Marine rest in piece quotes

I saw a car. I took a picture of it.

2012.05.14 20:05 barcodescanner I saw a car. I took a picture of it.

People often see rare or interesting vehicles that brighten their otherwise dreary days. And what a better way to express that than to share a picture of it with complete strangers? (Motorbikes welcomed!)
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2018.10.02 01:39 Kyidou Like lolice but more donuts

Rest in piece, Lolice.
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2023.06.08 09:13 okbuddysheikanery

Rest in piece Hossein Khosrow Ali Vaziri.
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2024.05.14 01:00 ClipperSmith Want to improve your running technique? Get a jump rope.

Here is an article I recently published on my Substack. If you'd rather read (or listen to an audio version) it outside of Reddit, you can do so here.
Why jump rope isn’t already touted as a leading running drill tool is completely beyond me. But then again…
I'm by no means an "experienced runner"—having started running in 2021 at the age of 34. So, at the time of this writing, about 3 years.
Despite this, I managed to silver-medal my age group in my first race ever.
And it was a 10k. And I was wearing barefoot-shoes.
And I had only been running before that race for about 3 months.
How the heck did I manage to pull this off?
The answer eluded me for a while. Then I remembered—ah, I’ve been jumping rope nearly every day for 2 years.
But how do those connect?
But first, why the heck would some guy start jumping rope at age 32?
About 2 years before I started running, I took up jump rope really just as a fun outdoor hobby.
Even though I was pretty inactive and a bit overweight, that’s not the reason I started skippin’.
One day, I came across some footage of boxer Lulu Hawton doing some jump rope training.
In addition to her seemingly effortless rope handling skills and rhythmic footwork, what caught my eye was a giant grin that spread across her face about 45 seconds into the video. While she was probably skipping to warm up for a match or a training session, something was abundantly clear.
She was having a blast.
And this was from a prize fighter! None of the usual boxer mean-mugging—she looked more like a kid on a carousel.
So, after buying a $10 jump rope on Amazon, I took to the driveway in my swim trunks (yes, I was so inactive, I didn’t own gym shorts).
And…whoo, did I suck.
After a few months of making puddles of sweat in my driveway as well as wheezing sounds so loud that I’m surprised the neighbors didn’t whistle EMS, I eventually got pretty decent at it.
And I lost about 45 pounds in 6 months—probably also from making some lifestyle changes merely to make jump rope less of a slog. Not the original plan, but hey, not too shabby.
After about a year, I found myself constructively critiquing other people’s beginner jump rope videos.
But how did that turn into running?
Though jumping rope is inherently enjoyable, 30-minute skipping sessions of staring at the wall without something in your headphones can be a bit drab.
One fateful day, about 2 years into being student of the jump rope, I began listening to the book Born to Run: A Hidden Tribe, Superathletes, and the Greatest Race the World Has Never Seen by Christopher McDougall.
Even before I got to the end of the book, running—just like jump rope— sounded fun**.**
Yeah, I know that sounds counterintuitive—unless you’ve read the book.
“I knew aerobic exercise was a powerful antidepressant, but I hadn’t realized it could be so profoundly mood stabilizing and — I hate to use the word — meditative. If you don’t have answers to your problems after a four-hour run, you ain’t getting them.”
Ok, ok—I’ll bite.
I proceeded to dive into all of the normal “Couch to 5k” running programs I could find and took my jump rope to a nearby park with a 1k walking path—sprinkling in running between jump rope sessions.
But something wasn’t adding up.
There was a lot of advice about walk-running to build endurance until one could run a block, two blocks, a mile.
Not to brag, but I wasn’t experiencing most beginner snags.
**“Ah, I know why—**I did most of my newbie wind-sucking two years ago!”
This isn’t to say I wasn’t still periodically sucking wind but after two years of consistent boxer skips and double-unders, getting gassed felt like part of the fun and not a medical emergency.
I also felt much springier than the average beginning runner—able to run for miles all over the city in the most minimal of footwear.
And so, I tried my hand at my first race—a donut-themed 10k. And silvered in my age group.
(Ok, there was only two of us…but my time was still respectable. 😂)
Running became an amazingly freeing activity, like getting my driver’s license for my legs.
But I still didn’t understand why running was coming easier to me than the average newcomer.
Digging still deeper, I unearthed another exciting revelation—this time from multi-decade sub-3-hour Boston Marathon runner and one of the foremost running experts on the planet, Dr. Mark Cucuzzella.
“Running with a jump rope is also an amazingly simple drill for posture, balance, and rhythm.”
In other words—form. Overall technique.
Digging a little keeper and experimenting on myself, I discovered just how similar proper running technique and proper jump rope technique were.
Both require:
And so many other commonalities. The list unraveled before me on every run.
And like running, without proper technique, jumping rope just doesn’t work—though the consequences are different.
For a jump roper, due to the lower impact, the risk of injury is quite minimal.
Most newbie rope slingers will report sore calves, slightly tender Achilles tendons, and the odd shin splint if they go full Rocky at it. No need to worry, though—most of these injuries see themselves out as the skipper becomes more experienced.
However, for runners, the injury story is more severe.
The next time you’re at a park with a good path, take a seat on a bench and watch the runners. See if you can spot folks reaching far out in front of them with straightened legs—smashing heels into the pavement.
This style of running results in everything from screaming knees, plantar fasciitis, lower back pain, to hips issues.
But why do all of these occur to new runners, but rarely to new jump ropers?
Most new runners commit a major physiological no-no when they begin their running journey: they treat running like fast, aggressive, airborne walking.
“Well, what is it supposed to be?”
Synchronized jumping.
Simply put, proper running is nothing more than a series of coordinated single leg jumps through space with each landing compressing the springs for the next stride.
To compare this synchronized jumping to the aggressive airborne walking of heel-led running, you can test these in just a few seconds.
Step 1: Stand up.
Step 2: Kick off your shoes.
Step 3: Jump up and down three times.
How did you land?
Probably on your mid-foot, knee bent slightly, with your weight stacked above your pelvis.
And did you use your compressed “leg springs” to launch you into the following two jumps?
Oddly enough, if you were to add a jump rope to this, you would on your way to spinning side swings like Lulu Hawton.
If you were to take this same technique one foot at a time moving forward, you would be running in a way that increases speed, preserves stamina (springs!), and drastically decreases your likelihood of injury.
Let’s try the same test with a few tweaks.
This time, jump, but land on your heels.
Your knees probably remained fairly straight and you felt the impact in your ankles, knees, hips, and possibly even your lower back.
Now, imagine attempting to jump rope this way.
It simply doesn’t work.
Not only would there be no second jump due to the lack of spring but the pain would stop you in your tracks—even in cushioned shoes.
But if jump rope technique and proper running technique are nearly identical, what are aggressive heel landings doing in running?
While a jump roper landing on their heels would resemble Frankenstein’s monster in an express lane to an orthopedist, this is how many people perform the aggressive airborne walk—aka, a heel-striking, over-striding run.
But why do we run this way? Well, our shoes let us get away with it.
Thick heel cushioning and a bit of forward momentum do a great job of masking the pain of repeated blows against every joint up the chain—for a while, anyway. Eventually, the chickens come home to roost in the form of stress fractures, meniscus tears, plantar fasciitis, “runner’s knee,” IT-band syndrome, and more.
Not to brag (and maybe to knock on some wood), I have never experienced any of these injuries in my three years of running.
Is this because I’m some kind of running genius with all of the cheat codes? Haha, I wish! It’s simply sheer luck that I started out with jumping rope before running—an activity that shares the same injury-preventing techniques.
So, are the shoes totally to blame? No.
It is possible to run with proper form in shoes with raised, cushioned heels. But it’s not as easy.
When your heel is totally cushioned, you will be able to run with a heel strike in the same way you can hit your head against a brick wall while wearing a football helmet. And in both instances, it will eventually become less about the forces outside of the foam and more about the forces inside the cushion against each other that do the most damage.
“So, how can getting a jump rope help me become a better runner?”
Jump rope is a tremendous training tool for runners for the same reason why running barefoot can also be helpful—the feedback is immediate.
Though running with inefficient and injurious form is possible, the feedback from doing so isn’t so immediate. When it comes to jumping rope, however, you won’t get through too many skips if you don’t learn to utilize the springs in your legs. The rope doesn’t pull punches.
So, get a rope and get started.
If you’re new to jump rope, I would recommend acquiring two pieces of equipment.
Firstly, find a jump rope with a little bit, but not too much, weight to it. The weight will help you feel the position of the rope during it’s entire rotation and remain in better sync with your wrist spins
My favorite rope for this purpose is a 7mm PVC model called the Hererope, which costs a whopping $15. If you find this to be too thick or heavy, a cheap 5mm PVC model will work as well.
Secondly, to protect your rope and provide a nice jumping surface, I would recommend a large foam-rubber exercise mat. My favorite is a massive 78” mat for $32—which is probably the cheapest jump rope mat you will find.
When it comes to footwear, barefoot is ideal. This will help strengthen and mobilize your feet—including your likely overly-supported neglected arches.
And just how does one begin to jump rope?
Start with short seasons hopping with both feet—maybe 30 seconds on, 30 seconds rest. Aim for minimal muscular activation, instead, using the recoil of your tendons and ligaments for suspension and launch as much as possible.
From jumping with both feet, move onto learning an alternating leg bounce—essentially a jog skip. Right, left, right, left—all while keeping an imaginary belt level with the horizon.
By now, you’re essentially running in place with an extremely efficient technique.
Now, apply your jump rope skills to your running!
This is going to seem quite bizarre, but it is possible (and even beneficial) to take your jump rope for a run.
And there you have it!
You may find it quite helpful to return to this drill once or twice a week. Also if you find your form slipping a bit or becoming slugging mid-run, feel free to skip imaginary rope to try to correct your technique mid-stride. It will restore lightness and springiness to your running.
I still find myself bringing my wrists to my pockets and spinning imaginary jump rope handles if I feel my technique is collapsing a bit or if my running is becoming less springy.
And remember, most importantly—have fun. 👍
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2024.05.14 01:00 hereliesLydia Why Firefly ≠ Titania (Spoilers for 2.3 relic lore descriptions)

DISCLAIMER: This theory uses text from the leaked 2.3 relics, Firefly's signature light cone, the current Glamoth planar relics, and relevant lines from dialogue in the story. I'll do my best to cite my sources for everything!
Let's get down to business! Who, or what, is Titania exactly?
According to both planar relics, she's the "Empress". That's about the only thing they agree on though, because the sphere describes her as a benevolent ruler who brought civilization to Glamoth's outer colonies, while the rope actually tells us that she's got no power (but I think they mean political power, since it also claims she telepathically commanded the Iron Cavalry and that seems kinda powerful), and that the ruling council created her in response to the Swarm's attack. Here's a longer excerpt from the rope's description:
"In the dreams that these warriors are woven into, the sole meaning of their existence is to guard Titania and her 'empire'. In their short lives, they studied, fought, received the Empress' commands, faced the enemy fearlessly, and died with honor."
It's pretty damning evidence that "empire" is written in quotation marks like this in most of these relics, and I've got theories about what kind of state Glamoth was (cough cough. Interstellar colonizers, cough), but that's another discussion. What matters here is that Titania definitely isn't a real Empress. Maybe she's a puppet ruler, or a symbol but not a person, or even some kind of war tactic AI skynet situation to direct troops, or whatever floats your boat.
I don't think she's Firefly, though. IMO it'd be a little tacky to get another identity reveal after Sam, but I wouldn't be making this post if I didn't have a stronger argument than that. Before 2.2, there were a lot of theories about her identity as Sam, the Stellaron Hunter... specifically theories that wanted to separate that identity from "Firefly", either by claiming Sam might be an AI or a second personality, or by claiming that Firefly is an ordinary girl (or Titania) who found the armor and decided to wear it. Lemme go over my counterarguments for both these points, and then I'll get to my own theory.
After her first "death" to the meme, Black Swan helps us investigate what Firefly was doing in the hotel, and a certain line of dialogue raised many questions. To quote:
Firefly: "Let's get going..."
(Here Black Swan proposes that she's with another person)
Firefly: "Why did you...!? This isn't what we agreed on..."
(Here Black Swan proposes that somebody betrayed her)
Firefly: "Mecha...!? Why..."
(Here Black Swan points out it's weird of her to say 'mecha')
Thing is, Black Swan's memory magic never shows us this second person, so we can only assume she's talking to the armor, right? Except... we've never seen her and Sam in the same place together. I know that sounds cheesy, but it's actually pretty big proof here. When she transforms into Sam, or back out of Firefly, the armor just appears and disappears in a bunch of flames. Of course it's probably that her transforming device is the reason why, but even without it there's a line in Genshin that could explain this too. In one of the Traveler's profile voicelines, Paimon confirms that weapons and personal items simply appearing out of nowhere is a regular thing that happens in-universe, and it's likely HSR uses this same rule. I don't think there's any hard evidence to suggest the armor even exists physically until she uses her transforming device, so we can rule out this mystery person being Sam.
IMO, it was probably more like an upset reaction to somebody else who brought up the 'mecha' thing first. Maybe something like this:
???: "Sorry Firefly, you can't go off-script. You have to activate your mecha."
Firefly: "Mecha...!? Why..."
It could've been Silver Wolf on the phone, or maybe even Elio, but it doesn't really matter.
Another thing I've seen people argue is that her personality when we first meet Firefly in Golden Hour just doesn't match up with Sam. Voicelines from the Stellaron Hunters, dialogue from SW visiting the Express, and one of Blade's story chapters all describe him as the ruthless and cold-blooded muscle of the group, which is very different from the sweetheart tour guide we met. I think people can't understand how these two versions of her coexist, but they're not mutually exclusive at all. What if Sam's efficiency is because she dislikes being a weapon, and wants to get her jobs over with quickly? What if her mission in Penacony is Firefly's first chance to actually explore herself as "Firefly", without her scripts asking her to cause destruction? It's not like she's living a double life, more like she's still in the process of growing into her actual self. Maybe texting us stickers from Blade's phone was a baby step for her to experiment, since TB hadn't met Sam yet and she could be less serious, or maybe her armor's fingers have trouble typing, who even knows?? I think the "inconsistencies" in her behavior can be explained pretty easily once you realize she's still figuring herself out, y'know?
There's also tons of dialogue before and after her reveal that implies she's pretty familiar with combat, too. Her accurate description of Sampo is the obvious one (that man is NOT 5'9 though), but she also mentions that a baseball bat isn't an efficient weapon, and later in the story if you picked the Hanu trial for the auditions thing, she complains about not having her armor, brings up that it'll be hard for her to let go of the bazooka, and compares Hanu's rocket launcher to something called the "Soaring Locust II" (some kind of weapon attachment for her armor maybe?), so it's pretty clear that she's not a stranger to fighting. I don't think she's just some ordinary girl who picked up the mecha.
Finally, there's an inconsistency between her and Sam when talking about dreams. On the balcony, Firefly describes her dream about the scorched earth and the sapling, while Sam outright says he was "born without the ability to 'dream'." Thanks to her upcoming light cone, we've got an answer to this problem:
"Dreams remained too distant for her, as she gazed into the infinite darkness. Even as she sensed her consciousness slipping away, her mind replayed the same lingering memories over and over again..."
I think the simplest solution is that Firefly's 'dream' was a metaphor to explain her wish to the Trailblazer, like a visualization to help her and others understand those feelings. The light cone kinda implies she doesn't dream at all, instead she relives her memories from being in the Glamoth military. The rest of that paragraph goes on to describe a Swarm attack and her fellow Cavalryman dying around her without anybody to honor their sacrifice, which is a memory she'd only have if she fought alongside them.
So dreaming isn't an issue anymore, and her two personalities aren't mutually exclusive, and she wasn't talking to her armor in the hotel. But I hear you, none of that really proves she isn't Titania, right? Because at least the Empress has the same origin as the Iron Cavalry pilots... And that's a good point, but I've got evidence against it too.
According to Firefly's drip marketing, she was "Born as a weapon", and is "afflicted with the agony of Entropy Loss Syndrome due to genetic modification.", both of which line up perfectly with our understanding of the Cavalry pilots so far. One leaked relic says "Identical-looking warriors were birthed from the incubators", the rope says "the ruling council threw down the gauntlet and resolved to alter the essence of humanity", and even Firefly herself says "[Sam] is the cradle of my vitality, and the meaning of my birth." when asked about it in Dreamflux Reef. These statements only make sense if Firefly is one of these lab-grown humans, and literally born to pilot her armor.
If you're still not convinced, that line about Entropy Loss gives us another clue: since it's due to genetic modification, that means her "altered essence" is what causes it, so how exactly is she different from a regular human? Another leaked relic says "The armor deeply synchronized its sensory organs with that of the pilot", which is very weird phrasing until you remember that Welt told us Sam has superhuman perception after we got SW's message. That ability kinda contradicts everything Firefly said about her condition, so what if her genetic modifications are meant for that "synchronization"? Maybe it's supposed to increase combat effectiveness with some kind of symbiotic relationship between her and the armor? It definitely plays into more mecha anime tropes (NGE comes to mind), which she's already got a crazy amount of, and might even explain why she's naked while wearing her armor.
When she calls Sam the "cradle of [her] vitality", she means it's literally the only way she can guarantee her Entropy Loss won't flare up and cause her to dissociate. The armor keeps her grounded and conscious, even though it might be extremely painful to use it, given how Adin Rudd in the English dub almost seems to grunt out his lines, and how her kit and the boss' kit both include HP-draining mechanics. This is also why she appreciates the Dreamscape so much, as she told us in her secret balcony spot that she's able to "listen, and see, and touch, and think, and understand whatever I want with my body", as opposed to doing these things with Sam instead. Her cutscene with Blade suggests that it's not impossible for her to exit the armor, but I'm guessing she can't do this for long stretches of time, or that it comes with a risk of having her Entropy Loss worsen. The "icy medical cabin" she mentioned turned out to be Sam, after all.
This one's a bit more subjective, but I'll die on this hill so I might as well include it as a final argument. I honestly think her narrative themes benefit more if she's a regular Iron Cavalryman than if she's Titania. Her story is about an experimental soldier born to be a weapon, living only to kill bugs by the orders of a fake Empress she swore loyalty to, and never having a chance to experience life as a regular young girl. It's about recovering from war trauma, overcoming a medical condition and physical disability, and finally discovering an identity for herself instead of being defined by her use to other people. I'm so in love with this character concept, and while I plan to bankrupt myself over this girl no matter what direction Hoyo picks, I've got my fingers crossed that I'm right about her because it would be so amazing to see that story come to life about a character who stole my heart like this. ^w^
In conclusion? Firefly ≠ Titania, and I believe it's a more cohesive, impactful, and beautiful story if she's a soldier instead of an Empress.
Thank you for reading!
P.S. I'd love to hear anybody's thoughts in the comments, whether they agree with some of my points, or if they've got arguments of their own! Just remember to be civil, because at the end of the day we're all Firefly enjoyers and everybody's ideas are valid until we get more official information about her! :D
submitted by hereliesLydia to FireflyMains [link] [comments]


2024.05.14 00:56 BeefstewSA Final Fantasy VII Rebirth: A World Beyond Anger

https://planckstorytime.wordpress.com/ Hello! This is an essay analyzing the themes of FF7 Rebirth through a psychoanalytic lens, while also critiquing the execution of the game's writing. Moreover, it's a personal reflection on my journey with the game, and the complicated feelings that got tangled up with that. Please give it a read if you have the chance.
Previous articles: FF7: Reflections of a Traumatized Generation (2020)
I Need to Talk about Final Fantasy VII Remake or My Head Will Explode (2021)
Excerpt:A confluence of worlds… and emotions. Loss, chief among them. It engulfs fleeting moments of joy, transforming them into rage, sadness, hatred.”
– Sephiroth, Final Fantasy VII Rebirth (2024), speaking to me, specifically
*The following contains spoilers\*
I. Memoirs of a Neurotic Fan
Hoo boy.
It’s been a long four years since Final Fantasy VII Remake (2020) released, and I don’t think I have ever before devoted so much emotional energy to deciphering how I truly feel about a piece of media. Initially, I enjoyed my return to a reimagined world of lovable characters, but unfavorable writing choices and a mind-boggling finale left me feeling torn. Despite striving to maintain an optimistic outlook at the end of my previous essay, my perspective on the game only darkened as the years wore on. Developer interviews constantly oscillated back and forth as to whether they would remain faithful to the original FF7 (1997), or, as the ending of Remake indicated, strike out on a brand new “unknown journey.” That’s not to mention the downright radioactive discourse among fans, combined with the litany of harassing messages I received for the most tepid criticisms.
Eventually, I grew to despise Remake. The positive emotions and ecstatic love I had for parts of the game sunk beneath my waves of ire toward its creative divergences – as well as what they represented to me. And I fed that hate. I hated its ponderous navel-gazing about the nature of adaptations. I hated its self-congratulatory insinuation that asinine story decisions like the “Baby’s-First-Metacommentary” Whispers and the resurrection of multiple deceased characters somehow constituted “bold” storytelling. I hated the uncritical portion of certain audiences that fell for this illusion of transgressive storytelling, all the while embracing a game that went out of its way to barrage the player with fanservice and puerile pandering. I hated the frequent argumentation that “it’s not a remake, it’s a sequel” was somehow seen as a mitigating factor, when it actually further aggravated my problems with it. I hated Remake’s emphasis on novelty, its subversion without meaning, its arrogant alienation of new audiences that wanted to experience a classic story, and its implicitly cynical view on thousands of years of storytelling tradition for the sake of “surprise.” To quote director Naoki Hamaguchi:
“When you try to remake a game and make it an entertaining game, having the exact storyline as the original would lack the excitement and surprise. I was looking for an essence to add to the story, and Zack was chosen to be this essence because in the original, there wasn’t much story about Zack, but in Crisis Core, he had a huge character development.”
But that lonely ember of hope persisted; after all, I had loved Remake at one point. I hated that stubborn attachment most of all. By the time Rebirth was fully unveiled, I wanted only one thing from it: to repulse me to my core, to be something so egregiously offensive to my sensibilities that I could never associate the project with anything positive again. “Perhaps if things get stupid enough,” I thought, “others will also see the emperor’s nakedness.” Pain and despair morphed into objects of desire for me. They were my keys to escaping these contradictory feelings of love and hate.
As you can see, I am quite well-adjusted and able to engage with art in a healthy way.
Continue Reading
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2024.05.14 00:53 shaneka69 CANCER ZODIAC - UNEXPECTED INCOME! TAROT READING MAY 2024

CANCER ZODIAC TAROT READING - UNEXPECTED INCOME MAY 2024

https://www.youtube.com/watch?v=cJ5mIkLhCyY
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submitted by shaneka69 to mytarotreadings [link] [comments]


2024.05.14 00:43 mnhomecook Connections: PaB:TSO and V:EoR

So, here are my thoughts about how I intend to connect the two campaigns based on feedback here and my own thoughts.
The central idea here is that Kas has the same goals, of disrupting Vecna, but needs Vecna to be nearly done with the ritual before supplanting him. In order to do this, he actually needs the obelisk completed because I am working that Vecna is leveraging the secrets/power of the obelisks as a portion of his fuel for the ritual.
A large change in Phandelver and Below, is that Vecna is actually posing as Ilvaash to manipulate the Mind Flayer fanatics into completing the obelisk. The mind flayer fanatics will all be missing their left hands as a nod to Vecna, and any images of Ilvaash the party sees will showcase the godlet missing a left eye, with some other scarring to not make it too obvious (although it doesn't matter if it is).
  1. Chapter 6: Introduction of Kas
    • Encounter at Talhundereth: The party encounters Kas, who is seemingly in a desperate situation with a mind flayer. The party intervenes and "rescues" him. Kas introduces himself as a knowledgeable figure with information on the mind flayer threat, claiming that gathering the remaining obelisk pieces is crucial to preventing a greater catastrophe (the establishment of a new Illithid empire). Essentially, they must complete it so they can "destroy" it, otherwise even in a partial state it is still useful.
    • Building Trust: Kas uses his charm and knowledge to earn the heroes' trust. He will play a role similar to Gwyn Orseong, providing critical information while holding back his full power. He already has the Crown of Lies, ensuring his deception is not obvious.
  2. Chapter 7: Gathering the Obelisk Pieces
    • Guidance and Manipulation: Kas continues to guide the heroes, providing critical assistance in Illithinoch. He leads them through the stronghold, helping retrieve the obelisk pieces, all while subtly steering them towards actions that ensure the ritual progresses as needed.
  3. Chapter 8: The Betrayal
    • Confrontation and Betrayal: As the party confronts the mind flayer fanatics to destroy the obelisk, Kas reveals his true allegiance. He actively betrays the party, ensuring the obelisk's completion by fighting alongside the fanatics. This amps up the difficulty of the fight, making it more rewarding when the party eventually destroys the obelisk and the fanatics. During the entire fight the obelisk will be "pulsing" with energy that seems to be doing something but is not apparent. Kas will get "thrown" into the obelisks and appear to disintegrate from the power, but in reality, he is just teleporting away.
  4. Aftermath and Deception
    • False Victory: The party returns to Phandalin, seeing positive effects from destroying the obelisk. They believe they have thwarted the Illithid empire's plans, unaware that the real goal was to complete the obelisk so Vecna could siphon its power, getting Kas one step closer to defeating Vecna and ruling everything.
    • Setting Up the Next Campaign: This sets the stage for "Eve of Ruin," where the party will discover that Vecna, posing as Ilvaash, manipulated them all along. Additionally, when Kas is revealed to have manipulated things as a "secret" Mordenkainen, it will be a juicier reveal since they already know that Kas got one over on them already.
This approach ties Kas’ goals with Vecna’s plan, making it believable that Kas needs the ritual to progress to a certain point before he can make his move. The players will experience a sense of victory, only to later discover that they inadvertently furthered Vecna’s plans, setting up a compelling continuation.
Eve of Ruin Changes:
I think how Kas got the Crown of Lies is largely irrelevant.
I do not plan to involve the "Dark Powers" at all. While in the greater canon of D&D this may matter to people, for this campaign it's irrelevant to me that he was in a Domain of Dread and then escaped. Not knowing "how" he escaped I think adds some mystery to his character and provides a great example of just how powerful he is.
The PCs will find out from the Wizards Three how Vecna was able to get so far, speaking about how he has been having his cult gather power and knowledge for him, in addition to siphoning power from the old Nethrese obelisks scattered across Faerun. The plot of Phandelver and Below will be something the Wizards Three understand during their research of Vecna's plot and machinations, so this will create some guilt on the PCs behalf as they realize what happened and what they contributed to.
The Wish: The Wish is for a method to prevent Vecna from completing his ritual, which is what causes the PCs to be involved. Why can't the Wizards Three simply be the ones to do this? First, they trust magic, which means they trust the solution of the characters even if they are a little confused at that outcome at first. Second, "Kasenkainen" doesn't want them to defeat Vecna. He needs a way to defeat Vecna, which the Rod of Seven Parts will do. Third, in my campaign a deity and its power cannot be affected directly by the Wish spell, so the original wish to erode the power of his secrets in the book is irrelevant and it also prevents anyone from messing with any deities with the Wish spell or using it directly in the final battle with Vecna.
The Rod and the Chime: I am getting rid of the Chime from the story and combining its ability with a super-powered version of the Banishment spell (only able to be cast when fully completed). This special version of a banishment spell will harness all of the artifact's power along with the power of whoever it is targeting, and if the creature is at 50 or fewer hitpoints it will be banished forever. The process of doing this actually strips the creature of its own power, which is what narratively reduces Vecna from a deity status to something less. Where Vecna ends up and in what condition will be open ended. Additionally doing this causes the Rod to shatter into seven pieces again and teleport to unknown locations. Therefore, doing this will create an impossible scenario. The players will know of this and see it as the obvious solution to their problem. I don't need to narratively explain where the Rod pieces go or where Vecna ends up, as I don't plan to "reuse" him in the future at all.
Defeating Kas: Anywhere the "chime" was intended to be used, will require them to simply defeat the being now. Again, don't care if he's gone as I don't plan to reuse him.
Sword of Kas: I do plan on this being in the campaign, actually found in Barovia. Instead of Death House I intend to have them venture into part of Castle Ravenloft, so the Strahd angle is more consistent and can use him more effectively. The Sword will be found there, a great treasure in addition to the rod piece.
Race for the Rod: During the search for the Rod pieces, given the relationship between the Rod and Miska, the spyder-fiends will constantly be harassing the party and trying to get the pieces as well. This is a false flag, Kas having the spyder-fiends harass the party to keep them on the hunt constantly. This harassment is an element from the original 2nd edition Rod of Seven Parts campaign I actually enjoyed when I ran it decades ago. It also creates chaos and amps up the lethalness.
Sigil: The party will actually need to travel to the appropriate parts of Sigil to get to the different planes. This will put them into the right general area once they find the right portal keys, but in each chapter, they will need to figure out precisely "where" they need to go. I'm doing this because frankly, Sigil is badass and needs to be featured more. Plus, if they survive, level 20 characters would likely be a little more present in Sigil as demi-god level adventures might start there or travel through there.
The Generals: I intend to require the party to defeat both generals, Camlash and Miska. While this seems like a lot, It will take the long-rest period between both fights for Miska to fully emerge, so that will prevent things from going stupid in that period of time.
I am still unhappy with the Tiamat portion, but I have to workshop that still.
submitted by mnhomecook to VecnaEveofRuin [link] [comments]


2024.05.14 00:36 Hopeful-Lynx467 Story about investing in art

This post is really just a vent and me telling my story about my investing in art. A year ago I bought 2 pieces from a gallery after being persuaded by a salesman working for the gallery. He sold them as an investment opportunity with guaranteed high returns. I admit I was naive and in hindsight, I would have done more research before spending the amount I did. A salesman selling art pieces is obviously a red flag! Anyway, both pieces remain in the gallery’s storage. My post from here on is about one of the pieces only.
Before I bought the piece I asked the salesman from the gallery over WhatsApp what proof of authenticity existed. He replied that in addition to the COA from the gallery, I would receive the original bill of sale between the previous collector and the first owner (the BOS). This reassured me so I signed their DocuSign contract and paid for the piece.
The gallery emailed me their COA in PDF format but no BOS from the previous collector. Over the past year, I made multiple inquiries about the BOS and asked for a refund as they couldn’t produce it and they repeatedly told me it was on its way. Finally last week someone from the gallery sent me a PDF file as an email attachment which he said was the BOS. There is only one signature on it - that of the previous collector. There are black blocks over where the original price and the address of the first owner would be as if those details have been redacted. At first glance, I assumed he’d sent me a scanned copy of the BOS and made some edits to the file to redact the details. So I emailed him back, said thanks, and asked if the physical bill of sale was in their storage. He replied no, that was with the previous collector’s accountants and what he sent me was what the collector sent them. Then I noticed when I zoomed in on the PDF the signature became more and more blurred while the rest of the text remained sharp. I realised the PDF file isn’t a scanned copy of a real document, nor a digital document with an e-signature. It’s a mock-up made with a composite of text, black blocks, and an image of the signature, created seemingly to give the appearance of a signed BOS with some details redacted. Even if someone scanned the real BOS and then edited it to add the redactions, the text would blur as well as the signature when zoomed in. When I uploaded the file to an online EXIF viewer the metadata showed it was created with a software application that is used to create and edit graphical designs and was exported to PDF format 2 minutes before he emailed it to me. Now as far as I can tell, there can only be two explanations for this. The first one is the collector who sold the works to the gallery created the mock-up himself, sent the pdf file to the gallery, someone at the gallery opened it in the design application, saved a new copy on their computer, and then emailed the copy to me. The other explanation is someone at the gallery created the mock-up of the BOS themselves and then emailed it to me.
So the outcome for me is it's clear I won’t be getting the BOS and what I have is worth a fraction of what I paid. The artist produced multiple similar pieces and the ones without provenance sell on eBay for around a quarter of the price. The WhatsApp chats with the salesman where he repeatedly told me before and after I signed the DocuSign I would receive the BOS will be backed up on my iCloud but the BOS isn’t mentioned in the DocuSign. I’m hoping with all of the above I’ll be able to get a refund on this. I may still buy art in the future but only when I have enough knowledge about what I’m doing.
submitted by Hopeful-Lynx467 to artcollecting [link] [comments]


2024.05.14 00:28 ScorntheOutcast "The Sith are not Extremists" : I Call BS!

While scrolling about on Reddit, I found a post from TMS: https://www.reddit.com/TheModernSith/comments/12k37fu/the_sith_are_not_extremists/
"I would like to clear up some misconceptions that other groups may have on Sith philosophy. Namely, that the Sith are not some kind of extremists or militants in any way like it may seem to some others. Some may assume that because of the "darker" nature of Sith realism and our furious desire to get what we want, we are in league with these extreme ideologies we see today. This is simply not true. Just because we follow our passions doesn't mean that we enforce our beliefs. As human nature would have it this is more the domain of those kinds of proponents of "peace", "love", "benevolence", and "order" who are willing to use any means necessary to impose their ethics on others without their consent. In the end, they accomplish the opposite and are not so much confused on how they became violent as they welcome the opportunity for this kind of corrupted power.
~~~
The label extremist has become as meaningless today, as have terms like bigotry, racism, and something-or-another-phobic. It is more accurate to say that Sith aren't collectivists, which tends to exclude them from serving in militias or bowing down to governments. Also, when you address the matter of extreme ideologies, which do you refer to? The big bad white collectivists who still follow the funny mustache man's ideas? Maybe you mean the other mustache man's ideas, which lead to the slaughter of millions more? No, I know! You're refering to the ones with the big long beards, who bow five times a day? Wait! I'm wrong! You mean terror--- I mean freedom fighters, who claim they fight to stop fascism, meanwhile destroying private property? You must mean them, right? Sith are certainly what I'd label as extremists and no amount of news media, forcibly demonizing the term will change that
~~~
However, Sithism gives us a different path to follow. Our order is not focused on having others submit to our beliefs but rather we focus on how to develop ourselves. We take whatever means necessary to further our own desires, not to force others to behave as we intend. So far I have never seen a member of the order who went crazy and decided to take out his anger on his close friends. Our path lets us hold ourselves in the highest regard, and not be subject to the influences of a mercurial world where people constantly compete for the attention of their brethren. Instead, we focus entirely on ourselves.
~~~
You proclaim that your order doesn't force people to submit to your beliefs, yet this isn't the case in most experiences I've had with Sith collectives. What usually happens is a lot of group think, banning of opinions and people who challenge you, and even though many of you claim it's not political, you continue to force your political views on everyone, no matter where you go.
~~~
We are self centered and proud of it. We don't need the validation of others. We are capable of looking for opportunities rather than forcing others to hand us responsibilities that we don't deserve. This is one of the principal goals of Sithism, which is self realization rather than delusion. The Sith are not violent or bloodthirsty, because we know that conflict and struggle in a way always exists and this is the part that we are ready to master. We welcome change rather than reacting to difficulties by being consumed by pointless fury and hate.
~~~
If you were merely self centered, you'd not be collectivist, nor support collectivist ideas, which serve only to destroy individuality. When you say Sith aren't violent, aren't extremists, won't force their order on others, you're mistaken. Sith can be violent, though the smart ones don't exercise it needlessly. Also, Sith can and do force their order on others, which is their right to do for their might makes it so. Sith isn't some sanitized ideology, which fits neatly into your plastic wrapped commune, which is surely safe for children. Sith is a turbulent, complex, and difficult to apply ideology.
What you're doing here is what many before you have done, which is try to white wash Sithism into something it's not, purely for your convenience and comfort. That, my dear, is the opposite of what Sithism is; comfort and convenience are mind killers.
~~~
Other beliefs of progress and unity eventually lose track of their original goals and eventually welcome some kind of establishment in the scheme of things. The Sith path however, teaches us not to be ashamed of our human instinct.
~~~
SIthism isn't humanism, dear. If you're looking for that, I recommend LaVey's philosophies or if you're not into the Christian baggage, just take up secular humanism instead.
~~~
If someone doesn't find that they fit along the Sith path, they are welcome to leave as it is up to them. Our ideals only deserves recognition among us so much as it is effective. We accept the more potent aspects of our nature and then use it to realize our own vision, not that of the so called masters who want to decide for us.
~~~
Yes, we decide what works for us. What we don't do is let weak little sobs like you, inject your weakening ideas into the mix while you strut around, claiming to be one of us.
~~~
My advice here is, take what you find useful and discard the rest from both our subreddit and the discord. Everyone is welcome to follow their own nature, and this is what makes us more merit oriented than other groups who place so much emphasis on the belief that the practice itself need not be visible. Belief alone won't lend you power as the progressives, baptists, Jehovah's witnesses, or Muslims might claim for their members. We strive for independence, and imagine possibilities. If you are at the hands of some kind of belief or organization that doesn't serve you, then the most that the Sith path really needs to teach you is that you get to decide for yourself. Let your individuality thrive instead.
~~~
Everyone is welcome to follow their own nature, until they quote a banned book, like a cancelled author, or have political views you don't happen to agree with, you mean. Stop being a hypocrite.
~~~
submitted by ScorntheOutcast to SithOrder [link] [comments]


2024.05.14 00:22 GreatJothulhu Microsoft 3D Movie Maker & Project Caligula

Do you remember Microsoft 3D Movie Maker? A free demo of it came with Windows 95. If you really liked it, you could buy the full version on CD-ROM. Basically, you could make your own 3D movies using preset actors, props, and scenes. You could even add your own dialogue & sound effects using the computer's mic. It was such a hit that it developed its own cult fanbase.
A little-known fact is that if you go to the intro page of the talent book and type in “socrates,” you'll find a live-action featurette on the making of 3D Movie Maker, originally known as “Project Socrates" to the developers. It's a pretty fun watch, and I highly recommend it!
What I do not recommend, however, is “Project Caligula.”
I am (very begrudgingly) going to explain the process by which you can access Project Caligula. To start, you must make a movie, choosing Misty City as the scene, and the small café as the camera angle. As a prop, select the sphere, color it red, flatten it all the way, and put it under the left most table. As actors, select S'kelly and Augustin. Change Augustin's outfit to the tuxedo and put him in front of the café door, between the tables. Place S'kelly horizontally at his feet. You can do this using the adjustment tools in the part of the toolbar that is initially covered up.
Next, change the music to “Geist Evil Theme.” Select the Sound effect “Laugh Maniac" and place it on Augustin. Finally, make his action “At Rest" and have him stay like that for EXACTLY 17 frames.
Conclude by clicking “New Movie.” A prompt will ask you if you want to save your movie. Do so and save it as “caligula” (all lower case, no quotes). When the screen comes up, go to “Open Movie" and select caligula. Unlike other movies, whose preview pics are the first frame of the film, the screenshot will be a 3D graphic of the phrase “Welcome To Hell" in the font Bloody (which is not available in the original edition of the game) in front of a black background.
When you open the movie, instead of the preview pic, you will see a blood red background. Again, this is the first of many things you'll see that are not presets of the game. Clicking play will play 21 frames of the screen with an off-key version of Lacrimosa by Mozart playing on piano in the background. The screen will then spiral wipe to the actor Bongo in front of the black background for 13 frames. Then, his skin appears to melt off quite graphically, followed by subsequent layers of muscle, tissue and even organs, until it reaches the skeleton. This skeleton, unlike the default S'kelly, looks eerily... well…
…like it belongs to Bongo.
The shape, lines, and even proportions, are fitted to Bongo's unique build. The music gradually fades, replaced with a crescendo of tortured screams. The skeleton then opens its mouth and says one of the preset lines:
“Those bullies won't bother me now!”
While this IS a line attributed to Bongo, the line is distorted to sound deep and very demonic.
The final thing you see is a text in front of one of the basic backgrounds from the Nickelodeon edition of 3D Movie Maker. The front is hard to read, not only because the color almost completely blends in with the background, but also because it's in a strange font. When translated, it reads:
“Let all those who see this film beware! For whosoever seeks to make it their own shall suffer a fate worse than death.”
I had heard about a member of the 3DMM community who did try to modify the movie, so I found out where he lived to ask him about it. When I got there, the lawn looked like it hadn't been mowed for days, and there was several days worth of mail & papers present. I knocked on the door, but no one answered.
I looked in a nearby window and saw that most of the house was covered in blood, urine, feces, and various entrails. I opened the door only to have the severed torso of the person I was seeking fall towards me. His skin was gone, as were his legs & hips, he was covered in blood, and I thought he was dead.
Until he grabbed my ankle and gasped:
“Why… why won't he let me die?”
“Who,” I asked.
“E… Edgar…”
I called 911 immediately. The doctors made a startling discovery when they examined him: A piece of his brain was missing. According to some psychologists, this part of the brain…
…alerts the body when it dies.
As to the identity of Edgar, according to my research, he was apparently a programmer for Microsoft working on Project Socrates. He was fired for making horrifically graphic movies and later committed suicide. His suicide note read:
“You'll regret this."
I know I did...
submitted by GreatJothulhu to creepypasta [link] [comments]


2024.05.14 00:19 Agreeable_Salad7448 Apostle Paul vs Prophet Muhammad

DISCLAIMER: This respectful and civil debate is oriented towards muslims. For the sake of the moderators time and also the readers I will only list 5 problems I've found. But don't worry I have 20 more to post if this post has more traffic!
According to the Quran, Jesus was a prophet of Islam, his followers were Muslims and the gospel is the inspired preserved authoritative word of Allah. But when we go to our earliest records, we find Jesus claiming to be the Divine Son of God who would die on the cross for sins and rise from the dead. Jesus followers proclaimed him as their Risen Lord, the gospel that Christians have been reading for nearly 2,000 years tells us that "Anyone who claims to be a prophet, rejects Jesus death, resurrection and deity is a false prophet and an antichrist" - 1 John 2:22, a verse to remember.
Problem 1. Earlier Records for Paul's Life than for Muhammad's Life - Our records of Paul's life are much earlier than our records of Muhammad's life. And here I don't just mean that Paul came centuries before Muhammad and so we have earlier sources for Paul's life, I mean that when we talk about the teachings and deeds of Paul the biographical sources we use are much closer to the events they report than the biographical sources we use when we talk about the teachings and deeds of Muhammad. Our earliest biographical sources on Paul were written during the lifetime of Paul. The book of Acts for example was written in the early 60s before Paul was martyred, and it was written by a traveling companion of Paul who was an eyewitness to many of the details he reports. We also have numerous letters written by Paul himself. Our earliest detailed biographical source on Muhammad is the sirah (biographical literature), especially the work of Ibn Ishaq (d. 768) which was written more than a century after Muhammad's death. And we don't even have what Ibn Ishaq actually wrote. We have an Abridged version that was sanitized by a later scholar and we shouldn't forget that many Muslims don't trust Ibn Ishaq. When Muslims quote stories about Muhammad, they're usually getting their information from sources like Sahih Al-Bukhari and Sahih Muslim, which were written two centuries after the time of Muhammad.
Problem 1.1. But it gets worse... The main reason for composing works like Sahih Al-Bukhari and Sahih Muslim was that Muslims were composing so many false stories about Muhammad, people didn't know what to believe. Scholars like Bukari decided that they needed to collect stories they thought were accurate in order to distinguish them from the ever increasing supply of false narrations. Now if Muslims during the time of Bukhari were inventing stories about Muhammad, what about the generation before that, and the generation before that..? And the generation before that? Two centuries is a lot of time to make things up, that's why it's always good to have sources written within the lifetime of the person you want to know about or at least within the lifetimes of the eyewitnesses. When we learn about Paul we learn about him through first generation eyewitness accounts. When we learn about Muhammad, we learn about him through late sources written by people who didn't know him, whose parents didn't know him and whose grandparents didn't know him. People who were fishing for historical facts in a sea of fabrication and deception. A few years ago the crumbling historical foundations for the life of Muhammad led the Islamic scholar Muhammad Sven Kalisch to conclude that Muhammad probably never existed. I don't agree with Dr Kalisch's conclusion about Muhammad's existence, but when even Muslim Scholars are starting to recognize how difficult it's become to take Muslim sources seriously our confidence in the historical Muhammad vanishes.
Problem 2. Paul Was a brillian scholar; Muhammad Was Not - The Apostle Paul was a brilliant scholar who defended his views in Athens, the intellectual capital of the ancient world, and in other major cities. He had discussions with the Stoic and Epicurian philosophers of his day and he could quote their sources to them. Even Anthony Flu, one of the 20th Century's most impressive critics of Christianity, said that the Apostle Paul possessed a first class philosophical mind. Muhammad by contrast was an illiterate 7th Century Caravan Trader. Now being an illiterate 7th Century Caravan Trader doesn't make you wrong, just as being a brilliant scholar doesn't make you right. But when we're dealing with claims about history and theology and various other topics having some sort of education helps. Not having an education leaves you open to obviously false revelations because you don't know enough to recognize them as false. This is why we find Muhammad telling his followers that Dhul-Qarnain traveled so far west he found the place where the sun sets, and that stars are missile that Allah uses to shoot demons, and that semen is formed between the backbone and the ribs. These are exactly the sort of absurdities we would expect from someone who has no clue what he's talking about, and who therefore has no clue whether his revelations line up with reality.
Problem 3. Paul knew the Old Testament; Muhammad Did Not - The Apostle Paul was a Pharisee who studied under Rabban Gamaliel II, one of the greatest Jewish rabbis of the first century. Paul knew the Old Testament inside and out which is why he quotes the Old Testament so frequently in his writings. This is important because Jesus claimed to fulfill a variety of Old Testament prophecies and you can't really examine this claim if you don't know what the Old Testament says. Muhammad was almost completely ignorant of the Old Testament because his knowledge of the Jewish scriptures was limited to what he heard in conversations. Not surprisingly despite Muhammad's numerous interactions with Jews in Arabia the Quran contains very few quotations from the Old Testament. Due to his ignorance of the scriptures Muhammad couldn't tell the difference between stories that were in the Torah and therefore divine revelation and stories from later Jewish writings and commentaries some of which were so late and so obviously fabricated they weren't far beyond the level of bedtime stories. Imagine how amusing it must be for someone who specializes in Jewish literature, to read the Quran and find so many fables being presented to Muslims as Revelation. Cain being taught how to bury the dead by a raven (al-Ma`idah (The Table, The Table Spread) 5:31), Solomon listening to a speech by an ant (Surah An-Naml - 15-25). But Muhammad just didn't know enough to distinguish scripture from non-scripture. Muhammad's ignorance of the Old Testament is also noteworthy because, like Jesus, he claimed to fulfill Old Testament prophecies. If Muhammad had been more knowledgeable of the Torah, he would have known that he couldn't possibly be a prophet for numerous reasons. For instance:
Problem 3.1 Muslim sources report that Muhammad once delivered what are now called "The Satanic Verses" to his followers. These verses promoted prayers to three pagan goddesses, Al-Lat and Al-'Uzza and Manat (Surah 53:19-20). Muhammad bowed down in honor of these polytheistic verses and his followers bowed down with him. But a little later Gabriel confronted Muhammad about his sin, Muhammad confessed in the history of AT-TABARI 6:111. So Muhammad admitted that he delivered a revelation that didn't really come from God. Why is this important? Well in Deuteronomy 18:20 "God declares but a prophet who presumes to speak in my name anything I have not commanded or a prophet who speaks in the name of other gods is to be put to death".
Problem 3.2 Muslims claim that they respect Moses, but if Muhammad had delivered "The Satanic Verses" during the time of Moses, Moses would have ordered the people to pick up stones and stone him to death as the most obvious false prophet in history. Muhammad didn't realize this due to his lack of familiarity with the Jewish scriptures.
Problem 4. Paul Was a Contemporary of Jesus Muhammad was not - The apostle Paul was a contemporary of Jesus and he spent much of his time in first century Israel, this put Paul in a perfect position to gain accurate historical information about Jesus. If you want reliable information about a person it's pretty helpful being a member of the person's own generation. And Paul was right there. Muhammad was born more than half a millennium after Jesus death in a completely different country. Since he couldn't read, apart from Divine Revelation his knowledge of Jesus was limited to whatever stories were popular in 7th Century Arabia. This is why when we read the Quran we find so many stories about Jesus that are known to be forgeries. Mary giving birth under a palm tree Surah Maryam - 16-26, Jesus preaching when he was still a baby Surat Maryam [19:29-34], Jesus giving life to clay birds Surah Al-Ma'idah - 110. We know where these stories come from, and they don't come from the first century.
Problem 5. Paul Spoke the Relevant Lanugaes Muhammad Didn't - The Apostle Paul was fluent in Hebrew Aramaic and Greek. All of the languages necessary for understanding the Old Testament, the claims of Jesus and the earliest Christian writings. Muhammad couldn't speak any of the relevant languages so any attempt to understand the Old Testament, the claims of Jesus, or the earliest Christian writings would have required the help of interpreters. I normally wouldn't bring this up as a problem, but since Muslims are obsessed with reading the Quran in the original Arabic, we can only assume that the writings of Moses, the teachings of Jesus and the writings of Jesus followers can only be understood in the original languages. Paul could do that, Muhammad couldn't. Muhammad's ignorance of the original languages leads to further problems: For example the Quran refers to the book revealed through, Jesus as the "Injil", but the Arabic word Injil is ultimately derived from the Greek word "Evangelion" meaning good news. So according to the Quran the book, revealed through Jesus was written in Greek, this makes absolutely no sense if Jesus was only sent to his fellow Jews as Islam claims, but it makes perfect sense if Jesus message was for the rest of the world as well since Greek was the international language of the time. Interestingly the New Testament gospels were written in Greek, exactly what we would expect given the quran's use of the term Injil, but quite unexpected given Muhammad's notion of Jesus life and mission, not to mention Muhammad's conviction that Revelations can't be translated. Quite hypocritical indeed.
submitted by Agreeable_Salad7448 to DebateReligion [link] [comments]


2024.05.14 00:06 funtimesupreme Anyone have a copy of that “What have you done for them today?” moto poster?

The quote was something to that effect and had an image of Marines fighting in Iraq. It used to be hanging on the wall of just about every shop on base. I can’t seem to find it now.
submitted by funtimesupreme to USMC [link] [comments]


2024.05.13 23:58 musical-amara Rip and Tear: A Decade of Doom

In the annals of gaming history, few titles command the reverence and adoration as the legendary Doom franchise. Born from the minds of John Romero, John Carmack, Adrian Carmack, and Tom Hall, Doom would go on to lay the foundations for just about every modern video game that exists. It was a true tour de force, a success story few could scarce ever imagine.
Released in 1993, Doom was an immediate smash hit, thanks in no small part to its shareware format, which allowed users to experience the first few levels of Knee Deep In the Dead, and then order the full game via the phone number included. Players could then share the floppy disk with their friends, and so on, and so on. It was a truly revolutionary system, and within a single year, Doom had sold over 2 million copies.
The history of the Doom franchise is one of innovation, ultra violence, and controversy (1999's Columbine High School Massacre), and that reputation is one that continued with 2016's DOOM. DOOM was officially revealed at Quakecon 2014, ten years after Doom 3. Players had long resigned to Doom being considered a dead franchise. A reboot had been in the works for a number of years prior, but never got released, having been quietly cancelled by id in 2010. The future was bleak, but the 30 second long teaser ignited a spark that had been burning dimmer every passing year.
Then came E3 2015.
The hype was unreal. The trailer had everything that fans could possibly want. Gore, intense violence, insane run n gun gameplay, a rip-roaring soundtrack and the MFING CHAINSAW. But fans had been let down before. Would it really hold up its promises?
Yes. Yes, it would.
PART I: Presentation
When DOOM burst onto the scene in 2016, it did so with a visual and auditory spectacle that left players awestruck. From the moment the game boots up, players are made aware that this is not your average shooter. You are greeted with a deep, commanding voice. "Rip and tear, until it is DONE."
Immediately, players are greeted with a scene of carnage and the Doom Slayer chained to a table, which, of course, he instantly breaks free from. A zombie attempts to relieve the Slayer of his life but is beaten to the punch with a prompt skull smashing. After putting the other zombies to rest, he interacts with the panel in the corner, is greeted by one Dr. Samuel Hayden, who attempts to justify the outbreak, and decides he would rather kill shit than listen to excuses and destroys the monitor.
That is the introduction to this game. It never wastes the player's time. We aren't here to listen to long droning monologues or watch MGS style cutscenes. id Software knew their audience, and knew what that audience wanted, and they deliver in spades. This introduction sets the tone for the entire experience: relentless action, unapologetic violence, and a protagonist who is as unstoppable as he is uncompromising. The Doom Slayer's disdain for exposition and his single-minded focus on annihilating demons resonate with players who crave a pure, unadulterated gaming experience.
By eschewing lengthy cutscenes and exposition-heavy dialogue in favor of fast-paced gameplay and visceral action, id Software delivers a game that respects the player's time and delivers exactly what they came for: non-stop demon-slaying action. In an era where many games are criticized for padding their runtime with unnecessary filler, DOOM stands out as a shining example of how to create a focused and engaging experience that keeps players coming back for more.
Rather than bombarding players with lengthy exposition or intrusive cutscenes, DOOM opts for a more environmental storytelling approach. Throughout the game, players can discover audio logs, read text-based terminals, and observe environmental details that provide context and background to the events unfolding around them.
The story of DOOM revolves around the Doom Slayer's mission to stop a demonic invasion unleashed by the Union Aerospace Corporation (UAC) on their Martian facility. As players progress through the game, they uncover details about the UAC's experiments with Hell energy, the origins of the demonic invasion, and the Doom Slayer's own mysterious past.
While the story may not be front and center in DOOM, it nonetheless adds depth and richness to the game world, enhancing the overall experience for players who choose to engage with it. And for those who prefer to focus solely on the action, the story remains secondary, allowing them to enjoy the game on their own terms.
That's all well and good, but what about the actual gameplay? Simply put, it is exhilarating. From the moment you are given control of the Slayer, players are thrust into a frenzy of blood and violence, and it never lets up. At its core, DOOM is a first-person shooter that harkens back to the genre's roots while injecting it with a healthy dose of modern flair. The gameplay is fast-paced, frenetic, and utterly unapologetic in its brutality. You're not just a player – you're the Doom Slayer, a force of nature hell-bent on eradicating every last demon in your path.
Central to the gameplay experience is the game's combat loop, which revolves around a delicate balance of aggression and strategy. In DOOM, there's no hiding behind cover or waiting for your health to regenerate – you're constantly on the move, strafing, dodging, and leaping across the battlefield as you unleash a torrent of bullets, rockets, and plasma upon your enemies.
Weapons include the iconic shotgun, heavy assault rifle, plasma rifle, rocket launcher, and the devastating BFG 9000, among others. Each weapon offers different firing modes, such as single shot, burst fire, and continuous beam, providing players with tactical options in combat. A key aspect of combat is the Glory Kill system, which allows players to perform brutal finishing moves on staggered enemies. Glory Kills not only provide health and ammo but also contribute to the flow of combat by encouraging aggressive play. It is incredibly satisfying to watch the Slayer rip an imp in half or stomp their head into the pavement, and doing so rewards you with a large return of health.
The Chainsaw mechanic is another integral part of combat, allowing players to instantly kill most enemies and gain a large amount of ammo in return. However, Chainsaw fuel is limited and must be managed carefully. Like Glory Kills, watching the chainsaw tear demons apart is incredibly satisfying. Certain demons require more fuel but provide the player with more ammo in return. Balancing which demons you chainsaw and which ones you choose to Glory Kill is an important part of combat.
Exploration is key to progression and is rewarding to those players who choose to do. Hidden throughout the levels of the game are Argent Cells, Praetor Tokens, and Rune Trials. Each of these provide upgrades to your health/shield/ammo, suit, and passive abilities respectively. Also hidden throughout the game are levers that lead you to classic levels from Doom 1 and Doom 2, which then unlock the full level of its respective game, playable from the main menu. You can also find toy models of the Doom Slayer, which unlock various character models to view. On some of these models, the Doom Slayer will perform a unique action when picking it up, such as fist bumping the classic Doomguy. It's a nice and cute little touch added by the developers that does a little to add character to the Slayer, who is a silent protagonist.
id Software masterfully blends modern game design with a deep reverence for the classics, paying homage to the series' storied history while introducing new elements that propel the franchise forward. Central to this approach is the game's character design, which strikes a delicate balance between nostalgia and innovation. At its core is the iconic protagonist, the Doom Slayer, whose design pays homage to the original Doom Marine while incorporating modern updates that make him feel both familiar and fresh. With his battle-worn armor, imposing stature, and silent demeanor, the Doom Slayer is the embodiment of raw power and unrelenting rage.
The game's roster of enemies is a veritable who's who of classic Doom foes, reimagined for the modern era. From the lowly possessed soldiers to the hulking Cyberdemon, each enemy is lovingly crafted to capture the essence of its 1990s counterpart while introducing new mechanics and behaviors that keep players on their toes. Whether you're facing off against the agile Revenants, the relentless Hell Knights, or the grotesque Cacodemons, every encounter is a nostalgic trip down memory lane, punctuated by the satisfying sound of demon flesh being torn asunder.
But the main story is not where it ends. DOOM has an arcade mode, where players can run through the levels again, this time trying for high scores and medals while collecting 1 Ups. It's important to move fast and have accurate aim; the more kills you chain together, the bigger your score is. Getting hit reduces your score. At the end of the level, your score is tallied against others on a leaderboard. It's a great way to incentivize players to keep playing, in order to get a better and better score.
There is also multiplayer, where players compete in various game modes such as classic deathmatch, warpath and free for all. Players can become demons by collecting runes on the battlefield and this gives them a distinct advantage; demons are larger, stronger and more resilient. Players are bizarrely restricted to only two weapons and a loadout in multiplayer, which blew my mind. Loadouts. In a DOOM game. The demons are also massively unbalanced and if one team manages to get a particularly powerful demon such as a baron of hell, then it's a guaranteed win. All in all, the multiplayer just isn't great. You are better off replaying the story or arcade mode, or even SnapMap.
SnapMap is id Software's proprietary level editor, and it puts every other editor on the market to shame. SnapMap is an incredible, intuitive, easy to learn system allowing players to create their own multiplayer, co-op and single player maps. There is an extensive tutorial system that teaches users the basics, and goes up in depth, covering how to use AI triggers, switches, combinations, object layering, actions, recalls, audio cues, etc. Never have I ever seen such an in-depth interface on a console game before. While it is only surface level in the grand scheme of things, SnapMap is a great introduction to teaching users how game development works, and I urge everyone to try it out at least once.
Part II: The Music
In DOOM, the music isn't just a background accompaniment – it's a driving force that propels players forward, electrifying every moment of the gameplay experience. Composed by the incredibly talented Mick Gordon, the soundtrack of DOOM is a relentless onslaught of metal and electronica that perfectly complements the game's fast-paced action and visceral combat. From the moment you boot up the game, you're greeted by the iconic strains of the main theme, a haunting melody that sets the tone for the epic journey that lies ahead. As you traverse the game's environments, the music shifts seamlessly between atmospheric ambience and pulse-pounding metal.
But it's not just the composition of the music that makes it so memorable – it's also the way it's integrated into the gameplay itself. Mick Gordon's dynamic scoring system ensures that the music evolves in real-time based on the player's actions, ramping up in intensity during combat encounters and dialing back during quieter moments of exploration. This creates a sense of momentum and flow that enhances the overall pacing of the game
One of the standout features of the soundtrack is its use of unconventional instrumentation and sound design. Mick Gordon's signature sound combines distorted guitars, pounding drums, and industrial noise to create a sonic palette that is as brutal and unforgiving as the game itself. From the deep, guttural growls of the synth bass to the ear-shredding shrieks of the guitar solos, every element of the music is designed to evoke a sense of chaos and destruction, mirroring the relentless carnage unfolding onscreen.
Of course, no discussion of the music in DOOM would be complete without mentioning the iconic tracks that have become synonymous with the game. From the adrenaline-fueled "Rip & Tear" to the bone-crushing "BFG Division," each track is a masterpiece of composition and production, perfectly capturing the essence of the DOOM experience and elevating it to new heights. Mick Gordon's composition for the DOOM soundtrack is a tour de force in heavy metal and industrial electronica, meticulously crafted to evoke the essence of the game's frenetic gameplay.
The backbone of the soundtrack is the distorted guitar, which provides the driving force behind many of the tracks. Gordon's use of extended-range guitars and custom-tuned instruments gives the music its signature low-end punch, while his aggressive playing style adds a raw, visceral energy to the sound. In addition to guitars, Gordon incorporates a wide range of electronic and synthetic elements into his compositions, including synthesizers, drum machines, and sampled sounds. These elements are used to create atmospheric textures, rhythmic patterns, and dynamic effects.
One of the most innovative aspects of Gordon's sound design is his use of audio manipulation techniques, such as granular synthesis and spectral processing. These techniques allow him to deconstruct and manipulate audio in real-time, creating complex textures and effects.
Perhaps the most revolutionary aspect of Mick Gordon's composition for DOOM is his dynamic scoring system, which adjusts the music in real-time based on the player's actions. This system, known as "MIDI-controlled dynamic music," allows the music to seamlessly transition between different layers and variations depending on the intensity of the gameplay. Gordon achieves this dynamic effect by dividing each track into multiple stems or layers, each representing a different element of the music (e.g., drums, guitars, synths). These stems are then triggered and mixed in real-time using MIDI data generated by the game engine, allowing the music to adapt and evolve dynamically as the player progresses through the game.
Part III: Building a Legacy
All too often in this industry, legacy franchises are either left in the dust to be forgotten, or brought back to a limp fanfare, only to be thrust back into the shadows of the past. This happens for a myriad of reasons, and I believe the biggest one is that they don't respect their legacy, and they don't respect the players who engage with them.
At its core, DOOM is a game that understands what players want: fast-paced action, engaging gameplay, and a sense of empowerment. By focusing on these core principles, id Software created an experience that resonated with players old and new, capturing the spirit of the original games while pushing the series forward. Central to this approach is the game's unwavering commitment to respecting the player. From its minimalist storytelling and streamlined level design to its intuitive controls and dynamic difficulty system, DOOM prioritizes the player's experience above all else, ensuring that every moment of the game is engaging, immersive, and satisfying.
One of the most notable ways that DOOM respects the player is through its approach to difficulty. Rather than imposing artificial barriers or punishing players for their mistakes, the game encourages experimentation and mastery through its responsive gameplay mechanics and adaptive enemy AI. Players are given the freedom to approach encounters in their own way, whether it's through brute force, cunning strategy, or a combination of both.
Another key aspect of DOOM's player-centric design is its emphasis on accessibility. From its difficulty settings and intuitive user interface to its robust accessibility features, such as colorblind modes and customizable controls, the game ensures that players of all skill levels and abilities can enjoy the experience without feeling excluded or overwhelmed.
But perhaps the most important way that DOOM respects the player is through its commitment to fun. At its core, DOOM is a game that prioritizes the player's enjoyment above all else, delivering a seamless and exhilarating experience that keeps players coming back for more. Whether you're blasting demons with a shotgun, exploring hidden secrets, or rocking out to Mick Gordon's pulse-pounding soundtrack, DOOM is a game that never stops prioritizing YOU.
DOOM's legacy is one of respect – respect for the player, respect for the franchise, and respect for the medium of video games as a whole. By prioritizing fun, accessibility, and player agency, id Software created an experience that not only honors the legacy of the original games but also sets a new standard for what a modern first-person shooter can be. And for that, we owe them a debt of gratitude.
submitted by musical-amara to Doom [link] [comments]


2024.05.13 23:53 shaneka69 CANCER ZODIAC - UNEXPECTED INCOME! TAROT READING MAY 2024

CANCER ZODIAC TAROT READING - UNEXPECTED INCOME MAY 2024

https://www.youtube.com/watch?v=cJ5mIkLhCyY
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submitted by shaneka69 to mytarotreadings [link] [comments]


2024.05.13 23:42 SwimmingMean1241 Watch Old TV Commercials!

Have you ever tried watching recorded commercial breaks from your early childhood?
I'm especially talking about commercials you might have been exposed to as your consciousness was still forming, a time so far back that you might not think you have many memories of. I've been doing this as of late and I've come to some conclusions:
  1. They stick in your unconscious mind. Even going back to a very remote period in my early life (3 - 9 years old) I found myself remembering the commercials as they unfolded. One after the other, I felt myself returning to something familiar, even if I would have been only a few years old the last time I interacted with those particular pieces of media.
  2. They played a bigger role in shaping your personal archetypes than you'd think. Watching some commercials from 2007, I found myself face to face with the picture I'd come up with if someone told me to imagine a burger joint. I saw several obscure images that occasionally pop up in the back of my mind, re-encountered characters that shaped my imagination, and found so many of the building blocks I still use to bring written and verbal stories to life in my brain. These old commercials exposed you to soooo much idiocentric imagery that probably still rests in your unconscious mind.
  3. The commercials triggered old, obscure memories that would have been lost otherwise. Not only related to the media itself, but to the events surrounding them. An old Nickelodeon ad brought back a one-off comment from my father. An Eggo waffle's commercial brought back the feeling of my childhood couch. You'll have all these memories come back to life, letting you reflect on details that would have been forgotten. Pay attention to your mental state while you watch. It tells you a lot about your mindset in that period.
submitted by SwimmingMean1241 to Retconned [link] [comments]


2024.05.13 23:42 jayseejewel How the Polyamory could have been handled differently (P.2)

This is party 2 of a discussion regarding how poly could have been handled a little better in BG3. I recommend you read through the first part here: https://new.reddit.com/BaldursGate3/comments/1crb2s7/how_the_polyamory_could_have_been_handled/ so you can get context and I sound like less of a rambling weirdo.

Astarion:
Out of all the discussions, people were the most confused by this choice. Not only does making him poly at the last minute feel contrary to a lot of statements he himself makes throughout his romance arc, but it also runs counter to what other characters say about him and his backstory as a whole. He is one of the most insecure characters in the game, he was trained for two hundred years to lie in order to avoid punishment, and he has far more trauma and healing to do than the other characters. Astarion is the most likely to lie about the Halsin relationship in order to avoid appearing weak or demanding. Out of the poly players who expressed disappointment, Astarion was the one that bothered them the most, since many felt he wasn’t fully consenting.
Most of my reasons for why he’s not a good poly option (from a development standpoint) have already been stated in earlier sections, so most of this will be spent diving into the “Is he fine with poly or not?” debate, which had me intrigued. (This will be the longest section and won’t be as connected to the overall topic, so if you want to skip to the Halsin part, feel free.)
I’ll start with the main arguments I see defending him being poly.
Argument 1: He says he’s fine with Halsin and the twins, so we should take him at his word.
While this can definitely be argued, and it’s not good to treat an adult man like a baby, his constant lying as a defense mechanism and current issues with sex/relationships do need to be taken into account (if not by the players then at least by the developers). There were plenty of people (some of them victims of SA) who talked about their own experience of tolerating poly because they were scared of their partner leaving or finding them too demanding/narrow minded. This led to their self-esteem and views on relationships growing worse rather than better. For someone like Astarion, who outright admits he has never had a healthy relationship and doesn’t want to lose this one, it’s understandable that people view his response as a coping mechanism rather than his own genuine feelings. There were also two different mental health professionals who reminded players that although a few victims of abuse do enter poly relationships, statistically most do not and it is far more common for them to agree to poly relationships out of pressure (which often make the person’s mental issues even worse in the long run).
Argument 2: He claims to be fine with open relationships during Act 1.
This is countered by the fact that everything he says about himself in Act 1 is a lie (unless he’s specifically talking about Cazador). He lies about wanting to sleep with you, he lies about his identity until he bites you, he claims to only care about sex (then later admits it makes him feel disgust and loathing), and he brags about his former conquests (which you later find out he regrets and feels guilt over). His statements that he’s fine with open relationships are made when choosing between him and another Origin character in Act 1 or 2, but this is also said at a time when his act is still up and he isn’t in love with the player. If you choose between him and another Origin character AFTER he confesses and let’s his guard down, he insists that he is NOT fine with sharing. “You’ve decided to replace me?” If the player says they care about both him and the other person, he’ll say, “Don’t give me that. I can see what this is.” Then he promptly breaks up with them. This second reaction is not only said using his genuine voice (whereas before he was still using his fake one), but a few poly people mentioned that this isn’t a normal reaction from someone who is fine with poly.
This isn’t to shame people who want to think Astarion is fine with it, or to judge players who went through with the poly relationship. Instead, this is once again asking the developers why they chose this option, rather than someone who wouldn’t spark so much debate or remind abuse victims of their past without giving them a dialogue option to address it. (This is a similar issue with Astarion’s brothel scene. They should have either removed it by having him say he’s not comfortable again, or at the very least, let players talk to him about it after.)
I think it’s pretty clear that after reading the discussions and evidence both sides provided, I myself lean heavily to one side. However, the main defense I personally have for the opposite side is that the writers were sometimes vague about Astarion’s true preferences and wishes. I especially felt this during the origin playthrough, where his narrator would constantly flip between him liking hedonism and despising it. It gave the impression that two opposing authors were wrestling while writing him, unable to decide where he truly stood on things. It felt similar to how the devs tried to write a respectful story of overcoming abuse and the fear of being sexualized, only to turn around and repeatedly sexualize the character in both the game and promotional material. I really wish the writers and developers had picked a lane and stuck with it.
Now I’ll get into the evidence for the counter theory: That he’s not actually open to sharing, but says he’s fine with it to avoid appearing weak or losing his partner. I personally prefer this theory because it makes the writing seem more intentional, adds more nuance to an already complex character, and feels more realistic. However, even if this is what the writer or actor were trying to convey, it’s still a far worse alternative to simply keeping him out of the poly options in the first place.
  1. His hedonistic playboy persona is stated to be a façade. Anything he says in act one about being poly and wanting open relationships is stated when he is both wearing his mask and before he trusts the player. Every statement about relationships here has to be taken with a grain of salt because his mask is centered around attracting victims for Cazador. Since he hated bringing “sweet innocents” to his master, it makes sense that he would initially try to attract the opposite (“criminals and brothel goers”) by sleeping around and making a show of wanting casual relationships.
  2. Once he gets comfortable in the relationship, he makes it clear he is looking for someone who will make him feel safe and value him for his personality over his body (“I don’t want you to think of me in terms of sex. I don’t think I want anyone to.” “How do you want me to see you?” “As a person. Is that so much to ask?”). If the player chooses to sexualize him, he will go through with it, then regret it later and break up. He makes it very clear in Act two that he’s not actually looking for casual hookups because they make him feel “ashamed and alone”. So it is odd that he’s fine with Halsin (who seems to care more about the sex and the body than the emotional bonding) and the brothel (which is solely about sex). One can argue that he’s fine with the poly relationship because he’s not taking part, but Halsin DOES wish for him to take part ‘eventually’.
  3. Jumping off of that, Astarion’s dialogue makes it clear he wants a partner who cares about more than just sex, but if you tell him you want to date Halsin solely for the sex (and because Astarion’s not doing it with you), he will say that’s fine and he doesn’t mind the player seeking sex from others. This seems to counter his previous statements and arc. It’s especially strange that even if you reinforce his greatest insecurity (that his refusal to have sex has made his partner immediately seek out other people), he will still claim to be fine with it.
  4. In terms of dialogue, the actor for Astarion seems to be very intentional when using the fake theatrical masking voice vs. the more genuine softspoken voice he uses when he’s comfortable and being honest. The fake voice is blatantly obvious throughout the Act 1 romance, in Act 2 if you force him to obey the blood merchant (his voice goes from genuinely scared to flirtatious and over the top within seconds), and in Cazador’s mansion where he’ll speak genuinely to you, then be over the top when addressing Cazador’s servants. He’ll often use jokes and loud laughter to conceal his true feelings and insecurities. Meanwhile his laughter in the confession scene, graveyard scene, and Spawn epilogue is quiet and subdued because he’s being genuine. It feels like a strange coincidence that when addressing both the Halsin situation and the brothel situation, his voice becomes very loud and high pitched again, he immediately starts making jokes, and his laughter is over the top. This hints at him not wanting to go along with either situation, but he’s putting himself through it because this is what his partner wants and since he’s tolerated sexual stuff he hated before, he can do it again. Plus, after killing Cazador, he wants to ensure no one views him as weak. He has to prove to himself and his lover (at least in his mind) that refusing to take the Ascendant powers was good and he’s strong enough to not need it. I can understand players not picking up on the voice changes (because not everyone is going to replay the game or even care) but those who did notice it believe it’s done intentionally (either by the actor or the writer or both). If it’s not intentional, then it’s a strange decision to make from a developer’s standpoint.
  5. Throughout the threads I read, most poly people made it clear that poly relationships require complete trust, clear communication, and general confidence. Astarion himself admits to lacking all of those traits to some degree. If you don’t romance him, he will literally not trust any of the characters right up to the epilogue (he’ll hold a knife behind his back while talking to the Dark Urge). Even though he does seem to genuinely trust his lover by Act 2, he will still lie to them several times. He lies about being fine with the drow twins (he states he’ll leave if he hates if but never does despite disassociating), feigns confidence when the player says they’ll become a mind flayer (he says he only cares about them becoming ugly but expresses his true fears only after the fight, that he’s worried they are no longer the person he fell in love with by losing their soul), he manipulates his lover when confronting Cazador despite being conflicted about it himself and wanting reassurance, and (on a more minor note) he continuously claims he’s doesn’t care about Yenna or the Gur children despite getting upset when they’re in danger. This is a character who, even after he kills his tormentor, struggles to be honest with his partner. That isn’t a good combination when addressing poly. (Again, it could be worked through in real life, but is better avoided in video games where there isn’t time to address it).
  6. There are also plenty of situations where he agrees to do things he outright hates. In Act 1, we know he is (at least somewhat) disgusted by having sex with the player or Laezel, but he’ll do it. In Act 2, he tries to be genuine about not wanting to touch the player until he no longer feels disgust, but if the player pressures him, he will cave and obey. He does break up with the player afterwards, but it is only after he has gone through with the act. In Act 3, he will state three times that he doesn’t want to take the tadpole, but if the player pressures him by bringing up his darkest fear, he will give in. Worse, he will give in and STILL stay with the player romantically despite them clearly manipulating him to do something they know he fears. He does thankfully break up if you fail the checks, but if you succeed, he goes through with it. If he’s willing to cave to something as huge as altering his entire body, it makes sense that he would cave to something he views as more minor (like tolerating unwanted sexual acts in a brothel or sharing his partner).
  7. I didn’t know this until I saw others mention it but there are points where he will flirt with NPCs if he is single (the girl in the sewers), but he uses neutral dialogue if he is dating the player. This reinforces the theory that he doesn’t actually plan to sleep around or be with others as he claims (though there are some dialogues that I think slipped through the cracks where he still flirts with others despite being in a committed relationship).
  8. If Halsin propositions you after Cazador has been killed, Astarion no longer asks if you’re doing this because he hasn’t been fulfilling your sexual needs. However, he does give another response that feels out of place: “I’ve realized it doesn’t matter if anything (in our relationship) changes.” Parallel this with what he said at the graveyard, that “no matter what happens, I don’t want to lose this (relationship).” It’s very odd to have him say he doesn’t want to lose the relationship, but then the next day he is totally okay with losing it. Granted, it is nice to know that even if the characters break up, he’ll be fine, but it does feel contradictory for his character, especially with how devastated he acts if they DO end the relationship. If the Halsin statement is just an act and he’s overcompensating, however, then it feels more intentional on the writer’s part.
  9. I’ve seen lots of people say that Ascended Astarion also shouldn’t be fine with poly, and I agree, though it’s for different reasons than Spawn Astarion. Unlike SA, I think Ascended would absolutely do the brothel scene because 1. He’s actively suppressing his trauma and playing a new character and 2. He feels in control in the brothel and is the focus. However, with Halsin, he doesn’t have any control. For someone obsessed with possessing his lover and ensuring they can never leave him, letting them sleep with Halsin doesn’t fit his writing. He isn’t participating. He doesn’t know what they’re doing behind his back. For all he knows, Halsin and the player might be discussing how to kill Astarion or escape him. In some deleted party banter, Halsin literally tells Ascended Astarion he doesn’t approve of the abusive spawn/master relationship they’ve formed. With that knowledge, not only should Halsin not be willing to join a poly relationship that he thinks is unhealthy, but he has a motivation to help the player get away from AA (and AA would know this). I could see Spawn Astarion hesitantly agreeing to the Halsin thing despite not wanting to share, but AA just wouldn’t. It feels contrary to both his and Halsin’s writing.
  10. This is the second most convincing piece of evidence for me: The Drow twins. If you ask Astarion to join a ‘group activity’, he’ll use his fake voice and flighty laugh and agree to go through it, saying he’ll run away if he doesn’t like it and comparing the act to burning in the sun (a little concerning that he’s already comparing the two). Then during the act, he will immediately ask the player what they want “us” to do. Not only is he lumping himself in with the prostitutes, but he is also doing something that an Origin playthrough reveals is a trigger for him (he tells the drow twins that being ‘told what to do’ reminds him of his time as a slave). If the player tries to check up on him, he ignores them and says he wishes he was drunk. Then he disassociates and never brings it up again. This has been viewed two ways: either he doesn’t want to have casual sex anymore and wants to be in a one-on-one relationship, or he does want to do stuff like this but just needs to heal more before he can. I lean toward the first assumption because he is acting flighty and fake BEFORE the sexual act even begins. If he really wanted to do it but changed his mind after, it makes more sense for him to sound genuine at first, then fake halfway through.
But the main thing that sticks out to me is his reaction to you asking for only ONE drow twin. If you do, he will accuse you of having a thing for prostitutes and call it embarrassing, then glare at you for the rest of the conversation. This is especially sad because not only have the player’s actions made him feel like a prostitute again, but now he seems to be wondering if you started dating him BECAUSE he was a prostitute, not for who he really is.
Compare this to the Halsin situation and the drow ‘group activity’. For Halsin, he says he was expecting this for months. He’s had several months to plan his reaction and decide what he’s willing to tolerate. Hence, he has a very rehearsed reaction. With the twins, he had less time to anticipate this but probably also worried about it (especially if the player asked about them earlier and he said no. Now he expects the player to try again and has planned accordingly). Again, this response feels rehearsed and fake. The only response where he uses his real voice is when you ask for one of the twins alone. This is something he likely wouldn’t plan for, so we get to see his gut reaction for the first time: he doesn’t want you to do it.
Now some people argue that he’s fine with Halsin and not the other Origin characters because Halsin is just a fling and won’t try to take his spot. If that’s the case, he should be fine with the twins too. If anything, they are even less of a threat. Yet he doesn’t want you to do it and responds accordingly. If he truly was poly, he would respond like Karlach did and tell you to have fun, or like Shadowheart telling you to give him a heads up first. But we don’t see that.
One other thing about the twins that I felt I could point out: if you or the twins ask to do a group activity before Cazador is killed, Astarion says he’s not comfortable with this yet. The “yet” part has been pointed out to show that he’s fine with it after Cazador has been killed (even though he still disassociates later). However, another explanation of the “yet” part is that he’s trying to soften the blow because he’s scared of using a blunt NO. We see this with Araj, the blood merchant. Even though he is absolutely disgusted with her treatment of him and how she’s “defiling” him with her fantasies, his rejections of her are very soft and nervous. Even when reinforced by his friend/lover, he says “It’s still a no, I’m afraid” with a smile. Turning down sexual encounters is tough for him, even when he has people backing him up, so I can see him using words like “yet” or “I’m afraid” to soften the blow. I know several people in real life who do this, despite later admitting there was no “yet”.
There’s another part of this dialogue with the early twins that I want to point out (really overanalyzing here but if we want to believe the writers do things intentionally/with a lot of forethought, I think it’s okay to read into the words they use). When Astarion says he’s not comfortable with the twins, the player’s response is “I wouldn’t ask such a thing of you”. This will raise his approval and make him respond positively. The promise you give him is not “I’ll ask them later, after we’ve killed Cazador” or “I would have liked to but okay” (that one doesn’t trigger his positive response). He only approves of you saying you won’t ask him to do things like this (stated in a tense that implies you will NEVER ask him to do such a thing, regardless of Cazador’s stabbed or unstabbed state). This could have been the writer hinting that if you bring him back after, you’re going back on your promise and thus have to see the disassociating scene. That…or the writer wasn’t thinking too hard and we are simply thinking too much.
  1. With all that out of the way, we’ll get to the final point that solidifies this theory for me personally. It’s the statements of Shadowheart and Minthara if you ask to do a three-way relationship with one of them and Astarion. Shadowheart’s response is: “I think you’re overestimating his willingness to share. He may seem like a carefree hedonist, but there’s something fragile beneath the façade.” Minthara says something nearly identical, that sharing would wound his pride and he is far too fragile to handle it. You could even add Astarion’s line from the other end, where if you ask Astarion to share with you and Karlach, he will say they shouldn’t because Karlach loves the player and relationships are fragile (implying that he either thinks open relationships don’t work if there’s love involved, or perhaps he himself can only do open relationships if he doesn’t love the other person).
The main argument I’ve seen disproving these statements by Shadowheart and Minthara is that they’re just plain wrong about him. If so, it’s a strange writing choice to not only have both of them be wrong about the exact same thing, but they’re both high wisdom characters who are proven to understand Astarion in a lot of ways other characters don’t. (All three of them have been enslaved and manipulated, Minthara comprehends the depths of his relationship with Cazador within minutes of being in the camp, and Shadowheart is one of the closest to Astarion in terms of friendship and liking him.)
If Astarion actually is fine with poly, then it means both Shadowheart and Minthara are wrong. That means the writers either made a mistake or made a very weird writing choice.
However, if Astarion is actually pretending to be fine with sharing as they say, not only is the writing consistent but these dialogues become very clever foreshadowing. I want to give the writers the benefit of the doubt and believe they did a good job with Astarion, so I prefer to lean into the theory that he’s pretending because it makes more sense for him overall.
That was quite a long tangent and somewhat unnecessary, but he’s a character whose mannerisms and statements are meant to be heavily analyzed, so it’s fun to go more in depth. Let’s move on.
  1. ISSUES WITH HOW HALSIN WAS PRESENTED
We’re finally at the last point, and in a way the direct cause of this entire thread: Halsin. Now, I have no issue with Halsin being poly (again, he’s listed as one of my four ideal options for it) but I do have several issues with how he was written and presented. The Shadowheart part I will skip over because I already got into it, but there are many other problems to address and most of them could have been fixed very easily.
  1. He is not presented as poly until Act 3. I was reading through a thread full of people who loved him and several of them were early access players who had requested he become a romance option. However, the reason they requested him was very important. In EA, all three of the male options seemed immature (Wyll), condescending (Gale), or straight up evil (Astarion). Meanwhile Halsin was, in their words, a mature man who seems like the type to settle down with them in a cottage and help raise their kids. This is the impression he gives and what drew many people to him. As a result, many of these players were extremely disappointed to reach Act 3 once the game was out and discover that not only was he the complete opposite of their initial impression, but he won’t even stay with the player after the game ends (in most cases). Honestly, if I was a developer and saw that they liked him for those earlier reasons, I wouldn’t make him strictly poly because that wasn’t what the players wanted. They wanted him because he was muscular and a good, stable man. It was a very odd choice to turn around and give the players the opposite of what they asked for. But if the devs were truly determined to go the poly route, they should have at least gone back to Act 1 and 2 and slipped in some hints that he was poly. I saw some newer players who recently played the game for the first time and wanted to romance him for the aforementioned reasons (stable, mature, kind, huge). They ignored all other romances until Act 3, then got hit with the “I’m only poly” discussion. Had they known he wasn’t monogamous, they wouldn’t have blown off all the other options.
  2. But let’s ignore that. We’re focusing on the world where he IS completely poly (though some were arguing that it should at least be an option to ask if he’ll try being monogamous with the player.) The way he is presented still has a lot of issues according to poly players. For one, the way he tries to butt in on the relationship is done in a really sketchy manner (especially considering what some of the Origin characters have gone through/are currently going through). It would have been far better to do what they did with Minsc and give the PLAYER the option to hit on Halsin, rather than the other way around. Have them offer poly to him, and then he can discuss it from there. Having the proposition come from Halsin himself puts him in a negative light, and it’s pretty clear the writers didn’t actually want to portray him as a bad person so they messed up here.
  3. The flagging for Halsin’s dialogues is awful and despite seeing people report it for eight months, that hasn’t changed. Even if you pick the most neutral option, he will still hit on you by saying “I think you feel the same way”. Not a good idea. “I HOPE you feel the same way” would have been infinitely better. Women often have to deal with people assuming their friendly, professional conversation is something more when it isn’t. It’s not a great idea to bring that into fantasy games too. It hit too close to home for some.
  4. Even if you use the most neutral option at the Act 1 party (“Go have fun and mingle”), your main dialogue option the next day is “Sorry for coming on so strong last night”. It’s a strange thing to say. Again, I’m not sure how developers missed this and why it was never patched out. I saw people reporting it since the release.
  5. He will also ask for a relationship at neutral approval. In most of my playthroughs, I stopped talking to him beyond the Thaniel quest and avoided asking about his personal life. He still led his proposition with “I think you feel the same way”. How does he know when we only spoke to him three times? They should have at least required you to go through all his extra dialogues before triggering this.
  6. When Halsin says he loves you, you have two options: reject him straight away, or ask about his opinions a little more. Oddly enough, if you ask a bit more and THEN reject him, he’ll have a proper response. “That’s fine. I understand. I won’t ask again.” However, if you reject him as soon as he starts talking to you, his response is very off putting. He’ll protest and say, “but you asked me about my former lovers” or, if you didn’t even do that, he’ll claim “you looked after me with the care of a lover, not a host.” These pushy assumptions turned a lot of people off. This is entirely on the writer, in my opinion. He should have realized how weird these sounded.
  7. Halsin is the only person you can’t dismiss from your camp at any point through dialogue. All of the origins have to be pursued and recruited intentionally. Halsin is the only exception. This makes some sense because you need him to cure the Shadowlands, but for Act 3, he literally has nothing to do. They should have given players an option after the Ketheric fight to dismiss him and tell him to take care of the Shadowlands. It makes a lot more sense narratively and would help avoid a lot of the more awkward parts later.
  8. Halsin’s initial dialogue about monogamy vs. polyamory is mostly fine, with him comparing it to gardens and wolves vs. bears. But (and don’t quote me on this because I can’t recall the specifics), if you ask your partner to do poly and they say no, Halsin will be a little more judgmental about your partner, saying he was hoping they would be more “open minded”. Statistically, the majority of BG3’s players are going to be monogamous, so it’s strange to see nearly every character (monogamous or poly) criticize monogamy in some way. It is called selfish, narrow minded, and old fashioned by at least 3 characters to my knowledge (Halsin, Act 1 Astarion, and even Gale (who is monogamous himself)). If the developers truly wanted to be inclusive, criticizing one’s lifestyle and having no characters openly defend it in the game (even those who practice it) is a disappointing choice. In this case, it might be an unintentional mistake (maybe they feared that by defending monogamy, they were somehow demonizing polygamy or polyamory), but it would have been better to just leave the criticisms out of it entirely if that was the case.
And that’s it. I think that’s all the points from myself and others that I wanted to compile. I don’t think any of this will be changed in BG3 but I hope all of these points and opinions will at least improve any future games. It’s great that BG3 was able to make nuanced characters with their own opinions and preferences—I much prefer it to “everyone is poly and no one gets mad if you cheat” games where characters feel more like statues than living beings—but I do wish they thought the poly options through more carefully (trying to make poly people comfortable while leaving room for monogamous players to enjoy the romances too).
The only feasible fix the developers could make at this point to avoid all the issues mentioned is keeping Halsin poly but removing his connections to other Origin romances (or at least Karlach and Astarion). At this point, that’s the only thing that could realistically be done. I also wish they made characters break up with you if you cheat on them in the brothel, since that’s what many people including myself would do.
Again, these opinions are my own (and those that aren’t come from a variety of comments across Youtube, Reddit, and Larian’s forums). I enjoyed getting to see so many different viewpoints and appreciated how civil (most of) the people on both sides were. It’s an interesting topic and here’s hoping game studios handle it better in the future.
If anyone reads this far and wants links to the threads, forums, and youtube comment sections, let me know.
submitted by jayseejewel to BaldursGate3 [link] [comments]


2024.05.13 23:38 JJ246_gnc I hurt the person I love and I really am struggling at the moment

I am not a perfect person and I really ask people to be nice and not rude towards me.
I cheated on my boyfriend and its a stupid reason but ive been hurt so much by exes in the past i was scared he would be like it himself.. but he wasnt and i realise now he is the only person I want to be with.
I want to fix things and there have been a lot of bumps.
Ive said things out of fear myself and he is scared I will accuse him of things and I wouldnt but he has trust issues so it's really hard.
I have cut off friends and now hes basically the only person i really talk to.
We are both trying to get therapy/counselling but at the moment he is really scared and I understand why but I am really hurting myself. I can barely live with myself and I do get awful thoughts and have harmed myself due to what I have done.
I see myself as a monster cause even though I just want to be a good person my fears, trauma and anxiety really affect things. I know by making this post i am really opening the doors to harassment but i feel like i deserve it.
I know I am young (20 and hes nearly 25) but ive made a lot of mistakes I just wanna get better from. But I also know he is the person I want to be with, if i cannot fix things with him I know I will be alone for the rest of my life cause I just cant see myself with someone else.
I like to express myself through music, Its how i express myself way better due to finding it hard to express my feelings sometimes. The best song to describe how i feel a lot is "Wired For Worthless" by citizen soldier.. well a lot of their music i relate to.
A lot of people hate me for what i have done and i understand.. i just wish people would understand my side too. theres no excuse for what i did, just explanations but ofc people will be biased.. they see the word cheat and immediately run away and hate you. but i am a broken person myself who just needs help and really to quote another song "Just sit in my shadows with me".. i just want to be listened to and not judged.. im crying as im typing out this post cause i just feel lost and scared and alone ;w;
submitted by JJ246_gnc to TrueOffMyChest [link] [comments]


2024.05.13 23:32 PumpkinsVenue Parallels between Elden Ring and Dark Souls 2 according to fans - the gods

Parallels between Elden Ring and Dark Souls 2 according to fans - the gods
I've compiled a list of parallels that fans have drawn between Elden Ring and Dark Souls 2, along with brief commentaries and illustrations on the patterns they may have observed.
https://preview.redd.it/rf3iddqmh90d1.png?width=1600&format=png&auto=webp&s=6dcbeb73ef5011e8ac1d0906c3efc5daad3f8382
"The game is called the Elden Ring and it's a sequel to a video game that came out a few years ago called Dark Souls, My work on it was actually done years ago. These games, they're like movies, they take a long time to develop." - George R.R. Martin
He [George Martin] actually knew about the Dark Souls games. He was aware of them and what they were about, so that made me happy. That sort of gave me a little bit of a boost. I knew immediately from talking to him, it just became apparent his skill and his passion for the fantasy genre, and for games as well. - Hidetaka Miyazaki
“I can't deny the fact that, maybe down the line, I want to go back to the [Dark Souls] series and make one more game before I retire. I don't want to be branded a liar if that happens.” - Hidetaka Miyazaki
Dark Souls 2 probably bears the Souls series’ closest resemblance to Elden Ring. Design wise, both Dark Souls 2 and Elden Ring stressed open-ended gameplay and ditched linear progression.
Miyazaki agrees and in fact goes a step further. “In regards to Dark Souls 2, I actually personally think this was a really great project for us, and I think without it, we wouldn’t have had a lot of the connections and a lot of the ideas that went forward and carried the rest of the series. We were able to have that different impetus and have those different ideas and make those different connections that we otherwise might not have had.” He goes so far as to say that “there’s really no way of telling how or if the series would have continued the way it did without Dark Souls 2.” Hidetaka Miyazaki
https://preview.redd.it/c1l0ai2qh90d1.png?width=1000&format=png&auto=webp&s=d04121342a939c455bdc3981526a1ef66e88ea48
Elden Ring was co-directed by Yui Tanimura who is the director of Dark Souls II: Scholar of the First Sin.
"There are countless vestiges of long-lost gods in the ruins of Drangleic. Or perhaps they are the very same gods as ours, only known by different names."
I’ve seen people make comparison with the deities mentioned on the Name-engraved Ring list. (although the one they made about Ranni didn’t make sense to me and seem to be more relevant to the Gloam-Eyed Queen if anything).
https://preview.redd.it/kk5x27yth90d1.png?width=1640&format=png&auto=webp&s=821ee94090b83e3b5f63470ac3fcb1ef30ad771d
St. Trina and Miquella from Elden Ring share striking similarities with Quella, the deity of dreams dreams from Dark Souls 2, and Nehma, the goddess of love. Like the latter, Miquella has the power to "compel affection" through the Bewitching Branch. St. Trina and Quella are associated with sleep, trees, and dreams. Miquella shares similarities with Quella, as both are associated with ethereal, dream-like entities like the Nascent Butterfly and White Ring,
Quella’s icon also depicts a boy with wings, which something similar we see Miquella have during Elden Ring’s intro cut scene.
https://preview.redd.it/a1uyuv0xh90d1.png?width=900&format=png&auto=webp&s=c0fa27e5087b6c1ae5f4052fa94608e6a588b8c5
Hanleth is the goddess of bliss. After the war of the erdtree, Marika's reign ushered in an age of plenty when It is said that drops of blessing once dripped boughs forever which gradually restored HP.
In Marika's own words. Hark, brave warriors. Hark, my lord Godfrey. We commend your deeds. Guidance has delivered ye through ordeal to the place ye stand. Put the giants to the sword and confine the flame atop the mount. Let a new epoch begin. An epoch glistening with life. Brandish the Elden Ring, for the Age of the Erdtree! - Melina
Kremmel, god of Struggle.
Lord Radagon was a great champion... He came to these lands at the head of a great golden host, when he met Lady Rennala in battle. He soon repented his territorial aggressions though, and became husband to the Carian Queen. However, when Godfrey, first Elden Lord, was hounded from the Lands Between, Radagon left Rennala to return to the Erdtree Capital. - Miriel, Pastor of Vows
“Solemn duty weighs upon the one beholden; not unlike a gnawing curse from which there is no deliverance” descriptions from both Marika's & Radagon's Soreseals
Queen Marika has high hopes for us. That we continue to struggle. Unto eternity. - Gideon Ofnir
https://preview.redd.it/0tur3izzh90d1.png?width=2528&format=png&auto=webp&s=4e63f98f0a1350762a4de8997dba2dc69e98b16c
Radagon’s thorns
Prevented by the mantle of barbs. The thorns are impenetrable. A husk of the Erdtree's being; that spurns all that exists without. The only way to stand before the Elden Ring...and become the Elden Lord...is to pass the thorns. My purpose serves to aid in that very act. So I'd like you to undertake a new journey, with me. To the flame of ruin, far above the clouds, upon the snow mountaintops of the giants. Then I can set the Erdtree aflame. And guide you. Down the path to becoming Elden Lord. - Melina
“Ring granted protection by Kremmel, god of Struggle. The ring's spikes drive into the wearer's skin, so that each blow fuels spite toward the perpetrator. When damage is taken the ring retaliates and inflicts damage upon enemy.” - Ring of Thorns
https://preview.redd.it/s9vqoo92i90d1.png?width=1700&format=png&auto=webp&s=851342900eedd3d6923e96467b74991ee7dc4bee
Assuming the theories that Mesmer are true, his association with the snake (which is viewed as a traitor to the Erdtree), consumption of dragon hearts, and seeking ultimate power suggest the pursuit for supremacy for his own gain. This aligns with the Covetous Gold Serpent Ring), which depicts the snake, a manifestation of the god of desire, Zinder. The serpent is an imperfect dragon and symbol of the undead. Mesmer's ambition and willingness to embrace forbidden power mirrors the ring's representation of insatiable desire and the undying nature of the serpent.
Rykard from Elden Ring and Zandroe from Dark Souls share a striking similarity - they are both associated with serpents and the concept of greed. Zandroe is described as the "god of greed" whose manifestation and servant is the snake, while Rykard fed himself into a massive "god-devouring serpent" in his pursuit of immortality through devouring others, an act of ultimate greed.
https://preview.redd.it/2xwppab5i90d1.png?width=2250&format=png&auto=webp&s=759285b5d91b9f67f2a4e21b7af7d63992b9b701
Nahr Alma, the god of blood and a god of war, where Mohg is a demigod and the lord of blood.
Both Mohg and Nahr Alma are divinely associated with blood and have followers who use blood-themed weapons like the Scythe of Nahr Alma. Mohg and Nahr Alma's followers have rejected the world and vow to travel a bloody path. Mohg is the Lord of Blood and seeks to inaugurate a new dynasty, similar to Nahr Alma's influence
https://preview.redd.it/9c9qs347i90d1.png?width=1600&format=png&auto=webp&s=751dd7bc64dab8497a03de36ec265dd9019f58c6
Morgott, the "Fell Omen" 忌み鬼 (Imi Oni) meaning "Abominable Demon#cite_ref-14)." , and highly-ranked clerics of Lindelt from Dark Souls 2 share similarities as holy knights who wield "demonic powers" to castigate those who harbor ambitions for power. Both are feared by their enemies for their ruthless tactics in battle, with Morgott slaughtering countless champions during the Shattering and these clerics of Lindelt use the miracle "Unveil" to reveal the location of traitors.
Wilful traitors, all. Thy kind are all of a piece. Pillagers. Emboldened by the flame of ambition. Have it writ upon thy meagre grave: Felled by King Morgott! Last of all kings.” Morgott, the Grace-Given.
https://preview.redd.it/k5dmrtw9i90d1.png?width=900&format=png&auto=webp&s=813daad7b1759a5976733b2b0b0cb828edb029da
Godwyn the Golden from Elden Ring and the God of Sun from Dark Souls 2 were revered for their mastery of lightning and their incantations, such as Lightning Spear*,* Dragonbolt Blessing*, and Sacred Oath. Additionally, Godwyn's victory of the ancient dragon Fortissax and his subsequent friendship with the fallen foe gave rise to the* ancient dragon cult in the capital, much like the God of Sun's connection with the Blinding Bolt that was forbidden so to protect the world from hatred, or sorrow, and the ancient clan) whose leader was revered as the deity.

https://preview.redd.it/48erum2ci90d1.png?width=1148&format=png&auto=webp&s=55ffc3756e529ae9c2fd97140d24b617bd320249
The demigod general Radahn and Faraam like Nahr Alma, is a god of war from Dark Souls 2 are both associated with lions, a symbol of strength and ferocity in battle, representing their prowess as mighty warriors. Known for their skill in combat, with Radahn being captivated by the Lord of the Battlefield from a young age, now wields a greatsword in each hand, and the Faraam Knights being feared for their nimble two-handed swordplay.
https://preview.redd.it/whovyokei90d1.png?width=1720&format=png&auto=webp&s=fa1f0618adf2f96b5f9b6ff25851b698e978443d
Galib (I’ve seen it spelled “Calib”) from Dark Souls 2 and Malenia (who released her bloom in Caelid) both have a thematic connection to disease and affliction. Malenia and Miquella, both children of a single god, were afflicted with rot and eternal childhood respectively. Leydia apostles manipulated both the onset and curing of disease but were denied peaceful deaths, while Malenia's rot was an incurable sickness (as her army are undergoing their gradual, putrefaction of their flesh) that Miquella tried to ward off with unalloyed gold needles and her great rune provides healing after receiving damage*.*
Coincidentally Malenia can grow wings as well.

https://preview.redd.it/2cp6naygi90d1.png?width=1200&format=png&auto=webp&s=e0022e8bce8c8fe3336207d3fa4c342b967a93ac
Caffrey, deity of Fortune, and Godfrey the first Elden lord. The name “Frey” might be derived from Nordic mythology. Frey is primarily associated with fertility, prosperity, and abundance.
Caffrey's icon mirrors the currency and EXP icon from Dark Souls 2, representing experience points gained by defeating enemies. In a similar vein, Godfrey is portrayed as the lord of the battlefield, who bravely battled Giants, confronted the Storm Lord and had countless victories, ushering in the Age of the Erdtree which was forged through the use of valuables like Smithing Stones [8], becoming the embodiment of Order. This left a long legacy of loyal warriors honored him by wielding axes like himself.
https://preview.redd.it/xqqe3i9ji90d1.png?width=1200&format=png&auto=webp&s=1c9c649c3a142d86f2d1b18a5637ceff33b8768b
The hunting Goddess Evlana was no goddess at all, but rather a brave and highly skilled bow huntress. Long after her demise, the passing of lore transformed her into a deity.”
The Hunter's Hat
Spirit of a handsome archer who dressed in the style of a man. Called the Silent Hunter by some, she fires St. Trina's arrows from her shortbow.
Dolores the Sleeping Arrow Puppet
:P
submitted by PumpkinsVenue to DarkSouls2 [link] [comments]


2024.05.13 23:30 BloodLifes A big thank you.

Doing a survival run right now. An awesome game, remade by you.
Ty all modders that donate their time remaking the game. Hope you all keep getting fun out of it. Hope you can learn from it and have personal gains from it. Be it work, be it dreams. Be it money, be it fame. Be it whatever. But always be it fun.
Sorry if any rant is ever heard from some of us, we are humans... Even if that same some of us forget that modders are humans too. Forgive them. They are only humans. As we are. Forgive, forget, go ahead happy that you get the highs and are not affected by the lows of the modding scene.
Wished to do a last run, semi vanilla... nostalgia isnt my game, nor your. You won... and made me win along you. Thank you again and again.
Then... lets start... main points of this run: Survival. All quests and skills... patience to do every quest. Here is the core:
{{Survival Mode Improved - SKSE}} Wanted to do a long run and to use the dlc. Got lots of fps back feom vanilla. And good chances. Perfect so far. Thank you Collinswrath.
{{Shadow of Skyrim - Nemesis and Alternative Death System}} Less reloading, more gaming... absolute win... And some sweet vengeance in our adventures. Win win. Even when I do lose. Thank you Syclonix.
{{Know Your Enemy 2}} {{Know Your Enemy 2 - Armors}} {{Know Your Enemy 2 - Integration Patch}} If you dislike to play all the game and beat all enemies with the same 2 favorites, be it spells or weapons... these can make you think to Beatriz someone. Or even turn around and run. I forgot at first... and went from relaxe to desperate. And to laugher momentos later.Lets talk about some other time. Also... {{Exhaustion - Incremental Fatigue}} {{Exercise - Incremental Growth}} They going together with survival males it harder to survive. No one should fight the whole dungeon and arrive at the last boss whole. You are going to me famine, cold and tired from the survival mod, but the tiredness is way better now, you need to sleep to regain your stat regen because you are really tired with exhaustion... but its worth it, with exercise. Train you body and mind enough with these 2 mods, and you can get better in some time. Doesnt this make sente to you? Fot these, and so well integraded with survival ideas, even if you canbuse them withput survival just as fine... Thank you tjhm4.
{{Hand Placed Enemies - More populated spawns dungeons and POIs}} How are the fights fun if I do know everyone that is going to get in my way? With this, we get some nice surprises, some weird ones, and some stressfull ones... together with the know your enemy package, we now need to be aware of every step we do. Even if we do feel safe because of ours (now tricky) memories. Thank you Tryvonvexian.
And finally, the last surprise piece, just released... {{Stress and Fear - A Dynamic Sanity System}} It adds to the fun, perfect alone, perfecter with the mods listet so far. You get debuffs from stress, need to rest, pet your pet, wife, etc. You get to LIVE ingame a little bit. Perfect reason to intall some mods that was in doubt before... and Who knew? Some from the same modder... did he aways think that far? Years ahead? Lol. Guess not. He did what I 've said earlier... did for fun, learned in the process... and did more! Thank you Jayserpa.
Story time: First time in Whiterun, early in this run. Lvl 3 or 4. Hall of the dead. Easy fight to get the amulet... or so it should be. Couldnt dmg the skeleton. Forgot to sleep in the inn. 2 hits, and most of my life were gone. Instead of running door out, ventured inside, needed time to heal... some steps later: Another one. Stopped me in my track. The earlier one hit me from behind. Died. Or not? Someplace else I woke up missing my main weapon, some other gear, fear of undeads debuff... and in fear of that place in real life. Had to get stronger before going in again. Quest in Bleak Falls Barrow? Im in. Just banditismo and some mummies. Problem? Lots of undeads...way more than i could remember. Could only run away. Scared? No... traumatized. The problem wanst just skeletons. All undeads wwre hard to kill. Then re-read my debuff... and realized the sequence or errors. Then I asked for help... had already intalled, were to get later, but... got em in that world to help me. To balance things. In my mind, made sense. But forgot. Time to relearn the game... as wanted, laughing as loud as possibilidades, was already too late in the real world. Then mais out and dit go after my first companion. Markarth's Remiel. Then Auri. Easy to get both. Then... sucess. No really easy in any way, but success. Back. Got Lydia. She talks a lot more now. Almost like she is complete... And got my old gear back. No more fear, survived this time. Im back baby! And... this team... We are going to help this world!
This run is already awesome. And still a young one. Just relearning its language. Every main mod from the core listed earlier working together. And for that, I again need to say: Thank you.
Now... of course lots of other mods on my game. Couldnt live without Enai, skyking, Everglaid, and many others. Even if not listed, you made this game better, you did things that amazed us, and to inspired other modders that build upon your ideas and gave some new ideas back. Now we have this awesome world. Thank you all.
And ty all redditor. Always helping useless people like me, people that keep asking the very same questions. Ty. Most of us do read, but its a bit too much, and sometimes hard to find the right topics or ask the right question.
And bye for now. Real life calls... just heard some dragon is up in a tower. Its close. Need to help. Who knows? Maybe its true.
Ps: Feel free to point out names and mods of your life. The fun life. Or tell some small story. Up to you.
submitted by BloodLifes to skyrimmods [link] [comments]


2024.05.13 23:29 Apoctis [H] A Ton of 40k Ork Models [W] Money [Loc] Kitchener ON Canada+

Greetings Im looking to sell my Ork Collection and get out of the Hobby, looking for around $3000. This collection is extremely converted to be a Bloodbowl Themed ork army. I will be resorting to piecing this out eventually but I am trying to sell as a collection first. If someone wants it I am offering a great deal as Included are paints and bins/boxes pictured with the Models and most are well painted and ready to play.
Models Included are:
New on sprue
  1. Mork/Gorkanaught
Assembled and unpainted
Unpainted
  1. 10 Converted Shoota boys with a noble holding a Kustom Shoota and a boy with a big shoota
  2. 3 Mek Weapons with all options magnetized
  3. The Red Gobo converted to be not Christmas themed
  4. 2 Meks with Shock attack guns
Painted and based
  1. Ghazgull and Makari
  2. Snikrot
  3. 21 Ork Kommandoes (3 special Nobz claws, 5 with Burnas, rest with Slugas and Choppas) converted
  4. 1 Morkanaught
  5. 3 Big Meks in Mega armor, 2 with force fields , 1 with teleporty blasts
  6. 3 Deff Dreads with 4 Claws each
  7. 2 Deff Killa Wartrikes
  8. 2 Rukkatrukk Squigbuggies
  9. 2 Megatrakk Scrapjets
  10. 2 Boomdaka Snazzwagons
  11. 2 Kustom Boosta Blastas
  12. 2 Shokkjump Dragstas
  13. 2 Trukks (one with coach leading team, one with magnetic Ork cheerleaders)
  14. 1 Battle Wagon open topped with converted music band
  15. 120 converted Boys with Choppas - 4 special Nobz with claws
  16. 10 Converted Tankbustas and 6 bomb squigs
  17. 60 converted Stormboyz - 2 Special Nobz with claws
  18. 2 Pain boyz (1 converted)
  19. 10 Nobz with kombi weapons
  20. 10 Nobz with Power Claws and slugas
  21. 10 Mega Nobz converted with kill saws
  22. 10 Mega Nobz with Claws and kombi weapons
  23. 2 Ork Big Meks with Forcefirkf
  24. 1 Converted Ork Warboss in Mega Armor
  25. 1 Ork Warboss with Claw attack squib and Kustom shoota (converted)
  26. 1 Ork Warboss with Big Choppa , Kustom shoota
  27. 2 Converted Weird boys
  28. 2 Converted Nobz with Waaagh banner
  29. 20 converted Gretchen Various state
  30. 15 Orks on bikes (Nobz mixed in)
  31. Ork Nobz converted with dual choppas
Other
  1. Spare bits
  2. Tons of paint and hobby tools/ supplies
  3. Multiple carrying cases
  4. Old Ork Codexs and cards
  5. Various dice
  6. Fish tackle containers holding models
If you have any questions or want to inquire please do so.
https://imgur.com/a/MbKCYFZ - Date and Overall
https://imgur.com/a/warhammer-40k-orks-T3eDlVJ - Detailed pics
submitted by Apoctis to Miniswap [link] [comments]


2024.05.13 23:29 wantingbread Why was Christi not at the reunion?

I didn’t see this mentioned anywhere but also don’t follow this shit anymore lol.
I ended up watching the reunion and i ended up having this feeling that still feels valid since I haven’t had any confirmation or otherwise.
okay so here’s my feeling- was Christi not at the reunion because Chloe told her not to go? I haven’t personally seen anything mentioning why she wasn’t there (which I’m actually surprised about but also leads me to believe y’all know the reason why already) .
but I honestly had this feeling once I realized she wasn’t there that it was Chloe who felt like if Christi went it would impact Chloe’s ability to “close that chapter of her life”, due to the attention and drama Christi inevitably would bring to herself while there. Maybe this is just me being the kinda dude I am and analyzing Chloe in a way lol but I think that’s possibly the reason, and I think it’s VERY valid.
the only thing is that while Christi was fucking crazy (I actually mostly like her just fyi, tho I also acknowledge that she of course holds things to this day regarding Melissa mostly and then almost as an extension Maddie), I also think her issues with Melissa are just about 100% valid, tho I think at this point there is basically nothing to gain from continuing her campaign of spreading the truth (there is enough proof out there already for the ppl that want to know). Maddie and mackenzie will forever be successful, end of story.
It’s weird, looking at them I actually feel like they are good examples of how any child can become this kind of success with the right pieces in place. It doesn’t matter how talented you are, I honestly think a majority of ppl are talented enough to have the girls‘ success. You just need to be training early and often and possibly being damaged along the way (tho many ppl get damaged with zero success and fame to show for it). So in a sense I actually think this opinion I have aids Christi’s feelings- melissa did shady, manipulative, downright dirty things (TO LITTLE INNOCENT GIRLSSSSS) to get her children ahead Instead of letting it play out in the ‘most’ natural, deserving/earned way possible.
Anyway, lmfao, I think basically thats why she wasn’t there. Chloe said no or I won’t go (how awkward would that be for Christi to explain on tv “my daughter wouldn’t come because I wanted to be here more than let my innocent daughter have the best chance at healing”). I also have a feeling Christi, EVEN WITH ALL OF THIS SUPPORTING CHLOE, was like “well I get to call in then”😅) I also think most of what Christi says is accurate or close enough to be considered fair opinions and to actually wrap this up a little more clearly-
the reason why I even started talking about all of this Christi stuff, just to throw out something to think about, is that Christi, regardless of how insane/over-the-top she can be, also experienced these traumas. She literally experienced the daughter she loved and wanted to help achieve her dreams of being a [whatever those leg kickers are called lol] go through basically a UNIQUE kind of torture- it being unique because it was on National tv and she was the mother who the world viewed as being responsible for her child’s wellbeing, etc. that’s a fucking lot to go through regardless of how imperfect you are. Like imagine trying to fight for your daughter against a system in place that was designed for someone else to be lifted up at the expense of your daughter and the rest. AND all the main pieces of that system, that have the power to dictate how things play out/how you And your child’s future play out, are the exact things that are trying to harm you in shady ass ways and blame you and your daughter for it (ON NAT. TV). and I think what could possibly hurt ‘the most’ (I don’t mean that literally, the trauma will slwYs be a thing) is that everyone seemingly except for Maddie and mackenzie (from the OG’s who created this in the first place) are the only ones to really have had the benefit from the show. I’m guessing the $$ that Chloe or Brooke got wasnt worth it, tho Maddie and Mackenzie’s money/success definitely was.
(AND YOU CANT SAY ABBY OR THE SHOW OR NATURAL TALENT WAS THE KEY because chloe was same as Maddie early, and Mackenzie fucking SUCKED at singing early. Mackenzie is a hottie now tho so I promise I’m not hating. I’m glad she is happy in life for instance.
submitted by wantingbread to dancemoms [link] [comments]


2024.05.13 23:23 Hurlebatte Property & Land

(FOR WIKI VERSION CLICK HERE: https://whig.miraheze.org/wiki/Property_%26_Land)
Views on property by whigs varied, but one strain of thought put forth something like the follow. First, we should respect other people's (some might say creatures') autonomy and equal status as ends onto themselves, and we should try to not lessen or hurt each other. Second, if someone adds to themself without lessening another, they probably have not wronged anyone. Third, because of the first and second points, it follows that we can mix our labor with natural resources and have a property claim to the result, so long as we have not lessened, hurt, or restricted another in the process, by, for example, taking more than a fair share of land and thereby depriving others of a home or means to feed themselves.
Contrary to this thinking, there is a common thread running a thousand years through history. It starts with the Norman Invasion which imposed feudalism on the English people in the 11th century, it then runs to 12th century complaints about Normans hogging up land, it then runs to the Peasants' Revolt of the 14th century, then to the enclosure of the commons and depopulation of some villages to make way for wool production in the 16th century, then to English republicans denouncing this theft of the people's land in the 17th century, then to land reform efforts by whigs in the 18th and 19th centuries (including during the Anti-Rent War of New York), then to the housing crisis of the 21st century.
This is the common thread: the general public has suffered an unnecessary and unjust burden ever since a small class of people declared that the earth belonged to them alone, and imposed themselves on the villages, towns, and cities of England (later on the settlements in the colonies), by supposed right of the king, by supposed right of heaven. This insane system has largely survived until today by disguising itself as part of republicanism, but it is a remnant of feudalism. It is presented as the ideology of private land rights, when it is only the feudal theory of private land rights, and is in opposition to the classical republican theory which holds that land is a natural thing like the air, not the creation of humans, and that we all have an equal right to the land, to shelter ourselves in homes, to feed ourselves with produce, and to come together in a republican manner to decide the particulars of this equitable arrangement, like by imposing land value tax on those granted the privilege of holding more or better land than average.
QUOTES
"The same law of nature, that does by this means give us property, does also bound that property too. . . As much as any one can make use of to any advantage of life before it spoils, so much he may by his labour fix a property in: whatever is beyond this, is more than his share, and belongs to others. . . But the chief matter of property being now not the fruits of the earth, and the beasts that subsist on it, but the earth itself; as that which takes in and carries with it all the rest; I think it is plain, that property in that too is acquired as the former. As much land as a man tills, plants, improves, cultivates, and can use the product of, so much is his property. . . Nor was this appropriation of any parcel of land, by improving it, any prejudice to any other man, since there was still enough, and as good left; and more than the yet unprovided could use. So that, in effect, there was never the less left for others because of his enclosure for himself: for he that leaves as much as another can make use of, does as good as take nothing at all. No body could think himself injured by the drinking of another man, though he took a good draught, who had a whole river of the same water left him to quench his thirst: and the case of land and water, where there is enough of both, is perfectly the same."
—John Locke (Two Treatises of Government, book 2 chapter 5)
". . . a right to property is founded in our natural wants, in the means with which we are endowed to satisfy these wants, and the right to what we acquire by those means without violating the similar rights of other sensible beings; that no one has a right to obstruct another, exercising his faculties innocently for the relief of sensibilities made a part of his nature. . ."
—Thomas Jefferson (a letter to Pierre Samuel Du Pont de Nemours, 1816)
"Another means of silently lessening the inequality of property is to exempt all from taxation below a certain point, & to tax the higher portions of property in geometrical progression as they rise. Whenever there is in any country, uncultivated lands and unemployed poor, it is clear that the laws of property have been so far extended as to violate natural right. The earth is given as a common stock for man to labour & live on. If, for the encouragement of industry we allow it to be appropriated, we must take care that other employment be furnished to those excluded from the appropriation. If we do not the fundamental right to labour the earth returns to the unemployed. It is too soon yet in our country to say that every man who can not find employment but who can find uncultivated land, shall be at liberty to cultivate it, paying a moderate rent. But it is not too soon to provide by every possible means that as few as possible shall be without a little portion of land. The small landholders are the most precious part of a state."
—Thomas Jefferson (a letter to James Madison, 1785)
"It has been pretended by some (and in England especially) that inventors have a natural and exclusive right to their inventions; & not merely for their own lives, but inheritable to their heirs. but while it is a moot question whether the origin of any kind of property is derived from nature at all, it would be singular to admit a natural, and even an hereditary right to inventions. it is agreed by those who have seriously considered the subject, that no individual has, of natural right, a separate property in an acre of land, for instance. by an universal law indeed, whatever, whether fixed or moveable, belongs to all men equally and in common, is the property, for the moment, of him who occupies it; but when he relinquishes the occupation the property goes with it. stable ownership is the gift of social law, and is given late in the progress of society. it would be curious then if an idea, the fugitive fermentation of an individual brain, could, of natural right, be claimed in exclusive and stable property. if nature has made any one thing less susceptible, than all others, of exclusive property, it is the action of the thinking power called an Idea; which an individual may exclusively possess as long as he keeps it to himself; but the moment it is divulged, it forces itself into the possession of every one, and the reciever cannot dispossess himself of it. it’s peculiar character too is that no one possesses the less, because every other possesses the whole of it. he who recieves an idea from me, recieves instruction himself, without lessening mine; as he who lights his taper at mine, recieves light without darkening me. that ideas should freely spread from one to another over the globe, for the moral and mutual instruction of man, and improvement of his condition, seems to have been peculiarly and benvolently designed by nature, when she made them, like fire, expansible over all space, without lessening their density in any point; and like the air in which we breathe, move, and have our physical being, incapable of confinement, or exclusive appropriation. inventions then cannot in nature be a subject of property. society may give an exclusive right to the profits arising from them as an encouragement to men to pursue ideas which may produce utility. but this may, or may not be done, according to the will and convenience of the society, without claim or complaint from any body."
—Thomas Jefferson (a letter to Isaac McPherson, 1813)
"Establish the principle also in the new law to be passed for protecting copyrights & new inventions, by securing the exclusive right for 19 [years]."
—Thomas Jefferson (a letter to James Madison, 1789)
"Consequently there is as yet no such thing as a street except adjacent to the lots actually sold or divided; the erection of a house in any part of the ground cannot as yet be a nuisance in law. Mr. Carrol is tenant in common of the soil, with the public, and the erection of a house by a tenant in common on the common property is no nuisance. Mr. Carrol has acted imprudently, intemperately, foolishly; but he has not acted illegally. There must be an establishment of the streets before his house can become a nuisance in the eye of the law. Therefore till that establishment neither Majr. Lenfant, nor the Commissioners would have had a right to demolish his house without his consent."
—Thomas Jefferson (Enclosure: Observations on L'Enfant's Letter, 1791)
"It is a position not to be controverted that the earth, in its natural, uncultivated state was, and ever would have continued to be, the common property of the human race. In that state every man would have been born to property. He would have been a joint life proprietor with rest in the property of the soil, and in all its natural productions, vegetable and animal. But the earth in its natural state, as before said, is capable of supporting but a small number of inhabitants compared with what it is capable of doing in a cultivated state. And as it is impossible to separate the improvement made by cultivation from the earth itself, upon which that improvement is made, the idea of landed property arose from that parable connection; but it is nevertheless true, that it is the value of the improvement, only, and not the earth itself, that is individual property. Every proprietor, therefore, of cultivated lands, owes to the community a ground-rent (for I know of no better term to express the idea) for the land which he holds. . . There could be no such thing as landed property originally. Man did not make the earth, and, though he had a natural right to occupy it, he had no right to locate as his property in perpetuity any part of it; neither did the Creator of the earth open a land-office, from whence the first title-deeds should issue. Whence then, arose the idea of landed property? I answer as before, that when cultivation began the idea of landed property began with it, from the impossibility of separating the improvement made by cultivation from the earth itself, upon which that improvement was made. The value of the improvement so far exceeded the value of the natural earth, at that time, as to absorb it; till, in the end, the common right of all became confounded into the cultivated right of the individual. But there are, nevertheless, distinct species of rights, and will continue to be, so long as the earth endures. It is only by tracing things to their origin that we can gain rightful ideas of them, and it is by gaining such ideas that we, discover the boundary that divides right from wrong, and teaches every man to know his own. . . While, therefore, I advocate the right, and interest myself in the hard case of all those who have been thrown out of their natural inheritance by the introduction of the system of landed property, I equally defend the right of the possessor to the part which is his. Cultivation is at least one of the greatest natural improvements ever made by human invention. It has given to created earth a tenfold value. But the landed monopoly that began with it has produced the greatest evil. It has dispossessed more than half the inhabitants of every nation of their natural inheritance, without providing for them, as ought to have been done, an indemnification for that loss, and has thereby created a species of poverty and wretchedness that did not exist before. . . It is not charity but a right, not bounty but justice, that I am pleading for. The present state of civilization is as odious as it is unjust. It is absolutely the opposite of what it should be, and it is necessary that a revolution should be made in it. . . It is the practice of what has unjustly obtained the name of civilization. . . to make some provision for persons becoming poor and wretched only at the time they become so. Would it not, even as a matter of economy, be far better to adopt means to prevent their becoming poor?. . ."
—Thomas Paine (Agrarian Justice)
"I care not how affluent some may be, provided that none be miserable in consequence of it."
—Thomas Paine (Agrarian Justice)
"Separate an individual from society, and give him an island or a continent to possess, and he cannot acquire personal property. He cannot be rich. So inseparably are the means connected with the end, in all cases, that where the former do not exist the latter cannot be obtained. All accumulation, therefore, of personal property, beyond what a man's own hands produce, is derived to him by living in society; and he owes on every principle of justice, of gratitude, and of civilization, a part of that accumulation back again to society from whence the whole came."
—Thomas Paine (Agrarian Justice)
"The law which prohibited people's having two inheritances was extremely well adapted for a democracy. It derived its origin from the equal distribution of lands and portions made to each citizen. The law would not permit a single man to possess more than a single portion. . . It is not sufficient in a well regulated democracy that the divisions of land be equal; they ought also to be small, as was customary among the Romans. 'God forbid, said Curius to his soldiers, that a citizen should look upon that as a small piece of land, which is sufficient to support a man.'"
—Charles Montesquieu (The Spirit of Laws, book 5)
"The first man who, having enclosed a piece of ground, bethought himself of saying This is mine, and found people simple enough to believe him, was the real founder of civil society. From how many crimes, wars, and murders, from how many horrors and misfortunes might not any one have saved mankind, by pulling up the stakes, or filling up the ditch, and crying to his fellows: Beware of listening to this impostor; you are undone if you once forget that the fruits of the earth belong to us all, and the earth itself to nobody."
—Jean-Jacques Rousseau (Discourse on the Origin and Basis of Inequality Among Men, part 2)
"In general, to establish the right of the first occupier over a plot of ground, the following conditions are necessary: first, the land must not yet be inhabited; secondly, a man must occupy only the amount he needs for his subsistence; and, in the third place, possession must be taken, not by an empty ceremony, but by labour and cultivation, the only sign of proprietorship that should be respected by others, in default of a legal title."
—Jean-Jacques Rousseau (The Social Contract, book 1 section 9)
"In granting the right of first occupancy to necessity and labour, are we not really stretching it as far as it can go? Is it possible to leave such a right unlimited? Is it to be enough to set foot on a plot of common ground, in order to be able to call yourself at once the master of it? Is it to be enough that a man has the strength to expel others for a moment, in order to establish his right to prevent them from ever returning? How can a man or a people seize an immense territory and keep it from the rest of the world except by a punishable usurpation, since all others are being robbed, by such an act, of the place of habitation and the means of subsistence which nature gave them in common? When Nunez Balboa, standing on the sea-shore, took possession of the South Seas and the whole of South America in the name of the crown of Castile, was that enough to dispossess all their actual inhabitants, and to shut out from them all the princes of the world? On such a showing, these ceremonies are idly multiplied, and the Catholic King need only take possession all at once, from his apartment, of the whole universe, merely making a subsequent reservation about what was already in the possession of other princes."
—Jean-Jacques Rousseau (The Social Contract, book 1 section 9)
"The like may be said in relation to my house, land, or estate; I may do what I please with them, if I bring no damage upon others. But I must not set fire to my house, by which my neighbour’s house may be burnt. I may not erect forts upon my own lands, or deliver them to a foreign enemy, who may by that means infest my country. I may not cut the banks of the sea, or those of a river, lest my neighbour’s ground be overflown, because the society into which I am incorporated, would by such means receive prejudice. My land is not simply my own, but upon condition that I shall not thereby bring damage upon the publick, by which I am protected in the peaceable enjoyment and innocent use of what I possess."
—Algernon Sidney (Discourses Concerning Government, chapter 3 section 41)
"The like continued amongst Jacob’s sons; no jurisdiction was given to one above the rest: an equal division of land was made amongst them: Their judges and magistrates were of several tribes and families, without any other preference of one before another, than what did arise from the advantages God had given to any particular person. This I take to be a proof of the utmost extent and certainty, that the equality amongst mankind was then perfect. . ."
—Algernon Sidney (Discourses Concerning Government, chapter 1 section 12)
"Men can hardly at once foresee all that may happen in many ages, and the changes that accompany them ought to be provided for. Rome in its foundation was subject to these defects, and the inconveniences arising from them were by degrees discover’d and remedi’d. They did not think of regulating usury, till they saw the mischiefs proceeding from the cruelty of usurers; or setting limits to the proportion of land that one man might enjoy, till the avarice of a few had so far succeeded, that their riches were grown formidable, and many by the poverty to which they were reduced became useless to the city."
—Algernon Sidney (Discourses Concerning Government, chapter 2 section 13)
"That the too long continued shame of this Nation, viz. permission of any to suffer such poverty as to beg their bread, may be forthwith effectually remedied; and to that purpose, that the poor be enabled to chuse their Trustees to discover all Stocks, Houses, Lands, &c. which of right belong to them and their use, that they may speedily receive the benefit thereof, and that some good improvement may be made of waste Grounds for their use. . ."
—John Lilburne (An Impeachment of High Treason against Oliver Cromwel)
"As soon as the land of any country has all become private property, the landlords, like all other men, love to reap where they never sowed, and demand a rent even for its natural produce."
—Adam Smith (The Wealth of Nations, book 1 chapter 6)
"The thirteenth ORDER. . . every man who is at present possest, or shall hereafter be possest of an estate in land exceeding the revenue of two thousand pounds a year, and having more than one son, shall leave his lands either equally divided among them, in case the lands amount to above 2000 l. a year to each; or so near equally in case they com under, that the greater part or portion of the same remaining to the eldest, excede not the value of two thousand pounds revenue. And no man, not in present possession of lands above the value of two thousand pounds by the year, shall receive, enjoy (except by lawful inheritance) acquire, or purchase to himself lands within the said territorys, amounting, with those already in his possession, above the said revenue."
—James Harrington (Oceana)
"All Property indeed, except the Savage’s temporary Cabin, his Bow, his Matchcoat, and other little Acquisitions absolutely necessary for his Subsistence, seems to me to be the Creature of public Convention. Hence the Public has the Right of Regulating Descents & all other Conveyances of Property, and even of limiting the Quantity & the Uses of it. All the Property that is necessary to a Man for the Conservation of the Individual & the Propagation of the Species, is his natural Right which none can justly deprive him of: But all Property superfluous to such purposes is the Property of the Publick, who by their Laws have created it, and who may therefore by other Laws dispose of it, whenever the Welfare of the Publick shall demand such Disposition. He that does not like civil Society on these Terms, let him retire & live among Savages.— He can have no right to the Benefits of Society who will not pay his Club towards the Support of it."
—Benjamin Franklin (a letter to Robert Morris, 1783)
"I think it could never be, that the best of the Proprietaries located uncultivated Lands should be taxed no higher than the worst of those of the People; that being so manifestly unjust. Nor that a Medium Rate should be fix’d on for all that kind of Lands, as this would be too high for some, and too low for others. Nor that the common Rate should be taken from the worst kind; for this would lay the Burthen chiefly on that kind, which is unjust and oppressive to the poorer People."
—Benjamin Franklin (a letter to Richard Jackson, 1764)
"It gives me Pain my Lord! to observe that the prevailing monopoly of Lands in this Colony has become a Grievance to the lower Class of People in it; and confines the Bounty of our gracious Sovereign to mercenary Land-Jobbers, and Gentlemen who have already shared very largely in the royal Munificence."
—John Jay (a letter to the Earl of Dartmouth, 1773)
"That the right of the Poor, in their Commons, may be preserved, and freed from the Usurpations, Enclosures, and Encroachments of all manner of Projectors, Undertakers, &c. and that all servile Tenures of Lands, as by Copy-holds, or the like, be abolished and holden for naught."
—Leveller tract (The Fundamental Lawes and Liberties of England claimed, asserted, and agreed unto, by severall Peaceable Persons of the City of London, Westminster, Southwark, Hamblets, and Places adjacent; commonly called Levellers.)
"The right to property being inviolable and sacred, no one ought to be deprived of it, except in cases of evident public necessity, legally ascertained, and on condition of a previous just indemnity."
—National Assembly of France (Declaration of the Rights of Man and of Citizens)
submitted by Hurlebatte to Whig [link] [comments]


2024.05.13 23:22 WarlordofBritannia Dave Dombrowski: A Retrospective in Transactions

On August 18, 2015 the Boston Red Sox hired the late General Manager of the Detroit Tigers, Dave Dombrowski, to run the team, replacing Ben Cherrington. The development focused Cherrington had failed to follow up the Red Sox miracle 2013 season with even winning records in the two years since, though the farm system ranked among the very best in baseball and a wave of prospects had just hit the majors (among them, Xander Bogaerts, Jackie Bradley Jr., Mookie Betts, and Blake Swihart). Thus, the swapping of Cherington for Dombrowski was rightly interpreted as the Red Sox moving to a more assertive phase, to win now even at the expense of the player development system.
Ironically Dombrowski had been fired by the Tigers because of his belief that the organization’s competitive window had closed and that the team needed to rebuild; the Tigers gave the job to his former assistant who got one more winning season out of their aging core before the inevitabilities became insurmountable. By that time the Red Sox were in the midst of their second straight division crown of three, which climaxed with the single greatest season in franchise history. This is how Dombrowski built that team, as well as the fiscal panic that cost the Red Sox the greatest all around player in franchise history following it:
~2015~
November 13, 2015: Traded Logan Allen, Carlos Asuaje, Javy Guerra and Manuel Margot to the San Diego Padres. Received Craig Kimbrel.
The first major transaction of the Dave Dombrowski era set the pace for the next four years; trading four prospects for a relief pitcher constitutes the classic win-now move. In this case the Red Sox won the deal in both the long and short terms, as only Manuel Margot developed in regular at the major league level, and that at a position where the Red Sox were not in need (center field). Meanwhile Craig Kimbrel made the all-star team in each of his three seasons in Boston, the second of which was one of the greatest relief performances in the game’s history.
December 4, 2015: Signed David Price as a free agent, 217 million dollars over seven years.
At once the most maligned and most underrated move of the Dombrowski era as well as being the biggest, the David Price signing saw the Red Sox for the first time handout a nine figure contract to a free agent pitcher. This was all the more dramatic as they had alienated and traded away their own homegrown southpaw ace (Jon Lester) less than eighteen months before. This was also the first time with the Red Sox that Dave Dombrowski acquired a player he was he previously familiar with, perhaps slightly overpaying for that familiarity. Did we mention that this was largest contract ever given to a pitcher at time, too?
Price had a solid first season in Boston, leading the league in innings pitched with 230 and striking out nearly a man per inning. Nonetheless the first three years of his tenure were marked with mutual hostility towards the ever-ravenous Boston sports media, only alleviated after his fantastic 2018 postseason run. Aging and injuries limited both the quantity and quality of his performance in 2017 and 2019; this trend as well as his 31 million annum salary contributed to owner John Henry’s decision to offload Price even at the cost of Mookie Betts. If only for that last reason alone the David Price signing is one the Red Sox would likely not repeat in hindsight.
December 7, 2015: Traded Jonathan Aro and Wade Miley to the Seattle Mariners. Received Roenis Elías and Carson Smith.
The first of many times Dombrowski would be burned in pursuit of bullpen arms, this deal with Seattle comes down to Wade Miley for Carson Smith. Miley had been signed as a reclamation project by Cherrington before 2015 in the hopes that Miley could serve as a solid mid-rotation option, which he more or less fulfilled with just short of 200 league average innings. Smith on the other hand was coming off his first full season in the majors where he gave the Mariners seventy brilliant innings of high leverage relief pitching (2.31 ERA, 11.8 K/9, and only two home runs allowed).
In a twist of fate, this trade hurt both teams as Smith immediately got injured and only pitched 24 innings in the rest of his career while Miley bombed in Seattle en route to a midseason jettisoning. Yet he rebounded with Baltimore in 2017 and remains an effective if oft-injured starting pitcher to this day, currently with the Milwaukee Brewers.
~2016~
June 10, 2016: Drafted Bobby Dalbec in the 4th round of the 2016 amateur draft.
The once and future Red Sox, Quad A superstar Bobby Dalbec!
July 7, 2016: Traded Wendell Rijo and Aaron Wilkerson to the Milwaukee Brewers. Received Aaron Hill and cash.
With Pablo Sandoval well into his career of eating his way out of Boston, the Red Sox carried a gaping hole at third base from August 2012 to July 2017. One of the short term attempts at a fix featured the acquisition of infielder Aaron Hill, hoping that he and Travis Shaw could platoon for the rest of the 2016 season. The thirty four year old Hill had been decent in Milwaukee in the first half after two bad seasons, but he reverted to that form as soon as he put on a Red Sox uniform, posting a 54 OPS+ in 137 plate appearances. After another terrible eighty plate appearances for the Giants in 2017 Hill was done. On the bright side, the two players Dombrowski gave up for him never amounted to anything.
July 9, 2016: Traded Jose Almonte and Luis Alejandro Basabe to the Arizona Diamondbacks. Received Brad Ziegler.
Ziegler was an accomplished submarine righty who the Red Sox acquired for basically free to get same-sided batters out, a role which he fulfilled to perfection (1.52 ERA in 30 innings). Another clearly won trade for DD.
July 14, 2016: Traded Anderson Espinoza to the San Diego Padres. Received Drew Pomeranz.
At the time, Anderson Espinoza was a teenager in Single A while Drew Pomeranz had appeared to finally unlock his long-salivated over potential with an all-star appearance. Ideally the Padres were hoping Espinoza could eventually develop to that same quality while the Red Sox expected Pomeranz to fill the fourth spot in the rotation. Neither team got what they wanted, at least in 2016 or for most of thereafter; Espinoza immediately went down with a major arm injury which kept him from pitching professionally for five years. Pomeranz himself reverted to his pre-breakout level for the rest of the season, bounced back with a big 2017 (17-6, 3.32 ERA, a strikeout per inning across 174 frames) and then finally was the forgotten man on the 2018 pitching staff due to injuries and ineffectiveness (6.08 ERA in 74 innings, 66 strikeouts to 44 walks). At this point the thirty year old southpaw looked like the quintessential example of TNSTAAPP (There’s No Such Thing As A Pitching Prospect), another electric arm who would never match his potential due to injuries and command woes. Anyways, Pomeranz then seemed to resuscitate his career out of the bullpen for the 2019 Brewers and 2020-21 Padres with a sub-2 ERA across 70 innings in those three seasons…before injuries again struck. Though he has not pitched in the majors in three years he remains in the Dodgers minor league system, currently (where else) on the injured list.
December 6, 2016: Traded Victor Diaz, Luis Alexander Basabe, Michael Kopech and Yoán Moncada to the Chicago White Sox. Received Chris Sale.
It’s easy to forget now, but Moncada was not only a can’t miss prospect but one of the three best in all of baseball at the time, and Kopech was another Top 100 type. I’ve covered Kopech in my previous article on Red Sox pitching prospect busts but Moncada’s own failure to reach his ceiling was due more to injuries and a passive approach at the plate. Thus far into his career, Moncada has had two good seasons out of seven and played in at least 130 games in only three. With a strikeout rate of thirty percent, a declining walk rate, little power and less defense, he’s become a fourteen million dollar albatross even when on the field for the White Sox.
Sale, of course, had two Cy Young Award worthy campaigns before injuries and an ill-advised extension soured his final five seasons as a Red Sox. That extension will be discussed further when we come to it, but the trade on its own was inarguably a major victory.
Traded a player to be named later, Josh Pennington, Mauricio Dubón and Travis Shaw to the Milwaukee Brewers. Received Tyler Thornburg. The Boston Red Sox sent Yeison Coca (June 5, 2017) to the Milwaukee Brewers to complete the trade.
Yet another ill-fated trade for a relief pitcher, this time costing the Red Sox heavily in terms of value lost; Shaw went to become an all-star power bat at second and third base for the next two seasons in Milwaukee before his career petered out. Thornburg on the other hand contracted thoracic outlet syndrome from which he never recovered. Even if he had pitched well, the Red Sox could have used Shaw more than any setup man due to Dustin Pedroia’s career ending knee injury.
December 8, 2016: Signed Mitch Moreland as a free agent.
Mitch Moreland was a decent first baseman, but could Dave really not find someone better to play first over the next three years? Even if they cost more than $18.5 million?
December 20, 2016: Traded Clay Buchholz to the Philadelphia Phillies. Received Josh Tobias.
This was more of a psychic relief to Red Sox Nation than anything else, finally alleviating them of the constant confusion over which Bucholz would show up on the mound—the oft-injured and easy to hit version, or the dominating ace? Fittingly Clay’s last three seasons in the majors featured two horrid starts for Philly, sixteen dominating starts in Arizona, and then finally split the difference with a final dozen poor performances as a Blue Jay.
~2017~
June 12, 2017: Drafted Tanner Houck in the 1st round (24th pick) of the 2017 amateur draft.
Houck’s selection constitutes one-third of the total number of draft picks by Dombrowski that made which helped the Red Sox at the major league level (the other two being fourteenth round pick Kutter Crawford in 2016 and fellow first rounder Triston Casas in 2018); inability to find even depth pieces in the draft left the Red Sox farm system utterly void of impact talent by 2018.
June 23, 2017: Selected Doug Fister off waivers from the Los Angeles Angels.
As alluded to in my previous article, veteran GMs tend to reacquire players they were familiar with from previous stops. Fister had been an excellent fourth starter for the Tigers early in the 2010s but by 2017 the end was clearly staring him in the face; a 4.88 ERA in eighteen appearances (fifteen starts) just underlined this inevitable and unenviable conclusion.
July 26, 2017: Traded Shaun Anderson and Gregory Santos to the San Francisco Giants. Received Eduardo Núñez.
Nunez was the short-term solution to Pedroia’s knee injury. He turned out to be the medium-term solution too, as the degenerate condition of the incumbent’s affliction led DD to resign Nunez that winter. While fantastic down the stretch in 2017 this was a stretch of the infielder’s capabilities; Nunez suffered his own knee injuries and posted a remarkable -2.3 WAR as Boston’s primary keystone occupant over the 2018 and 2019 seasons.
July 31, 2017: Traded Gerson Bautista, Jamie Callahan and Stephen Nogosek to the New York Mets. Received Addison Reed.
Another deadline, another deal to reinforce the bullpen. Reed was inconsistent for the Red Sox during his two month stay, which turned out to be the penultimate chapter for his career—a poor 2018 in Minnesota marked the end of his major league career, an astonishingly quick demise even for a reliever.
~2018~
February 26, 2018: Signed J.D. Martinez as a free agent, five years and 110 million dollars.
The best free agent signing of the Dombrowski era, JD provided the power bat the Red Sox sorely lacked after Big Papi’s retirement. In his first and best season in Boston Martinez led the majors in both runs batted in and total bases, placed third in MVP voting, and earned Silver Sluggers at two different positions! He declined linearly from there, but remains a productive member of any team’s lineup to this day; he has spent the last two seasons as the Dodgers and now Mets’ DH, attempting to compensate for declining bat speed by sacrificing contact for power.
March 4, 2018: Signed Ryan Brasier as a free agent.
The quality of Brasier’s pitching is inversely proportional to the quality of the expectations laid upon him. Thus he alternates excellent if limited seasons with ostensibly healthier but more erratic contributions.
March 24, 2018: Traded Deven Marrero to the Arizona Diamondbacks. Received a player to be named later. The Arizona Diamondbacks sent Josh Taylor (May 15, 2018) to the Boston Red Sox to complete the trade.
Deven Marrero was the prototypical good-field/no-hit infielder. Taylor is yet another oft-injured reliever, though he at least gave the Red Sox two solid seasons as the primary southpaw in 2019 and 2021. After missing all of 2022, he was traded to the Royals for Adalberto Mondesi and a teenage infielder named Angel Pierre; while Mondesi knee injuries seem to have ended his career Pierre posted a .415 OBP in rookie ball last year. Keep an eye and ear out for him as he climbs through the minor league ranks.
June 4, 2018: Drafted Triston Casas in the 1st round (26th pick) of the 2018 amateur draft.
Get well soon. There’s only so much Bobby Dalbec a fan can take.
June 28, 2018: Traded Santiago Espinal to the Toronto Blue Jays. Received Steve Pearce and cash.
Moreland had never and would never hit southpaws, but it took until the middle of his second season in Boston for the Red Sox to provide him with a platoon partner. When they finally did so at least they chose one of the very best platoon players in the major leagues in Steve Pearce; Pearce of course would win the World Series MVP that should have gone to Price later that year.
July 25, 2018: Traded Jalen Beeks to the Tampa Bay Rays. Received Nathan Eovaldi.
Even had he not resigned with the team during the offseason, Eovaldi would have earned his place in Red Sox lore for his heroic six inning relief appearance in the World Series. We’ll discuss the extension later, but also note that Beeks is perhaps the only pitcher who the Rays failed to turn into a Cy Young contender. What’s the opposite of adding insult to injury?
July 30, 2018: Traded Ty Buttrey and Williams Jerez to the Los Angeles Angels. Received Ian Kinsler and cash.
With Nunez playing well below replacement level, the Red Sox needed a replacement for the replacement. Kinsler in his penultimate season at least provided a solid glove; just in case the Red Sox also picked up Brandon Phillips.
November 16, 2018: Signed Steve Pearce as a free agent. AND, December 6, 2018: Signed Nathan Eovaldi as a free agent.
These were covertly two of the worst transactions of the Dave Dombrowski era. Refusing to say goodbye to midseason rentals is risky enough, but the amount of money given to Pearce and Eovaldi also baffled reasonable explanations; a thirty-six-year-old platoon hitter at first base is replaceable enough, even when he’s not the weak side of the arrangement. Had Pearce played well and been healthy in 2019, perhaps the six and quarter million would have seemed mostly worth it; instead, he “hit” .180 in twenty nine games before retiring.
Meanwhile, Eovaldi’s lengthy injury history made it a minor miracle that he was healthy enough for the Red Sox during his three months in Boston—bringing him back for four years and sixty-eight million dollars can only be explained as a sentimental move, an excessive reward for that World Series performance. As could have been reasonably expected in December 2018, Nitro Nate only proved worthy of that contract in one out of four seasons; in the other three he was either injured for most of the season, ineffective, or both.
~2019~
March 23, 2019: Extended Chris Sale for five years, 145 million dollars.
It wasn’t the David Price contract that caused the fiscal panic that cost the Red Sox their best player since at least Carl Yastrzemski, not really. The Red Sox could have eaten that sunken cost, had it been the sole albatross on their pitching staff. But, of course, it was only one of three unnecessary contracts that Dave Dombrowski issued to injury-prone starting pitchers on the wrong side of thirty. Sale had already shown long term red flags in 2018, which argued for letting him play out his walk year in 2019 before possibly ponying up the cash to keep him. After all, the Red Sox also had to extend Xander Bogaerts as well as the inestimable Betts; those two would cost at least sixty million a year to retain. Since they were coming off the most dominant single season in franchise history, perhaps now was the best time to let go some of the chief contributors, before the Red Sox tricked themselves into trying to recapture lightning in a bottle…Well, you know what happened in reality.
Between them, Eovaldi, Sale, and Price cost the Red Sox $52 million in 2019 alone, then $67 million in 2020; accounting for other contracts (JBJ’s arbitration rang up $11 million, Bogey was extended for $20 million, and JD was on the books for about $24 million) that was at least $122 million dollars already assigned to six players entering 2020. Assuming a payroll of effectively $200 million, this would have left about thirty million to spend on the other twenty-odd players required to field a team after giving Mookie his presumed megadeal. Turning back to 2019, just like with the Tigers in 2015, Dave couldn’t even make his customary July trade for pitching; the acquisition of Andrew Cashner from the Orioles felt like a low-budget parody of his previous deadline splashes, which of course it was.
There’s the real reason Dave Dombrowski was fired—just as in Detroit his full throttle commitment to a win-now mandate from ownership eventually led to a top-heavy roster and barren farm system. Have fun while you can, Phillies Phans.
Final Note/Small Self Promotion I forget to add: You could have read this post ten days earlier if you follow my blog
submitted by WarlordofBritannia to redsox [link] [comments]


2024.05.13 23:12 bambaazon Logic Pro 11.0 release notes

New Features and enhancements
New AI-enhanced tools join Smart Tempo and the Pitch Correction plug-in to augment your artistry.
Bass Player and Keyboard Player join Drummer to complete a set of Session Players — all built with AI making it easy to create performances that respond to your direction.
Session Players can follow the same chord progression using Global chord track.
Add warmth to any track with ChromaGlow, an advanced plug-in with five saturation models designed to simulate the sound of vintage analog hardware.*
Separate a stereo audio file into stems for vocals, drums, bass and other parts with Stem Splitter.*
Session Players, ChromaGlow, and Stem Splitter also come to Logic Pro for iPad 2 — making it simple to move between projects created in Logic Pro for Mac.
Play any of six deeply-sampled acoustic and electric basses with Studio Bass.
Perform any of three meticulously-sampled pianos with Studio Piano.
Loops that contain chord tags will automatically populate the chord track when added to a project.
Three new Producer Packs are available: Hardwell, The Kount, and Cory Wong.
Original multi-track project of Swing! by Ellie Dixon available as in-app demo song.
Downmix and trim options allow custom mixing for non-Atmos channel configurations.
Exported ADM BWF files have been expanded beyond Dolby Atmos and can contain settings for stereo and other multi-channel formats.
Bounce in place adds automatic real-time recording for External Instrument regions or tracks that utilize external hardware using the Logic Pro I/O plug-in.
Route MIDI signals generated by supported software instruments and effects to the input of other tracks for creative layering during playback or recording.
Edit more efficiently using key commands for moving, extending, or resizing marquee selections.
The Nudge Region/Event Position key commands now also nudge Marquee selections.
The Transpose Region/Event key commands now also move or expand the Marquee selection up/down.
Pattern regions can now be created on Drummer tracks, and Drummer regions can be converted to Pattern regions.
New key commands include Trim Note End to Following Notes (Force Legato) With Overlap and Trim Note End to Selected (Force Legato) With Overlap.
Bounce in Place and Track Freeze can now be performed in real time, allowing for use of external instruments, I/O plug-ins, and external inserts.
Mastering Assistant analysis now can be performed in real time, allowing for use in projects that incorporate external I/O or instruments.
The Dolby Atmos plug-in now offers Downmix and Surround/Height Trim controls.
The Recent Projects list can now be configured to show up to 50 projects.
* Requires a Mac with Apple silicon.
Stability and reliability
Scripts with 1071 characters or more in Scripter no longer cause Logic Pro to quit unexpectedly.
Fixes an issue where creating a an event in a lane assigned to Note off in Step Sequencer could cause Logic Pro to quit unexpectedly.
Fixes an issue where Logic Pro could fail to launch with an Error Initializing Core MIDI message when the system is under heavy load performing other tasks.
Resolves an issue where Logic Pro could quit unexpectedly when a 64-bit floating point IR file is loaded into Space Designer.
Fixes an issue where Logic Pro could hang when opening a project while the Project Settings > MIDI window is displayed.
Logic Pro no longer quits unexpectedly when creating multiple Aux tracks with multiple existing Aux tracks selected.
Improves stability when bypassing control surfaces with Musical Typing open when EuControl software is installed.
Fixes an issue where Logic Pro could hang when quitting a project containing a large number of instances of Sampler.
Fixes an issue where Logic Pro could quit unexpectedly when replacing a playing Live Loops cell with another loop.
Performance
The UI is now more responsive when adjusting Flex Pitches directly on regions in Deviation mode.
Performance is improved when editing Transient Markers in Take regions with Flex enabled.
Performance is improved when making Flex Pitch edits in the Tracks area with a large number of selected regions.
Alchemy's Performance is improved.
Performance is improved when moving regions in projects with a large number of tracks and regions.
Projects containing a large number of flex-pitched regions now open more quickly.
Resolves an issue where loading a project saved with a Summing stack selected that contains Software Instruments that have no regions and/or with the tracks turned off could load the Software Instruments into memory.
Accessibility
VoiceOver now announces the state of Automation mode buttons on channel strips.
VoiceOver now announces the status of the Pause button in the LCD.
VoiceOver no longer announces hidden controls in the Smart Controls view.
VoiceOver no longer reads the values of pan knobs that are currently hidden in Sends on Faders mode.
VoiceOver now announces the state of the Details button and the Follow button in the Drummer Editor.
VoiceOver now announces left-click and Command-click Tool selections in the Control Bar.
VoiceOver now announces the name of the Time Quantize button in the Piano Roll.
VoiceOver now announces changes in value when the Next/Previous key commands are used to change Quantize values.
VoiceOver now announces state of key commands for Cycle, Mute, Track Solo, Input Monitoring, Track On/Off, and Lock/Unlock Track.
VoiceOver now announces the selection state of focused tracks.
Spatial Audio
Fixes an issue where adding a new 3D Object track for the first time to a Spatial Audio project could cause the Renderer to switch from the current model to the Apple renderer.
The Dolby Atmos plug-in now offers a 5.1.2 monitoring option.
Fixes an issue where setting a project to Dolby Atmos could output to 7.1.4 even when the mode defaults to Apple Renderer.
It is now possible to monitor Dolby Atmos projects directly via HDMI to a surround capable receiveamplifier.
The metering for Height channels now shows as post-fader on the Master channel as expected.
Loading a Master Bus channel strip setting in the 7.1.4 channel format now preserves the 7.1.4 channel layout as expected.
Session Players
Resolves an issue where loading a user-created Drum Machine Designer patch could set the input to a bus and fail to load the Drum Machine Designer instrument.
Using the Create Drummer Region command in a Marquee selection now creates a region that corresponds to the Marquee.
Smart Tempo
In cases where there is not an existing Smart Tempo Multitrack Set, selecting an audio file in the Smart Tempo Multitrack Set window and disabling the “Contribute to analysis” check box now causes the Update button to change to Analyze as expected.
Pressing the Space bar now immediately stops a Free Tempo recording.
Fixes an issue where projects previously open in the same Logic Pro session could unexpectedly affect “Contribute to Analysis” in the Smart Tempo editor.
Recording
Audio regions recorded to unnamed tracks now include the project name and track number in their name.
Mixer
The channel strip Stereo Pan control and the Pan menu now can be adjusted when Caps Lock is enabled.
Creating a single Multi-timbral Software Instrument in the New Track Sheet no longer creates two Software Instrument instances in the All view of the Mixer.
Resolves an issue where remaining tracks in a Multitimbral Software Instrument Track Stack could unexpectedly rename the channel strip.
Adjusting the activity status of a speaker in the Surround panner no longer causes the signal to unexpectedly mute.
Groups now immediately show as inactive when switched off for a selected set of channels in the Mixer.
Metering now correctly works on individual channel strips with plug-ins that send to more than two channels and are routed to a surround bus.
Option-clicking on a send in a selected group of channel strips now sets all corresponding sends to 0 dB as expected.
Fixes an issue where performing Undo after adjusting the fader values of grouped channels with Group Clutch enabled and then disabled could cause the faders to jump up to +6 dB when one member of the group is touched.
Setting multiple selected channels to No VCA now works as expected
Alchemy
The oscillator section in Alchemy offers a new Wide Unison mode.
All controls for Additive Effects now accept typed-in values as expected.
Values typed into parameters related to milliseconds (MS) in Acoustic Reverb are no longer interpreted as full seconds.
Resolves an issue where performance control destinations for modulation could show as duplicated.
Sampler, Quick Sampler, and Quick Alchemy
The Playback direction button in Quick Sampler now immediately updates when clicked.
The view now scrolls correctly when dragging the Trim marker in Sample Alchemy.
It is now possible to adjust the level of a group in Sampler up to +24 dB.
The Up/Down buttons for navigating zones in Sampler now remain available after adjusting the start or end positions of samples.
The general Zoom/Scroll key commands now can be used to trim the current view in Sample Alchemy.
Handles and Trim Handles in Sample Alchemy behave correctly when click-dragged, even when the plug-in window does not have focus.
The Ancient Vocal Chop and Baily Glide plug-in settings for Quick Sampler now open in Classic mode, as expected.
Plug-ins
The MIDI Scripter plug-in now shows in Logic Pro when running in dark mode.
Fixes an issue where clicking on Sampled IR in Space Designer could activate Synthesized IR mode unexpectedly.
Resolves an issue where repositioning the playhead could cause audio to cut out on channel strips that use Step FX.
The preset Note Repeater in Scripter now works as expected.
The wet/dry setting on Ringshifter is now always set to 100% wet when inserted on an Aux.
There's now a DI Delay Compensation switch in Bass Amp Designer to improve phase correlation when blending between Amp and Direct Box in the plug-in.
StepFX now includes presets using Sidechain.
The Beat Breaker preset called “Basic / 2 Slices, Speed 66%” no longer plays the slices at 50% speed instead of 66%.
Resolves an issue where ES2 could produce glitching sounds when using Sine Level or Poly Voice mode on Apple Silicon computers.
Mono > Stereo instances of Console EQ no longer can cause unexpected feedback.
Using the Delete all Automation key command while an Audio Unit window has key focus no longer causes the Audio Unit window to go blank.
The menu for the compression section of Phat FX can now be opened by clicking on the Up/Down arrows.
Beat Breaker now offers new default patterns divided evenly into 2, 4, 8, 16, and 32 slices.
Mastering Assistant
There is no longer unexpected latency with bounces from projects that use the Clean or Clean + Excite mode in Mastering Assistant.
Mastering Assistant analysis is no longer incorrectly triggered in projects that contain no regions, but are previewing audio from Ultrabeat, etc.
Mastering Assistant no longer allows the -1 dBFS peak limit to be exceeded in certain cases.
Automation
The Consolidate Relative and Absolute for Visible / Automation menu item now only displays when automation types that support relative automation are active in the lane.
Region-based Automation is now pasted as Track-based Automation when pasted to an area of a track that does not contain regions.
Pitchbend now works as expected with zones in Sampler that do not have Flex Pitch enabled.
Selecting Region-based automation points on a region now deselects previously selected automation points on other regions
Disabling Region-Based Automation no longer dims the Power button for MIDI CC data lanes in the Piano Roll.
The movie window now updates to show the correct frame when moving Region-based automation points.
The Autoselect automation parameter now works as expected when clicking any plug-in control.
Automation of the Gain plug-in no longer exhibits unexpected latency.
Region-based automation is now drawn correctly when recorded into projects that start earlier than 1 1 1 1.
Automation lane views for all tracks are now maintained when switching into Flex view and then back to Automation view.
Flex Time and Flex Pitch
Flex Pitched notes now play as expected when clicked while Record or Input Monitoring is active on the track.
Flexed audio tracks using Monophonic or Slicing mode no longer produce clicks at tempo changes.
Takes and comping
Fade-ins are now applied when flatten and merge is performed on Comps.
Renaming a take that encompasses the entire length of an audio file no longer unexpectedly changes the file name.
Comps in Take Folders are now preserved when performing Cut Section Between Locators on a section that includes the end of one Take folder and the beginning of another, with a gap in-between.
Track Stacks
Record-arming a Track Stack now arms grouped audio tracks in a Track Stack it contains.
Dragging a subtrack out of a Track Stack that is assigned to a VCA now removes the assignment for the subtrack.
Fixes an issue where Track Stacks could sometimes be dimmed when some, but not all, subtracks are muted or off.
It's now possible to replace stacked instrument patches that are inside a Summing Stack with single track patches.
Track Alternatives
Loading a patch on a Summing Stack containing sub-tracks with Track Alternatives no longer causes inactive alternatives to be deleted.
Track Alternatives can now be created for the Stereo Output track.
Selection-Based Processing
Using Selection-Based Processing on a Marquee selected section within a Take Folder no longer creates an unexpected comp.
Selection-Based Processing on a comp now retains the comp.
Score
The spacing of notes is improved in cases where there is a dotted note on a line with the stem is pointing upward.
Command + Z to undo now works after deleting a Score Set.
Upward bends in TAB staves now display correctly.
Importing an instrument track no longer can cause Score Sets in the current project to disappear.
Imported Score Sets can now be deleted from a project.
Live Loops
“Join Region and Fill Cell” now works as expected.
Recording a performance in Live Loops now temporarily puts all tracks into Automation: Latch mode.
Fixes an issue where changing patches for a Live Loop track could cause the length of cells to change unexpectedly.
It's now possible to paste MIDI notes into a Live Loops cell.
Step Sequencer
It's now easier to use the disclosure triangle to open sub-rows in Step Sequencer.
Pattern regions now play back correctly immediately after being nudged.
Pattern Regions now immediately play as expected after using the Slip/Rotate tool to drag their contents to the left.
The “Separate pattern region by kit piece” command on Drum Machine Designer tracks is now applied to the correct area of the Pattern Region, in cases where the left border of the region has been moved to the right.
The length and number of steps of a newly created Pattern Region accounts for Time Signature changes correctly.
The maximum possible pattern length of a Pattern region is now 4 bars of the current time signature.
Step Sequencer now allows pattern lengths to be added based on 5/4 and 7/8 time signatures.
The Step Sequencer Inc/Dec controls now work in Loop Edit mode.
Fixes an issue where Pattern Regions on frozen tracks be edited unexpectedly.
Region-based automation now displays properly on Pattern regions in tracks that have been partially frozen, and on regions that have been frozen and then unfrozen.
It's now possible to assign MIDI channels per step in a Pattern Region.
MIDI
Reset messages for Software Instruments now work correctly.
Sustain messages are now sent correctly when playing back regions with Clip Length enabled in cycle mode.
There is now an “Internal MIDI in” setting in the Track Inspector to allow for recording MIDI from any other software instrument or External MIDI Instrument track.
The “Send all MIDI settings” key command now sends program changes to external devices assigned to empty tracks.
Resolves an issue where 3 bytes of random MIDI data would be sent when playing back regions containing SysEx data with MIDI 2.0 disabled
New 'internal MIDI in' feature allows recording of MIDI from other tracks, including MIDI FX plug-in output and 3rd party MIDI generators.
The “Delete MIDI events outside region boundaries" key command now correctly creates a starting CC event in the region to match the last matching CC of the same type in the track.
Fixes an issue where Chase could cut off notes that are preceded by notes of the same pitch on tracks with third-party instrument plug-ins.
Editing
The Humanize transform set now works as expected when the Randomize functions for Position, Length, or Velocity are set to very small values.
The menu item Delete and Move in the Event List is now only displayed if regions are displayed in the window.
When MIDI 2.0 is selected in the Settings, clicking on an Event in the Event List no longer plays events back with MIDI 1.0 resolution.
Fixes an issue where using the Cut command in the Audio Track Editor could switch the view to another editor.
When a region in the Project Audio window is double-clicked, the Audio Track editor now opens as expected.
The content link buttons for the Piano Roll and Score show the correct color as expected when toggled using the mouse.
The Event List correctly updates to reflect changes made by using key commands to select notes in other editors.
Resolves an issue where the Velocity tool in the Piano roll could affect the values of non-note events.
Fixes an issue where applying the Transform set Double Speed could cause the notes to disappear from the Piano Roll.
Step Input
Extending the length of note entered using Step Input now works correctly.
Global Tracks
Adding multiple audio Apple Loops of the same key to different tracks of a new project now changes the project key as expected.
Clicked in Tempo points are now placed at their correct positions in projects that start earlier than 1 1 1 1.
Share and export
When No Overlap is enabled, regions bounced onto existing regions no longer overlap them.
Audio files bounced from Logic Pro now include the proper Encoded Date in the metadata.
Fixes an issue where MIDI regions could be truncated when bounced in place.
Fixes an issue where audio files including Volume/Pan automation exported from mono tracks that use plug-ins could export as stereo files.
It is now possible to bounce sub-channels of multitimbral instrument tracks as individual files.
Import
Resolves an issue when dragging multiple audio files into a project, choosing the “Place all files on one track” option could create a second track and places the first file on one track, and the rest on the second.
Output channels in the Mixer can now be imported from other Logic Pro projects.
Apple Loops
The Loops browser now correctly shows the same enharmonic key an Apple Loop was tagged with.
Apple Loops now preview using the Key Signature active at the current position of the playhead.
It's now possible to add Aliases to bookmarks and untagged loops.
Dragging an Apple Loop from the loop browser to an existing track no longer changes the input for the track.
Fixes an issue where MIDI Apple Loops could jump to the start of the nearest bar position when dragged from the Loop Browser to the middle of a bar.
Video Support
A secondary screen that is running a full screen video with Show Animations off will no longer remain black after closing the project.
Key Commands
The “Increase (or Decrease) last clicked parameter” key commands now work for controls in the LCD.
The “Record off for all” key command now works on Software Instrument tracks in cases where one or more audio tracks are also record-enabled.
There is now a key command to add to the current selection of regions or cells that are assigned to a toggle solo group.
The Zoom Toggle key command now works in the Step Editor.
Compatibility
GarageBand projects that use Pitch Correction now sound the same when opened in Logic Pro.
Undo
If Undo is used immediately after creating a project, the New Track Sheet is displayed as expected rather than leaving a project with no tracks.
Undo/Redo now works as expected with Audio Unit v3 plug-ins.
Changing the Automation Mode, or changing a Track On/Off state now creates an Undo step.
Performing Undo after adding a surround track no longer corrects Drummer tracks in the project.
Logic Remote
Logic Remote immediately updates to show time and signature changes made in Logic Pro.
Control Surfaces and MIDI controllers
Controls on Control Surface devices that use Lua scripts now provide feedback when learning assignments for them in Logic Pro.
Illuminated buttons on control surfaces now show the correct state for Show/Hide Track Editor.
General
The LCD now displays the Cycle start and end times in both SMPTE time and Bars/Beats when the secondary ruler is displayed.
Search in the All Files browser now finds matching items in bookmarked folders.
Fixes an issue where the visible editor in the Main window could unexpectedly switch when rubber-band selecting regions.
Audio Take folders created in Cycle mode now loop as expected after recording when Loop is enabled in the Region Inspector.
It's now possible to create external MIDI tracks when Core Audio is disabled in Logic Pro.
Resolves an issue where deleting a Flex marker from an audio region while a Marker List is visible could switch the key focus to the Marker List.
Track information pasted into a text editor now includes the TIME position when the Use Musical Grid setting for the project is not enabled.
Input monitoring buttons are now displayed on audio tracks when Logic Pro has fallen back to an alternate audio device because the selected device is not available.
Previewing an audio region in the Project Audio window no longer causes it to jump to the top of the window.
Command+Option clicking on the On/Off button of a track now toggles the button for all tracks, as expected.
Copy/paste of regions now works when Automation view is enabled.
Right-clicking on a looped segment of a region now opens the contextual menu as expected.
It's now easier to see when black keys are depressed in the Musical Typing window.
The right arrow key now reliably moves the text cursor in the Bounce > Save As file name panel.
Groove Templates created from audio regions now work in Smart Quantize mode.
Dragging multiple regions from the same audio file from the Project Audio browser to the Tracks area now works correctly.
Audio regions are no longer moved to unexpected positions when trimming, if absolute Snap mode is on, and the region anchor is moved away from the start of the region
Fixes an issue where pasting a Marquee selection with No Overlap and Snap Edits to Zero Crossings mode enabled could delete a non-overlapping part of an existing region.
Autozoom now triggers when a region's upper right corner is dragged in the Main window, or the Audio Track Editor.
The Playhead no longer may briefly appear to be in the wrong position when zooming horizontally.
The Time Ruler now immediately updates to reflect changes made to the “Bar Position [bar position] plays at SMPTE” setting.
The File browser correctly shows the full path when using Save As.
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