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Hasan Piker

2018.11.04 00:38 Hasan Piker

Official subreddit of left-wing Twitch streamer Hasan "HasanAbi" Piker
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2011.01.31 23:07 DuecesLooses Show off your 3d models

A place where you can show off your 3D models, artworks, and designs. Anything related to 3D!
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2008.12.20 16:40 r/Fish Nature & Wildlife

This subreddit is dedicated to the 33,600 species of fish from all across our planet.
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2024.06.09 15:12 Adorable_Freedom166 As a former teacher, I kindly ask your help with my study that investigates AI effectiveness in ESL education

(Please don't remove my post. I'm just a desparate Master's student trying to gather some more data for my thesis. Thanks a lot!)
Hello fellow teachers!
I used to teach ESL for 7 years and now I'm studying for my Master's in Learning Sciences.
I'm conducting a study on how ChatGPT can enhance learning, specifically for non-native English speakers, and I need your help!
This quick, 10-minute online learning unit will not only contribute to important research but also ultimately benifit teachers in using AI as a tool to empower teaching.
So if you're a non-native English speaker yourself, or you teach/know anyone at an intermediate/advanced level of english proficiency, take part now!
What's Involved:
👉 Ready to be part of this exciting study? Click here: https://storage.googleapis.com/kaya_lxd_portfolio/Adaptive%20Vocabulary%20Learning%20Unit/story.html (as you can see the domain is simply Google Cloud Storage and nothing fishy)
Your participation will provide valuable insights into the educational potential of AI, and every response makes a difference. If you have any questions, feel free to drop a comment or DM me. Thanks a lot for your time and contribution!
Cheers,
Kaya
Department of Psychology and Pedagogy
Ludwig Maximilian University of Munich
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2024.06.09 15:10 samptra_writer OMG! Vampire [Episode 4]

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2024.06.09 15:01 ibid-11962 Worldbuilding and Touring [Post Murtagh Christopher Paolini Q&A Wrap Up #10]

As discussed in the first post, this is my ongoing compilation of the remaining questions Christopher has answered online between August 1st 2023 and April 30th 2024 which I've not already covered in other compilations.
As always, questions are sorted by topic, and each Q&A is annotated with a bracketed source number. Links to every source used and to the other parts of this compilation will be provided in a comment below.
The previous post focused specifically on inspirations and other media. This installment will focus on Worldbuilding and Touring, how Christopher constructs his worlds, and how he goes about promoting them on tours. The topics aren't actually linked, but they both fill up around half a post and so are being joined here. The next and final post will focus on miscellaneous questions about the real world.

Worldbuilding

Creating Magic Systems
Did you have a research process when you were writing the Inheritance Cycle? I put a fair bit of thought into the story itself of the Inheritance Cycle, and then some general stuff as to the society and just kind of where things were in the world before writing it. I put a medium amount of thought into the magic system before I started writing, and then as I wrote the implications of it became much more apparent to me, and I really sort of dove deep into it. In retrospect, were I to create a fantasy world from scratch now, I would really put a lot of attention into that magic system and the society beforehand, just to have a good feel for that before I even start chapter one. I would put more restrictions on the magic too. I think the more restrictions, the more interesting, even the more realistic in some ways. [3]
If I were designing a magic system from scratch nowadays I would put way more restrictions on it because I find that the limitations are useful, I don't want the characters getting overpowered, but also just from a storytelling standpoint, incantations, rituals, spells, prayers, potions, all of those mechanical things are just kind of interesting and of course they give lots of opportunities for things to go wrong if you don't follow the correct steps. So I think if I were designing magic from scratch right now I'd put a lot of restrictions and rituals associated with it. So costs, more costs. [25]
What kind of hacks do you have to developing a magic system? Once I have a general idea of the setting, whether science fiction or fantasy, the first question I ask myself is how does it diverge from physics as we know it? Because that is a fundamental question that's going to determine what is possible in this world. It might determine what's possible with warfare, with politics, with industry, manufacturing, travel times, it could affect everything depending on what type of divergence you have. In the World of Eragon, the divergence is that living creatures have the ability to directly manipulate energy using their minds. The reason for that is kind of handwavy, although I have an explanation for it, but that is the divergence and then I tried to be as consistent and physically possible with it at every step of the way past that. When people play games you always get people who are looking how to exploit it. "What's the most I can get out of this game? What's the most I can do?" That's basic human nature. Science is a speedrunning nature I think. So the same sort of thing. You assume that if magic existed there's going to be someone sitting in their basement who's absolutely obsessive about it and is going to figure out every single advantage that that divergence gives them. And you have to be realistic and work that into your world and say "Well people aren't stupid. They are going to figure this out and use it in this way, and what are the implications, socially, physically, and everything else?" Once I have that then you can think about society and culture and everything else, but that basic physical difference from our reality is just to me fundamentally important to understand before I even begin to write. [25]
With standalones you're not dealing with continuity or what rule did you break or things like that. That's interesting, because I would say that writing a sequel for me is faster than writing a standalone. At least for me, the more I know the characters and the world, the faster, like I don't have to do the groundwork of creating a magic system, creating a society, creating the gods and the history. All that's done for me, so I can just slip into it like slipping on an old glove. [33]
Creating Religions
A socio-political religion in your world helps drive characters or stories or die-hard fanatic characters forward. How do you go about developing those? Have the courage to let your characters actually believe the things that they are supposed to believe. If you look back historically people really did truly believe these different religions and different systems. Too often I think with modern stories we have people only giving lip service to the supposed belief and instead having very modern attitudes toward it which perhaps doesn't always work. That's understandable if you want a character to be relatable to a modern reader, but there are so many examples of interesting belief systems throughout the world. To me that's something fascinating to write about. But the main thing is just accept that when people truly believe something they're genuine about it and then you can follow that from a logical and storytelling standpoint. What I'd also say is, if you're writing about something that is very different from your own belief system, assuming it's not like completely evil, to try to approach it with a sense of charity. With the understanding that everyone is searching for meaning and understanding. I've always had a soft spot for the old television show Babylon 5, because although I don't believe that the creator J. Michael Straczynski is religious, he writes all of his characters with great sympathy and understanding, he's never cynical about it, and he's not putting up straw man arguments or criticizing any of the characters. He's like "They're searching for meaning. They're struggling with the great questions as we all do, and each one is trying to solve those questions in their own way." And I always really appreciated that he wasn't being cynical about it or really shallow. [25]
Creating Languages
Did you think of the ancient language, not just as a mechanic, but also as a parable of our own language? I was thinking about how language itself feels like magic to me. You can write a story, you can convey information. Language in many ways is our greatest tool and makes us human along with, I would argue, our hands, our ability to manipulate objects and use actual tools. But one without the other wouldn't really work and wouldn't allow us to be a technological species. We could have language with no ability to handle tools, and then we wouldn't be what we are now. But I find language fascinating and I find the function of language incredibly interesting. And there is this idea in the real world going back to the beginning of time, that to name something is to understand it, and gives you a certain amount of power over it, whether that's a person or a physical object. And the ancient language is just taking that idea seriously. And I'm not the first author or tradition to do that, but is it a parallel? Is it a metaphor? I don't know if I'd go that far, but it definitely ties into the use of language and my ideas about it. What's crazy to me is there is a theoretical arrangement of words right now that would give us a massive breakthrough in science and physics. There's a theoretical arrangement of words that were I to write it or anyone else would influence how people think about the next presidential election to such a degree that it might actually changed the election. These are all theoretically possible and you can think of many many other things that you could do with language. We just lack the knowledge of what those arrangement of words are, and so we're constantly clawing our way toward new knowledge and new uses of language. [19]
The languages that you were playing around with in The Inheritance cycle, they were Germanic, Anglo Saxon based? The ancient language, the magical language, is based very strongly on Old Norse, which of course is Germanic or related to Old High German. The Dwarven language was invented pretty much from scratch although it is an agglutinative language like German is. And then the other languages have not appeared very much in the series. They're just little scraps here and there. To be clear, I am not a linguist, and I have not devoted the time and energy to developing these in a formal or rigorous way, the way that Tolkien did. Tolken was a linguist and that was his forte. I got far enough down that path while working on the Inheritance Cycle that I really began to appreciate how every word has a history and that history is inexorably tied to the history of the land. It's often said that Tolkien created Middle-earth just to explain his languages, as a setting for the languages. Which isn't entirely true, but there is truth to that. That's what I was encountering and I was realizing that I could spend 20 years, 10 years, just working on the languages and building this out. It might have been a worthwhile venture, but the tradeoff would have been no more books published during that time. I want to tell a story. [28]
What I would do these days, or what I did with other languages, is come up with a couple of words that sort of had a general feel that I liked and then extrapolating from those invented words, figuring out what consonants and vowels and clusters thereof that I wanted. Come up with some more sample words based off that and then start working out some grammar. Grammar is probably my weakest spot since at the time I wasn't really aware of non-English grammar systems and I've put some more attention in that since then. [34]
The language and culture that you describe in the books seem very real. How do you start inventing a language? You shamelessly steal from Germanic mythology and Scandinavian mythology, just like Tolkien did. But I'm no linguist, I did my best, I have a copy of the Nibelungen up on my shelf along with the Eddas, and I based one of my languages on Old Norse, which gave it a nice sound and feel. So the main thing is picking things that make sense for your world and then trying to be internally consistent. [2]
Creating Maps
At what point in your writing process do you start creating the map? I've created the maps at different times in different books. At first I thought I didn't need a map because I thought that a good book should be perfectly understandable without a map. You shouldn't need to rely on anything outside of the text in order to enjoy it. And I still think that's generally true, but a map can add a lot. So for Eragon, I did it partway through the book. If I were to do a stand-alone fantasy novel, I would definitely want to work out the maps and stuff before writing it. [12]
The map for Eragon, the original black and white map, I did about halfway or a third of the way into Eragon. My idea was, and I still kind of believe this, that a well-written book shouldn't need a map in order to understand the story. You should be able to keep your bearings just based off the text. What I ran into though was that I was getting lost in the world myself with the amount of places and things after a certain point. And so I drew a map. [34]
For me I think if you're creating something in the real world obviously that gives you certain constraints and certain advantages but if you're starting with something from scratch, I find creating a map right up front is really helpful because your story is not going to visit every square inch on your map so by filling in those other details on the map you're going to get more story ideas and also ideas for potential conflicts, travel distances. It all feeds into the realism of the story as well as potentially future stories. It's fun stuff. The downside is you could spend your whole life worldbuilding. There's a there's a book from World War Two called Islandia, and the guy just spent his whole life creating this island and its culture to the point of working out the actual layers of geography of stone in the island. I've never actually read the book, I don't know if it's any good, but I know it was fairly popular when it came out. [25]
What hacks do you have for for creating geography and points of interest within your world? When I was creating the map for Alagaësia I actually used a old National Geographic Atlas and traced over various coastlines and then distorted them and pasted on top of each other in order to get sort of a natural feeling coastline. Please don't compare the island of Vroengard to the outline of Greece. Please don't do that. And then you have Robin Hobb who just turned Alaska upside down for her map which I always love because I've lived in Alaska twice. I think she told me that she never actually expected the book to get published, but then she got stuck with that because everything was tied to the geography that she started with. [25]
I think that a good map ought to have lots of points of interest, and the tricky bit is, without getting so detailed that it becomes cluttered. You see that sometimes with real world maps, like atlases and stuff, where there's a ton of place names, city names, river names, road names. All of which are useful and necessary, but it can actually visually get in the way of the art, perhaps the artistic effect that you would want a fantasy map to have in a book or a movie or even a game. [12]
There are world generators that you can just click through. It's really easy nowadays with technology to build worlds just by snapping your fingers. Even with those tools, if you have the time and inclination, I think there is some benefit to redrawing or painting the maps in your own style. I don't know about you, I love seeing when the maps are from the author themselves. I remember Memory, Sorrow, and Thorn by Tad Williams. Tad did all the maps himself, and I love that. Even if it's imperfect or a little amateurish it just gives it a really nice feel. I love Tolkien's original art for the same reason. [25]
Creating Dragons
You are the creator of your own world. Do you feel that you have follow certain canons of fantasy worlds, for example, dragons have four legs and wyverns have two? Or do you feel that you can practically do whatever you want because it's fantasy and you create everything? Yes and no. No because I have already established rules and traditions and precedence in The World of Eragon, so I have to be consistent with that. But if I were writing a new fantasy, I would not feel beholden to any tradition. If I wanted to write a world where the dragons have three legs or feathers or something like that then I would feel free to do that. That's the great thing about speculative fiction is it gives you the freedom to write and create whatever you want to. The thing is when you have a genre where anything is possible it actually reveals the limitations of your imagination. And there are very few authors, myself included, who really make full use of that. But at the same time, limitations can make your fiction more interesting. I think it's important to pick some limitations and that will help actually improve the quality of your work. [7]
Why did you decide to have your dragons have a saddle? I was around horses growing up. And the thought of actually physically being on a creature with very hard scales was rather terrifying if thought about in a practical sense. And so it just seemed to me that there had to be some protection. [33]
When you're writing fantasy and you include dragons, especially a dragon rider fantasy, depending on how many there are there, it's actually quite a difficult thing to not solve all your problems with dragons. I think the solution to that is you focus on the problems that dragons present, which balances out the advantages. And of course people are smart, whether we're talking about humans or elves or dwarves or any other invented species. If dragons were real, you'd come up with counters to them, whether it's a bunch of giant ballistae on your walls, or building domed fortresses, or building underground. You would come up with solutions and it would negate those advantages. And that's always my issue with writing fiction with dragons in the real world. If it's a slightly more modern, then you have to ask, well, why isn't everything different in history? Like if dragons were a constant part of our world, architecture would be different, warfare would be different, politics would be different. Well, no, politics would be the same. What am I saying? [30]
I'm sure all of us have seen the fantasy paintings of like a knight in armor with a lance on a horse facing off against a dragon. Now, to be fair, a lance moving at a decent speed at a horse galloping will have enough kinetic energy behind it to punch through just about anything. It could do a lot of damage. But any decent sized dragon would move so fast and be so strong, you wouldn't have a chance with a lance. You'd need a giant crossbow. That'd be your only choice. The size of a dragon, intelligence of a dragon. Until you get to projectile weapons, you have no chance. [30]
We all know what any creature gets when they bond with a dragon. They get a dragon. But why would a dragon create that bond? Why would they do it? Is it the bond, is it their nature? I think for me, having other species bond with the dragons was essentially a way to keep the dragons from getting wiped out. Because dragons are such a huge threat. If you imagine in the real world, we don't suffer giant predators to be constantly predating and disrupting our world. We remove that threat. Especially if there's magic involved, the ability to remove that threat gets even bigger. So in a way I viewed the bond between rider and dragon as essentially self preservation for the dragons, if not the other species as well. Without some sort of symbiotic relationship, coexistence becomes very, very difficult. That, or the dragons have to be smart enough to just essentially remove themselves from the world and live off in the far off places. But that gets really difficult when you start considering how much they need to eat. I remember reading the Live Ship Trader series and I remember the end of that spoiler alert where it's become clear that true dragons have returned now. And it really was kind of an oh crap moment because you start thinking about what that actually means for there to be dragons in the world again. It's kind of like Reign of Fire. [30]

Promoting The Books

Touring Hazards
How did you do on your book tour? It was a lot. It was a lot. I did 50 days of touring last year between Fractal Noise and Murtagh. Obviously the majority of that was for Murtagh. And of course I had a couple other trips in there as well. I went to New York Comic Con. I had one or two personal trips. So there was a lot of travel last year. My goal is to not have as much travel this year. In general, the book tours were awesome, great crowds for the Fractalverse, enormous crowds for World of Eragon/Murtagh. I don't normally talk about this stuff, but since we're past it, it doesn't matter. I started touring for Murtagh November 6th and then got home for good on December 16th. But there's always a risk of getting sick while you're traveling. And I did pretty well in the US leg of things. And then over in Europe between the jet lag and not sleeping- I had a really amazing dinner, one of my publishers took me out to a three star Michelin restaurant. The problem was the dinner started at 8pm and didn't finish till midnight. And there were two or three desserts, and the last dessert was full of coffee, and I didn't realize it. Absolutely full of coffee. And I did not get to sleep until like four in the morning. And I only had three hours of sleep that night. So I think I got sick the day after as a result. I got so sick on the European tour that at one of my stops I had to call paramedics to my hotel room at 2 a.m. because I couldn't breathe. Ended up with bronchitis for the first time in my life. But I'll have you know, I did every event. I didn't miss a single event. I managed to do all my presentations and made it through in one piece. I've never, never backed down from doing an event, even while bleeding. Can you tell us a little bit about the time that you were bleeding in an event? Well, I was in Europe. I was touring for Inheritance, I'd already toured North America, and then I started in Europe, went to UK, and then I went to Australia and New Zealand. But first country was Germany, and I think I did Munich and Cologne, and then I ended in Berlin. And in Berlin, they had me in this wonderful theater that's like over 100 years old, which is very rare in the city, considering all the bombing during the war. And I'm backstage, which meant down in the basement of this theater. And there's like 500 people out waiting for me to make an appearance and there's someone introducing me and they say my name and everyone starts clapping. And of course you want to get on stage before the applause dies down. And the way you got onto stage in this theater was through a set of stairs. And it really wasn't even steps. It was almost like a ladder and it was wood. And the steps were so old that they were basically hollowed out from all the people that have gone up and down it over the years. So I'm scrambling up this and about halfway up, my right foot slipped off the edge of one of the steps because it was hollowed out and full speed, full strength, full weight, I slammed my shin into the edge of one of the steps, stumbled forward two more steps and did it a second time. But momentum, adrenaline, I keep going, I get up on stage, I waved to everyone. And fortunately for me, because I was speaking to a foreign audience, they had me sitting at a table with a translator and a presenter. So I got to sit down and the table kind of hit everything from view. And I start the presentation, start the event. And after about, I don't know, five minutes, I'm thinking to myself, okay, I've banged my shin before. We've all banged our shins before, but this really bleepin' hurt. So I looked under the table and the whole front of my jean leg on my shin is soaked with blood. There is blood dripping onto the floor and my sock is soaked with blood. So I poked my translator, the presenter next to me that I was doing a couple of events with, and I said, "Hey, look at this". And he glances under and his face just goes white. And I'm colorblind and I saw his face go white. And he said, "Do we need to call an ambulance?" And I'm like, "No, no, we're going to do this." So I did an hour-long presentation. And then I got up and managed to quickly limp over to a signing table. And no one really noticed that I wasn't feeling so hot. And I got behind the signing table, and I signed books for 400 or 500 people. And the funny thing is, I was traveling with this foreign rights agent publicist for Random House named Jocelyn, who was just an absolute beast of a woman. I love her to death. You have to understand, she did a European book tour with me while eight months pregnant. The woman was and is just very impressive. But she grew up on a farm. German family in the US, grew up on a farm. So I showed her my leg when I was sitting down to sign and she just looked at me and she said, "You need to go to the hospital?" I said, "Nope". She said, "I knew you were country. Good man." Slapped me on the back. So I finished signing and then I went back to the hotel and I had to get into a tub of water to soak my jeans off because the blood had dried and glued them to my shin. And the problem was I had a dent all the way down to the bone. And I really should have gone to a hospital because, sorry for the gory details, but what happens is when you get a dent like that, you lose the fat under the skin between the skin and the bone and it doesn't come back unless you get an injection to help it puff out and heal. And I didn't do that because I was on tour, there was no time. So the next day I had to fly to pretty sure it was Barcelona for the St. George Book Festival, which is a walking festival. So you have to walk from bookstore to bookstore in the city and do signings. But that was a bit rough. That actually took over a year to heal properly. I still have that dent. Stuff happens. I've heard some crazy stories with other authors. I'd rather it's my blood, not the fan's blood. [32]
Touring Difficulties
We've got blood and sweat, any tears from tour? On occasion. The biggest one is just being away from home. And if anything is a bit off for whatever reason, you can't just pop home and hold someone or do this or do that. It's just difficult to be that far away from home for so long. [32]
If you're not familiar with book tours, the way it often works is that you fly to a city, you get to your hotel room, you have a little bit of time to freshen up, maybe get some food and then you go to the bookstore and you do your event. And it has to be after people get off from work, so it tends to be a later evening event. If you have a large number of people show up, that means that that time spent talking and signing pushes fairly late in the evening. You go back, you get dinner, and if you're a semi-introvert like so many authors tend to be, you need some time to decompress, which means you probably stay up a little too late reading or writing. And then in the morning, you got to go get another airplane flight and go to the new city. All of which is fine, but going to the airport, doing those flights, with the time it takes to go through an airport these days, it means that the schedule has very little time in it. When I toured for Fractal Noise, the publisher one of the days had me fly from Tampa to Portland and I still had to do an event that day. Which I agreed to. It was my own fault because they had everything on the East Coast and I said, "Well, what about the West Coast? You know, I have readers on the West Coast. They need to get a chance to get a signed book." It was my own fault. But that can get rough when you're doing it for weeks on end at a certain point. You just can't recover. A day off? What's that? But it's a good problem to have. That people want to see you and want to read your books. It's an awesome career to have. [1]
I'm also a big fan of coffee naps. So I will drink a cup of coffee, usually my second cup of coffee, and then I'll go take a nap, and I will nap for about 30 minutes, because after 30 minutes the coffee wakes me up. And I find that 15 to 30 minutes is the perfect length of a nap for me, and if I go past that, I need to sleep for about three hours, because otherwise I get into the middle of a REM cycle, and if I wake up in the middle of a REM cycle, I'm just like groggy and drugged, and I feel worse than if I hadn't napped at all. And then of course, if you're on book tour, the way I have been for a while, you gain the ability to just close your eyes at any point and take a 10 minute nap 15 minute nap anywhere, and it at least helps you stay upright. [19]
Meeting Fans around the World
You just got back from the U.S. leg of your book tour — who’s making up the crowd? The readership is broad and probably older than it was back in the day. There are still a lot of 8-year-olds, but now there are grandparents, too. I’ve even met some kids who’ve been named after the characters, which is pretty amazing. Because people have been reading the series for so long, I tend to get a mix of incredibly detailed, hyper-focused, deep-dive questions about some of the lore, but also some more general ones about Eragon’s name. [16]
I'm sure you hear personal stories all the time especially at your readings and your your appearances. It must be lovely, and I guess overwhelming to connect with your fans. That's a good way of putting it: lovely and overwhelming. Everyone has their own personal history with these books. I have people showing up who named their children after the characters, or who've gotten tattoos. Oh my goodness, what's the one you get? Multiple Saphiras, Aryas, Rorans, a couple of Eragons. As a writer, you want people to read your stories, enjoy them, be affected by them. If they're affected so strongly they name their children after your characters, you feel pretty good about it. [28]
Are your European fans different from your American fans? I actually haven't met any children here who are named after characters from my books. That seems to be an American phenomenon. The language barrier sometimes makes it a little more difficult to talk to European fans. But the love for Eragon is just as strong in Europe as it is in the US. This is not your first time on tour in Europe. Is there something you're missing here? I actually noticed that hotels in Europe usually don't have ironing boards or irons. This is standard equipment in America. [24]
My great-grandmother was from Sicily and then my grandfather was from Bologna. I just found out recently that my grandfather as a child was tutored by Fellini's wife. [7]
My grandfather was the stereotype of an elderly Italian gentleman. He had a mustache, he cooked spaghetti and he made the most amazing red sauce for the spaghetti. He used too much profanity. He was quite the character. [35]
Amsterdam is a beautiful city, but if I had grown up here I would probably still have written fantasy, but it would probably have influenced the type of fantasy I write. [23]
I was just in Stockholm on book tour for my latest book. And I've sold a really large number of books, proportionally in Sweden, and I'd never been there before. And I was kind of curious what their thoughts and feelings were on it, given the fact that I have shamelessly pillaged, Anglo-Saxon Scandinavian mythology for my own work. And they said native Swedish authors don't write using their own mythology, they go into the more literary veins and they import and translate other authors who are writing about Scandinavian mythology and they enjoy it immensely, but it doesn't seem to be a homegrown thing for them, which is rather odd, I think. [30]
Old Norse is not so far from German, do you speak a little bit of German? I understand a fair bit. When I've done presentations in Germany, I've had children ask me questions in German, and I can sometimes understand the entire question without translation, but I only speak a few words. [Host 2]: Let's try it. Can you ask the next question in German? Of course. Oh dear. [speaking quickly] Herr Paolini, wie viel von ihrer Vision für die ganze Serie hat sich mit der Zeit verändert? Hat es sich überhaupt verändert? Denn wenn man sich die frühen Werke anguckt, erkennt man, dass sehr viele Sachen aus den frühen Werken in den späteren wieder auftauchen. So dass es eigentlich unmöglich sein kann, dass sie das nicht von Anfang an komplett geplant haben? Translation please. That was not fair. But funny. Yeah, I was just asking, when you started writing the book, and it became not just one book, it became a whole world, it became a series, and I don't want to spoil anything, but if you read the first books and you read the later books, stuff comes up again, and it seems like you actually knew where it was going when you started writing, which is again insane because you were 15. Is that something you just got lucky, or did you really plan for a whole series when you started writing the first one? I planned because I tried writing some stories before Eragon, and I never got past the first five or ten pages because I didn't have a story. I would only have an inciting incident, like a young man finds a dragon egg in the forest. Well, fun, awesome, but that's not a story. So Eragon and the series as it was, was a writing exercise for myself to see if I could outline, plot, and then write at least the first book of a series. So yes, if you read the first book, Eragon, there's actually a scene, a dream sequence in the first book. And it is the very last scene of the last book. And I did that specifically so that I could point to it and say to my readers, "See, I knew what I was doing." But of course, it isn't the last book now. [2]
Before he finished signing them all he asked if I read Fractal Noise, I said yes. He then asked how I liked it. I said I liked To Sleep far more. And to be fair I did. But I could've been a little more less brunt about it. All in all I'm sorry Paolini. I hope you see this. Dude -- No need to apologize! I was the one who put you on the spot. I was just curious about Fractal Noise as it's pretty different from what I normally write. That said, I'm a big boy, and it doesn't bother me in the slightest if someone prefers one book over another. [R]
Have you been on TikTok? How do you find it? I have an account that my assistants post content on for me because I don't have the time and I don't want it on my phone, but it has been a really useful way to connect with readers, and I had a lot of people who came up during my book tour end of last year, who said that they found out about the events I was doing from the posts on TikTok. [33]
Outside of the tour, did you do anything to personally celebrate the release of Murtagh? No. Not to sound blase, but this isn't my first book I've released. Going on the tour is the celebration. Getting to meet the fans. It's an enormous expenditure of energy, time, effort, and it's very joyous and touching and meaningful for me. And I think for a lot of the readers. So that's the celebration. My team and I, we all kind of take a moment to pat ourselves on the back every time a book comes out and then it's back to the grind a bit. Also, I got to celebrate my 40th birthday while on book tour, and I got to celebrate it with my editor, my publicist, my former publicist who's been with me since the beginning. So that was really nice. [32]
Appearance
Being an author is like the best kind of semi-celebrity, because nine times out of ten, no one knows who you are, you can live a nice quiet life, and then you get to go out and meet people who like your work. And that's a real treat. I grew the beard partly to keep people from recognizing me. But then I've had it for so long that it doesn't work anymore. And I got tired of shaving. But the problem is the beard takes so much time and effort to take care of it, it doesn't save me any time. [1]
Did your hat end up getting fixed post-tour? Yup. Fixed it myself with a rivet. [T]
Any advice on how to wear a pirate's hat without it being weird? It's very simple. There's one ingredient. You wear it with confidence. That's all. [36]
Signing Books
People people don't maybe don't realize what an endurance race it is, especially when when books are this big and successful. Like the amount. I once did 9,280 books in an afternoon and a half at a warehouse. I had nine people helping. I stood. I find that if I stand, I don't use my wrist. I can isolate the arm. And I just had someone shove it under me, someone pull it out for me, and everyone else was boxing, unboxing and flapping. But it hurt. It really hurt. I dropped my first name this past year. For the first time in a 20 year career, I finally dropped my first name. Did you feel defeated? Yes. But I have kids now and I just could not afford the time and the strain on my body. I actually got two typewriters. I got really bad inflammation in my right thumb from all the signing and I find that typewriters alleviated that. Also heavier like mechanical keyboards seem to help. So I know like Robin Hobb has suffered some severe problems with her hands with the amount of typing she's done over the years. So yeah, it is an occupational hazard. [33]
I have to say, signing 30,000 sheets is SIGNIFICANTLY harder than mining or placing 30k blocks in #Minecraft. Lol. [T]
Do you have a PO Box or something? I’d pay shipping both ways to have you sign my books. P.O. box is listed on paolini.net. Just include return shipping, please. :D Alternatively, you can arrange signed copies through Conley's Books & Music in Livingston, MT. [R]
If I send a book to a P.O. Box and pay for shipping there and back, would you sign it? Yup. Address is on paolini.net [T]
submitted by ibid-11962 to Eragon [link] [comments]


2024.06.09 14:52 Adorable_Freedom166 Participate in a study revealing the potential of ChatGPT in learning English!

(Please don't remove my post. I'm just a desparate Master's student trying to gather some more data for my thesis. Thanks a lot!)
I'm conducting a fascinating study on how ChatGPT can enhance learning, specifically for non-native English speakers, and I need your help!
This quick, 10-minute online learning unit will not only contribute to important research but also help you learn five new English words.
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What's Involved:
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Your participation will provide valuable insights into the educational potential of AI, and every response makes a difference. If you have any questions, feel free to drop a comment or DM me. Thanks a lot for your time and contribution!
Cheers,
Kaya
Department of Psychology and Pedagogy
Ludwig Maximilian University of Munich
submitted by Adorable_Freedom166 to learnEnglishOnline [link] [comments]


2024.06.09 14:50 Educational_Bat_4649 UNABLE TO SELECT YOUTUBE APK FROM STORAGE FOR PATCHING

I am unable to select youtube apk from storage to patch. After selecting the apk its go back to same page on revanced manager page . apk downloaded from apkmirror same version as suggested. and i attaching log with it.. from revanced manager
--------- beginning of system
06-09 18:13:03.132 19387 19387 D OplusInputMethodUtil: init DEBUG to false, update DEBUG_IME to false
06-09 18:13:03.132 19387 19387 D OplusInputMethodUtil: init DEBUG to false, update DEBUG_IME to false
06-09 18:13:03.154 19387 19387 I Quality : ActivityThread: activityStart delay 215 app.revanced.manager.flutter 19387
06-09 18:13:03.164 19387 19441 D OpenMsyncAppList: loadTunerAppList +
06-09 18:13:03.166 19387 19441 D OpenMsyncAppList: loadTunerAppList -
06-09 18:13:03.251 19387 19387 V ZoomWindowDecorView: setLastReportedMergedConfiguration mZoomDisplayHeight: 2400 getDecorView.115176698
06-09 18:13:03.823 19387 19387 I Quality : Skipped: false 35 cost 595.5591 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:04.333 19387 19387 I Quality : Skipped: false 28 cost 469.71222 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:05.433 19387 19387 I Quality : Skipped: false 65 cost 1084.6781 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:09.914 19387 19387 I Quality : SlowBinder: app.revanced.manager.flutter to android.app.IActivityTaskManager cost= 165 code= 1
06-09 18:13:10.694 19387 19387 V ZoomWindowDecorView: removeZoomView
06-09 18:13:15.657 19387 19387 I Quality : ActivityThread: activityStart delay 112 app.revanced.manager.flutter 19387
--------- beginning of crash
06-09 18:13:15.659 19387 19387 E AndroidRuntime: FATAL EXCEPTION: main
06-09 18:13:15.659 19387 19387 E AndroidRuntime: Process: app.revanced.manager.flutter, PID: 19387
06-09 18:13:15.659 19387 19387 E AndroidRuntime: java.lang.RuntimeException: Unable to resume activity {app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity}: java.lang.RuntimeException: Failure delivering result ResultInfo{who=null, request=212, result=-1, data=null} to activity {app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity}: java.lang.NullPointerException: Attempt to invoke interface method 'java.lang.Object java.util.Map.put(java.lang.Object, java.lang.Object)' on a null object reference
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.performResumeActivity(ActivityThread.java:4975)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:5018)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.servertransaction.ResumeActivityItem.execute(ResumeActivityItem.java:60)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.servertransaction.ActivityTransactionItem.execute(ActivityTransactionItem.java:45)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.executeLifecycleState(TransactionExecutor.java:176)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.servertransaction.TransactionExecutor.execute(TransactionExecutor.java:97)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2374)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.os.Handler.dispatchMessage(Handler.java:106)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.os.Looper.loopOnce(Looper.java:233)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.os.Looper.loop(Looper.java:344)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.main(ActivityThread.java:8249)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at java.lang.reflect.Method.invoke(Native Method)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at com.android.internal.os.RuntimeInit$MethodAndArgsCaller.run(RuntimeInit.java:589)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1071)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: Caused by: java.lang.RuntimeException: Failure delivering result ResultInfo{who=null, request=212, result=-1, data=null} to activity {app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity}: java.lang.NullPointerException: Attempt to invoke interface method 'java.lang.Object java.util.Map.put(java.lang.Object, java.lang.Object)' on a null object reference
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.deliverResults(ActivityThread.java:5568)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.performResumeActivity(ActivityThread.java:4953)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: ... 13 more
06-09 18:13:15.659 19387 19387 E AndroidRuntime: Caused by: java.lang.NullPointerException: Attempt to invoke interface method 'java.lang.Object java.util.Map.put(java.lang.Object, java.lang.Object)' on a null object reference
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at com.baseflow.permissionhandler.PermissionManager.onActivityResult(Unknown Source:139)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at io.flutter.embedding.engine.FlutterEngineConnectionRegistry$FlutterEngineActivityPluginBinding.onActivityResult(Unknown Source:25)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at io.flutter.embedding.engine.FlutterEngineConnectionRegistry.onActivityResult(Unknown Source:14)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at io.flutter.embedding.android.FlutterActivityAndFragmentDelegate.onActivityResult(Unknown Source:51)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at io.flutter.embedding.android.FlutterActivity.onActivityResult(Unknown Source:10)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.Activity.dispatchActivityResult(Activity.java:8472)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: at android.app.ActivityThread.deliverResults(ActivityThread.java:5561)
06-09 18:13:15.659 19387 19387 E AndroidRuntime: ... 14 more
06-09 18:13:20.924 21061 21061 D OplusInputMethodUtil: init DEBUG to false, update DEBUG_IME to false
06-09 18:13:20.924 21061 21061 D OplusInputMethodUtil: init DEBUG to false, update DEBUG_IME to false
06-09 18:13:20.946 21061 21061 I Quality : ActivityThread: activityStart delay 204 app.revanced.manager.flutter 21061
06-09 18:13:20.954 21061 21115 D OpenMsyncAppList: loadTunerAppList +
06-09 18:13:20.956 21061 21115 D OpenMsyncAppList: loadTunerAppList -
06-09 18:13:21.019 21061 21061 V ZoomWindowDecorView: setLastReportedMergedConfiguration mZoomDisplayHeight: 2400 getDecorView.155921067
06-09 18:13:21.564 21061 21061 I Quality : Skipped: false 33 cost 558.7945 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:22.051 21061 21061 I Quality : Skipped: false 26 cost 443.33817 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:22.772 21061 21061 I Quality : Skipped: false 41 cost 695.9968 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:22.844 21061 21061 I Quality : Skipped: false 2 cost 49.235912 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:22.863 21061 21061 I Quality : Skipped: false 1 cost 17.598604 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:28.416 21061 21061 E OplusCustomizeRestrictionManager: sInstance is null, start a new sInstance
06-09 18:13:29.573 21061 21084 I Quality : Blocked msg = Package name: app.revanced.manager.flutter [ schedGroup: 5 schedPolicy: 0 ] process the message: { when=-1s161ms what=0 target=android.os.Handler callback=io.flutter.embedding.engine.dart.DartMessenger$$ExternalSyntheticLambda0 } took 1143 ms
06-09 18:13:29.573 21061 21061 I Quality : Skipped: false 69 cost 1158.9243 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:29.660 21061 21061 I Quality : Skipped: false 2 cost 41.51932 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:31.933 21061 21061 V ZoomWindowDecorView: removeZoomView
06-09 18:13:43.894 21061 21061 I Quality : Skipped: false 2 cost 43.556873 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:13:45.094 21061 21061 V ZoomWindowDecorView: removeZoomView
--------- beginning of main
06-09 18:14:22.922 21061 22490 D libMEOW : meow new tls: 0xb400007bb7ecf880
06-09 18:14:22.922 21061 22490 D libMEOW : applied 0 plugin for [app.revanced.manager.flutter].
06-09 18:14:22.922 21061 22490 D libMEOW : rebuild call chain: 0xb400007c55bf2240
06-09 18:14:22.923 21061 22490 D libMEOW : meow delete tls: 0xb400007bb7ecf880
06-09 18:14:22.982 21061 22494 D libMEOW : meow new tls: 0xb400007c55a0d9c0
06-09 18:14:22.982 21061 22494 D libMEOW : applied 0 plugin for [app.revanced.manager.flutter].
06-09 18:14:22.983 21061 22494 D libMEOW : rebuild call chain: 0xb400007c55a1c200
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: onAttachedToEngine - IN
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: doOnAttachedToEngine - IN
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: doOnAttachedToEngine - OUT
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: onAttachedToEngine - OUT
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: onAttachedToActivity
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: doOnAttachedToActivity - IN
06-09 18:14:23.021 21061 21061 D FlutterFileDialogPlugin: doOnAttachedToActivity - OUT
06-09 18:14:23.049 21061 21061 I Quality : ActivityThread: activityStart delay 128 app.revanced.manager.flutter 21061
06-09 18:14:23.055 21061 21061 D WindowManager: Add to mViews: DecorView@48e5b6c[MainActivity],pkg= app.revanced.manager.flutter
06-09 18:14:23.058 21061 21061 D ViewRootImpl[MainActivity]: hardware acceleration = true, sRendererEnabled = true, forceHwAccelerated = false
06-09 18:14:23.089 21061 21061 I BufferQueueConsumer: [](id:524500000003,api:0,p:-1,c:21061) connect: controlledByApp=false
06-09 18:14:23.090 21061 21061 I BLASTBufferQueue: [ViewRootImpl[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#3] constructor()
06-09 18:14:23.091 21061 21061 V ZoomWindowDecorView: setLastReportedMergedConfiguration mZoomDisplayHeight: 2400 getDecorView.76438380
06-09 18:14:23.091 21061 21086 I BufferQueueProducer: [ViewRootImpl[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#3(BLAST Consumer)3](id:524500000003,api:1,p:21061,c:21061) connect: api=1 producerControlledByApp=true
06-09 18:14:23.095 21061 21061 I BufferQueueConsumer: [](id:524500000004,api:0,p:-1,c:21061) connect: controlledByApp=false
06-09 18:14:23.096 21061 21061 I BLASTBufferQueue: [SurfaceView[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#4] constructor()
06-09 18:14:23.097 21061 22493 D libMEOW : meow new tls: 0xb400007c552ed240
06-09 18:14:23.097 21061 22493 D libMEOW : applied 0 plugin for [app.revanced.manager.flutter].
06-09 18:14:23.097 21061 22493 D libMEOW : rebuild call chain: 0xb400007c4e3b42c0
06-09 18:14:23.097 21061 22493 I BufferQueueProducer: [SurfaceView[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#4(BLAST Consumer)4](id:524500000004,api:1,p:21061,c:21061) connect: api=1 producerControlledByApp=true
06-09 18:14:24.141 21061 21061 I Choreographer: Skipped 63 frames! The application may be doing too much work on its main thread.
06-09 18:14:24.141 21061 21084 I Quality : Blocked msg = Package name: app.revanced.manager.flutter [ schedGroup: 5 schedPolicy: 0 ] process the message: { when=-1s62ms what=0 target=android.os.Handler callback=io.flutter.embedding.engine.dart.DartMessenger$$ExternalSyntheticLambda0 } took 1036 ms
06-09 18:14:24.142 21061 21061 I Quality : Skipped: false 63 cost 1055.7922 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:14:25.258 21061 21061 I Choreographer: Skipped 64 frames! The application may be doing too much work on its main thread.
06-09 18:14:25.258 21061 21061 I Quality : Skipped: false 64 cost 1068.6624 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:14:25.258 21061 21084 I Quality : Blocked msg = Package name: app.revanced.manager.flutter [ schedGroup: 5 schedPolicy: 0 ] process the message: { when=-1s75ms what=0 target=android.os.Handler callback=io.flutter.embedding.engine.dart.DartMessenger$$ExternalSyntheticLambda0 } took 1075 ms
06-09 18:14:25.293 21061 22492 I flutter : dynamic_color: Core palette detected.
06-09 18:14:25.319 21061 22497 D SurfaceComposerClient: VRR [FRTC] client handle [bufferId:18446744073709551615 framenumber:0] [ffffffff, ffffffff]
06-09 18:14:26.381 21061 21084 I Quality : Blocked msg = Package name: app.revanced.manager.flutter [ schedGroup: 5 schedPolicy: 0 ] process the message: { when=-1s105ms what=0 target=android.os.Handler callback=io.flutter.embedding.engine.dart.DartMessenger$$ExternalSyntheticLambda0 } took 1104 ms
06-09 18:14:26.385 21061 21061 I Choreographer: Skipped 66 frames! The application may be doing too much work on its main thread.
06-09 18:14:26.385 21061 21061 I Quality : Skipped: false 66 cost 1108.3654 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:14:26.400 21061 22493 I BufferQueueProducer: [SurfaceView[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#4(BLAST Consumer)4](id:524500000004,api:1,p:21061,c:21061) disconnect: api 1
06-09 18:14:26.407 21061 22493 E BLASTBufferQueue: BLASTBufferItemConsumer::onDisconnect()
06-09 18:14:26.408 21061 22493 I BufferQueueProducer: [SurfaceView[app.revanced.manager.flutteapp.revanced.manager.flutter.MainActivity]#4(BLAST Consumer)4](id:524500000004,api:1,p:21061,c:21061) connect: api=1 producerControlledByApp=true
06-09 18:14:26.418 21061 21119 D SurfaceComposerClient: VRR [FRTC] client handle [bufferId:18446744073709551615 framenumber:0] [ffffffff, ffffffff]
06-09 18:14:26.436 21061 21119 I OpenGLRenderer: Davey! duration=1140ms; Flags=1, FrameTimelineVsyncId=360030, IntendedVsync=4224337227391, Vsync=4225437227413, InputEventId=0, HandleInputStart=4225445822020, AnimationStart=4225445824482, PerformTraversalsStart=4225445825636, DrawStart=4225470012713, FrameDeadline=4224357227391, FrameInterval=4225445592713, FrameStartTime=16666667, SyncQueued=4225470821405, SyncStart=4225470980097, IssueDrawCommandsStart=4225471164174, SwapBuffers=4225475706021, FrameCompleted=4225478242867, DequeueBufferDuration=1787153, QueueBufferDuration=1372538, GpuCompleted=4225477802559, SwapBuffersCompleted=4225478242867, DisplayPresentTime=0,
06-09 18:14:26.448 21061 21061 I Quality : Skipped: false 3 cost 51.0981 refreshRate 0 processName app.revanced.manager.flutter
06-09 18:14:26.468 21061 21119 I ExtensionsLoader: VRR [FRTC] client update frtcRate from 0 to 0x3c
06-09 18:14:26.468 21061 21119 D SurfaceComposerClient: VRR [FRTC] client handle [bufferId:18446744073709551615 framenumber:60] [ffffffff, ffffffff]
06-09 18:14:26.468 21061 21119 D SurfaceComposerClient: VRR [FRTC] client handle [bufferId:18446744073709551615 framenumber:60] [ffffffff, ffffffff]
06-09 18:14:58.453 21061 21061 W ziparchive: Unable to open '/data/use0/app.revanced.manager.fluttecache/libCachedImageData/a9154140-806f-101b-9e7e-f51920d85158.dm': No such file or directory
06-09 18:14:58.525 21061 21074 W manager.flutte: Cleared Reference was only reachable from finalizer (only reported once)
06-09 18:14:59.017 21061 21074 I manager.flutte: Background young concurrent copying GC freed 161848(4352KB) AllocSpace objects, 0(0B) LOS objects, 0% free, 9504KB/9504KB, paused 126us,25us total 118.125ms
submitted by Educational_Bat_4649 to revancedapp [link] [comments]


2024.06.09 14:50 Fit-Bit2907 Fantagraphics Upcoming Releases & Recent Licenses

Fantagraphics Upcoming Releases & Recent Licenses
(Updated June 9, 2024)
Fantagraphics loves Moto Hagio, that's all you need to know.
Please Note- this post does not include all upcoming releases, it only includes new starting manga with volume 1 or one shots that are yet to come out.

Gengoroh Tagame - The Passion of Gengoroh Tagame: Master of Gay Erotic Manga: Vols. 1 & 2 - June 11, 2024

https://preview.redd.it/8fg6w6iejj5d1.jpg?width=800&format=pjpg&auto=webp&s=d739b77629a83470a22361114c0e683fa19c0f1b
A slipcased edition of our best-selling two volume series collecting the work of Gengoroh Tagame, the "Tom of Finland of Japan" and modern master of "bara" manga.
The often violent, visceral, and always provocative style of Japanese manga legend Gengoroh Tagame, one of the originators of Japanese bear culture, comes to life like never before in our two volume The Passion of Gengoroh Tagame series — the only English-language collections of Tagame's erotic work, celebrated around the world for its groundbreaking subject matter, masterfully crafted imagery, and unbridled exploration of bondage, lust, passion, and romance.
Vol. 1 includes ten short stories dating from the late 1990s to the early 2010s, with an introduction by celebrated novelist and biographer Edmund White, as well as an essay and jacket design by acclaimed novelist and graphic designer Chip Kidd. In Vol. 2, Tagame serves up what his fans love best: elaborate, sensational, beautifully rendered erotica and BDSM. Kings, monks, cops, athletes: no manly man is safe from the deliciously depraved fantasies within this treasure trove of long and short stories previously unpublished in English, accompanied by original essays and an exclusive new interview with the internationally renowned cartoonist.
Our new two volume slipcased edition is a must-have for Tagame fans, as well as fans of bear cultures in general. (Please note: This book is a traditional work of manga, and reads back to front and right to left.)

Moto Hagio - The Complete Poe Clan: The '70s - November 12, 2024

https://preview.redd.it/8oauak9rjj5d1.jpg?width=800&format=pjpg&auto=webp&s=9b30ca38b0b73d48a1d73f1262c99e739db7bdfb
The complete run of the groundbreaking young adult vampire series created by Moto Hagio, a shojo/shonen-ai manga pioneer and one of the world’s most influential cartoonists.
The Poe Clan: a race of undead that feeds on the energy of the living, whiling away the centuries in a village of roses where time and geography have no meaning. Circumstances lead to a brother and sister, Edgar and Marybelle, being initiated into the clan too young, and therefore doomed to live out eternity forever on the brink of adulthood until a wooden stake or a silver bullet should cut them down. The Poe Clan’s narrative spans the mid-1700s to the 1970s: generations of humans’ lives are profoundly affected by Edgar, Marybelle, and Alan Twilight, a 14-year-old whom Edgar embraces in the 1800s. In this groundbreaking manga, Moto Hagio explores what it means to live and die, to have loved and lost.
Fantagraphics is proud to present the complete 1970s run of this best-selling manga series in English for the first time.
Please note: This title is a traditional work of manga and reads back to front and right to left.

Moto Hagio - The Poe Clan: Spring's Dream - TBD

https://preview.redd.it/4shnd3z9kj5d1.jpg?width=423&format=pjpg&auto=webp&s=61ce74521891faae35a3f8fd96d3a1539a4f88f2
Sequel to The Poe Clan. The story is set in Britain during World War 2. While staying in the British countryside Edgar and Allan meet the Jewish girl Blanca and her younger brother who escaped Nazi Germany together.
In this long-awaited new entry to the Poe Clan series, the mysterious world of the vampirnella will finally be explored.

Moto Hagio - The Poe Clan: Unicorn - TBD

https://preview.redd.it/xvvgmzzhkj5d1.jpg?width=423&format=pjpg&auto=webp&s=152c21fb85078892179828bb41f0c7043c04ae8e
Sequel to The Poe Clan. Takes place 40 years after the original The Poe Clan.

Moto Hagio - The Poe Clan: The Secret Garden - TBD (Total 2 Volumes)

https://preview.redd.it/o07oplfskj5d1.jpg?width=422&format=pjpg&auto=webp&s=ee10231d1b301016f3c460753f565be250c6e373
Sequel to The Poe Clan. Set in 1888 and follows Edgar and Allan. When Allan's health suddenly gets worse during their travels, the pair finds themselves lodging at the manor of Lord Arthur Quenton.

Moto Hagio - The Poe Clan: Blue Pandora - TBD (Ongoing, Currently on Hiatus)

https://preview.redd.it/e3ow6cb6lj5d1.jpg?width=423&format=pjpg&auto=webp&s=a2ab6de9b1180e590672dfb6298d91dc39f699db
Sequel to The Poe Clan and is set in Munich, Germany in 2016.
For posts about other publishers, feel free to check out this https://docs.google.com/document/d/1Cm-Z7g2AE1zP4vuF8QwEqlNRNpnYH-KDbbZiGaICfII/edit#heading=h.11tq73xlid8b
submitted by Fit-Bit2907 to MangaCollectors [link] [comments]


2024.06.09 14:48 doanworks [For Hire] Full Stack Software Developer With a Background in Accounting and Business Management

Hi, my name is Jay and I'm currently located in Oklahoma (CST/GMT-6).

PORTFOLIO

With a degree in accounting and roughly a decade of full-time experience managing businesses ranging from startups to publicly traded corporations, not only do I come with a better understanding of your product needs outside of just the code, but I can help you plan your project in a way that makes sense for you or your business, including:

Skills and Experience

I have been programming for 9 years, freelancing for 8, and working full-time as a Software Engineer for 6. All skills listed come from successful professional experience and represent technologies I'm fully comfortable building from scratch and deploying (in no particular order).

Work and Availability

I can work with any time zone (located in US Central) and offer both hourly rate contracts and fixed-quote contracts.

Contact Me

You can reach me here on Reddit, through my website, or by email at jay@doan.works
submitted by doanworks to Jobs4Bitcoins [link] [comments]


2024.06.09 14:46 Adorable_Freedom166 Participate in a study revealing the potential of ChatGPT in education

(Please don't remove my post. I'm just a desparate Master's student trying to gather some more data for my thesis. Thanks a lot!)
I'm conducting a fascinating study on how ChatGPT can enhance learning, specifically for non-native English speakers, and I need your help!
This quick, 10-minute online learning unit will not only contribute to important research but also help you learn five new English words.
Why Participate?
What's Involved:
👉 Ready to be part of this exciting study? https://storage.googleapis.com/kaya_lxd_portfolio/Adaptive%20Vocabulary%20Learning%20Unit/story.html (as you can see the domain is Google Cloud Storage and nothing fishy)
Your participation will provide valuable insights into the educational potential of AI, and every response makes a difference. If you have any questions, feel free to drop a comment or DM me. Thanks a lot for your time and contribution!
Cheers,
Kaya
Department of Psychology and Pedagogy
Ludwig Maximilian University of Munich
submitted by Adorable_Freedom166 to ChatGPT [link] [comments]


2024.06.09 14:40 JoelG756 Graphic designer for hire

Hi there I’m a graphic designer based in Northern Ireland. I have a lot of experience and work in fields such as, YouTube thumbnails, marketing, logos,instagram etc. I will offer a first project free then afterwards if happy can agree on longer term partnership
Dm me if interested or discord at jgallucci_49920
submitted by JoelG756 to CreatorServices [link] [comments]


2024.06.09 14:29 StudentWithNoMaster New To Kotlin, need advice

submitted by StudentWithNoMaster to Kotlin [link] [comments]


2024.06.09 14:28 fmlforveaaa Rabby Wallet Review

Rabby Wallet Review
https://preview.redd.it/bsexdvkuhj5d1.jpg?width=1280&format=pjpg&auto=webp&s=a1823e282ab79785be7389e9171481154967b573
Use Rabby Referral code "1000RABBYPOINTS" to claim your rewards!https://rabby.io
I recently had the opportunity to try out Rabby Wallet, and I must say that I'm thoroughly impressed. The setup process was seamless, and I was up and running in no time. The wallet can be downloaded and installed from the official website, offering a hassle-free experience.
One of the standout features of Rabby Wallet is its ability to manage multiple cryptocurrencies from a single interface. This makes it incredibly convenient to track my digital assets. During the setup process, I was prompted to create a strong password and store it safely, which is used to encrypt my wallet and ensure that my funds remain secure.
The user-friendly interface of Rabby Wallet makes it easy to navigate, even for those who are new to crypto. I was able to send, receive, and manage my cryptocurrencies with ease. The wallet's features are streamlined, making it an ideal choice for both individuals and businesses.
It's essential to store your wallet address safely, as you'll need it to receive cryptocurrencies. With Rabby Wallet, I can rest assured that my digital assets are in good hands. Overall, I highly recommend Rabby Wallet to anyone looking for a reliable and easy-to-use cryptocurrency management solution.

Visit Rabby Wallet

Use Referral code 1000RABBYPOINTS

Key Features and Benefits
Rabby Wallet stands out from other digital asset management solutions with its robust feature set, including multi-cryptocurrency support and seamless DeFi DApp integration.
https://preview.redd.it/jty6ppgvhj5d1.png?width=1600&format=png&auto=webp&s=0f2dc53bdb25c638e149b6c1edafa9dbbdff2e37
The user-friendly interface streamlines financial management tasks, allowing users to manage their crypto assets across multiple EVM chains, providing unparalleled flexibility and control.
One of the standout features of Rabby Wallet is its seamless integration with DeFi DApps, enabling access to a wide range of decentralized finance applications, making it easy to lend, borrow, and yield farm.
The wallet's support for multiple cryptocurrencies means users can manage their entire crypto portfolio from a single platform.
Rabby Wallet prioritizes security, ensuring that digital assets are safe and secure.
With robust security measures in place, users can have peace of mind knowing their crypto is protected.
The wallet's cross-platform compatibility allows users to access their assets from anywhere, at any time, making it an ideal solution for individual and business financial management endeavors.
https://preview.redd.it/lhivk42zhj5d1.jpg?width=1012&format=pjpg&auto=webp&s=f989bfd93161f919ee87b1f62ecbc7c987f2d2d1
Security and Protection Measures
Rabby Wallet's cutting-edge encryption, secure authentication, and robust access controls ensure that your private key is secure and protected from unauthorized access. The wallet's advanced encryption methods guarantee that your digital assets are safe from prying eyes, giving you peace of mind when managing your finances.
The secure authentication process verifies that only authorized access is granted, providing an extra layer of protection against potential threats. I was impressed by the wallet's ability to prevent unauthorized access, ensuring that your digital assets remain safe and secure.
Overall, I'm extremely satisfied with Rabby Wallet's ability to protect my crypto assets. The robust security measures in place give me confidence in the platform's ability to safeguard my digital assets, allowing me to focus on managing my finances with confidence.
Using Rabby Wallet for Crypto
Rabby Wallet is a game-changer in the world of cryptocurrency management. With its seamless integration into the DeFi ecosystem, this user-friendly interface streamlines the crypto experience, making it effortless to manage digital assets across multiple blockchains, including Ethereum and other EVM chains.
Rabby Wallet's intuitive environment allows users to focus on growing their portfolio without worrying about the complexities of cryptocurrency management. Sending, receiving, and storing multiple cryptocurrencies is a breeze, all within a secure environment that ensures assets are protected.
The wallet's robust security measures provide peace of mind, allowing users to explore the vast crypto landscape with confidence. Rabby Wallet's seamless integration with Ethereum and other EVM chains enables users to effortlessly swap tokens, participate in yield farming, or engage in other DeFi activities, all from the comfort of their wallet.
With Rabby Wallet, users are just a few clicks away from unlocking the full potential of crypto and DeFi. Overall, Rabby Wallet is an exceptional tool that simplifies cryptocurrency management, making it a must-have for anyone serious about crypto.
Advanced Wallet Features
I was impressed to uncover a suite of advanced features that empower users to take control of their cryptocurrency management.
One of the standout features is the Ethereum Virtual Machine (EVM) integration, allowing seamless interaction with decentralized applications (dApps) on the Ethereum network. This integration opens up a world of possibilities, giving users access to a vast array of DeFi protocols and services.
I found the features of Rabby Wallet to be designed to enhance the wallet experience, providing a robust and secure environment for managing digital assets.
The wallet extension, for instance, enables users to connect with multiple crypto platforms, expanding their reach in the crypto space. With Rabby Wallet, users can effortlessly switch between different blockchain networks, ensuring they're always in control of their assets.
As I delved into the advanced features of Rabby Wallet, I uncovered a range of tools and functionalities that cater to specific needs.
From customizable dashboards to real-time market analytics, every aspect of the wallet is designed to simplify the crypto path. By leveraging the full potential of Rabby Wallet, users will be able to optimize their cryptocurrency management, making informed decisions that drive growth and success in the crypto space.
https://preview.redd.it/8gti5t90ij5d1.png?width=604&format=png&auto=webp&s=7db8e487059cc7ac5df4bf3e778362b755c8663d
Is there Rabby Airdrop?
One of the most exciting features of Rabby Wallet is its occasional airdrop events, which provide users with opportunities to earn free tokens.
To participate in these events, all you need to do is create a Rabby Wallet address, a unique identifier that allows you to send and receive crypto assets.
Once you've set up your address, you'll be eligible to participate in upcoming airdrop events, which are usually announced on Rabby's social media channels.
When an airdrop event is launched, you'll receive a notification, and you can claim your free tokens by following the instructions provided.
The tokens you receive can be stored in your Rabby Wallet, which offers robust security measures to protect your digital assets.
Rabby's airdrop events are an excellent way to get familiar with the platform and start building your crypto portfolio.
With Rabby Wallet, you can manage your digital assets efficiently, and the airdrop events provide an added incentive to discover the platform's features.
Overall, I'm extremely satisfied with Rabby Wallet and its airdrop events, which have helped me earn free crypto tokens and grow my portfolio.
I highly recommend Rabby Wallet to anyone looking for a reliable and rewarding crypto management platform.
What is the referral code for Rabby Wallet?

Use Rabby Referral code "1000RABBYPOINTS" to claim your rewards!

https://rabby.io
Frequently Asked Questions
Is Rabby Wallet Available for Ios and Android Devices?
Rabby Wallet is readily available for download on both iOS and Android devices, ensuring seamless cryptocurrency management on-the-go, anywhere, anytime.
Can I Use Rabby Wallet for Non-Ethereum Blockchain Tokens?
Yes, you can! Rabby Wallet supports multiple cryptocurrencies, making it a versatile option for managing diverse digital assets beyond Ethereum.
Does Rabby Wallet Offer a Desktop Application Version?
Rabby Wallet, available at https://rabby.io, offers a desktop application version, allowing users to manage their digital assets seamlessly across platforms.
Is Rabby Wallet Compatible With Ledger and Trezor Hardware Wallets?
Rabby Wallet's compatibility with Ledger and Trezor hardware wallets is a significant advantage. It seamlessly integrates with both Ledger and Trezor, providing elite security for your digital assets.
Does Rabby Wallet Provide Customer Support in Multiple Languages?
Rabby Wallet's customer support is truly exceptional, breaking down language barriers that often hinder progress. By offering multilingual assistance, users can rest assured they'll receive seamless support in their native language, ensuring they're never lost in translation.
submitted by fmlforveaaa to cryptoreferralcodesz [link] [comments]


2024.06.09 13:51 kingmooze First time in forever AMD so did i miss anything?

So it´s been a while since I built a new PC.. Really long and even longer since I used all AMD. I´m not into OC in regards that I now chase numbers even if I at one point did. Now i just wanna make the most of what i have. I have been changing stuff around slowly but since it´s an AMD and im not that up to date I was woundering if i missed something that could be better in terms of settings? Im not sure about the FCLK and feel i can push it more but havent had the time mto test it. I went from 23.8k in Timespy to a bit above 27k. AIDA seems to be as bad at benching as several years ago but its showing latency at 66.6ns wich feels really bad? Linpack at standard 3gig and 4 runs shows 393.046 in average. Not that great it feels like?
I do run all test with torrent, some chrome windows and wallpaper-engine running. Specs are: AMD Ryzen 7 7800X3D ASUS TUF GAMING RX 7900 XT OC ASUS ROG STRIX B650E-F GAMING WIFI DDR5-6000 KINGSTON CAS 30 (Hynix) 2x16 running at 6200.
And here is a wall of text...
Ai Overclock Tuner [DOCP II]
DOCP [DDR5-6000 30-36-36-76-2N-1.40V-1.40V]
BCLK Frequency [100.0000]
Memory Frequency [DDR5-6200MHz]
FCLK Frequency [2067 MHz]
ASUS Performance Enhancement [Disabled]
Core Performance Boost [Auto]
Tcl [30]
Trcd [36]
Trp [36]
Tras [28]
Trc [58]
Twr [48]
Refresh Interval [65535]
Trfc1 [466]
Trfc2 [480]
Trfcsb [390]
Trtp [12]
TrrdL [8]
TrrdS [4]
Tfaw [20]
TwtrL [16]
TwtrS [4]
TrdrdScl [Auto]
TrdrdSc [Auto]
TrdrdSd [Auto]
Trdrddd [4]
TwrwrScl [4]
TwrwrSc [Auto]
TwrwrSd [Auto]
TwrwrDd [Auto]
Twrrd [4]
Trdwr [16]
IBUF_LPWR_MODE [Auto]
ADDR_CMD_MODE [Auto]
M_ORDERING [Auto]
S_COL_WIDTH [Auto]
MC_SVA_TRIM0 [Auto]
MC_SVA_TRIM1 [Auto]
MC_SVA_TRIM2 [Auto]
MMCM_MULT_F [Auto]
Proc CA Drive Strength [Auto]
Proc Data Drive Strength [Auto]
CPU On-Die Termination [Auto]
DRAM Data Drive Strength [Auto]
Rtt Nom Wr [Auto]
Rtt Nom Rd [Auto]
Rtt Wr [Auto]
Rtt Park [Auto]
Rtt Park Dqs [Auto]
Power Down Enable [Disabled]
Memory Context Restore [Disabled]
UCLK DIV1 MODE [UCLK=MEMCLK]
CA Tx Phase Shift Clk [Auto]
CS Tx Phase Shift Clk [Auto]
CK Tx Phase Shift Clk [Auto]
CA Rx Phase Shift Clk [Auto]
CS Rx Phase Shift Clk [Auto]
CK Rx Phase Shift Clk [Auto]
FIFO Wr En Fine Delay [Auto]
POC Sample PD [Auto]
Bank Swap Mode [Auto]
Mem Over Clock Fail Count [Auto]
Medium Load Boostit [Auto]
Precision Boost Overdrive [Enabled]
Precision Boost Overdrive Scalar [Auto]
CPU Boost Clock Override [Auto]
Per-Core Boost Clock Limit [Auto]
Platform Thermal Throttle Limit [Manual]
Platform Thermal Throttle Limit [89]
Curve Optimizer [Per Core]
Core 0 Curve Optimizer Sign [Negative]
Core 0 Curve Optimizer Magnitude [25]
Core 1 Curve Optimizer Sign [Negative]
Core 1 Curve Optimizer Magnitude [25]
Core 2 Curve Optimizer Sign [Negative]
Core 2 Curve Optimizer Magnitude [30]
Core 3 Curve Optimizer Sign [Negative]
Core 3 Curve Optimizer Magnitude [30]
Core 4 Curve Optimizer Sign [Negative]
Core 4 Curve Optimizer Magnitude [30]
Core 5 Curve Optimizer Sign [Negative]
Core 5 Curve Optimizer Magnitude [30]
Core 6 Curve Optimizer Sign [Negative]
Core 6 Curve Optimizer Magnitude [30]
Core 7 Curve Optimizer Sign [Negative]
Core 7 Curve Optimizer Magnitude [30]
CPU Load-line Calibration [Level 3]
CPU Current Capability [120%]
CPU VRM Switching Frequency [Auto]
CPU Power Duty Control [Extreme]
CPU Power Phase Control [Extreme]
VDDSOC Current Capability [120%]
VDDSOC Switching Frequency [Auto]
Performance Bias [Auto]
Clock Spread Spectrum [Auto]
1.8V PLL Voltage [Auto]
1.8V Standby Voltage [Auto]
Misc_ALW [Auto]
Chipset 1.05V [Auto]
CPU SOC Voltage [Auto]
CPU VDDIO / MC Voltage [Auto]
VDDP Voltage [Auto]
High DRAM Voltage Mode [Auto]
DRAM VDD Voltage [1.40000]
DRAM VDDQ Voltage [1.40000]
PMIC Force Continuous Current Mode [Auto]
PMIC Voltages [Sync All PMICs]
SPD HUB VLDO (1.8V) [Auto]
SPD HUB VDDIO (1.0V) [Auto]
Memory VDD Voltage [1.40000]
Memory VDDQ Voltage [1.40000]
Memory VPP Voltage [1.80000]
Memory Voltage Switching Frequency [Auto]
Memory Current Capability [Auto]
Security Device Support [Disable]
Firmware TPM switch [Enable Firmware TPM]
Erase fTPM NV for factory reset [Enabled]
Password protection of Runtime Variables [Enable]
PSS Support [Disabled]
NX Mode [Enabled]
SVM Mode [Disabled]
Above 4G Decoding [Enabled]
Resize BAR Support [Enabled]
SR-IOV Support [Disabled]
Legacy USB Support [Enabled]
XHCI Hand-off [Enabled]
USB Mass Storage Driver Support [Enabled]
U32G2_C3 [Enabled]
U32G2_2 [Enabled]
U32G1_E1 [Enabled]
U32G1_E2 [Enabled]
U32G1_E3 [Enabled]
U32G1_E4 [Enabled]
USB5 [Enabled]
U32G2X2_C1 [Enabled]
U32G2_C10 [Enabled]
U32G1_8 [Enabled]
U32G1_9 [Enabled]
U32G2_11 [Enabled]
USB_15 [Enabled]
USB_16 [Enabled]
USB_17 [Enabled]
Network Stack [Disabled]
Device [SanDisk SDSSDXPS480G]
SATA Controller(s) [Enabled]
SATA Mode [AHCI]
NVMe RAID mode [Disabled]
SMART Self Test [Enabled]
SATA6G_1 [Enabled]
SATA6G_1 Hot Plug [Disabled]
SATA6G_2 [Enabled]
SATA6G_2 Hot Plug [Disabled]
SATA6G_3 [Enabled]
SATA6G_3 Hot Plug [Disabled]
SATA6G_4 [Enabled]
SATA6G_4 Hot Plug [Disabled]
Restore AC Power Loss [Power Off]
ErP Ready [Disabled]
Max Power Saving [Disabled]
Power On By PCI-E [Disabled]
Power On By RTC [Disabled]
Native ASPM [Auto]
CPU PCIE ASPM Mode Control [Auto]
PCIEX16_1 Bandwidth Bifurcation Configuration [Auto Mode]
USB Audio Controller [Enabled]
M.2_3 PCIEX16_2 Switch [Auto]
Wi-Fi Controller [Enabled]
Bluetooth Controller [Enabled]
When system is in working state [Aura Only]
When system is in sleep, hibernate or soft off states [Stealth Mode]
Intel LAN Controller [Enabled]
USB power delivery in Soft Off state (S5) [Enabled]
PCIEX16_1 Link Mode [Auto]
M.2_1 Link Mode [Auto]
Chipset Link Mode [Auto]
M.2_2 Link Mode [Auto]
PCIEX16_2/M.2_3 Link Mode [Auto]
PCIEX1_1 Link Mode [Auto]
PCIEX1_2 Link Mode [Auto]
Primary Video Device [PCIE Video]
Integrated Graphics [Disabled]
Global C-state Control [Auto]
IOMMU [Auto]
ECC [Auto]
SMT Control [Auto]
Core Performance Boost [Auto]
L1 Stream HW Prefetcher [Auto]
L2 Stream HW Prefetcher [Auto]
L1 Stride Prefetcher [Auto]
L1 Region Prefetcher [Auto]
L1 Burst Prefetch Mode [Auto]
L2 Up/Down Prefetcher [Auto]
Core Watchdog Timer Enable [Auto]
RedirectForReturnDis [Auto]
Power Supply Idle Control [Auto]
Opcache Control [Auto]
Streaming Stores Control [Auto]
Local APIC Mode [Auto]
ACPI _CST C1 Declaration [Auto]
Platform First Error Handling [Auto]
MCA error thresh enable [Auto]
MCA FruText [True]
SMU and PSP Debug Mode [Auto]
PPIN Opt-in [Auto]
REP-MOV/STOS Streaming [Enabled]
Enhanced REP MOVSB/STOSB [Enabled]
Fast Short REP MOVSB (FSRM) [Auto]
SNP Memory (RMP Table) Coverage [Auto]
SMEE [Auto]
Action on BIST Failure [Auto]
Log Transparent Errors [Auto]
AVX512 [Auto]
MONITOR and MWAIT disable [Auto]
Corrector Branch Predictor [Auto]
PAUSE Delay [Auto]
CPU Speculative Store Modes [Auto]
SVM Lock [Auto]
SVM Enable [Auto]
Memory interleaving [Auto]
Memory interleaving size [Auto]
DRAM map inversion [Auto]
Location of private memory regions [Auto]
ACPI SRAT L3 Cache As NUMA Domain [Auto]
Disable DF to external downstream IP Sync Flood Propagation [Auto]
Disable DF sync flood propagation [Auto]
Freeze DF module queues on error [Auto]
DF Cstates [Auto]
PSP error injection support [False]
Active Memory Timing Settings [Auto]
Processor CK drive strengths [Auto]
Processor CA drive strengths [Auto]
Processor CS drive strengths [Auto]
CA ODT GroupA [Auto]
CK ODT GroupA [Auto]
CS ODT GroupA [Auto]
CA ODT GroupB [Auto]
CK ODT GroupB [Auto]
CS ODT GroupB [Auto]
Processor ODT Impedance Pull Up P0 [Auto]
Processor ODT Impedance Pull Down P0 [Auto]
Processor DQ drive strengths Pull Up P0 [Auto]
Processor DQ drive strengths Pull Down P0 [Auto]
Dram ODT Impedance RTT_NOM_WR P0 [Auto]
Dram ODT impedance RTT_NOM_RD P0 [Auto]
Dram ODT impedance RTT_WR P0 [Auto]
Dram ODT impedance RTT_PARK P0 [Auto]
Dram ODT impedance DQS_RTT_PARK P0 [Auto]
Dram DQ drive strengths Pull Up P0 [Auto]
Dram DQ drive strengths Pull Down P0 [Auto]
Processor ODT Impedance Pull Up P1 [Auto]
Processor ODT Impedance Pull Down P1 [Auto]
Processor DQ drive strengths Pull Up P1 [Auto]
Processor DQ drive strengths Pull Down P1 [Auto]
Dram ODT Impedance RTT_NOM_WR P1 [Auto]
Dram ODT impedance RTT_NOM_RD P1 [Auto]
Dram ODT impedance RTT_WR P1 [Auto]
Dram ODT impedance RTT_PARK P1 [Auto]
Dram ODT impedance DQS_RTT_PARK P1 [Auto]
Dram DQ drive strengths Pull Up P1 [Auto]
Dram DQ drive strengths Pull Down P1 [Auto]
Processor ODT Impedance Pull Up P2 [Auto]
Processor ODT Impedance Pull Down P2 [Auto]
Processor DQ drive strengths Pull Up P2 [Auto]
Processor DQ drive strengths Pull Down P2 [Auto]
Dram ODT Impedance RTT_NOM_WR P2 [Auto]
Dram ODT impedance RTT_NOM_RD P2 [Auto]
Dram ODT impedance RTT_WR P2 [Auto]
Dram ODT impedance RTT_PARK P2 [Auto]
Dram ODT impedance DQS_RTT_PARK P2 [Auto]
Dram DQ drive strengths Pull Up P2 [Auto]
Dram DQ drive strengths Pull Down P2 [Auto]
Processor ODT Impedance Pull Up P3 [Auto]
Processor ODT Impedance Pull Down P3 [Auto]
Processor DQ drive strengths Pull Up P3 [Auto]
Processor DQ drive strengths Pull Down P3 [Auto]
Dram ODT Impedance RTT_NOM_WR P3 [Auto]
Dram ODT impedance RTT_NOM_RD P3 [Auto]
Dram ODT impedance RTT_WR P3 [Auto]
Dram ODT impedance RTT_PARK P3 [Auto]
Dram ODT impedance DQS_RTT_PARK P3 [Auto]
Dram DQ drive strengths Pull Up P3 [Auto]
Dram DQ drive strengths Pull Down P3 [Auto]
Power Down Enable [Auto]
Disable Memory Error Injection [Auto]
TSME [Auto]
Data Scramble [Auto]
Chipselect Interleaving [Auto]
Address Hash Bank [Auto]
Address Hash CS [Auto]
Address Hash Subchannel [Auto]
BankSwapMode [Auto]
DFE Read Training [Auto]
DRAM PDA Enumerate ID Programming Mode [Auto]
TX DFE Taps [Auto]
PPT Control [Auto]
DDR Training Runtime Reduction [Auto]
Rx Burst Length [Auto]
Tx Burst Length [Auto]
RX2D_TrainOpt [Auto]
TX2D_TrainOpt [Auto]
RX DFE Taps [Auto]
MBIST Enable [Auto]
Memory Context Restore [Auto]
Read Drift Adjustment [Auto]
Write Drift Adjustment [Auto]
PCIe ARI Support [Auto]
PCIe All Port ECRC [Auto]
Advanced Error Reporting (AER) [Auto]
PCIe ARI Enumeration [Auto]
PSPP Policy [Auto]
UMA Version [Auto]
GPU Host Translation Cache [Auto]
NB Azalia [Auto]
Audio IOs [Auto]
PCIe loopback Mode [Auto]
Persistence mode for legacy endpoints [Auto]
EQ Bypass To Highest Rate [Auto]
Retimer margining support [Auto]
CPPC Dynamic Preferred Cores [Auto]
TDP Control [Auto]
ECO Mode [Disable]
PPT Control [Auto]
Thermal Control [Auto]
TDC Control [Auto]
EDC Control [Auto]
Fan Control [Auto]
VDDP Voltage Control [Auto]
Infinity Fabric Frequency and Dividers [Auto]
SyncFifo Mode Override [Auto]
Sustained PowerLimit [0]
Fast PPT Limit [0]
Slow PPT Limit [0]
Slow PPT Time Constant [0]
GFXOFF [Auto]
CPU Temperature [Monitor]
CPU Package Temperature [Monitor]
MotherBoard Temperature [Monitor]
VRM Temperature [Monitor]
Chipset Temperature [Monitor]
T_Sensor Temperature [Monitor]
DIMM A1 Temperature [Monitor]
DIMM A2 Temperature [Monitor]
DIMM B1 Temperature [Monitor]
DIMM B2 Temperature [Monitor]
CPU Fan Speed [Monitor]
CPU Optional Fan Speed [Monitor]
Chassis Fan 1 Speed [Monitor]
Chassis Fan 2 Speed [Monitor]
Chassis Fan 3 Speed [Monitor]
Chassis Fan 4 Speed [Monitor]
AIO Pump Speed [Monitor]
CPU Core Voltage [Monitor]
12V Voltage [Monitor]
5V Voltage [Monitor]
3.3V Voltage [Monitor]
CPU VDDIO / MC Voltage [Monitor]
CPU Fan Q-Fan Control [PWM Mode]
CPU Fan Profile [Manual]
CPU Fan Q-Fan Source [CPU]
CPU Fan Step Up [Level 0]
CPU Fan Step Down [Level 0]
CPU Fan Speed Low Limit [200 RPM]
CPU Fan Point4 Temperature [91]
CPU Fan Point4 Duty Cycle (%) [82]
CPU Fan Point3 Temperature [80]
CPU Fan Point3 Duty Cycle (%) [66]
CPU Fan Point2 Temperature [74]
CPU Fan Point2 Duty Cycle (%) [55]
CPU Fan Point1 Temperature [27]
CPU Fan Point1 Duty Cycle (%) [46]
Chassis Fan 1 Q-Fan Control [Auto Detect]
Chassis Fan 1 Profile [Standard]
Chassis Fan 1 Q-Fan Source [CPU]
Chassis Fan 1 Step Up [Level 0]
Chassis Fan 1 Step Down [Level 0]
Chassis Fan 1 Speed Low Limit [200 RPM]
Chassis Fan 2 Q-Fan Control [Auto Detect]
Chassis Fan 2 Profile [Standard]
Chassis Fan 2 Q-Fan Source [CPU]
Chassis Fan 2 Step Up [Level 0]
Chassis Fan 2 Step Down [Level 0]
Chassis Fan 2 Speed Low Limit [200 RPM]
Chassis Fan 3 Q-Fan Control [Auto Detect]
Chassis Fan 3 Profile [Standard]
Chassis Fan 3 Q-Fan Source [CPU]
Chassis Fan 3 Step Up [Level 0]
Chassis Fan 3 Step Down [Level 0]
Chassis Fan 3 Speed Low Limit [200 RPM]
Chassis Fan 4 Q-Fan Control [Auto Detect]
Chassis Fan 4 Profile [Standard]
Chassis Fan 4 Q-Fan Source [CPU]
Chassis Fan 4 Step Up [Level 0]
Chassis Fan 4 Step Down [Level 0]
Chassis Fan 4 Speed Low Limit [200 RPM]
AIO Pump Q-Fan Control [PWM Mode]
AIO Pump Profile [Manual]
AIO Pump Q-Fan Source [CPU]
AIO Pump Step Up [Level 0]
AIO Pump Step Down [Level 0]
AIO Pump Speed Low Limit [Ignore]
AIO Pump Point4 Temperature [87]
AIO Pump Point4 Duty Cycle (%) [94]
AIO Pump Point3 Temperature [82]
AIO Pump Point3 Duty Cycle (%) [60]
AIO Pump Point2 Temperature [72]
AIO Pump Point2 Duty Cycle (%) [57]
AIO Pump Point1 Temperature [49]
AIO Pump Point1 Duty Cycle (%) [50]
Chassis Intrusion Detection Support [Disabled]
Launch CSM [Disabled]
OS Type [Other OS]
Secure Boot Mode [Custom]
Fast Boot [Disabled]
Boot Logo Display [Auto]
POST Delay Time [3 sec]
Bootup NumLock State [On]
Wait For 'F1' If Error [Enabled]
Option ROM Messages [Force BIOS]
Interrupt 19 Capture [Disabled]
AMI Native NVMe Driver Support [Enabled]
Setup Mode [Advanced Mode]
BIOS Image Rollback Support [Enabled]
Publish HII Resources [Disabled]
Load from Profile [1]
Profile Name [test1 ny bios]
Save to Profile [1]
DIMM Slot Number [DIMM_A2]
Download & Install ARMOURY CRATE app [Disabled]
Download & Install MyASUS service & app [Disabled]
Special Display Features [Disabled]
D3Cold Support [Disabled]
Discrete GPU _DSM Function A [Disabled]
Discrete GPU _DSM Function B [Disabled]
NVIDIA DGPU Power Enable [Disabled]
Non-Eval Discrete GPU Support [Enabled]
Discrete GPU HPD Circuitry [OR Circuitry]
Discrete GPU's USB Port [Keep Default Setting]
Discrete GPU's SSID/SVID [Keep Default Setting]
Discrete GPU BOMACO Support [Disabled]
Thunderbolt / USB4 Support [Disabled]
AMD Variable Protection [Enabled]
Processor Aggregator Device [Enabled]
Core Count Control [Enabled]
HDMI 3.0G Tx SLEW [Disabled]
SMT Control [Auto]
Active Memory Timing Settings [Auto]
Processor CS drive strengths [Auto]
Processor CK drive strengths [Auto]
Processor CA drive strengths [Auto]
Processor DQ drive strengths [Auto]
Processor ODT impedance [Auto]
Dram DQ drive strengths [Auto]
Dram ODT impedance RTT_NOM_WR [Auto]
Dram ODT impedance RTT_NOM_RD [Auto]
Dram ODT impedance RTT_WR [Auto]
Dram ODT impedance RTT_PARK [Auto]
Dram ODT impedance DQS_RTT_PARK [Auto]
Power Down Enable [Auto]
RX2D_TrainOpt [Auto]
TX2D_TrainOpt [Auto]
RX DFE Taps [Auto]
TX DFE Taps [Auto]
DDR5 Nitro Mode [Auto]
Infinity Fabric Frequency and Dividers [Auto]
UCLK DIV1 MODE [Auto]
Precision Boost Overdrive [Auto]
VDDG Voltage Control [Auto]
VDDP Voltage Control [Auto]
SoC/Uncore OC Mode [Enabled]
SoC Voltage [0]
VDD Misc Control [Auto]
LCLK Frequency Control [Auto]
VDDIO Ctrl [Auto]
Enable Platform PMIC Control [Auto]
VPP Ctrl [Auto]
Wow... Thanks for reading and any suggestions!
submitted by kingmooze to overclocking [link] [comments]


2024.06.09 13:44 Misspissov Lossless Scaling and Skyrim - A Review

I've wanted to write about my experience with Lossless Scaling and Skyrim for a while now, and with the new 3X FG update, I think it's as good a time as any to collect everything I've experienced with this app so far, as well as my opinion on it. I hope it will be helpful to others as well when it comes to what results can be expected of it realistically. Of course I'd love to hear what experiences/opinions others have on LS too, as with everything Skyrim related, YMMV!
I've been using LS for a good month now (I think) and it's been pretty amazing what this app can do. It certainly helped me get a much smoother game.
First, my specs: I play on an Asus TUF A17 (2020) laptop, it has an AMD Ryzen 7 4800H CPU, GTX 1650 (4GB) GPU, and 32 GB RAM. I have almost 700 mods installed (672 atm) many of them visual, like trees (HLT, scaled to 130% size), lush grasses, extra forest debris, 2k textures max (with the only exception being mountains at 4k) medium LODs and an ENB preset (Rudy for NAT.III) that is optimized for better performance with as minimal a visual loss as I could manage (if someone wants to see how my modded game looks, I have pics I shared on the SkyrimPorn subreddit on my profile). By all means, I don't think it's as ultra modded as Skyrim gets, but it's thoroughly modded nonetheless.
At the moment, with this setup, and with no form of upscaling whatsoever, I get around 30 FPS in forested areas, like Falkreath, and ocassionally dip below that in the Rift. Interiors are pretty much 60+ though, even with Lux. So performance is not great at fullscreen in exteriors. It's also choppy at this frame rate too, with stutters. Before FG, I used SSE Display Tweaks at 0.8 or 0.7 resolution scale to get better FPS as that helped me get to a semi-consistent fps of 40-50 in exteriors.
For Lossless Scaling I'm using the following settings: in SSE Display Tweaks I set resolution to my native 1920x1080, resolution scale is at 0.7 atm, upscaling is turned to false, and the game is in borderless windowed. That latter is important for LS to work correctly.
I cap fps at 45 via the ENB menu. Once the upscaling and FG are turned on, the game still looks good to me, with no great visual loss (though I'm sure there is some as upscaling is never perfect, but I can't really tell) and the game is just so, so smooth, which is the biggest improvement for me. As for visual stuff and frame gen, I did notice that if I whip the character view around like crazy, there's ghosting around the character, and at lower fps there's a barely noticable distortion at the very bottom of my screen. It used to be way more visible before the 2.0 FG update though, so maybe in the future this gets improved further. For now, it doesn't bother me as it rarely happens and the smoothness is absolutely amazing. Skyrim without FG at 40 fps is okay, but I hate the occasional stutters and sometimes even at 60 fps, Sykrim just doesn't feel smooth enough. But maybe that's just me. Either way, LS's FG for me is definitely worth it.
Here's a little video about input lag, as that is mentioned, but so far I haven't seen many videos showing it in action (sorry for the crappy quality, took it on my phone but hopefully it's still informative enough. Turn the sound on to hear when I tap space). Honestly, I can't really feel it during gameplay, but I do notice it in menus, so there's that. I imagine that with fast-paced first-person shooters this input lag would feel way worse.
As for a comparison with Puredark's upscaler: I can't say anything regarding his frame generation as I've never used it (for those who used both, feel free to share your thoughts! I'd love to see a proper comparison), but I can share my opinions on 2 of his upscaling techniques that I've tried and used before, namely FSR and XeSS. My opinion is that LS beats both, especially regarding visuals. Puredark's FSR performs better than XeSS, but for me, it introduced some very distorted effects. The most affected were fire and water, but magic effects looked wrong too. Here are some pics of what I'm talking about: Fire, water (I use Natural waterfalls now, but FSR distorts that too). With LS's FSR I get no such visual bugs. XeSS had no such problems, though I did notice moving lines appearing on fabrics like banners and rugs. It's also not just a me problem, as I've seen it on other people's comparisons too, like this one from a year ago (the first imgur link has shots of water where the visual loss with fsr is seen, water looks less detailed, especially waterfalls).
LS vs DLSS: I'll say that, in my opinion DLSS (wether it's Puredark's or not) will be superior to other methods. RTX cards have special hardware that support dlss upscaling (from my limited understanding) so a purely software based upscaling can't really compete. If you have access to dlss upscaling, I'd say keep it, LS will probably look and perform worse to you, but for people like me who don't have an RTX card, or have non-Nvidia gpus, it is a pretty good app and is worth its price.
All that said, keep in mind that LS can't perform miracles. Even the app page says that a minimum of 30 fps is needed for it to work well, and during my stresstest where I upped graphics as much as I could and could no longer achieve even 25 fps at all, it couldn't give me a smooth and good-looking result. The visual distortion was very visible and latency got worse too, it also didn't feel smooth at all despite displaying 60+ fps drawn. 30 fps to me wasn't much better either, so from my purely personal experiences, I'd say a minimum of 40 fps is recommended for good results.
That's it for now. If you're interested in Lossless Scaling, here's the Steam link.
TL:DR: Lossless Scaling is amazing and can help smoothen gameplay greatly, but can't do miracles and turn 20 fps to smooth 60 with perfect visuals. Also likely not going to beat rtx gpu's hardware supported dlss.
Edit: one more thing I forgot to mention is that using frame gen WILL lower your base fps, in my experience by about 7 fps, so it's best to keep that in mind when capping.
submitted by Misspissov to skyrimmods [link] [comments]


2024.06.09 12:55 the_designer_tk [Portfolio] UX/UI, Web & Graphic Designer

🌟 Hello, I'm Tea, a UX/UI Designer! 🌟
Are you seeking to elevate your digital presence? Look no further!
I specialize in:
I offer 40 hours a week of dedicated service at an hourly rate of $25, or a flat rate for a larger project.
Curious to see my previous work and LinkedIn profile? Check them out!
Feel free to drop me a message at [kermetcieva.tea@gmail.com](mailto:kermetcieva.tea@gmail.com). Let's bring your vision to life!
Thank you and have a wonderful day! 🌿
submitted by the_designer_tk to WebDevJobs [link] [comments]


2024.06.09 12:55 the_designer_tk [For Hire] UX/UI, Web & Graphic Designer

🌟 Hello, I'm Tea, a UX/UI Designer! 🌟
Are you seeking to elevate your digital presence? Look no further!
I specialize in:
I offer 40 hours a week of dedicated service at an hourly rate of $25, or a flat rate for a larger project.
Curious to see my previous work and LinkedIn profile? Check them out!
Feel free to drop me a message at [kermetcieva.tea@gmail.com](mailto:kermetcieva.tea@gmail.com). Let's bring your vision to life!
Thank you and have a wonderful day! 🌿
submitted by the_designer_tk to WebDeveloperJobs [link] [comments]


2024.06.09 12:55 the_designer_tk [For Hire] UX/UI, Web & Graphic Designer

🌟 Hello, I'm Tea, a UX/UI Designer! 🌟
Are you seeking to elevate your digital presence? Look no further!
I specialize in:
I offer 40 hours a week of dedicated service at an hourly rate of $25, or a flat rate for a larger project.
Curious to see my previous work and LinkedIn profile? Check them out!
Feel free to drop me a message at [kermetcieva.tea@gmail.com](mailto:kermetcieva.tea@gmail.com). Let's bring your vision to life!
Thank you and have a wonderful day! 🌿
submitted by the_designer_tk to jobbit [link] [comments]


2024.06.09 12:54 the_designer_tk [For Hire] UX/UI, Web & Graphic Designer

🌟 Hello, I'm Tea, a UX/UI Designer! 🌟
Are you seeking to elevate your digital presence? Look no further!
I specialize in:
I offer 40 hours a week of dedicated service at an hourly rate of $25, or a flat rate for a larger project.
Curious to see my previous work and LinkedIn profile? Check them out!
Feel free to drop me a message at [kermetcieva.tea@gmail.com](mailto:kermetcieva.tea@gmail.com). Let's bring your vision to life!
Thank you and have a wonderful day! 🌿
submitted by the_designer_tk to hiring [link] [comments]


2024.06.09 12:54 the_designer_tk [For Hire] UX/UI, Web & Graphic Designer

🌟 Hello, I'm Tea, a UX/UI Designer! 🌟
Are you seeking to elevate your digital presence? Look no further!
I specialize in:
I offer 40 hours a week of dedicated service at an hourly rate of $25, or a flat rate for a larger project.
Curious to see my previous work and LinkedIn profile? Check them out!
Feel free to drop me a message at [kermetcieva.tea@gmail.com](mailto:kermetcieva.tea@gmail.com). Let's bring your vision to life!
Thank you and have a wonderful day! 🌿
submitted by the_designer_tk to forhire [link] [comments]


2024.06.09 12:45 Csabi_ [PC][2014-2018] 2D platformer indie game with local multiplayer pvp

Platform(s):
PC, I found the game on itch.io as I was looking through local multiplayer games to play with my friend.
Genre:
2D platformer local co-op up to 4 or 6 players. There were player vs player and player(s) vs computer modes.
Estimated year of release:
Between 2014 and 2018
Graphics/art style:
Pixel art in steampunk-ish? style. It was semi-detailed pixel art, roughly around the same pixel density as Celeste, but had a more complex colour shading if I recall correctly. One of the maps had a icy, winter-y, cave-y? background design. There were definitely assets from materials like wood, plants and rocks.
Notable characters:
None. I think you could choose from a few pre-set characters before rounds?
Notable gameplay mechanics:
The only modes I remember is the mentioned pvp and pve. You could choose from a few maps that you could play on. One of the core mechanics was the use of grappling hook which enabled dynamic movement. On one of the maps (or on multiple, not sure) there was a cart or lift attached to a cable that you could use to go back and forth on the map horizontally. The main weapons you could use were swords and if I remember correctly, you could pick-up other and/or ranged weapons (bows or guns?) as well, but I'm not sure about this. Sadly I don't remember if each player had a set amount of lives or you got points for each kill.
Other details:
There was no campaign or story I think, it was just a free local co-op game that I stumbled upon. I've searched a lot on itch.io so far to no avail, but hoping someone can remember this.
submitted by Csabi_ to tipofmyjoystick [link] [comments]


2024.06.09 11:59 Bouldertaste crashes on running fabric (class 634 failed)

error log
```
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2024-06-09 18:54:41
Description: Initializing game
java.lang.BootstrapMethodError: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_634 failed
at io.wispforest.owo.config.ConfigSynchronizer.(ConfigSynchronizer.java:212) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:96) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:60) at net.trique.mythicupgrades.config.MUConfig.(MUConfig.java:45) at net.trique.mythicupgrades.config.MUConfig.createAndLoad(MUConfig.java:53) at net.trique.mythicupgrades.MythicUpgrades.(MythicUpgrades.java:19) at java.base/java.lang.Class.forName0(Native Method) at java.base/java.lang.Class.forName(Class.java:467) at net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50) at net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117) at net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53) at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:73) at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:75) at net.minecraft.class\_310.handler$fpf000$supermartijn642corelib$beforeInit(class\_310.java:34615) at net.minecraft.class\_310.(class\_310.java:466) at net.minecraft.client.main.Main.main(Main.java:214) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Caused by: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_634 failed
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 19 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 23 more 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [command-block-ide.mixins.json:client.ClientPlayNetworkHandlerMixin from mod command-block-ide] from phase [DEFAULT] in config [command-block-ide.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ... 26 more 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Shadow field field_3690 was not located in the target class net.minecraft.class_634. Using refmap command-block-ide-refmap.json
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachFields(MixinPreProcessorStandard.java:624) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:302) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277) at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 26 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at io.wispforest.owo.config.ConfigSynchronizer.(ConfigSynchronizer.java:212) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:96) at io.wispforest.owo.config.ConfigWrapper.(ConfigWrapper.java:60) at net.trique.mythicupgrades.config.MUConfig.(MUConfig.java:45) at net.trique.mythicupgrades.config.MUConfig.createAndLoad(MUConfig.java:53) at net.trique.mythicupgrades.MythicUpgrades.(MythicUpgrades.java:19) at java.base/java.lang.Class.forName0(Native Method) at java.base/java.lang.Class.forName(Class.java:467) at net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50) at net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117) at net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53) at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:73) at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:75) at net.minecraft.class\_310.handler$fpf000$supermartijn642corelib$beforeInit(class\_310.java:34615) at net.minecraft.class\_310.(class\_310.java:466) 
-- Initialization --
Details:
Modules: ADVAPI32.dll:고급 Windows 32 기반 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS 클라이언트 API DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP 도우미 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT 기반 API 클라이언트 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT 기반 API 클라이언트 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Windows용 Microsoft OLE:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:전원 프로필 도우미 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows 성능 데이터 도우미 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:원격 프로시저 호출 런타임:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows 셸 공용 Dll:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:다중 사용자 Windows 사용자 API 클라이언트 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows 소켓 2.0 32비트 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:응용 프로그램 호환성 클라이언트 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.8.0:Microsoft bcrypt.dll:Windows 암호화 기본 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Windows용 Microsoft COM:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP 클라이언트 서비스:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 클라이언트:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec 사용자 모드 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna1990056950408475047.dll:JNA native library:6.1.6:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl.dll lwjgl\_stb.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows 소켓 2.0 서비스 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:전자 메일 명명 심(Shim) 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt 라우터:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT 계층 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows 시스템 성능 개체 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP 네임스페이스 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:셸 표준 이하 유틸리티 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT 저장소 API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows 기본 형식 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:Microsoft 
Stacktrace:
at net.minecraft.client.main.Main.main(Main.java:214) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- System Details --
Details:
Minecraft Version: 1.20.2 Minecraft Version ID: 1.20.2 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 480836304 bytes (458 MiB) / 805306368 bytes (768 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800HS with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 512.00 Graphics card #0 deviceId: 0x1638 Graphics card #0 versionInfo: DriverVersion=31.0.12044.62001 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 20893.18 Virtual memory used (MB): 8733.96 Swap memory total (MB): 5120.00 Swap memory used (MB): 58.22 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: additionaladditions: Additional Additions 6.0.2 advancednetherite: Advanced Netherite 2.0.2-1.20.2 anvilrestoration: Anvil Restoration 2.2 appleskin: AppleSkin 2.5.1+mc1.20.3 architectury: Architectury 10.1.20 armortrimitemfix: Armor Trim Item Fix 1.0.2 attributefix: AttributeFix 22.0.3 autotools: AutoTools 1.9 fabric-api-base: Fabric API Base 0.4.33+fce67b32a0 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+f4b7e424a0 balm-fabric: Balm 8.0.5 basicweapons: Basic Weapons 1.2.0 betteradvancements: Better Advancements bettercombat: Better Combat 1.8.1+1.20.2 betterf3: BetterF3 8.0.3 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+b1792f7da0 betterstats: Better Statistics Screen 3.9.7+fabric-1.20.2 tcdcommons: TCD Commons API 3.9.6+fabric-1.20.2 blur: Blur (Fabric) 3.1.1 midnightlib: MidnightLib 1.5.0 satin: Satin 1.14.0 bookshelf: Bookshelf 21.0.14 clearvoid: Clear Void 1.3.0 cloth-config: Cloth Config v12 12.0.119 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps collective: Collective 7.30 colorfulhearts: Colorful Hearts 5.2.9 com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 comforts: Comforts 7.0.1+1.20.2 cardinal-components-base: Cardinal Components API (base) 5.3.0 cardinal-components-entity: Cardinal Components API (entities) 5.3.0 command-block-ide: Command Block IDE 0.4.4 continuity: Continuity 3.0.0-beta.5+1.20.2 controlling: Controlling 13.0.8 cookingforblockheads: Cooking for Blockheads 17.0.1 crystals\_overhauled: Crystals Overhauled 1.6.0 customitemattributes: Custom Item Attributes (CIA) 1.1.0 darkutils: DarkUtilities 17.0.2 debugify: Debugify 1.20.2+1.0 detailab: Detail Armor Bar 2.6.3+1.20.2-fabric disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 4.1 durabilitytooltip: Durability Tooltip 1.1.5 dynamic\_fps: Dynamic FPS 3.4.3 elementa: Elementa 647 elytra\_trinket: Elytra Trinket 1.0.5 elytratrims: Elytra Trims 3.1.4 mixinsquared: MixinSquared 0.1.2-beta.4 enchantmentsplus: Enchantments Plus 1.2.1+1.20.2 reach-entity-attributes: Reach Entity Attributes 2.4.0 enchdesc: EnchantmentDescriptions 18.0.7 enderitemod: Enderite Mod 1.5.1 enhancedblockentities: Enhanced Block Entities 0.9.1+1.20.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.8.0 spruceui: SpruceUI 5.0.3+1.20.2 entityculling: EntityCulling 1.6.5 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 extraalchemy: Extra Alchemy 1.11.1 fabric-api: Fabric API 0.91.6+1.20.2 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.43+b1792f7da0 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+b1792f7da0 fabric-block-api-v1: Fabric Block API (v1) 1.0.12+73761d2ea0 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+73761d2ea0 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.43+f4b7e424a0 fabric-client-tags-api-v1: Fabric Client Tags 1.1.4+86b12645a0 fabric-command-api-v1: Fabric Command API (v1) 1.2.37+f71b366fa0 fabric-command-api-v2: Fabric Command API (v2) 2.2.16+b1792f7da0 fabric-commands-v0: Fabric Commands (v0) 0.2.54+df3654b3a0 fabric-containers-v0: Fabric Containers (v0) 0.1.81+df3654b3a0 fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.6+b1792f7da0 fabric-convention-tags-v1: Fabric Convention Tags 1.5.8+b1792f7da0 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+f4b7e424a0 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.1.11+b1792f7da0 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.57+b1792f7da0 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.26+b1792f7da0 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.10+b1792f7da0 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.70+df3654b3a0 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.42+a44e16a6a0 fabric-item-api-v1: Fabric Item API (v1) 2.1.33+b1792f7da0 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.15+e3d2bf3fa0 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b3a0 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.28+c8b10480a0 fabric-loot-api-v2: Fabric Loot API (v2) 2.1.1+3ba460fba0 fabric-message-api-v1: Fabric Message API (v1) 6.0.2+e3d2bf3fa0 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.56+f4b7e424a0 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.6+b1792f7da0 fabric-models-v0: Fabric Models (v0) 0.4.5+9386d8a7a0 fabric-networking-api-v1: Fabric Networking API (v1) 3.1.5+f4be560ba0 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 12.1.2+2ff98d3ba0 fabric-particles-v1: Fabric Particles (v1) 1.1.4+f4b7e424a0 fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.14+52b3ebe5a0 fabric-registry-sync-v0: Fabric Registry Sync (v0) 4.0.12+b1792f7da0 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+2034447ca0 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+2034447ca0 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.49+df3654b3a0 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+73761d2ea0 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.30+f4b7e424a0 fabric-rendering-v0: Fabric Rendering (v0) 1.1.52+df3654b3a0 fabric-rendering-v1: Fabric Rendering (v1) 3.0.11+b1792f7da0 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.11+239dafd8a0 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.12+b1792f7da0 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.47+b1792f7da0 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+f4b7e424a0 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.13+4944b5a5a0 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 5.0.3+fce67b32a0 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fancymenu: FancyMenu 3.1.7 com\_github\_keksuccino\_japng: japng 0.5.3 com\_github\_rtyley\_animated-gif-lib-for-java: animated-gif-lib-for-java animated-gif-lib-1.7 ferritecore: FerriteCore 6.0.1 fixedanvilrepaircost: Fixed Anvil Repair Cost 3.3 forgeconfigapiport: Forge Config API Port 20.2.6 frostiful: Frostiful 1.1 mm: Manningham Mills 2.3 fusion: Fusion 1.1.1 geckolib: GeckoLib 4 4.3.1 com\_eliotlash\_mclib\_mclib: mclib 20 genshinstrument: Genshin Instruments 3.4 goldenfoods: GoldenFoods 2.3.0 grindenchantments: Grind Enchantments 3.1.2+23w31a codec-config-api: Codec Config API 1.0.2+1.19.3 ibeeditor: IBE Editor 2.2.6 iceberg: Iceberg 1.1.18 immediatelyfast: ImmediatelyFast 1.2.17+1.20.4 net\_lenni0451\_reflect: Reflect 1.3.3 immersiveores: Immersive Ores 1.20.2-0.5 indium: Indium 1.0.28+mc1.20.4 itemborders: Item Borders 1.2.1 items\_displayed: Items Displayed 1.2.2 jade: Jade 12.3.0 java: OpenJDK 64-Bit Server VM 17 journeymap: Journeymap 5.9.21 journeymap-api-fabric: JourneyMap API 1.20.4-1.9-fabric-SNAPSHOT konkrete: Konkrete 1.9.3 krypton: Krypton 0.2.6 com\_velocitypowered\_velocity-native: velocity-native 3.2.0-SNAPSHOT ksyxis: Ksyxis 1.3.1 ktnilcks: ItemLocks 1.20.2-1.3.8 languagereload: Language Reload 1.6.1+1.20.2 lazydfu: LazyDFU 0.1.3 legacies\_and\_legends: Legacies and Legends 1.3.7 lithium: Lithium 0.12.0 lolmcv: More Chest Variants 1.5.4 majruszsaccessories: Majrusz's Accessories 1.3.1 maxhealthfix: MaxHealthFix 13.0.2 mca: Minecraft Comes Alive 7.5.12+1.20.2 mcwbridges: Macaw's Bridges 3.0.0 mcwdoors: Macaw's Doors 1.1.0 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwtrpdoors: Macaw's Trapdoors 1.1.3 mcwwindows: Macaw's Windows 2.2.1 medieval\_buildings: Medieval Buildings 1.0.1 melody: Melody 1.0.3 memoryleakfix: Memory Leak Fix 1.1.5 minecraft: Minecraft 1.20.2 mlib: Majrusz Library 6.0.1 modernfix: ModernFix 5.10.1+mc1.20.2 modmenu: Mod Menu 8.0.1 monolib: MonoLib 1.1.0 morebows: More Bows Restrung 1.0.11+1.20.x morebowsandarrows: MoreBowsAndArrows 3.0.1 moreculling: More Culling 1.20.4-0.24.0 conditional-mixin: conditional mixin 0.3.2 morediscs: More Music Discs 1.20.2-33-fabric mousetweaks: Mouse Tweaks 2.26 mr\_tidal\_towns: Tidal Towns 1.3 mru: Mineblock's Repeated Utilities 0.4.0+1.20.2 msmlegacy: MoreSwordsLegacy 3.0.2 mythicupgrades: Mythic Upgrades 3.1.0+mc1.20.2 naturescompass: Nature's Compass 1.20.2-2.2.3-fabric nbt\_ac: NBT Autocomplete 1.1.8 necronomicon: Necronomicon 1.4.1 nochatreports: No Chat Reports 1.20.2-v2.3.1 notenoughcrashes: Not Enough Crashes 4.4.7+1.20.2 numismatic-overhaul: Numismatic Overhaul 0.2.14+1.20.2 stacc: Stacc 1.8.0 org\_jetbrains\_annotations: annotations 23.0.0 owo: oωo 0.11.4+1.20.2 blue\_endless\_jankson: jankson 1.2.2 perfectaccuracy: Perfect Accuracy 1.3 pfm: Paladin's Furniture 1.2.1 playeranimator: Player Animator 1.0.2-rc1+1.20.4 prism: Prism 1.0.5 projectile\_damage: Projectile Damage Attribute 3.2.2+1.20.2 puffish\_skills: Pufferfish's Skills 0.12.2 purecoppertools: Pure Copper Tools 1.0.1 pureemeraldtools: Pure Emerald Tools 3.0.0 qu-enchantments: Qu Enchantments 1.3.7-1.20.2 quad: Quad 1.2.3 rechiseled: Rechiseled 1.1.5+b reeses-sodium-options: Reese's Sodium Options 1.7.0+mc1.20.2-build.97 ringsofascension: Rings of Ascension 2.0.3 roughlyenoughitems: Roughly Enough Items 13.1.726 error\_notifier: Error Notifier 1.0.9 scorchful: Scorchful 0.6.2 searchables: Searchables 1.0.16 simplemagnets: Simple Magnets 1.1.11 skinlayers3d: 3d-Skin-Layers 1.6.5 sodium: Sodium 0.5.5 sodium-extra: Sodium Extra 0.5.3+mc1.20.2-build.114 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 sounds: Sounds 0.7.0+1.20.2 spark: spark 1.10.54 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT spellbound\_weapons\_mr: Spellbound Weapons 4.0.5m starlight: Starlight 1.1.3+fabric.5867eae status-effect-bars: Status Effect Bars 1.0.4 strongersnowballs: StrongerSnowballs 14.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 thermoo: Thermoo 3.0 things: Things 0.3.3+1.20.2 lavender: Lavender 0.1.0-pre.19+1.20.20.4.0.17213.0.0.6 
lavender-md: lavender-md 0.1.0-pre.3+1.20
lavender-md-owo-ui: lavender-md-owo-ui 0.1.0-pre.3+1.20
 tipsmod: Tips 13.0.3 too-cheap: Too Cheap! 1.2.0 tool-trims: Tool Trims b2.1.1 tooltipfix: ToolTip Fix 1.1.1-1.20 travelersbackpack: Traveler's Backpack 1.20.2-9.2.4 trinkets: Trinkets 3.8.0 underground\_jungle: Underground Jungle 20.2.1 universalcraft: UniversalCraft 337 veinmining: Vein Mining 2.2.0+1.20.2 spectrelib: SpectreLib 0.14.2+1.20.2 victus: Victus 0.1.15+1.20.2 vigilance: Vigilance 297 wardentools: Warden Tools 2.4.0+mc1.20.2 wilderwild: Wilder Wild 2.4.2-Fabric+1.20.2 frozenlib: FrozenLib 1.7.2-Fabric+1.20.2 worldedit: WorldEdit 7.3.0-beta-02+e11f161 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.3.0-beta.1+1.20.2 com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 org\_quiltmc\_parsers\_json: json 0.2.1 JVM uptime in seconds: 19.283 Launched Version: fabric-loader-0.15.11-1.20.2 Backend library: LWJGL version 3.3.2-snapshot Backend API: Unknown Window size:  GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages:  Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Locale: ko\_KR CPU:  Suspected Mods: java.lang.RuntimeException: Mixin transformation of net.minecraft.class\_634 failed 
```at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)
at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)
at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)
at java.base/java.lang.Class.getDeclaredMethods0(Native Method)
at java.base/java.lang.Class.privateGetDeclaredMethods(Class.java:3402)
at java.base/java.lang.Class.getDeclaredMethods(Class.java:2504)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.findMixinMerged(ModIdentifier.java:133)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.getMixinInfo(ModIdentifier.java:165)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.identifyFromThrowable(ModIdentifier.java:64)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.lambda$identifyFromStacktrace$2(ModIdentifier.java:42)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.visitChildrenThrowables(ModIdentifier.java:52)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.identifyFromStacktrace(ModIdentifier.java:41)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.lambda$getSuspectedModsOf$0(ModIdentifier.java:34)
at java.base/java.util.HashMap.computeIfAbsent(HashMap.java:1220)
at fudge.notenoughcrashes.stacktrace.ModIdentifier.getSuspectedModsOf(ModIdentifier.java:34)
at net.minecraft.class_128.mdd4423d$notenoughcrashes$lambda$beforeSystemDetailsAreWritten$1$0(class_128.java:535)
at net.minecraft.class_6396.method_37123(class_6396.java:66)
at net.minecraft.class_128.handler$ejm000$notenoughcrashes$beforeSystemDetailsAreWritten(class_128.java:533)
at net.minecraft.class_128.method_555(class_128.java:79)
at net.minecraft.class_128.method_568(class_128.java:134)
at net.minecraft.class_128.method_569(class_128.java:154)
at net.minecraft.class_310.method_1565(class_310.java:968)
at net.minecraft.client.main.Main.main(Main.java:224)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)
at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)
... 27 more
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [command-block-ide.mixins.json:client.ClientPlayNetworkHandlerMixin from mod command-block-ide] from phase [DEFAULT] in config [command-block-ide.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379)
... 30 more
Caused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Shadow field field_3690 was not located in the target class net.minecraft.class_634. Using refmap command-block-ide-refmap.json
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachFields(MixinPreProcessorStandard.java:624)
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:302)
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277)
at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289)
at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)
at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)
... 30 more
```
i don't know what mod is not supported. i tried to search what's wrong with. but i can't fix this error.
submitted by Bouldertaste to fabricmc [link] [comments]


2024.06.09 11:20 Perkelton Weekly Crowdfunding Roundup: June 9 2024 29 ending soon (incl. Rebirth, Feudum) & 28 new this week (incl. Grimcoven, Return to the 7th Citadel)

What is this?

This is a weekly crowdfunding roundup of new projects launched last week and projects that end the coming week.

Google Docs

As an alternative format, the lists are now also available as a Google Docs found here: Weekly Crowdfunding Roundup

Updates

Expect new lists every Sunday between 00:00 and 23:59 CEST on the following platforms:
Mastodon: @danielpervan@mastodon.social
Discord: https://discord.gg/dN4P4PZcU9
Reddit: /boardgames

Selection criteria

The criteria for the lists are as follows:

Ending soon

Newly launched

Notable filtered projects

Tags

🎉: Staff pick/featured
💰: Funded
🔥: More than average 200 backers/day
🌱: Creator's first project
🌳: Creator's >5th project
🔄: Money back guarantee (Read more)

FAQ

I live in El SalvadoCanada/Colombia/USA, why are you posting on a Saturday?!
Because I'm writing this from Europe in the future where it's already Sunday. Timezones be crazy.
Why are there a bunch of non-board games in the board game list?
Because the Tabletop games category on Kickstarter includes anything remotely related to board games and sometimes things slip through my filters.
Why is this future award winning board game and literal saviour of humanity missing from your list?
Sometimes my filters get a bit overzealous and discard actually valid projects. If you feel something is missing for this reason, leave a comment and I'll add it (maybe).
Can I donate all my money to you?
No
Can you help me promote my game?
Please no. I make lists. Nothing more.
Your list is full of errors and now I cnat spel amymor!
Indeed, this fine piece of code runs purely on single malt whisky, so anything can happen. Leave a comment and I'll see what I can do.

Ending soon (29)

Name Description Backers Pledged Ends Information Tags BGG
Rebirth: Limited Edition A brand new, tile-laying game from Reiner Knizia, set in a lush and hopeful future. 5552 €265,854.00 (1329%) in 19 days 2024-06-12 💸 Kickstarter 👥 2‑4 players 👶 10+ ⏱️ 45-60 min. 🎉💰🔥🌳 BGG
Feudum Game-of-the-year winner, Feudum is back with the 7th anniversary collector's edition featuring an exclusive clockwork behemoth! Grrrrrrrrrr. 2679 $354,257.05 (1417%) in 26 days 2024-06-14 💸 Gamefound 👥 1‑5 players ⏱️ 150 min. Area Control 💰🌱
Hex Effects: A Spellbinding Card Game Hex Effects is a “take that” card game that involves beautiful artwork and easy-to-pick-up gameplay. From the makers of Side Effects! 1413 $55,457.00 (462%) in 24 days 2024-06-14 💸 Kickstarter 👥 2‑8 players 👶 10+ ⏱️ 20-40 min. 🎉💰 BGG
How to Save a World Three desperate plans. One small chance... to save a world. 1216 CA$114,038.00 (190%) in 19 days 2024-06-13 💸 Kickstarter 👥 2‑4 players 👶 10+ ⏱️ 60-90 min. 🎉💰🌳 BGG
Village Pillage: Big Box + New Expansion Magic makes its way to Village Pillage in the fourth and final expansion to the critically acclaimed game! 1090 $60,172.00 (301%) in 19 days 2024-06-15 💸 Kickstarter 👥 2‑5 players ⏱️ 15-30 min. 💰🌳 BGG
BERSERKERS : Chaos Extension by Alone Editions Berserkers is Back ! 972 €26,872.00 (413%) in 24 days ⚠️ 2024-06-09 💸 Kickstarter 💰🌳
Big Sur, Grand Central Skyport, Sand Art, & Wine Cellar Mix and match your pledge from four new games across a variety of styles, themes, and player counts to elevate your next game night. 893 $42,936.00 (429%) in 12 days 2024-06-14 💸 Kickstarter 🎉💰🌳
🍁 Masters of Maple Syrup & Downstream 🛶 Manage a maple farm and explore the riverbank in these cozy, pocket-sized games for two! 835 CA$47,616.00 (595%) in 19 days 2024-06-10 💸 Kickstarter 💰
Greenlight A game for people who will never make it in Hollywood. 829 $45,269.00 (453%) in 33 days 2024-06-10 💸 Kickstarter 💰🌱
Thorgal: The card game Thorgal: Card Game, where strategy meets destiny in a thrilling card-based adventure 761 €40,864.00 (409%) in 19 days 2024-06-11 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 45-90 min. 💰 BGG
The Big Bad Wolf Based on The 3 Little Pigs! Secretly pass the "Big Bad Wolf" then Entice & Persuade players into flipping it, to Blow Down their house! 570 $12,768.00 (365%) in 26 days 2024-06-13 💸 Kickstarter 👥 2‑4 players 👶 10+ ⏱️ 15-35 min. 🎉💰🌱 BGG
Catstronauts: The Board Game The cooperative boardgame based on the hit graphic novels! 492 $31,506.00 (630%) in 26 days 2024-06-14 💸 Kickstarter 👥 1‑4 players 👶 8+ ⏱️ 30 min. 💰🌳 BGG
TOOTHEAD Let's Get Ready To Rumble!!! Sneaky moves and a lot of fighting in an innocent setting. A family-friendly game, also great for parties! 448 €29,744.00 (372%) in 33 days 2024-06-10 💸 Kickstarter 👥 2‑8 players 👶 10+ ⏱️ 40-180 min. 🎉💰🌱 BGG
Amsterdam Board Game Design - season 1 Three fun card games by different members of ABGD: Bable, Grachtenpand, & TimeZoo. May this be the first season of many! 419 €11,900.00 (397%) in 27 days 2024-06-13 💸 Kickstarter 💰🌱
Guns of the Old West Players compete in solo/co-op play or as a team with over 100 campaign paths. Each playthrough is a unique cinematic experience offering endless replayability. Players make strategic decisions and interact with each other to achieve their group and secret individual objectives, some of which involve… 299 £53,400.50 (107%) in 26 days 2024-06-11 💸 Gamefound 👥 1‑8 players 👶 14+ ⏱️ 45-90 min. Card Game Wargame Dice Game Area Control Cooperative 💰🌱 BGG
DVG - Mustang Leader The WWII Air War Over Europe Solitaire Game! 284 $54,294.00 (271%) in 19 days 2024-06-12 💸 Kickstarter 💰🌳
GotchaCards: a rock-paper-scissors card game! a thrilling RPS dueling card game for all ages by Pat Casao & pabloKM 278 $15,972.00 (86%) in 31 days 2024-06-15 💸 Kickstarter 🌱
EXPENDABLE EMPLOYEES A Cooperative Miniature Skirmish-Extraction Game Inspired by Lethal Company, Content Warning & Helldivers 2! 269 CA$6,390.00 (256%) in 24 days 2024-06-15 💸 Kickstarter 💰🌳
Dabba Walla The famous Dabba Walla invite everyone to join them on their daily journey through Mumbai! 250 $14,400.00 (288%) in 5 days 2024-06-13 💸 Kickstarter 👥 2‑4 players 👶 8+ ⏱️ 30-45 min. 🎉💰🌳 BGG
The Thinning Veil Cormac Mac Airt on the Other Side of Midnight A solo dungeon crawl now featuring a 2 player mode set in the world of The Thinning Veil, and featuring Cormac Mac Airt, High King of Inis Fael! This game is the first in the Thinning Veil line and the Cormac series. 243 £34,126.74 (1706%) in 26 days 2024-06-11 💸 Gamefound 👥 1‑2 players ⏱️ 90 min. Dice Game 💰
Freak War: A Card Game A fun and simple pick-up-and-play card game—with unhinged rules and a hidden layer of intense strategy. 227 $15,544.00 (155%) in 26 days 2024-06-13 💸 Kickstarter 👥 2‑4 players 👶 6+ ⏱️ 15-60 min. 🎉💰 BGG
Dice Tales: Knight's Adventures Become mighty Knight, live exciting adventures in this solo sandbox print and play roll and write board game with a dose of strategy. 226 €3,030.00 (3030%) in 10 days 2024-06-13 💸 Kickstarter 👥 1 player 👶 10+ ⏱️ 20-30 min. 💰🌱 BGG
One Hour World War II A fast playing game of all of World War II for 2 players. Actions and Reactions drive the game. Plays in....wait for it.....1 hour. 224 $20,955.00 (1080%) in 8 days 2024-06-15 💸 Kickstarter 💰🌳
The 7 Seas: A New Start Embark on a thrilling adventure in the world of The 7 Seas. Explore, trade, and fight to become a legend! 218 €20,600.20 (206%) in 24 days ⚠️ 2024-06-09 💸 Gamefound 👥 1‑5 players 👶 10+ ⏱️ 30-90 min. 💰 BGG
The Dream of Gods: An Interactive Mystery Game Speak with gods. Solve puzzles. Uncover secrets. An interactive mystery book with audio, puzzles and visuals. 201 €12,151.00 (608%) in 25 days 2024-06-14 💸 Kickstarter 💰🌱
Of Popes & Plagues The Game of Plague & Pestilence in the Middle Ages 183 $7,890.00 (158%) in 33 days ⚠️ 2024-06-09 💸 Kickstarter 👥 2‑6 players 👶 10+ ⏱️ 20-60 min. 💰🌱 BGG
Scare BnB - Spooky family fun for all ages! Help guests flee from a Bed and Breakfast run by monsters! 142 $2,938.00 (94%) in 19 days 2024-06-11 💸 Kickstarter 👥 2‑4 players 👶 5+ ⏱️ 15-30 min. 🌱 BGG
El Camino de Belén (The Journey to Bethlehem) The game that brings families together. Up to 4 teams, the first to get to Bethlehem wins! The game comes in English and Spanish. 111 $10,384.00 (103%) in 30 days ⚠️ 2024-06-09 💸 Kickstarter 💰
WARLINE x Dragons War Design the battlefield. Design your army. Design custom tactics. Craft your own path to victory in this sandbox fantasy warfare game. Now, Warline's head-to-head "Strategicraft" gameplay is bolstered with the new solo or cooperative army-versus-dragon expansion—Dragons War. 99 $10,085.15 (81%) in 10 days 2024-06-16 💸 Gamefound 👥 1‑4 players ⏱️ 45 min. Wargame Cooperative

New this week (28)

Name Description Backers Pledged Ends Information Tags BGG
Grimcoven Discover our new boss battler game for 1-4 players, set in a dark Victorian universe where only the hunt matters. In the unique tactical gameplay of Grimcoven, you take up the role of a hunter fueled by Lament. 9366 $1,795,810.67 (3592%) in 3 days 2024-06-27 💸 Gamefound 👥 1‑4 players 👶 14+ ⏱️ 90-270 min. Cooperative 💰🔥🌳 BGG
RETURN TO THE 7th CITADEL. Explore, build, YOU are the hero! Get ready for new adventures in the Collapsing Lands! 1000+ minutes of exploration and adventure for 1 to 4 slave-gardeners. 8031 €837,720.00 (1077%) in 5 days 2024-06-19 💸 Kickstarter 🎉💰🔥
🧁 Apothebakery - The Culinary Alchemists Forage resources, brew elixirs and bake cakes of salvation to heal adventurers on the brink of doom in this game for 1 – 4 players. 3870 £286,958.00 (820%) in 5 days 2024-06-28 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 60-90 min. 🎉💰🔥🌱 BGG
Mythic Battles: Isfet Explore Ancient Egypt or Norse Mythology, commanding gods, heroes, monsters and troops in this 2-4 player skirmish adventure game! 3288 €627,108.00 (314%) in 5 days 2024-06-21 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 60-90 min. 🎉💰🔥🌳 BGG
Mine Turtle: It’s a blast! An explosive game of truth or dare. 2655 £98,122.00 (981%) in 6 days 2024-07-03 💸 Kickstarter 🎉💰🔥
Secret Villages & Santa's Workshop (+Related Story Puzzles!) The first expansion to Merchants of the Dark Road, plus a deluxe edition of Santa's Workshop and our first two story-driven puzzles! 2289 $146,525.00 (488%) in 5 days 2024-06-22 💸 Kickstarter 💰🔥🌳
Agemonia Reprint + New Heroes! From the publisher of Eclipse, a fully co-operative board game with challenging moral choices, set in an epic campaign for 1-4 players! 1924 €161,398.00 (461%) in 5 days 2024-06-21 💸 Kickstarter 👥 1‑4 players 👶 10+ ⏱️ 60-120 min. 🎉💰🔥 BGG
Yokai Septet Pocket Edition Fan favorite trick-taking game is back with a smaller footprint and an official inclusion of 2-player mode! 945 $15,535.00 (518%) in 5 days 2024-06-21 💸 Kickstarter 💰🌳
Port Royal A Miniature Skirmish Game set in the Searover's Caribbean 558 $72,324.00 (482%) in 4 days 2024-07-05 💸 Kickstarter 💰🌳
Pillars of Heracles - Awaken the Legends! Lead your city-state through a monumental adventure in Ancient Greece in this epic civilization board game for 1-4 players. 517 $42,151.00 (211%) in 5 days 2024-06-24 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 90-120 min. 💰 BGG
Imperfect Crimes: Pop-Up Escape Book Solve an immersive, 3D PopUp Book crime escape game. Find clues, solve puzzles and explore each crime scene filled with hidden secrets. 463 €44,896.00 (180%) in 4 days 2024-07-08 💸 Kickstarter 💰🌳
Operation Barclay Operation Barclay is a two-player game of low/medium complexity about the intelligence war between the Allies and their Abwehr counterparts in the Mediterranean theater in 1942-1943. 461 €15,244.85 (191%) in 3 days 2024-07-04 💸 Gamefound 👥 2 players 👶 10+ ⏱️ 25-40 min. Card Game 💰🌳 BGG
2GM Tactics 🔥 France & Total War 2GM Tactics series expansions. Fight in World War II! And become the best General. 368 €20,878.00 (418%) in 5 days 2024-06-28 💸 Kickstarter 💰🌳
Fluffy Dragons A bluffing game, where you'll use the force of the elements to fight your Fluffiest enemies to collect the most gems! 357 $16,827.00 (224%) in 5 days 2024-06-29 💸 Kickstarter 💰🌱
Bunny Boom Bunny Boom is a strategic game of bunny infestation! Manage actions, place cards, and pass the bunnies to your opponents to end the game with the fewest bunnies! 🐰💥 310 CA$28,728.43 (144%) in 5 days 2024-06-27 💸 Gamefound 👥 2‑4 players 👶 12+ ⏱️ 15-45 min. Card Game 💰 BGG
Cyberpunk RED: Combat Zone™ - RePrint and Vehicle MAYHEM An introduction of vehicles to the Combat Zone featuring the Zetatech Herakles, sleek cyber-bikes, and more! 310 $83,971.00 (280%) in 4 days 2024-06-28 💸 Kickstarter 🎉💰🌳
Clash - D-Day Special edition Get ready for an immersive World War II experience, during the D-Day landings in Normandy, 1944. 'Clash - D-Day Special edition' is an accessible, turn-based, tile-laying board game for 2 players. You and your opponent will have to fight for every beachhead to win this war. This special 80th commem… 308 €25,105.99 (279%) in 6 days 2024-07-03 💸 Gamefound 👥 2 players ⏱️ 45 min. Wargame Area Control 💰🌱
The Parthenogenesis of Hungry Hollow for Liminal Horror The Parthenogenesis of Hungry Hollow is a sandbox investigation for Liminal Horror. 285 $12,340.00 (123%) in 5 days 2024-07-05 💸 Backerkit 💰
Dabba Walla The famous Dabba Walla invite everyone to join them on their daily journey through Mumbai! 250 $14,400.00 (288%) in 5 days 2024-06-13 💸 Kickstarter 👥 2‑4 players 👶 8+ ⏱️ 30-45 min. 🎉💰🌳 BGG
CASSETTE DUNGEONS! A compact rogue-like dungeon crawl board game through a realm of metal and madness packed in a cassette tape case! 196 $2,955.00 (197%) in 6 days 2024-07-03 💸 Kickstarter 👥 1 player 👶 13+ ⏱️ 5-45 min. 💰🌱 BGG
X: Seekers of Fortune | An Action-Packed Adventure Card Game Hunt for lost relics and legendary sites while performing heroic feats to outfox your rivals in this tcg-like strategy card game. 191 $12,328.00 (123%) in 5 days 2024-07-01 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 20-40 min. 🎉💰🌱 BGG
NAWALLI: The Aztec Card Game (Second Edition) A strategic lane battle game based on Aztec mythology - become a Nawalli Sorcerer summoning Nawals and Spells to dominate the Arena! 129 $8,198.00 (410%) in 3 days 2024-07-06 💸 Kickstarter 💰
Paw of Duty Command a kitty squad to regain control of a war-torn city. 102 $2,832.00 (189%) in 5 days 2024-07-04 💸 Kickstarter 💰🌱
TomeBound The Game of Strategic Sorcery 77 $4,686.00 (134%) in 2 days 2024-07-07 💸 Kickstarter 💰🌱
Order of the Day: Normandy A boardgame of the D-Day invasion, June 6, 1944, playable by inexperienced or veteran boardgamers. 60 $2,744.00 (62%) in 3 days 2024-07-06 💸 Kickstarter 👥 1‑2 players 👶 12+ ⏱️ 45-120 min. 🌳 BGG
Wrestling Cubes A unique abstract strategy game about pinning your opponent's cubes. 51 $2,102.00 (42%) in 2 days 2024-07-07 💸 Kickstarter
Fantasy Adventure Game LIGHT AND DARKNESS Embark on a journey full of dangers, random locations, random encounters, watch out for traps, hunt animals, heal the sick, pay for services, trade. Enter the darkness and explore ruins, caves, or undergrounds. Keep your team in mind and meet their basic needs of thirst, craving, and sleep. 19 PLN 5,227.50 (7%) in 6 days 2024-08-03 💸 Gamefound 👥 1‑3 players ⏱️ 180 min. 🌱
Top Line Hockey A fast paced table top hockey game that fits on a piece of paper. 18 $605.00 (151%) in 1 days 2024-07-08 💸 Kickstarter 💰

Notable filtered projects (4)

Name Description Backers Pledged Ends Information Tags
DC20 The Next Great Evolution in Fantasy TTRPGs: A Fresh System with Epic Combat, Intuitive Gameplay, and Characters as Unique as Your Group 10643 $1,109,228.00 (5546%) in 5 days 2024-07-02 💸 Kickstarter 🎉💰🔥
Blade Runner RPG: Replicant Rebellion & Asset Pack Fight back against Replicant oppression in this major expansion to the award-winning BLADE RUNNER RPG from Free League Publishing. 4134 SEK 3,612,769.00 (1445%) in 12 days 2024-06-13 💸 Kickstarter 🎉💰🔥🌳
Mörderin by John Blanche John Blanche presents a new range of 32mm grimdark femmes miniatures based upon his artwork. 1733 £53,911.00 (2696%) in 4 days 2024-06-12 💸 Kickstarter 💰🔥🌱
Mörk Borg Action Figure w/ Zine by Stockholm Kartell Dread Risen - A fully articulated Mörk Borg Action Figure w/ Zine by Johan and Pelle of Stockholm Kartell 1199 $104,799.00 (210%) in 40 days 2024-06-11 💸 Kickstarter 🎉💰🌳
submitted by Perkelton to boardgames [link] [comments]


2024.06.09 11:03 ghost_of_john_muir Allen Ginsberg… the pederast?

I’ve read a good amount of Ginsberg’s poetry and I’ll be honest, I didn’t like it. So I never did much of a deep dive on him as a person & for all I know this is common knowledge… but I was reading Andrea Dworkin’s memoir today and she talked about their brief friendship which I’ve pasted below. It’s long for context but I bolded the important parts if you wanna skim:
I did go to New York just to see him, but when I got to New York I was too shy to call him. I'd spend every waking hour worrying about how to make the call. I picked a rainy night. He answered the phone. “Come on over now, ” he said. I told him that he was much too busy. I told him that it was raining. I went anyway, shaking on the wet sidewalks, shaking on the bus, so nervous on the five flights up to his apartment that I could barely keep my balance. As always when I was nervous, I broke into a cold sweat.
He had warned me that he was working on proofs for a new book of poems and would have very little time for me, but we spent the whole night talking - well, okay, not all of it but many hours of it. He then walked me down to the bus in the rain and told me he loved me. I counted. He told me eleven times.
[…]
When Elsa [the photographer they shared] had a baby I was asked to be his godmother and Ginsberg was his godfather. We were now, metaphysically speaking, joined in unholy matrimony. And still I stayed away from him. I did not see him again, since that time in college, until my godson was bar mitzvahed. By this time I had published many books, including my work attacking pornography - the artifacts, the philosophy, the politics.
On the day of the bar mitzvah newspapers reported in huge headlines that the Supreme Court had ruled child pornography illegal. I was thrilled. I knew that Allen would not be. I did think he was a civil libertarian. But in fact, he was a pedophile. He did not belong to the North American Man-Boy Love Association out of some mad, abstract conviction that its voice had to be heard. He meant it. I take this from what Allen said directly to me, not from some inference I made. He was exceptionally aggressive about his right to fuck children and his constant pursuit of underage boys.
I did everything I could to avoid Allen and to avoid conflict. This was my godson’s day. He did not need a political struggle to the death breaking out all over.
Ginsberg would not leave me alone. He followed me everywhere I went from the lobby of the hotel through the whole reception, then during the dinner. He photographed me constantly with a vicious little camera he wore around his neck. He sat next to me and wanted to know details of sexual abuse I had suffered. A lovely woman, not knowing that his interest was entirely pornographic, told a terrible story of being molested by a neighbor. He ignored her. She had thought, “This is Allen Ginsberg, the great beat poet and a prince of empathy. ” Wrong. Ginsberg told me that he had never met an intelligent person who had the ideas I did. I told him he didn’t get around enough. He pointed to the friends of my godson and said they were old enough to fuck. They were twelve and thirteen. He said that all sex was good, including forced sex.
I am good at getting rid of men, strictly in the above-board sense. I couldn’t get rid of Allen. Finally I had had it. ** Referring back to the Supreme Court’s decision banning child pornography he said, “The right wants to put me in jail. ” I said, “Yes, they’re very sentimental; I’d kill you. ” The next day he’d point at me in crowded rooms and screech, “She wants to put me in jail. ” I’d say, “No, Allen, you still don’t get it. The right wants to put you in jail. I want you dead. ” **
He told everyone his fucked-up version of the story (“You want to put me in jail”) for years. When he died he stopped.”
-Heartbreak: The Political Memoir of a Feminist Militant - Andrea Dworkin
I googled it after because i don’t blindly trust anything I read in any book. I found this long article with a NAMBLA context from someone who was clearly a huge Ginsberg fan. Despite the minimization sprinkled throughout the author makes clear Ginsberg did participate for this organization for years, and was in fact kinda the face of the thing.
So did y’all know this? If you’re a Ginsberg fan do you care? One of my criticisms with, like, Howl for instance was that I thought the pornographic language gratuitous. There is no language so coarse as to bother me from a moral standpoint, for instance I like Henry Miller very much, but I thought it was shock for shock’s sake. If I recall correctly, Howl resulted in a lawsuit over it being banned. I believed then the “cunt wheelbarrows” (or whatever it was - im on my phone & this is from memory) to be a most excellent marketing plan for media attention.
Someone did eventually explain to me that the graphic language was to represent consumeristic culture / selling sex etc. so then I thought the lawsuit garnering him so many fans (book sales!!) was clever in an Andy Kaufmann-esque way - taking his art from poem to performance art - using a critique about consumerism to advertise for free (lawyer fees? But news telling you you can’t read something is sooo much more effective than a magazine ad). beatnik Ouroboros?
But after reading Bworkin & the article linked above… I’m kinda just back to where I started. Maybe he was just a philiac who figured out a way to talk dirty in public? Hoping to find a Holden Caulfield in the crowd enamored by poetry’s lack of “phoniness” to come back & see his obscure music collection & talk about how teachers really /don’t/ get him?
TLDR: The question at the end of the day for Ginsberg: Kaufman DaDa, Grecian dada, or both?
submitted by ghost_of_john_muir to quentin_taranturtle [link] [comments]


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