Bicorn hat pattern

knittit

2008.06.14 20:25 knittit

Warm, fuzzy, sometimes tangled. Due to the holiday season, it may take up to 48 hours for (1) a post to be approved/ reviewed (2) response to modmail/from a moderator. Regarding the API/blackout we're open again but also watching, listening, thinking hard. Whatever happens needs to happen thoughtfully. Please keep being excellent to each other.
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2024.05.14 09:03 UsualAcanthaceae8775 What if their was a Ben 10 5v5 hero shooter like marvel rivals (Redesigns)

Feel free to make art of these redesigns and give criticism of the designs
Redesigns: Heatblast Redesign: Sleeker with magma-like veins glowing beneath his rocky exterior. Equipment: Volcanic Gauntlets that enhance his fire abilities. Outfit: A flame-retardant suit with a core reactor symbol on the chest.
Diamondhead Redesign: Crystalline armor with reflective surfaces and sharper edges. Equipment: A crystal shield that can morph into different defensive shapes. Outfit: A suit with geometric patterns that shimmer with a diamond-like brilliance.
XLR8 Redesign: More aerodynamic with streamlined armor and a visor for high-speed travel. Equipment: Turbo boots that leave a trail of blue energy when he sprints. Outfit: A racing suit with a sleek helmet that has a retractable visor.
Fourarms Redesign: Bulkier with reinforced joints for extra strength. Equipment: Heavy-duty gauntlets that can smash through barriers. Outfit: A gladiator-inspired ensemble with a belt displaying his alien number.
Stinkfly Redesign: Brighter colors with translucent wings and bioluminescent spots. Equipment: A harness that helps distribute healing mist more effectively. Outfit: A lightweight suit that glows in the dark, highlighting his flight path.
Upgrade Redesign: Futuristic with a sleek metallic finish and circuit patterns. Equipment: A modular backpack that can transform into various tech gadgets. Outfit: A tech-suit that integrates with his body, allowing for seamless transformations.
Ghostfreak Redesign: More ethereal with a ghostly aura and chains that represent his phasing ability. Equipment: Ectoplasmic chains that can extend and bind enemies. Outfit: A tattered cloak that billows as if always caught in an otherworldly wind.
Snare-oh Redesign: Ancient Egyptian motifs with hieroglyphs etched into his bandages. Equipment: Ankh-shaped gauntlets that enhance his sand powers. Outfit: A pharaoh’s headdress that symbolizes his regal presence on the battlefield.
Frankenstrike Redesign: More industrial with visible bolts and conductive wiring. Equipment: A pair of Tesla coil shoulder pads that amplify his electric attacks. Outfit: A patchwork suit that resembles a mad scientist’s lab coat.
Eye Guy Redesign: Eyes of varying sizes with adaptive irises for different vision modes. Equipment: A visor that coordinates his eye beams for precision strikes. Outfit: A suit with lens patterns that focus his ocular energy.
Swampfire Redesign: More plant-like with vibrant green foliage and fiery red flowers. Equipment: Compost Gauntlets that enhance his regenerative abilities. Outfit: A botanical suit with leaf patterns and a fiery emblem on the chest.
Echo-Echo Redesign: Sleek and white with sound wave patterns across his body. Equipment: Sonic Amplifiers that boost his sound-based attacks. Outfit: A suit with a sound equalizer display that reacts to his sonic screams.
Humongosaur Redesign: Dinosaur-like with armored plating and a more pronounced tail. Equipment: Meteor Hammer fists that increase his smashing power. Outfit: A prehistoric-themed armor set with bone and rock elements.
Jetray Redesign: More streamlined with sharper wings and a jet engine-like back. Equipment: Aero Fins that improve his maneuverability in the air. Outfit: A flight suit with a sleek helmet and goggles for high-altitude visibility.
Big Chill Redesign: Ghostly with icy blue tones and frost-covered wings. Equipment: Frostbite Claws that leave a chilling effect on enemies. Outfit: A cloak that shimmers like thin ice and leaves a trail of frost.
Brainstorm Redesign: Brain-like patterns with neural connectors and a brighter shell. Equipment: Cerebral Enhancer that increases his psychic abilities. Outfit: A lab coat with a brainwave pattern and a utility belt for gadgets.
Goop Redesign: More viscous with glowing internal organs visible within. Equipment: Polarity Boots that allow him to stick to surfaces and maintain shape. Outfit: A containment suit that helps him keep form and focus his attacks.
Spidermonkey Redesign: More arachnid with additional eyes and spikier fur. Equipment: Web Slingers that shoot stronger and stickier webs. Outfit: A stealth suit with a spider emblem and grip-enhancing gloves and boots.
Loadstar Redesign: Magnetic with a core that glows when using his powers. Equipment: Gravitational Greaves that enhance his magnetic field control. Outfit: An armored suit with polarized plates that attract and repel metal.
Rath Redesign: Fiercer with more pronounced claws and tiger-like stripes. Equipment: Rage Amplifiers that boost his strength when his health is low. Outfit: A luchador-inspired costume with a mask that embodies his wild spirit.
Water Hazard Redesign: More aquatic with a sleeker, streamlined body and gill-like structures. Equipment: Aqua Cannons that can shoot high-pressure water streams. Outfit: A wetsuit with hydrodynamic patterns and a water drop emblem.
Ampfibian Redesign: More translucent with visible bio-electric currents flowing through his body. Equipment: Electro-Flippers that increase swimming speed and maneuverability. Outfit: A suit with neon trims that pulse with his electric charge.
Armodrillo Redesign: Bulkier with reinforced armor plating and drill bits. Equipment: Seismic Boots that enhance ground-shaking abilities. Outfit: A miner’s outfit with a helmet light and a rugged utility belt.
NRG Redesign: Glowing core with a more robust containment suit. Equipment: Reactor Gauntlets that can channel and shoot nuclear energy. Outfit: A radiation suit with a warning symbol and energy-absorbing layers.
Terraspin Redesign: Shell patterns resembling wind turbines and more pronounced fins. Equipment: Cyclone Discs that can be thrown to create gusts of wind. Outfit: An aviator jacket with a turtle shell pattern and wind direction arrows.
Clockwork Redesign: More gears and clockwork mechanisms visible with a timeless finish. Equipment: Chrono Keys that can unlock temporal abilities. Outfit: A steampunk-inspired suit with brass accents and a pocket watch.
Jury Rigg Redesign: More mechanical with tools integrated into his limbs. Equipment: Wrecking Ratchets that increase his dismantling speed. Outfit: A mechanic’s jumpsuit with patches and a tool belt.
Chamalien Redesign: More chameleon-like with adaptive skin that changes patterns. Equipment: Camo Cloak that enhances his stealth capabilities. Outfit: A suit with a chameleon scale motif that shifts colors with his movements.
Feedback Redesign: More electrically charged with pulsating energy lines across his body. Equipment: Antenna Arrays that increase the range and power of his electrical attacks. Outfit: A suit with circuitry patterns that glow with stored energy.
Bloxx Redesign: Modular with interlocking blocks that can reconfigure on the fly. Equipment: Building Bracers that allow for quicker construction of barriers and structures. Outfit: A construction-themed outfit with a hard hat emblem and utility belt.
Ball Weevil Redesign: Brighter colors with a more pronounced spherical body for rolling. Equipment: Plasma Cores that create larger and more potent explosive orbs. Outfit: A sleek suit with orb patterns and a visor that helps target his plasma globes.
Pesky Dust Redesign: Fairy-like with more delicate wings and a dreamy aura. Equipment: Dreamcatcher Net that can capture and amplify his sleep-inducing dust. Outfit: A mystical robe with star and moon motifs that enhance his magical presence.
Atomix Redesign: Radiant with a mini-reactor core and energy veins visible on his body. Equipment: Fusion Gauntlets that stabilize and focus his nuclear energy. Outfit: A hazard suit with a reactor symbol and protective plating.
Gutrot Redesign: Chemical tanks visible on his body with tubes connecting to his gauntlets. Equipment: Diffuser Mask that spreads his gases over a wider area. Outfit: A biochemical suit with a respirator and hazard symbols.
Whampire Redesign: More vampiric with bat-like features and a darker color scheme. Equipment: Echo-Locator Goggles that help him navigate and hunt in the dark. Outfit: A gothic cloak with a high collar and a clasp shaped like a bat.
Shocksquash Redesign: Bulkier with coils and capacitors integrated into his limbs. Equipment: Shock Boots that generate electricity with each stomp. Outfit: An electrified suit with lightning bolt patterns and insulated gloves.
Wildmutt Redesign: Enhanced sensory nodes and a more streamlined body for agility. Equipment: Sonic Collar that amplifies his roars and tracking abilities. Outfit: A sleek suit with padded armor to protect while maintaining flexibility.
Grey Matter Redesign: More pronounced cranial features and brighter skin to highlight his intelligence. Equipment: Quantum Computer Backpack that assists with hacking and strategy. Outfit: A miniaturized lab coat with various gadget holsters.
Ripjaws Redesign: Sharper teeth and fins, with a bioluminescent glow for underwater combat. Equipment: Aqua Jetpack that allows for swift movements in and out of water. Outfit: A reinforced diving suit with pressure resistance for deep-sea excursions.
Cannonbolt Redesign: A more aerodynamic shell with reinforced plating for rolling attacks. Equipment: Momentum Wheels that increase speed and control during rolls. Outfit: A racing stripe motif with impact-absorbing materials.
Wildvine Redesign: Thicker vines and a broader range of plant-like features. Equipment: Photosynthesis Boosters that enhance healing and growth abilities. Outfit: A botanical armor set with leafy camouflage.
Spitter Redesign: More pronounced glands and a wider mouth for his spitting attacks. Equipment: Hydration Pack that keeps him primed for slime production. Outfit: A moisture-retaining suit that helps in slime regeneration.
Buzzshock Redesign: Brighter electrical arcs and a more compact body for zipping around. Equipment: Static Amplifiers that boost his electrical output. Outfit: A suit with conductive pathways that glow with stored electricity.
Blitzwolfer Redesign: More pronounced fangs and claws, with a darker, more intimidating appearance. Equipment: Lunar Lenses that enhance his night vision and howling range. Outfit: A tattered cape that billows as he moves, adding to his fearsome presence.
Upchuck Redesign: A wider mouth and a more robust digestive system visible on his belly. Equipment: Digestive Accelerators that allow for quicker consumption and energy conversion. Outfit: A suit with reinforced areas around the stomach to handle his expansive appetite.
Ditto Redesign: Brighter colors and more expressive faces to differentiate his clones. Equipment: Cloning Belt that enhances the stability and independence of each clone. Outfit: A uniform with a number system to keep track of his duplicates.
Waybig Redesign: Cosmic patterns on his skin and a more imposing stature. Equipment: Stellar Stabilizers that help him maintain balance and leverage his size. Outfit: A suit with celestial motifs that reflect his cosmic origins.
Arctiguana Redesign: Icier appearance with sharper spines and a more pronounced frill. Equipment: Cryo Converters that enhance his ice beam’s freezing capabilities. Outfit: An insulated suit that protects him from overheating and helps focus his cold powers.
Chromastone Redesign: More prismatic with a crystalline structure that refracts light. Equipment: Prism Gauntlets that enhance his energy absorption and refraction abilities. Outfit: A suit with angular, reflective panels that mimic his crystalline form.
Alien X Redesign: Cosmic and ethereal with starry patterns that shift and change. Equipment: Celestial Scepter that focuses his reality-warping powers. Outfit: A robe that seems to contain a piece of the universe, complete with twinkling stars.
Nanomech Redesign: Sleeker with more advanced nanotechnology features. Equipment: Micro-Assembler that allows him to construct various devices on the fly. Outfit: A tech-enhanced suit that adjusts to his size changes.
Fasttrack Redesign: Streamlined with aerodynamic features for enhanced speed. Equipment: Velocity Vambraces that boost his speed and agility. Outfit: A racing suit with dynamic lines that glow when he accelerates.
Eatle Redesign: Bulkier with a reinforced exoskeleton and sharper mandibles. Equipment: Digestive Reinforcement Belt that aids in processing consumed materials. Outfit: A utility belt with compartments for storing consumed materials.
Gravattack Redesign: More planetary with a core that glows like a molten core. Equipment: Graviton Anchor that helps him control his gravitational fields. Outfit: A suit with orbiting bands that represent his control over gravity.
Crashhopper Redesign: More insectoid with enhanced leg hydraulics for powerful jumps. Equipment: Impact Dampeners that protect him during high-velocity landings. Outfit: A suit with spring-loaded accents that highlight his leaping abilities.
Walkatrout Redesign: More amphibious with sleek scales and a streamlined body. Equipment: Aqua-Dynamic Fins that improve his swimming and maneuverability. Outfit: A wetsuit with a slippery surface to aid in evasive maneuvers.
Molestache Redesign: More distinguished with a larger, more versatile mustache. Equipment: Mustache Combs that can be used as weapons or tools. Outfit: A Victorian-style suit with a bow tie and a monocle for a touch of class.
The Worst Redesign: Tougher looking with visible scars and a more rugged appearance. Equipment: Resilience Amplifiers that make him even harder to take down. Outfit: A battered suit that looks like it’s been through many battles.
Kickin Hawk Redesign: Sharper talons and more pronounced feathers for a fiercer look. Equipment: Talon Enhancers that increase the power of his kicks. Outfit: A martial arts gi with feathered accents that flutter as he moves.
Toepick Redesign: Darker and more ominous with a face that’s hidden until revealed. Equipment: Fear Inducers that amplify the terror he instills in enemies. Outfit: A cloak that shrouds him in mystery, only opening to unleash his frightful visage.
Astrodactyl Redesign: More alien with wing membranes that glow with cosmic energy. Equipment: Jetpack Harness that enhances his flight and energy projection. Outfit: A suit with aerodynamic features and a helmet with a visor for space travel.
Bullfrag Redesign: More muscular with amphibious traits and a tougher skin texture. Equipment: Strength Enhancers that boost his physical prowess. Outfit: A tactical vest with various pouches for carrying mission essentials.
submitted by UsualAcanthaceae8775 to Ben10 [link] [comments]


2024.05.14 08:55 uncanine book recommendations for folks interested in hellenic garb?

i know a lot of it is fairly straightforward, but i am wanting to put together a little ancient greek wardrobe, and i have questions!!! (footwear! warm clothing! patterns! colors! sumptuary laws! hats! how to make!) any recommendations on useful/thoughtful/informative resources would be kindly appreciated! thanks :]
submitted by uncanine to sca [link] [comments]


2024.05.14 04:23 3PuttBirdie86 Great Phrase/Fill (Steal this lick)

Great Phrase/Fill (Steal this lick)
This is a sticking from Gary Chaffee’s “Sticking Patterns” book. It consists of two of the 6 note stickings played together as a phrase.
RLRLKK + RLrrll + RLRLKK + RLrrll
This creates a very smooth phrase that can be voiced in a million ways, I prefer this one in a swing feel (keeping the hats on 2+4 present a challenge to these phrases).
But you can straighten it out for rock, speed it up a bit for metal. Very useful phrase, great book!
submitted by 3PuttBirdie86 to drums [link] [comments]


2024.05.14 03:25 shaneka69 SPONGEBOB SQUAREPANTS NUMEROLOGY DECODE

SPONGEBOB SQUAREPANTS NUMEROLOGY DECODE

Since we all know exactly who and what Spongebob is, I am going to do a Numerology decode.
When it comes to Numerology, there are many different things you can look into. I am going to look into the letters, patterns, and Numerology personality numbers.
SPONGEBOB has a personality #6. 6 is the number of compassion, work ethic, criticism, cleanliness, and productivity. In the funny show, we see that Spongebob is a workaholic. He has a 5 destiny number which shapes who you are overall. 5 is connected to youthfulness which explains the silliness of the Spongebob character. He is always laughing and doing things funny. The 5 energy indicates this. 5 also points to people, places, and things that are unique. He has an 8 soul urge which explains his undying ambition and creativity.
We can see that SPONGEBOB has 2 O's which has the numeric energy of 15 and numeric value of 6. 15 is the creative use of energy for productivity. Again, 6 is the number of routine, work ethic and productivity goes with this. This energy is not only his personality number, but also it is within his name. It's really in him.
SPONGEBOB HAS DOUBLE NUMERIC VALUES IN HIS NAME WHICH ARE, 7,6,5, AND 2. This explains why he is able to show his emotions and have moments of sensitivity(2). Very compassionate(2) but also childish and silly(5) and able to come up with plans that work(7). Since these #s has double influence, we must considered what they equal. 7 twice equals 14/5 which shows how he is responsible and can make work fun even though it is a duty(6). 6 twice equals 12/3 which shows his social skills, life, and creativity. Another youthful energy as well. 5 twice equals 10/1 which points to his bravery and capability to take action. 2 twice equals 4 which is home,family,responsibility, and structure on the home front and he would make everyone feel comfortable for the most part.
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submitted by shaneka69 to NumerologyPage [link] [comments]


2024.05.14 03:20 Pettymania20 City Connect Jerseys

I’m not going to dig too deep into the uniform, as a whole. Overall, I don’t like it. I don’t like the hat, and I don’t like the dark pants. I think the uniform as a whole would look exponentially better paired with the regular white pants.
That being said, I like the jersey by itself and am considering purchasing one. If I typically buy a jersey, I usually try to get a blank jersey so it doesn’t eventually outdate itself. With the city connect jersey, however, the blank ones look a little loud with the tread pattern on the back. These look much better with a player name and number on the back because it tones down that pattern.
If I do decide to get one, I’m debating on who I should get on the back. The players that I’m typically seeing for purchase are Spencer Torkelson, Riley Greene, and Javier Baez. I’ve also seen Tarik Skubal available from a reputable location, as well. If I had to pick, I think I’m between Torkelson and Skubal, but haven’t completely ruled out Greene. The only one that I have no desire to own is Baez. Anyone have any thoughts?
submitted by Pettymania20 to detroittigers [link] [comments]


2024.05.14 03:18 jikageeker About Kidd vs Shanks (and reader bias)

ever since that fated day back in chapter 1079 (if im remembering correctly, itd be lowk embrassing if i mixed this up), kid has been (more than ever) mocked as useless. i mean, he didnt even TOUCH shanks, wow: he's ASSSS😭
but i think his confrontation w the red-haired yonko is often misunderstood. and would reflect much better on kidd if people cared to consider his character.
imagine you're eustass 'captain' kid: three-billion-berri man who just helped take down an emperor of the sea after a prolonged raid on the base of ANOTHER emperor of the sea. to get here, youve bled, youve cried -- but damn it, youve FOUGHT. through droves of kaido's fodder, up and up and up to the setting of ROOF PIECE. u did alright, all's considered: off to a new adventure!
why, look here: an island...elbaph? red-haired shanks you say? the bastard whose right-hand man took your...well...left hand (and most of the arm with it?) well, hell, you're MUCH stronger than you were when that happened. in fact, you've fought TWO yonko.
alright alright ill cut the theatrics, but fr -- think about it as kidd would. he's fought two yonko and lived to laugh about it: a feat FEW other pirates can claim. so when approaching shanks' allied ships, it wouldnt be much of a surprise for kidd to treat it much like he did onigashima: there's a structure to this. beat some low-bounty nonames for about 20, maybe thirty minutes, work your way up to the named enforcers like, idk, rockstar -- after you beat HIM (which lets be fr kidd washes rockstar no matter what) work up to monster, bonk punch maybe -- yo throw in LIMEJUICE. you punk gibson up the chain of command to, well, the senior officers - then finally the chief himself.
kidd, at this point, never fought shanks. not head on: the aforementioned senior officers got to him before he could. so you could argue he doesnt know how shanks differs from kaido or big mom: that's he's mister 'you can piss in my beer n thats fine w me but hurt my friends and it's my fist you'll meet😡' but i wouldnt be surpised if kidd took what he learned from wano and applied it to fighting shanks: he took confidence both in his gained experience AND strength (letting off a damned punk because he assumed nobody would be strong enough to interrupt him). was this overconfidence on kidd's part? he's an overconfident man, for sure. but that doesnt neccesarily make him wrong.
because, let's face it, kidd couldve lasted longer if shanks didnt catch him by surprise. kidd pulled up thinking he could use his awakening, and developing understanding of his conquerors to put up a fight. and, honestly? who's to say he couldnt. would he win? that isnt my argument. all i'm saying is i doubt shanks has the durability of big mom ORRR the endurance of kaido. but kidd was blitzed, caught unaware in a compromising position (damned punk doesnt really give him a lot of room to defend himself) -- kidd wasnt EXPECTING to fight shanks at the shore. he was high off wano: in his head he'd come face to face with shanks after storming the island and boxing a giant or two!
people (fans) dont like kidd, be it cause of agenda or cause they genuinely dont gaf about his character. kidd's a comedic punching bag. kidd messes up? idiot! (which, like, he is but in a GOOD way trust me) kidd loses a fight? FRAUD! when engaging w their consumption of the manga, they read with bias. we ALL do. but i feel as if some people refuse, or perhaps fail, to engage with kidd as a character earnestly, to give him a shot due to this. they fail to consider his outlined traits and flaws, his established patterns and behaviours. when kidd loses a fight it's cause he's dumb asf n cant fight for shit, end of.
but we know that's a diminutive reading.
kid's a smart man, i dont think you can argue against this. even if he decides against his (or killer's) better judgement, if he acts against his best interest: he's a billion-berri captain of a crew ALMOST as small (in numbers) as the straw-hats. you dont have to like him to acknowledge his competence. he's an engineering whiz with an obvious aptitude for on-the-fly thinking in battle. so then u gotta ask: did kidd set himself up to lose? #isHEstupid? should he have thought about shanks differently, prepared? did some recon? tried to use a bit of observation haki? sure, maybe, whatever -- but that aint kidd. that wasnt EVER how he was gonna do things. cause doing things his way (with SOME compromises) is what's gotten him this far: that's the man, the pirate he is. he's an idiot, sure - as much as law or luffy. it's a part of his charm and what attracts me to his character: he isnt a perfect pirate (nor would i want him to be), he's an emotional character. because without his flaws and motivations, without the ability to rush into battle (especially one as personal as this) reason be damned (fafafafa) -- it wouldnt be kid. HE wouldnt be kid.
it's best to read his confrontation with shanks as a reminder: he aint there yet. but like when kaido bodyslammed him from the heavens, or when beckman shot off (? seriously, what did he do, we've never seen him fire a bullet) his arm: TRUSSSSTTT that he'll get back up. because captain kidd is the kind of man to keep getting back up: not cause he's just that cool, or just that strong: but because that's who he IS.
or like he dies off screen n we never see him again who knows😯☝🤔
submitted by jikageeker to kiddpiece [link] [comments]


2024.05.14 01:15 lumell Let's speculate how the unreleased Olympians will work!

Just for fun, why don't we let our imaginations run wild for a bit.
The Boons in Hades 2 operate roll much more narrowly than the ones in Hades 1, forcing you to play differently to get the most out of their benefits. We should expect that when they get added to the game their bonuses will work differently to the first game.
Here's my hat into the ring:

ATHENA

DIVINE STRIKE/FLOURISH: Inflicts Focused for 3 secs. Focused enemies take +(X%) damage. Only one enemy can be Focused at a time, you cannot apply Focused to another enemy until it wears off or the enemy dies.
Single target focused status effect, kind of the opposite of Hitch. Really good in boss fights, bbut also can be good for clearing rooms as long as you take out the enemies methodically.
PHALANX RING: The edge of your Cast Deflects projectiles. Deflected projectiles deal +(X%) damage.
It's a bubble shield! Would be a fun new niche to give to the Cast, I think, and opens up new strategic opportunities.
DIVINE DASH: Your dash Deflects. Deflected projectiles deal +(X%) damage.
The dash is weak enough in Hades 2 that I think you could get away with just bringing the best boon from the first game in and it wouldn't majorly imbalance the game. And why wouldn't you! It's iconic!
WISE GAIN: Evading damage with your Dash restores (X) Magick.
It's basically ruthless reflex but for MP gain instead of giving a damage bonus. Would be a fun way to bring that mechanic back!

ARES

BLOODY STRIKE/FLOURISH: Inflicts Damned. Damned enemies take damage after 2 secs. Reapplying Damned increases damage dealt and resets the timer. Deals a max of (X) damage.
It's Doom 2: Hell on Earth. The encouraged gameplay pattern is to damage the enemy up to the max damnation damage and then switch to something else to let it drop.
SLICE RING: Your Cast advances forward slowly while dealing (X) damage per second.
I feel like blade rifts from Hades 1 would fit well into the new mechanics. This has an interesting side effect in that enemies don't spend as long in the cast, so they won't be slowed down for as long.
VIOLENT SPRINT: Sprinting adds bonus damage to the next hit from your attack or special. Max +(X) damage.
Encourages a kind of hit and run playstyle, building up damage by sprinting it and then unleashing it all at once.
LOST GAIN: Restores (X) Magick when you kill an enemy
Obviously weaker in boss fights than mob rooms, but every boss in the game summons some kind of enemy at some point, so it's not totally useless in those!

DIONYSUS

VINTAGE STRIKE/FLOURISH: Attacks spill Blight Wine on the ground beneath enemies. Blight Wine lasts 4 secs and deals (X) damage per second to foes standing in it.
Good against stationary targets-- if an enemy moves, they'll move out of the Blight Wine pools and you won't get the full damage. Fortunately you can hold enemies in place with your cast. Against bosses you're best off finding openings to land hits while the boss is standing still, and most bosses have long periods when they do.
TRIPPY RING: Enemies in your Cast are Hazy. Hazy enemies deal damage to their allies and have (+X%) friendly fire damage.
Get your enemies so sloshed they start hitting their friends by accident. Would be fun to pop on Chronos when he uses his instant kill.
DRUNKEN SPRINT: Leave occasional pools of Blight Wine behind you when you sprint that deal (X) damage per second.
Good for running away from foes-- they'll walk into the blight wine pools while they give chase. Also generally plays into the the area denial theme of Dionysus boons here.
THIRSTY GAIN: Spill random pools of Blight Wine nearby every 1 sec. Walking over a pool of Blight Wine absorbs it and restores (X) Magick.
Kinda like Aphrodite's Gain Boon in that it relies on that God's mechanic, but also gives you some utility even if you don't have support for it. This one would probably be more reliant on other Dio boons though.
Anyway! I did this mostly for my own amusement, but I encourage you to speculate as well. It's fun!
submitted by lumell to HadesTheGame [link] [comments]


2024.05.13 23:43 MoonPixelz Glitter Halloween Witch Hat 10 Seamless Pattern Bundle https://moonpixelz.gumroad.com/l/GlitterHalloweenWitchHat

Glitter Halloween Witch Hat 10 Seamless Pattern Bundle https://moonpixelz.gumroad.com/l/GlitterHalloweenWitchHat submitted by MoonPixelz to u/MoonPixelz [link] [comments]


2024.05.13 23:32 PumpkinsVenue Parallels between Elden Ring and Dark Souls 2 according to fans - the gods

Parallels between Elden Ring and Dark Souls 2 according to fans - the gods
I've compiled a list of parallels that fans have drawn between Elden Ring and Dark Souls 2, along with brief commentaries and illustrations on the patterns they may have observed.
https://preview.redd.it/rf3iddqmh90d1.png?width=1600&format=png&auto=webp&s=6dcbeb73ef5011e8ac1d0906c3efc5daad3f8382
"The game is called the Elden Ring and it's a sequel to a video game that came out a few years ago called Dark Souls, My work on it was actually done years ago. These games, they're like movies, they take a long time to develop." - George R.R. Martin
He [George Martin] actually knew about the Dark Souls games. He was aware of them and what they were about, so that made me happy. That sort of gave me a little bit of a boost. I knew immediately from talking to him, it just became apparent his skill and his passion for the fantasy genre, and for games as well. - Hidetaka Miyazaki
“I can't deny the fact that, maybe down the line, I want to go back to the [Dark Souls] series and make one more game before I retire. I don't want to be branded a liar if that happens.” - Hidetaka Miyazaki
Dark Souls 2 probably bears the Souls series’ closest resemblance to Elden Ring. Design wise, both Dark Souls 2 and Elden Ring stressed open-ended gameplay and ditched linear progression.
Miyazaki agrees and in fact goes a step further. “In regards to Dark Souls 2, I actually personally think this was a really great project for us, and I think without it, we wouldn’t have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series. We were able to have that different impetus and have those different ideas and make those different connections that we otherwise might not have had.” He goes so far as to say that “there’s really no way of telling how or if the series would have continued the way it did without Dark Souls 2.” Hidetaka Miyazaki
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Elden Ring was co-directed by Yui Tanimura who is the director of Dark Souls II: Scholar of the First Sin.
"There are countless vestiges of long-lost gods in the ruins of Drangleic. Or perhaps they are the very same gods as ours, only known by different names."
I’ve seen people make comparison with the deities mentioned on the Name-engraved Ring list. (although the one they made about Ranni didn’t make sense to me and seem to be more relevant to the Gloam-Eyed Queen if anything).
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St. Trina and Miquella from Elden Ring share striking similarities with Quella, the deity of dreams dreams from Dark Souls 2, and Nehma, the goddess of love. Like the latter, Miquella has the power to "compel affection" through the Bewitching Branch. St. Trina and Quella are associated with sleep, trees, and dreams. Miquella shares similarities with Quella, as both are associated with ethereal, dream-like entities like the Nascent Butterfly and White Ring,
Quella’s icon also depicts a boy with wings, which something similar we see Miquella have during Elden Ring’s intro cut scene.
https://preview.redd.it/a1uyuv0xh90d1.png?width=900&format=png&auto=webp&s=c0fa27e5087b6c1ae5f4052fa94608e6a588b8c5
Hanleth is the goddess of bliss. After the war of the erdtree, Marika's reign ushered in an age of plenty when It is said that drops of blessing once dripped boughs forever which gradually restored HP.
In Marika's own words. Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds. Guidance has delivered ye through ordeal to the place ye stand. Put the giants to the sword and confine the flame atop the mount. Let a new epoch begin. An epoch glistening with life. Brandish the Elden Ring, for the Age of the Erdtree! - Melina
Kremmel, god of Struggle.
Lord Radagon was a great champion... He came to these lands at the head of a great golden host, when he met Lady Rennala in battle. He soon repented his territorial aggressions though, and became husband to the Carian Queen. However, when Godfrey, first Elden Lord, was hounded from the Lands Between, Radagon left Rennala to return to the Erdtree Capital. - Miriel, Pastor of Vows
“Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance” descriptions from both Marika's & Radagon's Soreseals
Queen Marika has high hopes for us. That we continue to struggle. Unto eternity. - Gideon Ofnir
https://preview.redd.it/0tur3izzh90d1.png?width=2528&format=png&auto=webp&s=4e63f98f0a1350762a4de8997dba2dc69e98b16c
Radagon’s thorns
Prevented by the mantle of barbs. The thorns are impenetrable. A husk of the Erdtree's being; that spurns all that exists without. The only way to stand before the Elden Ring...and become the Elden Lord...is to pass the thorns. My purpose serves to aid in that very act. So I'd like you to undertake a new journey, with me. To the flame of ruin, far above the clouds, upon the snow mountaintops of the giants. Then I can set the Erdtree aflame. And guide you. Down the path to becoming Elden Lord. - Melina
“Ring granted protection by Kremmel, god of Struggle. The ring's spikes drive into the wearer's skin, so that each blow fuels spite toward the perpetrator. When damage is taken the ring retaliates and inflicts damage upon enemy.” - Ring of Thorns
https://preview.redd.it/s9vqoo92i90d1.png?width=1700&format=png&auto=webp&s=851342900eedd3d6923e96467b74991ee7dc4bee
Assuming the theories that Mesmer are true, his association with the snake (which is viewed as a traitor to the Erdtree), consumption of dragon hearts, and seeking ultimate power suggest the pursuit for supremacy for his own gain. This aligns with the Covetous Gold Serpent Ring), which depicts the snake, a manifestation of the god of desire, Zinder. The serpent is an imperfect dragon and symbol of the undead. Mesmer's ambition and willingness to embrace forbidden power mirrors the ring's representation of insatiable desire and the undying nature of the serpent.
Rykard from Elden Ring and Zandroe from Dark Souls share a striking similarity - they are both associated with serpents and the concept of greed. Zandroe is described as the "god of greed" whose manifestation and servant is the snake, while Rykard fed himself into a massive "god-devouring serpent" in his pursuit of immortality through devouring others, an act of ultimate greed.
https://preview.redd.it/2xwppab5i90d1.png?width=2250&format=png&auto=webp&s=759285b5d91b9f67f2a4e21b7af7d63992b9b701
Nahr Alma, the god of blood and a god of war, where Mohg is a demigod and the lord of blood.
Both Mohg and Nahr Alma are divinely associated with blood and have followers who use blood-themed weapons like the Scythe of Nahr Alma. Mohg and Nahr Alma's followers have rejected the world and vow to travel a bloody path. Mohg is the Lord of Blood and seeks to inaugurate a new dynasty, similar to Nahr Alma's influence
https://preview.redd.it/9c9qs347i90d1.png?width=1600&format=png&auto=webp&s=751dd7bc64dab8497a03de36ec265dd9019f58c6
Morgott, the "Fell Omen" 忌み鬼 (Imi Oni) meaning "Abominable Demon#cite_ref-14)." , and highly-ranked clerics of Lindelt from Dark Souls 2 share similarities as holy knights who wield "demonic powers" to castigate those who harbor ambitions for power. Both are feared by their enemies for their ruthless tactics in battle, with Morgott slaughtering countless champions during the Shattering and these clerics of Lindelt use the miracle "Unveil" to reveal the location of traitors.
Wilful traitors, all. Thy kind are all of a piece. Pillagers. Emboldened by the flame of ambition. Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings.” Morgott, the Grace-Given.
https://preview.redd.it/k5dmrtw9i90d1.png?width=900&format=png&auto=webp&s=813daad7b1759a5976733b2b0b0cb828edb029da
Godwyn the Golden from Elden Ring and the God of Sun from Dark Souls 2 were revered for their mastery of lightning and their incantations, such as Lightning Spear*,* Dragonbolt Blessing*, and Sacred Oath. Additionally, Godwyn's victory of the ancient dragon Fortissax and his subsequent friendship with the fallen foe gave rise to the* ancient dragon cult in the capital, much like the God of Sun's connection with the Blinding Bolt that was forbidden so to protect the world from hatred, or sorrow, and the ancient clan) whose leader was revered as the deity.

https://preview.redd.it/48erum2ci90d1.png?width=1148&format=png&auto=webp&s=55ffc3756e529ae9c2fd97140d24b617bd320249
The demigod general Radahn and Faraam like Nahr Alma, is a god of war from Dark Souls 2 are both associated with lions, a symbol of strength and ferocity in battle, representing their prowess as mighty warriors. Known for their skill in combat, with Radahn being captivated by the Lord of the Battlefield from a young age, now wields a greatsword in each hand, and the Faraam Knights being feared for their nimble two-handed swordplay.
https://preview.redd.it/whovyokei90d1.png?width=1720&format=png&auto=webp&s=fa1f0618adf2f96b5f9b6ff25851b698e978443d
Galib (I’ve seen it spelled “Calib”) from Dark Souls 2 and Malenia (who released her bloom in Caelid) both have a thematic connection to disease and affliction. Malenia and Miquella, both children of a single god, were afflicted with rot and eternal childhood respectively. Leydia apostles manipulated both the onset and curing of disease but were denied peaceful deaths, while Malenia's rot was an incurable sickness (as her army are undergoing their gradual, putrefaction of their flesh) that Miquella tried to ward off with unalloyed gold needles and her great rune provides healing after receiving damage*.*
Coincidentally Malenia can grow wings as well.

https://preview.redd.it/2cp6naygi90d1.png?width=1200&format=png&auto=webp&s=e0022e8bce8c8fe3336207d3fa4c342b967a93ac
Caffrey, deity of Fortune, and Godfrey the first Elden lord. The name “Frey” might be derived from Nordic mythology. Frey is primarily associated with fertility, prosperity, and abundance.
Caffrey's icon mirrors the currency and EXP icon from Dark Souls 2, representing experience points gained by defeating enemies. In a similar vein, Godfrey is portrayed as the lord of the battlefield, who bravely battled Giants, confronted the Storm Lord and had countless victories, ushering in the Age of the Erdtree which was forged through the use of valuables like Smithing Stones [8], becoming the embodiment of Order. This left a long legacy of loyal warriors honored him by wielding axes like himself.
https://preview.redd.it/xqqe3i9ji90d1.png?width=1200&format=png&auto=webp&s=1c9c649c3a142d86f2d1b18a5637ceff33b8768b
The hunting Goddess Evlana was no goddess at all, but rather a brave and highly skilled bow huntress. Long after her demise, the passing of lore transformed her into a deity.”
The Hunter's Hat
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores the Sleeping Arrow Puppet
:P
submitted by PumpkinsVenue to DarkSouls2 [link] [comments]


2024.05.13 23:30 RetardHolder *Bonk* - Die Aktienschau zum 13.05.2024 - Ausgabe Nr. 507

*Bonk* - Die Aktienschau zum 13.05.2024 - Ausgabe Nr. 507
Guten Abend liebe Affengemeinde!
Unsere Aktie schießt empor und - noch wichtiger - DFV/Roaring Kitty ist zurückgekehrt!
https://preview.redd.it/v977rz4eh90d1.jpg?width=517&format=pjpg&auto=webp&s=57065c88b9575cf6eccc534cd875b5b82884de91
Yahoo
Finviz
Coin360

Das RRP-Update zeigt für heute einen Wert von 492,1 Mrd. USD mit 77 Gegenparteien.

  • Top Beitrag: Roaring Kittys großes Comeback via Twitter.
    • Weiter ging es dann heute mit zahlreichen zusammengeschnittenen Filmszenen, die alle 30 Minuten von ihm gepostet wurden. Die zentrale Botschaft erscheint klar: "Ich bin zurück und bringe die Sache jetzt zu Ende". Im Folgenden habe ich, soweit es mir möglich war, die Reddit Beiträge zu jedem seiner Videos verlinkt.
    • Aufmerksamkeit: CNBC thematisiert DFVs Rückkehr.
    • Alte Bekannte: PleasrDAO zitiert DFVs ersten Tweet.

Es folgen die Beiträge, die nicht in direktem Zusammenhang mit DFV stehen.
  • Verluste: Bereits eine Stunde nach Börsenöffnung haben Short Seller, laut The Kobeissi Letter, 1 Mrd. USD verloren.
  • Auszeit: Über den Tag kam es zu zahlreichen Trading Halts bei GME.
  • Meinung: Die heutigen Kursbewegungen seien nicht auf KleininvestorInnen oder DFV zurückzuführen.
  • Mögliches Share Buyback: Peruvian Bull spekuliert anhand von Daten aus dem Bloomberg Terminal, dass GameStop nun tatsächlich einen Rückkauf der eigenen Aktien begonnen hat. Anlass hierzu ist die Aktivierung der SEC Regel 10B-18.
  • Aufruf: Erinnert euch, wie wir die letzten 3 Jahre lang betrogen und manipuliert wurden.
  • Wiederholungstäter: Robinhood hat mutmaßlich ERNEUT den Kaufknopf deaktiviert.
    • Hier und hier berichten andere Affen davon.
      • Hier und hier berichten Affen, dass auch Trade Republic erneut den Handel gesperrt habe.
  • Hype: Der Moment, auf den wir so lange gewartet haben, sei endlich gekommen.
  • Projektabschluss: u/BadassTrader (Beobachter des Dorito of Doom) verkündet, dass seine Arbeit mit dem Ausbruch aus dem Pattern nun zu einem Ende gekommen sei.


Das war sicherlich nicht alles Wichtige von heute, aber ich hoffe, euch einen groben Überblick verschafft zu haben. Weitere erwähnenswerte Beiträge werde ich diesmal (in der Regel) nicht ergänzen, da ich sonst wohl die ganze Nacht beschäftigt wäre.
Schlaft gut meine Affen, bis zum nächsten Mal!
u/sausess
submitted by RetardHolder to u/RetardHolder [link] [comments]


2024.05.13 23:15 oftenfrequently Comparing the HTT strategies for each of the main families

Comparing the HTT strategies for each of the main families
Fair warning, this is gonna be a long one :)
I started working on this for my own purposes because I’m fascinated by the similarities and differences between the HTT styling approaches Kibbe recommends for the different ID families, but then thought it might be helpful to share with the sub. I always see lots of mention of “lines,” but the overall HTT approach for each ID is sometimes (often) oversimplified. Plus all the other very fun elements that make up a HTT are, imo, getting short shrift! There are a few users who have posted amazing full HTTs for their IDs and I'm hoping even more people will be inspired to explore.
So what even is this post?
Basically, I went through the styling directives in Metamorphosis (Chapter 4) for the main families and directly compared the recommendations for the IDs on a number of smaller, more discrete variables because my brain finds it more digestible that way. I only did the main families because “you’re a [insert family here] first and foremost!!” is a thing regardless of your ID ;) And I thought it was more interesting to compare the elements of the pure families without the influence of any other undercurrents. Also it just would have been a lot of work to do all of them 🙃.
A few notes before getting to the good stuff
  • I tried to mostly focus on the words Kibbe uses to evoke feelings rather than specific items, since the book was written in the 80s and clothing is obviously quite different.
  • Some of the things that fall in the middle of a scale have debateable positioning since the middles are sometimes hard to compare (ex. Is a moderate pinstripe more angular or less angular than a soft-edged plaid? My vote was more angular but your vote could be the opposite!) I included all of the language I used to determine placement on the scales so you can make your own call if you want.
  • I disincluded some, ahem, charged descriptors in a few IDs but I don’t think it changes the overall picture painted of what that ID would be looking to channel in their HTTs
This post includes all of the scales I compared the families on in 6 main categories - silhouette, fabric, detail, prints, color, and accessories - plus some keywords that came up for each family that give the overall impression of the HTT. I might make a second part later with key similarities and differences between the approaches for each pair of families, but we'll see! I'm also interested in any discussion here or observations that others might have on the various categories :)
And of course you can always read Metamorphosis for yourself in full here, which I highly recommend!

1. Silhouette

This section is related to the base silhouette of an outfit - the overall shape of garments that make up a HTT and how they relate to one another. For the purposes of this category, I'm defining "ensemble" as the pieces look related or like they were purchased together, which I believe is the sense Kibbe uses it in.
https://preview.redd.it/8earo8fbm70d1.jpg?width=1965&format=pjpg&auto=webp&s=40f17625fbfc45cc723b9cc83d447111428d8b02
Shapes
  • D - “keep shapes sharp and geometric. Triangles, rectangles, and everything sculpted, sleek, and elongated, with crisp edges.” “square, sharp shoulders”
  • R - “keep your shapes rounded with soft edges! Circles, ornate swirls, and intricate flowing shapes” “shoulders should be curved”
  • C - “slightly geometric or slightly curved, blend the same shapes together in your look” “slight, crisp shoulder padding”
  • N - “geometric shapes with soft or rounded edges are the key. Rounded-edged rectangles. Soft oblongs, rounded-edged squares, irregular shapes, and soft asymmetrics.” “soft-edged shoulder pads are very good”
  • G - “small, sharp geometrics” “sharp edges and crisp tailoring” “crisp” “sharp edges and extreme tailoring and construction” “sharp shoulder pads”
Outline quality
  • D - “Always straight, with elongated draping that is sleek”
  • R - “your outline should always be soft and flowing” “lots of gentle draping everywhere” “soft fluidity”
  • C - “smooth and symmetrical with the emphasis on controlled and even edges, soft, straight lines, or smoothly curved lines - softly tailored or slightly flowing.”
  • N - “a relaxed, straight line is the outline of your look”
  • G - “sharp, straight, and staccato” “severe lines with sharp edges” “broken, staccato, animated outline. Utilizing many short vertical lines and many short horizontal lines is also effective.”
Closeness of fit
  • D - “always tailored and sculpted” “streamlined shape” “tailored and sleek” “the more tailored the better”
  • R - “showcase the lush curves of your body” “Sleeves should be tapered at the wrist” “waistline should always be emphasized, with soft gathers, folds, draped sashes, and lightweight and supple belts to give a cinched effect” “[Jackets] should be fitted at the waist”
  • C - “very slight draping in constructed garments” “crisp and finished cuffs” “tailored pleats” “narrow and tailored [jackets] with a smooth outline.” “lightweight unconstructed jackets are fine when they are kept sleek and narrow. Blazers, cardigan-style, elongated Chanel (not cropped) are all good choices” “softly tailored”
  • N - “softly tailored, always unconstructed” “Your outline should be fairly narrow and slim, in a loose and easy way.” “Dropped waist detail (loose sashes, overbloused tops, ties, etc) is excellent, as are slightly dropped shoulders.” “Relaxed shapes” “relaxed and easy fit” “dresses should be simple and unconstructed, with a narrow shape and a relaxed outline.”
  • G - “Precision fitted and crisply tailored” “[a] precisely fitted silhouette is crucial to your look” “Sharp and narrow waist definition.” “very fitted” “[skirts] should be very fitted at the waistband” “Pants should always be very sharply tailored with outlined or animated detail at the edges (waistbands, pleats, crisp cuffs).” “Skin tight stretchy pants are excellent” “Very tailored [blouses] with sharp edges and crisp detail (collars, cuffs, pleats, etc.)”
Length of garments
  • D - “Long, vertical lines are essential.” “generally [jackets] should be long (ending at the mid-thigh area), although a very sleek, Italian-style might be cropped (be sure this has an extremely sculpted, streamlined shape)” “straight and long [skirts]” “a long hem” “long cardigans or pullovers”
  • R - "lengths should be kept gracefully long as uneven hemlines (mid-calf), and short as the tapered styles with an even hemline (mid kneecap)" "[for sweaters] short lengths with waist detail"
  • C - “standard length is best [for jackets] (just below break of hip)” “slightly longer jackets are possible when the corresponding skirt is elongated to match.” “moderate length [skirts]”
  • N - “Elongated [jackets] (ending from the upper thigh on down.)” “Moderate length [skirts]” “Very short skirts for fun/funky looks.” “Nearly all styles [of pants] are excellent, from very casual to very dressy… short, cropped, or long.” “Any and all lengths [for sweaters]”
  • G - “Short, cropped [jackets]” “Straight, sharp, and short [skirts]” “A slightly flared hemline [on skirts] may be slightly longer (top of the calf). Anything extremely long is very tricky, and must have a slit and be pencil slim.” “[For pants] Short lengths, anywhere from cropped at the calf to the top of the ankle.” “Short, cropped cardigans” “Short cropped jackets, vests, and boleros work well with dresses for you”
Cohesion
  • D - “keep individual pieces blended together in an artful way for elegance”
  • R - “include an artful blending of plush textures, draped fabrics, and luxurious colors” “avoid any kind of harsh contrast between top and bottom”
  • C - “A clean, unbroken silhouette is your most elegant statement! Think ‘head-to-toe’, and blend everything accordingly.” “Use [separates] carefully and sparingly” “Make sure colors, textures, and prints blend together”
  • N - “Separates are extremely exciting on you, and should make up the bulk of your wardrobe” “you’ll do better with an artful mixture of patterns, textures and colors than you will with an overly matched look” “designer sportswear” “definitely mix n’ match in the most sophisticated sense of the word”
  • G - “A use of well-coordinated separates with lots of animated and colorful detail can be very exciting to your look.”
Some random observations from me about this category
  • N fam has a truly impressive amount of versatility in terms of the length of pieces they're recommended, probably because they're the only family that's really strongly encouraged to go whole hog with a mix and match/separates-forward approach (a superpower tbh).
  • Although the scale of pieces recommended are obviously quite different, the words he uses to describe the shapes for D and G fams are extremely similar. Definitely two families that benefit from an emphasis on crisp sharpness and angularity.
  • I thought it was interesting that he used "softly tailored" in both the C and N fam sections, although the effect they're going for is very different (blended understated elegance vs. relaxed funky easy vibes).
  • He never uses the word "wide" in the N fam section. He does, however, use "narrow" and "loosely tailored" a number of times 😈 No oversized shapeless potato sacks here!

2. Fabric

This category is pretty self-explanatory I hope!
https://preview.redd.it/94e76p19190d1.jpg?width=1976&format=pjpg&auto=webp&s=816214030ae525dd16ec2e071426eab1e571c544
Definition
  • D - “fabrics that hold a defined shape are necessary”
  • R - “fabrics that drape easily” “flowing”
  • C - “beautiful, luscious fabrics are an important element in your understated look” “very slight draping in constructed garments.”
  • N - “loose and easy”
  • G - “must always be crisp, able to hold a defined shape, and be tailored easily”
Range of textures (how many different fabrics can they use)
  • D - “Moderate to heavyweights are best, with a matte finish and a smooth surface” “textures should be tightly woven, and shiny fabrics should be very stiff and ultraglitzy”
  • R - “softly woven fabrics” “ultrashiny fabrics” “ultrasoft or plush textures” “sheer fabrics” “any kind of sparkle is excellent”
  • C - “Matte finish or slight sheen.” “Luxurious to the touch” “lightweight textures” “smooth knits” “smooth chiffon and elegantly beaded fabrics for evening.”
  • N - “All soft textures are excellent” “any fabric with a rough or nubby surface” “any wrinkly fabric works well” “all woven fabrics” “knits are excellent in nearly any weight and thickness, from very finely woven to very heavy and rough” “Plush velours, suede, and soft leather are perfect” “drapable fabrics are best kept to heavier weight jerseys.” “A matte finish is far superior to sheen for daytime” “In the evening, you can go very glitzy with hard-finished sheens”
  • G - “a flat surface or light texture is best” “finely woven knits, especially when ribbed and skinny, are good choices.” “matte finish is best, although hard-finished sheens can be very exciting (especially metallics)”
Weight
  • D - “Moderate to heavyweights are best” “occasionally lightweight fabrics can work if they are extra-structured in the design of the garment”
  • R - “lightweight fabrics”
  • C - “moderate weights. Lightweights in very constructed or tailored garments.”
  • N - "knits are excellent in nearly any weight and thickness, from very finely woven to very heavy and rough." “moderate weights are best, although textures can easily be lighter”
  • G - “usually your fabric will be of moderate weight, though lighter weights that hug the body are excellent”
Some random observations from me about this category
  • Again lots of similarities for G and D fam as far as structure and matte finish, although D also has heavier structured wovens while G has fine knits.
  • R fam and N fam get by far the most diverse recommendations as far as fabric and textures go (again a ton of versatility in N fam!). Seems like you really can't go wrong with something sparkly, shiny, glitzy, or plushy if you're in R fam. And for N fam it sounds like you get to mix far more textures into one HTT than everybody else does, which is exciting!
  • I thought the emphasis on flowing for R fam was interesting. It makes total sense - I haven't read too deeply into R since I am clearly not one lol - but for some reason I had flowing associated with N in my mind.
  • I really love the C recommendations myself - "luscious fabrics" just makes me think about burrowing in a cashmere blanket haha. I could definitely picture Grace Kelly as I was reading them.

3. Prints

Also self-explanatory!
https://preview.redd.it/nn24my93490d1.jpg?width=1920&format=pjpg&auto=webp&s=3a8d47c3a4d4d5984b6cac8d9deeccdf7da834c4
Pattern
  • D - “bold and geometric: stripes, zigzags, asymmetrics, and irregular shapes.” “Think Picasso and strive for a contemporary feeling”
  • R - “rich and luscious with the emphasis on an abstract, watercolor blend (think Monet). Swirls of color, flowing together, with soft and rounded edges may be used in abundance.”
  • C - “symmetrical, evenly spaced, and regular or realistic patterns. Understated prints (pin dots, pinstripes, checks, blended plaids, herringbone, symmetrical paisleys, etc.)”
  • N - “casual styles that are soft-edged geometrics (plaids, stripes, paisleys, etc.) and funky prints in irregular shapes (abstract asymmetrics, leaves, animal prints, etc.).”
  • G - “Prints should be sharp, colorful, and animated. Small geometrics and angular asymmetrics are excellent. Most of your prints should be very contemporary in feeling (“Picasso-ish”) although humorous styles that are outlined and caricatured can be quite stunning on you as well.”
Contrast
  • D - “Bold color combinations and high-contrast blends work best”
  • R - “swirls of color, flowing together”
  • C - “Make sure colors, textures, and prints blend together” “understated”
  • N - “generally have a softly blended edge”
  • G - “colorful and animated” “outlined” “contrast”
Scale
  • D - “bold”
  • R - “luxuriously large: oversized florals or feathery shapes are especially lovely”
  • C - “understated”
  • N - “moderate scale to slightly large”
  • G - “small”
Some random observations from me about this category
  • Again lots of similarities for D and G for the type (sharp geometric) and feeling of prints (contemporary/Picasso) with the main difference being large vs. small scale (don't worry, they're about to diverge hardcore 😂)
  • R fam is recommended significantly more abstract and organic prints than everyone else. I also thought it was interesting that both D and R call for larger-scale prints - finally something in common!
  • For C fam it seems like the most important thing is that the prints blend in and are understated rather than drawing attention to themselves.
  • Preferring high contrast and sharp prints vs slightly more blended and soft ones seems like a notable difference between D/G and N fam.

4. Garment Detail

This category is related to the details within the confines of the outline of a garment. So things like necklines, collars, effects like beading and sequins, trim, buttons, etc etc.
https://preview.redd.it/342pwi6y390d1.jpg?width=1971&format=pjpg&auto=webp&s=64115f1045c7a3cb6d9ac1d6d843754ca943a603
Shape - sharp vs soft
  • D - “angular shapes” “sharp edges” “clean, angular necklines (plunging v’s, skinny turtlenecks, high Mandarins, slashed collars, halters…)” “anything tailored (crisp cuffs, sharp pleats, sharp lapels, etc.)”
  • R - “soft” “[Sleeves can be] very soft and flowing” “lapels should be curved, rounded, or shawl-collared” “gathers, tucks, or bouffant shapes” “any draped, gathered, or shirred touches are wonderful accents”
  • C - “clean, tailored necklines” “crisp and finished cuffs”
  • N - “Any unconstructed or loosely tailored detail works well.” “Simple necklines… are best, and you should concentrate on open necklines for your air of casual chic” “lapels should be tailored, notched, or clean (lapel-less).” “Cuffs should be very plain.”
  • G - “Detail should always be… sharp” “very crisp, staccato, broken up, and multicolored” “lots of crisp trim” “lots of outlining (collars, cuffs, waistbands, lapels) with piping of contrasting colors or fabric, braiding, beads, etc.” “Small, crisp pleats.” “Sharp, angular necklines - also small” “Small, crisp ties (ribbon, leather, etc.)” “Small, tailored lapels or crisp lapel-less with piping.” “Small, crisp cuffs.”
Scale - large vs small
  • D - “bold, sweeping geometrics”
  • R - “oversize bows, flouncy ruffles, and delicate lace are always good choices”
  • C - “[detail] should never call attention to itself”
  • N - “pleats should be soft and deep” “You can use small touches of hand embroidery or rough lace and eyelet for very simple trim.”
  • G - “Detail should always be small” “Small, crisp pleats.” “Sharp, angular necklines - also small” “Small, crisp ties (ribbon, leather, etc.)” “Small, tailored lapels or crisp lapel-less with piping.” “Small, crisp cuffs”
Complexity - clean vs intricate
  • D - “detail should always be clean and minimal”
  • R - “intricate, ornate… with an emphasis on framing your face” “Sleeves should be tapered at the wrist with intricate buttons” “any kind of sparkle is excellent (pearls, sequins, beading, etc.)” “belt buckles should always be intricate” “the more intricate or antique looking your buttons are the better” “ornate detail” “ornate necklines”
  • C - “clean, simple, and minimal - just enough to add an elegantly understated touch.” “never call attention to itself” “clean lines” “minimal detail” “minimum of detail”
  • N - “detail should be kept minimal. Plain and simple is best for you.” “gathers should be minimal” “simple tailored styles with minimal detail” “Simple shapes with easy fits” “Minimal detail”
  • G - “an overabundance of detail” “You can never wear too much detail! An abundance of it and everywhere in your look is one of the most effective tools you have for capturing your animated effervescence!” “Detail should always… call attention to itself (not blend into the lines of your garments)” “lots of animated and colorful detail” “Collar, cuff, lapel, and waistband detail (outlining, trim, piping, ribbing) are essential”
Some random observations from me about this category
  • A very stark divide here between the families that lean minimal/clean (C, N, D) and the families that lean complex (R, G)!
  • Even though R and G both call for a lot of detail, G fam seems to like it literally everywhere (but especially at the edges) while R focuses on framing the face. Another difference between them is that G detail is high contrast, sharp, and colorful while R fam's detail tends to the ornate, flowing, intricate, and sparkly - very different shapes I think.
  • Finally a category where N fam is not running away with the versatility haha - it seems like a more minimal and clean approach to detail really helps them shine.

5. Color

Y'all know what colors are :)
https://preview.redd.it/5he7hmfk790d1.jpg?width=1949&format=pjpg&auto=webp&s=bc59971dc9518bfbd276300feccba5838f4d7971
Number
  • D - “Always think ‘head-to-toe’ with your color schemes” “All monochromatic schemes are excellent”
  • R - “include an artful blending of… luxurious colors”
  • C - “Make sure colors, textures, and prints blend together” “monochromatic schemes are excellent, although you do not need to be limited to just one or two colors.”
  • N - “Color is an area in which you should have lots of fun! Strive for zip, verve, and lots of pizzazz with bolds, brights, pastels, vivids, and wild color combinations - anything imaginative.” “Break all the rules when it comes to color! Mix ‘n match with ease.”
  • G - “lots of animated and colorful detail can be very exciting to your look” “Your use of color should be bold and sassy; break all the rules here! Multicolored splashes are perfect. Bright and shockingly colored accessories played against a dark or light background. High, sharp contrast and wild color combinations are all very chic on you. Break your line with color!”
Effect
  • D - “color combination should be bold but elegant. Combining bright shades with dark shades achieves this with ease.”
  • R - “should emphasize a watercolor palette of soft pastels and luscious brights.” “rich, luxuriously blended colors” “pale neutrals… are your best accents”
  • C - “accentuate your smoothly blended visual outline. This means that a mixture of colors in an outfit should blend together in intensity so as not to disrupt your clean and smooth silhouette.” “The key is to make sure the tones (intensities) blend, instead of contrasting.”
  • N - “Strive for zip, verve, and lots of pizzazz with bolds, brights, pastels, vivids, and wild color combinations - anything imaginative. Neutrals work well when they are used in beautifully textured fabrics… but you will feel a little dull without a few bright accents, either in accessories or jewelry.” “Colors can be very wild and unusual if you wish, or more muted and earthy-looking”
  • G - “bold and sassy” “Multicolored splashes” “Bright and shockingly colored accessories played against a dark or light background.” “High, sharp contrast and wild color combinations”
Some random observations from me about this category
  • It's been said before but D fam's inability to do anything but monochrome has been greatly exaggerated. Outfits can have high contrast colors as long as they still read bold and sleek!
  • I found it interesting that both C fam and R fam call for a blended effect.
  • Color seems like a key category to focus on for both N fam and G fam - bold color kings/queens 👑

6. Accessories

The category for everything else - bags, hats, shoes, jewelry, belts, etc etc.
https://preview.redd.it/ek7fu7oz790d1.jpg?width=1923&format=pjpg&auto=webp&s=7c24f3db63656cef4a8da916665ba0f19893cc86
Scale
  • D - “Belts should be bold and wide” “Metal belts will be sculpted and quite large.” “[Hats should have] wide brims” “[Jewelry should have] an emphasis on bold, modern shapes.” “[For jewelry,] Pieces should be large but not overly bulky.”
  • R - “The effect may be lavish, but the workmanship should be intricate and delicate.” “delicate [shoes]” “[For bags,] Delicate shoulder straps. Elegantly slim briefcases.” “Jewelry should always be delicate and lavish, with intricate and ornate touches. Rounded shapes, curves, swirls, and lots of dangles”
  • C - “slender pumps” “narrow heels” “moderate size [bags]” “slim and elegant” “keep [belts] elegant, slim, and narrow with small smooth buckles” “small and crisp [hats] with even brims” “Small [jewelry]”
  • N - “moderate-sized [bags]” “Jewelry should be kept on the chunky side” “It is possible to get away with very minimal chains, tiny diamond studs, etc., but chances are you won’t be satisfied with this once you experiment with a zippier look!”
  • G - “All accessories should be small, crisp, geometric, and colorful” “Small, crisp geometrics [for bags]” “[Belts] may be narrow to moderately wide.” “Small, crisply tailored hats.” “Jewelry should be small and sharp.”
Shape
  • D - “All accessories should be crisp, sharply tailored, and angular with geometric shapes. Keep everything sleek and contemporary in feeling.” “High, straight heels, crisp soles, and elegantly tapering toes.” “Angular envelopes, clutches, or structured briefcases.” “[For jewelry,] thin sharp pieces are good choices, as are avant-garde works of art.”
  • R - “softly sophisticated.” “[Shoes of] Lightweight and supple leather.” “[For bags,] small, rounded shapes. Soft, supple leather or fabric.” [For belts,] soft and supple leather or fabric.” “Soft, curvy [hats]” “Large, fluffy fur hats.”
  • C - “elegant scarves in symmetrical ties” “tapered toes” “elegant leather” “softly tailored flats” “crisply tailored [bags]” “supple leather [bags]” “tailored, symmetrical shape[d hats]” “Keep your jewelry elegant, smooth, and symmetrical” “Small, slightly geometric shapes [in jewelry] are good, as are smoothly curved swirls.”
  • N - “Unconstructed styles with soft or rounded-edged geometric shapes are most effective.” “high heels should be very angular and straight, not tapered” “unconstructed pouches” “Simple geometrics in supple leather” “softly geometric [belts]” “unconstructed [hats]. Large, loose, and floppy. Shaggy-haired fur.” “Soft or rounded-edged geometrics [for jewelry]”
  • G - “All accessories should be small, crisp, geometric, and colorful” “tailored and angular [shoes] in lightweight leather. Unusual shapes in toes and heels are excellent (asymmetrics, wedges, sharp points, etc.) as are bold colors and printed fabric.” “Small, crisp geometrics [for bags]” “Stiff leather [belts] with geometric buckles.” “Jewelry should be small and sharp and in geometric, asymmetrical, or irregular shapes.”
Detail
  • D - “sleek & elegant”
  • R - “ornate” “strappy, slender-heeled [shoes] with tapered or open toes” “[Flats] with ornamentation” “[For bags,] Ornamentation or luxurious detail (beads, gathers, trim).” “[For belts,] All beaded, bejeweled, or sparkly styles are excellent.” “belts are a focal point, and should be selected as carefully as a fine piece of jewelry” “Jewelry should always be delicate and lavish, with intricate and ornate touches. Rounded shapes, curves, swirls, and lots of dangles… sparkly materials are essential… and an antique, baroque, or rococo effect is desirable.”
  • C - “simple, clean, and elegant” “Be careful not to overdo! Go elegant instead of extreme.”
  • N - “Accessories should be kept minimal; plain and simple is your best look here” “evening sandals should be very bare, not strappy” “belts should be simple” “[For jewelry, think] “wearable art”... or it can be bright and funky costume pieces that add pizzazz! Earthy materials are very elegant and sophisticated on you (copper, silver, amber, turquoise, etc.). Hard-finished enamels and glass are fun, especially when used in bold colors for vivid accents”
  • G - “[Accessories] should call attention to themselves as detail” “Contrast is being strived for with your use of accessories, as well as bringing out your wit and a sense of fun.” “[For shoes] bold colors and printed fabric. Flats of all kinds should always be funky and fun (patent leather, trimmed, etc.)” “Brightly colored belts are excellent aids in breaking your line.” “[For jewelry] Brightly colored enamel, stone, or glass are best. Very contemporary avant-garde pieces are excellent on you, as are trendy pieces that accentuate your wit.”
Some random observations from me about this category
  • In keeping with the general themes, D fam again shines more with much bolder or larger scale accessories than everyone else, although they don't need a ton of detail within them. The overall shape seems to do most of the heavy lifting.
  • In contrast, G fam and R fam once again call for a lot of detail within their accessories. They also get the most fun-sounding shoes (to me, a magpie).
  • And again N, C, and D have the cleaner strategies for accessories, although N does have a more G-like approach recommended for fun colorful jewelry.

7. In closing, some keywords

Picked out from the sections for each main family. I find these helpful to kind of paint a word picture of the overall vibe each family is recommended to go for.
  • D - sharp, geometric, elongated, sculpted, sleek, streamlined, defined, structured, clean, bold, sweeping, angular, tailored, elegant, long, straight, contemporary, avant-garde, crisp, modern, chiseled, high-contrast
  • R - soft, rounded, ornate, intricate, flowing, draping, light, shiny, plush, sheer, delicate, curved, tapered, sparkle, gathers, folds, blended, luxurious, fluid, antique, shirred, flounces, frills, fluffy, swirls, watercolor, rich, abstract, sophisticated, strappy, ornamentation, beaded, bejeweled, lavish, rococo, elaborate, colorful, glitzy
  • C - smooth, even, blended, controlled, softly tailored, slightly flowing, clean, elegant, luscious, understated, quality, moderate, simple, minimal, crisp, symmetrical, gathers, slim, beaded, sleek, natural
  • N - geometric, soft, rounded edges, irregular, asymmetric, relaxed, straight, softly tailored, unconstructed, narrow, slim, loose, easy, textured, plush, matte, minimal, plain, simple, open, casual, chic, separates, mix and match, pattern, color, sophisticated, easy, elongated, short, zip, verve, pizzazz, bold, bright, pastel, vivid, wild, imaginative, funky, blended, chunky, elegant, tousled, free, fresh-faced, glowing, radiant, healthy
  • G - small, sharp, geometric, fitted, crisp, tailored, straight, staccato, severe, animated, broken, short, detail, defined, flat, light, matte, sheen, moderate, call attention, colorful, trim, outlined, piping, ribbing, contrast, pleats, angular, ties, lapels, narrow, well-coordinated separates, tapered, stiff, slim, asymmetrical, bold, sassy, splashes, bright, high contrast, wild, chic, contemporary, humorous, wit, fun, angular, unusual shapes, prints, irregular, avant-garde, sleek, beading, tousled, cropped, fresh-faced, glowing, doe-eyed
Phew! You made it to the end. Hopefully it was helpful, or gave you some ideas of smaller, more approachable categories to explore for HTTs. If not, at least it was a great exercise for my own weird brain processing lol. Feel free to drop any observations/thoughts you might have in the comments, I'm curious what everyone else sees or thinks is notable or interesting!
submitted by oftenfrequently to Kibbe [link] [comments]


2024.05.13 23:10 PumpkinsVenue Parallels between Elden Ring and Dark Souls 2 according to fans - the gods

I've compiled a list of parallels that fans have drawn between Elden Ring and Dark Souls 2, along with brief commentaries and illustrations on the patterns they may have observed.
https://preview.redd.it/9mu9ob1ee90d1.png?width=1600&format=png&auto=webp&s=057574020575dd9701d7df7a5cdc86bee8401f8f
"The game is called the Elden Ring and it's a sequel to a video game that came out a few years ago called Dark Souls, My work on it was actually done years ago. These games, they're like movies, they take a long time to develop." - George R.R. Martin
He [George Martin] actually knew about the Dark Souls games. He was aware of them and what they were about, so that made me happy. That sort of gave me a little bit of a boost. I knew immediately from talking to him, it just became apparent his skill and his passion for the fantasy genre, and for games as well. - Hidetaka Miyazaki
“I can't deny the fact that, maybe down the line, I want to go back to the [Dark Souls] series and make one more game before I retire. I don't want to be branded a liar if that happens.” - Hidetaka Miyazaki
Dark Souls 2 probably bears the Souls series’ closest resemblance to Elden Ring. Design wise, both Dark Souls 2 and Elden Ring stressed open-ended gameplay and ditched linear progression.
Miyazaki agrees and in fact goes a step further. “In regards to Dark Souls 2, I actually personally think this was a really great project for us, and I think without it, we wouldn’t have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series. We were able to have that different impetus and have those different ideas and make those different connections that we otherwise might not have had.” He goes so far as to say that “there’s really no way of telling how or if the series would have continued the way it did without Dark Souls 2.” Hidetaka Miyazaki
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Elden Ring was co-directed by Yui Tanimura who is the director of Dark Souls II: Scholar of the First Sin.
Name-Engraved ring
"There are countless vestiges of long-lost gods in the ruins of Drangleic. Or perhaps they are the very same gods as ours, only known by different names."
I’ve seen people make comparison with the deities mentioned on the Name-engraved Ring list. (although the one they made about Ranni didn’t make sense to me and seem to be more relevant to the Gloam-Eyed Queen if anything).
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St. Trina and Miquella from Elden Ring share striking similarities with Quella, the deity of dreams dreams from Dark Souls 2, and Nehma, the goddess of love. Like the latter, Miquella has the power to "compel affection" through the Bewitching Branch. St. Trina and Quella are associated with sleep, trees, and dreams. Miquella shares similarities with Quella, as both are associated with ethereal, dream-like entities like the Nascent Butterfly and White Ring,
Quella’s icon also depicts a boy with wings, which something similar we see Miquella have during Elden Ring’s intro cut scene.
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Hanleth is the goddess of bliss. After the war of the erdtree, Marika's reign ushered in an age of plenty when It is said that drops of blessing once dripped boughs forever which gradually restored HP.
In Marika's own words. Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds. Guidance has delivered ye through ordeal to the place ye stand. Put the giants to the sword and confine the flame atop the mount. Let a new epoch begin. An epoch glistening with life. Brandish the Elden Ring, for the Age of the Erdtree! - Melina
Kremmel, god of Struggle.
Lord Radagon was a great champion... He came to these lands at the head of a great golden host, when he met Lady Rennala in battle. He soon repented his territorial aggressions though, and became husband to the Carian Queen. However, when Godfrey, first Elden Lord, was hounded from the Lands Between, Radagon left Rennala to return to the Erdtree Capital. - Miriel, Pastor of Vows
“Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance” descriptions from both Marika's & Radagon's Soreseals
Queen Marika has high hopes for us. That we continue to struggle. Unto eternity. - Gideon Ofnir
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Radagon’s thorns
Prevented by the mantle of barbs. The thorns are impenetrable. A husk of the Erdtree's being; that spurns all that exists without. The only way to stand before the Elden Ring...and become the Elden Lord...is to pass the thorns. My purpose serves to aid in that very act. So I'd like you to undertake a new journey, with me. To the flame of ruin, far above the clouds, upon the snow mountaintops of the giants. Then I can set the Erdtree aflame. And guide you. Down the path to becoming Elden Lord. - Melina
“Ring granted protection by Kremmel, god of Struggle. The ring's spikes drive into the wearer's skin, so that each blow fuels spite toward the perpetrator. When damage is taken the ring retaliates and inflicts damage upon enemy.” - Ring of Thorns
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Assuming the theories that Mesmer are true, his association with the snake (which is viewed as a traitor to the Erdtree), consumption of dragon hearts, and seeking ultimate power suggest the pursuit for supremacy for his own gain. This aligns with the Covetous Gold Serpent Ring), which depicts the snake, a manifestation of the god of desire, Zinder. The serpent is an imperfect dragon and symbol of the undead. Mesmer's ambition and willingness to embrace forbidden power mirrors the ring's representation of insatiable desire and the undying nature of the serpent.
Rykard from Elden Ring and Zandroe from Dark Souls share a striking similarity - they are both associated with serpents and the concept of greed. Zandroe is described as the "god of greed" whose manifestation and servant is the snake, while Rykard fed himself into a massive "god-devouring serpent" in his pursuit of immortality through devouring others, an act of ultimate greed.

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Nahr Alma, the god of blood and a god of war, where Mohg is a demigod and the lord of blood.
Both Mohg and Nahr Alma are divinely associated with blood and have followers who use blood-themed weapons like the Scythe of Nahr Alma. Mohg and Nahr Alma's followers have rejected the world and vow to travel a bloody path. Mohg is the Lord of Blood and seeks to inaugurate a new dynasty, similar to Nahr Alma's influence
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Morgott, the "Fell Omen" 忌み鬼 (Imi Oni) meaning "Abominable Demon#cite_ref-14)." , and highly-ranked clerics of Lindelt from Dark Souls 2 share similarities as holy knights who wield "demonic powers" to castigate those who harbor ambitions for power. Both are feared by their enemies for their ruthless tactics in battle, with Morgott slaughtering countless champions during the Shattering and these clerics of Lindelt use the miracle "Unveil" to reveal the location of traitors.
Wilful traitors, all. Thy kind are all of a piece. Pillagers. Emboldened by the flame of ambition. Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings.” Morgott, the Grace-Given.
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Godwyn the Golden from Elden Ring and the God of Sun from Dark Souls 2 were revered for their mastery of lightning and their incantations, such as Lightning Spear, Dragonbolt Blessing, and Sacred Oath. Additionally, Godwyn's victory of the ancient dragon Fortissax and his subsequent friendship with the fallen foe gave rise to the ancient dragon cult in the capital, much like the God of Sun's connection with the Blinding Bolt that was forbidden so to protect the world from hatred, or sorrow, and the ancient clan) whose leader was revered as the deity.
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The demigod general Radahn and Faraam like Nahr Alma, is a god of war from Dark Souls 2 are both associated with lions, a symbol of strength and ferocity in battle, representing their prowess as mighty warriors. Known for their skill in combat, with Radahn being captivated by the Lord of the Battlefield from a young age, now wields a greatsword in each hand, and the Faraam Knights being feared for their nimble two-handed swordplay.
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Galib (I’ve seen it spelled “Calib”) from Dark Souls 2 and Malenia (who released her bloom in Caelid) both have a thematic connection to disease and affliction. Malenia and Miquella, both children of a single god, were afflicted with rot and eternal childhood respectively. Leydia apostles manipulated both the onset and curing of disease but were denied peaceful deaths, while Malenia's rot was an incurable sickness (as her army are undergoing their gradual, putrefaction of their flesh) that Miquella tried to ward off with unalloyed gold needles and her great rune provides healing after receiving damage.
Coincidentally Malenia can grow wings as well.
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Caffrey, deity of Fortune, and Godfrey the first Elden lord. The name “Frey” might be derived from Nordic mythology. Frey is primarily associated with fertility, prosperity, and abundance.
Caffrey's icon mirrors the currency and EXP icon from Dark Souls 2, representing experience points gained by defeating enemies. In a similar vein, Godfrey is portrayed as the lord of the battlefield, who bravely battled Giants, confronted the Storm Lord and had countless victories, ushering in the Age of the Erdtree which was forged through the use of valuables like Smithing Stones [8], becoming the embodiment of Order. This left a long legacy of loyal warriors honored him by wielding axes like himself.

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The hunting Goddess Evlana was no goddess at all, but rather a brave and highly skilled bow huntress. Long after her demise, the passing of lore transformed her into a deity.”
The Hunter's Hat
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores the Sleeping Arrow Puppet
:P
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2024.05.13 22:54 TartOk3387 Find this hat (or a good lookalike?)

I'm wondering if people can help me identify this hat, I sadly lost it and am trying to find a good replacement.
It's not quite a tweed "flat cap", it was lighter than that and doesn't have the fabric folded on top of the brim.
The pattern isn't quite plaid, it's more a kind of diamond/argyle thing.
I'm 99% sure the brand was "San Fransisco Hat Co" but I haven't been able to find anything like that on their website.
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2024.05.13 22:12 dlschindler Ruins of Rhema

"Children learn to correlate consequences with their own actions. This is true of all of us, no matter what species we are. Adulthood is universally defined by maturity, and maturity is defined by nature as appropriate behavior to ensure your species' survival. If we apply this wisdom to the stage of evolution of a species, the culture and conservative capacity of intelligent creatures, then we can see it on that scale also. A species is like a child while they liberally explore their surroundings, learning the best behavior by trying everything, through the Trial of Errors. Then they mature and adopt appropriate behavior, avoiding doing things that work against their species, as individuals and as a whole. We can apply this pattern to the history of all alien races among us here today. This also includes the humans. I testify to this, as one who remains traveling alongside them and seeing each era of their ascended history. As the representative of the will of the Frendsikeel, as attorney to the cause of human endeavors and as their one follower in this galaxy, I say the humans are very cool." The alien sea otter with the boney shells covering her body spoke somehow in a human voice, having perfected the use of her translator so that it was indistinguishable from human speech.
There was applause among the limited audience of aliens at the application hearing for membership, each in their own way of signaling immediate approval. If the Cave Gods agreed, the Combine would be added to the councils of the Cave Gods And Friends Association. It was the dawn of a new and wonderful age for the humans.
The alien attorney visibly shuddered as an equally smoothly articulated translation started, and in a voice all-too-familiar. Osowl Fitten, Attorney-to-the-Humans, heard her nemesis from across the vast distances of both space and time. She was the Sunder representative, Supreme Prosecutor (of the humans) Eshka Layenna. The reptilian alien slithered out with a stylized collar to hide her frill and colorful paint on her face to look more appealing to the human eye. Indeed, the humans felt their eyes drawn to the masterful and ancient alien, who specialized in charm and glamor.
"Beautiful denizens of Rhema, world of art and music, esteemed guru, priests and patrons of the arts, lend to me your native attention. I will speak for you, and worry not what decision is made behind my back, by our wise leaders, the benevolent Cave Gods. They have heard the song of human laughter, recognized the absolution of human mistakes, graced the humans with thousands of years of benefits and gifts simply because they admire the beauty of the human soul. Is beauty not important? I would not stand in the way of beauty. We all know it is the first component of harmony, and we all know harmony is the first component of peace and we also know that peacefulness is necessary for love. And what meaning is there, that is greater than love?" Eshka Layenna spoke with passion in her human sounding voice, translated from a skillful use of her own vowels in order to inflect such sincere emotion. The attorney for the humans worried, for she had sparred with this particular individual alien half a dozen times throughout the centuries, and clearly they were both on the same course through the stars, sleeping for decades at a time in order to extend the usefulness of their respective careers.
The prosecutor skillfully explained that humans were beautiful in the ears of the blind leadership who had overlooked the capacity that humans had for, in their own word: violence.
Osowl Fitten sat quiet during her turn to speak in rebuttal. She could not quickly speak without thinking, it was not the way of her species and she was especially slow to decide what she wanted to say. In the silence one of the humans coughed expectantly, it was meant to prompt her, and she knew so. It was in all things, their little violences, and she had started to find it beautiful.
"Violence is the appropriate behavior when humans utilize it. They are equally capable of restraint and sometimes their violence is directed purely against the storm. Humans respond to all violence, they endure it and survive, they fight back, they commit violence for gain, even sometimes because they want to commit violence, with no further motivation. The Sunder administration has long sought to prosecute the humans because of this, and they are here today, to do this. I approve of this because it is the appropriate behavior. I would like to point out that the Sunder have invented many consequences to inflict on humans, and I must point out that to the human, those are called weapons and the Sunder have become hypocrites. On this day the Sunder are here to prevent the humans from becoming their equal, which is the appropriate behavior for the Sunder, because they anticipate that humans are dangerous, a known threat. They would list off all the times they have tried to blame humans for tragic events, or simply point out that humans were involved in a disproportionate amount of such tragic events, at the very least. And yes, humans are dangerous. Does not each new member bring a gift to the association? The Blue Light Watchers brought the gift of honest music, such as nobody had ever heard. Who among us was not moved by their music? The humans have brought a gift, and I foresee, the Dream Time, that this gift shall prove to be the greatest gift of all."
"What gift would that be?" Eshka Layenna spoke out of turn, amid gasps and gestures of outrageous surprise. Osowl refused to engage her opponent informally and ceased speaking until the Cave Gods had politely reminded the respected and venerable serpent of the absolute procedure of the courtroom, and begged her to behave appropriately. Then Osowl spoke, carefully avoiding addressing the question, while answering it anyway:
"When the Dream Time goes into darkness, and the galaxy can be crossed in an instant by the mere thought of terror, and there is no trade besides violence with this spreading nightmare from outside, that is when the greatest gift of all shall shine upon the threshold." Osowl Fitten turned off her translator and captions and spoke only in her own language. For a moment the court felt confused by this deliberate action, before the significance of it began to sink in. Even the scarred and brutal human Admiral Jinar they had allowed into the proceedings looked deeply moved, her eyes watering, as though she personally understood both the words and the power behind them.
"I have no further arguments, Wise Ones. The prosecution rests." Eshka Layenna said with strange reverence, abandoning her entire cause suddenly.
"This then, is the final enactment of all our discussions, and there are no further actors. Let the humans say then, what is decided here today." The Cave Gods spoke in rehearsed unison.
The humans cheered. They had just become members of the Cave Gods And Friends Association, and the humans were now officially equal to all the coolest aliens throughout the galaxy.
When the courtroom had emptied there were still two creatures sitting there. Osowl Fitten stared for a moment at the human, gradually recognizing her.
"You are Jinar. How so? Humans do not use Star Sleep or live such profoundly long life spans. But I am sure, somehow you are she." Osowl Fitten said at last.
"I am now Admiral Jinar, of the Combine Unified Forces. We are currently disbanded, but I still think they are coming, and we should be preparing for them. Now that we have a say in things, I'd like to get started on that." Admiral Jinar told Osowl Fitten, coldly speaking business.
"Are you not pleased that humans are now recognized as equals to the Cave Gods themselves? In the association, all species have an equal vote." Osowl Fitten twitched her whiskers in a personal greeting, hoping to see Jinar's mood change.
Jinar relaxed and smiled just a little bit. Somehow sitting there trying to interpret the whisker twitches of the Frendsikeel made her feel like a little girl again. It was just a moment, but it reminded her of her own resolve of character. She had felt a kind of personal hell for most of her life, regretting something she had done while she was very young, but worried it somehow defined her. When she had defeated the scout, something had changed, she had realized she was merely playing a role, and the universe was calling the shots.
"Maybe it was better to have gods. The thought that we are responsible for the course is somehow terrifying." Jinar said in plain, soldier-like way of speaking.
"This is humor." Osowl gestured that she found it mildly amusing.
"Do you think they are out there? You're my attorney, I kinda care what you think." Jinar grinned a little, realizing she could communicate very easily with the alien. It was like Osowl just understood everything. It was reassuring to be fully understood and also approved of at the same time.
"It is not a coincidence that I chose this world for Summoning. Allow me to show you what inspires so much art, why this world is a melting pot of artists from seven alien species who all come here for inspiration." Osowl Fitten paused and found a small box held for her by a servo.
"What is it?" Jinar wondered.
"It is a gift." Osowl seemed perplexed. She was trying to assess the correct way to receive such a gift. It was meant as a statement of many different meanings, what was known as a cruciform. Osowl realized it was in the form of clothing, a colorful sash. She wrapped it over one shoulder, wearing it as a kind of toga.
"What for?" Jinar asked.
"It is complicated. I will wear this, to show my admiration and to accept the insult. It is a sign of deep friendship, but one forged through a necessary rivalry, for we are not without the other. My opponent, perhaps she says farewell."
"No, she says she wishes to be your companion still - to continue to argue with you. We shall Star Sleep beside each other and visit the same places. I do not want to be alone and I do not want this to end. It is what is best for each. Ave." The Sunder spoke from the shaded curtains, slithering out dramatically.
"I accept this. I would not wish to be without you. I understand the duality of our arguments the same way you do. Come with me, and we shall visit distant stars and foreign worlds." Osowl Fitten said without hesitation.
From there, the three women went to the attraction of Rhema that Osowl had chosen as a backdrop for the human inclusion in the association.
"Of this moment, we suspend ourselves, for the brace, my dears." Osowl hissed in Sunder and made her new friend laugh with an emote.
Eshka Layenna stopped and suddenly slithered around Jinar with serpentine swiftness. "Is she with us, equal one?" In plain English, another idiom but this as a joke of some kind by Eshka Layenna. She donned a purple garland and wrapped part of it gently around Jinar, the exact movement dancelike and affectionate. She flicked out her snake tongue absently in her self-satisfaction and then turned and wrapped part of the boa around Osowl, who groaned in mock reluctance to the amicable game.
"So we walk together?" Jinar asked.
"Precisely. Unless there is a place we must do something else?" Eshka gestured to the colonial canteen.
"They serve alcohol here?" Jinar felt no resistance as she walked towards the bar with her old lady alien friends in tow, the fragile feathered tether wrapped loosely around all of them.
"Drinks. You may take your toxic beverage." Osowl complained.
"I insist. I know you got something you'll imbibe." Jinar grinned.
At the bar the servo identified them and guessed they wanted alcohol. Osowl was served a thimble of it and a proper shotglass with the colonial guard stamp half scratched off of it was put down for the lady in uniform.
"That's pretty strong. Can I have more?"
"No." The servo said, and took the shotglass and wiped it out with a wash towel.
"Actually, I'm good. That's a pretty nice buzz." Jinar grinned.
"It is precise, madam." The servo said with a little bit of an attitude.
"I'll have mine - not." Osowl said.
"Is that right, are you afraid you'll seem ridiculous? I assure you your friends won't notice your inability to change your eye color while intoxicated. If it helps, you can wear a mood medallion. Would her Gentleness wish her mood medallion?" The servo had split personalities, and was suddenly all cool while talking to Osowl.
"Very much so, Jehosephet." Osowl accepted the medallion with a quickness that conveyed a gleeful shift in her feelings about the bar. Once her medallion was worn and shining, looking exactly like flax colored eyes, she gladly accepted the drink with no further inhibitions. She took the thimble and insufflated it and exhaled what sounded like a drunken wheezing.
"You party hard." Jinar complimented Osowl.
"Yes, this is the celebration I am in for." Osowl seemed to be gagging in her translator and took it off to fumble with the delicate settings.
Jinar laughed, noting that her eyes were flaxen with tints of green and yellow while her medallion showed bright red frustration and embarrassment.
"I cannot drink alcohol, so I shall wear the hat." Eshka Layenna leaned on the bar and the servo placed a massive crown of supreme derpiness on her, some kind of cartoon creature vaguely resembling a Sunder. It looked insane. Jinar laughed so hard she fell over and landed on her butt.
"Okay, so now that none of us may have her pride before the others, now what?" Osowl sounded normal, but her medallion was a glimmering pink, showing she was aware she was being deceptive in some way, as her voice betrayed none of her sloppiness in communicating. It somehow made her seem more hilarious to Jinar, as she could tell Osowl was drunk.
"I am worried that if we stay we'll be seen this way by those who admire and respect us and it will somehow diminish our reputations." Eshka Layenna stated.
"That's part of the fun. But anyhow, we're on a mission. Let's go to this place." Jinar agreed.
"I am afraid our jovial antics won't last beyond the threshold." Osowl cringed as she realized she had spoke a word that meant the same as Threshold, the prophecy of her people.
"What's the matter?" Jinar's voice drained of laughter and she adopted gradual concern, as Osowl hesitated to answer.
"Let us go first, and bid this moment to memory." Osowl insisted.
They departed, leaving their festive garments behind.
There was no landscape to explore, but rather spires of habitats above radiated pools of slag. They flew in a saucer, hovering at different speeds and angles against the natural gravity of Rhema. After a while the saucer had found a break in the low gray-orange clouds that obscured the world below the observational habitats.
"What is the significance of this wasteland?" Jinar asked slowly, not really wanting to hear the answer - already knowing what such an answer would be. The rhetorical nature of her voice was greeted by merciful silence.
The three sisters, each from a distant corner of the galaxy, born in different ages, and different species, stared out at the desolation and they each recognized the same measure of it, for it was the limit of suffering.
Osowl knew her friends understood. She herself had adjusted to her existence, the last of her people. It still hurt to come home.
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2024.05.13 21:46 BAPyogi Can stitch markers cause ladders? And other beginner Qs.

Hi I am a new knitter, working on my 3rd pair of socks. I have been dealing with ladders and have made adjustments accordingly (switching from 2 cable needles to 9 inch shorties has helped so much!) but I have noticed that when using stitch markers, they can cause a little bit of laddering. Is this a thing or not really? Does this mean I’m a tight knitter?
Another question - I want to make a hat and I have a yarn from my stash in mind. The pattern calls for DK weight and I have fingering. I’ve heard you can mix two yarns together to get to the bigger weight, what can I add to the fingering to make it DK weight? Or any other tips for what yarn would be good to mix with the fingering that looks nice but not itchy on the forehead?
And last question - I want to make my first sweater, I am comfortable with increasing and decreasing, short rows, German short rows, Kitchener stitch, etc. I would say I am a motivated and ambitious beginner not afraid of a challenge, and I have support in person if necessary for mistakes etc. So I feel confident in making my first sweater and I love PetiteKnit on Ravelry. If anyone is familiar with the Petiteknit patterns, the ones I’m interested in are the cumulus blouse, marble sweater, louvre sweater, or Wednesday sweater. If anyone has any input on which of these would be a better fit for a first sweater I would really appreciate it!
Thank you for taking the time to read this and help a newbie with her new hobby!
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2024.05.13 21:45 Betty-Adams Humans are Weird - Introductions

Humans are Weird – Introductions

Original Post: http://www.authorbettyadams.com/bettys-blog/humans-are-weird-introduction6192077
Stck’ck carefully burrowed his paws down through the fine mass of hairs that covered Human Friend Giovanni’s head. Stck’ck wriggled his claws thoughtfully, it seemed that there might be less hair density than there had been when they had first met. He should bring that up at their next social meal. Stck’ck glanced down at the readout on his datapad. The thermal coils in this area were showing the inexplicable wear, just as they suspected. He clicked his chelicerae together and went to pull up the long term thermal flow data, but the screen did not respond for several long moments and Stck’ck gave an annoyed click before prodding Human Friend Giovanni’s scalp with a paw. The soft material over him lifted and let in a wash of cold air.
“What’cha need Sticks?” Human Friend Giovanni called out, a bit too loudly in the dense air.
“I need to be closer to the main data signal,” Stck’ck called out. “The thermal coils are very much over working but I can’t see a pattern in the pause.”
“Back to the signal! Gotcha!” Human Friend Giovanni and Stck’ck’s perch swayed as the human angled towards the corner of the sublevel where the data signal was known to be strongest.
Human Friend Giovanni dropped his cranial covering, his hat, back to its original position and Stck’ck pushed it back up to a comfortable height that gave him room to stand but didn’t let the cold air in. They reached the corner as indicated by his datapad chirping happily as it picked up the signal. Stck’ck quickly downloaded the needed data. However before he could finalize it he felt Human Friend Giovanni turn and rumble out a greeting to what must be another approaching human.
Stck’ck heaved a sigh of just barely warmed air through his lung and pressed one paw over his main eyes. Under his paws he felt the flexible skin on Human Friend Giovanni’s face wrinkle with a delighted smile. It must be a human who had not seen the performance yet. His perch swayed as Human Friend Giovanni crouched. From experience (and from observing surveillance recordings after similar previous events) Stck’ck knew that Human Friend Giovanni was holding his hands out in front of him in what might be considered a semi-threatening posture towards the other human. Human Friend Giovanni spoke, his tones dramatically changed with both mischievous delight and what Stck’ck was told was a vocal impersonation of some famous human entertainer. Stck’ck braced himself for the cold and dutifully lifted one paw in greeting as was his part in this little charade. He carefully braced his datapad that was still downloading the data.
“Say hello to my little friend!”Human Friend Giovanni declared, sweeping the hat up and off his head, revealing Stck’ck to the startled and mildly uneasy looking human.
“Hello,” Stck’ck said waving his raised paw dutifully.
The other human’s look changed from perplexed to delighted and she, it looked kind of like the new nutritional lead, laughed. She raised her hand and waved at Stck’ck.
“Hello!” She said.
Stck’ck reached up and pulled down on the hat that was poised just above him losing all the precious heat with a tap of a paw at Human Friend Giovanni’s scalp. Human Friend Giovanni laughed and dropped the hat back down to its resting position and Stck’ck resumed perusing the data.

Science Fiction Books By Betty Adams

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Check out my books at any of these sites and leave a review! "Flying Sparks" - a novel set in the "Dying Embers" universe is now avaliable on all sites!
Please go leave a review on Amazon! It really helps and keeps me writing becase tea and taxes don't pay themselves sadly!
submitted by Betty-Adams to HFY [link] [comments]


2024.05.13 20:34 Entire_Cupcake_8656 One Therapist's Point Of View On Liking Clients and Money

I see a lot of posts on here about whether or not therapists care about their clients or like their clients “really.” I also see posts about paying for the therapy service. I have been a therapist for 10 years and I will share my honest personal experience.
Liking A Client
I really can’t think of a client on my current roster I don’t “like” because I’m truly not thinking like that. The neutrality that people find annoying about therapists can be genuine. I have clients ask me questions like “Do you think I’m crazy/selfish/annoying?” and I have to take a step back in those moments. Not because I am afraid to say yes, but because I am not thinking like that while I have my therapist hat on. I am not judging things as good or bad, I am trying to understand the why. My job in the session is to be curious and judgement kills curiosity. I am thinking “Hmm I just made a suggestion and I sense some resistance here, how can I explore that resistance?” Not “Oh this client is being annoying because they are resisting me.”
I don’t know how to explain it fully, but the vast vast majority of the time I don’t like or dislike a client. There will be that rare client that slips through my screening process that I don’t feel like I understand and that is frustrating. Like everything I say to check for understanding they will say no to. Ex. “So it seems like you are frustrated at your mom?” Client: “I’m not frustrated at my mom I just wish she would…” This is hard because I really try to understand, but I wouldn’t say I dislike this person. I just feel like we don’t get very far.
Do I Care About My Clients?
It’s hard to explain how you can so fully connect and be immersed in someone’s life for one hour a week. It’s hard to explain how you can care so deeply and yet let them go over and over again after every session. Sometimes I think about my clients during the rest of the week and sometimes I don’t, but it doesn’t define if I care for them or not. You learn early on it doesn’t do any good worrying about your clients in your off time. It doesn’t help them or you. I want to be present in my own life when I’m not working. That doesn’t mean I don’t care for or love my clients.
The best analogy I can come up with is that working with a client is like going to their house. I enter their world, with it’s own logic and rules for an hour. In this house you put your coffee mug here, take your shoes off, etc. Every house is different, but I never confuse them, once inside I remember everything. The client has many different rooms we explore in their house. With some clients, I feel like I know every nook and cranny of their house, though I’m sure that’s not true. I can’t know everything. I like stepping into someone’s world/house. It’s interesting, just like walking around someone’s actual home.
Occasionally, I will see that a client has the same rug/towels/fridge as me. I can point this out to the client if I believe it will be helpful, but the client will never go into my home to see my rug. I can only tell them the rugs are the same in a general way. I can tell them this is how I care for my rug, but they will never see me vacuuming. This feels very safe to me. I get to bring my authentic self to session, but I don’t have to show my house, my layout, my struggles. In my personal relationships people come into my home and dirty the place up. I am affected by the behaviors and choices of those in my personal life. I’m not saying that client’s can’t hurt me, they have. It’s just easier to process that hurt because our lives aren’t intertwined. Our selves are intertwined, but not our lives. Being a therapist is a huge responsibility because I know what I say and do can have great effect, but also my clients will never be annoyed with me because I don’t do the dishes before I go to bed. And that’s nice. I would encourage anyone struggling with feeling close to their therapist, but feeling pained the relationship can’t be “more” (more time, friendship, more love from the therapist) to consider how nice it is not to know all the things about your therapist that would annoy the shit out of you :)
Building A Relationship From Nothing
Sometimes in the first or second session I don’t yet understand a client or I don’t feel like they are being genuine with me, so I don’t care about them on a deeper level. I’m just being professional at that point. But pretty much with every client by the 4th or 5th session I’m able to feel like I understand them enough and have developed a deep compassion for them. Sometimes because I can see how hard they are trying, but how scared they are to be in therapy, how much they want change for themselves. If you’ve come to 5 sessions you are generally trying. People who don’t want to put in work drop off after one or two sessions.
I genuinely admire and feel awe towards the vast majority of my clients. It is amazing to see what people survive and how they want to do better for themselves or their loved ones than what they were given. I feel such compassion for their struggles. I feel such love for them. We see a very different side of people, a vulnerable side of people, and when you see that hurt child inside you can’t feel anything but sympathy.
Some clients have really rough exteriors. They’ve never told another person how they feel in an unguarded manner, so it’s awkward or they avoid it or it seems like they hate therapy. In the beginning of my career this was hard to tolerate. I hated those sessions because I felt so uncomfortable. Now, I can honestly say it doesn’t bother me. I know my job in those sessions and I do it, unattached to the outcome of them opening up. Why? Because I know what I can control and what I can’t. Most of the time those clients open up eventually and it’s very rewarding work. Some of the time they don’t make progress either because I’m not the right therapist for them or they aren’t ready yet. And I can honestly say that’s okay. I just had a termination session with a client last week who wanted to place the blame on his external circumstance rather than look at his beliefs and patterns. After months of trying and exploration, I genuinely wish that person well and release them.
Money
I see clients through a group private practice and make a set rate per client hour. I never try to get a client to schedule more sessions for money and if a client cancels I never feel upset losing that money individually. I’ve been a therapist long enough to know that no matter what people will cancel and I take on more clients than I need to to cover the weeks when I have cancellations or it’s slow getting new clients. How often do I think about my clients paying me? Literally never unless they bring it up. I think about it as a cluster. Like I have about 30 clients (some are every other week or monthly). The cluster pays me. I never think about an individual paying me. This may be because I don’t actually charge the clients, my group practice does. I like this because I need to make money, but money really isn’t a consideration in my treatment. I think clients think about the money much more than the therapists do.
I hope any of this was helpful!
submitted by Entire_Cupcake_8656 to TalkTherapy [link] [comments]


2024.05.13 20:17 kit0000033 I got a yarn box today!

I got a yarn box today!
Box is by Hooks & Needles. They have both knitting and crochet boxes.
This first box came with three 50g skeins of 100% cotton that feels really nice (the pastels in the picture). The booklet has three patterns of varying levels of difficulty that say they use up that amount of yarn. It also included a fat quarter of complementary fabric, because one of the pattern options was the front of a pillow. Came with bamboo needles to do the patterns in the book
I signed up for an extra two balls of yarn per month. Thinking that it would be the same yarn as in the box (which has been my experience with boxes in the past). But no. Two entirely separate balls of 100% wool (the tan in the picture). Its fairly soft and nice and squishy. I don't know what I'll be doing with that. Maybe save up the extra balls each month to do a scrappy project with. Or a hat.
Extras in the box were two buttons and a little canister of tea. Which smelled divine and is already steeping.
submitted by kit0000033 to YarnAddicts [link] [comments]


2024.05.13 20:09 D3viled3gg Part 2 - Jimmi in His Single Era: Alicia Samaan, Ellen Hancock and Kyra Gardner (again)

Part 2 - Jimmi in His Single Era: Alicia Samaan, Ellen Hancock and Kyra Gardner (again)
March 2023(?)- August 2023
The posts involving Alicia get the most traffic on this subreddit, which is hilarious to me. If you were all wondering where she fits into this messy timeline, it is here.
I think Jimmi and Kyra Gardner break up around this time because Jimmi is seen out and about with Alicia Samaan at the premiere for Fools Paradise. Jimmi and Alicia appear to have met on the set of Dark Matter, which filmed in Chicago around this time. Alicia was on set as a casting agent(?), which is a nice departure from her days in the Bad Girls Club. I won't include the screenshots here but here is a link to our most popular post that has pictures from that event.
I want to avoid a copyright strike, so here is a video from Getty Images from that night.
https://www.gettyimages.com/detail/video/jimmi-simpson-and-guest-attend-the-los-angeles-red-carpet-news-footage/1488752176?adppopup=true
I don't have any screenshots of this happening but at some point during this time he followed Tiffany Fong, an internet crypto journalist partially responsible for the downfall of Sam Bankman-Fried.
Jimmi is then seen with Ellen Hancock at a SAG-AFTRA picket(idk what the right word is protest maybe?). Ellen is best known for her acting on The Mandalorian and her modeling as a Playboy bunny. They appeared to be at the strike together, with her being in every photo that he was in on that day. Oddly enough, they no longer follow each other. I wonder what happened there?
I just love her big floppy hat and iced coffee combo here. She looks cute!
He is later seen at another SAG picket/protest with Justine Lupe (a former co-star and friend of his), who went to some lengths to disguise herself.
Come on Getty Images, did you really not recognize Willa from Succession here?
Note: Notice how he removes his hat in the photos - (imo) he wanted to be seen/recognized protesting. Justine was wearing a hat and was not recognized by Getty Images, despite being more high profile recently due to her role on the show Succession.
Also, I am noticing a pattern of him dating people he sees in his daily routine and co-workers, most of whom have less power than him. Assistants/crew/writers and less famous actors mostly (just a theory, don't shoot the messenger).
September 2023 - October 2023
Jimmi leaves this comment on one of Kyra Gardner’s posts. This was a music video for Kelsi Davies, a paranormal YoutubeTikTokeInfluencer who has a haunted doll and claims to be clairvoyant.
https://preview.redd.it/s3cxvvqbg80d1.png?width=946&format=png&auto=webp&s=c00ef59b7f8db4b2ee582a42d987624cf431d25a
She posts couple-y instagram stories of the hummingbirds from his house and another story with her wearing his shirt. I won't include a screenshot of the photo from Jimmi's house, but it is a view he himself has posted to both his story and his regular instagram feed numerous times.
https://preview.redd.it/d40e2ztt380d1.png?width=946&format=png&auto=webp&s=d5d7bb553f00c6834052f8735d712ddb23df02f9
They attend Sitges film festival together, how romantic.
Kyra turned 26!
Also in attendance with them is Lola Blanc, one of Kyra Gardner’s influencefilmmaker friends (more on her later).
https://preview.redd.it/1eudkijx680d1.png?width=811&format=png&auto=webp&s=e42b4e1763128e5f572ba5f75cc12809d315c722
https://preview.redd.it/k04dn9v8g80d1.png?width=1160&format=png&auto=webp&s=cc1258451c68dfa57e1159968b4ae2a347a0c27d
And that wraps it up for part 2! Stay tuned for the final installment, part 3 (probably to be posted next week or the week after idk).
submitted by D3viled3gg to JimmiSimpsonCreep [link] [comments]


2024.05.13 19:44 warlockgandalf AI's visual perspective on Turkish women

I was recently working on a project which was involving the old Turkic history, culture and mythology. I wanted to portray Turkish women's look as well to some extent. Unfortunately, they mostly ended up being far away from reality. In a basic "Turkish girl/woman" prompt there is an attempt of a so-called "cultural" projection, where the figure has to be represented in a traditional clothing. But ironically, this traditional clothing (design, texture, pattern) does not come out accurate either. I am unable to tell from which culture AI is getting this inspiration, but it has nothing to do with Turkish or Turkic styles. I had to pick Altai people instead of Turkish people to get the most accurate results for a suitable Turkic look (discluding the face of course), but they are still far away from okay. One of my biggest problem is not being able to remove the headscarves. For instance, even though you describe the hair or place a type of hat, that headscarf does not come off.
My attempts were made in Midjourney and Dall-e. In a basic generation, maybe this can be fixed after some trials, but as the prompts grow, it is hard to deal with this issue.
Anyway, after checking up on the internet, I came across to some websites which publish women from different countries generated by AI. The same issue. There is a woman in modern clothing, and the portrait itself has sort of the touch from that nationality. And then there is Turkey, in unrecognizable dress and wearing headscarf. It also came to my attention how the writer tried to make up for the outcome, implying "this is the beauty standard". I hope you aren't thinking that I am overreacting, I'd presume you wouldn't want to see your unique self is misrepresented, either. The stranger part is, women from Islamic countries are not always in headscarves in those pictures, but even though Turkey is not an Islamic country, there is this art generation.
I would like to know how to make a stop to this, because it is really getting annoying.
submitted by warlockgandalf to ArtificialInteligence [link] [comments]


2024.05.13 13:21 OmegaTron27 Would it be okay to use the clothes of a licensed character in your art to sell if the clothes themselves are pretty basic?

Say I drew an original character with intention of selling in a cross stitch pattern. As long as made no mention of 'Nintendo' or 'Mario' in any way, would there be any issues with me dressing the character in a plain red hat, red long sleeve, and blue overalls?
submitted by OmegaTron27 to COPYRIGHT [link] [comments]


2024.05.13 12:09 Secure-Economist-266 Toy Story 3 Video Game Codes For PS3

Toy Story 3 Video Game Codes For PS3
I was unsure where to put this but I've found 4 codes that work on the PS3 version of Toy Story 3 (please not I haven't tested it on other consoles). Also please be aware I'm unsure if some codes are also region locked but these ones should work for Australia (and Europe maybe).
  1. The Knight's Game Pack which was released with other packs with the Walmart Editions of the game (also I don't know if any other packs also had a code). It cost 500 coins at Al's Toy Barn in Toy Box Mode, it has a knight costume for the human townsfolk that has a silver head piece with a red mohawk down the middle, its worth 40 funny points and 10 cool points. It also has a knight clothing that comes with a sword with chain amour and red cloth with the yellow sheriff star outline on top, it's with 50 funny points and 10 cool points. The alien townsfolk have a costume of a jousting knight with a plain knight helmet that covers only the top part of the head with a dome shape, its worth 10 cool points. There is also a jousting knight clothing that is white amour with a black and white spiral jousting pole, worth 10 cool points. It also comes with building customisation options: the first is a wall customisation a blue stone wall to match the medieval theme, a darker rich brown wooden trim for the excess of buildings, a dark rich brown wooden door with an iron frame and gold door hinges and gold door knocker hoop. Iron trimmed windows with gold slanted crossed lines as a pattern with black insides, a medieval shield and spear for the sides of buildings (one object but on both sides), medieval castle spire with a flag pole on top for the top of buildings, and for the yard: a King Arthur sword in a stone and a training dummy pillow with a target in the middle.
  2. The Gladiator, unlike what some people think which is that it would add a character that is a Gladiator Toy, it actually adds a gladiator costume for the townsfolk that are human.The hat is worth 10 scary and 10 cool points, it's appearance is Roman with a bronze metal material with a red hair clump sprouted from the middle. The clothing is a bronze chest plate with a bronze bracelet on each hand with brown sandals, the clothing is worth 10 scary points and 10 cool points.
  3. The Patriotic Hat and Big Band Hat, which is two hats for the human townsfolk. The Patriotic Hat adds an Uncle Sam based hat with it being a white top hat with a blue part down the bottom with white stars inside with the top part of the hat having vertical red lines down the side. It's worth 10 cute points, 10 funny points and 20 cool points.
The Big Band Hat is a orange marching band hat with a white feather stuck to the top. Its worth the same as the previous hat before of 10 cute points, 10 funny points and 20 cool points.
  1. Which is the only one that doesn't involve customisation is the 2000 coins in Toy Box Mode Code. Which isn't reusable and can only be used once.
submitted by Secure-Economist-266 to toystory [link] [comments]


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