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2024.06.09 15:01 ibid-11962 Worldbuilding and Touring [Post Murtagh Christopher Paolini Q&A Wrap Up #10]
Did you have a research process when you were writing the Inheritance Cycle? I put a fair bit of thought into the story itself of the Inheritance Cycle, and then some general stuff as to the society and just kind of where things were in the world before writing it. I put a medium amount of thought into the magic system before I started writing, and then as I wrote the implications of it became much more apparent to me, and I really sort of dove deep into it. In retrospect, were I to create a fantasy world from scratch now, I would really put a lot of attention into that magic system and the society beforehand, just to have a good feel for that before I even start chapter one. I would put more restrictions on the magic too. I think the more restrictions, the more interesting, even the more realistic in some ways. [3]Creating Religions
If I were designing a magic system from scratch nowadays I would put way more restrictions on it because I find that the limitations are useful, I don't want the characters getting overpowered, but also just from a storytelling standpoint, incantations, rituals, spells, prayers, potions, all of those mechanical things are just kind of interesting and of course they give lots of opportunities for things to go wrong if you don't follow the correct steps. So I think if I were designing magic from scratch right now I'd put a lot of restrictions and rituals associated with it. So costs, more costs. [25]
What kind of hacks do you have to developing a magic system? Once I have a general idea of the setting, whether science fiction or fantasy, the first question I ask myself is how does it diverge from physics as we know it? Because that is a fundamental question that's going to determine what is possible in this world. It might determine what's possible with warfare, with politics, with industry, manufacturing, travel times, it could affect everything depending on what type of divergence you have. In the World of Eragon, the divergence is that living creatures have the ability to directly manipulate energy using their minds. The reason for that is kind of handwavy, although I have an explanation for it, but that is the divergence and then I tried to be as consistent and physically possible with it at every step of the way past that. When people play games you always get people who are looking how to exploit it. "What's the most I can get out of this game? What's the most I can do?" That's basic human nature. Science is a speedrunning nature I think. So the same sort of thing. You assume that if magic existed there's going to be someone sitting in their basement who's absolutely obsessive about it and is going to figure out every single advantage that that divergence gives them. And you have to be realistic and work that into your world and say "Well people aren't stupid. They are going to figure this out and use it in this way, and what are the implications, socially, physically, and everything else?" Once I have that then you can think about society and culture and everything else, but that basic physical difference from our reality is just to me fundamentally important to understand before I even begin to write. [25]
With standalones you're not dealing with continuity or what rule did you break or things like that. That's interesting, because I would say that writing a sequel for me is faster than writing a standalone. At least for me, the more I know the characters and the world, the faster, like I don't have to do the groundwork of creating a magic system, creating a society, creating the gods and the history. All that's done for me, so I can just slip into it like slipping on an old glove. [33]
A socio-political religion in your world helps drive characters or stories or die-hard fanatic characters forward. How do you go about developing those? Have the courage to let your characters actually believe the things that they are supposed to believe. If you look back historically people really did truly believe these different religions and different systems. Too often I think with modern stories we have people only giving lip service to the supposed belief and instead having very modern attitudes toward it which perhaps doesn't always work. That's understandable if you want a character to be relatable to a modern reader, but there are so many examples of interesting belief systems throughout the world. To me that's something fascinating to write about. But the main thing is just accept that when people truly believe something they're genuine about it and then you can follow that from a logical and storytelling standpoint. What I'd also say is, if you're writing about something that is very different from your own belief system, assuming it's not like completely evil, to try to approach it with a sense of charity. With the understanding that everyone is searching for meaning and understanding. I've always had a soft spot for the old television show Babylon 5, because although I don't believe that the creator J. Michael Straczynski is religious, he writes all of his characters with great sympathy and understanding, he's never cynical about it, and he's not putting up straw man arguments or criticizing any of the characters. He's like "They're searching for meaning. They're struggling with the great questions as we all do, and each one is trying to solve those questions in their own way." And I always really appreciated that he wasn't being cynical about it or really shallow. [25]Creating Languages
Did you think of the ancient language, not just as a mechanic, but also as a parable of our own language? I was thinking about how language itself feels like magic to me. You can write a story, you can convey information. Language in many ways is our greatest tool and makes us human along with, I would argue, our hands, our ability to manipulate objects and use actual tools. But one without the other wouldn't really work and wouldn't allow us to be a technological species. We could have language with no ability to handle tools, and then we wouldn't be what we are now. But I find language fascinating and I find the function of language incredibly interesting. And there is this idea in the real world going back to the beginning of time, that to name something is to understand it, and gives you a certain amount of power over it, whether that's a person or a physical object. And the ancient language is just taking that idea seriously. And I'm not the first author or tradition to do that, but is it a parallel? Is it a metaphor? I don't know if I'd go that far, but it definitely ties into the use of language and my ideas about it. What's crazy to me is there is a theoretical arrangement of words right now that would give us a massive breakthrough in science and physics. There's a theoretical arrangement of words that were I to write it or anyone else would influence how people think about the next presidential election to such a degree that it might actually changed the election. These are all theoretically possible and you can think of many many other things that you could do with language. We just lack the knowledge of what those arrangement of words are, and so we're constantly clawing our way toward new knowledge and new uses of language. [19]Creating Maps
The languages that you were playing around with in The Inheritance cycle, they were Germanic, Anglo Saxon based? The ancient language, the magical language, is based very strongly on Old Norse, which of course is Germanic or related to Old High German. The Dwarven language was invented pretty much from scratch although it is an agglutinative language like German is. And then the other languages have not appeared very much in the series. They're just little scraps here and there. To be clear, I am not a linguist, and I have not devoted the time and energy to developing these in a formal or rigorous way, the way that Tolkien did. Tolken was a linguist and that was his forte. I got far enough down that path while working on the Inheritance Cycle that I really began to appreciate how every word has a history and that history is inexorably tied to the history of the land. It's often said that Tolkien created Middle-earth just to explain his languages, as a setting for the languages. Which isn't entirely true, but there is truth to that. That's what I was encountering and I was realizing that I could spend 20 years, 10 years, just working on the languages and building this out. It might have been a worthwhile venture, but the tradeoff would have been no more books published during that time. I want to tell a story. [28]
What I would do these days, or what I did with other languages, is come up with a couple of words that sort of had a general feel that I liked and then extrapolating from those invented words, figuring out what consonants and vowels and clusters thereof that I wanted. Come up with some more sample words based off that and then start working out some grammar. Grammar is probably my weakest spot since at the time I wasn't really aware of non-English grammar systems and I've put some more attention in that since then. [34]
The language and culture that you describe in the books seem very real. How do you start inventing a language? You shamelessly steal from Germanic mythology and Scandinavian mythology, just like Tolkien did. But I'm no linguist, I did my best, I have a copy of the Nibelungen up on my shelf along with the Eddas, and I based one of my languages on Old Norse, which gave it a nice sound and feel. So the main thing is picking things that make sense for your world and then trying to be internally consistent. [2]
At what point in your writing process do you start creating the map? I've created the maps at different times in different books. At first I thought I didn't need a map because I thought that a good book should be perfectly understandable without a map. You shouldn't need to rely on anything outside of the text in order to enjoy it. And I still think that's generally true, but a map can add a lot. So for Eragon, I did it partway through the book. If I were to do a stand-alone fantasy novel, I would definitely want to work out the maps and stuff before writing it. [12]Creating Dragons
The map for Eragon, the original black and white map, I did about halfway or a third of the way into Eragon. My idea was, and I still kind of believe this, that a well-written book shouldn't need a map in order to understand the story. You should be able to keep your bearings just based off the text. What I ran into though was that I was getting lost in the world myself with the amount of places and things after a certain point. And so I drew a map. [34]
For me I think if you're creating something in the real world obviously that gives you certain constraints and certain advantages but if you're starting with something from scratch, I find creating a map right up front is really helpful because your story is not going to visit every square inch on your map so by filling in those other details on the map you're going to get more story ideas and also ideas for potential conflicts, travel distances. It all feeds into the realism of the story as well as potentially future stories. It's fun stuff. The downside is you could spend your whole life worldbuilding. There's a there's a book from World War Two called Islandia, and the guy just spent his whole life creating this island and its culture to the point of working out the actual layers of geography of stone in the island. I've never actually read the book, I don't know if it's any good, but I know it was fairly popular when it came out. [25]
What hacks do you have for for creating geography and points of interest within your world? When I was creating the map for Alagaësia I actually used a old National Geographic Atlas and traced over various coastlines and then distorted them and pasted on top of each other in order to get sort of a natural feeling coastline. Please don't compare the island of Vroengard to the outline of Greece. Please don't do that. And then you have Robin Hobb who just turned Alaska upside down for her map which I always love because I've lived in Alaska twice. I think she told me that she never actually expected the book to get published, but then she got stuck with that because everything was tied to the geography that she started with. [25]
I think that a good map ought to have lots of points of interest, and the tricky bit is, without getting so detailed that it becomes cluttered. You see that sometimes with real world maps, like atlases and stuff, where there's a ton of place names, city names, river names, road names. All of which are useful and necessary, but it can actually visually get in the way of the art, perhaps the artistic effect that you would want a fantasy map to have in a book or a movie or even a game. [12]
There are world generators that you can just click through. It's really easy nowadays with technology to build worlds just by snapping your fingers. Even with those tools, if you have the time and inclination, I think there is some benefit to redrawing or painting the maps in your own style. I don't know about you, I love seeing when the maps are from the author themselves. I remember Memory, Sorrow, and Thorn by Tad Williams. Tad did all the maps himself, and I love that. Even if it's imperfect or a little amateurish it just gives it a really nice feel. I love Tolkien's original art for the same reason. [25]
You are the creator of your own world. Do you feel that you have follow certain canons of fantasy worlds, for example, dragons have four legs and wyverns have two? Or do you feel that you can practically do whatever you want because it's fantasy and you create everything? Yes and no. No because I have already established rules and traditions and precedence in The World of Eragon, so I have to be consistent with that. But if I were writing a new fantasy, I would not feel beholden to any tradition. If I wanted to write a world where the dragons have three legs or feathers or something like that then I would feel free to do that. That's the great thing about speculative fiction is it gives you the freedom to write and create whatever you want to. The thing is when you have a genre where anything is possible it actually reveals the limitations of your imagination. And there are very few authors, myself included, who really make full use of that. But at the same time, limitations can make your fiction more interesting. I think it's important to pick some limitations and that will help actually improve the quality of your work. [7]
Why did you decide to have your dragons have a saddle? I was around horses growing up. And the thought of actually physically being on a creature with very hard scales was rather terrifying if thought about in a practical sense. And so it just seemed to me that there had to be some protection. [33]
When you're writing fantasy and you include dragons, especially a dragon rider fantasy, depending on how many there are there, it's actually quite a difficult thing to not solve all your problems with dragons. I think the solution to that is you focus on the problems that dragons present, which balances out the advantages. And of course people are smart, whether we're talking about humans or elves or dwarves or any other invented species. If dragons were real, you'd come up with counters to them, whether it's a bunch of giant ballistae on your walls, or building domed fortresses, or building underground. You would come up with solutions and it would negate those advantages. And that's always my issue with writing fiction with dragons in the real world. If it's a slightly more modern, then you have to ask, well, why isn't everything different in history? Like if dragons were a constant part of our world, architecture would be different, warfare would be different, politics would be different. Well, no, politics would be the same. What am I saying? [30]
I'm sure all of us have seen the fantasy paintings of like a knight in armor with a lance on a horse facing off against a dragon. Now, to be fair, a lance moving at a decent speed at a horse galloping will have enough kinetic energy behind it to punch through just about anything. It could do a lot of damage. But any decent sized dragon would move so fast and be so strong, you wouldn't have a chance with a lance. You'd need a giant crossbow. That'd be your only choice. The size of a dragon, intelligence of a dragon. Until you get to projectile weapons, you have no chance. [30]
We all know what any creature gets when they bond with a dragon. They get a dragon. But why would a dragon create that bond? Why would they do it? Is it the bond, is it their nature? I think for me, having other species bond with the dragons was essentially a way to keep the dragons from getting wiped out. Because dragons are such a huge threat. If you imagine in the real world, we don't suffer giant predators to be constantly predating and disrupting our world. We remove that threat. Especially if there's magic involved, the ability to remove that threat gets even bigger. So in a way I viewed the bond between rider and dragon as essentially self preservation for the dragons, if not the other species as well. Without some sort of symbiotic relationship, coexistence becomes very, very difficult. That, or the dragons have to be smart enough to just essentially remove themselves from the world and live off in the far off places. But that gets really difficult when you start considering how much they need to eat. I remember reading the Live Ship Trader series and I remember the end of that spoiler alert where it's become clear that true dragons have returned now. And it really was kind of an oh crap moment because you start thinking about what that actually means for there to be dragons in the world again. It's kind of like Reign of Fire. [30]
How did you do on your book tour? It was a lot. It was a lot. I did 50 days of touring last year between Fractal Noise and Murtagh. Obviously the majority of that was for Murtagh. And of course I had a couple other trips in there as well. I went to New York Comic Con. I had one or two personal trips. So there was a lot of travel last year. My goal is to not have as much travel this year. In general, the book tours were awesome, great crowds for the Fractalverse, enormous crowds for World of Eragon/Murtagh. I don't normally talk about this stuff, but since we're past it, it doesn't matter. I started touring for Murtagh November 6th and then got home for good on December 16th. But there's always a risk of getting sick while you're traveling. And I did pretty well in the US leg of things. And then over in Europe between the jet lag and not sleeping- I had a really amazing dinner, one of my publishers took me out to a three star Michelin restaurant. The problem was the dinner started at 8pm and didn't finish till midnight. And there were two or three desserts, and the last dessert was full of coffee, and I didn't realize it. Absolutely full of coffee. And I did not get to sleep until like four in the morning. And I only had three hours of sleep that night. So I think I got sick the day after as a result. I got so sick on the European tour that at one of my stops I had to call paramedics to my hotel room at 2 a.m. because I couldn't breathe. Ended up with bronchitis for the first time in my life. But I'll have you know, I did every event. I didn't miss a single event. I managed to do all my presentations and made it through in one piece. I've never, never backed down from doing an event, even while bleeding. Can you tell us a little bit about the time that you were bleeding in an event? Well, I was in Europe. I was touring for Inheritance, I'd already toured North America, and then I started in Europe, went to UK, and then I went to Australia and New Zealand. But first country was Germany, and I think I did Munich and Cologne, and then I ended in Berlin. And in Berlin, they had me in this wonderful theater that's like over 100 years old, which is very rare in the city, considering all the bombing during the war. And I'm backstage, which meant down in the basement of this theater. And there's like 500 people out waiting for me to make an appearance and there's someone introducing me and they say my name and everyone starts clapping. And of course you want to get on stage before the applause dies down. And the way you got onto stage in this theater was through a set of stairs. And it really wasn't even steps. It was almost like a ladder and it was wood. And the steps were so old that they were basically hollowed out from all the people that have gone up and down it over the years. So I'm scrambling up this and about halfway up, my right foot slipped off the edge of one of the steps because it was hollowed out and full speed, full strength, full weight, I slammed my shin into the edge of one of the steps, stumbled forward two more steps and did it a second time. But momentum, adrenaline, I keep going, I get up on stage, I waved to everyone. And fortunately for me, because I was speaking to a foreign audience, they had me sitting at a table with a translator and a presenter. So I got to sit down and the table kind of hit everything from view. And I start the presentation, start the event. And after about, I don't know, five minutes, I'm thinking to myself, okay, I've banged my shin before. We've all banged our shins before, but this really bleepin' hurt. So I looked under the table and the whole front of my jean leg on my shin is soaked with blood. There is blood dripping onto the floor and my sock is soaked with blood. So I poked my translator, the presenter next to me that I was doing a couple of events with, and I said, "Hey, look at this". And he glances under and his face just goes white. And I'm colorblind and I saw his face go white. And he said, "Do we need to call an ambulance?" And I'm like, "No, no, we're going to do this." So I did an hour-long presentation. And then I got up and managed to quickly limp over to a signing table. And no one really noticed that I wasn't feeling so hot. And I got behind the signing table, and I signed books for 400 or 500 people. And the funny thing is, I was traveling with this foreign rights agent publicist for Random House named Jocelyn, who was just an absolute beast of a woman. I love her to death. You have to understand, she did a European book tour with me while eight months pregnant. The woman was and is just very impressive. But she grew up on a farm. German family in the US, grew up on a farm. So I showed her my leg when I was sitting down to sign and she just looked at me and she said, "You need to go to the hospital?" I said, "Nope". She said, "I knew you were country. Good man." Slapped me on the back. So I finished signing and then I went back to the hotel and I had to get into a tub of water to soak my jeans off because the blood had dried and glued them to my shin. And the problem was I had a dent all the way down to the bone. And I really should have gone to a hospital because, sorry for the gory details, but what happens is when you get a dent like that, you lose the fat under the skin between the skin and the bone and it doesn't come back unless you get an injection to help it puff out and heal. And I didn't do that because I was on tour, there was no time. So the next day I had to fly to pretty sure it was Barcelona for the St. George Book Festival, which is a walking festival. So you have to walk from bookstore to bookstore in the city and do signings. But that was a bit rough. That actually took over a year to heal properly. I still have that dent. Stuff happens. I've heard some crazy stories with other authors. I'd rather it's my blood, not the fan's blood. [32]Touring Difficulties
We've got blood and sweat, any tears from tour? On occasion. The biggest one is just being away from home. And if anything is a bit off for whatever reason, you can't just pop home and hold someone or do this or do that. It's just difficult to be that far away from home for so long. [32]Meeting Fans around the World
If you're not familiar with book tours, the way it often works is that you fly to a city, you get to your hotel room, you have a little bit of time to freshen up, maybe get some food and then you go to the bookstore and you do your event. And it has to be after people get off from work, so it tends to be a later evening event. If you have a large number of people show up, that means that that time spent talking and signing pushes fairly late in the evening. You go back, you get dinner, and if you're a semi-introvert like so many authors tend to be, you need some time to decompress, which means you probably stay up a little too late reading or writing. And then in the morning, you got to go get another airplane flight and go to the new city. All of which is fine, but going to the airport, doing those flights, with the time it takes to go through an airport these days, it means that the schedule has very little time in it. When I toured for Fractal Noise, the publisher one of the days had me fly from Tampa to Portland and I still had to do an event that day. Which I agreed to. It was my own fault because they had everything on the East Coast and I said, "Well, what about the West Coast? You know, I have readers on the West Coast. They need to get a chance to get a signed book." It was my own fault. But that can get rough when you're doing it for weeks on end at a certain point. You just can't recover. A day off? What's that? But it's a good problem to have. That people want to see you and want to read your books. It's an awesome career to have. [1]
I'm also a big fan of coffee naps. So I will drink a cup of coffee, usually my second cup of coffee, and then I'll go take a nap, and I will nap for about 30 minutes, because after 30 minutes the coffee wakes me up. And I find that 15 to 30 minutes is the perfect length of a nap for me, and if I go past that, I need to sleep for about three hours, because otherwise I get into the middle of a REM cycle, and if I wake up in the middle of a REM cycle, I'm just like groggy and drugged, and I feel worse than if I hadn't napped at all. And then of course, if you're on book tour, the way I have been for a while, you gain the ability to just close your eyes at any point and take a 10 minute nap 15 minute nap anywhere, and it at least helps you stay upright. [19]
You just got back from the U.S. leg of your book tour — who’s making up the crowd? The readership is broad and probably older than it was back in the day. There are still a lot of 8-year-olds, but now there are grandparents, too. I’ve even met some kids who’ve been named after the characters, which is pretty amazing. Because people have been reading the series for so long, I tend to get a mix of incredibly detailed, hyper-focused, deep-dive questions about some of the lore, but also some more general ones about Eragon’s name. [16]Appearance
I'm sure you hear personal stories all the time especially at your readings and your your appearances. It must be lovely, and I guess overwhelming to connect with your fans. That's a good way of putting it: lovely and overwhelming. Everyone has their own personal history with these books. I have people showing up who named their children after the characters, or who've gotten tattoos. Oh my goodness, what's the one you get? Multiple Saphiras, Aryas, Rorans, a couple of Eragons. As a writer, you want people to read your stories, enjoy them, be affected by them. If they're affected so strongly they name their children after your characters, you feel pretty good about it. [28]
Are your European fans different from your American fans? I actually haven't met any children here who are named after characters from my books. That seems to be an American phenomenon. The language barrier sometimes makes it a little more difficult to talk to European fans. But the love for Eragon is just as strong in Europe as it is in the US. This is not your first time on tour in Europe. Is there something you're missing here? I actually noticed that hotels in Europe usually don't have ironing boards or irons. This is standard equipment in America. [24]
My great-grandmother was from Sicily and then my grandfather was from Bologna. I just found out recently that my grandfather as a child was tutored by Fellini's wife. [7]
My grandfather was the stereotype of an elderly Italian gentleman. He had a mustache, he cooked spaghetti and he made the most amazing red sauce for the spaghetti. He used too much profanity. He was quite the character. [35]
Amsterdam is a beautiful city, but if I had grown up here I would probably still have written fantasy, but it would probably have influenced the type of fantasy I write. [23]
I was just in Stockholm on book tour for my latest book. And I've sold a really large number of books, proportionally in Sweden, and I'd never been there before. And I was kind of curious what their thoughts and feelings were on it, given the fact that I have shamelessly pillaged, Anglo-Saxon Scandinavian mythology for my own work. And they said native Swedish authors don't write using their own mythology, they go into the more literary veins and they import and translate other authors who are writing about Scandinavian mythology and they enjoy it immensely, but it doesn't seem to be a homegrown thing for them, which is rather odd, I think. [30]
Old Norse is not so far from German, do you speak a little bit of German? I understand a fair bit. When I've done presentations in Germany, I've had children ask me questions in German, and I can sometimes understand the entire question without translation, but I only speak a few words. [Host 2]: Let's try it. Can you ask the next question in German? Of course. Oh dear. [speaking quickly] Herr Paolini, wie viel von ihrer Vision für die ganze Serie hat sich mit der Zeit verändert? Hat es sich überhaupt verändert? Denn wenn man sich die frühen Werke anguckt, erkennt man, dass sehr viele Sachen aus den frühen Werken in den späteren wieder auftauchen. So dass es eigentlich unmöglich sein kann, dass sie das nicht von Anfang an komplett geplant haben? Translation please. That was not fair. But funny. Yeah, I was just asking, when you started writing the book, and it became not just one book, it became a whole world, it became a series, and I don't want to spoil anything, but if you read the first books and you read the later books, stuff comes up again, and it seems like you actually knew where it was going when you started writing, which is again insane because you were 15. Is that something you just got lucky, or did you really plan for a whole series when you started writing the first one? I planned because I tried writing some stories before Eragon, and I never got past the first five or ten pages because I didn't have a story. I would only have an inciting incident, like a young man finds a dragon egg in the forest. Well, fun, awesome, but that's not a story. So Eragon and the series as it was, was a writing exercise for myself to see if I could outline, plot, and then write at least the first book of a series. So yes, if you read the first book, Eragon, there's actually a scene, a dream sequence in the first book. And it is the very last scene of the last book. And I did that specifically so that I could point to it and say to my readers, "See, I knew what I was doing." But of course, it isn't the last book now. [2]
Before he finished signing them all he asked if I read Fractal Noise, I said yes. He then asked how I liked it. I said I liked To Sleep far more. And to be fair I did. But I could've been a little more less brunt about it. All in all I'm sorry Paolini. I hope you see this. Dude -- No need to apologize! I was the one who put you on the spot. I was just curious about Fractal Noise as it's pretty different from what I normally write. That said, I'm a big boy, and it doesn't bother me in the slightest if someone prefers one book over another. [R]
Have you been on TikTok? How do you find it? I have an account that my assistants post content on for me because I don't have the time and I don't want it on my phone, but it has been a really useful way to connect with readers, and I had a lot of people who came up during my book tour end of last year, who said that they found out about the events I was doing from the posts on TikTok. [33]
Outside of the tour, did you do anything to personally celebrate the release of Murtagh? No. Not to sound blase, but this isn't my first book I've released. Going on the tour is the celebration. Getting to meet the fans. It's an enormous expenditure of energy, time, effort, and it's very joyous and touching and meaningful for me. And I think for a lot of the readers. So that's the celebration. My team and I, we all kind of take a moment to pat ourselves on the back every time a book comes out and then it's back to the grind a bit. Also, I got to celebrate my 40th birthday while on book tour, and I got to celebrate it with my editor, my publicist, my former publicist who's been with me since the beginning. So that was really nice. [32]
Being an author is like the best kind of semi-celebrity, because nine times out of ten, no one knows who you are, you can live a nice quiet life, and then you get to go out and meet people who like your work. And that's a real treat. I grew the beard partly to keep people from recognizing me. But then I've had it for so long that it doesn't work anymore. And I got tired of shaving. But the problem is the beard takes so much time and effort to take care of it, it doesn't save me any time. [1]Signing Books
Did your hat end up getting fixed post-tour? Yup. Fixed it myself with a rivet. [T]
Any advice on how to wear a pirate's hat without it being weird? It's very simple. There's one ingredient. You wear it with confidence. That's all. [36]
People people don't maybe don't realize what an endurance race it is, especially when when books are this big and successful. Like the amount. I once did 9,280 books in an afternoon and a half at a warehouse. I had nine people helping. I stood. I find that if I stand, I don't use my wrist. I can isolate the arm. And I just had someone shove it under me, someone pull it out for me, and everyone else was boxing, unboxing and flapping. But it hurt. It really hurt. I dropped my first name this past year. For the first time in a 20 year career, I finally dropped my first name. Did you feel defeated? Yes. But I have kids now and I just could not afford the time and the strain on my body. I actually got two typewriters. I got really bad inflammation in my right thumb from all the signing and I find that typewriters alleviated that. Also heavier like mechanical keyboards seem to help. So I know like Robin Hobb has suffered some severe problems with her hands with the amount of typing she's done over the years. So yeah, it is an occupational hazard. [33]
I have to say, signing 30,000 sheets is SIGNIFICANTLY harder than mining or placing 30k blocks in #Minecraft. Lol. [T]
Do you have a PO Box or something? I’d pay shipping both ways to have you sign my books. P.O. box is listed on paolini.net. Just include return shipping, please. :D Alternatively, you can arrange signed copies through Conley's Books & Music in Livingston, MT. [R]
If I send a book to a P.O. Box and pay for shipping there and back, would you sign it? Yup. Address is on paolini.net [T]
2024.06.09 14:52 Adorable_Freedom166 Participate in a study revealing the potential of ChatGPT in learning English!
2024.06.09 14:50 Educational_Bat_4649 UNABLE TO SELECT YOUTUBE APK FROM STORAGE FOR PATCHING
2024.06.09 14:50 Fit-Bit2907 Fantagraphics Upcoming Releases & Recent Licenses
(Updated June 9, 2024) submitted by Fit-Bit2907 to MangaCollectors [link] [comments] Fantagraphics loves Moto Hagio, that's all you need to know. Please Note- this post does not include all upcoming releases, it only includes new starting manga with volume 1 or one shots that are yet to come out. Gengoroh Tagame - The Passion of Gengoroh Tagame: Master of Gay Erotic Manga: Vols. 1 & 2 - June 11, 2024https://preview.redd.it/8fg6w6iejj5d1.jpg?width=800&format=pjpg&auto=webp&s=d739b77629a83470a22361114c0e683fa19c0f1bA slipcased edition of our best-selling two volume series collecting the work of Gengoroh Tagame, the "Tom of Finland of Japan" and modern master of "bara" manga.The often violent, visceral, and always provocative style of Japanese manga legend Gengoroh Tagame, one of the originators of Japanese bear culture, comes to life like never before in our two volume The Passion of Gengoroh Tagame series — the only English-language collections of Tagame's erotic work, celebrated around the world for its groundbreaking subject matter, masterfully crafted imagery, and unbridled exploration of bondage, lust, passion, and romance.Vol. 1 includes ten short stories dating from the late 1990s to the early 2010s, with an introduction by celebrated novelist and biographer Edmund White, as well as an essay and jacket design by acclaimed novelist and graphic designer Chip Kidd. In Vol. 2, Tagame serves up what his fans love best: elaborate, sensational, beautifully rendered erotica and BDSM. Kings, monks, cops, athletes: no manly man is safe from the deliciously depraved fantasies within this treasure trove of long and short stories previously unpublished in English, accompanied by original essays and an exclusive new interview with the internationally renowned cartoonist. Our new two volume slipcased edition is a must-have for Tagame fans, as well as fans of bear cultures in general. (Please note: This book is a traditional work of manga, and reads back to front and right to left.) Moto Hagio - The Complete Poe Clan: The '70s - November 12, 2024https://preview.redd.it/8oauak9rjj5d1.jpg?width=800&format=pjpg&auto=webp&s=9b30ca38b0b73d48a1d73f1262c99e739db7bdfbThe complete run of the groundbreaking young adult vampire series created by Moto Hagio, a shojo/shonen-ai manga pioneer and one of the world’s most influential cartoonists.The Poe Clan: a race of undead that feeds on the energy of the living, whiling away the centuries in a village of roses where time and geography have no meaning. Circumstances lead to a brother and sister, Edgar and Marybelle, being initiated into the clan too young, and therefore doomed to live out eternity forever on the brink of adulthood until a wooden stake or a silver bullet should cut them down. The Poe Clan’s narrative spans the mid-1700s to the 1970s: generations of humans’ lives are profoundly affected by Edgar, Marybelle, and Alan Twilight, a 14-year-old whom Edgar embraces in the 1800s. In this groundbreaking manga, Moto Hagio explores what it means to live and die, to have loved and lost.Fantagraphics is proud to present the complete 1970s run of this best-selling manga series in English for the first time. Please note: This title is a traditional work of manga and reads back to front and right to left. Moto Hagio - The Poe Clan: Spring's Dream - TBDhttps://preview.redd.it/4shnd3z9kj5d1.jpg?width=423&format=pjpg&auto=webp&s=61ce74521891faae35a3f8fd96d3a1539a4f88f2Sequel to The Poe Clan. The story is set in Britain during World War 2. While staying in the British countryside Edgar and Allan meet the Jewish girl Blanca and her younger brother who escaped Nazi Germany together. In this long-awaited new entry to the Poe Clan series, the mysterious world of the vampirnella will finally be explored. Moto Hagio - The Poe Clan: Unicorn - TBDhttps://preview.redd.it/xvvgmzzhkj5d1.jpg?width=423&format=pjpg&auto=webp&s=152c21fb85078892179828bb41f0c7043c04ae8eSequel to The Poe Clan. Takes place 40 years after the original The Poe Clan. Moto Hagio - The Poe Clan: The Secret Garden - TBD (Total 2 Volumes)https://preview.redd.it/o07oplfskj5d1.jpg?width=422&format=pjpg&auto=webp&s=ee10231d1b301016f3c460753f565be250c6e373Sequel to The Poe Clan. Set in 1888 and follows Edgar and Allan. When Allan's health suddenly gets worse during their travels, the pair finds themselves lodging at the manor of Lord Arthur Quenton. Moto Hagio - The Poe Clan: Blue Pandora - TBD (Ongoing, Currently on Hiatus)https://preview.redd.it/e3ow6cb6lj5d1.jpg?width=423&format=pjpg&auto=webp&s=a2ab6de9b1180e590672dfb6298d91dc39f699dbSequel to The Poe Clan and is set in Munich, Germany in 2016. For posts about other publishers, feel free to check out this https://docs.google.com/document/d/1Cm-Z7g2AE1zP4vuF8QwEqlNRNpnYH-KDbbZiGaICfII/edit#heading=h.11tq73xlid8b |
2024.06.09 14:48 doanworks [For Hire] Full Stack Software Developer With a Background in Accounting and Business Management
2024.06.09 14:46 Adorable_Freedom166 Participate in a study revealing the potential of ChatGPT in education
2024.06.09 14:40 JoelG756 Graphic designer for hire
2024.06.09 14:29 StudentWithNoMaster New To Kotlin, need advice
2024.06.09 14:28 fmlforveaaa Rabby Wallet Review
https://preview.redd.it/bsexdvkuhj5d1.jpg?width=1280&format=pjpg&auto=webp&s=a1823e282ab79785be7389e9171481154967b573 submitted by fmlforveaaa to cryptoreferralcodesz [link] [comments] Use Rabby Referral code "1000RABBYPOINTS" to claim your rewards!https://rabby.io I recently had the opportunity to try out Rabby Wallet, and I must say that I'm thoroughly impressed. The setup process was seamless, and I was up and running in no time. The wallet can be downloaded and installed from the official website, offering a hassle-free experience. One of the standout features of Rabby Wallet is its ability to manage multiple cryptocurrencies from a single interface. This makes it incredibly convenient to track my digital assets. During the setup process, I was prompted to create a strong password and store it safely, which is used to encrypt my wallet and ensure that my funds remain secure. 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Visit Rabby WalletUse Referral code 1000RABBYPOINTSKey Features and BenefitsRabby Wallet stands out from other digital asset management solutions with its robust feature set, including multi-cryptocurrency support and seamless DeFi DApp integration. https://preview.redd.it/jty6ppgvhj5d1.png?width=1600&format=png&auto=webp&s=0f2dc53bdb25c638e149b6c1edafa9dbbdff2e37 The user-friendly interface streamlines financial management tasks, allowing users to manage their crypto assets across multiple EVM chains, providing unparalleled flexibility and control. One of the standout features of Rabby Wallet is its seamless integration with DeFi DApps, enabling access to a wide range of decentralized finance applications, making it easy to lend, borrow, and yield farm. The wallet's support for multiple cryptocurrencies means users can manage their entire crypto portfolio from a single platform. Rabby Wallet prioritizes security, ensuring that digital assets are safe and secure. 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By leveraging the full potential of Rabby Wallet, users will be able to optimize their cryptocurrency management, making informed decisions that drive growth and success in the crypto space. https://preview.redd.it/8gti5t90ij5d1.png?width=604&format=png&auto=webp&s=7db8e487059cc7ac5df4bf3e778362b755c8663d Is there Rabby Airdrop? One of the most exciting features of Rabby Wallet is its occasional airdrop events, which provide users with opportunities to earn free tokens. To participate in these events, all you need to do is create a Rabby Wallet address, a unique identifier that allows you to send and receive crypto assets. Once you've set up your address, you'll be eligible to participate in upcoming airdrop events, which are usually announced on Rabby's social media channels. When an airdrop event is launched, you'll receive a notification, and you can claim your free tokens by following the instructions provided. 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2024.06.09 13:51 kingmooze First time in forever AMD so did i miss anything?
2024.06.09 13:44 Misspissov Lossless Scaling and Skyrim - A Review
2024.06.09 12:55 the_designer_tk [Portfolio] UX/UI, Web & Graphic Designer
2024.06.09 12:55 the_designer_tk [For Hire] UX/UI, Web & Graphic Designer
2024.06.09 12:55 the_designer_tk [For Hire] UX/UI, Web & Graphic Designer
2024.06.09 12:54 the_designer_tk [For Hire] UX/UI, Web & Graphic Designer
2024.06.09 12:54 the_designer_tk [For Hire] UX/UI, Web & Graphic Designer
2024.06.09 12:45 Csabi_ [PC][2014-2018] 2D platformer indie game with local multiplayer pvp
2024.06.09 11:59 Bouldertaste crashes on running fabric (class 634 failed)
at io.wispforest.owo.config.ConfigSynchronizer.Caused by: java.lang.RuntimeException: Mixin transformation of net.minecraft.class_634 failed(ConfigSynchronizer.java:212) at io.wispforest.owo.config.ConfigWrapper. (ConfigWrapper.java:96) at io.wispforest.owo.config.ConfigWrapper. (ConfigWrapper.java:60) at net.trique.mythicupgrades.config.MUConfig. (MUConfig.java:45) at net.trique.mythicupgrades.config.MUConfig.createAndLoad(MUConfig.java:53) at net.trique.mythicupgrades.MythicUpgrades. (MythicUpgrades.java:19) at java.base/java.lang.Class.forName0(Native Method) at java.base/java.lang.Class.forName(Class.java:467) at net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50) at net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117) at net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53) at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:73) at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:75) at net.minecraft.class\_310.handler$fpf000$supermartijn642corelib$beforeInit(class\_310.java:34615) at net.minecraft.class\_310. (class\_310.java:466) at net.minecraft.client.main.Main.main(Main.java:214) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218) at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119) at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525) ... 19 moreCaused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234) at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202) at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422) ... 23 moreCaused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [command-block-ide.mixins.json:client.ClientPlayNetworkHandlerMixin from mod command-block-ide] from phase [DEFAULT] in config [command-block-ide.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:638) at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:589) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) ... 26 moreCaused by: org.spongepowered.asm.mixin.transformer.throwables.InvalidMixinException: u/Shadow field field_3690 was not located in the target class net.minecraft.class_634. Using refmap command-block-ide-refmap.json
at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attachFields(MixinPreProcessorStandard.java:624) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.attach(MixinPreProcessorStandard.java:302) at org.spongepowered.asm.mixin.transformer.MixinPreProcessorStandard.createContextFor(MixinPreProcessorStandard.java:277) at org.spongepowered.asm.mixin.transformer.MixinInfo.createContextFor(MixinInfo.java:1289) at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:294) at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422) at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403) at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) ... 26 moreA detailed walkthrough of the error, its code path and all known details is as follows:
at io.wispforest.owo.config.ConfigSynchronizer.-- Initialization --(ConfigSynchronizer.java:212) at io.wispforest.owo.config.ConfigWrapper. (ConfigWrapper.java:96) at io.wispforest.owo.config.ConfigWrapper. (ConfigWrapper.java:60) at net.trique.mythicupgrades.config.MUConfig. (MUConfig.java:45) at net.trique.mythicupgrades.config.MUConfig.createAndLoad(MUConfig.java:53) at net.trique.mythicupgrades.MythicUpgrades. (MythicUpgrades.java:19) at java.base/java.lang.Class.forName0(Native Method) at java.base/java.lang.Class.forName(Class.java:467) at net.fabricmc.loader.impl.util.DefaultLanguageAdapter.create(DefaultLanguageAdapter.java:50) at net.fabricmc.loader.impl.entrypoint.EntrypointStorage$NewEntry.getOrCreate(EntrypointStorage.java:117) at net.fabricmc.loader.impl.entrypoint.EntrypointContainerImpl.getEntrypoint(EntrypointContainerImpl.java:53) at com.supermartijn642.core.registry.RegistryEntryAcceptor$Handler.gatherAnnotatedFields(RegistryEntryAcceptor.java:73) at com.supermartijn642.core.CoreLib.beforeInitialize(CoreLib.java:75) at net.minecraft.class\_310.handler$fpf000$supermartijn642corelib$beforeInit(class\_310.java:34615) at net.minecraft.class\_310. (class\_310.java:466)
Modules: ADVAPI32.dll:고급 Windows 32 기반 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation COMCTL32.dll:User Experience Controls Library:6.10 (WinBuild.160101.0800):Microsoft Corporation CRYPT32.dll:Crypto API32:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation CRYPTBASE.dll:Base cryptographic API DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation CRYPTSP.dll:Cryptographic Service Provider API:10.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation DBGHELP.DLL:Windows Image Helper:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation DNSAPI.dll:DNS 클라이언트 API DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation GDI32.dll:GDI Client DLL:10.0.22621.3085 (WinBuild.160101.0800):Microsoft Corporation IMM32.DLL:Multi-User Windows IMM32 API Client DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation IPHLPAPI.DLL:IP 도우미 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation KERNEL32.DLL:Windows NT 기반 API 클라이언트 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation KERNELBASE.dll:Windows NT 기반 API 클라이언트 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation MpOav.dll:IOfficeAntiVirus Module:4.18.24050.7 (b60bcb9c79f050335eb91db16f7d3e97336ad10e-dirty):Microsoft Corporation NSI.dll:NSI User-mode interface DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation NTASN1.dll:Microsoft ASN.1 API:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation OLEAUT32.dll:OLEAUT32.DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation Ole32.dll:Windows용 Microsoft OLE:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation POWRPROF.dll:전원 프로필 도우미 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation PSAPI.DLL:Process Status Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation Pdh.dll:Windows 성능 데이터 도우미 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation RPCRT4.dll:원격 프로시저 호출 런타임:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation SHCORE.dll:SHCORE:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation SHELL32.dll:Windows 셸 공용 Dll:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation UMPDC.dll:User Mode Power Dependency Coordinator:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation USER32.dll:다중 사용자 Windows 사용자 API 클라이언트 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation USERENV.dll:Userenv:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation VCRUNTIME140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation VERSION.dll:Version Checking and File Installation Libraries:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation WINHTTP.dll:Windows HTTP Services:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WINMM.dll:MCI API DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WS2\_32.dll:Windows 소켓 2.0 32비트 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation WSOCK32.dll:Windows Socket 32-Bit DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation amsi.dll:Anti-Malware Scan Interface:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation apphelp.dll:응용 프로그램 호환성 클라이언트 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation awt.dll:OpenJDK Platform binary:17.0.8.0:Microsoft bcrypt.dll:Windows 암호화 기본 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation bcryptPrimitives.dll:Windows Cryptographic Primitives Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation clbcatq.dll:COM+ Configuration Catalog:2001.12.10941.16384 (WinBuild.160101.0800):Microsoft Corporation combase.dll:Windows용 Microsoft COM:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation dbgcore.DLL:Windows Core Debugging Helpers:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc.DLL:DHCP 클라이언트 서비스:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation dhcpcsvc6.DLL:DHCPv6 클라이언트:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation fwpuclnt.dll:FWP/IPsec 사용자 모드 API:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation gdi32full.dll:GDI Client DLL:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation java.dll:OpenJDK Platform binary:17.0.8.0:Microsoft javaw.exe:OpenJDK Platform binary:17.0.8.0:Microsoft jemalloc.dll jemalloc.dll jimage.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jli.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jna1990056950408475047.dll:JNA native library:6.1.6:Java(TM) Native Access (JNA) jsvml.dll:OpenJDK Platform binary:17.0.8.0:Microsoft jvm.dll:OpenJDK 64-Bit server VM:17.0.8.0:Microsoft kernel.appcore.dll:AppModel API Host:10.0.22621.2715 (WinBuild.160101.0800):Microsoft Corporation lwjgl.dll lwjgl.dll lwjgl\_stb.dll lwjgl\_stb.dll management.dll:OpenJDK Platform binary:17.0.8.0:Microsoft management\_ext.dll:OpenJDK Platform binary:17.0.8.0:Microsoft msvcp140.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation msvcp\_win.dll:Microsoft® C Runtime Library:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation msvcrt.dll:Windows NT CRT DLL:7.0.22621.2506 (WinBuild.160101.0800):Microsoft Corporation mswsock.dll:Microsoft Windows 소켓 2.0 서비스 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation napinsp.dll:전자 메일 명명 심(Shim) 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation ncrypt.dll:Windows NCrypt 라우터:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation net.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nio.dll:OpenJDK Platform binary:17.0.8.0:Microsoft nlansp\_c.dll:NLA Namespace Service Provider DLL:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation ntdll.dll:NT 계층 DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation perfos.dll:Windows 시스템 성능 개체 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation pfclient.dll:SysMain Client:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation pnrpnsp.dll:PNRP 네임스페이스 공급자:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation profapi.dll:User Profile Basic API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation rasadhlp.dll:Remote Access AutoDial Helper:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation rsaenh.dll:Microsoft Enhanced Cryptographic Provider:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation sechost.dll:Host for SCM/SDDL/LSA Lookup APIs:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation shlwapi.dll:셸 표준 이하 유틸리티 라이브러리:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation sunmscapi.dll:OpenJDK Platform binary:17.0.8.0:Microsoft ucrtbase.dll:Microsoft® C Runtime Library:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation vcruntime140\_1.dll:Microsoft® C Runtime Library:14.29.30139.0 built by: vcwrkspc:Microsoft Corporation verify.dll:OpenJDK Platform binary:17.0.8.0:Microsoft win32u.dll:Win32u:10.0.22621.3593 (WinBuild.160101.0800):Microsoft Corporation windows.storage.dll:Microsoft WinRT 저장소 API:10.0.22621.3527 (WinBuild.160101.0800):Microsoft Corporation winrnr.dll:LDAP RnR Provider DLL:10.0.22621.1 (WinBuild.160101.0800):Microsoft Corporation wintypes.dll:Windows 기본 형식 DLL:10.0.22621.2860 (WinBuild.160101.0800):Microsoft Corporation wshbth.dll:Windows Sockets Helper DLL:10.0.22621.3374 (WinBuild.160101.0800):Microsoft Corporation zip.dll:OpenJDK Platform binary:17.0.8.0:MicrosoftStacktrace:
at net.minecraft.client.main.Main.main(Main.java:214) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- System Details --
Minecraft Version: 1.20.2 Minecraft Version ID: 1.20.2 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 480836304 bytes (458 MiB) / 805306368 bytes (768 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 16 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 7 5800HS with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 8 Number of logical CPUs: 16 Graphics card #0 name: AMD Radeon(TM) Graphics Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002) Graphics card #0 VRAM (MB): 512.00 Graphics card #0 deviceId: 0x1638 Graphics card #0 versionInfo: DriverVersion=31.0.12044.62001 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 3.20 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 3.20 Memory slot #1 type: DDR4 Virtual memory max (MB): 20893.18 Virtual memory used (MB): 8733.96 Swap memory total (MB): 5120.00 Swap memory used (MB): 58.22 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Fabric Mods: additionaladditions: Additional Additions 6.0.2 advancednetherite: Advanced Netherite 2.0.2-1.20.2 anvilrestoration: Anvil Restoration 2.2 appleskin: AppleSkin 2.5.1+mc1.20.3 architectury: Architectury 10.1.20 armortrimitemfix: Armor Trim Item Fix 1.0.2 attributefix: AttributeFix 22.0.3 autotools: AutoTools 1.9 fabric-api-base: Fabric API Base 0.4.33+fce67b32a0 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.38+f4b7e424a0 balm-fabric: Balm 8.0.5 basicweapons: Basic Weapons 1.2.0 betteradvancements: Better Advancements bettercombat: Better Combat 1.8.1+1.20.2 betterf3: BetterF3 8.0.3 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.12+b1792f7da0 betterstats: Better Statistics Screen 3.9.7+fabric-1.20.2 tcdcommons: TCD Commons API 3.9.6+fabric-1.20.2 blur: Blur (Fabric) 3.1.1 midnightlib: MidnightLib 1.5.0 satin: Satin 1.14.0 bookshelf: Bookshelf 21.0.14 clearvoid: Clear Void 1.3.0 cloth-config: Cloth Config v12 12.0.119 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps collective: Collective 7.30 colorfulhearts: Colorful Hearts 5.2.9 com\_electronwill\_night-config\_core: core 3.6.7 com\_electronwill\_night-config\_toml: toml 3.6.7 comforts: Comforts 7.0.1+1.20.2 cardinal-components-base: Cardinal Components API (base) 5.3.0 cardinal-components-entity: Cardinal Components API (entities) 5.3.0 command-block-ide: Command Block IDE 0.4.4 continuity: Continuity 3.0.0-beta.5+1.20.2 controlling: Controlling 13.0.8 cookingforblockheads: Cooking for Blockheads 17.0.1 crystals\_overhauled: Crystals Overhauled 1.6.0 customitemattributes: Custom Item Attributes (CIA) 1.1.0 darkutils: DarkUtilities 17.0.2 debugify: Debugify 1.20.2+1.0 detailab: Detail Armor Bar 2.6.3+1.20.2-fabric disable\_custom\_worlds\_advice: Disable Custom Worlds Advice 4.1 durabilitytooltip: Durability Tooltip 1.1.5 dynamic\_fps: Dynamic FPS 3.4.3 elementa: Elementa 647 elytra\_trinket: Elytra Trinket 1.0.5 elytratrims: Elytra Trims 3.1.4 mixinsquared: MixinSquared 0.1.2-beta.4 enchantmentsplus: Enchantments Plus 1.2.1+1.20.2 reach-entity-attributes: Reach Entity Attributes 2.4.0 enchdesc: EnchantmentDescriptions 18.0.7 enderitemod: Enderite Mod 1.5.1 enhancedblockentities: Enhanced Block Entities 0.9.1+1.20.2 advanced\_runtime\_resource\_pack: Runtime Resource Pack 0.8.0 spruceui: SpruceUI 5.0.3+1.20.2 entityculling: EntityCulling 1.6.5 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 extraalchemy: Extra Alchemy 1.11.1 fabric-api: Fabric API 0.91.6+1.20.2 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.43+b1792f7da0 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.14+b1792f7da0 fabric-block-api-v1: Fabric Block API (v1) 1.0.12+73761d2ea0 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+73761d2ea0 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.43+f4b7e424a0 fabric-client-tags-api-v1: Fabric Client Tags 1.1.4+86b12645a0 fabric-command-api-v1: Fabric Command API (v1) 1.2.37+f71b366fa0 fabric-command-api-v2: Fabric Command API (v2) 2.2.16+b1792f7da0 fabric-commands-v0: Fabric Commands (v0) 0.2.54+df3654b3a0 fabric-containers-v0: Fabric Containers (v0) 0.1.81+df3654b3a0 fabric-content-registries-v0: Fabric Content Registries (v0) 5.0.6+b1792f7da0 fabric-convention-tags-v1: Fabric Convention Tags 1.5.8+b1792f7da0 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.20+f4b7e424a0 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 13.1.11+b1792f7da0 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.57+b1792f7da0 fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.26+b1792f7da0 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.10+b1792f7da0 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.70+df3654b3a0 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.42+a44e16a6a0 fabric-item-api-v1: Fabric Item API (v1) 2.1.33+b1792f7da0 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.15+e3d2bf3fa0 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.36+df3654b3a0 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.28+c8b10480a0 fabric-loot-api-v2: Fabric Loot API (v2) 2.1.1+3ba460fba0 fabric-message-api-v1: Fabric Message API (v1) 6.0.2+e3d2bf3fa0 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.56+f4b7e424a0 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.6+b1792f7da0 fabric-models-v0: Fabric Models (v0) 0.4.5+9386d8a7a0 fabric-networking-api-v1: Fabric Networking API (v1) 3.1.5+f4be560ba0 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 12.1.2+2ff98d3ba0 fabric-particles-v1: Fabric Particles (v1) 1.1.4+f4b7e424a0 fabric-recipe-api-v1: Fabric Recipe API (v1) 2.0.14+52b3ebe5a0 fabric-registry-sync-v0: Fabric Registry Sync (v0) 4.0.12+b1792f7da0 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+2034447ca0 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+2034447ca0 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.49+df3654b3a0 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.39+73761d2ea0 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.30+f4b7e424a0 fabric-rendering-v0: Fabric Rendering (v0) 1.1.52+df3654b3a0 fabric-rendering-v1: Fabric Rendering (v1) 3.0.11+b1792f7da0 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.11+239dafd8a0 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.12+b1792f7da0 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.47+b1792f7da0 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.14+f4b7e424a0 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.13+4944b5a5a0 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 5.0.3+fce67b32a0 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fancymenu: FancyMenu 3.1.7 com\_github\_keksuccino\_japng: japng 0.5.3 com\_github\_rtyley\_animated-gif-lib-for-java: animated-gif-lib-for-java animated-gif-lib-1.7 ferritecore: FerriteCore 6.0.1 fixedanvilrepaircost: Fixed Anvil Repair Cost 3.3 forgeconfigapiport: Forge Config API Port 20.2.6 frostiful: Frostiful 1.1 mm: Manningham Mills 2.3 fusion: Fusion 1.1.1 geckolib: GeckoLib 4 4.3.1 com\_eliotlash\_mclib\_mclib: mclib 20 genshinstrument: Genshin Instruments 3.4 goldenfoods: GoldenFoods 2.3.0 grindenchantments: Grind Enchantments 3.1.2+23w31a codec-config-api: Codec Config API 1.0.2+1.19.3 ibeeditor: IBE Editor 2.2.6 iceberg: Iceberg 1.1.18 immediatelyfast: ImmediatelyFast 1.2.17+1.20.4 net\_lenni0451\_reflect: Reflect 1.3.3 immersiveores: Immersive Ores 1.20.2-0.5 indium: Indium 1.0.28+mc1.20.4 itemborders: Item Borders 1.2.1 items\_displayed: Items Displayed 1.2.2 jade: Jade 12.3.0 java: OpenJDK 64-Bit Server VM 17 journeymap: Journeymap 5.9.21 journeymap-api-fabric: JourneyMap API 1.20.4-1.9-fabric-SNAPSHOT konkrete: Konkrete 1.9.3 krypton: Krypton 0.2.6 com\_velocitypowered\_velocity-native: velocity-native 3.2.0-SNAPSHOT ksyxis: Ksyxis 1.3.1 ktnilcks: ItemLocks 1.20.2-1.3.8 languagereload: Language Reload 1.6.1+1.20.2 lazydfu: LazyDFU 0.1.3 legacies\_and\_legends: Legacies and Legends 1.3.7 lithium: Lithium 0.12.0 lolmcv: More Chest Variants 1.5.4 majruszsaccessories: Majrusz's Accessories 1.3.1 maxhealthfix: MaxHealthFix 13.0.2 mca: Minecraft Comes Alive 7.5.12+1.20.2 mcwbridges: Macaw's Bridges 3.0.0 mcwdoors: Macaw's Doors 1.1.0 mcwfences: Macaw's Fences and Walls 1.1.1 mcwfurnitures: Macaw's Furniture 3.2.2 mcwlights: Macaw's Lights and Lamps 1.0.6 mcwpaths: Macaw's Paths and Pavings 1.0.5 mcwtrpdoors: Macaw's Trapdoors 1.1.3 mcwwindows: Macaw's Windows 2.2.1 medieval\_buildings: Medieval Buildings 1.0.1 melody: Melody 1.0.3 memoryleakfix: Memory Leak Fix 1.1.5 minecraft: Minecraft 1.20.2 mlib: Majrusz Library 6.0.1 modernfix: ModernFix 5.10.1+mc1.20.2 modmenu: Mod Menu 8.0.1 monolib: MonoLib 1.1.0 morebows: More Bows Restrung 1.0.11+1.20.x morebowsandarrows: MoreBowsAndArrows 3.0.1 moreculling: More Culling 1.20.4-0.24.0 conditional-mixin: conditional mixin 0.3.2 morediscs: More Music Discs 1.20.2-33-fabric mousetweaks: Mouse Tweaks 2.26 mr\_tidal\_towns: Tidal Towns 1.3 mru: Mineblock's Repeated Utilities 0.4.0+1.20.2 msmlegacy: MoreSwordsLegacy 3.0.2 mythicupgrades: Mythic Upgrades 3.1.0+mc1.20.2 naturescompass: Nature's Compass 1.20.2-2.2.3-fabric nbt\_ac: NBT Autocomplete 1.1.8 necronomicon: Necronomicon 1.4.1 nochatreports: No Chat Reports 1.20.2-v2.3.1 notenoughcrashes: Not Enough Crashes 4.4.7+1.20.2 numismatic-overhaul: Numismatic Overhaul 0.2.14+1.20.2 stacc: Stacc 1.8.0 org\_jetbrains\_annotations: annotations 23.0.0 owo: oωo 0.11.4+1.20.2 blue\_endless\_jankson: jankson 1.2.2 perfectaccuracy: Perfect Accuracy 1.3 pfm: Paladin's Furniture 1.2.1 playeranimator: Player Animator 1.0.2-rc1+1.20.4 prism: Prism 1.0.5 projectile\_damage: Projectile Damage Attribute 3.2.2+1.20.2 puffish\_skills: Pufferfish's Skills 0.12.2 purecoppertools: Pure Copper Tools 1.0.1 pureemeraldtools: Pure Emerald Tools 3.0.0 qu-enchantments: Qu Enchantments 1.3.7-1.20.2 quad: Quad 1.2.3 rechiseled: Rechiseled 1.1.5+b reeses-sodium-options: Reese's Sodium Options 1.7.0+mc1.20.2-build.97 ringsofascension: Rings of Ascension 2.0.3 roughlyenoughitems: Roughly Enough Items 13.1.726 error\_notifier: Error Notifier 1.0.9 scorchful: Scorchful 0.6.2 searchables: Searchables 1.0.16 simplemagnets: Simple Magnets 1.1.11 skinlayers3d: 3d-Skin-Layers 1.6.5 sodium: Sodium 0.5.5 sodium-extra: Sodium Extra 0.5.3+mc1.20.2-build.114 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 sounds: Sounds 0.7.0+1.20.2 spark: spark 1.10.54 fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT spellbound\_weapons\_mr: Spellbound Weapons 4.0.5m starlight: Starlight 1.1.3+fabric.5867eae status-effect-bars: Status Effect Bars 1.0.4 strongersnowballs: StrongerSnowballs 14.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 thermoo: Thermoo 3.0 things: Things 0.3.3+1.20.2 lavender: Lavender 0.1.0-pre.19+1.20.20.4.0.17213.0.0.6lavender-md: lavender-md 0.1.0-pre.3+1.20
tipsmod: Tips 13.0.3 too-cheap: Too Cheap! 1.2.0 tool-trims: Tool Trims b2.1.1 tooltipfix: ToolTip Fix 1.1.1-1.20 travelersbackpack: Traveler's Backpack 1.20.2-9.2.4 trinkets: Trinkets 3.8.0 underground\_jungle: Underground Jungle 20.2.1 universalcraft: UniversalCraft 337 veinmining: Vein Mining 2.2.0+1.20.2 spectrelib: SpectreLib 0.14.2+1.20.2 victus: Victus 0.1.15+1.20.2 vigilance: Vigilance 297 wardentools: Warden Tools 2.4.0+mc1.20.2 wilderwild: Wilder Wild 2.4.2-Fabric+1.20.2 frozenlib: FrozenLib 1.7.2-Fabric+1.20.2 worldedit: WorldEdit 7.3.0-beta-02+e11f161 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.3.0-beta.1+1.20.2 com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 org\_quiltmc\_parsers\_json: json 0.2.1 JVM uptime in seconds: 19.283 Launched Version: fabric-loader-0.15.11-1.20.2 Backend library: LWJGL version 3.3.2-snapshot Backend API: Unknown Window size:```at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric' Type: Client (map\_client.txt) Locale: ko\_KR CPU: Suspected Mods: java.lang.RuntimeException: Mixin transformation of net.minecraft.class\_634 failed
2024.06.09 11:20 Perkelton Weekly Crowdfunding Roundup: June 9 2024 29 ending soon (incl. Rebirth, Feudum) & 28 new this week (incl. Grimcoven, Return to the 7th Citadel)
Name | Description | Backers | Pledged | Ends | Information | Tags | BGG |
---|---|---|---|---|---|---|---|
Rebirth: Limited Edition | A brand new, tile-laying game from Reiner Knizia, set in a lush and hopeful future. | 5552 | €265,854.00 (1329%) in 19 days | 2024-06-12 | 💸 Kickstarter 👥 2‑4 players 👶 10+ ⏱️ 45-60 min. | 🎉💰🔥🌳 | BGG |
Feudum | Game-of-the-year winner, Feudum is back with the 7th anniversary collector's edition featuring an exclusive clockwork behemoth! Grrrrrrrrrr. | 2679 | $354,257.05 (1417%) in 26 days | 2024-06-14 | 💸 Gamefound 👥 1‑5 players ⏱️ 150 min. Area Control | 💰🌱 | |
Hex Effects: A Spellbinding Card Game | Hex Effects is a “take that” card game that involves beautiful artwork and easy-to-pick-up gameplay. From the makers of Side Effects! | 1413 | $55,457.00 (462%) in 24 days | 2024-06-14 | 💸 Kickstarter 👥 2‑8 players 👶 10+ ⏱️ 20-40 min. | 🎉💰 | BGG |
How to Save a World | Three desperate plans. One small chance... to save a world. | 1216 | CA$114,038.00 (190%) in 19 days | 2024-06-13 | 💸 Kickstarter 👥 2‑4 players 👶 10+ ⏱️ 60-90 min. | 🎉💰🌳 | BGG |
Village Pillage: Big Box + New Expansion | Magic makes its way to Village Pillage in the fourth and final expansion to the critically acclaimed game! | 1090 | $60,172.00 (301%) in 19 days | 2024-06-15 | 💸 Kickstarter 👥 2‑5 players ⏱️ 15-30 min. | 💰🌳 | BGG |
BERSERKERS : Chaos Extension by Alone Editions | Berserkers is Back ! | 972 | €26,872.00 (413%) in 24 days | ⚠️ 2024-06-09 | 💸 Kickstarter | 💰🌳 | |
Big Sur, Grand Central Skyport, Sand Art, & Wine Cellar | Mix and match your pledge from four new games across a variety of styles, themes, and player counts to elevate your next game night. | 893 | $42,936.00 (429%) in 12 days | 2024-06-14 | 💸 Kickstarter | 🎉💰🌳 | |
🍁 Masters of Maple Syrup & Downstream 🛶 | Manage a maple farm and explore the riverbank in these cozy, pocket-sized games for two! | 835 | CA$47,616.00 (595%) in 19 days | 2024-06-10 | 💸 Kickstarter | 💰 | |
Greenlight | A game for people who will never make it in Hollywood. | 829 | $45,269.00 (453%) in 33 days | 2024-06-10 | 💸 Kickstarter | 💰🌱 | |
Thorgal: The card game | Thorgal: Card Game, where strategy meets destiny in a thrilling card-based adventure | 761 | €40,864.00 (409%) in 19 days | 2024-06-11 | 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 45-90 min. | 💰 | BGG |
The Big Bad Wolf | Based on The 3 Little Pigs! Secretly pass the "Big Bad Wolf" then Entice & Persuade players into flipping it, to Blow Down their house! | 570 | $12,768.00 (365%) in 26 days | 2024-06-13 | 💸 Kickstarter 👥 2‑4 players 👶 10+ ⏱️ 15-35 min. | 🎉💰🌱 | BGG |
Catstronauts: The Board Game | The cooperative boardgame based on the hit graphic novels! | 492 | $31,506.00 (630%) in 26 days | 2024-06-14 | 💸 Kickstarter 👥 1‑4 players 👶 8+ ⏱️ 30 min. | 💰🌳 | BGG |
TOOTHEAD | Let's Get Ready To Rumble!!! Sneaky moves and a lot of fighting in an innocent setting. A family-friendly game, also great for parties! | 448 | €29,744.00 (372%) in 33 days | 2024-06-10 | 💸 Kickstarter 👥 2‑8 players 👶 10+ ⏱️ 40-180 min. | 🎉💰🌱 | BGG |
Amsterdam Board Game Design - season 1 | Three fun card games by different members of ABGD: Bable, Grachtenpand, & TimeZoo. May this be the first season of many! | 419 | €11,900.00 (397%) in 27 days | 2024-06-13 | 💸 Kickstarter | 💰🌱 | |
Guns of the Old West | Players compete in solo/co-op play or as a team with over 100 campaign paths. Each playthrough is a unique cinematic experience offering endless replayability. Players make strategic decisions and interact with each other to achieve their group and secret individual objectives, some of which involve… | 299 | £53,400.50 (107%) in 26 days | 2024-06-11 | 💸 Gamefound 👥 1‑8 players 👶 14+ ⏱️ 45-90 min. Card Game Wargame Dice Game Area Control Cooperative | 💰🌱 | BGG |
DVG - Mustang Leader | The WWII Air War Over Europe Solitaire Game! | 284 | $54,294.00 (271%) in 19 days | 2024-06-12 | 💸 Kickstarter | 💰🌳 | |
GotchaCards: a rock-paper-scissors card game! | a thrilling RPS dueling card game for all ages by Pat Casao & pabloKM | 278 | $15,972.00 (86%) in 31 days | 2024-06-15 | 💸 Kickstarter | 🌱 | |
EXPENDABLE EMPLOYEES | A Cooperative Miniature Skirmish-Extraction Game Inspired by Lethal Company, Content Warning & Helldivers 2! | 269 | CA$6,390.00 (256%) in 24 days | 2024-06-15 | 💸 Kickstarter | 💰🌳 | |
Dabba Walla | The famous Dabba Walla invite everyone to join them on their daily journey through Mumbai! | 250 | $14,400.00 (288%) in 5 days | 2024-06-13 | 💸 Kickstarter 👥 2‑4 players 👶 8+ ⏱️ 30-45 min. | 🎉💰🌳 | BGG |
The Thinning Veil Cormac Mac Airt on the Other Side of Midnight | A solo dungeon crawl now featuring a 2 player mode set in the world of The Thinning Veil, and featuring Cormac Mac Airt, High King of Inis Fael! This game is the first in the Thinning Veil line and the Cormac series. | 243 | £34,126.74 (1706%) in 26 days | 2024-06-11 | 💸 Gamefound 👥 1‑2 players ⏱️ 90 min. Dice Game | 💰 | |
Freak War: A Card Game | A fun and simple pick-up-and-play card game—with unhinged rules and a hidden layer of intense strategy. | 227 | $15,544.00 (155%) in 26 days | 2024-06-13 | 💸 Kickstarter 👥 2‑4 players 👶 6+ ⏱️ 15-60 min. | 🎉💰 | BGG |
Dice Tales: Knight's Adventures | Become mighty Knight, live exciting adventures in this solo sandbox print and play roll and write board game with a dose of strategy. | 226 | €3,030.00 (3030%) in 10 days | 2024-06-13 | 💸 Kickstarter 👥 1 player 👶 10+ ⏱️ 20-30 min. | 💰🌱 | BGG |
One Hour World War II | A fast playing game of all of World War II for 2 players. Actions and Reactions drive the game. Plays in....wait for it.....1 hour. | 224 | $20,955.00 (1080%) in 8 days | 2024-06-15 | 💸 Kickstarter | 💰🌳 | |
The 7 Seas: A New Start | Embark on a thrilling adventure in the world of The 7 Seas. Explore, trade, and fight to become a legend! | 218 | €20,600.20 (206%) in 24 days | ⚠️ 2024-06-09 | 💸 Gamefound 👥 1‑5 players 👶 10+ ⏱️ 30-90 min. | 💰 | BGG |
The Dream of Gods: An Interactive Mystery Game | Speak with gods. Solve puzzles. Uncover secrets. An interactive mystery book with audio, puzzles and visuals. | 201 | €12,151.00 (608%) in 25 days | 2024-06-14 | 💸 Kickstarter | 💰🌱 | |
Of Popes & Plagues | The Game of Plague & Pestilence in the Middle Ages | 183 | $7,890.00 (158%) in 33 days | ⚠️ 2024-06-09 | 💸 Kickstarter 👥 2‑6 players 👶 10+ ⏱️ 20-60 min. | 💰🌱 | BGG |
Scare BnB - Spooky family fun for all ages! | Help guests flee from a Bed and Breakfast run by monsters! | 142 | $2,938.00 (94%) in 19 days | 2024-06-11 | 💸 Kickstarter 👥 2‑4 players 👶 5+ ⏱️ 15-30 min. | 🌱 | BGG |
El Camino de Belén (The Journey to Bethlehem) | The game that brings families together. Up to 4 teams, the first to get to Bethlehem wins! The game comes in English and Spanish. | 111 | $10,384.00 (103%) in 30 days | ⚠️ 2024-06-09 | 💸 Kickstarter | 💰 | |
WARLINE x Dragons War | Design the battlefield. Design your army. Design custom tactics. Craft your own path to victory in this sandbox fantasy warfare game. Now, Warline's head-to-head "Strategicraft" gameplay is bolstered with the new solo or cooperative army-versus-dragon expansion—Dragons War. | 99 | $10,085.15 (81%) in 10 days | 2024-06-16 | 💸 Gamefound 👥 1‑4 players ⏱️ 45 min. Wargame Cooperative |
Name | Description | Backers | Pledged | Ends | Information | Tags | BGG |
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Grimcoven | Discover our new boss battler game for 1-4 players, set in a dark Victorian universe where only the hunt matters. In the unique tactical gameplay of Grimcoven, you take up the role of a hunter fueled by Lament. | 9366 | $1,795,810.67 (3592%) in 3 days | 2024-06-27 | 💸 Gamefound 👥 1‑4 players 👶 14+ ⏱️ 90-270 min. Cooperative | 💰🔥🌳 | BGG |
RETURN TO THE 7th CITADEL. Explore, build, YOU are the hero! | Get ready for new adventures in the Collapsing Lands! 1000+ minutes of exploration and adventure for 1 to 4 slave-gardeners. | 8031 | €837,720.00 (1077%) in 5 days | 2024-06-19 | 💸 Kickstarter | 🎉💰🔥 | |
🧁 Apothebakery - The Culinary Alchemists | Forage resources, brew elixirs and bake cakes of salvation to heal adventurers on the brink of doom in this game for 1 – 4 players. | 3870 | £286,958.00 (820%) in 5 days | 2024-06-28 | 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 60-90 min. | 🎉💰🔥🌱 | BGG |
Mythic Battles: Isfet | Explore Ancient Egypt or Norse Mythology, commanding gods, heroes, monsters and troops in this 2-4 player skirmish adventure game! | 3288 | €627,108.00 (314%) in 5 days | 2024-06-21 | 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 60-90 min. | 🎉💰🔥🌳 | BGG |
Mine Turtle: It’s a blast! | An explosive game of truth or dare. | 2655 | £98,122.00 (981%) in 6 days | 2024-07-03 | 💸 Kickstarter | 🎉💰🔥 | |
Secret Villages & Santa's Workshop (+Related Story Puzzles!) | The first expansion to Merchants of the Dark Road, plus a deluxe edition of Santa's Workshop and our first two story-driven puzzles! | 2289 | $146,525.00 (488%) in 5 days | 2024-06-22 | 💸 Kickstarter | 💰🔥🌳 | |
Agemonia Reprint + New Heroes! | From the publisher of Eclipse, a fully co-operative board game with challenging moral choices, set in an epic campaign for 1-4 players! | 1924 | €161,398.00 (461%) in 5 days | 2024-06-21 | 💸 Kickstarter 👥 1‑4 players 👶 10+ ⏱️ 60-120 min. | 🎉💰🔥 | BGG |
Yokai Septet Pocket Edition | Fan favorite trick-taking game is back with a smaller footprint and an official inclusion of 2-player mode! | 945 | $15,535.00 (518%) in 5 days | 2024-06-21 | 💸 Kickstarter | 💰🌳 | |
Port Royal | A Miniature Skirmish Game set in the Searover's Caribbean | 558 | $72,324.00 (482%) in 4 days | 2024-07-05 | 💸 Kickstarter | 💰🌳 | |
Pillars of Heracles - Awaken the Legends! | Lead your city-state through a monumental adventure in Ancient Greece in this epic civilization board game for 1-4 players. | 517 | $42,151.00 (211%) in 5 days | 2024-06-24 | 💸 Kickstarter 👥 1‑4 players 👶 14+ ⏱️ 90-120 min. | 💰 | BGG |
Imperfect Crimes: Pop-Up Escape Book | Solve an immersive, 3D PopUp Book crime escape game. Find clues, solve puzzles and explore each crime scene filled with hidden secrets. | 463 | €44,896.00 (180%) in 4 days | 2024-07-08 | 💸 Kickstarter | 💰🌳 | |
Operation Barclay | Operation Barclay is a two-player game of low/medium complexity about the intelligence war between the Allies and their Abwehr counterparts in the Mediterranean theater in 1942-1943. | 461 | €15,244.85 (191%) in 3 days | 2024-07-04 | 💸 Gamefound 👥 2 players 👶 10+ ⏱️ 25-40 min. Card Game | 💰🌳 | BGG |
2GM Tactics 🔥 France & Total War | 2GM Tactics series expansions. Fight in World War II! And become the best General. | 368 | €20,878.00 (418%) in 5 days | 2024-06-28 | 💸 Kickstarter | 💰🌳 | |
Fluffy Dragons | A bluffing game, where you'll use the force of the elements to fight your Fluffiest enemies to collect the most gems! | 357 | $16,827.00 (224%) in 5 days | 2024-06-29 | 💸 Kickstarter | 💰🌱 | |
Bunny Boom | Bunny Boom is a strategic game of bunny infestation! Manage actions, place cards, and pass the bunnies to your opponents to end the game with the fewest bunnies! 🐰💥 | 310 | CA$28,728.43 (144%) in 5 days | 2024-06-27 | 💸 Gamefound 👥 2‑4 players 👶 12+ ⏱️ 15-45 min. Card Game | 💰 | BGG |
Cyberpunk RED: Combat Zone™ - RePrint and Vehicle MAYHEM | An introduction of vehicles to the Combat Zone featuring the Zetatech Herakles, sleek cyber-bikes, and more! | 310 | $83,971.00 (280%) in 4 days | 2024-06-28 | 💸 Kickstarter | 🎉💰🌳 | |
Clash - D-Day Special edition | Get ready for an immersive World War II experience, during the D-Day landings in Normandy, 1944. 'Clash - D-Day Special edition' is an accessible, turn-based, tile-laying board game for 2 players. You and your opponent will have to fight for every beachhead to win this war. This special 80th commem… | 308 | €25,105.99 (279%) in 6 days | 2024-07-03 | 💸 Gamefound 👥 2 players ⏱️ 45 min. Wargame Area Control | 💰🌱 | |
The Parthenogenesis of Hungry Hollow for Liminal Horror | The Parthenogenesis of Hungry Hollow is a sandbox investigation for Liminal Horror. | 285 | $12,340.00 (123%) in 5 days | 2024-07-05 | 💸 Backerkit | 💰 | |
Dabba Walla | The famous Dabba Walla invite everyone to join them on their daily journey through Mumbai! | 250 | $14,400.00 (288%) in 5 days | 2024-06-13 | 💸 Kickstarter 👥 2‑4 players 👶 8+ ⏱️ 30-45 min. | 🎉💰🌳 | BGG |
CASSETTE DUNGEONS! | A compact rogue-like dungeon crawl board game through a realm of metal and madness packed in a cassette tape case! | 196 | $2,955.00 (197%) in 6 days | 2024-07-03 | 💸 Kickstarter 👥 1 player 👶 13+ ⏱️ 5-45 min. | 💰🌱 | BGG |
X: Seekers of Fortune | An Action-Packed Adventure Card Game | Hunt for lost relics and legendary sites while performing heroic feats to outfox your rivals in this tcg-like strategy card game. | 191 | $12,328.00 (123%) in 5 days | 2024-07-01 | 💸 Kickstarter 👥 2‑4 players 👶 14+ ⏱️ 20-40 min. | 🎉💰🌱 | BGG |
NAWALLI: The Aztec Card Game (Second Edition) | A strategic lane battle game based on Aztec mythology - become a Nawalli Sorcerer summoning Nawals and Spells to dominate the Arena! | 129 | $8,198.00 (410%) in 3 days | 2024-07-06 | 💸 Kickstarter | 💰 | |
Paw of Duty | Command a kitty squad to regain control of a war-torn city. | 102 | $2,832.00 (189%) in 5 days | 2024-07-04 | 💸 Kickstarter | 💰🌱 | |
TomeBound | The Game of Strategic Sorcery | 77 | $4,686.00 (134%) in 2 days | 2024-07-07 | 💸 Kickstarter | 💰🌱 | |
Order of the Day: Normandy | A boardgame of the D-Day invasion, June 6, 1944, playable by inexperienced or veteran boardgamers. | 60 | $2,744.00 (62%) in 3 days | 2024-07-06 | 💸 Kickstarter 👥 1‑2 players 👶 12+ ⏱️ 45-120 min. | 🌳 | BGG |
Wrestling Cubes | A unique abstract strategy game about pinning your opponent's cubes. | 51 | $2,102.00 (42%) in 2 days | 2024-07-07 | 💸 Kickstarter | ||
Fantasy Adventure Game LIGHT AND DARKNESS | Embark on a journey full of dangers, random locations, random encounters, watch out for traps, hunt animals, heal the sick, pay for services, trade. Enter the darkness and explore ruins, caves, or undergrounds. Keep your team in mind and meet their basic needs of thirst, craving, and sleep. | 19 | PLN 5,227.50 (7%) in 6 days | 2024-08-03 | 💸 Gamefound 👥 1‑3 players ⏱️ 180 min. | 🌱 | |
Top Line Hockey | A fast paced table top hockey game that fits on a piece of paper. | 18 | $605.00 (151%) in 1 days | 2024-07-08 | 💸 Kickstarter | 💰 |
Name | Description | Backers | Pledged | Ends | Information | Tags |
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DC20 | The Next Great Evolution in Fantasy TTRPGs: A Fresh System with Epic Combat, Intuitive Gameplay, and Characters as Unique as Your Group | 10643 | $1,109,228.00 (5546%) in 5 days | 2024-07-02 | 💸 Kickstarter | 🎉💰🔥 |
Blade Runner RPG: Replicant Rebellion & Asset Pack | Fight back against Replicant oppression in this major expansion to the award-winning BLADE RUNNER RPG from Free League Publishing. | 4134 | SEK 3,612,769.00 (1445%) in 12 days | 2024-06-13 | 💸 Kickstarter | 🎉💰🔥🌳 |
Mörderin by John Blanche | John Blanche presents a new range of 32mm grimdark femmes miniatures based upon his artwork. | 1733 | £53,911.00 (2696%) in 4 days | 2024-06-12 | 💸 Kickstarter | 💰🔥🌱 |
Mörk Borg Action Figure w/ Zine by Stockholm Kartell | Dread Risen - A fully articulated Mörk Borg Action Figure w/ Zine by Johan and Pelle of Stockholm Kartell | 1199 | $104,799.00 (210%) in 40 days | 2024-06-11 | 💸 Kickstarter | 🎉💰🌳 |
2024.06.09 11:03 ghost_of_john_muir Allen Ginsberg… the pederast?
I did go to New York just to see him, but when I got to New York I was too shy to call him. I'd spend every waking hour worrying about how to make the call. I picked a rainy night. He answered the phone. “Come on over now, ” he said. I told him that he was much too busy. I told him that it was raining. I went anyway, shaking on the wet sidewalks, shaking on the bus, so nervous on the five flights up to his apartment that I could barely keep my balance. As always when I was nervous, I broke into a cold sweat.[…]
He had warned me that he was working on proofs for a new book of poems and would have very little time for me, but we spent the whole night talking - well, okay, not all of it but many hours of it. He then walked me down to the bus in the rain and told me he loved me. I counted. He told me eleven times.
When Elsa [the photographer they shared] had a baby I was asked to be his godmother and Ginsberg was his godfather. We were now, metaphysically speaking, joined in unholy matrimony. And still I stayed away from him. I did not see him again, since that time in college, until my godson was bar mitzvahed. By this time I had published many books, including my work attacking pornography - the artifacts, the philosophy, the politics.-Heartbreak: The Political Memoir of a Feminist Militant - Andrea Dworkin
On the day of the bar mitzvah newspapers reported in huge headlines that the Supreme Court had ruled child pornography illegal. I was thrilled. I knew that Allen would not be. I did think he was a civil libertarian. But in fact, he was a pedophile. He did not belong to the North American Man-Boy Love Association out of some mad, abstract conviction that its voice had to be heard. He meant it. I take this from what Allen said directly to me, not from some inference I made. He was exceptionally aggressive about his right to fuck children and his constant pursuit of underage boys.
I did everything I could to avoid Allen and to avoid conflict. This was my godson’s day. He did not need a political struggle to the death breaking out all over.
Ginsberg would not leave me alone. He followed me everywhere I went from the lobby of the hotel through the whole reception, then during the dinner. He photographed me constantly with a vicious little camera he wore around his neck. He sat next to me and wanted to know details of sexual abuse I had suffered. A lovely woman, not knowing that his interest was entirely pornographic, told a terrible story of being molested by a neighbor. He ignored her. She had thought, “This is Allen Ginsberg, the great beat poet and a prince of empathy. ” Wrong. Ginsberg told me that he had never met an intelligent person who had the ideas I did. I told him he didn’t get around enough. He pointed to the friends of my godson and said they were old enough to fuck. They were twelve and thirteen. He said that all sex was good, including forced sex.
I am good at getting rid of men, strictly in the above-board sense. I couldn’t get rid of Allen. Finally I had had it. ** Referring back to the Supreme Court’s decision banning child pornography he said, “The right wants to put me in jail. ” I said, “Yes, they’re very sentimental; I’d kill you. ” The next day he’d point at me in crowded rooms and screech, “She wants to put me in jail. ” I’d say, “No, Allen, you still don’t get it. The right wants to put you in jail. I want you dead. ” **
He told everyone his fucked-up version of the story (“You want to put me in jail”) for years. When he died he stopped.”