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submitted by taitaigarvin to blackmagicspelling [link] [comments]


2024.05.13 22:45 Open_Cap_652 Quick Review of Recent Sezane Purchases! (Clyde Trench, Paula Babies, Octobre Editions Riddle Jacket)

Hi everyone!
Longtime lurker, first time caller :) Just wanted to share some opinions on recent Sezane purchases in terms of fit, quality, etc. Hope it's helpful for anyone thinking about these purchases!
For reference, I'm 5'5", 135-140 lbs (depending on my menstrual cycle), athletic build but also quite curvy (broad shoulders and lats from years of rock climbing, wide hips, smaller waist). Measurements are roughly 37 inch bust - 28 inch waist. My complexion is dark (olive-tan skin, black hair, brown eyes).
Clyde Trench in Camel
I ordered a size 4 as I range anywhere from a size 2-size 6 in Sezane tops just depending on how I want something to fit.
Riddle Jacket in Pied de Poule (Houndstooth) Khaki
I love Octobre Editions and I'm obsessed with how Sezane does a lot of their Instagram reel styling with women wearing men's jackets and knit tops. I watched a reel where their social media ambassador Lise (Lisa?) tried on the Riddle Jacket and commented on being a European size 52 (US Size 42) (which seemed large but what do I know?) so based my sizing off of that.
Paula Babies (in Polished Camel and Patent Khaki)
I have a quite flat, wide foot (very little arch) and I typically wear a size 7.5-8 Womens US. I've heard a lot of rumblings on this subreddit to size up in Sezane shoes, so I got both a size 8 (Camel) and size 9 (Patent Khaki).
Hope this experience helps anyone making a decision! Happy to answer more questions and post pictures of shoes (but probably not the jackets, as I've already re-packed them).
submitted by Open_Cap_652 to Sezane [link] [comments]


2024.05.13 22:37 Grannanna22 [🏛️Tales of Mythica: Legends Forged] [ [$ 30/weekly] [level 5][Wednesday] [1 pm EST]

🔎 Game Details 🪑 3/6 spots open ⏰ Weekly, 3-4 hours ✅ Vetted Players ➡️SCHEDULE CHAT 💵 $30/week (10% monthly discount) 🎧 Discord Community 🌎Website ⚖️Code of Conduct

📄 ADVENTURE DETAILS

Mythica is a land of myth and living legends. A land where mountains are carved into castles by giant craftsmen, where ancient secrets dwell in the hearts of the deadly primeval forests, where the vice and avarice of mortals transforms them into demons who prey on men and mer. To dwell in mythica is either to live a life ever in the shadow of danger, or to die a storied hero. For time immemorial the Gods have pulled the strings of fate to make mortals their pawns in their divine schemes. It is said that those who meddle in the affairs of Gods are doomed, and live evermore as omens of impending calamity. For millenia the rule of Gods was absolute and indisputable, but times have changed.
Seventy years past, the godspawn demigod Agnir took up arms to stand against the will of the gods. Even as he invited divine wrath, he rallied the forces of mortalkind to stand beside him in his blasphemous campaign. Conquering every challenge that stood in his way, using his wit, his strength, and his indomitable human spirit he gathered allies to him who fought a bloody decades-long war against a celestial foe that left battlefields stained red with blood. In the final battle the last of the mortal forces stood strong against countless waves of angelic soldiers. Even as men died around him Agnir and his host sang songs of victory, spit curses at the Gods, and went to their graves smiling and defiant. This display of glorious resistance and petulant spite was enough to incense Alterax, the God of War, to take to the field himself. The war god's battlecry was enough to feel hundreds, and one mighty swing of his sword cleaved half of the defiant army from not only their lives, but existence itself. Even so, the songs and jeers rose to meet him, and as he reared to put an end to this meagre resistance, he failed to see his end approaching. As the bellows of Alterax burst his eardrums, and as the war god's mighty swing took his left eye, Agnir the bold stood his ground, and he took aim. Lifting a humble iron spear, he hurled it with all his might, all his fury, and all his courage. That day, thanks to the indomitable will of mortals, the world learned that not only could Gods bleed, but they could die. The body of Alterax remains there to this day, bones picked clean, clad in armor, with his sword embedded in the ground, a monument to the folly of the gods. Nestled in these remains, carved into the bones, there now exists a city of sin where blasphemers and apostates dwell. Fifty years have passed since that day when the war ended. When the gods ascended and have not since set foot on these lands. But even as men, and dwarves, and elves, and all mortal kind celebrated their freedom, the gods gazed at them from above, and the strings of fate are still wrapped around the fingers of the gods, as they always have been.

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submitted by Grannanna22 to roll20LFG [link] [comments]


2024.05.13 22:12 Dramatic_Succotash54 How is this website up??

How is this website up??
Pretending to be the Travis Scott website, selling for extremely cheap too. Literally the second website that comes up if you search Travis Scott Shop.
You’d think it would get taken down but people probably buy from it everyday and get scammed. Unless I’m wrong 😭
submitted by Dramatic_Succotash54 to travisscott [link] [comments]


2024.05.13 22:11 Substantial_Bus4022 How do men deal with the expectation to be overly masculine?

There is not much space left for men to be "men" nowadays. Everyone says that you are free to behave any way you can, but I feel men and women have different licenses for how they can behave and what they can feel. On paper it sounds nice that just be yourself, but in reality, it never ever works. If I behave however I want I get the eyes rolled, energies changed, icks surfaced.
I feel judged all the time, when I am not assertive, confident, know it all, non-emotional. Whenever I try to be goofy, vulnerable, uncertain, affectionate I immediately feel a shift in energy from women and I am tired. Tired from always pretending to be this strong figure when I have thoughts and feelings too. Tired that whenever I become anything but this image I immediately get labeled as a creep, desperate, weak, childish, etc.
I feel like we are sacrificing our humanity to meet their needs and expectations.
Women have taken on so many masculine features and we got an even smaller box to fit in. We have to be even more masculine, enough for them to feel their feminine energy but not too masculine to be toxic. When a woman is masculine she is empowered but when a man is feminine he is weak?
Now every minuscule action we take is judged. How we tie our shoes, how we talk, what drinks we order, how we walk next to them just everything. There is this idealised man image from social media, maybe their ex-es, their fantasies. They imagine what men they want and not sure if that man exists at all but if we dont fit the image every minute of the day, it wont last long.
How do you deal with so much pressure on your every day actions, thoughts, and feelings?
submitted by Substantial_Bus4022 to dating_advice [link] [comments]


2024.05.13 21:56 Besmoque Poor shopper experience - or so I was told

This was cross posted to the Shopify sub as well.
Hello Shopify experts,
I am in need of your assistance. I have quite an underperforming store...approximately a sale every 2 months. I know my product is sensational but I have yet to get the word out regarding just how good it is, due to serious financial limitations hindering my ad resources. I realize a good site is paramount and I asked someone in the “biz” (from a different sub) to take a quick look at my site and see if they would offer any feedback. The initial feedback was that it was a poor shopper experience and that navigation within the product was bland and boring. I didn't think so, but I am brand new to Shopify and I certainly don't have the answers.
The Shoemaker Crockett and Jones Is a company I would consider a competitor, and when looking at their product page I feel they provide a fantastic example of a shopper experience. https://us.crockettandjones.com/collections/mens-oxfords-collection/products/connaught-2-black-calf
As mentioned above I have severe financial limitations, I am a cancer patient and my medical bills have decimated my life savings and I am trying to make this storefront a source of income as I have been unemployed for the last 3 1/2 years, and so I will be looking to hire on a Fiverr gig, but I want to be able to describe to the person who's going to do the job how I'd like to design the product page.
I would be extremely grateful if you could help me by reviewing the link above and comparing it to my description, and help me fill in any blanks.
Firstly, I see the product image occupying what looks to be 50% of the viewable area, with the description, price and product title matching the same height and width to the right side. They scroll in unison and you begin to see the next options, which is to choose your size, with a link to a size guide and a fitting guide underneath.
Next are the standard buttons to add to cart.
The next sections look to be meta fields that tie into the delivery &returns, contact us, etc... - I would change these to match my documentation. Are these metafields?
I very much like the next section as you scroll down which begins to show you further information about the shoe last (shape), the shoe style, the sole type, the materials used, and a brief description of the craftsmanship. I am curious if these are also meta fields? And would metafields be the best suggestion to use?
I ask because I have 14 shoe styles, each can come in 4 different shoe shapes (or shoe last - ex: a chisel toe, round toe, soft square, and chisel toe) 20 different colors, 10 different sole types and a plethora of materials.
I LOVE the brief animations from the second half of the scroll down and the fonts add some flair, not sure I like the font choices overall but the two types of fonts add to the feel of the page.
I use the free dawn theme - would this even be possible with my theme?
Thanks for taking the time to read and any for any and all assistance, suggestions, or recommendations you can provide!
Sincerely,
Mitchell
submitted by Besmoque to ShopifyeCommerce [link] [comments]


2024.05.13 21:50 Dawn-Somewhere The Big Book of Lanister, Season 4

Recently, I gave some advice about playing the Lannisters, and someone asked for further advice because they struggle to play Lannisters. It’s hard to do something like that in a concise package, but luckily, I like to write. I do it recreationally, and will write about subjects I'm interested in, delete the works afterward because the writing helps me put my thoughts on paper. I happen to have some such essays analyzing the Lannister army!
Mileage varies, and how you feel about some units or strategies in this game is going to depend a lot on how you feel towards reckless gambling. This is most true of the Lannisters, who revolve so much around unreliable mechanics that I earnestly think at this point that it’s part of their doctrine. It seems to me, that the idea behind the Lannisters, is that they’re broken. They’re full of abilities that don’t work, or that only work when you get lucky, or that only work if your opponent does something stupid. It’s up to you, as the person building the list, to figure out how to take those mechanics and make them function in spite of themselves. The way I see it, you can play the Lannisters as Cersei, by throwing dice at ridiculous odds that only rarely turn up in your favor, or you can play as Tywin, by making safe, calculated choices that will achieve the specific results you want.
Potential Fixes: Always run Tyrion, Giant of Lannister
The first problem we run into with all Lannisters is that their main card deck is bad. People will jump in and tell you that some other deck is worse. I’m not saying the Lannisters are necessarily the worst deck, but I am telling you that you could play five unique Lannister cards in a single round, and not see any results. They can all fail via random dice rolls. In my opinion, in a tactics game where a single turn makes a huge difference, in a card game where a single card changes the flow of the game, that is pretty bad. That’s not a situation you want to find yourself in if you like winning games, or even if you just like having fun.
So five cards. That’s half of your deck. That means that at the start of the game, the odds are pretty good you’re going to draw one or two cards that might not provide any benefit at all. The only thing you can do about this is get rid of them. Don’t wait for the perfect timing to play Hear Me Roar. If you keep it in your hand until you opponent is down by two ranks and you can sink in a unit with Vicious so as to maximize your odds, that card might be blocking up your hand for three to six rounds, and then your opponent might still roll boxcars. Play it, discard it, just get rid of it. You do not want those cards wasting space in your hand.
Four cards always need to go right away: A Lannister Pays His Debts, Hear Me Roar, Bribery, and Subjugation of Power. These cards all have the chance of either doing nothing, or are so weak they may as well be nothing. If they stay in your hand, they’re inflicting an opportunity cost – that is, there’s another card waiting behind Hear Me Roar to be drawn. If you keep these cards in your hand, you are preventing yourself from getting the better card, so always get rid of these cards, either by playing them, or by discarding at the end of the round. You may find some nice spots to play them – and that’s great! Bribery, in particular, can be noted as a lifesaver if Wealth has already been covered and you need to slow down a hard-hitter. However, that’s part of the trap: these cards can be good in the right circumstances, but it’s difficult to create the circumstances in which they are useful, so if those circumstances don’t exist now, you should get rid of the cards and look for better ones.
You may notice I said there were five cards that can do nothing. The fifth one is Counterplot, and its design is… elective, to seek a kindly neutral word. It’s a counter-card, which means it is useful, but they designed it so that it has a chance to fail on a dice roll of 1 or 2. You can mitigate that by holding Wealth and Crown, but that’s a tactical askance, and your opponent could play a powerful card on the first turn, so in reality you don’t have very much control over the success of this card. To be blunt, that makes Counterplot a very weak card.
People get up in arms if you say it, but it is. It’s a weak card. First, it’s reactionary, which means it only works if your opponent does something to trigger it – playing a card – which means your opponent has more control of it than you do. Second, the card can only be as valuable as the card it blocks, which means if you use it to block something lame, then Counterplot was also lame. That means you might feel compelled to hold the card until you see a very powerful card, such as Assault Orders, but if you do that, Counterplot creates an opportunity cost that isn’t caused by Assault Orders. Assault Orders is a very powerful card which so good, most players will use it in the round that they draw it, whereas you’d be holding Counterplot, blocking your own hand, for as many rounds as it takes for your opponent to draw Assault Orders. Finally, because it has a failure chance, you might wait for Assault Orders, fail your Counterplot roll, and then be hit by the enemy card anyway, which meant Counterplot weakened you by wasting space in your hand, and then didn’t do anything. That is a bad card.
So you need to play Counterplot earlier than later. You may want to use it on Assault Orders, but you have no control over that, and you can’t know when your opponent is going to draw it. You don’t want your hand to be blocked by Counterplot for multiple rounds, waiting for the ideal opportunity, and you definitely don’t want to do that and then roll a 1. Just play Counterplot on any card that would reasonably benefit your opponent. If they play Assault Orders right afterward, then c’est la vi; you cannot know what cards they’ll have, nor when they’ll play them, nor if Counterplot will even work. Just don’t hold on to Counterplot long enough that the card begins to hurt you.
The fix for this? Always play Tyrion, Giant of Lannister. It’s an attachment that lets you discard two cards and then search your deck for any specific card you’d like. In a deck like the Lannisters, where half your cards have a chance to do nothing at all (and those odds of achieving nothing are close to 50% on the Panic-related cards), you will frequently find yourself with two cards in your hand that might not do anything. Tyrion lets you discard those, and then draw a useful card that does do something. For the Lannisters, that is huge. Without Tyrion, you find yourself suffering through multiple rounds with dead hands, where none of the cards do anything, and your opponent will be pounding you with their own deck. With him, it’s not up to luck, you know your hand will contain at least one good card each round, for as long as Tyrion is still on the field.
Having mentioned Tyrion, Giant of Lannister, it’s worth noting he only costs one point. During a casual conversation between players, one of them asked, “Why is Tyrion only one point? Counterstrategy is really good, and Battle Plan changes how they play their deck.” The response from the Lannister players was, in a nutshell, “My infantry sucks, bro.”
A lot of Lannister infantry sucks. They’re very frequently broken to start with because they’re given unreliable abilities, and to get them working, you have to attach something specific to them. Tyrion, Giant of Lannister would be amazing in a unit of Silenced Men, but he does nothing to fix the boondoggle that is the Honor Guard, so it’s hard to get Tyrion to the front lines and have the unit be functional at the same time. As a result, as good as Counterstrategy may be, you often find it stuck in something holding objectives at the back of the field.
That is the core essence of building Lannister army lists. Once you understand that your objective is to fix a broken and screwed up army, everything comes together better. You have to expect you won’t get what’s printed on the unit’s card, unless you take an attachment or specific commander who makes the unit work, and that’s what we’ll focus on in this section.
Gregor, the Mountain that Rides
Potential Fixes: NA
Starting with the cheapest units, Gregor is often taken because he’s only four points, and he can pack a surprising wallop if you’re lucky with the dice. With only three attacks, sometimes he flubs them all, sometimes he punches above average. He dies easily, he will die, but he will give your opponent plenty of reasons to want to kill him. Unfortunately, he’s not viable against Free Folk nor Night’s Watch, because siege units can instantly kill him on round one from across the board, so if you play competitively, make sure he’s not in both of your lists.
Poor Fellows
Potential Fixes: No
Poor fellows are just cheap bodies. They stand on an objective and try to stay out of the fight, and that’s it. They can’t really fight, their armor is paper thin, but because they can heal themselves, they will bounce back from minor harassment and won’t be chipped to death. The best way to run them is naked, or not at all.
Stone Crows
Potential Fixes: No
These guys are an alternative to Poor Fellows that might weather direct attacks a little better, but that will die more quickly to Panic. You can put Tyrion, Giant of Lannister in them for “free”, but it’s like a JC Penny discount where the sale never ends, because it’s not really a sale and the cost of Tyrion is obviously built into this unit. Putting anything besides Tyrion in them would be a pointless disaster.
Lannister Guardsmen
Potential Fixes: Mandon Moore
When new players look at Guardsmen, usually the first thing they note is “Lannister Supremacy” and think about how much damage that might do. Don’t focus on that – it’s an unreliably ability. Instead, look at their 4” movement and their six attacks with a 4+ to hit. This unit is excruciatingly passive. They can’t proactively threaten anything, they can’t easily get to a good position (which means it’d be hard to get them on a center objective), and finally, their ability only kicks off if the opponent was foolish enough to attack them with something that couldn’t wipe the Guardsmen out.
There’s not really anything practical you can do to fix this unit, because they’re really not reaching a five-point value in the first place, and they’re too slow. I’ve seen less experienced players recommend putting Assault Veterans in them to make the Panic Test from Lannister Supremacy more effective, but that doesn’t solve the issue of the Guardsmen being passive - of them being more under your opponent’s control than your own.
However, for kind of a fun fix, you can put Mandon Moore in them, and at that point they have Sundering, they’re hitting on a 3+, have 3+ armor, and archers won’t want to pick on them. It’s not competitive because Mandon compels you to run Joffrey, and Joffrey is a point too expensive, and the unit will still be slow, and they don’t have a great attack profile, but it is kind of fun to have some bargain bin Honor Guard on the field.
Lannister Halberdiers
Potential Fixes: None needed
This is one of the few Lannister units that comes pre-assembled with working abilities and everything. You don’t have to fix them! For that reason, if you’re not shy on points, this is one of the units many players will put Tyrion in.
I think one of the most notable facets of the Halberdiers is that they illustrate how much a good offense creates a good defense. Other players don’t ever seem to respect Guardsmen because the Guardsmen aren’t going to initiate anything on their own, but most players try to avoid running their light cavalry directly into a unit of Halberdiers. They’d take wounds on the way in, and if the Halberdiers haven’t activated, they’ll be wounded again when the Halberdiers attack. If you put Kevan or Bronn in these guys, then that’s even more opportunities to punish any would-be charge.
Basically, if you want a defensive unit, Halberdiers are your best friends. Lannisters have many “defensive” options to choose from, but this is one of the only choices that is actually good at defense rather than being simply passive.
Gold Cloaks
Potential Fixes: No
Kind of like Guardsmen but easier to kill, this is another passive unit with reactive abilities that mostly only benefit itself, if it benefits anything. The main draw for them is their “Laws of the Realm” Order, which reduces the number of ranks the enemy can use to attack. If this ability were long range, they’d be reasonable – of course, it’s not.
Gold Cloaks are pretty fragile, and their abilities are short range; “Oppressive Peacekeeping” incidentally requires controlling Crown, which makes it a tactical dud. Regardless, having a bunch of short range abilities necessitates that this unit be as close to the front lines as possible, where it absolutely cannot survive. A 4+ save, with only 7+ morale, makes these guys a pretty good target for a free victory point. Unfortunately, there’s not really anything too practical that can be done about this, because adding to the cost of this unit is generally only going to make it worse.
On the note of free victory points, I sometimes see players saying things like, “If the enemy attacks my useless units, then I win, because they have wasted their turn.”
This is pretty poor tactical thinking. You should assume that if your opponent kills your Gold Cloaks, it’ll be for a good reason. You can also assume they’ll be very easy to kill, because they are.
Mountain’s Men
Potential Fixes: Roose commander, Assault Veterans, Addam commander, Redcloak assistance, Daario commander, Bronn
Mountain’s Men might be one of the more famously non-working units the Lannisters can field, but unlike Guardsmen or Gold Cloaks, they’re at least not passive dead weight. The main problem with them is that their good abilities – Critical Blow and hitting on 3+ - are conditional.
They also have Vicious and Prey on Fear, and I can see how somebody thought this was a strong combination in theory. In practice, Vicious is the weakest keyword in the game, affecting the outcome of an attack only about 20% of the time. Even with Vicious, the odds of an opponent failing their Panic Test is roughly 50% or less, and I’ve had plenty of games with these guys where their attacks never gained them any wounds back. To make matters worse, once they lose one rank, they only have five attack dice. On turns when they have less ranks than the enemy and the enemy passes their Panic Test, Mountain’s Men are closer to being worth four points than they are to six. All those words on the card don’t count for much when they don’t do anything!
Luckily, there are some things you can do that make Mountain’s Men fun to play with, though not competitive. First, you can lean into the Panic stuff, which is only pragmatic here because Vicious and Prey on Fear are the abilities you know the unit will always have. An Assault Vet can help with this, but isn’t ideal because it increases the price of the Mountain’s Men when they’re already struggling to be worth their value. Instead, you can run Roose as a commander and place him in them. Unfortunately, the Panic approach still relies a lot on luck, and even with the extra -1 on all Panic Tests, you can’t guarantee you’ll get healing when you need it, as the -3 penalty will only impact about a third of any Panic Test.
If you run Red Cloaks alongside the Mountain’s Men, you can increase the odds of getting a benefit from Prey on Fear. Doing this with Roose attached means inflicting an extra wound of damage and increasing the odds of success, but you’ll need to lead very aggressively with the Mountain’s Men to make sure they’re the ones primarily engaged, rather than the Red Cloaks. Red Cloaks are also suboptimal in a lot of ways – but we’ll get to them in a second.
Your alternative here is to try to increase the general fighting effectiveness and survivability of the unit. Since Bronn increases the defense and morale of a unit while you hold Wealth, he can increase the Mountain’s Men to a 3+ save with 5+ morale. Though that is nice, it is also the case that most 7-point units already have 5+ morale by default, along with a better overall profile than the Mountain’s Men have, so once again, adding cost to the unit is only making it worse at the same rate it makes them better. For that reason, you can try adding Daario to the unit, and can use Daario’s “Sellsword Negotiations” card to keep them up to ranks. Additionally, Daario lets them attack with all seven attacks when you hold Wealth. Finally, you can try putting Addam Marbrand in the unit, which will make the Mountain’s Men a little tougher to kill off while also letting them use cards like Valiant Example to get them immediately back up to higher ranks.
None of these fixes are good. The problem with most of them is that they add cost to the unit, require a suboptimal commander, or suffer from adding more conditional complexity to the unit. However, some of these fixes are at least fun and patch some of the problems the unit has… a little.
Crossbowmen
Potential Fixes: Sparrow commander, Bronn
Lannister Crossbows are a perfectly fine ranged unit. They do exactly what you’d expect: shoot enemies. Their only real flaw is that they have 7+ morale, which seems quite fair given they have 4+ armor – which is a lot for a ranged unit. Many players like to run Bronn in these guys, which raises them to a 3+ save with 6+ morale when you claim Wealth. In fact, this combo and the ease of finding targets for your Crossbows make them the most optimal place to put Bronn.
Sparrow also provides a +1 to morale, which means that Crossbows are a fine place for him to sit if you prefer not to place him somewhere else. Sparrow’s “Incite” ability is basically nothing, so it’s not missing out on much to ignore it, and his cards can be applied to any unit on the field.
Red Cloaks
Potential Fixes: Mandon Moore, Gregor commander
Red Cloaks are like a multi-role unit that forgot it was supposed to have more than one role. They can inflict a Panic Test on anything in long range by taking an action, and this occurs every time they take an action, which is a neat mechanic, but it’s also the only thing they do by default. It sounds powerful, but it’s important to remember that attacking a unit will inflict a Panic Test, so if you shoot a unit with a crossbow, they’ll first take damage from the crossbow, and then take a Panic Test. When you factor in the revelation that Red Cloak Panic Tests only succeed a little over half the time, and that only when the Red Cloak unit is at full ranks, you realize they’re just not that good.
People occasionally think to put Preston Greenfield in these guys, but the answer to the problem isn’t to use more activations to spam more Panic Tests. What you need, is to give the unit a second role – that is, melee combat ability, and you can do that by putting Gregor or Mandon Moore in them. Once the unit can actually fight, you can throw it into combat, force a Panic Test before their attack, do a decent amount of damage, then force a Panic Test after the attack.
Although this does patch one major issue with Red Cloaks, they still have a few things going on preventing them from holding up. For one, their attack profile isn’t great: when they lose a rank, they fall to five attacks and their Panic ability weakens. They also only have a 4+ to hit by default, which makes Mandon the more appealing fix since he’ll get them to a 3+, though that does make them cost more. Additionally, the entire unit winds up being wrapped up in needing Crown to function at all, which forces you to play Joffrey ahead of anything they do, and that’s a massive liability.
The Crown liability is one problem you just can’t get around. Needing to play an NCU ahead of the unit to make it worth more than four points in value makes them clunky in a way that a lot of other units don’t have to deal with.
City Watch
Potential Fixes: No
What we’re looking at with the City Watch is a unit that has pretty much the same profile as the Lannister Halberdiers, but they can only get Sundering for one turn and they don’t have Set for Charge. If you want what the City Watch is doing at this price, then you’re better off taking Halberdiers and adding an attachment to them. These guys are easily no more than a five-point value, and even then they’d be outclassed by a lot of other five-point units. For example, a cheaper replacement for these guys is to take some Stormcrow Mercenaries and choose an attachment that grants Sundering.
House Clegane Brigands
Potential Fixes: None needed
Light cavalry. It works! They are a bit fragile, but given their solid maneuverability, this is best dealt with by player skill rather than by slapping any attachments on them. That’s not to say there’s anything wrong with throwing attachments on them, as all the options work perfectly well on these guys. There are only three, after all, but they’re all solid attachments. Their Panic-related ability is going to be as flaky as those things always are, so when you decide to charge a unit, do it based on the performance you expect from their basic attack, not on what you hope might happen if the enemy fails the Panic Test.
Pyromancers
Potential Fixes: Bronn, Sandor, Addam commander, Kevan commander
Here’s a unit I would have no idea how to balance! Every attack ignores armor, and they have both melee and short ranged options to do this, with seven attacks at a 3+ to hit and a profile of 7, 7, 4. Positively every unit in the game has something to fear here, and yet, with only a 6+ save, the Pyromancers have something to fear from every other unit on the field. Dangerous to any one unit, and in danger from four or more units at a time. That means the odds are usually against them, since the opponent has quite a lot of incentive to kill these guys off, and anything on the board generally has the wherewithal to do that.
Using Bronn increases the unit’s armor while giving them a valuable extra attack, with the extra attack being the most notable thing you can do since a “DPS race” is pretty much one of the only options this unit has. Kevan is also valuable for the same reason, and his Wealth of the Rock card can be thrown out for a little extra defense. If you can combine Bronn and Kevan’s card, then for at least two attacks, the Pyromancers can have 4+ defense! That is, of course, a highly situational play that you can’t depend on. Placing Kevan in them and using Crown for a free charge is liable to produce better mileage, as it leaves open a bit more room to safely maneuver.
Addam also does alright in the Pyromancers thanks to a smidge of added tankiness, some healing from his cards, and the potential to play Lash Out when the unit takes a really bad hit (which is all the more wounds the enemy can’t stop). Normally, Addam’s biggest problem is that the enemy will try to ignore whatever he’s in to avoid triggering his nonsense, but they can’t ignore Pyromancers.
Sandor has some potential in these guys, but doesn’t do enough. He might heal two or three wounds after the Pyromancers attack, but as soon as the opponent shoots everything they’ve got at the unit, it’ll be dead before Sandor can heal them again. Plus, Sandor doesn’t work when they make a ranged attack, and his “vulnerable” effect is a bit wasted when the unit he assaults doesn’t get armor saves anyway. Ramsay Snow breaks on the exact same failure point of too much damage, not enough healing, only he costs more, so I don’t rate Ramsay even as a casual fix. The Panic stuff is not reliable and isn’t worth considering.
Still, no matter what you do, this unit is going to draw a ton of attention, and short of straight up killing whatever’s turned on it, it’s not going to survive what comes to destroy it. “Horrific Visage” is a wet paper bag that’s going to miss about half the time or more, and a 50% shot at a Panic Test is a minor risk to getting the Pyromancers off the field.
While not common, it is worth noting that the Pyromancer attacks “do not permit armor saves”, but they are not instant wounds. That means abilities such as Hardened or Resilient can still block or reduce damage dealt by Pyromancers.
Warrior’s Sons
Potential Fixes: Sparrow commander, Daario commander, Addam commander, Champion of the Faith, Sandor, Gate Warden, Mandon Moore, Bronn, Gregor commander
This is one of the units that I like for certain competitive lists, and that I think make the Lannisters stand out in terms of their faction picks. The trick with them is, they are unreliable, like a lot of Lannister infantry, but it’s on the basis of whether or not they have enough of their “Faith” resource. There are commanders and attachments that help them get more Faith, and as long as you’re using the correct stuff, Warrior’s Sons are pretty good.
The obvious commander here is Sparrow, because every single one of his cards is a morale test, and when you pass them, you can add one more Faith Token to the Warrior’s Sons that took the test. This is great! Because it allows you to use the Warrior’s Sons defense while relying on attachments to give them more kick and survivability. Wrath of the Warrior lets them attack with Sundering and +1 to hit while racking up a Faith Token for later use. Mercy of the Mother brings them back and keeps them going. Protection of the Father buffs their defense by re-rolling armor. If you use Tyrion, you can mill-draw these cards each round and make sure your Warrior’s Sons do what you need them to do.
As long as you have those tokens, you can run Sandor or a Gate Warden to maintain their survivability, or you can run Bronn to occasionally increase their armor and take a free attack. So far so good, but what if you don’t want to run Sparrow? Well, things get a little trickier now.
Addam is a common pick because he makes the unit even harder to kill, but he doesn’t have any good morale-at-will cards. He does have Charismatic Leadership, but it’s reactionary and your opponent would have to make the mistake of targeting the Warrior’s Sons with something to trip it off. Frankly, Addam in the Warrior’s Sons means they’re liable to be ignored. If they don’t generate Faith Tokens, their attacks are a bit mediocre for their cost, so you have a problem there.
Daario has a surprising amount of potential. You can mill-draw Sellsword Bravado to produce Faith Tokens while making the enemy weaker at the same time. Afterward, you can use Faith to get some good attacks, or, if you can claim Wealth, Daario gives the unit’s attacks Sundering. Therefore, any time you hold Wealth, this a pretty strong fighting unit. But wait, there’s more! Sellsword Negotiations can restore the health of the Warrior’s Sons while also having you count as holding Wealth, which is a lovely combo for a front-line unit like this, and I think it makes Daario, Stormcrow Captain the leading candidate to be in a unit of Warrior’s Sons. It is also worth considering that when you play Reckless Strikes, Faith will let you re-roll your attacks, so there’s some potential there, but I don’t recommend it, because the card can also auto-wound the Warrior’s Sons, which undermines their function as a scary, offensive wall.
If you still want to use these guys but don’t want to use Sparrow or Daario as your commander, you can put Mandon Moore in them, and at the drawback of needing to field Joffrey as well, they become a powerful fighter and defender both. They’ll run into trouble on the occasions that they fail their Panic Tests and lose their Faith Tokens, so to mitigate that, it’s usually good to avoid spending Faith while they’re at full ranks. You can wait until they’re on the second or last rank, at which point the Faith tokens have higher value, and spend them then.
Champions of the Faith do generate more Faith Tokens while handing out Vulnerable Tokens, or, if you like gambling, Panicked Tokens. Naturally, there’s also always Gregor, who doesn’t highlight the best parts of the Warrior’s Sons that well, but it does do all the bonkers, this-and-the-kitchen-sink cheese that commanders like Gregor do.
This unit is still okay without any attachments, but mainly just for standing on an objective, which is not the best use of seven points. If you’re going to invest that much, it should be to violently and noisily take something from somebody. The other reason I personally prefer Daario for this is because it won’t cost anything extra to place him in the unit.
Casterly Rock Honor Guard
Potential Fixes: Gregor commander, Daario commander, Meryn Trant, Mandon Moore
It’s so depressing to see so much text on a card, knowing you won’t use any of it. Honor Guard trade Condition Tokens for one-off effects that aren’t better than the Condition Tokens. They expend weakness to get Sundering, which is something most units of their cost might already have. They expend Vulnerable to recover wounds, conditionally based on whether or not the enemy lost a rank. They expend Panicked to remove a unit’s abilities for the turn, and though this one is useful if you’d for some reason put a Panicked Token on the board (probably explicitly for this unit’s ability), it’s not an ability that’s universally valuable because not everything has a defensive ability, and it’s hard to guess if your opponent has a card you want to block.
When you use the ability, the token goes away, so you not only have an issue with needing to set up the effect, but it’s ephemeral. Using NCUs to get the tokens is a problem because that necessitates playing the NCU first, likely broadcasting your intent, and giving your opponent an opportunity to respond. There are attachments that generate tokens, but they only do it once per round, and it’s an opportunity cost to generate a token just to quickly take it away.
In my opinion, the only good attachment that makes this unit work is Gregor as a commander. The unit has decent armor, a decent attack profile, and good morale, so once you give them two automatic wounds, immunity to Weakness, Sundering, and all of Gregor’s cards, they are an imminent threat to everyone. That’s not to say they’re actually good. It’s just that Gregor’s so jacked up that he rescues it.
Meryn Trant can be used as a fix for the Honor Guard because he consistently generates Weakness and Panicked tokens before each attack. You could skip the token thing entirely and go for Mandon Moore, though I think Meryn is better since it gets the ability nullification along with attack re-rolls. However, neither of these choices are great because they increase the cost of the unit, force-include Joffrey, and introduce the Crown confound, where you have to play an NCU before you can play the Honor Guard.
Daario can also pick this unit up with Sellsword Bravado, which will generate Weakness and Panicked before an attack, and while you control Wealth, the unit will have Sundering. However, I think Daario works a bit better in the Warrior’s Sons, because the Warrior’s Sons tend to be tougher on defense and sustain for longer when you’re using Sellsword Negotiations to keep them alive. Warrior’s Sons also have more flexibility with how you expend their Faith tokens, and when they use Sellsword Bravado, they can benefit from their Faith abilities without consuming the Weakness and Panicked tokens. Honor Guard destroy your tokens from the card, Warrior’s Sons construct on the morale test and leave the tokens intact.
Knights of Casterly Rock
Potential Fixes: None Needed
Essentially the premiere unit of the Lannisters, the Knights of Casterly Rock are fast, well-armored, and brutal. There’s not much more to say about them! “Lannister Supremacy” makes them a bit risky to shoot at with archers, and when they attack a unit that isn’t as good at fighting, it can give some nasty shocks, but really it’s the basics that make the Knights as good as they are. Generally it’s not a great idea to run attachments on them because they’re already an eight point unit, and the best thing a player can do for them is provide support.
Notable Neutrals
Though I won’t go into detail on all the Neutral options, there are a few things that deserve to be pointed out.
Bolton Cutthroats are doing basically what the Mountain’s Men are but without the stupid caveats, so if you put Sandor in them to give them Fueled By Slaughter, they cost the same, get 3+ to hit default, have a better attack profile, and heal when they attack instead of when an enemy fails a Panic Test. Not a great unit, but it’s more stable and achieves a similar goal without needing you to also run Red Cloaks, Joffrey, and whatever else.
Stormcrow Mercenaries do well with a few different attachments from the Lannisters. Tyrion most notably, who should really be in these guys if you need a nice, affordable place to put him. The Stone Crows have no advantages over the Stormcrows. It’s not even close, the Stormcrows are better.
Lysense Sellswords can bounce back from a lot of damage if you put Sandor in them. Once they’ve got two pillage tokens on them, every attack is going to restore between three to six wounds. Not bad for six points!
Stormcrow Dervishes with Sandor can also be very resilient. Because they can attack on Wealth, they can make up to three attacks per round (or more if you have Assault Orders), and each attack will heal the unit. Since they can retreat, if you still have your activation, you can take an attack from the Tactics Board, retreat, then charge as your activation, which inflicts Vulnerable from Sandor. That’s just one option – this unit is also no slouch when led by Kevan, who can charge when claiming Crown, retreat, then charge again as his activation. In my opinion, this is the best seven point unit the Lannisters can get if your commander isn’t supporting Warrior’s Sons because the Dervishes have the same armor as most of your options, but unlike your units, these guys are reliable and have consistent abilities.
In Summary of Units
To make this really simple, if you want a competitive list, you should probably be using Halberds, Knights, and Crossbows. You can use Warrior’s Sons if you’re set up for it. Brigands are also alright as light cavalry, but you should be very careful with them since they’re so fragile. Beyond those options, Neutrals are probably a better bet, because Neutrals have abilities that are more stable and will require less set-up.
You might have also noticed a few comments like, “When you play this card, this unit really benefits from it.”
Stuff like that is why Tyrion, Giant of Lannister should be in almost every list you make. Some units are going to be bad no matter what commanders or attachments you put in them, but they do get better and are more fun to play if you combo them with specific cards. That doesn’t work if those cards are at the bottom of your deck and you’re stuck drawing dysfunctional duds like Hear Me Roar.
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submitted by pikaaaaaachu to Sneakers [link] [comments]


2024.05.13 21:35 NIPPLE_MONGER Jester for NH Ren Faire!

Jester for NH Ren Faire!
After being mistaken for a jester a few times last year while going for a Landsknecht look I decided to lean into it this year!
I had bought the base clothing here last year and figured I'd just need some headwear to tie it together.
However I hate hats and I figured a mantle would be sick so I made myself a hood! This tutorial was amazing. And that was a whole process I could talk for a while about!
The shoes are leather roper boots, and after being told that the shafts couldn't be sewn in by a cobbler, I bought some rawhide straps from him and wrapped them to my legs like bullriders do! And it ended up looking great!
Sewed a bunch of bells everywhere I thought would be appropriate, taught myself how to juggle, and voilà one particolored jester!
submitted by NIPPLE_MONGER to renfaire [link] [comments]


2024.05.13 21:35 Neither_Stop_3885 i ordered my stuff 9 days ago

i ordered my stuff 9 days ago
was js wondering why it’s still being processed
submitted by Neither_Stop_3885 to Hoobuy [link] [comments]


2024.05.13 21:15 Besmoque Poor Shopper Experience-or so I've been told.

Hello Shopify experts,
I am in need of your assistance. I have quite an underperforming store...approximately a sale every 2 months. I know my product is sensational but I have yet to get the word out regarding just how good it is, due to serious financial limitations hindering my ad resources. I realize a good site is paramount and I asked someone in the “biz” (from a different sub) to take a quick look at my site and see if they would offer any feedback. The initial feedback was that it was a poor shopper experience and that navigation within the product was bland and boring. I didn't think so, but I am brand new to Shopify and I certainly don't have the answers.
The Shoemaker Crockett and Jones Is a company I would consider a competitor, and when looking at their product page I feel they provide a fantastic example of a shopper experience. https://us.crockettandjones.com/collections/mens-oxfords-collection/products/connaught-2-black-calf
As mentioned above I have severe financial limitations, I am a cancer patient and my medical bills have decimated my life savings and I am trying to make this storefront a source of income as I have been unemployed for the last 3 1/2 years, and so I will be looking to hire on a Fiverr gig, but I want to be able to describe to the person who's going to do the job how I'd like to design the product page.
I would be extremely grateful if you could help me by reviewing the link above and comparing it to my description, and help me fill in any blanks.
Firstly, I see the product image occupying what looks to be 50% of the viewable area, with the description, price and product title matching the same height and width to the right side. They scroll in unison and you begin to see the next options, which is to choose your size, with a link to a size guide and a fitting guide underneath.
Next are the standard buttons to add to cart.
The next sections look to be meta fields that tie into the delivery &returns, contact us, etc... - I would change these to match my documentation. Are these metafields?
I very much like the next section as you scroll down which begins to show you further information about the shoe last (shape), the shoe style, the sole type, the materials used, and a brief description of the craftsmanship. I am curious if these are also meta fields? And would metafields be the best suggestion to use?
I ask because I have 14 shoe styles, each can come in 4 different shoe shapes (or shoe last - ex: a chisel toe, round toe, soft square, and chisel toe) 20 different colors, 10 different sole types and a plethora of materials.
I LOVE the brief animations from the second half of the scroll down and the fonts add some flair, not sure I like the font choices overall but the two types of fonts add to the feel of the page.
I use the free dawn theme - would this even be possible with my theme?
Thanks for taking the time to read and any for any and all assistance, suggestions, or recommendations you can provide!
Sincerely,
Mitchell
submitted by Besmoque to shopify [link] [comments]


2024.05.13 21:12 Squashied0 Can't take constructive criticism (no personal info)

Can't take constructive criticism (no personal info)
Bought these shoes for a hen do and provided the review when I got them today (Picture 1). I missed the imperfection shown in the image in the the listing (Picture 2) because of the colour and material, I still accepted it as fine so the seller would be paid. I also gave 5 stars in every feedback section except 'item as described', because the imperfection was not in the description at all (Picture 3).
What has irked me is that I paid £3.50 for the shoes, and of course buyer protection and postage on top took it to nearly £7 so not quite the bargain they think. Plus, I used the word hole because it is a fabric material, you can't scratch that, it is most definitely a little hole in the outer material.
Am I missing something or was this an over reaction from the seller?
submitted by Squashied0 to vinted [link] [comments]


2024.05.13 21:05 BroMandi [eBay] adidas Men's Ultraboost 5.0 DNA Running Shoe (Orange Rush/Acid Orange/Cloud White) $67.80 + Free Shipping [Deal: $67.80, Actual: $190.00]

[eBay] adidas Men's Ultraboost 5.0 DNA Running Shoe (Orange Rush/Acid Orange/Cloud White) $67.80 + Free Shipping [Deal: $67.80, Actual: $190.00] submitted by BroMandi to RedditShoppingDeals [link] [comments]


2024.05.13 20:54 daily_bargains Nunn Bush! Shop their sale today and save up to 60% off your next pair of shoes.

Great Opportunities at Nunn Bush

End of Season Sale: May 13

👞🔥 It’s that time of year again! Nunn Bush is thrilled to announce their End of Season Sale, starting on May 13. Whether you’re looking for stylish dress shoes, comfortable casual footwear, or rugged boots, they’ve got you covered. Here’s what you need to know:

Up to 50% Off Clearance Items

Exclusive 10% Off Promo Code: CLRW4

Last Pairs Sale: May 17

👟🛒 But wait, there’s more! On May 17, **they’re hosting our Last Pairs Sale. **These are the final pieces of some of our most popular styles, and they won’t last long. Here’s what you can expect:

Up to 60% Off

No Code Needed

Shop Smart, Shop Nunn Bush

🛍️👞 Whether you’re updating your work wardrobe, preparing for a special occasion, or just treating yourself, Nunn Bush has the footwear you need.
submitted by daily_bargains to dailybargains [link] [comments]


2024.05.13 20:53 play_it_safe 30x30 J CREW Ludlow French Navy Slim Pants; SMALL JCREW, Thomas Mason, EVERLANE Shirts; 30, 31 LANDS END CANVAS Shorts, 30x30 J CREW Lined Navy Pants; 38R Marks and Spencer Navy Blazer Slim; 8.5 Made in Maine Cole Haan Loafers Brown; 9.5 SEBAGO MiUSA Camp Mocs; FARIBAULT Canvas/Wool Weekender Bag

[SELLING, PRICED TO MOVE]
SHIRTS, TOPS
SMALL J CREW Slim Oxford Shirt AND Merona Casual Shirt
SMALL J CREW Thomas Mason Ludlow Dress Shirt
SMALL EVERLANE Shirt Charcoal
SMALL Brooks Brothers Zip Merino Sweater Striped
SMALL ZARA White Dress Shirt
SMALL Merona OBCD Short Sleeve and OBCD Long Sleeve Shirts
EXTRA SMALL Patterned Blue/Navy Blue Sweater
EXTRA SMALL Murano Linen Slim Fit Short Sleeve Button Down
SMALL Uniqlo Non-iron Cutaway Collar Dress Shirts x 2
SMALL TAYLOR STITCH Grey Shirt MiUSA
SHORTS and PANTS
30x30 TWO J CREW Bowery/Ludlow Slim French Navy Pants Stretch
30x30 J CREW Navy Fleece Lined Pants
31 LANDS END CANVAS Olive Shorts
30 LANDS END Fitted Navy Shorts
31x30 J CREW Wool Pants Hopsack Bowery Pants
TAILORING
38R MARKS AND SPENCER Navy Blazer Slim
FOOTWEAR
COLE HAAN Made in Maine Pinch Loafers with OG box, shoe bags 8.5
HI TEC Altitude IV Hiking Boots Dark Chocolate 10
NORDSTROM Chukka Boots Black Water Resistant, Ortholite 9
SEBAGO Campsides Camp Mocs Made in USA 9.5
ACCESSORIES
TWO Ties 2.5", Banana Republic, Silk, Cotton, Vintage Pink And Gray, Made In USA, Italy
FARIBAULT WOOLEN MILLS Weekender /Duffel Bag Navy / Tartan Plaid Wool / Canvas
HOW TO BUY
On Grailed, which now forces sellers to use exorbitantly priced labels of theirs (20 bucks for a pair of pants that I can ship via USPS for 4 bucks...), so message here for best price, bundling. I'll send full invoice via PayPal with same buyer protection and copy of the item page, etc: https://www.grailed.com/users/8189-crzyboystewardrobe
NOTES
Finally, thanks for looking, and check out all my listings if you're so inclined. Happy to make deals (bundled shipping and possibly additional discount) for multiple purchases.
submitted by play_it_safe to MaleFashionMarket [link] [comments]


2024.05.13 20:23 BiscuitChungue Avoiding PBC and other complications

I have some questions regarding PBC and other questions related to veganism:
What do you guys think of grocery stores own in house plant based options? Would you purchase them or not? Would this be decidedly different from purchasing canned beans or vegetables in general from Saif supermarket?
How do you guys go about vegan footwear? From what I can deduce brands like Nike and even doc martens offering 'vegan' shoe options would be PBC.
How do you purchase furniture? Would buying a unit or bed from ikea be 'non vegan' due to them selling animal based food products?
Finally for medications; many include lactose as a binding agent even though this amount is negligible it is ethically speaking best to try to avoid any and all animal based ingredients but for some medications, this isn't viable as oral versions aren't as effective or are unreasonably cost effective, this also goes for getting those said medications from a compounding pharmacy. Would you still take medications with a lactose binding agent anyways? And would you stop taking it if you could not afford the other methods?
submitted by BiscuitChungue to VeganForCircleJerkers [link] [comments]


2024.05.13 20:18 StarsBravesKSU [WTS] Nike Shoe Sale - 11, 11.5, 12

https://imgur.com/a/8DgHXTH
Selling a few pairs of Nike Golf shoes.
Roshe Next Nature Size 11 in Sea Glass/Green
Infinity Ace Next Nature Size 11.5 in White/Photon Dust
Infinity Ace Next Nature Size 12 in White Photon Dust
Asking $60 OBO shipped for each pair. All 3 are unworn.
submitted by StarsBravesKSU to golfclassifieds [link] [comments]


2024.05.13 20:17 AKAMRJORDAN [QC]Jordan 11 Retro UNC Win Like 82 from SHOE TIM

[QC]Jordan 11 Retro UNC Win Like 82 from SHOE TIM
Shoe Tim WhatsApp:+86 133 8591 6023 DISCOUNT CODE:TIM23 Trusted seller of REPSNEAKERDOGS More info check out our ESTABLISHED SELLERS LIST
submitted by AKAMRJORDAN to RepsneakersDogs [link] [comments]


2024.05.13 20:15 Carl_Sefni Cell 11 [final]

Hey folks, hello again. I took a bit longer this time to update (Part 1 and Part 2 here) you but at least I bring good news: this weekend, I got the definitive answer from the prison's legal department, and now I know how much I can tell (and I believe it's enough). For your information, after this incident and my eventual release from prison, I haven't contacted anyone I met behind bars, except of course for my wife, Linda. The point is, even after all these years, this story has troubled me a lot, and since my first post, I've become even more paranoid. Finally, this morning, I went out to get the mail but as soon as I opened the door, I came face to face with a small untouched white envelope, except for two identical characters stamped on its surface: 11. Linda is sleeping, and I don't want to worry her, I'm at the kitchen counter thinking about what to do with this envelope while reliving the final events of all this mess, of what was really inside cell 11.
It was morning, and there I was in my cell, in a scene poetically similar to this. I held a playing card, an 11 of clubs. I later searched for such a card online, but found nothing. It was strange, very well made. Before I could reflect more deeply on this, one of the guards passed by our corridor, opening the cell doors for our breakfast.
So, slowly, as if in a trance, I got up from bed and put the playing card in my pocket. Somehow, the card seemed to heat up in my pocket, I could feel the heat increasing and increasing, almost burning my skin. It was a strange stupor, almost drunken, I could even swear I smelled ether lingering in the air as I staggered to the cafeteria.
I slumped into the seat as I placed the tray on the table. Old Munford looked at me in a friendly manner:
"Overdid it yesterday, lad? Your hangover face is priceless."
I forced a weak smile in response to Munford's comment, trying to seem normal despite the whirlwind of thoughts racing through my mind. The heat still burned in my pocket, an uncomfortable sensation that seemed to be intensifying with each passing moment.
"No, nothing much," I muttered, looking away to my food tray. "Just didn't sleep very well."
Munford seemed satisfied with my response and turned his attention back to his own meal. As I stirred the food without really eating, struggling to maintain my composure, I began to think about what to do.
My thoughts were interrupted when Francis joined us at the table, his usual smile lighting up his face. He looked at me with a questioning expression.
"Hey man, everything okay? You look awful."
"I think it was the heat, or maybe something I ate last night."
Francis frowned. Unlike the elder, he clearly wasn't convinced by my superficial explanation.
"Some of the guys told me they saw Bob talking to you last night. Did he do something?"
The question caught me off guard. All this news about the playing card had prevented me from thinking about the strange interaction with Bob since the previous night, but now the memories began to resurface, mixed with the heat sensation coming from my pocket.
"Oh, it was nothing," I said quickly, trying to sound casual. "Bob was just being a bit... Bob."
I felt Francis's gaze linger on my face for a moment.
"If he does anything, you know you can talk to us, right? I know he's one of ours, but that doesn't mean I'll go easy on him."
I analyzed the options for a moment, reflecting on everything. Well, now it seemed to make sense, a prank by Bob, or an attempt to intimidate me...
"There's... something, Francis," I said in a low tone, feeling tense about the confession I was about to make. "Last night, after the card tournament, I... I ran into Bob in the hallway. He was questioning me about the tournament, accusing me of cheating."
Francis's face hardened at my words, a displeased expression passing over his features.
"Cheating? And you?"
"I swear I played fair," I replied quickly, the pressure building inside me. "But he was convinced I had some advantage, and... well, things got a bit tense... He walked away, and this morning I found this in my cell."
Deciding to omit the encounter with Tulley, I got straight to the point, pulling the card out of my pocket and placing it on the table. I could feel it almost incandescent now.
Munford looked at the card for a moment, his gaze narrowing as he studied it. The heat emanating from it was almost palpable, a strange aura that seemed to envelop the table.
"Is that... an 11 of clubs?" he murmured, his voice tinged with surprise and suspicion.
I nodded, my own confusion mingling with growing anxiety.
"Yes... I don't know, maybe Bob did this to scare me, to show that he has access to my cell, or to try to provoke me, knowing my fear of cell 11..."
My words were cut off when the guard's voice echoed through the cafeteria, interrupting our conversation as he announced that the meal period was over.
Francis looked at me with a serious expression.
"We'll talk about this later," he pointed to the card. "Mind if I take it with me?"
I nodded.
"No problem, feel free."
We began our march back to the cells, and I couldn't help but exchange glances with old Munford. He seemed to hesitate on the matter, as if he wanted to say something but was afraid. I made a mental note to speak with him as soon as possible. Our yard time would be in the next 4 hours, and I spent half of that time trying to ponder what had happened.
I don't know how long it took, but I fell asleep, sitting, with my back pressed against the wall of my cell. The dream, or rather, nightmare resulting from this was a disturbing experience.
I found myself standing, walking through the prison corridors in a way that seemed endless. The walls seemed to close in around me, creating a claustrophobic labyrinth that I couldn't escape. Every door I tried to open was locked, and the sound of footsteps echoed behind me, as if someone were following my every step.
Finally, I reached a door that was ajar, a dim light emanating from within. With a knot in my stomach, I pushed it slowly, revealing what seemed to be cell 11. But something was terribly wrong. A man was there, his back to me. Disheveled, uneven hair, a hunched posture, he was crouched down, rummaging through something I couldn't see, seemed to regurgitate. Suddenly, he stopped. He slowly got up and then looked at me.
Somehow, I knew that man was that prisoner, the one who had committed those atrocities and painted the eye on the damn cell. I noticed something dripping from his mouth, forming a red puddle in the center. On the wall, what seemed to be an incomplete sketch of the dreaded painting was there.
I watched, hypnotized by the horror before me, as the man slowly raised his trembling hand towards his face. Drops of that dark liquid dripped from his fingers, echoing in the oppressive silence of the cell. It was as if the very air was tainted with that impurity.
Before I could fully process what was happening, he began to move towards me, his irregular steps echoing like the distant clinking of chains. A visceral panic seized me, preventing me from retreating as he came closer and closer, his distorted figure gaining sharper contours as he advanced through the gloom. I could now smell the terrible scent he had, not just as something rotten, but a pure and concrete smell of death.
"Who... who are you?" My own voice sounded weak and trembling.
The man didn't answer. Instead, he kept advancing, his empty eyes seeming to pierce my soul. My heart was now pounding uncontrollably in my chest, a deafening cacophony that seemed to fill the entire space of the cell. I was about to retreat, to beg for mercy, when a voice whispered in my mind, a distorted echo reverberating like the sigh of a ghost:
"You... can you see? The watchful eye. He wants you. He liked looking at you."
The sound of my own breath echoed in the silence that followed, a dissonant note of fear and desperation. I wanted to scream, to run, to escape this living nightmare, but I was paralyzed by the terror that enveloped me like a coffin.
It was then that I woke up, gasping and covered in sweat, the echo of the whisper still resonating in my mind like a distant echo of a nightmare. For a moment, everything around me seemed distorted and unreal, a fleeting mirage, and then, I startled again. Munford was standing in front of my cell, staring at me with curiosity.
"Are you okay, son?" the old man asked in a soft voice, as if trying to calm a frightened animal.
I shook my head slowly, trying to gather my thoughts amidst the whirlwind of information.
"I... I think so," I murmured, my voice sounding strange and distant even to myself. "I had a horrible nightmare... It felt so real."
Munford nodded understandingly, his eyes fixed on mine.
"Yeah, the situation isn't good... but I came to talk about that letter, earlier in the cafeteria."
"Oh yeah, what about it?"
"Let's just say I've never seen a card like that, but the energy coming from it, oh yeah, I've seen that before."
"What do you mean?"
"You know, a few years ago, there was a murder in one of the cells. This was before Francis arrived, we didn't have much organization, lynchings were common, and in an attempt to reduce these incidents, we decided that the main suspect, a newly captured serial killer, would be forcibly transferred to cell 11. It was one of the most terrible incidents I've ever witnessed in here. And do you know how that man was known?"
I shook my head negatively. Munford leaned his hands on two bars, bringing his face closer to the center of them.
"The Card Cutter."
A wave of shivers ran down my spine.
"He used to leave playing cards as a kind of signature on the bodies of his victims. They say he would choose the card based on the person or the method of murder. So, when he was put in cell 11, things got even weirder."
"What happened to him?" I asked, a bittersweet and macabre curiosity in my mouth.
Munford sighed heavily, looking at a fixed point this time.
"A few weeks after being transferred, he was found dead in his cell. Hung with sheets. And next to his body..."
"What was it?" I could barely breathe as I listened.
"A playing card. An ace of spades, if I'm not mistaken. And that cell... well, since then, no one wants to stay there. They say it does something to people, kills them."
The shock of Munford's revelation reverberated in my chest, trembling as I thought about what could happen to Guard Tulley from now on, or worse, what could happen to us.
"So you think this card is... a warning?" I asked, my voice barely more than a whisper, staring into the old man's green eyes.
Munford nodded slowly, responding more to himself than to me.
"I can't say for sure, but it's a possibility to consider."
I swallowed hard.
"What should we do then?"
He fell silent for a moment, as if pondering his words carefully.
"I have no idea. I guess all we can do is keep quiet; we don't want to scare the other inmates. Francis doesn't believe in these things, so I won't waste my time trying to convince him, and I advise you to do the same. Maybe if we just keep pretending that nothing is happening, things will sort themselves out. But remember: whatever this force is, it wants to take you to the cell, wants you to face the eye. Resist those urges, okay?"
The clock struck 12:30. Time for yard time. I walked with Munford to the yard, the sun burning our heads as we stepped outside, futilely trying to erase the worry from our minds.
As I watched the other inmates spreading out across the yard, trying to appear normal, I felt a hand on my shoulder. I turned to find Bob, his voice low and threatening.
"What did you tell Francis?" he whispered, he was behind me, and I couldn't see him.
The flesh on my back trembled and twisted, the fluid of fear rising up to my brain.
"I don't know what you're talking about, Bob," I replied firmly, trying to sound confident.
He paused for a few seconds.
"You cheat first, and now, you make up lies about what I did or didn't do."
"I think there's a misunderstanding-"
"Shut up!" his voice rose sharply "I'm just here to say that I'm not a kid, I don't go around sending playing card letters or anything like that. I didn't threaten you with that thing, but now I am, and in a very direct way, and if I were you, I'd sleep with one eye open."
He was dead serious, and the threat was as clear as day. But what could I do? Confront Bob directly like Francis? That could mean he wasn't trustworthy... My thoughts were interrupted by the guard watching us.
"You two, no contact!" he shouted.
"No problem here, officer," Bob said, pulling me into a hug that felt more like an attempted chokehold.
I tried to pull away unsuccessfully, and the officer seemed to simply not care.
"Okay, but we'll be watching," he turned away, and Bob shoved me against the yard bars.
"Listen here, Bob," I began, my voice firm, confused about where this courage had even come from. "I don't know what you're up to, but I won't stand still while you try to intimidate me. If you have something to say, then say it like a man. Otherwise, leave me alone." I pushed him away with my hand.
"You're a fool, you know that?" he muttered.
"I'm not looking for trouble, but if you want it, you'll get it. Let's just leave it be, okay? If anything happens to me, I'll make sure some people know and-"
My assailant's hand closed around my neck, tightening. I squirmed, struggling to breathe as I desperately tried to free myself from his grip.
"Going to call daddy? Look, Francis may have that whole attitude, but he won't do anything to me, or any of the guys," he remarked.
I noticed the usual group of big guys who hung around with Francis, they were watching us from afar, seeming to distract the boss.
"He's getting out in two months...but honestly, I don't think I need to wait that long."
I couldn't breathe. Fighting against the grip on my neck, my eyes desperately searched for any help.
"Let him go!" The guard shouted from afar, starting to make his way down the stairs to reach us.
Bob didn't obey. I felt my body losing strength, so I did what I could: I focused my strength into a clenched fist and punched the bastard in the stomach, aiming right at his gut. And judging by his expression, it worked. I saw him lean over, his hands releasing my body and being placed on his belly.
I knew if I let it slide, he would come back and continue to harass me, so that had to be a definitive response to the jerk that I wasn't an easy prey. I lunged at him again, this time with a well-aimed kick to his knee, trying to destabilize him. He staggered backwards with a groan of pain, falling to his knees on the yard ground.
The other prisoners now realized what had happened, and soon their shouts in a circle were audible.
"Go, get him! Don't hold back! Finish this guy off!"
I lunged at Bob, raising my hand time after time to punch him. He didn't take it lightly, grabbing my right hand as I prepared to hit him; I could feel the pressure applied to the joints, my fingers starting to crack, and I could feel them tense, about to break. In desperation, I threw myself onto him with the only weapon I had left: my teeth.
I felt the flesh of his neck between the rows of teeth in my mouth. Without thinking and trying to loosen the grip on my hand, I pressed on the pearly bones harder and harder, feeling them slide against the skin, the metallic taste slowly emerging as the flesh was torn.
The scene around me seemed blurry, as if I were watching everything happen from afar, in slow motion. Bob's scream echoed through the yard, mixing with the encouragement shouts from the other inmates. I felt a mix of adrenaline and horror as my teeth sank into his neck flesh, a strange feeling of power and disgust.
While still hunched over that bloody man, I felt the blows on my back: it was the guards. Their batons striking time after time as the adrenaline rush passed, and I now began to feel the pain. Without resistance, I let myself be pulled away. Bob wasted no time and moved away, stumbling as he covered the wound.
"YOU SCUMBAG, WHAT KIND OF ANIMAL ARE YOU?"
As I was being taken away, everything around me seemed blurred, as if I were in a state of stupor. The voices of the other inmates echoed in my ears, mixed with images of the fight that had just occurred. I still felt the blood running through my mouth, dripping lightly onto the ground and forming a trail of red dots marking my path. However, before we left the yard, our warden arrived at the scene, and the guards stopped, my arm uncomfortably twisted behind my body.
"What's going on here?" His voice was calm, but there was an unquestionable tone of authority in his words.
"He... he bit a detainee, sir," one of the guards explained, firmly holding my arm.
The warden looked at me, his eyebrows furrowed in disapproval.
"Why did you do that?"
My mind was spinning, trying to find a coherent explanation for what had happened. I knew it would be useless to tell about Bob's threat, about the playing card, about the fear he had instilled in me. So, I found the most plausible words I could gather:
"He... he provoked me, sir," I murmured, my voice trembling. "I... couldn't take it anymore. He was intimidating me, threatening me, and I... I lost control."
The warden looked at me for a long moment, as if assessing my words. Finally, he sighed, seeming resigned, approaching me with slow, steady steps.
"No, you did that because you're an animal."
He gave me two pats on the cheek, then wiped the blood running from my mouth.
"Take this one to solitary."
The prisoners began to shout, a real noisy commotion. I trembled at the thought of being locked up there. No one came back the same from solitary, but at that moment, I really think I'd prefer to go there than what was to come.
"But sir," one of the guards said, causing the inmates to fall silent in an attempt to hear something, "The solitary is occupied..."
The warden frowned, clearly irritated by the interruption.
"Then take him to cell 11," he ordered, his voice cold and authoritative.
That was the final blow, causing the uproar to become widespread, with even some inmates needing to be subdued with tear gas. I could see as I was pushed, Munford looking at me, a worried and distressed expression on his face; he said something I couldn't understand amidst the noise.
With my heart pounding erratically in my chest and my mind clouded with fear and uncertainty, I was led by the guards towards cell 11. Each step felt like it weighed tons, as if I were walking towards the abyss. I could feel the stares of the other inmates watching the scene, some with expressions of shock, others with a mixture of curiosity and indifference.
Finally, we arrived, and by this point, I was sweating uncontrollably; they opened the cell and threw me inside. My eyes instinctively closed as I fell to the ground. I didn't want to look at it. I got up, still blinding my vision, slowly groping around until I found the bed. I lay on it and turned to the wall beside it, my face as close as possible.
Lying on the hard bed, I could feel my heart beating so loudly that it seemed to echo off the concrete walls around me. Each beat was a pulsating reminder of my situation. I tried to push away the thoughts, but it was like trying to hold back a raging river with bare hands. All the while, I heard stories, heard things about that place, and now I was there, cornered by circumstances beyond my control.
Gradually, I noticed the thick layer of sweat forming around me. I could even feel my pores opening, pouring the water from my body in an attempt to cool myself in that stuffy, hot environment. I couldn't help but think about the heat of the card and... about Francis. He still had the card. Wasn't that dangerous? I fixated on musings about it.
In my feverish frenzy, time seemed to stretch infinitely in that dark cell, minutes dragging on like hours as I struggled to maintain my sanity. Every sound, every shadow was a source of growing anxiety until somehow, I fell into a deep sleep, dreamless this time.
I woke up in the middle of the night, with a faint noise coming from behind the heavy steel door. At first, I feared, wondering what it could be, but as soon as I regained my senses, I remembered where I was, and frankly, nothing outside could be worse. I cautiously approached the source of the sound, trying to listen better, when a "Hey, kid, it's me!" sounded whispered.
"Munford! Munford, I'm glad you're here, knew you wouldn't abandon me."
"Ha, I know, I know," he sounded nervous, perhaps hiding from the guards. "Look, I'd help you out, but I can't get it open from this side, try it there." A small plastic rectangle slid through the door gap. A credit card... I remembered I had done this many times before.
I grabbed the card and started working, carefully sliding it into the lock. Each movement was made with the precision I gained from years of street experience, trying not to make any noise that could attract the guards' attention. My mind was racing, and the tremor it transmitted to my fingers made motor coordination difficult.
Finally, after several minutes of trial and error, I heard a soft click, and the door opened slowly. I could smell the fresh air from the corridor and was already about to smile when, along with the bright light of a flashlight, I saw Bob, now with his neck and shoulder bandaged, along with three more of his cronies. Munford was being held by one, who held an improvised knife to his neck.
"Sorry, kid, they forced me," the old man lamented.
"Not so fast, princess." Bob pushed me inside, onto the floor, and then he entered with one of his cronies, closing the door behind him and illuminating me with the halo of his flashlight.
"What's up, Bob, can't you leave me alone?"
"You wanted to settle things, didn't you? Well..." he pointed to his wound. "You just signed your death warrant! But first, I'm going to make sure to pull out all your teeth and make you swallow them."
He lifted me by the collar of my shirt and landed a punch with his heavy hand. I felt dizzy, seeing stars, curling up into a fetal position. His laughter was now a terrifying melody to me.
"Look at this crybaby. Where did your bravery go?" He kicked my stomach, and I'm sure he found it an ironic poetic justice.
His cohort laughed until the beam of his flashlight shifted away from me.
"Hey Bob, what's that over there?" He said, simultaneously pointing with his finger and the flashlight.
Even though it was on the wall behind me, I knew what it was. I saw Bob straighten up to face it, becoming petrified. He and the other, standing there, mouths agape. I waited for seconds, counting mentally and holding my breath, expecting anything, but nothing. Until suddenly, I began to see small puddles forming under their lower eyelids, dark marks... of blood.
The red tears started to stream down their faces like large crimson waterfalls. Soon, they began to make a noise... a familiar noise, which made my mind freeze as I felt my toes curling inside my shoes and my mouth trembling uncontrollably. It was the same sound as Tulley's. They were now allowing these moans to escape their throats and resonate in the tight concrete walls.
I had to do something. I began slowly to pass by them, trying to edge around. When, however, I was almost reaching the door, I could see their shadows turning slowly in my direction. The tension in the air was palpable, as if it could be cut with a knife. I held myself back from trembling as I tried to maintain composure in front of those men, whose bloodshot eyes were now fixed on me, full of terror and despair.
"What... what's happening?" My voice came out in a trembling whisper, barely able to make myself heard.
Bob and his cohort remained silent. They began to walk towards me, and in desperation, I opened the cell door and slammed it loudly behind me, not caring about attracting the guards' attention. As I looked around, I actually noticed that this was a concern I didn't need to have.
The environment where I was wasn't what I expected, from the prison corridor. It was actually another cell. I stopped for a moment, confused, only to be surprised by a figure in the center of it. A man in a straitjacket looking at me with a petrified smile.
"I've been waiting for you," he said. His voice was blood-curdling, sounding like someone scratching a chalkboard with their nails or scraping a fork on a glass plate.
I tried to open the door but it was stuck. When I turned around again, he was leaning, his face inches from mine, eyes bloodshot. I almost fell backward. He laughed. It was like the last time, he had his mouth covered by a sticky red mass that dripped, probably serving as material for the painting, which now displayed an almost complete surreal eye. He turned and walked to the painting, and then he regurgitated it again. Since his hands were tied, he used his tongue as a brush, finishing the last line of the drawing.
"This," he whispered. "Is my masterpiece."
I was trembling. I had forgotten Munford's advice, and now I found myself petrified, just like the others, staring at the eye. I don't know how much time passed, but I felt like it was hours, days... years. All in the blink of an eye, or rather, in a stare without a single blink.
I tried in vain to regain my composure. Scenes of horror penetrated my mind. Cadavers, bodies marked by playing cards. Criminals, inmates being violently beaten with batons, pepper spray, and all sorts of luxuries the police can serve, I saw gang fights, blood, death, and abuse. I saw people being killed inside the prison. Each scene of violence that each of those who looked had already witnessed. My legs were no more than reeds in the wind now, and I just wanted to run away and scream, cry, and sleep to never wake up again. I tried to scream but the man came to me, placing his foot over my mouth.
"Shhh... you need to see."
He repeated this indefinitely. "need to see, need to see, need to see, need to see"
With superhuman effort, I managed to free myself from the weight of his foot on my mouth, but I could barely articulate coherent words. My voice came out trembling and weak when I finally managed to speak:
"What do you want from me? Why are you doing this?"
He simply continued smiling, as if my words were just another piece in his sadistic game. Then, with a quick and fluid movement, he approached me, so close that I could feel his fetid breath and the metallic smell of blood dripping from his mouth.
"Your mind is a fascinating playground," he murmured, his voice echoing in the claustrophobic space of the cell.
I felt tears running down my cheek, and I knew what color they were. I stood there, in shock, staring at the large painted eye, while my entire being was eaten alive in fear and dread. I don't know how much time passed, maybe the entire age of the universe, eternity, who knows. I woke up on the infirmary bed. Wires connected to my arm while a machine reproduced the "beeps" of my heart.
I looked to the side, seeing the green eyes of nurse Linda looking at me, concerned.
"Are you okay?"
"You need to see," I said, not even wanting to.
She frowned, evidently confused by my response. Linda seemed hesitant, as if she were trying to decide whether to ask more or simply ignore my strange statement. I could see the concern in her eyes, but also a certain curiosity, as if something inside her was intrigued by what I had to say.
"What do you mean by that?" She finally asked, her soft voice echoing in the silence of the infirmary.
I sat up slowly on the bed, feeling a wave of dizziness pass over me. My mind was still cloudy, as if I were struggling to emerge from a deep nightmare. I tried to articulate my words as coherently as possible.
"I... I saw things," I murmured, my voice still trembling. "Terrible things. In the cell... in there... something... something is wrong."
Linda watched me with a serious expression, her green eyes analyzing me carefully. She seemed to understand that something serious had happened, but couldn't fully comprehend what I was trying to communicate.
"Look... you and the others had a collective hallucination in that cell... The director has already arranged for an investigation, but we suspect carbon monoxide poisoning, we've already talked to him about the lack of windows in that place, but it seems he doesn't listen."
I stopped, confused by that information. Was I hallucinating? Well, maybe I would even think that if it weren't for what followed. A man in a dark suit entered. He had a serious and intimidating expression, and he asked Linda to leave.
"Listen here, young man, you're lucky to have come back. The others are catatonic... and probably won't come back to themselves. That's why your cooperation is extremely important, and we need to know: what did you see?"
I stumbled, recounting as much information as I could remember, from Tulley to Bob. The man listened to me without making any expression. After that, he took a radio that was hanging from his blazer and said some words that I didn't quite understand, something like "Ceter," "Queter"... and then he took a clipboard, handing it to me.
"This is your letter of freedom. Our proposal is as follows: We release you from prison and in exchange, you don't open your mouth about the specific events mentioned here," he pointed to the clauses.
That was five years ago, and given my freedom, you must imagine that not everything that happened is transcribed here, but the most important parts are. I ended up visiting Munford a few times after that, and I was horrified to discover that Francis, on the eve of his release, hanged himself with the bedsheet. The old man and I stared at each other after this discovery, in a mutual silent understanding. Shortly after, they closed not only the cell, but our entire pavilion, relocating the inmates. I never saw Munford or any of the others again after that. My nightmares persisted, but in recent months they have been much less frequent, and I think I might be slowly healing.
I wanted to say that this story ends well, with my rehabilitation. A troublesome prisoner full of stories becoming a family man. And it would be, if it weren't for the last 15 minutes of this morning. I believe you may remember that I received a letter this morning like that cursed number. I left it on the counter in the living room while I came here, to have breakfast and finish reporting this to you. When I finished the last paragraph, I went back to the room, but now, it seems like the whole nightmare is back.
I felt the tears, transparent this time, forming in my eyes. In the center of the room right now is Linda, holding the letter, looking at something in it that I can already imagine. She's standing there, wet and red stains on her face, I can hear her whispering "You need to see... need to see," and by God... I can see...
submitted by Carl_Sefni to nosleep [link] [comments]


2024.05.13 20:15 -p_a_r_a_m- Barefoot/minimalist shoe recommendation

Hi! I am fairly new to running and am preparing for a half marathon in a couple months. I've been reading "Born to run" by Christopher McDougall and I want to try minimalist shoes but I am on a tight budget. Wish I could just switch to Barefoot, but I'm scared to hurt my feet if I switch so abruptly. Do you guys have any suggestions for a beginner, inexpensive minimalist shoe? Would water shoes serve the same purpose? I've been looking at Body Glove Men's flow water shoes, they are available on Costco online for $50 cad. which is kinda in my budget. any other good suggestions within that price range? Thanks in advance!
submitted by -p_a_r_a_m- to BarefootRunning [link] [comments]


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