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Kebbie - Open-source mobile keyboard testing framework

2024.05.14 09:58 oplante Kebbie - Open-source mobile keyboard testing framework

Today, we are officially open-sourcing our mobile keyboard testing framework we call Kebbie https://github.com/FleksySDK/kebbie
While mobile virtual keyboards may appear straightforward on the surface, they are packed with cutting-edge technologies under the hood that vastly enhance user typing efficiency. For example: autocorrection, auto-completion, next-word prediction, and swipe gesture recognition are other NLP features that users typing on mobile use everyday.
This is why we wrote a Fleksy framework with the following features :
  1. Comprehensive coverage of the four most important NLP features of a virtual keyboard
-- Auto-correction
-- Auto-completion
-- Next-word prediction
-- Swipe gesture recognition
  1. High performance, by leveraging multiprocessing to minimize testing time
  2. Customizability, enabling the use of any text dataset, thus supporting multiple languages easily
  3. Mobile platform as first-class citizen : entirely centered around mobile virtual keyboards
We'd love some feedback on the repo !
submitted by oplante to QualityAssurance [link] [comments]


2024.05.14 09:41 MoeApple2 Doing my part

Doing my part
To get the bot to auto accept I picked the "Item doesn't work as advertised" option and copy pasted this text "The company changed the functionality of the purchase and it no longer works as advertised." (Thanks to the reddit user who mentioned it in a comment)
It worked on 35 refunds, but 3 of them went into review pending for some reason, goodluck.
submitted by MoeApple2 to AFKJourney [link] [comments]


2024.05.14 09:39 ----1337---- [Auto-melee] Which one would you keep?

https://i.postimg.cc/NMjRmGv1/Fallout-76-Screenshot-2024-05-14-11-30-47-45.png
https://i.postimg.cc/TP9rKLFd/Fallout-76-Screenshot-2024-05-14-11-31-03-30.png
Hi, I am currently keeping both because the Auto-axe is very light, however is it true that the electrical damage is dealt only if you have the Electrically charged mutation?? It is not mentioned in the game.
Thanks!
submitted by ----1337---- to fo76 [link] [comments]


2024.05.14 08:30 Bochai127 $379 -18%+$80Q Ruko F11GIM2 Drones with Camera for Adults 4K, 64Mins Flight Time, 2-Axis Gimbal & EIS Anti-shake, 2Miles Video Digital Transmission, GPS Auto-return Professional Quadcopter, Level 6 Wind Resistance

$379 -18%+$80Q Ruko F11GIM2 Drones with Camera for Adults 4K, 64Mins Flight Time, 2-Axis Gimbal & EIS Anti-shake, 2Miles Video Digital Transmission, GPS Auto-return Professional Quadcopter, Level 6 Wind Resistance
https://amzn.to/3UXXLjk 4.5 4.5 out of 5 stars 2,366 ratings 300+ bought in past month
Customers say
Customers like the value, quality, ease of setup, and ease of flying of the unmanned aerial vehicle. For example, they mention it's well priced, performs flawlessly, and is easy to handle. Some appreciate the seamless interface and the fact that it'll fly for a long time. Overall, customers recommend it to novices and experienced fliers.
AI-generated from the text of customer reviews

  • 【𝐄𝐧𝐜𝐡𝐚𝐧𝐜𝐞𝐝 𝐕𝐢𝐝𝐞𝐨 𝐓𝐫𝐚𝐧𝐬𝐦𝐢𝐬𝐬𝐢𝐨𝐧 𝐓𝐞𝐜𝐡】: The remote control is improved to a USB connection model with enhance image transmission stability and security, no need to worry losing your view while in the air.
  • 【𝟒𝐊 𝐂𝐚𝐦𝐞𝐫𝐚 𝐰𝐢𝐭𝐡 𝐆𝐢𝐦𝐛𝐚𝐥 𝐚𝐧𝐝 𝐄𝐈𝐒 𝐀𝐧𝐭𝐢-𝐬𝐡𝐚𝐤𝐞】: This drone captures video at 4K/30fps and photo u/4K on SD card. With 2-axis gimbal and Electric Image Stabilization technology, it delivers stable and crystal-clear shots. 5x digital zoom and 80 degrees adjustable lens ensure more flexibal to switch between lenses of different distances and directions.
  • 【𝟔𝟒 𝐌𝐢𝐧𝐬 𝐅𝐥𝐢𝐠𝐡𝐭 𝐓𝐢𝐦𝐞】: F11GIM2 can fly for up to 32 minutes on a single charge. Came with two intelligent batteries, you can have a total of 64mins flight time per trip. Less hasty, and more leisurely. Real-time power level is available on the app and remote control.
  • 【𝟑𝐊𝐌 𝐑𝐞𝐚𝐥-𝐭𝐢𝐦𝐞 𝐓𝐫𝐚𝐧𝐬𝐦𝐢𝐬𝐬𝐢𝐨𝐧】: F11GIM2 drone connects via USB with your phone for quick snaps. It has a flying range of up to 9800ft (3KM). Beginner mode limits the flying height and distance to 98ft. Turn off beginner mode to explore distant landscapes.
  • 【𝐋𝐞𝐯𝐞𝐥 𝟔 𝐖𝐢𝐧𝐝 𝐑𝐞𝐬𝐢𝐬𝐭𝐚𝐧𝐜𝐞】: with the classic design of the F11 series, the drone performs a very stable flight while in the air, along with the powerful but low noise brushless motor, F11GIM2 can resist level 6 winds, so your footage is stable even in a windy circumstances.
  • 【𝐌𝐮𝐥𝐭𝐢 𝐆𝐏𝐒 𝐅𝐞𝐚𝐭𝐮𝐫𝐞𝐬】: the intelligent GPS assisted feature includes the auto-return home, GPS follow me, point of interest, waypoint flight make your fly adventure easy and creative. The app provides intuitive instructions, you can start the game with just few taps.
  • 【𝐅𝐀𝐀 𝐑𝐞𝐦𝐨𝐭𝐞 𝐈𝐃】: The drone complies with remote ID requirements. You can find it at the bottom of the drone. If you can't find your drone's RID, please get in touch with us through the contact information on the manual or our website.
  • 【𝐍𝐨𝐭𝐞】: ①If you're new to flying drones, practice with Beginner Mode; ②The drone battery has automatic discharge storage function, remember to charge the battery before flight; ③Ruko offers a 30-day return or replacement policy along with a 2-year warranty for quality assurance, contact Ruko technical support.
https://preview.redd.it/fxf6u18ywb0d1.png?width=1464&format=png&auto=webp&s=ac20ddbd50228410c970c3d10b53b110f9c467a9
https://preview.redd.it/nfh1z9lywb0d1.png?width=1464&format=png&auto=webp&s=841016813aeb402a5fd142bb2542260193819e1d
https://preview.redd.it/15pqiz4zwb0d1.png?width=1464&format=png&auto=webp&s=8a0192677907141661f3a5a8f13855e2aee81a11
https://preview.redd.it/1ocjn1izwb0d1.png?width=1464&format=png&auto=webp&s=30149a803796fb75a6b05530d9e83ae9d6e954ed
https://preview.redd.it/yxl5fx00xb0d1.png?width=1464&format=png&auto=webp&s=34a8b55c6c7737e9fd566eb4496350198001304d
https://preview.redd.it/lk2uc960xb0d1.png?width=1464&format=png&auto=webp&s=986a4497b9e9eb330667a648c08cbb8116432b9e
https://preview.redd.it/mr6vtnj0xb0d1.png?width=1464&format=png&auto=webp&s=f4d7bf65100643867d4f526e06c44e6a198fadfe
submitted by Bochai127 to AmazonDealsSavers [link] [comments]


2024.05.14 08:09 QueenSayel CSS

   
Welcome to NY Sports Blog. Here, we cover our favorite teams, being: the New York Islanders, New York Mets, Brooklyn Nets, and Buffalo Bills
Our goal is to provide continuous updates on game scores, player stats, news, and highlights and bring them together in one convinient place.
Want to have your voice heard? Contact us to share your thoughts and opinions on the teams we love so much.
css
/* Basic Reset */ body, h1, p { margin: 0; padding: 0; font-family: Arial, sans-serif; } header, footer { padding: 20px 10px; color: white; text-align: center; } .islanders-colors { background-color: #00539B; /* Royal Blue for New York Islanders */ } .nets-colors { background-color: #000000; /* Black for Brooklyn Nets */ } .mets-colors { background-color: #FF5910; /* Orange for New York Mets */ } .bills-colors { background-color: #C60C30; /* Red for Buffalo Bills */ } nav { background-color: #333; } nav ul { list-style: none; padding: 0; margin: 0; display: flex; justify-content: center; align-items: center; } nav ul li { margin: 0 15px; } nav ul li a { color: white; text-decoration: none; padding: 10px; } nav ul li a:hover { background-color: #007bff; border-radius: 5px; } main { padding: 20px; text-align: center; } .footer-container { display: flex; justify-content: center; align-items: center; flex-direction: column; } @media (max-width: 768px) { nav ul { flex-direction: column; } } @media (max-width: 480px) { header, footer { padding: 10px 5px; } nav ul li { margin: 5px 0; } nav ul li a { padding: 8px; } } 
submitted by LPK94 to learnprogramming [link] [comments]


2024.05.13 22:43 ClericKyan Assistance in reading dmp file for NETIO BSOD event

I've bene trying to troubleshoot BSOD errors for a friend and I've been trying to isolate the issue from the minidump files using WinDbg. The motherboard had already been replaced through warranty due to similar networking issues, however the NETIO BSOD has returned.
Previously to the new motherboard I had done numerous things including a Reset then USB reinstall of Windows.
Troubleshooting thus far post-new motherboard:
SFC /Scannow
System Restore
As indicated by Research- uninstalled AVG VPN, Auto Driver Updater
Programs in use:
AVG, Zone Alarm
As it has returned it would seem to indicate that a security program is at fault or, perhaps, there is some 'toe stepping' on memory access. Most recent research as also indicated a uninstall reinstall of NIC drivers. I don't often go Dmp diving. I hope someone with more experience in this area can assist in locating the culprit for the NETIO. I hope its something glaring that I'm just missing. If possible could the reading for the solution be explained so I have a better idea of how to procced in the future in these instances. Thank you for your time and efforts.
DMP File
************* Preparing the environment for Debugger Extensions Gallery repositories ************** ExtensionRepository : Implicit UseExperimentalFeatureForNugetShare : true AllowNugetExeUpdate : true NonInteractiveNuget : true AllowNugetMSCredentialProviderInstall : true AllowParallelInitializationOfLocalRepositories : true EnableRedirectToV8JsProvider : false -- Configuring repositories -- Repository : LocalInstalled, Enabled: true -- Repository : UserExtensions, Enabled: true >>>>>>>>>>>>> Preparing the environment for Debugger Extensions Gallery repositories completed, duration 0.000 seconds ************* Waiting for Debugger Extensions Gallery to Initialize ************** >>>>>>>>>>>>> Waiting for Debugger Extensions Gallery to Initialize completed, duration 0.063 seconds -- Repository : UserExtensions, Enabled: true, Packages count: 0 -- Repository : LocalInstalled, Enabled: true, Packages count: 41 Microsoft (R) Windows Debugger Version 10.0.27553.1004 AMD64 Copyright (c) Microsoft Corporation. All rights reserved. Loading Dump File [C:\Users\user\Documents\MiniDump\050624-11437-01.dmp] Mini Kernel Dump File: Only registers and stack trace are available Symbol search path is: srv* Executable search path is: Windows 10 Kernel Version 22621 MP (20 procs) Free x64 Product: WinNt, suite: TerminalServer SingleUserTS Personal Kernel base = 0xfffff804`77c00000 PsLoadedModuleList = 0xfffff804`78813110 Debug session time: Mon May 6 15:04:25.709 2024 (UTC - 4:00) System Uptime: 0 days 0:08:21.315 Loading Kernel Symbols ............................................................... ................................................................ ................................................................ ................................................................ ............... Loading User Symbols Loading unloaded module list ............. For analysis of this file, run !analyze -v nt!KeBugCheckEx: fffff804`780183e0 48894c2408 mov qword ptr [rsp+8],rcx ss:0018:ffffed8c`3e102600=000000000000000a 0: kd> !analyze -v ******************************************************************************* * * * Bugcheck Analysis * * * ******************************************************************************* DRIVER_IRQL_NOT_LESS_OR_EQUAL (d1) An attempt was made to access a pageable (or completely invalid) address at an interrupt request level (IRQL) that is too high. This is usually caused by drivers using improper addresses. If kernel debugger is available get stack backtrace. Arguments: Arg1: 0000000000000008, memory referenced Arg2: 0000000000000002, IRQL Arg3: 0000000000000000, value 0 = read operation, 1 = write operation Arg4: fffff8047b3dc4e4, address which referenced memory Debugging Details: ------------------ *** WARNING: Check Image - Checksum mismatch - Dump: 0x210d9b, File: 0x210e8b - C:\ProgramData\Dbg\sym\BTHport.sys\FE108757203000\BTHport.sys KEY_VALUES_STRING: 1 Key : Analysis.CPU.mSec Value: 3702 Key : Analysis.Elapsed.mSec Value: 9123 Key : Analysis.IO.Other.Mb Value: 7 Key : Analysis.IO.Read.Mb Value: 0 Key : Analysis.IO.Write.Mb Value: 46 Key : Analysis.Init.CPU.mSec Value: 1249 Key : Analysis.Init.Elapsed.mSec Value: 27369 Key : Analysis.Memory.CommitPeak.Mb Value: 127 Key : Bugcheck.Code.LegacyAPI Value: 0xd1 Key : Bugcheck.Code.TargetModel Value: 0xd1 Key : Dump.Attributes.AsUlong Value: 1008 Key : Dump.Attributes.DiagDataWrittenToHeader Value: 1 Key : Dump.Attributes.ErrorCode Value: 0 Key : Dump.Attributes.KernelGeneratedTriageDump Value: 1 Key : Dump.Attributes.LastLine Value: Dump completed successfully. Key : Dump.Attributes.ProgressPercentage Value: 0 Key : Failure.Bucket Value: AV_NETIO!StreamInvokeCalloutAndNormalizeAction Key : Failure.Hash Value: {c2ca2d1f-cfdc-88d5-c7bc-7693b8f0de04} BUGCHECK_CODE: d1 BUGCHECK_P1: 8 BUGCHECK_P2: 2 BUGCHECK_P3: 0 BUGCHECK_P4: fffff8047b3dc4e4 FILE_IN_CAB: 050624-11437-01.dmp DUMP_FILE_ATTRIBUTES: 0x1008 Kernel Generated Triage Dump READ_ADDRESS: fffff8047891c4a8: Unable to get MiVisibleState Unable to get NonPagedPoolStart Unable to get NonPagedPoolEnd Unable to get PagedPoolStart Unable to get PagedPoolEnd unable to get nt!MmSpecialPagesInUse 0000000000000008 BLACKBOXBSD: 1 (!blackboxbsd) BLACKBOXNTFS: 1 (!blackboxntfs) BLACKBOXPNP: 1 (!blackboxpnp) BLACKBOXWINLOGON: 1 CUSTOMER_CRASH_COUNT: 1 PROCESS_NAME: System TRAP_FRAME: ffffed8c3e102740 -- (.trap 0xffffed8c3e102740) NOTE: The trap frame does not contain all registers. Some register values may be zeroed or incorrect. rax=0000000000000000 rbx=0000000000000000 rcx=ffffed8c3e102a48 rdx=ffffa48d658e3010 rsi=0000000000000000 rdi=0000000000000000 rip=fffff8047b3dc4e4 rsp=ffffed8c3e1028d0 rbp=ffffed8c3e102949 r8=ffffa48d658e3010 r9=0000000000001608 r10=ffffa48d61817c70 r11=0000000000000000 r12=0000000000000000 r13=0000000000000000 r14=0000000000000000 r15=0000000000000000 iopl=0 nv up ei pl zr na po nc NETIO!StreamInvokeCalloutAndNormalizeAction+0x5c: fffff804`7b3dc4e4 488b4808 mov rcx,qword ptr [rax+8] ds:00000000`00000008=???????????????? Resetting default scope STACK_TEXT: ffffed8c`3e1025f8 fffff804`7802e269 : 00000000`0000000a 00000000`00000008 00000000`00000002 00000000`00000000 : nt!KeBugCheckEx ffffed8c`3e102600 fffff804`78029705 : 00000000`00000002 00000000`00000000 fffff804`92fd6f78 fffff804`7b7f4e02 : nt!KiBugCheckDispatch+0x69 ffffed8c`3e102740 fffff804`7b3dc4e4 : ffffed8c`3e102a10 ffffa48d`658e3010 ffffed8c`3e102a10 ffffa48d`658e3010 : nt!KiPageFault+0x485 ffffed8c`3e1028d0 fffff804`7b3dbd8b : ffffa48d`658e3010 ffffa48d`658e3010 ffffa48d`61817c01 00000000`00000000 : NETIO!StreamInvokeCalloutAndNormalizeAction+0x5c ffffed8c`3e1029a0 fffff804`7b3d992b : ffffa48d`4ade0014 fffff804`92fc29e0 ffffa48d`00000001 ffffed8c`3e103338 : NETIO!StreamProcessCallout+0x2c7 ffffed8c`3e102ad0 fffff804`7b3d89dd : ffffa48d`5ddd0014 ffffed8c`3e103338 ffffed8c`3e103360 ffffed8c`3e1031e0 : NETIO!ProcessCallout+0xa4b ffffed8c`3e102c50 fffff804`7b3d76ee : 00000000`00000005 ffffed8c`3e103360 ffffa48d`4b3e4aa0 fffff804`77f2f8f4 : NETIO!ArbitrateAndEnforce+0x59d ffffed8c`3e102d80 fffff804`7b3d51d5 : 00000000`00000001 ffffed8c`3e103280 ffffa48d`5f8f9c10 ffffed8c`00000000 : NETIO!KfdClassify+0x33e ffffed8c`3e103130 fffff804`7b3d4dd8 : 00000000`00000000 00000000`00000000 00000000`00003780 ffffa48d`45010000 : NETIO!StreamClassify+0x279 ffffed8c`3e1032d0 fffff804`7b3d4a47 : 00000000`00000000 fffff804`77f2e801 ffffa48d`5ad7c480 00000000`00000000 : NETIO!StreamCommonInspect+0x2ac ffffed8c`3e1036c0 fffff804`7b50bec1 : ffffa48d`60849900 ffffa48d`60849b50 ffffed8c`3e103840 ffffa48d`60849920 : NETIO!WfpStreamInspectReceive+0x157 ffffed8c`3e103740 fffff804`7b50a39e : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : tcpip!TcpTcbFastDatagram+0x1351 ffffed8c`3e103940 fffff804`7b5067c9 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : tcpip!TcpTcbReceive+0x29e ffffed8c`3e103ae0 fffff804`7b5057bf : 00000000`e0c65211 00000000`00000018 00000000`423f8f4a ffffa48d`4ca36520 : tcpip!TcpMatchReceive+0x519 ffffed8c`3e103cb0 fffff804`7b4d4066 : ffffa48d`4bbfed10 ffffb500`f007bb01 00000000`00000001 ffffa48d`5c1fbdc7 : tcpip!TcpReceive+0x35f ffffed8c`3e103dc0 fffff804`7b52d206 : 00000000`00000000 ffffa48d`5bbda600 ffffed8c`00000014 ffffa48d`4ca36520 : tcpip!TcpNlClientReceiveDatagrams+0x16 ffffed8c`3e103df0 fffff804`7b52cff9 : 00000000`00000000 ffffa48d`00000006 ffffa48d`4ca36000 ffffed8c`3e103f40 : tcpip!IppProcessDeliverList+0xb6 ffffed8c`3e103ee0 fffff804`7b52bcc2 : fffff804`7b6d39d0 ffffa48d`4c9058a0 ffffa48d`4ca36000 ffffed8c`3e104020 : tcpip!IppReceiveHeaderBatch+0x3a9 ffffed8c`3e103fd0 fffff804`7b56b046 : ffffa48d`5b3196f0 ffffa48d`5eff94d0 00000000`00000001 ffffa48d`00000000 : tcpip!IppReceivePackets+0x502 ffffed8c`3e104100 fffff804`7b4c238b : ffffa48d`5b3196f0 ffffa48d`5eff94d0 00000000`00000000 00000000`00000000 : tcpip!IpFlcReceivePreValidatedPackets+0x11c6 ffffed8c`3e104290 fffff804`77e294da : 00000000`00000000 fffff804`7b4c2240 ffffa48d`4b3e20f4 00000000`00000002 : tcpip!FlReceiveNetBufferListChainCalloutRoutine+0x14b ffffed8c`3e1043e0 fffff804`77e2944d : fffff804`7b4c2240 ffffed8c`3e104528 ffffa48d`489fcd50 00000000`00000000 : nt!KeExpandKernelStackAndCalloutInternal+0x7a ffffed8c`3e104450 fffff804`7b4cac60 : ffffed8c`3e104590 ffffa48d`5effd440 ffffa48d`5beaa010 ffffed8c`3e1045a0 : nt!KeExpandKernelStackAndCalloutEx+0x1d ffffed8c`3e104490 fffff804`7b2426e1 : 00000000`00000001 00000000`00000001 00000000`00000015 ffffb500`f008c066 : tcpip!FlReceiveNetBufferListChain+0x530 ffffed8c`3e104770 fffff804`7b2420fa : ffffa48d`5a0c78b0 ffffa48d`00000801 ffffa48d`00000000 00000000`00000015 : ndis!ndisMIndicateNetBufferListsToOpen+0x141 ffffed8c`3e104850 fffff804`7b2665b5 : ffffa48d`50e0a1a0 ffffa48d`00000000 ffffa48d`00000000 ffffa48d`50e0a1a0 : ndis!ndisMTopReceiveNetBufferLists+0x24a ffffed8c`3e104930 fffff804`7b266023 : 00000000`00000000 ffffed8c`3e104a20 fffff804`7b241eb0 fffffff6`00000002 : ndis!ndisCallReceiveHandler+0xb9 ffffed8c`3e104980 fffff804`7b2663db : fffff804`e178a4c0 fffff804`7b26f7c2 ffffa48d`60602d00 ffffa48d`5effe0f0 : ndis!ndisCallNextDatapathHandler<2,void * __ptr64 & __ptr64,void (__cdecl*& __ptr64)(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long),void * __ptr64 & __ptr64,_NET_BUFFER_LIST * __ptr64 & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64>+0x3f ffffed8c`3e1049d0 fffff804`7b266112 : ffffa48d`50e0a1a0 fffff804`7b241eb0 ffffa48d`50e0a1a0 ffffed8c`00000001 : ndis!ndisIterativeDPInvokeHandlerOnTracker<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0x8b ffffed8c`3e104a40 fffff804`7b26667a : ffffa48d`5bec05a0 00000000`00000000 00000000`00000000 ffffa48d`5eff94d0 : ndis!ndisInvokeIterativeDatapath<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0xe2 ffffed8c`3e104ab0 fffff804`7b268f7b : 00000000`00000000 00000000`00000000 ffffa48d`5eff94d0 fffff804`7b2332ed : ndis!ndisInvokeNextReceiveHandler+0xa6 ffffed8c`3e104b10 fffff804`e1781279 : ffffa48d`00000001 00000000`00000000 ffffa48d`00000000 fffff804`00000015 : ndis!NdisFIndicateReceiveNetBufferLists+0x348fb ffffed8c`3e104bc0 fffff804`7b2665b5 : 00000000`00000001 ffffa48d`5bebb028 00000000`00000000 00000000`00000015 : nwifi!Pt6Receive+0x159 ffffed8c`3e104c80 fffff804`7b266023 : 00000000`00005db8 ffffed8c`3e104da0 00000000`00000000 fffff804`77e296d5 : ndis!ndisCallReceiveHandler+0xb9 ffffed8c`3e104cd0 fffff804`7b26cf4a : ffffed8c`3e104db8 00000001`3e01bb01 00000000`0000bbc7 ffffa48d`4c94699c : ndis!ndisCallNextDatapathHandler<2,void * __ptr64 & __ptr64,void (__cdecl*& __ptr64)(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long),void * __ptr64 & __ptr64,_NET_BUFFER_LIST * __ptr64 & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64>+0x3f ffffed8c`3e104d20 fffff804`7b2666af : ffffa48d`627f1030 00000000`00000000 00000000`00000015 00000000`00000000 : ndis!ndisExpandDataPathStack<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0xae ffffed8c`3e104dc0 fffff804`7b268f7b : 00000000`00000000 00000000`00000000 ffffa48d`627f1030 fffff804`77e27e21 : ndis!ndisInvokeNextReceiveHandler+0xdb ffffed8c`3e104e20 fffff804`95165ffb : ffffa48d`5be7e800 00000000`00000000 00000000`00000000 fffff804`00000015 : ndis!NdisFIndicateReceiveNetBufferLists+0x348fb ffffed8c`3e104ed0 fffff804`7b2665b5 : ffffa48d`5bec1ba0 fffff804`95165f20 ffffa48d`5bebb010 ffffed8c`3e105108 : vwififlt!FilterReceiveNetBufferLists+0xdb ffffed8c`3e104f30 fffff804`7b266023 : 00000000`00006068 ffffed8c`3e105050 00000000`00000000 fffff804`77e296d5 : ndis!ndisCallReceiveHandler+0xb9 ffffed8c`3e104f80 fffff804`7b26cf4a : ffffed8c`3e105068 00000000`00000000 ffffed8c`3e1050c0 ffffed8c`3e105110 : ndis!ndisCallNextDatapathHandler<2,void * __ptr64 & __ptr64,void (__cdecl*& __ptr64)(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long),void * __ptr64 & __ptr64,_NET_BUFFER_LIST * __ptr64 & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64>+0x3f ffffed8c`3e104fd0 fffff804`7b2666af : ffffa48d`627f1030 fffff804`00000000 00000000`00000015 00000000`00000000 : ndis!ndisExpandDataPathStack<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0xae ffffed8c`3e105070 fffff804`7b268f7b : 00000000`00000000 00000000`00000000 ffffa48d`627f1030 00000000`00000000 : ndis!ndisInvokeNextReceiveHandler+0xdb ffffed8c`3e1050d0 fffff804`7b8812dc : ffffa48d`5be85b00 ffffed8c`3e1051e1 00000000`00000000 00000000`00000015 : ndis!NdisFIndicateReceiveNetBufferLists+0x348fb ffffed8c`3e105180 fffff804`7b2665b5 : 00000000`00000015 ffffa48d`627f1030 ffffa48d`627f1030 00000000`00000001 : wfplwfs!LwfLowerRecvNetBufferLists+0x14c ffffed8c`3e105240 fffff804`7b266023 : 00000000`00006378 ffffed8c`3e105360 00000000`00000000 fffff804`77e296d5 : ndis!ndisCallReceiveHandler+0xb9 ffffed8c`3e105290 fffff804`7b26cf4a : ffffed8c`3e105378 00000000`00000000 00000000`00000000 00000000`00000000 : ndis!ndisCallNextDatapathHandler<2,void * __ptr64 & __ptr64,void (__cdecl*& __ptr64)(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long),void * __ptr64 & __ptr64,_NET_BUFFER_LIST * __ptr64 & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64,unsigned long & __ptr64>+0x3f ffffed8c`3e1052e0 fffff804`7b2666af : ffffa48d`627f1030 00000000`00000000 ffffa48d`00000015 00000000`00000000 : ndis!ndisExpandDataPathStack<2,void __cdecl(void * __ptr64,_NET_BUFFER_LIST * __ptr64,unsigned long,unsigned long,unsigned long)>+0xae ffffed8c`3e105380 fffff804`7b243766 : 00000000`00007d54 00000000`00000000 00000000`00000000 00000000`00000000 : ndis!ndisInvokeNextReceiveHandler+0xdb ffffed8c`3e1053e0 fffff804`be1ac94d : 00000000`00000002 ffffa48d`53912820 ffffed8c`3e105570 00000000`00000015 : ndis!NdisMIndicateReceiveNetBufferLists+0x116 ffffed8c`3e105470 fffff804`be1abf9e : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : wdiwifi!CPort::IndicateFrames+0xad ffffed8c`3e1055b0 fffff804`be1ab417 : 0000003f`00020000 ffffed8c`3e105748 fffff804`be28f040 00000000`00000000 : wdiwifi!CRxMgr::RxProcessAndIndicateNblChain+0x41e ffffed8c`3e1056e0 fffff804`be1ab268 : ffffa48d`627f1030 00000000`00000003 00000000`00000002 fffff804`abc0bb34 : wdiwifi!CRxMgr::RxInOrderDataInd+0x127 ffffed8c`3e105790 fffff804`abc4d682 : ffffa48d`53165440 ffffa48d`53165440 00000000`00000001 ffffa48d`4fe98610 : wdiwifi!AdapterRxInorderDataInd+0x88 ffffed8c`3e1057e0 ffffa48d`53165440 : ffffa48d`53165440 00000000`00000001 ffffa48d`4fe98610 ffffed8c`3e105828 : Netwtw14+0x4d682 ffffed8c`3e1057e8 ffffa48d`53165440 : 00000000`00000001 ffffa48d`4fe98610 ffffed8c`3e105828 ffffed8c`3e105820 : 0xffffa48d`53165440 ffffed8c`3e1057f0 00000000`00000001 : ffffa48d`4fe98610 ffffed8c`3e105828 ffffed8c`3e105820 00000000`00000004 : 0xffffa48d`53165440 ffffed8c`3e1057f8 ffffa48d`4fe98610 : ffffed8c`3e105828 ffffed8c`3e105820 00000000`00000004 00000000`00000002 : 0x1 ffffed8c`3e105800 ffffed8c`3e105828 : ffffed8c`3e105820 00000000`00000004 00000000`00000002 00000000`00000000 : 0xffffa48d`4fe98610 ffffed8c`3e105808 ffffed8c`3e105820 : 00000000`00000004 00000000`00000002 00000000`00000000 fffffffe`ffffffff : 0xffffed8c`3e105828 ffffed8c`3e105810 00000000`00000004 : 00000000`00000002 00000000`00000000 fffffffe`ffffffff ffff0593`979f21db : 0xffffed8c`3e105820 ffffed8c`3e105818 00000000`00000002 : 00000000`00000000 fffffffe`ffffffff ffff0593`979f21db ffffa48d`4b3e2080 : 0x4 ffffed8c`3e105820 00000000`00000000 : fffffffe`ffffffff ffff0593`979f21db ffffa48d`4b3e2080 ffffa48d`4c888040 : 0x2 SYMBOL_NAME: NETIO!StreamInvokeCalloutAndNormalizeAction+5c MODULE_NAME: NETIO IMAGE_NAME: NETIO.SYS IMAGE_VERSION: 10.0.22621.3575 STACK_COMMAND: .cxr; .ecxr ; kb BUCKET_ID_FUNC_OFFSET: 5c FAILURE_BUCKET_ID: AV_NETIO!StreamInvokeCalloutAndNormalizeAction OSPLATFORM_TYPE: x64 OSNAME: Windows 10 FAILURE_ID_HASH: {c2ca2d1f-cfdc-88d5-c7bc-7693b8f0de04} Followup: MachineOwner --------- 
submitted by ClericKyan to techsupport [link] [comments]


2024.05.13 22:29 goodnewsjimdotcom GAME RELEASE! Starfighter General first official lasting MMO patch. Space is boring, so you must design around making it fun, and all good mmos now are designed around end game.

A video of some random game play: https://youtu.be/EK2xB3xCFjQ

If you want to jump in and play: https://store.steampowered.com/app/658480/Starfighter_General/

I'm trying to make the spiritual successor to Xwing for 90s DOS everyone craved, but Lucas Arts never delivered. I was also inspired by Wing Commander Privateer who's title led me to imagining building a giant fleet by buying more and more ships and making friends.
It has a bunch of bugs but these will be fixed in a week or two. It's still pretty fun and a base by which a HUGE HUGE potential WOW killer will be made on. fairly long patch notes of a subset of what I plan on doing in the future are at the bottom.

My take Diablo2 skill tree/Path of Exile Talent tree: https://youtu.be/E8h9E4lw2jk?si=LVK8hQOtWez6Riwy&t=16 Very pretty to watch.

I'm exhausted... I spent close to a year on this patch... And the last 3 months was nothing but sleep, code, sleep, code, body necessities, balanced against being stress sick, normal sick, and trying not to break down due to being isolated non stop working... About 2000 hours in this patch alone, on top of 10,000 hours in the past 6 years before that, and I use an anthology of game resources that took me 20,000 hours to make. There's some bugs due to Unity compiling standalone improper from editor, but they'll be fixed, as well as the story line not in... It's a spoiler, but people say my SCI FI is better than any scifi man's ever written, it's at least good:

Cut scene spoiler of next patch assemble link by hand:

rum ble.com /v4tf892-spoiler-female-ai-voice-all-of-starfighter-general-mmo-patch-1-quests.html

-> What's next timelinie

NOTES:COMING SOON, AND FORECAST->Story missions non stop, techs around em, story's awesome!

Future Patches ->Non Stop Missions in Star System Sol until that story arc panned out and the next enters.
->Bounty System:Allows Player vs Player... Except people who don't want to be doing PVP will get insurance refund money of damages if/when the offending player pays up or gets captured as Bounty.
->70,000ish star stystems per core, 24 cores to dive.
->Warp drive lets you see actual stars warp by you that exist, aim for the star you want to explore, hit warp.
->Space Opera of partially Ai driven, partially Next Gen personality Memento system to have realistic aliens who grudge match you or befriend you.
->Unlimited player MMO
->Fleet building and Fleet Destroying, soft perma death hardcore means its a thrill of the rise and thrill of fall, rinse and repeat! Aim for higher personal bests of fleet sizes
-> Star System capture, control, taxing, law imposing. People can challenge to take over your star in an 2 hour window where your friends are on... If they're not on, AI will use their craft. So build big alleginances for star control power.
->Better UI hull/shields/armoetc such as NES style Brick Icons for stats ->Transfer between shields/thrusteweapons power
->more sanity loss special effects
->Radar
->Better targetting
->Multi Targetting of friend/foe/neutral/quest...
->Fleet General Commands to allies of flight style: ie defend me, skirmish(fight optimally), attack target, bomb target, evasive manuevars, flee(rout) ta
->Weapon escalation: I) rockets/homing missile/cluster rockets, rocket spam mitigated by chaff, ECM, or a bold force shield ejection II) Lasers will always hit, and heat up your ship, so you're encouraged to rotate your ship's sides to absorb heat in multiple places. III) Bombs you need to travel in a straight line without much damage for 7 seconds ->very long range for shelling bases out of turret range IV) Rail Gun V) Destroyers/Capital Ships VI)
->Bounty Combat PVP system
->Magic enabled
->Cockpit overlays
->Custom Attribute Allocation to stats you prefer from leveling up.
->96 most bilious bosses
->More Galactic News Network tickers
->Enable reduction in manueverability based on encumberance, volume limit of cargo
->Crafting based on real world Molecular structures, make materials out of periodic chart elements, and use those materials to make gears, levers, switches, interchangeable parts of a variety of styles. .Hopefully this becomes educational to people entering Chemistry Class later and beneficial to humanity.
->Favorite foods, drink, sanity preservation
->Elaborate 16 supernatural elemental magic systems
->traders and galactic encounters randomly, get cosmos gems to access untold areas, maps of places no one can get to...
->Secret, get ingame podcasts when available by hitting alt+p, ALT+P AGAIN CYCLES THROUGH THEM, CTRL+P CLOSES EM,
-Memento system
-Scientific items system elaborations evident
-power recover of various systems rates, shots costing powers
-Allegiance & Dark Allegiance system where by helping others or the illusion of helping them raises your power, fame, and status in the Galaxy.
-Live Omnipotent roleplay
--MMO Mode leaderboards such as EXP
--More enemies with fun catch phrases?
--what ASPECTS DO YOU WANT WORKED ON MORE? Send ideas and buy triderium. Forums or email is cool.
--multi drops, more rares, uncommons
--more advanced inventory->Scroll deeper, limited by volume, weight slows your thrust + adds collision damage & kickback, sort with different filters, better descriprtion, items catch on fire in inventory, emit toxic gases, melt, get destroyed by oncoming heat attacks or collisions
--Ability to dimensionally recover items picked up previous session... You have em saved on server, just can't see when you load until next patch.... Use upgrades when you got em!
-Conquer Stars and setting taxes and laws
-story history replay dialogue
-more achievements
-Asteroids properly breakinto more than oen
-Give android race an android sounding voice
--Three forms of Ground Combat: GROUND COMBAT FORM I) One is a classical First Person Shooter (FPS) with vehicles.
GROUND COMBAT FORM II) One is tactical Real Time Turn Based Game(RTTG) from top down, almost isometric. RTTG will give you the feel of a classic orthogonic chess like game with cover, vision and such, yet everyone plays at the same time. RTTG mode happens when you enter populated towns, not because the server can't handle infinite players in a small zone, but because it feels more intense when any action and fight can start from the shadows. Movement is freer and faster when no one has fights going on nearby.
GROUND COMBAT FORM III)One is a 3d Fighter Game you'd see in Arcades from the 90s, but with the ability to change targets.
Starfighter General is the Everything Game. And it's for real. Let me know what you want me to dev next. Virtual Goods buys lets me sub contract parts out to make the game faster. Talk about what you want, and if you got the money, be a driver, push this game's development faster. I'm a 64x coder, people who meet me don't believe people like me exist, so I get things done... I just have literally 0$ funding at the moment. You'll see things in Starfighter General you thought were impossible and things never done before... Be a believer, or heck, just play and enjoy.
KNOWN BUGS: 1) Iron ore is called a book 2) Collision detection on giant space ships is clunky and can be very annoying if you get close 3) Vision obscuring of mesh fog in junk yard 4) Laser angle not straight 5) TEXT RENDDER DEPTH of chatting aliens, or targetting computer needs fixed so always visible.
Enable Prime Skils(21):
Attribute is the attribute that influences the skill, Min Int is the minimum intelligence to acquire skill, skill point costs is the number of skill points required (each intelligence you get 1 point), and the name, well, that's the Name:
Mining ships, transport friggates, shipping containers, tugs, destroyers, capital ships, limi
Closing about determination and the long play... If you're of meager means like myself... You can enjoy the challenge MMODE over the long haul... Always getting stronger, never weaker, the ship upgrades, your level, your ascended masteries, your money, your credits, and most of all your own skill level and reflexes that you don't notice but is always increasing.
Name:"Munitions Motorhead" //assault damages Attribute:dexterity MinInt:0 PointCost:4
Name:"Fleet Architect" //general gains to larger fleet Attribute:intelligence MinInt:13 PointCost:10
Name:"Quarry Champion" //mining bonuses Attribute:intelligence MinInt:9 PointCost:6
Name:"Pet Sympahthyry" //charm pets, higher battlemon fight with you, higher morale, Attribute:charm MinInt:0 PointCost:5
Name:"Merchant Maestro" //merchant Attribute:charm MinInt:0 PointCost:4
Name:"Diplomatic Impunity" //diplomat Attribute:charm MinInt:12 PointCost:4
Name:"Space Speed Ace" //go fast Attribute:dexterity MinInt:0 PointCost:4
Name:"Universal Researcher" //science-shield Attribute:intelligence MinInt:16 PointCost:5
Name:"Intruder Adept" //sneaky Attribute:stealth MinInt:11 PointCost:3
Name:"Astro Archaelogist" //relic finder Attribute:intelligence MinInt:12 PointCost:4
Name:"Midnight Star Drifter" //preserver of self Attribute:agility MinInt:0 PointCost:2
Name:"Mixmaster Mechanologist" //crafter Attribute:intelligence MinInt:15 PointCost:6
Name:"Celestial Trailblazer" //explorer Attribute:intelligence MinInt:9 PointCost:2
Name:"Gangster of Smug" //running contraban, con artist Attribute:stealth MinInt:0 PointCost:3
Name:"Cuthroat of the Constellation" //assassin +crit hit Attribute:stealth MinInt:0 PointCost:6
Name:"Seeker of Destiny" //find magic, starts weak due to 10 missing Attribute:wisdom MinInt:0 PointCost:10
Name:"Wing Broman" //buffs//alliance//loyalty Attribute:wisdom MinInt:0 PointCost:2
Name:"Dimensional Void Shifter" //cult of the cloak, friends up phantasms dimensionally more Attribute:stealth MinInt:0 PointCost:5
Name:"Racing Destruction Vet" //Ex destruction derby guy Ram Offense/Defense Attribute:endurance MinInt:0 PointCost:3
Name:"Motley Steward" //Friends with Disgraces in Underground Places...Rowdy good for nothin but keeping company with other rowdy good for nothins:+Hires +Recruit enemy Attribute:charm MinInt:0 PointCost:2
Name:"Trash Baron" //+1 tractor beam lolz extra drops Attribute:charm MinInt:0 PointCost:3
Enable Flex s(66)
Name:"Combat" Attribute:dexterity MinInt:0 PointCost:4
Name:"Electronics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Cyborgs" Attribute:intelligence MinInt:17 PointCost:4
Name:"First Aid" Attribute:wisdom MinInt:9 PointCost:3
Name:"Surgeon" Attribute:intelligence MinInt:17 PointCost:8
Name:"Androids" Attribute:intelligence MinInt:17 PointCost:4
Name:"Weapon:Plasma Bolts" Attribute:dexterity MinInt:0 PointCost:2
Name:"Greater Reasoning" //core Attribute:intelligence //order MinInt:9 PointCost:1
Name:"Decipher Codes" Attribute:intelligence MinInt:12 PointCost:1
Name:"Martial Arts" Attribute:dexterity MinInt:0 PointCost:4
Name:"Chemistry" Attribute:intelligence MinInt:5 PointCost:3
Name:"Forage" Attribute:wisdom MinInt:0 PointCost:1
:Name:"Quick Draw" //core Attribute:dexterity //blade MinInt:0 PointCost:1
Name:"Taunt" Attribute:charm MinInt:0 PointCost:1
Name:"Annoy & Pester" Attribute:charm MinInt:0 PointCost:1
Name:"Lie" Attribute:charm MinInt:0 PointCost:2
Name:"Politics" Attribute:charm MinInt:12 PointCost:3
Name:"Disguise" Attribute:stealth MinInt:9 PointCost:2
Name:"Critical Hit" //core Attribute:luck //chaos MinInt:0 PointCost:3
Name:"Atomic Energy" Attribute:intelligence MinInt:18 PointCost:4
Name:"Pulse Engineering" Attribute:intelligence MinInt:16 PointCost:4
Name:"Fly Aircraft" Attribute:dexterity MinInt:0 PointCost:2
Name:"Drive" Attribute:dexterity MinInt:0 PointCost:1
Name:"Pilot Shuttle" Attribute:dexterity MinInt:12 PointCost:3
Name:"Read Instruments" Attribute:intelligence MinInt:0 PointCost:1
Name:"Navigate" Attribute:intelligence MinInt:0 PointCost:1
Name:"Remember" Attribute:intelligence MinInt:0 PointCost:1
Name:"Pick Lock" Attribute:stealth MinInt:0 PointCost:1
Name:"Ambidexterity" Attribute:dexterity MinInt:0 PointCost:4
Name:"Pick Pocket" Attribute:dexterity MinInt:0 PointCost:1
Name:"Distract" Attribute:stealth MinInt:0 PointCost:1
Name:"Explosives" Attribute:wisdom MinInt:0 PointCost:2
Name:"Construct Trap" Attribute:wisdom MinInt:0 PointCost:1
Name:"Fire Artillery" Attribute:wisdom MinInt:0 PointCost:2
Name:"Fortitude" //core Attribute:endurance //body MinInt:0 PointCost:2
Name:"Interrogate" Attribute:charm MinInt:0 PointCost:1
Name:"Law" Attribute:wisdom MinInt:13 PointCost:2
Name:"Popularity" Attribute:charm MinInt:0 PointCost:1
Name:"Confidentiality" Attribute:charm MinInt:0 PointCost:1
Name:"Sport" Attribute:agility MinInt:0 PointCost:1
Name:"Facilitate" Attribute:luck MinInt:0 PointCost:1
Name:"Gamble" Attribute:luck MinInt:0 PointCost:2
Name:"Cheat" Attribute:stealth MinInt:0 PointCost:2
Name:"Deceive" Attribute:charm MinInt:0 PointCost:2
Name:"Intimidate" Attribute:charm MinInt:0 PointCost:1
Name:"Space Craft Repair" Attribute:intelligence MinInt:14 PointCost:2
Name:"Aircraft Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Automotive Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Labor" Attribute:wisdom MinInt:0 PointCost:2
Name:"Advanced Mathematics" Attribute:intelligence MinInt:12 PointCost:1
Name:"Detective" Attribute:wisdom MinInt:0 PointCost:3
Name:"Perception" //core Attribute:wisdom MinInt:0 PointCost:1
Name:"Soliciting" Attribute:wisdom MinInt:0 PointCost:1
Name:"Rapid Fire" Attribute:dexterity MinInt:0 PointCost:3
Name:"Safe Crack" Attribute:stealth MinInt:9 PointCost:3
Name:"Auto Mechanic" Attribute:intelligence MinInt:0 PointCost:1
Name:"Investigate" Attribute:intelligence MinInt:0 PointCost:2
Name:"Forensics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Survival" Attribute:wisdom MinInt:0 PointCost:2
Name:"Lore" Attribute:wisdom MinInt:0 PointCost:2
Name:"Butt Kiss" Attribute:charm MinInt:0 PointCost:1
Name:"Insult" Attribute:charm MinInt:0 PointCost:1
Name:"Hardware" Attribute:intelligence MinInt:0 PointCost:1
Name:"Bureaucracy" Attribute:charm MinInt:9 PointCost:1
Name:"Leadership" //CORE Attribute:strength //earth MinInt:13 PointCost:4
Name:"Solicitating" //core Attribute:charm //storm MinInt:7 PointCost:1
Name:"Negotiation" Attribute:charm MinInt:14 PointCost:3
Name:"Vetinarian" Attribute:intelligence MinInt:13 PointCost:3
Name:"Junkyarder" Attribute:wisdom MinInt:0 PointCost:2
Name:"Tactical Analysis" Attribute:intelligence MinInt:0 PointCost:3
Name:"Resourceful Mining" Attribute:wisdom MinInt:0 PointCost:3
Name:"Evasive Manuevars" //core Attribute:agility //water MinInt:0 PointCost:2
Name:"Nanotech Engineering" Attribute:intelligence MinInt:17 PointCost:4
Name:"Astrobiology" Attribute:intelligence MinInt:17 PointCost:3
Name:"Metallurgy" Attribute:intelligence MinInt:14 PointCost:3
Name:"Infiltrator" Attribute:stealth MinInt:14 PointCost:4
Name:"Stealth Ops" //core Attribute:stealth //dark MinInt:9 PointCost:2
Name:"Tough Grit" //core Attribute:willpower //fire MinInt:0 PointCost:2 //LOWER EFFECT OF SANITY HITS, lower hungewater costs lacking/etc
Low coolness Upgrade the targeting computer:3 target classifications:Enemies/Missions/Allies:With allies, you can then send fleet commands to them. Encounter rates-Different random encounters in space
---upgrade ideas ->NEW ITEMS ->nEW CATCH PHRASES ->IDEA FOR PROGRESSION OF MOBS gnn MISSIONS
submitted by goodnewsjimdotcom to spacesimgames [link] [comments]


2024.05.13 22:22 goodnewsjimdotcom Starfighter General official lasting MMO patch, I tried to make space fun.

A video of some random game play: https://youtu.be/EK2xB3xCFjQ

If you want to jump in and play: https://store.steampowered.com/app/658480/Starfighter_General/

I'm trying to make the spiritual successor to Xwing for 90s DOS everyone craved, but Lucas Arts never delivered. I was also inspired by Wing Commander Privateer who's title led me to imagining building a giant fleet by buying more and more ships and making friends.
It has a bunch of bugs but these will be fixed in a week or two. It's still pretty fun and a base by which a HUGE HUGE potential WOW killer will be made on. fairly long patch notes of a subset of what I plan on doing in the future are at the bottom.

My take Diablo2 skill tree/Path of Exile Talent tree: https://youtu.be/E8h9E4lw2jk?si=LVK8hQOtWez6Riwy&t=16 Very pretty to watch.

I'm exhausted... I spent close to a year on this patch... And the last 3 months was nothing but sleep, code, sleep, code, body necessities, balanced against being stress sick, normal sick, and trying not to break down due to being isolated non stop working... About 2000 hours in this patch alone, on top of 10,000 hours in the past 6 years before that, and I use an anthology of game resources that took me 20,000 hours to make. There's some bugs due to Unity compiling standalone improper from editor, but they'll be fixed, as well as the story line not in... It's a spoiler, but people say my SCI FI is better than any scifi man's ever written, it's at least good:

Cut scene spoiler of next patch assemble link by hand:

rum ble.com /v4tf892-spoiler-female-ai-voice-all-of-starfighter-general-mmo-patch-1-quests.html

-> What's next timelinie

NOTES:COMING SOON, AND FORECAST->Story missions non stop, techs around em, story's awesome!

Future Patches ->Non Stop Missions in Star System Sol until that story arc panned out and the next enters.
->Bounty System:Allows Player vs Player... Except people who don't want to be doing PVP will get insurance refund money of damages if/when the offending player pays up or gets captured as Bounty.
->70,000ish star stystems per core, 24 cores to dive.
->Warp drive lets you see actual stars warp by you that exist, aim for the star you want to explore, hit warp.
->Space Opera of partially Ai driven, partially Next Gen personality Memento system to have realistic aliens who grudge match you or befriend you.
->Unlimited player MMO
->Fleet building and Fleet Destroying, soft perma death hardcore means its a thrill of the rise and thrill of fall, rinse and repeat! Aim for higher personal bests of fleet sizes
-> Star System capture, control, taxing, law imposing. People can challenge to take over your star in an 2 hour window where your friends are on... If they're not on, AI will use their craft. So build big alleginances for star control power.
->Better UI hull/shields/armoetc such as NES style Brick Icons for stats ->Transfer between shields/thrusteweapons power
->more sanity loss special effects
->Radar
->Better targetting
->Multi Targetting of friend/foe/neutral/quest...
->Fleet General Commands to allies of flight style: ie defend me, skirmish(fight optimally), attack target, bomb target, evasive manuevars, flee(rout) ta
->Weapon escalation: I) rockets/homing missile/cluster rockets, rocket spam mitigated by chaff, ECM, or a bold force shield ejection II) Lasers will always hit, and heat up your ship, so you're encouraged to rotate your ship's sides to absorb heat in multiple places. III) Bombs you need to travel in a straight line without much damage for 7 seconds ->very long range for shelling bases out of turret range IV) Rail Gun V) Destroyers/Capital Ships VI)
->Bounty Combat PVP system
->Magic enabled
->Cockpit overlays
->Custom Attribute Allocation to stats you prefer from leveling up.
->96 most bilious bosses
->More Galactic News Network tickers
->Enable reduction in manueverability based on encumberance, volume limit of cargo
->Crafting based on real world Molecular structures, make materials out of periodic chart elements, and use those materials to make gears, levers, switches, interchangeable parts of a variety of styles. .Hopefully this becomes educational to people entering Chemistry Class later and beneficial to humanity.
->Favorite foods, drink, sanity preservation
->Elaborate 16 supernatural elemental magic systems
->traders and galactic encounters randomly, get cosmos gems to access untold areas, maps of places no one can get to...
->Secret, get ingame podcasts when available by hitting alt+p, ALT+P AGAIN CYCLES THROUGH THEM, CTRL+P CLOSES EM,
-Memento system
-Scientific items system elaborations evident
-power recover of various systems rates, shots costing powers
-Allegiance & Dark Allegiance system where by helping others or the illusion of helping them raises your power, fame, and status in the Galaxy.
-Live Omnipotent roleplay
--MMO Mode leaderboards such as EXP
--More enemies with fun catch phrases?
--what ASPECTS DO YOU WANT WORKED ON MORE? Send ideas and buy triderium. Forums or email is cool.
--multi drops, more rares, uncommons
--more advanced inventory->Scroll deeper, limited by volume, weight slows your thrust + adds collision damage & kickback, sort with different filters, better descriprtion, items catch on fire in inventory, emit toxic gases, melt, get destroyed by oncoming heat attacks or collisions
--Ability to dimensionally recover items picked up previous session... You have em saved on server, just can't see when you load until next patch.... Use upgrades when you got em!
-Conquer Stars and setting taxes and laws
-story history replay dialogue
-more achievements
-Asteroids properly breakinto more than oen
-Give android race an android sounding voice
--Three forms of Ground Combat: GROUND COMBAT FORM I) One is a classical First Person Shooter (FPS) with vehicles.
GROUND COMBAT FORM II) One is tactical Real Time Turn Based Game(RTTG) from top down, almost isometric. RTTG will give you the feel of a classic orthogonic chess like game with cover, vision and such, yet everyone plays at the same time. RTTG mode happens when you enter populated towns, not because the server can't handle infinite players in a small zone, but because it feels more intense when any action and fight can start from the shadows. Movement is freer and faster when no one has fights going on nearby.
GROUND COMBAT FORM III)One is a 3d Fighter Game you'd see in Arcades from the 90s, but with the ability to change targets.
Starfighter General is the Everything Game. And it's for real. Let me know what you want me to dev next. Virtual Goods buys lets me sub contract parts out to make the game faster. Talk about what you want, and if you got the money, be a driver, push this game's development faster. I'm a 64x coder, people who meet me don't believe people like me exist, so I get things done... I just have literally 0$ funding at the moment. You'll see things in Starfighter General you thought were impossible and things never done before... Be a believer, or heck, just play and enjoy.
KNOWN BUGS: 1) Iron ore is called a book 2) Collision detection on giant space ships is clunky and can be very annoying if you get close 3) Vision obscuring of mesh fog in junk yard 4) Laser angle not straight 5) TEXT RENDDER DEPTH of chatting aliens, or targetting computer needs fixed so always visible.
Enable Prime Skils(21):
Attribute is the attribute that influences the skill, Min Int is the minimum intelligence to acquire skill, skill point costs is the number of skill points required (each intelligence you get 1 point), and the name, well, that's the Name:
Mining ships, transport friggates, shipping containers, tugs, destroyers, capital ships, limi
Closing about determination and the long play... If you're of meager means like myself... You can enjoy the challenge MMODE over the long haul... Always getting stronger, never weaker, the ship upgrades, your level, your ascended masteries, your money, your credits, and most of all your own skill level and reflexes that you don't notice but is always increasing.
Name:"Munitions Motorhead" //assault damages Attribute:dexterity MinInt:0 PointCost:4
Name:"Fleet Architect" //general gains to larger fleet Attribute:intelligence MinInt:13 PointCost:10
Name:"Quarry Champion" //mining bonuses Attribute:intelligence MinInt:9 PointCost:6
Name:"Pet Sympahthyry" //charm pets, higher battlemon fight with you, higher morale, Attribute:charm MinInt:0 PointCost:5
Name:"Merchant Maestro" //merchant Attribute:charm MinInt:0 PointCost:4
Name:"Diplomatic Impunity" //diplomat Attribute:charm MinInt:12 PointCost:4
Name:"Space Speed Ace" //go fast Attribute:dexterity MinInt:0 PointCost:4
Name:"Universal Researcher" //science-shield Attribute:intelligence MinInt:16 PointCost:5
Name:"Intruder Adept" //sneaky Attribute:stealth MinInt:11 PointCost:3
Name:"Astro Archaelogist" //relic finder Attribute:intelligence MinInt:12 PointCost:4
Name:"Midnight Star Drifter" //preserver of self Attribute:agility MinInt:0 PointCost:2
Name:"Mixmaster Mechanologist" //crafter Attribute:intelligence MinInt:15 PointCost:6
Name:"Celestial Trailblazer" //explorer Attribute:intelligence MinInt:9 PointCost:2
Name:"Gangster of Smug" //running contraban, con artist Attribute:stealth MinInt:0 PointCost:3
Name:"Cuthroat of the Constellation" //assassin +crit hit Attribute:stealth MinInt:0 PointCost:6
Name:"Seeker of Destiny" //find magic, starts weak due to 10 missing Attribute:wisdom MinInt:0 PointCost:10
Name:"Wing Broman" //buffs//alliance//loyalty Attribute:wisdom MinInt:0 PointCost:2
Name:"Dimensional Void Shifter" //cult of the cloak, friends up phantasms dimensionally more Attribute:stealth MinInt:0 PointCost:5
Name:"Racing Destruction Vet" //Ex destruction derby guy Ram Offense/Defense Attribute:endurance MinInt:0 PointCost:3
Name:"Motley Steward" //Friends with Disgraces in Underground Places...Rowdy good for nothin but keeping company with other rowdy good for nothins:+Hires +Recruit enemy Attribute:charm MinInt:0 PointCost:2
Name:"Trash Baron" //+1 tractor beam lolz extra drops Attribute:charm MinInt:0 PointCost:3
Enable Flex s(66)
Name:"Combat" Attribute:dexterity MinInt:0 PointCost:4
Name:"Electronics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Cyborgs" Attribute:intelligence MinInt:17 PointCost:4
Name:"First Aid" Attribute:wisdom MinInt:9 PointCost:3
Name:"Surgeon" Attribute:intelligence MinInt:17 PointCost:8
Name:"Androids" Attribute:intelligence MinInt:17 PointCost:4
Name:"Weapon:Plasma Bolts" Attribute:dexterity MinInt:0 PointCost:2
Name:"Greater Reasoning" //core Attribute:intelligence //order MinInt:9 PointCost:1
Name:"Decipher Codes" Attribute:intelligence MinInt:12 PointCost:1
Name:"Martial Arts" Attribute:dexterity MinInt:0 PointCost:4
Name:"Chemistry" Attribute:intelligence MinInt:5 PointCost:3
Name:"Forage" Attribute:wisdom MinInt:0 PointCost:1
:Name:"Quick Draw" //core Attribute:dexterity //blade MinInt:0 PointCost:1
Name:"Taunt" Attribute:charm MinInt:0 PointCost:1
Name:"Annoy & Pester" Attribute:charm MinInt:0 PointCost:1
Name:"Lie" Attribute:charm MinInt:0 PointCost:2
Name:"Politics" Attribute:charm MinInt:12 PointCost:3
Name:"Disguise" Attribute:stealth MinInt:9 PointCost:2
Name:"Critical Hit" //core Attribute:luck //chaos MinInt:0 PointCost:3
Name:"Atomic Energy" Attribute:intelligence MinInt:18 PointCost:4
Name:"Pulse Engineering" Attribute:intelligence MinInt:16 PointCost:4
Name:"Fly Aircraft" Attribute:dexterity MinInt:0 PointCost:2
Name:"Drive" Attribute:dexterity MinInt:0 PointCost:1
Name:"Pilot Shuttle" Attribute:dexterity MinInt:12 PointCost:3
Name:"Read Instruments" Attribute:intelligence MinInt:0 PointCost:1
Name:"Navigate" Attribute:intelligence MinInt:0 PointCost:1
Name:"Remember" Attribute:intelligence MinInt:0 PointCost:1
Name:"Pick Lock" Attribute:stealth MinInt:0 PointCost:1
Name:"Ambidexterity" Attribute:dexterity MinInt:0 PointCost:4
Name:"Pick Pocket" Attribute:dexterity MinInt:0 PointCost:1
Name:"Distract" Attribute:stealth MinInt:0 PointCost:1
Name:"Explosives" Attribute:wisdom MinInt:0 PointCost:2
Name:"Construct Trap" Attribute:wisdom MinInt:0 PointCost:1
Name:"Fire Artillery" Attribute:wisdom MinInt:0 PointCost:2
Name:"Fortitude" //core Attribute:endurance //body MinInt:0 PointCost:2
Name:"Interrogate" Attribute:charm MinInt:0 PointCost:1
Name:"Law" Attribute:wisdom MinInt:13 PointCost:2
Name:"Popularity" Attribute:charm MinInt:0 PointCost:1
Name:"Confidentiality" Attribute:charm MinInt:0 PointCost:1
Name:"Sport" Attribute:agility MinInt:0 PointCost:1
Name:"Facilitate" Attribute:luck MinInt:0 PointCost:1
Name:"Gamble" Attribute:luck MinInt:0 PointCost:2
Name:"Cheat" Attribute:stealth MinInt:0 PointCost:2
Name:"Deceive" Attribute:charm MinInt:0 PointCost:2
Name:"Intimidate" Attribute:charm MinInt:0 PointCost:1
Name:"Space Craft Repair" Attribute:intelligence MinInt:14 PointCost:2
Name:"Aircraft Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Automotive Repair" Attribute:intelligence MinInt:0 PointCost:1
Name:"Labor" Attribute:wisdom MinInt:0 PointCost:2
Name:"Advanced Mathematics" Attribute:intelligence MinInt:12 PointCost:1
Name:"Detective" Attribute:wisdom MinInt:0 PointCost:3
Name:"Perception" //core Attribute:wisdom MinInt:0 PointCost:1
Name:"Soliciting" Attribute:wisdom MinInt:0 PointCost:1
Name:"Rapid Fire" Attribute:dexterity MinInt:0 PointCost:3
Name:"Safe Crack" Attribute:stealth MinInt:9 PointCost:3
Name:"Auto Mechanic" Attribute:intelligence MinInt:0 PointCost:1
Name:"Investigate" Attribute:intelligence MinInt:0 PointCost:2
Name:"Forensics" Attribute:intelligence MinInt:13 PointCost:3
Name:"Survival" Attribute:wisdom MinInt:0 PointCost:2
Name:"Lore" Attribute:wisdom MinInt:0 PointCost:2
Name:"Butt Kiss" Attribute:charm MinInt:0 PointCost:1
Name:"Insult" Attribute:charm MinInt:0 PointCost:1
Name:"Hardware" Attribute:intelligence MinInt:0 PointCost:1
Name:"Bureaucracy" Attribute:charm MinInt:9 PointCost:1
Name:"Leadership" //CORE Attribute:strength //earth MinInt:13 PointCost:4
Name:"Solicitating" //core Attribute:charm //storm MinInt:7 PointCost:1
Name:"Negotiation" Attribute:charm MinInt:14 PointCost:3
Name:"Vetinarian" Attribute:intelligence MinInt:13 PointCost:3
Name:"Junkyarder" Attribute:wisdom MinInt:0 PointCost:2
Name:"Tactical Analysis" Attribute:intelligence MinInt:0 PointCost:3
Name:"Resourceful Mining" Attribute:wisdom MinInt:0 PointCost:3
Name:"Evasive Manuevars" //core Attribute:agility //water MinInt:0 PointCost:2
Name:"Nanotech Engineering" Attribute:intelligence MinInt:17 PointCost:4
Name:"Astrobiology" Attribute:intelligence MinInt:17 PointCost:3
Name:"Metallurgy" Attribute:intelligence MinInt:14 PointCost:3
Name:"Infiltrator" Attribute:stealth MinInt:14 PointCost:4
Name:"Stealth Ops" //core Attribute:stealth //dark MinInt:9 PointCost:2
Name:"Tough Grit" //core Attribute:willpower //fire MinInt:0 PointCost:2 //LOWER EFFECT OF SANITY HITS, lower hungewater costs lacking/etc
Low coolness Upgrade the targeting computer:3 target classifications:Enemies/Missions/Allies:With allies, you can then send fleet commands to them. Encounter rates-Different random encounters in space
---upgrade ideas ->NEW ITEMS ->nEW CATCH PHRASES ->IDEA FOR PROGRESSION OF MOBS gnn MISSIONS
submitted by goodnewsjimdotcom to spacegames [link] [comments]


2024.05.13 22:18 hhjjsjs Auto Detailing

Hello there 👋🏼!
My name is Charles. I am currently 18 years old. I am doing mobile detailing right now since school is almost over and I have much more availabilities. I hope to make everyone’s day by getting them a refreshed ride!
If interested to get your vehicle detailed and looking fresh and shiny for the upcoming summer, please feel free to DM me or sent me a text at 732-812-7843 to book an appointment or if you have any questions.
Here’s some pictures of my past works on IG: https://www.instagram.com/extreme.auto.detail?igsh=b2xnbnl1cnB5NWps&utm_source=qr
submitted by hhjjsjs to northjersey [link] [comments]


2024.05.13 22:17 hhjjsjs Auto Detailing

Hello there 👋🏼!
My name is Charles. I am currently 18 years old. I am doing mobile detailing right now since school is almost over and I have much more availabilities. I hope to make everyone’s day by getting them a refreshed ride!
If interested to get your vehicle detailed and looking fresh and shiny for the upcoming summer, please feel free to DM me or sent me a text at 732-812-7843 to book an appointment or if you have any questions.
Here’s some pictures of my past works on IG: https://www.instagram.com/extreme.auto.detail?igsh=b2xnbnl1cnB5NWps&utm_source=qr
submitted by hhjjsjs to SouthJersey [link] [comments]


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