Vin, general motors

For GM Employees

2010.12.23 15:59 glasspackcav97 For GM Employees

Welcome to General Motors (GM)! This is the sub for GM employees to come together and discuss anything related to employment/retirement at GM.
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2022.12.24 13:21 hawksdude515 GeneralMotorsElectric

Collective enthusiast of GM electric technology. This is a place for community discussion as well as a digital car show to show off your EV!
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2018.07.31 02:58 teslafanatic3 General Motors EV1

The original community for GM EV1 enthusiasts to chat. Share news, stories, photos, and more. Anything related to 1990s EVs is welcome!
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2024.05.14 11:06 absmotorskorea Used cars for sale in Korea

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submitted by absmotorskorea to u/absmotorskorea [link] [comments]


2024.05.14 10:38 Neat-Market-8757 Vi se pare normal?

Buna ziua, Astazi am un rant pe care nu stiam unde sa l zic. Vreau sa scriu asta ca poate sa mi treaca nervii si furia pe care acest eveniment si indivit mi l a provocat. Recent m am apucat de scoala moto. Am luat sala fara sa ma duc la ore ca aveam deja 6 ani de categoria B, deci, paralel nu eram. Am luat sala si dupa am inceput pregatirea in poligon. Toate bune, un motor oprit, un turat, greseli normale. Precizez ca eu fac categoria A. La prima ora mi a spus instructorul, dupa ce i am zis cat fac A ul, ca am sa incep pe un motor de 500 pana ma prind ce si cum. Ajungeam in poligon, asteptam sa imi spuna pe ce motor sa urc, precizez ca era doar unul pt cat A si 3 pentru a 2. De fiecare data mi a spus ca pe ala de a 2. Am zis ok, poate e si mai bine asa pentru ca nu era atat de mult de asteptat pt ca sa mi vina randul. Ajung la ultima zi inainte sa dau traseul. Intreb daca pot sa dau traseul pe ce motor vreau eu. Zice ca da. Spun ca ok, eu oricum n am fost pe ala mare. Ma intreaba ca eu nu sunt la cat a2? Zic ca nu. Si dupa ma grabeste sa dau si eu 2 ture pe el si dupa sa iesim pana in oras. Nu ma intelegeti gresit, nu mi se pare cine stie ce diferenta. Chiar invers, era muult mai usor pe ala mare, pornirea de pe loc super lejera. In oras se simtea mai ok cu 2 oameni cand nu e o mobra veche de 500 care abia porneste de pe loc cu o persoana, da poi 2. Ba chiar m am simtit si mai pregatit cand am vzt cum merge asta. Atentie, nu mi s a spus niciodata ca la traseu sa am nevoie de pantofi STRICT MOTO SAU GENUNCHIERE. Eu am mai condus si atv pe drum public, am fost oprit de politie si inafara de casca, nu cred ca se cere altceva. Asa ca a 2 a zi m am dus la poligon cu o geaca moto, manusi, casca si o pereche de af1 pentru ca sincer sa va zic imi sunt comozi si au si materialul ala care sunt destul de sigur ca departe de o pereche de cizme moto de 300 lei nu e. Merge peimul la poligon, fara cizme moto, fara genunchiere. Il pica strict pentru ca a facut cu 1 8 in plus la a 2a parte. Ma intreb, cum se poate? Cum ne a aratat noua instructorul, asa calculam toti. Ei bine uite ca nu asa trebuia. Vazand ca ala o picat si eu am intrebari, instructorul vine si mi spune ca vezi de acolo incepi sa numeri. Zic ok, daca nu se intampla asta faceam la fel. Facusem poligonul de ZECI DE ORI si nimeni nu mi a zis ca vezi ca nu e ok asa. Pana la urma pentru ce platesc scoala daca tot eu trb sa le aflu singur? Eram ironic. Scoala se pare ca o platesti pt ca nu poti tu sa ti faci si actele si orele. Na, vine randul meu. Tremuram deja de ma cacam pe mine, asa sunt eu, nu mi e frica sau cv dar simt o adrenalina. Ma duc la motor, dau sa mi pun casca cand aud ca sunt chemat de catre instructor. Ma duc sa vad ce e. Imi spune ca nu o sa fiu lasat sa dau pentru ca n am cizme moto. MI A CAZUT FATA Asta dupa ce primul avea cv adidasi cu textil. Deja simteam ca mi urca tensiunea si posibil sa zic ceva care sa mi strice si sansele viitoare la traseu. Dar ma calmez si incerc sa ma gandesc daca este o alta varianta. Instructorul imi zice daca nu cumva am acasa ceva. Zic ca nu sunt sigur si nici nu stiu daca apuc sa vin inapoi. Stau la 10 km de locu ala, era dimineata, aglomerat, 20 km tot drumu. La un moment dat ma intreaba ce marime port, zic 45. Un baiat de dadea si el purta 44 si avea cizme. Ma duc sa mi le dea, le iau, sunt chiar foarte ok. Imi da instructoru niste genunchiere sa nu mai zica asta ceva si stau sa vad daca e ok. Toate astea n au durat mai mult de 7 minute. Mai erau oameni care aveau de dat. Termina ultimu de dat si instructoru ii spune ca uitati are echipament acum. Se uita la mine si zice "asta era? Poi eu te am pus deja ca neprezentat." In secunda aia am simtit cum mai am putin si poate nu o sa pot sa ma abtin din a spune ceva. Primesc dosarul si dau sa plec. Nici nu vreau sa va zic ce a fost la gura mea. Nu vreau sa va zic si de aerul de superioritate al politistului. La modu ca era gen daca eu iti zic sa stai aici, atunci te prezinti si in 4 labe sa stai aici si sa faci ce ti zic eu sa faci. Pe langa asta, am o instorie cu acest individ pentru ca am mai picat o data orasul cu el in dreapta. Si atunci tot asa, pasiv agresiv verbal, ba chiar insultator de zici ca i am stricat eu programul ca am aparut sa dau orasul. Vreau sa va intreb, ce parere aveti despre toata chestia asta? Stiu ca nu are treaba cu masinile, dar toti am dat de permis aici, cred.
submitted by Neat-Market-8757 to AutomobileRO [link] [comments]


2024.05.14 10:30 BaseballBot [General Discussion] Around the Horn & Game Thread Index - 5/14/24

So what's this thread for?

For game threads, use the games schedule on the sidebar to navigate to the team you want a game thread for.

Featured posts and links


Tuesday's Games

Away Score Home Score Status National GDTs
PHI NYM 1:10
WSH CWS 4:40
WSH CWS 7:40
TOR BAL 6:35
MIA DET 6:40
TB BOS 7:10
CHC ATL 7:20
NYY MIN 7:40
PIT MIL 7:40
CLE TEX 8:05
OAK HOU 8:10
STL LAA 9:38
CIN AZ 9:40
COL SD 9:40
KC SEA 9:40
LAD SF 9:45
All game times are Eastern. Updated 5/14 at 5:10 AM
Yesterday's ATH

This Week's Schedule (all times Eastern)

Day Feature
Sunday 5/12 Game Thread: ESPN Sunday Night Baseball: Braves @ Mets at 7:10pm EST
Monday 5/13 baseball Power Rankings
Tuesday 5/14 State of the Baseball Subreddits
Wednesday 5/15 No subreddit features planned
Thursday 5/16 Division Discussion Thread: The Centrals
Friday 5/17 Friday Complaint Thread
Saturday 5/18 No subreddit features planned
submitted by BaseballBot to baseball [link] [comments]


2024.05.14 10:20 IulianHI Gama Variata de Intrerupatoare de la Storel: Solutii Moderne si Eficiente pentru Casa Ta

În era tehnologiei și a designului modern, fiecare detaliu contează atunci când vine vorba de amenajarea locuinței tale. Intrerupătoarele joacă un rol esențial nu doar în funcționalitatea sistemului electric, ci și în estetica generală a spațiului.
Storel oferă o gamă variată de intrerupătoare de înaltă calitate, adaptate pentru toate nevoile și preferințele. Acest articol își propune să prezinte în detaliu tipurile de intrerupătoare disponibile pe Storel, caracteristicile acestora și avantajele pe care le oferă.

1. Intrerupătoare Touch Techstar®

Intrerupătoarele Touch Techstar® sunt unele dintre cele mai populare produse din gama Storel, datorită designului modern și funcționalității avansate. Acestea sunt disponibile în diferite culori și configurații, inclusiv alb, negru, auriu și gri, pentru a se potrivi perfect cu orice decor interior.

Caracteristici principale:

Produse disponibile:

Aceste produse sunt ideale pentru cei care doresc să îmbine funcționalitatea cu un design modern și sofisticat.

2. Intrerupătoare Clasice Legrand Niloe

Pentru cei care preferă un stil mai tradițional, dar nu doresc să facă compromisuri în privința calității, Storel oferă intrerupătoarele Legrand Niloe. Acestea sunt cunoscute pentru fiabilitatea și durabilitatea lor.

Caracteristici principale:

Produse disponibile:

Aceste intrerupătoare sunt ideale pentru cei care caută soluții fiabile și accesibile pentru casa lor.

3. Intrerupătoare Shuko Vera Viko

Pentru cei care caută soluții economice, intrerupătoarele Shuko Vera Viko reprezintă o alegere excelentă. Acestea oferă funcționalitate de bază la un preț foarte accesibil.

Caracteristici principale:

Produse disponibile:

Aceste produse sunt perfecte pentru cei care doresc o soluție simplă și eficientă pentru nevoile lor electrice.

4. Beneficiile Cumpărării de la Storel

Gama variată de produse

Storel oferă o gamă variată de intrerupătoare, de la modele simple și economice, la soluții avansate și moderne. Indiferent de stilul sau bugetul tău, cu siguranță vei găsi produsul potrivit pentru tine.

Prețuri accesibile

Toate produsele sunt disponibile la prețuri competitive, făcându-le accesibile pentru orice buzunar. Storel oferă și diverse reduceri și promoții, astfel încât să poți beneficia de cele mai bune oferte.

Calitate garantată

Storel colaborează doar cu producători de top, asigurându-se că fiecare produs vândut este de cea mai înaltă calitate. Toate intrerupătoarele vin cu garanție, oferindu-ți liniștea că investiția ta este protejată.

Livrare rapidă

Storel oferă livrare rapidă în toată țara, asigurându-se că produsele ajung la tine în cel mai scurt timp posibil. Astfel, poți începe să îți modernizezi casa fără întârzieri.

Serviciu de suport clienți dedicat

Echipa de suport clienți de la Storel este întotdeauna disponibilă pentru a te ajuta cu orice întrebare sau problemă ai avea. Indiferent dacă ai nevoie de sfaturi pentru alegerea produsului potrivit sau de ajutor cu instalarea, echipa Storel este aici pentru tine.

5. Cum să Alegi Intrerupătorul Potrivit

Analizează nevoile tale electrice

Înainte de a alege un intrerupător, este important să îți analizezi nevoile electrice. Ai nevoie de un intrerupător simplu sau de unul dublu? Preferi un model tradițional sau unul modern cu touch? Aceste întrebări te vor ajuta să faci alegerea potrivită.

Consideră designul și estetica

Designul intrerupătorului poate influența semnificativ aspectul general al încăperii. Alege un model care se potrivește cu stilul decorativ al locuinței tale.

Verifică specificațiile tehnice

Asigură-te că intrerupătorul ales este compatibil cu sistemul electric al casei tale. Verifică specificațiile tehnice și consultă un specialist dacă ai nevoie de ajutor.

Bugetul disponibil

Stabilește un buget și încearcă să te încadrezi în acesta. Storel oferă produse pentru toate buzunarele, astfel încât să poți găsi soluția potrivită fără a compromite calitatea.

Concluzie

Storel.ro este alegerea ideală pentru achiziționarea intrerupătoarelor de calitate. Cu o gamă variată de produse, prețuri competitive și servicii excelente, Storel îți oferă tot ce ai nevoie pentru a-ți moderniza locuința.
Indiferent de preferințele și nevoile tale, vei găsi cu siguranță intrerupătorul perfect la Storel. Vizitează astăzi Storel.ro și descoperă toate beneficiile pe care le oferă!
Pentru mai multe detalii despre produsele disponibile, vizitează site-ul Storel.
submitted by IulianHI to MagazinOnline [link] [comments]


2024.05.14 09:47 Kamal-Kant-97 Squirrel Cage Induction Motor

Squirrel Cage Induction Motor
In induction motors there are two types of rotor constructions used i.e. Squirrel Cage Rotor and Slip Ring or Wound Rotor.
Squirrel Cage Induction motor are the induction motor which employ squirrel cage rotor. The application of the squirrel cage rotor makes these types of motor robust and low maintenance operation. The name squirrel cage is derived from its cage-like structure. The working principle of the squirrel cage induction motor is the same as that of the working of induction motor.

Squirrel Cage Rotor Construction

The rotor of an induction motor consists of rotor core and rotor shaft as shown in the given figure.
https://preview.redd.it/hyc1lprrjc0d1.png?width=1723&format=png&auto=webp&s=105b6ddc6bfbc17001914ba0a0902e2e0eaf98e1
The rotor shaft is a cylindrical rod as shown in picture which drives the load by mechanically coupled with them.
The rotor core is a cylindrical stack of thick laminated steel plates. The laminated steel plates are punched together in the form of cylindrical structure to make the core.
In the rotor core slots are provided. Generally, in low rating squirrel cage induction motor closed slots are used while in high rating induction motor semi closed or semi opened slots are preferred.
In squirrel cage rotor aluminium or copper conductor bars are placed in rotor slots instead of winding. These conductor bars are shorted by end-rings at both the ends shown in figure. ( This is the special constructional feature of the squirrel cage rotor).
https://preview.redd.it/0iozgc8vjc0d1.png?width=1636&format=png&auto=webp&s=df37ebaa6b47c8037948847f0a1a30fd96684363
In large squirrel cage induction motor copper bars are used where as in small motor aluminium bar are used.
These conductor bars are inclined or skewed at some angle with respect to the rotor shaft axis. This practice is done to reduce the crawling in the motor.
The use of aluminium or copper conductor bars make these types of rotors robust.

Specifications of squirrel cage induction motor

The rotor of a squirrel cage induction motor is permanently short circuited hence additional resistance cannot be added to the rotor circuit. So, the starting current cannot be controlled by the rotor resistance control starting method that’s why it has high starting current and low starting torque. However, starting current can be controlled by the reduced voltage starting methods on the stator side like Auto Transformer method, Stator Resistance Control method or Star Delta Starting method.
The rotor circuit’s resistance of the squirrel cage induction motor is designed to give excellent running characteristics.
As additional resistance cannot be added to this type of rotor so the rotor resistance control method of speed control cannot be employed on these types of rotor.
Windings are not present in the squirrel cage rotor that's why it has no orientation of poles. Means they don't have their own poles. But this type of rotor automatically creates the image of stator poles and can react to any number of poles. That’s why the pole changing method of speed control can be employed effectively on this type of motor.
for more details please visit............................
https://www.mangoengineer.in/2024/02/squirrel-cage-induction-motor.html
submitted by Kamal-Kant-97 to u/Kamal-Kant-97 [link] [comments]


2024.05.14 09:38 daisyrobby Info

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What Acoustic Problems Can We Solve
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Website: https://www.noisebarriertarp.com/product/temporary-noise-barrier-walls/
submitted by daisyrobby to Beauty05 [link] [comments]


2024.05.14 09:36 Khorde__the__Husk BattlePostings Game Rules

i like Warhammer 40k, but 40k doesnt afford you the abilty to let you play your own custom character or faction if it isnt up to certain specs in tournaments(lore strict rules). and running an army battle in dungeons and dragons is overly complicated unless you ignore a bunch of rolls and rules.
i propose a blend of both. who's cannon takes place in the cosmos of perspective.
(you make your own faction cannon. )
each unit type has user generated has one data sheet, each named character you have would have their own data sheet.
the models can be 3-D printed or kitbashed, but they must be at 1/36 scale. essentially one infantry= one of those cheap plastic army men standing at 5 cm tall.
from here, this was typed up before today, by a few months. there is no campaign.
but i would imagine a new fandom in table top roleplay would be born regardless
___________________________________________________________________________________________
WELCOME TO BATTLEPOSTINGS T.T.R.P.G.
A tabletop rpg for diy, model painting, kit bashing, 3-DPrinting, and plastic army battling enthusiasts.
all parts of this game are user generated, with the exception of the rules. Though u/Khorde__the__Husk sent this to a bunch of redditors for help in balancing the game and setting up basic play structure.
Things to note:
· You must have one “advisor” per two warlords in the session. Advisors, act as the game master to make sure no one is cheating. If there is confusion on what kind of weapon a unit has in their hands or equipped to their armor, the Advisor has final say. The advisor is supposed to keep the game fair.
· In theory you could have as many players as you want, but no more than four is recommended because turns consist of multiple phases that are meant to organize the battle strategy for each player.
· Players are encouraged to kit bash, 3-D print, or purchase traditional plastic army men. For the sake of scaling, follow the scaling of the image below. But you must have your own general. It is recommended that your general be unique, make it yours. Have fun.
· Players can make their own campaigns and lore. Such attempts are encouraged. For the purposes of release, you can follow the campaign I have written.
· For any session, you will need a handwritten or typed general’s reference stats Dossier, 1D20, tape measure, and an army of which you will fight with. (painted)
· When rolling on a check, higher is always better. 20 is always a success
· Your armies stats are fixed and defined in this document. Your general’s stats are dictated by the roll of a 1d20. These stats are:
o morale
o Movement speed
o Accuracy
o Health points
o Punch
· Turns are split into phases.
o bombardment
o Movement
o Attack/counter attack
· The different types of units are:
o Infantry
o Armor
o Airborne
o B.A.M.(BIG ASS MACHINES)

· We play at a 1/36 scale. All models are at that scale.
make your own terrain and cover. kitbashing, 3-D printing encouraged. terrain is the battleground, the floor the pieces and obstacles stand on. obsticles can be anything. debris, nature, etc. obstacles are cover. if an attacking piece can see the defending piece in its entirety, the defending piece is in the open. if the defending piece is partially seen by the attacking
· Ability checks logic below:
20=crit hit/sucsess
1=jam(gun)/woopsie(melee)/crit fail
To succeed , a unit must roll their combined ability score. This is their base ability +general ability. Debuffs such as kickback only are applied to whatever you rolled when you roll for an ability check.
Regardless, the fundamental rules of this game will apply to your creations. these are an assortment of rules designed to keep the game fair and guard against unfair players(referred to as God-Emperors or God-empresses) and hopefully combat power creep.
Now lets expand upon these ideas so you can have fun kit-bashing and army smashing quicker.
GENERAL’S (named character) STAT DOSSIER
Your army’s stats are based on your general’s stat Dossier. The leader of a nation is oft a good indication of how high of a quality their army’s going to be.
The first thing you should write is your general’s name, then write their bio. Their bio includes their background, their homeland, what politics are involved (if any). It is not recommended that you write a novel, you have a game to play. What are the weapons that your general will have on their person? What are their character traits? How will those traits affect how the game is played?
The next thing to do is to make a picture of your General that resembles the piece you kit-bashed for your general to be. It can be menacing, wholesome, serious or whacky. As long as the design choices resemble what your army has for their design and your general’s character traits. It doesn’t have to be hand drawn. A photo of your piece will suffice. no general may have a skill number higher than 16.
ARMY STAT DOSSIER:
what good is a king without a kingdom?
terrible.
each type of unit gets one ARMY STAT DOSSIER. you can have as many scout infantry you want, but you need a dossier on how they are deployed, what weapons they use, and most importantly, THEIR STATS. make sure your unit type description is comprehensive including what styles of combat they are trained for. this could influence your decisions on how you play. give them lore for shits and giggles. no unit may have a skill number higher than 15.
WEAPON STAT DOSSIER
this is the list of weapon types and their ability modifiers.
when attacking bare handed, you go by your unmodified stats.
STATS EXPLAINED AND BORING SHIT
Now comes the part with the dice. You only need 1d20. This is to reduce the confusion.
· Morale
Rolled by 1d20, checked by 1d20 per unit.
Morale is basically moral law. How far will your troops go to follow your orders? If your morale over a given unit is 1, the unit in question is shell shocked for one whole turn, to be marked with a yellow slip. If your unit is shell shocked, it is traumatized to where it cant follow any orders on the next turn. If for some reason the morale hits 0, that unit defects and must be marked with a red token. Units that defect are now under control of your enemy. If defected units hit 0 authority again, it simply dies. Suicide. Cowards way out.
The Morale that your general has over friendly units is base unit morale +the general’s modifier. Your general’s base Morale is the number you rolled the 1d20 for. If for any reason your general’s morale score goes below 0, the general must rally all nearby troops (within 30cm) to protect the general for one turn on the next turn. If your general’s morale hits zero, you get shell shocked, and your general cannot take action for one turn and if your general was within line of sight of any other allied unit, the observing unit cannot take action either.
· Movement Speed
Rolled by 1d20, measured by cm on a measuring tape or meter stick because inches suck.
Movement speed is how much ground a given unit can cover. Unless your object has a punch score higher than the hp of an obstacle, or can fly, you will have to go around the obstacle. There are exceptions. If the obstacle is below the knee of an infantry unit, the infantry or whatever can climb over at the cost of the individual unit climbing modifier.
The base movement speed of your general influences the movement speed of your troops. To find a troops total movement speed:
Your unit’s base movement speed + your general’s base movement speed = total troop movement speed. See army stat dossier or named character stat dossier.

· Accuracy
Rolled by a 1d20, checked by 1d20 per unit
Accuracy must be rolled every time a unit attacks an enemy unit.
Accuracy is basically the chance of your selected troop hitting their targets. Different weapons and vehicles have different accuracy modifiers(aka kickback or x-range), and different types of troops have different base accuracies. Accuracy can affect enemy/friendly Health points or morale. If a shot hits near enough to a troop, or makes a kill close enough to another troop, the troops affected must undergo a morale check with the exception to nearby friendlies of any troop who gets an enemy kill.
Explosives and artillery have an area of effect. any troop within the inner blast radius (with the exception of troops behind sufficient cover) is dead. Any in sufficient cover, or within the outer blast radius must make a morale check. Sufficient cover is a piece of the environment which has an assigned hp that is higher than the punch of an explosion.

Small arms fire requires line of sight for targeting. The path of bullets is a straight line, keep this in mind when deciding collateral damage. Friendly fire is a thing and it is a war-crime. If you want to play nightmare mode, your general gets summoned to a military court tribunal and executed if three friendly troops or more die as a result of friendly fire that occurred by your command.

Melee combat can only be conducted during movement phases. If its melee vs gun there is the variable of line of sight. If the melee unit is within line of sight, the gun unit has advantage. If the melee unit is outside of line of sight of the gun unit, the melee unit has advantage.
To find your troop’s accuracy:
general’s base accuracy+ troop base accuracy- kickback. The higher the accuracy the better.

· Punch
Punch is how much damage a unit causes to another unit or object should they pass their accuracy check. Different weapons pack a different punch. Remember to add their bonus to the punch check roll.
When attacking an obstacle or object, units must roll against the hp of the object. If the roll lands on a number that meets or beats the hp, the object or obstacle is destroyed.(marked with red sticky note and can be traversed as if the object was destroyed. Bullets pass thru within reasonable trajectories, no ricochet)
When attacking units, whatever is rolled is subtracted from the victim’s hp. The victim can only move at half of their normal movement speed afterward.(treaded, wheeled, and airborne vehicles excluded from the debuff even if they are hit. They are treated as obstacles with the addition of the passed accuracy check requirement.)
· Health points(hp)
Health points are what determines how close your units or general is to kicking the bucket. In any game mode, If your general kicks the bucket, you lose. If you have no units other than your general, you lose and your general must go into hiding. each unit and general may have no more than 10hp. powercreep is bad
UNIT CLASSES
Unit Classes are determined by how big the individual unit is, and how it traverses the battlefield. The smallest and most common all the way to the biggest and most intimidating of units are all fit into several categories by what they look like. To solve disagreements on what class your unit is, the advisor has final say. Disagreements should be easy to avoid if you design your units properly. It would be useful to stick to a theme. Candy punk, steampunk, horror, medieval, sci-fi, and historical designs are all fine, you could even come up with your own. A theme will be better for discerning friendlies from you enemies. At the same time, make your units discernable enough that players and especially advisors can easily determine what classes your units are.
· Your general/warlord, whatchacallit
Your general is the most valuable unit because it is what you have to control your forces. Without a wise and strategic leader, your forces will fall into disarray and you will lose the war. You can only have one general, and you made it yours. Kitbashing and 3D printing would likely be your most common means of gaining a general. They must take resemblance of the general on your general stat dossier they can swim in water terrain for two turns before they drown.
· Infantry
The easiest to acquire and kit bash. This allows for vast hordes of infantry, or small fireteams, or something in between. Find your play style. Your infantry should be as tall as the plastic green army men in the image below. These men and women are the bravest of them all.
they can swim in water terrain for two turns before they drown.
· Armor
Mainly made up of vehicles and smaller mechanical suits, must be land based. Expect tanks, jeeps ,Humvees, calvary mounted animals etc. here is an image I ripped for scale as to the largest example of armor you can have. Not my drawing. Its basically the largest tank ever built replace the man in the image with one infantry and you have your scale. Or 0.283333333 m* 0.283333333 m *0.5m
these machines will break down in water terrain.
· Airborne
Airborne units can only fly. They can drop bombs, airdrop armotroops, and attack up to one target per gun that the aircraft is equipped with(within range) as they move. Their biggest weakness is anti-aircraft weaponry and enemy aircraft weapons. How big can an aircraft be?
2.44 meters. X 2.44 meters by 0.60 meters is your maximum for all airborne units.
any airborne that fly like a plane have a +4 to their movement stat but can only bomb ground units 15 cm in front and attack any unit that is in front of it
anything that flies like a helicopter does not have this buff or debuff, they can shoot at any target, but can only use missiles for up to 15 cm on ground units.
NAVAL VEHICLES
Naval vehicles can be big or small, but they can only operate in the designated water terrain area. they can carry troops, they can fire artillery, depth charges, missiles, torpedoes, and submarines can hide below water for three turns before air runs out. but they can be spotted by sonar. if a submerged vessel is within 10 cm of an enemy surface or submarine vessel, the enemy vessel can act as if they know where the submerged vessel is even if the submerged vessel is still submerged.
· B.A.M. ‘s
Big Ass Machines are basically giant robots and massive land ships. These can be Game breaking depending on how you build them and how big you build them. They can fire upon one target per weapon. how big Can these be? They cannot be more than 1.5 meters tall or take up a ground area larger than 4 meters. Players are not allowed to use functioning motor vehicles including, but not limited to cars, trucks, busses, etc. rule of thumb, if you can ride it, you can’t play it. It might as well be just fan art. The maximum distance these can move at any time is 2000cm. to move these, they must make a special movement check. War machines of that size can get stuck easily, so subtract your general’s movement speed from your final roll on each check. If they are larger than the specified limits, you’ve built a giant immobilized obstacle for one turn.
Mobile terrain essentially is a whole battlefield or obstacle of its own. The biggest difference is that anything other than B.A.M. compatible units that are attached to the B.A.M'S can’t be removed from the B.A.M.'S. Artillery such as main guns can’t move, only rotate. same with S.A.M.S. , C.R.A.M.S., and anti aircraft weaponry.

EQUIPMENT AND ARMAMENT
Guns and RE’S(ranged explosives)Require a reload period(one full turn) every so often. Dual wield is an ability that is only applicable to infantry equipment . dual wield only applies when two identical weapons are in both hands of a single unit. Range is how far a weapon can fire before a debuff is added to your accuracy roll. For every 10 cm beyond the stated range, an x-range debuff of -1 is added.
Overheat can only occur on weapons that are labeled with overheat. Every time a gun with overheat is about to fire , a coin must be tossed. If the coin lands on heads, the gun overheats. Overheating will cause the unit to explode. The explosion will deal 1d20 damage to anyone/anything within a 6 cm radius. You only need to roll once.
Cone is a special debuff. Weapons with cone Can only fire at sequential targets within 25 degrees of original target.
im having trouble with deciding the individual weapon stats. so ive decided that i am going to leave those up to you. (the moment i hear people are getting into fights IRL, i will be putting in an elaboration which will settle all disputes regarding equipment and artillery... and i wont be happy about it.)
players are encouraged to record their battles in battle reports and post it online in their relevant subreddits. if they win/lose, then the player is encouraged to come up with a lore reason for any change in tactics, named characters(generals), or stats.
an army is considered overpowered if they can take out all opponents in as little as 10 turns. they must be nerfed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
unlike overpowered, underpowered armies can be taken out in 10 turns. they must be buffed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
this is sci-fantasy/high fantasy, battles are supposed to be epic and economically exaggerated.
write the name of the weapon, the type of weapon.(melee or gun) and its accuracy and punch modifiers.(bare hands is melee and equal to. magic is gun)
spells must be vetted in good faith by advisors prior to the game to prevent game breakage. spells may not kill units or generals in one blow. spells effects can only last one turn unless its a healing spell. healing spells cannot heal more than 5 health points at a time per unit. write out the spells you have for your units and have them vetted by an advisor, advisor will determine gamebreakability of the spell. if spell is determined to be game breaking, mid game, the advisor will have the offending spell removed and the turn undone. at wich point the offending player effectively must alter their strategy in the spirit of good sportsmanship.) There are three approved arcane focuses, wands, staves, and hand casting, (one must not make them look like the caster is going to punch something, have them hold an orb or something.)
(the moment i hear that people get into IRL fights over spells, i will make a list of approved spells and a LONG LIST of forbidden spells. and no one will be happy. )
THE MOST IMPORTANT RULE
Dont be a dick, be a good sport, and have fun.breaking thegame intentionally is a dick move. advisors are encouraged to post their reports of game breaking spells so it may help me in the event Khorde__the__Husk has to revise the rules.
submitted by Khorde__the__Husk to Battlepostings [link] [comments]


2024.05.14 08:38 ghoststalking Reviving an out of use OG Anycubic Photon - Motor shot, is it the driver?

Hey folks! Asked this in the general 3D printing community too, but then I saw that there's a Photon-Specific sub!
I wanted to get my old 2018 Photon back into action, hasn't seen any use since my DND Group broke up for Corona. Started it up and tried to home, motor started making weird skipping sounds and not moving.
I decided to try differential and ordered a new motor in the same dimensions, but when I plugged that in in breadbox it made the same weird sounds when trying to move the motor, just in longer intervals. You can hear it in the video. Every time it makes a sound it also jerks a bit in my hand, like it's trying to start but it doesn't.
https://reddit.com/link/1crlmsv/video/3kr0g6rr7c0d1/player
Is this the driver that's shot and not the motor, or is it something else I haven't thought of? All the wires are run in the same exact configuration and matched to the spec the motor came in.
Printer should be in pristine condition aside from disuse. We did have a bit of a humidity incident in the storage room I run it in in between, but shouldn't be enough to have corroded anything. Never a resin spill, never dropped, nothing of the sort.
If the driver is shot, is it perma-dead barring a motherboard replace (nearly impossible nowadays for the OG Photon from my research, or near enough as to not be worth the cost) or is there something else I can do to revive it?
submitted by ghoststalking to AnycubicPhoton [link] [comments]


2024.05.14 08:14 raksavds Journey of Child Development

Journey of Child Development
Child development is a magnificent odyssey, a captivating blend of scientific marvel and heartwarming milestones. It's the awe-inspiring process of how your child blossoms from a helpless newborn into a curious and capable young individual. This incredible journey encompasses several key domains:
https://preview.redd.it/xw3cwl5j3c0d1.png?width=640&format=png&auto=webp&s=1a0aec43e628d42099320f0abeef52d1eb8b8f1f
  • Physical Development: Witnessing your baby gain strength, mastering the art of rolling over, crawling, walking, and eventually running brings immense joy to any parent. Physical development also involves refining fine motor skills, like grasping and manipulating objects with increasing dexterity.
  • Cognitive Development: This realm focuses on learning and thinking. It encompasses memory, problem-solving, creativity, and imagination. As your child interacts with the world, they acquire new knowledge and develop unique ways of understanding their surroundings.
  • Social and Emotional Development: Here, your child learns to interact effectively with others, build friendships, manage emotions appropriately, and develop a strong sense of self. It's about fostering healthy relationships and navigating the complexities of social situations.
  • Language Development: From the initial coos and babbles to forming words, constructing sentences, and engaging in meaningful conversations, witnessing your child's language skills blossom is truly remarkable.

Milestones: A Roadmap, Not a Rigid Path

Remember, every child develops at their own pace. Milestones serve as a general guide, providing a glimpse into the skills your child might be acquiring at different ages. Many resources, including online sources and information from pediatricians, outline these developmental benchmarks.
https://preview.redd.it/mf6n443l3c0d1.png?width=640&format=png&auto=webp&s=5413ae514300e7628276fc5cce073a475b772544
It's crucial to remember that milestones are a roadmap, not a rigid rulebook. If you have concerns about your child's development, talking to their doctor is always the best course of action. Early intervention can significantly impact a child's life.

Nurturing Your Child's Growth: Simple Steps, Big Impact

Here are some practical tips to support your child's development in all these domains:
  • The Power of Play: Engaging your child in interactive play is essential for all developmental areas. Sing songs together, read captivating stories, build with blocks, and explore the wonders of the outdoors.
  • Positive Reinforcement is Key: Encouragement and praise are powerful tools for building your child's confidence and motivation. Celebrate their efforts and accomplishments, no matter how big or small.
  • Create a Safe and Stimulating Environment: Provide a space where your child feels secure and has ample opportunities to explore and learn. Age-appropriate toys, engaging books, and stimulating activities can spark curiosity and promote growth.
  • Be a Role Model: Children are keen observers, learning through imitation. Demonstrate positive social skills, healthy emotional regulation, and a genuine love for learning.
  • Open Communication is Essential: Talk to your child, actively listen to their questions, and answer them thoughtfully. This fosters a strong bond and helps them develop their communication skills.
Child development is a remarkable adventure, filled with love, laughter, and a thirst for knowledge. By understanding the different domains of development, keeping an eye on milestones as a guide, and creating a nurturing environment, you can empower your child on their journey to becoming a happy, healthy, and well-rounded individual.
submitted by raksavds to TipsForParents [link] [comments]


2024.05.14 06:12 Heavy-Today-8152 FPV drone build, looking for thoughts/changes

Hey guys! I'm looking to build a 5in fpv drone for freestyle. I'm looking for any changes, or any advice in general. Planning to get dji goggles v2. Want to make sure I'm not missing any parts. Thanks!
Pyrodrone Source One V3 5inch Frame Kit
iFLIGHT XING-E Pro 2207 2-6S Unibell FPV Motor
RadioMaster RP3 ELRS 2.4GHz Diversity Nano Receiver w/ UFL Antennas V2
SpeedyBee F405 V3 Stack w/ 50A 3-6S 8 Bit 4in1 ESC - 30x30mm
Caddx Nebula Pro Vista Kit 720p/120fps Low Latency HD Digital System For DJI FPV
T-Motor T5143S POPO Compatible Tri-Blade 5" Prop 4 Pack - (Choose Color)
CNHL 1300mAh 4S Lipo Battery 14.8V 100C (Burst 200C) with XT60 for FPV Racing Helicopter Airplane UAV Racing Drone Battery RC Quadcopter(2 Packs)
ISDT 608AC Lipo Battery Charger 6S/8A/200W AC/DC Smart Charger for Life, Lilon, LiPo, LiHv/Pb/NiMH Battery Balance Charger Discharger(Battery Charger Adapter)
submitted by Heavy-Today-8152 to fpv [link] [comments]


2024.05.14 05:05 JimmieJ48fan Reddit ARCA Menards Series Fantasy League Week 6-Charlotte (Fri 5-24 6pm)

Rules
https://docs.google.com/document/d/1Wd8-LHnJW0aSjPP60DJBi_5r1twvJPUQSpee2JXiXCs/edit?usp=sharing
 
Standings after Week 5
 
Rank +/- Driver Points Behind Wins
1 -- HoovDawg^ 425 Leader 2
2 -- CaptainBert^ 405 -20 2
3 -- hgimn* 394 -31 0
4 -- JJohnson48fan* 382 -43 0
5 -- williamtrillium^ 381 -44 0
6 -- DaltonTG^ 371 -54 1
7 -- DapperRefrigerator63^ 361 -64 0
8 -- MorganvstheWorld^ 355 -70 1
9 -- Maddi10* 345 -80 0
10 -- KJH278* 241 -184 0
"#" = Rookie
 
Points Spreadsheet
https://sheet.zohopublic.com/sheet/published/4zplf0001f63b81c94ae9b6117d75c7d376e9
 
Results for Week 5
https://sheet.zohopublic.com/sheet/published/4zplf9c915e8d65f248c290a9c6c5955971cb
 
IN TWO WEEKS, FRIDAY MAY 24th at 6:00 PM EDT
 
Charlotte Motor Speedway. . . . . . . . . . . . . . . . . General Tire 150
 
QUALIFYING DATE AND TIME
 
Friday May 24th at 12:40 PM EDT
 
WHERE CAN I FOLLOW THE RACE
 
Fox Sports 1, FloRacing, and ARCAracing.com
 
PICKED RACE WINNER
 
CaptainBert, and HoovDawg
 
Races Won (AKA: Scored most points during a week)
 
HoovDawg-2
*CaptainBert-2
 
MorganvstheWorld-1
DaltonTG-1
 
BACKUPS
https://sheet.zohopublic.com/sheet/published/sfd5d5b832d4931d6419c9458a3ae5d6a0575
Used This Week: DapperRefrigerator63, KJH278, and Maddi10
submitted by JimmieJ48fan to NASCARfantasyleague [link] [comments]


2024.05.14 04:22 chooseyourwords49 Mini's partnership with Great Wall Motors and 'Straight-to-Market' Strategy, what are the reasons and impact on our beloved Minis?

I'm reposting this as it was edited by AI to be a bit more grammatically correct and "editorial" sounding, and came out completely wrong, my apologies - my writing generally sucks. The below content is important to me, so I'm looking for serious reflection, debate if anyone is interested. Thanks.
There's obviously been some discord with the new Mini line-up pitting Mini loyal purists against the fresher minded Mini lovers who prefer the new styling. We're all entitled to our opinions and that's okay, I'm not here to convince anyone of one trend or styling over the other. But we should be looking at the reasons of why Mini has made these style/business choices. I feel that some of these reasons are largely being ignored by some fans, being accepted as "the new trend, accept it", versus the 'straight-to-market', market cap gaining, cutting costs to get there, loss of prestige, quality of materials, and loyalty be damned - as I and others see it.
I obviously sit on the side of mostly disliking this new generation not because of their style choices (while ugly) but their decision to sacrifice quality in order to gain market cap, and their decision to partner with Great Wall Motors and produce an awful end-product out of China that mostly mimics the likes of the South East Asian market.
The Asian market isn't so much the problem, it's the en mass production of said materials, "recycled", "faux", and low quality plastics that are being used in their vehicles. A lot of people have said "this is the trend" and where all mass marketed cars are heading. But I think Mini's decision to partner with Great Wall Motors and produce the car out of China has a huge impact on their intention to go straight-to-market, cost cutting, streamlined parts, and therefore (in my opinion) loss of quality, and diminished/minimalist styling and impact on general design.
For example, I've said this in other places, but Great Wall Motor's 2023 Ora EV is a near clone of the Mini Cooper EV of which is made out of the same factory as the Ora. This partnership started in late 2017, early 2018 and didn't just happen yesterday. If you see the URL's below of the Ora you can see that they're pretty much clones, the round headlines, "unique" colorful interior, faux leather, low quality plastics, and minimalist approach.
Sorry for the length of this, but I'd love a friendly discussion about the above because it seems to be that BMW/Mini along with GWM are really just trying to gain as many customers as they can while doing it from a straight-to-market, cost-cutting designs, while largely impacting the former prestige and "luxury" feel our beloved Minis once had. What do you think?
2023 GWM Ora Exterior
2023 GWM Ora Interior
submitted by chooseyourwords49 to MINI [link] [comments]


2024.05.14 01:59 JeffTAC4 Looking for a list of street legal electric motorcycles available for purchase in the US.

I know every state is different, but there are general guidelines that I think are pretty universal. Has VIN, mirrors, lights, signals, horns, etc.
Obviously there are the big brands like Zero, LiveWire, but there are also tons of smaller brands that have come out or are coming out soon and I am trying to figure out which ones are actually road legal. It seems like every time I read about an exciting new option, it turns out they are only for off road or are in a legal grey area like Surron, etc.
Does anyone have such a list?
Thanks!
submitted by JeffTAC4 to Electricmotorcycles [link] [comments]


2024.05.14 01:45 Visual_Reveal_8374 Chrysler is better than General Motors or Ford

Every single vehicle, truck, suv, car, muscle car, super car, minivan. That Chrysler has ever made has been and always will be better than anything by the other big 2.
submitted by Visual_Reveal_8374 to unpopularopinion [link] [comments]


2024.05.14 01:40 crescentm00n 2002 honda coupe ex 2D

Hi, I found a great deal on one of these cars. Here's what the ad said:
"2002 3.0 vtech Car runs and drives great needs some tlc but make me an offer i need it gone asap"
217000 miles Automatic
I asked him what "TLC" meant, he said:
"It needs the transmission lockout solenoid. It also needs motor mount."
My question is, is this a bad purchase at ~$1500? I could possibly offer him ~1200. I just don't know much about cars. I looked up the two parts and they are cheap, I don't know what the labor would cost, maybe my boyfriend could fix it himself or no.
Are those two things serious/dangerous problems? I was concerned they could be potential symptoms of a bigger problem with the car, based on the work that it needs?
Obviously I would check the VIN and feel it out, due to his need to sell it quick. Could be lots of reasons but I will be sure to verify the car is legal to sell to me.
submitted by crescentm00n to whatcarshouldIbuy [link] [comments]


2024.05.14 01:23 jeff-hardy-dont-die S4 Ep 8

I’m rewatching the show (for the millionth time) and I just really needed to share my thoughts on this specific episode here because none of my friends are as into JS as we all are lol:
  1. Jenni is such a good fucking friend. And also super witty in a really awful situation lmao “Welp at least I can say I walked Florence barefoot”
  2. Pauly’s “who cares” when Mike asked him why Snooki was crying irked me so fucking much. I get she’s being drunk and dramatic but damn you can’t even fake empathy for the cameras lmao
  3. Sam trying to speak Italian to the cab driver as Snooki is absolutely losing her shit in the back was just an all timer tv moment
  4. Vinny & Snooki as a couple is my Roman Empire and this episode reminded me why!!! Vin was being so sweet trying to coach Snook out of a panic attack
do you guys have any random comments about S4 in general? forgot how messy this season was lol
submitted by jeff-hardy-dont-die to jerseyshore [link] [comments]


2024.05.14 01:06 SomeRandomGuy069 EE with ME minor or vice versa?

I'm currently a community college student in California hoping to transfer soon with a declared major and I am intrigued by both subjects. I loved making and working on things with nuts and bolts and gears and springs such as a hydraulic arm, working with Lego mindstorms as well as building Legos in general, 3D printing and CAD software and I've been fascinated with things like aircraft engines and car mechanics and the likes of such. On the flip side I loved building things using a raspberry pi, Arduinos and breadboards and circuits in general as well as working with transistors resistors and semiconductors and being heavily into things such as consumer electronics like phones and PCs and its hardware components and advancemens in the field, smart home appliances, batteries, green energy and power distribution, biomedical technology, self driving cars, reactors and factory equipment, electromagnetism and motors, telecommunications, quantum computing, etc. Some projects I've done are a crystal AM radio, programming a robotic arm built from 3D printed parts, rooting phones, fixing fuses in a car, etc. It is really hard to tell which field I should lean into more. Also I don't want to do my undergrad in mechatronics as it's a little bit of everything but not enough of anything. What would be the best and perhaps most realistic option for me?
submitted by SomeRandomGuy069 to MechanicalEngineering [link] [comments]


2024.05.14 01:05 SomeRandomGuy069 EE with ME minor or vice versa?

I'm currently a community college student in California hoping to transfer soon with a declared major and I am intrigued by both subjects. I loved making and working on things with nuts and bolts and gears and springs such as a hydraulic arm, working with Lego mindstorms as well as building Legos in general, 3D printing and CAD software and I've been fascinated with things like aircraft engines and car mechanics and the likes of such. On the flip side I loved building things using a raspberry pi, Arduinos and breadboards and circuits in general as well as working with transistors resistors and semiconductors and being heavily into things such as consumer electronics like phones and PCs and its hardware components and advancemens in the field, smart home appliances, batteries, green energy and power distribution, biomedical technology, self driving cars, reactors and factory equipment, electromagnetism and motors, telecommunications, quantum computing, etc. Some projects I've done are a crystal AM radio, programming a robotic arm built from 3D printed parts, rooting phones, fixing fuses in a car, etc. It is really hard to tell which field I should lean into more. Also I don't want to do my undergrad in mechatronics as it's a little bit of everything but not enough of anything. What would be the best and perhaps most realistic option for me?
submitted by SomeRandomGuy069 to ElectricalEngineering [link] [comments]


2024.05.13 22:03 listen2dotai Phantom Tariffs: Biden's Move on Nonexistent Chinese EV Imports

The news was brought to you by Listen2.AI. Listen version:HERE
Folks, I want to speak directly into an issue that's stirring up quite the controversy — the idea of the Biden administration imposing a whopping 100% tariff on Chinese electric vehicle (EV) imports. Now, here's where things get intriguing: as of right now, there are no Chinese electric cars officially being offered for sale in our great United States. You heard that right — none!
Let's peel back the layers on this, shall we? We're looking at a proposal that, on the face of it, might seem preventative or protective of our domestic industries but scratch a little deeper, and it’s mostly smoke and mirrors. How do you slap a 100% tariff on something that isn't even being sold here?
Now, let us briefly step back and understand the broader scenario. Chinese vehicles like the Dongfeng Nammi 01 hatchback are priced remarkably lower than, say, a Chevy Bolt — which is almost triple the price for similar or less range. Now, imagine if these Chinese EVs were sold here even with the current 25% tariff. They could potentially reshape the market by offering more affordable options, uplifting the average American consumer's ability to transition to greener tech. But of course, the current administration wants to prevent that, under the guise of protectionism.
Now, China could retaliate considering General Motors sold over 2 million cars there last year. Yet, they might not, understanding this game of tariffs could spiral out detrimentally for both parties. But isn't it curious? While they’re promoting such prohibitive measures, American automakers are actually deepening their tech ties with China. Giants like GM and Ford are not just collaborating but are fundamentally reliant on Chinese tech for their EV advancements.
The truly enlightening bit here comes from the way tariffs are being positioned. Former president Donald Trump, whom I did support for his straightforward approach, also proposed the same measure back in his tenure. Except he was open to negotiation and adjustment, showing leadership by balancing protection with progress.
What happens next? We might see a significant pushback from various sectors within our own borders — industries that understand the crippling effect such restrictive measures could have on technological advancement and international trade relations.
In closing, this move by the Biden administration raises more questions than it answers. It seems less about protecting American jobs or industries and more about political posturing, adding layers of complexity without clear benefits. A tariff on a product that doesn’t even enter the American market? That’s not policy; that’s paradox.
submitted by listen2dotai to BidenIsNotMyPresident [link] [comments]


2024.05.13 21:52 Wait_Upstairs Tangerine 🍊 or 🍒Cherry Red?

Tangerine 🍊 or 🍒Cherry Red?
To dye Victoria Withman hair
submitted by Wait_Upstairs to RainbowHigh [link] [comments]


2024.05.13 19:16 NC_Ender_Wiggin 1987 Jetta Drop in Questions

1987 Jetta Drop in Questions
I recently got an old beat up non-running a2 Jetta. I know it has a 1.8L gas engine in it that I can get running pretty easily, but I was looking at trying to change it from gas to diesel. The big issue is that is there any diesel I can “just drop in”. I assume motor mounts are different, and general sizing might be an issue.
Anything helps. I tried to make this post a few days ago, but it didn’t have the text with the images. The images are to show the car I have, and that I know what I’m getting into with restoration, as I restored a 63 beetle 2 years ago.
submitted by NC_Ender_Wiggin to Volkswagen [link] [comments]


2024.05.13 18:34 Stpeppersthebest Windows not working- volvo dealership says new DTC needed-

Windows not working- volvo dealership says new DTC needed- submitted by Stpeppersthebest to MechanicAdvice [link] [comments]


http://swiebodzin.info