German g43 sniper rifle

Can someone link me a video?

2024.05.14 00:44 Yanpretman Can someone link me a video?

I swesr that I saw a video once where one of the popular streamers created like 3 perma characters with sniper rifles as a way to terrorize the P.D. for a day, but I cant remember for the life of me which creator it was. Do any of you know?
submitted by Yanpretman to NoPixel [link] [comments]


2024.05.14 00:24 TacticalEstrogen I think it's time to give snipers their crosshair back.

I'll be the first person to tell you that it's incredibly fun to hit a noscope with an awp in CS and how rewarding it is to be "good" at a relatively useless skill such as knowing generally where the center of your screen is. However, I think that it's time to modernize the AWP, and by extension, the scout and autosniper, by displaying your crosshair while unscoped.
There are many ways to get a crosshair outside of the game that is undetectable. From the easy methods such as using a marker on your monitor or a piece of tape, to the more refined way such as using the new built-in crosshairs on some monitors, all the way to the convoluted such as OLED burn-in. That last one is IMO the biggest reason to make the switch, some people are going to have marks in the middle of their screen through no input of their own, and it does give you a minor but quantifiable advantage with the AWP, and especially the scout and autosnipers.
There will be gameplay implications to this change, but I think it is relatively minor compared to the fact that some people do have a slight advantage with all of the snipers. The AWP is the most used but the SSG and the SCAR have weapon parameters that lend itself to very accurate no scope shots, a little known fact about the SCAR especially. Someone with an external crosshair using the SSG and the SCAR is much more versatile in how they are able to hold against pushes and by letting the game render your crosshair while holding these weapons, you remove the unfair advantage some players have over others.
I do however think there is an opportunity here to improve the game beyond just rendering a crosshair when using the AWP. I think it would be kinda cool to have the option to have a different crosshair for each weapon type. Pistols, SMGs, Shotguns, Rifles, and Snipers all have very very different handling. For example, having the option to customize a wide crosshair for the shotguns to better visualize spread would be a fun little addition that gives the player more control over their game. Maybe I'm missing something obvious here but other modern games already automatically change your crosshair dynamically to match the weapon you're using, and I think letting players pick different crosshairs would alleviate the stress to find "the ultimate crosshair". I personally use a round dot ingame and it feels kind of awkward to use a shotgun with, and I also recognize it may not be the best for learning spray control. Pushing it a bit further, letting people have different crosshairs could let people have static crosshairs for pistols and rifles, but then use the new "follow recoil" feature on SMGs, which I believe some people already have binds for?
Anyways, thank you for entertaining my idea which will ultimately have almost 0 impact on the game but will look cool for the next update that ships with an AC update :3
submitted by TacticalEstrogen to GlobalOffensive [link] [comments]


2024.05.14 00:23 Late-You3974 What is the optimal team composition for Commando style operations?

Recently I became interested in the Mass Effect universe again - I read the wiki, played the trilogy, tried ICYOA, studying the theories. After this, I had a question - what should the team composition really be for Commando style operations?
Introductory conditions:
  1. You are the captain of a deep space reconnaissance stealth frigate.
  2. The maximum size of a combat unit is 20 people. It is better if there are fewer of them, since the ship's resources are limited.
  3. There must be at least 2 teams.
  4. The tasks are very diverse, i.e. this must be an elite team, capable of both babysitting a baby and capturing cruisers.
  5. Training standard: Adept, Soldier, Engineer, Vanguard, Sentinel and Infiltrator.
  6. Available Races: Asari, Drell, Humans, Krogan, Salarians, Turians and Quarians.
  7. Weapon Types: Assault Rifles, Pistols, Shotguns, Sniper Rifles.
  8. Armor Types: Light, Medium, Heavy.
  9. Vehicles: M35 Mako, UT-47A Kodiak.
  10. Support: 3 dozen Mechs.
  11. Other equipment - any that reasonably fits both into the setting and the given conditions.
P.S. I am not an expert in this matter, so I am contacting you in the hope of understanding this issue.
submitted by Late-You3974 to masseffect [link] [comments]


2024.05.14 00:18 Paper_Kun_01 Anyone ever manage to get the DKS sniper rifle legendary to spawn?

Been trying to get this mod to work forever, and it seems the legendary only spawn with console commands, wondering if anyone was able to get them to work
submitted by Paper_Kun_01 to Fallout4ModsXB1 [link] [comments]


2024.05.13 23:23 Psykotyrant Three solo legend clears of Node Avalon

It’s done. It’s easily the hardest thing I ever did in this game, but I did it.
I hated every second of it, I cheesed every single part as hard as I could. This is easily the exotic mission I hated the most in all of the game lifespan. It has zero atmosphere. It’s strictly combat with very little exploration. And more importantly, it just LOVES bullshit deaths.
Like when you got in the safe hole and the wyverns are all like “like shooting a fish in a barrel WITH ENERGY SHOTGUNS FROM HELL”.
Or when Brakion randomly is like “Hey look, my sniper rifle has a full auto setting”.
Or those wyverns after in the second part of the final fight.
And good lord is it boring. Having to spend decades hiding behind a pillar to farm heavy ammo from the infinite harpies is soul drenching.
But it’s done. A ghost shell that like 3 players in the world must have at this point, and a fully upgraded Vexcalibur. Done.
At this point I just want to cleanse my palate and my soul with Zero Hour.
submitted by Psykotyrant to DestinyTheGame [link] [comments]


2024.05.13 22:31 rustee30 Is there anything worth crafting there?

Is there anything worth crafting there?
1
2
3
4
5
6
I would like to play with some new weapons but i have no idea which one are good if there is any?
Thank you!
submitted by rustee30 to FORTnITE [link] [comments]


2024.05.13 22:25 AngelsLie HK Crit build?

Anyone here ever tried an HK crit build? Is it actually viable?
Seeing his assassin droid rifle give all tiers of sniper shot makes me think that this is the way to go (also his lore), but I tried a crit build in Kotor1 and was not that great. I've been wondering if the new option on the sequel made it any better.
Also, any recomendations for his unique rifle upgrades? Is his rifle even the best crit option?
submitted by AngelsLie to kotor [link] [comments]


2024.05.13 22:19 Certain_Ad3716 Medic and Bren team

Medic and Bren team
Good evening generals.
So following on from my post yesterday, I've used the last 3 models from the Wargames Atlantic BEF 2024 sprue to custom build a medic and a bren team.
I've no idea how practical multi basing a model in the game is. It was more of a 'needs must' scenario as I don't have the double length bases. But we shall see how it looks when finished.
I made a medic on the grounds that they seem to be used quite regularly in battle reports, and I wanted to have a go at making the arm carrying the medic pouch, and green stuff modelling the arm sleeve which will be painted white with a red cross.
Following the feedback from everyone yesterday, if this project grows I've decided to go in the direction of a home guard unit, akin to something thrown together in preparation for a German invasion.
Not the most original I know, but by far the most forgiving. Apparently some members didn't have rifles, as there was a shortage, and civilians donated sporting rifles and shotguns, which I find a wild idea.
As always, comments and recommendations welcome. Thank you all.
submitted by Certain_Ad3716 to boltaction [link] [comments]


2024.05.13 22:18 Blubble00 H: List W: 10mm SMG or TSHC15R M79 Offers

Fixers: BFFR15r, ASSE15r, ARI50c15c, ZE15r, TSE15c
Handmade: ASSFFR25
Radium Rifle: QE, QFFR50b
Auto Pipe Rifle: QHC1p
LMG: QFFR
Gatling Gun: AAFFR, AAFFR15r, AAE15c
.50 Cal: VE50b
10MM Pistol: AA50c25, TSE90, QADS25, Q50c
Alien Blaster: AAHC25
Enclave: Instagating50c15r EPP no mods, TS50c15c AutoAlignedEPR scope and stock, MFFR1A AlignedEPF scope and stock, EAutoAligned Box Mod X2, Aligned Sniper Barrel Box Mod, Severe Beta Wave Tuner Box Mod, Refined Beta Wave Tuner Box Mod, Vicious Capacitor Box Mod
Ult Laser Rifle: AAHC15r, ARI50c25, QFFRMS
NU Laser Rifle: BADS15r
SMG + Elders Mark: VE25 SMG, QFFRSF Elders Mark
Cryolator: BHC90, VADS50b, AAFFR50b
Golf Club: BSSS
Chainsaw: BAP90, VSS25
Ripper: VSSS, B40pa50b, V40pa1a
Armor: UNY/AP Metal Chest, UNY/AP/50b Metal LA, UNY/AP/Breathe Metal LL, UNY/AP/Breathe Metal RL, UNY/AP/FDC Heavy Metal RA, OE/AP/AWR USA Chest, UNY/INT/50b FSA Chest, UNY/INT/MED FSA RA
submitted by Blubble00 to Market76 [link] [comments]


2024.05.13 22:17 True_Savage A bunch of Halo set concepts I cooked up

A bunch of Halo set concepts I cooked up
So as some of you know, Mega has NOT been cooking with the Halo line. On top of poor distribution and weird design choices with many of their sets, they also are barely making any sets in general compared to previous years. Because of all of this, I decided to cook up my own year long line up for the Halo line in the form of a bunch of set concepts to do my best to do this line some justice. Especially since its been so long since I done a post like this.
It will be split into 3 Waves as I think that would be the best way to release sets and I will go through them from least to most expensive in each wave. Btw Mega, I know yall browse the Reddit community sometimes. So if yall see this post, just relax and take notes.

Wave 1 (January release)

Halo Heroes

Foehammer with a new CEA Pilot Helmet and a Magnum (4/21) Halo Infinite Master Chief with accurate armor, an HI Assault Rifle, and The Weapon (3/21) Silver and Red Elite Commando with a Beam Rifle (4/21) Halo Infinite Spartan with a new Battle Rifle (2/21) Halo Reach Spartan with a new Plasma Repeater (3/21) a H3 Brute Chieftain with colors based on the og Mega bloks one with a Gravity Hammer and Spiker (5/21)

UNSC Special Forces $19.99 It includes a CQB Spartan with a black HI Assault Rifle, 2 ODSTs with slightly different armor, 1 with a Suppressed SMG and 1 with a Rocket Launcher, and 2 SPI Spartans, 1 with a new Battle Rifle, and 1 with a Suppressed SMG. You also get a crate of extra weapons and grenades, and the build is a some terrain with a flag.
https://preview.redd.it/z5rbpldit70d1.png?width=1200&format=png&auto=webp&s=236955d3f4f268e6bf1c6a5ad27f96e12d38c732
Covenant Infiltration specialists $19.99 The set includes 2 Grunts, 1 with a Needler and 1 with a Plasma Pistol, a Jackal Sniper with a Carbine, a blueish grey Elite with an Energy Sword and Plasma Rifle, an Engineer, and the build is a UNSC ship control room and a Data core.
https://preview.redd.it/hd19gzkpt70d1.png?width=951&format=png&auto=webp&s=1aa9b5a6d1a0e490bc5d2bec8bc8b89f298b93a6
Skirmish on Reach $29.99 The builds are a HR Mongoose and a Covenant Ghost similar to the Ghost of Requiem one except with a different flight stand, a different control deck, a better color scheme, and a new more accurate hood. They come with 2 HR Army Troopers, 1 with a black HI Assault Rifle, and 1 with a Rocket Launcher, a HR Spartan with a black DMR, 2 Grunt Minors, 1 with a Plasma Pistol and 1 with a Needler, a Grunt Major with a Plasma Pistol, an Elite Minor with a Plasma Rifle, and a dark magenta Elite Officer with a new Plasma Repeater. You also get a couple Grenades for both UNSC and the Covenant.
https://preview.redd.it/jhg56vjxy70d1.png?width=1280&format=png&auto=webp&s=640b693b0d37e6a9a18af22d50aab1abc02c5154
ODST's Last Stand $39.99 The build is terrain with a destroyed tan Warthog that has a still functioning turret and it includes an ODST with a new Battle Rifle, 2 blue PROPERLY PAINTED Hunters, that have been retooled to allow for more posability, especially at the head, a Brute Captain with a Spiker, and a Grunt with a Plasma Pistol. There is enough pieces as well as some alternate pieces without battle damaged to allow you to be able to make a regular functioning version of this Warthog if you have a full one.
https://preview.redd.it/ymltv5gpz70d1.png?width=894&format=png&auto=webp&s=4b15a368b7eeee9c341f0f7d13c45c9a618044f0
Banished Reaver $70 The Reaver features posable legs and cannons and includes Voridus and Pavium with their respective weapons, a Banished Brute with a Spiker and silver armor with dark red markings, and 2 HW2 Banished Grunts, 1 with a Plasma Pistol and 1 with a Needler.
https://preview.redd.it/wlj94xr2080d1.png?width=2400&format=png&auto=webp&s=f7fa328488055c536e6121f567cdadf030640a94

Wave 2 (May release)

Metropolitan Drop Zone $14.99 The set comes with a ODST with red markings, a Suppressed SMG, and an extra pair of helmets and shoulders, a Grunt with a Needler, a Brute Captain with a Spiker, and a Brute Minor with a translucent red Plasma Rifle, all in visor mode colors, and a battle damaged ODST Drop Pod. The build is a small crater build that the Drop Pod can sit in.
https://preview.redd.it/6h95qv8y080d1.png?width=1280&format=png&auto=webp&s=97c42a983f51180b2b340f4292e7f91efd91d3c4
Jungle Engagement $14.99 The Set includes a og Drop Pod with mud splatter on it, a small bit of jungle terrain that the Drop Pod can rest in like it crashed into it, a ODST with green markings, a Suppressed SMG, and a Shotgun, an Elite Assault with a Plasma Rifle, and 2 Jackals with new larger Shields and Plasma Pistols.
https://preview.redd.it/kulbyikk180d1.png?width=1000&format=png&auto=webp&s=68bd6916c7097f924fc44f7307495ffe9dcc260d
Halo 3 Co-op multipack $24.99 The set includes a H3 Master Chief using the HH14 Chief green color and has a Assault Rifle, Thel Vadam with 2 Plasma Rifles, and N'tho 'Sraom and Usze 'Taham with Carbines. All have painted weapons and are done up in HH quality. The set is in the same style as the Osiris and Blue team sets from years back and like wise, has a buildable modular base with stands for the 4 characters as well as includes some extra weapons for all of them.
https://preview.redd.it/nzm8q859280d1.png?width=512&format=png&auto=webp&s=1e0de2ef00972bc377ebcff5f557fee56634cec9
Jerome's Theseus Mantis $39.99 The Command Mantis is minifig scaled and features fuly posable arms and legs aswell includes Commander Jerome-092, complete with his modified backpack accessory, armor, and Hydra as well as includes a HH style stand.
https://preview.redd.it/rlwlnes4380d1.png?width=1120&format=png&auto=webp&s=96a9514d24c6f1f14ff4a7f39a82d4cf15413ba4

Wave 3 (September release)

Halo Heroes

green Spartan Mk IV with a more accurate Mk IV chest piece, a flame prints on his helmet and shoulder and a flame thrower (3/21) cobalt and silver CQB Spartan with Shotgun and a green serina AI piece (3/21) Mirinda Keyes in her cadet uniform with an SMG (3/21) Zuka 'Zamamee with a Plasma Rifle and Energy Sword (5/21) Tom-B292 with a Battle Rifle with a HI AR ammo counter attached to it and a unhelmeted head (3/21) Orange and blue Elite Flight with 2 Needlers (4/21)
Covenant Zealot Strike Team $19.99 The set includes a CEA Elite Zealot with an Energy Sword and 4 purple Spec Ops Grunts, 2 with Plasma Pistols, 1 with a Plasma Rifle, and 1 with a Needler, you also get a crate of extra weapons and grenades as well as a Forerunner sidebuild.
https://preview.redd.it/wrop7qfn880d1.png?width=960&format=png&auto=webp&s=a7be48c89021398ee7b8cc25bd1a172328100dfd
UNSC Rockethog $29.99 The Rockethog is based on the og 2011 one except it now has the newer wheel design, leaf springs, a detailed interior, a shorter back section, and all the details are printed instead of stickers. It includes a Army Trooper with a black HI Assault Rifle, a female Noble 6 with a fully upgraded Mk V(B) helmet and a black DMR, an Elite Officer with a new Plasma Repeater, and a Spec Ops Grunts with a purple Fuel Rod.
https://preview.redd.it/vdln1fvu980d1.png?width=549&format=png&auto=webp&s=db847f9a2f3fdd9e9caa7adda7f842bc01c92326
Mac Cannon Defense $29.99 This figure pack includes a Security Spartan with a Shotgun, 2 Technicians with Magnums, a Marine with a UNSC Carbine, 2 white Elite Zealots, 1 with 2 Energy Swords and 1 with 2 Plasma Rifles, 2 white Spec Ops Grunts, 1 with a Plasma Rifle, and 1 with a Needler with a Plasma Grenade, and a couple crates, a fusion coil, and a couple small side builds.
https://preview.redd.it/tor3l9ebb80d1.png?width=548&format=png&auto=webp&s=162caadec85500d6890c73b02fceee76e671aeee
Covenant Spectre $39.99 The Spectre is a brand new design that can seat new art Elites and Brutes, is much larger, and has an accurate turret. It includes 2 Sentinels with Sentinel Beams, 2 H2A Spec Ops Elites, 1 with a Plasma Rifle and 1 with a Energy Sword, 2 Marine Combat Forms, 1 with a SMG, and 1 with a new Battle Rifle, a white armored Elite Combat Form with a Plasma Rifle, and a small side build with a crate and a small machine gun turret.
https://preview.redd.it/kq36fu9yb80d1.png?width=1990&format=png&auto=webp&s=1f2cee479129ae5b06fb78fca831fff64a36e095
Covenant Wraith $59.99 The Wraith is a completely brand new design that's much larger, has a detailed interior that can sit newer figures, sturdier fins, a fully poseable plasma turret and a sturdier motar cannon. It includes a white Elite based on the one that came in the og 2010 Wraith, an Elite Minor with a Carbine, 2 Jackals with Plasma Pistols and new Larger shields, 1 in cyan and 1 in purple, and a Spartan with a new Battle Rifle, and a Frag Grenade. You also get extra armor for the Spartan, a Forerunner Structure side build, an Arctic Gauss Turret, and extra parts to make the Wraith look more like the HW one by having the plasma turret gunner sit inside the vehicle.
https://preview.redd.it/clbbb2fuj80d1.png?width=1200&format=png&auto=webp&s=35ebe07cc755ef3a2c8292a6b318b024196b081d
UNSC Fox Cannon $79.99 The Fox Cannon can seat 2 minifigures in the front cockpit with 1 being a driver and the other being a gunner, has a fully rotatable and adjustable cannon, has a removable section allowing you to see the engine, and an ammo storage area on the gun. The Cannon also uses new specialized pieces for the Barrel. It includes a H3 Marine with a black HI Assault Rifle, a silver CQB with a Shotgun, a Brute Chieftain with a Gravity Hammer, and 2 Jackals, 1 with a Plasma Pistol and 1 with a Needler, and both with new larger Shields. You also get swappable armor for the CQB.
https://preview.redd.it/8wjvomg4w80d1.png?width=800&format=png&auto=webp&s=59d22b3c5eeab6b7004959934518e0448f26d2f3
Covenant Locust $89.99 The Locust is a brand new build thats way larger, has sturdy ball jointed legs, a swivable head with an opening maw, and the driver sits in the proper spot, it includes an Elite with an Energy Sword, 2 orange Spec Ops Grunts with Plasma Pistols, an turqoise Spartan with a new Battle Rifle, Katana, and Scabbard, an ODST Heavy Weapons Specialist with a Rocket Launcher, and a tan H3 Mongoose.
https://preview.redd.it/j6s521lsz80d1.jpg?width=1935&format=pjpg&auto=webp&s=7e3ad9d7c85ea57ca62863083762bb51292b92ea
UNSC Spirit of Fire $109.99 The set is similar to the Forward Unto Dawn set where its a miniscale build of the ship with a buildable display base and some figures, those being HW1 Captain Cutter, Professor Anders, and a light up Holotable with a new Serina ai piece.
https://preview.redd.it/rkqrylduu80d1.png?width=1200&format=png&auto=webp&s=5148f92dfca385e9c8425cc9626541d646e8551f
Covenant Phantom $199.99 The Phantom is a brand new design which is way larger, can seat 2 pilots in the front, has a couple small weapon racks on the inside with extra weapons, and a removable grav lift effect piece for the Troop bay. It includes a Elite Field Marshall with an Energy Sword and Fuel Rod, a white and bright blue Elite Flight with a Plasma Pistol, a Jackal Sniper with a Beam Rifle, 2 Grunt Ultras, 1 with a Plasma Pistol and 1 with a Plasma Rifle, and 2 unique looking HR Spartans, 1 with a black HI Assault Rifle and the other with a Spartan Laser.
https://preview.redd.it/lacd03not80d1.jpg?width=2571&format=pjpg&auto=webp&s=d9992e01740c68d90947e26f3b6c39f8d8ea1cee
Valhalla $349.99 This set is a Signature Series set based on the Valhalla Multiplayer map from Halo 3. The main build is one of the beam towers from the map and it includes 6 unique looking H3 Spartans with a huge selection of weapons for them to use, a H3 Banshee, and a H3 Mongoose.
https://preview.redd.it/jwhei3l7n80d1.png?width=1600&format=png&auto=webp&s=e62028e1f3dadd84175294f9ed9525075b5de25e
submitted by True_Savage to megaconstrux [link] [comments]


2024.05.13 22:16 SiriusFiction Happy Ending for 1984 [5HC spoilers]

Again, cautiously I proceed, believing there is a danger in applying anything from one of the novellas in The Fifth Head of Cerberus to one or both of the others. With that caveat out of the way, let me explore the potential provenance of “‘A Story’ by John V. Marsch” in light of the revealed situation in “V.R.T.”

“V.R.T.” gives us a Soviet model of crime and punishment which recasts “A Story” as being a work of rehabilitation rather than one of anthropology. I sketch some of this territory in “Appendix VRT8: A Soviet Model” (part of Gene Wolfe’s First Four Novels: A Chapter Guide), but I would like to expand it a bit here.

I believe “V.R.T.” is largely patterned on Arthur Koestler’s Darkness at Noon (1940). Koestler reveals in his novel that with the Soviet system, a court case could not advance to the show trial stage until after the prisoner had signed a false confession that had been crafted entirely by the authorities. This fantastical document of made-up crime is referred to as “The Grammatical Fiction,” and by definition it is not written by the prisoner, it is written by his jailers, in order to justify his pre-determined fate.

I pause here to note that George Orwell’s Nineteen Eighty-Four (1949) is really a “happy ending” version of Darkness at Noon. Be aware that there will be spoilers ahead for both 1984 and Darkness at Noon.

Robert Borski is on record arguing that prisoner 143 wrote “A Story” while in prison. I am on record arguing against that, both author and setting, but I will go through a steelman argument of what I think such a thing would look like, using elements I have already published, bending and combining them in service to this new task.

To prepare the way, I will engage in a long-delayed response to Borski’s “Marschian Sexuality” (2006), a brief article that detects in the Earth anthropologist Marsch a homosexual nature (The Long and the Short of It, 49). Borski notes that Marsch’s journal describes teenage Victor as “handsome in a rather sensitive way,” and that later entries show Marsch increasingly agitated by the idea that Victor might be sexually engaged with the suspected abo girl, an agitation that rises in intensity to the point Marsch writes about shooting them both if he catches them together. As telling as that is, for Borski, “the clincher is he reports in his journal that he’s noticed Victor is uncircumcised.”

This is the first I saw such an idea, and I applaud Borski for his textual detective work. I will build upon this, going in a different direction than Borski goes.

If a reader believes there are two distinct personalities in prisoner 143, it makes sense that there be differences to distinguish between the two, differences in voice that will appear in text. Both Marsch and Victor are male; one is in his twenties, the other a teen; one is highly educated, the other is barely educated; both are beardless. Totaling these up, they are practically twins, so a difference in sexual orientation could show which personality is writing a given sentence.

Borski assigns the misogynistic remark about Celestine Etienne to the Victor side (49), whereas I take this as expressing the Marsch persona, along with the other misogynisms, such as “Most medical men . . . [only] prolong the lives of ugly women” (5HC, 205).

By my reframing, prisoner 143 is ostensibly a misogynistic homosexual, yet during his extra-harsh time in the tomb-like underground cell he writes about dream women (5HC, 210-11) and a prostitute he hired on Ste. Anne (212). After this he gets positive reinforcement, being moved back to his original cell (231), being given the best food and a bath (231), and being given an intimate visit by Celestine Etienne (232). Then, when he is about to burn his uncollected notes, his jailers confiscate them (233).

This technique employed by the jailers to break him down is not special, it is their standard way, as declared by the letter: “We are pursuing the usual policy of alternately lenient and severe treatment to produce a breakdown” (242). Yet the resulting breakdown might actually serve to wean Victor of the Marsch persona; or to exorcise the Marsch spirit, in possession terms; or, in actor’s terms, to relegate the role into a mere mask. If Victor’s mother can shift between multiple roles, it shows the importance of not confusing a mask for the core.

One model I looked at in my chapter guide was that the government fears prisoner 143 is a human sniper disguised as an abo klutz (“Appendix 5HC2: A Wolf in Sheep’s Clothing”). The opposite to this would be a sheep-in-wolf’s-clothing, which looks like Red Riding Hood in the belly of the wolf.

Returning to the Soviet model of “V.R.T.,” perceptive readers will have been arguing for nine paragraphs that “A Story” does not look like a Grammatical Fiction; it looks more like a fictionalization of a personal psychological reintegration, ending in the killing of an ogre and the subduing of a shadow twin. In a sense, this puts “A Story” in company with I Never Promised You a Rose Garden (1964), a famous fictionalization of a personal psychological reintegration. As such, consider this mapping of “A Story” to Victor’s point of view in “V.R.T.” (similar to the table in the aforementioned “Appendix VRT8”).

=A Story: V.R.T.=
Quest to become a man: expedition starts (find abos/mother)
Become a shadow friend: Marsch as patron (*)
The girlfriend (Seven Girls Waiting): the cat/abo girlfriend
Vision of mother in danger: clue in Roncevaux
Trip by river: starcrosser to Ste. Croix
The trap (capture by marshmen): murder of Number Four
The prison: #143
The family reunion in prison: the incoherent neighbor as mother
The girlfriend in prison: Celestine Etienne
The miracle: (black box**, reality breakthrough)
The execution of Last Voice: (black box, the killing of the ogre)
The switch: (black box, the subduing of the shadow twin)

* for “Become a shadow friend: Marsch as patron” I am especially struck by the parallel scenes where the hero, facing a threatening male, weeps and is comforted. In “A Story” this is where Sandwalker prepares to fight the intoxicated Shadow Child (5HC, 86); in “V.R.T.” this is where Marsch asks Victor what he will do when he is a man (5HC, 159), and six days later they talk about an anthropology book Victor has read (223). In addition, the way that the Old Wise One of “A Story” speaks in scientific jargon forms an unexpected link to Marsch-as-tutor; and Victor’s imitation of Marsch and Hagsmith swells their camp number to four, similar to the fluctuating number of phantom-like Shadow Children.

** by “black box,” I mean that science and technology term wherein an input goes into a black box and the black box emits a transformed output, but the internal working of the box remains mysterious and opaque. One explicit “black box” in “V.R.T.” involves the murder out in the field: we witness events leading up to that incident, and notes after the incident, but the incident itself remains mysterious and opaque.

Continuing beyond this mapping, the letter from the jailers to the junior officer names two solutions: execution of 143 as an agent of Ste. Anne; release of 143 as a scientist from Earth, “at least until he further incriminates himself” (241): in effect, the Darkness at Noon option (execution), or the 1984 option (release for eventual execution). In his response, the junior officer writes that neither is acceptable, and that, “Until complete cooperation is achieved we direct you to continue to detain the prisoner” (243). This “complete cooperation” sounds like the prerequisite for “Grammatical Fiction,” but it also could imply an implied third option, a “fork ending” of the sort promoted by Damon Knight (who, you will recall, grew Gene from a bean), where the third ending is not named but subtly foreshadowed. So, if the end result, the black box output, is the production of “A Story” (foreshadowed by appearing in the text before “V.R.T.”), then the implied off-the-page ending of “V.R.T.” is not a list of imaginary crimes to warrant 143’s execution as a sniper agent, but an anthropological romance to allow 143’s release as a scientist from Earth. Yet this is not the simple release of 143 as the 1984 option, it is a third way: to avoid the possibility that he “further incriminate himself,” the jailers must actively remake him as a scientist from Earth, if only as a stable role. According to my thought chains on Manchurian Candidates (ibid “Appendix 5HC2”), the government therefore must first determine that prisoner 143 is not, in fact, capable of being a sniper (i.e., an Earthman with proven skill at long range rifle use), but is an abo klutz.

Given that Orwell’s Nineteen Eighty-Four (1949) is a “happy ending” version of Koestler’s Darkness at Noon, I hope I have made clear the likely stages required for an even “happier ending” in “A Story” as a rehabilitation document for prisoner 143. The “Grammatical Fiction” has turned into I Never Promised You a Rose Garden; the Soviet-style prison is revealed to be more like a healing mental health hospital, if only for this one exceptional case where the government finds itself in a bind.
submitted by SiriusFiction to genewolfe [link] [comments]


2024.05.13 22:05 CorbynDrake96 What is the God Roll?

I’m newer and I’m trying to get somewhat up to date with what’s good and for what. This is my understanding of certain weapons and I’ve divided it between Add Clearing and Hard Content. I’m looking to be educated. This game is a lot more simple when I know what to look for and why.
•Rocket Launchers: -Bait and Switch/ Reconstruction ?
•Swords: -Add Clear- Chain Reaction/? •Hard Content?
•Grenade Launchers: -Add Clear- Chain Reaction/ Envious Assassin -Hard Content- Explosive Light?/?
•Machine Guns: no idea
•Linear Fusion Rifles: no idea. Vorpal?
•Fusion Rifles -Add Clear-?? -Hard Content- Auto Loading/Vorpal
•Special Grenade Launchers- No idea.
•Wave Frame Launchers: -Add Clear- Chain reaction(soon to be nerfed. I need a new perk to start hunting)
•Combat Bows: - No idea
I know about hand cannon rolls. And to my knowledge Pulses, Scouts, side arms, snipers, and Auto Rifles/submachine guns are not that great. But I would take god roll suggestions on these as well.
submitted by CorbynDrake96 to DestinyTheGame [link] [comments]


2024.05.13 21:59 Hollow-Graham H: Weapons, Armors, Mods, and Masks W: Any offers, currently looking for forceful stock and reflex sight

Any and all offers are welcomed!
Apparel:🧢
Fiend (2x)
Weapons: 🔫🔪
——Railways:
AA/50L/15RD
AA/50C/250drwr
B/50C/15RD
TS/25FF15RD
—-Fixer:
AA/25FF25AP
B/E/15VCC
B/15ap/25ap
B/ff-90rw
AA/E/1A
AA/E
AA/50VHC/50BS
AA/50vhc/-90rw
I/25FF15VCC
Exec/25AIM/25AP
Troubleshooters/50c/25ap
Troubleshooters/E/25ap
Q/50L/250dr
Q/15ap/rw
V/50c/15vcc
V/25a/25ap
V/50c/50bs
Stalk/50c/25ap
AA/50vhc/1p
Ass/25a/25ap
Exec/15ap/25ap
Exec/50vhc/25ap
Exec/50vhc/15vcc
TS/25a/50dr
Jug/50vhc/15vcc
——Elders Mark:
Jug/e/15rd
B/ff50bs
Q/E/15Vcc
AA/Ff15vc
J/50C/15RD
Troubleshooters/50c/50bs
——Enclave Rifles, Flamers, Pistols:
AA/25a/25ap Pistol
B/50c/25ap Aligned Auto
N/25a/50bs Stabilized short rifle w/reflex
V/25a/25ap Aligned Auto w/reflex sight
V/50VHC/50BS Pistol
Q/50VHC/1P Aligned Sniper Rifle
M/25FF25AP Auto Rifle w/ Reflex Sight
J/25FF25AP Pistol
B/50C/1P Auto Rifle w/ Reflex Sight
Bers/25FF50BS Aligned Auto Rifle
Aris/50bash/1a Aligned Flamer Rifle
AA/50Limb/25AP Pistol
TS/ff-90 pistol
TS/50c/-90 pistol with stabilized stock
——Mini-gun:
Ass/25aim/-90
——Gatling:
Ass/e/-90
——.50 Cal:
TS/FF250DR
——Gatling plasma:
V/50c/15vc
——LMG:
Q/50vhc/15vc
Jug/ff15vc
——10mm Sub:
B/50c/15rd
——Combat Shotgun:
B/50c/15rd
Q/50c/15rd
——Lever Action:
Q/E/25AP
Jug/Ff50Bs
——Lasers:
Q/50C/25AP (lvl35)
——Combat Rifle:
Jug/50c/15rd
J/50c/25Ap
——Pump Shotgun:
AA/50c/15rd
—— Pipe Auto
Q/50limb/25ap
——Pipe Bolt Action:
AA/50vhc/15rd
——Security Baton:
B/50c/25ap
——Bowie Knife:
B/40ws/1s
——Knuckles:
F/40ws/1s
Armors:🛡️
——Combat:
Autostim/25rad/doctors heavy right arm
Bols/5ap sturdy chest
——Urban Scout:
Uny/1s/AWR Chest
Uny/1S/energy
Uny/1L/JWR
Autostim/25rad/Cav right leg
Bols/1L/AWR left arm
Bols/7ex/WWR right arm
Cham/1intel/improved sneaking left leg
Van/7ex/doctors left leg
——Forest Scout:
Uny/1L/AWR Chest
Uny/1E/fire
Van/25rad/improved sneak Chest
Van/1intel/posion left arm
Ass/5ap/electrified left arm
——Trappers:
OE/7ex/50bs Chest
——Metal:
Uny/1L/poison light left arm
OE/25fire/Burning sturdy left arm
Van/25fire/rad recovery heavy right arm
Van/5ap/Sent heavy right arm
Van/1s/cav sturdy right leg
——Leather:
Uny/5ap/Cav light left arm
Uny/25poison/jwr sturdy right leg
Van/1P/Cav light left arm
Cham/1Intel/25improved sneak sturdy right arm
Cham/1s/AWR light right arm
——Marine:
Aris/25rad/FDC Chest
Aris/1L/Sent Left Leg
Ass/1A/Jwr Right Arm
Regen/glutton/WWR Right Arm
Van/5ap/15rld Right Leg
Power Armors:🛡️🔋
——Ultracite:
OE/25fire/FDC Chest
Aris/5ap/JWR left arm
Autostim/7ex/AWR left arm
Bols/1E/ JWR right leg
Noc/1intel/Sent left leg
Regen/5ap/Cav left arm
Enclave Mods:👨‍🔬
Aligned Auto (2x)
Aligned Flamer (2x)
Aligned Short (2x)
Aligned Sniper (1x)
Aligned splitter (3x)
Calibrated Capacitor (4x)
Gamma Wave Emmiter (1x)
Sever Beta Wave Tuner (2x)
Vicious Capacitor (2x)
Precise Stock (2x)
Stabilized Stock (1x)
➕Various other true and stabilized mods (Just Ask)
submitted by Hollow-Graham to Market76 [link] [comments]


2024.05.13 21:58 Freeman_Alex [WTS] ⚜️⚜️⚜️Freeman Shipyard Store vol.4⚜️⚜️⚜️ OC LTI Pulse/LX +Dominion Paint $25 ⚜️Prowler to Hull D CCU $45 ⚜️Hull D to Orion CCU $50 ⚜️CHEAP WARBOND CCU ⚜️QuickSALE ⚜️Open24/7 ⚜️Good Prices&Trade History ⚜️Original LTI Concepts ⚜️Subscribers Exclusive Items ⚜️Rare Paints ⚜️JUST WRITE ME

⚜️ Freeman Old Star Shipyard of Tortuga ⚜️

🔥 HOT SALE & SPECIAL OFFERS & Warbond CCU 🔥

CCU - FROM -> TO Save $ Warbond Bonus Price
Razor Retaliator Base - - $7
Prowler 600i BIS 2953 🔥 +paint & poster $40
Hull D Orion $50 120m $50
Prowler Hull D $65 - $45
Razor SRV $15 - $5

⚜️ ➤ If you want to buy something, SEND PM me or send me DM to AlexFreeman#8529 in Discord. ⚜️

My old store pages with trade history: vol.1, vol.2, vol.3

Tip: Use on keyboard to search for the ship you want  
⚜️ ➤ I want to buy store credits ⚜️ I am waiting for your commercial offers  

⚜️ ➤ REFERRAL SERVICE ⚜️

Quantity Price, $
1 referral $--
5+ referral $-- for each
Information about rewards can be found here - https://robertsspaceindustries.com/referral-program Consider using my referral code STAR-57F5-QBC9 when creating a new account and receive 5000 UEC in game. 🔥Anyone who uses my referral code becomes my guest of honor and receives discounts in my store🔥
 

🔥Hot discounts🔥

Item Insurance Price,$(CCU-ed)
Pulse +Dominion Paint LTI $25🔥
Pulse LX +Dominion Paint LTI $25🔥
F7C Hornet Mk II +Ironscale Paint LTI $160🔥
600I BIS 2953 +Paint&Poster OC 10y $575🔥
Redeemer BIS 2953 +Paint&Poster OC 10y $430🔥
Corsair BIS 2953 +Paint&Poster OC 10y $350🔥
Vulture BIS 2953 +Paint&Poster OC 10y $275🔥
600i Explorer BIS 2951 + Paint & Jacket CCU'd LTI $400🔥
MERCURY STAR RUNNER BIS 2951 + Paint & Jacket CCU'd LTI $210🔥
MERCURY STAR RUNNER BIS 2952 + RED ALERT Paint CCU'd LTI $260🔥
CARRACK BIS 2952 + RED ALERT Paint CCU'd LTI $600
LTI Upgrade - Reliant Kore to CNOU Nomad LTI $80
LTI Upgrade - 315P to CNOU Nomad LTI $100
M50 Subscriber Edition LTI $98
Cutlass RED Subscriber Edition LTI $133
Mantis Subscriber Edition LTI $148
Sabre Subscriber Edition LTI $168
Add-Ons - Endeavor Telescope Pod 10y $135
Add-Ons - Endeavor Biodome Pod 10y $110
Add-Ons - Endeavor Fuel Pod 10y $40
Add-Ons - AEGIS Idris P After Market Kit LTI $260
   

⚜️ ➤ CONCIERGE PACKAGES:

Item Insurance Includes Price
UEE EXPLORATION 2948 PACK LTI SC+SQ42+VFG+20k $800
SCOUNDREL PACK LTI SC+SQ42+VFG+20k $740
ENTREPRENEUR PACK LTI SC+SQ42+VFG+20k $640
   

⚜️ ➤ ORIGINAL CONCEPTS and Cross-Chassis Upgraded ships:

Item Insurance CCU-ed Original concept ♻
100I LTI $60 -
125A LTI $60 -
135c LTI $65 -
300I LTI $60 -
315P LTI $65 -
325A LTI $70 -
350R LTI $145 -
400I LTI $235 -
600I TOURING LTI $390 -
600I EXPLORER LTI $400 -
600i Explorer BIS 2951 + Paint & Jacket LTI $400 -
890 JUMP - IAE 10 years - $1250
A1 SPIRIT LTI $160 -
A1 SPIRIT + Intrepid Paint LTI - $255
A2 HERCULES LTI $735 -
A2 HERCULES - IAE 2949 10 years - $750
Ares Inferno LTI $235 -
Ares ION LTI $235 -
Argo MOLE LTI $299 -
AVENGER STALKER LTI $60 -
AVENGER WARLOCK LTI $85 -
Avenger Titan - IAE 2949 10 years - $67
APOLLO TRIAGE LTI $235 -
APOLLO MEDIVAC LTI $260 -
ARROW LTI $75 -
BALLISTA LTI $125 -
BUCCANEER LTI $115 -
BLADE LTI $245 -
C1 SPIRIT LTI $110 -
C2 HERCULES LTI $385 -
CARRACK LTI $585 -
CATERPILLAR LTI $255🔥 -
CATERPILLAR BEST IN SHOW EDITION LTI $333 -
CENTURION LTI $105 -
CONSTELLATION TAURUS 🚚 LTI $175 -
CONSTELLATION ANDROMEDA LTI $225 -
CONSTELLATION AQUILA LTI $295 -
CORSAIR LTI $189🔥 -
CORSAIR + Name Reservation LTI - $777
CRUCIBLE LTI $335 -
CUTLASS BLACK LTI $99 -
CUTLASS BLACK BEST IN SHOW EDITION LTI $110 -
CUTLASS RED 🚑 LTI $120 -
CUTLASS BLUE 10 years - $175
CUTLASS BLUE LTI $160 -
CUTTER LTI $70 -
CUTTER SCOUT LTI $80 -
C8R PISCES LTI $65 -
C8X PISCES EXPEDITION - IAE 2949 10 years - $62
CYDNUS LTI - In Development
DEFENDER 🛸 LTI $185 -
DRAKE DRAGONFLY RIDE TOGETHER TWO-PACK LTI - $190
E1 SPIRIT LTI $135 -
E1 SPIRIT + Olympia Paint LTI - $235
ECLIPSE LTI $265 -
ENDEAVOR BASE LTI $335 -
EXPANSE LTI $135 -
F7A HORNET LTI - In Development
F7C HORNET LTI $112 -
F7C-S HORNET GHOST LTI $110 -
F7C-R HORNET TRACKER LTI $125 -
F7C HORNET WILDFIRE LTI $160 -
F7C-M SUPER HORNET LTI $165 -
F7C-M SUPER HORNET HEARTSEEKER LTI $180 -
F8C LIGHTNING LTI - In Development
FREELANCER LTI $100 -
FREELANCER DUR LTI $120 -
FREELANCER MAX 🚚 LTI $135 -
FREELANCER MIS LTI $160 -
Fury +Leatherback Paint LTI - $80
Fury MX +Leatherback Paint LTI - $80
GALAXY + Protector Paint LTI - $450
GALAXY LTI $365 -
GENESIS Starliner LTI $385 -
GLADIATOR LTI $150 -
GLADIUS LTI $90 -
GLADIUS VALIANT LTI $110 -
GLAIVE 🛸 LTI $295 -
HAWK LTI $102 -
HAMMERHEAD LTI $710 -
HERALD LTI $85 -
HOVERQUAD LTI - $50
HULL A LTI $90 -
HULL B LTI $125 -
HULL C LTI - -
HULL D LTI - -
HULL E 10 years - $777
HURRICANE LTI $180 -
KHARTU-AL 🛸 LTI $155 -
LIBERATOR LTI $560 -
LYNX + Moonrise Paint LTI - $105
M2 HERCULES LTI $505 -
M50 INTERCEPTOR LTI $102 -
MANTIS LTI $135 -
MERCHANTMAN LTI $585 -
MERCURY STAR RUNNER 10 years - $250
MERCURY STAR RUNNER LTI $199🔥 -
MERCURY STAR RUNNER BIS 2951 + Paint & Jacket LTI $210 -
MPUV Cargo - ILW 10 years - $40
NAUTILUS LTI $710 -
NOMAD LTI $80 $110
NOVA TANK LTI $110 -
ODYSSEY LTI $685 -
ORIGIN G12 (Touring) LTI - $78
ORIGIN G12A (Combat) LTI - $88
ORIGIN G12R (Racing) LTI - $78
ORION LTI $560 -
P-72 ARCHIMEDES EMERALD LTI $150 -
PERSEUS LTI $660 -
PERSEUS - ILW 10 years - $690
PERSEUS + Thundercloud Paint - VIP Exclusive LTI - $900
PIONEER - IAE 10 years - $1150
POLARIS LTI $745 -
POLARIS - ILW 10 years - $760
PROSPECTOR LTI $140 -
PROWLER LTI $360 -
RAILEN 🛸🚚 LTI $190 -
RAFT 🚚 LTI $115 -
RANGER CV LTI - -
RANGER RC 10 years - $50
RANGER TR 10 years - $50
RAZOR LTI $130 -
RAZOR LX LTI $135 -
RAZOR EX LTI $140 -
RETALIATOR BASE LTI $135 -
RETALIATOR BOMBER 10 years - $280
RETALIATOR BOMBER LTI $260 -
RECLAIMER LTI $385 -
REDEEMER LTI $310 -
REDEEMER - ILW 10 years - $300
RELIANT KORE LTI $65 -
RELIANT TANA (SKIRMISHER) LTI $80 -
RELIANT SEN (RESEARCHER) LTI $90 -
RELIANT MAKO (NEWS VAN) LTI $95 -
ROC LTI - $140
ROC Subscribers Exclusive LTI $60 -
ROC Subscribers Exclusive 12m - $54
ROC-DS LTI $75 -
SAN'TOK.YĀI LTI $205 $400
SABRE LTI $155 -
SABRE COMET LTI $170 -
SCORPIUS ANTARES LTI $181 -
SCORPIUS LTI $191 -
SPARTAN LTI $80 $100
STARFARER LTI $285 -
STARFARER GEMINI LTI $270 -
STORM + Summit Paint LTI - $130
STV + Blue Steel Paint LTI - $55
SRV LTI $135 -
TALON LTI $115 -
TALON SHRIKE LTI $118 -
TERRAPIN LTI $205 -
VANGUARD HOPLITE LTI $220 -
VANGUARD WARDEN LTI $245 -
VANGUARD SENTINEL LTI $260 -
VANGUARD HARBINGER LTI $275 -
VALKYRIE LTI $270 -
VALKYRIE BIS 2950 10 years - -
VULCAN LTI $185 -
VULTURE LTI $135🔥 -
X1 BASELINE EDITION LTI - -
X1 FORCE EDITION LTI - -
X1 VELOCITY EDITION LTI - -
Zeus Mk II ES +Solstice Paint LTI - $235
Zeus Mk II CL +Solstice Paint LTI - $235
Zeus Mk II MR +Solstice Paint LTI - $270

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

 

⚜️ ➤ SHIP PAINTS:

Item Price
2951 Auspicious Red Paint Pack $22
2952 Auspicious Red Paint Pack $24
Nomad - 2951 Auspicious Red Paint $11
Freelancer - 2951 Auspicious Red Paint $14
Constellation - 2952 Auspicious Red Paint $14
Sabre - 2952 Auspicious Red Paint $12
Lovestruck Paint Pack $26
HoverQuad - Lovestruck Paint $8
MPUV - Lovestruck Paint $8
Cyclone - Lovestruck Paint $8
Arrow - Lovestruck Paint $8
Nomad - Lovestruck Paint $10
RAFT - Lovestruck Paint $10
SRV - Lovestruck Paint $11
Scorpius - Lovestruck Paint $14
Ares - Lovestruck Paint $14
Mole - Lovestruck Paint $16
Ghoulish Green 4 Paint Pack $32
Mule - Ghoulish Green Paint $6
Herald - Ghoulish Green Paint $8
Vulture - Ghoulish Green Paint $12
Caterpillar - Ghoulish Green Paint $12
Buccaneer - Ghoulish Green Paint $9
Cutlass - Ghoulish Green Paint $8
Dragonfly - Ghoulish Green Paint $8
Avenger - Invictus 2950 Blue and Gold Paint $10
Aurora - Invictus 2950 Blue and Gold Paint $10
Constellation - 2950 Invictus Blue and Gold Paint $18
Cyclone - Invictus Blue and Gold Paint $8
Galaxy - Protector Paint $15
Gladius - Invictus Blue and Gold Paint $12
Gladius - Solar Winds Paint $11
Hawk - Invictus Blue and Gold Paint $10
Hercules Starlifter - Invictus Blue and Gold Paint $20
Hornet - Invictus Blue and Gold Paint $10
Reliant - Invictus Blue and Gold Paint $8
Retaliator - Invictus Blue and Gold Paint $28
Vanguard - Invictus Blue and Gold Paint $18
Aphorite Mining Paint Pack $35
Dolivine Mining Paint Pack $35
Hadanite Mining Paint Pack $35
Overdrive Racing Paint Pack $11
Slipstream Racing Paint Pack $11
Turbocharged Racing Paint Pack $11
Aspire Paint Pack $18
Central Tower Paint Pack $18
Hosanna Paint Pack $18
100 Series - Sand Wave Paint $8
100 Series - Melrose Paint $8
400i - Meridian Paint $20
400i - Penumbra Paint $20
600i - Cold Forge Paint $14
600i - Sterling Paint $19
Arrastra - Nocturne Paint $17🔥
Aurora ILW 2950 Paint Pack $18
Aurora - Light and Dark Grey Paint $8
Aurora - Green and Gold Paint $8
Avenger ILW 2950 Paint Pack $20
Avenger - Solar Winds Paint $10
Avenger - Copernicus Paint $8
Avenger - Kepler Paint $8
Avenger - De Biasio Paint $8
Centurion - Beachhead Paint $8
Constellation ILW 2950 Paint Pack $27
Constellation - Dark Green Paint $13
Cutlass Black - Skull & Crossbones Paint $12
Defender - Platinum Paint $15
Defender - Harmony Paint $15
LIBERATOR - VIP exclusive Condor Paint $33🔥
Mercury Star Runner - 2951 Fortuna Paint $14
MOLE Aphorite Paint $12
MOLE Dolivine Paint $12
MOLE Hadanite Paint $12
Nox - Harmony Paint $8
Odyssey - Windrider Paint $28
PERSEUS - A VIP exclusive, the Thundercloud Paint $33🔥
Prospector Aphorite Paint $11
Prospector Dolivine Paint $11
Prospector Hadanite Paint $11
Prowler - Ocellus Paint $20
Prowler - Harmony Paint $20
Railen - Hyaotan Paint $20
Retaliator ILW 2950 Paint Pack $38
Reclaimer Aphorite Paint $15
Reclaimer Dolivine Paint $15
Reclaimer Hadanite Paint $15
ROC Aphorite Paint $7
ROC Dolivine Paint $7
ROC Hadanite Paint $7
Scorpius - Stinger Paint $30
Scorpius - Tiburon Paint $12
STV - Blue Steel Paint $5
Talon - Cobalt Paint $10
Talon - Crimson Paint $10
Talon - Ocellus Paint $10
Talon - Harmony Paint $10
Talon - Paint Pack $30
Valkyrie ILW 2950 Paint Pack $40
Vanguard - Solar Winds Paint $15
Zeus Mk II - Solstice Paint $12
 

⚜️ ➤ SUBSCRIBERS EXCLUSIVE SETS:

Set Includes Price
Takuetsu Replica Figurines 6 exhibits $35
Kastak Arms Custodian SMG CitizenCon 2947 Edition 1 item $30
Atzkav "DEADEYE" Sniper rifle 1 item $10
Yubarev "DEADEYE" Pistol 1 item $10
WowBlast "Blue" Desperado Toy Pistol 1 item $8
WowBlast "Orange" Desperado Toy Pistol 1 item $8
WowBlast "Red" Desperado Toy Pistol 1 item $8
WowBlast "Teal" Desperado Toy Pistol 1 item $8
Overlord Helmets DOUBLE TROUBLE 2 items $7
Overlord Helmets FORCES OF NATURE 2 items $7
Overlord Helmets SILENT STRIKE 2 items $7
Overlord "Dust Storm" Armor Set 3 items $9
Overlord "Predator" Armor Set 3 items $9
Overlord "Riptide" Armor Set 3 items $9
Overlord "Stinger" Armor Set 3 items $9
Overlord "Supernova" Armor Set 3 items $9
Overlord "Switchback" Armor Set 3 items $9
Caudillo Helmets Pack 1 2 items $8
Caudillo Helmets Pack 2 2 items $8
Caudillo Helmets Pack 3 2 items $8
NIGHTFIRE - Paladin Helmet 1 item $6
SINGULARITY - Paladin Helmet 1 item $6
ICEBORN - Paladin Helmet 1 item $6
Fieldsbury Dark Bear Helmet 1 item $8
Fieldsbury Dark Bear Helmet – ORANGE 1 item $8
Fieldsbury Dark Bear Helmet – LIME 1 item $8
Fieldsbury Dark Bear Helmet – BLUEBERRY 1 item $8
Fieldsbury Dark Bear Helmet – GRAPE 1 item $8
Fieldsbury Dark Bear Helmet – GUAVA 1 item $8
Fieldsbury Dark Bear Sinister SIX-PACK 6 items $26
Giocoso Helmet - Azure 1 item $7
Giocoso Helmet - Ivory 1 item $7
Giocoso Helmet - Obsidian 1 item $7
Giocoso Helmet - Triple Pack 1 item $15
Sawtooth "Sirocco" Combat Knife 1 item $5
Sawtooth "Squall" Combat Knife 1 item $5
Sawtooth "Bloodstone" Combat Knife 1 item $5
Pyro RYT "Ghost" Multi-Tool 1 item $6
Pyro RYT "Mirage" Multi-Tool 1 item $6
Pyro RYT "Bloodline" Multi-Tool 1 item $6
GP-33 Mod "ASHFALL" Grenade Launcher 1 item $9
GP-33 Mod "COPPERHEAD" Grenade Launcher 1 item $9
GP-33 Mod "THUNDERCLAP" Grenade Launcher 1 item $9
Aves Armor & Helmet Set 4 items $16
Aves Talon Shrike Armor and Helmet Set 4 items $16
Aves Talon Armor and Helmet Set 4 items $16
Neoni "Jami" Helmet 1 item $7
Neoni "Onna" Helmet 1 item $7
Neoni "Tengubi" Helmet 1 item $7
Star Kitten Set 4 items $14
Star Kittyen "SALLY" Set 4 items $14
Star Kittyen "DAMON" Set 4 items $14
Pembroke RSI Sunburst Exploration Armor 3 items $15
Pembroke RSI Ivory Exploration Armor 3 items $15
Pembroke RSI Graphite Exploration Armor 3 items $15
Morozov Aftershock Armor 5 items $15
Morozov Terracotta Armor 5 items $15
Morozov Thule Armor 5 items $15
Sakura Fun Green ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun Blue ORC-mkX Armor Bobblehead 1 item $7
Sakura Fun White ORC-mkX Armor Bobblehead 1 item $7
Zeus Exploration Suit 3 items $15
Zeus Exploration Suit Solar 3 items $15
Zeus Exploration Suit Starscape 3 items $15
Xanthule Flight Suit 2 items $13
Xanthule Sehya Flight Suit 2 items $13
Xanthule Tahn Flight Suit 2 items $13
CSP-68L Backpack Night Camo 1 item $6
CSP-68L Backpack Cayman 1 item $6
CSP-68L Backpack Forest Camo 1 item $6
CitizenCon 2951 Digital Goodies 7 items $10
CitizenCon 2951 Trophy 7 items $10
 

⚜️➤ SHIP UPGRADES - CROSS-CHASSIS UPGRADES (CCUs, upgrades), some upgrades can be chain in few steps CCU's:

SHIP TARGET SHIP < Upgrade from Price
400I
400I < CONSTELLATION ANDROMEDA $15
600I EXPLORER
600I EXPLORER < PROWLER $70
ARGO MOLE
ARGO MOLE < CONSTELLATION AQUILA $7
ARGO MOLE < MERCURY STAR RUNNER $59
ARGO MOLE < VANGUARD WARDEN $59
ARGO MOLE < RETALIATOR BOMBER $43
ARGO MOLE < VANGUARD SENTINEL $43
ARGO MOLE < APOLLO MEDIVAC $43
ARGO MOLE < ESPERIA VANDUUL BLADE $43
ARGO MOLE < VANGUARD HARBINGER $27
ARGO MOLE < REDEEMER $70
ARGO MOLE < HULL C $70
ARGO MOLE < APOLLO TRIAGE $70
ARROW
ARROW < AURORA MR $50
ARROW < MUSTANG ALPHA $50
ARROW < C8X PISCES EXPEDITION $35
ARROW < 100i $30
ARROW < AVENGER TITAN $25
ARROW < RELIANT KORE $15
CATERPILLAR BEST IN SHOW EDITION
CATERPILLAR BISE < VANGUARD HARBINGER $100
CORSAIR
CORSAIR < TAURUS $60
CRUCIBLE
CRUCIBLE < STARFARER GEMINI $21
CUTLASS BLACK BEST IN SHOW EDITION
CUTLASS BLACK BISE < GLADIUS $70
CUTLASS RED Subscriber
CUTLASS RED Subscriber < F7C-S HORNET GHOST $25
CUTLASS BLUE
CUTLASS BLUE < PROSPECTOR $30
DEFENDER
DEFENDER < CORSAIR $15
DEFENDER < HORNET F7C-M HEARTSEEKER $37
GLADIUS
GLADIUS < AURORA MR $65
GLADIUS < MUSTANG ALPHA $65
GLADIUS < C8X PISCES EXPEDITION $50
GLADIUS < 100i $45
GLADIUS < AVENGER TITAN $40
GLADIUS < RELIANT KORE $30
GLADIUS < ARROW $20
HAMMERHEAD
HAMMERHEAD < CARRACK $150
HAMMERHEAD < CARRACK EXPEDITION W/C8X $100
HULL C
HULL C < CATERPILLAR $175
MERCHANTMAN
MERCHANTMAN < STARFARER GEMINI $300
MERCHANTMAN < ARGO MOLE $345
NAUTILUS
NAUTILUS < CARRACK $175
PERSEUS
PERSEUS < CARRACK Expedition W/C8X $40
PERSEUS < CARRACK $90
PERSEUS < ORION $115
PERSEUS < 600I EXPLORER $220
PERSEUS < MERCHANTMAN $248
PERSEUS < ARGO MOLE $380
PERSEUS < ANDROMEDA $485
POLARIS
POLARIS < PERSEUS $70
POLARIS < HAMMERHEAD $70
POLARIS < NAUTILUS $60
POLARIS < CARRACK $250
RECLAIMER BIS 2949
RECLAIMER BIS 2949 < VALKYRIE $300
SAN'TOK.YĀI
SAN'TOK.YĀI < HORNET F7C-M HEARTSEEKER $37

⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️⚜️

CLICK HERE TO PLACE AN ORDER

submitted by Freeman_Alex to Starcitizen_trades [link] [comments]


2024.05.13 21:50 KiraWinchester H: trades (list below) W: items off wish list

WISH LIST:
Rare apparel
Overeater's Civil Engineer 1S/WWR (chest, left arm, right arm, right leg)
Overeater's FSA 1S/WWR right leg
Overeater's Excavator 1S/WWR (left arm, right leg)
Vanguard's Scout 1S/WWR (left arm, right arm, right leg)
Vanguard's Excavator 1S/WWR (chest, left arm, right leg)
******************************************************************************
COMPLETE TRADE LIST: (Thank you for your time browsing this huge list!!!)
FIXERS: AA/25/15r,,, AA/25/15v,,, AA/50c/15v,,, AA/50vhc/25,,, AA/50L/25,,, AA/AP/25,,, AA/E/Dur,,, Ari/25/15r,,, Ari/E/15r,,, Ari/E/25,,, As/E/25,,, B/25/15v,,, B/50L/25,,, B/E/Dur,,, BAP/25,,, Exe/AP/25,,, Exe/E/25,,, GouE/25,,, GS/E/25,,, H/50c/25,,, Jug/50c/25,,, Jug/AP/25,,, Junk/25/15r,,, Junk/50c/15v,,, Junk/50L/25,,, Junk/AP/25,,, Junk/E/15v,,, Med/25/25,,, Med/50c/25,,, Med/AP/25,,, M/25,,, MS/50c/25,,, MS/AP/25,,, N/AP/25,,, N/E/25,,, Q/25/15r,,, Q/25/15v,,, Q/AP/25,,, Q/E/15r,,, St/50c/25,,, St/AP/25,,, St/E/25,,, S/25,,, Su/AP/25,,, Su/E/25,,, T/50c/25,,, T/AP/25,,, TS/25/15r,,, TS/25/15v,,, TS/50vhc/25,,, TS/AP/25,,, V/AP/25,,, Z/25/25,,, Z/50c/25,,, Z/E/25
HANDMADES: AA/E/15v,,, I/E/25,,, Junk/25/15r,,, Junk/50c/25,,, MS/E/25,,, M/25,,, M/25,,, Q/E/15r,,, Q/E/50
HEAVY WEAPONS: AA/25/15r AGL,,, AA/25/90 AGL,,, AA/25/15r Cryolator,,, AA/E/25 Gatling Gun,,, AA/25/90 Harpoon Gun,,, As/25A/90 Fatman,,, As/25/15r Gatling Laser,,, As/25/90 Gatling Plasma,,, B/25/15r 50cal,,, B/E/Gho 50cal,,, B/50L/90 AGL,,, B/25A/90 Cryolator,,, B/50L/90 Cryolator,,, B/25A/90 Missile Launcher,,, B/50vhc/90 Missile Launcher,,, B/25/90 Ultracite Gatling Laser,,, B/25/Dur Ultracite Gatling Laser,,, B/90 Gatling Gun,,, Exe/50c/15r Flamer,,, Exe/25A/90 Gatling Plasma,,, Exe/E/25 LMG,,, F/50c/25 Cryolator,,, Jug/25/15r Cryolator,,, N/25/15r 50cal,,, Q/50L/90 Minigun,,, Q/E/Gho Mini,,, Q/50L/15r Pepper Shaker,,, T/25/15r Cryolator,,, TS/25A/90 Broadsider,,, TS/25/15r Gatling Gun,,, TS/E/90 LMG,,, TS/E/25 Minigun,,, TS/25A/15r Missile Launcher,,, V/25/15r 50cal,,, V/25/25 Broadsider,,, V/25A/90 Cryolator,,, V/AP/15r Flamer,,, V/25/25 Gatling Gun,,, V/50L/90 Harpoon Gun,,, Z/E/90 LMG
LEGACIES: Stalker's SS/1S melee: Baseball Bat,,, Bowie Knife,,, Chinese Officer Sword,,, Cultist Dagger,,, Guitar Sword,,, Revolutionary Sword,,, Walking Cane
MELEE: AA/SS/1S Cultist Blade,,, AA/SS/1S Death Tambo,,, AA/SS/1S Deathclaw Gauntlet,,, AA/40P/1S Gulper Smacker,,, AA/SS/1S Meat Hook,,, AA/SS/1S Pole Hook,,, AA/50c/15v Power Fist,,, AA/SS/1S Revolutionary Sword,,, AA/50L/1S Ripper,,, AA/SS/1S Spear,,, AA/SS/1S Super Sledge,,, Ari/40P/1S Drill,,, Ari/SS/1S Sledgehammer,,, Ari/SS/1S War Drum,,, As/40P/1S Chainsaw,,, As/40P/1S Drill,,, As/SS/1S Sheepsquatch Staff,,, B/50L/1S Chainsaw,,, B/AP/1S Chainsaw,,, B/SS/1S Chinese Officer Sword,,, B/SS/1S Deathclaw Gauntlet,,, B/50c/1S Drill,,, B/SS/25 Gulper Smacker,,, B/SS/25 Meat Hook,,, B/SS/90 Power Fist,,, B/SS/1S Power Fist,,, B/50c/25 Spear,,, B/1S Combat Knife,,, Exe/40P/25 Drill,,, Exe/SS/1S Fire Axe,,, Exe/SS/1S Pitchfork,,, Exe/50c/1S Power Fist,,, GouSS/1S Hatchet,,, GouSS/1S Super Sledge,,, GS/SS/1S Chainsaw,,, I/SS/1S Death Tambo,,, I/40P/40 Drill,,, I/SS/1S Golf Club,,, I/SS/1S Pitchfork,,, I/SS/1S Shepherd's Crook,,, I/SS/1S Super Sledge,,, Junk/SS/1S Assaultron Blade,,, Junk/SS/1S Rolling Pin,,, Junk/SS/1S Security Baton,,, M/1S Deathclaw Gauntlet,,, M/1S Gulper Smacker,,, M/1S Switchblade,,, MS/SS/1S Baseball Bat,,, MS/SS/1S Shishkebab,,, MS/SS/1S Shovel,,, MS/SS/1S Switchblade,,, S/1S Assaultron Blade,,, S/1S Cultist Blade,,, S/1S Revolutionary Sword,,, S/1S Spear,,, S/1S Tire Iron,,, T/SS/1S Baseball Bat,,, T/SS/1S Bowie Knife,,, T/SS/1S Golf Club,,, T/SS/1S Machete,,, T/SS/1S Sledgehammer,,, V/SS/1S Combat Knife,,, V/SS/1S Deathclaw Gauntlet,,, V/SS/1S Pole Hook,,, V/SS/1S Shishkebab,,, V/SS/1S Sledgehammer,,, Z/SS/1S Buzz Blade,,, Z/40P/1S Chainsaw,,, Z/SS/1S Fire Axe,,, Z/SS/1S Knuckles,,, Z/SS/1S Pipe Wrench
RAILWAYS: AA/50c/25,,, AA/50vhc/25,,, AA/E/15v,,, AA/E/25,,, Ari/25/15r,,, B/50vhc/25,,, B/E/15r,,, B/E/90,,, F/50c/25,,, F/E/25,,, GS/50c/25,,, H/50c/25,,, I/25/25,,, I/50c/25,,, Junk/E/25,,, Q/25/15v,,, Q/50L/90,,, Q/E/1P,,, St/50c/25,,, S/25,,, TS/50L/25,,, TS/50vhc/25,,, TS/50c/15r,,, TS/AP/25,,, TS/E/Dur,,, V/25/25,,, V/50c/25,,, Z/E/90
TESLAS: AA/25/15r,,, AA/AP/25,,, AA/25/25,,, As/25/25,,, B/25/25,,, B/25/90,,, B/25/Dur,,, B/25/Gho,,, B/15r,,, B/25,,, Exe/25/15r,,, Exe/25/25,,, Exe/25/90,,, Exe/50L/15r,,, Ext/25/15r,,, F/25/15r,,, GS/25/25,,, GS/25/90,,, GS/50c/25,,, H/25/15r,,, I/25/15r,,, Junk/25/15r,,, Junk/50L/15r,,, Med/25/25,,, MS/50c/25,,, M/15r,,, M/25,,, N/25/25,,, Q/25**,,, Q/AP/25,,, St/25/25,,, St/25/90,,, S/90,,, S/25,,, T/25/15r,,, TS/25/15r,,, TS/25/25,,, TS/50L/15r,,, V/25/15r,,, V/25/15v,,, V/25/90,,, V/25/250,,, V/25/Dur,,, V/50c/15r,,, V/50L/15r,,, Z/25/15r,,, Z/25/90
AA/25/25 Assaultron Head,,, AA/50c/15v Crossbow,,, AA/50c/25 Crossbow,,, AA/50L/25 Enclave Plasma Rifle,,, AA/25/25 Gamma Gun,,, AA/50c/25 Pipe Bolt Action Pistol/Rifle,,, AA/25/15r Plasma Pistol/Rifle,,, As/50c/25 Crossbow,,, As/25/25 Gauss Rifle,,, As/50c/25 Laser Pistol/Rifle,,, B/AP/25 Compound Bow,,, B/25/25 Gauss Rifle,,, B/25 Bow,,, B/25 Crossbow,,, B/25 SMG,,, Exe/50L/25 Alien Blaster,,, Exe/50c/25 Blunderbuss,,, Exe/50c/25 Combat Rifle,,, Exe/50c/15v Compound Bow,,, Exe/50c/25 Double Barrel,,, Exe/25/25 Gamma Gun,,, Exe/E/25 Hunting Rifle,,, Exe/E/25 Lever Action,,, Exe/50L/25 Plasma Pistol/Rifle,,, F/50c/15v Compound Bow,,, F/E/25 Double Barrel,,, F/50c/15v Thirst Zapper,,, GouE/25 Assault Rifle,,, GouE/25 Double Barrel,,, Gou25/25 Lever Action,,, GS/50c/25 Gamma Gun,,, I/50c/25 Combat Shotgun,,, I/50c/15v Compound Bow,,, I/50c/25 The Dragon,,, Jug/E/25 Combat Rifle,,, Jug/50c/25 Laser Pistol/Rifle,,, Junk/50c/25 Enclave Plasma Rifle,,, Junk/25/25 Radium Rifle,,, M/25 10mm Pistol,,, M/25 Crossbow,,, N/25/25 Enclave Plasma Rifle,,, N/50c/25 Enclave Plasma Rifle,,, Q/50c/25 Assaultron Head,,, Q/25/15r Combat Shotgun,,, Q/25/1P Enclave Plasma Rifle,,, Q/AP/25 Enclave Plasma Rifle,,, Q/25/15r Plasma Pistol/Rifle,,, St/50c/25 Crossbow,,, St/E/25 Single Action Revolver,,, S/25 Radium Rifle,,, TS/25/15r Combat Rifle,,, TS/50c/25 Combat Rifle,,, TS/E/15r Pipe Revolver,,, V/50c/25 Bow,,, V/50L/25 Compound Bow,,, V/AP/25 Crossbow,,, V/50c/25 Enclave Plasma Rifle,,, V/50c/25 Gauss Rifle,,, V/25/25 Pipe Pistol/Rifle,,, V/50c/25 Pipe Pistol/Rifle,,, Z/25/25 Enclave Plasma Rifle
ARMOR: Aristocrat's Civil Engineer chest LED/Cavalier
Aristocrat's Civil Engineer chest LED/HTD
Aristocrat's Heavy Robot left leg LED/Sentinel
Aristocrat's Heavy Robot left leg LED/WWR
Aristocrat's Marine right leg AP/Cavalier
Aristocrat's Marine right arm LED/WWR
Aristocrat's USA left leg LED/WWR
Assassin's Civil Engineer chest Strength/JWR
Assassin's FSA chest LED/FDC
Assassin's FSA left arm AP/FDC (2)
Assassin's FSA left arm AP/Sentinel
Assassin's FSA left arm LED/HTD
Assassin's FSA left leg AP/FDC
Assassin's FSA left leg Strength/HTD
Assassin's Heavy Leather left arm AP/WWR
Assassin's Heavy Robot chest Strength/WWR
Assassin's Marine left arm AP/Cavalier
Assassin's Marine right leg LED/Sentinel
Assassin's Sturdy Combat chest AP/Sentinel
Assassin's Trapper right arm Poison resist/Sentinel
Assassin's Trapper right leg Strength/Sentinel
Assassin's USA left arm LED/WWR
Assassin's USA left arm Poison resist/Sentinel
Assassin's USA left leg LED/HTD
Assassin's USA left leg Strength/WWR
Auto Stim Civil Engineer chest LED/FDC
Auto Stim Civil Engineer chest Poison resist/Cavalier
Auto Stim FSA right leg LED/WWR
Auto Stim Heavy Metal chest LED/Sentinel
Auto Stim Heavy Raider right leg LED/Sentinel
Auto Stim Heavy Robot chest LED/Sentinel
Auto Stim Heavy Robot right leg Cryo resist/Sentinel
Auto Stim Marine left leg LED/Sentinel
Auto Stim Ultracite left arm LED/Sentinel
Auto Stim USA left arm AP/Cavalier
Auto Stim USA left arm AP/WWR
Auto Stim USA left arm LED/FDC
Auto Stim USA right arm LED/Sentinel
Auto Stim USA right leg LED/WWR
Auto Stim USA right leg Strength/Cavalier
Auto Stim USA right leg Strength/Sentinel
Auto Stim USA right leg Strength/WWR
Bolstering FSA left arm AP/Sentinel
Bolstering FSA left arm Luck/WWR
Bolstering FSA left arm Strength/WWR
Bolstering FSA left leg AP/Sentinel
Bolstering FSA left leg LED/Cavalier
Bolstering FSA right leg Strength/HTD
Bolstering Heavy Metal left leg AP/Cavalier
Bolstering Heavy Metal right arm AP/Sentinel
Bolstering Heavy Metal right leg LED/HTD
Bolstering Heavy Robot left arm Strength/Cavalier
Bolstering Marine right arm Cryo resist/Sentinel
Bolstering Marine right arm Strength/FDC
Bolstering Raider right arm AP/Sentinel
Bolstering Sturdy Combat left leg LED/Sentinel
Bolstering Sturdy Leather right leg AP/Sentinel
Bolstering Trapper chest AP/Cavalier (2)
Bolstering Trapper right arm LED/Sentinel
Bolstering USA left arm LED/FDC
Bolstering USA left arm LED/Sentinel
Bolstering USA right arm AP/FDC
Bolstering USA right arm Intelligence/Sentinel
Bolstering Wood left leg LED/WWR
Chameleon FSA chest LED/Cavalier
Chameleon FSA left arm Strength/Sentinel
Chameleon FSA left leg AP/Cavalier
Chameleon FSA left leg LED/Sentinel
Chameleon Heavy Combat right arm LED/Cavalier
Chameleon Heavy Raider right leg AP/Sentinel
Chameleon Marine left arm AP/Cavalier
Chameleon Marine right arm AP/Sentinel
Chameleon Marine left leg AP/WWR
Chameleon Robot chest LED/WWR
Chameleon USA chest AP/WWR
Chameleon USA chest LED/Cavalier
Chameleon USA left arm AP/JWR
Chameleon USA left arm LED/Sentinel
Chameleon USA left leg Cryo resist/Sentinel
Chameleon USA right arm LED/WWR
Chameleon USA right leg AP/FDC
Cloaking FSA chest AP/Cavalier
Cloaking FSA right arm AP/WWR
Cloaking USA chest AP/Sentinel
Cloaking USA right leg AP/WWR
Exterminator's FSA right arm AP/Sentinel
Exterminator's FSA right arm LED/Cavalier
Exterminator's FSA right leg LED/Cavalier
Exterminator's USA chest AP/Sentinel
Exterminator's USA chest LED/WWR
Ghoul Slayer's FSA right arm AP/WWR
Ghoul Slayer's FSA right leg AP/Cavalier
Ghoul Slayer's Heavy Metal left arm AP/Sentinel
Ghoul Slayer's USA left arm AP/WWR
Ghoul Slayer's USA left leg AP/WWR
Hunter's Civil Engineer chest AP/Sentinel
Hunter's Heavy Metal right leg AP/Sentinel
Life Saving Civil Engineer chest LED/HTD
Life Saving Combat left leg AP/WWR
Life Saving FSA chest AP/Sentinel
Life Saving FSA left arm LED/WWR
Life Saving FSA left leg LED/Sentinel
Life Saving FSA right leg Strength/Cavalier
Life Saving Heavy Combat AP/HTD
Life Saving Heavy Raider chest LED/WWR
Life Saving Heavy Robot chest AP/WWR
Life Saving Heavy Robot left arm AP/WWR
Life Saving Marine chest LED/Cavalier
Life Saving Marine left leg AP/WWR
Life Saving Trapper left leg AP/Sentinel
Life Saving Trapper right leg LED/Cavalier
Life Saving USA left arm LED/WWR
Life Saving USA left arm AP/Cavalier
Life Saving USA left leg Strength/Cavalier
Life Saving USA right arm Poison resist/Sentinel
Mutant's Civil Engineer chest AP/WWR
Mutant's FSA left leg LED/WWR
Mutant's Heavy Combat right leg AP/FDC
Mutant Slayer's FSA left arm AP/Cavalier
Mutant Slayer's FSA right leg AP/Sentinel
Mutant Slayer's Heavy Raider right leg AP/Sentinel
Mutant Slayer's Trapper chest AP/Sentinel (2)
Mutant Slayer's USA chest AP/Sentinel
Mutant Slayer's USA left arm AP/Sentinel
Mutant Slayer's USA left leg AP/Cavalier
Nocturnal Heavy Combat right leg Strength/Sentinel
Nocturnal Heavy Robot right leg AP/Cavalier
Nocturnal Robot left arm AP/Sentinel
Nocturnal Trapper chest AP/Sentinel
Nocturnal USA left leg LED/WWR
Nocturnal USA right leg AP/HTD
Nocturnal USA right leg LED/Cavalier
Overeater's Civil Engineer chest Agility/WWR
Overeater's Civil Engineer chest Antiseptic/WWR
Overeater's Civil Engineer chest AP/Toxic
Overeater's Civil Engineer chest Fire resist/Cavalier
Overeater's Civil Engineer chest Fire resist/FDC
Overeater's Civil Engineer chest Intelligence/Sentinel
Overeater's Civil Engineer left leg AP/AWR
Overeater's Combat chest AP/FDC
Overeater's FSA chest Endurance/Sentinel
Overeater's FSA chest Poison resist/Cavalier
Overeater's FSA left arm Charisma/FDC
Overeater's FSA left arm Intelligence/Sentinel
Overeater's FSA left arm Perception/Sentinel
Overeater's FSA left leg AP/HTD
Overeater's FSA right arm AP/JWR
Overeater's FSA right arm Strength/FDC
Overeater's FSA right arm Strength/WWR
Overeater's FSA right leg LED/AWR
Overeater's Heavy Combat chest LED/HTD
Overeater's Heavy Combat left arm LED/JWR
Overeater's Heavy Combat right leg Perception/Sentinel
Overeater's Heavy Leather right arm Glutton/Sentinel
Overeater's Heavy Metal left leg Strength/Sentinel
Overeater's Heavy Metal right leg AP/Sentinel
Overeater's Heavy Raider left arm LED/Cavalier
Overeater's Heavy Raider left leg Charisma/WWR
Overeater's Heavy Raider right arm Fire resist/FDC
Overeater's Heavy Robot chest Endurance/Sentinel
Overeater's Heavy Robot chest Rad resist/Sentinel
Overeater's Heavy Robot left leg Agility/WWR
Overeater's Marine chest Rad resist/FDC
Overeater's Marine chest Rad resist/Sentinel
Overeater's Marine left arm Strength/FDC
Overeater's Marine right arm Rad resist/Sentinel
Overeater's Marine right leg Fire resist/Sentinel
Overeater's Marine right leg Luck/FDC
Overeater's Marine right leg Perception/WWR
Overeater's Metal left arm AP/FDC
Overeater's Metal left leg Agility/Sentinel
Overeater's Metal left leg Cryo resist/Sentinel
Overeater's Metal right arm AP/Sentinel
Overeater's Metal right leg Poison resist/Sentinel
Overeater's Raider right arm Cryo resist/Sentinel
Overeater's Raider right leg LED/WWR
Overeater's Sturdy Metal chest Strength/FDC
Overeater's Trapper chest Rad resist/FDC
Overeater's Trapper left arm AP/HTD
Overeater's Trapper left arm Cryo resist/Sentinel
Overeater's Trapper left arm Perception/Sentinel
Overeater's Trapper left leg Perception/WWR
Overeater's Trapper right arm Luck/WWR
Overeater's Trapper right arm Rad resist/WWR
Overeater's USA chest Cryo resist/HTD
Overeater's USA chest LED/WWR
Overeater's USA chest Poison resist/FDC
Overeater's USA left arm Antiseptic/Sentinel
Overeater's USA left arm AP/HTD
Overeater's USA left arm Endurance/FDC
Overeater's USA left arm Endurance/WWR
Overeater's USA left arm Fire resist/FDC (2)
Overeater's USA left arm LED/AWR
Overeater's USA left arm LED/FDC
Overeater's USA left arm Poison resist/Sentinel
Overeater's USA left arm Rad resist/Sentinel
Overeater's USA left leg Fire resist/WWR
Overeater's USA left leg Intelligence/FDC
Overeater's USA left leg Strength/FDC
Overeater's USA right arm Luck/Sentinel
Overeater's USA right leg AP/FDC
Overeater's USA right leg Intelligence/HTD
Overeater's USA right leg Poison resist/Sentinel
Overeater's USA right leg Rad resist/Sentinel
Overeater's Wood left arm LED/Cavalier
Regenerating Civil Engineer chest AP/Sentinel
Troubleshooter's Excavator right arm LED/Cavalier
Troubleshooter's FSA chest AP/WWR
Troubleshooter's Heavy Robot left arm AP/Cavalier
Troubleshooter's T-60 left arm LED/Sentinel
Troubleshooter's Trapper right leg AP/WWR
Troubleshooter's USA left arm Strength/Sentinel
Troubleshooter's USA left leg AP/WWR
Unyielding Civil Engineer chest AP/Electrified
Unyielding Civil Engineer left arm Antiseptic/FDC
Unyielding Civil Engineer left leg AP/Electrified
Unyielding Civil Engineer right leg Intelligence/Burning
Unyielding FSA full set AP/Cavalier
Unyielding FSA chest Cryo resist/FDC
Unyielding FSA chest Intelligence/Acrobat
Unyielding FSA chest Intelligence/Dur
Unyielding FSA chest LED/JWR
Unyielding FSA left arm Cryo resist/AWR
Unyielding FSA left arm LED/Sentinel
Unyielding FSA left arm Poison resist/AWR
Unyielding FSA left leg AP/Acrobat
Unyielding FSA left leg Endurance/Sentinel
Unyielding FSA left leg Fire resist/AWR
Unyielding FSA left leg Luck/AWR
Unyielding FSA right arm Cryo resist/Cavalier
Unyielding FSA right arm Poison resist/WWR
Unyielding FSA right leg AP/JWR
Unyielding FSA right leg Intelligence/JWR
Unyielding FSA right leg LED/HTD
Unyielding FSA right leg Luck/JWR
Unyielding FSA right leg Rad resist/AWR (2)
Unyielding Heavy Combat chest Strength/HTD
Unyielding Heavy Combat left leg Cryo resist/Cavalier
Unyielding Heavy Combat right arm Poison resist/JWR
Unyielding Heavy Combat right arm Poison resist/Sentinel
Unyielding Heavy Leather chest Cryo resist/HTD
Unyielding Heavy Leather left arm Rad resist/HTD
Unyielding Heavy Leather left leg Luck/Cavalier
Unyielding Heavy Metal right arm LED/Cavalier
Unyielding Heavy Metal right leg Endurance/Sentinel
Unyielding Heavy Raider chest Agility/Sentinel
Unyielding Heavy Raider left arm Poison resist/FDC
Unyielding Heavy Raider right arm AP/HTD
Unyielding Heavy Raider right arm Charisma/FDC
Unyielding Heavy Robot chest Cryo resist/Cavalier
Unyielding Heavy Robot right arm Endurance/Sentinel
Unyielding Leather left leg LED/WWR
Unyielding Marine chest Perception/Sentinel
Unyielding Marine chest Luck/WWR
Unyielding Marine chest Strength/HTD
Unyielding Marine left arm Cryo resist/HTD
Unyielding Marine left arm Strength/Cavalier (2)
Unyielding Marine left leg AP/FDC
Unyielding Marine right arm AP/Acrobat
Unyielding Marine right arm Rad resist/Cavalier
Unyielding Marine right leg Fire resist/WWR
Unyielding Marine right leg LED/AWR
Unyielding Marine right leg Luck/FDC
Unyielding Marine right leg Rad resist/AWR
Unyielding Metal chest AP/HTD
Unyielding Metal left arm LED/Sentinel
Unyielding Metal right leg AP/Cavalier
Unyielding Raider chest Luck/Cavalier
Unyielding Robot left leg Poison resist/Sentinel
Unyielding Sturdy Combat chest Strength/Sentinel
Unyielding Sturdy Combat right arm AP/AWR
Unyielding Sturdy Leather left leg LED/Sentinel
Unyielding Sturdy Metal chest AP/WWR
Unyielding Sturdy Metal left arm Rad resist/Sentinel
Unyielding Sturdy Raider chest Intelligence/FDC
Unyielding Sturdy Raider right leg Intelligence/FDC
Unyielding Sturdy Robot right arm LED/Sentinel
Unyielding Trapper chest Luck/FDC
Unyielding Trapper left leg Cryo resist/WWR
Unyielding Trapper right arm Cryo resist/Cavalier
Unyielding Trapper right arm LED/HTD
Unyielding Trapper right arm Luck/Cavalier
Unyielding USA chest AP/JWR
Unyielding USA chest Fire resist/AWR
Unyielding USA chest Luck/HTD
Unyielding USA chest Intelligence/Cavalier
Unyielding USA chest Poison resist/Cavalier
Unyielding USA chest Rad resist/JWR
Unyielding USA left arm AP/Sentinel
Unyielding USA left arm Cryo resist/WWR
Unyielding USA left arm LED/Acrobat (2)
Unyielding USA left arm Perception/FDC
Unyielding USA left arm Poison resist/AWR
Unyielding USA left arm Poison resist/HTD
Unyielding USA left arm Rad resist/Cavalier
Unyielding USA left leg Luck/AWR
Unyielding USA right arm Cryo resist/WWR
Unyielding USA right arm Intelligence/JWR
Unyielding USA right arm Luck/Cavalier
Unyielding USA right arm Poison resist/HTD
Unyielding USA right leg AP/Cavalier
Unyielding USA right leg Charisma/WWR
Unyielding USA right leg Fire resist/AWR
Unyielding USA right leg Perception/FDC
Unyielding Wood chest AP/FDC
Unyielding Wood chest Luck/Cavalier
Unyielding Wood chest Luck/Sentinel
Unyielding Wood right arm AP/Sentinel
Unyielding Wood right arm LED/WWR
Unyielding Wood right leg Strength/WWR
Vanguard's Civil Engineer chest LED/Cavalier
Vanguard's Civil Engineer chest LED/HTD
Vanguard's FSA right arm Strength/Cavalier
Vanguard's FSA right leg Strength/Cavalier
Vanguard's Heavy Leather right arm LED/HTD
Vanguard's Heavy Metal chest Strength/Cavalier
Vanguard's Heavy Robot right arm LED/HTD
Vanguard's Marine right arm Strength/WWR
Vanguard's Marine right leg Strength/Sentinel
Vanguard's Sturdy Robot left arm AP/Sentinel
Vanguard's Sturdy Robot right leg LED/WWR
Vanguard's Trapper left arm LED/Cavalier
Vanguard's USA chest Luck/Sentinel
Vanguard's USA left arm AP/FDC
Vanguard's USA left arm Intelligence/Sentinel
Vanguard's USA left arm LED/Sentinel
Vanguard's USA left arm Strength/FDC
Vanguard's USA left arm Strength/Sentinel
Vanguard's USA left leg Strength/Cavalier
Vanguard's USA right arm AP/Cavalier
Vanguard's USA right leg Strength/Cavalier (3)
Vanguard's Wood chest Strength/Sentinel
Weightless Civil Engineer chest AP/Sentinel
Weightless Civil Engineer chest Strength/WWR
Weightless FSA left leg Strength/Sentinel
Weightless Marine right leg AP/Cavalier
Weightless Trapper chest AP/Cavalier
Weightless Trapper left arm AP/Sentinel
Weightless Trapper left leg AP/Sentinel
Weightless USA chest Strength/Sentinel
Weightless USA right leg AP/Cavalier
Weightless USA right leg LED/WWR
Zealot's Trapper left arm LED/Cavalier
Zealot's USA chest AP/Sentinel
Zealot's USA left arm AP/Cavalier
Zealot's USA left arm AP/Sentinel (2)
Zealot's USA right arm AP/WWR
Zealot's USA right leg AP/WWR
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APPAREL: Asylum Uniform Blue,,, Asylum Uniform Forest,,, Asylum Uniform Pink,,, Fasnacht Brahmin mask,,, Fasnacht Buffoon mask,,, Fasnacht Crazy Guy mask,,, Fasnacht Deathclaw mask,,, Fasnacht Demon mask,,, Fasnacht Fiend mask,,, Fasnacht Hag mask,,, Fasnacht Loon mask,,, Fasnacht Raven mask,,, Fasnacht Winter Man mask,,, Emmett Mountain hazmat suit,,, Garrahan Foreman Outfit and Helmet
CHEMS: Addictol: 264,,, Berry Mentats: 3600,,, Buffout: 2059,,, Calmex: 855,,, Daddy-O: 1404,,, Day Tripper: 1142,,, Disease Cure: 539,,, Mentats: 1000,,, Overdrive: 493,,, Psycho: 3781,,, Psychobuff: 1903,,, Psychotats: 1881,,, X-cell: 658
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submitted by KiraWinchester to Market76 [link] [comments]


2024.05.13 21:46 Prestigious-Grand-66 Just hit level 50 and need some adive

I have reached level 50 and am encountering difficulties in defeating enemies. Could you please provide some effective build recommendations and suggest the most suitable perks to select now that I have the ability to choose my own perks? I am currently utilizing automatic guns and a sniper rifle.
submitted by Prestigious-Grand-66 to fo76 [link] [comments]


2024.05.13 21:46 Puzzleheaded_Map2774 What’s the best sniper rifle in TF2?

Right now, I only have the stock rifle, huntsman, machina and the classic. Which one do you think is the best that I should use?
submitted by Puzzleheaded_Map2774 to tf2 [link] [comments]


2024.05.13 21:18 Ckron247 How does one account for extremely high wind speeds when shooting a target at long distances?

How does one account for extremely high wind speeds when shooting a target at long distances?
For context: I am watching The Equalizer 2, and there is a scene where they are perched up in a tower with a sniper rifle during what is supposed to be a hurricane. Obviously, this is a movie, so it defies some logic for effect.
What would someone have to do to adjust to hit a target with such strong, constantly changing winds? What's the likelihood you could hit the target?
I can't confirm the rifle, caliber bullet, or wind speed in the movie, so please feel free to add your own factors, if you don't mind.
Screenshot from movie
submitted by Ckron247 to Firearms [link] [comments]


2024.05.13 20:57 Killercombo3 Changes & New Additions List

Helldivers 2 has gotten a little stale recently with the Polar Patriots warbond new additions being mostly bad, the Airburst Rocket Launcher also being bad, and the new anti-tank mines actually look decent but will probably have to long of a cooldown so they will be niche. I'm proposing changes that could spice up the game by changing up enemies, modifiers, and weapons. Let me know what you think about the changes and what could be improved as I'm not a game designer and just want to see Helldivers 2 be better.
Assault Rifles
Assault Rifles are probably the worst class of guns in Helldivers, they don't excel at anything and aren't even that good allround. They need massive help
Liberator: Currently the base Liberator is just a worse Sickle. Not only does the Sickle have infinite ammo but for some reason it has higher DPS. I would reccomend changing its damage to 70 per shot and 11 shots per second bringing up its damage to 770 DPS. To go with the higher firerate, changing the reload time to 1.5 seconds on tactical reload and 2 seconds on a full reload would make the gun feel much better as a starter gun because it would just feel faster and kill better.
Liberator Penetrator: Liberator Penetrator is one of the worst weapons in the game. It has medium armor penetration but lacks any stopping power for it to be useful. Bringing the damage per shot up to 60 and upping the ammo to 35 bullets per magazine will take it a long way, having 640 DPS and medium armor penetration but having less bullets
Liberator Concussive: Liberator Concussive has the same probelm as the Liberator Penetrator in that it can't kill but even worse. I would reccomend bringing its damage up to a whopping 90 damage per shot. This sounds crazy but the changes to enemy spawns makes this more fair which i will discuss later. This increase in damage would give it a niche of a long range way of stunning bot enemies and actually being able to kill them. DPS would be 480 which isn't that crazy but the concussive ability would help. If I'm being honest this one might still be to weak so tell me what you reccomend changing for this gun.
Tenderizer: Tenderizer is in a very bad spot because it's an inferior Liberator even without my changes. I would reccomend bringing up its damage up to 70 per shot giving it a DPS of 700. In addition, because the DPS is lower I think giving it a small amount of stagger where enemies can't move or shoot back could go a long way in differentiating itself from the Liberator. Making the Tenderizer stagger enemies such as Hunters, Brood Commanders, Scout Striders (Striders wouldn't be damaged because of the lack of medium armor penetration but would be staggered if hit from the front), and standard Devastators would make the gun much more fun. Also make it fully resupply when refilling with resupply boxes like all other weapons.
Adjudicator: Adjudicator is in a pretty bad spot right now. It has poor handling and the damage isn't high enough to reliably one shot trash mobs, but it also doesn't have good enough damage to deal with more serious threats. I would reccomend bringing the damage up to 100 per shot for a total of 916 DPS. This would help justify the lower than average 25 bullets in a magazine.
Marksman Rifles
Marksman Rifles are in a decent spot with only the Diligence needing some help so that's what I've focused on.
Dilligence: The Dilligence is hard to balance as it is decent on bugs and bots but excels in neither of them. In addition it's hard to juggle balancing the Adjudicator, Dilligence, and the Diligence Counter-Sniper to make sure they're all good in their own ways. I think it might be fun to make the Dilligence the "easy medium armor penetration rifle". Get rid of almost all of its recoil and sway to promote more aggresive playstyles. The Dilligence would have lower DPS than the Adjudicator but it would be much easier to control and would just feel fun.
Dilligence Counter-Sniper: Honestly this weapon is perfect right now. It fulfills its role on bots perfectly and is fun to use. I worry that the Adjudicator changes would make this gun obsolete but I think it would still have its own niche. No changes
Sub-Machine Guns
One of the most consistent weapon types in the game with really only the Knight needing some help.
Defender: One of the most well balanced weapons in the game. No changes
Pummeler: It might be to early to say but the Pummeler feels good to use and fulfills its role, being worse at trash clear compared to the Defender but better against heavier targets thanks to the stagger. My opinion could change but for right now I don't think it needs any changes. no changes
Knight: The Knight is right now pretty bad just because it has a low ammo count for its firerate and fairly long reload time. These 2 factors just make the gun feel unfun to use because you are spending so much time reloading. It takes only 2 seconds to unload a full clip and 2.5 seconds to reload a full clip so you literally spend more time reloading than shooting. I would reccomend increasing the ammo per magazine from 50 bullets to a staggering 100 bullets per magazine and lowering the total number of magazines to 5. This would change the weapon's problem from "I have no ammo" to "I need to control my recoil so that I can kill better". This gun would reward close range play and good recoil management, being able to deal massive DPS if you can hit your shots.
Shotguns
Shotguns are probably the best class of weapon, issue being that some shotguns heavily outclass others. My goal is to equalize the difference between the shotguns and give them their own niches
Punisher: The most forgettable shotgun, the Punisher really just doesn't feel special. I admit that I don't have much experience with this gun so please tell me what you think about this gun currently. I think it would be cool if this shotgun was a jack of all trades shotgun. Reduce the spread but still have it be there and increase the firerate to 2 shots per second for a DPS of 810. It wouldn't have the range of a Slugger or the close range damage of a Breaker but it would have a little bit of both.
Slugger: Honestly just give it back its old stagger. This gun would functionally but the "precision shotgun" staggering and killing larger targers but having lower DPS in exchange
Breaker: Really the Breaker doesn't need help. It tears through trash mobs and does well against larger targets as well. The Breaker is fun and fair. It has lower ammo and not the greatest range but it's 100% workable. No changes
Breaker Spray & Pray: Breaker S&P isn't a bad weapon at all but it's 100% outclassed by the Breaker Incindiary. The only change I would make is to give it a 30 round magazine with 7 magazines to further lean into the "Spray and Pray" aspect of the gun.
Breaker Incindiary: This gun needs nerfs. I love the thing but it outclasses the Breaker Spray & Pray and fulfills its own niche at the same time. I would reccomend bringing down the firerate from 5 shots per second to 4, lowering its DPS from 1200 without accounting for fire damage to a DPS of 960 without accounting for fire damage. This lowered firerate would make the gun lean into its gimmick and have the fire do more work.
Explosive Weapons
Explosive weapons are probably the hardest to balance due to all of the recent nerfs to the Eruptor and Crossbow. I've decided to skip these weapons as I don't fully understand how explosive damage works
Dominator: A gun with good strengths and a fair amount of weaknesses to hold it back, making it fair. No changes
Energy Weapons
One of my favorite types of weapons and one that doesn't require much balancing.
Blitzer: The only change I have in mind for this weapon is the way that targeting works. Make it so that when you aren't aiming it the gun will always try to target as many enemies as possible and when aimed in it will aim all of the shots at the crosshair
Purifier: This weapon needs more testing but is unanimously agreed to be trash. If the gun works the way I think it does then the damage is much lower than people think it is, with the bolt dealing a respectable 250 damage but the explosion dealing much less. I would reccomend making the bolt and the explosion do 250 damage, essentially one shotting any low or medium level bot including Scout Striders. This should be fair because it has a large charge up time inbetween shots
Punisher Plasma: One of the most underrated weapons and a personal favorite of mine. I love what they did to the weapon but it deserves a small nerf. Revert the projectile speed to the way it was before it was buffed or find a middle ground from where it is now and where it was before
Scythe: The problem with the Scythe is really the way damage is dealt. It deals 350 per second. The issue with this is it's slow to kill anything because it at minimum takes 1 second for damage to be applied. I would reccomend making it so that damage starts as soon as the laser touches something for the first time. This could be abused so i would also reccomend raising the charge up time to .6 seconds. I'm not 100% sure if this would work how I think it would so please let me know what you think. I'll try and illustrate what this looks like
Current version
(Laser touches, 1 second passes, damage)
Changed version
(Laser touches and damages at the same time, 1 second passes, damage)
Sickle: Fantastic weapon that is fun to use. No changes
Scorcher: Fantastic weapon, great all around with low ammo to balance it. No changes
Pistols
Pistols are in an ok spot right now but some overshadow others largely
Peacemaker: I bet you don't even know what the Peacemaker is because nobody ever uses it. The Peacemaker needs some massive help. I would reccomend raising the Peacemaker's total ammo to 25 rounds per magazine, raising the magazines to 7 magainzes total, and raising the damage anywhere from 80-90 per shot. The damage would still be just ok, being good on trash mobs, but would be a big help on builds that waste a lot of ammo. I want the Peacemaker to one shot Hunters and Pouncers as I think that's the only change that could make it actually strong and not overshadow other secondaries
Redeemer: No changes. It's very useful as an "Oh shit" tool. It would have lower DPS than the Peacemaker but would be easier to use in a pinch because it's full auto where the Peacemaker is semi auto
Senator: No changes. Great gun with it's own niche
Dagger: Literal trash, it has the lowest DPS in the game, has a large cooldown, and builds heat quickly. I would change it so that it can't overheat at all and even then it might still be trash. Let me know if there are any better ways to balance it
Grenade Pistol: Great utility weapon. The only change I would make is to make the explosion radius a little bigger to more reliably destroy bot fabricators
Verdict: It's to early to tell but the Verdict looks strong, being similar to the Senator with a better ammo economy but no medium armor penetration. Making it a reliable anti medium target weapon. No changes
Grenades
Grenades are in a weird spot right now, with some being amazing and some being bad and I aim to raise the lower end of grenades to be in line with the rest
High Explosive: No changes. It's decent having a larger blast than impacts but being slower
Frag Grenades: These things are bad. I would change the max number of grenades from 4 to 6 when holding these grenades, making them great against fabricators and bug holes
Incindiary Grenades: Raise the blast radius and it's good
Incindiary Impacts: As long as the Impact grenades radius is smaller than the normal version, it's good
Impact Grenades: No changes
Stun Grenades: No changes
Thermite Grenades: These things need help. They really only have 2 uses. 1-2 well placed Thermites and and an anti-tank shot will kill a Bile Titan and 1 Thermite will destroy a Cannon Turret. I would reccomend increasing the final explosion blast radius size, damage, and the thermite burn radius. This would cause 1 anti-tank shot and 1 Thermite to consistently kill Bile Titans, it would be easier to hit Hulk eyes with Thermites and 1 shot them, and Thermites should kill with 2 grenades if hitting a Tank heat vent. Thermites should also strip Charger armor with 1 Thermite
Support Weapons
Expendable Anti-Tank: No changes, great support weapon
Recoiless Rifle: Increase the size of the explosion making it easier to hit weakpoints, Making it stronger than other anti-tank options in exchange for the backpack slot
Spear: Fix the tracking to be much more consistent. The Spear just doesn't have enough ammo and should have 6 shots instead of 4
Quasar Cannon: No changes, has unlimited ammo but has a cooldown and charge up time
Airburst Rocket Launcher: This thing is so dogshit. It requires a backpack slot, needs to shoot enemies far away from allies or you'll kill them or yourself, doesn't gurantee killing everything in the blast radius, etc. This thing needs a massive damage buff to be worth using. Increase the amount of cluster bombs to gurantee that whatever is in the radius is dead including Hulks. Increase the armor penetration value to at least strip Charger armor and do big damage to it, if that's not enough it should kill Chargers outright
Grenade Launcher: Increase the amount of magazines from 2 to 3. This thing is great but the low ammo makes it unviable so increasing the magazines by 1 will go a long way
Railgun: This thing needs help. It should require only 2 level 7-8 shots to strip Charger leg armor. It should 4 shot a Bile Titan in the face when using max charge shots. and 3 max charge shots should kill tank vents
Stalwart: The Stalwart is IMO an underrated pick on bugs. Its main issue is really that it's only good at unarmored horde clearing, leaving the user prone to being attacked by armored and high level enemies. I would propose that giving it medium armor penetration would take it a long way as one of the best horde clearing weapons, being able to deal with Hive Guards, Bile Spewers, and Scout Striders easier
Machine Gun: The Machine Gun might be the least used support weapon in Helldivers 2. It just doesn't really do anything special that another support can't do better. I would reccomend giving it heavy armor penetration, allowing it to kill Hulks when hitting the eye and it would go through devastator armor
Heavy Machine Gun: Unfortunately, from its inception the HMG has been bottom tier. It recently got a crosshair but even still it just gets outclassed by the Anti-Material Rifle, Laser Cannon, and even the Railgun. I think it could be cool to up the ammo to 100 rounds per magazine and add an optional backpack. This backpack would add an extra magazine and would increase the armor penetration to go through Charger & Hulk armor
Anti-Material Rifle: The AMR probably needs a small nerf. It 1-2 shots anything on the bot front. I would reccomend reverting its damage so that it needs to headshot devastators to one shot them
Autocannon: No changes
Laser Cannon: No changes
Arc Thrower: Make the Arc Thrower staggestun lock Hulks again and its great. Right now it's useless on bots
Flamethrower: The Flamethrower is great because it can horde clear and kill Chargers very efficiently. This is most likely unintentional but it is very fun. I would reccomend lowering the total magazines from 4 to 3 to balance out the Flamethrower's strengths.
Backpacks
Guard Dog: Guard Dog is currently just overshadowed by its Rover variant. I would reccomend changing the gun from the Liberator to the Liberator Penatrator, with the damage being the same but giving it medium armor penetration. Ammo boxes should also refill its ammo
Guard Dog Rover: No changes, the nerfs were justified. This is still a great horde clearing weapon but it doesn't play the game for you anymore
Supply Pack: No changes, you give up a backpack slot but you get 4 resupply boxes which is a big help and is balanced
Ballistic Shield: No changes, it fulfills its niche on bots and will get even better as time passes with new 1 handed weapons
Jump Pack: No changes, the Jump Pack is decent but it becomes much better depending on the primary weapon you use
Shield Generator Pack: No changes
Emplacements
Anti-Personnel Mines: Mines are completely terrible right now, their damage is decent but the cooldowns are just to long to be useful. I reccomend reducing their cooldown from 3 minutes to 1 minute
Incendiary Mines: Just like the Anti-Personnel Mines, the cooldown should be brought down to 1 minute but also since fire damage is weaker than explosive damage, there should be more Incendiary Mines in a larger radius
Machine Gun Sentry: The Machine Gun Sentry is just a weaker version of the Gatling Sentry. Instead of bringing the power of the MG Sentry up, I think it would be cool to lower the cooldown of the MG sentry. The idea with this sentry is to be the disposable horde clear sentry, similar to how EATs are the disposable anti-heavy support weapon
Gatling Sentry: No changes
Autocannon Sentry: No changes
Mortar Sentry: No changes
EMS Mortar Sentry: No changes
Rocket Sentry: Right now the Rocket Sentry is just largely inferior to the AC Sentry. I think it could be cool to increase the range and projectile speed of the Rocket Sentry massively. This would make it a lower DPS but longer range sentry with more ammo compared to the AC Sentry. The AC Sentry would be better in terms of DPS but would require better positioning and defense while the Rocket Sentry is something you could put farther away that would help with larger targets, which is what a missle should do.
Tesla Tower: I haven't used the Tesla Tower enough to discuss what should be done about it, please let me know what ideas you have for it
HMG Emplacement: Really just make the HMG Emplacement affected by sentry upgrades. These upgrades would give the HMG Emplacement more ammo, a better turn speed, and more health
Eagles & Orbitals
There are to many to list so I'll only be listing Offensive Stratagems that should be changed
Eagle Strafing Run: Give it heavy armor penetration. It would be good way to horde clear and kill larger targets but wouldn't excel at either role
Eagle Airstrike: Reduce the uses from 2 to 1. This thing is just to good to have 2 uses. It horde clears, kills bosses, destroy fabricators and bug holes, has multiple uses, etc. Nerfing the amount of uses before it goes on cooldown brings up a lot of other stratagems
Eagle Cluster Bomb: Reduce uses from 4 to 3
Orbital Gatling Barrage: The OGB should target and move around instead of being a stationary stratagem. Instead of targeting high level enemies it should target groups of low level enemies.
Enemy Changes
I might be in the minority but I feel like the main game mode (Helldive difficulty, 4 players) is to easy. I would reccomend buffing up the enemies to not only account for all of these new buffs but also to make Helldive hard again. All of these changes would only apply to Helldive difficulty as that's the only difficulty I have enough experience to have a good idea of what should change
Increased spawns on objectives: Objectives currently need to have more spawns, there is just to much downtime. Of course each objective will need its own spawnrates based on how long and how difficult each objective but generally there needs to be less enemies
Pouncers: Low level bug enemies are currently not threatening enough. They have low health, low damage, and are slow. I would reccomend increasing the Pouncer's movement speed to increase their ability to swarm players.
Warriors: Just like the Pouncers, Warriors just aren't very scary and should have increased movement speed to make them still a threat with their ability to swarm
Bile Spewers: These things need to be shot. Their spit attack is 100% broken. Damage on the spit attack needs to be reduced so that it isn't a one shot. I think a cool change though to make them still a threat is that diving would get rid of the slow debuff, but it would also increase the DOT from the acid, giving the player the choice between their movement or their health. Slow debuff should only be applied if the acid attack hits, not if the acid is in your general area
Bile Titans: These things are honestly just to tanky and completely define bug missions. There are to few ways to kill these. You either need an anti-tank support weapon or an anti-heavy stratagem. I think a good change would be that the legs should have lower armor (maybe heavy armor penetration and explosive weapons can do damage) and that if a leg is hit enough the Bile Titan would die. Hitting the head with anti-tank weapons would still be faster and leg shots would probably require 2-3 people to shoot the leg to kill the Titan at a reasonable pace but Titans wouldn't be unkillable.
Heavy Devastators: Devastators just need an accuracy nerf. They kill incredibly quickly and they frequently spawn so nerfing their accuracy would make them more fun to fight
New Additions
These are a few new additions to the game that I think would be cool
Gas Grenade: A portable version of the Orbital Gas Strike. It would have a larger AOE compared to incindiary grenades but a lower DPS
Thermite Breacher: A new support bolt-action sniper rifle that uses large thermite bullets. There would be 3 shots per magazine and 4 magazines total. Shooting this weapon sticks a large thermite bullet that deals high damage over time that explodes, similarly to the thermite grenade. No 3rd person scope. 1 leg shot would strip Charger armor, 2 headshots would kill. 3 headshots would kill a Bile Titan. One eye shot would kill a hulk, 2 shots would destroy heat vents
Incindiary Grenade Launcher: A grenade launcher with 4 magazines that shot incindiary grenades
Gas Grenade Launcher: A grenade launcher with 4 magazines that shot gas grenades. These grenades would have a larger AOE compared to the Incindiary Grenade Launcher but a lower DPS
Arc Spitter: An arc assault rifle that had lower damage per shot and firerate, but would also fire arc shots that could arc to 1 other target per shot
Glide Pack: A varaint of the Jump Pack. It doesn't have as much vertical height but you can hold the space bar to slowly glide back to the ground
Roman Exosuit: A new Exosuit meant to be used against bots. The left hand would have a shield that could block bullets from the front and would break after taking enough damage. The right hand would have a large Laser Cannon that could overheat and would have a long cooldown when overheated
Angel Support: A Pelican would come down from the Super Destroyer to hover over the player for 30 seconds. Would have unlimited ammo and a 4 minute cooldown. So far the 2 weapons I think it could have is an Autocannon and Gatling gun
Care Package: Once every 1.5 minutes, call down a Care Package that gives the player a random one time use stratagem that goes away upon death. Can only hold 1 Care Package stratagem at a time
Fido: A new stratagem that summons an AI controlled car. This car would go around spotting enemies, finding side objectives, collecting ammo, supplies, and samples
Sharpshooter: A new armor passive. Hitting weakpoints on medium and high level targets would reward the player with ammo, stims, & grenades. If a weakpoint breaks such as a brood commander leg or the target dies due to being hit in weakpoint, get some supplies back. This effect does not apply to low level targets. 5% chance to get a stim, 15% chance to get a grenade, 20% chance to get a support weapon magazine, 60% chance to get a primary and secondary magazine.
Thick Skin: A new armor passive. 25% damage reduction when being hit in the back or side
Extrasensory: A new armor passive. Gain the ability to detect enemies offscreen in a 25m radius
End of thread, please let me know what you liked and what you think should be changed
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