyness is whitewashed by the sheer fact that SJM wants the reader to view Rhys is a good light no matter what. Every action he takes, good or bad, has an objectively morally noble and good reason, and that is just not how morally grey characters work. So you end up with a man that has done horrible things, is doing horrible things, that has to either be retconned or given flimsy excuses as to why he chose to do that because the narrative framework is demanding you view him as good. Rhysand: bad things done with good intentions = good.
Now take Tamlin. Regardless of if you think his character was changed between book 1 and book 2, SJM clearly paints him as the villain, with all of the main characters and her framing imploring the reader to dislike him. I originally thought that maybe this was an unreliable narrator situation, but the only way to make the unreliable narrator work is to make the reader start to question the reliability of said narrator. All of the framework, characters, and plot devices usually support the views and thoughts of the person whose inner monologue we are privy to, which is why she either failed at the unreliable narrator aspect or that was never the intention. Tamlin's actions, even in book 1, are often revisited in later books and painted in the narrative differently than how they actually were described to be at the time. And from what I can tell, this is less intentional misleading the reader and more laying out the framework for how the reader should feel. His moral greyness is blacked out. So Tamlin: bad things done with good intentions = bad.
This problem also bleeds into other characters. Feyre, who makes a lot of immature and selfish choices but they end up working out, is touted as a hero in her court. Feyre: good things done with bad intentions = good. Nesta accomplishes a lot of good things despite doing them out of annoyance or hatred, is viewed as someone who needs to grow and be better. Nesta: good things done with bad intentions = bad. (These are random examples, but this is a constant narrative framework for different characters.)
To revisit -
Rhysand: bad things done with good intentions = good
Tamlin: bad things done with good intentions = bad
Feyre: good things done with bad intentions = good
Nesta: good things done with bad intentions = bad
Even similar actions done by Rhys and Tamlin are painted to be good or bad depending on which one is doing them. This is referred to as moral myopia, where some in-universe group's moral standard is hypocritical because the morality of an action depends entirely upon who's doing it. This is a constant thing in this series and I think is the leading cause for so much discourse between Rhys defenders and Tamlin defenders, because the narrative itself is inconsistent and requires a complete abandonment of moral codes in order to accept what SJM wants you to accept.
To be clear, I enjoy the series and this isn't a hate post on SJM. I just feel like the author herself is part of the reason why so many people have such strong differing opinions on different characters. Moral greyness is supposed to allow for not so noble intentions, hence the grey part. Neither Rhys nor Tamlin have been given this opportunity based on the choices by the author.
I would love to know what others think about this. I think it''s an interesting topic to discuss!
submitted by MissBeehavior to acotar [link] [comments]


2024.04.27 19:06 DTG_Bot [D2] Daily Reset Thread [2024-04-27]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Arms

Scavenger's Den: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Solar] Solar
  • Shields: [Arc] Arc
  • Modifiers: Scorched Earth

Scavenger's Den: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Solar] Solar
  • Shields: [Arc] Arc
  • Modifiers: Scorched Earth

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Timelines' Vertex Energy Fusion Rifle Candle PS // Torch HS3 Accelerated Coils // Particle Repeater Auto-Loading Holster Backup Plan Tier 2: Charge Time
Whispering Slab Kinetic Combat Bow Flexible String // Natural String Compact Arrow Shaft // Natural Fletching Firmly Planted Opening Shot Tier 2: Draw Time
Code Duello Heavy Rocket Launcher Countermass // Smart Drift Control Black Powder // High-Velocity Rounds Quickdraw Lasting Impression Tier 2: Blast Radius
Austringer Kinetic Hand Cannon Corkscrew Rifling // Extended Barrel Alloy Magazine // Appended Mag Eye of the Storm Frenzy
Disparity Kinetic Pulse Rifle Extended Barrel // Polygonal Rifling Appended Mag // Extended Mag Outlaw Headstone Tier 2: Stability
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
From Downtown Defeat multiple combatants at a time with your Super. 2 Multikills XP+
Rocketing to Prominence Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. 20 [Rocket Launcher] Rocket Launcher XP+
Cold Calculations In Vanguard playlists, defeat combatants with Stasis damage. 25 [Stasis] Stasis XP+
Shattering Revelation Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. 50 [Stasis] Stasis ability XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Burn Bright Cast your Super. 2 Supers XP+
Solar Winds Defeat opponents with Solar damage from any source. 5 [Solar] Solar XP+
Peak Efficiency Defeat opponents in a single life. 2 Streak XP+
High Lethality In Momentum, defeat opponents with any weapon. 5 Weapon XP+
Saint-14, Trials of Osiris
Name Description Requirement Reward
Skullshock Alert As a fireteam, defeat opponents using precision final blows in Trials of Osiris. 15 [Headshot] Precision XP+
Trials Triplet As a fireteam, defeat opponents using Pulse Rifle final blows in Trials of Osiris. 20 [Pulse Rifle] Pulse Rifle XP+
Blundertrust As a fireteam, defeat opponents using Shotgun final blows in Trials of Osiris. 15 [Shotgun] Shotgun XP+
Connective Charge As a fireteam, defeat opponents with Arc weapon final blows in Trials of Osiris. 20 [Arc] Arc weapon XP+
The Drifter, Gambit
Name Description Requirement Reward
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Fish in a Barrel Defeat targets with Stasis damage in Gambit. Defeating Guardians grants more progress. 30 [Stasis] Stasis XP+
Hanging by a Thread Defeat targets in Gambit matches by suspending them with Strand. Defeating Guardians grants additional progress. 30 Strand suspended final blows XP+
Torn to Shreds Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. 30 Strand severed or unraveled final blows XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Pulse Rifle Calibration Calibrate Pulse Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Pulse Rifle] Pulse Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Sniper Rifle Calibration Calibrate Sniper Rifles against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Sniper Rifle] Sniper Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress
Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar] Solar weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
Shockingly Direct In Neomuna, defeat combatants with Arc damage. Shadow Legion combatants grant additional progress. 60 [Arc] Arc XP+ & 50 Neomuna Rank
Vexing Void In Neomuna, defeat combatants with Void damage. Vex combatants grant additional progress. 60 [Void] Void XP+ & 50 Neomuna Rank
Party Time In Neomuna, rapidly defeat combatants in groups of 2 or more with Auto Rifles, Submachine Guns, Pulse Rifles, or Machine Guns. 20 Rapidly defeated XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Riven's Chosen Successfully clear a pathway in Riven's Lair. 1 Lair Pathway 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Shoot Out Defeat targets with Hand Cannons. Combatants in Onslaught and Guardians are worth more. 100 [Hand Cannon] Hand Cannon 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spaced Out Defeat targets with Void weapons and abilities. 100 [Void] Void 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
One Path Mind Successfully clear a pathway in Riven's Lair or The Coil. 1 Lair Pathway XP+ & 25 Spirit of Riven Reputation
Lair Defense: Taken Defeat Taken. Taken defeated in Riven's Lair or The Coil are worth more. 30 Taken XP+ & 25 Spirit of Riven Reputation
Dragon's Breath Defeat targets with Linear Fusion Rifles or Rocket Launchers. Combatants in Riven's Lair or The Coil and Guardians are worth more. 10 [Linear Fusion Rifle] or [Rocket Launcher] defeats XP+ & 25 Spirit of Riven Reputation
Dragonthread Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 100 [Solar] or [Strand] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.04.27 19:06 DTG_Bot [D2] Daily Reset Thread [2024-04-27]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Arms

Scavenger's Den: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Solar] Solar
  • Shields: [Arc] Arc
  • Modifiers: Scorched Earth

Scavenger's Den: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Solar] Solar
  • Shields: [Arc] Arc
  • Modifiers: Scorched Earth

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Timelines' Vertex Energy Fusion Rifle Candle PS // Torch HS3 Accelerated Coils // Particle Repeater Auto-Loading Holster Backup Plan Tier 2: Charge Time
Whispering Slab Kinetic Combat Bow Flexible String // Natural String Compact Arrow Shaft // Natural Fletching Firmly Planted Opening Shot Tier 2: Draw Time
Code Duello Heavy Rocket Launcher Countermass // Smart Drift Control Black Powder // High-Velocity Rounds Quickdraw Lasting Impression Tier 2: Blast Radius
Austringer Kinetic Hand Cannon Corkscrew Rifling // Extended Barrel Alloy Magazine // Appended Mag Eye of the Storm Frenzy
Disparity Kinetic Pulse Rifle Extended Barrel // Polygonal Rifling Appended Mag // Extended Mag Outlaw Headstone Tier 2: Stability
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
From Downtown Defeat multiple combatants at a time with your Super. 2 Multikills XP+
Rocketing to Prominence Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. 20 [Rocket Launcher] Rocket Launcher XP+
Cold Calculations In Vanguard playlists, defeat combatants with Stasis damage. 25 [Stasis] Stasis XP+
Shattering Revelation Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. 50 [Stasis] Stasis ability XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Burn Bright Cast your Super. 2 Supers XP+
Solar Winds Defeat opponents with Solar damage from any source. 5 [Solar] Solar XP+
Peak Efficiency Defeat opponents in a single life. 2 Streak XP+
High Lethality In Momentum, defeat opponents with any weapon. 5 Weapon XP+
Saint-14, Trials of Osiris
Name Description Requirement Reward
Skullshock Alert As a fireteam, defeat opponents using precision final blows in Trials of Osiris. 15 [Headshot] Precision XP+
Trials Triplet As a fireteam, defeat opponents using Pulse Rifle final blows in Trials of Osiris. 20 [Pulse Rifle] Pulse Rifle XP+
Blundertrust As a fireteam, defeat opponents using Shotgun final blows in Trials of Osiris. 15 [Shotgun] Shotgun XP+
Connective Charge As a fireteam, defeat opponents with Arc weapon final blows in Trials of Osiris. 20 [Arc] Arc weapon XP+
The Drifter, Gambit
Name Description Requirement Reward
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Fish in a Barrel Defeat targets with Stasis damage in Gambit. Defeating Guardians grants more progress. 30 [Stasis] Stasis XP+
Hanging by a Thread Defeat targets in Gambit matches by suspending them with Strand. Defeating Guardians grants additional progress. 30 Strand suspended final blows XP+
Torn to Shreds Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. 30 Strand severed or unraveled final blows XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Pulse Rifle Calibration Calibrate Pulse Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Pulse Rifle] Pulse Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Sniper Rifle Calibration Calibrate Sniper Rifles against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Sniper Rifle] Sniper Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress
Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar] Solar weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
Shockingly Direct In Neomuna, defeat combatants with Arc damage. Shadow Legion combatants grant additional progress. 60 [Arc] Arc XP+ & 50 Neomuna Rank
Vexing Void In Neomuna, defeat combatants with Void damage. Vex combatants grant additional progress. 60 [Void] Void XP+ & 50 Neomuna Rank
Party Time In Neomuna, rapidly defeat combatants in groups of 2 or more with Auto Rifles, Submachine Guns, Pulse Rifles, or Machine Guns. 20 Rapidly defeated XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Riven's Chosen Successfully clear a pathway in Riven's Lair. 1 Lair Pathway 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Shoot Out Defeat targets with Hand Cannons. Combatants in Onslaught and Guardians are worth more. 100 [Hand Cannon] Hand Cannon 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spaced Out Defeat targets with Void weapons and abilities. 100 [Void] Void 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
One Path Mind Successfully clear a pathway in Riven's Lair or The Coil. 1 Lair Pathway XP+ & 25 Spirit of Riven Reputation
Lair Defense: Taken Defeat Taken. Taken defeated in Riven's Lair or The Coil are worth more. 30 Taken XP+ & 25 Spirit of Riven Reputation
Dragon's Breath Defeat targets with Linear Fusion Rifles or Rocket Launchers. Combatants in Riven's Lair or The Coil and Guardians are worth more. 10 [Linear Fusion Rifle] or [Rocket Launcher] defeats XP+ & 25 Spirit of Riven Reputation
Dragonthread Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 100 [Solar] or [Strand] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.04.27 05:42 CrystalCommittee I had some time, so this happened --

I started at the beginning, the event that is central to everything else. I started it in my novels seven years later. What do you think?
I know it needs help, I'm all over the map, because I'm pulling material from 20+ years of me writing. But as a first chapter, how does it work? Because the ones I posted, 1,3,and 5 in two parts? It might be the second chapter, or not, I don't know if the jump is ready yet.
_____________________________________________________________________________________________________________________________

The bedroom is dark, illuminated only by the steady light coming from the power indicator from the computer. The door swings open, bumping into the dresser with a thud. An older well-fit man fills the entrance as he flips the light switch flooding the room with bright painful light.
“Up and at ‘em Sam, we’ve got to go,” he says.
Sam grumbles and pulls the blankets up over her head and tried to shield the light. The man moves to the bed pulls the blankets from her flannel-pajamas form. He gives her a shake.
“Grr, dad,” she mumbles out and tries to pull the blankets back to the cocoon of warmth.
"You're the one who wanted to go with me. There is a plane down up on the mountain. Come on.” He turns and is going to toss some clothes at her but finds them scattered around the room in complete disarray. "And when we get back, you are putting some organization to this room."
"Come on, dad; I'm an adult now,” Sam whines.
“I am well aware of your actual age, that doesn’t discount your rules, if I recall, you’re seventeen, still living at home and not paying rent.” His voice carries heavy karmic justice as his mouth curls into a grin.
“You’re taking advantage and enjoying it too much.”
“Yes, I am. What father of a teenage daughter wouldn’t? The devil is in the details, as you always say.”
"Yeah, yeah. Mini-lecture done, I’m coming. A little privacy please?" she asks as she works her way into wakefulness.
"I'll be outside warming up the truck; don't take too long."
"I know, dad."
He leaves the room with a large smile on his face, closing the door behind him with a soft click.
Sam works her way out of bed slowly and pulls off her pajama top. With speed, she reaches for long sleeved T-shirt and pulls it on, gently placing the crystal on a leather band around her neck above the cloth.
She shivers and picks up speed as the frigidness of the room nips at her exposed skin. Sam quickly assembles a pair of long underwear, pants, and a sweatshirt pulling each on in turn. She moves to a mirror on the dresser and looks at herself. Through a yawn, she tries to do something with her hair sticking out in every direction. Her hands pat at it, but it just stands up with a mind of its own.
“Why do I care? I don’t, it’s not like the snow and trees are going to comment. Dad might,” she lets roll in her thoughts as she reaches for a well-worn baseball cap and puts it on, tucking her short blonde hair over her ears and adjusting it to perfection.
Sam feeds her feet through a pair of snow pants, followed shortly by a second pair of thick socks and assembles her heavy work boots, meticulous in working the laces to secure them tightly. She reaches for her heavy coat resting haphazardly over the back of a chair feeding her arms in and sealing up the zipper and snaps as she pads heavily out of the room, closing the door behind her.
Sam emerges from the cabin, turning the lights off inside, leaving only the single bulb on the porch and those of the truck to light the darkness. She shivers against the cold as she moves towards the truck with a plow on the front, 'Search and Rescue' painted on the side, a trailer on the back with two snowmobiles and the necessary gear. She climbs into the passenger seat, quickly pulling the door closed.
“Present.” She says as she puts on her seatbelt.
Her dad reaches down and pulls up a large metal coffee cup handing it to Sam. "Coffee, strong, to wake up my navigator."
"Yeah...yeah...yeah,” Sam says, taking the offered cup. She gives the rising steam a long enjoyed sniff, takes a small sip, then reaches for the folded maps on the dashboard in front of her. "Coordinates?"
He unzips his coat, removes the folded paper from his pocket and hands it to Sam. She reaches up poking the button to turn on the light above her head balancing the coffee and his handwritten scribbles.
"Why can't people have emergencies on a real people schedule?" She asks with a yawn.
"It's not the way it works, Sam."
Her father navigates carefully down the snow covered road with rushed caution for miles as Sam is comparing the note with the coordinates to the map and making an assessment.
He slows as they approach a split in the road. Sam look up in contemplation. One has been recently plowed, the other has a few inches of untouched snow on it.
"Which way is going to be faster?" he asks.
"If we go around to the bridge, it'll be too long," Sam offers pointing towards the plowed road. "And depending on how they came in, that whole side of the mountain is going to be unstable if it hasn't come down on them already. Here’s hoping it hasn’t.”
“You’re the master here, what is your gut telling you, Sam?”
“Stop using me that way, dad. I get that I see things that most people don’t—”
“—I’m not.”
“You are, acknowledgement accepted,” Sam says taking one last look at the maps something is nudging at the back of her mind. “I suppose rescuing people is better than being used as a mule for moving secrets.”
“Sam—”
“We’re past that, bygones.” She states ending the conversation with an upheld hand.
He obliges and waits, having seeing her do this before, pulling into her thoughts.
She takes a heavy breath, exhaling out all the errant thoughts in her mind. She touches to the map, the coordinates of what are written of the plane going down. She hears it as if a thought[HC1] , a faint voice in her mind. ‘That’s not where you need to go.’
‘Then where?’ she responds in thought, but there is no response.
Her hand moves on the map, and her father sees it, “Severin’s creek? That’s quite distant, Sam.”
“I’m still thinking, Dad. Something isn’t right with the coordinates here,” she touches to his handwritten note. “I can’t put my finger on it—well I am-- it’s not feeling good.”
“We need to make a choice Sam, people’s lives depend on it.”
“I get that,” she snaps, as information that’s intangible crosses her mind’s eye in a mix of emotions. She closes her eyes, and presses her hands to them wishing it to stop. It does abruptly.
“Sam?”
“I’m okay.” she opens her eyes. “I won’t explain, because I can’t. I just know, and you told me to trust it. Severin's creek, snowmobiles from there like this,” she traces her finger on the map. “We pack the last half-mile or so. That should keep us clear of an avalanche or on top of it if it's already down."
“Then that is what we do,” he says putting the truck into four-wheel drive, and turning it to the unplowed road.
Sam continues to study the maps, her finger moving about tracing paths as if all the dangers each possess are available to her. “Why can’t I explain this? My reasoning?” she reminisces as yet another path ends badly.
“I’m sorry, Sam,” he says after a few minutes as she’s continually studying the maps. Her growing frustration level notable.
“It works or it doesn’t, is all I can offer, Dad. A thousand ways it didn’t work, maybe we’re one of them and history tells it.”
“Not the positivity I’m used to.”
“It’s not a very positive situation. We get stuck, we’re screwed and they die, if they’re not already dead. A plane at that altitude coming down like that? Survival is in the low percentiles.”
“There you go, that information not given.”
“Dad?!” she fires with warning.
He digresses, “We won’t get stuck.”
“You just know that.”
“I don’t, but I trust that you wouldn’t have guided us this way if you saw something different.”
Sam is about to object again but he cuts her off. “You don’t know what it is, neither do I, but I know to trust it.”
“I wish I could.”
“I can’t image what you see in that mind of yours, how you put it all together to make a call, but you do.”
“Dad?”
“Sam, I don’t know. If you want to bounce it off me, I’m okay with that, we’ve got a drive ahead of us. If you don’t, I’m okay with that as well.”
“I’ll choose the latter, if that is okay.”
“It is,” he says with a nod.
***
The sun is just starting to rise as Sam and her dad spot the airplane wreckage. A small plume of smoke rises from the forward section resting in a deeply gouged crater to the west; the tail end eastward higher on the ridge.
"I'll take the tail," he says, indicating the more extensive and further section. Directing Sam towards the front. "Call it in and radio if you find anyone."
"Got it. Be careful, dad; it doesn't look stable up here."
“I’ll take that under advisement, but I’m the one who is supposed to worry about you.” He sees Sam is about to argue the point. “Don’t even try, young one.”
“I won’t. The warning still stands, I see more than you do.”
Sam snowshoes towards the front section of the plane. There are no outward signs of life or movement as she approaches. She un-straps the snowshoes and watches her head to avoid the sharp edges of the shredded exterior of the plane. She digs down, moving large chunks of snow until she's able to get her flashlight inside.
"Anyone alive in here?"
"One," a female voice sounds through a labored breath.
"Hang in there; we'll get you out of there. Can you tell me how many were on the plane?" Sam asks as she continues to dig a hole to get inside the plane.
"Five, the flyers are dead, the other two I don't know." She returns with a thick British accent.
"You're sure they're dead?" Sam asks as she digs.
"Yes."
“The other two, are they with you, or the tail part of the plane? You don’t know?” Sam poses some options.
“The tail.”
Sam pulls her radio. "Dad confirmed five on board; I've got one alive, two dead."
"Copy." the radio crackles.
"My name is Sam; what's yours?" Sam pauses her digging and listens when there's no response. "Are you still with me?"
"Yes."
"Are you hurt?"
"Nothing life-threatening."
Sam gets her head and flashlight in enough to see. The woman is partially buried, her back against the side of the airplane, a slope of snow between them.
"Anything broken?"
"Right clavicle. Yes, I can walk out of here when you unbury me and get me something warm."
"On it," Sam says, not expecting the ungrateful nature of the woman. "I'm sorry; I didn't catch your name."
"I didn't give it. Just do your job."
"Yes, ma'am."
Sam's radio crackles. "Sam, two alive here. One able to walk, the other we're going to need the sled and a medical evacuation as soon as possible."
"Copy that. Calling it in." Sam rolls onto her back, switches the radio channel, finding difficulty with gloved fingers. "Dispatch, Rescue One on scene. Three confirmed survivors, two deceased. Two survivors are mobile, one critical. Pack unstable, advise pickup at the meadow at the fork of Severin's creek."
"Copy Rescue One,” comes through static on the radio.
Sam tucks the radio back into her pocket and continues to dig. When she's made the hole big enough, she squeezes through, then pulls her pack inside, sliding down to where the woman is. She places the flashlight upward, lighting the plane's interior, and settles in to check on her. A flash of recognition crosses Sam's expression as she quickly checks to see if her eyes dilate.
"I told you I was fine!" she snaps, moving her head quickly to the side and away from the direct light.
"Actually," Sam corrects as she starts moving the snow from around her, "You said 'nothing life-threatening,' but given you've been buried up here for a couple of hours, shock, concussion, hypothermia, Internal bleeding come to mind, to mention a few."
"I am familiar."
Sam, trying to keep it light and her talking continues. "Been in situations like this before, then?"
"Not this particular one."
"Okay, not particular, but I’ll assume similar," Sam says, pausing for a moment again, sensing recognition. "This is my first rescue involving a plane."
"Hum." she returns, avoiding a direct answer not wanting the human connection.
"Bet it was frightening. I don't like flying, wouldn't catch me anywhere near an airplane, and this..." She rolls her eyes around. "Is why. You're probably thinking the same thing now, huh?"
She nonchalantly shrugs her shoulders then winces at the pain in her shoulder. Sam pauses her digging and looks right at her with a quizzical look, their eyes meet. Sam shakes her head softly as if clearing an errant thought. The woman’s expression changes to cautious curiosity as she watches Sam.
"Don't worry; we'll take good care of you. It's not far to the snowmobiles, and then only a half an hour to where the chopper can pick up your friend." Sam says continuing to dig. The woman doesn’t answer as she analyzes Sam, her actions, and tone, as if reading her like a book. "Family?" Sam asks, again gaining no answer. "Co-worker? Acquaintance? Do you know them?" Sam sits up for a moment and runs her arm across her forehead; she's working up a sweat at this pace. She pulls off a glove and unzips her coat to get some air.
"Yes, I know them..." the woman starts, hoping it will stop her questions, but her words trail off her eyes catching the shimmer of the crystal on a necklace around Sam's neck.
"Anyone I can have Dispatch contact? Let them know you're okay?" Sam asks.
"No." The tone in which she answers moves both of them to look directly at each other. For Sam, it is out of surprise at the response, the woman in fear of having answered truthfully and hoping the fear in her voice didn't relay.
"Okay," Sam returns cautiously. "Didn't mean to poke a nerve.”
The woman shakes her head slightly, indicating it was nothing of concern. "Have we met before?" she asks soft, almost loving tone.
Sam is thrown even more with the sincerity and nicety behind the query than the question itself. "I was going to ask you the same thing. You're familiar to me, but... "
Sam's radio crackles interrupting her thought then is further interrupted by a loud bang followed by a second that echoes through the canyon. Both women are startled by the sound.
"What the hell was that?" Sam asks, scrambling for her radio; she depresses the button. "Dad? Dad?! Dad, come back?" there is nothing but a crackle. "Dad?"
The ominous silence is interrupted by a slight rumble, which Sam isn't sure she's hearing. Sam’s eyes fill with fear as she meets those of woman, confirming what she's thinking.
"Avalanche!" Sam throws throwing herself on top of woman out of instinct.
It's mere seconds before the snow impacts the side of the plane, rolling it down the slope like a twig in a rapidly flowing stream. Sam and the woman are bounced about inside the plane, the sounds of bones snapping, their bodies bending and contorting in unnatural ways as they are thrown around like rag dolls.
The woman smashes face-first into a protruding piece of one of the windows, the entire left side of her face torn open. Sam’s arms and legs fight for a position within the revolving space; then a snap is heard, her body goes limp and smashes lifelessly to the roof of the plane. Everything goes black.
******
There is only a foot of breathing room within the plane; the flashlight is just under the snow, giving off a slight glow. Sam is lying primarily on the top of the hard-packed snow. The woman is a few inches from her, trapped at an angle upright buried from the chest down, the left side of her face completely covered in blood where the glass from the window has cut deeply, the retina of her eye near completely missing, her blood staining the white around her. The breath from both of them mists into the air. The woman’s hand begins to move, and then a grunt of pain. Her hand painstakingly frees itself from the snow and moves towards her face, touches it then stops at the excruciating pain it causes. She lets loose a muffled scream that she quickly halts as she bites back the agony brought about, but it's enough to bring Sam into consciousness. Sam takes a couple of slow breaths as she looks around, blinking at the moisture in her eyes. Sam rolls her head to see the woman and her condition from the soft glow from the flashlight.
"Ouch..." Sam says through muffled tones. "Uh...ma’am?...Miss?” she asks in a hushed whisper. “Please…say you’re okay?"
She responds with what Sam can only distinguish as a grunt, her body moving only with the careful breaths she is drawing.
"I'll take that as a no. Bad?"
"Dreadfully..." she says through a groan.
Sam's face scrunches up in disgust as the woman rolls her head to where the dull glow from the flashlight shows the wound.
"Uh, yeah, that's Halloween horror mask overdone with the blood bad. Try not to move, and I'll see if I can, uh..." Sam falls into silence as the realization starts to settle in that she can't feel or move anything.
After an extended period, the woman breaks the silence. "You still there?" she asks, moving her hand towards Sam's face.
"Yeah...I can't seem to…um move or… feel anything." Sam starts to choke on the thought.
"Hold still," the woman says with a calmness that carries a warning to Sam to listen and not argue even if she could. The woman’s hand moves slowly towards where Sam's voice emanates. She assesses Sam's position; she feels for what she can reach, not finding anything warm and wet. "From what I can appraise, you're not bleeding, but I cannot be certain, is it completely dark in here, or--”
“Flashlight visible, but your left eye, it’s totally shredded, and…I’m guessing blind.”
“My assessment as well,” the woman returns evenly. “Can you feel that?"
"Should I?" Sam asks trying to move her neck to see what's going on.
"Don't move unless you have to." She returns with strength in her calmness.
"Doesn't that hurt?" Sam asks, being able to see her face closer and the depth of the wound, yet she moves as if there is no pain at all.
"I have a high pain tolerance."
"Damn woman, I'd say so! If that were me, I'd be crying like a baby."
"Crying doesn't solve anything." The woman moves her hand around behind Sam's neck, and with a slow, methodical touch and through her pain in the movement, feels down the back of Sam's neck, rolling her slightly towards her, feeling some more, and then lets out a sigh that Sam can only take as frustration.
"What is it?"
"You're not going to be any use for me," she says with a hint of disappointment.
"Translated into what it means for me?" Sam asks carefully.
"You won't be able to get me free before I bleed out. And you’ll freeze to death long before anyone finds us."
"Yeah? Well, sorry about that. If it's any comfort, you are not bleeding that much. You've got movement; dig yourself out."
"My face is not what is of concern.”
“How can it not be? Are you on some kind of crazy drug?”
The woman avoids Sam’s comments and continues. “Whatever has me pinned has most likely ruptured my femoral artery."
"Yeah? Well, that sucks. What about me?"
As if to satisfy a whining child, "Feels like a clean fracture." She continues to touch behind Sam's shoulder.
"Of what? My spine, huh? You sure?" Sam asks and receives only silence. "You know you can answer, it's not like the news could be any worse than not knowing and letting my imagination run amok, ‘cause I have quite the vivid one."
"Ignorance can be bliss," she responds as if talking about something else.
"Yeah? Really? I don't think so. I prefer knowledge; I absorb it like a sponge. Where there is a will and the know-how, there is a way; you just have to figure it out."
"You would if..." the woman trails into silence as if catching herself speaking out of turn. She gently rolls Sam back to the snowpack. "Are you having trouble breathing?"
"Not really," Sam says as the woman’s hand finds its way to Sam’s neck and takes her pulse.
"Is your satchel close at hand?" she asks, her accent begins to fade, and Sam catches it, and the recognition battle starts again.
"You mean my pack? No, not that I can see or that you could reach. But don't worry, there is a beacon in my coat, just for these sorts of emergencies. There was already another team heading this way. Besides, my dad is out there."
"Your dad is dead," She returns evenly. “As are we." Her hand feels the leather band holding the necklace.
"No, he's not." Sam spits back. "He's a survivor, just like me. All I have to do is wait for him to find me."
"The naivety of youth, and..." she starts, then again stops short as if speaking out of turn. "He won't let him live, or us. Any friends of yours will be far off course."
"What are you talking about?" Sam asks, and when she doesn't respond. "Your not family, not friends, not co-workers who crashed with you?"
"Yes.”
"There's something you're not saying about this whole mess, elusive at every turn.” Sam pauses and tries to pull the memory to the front of her mind.
“The coordinates you were given do they match the location you came to?”
“Uh…” Sam pretends to think but already has the answer. “Now that I think about it, no. I just trusted what I knew.”
“Huh,” the woman says simply as she continues to assess Sam’s condition.
"You a doctor or something?"
"Once upon a time, you could say I was."
"Kind of young, aren't you? I don't mean that in a bad way, just you know, doctors have all those years of medical school and..."
"I'm a lot older than I appear to be," the woman responds as her hand traces down the band of the necklace.
"Yeah, kinda know the feeling,” Sam says with truthful humor. “Same could be said about me.” She takes a moment, looking the woman over. “It's driving me crazy; you’ve got to know that. But, you see, I have this perfect memory, and I know I have seen you somewhere before. I remember everything--I mean everything!"
"Eidetic memory," she returns more to herself as a statement.
Given their closeness, Sam hears her clear as day. "Yeah, so if you know what that is, you understand why that's impossible."
"Not impossible. We have crossed paths, just not in your lifetime," the woman mumbles as she finds the crystal on the necklace. She lets her finger roll over it, caressing it gently. It shimmers in a prismatic effect at her touch. "Do you know what this is? What it can do for you?"
"It's just a rock on a necklace."
"It's more than that."
"Okay, it's sentimental; it’s the only thing I have of my mom's." Sam's voice fills with sadness. "It's not even a real crystal-- some kind of synthetic knockoff that she kept in a cheap jewelry box, never wore it until…it’s not important,” Sam says, shying away.
“But it is. You really don’t know?”
“Apparently not, it’s just important to me, okay?” Sam fires at her. “So while I can't stop you, I can ask you kindly to keep your paws off."
"There is assistance to be had here for both of us, but I need you to trust me."
"Trust you? I don't know you from a hole in the wall.” Sam takes a few moments to think it over as the woman waits, indicating that she won't take 'no' for an answer but that an answer, either way, is time-sensitive and world-saving important. "Tell me your name."
"That is what it takes to earn your trust?" The woman asks as she moves and begins digging through the snow down towards her left side.
"What are you doing?" Sam asks cautiously.
The woman grimaces as she wiggles her hand down through the snow and to her waistband, feeling what she is after is still here. She lets out a sigh of relief as she works it back up to the surface. Unfortunately, the action causes her great pain, and Sam watches completely lost. When the woman’s hand comes free of the snow, it’s covered in blood but is holding a small credit card-sized flimsy piece of black bendable material. She feels her way to Sam’s face; Sam contorts against the touch.
"Can you see this?"
"Yeah...flimsy black square thingy. Looks like a fridge magnet, though why you’d have one of those and think it’s somehow worthy of trade? Oh, never mind." Sam relinquishes. “Continue.”
"There is a series of numbers and letters on one side, lower corner, can you see them?"
"Kind of hard, it's black, and it's darker than shit in here." Sam squints. "Yeah, I think so. Turn it clockwise 180 degrees."
The woman rotates it accordingly. "Make sure you get all 38 digits?"
"You’re blood and snow is all over it…I can’t see it all.”
The woman uses her thumb and wipes across it, hopefully clearing the image.
“Doesn't matter, I'll remember it just like having a picture. What I don't understand is why it's important right now?"
"They can't find this on me, dead or alive. You got it?”
“Yeah, got it, trapped in my noggin’ with all the other useless information. What is it?”
The woman puts a great amount of effort, bends the card into two, breaking it, then tediously locates both pieces and snaps them again. "It'll be fine if they find it on you," she says as she seeks out Sam's pocket and places the debris inside. "It'll all make sense to them then."
"Something important I take it?"
"Yes." There is a long, drawn-out pause, and Sam can see and sense the debate going on within the woman as if she is preparing for the most significant moment in her life. "You will comprehend everything shortly; you need to entrust what you are feeling and experiencing. It has to be protected at all costs, including my life and yours if necessary."
"What are you talking about? That card thingy? It must have some important information on it for it to be worth that much. Willing to die for it and all. But yet you broke it, so no one can use it, well unless they’re uber-technical, which they probably are, but even then--"
“You always talk this much?”
“When I’m nervous or in pain--not feeling anything other than a cold nose, so nerves. Justified, given we’re both gonna die up here, and you’re rambling on about gibberish and little black cards, with strings of numbers on them, making me remember them because what? Can’t you? I get it if it’s a combination or, better yet, a bank account. Wait, too long even if it were more than one, not on any of the pertinent institutions, not even on one of the not so reputable ones. Even if you break it up.” Sam’s mind cycles through all the information she’s processed in years past working with her dad. “Decryption code, but no one is dumb enough actually to write it on the device…I’ve been around, that’s just unprofessional and such. No, it has to be something more. Keycode fits, something happens to you-me?” she says with a varying voice. “Someone else finds it who has the other half, connect-e-mundo, sense is made, key unlocked, super-secret information provided. Yes?” she asks.
“Possibly.”
“And that right there is what we call a ‘yes,’ but you’re too….whatever--insert your choice of words there--stuck up, stubborn, protective, uptight, so-on and so forth, to admit it. But I hit it head-on, you know it, I know it, and thus I must ask, why do you defend the castle when the walls have already fallen?”
The woman takes a breath, realizing quickly she’s up against a peer. “It is of little consequence in the grander scheme of things that could happen, but it is a connection that could lead them to my involvement. The other I can’t just tell you, you’ll understand. I can’t explain--you must be accepting and open for this to work," she says with frustration.
"For what to work? You're not making any sense here. Probably due to the blood loss and all."
“No, I am clear of mind and thought,” the woman says, focusing.
Sam is about to say something back to her, but she stops as she picks up on the feelings, and the overwhelming emotion coming from the woman hits her. Sam falls into silence, giving respect to what she just felt, taking it in, and gives her the proverbial floor to continue with her silent non-objection.
“I have not spoken my true name nor identified with it since I came to the realization of what I was and what I was to become.”
A calming silence comes from the woman. The air in the compartment becomes emotionally charged. Sam bites off her questions when she senses the invisible building waves of feeling filling the small space. At first, Sam is afraid but then finds comfort in the openness, the conveyance on a level she can’t explain. As if tangible and tactile, the woman becomes aware of Sam's openness to what is happening and surrenders to her aid.
“Uh, what…I uh…” Sam stutters out.
"This might not go as expected," the woman says as she wraps her hand tightly around the crystal on the necklace and squeezes. She whispers with a vulnerability that shakes in her voice. "My true and given name is Amanda."
"What are you--” Sam stops as a warm wave of sensation overwhelms her. "Expecting?"
The stone begins to give off light. A cascade of streaming colors hovers around Sam, like a force field generated from the small rock around her neck. The glowing aurora builds to near blinding strength and then fades back into the crystal as if sucked in by the vacuum of space. The woman seethes as her hand heats to hot orange, curling wisps of smoke rising indicating the physical burn. She holds as long as possible, then releases the crystal with a long drawn out exhale, taking the excruciating pain with it. She pulls in a couple of slow, calculated, pain-relieving gasps pressing her hand into the snow dousing the heat.
"Uh...what was that?" Sam asks, a deep and heavy fear in her voice.
"The only way to keep it safe," the woman’s words break into a muffled choking cough, blood rolls out of her mouth.
Sam sees it and is about to speak to it when her eyes roll up into her head; her breath catches in her throat, then releases in a scream of pain both physical and emotional so strong it penetrates the soul to the core. An invisible wave explodes out like a nuclear mushroom cloud, the two of them at the center.
The woman lowers her head in responsibility and sorrow, knowing what Sam is experiencing, for it has been bottled and buried inside her with no way of release until now.
[HC1]Different word.
submitted by CrystalCommittee to FictionSerials [link] [comments]


2024.04.27 02:28 CrystalCommittee [In Progress] [5359] [Mystery-suspense] First chapter

I am re-working a very lengthy (Many thousands of PAGES story). I'm changing its POV, its structure, and its order. I am starting from the beginning, and want some help in getting this first chapter together to use as a base for the others going forward. Big things for me: -- I want to be able to relay the thoughts of a character (in this case, Sam). -- I need help with that British accent for The woman (She does have a name, she's the other protagonist). --I need some guidance on how to separate the 'thoughts' from the actions/dialogue so they stand out. --I want to get rid of all the 'unnecessary words and descriptions.'
The bedroom is dark, illuminated only by the steady light coming from the power indicator from the computer. The door swings open, bumping into the dresser with a thud. An older well-fit man fills the entrance as he flips the light switch flooding the room with bright painful light.
“Up and at ‘em Sam, we’ve got to go,” he says.
Sam grumbles and pulls the blankets up over her head and tried to shield the light. The man moves to the bed pulls the blankets from her flannel-pajamas form. He gives her a shake.
“Grr, dad,” she mumbles out and tries to pull the blankets back to the cocoon of warmth.
"You're the one who wanted to go with me. There is a plane down up on the mountain. Come on.” He turns and is going to toss some clothes at her but finds them scattered around the room in complete disarray. "And when we get back, you are putting some organization to this room."
"Come on, dad; I'm an adult now,” Sam whines.
“I am well aware of your actual age, that doesn’t discount your rules, if I recall, you’re seventeen, still living at home and not paying rent.” His voice carries heavy karmic justice as his mouth curls into a grin.
“You’re taking advantage and enjoying it too much.”
“Yes, I am. What father of a teenage daughter wouldn’t? The devil is in the details, as you always say.”
"Yeah, yeah. Mini-lecture done, I’m coming. A little privacy please?" she asks as she works her way into wakefulness.
"I'll be outside warming up the truck; don't take too long."
"I know, dad."
He leaves the room with a large smile on his face, closing the door behind him with a soft click.
Sam works her way out of bed slowly and pulls off her pajama top. With speed, she reaches for long sleeved T-shirt and pulls it on, gently placing the crystal on a leather band around her neck above the cloth.
She shivers and picks up speed as the frigidness of the room nips at her exposed skin. Sam quickly assembles a pair of long underwear, pants, and a sweatshirt pulling each on in turn. She moves to a mirror on the dresser and looks at herself. Through a yawn, she tries to do something with her hair sticking out in every direction. Her hands pat at it, but it just stands up with a mind of its own.
“Why do I care? I don’t, it’s not like the snow and trees are going to comment. Dad might,” she lets roll in her thoughts as she reaches for a well-worn baseball cap and puts it on, tucking her short blonde hair over her ears and adjusting it to perfection.
Sam feeds her feet through a pair of snow pants, followed shortly by a second pair of thick socks and assembles her heavy work boots, meticulous in working the laces to secure them tightly. She reaches for her heavy coat resting haphazardly over the back of a chair feeding her arms in and sealing up the zipper and snaps as she pads heavily out of the room, closing the door behind her.
Sam emerges from the cabin, turning the lights off inside, leaving only the single bulb on the porch and those of the truck to light the darkness. She shivers against the cold as she moves towards the truck with a plow on the front, 'Search and Rescue' painted on the side, a trailer on the back with two snowmobiles and the necessary gear. She climbs into the passenger seat, quickly pulling the door closed.
“Present.” She says as she puts on her seatbelt.
Her dad reaches down and pulls up a large metal coffee cup handing it to Sam. "Coffee, strong, to wake up my navigator."
"Yeah...yeah...yeah,” Sam says, taking the offered cup. She gives the rising steam a long enjoyed sniff, takes a small sip, then reaches for the folded maps on the dashboard in front of her. "Coordinates?"
He unzips his coat, removes the folded paper from his pocket and hands it to Sam. She reaches up poking the button to turn on the light above her head balancing the coffee and his handwritten scribbles.
"Why can't people have emergencies on a real people schedule?" She asks with a yawn.
"It's not the way it works, Sam."
Her father navigates carefully down the snow covered road with rushed caution for miles as Sam is comparing the note with the coordinates to the map and making an assessment.
He slows as they approach a split in the road. Sam look up in contemplation. One has been recently plowed, the other has a few inches of untouched snow on it.
"Which way is going to be faster?" he asks.
"If we go around to the bridge, it'll be too long," Sam offers pointing towards the plowed road. "And depending on how they came in, that whole side of the mountain is going to be unstable if it hasn't come down on them already. Here’s hoping it hasn’t.”
“You’re the master here, what is your gut telling you, Sam?” “Stop using me that way, dad. I get that I see things that most people don’t—” “—I’m not.” “You are, acknowledgement accepted,” Sam says taking one last look at the maps something is nudging at the back of her mind. “I suppose rescuing people is better than being used as a mule for moving secrets.” “Sam—” “We’re past that, bygones.” She states ending the conversation with an upheld hand.
He obliges and waits, having seeing her do this before, pulling into her thoughts.
She takes a heavy breath, exhaling out all the errant thoughts in her mind. She touches to the map, the coordinates of what are written of the plane going down. She hears it as if a thought , a faint voice in her mind. ‘That’s not where you need to go.’
‘Then where?’ she responds in thought, but there is no response.
Her hand moves on the map, and her father sees it, “Severin’s creek? That’s quite distant, Sam.”
“I’m still thinking, Dad. Something isn’t right with the coordinates here,” she touches to his handwritten note. “I can’t put my finger on it—well I am-- it’s not feeling good.”
“We need to make a choice Sam, people’s lives depend on it.”
“I get that,” she snaps, as information that’s intangible crosses her mind’s eye in a mix of emotions. She closes her eyes, and presses her hands to them wishing it to stop. It does abruptly.
“Sam?”
“I’m okay.” she opens her eyes. “I won’t explain, because I can’t. I just know, and you told me to trust it. Severin's creek, snowmobiles from there like this,” she traces her finger on the map. “We pack the last half-mile or so. That should keep us clear of an avalanche or on top of it if it's already down."
“Then that is what we do,” he says putting the truck into four-wheel drive, and turning it to the unplowed road.
Sam continues to study the maps, her finger moving about tracing paths as if all the dangers each possess are available to her. “Why can’t I explain this? My reasoning?” she reminisces as yet another path ends badly.
“I’m sorry, Sam,” he says after a few minutes as she’s continually studying the maps. Her growing frustration level notable.
“It works or it doesn’t, is all I can offer, Dad. A thousand ways it didn’t work, maybe we’re one of them and history tells it.”
“Not the positivity I’m used to.” “It’s not a very positive situation. We get stuck, we’re screwed and they die, if they’re not already dead. A plane at that altitude coming down like that? Survival is in the low percentiles.”
“There you go, that information not given.”
“Dad?!” she fires with warning.
He digresses, “We won’t get stuck.”
“You just know that.”
“I don’t, but I trust that you wouldn’t have guided us this way if you saw something different.” Sam is about to object again but he cuts her off. “You don’t know what it is, neither do I, but I know to trust it.”
“I wish I could.”
“I can’t image what you see in that mind of yours, how you put it all together to make a call, but you do.”
“Dad?”
“Sam, I don’t know. If you want to bounce it off me, I’m okay with that, we’ve got a drive ahead of us. If you don’t, I’m okay with that as well.”
“I’ll choose the latter, if that is okay.”
“It is,” he says with a nod.
The sun is just starting to rise as Sam and her dad spot the airplane wreckage. A small plume of smoke rises from the forward section resting in a deeply gouged crater to the west; the tail end eastward higher on the ridge.
"I'll take the tail," he says, indicating the more extensive and further section. Directing Sam towards the front. "Call it in and radio if you find anyone."
"Got it. Be careful, dad; it doesn't look stable up here."
“I’ll take that under advisement, but I’m the one who is supposed to worry about you.” He sees Sam is about to argue the point. “Don’t even try, young one.”
“I won’t. The warning still stands, I see more than you do.”
Sam snowshoes towards the front section of the plane. There are no outward signs of life or movement as she approaches. She un-straps the snowshoes and watches her head to avoid the sharp edges of the shredded exterior of the plane. She digs down, moving large chunks of snow until she's able to get her flashlight inside.
"Anyone alive in here?"
"One," a female voice sounds through a labored breath.
"Hang in there; we'll get you out of there. Can you tell me how many were on the plane?" Sam asks as she continues to dig a hole to get inside the plane.
"Five, the flyers are dead, the other two I don't know." She returns with a thick British accent.
"You're sure they're dead?" Sam asks as she digs.
"Yes."
“The other two, are they with you, or the tail part of the plane? You don’t know?” Sam poses some options.
“The tail.”
Sam pulls her radio. "Dad confirmed five on board; I've got one alive, two dead."
"Copy." the radio crackles.
"My name is Sam; what's yours?" Sam pauses her digging and listens when there's no response. "Are you still with me?"
"Yes."
"Are you hurt?"
"Nothing life-threatening."
Sam gets her head and flashlight in enough to see. The woman is partially buried, her back against the side of the airplane, a slope of snow between them.
"Anything broken?"
"Right clavicle. Yes, I can walk out of here when you unbury me and get me something warm."
"On it," Sam says, not expecting the ungrateful nature of the woman. "I'm sorry; I didn't catch your name."
"I didn't give it. Just do your job."
"Yes, ma'am."
Sam's radio crackles. "Sam, two alive here. One able to walk, the other we're going to need the sled and a medical evacuation as soon as possible."
"Copy that. Calling it in." Sam rolls onto her back, switches the radio channel, finding difficulty with gloved fingers. "Dispatch, Rescue One on scene. Three confirmed survivors, two deceased. Two survivors are mobile, one critical. Pack unstable, advise pickup at the meadow at the fork of Severin's creek."
"Copy Rescue One,” comes through static on the radio.
Sam tucks the radio back into her pocket and continues to dig. When she's made the hole big enough, she squeezes through, then pulls her pack inside, sliding down to where the woman is. She places the flashlight upward, lighting the plane's interior, and settles in to check on her. A flash of recognition crosses Sam's expression as she quickly checks to see if her eyes dilate.
"I told you I was fine!" she snaps, moving her head quickly to the side and away from the direct light.
"Actually," Sam corrects as she starts moving the snow from around her, "You said 'nothing life-threatening,' but given you've been buried up here for a couple of hours, shock, concussion, hypothermia, Internal bleeding come to mind, to mention a few."
"I am familiar."
Sam, trying to keep it light and her talking continues. "Been in situations like this before, then?"
"Not this particular one."
"Okay, not particular, but I’ll assume similar," Sam says, pausing for a moment again, sensing recognition. "This is my first rescue involving a plane."
"Hum." she returns, avoiding a direct answer not wanting the human connection.
"Bet it was frightening. I don't like flying, wouldn't catch me anywhere near an airplane, and this..." She rolls her eyes around. "Is why. You're probably thinking the same thing now, huh?"
She nonchalantly shrugs her shoulders then winces at the pain in her shoulder. Sam pauses her digging and looks right at her with a quizzical look, their eyes meet. Sam shakes her head softly as if clearing an errant thought. The woman’s expression changes to cautious curiosity as she watches Sam.
"Don't worry; we'll take good care of you. It's not far to the snowmobiles, and then only a half an hour to where the chopper can pick up your friend." Sam says continuing to dig. The woman doesn’t answer as she analyzes Sam, her actions, and tone, as if reading her like a book. "Family?" Sam asks, again gaining no answer. "Co-worker? Acquaintance? Do you know them?" Sam sits up for a moment and runs her arm across her forehead; she's working up a sweat at this pace. She pulls off a glove and unzips her coat to get some air.
"Yes, I know them..." the woman starts, hoping it will stop her questions, but her words trail off her eyes catching the shimmer of the crystal on a necklace around Sam's neck.
"Anyone I can have Dispatch contact? Let them know you're okay?" Sam asks.
"No." The tone in which she answers moves both of them to look directly at each other. For Sam, it is out of surprise at the response, the woman in fear of having answered truthfully and hoping the fear in her voice didn't relay.
"Okay," Sam returns cautiously. "Didn't mean to poke a nerve.”
The woman shakes her head slightly, indicating it was nothing of concern. "Have we met before?" she asks soft, almost loving tone.
Sam is thrown even more with the sincerity and nicety behind the query than the question itself. "I was going to ask you the same thing. You're familiar to me, but... "
Sam's radio crackles interrupting her thought then is further interrupted by a loud bang followed by a second that echoes through the canyon. Both women are startled by the sound.
"What the hell was that?" Sam asks, scrambling for her radio; she depresses the button. "Dad? Dad?! Dad, come back?" there is nothing but a crackle. "Dad?"
The ominous silence is interrupted by a slight rumble, which Sam isn't sure she's hearing. Sam’s eyes fill with fear as she meets those of woman, confirming what she's thinking.
"Avalanche!" Sam throws throwing herself on top of woman out of instinct.
It's mere seconds before the snow impacts the side of the plane, rolling it down the slope like a twig in a rapidly flowing stream. Sam and the woman are bounced about inside the plane, the sounds of bones snapping, their bodies bending and contorting in unnatural ways as they are thrown around like rag dolls.
The woman smashes face-first into a protruding piece of one of the windows, the entire left side of her face torn open. Sam’s arms and legs fight for a position within the revolving space; then a snap is heard, her body goes limp and smashes lifelessly to the roof of the plane. Everything goes black.
There is only a foot of breathing room within the plane; the flashlight is just under the snow, giving off a slight glow. Sam is lying primarily on the top of the hard-packed snow. The woman is a few inches from her, trapped at an angle upright buried from the chest down, the left side of her face completely covered in blood where the glass from the window has cut deeply, the retina of her eye near completely missing, her blood staining the white around her. The breath from both of them mists into the air. The woman’s hand begins to move, and then a grunt of pain. Her hand painstakingly frees itself from the snow and moves towards her face, touches it then stops at the excruciating pain it causes. She lets loose a muffled scream that she quickly halts as she bites back the agony brought about, but it's enough to bring Sam into consciousness. Sam takes a couple of slow breaths as she looks around, blinking at the moisture in her eyes. Sam rolls her head to see the woman and her condition from the soft glow from the flashlight.
"Ouch..." Sam says through muffled tones. "Uh...ma’am?...Miss?” she asks in a hushed whisper. “Please…say you’re okay?"
She responds with what Sam can only distinguish as a grunt, her body moving only with the careful breaths she is drawing.
"I'll take that as a no. Bad?"
"Dreadfully..." she says through a groan.
Sam's face scrunches up in disgust as the woman rolls her head to where the dull glow from the flashlight shows the wound.
"Uh, yeah, that's Halloween horror mask overdone with the blood bad. Try not to move, and I'll see if I can, uh..." Sam falls into silence as the realization starts to settle in that she can't feel or move anything.
After an extended period, the woman breaks the silence. "You still there?" she asks, moving her hand towards Sam's face.
"Yeah...I can't seem to…um move or… feel anything." Sam starts to choke on the thought.
"Hold still," the woman says with a calmness that carries a warning to Sam to listen and not argue even if she could. The woman’s hand moves slowly towards where Sam's voice emanates. She assesses Sam's position; she feels for what she can reach, not finding anything warm and wet. "From what I can appraise, you're not bleeding, but I cannot be certain, is it completely dark in here, or--”
“Flashlight visible, but your left eye, it’s totally shredded, and…I’m guessing blind.”
“My assessment as well,” the woman returns evenly. “Can you feel that?"
"Should I?" Sam asks trying to move her neck to see what's going on.
"Don't move unless you have to." She returns with strength in her calmness.
"Doesn't that hurt?" Sam asks, being able to see her face closer and the depth of the wound, yet she moves as if there is no pain at all.
"I have a high pain tolerance."
"Damn woman, I'd say so! If that were me, I'd be crying like a baby."
"Crying doesn't solve anything." The woman moves her hand around behind Sam's neck, and with a slow, methodical touch and through her pain in the movement, feels down the back of Sam's neck, rolling her slightly towards her, feeling some more, and then lets out a sigh that Sam can only take as frustration.
"What is it?"
"You're not going to be any use for me," she says with a hint of disappointment.
"Translated into what it means for me?" Sam asks carefully.
"You won't be able to get me free before I bleed out. And you’ll freeze to death long before anyone finds us."
"Yeah? Well, sorry about that. If it's any comfort, you are not bleeding that much. You've got movement; dig yourself out."
"My face is not what is of concern.”
“How can it not be? Are you on some kind of crazy drug?”
The woman avoids Sam’s comments and continues. “Whatever has me pinned has most likely ruptured my femoral artery."
"Yeah? Well, that sucks. What about me?"
As if to satisfy a whining child, "Feels like a clean fracture." She continues to touch behind Sam's shoulder.
"Of what? My spine, huh? You sure?" Sam asks and receives only silence. "You know you can answer, it's not like the news could be any worse than not knowing and letting my imagination run amok, ‘cause I have quite the vivid one."
"Ignorance can be bliss," she responds as if talking about something else.
"Yeah? Really? I don't think so. I prefer knowledge; I absorb it like a sponge. Where there is a will and the know-how, there is a way; you just have to figure it out."
"You would if..." the woman trails into silence as if catching herself speaking out of turn. She gently rolls Sam back to the snowpack. "Are you having trouble breathing?"
"Not really," Sam says as the woman’s hand finds its way to Sam’s neck and takes her pulse.
"Is your satchel close at hand?" she asks, her accent begins to fade, and Sam catches it, and the recognition battle starts again.
"You mean my pack? No, not that I can see or that you could reach. But don't worry, there is a beacon in my coat, just for these sorts of emergencies. There was already another team heading this way. Besides, my dad is out there."
"Your dad is dead," She returns evenly. “As are we." Her hand feels the leather band holding the necklace.
"No, he's not." Sam spits back. "He's a survivor, just like me. All I have to do is wait for him to find me."
"The naivety of youth, and..." she starts, then again stops short as if speaking out of turn. "He won't let him live, or us. Any friends of yours will be far off course."
"What are you talking about?" Sam asks, and when she doesn't respond. "Your not family, not friends, not co-workers who crashed with you?"
"Yes.”
"There's something you're not saying about this whole mess, elusive at every turn.” Sam pauses and tries to pull the memory to the front of her mind.
“The coordinates you were given do they match the location you came to?”
“Uh…” Sam pretends to think but already has the answer. “Now that I think about it, no. I just trusted what I knew.”
“Huh,” the woman says simply as she continues to assess Sam’s condition.
"You a doctor or something?"
"Once upon a time, you could say I was."
"Kind of young, aren't you? I don't mean that in a bad way, just you know, doctors have all those years of medical school and..."
"I'm a lot older than I appear to be," the woman responds as her hand traces down the band of the necklace.
"Yeah, kinda know the feeling,” Sam says with truthful humor. “Same could be said about me.” She takes a moment, looking the woman over. “It's driving me crazy; you’ve got to know that. But, you see, I have this perfect memory, and I know I have seen you somewhere before. I remember everything--I mean everything!"
"Eidetic memory," she returns more to herself as a statement.
Given their closeness, Sam hears her clear as day. "Yeah, so if you know what that is, you understand why that's impossible."
"Not impossible. We have crossed paths, just not in your lifetime," the woman mumbles as she finds the crystal on the necklace. She lets her finger roll over it, caressing it gently. It shimmers in a prismatic effect at her touch. "Do you know what this is? What it can do for you?"
"It's just a rock on a necklace."
"It's more than that."
"Okay, it's sentimental; it’s the only thing I have of my mom's." Sam's voice fills with sadness. "It's not even a real crystal-- some kind of synthetic knockoff that she kept in a cheap jewelry box, never wore it until…it’s not important,” Sam says, shying away.
“But it is. You really don’t know?”
“Apparently not, it’s just important to me, okay?” Sam fires at her. “So while I can't stop you, I can ask you kindly to keep your paws off."
"There is assistance to be had here for both of us, but I need you to trust me."
"Trust you? I don't know you from a hole in the wall.” Sam takes a few moments to think it over as the woman waits, indicating that she won't take 'no' for an answer but that an answer, either way, is time-sensitive and world-saving important. "Tell me your name."
"That is what it takes to earn your trust?" The woman asks as she moves and begins digging through the snow down towards her left side.
"What are you doing?" Sam asks cautiously.
The woman grimaces as she wiggles her hand down through the snow and to her waistband, feeling what she is after is still here. She lets out a sigh of relief as she works it back up to the surface. Unfortunately, the action causes her great pain, and Sam watches completely lost. When the woman’s hand comes free of the snow, it’s covered in blood but is holding a small credit card-sized flimsy piece of black bendable material. She feels her way to Sam’s face; Sam contorts against the touch.
"Can you see this?"
"Yeah...flimsy black square thingy. Looks like a fridge magnet, though why you’d have one of those and think it’s somehow worthy of trade? Oh, never mind." Sam relinquishes. “Continue.”
"There is a series of numbers and letters on one side, lower corner, can you see them?"
"Kind of hard, it's black, and it's darker than shit in here." Sam squints. "Yeah, I think so. Turn it clockwise 180 degrees."
The woman rotates it accordingly. "Make sure you get all 38 digits?"
"You’re blood and snow is all over it…I can’t see it all.”
The woman uses her thumb and wipes across it, hopefully clearing the image.
“Doesn't matter, I'll remember it just like having a picture. What I don't understand is why it's important right now?"
"They can't find this on me, dead or alive. You got it?”
“Yeah, got it, trapped in my noggin’ with all the other useless information. What is it?”
The woman puts a great amount of effort, bends the card into two, breaking it, then tediously locates both pieces and snaps them again. "It'll be fine if they find it on you," she says as she seeks out Sam's pocket and places the debris inside. "It'll all make sense to them then."
"Something important I take it?"
"Yes." There is a long, drawn-out pause, and Sam can see and sense the debate going on within the woman as if she is preparing for the most significant moment in her life. "You will comprehend everything shortly; you need to entrust what you are feeling and experiencing. It has to be protected at all costs, including my life and yours if necessary."
"What are you talking about? That card thingy? It must have some important information on it for it to be worth that much. Willing to die for it and all. But yet you broke it, so no one can use it, well unless they’re uber-technical, which they probably are, but even then--"
“You always talk this much?”
“When I’m nervous or in pain--not feeling anything other than a cold nose, so nerves. Justified, given we’re both gonna die up here, and you’re rambling on about gibberish and little black cards, with strings of numbers on them, making me remember them because what? Can’t you? I get it if it’s a combination or, better yet, a bank account. Wait, too long even if it were more than one, not on any of the pertinent institutions, not even on one of the not so reputable ones. Even if you break it up.” Sam’s mind cycles through all the information she’s processed in years past working with her dad. “Decryption code, but no one is dumb enough actually to write it on the device…I’ve been around, that’s just unprofessional and such. No, it has to be something more. Keycode fits, something happens to you-me?” she says with a varying voice. “Someone else finds it who has the other half, connect-e-mundo, sense is made, key unlocked, super-secret information provided. Yes?” she asks.
“Possibly.”
“And that right there is what we call a ‘yes,’ but you’re too….whatever--insert your choice of words there--stuck up, stubborn, protective, uptight, so-on and so forth, to admit it. But I hit it head-on, you know it, I know it, and thus I must ask, why do you defend the castle when the walls have already fallen?”
The woman takes a breath, realizing quickly she’s up against a peer. “It is of little consequence in the grander scheme of things that could happen, but it is a connection that could lead them to my involvement. The other I can’t just tell you, you’ll understand. I can’t explain--you must be accepting and open for this to work," she says with frustration.
"For what to work? You're not making any sense here. Probably due to the blood loss and all."
“No, I am clear of mind and thought,” the woman says, focusing.
Sam is about to say something back to her, but she stops as she picks up on the feelings, and the overwhelming emotion coming from the woman hits her. Sam falls into silence, giving respect to what she just felt, taking it in, and gives her the proverbial floor to continue with her silent non-objection.
“I have not spoken my true name nor identified with it since I came to the realization of what I was and what I was to become.”
A calming silence comes from the woman. The air in the compartment becomes emotionally charged. Sam bites off her questions when she senses the invisible building waves of feeling filling the small space. At first, Sam is afraid but then finds comfort in the openness, the conveyance on a level she can’t explain. As if tangible and tactile, the woman becomes aware of Sam's openness to what is happening and surrenders to her aid.
“Uh, what…I uh…” Sam stutters out.
"This might not go as expected," the woman says as she wraps her hand tightly around the crystal on the necklace and squeezes. She whispers with a vulnerability that shakes in her voice. "My true and given name is Amanda."
"What are you--” Sam stops as a warm wave of sensation overwhelms her. "Expecting?"
The stone begins to give off light. A cascade of streaming colors hovers around Sam, like a force field generated from the small rock around her neck. The glowing aurora builds to near blinding strength and then fades back into the crystal as if sucked in by the vacuum of space. The woman seethes as her hand heats to hot orange, curling wisps of smoke rising indicating the physical burn. She holds as long as possible, then releases the crystal with a long drawn out exhale, taking the excruciating pain with it. She pulls in a couple of slow, calculated, pain-relieving gasps pressing her hand into the snow dousing the heat.
"Uh...what was that?" Sam asks, a deep and heavy fear in her voice.
"The only way to keep it safe," the woman’s words break into a muffled choking cough, blood rolls out of her mouth.
Sam sees it and is about to speak to it when her eyes roll up into her head; her breath catches in her throat, then releases in a scream of pain both physical and emotional so strong it penetrates the soul to the core. An invisible wave explodes out like a nuclear mushroom cloud, the two of them at the center.
The woman lowers her head in responsibility and sorrow, knowing what Sam is experiencing, for it has been bottled and buried inside her with no way of release until now.
submitted by CrystalCommittee to BetaReaders [link] [comments]


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https://courze.org/wp-rocket-2023-mejora-la-velocidad-de-carga-en-wordpress/


submitted by courzeorg to Udemy [link] [comments]


2024.04.26 19:17 the_nominalist a

  1. To a trial by free jury for any crime.
  2. To an eternal, unending universe.
  3. Jan Dan lan and wan Illegal on your own property.
  4. To monetary, time and fire based penalties as options for all crimes.
  5. To pardon justified killings and petition the jury for sentencing in any killing. Jurors have a right to vote their conscience.
  6. To hold anonymous trials in anonymous court where both victim and defendant remain age, gender and nationless.
  7. To fair equitable proportionate and reasonable punishments and bail. To never receive death for recoverable damages or definable accidents.
  8. To trial by jury with right to strike jurors.
Dad a Dada
21.To invest in anyone or anything unless disallowed by Naos Theory.S 22.To think.
23.To write to view and share information. 24.To veto with two thirds vote. 25.To fair equitable and reasonabl punishments 26.To block with fifty one percent majority.
27.To speak to whomever and whoever is willing to listen be they earthly being or heavenly via prayer and response should the individual or entity be willing.
28.To talk to any or all willing parties. Not Restrictable by force or legal instrument
  1. learn and grow
30 To build and to construct. To recieve medical services (Implying a right to rebuild)
  1. To friendship.
  2. To pray and access prayerne..t I e. Naos theory
  3. To get help and advice and give it to anyone, anywhere at any time should the parties involved be willing.
34.To be ignored and seclude if one is will To propose new ideas to Core and Dev. Submit to Simeon it can happen.
  1. To Choice, Freedom and Opportunity Competition in God is Law and Service to self and others is Federal
  2. Lemeing unlawful.
  3. Max penalties for talking to someone money and or three days bail. Only in this case could
  4. The constitution Is a direct democracy.
  5. The bill of rights may not be amended.
  6. Nobody may restrict who runs unless they support destruction in which case the candidate may not run.. Debates shall be televised.
  7. To competition in god
  8. To recognition for your life accomplishments and achievements.
  9. Federal executive districts are created by god. For middle house. Single winner FPTP with runoff primary. Each ten million people. Daily election.
  10. Incorporate rights limits and powers of old constitution. No co bill or act may contradict.
  11. Anti power rule. No person group or faction may attempt to take over the territory, institute rule or constitution contrary to this bill of rights or remain in power by force. Report to Naos, Zaos Rao's Klao or ATA. Penalty is one days jail with the implied threat of killing by the people upon release.
  12. To choose which gods you obey.
  13. To create your own constitution.
  14. To metcalfe remuneration for joining a powered constitution. The proportion of a budget a powered constititution gets is proportional to members squared.
  15. To Secede and leave a constitution at any time territorially.
  16. To not be coerced
  17. To laws enacted via personal ratification
  18. To share a proposal to all people with 0.2 percent of people.
  19. To pardon in a jury
  20. Right to freedom of speech
  21. Right to media and talk to Chaos.
  22. Chaos / theories can compete in Congress as a god. And please call them Zaos. Naos needs a federal.
57.Right to privacy to the extent it doesn't interfere with security..
58.Freedom of religion and creativity
  1. Right to try any good thing
60.Right to courts
  1. Right to free and fair elections, and jury trials that may only assess monetary damages. All damages are monetary in nature. As owns the courts. What else happened?
  2. Right to know what happened in video and discuss.
  3. Congress shall not be pressured or coerced into voting nor amendment /shall/ juries.
  4. Bill of rights of the people bye and powers for congress Congress shall make no law infringing upon these rights. We all are too be assurred. The right to.. play. Life Liberty and the pursuit of happiness.
65.The right not to be downed except by freely given order of congress.
  1. Right to blay
  2. Members of congress have the right to criticize and call out abuses under the protection of
Democracy
68.Right to personal gods for the home and life accessible at any and all times for prayer, counsel and leadership.
  1. Right to exist. This right is forfeit when you intentionally permanently irreversibly destroy or attempt to destroy a person. Congress may ban certain methods of killing by classifying them as attempted destruction with a 51% vote.
70.
Right to save others. Right to save yourself only if authorized by a natural born physical human you did not create.
  1. Right to unsave 72.Right to property if good
  2. Right to revolution if evil
  3. Right to campaign view and share ballots and the constitution unless Jesus. Tiara
  4. Right to establish alternative voluntary courts inferior to the courts established by the constitution with power to enforce word. Verdicts may be appealed to the supreme court established by congress unless both parties have agreed not to allow adjucation there in a written contract. 76.Right to vote for and elect gods for every district and state. God god
  5. Right to run for office. Gods have the power to mint tax and banish form territory. Won by Simeon 78.Right to free and fair elections that occur without coercion force or pressure Right to congress free form pressure. The
  6. Right to work and money
  7. Right to UBI funded by land value taxation 81.Right to recognition and copyright protection for origninal games, ideas and creations enforced by enforced by As and As Theory 82.Right to earn money by honest labor both physical and intellectual Right to make, read, view and access the catalog of local gods for their planet. Fifty six
  8. Right to establish meet talk to and create imaginary friends under the purview of their personal god for the home.
84.Right to safety provided by local block beings elected by personal gods and rho theory with the power to ban harm from the home.
  1. Right to contract and make binding agreements enforced by government. COngress may not restrict this right without a 51% majority. They restrict this right by making a contract nonenforceable in government courts which are the courts of last resort.
  2. Right to Congress and Naos authorities.
Constitution of the Grand Government of Nations
All may speak if they wish here. Full bill of rights is enforced.
Crown Princess Narissa I of Rehebelm
Legislature is a direct liquid democracy with law enforced by popular warrant contracts
Killing and destruction are forbidden. Any theory or angel squadron may enforce. All are to take their disputes to tribunal.
Mixed property ownership.
Districts may experimemnt with alternate forms of government, with Authors of selected constitutions being entitled to one percent of tax revenue for as long as their constitution is used.
Powers of Central Government
To fund and defund To coin money exclusively To license, train, regulate and authorize police and defense forces To regulate power and the economy. To tax To create tribunals To budget To legislate on any matter not reserved by the states and lower districts to themselves before or after the promulgation of this document
To settle interstate conflict. To veto unjust local law or regulations with two thirds majority.
To fine and create minimum and maximum monetary penalties for all crimes expressed in the legal code.
There are several levels of government,
Godship State District System Region Galaxy Federal 2
Each level is to make their own laws and regulations.
Powers of Monarch
None except to initiative, speech, association and to appoint heads of executive agencies created by the Congress and to appoint similar.
A majority of lower states may at any time claim a competency or legislative power not given by this constution to a higher level.
Two thirds may receive a guaranteed royal exemption from a certain higher- level law or competency on a state by state basis.
Legislature
All laws are to be individually ratified and go into universal effect once a majority ratifies them.
Laws may not regulate behavior done by individuals on private property that does not negatively impact the environment or that occurs between mutually consenting adults as long as
A) no trade, property or monetary exchange is involved Andrew
B) their religion doesn't forbid them.
submitted by the_nominalist to thenominal [link] [comments]


2024.04.26 18:35 PhilsTriangle [NJ] [H] N64, NES, SNES, Gamecube, GBA, Nintendo Ds PS2, PS3, Sega Genesis, Wii, Xbox, Xbox 360 - Consoles & Games [W] PayPal, Venmo

Pictures: https://imgur.com/a/kJW0ibI Let me know if you need additional pictures of any of the items listed below. Shipping is $5 flat for anything under one pound. I've got 400+ transactions on this board and accept payment via PayPal (F&F) or Venmo (F&F) only. Consoles GBA Indigo - $80 shipped GBA SP (Silver CIB) - $125 shipped Nintendo (NES) w/ OEM hookups, (2) OEM controllers + Mario/Duckhunt - $100 shipped Nintendo DS Lite w/ charger - $65 shipped Nintendo 2DS w/ charger - $90 shipped Nintendo 3DS XL Pokemon X & Y Edition Console - $225 shipped Nintendo 64 Console w/ hookups + OEM Controller - $90 shipped Sega Master System w/ hookups + controller $135 shipped Nintendo Wii Console (gamecube compatible) w/ hookups + Wii remote & numb chuck - $75 shipped Nintendo Wii U Console w/ hookups, sensor & gamepad - $115 shipped Sony PS2 (fat) w/ hookups, OEM controller, OEM memory card, GTA 3 (loose) - $100 shipped Retron 5 Hyperkin (GBA/GBC/SNES/NES/Genesis) unused CIB - $120 shipped Super Nintendo w/ hookups & OEM controller - $95 shipped Xbox OG Console w/ hookups & OEM controller, MechAssault 2 Lone Wolf (Limited Edition) & Project Gotham Racing - $120 Shipped
Controllers/Accessories Gameboy OEM Clam Shells (lot of 32) - $75 shipped Gamecube OEM Controller (Indigo) - $30 shipped Gamecube OEM Wavebird Controller w/ receiver- $95 shipped NES OEM 10-Cart Storage Case (3x avail) - $20 + shipping each N64 OEM Expansion Pak - $50 shipped N64 OEM Green Controller - $30 shipped N64 Memory Card - $14 shipped Pokemon Moon/Pokemon Sun Strategy Guide - $20 + shipping costs Pokemon Ultra Moon/ Ultra Sun Strategy Guide - $20 + shipping costs PS2 Logitech Wireless Controller (w/ dongle) - $35 shipped PS2 OEM Memory Card- $14 shipped Sega GameGear Super Wide Gear - $20 shipped Wii U Wireless Controller (WUP-005) & charging cable - $35 shipped (2x avail) Xbox 360 500GB OEM Hard Drive - $45 shipped N64 Games 007 GoldenEye - $25 007 World is Not Enough - $14 Army Men Sarge's Heroes - $15 Automobil Lamborghini - $8 Backstage Assault - $12 Banjo Kazooie - $25 Bass Hunter 64 - $8 Beetle Adventure Racing - $17 Charlies Blasts - $40 Diddy Kong Racing - $25 Doom 64 - $30 Extreme G Racing - $10 Forsaken 64 - $10 Gex 64 - $16 Iggy's Reckin' Balls - $20 Killer Instinct Gold - $30 Knockout Kings 2000 - $6 Magical Tetris Challenge - $20 Mario Kart - $40 Monster Truck Madness - $15 MRC Multi Championship Racing - $10 Namco Museum 64 - $12 Nascar 99 - $7 Nascar 2000 - $7 NBA In the Zone 98 - $5 NBA Live 99 (CIB) - $20 NBA Showtime - $12 Polaris Sno-Cross -$30 Pokemon Snap - $20 Quest 64 - $25 Ready 2 Rumble Boxing - $12 Ridge Racer 64 - $15 San Francisco Rush - $15 Starfox 64 - $25 Star Wars Episode 1 Racer - $10 South Park Chef's Luv Shack - $25 Supercross 2000 - $7 Super Mario 64 - $35 Super Smash Bros. - $40 Tetrisphere - $12 Top Gear Rally - $10 Turok Dinosaur Hunter - $12 Turok 2 Seeds of Evil - $12 Vigilante 8 - $21 Virtual Pool - $13 Waialae Country Club - $6 War Gods - $10 Wave Race (Player's Choice) - $15 WCW Backstage Assault - $11 WCW NWO Revenge - $11 Wheel of Fortune - $11 Zelda Ocarina of Time (label wear) - $30
N64 Manuals 1080 Snowboarding - $7 Duke Nukem Manual - $10 Flying Dragon Manual - $40 Rush Extreme Racing - $8 Silicon Valley Space Station Manual - $40 Supercross 2000 - $6 Tony Hawk Pro Skater - $6
Nintendo Gamecube Games (CIB unless noted) ATV Quad Power Racing 2 - $10 The Hobbit - $24 Enter the Matrix - $13 Eternal Darkness - $90 Fifa 2003 - $6 Fifa Street 2 - $25 Finding Nemo - $8 F-Zero GX - $90 Gun (missing manual) - $10 Harry Potter Chambers of Secret - $12 Killer 7 - $65 Luigi's Mansion - $60 Madden 2003 - $5 Madden 2007 - $8 Mario Golf Toadstool Tour - $27 Mario Kart Double Dash - $75 Monopoly Party - $10 Monsters, Inc. Scream Arena - $7 Nascar Thunder 2003 - $7 Pikmin - $50 Power Rangers Dino Thunder - $8 Resident Evil - $25 Resident Evil 2 - $100 Resident Evil 4 - $30 Resident Evil Zero - $18 The Sims Bustin Out - $12 Smuggler's Run (missing manual) - $12 Sonic Adventure Battle 2 (missing manual) - $45 Spiderman 2 - $15 Spyro A Hero's Tail (missing manual) - $15 SSX Tricky - $28 Starfox Assault - $45 (CIB; some wear to cover art) Super Mario Sunshine (missing manual) -$35 Super Smash Brothers Melee - $60 Ty the Tasmanian Tiger (missing manual) - $12 WWE Crush Hour - $27 WWE Day of Reckoning 2 (missing manual) - $25
Nintendo DS Games (cart only unless CIB noted) Animal Crossing Wild World - $22 Avatar The Game - $6 Bionicle Matoran Adventures - $6 Build-A-Bear Workshop (CIB) - $6 Carnival (CIB) - $6 Deal or No Deal - $5 Guitar Hero On Tour Bundle (CIB) - $25 Happy Feet - $4 Horsez (CIB) - $6 Hot Wheels Beat That - $6 Kung Fu Panda (CIB) - $6 Mario Party DS - $13 Mario Kart DS (loose) - $15 Mario & Sonic at the Olympic Games (CIB) - $10 Mario & Sonic at the Olympic Winter Games (CIB) - $10 Megaman Starforce Dragon - $85 shipped Metroid Hunters First Hunt - $6 Nacho Libre - $15 Namco Museum DS - $8 Naruto Ninja Council 3 - $6 Nickelodeon Team Umizoomi - $6 Phoenix Wright Ace Attorney - $20 Picross 3D - $9 Ping Pals - $3 Planet Puzzle League - $10 Pokemon Mystery Dungeon: Explorers of Sky (case & manual only, no game) - $55 Pokemon Ranger Shadows of Almia (cart only) - $30 Pokemon Soul Silver (case, cart & manual) - $165 Ratatouille - $5 Rayman DS - $10 Ridge Racer DS - $8 Shrek Superslam - $5 Spiderman 3 - $8 Star Wars II The Original Trilogy (LEGO) - $6 Super Money Ball Touch & Roll - $6 Transformers Animated - $11 Tron Evolution - $4 Wario Ware Touched - $20 Zhu Zhu Pets - $3 Nintendo 3DS (cart only unless noted) Animal Crossing: New Leaf (CIB) - $20 Lego Marvel Superheroes: Universe in Peril - $5 Mario Kart 7 - $12 Minecraft New Nintendo 3DS Edition - $18 Pilotwings Resort - $10 Pokemon Moon (CIB) -$20 Pokemon X (CIB) - SOLD Skylander Giants - $6 Skylander Swap Force - $16 Skylander Trap Team - $12 Super Mario Maker - $10 Super Smash Bros (CIB) - $15 Teenage Mutant Ninja Turtles - $9 Wipeout: Create & Cash - $5 Wreck-it Ralph - $6 Yo-Kai Watch - $15 NES Games (cart only; unless noted) 8 Eyes - $11 A Boy and His Blob (cart, box, manual) - $40 Baseball Simulator 1.000 - $8 Blades of Steel - $8 Bubble Bobble - $16 Burgertime - $15 Castlevania II Simon's Quest - $15 Castlevania III Dracula's Curse - $45 Chip & Dale Rescue Rangers (CIB) - $125 Contra - $40 Dick Tracy - $7 Double Dragon - $13 Double Dragon II - $12 Donkey Kong 3 - $20 Dr. Mario - $10 Duck Tales - (cart & box) - $100 Excite Bike - $11 Faxanadu - $11 GI Joe: A Real American Hero - $75 Golf - $3 Legend of Zelda - $30 Mega Man 2 - $30 Mega Man 3 - $25 Mega Man 4 - $45 Mickey Mousecapade - $7 Mike Tyson's Punch-out - $40 Paperboy - $16 Punch-Out - $20 Rad Racer - $6 RBI Baseball 3 (cart & box) - $25 Robocop - $10 Rollerball - $8 Skate or Die 2 (cart & box) - $65 Spy Hunter - $5 Street Fighter 2010 - $15 Super Glove Ball - $7 Super Mario Bros. 2 - $20 Super Mario Bros. 3 (top of label is missing) - $15 Super Off-Road - $12 Super Team Games - $7 Teenage Mutant Ninja Turtles II - The Arcade Game (cart & box) - $80 Tiger Heli - $8 Wall Street Kid (cart, box, registration card, poster) - $45 WWF Wrestlemania - $6 SNES Games (cart only) Aladdin - $15 Castlevania IV - $45 Clue - $5 Earthbound - $350 F-Zero (Player's Choice) - $20 Jungle Strike - $9 Ken Griffey Jr Major League Baseball - $11 Kirby's Avalanche - $15 Lion King - $11 Mario Paint - $6 Mega Man X - $32 Mickey Mania - $13 Mortal Kombat - $13 Ms. Pacman - $9 NBA All-Star Challenge - $5 Pilot Wings - $10 Scooby Doo Mystery - $11 Starfox - $15 Super Adventure Island - $16 Super Baseball 2020 - $13 Super Ghouls N Ghosts - $23 Super Mario All-Stars - $25 Super Mario Kart - $40 Super Mario World - $20 Super Punch Out - $28 Top Player Tennis - $8 WWF Raw - $13 Zombies Ate My Neighbors - $30 Gameboy Super Mario Land - $20 Tetris - $12 GBA (cart only unless noted) Battleship / Risk / Clue - $6 Bratz - $4 Care Bears Care Quest (CIB) - $28 Cars - $5 Cars (CIB) - $16 Castlevania (Classic Series) - $25 Castlevania Double Pack - $85 Cho Makaimura R Super Ghouls N Ghost ( Japanese Import) - $95 Shipped Crash Bandicoot 2 N-tranced - $10 Curious George (CIB) - $28 Dave Mirra Freestyle BMX 2 - $4 Disney Princess (CIB) - $12 Donkey Kong Country (GBC/CIB) - $56 Dora Explorer's Pirate Pig's Treasure - $4 Dragon Ball Z Supersonic Warriors - $20 ESPN Great Outdoor Games Bass 2002 - $5 F-14 Tomcat - $7 Finding Nemo - $5 Green Eggs & Ham (CIB) - $20 Hot Wheels Stunt Track Challenge - $3 Hot Wheels World Race - $5 Incredibles (CIB) - $14 Legend of Zelda (Classic Series) - $26 Lost Vikings - $25 Lizzie McGuire: On the Go - $3 Madagascar & Shrek 2 - $5 Madden 2005 - $5 Mario Kart Super Circuit (torn label) - $20 Metroid Zero Mission - $60 Monster Jam Maximum Destruction - $6 Namco Museum - $6 Oddworld Munch's Oddysee - $12 Pong Asterios Yar's Revenge - $4 Sonic Advance 3 - $25 Quad Desert Furty - $3 Shaun Palmers Pro Snowboarding (GBC/CIB) - $10 Spirit Stallion of the Cimarron - $5 The Incredibles - $3 Thunder Alley - $5 Top Gear GT Championship - $10 Sony PSP (all CIB) Crisis Core: Final Fantasy VII - $15 Gurumin A Monstrous Adventure - $42 LocoRoco - $10 Mega Man Powered Up - $38 Parappa the Rapper - $27 Sega Genesis Collection - $17
PS1 Games (CIB unless noted) 007 Tomorrow Never Dies - $7 Action Bass - $6 Andretti Racing (GH) - $5 Ball Breakers (sealed) - $10 Bass Championship - $7 Battle Arena Toshinden (GH) - $14 Bust A-Move 4 - $17 Castlevania Chronicles - $145 Driver 2 (GH) - $10 Fighting Force - $20 IHRA Drag Racing - $5 Missile Command - $6 MLB 2001 - $9 MLB 2003 - $9 Nascar Heat (CIB) - $7 NBA Live 2000 - $8 NBA Shootout 98 - $9 NHL 98 - $8 NHL Faceoff 97 (GH) - $5 PlayStation Underground Jampack Fall 2001 - $9 Resident Evil 2 (DualShock Edition) - $65 Rocket Power Team Rocket Rescue - $7 Rugrats in Paris: The Movie - $12 Spongebob SquarePants Super Pants - $7 Syphon Filter 2 (GH) - $10 Tecmo Super Bowl - $20 Tiger Woods 99 - $8 Tony Hawk Pro Skater 3 - $12 Twisted Metal 2 (Greatest Hits) - $32 Toy Story 2 - $22 Walt Disney World Quest: Magical Racing Tour - $20 World Cup 98 - $12 PS2 Games (CIB unless noted) Ace Combat 4 Shattered Skies (GH) - $8 All-Star Baseball 2005 - $5 ATV Offroad Fury 2 - $6 Avatar the Last Airbender - $8 Batman Begins - $13 Batman Vengeance - $19 Ben 10 Protector of Earth - $9 Burnout Revenge (missing manual) - $9 Burnout 3 Takedown - $13 Buzz the Mega Quiz - $12 Capcom Classics Collection Volume 2 - $13 Castlevania Lament of Innocence -$25 Corvette - $5 Crash Bandicoot The Wrath of the Cortex - $12 Crash Nitro Kart (GH) - $9 Crazy Taxi - $10 Dance Dance Revolution Extreme 2 - $7 Dead to Rights - $6 Devil May Cry (GH) - $7 Devil May Cry 2 - $8 Enter the Matrix - $10 Eragon - $6 Family Feud - $5 Finding Nemo - $6 Fire Pro Wrestling Returns - $10 Ford Racing 3 - $5 Frogger the Great Quest - $7 Golden Compass - $5 GTA 3- $10 Gran Turismo 3 - $5 Godfather the Game - $14 Guitar Hero - $10 Guitar Hero Aerosmith - $7 Guitar Hero II - $7 Guitar Hero III Legends of Rock - $9 High Heat Major League Baseball 2004 - $5 Hot Wheels Velocity - $10 Hot Wheels World Race (missing manual) - $12 Hobbit - $10 Ice Age 2 The Meltdown - $7 Ironman - $6 Karaoke Revolution Party - $8 Karaoke Revolution Presents: American Idol - $5 Killzone - $9 Legends of Wrestling II - $12 Lego Star Wars The Original Trilogy - $6 Lego Star Wars The Video Game - $7 Lord of the Rings Fellowship of the Ring - $10 Madden 2003 - $5 Madden 2004 - $5 Madden 2005 -$5 Madden 2007 - $5 Matt Hoffman's Pro BMX 2 - $10 Max Payne - $10 Metal Arms Glitch in the System - $16 Midway Arcade Treasures (1) - $12 Midway Arcade Treasures (2) - $12 MLB 07 the Show - $5 MLB Slugfest 2003 - $10 MLB Slugfest 2004 - $13 Namco Museum (GH) - $8 Nascar 2001 - $5 Nascar Thunder 2003 - $7 NBA Street - $12 Need for Speed Underground 2 (missing manual) - $20 NFL Blitz Pro - $10 NFL Street - $17 NFL Street 3 (missing manual) - $20 Onimusha 3 Demon Siege - $21 Pinball Hall of Fame - $5 Pirates - The Legend of Black Kat - $12 Power Rangers: Dino Thunder - $8 Reel Fishing III - $7 Resident Evil Code Veronica X - $13 Rise of Kasai - $8 Rocky - $11 Scooby Doo First Frights - $13 Sega Superstars - $10 Sega Superstar Tennis - $10 Shrek Superslam - $8 Simpson's Hit & Run (Greatest Hits) -$50 Spiderman - $10 Sprint Cars Road to Knoxville - $6 Spy Hunter - $7 Spy Hunter 2 (missing manual) - $7 Starsky & Hutch - $7 SSX - $7 SSX 3 - $9 SSX On Tour - $8 Superman Shadow of Apokolips - $14 Super Monkey Ball Adventure - $10 Summoner - $10 Taito Legends - $15 Teenage Mutant Ninja Turtles 2: Battlenexus (missing manual) - $17 Teen Titans - $22 Theme Park Roller Coaster - $8 Tiger Woods PGA Tour 2004 - $6 Thrillville - $6 Thrillville Off the Rails - $10 Time Crisis 3 - $23 Ty the Tasmanian Tiger - $11 Wheel of Fortune - $6 Virtua Fighter 4 (missing manual) - $6 Warriors of Might & Magic - $10 WWE Smackdown vs Raw - $11 WWE Smackdown vs Raw 2007 (Sealed) - $45 WWE Smackdown Shut Your Mouth - $15
PS3 Band Hero - $6 Battlefield 3 - $6 Call of Duty Advanced Warfare - $6 Call of Duty Ghosts - $6 Call of Duty Mordern Warfare 3 - $6 Call of Duty 4 Modern Warfare - $7 Call of Juarez Bound in Blood - $9 Crysis 2 - $7 Fifa Soccer 11 - $5 Fight Night Champion - $13 Heavy Fire: Afghanistan - $10 Lego 3: Beyond Batman - $8 Lego The Hobbit - $9 LittleBigPlanet - $9 Madden 2011 - $5 Metro: Last Night - $8 MLB the Show 10 - $4 MLB the Show 11 - $4 NCAA Football 11 - $9 Sports Champions - $5 Tiger Woods PGA Tour 14 [Masters Historic Edition] - $23 Virtua Tennis 3 - $6 WWE 2K16 - $12
PS Vita Lumines Electronic Symphony - $16 Need for Speed Most Wanted - $20 Sly Cooper Collection - $50
Sega 32X (all cart only) Primal Rage - $50 Virtua Fighter - $24 Virtua Racing - $20
Sega Dreamcast Games (disc & manual only***; do not have original cases unless noted CIB) Centipede - $7 Plasma Sword Night of Bilstein - $50 Psychic Force 2012 - $25 Ready 2 Rumble Boxing - $12 Resident Evil Code Veronica (CIB) - $40 Rippin Riders - $5 Sega Bass Fishing - $8 Sega Rally 2 Championship - $12 Speed Devils - $15 Sword of Berserk: Gut's Rage (game only) - $65 Trick Style - $7 Zombie Revenge - $30
Sega Genesis (**CIB unless noted) Aladdin (cart + manual) - $10 Double Dragon (cart & box) - $45 F-22 Interceptor (CIB) - $7 Game Genie (loose + booklet) - $20 Hard Drivin' (Missing Manual) - $15 John Madden Football (cart + manual) - $20 Lemmings (CIB) - $30 MERCS (cart & box) - $35 NBA Jam T.E. (CIB) - $20 Prime Time NFL Football starring Deon Sanders (cart +manual) - $9 Ren & Stimpy Show: Stimpy's Intervention (CIB) - $20 Road Rash II (CIB) - $22 Robocop 3 (CIB) - $40 Streets of Rage (cart only) - $22 Super Off-Road (CIB) - $30 Tecmo Super Bowl (CIB) - $15 WWF Super Wrestlemania (CIB) - $20 X-Men (cart + manual) - $15 Zero Tolerance (CIB) - $35
Sega Master System (CIB unless noted) Alex Kidd: The Lost Stars - $28 California Games (missing manual) - $20 Choplifter - $18 Ghostbusters - $25 Great Baseball - $10 Monopoly - $10 Parlour Games - $10 Pro Wrestling - $14 Rocky - $17 Space Harrier (missing manual) - $18 Shinobi (includes map; missing manual) - $30
Xbox (all CIB) MechAssault 2 Lone Wolf (Limited Edition) - $8 Project Gotham Racing - $6
Xbox 360 (CIB) Assassin's Creed - $6 Assasin's Creed II - $6 Asssasin's Creed III - $6 Battlefield Hardline Deluxe Edition - $10 Battlefield 3 Limited Edition - $6 Bioshock - $7 Bioshock Infinite - $5 Call of Duty World at War - $9 Call of Juarez: Blood Bound - $10 Civilization Revolution - $6 CSI Hard Evidence - $9 Fifa Soccer 10 - $5 Fifa Work Cup South Africa 2010 - $5 Game of Thrones - $11 Gears of War - $9 Halo 4 - $5 Injustice Gods Among Us - $5 L.A. Noire - $7 Mass Effect - $5 Mass Effect 2 - $5 N3 Ninety-Nine Nights - $20 NBA 2K12 - $5 NHL 10 - $3 NHL 14 - $6 Saints Row 2 - $10 Saints Row The Third - $5 Skate 3 - $6 Star Trek Legacy - $18 Star Wars Kinect - $7 Tiger Woods PGA Tour 2007 - $5 Tiger Woods PGA Tour 2008 - $5 Top Spin 3 - $6 Walking Dead Survival Instinct - $8 Wheel of Fortune - $14 Who Wants to Be a Millionaire -$5
Nintendo Wii (all CIB unless noted) Animal Crossing City Folk - $20 (includes inserts but missing manual) Celebrity Sports Showdown - $6 Dragon Quest Swords The Masked Queen and the Tower of Mirrors - $20 Guitar Hero World Tour - $18 Little League World Series Baseball 2008 - $10 Madden 2013 - $14 Mario Kart Wii - $35 Mario Party 8 - $30 Mario Sports Mix - $30 Mario Super Sluggers (disc only) - $25 Mario Strikers Charged (disc only) - $10 NBA Live 09 All-Play - $5 New Super Mario Bros - $26 Pokemon Battle Revolution - $25 Punch-Out - $35 Super Monkey Ball Banana Blitz - $6 Super Smash Bros. Brawl - $20 Tony Hawk Downhill Jam - $5 Tony Hawk Shred Big Air - $5 Warioware Smooth Moves - $22 Wii Sports - $22 Wii Sports Resort - $30 Wheel of Fortune - $6 WWE Smackdown vs Raw 2009 - $7
submitted by PhilsTriangle to GameSale [link] [comments]


2024.04.26 18:14 Dawn-Somewhere How Do Roguetech Aircraft Fly?

According to all known laws of aviation, there is no way a Roguetech VTOL should be able to fly. The VTOL, of course, flies anyway. I was just curious how anyone imagines these highly evasive, flying mega-tanks manage to get that insanity off the ground?
I played a mission where I ran into an "Ifrit", which is the code name for "helicopter that kills your ass" with heavy weapons so powerful the recoil alone should twist the airframe into a modern art piece. It flew behind one of my medium mechs and immediately killed it in a single attack, and gee I would have loved to retaliate, but VTOLs are almost impossible to hit with conventional weapons. Fortunately, I had quite a few LRMS. Unfortunately, the Ifrit uses a cracked out, highly futuristic GAU Avenger as an AMS system and tore my missile salvos to shreds with a force that might have lifted a city bus off its wheels.
I'd just like to take a moment to appreciate the package that is Roguetech aircraft.
To start with, they're fast and highly evasive, which you expect of any aircraft since the laws of physics necessitate that aircraft be lightweight and must therefore be made out of thinner plates of light alloys. Second, they have as much armor as an Abrhams battle tank, so they're not actually lightly defended at all, and can shrug off several direct hits from a PPC. And did I mention that they're fast? Because it's odd that these vehicles would have tons of armor and be very fast at the same time, because that would imply that their engines must be enormous and are producing absolutely ludicrous amounts of energy to be rocketing these bastards around the field.
But that's the thing, though - if the engines are huge and full of the energy to produce those speeds with that armor weight, while being airborne, then shouldn't the engine also be massive and heavy? In fact, shouldn't there be a problem where every time you make the engine a little bigger so it can produce more energy, the engine would thus have to produce more energy to keep itself afloat due to its increased weight, thereby creating a logical feedback loop where there is only a limited amount of power you can get hovering over my mechs, threatening to kill everyone like a dark god of particle cannons?
And that's just the issue of getting the armor airborne with that level of speed. We haven't even gotten into the idea of an aircraft being able to resist the force of all those Orky guns bolted onto it. When the VTOL fires a main gun powerful enough to tear the ass off of a battleship, there is an equal but opposite force being directed back towards the aircraft. That is, the aircraft should be taking an equal but opposite ass-kicking from these weapons - at least as far as their ballistic rounds are concerned. I'm actually not as bothered by the aircraft that dump massive bombs or swarms of missiles on me, since that's what aircraft actually do, and thankfully, after they do it, they have no more bombs or missiles and the survivors are safe now - glad I brought my own AMS. What I don't like is when the engines are strong enough to get a King Crab airborne, while also having enough left over generator power to perpetually kick off a devastating barrage of PPCs into my soft, rear armor, while also being able to support enough AMS weaponry to completely wall off an LRM-20.
Now again, I just want to reiterate, I actually kind of like the airplanes that come in with a horrifying payload of murder Mavericks. I don't particularly like that those planes then require an entire round of shooting to kill, because that does mean there's nothing I can do about all those incoming pilot deaths, but I like the principal theory of aircraft that behave like aircraft. I would also really like it if dedicated SAM weapons were not rare LosTech that nobody seems to be selling. The aircraft are so common and so dangerous, I'd be willing to dedicate one entire mech to just AA guns. In fact I saw an AA tank on the markets once, but it was early on and I didn't have the money, and I haven't seen another one since.
You don't have to make the aircraft easier overall, it should just be that you kill them via some dedicated weapon roles which increase the diversity of your mech lance, and then those weapons should be reasonably available. Aircraft also shouldn't be flying around with PPCs or Guass weapons, unless they're something notably slow and easy to shoot. If you look at a real world example, the A-10 is famous for the GAU, but the plane had to be built entirely around the gun, which makes it heavy, slow, and very vulnerable to AA weapons. In fact, that vulnerability is one reason why the A-10 also carries a payload of long range missiles, so that it can attack targets from afar without getting into MANPAD range.
You can use sci-fi logic to defy this and say, "Well, these futuristic super reactors are light and powerful enough to make VTOLs the supreme force of the battlefield," and that would be fine if you don't want to make a mech game. The whole point of the mech game is that the tanks on legs are the core of your fighting force. Presumably the marching, clanky earth-bound ones are supposed to be the leading role of this setting.
Anyway, this is my big major complaint about the mod. I didn't think I'd be revisiting Battletech after all these years, and I certainly didn't think I'd be enjoying it so much just from installing one single mod, but here we are. But the aircraft - and while I'm at it, the infantry units - are just oppressive. Dedicated AA weapons should pretty much completely shut down air units until you can get rid of them; that's how it is with air forces. Infantry probably shouldn't be dodging SRMs or other types of missile artillery. It's weird. Infantry doesn't threaten me much, but I definitely hate how long it takes to kill them, because even using a machine gun or something, it appears I have to individually shoot each man, and a single infantry squad can drag a mission out for several rounds as I slowly pick away at it.
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2024.04.26 03:27 Ecstatic-Feedback842 My favorite Defenders of the core moment

One day I was at a friend's house playing Bakugan Defenders of the core on the wii. I can remember who he used but I used Maxus Dragonoid and I beat him near the power plant. When the victory screen played they happened to explode right as Drago roared making the win screen even more Hadassah, I never truly forgot that moment, it's a moment that will forever live rent free in my head
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2024.04.25 18:19 Valkine Some Initial Thoughts on SPQR by Mark Herman and Richard Berg (GBoH volume 2)

This post originally appeared on my blog at: https://www.stuartellisgorman.com/blog/spqr-deluxe-edition-by-mark-herman-and-richard-berg. Apologies for any errors or if anything doesn't quite make sense - I've been very sleep deprived this week.

I am a massive fan of Richard Berg’s Men of Iron system, but I bounced off Great Battles of the American Civil War (GBACW) pretty hard. This meant that I approached SPQR, the second volume in the Great Battles of History series, with both excitement and trepidation. Men of Iron and GBACW were originated by Berg, while in contrast Great Battles of History started as a Mark Herman design before it became a collaboration in subsequent volumes. I want to recognize that up front, because in this review I will probably be talking a lot about Richard Berg because it is his hex and counter designs that I am more familiar with – I know Herman’s card driven games better than his traditional hex and counter designs.
There is no denying the legacy of GBoH, I can see its legacy in many of the games I have played, including Men of Iron and Ben Hull’s Musket and Pike, and tracing that lineage as I was playing it was really interesting. This is a system with an impressive legacy to go with its significant heft in terms of scope and rules weight, I can see why it has more than a dozen volumes and a significant fanbase. In my case, I had an interesting time playing SPQR and I’m glad I’ve tried it, both for its influence on later designs and for aspects where I think it is still superior to those games, but at the end of the day I don’t think SPQR is a game for me. In this post I hope to explain what clicked with me and why ultimately I decided to pack it back into the box and pass it on to someone else.
I want to note at this point that this is not meant to be any kind of definitive review. Instead, this sits somewhere between initial impressions and a full review - partly because while I haven’t played anywhere near all the scenarios in SPQR I also don’t really want to play any more.
SPQR is a complicated game, there’s no denying it. It's nearly forty pages of rules are light in images but contain a decent number of extended examples to help you understand key rules. I was reading the 4th edition rules and I could see the impact that successive iterations had on making them easier to follow and to clarify key concepts. That said, it was still a lot to take on board. Many of the concepts in SPQR aren’t that complicated once you understand them, but gaining that understanding is a challenge. It doesn’t help that some sections feel a bit overwritten – making a concept seem more complex than it is. I was able to play a game after only one read through of the rules, though, so that is something of an achievement for a game this heavy. I can’t say that I got every rule correct but I believe my errors existed more in neglected tactical options that were available to me rather than failing to play the core system correctly, and I’m okay with that.
In SPQR units are activated by generals and generals are activated in initiative order, starting with lowest initiative value and working your way up. Interestingly, generals are not linked to specific units but rather can activate almost any unit on the map. There are restrictions, for example Roman generals are often limited to activating units from just one legion (helpfully color coded) at a time and units can only be activated to move and fight so many times in a turn, but there is still a lot of flexibility on display. When activating a general you can choose activate a number of individual units or to issue a Line Command (if your general is able) which activates a lot of units but is restricted by their formation (in a line…duh). In the case of the former, a general activates a number of units equal to their initiative, which creates an interesting balance where low initiative generals go first but can’t consistently activate as many units. Low initiative also hinders a general’s chance to pass a Momentum check, which lets them activate multiple times in a row. So, low initiative is fast but in all other ways worse. Line commands let you activate huge swaths of your army all at once, but is restricted by the formation rules. This is fine early in a game when everyone is (hopefully) laid out in battle line but as the lines meet and clash they become increasingly disordered and it becomes harder to maximize on your line commands.
I found this system to be both excellent and not too difficult to understand. There are some nuances around line commands that took me a bit to grasp, but the meaning is clear in play even if the wording of the rules can be a little confounding. This offers more depth than Men of Iron’s system of activating Battles and then attempting Continuation rolls and is easier to grasp strategically, although not quite as nuanced, as Musket and Pike’s system where leaders activate in an order based on the orders they are under. I think it hits a great balance between the two (acknowledging that both Men of Iron and Musket and Pike are in part derived from GBoH’s activation system) and made for interesting choices. If I were to find a downside with it I would note that the activations can be a bit predictable as generals will generally activate in a certain order every turn, but that is also partly down to scenario design. If both players have generals with the same initiative value, then they roll off to see who goes first, so a scenario with more instances of generals with the same initiative will produce a more unpredictable turn structure.
There are some further complexities in the rules around activating generals, such as superior generals who are so good they get another activation phase at the start of the turn and the potential for generals to Trump, which lets them insert themselves earlier into the activation order. There are also systems for potential interrupting an opponent’s Trump or their Momentum, both of which come with a risk but can potentially change up the activation order of a turn. All of these offer strategic depth but they also aren’t mandatory to play the game. They are a nice example of extra rules weight that expands the game space but that doesn’t act as a barrier to play because you can play an entire game without ever Trumping an activation, for example. I didn’t dig very deep into these systems because I was too busy learning everything else but I could already see how much deeper they can make the game space when players are ready to tackle them.
Movement is simple if there is no terrain but becomes more complicated when that terrain exists. I was pleased to see that there is quite a lot of terrain in SPQR’s scenarios, even if some are still fought on the traditional featureless plain common to many ancient and medieval wargames. The way terrain can inflict cohesion hits to units marching through it feels like a simpler and more holistic approach to the design than how Musket and Pike uses terrain to inflict formation hits, which are completely separate to unit strength. I understand why those differences exist, but for me I found how SPQR handles it to be far easier to intuit and understand in play. The immediate consequences of difficult terrain were more readily apparent and delivered in a vocabulary I found easier to understand.
Once the lines meet it is of course time to resolve some combats. I didn’t find SPQR’s combat to be uninteresting, but I did find it to be a bit tedious after a while. Combat is essentially a series of consulting several tables: the first compares the unit types to determine a column on the CRT and then there are combat ratios to shift columns as well as a chart (and other rules) for determining if one side has Superiority, which could double or triple the hits one side takes. Then roll a d10, find that row on the CRT, and assign cohesion hits. Inevitably both sides will take cohesion hits out of a combat, which means it is more about coming out ahead in the mounting strain of warfare than delivering one decisive blow. You may even be going into the combat at a disadvantage because when a unit moves adjacent to another unit before resolving the combat everyone must roll to see what cohesion damage the lines take from colliding with each other. This is easy to resolve, you roll a d10 and take hits for every point above your Troop Quality (TQ) you may have rolled. This is a simple and engaging system but if you used a Line Command to move an entire line of units adjacent to another line it can take a long time to resolve all of these checks.
And that is probably my core problem with the combat in SPQR: I find it slightly too tedious to resolve. Lots of chart checking and dice rolling, combined with swapping cohesion counters in and out for each unit, to slowly increase the strain on individual units until someone Routs. It is an interesting simulation of ancient warfare and I like how it goes hard on representing the degrading quality of troops under combat, but it doesn’t get my blood pumping. This apathy is further enhanced by the scale of many of the battles in SPQR – these things are huge. The massive size means that I could be resolving a lot of combats each turn and it was during that process that I found my enthusiasm waning. Part of my problem is that the CRT itself is not very exciting. The results are just cohesion hits. The only difference between results is how many hits the attacker receives vs. the defenders. Many individual columns only have a range of three different results, which could potentially make the CRT easier to learn off with experience, but for me just made it a lot harder to care about what result I got. Inflicting one more hit than I received is just not the most exciting result and doing that half a dozen times in a row is wearying.
When a unit receives cohesion hits equal to their Troop Quality they Rout (with some caveats around when both sides in a combat reach this threshold at the same time). I’m a big fan of how Routing works in SPQR. The routed unit first retreats two hexes and the victor in combat must advance into the vacated hex. Then at the end of every turn, unless they are rallied, the Routed unit will move its full movement towards its friendly map edge. Rallying is an action generals can take and requires a dice roll, success allows the unit to turn around but flips them to their depleted side while failure causes the unit to Rout immediately. One of the things I like least about Men of Iron is how abstract the Retired result is in combat; I really like the chaos of a battle with units fleeing through friendly lines as their morale collapses. This system in SPQR is easy to understand and resolve but still generates interesting game states.
Unfortunately, there is more tedium to be found in SPQR than just repetitive combat results. There are status counters. So many status counters. Of course, the aforementioned cohesion damage is tracked via counters for each unit – never my favorite system – but there are also counters for units that Routed, counters for ones that Rallied this turn, counters for units that moved, counters for units that are low on ammunition, counters for units that are out of ammunition, etc. You get the idea. Not all of these are strictly necessary, I for one didn’t use counters to track who moved this turn, but they collectively represent a lot of different elements of the game that you need to track either mentally or with cardboard. This is far from the most cluttered game I have played, but there were definitely times were I felt like I spent more time swapping cohesion counters than I did actually playing the game and that balance didn’t sit quite right with me.
However, probably the single greatest blow to my ability to enjoy SPQR is that I just don’t care about ancient Roman warfare. Don’t get me wrong, I like the history of the ancient world. I studied ancient philosophy at university, I like reading Homer, Plato, and Aeschylus more than I probably should, but I have never managed to muster enthusiasm for Roman tactical combat. I don’t care how legions were deployed, how they moved, or what weapons they used. This meant that I was playing SPQR exclusively for the Great Battles of History system and not really for its subject matter. While I found a lot to like in GBoH, I did not find enough to surmount my preexisting apathy towards the tactical combat it represents. People who enjoy this stuff more than I do will inevitably find a lot more to like in SPQR than I did, but for me this would probably have to have been an all-time favorite system for me to have played through all the battles in the box (to be fair, there are a lot of battles in this box). Wargames are more than just games, they are representations of historical argument and recreation, and if I don’t care about that history it is hard to get fully invested in the game.
Before we get to the conclusion, here are a few miscellaneous thoughts on SPQR I couldn’t quite fit anywhere else:
There’s a lot to like in this system but I don’t think it sits in quite the right place for me. The activation system is very cool and the movement nice and clean, but the combat is too much and overall the game is just that bit heavier and slower than I want out of my hex and counter experience. When combined with my apathy for the subject matter, I just can’t really see myself enjoying SPQR in the long term. That said, I may dip my toe back into GBoH at some point in the future with a different volume that is on a subject that I find more interesting. I’ve got my eye on Chariots of Fire in part just to see what they do with chariots. There is certainly a lot of elements to love in GBoH, and I can see why the system has so many fans, but I don’t know if in the end it will be for me.
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2024.04.25 07:19 kingterrortank Politics of Tamriel VI: The Tributary States of Hammerfell

Politics of Tamriel VI: The Tributary States of Hammerfell

by Scribe Flavian Jannus of the Imperial Geographical Society
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When the Na-Totambu nobles first landed on mainland Tamriel, they took Hegathe, an ancient and time-honored elvish city, as their new capital. After settling they decreed that any territory conquered by the Ra-Gada was theirs to rule. This policy changed however when the explorer Yaghoub and Third Warrior Wave discovered the Illiac Bay. Yaghoub spent many years fighting the Bretons and Elves of the North conquering vast swathes of the Illiac. From this he and his warriors gained a massive realm consisting of lush forests, marshlands, and fertile river basins. Learning of this, the Na-Totambu could not allow such valuable territory to be controlled by mere warriors with no experience ruling and so chose to immigrate north. Yaghoub and many of his followers were enraged that the Na Totambu would break their word. The Re Gada refused to give up their lands thus sparking a decades-long Civil War. The war ended with the sacking of Na-Totambu city and the signing of the Treaty of Samuruik. The treaty divided the territory between the Ra-Gada and Na-Totambu and forged a single state known as the Ra-Totambu Sultanate. At the time it was believed both sides would come together as a single strong ruling class for all the Yokudan people, instead the treaty solidified the divide between the two and created the millennia old conflict between the Crowns and Forebears. Over the centuries, the Na-Totambu were proven right about the north’s value, as the region became the most powerful and influential part of the province. Within a century the region contained over half of the Redguard population, was responsible for 9/10ths of Hammerfell’s food production and held nearly all of the nation’s wealth. The massive power and resource monopoly held by the North mixed with the ongoing feud between the two political groups created a unique administrative system in Hammerfell. One where the ‘true’ Kingdom of Hammerfell is limited to the wealthy northern Sultanate and the rest of the country are in reality a collection of vassals, protectorates, and tributary states.

Ra-Totambu Sultanate

The Sultanate is the true government of Hammerfell. It is the seat of the Sultan, Hammerfell’s High King, as well as the center of power for the Crown and Forebear factions. The Sultanate is composed of 16 principalities, 8 Crown controlled and 8 Forebear controlled, who maintain a perpetual rivalry. Every noble family holds immense wealth and power residing in ornate palaces surrounded by servants, concubines, and viziers while living lives of excess and debauchery. They, and their principalities, are defended by a Gallant Order, a group of knights sworn to serve each prince/princess and protect them from any threat, even other principalities and orders. Espionage and political assassination are common in the Sultanate with the Crowns and Forebears constantly at one another's throats. In fact, the legendary animosity between the two factions is almost entirely concentrated in the Sultanate itself with Crowns and Forebears in the rest of the nation being far more willing to cooperate then their northern counterparts.
The Sultanate is ruled by the Phyllocid Dynasty, an ancient clan descended from the original Yokudan Emperors. While they are technically the absolute rulers of Hammerfell, who receive the loyalty and tribute of all Redguards, the dynasty's power has been known to wax and wane over the centuries. This is primarily due to the unique way in which Hammerfell’s rulers are chosen. There is no line of succession for the Sultanate, instead upon the death of a Sultan the leaders of the sixteen Principalities gather in the ruins of Na-Totambu City to choose a successor. This successor can be chosen from any member of the Phyllocid dynasty even illegitimate ones. The princes will vote from a group of nominated heirs on who they believe is best suited to be their High King. To win a candidate must receive an overwhelming majority to become Sultan. If a majority cannot be reached however then the candidates must either resign or engage in combat to the death until only one remains. At which point another round of voting commences where the survivor receives a majority or new candidates are nominated. While this system insures strong and popular leadership but can also result in puppet Sultans who serve only the interests of the Crowns or Forebears.

Tavan Emirates

While the Na-Totambu and Ra-Gada settled in the North, the Hattu Metropoles Brigade and the Tavan Wave settled in the South and West. Southern Hammerfell consists of several harsh environments including scorching deserts, thick jungles, and volcanic mountains. As such the Tavans built an almost entirely coastal civilization dominated by port cities and fishing villages. Due to their position of the Abecean Sea foreign trade is a major facet of their economy as such Tavans are known to be Forebear supporters. Although, due to their reliance on northern crop, Tavans loyalty is known to be flexible. As their name suggests the Tavans have great reverence for the Bird Goddess Tava who they believe guided them to Tamriel. Part of that reverence is shown in the abundance of bird imagery in most Tavan culture. Bird ornaments are used to identify buildings, feathers are added to armor and noble attire, and songbirds are preferred to bards.
Tavan territory is organized into four vassal kingdoms or Emirates each nominally an independent nation with its own environmental and economic challenges. Hegathe is located on the edge of the Alik’r Desert, where it's very borders are obscured by the shifting sands, where its people must survive by offshore fishing or salt mining. Gilane sits on the edges of the Khefrem Rainforest, a jungle so dense and deadly that it alone wiped out the Ra-Gadan army of Prince Hubalajad. While the jungle remains untamed, the rare alchemical ingredients found within fill Gilane’s rich markets. Taneth was once surrounded by rich farmland fed by the volcanic ash of the Corten Mountains. However, after a series of violent eruptions in the Second Era the fields were covered in several layers of molten rock forcing Taneth to shift its economy from farming to mining. Rihad is the one place in the south where sustainable farming is possible but only on the coastal Goldmoor region as all that can be found inland are the rocky hills of the Colovian Highlands. With limited space Rihad sustains itself by growing cash crops such as cotton, oranges, and olives.

Anka-Ra Districts

One of the most fearsome warrior waves of the Ra-Gada Invasion was the Anka-Ra. While most Yokudans settled on the coastal regions of Hammerfell, the Anka-Ra under their leader Tarish-Zi marched into the interior cutting a bloody swath across the province and waging war against the Nedic kingdoms of Craglorn. For a time, Tarish-Zi ruled his kingdom justly as a loyal vassal of the Sultan but eventually he grew power hungry. Styling himself a new Yokudan emperor, Tarish expanded his domain across central Hammerfell and clashed with the forces of the Ra-Totambu and Tavans. Despite his successes his expansionist and brutal rule gained him the ire of his own people and upon his untimely death his empire fell apart into a series of warlord states that themselves collapsed as they struggled for resources and territory. Eventually central Hammerfell became a wildland inhabited by hundreds of tribes, fortress towns, and war clans sprinkled across the vast landscape. This age of strife ended when the forces of the Sultanate marched into the interior, brought the Anka-Ra to heel, and reorganized their divided territories into the Anka-Ra Districts.
The lands of the Anka-Ra are known for being vast and harsh, and as such they are sparsely populated. They consist mainly of small towns and villages with many Anka-Ra live simple lives as herders and shepherds. With the Anka-Ra so disunified the Sultanate organized these territories into three immense administrative districts. These districts encompassed the rocky deserts of Craglorn, the high peaks of the Dragontail Mountains, and the wide-open plains of the Sunforge Savannah. Each District is ruled by a Vali (Governor) appointed by the Sultan himself to maintain control in these wild lands. They from fortresses built in the center of their district with an army to maintain law and order however they see fit. However, the Vali’s power is often too weak to maintain reliable control as the Anka-Ra are still a proud warrior people who often prefer to deal with threats and disputes internally rather than rely on their Vali and his army. The Anka-Ra generally follow Crown ideology generally being traditionalists who distrust foreigners, yet they also have little interest in the greater political landscape of Hammerfell and have never shown open support for Crown rulers.

Alik’r Tribes

The Alik’r desert looms large over much of Redguard society. It is considered one of the most inhospitable regions on Tamriel and it dominates nearly a third of the kingdom. It is a harsh land, nearly unnavigable and filled with deadly creatures, only surpassed in inhospitality by the neighboring wasteland of Dak'fron. Yet these lands are not uninhabited. The desert is home to the dunedwelling Alik’r Tribes, a nomadic people who have managed to thrive in these harsh lands. They live off the meat of the fellrunner flocks who they follow through the dunes to various desert oases. The origins of these tribes remain unknown with the Alik’r themselves being unsure of where they truly come from. Local legends provide a myriad of explanation claiming the tribes are disgraced Ra-Gada clans, descendants of an ancient order of Yokudan assassins, banished nobility, or even the true perpetrators of Yokuda's sinking living in self-exile. Even the number of Alik'r tribes is not known as only a small handful of tribes are known to leave the desert and venture out into the wider world. Most remain in the own lands, on occasion traveling to the border towns of the Sultanate and Emirates to trade.
The only thing that is certain about the Alik'r is their extreme loyalty to the Sultan. A central tenant of every dunedweller tribe is that they owe an ancient debt to the Phyllocid Dynasty and that they must come to their aid whenever called. Skilled Alik'r tribes are often called on by the Sultan to aid the Kingdom in times of crisis such as the much-maligned Ash'abah tribe who are called on to cull undead attacks. Other times the tribes are called on to support the Sultan in more political capacity as many tribes are extremely skilled in certain disciplines. For example, the Moni Tribe are expert trackers, the Nalonga tribe are trusted assassins, the Siuol ‘Yelir skilled arbiters, the Klithi deadly raiders, and the Irranhu adept spies all skills great Sultans have exploited to their advantage. Because of their extreme dedication to the royal family, the greatest warriors of the Alik’r are selected to serve as the Sultan’s royal guard, the Daibethe-Ra, an elite corps of bodyguards willing to do anything to protect the Sultan’s life. They armor consists of silver plate mail over the tradition red wrapping of the Alik'r. They also wear armor masks to hide their identities so that when a Daibethe-Ra is killed or wounded they are quickly replaced making the corps appear invincible.

Kuloto Khedivates

When the Ra-Gada conquered Hammerfell they pushed or wiped out most local populations. The ancient homes of many Men, Elves, and Beast-Folk were wiped from the face of Nirn in just a few years. However, three pre-Yokudan nations were able to survive the crushing force of the Warrior Waves, the Jarldom of Dragonstar, County Elinhir, and the City-State of Skaven. For centuries these states resisted Redguard control and became contain thorns in the Sultanate's side. They periodically raided surrounding Redguard lands and supporting foreign powers in undermining the kingdom. Eventually these regions fell under the rule of the Sultans but not by war and conquest but rather through negotiation. After his father's disastrous campaign to try and conquer these free states, the Forebear Sultan Azzaell the Tongue negotiated peace with the Redguards old enemy and eventually created terms for a permanent alliance. These states, now known as the Khedivates, agreed to become the Sultanate’s vassals so long as they were allowed to maintain their leadership, culture, local defense, and foreign trade agreements in perpetuity. In exchange their borders were set, they were forbidden from expanding or settling in any other region of Hammerfell though they may move through them to trade even with other foreigners. Redguard control is maintained in these states through an open border policy and the installation of a permanent ambassador in each city. Trade is the core of this alliance as each Khedivate has access to an abundant resource that had previously rendered inert due to Redguard embargos. As such the alliance has made both the Khedivates and Hammerfell as a whole economically stronger.
Unlike the other Hammerfell states the Khedivates have no uniformity. Their origins are unconnected, and they share no culture beyond being non-Yokudan. Dragonstar was a Nordic realm established during the Skyrim Conquests between the Dragontail and Druadach Mountains which protected them from the Ra-Gada. The trees of the Dragonstar Forest are some of the finest in Tamriel so strong that only the mills of the Nordic frontiersmen can turn them to lumber. The city itself divided in two sections one predominantly Nordic and one Redguard yet they are all still ruled by the Jarls of the Hill-Cutter Clan. County Elinhir was once part of the Colovian estates until the Ra-Gada isolated them from their countrymen. The Elinhiri are powerful wizards, and while the Redguards have no interest in the arcane themselves, they are more than willing to utilize the magical services and constructs of Elinhiri mages. The city is ruled by a Count but the real power in the city rests with the Archmage of the Blackcaster Mages Order the cities mystic defenders. The city-state of Skaven has more complex origins. Originally Skaven was a Dwemer city that, after the disappearance of its creators, began home to various different groups and races. When the Ra-Gada invaded Skaven became a refuge for fleeing peoples who could not make it across the border to High Rock or Cyrodiil. Bretons, Elves, Nedes, Orcs, and even Goblins took shelter in the city and together managed hold the Ra-Gadas at bay. The city is built over a series of vast caverns called the Tailbones where rare minerals are found in abundance. Skaven is ruled by a city council consisting of at least one representative of each race. Many councilmen are the owners of powerful mining companies and are in constant competition for wealth and influence.

Nogolak Ports

When the Yokudans first fled their sinking continent, they sought safe haven on the islands of the Abecean Sea. Massive settlements were built on Herne, Caspar, and Stros M’Kai to compensate for the refugees, each with a population of nearly a million. These settlements were hastily constructed, overcrowded and overbuilt before they were nearly totally abandoned when the Yokudans immigrated to the mainland. As the Redguards slowly expanded their civilization on the mainland island settlements fell out of the Sultanate's preview and until they were all but forgotten. Over time these islands were repopulated by criminals, outcasts, and misfits and along with the equally lawless Hew’s Bane and Chain Islands, became known as the Nogolak Ports or Dangerous Ports in base Tamrielic. The Nogolak exist at the very edge of the Hammerfell society almost as foreign to the common Redguard as the Kuloto.
The Ports are multicultural, hosting residents from across Tamriel, have no religious laws allowing the worship of both the Yokudan and Tamrielic Pantheons, and most famously they have no trade laws allowing merchants to freely buy and sell from skooma to Black soul gems. The Sultanate has long sought to bring the Nogolak Ports fully under their control by installing loyal governments or placing them under military occupation although these rarely last. In fact, most governments in the Ports last longer than a few years before being overthrown. Throughout history the each Nogolak have been ruled by noble barons, city councils, merchant guilds, pirate lords, and even peasant republics. While these wild settlements are still considered part of the Kingdom of Hammerfell, the most the Sultanate can hope to receive from them to show loyalty is a yearly tribute in exchange for keeping their sea routes safe.

Ansei Citadels

The Ansei were the greatest warriors of the Ra-Gada able to wipe out armies and besiege great cities with just a few men. After the conquest of Hammerfell and the establishment of the Sultanate, the Yokudans found themselves era of peace few Yokudans had ever experienced, and it was the Ansei who most sought to maintain it. After securing Hammerfell for his people Divad Hunding, son of the legendary Frandar Hunding, ordered his followers to seize their conquest and built training halls. These halls were to teach the next generation of Sword-Singers, ones that were not conquerors but protectors. Divad wanted to honor his father's philosophies and forged the Ansei into an order of guardians sworn to guard Hammerfell and its people while following the "Way of the Sword.” They fought monsters, mediated conflicts between Redguard states, and uphold Yokudan culture and tradition all from their majestic Ansei Citadels.
Due to their contributions to the establishment of the Kingdom, Divad Hunding gained the support of the Ra-Totambu Sultanate who provided the order’s thirteen citadels political autonomy. As such each Citadel is essentially a tiny nation ruled by a wise Ansei master. Members of the order are allowed to act with impunity across Hammerfell although the citadel’s themselves follow strict codes of honor and harshly punish wrongdoers. The Order is ruled by the Ansei Council which consists of the masters of each Citadel. In times of great strife, the council assembles to elect a Grandmaster to lead the totality of the order against a great threat. Sadly, over the centuries the order fell into steep decline following a great schism. In the early Second Era an Ansei Master, Maramar Al-Raza, broke away from the order due to his belief the Ansei should to their warlike ways of the Ra Gada. With the aid of many other rogue singers Maramar formed the Hel Lo'igra an organization dedicated to violently wiping out foreign influences on Redguard society and expanding their rule across the continent. For generations the Ansei and Hel Lo'igra crossing Spirit Swords in many legendary battles until eventually the Lo'igra were struck down in one final, deadly class. In the aftermath many great Citadels were left in ruin while the great masters laid dead. Their wisdom lost forever. In the aftermath the few remaining Ansei retreated to their training halls and have lived in seclusion ever since.
Volume 1: The Divine Houses of Summerset
Volume 2: The King of Argonia and the Root-Lords
Volume 3: The Valenwood Electorate
Volume 4: The Clan System of Skyrim
Volume 5: The Lunar ja-K'hanay of the Elsweyr Confederacy
Volume 6: The Direnni Covenant and the Ascendant Bloodlines
Volume 7: The Tributary States of Hammerfell
Volume 8: The Royal Court of the Emperor
submitted by kingterrortank to teslore [link] [comments]


2024.04.24 21:11 Renegade_Soviet [LA-Anaheim Area] [H] 300+ Physical Games, Armored Core, Def Jam NY, Pokemon, Deadpool, Silent Hill 4, Fire Emblem, Final Fantasy, God of War, Ratchet & Clank, Silent Hill 4, Spiderman. PS1/PS2/PS3/PS4/PSP/Vita/Gamecube/DS/3DS/Switch/Xbox [W] Listed

HAVE:
Nintendo
PS1
PS2
PS3
PS4
PSP, Vita
Xbox
WANT: (US region, complete)
submitted by Renegade_Soviet to GameTrade [link] [comments]


2024.04.24 20:48 Renegade_Soviet [LA-Anaheim] [H] Armored Core, Def Jam NY, Pokemon, Deadpool, Silent Hill 4, Fire Emblem, Final Fantasy, God of War, Ratchet & Clank, Spiderman. PS1/PS2/PS3/PS4/PSP/Vita/Gamecube/DS/3DS/Switch/Xbox [W] Listed

HAVE:
Nintendo
PS1
PS2
PS3
PS4
PSP, Vita
Xbox
WANT: (US region, complete)
submitted by Renegade_Soviet to gameswap [link] [comments]


2024.04.24 19:11 ThatDamnHitMarker [FNV] CTD in the same spot every time in Black Mountain, getting thrown the same exception every time, not sure what else to try to do

Here is the crash log:
xNVSE Discord's Crash Logger 2: Electric Boogaloo: Just when I thought I was out, they pulled me back in! version 4.5 beta 4 at 2024-04-24 16:59:44.1674302 If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig: Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating! Exception C0000005 caught! Thread: [FNV] AI Linear Task Thread 2 Calltrace: 0x766FFE44 ==> FalloutNV (0x00D0D7D8) : EntryPoint+0xFFFFFFFF 0x766FFE74 ==> FalloutNV (0x00D0F06E) : EntryPoint+0xFFFFFFFF 0x766FFEB4 ==> FalloutNV (0x00CF8C96) : EntryPoint+0xFFFFFFFF 0x766FFEEC ==> FalloutNV (0x00CF8763) : EntryPoint+0xFFFFFFFF 0x766FFF14 ==> FalloutNV (0x004BA9B5) : EntryPoint+0xFFFFFFFF 0x766FFF48 ==> FalloutNV (0x00453624) : EntryPoint+0xFFFFFFFF 0x766FFF54 ==> FalloutNV (0x008C8042) : EntryPoint+0xFFFFFFFF 0x766FFF60 ==> FalloutNV (0x008C71A8) : EntryPoint+0xFFFFFFFF 0x766FFF6C ==> FalloutNV (0x008C7764) : EntryPoint+0xFFFFFFFF 0x766FFF74 ==> FalloutNV (0x00AA64E0) : EntryPoint+0xFFFFFFFF 0x766FFF84 ==> KERNEL32 (0x10017BA9) : BaseThreadInitThunk+0x19 0x766FFFDC ==> ntdll (0x1006BE3B) : RtlInitializeExceptionChain+0x6B 0x766FFFEC ==> ntdll (0x1006BDBF) : RtlClearBits+0xBF Registry: REG VALUE DEREFERENCE INFO eax 0xBED6BB90 ebp 0x6CB924C0 0x010C3BC4 ==> Class: ahkpWorld ebx 0x75C35FC0 ecx 0x00000000 edi 0xBED5FED4 edx 0x00000000 eip 0x00D0D7D8 esi 0x312E7230 esp 0x766FFE00 Stack: # VALUE DEREFERENCE INFO 0 0x0000001E 1 0x6CB0D8E0 0x010CD45C ==> Class: hkpContinuousSimulation 2 0x766FFEA0 3 0x6CB924E8 4 0xBED5FED8 5 0xFFFFFFFF 6 0x6C2D9840 7 0x6C2D98C0 8 0xAD5799EC 9 0xBED6BB80 0x010C7888 ==> Class: hkpRigidBody 15 0x6CB924C0 0x010C3BC4 ==> Class: ahkpWorld 18 0x6CB0D8E0 0x010CD45C ==> Class: hkpContinuousSimulation 1C 0x6CB78140 0x010CD34C ==> Class: hkpDefaultWorldMaintenanceMgr 20 0x6CB924C0 0x010C3BC4 ==> Class: ahkpWorld 21 0x6CB0D8E0 0x010CD45C ==> Class: hkpContinuousSimulation 22 0x38294800 0x01085688 ==> Class: AILinearTaskThread 2F 0x6CB924C0 0x010C3BC4 ==> Class: ahkpWorld 32 0x6CB924C0 0x010C3BC4 ==> Class: ahkpWorld 33 0x510E8510 0x010C69F4 ==> Class: bhkWorldM: Name: ";`" 38 0x38294800 0x01085688 ==> Class: AILinearTaskThread 3A 0x510E8510 0x010C69F4 ==> Class: bhkWorldM: Name: ";`" 3E 0x310E7E00 0x01020698 ==> Class: GridCellArray 57 0x38294800 0x01085688 ==> Class: AILinearTaskThread 5A 0x38294800 0x01085688 ==> Class: AILinearTaskThread 5F 0x38294800 0x01085688 ==> Class: AILinearTaskThread 63 0x38294800 0x01085688 ==> Class: AILinearTaskThread 67 0x38294800 0x01085688 ==> Class: AILinearTaskThread 7E 0x38294800 0x01085688 ==> Class: AILinearTaskThread Memory: MinimumWorkingSetSize: 200.00 KB MaximumWorkingSetSize: 1.35 MB PeakWorkingSetSize: 1.43 GB WorkingSetSize: 1.38 GB QuotaPeakPagedPoolUsage: 1.15 MB QuotaPagedPoolUsage: 1015.29 KB QuotaPeakNonPagedPoolUsage: 930.84 KB QuotaNonPagedPoolUsage: 151.23 KB PageFaultCount: 723.60 KB PagefileUsage: 1.79 GB PeakPagefileUsage: 1.84 GB Module bases: 0x10000000 - 0x11132000 ==> DINPUT8, C:/Games/Steam/steamapps/common/Fallout New Vegas/DINPUT8.dll 0x6B330000 - 0x6B344000 ==> nvhr_avx2, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVHnvhr_avx2.dll 0x37F10000 - 0x37F27000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll 0x37F40000 - 0x37F49000 ==> Alpha Fixes, NVSE plugin version: 252, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll 0x37FA0000 - 0x37FD1000 ==> BetterCaravan, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/BetterCaravan.dll 0x6B310000 - 0x6B32A000 ==> ClimateControl, NVSE plugin version: 0, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll 0x6B1E0000 - 0x6B200000 ==> CloudUpgrade, NVSE plugin version: 0, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll 0x3B360000 - 0x3B3D8000 ==> CrashLogger, NVSE plugin version: 454, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll 0x3B3F0000 - 0x3B3F6000 ==> DoF-Fix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll 0x3B430000 - 0x3B449000 ==> EngineOptimizations, NVSE plugin version: 100, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/EngineOptimizations.dll 0x3B460000 - 0x3B484000 ==> ExternalEmittanceFix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll 0x3B4A0000 - 0x3B4B6000 ==> HDPipboy, NVSE plugin version: 1, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll 0x3B4D0000 - 0x3B4E8000 ==> HDR-Patch, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDR-Patch.dll 0x3B500000 - 0x3B507000 ==> HighResBloom, NVSE plugin version: 510, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll 0x3B520000 - 0x3B536000 ==> HighResLocalMaps, NVSE plugin version: 12, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResLocalMaps.dll 0x3B550000 - 0x3B556000 ==> HighResWaterDepth, NVSE plugin version: 11, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll 0x3B5F0000 - 0x3B616000 ==> ImprovedLightingShaders, NVSE plugin version: 8, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ImprovedLightingShaders.dll 0x3B7D0000 - 0x3B7DB000 ==> LOD Fixes, NVSE plugin version: 128, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/LOD Fixes.dll 0x3B7F0000 - 0x3B822000 ==> MCM, NVSE plugin version: 1, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll 0x3B8E0000 - 0x3B8F1000 ==> MoonlightNVSE, NVSE plugin version: 200, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll 0x3B910000 - 0x3B916000 ==> MuzzleFlashFix, NVSE plugin version: 1, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll 0x3BAD0000 - 0x3BADC000 ==> NVTF, NVSE plugin version: 10, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll 0x5D910000 - 0x5D940000 ==> OneTweak, NVSE plugin version: 4, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/OneTweak.dll 0x3BB00000 - 0x3BB06000 ==> PipBoyShadingFix, NVSE plugin version: 2, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll 0x3BB20000 - 0x3BC5A000 ==> ShowOffNVSE, NVSE plugin version: 175, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll 0x3BD20000 - 0x3BD39000 ==> VATSLagFix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll 0x3BD50000 - 0x3BD57000 ==> Viewmodel Shading Fix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll 0x3BD70000 - 0x3BD79000 ==> ViewmodelShakeFix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll 0x3B570000 - 0x3B5D9000 ==> improved_console, NVSE plugin version: 3, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll 0x3B630000 - 0x3B6B3000 ==> jip_nvse, NVSE plugin version: 5721, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll 0x3B6D0000 - 0x3B724000 ==> johnnyguitar, NVSE plugin version: 504, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll 0x3B740000 - 0x3B7B9000 ==> kNVSE, NVSE plugin version: 20, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll 0x3B8C0000 - 0x3B8C7000 ==> mlf, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll 0x6BC80000 - 0x6BC86000 ==> nvse_console_autocomplete, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll 0x3B940000 - 0x3B9A8000 ==> nvse_console_clipboard, NVSE plugin version: 2, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll 0x3B9C0000 - 0x3BAB6000 ==> nvse_stewie_tweaks, NVSE plugin version: 910, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll 0x3BC70000 - 0x3BC7B000 ==> ui_organizer, NVSE plugin version: 230, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll 0x3BD90000 - 0x3BD96000 ==> weapon_lag_fix, C:/Games/Steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll 0x00400000 - 0x0147B000 ==> FalloutNV, C:/Games/Steam/steamapps/common/Fallout New Vegas/FalloutNV.exe 0x18000000 - 0x18068000 ==> binkw32, C:/Games/Steam/steamapps/common/Fallout New Vegas/binkw32.dll 0x5DB20000 - 0x5DED8000 ==> d3d9, C:/Games/Steam/steamapps/common/Fallout New Vegas/d3d9.dll 0x6BFC0000 - 0x6BFCE000 ==> d3dx9_38, C:/Games/Steam/steamapps/common/Fallout New Vegas/d3dx9_38.dll 0x01D90000 - 0x01EC3000 ==> libvorbis, C:/Games/Steam/steamapps/common/Fallout New Vegas/libvorbis.dll 0x01D60000 - 0x01D7E000 ==> libvorbisfile, C:/Games/Steam/steamapps/common/Fallout New Vegas/libvorbisfile.dll 0x37DB0000 - 0x37F00000 ==> nvse_1_4, C:/Games/Steam/steamapps/common/Fallout New Vegas/nvse_1_4.dll 0x6B200000 - 0x6B22D000 ==> nvse_steam_loader, C:/Games/Steam/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll 0x3B400000 - 0x3B41D000 ==> steam_api, C:/Games/Steam/steamapps/common/Fallout New Vegas/steam_api.dll 0x57240000 - 0x573A0000 ==> usvfs_x86, C:/Modding/MO2/Viva New Vegas/usvfs_x86.dll 0x6B5B0000 - 0x6B5D1000 ==> mdnsNSP, C:/Program Files (x86)/BonjoumdnsNSP.dll 0x5D7C0000 - 0x5D7E1000 ==> CSERHelper, C:/Program Files (x86)/Steam/CSERHelper.dll 0x56DE0000 - 0x56F31000 ==> GameOverlayRenderer, C:/Program Files (x86)/Steam/GameOverlayRenderer.dll 0x40AA0000 - 0x40ACD000 ==> SteamOverlayVulkanLayer, C:/Program Files (x86)/Steam/SteamOverlayVulkanLayer.dll 0x56F40000 - 0x57037000 ==> steam, C:/Program Files (x86)/Steam/steam.dll 0x6F9E0000 - 0x70CDE000 ==> steamclient, C:/Program Files (x86)/Steam/steamclient.dll 0x40C90000 - 0x40D28000 ==> tier0_s, C:/Program Files (x86)/Steam/tier0_s.dll 0x40D30000 - 0x40DB6000 ==> vstdlib_s, C:/Program Files (x86)/Steam/vstdlib_s.dll 0x6DBC0000 - 0x6DC31000 ==> MpOav, C:/ProgramData/Microsoft/Windows DefendePlatform/4.18.24030.9-0/X86/MpOav.dll 0xB1810000 - 0xB19E6000 ==> nvse_dbghelp, C:/Users/*****/AppData/Local/Temp/nvse_dbghelp.dll 0x5D940000 - 0x5DB16000 ==> dbghelp_sk32, C:/Users/*****/OneDrive/Documents/My Mods/SpecialK/Drivers/Dbghelp/dbghelp_sk32.dll 0x56C30000 - 0x56DBA000 ==> AUDIOSES, C:/Windows/SYSTEM32/AUDIOSES.DLL 0x6F730000 - 0x6F739000 ==> AVRT, C:/Windows/SYSTEM32/AVRT.dll 0x6BC90000 - 0x6BCCE000 ==> CONCRT140, C:/Windows/SYSTEM32/CONCRT140.dll 0x6E970000 - 0x6E97B000 ==> CRYPTBASE, C:/Windows/SYSTEM32/CRYPTBASE.DLL 0x6EB10000 - 0x6EB25000 ==> CRYPTSP, C:/Windows/SYSTEM32/CRYPTSP.dll 0x66F60000 - 0x6702E000 ==> CoreMessaging, C:/Windows/SYSTEM32/CoreMessaging.dll 0x6BCD0000 - 0x6BF61000 ==> CoreUIComponents, C:/Windows/SYSTEM32/CoreUIComponents.dll 0x6EB90000 - 0x6EC4D000 ==> DNSAPI, C:/Windows/SYSTEM32/DNSAPI.dll 0x6C000000 - 0x6C008000 ==> DPAPI, C:/Windows/SYSTEM32/DPAPI.DLL 0x636D0000 - 0x63742000 ==> DSOUND, C:/Windows/SYSTEM32/DSOUND.dll 0x60F70000 - 0x60FB2000 ==> GLU32, C:/Windows/SYSTEM32/GLU32.dll 0x6DD90000 - 0x6DD9B000 ==> HID, C:/Windows/SYSTEM32/HID.DLL 0x71CB0000 - 0x71CD4000 ==> IPHLPAPI, C:/Windows/SYSTEM32/IPHLPAPI.DLL 0x70DE0000 - 0x70E15000 ==> MLANG, C:/Windows/SYSTEM32/MLANG.dll 0xA17B0000 - 0xA17C9000 ==> MSACM32, C:/Windows/SYSTEM32/MSACM32.DLL 0x6B350000 - 0x6B3BD000 ==> MSVCP140, C:/Windows/SYSTEM32/MSVCP140.dll 0x6BF80000 - 0x6BF92000 ==> MSVCP140_ATOMIC_WAIT, C:/Windows/SYSTEM32/MSVCP140_ATOMIC_WAIT.dll 0x6B5F0000 - 0x6B641000 ==> MSWSOCK, C:/Windows/SYSTEM32/MSWSOCK.dll 0x6F9A0000 - 0x6F9C8000 ==> NTASN1, C:/Windows/SYSTEM32/NTASN1.dll 0x72730000 - 0x727F7000 ==> PROPSYS, C:/Windows/SYSTEM32/PROPSYS.dll 0x8F120000 - 0x8F14D000 ==> RTWorkQ, C:/Windows/SYSTEM32/RTWorkQ.DLL 0x62A00000 - 0x62A99000 ==> ResampleDmo, C:/Windows/SYSTEM32/ResampleDmo.DLL 0x71140000 - 0x7116B000 ==> SSPICLI, C:/Windows/SYSTEM32/SSPICLI.DLL 0x71C50000 - 0x71C5A000 ==> Secur32, C:/Windows/SYSTEM32/Secur32.dll 0x6ECA0000 - 0x6ECAE000 ==> UMPDC, C:/Windows/SYSTEM32/UMPDC.dll 0x71C90000 - 0x71CAF000 ==> USERENV, C:/Windows/SYSTEM32/USERENV.dll 0x6BFA0000 - 0x6BFB5000 ==> VCRUNTIME140, C:/Windows/SYSTEM32/VCRUNTIME140.dll 0x729A0000 - 0x729A8000 ==> VERSION, C:/Windows/SYSTEM32/VERSION.dll 0x71A30000 - 0x71B0C000 ==> WINHTTP, C:/Windows/SYSTEM32/WINHTTP.dll 0x6B7F0000 - 0x6BC78000 ==> WININET, C:/Windows/SYSTEM32/WININET.dll 0x71B40000 - 0x71B71000 ==> WINMM, C:/Windows/SYSTEM32/WINMM.dll 0x56480000 - 0x5648A000 ==> WINNSI, C:/Windows/SYSTEM32/WINNSI.DLL 0x6B560000 - 0x6B5AF000 ==> WINSTA, C:/Windows/SYSTEM32/WINSTA.dll 0x63750000 - 0x63758000 ==> WSOCK32, C:/Windows/SYSTEM32/WSOCK32.dll 0x721D0000 - 0x721DF000 ==> WTSAPI32, C:/Windows/SYSTEM32/WTSAPI32.dll 0x01D40000 - 0x01D56000 ==> XINPUT1_3, C:/Windows/SYSTEM32/XINPUT1_3.dll 0x6F740000 - 0x6F74D000 ==> XInput1_4, C:/Windows/SYSTEM32/XInput1_4.dll 0x6DC40000 - 0x6DC55000 ==> amsi, C:/Windows/SYSTEM32/amsi.dll 0x6B460000 - 0x6B506000 ==> apphelp, C:/Windows/SYSTEM32/apphelp.dll 0x6ED50000 - 0x6ED8D000 ==> cfgmgr32, C:/Windows/SYSTEM32/cfgmgr32.DLL 0x69800000 - 0x69827000 ==> cryptnet, C:/Windows/SYSTEM32/cryptnet.dll 0x57040000 - 0x5723F000 ==> d3dx9_43, C:/Windows/SYSTEM32/d3dx9_43.dll 0x6BFD0000 - 0x6BFF9000 ==> dbgcore, C:/Windows/SYSTEM32/dbgcore.DLL 0x71CE0000 - 0x71EB6000 ==> dbghelp, C:/Windows/SYSTEM32/dbghelp.dll 0x63990000 - 0x63B2C000 ==> dcomp, C:/Windows/SYSTEM32/dcomp.dll 0x6C150000 - 0x6C174000 ==> devobj, C:/Windows/SYSTEM32/devobj.dll 0x6B520000 - 0x6B55C000 ==> directxdatabasehelper, C:/Windows/SYSTEM32/directxdatabasehelper.dll 0x696F0000 - 0x697F9000 ==> drvstore, C:/Windows/SYSTEM32/drvstore.dll 0x66F30000 - 0x66F54000 ==> dwmapi, C:/Windows/SYSTEM32/dwmapi.dll 0x6B660000 - 0x6B68E000 ==> dxcore, C:/Windows/SYSTEM32/dxcore.dll 0x71B80000 - 0x71C4A000 ==> dxgi, C:/Windows/SYSTEM32/dxgi.dll 0x71C70000 - 0x71C8F000 ==> edputil, C:/Windows/SYSTEM32/edputil.dll 0xA0A80000 - 0xA10E0000 ==> ieframe, C:/Windows/SYSTEM32/ieframe.dll 0x70F00000 - 0x71138000 ==> iertutil, C:/Windows/SYSTEM32/iertutil.dll 0x76A30000 - 0x76A3B000 ==> imaadp32, C:/Windows/SYSTEM32/imaadp32.acm 0x67030000 - 0x6717B000 ==> inputhost, C:/Windows/SYSTEM32/inputhost.dll 0x729B0000 - 0x729C3000 ==> kernel.appcore, C:/Windows/SYSTEM32/kernel.appcore.dll 0xA85A0000 - 0xA85A7000 ==> ksuser, C:/Windows/SYSTEM32/ksuser.dll 0xA8A90000 - 0xA8C26000 ==> mfplat, C:/Windows/SYSTEM32/mfplat.DLL 0xA85C0000 - 0xA85C8000 ==> midimap, C:/Windows/SYSTEM32/midimap.dll 0xA86C0000 - 0xA86CB000 ==> msacm32, C:/Windows/SYSTEM32/msacm32.drv 0x8F150000 - 0x8F15A000 ==> msadp32, C:/Windows/SYSTEM32/msadp32.acm 0x6F9D0000 - 0x6F9DE000 ==> msasn1, C:/Windows/SYSTEM32/msasn1.dll 0x6B280000 - 0x6B289000 ==> msdmo, C:/Windows/SYSTEM32/msdmo.dll 0xA3BB0000 - 0xA3BB8000 ==> msg711, C:/Windows/SYSTEM32/msg711.acm 0xA3BD0000 - 0xA3BDC000 ==> msgsm32, C:/Windows/SYSTEM32/msgsm32.acm 0x71B10000 - 0x71B35000 ==> ncrypt, C:/Windows/SYSTEM32/ncrypt.dll 0x71C60000 - 0x71C6B000 ==> netutils, C:/Windows/SYSTEM32/netutils.dll 0x76E70000 - 0x77021000 ==> ntdll, C:/Windows/SYSTEM32/ntdll.dll 0x6DF90000 - 0x6DFB9000 ==> ntmarta, C:/Windows/SYSTEM32/ntmarta.dll 0x56540000 - 0x56B24000 ==> nvapi, C:/Windows/SYSTEM32/nvapi.dll 0x62720000 - 0x62734000 ==> ondemandconnroutehelper, C:/Windows/SYSTEM32/ondemandconnroutehelper.dll 0x62300000 - 0x623E0000 ==> opengl32, C:/Windows/SYSTEM32/opengl32.dll 0x6B230000 - 0x6B271000 ==> pdh, C:/Windows/SYSTEM32/pdh.dll 0x6B690000 - 0x6B6D5000 ==> powrprof, C:/Windows/SYSTEM32/powrprof.dll 0x6ED90000 - 0x6EDA9000 ==> profapi, C:/Windows/SYSTEM32/profapi.dll 0x3BF60000 - 0x3BF70000 ==> resourcepolicyclient, C:/Windows/SYSTEM32/resourcepolicyclient.dll 0x634E0000 - 0x6350D000 ==> rometadata, C:/Windows/SYSTEM32/rometadata.dll 0x71170000 - 0x7118D000 ==> srvcli, C:/Windows/SYSTEM32/srvcli.dll 0x6B6F0000 - 0x6B765000 ==> tdh, C:/Windows/SYSTEM32/tdh.dll 0x40820000 - 0x40919000 ==> textinputframework, C:/Windows/SYSTEM32/textinputframework.dll 0x71880000 - 0x71A22000 ==> urlmon, C:/Windows/SYSTEM32/urlmon.dll 0x57B70000 - 0x57CAE000 ==> vulkan-1, C:/Windows/SYSTEM32/vulkan-1.dll 0x6DF20000 - 0x6DF87000 ==> wbemcomn, C:/Windows/SYSTEM32/wbemcomn.dll 0xA8560000 - 0xA859B000 ==> wdmaud, C:/Windows/SYSTEM32/wdmaud.drv 0x63510000 - 0x63523000 ==> windows.staterepositorycore, C:/Windows/SYSTEM32/windows.staterepositorycore.dll 0x71190000 - 0x7187F000 ==> windows.storage, C:/Windows/SYSTEM32/windows.storage.dll 0x636B0000 - 0x636CF000 ==> winmmbase, C:/Windows/SYSTEM32/winmmbase.dll 0x70E30000 - 0x70EF7000 ==> wintypes, C:/Windows/SYSTEM32/wintypes.dll 0x6E9B0000 - 0x6E9F3000 ==> wldp, C:/Windows/SYSTEM32/wldp.dll 0x75740000 - 0x757BF000 ==> ADVAPI32, C:/Windows/System32/ADVAPI32.dll 0x62740000 - 0x6281F000 ==> AppXDeploymentClient, C:/Windows/System32/AppXDeploymentClient.dll 0x749D0000 - 0x74A19000 ==> Bcp47Langs, C:/Windows/System32/Bcp47Langs.dll 0x76790000 - 0x76893000 ==> CRYPT32, C:/Windows/System32/CRYPT32.dll 0x60F10000 - 0x60F63000 ==> DispBroker, C:/Windows/System32/DispBroker.dll 0x7E000000 - 0x7FB78000 ==> nvgpucomp32, C:/Windows/System32/DriverStore/FileRepository/nv_dispig.inf_amd64_618b150331c5f4ad/nvgpucomp32.dll 0x6DB10000 - 0x6DBA5000 ==> nvldumd, C:/Windows/System32/DriverStore/FileRepository/nv_dispig.inf_amd64_618b150331c5f4ad/nvldumd.dll 0x8C000000 - 0x8DFB3000 ==> nvoglv32, C:/Windows/System32/DriverStore/FileRepository/nv_dispig.inf_amd64_618b150331c5f4ad/nvoglv32.dll 0x62660000 - 0x6271A000 ==> nvppe, C:/Windows/System32/DriverStore/FileRepository/nv_dispig.inf_amd64_618b150331c5f4ad/nvppe.dll 0x9A140000 - 0x9D298000 ==> nvwgf2um, C:/Windows/System32/DriverStore/FileRepository/nv_dispig.inf_amd64_618b150331c5f4ad/nvwgf2um.dll 0x75710000 - 0x75733000 ==> GDI32, C:/Windows/System32/GDI32.dll 0x76970000 - 0x76995000 ==> IMM32, C:/Windows/System32/IMM32.dll 0x75C20000 - 0x75D10000 ==> KERNEL32, C:/Windows/System32/KERNEL32.DLL 0x75E90000 - 0x76105000 ==> KERNELBASE, C:/Windows/System32/KERNELBASE.dll 0x6B290000 - 0x6B30C000 ==> MMDevApi, C:/Windows/System32/MMDevApi.dll 0x75850000 - 0x7594F000 ==> MSCTF, C:/Windows/System32/MSCTF.dll 0x76E30000 - 0x76E37000 ==> NSI, C:/Windows/System32/NSI.dll 0x76B00000 - 0x76B9C000 ==> OLEAUT32, C:/Windows/System32/OLEAUT32.dll 0x7FB80000 - 0x7FDFD000 ==> OneCoreUAPCommonProxyStub, C:/Windows/System32/OneCoreUAPCommonProxyStub.dll 0x76D50000 - 0x76D56000 ==> PSAPI, C:/Windows/System32/PSAPI.DLL 0x76A40000 - 0x76AFA000 ==> RPCRT4, C:/Windows/System32/RPCRT4.dll 0x74AD0000 - 0x74F0D000 ==> SETUPAPI, C:/Windows/System32/SETUPAPI.dll 0x768A0000 - 0x76961000 ==> SHCORE, C:/Windows/System32/SHCORE.dll 0x74F10000 - 0x755A9000 ==> SHELL32, C:/Windows/System32/SHELL32.dll 0x76740000 - 0x7678B000 ==> SHLWAPI, C:/Windows/System32/SHLWAPI.dll 0x76BA0000 - 0x76D49000 ==> USER32, C:/Windows/System32/USER32.dll 0x8F0D0000 - 0x8F111000 ==> WMASF, C:/Windows/System32/WMASF.DLL 0xA88C0000 - 0xA8A90000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL 0x76390000 - 0x763EF000 ==> WS2_32, C:/Windows/System32/WS2_32.dll 0x72800000 - 0x728E3000 ==> Windows.System.Launcher, C:/Windows/System32/Windows.System.Launcher.dll 0x6D680000 - 0x6D78A000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll 0x728F0000 - 0x7296F000 ==> appresolver, C:/Windows/System32/appresolver.dll 0x76E40000 - 0x76E5A000 ==> bcrypt, C:/Windows/System32/bcrypt.dll 0x763F0000 - 0x76452000 ==> bcryptPrimitives, C:/Windows/System32/bcryptPrimitives.dll 0x757C0000 - 0x75842000 ==> clbcatq, C:/Windows/System32/clbcatq.dll 0x76110000 - 0x7638C000 ==> combase, C:/Windows/System32/combase.dll 0x573A0000 - 0x57768000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL 0x74AB0000 - 0x74ACC000 ==> devenum, C:/Windows/System32/devenum.dll 0x605A0000 - 0x605D8000 ==> dinput8, C:/Windows/System32/dinput8.dll 0x63450000 - 0x634AD000 ==> fwpuclnt, C:/Windows/System32/fwpuclnt.dll 0x75D10000 - 0x75DF2000 ==> gdi32full, C:/Windows/System32/gdi32full.dll 0x76720000 - 0x7673B000 ==> imagehlp, C:/Windows/System32/imagehlp.dll 0xA8C30000 - 0xA8C46000 ==> l3codeca, C:/Windows/System32/l3codeca.acm 0xA8440000 - 0xA8548000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll 0x76700000 - 0x76718000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll 0xA8360000 - 0xA8434000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll 0x6F930000 - 0x6F997000 ==> msvcp110_win, C:/Windows/System32/msvcp110_win.dll 0x75950000 - 0x759C9000 ==> msvcp_win, C:/Windows/System32/msvcp_win.dll 0x76D60000 - 0x76E24000 ==> msvcrt, C:/Windows/System32/msvcrt.dll 0x755B0000 - 0x75705000 ==> ole32, C:/Windows/System32/ole32.dll 0x75BE0000 - 0x75C04000 ==> qasf, C:/Windows/System32/qasf.dll 0xA1500000 - 0xA16A2000 ==> quartz, C:/Windows/System32/quartz.dll 0x6B5E0000 - 0x6B5E8000 ==> rasadhlp, C:/Windows/System32/rasadhlp.dll 0x635E0000 - 0x63665000 ==> schannel, C:/Windows/System32/schannel.dll 0x75E00000 - 0x75E85000 ==> sechost, C:/Windows/System32/sechost.dll 0x764E0000 - 0x765F2000 ==> ucrtbase, C:/Windows/System32/ucrtbase.dll 0x76460000 - 0x7647A000 ==> win32u, C:/Windows/System32/win32u.dll 0x76480000 - 0x764D7000 ==> wintrust, C:/Windows/System32/wintrust.dll 0x6B3C0000 - 0x6B451000 ==> COMCTL32, C:/Windows/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.22621.2506_none_fbe8e1f07808be9b/COMCTL32.dll 0x71EC0000 - 0x720E8000 ==> COMCTL32, C:/Windows/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.22621.3235_none_6ebcabb88802389e/COMCTL32.dll 0x5D650000 - 0x5D7BE000 ==> gdiplus, C:/Windows/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.22621.3085_none_9faca057e290307d/gdiplus.dll 0x635C0000 - 0x635E0000 ==> ncryptsslp, C:/Windows/system32/ncryptsslp.dll 0x6EAC0000 - 0x6EAF0000 ==> rsaenh, C:/Windows/system32/rsaenh.dll 0x6B770000 - 0x6B7EF000 ==> uxtheme, C:/Windows/system32/uxtheme.dll 0x6DC60000 - 0x6DD2C000 ==> fastprox, C:/Windows/system32/wbem/fastprox.dll 0x6DD50000 - 0x6DD5E000 ==> wbemprox, C:/Windows/system32/wbem/wbemprox.dll 0x6DD30000 - 0x6DD41000 ==> wbemsvc, C:/Windows/system32/wbem/wbemsvc.dll 0x698D0000 - 0x69B08000 ==> d3d11, c:/windows/system32/d3d11.dll GAME CRASHED AT INSTRUCTION Base+0x0090D7D8 IN MODULE: C:\Games\Steam\steamapps\common\Fallout New Vegas\FalloutNV.exe Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or program state as the result of an issue in the base game or a different DLL. Copied "C:\\Games\\Steam\\steamapps\\common\\Fallout New Vegas\\CrashLogger.log" to "C:\\Games\\Steam\\steamapps\\common\\Fallout New Vegas\\Crash Logs\\CrashLogger.2024-04-24-17-00-12.log" 
and here is the load order:
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm YUP - Base Game + All DLC.esm Bad Touch.esm Vanilla Enhancements.esm Better Character Creation.esm Uncut Wasteland.esm Functional Post Game Ending.esm Functional Post Game Ending - YUP Patch.esm Functional Post Game Ending - Uncut Wasteland Patch (VNV).esp Better Brotherhood.esm TLD_Travelers.esm Landscape Texture Improvements.esm Landscape Texture Improvements - YUP Patch.esm MyNavmeshCompatibilityPatch.esm New Vegas Landscape Overhaul.esm fixy crap ue.esp NVMIM.esp Unofficial Patch NVSE Plus.esp YUP - NPC Fixes (Base Game + All DLC).esp Crafting Consistency Fix.esp ExRB.esp Impostors and LOD Flicker Fix.esp The Mod Configuration Menu.esp Vanilla UI Plus.esp JustAssortedMods.esp Just Sprint Plus - JAM.esp ImmersiveRecoil.esp Follower Tweaks.esp DelayDLCRedux.esp Vigor.esp Varmint Rifle 22LR.esp Vigor - SMIM Patch.esp EVEM - YUP Patch.esp EVEM - Crafting Consistency Fix Patch.esp EVEM - Vigor Patch.esp Trap Tweaks.esp Better Brotherhood - YUP Patch.esp Better Brotherhood - FPGE Patch.esp Uncut Wasteland - YUP Patch.esp Uncut Wasteland (VNV) - Vigor Patch.esp Uncut Wasteland (VNV) - EVEM Patch.esp Misc Content Restoration.esp Misc Content Restoration - YUP Patch.esp Misc Content Restoration - UW (VNV) Patch.esp Cowboy Radio - Now with VA.esp FPGE - EVEM Patch.esp DLC Enhancements.esp Essential DLC Enhancements Merged - JSUE Patch.esp TLD - FaceGen Tint Fix.esp The Living Desert - EVEM Patch.esp FNV FaceGen Fix.esp rockbiter_AnimationSounds.esp B42Inertia.esp Little More Lamplight.esp Strip Lights Region Fix.esp Atmospheric Lighting Tweaks.esp Atmospheric Lighting Tweaks - EVEM Patch.esp DNWeathers.esp Viva New Vegas - LOD.esp Interior Rain.esp CC - Rain.esp CC - 3D Rain.esp 
Followed the viva new vegas guide to a T, only thing I added afterwards was landscape overhaul re-remastered, and then made a patch for it. I have a pretty beefy computer so I'm not being limited by hardware, think something is just messed up with mods or settings? Googling this exception code has been generally unhelpful so if anybody has some advice that would be much appreciated! Thanks
submitted by ThatDamnHitMarker to FalloutMods [link] [comments]


2024.04.24 08:58 MushroomGigaNoob TF2 Devs & Delusional Fanboys: A Symphony of Failure

You incompetent imbeciles. You've taken a gaming masterpiece, a cultural phenomenon, and turned it into a festering heap of bot-infested garbage. Your inaction, your apathy, your sheer disregard for the once thriving community of TF2 is a testament to your utter failure as game developers.
And to the delusional fanboys who parrot the "just play community servers" nonsense: wake up and smell the decay! Community servers are a band-aid on a gaping wound, a temporary escape from the reality that your beloved game is dying a slow, agonizing death at the hands of its incompetent creators.
The bot crisis isn't just an inconvenience, it's a goddamn insult. It's a slap in the face to every player who has poured countless hours, countless dollars, and countless emotions into this game. And your response? A pathetic shrug and a half-assed update that wouldn't pass for a high school coding project.
Robin Walker, you used to be a visionary. Now you're a joke, a washed-up relic clinging to past glories while your creation crumbles around you. John Cook, your silence is deafening. Are you so ashamed of your role in this disaster that you can't even face the community you've betrayed?
And the rest of you, the nameless, faceless drones who collect a paycheck for doing the bare minimum - you're complicit in this travesty. You've sold your souls for a steady job, your passion for a ping pong table and free snacks.
Fixing this wouldn't require a herculean effort. It wouldn't force you to sell your yachts or mortgage your mansions. A tiny fraction of your obscene wealth, a minuscule investment of your time and resources, could turn the tide. But you're too busy counting your money, too comfortable in your complacency, to even acknowledge the problem, let alone solve it.
Shame on you, Valve.
Shame on your greed, your arrogance, and your utter disregard for the community that built you. Shame on the delusional fanboys who defend your incompetence. You've all played a part in the downfall of TF2, and history will not remember you kindly.
You are the villains of this story. The destroyers of a legacy. The architects of your own downfall. And your names will forever be synonymous with failure, apathy, and the death of a once-great game.
Edit: The downvotes from the apathetic and the delusional are merely a testament to the truth behind these words. Let them bury their heads in the sand while TF2 rots around them.
______________________________________________

Predicted Responses and Rebuttals: A Glimpse into the Minds of TF2 Apologists

Prediction:
Delusional Fanboy: "Just be grateful for the free game you got! Valve doesn't owe you anything!"
My Response: Gratitude doesn't excuse negligence. Would you be grateful for a free car that constantly breaks down and is unsafe to drive?
Prediction:
Apathetic Apologist: "It's an old game, what do you expect? Move on already."
My Response: Age is no excuse for abandoning a dedicated community. Classic literature isn't disregarded because it's old, so why should a beloved game be treated with any less respect?
Prediction:
Corporate Shill: "Valve is a business, they have to prioritize profits!"
My Response: Prioritizing profits over player experience is a short-sighted and ultimately self-destructive strategy. Without a satisfied player base, your profits will eventually dwindle, leaving you with nothing but a tarnished reputation.
Prediction:
Community Server Advocate: "Just play community servers, they're way better anyway!"
My Response: Community servers are a temporary escape, not a solution. They don't address the core issues of bot infestation and neglect that plague the official servers and the overall health of the game.
Prediction:
"Chill Out" Advocate: "It's just a game, why are you so angry?"
My Response: This isn't just about a game, it's about respect, accountability, and the responsibility that developers have towards their community. When a company betrays that trust, anger is a justified response.
Prediction:
Nihilistic Doomsayer: "Nothing will ever change, just accept it."
My Response: Accepting mediocrity is a recipe for stagnation. Change is always possible, especially when a community unites and demands better.
Prediction:
"Witty" Troll: insert generic insult or meme
My Response: Your lack of originality is as disappointing as Valve's lack of effort in addressing the bot crisis.
submitted by MushroomGigaNoob to tf2 [link] [comments]


2024.04.23 19:26 Spooker0 Humans Conquered Death

Two eyes, short beak, and a head full of fur. The life-sized stone bust sitting quietly in the corner of the Federation Science and History Museum was unassuming.
In an exhibition hall dominated by splendor, by massive statues, by replicas of wonderous machines of old, one could mistake the unremarkable corner display as a bureaucratic error. Perhaps the museum simply ran out of room in the storage downstairs.
Felthra only noticed it because it was next to the restroom. She examined the curious scribbles carved into the plaque on it.
Gibberish.
As expected for the ancient history exhibit. She sighed and turned to leave to rejoin her school field trip group, only to find herself beak-to-beak with one of the museum curators — an elderly male hunched over on his walking stick — with the museum’s signature blue-and-white employee vest.
“Wondrous, isn’t it?” the curator chuckled. “Our collection of precious artifacts from before the dark ages.”
Felthra resisted the urge to roll her eyes. Of course the crusty old historians here would worship every archaeological scrap here like they contained the meaning of life itself. “That one?” she asked, pointing her beak towards the massive rainbow-colored trophy taking up half of the room in its center.
The curator followed her gaze. “The planetary engine reactor core?” he scoffed at the machine. “That one’s a fake. There was a new study on it… just over a thousand years old. History, yes, but not quite ancient history. We just haven’t gotten around to moving it upstairs to its rightful place. No, I’m talking about the stone head.”
“The stone head?” Felthra said, stealing a quick glance behind her. “Why? How old is it?”
“Oh. It is not the age of the carving itself. This one is only about two hundred years old too. A replica of a replica. But it’s here for what it represents.”
“Well?” Felthra looked at him impatiently. “What is it supposed to be?”
“It’s quite simply… the species that conquered death itself.”
“Conquered death? As in they invented gene therapy first? Or digital consciousness?” she asked. She’d heard those big words used by adults before. Great-great-grandma was very sick and chose to be uploaded when she was in first grade, but they could still talk to her in a computer. It wasn’t quite the same, but things weren’t so bad.
The curator shook his head. “No. All species die eventually. The passage of time claims all life, either accident, illness, or some simply fade away.”
“Then what are you talking about? You just said these aliens—”
“It happened just over two billion years ago. We don’t have good records of those times, only some vague documentation, hints…”

2,164,039,204 years ago

Sagittarius A* was in trouble.
The supermassive black hole in the center of the galaxy had an expiration date. A second, smaller black hole that had been circling the drain for a few billion years was on its direct path, and they were going to collide. Once they did, the resulting energy release would shoot out a deadly jet of radiation brighter than a few trillion main series stars.
It would sterilize the Milky Way.
That’s to put it mildly. A few neighboring galaxies would probably get hit too.
The event had been forecast by Federation astrophysicists for millions of years, ever since the general solution of the n-body problem. But everyone ignored it, kicked the can down the road like it was a retirement benefits program that was headed for insolvency.
After all, the End of the Galaxy was millions of years away. And if your species lived on the edge of the galaxy, you had over 50,000 years after the collision event before the resulting quasar death tsunami would reach you at the speed of light. If you lived near the galactic core, well… your descendants’ descendants had a while to buy themselves a ticket on an FTL evacuation ship towards one of those safe planets on the outer rims… where they wouldn’t have to think about that problem for another 50,000 years.
Beyond that, what could you do?

T minus 138,230 years

In the time scale of the galaxy, generations passed in the blink of an eye.
The announcement came out of nowhere. It’d been millions of years since the last time anyone even seriously thought about tackling the problem. The headline made it onto Page 8 of The Federation Times, right behind breaking news from the frontlines of sixteen interstellar wars.
Young Species Announces: We Refuse to Go Gently into that Good Night
The humans.
Not particularly known for their long-term survival instincts. Not particularly known for their technology nor military might. Mildly famous in their region of the galaxy — or infamous, depending on who you asked — for their love of impossible challenges.
The impossible challenge in preventing the collision and collapse of two supermassive black holes. You could defend yourself against a fleet. You could defend against an asteroid. You could even defend against a rogue star; that was what the expensive planetary engines were for. But of all the technological miracles of the Federation, no one had figured out how to move a black hole.
Black holes were the enigma of the universe. A deep dark hole where everything went to die, including light. You couldn’t destroy one; you couldn’t even land on one. Beyond the boundary of no return was the event horizon. Nothing could possibly escape it unscathed, except a minute amount of Hawking radiation and possibly the power of love, and Federation scientists had no idea how they were supposed to extract either from one.
The humans came up with an idea, one based on an ancient asteroid defense scheme.
While they couldn’t land on a supermassive black hole, they could certainly add to it. And they calculated that if they added enough mass to the black hole, and given enough runway time and enough added mass, the two black holes would go just fast enough towards each other to miss one the first past. They’d shoot past each other for another orbital period, resetting the clock of armageddon by another few hundred billion years. And then the galaxy could pray that their descendants would figure out a few new ways to violate physics when the problem comes around again.
It was an insane idea.
Really, just completely unhinged.
The committee they commissioned to explore the problem spent about three decades identifying a few million stars in relatively worthless, uninhabited systems near the galactic core that could be thrown into the black holes. Finding enough mass and minimizing galactic orbital disruption didn’t take long; what took decades to resolve was that every interstellar species in the galaxy had a few preferences about the way they liked their night skies.
This one’s the centerpiece star of a multi-civilizational religion.
We need that one for our backup navigation instruments.
Sorry, we actually built a secret military base in that one.
These weren’t insurmountable problems. After all, the galaxy had plenty of stars and plenty of time.
The more difficult problem was who was going to foot the bill. Even with planetary scale engines, the total cost for what the humans called Project Shoemaker would be somewhere around a century’s worth of the Federation’s gross intergalactic product. Possibly more. There were a lot of unknown unknowns; pretty much the only thing that was known was that it was going to be costly.
While the Federation Congress haggled over the budgeting, the humans acted.
Some of them, anyway.
The rest of the Federation got the sense that the humans weren’t so much motivated by the urgency as they were by the exciting prospect of solving an impossible problem.
Project Shoemaker solicited donations and funding to commission the mass construction of new planetary engines. And while some of the more prominent species of the Federation were making plans to simply use the same engines to boost their planets out of the galaxy to escape the incoming quasar storm, the Project was already sending its people and machines onto the first few stars identified as expendable for the survival of the Milky Way.
Inspired by their example, a few species pitched in.
Then, a few more.
Soon, calls for the most resourceful powers of the galaxy to join the project became impossible to ignore. And what was once a crazy idea from a species of aliens too stubborn to give up became a serious collective goal, the largest undertaking in the history of the Federation.

T minus 15,254 years

Director Carol Leavitt stood in front of the podium for the twentieth time. There was no requirement that the director of Project Shoemaker must be human, and the organization had a long, illustrious history of non-human individuals breaking all kinds of species achievement barriers. But as the people that contributed the most to its inception and development, most Project Shoemaker directors happened to be human, like Carol.
Each year, the director made a progress report to the Federation Congress on where they were at with the End of the Galaxy. The report was mostly a formality. If anyone needed an update, there was a massive screen in front of Shoemaker Headquarters on Earth, showing a long trail of many thousands of dots representing various stars heading towards the center of the galaxy like a picture of a comet with specks of dust trailing a ball of ice.
A large counter at the top displayed the number of stars yet to be moved onto its path to destruction. To save the galaxy. The number was still uncomfortably big.
Carol gave her prepared speech. The Federation Congress patted themselves on the back for how much funding they’d allocated to such an important project. And there was a big after-party celebration at the office.
As Carol stood on the balcony outside the hubbub, gazing up into the night sky, she felt the presence of another join her. She looked down at the diminutive alien, half her size, waddling up next to her.
“Ambassador Tivirra,” she smiled gently. “Not a fan of alcohol?”
Tivirra chirped, “I could ask the same of you! What are you doing out here? You’re supposed to be inside, celebrating with the rest of the team. Look at all the progress your people have made on the project in the last year!”
“Our peoples,” Carol corrected.
Tivirra glanced up, imitating the human nodding gesture, “Our peoples.”
“Not enough, though,” Carol continued. “We’re behind schedule. By an order of magnitude. The supply chain disruption of the Fourth Orion War… it really screwed up the deliveries. And who knows what the future holds in store? It wakes me up at night, the thought that we might be just one star behind when The Collision occurs…”
Her voice trailed off.
“We’ll catch up,” Tivirra reassured her. “Might take a while. But things will come together. Likely sooner than you think. Maybe next year, you’ll be here giving the speech about an unexpected acceleration in the schedule due to some new technological development.”
Carol shook her head. “Not me. Not next year.”
Tivirra looked up in surprise at her somber tone. “What’s wrong?”
“I— I was diagnosed with CSD.”
Crystalline Synapse Decay. A rare neurodegenerative condition that came with prolonged exposure to the antimatter radiation from the new model of planetary engines they were now using. Once it took hold in the human brain, the process was irreversible. Treatment only made its victim’s last days more comfortable.
Tivirra forcibly closed her shocked beak. She shook her head. “I heard there’s a lab trying out experimental therapies over in—”
“I have two months left.”
“Oh, Carol. I’m so sorry.”
Carol shrugged. “I’ve— I’ve made my peace with it. The work here will continue without me. It has for thousands of years. And it will for another few.”
“Carol…”
She squeezed Tivirra’s shoulder gently. “I’m already scheduled for consciousness upload.”
Tivirra didn’t say anything for a while, just gripped the director’s hand in her claws gently.
Carol looked up into the twinkling star field above her. “They’re putting me into one of those.”
Tivirra nuzzled up next to her. “Hmm?”
“The planetary engines. One of their computers. That way I can continue our work, like the directors and researchers before me.”
“I’ll miss you,” Tivirra sniffed heavily. “We’ll all miss you.”
“Maybe I’ll visit,” Carol replied. “Show you around my new— my new home and my new job as a digital sapience.”
Tivirra struggled to hold back tears. “As an FTL navigation computer?”
“No,” Carol sighed, wiping some moisture off her friend’s face with the back of a wrinkled hand. “I think I’ll make a delightful coffeemaker.”
Tivirra chirped involuntarily as she fell into the human’s tight embrace.

T minus 582 years

Carol inspected the hundreds of critical notifications screaming for her attention. Her overworked engines were taxed to their limits. The hydraulics in the hangar bay leaked copiously, not that they were ever going to be used again. Her radiation shielding was no longer sufficient to prevent gradual data corruption… and the biologicals had been evacuated for their own safety decades ago. There was nothing she could do about the issues. With only a few hundred years left, she didn’t have time for another maintenance cycle.
Despite the millions of years of warning they had, it was all coming down to the wire.
She picked a minor supergiant near the galactic core to be her last trip. Carol could feel its intense heat spreading across her hull, slowly eating away at the thermal insulated materials that were falling apart at the seams.
Just one more trip.
At some point in the last two thousand years, the doomsday black holes had gotten close enough to each other that it was getting more difficult to reliably measure the metrics needed to determine their precise trajectories. All the new mass being thrown around into them didn’t help make the calculations easier. The only reason the planetary engines still knew where to go was by looking at the gaping hole in their sensors where no light escaped.
In other words, it would be impossible to tell if The Collision was still on track or if they’d managed to avert disaster. Not until after.
She contacted the network, looking at the last few operational units still reporting in, each hauling ass either towards or away from the danger zone.
“Anyone got sensor data from their last delivery?” she sent.
When the black holes increased mass by shredding the stars the planetary engines were throwing at them, they sent out radiation bursts like they were burping. Measuring those gave Project Shoemaker a better idea where they were.
One of the engines named Nalyra replied with a long string of code. The data was corrupted, but only mildly. Carol reassembled it and ran it through her barely functioning calculation module.
Targets mass and vector approximated.
About 73% chance of averting The Collision.
Those were good odds at a blackjack table in a Titan casino. Terrible odds for the survival of literally everything.
“Carol, you aren’t going to make it! You won’t make it in and out!”
She checked the signature on the sender. It was Bekenstein. He was an assistant director for Project Shoemaker at one point, way before her time. That old fossil held the record for the most mass moved in his sector, mostly due to his advantage of being there the longest. The leaderboards weren’t fair, but they let him have it. After all, he’d been doing the job for thousands more years than they had. At least he’d get the prize T-shirt to show for all his hard work.
In her idle processing power, Carol finally did the calculation she’d been intentionally putting off.
Bekenstein was right.
If she wanted to make it in time, she had to burn her main engines all the way in, with the payload itself. She could only make it in. Not out.
Carol knew the extra star she was hauling to the black holes would only add a digit several figures after the decimal to the ultimate probability of success, but with a morbillion sapient lives in a few hundred billion systems all on the line, it was more than worth it.
Just one more.
“I gotta try.”
Bekenstein didn’t send anything back for a moment, an eternity for a digital sapience.
“I’ll see you on the other side,” he replied, a few human heartbeats later.
Carol knew that he understood. Of course he did.
As she queried the local network, she saw that Bekenstein was attaching himself to a small white dwarf near the projected collision site. She wasn’t even sure how his insulation had anything left, but by some miracle, he continued to transmit status updates. His one voice joined the thousands on the network, muttering in unison the war cry of the engines of Project Shoemaker.
“Just one more.”
“Just one more.”
“Just one more.”

T plus 40 years

It took Project Shoemaker another 40 years after the projected collision event to finish analyzing the readings and announce their confirmed results: the End of the Galaxy was cancelled.
And for years — for decades — the research stations near Sagittarius A* continued to receive and record the final transmissions of the heroes of Project Shoemaker, their FTL antennas disabled — broadcasting their last bytes through their backup light speed transmitters before charging down the gravity well, approaching its event horizon forever:
“Just one more.”
“Then, what happened to the humans?” Felthra asked eagerly. “Most of the rest of them must have survived.”
The curator shrugged. “It’s lost to history. Billions of years since then. Anything could have happened. Many other species have come and gone since then. Maybe they’ve left the galaxy. Maybe they’ve been mixed up with another species through crossbreeding. Maybe they’ve transcended to another dimension. Who knows?”
He stepped up to the stone bust, brushing at the engraving on its plaque. “All we know now is that they have conquered death.”
Felthra looked at him with a puzzled expression. “Conquered death? How?”
The old curator pointed at the ancient words with a trembling claw. “There was a human saying. You only truly die when someone says your name for the last time.”
He stepped back, standing next to Felthra as they admired the small stone figure standing watch from the corner of the exhibit. “Thus, the humans have conquered death, for the galaxy will never forget their name.”
THE END
Thank you for reading!
For anyone who wants to read more of my writing, please do check out Grass Eaters!
For my existing Grass Eaters readers, Chapter 43 will be released on schedule tomorrow. As usual, if you want to read ahead, I release an advanced chapter for free on the Discord linked on every chapter.
submitted by Spooker0 to HFY [link] [comments]


2024.04.23 19:04 DTG_Bot [D2] Daily Reset Thread [2024-04-23]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Arms

Bunker E15: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Void] Void
  • Shields: [Void] Void
  • Modifiers: Shocker

Bunker E15: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Disruption] Overload
  • Threat: [Void] Void
  • Shields: [Void] Void
  • Modifiers: Shocker

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
True Prophecy Kinetic Hand Cannon Fastdraw HCS // Sureshot HCS Appended Mag // Extended Mag Overflow Explosive Payload Tier 2: Reload Speed
Whispering Slab Kinetic Combat Bow Natural String // Polymer String Compact Arrow Shaft // Helical Fletching Quickdraw Demolitionist Tier 2: Draw Time
Code Duello Heavy Rocket Launcher Volatile Launch // Countermass High-Velocity Rounds // Implosion Rounds Field Prep Chain Reaction Tier 2: Blast Radius
Cartesian Coordinate Energy Fusion Rifle Hitmark IS // Red Dot Micro Enhanced Battery // Liquid Coils Slideways Backup Plan Tier 2: Charge Time
Disparity Kinetic Pulse Rifle Extended Barrel // Smallbore Accurized Rounds // Flared Magwell Eye of the Storm Kill Clip Tier 2: Stability
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Fast and True Defeat combatants with Primary ammo. Bow final blows in Vanguard playlists grant additional progress. 75 [Bow] Bow XP+
Rocketing to Prominence Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. 20 [Rocket Launcher] Rocket Launcher XP+
Cold Calculations In Vanguard playlists, defeat combatants with Stasis damage. 25 [Stasis] Stasis XP+
Shattering Revelation Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. 50 [Stasis] Stasis ability XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Sparring Grounds Complete matches in any Crucible playlist. 2 Crucible matches XP+
Calm Like a Bomb Defeat opponents with Solar ignition damage. 1 [Solar] Solar ignition XP+
Knockout Round Defeat opponents with melee. 1 [Melee] Melee XP+
Full Control In Control, complete matches. 1 Crucible matches XP+
The Drifter, Gambit
Name Description Requirement Reward
Elite Executioner Defeat challenging enemies in Gambit. 10 Challenging combatants XP+
Line 'Em Up As a fireteam, defeat enemy Guardians in Gambit. 5 Guardians XP+
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Sweltering Heat Use Solar scorch to defeat targets in Gambit. Defeating Guardians grants more progress. 30 [Solar] Solar scorch XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP+ & Enhancement Core & Gunsmith Rank Progress
Pulse Rifle Calibration Calibrate Pulse Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Pulse Rifle] Pulse Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Linear Fusion Rifle Calibration Calibrate Linear Fusion Rifles against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Linear Fusion Rifle] Linear Fusion Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
Shockingly Direct In Neomuna, defeat combatants with Arc damage. Shadow Legion combatants grant additional progress. 60 [Arc] Arc XP+ & 50 Neomuna Rank
Superb Phenomena In Neomuna, defeat combatants with abilities. Final blows with your Super grant additional progress. 20 Ability XP+ & 50 Neomuna Rank
Dearctivating Strike In Neomuna, defeat combatants with Arc damage. 25 [Arc] Arc weapon XP+ & 50 Neomuna Rank
Top Speed Stunts In Terminal Overload, rapidly defeat combatants in groups of 2 or more. 40 Rapidly defeated 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Riven's Chosen Successfully clear a pathway in Riven's Lair. 1 Lair Pathway 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Bombastic Defeat targets with grenade abilities. Combatants in Onslaught and Guardians are worth more. 100 [Grenade] Grenade 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Fallen Down On The Job Defeat Fallen. Those defeated in Onslaught are worth more. 100 Fallen 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Questing Beasts Defeat a boss in the Blind Well, Riven's Lair, or The Coil. 1 Bosses XP+ & 25 Spirit of Riven Reputation
Lair Defense: Energy Weapons Defeat targets with weapons in the Energy slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. 30 Energy weapon XP+ & 25 Spirit of Riven Reputation
Dragon's Might Defeat targets with Super abilities. Combatants in Riven's Lair or The Coil and Guardians are worth more. 10 Super XP+ & 25 Spirit of Riven Reputation
Dragonthread Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 100 [Solar] or [Strand] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.04.23 08:38 hyshyshie How can I explain this to my therapist? (Warning: long story)

Back to my days of crisis, I did something unimaginable and it might be the thing that fucks up my mind now. I tried to divided my mind into different personalities, believe it or not, it does work, just not in a pleasant way.
When I was in middle school, I was bullied by some mean dudes in the class. Even though my used-to-be besties did stand up and defend me, I could not sway away their mean words, that I am an ugly and a horrible person. Therefore, when we were no longer friends, that thought became the reason I used to explain why they left me. I was depressed. I isolated myself from humans. All of my life's perspectives collaspe and I basically just ate to survive, not to live. Every day went by, I always felt like I was drowning in a desolate ocean. Most of the time, I was alone and I had nothing to do, or wanted to do, so I reflected myself to find out more about the actual reasons why I became like this.
Turns out, I was really horrible.
I acted violently to my beloved ones. I hit anyone close to me just for fun, despite their feelings. I scratched a friend until their arms bleed and thought it was normal to do so, since that friend didn't throw a big tantrum. If there was anyone objecting, I would beat them until they beg for mercy. Sometimes I treated people well and bullied them alternatively so that they would be confused whether I was their "friend" or not. I also could not keep my mouth shut when it was about my friends' secrets. I made a couple break up because I revealed something to an external one. I was also that kind of person who never claims their faults and will always tries to blame it on others.
The moment I realized how insane I was, I felt disgusted and terrified. I tried to change by forcing myself to be more sincere with every action of mine, in order to be an actual good person, but despite all my efforts, I could not stop myself from feeling the joy in watching people in pain.
I was desperate, thinking that there's no way I could change my core. "If only that part of me never existed", I wished. Then, an idea came across my mind.
"If I could not change myself, why not create other 'selves' to deal with my problems? I will pretend as if that part of me was dead, and reborn as a totally different person. There will be seperate 'personalities' to deal with certain situations. Aren't people always say 'fake it till you make it'? If I do that, I will be able to change myself completely."
At that time, even such a stupid idea like that could also be my lifebuoy. I pictured my mind as a computer, with many "folders" representing "personalities", each stores different "files" containing the data that builds up a personality. I was so serious about that. With experiences as a former writer, I rewrote myself as if I am a fictional character. After many "updates", I now have 4 "characters".
  1. My usual self ever since high school. There's nothing much to say about this one. Even though I still have flaws like other people, it's not a big deal as after all, I did manage to remove the "filthy part" in this version. I behave well, I am more sympathetic and I am out-going enough to be promoted as a class-monitor. Everything is fine as long as I am like this.
  2. My old self. Focus on this one. This is the one that has been screwing up my life.
  3. A god-like self. Having no flaws, being intelligent and sophisticated, calm but distant, they are the most suitable example for "perfection". They always look after every action of mine but leaving no comments. Only when I'm in a serious trouble where I lose my temper will they show out and calm myself down. They are my backbone, the one who's in charge of my academic responsibilities, who helps me to sort out necessary information that I need to put in my mindset.
  4. My inner child. Every time I look into my mind, I always see her hiding behind my third self while holding tight my favorite stuffed dog. I can feel that she doesn't like either me or my older version. As my third self, she almost never shows out even if I want. She only comes out if trauma is flashing back just to cry and then hides again, leaving me so confused and speechless about how "I" reacted.
Because this is just a system I created, of course we all share the same memories, but each will react differently to different trauma. For instance, I feel nothing about all the traumas I know because I cannot relate to them, as in my awareness, I have no trauma. However, my inner child will cry out loud and drown all of us into depression with her until she's exhausted; my old self will fall into an extreme hatred stage and remain angry for days; my god-like version will just give it a glance and sigh, showing their boredom and then fade away. First, these were just how my personalities were coded. The reactions were vague and mixed-up, sometimes I couldn't even tell who was in charge of the body.
Times fly by, since my life became better, I didn't care about the "folders" anymore. All the "characters" gradually merged into one. In another word, perhaps I actually changed myself?
However, two years ago, the "system" appeared to be more and more obvious. The reactions developed, even though I have stopped coding them since my life turned out fine. I started to see things in the third-person perspective. I would be "pushed" back inside randomly and see "myself" think and behave like the older one. The old self has been coming out more frequently, even during a conversation and I couldn't do anything to control it. I feel helpless every time it goes out to fuck up my efforts and leaves a mess for me to clean. I have to think of various lies to excuse for its horrible behaviors. It even tried to provoke me into hitting my mother when we were in an argument. I hear voices in my head, telling me that I can't change anything, that I will always be the person I hate most and that I should just un@live myself for god's sake. Its joy is to pop up suddenly and put in my mind psychopathic ideas to make me feel disgusted after returning to the backstage. It takes advantage of every vulnerable moment of mine. It told me to bang my head on the floor until I blacked out. I didn't obey, so it did that with my consciousness, which means I could feel the pain but I could barely stop myself.
I really want to search for help from therapists, but how can I describe my case? I'm not sure if they believe if I say I "created" a system and now I'm having a taste of my own medicine. I'm scared that they will think I make up the story, as I also haven't seen anyone did this before.
submitted by hyshyshie to mentalhealth [link] [comments]


2024.04.23 07:25 FrostyBeaver My review of the Great War Redux mod

Alright, so to begin, I enjoy this mod. However, it does have its flaws.

Positives:
Negatives:
Maybe good or bad depending on pov:
That's pretty much it; I'm sure I've forgotten some stuff, but you can ask about it if you want.
submitted by FrostyBeaver to hoi4 [link] [comments]


http://activeproperty.pl/