Halloween name generator

Generate your character names here!

2018.04.30 21:46 Generate your character names here!

Submit a description here to receive naming suggestions for fictional characters, pets, nicknames for people, foreign names, titles and more.
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2015.12.30 18:37 PUSClFER People Fucking Dying

Videos and GIFs of people (figuratively) fucking dying.
[link]


2013.02.28 14:31 Felfriast Hybrid Animals: Just like normal animals, only not

Create new animals by combining species with each other and/or with any other stuff you find appropriate.
[link]


2024.05.14 14:38 BurnieMcMumbles [FNV] Having issues with crashing; Exception C0000005 caught! I'm having issues with crashes on Tale of Two Wastelands. I'm currently in the FO3 portions of the mod, and I run into a CTD on a pretty regular basis (Mostly entering an interior area from the wasteland). Any issues with my load order?

Load Order:

This file was automatically generated by Mod Organizer.

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
NavmeshOverhaul.esm
TTW Ultimate Invisible Wall Remover.esm
FO3_Optimization.esm
Main And Pause Menus Overhaul.esm
TweaksTTW.esm
Tale of Bi Wastelands.esm
TTW Reputations.esm
Tale of Bi Wastelands + TTW Reputations Patch.esm
TTW New Vegas Speech Checks.esm
TTW New Vegas Speech Checks - TTW Reputations Patch.esm
Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
Functional Post Game Ending.esm
Functional Post Game Ending - TTW Patch.esm
TLD_Travelers.esm
A Trail of Crumbs.esm
Regulators.esm
Uncut Wasteland.esp
Uncut Extra Collection.esp
Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch.esm
AWorldOfPainFO3.esm
Sweet Pain.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
MoreMojave.esm
Home and Safehouse Tweaks.esm
Home and Safehouse Tweaks - TTW Addon.esm
ADOBE_ClassicAdobeSloan.esp
Adobe_ClassicAdobeRedRockCanyon.esm
classic188.esp
KhanInitiation.esp
Sydney Follower.esm
Th3OverseerCore.esm
CompletePlayerHomeUpgradesTTW.esm
RagdollsTTW.esm
[RWM]-Complete.esm
The Mod Configuration Menu.esp
TLD LVLI Total Overhaul.esp
TTW FaceGen Fix.esp
Power Armor Holo Panel.esp
PipBoyUITweaks.esp
ItemCards.esp
[RWM]-Complete Added.esp
DelayDLCRedux.esp
Wasteland Starting Gear DC.esp
JIP Companions Command & Control.esp
Stash Organizer.esp
JustAssortedMods.esp
ImmersiveRecoil.esp
Reload Reloaded.esp
DynamicDetectionSystem.esp
TTWZetaRewards.esp
TTWTransportalponderEx.esp
Supplemental Ammo Crafting.esp
Benny Humbles You and Steals Your Stuff.esp
DelayDLCReduxPOPP.esp
SP TTW Patch.esp
MoreMojave - FPGE Patch.esp
MigArmorDegen.esp
New Blood.esp
S6S Base Game Perks Redux.esp
S6S Base Game Perks Redux TTW Side.esp
S6S Perks.esp
PerkPackPlus.esp
PerkPackPlus - TTW Patch.esp
Friends With Benefits Perk Pack.esp
RAD.esp
New Blood TTW Patch.esp
Sweet Consumables.esp
Aid Addon.esp
Healing Systems.esp
Unfound Loot.esp
WeaponRequirementSystem.esp
B42Inertia.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
DIEO - Tale of Bi Wastelands Patch.esp
DIEO - AWOPFO3 Patch.esp
RadiationVisuals.esp
NVMIM.esp
Enhanced Movement.esp
Natural Interior.esp
DiceRoll&CapFlip.esp
ExRB-TTW.esp
Titans of The New West.esp
Classic Fallout Weapons Remastered v1.2.esp
brayduck_classic.esp
DMPointLookoutHome.esp
Classic Music Addon TTW.esp
DepthsOfDepravity.esp
Eliza.esp
Headhunting.esp
More Classic Fallout Outfits.esp
NorthRoad.esp
SydneyFollowerClassicCombatArmorPatch.esp
TheHighDesert.esp
TTWMoreMapMarkers.esp
Vault Duster.esp
GRA Scavenger Hunt Unbalanced.esp
GUWR - TTW Patch.esp
S6S Base Perks Redux No Big Guns Patch TTW.esp
TTW Lone Courier's Dialogue 1.4 - Start From DC.esp
ICE.esp
Simple Explosive Entry.esp
XIII + J3X's Flesh Burnificating Plasma.esp
FPS Weapon Lowering.esp
QwibDogMeat.esp
Whiskey Rose Perk Fix.esp
HitDrugsTTW.esp _____________________________________________________
Crash Log:
Yvile's Cobb's Name Coiner version 4.5 beta 4 at 2024-05-13 21:58:31.4928792
If this file is empty, then your game didn't crash or something went so wrong even crash logger was useless! :snig:
Topmost stack module is NOT ALWAYS the crash reason! Exercise caution when speculating!
Exception C0000005 caught!
Thread: [FNV] Main
Calltrace:
0x0019EA30 ==> FalloutNV (0x004013EA) : EntryPoint+0xFFFFFFFF
0x0019F1BC ==> FalloutNV (0x005E0DAD) : EntryPoint+0xFFFFFFFF
0x0019F220 ==> FalloutNV (0x005E265B) : EntryPoint+0xFFFFFFFF
0x0019F24C ==> FalloutNV (0x005AC36D) : EntryPoint+0xFFFFFFFF
0x0019F820 ==> jip_nvse (0x10010C57) : RunAmmoImpactScriptHook+0x27 <==
0x0019F828 ==> FalloutNV (0x0087C4DF) : EntryPoint+0xFFFFFFFF
Registry:
REG VALUE DEREFERENCE INFO
eax 0x3BFFA45F
ebp 0x0019EA30
ebx 0x0019F828
ecx 0x3BFFA45F
edi 0xFFFFFFFE
edx 0x616EF96C
eip 0x004013EA
esi 0x00000000
esp 0x0019EA2C
Stack:
# VALUE DEREFERENCE INFO
0 0x3BFFA45F
1 0x0019F1BC
2 0x005E0DAD
3 0x8CC80B09
4 0x00000005
5 0x00000010
6 0x00000001
7 0x325C04C0
8 0x0019EA84
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 907.55 MB
WorkingSetSize: 907.34 MB
QuotaPeakPagedPoolUsage: 1.70 MB
QuotaPagedPoolUsage: 1.68 MB
QuotaPeakNonPagedPoolUsage: 86.99 KB
QuotaNonPagedPoolUsage: 86.46 KB
PageFaultCount: 678.73 KB
PagefileUsage: 981.72 MB
PeakPagefileUsage: 1.13 GB
Module bases:
0x5A890000 - 0x5A9F0000 ==> usvfs_x86, C:/Modding/The Best of Times/usvfs_x86.dll
0x8AF00000 - 0x8B088000 ==> nvse_dbghelp, C:/Users/*****/AppData/Local/Temp/nvse_dbghelp.dll
0x5A260000 - 0x5A396000 ==> AUDIOSES, C:/WINDOWS/SYSTEM32/AUDIOSES.DLL
0x731B0000 - 0x731BA000 ==> CRYPTBASE, C:/WINDOWS/SYSTEM32/CRYPTBASE.DLL
0x731F0000 - 0x73203000 ==> CRYPTSP, C:/WINDOWS/SYSTEM32/CRYPTSP.dll
0x01910000 - 0x0191C000 ==> ColorAdapterClient, C:/WINDOWS/SYSTEM32/ColorAdapterClient.dll
0x63830000 - 0x638CB000 ==> CoreMessaging, C:/WINDOWS/SYSTEM32/CoreMessaging.dll
0x635B0000 - 0x6382F000 ==> CoreUIComponents, C:/WINDOWS/SYSTEM32/CoreUIComponents.dll
0x73090000 - 0x730B9000 ==> DEVOBJ, C:/WINDOWS/SYSTEM32/DEVOBJ.dll
0x72700000 - 0x72737000 ==> DINPUT8, C:/WINDOWS/SYSTEM32/DINPUT8.dll
0x5F870000 - 0x5F8EF000 ==> DSOUND, C:/WINDOWS/SYSTEM32/DSOUND.dll
0x72920000 - 0x7292A000 ==> HID, C:/WINDOWS/SYSTEM32/HID.DLL
0x72A20000 - 0x72A52000 ==> IPHLPAPI, C:/WINDOWS/SYSTEM32/IPHLPAPI.DLL
0x5F850000 - 0x5F869000 ==> MSACM32, C:/WINDOWS/SYSTEM32/MSACM32.DLL
0x72FB0000 - 0x72FBE000 ==> MSASN1, C:/WINDOWS/SYSTEM32/MSASN1.dll
0x3B030000 - 0x3B09D000 ==> MSVCP140, C:/WINDOWS/SYSTEM32/MSVCP140.dll
0x72490000 - 0x724E2000 ==> MSWSOCK, C:/WINDOWS/SYSTEM32/MSWSOCK.dll
0x72FC0000 - 0x73082000 ==> PROPSYS, C:/WINDOWS/SYSTEM32/PROPSYS.dll
0x61DD0000 - 0x61DF9000 ==> RTWorkQ, C:/WINDOWS/SYSTEM32/RTWorkQ.DLL
0x72610000 - 0x7261A000 ==> Secur32, C:/WINDOWS/SYSTEM32/Secur32.dll
0x72860000 - 0x72881000 ==> SspiCli, C:/WINDOWS/SYSTEM32/SspiCli.dll
0x5F510000 - 0x5F5A5000 ==> TextShaping, C:/WINDOWS/SYSTEM32/TextShaping.dll
0x72F50000 - 0x72F5D000 ==> UMPDC, C:/WINDOWS/SYSTEM32/UMPDC.dll
0x72620000 - 0x72645000 ==> USERENV, C:/WINDOWS/SYSTEM32/USERENV.dll
0x5FF50000 - 0x5FF65000 ==> VCRUNTIME140, C:/WINDOWS/SYSTEM32/VCRUNTIME140.dll
0x5EEA0000 - 0x5F2F5000 ==> WININET, C:/WINDOWS/SYSTEM32/WININET.dll
0x74FE0000 - 0x75008000 ==> WINMM, C:/WINDOWS/SYSTEM32/WINMM.dll
0x72930000 - 0x72938000 ==> WSOCK32, C:/WINDOWS/SYSTEM32/WSOCK32.dll
0x73210000 - 0x73235000 ==> Wldp, C:/WINDOWS/SYSTEM32/Wldp.dll
0x01A50000 - 0x01A66000 ==> XINPUT1_3, C:/WINDOWS/SYSTEM32/XINPUT1_3.dll
0x70A60000 - 0x70AFF000 ==> apphelp, C:/WINDOWS/SYSTEM32/apphelp.dll
0x6D4B0000 - 0x6D4B8000 ==> avrt, C:/WINDOWS/SYSTEM32/avrt.dll
0x5F310000 - 0x5F50F000 ==> d3dx9_43, C:/WINDOWS/SYSTEM32/d3dx9_43.dll
0x3BF60000 - 0x3BF8B000 ==> dbgcore, C:/WINDOWS/SYSTEM32/dbgcore.DLL
0x5A700000 - 0x5A888000 ==> dbghelp, C:/WINDOWS/SYSTEM32/dbghelp.dll
0x5E690000 - 0x5E7F5000 ==> dcomp, C:/WINDOWS/SYSTEM32/dcomp.dll
0x6BCA0000 - 0x6BCC6000 ==> dwmapi, C:/WINDOWS/SYSTEM32/dwmapi.dll
0x5D040000 - 0x5D06C000 ==> dxcore, C:/WINDOWS/SYSTEM32/dxcore.dll
0x5D080000 - 0x5D16D000 ==> inputhost, C:/WINDOWS/SYSTEM32/inputhost.dll
0x75910000 - 0x7591F000 ==> kernel.appcore, C:/WINDOWS/SYSTEM32/kernel.appcore.dll
0x71A50000 - 0x71A57000 ==> ksuser, C:/WINDOWS/SYSTEM32/ksuser.dll
0x70B00000 - 0x70C79000 ==> mfplat, C:/WINDOWS/SYSTEM32/mfplat.DLL
0x70A40000 - 0x70A48000 ==> midimap, C:/WINDOWS/SYSTEM32/midimap.dll
0x70A30000 - 0x70A3A000 ==> msacm32, C:/WINDOWS/SYSTEM32/msacm32.drv
0x01730000 - 0x017C3000 ==> mscms, C:/WINDOWS/SYSTEM32/mscms.dll
0x2FD40000 - 0x2FD49000 ==> msdmo, C:/WINDOWS/SYSTEM32/msdmo.dll
0x77B90000 - 0x77D34000 ==> ntdll, C:/WINDOWS/SYSTEM32/ntdll.dll
0x70D10000 - 0x70D39000 ==> ntmarta, C:/WINDOWS/SYSTEM32/ntmarta.dll
0x72F60000 - 0x72FA4000 ==> powrprof, C:/WINDOWS/SYSTEM32/powrprof.dll
0x73190000 - 0x731AB000 ==> profapi, C:/WINDOWS/SYSTEM32/profapi.dll
0x5FEF0000 - 0x5FEFF000 ==> resourcepolicyclient, C:/WINDOWS/SYSTEM32/resourcepolicyclient.dll
0x40F10000 - 0x40FC9000 ==> textinputframework, C:/WINDOWS/SYSTEM32/textinputframework.dll
0x71D00000 - 0x71E91000 ==> twinapi.appcore, C:/WINDOWS/SYSTEM32/twinapi.appcore.dll
0x5EC10000 - 0x5EC27000 ==> usp10, C:/WINDOWS/SYSTEM32/usp10.dll
0x75900000 - 0x75908000 ==> version, C:/WINDOWS/SYSTEM32/version.dll
0x709E0000 - 0x70A1A000 ==> wdmaud, C:/WINDOWS/SYSTEM32/wdmaud.drv
0x732C0000 - 0x738D5000 ==> windows.storage, C:/WINDOWS/SYSTEM32/windows.storage.dll
0x71A60000 - 0x71A7D000 ==> winmmbase, C:/WINDOWS/SYSTEM32/winmmbase.dll
0x72740000 - 0x7281D000 ==> wintypes, C:/WINDOWS/SYSTEM32/wintypes.dll
0x76810000 - 0x7688D000 ==> ADVAPI32, C:/WINDOWS/System32/ADVAPI32.dll
0x761F0000 - 0x762F0000 ==> CRYPT32, C:/WINDOWS/System32/CRYPT32.dll
0x77D40000 - 0x7A776000 ==> igc32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igc32.dll
0x67EC0000 - 0x6B9CE000 ==> igd9dxva32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igd9dxva32.dll
0x67BC0000 - 0x67EB3000 ==> igdgmm32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdgmm32.dll
0x6D4C0000 - 0x6D4DE000 ==> igdinfo32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdinfo32.dll
0x6B9D0000 - 0x6BB0C000 ==> igdumdim32, C:/WINDOWS/System32/DriverStore/FileRepository/igdlh64.inf_amd64_81f3b03a55f18d79/igdumdim32.dll
0x771E0000 - 0x77203000 ==> GDI32, C:/WINDOWS/System32/GDI32.dll
0x76CC0000 - 0x76CE6000 ==> IMM32, C:/WINDOWS/System32/IMM32.DLL
0x75BF0000 - 0x75CE0000 ==> KERNEL32, C:/WINDOWS/System32/KERNEL32.DLL
0x778B0000 - 0x77AEA000 ==> KERNELBASE, C:/WINDOWS/System32/KERNELBASE.dll
0x5A080000 - 0x5A0EB000 ==> MMDevApi, C:/WINDOWS/System32/MMDevApi.dll
0x40D30000 - 0x40E03000 ==> MSCTF, C:/WINDOWS/System32/MSCTF.dll
0x766B0000 - 0x76746000 ==> OLEAUT32, C:/WINDOWS/System32/OLEAUT32.dll
0x76750000 - 0x7680C000 ==> RPCRT4, C:/WINDOWS/System32/RPCRT4.dll
0x76CF0000 - 0x77128000 ==> SETUPAPI, C:/WINDOWS/System32/SETUPAPI.dll
0x77130000 - 0x771B7000 ==> SHCORE, C:/WINDOWS/System32/SHCORE.dll
0x772D0000 - 0x778A7000 ==> SHELL32, C:/WINDOWS/System32/SHELL32.dll
0x75B90000 - 0x75BD5000 ==> SHLWAPI, C:/WINDOWS/System32/SHLWAPI.dll
0x764C0000 - 0x7665D000 ==> USER32, C:/WINDOWS/System32/USER32.dll
0x76660000 - 0x766AC000 ==> WINTRUST, C:/WINDOWS/System32/WINTRUST.dll
0x75CE0000 - 0x75D43000 ==> WS2_32, C:/WINDOWS/System32/WS2_32.dll
0x76CA0000 - 0x76CB9000 ==> bcrypt, C:/WINDOWS/System32/bcrypt.dll
0x76370000 - 0x763CF000 ==> bcryptPrimitives, C:/WINDOWS/System32/bcryptPrimitives.dll
0x761B0000 - 0x761EB000 ==> cfgmgr32, C:/WINDOWS/System32/cfgmgr32.dll
0x77B00000 - 0x77B7E000 ==> clbcatq, C:/WINDOWS/System32/clbcatq.dll
0x76940000 - 0x76BC0000 ==> combase, C:/WINDOWS/System32/combase.dll
0x763D0000 - 0x764B6000 ==> gdi32full, C:/WINDOWS/System32/gdi32full.dll
0x771C0000 - 0x771D9000 ==> imagehlp, C:/WINDOWS/System32/imagehlp.dll
0x76040000 - 0x760BB000 ==> msvcp_win, C:/WINDOWS/System32/msvcp_win.dll
0x77210000 - 0x772CF000 ==> msvcrt, C:/WINDOWS/System32/msvcrt.dll
0x75A10000 - 0x75AF3000 ==> ole32, C:/WINDOWS/System32/ole32.dll
0x75BE0000 - 0x75BE6000 ==> psapi, C:/WINDOWS/System32/psapi.dll
0x762F0000 - 0x76368000 ==> sechost, C:/WINDOWS/System32/sechost.dll
0x75D50000 - 0x75E70000 ==> ucrtbase, C:/WINDOWS/System32/ucrtbase.dll
0x75B00000 - 0x75B18000 ==> win32u, C:/WINDOWS/System32/win32u.dll
0x72230000 - 0x722BD000 ==> COMCTL32, C:/WINDOWS/WinSxS/x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.19041.3636_none_c0df324c38bbc0ce/COMCTL32.dll
0x74E10000 - 0x74F78000 ==> gdiplus, C:/WINDOWS/WinSxS/x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.19041.3996_none_d954cb49e10154a6/gdiplus.dll
0x6BB10000 - 0x6BC9F000 ==> d3d9, C:/WINDOWS/system32/d3d9.dll
0x731C0000 - 0x731EF000 ==> rsaenh, C:/WINDOWS/system32/rsaenh.dll
0x75030000 - 0x750A4000 ==> uxtheme, C:/WINDOWS/system32/uxtheme.dll
0x2FD80000 - 0x2FDBD000 ==> WMASF, C:/Windows/System32/WMASF.DLL
0x705E0000 - 0x707ED000 ==> WMVCore, C:/Windows/System32/WMVCore.DLL
0x5F730000 - 0x5F7A3000 ==> WindowManagementAPI, C:/Windows/System32/WindowManagementAPI.dll
0x01920000 - 0x01951000 ==> Windows.Internal.Graphics.Display.DisplayColorManagement, C:/Windows/System32/Windows.Internal.Graphics.Display.DisplayColorManagement.dll
0x017D0000 - 0x018C3000 ==> Windows.UI, C:/Windows/System32/Windows.UI.dll
0x5A9F0000 - 0x5ADB8000 ==> d3dx9_38, C:/Windows/System32/d3dx9_38.DLL
0x2FD20000 - 0x2FD38000 ==> devenum, C:/Windows/System32/devenum.dll
0x67B90000 - 0x67BA5000 ==> l3codeca, C:/Windows/System32/l3codeca.acm
0x707F0000 - 0x708F6000 ==> mfperfhelper, C:/Windows/System32/mfperfhelper.dll
0x2FDD0000 - 0x2FDE7000 ==> mp3dmod, C:/Windows/System32/mp3dmod.dll
0x70900000 - 0x709D4000 ==> msmpeg2adec, C:/Windows/System32/msmpeg2adec.dll
0x2FD50000 - 0x2FD72000 ==> qasf, C:/Windows/System32/qasf.dll
0x679E0000 - 0x67B7A000 ==> quartz, C:/Windows/System32/quartz.dll
0x3BF90000 - 0x3BFB1000 ==> CSERHelper, C:/gaming/steam/CSERHelper.dll
0x5A4A0000 - 0x5A5F3000 ==> GameOverlayRenderer, C:/gaming/steam/GameOverlayRenderer.dll
0x5A600000 - 0x5A6F8000 ==> steam, C:/gaming/steam/steam.dll
0x5FF30000 - 0x5FF44000 ==> nvhr_avx2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVHnvhr_avx2.dll
0x2FF50000 - 0x2FF67000 ==> ActorCauseSaveBloatFix, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ActorCauseSaveBloatFix.dll
0x2FF80000 - 0x2FF89000 ==> Alpha Fixes, NVSE plugin version: 252, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Alpha Fixes.dll
0x2FFA0000 - 0x2FFCF000 ==> AnhNVSE, NVSE plugin version: 131, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/AnhNVSE.dll
0x3B000000 - 0x3B022000 ==> CHROverhaul, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CHROverhaul.dll
0x5F910000 - 0x5F92A000 ==> ClimateControl, NVSE plugin version: 0, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ClimateControl.dll
0x5F8F0000 - 0x5F910000 ==> CloudUpgrade, NVSE plugin version: 0, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CloudUpgrade.dll
0x3B0B0000 - 0x3B128000 ==> CrashLogger, NVSE plugin version: 454, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/CrashLogger.dll
0x3B140000 - 0x3B146000 ==> DoF-Fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/DoF-Fix.dll
0x3B160000 - 0x3B184000 ==> ExternalEmittanceFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ExternalEmittanceFix.dll
0x3B1A0000 - 0x3B1BB000 ==> FogCulling, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/FogCulling.dll
0x3B1D0000 - 0x3B1E6000 ==> HDPipboy, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HDPipboy.dll
0x3B200000 - 0x3B207000 ==> HighResBloom, NVSE plugin version: 510, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResBloom.dll
0x3B220000 - 0x3B226000 ==> HighResWaterDepth, NVSE plugin version: 11, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/HighResWaterDepth.dll
0x3B2C0000 - 0x3B2E6000 ==> ImprovedLightingShaders, NVSE plugin version: 8, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ImprovedLightingShaders.dll
0x3B4C0000 - 0x3B4F2000 ==> MCM, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MCM.dll
0x3B540000 - 0x3B551000 ==> MoonlightNVSE, NVSE plugin version: 200, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MoonlightNVSE.dll
0x3B570000 - 0x3B576000 ==> MuzzleFlashFix, NVSE plugin version: 1, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/MuzzleFlashFix.dll
0x3B630000 - 0x3B63C000 ==> NVTF, NVSE plugin version: 10, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/NVTF.dll
0x3B650000 - 0x3B656000 ==> PipBoyShadingFix, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/PipBoyShadingFix.dll
0x3B7B0000 - 0x3B8F6000 ==> ShowOffNVSE, NVSE plugin version: 180, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ShowOffNVSE.dll
0x3BD20000 - 0x3BD39000 ==> VATSLagFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/VATSLagFix.dll
0x3BD50000 - 0x3BD57000 ==> Viewmodel Shading Fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/Viewmodel Shading Fix.dll
0x3BD70000 - 0x3BD79000 ==> ViewmodelShakeFix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ViewmodelShakeFix.dll
0x3B240000 - 0x3B2A9000 ==> improved_console, NVSE plugin version: 3, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/improved_console.dll
0x3B300000 - 0x3B383000 ==> jip_nvse, NVSE plugin version: 5721, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/jip_nvse.dll
0x3B3A0000 - 0x3B3F6000 ==> johnnyguitar, NVSE plugin version: 506, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/johnnyguitar.dll
0x3B430000 - 0x3B4A9000 ==> kNVSE, NVSE plugin version: 20, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/kNVSE.dll
0x3B520000 - 0x3B527000 ==> mlf, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/mlf.dll
0x61E00000 - 0x61E06000 ==> nvse_console_autocomplete, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_autocomplete.dll
0x3B5A0000 - 0x3B608000 ==> nvse_console_clipboard, NVSE plugin version: 2, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_console_clipboard.dll
0x3B6B0000 - 0x3B7A6000 ==> nvse_stewie_tweaks, NVSE plugin version: 915, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/nvse_stewie_tweaks.dll
0x3BB00000 - 0x3BC2E000 ==> supNVSE, NVSE plugin version: 855, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/supNVSE.dll
0x3BC30000 - 0x3BC6D000 ==> ttw_nvse, NVSE plugin version: 332, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ttw_nvse.dll
0x3BC70000 - 0x3BC7B000 ==> ui_organizer, NVSE plugin version: 230, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/ui_organizer.dll
0x3BD90000 - 0x3BD96000 ==> weapon_lag_fix, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/weapon_lag_fix.dll
0x3BDB0000 - 0x3BE18000 ==> yUI, NVSE plugin version: 140, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/yUI.dll
0x3BE30000 - 0x3BE3C000 ==> zlibUpdate, C:/gaming/steam/steamapps/common/Fallout New Vegas/Data/NVSE/Plugins/zlibUpdate.dll
0x00400000 - 0x0147B000 ==> FalloutNV, C:/gaming/steam/steamapps/common/Fallout New Vegas/FalloutNV.exe
0x18000000 - 0x18068000 ==> binkw32, C:/gaming/steam/steamapps/common/Fallout New Vegas/binkw32.dll
0x10000000 - 0x108F3000 ==> d3d9, C:/gaming/steam/steamapps/common/Fallout New Vegas/d3d9.dll
0x61E10000 - 0x61E1E000 ==> d3dx9_38, C:/gaming/steam/steamapps/common/Fallout New Vegas/d3dx9_38.dll
0x01AA0000 - 0x01BD3000 ==> libvorbis, C:/gaming/steam/steamapps/common/Fallout New Vegas/libvorbis.dll
0x01A70000 - 0x01A8E000 ==> libvorbisfile, C:/gaming/steam/steamapps/common/Fallout New Vegas/libvorbisfile.dll
0x2FDF0000 - 0x2FF40000 ==> nvse_1_4, C:/gaming/steam/steamapps/common/Fallout New Vegas/nvse_1_4.dll
0x5FF00000 - 0x5FF2D000 ==> nvse_steam_loader, C:/gaming/steam/steamapps/common/Fallout New Vegas/nvse_steam_loader.dll
0x3B400000 - 0x3B41D000 ==> steam_api, C:/gaming/steam/steamapps/common/Fallout New Vegas/steam_api.dll
0x5D170000 - 0x5E481000 ==> steamclient, C:/gaming/steam/steamclient.dll
0x71BD0000 - 0x71C68000 ==> tier0_s, C:/gaming/steam/tier0_s.dll
0x71B40000 - 0x71BC6000 ==> vstdlib_s, C:/gaming/steam/vstdlib_s.dll
GAME CRASHED AT INSTRUCTION Base+0x000013EA IN MODULE: C:\gaming\steam\steamapps\common\Fallout New Vegas\FalloutNV.exe
Please note that this does not automatically mean that that module is responsible. It may have been supplied bad data or
program state as the result of an issue in the base game or a different DLL.
submitted by BurnieMcMumbles to FalloutMods [link] [comments]


2024.05.14 14:30 glamira-reviews Oliver Rose - Ways to promote ecommerce business in better way

Oliver Rose is a reputed name in New Zealand blogging industry. Oliver Rose is also famous due to his trendy and interesting posts. In this post, Oliver Rose is sharing tips to promote ecommerce business in better way.
Promoting an eCommerce business effectively involves a combination of strategies to attract, engage, and retain customers. Here are some ways to promote your eCommerce business:
  1. Optimize Your Website: Ensure your eCommerce website is user-friendly, mobile-responsive, and optimized for search engines (SEO). Make it easy for customers to navigate, find products, and complete purchases.
  2. Create Compelling Content: Develop high-quality product descriptions, blog posts, videos, and other content that educates, entertains, and inspires your target audience. Content marketing can help drive traffic to your website and establish your brand as an authority in your industry.
  3. Social Media Marketing: Utilize social media platforms such as Facebook, Instagram, Twitter, LinkedIn, and Pinterest to showcase your products, engage with customers, and drive traffic to your website. Experiment with different types of content, including images, videos, stories, and live streams.
  4. Email Marketing: Build an email list of subscribers and send targeted email campaigns to promote your products, share news and updates, and nurture customer relationships. Personalize your emails based on customer preferences, behaviors, and purchase history to increase engagement and conversions.
  5. Influencer Marketing: Collaborate with influencers and bloggers in your niche to reach a wider audience and gain credibility. Partner with influencers who align with your brand values and have a genuine connection with their followers.
  6. Paid Advertising: Invest in pay-per-click (PPC) advertising on platforms such as Google Ads, Facebook Ads, Instagram Ads, and Pinterest Ads to target potential customers based on demographics, interests, and behavior. Monitor and optimize your ad campaigns regularly to maximize ROI.
  7. Offer Discounts and Promotions: Run special promotions, discounts, and sales to incentivize purchases and attract new customers. Create urgency by setting expiration dates and limited quantities to encourage quick action.
  8. Leverage User-Generated Content: Encourage customers to share their experiences, reviews, and photos of your products on social media and your website. User-generated content adds authenticity and social proof to your brand and helps build trust with potential customers.
  9. Optimize for Mobile: With the increasing use of smartphones for online shopping, ensure your website is optimized for mobile devices to provide a seamless shopping experience. Test your website on various devices and screen sizes to ensure compatibility.
  10. Provide Exceptional Customer Service: Deliver outstanding customer service before, during, and after the sale to build loyalty and encourage repeat business. Respond promptly to customer inquiries, address concerns, and resolve issues to ensure a positive shopping experience.
By implementing a combination of these strategies and continually measuring and optimizing your efforts, you can effectively promote your eCommerce business and drive growth and success.
Follow Oliver Rose for more such insightful posts!
submitted by glamira-reviews to u/glamira-reviews [link] [comments]


2024.05.14 14:20 Due_Butterscotch960 Vivianne Miedema 🐐

The greatest player in WSL history is leaving the club. On a free. At the age of 27. The GOAT. Vivianne Miedema.
Over the next few months we will hear and see the stats over and over. 172 appearances, 125 goals, 50 assists. Over a goal or assist a game. Incredible. But the true pleasure was just watching her play, something we’ve all been robbed of over the last few years. That may have been nobodies fault, but I could certainly name whose fault it is that we will be robbed of watching the rest of her career.
For such pioneers of women’s football, Arsenal have handled Vivianne Miedema’s departure horrifically. Women’s football is not the same as Men’s and should not be run in the same way. In women’s football relationships are built between fans and players as quickly as lesbians fall in love. The accessibility is there and encouraged. Rightly or wrongly, winning isn’t always everything, the priority is growing the game and inspiring the next generations.
Make no mistake, not offering Viv a contract at 27 years of age is the same as Barcelona turning around to Alexia Putellas and not offering her a contract. It is the same as letting Thierry Henry leave on a free. In no world is it a sensible decision. In no world does it make sense for team aiming to win trophy’s. And in no world is any true Arsenal fan going to allow this to be swept under the rug. Could there really not have been a conversation about a contract even if the club felt it was a risk? Could that conversation not have been had? This is Vivienne Miedema, with all due respect, there is nobody better.
This is a huge disrespect and something that the club, specifically Jonas and Edu need to address publicly. Especially if the plan is for Jonas to continue. Not only that it brings into question the ambition of the club, within minutes Man City are sniffing and being vocal about it.
But as difficult as it is for us fans, and as baffling, the real victim is Viv.
To Viv, thank you, thank you, thank you. Not just for what you have done for the club on the pitch, for who you are off it. For being unapologetically yourself, and showing us the most important thing is you and your wellbeing regardless of what directions you are being pulled in. We will always be holding out hope that there will be a U-turn and you end up staying, but the reality is even if the club were too they don’t deserve your forgiveness for this. I hope wherever you end up you don’t just confirm what everyone except the club knows, but make Arsenal have to re-evaluate every persons position who helped come to this conclusion. Because it’s the wrong one, and I’ll die on that sword. But who knows, maybe one day you’ll be winning the WSL with us as manager. I’ll be wishing it in every shooting star I see.
I know we will have to let it go, just as you will have had too, but we aren’t ready yet.
So whilst we may not be ready to say So Long Viv just yet, we will never be able to listen to that song without thinking of you.
submitted by Due_Butterscotch960 to WomensSoccer [link] [comments]


2024.05.14 14:13 Yurii_S_Kh The Prayer Rule of St. Ambrose of Optina To Be Read in Times of Temptation

The Prayer Rule of St. Ambrose of Optina To Be Read in Times of Temptation
The Prayer Rule of St. Ambrose of Optina To Be Read in Times of Temptation (Sretensky Monastery, 2006). 32 pgs.
St. Ambrose, elder of Optina offered to those who came to him with various sorrows and trials a special, brief prayer rule that is possible for any Christian to read. The elder knew from his own experience the effectiveness of these prayers, how they strengthen one's enfeebled spirit, and how they scatter the enemy's attacks if read with faith and hope in God's almighty help. This prayer rule, comprised of the Psalms of David, we offer here together with extracts from the letters of St. Ambrose.
FROM THE LETTERS OF ST. AMBROSE OF OPTINA
Hope in God's mercy and help, and believe that the Lord is powerful to deliver you from all attacks both human and demonic. It is written in the Psalms: The Lord scattereth the plans of the heathens, He setteth aside the devices of the peoples... But the counsel of the Lord abideth unto eternity (Ps. 32:10–11).
I am writing down some Psalms for you that St. David prayed when he was being persecuted by his enemies: numbers 5, 53, 58, and 142. Chose the appropriate words from these Psalms for yourself, and read them often, turning to God with faith and humility. When you are being warred against by despondency, or some sorrow beyond your control, read Psalm 101.
Psalm 3. Of David, when he fled from the face of Abessalom his son, in the wilderness.
O Lord, why are they multiplied that afflict me? Many rise up against me. Many say unto my soul: There is no salvation for him in his God. But Thou, O Lord, art my helper, my glory, and the lifter up of my head. I cried unto the Lord with my voice, and He heard me out of His holy mountain. I laid me down and slept; I awoke, for the Lord will help me. I will not be afraid of ten thousands of people that set themselves against me round about. Arise, O Lord, save me, O my God, for Thou hast smitten all who without cause are mine enemies; the teeth of sinners hast Thou broken. Salvation is of the Lord, and Thy blessing is upon Thy people.
Psalm 53. For the end: among the hymns of instruction by David, when the Ziphites came and said to Saul: Lo, is not David hidden with us?
O God, in Thy name save me, and in Thy strength do Thou judge me. O God, hearken unto my prayer, give ear unto the words of my mouth. For strangers are risen up against me, and mighty men have sought after my soul and have not set God before themselves. For behold, God helpeth me, and the Lord is the protector of my soul. He will bring evils upon mine enemies. Utterly destroy them by Thy truth. Willingly shall I sacrifice unto Thee; I will confess Thy name, O Lord, for it is good. For out of every affliction hast Thou delivered me, and mine eye hath looked down upon mine enemies.
Palm 58. For the end: destroy not. David's. For a pillar inscription, when Saul sent and watched his house to slay him.
Rescue me from mine enemies, O God, and from them that rise up against me redeem me. Deliver me from them that work iniquity, and from men of blood do Thou save me. For lo, they have hunted after my soul, the mighty have set upon me. Neither is it mine iniquity, O Lord, nor my sin; without iniquity I ran, and directed my steps; arise to meet me, and behold. And Thou, O Lord God of hosts, the God of Israel, be attentive to visit all the heathen; be not merciful to any that work iniquity. They shall return at evening, and shall hunger like dogs, and shall go round about the city. Behold, they shall utter sounds with their mouth, and a sword is in their lips: For who, say they, hath heard? And Thou, O Lord, shalt laugh them to scorn; Thou shalt bring to nought all the heathen. O my Strength, I will keep watch for Thee, for Thou, O God, art my helper. As for my God, His mercy shall go before me; my God shall make it manifest unto me among mine enemies. Slay them not, lest at any time they forget Thy law; scatter them by Thy power, and bring them down, O Lord my defender. The sin of their mouth is the speech of their lips; yea, let them be taken captive in their pride. And from their curse and falsehood shall their final destruction be made known in the wrath of their utter destruction, and they shall be no more. And they shall know that God is sovereign of Jacob and of the ends of the earth. They shall return at evening, and shall hunger like dogs, and shall go round about the city. They shall be scattered abroad that they may eat; if they be not satisfied, they shall murmur. But as for me, I will sing of Thy power; and in the morning I will rejoice in Thy mercy. For Thou art become my helper and my refuge in the day of my tribulation. Thou art my helper, unto Thee will I chant; for Thou, O God, art my helper; O my God, Thou art my mercy.
Psalm 142. David's. When his son Abessalom pursued him.
O Lord, hear my prayer, give ear unto my supplication in Thy truth; hearken unto me in Thy righteousness. And enter not into judgement with Thy servant, for in Thy sight shall no man living be justified. For the enemy hath persecuted my soul; he hath humbled my life down to the earth. He hath sat me in darkness as those that have been long dead, and my spirit within me is become despondent; within me my heart is troubled. I remembered days of old, I meditated on all Thy works, I pondered on the creations of Thy hands. I stretched forth my hands unto Thee; my soul thirsteth after Thee like a waterless land. Quickly hear me, O Lord; my spirit hath fainted away. Turn not Thy face away from me, lest I be like unto them that go down into the pit. Cause me to hear Thy mercy in the morning; for in Thee have I put my hope. Cause me to know, O Lord, the way wherein I should walk; for unto Thee have I lifted up my soul. Rescue me from mine enemies, O Lord; unto Thee have I fled for refuge. Teach me to do Thy will, for Thou art my God. Thy good Spirit shall lead me in the land of uprightness; for Thy name's sake, O Lord, shalt Thou quicken me. In Thy righteousness shalt Thou bring my soul out of affliction, and in Thy mercy shalt Thou utterly destroy mine enemies. And Thou shalt cut off all them that afflict my soul, for I am Thy servant.
Psalm 101. A prayer of the poor man. When he was despondent, and poured out his supplication before the Lord.
O Lord, hear my prayer, and let my cry come unto Thee. Turn not Thy face away from me; in the day when I am afflicted, incline Thine ear unto me. In the day when I call upon Thee, quickly hearken unto me. For my days are vanished like smoke, and my bones consumed like wood for the burning. I am smitten like grass, and withered is my heart, for I forgot to eat my bread. By reason of the voice of my groaning, my bone hath cleaved unto my flesh. I am become like a pelican of the wilderness, I am like an owl in a ruined house. I have watched, and am like a sparrow that sitteth alone upon the house-top. The whole day long mine enemies reproached me, and they that praised me made an oath against me. For before the face of Thy wrath and Thine anger I ate ashes like bread, and my drink I mingled with weeping; for after uplifting me, Thou hast dashed me down. My days like a shadow have declined, and I like grass am withered. But Thou, O Lord, for ever abidest, and Thy remembrance is unto generation and generation. Thou shalt rise up and have pity upon Sion, for it is time to have compassion on her, yea, the time is come. For Thy servants have taken pleasure in her stones, and they shall feel pity for her dust. And the nations shall fear Thy name, O Lord, and all the kings of the earth Thy glory. For the Lord shall build up Sion, and He shall be seen in His glory. He hath regarded the prayer of the humble, and hath not despised their supplication. Let this be written for another generation, and the people that is being created shall praise the Lord. For He hath looked out from His holy height, the Lord from heaven hath looked upon the earth, To hear the groaning of them that be in fetters, to loose the sons of the slain, To declare in Sion the name of the Lord, and His praise in Jerusalem, When the peoples are gathered together, and the kings to serve the Lord. He answered Him in the way of his strength: The fewness of my days declare unto me. Take me not away at the half of my days; in generations and generations are Thy years. In the beginning, O Lord, Thou didst lay the foundation of the earth, and the heavens are the works of Thy hands. They shall perish, but Thou abidest; and all like a garment shall grow old, And as a vesture shalt Thou fold them, and they shall be changed; but Thou art the same, and Thy years shall not fail. The sons of Thy servants shall have their dwelling, and their seed for ever shall be guided aright.
submitted by Yurii_S_Kh to SophiaWisdomOfGod [link] [comments]


2024.05.14 14:13 MarkedMatt Clear Sky. Sarcasm in the dialogues

This post will provide dialogues of NPCs who used sarcasm at least once.
"You head over to pay the barman a visit. Have a good drink and come back then. No use talking to you now - you look like a controller has rearranged your brain." - Lebedev (That dialogue, like few other dialogues can be unlocked if you won't complete "Talk to the barman" mission and will start talking to other NPCs before talking to Cold)
"Hello, O, Wonder of the Zone! I heard Lebedev wanted to get a piece of your invincible aura! Go see him." -Gray/Novikov (Can be unlocked if you'll start talking to Gray/Novikov before "Ask Lebedev about what happened" mission)
Additional proof: https://snipboard.io/4v9wgN.jpg
"You look pretty good...for someone who survived the Emission anyhow. What you really want is to sit by the fireplace at Lebedev's..." - Suslov (Can be unlocked if you'll start talking to him before talking to Lebedev and completing "Talk to Lebedev" mission)
Additional proof: https://snipboard.io/dqfXS6.jpg
"O welcome, guest from foreign lands! What come you with? A bursting purse or prized exotic wonders?" - Suslov
Additional proof: https://snipboard.io/tyRGo6.jpg
"We can do away with blindfolds this time. If you step into some quicksand, dying is ever so much more fun with your eyes open...I'm just kidding! Keep your eyes peeled and remember the way across the Swamps - next time you'll have to make it on your own." - Dialogue of Clear Sky Guide that can lead you to Cordon (Name of that guide is randomly generated)
Additional proof: https://snipboard.io/TQ19dK.jpg
"What's it to you, huh? One look at you tells me you've got your own problems. Around these parts knowing too much can help you kick the bucket long before you're due. By the way, your bucket looks mighty nice - wanna trade before you walk upon an anomaly? Ah c'mon, get your panties out of the bunch - I'm just putting you on." - Dialogue of Random Bandit
Additional proof: https://snipboard.io/zCQJZw.jpg
"What are you, some kind of journalist? Gonna write about me in tomorrow's newspaper? Ha-ha-ha! All right, listen here, boyo. We're the knights of the road and we rule the Garbage. You cut us some juice and we mind our own business. You don't pay up - you're in deep shit. This is a gold rush of sorts. That's 'cause these Soviet trinkets buried in this dump are now worth their weight in gold. So if you get into debt with us or try to be a hero, we'll send your ass straight to the camp. Working down there is about as much fun as mining uranium, what with all the anomalies and radiation. But hey, the good news is that at least your troubles would soon be over... along with your life." - Another Bandit dialogue
Additional proof: https://snipboard.io/tCTxZm.jpg
"Well, this here is the flea market, so I guess that makes us flea marketers. He-he, we're traders, buddy - we sell small stuff here and there...I'll be straight with you: our goods are crap, but hey, at least we're still in business, right? So, you come to trade or just to chat?" - Dialogue of Flea Market Trader
Additional proof: https://snipboard.io/uiNAIa.jpg
"Well, it's a difficult concept for you to grasp but...I live here! I also work here as a stalker. And we have a base here. Maybe you've heard of a clan called Freedom? Well, the Dark Valley is our territory. What do you think a Freedom member is doing on Freedom territory?" - Dialogue of Random Dark Valley Freedomer
Additional proof: https://snipboard.io/CANPuV.jpg
"Well, I do my best work in the kitchen with a fork! Hah! Kidding, buddy. I'm a sniper expert. I can shoot pretty good myself and I help others too. I can work your assault rifle real nice - it'll fire like a Spetsnaz SVD when I'm finished with it. And if you get a real sniper rifle, oh baby - your enemies are gonna be taking real long detours to stay out of your way, that's a promise. I can also patch up your armor if need be." - Dialogue of Yar
Additional proof: https://snipboard.io/f8SkNG.jpg
"Trying to decide which beast to bring the Inquisitor. He runs a zoo at our base where he holds specimens of the local fauna. I'd love to stick a controller in there, but he'd probably make us all into zombies even if we could get our hands on one." - Dialogue of Random Agroprom Dutyer
Additional proof: https://snipboard.io/aSg8jG.jpg
"Agroprom is a former research institute. Obviously, after the Zone appeared there ain't much research going on here no more. Ha-ha. Instead, we're using the building as our base to fight off the Zone's spawns. We're holding the line against the monsters that come out from underground. We fight to save the lives of other stalkers, sometimes at the cost of our own." - Another Dialogue of Random Duty NPC
Additional proof: https://snipboard.io/ONEwh2.jpg
"Don't mind him, that's our local dumbass Mitay. As one professor would put it, he's "nothing but a vulgar swine!" No garden is without its weeds, and Mitay is the designated weed in ours. He'd be a perfect fit for the Inquisitor's zoo - would complete the collection as the top show freak. Sometimes I wish a pseudodog would adopt him... But really he's much better off as a trader. If he spent his days in the bar he'd spent more time getting his ass beat than actually drinking - or worse. Even considering that manhandling is a sure way to wind up in the cooler, that wouldn't stop most." - Dialogue of Major Zvyagintsev
Additional proof: https://snipboard.io/RowziG.jpg
"I'm loving our scientists, man! They're funny guys, that's for damn sure! Usually they don't stick their nerdy little noses out of the bunker, but when they do, like the other day... all hell breaks loose! Troops everywhere, choppers, APCs! Next time, they might as well haul a battleship here, or at least an armored train..." - Dialogue of Random Yantar Stalker
Additional proof: https://snipboard.io/51spyn.jpg
"We got a job for you. You see, we didn't exactly come to this forest to pick mushrooms. There's an anomalous zone nearby, with whole mountains of artifacts. I know how to get there, but the road goes through the forest - and you've heard all about the forest, I'm sure. It's a friggin' deathtrap. So, you escort us there, keep guard for a short while, and we'll reward you with a nice and juicy artifact for your troubles. Deal?" - Dialogue of Red Forest Stalker
Additional proof: https://snipboard.io/haGgsJ.jpg
"We've arranged a little deal with the military. They take our bullets and we take their base. Sounds fair to me. Me and the boys are "negotiating" as best we can." - Dialogue of Army Warehouses Freedomers
Additional proof: https://snipboard.io/0PgNJU.jpg
Not really a dialogue, but nonetheless it also should be mentioned. Description of Eye artifact:
"This artifact, which resembles the human eye, considerably increases the body's metabolism, helping wounds heal quicker. Experienced stalkers say that the Eye also brings luck. Right or wrong, it sure brings in money. Emits radiation."
Additional proof: https://snipboard.io/vVJh3c.jpg
submitted by MarkedMatt to stalker [link] [comments]


2024.05.14 14:12 darken_magician_crew Did i had a lucid dream, or did i just dreamed about having a lucid dream ?

Yesterday night, I had a really strange dream, and I have a few questions about it.
I know that since the beginning of the dream, I've been trying to talk to the people in it to trigger lucidity, but it often ends in failure. After several awakenings that I'm not sure are real or fictional, I find myself in a building and eventually end up in a room with a mirror. When I see my reflection, it distorts greatly, like poorly done CGI in a horror movie. At that moment, I'm convinced it's the kind of event that helps you realize you're dreaming, and I immediately check my hands, which also constantly change, whether it's the length of the fingers, the number, or the shape; everything changes constantly in a very organic way (it looked like a video generated by AI). Then I try to return to where there are people, and on the way, I have to lean against the walls very often because otherwise, I feel like I'm about to wake up. Once I feel stabilized, I arrive and talk to the people; no matter who I talked to, I felt like I was talking to the same entity. To test, I ask them what my first name is, and they can't answer me; they don't know because they "don't care." After that, as I have to go to work and it seemed like it was almost time, I decide to wake up (spoiler, I didn't really wake up), and despite waking up, my subconscious still talks to me. Despite this, I'm not shocked and tell myself it'll go away soon. Over time, I start to fear becoming schizophrenic and ask my subconscious to leave; it reacts badly and tries to delete all the files on my PC. I then think I must still be dreaming and wake up again (spoiler: still not awake). In the end, it becomes a nightmare that I can't wake up from, and I decide to end it by kms since I know that it will wake me up.

submitted by darken_magician_crew to LucidDreaming [link] [comments]


2024.05.14 14:11 Delusion_WasTaken Sun and Moon Swap AU LOL-

Welcome to the Daycare Reset AU. (AND NO, THE NAMES AREN'T RELATED TO THE SUN AND MOON SHOW) :)
Enjoy the lore! Or- or don't, I guess.
[So when Solar and Lunar were first made, they were performance animatronics that performed at the Lights Out Theatre. And they weren't named Solar and Lunar back then, but rather Sun and Moon. Classified as a light-sensitive animatronic, in the presence of light, Sun would be in control and when it was dark, Moon came out.
When they were moved to Daycare, they were both reprogrammed to be made more Daycare Attendant-like. Sun ended up in charge of playtime, and Moon placed in charge of naptime. The children adored being around Sun, they got to play whatever games they liked and had loads of fun. The children, being children, didn't like naptime, because that's boring! They wanted to play, not sleep. So Moon often had to scramble around, putting the kids back to bed. The children loved Sun, but didn't bother much with Moon.
And then Moon felt... Neglected, in a way. Sun got most of the attention because Sun was cheery and bright, but Moon apparently ruining the children's fun by trying to get them to sleep. Weren't the two meant to work together? Moon felt like they just weren't good enough. And they were jealous. They wanted to be appreciated, but they were often just cast to the side because they were only the Moon. And the Moon can't shine brightly like the Sun, because the Moon only reflects light from the Sun.
And then, Moon started to malfunction. It's not clear why it happened, but Moon started to act out more. They were almost... Forceful, in getting the kids to sleep. Some children were so terrified to the point that they didn't dare to sleep without the lights on. Which of course, made the situation worse.
And Sun was worried about Moon. Moon and been rather... Distant, lately, not talking to Sun much in their shared headspace. Moon just seemed... Off, too. Sun hoped their "twin" was okay.
.......... Moon hurt a child. They hadn't meant to, but they did. They really hadn't meant to, they promised. But the damage was done. Fazbear Entertainment attempted to remove Moon entirely from Sun, but failed. Moon remained. So the company decided that they would just have generators in the Daycare, so that the lights could always be turned back on. Keeping Sun in control, and Moon restricted. Sun developed a paranoia with Moon, enforcing one, single rule. Keep the lights on.
Sun and Moon.... argued. Before Moon truly began to change, the two had argued. That's why Sun didn't immediately suspect something was wrong, they'd assumed that Moon was just... Mad at them, for some reason.
Sun had said a lot of things to Moon. Things that they weren't shouldn't have said. They didn't mean it. They'd never mean to say something so hurtful to their counterpart. But they did.
"You're just.... You're just a parasite, Moon!"
Sun remembers Moon's hurt expression. Sun remembers frantically trying to apologise, nothing. Why had they said that? They hadn't meant to say something so hurtful, they hadn't meant it.Sun remembers it all. Moon's expression, full of shock and.... Hurt. Before it was replaced by a facade of indifference. But Sun knew they'd gone too far. They hadn't meant to. They shouldn't have said that.
And.... The whole fiasco happened with Moon's malfunctioning.
After way too many lawsuits, Fazbear Entertainment finally decided to deal with fixing the Daycare Attendant. You'd think they'd try to fix them before that, but Fazbear Entertainment is just another greedy corporation :/
The Daycare Attendant was brought in, and after extensive reprogramming, the new versions of Sun and Moon were made. And we know these versions. Solar and Lunar.
Despite being reprogrammed, Solar and Lunar were still Sun and Moon deep down. Lunar remembers what they did as Moon. And Solar remembers what they said to Lunar as Sun.]
Bye. I'll post the character profiles soon I swear-
submitted by Delusion_WasTaken to FNaFAULore [link] [comments]


2024.05.14 14:04 Jolly_Mouse8812 André Cury(Agent of Victor Roque)-Part1

André Cury(Agent of Victor Roque)-Part1
André Cury has been working with 3 different presidents of Barcelona for 15 years(Laporta,Sando Rosell and Barto).
His first deals were a central defender Henrique and forward Keirisson who costed 24million.Neither of them played a single match for barca and lasted only a preseason under Pep.
His second operation was under Sandro rosell where he was a scout for Barcelona.He helped Barca acquire Neymar who was quite popular and league rivals Real Madrid were also interested along with premier league teams.That deal panned out to be 86million.The deal was so absurd that Barca paid Cury after the PSG deal and the finances are still not clear for Neymar’s transfer.
Under Barto he conned the management into believing to buy a player named Matheus Fernandes that he had the potential to become the next busquets.He was of no quality and the player was annoyed for getting sold.Also the signings of Yerry mina for 10millions and Paulinho for 40million.Both the player generated increased sales going out.The next signing was of Coutinho for 160million which was a distaster for both parties.Then the curious case of Arthur melo(31million)who was promised to be player of higher quality but Barca swapped him for Pjanic(which was a bad decision),but Arthur melo has not impressed any team he has played for.Then there was transfer of Emerson Royal for 12million who was touted to be next dani alves by andre cury is still trying to figure out his starting position in tottenham.
submitted by Jolly_Mouse8812 to Barca [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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trick, trip, troop, trouble, truck, true, truly, trust, truth, try, tube, tunnel, turn, TV, twelve, twenty, twice, twin, two, type, typical, typically, ugly, ultimate, ultimately, unable, uncle, undergo, understand, understanding, unfortunately, uniform, union, unique, unit, United, universal, universe, university, unknown, unless, unlike, until, unusual, up, upon, upper, urban, urge, us, use, used, useful, user, usual, usually, utility, utilize, vacation, valley, valuable, value, variable, variation, variety, various, vary, vast, vegetable, vehicle, venture, version, versus, very, vessel, veteran, via, victim, victory, video, view, viewer, village, violate, violation, violence, violent, virtually, virtue, virus, visibility, visible, vision, visit, visitor, visual, vital, voice, volume, voluntary, volunteer, vote, voter, voting, wage, wait, wake, walk, wall, wander, want, war, warm, warn, warning, wash, waste, watch, water, wave, way, we, weak, weakness, wealth, wealthy, weapon, wear, weather, web, website, wedding, week, weekend, weekly, weigh, weight, welcome, welfare, well, west, western, wet, what, whatever, wheel, when, whenever, where, whereas, whether, which, while, whisper, white, who, whole, whom, whose, why, wide, widely, widespread, wife, wild, wildlife, will, willing, win, wind, window, wine, wing, winner, winter, wipe, wire, wisdom, wise, wish, with, withdraw, within, without, witness, woman, wonder, wonderful, wood, wooden, word, work, worker, working, workout, workplace, works, workshop, world, worried, worry, worth, would, wound, wrap, write, writer, writing, wrong, yard, yeah, year, yell, yellow, yes, yesterday, yet, yield, you, young, your, yours, yourself, youth, zone.
submitted by Zappingsbrew to u/Zappingsbrew [link] [comments]


2024.05.14 13:58 Honeysyedseo Justin Brooke's Journey From Interning with Russell Brunson to Selling Millions

My name is Justin Brooke and I got started in 2005.
I didn’t make my first 6 figures until 2007 though, when I interned for an Internet millionaire named Russell Brunson.
In 2015 I launched a course called Media Buying Masters.
It made $48,000 in one weekend.
I built the sales page for this course using Unbounce because

  1. Drag and drop interface
  2. Built-in split testing
  3. Dynamic keyword insertion
2016 - 2022 I published over 30 more courses and created a whole online school.
We had a certification program, matchmaker program, and the biggest experts published on our platform.
It was like Masterclass or Skillshare, but for online ads.
It made millions.
In 2022 I sold AdSkills, and started another company.
Happily Unemployed.
Having already made my millions, now I teach others how to do it too - for just $79/yr.
The most important advice I can give you

The thing that made 85% of the $4.8 million that AdSkills generated

BUILD. YOUR. EMAIL. LIST!
Same thing Brunson taught me almost 20yrs ago.
I use and highly recommend ConvertKit for all your email list building needs.
ConvertKit helps you

You can build automations that send educational and sales emails while you sleep.
This is the key.
Automations = passive income
Finally, you need a product

For almost 20yrs I have sold courses and coaching.
No inventory to manage No shipping cost No manufacturing fee
You do the work once, and you get paid over and over again without any extra cost or time to deliver to each new customer.
For my course delivery I use Circle because

If you want to sell one off courses, workshops, cohort courses, or summits Circle does it all.
With these 3 tools, my costs are roughly $300/mo.
And yet it’s capable of making millions.
It’s a pretty good setup, but while I am loyal to them

The reality is the paintbrush doesn’t make the artist. Pick the tools you’ll actually love using.
If this post was helpful, save it so you don’t lose it.
Source
submitted by Honeysyedseo to foundonx [link] [comments]


2024.05.14 13:46 Neithan3 Some QoL feature suggestions and bugfix requests

I have made a list of things that I think need to be improved, changed or fixed based on my in-game experience. Please note that these are just my *opinions* and feel free to explain why (if) you disagree in the comments or share your own suggestions. Some of them may be already present in the game. Sorry if I missed. Try not to downvote to hell just because you don't like a single article :D

Suggestions:

  1. Click-and-drag scrolling for easier navigation through the game menus.
  2. Photo mode that allows players to hide the HUD, perfect for capturing those heroic moments.
  3. Simpler notifications: Relocate objective and mission completion notifications to the top of the screen and minimize them to reduce screen clutter. It is hard to aim for weak spots when you are playing at high difficulty and have a big wall of text in the middle of your screen.
  4. Help: Add a “Help” voice command to the Q radial menu wheel. + more&new commands?
  5. Crosshair: Option to hide the aiming reticle/crosshair because it simply doesn’t help at all when you have another round crosshair in the middle that shows where your shots actually go. It also blocks the view for long range aiming.
  6. Hiding nameplates / Streamer mode: Option to toggle player names.
  7. Equipment preview: Armor and helmets should be shown as sets when you hover your mouse over them or choose them instead of the default diver armohelmet. OR previewing a helmet shouldn’t change the player's armor to the default and show the current set that the player has equipped and vice versa for previewing armor.
  8. SOS Beacon don't show up on the stratagem menu when your team doesn't have 4 players or after a player leaves the mission.
  9. Versatile Jump Packs: Allow the use of primary or secondary weapons with jump packs. Also, a superhero landing pose if you hold down B while landing airborne with the jump pack.
  10. Increased jump distance or jump height for jump packs slightly.
  11. Super Punisher: Add a flashlight to the Punisher shotgun and some other primary/support weapons that do not have them, so divers can shed light on the darkest enemies of our way of life.
  12. Standardize weapon ergonomics: Some primary weapons handle like autocannon while some handle like a pocket gun.
  13. Delay on EAT: Sometimes EAT do not fire after you equip and aim it. I try to fire a few times and nothing happens.
  14. Arc Thrower & Blitzer: Lightning arcs should damage Terminid eggs. Don't make their arcs jump between the eggs if you think it would be OP, but being able to kill a charger with an arc thrower and yet failing to destroy a smoll egg is kinda lame.
  15. Booster Icons: Add booster icons next to team stratagem list that show up when you press CTRL, so we can see what our fellow divers chose to bring.
  16. Orbital 500kg Bomb: Change the 500kg bomb to an orbital, so it can utilize the ship module that reduces the damage fall-of from the center of explosion.
  17. Better 500kg Bomb: It doesn’t make sense that one of the biggest explosions in the game in terms of both VFX and attribute is only used to kill targets *directly* in its tiny blast radius in the center. Most of the small bugs just walk away like nothing happened. I think it is unrealistic that a cluster bomb is much better for killing small targets than the stratagem with the biggest explosion. OR at least reduce its visual effects of explosion because they look too majestic for such a small blast radius.
  18. Shield Generator Relay: Sometimes explosions happening outside will kill, stagger or damage the player standing inside the shield. Outside explosions should have much less or no effect on player.
  19. Bile Titans tanking Hellpods: Sometimes -almost always lol- Titans don't take any damage, get staggered or die even if you land directly on their head or body with a hellpod.
  20. Improved Incendiaries: Prolong the burn time of incendiary grenades for a few more seconds. They seem to go out before they even kill anything or deny an entry.
  21. Convenient Flamethrower: Remove the movement speed penalty of firing the flamethrower OR increase the flamethrower’s range by 3-5 meters. Enemies mostly start to attack you, as soon as they enter the range of your flamethrower already. If you believe first option would be unbalanced, then you can make it only avaliable for armors with speed stats above +520
  22. Improve Patriot Exosuit: Fix the aiming and accuracy of the Patriot Exosuit missiles. Also, we need much better gun&pod elevation and depression for a 10 minute cooldown stratagem imo.
  23. Fall damage variation: Fall damage needs to differ between armor sets that you have equipped. Players with light armor should take less damage. However, if you want to give another advantage to heavy armor sets, then you can make heavy armors decrease/negate fall damage to some extent because they would be more protective etc.
  24. Fire effects rework: I don’t know if it is just how it seemed to me instead of how it works but fire effects from napalms, grenades etc. only create flames that are scattered around instead of a big strong wall/pool of fire. These flames make it easier to walk around or through them for enemies and take less damage inside the affected area. I think everything inside a circular radius needs to take constant fire damage. Idk how to explain this better. Sorry if it is already how it works.
submitted by Neithan3 to Helldivers [link] [comments]


2024.05.14 13:44 SpaceFlier100 Using Certs to Authenticate to an Enterprise Network Running FreeRADIUS Issues

I'm trying to setup a certificate based authenticated network using FreeRADIUS as my RADIUS software. However im not sure this is the best way forward in this day and age. Most of the guides i can find is for windows 7 or very early 10, practicly no documentation, and problems at every step. Ive manageds to peice things together as ive been going, however I havent been able to get certificate auth working, which is the entire reason ive been making this switch. Ive used the default config files so as not to change anything important, but upon trying to join the network im given this error in FreeRADIUS
(18) eap: Expiring EAP session with state 0x1128b0630007bd4f
(18) eap: Finished EAP session with state 0x1128b0630007bd4f
(18) eap: Previous EAP request found for state 0x1128b0630007bd4f, released from the list
(18) eap: Peer sent packet with method EAP TLS (13)
(18) eap: Calling submodule eap_tls to process data
(18) eap_tls: (TLS) EAP Peer says that the final record size will be 1412 bytes
(18) eap_tls: (TLS) EAP Got all data (1412 bytes)
(18) eap_tls: (TLS) Handshake state - Server SSLv3/TLS write server done
(18) eap_tls: (TLS) recv TLS 1.2 Handshake, Certificate
(18) eap_tls: (TLS) Creating attributes from client certificate
(18) eap_tls: TLS-Client-Cert-Serial := "02"
(18) eap_tls: TLS-Client-Cert-Expiration := "240713083754Z"
(18) eap_tls: TLS-Client-Cert-Valid-Since := "240514083754Z"
(18) eap_tls: TLS-Client-Cert-Subject := "/C=FST=Radius/O=Example Inc./CN=user@example.org/emailAddress=user@example.org"
(18) eap_tls: TLS-Client-Cert-Issuer := "/C=FST=Radius/L=Somewhere/O=Example Inc./emailAddress=admin@example.org/CN=Example Certificate Authority"
(18) eap_tls: TLS-Client-Cert-Common-Name := "user@example.org"
(18) eap_tls: ERROR: (TLS) OpenSSL says error 20 : unable to get local issuer certificate
(18) eap_tls: (TLS) send TLS 1.2 Alert, fatal unknown_ca
(18) eap_tls: ERROR: (TLS) Alert write:fatal:unknown CA
(18) eap_tls: ERROR: (TLS) Server : Error in error
(18) eap_tls: ERROR: (TLS) Failed reading from OpenSSL: error:0A000086:SSL routines::certificate verify failed
(18) eap_tls: ERROR: (TLS) System call (I/O) error (-1)
(18) eap_tls: ERROR: (TLS) EAP Receive handshake failed during operation
(18) eap_tls: ERROR: [eaptls process] = fail
(18) eap: ERROR: Failed continuing EAP TLS (13) session. EAP sub-module failed
(18) eap: Sending EAP Failure (code 4) ID 47 length 4
(18) eap: Failed in EAP select
(18) [eap] = invalid
(18) } # authenticate = invalid
(18) Failed to authenticate the user
I havent found anything online with this error cropping up in FreeRADIUS, just openssl discussions. I did copy the ca.pem that FreeRADIUS generated to /uslib/ssl/certs which is the directory openssl pointed to me where its ca certs were kept. I've completly hit a roadblock, if anyone knows how to fix this, or any other RADIUS server that is in any way better than this garbage to setup can you please let me know.
submitted by SpaceFlier100 to HomeNetworking [link] [comments]


2024.05.14 13:39 TranslatorHour4909 The Hurro-Urartian Substratum in Kurdish

Urartian: Ale (he says) Kurdish: Ale ŰŠÛ•Ú”ÛŽ (he says)
Urartian: Shuri (sword) Kurdish: Shur ŰŽÙˆÙˆŰ± (sword) Armenian: Sowr
Urartian: Kuri (foot, leg) Kurdish: Qul قول (foot, leg)
Urartian: xur (deep) Kurdish: xuqul/kur ŰźÙˆÙˆÚ•/قوول/Ú©ÙˆÙˆŰ± (deep),
Hurrian: agul (carve) Kurdish: 'kol-[Ăźn]' کۆڔین : (to digg), kĂȘla: (plow)
Urartian: shini (you, plural) Kurdish: hin هین/هون (you, plural, cf. sh>h a regular sound change in Kurdish)
Urartian: apa (he/she/it) Kurdish: awa, aw/ava, av cf. Kurdish p>w and p>v ŰŠÛ•ÙˆÛ• (he/she/it)
Urartian: Sale (kid) Kurdish: Zaro ŰČŰ§Ű±Û† (kid) Armenian: jar (he-goat)
Urartian: tali (stick) Kurdish: tĂȘla (stick, cf. Kurdish a>ĂȘ)
10) Urartian: papi/bab/babani (mountain top) Kurdish: pope ÙŸÛ†ÙŸÛ• (head)/ bani ŰšŰ§Ù†ÛŒ (mountain top)
Urartian: qal/kar (kill/slay, subjugate) Kurdish: qir قڕ (kill, slay, cf Kurdish a>i)
Hurrian: shur (war) Kurdish: sher ŰŽÛ•Ú• (war)
Urartian: bidia (turn) Kurdish: bada-n ŰšŰ§ŰŻŰ§Ù† (turn)
Urartian: da (give) Kurdish: da, ۯۧ (give, Iranic and other IE languages have a similar lexeme)
Urartian: xus/hush (throw) Kurdish: xis-[tin]/hawish-[tin] ۟۳ŰȘن/Ù‡Ű§ÙˆÛŒŰŽŰȘن (throw, cf Kurdish u>i)
Urartian: karbe (rock, stone) Kurdish: karra Ú©Û•Ú•Ű§ (rock, stone) Armenian: qar (rock, stone)
Urartian: quira (earth, dust) Kurdish: qur, xol قوڕ/ŰźÛ†Ú” (earth, dust)
Hurrian: arte (earth, soil) Kurdish: ard ŰŠÛ•Ű±ŰŻ/Ù‡Û•Ű±ŰŻ (earth, soil, cf Kurdish rt > rd)
Urartian: $erab (dry) Kurdish: chora Ú†Û†Ú•Ű§ (dry) Armenian: caraw (dry)
20) Urartian: eue (and) Kurdish: u ŰŠÙˆÙˆ (and) but see even Iranic ''ut''
Urartian: tur ( to leave) Kurdish: tor-[an], ŰȘÛ†Ű±Ű§Ù† to leave
Urartian: ul (to go) Kurdish: lu-wan Ù„ÙˆŰ§Ù† (to go)
Urartian: ulhu (order) Kurdish: ol ŰŠÛ†Ù„ (religion)
Urartian: bura (slave, servant) Kurdish: bora ŰšÛ†Ű±Û• (commoner, low-class)
Urartian: xarxar (destroy) Kurdish: xirxal ۟۱۟ۧڔ (destroyed)
Urartian: ale (but) Kurdish: lĂȘ لێ (but)
Urartian: duli (grape) Kurdish: trĂȘ, tirĂź ŰȘŰ±ÛŽ (grape, cf. l>r and u>i) Armenian: toli (grape)
Urartian: kapi (capacity measure) Kurdish: kap/qap Ú©Ű§ÙŸ/Ù‚Ű§ÙŸ (capacity measure)
Urartian: nah (to bring) Kurdish: hĂȘn-an/han-Ăźn Ù‡Ű§Ù†ÛŒÙ†/Ù‡ÛŽÙ†Ű§Ù† (to bring)
30) Urartian: pare (toward) Kurdish: pĂźr ÙŸÛŒŰ± (toward),
Urartian: pile (water canal) Kurdish: pil-Ă»-sk ÙŸÙ„ÙˆÙˆŰłÚ© (rain canal)
Urartian: tan (lay down) Kurdish: dan-[an] ŰŻŰ§Ù†Ű§Ù† (lay down)
Hurrian: id- (hit, strike) Kurdish: -d- (hit strike); ([lĂȘ] d-[an])
Urartian: teq- (to thump, to break) Kurdish: teq-[Ăźn] ŰȘەقین (to thump, to break)
Urartian: uzgi (power, strength) Kurdish: wuze وŰČە (power, strength, cf. Kurdish u- > w-)
Urartian: mari (lord, horseman) Kurdish: mir Ù…ÛŒŰ± (lord, compare also with the Semitic ''Amir'')
Urartian: shu/shia (to go) Kurdish: chu, چوو (to go, cf. also Iranic ''shiyaw'')
Urartian: euri (lord) Kurdish: hĂȘwir Ù‡ÛŽÙˆŰ± (brave)
Urartian: xarari (calm) Kurdish: oqre ŰŠÛ†Ù‚Ű±Û• (calm), Armenian:
40) Urartian: zar (orchard) Kurdish: zar ŰČۧ۱ (orchard) Armenian: car (tree)
Urartian: ur (to place down) Kurdish: wer-[in], ÙˆÛ•Ű±ÛŒÙ† (to place down, cf. Kurdish u-> w- )
Urartian: wal, (to win) Kurdish: wĂȘr-an ÙˆÛŽŰ±Ű§Ù† (to dare)
Urartian: zelbi (descendant) Kurdish: zol ŰČÛ†Ú” (bastard)
Urartian: zeld, (to shatter the enemies) Kurdish: zal ŰČۧڔ (to shatter the enemies)
Urartian: qarqar (throat) Kurdish: qurg Ù‚ÙˆŰ±ÚŻ (throat, compare also with the Irano-Kurdish garĂ», and Persian galu, there is also another word in Kurdish: qurquroska)
Hurrian: kut/kud (to make fall, to kill) Urartian: qot (piece) Kurdish: kut کوŰȘ (piece), kut-a کوŰȘŰ§Ù† (to smash), kud (to kill)
Urartian: xubi (valley) Kurdish: qopi قۆٟی (valley, vale, plain)
Urartian: xare (to march, to raid) Kurdish: xar Űșۧ۱ (to march, to raid)
Hurrian: Hiuri (smoke) Kurdish: Hulm هوڔم (steam)
50) Urartian: $ue (river, lake) Kurdish: chom/gom چۆم/ÚŻÛ†Ù… (rive lake) Armenian: cov (lake)
Hurrian: tiv (word) Urartian: tiw (to speak) Kurdish: diw-an ŰŻÙˆŰ§Ù† (to speak)
Urartian: abeli/aweli (attach, increase) Kurdish: awale/awela ŰŠŰ§ÙˆŰ§Ú”Û•/ŰŠŰ§ÙˆÛ•Ú”Ű§ (open)
Urartian: an, (no) Kurdish: na, Ù†Ű§ (no; there is also a similar equivalent in Iranic)
Urartian: ari-beri Kurdish: birin ŰšŰ±Ù† (to carry, there is also a similar equivalent in Iranic)
Urartian: ewani/ebani (land) Kurdish: -wan ÙˆŰ§Ù† (suffix used after place-names)
Urartian: kulune (side) Kurdish: qulin-chk قولینچک/ qurne قوڕنە (side, corner) Armenian: koln
Urartian: man (to stay) Kurdish: man Ù…Ű§Ù† (to stay), (resembles even Iranic, cf. New Persian ''mandan'')
Urartian: mana Urartian: me (prohibitive particle) Kurdish: me مە (prohibitive particle)
60) Urartian: pahi (cattle) Hurrian: pedari (cattle) Kassite: badar (bull, cattle) Kurdish: patal ÙŸŰ§ŰȘۧڔ (cattle) Armenian: paxre
Urartian: par, to take off Kurdish: pirr [-dan] ÙŸÚ• (to take off, cf. Kurdish a>i)
Urartian: kamn (old, earlier) Kurdish: kavn/kawn Ú©Û•Ú€Ù†/کەون (old, cf. m>v but also Iranic ''kohan'' which has led to Kurdish ''kon'')
Urartian: pe? (under) Kurdish: pe? ٟێ (under, foot, cf. even Iranic pey)
Urartian: shid (build) Kurdish: chĂȘ-[kirin], چێ (build cf, kurdish d>nil)
Hurrian: awari Kurdish: awari ŰŠÛ•ÙˆŰ§Ű±ÛŒ (land, country, field, cf. kurdawari, Ú©ÙˆŰ±ŰŻÛ•ÙˆŰ§Ű±ÛŒ / warĂȘ me ÙˆŰ§Ű±ÛŽ مە) (Armenian agarak has been suggested as an Armenian loan from 'awari'. Kurdish has even 'garak' with the same meaning). Urartian: ur (territory)
Urartian: qapqari Kurdish: gamaro (p>w>m cf Kurdish ziman Urartian: sher (hide) Kurdish: sheshar ŰŽÛŽŰ±/ÙˆÛ•ŰŽŰ§Ű±ŰȘن (hide)
Urartian: quldi (uninhabited) Kurdish: kawil (Ú©Ű§ÙˆÙ„) (annihilate,destruction)
Urartian: ar- (give) Kurdish: ar- (give, dialectal as in SlĂȘmanĂź, for example: ''bi-ar-ĂȘ'': ŰšÛŒÛ•Ű±ÛŽ ''give him'')
70) Urartian: ture (destroy) Kurdish: ture ŰȘووڕە (angry)
Urartian: aba (desire) Kurdish: awat ŰŠŰ§ÙˆŰ§ŰȘ (desire), aw-in ŰŠÛ•ÙˆÛŒÙ† (to love)
Urartian: ada (again) Kurdish: idi ŰŠÛŒŰŻÛŒ (another, anymore)
Urartian: shal-i (year) Kurdish: sal ۳ۧڔ (year, but Iranian ''sard'', New Persian has also ''sal'') Armenian: tari
Urartian: ĆĄeh-i/eri/e, living Kurdish: zhiyar Ú˜ÛŒŰ§Ű± (living)
Urartian: arnu-ia (come to the aid of) Kurdish: hana Ù‡Ű§Ù†Ű§ (come to the aid of, cf Kurdish a- >ha- )
Urartian: lak- (to destroy) Kurdish: RĂ»x-[an] Ű±ÙˆÙˆŰźŰ§Ù† (to destroy)
Urartian: 'are (granary) Kurdish: harr Ù‡Ű§Ú• (granary, cf Kurdish ha-<-a, notice 'zimharr' ŰČÙ…Ù‡Ű§Ú•, meaning 'winter granary')
Urartian: ieshti (here) Kurdish: hĂȘsthte Ù‡ÛŽŰŽŰȘە (now)
Urartian: meshe (part, tribute, share) Kurdish: mĂ»che مووچە (part, tribute, share)
80) Urartian: pi$ushe (joy) Kurdish: pishĂ» ÙŸŰŽÙˆÙˆ (holyday, vacation)
Hurrian: sheshe (six) Kurdish: shesh ŰŽÛ•ŰŽ (six, but it is the same even in Iranic)
Urartian: izidu (admonish, command) Kurdish: ezidi ŰŠÛŽŰČÛŒŰŻÛŒ (name of a native religion in Kurdistan)
urartian: yarani (kind of cultic building, altar) Kurdish: yari ÛŒŰ§Ű±ÛŒ (name of a native religion in Kurdistan)
Urartian: aleu (dignity) Kurdish: alewi ŰŠŰ§Ù„Û•ÙˆÛŒ (name of a native religion in Kurdistan)
Urartian and Hurrian: /-i/, /-iye/ (his, her, its) Kurdish: /-i/, /-y/ ی (his, her, its)
Hurrian: /-v/ (your) Kurdish: /-w/ و (your)
Urartian: ushanu (award, bestow, feel affection for ) Kurdish: wuchan ÙˆÚ†Ű§Ù† (rest, reprieve)
Urartian: napahia (submission, bondage, domestication) Kurdish: nawi نەوی (low, a low level, position or degree), (p>w)
Urartian: tur (defeat, destroy) Kurdish: dor- ŰŻÛ†Ú• (defeat)
90) Urartian: sal-zi (steep, abrupt) Kurdish: sila ۳ڔۧ (height)
Urartian: sil-e (woman, doughter) Kurdish: selar ŰłÛ•Ù„Ű§Ű± (mistress of the house, beautiful woman) (note ''Selardi'', a lunar goddess of Urartu)
Urartian: lutu (woman) Kurdish: lute لووŰȘە (quoquettish woman)
Urartian: uldie (vineyard) Kurdish: lote لۆŰȘە (grapes hanged in order to be sun dried in a vineyard)
Urartian: nikidu (water) Kurdish: niqdo/niqĂ»t نقووŰȘ/Ù†Ù‚ŰŻÛ† (water infiltration, water dropping, water penetration), (plus some other cognates of the word)
Urartian: kan/kain (in front of) Kurdish: kin کن (in front of, near) (but cf. also Iranic ''kenar'')
Urartian: haĆĄ-ia: (be interested in) Kurdish: haz Ű­Û•ŰČ (be interested in, love, like)
Urartian: d-u-: (do, cause to do) Kurdish: da/di: ŰŻÙ‡/ŰŻ (do, cause to do, used as a preffix for verbs)
Urartian: shalur (medlar) Kurdish: shalor ŰŽÛ•Ù„Û†Ű± (nectarine) Armenian: salor (plum) (clearly borrowed via Kurdish)
Urartian: mure (house) Kurdish: mal Ù…Ű§Ú” (house)
100) Urartian: urishi (weapon) Kurdish: hereshe Ù‡Û•Ú•Û•ŰŽÛ• (threat), /(there is also ''huruzhim'': Ù‡ÙˆŰ±ÙˆÚ˜Ù… attack)
Hurrian: shini (two) Kurdish: shingil ŰŽÙ†ÚŻÚ” (twin, twin fruit)
Urartian: egur-hu (free) Kurdish: xorayi ŰźÛ†Ű±Ű§ÛŒÛŒ (free)
Urartian: bad-gul (surround) Kurdish: bawe-xulĂȘ ŰšŰ§ÙˆÛ•ŰźÙˆÙ„ÛŽ (turn around, also a kids game)
Urartian: aish-ti (leap, jump) Kurdish: hej-an Ù‡Û•Ú˜Ű§Ù† (quake)
Urartian: ibirani (whole, complete, full) Kurdish: pirani ÙŸÚ•Ű§Ù†ÛŒ (majority)
Hurrian: hinzur (apple? pear?) Kurdish: hencor Ù‡Û•Ù†ŰŹÛ†Ű± (unripe melon)
Urartian: kut-u (reach) Kurdish: (geh<*ged) ÚŻÛ•Ù‡ŰŽŰȘن/ÚŻÛ•ÛŒŰŽŰȘن (reach)
Urartian: ai/ay: (look, take care) Kurdish: aw-ir ŰŠŰ§ÙˆÚ• (look)
Urartian: di/erasia (fear) Kurdish: tirs ŰȘ۱۳ (fear, but cf. also Iranic ''tars'')
110) Urartian: Ti/er-usi, measure for liquid Kurdish: TelĂźs?ŰȘÛ•Ù„ÛŒŰł measure of unit
Hurrian: ben Kassite: ban Kurdish: minal Ù…Ù†Ű§Ú” (child)
Kassite: nadz (shade) Kurdish: nisĂȘ Ù†ŰłÛŽ (shade)
Kassite: ulam (son, child) Urartian: alaue (man) Kurdish: law Ù„Ű§Ùˆ (young boy)
Hurrian: çugi Kassite: tsugi Kurdish: chuk چووک (small)
Hurrian: ewri (dog) Kurdish wer-Ăźn ÙˆÛ•Ű±ÛŒÙ† (barking of dog)
Hurrian: shiye (watery) Kurdish: she ŰŽÛ• (moisture)
Urartian: zainua (high) Kurdish: zinar ŰČÙ†Ű§Ű± (high cliff, high boulder)
Hurrian: shalmi (ashes, to burn) Kurdish zhilemo ژیلەمۆ (burning ashes)
Urartian: amash (burnt) Kurdish mĂȘsh Ù…ÛŽŰŽ (burnt ashes) (cf. ĂȘ 120) Hurrian: puhi (nose) Kurdish: (kepĂ») Ú©Û•ÙŸÛ† (nose)
Urartian: shepuiaru (spoil) Kurdish: sheprĂȘwŰŽÙŸÚ•ÛŽÙˆ (disorderly)
Urartian: mesh- (distribute, share) Kurdish: wesh-[an] ÙˆÛ•ŰŽŰ§Ù† (distribute, share)
Urartian: teribi (monument) Kurdish: tirb ŰȘ۱ۚ (monument, grave) (not be confused with Arabic 'turbat': soil)
Hurrian: fur-i (viw) Urartian: wur-i (view) Kurdish: wuria ÙˆŰ±ÛŒŰ§ (viewer, careful), awur ŰŠŰ§ÙˆÙˆÚ• (sight), (even the Kurdish verb ''ruwan''-[in] (view) is likely connected to the Urartian ''wur'', rarther than being a metathesis for Iranic ''negar'')
Hurrian: halv- (enclose) Kurdish: hal- Ù‡Ű§Ú” (enclose)
Urartian: kul-me (wealth, prosperity) Kurdish: kel-k Ú©Û•Ú”Ú© (profitable, usefulness)
Hurrian: pĂąl (false) Kurdish: fĂȘl فێڔ (fraud)
Hurrian: tapsh- (destroy) Kurdish: tawjm ŰȘەوژم (pressure), tapi (destroy)
Hurrian: apxe (louse) Kurdish: aspe ŰŠÛ•ŰłÙŸÛŽ (louse)
130) Hurrian: kapp- (fill) Kurdish: kipp Ú©ÙŸ (filled)
Hurrian: azhoge (meal) Kurdish: azhge/zig (stomach)
Hurrian: kul- (to speak) Kurdish: qul- قوول (to speak aloud)
Hurrian: timeri (black) Kurdish: tem ŰȘەم (darkness)
Urartian: tara-gie (powerful, strong) Kurdish: daraqat ŰŻÛ•Ű±Û•Ù‚Û•ŰȘ (to be powerful, to be strong)
Urartian: tam-hu (eliminate separate) Kurdish: toq-[andin] Urartian: shi-u (carry away) Kurdish: shi-[andin] (send)
Urartian: anda-ni (right) Kurdish: and ŰŠŰ§Ù†ŰŻ (right)
Urartian: irb-u (take away grab) Kurdish: rev-[andin]/rif-[andin] (take away, grab) (but cf. also Iranian 'robudan', take away, grab)
Urartian: pit- (beat apart, destroy) Kurdish: pis-/pichr- (beat apart, destroy)
140) Urartian: tishni (heart) Kurdish: dine ŰŻÙ†Û• (encourage) (cf. t > d & sh > nil)
Urartian: ti-ni (name) Kurdish: deng ŰŻÛ•Ù†ÚŻ (voice)
Urartian: bauĆĄe (word) Kurdish: wuĆĄe ÙˆŰŽÛ• (word)
Urartian: durba (revolt, rebel) Kurdish: tola (revenge)
Urartian: hut-ia (to ask) Kurdish: qut-abĂź (student)
Hurrian: fir (remove, untie) Kurdish: fir, firĂȘ (throw)
Hurrian: halme (singing) Kurdish: hore Ù‡Û†Ű±Û• (singing)
Hurrian: havur (heaven) Kurdish: hawr (cloud), (note also Indo-Iranic abra)
Urartian: agu (lead away) (of IE origin?) Kurdish: ajo-[tin] ŰŠŰ§Ú˜Û†ŰȘن (lead away, drive)
Hurrian: asti (woman) Kurdish: astĂȘ (name of a beloved woman in Kurdish folklore)
150) Hurrian: tav/(-b) (to cast metal) Kurdish: taw (thaw, melt)
Hurrian: ai (if) Kurdish: ai (if)
Hurrian: alilan (lament) Kurdish: lalan (lament)
Hurrian: çabalgi (fault) Kurdish: çapal Ú†Û•ÙŸÛ•Ú” (dirty)
Hurrian: xiyari (all) Kurdish: xir (all)
Hurrian: çere (donkey) Kurdish: ker (donkey)
Hurrian: çik- (break) Kurdish: shik- (break)
Hurrian: xĂźri (hour, time, moment) Kurdish: xĂȘra ŰźÛŽŰ±Ű§ (soon, hurry)
Hurrian: xizli (coiled) Kurdish: cexiz ŰŹÛ•ŰźŰČ(coiled)
Hurrian: xub- (to break, to destroy) Kurdish: qup- (to break, to destroy)
160) Hurrian: istani (between, among) Kurdish: astang ۊۧ۳ŰȘÛ•Ù†ÚŻ (obstacle)
Hurrian: izikun- (to wail) Kurdish: zikan- (to wail)
Hurrian: kakari (sort of ritual bread) Kurdish: kullĂȘre, kellane (sort of ritual bread)
Hurrian: magunni (desire) Kurdish: magirani (desire)
‌Hurrian: shakari or sagari (sprout, bud) Kurdish: chakara Ú†Û•Ú©Û•Ű±Û• (sprout, bud)
Hurrian: arushal (hurry) Kurdish: halasha Ù‡Û•Ú”Û•ŰŽÛ• (stressful)
Hurrian: heni (now) Kurdish: henu-ke, niha, neha (now)
Hurrian: parili (crime) Kurdish: palamar ÙŸÛ•Ù„Ű§Ù…Ű§Ű± (attack)
Hurrian: adi (thus) Kurdish: dai (thus)
Hurrian: ak-i/u (other) Kurdish: -ka (other)
170) Hurrian: we (thou) Kurdish: ĂȘ-we (you)
Hurrian: buru (strong) Kurdish: wure ÙˆŰ±Û• (strength)
Hurrian: çam (rip) Kurdish çam (bend)
Hurrian: zurgi (blood) Kurdish: zĂ»x (blood), (compare, xwĂȘnaw=zĂ»xaw)
Hurrian: xahli (cheek) Kurdish: kulm (cheek)
Hurrian: halwu (fence made with stones) Kurdish: hĂȘl Ù‡ÛŽÚ” (fence)
Hurrian: xawirni (lamb) Kurdish kawir Ú©Ű§ÙˆÚ• (young sheep)
Hurrian: xamaz- (oppress) Kurdish chaws- (oppress)
Hurrian: hendz (constrain) Kurdish: hĂȘndj (constrain)
Hurrian: xerari (sinew) Kurdish: kiroje (sinew)
180) Hurrian: xeshmi (bright) Kurdish: gesh (bright)
Hurrian: kalgi (weak) Kurdish qals/qirj (weak)
Hurrian: nali (deer) Kurdish: nĂȘrĂź (male adult goat)
Hurrian: nawn- (pasture) Kurdish: naw- (pasture)
Hurrian: ul- (to, eat, to devour) Kurdish: lawar( la-war-) (to devour)
Hurrian: ubi (stupid, insane) Kurdish: hapa (stupid, insane)
Hurrian: ashxu (high) Kurdish: shax (mountain), also 'asĂȘ' means: uppward, high.
Hurrian: kaziari (high mountains of the Mesopotamian valley) Kurdish: kazh (high mountain)
Hurrian: kewiranna (the senate, the old men) Kurdish: gewran (the big ones, the adult ones)
Hurrian: kuzh- (to keep, to retain) Kurdish: kush- (to hold in hands, to press in hands), alt: Kurdish qoz- (to catch)
190) Hurrian: nekri ( Hurrian: shalhi (to listen) Kurdish: shil (listen)
Hurrian: siba (dry) Kurdish: zuwa ŰČÙˆŰ§ (dry)
Urartian: dibi (building, room) Kurdish: diw ŰŻÛŒÙˆ (room)
Hurrian: shu (day) Kurdish: shawa-ki (morning, day)
Hurrian: shirat (narrate) Kurdish: shirove (narrate)
Hurrian: tishan (very much) Kurdish: tizha ŰȘژە (full)
Urartian: sutug (tear away, unjoin) Kurdish: shetek (knot)
Urartian: gey (anything) Kurdish gi ÚŻ (anything)
Hurrian: baz (enter) Kurdish: baz (pass by)
200) Hurrian: xeban-: (to set moving) Kurdish: xebi- ŰźÛ•ŰšŰȘین (to be active)
Hurrian: hamadz-: (to oppress) Kurdish: chaws- (to oppress)
Hurrian: haz- (to hear) Kurdish: bihiz-: (to hear)
Hurrian: xaz (to oil) Kurdish: xiz (oily, slippery)
Hurrian: pas- (to send somebody) Kurdish: pas- (to send, as in 'hal pasardin': 'to send into exile')
‌Hurrian: shagari (ram) Kurdish: shak (young sheep)
Hurrian: pal (know, understand) Kurdish: fĂȘr (learn)
Urartian: -kai (position, in place) Kurdish: -ka (location suffix)
Urartian: muĆĄ- (true, fair) Kurdish: muĆĄur Ù…ÙˆŰŽÙˆÙˆŰ± (fairness)
Hurrian: abi (in front of) Kurdish: ba (in front of, near)
210) Hurrian: shimi (sun) Kurdish: shem (sun) (focilized in shemshemekwere, ''blind for the sun'': ''bat''.
Urartian: derzu/derju (order, arrangement) Kurdish: darĂȘj- (order, arrangement)
Urartian: tep- (throw down) Kurdish: tep- (throw down)
Urartian: atqan: (to consecrate) Kurdish: tarxĂąn (to consecrate)
Urartian: shuki (as) Kurdish: waki < hoki Hurrian: hur (drink) Urartian: xurishe (irrigator) Kurdish: qurishke Ù‚ÙˆŰ±ÛŒŰŽÚ©Û• (cup)
Urartian: ulx (flow out) Kurdish: bilqŰšÚ”Ù‚ (b Urartian: alga-ni (mountain) Kurdish: LĂȘj لێژ (abrupt, steep)
Urartian: auiei (somewher) Kurdish: awĂȘ ŰŠÛ•ÙˆÛŽ (there)
Urartian: puluse (inscription, stele) Kurdish: psule (voucher, receipt)
220) Urartian: niribe (herd) Kurdish: ran (herd)
Urartian: iese/ieshe? (I, pronoun) Kurdish: ez ŰŠÛ•ŰČ (I, resembles also the old Iranian 'azm', but which one is 'az' actually derives of? Armenians claim Armenian 'yes' (I) is derived of Ur. 'iese
Urartian: armuzi (family, clan, generation) Kurdish: hoz هۆŰČ (clan) + rama (seed, from to-rama)
Hurrian: hemz (surround) Kurdish: amĂȘz, hembĂȘz ŰŠŰ§Ù…ÛŒŰČ (hug)
Urartian: zani (cry out) Kurdish: zhan, jan, Ú˜Ű§Ù† (agony)
Hurrian: karshi (lips) Kurdish: kalpa Ú©Û•Ú”ÙŸÛ• (animal lips)
Hurrian: wirwir (loosen) Kurdish: wilwil ولوڔ (loosen)
Kassite: ash (earth, soil) Hurrian: esh (earth, soil) Kurdish: ax ۊۧ۟ (earth, soil)
Urartian: qarmexĂź (gift, present, sacrifice, celebration) Kurdish: qelin قەلین (gift, dowry)
Urartian: -atuhi (-ness) Kurdish: -ati (-ness)
230) Urartian: aman- (vessel, pot) Kurdish: aman- ŰŠŰ§Ù…Ű§Ù† (vessel, pot)
God of lightning and storm Hurrian: Teshup Urartian: Tesheba Kassite: Tishpak Kurdish: Tishk ŰȘÛŒŰŽÚ© (light, radiance)
Hurrian: shu (hand) Kurdish: shop (hand palm)
Hurrian: chilman- (to break, vanish) Kurdish: chilmis- (fade)
Urartian: shur (wall around a castle, fence, borders of the kingdom) Kurdish: shure (wall around a castle, fence)
Hurrian: xalwu (fence made with stones) Kurdish: xal ŰźÛ•Ú” (fence made with stones)
Hurrian: ya/ye (who, which, what) Kurdish: ya/ye (who, which, what)
Hurrian: tun- (to win) Kurdish: tuna ŰȘÙˆÙˆÙ†Ű§ (defeated, destroyed)
Hurrian: taridi (pot) Kurdish: tirar (pot)
Hurrian: kol (let off) Kurdish: kol (let off) (as in ''le kol bunewe'')
240) Hurrian:shir (to be suffiecent) Kurdish: tĂȘr (to be suffiecent)
Hurrian: ha (take) Kurdish: ha
Hurrian: tijari (spindle) Kurdish: teshi (spindle)
Hurrian: ĂĄbri (stock of wood-logs) Kurdish: awirdu (stock of wood-logs), awirig (oven)
Hurrian: baq- (destroy) Kurdish: baq- ŰšÛ•Ù‚ÛŒÙ† (explode)
Hurrian: bashi (mouth)Armenianlake Urmia Kurdish: bĂȘj (to say), (common a>ĂȘ)
Hurrian: pashixi (message) Kurdish: pazhux (answer)
Hurrian: tad- (love) Kurdish: dalal (beloved) (common d>l)
Hurrian: tagi (beatiful) Urartian: taugi (clean) Kurdish: daq ŰŻÛ•Ù‚ (cheerful)
Hurrian: hild-/held- (high, raise, elevate) Kurdish: hild-/held- Ù‡Û•Ú”ŰŻŰ§Ù†/Ù‡Ú”ŰŻŰ§Ù† (rasie, elevate)
250) ‌Hurrian: kabli (copper) Kurdish: paqir ÙŸŰ§Ù‚Ú• (copper)
Kassite: kukla (slave) Kurdish: kukla (doll), kukm (homeless)
Hurrian: kumdi (tower) Kurdish: kumadj Ú©Û†Ù…Ű§ŰŹ (column)
Hurrian: kubakhi (hood) Kurdish: kumik (hood)
Urartian: korde (uncultivated, desolate) Kurdish: kode (uncultivated, desolate)
Hurrian: kundzi (to kneel) Kurdish: kudik (knee)
Hurrian: XirĂ­ti (trench) Kurdish: Xir (trench)
submitted by TranslatorHour4909 to kurdistan [link] [comments]


2024.05.14 13:26 maxikaz19 What is the next hot meme coin?

The next hot meme coin is a topic of much speculation and excitement within the cryptocurrency community. With the recent surge in popularity of meme coins like Dogecoin and Shiba Inu, many investors are eager to identify the next big player in this space.
One contender that has been generating buzz is Floki Inu. Named after Elon Musk's pet dog, Floki Inu aims to capitalize on the success of Dogecoin by offering a similar meme-based token with a strong community following. Its catchy name and adorable mascot have helped it gain traction among meme coin enthusiasts.
Another meme coin that has been gaining attention is Safemoon. Safemoon differentiates itself by implementing a unique tokenomics structure that incentivizes holders through static rewards and automatic liquidity pools. This innovative approach has attracted a dedicated fanbase and contributed to its growing popularity.
Moreover, Baby Doge Coin has emerged as another contender in the meme coin arena. Leveraging the success of its predecessor, Dogecoin, Baby Doge Coin aims to create a fun and engaging community around its token. With its focus on charity initiatives and meme-worthy marketing campaigns, Baby Doge Coin has quickly gained momentum.
It's important to note that investing in meme coins carries inherent risks due to their speculative nature and volatile price movements. While they can offer significant returns for early adopters, they also pose a high risk of loss. Therefore, it's essential to conduct thorough research and exercise caution when considering investments in meme coins.
In conclusion, the next hot meme coin could be any of the aforementioned contenders or a completely new player entering the market. Ultimately, it will depend on factors such as community support, innovative features, and successful marketing efforts.
JOIN THE BEST CRYPTO EXCHANGE
submitted by maxikaz19 to cryptoQandA [link] [comments]


2024.05.14 13:22 lazymentors Marketing & Social Media News you should care about today!

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2024.05.14 13:20 lazymentors Marketing News you should care about today!

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submitted by lazymentors to Entrepreneur [link] [comments]


2024.05.14 13:19 TheGreatGimmick Suggesting Entangled Conduits, a relatively expensive (so hopefully balanced) way to access three powerful effects not yet in the game.

Crafting, Properties, and Appearance

Echo Shard Echo Shard Echo Shard
Echo Shard Conduit Echo Shard
Crying Obsidian Crying Obsidian Crying Obsidian

Picture of Crafting Recipe

Entangled Conduits share most properties with a Beacon, such as placement, size, piston interactions, and so on. They can be mined successfully by hand or with any tool. When destroyed by an explosion, the block always drops as an item. However, unlike a Beacon they only produce a light level of 10, the same as Crying Obsidian.
Entangled Conduits appear somewhat similar to Stonecutters or Enchanting Tables in that they consist of a low 'table' with some animated feature in the center. They have a Sculk-themed color palette, a square base, and a snowglobe-like 'dome' on top. The dome's appearance changes based on the biome theme currently reflected in the Entangled Conduit network (see below).

Usage

Placement

All Entangled Conduits placed in the world belong to the same 'network' (explained below). As such, placed Entangled Conduits keep their chunk loaded (at a level of 31) so as to remain active in this global network.

Interaction

Players can interact with any single Entangled Conduit to toggle ALL Entangled Conduits in the world between all states currently available to the Entangled Conduit network. The available states consist of each unique biome at least one Entangled Conduit has been placed within (explained further below). Only player interaction can activate an Entangled Conduit to toggle between states.
For example, say four Entangled Conduits are placed in the world, with their chunks consisting of the following biomes: Forest, Forest, Ocean, Jagged Peaks. Interacting with any Entangled Conduit in the world would toggle their states in the following order: Forest -> Ocean -> Jagged Peaks -> repeat. To be clear, there are only three states in this setup: Having two Entangled Conduits in the same biome (Forest) still only grants one state to the rotation.
The snowglobe-like dome in the center-top of each Entangled Conduit changes appearance based on the current biome state of the network.

Effect

Entangled Conduits cause their chunk and the chunks immediately adjacent to them to behave as if they were the chunk and biome currently selected by the Entangled Conduit network's state.
This includes spawning (e.g., mobs, frog variants, etc.), fishing rewards, slime chunks, and so on. Biomes exclusive to certain altitudes (e.g., Deep Dark) or temperatures (e.g., Warm Oceans) can still be emulated, though coordinate-dependent effects (e.g., rain turning to snow at sufficiently-high altitudes in some biomes) will not occur at invalid coordinates even if the contributing Entangled Conduit was placed at such coordinates.
Entangled Conduits work across dimensions, but dimension-exclusive effects (e.g., weather and the day-night cycle in the Overworld, the inability to place water in the Nether, etc.) are NOT transferred. For example, if the Entangled Conduit network is used to copy Frozen Peaks into the Nether, goats will spawn (and probably die pretty quickly by charging something they shouldn't haha) but it will not snow and you cannot place water, because you are still in the Nether.

Justification and Preemptive Arguments

Crafting and Value

Entangled Conduits require some of the least-utilized materials in the game, namely Crying Obsidian, Echo Shards, Nautilus Shells, and Hearts of the Sea. This gives these materials more use cases.
Echo Shards tie into the "remote communication" mechanic of Entangled Conduits, since Sculk Sensors also allow for "wireless" signals. As a component, the Conduit mainly just lends its name to the final product, but it fits thematically in that sense, since a conduit is something that acts as a channel for the transmission of something (in this case biomes).
Requiring Echo Shards and especially Hearts of the Sea to craft causes Entangled Conduits to be a non-renewable and relatively difficult-to-obtain resource, similarly to Shulker Boxes. This limits how much they can be abused, and justifies their extreme power with a relatively high cost.

Chunk Loading

Usage
Chunks becoming unloaded is a major source of frustration for anyone that did not build their base within a spawn chunk (and doesn't wish to 'cheat' by using commands). Even if you did build your main base in a spawn chunk, remote locations of interest may be found outside of this range and become unloaded. This is most relevant for redstone contraptions: Say you built a machine that is supposed to activate whenever the sun goes down. You might think that such a trigger should be a 'global' effect, but your machine will not work unless it is inside a loaded chunk!
Current Solution
The current solution to this problem is to create a chunk loader, but these are relatively complex, tedious, often annoyingly loud, need to be hidden (or else be an eyesore), take up space in both the Overworld and the Nether, can mess with Nether Portal networks, and most importantly break when their server shuts down, making them unsuitable for Realms in particular (Realms servers hard shut down when no players are online).
So, although chunk loading is technically currently possible, a reliable way to keep a chunk loaded is so useful and sought-after that a dedicated mechanic is long overdue in my opinion.
Potential Abuse?
Now, obviously the game only loads a limited number of chunks for a reason: If too many chunks are loaded, performance issues may arise. However, this is already possible to abuse using the above chunk loaders. Entangled Conduits would be even more difficult to spam out into the world than the current chunk loaders, because each Entangled Conduit requires a Heart of the Sea to craft. Not only are Hearts of the Sea a non-renewable resource that cannot be farmed, but they require a rather lengthy process to obtain on top of that!

Remote Redstone Activation

Current Solution
Currently, there are extremely limited (and convoluted) ways to remotely activate a redstone machine. You can simply place down an extremely long redstone signal (which requires a ton of time, redstone, and a pathway from your machine to your activation location), you can use a timed trigger (e.g., setting up a clock to trigger later, or using world effects like the day-night cycle), or you can use Sculk mechanics for more short-ranged but nonetheless "wireless" signals.
Entangled Conduits have obvious advantages over all of these, most notably their simplicity and unlimited range. All you need is an Observer facing any Entangled Conduit and it will detect when the state of the global network changes for any reason.
Yeah Yeah, Another Wireless Redstone Suggestion, Yawn...
To be fair, Entangled Conduits do not directly provide "wireless redstone", and have many limitations that hamstring their usefulness for that purpose.
Instead, an analogy I would draw involves a system I made in my survival world for my Ender Pearl Stasis Chamber recall machine: I set up a redstone circuit that detects when I sleep through the night, using a global mechanic (time of day) to communicate with my system back at my main base over any distance. Natural day-night cycles iterate between light levels continuously, while skipping the night by sleeping abruptly changes the light level, which my system detects. So, when I am ready to be recalled, I can remotely trigger my home base's Ender Pearl Stasis Chamber from anywhere in the world to bring me back just by sleeping.
Entangled Conduits would merely make global communication like this a bit more straightforward. However, they still:
  • are exclusively manually-activated (e.g., like Levers as opposed to Pressure Plates or Observers)
  • are all tied to the same global network (and thus only one device can use them at a time, otherwise you would accidentally trigger other devices using the network)
  • do not directly interface with any redstone components (they produce no signal, the only way to use them is through Observers sensing them change state).
  • are far, far more expensive than other "wireless" options like Sculk Sensors or even Calibrated Sculk Sensors.
Since we only recently received the capability for "wireless" signals with Sculk, one of the main criticisms I foresee about this post is that the existence of Entangled Conduits might make some Sculk mechanics obsolete. However, that isn't the case at all, as the two serve drastically different purposes.

Biome Emulation

Entangled Conduits...
  • do not make exploration obsolete. In fact they actively encourage exploration, since you still need to find the desired biome in the first place.
  • create an emulated biome that is quite small, only taking up 9 chunks (the Entangled Conduit's chunk and those immediately adjacent).
  • cannot fully mimic any biome, since most unique features of biomes (e.g., terrain, generated structures, ore/resources, etc.) are created at world spawn, which emulating a biome afterwards does not affect.
  • are relatively expensive in that they cannot be farmed, limiting their usage and therefore ease of abuse.
All of that being said, there are obviously many, many use cases for emulating various biomes in specific chunks at will. I won't be able to list them all here, so instead I argued for the mechanic's downsides (and therefore balance) in the above list.
What do you think? Thank you for your time and feedback!
submitted by TheGreatGimmick to minecraftsuggestions [link] [comments]


2024.05.14 13:16 lazymentors Advertising & Agency News you should care about today!

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submitted by lazymentors to advertising [link] [comments]


2024.05.14 13:15 lazymentors Marketing News you should care about today!

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2024.05.14 13:09 Potnoodle2785 'Jonathan Bailey doesn’t like to bare it all. But vulnerability fueled his best performance yet' - Jonny interview with the LA Times

'Jonathan Bailey doesn’t like to bare it all. But vulnerability fueled his best performance yet' - Jonny interview with the LA Times
https://preview.redd.it/xys855b7jd0d1.jpg?width=1440&format=pjpg&auto=webp&s=c081d23cc4646d0f54d974aa14e34306180e5eb0
“This is where all the cruising happened.”
Jonathan Bailey and I are standing in Pershing Square on a bright, blustery spring afternoon, nearing the end of a homemade queer history tour of downtown L.A.: One Magazine, Cooper Do-Nuts/Nancy Valverde Square, the Dover bathhouse, the Biltmore Hotel and this, the city’s former Central Park, a haven, since before World War I, for “fairies” and “sissy boys,” servicemen on leave and beatniks on the road.
“Is it still happening now?” he asks.
“Probably not as much,” I venture.
“Well, you let me know if it’s happening,” he teases, a mischievous smile lighting up his face.
Bailey understands the uses of the charm offensive. As Sam, the handsome Lothario of Phoebe Waller-Bridge’s delightful pre-”Fleabag” curio, “Crashing”; Anthony, the romantic hero of “Bridgerton’s” second season; and John, the jerk of a protagonist in Mike Bartlett’s love triangle play “Cock,” the English actor, 36, has swaggered up to the precipice of superstardom. With roles in such studio tentpoles as “Wicked” and “Jurassic World” on the horizon, he may just break through. Yet he delivers career-best work in Showtime’s queer melodrama “Fellow Travelers,” as anti-Communist crusader-turned-gay rights activist Tim Laughlin, by leaving behind the self-assured rakes and tapping a new wellspring: soft power.
Tim may be, as Bailey puts it, “an open nerve,” but as it turns out, the devout Catholic and political naïf — who falls for suave State Department operative Hawkins “Hawk” Fuller (Matt Bomer) just as Sen. Joseph McCarthy tries to purge the federal government of LGBTQ people — is formidable indeed.
Stretching from the Lavender Scare to the depths of the AIDS crisis, in scenes of tenderness, cruelty and toe-curling sex, Bailey’s performance communicates that little-spoken truth of relationships: It takes more strength to submit than it does to control. The former demands discipline, courage, trust; the latter requires only force.
“In ‘Bridgerton,’ [Bailey] is like a Hawkins Fuller character — he is very sexy and has lots of power, has that kind of confident charisma that absolutely is not Tim at all,” says “Fellow Travelers” creator Ron Nyswaner.
But any doubt about Bailey’s ability to mesh with Bomer, who boarded the project early in development, was put to bed with the actors’ virtual rehearsal of a meeting on a park bench in the pilot. “‘Well, that’s a first,’” Nyswaner recalls an executive texting him. “I cried in a chemistry read.”
‘Am I inviting people in?’
Bailey grew up in a musical family in the Oxfordshire countryside outside London, and this, coupled with an appreciation for the morning prayers, choir practice and Mass he attended as a scholarship student at the local Catholic school, fed his precocious talents. (“I loved the performance of it,” he laughs. “Not to diminish the celebration of religious process, but I did love the idea of wearing a gown.”) By age 10, he’d appeared in the West End, playing Gavroche in a production of “Les MisĂ©rables,” an experience he now recognizes as an encounter with a queer found family — albeit one shadowed by the toll of the AIDS crisis, which peaked in the U.K. in the mid-1990s.
“When I’m asked about my childhood, there’s so much I don’t remember, and I think that’s true of anyone who’s been in fight or flight for 20 years,” he says. “I would have been in a cast of people whose friends would have died in the last seven years. I think of where I was seven years ago. I had all my gay friends then. It’s only retrospectively that I can retrofit a real gay community around me [in the theater], that I just wasn’t aware of [then].”
During the late 1990s and early 2000s, American and British culture presented queer adolescents with a bewildering array of mixed signals. As beloved celebrities came out in growing numbers, and the battle for marriage equality became a central locus of LGBTQ political organizing, the media continued to propagate harmful stereotypes of gay men as miserable, lonely, perverted or worse — and, Bailey remembers, callously turned George Michael, arrested on suspicion of cruising in a Beverly Hills restroom in 1998, and Irish pop star Stephen Gately, who revealed his sexuality in 1999, fearful he was about to be outed, into tabloid spectacles.
No wonder Bailey, like many LGBTQ people of his generation, should feel the “chemical” thrill of “validation and acceptance” during London Pride at age 18, then embark on a two-year relationship with a woman in his 20s.
“Dangerously, if you’re not exposed to people who can show you other examples of happiness, you think that’s the easiest way to live,” Bailey says. “It’s funny. You look back and you can tell the story in one way, which is that I always knew who I was and my sexuality and my identity within that. But obviously at times, it was really tough. I compromised my own happiness, for sure. And compromised other people’s happiness.”
https://preview.redd.it/9q0vkj3djd0d1.jpg?width=1440&format=pjpg&auto=webp&s=6c631452122b5fb2c401e95352dcc0c21d54d0d7
Disclosures about his personal life have become particularly thorny for the actor since the premiere of “Bridgerton,” the blockbuster bodice-ripper from executive producer Shonda Rhimes.
“The Netflix effect does knock you off center completely,” he says, recalling the experience of finding a paparazzo waiting outside his new flat before he’d even moved in. “Suddenly, you do start having nightmares about people climbing in your windows... Even now, talking about it makes me feel like, ‘Am I inviting people in?’”
He is also critical of the media for churning out headlines about the smallest details of celebrities’ private lives, often detached from their original context. In an interview with the London Evening Standard published in December, Bailey described a harrowing encounter in a Washington, D.C., coffee shop in which a man threatened his life for being queer — and, in recounting the experience, offhandedly mentioned the “lovely man” he’d called, shaken, after it happened. Although Bailey acknowledges that the original story handled the subject with aplomb, he felt dismayed that more attention wasn’t paid to the intended warning about rising anti-LGBTQ sentiment: “The only thing that got syndicated from that story was that I had a boyfriend, and it wasn’t true,” he sighs. “It was kind of depressing, if I’m honest.”
Still, Bailey, who once turned down a role in a queer-themed TV series because it would have required him to speed along revelations about his personal life he wasn’t ready to make, is prepared to embrace the power of vulnerability when it feeds the work. Although a member of his inner circle expressed doubts about “Fellow Travelers’” steamy sex scenes, for instance, the actor intuited that they were what made the project worth doing: “I was like, ‘I’m telling you, they are the reason why this is going to be brilliant.’”
‘He’s changed my trajectory in my own life’
To those who would complain about the state of sex in film and TV, “Fellow Travelers” is the perfect riposte. All of it matters, from Tim’s first flirtation with Hawk to the finale’s closing minutes, because the series, at its core, is about the importance of soft power: the strength required to bend, but not break; to adapt, but not abandon oneself; to survive without shrinking to nothing in the process. And depicting that through sex, specifically gay sex, makes “Fellow Travelers” radical indeed.
Bailey understands that baring so much comes with certain risks. When I tell him that research for the story has filled my algorithmic “For You” feed on X (formerly Twitter) with speculation that his onscreen relationship with Bomer has a real-life element, he notes that “shipping” fictional couples and costars alike has long been part of Hollywood fantasy. But he bristles at the implication that he and Bomer are anything but skilled actors at work.
“I would love for people to know that the success of our chemistry isn’t based on us f—. It’s actually about us leaning into the craft,” he says. “It’s a vulnerable situation to be in, talking about it on record. I don’t want to rob people of their thoughts. But I do have a set of values, and as an artist, you don’t need to be f— to tell that love story.”
Underlying that craft, Bailey adds, is the confidence to speak up, as with one scene in “Fellow Travelers” that was adjusted because he said, “I don’t want to be naked today.” He learned to use his voice the hard way: In his early 20s, he recalls, he was once “bullied” on set when “someone was threatened” by him and vowed to himself, “I’m never going to do that to someone. I’m never going to allow that to happen."
https://preview.redd.it/4qwts4jrjd0d1.jpg?width=1440&format=pjpg&auto=webp&s=2b9be4bb693aa886389f599b4e82c0f6a520be45
This impulse to direct his influence in support of others has blossomed further with “Fellow Travelers.” On the day of our interview, Bailey enthuses about an upcoming meeting with legendary gay rights activist Cleve Jones and shares his idea for a docuseries recording the stories of elders in the LGBTQ+ community while they are still here to tell them. He describes lying in a hospital bed on set on World AIDS Day, in character as Tim, surrounded by gay men who had lost friends and lovers during the crisis, and finding himself thinking, “What do I want to leave behind?”
“I think he’s changed my trajectory in my own life,” Bailey says.
This is, perhaps, the most common reaction I know to diving deep into queer history — the understanding that we, like our forerunners, are responsible for shaping the queer future, whether in politics, society or art. No one is going to do it on our behalf.
As we stand on the nondescript corner now named for her, I relate the story of the late queer activist Nancy Valverde, who was arrested repeatedly while a barber school student in the 1950s on suspicion of “masquerading” because of her preference for short hair and men’s clothing, and later successfully challenged her harassment by the police in court.
“What a hero!” Bailey exclaims, wondering at Valverde’s bravery. “The thing that’s so interesting with power battles is, ultimately, identity is the thing that gives you the most strength and power in your life, isn’t it?
“Because that’s one thing people can’t take away from you: who you are and how you express yourself."
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2024.05.14 13:05 ahead-market NSPR Q1 2024 Earnings: Revenue Growth Amidst Rising Losses

NSPR reported a revenue increase to $1.511 million in Q1 2024, up 22% year-over-year, but faced a significant net loss of $7.032 million, missing EPS estimates.

Key Metrics

Revenue $1.511M 22.0%
Gross Profit $0.292M
Operating Expenses $7.706M
Operating Expenses Growth 62.1%
Net Income $-7.032M
Earnings Per Share $-0.21
Cash and Cash Equivalents $34.0M
Business Highlights
Guidance
Expectations: MISS
While NSPR's revenue of $1.511 million in Q1 2024 surpassed the analyst's expectation of $1.38 million, its EPS of -$0.21 significantly missed the forecast of -$0.15. The company's operating expenses also surged by 62.1%, contributing to the larger than expected loss.
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2024.05.14 13:04 Ok-Owl-4778 Somali Resource Management and Development Initiative (SRMDI)

Project Name: Somali Resource Management and Development Initiative (SRMDI)
Location: Mogadishu, the capital city of Somalia
Objective: The Somali Resource Management and Development Initiative aims to harness Somalia's natural resources and strategic geographical location to promote sustainable development, economic growth, and national unity.
Phases:
  1. Beginning (Year 1-2): The project commences with a comprehensive assessment of Somalia's natural resources, including oil and gas reserves, agricultural land, fisheries, and renewable energy potential. A multi-disciplinary team of experts is assembled to develop an integrated resource management plan, with input from local communities, government agencies, and international partners.
  2. Middle (Year 3-5): Implementation phase begins with targeted investments in key sectors, such as infrastructure development, agriculture, energy, and environmental conservation. Priority projects include the construction of irrigation systems to maximize agricultural productivity, expansion of renewable energy infrastructure to reduce dependency on fossil fuels, and establishment of fish processing facilities to add value to fisheries products.
  3. End (Year 6-8): As the project progresses, efforts are made to promote inclusive growth and equitable distribution of resources across all regions of Somalia. Capacity-building programs are initiated to empower local communities with the skills and knowledge needed to participate in resource management and decision-making processes. Additionally, mechanisms for revenue sharing and transparent governance are established to ensure accountability and mitigate potential conflicts over resource allocation.
Duration: The Somali Resource Management and Development Initiative is estimated to span over a period of 8 years, from inception to completion.
Funding: The project can be funded through a combination of sources, including government revenues, international aid and investment, public-private partnerships, and revenue generated from resource extraction activities. Transparent and accountable financial management practices are implemented to ensure efficient utilization of funds and maximize impact.
Expected Outcomes: - Sustainable management and utilization of Somalia's natural resources for the benefit of all citizens - Economic diversification and job creation in key sectors such as agriculture, energy, and fisheries - Strengthened national unity and social cohesion through equitable distribution of resources and inclusive governance - Enhanced resilience to environmental challenges and climate change impacts - Improved quality of life and opportunities for prosperity for all Somali citizens
Sources: - United Nations Development Programme (UNDP): "Somalia Human Development Report" - World Bank: "Somalia Economic Update" - Somali Ministry of Natural Resources and Environment: Strategic Plan for Resource Management - Consultations with local communities, government officials, and international experts on resource management and development strategies.
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http://rodzice.org/