Auto ignition temperature of diesel

Dedicated to Diesel cars

2010.03.04 19:18 Dedicated to Diesel cars

[link]


2012.03.30 00:22 xG33Kx Just Rolled Into the Shop

For those absolutely stupid things that you see people bring, roll, or toss into your place of business and the people that bring them in.
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2012.02.17 18:34 Advice from experienced mechanics from several fields.

This is more than a car repair forum!
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2024.05.16 06:00 A13_Bionic AAP01 not working as intended in full auto

AAP01 not working as intended in full auto
As shown in the video, my aap01 would shoot very weakly in full auto. Does anyone know where the problem is?
Here are some possibilities that I already ruled out
Lubrication: I drenched every moving part in oil and nothing changed
Muzzle device: removing it doesn’t change anything
Nozzle return spring: I went as far as 375% and it still cause this issue
Nozzle: it shoots fine in semi no matter how fast I press the trigger and is very consistent in terms of fps/joule
Hop-up, inner barrel: the hop up is properly set. Increase/decrease the hop up also doesn’t change anything
Temperature: the problem persist even when the magazine is heated under the sun, or at room temperature
Here is the parts list:
Cowcow lightweight bolt
6.03mm inner barrel, 129mm length
Cowcow trigger, hammer, pins, magwell
TTI scorpion 4 inch upper receiver kit with TDC hop up chamber
60 degree hop up
Thanks in advance
submitted by A13_Bionic to AAP01owners [link] [comments]


2024.05.16 05:59 A13_Bionic AAP01 not working as intended in full auto

AAP01 not working as intended in full auto
As shown in the video, my aap01 would shoot very weakly in full auto. Does anyone know where the problem is?
Here are some possibilities that I already ruled out
Lubrication: I drenched every moving part in oil and nothing changed
Muzzle device: removing it doesn’t change anything
Nozzle return spring: I went as far as 375% and it still cause this issue
Nozzle: it shoots fine in semi no matter how fast I press the trigger and is very consistent in terms of fps/joule
Hop-up, inner barrel: the hop up is properly set. Increase/decrease the hop up also doesn’t change anything
Temperature: the problem persist even when the magazine is heated under the sun, or at room temperature
Here is the parts list:
Cowcow lightweight bolt
6.03mm inner barrel, 129mm length
Cowcow trigger, hammer, pins, magwell
TTI scorpion 4 inch upper receiver kit with TDC hop up chamber
60 degree hop up
Thanks in advance
submitted by A13_Bionic to GasBlowBack [link] [comments]


2024.05.16 05:58 A13_Bionic AAP01 not working as intended in full auto

AAP01 not working as intended in full auto
As shown in the video, my aap01 would shoot very weakly in full auto. Does anyone know where the problem is?
Here are some possibilities that I already ruled out
Lubrication: I drenched every moving part in oil and nothing changed
Muzzle device: removing it doesn’t change anything
Nozzle return spring: I went as far as 375% and it still cause this issue
Nozzle: it shoots fine in semi no matter how fast I press the trigger and is very consistent in terms of fps/joule
Hop-up, inner barrel: the hop up is properly set. Increase/decrease the hop up also doesn’t change anything
Temperature: the problem persist even when the magazine is heated under the sun, or at room temperature
Here is the parts list:
Cowcow lightweight bolt
6.03mm inner barrel, 129mm length
Cowcow trigger, hammer, pins, magwell
TTI scorpion 4 inch upper receiver kit with TDC hop up chamber
60 degree hop up
Thanks in advance
submitted by A13_Bionic to airsoft [link] [comments]


2024.05.16 04:26 Sweet-Count2557 15 Secret Orlando Spots Kids Will Love

15 Secret Orlando Spots Kids Will Love
15 Secret Orlando Spots Kids Will Love Imagine a tapestry of hidden wonders, woven into the vibrant fabric of Orlando. Amidst the towering theme park attractions and bustling tourist hotspots, lie 15 secret spots that hold the key to unforgettable adventures for kids.These hidden gems, like buried treasure waiting to be discovered, offer a world beyond the ordinary. From exploring the wonders of nature to embarking on whimsical fairy trails, each spot holds its own enchanting story.As we unravel the secrets of Orlando, join us on a journey that will ignite your child's imagination and leave them yearning for more.Key TakeawaysOrlando offers a variety of secret spots that are perfect for families with kids.These hidden gems provide unique experiences and off-the-beaten-path attractions.Families can create lasting memories by exploring these secret spots in Orlando.There are activities available for all ages, ensuring that everyone in the family can have fun.Lake Apopka Wildlife DriveLet's buckle up and embark on a wild adventure at Lake Apopka Wildlife Drive! Are you ready to discover a secret spot in Orlando that's perfect for nature lovers? Well, look no further because Lake Apopka Wildlife Drive is the place to be! This hidden gem offers an incredible opportunity to explore the natural beauty of Florida while enjoying some freedom in the great outdoors.One of the highlights of Lake Apopka Wildlife Drive is the wildlife photography opportunities it provides. As you drive through the park, keep your camera ready because you never know what you might encounter. From majestic birds soaring through the sky to adorable animals roaming around, there are plenty of chances to capture stunning photographs. So, bring your camera and let your creativity soar!Bird watching and nature exploration are also popular activities at Lake Apopka Wildlife Drive. With over 360 species of birds in the area, it's a bird lover's paradise. Grab a pair of binoculars and get ready to spot some feathered friends. From colorful songbirds to graceful wading birds, there's always something exciting to see. Don't forget to bring a field guide to help you identify the different species you come across.Showcase of CitrusAfter our wild adventure at Lake Apopka Wildlife Drive, we're ready to explore another hidden gem in Orlando: the Showcase of Citrus! At this family-friendly destination, you can enjoy a variety of citrus activities and explore enchanted gardens.Here are some of the highlights:Take a citrus tour: Hop aboard a monster truck and embark on a guided tour through the groves of citrus trees. Learn about different types of citrus fruits and even pick your own oranges straight from the trees! It's a hands-on experience that will leave you with a newfound appreciation for these delicious fruits.Feed the animals: The Showcase of Citrus isn't just about citrus trees; it's also home to a wide range of animals. From friendly goats and llamas to exotic birds and emus, you can get up close and personal with these fascinating creatures. Don't forget to bring some animal feed along – they'll love you for it!Explore the gardens: Wander through the enchanted gardens and discover a hidden oasis filled with vibrant flowers and lush greenery. Let your imagination run wild as you explore secret pathways, uncover hidden nooks, and marvel at the natural beauty around you. It's the perfect place to relax and soak in the peaceful atmosphere.Enjoy a picnic: After all the exploring, find a cozy spot in the shade and enjoy a picnic with your family. Bring along your favorite snacks and beverages, spread out a blanket, and savor the fresh air and beautiful surroundings. It's a great way to recharge and make lasting memories.The Showcase of Citrus is a truly magical place where you can have fun, learn something new, and connect with nature. So, grab your family and embark on a citrus-filled adventure in Orlando!Winter Park Scenic Boat TourThe Winter Park Scenic Boat Tour is a must-do activity for families visiting Orlando. It's a fantastic way to explore the beautiful lakes and canals of Winter Park and learn about the local wildlife and history. Hop aboard one of the charming pontoon boats and prepare for an adventure!Boat tour highlights include cruising through the tranquil lakes, gliding under picturesque bridges, and marveling at the stunning mansions that line the shores. As you glide along, keep your eyes peeled for various wildlife like turtles, birds, and even alligators. Your knowledgeable tour guide will provide interesting facts and stories about the area, making the experience both educational and fun.The best time to visit the Winter Park Scenic Boat Tour is during the cooler months when the weather is pleasant and wildlife is more active. Spring and fall are particularly great seasons to enjoy the tour, as the temperatures are mild and the scenery is vibrant.Don't forget to bring your camera to capture the breathtaking views and adorable wildlife you'll encounter along the way. And if you're lucky, you might even spot a playful otter or a graceful swan!Cassadaga Fairy TrailExploring the Cassadaga Fairy Trail is like stepping into a magical world filled with enchanting creatures and whimsical surprises. As we wandered along the trail, we discovered so many hidden wonders that delighted our imaginations.Here are a few things we loved about the Cassadaga Fairy Trail:Fairy Houses: Throughout the trail, we encountered tiny houses built for fairies. These adorable little homes were made from natural materials like twigs, leaves, and moss. Each one was unique and seemed to have its own special charm.Fairy Doors: As we continued our adventure, we noticed tiny doors scattered along the trail. These doors were so small that only fairies could fit through them. We couldn't help but wonder what magical worlds lay behind those doors.Fairy Gardens: The Cassadaga Fairy Trail is also home to beautiful fairy gardens. These miniature landscapes were filled with colorful flowers, tiny bridges, and even miniature ponds. It was like stepping into a world where fairies tended to their own little gardens.Nature's Magic: The trail itself is nestled in a lush forest, adding to the enchantment. The sunlight filtering through the trees created a dreamy atmosphere, and we felt like we were truly in a fairy tale.If you're looking for even more adventure, make sure to visit the nearby Lake Apopka Wildlife Drive. This scenic drive takes you through a stunning landscape where you can spot various birds, alligators, and other wildlife. It's a great opportunity to learn about nature and see animals in their natural habitat.Kraft Azalea GardenAs we entered Kraft Azalea Garden, a magical oasis awaited us, filled with vibrant colors and breathtaking scenery. The Kraft Azalea Garden is located in Winter Park, Florida, and it's a hidden gem that both kids and adults will love. This enchanting garden is the perfect place to escape from the hustle and bustle of the city and immerse yourself in nature's beauty.One of the best ways to explore Kraft Azalea Garden is by taking a Winter Park Scenic Boat Tour. These tours allow you to see the garden from a different perspective as you cruise along the tranquil waters of Lake Maitland. You'll be able to admire the azalea bushes in full bloom, as well as other native plants and wildlife that call this garden home.The highlight of the Kraft Azalea Garden is the towering cypress trees that line the shores of the lake. These majestic trees create a sense of wonder and provide shade on hot sunny days. You can take a leisurely stroll along the pathways, or find a cozy spot to have a picnic with your family. Don't forget to bring a blanket and your favorite snacks!If you're feeling adventurous, you can also rent a kayak or paddleboard and explore the lake at your own pace. This is a great way to get up close and personal with nature while enjoying some fun water activities. Just make sure to follow all safety guidelines and wear a life jacket.Whether you're a nature enthusiast or just looking for a peaceful place to relax, Kraft Azalea Garden is a must-visit spot in Orlando. So grab your family and embark on a magical adventure in this hidden oasis of beauty and tranquility.Wekiva IslandAfter our enchanting visit to Kraft Azalea Garden, we were eager to continue our exploration of secret spots in Orlando, and we couldn't wait to discover the wonders of Wekiva Island.Located in Longwood, Wekiva Island is a hidden gem that offers a wide range of outdoor activities for kids to enjoy.Here are four reasons why Wekiva Island is a must-visit destination:Outdoor activities at Wekiva Island: Whether your child loves swimming, canoeing, or paddleboarding, they'll find plenty of opportunities to have fun in the sun at Wekiva Island. The crystal clear waters of the Wekiva River are perfect for cooling off on a hot day, and the sandy beach is ideal for building sandcastles and playing games.Nature and wildlife at Wekiva Island: One of the highlights of Wekiva Island is its abundant wildlife. Kids can spot various species of birds, turtles, and even alligators as they explore the island. They can also learn about the importance of conservation and protecting the natural environment.Picnic spots and playgrounds: Wekiva Island provides several picnic areas where families can enjoy a delicious outdoor meal surrounded by nature. There are also playgrounds where kids can climb, slide, and swing to their heart's content.Outdoor movies and live music: In the evenings, Wekiva Island transforms into a magical place where families can watch movies under the stars or listen to live music performances. It's the perfect way to end a day of adventure and create lasting memories.At Wekiva Island, kids can embrace the freedom of being outdoors, connect with nature, and make unforgettable experiences. So pack your sunscreen, grab your swimsuits, and get ready for an unforgettable day at Wekiva Island!Nunan Butterfly GardenNunan Butterfly Garden is a magical place filled with colorful butterflies fluttering through lush gardens and enchanting pathways. It's a place where you can learn about the amazing world of butterflies while enjoying the beauty of nature. At Nunan Butterfly Garden, they're dedicated to conservation efforts and have educational programs that teach kids about the importance of protecting these delicate creatures.One of the highlights of Nunan Butterfly Garden is the native butterfly species that you can see up close. From the striking Monarch butterflies to the vibrant Swallowtails, there are so many different types of butterflies to discover. You can watch them as they land on flowers, sip nectar, and gracefully take flight. It's an experience that will leave you in awe of these incredible creatures.If you're interested in creating your own butterfly garden at home, Nunan Butterfly Garden also offers butterfly gardening tips. They can teach you which plants to choose to attract butterflies and provide them with a habitat. You'll learn how to create a welcoming environment for these beautiful insects and help support their populations.Inflatable Water ParksOne of the most exciting and fun-filled attractions for kids in Orlando are the inflatable water parks. These outdoor water play areas are a blast for children of all ages.Here are four reasons why inflatable water parks are a must-visit when you're in Orlando:Endless Water Fun: Inflatable water parks offer a wide variety of water activities that will keep kids entertained for hours. From giant water slides to obstacle courses and splash pads, there's never a dull moment at these parks. Kids can slide down slippery slides, jump on trampolines, and dive into pools of refreshing water.Safe and Supervised: Inflatable water parks prioritize safety and provide a supervised environment for kids to play. Trained lifeguards are always on duty, ensuring that children can enjoy their time in the water without any worries. Parents can relax knowing that their little ones are in good hands.Perfect for Hot Days: Orlando can get pretty hot, especially during the summer months. Inflatable water parks provide the perfect escape from the heat. Kids can cool off and have a splashing good time while enjoying the refreshing water. It's the ultimate way to beat the Florida heat!Active Outdoor Fun: Inflatable water parks offer a unique opportunity for kids to engage in active outdoor play. Instead of being cooped up indoors, children can run, jump, and slide in the great outdoors. It's a fantastic way to promote physical activity and keep kids active and healthy.Citrus TowerIf you're looking for a unique and exciting adventure in Orlando, make sure to visit the Citrus Tower. This iconic landmark offers breathtaking views of the surrounding area and is a must-see attraction for both kids and adults alike. The Citrus Tower stands tall at 226 feet and provides a panoramic view of the beautiful citrus groves, lakes, and rolling hills of Central Florida. It's a sight that you won't want to miss!To help you plan your visit to the Citrus Tower, here is a table with some important information:Citrus TowerLocationClermont, FLHeight226 feetBest Time to Visit Citrus TowerClear, sunny daysAdmission$10 for adults, $6 for childrenActivitiesObservation deck, gift shopThe best time to visit the Citrus Tower is on clear, sunny days when you can fully appreciate the breathtaking views from the observation deck. You'll be able to see for miles and take in the natural beauty of the surrounding landscape. Don't forget to bring your camera to capture the memories!In addition to the observation deck, the Citrus Tower also has a gift shop where you can find unique souvenirs to remember your visit. From citrus-themed merchandise to locally made crafts, there's something for everyone to enjoy.The Wizard of Oz MuseumThe Wizard of Oz Museum in Cape Canaveral is a magical and enchanting destination that will transport you and your kids into the whimsical world of Dorothy, Toto, and their friends. This hidden gem is filled with unique experiences that will surely delight both young and old. Here are four reasons why you should visit the Wizard of Oz Museum:Immerse Yourself in the Story: As you step inside the museum, you'll be greeted by life-sized statues of your favorite characters from the iconic movie. From the yellow brick road to the Emerald City, every corner of the museum is designed to make you feel like you've entered the Land of Oz.Explore Memorabilia: The museum houses an impressive collection of memorabilia, including costumes, props, and even Judy Garland's original ruby slippers. Kids will love seeing these iconic items up close and personal, and adults will appreciate the opportunity to relive the magic of the movie.Interactive Exhibits: The museum offers interactive exhibits that allow visitors to engage with the story of The Wizard of Oz. From a tornado simulator to a chance to try on different character costumes, there's something for everyone to enjoy.Educational Opportunities: The Wizard of Oz Museum also provides educational programs for schools and groups. Kids can learn about the history of the movie, the making of the film, and the impact it has had on popular culture.Dinosaur WorldGet ready to travel back in time and walk among the dinosaurs at Dinosaur World in Plant City, a prehistoric paradise that will ignite your kids' imagination and fascination with these magnificent creatures. Dinosaur World is an outdoor adventure park where you can experience the thrill of being surrounded by life-sized dinosaurs. As you explore the park, you'll encounter over 200 life-sized replicas of dinosaurs, from the towering T-Rex to the gentle Brachiosaurus.At Dinosaur World, there are plenty of activities to keep your little adventurers entertained. Check out the interactive fossil dig site, where kids can dig for their own fossils and learn about ancient fossils. Take a walk on the Dino Trail and discover interesting facts about different dinosaur species. Don't forget to bring your camera to capture the awe-inspiring moments!Here is a table to give you a better idea of what Dinosaur World has to offer:Outdoor Adventure ActivitiesAge RangeDescriptionFossil Dig Site3 and upExcavate fossils like a real paleontologist!Dino Trail5 and upLearn about different dinosaur species.Dino Playground2 and upClimb, slide, and play on dinosaur-themed equipment.Fossil Museum6 and upExplore a collection of real dinosaur fossils.Jurassic River Ride8 and upTake a thrilling rafting adventure through the Jurassic period.Dinosaur World is not only educational but also a whole lot of fun. So grab your hat, put on your explorer boots, and get ready for an unforgettable adventure at Dinosaur World!Bok Tower GardensBok Tower Gardens is a magical place where nature and music come together to create a truly enchanting experience for visitors of all ages. As you step into the gardens, you'll be surrounded by breathtaking botanical wonders that will leave you in awe. But Bok Tower Gardens is more than just a beautiful place to visit. It's also a hub of conservation efforts, working tirelessly to protect and preserve the natural world.Here are four reasons why Bok Tower Gardens is a must-visit spot in Orlando:Conservation efforts: Bok Tower Gardens is committed to protecting the environment and promoting sustainability. They've implemented various initiatives like water conservation, recycling, and wildlife habitat restoration. By visiting the gardens, you're supporting their mission and contributing to the preservation of our planet.Botanical wonders: The gardens are home to an incredible variety of plants and flowers from all around the world. From vibrant orchids to towering palm trees, you'll be amazed by the diversity of botanical wonders that thrive in this serene setting. Take a leisurely stroll through the gardens and discover the beauty of nature up close.Musical melodies: As you explore the gardens, you'll be serenaded by the melodious tones of the Singing Tower. This iconic landmark houses one of the world's finest carillons, a musical instrument comprised of bells played by a keyboard. Don't miss the opportunity to attend a live carillon concert and let the music transport you to another world.Family-friendly activities: Bok Tower Gardens offers a range of activities that are perfect for families. Kids can participate in nature-themed scavenger hunts, interactive workshops, and educational programs. They can also unleash their creativity at the Children's Garden, where they can play, explore, and learn about the wonders of nature.Bok Tower Gardens is a hidden gem that combines conservation efforts, botanical wonders, and musical melodies to create an unforgettable experience for everyone. So, pack your sense of adventure and get ready to embark on a journey into the heart of nature at Bok Tower Gardens.Old Sugar Mill Pancake HouseLocated in De Leon Springs, the Old Sugar Mill Pancake House is a delightful breakfast spot that will satisfy your cravings for delicious pancakes in a unique and historic setting. When you step inside this hidden treasure, you'll feel like you've traveled back in time. The restaurant is housed in a building that was once a sugar mill, with its rustic charm and cozy atmosphere.Now, let's talk about the star of the show: the pancakes! The Old Sugar Mill Pancake House serves up some of the most mouthwatering pancakes you'll ever taste. From classic buttermilk pancakes to creative flavors like chocolate chip and blueberry, there's something for everyone. And don't forget to try their famous apple pancakes, made with fresh apples and sprinkled with cinnamon. They're simply divine!But it's not just the pancakes that make this place special. The Old Sugar Mill Pancake House also offers toppings galore, from whipped cream and syrup to fresh fruit and nuts. You can truly customize your pancake masterpiece and make it your own.And let's not forget about the setting. The Old Sugar Mill Pancake House is surrounded by beautiful gardens and a bubbling spring, making it the perfect spot for a leisurely breakfast with your family. After you've enjoyed your pancakes, take a stroll around the grounds and discover the beauty of De Leon Springs.The Disney Collection at Orlando Public LibraryAfter indulging in a delightful breakfast at the Old Sugar Mill Pancake House, our next hidden gem in Orlando takes us to the magical world of Disney at the Orlando Public Library. This library isn't your ordinary library - it houses a special collection dedicated to all things Disney!Here are four reasons why visiting The Disney Collection at Orlando Public Library is a must for kids:Education and Entertainment: Libraries are known for their vast collection of books, and The Disney Collection is no exception. Kids can dive into the world of Disney through books, magazines, and DVDs, expanding their knowledge and imagination. They can also enjoy interactive exhibits and storytimes that bring their favorite Disney characters to life.Disney's Impact on Popular Culture: Disney has had a huge impact on popular culture, and this collection allows kids to explore the history and influence of Disney in a fun and engaging way. They can learn about the creation of beloved characters like Mickey Mouse, the making of iconic Disney movies, and the evolution of Disney theme parks.Creative Inspiration: The Disney Collection at Orlando Public Library is a treasure trove of inspiration for young artists and writers. Kids can browse through concept art, storyboards, and behind-the-scenes materials to see how Disney movies are made. This can spark their creativity and encourage them to create their own stories and artwork.Community and Connection: Libraries aren't just about books, they're also about building a sense of community. The Disney Collection at Orlando Public Library is a place where Disney fans of all ages can come together, share their love for Disney, and connect with like-minded individuals. It's a place where friendships can be formed and memories can be made.Alaska Farms Goat YogaIf you're looking for a unique and fun activity in Orlando, look no further than Alaska Farms Goat Yoga. Imagine doing yoga poses while adorable goats roam around you. It's a fantastic way to spend time with your family and enjoy the benefits of yoga. Goat yoga is becoming increasingly popular because it combines the relaxation of yoga with the joy of interacting with animals. Here are some reasons why you should give goat yoga a try:Goat Yoga BenefitsGoat Yoga LocationsFun FactsRelieves StressAlaska FarmsGoats areImproves FlexibilityOrlandonatural climbersBoosts Moodand love to exploreEnhances Concentrationtheir surroundingsConnects with Natureand interact with peopleAlaska Farms in Orlando is one of the best places to experience goat yoga. They offer classes for all ages and skill levels, so everyone can join in on the fun. The farm is a beautiful and peaceful setting, perfect for a relaxing yoga session. As you practice your poses, the goats will wander around, curiously observing and sometimes even joining in on the action. It's guaranteed to make you smile and laugh throughout the entire session.Not only is goat yoga a great way to exercise and connect with animals, but it also has many health benefits. It can help relieve stress, improve flexibility, boost your mood, enhance concentration, and create a deeper connection with nature. Plus, goats are naturally curious and fun-loving creatures, making them the perfect companions for a yoga session.Frequently Asked QuestionsHow Can I Access Lake Apopka Wildlife Drive?To access Lake Apopka Wildlife Drive, you can easily find parking at the entrance.Once you're there, get ready for an exciting adventure! This hidden gem in Orlando is a paradise for nature lovers.You'll have the chance to see a variety of wildlife, including birds, alligators, and more. Take your time driving along the scenic route and keep your eyes peeled for amazing sightings.Don't forget to bring your camera to capture the magic of Lake Apopka Wildlife Drive!What Can I Expect to See at the Showcase of Citrus?At the Showcase of Citrus, you can expect to see a vibrant citrus grove with rows and rows of juicy oranges and grapefruits. The smell of the citrus fills the air as you explore the farm.Kids can enjoy activities like picking their own fruit, taking a ride on a monster truck, or even feeding the friendly animals on the farm. It's a fun and interactive experience that the whole family will enjoy.Is the Winter Park Scenic Boat Tour Suitable for Young Children?The Winter Park boat tour is a great option for young children to enjoy in Orlando. It offers a scenic and relaxing experience on the water, where kids can learn about the local wildlife and history of the area.However, if you're looking for alternatives, there are plenty of other kid-friendly spots in Orlando, such as the Lake Eola Swan Boats or the Stanley Pond Adventure Farm. These places offer fun and interactive activities that cater to all ages.Are There Any Age Restrictions for the Cassadaga Fairy Trail?Are there any age restrictions for the Cassadaga Fairy Trail?Well, let me tell you, it's a magical place that kids of all ages will adore! There are no specific age restrictions, so everyone can enjoy the enchanting walk through the fairy-filled woods.And speaking of kid-friendly adventures, the Winter Park Scenic Boat Tour is perfect for young children. They'll love cruising along the beautiful canals and spotting wildlife.What Is the Best Time to Visit Kraft Azalea Garden?The best time to visit Kraft Azalea Garden for the popular photo spots is during the spring when the azaleas are in full bloom.The garden is a beautiful and serene place to capture stunning photos with your family. With its picturesque pathways, vibrant flowers, and scenic lake views, it's no wonder why Kraft Azalea Garden is a favorite spot for photographers and nature lovers alike.Don't forget to bring your camera and capture lasting memories in this hidden gem of Orlando.ConclusionIn conclusion, Orlando is a treasure trove of hidden gems for kids to explore. From the majestic wildlife at Lake Apopka to the enchanting Fairy Trail in Cassadaga, there are endless adventures waiting to be discovered.So, gather your family, embrace the excitement, and embark on a journey that will leave you with unforgettable memories. Orlando's secret spots are ready to be explored, so let's go on an extraordinary expedition of fun and fascination!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.16 02:51 Jenson-ecigs Understanding Vape Battery Power Issues: Insights for Regulatory Agencies

Have you ever wondered why vape devices sometimes face power issues in vaping style? Understanding the nuances of vape batteries is crucial for regulatory bodies overseeing the vaping industry. This knowledge helps set comprehensive safety standards and ensures that the risks associated with these devices are minimized, protecting consumer health and safety. Let’s dive into the intricacies of vape batteries, exploring common problems and their implications for regulations in vaping style.

Battery Composition and Design

Vape batteries are primarily lithium-ion-based, offering high energy density and a long life span. However, the characteristics that make them efficient also make them sensitive to operational stresses. Understanding these batteries' chemical and structural build-up is fundamental for crafting guidelines that ensure safety.

Common Power Issues in Vape Batteries

Vape batteries face joint issues, such as overheating, short circuits, and capacity degradation over time. What could be causing these problems? Factors range from internal cell damage to external environmental impacts. Each issue affects the user experience and poses potential safety risks.

Impact of Poor Maintenance

The longevity and efficiency of a vape battery heavily depend on how it is maintained. Regular exposure to high temperatures, improper charging, and physical damage can all shorten a battery's life dramatically. How can regulatory bodies guide consumers to better maintenance practices?

The Role of Charger Compatibility

Using an incompatible charger is like filling a diesel car with petrol—it just won't work correctly and is potentially hazardous. Vape batteries require chargers that match their power needs; deviation can lead to significant battery issues.

Temperature Effects on Battery Performance

Like a cold engine struggling to start in winter, vape batteries perform poorly in extreme temperatures. High heat can lead to battery expansion and potential leaks, while cold can cause reduced reactivity and power output. Regulations could set standards for operating conditions, ensuring safety across diverse environments.

Manufacturing Defects and Quality Control

Sometimes, the issue lies not in the use but in making the battery. Inadequate quality control can allow defects to slip through, leading to widespread power issues. Regulatory agencies must enforce stringent manufacturing standards.

Regulatory Standards and Safety Features

Developing safety standards that adapt to evolving battery technologies is like playing a continuous game of catch-up. Regulators must stay ahead of the curve to protect consumers, effectively requiring ongoing research and policy adaptation.

Advancements in Battery Technology

As battery technology advances, so should the regulations governing their use in vape devices. New materials and designs that promise higher safety and efficiency are on the horizon—how can regulations keep up?

Consumer Usage Patterns

Understanding how consumers use vape devices helps tailor realistic and practical regulations. Are users typically aware of how their usage habits affect battery life and safety?

Future Directions in Battery Safety

What new technologies and materials might emerge to improve vape battery safety? How can regulatory frameworks adapt to incorporate these advancements?

To Wrap It Up

For regulatory agencies, staying informed about the technical aspects of vape batteries is not just about compliance—it’s about ensuring that every user can trust the safety of their device. As we've explored, numerous factors contribute to battery power issues, and understanding these can help shape better regulations and safer vaping experiences.
submitted by Jenson-ecigs to u/Jenson-ecigs [link] [comments]


2024.05.16 02:01 volatilesolvent Replacing a Thermostat in 2020 Camry - Rough Cost?

Hi AskMechanics!
I've got a 2020 Camry SE with just under 31k miles on it; it's a 2.5l 4cyl w/ AT. The check engine light came on on me last week on the highway. I ran it by AutoZone the next morning to pull the error-code(s), and the only code that came up was a P0128, "engine coolant temperature is below the thermostat regulating temperature".
From everything I've read, and what I see in my car, I think this is going to be a "thermostat is stuck open, needs replaced" situation. Re: "what I see in my car" is basically: the coolant level seems A-OK, it's definitely well above the low-line, and below the full-line. It seems like it's driving just fine, but the coolant temp-gauge on my dash does seem like it's reading a bit low. Honestly, if it weren't for the check-engine light, I wouldn't think/know that anything's wrong.
So, my real question is: what's a reasonable (I know, "reasonable" is very subjective) cost to have the thermostat replaced? From the videos I've seen, it's not the most accessible part, and I'll be honest in that I don't feel like this is a "I can do that myself" job. So, is this a $300 job? A $500 job? At what price point would you walk from a shop and take it to another? I'm heading to the dealer I got it from tomorrow (it is out of warranty; I leased it in July 2020, and then bought it out last July), so I was hoping to get an idea of what I should balk at. 😆
If there's any other info I can try to provide, I'm happy to, just ask.
As an aside, if any of y'all happen to know someone in Central Indiana w/ a shop, lemee know. I'm OK with not going to my Toyota dealer; I just don't have an independent mechanic that I know/trust.
Thanks all!
submitted by volatilesolvent to AskMechanics [link] [comments]


2024.05.16 01:53 rSpaceXHosting r/SpaceX Starlink 6-59 Official Launch Discussion & Updates Thread!



Welcome to the SpaceX Starlink 6-59 Official Launch Discussion & Updates Thread!

Welcome everyone!

Scheduled for (UTC) May 17 2024, 23:52
Scheduled for (local) May 17 2024, 19:52 PM (EDT)
Launch Window (UTC) May 17 2024, 23:52 - May 18 2024, 04:01
Payload Starlink 6-59
Customer SpaceX
Launch Weather Forecast Unknown
Launch site SLC-40, Cape Canaveral, FL, USA.
Booster Unknown
Landing The Falcon 9 first stage will land on an ASDS after this flight.
Mission success criteria Successful deployment of spacecrafts into orbit
Trajectory (Flight Club) 2D,3D

Timeline

Time Update
T+1d 17h 54m Thread last generated using the LL2 API
2024-05-14T01:35:52Z Tweaked launch window.
2024-05-13T07:51:48Z Tweaked launch window per marine navigation warnings.
2024-05-11T09:30:57Z Added launch per NOTAMs.

Watch the launch live

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Stats

☑️ 363rd SpaceX launch all time
☑️ 309th Falcon Family Booster landing
☑️ 1st landing on N/A
☑️ 265th consecutive successful Falcon 9 launch (excluding Amos-6) (if successful)
☑️ 52nd SpaceX launch this year
☑️ 24th launch from SLC-40 this year
☑️ 4 days, 22:59:00 turnaround for this pad
Stats include F1, F9 , FH and Starship

Launch Weather Forecast

Weather
Temperature 25.7°C
Humidity 85%
Precipitation 0.0 mm (16%)
Cloud cover 100 %
Windspeed (at ground level) 12.1 m/s
Visibillity 15.6 km


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Information on this thread is provided by and updated automatically using the Launch Library 2 API by The Space Devs.

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submitted by rSpaceXHosting to spacex [link] [comments]


2024.05.16 00:14 coquinastone Car Won't Turn Off - Ignition Cylinder Suddenly Loose

Drove the car all day with no issues whatsoever. I'm on vacation out of state and parked back at the hotel garage just now. Turned it off, then turned it back to the ON position to make sure I rolled my windows up. When I turned it back off, something felt off and the dashboard lights stayed on. Like it's stuck in the ON position. Radio is on, but the ignition cylinder is super floppy. There's no resistance between OFF and ON. Just glides super easy. I can also turn the steering wheel with no lock taking place as usual, and can shift the transmission to Neutral, Reverse, etc. The key came out just fine.
I removed the cylinder and inspected and reinserted but have the same issue. I had to disconnect the battery since I can't get it to go off. I Ubered to AutoZone and got a new ignition cylinder. I know it's a transponder key, but even with the new cylinder installed, once I hook up the battery, it's stuck ON. Can't get it to turn off.
Out of state at a resort hotel, with checkout Friday morning so I'm a bit concerned. I have some videos of the issue here:
https://www.youtube.com/watch?v=gYk9T44KEjQ https://www.youtube.com/shorts/xe0xsq-cKw4
Friend of mine used to work for LockJock. They called me and I sent photos of the cylinder and these videos, and they said it has to be the ignition switch.
Could it be the actuator inside the column? Is that the plastic piece moving in the second video?
submitted by coquinastone to CrownVictoria [link] [comments]


2024.05.16 00:10 5yleop1m Whats wrong with my config, ABL keeps starting with the probe off the bed.

When ever I start the bed mesh generation the initial point starts at what would be 0,0 instead of the given 40,0. This is not good because the probe is off the bed at this point but the nozzle isn't, meaning the nozzle collides with the bed.
Any idea why this is happening? My config is below. Klipper version: v0.12.0-190
[include mainsail.cfg] # This file contains common pin mappings for the BigTreeTech SKR 2. # To use this config, the firmware should be compiled for the # STM32F407 with a "32KiB bootloader". # In newer versions of this board shipped in late 2021 the STM32F429 # is used, if this is the case compile for this with a "32KiB bootloader" # You will need to check the chip on your board to identify which you have. # # The "make flash" command does not work on the SKR 2. Instead, # after running "make", copy the generated "out/klipper.bin" file to a # file named "firmware.bin" on an SD card and then restart the SKR 2 # with that SD card. # See docs/Config_Reference.md for a description of parameters. # Note: The initial revision of this board has a flaw that can cause # damage to itself and other boards. Be sure to verify the board is # not impacted by this flaw before using it. [tmc2208 stepper_x] uart_pin: PE0 run_current: 1.2 stealthchop_threshold: 120 interpolate: True [stepper_x] step_pin: PE2 dir_pin: !PE1 enable_pin: !PE3 microsteps: 32 rotation_distance: 40 #steps_per_mm: 645.812 endstop_pin: !PC1 position_endstop: 0 position_max: 255 homing_speed: 30 [tmc2208 stepper_y] uart_pin: PD3 run_current: 1.2 stealthchop_threshold: 120 interpolate: True [stepper_y] step_pin: PD5 dir_pin: !PD4 enable_pin: !PD6 microsteps: 32 rotation_distance: 40 #steps_per_mm: 643.863 endstop_pin: !PC3 position_endstop: 0 position_max: 255 homing_speed: 50 [tmc2208 stepper_z] uart_pin: PD0 run_current: 1.2 #stealthchop_threshold: 999999 interpolate: True [stepper_z] step_pin: PA15 dir_pin: PA8 enable_pin: !PD1 microsteps: 32 rotation_distance: 8 endstop_pin: probe:z_virtual_endstop #position_endstop: 0.5 position_max: 200 position_min: -20 #use for testing [bltouch] sensor_pin: ^PE4 control_pin: PE5 x_offset: 40 y_offset: 0 #z_offset: 0 samples: 5 samples_tolerance_retries: 1 samples_result: average [safe_z_home] home_xy_position: 127.5, 127.5 # Change coordinates to the center of your print bed speed: 10 z_hop: 15 # Move up 10mm z_hop_speed: 5 [tmc2208 extruder] uart_pin: PC6 run_current: 1.2 #stealthchop_threshold: 999999 interpolate: False [extruder] step_pin: PD15 dir_pin: !PD14 enable_pin: !PC7 microsteps: 16 rotation_distance: 33.6 #steps_per_mm = nozzle_diameter: 0.400 filament_diameter: 1.750 max_extrude_cross_section: 500 heater_pin: PB3 sensor_type: EPCOS 100K B57560G104F sensor_pin: PA2 min_extrude_temp: 120 min_temp: 0 max_temp: 250 pressure_advance: 0.52 [heater_bed] heater_pin: PD7 sensor_type: Generic 3950 sensor_pin: PA1 #control: watermark min_temp: 0 max_temp: 130 [bed_screws] screw1: 44, 44 screw2: 212, 44 screw3: 212, 215 screw4: 44, 215 [bed_mesh] speed: 80 horizontal_move_z: 25 mesh_min: 40, 0 mesh_max: 245, 245 probe_count: 10, 10 algorithm: bicubic mesh_pps: 3, 3 [fan] pin: PB5 [heater_fan fan1] pin: PB7 [output_pin motor_power] pin: PC13 value: 1 [mcu] serial: /dev/serial/by-id/usb-Klipper_stm32f429xx_3C003A001450304738323420-if00 [printer] kinematics: cartesian max_velocity: 300 max_accel: 3000 max_z_velocity: 25 max_z_accel: 100 [virtual_sdcard] path: /home/dietpi/printer_data/gcodes on_error_gcode: CANCEL_PRINT [temperature_sensor raspberry_pi] sensor_type: temperature_host min_temp: 10 max_temp: 100 [temperature_sensor mcu_temp] sensor_type: temperature_mcu min_temp: 0 max_temp: 100 #[firmware_retraction] #retract_length: 0 # The length of filament (in mm) to retract when G10 is activated, # and to unretract when G11 is activated (but see # unretract_extra_length below). The default is 0 mm. #retract_speed: 20 # The speed of retraction, in mm/s. The default is 20 mm/s. #unretract_extra_length: 0 # The length (in mm) of *additional* filament to add when # unretracting. #unretract_speed: 10 # The speed of unretraction, in mm/s. The default is 10 mm/s. ######################################## # EXP1 / EXP2 (display) pins ######################################## [board_pins] aliases: # EXP1 header EXP1_1=PC5, EXP1_3=PB1, EXP1_5=PE10, EXP1_7=PE12, EXP1_9=, EXP1_2=PB0, EXP1_4=PE9, EXP1_6=PE11, EXP1_8=PE13, EXP1_10=<5V>, # EXP2 header EXP2_1=PA6, EXP2_3=PE7, EXP2_5=PB2, EXP2_7=PC4, EXP2_9=, EXP2_2=PA5, EXP2_4=PA4, EXP2_6=PA7, EXP2_8=, EXP2_10= [include timelapse.cfg] [include pa_cal.cfg] [save_variables] filename: /home/dietpi/printer_data/config/saved_variables.cfg #*# <---------------------- SAVE_CONFIG -------------------- #*# DO NOT EDIT THIS BLOCK OR BELOW. The contents are auto-generated. #*# #*# [bltouch] #*# z_offset = 2.600 #*# #*# [extruder] #*# control = pid #*# pid_kp = 29.866 #*# pid_ki = 1.645 #*# pid_kd = 135.516 #*# #*# [heater_bed] #*# control = pid #*# pid_kp = 67.366 #*# pid_ki = 1.593 #*# pid_kd = 712.399 
submitted by 5yleop1m to klippers [link] [comments]


2024.05.15 23:17 Lux-Da-Gator I get Errors with every mod I try

So I recently tried starting a very lightly modded playthrough. I'm not new to modding games so I'm fairly confident I'm installing them correctly, but I have a suspicion that I'm missing some dependencies or perhaps my game is just bugged. I've tried installing one mod at a time, and each one gives me a list of errors (I will post an example of one at the bottom). I even tried installing some utility mods for allowing other mods to communicate and supposedly eliminate some of these errors, and I even got errors with just those utility mods. I've done a ton a research and still came up empty handed. p.s. I have installed and ran script merger which does detect the mods but tells me there is no conflicts.
Example of errors I get:
Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(60): Unable to find suitable operator 'OperatorLogicAnd' for given types (void, String)
Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(85): Property 'comboStatus' exists but was not imported from C++ code.
Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(116): Property 'comboStatus' exists but was not imported from C++ code.
Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(151): I dont know any 'Platform_PS5'
Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(164): I dont know any 'Platform_PS5'
Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(307): I dont know any 'Platform_PS5'
Error [content0]game\gui\main_menu\ingamemenu\igmutilities.ws(425): I dont know any 'Platform_PS5'
Error [content0]game\localizedcontent.ws(28): I dont know any 'Platform_PS5'
Error [content0]game\localizedcontent.ws(38): I dont know any 'Platform_Xbox_SCARLETT_ANACONDA'
Error [content0]game\localizedcontent.ws(39): I dont know any 'Platform_Xbox_SCARLETT_LOCKHART'
Error [content0]game\quests\quest_function.ws(8865): I dont know any 'Platform_PS5'
Error [content0]game\quests\quest_function.ws(8976): I dont know any 'DT_SSD'
Error [content0]game\scenes\scene_functions.ws(1124): I dont know any 'DT_SSD'
Error [content0]game\gameplay\ghosts\ghost.ws(39): Function 'HapticStart' does not take 1 param(s)
Error [content0]game\player\r4player.ws(3473): Could not find function 'MonsterCategoryToOilNames'
Error [content0]game\player\r4player.ws(10132): Function 'HapticStart' does not take 1 param(s)
Error [content0]game\player\playerwitcher.ws(497): Function 'ClearTriggerEffect' does not take 1 param(s)
Error [content0]game\player\playerwitcher.ws(498): Function 'ClearTriggerEffect' does not take 1 param(s)
Error [content0]game\player\playerwitcher.ws(1910): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(1911): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(1945): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(1966): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(1973): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(1974): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(1986): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(1987): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(2003): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(2014): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(2018): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(2076): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(2077): Function 'SetTriggerEffect' does not take 3 param(s)
Error [content0]game\player\playerwitcher.ws(3487): Function 'HapticStart' does not take 1 param(s)
Error [content0]game\player\playerwitcher.ws(3493): Function 'HapticStart' does not take 1 param(s)
Error [content0]game\player\playerwitcher.ws(3500): Function 'HapticStart' does not take 1 param(s)
Error [content0]game\projectile\playerboltprojectile.ws(254): I dont know any 'Platform_PS5'
Error [content0]game\gameplay\items\itementity.ws(458): Function 'HapticStart' does not take 1 param(s)
Error [content0]game\gameplay\items\itementity.ws(464): Function 'HapticStart' does not take 1 param(s)
Error [content0]game\commongame.ws(350): Could not find function 'UpdateAO2CorrespondRT'
Error [content0]game\photomodemanager.ws(103): Could not find function 'Activate'
Error [content0]game\photomodemanager.ws(131): Function 'PauseGameplayFx' does not take 1 param(s)
Error [content0]game\photomodemanager.ws(137): Function 'PauseGameplayFx' does not take 1 param(s)
Error [content0]game\gui\main_menu\autosavewarningmenu.ws(38): I dont know any 'Platform_Xbox_SCARLETT_ANACONDA'
Error [content0]game\gui\main_menu\autosavewarningmenu.ws(39): I dont know any 'Platform_Xbox_SCARLETT_LOCKHART'
Error [content0]game\gui\main_menu\autosavewarningmenu.ws(45): I dont know any 'Platform_PS5'
Error [content0]game\gui\main_menu\ingamemenu.ws(1344): To few params in call to function 'LoadGameInit'
Error [content0]game\gui\menus\photomodemenu.ws(36): Could not find function 'SetPhotomodeMenu'
Error [content0]game\gui\menus\photomodemenu.ws(37): Could not find function 'SetEnabled'
Error [content0]game\gui\menus\photomodemenu.ws(45): Could not find function 'SetEnabled'
Error [content0]game\gui\menus\photomodemenu.ws(53): Could not find function 'SetFov'
Error [content0]game\gui\menus\photomodemenu.ws(56): Could not find function 'SetTilt'
Error [content0]game\gui\menus\photomodemenu.ws(59): Could not find function 'SetExposure'
Error [content0]game\gui\menus\photomodemenu.ws(62): Could not find function 'SetHighlights'
Error [content0]game\gui\menus\photomodemenu.ws(65): Could not find function 'SetSaturation'
Error [content0]game\gui\menus\photomodemenu.ws(68): Could not find function 'SetVignette'
Error [content0]game\gui\menus\photomodemenu.ws(71): Could not find function 'SetContrast'
Error [content0]game\gui\menus\photomodemenu.ws(74): Could not find function 'SetTemperature'
Error [content0]game\gui\menus\photomodemenu.ws(77): Could not find function 'SetChromaticAberration'
Error [content0]game\gui\menus\photomodemenu.ws(80): Could not find function 'SetFilmGrain'
Error [content0]game\gui\menus\photomodemenu.ws(85): Could not find function 'SetDofEnabled'
Error [content0]game\gui\menus\photomodemenu.ws(89): Could not find function 'SetDofEnabled'
Error [content0]game\gui\menus\photomodemenu.ws(93): Could not find function 'SetAperture'
Error [content0]game\gui\menus\photomodemenu.ws(96): Could not find function 'SetFocusDistance'
Error [content0]game\gui\menus\photomodemenu.ws(101): Could not find function 'SetAutoFocus'
Error [content0]game\gui\menus\photomodemenu.ws(105): Could not find function 'SetAutoFocus'
Error [content0]game\gui\menus\photomodemenu.ws(254): Could not find function 'GetFocusDistance'
Error [content0]game\gui\menus\photomodemenu.ws(261): Could not find function 'GetExposure'
Error [content0]game\gui\menus\photomodemenu.ws(262): Could not find function 'GetContrast'
Error [content0]game\gui\menus\photomodemenu.ws(263): Could not find function 'GetHighlights'
Error [content0]game\gui\menus\photomodemenu.ws(264): Could not find function 'GetTemperature'
Error [content0]game\gui\menus\photomodemenu.ws(265): Could not find function 'GetSaturation'
Error [content0]game\gui\menus\photomodemenu.ws(266): Could not find function 'GetChromaticAberration'
Error [content0]game\gui\popups\overlaypopup.ws(70): Could not find function 'GetIngameMenu'
Error [content0]game\gui\popups\overlaypopup.ws(139): Could not find function 'GetIngameMenu'
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
submitted by Lux-Da-Gator to witcher3mods [link] [comments]


2024.05.15 22:00 Over-Improvement5603 Code 4 problem

Okay guys I have a major problem. Ive scoured the forums but nothing has solved my issue so far. Car is a 1990 Civic Hatch, d15b2. I manual swapped it, but now I'm having a problem with this random code 4. When I originally did the swap, I used a manual ECU but it was throwing a code 4 code 9(I think) and another code, basically all distributor codes. I swapped back to my auto ECU and it ran great for about 2 months and now it's throwing a code 4 and runs like shit and dies/stalls. Surprisingly, if I used my auto ECU it doesn't die but still runs like shit and won't accept any throttle. Pretty much chokes if I give it gas. I assumed it to be my distributor since code 4 is the Crank Angle Sensor. Replaced it with a new Cardone distributor and the same issue. It's honestly even worse now. I've checked resistance between the d and e terminals, and they measure 350 so it's within spec(350-500ohms) and I've checked continuity to body ground and there was not on either terminal. I checkwd the wiring at the ECU and they measure 350 as well, with no continuity to ground. I've tried both my ecu's but neither of them fix the issue. I did notice while I was inspecting the wiring, the orange wire on the distributor(crank angle wire) was coming loose whenever i plugged it into the harness, so I held it in place while I plugged it in to make sure it was tight and still no change. Could my ignition timing cause the rough idle and stall/code 4? Bad fuel filter? Fuel pump? Car has new plugs and wires, new distributor, new alternator, new battery. Also cleaned the IACV and there was a ton of carbon, but that still didn't fix my problem. Id just assume I had a bad dizzy but the problem was there even with my old own one. And it didn't happen suddenly. At first it would crank and die, and id have to crank it a few times to get it to stay running, and then it started to die on me while driving, now it qont even leave the driveway because It dies withing 20 seconds. I've also swapped three working main relays and that did not help. Any help is greatly appreciated, I've scoured the forums and Facebook groups and no one can seem to pinpoint my issue.
submitted by Over-Improvement5603 to EFCivics [link] [comments]


2024.05.15 19:57 Choanoflagellates Evaluating ChatGPT 4's Solutions for a Failed Print: Your Thoughts?

TL;DR: Had a failed print (see image) and sought solutions online. Used ChatGPT 4's new image interpretation features, combined with a lot of context, for help. Wondering if its advice is reliable enough to fix the issue. What are your thoughts?
After a failed print, I tried to find the solution using YouTube and Reddit. Although I now know a bit more, I still have my doubts and am not sure what to adjust. With the arrival of ChatGPT 4 and the program's improved image interpretation capabilities, I decided to use AI first before asking you.
Below you can read the interaction I had. There I also describe what the problem is. I have a certain opinion about the generated answers, but I will not share it (yet) to keep this ''test'' as objective as possible. In the question that I ask, I've added this photo showing the problem. I got the excellent design from Thingiverse.
My question to you is: what do you think of these answers? Are the proposed solutions correct? Will they make the print successful? Or is the technology still not there yet and is ChatGPT still too unreliable? I look forward to hearing from you!

> ### User's Original Message

Apparently, you can provide a lot of accurate information about the possible causes of my problem. I am going to ask you again about preventing a model from sticking halfway to the FEP sheet. Using the following additional info on top of this knowledge should help you generate a correct and suitable solution, and ensure I can trust your advice.
I have an Elegoo Saturn, I use the standard gray resin of the same brand, and I slice with the program Chitubox. I use these settings. They always work, except when the model I want to make is large (yet fitting within the printer's limits), then parts often stick to the FEP sheet.
The settings used via Chitubox:
  • Layer Height: 0.050 mm
  • Bottom Layer Count: 5
  • Exposure time: 2.850 s
  • Bottom Exposure Time: 30 s
  • Transition Layer Count: 3
  • Bottom Lift Distance: 7.00 mm
  • Lifting Distance: 7.00 mm
  • Bottom Lift Speed: 45.0 mm/min
  • Lifting Speed: 45.0 mm/min
  • Bottom Retract Speed: 180 mm/min
  • Retract Speed: 180 mm/min
Dimensions of the model I want to print:
  • X: 135 mm
  • Y: 71 mm
  • Z: 180 mm
Perhaps most telling for finding a working solution is a photo of the problem. A very short description: We see a hollow model with supports. The model is perfectly attached to the base. Drip holes are also provided because it is hollowed out. At one-third of the print, you can clearly see that something has happened because there is a horizontal cut. This is not according to the model. On the FEP sheet, parts of the supports are stuck and can be felt with a stir stick. The amount of resin in the resin container was low but not empty. There was a thin layer. The temperature of the room in which the printer was located was constantly at 21 degrees Celsius.
The question now is: how could this have been prevented? What solutions do you propose based on all this information?

Translated Response

Thank you for the detailed information and the photo. With all the data in mind, we can conduct a more focused analysis of the problem and possible solutions.

Problem Analysis

Based on the provided information and the photo, there are several potential causes for the issue where part of the print sticks to the FEP sheet. Here are some possible causes and solutions:

1. **Insufficient Resin Level**

**Cause:** Although there seemed to be enough resin, a low resin level can cause issues with larger prints. This can lead to incomplete curing of the layers.
**Solution:**
  • Ensure there is always enough resin in the vat, especially for larger prints. Fill the vat to the recommended level before starting the print.

2. **Insufficient Support for Large Prints**

**Cause:** Large prints may require more or stronger support structures to remain stable during printing.
**Solution:**
  • Add more support structures in Chitubox, especially under the areas that come loose or where a lot of stress occurs.
  • Consider increasing the thickness and density of the supports.

3. **Exposure Time Settings**

**Cause:** The exposure time of 2.85 seconds may be too short for larger prints, especially with a layer height of 0.05 mm.
**Solution:**
  • Increase the exposure time for regular layers to, for example, 3.5 seconds and test again.
  • Gradually increase the exposure time to see if this improves adhesion.

4. **Mechanical Stress from Rapid Movements**

**Cause:** The lift and retract speeds may be too high, causing mechanical stress and potential detachment of the print.
**Solution:**
  • Reduce the lift and retract speeds. For example:
  • Bottom Lift Speed: 30 mm/min
  • Lifting Speed: 30 mm/min
  • Bottom Retract Speed: 120 mm/min
  • Retract Speed: 120 mm/min

5. **Issues with the FEP Sheet**

**Cause:** Dirty, damaged, or worn FEP sheets can cause problems with resin release.
**Solution:**
  • Check and replace the FEP sheet if it is damaged.
  • Clean the FEP sheet thoroughly before each print with isopropyl alcohol.

6. **Support Structures Incorrectly Placed**

**Cause:** The placement of the support structures may be incorrect, causing certain parts of the print to come loose.
**Solution:**
  • Place the supports strategically at critical points of the model to ensure proper support.
  • Use the auto-support generation function in Chitubox and manually adjust as needed.

7. **Build Plate Leveling**

**Cause:** Although the first layers adhere well, subtle misleveling can cause issues later in the print.
**Solution:**
  • Recheck and level the build plate to ensure it is perfectly flat.

Conclusion

Based on your description and the photo, the primary adjustments seem to be:
  1. Ensure sufficient resin in the vat.
  2. Increase the exposure time for regular layers.
  3. Add more and stronger support structures.
  4. Reduce the lift and retract speeds.
  5. Regularly check and clean the FEP sheet.
  6. Recheck the build plate leveling.
By addressing these factors, you can increase the chances of a successful print and prevent parts of the print from sticking to the FEP sheet.
submitted by Choanoflagellates to resinprinting [link] [comments]


2024.05.15 19:04 DAREALPGF I'd really appreciate some help trying to find a reliable and affordable Hatchback for daily commutes,and city driving, preferably with Android Auto! :)

Hi!
I'm looking for a used car to share with a family member and I would highly appreciate any kind of suggestions or general help in trying to find options for a car fitting our needs! Thank you so much in advance! 💕
The budget isn't all that great, but i got pleasantly surprised when i found the Toyota Auris seemingly checking all the boxes and being available for even less than 15k€ used. After looking at it for a while i found out Toyota was a decade late in adding carplay so even the most modern Auris models don't support AA or Apple Carplay.
I was looking at Toyota cars specifically since they're so reliable buying a used car from them isn't all that risky, and because they're widely available around where i live (Finland).
I would, however, like the car to have AA if we're spending money on a recent-ish model, as otherwise we might as well just get another ~2012 trash heap to save money as from what i've seen Toyota's own entertainment & navigation systems seem pretty worthless. I mainly use Google Maps for navigation, and if the car doesn't have that as an option, i see no point in paying for a fancy touch screen navigation system that i'm never going to use. In that case, Bluetooth audio will be enough, and i'll just use my phone for navigation.
The requirements for the car are as follows:
  1. RELIABLE BRAND & MODEL
This is the most important part. If we're buying a used car, we need to be as sure as possible that it's not gonna break down on us for a long, long time, and that we won't need to pay twice the car's price in repairs.
  1. General Specs
We are looking for a compact 4-5 seater vehicle for daily- and city driving as well as moderately long drives with a trunk space that can be expanded onto the passenger seats when necessary. It should be compact enough for city driving and parking, but still be able to carry cargo when necessary.
All cars either of us have driven have been manual, but we're willing to give automatic transmission a shot as well! FWD or AWD preferred.
  1. Android auto or Bluetooth
As i explained earlier, I see no real point in paying for a touch screen monitor smacked on the console, if it adds nothing to the comfort or practicality of the vehicle. If the car isn't compatible with AA or google maps in some way, all that matters is that it's easy to listen to music wirelessly.
  1. Decent audio system
Speaking of listening to music, it would be really nice to be able to enjoy the music as well! Neither of us are audiophiles or anything, but it would be nice if the speakers were good enough to make listening to music while driving fun! :)
  1. Fuel
Gasoline or diesel works perfectly, It seems most options fit our needs nowadays are hybrids, which sound great otherwise, but neither of us have any experience with them. We've only heard horror stories about hybrids having reliability issues or being impossible to do routine maintenance to at home (like switching tires), and that they are more likely to fail inspection? I have no idea how true this is but if these are baseless claims, a Hybrid sounds like a great option as well.
Fuel efficiency is a huge plus, though "good" is enough. It doesn't have to be the main focus or anything exceptional. However, the more efficient the car is, the better of course!
  1. Price
No more than 20k EUR (Used), or ~250€/ month. Leasing is also an option but i couldn't find any valid prices around here. Besides, i'm mainly just looking for vehicle suggestions, i can look at deals or sales myself as long as it's roughly in the same price category.
The main reason we want to make sure the car is solid and reliable is so we don't have to pay ourselves sick for it's maintenance. If we're considering leasing, it will be so we can make the dealership pay for any possible wear & tear. Again, we're looking for a used car that will last us a while. ^^
Again, thank you so much for anyone willing to help and take a look at this, all help is highly appreciated! 💕
submitted by DAREALPGF to whatcarshouldIbuy [link] [comments]


2024.05.15 19:00 DTG_Bot Dev Insights: The Final Shape Weapon Tuning Preview

Source: https://www.bungie.net/7/en/News/Article/weapon_tuning_the_final_shape
Hey, Guardians, it's the Weapons Team here with the weapon balance update for The Final Shape.
There's a lot to go through, from a comprehensive PvE weapon damage pass to Exotics changes, varying from substantial reworks to minor tweaks. We are also tamping down some outliers with an eye toward the World First race for the upcoming raid. And maybe there's a hint in here about a returning fan-favorite weapon, too...

Weapon Archetypes

Back in update 6.3.0, we rolled a set of Spec mods (Dragonfly, Surrounded, and Rampage) into the base functionality of those perks, and now we're coming for the rest of the Spec mods. We've increased base weapon damage almost universally (making exceptions for weapons that were already overperforming or that we buffed very recently) and have retired the following weapon mods:
  • Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec.
We were already happy with the damage output of Exotic Primary weapons and Trace Rifles, so we only slightly reduced their damage bonus versus red bars. In most cases this means their damage output is roughly unchanged (since they receive the buffs below).
  • Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion).
Included below are the matching damage changes by weapon archetype. Note that we made some exceptions for Exotic weapons that were already performing strongly and applied some buffs just to specific tiers of enemies. Except where noted, these changes are in PvE only. Also note that, because Exotic weapons can't equip mods, this gives them a larger relative buff than Legendaries, e.g., Riskrunner's maximum possible damage is increased 10% versus red bars, but Shayura's Wrath's is increased by 3% in effect because it can no longer slot a Minor Spec mod.
In addition to compensating for the removal of Spec mods, we've taken this opportunity to buff some weapon types that have languished in endgame PvE, most notably Pulse Rifles.
  • Increased base PvE damage versus all combatants.
    • Pulse Rifles: 20%
      • Exceptions: Graviton Lance and Revision Zero's Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.)
    • Pellet Shotguns: 10%
      • Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.)
    • Slug Shotguns: 9%
    • Fusion Rifles: 7%
      • Exceptions: One Thousand Voices. (This one was just buffed.)
    • Sniper Rifles: 7%
      • Exceptions: Izanagi's Burden's Honed Edge shots and Cloudstrike's storm. (These are both performing well.)
    • Glaive projectiles: 7%
    • Linear Fusion Rifles: 5%
  • Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase.
    • Sidearms, Trace Rifles, Scout Rifles, and Bows: 20%
    • Auto Rifles and Pulse Rifles: 15%
      • For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero's Heavy Burst mode are included.
        • I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars.
    • Submachine Guns: 10%
    • Hand Cannons: 5%
  • Increased damage versus Majors (orange bars).
    • Trace Rifles: 20%
  • Increased damage globally, including PvP.
    • Machine Guns: 7%
    • Swords: 7%
  • Splash damage from add clear-Exotic Primary weapons was overperforming in The Final Shape when combined with the damage buffs listed above, so we've pulled it down slightly on a handful of weapons.
    • Reduced splash damage by 10%:
      • Sunshot
      • Trinity Ghoul
      • Polaris Lance
      • Graviton Lance
Several releases back, we gave Kinetic weapons a substantial damage bonus in PvE to account for it being harder to use them in subclass builds. In general, we're ok with leaving this in place until we have a better-defined role for Kinetic weapons, but the bonus damage versus Boss-tier combatants was making it hard for weapons of other damage types to compete.
  • Kinetic damage type weapons no longer deal bonus damage to bosses; damage to other combatant tiers is unchanged.
    • For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss.
We've also made some quality-of-life changes to several weapon types.
  • Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged.
    • 2-burst: Heavy Burst
      • Includes Sidearms, Hand Cannons, and Pulse Rifles.
    • 3-burst: Adaptive Burst
      • Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
    • 4-burst: Aggressive Burst
      • Includes Pulse Rifles.
  • Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics.
  • Scout Rifles
    • Updated the hip-fire reticle to better show accuracy and aim-assist state.
  • Hand Cannons
    • Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil's Dagger and Something New returning in The Final Shape, we updated their stats.
      • Crimil's Dagger (Iron Banner)
        • Stability: 23 to 31
        • Handling: 23 to 31
        • Magazine Size: 8 to 9
        • Airborne Effectiveness: 10 to 21
      • Something New (Solstice)
        • Stability: 27 to 30
        • Handling: 24 to 30
        • Magazine Size: 8 to 9
  • Low inventory Sniper Rifles were a little too low in PvE for our liking, so we've increased the minimum.
    • Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged.
  • Linear Fusion Rifles
    • Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
      • Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles.
  • Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn't have a gameplay effect. In this pass, we're adjusting the blast radius.
    • The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
      • The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before).
    • Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we've pulled the length of the wave back a little.
      • Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger).
  • Swords
    • Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle.
    • Bug fixes:
      • Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding.
      • Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword's energy recharge delay.
      • Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks. ##Exotics
Divinity's ability to bypass combatant gameplay by generating a weak spot (called a "cage" internally) on command has too high an uptime as it stands, particularly with trigger feathering. We're not changing how effective the cage is or how feathering works, but we are increasing how long it takes to generate the cage, which will make it less ammo-efficient and less useful against targets that break aim frequently.
  • Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged).
Rat King's firing animation makes the weapon hard to control at high rate of fire, so we've updated it.
  • Swapped the firing animation to the same one used by other auto-fire Sidearms.
Devil's Ruin could be made to apply its firing animation to other equipped Sidearms.
  • Fixed an issue where the firing animation from Devil's Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation.
Symmetry needed a little attention, particularly its reload speed and handling, so we took this opportunity to increase those via the catalyst.
  • Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects.
Gjallarhorn's Wolfpack Rounds always looked like Arc projectiles, regardless of the weapon's actual damage type.
  • Updated the visuals of Wolfpack Rounds to match the damage type of the weapon.For example:
    • On Gjallarhorn, they will use Solar effects.
    • On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.
Touch of Malice's burn from the Darkness Ball didn't last long enough to be useful in PvE.
  • Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds.
Osteo Striga made it too easy to spread poison across a whole encounter from a couple of kills of weak combatants.
  • Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn't receive this cooldown.)
Necrochasm's add clear role wasn't as strong as we'd like, so we've buffed it and replaced the Outlaw perk on the catalyst with a new, custom perk that leans into this role.
  • Intrinsic perk now provides increased reload speed after precision kills.
  • Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.
  • Catalyst has been rebuilt.
    • One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.
While The Lament’s damage is roughly equivalent to other Swords, the healing on hit largely removes the intended downside of using a Sword for boss DPS, and the chained heavy attack was too strong.
  • Reduced healing effect by 20%.
  • While this weapon does inherit the 7% global buff to Swords, we've reduced the damage of the high end of the chained heavy attack by 20% from that point.
    • This means combos at lower stacks are less affected by the change than combos at higher stacks.
Dead Man's Tale's rapid-fire hipfire fantasy isn't landing as well as we'd like, so we've bumped up the rate of fire and added a bit of stability to Cranial Spike to make this easier to control. At the same time, its strength is skewed a little high on mouse and keyboard and a little low on controller, so we've tuned accuracy and magnetism (controller reticle friction) to address this.
  • Baseline:
    • Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack).
    • Increased reload speed benefit of Cranial Spike stacks.
  • With catalyst, iwhen hip-firing:
    • Slightly reduced accuracy benefits.
    • Increased magnetism falloff scale (1.6 to 1.7).
    • Increased baseline rate of fire from 130RPM to 140RPM.
    • Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike.
The Colony's fantasy of spawning self-replicating insectoid robots is something we've wanted to juice for a while now. This update allows The Colony to deal with waves of combatants in a unique way.
  • Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants.
Truth has fallen far behind other Exotic Rocket Launchers, largely due to its lackluster damage, and we wanted to lean further into total rocket count.
  • Increased area-of-effect (AoE) damage such that it doesn't lose noticeable damage due to not dealing impact damage.
  • Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.)
The Queenbreaker's damage output is outpaced by Legendary Linear Fusion Rifles, so we've increased its damage and reserve ammo to compensate. We do see frequent requests to move Queenbreaker to the Energy slot, but given the number of Special ammo damage options in this slot, we have opted to push it further in the Heavy slot. We're working on some functionality changes to this weapon for a future update as well.
  • Increased damage versus bosses, minibosses, Champions, and vehicles by 12%.
  • Increased reserve ammunition by 3.
The power from Cerberus+1's focus fire perk from the Exotic catalyst was limited by it being always available. We've changed this to only being available following a kill, allowing us to increase its strength.
  • Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire.
In a world where Bastion has competition for a Fusion Rifle in the kinetic slot, we felt that it was time to lean further into emulating Saint-14's combat style.
  • Reworked Saint's Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage.
Eriana's Vow has fallen behind other anti-barrier Special weapons and, as a Solar weapon, has the opportunity for a subclass tie-in.
  • Breaking a matched shield or piercing a Champion's Barrier will cause the target to ignite.
Deterministic Chaos didn't have a clear niche when it shipped, so we've redesigned it to be an anti-Champion and weakening powerhouse.
  • This weapon is now intrinsically anti-barrier.
  • The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.
    • Heavy Metal now causes every 4th bullet to make targets volatile.
    • Vexadecimal now causes every 16th bullet to also weaken targets.
The flexibility offered by The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons) is useful, but most of the time there's no need to switch damage types rapidly, so it's irritating having the current damage type clear on death.
  • The Fundamentals now maintains its state across death or respawn. ##Perks
Alacrity working in solo activities is intended, but it's too strong a perk to have 100% uptime in PvP.
  • Will no longer work in Rumble.
Archer's Gambit has been brought down a bit so it can be used on Legendary weapons.
  • Reduced draw time buff from 66% to 60%.
  • Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds).
Grave Robber needed some extra love.
  • Will now activate on dealing damage with a powered melee, in addition to standard melee kills.
Chain Reaction is too strong on Special ammo weapons in its current form, so we've branched it between Heavy and Special ammo weapons and will be shipping it on new Special weapons in The Final Shape.
  • Special: About 15% smaller AoE size and 20% less damage.
  • Heavy: Same AoE as before and 30% more damage.
Eddy Current was a little too slow to activate and didn't provide a strong enough bonus, particularly when amplified.
  • Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.
  • Also provides a bonus to handling and a 5% scalar on each stat at base.
  • Being amplified will immediately activate the perk at its maximum effectiveness.
Underdog was shelved a long time ago, but we wanted to swap it out for a more viable perk on weapons that still had it.
  • Instances of Underdog have been replaced with Pulse Monitor.
Osmosis and Permeability have some interesting build-crafting potential, but when all they do is change damage type, they don't have enough general utility. It's also irritating when the perk effect falls off when you don't actually put your weapon away.
  • These no longer drop off when pulling out a Ghost or similar actions.
  • Now partially refill the weapon's magazine on activation.
The previous Chill Clip change hurt slow rate of fire weapons disproportionately and left Rapid-Fire Fusion Rifles as the clear best option, so we've branched the functionality to account for this.
  • Adjust the number of slow stacks applied based on properties of the weapon.
    • In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2.
  • All other archetypes have been un-nerfed and only require 2 shots to freeze.
High Ground's functionality wasn't delivering on the concept strongly enough, so we've granted it better baseline functionality while retaining the fantasy.
  • Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground.
  • PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%.
The Killing Tally perk on the original 21% Delirium Machine Gun has been updated to match the version found on random-rolled weapons.
Perks that currently match your equipped subclass have been changed as follows:
  • Osmosis and Tessellation now match the damage type of your equipped grenade.
  • Permeability and Elemental Capacitor now match the damage type of your equipped Super.
Deconstruct had a variety of issues that cropped up when it started to appear on AoE weapons. It's been updated to address bugs and prevent exploiting ammo generation:
  • Now refills from reserves instead of from thin air and should trigger more reliably across weapon types. ##The Future
Now that we’re largely happy with weapon damage in PvP, we’re going to move the PvP-specific tuning out of the game modes and into base weapon tuning in the future. This will give us the ability to fine-tune damage per weapon subfamily, e.g., on precision Hand Cannons instead of all Hand Cannons.
We also have some big systems changes we’re working on for a future release, including redesigns of the PvP and PvE ammo economies, introducing more player choice into weapon mods and more new weapon types.
And that's all we had for today. We hope these changes will help you better understand how your arsenal will fare once The Final Shape arrives on June 4 and that you can better prepare your loadouts for the new raid. Be on the lookout for another sandbox-focused article coming on May 22 about abilities and Exotic armor.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.15 19:00 DTG_Bot Dev Insights: The Final Shape Weapon Tuning Preview

Source: https://www.bungie.net/7/en/News/Article/weapon_tuning_the_final_shape
Hey, Guardians, it's the Weapons Team here with the weapon balance update for The Final Shape.
There's a lot to go through, from a comprehensive PvE weapon damage pass to Exotics changes, varying from substantial reworks to minor tweaks. We are also tamping down some outliers with an eye toward the World First race for the upcoming raid. And maybe there's a hint in here about a returning fan-favorite weapon, too...

Weapon Archetypes

Back in update 6.3.0, we rolled a set of Spec mods (Dragonfly, Surrounded, and Rampage) into the base functionality of those perks, and now we're coming for the rest of the Spec mods. We've increased base weapon damage almost universally (making exceptions for weapons that were already overperforming or that we buffed very recently) and have retired the following weapon mods:
  • Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec.
We were already happy with the damage output of Exotic Primary weapons and Trace Rifles, so we only slightly reduced their damage bonus versus red bars. In most cases this means their damage output is roughly unchanged (since they receive the buffs below).
  • Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion).
Included below are the matching damage changes by weapon archetype. Note that we made some exceptions for Exotic weapons that were already performing strongly and applied some buffs just to specific tiers of enemies. Except where noted, these changes are in PvE only. Also note that, because Exotic weapons can't equip mods, this gives them a larger relative buff than Legendaries, e.g., Riskrunner's maximum possible damage is increased 10% versus red bars, but Shayura's Wrath's is increased by 3% in effect because it can no longer slot a Minor Spec mod.
In addition to compensating for the removal of Spec mods, we've taken this opportunity to buff some weapon types that have languished in endgame PvE, most notably Pulse Rifles.
  • Increased base PvE damage versus all combatants.
    • Pulse Rifles: 20%
      • Exceptions: Graviton Lance and Revision Zero's Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.)
    • Pellet Shotguns: 10%
      • Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.)
    • Slug Shotguns: 9%
    • Fusion Rifles: 7%
      • Exceptions: One Thousand Voices. (This one was just buffed.)
    • Sniper Rifles: 7%
      • Exceptions: Izanagi's Burden's Honed Edge shots and Cloudstrike's storm. (These are both performing well.)
    • Glaive projectiles: 7%
    • Linear Fusion Rifles: 5%
  • Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase.
    • Sidearms, Trace Rifles, Scout Rifles, and Bows: 20%
    • Auto Rifles and Pulse Rifles: 15%
      • For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero's Heavy Burst mode are included.
        • I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars.
    • Submachine Guns: 10%
    • Hand Cannons: 5%
  • Increased damage versus Majors (orange bars).
    • Trace Rifles: 20%
  • Increased damage globally, including PvP.
    • Machine Guns: 7%
    • Swords: 7%
  • Splash damage from add clear-Exotic Primary weapons was overperforming in The Final Shape when combined with the damage buffs listed above, so we've pulled it down slightly on a handful of weapons.
    • Reduced splash damage by 10%:
      • Sunshot
      • Trinity Ghoul
      • Polaris Lance
      • Graviton Lance
Several releases back, we gave Kinetic weapons a substantial damage bonus in PvE to account for it being harder to use them in subclass builds. In general, we're ok with leaving this in place until we have a better-defined role for Kinetic weapons, but the bonus damage versus Boss-tier combatants was making it hard for weapons of other damage types to compete.
  • Kinetic damage type weapons no longer deal bonus damage to bosses; damage to other combatant tiers is unchanged.
    • For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss.
We've also made some quality-of-life changes to several weapon types.
  • Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged.
    • 2-burst: Heavy Burst
      • Includes Sidearms, Hand Cannons, and Pulse Rifles.
    • 3-burst: Adaptive Burst
      • Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
    • 4-burst: Aggressive Burst
      • Includes Pulse Rifles.
  • Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics.
  • Scout Rifles
    • Updated the hip-fire reticle to better show accuracy and aim-assist state.
  • Hand Cannons
    • Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil's Dagger and Something New returning in The Final Shape, we updated their stats.
      • Crimil's Dagger (Iron Banner)
        • Stability: 23 to 31
        • Handling: 23 to 31
        • Magazine Size: 8 to 9
        • Airborne Effectiveness: 10 to 21
      • Something New (Solstice)
        • Stability: 27 to 30
        • Handling: 24 to 30
        • Magazine Size: 8 to 9
  • Low inventory Sniper Rifles were a little too low in PvE for our liking, so we've increased the minimum.
    • Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged.
  • Linear Fusion Rifles
    • Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
      • Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles.
  • Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn't have a gameplay effect. In this pass, we're adjusting the blast radius.
    • The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
      • The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before).
    • Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we've pulled the length of the wave back a little.
      • Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger).
  • Swords
    • Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle.
    • Bug fixes:
      • Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding.
      • Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword's energy recharge delay.
      • Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks.

Exotics

Divinity's ability to bypass combatant gameplay by generating a weak spot (called a "cage" internally) on command has too high an uptime as it stands, particularly with trigger feathering. We're not changing how effective the cage is or how feathering works, but we are increasing how long it takes to generate the cage, which will make it less ammo-efficient and less useful against targets that break aim frequently.
  • Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged).
Rat King's firing animation makes the weapon hard to control at high rate of fire, so we've updated it.
  • Swapped the firing animation to the same one used by other auto-fire Sidearms.
Devil's Ruin could be made to apply its firing animation to other equipped Sidearms.
  • Fixed an issue where the firing animation from Devil's Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation.
Symmetry needed a little attention, particularly its reload speed and handling, so we took this opportunity to increase those via the catalyst.
  • Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects.
Gjallarhorn's Wolfpack Rounds always looked like Arc projectiles, regardless of the weapon's actual damage type.
  • Updated the visuals of Wolfpack Rounds to match the damage type of the weapon.For example:
    • On Gjallarhorn, they will use Solar effects.
    • On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.
Touch of Malice's burn from the Darkness Ball didn't last long enough to be useful in PvE.
  • Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds.
Osteo Striga made it too easy to spread poison across a whole encounter from a couple of kills of weak combatants.
  • Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn't receive this cooldown.)
Necrochasm's add clear role wasn't as strong as we'd like, so we've buffed it and replaced the Outlaw perk on the catalyst with a new, custom perk that leans into this role.
  • Intrinsic perk now provides increased reload speed after precision kills.
  • Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.
  • Catalyst has been rebuilt.
    • One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.
While The Lament’s damage is roughly equivalent to other Swords, the healing on hit largely removes the intended downside of using a Sword for boss DPS, and the chained heavy attack was too strong.
  • Reduced healing effect by 20%.
  • While this weapon does inherit the 7% global buff to Swords, we've reduced the damage of the high end of the chained heavy attack by 20% from that point.
    • This means combos at lower stacks are less affected by the change than combos at higher stacks.
Dead Man's Tale's rapid-fire hipfire fantasy isn't landing as well as we'd like, so we've bumped up the rate of fire and added a bit of stability to Cranial Spike to make this easier to control. At the same time, its strength is skewed a little high on mouse and keyboard and a little low on controller, so we've tuned accuracy and magnetism (controller reticle friction) to address this.
  • Baseline:
    • Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack).
    • Increased reload speed benefit of Cranial Spike stacks.
  • With catalyst, iwhen hip-firing:
    • Slightly reduced accuracy benefits.
    • Increased magnetism falloff scale (1.6 to 1.7).
    • Increased baseline rate of fire from 130RPM to 140RPM.
    • Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike.
The Colony's fantasy of spawning self-replicating insectoid robots is something we've wanted to juice for a while now. This update allows The Colony to deal with waves of combatants in a unique way.
  • Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants.
Truth has fallen far behind other Exotic Rocket Launchers, largely due to its lackluster damage, and we wanted to lean further into total rocket count.
  • Increased area-of-effect (AoE) damage such that it doesn't lose noticeable damage due to not dealing impact damage.
  • Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.)
The Queenbreaker's damage output is outpaced by Legendary Linear Fusion Rifles, so we've increased its damage and reserve ammo to compensate. We do see frequent requests to move Queenbreaker to the Energy slot, but given the number of Special ammo damage options in this slot, we have opted to push it further in the Heavy slot. We're working on some functionality changes to this weapon for a future update as well.
  • Increased damage versus bosses, minibosses, Champions, and vehicles by 12%.
  • Increased reserve ammunition by 3.
The power from Cerberus+1's focus fire perk from the Exotic catalyst was limited by it being always available. We've changed this to only being available following a kill, allowing us to increase its strength.
  • Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire.
In a world where Bastion has competition for a Fusion Rifle in the kinetic slot, we felt that it was time to lean further into emulating Saint-14's combat style.
  • Reworked Saint's Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage.
Eriana's Vow has fallen behind other anti-barrier Special weapons and, as a Solar weapon, has the opportunity for a subclass tie-in.
  • Breaking a matched shield or piercing a Champion's Barrier will cause the target to ignite.
Deterministic Chaos didn't have a clear niche when it shipped, so we've redesigned it to be an anti-Champion and weakening powerhouse.
  • This weapon is now intrinsically anti-barrier.
  • The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.
    • Heavy Metal now causes every 4th bullet to make targets volatile.
    • Vexadecimal now causes every 16th bullet to also weaken targets.
The flexibility offered by The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons) is useful, but most of the time there's no need to switch damage types rapidly, so it's irritating having the current damage type clear on death.
  • The Fundamentals now maintains its state across death or respawn.

Perks

Alacrity working in solo activities is intended, but it's too strong a perk to have 100% uptime in PvP.
  • Will no longer work in Rumble.
Archer's Gambit has been brought down a bit so it can be used on Legendary weapons.
  • Reduced draw time buff from 66% to 60%.
  • Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds).
Grave Robber needed some extra love.
  • Will now activate on dealing damage with a powered melee, in addition to standard melee kills.
Chain Reaction is too strong on Special ammo weapons in its current form, so we've branched it between Heavy and Special ammo weapons and will be shipping it on new Special weapons in The Final Shape.
  • Special: About 15% smaller AoE size and 20% less damage.
  • Heavy: Same AoE as before and 30% more damage.
Eddy Current was a little too slow to activate and didn't provide a strong enough bonus, particularly when amplified.
  • Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.
  • Also provides a bonus to handling and a 5% scalar on each stat at base.
  • Being amplified will immediately activate the perk at its maximum effectiveness.
Underdog was shelved a long time ago, but we wanted to swap it out for a more viable perk on weapons that still had it.
  • Instances of Underdog have been replaced with Pulse Monitor.
Osmosis and Permeability have some interesting build-crafting potential, but when all they do is change damage type, they don't have enough general utility. It's also irritating when the perk effect falls off when you don't actually put your weapon away.
  • These no longer drop off when pulling out a Ghost or similar actions.
  • Now partially refill the weapon's magazine on activation.
The previous Chill Clip change hurt slow rate of fire weapons disproportionately and left Rapid-Fire Fusion Rifles as the clear best option, so we've branched the functionality to account for this.
  • Adjust the number of slow stacks applied based on properties of the weapon.
    • In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2.
  • All other archetypes have been un-nerfed and only require 2 shots to freeze.
High Ground's functionality wasn't delivering on the concept strongly enough, so we've granted it better baseline functionality while retaining the fantasy.
  • Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground.
  • PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%.
The Killing Tally perk on the original 21% Delirium Machine Gun has been updated to match the version found on random-rolled weapons.
Perks that currently match your equipped subclass have been changed as follows:
  • Osmosis and Tessellation now match the damage type of your equipped grenade.
  • Permeability and Elemental Capacitor now match the damage type of your equipped Super.
Deconstruct had a variety of issues that cropped up when it started to appear on AoE weapons. It's been updated to address bugs and prevent exploiting ammo generation:
  • Now refills from reserves instead of from thin air and should trigger more reliably across weapon types.

The Future

Now that we’re largely happy with weapon damage in PvP, we’re going to move the PvP-specific tuning out of the game modes and into base weapon tuning in the future. This will give us the ability to fine-tune damage per weapon subfamily, e.g., on precision Hand Cannons instead of all Hand Cannons.
We also have some big systems changes we’re working on for a future release, including redesigns of the PvP and PvE ammo economies, introducing more player choice into weapon mods and more new weapon types.
And that's all we had for today. We hope these changes will help you better understand how your arsenal will fare once The Final Shape arrives on June 4 and that you can better prepare your loadouts for the new raid. Be on the lookout for another sandbox-focused article coming on May 22 about abilities and Exotic armor.
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2024.05.15 18:43 TrueCrimeBuff88 Serial Killer Dellen Millard

It''s a crisp spring evening in Ancaster, Ontario. Tim Bosma bids his baby girl goodnight while his wife Charlene tidies up downstairs. Tim anxiously awaits the arrival of two strangers who've expressed interest in test-driving his Dodge Ram pickup truck.
Tim's been trying to sell the truck for months, hoping to make some extra cash for his young family. Little does he know, these prospective buyers have more sinister intentions than purchasing a vehicle. They have murder on their minds.
As the clock ticks past 9 PM, the appointed time for the meeting, Charlene urges Tim to accompany the strangers on the test drive. It's better to be cautious than to hand over the keys to unknown individuals. Finally, around 9 o'clock, two suspicious characters arrive on foot, appearing out of place in the rural setting.
Despite Charlene's apprehension, Tim joins the two men for what was supposed to be a brief test drive around the block. However, as hours pass with no sign of Tim or the truck, Charlene's unease grows. She senses that something is seriously amiss and promptly notifies the authorities of Tim's disappearance.
The subsequent investigation reveals startling details. The individuals who contacted Tim about the truck used a burner cell phone, leading the police to uncover their true identities. One of them, using the alias Lucas Bate, is identified as Dellen Millard, a wealthy heir with a penchant for thrill killings. Alongside his accomplice Mark Smich, Millard had been targeting owners of Dodge trucks.
The discovery of blood in Tim's truck transforms the case into a homicide investigation. Millard, with Tim's keys in his possession, is arrested, but there's still no sign of Tim. Meanwhile, a search of Smich's residence yields crucial evidence linking the duo to the disappearance of Laura Babcock, who had ties to Millard.
While combing through MARK SMICH’s residence, the police stumble upon two significant pieces of evidence. Firstly, they discover Laura Babcock’s iPad and duffle bag casually lying around in Smich’s bedroom. Now, who's Laura Babcock, you might ask? Well, buckle up because this tale is about to take a dramatic turn.
While Tim Bosma’s vanishing act is grabbing national attention, the authorities receive a distress call from Laura's frantic parents. Their daughter Laura has been missing for months, nearly a year before Tim's disappearance.
Laura's parents inform the police that their daughter used to be involved with none other than Dellen Millard – yes, the same guy behind the truck test-drive scheme. Records indicate that Laura made her last EIGHT calls to Millard before vanishing into thin air.
Suspicion mounts, and detectives delve into Laura’s disappearance, fearing the involvement of Millard and Smich. Laura, a former straight-A college student, had fallen into drug addiction in the months leading up to her disappearance. She was couch-surfing after being ousted by her parents, barely holding it together.
According to Laura’s ex-boyfriend, the last time he saw her, she was exchanging texts with Millard, attempting to arrange a rendezvous. But here's the twist: Millard already had a girlfriend named Christina at the time, who was well aware of his dalliance with Laura.
Unsurprisingly, Christina was furious about the love triangle and issued an ultimatum to Millard: "It’s me or her, you can’t have both." Allegedly, Millard assured Christina that he would "take care" of the Laura situation, and soon after, Laura vanished into thin air following a night with Millard.
Laura’s belongings found in Smich’s residence, coupled with cell phone records indicating her presence with Millard on the night of her disappearance, paint a grim picture. Furthermore, after arriving at Millard’s farm, Smich captured a photo of something wrapped in a blue tarp resembling a human body, which they later incinerated in a makeshift high-temperature furnace designed for cremating both animal and human remains.
The smoking gun, however, lies in their text exchanges. Millard brazenly asks Smich if they should cook "some meat" on the BBQ, followed by Smich’s search on the internet for the temperature at which cremation occurs, before they proceed to ignite their macabre torture chamber.
It becomes abundantly clear that Millard and Smich, the rich boy and his accomplice, are a diabolical duo. Laura was evidently not their first victim. As investigators delve deeper, they reopen the case of Millard’s father Wayne, whose death was initially deemed a suicide.
Upon further examination, it becomes evident that Wayne's death couldn't have been self-inflicted. There was no gunshot residue on Wayne’s hands, but his clothes were laden with it. Additionally, traces of the same firearm used in the other murders were found, a weapon recently purchased by Dellen Millard.
With mounting evidence, the authorities have enough to throw the book at Smich and Millard for the murders of Tim Bosma and Laura Babcock. Millard faces yet another life sentence for the death of his father.
While the families of the victims may never find closure, the conviction of these remorseless killers provides some solace. The streets of Canada are undoubtedly safer with Millard and Smich behind bars, serving multiple life sentences for their heinous crimes.
Sources: Serial Killer Dellen Millard
Millionaire Partyboy Goes on WILD Murder Spree
submitted by TrueCrimeBuff88 to TrueCrimeDiscussion [link] [comments]


2024.05.15 18:06 DrDoritosMD [Stargate and GATE Inspired] Manifest Fantasy Chapter 16: Power Play (Part 1)

Author’s Note:
If you enjoy the story so far, please consider upvoting and commenting! These go a long way in helping the story reach a larger audience. (Also, reddit removes all my formatting for some reason so if you want a fully formatted read, check out my story on RoyalRoad)
READ 2 WEEKS AHEAD: Season Finale Chapter 17 is now available for Tier 2 Manifest Fantasy Patrons and higher!
Patreon: https://www.patreon.com/drdoritosmd
Discord: https://discord.gg/wr2xexGJaD
First
Three, two, one... execute.
Ron peeked around the corner, his M4E1 Carl Gustaf already loaded with standard HEAT rounds. The rest of Alpha Team stacked up behind him or behind Ryan, who was on the other side of the doorway. Through the opening, they could see a nightmarish tangle of webs and egg sacs, with the skittering shapes of Spiranids lurking in the shadows in the far corners of the room.
The Queen was positioned in the center of the room, completely exposed by a cluster of eggs. Henry watched as Ron leveled his Gustaf, taking aim at the Queen while they stayed along the wall to ensure Ron’s backblast was clear. It should have been an easy kill, but a flicker of movement caught Henry’s eye.
A blob of white flew across his vision, smacking into Ron just as he fired his weapon. The thick strands of webbing bypassed Kelmithus’ shielding and wrapped around him, sending him flying back a couple of meters. He landed on his back, his body and launcher completely stuck to the floor by the condensed silk.
Around the same time, the Gustaf’s projectile struck the Queen’s abdomen section. The resulting blast tore through its exoskeleton but was far from a fatal blow. The Queen shrieked, a sound far deeper than Henry expected.
“Fuck!” Ron shouted, struggling to break free from the webbing.
Henry exhaled. They were a man down, but helping him had to wait; the not-dead Queen and its minions took precedence. It would be great if he had another launcher in his own Holding Bag, but that was something he’d have to bring up to Chief Cole later. Henry tossed his grenades into the room, the pops mingling with the screeches of injured Spiranids. Ryan struck simultaneously, throwing his own collection into the mix. Like firecrackers, the explosives were violent but short-lived.
As the chaos subsided, Henry pushed in. Raising his shotgun, he tore through a Spiranid that pounced at him, its carcass smoldering from the white phosphorous. Beside him, Isaac, Ryan, and Dr. Anderson’s shots rang out, tearing through their own sectors of fire.
Almost immediately upon their entry, the Queen surged forward with terrifying speed. It reared its head back like it was about to vomit, mandibles covered in a sick, yellowish color. Henry recognized immediately what it was trying to do. “Acid, move!”
Henry dove away from his previous position, taking a shot at another Spiranid that had taken the opportunity to jump at him while its master was preparing to attack. He narrowly escaped the lethal spray as it jetted toward him. The acid splattered on the ground where they had stood not even a second before, sizzling fiercely as it corroded the thick webbing sprawled across the floor. He noticed as he ran that, rather curiously, the acid was simply puddling on the floor. There was no damage to the floor itself, but if it could tear apart high-quality monster silk just like that, he didn’t want to find out what it could do to an envirosuit.
Henry glanced back after blasting apart his third Spiranid. His teammates were fine – Ryan helping him keep the Queen’s attention, Sera already on her way to Ron, and the others taking care of the smaller Spiranids. He tried to get a quick headcount of how many Spiranids they’d already eliminated. Between their guns, Kelmithus’ magic, and the grenades, he estimated they had killed at least a dozen so far. Solid progress, but the fact that they weren’t able to take out the Queen with their first strike was an issue.
Henry rolled to his left as the Queen pounced on his previous position. It was fucking fast, like a Goliath birdeater but scaled up – and with nasty abilities that really shouldn’t belong on a creature like this. He recovered quickly and took aim, firing point-blank into its thorax. The white phosphorous pellets hissed as they burned into its exoskeleton, forcing it back.
Beside him, Ryan’s shotgun boomed. He struck the Queen’s legs, which seemed to be more fragile than the thick exoskeleton surrounding the head and thorax. The pellets bit into the chitin, likely striking a nerve as evidenced by the leg’s subsequent buckling and collapse. It was a lucky shot – one that he doubted they could repeat four or five more times.
“Sera, use my knife! Here, right here!” Ron called out.
Sera’s sword must’ve been too large to effectively cut through the webbing. They had to hurry up. He and Ryan had been dodging the Queen’s attacks, but mostly by a hair’s breadth. All it took was one lucky hit from the Queen to put them out of commission, possibly for good. “Sera, status on Ron?”
“One minute!” she responded.
Damn. That was one minute later than he’d hoped. Reacting instinctively, Henry noted the Queen raising one of its legs – a sure sign of it preparing for another attack. The Queen struck again, this time cleaving the air with the leg, aiming to corral him into a predictable escape route. As its leg swept through the air, Henry caught sight of the Queen rearing its head back in a grotesque mimicry of a snake about to strike – another acid attack.
Anticipating the monster’s strategy, Henry feinted to the right, a move he hoped would mislead it about his true intentions. As the Queen’s head followed his feint, Henry twisted sharply, scraping against the rough ground. With a powerful push from his legs, he launched backward just as the Queen unleashed its attack.
Acid spewed forth in a wide arc, splattering where he had just been. The corrosive globs almost instantly melted the webbing on the floor, collecting into pools. And there was the second issue. The longer this fight dragged on, the less room they’d have to maneuver.
Henry unloaded into the creature’s compound eyes before tossing a flashbang near its legs. The creature staggered backward, blinded in both its eyes and its sensory hairs. Henry used the precious few seconds he bought to reload his weapon and check up on his team. “Yen, sitrep?”
“Stragglers neutralized; we’re moving to you now.”
Automatic gunfire erupted as Isaac and Dr. Anderson joined the fight against the Queen, dumping their mags on the creature’s head. The 6.8mm seemed to penetrate well, but he could say the same if they fought an elephant; the Spiranid Queen was simply too large for the relatively small caliber rounds to have any effect besides pissing it off.
The Queen lunged again, its legs surrounding him from all sides. There was only one way out, and it was through the belly of the beast. Henry rushed forward, ducking under the Queen’s mandibles as he slid underneath its abdomen. He fired his shotgun as quickly as he could, unloading pellets into the beast’s underbelly. The white phosphorous scorched the softer flesh, drawing a shriek of pain from the massive creature.
As the Queen writhed under the relentless assault, Ryan and the others seized the moment to reload their weapons and reposition. They poured everything they had into the creature’s cephalothorax, bluish ichor oozing from the hundreds of new wounds that they opened up. Yet, it was like chipping away at a mountain – it simply wasn’t enough. The creature thrashed around violently in response; Henry knew it was only a matter of time before it landed a hit on someone.
And land a hit it did. With a terrifying swiftness, one of its massive legs slammed into Henry’s chest, launching him backward. The shield Kelmithus cast on him flickered as it absorbed the brunt of the impact. He crashed into an egg sac by the entrance – its membrane ruptured on impact, drenching him in a sticky, corrosive slime. The sac provided little cushion, and he hit the ground hard, the breath knocked out of him.
Pain flared across Henry’s chest where the Queen’s leg had struck him. Gasping for breath and battling the encroaching blackness in his vision, he instinctively checked his envirosuit. He started with the areas he could see, glancing down at his chest. It was visibly deformed, dented but not quite a gash.
Still intact, thank goodness. No breach, but another hit like that would be disastrous. He breathed a sigh of relief, his chest hurting like hell as he did so. He checked his sides and back. Parts of his suit were covered in slime from the egg sac. It didn’t seem as corrosive as the Queen’s acid, but it was still a hazard. Quickly, he swiped at it, removing as much as possible with his gloved hands to prevent further damage.
He forced himself up, grabbing his shotgun from the floor. The Queen was already barreling toward him, the damn monster not letting up. He didn’t have time to make a run for it; he needed to jump to one side or the other, and the timing needed to be perfect. Just as the Queen’s shadow engulfed him, the air turned icy cold, frost creeping up on his visor.
Ice formed from thin air, spearing up from the ground and piercing through the Queen’s legs. The spikes rooted the beast in place. Not one to waste an opportunity, Henry dashed away from the entrance, firing at the immobilized giant spider as he linked up with the others.
“Sera?” Henry asked again.
Sera’s voice came in strained. “Almost…” Then, with a triumphant shout, she announced the word Henry had been desperate to hear. “Done!”
“Owens!” Henry said, risking a glance back.
Ron had already grabbed his Gustaf and was in the process of loading another HEAT round. “On it!”
Henry grinned. It was a relief, to be sure. With Ron free and back in the fight, the odds had just tipped heavily in their favor. The Queen was tough, but it wasn’t invincible; they just needed an opening.
Given the damage the Queen sustained to its body, Henry couldn’t imagine it being in peak fighting condition. Even in its weakened state, though, it still had the capability to dodge Ron’s attack, and it seemed to be saving its web ability for that very inevitability.
“Take out the legs!” Henry ordered.
They combined their fire on the left legs, since Ryan managed to break one of them earlier. He heard a crack that might’ve been the chitin giving way or the leg snapping, but it was hard to tell. He was just about to chalk it up to the prevailing gunfire around them, but then he saw it: a brief stumble. The Queen recovered quickly, but it was clear to Henry that it wouldn’t be able to manage any more damage to its legs.
Then, he noticed a blur in his peripheral vision to his right, moving so fast his eyes could barely keep up. Shit, he was certain he kept track of the Queen’s movements. With the existing damage to his envirosuit, he’d be completely fucked. He braced himself for another impact, but it never came.
As he focused harder on the blur, he caught a glimpse of a flash of light that could only be one thing – Sera’s sword, And, just like a flash of lightning, she had already cleared the vicinity of the Queen. The Queen’s foreleg seemed to simply vanish, severed so cleanly that it took a moment for the beast to realize what had happened. When it did, it let out a screech of pain, its balance faltering as it tried to adapt to the sudden change.
While Henry focused on taking out another leg from the left side, Sera had already shifted to her next target. Their assault was brutal: white phosphorus pellets and hard-hitting 6.8mm on one side, ice magic and skilled swordsmanship on the other. And to think, they managed to inflict all this damage by the time Ron completed his reload.
“Clear the way!” Ron called out, his Gustaf aimed right at the Queen’s head.
Henry jumped back, watching as Kelmithus conjured another set of ice spikes to root the beast again, in case the five obliterated legs weren’t enough to keep it down. The Queen thrashed against the icy bonds, its remaining legs slashing through the air in a frenzied bid for freedom. It spat acid – a tactic that would’ve worked effectively on most other materials, but instead simply got diluted with the melting ice. Even as the acid reacted with the ice, the spikes held firm, anchoring the beast in place like steel cables.
Henry’s heart pounded in his ears. Come on, Owens, he urged silently. Take the shot.
As if on cue, Ron pulled the trigger. The Gustaf bucked in his hands as the HEAT round streaked towards its target. Henry barely had time to brace himself before the explosion hit, the shockwave slamming into him and nearly toppling him over. He staggered back, gazing into the settling dust.
When the smoke cleared, the Queen’s head was obliterated – replaced by a gory mess of shattered chitin and pulverized flesh. Blood sprayed from the gaping hole, covering the ground in a pale blue hue. The creature’s body convulsed, its remaining legs scrabbling weakly at their surroundings.
A surge of triumph washed over Henry, but it was fleeting. From the corner of his eye, he locked on to a glimpse of movement. One of the Queen’s legs continued to spasmodically jerk around and spray the ground with blue ichor. He raised his shotgun in a nonchalant motion and blasted the errant limb, watching as it shuddered and went still.
Sera stepped up, her sword barely catching the light as she jammed it into what was left of the Queen’s thorax. A sharp twist, and it was over. She then yanked the blade from the carcass, her grip shifting subtly along the hilt. As she flicked the sword, frost swiftly coated the ichor clinging to the metal. The frozen debris was flung off, hitting the ground and shattering like glass.
He glanced down at his Holding Bag. Damn, the fight took out most of his shells. Swapping out his shotgun for his M7, he turned to his team and took stock of their condition. It seemed everyone had mostly gone unscathed, only debris and dirt scarring their envirosuits. Well, except for himself and Ron. “Think we’re gonna have to start calling you pinata now,” Henry said, clapping his friend on the shoulder.
Ron scoffed. “Yeah? Says the runner-up,” he said, tapping the dent on Henry’s envirosuit. “Better ‘pinata’ than ‘roadkill’, though. But seriously, what’s next? Don’t even know where to start.”
The room was empty, save for the debris strewn about and the singular obelisk standing in the center of the room. He didn’t notice it earlier, but as he got closer, he realized that the obelisk emitted a faint light that barely escaped the canopy of webs. He looked it up and down before turning to the others. “Only one place to start. Let’s clear out the webs, see what’s hiding below.”
“Doc, Kel, clear out the eggs. Hayes, Sera, see if the Queen’s got anything useful. Everyone else focus on the webs,” Henry ordered.
Ron drew his knife and started slicing through the dense cobwebs. “Hey, what y’all think the Queen’s Tier is?”
Isaac paused to consider. “Eh, Tier 8, probably. Minotaur boss and Rillifane boss were both Tier 8, so I’d say the spider’s around the same level.”
“Well, the resilience of the specimen isn’t a definitive measure of the Tier,” Dr. Anderson pointed out. “It’s quite possible that we merely had the most suitable tools at hand in this particular encounter.”
“The scholar speaks truly,” Sera agreed. “There is nary a defining criterion; defense is but one of many that are considered by the Guild. Were it so simple, Kelmithus and I would have attained Tier 9 ere now.”
“So, what do you think the Queen is, then? Tier 7 maybe?” Ron asked.
Henry shook his head. Tier 7 didn’t seem accurate. Using his knife to scrape some of the webbing off his glove, he voiced, “Spiranids are weak in general, but are classified as Tier 5 or higher because of their traps, ambush tactics, numbers, and abilities. Archers can use Wind Snipe and mages can use wide-area spellcasting, but they can’t reliably penetrate the exoskeleton’s armor. If anything, this is probably on the lower end of Tier 9.”
“Tier 9, huh?” Isaac muttered.
Sera smiled as she stood back. She stuffed a frost-covered gland into her holding bag and paused from her work as she chimed in, “Hmm… how keen. I expected nothing less from the first Tier 6 entrants in Eldralore’s history! It shows plain why the Guild did so swiftly raise you.”
“Hah,” Henry chuckled. It was an amusing thought, but… “Say, ya think we can get to Tier 7 after this?”
Sera’s eyebrows shot up. “Tier 7? A mark of no slight merit. What have you achieved since attaining Tier 6?”
Henry reached to scratch his chin, then cursed softly as his glove thudded against his visor. “Well, we took down a Rillifane pack, a Sentinel Lindwyrm, and now this primal Spiranid Queen. That’s not too shabby, eh?”
“Firm victories,” Sera admitted, “but advancement weighs more than battle alone. The Guild also considers quest difficulty, knowledge gained therefrom, and impact – in other words, glory.”
“The Baranthurian Ruins,” Dr. Anderson blurted, taking the words out of Henry’s mouth. He turned to Kelmithus, who approached them after confirming that the eggs had been cleared out. “Surely, working with the Sanctum Arcanum must be quite the honour. The Guild holds their quests with high esteem, wouldn’t you say?”
Kelmithus nodded, burning a clump of disposed webs on the ground. “True as that may be, advancement oft hinges upon the cumulative experience of dozens of quests.”
“Well, ain’t no small feats for us lately,” Ryan remarked. “The quest to the Baranthurian ruins, what was it, Tier 8? Yeah, that was Tier 8. Sentinel Lindwyrm? Hell, Tier Nine. That there beast?” Ryan pointed his gun at the carcass of the Spiranid Queen. “Tier 9 as well.”
Ron interjected, “Plus we’ve been helping out along the way, like those villagers, and taking on quests others won’t touch. Honestly, the Hardale quest should be pretty weighty too, considering the Nobian shenanigans.”
Sera hummed, mulling over Alpha Team’s experiences. The fact that most of their quests at Tier 6 had essentially been Tier 7 quests or higher in difficulty was probably unheard of in the Guild. Not only that, but they’d been able to complete these difficult quests successfully. Hell, with flying colors, even. That had to count for something.
Henry looked over at Sera, stepping back as he allowed Kelmithus to dispose of the webs that he had cleared out. “So, whaddya think? Based on what we’ve done, you think we got a shot at Tier 7?”
Sera looked up at the ceiling as she weighed her response. “Ehh, you’ve a strong case. Alas, it’s Taldren’s call to make. His favor seems yours, though; I wager he’ll agree.”
Henry grinned. Moving up meant they could have access to more quests. Naturally, that also meant better rewards and in turn, access to some truly magical equipment. “Good to hear. Guess we’ll see to it once we get back to Eldralore. Now, we should probably –”
A soft glow of light gradually lit up the room, interrupting Henry mid-sentence. He squinted, readying his weapon. The light came from the walls and ceiling, illuminating the once-dark chamber. The obelisk, now free of webs, now hummed… healthily? It wasn’t like he had a manual to tell him if this was a good or bad development, but judging from the facility’s reaction, it must’ve worked.
Henry glanced at his HUD. The temperature readings were rising, too. The icy chill from Kelmithus’ magic rapidly dissipated as the environmental controls kicked in. “Well, looks like we’ve done all we can here. Let’s head back to the containment cell room and see if we can find anything else of interest.”
– – –
Outskirts of GB-2, Grenden Forest
Carvus Alnect Virelius narrowed his gaze toward the brightening sky, his eyes cutting through the retreating mist that had long veiled the forest’s canopy. This unprecedented clarity above the ruins was strange. After centuries cloaked in an impenetrable fog, why did the skies clear now?
The Umber Vicearch’s mind worked like a whetstone, sharpening the fragments of reports from his scouts, cryptic as they were. The recent skirmish, occurring concurrently with the lifting fog, could not be mere happenstance. Regardless of the answer, the unexpected fold presented a welcome complexity to test his mettle.
He set his thoughts aside as the sound of footsteps approached.
“Leuarch Eldreyn reporting, milord,” one of his men said. “We’ve word from Serarch Trelian.”
Carvus gave him a nod to continue.
Eldreyn relayed the news. “The scouts espy traces of battle: a fallen Sentinel Lindwyrm and two carriages left abandoned near the cave’s entrance. The land bears scars from some form of magic, strewn with strange metal tubes and other objects unknown to us. Save for the Lindwyrm, no other bodies are to be found. What are your commands, milord?”
Carvus took a deep breath. No other bodies? Two carriages? That such a formidable creature was felled with no apparent casualties among their ranks suggested a small but extraordinarily capable force. Each member was no doubt Tier 7 at the least. The limited number of carriages implied a party not larger than ten. But… what could the metal objects mean?
Powerful though they might be, could such a small group withstand his numbers? Carvus entertained the thought briefly. No, direct confrontation would be unwise. The site bore secrets too vital to squander on rash gambles. Better to maneuver them into a position where the only viable option would be to comply with his demands.
“Hold our position, Lornus,” Carvus commanded. While he preferred the safety of their hidden vantage in the forest, the intrigue of Trelian’s findings – the slain Lindwyrm – was too compelling to ignore. “The contents of Trelian’s report compel our own investigation. Lead us, that we might see for ourselves.”
“As you command, milord.”
It was a short walk to the clearing. As they reached the treeline, Carvus held up a hand, signaling his men to halt – they should go no further than the cover of the forest. The aftermath of the battle lay evident before them. The massive form of the Sentinel Lindwyrm sprawled near the far side of the clearing, its outline murky at a distance.
Carvus squinted, adjusting his position slightly for a better view. He felt his jaw drop, a lapse in composure that surprised even him. Yet, who could fault him? The beast lay nearly torn asunder, its massive body riddled with gaping, jagged wounds that no sword or arrow could inflict. Indeed, not even traditional siege weapons or combat spells could inflict such damage.
The destructive capability of fyric powder was well-known to him – he had seen its use in adamantite mines. The wounds on the Lindwyrm, however, spoke of a force of another Tier entirely. Where fyric powder might clear a path through a stubborn boulder, the agent used against the Sentinel Lindwyrm seemed capable of obliterating several boulders at once, perhaps even an entire cliffside.
Turning his attention from the ravaged beast, he scanned the battlefield. Among the chaos, his eyes caught the glint of metal – strange tubes scattered about, all some lighter shade of bronze. The craters were blackened and littered with debris: shards of metal mixed with wires. This was clearly no ordinary skirmish.
He moved closer to the tree line, cautiously examining the unfamiliar objects. The metal tubes bore no resemblance to any weapons known to Nobian forces. However, their presence here implied that somehow, these objects were related to the catastrophic wounds on the Lindwyrm.
Near the cave’s entrance, two metal carriages lay abandoned. Their exteriors were marred by dirt and marked with an array of dents that appeared to be from the Lindwyrm’s armored tail. The carriages, in style and make, aligned with reports of American machines observed by their Umbercari in distant Eldralore. Mounted atop each was a long cylinder. As foreign as they were, he could tell they were weapons – ones capable of unleashing formidable destruction.
Adventurers throughout the ages had ventured here, all repelled by the formidable Lindwyrm that long guarded these grounds. Had it been folly to devote their resources to the conquest of their neighbors, rather than to mastering and exploiting this site? Such questions surpassed his station, yet irrespective of the answers, the Emperor would surely take no pleasure in learning that he had allowed Americans to plunder the Gatebuilder’s secrets.
Carvus turned to Lornus. “Bid our scouts to investigate the cave.” As Leuarch Eldreyn departed to carry out the orders, he beckoned to one of his serarchs. “Bring me one of those metal tubes. I wish to examine it.”
He sat on a rock, watching the light bend around the man’s form until he vanished from sight. The serarch then adjusted the temperature around his body, matching it to that of the forest. Were it not for the subtle shifts in the man’s mana as he held the spells, Carvus would have surely lost track of him.
The serarch made his way forth, passing through the trees and into the clearing beyond. With haste, he seized upon one of the tubes that lay scattered about, and then, as quick as he had come, he turned and made his way back to the forest’s edge. When at last he returned, Carvus stood up and held out his hand.
The tube, lighter than its solidity might have portended, was chill to the touch and was marked by a patina that showed clear signs of bending. He tried to bend it with his fingers, but the metal resisted. Even when he used magic to strengthen himself, it yielded naught but scant impression. What could have possibly moved the metal?
Looking closely, he noticed that the metal wasn’t bronze, as he had first thought. Though bearing a hue akin to bronze, it was of a kind unfamiliar to him. The surface was engraved with American script – characters and sequences that held little meaning to him. Yet, to deem the letters ‘engraved’ would be to err; it was as if they were imprinted with a craftsmanship nary a smith could rival.
He turned it over in his hands, his eyes drawn to a circular groove near the base. Examining both ends, Carvus noted the open end was distorted as if a great force had expelled something from within – an insight into his previous question. The other end was sealed, marked by a small, precise indentation. He held it up, aligning it with a similarly sized hole in a nearby tree.
This was no common weapon. As a trebuchet releases its load, so too must this tube have hurled its own projectile. It gave him an idea. What if one were to use an adamantite tube with fyric powder, place a keen arrowhead atop, and ignite the mixture below? Would it rival a standard Wind Snipe combined with physical enhancement magic?
Carvus’ thoughts were interrupted by someone calling out to him. “Milord.”
“Hm?” He looked up, finding the face of Leuarch Franus. “What is it, Martano?”
He hesitated, as if second-guessing his words. “The… The Lindwyrm… The men grow restless, milord. They wish to claim the spoils of this battle – the Sentinel Lindwyrm’s materials are prized in many a lore. And these carriages, would it not profit us to salvage what we can? They may hold more secrets – or riches.”
He turned the leuarch’s words over in his mind as he would a well-worn coin. In truth, the idea held merit. Even the smallest measure of a Lindwyrm’s blood was a treasure beyond compare – to say nothing of the other materials, sought after by alchemists and smiths alike. That the Americans had forgone harvest was a curious thing indeed. Could it be that they were ignorant of the creature’s true worth? Or perhaps, had they found something more valuable?
And then there were the carriages, gleaming in the sun like ripe fruit waiting to be plucked. If they could but glean some understanding of how the Americans had so deftly slain a beast of the Lindwyrm’s standing, it would surely prove a boon to the Empire’s own martial pursuits. Perhaps, armed with such knowledge, they might at last gain the upper hand against the accursed Sonarans.
Carvus cast his gaze once more upon the clearing, then turned to face Martano. “Aye,” he said. “Let it be so.”
Yet, as he made to step forth, a low, droning sound beckoned his attention – a buzzing hum that seemed to come from everywhere and nowhere at once. The unfamiliar noise compelled him to halt. He raised his hand, stopping his men as he searched for the noise. He tilted his head skyward, squinting as he beheld a strange sight: a winged thing hanging in the air above the clearing, like an animal circling its prey. As the sunlight reflected off its surface, it became evident to him that this was no creature of flesh, but a machine – much like the metal carriages.
“Hold,” Carvus ordered. “We dare not venture forth.”
Martano stepped forward, doubt and confusion etched across his face. “But, milord, if we shroud ourselves in invisibility, surely they cannot see us.”
Carvus shook his head. “Nay; recall the umbercari we sent to infiltrate the Duke’s mansion. They, too, thought themselves hidden, yet were somehow discovered. We know not what sorcery that flying machine might possess, and we cannot risk exposing ourselves.”
Before Martano could respond or venture any further protest, the scouts returned, led by Serarch Trelian. The search bowed his head before providing his report, “Milord, the cave lies empty, and the Lindwyrm’s nest remains untouched. We discovered footprints leading to a great sealed door, which we believe to be the entrance to the ruins.”
Carvus nodded. The Americans had ventured forth and left the loot behind for a reason. He thought back to a fortress that the Empire once sacrificed to encircle the forces of the now-conquered Kingdom of Durenelle. “So be it. Let us abandon these lesser spoils. As our adversaries have forgone these spoils in pursuit of greater gains, so must we sacrifice Straltus.”
Next
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2024.05.15 18:00 hoggersbridge Engines of Arachnea (Chapter 20: The God Speaks)

Link for all the chapters available for free here: Engines of Arachnea on Royal Road
Deep in the groaning halls of sinew and bone he awaited his audience with the god. At a wave of his hand the ribs which held up the ceiling contracted, tendons shifting within the pink walls of the chamber as the jagged, calcareous spurs that composed the doorway sank back into the spongy masses of tissue, revealing a passage curving down and out of sight.
Menash stood before the yawning portal and considered eternity. This was no an idle thought: here in the Dawning Chamber, the concept was very real. His father, Yulan, had stood in this exact spot times beyond count. When he was struck down in his prime by the Night Weaver and her Leaper offspring, torn limb from limb as he fought to defend Chthonis from a raiding party, Menash’s uncle, Aqavarr, had carried his broken remains over that grinning threshold to join the hosts of the dead, never to return.
A hot and heavy exhalation rattled up out of the depths, wafting in the acrid scent of the bonding pools and the wet slithering sound of the rebirthing canals. Menash felt a crackle of static in the corners of his mind before the signal sharpened and he heard It whisper distinctly:
“Enter…”
The familiar dread crept its way up the small of his back, and he gave a little shiver. No matter how many times he had communed with the Vitalus, he’d never been able to shake the feeling of his utter insignificance. But he persevered, walking bravely down the slurping passage, past the rows of broad antechambers lining either side of the hallway. Each one held a slumbering shape immersed in a cryogenic bath, towering hulks of muscle encased in ribbed and riveted plates of chitin. No two were alike in size or physiology, but all seemed to emanate the same primeval aura of dread that tickled Menash’s fight-or-flight-instinct, skewing it very much towards the latter response. These were the Hollowores, soulless avatars of the Vitalus, each one a tool capable of eradicating an entire species. As Menash approached, one of the living weapons stirred to life. A pronged, anvil-shaped head emerged from the bath, umbilical feeder tubes detaching from its armored flanks as the rest of its bulk followed, its mauve exoskeleton as sleek and shiny as amethyst. The Hollowore extended legs as thick as grown pine trees and lifted itself above him, its pairs of crushing pincers dripping amniotic fluids as it herded him towards the central room.
Bundles of white gossamer filaments spread all across the floor, encircling steaming pools of pus and acid. He saw arms and legs, sensory organs and entire exoskeletons being knitted before his very eyes, the amino acid chains being stitched on a layer at a time, the weeping pus evidence of microphages fighting off possible infections as the Vitalus did Its work.
These were the next generation of exomorphs, yet to be assigned to their hosts. It was here that Vitalus constantly improved the only thing that could ensure the continued survival of Menash’s subspecies. Exomorphs were bonded to Gallivants at birth, the organisms supplying their hosts with the means to breathe an atmosphere they was never meant to endure, and the strength to fight in a world that was red in tooth and claw. They were as swift as the summer wind and could multiply their host’s muscular power by up to twelve times their natural output.
But for all their God-given might, Gallivants were still mortal. They could and often did perish in the endless struggle for existence that the Vitalus called the Great Game. But even in death they could still commit their essence to posterity, passing down their defining traits through the malleable genetic code of the gilt helix. It was the Vitalus’ greatest boon; through the gilt helix a single individual could become a progenitor of an entire generation, becoming at one stroke the father of whole nations and peoples.
One day he too would prove worthy of the honor that Yulan had earned with his life. But he was not alone in that ambition. Menash was annoyed to find the crimson-clad Vezda and the cowardly Racek waiting for him inside, standing next to a large ball of filaments that hung from a tonsil-like growth hanging from the walls.
This node pulsed, emitting a small storm of bioelectric activity, networks of fungi conveying commands in the form of oscillating voltages to their communities of symbiotic bacteria, the latter containing greigite mineral crystals aligned in the shape of electromagnetic coils. Other networks hidden in the walls modulated and amplified the signals, and the three Gallivants steeled themselves for the onrushing flood of information as the Vitalus tapped into their minds.
He was a candle before the raging heart of the thunderstorm. For an instant Menash touched a fraction of Its intelligence, the divisions of time and space rolling back as they joined the ocean of shared consciousness, becoming one with the living systems of Arachnea. From the tiniest aeroplankton floating above the waves of the golden coastlines, to the herds of ultrapods munching their way through swathes of trees in the savannahs. Menash felt himself pushing up out of the soil, longing and lusting and reaching for the sunlight with a trillion green fingers uncurling, alive with the furious movement of life.
But what was that flicker of orange to the east? That searing heat, that prickling pain spreading like a cancer down his side?
The Vitalus scooped them up and hurled them headlong into hell itself. A roaring wildfire was sweeping into the heart of the eastern rainforests. Menash tasted ash and ruin, felt pieces of himself wither and burn, his branches tongues of fire, wood cracking from the intense blaze, sap boiling instantaneously upon contact and rupturing, splitting him right down the grain. He fled in terror, running, slithering, digging, swimming, flying away in crazed panic from the walls of red death closing in on him. As his skin flaked off in clumps of charcoal he looked back and saw it towering over the treetops, the epicenter of this howling vortex of destruction: the grey behemoth. Its burnished metal hide gleamed like copper, reflecting the fury of the conflagration burning well into the night.
Menash pulled his mind away before it was lost forever in the storm of electric potentials. He saw Racek and Vezda swaying on their feet, breathing hard and fast.
“Heart of the World,” he managed to gasp, “What is your bidding?”
The Hollowore maneuvered itself until it was facing him directly. Tiny beady eyes fixed him in their blank gaze. The node emitted a blue pulse and the creature shuddered as it received the signal. It opened a maw powerful enough to chew boulders into gravel and rumbled:
“This one is the alpha which survived first contact with anomalous variable. It will tell Us what occurred, and from whence this threat emerged.”
“It came from the karst mountain range, where the yellowjacket Amit live,” Menash replied, “It was destroying the largest mound in that area, massacring its inhabitants. It brought the mountain down on them—we’ve never seen anything like it. Zildiz was the first on the scene. She warned us not to approach, and that it was dangerous, but some of us,” here he cast an angry look at Vezda, “Some of us went ahead and tried to scavenge from the bodies of the dying. Then the behemoth ignited the air and burned scores of us to cinders.”
“Irrational. Why did you do this?”
“W-we thought that you had spawned the grey behemoth,” Menash stammered, embarrassed to say the least, “That it was the newest addition to the Great Game, another species of ultrafauna that would help perfect Arachnea.”
“Not so. It was made by an evil far older than the All-In-One,” replied the Vitalus, “It is called a Divine Engine. In cycles past, this evil sought to undo this world and all that inhabit it. In that, it almost succeeded.”
Menash felt his blood run cold at those words.
“Is it the only one of its kind?” Racek piped up. Menash and Vezda both bristled at his interruption; subordinates were only supposed to speak when spoken to.
“There were several deployed here in Our infancy. We had thought them all destroyed in the War of Creation.”
“Your Munificence,” Racek went on, heedless of the venomous looks he was getting from the other two, “Most of us survived because Zildiz persuaded us to dive into the river. She saved all our lives! But as I washed up on the riverbank, I saw the behemoth casting a seedpod into the skies. I did not see where it landed, but it was travelling in a high arc due east. Is this the behemoth’s method of reproducing? If so, then how many offspring can it generate from this one seed?”
The Vitalus met his questions with a minute of silence. Menash had never known It to take so long to respond to a query, and felt another stab of unease in his gut. Unless he was imagining things, the Vitalus seemed genuinely disturbed by the scenario that Racek has raised, enough to convince Menash that the danger was far from hypothetical.
“That is a distant possibility,” It said somewhat cryptically, “Regardless, We cannot allow the Engine’s continued existence.”
“Then it must be destroyed,” Vezda said, her barbed tail eagerly perking up.
“We are not certain that it can be,” the Vitalus said, and Menash heard Racek audibly gulp at the admission.
“But Your Omniscience, you alone are the arbiter of growth and decay,” Vezda said in disbelief, “Surely you can unmake this monster as well?”
“Perhaps. The Divine Engines were built to withstand the extremes of temperature, gravity, atmospheric pressure, acidity and irradiation found on semi-inhabitable exoplanets. Worlds of bareness and desolation, glassed by thermonuclear bombardment or infested with alien microorganisms. In the wars of Our youth, the Betrayers used tungsten-alloy warheads fired from space platforms to crack their bulkheads. Not even Our vessels, the Hollowores, could damage them in any significant way. We will need time to gather the raw materials and fabricate the weapons needed to end this threat.”
“What must we do?” Menash asked.
“If this variable is not dealt with, it could upset the delicate balance We have sacrificed so much to achieve. Already the wildfire it has caused will release close to 400 million metric tons of carbon dioxide into the atmosphere and destroy 2.3 million acres of forest before Our countermeasures can stop it. Time is our limiting factor. If the Engine cannot be destroyed now, it must be restrained.”
“It hasn’t moved an inch since we last saw it,” Vezda said brightly, “Maybe it has already died?”
“Yes, and maybe your mother was a horka toad,” Racek said snidely. Vezda scowled and took a step towards him, then stopped as she remembered that she trod on hallowed ground.
“Not so. It has merely gone dormant. Having expended its fuel, it is now running on the bare minimum of its reserves. My children, you must ensure that it does not wake again. Establish a quarantine zone around the Engine and let none approach, on pain of death. The Leaper kindreds will secure the ground while the Gallivants patrol the skies.”
Vezda and Menash exchanged troubled looks. Nobody wanted Leapers establishing a foothold in what was essentially a buffer zone between their subspecies. Once allowed to settle in a habitat, it would not take long for them to adapt and become masters of their new territory. Ousting them would become a battle of attrition, and given the lower birthrates of Gallivants, it was not one they could long afford.
“Respectfully, we do not require assistance from our brother kindred,” Menash ventured, “We are more than capable of safeguarding the area ourselves.”
The node throbbed again, the bioelectric flashes taking on an angry purple hue. With a sound like the grinding of a millstone the Hollowore clashed its claws together impatiently. All three of the mortals took a hasty step back.
“The alpha will obey, or another will be found that can,” the Vitalus growled at them, “All subspecies will observe a general truce during this period. This is a temporary addition to the Great Game. Those that serve Us well shall be rewarded. We shall also enlist the aid of your terrestrial cousins, as well as the Cataphract clans to replenish the soil, and lone Saints who shall rove beyond the quarantine zone.”
Menash’s unease deepened. The Vitalus was bringing together four different kindreds, some of which killed each other on sight, in a move that reeked of desperation. The kindreds had worked together before, of course, on complex projects such as altering rainfall patterns and husbanding struggling species, but never so many at once. This was bound to end in bloodshed.
“Those that break the truce shall be chemically neutered, and their gilt helix purged from the existing gene pool,” the Vitalus continued, “You will maintain this quarantine until We have dealt with the Engine.”
“It is understood!” Menash and Vezda said at once.
“But what about Zildiz?” Racek blurted out, again risking his entire lineage by speaking out of turn, “She might still be alive out there!”
“He’s right,” Menash found himself agreeing despite his dislike for Racek, “She’s our alpha, after all. It would be a shame to lose her helix. Do we have your leave to send out a party to recover her?”
The Vitalus pondered the request for a moment, then crushed his hopes when it said:
“Regrettable, the loss of the female. Valuable stock for the breeding program. But it has not responded to Our signals—it is unlikely to have survived. The female Vezda shall take up its duties as alpha.”
“But Your Benevolence—” both men cried out in unison.
“It is decided. She has risked the Great Game, and must abide by its outcome. To speak more on this would risk Our displeasure,” the god warned.
“We can’t spare the manpower anyway,” Vezda pointed out, trying not to look too pleased at Its decision. She darted a quick look at Menash, long enough for him to see the selfish desire festering in her heart. He turned away from her in disgust, baring his blades by the slightest of margins to let her know what he thought of her, then asked the Vitalus:
“But what of the Engine’s seedpod? Should we search for it?”
“Negative!” the Vitalus boomed, its node reinforcing the word with a spike of activity that sent needles of pain spearing into their heads, “We shall complete this task. It is dangerous and can be entrusted to no other.”
The Hollowore angled its massive head towards the cavernous ceiling, armored flaps on its back sliding aside as it unfurled sets of rigid sixty-meter wings. A wide sphincter on the roof gaped open and Menash saw the evening sky awash with the stars in their milky multitudes. The Hollowore took a deep breath through the spiracles lining its thorax and abdomen, pumping air through a pair of hollow tube-like protuberances under either of its wings. Menash and the others quickly scampered to a safe distance. Seconds later there was a scream of chemical combustion and the Hollowore rose into the evening skies, leaving behind a long trail of superheated gases, the backwash almost knocking Menash off his feet. They watched as the Hollowore gained altitude, making straight for the columns of billowing smoke on the horizon, a sweeping shadow blotting out the light of the heavens.
The Vitalus’ mental presence receded with it. When it did not return, they took it to mean that they were dismissed and likewise took flight and headed for Chthonis. They were hardly out of the Dawning Chamber when Vezda seized the scrawny Racek by his wings and anchored her feet right up against his back.
“Funny little man, are you? Crack jokes at my expense again, and I’ll see to it that you’ll never fly again!” she snarled, yanking hard. Racek yelled as his wings threatened to pop out of their sockets.
“Stop!” Menash said, ramming his shoulder into her and knocking the smaller male out of her grip. Vezda rounded on him, blades out and her tail aquiver with rage.
“As for you! No one should speak to the Vitalus like that!” she shrieked, “Much less gainsay It! Are you trying to get us all killed? It is the source and continuance of life itself—”
“But the Vitalus doesn’t always consider the individual scale of things,” Menash reasoned, controlling his rising anger as he tried to defuse the situation, “Its scope of thought is beyond ours. Therefore it is up to us to look after each other. None of us can win the Great Game alone. We need people like Zildiz for the species to prosper.”
“Your logic is flawed,” Vezda spat, “Empathy is a sham devised by the selfish action of the gene, which seeks only to preserve itself. At least I am honest enough to look after my own interests. Your obsession with that whore is misplaced. Heed my words, Menash. What happened today marks a change in the Great Game. Only the ruthless will reap the rewards of this era. Think on that, and act accordingly.”
The female darted off in another direction, leaving the two behind.
“Thanks,” Racek said, rubbing at his sore shoulders, “My, my. She’s really taking her promotion very seriously, isn’t she?”
“This doesn’t make us friends,” Menash said shortly, “We share a common interest, that’s all.”
The two flew together in silence for a time, the dark canopy unrolling below their feet. Racek had always been a bitter rival for Zildiz’s affections. In the mating seasons he and Menash had flown the damsel-dance against each other countless times, racing and dogfighting at top speed through the dense bamboo thickets in an effort to impress her.
But each time she had always chosen Menash. Naturally. He was the stronger, the braver, the son of the Scourge who had slain hundreds on his lightning raids into Leaper territory. Their pairings had been brief and passionate, yet she had always laughed at the end and gone on her merry way, a rose petal borne on a scented breeze, the dalliance as meaningless to her as other concerns like eating or breathing.
But not to him. Right now, all that mattered was her. And Racek was the only one in the whole wide world who knew exactly how he felt. Did that mean he could be trusted? Menash considered the enormity of what he was about to do, and wavered. Then he saw her face in the darkness of his home, the face she wore when they were all alone together, and he took a deep breath before breaking the silence, saying:
“I’ll be in charge of the quarantine. I can arrange for you to disappear for a few days. I can have one of the younglings mimic your magnetosynaptic signal, make it seem like you’re with the rest of us.”
“You’d do that? For me?” Racek said in astonishment.
“Hah. Not for you,” Menash laughed softly. He looked Racek straight in the eyes and continued: “What’ll it be, then?”
If he so much as hesitates, I’ll have to kill him here and now, Menash told himself.
“Why, yes. Yes, of course!” the little brown male said vigorously.
“Good,” Menash sighed with relief, “She’ll be very grateful to whoever brings her home. I’d do it myself, but as an alpha I can’t risk being seen as disobedient.”
“Then why give me this chance? After all that’s passed between us?”
“I should have thought that was obvious,” Menash replied. Racek digested that for a bit, then out of nowhere said:
“If I find her—when I find her—I’ll tell her exactly who it was that sent me.”
“That won’t be necessary.”
“Bah! Just so we’re even, that’s all,” Racek grinned, his mouthparts slanting askew.
“Thanks, I guess. I’d…I’d appreciate that. You do understand what we’re risking here, right?”
“Sure. We’ll be total genetic write-offs if we’re caught. But it’s not like I wanted to see tiny ugly Raceks running around the house anyway. What about you, though? Why are you putting your neck on the chopping block?”
“You know why,” Menash said quietly, his thoughts still lingering on her face.
“Yes,” Racek agreed with a wistful air, “Yes, I suppose I do.”
And the pair spoke no more until they reached Chthonis.
Link for all the chapters available for free here: Engines of Arachnea on Royal Road
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2024.05.15 16:52 melmuth could someone help me refine my method for making AlCl3, please?

So, I have a very amateur lab, no access to glove boxes or fancy things like that.
I have been needing some AlCl3 and I'd rather not order it.
What I have been trying instead is:
1.) First making anhydrous ZnCl2 with HCl and elemental zinc and melting it (it melts at around 290C) in a round bottom flask in a powerful heating mantle.
2.) When the flask seems nice and dry and the ZnCl2 is all molten I add finely chopped aluminum foil bits in rough stoechiometric amount that I have previously dried in the oven on max heat.
3.) I then increase the temperature of the reaction flask mantle to about 380C and after a while a vigorous reaction starts, producing a white gas that I condense in another flask that I immediately connect (when the vigorous reaction starts) to the first one by a short, non refrigerated and even thermally insulated (with glass wool and aluminium foil) borosilicate glass condenser / arm (or whatever it's called, sorry). The reaction seems self-sustained enough, I stop the heating as soon as it starts.
4.) A white-yellowish product then condenses in the second flask and it has all the properties of AlCl3 that I can think of testing.
5.) I've been trying to store that AlCl3 by dissolving it in dried acetone, with limited success (ends up yellow after a few days, but if it can last one day it'll already be useful). For my use case rn, it being in acetone is not an issue.
The problems I can see are: - the short distillation arm ends up clogging, I think I might need a system to warm it to at least 180C (AlCl3's boiling point) - there is obviously residual water in the system that deteriorates the quality of the end product
As I have no access to inert gas I have been thinking of trying to flush the atmosphere of the whole system with dry acetone, but I'm afraid I'll inadvertently hit an explosive composition mixture in the reaction flask and getting my whole system to explode once the ZnCl2 + Al reaction occurs, as it is exothermic but how much so I don't know.
Does anybody know what temperatures this reaction can reach? is it close to acetone's auto-ignition temp? 380C is already not that far... so I'm reluctant to try this.
Any other ideas or advice please?
EDITs: minor stuff - format, typos, grammar...
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2024.05.15 16:38 Imagen-Breaker GT9 Rewrite Part 14.4 - Older Scenes

Part 14.3

Heracles VS Lernaean Hydra

Author Note: I was thinking about it and I really wish that GT9 used more draconic symbolism throughout the story when (or if) I revisit Team Crowley VS Rosencreutz I'll have symbolism of Aleister (TheBeast666), Aiwass (Codename: DRAGON) and Coronzon (The Dragon of the Abyss) all have symbology of them being Dragons preying on a God/Hero like CRC and the reversed conflict of Chaos VS Order you see in mythology, I also wanted to achieve something similar with Kakine Teitoku as he can represent the Fallen Angel and the Seraphim but for now I'll try adding draconian symbolism into Gunha VS CRC.
True Expert Christian Rosencreutz, with his golden rosy cross sword, clashed relentlessly against the indomitable force of the Strongest Gemstone, Sogiita Gunha. With each clash of their powers, the air crackled and compressed, and the pavement trembled beneath.
CRC, observed Sogiita with a mixture of intrigue and disdain. "You fight like the legendary Heracles," he remarked, his voice carrying over the din of battle. "But know this, I am the Lernaean Hydra, and no matter how many heads you sever, I shall always rise again!" Rosencreutz roared to slice the #7’s midsection.
Sogiita, his entire body wreathed in unknowable energy, met CRC's blade unyielding. "Bring it on, old man!" he retorted, his voice brimming with confidence. "I'll knock you down as many times as it takes! I won't stop till you come to your senses and remember your roots, like the roses you love so much, Rosencreutz!!"
Their clash intensified, that old man’s higher dimensional sword colliding with the raw power of that boy’s fists and kicks as they pushed each other to their limits with each sword swing, punch, kick and flash.
Sogiita unleashed a barrage of punches, each strike carrying the force of a meteor, while that silver young man countered: he wielded his sword in his right hand and released impacts followed by white light that was enough to previously take down all of The Bridge Builders Cabal.
As the battle raged on, the very fabric of reality seemed to warp and shift around them, bearing witness to the titanic struggle between two unparalleled forces.
The founder of Rosicrucianism who intimidated reality itself to obey his will and that Gemstone with an unstable personal reality that could change on a whim.
The atmosphere crackled with electrifying distortion.
Sogiita's fists tore through the air with the ferocity of meteors, their velocity enhanced by his ability to adapt and accelerate, surpassing even CRC's speed. As each blow was released, the friction with the surrounding air molecules ignited a scorching heat, intensifying the impact.
The rapid movement of molecules generated an escalating thermal energy, causing the air to seethe with increasing temperature. It was akin to a tempest of incandescent projectiles hurtling towards CRC, their speed surpassing the limits of human perception.
It was like a storm of brilliant fiery arrows was fired at Rosencreutz.
These blazing arrows of force were reminiscent of the elusive strikes employed by the Rose & Cross Leader, ignoring distance with deceptive agility.
With each thunderous punch, that bandana boy sought to overpower his adversary through sheer kinetic force, his unwavering resolve palpable in every motion.
But that wasn't enough for this superhuman.
CRC, wielding his cross sword with precision and skill, deflected each and every one Sogiita's flaming arrows with calculated strikes of his own. Each impact unleashed a burst of blinding white light, sending shockwaves rippling through the chaotic city.
"You think brute strength alone will defeat me?" the silver man taunted, his voice cutting through the chaos of battle. "You may be strong, but strength without strategy is nothing but raw power wasted."
Sogiita grinned, his confidence unshaken. "Strategies for cowards who can't handle a real fight," he retorted, his voice ringing with defiance. "I'll K.O. you with my fists and guts alone!!!!"
Rosencreutz's eyes narrowed as he parried another of Sogiita's punches. "Your arrogance will be your downfall," he warned, his tone tinged with certainty. "I may not match your overall speed, but I have something you lack: intellect and precision.”
Christian Rosencreutz then plunged his cross sword into the ground.
"This is what harmed Kamijou Touma," he declared, grinning and unleashing a torrent of lethal invisible attacks from his outstretched palms.
However, the #7 countered with a relentless barrage of flaming arrows from the thermal aftershock of his punches.
Each strike akin to a particle accelerator in its intensity and speed. That Gemstone was the particles being fired on the right and that True Expert was the particles fired on the left.
As the attacks clashed, the battlefield became a spectacle of raw power and precision.
“Roar!” CRC held his open palm to his mouth and blew gently on the tip of the middle finger.
That was all it took for a blaze easily outdoing a flamethrower to rush out. And this was not just any fire. It fed on the power of a ley line and stole vitality from space itself. This overwhelming mass of light and heat was wielded for no other purpose than to take lives. Anyone who tried to survive it using simple composite armor or special fibers would dry up and burn away in less than a second.
But that wouldn't kill another superhuman would it?
Of course not.
“Aaaaarghhhh!!!!” screamed the #7.
Some assaults bypassed the fray entirely, slipping through the chaos like elusive particles in a collider.
A smokescreen.
Those brilliant fireworks from hell weren't meant to take Sogiita’s life. They were meant to disrupt the Gemstone's senses and sight so he couldn't counter all of that old man’s deadly attacks.
Invisible strikes found their mark on that Gemstone, and the searing arrows of the arrows scorched Rosencreutz.
CRC was wounded but he rejected to make any whimpers. Instead with a sudden burst of velocity, the young silver man picked up his cross sword from the ground and launched a flurry of strikes, cutting at the #7’s body with pinpoint accuracy.
His arms, his head, his face, his stomach, his legs, his midsection, his back.
Each blow landed with devastating force, causing Sogiita to stagger back under the onslaught.
If that bandana boy hadn't had his defenses and general stats raised by the #5 he’d be cut to pieces.
The #7 fell on his back.
"There's a fire," Sogiita declared, his voice ringing out amidst the chaos of battle.
With each attempt to break his spirit, Sogiita's resolve only grew stronger, fueling the flames of his determination. "Every time someone tries to make me give up, it's like wind feeding my flames, making them burn even brighter just like my punches," he explained, his words carrying the weight of his unwavering determination.
He refused to stay down.
With a roar of defiance, Sogiita surged forward once more, his movements blurring with speed as he disappeared from view. In the blink of an eye, he reappeared behind Christian Rosencreutz, catching the magician off guard.
"Hey, old man," Sogiita taunted, his voice filled with confidence as he seized Rosencreutz from behind.
Christian Rosencreutz's eyes widened in surprise as he realized he had been outmaneuvered.
As Sogiita Gunha faced off against Christian Rosencreutz in their airborne duel, he felt the flames of determination burning within him, driving him forward with unstoppable force.
Before he could react, the boy lifted him effortlessly and slammed him onto the pavement below with a resounding thud.
"I'm not just a kick-boxer!!" Sogiita sang.
As the impact reverberated through the air, the young silver man let out a pained cry. The force of the collision compressed the surrounding air, heating it up until it crackled with energy. Christian Rosencreutz's head struck the ground with a velocity equivalent to mach 20, igniting his body in flames upon impact.
This move is called a suplex.
Struggling to regain his bearings, Rosencreutz muttered in a daze, "The House of the Holy Spirit...the seven walls..."
"You said it yourself, didn't you?" the gutsy boy retorted, cocky. "My power and my guts can break through your impenetrable walls. And I can spread those same guts to the world around me."
With a grimace, Christian Rosencreutz acknowledged the truth of the boy's words. "Your uncontrolled AIM field grants you the ability to imbue non-organic objects with the properties of your virus," he observed, his voice tinged with begrudging admiration. "Allowing them to bypass even the defenses of the seven-walled tomb.”
"A virus? Don't be so gutless, CRC," the #7 retorted, his voice filled with defiance. "This battleground ruled by wills is a two-way road between you and me."
Christian Rosencreutz raised an eyebrow at the boy's words. "Hey Gemstone, you could've killed me if I weren't a superhuman with an idealized body that accomplished The Great Work and crossed the Ungrund, what then short-stack?" he questioned while fitting an insult against his height.
Even without the seven-walled tomb or sheets of diamonds Rosencreutz was cartoonishly durable.
"Sorry, old man," Sogiita retorted, a hint of irritation lacing his words at the jab about his height. "I may have let my enthusiasm get the better of me, but rest assured, I understand the magnitude of this battle. Just like the Hydra, no matter how many heads you regrow, I'll persevere until I've completed my labors.”
"Mhm, so you do know your mythology," CRC remarked, a hint of amusement in his voice. "The Lernaean Hydra, or simply Hydra, is a serpentine lake monster in Greek and Roman mythology. Its lair was the lake of Lerna in the Argolid, known as an entrance to the Underworld. In the canonical myth, the monster is slain by Heracles as part of his Twelve Labors."
"Yeah, I know," Sogiita replied confidently. "I studied the tales of great gutsy heroes in school.”
"So, short-stack," Christian Rosencreutz began, his voice carrying a hint of scholarly interest. “Have you ever considered the parallels between our battle and ancient Near Eastern religions?”
Sogiita listened intently. "Are you saying you see yourself as a god of war or a hunter?" he inquired.
CRC chuckled softly. "In a sense, indeed. We are both assuming roles in this grand theater, are we not? I, the Hydra, and you, Heracles."
He continued, "Consider the Second Labor of Heracles. Eurystheus, the king of Tiryns, sent Heracles to slay the Hydra, which Hera had raised specifically to defeat him. Heracles approached the swamp near Lake Lerna, where the Hydra dwelled. To protect himself from the poisonous fumes, he covered his mouth and nose with a cloth and shot flaming arrows into the Hydra's lair, causing it to emerge and terrorize the surrounding villages."
CRC paused, drawing a comparison. “In our own clash, the flaming arrows that Heracles hurled at the Hydra find their echo in your lightning-fast fists, generating shockwaves that ignite the air with their speed and force. It's as though each strike of yours is akin to shooting a flaming arrow, much like Heracles did.”
“Huh? Are you suggesting we're caught in a time loop? That some enigmatic group, like the Bridge Builders Cabal, manipulated events to resurrect you, pitting us against each other in a timeless struggle? I've never met them, and I'm certainly no child of Zeus. Are you implying that our battle will be distorted into a Greek legend by a meddling time traveler?!” frantically asked the boy.
“No, no, you simpleton. This world contains synchronicities. In Sumerian, Babylonian, and Assyrian mythology, the war and hunting god Ninurta was celebrated for his deeds. The Angim credited him with slaying eleven monsters during an expedition to the mountains, including a seven-headed serpent, possibly identical to the Mushmahhu, and Bashmu, whose constellation was later associated with the Hydra by the Greeks. In Babylonian contexts, the Hydra's constellation is also linked to Marduk's dragon, the Mushhushshu.”
“Uhhh….” That shounen boy was dumbfounded.
"Hhm, I suppose calling it a time loop isn't technically wrong," Christian Rosencreutz began, his tone measured. "I'll break it down from history class and reconstruct it through the lens of the occult. Historic recurrence, young Gemstone, is the phenomenon of events echoing throughout time. Whether it's the rise and fall of empires or the repetitive cycles within a single society, it's all part of this grand plan that was decided when Adam ate the forbidden fruit."
The #7 with his guard up but curious listened: "So, history just keeps repeating itself? Just a series of coincidences?"
Christian Rosencreutz shook his head sagely. "There is no such thing as coincidences. Take, for instance, the Doctrine of Eternal Recurrence, pondered upon by thinkers like Heinrich Heine and Friedrich Nietzsche. While it's said that 'history repeats itself,' it's not quite that simple. Rather, these recurrences stem from identifiable circumstances and chains of causality."
He continued, his voice carrying the weight of centuries of philosophical debate. "Consider the phenomenon of multiple independent discoveries in science or the reproducible findings in natural and social sciences. These recurrences, whether in the form of rigorous experimentation or comparative research, are vital to our understanding of the world."
Christian Rosencreutz paused, allowing the weight of his words to sink in. "G.W. Trompf, in his seminal work, The Idea of Historical Recurrence in Western Thought, illustrates the recurring patterns of political thought and behavior since ancient times. Through these patterns, history offers us invaluable lessons, often leading to a sense of resonance or déjà vu."
Their words reverberated like a challenge to destiny itself, a testament to their unyielding determination in the face of adversity.
That Gemstone didn't surrender his characteristic fervor. "History echoing through time, huh? It's like the universe itself is stuck on repeat, and we're just caught in the cycle. But you know what? If history's gonna keep looping, then let's break the pattern! Let's smash through those chains of causality and forge our own path. Who cares about déjà vu? We'll create something entirely new, something that'll shake the very foundations of this world and we’ll do it with guts!!!" He defied that silver monster.
But Rosencreutz wasn't finished. He pulled out his Crystal World Map.
The supposedly old man listened intently to that boy's impassioned response, his expression inscrutable behind his clairvoyant card. After a moment of contemplation, he spoke.
“Gemstone, you speak of breaking free from the chains of repetition, of forging a new destiny against the backdrop of eternal return. It is a noble aspiration, indeed. However, consider this: eternal return is not merely a philosophical concept or a whimsical notion of fate. It is the very fabric of existence, woven into the nature of time itself.” He pressed his finger on the Miniature Garden and a 3D holographic projection flew out—
“In ancient times, the Stoics grappled with the idea, seeing in it both a sense of cosmic order and a challenge to individual agency. Augustine and others recoiled from its implications, fearing it as a negation of free will and salvation. And yet, Nietzsche, in his brilliance, dared to confront the concept anew, exploring its depths in the crucible of human consciousness.”
Didn't Aleister Crowley say that he had to shatter every single phase in order to eliminate the concept of fate?
“I will shatter every last phase and put an end to all mysticism. It can be helped and we need not restrain our tears and bite our lip when faced with tragedy. I will bring back the pure world in which everyone can feel anger like normal and question it all like normal!!”
And didn't Coronzon appear to break down all the phases including the Pure World?
Partial destruction would be meaningless. If anything remains and an eternal distortion is born from that, then it will all happen again. I will eliminate the ten spheres, the twenty-two pathways, and the hidden eleventh symbol. Collisions between phases? Sparks and spray? You cannot save anyone if you only treat those symptoms. All of the fundamental clogs must be removed. All so we can pass the baton to whoever comes next.”
“Sparks and Sprays…” Rosencreutz muttered.
“Eh?” The #7 didn't quite hear him.
"Beside time stands fate, cruelty's steadfast herald. In the silent chambers of the soul, whispers the most profound wisdom. Humanity, in its folly, neglected to exalt life's splendor, its radiance, its grandeur. Truly, it is a rare gift to comprehend the forces that shape our existence.” That magician spoke in despair.
“From the moment man ate the fruit of knowledge, he guaranteed your species’ failure... Entrusting his future to the whims of fate, man clutches to a flickering hope. Yet, within the Miniature Garden lies the key to all revelation. Beyond the well-trodden path lies the ultimate terminus. It matters not who you are; Death is the sole certainty awaiting all.” he finished with scorn.
Shokuhou Misaki was currently linked to Sogiita Gunha so she was overhearing the entire conversation.
“Are you okay, Leader?” asked Kamijou back at the hospital.
“Yeah…” she responded.
*“Really?” Mikoto breathed a white sigh. “It wasn’t the shock of seeing their school destroyed. Nor was it the fear of having those rioters attack. …They’re afraid of their own power. And after learning how exactly to use that power to survive, they’re not sure they can just switch it off and return to their normal lives. So their gears have ground to a halt.”
Tokiwadai Middle School was a prestigious esper development school.*
The young ladies registered there were Level 3 at the lowest and Level 5 at the highest.
Almost all of the students had a power that surpassed that of a blade or handgun if used properly, but something had become twisted.
Yes.
“A lot of them weren’t really sure why they were training their powers.”
Shokuhou breathed a white breath, wrapped her own arms around herself, and rubbed her thighs together.
Why are you studying?
How many people could give a proper answer to that question? Because my parents told me to, because my teachers taught me to, because that’s how the world works. Those would be most people’s answers. Even the students with a clear vision of their future would only have something vague like “for the entrance exams” or “for my future”.
Only a small handful would have specific puzzle pieces in mind, such as “I need to learn how to use this equation so I can build a rocket”.
The young ladies of Tokiwadai Middle School were the same.
What if the very gears that humans have…their actions, reactions, inactions were all the result of some transcendental entity hovering above.
Like God or The Devil watching over humanity’s reality sphere and ordering around his system like everyone was a pre-programmed NPC that had specific events occur to them to get them to develop in the way that they did and determined their genetic bloodline that composed their psyche?
Is there truly a free will?
It was said that in order for you to break out of the system of society that the working class was stuck in you had to climb to the top where the corrupt elites resided.
Imagine Breaker negated sparks, Aleister Crowley could see through the veil thanks to Holy Guardian Angel Aiwass, Great Demon Coronzon could always see the cogs.
Christian Rosencreutz could view the entire world through his Miniature Garden.
The rest of humanity was at the mercy of their own destinies.
A Guardian Angel wouldn't arrive to save a parent’s child from fate every single time.
"Okay, nice poetry, can we get back to fighting already?" asked the #7 impatiently.
"Seems I got carried away," the old man conceded with a nod. "The synchronicities of this world, akin to the astral configurations in astrology, serve as an example of synchronicity, according to Jung. It describes circumstances that appear meaningfully related yet lack a causal connection, much like the parallel relationship between celestial and terrestrial phenomena. Synchronicity experiences entail subjective encounters where coincidences between events in one's mind and the external world may lack a clear causal link but still harbor an unknown connection.”
"Ah," Sogiita chimed in, recalling his philosophy class discussions. "We talked about synchronicity back then. Jung thought it was a good thing for the mind, but said it could get dicey in psychosis. He cooked up this theory as a kind of mental link between those meaningful coincidences, calling it a noncausal principle. This term came about in the late 1920s, and then he teamed up with physicist Wolfgang Pauli to dive deeper. Their work, The Interpretation of Nature and the Psyche, dropped in 1952. They were big on this idea that these connections, even the ones that don't seem to have a cause, could still teach us a lot about how our minds and the world work."
“Mhm, you know more than you lead on, Gemstone.” pondered CRC.
“Oh this? My teachers say I'm not good at remembering speeches hahaha…” The #7 looked slightly nervous. “You know, analytical psychologists really push for folks to get what these experiences mean to boost their awareness instead of just feeding into superstitions. But funny thing is, when clients spill about their synchronicity experiences, they often feel like no one's really hearing them out, or getting where they're coming from. And hey, having a bunch of these meaningful coincidences flying around can sometimes ring the schizo bell. Delusions aren't healthy.”
Where was this conversation going?
"Delusion! Hah! That's a good one coming from you," CRC fired back.
"The real delusion is thinking humanity isn't worth a darn," Sogiita shot back, pulling out some info from Johansen and Osman. "Some scientists think coincidences are just random flukes, but counselors and psychoanalysts reckon there's more to it, like some deep-down stuff needing to come out. Unconscious material to be expressed."
Rosencreutz interjected, his expression reflecting a mix of confusion and concern. "Aleister Crowley's actions have left a lasting scar on this world and this city," he began, his voice weighted with solemnity. “The vacuum-like dichotomy between magic and science created by the use of that colossal psychotronic weapon, has damaged this world's memory almost irreparably.”
Psychotronic weapon?
The Archetype Controller?
He paused, his gaze piercing as he continued, "Jung's exploration of synchronicity as evidence of the paranormal paved the way for further inquiry, notably by Koestler and the subsequent embrace of these ideas by the New Age movement.”
Sogiita shrugged, "Some folks say synchronicity is impossible to test or prove, so it gets labeled as pseudoscience. Jung even acknowledged that these synchronicity events are basically just coincidences, statistically speaking. But hey, who's to say what's really going on without some solid scientific studies, right?"
"Dubious as his experiments may have been," CRC interrupted, "Jung believed in a connection between synchronicity and the paranormal, drawing parallels to the uncertainty principle and works by parapsychologist Joseph B. Rhine.” CRC posed a thought-provoking question, "How are we to recognize acausal combinations of events, since it is obviously impossible to examine all chance happenings for their causality? The answer lies in the fact that acausal events are most readily expected where a causal connection appears inconceivable upon closer reflection. It's impossible, with our current resources, to explain ESP or meaningful coincidences as mere phenomena of energy. This challenges the very notion of cause and effect, as these events occur simultaneously rather than in a linear cause-and-effect manner. Hence, I have coined the term 'synchronicity' to describe this phenomenon, placing it on equal footing with causality as a principle of explanation."
Getting closer to that Gemstone, CRC emphasized, "Esper abilities cannot be fully understood with science alone. They defy traditional cause-and-effect explanations, instead representing a convergence of factors that create a quantum phenomenon affecting both the micro and macro. Why were there the naturally gifted and the naturally ungifted?”
Why did some students get praised for their abilities while others needed to work harder?
Others among them would have worked every hour of their free time and not progressed anywhere in this city’s leveling curriculum.
Why did this city present such an unfair and unpredictable status quo of potential?
Why did hard work barely matter in a city of empirical evidence to record any possible progress?
Sogiita Gunha wasn't a normal Level 5 but he wasn't always this powerful. He went through the curriculum same as everyone but if the outside conditions for his Gemstone ability to manifest didn't form in the exact way that it did, in such an acausal form then would he even be here to challenge Christian Rosencreutz right now?
Everything just happened to fall right into place.
All those puzzle pieces that would lead to this moment here and now.
Was it all just talent? God picking a fool as his champion?
The #7 leaned back, absorbing CRC's words with a thoughtful expression. "So, what you're saying is, there's this whole other layer to reality that we can't quite wrap our heads around," he summarized, nodding slowly. "I mean, it's like trying to catch smoke with your bare hands—slippery and elusive."
He chuckled, shaking his head slightly. "Historic recurrence, synchronicities, all these things—they're like pieces of a puzzle scattered across this substantial reality. And sometimes, they just... click into place, right? It's like the universe has its own plan, and we're just along for the ride."
That bandana wearing boy's gaze drifted, lost in thought. "You know, CRC, it's funny," he remarked, a wry smile playing on his lips. "Here we are, with all our powers and potential, but at the end of the day, we're still grappling with the same questions as everyone else. Talent, destiny, divine intervention—maybe they're all just different sides of the same coin."
He shrugged, the weight of the philosophical musings settling over the broken city. "Who knows? Maybe God does have a sense of humor, after all.” that boy chuckled.
There was a deep silence between them.
Rosencreutz’ response was swift and resolute, his tone filled with certainty. "All this ‘universe has a plan’ banter is just a distraction from the inevitable," he declared, his eyes narrowing. "We can debate the nature of us being all-powerful yet struggling with mortal issues until the sun burns out, but it won't change the fact that our fate was sealed upon the knowledge Adam learned."
“To think so many trivialities have developed while this old man wasn’t watching. Heh heh. Then I should assume the thread of fate has again begun to weave its strange connections between myself and some unknown human.”
He rose forward, his movements purposeful. "It's time to put an end to this dance of platitudes," CRC continued, his voice cold and unwavering. "We'll settle this the only way that somewhat matters—through objective action in this grand play."
“Silence, preserved doll. Illusionists are meant to remain silent. That is all we magicians are: wielders of substanceless illusions. Opening your mouth serves only to break the illusion.”
With a flicker of resolve in his eyes, he locked gazes with the #7. "I am Hydra, Gemstone," he said, his voice carrying a hint of challenge. "Our battle ends now.” CRC opened both his palms and began shooting at their surroundings, the buildings, the pavement, the apartments, the rubble.
It probably wasn't random as it seemed to create a pattern.
“Huh are you getting senile old man?” asked the young Gemstone.
“What fun. I never imagined someone would bother diligently polishing their skills this far while knowing it is all essentially an illusion. Didn’t you ever feel silly going to the effort?”
Rosencreutz dropped to all fours, his rosy cross sword gripped tightly in his right hand.
He moved—
“Arrgh!” Sogiita yelled amidst the relentless and precise and precise strikes from that golden cross. “Old man?” he asked.
That magician didn't say anything.
That silver man’s movements became more beastly.
Faster.
Stronger.
Fiercer.
Something new was beginning to manifest.
With each strike of his higher dimensional blade that old man’s blows seemed infused with an otherworldly energy.
The wounds inflicted by his weapon burned with a venomous intensity, sending searing pain coursing through Sogiita's body.
That boy grimaced as the poison from that silver man’s strikes surged through his being, each wound feeling like it was ablaze with venomous fire.
"Damn... That burns…like a killer hornet’s sting," he muttered through clenched teeth, his voice strained with effort. Gritting, he fought to maintain his focus, despite the agony threatening to overwhelm him.
Was this another application of The Four Stages? Citrinitas? No, there was nothing yellow here, it was more like a dirty purple.
But it wasn't just the physical damage that posed a threat.
As the Rosy Cross leader leaped on all fours his movements took on an almost erratic quality, he was bouncing from one building to another with an animalistic agility.
With each jump, a shockwave rippled through the air, carrying with it a palpable sense of dread.
Something was spreading.
The air around them seemed to thicken with a toxic miasma. The #7 struggled to breathe, the noxious fumes clouding his senses.
Like a chaotic monster’s venomous poison breath.
The once-clear air now felt thick and suffocating.
Gasping for breath, the bandana boy struggled to maintain his focus amidst the swirling chaos.
His vision blurred, his movements sluggish as he fought against the oppressive atmosphere.
Blinded that heroic boy could only fire a flame arrow without his sight.
His fists striking out with all the strength he could muster. Igniting in that poisonous compressed air.
It seemed to be flammable like a dragon’s breath.
???
At the hospital, Shokuhou's voice carried a mix of surprise and relief. “He caused real damage.” she exclaimed.
Kamijou turned his attention to her, intrigued. “What happened?”
“It's hard to see clearly, but it looks like the #7 managed to blast off CRC's left arm,” she explained. “Though, I'd say it was more of a lucky shot. I can read he acted on pure instinct.”
Kamijou nodded, a hint of melancholy in his tone. “Yeah... the psychic link and all.”
Had the #7 Level 5 given up on the old man?
Back on the battlefield, Sogiita cursed under his breath. “Dammit... Sorry, old man,” he muttered. “I was aiming to hit your whole body to maximize the surface area, maybe break a few bones as a casualty. We can probably get your arm reattached at the hospital. Heaven Canceller has enough guts to even fix me.”
It was clear—he hadn't given up.
It was an accidental strike of his arm.
“As each ghastly head was severed from its serpentine form, dreadfully, two more writhed forth from the abyss.” a cryptic voice amidst the chaos spoke.
Wasn't it said that the Hydra’s lair was the lake of Lerna in the Argolid.
Lerna was reputed to be an entrance to the Underworld.
The abyss.
The Ungrund.
There is no limit to the depth of the Alcyonian Lake, and I know of nobody who by any contrivance has been able to reach the bottom of it since not even Nero, who had ropes made several stades long and fastened them together, tying lead to them, and omitting nothing that might help his experiment, was able to discover any limit to its depth. This, too, I heard. The water of the lake is, to all appearance, calm and quiet but, although it is such to look at, every swimmer who ventures to cross it is dragged down, sucked into the depths, and swept away.
The keeper of the gate to the Underworld that lay in the waters of Lerna was the Hydra.
The serpentine Lake Monster.
“Rosencreutz……?” The #7 muttered.
That magician chuckled ominously. "No, young Heracles, Hydra." he intoned, his voice echoing with a bizarre resonance. “The Lernaean Hydra's curse is upon you now.” as he said that he cut off a bit of his arm that was cuterarised with his golden blade and it began bleeding.
Anna Sprengel’s blood was said to create unknown miracles when spilled.
Christian Rosencreutz’ blood was so virulent that even its scent was deadly.
As Sogiita Gunha glanced at his severed arm lying on the ground, a creeping sense of horror enveloped him. "All of fate is a curse and that curse," he murmured, his words barely audible over the din of battle, "extends even to my severed limb.”
Christian Rosencreutz’ left arm grew back.
No.
Two new arms grew in its place.
The fate of chaoskampf? The hero battling the dragon?
The arm was fully functioning with no defects.
Although one of the arms appeared somewhat scaly and lanky like a serpent.
It had human anatomy but something was abnormal here.
He almost looked like a spider as he emerged from the poisonous fog as he remained on all fours.
“So short-stack. Are you ready to complete your final labor: Crossing the abyss!!!” He challenged that boy with his cross sword facing him.
"Boss, what's up? You look kinda stuck," Kamijou asked, his tone concerned.
Two students were sitting together in the waiting room at a hospital.
"—abyss, Hydra, curse, synchronicities, Historic recurrence." she replied, her words carrying a weight of unease.
"Huh? What? Can you give me the lowdown?" Kamijou prodded, his urgency evident.
"Can't quite wrap my head around it. But what I can tell you is that after CRC started talking about these esoteric concepts, he leveled up his power ability, managed to seriously hurt the #7 despite me cranking up all his stats for the win condition," the honey-blonde girl explained, frustration creeping into her voice.
"Can you beam all that stuff into my head, like a memory download? You're a psychological esper, right? My right hand won't mess with it, and we've done the telepathy thing before," Kamijou suggested.
"Memory download's not quite it, but I can send you a recording," she clarified.
"Got it," Kamijou muttered as he absorbed the info.
"You got any ideas to help the #7’s situation ability, Kamijou-san? We're kinda desperate here," she asked.
"I wish Index was still here, dammit.” he lamented, “But you know about magic, right?" he queried.
"Yeah, people converting their delusions into reality right?," she admitted.
"Well, magic's not just about delusions; it can be tied up to the whole world. Not sure if it's relevant, but based on Idol Theory, Rosencreutz might be pulling in 'energy’ from the Greek 'phase’ of Heracles for an edge," Kamijou theorized.
"Like a chessboard flip?" Shokuhou Misaki inquired, her brow furrowed with concern.
"No, more like... imagine you're playing checkers with a buddy, and you're totally crushing it because you're a checkers pro. Then suddenly, your buddy switches it up and challenges you to an arm wrestling match, and you lose because, well, arm wrestling isn't your forte," Kamijou Touma explained, trying to paint a vivid picture.
"So, by taking on the role of the Hydra from Greek myth, he's essentially forcing the #7 into the role of Heracles? But didn't Heracles defeat the Hydra?" Shokuhou sought clarification.
"Yeah, but..." Kamijou recalled the tale from the movies he'd seen. "Lichas gave Heracles a shirt soaked in the Hydra's poisonous blood from his arrows, which ends up killing him by tearing his flesh down to the bone," he elaborated.
"It was actually Nessus seeking vengeance and tricking Deianira into giving it to Heracles as a gift, delivered by Lichas without disclosing the tunic's lethal bloodstained secret from the Lernaean Hydra, but you're right," Shokuhou corrected gently. "So, Rosencreutz is harnessing the power of that legend to slowly poison the #7?"
"Not literal. I mean the poison is real but his slashes do significant harm now so it's more like shifting the paradigm in his favor…shifting his position.” The spiky-haired boy wasn't in the mood to explain Phases, “Earlier, he mentioned Sogiita spreading his 'virus' throughout the world. A virus isn't a poison in the traditional sense, but the Rosicrucians originally sought to create a universal cure for all illnesses. Now, CRC is spreading a literal poison, positioning himself as the ultimate predator and his opponents as prey rather than his savior role, the paradigm has been shifted." Kamijou concluded, his voice tinged with gravity.
“So he’s changed the environment to get the win condition? The #7’s durability doesn't matter in the face of the world being forced to go about a certain way because of Rosencreutz stage play?” The girl asked.
“Yeah…if things keep going this way…Sogiita will….goddamnit….” The spiky haired boy swore. “I can't let someone else die after all that's happened but I feel like if I go out there I really will kill him…” he muttered that last bit while clenching his right fist that began shaking uncontrollably.
The girl’s eyes seemed confused.
“What did you say?” The honey blonde middle schooler asked.
“Nothing, just mumbling to myself.” he spat out.
That boy and girl could never come to the right conclusion on their own without the aid of former Magic God Othinus by their side.
“Did you think I had challenged you with no hope of succeeding, you cesspool? The magic born on earth is bound by the directions based on the earth’s magnetic field and by the density and composition of the air which is determined by air pressure which is in turn influenced by gravity. That is inevitable when you are focused on the cardinal directions of north, south, east, and west or on the basic elements of fire, water, wind, and earth. But what you will find upon leaving the atmosphere is an unknown. Coronzon, are you sure there will be no malfunction in the magic giving you control of Avatar Lola? And before, my power was bound by the puny speck named earth which failed to become a black hole or even a sun, but once we enter outer space, just how far do you think that power will be released? I do not mind at all that I will lose the support of Academy City.”
Well the boy was half right.
“Let us test it out, you cuspidor. On one side, we have you using the planet and bound to an avatar. On the other, we have me exposed and freed from the planet. Now, who will be the star of this show?”
Christian Rosencreutz did not shoot at his surroundings for no reason.
The battlefield transformed into Rosencreutz's canvas, resembling the legendary battleground of Lerna where Heracles once clashed with the Hydra.
Yes.
He didn't unleash his powers randomly; every action was deliberate.
In the magical side of Idol Theory, mimicking an object, event, or person allowed one to tap into a fraction of its power.
And that even applied to locations that essentially worked as stage plays.
Idol Theory was so absolute that even the basic cross held a portion of the son of God’s power.
As Above, So Below.
As Below, So Above.
Macro to micro.
Micro to macro.
And the macrocosm and the microcosm are always linked.
submitted by Imagen-Breaker to Toaru [link] [comments]


2024.05.15 16:01 ILoveSongOfJustice Ideas for Exotic Reworks

Here are a few ideas I came up with for exotic reworks.
You'll never guess which class I main.
First up is Titans
Mask of the Quiet One
Khepri's Horn
Helm of Saint-14
Cadmus Ridge Lancecap
No Backup Plans
Actium War Rig Auto-Loading Sink: Steadily reloads a portion of your equipped Auto Rifle's or Machine Gun's magazine from reserves. Rapid combatant kills(3) refund Machine Gun ammunition(10% of magazine) and grant Auto Rifles increased damage(20%) for 10 seconds. Auto Rifles and Machine Guns stun Overload Champions.
Mk. 44 Stand Asides Seriously, Watch Out: Increases Sprint Speed. Sprinting regenerates health(equivalent to the speed of 70 Recovery). Sprinting while Amplified rapidly regenerates health(equivalent to Restoration 2x) and creates an aura of Arc static around you(around 10 meters). Enemies within this static are Blinded for 8 seconds.
Next is Hunters
Wormhusk Crown Burning Souls: Dodging grants Restoration 1x for 5 seconds. Kills against Scorched, Jolted or Blinded, Weakened, Slowed or Frozen, or Unraveled targets grant significantly increased Class Ability regeneration(200% PvP / 400% PvE) for 3 seconds.
Blight Ranger Voltaic Flow: Amplified grants damage resistance(10% PvP / 20% PvE). Speedbooster lingers for the remaining duration of Amplified. Additionally while Amplified, periodically restores a small amount of health and shields.
Sealed Ahamkara's Grasps Nightmare Fuel: Your Melee becomes a release of raw energy which inflicts a debuff according to your equipped subclass(Scorch/Blind/Weaken/Unravel/Slow) and overpenetrates targets. Gain a second melee charge. Kills with this melee ability refund melee energy. (Think of this like the Hunter's version of Flechette Storm)
Khepri's Sting Touch of Venom: Gain increased sprint speed and jump height while Invisible. Additionally while invisible, enemies become finishable for you at 50% health. Finisher final blows spawn a smoke bomb at your feet, which grants Invisibility to you and nearby allies.
Gwisin Vest Roving Assassin: Finisher Final blows decrease the cooldown of your Super(grants 10% Super energy per finisher). Spectral Blades Light Attack damage against Champions, Bosses, Mini-Bosses, and Tormentors increased drastically(500% increase), kills with Spectral Blades extends the duration of Spectral Blades, and entering Stealth does not consume additional Super Energy.
Raiju's Harness Mobius Conduit: Hold your Super button to activate a Super Amplified. While Amplified in this way you deal significantly increased Arc Damage(75% increase damage from all sources) and gain increased damage resistance(75%), for the duration instead of using your Arc Staff.
Bombardiers Parting Gift: Activating your Dodge ability grants a specific effect depending on your equipped subclass. Arc spawns a Web Mine(see the Arach-No modifier) which blinds enemies after it detonates. Solar spawns an improved Swarm Grenade(spawns ~30 seekers). Void spawns an improved Smoke Bomb(spreads Suppression cloud across 10 meters). Stasis spawns an improved Duskfield(think Renewal Grasps radius). Strand spawns 4 Threadlings, which unravel targets.
Last but certainly not least is Warlocks
Skull of Dire Ahamkara Actual Granduer: Void Grenade kills decrease the cooldown of your Super(2.5%-5% on kill). Nova Bomb kills grant Super energy(10% per kill up to 50%). Vortex Nova Bomb has increased duration(+7 seconds) and deals increased damage against Bosses(25%). Cataclysmic Nova Bomb spawns additional seekers on detonation, and deals increased damage to Champions, Mini-Bosses and Tormentors(40%).
Apotheosis Veil Insatiable: Casting your Super grants nearby allies 500% Melee and Grenade ability energy for 10 seconds. When nearby allies cast their Supers, you gain this benefit. Casting your super automatically generates 3 large Orbs of Light at your feet.
Getaway Artist Dynamic Duo: Convert your Arc Grenade into a Sentient Arc Soul and become Amplified. Your Arc Soul duration is tied to Amplified. Additionally, while Amplified the number of Arc Souls you can have active increases to 3. Additionally, your Arc Souls Blind combatants.
Nothing Manacles Scatter Charge: Gain an additional Scatter Grenade charge. Your Scatter Grenades deal significantly increased damage to Champions, Bosses, Mini-Bosses, and Tormentors(400%), and have more seekers.
Vesper of Radius Planetary Torrent: Your rift blinds enemies in a large radius surrounding it(14 meters PvE / 7 meters in PvP). While standing in your rift, successive arc damage Jolts targets. While your Super is full, Rifts you create last for 1 minute.
Sanguine Alchemy Blood Magic: Hold to drain some of your own health over time in order to overcharge your grenade, melee, rift or super(Drains 20% health per 1 seconds). The damage or duration of the ability increases depending on how much health of yours is drained(20% health drain = 25% more damage, up to 100% increased damage - or double damage). Kills with overcharged abilities restores you to full health.
Geomag Stabilizers Close Enough: Converts your Chaos Reach into a single, shortened blast which deals its maximum damage over 2 seconds. Deal drastically increased Arc damage to enemies within 10 meters of you(80%).
submitted by ILoveSongOfJustice to DestinyTheGame [link] [comments]


2024.05.15 13:56 lockie707 Handbrake malfunction

Have a Skoda Octavia 2021, auto dsg 200bhp. After a factory recall for some part in gear box to be changed I have noticed a small fault that garage are trying to tell me is not a fault. If I switch off auto hold in the car and then press the P button, the dash will show that the car is in park but does not apply any kind of hold to the car. Even switching off the engine the car will still show it is in park but you can push it freely. Is this normal? I get the auto hold function but as far as I am concerned regardless of auto hold on or not if P is selected the brake is applied and regardless of gearbox position if ignition is switched off it should automatically put itself into park and apply the handbrake. Any help appreciated to assist my discussion with them when I go to collect it
submitted by lockie707 to skoda [link] [comments]


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