Heavy auto wreckers

Livestream the Olympics

2016.08.06 04:25 Player72 Livestream the Olympics

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2012.05.02 14:10 Snake_Byte Video Game Metal

Where video game music meets heavy metal, post it here.
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2018.10.11 20:54 jlo7693 Mitchell 1 Repair

Learn about the benefits of Mitchell 1's ProDemand Auto Repair Information and TruckSeries Medium and Heavy Duty Truck Repair Information. Do you use a different provider? If so, which one do you use and why? I welcome all comments and suggestions. Email: john.lopez@mitchell1repair.com
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2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 04:45 INTPoissible I completed Fallout: A Post Nuclear Role Playing Game

I had a great time with this 1997 game. The game was easy to learn, it uses an action point system similar to the original XCom or Xenonauts, so I slid in real easy. While the opening cave serves as a check on if your built character is "viable", I did half follow a guide. The timer ticking down was my biggest apprehension going in; it's actually very generous, I wasted a ton of time reading skill books and healing with plenty of time to spare.
The #1 thing about this game is how incredibly atmospheric it is, so eeriey and mysterious. That opening cut-scene was great. I saw plenty of 50s theming with the robots and greaser jackets and such. There's also how sadistically gruesome the combat is. I vividly remember my first combats against super-mutants, with them zapping me in half and setting me on fire. But firing full auto into someone at point blank is incredibly satisfying. Crippling limbs really helped to keep the combat interesting, and the flavor text accompanying attacks was some Matt Mercer style cool.
The skill system for this game is a bit wonky. Some skills were pointless. I pickpocked half the people I met without putting any points into the Stealing skill (because I had high Agility), and it didn't effect my Karma. While Repair and Lockpicking are essential skills. First Aid was great for giving me XP and free healing, while I never received a crippled limb to use Doctor on. The way the game handles weapon progression is that Energy & Heavy Weapons represent your end-game capabilities (if you started with those skills, you'd have none to use).
I love how weapons are handled. You load and unload guns, and put in anti-personnel and armor-piercing bullets to fit the situation. I would pick up enemy guns, yank out the clip, then drop them.
The quests were fun and memorable, with variable solutions, and a lot you can talk through.
One of my favorite memories in this game is investigating The Glow, with the sense of danger, discovery, reactivity to my skills, while managing my radiation levels, and getting end-game equipment at the bottom just by chucking a few pulse grenades .
The first time I fought death claws, I was well prepared with a Plasma Rifle (despite no spare ammo for it), and a tip from some geezer on where to shoot it. That went alright. But, soon after I got my Power Armor, a gang enforcer beat me to death with his bare hands. It turned out, he was hopped up on Psycho and had spiked knuckles. Came as a real shock. Overall, I had a great time. I would say the end-game areas were some of my most frustrating experiences: Force-fields in the military base, and being locked out of peacefully infiltrating the Cathedral just because I had talked to the Followers of the Apocalypse. Sorting through my inventory and packing loot onto companions to carry was a real chore; I can see why the guide said to forget the loot and gamble to buy anything you want. Sometimes, allies felt like herding cats, but they aren't as bad as people make it out to be (just respect lines of fire, and don't use a chaingun unless you want everything in front of you dead).
submitted by INTPoissible to patientgamers [link] [comments]


2024.05.15 04:27 DudeFace71 H: Grolls, Apparel, Guns, Armor W: List, Apparel, Grolls

Have:
Q2525 Railway
Q50c25 Handmade
AA50c25 Elders Mark
Q50c25 Fixer
Q2525 Fixer
B50c25 Epr
AA50c25 Epr
B2515fr Epf
B2525 Fixer
BE25 Fixer
B2525 Handmade
BE25 Handmade
Q2515fr UC Laser
B2525 UC Laser
AA50c25 UC Laser
B50c25 NU Laser
AA2525 NU Laser
Q2525 Cryolator
V2525 EPR
B40p+1s Chainsaw
AA40p+1s Chainsaw
V40p50bs Chainsaw
AA2515fr Flamer
Railways:
Q2550bs Q50c15fr
Q2590wr Q50c90wr
Tse15fr
Fixers:
VE25 AAE25
Q2515c BE15fr TS50c25
B15v25 berE25 ber2525 V50c15fr
B50c15fr BE90wr TSE25
Q50c100 AriE25 TS2525
AAE15c AA2590wr AssE15fr
AA2515c JunkE25
Junk2525 JunkVHC25 Q25dwa25
Handmades:
V50c25 V2590wr
Q50c15fr TSE15c
Q50cStealth
B2515fr Ass2525
Heavy:
BE15fr lmg AA2515fr lmg
AA2590wr 50 Cal Q50c15fr lmg
Q50vhc25 cryolator TS2590wr cryolator
QBash90wr minigun ass2515fr cryolator
BE50drwa lmg TS2515fr GP
QE25 LMG, Minigun, Gatling gun
Aa2515fr GP B2515fr pepper shaker
Commando:
QE15fr Auto pipe TSE15fr Auto Pipe
QE25 Combat Rifle AAE15c elders mark
Q50vhc25 AR Q25100 Tesla TS2525 Tesla
I50c25 bpr VE90wr AR junk2525 epr
VE15fr lever action TSE15fr lever action
Q50vhc25 Plasma rifle BE+1p Fixer
B50c50bs Laser QE+1P Radium
B50vhc25 Elders Mark Q50c25 10mm smg
JugE15fr elders mark B50vhc25 .45 smg
QE250 auto pipe Q2525 gauss
Pistols:
B50c15fr gamma gun
MUT2525 laser pistol AAE25 10mm pistol
B50c25 M79 B2590 gamma
Bows:
AA50c25 crossbow I50C25 Crossbow
AA50vhc15c crossbow B50c25 bow
I50c25 Compound B50c90 Compound
Melee:
B15v50bs chainsaw AA40p50bs ripper
VSSS assaultron blade AA40p40 Drill
AASSS Glove (not sanitized)
V25D+1s chainsaw, BSSS deathclaw
Armor:
Best:
UNY AP SENT H Combat CP
UNY AP WWR FSA LA
UNY INT SENT S Metal LL
UNY INT SENT Trapper CP
UNY INT SENT USA CP
UNY INT SENT S Metal LL
UNT INT SENT Marine CP
UNY INT FDC Trapper LL
UNY AP SENT Reverse paint FSA RL/LL
UNY AP FDC Combat RA
UNY INT FDC ROBOT RL
UNY AP CAV H Combat CP
OE AP CAV Trapper LA
OE AP WWR S RAIDER RA
The rest (lots of good rolls):
https://docs.google.com/spreadsheets/d/1GQ0neVgdAtcOlY2WnUkDvAtLYvLw-LIr6G_BaZzOFsU/edit?usp=sharing
Apparel:
TFJ x6
Red Asylum x4
LC x4
TLC x5
Responders Set x6
FCJS x6
Loon x3
Bosjs x3
WPJS
USA x2
FSA x2
Buffoon, Crazy Guy x2, Hag
Fiend, Raven x2, Demon
forest, yellow, pink asylum
Rare bats
Enclave Forceful Stock, Reflex Sight, Aligned Auto
Enclave Calibrated compacitor, Severe Beta Wave
Leaders
5k sd1 maps
2k L&L 8
2k explosive, 2k energy bobbles
2.5k psychobuff, 2.5k psychotats
Bulk steel
Bulk acid
Specific Wants:
TFJ, Red asylum, LC
Responders Set, FCJS, TLC
WPJS, BOSJS, USA, FSA
UNY AP SENT USA CP/LL
UNY AP SENT H Combat RA
Q2525 Auto Pipe
B/I 50vhc 25 compound bow
B50c25 Handmade and Fixer
Q groll fixers/handmades/rails
Grolls (Weps or Armor)
Leaders
Open to all offers however, let me know what your thinking and we can make a deal :)
submitted by DudeFace71 to Market76 [link] [comments]


2024.05.15 03:50 No_Resolution1814 Academic dishonesty

Will be starting the process of a TS in about a year. I did 2 years of community college where everything was taken online and asynchronously. Most of my classes were writing heavy but I took a few that did require test. On some of them, I would certainly double check my answers via Google before submitting. Some was open book homework while others were exams. When I transferred to a very prestigious 4 year I stopped this completely and understand why this is wrong. I’m wondering if this is an auto disqualification, especially for 3 letter agencies. What should I do in regards to the SF86 as I’m not sure this is a direct question but something that I think would come up on a poly. Is this normal or am I cooked?
submitted by No_Resolution1814 to SecurityClearance [link] [comments]


2024.05.15 03:08 ForestHasEyes Polish GROM has been fighting a secret war for decades, our enemies aren't human [Part 3]

Blachowicz here.
Kept yah’ waiting, huh? Heh, sorry about that one, but I can explain. As we all know… we lost a few good men the last few months.
That’s the brutal part of a hybrid war like ours: We’re fighting a foe unconventional, with half our arsenal tied down because those who grant us authorization are either in disbelief of the true facts, or scared… or already assimilated. That being said our momentum recently was a change not seen in years, and because of that… despite the losses we have garnered, we were close through a breakthrough. One last night Krol pulls myself and other two must trusted squad leads into the back of our COP. There is one of our equipment cages, surrounded by m-bitter radios, tripods, and several hundred thousand dollars of equipment he brought us around a simple worn table. Before us he laid a map of eastern poland… red markings indicating cells that seemed to dot the countryside like a pestilence, or used to… as deep gashes of advance from raids had trisected their lines, even if ones did pop up in the interior.
It was a back and forth; an outside virus infecting Polska at it’s heart, and we were the antibodies sent to drive them out. To which… Major Krol points to one of the largest symbol on the map: a dark red diamond, the NATO symbol for an enemy unit, deep inside of an untouched wooded area, adjacent to a mountain ridge. Several jagged lines indicated entrenchment, with red horizontal lines indicating possible enemy control… or our contested control, for over 20kms surrounding it. Letting us all look, the Major lit himself a cigarette.
“Sir, you sure it’s wise to smoke in here with the dive tanks just behind us” 1st Squad’s lead quipped. “Fuck off” Krol dryly said.
“Alright… this is it… this is the one we’ve been searching for for years, this is the nucleus my predecessor commander died trying to find” he says, pointing to it. Not far from Zamosc, it was almost touching the border with Belarus, the contested area indicating the Strigoi did operate over it… indicating one of the largest spill through points. “-It’s an old soviet bunker, made during their 1960s initiative it was designed to hold the munitions and manpower of several units in the event of a NATO first strike” Krol explained. “It’s gotta be massive then…” I said gazing at the map; “Didn’t the army demolish all of the old soviet hulks near Belarus to prevent any infiltrations?” 3rd Squad’s lead asked. “National Police took the effort over… and by extension, the Strigoi. It was halfway demo’ed before they burrowed into it and have been using it as a bridgehead ever since. This is it…” Krol said. He looked around at all of us, a sense of certainty I had never seen before as he blew smoke from his nostrils; “We’ve been fucking around in the dark for so long, it’s hard to believe we’ve made any progress, but this is it. With this gone, this will set them back over a decade and the momentum will finally shift into our favor… into Poland’s… -Europe’s”.
I swear there was almost a flash of joy, of pride in his eyes and a phantom of a smirk before reality set back in “That being said… we can’t leave this to chance, especially not something as important as this. We’re going to have to go there ourselves… clear through every inch of that place, and tear it all down, piece by piece. I will be straight with you all… when we go, there will be some of us that aren’t coming back. -but we are going… a whole generation is counting on us, and unborn billions rely on us to succeed”. We all nodded, a silent agreement washing over us as we took this upon ourselves. Echo-1 spoke up: “So… They’re authorizing a raid? How big?”. “We’re rolling in as a hard target, armor, explosives, and air support” Krol answered, taking a drag off his cigarette. “Aviation? How the hell did we get that approved, we’ve gotten attempts shot down four times due to those leeches” I said in disbelief. “There’s too much evidence here pointing to the human trafficking tied to their actions… We’ve finally got too much weight pinning them down, to keep the hammer from slamming into their necks” Krol chuckled. He looked around “Any questions?”. “When?” Echo-3 asked. “Three hours. We’re hitting them in the dead of night, only time we could get the birds authorized. Get your boys ready. We’re rolling out” Krol said, dying the cigarette bud out on the table. I can’t begin to tell you the euphoria we felt leaving that cage, as our men started arriving, they did so a lot quicker, and with their heads a lot higher than they had in weeks. As Second Squad’s lead we were going to be one of the main arms of attack into the bunker, thus I made sure we had a breacher loaded with enough thermite, charges, and tools to cut through anything. Our shield bearer we ready to go, as was our assaulters, grenadiers, and machine gunner. I double checked each and everyone of their weapons; ensuring the feeder paws of our squad’s belt fed were intact, making sure every breach charge we had was properly set and packed. There was going to be no mistakes, no slip ups. The margin of error needed to be the smallest it had ever been for us tonight if we were going to make the gore spilt worth it.
Finally… there on the outside of the building, the bright LED lights kept the darkness of the ensuing night at bay as the roar of our MRAPs could be heard. It was said once that war is 99% peace, and 1% chaos, they were right. The slow periods where the blood slowed and the doubt creeped in was the worst… yet we all kept it at bay. We needed to, there was going to be no backing down tonight. All three squads were up, all of us ready to go… we circled up… short stares and shaky nods telling us one things: We were in this together, till the end… the finish line so many before us had been searching for, we were being granted tonight.
A single set of footsteps could be heard as we turned, Major Krol stepping into the center. He took the last drag of a cigarette, throwing it down to the ground and stamping it out onto the damp concrete. He looked around… his chin strap blowing in the weak air as he met everyone of our gazes… then mine… then looked around. “I want you to remember every detail of tonight, as you have every other night… when you are situationally aware, scanning for the enemy, liberating the subjugated, I want you to remember the sting of anxiety, the shake of adrenaline, the chill of the bunker, the heat of your weapon as it cuts them down… because tonight we are going to write every fine detail of our victory, their defeat, in history…” Krol’s words echoed deep into our souls. He paused for a moment, staring around he looked down… a small pause before he said “When you are ruthless in combat, remember to be patient, and reserved in victory. This conflict is for our existence… a lot of innocents have bled due to the mistakes of those who failed to listen, a lot of our brothers are now laid under because we had to bridge the gap of uncertainty with their lives. We remember them now… but in an hour? We forget them… when we raise our barrels, when we cut into those foes, and we liberate Polska!! This does not end tonight, but history puts everything in it’s place, and patience is the companion of the victor… All of our hard work will be cemented, no matter the obstacles we face in that darkness… no matter the demons, the blood, no matter what incomprehensible horrors, we will make them comprehend that to invade our land, to bleed our people, the justice will be paid in full… Load up. It’s time*”*.
The purpose in our steps was heavy as we climbed the back ramps of the MRAPS; Four of the heavily armored vehicles, one for each squad with an additional for attached personnel including our JTAC, the term means Joint Terminal Attack Controllers. With air support requisitioned to us for this operations, there needs to be a definite liaison on the ground who can directly communicate to the birds, and coordinate their fire and progress. I’d worked with many of them in the past, resourceful guys, quick thinking though I guess that comes with the position they hold of needing to quickly figure out what bombs to drop, on which target, at what precise points, whilst taking contact. He loaded in the lead vehicle with Major Krol… and soon, our convoy kicked off.
The drive was several hours as myself and my squad sat in the back of that forty ton goliath, the rumbling of the engine keeping us awake as the crap heater fought to keep the cold from the outside frost from setting in. I looked around to each of them, some were catching some sleep because even with the circumstances… better to get all the energy you can, than to stay awake for nothing. Others were checking their weapons… My gunner locked eyes with me, the same one from the village extraction… many of these men I had trained with for a while now, fought with for months.
We may have met on unconventional circumstances but those in JW Grom thrive on austere chance and create opportunity from scratch. I was pulled from my thought by the sound of a transmission, my peltors were set up for dual comms so I could both receive information from the Major and other leads, whilst communicating with my team.
Krol himself sent out: [“Approximately 10 minutes from enemy AO…”]. As the rest of the squads acknowledged, I quickly sent out [“Echo-2 Copies”], before kicking the boots of any of them sleeping: “Look alive, we’re here”. Through the exterior net armor of the MRAPS, and the bars protecting the small reinforced windows, we could barely see jack shit. I reached up, turning off the overhead light as we all looked through our nods to scan the outside. A dark wall of dense trees was shown before us, making it difficult to see… in addition to night vision capabilities we had also requisitioned ourselves some thermals… when mounted onto rifles they were bulky, made it a pain to aim down quickly, but considering the supernatural capabilities of spotting our foes we needed every advantage necessary.
I flipped out one of my tubes… scanning the outside with my scope. I looked over to one of my assaulters who had been assigned to man the turret of the MRAP, seated near the view screen as he controlled the 50. Cal. Each of the vehicle turrets had been assigned a direction to cover… we took the 9 o’clock, the left flank. “See anything?” I asked. He shook his head; “Negative… wait… I’ve got two cold signatures, front left heading to our rear”.
I quickly scanned the far tree line, at approximately 60 meters off our left were two cold signatures… followed by a third heading to our front… then another. They were surrounding us, moving at speeds so fast I could barely keep my reticle on them. Is this what the National Police saw? What they faced at that lodge without the benefit of a foot of heavy armor protecting them on all sides. Then… suddenly. Something slammed into the side of our MRAP so hard, it caused it to shake. From over the leader comms, Echo-3 quickly shouted [“Contact right!! 4 hostiles!!”].
One of the Strigoi… so bold, had charged and slammed into the side of our MRAP. I quickly looked to see the figure, a dark blue mass of cold energy through my thermal, back away without so much as a stagger… as they tried to flee into the woods, the white hot justice of Echo-3’s gun fired at them, cutting them down. “Blachowicz I’ve got a few breaking for our vic” my man on the turret called out, I spun around, spotting out the window.
Just then, Major Krol announced [“weapons free, watch and shoot for targets of opportunity…”]. I turned to him… “take those fuckers out-”. Without hesitation my vic’s turret began to quickly target them, and through the darkness I saw a stream of outgoing fire bisect one of them, the ISR of the black blood freaking out the optic so badly it didn’t know what temperature to register it as… but it did register it. As another was cut down, one broke through the tree line and latched onto the side of our MRAP. The thing tore at one of the outer net armor panels, usually made to stop RPGs. It grabbed at the bars near the windows, tearing one off… I lowered my rifle as we locked eyes through the reinforced window.
The thing… the Strigoi looked at me, skin cracked as putrefied muscle fibers seemed to leak through dead flesh. It’s teeth were corroded and worn down to sharp fragments, alongside newly mutated fangs that messily protrude from the jaws. Even through the thick walls of the MRAP I could hear it’s roar, as it then tried to punch it’s way through… it cracked the outer coating of the vehicle… but it wasn’t getting anywhere near. My machine gunner, seated next to me, seemed to chuckle at the sight, quippily saying “Yeah… fuck you too”. It’s then our vehicle lurched upwards, as we began to climb the small incline of the bunker. I knew the layout, mapped it in our head, the main entrance was built into the rocky side of an old cliff meaning we could easily set up a defensive perimeter around it, a horseshoe. Krol’s vehicle was first, taking to the right as Echo-3’s MRAP followed. My vehicle, third, left the incline and took a left and… that’s where things got complicated.
We’re still trying to work out what happened but… from what Joakim says his drone captured. Right when the MRAP turned, several of the monsters quickly slammed into the side of the vehicle, as another more bulkier one, pushed at it’s undercarriage. The result.. Was the 40 ton armored vehicle tipped over. It wasn’t uncommon, hell in some cases a well placed IED, a good shot with a recoilless rifle, have been known to tip over Oshkoshs and Maxpros all the time. But this beast? Needless to say we barely had a second to comprehend it as it leaned to the left; “Grab on to something-” is all I had time to shout. A mess of gear and men spilled onto one side of the vehicle as it slammed into the old gravel and dirt.
Several of my assaulters, my grenadier planted right ontop of myself and the others as we came to a stop. Someone’s knee slammed directly into the side of my skull, causing me to dazily bob in and out of consciousness as my face was smushed against the glass of one of the windows.
Through my peltors, the other squads were erratic;
[“Echo-2’s vehicle is down!!”].
[“Echo-3 to Echo-2… Echo-3 to Echo-2…”].
Krol’s voice came through the comms;
[“Echo-Lead to Echo-2… Fuc-... Echo-1 secure Echo 2’s flank, Echo-3”].
[“Echo-3 to other units, they’re spilling through, I’ve got several enemy combatants converging on Echo-2’s vehicle”].
I pushed the legs of my grenadier off my head as I fought to my hands and knees, unfucking my nods as I looked around… “Fuck it… we’re going lights on, shield your eyes” I muttered as I reached for the overhead lights and flipped them on. The bright LEDs bathed the inside of the vehicle as we all gained our bearings, a mess of multicam, gear, and weapons as we quickly pushed each other off. My gunner caught as he fought to realign his promask, from what I gathered one of the assaulters had landed directly into his gun, pushing it directly into his jugular, as pulled back at the rubber and coughed, freeing up his esophagus. We didn’t have time to think however… the sound of bending metal caught our attention… as the back ramp door of the MRAP was ripped clean off. I could barely believe it but as the white light of the MRAP’s interior poured to the outside, a hulking mass leaned in, the dead flesh on it’s face nearly fallen off as the hideous Strigoi leaned inside.
Without hesitation I aimed took aim, yelling “Keep to the deck!!” to any of those inbetween myself and the invader as I opened fire. A burst of full auto fire tore through it’s collar and neck, my men quickly clung to either sides of the fallen MRAP as a few more fired out. As the thing backed up, a blast of .50 cal fire quickly tore it to shreds, along with several others as I realized they were fuckin swarming over the outside of our vehicle. Echo-3’s vehicle continued to carefully fire on the Strigoi on the outside, the sounds of .50 cal ricocheting off the outside of our armor was enough to make the pucker factor set in.
[“Echo-3 to Echo-2”].
[“This is Echo-2, we’re green on ammo, equipment, men”].
[“Roger, we’re shifting fire, exit the vehicle”].
“Hurry up let’s go!!” I barked to my men, leading the way as I staggered out. I turned on my peq, taking aim at silhouettes in the brush as I began to fire. The sounds of machine guns lighting up the brush, as a sea of growls, howls, and incomprehensible roars fired back at us was the ambient noise of the night. My men quickly exited, my gunner being the last as he and I pulled back to the rest of the defensive perimeter. I set in my men to take up the frontal security, as 3rd squad took the right flank, 1st squad to the left. Major Krol and the JTAC were bickering with each other; “How far out are the birds”. “They’re entering airspace now…” Joakim said, already scanning his smart book.
I asked “What’ve we got?”. He then flipped through… to the NATO combined arms segment, quippily saying; “Apaches…”. This caused me to pause as Echo-3 turned their head whilst directing their squad’s fire “The hell… where did we get apaches from?”. “The Americans… they volunteered” Krol said dismissively as he took aim at the darkness, firing off a controlled trio. “Volunteered? They’re aware of what’s going on?” I asked.
Krol seemed to stop, glancing back at me before returning his focus “There’s a lot more going on than you realize, Blachowicz… Prep the breach, you and 1st are going on”.
I quickly pulled my breacher off the line, securing some thermite as the reinforced bunker door wasn’t going to go as easily as a conventional door breach would. 1st Squad pulled back, stacking up and preparing themselves to be the first in. All the while… Joakim gave his firing solution; “Alpha Hotel Two Five Nine, This is Bravo-4…… Type 2….”.
I snapped to my right, watching as a Strigoi managed to dark across the clear gravel field, only to be cut down by my gunner, the peq’s laser marking the burst as it tore through the beasts’ hips, as it hit the ground and still continued to claw, another GROM operator took aim and fired into it’s skull. Joakim popped up to his feet…. “Marking laser, high power…”. He then pulled out a target marking laser… if you’ve watched night operations, you’ve probably seen them.
The green laser than as it says on the label, marks targets. The pattern of which can vary… if it’s a point target, it’ll usually lasso an area, or remain on target until the target is removed with extreme prejudice. If its close air support, then it’ll be a line of the general area… and Joakim damn near marked the entire perimeter around us. He quickly pocketed the tool, turning back to Krol; “Don’t go past 20 meters unless you want to be liquidated”.
With that… 2nd and 1st stacked up at the door as 3rd squad took up the perimeter security. As Major Krol went over to Echo-1… I saw them. A single blinking IR strobe from the beasts as they moved on the far off horizon, converging from several angles… and fired. The sound of the Apache’s main gun, the M230, truly sounds like the hammer of god… the 30mm cannon shot through the dark sky, lighting it up as we saw three incoming streams tear up the woods. Only then as the sound broke did we start to hear their rotors as they broke and began to circle, firing again… then… Joakim dipped his head and looked to Krol; [“Foxtrot Mike, hang onto your teeth…”]. One of the Apaches fired off a AGM-114… a Hellfire. I barely saw it out of the corner of my eye as the Apache from our right flank fired off at a target approximately 200 meters off. A fireball lit up the forest as the horrendous roar echoed throughout… then went silent.
Echo-3 scanned the horizon carefully;
[“Echo-3 to Echo-Lead, enemy contact is starting to die down”].
[“Maintain perimeter, Close Air is to maintain fire mission until we are boots up, Break…”].
[“Echo-Lead to Echo-1, condition white has been met. Proceeds”]. I saw Echo-1 and his men quickly stack up close to the wall and gesture to me; Breaching. I quickly pulled my stack back against the wall as his and mine breacher quickly hit their actuators. Now under normal circumstances, it doesn’t take much for thermite to melt the locks off of a metal surface, in fact it’s a more precise took as alternative means get real medieval like saws, pry bars… we weren’t in the mood for precision, we need to breach their little lair, and drag them out. The sound of several pounds of hellfire burning through the metal could be heard around the corner as a sea of white and red sparks flew out… after several seconds, two of our men tossed a fragmentation grenade and a nine-bang through the opening… a series of concussive blasts and a large explosion rang out.
Echo-1 and his men maneuvered. 1st Squad quickly converged as we followed them in.
Stepping through the black wall of smoke, the dark abyss of the interior was illuminated in a white light as entered barrels raised. Shots rang out as several of the beasts near the entrance were cut down, though not immediately, rounds disconnected the shoulder of one of them, leading to their arm hanging limply by a single tendon as they roared… another series of rounds putting them down. What greeted us was a messy concrete hell of rust and debris, fecal matter, trash, and all kinds of obstacles laid in our way, our boots sticking to the floor. I thank every god we had promasks that night. I called my shield bearer up, 2nd squad leapfrogging ahead to take the next corridor as 1st squad checked their weapons.
One of my men mule kicked the metal door ahead, twice, finally the latch gave away as we tossed in a grenade. A horrifying roar was cut off as an M67 shook the walls of the ancient soviet mausoleum, frag and spall kicked off the walls as I moved in right behind my shield man. The cramped russian design meant there was barely enough space for three people, and that’s three normal people, not in 50kgs of kit, moving slowly and maneuvering against creatures of the dark. Still… we moved forward, my shield bearer and I pushing the pace as two stacked of either squad formed on either wall.
As we passed doorways they flowed in… “Door Left!!”, “Door Right!!”. “Move!!”.
Two men entered each side, no gunshots, we moved up, a roar came.
“Door left!!-”. A series of gunshots came out as we continued to push forward.
“Two down!!”. “Confirm them” Krol commanded, as a series of gunshots run out in response. From one of the doorways, a Strigoi emerged… a female… clumps of hair had been ripped from her decaying skull, as her blooded eyes locked on myself and my shieldman. The skin on her hands had been tore down to the point where barely her bones and tendons remain… looking like huge talons as she roared and lunged at us. He fired off his pistol, though the rounds did little to stop her as she pushed against our stack.
“Fuck!!” he muttered, somehow her strength caused him to stagnate, holding up the advance… fuck that. I shoved the muzzle of my MK18 into her ribcage, flipping the weapon to auto as I fired of round after round. The 5.56 salvo disconnecting her spinal column, causing her to fall as I continued to fire, along with a man to our right and left as the stacks reformed as we pushed to the end of the hall. I fell back, dropping the magazine and loading a fresh one, like clockwork a GROM Operator from 1st squad took my place. Krol was beside me as we approached the end of the hall.
[“-Prep an entry”] I radioed to my breacher, a comrade handed him one of the charges from his back panel as he took to the door, quickly securing it. We all moved as far back as we could, look away, exhale. The blast knocked metal and wood in all directions, scrapping against our uniforms and kit as we made our way in and what laid before us was… it used to be the center atrium of one of these bunkers. Soviet’s loved their grandiose designs, the complex was supposed to be a circular room around a central planning table… instead. It had been turned into some sort of church. Runes and old eastern Romuva pagan symbols written in black ink and blood across the walls, old rotten filing cabinets, long receipt terminals. In the center… several of the Strigoi were kneeling before the table where someone had been tied down, flayed, and… shared amongst the group. They rose to their feet, we aimed our barrels…
The ladder amongst turned to us… his skin wasn’t cracked, or flayed, it was smooth… it still looked dead as the body on the table but it seemed more… accustomed to it. I don’t know… evolved? Under the surface however I could see it’s darkened veins pumping whatever cursed blood ran through them as it locked two blood red eyes onto each of us. It’s nose had long since been turn off, exposing boney nostrils to the open air as it seemed to smirk. All across it’s body were the same symbols on the walls, in every cell… markings of death, of rebirth, of assimilation… From behind this seemingly Alpha emerges another figure I had never seemed before… dressed in a white cloak with a deer head.
"So they've followed the trail... they're too late" the Deer headed individual spoke, definitely not from here, a dialect similar to an Americans but... aristocratic? Each word was drawn out, assurance as if they had everything mapped down to our actions. They didn’t sound like they were from Poland or the east.
“Doesn’t matter…” the Alpha growled… and then, it lunged at us. Quickly breaking from their ground it slammed into my shield man knocking both him and myself at the ground as it displayed an intense feat of strength. Around us I could see several of the Strigoi leap at our comrades… though to no fruitful endeavor as I could see one GROM operator cut two down, as another got into a hand to hand confrontation… my breacher, crafty as they were, reached back and slammed one of the prybars of his kit into the skull of the beast.
The Alpha however was not content as it threw away the 90lb shield, sending it flying across the room as it grabbed my comrade by the skull. I quickly kicked up at it, firing my MK18 into it’s body as the rounds pierced it’s gray and rune covered flesh. The thing simply seemed to chuckle… that was until Major Krol blasted away at the side of it’s head, the alpha turned… and it’s smirk turned to a scowl when face to face with the major. A knowing pause almost like they had done this dance before…
The creature lunged, locking up with Major Krol as it swung and slammed railing. Krol didn’t back down however as he pushed against the creature, hiptossing it to the ground even as it tore at his armor and gear. But the beast pulled, both of them rolled and the Major was on his back as the thing reached for his neck. I fought to a kneel, firing into the creature messily with my MK18, trying not to hit my commander… then…
Click. A sound sends a chill up the spine of every warfighter during a firefight.
My gun ran dry. I dropped the magazine, looking to load another, but the thing came up and with one of it’s claws, sliced deep into my cheek, through the pro mask. I could feel my own blood go flying through the air as I landed hard on my back plate, spitting out red iron as I quickly tried to adjust my mask. Through my fogged up, blood covered lense… I saw my shield man raise his pistol, firing into the skull of the thing staggering it with a roar. Krol came from behind, drawing his knife he sunk it deep into the neck of it…. I reached for my rifle, forcing a new magazine in and damn near punching the bold release. ““Sir, down!!” I shouted, Krol rolled away, back to his own rifle as I fired. So did my comrade as he continued to fire his pistol… so did the Major as he fired his rifle. All of us chewing through that apex predator of darkness, that beast… the leader that had been preying on our people for so long. Layer by layer, muscle group by bone… eventually… the alpha landed on whatever was left of his back.
The silence of the fight died down as all of us checked our surroundings, GROM Operators putting controlled pairs in the heads and nerve stems of any Strigoi laying around… I flicked my weapon onto safe, letting it hang as I pulled off my mask. I dared not touch the wound on my face… the pain nearly crippling me if it wasn’t sheer will pushing me through, and adrenaline doing all it could to subdue it. The sound of the apaches continuing to lay hate drew us from our moment of contemplation as the Major went back to work; [“Confiscate any info, burn the rest…”]. He turned back to me as I shoved my damaged M50 mask back into it’s bag, chuckling as he looked at the sight; “You need a medevac, Blachowicz?” he quipped.
I shook my head, barely able to speak as I muttered; “Negative sir…”. The two of us scanned the room as my shield bearer went to collect his defense implement turned 90lb projectile, we scanned the center of the room, checking and confirming bodies, until we got to the last one alive. His white gown was soaked in red crimson and black ooze, as his dear head was mangled from bullet fire and impact from falling on it. I swear… the way his blood poured out of it though made me wonder if it was a mask. I gave it no second thoughts as he looked to Krol; “You… you can’t stop this, they’ve already-”.
The Major was in no mood for communication as his rifle snapped up and fired off three rounds to the body, four the head. The violent yet quick salvo ending the cultists life, I looked down at it, then to him as he remarked; “Have your squad drag him out to the front, burn the rest”. I stood alongside him, looking down as the sight of it’s deer head was both captivating and horrifying… the curiosity in me wanting to look closer at it fighting the primal instinct I had to burn the thing to ash. “-Haven’t seen one of those before…” I muttered, thinking the Major had an answer.
He didn’t. Krol saying “Neither have I…” shortly before he walked away, was what truly shook my soul about that entire night. Victory stood firm in our hearts that night as we stood outside of the bunker. The night sky burning with fire and white phosphorus as we watched the ruin burn from the inside from the other side of the lot. In the distance, the Apaches continued to scan and circle the forests, no longer firing…. Which meant they had driven any or turned to glass any enemy combatants within a four miles, probably both, more than likely the latter. Echo-1 patted me on the shoulder as we stood there, soaking it all in, though Krol looked none to pleased. “In the time it took us to take this one down, they’ll be trying to set up three more cells… that being established…” he said, looking to either of us, then to Echo-3. “-Hell of a thing we did tonight, been waiting for this one for a decade, cleanly, maybe more… but no time to rest on our laurels… we’ll have another task for us as soon as we’re boots down back home” he said, to which his eyes followed mine, the body of whatever cultist that was zipped up in a black body bag beside the wheel of one of the MRAPs. The fire from the bunker casting an orange hue over it’s shiny jet black outside, something didn’t sit right with me… “That wasn’t a Strigoi…” I said to Krol.
“That’s very clear…” the Major said, shoving his mask under his arm and lighting a cigarette. “So… someone’s helping them?” I asked. The meer notion of it shook me to my core, sickened me. This parasite was already badly infecting Europa, Polska… if it was spread like this throughout the world. Krol settled my nerves: “We’ll be ready… It’s not just us anymore”. As he said that, I realized what he meant… my eyes looking to the Apaches as they started to form up, leaving the areas as their thunderous propellers melted into the night’s calm, unnerving ambience.
It’s been a couple of weeks since then, Echo Detachment has been busy. We’ve gained good ground against the enemy and honestly I think in a few years, we might see a much larger change. For now… we must keep going, that being said the Strigoi aren’t the only ones we’ve been combating. Recently we’ve made contact with of some sort of extermination coalition, they’ve known about the Strigoi, and others plaguing the world, the level of corruption and corrosion on society goes deep. Regardless a lot of the units we’ve been working with are apart of NATO, such as this “4th Special Forces Group” of the American Military. I don’t know where the road from here leads, but we’ve gotten momentum on our side, finally. Just remember… these things are out there, in every town, every city, every nation… preying and waiting for you to be alone, vulnerable, so they can take you and replace you.
Watch your back, and stay safe.
For now, Blachowicz signing out. Until next time
submitted by ForestHasEyes to u/ForestHasEyes [link] [comments]


2024.05.15 02:17 420MacMan [USA-CA][H] PS1+2+3+4+Vita, Gamecube, Dreamcast, XBox360+One+Controllers, N64, DS, 3DS, Switch, Wii, Gameboy, $5 Games, Manuals/Covers/Cases [W] Paypal

Have a few items i'm trying to clear out all in good condition, noted if games are loose or CIB.
Open to offers, bundle lots listed as well with discounts.
$5 Games for various systems available $25 Minimum if only buying from this list please.
$3.50 Shipping for first item & exact amount for bigger bundles sent via USPS and taking Paypal F&F with Pics available upon request.
Total estimate with PriceCharting is about $2,900
Will take and accept $2,450 Shipped on the entire Lot excluding Paperwork Material.

PS4 - $200 on Lot

PS4 Slim 500 GB Console with 1x OEM Black Dualshock $175
Metro Redux CIB $15
Plants vs Zombies 2 : Garden Warfare $10
Deus Ex MD $10
Grand Theft Auto V $10

XBox - $125 on Lot

https://www.flickr.com/photos/200232813@N07/albums/72177720315735025/
Metro Redux $10
Rare Replay/Ultimate Gears of War $20
Torment Tides of Nememura in GameStop Case $10
Transformers Devastation $20
Sunset Overdrive $10
Pillars of Eternity in GameStop Case $10
One Lords of the Fallen $10
XBox One Phantom Black Controller CIB USED $25 (Controller is 7/10 cosmetic wise with bottom back bumpers having heavy scuffs & 9/10 overall function wise)
XBox Series S White OEM Controller - $25 (Controller is 9/10 cosmetic wise. Left trigger buttons gets stuck randomly not sure if something small or dirt is stuck, buttons functions perfectly)

N64 - $500 on lot

https://imgur.com/a/H9g5GqQ
Cruis'N USA - $15
Body Harvest - $20
Aerofighters Assault - $10
Top Gear Overdrive - $10
Tony Hawk 3 - $65
Buck Bumble - $30
Pokemon Puzzle League with Manual (game and manual in great condition) - $40
Space Station Silicon Valley - $40
Gex 3: Deep Cover Gecko (Entire label was missing so a cheap replacement was made) - $20
Command And Conquer - $20
The New Tetris - $30
Snowboard Kids 1 with Manual (manual and game in great shape small tear on back of Cart) - $70
Robotron 64 - $20
Forsaken 64 (video rental sticker on label) $15
Yoshi's Story - $25
Mischief Makers - $40
Wipeout - $15
Doom 64 - $30
Kobe Bryant In NBA Courtside Box(good shape includes inner tray) - $25
NHL Breakaway '98 Box (good condition no inner tray) - $10
Mario Tennis 64 Game with Box (Box is rough shape, missing ride side flap. includes inner tray, Cart is clean) - $50

Gameboy

TMNT Fall of the Foot Clan - $10

Switch - $325 on lot

Hori Split Pad Pro Blue CIB (used about 7 months in 9/10 condition) - $25
Old Skool GC Controller Adapter (Works on Switch/PC/Wii U) - $20
Hyperkin Joy-Con Grip Charger - $10
Monster Hunter Rise Joy-Cons with Grip NIB - $125
Shin Megami Tensei V [Steelbook Edition] - $30
Blacksad: Under The Skin [Limited Edition] SEALED $25
KORG Gadget $65
Psikyo Collection Vol. 3 JAP $45

PS Vita - $275 onLot

The Walking Dead: Season 2 $25
Hot Shots Golf World Invitational $15
Legend Of Heroes: Trails Of Cold Steel 1 $40
Dynasty Warriors Next $20
Stranger Of Sword City $25
Shantae Half-Genie Hero [Risky Beats Edition] $45
UnEpic SEALED $65
Risk Of Rain SEALED $35
Aqua Kitty SEALED $40

Dreamcast - $20 on Lot

NBA2K1 loose $10
World Series Baseball 2K1 loose $10
MTV Sports Skateboarding loose $10

3DS - $100 on Lot

Legend Of Legacy Launch Edition SEALED $60
Crush 3D Loose in 3DS Case $10
Cubic Ninja Loose in 3DS Case $10
Codename S.T.E.A.M $10
Smash Bros 3DS CIB $17
Steel Diver CIB $8

PS1 - $45 on Lot

Fighter Maker Loose $10
FF9 CIB (Case damaged) $15
Sim City 2000 Game+Case (damaged) $10
Oddworld Abes Oddysee CIB $20

DS - $50 on Lot

Bleach Blade Of Fate Loose $15
Final Fantasy Crystal Chronicles Ring Of Fates - $15
OEM Charging Base for original 3DS $20
Intec DS Case(scuffed up) $10

PS3 - $85 on Lot

Final Fantasy X/X2 Remaster Limited Edition CIB $10
NiNoKuni 1 Steelbook CIB $20
Zone Of The Enders HD Collection CIB $15
Yakuza 3 Loose $15
Metal Gear Solid HD Collection Loose $15
Genji Days Of The Blade $20
Genji Days Of The Blade Loose $10

PS2 - $250 on Lot

https://imgur.com/a/pBJLqjf
https://imgur.com/a/1odALsV
MGS 2 CIB $10
DQ8 missing Demo Disc $20
Onimusha 2 CIB $15
MX vs ATV Unleashed CIB $10
Tekken 5 CIB $30
Kingdom Hearts 1 GH CIB $10
Kingdom Hearts 2 GH CIB $10
Stuntman CIB $10
Looney Tunes Back in Action CIB Looney Tunes Back in Action $10
Tak CIB $10
Soul Caliber 3 CIB $15
God of War 1 First Print CIB $50
GTA San Andreas (missing manual) $10
Gran Turismo 3 A-Spec $10
Soul Caliber 2 CIB $15
ATV Offroad Fury 4 $10
MDK 2 Armageddon Loose $10
Need For Speed Hot Pursuit 2 $10
The Getaway $10
007 Agent Under Fire Loose $10
Test Drive GH $10
Eye Toy Antigrav with Eye Camera $20

XB360 - $35 on Lot

3rd Party Controller $10
Marvel Ultimate Alliance in Gamestop Case $10
OEM Black Controller with Battery Pack $20

Gamecube - $275 for Lot

GBA to GC Link Cable loose - $15
Donkey Kong Bundle (includes CIB copy of Donkey Konga, 1x loose Bogo Drum controller and DK Jungle Beat Bongo Drum controller in box but missing game BOX IS IN ROUGH SHAPE) - $125
Odama CIB with Microphone (Big Box is in rough shape but Game/Case/Manual/Mic are in perfect condition) $40
GB Player OEM Case Holder *Missing outer cardboard and Manual $25
Monopoly Party+Manual in Blockbuster Case $10
Star Wars Rogue Leader+Manual in DVD Case $15
Spiderman 2 Player's Choice (Missing Manual) $15
Megaman Anniversary Collection (Missing Manual) $20
MC Groovez Dance Craze$10
Fifa Soccer 2002 $10
Need For Speed Hot Pursuit 2 loose in GC Case $15
Resident Evil 1 CIB Players Choice $35

Wii - $20 for Lot

Nights Journey of Dreams in Gamestop Case & Manual $10
Generic Dual Wiimote Charging Dock $10

$5 Games - $150 on Lot

GC 007 NightFire Case with Fantastic Four Games
GC NFL2k3 Loose with Cover & Manual
XB360 BF3 Limited Edition
XB360 Kinect Adventures
XB360 Motionsports
XB360 Call of Duty Ghosts
XB360 Darksiders 2
PS2 Wheel of Fortune
PS2 Motorcross Mania 3
PS2 Seaworld Deep Sea Adventures
PS2 Socom US Navy Seal
PS2 Final Fantasy X-2
PS2 ThrillVille
PS2 Star Wars The Force Unleashed CIB
PS2 Army Men Soldiers of Misfortune
PS2 Welcome to Jumpack Demo Disc
PS2 Metal Arms in Generic Case
PS2 MX vs ATX
PS2 Army Men
PS2 Rocky
PS2 NCAA Football 2004
PS2 Army Men : Sarges Hero
PS2 Full Spectrum Warrior
PS2 FIFA 2001 MLS
PS2 NCAA Football 2003
PS2 NCAA Football 2004
PS3 Need for Speed Most Wanted CIB
PS3 Call of Duty : Modern Warfare 3
PS3 Need for Speed Pro Street
PS3 Red Faction Guerilla x2
PS3 MoH Warfighter LE Loose
PS3 Crysis 2
PS3 Mercenaries 2 in Generic Case
PS3 Call of Duty MW3 x2
PS3 Assassins Creed 4 BF
PS3 Beyond Steelbook (Bad shape broken at spine)
PS3 Uncharted Dual Pack in Custom generic case
PS4 Has Been Heroes
PS4 The Division

Covers, Cases and Manuals

8x Universal Game Cases (N64,SNES,Genesis,etc) $8 Each
3DS Persona Q : Shadow of the Labyrinth Case $10
PS4 Rise of the Tomb Raider 20th Anniversary Extras Only No Game $10
Grand Kingdom Case $10
Toukiden : Kiwami Case $10
Wii Dragon Quest Swords Manual $7
Wii Monster Hunter 3 Manual $5
Wii Elebits Manual $5
GC Ghost Recon Case & Manual $7
GC True Crime Streets of LA Case & Manual $10
GC Spiderman 1 Case Only $7
GC Dead to Rights Case & Manual $10
GC Splinter Cell Pandora Tomorrow Case & Manual $10
GC Hitman 2 Case & Manual $10
GC MoH Frontline Case & Manual $7
GC Rainbow Six 3 Case & Manual $7
PS2 Red Faction Case $5
PS2 Call of Duty FH Case & Manual $7
GC NFL 2K3 Case $5
PS4 Nioh Case $5
PS Vita Exist Archive Case $5
PS3 Zone of Enders HD Collection Case & Manual $10
PS2 Dragon Quest 8 Case & Manual $10
PS2 Onimusha 2 Case & Manual $10
PS2 Tekken 5 Case & Manual $10
PS2 Kingdom Hearts 1 GH Case & Manual $10
PS2 Kingdom Hearts 2 GH Case & Manual $10
PS2 Area 51 Case PAL version $5
GC NBA 2K2 Case & Manual $10
PS2 Final Fantasy X-2 Case $ Manual $10
PS2 Starwars Battlefront Case & Manual $10
GC Prince of Persia Cover & Manual $10
GC Viewtiful Joe 1 Manual $20
PS2 Katamari Damacy Cover & Manual $10
GC Burnout 3 Takedown $5
PS2 Nightmare before Christmas Oogies Revenge Cover & Manual $15
PS2 GTA San Andreas Cover & Manual $10
PS2 Capcom Classic Collection Cover & Manual $15
PS2 Virtua Fighter 4 Evolution Manual $5
PS2 Megaman X Collection Cover & Manual $15
PS2 Star Ocean Till the End of Time Cover & Manual $10
PS2 R-Type Final Cover & Manual $15
PS2 Soul Caliber 2 Cover $7
XB Panzer Dragoon Orta Cover & Manual $30
XB Ninja Gaiden Black Cover & Manual $10
PS2 Mad Maestro Cover & Manual $10
PS2 007 Everything or Nothing Manual $5
PS2 Half Life 2 Cover $10
PS2 Devil May Cry 3 Cover & Manual $10
PS2 FF X-2 Cover & Manual $10
PS2 REZ Cover & Manual $15
PS2 Rygar Cover & Manual $10
PS2 Chaos Legion Manual $7
PS2 Zone of Enders 1 Cover & Manual $10
PS2 Final Fantasy 12 Manual $7
PS2 Front Mission 4 Cover & Manual $10
PS2 Metal Gear Solid 3 Subsistence Cover $7
PS2 Escape from Monkey Island Cover $7
PS1 Final Fantasy Chronicles GH Back/Front Cover & Manual $10
PS1 Tenchu 1 Cover & Manual $15
PS1 Final Fantasy 7 GH Front/Back Cover & Manual $15
PS1 Buster Bros Collection Cover & Manual $20
GC Zelda Master Quest Manual + Windwaker Promotional Paperwork $30
PS2 Black Case & Manual $10
submitted by 420MacMan to GameSale [link] [comments]


2024.05.15 01:17 TrackingSystemDirect Does Driving Slower Save Gas

Does Driving Slower Save Gas

Does Driving Slow Save Gas? - The Truth About Fuel Efficiency

Fuel prices have been skyrocketing all year long, and with the average gasoline price over $4.00 nationwide there has never been a better time to talk about fuel economy. One of the most common questions about fuel efficiency and factors that contribute to reducing fuel economy (or how to best save fuel) is related to speed: Does driving slower actually save gas? Or is it just folklore?
Let’s take a closer look before you plan your next road trips, and get the latest gas mileage tips to help save you money!
Learn how GPS trackers can help!: https://konnectgps.com
https://preview.redd.it/mr1cwfp56h0d1.png?width=1000&format=png&auto=webp&s=47a399ca2feebdee0fc2e196f2129299c40790fa

Does Driving Slower Save Fuel - The Facts

If you are driving faster will you burn through more gas? Yes—sometimes—but also no.
The truth is that every automobile has a sweet spot at which the car’s gas mileage peaks; for most vehicles, that’s between 50 and 60 miles per hour, depending on other external conditions such as proper tire inflation, wind resistance, and more. Finding the optimal fuel economy doesn’t mean driving too slow, nor does it mean you should drive fast.
Let’s look at the factors that contribute to driving costs if you’re looking to save money on gas and get optimal fuel efficiency:
  • Drag efficiency: this includes wind resistance (which increases at higher speeds), rolling resistance (the friction of your tires on the road surface, which generally increases with larger and/or grippier tires and decrease with proper inflation), and even the shape of your vehicle (boxy SUVs, for instance, will have more drag than a sleek sportscar) and its weight (a heavily-loaded vehicle will have more drag).
  • Engine efficiency: As a general rule, car engines are most efficient when in top gear but at low revs; you can find that speed by checking the lowest speed at which your vehicle will constantly sit in its highest gear before it shifts down, ideally just below 1500 rpm (and in eco mode, if your car has one). For most vehicles, this is a highway speed of 50-60 miles per hour.
  • Braking and accelerating: Hard braking and accelerating are far less efficient than gently transitioning; as a general rule, safe driving tips at the speed limit result in fuel savings. You shouldn’t be mashing on the gas pedal or brake if you want to stretch your gas station's fuel costs.
  • Time spent idling or with a cold engine: Idling is great for reducing fuel economy, as is driving with a cold engine (so bundling errands rather than making lots of small trips can save money on gas).
Let’s look at what those principles mean in practice, starting with 7 fuel-efficient driving techniques or driving tips that can help you get the best fuel costs according to the Department of Energy's guidelines!
Related Article: Wireless GPS Trackers For Fuel Consumption Reduction

7 Fuel-Efficient Driving Techniques

Check out these driving tips that can help you save money on gas as a result of striving to provide optimal fuel efficiency:
  1. Brake and accelerate gently and smoothly. Mashing on the gas pedal or slamming on the brakes, while all too common in city driving and heavy traffic, are hard on your fuel economy and engine. Instead, work on letting up the gas to more gently decrease speed, for instance.
  2. Understand your transmission’s optimal fuel efficiency. If you drive manual transmissions, take the time to educate yourself (perhaps with the help of the owner's manual) as to the best way to shift efficiently.
  3. Spend time with your owner's manual to ensure you understand which functions might inadvertently be reducing fuel economy. For example, if your vehicle has an eco mode or you drive hybrid vehicles, make sure you understand what affects fuel consumption. Different factors affect different vehicles differently; though driving slower actually saves wind resistance for boxier vehicles, that will affect more streamlined vehicles less, for instance.
  4. Look into cylinder deactivation. Cylinder deactivation, run by on-board computer systems to limit unnecessary drains on your gas tank, works to essentially freeze valves that allow fuel and air into selected cylinders so that your engine uses fewer cylinders when it doesn’t need as much power, effectively making it a smaller engine so that you aren’t unnecessarily reducing fuel economy by using more engine than you need.
  5. Use apps like AAA’s TripTik Travel Planner to drive the most efficient routes. The TripTik Travel Planner can also help you identify gas stations along your route with the best gas price per gallon, as well as gas stations that offer premium fuel. Planning ahead of time in this way can help increase your fuel savings and help you save money on gas.
  6. Drive the speed limit and in the right lane when driving at highway speed. Not only should this limit unnecessary acceleration and braking, but can save your engine unnecessary work. This doesn’t mean driving slow, but rather striving to provide the most efficient use of your engine when traveling at highway speed to limit driving costs; driving too slow is unsafe and can get you a ticket.
  7. Plan your trips ahead of time. In addition to using apps like TripTik Travel Planner, planning ahead of time can limit unnecessary trips. Your engine draws fuel from the gas tank when idling, warming up, running the air conditioner in hot weather, and so forth—not just in the act of driving. So instead of making lots of short trips, running a bunch of errands at once can actually contribute to lower fuel costs and limit unnecessary fuel consumption, thus helping you save money on gas.
Let’s look a little more at how proactive and safe driving can save fuel and help stretch your car's gas tank, limiting your fuel costs.

How Much Fuel Can You Save With Smooth Proactive Driving

The best part about trying to chase ways to save fuel costs is that most of the time it also means driving more safely. It is less about choosing to drive fast or driving slow and more about driving at a safe highway speed and driving the speed limit. The best way to save money on gas and increase your car's gas mileage is by limiting actions that result in unnecessary fuel consumption. The same driving tips that you might see for plug-in hybrid or hybrid vehicles can also help limit your driving costs; striving to provide a smooth, safe experience is generally going to save fuel costs!
But just how much can you save money on gas by embracing proactive driving tips?
Depending on where you look, it may be as much as 40% of your fuel costs. So let’s recap those principles:
  • While it’s generally true that driving slower actually saves wind resistance, it’s not necessarily true that driving slower actually saves gas. Driving too slow can cost you by reducing fuel economy.
  • More important is how you use the gas pedal and brake; even acceleration is important, but even more so, letting off the accelerator rather than braking is one of the top driving tips for those looking to save fuel. Practice coasting to a slower speed as able as long as you can still drive safely doing so.
  • To get the best gas mileage and most efficient fuel consumption, drive at times when you’ll deal with less traffic; that may require more planning ahead of time, but being able to drive at a more consistent highway speed improves fuel efficiency.
Those are the big principles for increased fuel efficiency. Of course, in many cases, looking at a vehicle that gets better gas mileage (such as hybrid vehicles) may be the best way to get optimal fuel efficiency.

Frequently Asked Questions

Can Driving Slower Really Save Gas?

Yes, driving at an efficient speed can significantly improve fuel efficiency and save gas. However, it's essential to find the optimal speed for your specific vehicle to maximize savings.

What Is The Optimal Speed For Fuel Efficiency?

For most light-duty vehicles, the optimal speed for fuel efficiency ranges between 50-60 mph. This can vary based on vehicle type, engine size, and weight. Keep in mind that factors like tire pressure and driving habits also impact fuel efficiency.

How Does Driving Speed Affect Car Insurance?

Auto insurance providers often consider driving habits when determining rates. Safer, less aggressive driving, which includes adhering to posted speed limits and maintaining efficient speeds, may lead to lower car insurance premiums.

Can Electric And Alternative Fuel Vehicles Benefit From Driving Slower?

Yes, electric cars and other alternative fuel vehicles, such as fuel cell vehicles, can also benefit from driving at optimal speeds. Maintaining efficient speeds can help extend the range of these vehicles and reduce energy consumption.

How Does Cold Weather Impact Fuel Economy?

Fuel economy in cold weather tends to decrease rapidly for both traditional and electric vehicles. Combining trips, using idle reduction strategies, and proper car care can help mitigate the effects of cold weather on fuel efficiency.

What Are Some Other Tips For Driving More Efficiently?

Aside from maintaining an efficient speed, you can improve fuel efficiency by keeping tires properly inflated, removing excess weight, using cruise control when appropriate, and performing regular vehicle maintenance.

Are There Any Studies On The Relationship Between Driving Speed And Fuel Efficiency?

Yes, Oak Ridge National Laboratory conducted a study that demonstrated the relationship between driving speed and fuel efficiency. The study found that aggressive driving and exceeding the posted speed limit led to increased fuel consumption.
Source: Oak Ridge National Laboratory. (2019). Effects of Driver Aggressiveness on Fuel Consumption
Originally published here: https://www.trackingsystemdirect.com
submitted by TrackingSystemDirect to GPStracking [link] [comments]


2024.05.14 23:55 DudeFace71 H: Grolls, Apparel, Guns, Armor W: List, Apparel, Grolls

Have:
Q2525 Railway
Q50c25 Handmade
AA50c25 Elders Mark
Q50c25 Fixer
Q2525 Fixer
B50c25 Epr
AA50c25 Epr
B2515fr Epf
B2525 Fixer
BE25 Fixer
B2525 Handmade
BE25 Handmade
Q2515fr UC Laser
B2525 UC Laser
AA50c25 UC Laser
B50c25 NU Laser
AA2525 NU Laser
Q2525 Cryolator
V2525 EPR
B40p+1s Chainsaw
AA40p+1s Chainsaw
V40p50bs Chainsaw
AA2515fr Flamer
Railways:
Q2550bs Q50c15fr
Q2590wr Q50c90wr
Tse15fr
Fixers:
VE25 AAE25
Q2515c BE15fr TS50c25
B15v25 berE25 ber2525 V50c15fr
B50c15fr BE90wr TSE25
Q50c100 AriE25 TS2525
AAE15c AA2590wr AssE15fr
AA2515c JunkE25
Junk2525 JunkVHC25 Q25dwa25
Handmades:
V50c25 V2590wr
Q50c15fr TSE15c
Q50cStealth
B2515fr Ass2525
Heavy:
BE15fr lmg AA2515fr lmg
AA2590wr 50 Cal Q50c15fr lmg
Q50vhc25 cryolator TS2590wr cryolator
QBash90wr minigun ass2515fr cryolator
BE50drwa lmg TS2515fr GP
QE25 LMG, Minigun, Gatling gun
Aa2515fr GP B2515fr pepper shaker
Commando:
QE15fr Auto pipe TSE15fr Auto Pipe
QE25 Combat Rifle AAE15c elders mark
Q50vhc25 AR Q25100 Tesla TS2525 Tesla
I50c25 bpr VE90wr AR junk2525 epr
VE15fr lever action TSE15fr lever action
Q50vhc25 Plasma rifle BE+1p Fixer
B50c50bs Laser QE+1P Radium
B50vhc25 Elders Mark Q50c25 10mm smg
JugE15fr elders mark B50vhc25 .45 smg
QE250 auto pipe Q2525 gauss
Pistols:
B50c15fr gamma gun
MUT2525 laser pistol AAE25 10mm pistol
B50c25 M79 B2590 gamma
Bows:
AA50c25 crossbow I50C25 Crossbow
AA50vhc15c crossbow B50c25 bow
I50c25 Compound B50c90 Compound
Melee:
B15v50bs chainsaw AA40p50bs ripper
VSSS assaultron blade AA40p40 Drill
AASSS Glove (not sanitized)
V25D+1s chainsaw, BSSS deathclaw
Armor:
Best:
UNY AP SENT H Combat CP
UNY AP WWR FSA LA
UNY INT SENT S Metal LL
UNY INT SENT Trapper CP
UNY INT SENT USA CP
UNY INT SENT S Metal LL
UNT INT SENT Marine CP
UNY INT FDC Trapper LL
UNY AP SENT Reverse paint FSA RL/LL
UNY AP FDC Combat RA
UNY INT FDC ROBOT RL
UNY AP CAV H Combat CP
OE AP CAV Trapper LA
OE AP WWR S RAIDER RA
The rest (lots of good rolls):
https://docs.google.com/spreadsheets/d/1GQ0neVgdAtcOlY2WnUkDvAtLYvLw-LIr6G_BaZzOFsU/edit?usp=sharing
Apparel:
TFJ x6
Red Asylum x4
LC x4
TLC x5
Responders Set x6
FCJS x6
Loon x3
Bosjs x3
WPJS
USA x2
FSA x2
Buffoon, Crazy Guy x2, Hag
Fiend, Raven x2, Demon
forest, yellow, pink asylum
Rare bats
Enclave Forceful Stock, Reflex Sight, Aligned Auto
Enclave Calibrated compacitor, Severe Beta Wave
Leaders
5k sd1 maps
2k L&L 8
2k explosive, 2k energy bobbles
2.5k psychobuff, 2.5k psychotats
Bulk steel
Bulk acid
Specific Wants:
TFJ, Red asylum, LC
Responders Set, FCJS, TLC
WPJS, BOSJS, USA, FSA
Q2525 Auto Pipe
B/I 50vhc 25 compound bow
B50c25 Handmade and Fixer
Q groll fixers/handmades/rails
Grolls (Weps or Armor)
Leaders
Open to all offers however, let me know what your thinking and we can make a deal :)
submitted by DudeFace71 to Market76 [link] [comments]


2024.05.14 23:35 WithDisGuy_ Model X advice on USS/Auto present doors

I have been holding off on buying my X for one simple reason….
I like the auto present doors to work properly and open all the way. Without being too judgy of my reasons, I find the current door too heavy (long story) that the inch it opens actually makes a standard door on a Y a better fit than trying to fight with the X.
The auto present door on 2022 and earlier still works correctly I presume? That is the version I need.
But I prefer new so I monitor every month if they finally fix this. 😔 Sounds dumb, but it’s stopping me from making the purchase.
Any advice or insight other than the doors on 2022/2021 refresh vs current is appreciated. Differences? Other things to consider?
I’ve even considered a Legacy X.
Befuddled by Tesla and their approach to making newer cars worse and feature-less. 🤦‍♂️ Talk to me X owners. Thanks 🙏
submitted by WithDisGuy_ to TeslaModelX [link] [comments]


2024.05.14 23:20 zorin234 Review: Magach Hydra "The Rocket Render"

Magach Hydra
Tankopedia link - Link
Pros:
Neutral:
Cons:
Armor:
Gameplay:
Cosmetics:
General Thoughts:
Worth buying?
submitted by zorin234 to WorldofTanksConsole [link] [comments]


2024.05.14 23:08 MADDL007 [XB1] H: Q50vhc25 AD, Weapons, Off-Meta AP/WWR Armor, UNY Armor W: B/50c/15c Handmade, Enclave Aligned Flamer Mods, Apparel, Masks

Not sure what the abbreviations mean? No problem, let me know! I’m willing to bundle for the items I want.
GT: MADDL007
——Weapons for trade——
AA/E/90 The Fixer
ARIS/50crit/25 Ultracite Laser Rifle
ARIS/FFFR Light Machine Gun
B/50crit/15crit Crossbow
B/FF90 The Fixer {mule}
B/50vhc/15crit Handmade {mule}
B/50crit/15crit Tesla Rifle
B/50crit/15crit Ultracite Laser Rifle
EXE/FF25 Handmade
MUT/50crit/25 Laser Rifle
MUT/FF25 Gatling Plasma
Q/50vhc/25 Alien Disintegrator
Q/50vhc/90 Alien Disintegrator
Q/E The Fixer (2 Star)
Q/E Handmade (2 star) {mule}
Q/50crit Railway Rifle (2 Star) {mule}
Q/50crit/1A Railway Rifle {mule}
Q/E/FMSWA Railway Rifle {mule}
Q/FFR Railway Rifle (2 Star) {mule}
Q/FFFMSWA Railway Rifle
Q/AP/25 Tesla Rifle
Q/AP/25 Tesla Rifle {mule}
Q/50LD/Stealth Tesla Rifle
Q/50crit/25 Pump Action Shotgun
Q/DWA/FR 50 Cal Machine Gun
Q/DWA/FR Pepper Shaker
SUP/DWA/DRWA Resolute Veteran (Survivor Mode Legacy)
TS/50vhc/15crit Alien Blaster
TS/E/90 10mm Submachine Gun
TS/FMSWA Laser Rifle (2 Star - Legacy)
V/50crit/25 The Fixer {mule}
V/FFFR The Fixer {mule}
V/E/25 Railway Rifle
V/40PA/1S Power Fist
Enclave Plasma Rifle #1 w/ Severe Beta Wave Tuner, Aligned Automatic Barrel, Stabilized Stock, Reflex Sight {mule}
Enclave Plasma Rifle #2 w/ Standard Capacitor, Aligned Flamer Barrel, Stabilized Stock, Reflex Sight
Dross Grenade, Pearly Peepers
——Plans & Recipes for trade——
All Scout Backpack Mod Plans including High Capacity
Plan: Alien Blaster
Plan: Alien Disintegrator {mule}
Plan: Alien Disintegrator Cryo Receiver {mule}
Plan: Alien Disintegrator High Powered Receiver {mule}
Plan: Alien Disintegrator Poison Receiver
Plan: Blue Ridge Scout Outfit {mule}
Plan: Camo Backpack {mule}
Plan: Glowing Flatwoods Monster Lamp {mule}
Plan: Pepper Shaker {mule}
Plan: T-60 BOS Knight Paint {mule}
Plan: Ultracite Emergency Protocols
——Armor & Other items for trade——
AutoStim/AP/WWR Robot Right Arm (Sturdy) {mule}
BOL/AP/WWR Wood Chest Piece {mule}
GS/1INT/WWR Raider Left Arm {mule}
HunteAP/WWR Metal Chest Piece
MUT/1INT/WWR Trapper Right Leg {mule}
NOC/AP/WWR Combat Armor Right Arm (Light) {mule}
OE/1INT/SENT Leather Left Arm (Sturdy) {mule}
UNY/1E/WWR Robot Left Leg
UNY/1INT/WWR Robot Left Leg (Light) {mule}
UNY/1L/WWR Metal Chest Piece (Light - Level 10)
UNY/1P/WWR Combat Armor Right Leg (Heavy)
UNY/1P/WWR Robot Left Leg (Sturdy)
UNY/1S/FDC Metal Chest Piece (Sturdy)
UNY/1S/WWR Leather Chest Piece (Sturdy)
UNY/1S/WWR Leather Right Arm (Light)
UNY/FIRE/AWR Combat Armor Chest Piece (Light)
UNY/RAD/WWR Combat Armor Right Leg (Light) {mule}
VAN/1INT/WWR Trapper Right Arm
W/INT/WWR Combat Armor Right Arm (Sturdy)
Z/AP/WWR Robot Right Arm (Sturdy)
All 8 Holotape Mini Games
All Non-Rare apparel available - just ask
Misc Items: ask me for my list
———
———
——Items I want——
B/50crit/15crit Fixer or Handmade
B/50crit/25 Fixer or Handmade
B/50crit/25 Laser Pistol / Rifle
B/50crit/25 Enclave Plasma Rifle (reflex sights, aligned auto)
B/50crit/25 Plasma Rifle
Q/E/25 Handmade
Q/E/FR Handmade
Q/50crit/15crit Railway
Q/50crit/25 Railway
Q/50crit/FR Railway
Q/AP/FR Tesla Rifle
Q/50crit/90 Tesla Rifle {mule}
Q/50vhc/25 Tesla Rifle
Q/50vhc/FR Tesla Rifle
Enclave Plasma Gun Aligned Flamer Barrel Mod (one or multiple)
Baseball bats level 45 - indigo, pink, yellow
Plan: Dr. Bones
Plan: Golf Cart
Plan: Princess Backpack
Plan: Ultracite Calibrated Shocks
Asylum Worker Uniform Forest
Asylum Worker Uniform Pink
Asylum Worker Uniform Red
Asylum Worker Uniform Yellow
BOS Jumpsuit
Fasnacht Brahmin Mask
Fasnacht Buffoon Mask
Fasnacht Crazy Guy Mask
Fasnacht Deathclaw Mask
Fasnacht Demon Mask
Fasnacht Fiend Mask
Fasnacht Glowing Blue Devil Mask
Fasnacht Glowing Honey Bee Mask
Fasnacht Glowing Scorchbeast Mask
Fasnacht Glowing Scorchbeast Queen Mask
Fasnacht Hag Mask
Fasnacht Loon Mask
Fasnacht Raven Mask
Fasnacht Winter Man Mask
Forest Camo Jumpsuit
Forest Scout Armor Mask
Hunter’s Long Coat (will pay caps)
Leather Coat
Radicals Face Mask (will pay caps)
Responder Fireman Helmet
Responder Fireman Uniform
Tattered Field Jacket
Traveling Leather Coat
Urban Scout Armor Mask
White Powder Jumpsuit
I’m really only after the items listed above, make me an offer. No caps, flux, or junk offers please.
submitted by MADDL007 to Fallout76Marketplace [link] [comments]


2024.05.14 22:54 Financial_Aspect_82 H: Trades W: Wishlist

CE armor for trade
Ari AP WWR RA
Assassins AP fall RA
AutoStim S WWR RA
Cham AP BUW RL
Cloaking AP WWR LL
LS cryo WWR LL
OE E Sent LA
OE S WWR LA
OE Cyro FDCW RL
Troubleshooters AP AWR
Uny C AWR LA
Uny Cryo Break LL
Uny E sneak RL
Uny LED JWR RL
Van AP Sent LL
Van Fire Cav RA
Van Fire FDCW RA
Van RR WWR RA
Z PR WWR LA
Other armor:
Van LED FDCW USA LA
Van AP WWR marine RA
Van LED FDCW marine LL
Van Poison Sent Heavy Combat LL
Uny Int BUW Marine RA
Uny poison LL marine
Uny AP AWR heavy leather LL
Uny S Cav heavy combat LL
Uny S WWR FSA LL
Uny Poison AWR FSA RA
Uny AP marine CP
OE AP AWR USA RA
OE AP RR Trapper RA
OE AP JWR trapper LL
OE AP RR Marine CP
OE AP heavy leather LA
OE AP FSA LA
Nocturnal AP WWR heavy combat RL
Cham AP sent USA LA
Weapons:
AA SS S sheepsquatch Club
Assassins 2525 alien disintegrator
B2590 50cal
B50c25 compound bow
B50vhc25 Gauss
B50c25 radium
Exe50c25 NU and Ultra laser rifle
Exe50c25 EPR (AA RS FS)
QE15fr Tommy
V SS 90 buzz blade
V50c25 handmade
Wishlist: Uny PR FDCW LL RL CE
Troubleshooters AP WWR RA CE
Van AP WWR RL and LL marine
High capacity backpack mod
Leaders / flux / maps / caps for cheaper armors
submitted by Financial_Aspect_82 to Market76 [link] [comments]


2024.05.14 22:48 VashxShanks [JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)

Important Notes:

[~ PSN ~]

(On Mobile please Swipe left to see the prices and tags)

Game Price/Link Tags
Persona 4 Golden $11.99 $19.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
The Persona Collection (P3P/Persona 4/Persona 5) $49.49 $89.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
Like a Dragon: Infinite Wealth PS4 & PS5 $48.99 $69.99 Turn-based/Contemporary Hawaii setting/Yakuza life/Open World/Heavy on Drama and Comedy/Heavy on Mini-games/Class Changing Mechanics
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Tales of Arise PS4 & PS5 $14.79 $59.99 Action/Fantasy setting/Anime style/Revolution Story/anime trope heavy/Social links mechanic between party members
Valkyria Chronicles 4 Complete Edition $9.99 $49.99 Tactical Turn-based/World War Militar setting/Tactical mixed with real-time elements/Sketch or "Canvas" art style/Build your Army with character customization/Mission based story progression/Army management
DORAEMON STORY OF SEASONS $14.99 $49.99 Farming Simulator/Mini-games/Social Links system
Rainbow Moon $2.99 $14.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Neptunia: Sisters VS Sisters $19.99 $49.99 [PS4 version] Turn-based/Female Protagonist/Comedy/fan-service/Parody
Bug Fables: The Everlasting Sapling $14.99 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure
Monster Sanctuary $4.99 $19.99 Turn-based/Fantasy setting/Monster CollectoMetroidvania/Pixel Graphics
Relayer $11.99 $59.99 Tactical turn-based/Sci-fi setting/Space travel/Piloted Mecha/Female Protagonist/Anime art style
Death end reQuest $7.99 $39.99 Turn-based/Female protagonist/Cyber World setting/Psychological HorroNudity
Death end re;Quest 2 $11.99 $49.99 Turn-based/Cyber world setting/Female Protagonist/Dark Fantasy/Gore/Fan-service
Shining Resonance Refrain $5.99 $29.99 Action/Fantasy setting/Dragon transformation/Musical theme/Anime visual style/Social link mechanic
Mary Skelter Finale $14.99 $49.99 Turn-based/First-Person View Dungeon CrawleDeep & Full party customization/Female Protagonist/Multiple Endings/HorroFan-service
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
DRAGON BALL Z: KAKAROT $14.99 $59.99 Action Fantasy/Semi-Open World (zones)/Anime story adaptation/Beautiful animations
South Park™: The Fractured but Whole™ $8.99 $29.99 Tactical Turn-based/Modern Day setting/Comedy/Mature/Dark HumoNudity/Fart Jokes

[~ Switch ~]

Game Price/Link Tags
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
Battle Chef Brigade Deluxe $6.99 $19.99 Action/Fantasy setting/Cooking battles/Female Protagonist/Side ScrolleBeat'em up/Hand-drawn
Fuga: Melodies of Steel $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Front Mission 1st: Remake $17.49 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
FRONT MISSION 2: Remake $27.99 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
Dusk Diver $8.74 $34.99 Action/Modern Taipei Ximending setting/Female Protagonist/Beat'em up/Anime visual style
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Infinite Guitars $11.99 $19.99 Turn-based/Sci-fi setting/Rock Music/Hand-drawn/Robots/Rhythm/Timed button presses
Regalia: Of Men and Monarchs - Royal Edition OST Combo $7.49 $24.99 Tactical turn-based/Medieval Fantasy setting/Social link system/Politics/Comedy
Potato Flowers in Full Bloom $13.31 $17.99 Turn-based/Medieval Fantasy setting/First-person Dungeon CrawleCustom Party creation/Class Mechanics
Rainbow Moon + Rainbow Skies Strategy RPG Bundle $23.99 $29.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler

[~ Xbox ~]

Game Price/Link Tags
Blue Dragon $6.59 $19.99 Turn-based/Fantasy setting/Class changing mechanics/great soundtrack
Lost Odyssey $8.24 $24.99 Turn-based/Fantasy setting
Costume Quest 1 $4.49 $14.99 Turn-based/Fantasy setting/Female Protagonist/Choices Matter
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Ara Fell: Enhanced Edition $5.99 $14.99 Turn-based/Fantasy setting/Female Protagonist/Pixel Graphics
Bug Fables: The Everlasting Sapling $12.49 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure

~ Steam ~

If you want to check the games yourself:

~ Link to the JRPGs on Sale list ~

Steam Deck Icons (As explained by Steam itself):

🟦 Verified: Means that the game is fully compatible and works with built-in controls and display.
🟧 Playable: Means the game is Functional, but requires extra effort to interact with and configure .
"--" Unknown: Basically unconfirmed or still under-review.
Game Price/Link Tags Steam Deck
Chrono Ark $18.74 $24.99 Turn-based/Modern day setting/Roguelike DeckbuildeFemale Protagonist/Anime visuals/Card Battler 🟦 Playable
Bloodstained: Ritual of the Night $9.99 $39.99 Action/Medieval Gothic Fantasy setting/Female Protagonist/PlatformeSide ScrolleMetroidvania 🟦 Verified
In Stars And Time $15.99 $19.99 Turn-based/Fantasy setting/Monochrome art style/LGBTQ+/Comedy/Time Travel/Hand-drawn Cartoon style 🟦 Verified
Ni no Kuni™ II: Revenant Kingdom PRINCE'S EDITION $11.99 $79.98 Action/Fantasy setting/Isekai/Base BuildeArmy Battle/Character CollectoBeautiful art style 🟦 Verified
Born of Bread $12.49 $24.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat 🟧Playable
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting 🟧Playable
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading 🟦 Verified
Fae Tactics $5.99 $19.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Beautiful Pixel Graphics/Unique Battle system/Monster Collector 🟦 Verified
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style 🟧Playable
Sword and Fairy 7 $14.99 29.99 Action/Chinese Martial Arts Fantasy (Xianxia)/Female Protagonist/Great visuals and Music/Rich Story and Lore/Chinese voice acting with English subtitles 🟧Playable
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro 🟦 Verified
Astria Ascending $8.74 $39.99 Turn-based/Medieval Fantasy setting/PlatformeFemale Protagonist/Class system 🟦Verified
Haven $14.99 $24.99 Active time combat/Sci-fi setting/Heavy on Romance/LGBTQ/Local Co-op support/Exploration/Resource Gathering 🟦 Verified
Crimson Tactics: The Rise of The White Banner $14.99 $29.99 Tactical Turn-based/Medieval Fantasy setting/Class system/War & Politics/Dragons/ --
Jack Move $9.99 $19.99 Turn-based/Cyberpunk setting/Female Protagonist/Pixel Graphics/Hacking 🟦Verified
Earthlock $4.49 $29.99 Turn-based/Fantasy setting 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Children of Zodiarcs $5.39 $17.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Card Based/Deck Building 🟦Verified

~ General Recommendations (All Consoles) For Anyone Who Can't Decide ~

First off, I won't recommend big or famous games like Final Fantasy or Persona, this is more for lesser know, hidden gems, or just games where it's hard to find someone talking about them.

[Valkyria Chronicles]

[Valkyria Chronicles 4]

This one is really hard to explain through words alone, but just in case, the VC series is a World War 2 military setting story, where you act as the lead of a squad and take mission to drive back the enemy. The story is drama heavy and the gameplay is tactical turn-based, but it's mixed with real-time third person shooter.
You can also make your own army by recruiting different types of solders, training them and upgrading their gear. From rifles to tanks, this is a game you have to experience to understand.

[Fuga: Melodies of Steel 1 & 2]

Great game, great art style, and really well made and balanced turn-based combat. That alone is enough to get the game. Then you add the time-management part of the game, where you spend time upgrading the different tank rooms, cooking, exploring ruins, spending time to bond with other characters, and so on. It's also great if you want a game that you can play for an hour or 2 and then put down for later. As the game is played through stages, and once you're done with a stage, you get an intermission to do what you want and come back to it later.
It's not a long game (compared to the usual JRPG), as you mentioned, it's about 20 hours. Story-wise I think it was a bit too short. Gameplay wise it was great fit, because it didn't outstay it's welcome, and it ends when you feel you have mastered the gameplay and want to face the final challenge.
The story is good, but isn't the focus. Gameplay is the main focus. In fact you'll feel that a lot of context isn't told in the story, but instead left for you to either read about in the in-game wiki or just figure out through obvious clues in the story.
There is a big mechanic that this meant to put a lot of pressure on your playthrough (don't worry about it being spoiled because it's literally explained in the first hour of the game). The thing is though, if you have experience in JRPGs or just play in a really well thought out and relaxed manner, then that mechanic might not be as big a deal as they make it seem to be. Yet it's still fun nonetheless.
Fuga 2 is even better. It fixes a lot of the minor issues the first game had, and what's really great, is it improved the "big pressure" mechanic I talked about, and now it actually is a big deal. Then add to that so much little new mechanics added that just makes for a much more fun and challenging game. The 2nd game also continues the same story.

[Ni no Kuni] Series

If you're looking for that great Isekai fantasy adventure feel, then these two games are where it's at. Fantastic visuals and great music, coupled with a great art style, a combo that is perfect for a chill and relaxed gaming experience. Especially when talking about the first game, with the help ofStudio Ghibli, they managed to make a truly whimsical world with that Studio Ghibli classic touch.
- Important Note: The games aren't connected story-wise, so you can start with any of them -

[Wrath of the White Witch]

For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving into a true fairy tale world, this is the one with the better story in my opinion, so if you want more story than game, this is for you. Still it has a good share of gameplay, from raising and collecting Pokemon-like monsters, to learning and using different spells, not just in combat but for the overworld too.

[Ni no Kuni™ II: Revenant Kingdom]

This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story. Still has the great music and he fantastical art style and setting. Add to that a lot of side activities like beating rare monsters, collecting cute creatures to help you in battle, and even going around the world to gather people to help you build your kingdom. You'll never be short on things to do.
Finally, both of them have beautifully draw world that is just a pleasure to walkthrough, made even better with the amazing orchestral soundtrack.

[Star Ocean The Second Story R]

The original PS1 game was already an amazing JRPG and a classic. But this remake takes it to go even further beyond SSJ3. It should be the standard on how to make a faithful remake on of a classic title.
I don't want to overhype it more than I already did. So to keep this short, this remake does so much:
  • All major story events are now fully voice acted. This includes a lot of the private actions too.
  • Fully redone and better translation of the game.
  • New Character to recruit to the party.
  • New Private Actions and 13 new Endings.
  • New character portraits, not just for the main cast, but also for many other characters.
  • A complete rework for the battle system to be up to modern standards.
  • So many QoL features:
    • Auto-saving
    • Fast-forward cut-scenes or skip them.
    • Text log
    • All difficulties can be accessed from the start
    • Fast travel
    • 3 different voice dubbing options to choose from (New English, Original Japanese, New Japanese)
    • Your choice of different art styles
    • Choose between original OST and new rearranged OST.
    • No random battles anymore, as enemies can be seen and avoided
And believe me when I say I still haven't touched half of the amazing work that has gone into this remake.

[Sword and Fairy 7: Together Forever]

They did a great job with the presentation of the game. Great voice acting (Chinese), great graphics, amazing music, and an impressive attention to details of the world and it's lore, especially the engineering of the buildings and their decor. Then you have the really beautiful design of each piece of gear, and even just normal attire of each NPC and the disciples of each sect or soldiers of each of the different of each plane (gods, humans, demons).
Then we go to how great looking the monsters and local flora and fauna of each realm. You can feel the intense work that has gone into making and animating each of them. It really is a joy to watch them, as much as it is to watch each environment you see them in. There really isn't enough time to talk about how good the presentation is.
As for the story. First off, I am not an expert in Chinese novels mythology, but I am a big fan of Xianxia and Wuxia novels. So when I say that the story is...good but nothing great, I am saying this as more than just a JRPG fan, but also someone who is very into this type of world and Chinese martial arts fantasy setting. it's nothing that will stick in your mind, apart from the events that take place in some of the beautiful set pieces in the game, or the cut-scenes with beautiful action cheoragphy.
The gameplay is also about average. The side-quests are fun and are worth doing if nothing more than for learning more about the lore and the world. But the actual battles and action gameplay isn't as good as the best ones out there, but it's not bad. I have ran into some bugs, some small, some big, but that was when the game just came out, and it did receive a lot of patches since then. You can tell that they aimed to make a huge triple A production, but didn't have the time or manpower to test a game of this size. It's still fun to play and experience, but the level of gameplay is nowhere near the level of the presentation that the game gives the impression of having just from watching the gameplay or trailers.
If you enjoy walking through magical and fantastic looking JRPG worlds, or if you enjoy Xianxia/Wuxia fiction, then this is an easy choice. Hell even if you don't, it's still worth a go at this price.

[Blue Dragon] & [Lost Odyssey]

These two are classic titles that will probably won't be ported to or remade to modern consoles. That's why this might be the last way you'll ever get to experience 2 classic titles of the genre. Lost Odyssey has great story writing and unique character settings, and Blue Dragon has great exploration and a really fun character class customization system, and one hell of a boss theme.

[Monster Sanctuary]

This is a solid game, everything in is polished and balanced to make sure you are having fun collecting new monsters and customizing your team through evolution/skill trees/gear and making the best in-sync party you can. I only wish it was longer, it's not short by any means, but it's not long either. I would say depending on if you're trying to "catch them all" and explore everything and fight all bosses, this could easily be a 30+ hours game, but if you focus on the story, then it's about 20 to 30 hours. Now even longer with the 2 new free DLC expansion added.
Don't get me wrong, I am not complaining that it's short, but that I was having so much fun, that I wish it didn't end.

As always, please do add your own recommendations, and let me know if there is mistake or if something was missing, and have a nice day.

submitted by VashxShanks to JRPG [link] [comments]


2024.05.14 22:28 LunarGiantNeil Recruiter out of office for a whole month--how do I get ahold of whoever is handling my interview process?

I had two good interviews with a company and then my interviewer said they were going to be moving cross-country, so I could expect a follow-up from someone else on their team or someone directly involved in the hiring process.
It's been a bit so I reached out to them today for an update and, well, I figured a move would be one week, but their auto response said they'll be out until June 7th! Yikes!
I was told the process might take a while due to how busy and trave-heavy the schedules of the interviewers are, but I feel like my application is at risk due to this. Am I wrong? I can't do anything about getting ghosted, but I also worry that a ball might have been dropped somewhere, or something unfortunate might have happened.
The auto response said I should contact someone else on their talent acquisition team, but I have no idea how to do that. Do I just wait? Do I email the hiring manager? I sent them a post-interview thank you and they didn't respond (they were going to be traveling too) but they should have my email. But maybe they don't know what's going on either?
submitted by LunarGiantNeil to recruiting [link] [comments]


2024.05.14 22:09 PirateLord9101 H: Tradelist W: Description or offers

Im Especially after UNY AP FDC Trapper LA and RA or Apparel!
AA/e/90, Gatling gun, Lmg
AA/50C/25 Fixer(2x), Handmade, Tesla Riffle, Dragon, Combat shotgun, Pipe Revolver, BP Pistol, BP Plunder, Em, EPR perfect mods, AD
AA/25A/Dur EPF
AA/25/Dur .50, Minigun, epr
AA/E/15R Pipe Pistol,
aa/25/90 Gamma gun, epp, flamer
AA/25/Dur NU Laser Riffle, Fixer, Hm, Gamma gun, Holy fire
AA/50C/15c epp
AA/Ap/25 Holy fire
AA/25a/Dur AGL,
AA/Pa/1s Grognaks Axe
AA/50C/90 Grognaks Axe, NU Laser Riffle, epp
AA/50L/25 Tommy gun
AA/50C/15r Hm
AA/e/15c RR (2x), Em
AA/25/25 lmg(2x) EPR, Rail, Fixer
Aa/25a/90rw AGL
Aa/e/25 Pipe Bolt Pistol, Radium, Fixer
AA/40/40 Ski sword
AA/50c/50bs Compound Bow
AA/40pa/50bs chainsaw
AA/40pa/1S Blue ridge Iron
AA/E/25 Fixer(3x), .44 Pistol
AA/40/40 Chainsaw (2x)
AA/25a/25 epr 2x
AA/50h/15c EPP
AA/50h/50bs EPP
Aristocrat:
Ari/Pa/40 Chainsaw
Ari/50/25 Cryo
Ari/E/15r Minigun
Ari/50C/Dur CR
Ari/25/25 Epr
Ari/25/50bs epp
Assassins:
A/50c/25 Hm, Single Action Revolver
a/e/Dur Gatling gun
Aa25a90rw AGL
A/25/50bs Plasma Pistol
A/25/15r Laser Pistol
Berserk:
Be40/40 Drill
Be25/25 epp
Berz/e/25 10mm sub
Bloodied:
B40Pa/1a Bear arm
B/50C/15C Hm ( 2x ), Pumpgun, .44 Pistol, Rwr, Epr perfect mods, Bow
B/50C/25 Chainsaw, Auto Pipe, BP Plunderbuss, Handmade, Em
B/E/25 lmg, combat riffle , AR, 10mm, Pipe riffle, Single Action Revolver, Radium
B/25/Stealth 10mm
B/E Black powder Riffle
B/Ap/25 Ul Laser Riffle, Gamma gun
B/50L/25 Hm
B/25/Dur RR ( 2x), Agl, Ugl, Flamer
B/e/50bs Combat riffle, BP Pistol
B/25/15r Gauss, 10mm, EPF, Cryo,
B/25/25 combat riffle, b2525 gatling plasma, Radium, gp, gl, EPR, Handmade
B/Bash/50bs Minigun'
B/50h/25 Fixer
B/25/90 epp with alligned flamer, lmg, Gatling laser, Cryo
B/e/15c Radium
B/40pa/40 chainsaw
B/e/90 AR
B/50l/50bs Peppershaker
B/25/50bs Plasma Thrower, Laser Pistol
B/e/90 lmg, Gatling
B/50c/90 EPP
B/25a/50bs epp
B/50c/15r Em
B/25a/90 lmg, gl
Be15r fixer
Executioners:
Exe/50C/25 Hm (2x), Minigun, 10mm Smg, em
Exe/E/25 Lever, Combat Shotgun, 10mm Pistol
Exe/25/25 EPR, Gauss, Lever,
Exe/50C/15C EM
Exe/25/Dur Fixer
Exe/25/15r GP
Exe/50L/25 GAuss
Exe/E/15r Pipe Bolt Pistol
Exe/25/90 Radium, 10mm Smg, Hm (2x)
Exe/50h/25 Gamma gun, epp
Exe/e/15r Pipe Revolver
Exe/25/50bs epp
Furious:
F/50C/25 NU Laser Riffle, Radium, CR,
F/Pa/25 Chinese Sword
F/25/Dur Minigun
F/Bash/Dur Minigun
F/25/25 UGatling Laser, EPR, Radium
F/Ap/25 GP
Gourmands:
G/50h/25 epp
G/E/15R Radium
G/PA/25 DC Gauntlet,
G/50c/25 Flamethrower, Em
G/e/25 Hm
G/25/25 rwr
Instigating:
I/50c/25 bow
Inst/Ap/25 epp
Juggernaut:
Jugg/50h/25 EPP
Jugg/e/90 Fixer, hm
Jugg/e/25 Fixer, RR
Jugg/25/25 Fixer, Gamma Gun, hm , Cryo
Jugg/Pa/40Pa Chainsaw
Jugg/e/15r .50
Jugg/e/dur .50
Jugg/50c/25 hm,
Junkie:
J/E/25 Hm, RR, Em
J/25/15r EPR Perfect mods Alligned Auto, AGL, tommy gun
J/SS/1s Bowieknife, Powerfist,
J/25/15r RR(2x),
J/50c/15c RR, Single Action Revolver
J/25/90 .50,
J/25/25 Western Revolver, Kabloom
J/50l/25 epp
Medic:
Med/25/25 Fixer
Med/25/15r Holy Fire
Med/50c/25 Minigun, AR,
Mutant:
M/25/15r AGL
M/Bash/Dur Minigun
M/50H/25 EPP Perfect Mods(alligned Auto)
M/25/25 10mm
Nocturnal:
N/E/25 .50
N/50c/25 Em
N/25/15r 10mm
Quad:
Q/E 10mm, Lever, Gatling gun
Q/E/25 Lever, Combat Riffle.50, Sniper riffle, Fixer
Q/25/15r Fixer
Q/25/90 Hm, Em, Fixer, epp
Q/E/15C Pipe Bolt Pistol(2x), 10mm Pistol,
Q/25A/25 Fixer
Q/50L/25 Fixer, Tesla
Q/50C/15r .50, Tommy gun Gatling gun, Auto Pipe,
Q/25/50bs Fixer, Holy fire, DB, Hm, Auto Pipe, Cryo
Q/50C/Dur Fixer (2x), hm, EPP ,Railway
Q/E/90 railway, .50 cal, Minigun
Q/25/25 Pipe Revolver, Ab, EPR perfect mods,
Q/50C 10mm, Em
Q/Ap/15r Fixer
Q/25A/Dur Holy Fire, Gamma gun
Q/25A/15r Holy Fire,
Q/E Pipe Pistol, Hunter Riffle, Pumpgun, Combat Riffle, DB
Q/50C/25 Minigun,Tommy, Plasma Riffle, Gatling gun, Western Revolver, Epr, Radium, Handmade
Q/50b/25 Tesla, Hm
Q/50l/15r tesla
Q/25 Tesla
Q/50H/25 Radium, EPR, Western Revolver,
Q/e/15r hm(2x), Gatling gun, Em, Railway, DB, Pipe riffle
Q/ls/25 Ab
Q/25/15c epp
Q/50h/15r EPP
Q/e/50bs Rwr
Q/25/15c Railway (2x) , EPP
Supressor:
S/e/25 Fixer
S/25/15r Fixer
S/50c/25 Hunting riffle
Two Shot:
TS/50C/25 Fixer (2x), Hm (2x), Tesla, Dragon
Ts/25/25 AR, Fixer, epp, Ultracite laser riffle
Ts/E/Dur Minigun
Ts/50H/25 Fixer, Radium
Ts/25/dur Fixer, hm
Ts/e/25 Pipe Revolver, RWR, Em, 10mm Pistol,
Ts/Ls/25 Assaultron Head
Ts/e/15c Lever (2x)
Ts/25/15r Flamethrower, EPR,
TS/50c/15c RR, Ab
TS/50L/25 Em Ts/e/15r lmg
Ts/25/90, Lmg
Ts/50c/15c Plunderbuss
Ts/e/90 Pumpgun, lmg
Vampire:
V/50C/15r GP, Gatling Gun
V/50C/15r Railway
V/e/dur Hm, Em
V/e/25, Hm, Em
V/Ap/25 Fixer
V/50L/25 Fixer, RR, 10mm, Hm
V/50C/25 Gauss, Chainsaw, DB(2x), Fixer, 10mm Pistol, handmade
V/e Lever
V/25/15c Hm(2x), Gatling laser, epp
V/25/25 Gatling laser, Pipe Bolt Pistol, Epr
V/25/50Damage resist EPR
V/e/15r Western Revolver, Single Action Revolver,
V/25/15r Plasma Thrower, Gatling Plasma
V/25a/15r Plasma Thrower
V/25/90 Gamma Gun, Flamer
V/50h/25 epp
Armor Pieces:
Uny/AP/HTD H Leaver Set
Uny/Mix/Sent bos Combat armor set
As/Mix/Cav Usa Set
Uny/7Explo/Cav FSA La
OE/AP/Sent Usa LL
Oe/7Exp/Cryo Fsa LL
As/7E/AWR Raider PA LA
Aristo/AP/WWR Trapper RL
Aristo/AP/Stealth FSA Chest
As/7Exp/Sent FSA RL
Oe/7Exp/WWR X01 LA
Bolst/S/WWR T60 LL
Uny/Ap/Stealth Trapper RA
Uny/S/WWR light Metal armor LA
Uny/I/Cav Wood Rl
Uny/1S/Wwr Heavy Raider Armor Ra
Van/P/WWR FSA LL
Uny/S/Limb Usa LL
Uny/I/JWR FSA LL
Uny/Ap/Sent Fsa la (level 40)'
uny/ap/sneak trapper chest, trapper ra
Oe/Ap/wwr Raider PA rl ( level 30)
Uny/1P/Cav fsa Ra
Uny/S/WWR light Metal La
Uny/HungeWWR Usa Rl
OE/1e/FDC Usa ll
Bolst/I/sentt Trapper LA
Bolst/S/Sent Wood RL
Uny/L/WWR Heavy raider LA
Uny/S/WWR Sturdy leather RA
Uny/I/Sent Wood LL
Uny/Cryo/Cav FSA Cp
Uny/Cryo/Awr Fsa LL
Uny/I/AWR USA RL
Ari/Ap/Wwr Heavy metal CP'
Van/Cryo/WWR Leather CP
Van/AP/AWR Raider RA
Bolst/led/Cav Metal CP
Oe/1s/WWR Metal LA
Uny/Int/Sent Usa RL
submitted by PirateLord9101 to Market76 [link] [comments]


2024.05.14 21:59 Skully_The_Furry DRG x HELLDIVERS warbond, hear me out

These two games are fantastic co-op PvE shooter that have acknowledged each other, I think it would be pretty cool if there was a crossover, a warbond specifically.
Arrowhead has said in the past that they will only do crossover that thematically work, and DRG is a little bit of a stretch, but if each of the cosmetics and weapon were changed to fit helldivers aesthetic, it could work very well.
Now on to the stuff that would be added, (dont worry, i'll explain what it is if you haven't played DRG)
Warbond name: Miners Union
M-1000: its an 8 shot M1 grand that shoots in semi auto, if the fire button is held down, i will perform a charge shot, gaining twice as much damage and piercing, but also taking twice as much ammo.
Warthog Shotgun: a 6 round mag fed semi auto shotgun; in my mind it would behave as a midway between the breaker, punisher, and slugger: being more accurate than the breaker and punisher, but not shooting slugs; having a higher fire rate then the punisher and slugger, while also being mag fed, but not having as much mag capacity and fire rate as the breaker. however, it would have a very high amount of reserve ammo (like 20 mags, making it have around 120 shots in total)
Dark 25-plasma Carbide: a projectile based automatic rifle; i would have a similar cooling system to the laser weapons however, instead of having heat syncs, it takes ammo from one large reserve. upsides, you never have to reload, and you have high damage output; downsides, you have limited ammo, and its projectile based.
As for grenades, im torn between four, 1 from each of the classes, and after concealing my friends, they just said add all four.
Cryo-nades: an impact grenade that freezes anything caught in the blast, allowing you to deal double damage to anything that is frozen.
Lead bursters: sticky grenades that stick to things and fires a wall of bullets all around it in a circular motion
Impact axes: throwable axes that deal heavy damage, if you miss, you can pick them back up.
shredder drones: a grenade that separates into 4 drones that attack nearby enemies for a short amount of time, when not attacking they follow you. they break after a certain amount of time or when throwing out another.
of course we then have the secondary
The BOOMSTICK: a double barrel shotgun with a very low amount of ammo, high spread, but it basically deletes anything shot by it.
As for cosmetics and taunts, i could see a bunch of DRG based cosmetics stylized to work with the games art style, like maybe some of the head covering helmets; or just one that gives you a helmet, BUT ALSO A BIG ASS BEARD. however i do know i want the driller based chest cosmetic to be resistant to fire damage (50-90%).
And finally, one of the taunts has to be a ROCK AND STONE, the helldiver will raise there fist to the air as if it were punching it and yell "ROCK AND STONE", maybe it could also have a pickaxe in its hands, or maybe a shovel when doing this (obviusly in the hand that is being raised).
For those who dont know what ROCK AND STONE means, basically anything positive: a greeting, nice job, a yes, a thanks, so on and so forth. its just a positivity noise that aims to bring people together.
submitted by Skully_The_Furry to Helldivers [link] [comments]


2024.05.14 21:55 LordGreim225 Beginning of the Great Assault (Operation: Rolling Erosion)

Beginning of the Great Assault (Operation: Rolling Erosion)
It had been too long. Far far too long since they had a command meeting.
(Like seriously really sorry this took so long.)
‘The situation had been developing for some time, & for a time Greim had no idea how to recover the situation as it evolved. Now however he had a plan. Not the best or most sophisticated Plan. But they were against the clock & the situation would only get worse if they waited too long.
”Ladies & gentleman. It has come to my attention that the High lords will not be sending further support for this campaign for the foreseeable future. With numerous wars against the Tyranids and the Indomitus crusades, we will have to make do with what we have. What’s more, word has reached the wider T’au Empire of our invasion of the system. We are unsure if they will be dispatching a Fleet and further military support at this time. As such we are against the clock here. If we take this system & bring them to heel at the negotiation table we can ultimately be victorious on the field & let the negotiators and politicians ensure we keep what we take. As such we will review what I have gathered From our situation.
Older situation map.
”As far as I’ve gathered we have very little progress in our assaults on the defensive lines of Camburg. We have taken the Sanguine Bridge & made ground toward but not taken the Firekeep. Ka’esh Fortress, the T’au’s primary military airbase is still operational. I’d have hoped we had taken more ground, but given our situations that occurred it’s remarkable we did not lose more ground. With the clock ticking & our pool of manpower no longer going to be increasing or replenished as easily we need to hit the T’au’s primary nerve in the Gryllus system before we are too weak to do so in the future. I had hoped further forces from other fronts could aid in this, but we are out of time & would lose ground elsewhere we can’t afford to give anymore.”
’The dark briefing room of the Strategiums holo map lit up with new icons of their situation.’
Opening maneuvers
“This plan is not very complicated in its opening moves. We will hit the T’au with sudden overwhelming force wherever we can. They need both these fortresses to maintain the defense of Camburg. Firekeep is situated on one of the only land crossings, & with Ka’esh fortresses air bases operational crossing the river with pontoons, or fording with vehicles would be far too costly, as such the Kestrels will cordon & destroy the airbase utterly. It is of T’au design & as such unsalvageable, it is to be utterly razed to the ground. The titans & a Large contingent of Aironautica will provide assistance & heavy fires support. But this is a very well defended target. We believe several T’au super heavies to be present. This mission is their atonement for previous transgressions & to prove their loyalty as good guardsman, if they succeed they will be rewarded. The large support elements is to try & mitigate the losses as much as possible & give them a fair fight. The fortress also hosts a large garrison of T’au auxiliary infantry & conscripts alongside Fire warriors, so be advised. We estimate their strength at 5,000 Fire warriors & 9,000 auxiliaries & conscripts. However the air power is their greatest strength. We will send numerous hydra flak battery squadrons to further assist in this assault.”
’He scrolled toward the Firekeep.’
”The rest of the army will hit the firekeep in force. This is a major training center for T’au fire warriors & we expect stiff resistance here. They know they’re the last line against us & Camburg itself. T’au infantry & human auxiliaries will be the bulk of their defenses. This was once an imperial installation & its architecture shows.
Example of the Firekeep curtain walls.
While this fortress could theoretically be resanctified & saved, that is no longer a concern. This fortress & its defenders must be silenced & we can’t cordon them off like Ka’lesh fortress. So its destruction is likely necessary. The Krieg 5th will bombard the fortress as will all available heavy guns not used for the destruction of the T’au airbase. The 5th will use its breaching drills to create passages to breach the curtain walls & storm the outer gates from the inside to open the gates for our forces. Once inside clear the fortress top to bottom, regiments that specialize in this type of environment will take point. If the drills fail we will bombard the fortress till it is rubble & storm it traditionally. The Titans will relocate once the airbase is most in ruin & is unable to be threaten our flanks any longer. Once the airbase is cleared our forces can also ford the rivers & begin moving on Camburg itself.
Phase II of the operation:
The holodisplay projects the capital city of the T’au Empire’s government in the Gryllus System
Camburg is a major city, the largest in the system in fact & primary seat of power for the T’au Prelate ruling over this system. It is heavily defended by both Fire Warriors, Human Auxiliaries, Kroot, & even hosts a Demiurg population alongside other client races. This isn’t going to be an easy nut to crack. While not a hive city it is still a damn big one. Multiple levels exist in certain districts that go into the earth some nearly a deep as the buildings are tall. Its population estimates vary, but we estimate several tens of millions at minimum. The city is several thousand kilometers in length as well.
A T’au entertainment Dome, a popular attraction in one of the eastern city Parks This one is primarily used by the water caste, where public debates into philosophy & questions are discussed at length for hours & hours on end in a unique sort of Diplomatic debate Sport that seems popular among the caste.
The largest subterrainain district in Camburg in the older human districts. T’au technology & human culture blend. This area is the entertainment
A Auxiliary conscripts sketch of Mesme Districts Curtain walls. The T’au primary Barracks and Fire Castes living quarters are situated in between the T’au made eastern portion of the city & older human settlement next to the Etherel prelates primary residence & government building. Security is tight as such & these walls are a major line of defense for the leader of the Gryllus system. The artist was captured in a recent raid & this was found on her person. She has since been taken for further questioning & is scheduled to be sent to the Penal Colony Agri World in thanks for her cooperation.
The Aun Reach Compounds view of the city. This is one of the most heavily defended regions & buildings in the entire system.
An Artists depiction of the local peacekeepers of Camburg. This station is run by both humans & T’au. Despite what one might think, water caste primarily makes up the bulk of law enforcement in the T’au empire. Their diplomatic skills
One of the T’au loading bays & Battlesuit Armories. The heaviest suits that are more akin to flightless walking tanks are stationed in Camburg as a last line of defense. Though not numerous, there destructive power is equal & or super-passes any Imperial superheavy & some are even designed to hunt the might god engines if rumors are true.
As stated in a previous debriefing. The T’au Auxiliaries defense corp has taken its toll in this war & its numbers once in the millions of volunteers are now being supplemented by conscripted soldiery. These troopers are given quick rudimentary training & their equipment now shows it. Once wearing full combat suits able to help regulate temperatures & have built in comms. Now these fresh soldiers are given basic fatigues, a chestplate, & a padded kevlar like hood designed to protect them from shrapnel & weather. Their primary weapon a “Pulse Defender” is a semi auto Pulse weapon with no stock or advanced scope beyond basic iron sights
‘The intelligence dockets were detailed & more information could be provided if asked but the lord general continued.’
Icons lit up once again like before one the map with new objective markers highlighted in gold for priority & green for non essential or secondary.
“Our assault on Camburg will be absolute & to hammer home our advantage in numbers We still have we will strike with force on the Western half of the city. This is primarily the older settlement from the original human colonists. As such the architecture will primarily be imperial of origin in certain areas. However expect Xeno buildings & designs added as well. If things go well enough attacking the airbase Kestrel & titan forces will join us from the north, though this plav can operate without them. As we approach the city, first blood will go to the Astartes, if they are willing. Any space marine compliments available will attack the Spaceport in a rapid shock assault via however they wish. Anti air is present but I doubt that can stop angels of death for long. Their mission will be to destroy any T’au air assets capable of defense & reduce the spaceport or any ships present to nonfunctional. This will eliminate the threat they can evacuate their leadership before we can reach him. After they have caused enough damage they can withdraw at their discretion.”
’He panned over the guards & knight elements.’
”We will begin with a bombardment of the outer defenses & target troop staging areas such as Barrack’s & Aun‘s Reach. This is a civilian rich environment. They will likely try & flee from other gates. Hopefully in the east where they are out of our way & hamper the T’au’s movements. Once we have a breach alert all personnel to increase pressure & pour all available units in. Once we are inside the fun part starts. We expect stiff resistance, barricades by conscripts. Murder holes, emplaced T’au turrets & every vehicle & battlesuit they can throw at us alongside infantry. This will be a war of Rats, warrens & destroyed buildings will become fortresses in their own right. My regiment is specialized in shock assault & hive warfare, this will be our element. Many of you I know it will be the same. I will make my headquarters in Alexia‘s Mercy Basilica as it’s old, large & sturdy & capable of holding what I need Being close enough to our lines in the north for further resupply. Our greatest challenge will be Aun’s Reach. This is the resident of the T’au Prelate Aun’Ui Vior’Shi, they will do anything to defend him. He is priority one, take him alive, if we do. We could force the entire system wide T’au force to surrender, We expect other Ethereal to be present as well, kill or take them alive if you can. That massive structure is the central nerve of the T’au forces here in the system. Speaking of Ethereal's there is a target of interest regarding that.
’He pointed to objective J.’
”This which we have dubbed Seekers Rest, is a facility reserved for a T‘any sub group called Yasu'caor or Seekers in gothic. This seems to be a philosophical concept but its administrative one is something analogous to an T’au equivalent of an Inquisition.“
‘There was a pause with such connotations.’
”It’s members are exclusively of the Ethereal caste & while I suggest you research them with data that can be provided, they will often be accompanied by retinues of varying backgrounds including there client races both of militant & other backgrounds. As such capturing this facility & its occupants would be a valuable asset. If needed I’m willing to provide rewards to the soldiers who bring them in, & no it would be open to units who assisted them as well equally. This mission may require a more subtle hand but I’m open to suggestions.”
“The T’au military commander is one named Stoneguard. There are other forces present alongside fellow T’au military leaders. Stoneguard believes in a patient hunter tactic of his species. He is patient & calculating & usually defensive, a dangerous combination for a defensive commander. Goad him as much as you can but do not fall for easy traps. Draw him in & lure him to situations he can’t win either way. We won’t take the city in one swift strike likely. But if we do this, we could cripple its defenses & make the other half much easier to take. I will now open the floor to discussion of tactics & methods for making this a reality.”
‘He sat down & let the projection stay.’
(Estimates for enemy forces to be determined. We should outnumber them in most scenarios but they will be dug in more often then not.)
submitted by LordGreim225 to war_for_Gryllus [link] [comments]


2024.05.14 21:49 thebiglebrewski Q Revo alternative for heavy pet hair? (Jams on emptying)

I bought a Q Revo refurbished on eBay and initially was happy with it for the first few days. I'm returning it though because it gets jammed up with the heavy hair from my mutt of a dog that sheds like crazy! The pipe that empties the robot literally gets completely full of hair with barely any of it getting into the bag, then I get a notification it has to be cleaned. I go to clean it out and it makes a mess everywhere. I then find myself vacuuming my vacuum robot and questioning my life decisions.
Is there a recommendation for a Roborock or other robot vacuum that mops and auto-empties, but where the dock doesn't get jammed up like this?
submitted by thebiglebrewski to Roborock [link] [comments]


2024.05.14 21:43 Administrative_Hat95 H: List W: Offer will take caps, junk, bobbles, maps, and ammo for a few items (mostly looking for a V40p90 chainsaw, Gsbq, Life saving and Bol /?/ Wwr Heavy Combat LA/LL or Uny/Ap/Wwr Heavy combat limbs) also really like Bloodied Grolls E25 2525 50c25 40Ss1S

[WEAPONS]
Anti armor:
AAE90rw - Handmade
AAE50dr - Railway
AAE15R - Gat gun
AA25Ws90Rw - Harpoon
AARap1S - Chainsaw
AA25Ws25Ap - Fixer
AA25Ws50Dr - Gat plasma
AAE1P - Fixer
AA25Ws50dr - Gamma
AA50C15R - Bolt Pipe (lvl 10)
AA25Ws90Rw - ult laser rifle
AAE100%MMS - 10MM Pistol
AAE - Pump shotgun
AA50C50B - Handmade
AA50C15R - 50 Cal*
AA50C90Rw - Crossbow*
AA25Ws25Ap - Assaultron*
AA25Ws25Ap - 44 Revolver*
AA25Ws25Ap - Pipe AutoRifle*
AA40Ss1S - Hachet*
AA40Ss1S - Pitchfork*
AA40Ss90Rw - Super Sledge*
AA40Ss50B - Chinese sword
AASs1S - Grognak
AA40Ss25Ap - Shepherd crook
AA40Ss40B - Golf club
Aristocrat:
A25Ws50B - AD
A50c25Ap - Fatman
AR250Dr - LMG*
A25Ws15C - Enclave*
A25Ws15C - Tesla*
AE100Ms - Fixer*
A25Aim25Ap - Alien
A40Ss50B - Cult dagger
Assassins:
As50c25Ap - Enclave rifle
As25Ws25Ap - Radium
As25Ws25Ap - Pepper*
As25Ws15C - Radium*
As25Ws15R - Gamma*
AsE250Dr - Fixer*
As50C15R - Fixer*
Berserker:
BerE25Ap - Fixer
Ber25Ws - Auto Granade*
BerE1A - Powder Rifle*
BerE25Ap - 10MM SMG*
Ber40Ss - Bone club
Ber40Ss - Shishkebab*
BerE15R - Fixer*
Ber50C15C - Fixer*
Bloodied:
B25ws90rw - Enclave pistol
BE - 10mm
B50c15r - AD
B40Pa40% - Chainsaw
B50c25Ap - Fixer
B25Ws25Ap - Railway
BE15R - Railway
B25Ws50Dr - Nu laser
B2550Dr - Ult laser
B50c25Ap - 50cal
BE50Dr - Handmade
BE - Gatling gun
B25Ws15C - enclave flamer (reflex)
B25Ws50Dr - Gamma
B50c25Ap - Harpoon
B50C15C - Railway
BE1A - Dragon
B25Aim50Dr - Bow*
B50Bash15R - MiniGun*
BE - Pipe Auto*
B25Ws - 50cal*
B50C15C - 50cal*
B25Ws25Ap - Assault rifle*
B25Ws250Dr - Plasma*
B40Ss1A - Baseball Bat*
B40Ss1E - Mole Gauntlet*
B40Ss15B - Sledge*
B40Ss1E - Shishkebab
B40Pa1S - Sheep club
Executioner:
EEGhost - Railway
EE15R - Handmade*
EE100MS - Powder rifle*
E50C15C - Crossbow*
EE - Railway*
E25Ws15C - Radium*
EE15C - Fixer*
E50C15C - Fixer*
EE250Dr - Fixer*
E50C15R - Fixer*
Exterminator:
Ex50C15R - Gauss*
ExE25Ap - Handmade*
Furious:
FEGhost - 50cal*
FE1P - Railway*
F50C15C - Handmade*
Ghoul Slayer:
GE25Ap - Western
GE25Ap - Submachine Gun
G25Ws25Ap - Tesla*
G40Ss15c - Revolutionary sword (no blade)
Hunter:
H25Ws25Ap - Assaultron
H15Ws15R - Fixer*
Instigating:
I50C15C - Hunting rifle
I50c25Ap - Broadsider
IE1P - Powder rifle*
I25Ws25Ap - Plasma*
Juggernaut:
JugE - Pipe bolt
JugE1A - 50cal*
JugE - Handmade*
Jug25Ws250Dr - Tesla*
JugE15R - Fixer*
Jug40ws - Power fist*
Junkie:
JE250Dr - Minigun
JE - 10MM Pistol
J50c15Rs - Nu laser
JE - Pump
JE50Dr - Fixer
JEGhost - Fixer
J25Ws25Ap - Broadsider*
J25Ws15R - Cryo*
JE - Railway*
J25Aim25Ap - Flamer*
JE50B - Handmade*
JE25Ap - Western*
J40Pa1A - BearArm
J40Ss40Pa - Grognak
J40Ss40Pa - Machete
J40Ss - Shishkebab
J40Ss15 - Sledgehammer
Medic:
Med25ws90rw - flamer
MedRap15c - AD
Med25ws25ap - 50cal
MedE25Ap - Dragon
Mutant:
ME - Lmg
M25ws50dr - AD
ME15R - Radium
M25Ws25Ap - 10MM SMG*
M50C25Ap - Handmade*
M25Ws15C - Fixer*
Mutant slayer:
MsE25Ap - Fixer
Troubleshooter:
TE15R - Fixer*
T25Ws25Ap - Tesla*
Quad:
Q25ws15c - Auto Enclave (all mods)
Q50vhc25ap - Nu Laser
Q25Ws - Nu Laser (lvl 15)
QEFms - Gat gun
Q25Fms - Enclave Auto Pistol (reflex)
Q25Ws - Assault rifle
Q50c90Rw - Handmade
Q25Aim - Ult laser
QE90Rw - 10MM Pistol
QE - 10MM SMG*
Q25Ws - Radium*
Stalkers:
SE15Ap - Dragon
Two Shot:
TsE - Lmg
Ts25Ws25Ap - Fixer
Ts25Ws - 10MM Pistol
TsE15R - 10MM Pistol
Ts25Ws1A - Nu laser
Ts50CGhost - Fixer*
Ts25Aim25Ap - Fixer*
Ts50c15Ap - Enclave Auto*
Ts25Aim50Dr - Gatling Plasma*
TsE100Ms - Lever*
Ts25Ws - Tesla*
Vampire:
V50C15R - AB
VBash25Ap - Minigun
V25Aim15R - AD
VE25Ap - Fixer
V50C25Ap - Flamer
V50c15c - Nu laser
V25Ws25Ap - Ult laser
VE25Ap - Powder Pistol*
V50C15C - Gatling Plasma*
VE - 10MM SMG*
VE - Lever*
V50C15R - Enclave Auto*
V40Ss15B - Boxing
V50c1S - Cult dagger
V40Pa1S - Mr.Handy
V40Ss1S - Meat hook
V - Revolutionary sword (no blade)
V40Ss - Shishkebab
V40Ss90Rw - Super Sledge
Zealot:
ZE15C - Fixer*
ZE15R - Fixer*
Z50C25Ap - Gatling laser*
Z25Ws25Ap - Cryo*
Blade-less Revolutionary Swords x4
[ARMOR]
Assassin:
AP - Light Metal RA x2
AP - Light Combat LL
A1ACav - Marine RL
A1iCav - Marine LA
APCav - Sturdy Combat Chest
APHtd - Heavy Leather RA
APDoc - Ultra Chest
APWwr - Light Raider LL
AutoStim:
Au1AWwr - Urban Scout Chest
Au1AWwr - Sturdy Combat LL
Au7%LedWwr Urban Scout LA
AuPJwr - Raider Power RL
Bolstering:
B1iSent - Ult RL
BPEnergy - T51 RA
BPAwr - Wood Chest
B1cSent - Urban Scout Chest
BFireWwr - T60 Chest
BHazWwr - Marine LL
BGlutWwr - Heavy Leather RA
BGlutSent - Heavy Leather RA
B1S - Heavy combat LL
B1cWwr - Excavator LL
B25RadresSent - CE LL
B1cCav - Heavy Combat LA
B1iSent - Sturdy Combat Chest
B1CSent - Heavy Combat RL
B1iSent - Urban Scout LA
B1LSent - Marine RA
B1iFdc - T45 Chest
B1iSent - Xo1 Chest
BAntiAwr - Ultra LL
B1LWwr - Ultra RA
B1EWwr - T45 Chest
B1iCryo - Ultra LL
BGlutAwr - Ultra RA
B1CFDCwr - Ultra RL
B1iSent Marine LL
BPS - Sturdy Metal LA
B1CC - Heavy Combat LA
BPAwr - Sturdy Combat Chest
BP - Light Combat LA
BP - Forest Scout
BPLock - Light Leather RA
BPFDCwr - Marine LA
B1SWwr - Wood LL
BP50B - Wood RL
Chameleon:
ChPHtd - Heavy combat Chest
ChHazSent - Heavy Robot RA
Lifesaving:
L1iSent - CE Chest
LPFdc - Sturdy Robot LA
L1iFdc - Heavy Robot RA
L7%LedAwr - Marine RA
L1EWwr - Heavy Metal RA
L1EWwr - Light Combat LA
L1AWwr - Forest Scout LA
L1PWwr - Forest Scout LL
L1EWwr - Forest Scout RL
L1EWwr - Heavy Metal RA
LP - Heavy Metal RA
LPWwr - Light Robot LA
LPSneak - Urban Scout RA
LPSent - Trapper Chest
Mutants:
M7%LedSent - Heavy combat LL
Mutant slayer:
MS1iSent - Ult LL
Overeater:
O1iFall - Light Combat RA
OPWwr - Heavy Robot RL
O1PWwr - Ult RA
O1iSent - Ult Chest
O1SWater - Urban Scout LA
O1iPoi - Heavy Raider LL
O1LWwr - Forest Scout RL
OCryoWwr - Trapper RL
OPBlock - Sturdy Combat LA
O1iRadRec - Urban Scout LL
O1iBlock - Forest Scout Chest
O1EFDCwr - Marine LA
OP - Marine RA
OP - Sturdy Metal RL
O25PoSent - Ult LL
O1iWwr - T45 LA
Op - Wood LA
Unyielding:
UPCav - Light Combat RA
UPBlock - Urban Scout RL
U7LedWwr - Urban Scout Chest
U1AFDCwr - Urban Scout LL
UP - Forest Scout LA
UPDef - Forest Scout RL
U1CSen - Heavy Leather LL
UPLock - Heavy Robot RL
U1CWwr - Light Leather Chest
U1PSen - Light Leather RA
UFireWwr - Marine RL
UCryoWwr - Light Metal Chest
UPFall - Heavy Robot Chest
UP - Heavy Robot RA
UPFDCwr - Wood LL
U7Led - Trapper Chest
UP - Urban Scout RL
UFireWwr - Wood Chest
UPBurn - Wood RL
Vanguard:
VPAwr - T51 Chest
VPStim - Forest Scout LA
V1iLimb - CE Chest
V7ledJunk - Light Combat RA
V1P - Heavy combat RL
VPLimb - Forest Scout chest
V1iWwr - Trapper LA
V1CSent - Excavator LL
V1iSent - Light Combat RA
V1CAwr - Forest Scout Chest
VPoisCav - Forest Scout Chest
V1iCav - Heavy Leather RA
VPSent - T45 LL
VPElec - Urban Scout LA
VPJwr - Urban Scout LL
Weightless:
W1iSent - Wood LL
W1iCav - Forest Scout LA
W1SWwr - Urban Scout LA
W1iWwr - Wood RA
W1SWwr - Heavy combat Chest
W1iFDCwr - Marine RL
WP - Sturdy Combat RA
WGlutFall - Heavy Robot LA
W1SAwr - Light Robot RL
W1iAwr - Sturdy Robot LA
WPCav - Wood LA
WP - Wood RL
Random:
Enclave aligned flamer barrel
Yellow bat
Legacy Shishkebab
Excavator Jetpack Chest ×2
PSA - Ultra Set
[APPAREL]
Bos Js
Brahman
Buffoon
Crazy guy
Deathclaw
Demon
Hag
Raven x2
Winter man x2
Skull lord set x2
[PLANS]
Behemoth Plushie x6
Pepper Shaker
Vintage Water cooler x8
Brahmin Plushie x8
submitted by Administrative_Hat95 to Market76 [link] [comments]


2024.05.14 21:32 lawshadowz To Arrowhead regarding the upcomming UPDATE

Hi all,
As we all know a lot of backlash has happened on the wave of unwanted NERFS on weapons taking the fun away that made this game fun at launch. I hope you don't only focus on the Polar Warbond Assault riffles only...
There are older Warbonds that DEF need tweaking with their weapons.
What is it with Anti Material Rifle and the newly Heavy Machine Gun with a pay attention here "A BIPOD" that makes absolutely no sense since it does NOTHING! In real war a belt fed machine gun with a BIPOD will DECREASE its recoil by about 90% i played simulator war games and Arma 3 comes pretty close. Without BIPOD the recoil is INSANE. But while being proned + BIPOD there is hardly any recoil felt and thus makes the heavy macnine gun very accurate even at 500m! Right now the BIPOD is just for fantasy show it SHOULD HAVE A FUNCTION! I think this PASSIVE buff to the heavy machine gun will be loved by the community!
On the Anti Material Rifle when proned the BIPOD should cause ZERO SWAY like ZERO increasing its accuracy by a noticeable amount! That to would be very nice addition.
Maybe a slight buff on the "Jetpack" compare it to other backpacks those have far more utility ie guard dog killing enemies or shield backpack etc etc. I feel like the cooldown on the Jetpack is TO MUCH i would say a 10 sec cooldown is good enough instead of the 20 sec. Also give it a slight higher jump ie from 5 meter max i think to 6 or 7 meter would be nice. Or....give it a couple of seconds of "Hover" with the ability to AIM with weapons/grenades call ins! This would be so much fun!
Improve VAULTING this one is frustrating!
Tone down the rag dolling by a lot nothing fun about this aspect at all...
Improve reload right now it''s weird many adressed this already.
And more versatility in planets maybe fighting in cities or even INSIDE a GIGANTIC indoor base (this can be an issue with call ins...?) And tone down the fog/mist pls...
I know this game can be fun but reason people leaving is its getting boring AND certain loadouts that people have FUN with are being nerfed! Take into account these people who PUT time and effort to get to know their weapon ins and outs and then realize it was a waste of time...Some people prefer one weapon let them have that joy.
The game has so many nice stuff it reminds me a bit of Mass Effect 3 coop what a NICE NICE game that was for years and years! Consider the community feedback what they want. No one is asking to tone down difficulty challenge but do give option and tools to deal with the treaths!
As you already planned: Customazition on weapons ie different scopes or mag size or barrels, silencers, different type of ammo size and properties ie armor piercing rounds or explosive rounds (can be bought with either medals or something else...?) custom colors on armor or complete different bonus on armor sets like for an sniper ie maybe a cloak? etc etc...This would make the game way more fun because NOW people can min/max or make their dream build!!...Specifically for their setup/loadout now that would be COOL!! And do get rid of certain people who only want to make the game UNFUN within AH! Not gonna name name(s) but i think you know who the community is talking about!
submitted by lawshadowz to Helldivers [link] [comments]


2024.05.14 21:01 Hollow-Graham H: Weapons, Armor, and Mods W: Any Offers

Any and all offers are welcomed!
Weapons: 🔫🔪
——Railways:
AA/50L/15RD
AA/50C/250drwr
B/50C/15RD
TS/25FF15RD
Q/25a/1a
—-Fixer:
AA/25FF25AP
B/E/15VCC
B/15ap/25ap
B/ff-90rw
AA/E/1A
AA/E
AA/50VHC/50BS
AA/50vhc/-90rw
I/25FF15VCC
Exec/25AIM/25AP
Troubleshooters/50c/25ap
Troubleshooters/E/25ap
Q/50L/250dr
Q/15ap/rw
V/50c/15vcc
V/25a/25ap
V/50c/50bs
Stalk/50c/25ap
AA/50vhc/1p
Ass/25a/25ap
Exec/15ap/25ap
Exec/50vhc/25ap
Exec/50vhc/15vcc
TS/25a/50dr
Jug/50vhc/15vcc
——Elders Mark:
Jug/e/15rd
B/ff50bs
Q/E/15Vcc
AA/Ff15vc
J/50C/15RD
Troubleshooters/50c/50bs
——Enclave Rifles, Flamers, Pistols:
AA/25a/25ap Pistol
B/50c/25ap Aligned Auto
N/25a/50bs Stabilized short rifle w/reflex
V/25a/25ap Aligned Auto w/reflex sight
V/50VHC/50BS Pistol
Q/50VHC/1P Aligned Sniper Rifle
M/25FF25AP Auto Rifle w/ Reflex Sight
J/25FF25AP Pistol
B/50C/1P Auto Rifle w/ Reflex Sight
Bers/25FF50BS Aligned Auto Rifle
Aris/50bash/1a Aligned Flamer Rifle
AA/50Limb/25AP Pistol
TS/ff-90 pistol
TS/50c/-90 pistol with stabilized stock
——Mini-gun:
Ass/25aim/-90
——Gatling:
Ass/e/-90
——.50 Cal:
TS/FF250DR
——Gatling plasma:
V/50c/15vc
——LMG:
Q/50vhc/15vc
Jug/ff15vc
——10mm Sub:
B/50c/15rd
——Combat Shotgun:
B/50c/15rd
Q/50c/15rd
——Lever Action:
Q/E/25AP
Jug/Ff50Bs
——Lasers:
Q/50C/25AP (lvl35)
——Combat Rifle:
Jug/50c/15rd
J/50c/25Ap
——Pump Shotgun:
AA/50c/15rd
——Pipe Bolt Action:
AA/50vhc/15rd
——Security Baton:
B/50c/25ap
——Bowie Knife:
B/40ws/1s
——Knuckles:
F/40ws/1s
Armors:🛡️
——Combat:
Autostim/25rad/doctors heavy right arm
Bols/5ap sturdy chest
——Urban Scout:
Uny/1s/AWR Chest
Uny/1S/energy
Uny/1L/JWR
Autostim/25rad/Cav right leg
Bols/1L/AWR left arm
Bols/7ex/WWR right arm
Cham/1intel/improved sneaking left leg
Van/7ex/doctors left leg
——Forest Scout:
Uny/1L/AWR Chest
Uny/1E/fire
Van/25rad/improved sneak Chest
Van/1intel/posion left arm
Ass/5ap/electrified left arm
——Trappers:
OE/7ex/50bs Chest
——Metal:
Uny/1L/poison light left arm
OE/25fire/Burning sturdy left arm
Van/25fire/rad recovery heavy right arm
Van/5ap/Sent heavy right arm
Van/1s/cav sturdy right leg
——Leather:
Uny/5ap/Cav light left arm
Uny/25poison/jwr sturdy right leg
Van/1P/Cav light left arm
Cham/1Intel/25improved sneak sturdy right arm
Cham/1s/AWR light right arm
——Marine:
Aris/25rad/FDC Chest
Aris/1L/Sent Left Leg
Ass/1A/Jwr Right Arm
Regen/glutton/WWR Right Arm
Van/5ap/15rld Right Leg
Power Armors:🛡️🔋
——Ultracite:
OE/25fire/FDC Chest
Aris/5ap/JWR left arm
Autostim/7ex/AWR left arm
Bols/1E/ JWR right leg
Noc/1intel/Sent left leg
Regen/5ap/Cav left arm
Enclave Mods:👨‍🔬
Aligned Auto (1x)
Aligned Flamer (2x)
Aligned Short (2x)
Aligned Sniper (1x)
Aligned splitter (3x)
Calibrated Capacitor (3x)
Gamma Wave Emmiter (1x)
Sever Beta Wave Tuner (2x)
Vicious Capacitor (2x)
Precise Stock (2x)
Stabilized Stock (1x)
➕Various other true and stabilized mods (Just Ask)
submitted by Hollow-Graham to Market76 [link] [comments]


2024.05.14 19:57 Peloswing DD ON LUCID MOTORS $LCID 🚗

DD ON LUCID MOTORS $LCID 🚗
https://preview.redd.it/5rxp47w1lf0d1.png?width=1077&format=png&auto=webp&s=d6b67dc418699e144b4a64c5110e2728ed958833
  • Bullish breakout from long-term wedge and back over $3 price level. Next major resistance is at $3.62 lows from Nov. 2023.
  • Tons of bullish order flow coming in all day today, notably the May 24th $3.50 calls.
  • Beaten down EV, heavily shorted, and finally starting to see some squeeze action. Not something you want to try and call the top on. For perspective: $LCID short interest 32.51% $GME short interest 24.11% $AMC short interest 18.82%
  • Today, Biden announced some massive tariffs on Chinese Imports to protect US manufacturers, including auto-makers like $LCID. This included: A 25% tariff on Chinese steel and aluminum products to counter China’s overcapacity and support clean American production, a heavy 100% tariff on electric vehicles made in China to prevent market flooding and protect American auto manufacturers, a 25% tariff on electric vehicle batteries and critical minerals from China to boost the domestic EV industry, an increased tariffs on Chinese solar panels, raised from 25% to 50%, to support American manufacturers against subsidized competition.
https://preview.redd.it/0ws28hw2lf0d1.png?width=720&format=png&auto=webp&s=a0b676d6a7d30ed6461992ec3b208bad0872a90f
https://preview.redd.it/y1unxr04lf0d1.png?width=596&format=png&auto=webp&s=4f8eb34307d165e8b3dd16a57381e679f5b75509
submitted by Peloswing to VoiceofRetail [link] [comments]


http://rodzice.org/