Proofreading editing worksheets

Get your writing proofread here!

2010.11.15 16:06 Get your writing proofread here!

Free proofreading! No soliciting, no cheating on homework. Include a due date tag.
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2020.06.23 17:32 Essay_Magic Best Essay Editing and Proofreading Service

Who can proofread my essay and provide me a perfectly edited paper? Where can I get high quality essay writing help? This is a subreddit about the best essay editing services available for students all over the world.
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2017.04.25 16:41 fungussa News, questions and articles about Wikitribune

WT.Social, formerly WikiTribune, is a new kind of social network, created by Wikipedia founder Jimmy Wales. It's free, ad-free, and will never sell your data.
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2024.05.14 02:00 MindMaps254 Make Essay Writing Easier

Welcome to the "Essay Help by Pros" community group! Writing a great essay can be challenging, but with the right approach, anyone can produce a high-quality piece. Here are some points to follow to write a great essay:
  1. Understand the assignment: Before you start writing, make sure you understand the requirements of the essay. Read the instructions carefully, and take note of the topic, format, word count, and any specific guidelines that are provided.
  2. Choose a topic: Select a topic that interests you (if this is an option given) and that you have some knowledge about. You'll be more motivated to write, and you'll be able to draw on your existing knowledge to develop your ideas.
  3. Research your topic: Conduct thorough research on your topic, using a range of sources. Take notes on your findings and make sure you keep track of your sources so you can properly cite them later.
  4. Develop a thesis statement: Your thesis statement is the central idea of your essay. It should be a clear and concise statement that summarizes the main point you want to make in your essay.
  5. Create an outline: An outline is a roadmap that helps you organize your thoughts and ideas. It should include an introduction, body paragraphs, and a conclusion, and each section should have a clear focus.
  6. Write your essay: Use your outline to guide your writing. Make sure each paragraph has a clear topic sentence, and that all your ideas are well-supported with evidence.
  7. Edit and proofread: Once you've completed your essay, take the time to edit and proofread it. Check for spelling and grammar errors, and make sure your writing is clear and concise.
By following these points, you'll be well on your way to writing a great essay. If you have any questions or need further assistance, feel free to reach out to the community for help!
submitted by MindMaps254 to essayhelpbypros [link] [comments]


2024.05.13 22:24 SuperIntHuman Showcase Your Administrative Skills in a Portfolio

Creating a compelling portfolio to showcase your administrative skills can significantly enhance your chances of landing a job or client. Here’s how you can effectively display various administrative competencies with these suggestions:

1. Email Management (Real Estate VA)

Skill: Organize and prioritize emails. Portfolio Display: Include screenshots of an organized email inbox with categorized folders, highlighting how you effectively manage high volumes of emails and prioritize critical communications.

2. Calendar Management (E-commerce VA)

Skill: Schedule and manage appointments. Portfolio Display: Display a sample calendar featuring well-coordinated tasks and meetings, demonstrating your ability to maintain a structured and efficient schedule.

3. Meeting Coordination (Paralegal VA)

Skill: Set up and coordinate logistics for meetings. Portfolio Display: Present a timeline or checklist used to organize a complex meeting, showcasing your attention to detail and organizational skills.

4. Travel Arrangements (Executive VA)

Skill: Plan and book travel itineraries. Portfolio Display: Show a detailed itinerary for a multi-city business trip, emphasizing your ability to handle intricate travel plans and ensure smooth travel experiences.

5. File Management (Medical VA)

Skill: Organize digital and physical files efficiently. Portfolio Display: Provide before and after screenshots of a digital filing system, illustrating your capability to streamline and organize extensive documentation.

6. Data Entry (E-commerce VA)

Skill: Accurately input data into systems. Portfolio Display: Highlight a complex spreadsheet used to track inventory, reflecting your precision and meticulousness in data management.

7. Document Preparation (Paralegal VA)

Skill: Draft and format key documents. Portfolio Display: Include redacted samples of legal documents or briefs prepared, showcasing your proficiency in document preparation and attention to legal standards.

8. Expense Tracking (Startup VA)

Skill: Manage and report expenses. Portfolio Display: Showcase a visual expense report or graph, demonstrating your ability to track and analyze financial data effectively.

9. Customer Service (Retail VA)

Skill: Handle customer interactions. Portfolio Display: Provide testimonials or feedback from satisfied customers, highlighting your excellent customer service skills and ability to resolve issues.

10. Research (Academic VA)

Skill: Conduct detailed internet research. Portfolio Display: Summarize a research report or case study created, illustrating your thorough research capabilities and attention to detail.

11. Content Management (Marketing VA)

Skill: Schedule and manage online content. Portfolio Display: Show a content calendar and corresponding posts, demonstrating your ability to plan and execute content strategies effectively.

12. Invoicing and Billing (Freelance VA)

Skill: Prepare and manage invoices. Portfolio Display: Display samples of invoices created with annotations on the process, highlighting your accuracy and attention to detail in financial transactions.

13. Database Management (Non-profit VA)

Skill: Update and maintain CRM systems. Portfolio Display: Provide screenshots of a cleaned and organized database, showcasing your efficiency in managing and maintaining large data sets.

14. Project Management Support (Tech Startup VA)

Skill: Assist in managing projects. Portfolio Display: Include a project timeline or milestones achieved, reflecting your contribution to project planning and execution.

15. Event Planning (Corporate VA)

Skill: Assist with event logistics. Portfolio Display: Provide a detailed event plan or a post-event report, showcasing your ability to manage complex event logistics and ensure successful outcomes.

16. Social Media Management (Fashion VA)

Skill: Manage social media interactions. Portfolio Display: Present before and after analytics reports to show growth, demonstrating your effectiveness in enhancing social media presence and engagement.

17. Proofreading and Editing (Editorial VA)

Skill: Review and edit documents. Portfolio Display: Display before and after excerpts of edited content, highlighting your keen eye for detail and ability to improve text quality.

18. Task Prioritization (General VA)

Skill: Manage and prioritize tasks. Portfolio Display: Provide an example of a to-do list tool with prioritized tasks, reflecting your ability to organize and prioritize workloads efficiently.

19. Communication Liaison (Legal VA)

Skill: Communicate between departments. Portfolio Display: Outline a communication protocol created, showcasing your ability to facilitate effective communication within an organization.

20. Technical Support (IT Support VA)

Skill: Provide basic IT help. Portfolio Display: List common issues resolved with steps taken, demonstrating your technical troubleshooting skills and problem-solving abilities.
By presenting your skills through tangible examples and visual aids, you can effectively convey your competencies to potential employers or clients. Regularly updating your portfolio with new projects and feedback will keep it current and reflective of your evolving expertise.
submitted by SuperIntHuman to VirtualEmployeePH [link] [comments]


2024.05.13 22:01 jennyacosta09 Take my Statistics exam for me Reddit

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submitted by jennyacosta09 to Statisticshelpers_ [link] [comments]


2024.05.13 20:31 Jeddit_101 Publishing Resume Review

Hi guys. I have been applying for roles for around 5 months in the publishing industry, which is a notoriously difficult industry to both break into and progress through. I was hopeful to have some of you guys have a look at my current CV.
Context - I work as an editorial assistant at a scientific publisher. I am currently looking for roles at trade (book) publisher, and I am looking to either get a job on the same level (i.e editorial assistant) or a little beyond that (Such as Assistant Editor which is a mixture of admin and editing, and Editor, which focuses on writing and copyediting books). Both of these roles are within my experience and capabilities based on my own industry research.
Here are some things I think about when considering altering my CV, and I would love some feedback on:
  1. I have tried to keep it to one page, and I'm worried it might look a bit cramped, and make people think it is longer to read than it actually is (543 words)
  2. I am concerned that the highlighting on my job titles and in the tables actually draw the eye away, rather than making those points stand out.
  3. I don't know if I am championing my transferrable skills as well as I can, especially in the 'Editorial Assistant' section which is obviously the most important part considering the roles I am applying for.
Ofc, any other advice is happily accepted (and fyi, I do tailor my CVs and cover letter to each role I apply for - the one I have included is a general one I use when tailoring applications.)
https://preview.redd.it/my02vrd8m80d1.png?width=588&format=png&auto=webp&s=df9e4844ea2f6494b4c7e1b97f24e70a4e9a0849
submitted by Jeddit_101 to Resume [link] [comments]


2024.05.13 19:43 Misshell44 Super quiet?

Hey y’all,
Anyone feels like the jobs died down? I’m used to getting at least 4-5 invites a week, my proposals viewed.. but for the past week or so I didn’t get any and only found like 3 relevant gigs to which I applied and it didn’t get viewed… I got 100% JSS and I’m Top rated.
Anyone else?
Btw: I’m a translatoproofreader.
Edit: typo
submitted by Misshell44 to Upwork [link] [comments]


2024.05.13 17:35 jonte2221 Ace Those Business Projects

 Ace Those Business Projects
University business projects test your understanding and application of business concepts. Here's how to dominate them:
https://preview.redd.it/ql1mi3nqq70d1.png?width=1170&format=png&auto=webp&s=9c1540dd7ea8a69b717a919c6b8619ff2dfa8ac2
Preparation is Key:
  • Grasp the Project: Read the assignment sheet thoroughly. Identify key points like deliverables (what to submit), deadlines, and evaluation criteria (how you'll be graded).
  • Research & Plan: Research the topic thoroughly using credible sources like academic journals, business publications, and government websites. Develop a clear plan outlining research phases, writing tasks, and deadlines for each team member (if applicable).
Building a Strong Project:
  • Focus & Structure: Clearly define your project's scope and stick to it. Organize your work logically, often using a structure like introduction, problem statement, analysis, recommendations, and conclusion.
  • Data & Evidence: Support your arguments with relevant data like market research, financial reports, or case studies. Use tables, charts, and graphs to present complex information effectively.
Collaboration & Delivery:
  • Teamwork Makes the Dream Work: If working in a team, divide tasks clearly, communicate regularly, and ensure everyone contributes fairly.
  • Presentation Polish: Craft a clear and concise presentation that highlights key findings and recommendations. Practice your delivery beforehand to ensure smooth flow and audience engagement.
Extra Tips for Success:
  • Proofread & Edit: Ensure your writing is free of grammatical errors and typos. Get a friend or teammate to proofread your work for an extra set of eyes.
  • Cite Your Sources: Properly cite all references using your university's preferred style guide (e.g., APA, MLA).
  • Meet Deadlines: Don't procrastinate! Submit your project well before the deadline to avoid penalties.
By following these steps and putting in the effort, you can turn in business projects that not only pass, but truly impress your professor. Remember, [utilizing academic resources like writing centers](usaonlineessays.com) can also be a huge help. Good luck!
submitted by jonte2221 to Usaonlineessays1 [link] [comments]


2024.05.13 13:13 hoosierfan1968 I worked on a team that dealt with with NHI technology and left in 2018.

Hi, I'm writing this because I never got any sort of debrief or moment to decompress from a job I quit in February of 2018. I worked for an agency that dealt with issues related to non-human intelligence. Sometimes these were referred to as EBE's, or as a friend lovingly called them, "Ayyys".
I can't divulge what I did specifically, most of the information I'm going to discuss is anecdotal information I found out about from colleagues. This is because it would be easy to identify me from what my role was, as the information I can say about what I did specifically would be personally identifying. Feel free to dismiss my post as a hoax entirely, I know the right people will believe me. I'm posting this for myself, to make peace with the gravity (no pun intended) of the situation. I tried VA and independent therapy, but divulging this sort of information to a hipster trained in active listening probably wouldn't go well. Posting here is a last resort, but I hope I'm welcome to discuss what I can.
I'll first talk about my career history, what working for the agency is like, how it functions, and then my general thoughts. If my post makes it past moderation, I'll answer as many questions as I can. I'm unwilling to post an ID privately to moderators or otherwise. People who did that faced consequences. I don't think those people were reddit leakers specifically, but any act to talk about the information in any meaningful way outside of the chain of command ends badly. I'd rather be accused of making things up than risk that, because I simply don't care what people think of me. Hopefully my post will clear up why.
I'm currently a university professor (not at the university my username would lead you to believe). I was inspired to write this post when one of my students referred to me as, verbatim "a dude who has to know about aliens". If only he knew that wasn't even the start of it.
I graduated from college in the early 90s with a degree in something I'm passionate about but never used. I started my career as an assistant for a mechanical engineer at an aerospace contractor I got after working some connections I had. Entry-level contractor jobs are easier to get than you may think (well, maybe not if you've posted here). I eventually was a project manager overseeing a small team working on experimental aircraft. Over the course of my career in aviation I worked at 3 different contractors. I was on some of the teams working in autonomous flight in Nevada, among other places.
I'll share two major things I noticed that, looking back, could be related to NHI research.
It was a sort of open secret I was let in on at some point in the late 90s that if a large-scale invasion or threat to the mainland US were to materialize, the US had an "ultimate trump-card" of sorts that would render everything we were working on as completely obsolete. Jokes like "well, work smarter not harder on 'x' because if it were to come down to it, we wouldn't use that technology anyway." weren't uncommon. I assumed this was referring to nukes.
Later, I spent time doing inspections at various secret facilities due to my standing in particular agencies. If I'm identified, I will definitely lose that standing, so there's that. This was not as exciting as it sounds, it was very technical and boring. I was mostly just a glorified HVAC inspector. I visited a handful of facilities, but two of them in particular stood out as there were areas within them I wasn't allowed to access. At the first facility, the scope of my job was to inspect the entire location. One area had its own security, who, after a long discussion, basically told me to kick rocks. My boss wasn't authorized to let me through either. I wrote a scathing report about this incident in my overall assessment of the facility and my boss erased it from the document entirely. The situation at the second facility was similar. I'll admit, I was what I guess the my students call a "Karen" about it. I knew that whoever was operating these areas was working completely outside of congressional regulation, which, while it does happen in certain sectors, is really not a good look. Once I got the job I'm talking about, I was able to confirm the second facility was related to NHI research. I was never able to confirm the first was.
After a teaching stint, I was offered an interview for a position in my project management roots again near where I was living at the time. I wasn't told what I would be working on, which isn't uncommon. I was excited to get back to work because I had been working on goal-oriented drone swarms in my free time and assumed that's what the interview would be for.
The interview took place in a SCIF in someone's house. Looking back, this was most likely a house that wasn't lived in, but just used for the purpose of interviewing potential hires without giving away the location. It's also likely this was the location because this agency doesn't exist in any official capacity. Yes, it has a name, it gets sort-of-kind-of funding. Saying the name would get me killed. I wish I were exaggerating, I was told the name at the start of the interview, and I had never heard of it before. I've never even said the name out loud. Paradoxically, even though the agency "doesn't exist" if someone knew the name, it's likely a paper trail exists through publicly available documents. A lot of the information isn't classified because the agency is so secretive going through the process to classify it in the first place would reveal it to too many people.
In past interviews, particularly for the inspection job, I could refer to specific colleagues, facilities I worked at, or contractors I was in good standing with to play the usual interview game. In this interview, I was treated like a brand new hire. While I was already offended about how I was being treated, the interviewer started grilling me about my love for Star Trek (?) and said that "theatrics" wouldn't fly in the position I was being interviewed for. Looking back, I should've never accepted the job, but the allure of working on swarms was too great.
The first office I worked at was an office building that didn't stand out in any way at all. I believe our neighbors in the office park were a fashion studio and a dentist, among others. The difference was our building had 24/7 armed security. The first few days were heavy paperwork and on-boarding. One of my old bosses called me on an office phone to talk to me before I was officially on-boarded. As a management nerd, the biggest challenge of working for this "agency" is that it's a paperless office. It has its own highly sophisticated intranet with hundreds of archival documents. The implication was, that unless it absolutely had to be saved, to never, ever write anything down. I remember an early colleague telling me "a gantt chart is a great way to get fired". This was a challenge at first, remembering all of the information with no documentation is not something I'm particularly built for, especially when the information is about NHI.
Later, I worked in a facility within-a-facility just like the one I had tried to inspect. It stored a craft. Being near the craft for extended periods of time is extremely dangerous, especially if it is being experimented on with power. I didn't observe any injuries to anyone while I was there, but all sorts of long-term nasty injuries were relayed to me through rumors and warnings. The craft was shaped like a dreidel without the handle. There was a large exterior piece that went missing when it was recovered. The theory is it acted as a stabilizer, although some argue it was a crude weapon. It sat in a custom hydraulic rig that could be used to rotate it into all sorts of different positions, kind of like those aerotrim astronaut training balls where they spin you around. I wasn't on the team that got to use the rotation rig. The rig was so large and extensive I spent a few weeks thinking it was part of the craft before someone told me otherwise. Typically, the craft would held on its side in the rig for easier storage. Its weight just naturally sat it that way, although it was intended to be flown vertically.
The shape was directly informed by its purpose. Every shape is custom molded in a metallic material that would revolutionize the way we travel if we had it. In following the topic as much as I can manage to, I've seen some other people mention the material. There were some material scientists that had been working there for decades. I never got to go inside the craft. It was guarded 24/7. Boy, did I want to look.
The agency goes out of its way to hire individuals who have little interest in working in this space at all. They recruit particularly out of BYU, although you have to have a contractor or government career for around a decade to be considered for an interview. Published papers don't hurt. When I worked at the second facility the sorts of people that were there were frustrating to interact with because my initial reaction to working in the that facility was extreme excitement, and it wasn't shared. I believe this is partially responsible for the stagnation, high turnover rate, and compartmentalization. I quickly learned who to trust, and gained some enormous that helped my work. Part of why I'm being secretive about my ID is because the turnover rate results in a sort of "summer camp" work environment. It's easy to point to "classes" of people in various non-leadership positions that all were hired, fired, or quit at similar times. If I said when I started, ended, and where I worked I'd be easily identifiable because there are so few people that match my description. Leadership has been there forever. No, not literally.
The agency is divided up into several "wings", not unlike the executive, legislative and judicial branches. I'm not insinuating they're a shadow government, but the wings check and balance each other in a way a government is at least... designed to. These wings include mechanical engineering, biologic research, weapons research, computer science, tracking, what I'll call anthropology, what I'll call crash recovery because that's what colleagues who are planning to come forward will call it, and security. I'll list some information about each. There are definitely more wings that I don't know about.
What's unique is these sub-groups exist all as part of different parent government organizations and are HQ'd where their parent agencies are. For example, the tracking wing is sort-of-kind-of embedded as R&D at NORAD. This is a simplification of the actual "paperwork" involved, it's honestly complicated and I don't know much about how it works. I do know that this is how they maintain funding even when the parent agency goes completely dark for stretches of time. It's worth mentioning that these departments employ, at most, 50 people each. It's typically much lower than that. This is why we're all pushing for whistleblower protection. It's not hard to identify us because there are so few of us in the first place.
Mechanical engineering is exactly what it sounds like. It's the most extensive, the oldest, and the most compartmentalized. We have crashed craft in various states of complete. We had a recovered craft that worked almost perfectly that was shot down by ourselves. I saw this coming, and it's part of why I quit. There's a lot of information about this wing in the public sphere. Part of their job is to determine what each shape of craft is used for. This is an important job beacuse we're unsure of NHI's intentions. If we discover the designs are intended to hurt us, action will have to be taken. I don't know what that means in practice, but it's what the engineers mostly study. Consider this lecture around the 10 minute mark about the differing characteristics of an F22 versus a passenger plane. Now imagine figuring out the purpose of the passenger plane versus the F22. Since we're humans, and those are human designs, eventually a team could figure it out. It's not as easy when the designs aren't for us, or purposes we fully understand. Triangles are the most impressive design, and we don't have one. It's likely China does, leadership is mad about that. This team discovered, a long time ago, that the reason why craft appear so bright to us humans is because it's not really "light" but rather the product of the crazy amounts of power these craft require. Sort of like smoke coming out of an exhaust pipe.
Biology is something I personally suck at, even at the high school level. I can say the NHI look like the aliens from close encounters. As far as I know, we never had one alive. My source who told this was unsure if it was true or not. I didn't learn much about this wing, it's the most secretive. I do know its HQ is hidden in almost plain sight. I still feel like the guy who told me where it is had to be lying, because it was just too obvious. There are bodies stored in other locations apart from their main HQ.
Weapons research is a large wing, and is fairly new. It was absorbed by the Space Force when it the SF was created. Frustration with the SF as a whole is part of why I left shortly before it started. I don't know much about it. It has a high turnover rate and is dangerous to work in. People were injured and compensated by a large private aerospace contractor instead of the USG. Its main job is to strap a nuke to a reverse-engineered craft and just see what the hell happens.
Computer science is (or, was, it may have moved after I left) hq'd at a facility in my home state. This is rare, because most of the other wings are within a stones throw of DC, or Nevada. This is mostly based around researching the crafts navigation system. The navigation in every craft is the same. The craft use a system that originally befuddled generations of researchers, but it's essentially a 3D dijkstra algorithm. It finds points around the craft, and chooses the most efficient possible route through space time to get to that point. Some of the parameters it uses to gauge efficiency are totally unknown to us and are a serious point of contention. It's not autonomy, but rather obstacle avoidance not unlike what you would see in a self-driving car. But, the self driving car could go through air, space and water without worrying about what medium its in. Additionally, the algo accounts for the crafts place in time. I don't think this means that the craft time travel in the way we think they can, but rather go so fast that they experience dilation and can hit objects in the future, and, potentially, past at their target destination. It's possible they do this on purpose sometimes. I don't know much about the internal programming of the computer or how it actually does any of this. There are a few senior scientists that hold that information dear. One of them jokingly refers to it as "Ayyyy C", as in, C for NHI. I know that he doesn't work with a computer, only a pad of paper and pen.
Although the algo is extremely effective, Nuclear explosions and experiments somehow interfere with this navigation. Craft particularly avoid Diablo Canyon, even if we put something they really want there. They mostly avoid previous crash sites as well. More on crashes later.
Speaking of avoidance, tracking, like I mentioned, is (or was) part of NORAD. The NHI deploy craft of various shapes and sizes all the time. I don't want to claim that they have advanced cloaking techniques, but from what I heard, the tracking department basically is in an eternal game of cat-and-mouse. They don't have adequate technology to track the transmedium craft. All I would say on a record is NHI know we can track them, and know how to avoid us. They usually avoid detection by going underwater, especially in the case of particularly large (by human measurement, enormous) craft. It's interesting that historical UFO designs mimic the design of buildings and vehicles of that time period. Whether this was just humans not being able to reference what the designs look like, or a form of mimicry is anyones guess. Someone in leadership knows the answer, I don't.
It's important to note not everyone at NORAD was part of the tracking team, but the tracking team is embedded in NORAD and interfaces with them on a minute to minute basis. This leads to scenarios where NORAD will report an object, and the tracking team will silently acknowledge, but give no explanation. This lead to a catastrophic incident that happened after I left but knew about from a colleague. Supposedly, tracking is being moved to the Space Force to clear up these miscommunications. If I were working there, I would probably be working on that onboarding process. NORAD was moved to Cheyenne not only to protect from a foreign adversary, but also because the facility is uniquely equipped to track NHI craft.
The wing I called "Anthropology" is the weirdest one by far. It focuses on a few different things. They originally studied NHIs intentions and "culture" if it's possible to call it that. The reports I read from this early research changed the way I see the world.
Anthropology and Computer Science were at one point decompartmentalized to study how the NHI interact with the craft. The NHI are linked to their craft in a way that borders on biological. The actual way they interface with the components of the craft is not as sophisticated. Take this video. Although it's an immature video, the way he interfaces with a piston that moves the gas pedal is similar, albeit much simpler than the way NHI interact with their craft. They send signals using their body to systems that control the craft. It's hypothesized that they can and prefer to control craft remotely, but I'm not sure if we were really researching this.
Take note that if the driver of the jerry-rigged death trap in the video panics, the car would accelerate due to heightened brain activity. When people wonder how a superintelligent being can crash, this is part of the answer, in conjunction with the navigation system malfunctioning. I personally don't think the NHI feel "stress" as we do, but if they heightened their activity and overrode the pathfinding system instead of letting it do its job, there could be an accident.
A smaller subset of this wing focuses on how humans can interface with craft that are currently in the sky. If you see an image of a large disc above a gas station in the snow, it was someone in this department "summoning" a craft not unlike how cheap RC car controllers can interfere with each other when used at the same time. Some people are better suited to interfere with NHI craft than others. We're not sure why.
On somewhat comedic note, one colleague was harshly punished for using this research to encounter NHI craft at a party. There was an outdoor bonfire, alcohol, and questions about what she did for work. She wasn't killed or anything, just called a dumbass and told to never, ever do that again.
Some people in this department are BYU graduates who believe they are directly interfacing with what were recorded in the bible as angels. There is an even smaller subset of this wing that focused on NHI communicating with humans. All I know about them is that they did that work at some juncture, but probably have other jobs now.
Crash Recovery probably has the most people involved. It's split up among several parent orgs, but funding is funnelled away from it and into other departments when there's little activity. This is common among the entire agency, as funding and staff get balanced between the different wings based on progress or lack thereof. Most of the crash recovery staff are staff from tracking and security that are involved in Crash Recovery. It's also made up of members of all of our favorite three letter organizations. Crash Recovery's overall structure was referred to as a volunteer fire department. It's typically some people playing pool and watching movies, but when the need arises, all hands on deck from the current staff, and on-call members.
Crashes are exceedingly rare. The number of crashes goes down exponentially because they learn to avoid the cause of the crash. When they crash, they make no effort to retrieve the debris, save for one instance. I personally believe some crashes weren't "crashes" but were NHI parking a vehicle for us, because there were no bodies recovered and the craft was in perfect shape.
Security, to put it mildly, are terrifying. Imagine the very best of the SEALS, NSA and Secret Service all working together. They are short-staffed, but that staff is not only elite, but dedicated. Their numero uno rule is people that mention the agency name are killed. It's not a question, and it happened during my time. You'll hear more about them as news about the retaliation Dave comes out. I wasn't directly interviewed by him, but I know several people who were. The security team figured it out quickly and, you could say they aren't his fans. They constantly monitor all discussions about the topic, but rarely act in real life unless absoloutely necessary. They staff facilities like the second one I worked at. This team also actively engages in disinformation, gaslighting and other similar campaigns. Their goal is to keep the US's secrets about this tech, secret, because other countries are close to breakthroughs. They also conduct counter intel on what other countries know, and counter-counter intel about what they know about what we know. Not to sound crazy, but, the security team will see this at some point or another, so, a friendly hello to them. Can't touch this ;p (I sure hope!)
I have a hunch that the current public facing task forces are actually their own wing within security. A friend of mine texted me once, "Sean Kirkpatrick, you can get your ass kicked". Ha. Don't confuse these public facing task forces with the work Dave & co. are doing. Dave is the real deal.
I should mention that Leadership is kind of its own "wing". It's not on paper, but they operate above all of the other departments. Leadership is made up of managers who pay close attention to each wing, they discuss info they know, and bring up contradictions to upper managers. I don't know how far this chain goes up. I reported to someone who reported to someone. I believe it goes higher than that. I have no idea who is at the top or what their credentials are. I suspect they're in the private sector, with their bankroll disguised as R&D for government contracts. Leadership, honestly, made the right choices with the information they had, at least when I was there. Some bad people started to get in charge and change the way things worked among the middle managers and individual teams. This pissed people off and led to multiple catastrophes. As far as I know they faced no discipline.
So, that was exhaustive. Those are the wings of the agency that I knew about during my time there. It feels good to get this off my chest. I've been sort-of keeping up to date on the topics coverage in mainstream media and want to give some of my thoughts on this.
If the US comes out directly and says "We have craft, we have bodies", it means we are on the verge of a serious global conflict like we've never seen before. They will only reveal this to the public if absolutely necessary. The way the information is going to come out is through people like Dave and further probing from congress. Not all of it should be public information, but I believe the technology that is just sitting... somewhere would completely revolutionize the way we live. I don't think anything significant will happen in my lifetime. It was a frustrating job, because everything was so stagnant and had so, so much potential. We're talking about technology so advanced it could render every single current global issue obsolete. If we solved two major issues with the craft and were able to manufacture them, we wouldn't know what to do with ourselves. The technology being incorporated into our technical revolution is a hoax. I heard one theory from a guy at a bar that the transistors at Bell Labs were inspired by technology at Area 51. This is a joke, the technology makes transistors look like sticks and stones.
I believe multiple species of NHI is misinformation spun up by the security team. There are mystery wings of the agency I didn't get to learn about during my time. It's possible one of these researches other species, but I doubt that.
NHI potentially experiment on us, and definitely experiment on animals. We have no idea why. The main reason you'll never see organized disclosure is because nobody can agree on what to say. We simply don't know enough. Namely, the NHIs intentions (sort-of, we have a good theory) and where they are from. The Anthropology wing believes the NHI are controlled by an intelligence that is beyond our current understanding of how life works. The biology reports conflict with this, which is why things can't be compartmentalized. If the government were to disclose info, they'd have to get the story straight. We also have no idea where they are from. "We" as in everyone I worked with. It's possible someone in high up in leadership knows. I don't think the answer is as simple as another planet or caves on earth.
The reason why specific facility locations are kept from the public is because some of them are sensitive and also not entirely NHI-researched based. It would be possible for some tiktokers and hippies to storm the first office I worked at if they were careful. Every place where the agency works is also home to other operations, which is why it's so hard to identify where they are. Lower leadership is hq'd in DC, and the upper management is split between Nevada, Australia and another foreign country. Security are everywhere and potentially even work remotely without an HQ.
I was contacted by a documentary filmaker when some of my friends were, but I turned it down due to my specific involvement and how easy it would be to track me down if I gave particularly juicy info. I believe the story will come out soon.
I no longer work in the field and teach full-time.
After a quick proofread, that's my post. I'm not tuned in to discussions other than what major outlets have to say, but I hope some of my information is interesting. It felt good to type, even if my post doesn't get accepted. I feel tempted to sign off with my first name how I always do in emails, but I have a feeling that would end badly. I'm currently on a camping trip with my family, but I'll be around to answer questions at various times. Please don't DM me anything too weird. Thanks for giving me an opportunity to talk, I've never done anything like this before. I'm sorry I couldn't provide information that proves who I am, I like not being paralyzed or dead. I'm sure you'll see others make the same claims in due time.
EDIT: Well, this is a lot. I checked on my post earlier this morning and didn't see anything. I'll try to respond to what I can. I'm recovering from a back injury and will be up for a while.
submitted by hoosierfan1968 to aliens [link] [comments]


2024.05.13 10:37 Cummy_wummys Curing Malpractice ch-21

Disclaimer: I have to shorten the words on this one because the chapter had gone on for to long and stole the word count limit. Every person in this section has my deepest and most sincere thanks for the art, memes, and love they have shown my series.
Thank you to: for proofreading, editing, and this art. Check his fic here!
u/Talentlessfurry for this art.
u/Roddcherry for adding Novel to the charismas party he drew.
u/everyveryever for this art.
u/Emotion-Senior for the meme.
u/Orphandestroyer99 for the comic and art.
u/abrachoo for the meme.
u/guaiwutongzhi for the art.
u/United_Patriots for the art.
u/migulehove for the art(s).
u/aMANTEIGAdo for the art.
u/SlimyRage for the art.
Thank you to each and every one of these amazing people!
CW: Accidental Substance Abuse
Memory Transcription Subject: Novel, Kolshian Scientist and Self-Proclaimed “Gamer God”
Date {standardized human time}: October 19th, 2136
The elevator ride took a lot longer than I would have liked, my excitement and anticipation making it difficult to stand still. Ada’s room was almost at the top floor of the building — along with those of the other members of my herd — making it take a bit longer to get to than most of the other Humans’ I’ve visited while here.
Seems they are keeping the various tribes in their own groups. The fourth floor has the Germans, French, Polish, and Austrians, with a few Danes and Swedes mixed in. I wonder if they did that to keep the different tribes from fighting with ones they don’t like? Doubtful really, everyone seems to get along well enough, disregarding a couple jabs here and there. Probably just makes geographical sense to put them together.
My pondering was broken with a soft ding of the old elevator doors opening. I stepped out of the elevator quickly and took in my surroundings. There were very few humans milling about the quiet halls as they went about their business. One human with comfy-looking pelts had noticed me step out of the elevator and had frozen where they stood. After a short, yet still uncomfortably awkward moment, I gave a wave with one of my upper appendages and walked down a different hall.
A few moments later, I pulled out my pad to look at the message Sindre sent me.
Room 441, hailey and i went to get some stuff for the sesh. ada will be there in a bit. see you soon, {censored}
From: Sindre(Human)
I quickly typed out my own message.
Thank you! I’ll meet you there!
From: Me
Stowing the pad, I made my way there. Along the way I encountered several more Humans, each of which having some sort of reaction to my presence. Mostly just freezing in place or casting glances at me as I walked by. Some of them recognized me, either from when we baked together, or when I was in the rec room when the news dropped and gave me a wave in return. There was one case though when a Terran exited their room, saw me, and let out a noise I can only describe as a squeal before diving back into their room.
That last one confused me to no end, as I had never seen that reaction from a human before. I considered knocking on the door before thinking better of it and continuing down the hall to my destination.
How curious… I'll have to ask Ada about that human and why they ran away from me... Heh, prey scaring predators. Not so long ago, such a concept would’ve been seen as the ultimate goal, any real-world examples derided as only that of a dreamer’s fallacy, and yet now… I don’t think I like the idea so much…
I made a mental note to apologize to them if we ever meet again and kept walking, this time with my form hunched and my pace a little faster than before so I could avoid bothering the Terrans as much. It seemed to work, and the humans seemed to look away a little faster than they had previously.
Arriving at Ada’s door, though, I composed myself as best I could, straightening my back and taking a deep breath to calm myself. I knocked on the door a few times, only for it to open a slight amount. Cocking my head in confusion, I listened to the slight groaning of the hinges before I gently pushed it the rest of the way, the door creaking loudly in resistance.
The room smelled of wax and freshly harvested Othll bark, like I had just walked into the home improvement aisle of a store. Walking further inside showed me the source of the smell, which was a set of candles sitting on top of a nightstand in the corner… next to a fire alarm with the battery taken out.
That’s a little concerning… that can’t be safe at least. I should tell her to put it back in when I see her… wherever she is.
Looking around the room some more showed it to be quite unkempt, with pelts and other junk laying strewn haphazardly across the floor. Personal knick-knacks and picture frames sat on shelves and tables around the room, making the places feel a lot more homely than the other rooms I’d been in. A large TV sat on the other side of the room across from the bed, which had been recently used, going by the blanket on the floor and the pillows tossed about. Against the wall next to the bed was a large couch that had clearly seen better paws, the top layer peeling heavily and scattering the little bits of plastic covering everywhere.
Sitting next to the TV appeared to be some sort of Terran gaming console, complete with bright colors plastered across its many faces and with several different wires coming out of it. Far more than there should be, since part of the case it was in had been smashed to fit more cabling into. Tools, used wires, and broken plastic laid scattered next to the patchwork job.
Seems they really did modify it. Makes sense, since I doubt it would normally work on our systems at all… we should really put that fire alarm back in…
Just as I started walking over to inspect it, my lower tentacle caught something soft on one of the suckers. Looking down showed it to be one of the chest pelts Ada had been wearing the paw I met her. Closer inspection showed the whole floor was covered in discarded pelts, including some I had never seen before!
I let out a sigh as I looked around at the mess… I hope she doesn't mind if I cleaned up a bit.
And that's exactly what I did as I waited for my host to return. It did not take long for me to find the garbage can and hamper she used for her used pelts. While I worked though the piles, I took note of the stranger clothes I saw. Most of them were the regular chest pelts that I’d seen every human wear, but others were completely unique or otherwise somehow unusual.
One such example was what I can only describe as some sort of winter gear? It had a very intricate design on the front made of lace and a very soft interior made of a kind of purple fabric. What made it even more strange was that I found several of these scattered around the room, meaning that she was wearing these pretty regularly too!
Hmmm… perhaps it is meant to keep their ears warm? That would explain the strap on the back, as it would be meant to go under their chin. That doesn’t explain why she would be using it though, and to have so many! It must get cold in here when the A/C kicks in, I guess. This place is really old after all.
Either way, they went into the hamper. I left the tools where they were, in case they belonged to different people, but everything else went straight into the trash. The whole process was pretty exhausting, but the room ended up looking much nicer than it had before!
Just as I finished bagging up the garbage can, the door gave a loud creak as Ada stepped in wearing some pretty comfortable-looking pelts similar to the ones she had been wearing a few paws ago, pink prey head slippers and all.
A few {seconds} pass as she starts pulling out clear totes full of what I assume to be her things before I break out of my confusion and flick her a tail wave.
“Hey Ada! Whe-”
AAAAHHH!!!
She screamed as she stumbled onto her back, causing me to drop the bag and jump in fright. We stared at each other for a moment before Ada spoke up.
“Nov’?! What the fuck are you doing in here?! You weren't… ya Allah, you scared the crap out of me!”
My arms and tentacles raised up in a pleading gesture after I realized what I did. “S-sorry! I-I thought you would see me! And Sindre said to meet you here? F-for the games?”
Ada took a few more moments to calm down on the floor, but eventually, she stood up and took a few breaths. “You’re fine, squiddie… Sindre didn’t mention how close you were so… oh well, doesn't matter I guess. Uh, what’s in the bag you got there? Also… where are all of my clothes?”
At her observation, I picked up the trash bag and held it up for her to see. “Well… your room was a bit of a mess, a-and you were gone, so I did a bit of… cleaning? Nothing major, just throwing away some trash and putting the pelts in the hamper.”
“Oh, well, thanks Nov. I was gonna get to that befor-” Suddenly she stops herself mid-sentence. Her eyes widen as she casts her forward-facing gaze over to the pelts’ bin.
For some reason, the human's usual light brown features darken considerably with a crimson bloom. Ada turned to look at me, and I gave my best happy expression I could muster to put her at ease. This time, the human's face twisted into an obvious forced snarl before she gave up, running a hand down her face.
“Novel, j-just a heads up for the future, it’s considered rude to go through someone's room and touch their… pelts without permission. They are, um, quite personal belongings, and we don’t let other people touch certain ones. Fuck, uh, don’t tell the other two about this either. It would be, eugh…” Ada’s snarl gets larger as she looks back to the hamper, the crimson still blooming across her face. My tail flicked curiously as I looked between her and the pelt basket.
How peculiar… Hailey seemed just fine with dumping all sorts of pelts on me when she was showing them off. Perhaps that's because she studies it, so in that case it’s seen as okay? Maybe it has more to deal with how I came in here without her supervision? Predators are known to be territorial in the wild, and the Humans seem to be that way as well with their many borders. Letting someone into your ‘territory’ must be a pretty personal thing in the first place. Which would mean that she must be upset that I just walked in here and started messing with things! Speh!
A tentacle reached out, or up I suppose, to Ada’s shoulder while my tail signaled my sincerest apologies. “I-I am so sorry, Ada. If I knew, I would have never touched anything! Don’t worry, I won’t tell anyone! Do you want me to… put it back the way I found it?”
The human seemed to find my appeasement worthy as she let out a quiet laugh. “No, Nov’, you’re just fine. Thanks for cleaning up too, I guess; I was gonna do it myself, but oh well… not something we need to talk about.” She lets out another laugh as she walks over to the modified console and grabs a controller.
Yet, before she could get a word out, there was a sharp knock on the door, followed by it swinging open to reveal the last two members of our herd. Sindre came in first, carrying several different bags filled to the brim with snacks of all varieties. He gave a simple head nod and rushed over to the table by the TV to deposit his haul, dropping a few on the floor in his haste.
Hailey walked in right behind him with a plastic grocery bag over her shoulder filled with many different colored bottles of drink and a tray of small dark-brown squares covered in plastic wrap. Her free hand gave us both a wave while she walked to the table in a much calmer manner, at least when compared to her compatriot.
We both gave our own wave in return while I spoke up. “Hey guys! Welcome! What did you get from the kitchen?”
Hailey set her things down on the table. “Not much. Some dried fruit, chips, cookies, soda, juice, and even some fresh brownies someone made! I assumed they were for the taking since they had a few trays sitting out to cool down, but we didn’t really have time to ask since we kinda rushed up here. Oh, and the kitchen stinks to high hell for some reason. Might have to tell Emmanual about that.”
My head tilted curiously at the information as Ada and Sindre moved the couch over to where I was standing. Once it was in place, I took a seat at the opposite end from Hailey. “Well, I’m glad you got what you wanted! Do you mind if I take one of those, uh, brownies?”
She gave me a hand wave as I reached over and undid the plastic wrap around the treats. They were still quite warm from the kitchen! I took a small bite out of the corner to get a taste of it, only to then gobble up the whole thing in one bite.
This is amazing! It’s like strayu but… richer? With an almost cough medicine aftertaste mixed with that strange spice? Such a strange and yet fascinating combination!
“Such a weird taste… but definitely a good one! Are there any more downstairs?” I asked while covering my mouth as best I could for the sake of manners.
She took one herself and took a small bite. “Yep, at least a couple more trays from what we saw. Though I bet most of those will be gone once word gets around.”
My head nodded solemnly as I picked up another.
Might as well enjoy them while we can!
Ada walked over to me and flicked the space in between my eyes with her fingers. Her other hand passed me a human game controller before taking a seat right next to me. “Save some for us, ya green goblin! Pretty sure we’re meant to share those!”
The humans let out a soft chuckle while my face warmed in embarrassment. Luckily, they didn’t stay focused on it for long before she pointed to the controller. “So, do you need help with that? It’s not exactly built for you.”
Moving it around in my appendages was more than enough to prove that fact, but I tried to give her a dismissive tail wave while sitting down. “Don’t worry… I should be able to make this work…” I said while using all four of my limbs to hold the piece of plastic. It wasn’t exactly comfortable, but it’ll do the job for now.
“Not the first time I had to do this. There are a lot of different species on Aafa, and some of them have very strange, uh, manipulators… you just have to get used to it.”
There may not have been a lot, or really any other species in my home town, but that college certainly did. Me and Cloyta used to hang out with a few different herds whenever we had the time. That Tilfish remote was an interesting experience to use. Having to use smells to figure out a puzzle in a game like it was normal was really something else.
The TV and console suddenly turned on with a bright flash as Sindre held out a remote towards them both. He used his controller to navigate to a menu on the system to reveal a vast collection of Human games. I grabbed my pad out of my pack to translate some of the games as Sindre scrolled by.
Doom of Kevsar, Helldivers: Super Dating Simulator, Papa’s Pizzeria, Skyrim 2… all these seem fine, I guess. At least not super violent like I thought… A good sign!
Sindre spoke up first as he continued to look through the archive. “Anyway, we were talking the other day about which game to show you first, but we couldn’t agree on what would be the best showcase. So instead of one game voted in from all of us, we are each going to show you a game we think you’ll like best. Sounds good?”
My tail thumped against the back of the couch in acceptance. “Yup! That actually sounds really great! Get to see a wider spectrum of human ‘entertainment!’ Who’s going first?”
“Sindre is…” Hailey speaks up in between bites of her confection, “His system, his pick… still think it’s a dumb fucking game though.” He says as he stops his scrolling and arrives at a very brightly colored preview with several… Humans? Human-like creatures in what look like Dossur vehicles?
He presses a button to select the game as a grin grows on his face. “Hey, Mario Kart Galaxy 3 is a classic! You’re just mad because you’re bad at it.” Sindre turns his head to me while Hailey leans forward. “You’ll love it, I swear. Really shows off the real Humanity we have to hide from you guys.”
“That's for a good reason, you dolt. But it’s your choice…” Hailey said while wiping her hands on a napkin.
I hoped he was right as some cheerful music started playing.
{Memory Transcription Time Advancement: 19 Terran standard minutes…}
Sindre was right! This is fun!
The upbeat music continues to play as I make another turn around a corner, drifting a little to build up some momentum. The ‘Birdo’ creature in my ‘Kart’ does a little dance as I time it right and get a small speed boost, sending me further down the multi-colored track.
“Hmmhmmmhm, hmhmhmm~.” I tried my best to hum along to the music as I continued with the race.
I never would have thought that a racing game could be interesting. Cloyta and I played a few when we were much younger, but they seemed slow in comparison. Usually had a goal at the end as well, like delivering some fruits to a market, or maybe trading on spacefaring merchant vessels in the more complex ones.
It was super fun though! Competing against each other felt a little off, but I wrote it off as a Human cultural thing. A way of bonding, as with most things for them it seems. Other than that, I found the racing to be a lot of fun! There was so much going on, and yet it somehow managed to really keep you aware of everything going on at all times.
A projectile here, a fruit peel trap there, there was so much to think about that I almost forgot to pay attention to the humans! Which, if I weren’t here to study them, might have been a good thing. There were times the competitive nature of the game seemed to draw something else out of them, something I hadn’t expected.
It was… well…
“If I run into one more fucking banana, I will kick you down a flight of stairs and jump on your head from the top step!”
“How the hell did that hit ME!? Broken fucking hitboxes in this shitty ass game!”
“GET YOUR CRUSTY TOAD ASS OFF ME BEFORE I RIP YOU ASSHOLE TO ASSHOLE!!!”
…intense.
My enjoyment of the game seemed to be pretty one-sided unfortunately. Even by the already high standards of the Humans’ previous banter, this was truly something else. While I was still learning the game and slowly climbed up the leaderboard, the Humans all led the herd by taking the top 3 spots every time. They were so close together in some of the races that it was nearly impossible to tell who would win until the last moment, making their yelling even more vicious and bloodthirsty.
There were times I thought they were about to get physically violent with each other once it got to the final lap, but thankfully, it never came to that, aside from maybe some light pushing. Their… banter? Fighting? Uh… verbal abuse towards each other made learning the game a lot harder too since every time I tried to ask a question, my voice would get drowned out in all the yelling. They did show me the basic controls before we started, but it’s a little hard to ask for pointers when your coaches are threatening severe bodily harm against each other.
As I drifted around another sharp turn, my mind wandered back to what Sindre said when we’d first started:
‘Really shows off the real Humanity we have to hide from you guys.’
Was this supposed to be the ‘real Humanity’? I sure hope not… I think I’d prefer if they actually came to blows instead of continuing this barrage of foulness they are constantly spewing. They don’t even seem to be enjoying it! They have to be doing it for a reason… right?
I continued to think as I continued down the track and finished my second lap. The argument was starting to build up again as the stakes started to rise.
“Oh, yeah, of course you get a red shell in 2nd and I get fucking bananas in 3RD! Gotta love this piece of shit game!!” Hailey shouted, leaning forward like she was about to pounce on the TV.
“Not my fault you can’t aim for shit, dumbass! Just throw better!” Sindre quipped back.
“How about I throw you out a five story window?! I mean, I would if your fatass wouldn't snap the floorboards if I tried!” Ada finished it as he gave her an aggressive shove with his shoulder.
Yet, unlike how I expected, she didn’t push back. That's what makes this all so confusing! Each time they antagonize each other, the other person does it back, and they just stop! Their words sound like they mean it to hurt, and their actions reflect that… but they aren’t acting on it.
Hmm… the ‘real Humanity’, huh… Maybe I’m approaching this the wrong way? Something less about who the Humans are, so to speak, but more how they feel? They’ve been awfully emotional in every interaction I’ve ever had with them… Aggressive, too, admittedly. Maybe… maybe this is a way for them to vent some of that aggression safely? Around people they really trust with a game you can complain about, but demands too much attention to leave them to do more than yell at each other? Things have been rather… stressful, lately.
My tail thumped a few more times against the dilapidated couch, sending a few more puffs of stuffing into the air. The theory kind of lined up with what I knew, but I was here with the primary source for a reason, after all. I would just ask them, but…
“I am going to FUCKING DEEPFRY THAT FUCKING MUSHROOM {Ass Violin}!!!”
They were busy.
They seem pretty angry… but if it helps them deal with their stress, then I am just fine with it. I’m glad they are getting through it in their own… ‘special’ Human way.
In any case, it was still better than damming it all up until it overflowed and someone really got hurt. Safe in the knowledge that the Humans (probably) wouldn’t actually attack each other, I just resolved to focus on the game instead. The third and final lap was coming around, and things were starting to ramp up even further. The Humans’ false violence got even louder, and coupled with the occasional and really rather distracting limb shooting out and the rapidly intensifying music, my poor heart was not in the best condition as our racers closed in on the finish line.
But then, all of a sudden, something very strange happened. The Humans simultaneously began to curse louder than ever before, screaming and wailing as an odd blue indicator flashed along the top of the screen, indicating some kind of blue spiky ball rapidly approaching us from behind. All three of them illogically slammed on the brakes, clearly trying to dodge the oncoming projectile, but it was to no avail. The ball flew right past my ‘Kart’ and struck the center of the tightly crowded humans, unleashing an explosion of blue fire that stunned all three.
Allowing my Kart, driving at maximum speed in hopes of any shot at outrunning the projectile, to shoot right past them and cross the finish line first.
Wait… what?
A brief silence hung in the air at what just happened until my arms went up in the air
“Hey, look! I won! Hehehe! I didn’t know I would get so lucky on my first try! Is that sort of thing… common…?”
I stopped my celebration as all the Humans were giving me very intense looks with their stares. They lacked the familiar friendliness most Humans looked at me with, but instead seemed much… angrier.
Speh, right. They are still mad from before, and now I just beat them at their own race… O-okay, they don’t mean it, they are upset and need to let it out. Just have to get through it.
Seeing what was about to happen, I curled in on myself and braced myself for the barrage of verbal slurry coming my way. A moment passed as I waited for the insults to fly but… they never came? Opening an eye revealed the Human’s expressions had changed from fury to…
Amusement?
“You alright there Nov’? You’re shaking pretty bad… Was that too much?” Ada asked in a quiet voice while patting me on the back roughly. It took a moment for my brain to catch up before I could speak again.
“O-oh, uh, sorry, I thought you all were going to… yell at me? Like you did with each other?” My voice was a little shaky as I unfurled myself.
All of the Germans seemed to wince a little at that. “Yeah… fuck, sorry about that. Mario Kart is a pretty rage-inducing game. Shoulda thought about that beforehand.”
My tail attempted to signal calm while trapped behind me. “N-no, it’s fine… I did learn a lot actually. It was fun too, besides the yelling part. Um, can we move on though? I think I’ve got enough out of this one.”
Sindre exits the game with a nod while the others let out deep sighs. “Yeah, sorry Nov’. It’s one of the most popular party games Humanity ever made, so I figured it would be a good one to show you. Next is… Ada’s pick… we sure we should do this one?”
The woman turned her head to look at Sindre. “Positive. They have a vegan option in the settings, so it’s not going to get us arrested or anything. Plus, it's a cooperative party game! Feds seem to love that whole ‘herd’ thing, and Nov’ liked the last one so I’m sure it’ll be fine!”
She gave a dismissive hand wave before turning back to me. “It’ll be fine, really. I played this game as a kid all the time, no need to panic, right?” She seemed a little worried at the end of that sentence, so I tried to put on a brave face.
“S-sounds great! What’s it about?” I mentally chastised myself for my stutter and reached towards the table to grab another pastry. “Ahem. There’s nothing predatory in it, right?”
She grabs one herself and a glass of an orange fizzy drink. “Nope, none at all! Just some harmless cooking with your friends! You’ll love it!” Her enthusiasm helped me calm down as the game started booting up on screen.
Overcooked 5: Season of Seasoning.
Looks cheerful at least. Cooking is fun too… It’ll be fine, yeah.
I took a bite out of my brownie as the game's main menu music started to play.
{Memory Transcription Time Advancement: 23 Standard Terran Minutes…}
You know… I think I get it.
A soft relaxing track played in the background as the four little chefs on screen ran around doing various tasks needed to keep the kitchen functioning, like preparing vegetables, or washing dishes. A timer at the top of the screen was slowly counting down while a little ‘onion’ next to it with a Human face rambled on about something or other.
Orders start coming in quick, and all of us get to work in a flash… or at least, all of us SHOULD be.
“Can you three stop licking the dust clouds in the vents and actually do something to help me, PLEASE?!”
A trio of Human giggles was my only response as I leaned forward in concentration.
This game. This brahking game. They should use this for testing for intelligence like those quizzes we took back home, since clearly some people go brain dead trying to do literally anything that isn’t getting in my stars-damned way, or otherwise waste valuable time by huffing the gas coming off the stove!
Finishing up one order of seaweed wraps and lettuce salad, I tried to get back to the kitchen, but was immediately blocked by… a plate on the floor.
“WHO-!! Why is there a plate on the floor?! The counter is literally right there! It’s such a simple job to-” A ding rings out, showing several new orders that needed to be filled. The timer started flashing red as we reached the one ‘minute’ mark.
A deep, frustrated growl builds in my throat, causing my Humans to laugh for some reason, incensing me even further! We all get to work in completing the last orders, however. Things were going well as the Terrans seemed to (finally) get it together to actually make some good food. Sindre had just finished cooking the rice while Ada chopped the carrots. Me and Hailey were putting everything together on the other side and sending it through until—
“Is, oh my stars, did you guys really send over raw rice?! It’s not even partially cooked!! Are you all a bunch of mountain dwellers? Do you eat your dry grass with a side of brahking pebbles and pond scum?! Cook it again!” I threw the rice back, hitting Sindre in the back of the head with the pile of rice, causing his character to fall over with a cartoonish thunk sound effect.
The Germans laughed loudly at the scene, which made my face heat up in frustration. The timer was running short as we waited for the rice to actually be cooked this time.
“Nov’, I, haha, I’m sorry. I’ll get it done this time, have mercy! I thought the last one was done so I-”
My head turned just enough for my eye to be focused solely on the pale Human. “IT WAS BRAHKING RAW!! There's a bar at the top that tells you! Do you need eye surgery?? Can you even pass a driving test??”
More laughter.
“AND STOP LAUGHING AT ME!! IT’S NOT FUNNY!!”
A ding came from the pot to signify it was done. Ada immediately took it out and walked over to the counter to pass it.
“Perfect, now just- what are you doing?”
She wasn’t passing it over. Instead, she was charging up her throw way more than she needed to. I was just about to say something as the clock flashed brightly ‘till she threw the rice at full force.
Directly at my little chef. The rice beamed directly off the side of my character's head, sending me flying away from the plate and sprawled across the kitchen floor as the rice landed gently on the ground.
ADA!!!!!
The countdown is drowned out by the humans erupting into laughter as I desperately try and recover. Yet, just as I make it to my feet, the countdown reaches zero, and the mission ends. Defeat fills my chest while the onion man does a little dance to tally up our points.
49600… only two out of three stars…
It’s over…
I slumped against the back of the couch, fury and betrayal stirring in my chest while the predators laughed to each other for several moments. Their raucous, howling laughter eventually started dying down, at least enough for them to actually say something to me.
“Nov’, come on. It’s just a game. I’m, hehehe, I’m sorry okay? We were just having a little fun is all.” She ran her treacherous hands down my back in an effort to calm me, to little effect.
“Dumb game. Stupid… start the next mission…”
She chuckled a bit. “Maybe we should play a different game. You don’t seem real happy playing this one.”
That made my tail flick in light amusement though the frustration. “Now you sound like my Dad…” My anger at the game started to fade more and more, replaced with a growing sensation of guilt. ”I-I think that’s a good idea. Um, sorry about that.”
She removed her hand, but kept her eyes on me and the gooey trail now stringing from her hand. “Eugh… hey, you’re fine. If you can deal with us screaming at each other, then we can handle your little squeaks.”
The other two smiled and nodded in agreement while I looked at her in confusion, feeling a little offended. “My… squeaks? But, um, thank you... W-what's the next game? Hailey’s turn, right?”
On cue, she brushes her mane to the side and starts scrolling down. “Yes, actually! Unlike these two walnuts, I actually picked a relaxing game. A classic. An art piece~” Her hands did a slight flair, yet I remained unmoved.
“Hailey, that's what the other two said too. While those games were… fine, I wouldn’t call them ‘masterpieces.’ Are you sure about this one?” I asked while grabbing another brownie.
I keep eating these things, but I just feel more and more hungry… weird…
The Humans chucked as she selected her game. “Hey, have a little faith in me. I haven't met a Human alive that can say this game is bad. Just watch!”
A flash came from the TV as the game's title came into view.
Minecraft: Anniversary Edition.
“We’ll use one of the worlds we were playing on back on Earth so you can get an idea of what it’s really like. And, uh, make sure it's peaceful too, just in case.”
I took a bite of the treat and settled into my spot, preparing myself for whatever was to come.
{CONTINUED INTO THE COMMENTS}
submitted by Cummy_wummys to NatureofPredators [link] [comments]


2024.05.13 08:48 blasteriron Achieve Academic Excellence with Superioressaywriters

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submitted by blasteriron to Superior_essays [link] [comments]


2024.05.13 07:04 Lady_Caticorn Trying to Leave Proposal Writing - Need Advice

I've been a propsoal writer at a management consulting firm for about 2 years now. It was my first job out of college and the pay was decent for starting out. I have an English degree, so it was cool to write for a living and work remotely.
With that being said, proposal writing has been nothing of what I expected. I am essentially an underpaid PM without any of the respect or training. The writing and communication elements that I care about are so inconsequential because I have to prioritize just getting the SMEs to put something into the proposal so we can turn it in over writing something creative and engaging.
My company is having a lot of financial problems and has a toxic culture, so I'm trying to leave. But I feel I have pigeon-holed myself into proposal writing when I'd much rather do something more creative or solely focused on writing without me having to manage as many people. I'm a fantastic editor and proofreader who started freelancing about six years ago and continues to edit regularly in my role. Despite this, I cannot get any interviews for editing jobs. Currently, the only potential employers who want me are proposal- or grant-focused, which makes sense, but idk if I can continue down this path.
Has anyone left proposal or technical writing and gone into a more creative communciations/writing position? If so, how did you do it?
If you had a bad experience with proposal writing, were you able to find a company that made it better without leaving the field altogether?
Are there any other fields where proposal skills could be useful but aren't so painful and soul-sucking as proposal writing?
Thanks in advance!
submitted by Lady_Caticorn to technicalwriting [link] [comments]


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submitted by Dismal_Conclusion_17 to u/Dismal_Conclusion_17 [link] [comments]


2024.05.13 06:34 hubb2001 Translation Status Update/Discussion - May 12

Previous thread
This is the weekly translation status update thread. Use this thread to discuss translation news, issues, titles you're looking forward to, etc.
Note: This is simply a mirror from 4chan's weekly thread on the /jp/ board. All credit goes to the user VNTS there. I'm simply copying and pasting for discussion sake here since some people can't access 4chan.
Entries in Bold have had changes since last week
Entries in itallics denote my own changes

Fan Translations

  • 12RIVEN -the Ψcliminal of integral- - 42% translated
  • Aiyoku No Eustia - In progress 100% TL patch leaked, project to continue, 100% Translated/edited/TLC
  • Akatsuki no Goei ~Principal-tachi no Kyuujitsu~ - 100% translated and edited, 70.11% through QA
  • Akatsuki no Goei ~Tsumibukaki Shuumatsuron~ - 100% translated, 41,122 lines edited (67.64%), 4,508 (7.42%) through QA
  • Axanael - "Overwhelming majority" of the text translated, including the main story, some side content remains, in need of editing
  • CHAOS;HEAD Love Chu Chu! - 70.54% translated, 22.70% edited
  • CHAOS;CHILD Love Chu Chu!! - 100% translated, 55.30% edited
  • Chusingura 46+1 - 36455/82770 (44.04%) lines translated, Kuranosuke route partial patch released
  • Dragon Knight 4 - 60% translated, playtesting also ongoing
  • Fate/Stay Night - Partial patch released with a new translation for Fate/UBW/9 days of HF
  • Haruka na Sora - Sora and Yahiro routes translated, Kozue 75% translated, Sora 90% edited
  • Honoo no Haramase Oppai Nyuu Doukyuusei ~Oppai mo Haramase! New Class Zen'in Harama-sensation!~ - Picked up, porting to Ren'Py
  • If My Heart Had Wings: Snow Presents - 100% translated, 100% edited
  • Jisatsu no Tame no 101 no Houhou - 17% translated
  • Junketsu Megami-Sama - 2nd Alpha patch released, Astarotte route finishing up
  • Kaseki no Uta - 100% translated, 4770/15389 (31%) edited
  • Ken ga Kimi - 58% translated
  • Koukan no Toriko-Tachi - Prologue, common, and Cuckold Play route translated, Swinging Route 35%, Yukari POV 40%
  • Kud Wafter - AA Version 23,835/31,579 (75.5%) Lines translated, 18+ Version 19,240 / 33,113 (58.1%) lines translated
  • Kusarihime ~Euthanasia~ - Translation finished, fully edited
  • Lover Able - 100% translated and edited, 9419/32258 lines approved (29.47%)
  • Lucky Star ~Ryouou Gakuen Outousai~ - episode 1 patch released
  • Maji de Watashi ni Koishinasai! A - Ryouken Route After - 1942/3,494 (55.58%) lines translated
  • Maji de Watashi ni Koishinasai! A Plus Disk - Preparing files
  • Manakashi no Yuri wa Akaku Somaru - 66% translated
  • Miagete Goran, Yozora no Hoshi o - 1 of 4 routes translation finished for the restoration patch, Houkiboshi Hika 2 of 4 H-scenes translated
  • Mujou no Erasmus - The Erasmus two-faced stories - Released
  • Nursery Rhyme - 100% translated and edited, text insertion 100% complete, testing ongoing
  • Pure Pure - 100% translated, needs proofreading, partial patch released, all routes have been inserted
  • Sakura no Uta - Chapter I 30% translated
  • Sakura No Toki - 9.42% translated, 8.55% edited
  • Sakura Wars 2 - Demo patch released, ADV, Battle, and "Long Day in the Theater" mode fully translated, disc 1 text inserted
  • Sen no Hatou, Tsukisome no Kouki - Both original and fan disc 100% translated, in need of editing
  • Shirotsume Yubiwa - 100% translated, 50% beta patch released
  • Shizuku - 120/197 script files translated, 20/197 edited
  • Taima Seiko Alice - 40% translated, 35% edited, 35% proofread, 1st partial patch out
  • Tenshi no Inai 12-gatsu - 100% translated, Editing ongoing
  • To Heart - 720/993 scripts translated, 200/993 edited
  • Tokimeki Memorial 2 - Being translated
  • Tokimeki Memorial Girls Side 4 - 55% translated
  • Tsui no Sora Remake - 100% translated and edited, finalization progressing
  • Umi kara Kuru Mono - 91/138 scripts translated
  • Ushinawareta Mirai o Motomete - 22325/35416 (63.0%) lines translated
  • Yosuga no Sora - Translation finished, editing and TLC ongoing, Total: TL 100% TLC 71% ED 55%, Common/Kazuha/Motoka/Sora routes fully edited

Official work

MangaGamer

  • The Pillagers of Raillore - Out of Beta
  • Ciconia - Phase 1 Released
  • Hadaka Shitsuji fandisc - Picked up
  • Rance 03 - 79% translated, 41% edited
  • Rance X - 94% translated, 5% edited
  • Luckydog1 - 100% translated and edited
  • Funbag Fantasy 4 - 84% translated, 80% edited
  • Eve of the 12th Month - 100% translated and 88% edited
  • DEAD DAYS - 100% translated and edited
  • Beat Valkyrie Ixseal - 88% translated and 81% edited
  • Welcome to a Sexy, Open World - 98% translated and 90% edited

JAST

  • Sisters: Last Day of Summer - June 3rd release
  • Sumaga- Slow progress ongoing
  • Katahane - Progress being made again
  • Django - Not actively making progress
  • Tokyo Hero Project - Translation finished, dealing with bugs
  • Machine Child - Still being developed
  • Yomegami: My Sweet Goddess - 100% translated
  • Yamizome Liberator - Picked up
  • Mojika: Truth Rears Its Ugly Head - Picked up
  • Djibril - 100% translated, in editing
  • Masquerade: Hell Academy - Through 1st QA pass, in 2nd QA pass

Sekai/Denpa

  • Happy Saint Sheol - 100% edited, 40% QA, Demo released
  • Harumade Kururu - Waiting on build
  • Rewrite+ Harvest Festa - 100% translated, 40% edited, Steam page up, 2024 release
  • Subete no Koi ni, Hanabata o. - 50% translated
  • Sumire - Picked up
  • Sanarara R - 100% translated and edited, waiting on build
  • Glass - Picked up
  • New Glass - Picked up
  • Karakara 3 - 100% translated and edited, 70% engine work
  • Yume to Iro de Dekiteiru - 100% translated, 35% edited
  • Zutto Mae Kara Joshi Deshita - 100% translated, in editing
  • Chiisana Kanojo no Serenade - 75% translated, 35% edited
  • Hoshizora e Kakaru Hashi 10% translated
  • Hoshizora e Kakaru Hashi AA - Announced
  • Akaneiro ni Somaru Saka - 50% translated
  • Hamidashi Creative - Announced
  • Inupara - In Development
  • Nekopara After La Vraie Familie - In Development
  • Raspberry Cube - Announced
  • NEKO-NIN exHeart SPIN - 100% translated and edited, waiting on build

Nekonyan

  • Angel Chaos RE-BOOT!- Delayed after Steam rejection
  • Dracu Riot - Waiting on Build, Release date announcement on hold until after Angel Chaos
  • Melty Moment - 80% translated
  • Fureraba Complete edition - Vita exclusive content to be added to Fureraba a couple months after the fandisc release
  • Floral Flowlove - 100% translated, 70% edited, enging port ongoing
  • Kakenuke Seishun Sparking - 80% translated, 70% edited, QA started
  • Love, Elections, & Chocolate - 100% translated and edited, Engine port nearly finished, entering QA shortly
  • Love Love Love, Burning in my Heart! - 100% translated and 74% edited
  • Ready or Not: The Deadline is Coming! - 100% translated, 99% edited, waiting on build
  • Mysteries of the Heart: The Psychic Detective Case Files - 100% translated and edited, engine work in progress
  • Secret Project 2 - 100% translated and edited, queued for Unity port
  • Secret Project 3 - 100% translated and edited, 50% though QA

PQube

  • SINce Memories: Off the Starry Sky - Announced

VisualArts

  • Summer Pockets Reflection Blue - 2024 release

Dualtail

  • Venus Blood Ragnarok - Kickstarter starting in May

Frontwing

Aksys

  • Radiant Tale -Fanfare- - June 27th release
  • Tales from Toyotoki: Arrival of the Witch - Summer release
  • Virche Evermore -EpiC: Lycoris- - Fall release
  • Despera Drops - 2025 release

Age titles

  • Kiminozo - Aiming for a Summer 2024 release

Fakku

  • Two Beasts Or Not To Beast!! - 2.0 version, editing in progress
  • Forbidden Ward - In Pre-Production

Saikey Studios (mix of official/unofficial)

HyoukanOpera

  • Knight Case Files - Trial released, upcoming release

MAGES. GAME

  • Corpse Party II - Darkness Distortion - 2024 release

Voltage Inc.

  • Project Code Kaleido Tower - 2024 release
  • Project Code Neon Mafia - 2024 release
  • Project Code Vampire Hunter - 2025 release

B-cluster

  • Re;quartz Raid - 2024 release

MediBang Inc.

  • Cocktail Magic - Upcoming release

Kamitsubaki Studio

  • KAMITSUBAKI CITY REGENERATE - Upcoming release

Dayu Zixun

  • Voice Love on Air - Upcoming release

moesoft

Shiravune

  • AMANATSU ~Perfect Edition~ - May 17th release
  • Destiny Star Girlfriend 2 - Q2 2024 release
  • Real Hentai Situation! 2 - 2024 release
  • NYO-NIN-JIMA -My New Life in Charge of a Tropical Island- - 2024 release
  • Kara no Shoujo III - Announced
  • Sacrifice Villains - Announced

Kagura Games

  • Forsaken Quartet - May 18th release
  • Yoru ga Kuru! -Square of the Moon- Remastered - 2024 release
  • Angel Tear: Goddess Betrayed - Upcoming release

Aniplex

  • Tsukihime -A piece of blue glass moon- - June 27th release
  • Fate/stay night REMASTERED - 2024 release
  • Hookah Haze - 2024 release
  • Tanetsumi no Uta - 2024 release

Spike Chunsoft

  • The Quintessential Quintuplets: Memories of a Quintessential Summer - Announced
  • The Quintessential Quintuplets: Five Memories Spent With You - Announced

Love Lab

  • Ever Maiden - 2024 release

DLsite

  • Friendly lab - unlock(); - Upcoming release
  • Club Suicide - Picked up

Idea Factory

CRAFTWORK

  • Geminism - English version announced

Harukaze

  • Monkeys! - English release planned

Moonchime

  • Haunted Obachestra Vol.1 Awaking - Upcoming release

Alice In Dissonance

  • Fault Milestone 2 - Side Below - Upcoming release

G-mode

  • Shinjuku Soumei - Demo Released, May 24th release

MiKandi Japan

  • Libra of the Vampire Princess - All versions of the patches in testing

PRODUCTION PENCIL

  • Paradise Cleaning! -Tutor X Hypnosis- - Upcoming release

072 Project

  • Princess Paradise - 2024 release

F&C

  • NTR with hypnosis application - Upcoming release

Eroge Japan

  • Trap Yuri Garden - 2024 release

Tensei Games

  • Unfaithful Wife: Ayano's "Netorare Report" - My gentle wife is fucking another man - - Q2 2024 release

GRAVITY GAME ARISE

  • Tokyo Psychodemic - Demo released, May 30th release

Dark Nyaa

  • Master & Succubi Hentai Lessons 2 - April release

MintLip

  • Him, the Smile & Bloom - August 8th release

Cherry Kiss

submitted by hubb2001 to vns [link] [comments]


2024.05.13 06:21 Icy-Lingonberry-2574 Translation & Release Status Update/Discussion - May 12

This is the weekly translation status update thread. Use this thread to discuss translation news, issues, titles you're looking forward to, etc.
Note: This is simply a mirror from 4chan's weekly thread on the /jp/ board. All credit goes to the user VNTS there. Entries in Bold have had changes since last week
Fan Translations
Official work
MangaGamer
JAST
Age titles
Sekai/Denpa
VisualArts
Nekonyan
PQube
Dualtail
Frontwing
Fakku
Saikey Studios (mix of official/unofficial)
HyoukanOpera
MAGES. GAMES
Voltage Inc.
Aksys
B-cluster
MediBang Inc.-
Kamitsubaki Studio
Dayu Zixun
moesoft
Shiravune
Kagura Games
Aniplex
Spike Chunsoft
Love Lab
DLsite
Idea Factory
CRAFTWORK
Harukaze
Moonchime
Alice In Dissonance
G-mode
HyoukanOpera
MiKandi Japan
PRODUCTION PENCIL
072 Project
F&C
Eroge Japan
Tensei Games
GRAVITY GAME ARISE
Dark [Word I can't say due to Automod deleting my posts:(]
MintLip
Cherry Kiss
Other
submitted by Icy-Lingonberry-2574 to visualnovels [link] [comments]


2024.05.13 05:25 PrestigiousBag6605 Got fired at private practice- quit pre-med?

Hey everyone, so I apologize if this is a lot, but I am really in need of some guidance or an opinion if I should re-consider my career path. I recently got fired from a private internal medicine practice. Previously, I was an ED scribe with SA and had worked my way up as a Scribe Trainer. I also worked with another remote company for a short amount of time and did Internal Medicine scribing with a couple of providers. In my opinion, I.M. is a really tough specialty (not my strength), and I had not had much experience with it prior to applying to this company. While working at this company, it was rough. It was super fast-paced, and we had switched from IPads to Laptops, which was hard for me. I admit I was slower than the other scribes there (one doc to a few P.A.'s), and personally needed more time at the end of the day to proofread the notes. The format of charting was also very very different from ED charting and charting for previous providers, so I often asked the providers how they liked their notes and would constantly ask for feedback. Two of them would, and one in particular saw some improvement in my charts, but there was a provider in particular who, every time I would ask her if the notes were okay, she would say so, but was actually not satisfied with them, so I think she was lying. She often made faces as she was editing them and would get angry. To her defense, In a lot of my notes there were spelling errors, I would put wrong medication names (she would edit or tell me to edit them later) and did not document something that was stated in the room because I did not know if it was pertinent to include or not or did not have the medical knowledge to do so.
I understand how this all is a fireable offense for legal purposes. Ultimately, her and likely the other providers stated this to my managesupervisor and I got fired via a text. I feel like a failure, mostly because I am pre-med aspiring. and told them I wanted to go to med school (not even PA school). Should I rethink this career? I really wanted to do a good job, but even if they did make accommodations (more time after a day to proofread, etc etc), etc it would have likely been too much anyways than to just get another scribe who is more experienced than I. I really did try though, and I really wanted to do a good job and would ask them for help constantly. Only two providers gave me good feedback to help. Should I rethink my career in medicine if I cannot write good medical SOAP notes?
TL;DR: Got fired from a private medicine clinic as a scribe due to poor notes despite asking for help. Should I rethink scribing again in the future, and a career as a physician/P.A.?
submitted by PrestigiousBag6605 to medicalscribe [link] [comments]


2024.05.13 03:56 animerecthrowawayqjc Typos/Grammar

Not sure where else to put this but here, sorry. Enjoying the game. Just also a detail-oriented person who notices these things (I swear I wasn't purposely seeking them out) and figured the dev might want them reported because I did see one of the changelog entries is about fixing typos.
The pleasure of growing grass : 5 Farm
Most achievements appear in the log with a space before and after the colon. You only need a space after the colon. This achievement should be The pleasure of growing grass: 5 Farm.
A small Village
At least in normal English, "Village" would not be capitalized. Your achievements look like you're not trying to write them in title case (what newspaper articles and book titles use), so I'd decapitalize this.
The battle for Caps
Same comment about capitalization: decapitalize "Caps"
A great City
Same comment about capitalization
Great Silos
Same comment about capitalization
Steel Working
Same comment about capitalization
Lumber Passion
Same comment about capitalization
Stone Squad
Same comment about capitalization
Okay, you know what, there's a lot of achievements that would get the same correction about capitalization and I kind of don't want to list them all right now.
I have left The Great War alone because that's usually a full title of a war and those get left capitalized (think "World War II"). I also left Researching Theresmore alone because Theresmore is the name/title of the place, so it gets to stay capitalized. (So why did I pick on "Village" and "City"? Look up "proper noun" for a better explanation than I can provide.)
The garden of eden
This is a specific place/proper noun. Should be The Garden of Eden
We can start train archers and scouts
We can start to train archers and scouts
Now we can build Stable
Now we can build the Stable
Quite a lot of the messages that appear on the bottom of the screen when discovering something new are written as full sentences, but are missing periods at the end. Including the one I just wrote about the Stable. Not sure if that's a purposeful choice, but if so, it's inconsistent with you leaving an exclamation mark at the end of the first message about FAME ("FAME is a resource"…)
A lot of the text reads a bit awkwardly, but because of certain video game text conventions I am hesitant to completely correct it. You might want to get your text looked over by a proofreadeeditor someday, although it is comprehensible the way it is right now. Some of the examples of what I'm hesitant about:
Also, I was trying to see if the game could be played pacifist really early on (just started today. In "numbers go up" games like idle games, I hate seeing numbers go down. In other games I've played like this one, getting attacked often makes numbers go down. And you cannot just immediately turn it off to stop it like you could with, say, voluntarily burning coal resources to make some kind of metal resource. So I figured I'd try to make getting attacked not an option which is what sometimes happens if you never pursue any combat options yourself. I know it's probably a weird self-imposed restriction/goal to try but ¯\_(ツ)_/¯ It's a single player game. Nobody's experience is getting impacted by my weird experiment to avoid something that might be unavoidable, except my own) and am pretty surprised. I skipped Archery on purpose, knowing it unlocks the Army. I researched Breeding, thinking it would improve Farming, and was quite surprised when it unlocked the Army tab anyways and I got the message about being able to make new army units. Curious if I'll get attacked without ever making any army units.
EDIT: As a mobile player I did not realize I could just long press on the upgrade/building to see what it does. Whoops.
submitted by animerecthrowawayqjc to TheresmoreGame [link] [comments]


2024.05.13 02:01 MindMaps254 Make Essay Writing Easier

Welcome to the "Essay Help by Pros" community group! Writing a great essay can be challenging, but with the right approach, anyone can produce a high-quality piece. Here are some points to follow to write a great essay:
  1. Understand the assignment: Before you start writing, make sure you understand the requirements of the essay. Read the instructions carefully, and take note of the topic, format, word count, and any specific guidelines that are provided.
  2. Choose a topic: Select a topic that interests you (if this is an option given) and that you have some knowledge about. You'll be more motivated to write, and you'll be able to draw on your existing knowledge to develop your ideas.
  3. Research your topic: Conduct thorough research on your topic, using a range of sources. Take notes on your findings and make sure you keep track of your sources so you can properly cite them later.
  4. Develop a thesis statement: Your thesis statement is the central idea of your essay. It should be a clear and concise statement that summarizes the main point you want to make in your essay.
  5. Create an outline: An outline is a roadmap that helps you organize your thoughts and ideas. It should include an introduction, body paragraphs, and a conclusion, and each section should have a clear focus.
  6. Write your essay: Use your outline to guide your writing. Make sure each paragraph has a clear topic sentence, and that all your ideas are well-supported with evidence.
  7. Edit and proofread: Once you've completed your essay, take the time to edit and proofread it. Check for spelling and grammar errors, and make sure your writing is clear and concise.
By following these points, you'll be well on your way to writing a great essay. If you have any questions or need further assistance, feel free to reach out to the community for help!
submitted by MindMaps254 to essayhelpbypros [link] [comments]


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submitted by Constant-Show2229 to Statisticshelpers_ [link] [comments]


2024.05.12 20:35 Table-Games-Dealer Guide I sent to a friend

On smoke breaks I talk with a friend about my dreams of escaping the casino and talk about my rust adventures. He asked me to tell him where to start programming and what project to do. I am going to video call with him to go to get to hello world but wrote this guide so he could follow and repeat.

Terminal:

Most code in the world does not have a graphical user interface (gui). Such artwork is expensive to make and costly to run. Instead we work with the bare minimum in the terminal.
The terminal is a text interface where you can have powerful control of your computer. There are things that dont have any buttons, but everything has logic in terminal.
I am on Mac and use Zsh as my native terminal, I think you have Command Prompt but it will depend on you version of windows. I highly recommend you study your shell sooner than later. It can make life way easier.
I know some windows but can not give you too much advice. No matter what coding language you want to use you are likely going to want to use bash to automate stuff. I used bash to automate the login of my 6 Old School RuneScape accounts. Took me several minutes every play session, turned into one click with some light coding.

Interactive Development Environment:

Choose an IDE and look at all the options. check all the settings. I use VSCode. Look for extensions, configure them all. They can be incredibly powerful for your understanding of what your code is doing and what the borrow checker wants from you.
Don't stick with VSCode, different IDEs provide vastly different experiences per language. Always shop around.

Cargo:

Cargo is rusts package manager. It can get code from the internet, compile and ship your code, do versioning and most of the tedious stuff of coding.
Learn cargo well this is how you take your code and do things with it.
Do beware that cargo allows you to download arbitrary code from the internet. Don't go downloading sketchy shit and getting pwnd. But for big projects absolutely go ahead this community is awesome.
There is no need to enable git versioning with cargo, but it would be cool should you lose your computer your code would still be in the cloud and retrievable.

Rust's Borrow Checker:

The borrow checker is apart of the rust compiler, the thing that turns your text into computer code. It is going to be the bane of your existence should you stay with rust.
The borrow checker prints to terminal a highly detailed and specific commentary on your code explaining what it will not accept as valid rust code.
Read everything it says, often the borrow checker will explicitly tell you what to do to solve the problem. This will be most of your workflow, making the borrow checker happy. Once the rules of the borrow checker are followed, your program will run flawlessly. It may not make sense logically, But in a memory sense, the point of rust, safe.
If you use the borrow checker in the IDE you may get some hyperlinks that let you jump through your code to debug way faster than scrolling.
Do be warned though that there are bugs in rust, but none that beginners like us have to worry about.

Shop around for languages:

Rust is making me learn computer science and bring me really close to flipping bits and I think that is really cool.
Python is quick and easy to use. You can get competent in a month.
Python is 100x slower than rust but waaaaay more fun to use.
Rust is faster, but takes 10x longer to write at this point. But when I have completed something it is safe, fast, and as exact as I could want something.
If I wanted a job right away I would learn JavaScript, JS runs 90% of the internet and the majority of the jobs. But it's 29 years old, slow and unsafe. Its ecosystem is huge. Memes are bad. No dommy borrow checker.
C++ is the parent language to Rust. Haskell is also a big influencing factor. I would learn some about these languages and why rust 'fixes' them.

Bacon:

One tool I find so helpful in rust is called Bacon. It will automaticly rerun your program whenever you change the code. So instead of having to manually ask the computer to run it can always be running on the side, along with great displays of the borrow checker and clippy text recommendations.
Must have use it every time I VSCode open.

Clippy:

\\ this is a linter whose implications I have yet to understand see comments below!
Clippy is the formatter cargo uses to proofread and restyle your code. Very convenient when you get all sweaty and shit out some code from your stream of conscious then you can type one command and make it look intentional again.

Configure VSCode to support rust by downloading these extensions:

Setup Hotkeys:

Setup a hotkey in vscode to run rust in its cargo run format with code runner.
This is rather complicated and cost me way to much time, but go to extentsions, Code-Runner. Click Code-Runner: Executor Map Edit Settings.json.
look for the rust entry in the field
{ "code-runner.executorMap": { ~ "rust": sadness_and_lies, ~ }, "code-runner.clearPreviousOutput": true, "editor.rulers": [120], } Should be: "rust": "cargo run # $fileName", 
Then go to hotkeys in the VSCode settings and search code-runner.
Edit the entry:
Run Code
code-runner.run
To your specifed hotkey. This will make VSCode use cargo to run your code. This hotkey should also run other languages should you do so.
Bacon must be added to your path. This may be difficult on windows I dont know but I challenge you to EITHER:
Make a profile in your terminal that has Bacon in the path (I failed to do this but got Zsh to run a Bash script that brings bacon to path on startup),
or make a macro/hotkey in vscode to bring them to path (this is what I did in VSCode only becasue I dont understand Zsh profiles enough... hours wasted)
oh by the way Bacon can be installed with 'cargo install bacon' and is found in root/.cargo/bin
My solution to VSCode was to add
[ { "key": "cmd+b", "command": "workbench.action.terminal.sendSequence", "args": { "text": "bacon\u000D" } }, { "key": "alt+b", "command": "workbench.action.terminal.sendSequence", "args": { "text": "export PATH=$PATH:/Users/work/.cargo/bin\u000D" } }, ] 
to the keybindings.json
this lets me opt+b to bring cargo tools to Zsh path,
then cmd+b to start bacon.
Note that this will bring any cargo shell tools to path. One nice one I like is Exa, a file viewer like Dir but better
I know this was a wall of text but once you can do this 👍

Well that's it. Thanks for reading. Thanks for sharing everything I know is from the internet.
submitted by Table-Games-Dealer to rust [link] [comments]


2024.05.12 19:01 lambchopsuey Deconstructing the "discussion meeting" performance - "the staged character of discussion meetings" - illuminates why SGI is failing and how far it has deteriorated

This analysis comes from Cults and Nonconventional Religious Groups: A Collection of Outstanding Dissertations and Monographs, "Shakubuku: A Study of the Nichiren Shoshu Buddhist Movement in America, 1960-1975", David A. Snow, 1993, pp. 171-179.
I'll try to shave it down, because it's a long section, but he masterfully dissects the manipulation and artifice involved in the "discussion meetings" of then-NSA (now SGI-USA). You'll recognize the fakery he identifies - this is the nature of the Dead-Ikeda-cult SGI, a completely dishonest and exploitative cult.
It is at these discussion meetings, then, that NSA gets on with the real work of promoting and securing nominal conversion, of attempting to get recruits to take the first major step toward conversion by agreeing to receive a Gohonzon and to give chanting a try.
In those days, the nohonzon was issued up front (for a fee, of course - cash on the barrelhead).
And since gaining converts is, in large part, what this movement is all about, "nothing is more basic to the activities of NSA," as noted in the Winter edition of the 1975 NSA Quarterly, "than the discussion meeting." Or, as one district leader emphasized when discussing the importance of these meetings: "Discussion meetings are indispensable to the spread of the practice and the attainment of Kosen-rufu."
If you've ever felt confused at how sitting around someone's living room with the same bunch of losers month after month is doing anything toward the SGI's supposed goals of "world peace" or anything at all, actually, besides wasting the participants' time, I think what's described here will make it clearer what the original intent and purpose of these "discussion meetings" was, AND how far from that the current SGI "activities" have fallen.
The Character and Organization of These Meetings from a Sociological Standpoint
Given the purpose and importance of these discussion meetings, the question arises as to how they are organized and brought off in a strategic manner. In other words, what is the underlying strategy guiding this work of securing nominal conversion, and what are the kinds of tactical adjustments made at the line of scrimmage when the plan of attack does not appear to be advancing the group toward its goal of getting guests to agree to give chanting a try.
It's not enough that the "guests" say they'll try it; by the end of this ordeal, they'll say absolutely anything to get themselves to the other side of that door! What they really want is enough interest and desire on the part of those "guests" that they'll come back - and ideally become regularly attending members (as described in this indoctrinational creative writing fiction where a career Catholic priest is so entranced with the fictional (non)discussion meetings that he JOINS the SGI!! You'll notice that there is never any room within SGI to even mention one of THEIR SGI leaders who joins a Baptist church, for example, much less to celebrate such a stepping-out-of-line. But it's always FINE for other religions' leaders to see the obvious superiority of the SGI, knowmsayin?
In order to answer these question [sic] in a sociological manner, let us step out of the shoes of a guest and into those of a sociological [sic] with insiders' knowledge.
The Strategy of Theatrical Persuasion. Although members and the movement's literature like to characterize these meetings as being forums for free and open discussion and the spontaneous expression and flow of happiness and excitement, they are a far cry from gatherings characterized by spontaneity and unstructured discussion and interaction. Rather, they are meticulously planned and highly orchestrated meetings that can be best conceptualized, from a dramaturgical perspective, as theatrical-like presentations staged and conducted by a set of individuals (NSA members) who not only work together as a team but whose intimate cooperation is expected and required in order to foster and sustain a convincing impression or definition of the situation in the eyes of the audience (the recruits or guests).
Although the staged character of these meetings is seldom readily discernible to the unsuspecting guest, the appropriateness of conceptualizing these meetings in this way is suggested by the following considerations. First, the purpose of the meeting, as already indicated, is to sell guests on the idea of chanting, to so impress them that they feel compelled to give this practice call [sic] chanting a try.
Secondly, there is a division of labor such that all members have one or more roles to play. These various roles include the leadership role, the role of emcee, a general, overarching supportive role, and several more specific supportive roles, such as the role of giving an explanation of what NSA is all about, the role of a song leader, and the role of giving testimony. And even more significantly, members are provided with fairly detailed instructions, or, in the language of the theater, with scripts indicating what each role involves and how best to perform or play it.
There's a list of these roles. At the discussion meeting planning meeting, the attendees go down the list and simply plug different members' names into the worksheet.
The main leadership role, assumed by the district chief or, in his absence, the assistant district chief, includes, for example, the tasks of leading the chanting in a vigorous manner, conducting the question-and-answer session, meeting with each of the guests, and providing an inspirational role model for the other members. In performing these tasks, the leader is reminded that rather than putting on the air of a great sage, he should make a point of displaying great vitality, warmth, and compassion. Furthermore, he is expected "to be able to give clear explanations of the philosophy and practice," and is instructed to "always tailor his answers and encouragement to the audience."
Answers should always be tailored to the audience. If the guests are young, then the answers should include examples they can relate to. If the questions are too mystical or one-sided, the leader must have the wisdom to change the subject or break off the question-and-answer period diplomatically.
Blanche described how in her first district, the WD District leader instructed everyone that, if someone in the meeting was going on too long or rambling or whatever, that they should just start clapping wildly and shouting, "Congratulations!!" and then the MC would just move on to the next topic on the agenda. Reeeeal "spontaneous" there...
The emcee role is also regarded as particularly important, so much so that "the success of the meeting" is said to be contingent on how well it is performed. In fact, "so much depends on the emcee" that the discussion meeting is described for him as "a battleground in which he must struggle to bring victory to the members."
Barf. How far SGI has fallen! Now the goal is to see if there's some young teen in an SGI member's family who can be press-ganged to show up and read the agenda - their youth in and of itself is supposed to "encourage" everyone! Forget about all that "struggle" nonsense - they aren't gonna. This illustrates the SGI's current "form over function" approach, in which they just identify someone and pressure that person to do it, rather than the ideal candidate volunteering from a spirit of...oh, whatever - see above paragraph 🙄 Ideally, there would be SEVERAL young people positively brimming with passion and youthful energy who would be vying to be chosen: "Me! Let ME do it this time!" "No! ME!" "Choose ME!!" Instead, now it's just some tired old fart who agrees to do it, just to get this over with and there's no one else.
Specific responsibilities include setting "the gears fo the meeting in motion" and keeping the meeting going in a rhythmical and orderly manner.
You have to wonder just how crazy they envision these (non)discussion meetings might go - will a spontaneous rave break out if it isn't carefully controlled? An unpermitted parade? A frenzy of liturgical dance?? WHAT might happen??? Enquiring minds want to know!!
The emcee must develop the ability to keep the rhythm of the meeting going by making sure that there are no pauses or interruptions. If someone is causing a disorder, he should quiet the person in a polite manner. If a baby starts crying, he should see to it that either the mother or one of the young women at the meeting takes the child to another room to calm it down.
Gendered. Misogynist.
The emcee is also charged with being "the eyes and ears of the person leading the meeting."
Before and during the meeting, he should watch guests, be on the lookout for disruptions, and in general, be aware of everything that's happening. He should inform the person leading the meeting how many guests are present and whether they are young or old, so the leader can set the rhythm of the meeting accordingly.
Yeah. NO 😄 WOW but it's been a LONG TIME since any SGI sales pitch-based recruiting session - I mean discussion meeting - had any characteristics that would fit the above instructions. Just no way. Not now. Now, it's the same old handful of longhaulers dragging themselves in to go through the motions - as usual. By rote.
In addition, the emcee is expected to talk, act, and appear in a manner that displays or exudes strength, confidence, vitality and neatness.
The emcee must speak in a vigorous, strong and clear voice, but not screaming. The way he sits, stands up and moves the table must display confidence.
This was when a small table would be moved in in front of the person who led gongyo, who would turn around to face the group. This is of course a Japanese norm, completely foreign to Westerners. How many people outside of Japan even have a low table like that, designed for someone who's sitting on the floor??
In fact, he should stand up smartly whenever he is talking. As for appearance, he should reflect the image of NSA - clean and neat clothes and personal grooming.
It has been a LOOOOOOOONG time since ANY SGI district could insist on these requirements! Now they're just lucky if they can get anyone younger than retirement age to read the agenda off, and the agenda is often handed to them right there at the meeting itself - fuhgeddabout all this "advance preparation" nonsense. Nothing happens at the SGI discussion meetings, so nobody's going to go to this much trouble just because.
And finally, the emcee is instructed to have the details of the meeting worked out and the setting in order before the meeting begins.
...as opposed to showing up and being handed a printed agenda to read off as SGI does it now.
The emcee must have a plan for the meeting. He should write up a schedule showing who will give the explanation, what songs will be sung, who will give experiences and so on, and present it to the leader at least two days prior to the meeting. The emcee must prepare for the meeting. He should check to see if the meeting place is clean and neat, that all lights work and there is an appropriate meeting table. Most of all, he should do Shakubuku for the success of the meeting.
Oh, like any of that's gonna happen! 🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣
Yes, things were VERY different back in the late 1960s-early 1970s, when the SGI organization in the US was still growing. As you can see, all this has been tossed right out the window.
A couple of items:
In fact, you can see a newly promoted leader doing exactly that, "chanting for the success of the meeting", here, from this same time period (early 1970s).
It's been a LONG time since any of this was happening, and you can clearly see in today's (non)discussion meetings how far things have deteriorated - and that's JUST the MC part! There's a bit about the demands on the members of the group - I'll skip to just this part:
As one district chief explained during a planning meeting for senior and junior leaders within the district and which I was invited to by one of my key informants:
Make sure to tell your members to chant in rhythm with the leaders. There shouldn't be any more than one rhythm. Everyone should be together so that there is unity. And remember to have them support the leader in whatever he says; the guests won't know whether he is right or wrong. So even if you don't agree with what is being said, act as if you do. this [sic] way there is unity at the meeting and the guests will be more impressed.
Wow, huh? It's completely dishonest and oriented entirely at flimflamming and bamboozling the "guests"!
Next there's a big section on "experiences", but I'm going to give that its own post because it's a WHOLE topic on its own. Hopefully today! But Ima skip ahead a bit, to p. 177:
A fourth indication of the staged character of discussion meetings is provided by the fact that planning meetings are held at both the district and chapter level for the purpose of discussing how to improve discussion meetings and make them more successful. Although rank-and-file members (those who have not attained that status of a junior or senior leader) are not normally invited to these planning meetings, I was able to attend several of them at the invitation of both my district chief and a junior leader who was one of my key informants.
SKULLDUGGERY!! 💀
It was during these planning meetings that I became deeply sensitized to the highly orchestrated and dramaturgical character of not only the discussion meetings but of NSA's overall operation.
At this point it's important to remember that "dramaturgical" means "relating to the art or the theory of writing and putting on plays, especially for the theater" - it's all putting on a show to manipulate the unwitting guests in order to trick them into transforming into new recruits. It's ALL fake - just a façade to fool the uninformed.
A fifth consideration suggesting that staged character of discussion meetings is the fact that much of what members do and say, both verbally and nonverbally, during the course of a meeting is to appear natural and spontaneous rather than artificial and contrived.
They try. Unconvincingly.
In other words, these meetings are not to appear as staged performances or as the product of dramaturgical cooperation. This concern is evidenced by the emphasis placed on exuding sincerity and responding to calls from the emcee and to what the leader says and does with alacrity and enthusiasm. It is also suggested by some of the rituals engaged in by the emcee, as when he scans the gathering after he has called for an experience so as to foster the impression that whom he calls is a spontaneous decision rather than one that has been pre-arranged, as indicated by the fact that those called on are already listed on his meeting agenda and by the fact that members frequently know beforehand whether they will be giving an experience.
This fakery apparently was dropped decades ago; in current SGI (non)discussion meetings, not only is the person acknowledged by name as delivering/"sharing" an "experience", but the person often has it written out on a piece of paper they semi-read off.

But none of this is evident to the guest.

Rather, what transpires - who gives the explanation, who gives testimonies, and so on - is staged in such a way that it all appears as if it is spontaneous and independent of prior planning, negotiation, and decision-making among the members. As a consequence, it seems reasonable to suggest that NSA in general and the district members in particular have something of the character of a secret society.
Only without any special perks or sexiness.
This is not particularly surprising, however, when considering the nature of theatrical-like teamwork. As Erving Goffman noted in his seminal discussion of this kind of work:
... if a performance is to be effective it will be likely that the extent of cooperation that makes this possible will be concealed and kept secret... The audience may appreciate, of course, that all members of the team are held together by a bond that no member of the audience shares ... But (the members of the team) form a secret society ... insofar as a secret is kept as to how they are cooperating together to maintain a particular definition of the situation.
This will all be very familiar to the people trying to recruit new suckers into MLM schemes/scams, too.
The sixth and final consideration suggesting the appropriateness of viewing these meetings from a dramaturgical perspective is the fact that they do not "go on" unless there is an audience, that is unless guests are in attendance.
Before Ikeda was excommunicated by Nichiren Shoshu and transformed the SGI into his own personal worship society, there was a certain "rhythm" to the year. February and August were "Shakubuku Months", and there was an "introductory meeting" scheduled every week. If it came to meeting start time and there was no "guest", the meeting was halted and everybody was sent out to try and find something with a pulse to drag in, at which point the meeting would proceed:
When I first discovered this I was somewhat startled, for I had assumed that these meetings were conducted in their entirety regardless of the presence or absence of a new face. But as I learned one evening, this is not the case. Following the chanting session on this particular evening, the leader emphasized that since these meetings were for guests and none were present, we would have to go out and round up one or two. So the members in attendance were divided into Shakubuku teams and sent out in search of prospects. Although three of the four teams returned empty-handed, one had managed to corral a single guest. But one is all that is needed; and so the formal meeting began as usual.
For "formal meeting" read "sales pitch". By the late-1980s, perhaps earlier, instead of being every discussion meeting, this format was restricted to the "introductory meetings" during the Shakubuku Months. However, he's describing something that happened every single time. No meeting unless a "guest" was present.
During my tenure as a member I saw this particular scenario re-enacted on four different occasions, and on one occasion we were sent back into the streets three times in succession. Around 8:30 p.m., after the third try and with one guest in hand, the show finally got on the road.
The author describes himself as "an active participant observer for nearly a year and a half".
Perhaps even more illustrative of the theatrical character of these meetings and the fact that they are staged for guests is the following course of events that transpired one evening during a meeting I attended:
Although no guests were present when the chanting began, a young couple came in toward the end of the chanting session and situated themselves on the floor at the back of the room. But apparently the emcee didn't notice them; for upon completion of the chanting session he didn't jump up and yell out: 'Welcome to a vigorous and happy meeting of the [name here] District of NSA!' But the district leader, who had apparently seen this couple come in, punched the emcee in the ribs and whispered that some guests were present. And so this member immediately assumed his role of the emcee and proceeded as usual by springing to his feet, putting on a big smile, and blurting out, 'Welcome to a vigorous and happy meeting of the [name here] District of NSA!'
"Vigorous and happy" 🤣
In light of the foregoing considerations and observations, there seems to be little question about the appropriateness of conceptualizing NSA discussion meetings as "shows" or presentations staged by the members, who constitute a performance team, before an audience composed of recruits or "guests".
This was what was going on BEFORE Dickeda swanned into the US in 1990 and "changed our direction" - because of what Sensei did, the bottom fell out of the discussion meetings. Instead of weekly meetings, Dickeata dictated that these meetings would only happen monthly from now on - and of COURSE Die-Sucky Scamsei's word is LAW in his own cult of personality, where the membership follows a PERSON instead of any "law". Post-excommunication, at the (non)discussion meetings I attended, there was at least one guest every single time, but they never came back. The ONLY person I saw join post-excommunication was a formerly homeless woman with two small children who had moved in with an SGI member (who had unethically selected her at the abused-women's shelter she was living at, where he volunteered computer classes for the residents). She was able to see it didn't work; she ended up quitting.
Now what SGI-USA is left with is an ever-shrinking membership of mostly Baby-Boom generation and older individuals who mostly joined during the time period described in this study. SGI has completely lost what vitality it once had; now it's simply waiting around for the grave - and oblivion.
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2024.05.12 15:06 BiasMushroom A Rose by Any Other Name (A NoP Fic Ch 66) Part 15

Nature of Humanity Ch 66
A Rose by Any Other Name, Part 15
A Fanfic of u/SpacePaladin15’s work “The Nature of Predators.” Thank you for the story!
___
Memory transcription subject: Talen, Prime News Anchor
Date [standardized human time]: November 3rd, 2136
Hospital lights are infamous for being bright to the point of inducing migraines and eye fatigue. This is, of course, done for a ‘good’ reason. To discourage Predators from attacking hospitals for an easy meal. It’s common knowledge a predator will attack the weak, sick, and injured before attacking someone that can actually fight back. It surprised me when I learned this was one of the few ‘facts’ the Federation actually had, mostly, right.
Unfortunately, in practice all these lights have ever really done is attract bugs and the Arxur. Like a neon side at an all-you-can-eat salad bar, the power draw alone was a beacon for raids. This has led to many people choosing to suffer in silence rather than be admitted to a hospital.
My mind flashed to the angry Texan ranting about the poor quality of life we awarded to those less fortunate than ourselves. Thoughts of the older woman who confessed to us that her husband had been shot and left as a sacrifice to Human soldiers made me wonder if these hospitals were actually built to serve… another purpose. To act as a distraction, so the Federation can evacuate those they actually value.
I glanced at the doctor and nurse leaving Rose's room. My application to be her guardian was… weak at best, and still under UN review. Most likely they wouldn't provide me any information beyond just whether I could see her or not.
One of the Venlil doctors looked tear-struck as he gave one last glance back into Rose’s room. He quickly perked himself up or at least put the facade on as he walked over to the waiting room. He scanned the human faces in here as he asked, “McDermott? Talen McDermott?”
The sudden addition to my name caught me off guard to the point I just sat in stunned silence. After a moment of looking around he asked again, before looking at his notes with a confused look on his face. Before he left, I gently raised my paw into the air, “My name is Talen. Just Talen. I applied for guardianship over Rose McDermott. It's still in review…”
He cocked his head to the side for a moment before his assumptions finally broke, “Ah! My apologies. If you would, please come with me, sir.”
The doctor led me to his office and offered me a seat. As he started to type on his computer, he flicked an ear to the screen facing me as a QR code came up. As my pad downloaded the data packet, he began to explain, “Alright, so as you are aware Rose has been through… some traumatic events. Both physical and mental.”
I started to look through the data as he carried on, “To start with, she clawed out most of her eyes. The nerves at the back of the eye were mostly fine and took to the nerve plate well. When she's had some time to heal, it should be simple to restore her sight. The main issue we have is that the war is stepping up, and we are getting more people coming back in need of our cloning machines.”
He pulled up a small list of human prosthetic companies on my pad, “Which means we can't make Rose a new set of organic eyes for… the foreseeable future. Which is why we opted to prep her for Optics while we wait. These companies have been vetted as trustworthy manufacturers, and the Hospital we plan to transfer Rose to on Venlil Prime will be more than capable of handling the installation.”
By the stars, how close was I to failing to save her at all? I nodded my head as I bit my lip and tried to stay calm, “Alright. So she will have prosthetic eyes soon?”
He wagged his tail meekly, “Maybe in about [two weeks] if the healing goes fine. It's best not to rush nervous systems when it comes to healing. It's not an easy process.”
He showed me an X-ray of Rose's teeth, “Now as for her teeth, we were able to save those. They are set in place but still need time to heal. It will take about twenty-one days for them to heal to a point where she can use them as she would normally.”
He pulled multiple photos of federation friendly, Terran food up, “So soft food until then. Soups, leafy salads with nothing hard… I have included a list and a few links to human recipes that will more than meet her nutritional requirements while she recovers, as well as into her care under you until she ages out.”
My mind drifted to the pills she had been given, “Ok then uhm, what about the medication she was on? Something like that… It could…”
He gently laid his paw on mine, “Her system is clean and showing no signs of a chemical dependency. That doesn't mean there won't be mental factors involved that could encourage her to seek escape through pharmaceuticals again. So long as her mental needs are met, she should recover well.”
I glanced up and quickly wiped away a few tears, “Ok, then… I don't know if I am the best person for that…”
“A lot of her care will simply just be showing her love, affection and that she matters and there is nothing wrong with her being human.” He looked ashamed as he spoke, “She will still need… Human care. From my personal research into the field, Humans need physical contact to be healthy and deteriorate slowly when isolated.”
He leaned forward and flicked his ears for my full attention, “Also do NOT let any Federation trained Psychiatrist near her. The Humans are miles ahead of us in terms of psychology and the treatment of those whose minds differ from the norm. It won't be easy to get a human Psychiatrist, but Rose will be high up on the list of those available to get help. Partly due to her unique situation but also to her parent's service and sacrifice.”
I let out a breath I hadn't realized I'd been holding. I will never be able to give her everything she needs, but I can at least hold the tide back long enough for those who can. I have an empty bedroom for her to make her own… I'm not far from a refugee center school, so it shouldn't be hard for her to interact with other humans in a friendly environment… Food costs are going to go up… Ah. I haven't been working… Kotaka isn't going to fire me, but I have used all of my vacation time for this… I let out a lite cough, “And payment?”
He gave a curt nod, “Already paid. Part of her compensation for her parents’ service and sacrifice.”
I hope they don't know how their daughter was failed after everything they gave for her, “I'd like to see her if that's possible.”
He stood up from his desk, “Of course, follow me.”
We left his office behind and navigated the winding hallways designed to hopefully slow an Arxur raider from clearing the hospital quickly. I could remember when hospitals were built with quickly traversing them in mind. It took nearly no time to get to Aylin when she went into labor… it took the Arxur nearly no time to get to her in the hospital she was working at.
He stopped just at the precipice of one of the room's and rasped his knuckles on the door frame, “Rose? Are you awake? Your guardian is here to see you.”
He flicked his tail for me to enter as he turned the lights on. Rose was sitting right there. Her bed had been raised to a sitting position, but her head was leaned against a pillow as she slept. The doctor flicked the light's on, and I angrily gestured that she was sleeping.
I felt a bit stupid when I realized why the lights being on wouldn't bother her right now. He smiled like both a Venlil and a Human and dimmed the lights to half brightness before ducking out of the room. I crept as quietly as I could to Rose's bedside, my unkempt nails clacking against the floor. Yet, Rose didn't stir as I sat in a nearby chair.
Every time we have met has coincided with some of the worst times for us. My mind blamed me. Not for my failure to control myself back during the exchange program. But for seeking her out. If I had respected her parent's wishes of us never speaking again, then surely they wouldn't have died. Earth wouldn't have been bombed. Rose wouldn't- Rose wouldn't- … I'm full of shit.
The events that led to this were primarily out of my control. Beyond my failure, I wasn't the one who convinced the Gojids to try and attack, nor was I the one who made the Krakotl actually do it. I didn't introduce that predator Venlil to Rose. He was just trying to help her. I did the only thing I could, and if I hadn’t… no one else was coming to save her.
I leaned forward and grasped her hand in my paw. Physical contact was proven to drastically improve a Human's ability to heal.
Her skin was cold under my paw pads. Would she call them beans like the lady who helped me find her?
Her hand flexed around mine, squeezing it with just the slightest amount of force. Have her dreams just changed? Hopefully, for the better. Will she awake and know who is here beside her?
With my free paw. I swept a blood orange lock of greasy hair from her face. It's been so long since I had the slightest glimpse of her face burned into my mind. Now half of it was covered in bandages.
I sat and waited as she rested. As time ebbed and flowed on around us, nurses would come in and check her vitals as she slept. Eventually, her doctor returned and unprompted explained the painkillers she was on were known to cause drowsiness. She likely hadn't been sleeping well.
He wrote me a short list of sleep aids that were human safe… well, rather he was until he decided to throw it away and write me a list of the ones to not give her. Humans were starting to become infamous for the toxin tolerance in the medical field as many doctors were uncomfortable prescribing such high doses of medicine for their new human patients.
Her thumb began to work its way through the fluff on the back of my paw as Rose slowly stirred awake. Her grip tightened a little bit as she groggily turned her head in my rough direction, “hrm… hello?”
My words caught in my throat as I tried to speak a dozen thoughts at once. Her hand pulled away in fear as she held herself in her arms, “I'm sorry! I'm sorry… I didn't mean to scare you.”
“No!” My right law landed on her shoulder eliciting a small surprised jump, “Don't apologize Rose. Don't ever apologize for just existing. You have done nothing wrong.”
Her hand found its way to my paw resting on her shoulder still and grabbed it. She looked confused as she tried to place my voice, “I- uh- who- Do I know you?”
Once again my words hung In my throat, but I squeezed Rose's shoulder and could see a small bit of the fear leave, “It's me Rose… I know I wasn't supposed to contact you but… It's me. Talen…”
Her hands flew to her mouth as her breath hitched in her lungs. I could hear sobbing begin as she tried to speak, “I'm sorry! I'm so sorry! I-”
My free paw quickly found its way to her cheek as I stood up. I pulled her closer, into my arms and instinctively groomed her hair. She wrapped her arms around me and squeezed, and I wrapped my arms around her and squeezed just as hard. Her head sunk into the fluff on my chest as she began to sob.
I held her. As tenderly as I could. Memories of holding a young Elva, who had just come back from another terrible day at school, rushed back to my mind, “Rose, you weren't the reason- What happened back on the station had nothing to do with you.”
She managed to choke out a “But-”
I shook my head, “No buts. None. When the Arxur killed my wife, I was on a call with her. I witnessed it. When Elva was being bullied at school for being a little more assertive than normal, I had to stop the exterminators from locking her away in an institution. As a news reporter, I've seen so many supposedly good people do horrid things to those with no power.”
I groomed the top of her head to give me a chance to compile the rest of my thoughts, “So when I did my job as a journalist comparing what the Federation ‘knew’ about humanity and what humanity was saying about itself… I couldn't see what was the truth. When my Daughter wanted to join the exchange program with me… I only joined, so I could try and keep her safe.”
I ran my paw across the top of her head, “Then I met you. I forgot my fears. I never addressed them. Just buried. Then we were sent to different stations and I realized I couldn’t protect Her. When you finally walked into the room, I had been slipping into a panic spiral and… well… I broke. I was desperately trying to get to Elva, trying to rationalize what I have witnessed against propaganda against you, trying and failing to separate what happened to Aylin with what was happening then and I… failed to.”
Rose's sobbing had begun to calm down as we just held each other. I took in a deep breath and felt it catch in my lungs. The tear soaked fur on my face stuck to my it as I pressed my head to the top of hers.
She slightly pulled away but stayed in my embrace, “I'm sorry about Elva. She was so nice…”
The sorrow in her voice caught me off-guard, “Wha- why are you sorry about her?”
Her head dipped, “I- I saw your news coverage of the Cradle raid. I recognized her when it- when that Arxur killed her. If it wasn't for us- she wouldn't-”
I ran my paw over her head, “Elva didn't die. She is actually going on a special mission for the UN right now. Even then, it's not Humanity's fault that happened. If Humanity hadn’t shown up, the Arxur raid that attacked the other exchange station would have led to another raid on Venlil Prime. It would have led to all of us dying.”
I cooed over her, “Humanity has been a blessing every person in this galaxy has needed. For the first time in my life, I feel like things might actually improve. Humanity- No. You have lost so much. I know how much it hurts to lose your parent’s to war. Though, I had gotten the joy of spending most of my life with them. I am so sorry this has happened to you.”
She buried her face in her hands, “I miss them so much. I just want them back!”
I pulled her back into my arms, “Don’t let go of it, Rose. Everything you have of them still… carry them with you. Make sure the world doesn’t forget them.”
Her sobbing came back, thick, heavy and ugly, but I didn’t run as she gripped me with every bit of strength she had. I held her as she fell back asleep.
As gently as I could, I laid her back against her pillows and cleaned some mucus off her face. I was also grateful for the cleaning room they had in the hospital as I prepared myself to function as a pillow once more. It wasn’t long before she stirred again, “I’m right here, Rose. I am not abandoning you.”
She nodded her head as she held herself with her arms, “What’s going to happen now?”
I moved a fiery lock of hair out of her face, “Well… I have applied for guardianship of you… at least until you are old enough to live on your own. Then you can leave at your leisure. I- You are always welcome in my home. Speaking of which, we will be headed to Venlil Prime soon. It’s a better environment there. Most of the Venlil in Dayside city are human friendly. You are getting transferred to a hospital there and will be staying with me. I am also going to try and get you to see a human Psychiatrist. Well, I may also see if they’ll see me. I could use some help too.”
Rose didn’t laugh at my joke, “Meji. He- He was always kind to me. Even with everything that was done to him, he was just really nice and tried to help me. I know he’s a drug addict, but- I don’t think he will survive much longer here.”
I tried to steer the conversation away from that… man, “I- I met him… and I think he’s going to be able to take care of himself just fine.”
I could hear the fear in her voice, “No… he's… he’s only been on the streets for six months… and that’s what he looks like. I watched him lose weight… he's just not…”
Here I am… he's probably in the same boat that Tarlim was once in. What kind of fucking idiot am I!? Of course, every institute is going to be the same. I cleared my throat, “I know he got the attention of some human soldiers. They got him to see one of their doctors. If I know anything, then he is probably being helped whether he wants it or not. I will do my job as a reporter and get the scoop on him for you. But for right now, let’s… Let’s rest. It’s been a long road, and we haven’t had a chance to shelter from the storm.”
___/\___
It’s been a long time coming but these two are probably going to be fine… probably.
I CAN FINALLY EDIT MY POSTS AGAIN! WOOO! And man has things been rough irl. Almost didn’t have this weeks done. Just hard to focus with the exhaustion as well as everything else thats gone wrong. Welp! See you guys next week!
Special thanks to u/JulianSkies and u/callmefishy11 for proofreading! Seriously it felt like my eyes were melting out of my skull and your feedback was everything I needed!
___/\___
Directory
Library of BiasMushroom contains every link for everything I have written! Check it out as some stuff related to Nature of Humanity may not appear on HFY! As well as my little side stories and Fanfics of other NoP fanfics!
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2024.05.12 13:26 ImpactTerrible2261 I revamped my resume based on advice from reddit - how did I do?

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