Does hcg delay periods

Phimosis help. Advice for curing a tight foreskin

2013.10.22 10:28 jamest0001 Phimosis help. Advice for curing a tight foreskin

Advice and support for boys and men with phimosis (tight foreskin). This subreddit focuses on the theory that damage to the penis through certain masturbation habits and techniques causes phimosis. Some information it would be nice to include in your post are your age, your masturbation habits, including how often you masturbate and with what technique. Upload pics to www.imgur.com Visit www.uktightforeskin.blogspot.com for full explanation including diagrams explaining my theory
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2024.05.16 03:28 Effective_Net_8866 Adnexal Mass and Sciatica-Like Pain

Hi all, I am 35F, overweight, asian, I used to smoke a lot and have family history of cancer. I have been having a lot of symptoms the past months. Extreme fatigue in the afternoon I can barely talk sometimes, I'm just tired, severe pain during my period.
Last weekend, I had a severe sciatica pain during my period. Pain from right side of my buttocks down right side of my leg. I couldn’t walk for 3 days the pain was so intense. I used to have this similar pain but last weekend was the worst I had to go to ER but they sent me home with some pain medications.
3 months ago, I had my Transvaginal Ultrasound because of my irregular periods and period pain.
The result is: There is an indeterminate right adnexal lesion with prominent vascularity measuring 14 × 11 x 12 mm Haematoma or dermoid ovary. An ectopic pregnancy is thought to be unlikely. Correlation with beta hCG and gynaecological review is recommended.
For some personal and financial reasons I kept postponing my follow-up check up. I was also thinking its not serious because my OB Gyne’s clinic did not mark my followup appointment as urgent.
My question is, what does my ultrasound say? Is it possible that the lesion is malignant even if its small? Is this related to my symptoms? Thank you in advance. :)
submitted by Effective_Net_8866 to AskDocs [link] [comments]


2024.05.16 00:30 AutoModerator General Questions Thread, May 15, 2024

A thread for new collectors to ask basic questions of the community.
Frequently Asked Questions below!
A longer version of the subreddit rules is here.
For questions specifically concerning bootlegs or vendor legitimacy, please ask in the Bootleg Megathread.
NSFW & Spoiler Guidelines
  • For Self Posts: include a bolded NSFW note next to links in that post.
  • For Links to sites/images: If the figure is NSFW, or the website has any NSFW content (including ads) be sure to tag your post NSFW and use the appropriate link flair.
Bootlegs
Any collection posts containing bootlegs, comments advocating buying bootlegs, or links to sites selling bootlegs, recasts, or unlicensed merchandise will be removed.
People often ask about the legitimacy and/or safety of a number of websites which sell large resin statues. The more commonly-asked of those deal primarily in resins from studios which do not have a license from the Japanese IP holders to produce merchandise. Therefore links to those sites are not permitted here. Another sign is if MyFigureCollection doesn't list the either the statue, its manufacturer, or the shop it's being sold on.
MyFigureCollection
My Figure Collection is like MyAnimeList... but for figures! Their database includes thousands of items which been produced during the last couple of decades, along with reviews of shops and other helpful articles. One can also list their own collection and post gallery photos.
Shops
Retailers:
AmiAmi HobbySearch Mandarake (sells rare figures) Good Smile Company Online Shop (often has exclusives) Good Smile Company US shop Crunchyroll Store Hobby Link Japan (aka HLJ) Solaris Japan (MFC partner) BigBadToyStore (MFC partner, US retailer) Big in Japan (also has proxy service) Tokyo Otaku Mode FigureHaven Archonia (EU) Yorokonde (EU) Figuya (EU) Gamersheek (UK) Jungle
List of retailers on MFC
/AnimeFigures' List of Retailers
Community Guide to Shopping in Japan
Blogs/News:
Nekomagic (News/Previews) NyaaFigurines (Reviews/Releases) Kahotan's Blog (News/Reviews) Figma Blog (JP)

Buying & Shipping

1. What’s the best place to buy my anime figures from?
That’s going to depend a lot on what works for you, but most people around here buy them from Amiami, Big in Japan, Hobby Search, HobbyLink Japan, or Tokyo Otaku Mode. If none of those work for you for whatever reason, there’s a list of reputable retailers in the sidebar that you can check out at any time. Be extra careful when ordering figures from websites like Amazon or ebay, as there are a lot of bootlegs on those sites. Don’t be afraid to ask in our Bootleg Megathread if you’re unsure.
2. What differences are there between the shipping options I get from most Japanese shops?
Below is a rundown of the main shipping choices you’ll get at most retailers. Keep in mind that if an order is large enough you will be forced to use one of the more expensive options, as SAL shipments have lower size and weight restrictions.
  • Unregistered SAL: Sometimes referred to as uSAL, is usually the cheapest method. It does not come with any tracking or insurance. Usually takes up 2-4 weeks for delivery.
  • Registered SAL: Sometimes referred to as rSAL, is insured for the declared value up to 6,000 yen. It comes with a tracking number and usually takes 2-4 weeks for delivery.
  • EMS: This method of shipping is much faster than either SAL options, usually arriving within a week of shipment. EMS shipments are insured for the declared value up to 2,000,000 yen.
  • Airmail
  • E-packet
  • Surface: Shops don't offer this very often. It's an actual cargo ship and slow as a result.
  • DHL: Becoming more available as an alternative to EMS on AmiAmi and other sites. Can be less expensive than EMS and of comparable speed, but may be more reliant on the specific geographical area being shipped to. The price is also determined by the size of the box. Offers their own tracking.
3. I placed two+ orders for figures at different times. Will my items be shipped together, or will I have to pay shipping twice?
Most shops will ask you to pay shipping on a per-order basis, but here are some that will allow combined shipping:
  • Amiami: You can combine orders here, as long as the orders ship in the same month. It doesn’t matter if the item is new or preowned. Any preorders that are set for that month can also be combined with other orders for that month. However, be aware that if the preorder gets delayed, Amiami will remove that item from that month’s shipment and place it on a new order. To combine orders on Amiami, use the “Combine Orders” feature under “My Account”.
  • Hobby Search: Hobby Search will let you combine orders that release in the same month, but you cannot combine in stock items with preorders. If you want to combine multiple preorders, or multiple in stock items, you can do so using the “Order Recombination” feature on your account page.
  • HobbyLink Japan: At HLJ, you have the option to send paid orders to their “Private Warehouse”, where you can store them for up to 2 months. When you’re ready to ship the items, you simply select which items to ship and HLJ will combine them into one shipment for you. To use this, just select the “Private Warehouse” option as shipping when you order.
If you’re unsure about whether or not a shop we haven’t listed will combine your orders, please refer to their individual FAQs.
4. When will I get charged for my preorder?
Most Japanese shops charge you once the item is in stock and ready for shipment. When that happens, they will send you an email asking for payment. Some shops (mostly overseas ones), will allow you to pay for the item up front though, if you’d like. A few with that option are:
  • Big in Japan (Japanese store)
  • Tokyo Otaku Mode
  • Anime Island
  • Crunchyroll
Keep in mind that overseas stores will likely get the figure a few months after Japanese ones, so pay attention to the release date stated on the website you are buying from so as to avoid that confusion.
5. Should I expect to pay customs fees when importing figures?
That depends on where you live. Here’s a quick rundown:
  • Australia: 10% GST is now assessed up front.
  • Canada: Minimum declared value for charges is around CAD$20 for regular shipments, and CAD$60 for gifts (gifting something only seems to lower the declared value by about CAD$40, not deplete it completely). When using Amiami, try their Small Air Packet option. It comes with tracking, gets there in about the same time as EMS, and is better at avoiding customs.
  • European Union: As of 1st July 2021, VAT has to be paid on all goods imported from outside of the EU. Retailers are supposed charge VAT for purchases under €150, however many Japanese retailers currently do not, so VAT will be charged when your order arrives in the EU. Orders that are >€150, VAT and duty will be charged by your local customs.
  • UK: As of 1st January 2021, VAT is to be charged by retailers for orders <£135. However, customs isn't currently charging VAT on parcels valued at <£135, even if the VAT hasn't been paid. Goods >£135 will have their VAT and duty calculated and charged by customs.
  • Mexico: Minimum declared value for customs fees is USD$300 for shipments by post, and USD$50 for shipments by courier.
  • United States: A shipment has to have a declared value of USD$2,000 before customs starts hitting you with fees, so you most likely won’t have to worry about them at all.
6. The figure I want is an exclusive, how do I go about ordering one outside of Japan?
You have three options for this:
A. Big in Japan is known to stock exclusive figures and ship to other countries. Usually the price is higher because they build in their proxy fees, but it’s easier than worrying about using a forwarder or proxy service. If you live in the US, Crunchyroll, Right Stuf, and Tokyo Otaku Mode also get exclusives sometimes, but out of the states the shipping can get expensive.
B. Forwarding Services: A forwarder is someone who you ship an exclusive item to so that they can forward the package on to you, usually for a flat fee + shipping. When using a forwarder you still make the purchase yourself, and enter their address into the shipping field. When the box arrives at the forwarder they will then stick your address onto the package and send it on its way.
Some popular forwarders are:
Be sure to read each sites instructions on forwarding carefully!
C. Proxy Services: With a proxy, you tell them what the item you’re looking for is and they will purchase it in your stead. This is handy for when a company doesn’t accept foreign credit cards, or you’re having trouble navigating a Japanese website.
Some popular proxies are:
Again, be sure you thoroughly read through each sites proxy instructions.
7. I see a bunch of really cheap figures that ship from China on ebay. Are those okay to buy?
Generally, no. They’re most likely bootlegs. If you want a second opinion on that, feel free to ask in the Bootleg Megathread that’s always stickied at the top of the sub.
8. What’s a bootleg, and how can I avoid buying them?
A bootleg is a counterfeit figure often made using rejected molds of the official product. They are usually priced significantly lower than the genuine article, and in order to make their profit, bootleggers use lower quality materials and have less attention to detail- resulting in a substandard figure.
The Bootleg Megathread that I mentioned in question 7 is a great tool to avoid buying any bootlegs. It has a few tips and tricks to avoiding them to begin with, and a few more on how to spot them if you’re worried you might already own one.
9. Does anyone know when figure X is going to be released? How do I know if it was delayed?
My Figure Collection (sometimes referred to as MFC) does an excellent job of staying on top of information like release dates and delays. If you’re curious about an upcoming figures release date, check there first. This information can be found directly under the “Releases” section on a figure’s entry. If you only see a month and a year in that section, it means the release date has not yet been announced by the manufacturer, and there is still a chance the figure could be delayed.
If you make an account on MFC you can also subscribe to comments, changes, and pictures via a checkbox on the right hand side of a figure’s listing. Subscribing to any of these things will allow MFC to send you an email anytime the subscription in question updates. Subscribing to “changes” is a great way to keep up with release dates and delays, among other things.
10. The figure I want is long sold out at normal retailers! What’s the best place to pick it up in the aftermarket?
A list of reputable retailers can be found under the “Shops” section of the /AnimeFigures sidebar. They all sell legitimate products, and many of them also sell figures second hand. However, the most frequently suggested second hand sites are Mandarake and Amiami- who has a preowned section that they update every night save Sundays and Japanese holidays around 1PM JST and again around 6PM JST.
AmiAmi grades their pre-owned items on a letter scale. The general consensus from buyers is that their ratings are conservative, so unless the item and/or packaging is specifically indicated as having significant flaws, pre-owned items from them are usually in at least as good a condition as their rating suggests.
Note: When you search Mandarake, you’ll get the best results by using the Japanese characters for whatever you are searching. If you don’t know them, you can find them on MFC by clicking on any of the “details” in that figure’s listing.
11. Amiami has a figure I’m interested in labeled as “For sale in Japan only”. Does this mean I can’t order it without a proxy or forwarder?
No, you can still order it. Amiami’s English site has that warning on many items, and it’s mostly meant to inform you that this product was made for a Japanese market, and as such, will have Japanese speaking/writing in it- so don’t expect any instructions to be in English. If Amiami doesn’t want foreigners buying a certain product, they won’t even list it on their English site.

Displaying Your Figures

12. What display cases do you recommend?
If you live near an Ikea try out one of these:
  • Klingsbo
  • Billy (Often used with Morliden doors (now the HÖGBO and glass shelves.)
  • Detolf: Formerly the go-to choice for inexpensive display cabinetry, the Detolf was first made flimsier around 2020 and then essentially phased out of the name, to become the BLÅLIDEN. Knockoff versions of widely-varying quality are commonly found on other shopping sites these days, though.
*If you decided on a Detolf, you might find that there is a lot of wasted space. Here are a few tutorials on raising the shelves or and adding extra ones in.
If you don’t live near an Ikea, Amazon has a few display options, though they are more expensive. Also keep an eye on your local Craigslist (or your country’s equivalent) and stores near you that are closing up.
13. What lighting do you guys recommend?
Ikea’s Dioder LED strips were discontinued after a long run. A current version is the Vattensten, if you're inclined to buy your case and lights at the same time.
LED strips have become very commonly available in recent years; most hardware and home furnishing stores carry a selection now. Just make sure that the lights don’t get too hot!
14. What are those clear plastic boxes that I see under everyone’s figures in their collection posts, and where can I get them?
Those are called risers. Most of us use standard acrylic risers like these. Some other, easy to find things that have been suggested are:
Check your local hobby store for the first 2 options, or your local hardware store if you want to make your own.
Another common suggestion is to visit The Container Store if you have one near you. They have a lot of things to choose from that can suit a variety of needs. Be sure to check out their standard acrylic risers, their Amac boxes, and the various display cases they sell (baseball cases, mini car cases. hockey puck cases, etc).
15. Should I keep my figures sealed?
That is, of course, up to you really, but here are a few things to keep in mind when debating this question:
  • Keeping it sealed can actually damage your figure. PVC figures usually have something called plasticizer in them, and that plasticizer needs to be able to breath. If a PVC figure isn’t exposed to oxygen, after a period of time the plasticizer starts to break down and form a sticky substance on the surface of the figure. Simply opening your figures and taking them out of the box prevents this from happening. If you happen to find plasticizer goo on one of your figures, Kahotan has a handy guide for dealing with it.
  • Unlike some other figure markets, keeping an anime figure sealed won’t raise its value by a whole lot. In fact, because of the plasticizer problem mentioned above, your figure could actually be in better condition if you open it versus keeping it sealed.

Finding the Right Figure(s) for You

16. What are "scales" and "prizes"? What is the difference between them?
Those are classifications for figures based on a few factors.
  • "Prizes" are generally more simply produced figures which are intended to be given as prizes for playing arcade games. They are inexpensive and lack the detail of scale figures, though some prize figure lines have standouts which may approach lower-end scales in quality. That is uncommon and often depends on the individual figure.
  • "Scales" are called such because they are nominally designed to be proportional to the dimensions of the character which they are based on. They are generally of much better manufacture and materials than prize figures, allowing for more detail in painting, accessories, or complex poses.
  • "Trading" figures appear in gashapon machines or as blind boxes on shop counters, often as sets which include multiple characters. As suggested by the class name, the randomness encourages trading. They are usually very inexpensively-produced, though as with prizes, some series are better than others.
  • "Non-scale" encompasses a variety of other categories. It is often used to describe poseable figure lines such as figma and Nendoroids.
In recent years producers such as Good Smile Company attempted to further bridge the gap between prize quality and scales by introducing figure lines which are intended to be moderately-priced while retaining a higher level of detail than the typical prize figure, to varying levels of success.
17. There are so many figure companies! Who makes good figures?!
Obviously this is a very subjective question, but as a general starting point, here are a few well renowned figure companies:
  • Alter
  • Max Factory
  • Good Smile Company
  • Kotobukiya (usually hit or miss for people. Use your best judgement based off of the prototype)
  • Flare
  • Stronger
18. I really love “series X / character X”- how can I check if any figures were ever made for it?
My Figure Collection can be your best friend here. Simply do a search on the name of the series or character using the search bar located at the top right of the screen, and all associated figures pop up!
Alternatively, if you’re looking at a figure’s MFC entry, most of the text under the “Details” section can be clicked on and used to run a search.
19. How can I commission a custom figure?
None of the major figure companies (Alter, Kotobukiya, Good Smile Company, etc.) will take a commission for a single figure. This thread has a few websites in it that you can check out, or you can look into garage kits. Some kit painters would be willing to resculpt, frankenstein together, or otherwise modify kits for the right price.
If you're looking for help completing a garage kit, /brushforhire may be useful.

Keeping Up with New Announcements

20. How can I keep up with figure news (announcements, updates, etc.)?
Most people use a MFC combined with any or all of the following news sites:
Many figure companies are active on Twitter, so following them there is recommended for quicker news.
To use MFC for this I’ll quote question #9.
If you make an account on MFC you can also subscribe to comments, changes, and pictures via a checkbox on the right hand side of a figure’s listing. Subscribing to any of these things will allow MFC to send you an email anytime the subscription in question updates. Subscribing to “changes” is a great way to keep up with release dates and delays, among other things.
Most companies have one or more Twitter accounts. Some examples: Good Smile Company sales, Good Smile's USA branch, Max Factory, AmiAmi Hobby News.
21. Everyone’s excited about something called Wonfes….. what the heck is that?!
WonFes (short for Wonder Festival) is a biannual figure expo where many figure producers (both large and small) show off new sculpts and updates to figures already under way. Most companies save their most exciting announcements for WonFes, so we all look forward to the expo whenever it rolls around! Winter Wonder Festival is usually held in February, while Summer Wonder Festival is usually in July. The event has also spread to Shanghai, in the late spring.
22. One or two (or 15) figures were announced at WonFes that I’m really excited about! How can I keep track of their progress once the event is over?
MFC is always really quick about getting new WonFes announcements (or any others throughout the year, for that matter) listed in their database, so we suggest using that. To find a figure from the event you can search any number of things, including the name of the character or the name of the show. You can also use the tag search to search “WonderFestival 20xx_[season]” to see all items announced at that event.
submitted by AutoModerator to AnimeFigures [link] [comments]


2024.05.16 00:02 Pas-de-Chat Questions for Dairy Farmers about Avian Influenza

Greetings all. A few hopefully respectful questions from a non-farmer, and a mostly plant-based eater.
I have been on a bit of a personal journey to understand more about our food system. Most modern humans outside of farmers and ranchers are entirely separated from the production of both the plants and animals they consume, and this disconnect IMHO is a primary source of societal behavioral distortions and negative impacts that we are seeing all around us -- to human health, to the environment, to animals, & even to our own spirits/morality.
Anyway, long intro, but as a part of this journey I have been following the news on avian influenza. I live in a county in Northern California with deep ag roots, and where we had a major outbreak of avian flu last year.
Then, there came the recent news that avian influenza viral particles have been found in 20% of the milk supply out there on the shelves. I find this pretty alarming...
Even if pasteurization prevents the virus from being viable and makes non-raw milk products "safe" to consume, this striking announcement does mean that avian flu is now spreading - potentially extensively - in the US dairy cow population, not just in poultry farms. Killing the virus in the final product meant for human consumption does nothing to negate the issue that the virus is spreading out there at dairies, and very likely increasing.
Given that the mortality rate of avian flu for humans among known cases in past outbreaks was around 50% (that comes from a WHO publication) it feels like we are playing with fire here.
It's like we haven't learned any of the lessons from the past pandemic -- about better monitoring, reporting, and communicating to the people. Given the average person's lack of agency around their food sourcing, we are expected to trust our regulators, as well as those who are producing our food. But it is not clear the political and personal economic interests operating in the market align with broader public health. Even more troublesome is that we haven't seemed to learn our lesson about the power of zoonotic viruses to seriously f*ck with us if they have the opportunity to mutate.
The more animals out there that are infected (be they cows, farmed birds, wild birds, whatever), and the closer these animals are to each other both physically and genetically (as what happens in industrial animal ag) -- then the chances increase for the avian flu virus to mutate into something much more dangerous. It could become something that more easily hops to humans, it could become deadlier for animals or humans, or even possibly all of the above, god help us.
I have spent a little bit of time on the USDA, CDC, and FDA websites related to avian flu, and I am disappointed & shocked at how little public information about infected cows and herds is available. All that is provided is the state, the type of animal infected, and the date the testing was confirmed by the feds. And what information is there most likely has a significant delay - given all of the bureaucratic hurdles and procedures around testing and reporting and whatnot.
***** Which brings me to my three questions for you milk producers. (Thank you if you have read this far, and thank you in advance for whatever you feel like sharing.)
  1. Testing & Reporting: There is a recent USDA order requiring avian flu testing of dairy cows that are moving between states. But, at least at the federal level, there are no mandatory testing requirements if cows are not being moved from state to state. Also, as I read it, testing isn't even mandatory if a cow appears sick -- in that case the language the USDA uses is around recommended testing and biosecurity guidelines. (I assume that many states have added their own layers of requirements in addition to the Federal, so this is where I need help.).
So, my question here is about what actually happens on the ground, how avian flu testing and reporting happens for the dairy farmers here. Do you voluntarily test periodically? Do you live in a place that requires it? How does reporting work?
  1. Disposal of Infected Milk: Given that milk that has been contaminated by avian flu can't technically be sold, I assume that it in an ideal world it is first pasteurized and then disposed of. Because if it were to be dumped in the environment, it has the potential to be a major vector for the spread of avian flu to lots of other kinds of animals. There are reported cases of other animals dying that drank raw milk infected with avian flu. The USDA, again, like the testing issue, does not require how milk should be disposed of -- it just has recommendations.
So, what do you (or others in your industry) do with infected milk? Do your states have additional requirements the USDA does not?
  1. Overall Industry Feelings about Avian Flu: Finally, I am curious what people who are working in the dairy industry feel about avian flu. Is there increasing concern? Does what I wrote above resonate, or do you think I am overreacting?
Thanks again...
submitted by Pas-de-Chat to dairyfarming [link] [comments]


2024.05.15 23:14 Ritza_ Summer Camp Quandry

Hi Everyone!
I am looking for some advice for the riding program of a summer camp. I worked there from 2011 to 2018 and still help them open and close the barn for the season and sometimes help train their staff. Having to get a real job after college means I can only help out over weekends :( . When I worked there we had a team of 8 staff working with 50 to 70 campers, we would have somewhere between 16 to 19 horses. We had five 45 minute hours that we would split into 3 separate lessons (for 3 arenas). It's in Wisconsin and it gets HOT there in the summer. Our barn is small and has stalls that are maybe 4 feet wide and the length of a horse so we try to make sure the horses only come in the barn to eat grain then go back to the pasture. We would schedule so that horses were only ever used in 3 lessons per day and never more than 2 lessons in a row. This was to delay burnout in the horses, but at the rate they were needed to work we always had issues of fatigue at the end of the summer. Majority of riders are beginner littles who can't steer to save their lives. It was a lot of hard work but I loved it more than anything
The last few years they have had an incredible amount of trouble finding staffing. I don't know what the issue has been but the last 2 years they have only been able to find 4 full time staff, most are international. The program still has 50 campers but only 4 staff to cover all lessons and all upkeep and chores.
The current head of riding does NOT want to change the program, she wants the same lesson styles broken into 3 classes per lesson hour. This isn't really possible and the camp director has asked me to try to bring new ideas to the table.
The horses are basically summer only horses, they don't get ridden much if at all outside of late May to early August. I first and foremost have their health and safety in mind. The camp director suggested having them in the tiny stalls tacked up all day, but I immediately nixed that idea as cruel. I understand that the camp director's main priority is ensuring the happiness and safety of campers, but I need to come up with solutions that align with her position while advocating for the horses.
It's a rough situation and any way it crumbles, it is going to be a summer of hard work for both staff and horses. Please help me come up with ways to help everyone
TLDR: Help scheduling a riding program for a summer camp
16 - 19 horses
4 Instructors
3 arenas, one a bit larger than a dressage arena, and 2 roughly half that
5 lesson periods per day, 45 minutes in length with 15 minutes between. (3 in AM, 2 in PM)
There are two 4 week sessions of camp so campers leave after 4 weeks with new coming in
submitted by Ritza_ to Equestrian [link] [comments]


2024.05.15 22:35 No-Solid-2356 Toddler isn’t walking on his own at 2.

My toddler isn’t walking on his own, he’s 2 years old. He can walk perfectly fine when holding our hands and can walk between us if enticed. However he just doesn’t seem to get up and walk.
He’s been cruising for such a long time now. He was delayed in sitting and crawling and we thought he’d eventually catch up.
He does seem to be getting stronger every day, however I’m just worried he’s going to fall behind or struggle.
We’ve seen the Paediatrician and because he’s not walking and is behind in his verbal they’re referring him to a neurologist.
We had the news on Friday and I broke down as I thought they were telling me they thought he had Muscular Dystrophy; as they’re referring him to a specialist. However I have spoken to them since and apparently they test for the worst case scenario backwards! Would have been nice to have been told this at the appointment.
He can crawl, climb the stairs, climb onto the sofa, stand for periods of time, walk short distances unaided, talk 15 words. His cognitive skills are at 3 years old.
I guess I’m just looking for reassurance as we’ve now got to wait for tests to rule out anything serious…
I don’t know if it’s simply stubbornness or a disease/disorder.
submitted by No-Solid-2356 to toddlers [link] [comments]


2024.05.15 21:37 SameGameParlay Bovada Sportsbook Review - Bonus - Promo - App

Bovada Sportsbook Review 2024

Bovada History
Bovada has firmly established itself as the most popular offshore online sportsbook for players in the U.S. Bovada covers a typical range of sports. It has a top-rated reputation for paying customers out on time, and we have always found the customer service at Bovada to be responsive and has multiple ways of staying in contact with a customer.
Bovada was initially part of the Bodog, the brand launched by entrepreneur Calvin Ayre in 2000. Bovada is the U.S. sports betting app, If you are looking for a sports betting sites in Canada Bodog is available today.
Customer Service
The customer service team works 24/7, 365 days a year. Bovada’s customer service team tends to be active across the web’s sports betting and gambling forums. There is chat, email and of course phone options for getting in touch with Bovada. If you are on X then there is a Bovada handle to follow.
Is Bovada safe? The site uses SSL encryption software to keep the connection secure. Bovada has been in business for over 20 years. If it was one of those rip off sites, then it would have gone out of business a long time ago. The team at Bovada has made it a premier offshore site and a large part of the credit goes to the responsive nature of the customer service department.
Website Experience
The Bovada site has all of the sports betting wagers than a US customer would expect. Ease of navigation, betting menu and overall aesthetics. It is easy to browse and the various sports and markets are laid out in an obvious manner. The site is devoid of unnecessary clutter.
The menu at the top of the homepage allows you to choose from the most popular sports, including football, basketball, soccer, and hockey. There are also icons that take you straight through to the live betting section and to a list of all the sports covered. A Quick Links section to the left of the sports betting homepage also alerts you to big sporting events that are about to take place, while you will see the most important upcoming ball games listed in the middle of the page. You can switch from American odds to fractional or decimal odds.
Sports Betting Experience
Bovada offers a wide range of betting options for anyone that likes to bet on sports. All of the major sports are covered, football, basketball, baseball, hockey, soccer, tennis, golf, boxing, and UFC. They also offer smaller markets like, table tennis, badminton, winter sports, and Aussie rules. European sports like darts, snooker, cricket, rugby league, and rugby union will see them covered at Bovada.
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2024.05.15 20:22 BeniaminoMalthus In 'Defense' of Erendis

I've written a very big 'defense' of Erendis because I've encountered a lot of vitriol and hatred for Erendis from 'The Mariner's Wife'. I only put defense in quotations because my point is to show how I believe this tale is meant to be a tragedy rather than an indictment on Erendis, and why Erendis' point of view is actually very important to the story.
Aldarion and Erendis get married in 871 and Ancalimë is born in 873. By that time, Erendis is just over 100 years old being born in 771 and Aldarion is over 170 years old. This was not an abnormal age for Aldarion to get married but definitely very late for Erendis. In Númenor, the most common trends in marriage were as follows:
A Númenórean woman might marry when 20 (marriage before full-growth was not permitted); but most usually she married at about 40 to 50 years (‘age’ 24 to 25). Marriage was considered unduly delayed in her case if postponed much beyond her 95th year (‘age’ about 35).
In the Line of Elros (especially among the children of actual kings), which was somewhat more lengeval than the average and also provided many duties and opportunities (both for men and women), marriage was often later than normal: for women 95 (age 35) was frequent; and for men might be as late as the 150th year (age 46) or even later.
The Fall of Númenor. The Life of the Númenoreans: Of marriage and child raising (p. 32-34)
Thus, for those in the line of Elros, marrying those outside the line of Elros would cause clear problems with fertility periods. There is probably a good reason why they wouldn’t intermingle very much, particularly in the case of a man of the Line of Elros and a common Númenórean woman.
There was a customary period in Númenor called ‘Days of the Children’ lasting typically 50 to 75 years:
Like the Eldar [the Númenóreans] tended to make the period of parenthood (or as the Eldar called it, the ‘Days of the Children’) a single connected and limited period of their lives. This limitation was regarded as natural. The connexion, the treating of the period of child-bearing as an ordered and unbroken series, was considered proper and desirable, if it could be achieved. That the married pair should dwell together, with as few and short times of separation as possible, between say, the conception of their first child to at least the seventh birthday of the latest, was held to be the ideal arrangement. It was particularly desired by the women, who were naturally (as a rule) less engrossed in lore or crafts; and who had far less desire for moving about...
Thus the Númenóreans, who seldom had more than four children in each marriage, would frequently produce these within a period of about 50 to 75 years (between the first conception and the last birth).
The Fall of Númenor. The Life of the Númenoreans: Of marriage and child raising (p. 32-34)
After Aldarion returns from a nine-year voyage in 869, even his mother Almarian, who had always been supportive of his voyages and passions unlike his father, was displeased with him:
He found even Almarian the Queen colder in welcome, and the Venturers were fallen out of esteem; for men thought that he had treated Erendis ill.
Why would people think he had treated Erendis ill? Because he had betrothed her in 858, when she was already 87, and they were both already approaching the higher bounds of the age where it was considered customary to start their ‘Days of the Children’. Instead, after their betrothal, Aldarion takes a nine-year voyage. After his nine-year voyage, even Aldarion tells Erendis that he would understand if she decided to leave him:
‘Your green bough did not go into the bitter cold by will,’ (Aldarion) answered. ‘But dismiss me now, if you will, and I think that men will not blame you. Yet dare I not to hope that your love will prove stronger to endure even than fair oiolairë?’
‘So it does prove indeed,’ said Erendis. ‘It is not yet chilled to the death, Aldarion. Alas! How can I dismiss you, when I look on you again, returning as fair as the sun after winter!’
Instead Erendis (probably mistakenly) forgives him and they finally get married. So by this time, it would be normal for Aldarion to start his ‘Days of the Children’, but absolutely necessary for Erendis. It would also probably be expected that they produce more than one child, being the heir to the king, he would ideally want several children in case a disaster fell on one.
Ancalimë is born in 873, and soon Aldarion is back to building ships, which in turn makes Erendis nervous. Sure enough, he is set on travelling again and leaving his wife and daughter. He sets off in 877, four years after Ancalimë is born. As cited before, the ‘Days of the Children’ in Númenor is typically a period of at least 50 years where children are raised, and this custom was inherited by the Eldar, meaning probably a good custom. At the bare minimum, there should be seven years of uninterrupted care between two parents of a single child, and Aldarion couldn’t even manage this.
Before his 877 voyage, Aldarion says to Erendis:
‘Eight years I have stayed. You cannot bind for ever in soft bonds the son of the King, of the blood of Tuor and Eärendil! And I am not going to my death. ‘I shall soon return.’
‘Soon?’ she said. ‘But the years are unrelenting, and you will not bring them back with you. And mine are briefer than yours. My youth runs away; and where are my children, and where is your heir? Too long and often of late is my bed cold.’
‘Often of late I have thought that you preferred it so,’ said Aldarion. ‘But let us not be wroth, even if we are not of like mind. Look in your mirror, Erendis. You are beautiful, and no shadow of age is there yet. You have time to spare to my deep need. Two years! Two years is all that I ask!’
But Erendis answered: ‘Say rather: “Two years I will take, whether you will or no.” Take two years, then! But no more. A King’s son of the blood of Eärendil should also be a man of his word.’
Aldarion came back after 5 years – a full 3 years late. This was not his fault, and something happened that prevented him from coming back and keeping his word to Erendis. All the same to Erendis, he did break his word, and that was final straw for her.
Erendis moves to Emerië and had the house in Armenelos shut, and develops her bitterness towards men which she taught Ancalimë. When Aldarion finally returned and came to Emerië, Ancalimë is now about 11 years old and doesn’t even know what her father looks like. When Aldarion arrives at Emerië, Aldarion and Erendis are both extremely stubborn and non-communicative during their final exchange:
But as he went out towards the doors Erendis came forward. She had not lain in bed that night, and she stood before him on the threshold. ‘You leave more promptly than you came, my lord,’ she said.
‘I hope that (being a mariner) you have not found this house of women irksome already, to go thus before your business is done. Indeed, what business brought you hither? May I learn it before you leave?’
‘I was told in Armenelos that my wife was here, and had removed my daughter hither,’ he answered. ‘As to the wife I am mistaken, it seems, but have I not a daughter?’
‘You had one some years ago,’ she said. ‘But my daughter has not yet risen.’
‘Then let her rise, while I go for my horse,’ said Aldarion. Erendis would have withheld Ancalimë from meeting him at that time; but she feared to go so far as to lose the King’s favour, and the Council had long shown their displeasure at the upbringing of the child in the country.
Erendis actually seemed to want a resolution to their conflict, but would not receive it:
Erendis alone at a window watched him riding down the hill, and she marked that he rode towards Hyarastorni and not towards Armenelos. Then she wept, from grief, but still more from anger. She had looked for some penitence, that she might extend after rebuke pardon if prayed for; but he had dealt with her as if she were the offender, and ignored her before her daughter. Too late she remembered the words of Núneth long before, and she saw Aldarion now as something large and not to be tamed, driven by a fierce will, more perilous when chill.
So why did Aldarion break custom of the ‘Days of the Children’ to go on the 877 voyage? What was so important? Gil-galad’s letter clearly insinuates a very important role that Aldarion has in Middle-earth, and that he isn’t just travelling for fun. But in the motivations we get of Aldarion throughout ‘The Mariner’s Wife’, we know that Aldarion gets longings for the Sea and doesn’t like feeling bound to the land. Around 800 we get this description of him:
Life on land was irksome to him, for aboard his ship he was subject to no other will, and the Venturers who accompanied him knew only love and admiration for the Great Captain.
Right before the 877 voyage, we also have this:
For as Núneth had said to Erendis long before: ‘Ships he may love, my daughter, for those are made by men’s minds and hands; but I think that it is not the winds or the great waters that so burn his heart, nor yet the sight of strange lands, but some heat in his mind, or some dream that pursues him.’
And it may be that she struck near the truth; for Aldarion was a man long-sighted, and he looked forward to days when the people would need more room and greater wealth; and whether he himself knew this clearly or no, he dreamed of the glory of Númenor and the power of its kings, and he sought for footholds whence they could step to wider dominion.
So who was ultimately at fault? Erendis never understood Aldarion’s voyages, but loved him anyway. Even if Aldarion explained to her what happened when arriving in Emerië, she probably wouldn’t understand and wouldn’t pardon him, at least not immediately. Erendis certainly deserved an apology or at least an attempt at an explanation from Aldarion. He had broken his word, even if it wasn’t his fault, and he had interrupted their ‘Days of Children’ for reasons she didn’t understand. He doesn’t offer anything to her when arriving in Emerië and is offended that she’s offended.
Aldarion is too proud to seek Erendis when he comes back from his 14-year voyage in 843:
Aldarion was grieved to find Erendis gone from Armenelos, but he was too proud to seek her; and indeed he could not well do so save to ask for her in marriage, and he was still unwilling to be bound.
This likely a character flaw. Aldarion's pride would also lead him to being unable to approach Erendis again after he returns in 882 and admit he did wrong, thus beginning the healing process with Erendis. And this conflict would spill over onto Ancalimë. To be fair to Aldarion, Erendis probably also suffered from this from her end, for she only had to go to Armenelos and ask Aldarion (if he wasn't away on a voyage) why he was gone for so long.
CONCLUSION
Ultimately, I believe this is a tale about why the marriage of two people with very different life spans was doomed to fail. But you could also read it as a tale of doomed incompatibility between Aldarion, who is from a big city and who has had many experiences and travels, and Erendis from the enclosed and traditional countryside, or ‘the Shire’ of Númenor.
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2024.05.15 19:00 DTG_Bot Dev Insights: The Final Shape Weapon Tuning Preview

Source: https://www.bungie.net/7/en/News/Article/weapon_tuning_the_final_shape
Hey, Guardians, it's the Weapons Team here with the weapon balance update for The Final Shape.
There's a lot to go through, from a comprehensive PvE weapon damage pass to Exotics changes, varying from substantial reworks to minor tweaks. We are also tamping down some outliers with an eye toward the World First race for the upcoming raid. And maybe there's a hint in here about a returning fan-favorite weapon, too...

Weapon Archetypes

Back in update 6.3.0, we rolled a set of Spec mods (Dragonfly, Surrounded, and Rampage) into the base functionality of those perks, and now we're coming for the rest of the Spec mods. We've increased base weapon damage almost universally (making exceptions for weapons that were already overperforming or that we buffed very recently) and have retired the following weapon mods:
  • Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec.
We were already happy with the damage output of Exotic Primary weapons and Trace Rifles, so we only slightly reduced their damage bonus versus red bars. In most cases this means their damage output is roughly unchanged (since they receive the buffs below).
  • Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion).
Included below are the matching damage changes by weapon archetype. Note that we made some exceptions for Exotic weapons that were already performing strongly and applied some buffs just to specific tiers of enemies. Except where noted, these changes are in PvE only. Also note that, because Exotic weapons can't equip mods, this gives them a larger relative buff than Legendaries, e.g., Riskrunner's maximum possible damage is increased 10% versus red bars, but Shayura's Wrath's is increased by 3% in effect because it can no longer slot a Minor Spec mod.
In addition to compensating for the removal of Spec mods, we've taken this opportunity to buff some weapon types that have languished in endgame PvE, most notably Pulse Rifles.
  • Increased base PvE damage versus all combatants.
    • Pulse Rifles: 20%
      • Exceptions: Graviton Lance and Revision Zero's Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.)
    • Pellet Shotguns: 10%
      • Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.)
    • Slug Shotguns: 9%
    • Fusion Rifles: 7%
      • Exceptions: One Thousand Voices. (This one was just buffed.)
    • Sniper Rifles: 7%
      • Exceptions: Izanagi's Burden's Honed Edge shots and Cloudstrike's storm. (These are both performing well.)
    • Glaive projectiles: 7%
    • Linear Fusion Rifles: 5%
  • Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase.
    • Sidearms, Trace Rifles, Scout Rifles, and Bows: 20%
    • Auto Rifles and Pulse Rifles: 15%
      • For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero's Heavy Burst mode are included.
        • I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars.
    • Submachine Guns: 10%
    • Hand Cannons: 5%
  • Increased damage versus Majors (orange bars).
    • Trace Rifles: 20%
  • Increased damage globally, including PvP.
    • Machine Guns: 7%
    • Swords: 7%
  • Splash damage from add clear-Exotic Primary weapons was overperforming in The Final Shape when combined with the damage buffs listed above, so we've pulled it down slightly on a handful of weapons.
    • Reduced splash damage by 10%:
      • Sunshot
      • Trinity Ghoul
      • Polaris Lance
      • Graviton Lance
Several releases back, we gave Kinetic weapons a substantial damage bonus in PvE to account for it being harder to use them in subclass builds. In general, we're ok with leaving this in place until we have a better-defined role for Kinetic weapons, but the bonus damage versus Boss-tier combatants was making it hard for weapons of other damage types to compete.
  • Kinetic damage type weapons no longer deal bonus damage to bosses; damage to other combatant tiers is unchanged.
    • For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss.
We've also made some quality-of-life changes to several weapon types.
  • Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged.
    • 2-burst: Heavy Burst
      • Includes Sidearms, Hand Cannons, and Pulse Rifles.
    • 3-burst: Adaptive Burst
      • Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
    • 4-burst: Aggressive Burst
      • Includes Pulse Rifles.
  • Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics.
  • Scout Rifles
    • Updated the hip-fire reticle to better show accuracy and aim-assist state.
  • Hand Cannons
    • Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil's Dagger and Something New returning in The Final Shape, we updated their stats.
      • Crimil's Dagger (Iron Banner)
        • Stability: 23 to 31
        • Handling: 23 to 31
        • Magazine Size: 8 to 9
        • Airborne Effectiveness: 10 to 21
      • Something New (Solstice)
        • Stability: 27 to 30
        • Handling: 24 to 30
        • Magazine Size: 8 to 9
  • Low inventory Sniper Rifles were a little too low in PvE for our liking, so we've increased the minimum.
    • Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged.
  • Linear Fusion Rifles
    • Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
      • Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles.
  • Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn't have a gameplay effect. In this pass, we're adjusting the blast radius.
    • The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
      • The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before).
    • Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we've pulled the length of the wave back a little.
      • Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger).
  • Swords
    • Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle.
    • Bug fixes:
      • Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding.
      • Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword's energy recharge delay.
      • Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks. ##Exotics
Divinity's ability to bypass combatant gameplay by generating a weak spot (called a "cage" internally) on command has too high an uptime as it stands, particularly with trigger feathering. We're not changing how effective the cage is or how feathering works, but we are increasing how long it takes to generate the cage, which will make it less ammo-efficient and less useful against targets that break aim frequently.
  • Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged).
Rat King's firing animation makes the weapon hard to control at high rate of fire, so we've updated it.
  • Swapped the firing animation to the same one used by other auto-fire Sidearms.
Devil's Ruin could be made to apply its firing animation to other equipped Sidearms.
  • Fixed an issue where the firing animation from Devil's Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation.
Symmetry needed a little attention, particularly its reload speed and handling, so we took this opportunity to increase those via the catalyst.
  • Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects.
Gjallarhorn's Wolfpack Rounds always looked like Arc projectiles, regardless of the weapon's actual damage type.
  • Updated the visuals of Wolfpack Rounds to match the damage type of the weapon.For example:
    • On Gjallarhorn, they will use Solar effects.
    • On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.
Touch of Malice's burn from the Darkness Ball didn't last long enough to be useful in PvE.
  • Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds.
Osteo Striga made it too easy to spread poison across a whole encounter from a couple of kills of weak combatants.
  • Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn't receive this cooldown.)
Necrochasm's add clear role wasn't as strong as we'd like, so we've buffed it and replaced the Outlaw perk on the catalyst with a new, custom perk that leans into this role.
  • Intrinsic perk now provides increased reload speed after precision kills.
  • Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.
  • Catalyst has been rebuilt.
    • One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.
While The Lament’s damage is roughly equivalent to other Swords, the healing on hit largely removes the intended downside of using a Sword for boss DPS, and the chained heavy attack was too strong.
  • Reduced healing effect by 20%.
  • While this weapon does inherit the 7% global buff to Swords, we've reduced the damage of the high end of the chained heavy attack by 20% from that point.
    • This means combos at lower stacks are less affected by the change than combos at higher stacks.
Dead Man's Tale's rapid-fire hipfire fantasy isn't landing as well as we'd like, so we've bumped up the rate of fire and added a bit of stability to Cranial Spike to make this easier to control. At the same time, its strength is skewed a little high on mouse and keyboard and a little low on controller, so we've tuned accuracy and magnetism (controller reticle friction) to address this.
  • Baseline:
    • Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack).
    • Increased reload speed benefit of Cranial Spike stacks.
  • With catalyst, iwhen hip-firing:
    • Slightly reduced accuracy benefits.
    • Increased magnetism falloff scale (1.6 to 1.7).
    • Increased baseline rate of fire from 130RPM to 140RPM.
    • Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike.
The Colony's fantasy of spawning self-replicating insectoid robots is something we've wanted to juice for a while now. This update allows The Colony to deal with waves of combatants in a unique way.
  • Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants.
Truth has fallen far behind other Exotic Rocket Launchers, largely due to its lackluster damage, and we wanted to lean further into total rocket count.
  • Increased area-of-effect (AoE) damage such that it doesn't lose noticeable damage due to not dealing impact damage.
  • Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.)
The Queenbreaker's damage output is outpaced by Legendary Linear Fusion Rifles, so we've increased its damage and reserve ammo to compensate. We do see frequent requests to move Queenbreaker to the Energy slot, but given the number of Special ammo damage options in this slot, we have opted to push it further in the Heavy slot. We're working on some functionality changes to this weapon for a future update as well.
  • Increased damage versus bosses, minibosses, Champions, and vehicles by 12%.
  • Increased reserve ammunition by 3.
The power from Cerberus+1's focus fire perk from the Exotic catalyst was limited by it being always available. We've changed this to only being available following a kill, allowing us to increase its strength.
  • Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire.
In a world where Bastion has competition for a Fusion Rifle in the kinetic slot, we felt that it was time to lean further into emulating Saint-14's combat style.
  • Reworked Saint's Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage.
Eriana's Vow has fallen behind other anti-barrier Special weapons and, as a Solar weapon, has the opportunity for a subclass tie-in.
  • Breaking a matched shield or piercing a Champion's Barrier will cause the target to ignite.
Deterministic Chaos didn't have a clear niche when it shipped, so we've redesigned it to be an anti-Champion and weakening powerhouse.
  • This weapon is now intrinsically anti-barrier.
  • The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.
    • Heavy Metal now causes every 4th bullet to make targets volatile.
    • Vexadecimal now causes every 16th bullet to also weaken targets.
The flexibility offered by The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons) is useful, but most of the time there's no need to switch damage types rapidly, so it's irritating having the current damage type clear on death.
  • The Fundamentals now maintains its state across death or respawn. ##Perks
Alacrity working in solo activities is intended, but it's too strong a perk to have 100% uptime in PvP.
  • Will no longer work in Rumble.
Archer's Gambit has been brought down a bit so it can be used on Legendary weapons.
  • Reduced draw time buff from 66% to 60%.
  • Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds).
Grave Robber needed some extra love.
  • Will now activate on dealing damage with a powered melee, in addition to standard melee kills.
Chain Reaction is too strong on Special ammo weapons in its current form, so we've branched it between Heavy and Special ammo weapons and will be shipping it on new Special weapons in The Final Shape.
  • Special: About 15% smaller AoE size and 20% less damage.
  • Heavy: Same AoE as before and 30% more damage.
Eddy Current was a little too slow to activate and didn't provide a strong enough bonus, particularly when amplified.
  • Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.
  • Also provides a bonus to handling and a 5% scalar on each stat at base.
  • Being amplified will immediately activate the perk at its maximum effectiveness.
Underdog was shelved a long time ago, but we wanted to swap it out for a more viable perk on weapons that still had it.
  • Instances of Underdog have been replaced with Pulse Monitor.
Osmosis and Permeability have some interesting build-crafting potential, but when all they do is change damage type, they don't have enough general utility. It's also irritating when the perk effect falls off when you don't actually put your weapon away.
  • These no longer drop off when pulling out a Ghost or similar actions.
  • Now partially refill the weapon's magazine on activation.
The previous Chill Clip change hurt slow rate of fire weapons disproportionately and left Rapid-Fire Fusion Rifles as the clear best option, so we've branched the functionality to account for this.
  • Adjust the number of slow stacks applied based on properties of the weapon.
    • In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2.
  • All other archetypes have been un-nerfed and only require 2 shots to freeze.
High Ground's functionality wasn't delivering on the concept strongly enough, so we've granted it better baseline functionality while retaining the fantasy.
  • Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground.
  • PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%.
The Killing Tally perk on the original 21% Delirium Machine Gun has been updated to match the version found on random-rolled weapons.
Perks that currently match your equipped subclass have been changed as follows:
  • Osmosis and Tessellation now match the damage type of your equipped grenade.
  • Permeability and Elemental Capacitor now match the damage type of your equipped Super.
Deconstruct had a variety of issues that cropped up when it started to appear on AoE weapons. It's been updated to address bugs and prevent exploiting ammo generation:
  • Now refills from reserves instead of from thin air and should trigger more reliably across weapon types. ##The Future
Now that we’re largely happy with weapon damage in PvP, we’re going to move the PvP-specific tuning out of the game modes and into base weapon tuning in the future. This will give us the ability to fine-tune damage per weapon subfamily, e.g., on precision Hand Cannons instead of all Hand Cannons.
We also have some big systems changes we’re working on for a future release, including redesigns of the PvP and PvE ammo economies, introducing more player choice into weapon mods and more new weapon types.
And that's all we had for today. We hope these changes will help you better understand how your arsenal will fare once The Final Shape arrives on June 4 and that you can better prepare your loadouts for the new raid. Be on the lookout for another sandbox-focused article coming on May 22 about abilities and Exotic armor.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.15 19:00 DTG_Bot Dev Insights: The Final Shape Weapon Tuning Preview

Source: https://www.bungie.net/7/en/News/Article/weapon_tuning_the_final_shape
Hey, Guardians, it's the Weapons Team here with the weapon balance update for The Final Shape.
There's a lot to go through, from a comprehensive PvE weapon damage pass to Exotics changes, varying from substantial reworks to minor tweaks. We are also tamping down some outliers with an eye toward the World First race for the upcoming raid. And maybe there's a hint in here about a returning fan-favorite weapon, too...

Weapon Archetypes

Back in update 6.3.0, we rolled a set of Spec mods (Dragonfly, Surrounded, and Rampage) into the base functionality of those perks, and now we're coming for the rest of the Spec mods. We've increased base weapon damage almost universally (making exceptions for weapons that were already overperforming or that we buffed very recently) and have retired the following weapon mods:
  • Boss Spec, Taken Spec, Minor Spec, Major Spec, and Adept Big Ones Spec.
We were already happy with the damage output of Exotic Primary weapons and Trace Rifles, so we only slightly reduced their damage bonus versus red bars. In most cases this means their damage output is roughly unchanged (since they receive the buffs below).
  • Reduced damage bonus versus Minors from 40% to 30% (except Fighting Lion).
Included below are the matching damage changes by weapon archetype. Note that we made some exceptions for Exotic weapons that were already performing strongly and applied some buffs just to specific tiers of enemies. Except where noted, these changes are in PvE only. Also note that, because Exotic weapons can't equip mods, this gives them a larger relative buff than Legendaries, e.g., Riskrunner's maximum possible damage is increased 10% versus red bars, but Shayura's Wrath's is increased by 3% in effect because it can no longer slot a Minor Spec mod.
In addition to compensating for the removal of Spec mods, we've taken this opportunity to buff some weapon types that have languished in endgame PvE, most notably Pulse Rifles.
  • Increased base PvE damage versus all combatants.
    • Pulse Rifles: 20%
      • Exceptions: Graviton Lance and Revision Zero's Heavy Burst mode. (These both have an intrinsic PvE damage buff built in.)
    • Pellet Shotguns: 10%
      • Exceptions: Legend of Acrius, Tractor Cannon, Conditional Finality, and The Fourth Horseman. (These are all already performing as intended.)
    • Slug Shotguns: 9%
    • Fusion Rifles: 7%
      • Exceptions: One Thousand Voices. (This one was just buffed.)
    • Sniper Rifles: 7%
      • Exceptions: Izanagi's Burden's Honed Edge shots and Cloudstrike's storm. (These are both performing well.)
    • Glaive projectiles: 7%
    • Linear Fusion Rifles: 5%
  • Increased damage versus Minors (red bars)—this stacks with the base PvE damage increase.
    • Sidearms, Trace Rifles, Scout Rifles, and Bows: 20%
    • Auto Rifles and Pulse Rifles: 15%
      • For Pulse Rifles, this is in addition to the above buff, and Graviton Lance and Revision Zero's Heavy Burst mode are included.
        • I.e. Pulse Rifles will do 1.2 * 1.15 = 38% more damage to red bars.
    • Submachine Guns: 10%
    • Hand Cannons: 5%
  • Increased damage versus Majors (orange bars).
    • Trace Rifles: 20%
  • Increased damage globally, including PvP.
    • Machine Guns: 7%
    • Swords: 7%
  • Splash damage from add clear-Exotic Primary weapons was overperforming in The Final Shape when combined with the damage buffs listed above, so we've pulled it down slightly on a handful of weapons.
    • Reduced splash damage by 10%:
      • Sunshot
      • Trinity Ghoul
      • Polaris Lance
      • Graviton Lance
Several releases back, we gave Kinetic weapons a substantial damage bonus in PvE to account for it being harder to use them in subclass builds. In general, we're ok with leaving this in place until we have a better-defined role for Kinetic weapons, but the bonus damage versus Boss-tier combatants was making it hard for weapons of other damage types to compete.
  • Kinetic damage type weapons no longer deal bonus damage to bosses; damage to other combatant tiers is unchanged.
    • For example, a kinetic Sniper Rifle and a Stasis Sniper Rifle of the same subfamily will both deal the same damage to a boss.
We've also made some quality-of-life changes to several weapon types.
  • Updated Heavy, Adaptive, and Aggressive Burst weapon intrinsic names to match burst count across all weapon archetypes. Functionality is unchanged.
    • 2-burst: Heavy Burst
      • Includes Sidearms, Hand Cannons, and Pulse Rifles.
    • 3-burst: Adaptive Burst
      • Includes Sidearms, Linear Fusion Rifles, and Adaptive Pulse Rifles.
    • 4-burst: Aggressive Burst
      • Includes Pulse Rifles.
  • Removed the foundry name from the Veist Rapid-Fire, Häkke Precision, and Omolon Adaptive weapon intrinsics.
  • Scout Rifles
    • Updated the hip-fire reticle to better show accuracy and aim-assist state.
  • Hand Cannons
    • Some aggressive Hand Cannons struggle to compete with the stats of the top-tier examples [cough] Igneous Hammer [cough], so with Crimil's Dagger and Something New returning in The Final Shape, we updated their stats.
      • Crimil's Dagger (Iron Banner)
        • Stability: 23 to 31
        • Handling: 23 to 31
        • Magazine Size: 8 to 9
        • Airborne Effectiveness: 10 to 21
      • Something New (Solstice)
        • Stability: 27 to 30
        • Handling: 24 to 30
        • Magazine Size: 8 to 9
  • Low inventory Sniper Rifles were a little too low in PvE for our liking, so we've increased the minimum.
    • Increased minimum reserves from 14 to 17 shots; maximum reserve is unchanged.
  • Linear Fusion Rifles
    • Adaptive Burst Linear Fusion Rifles are strong, but in some cases are quite hard to control.
      • Reduced firing animation kick and recoil for Adaptive Linear Fusion Rifles.
  • Wave Frame Grenade Launchers deal competitive damage as of the Destiny 2: Into the Light update, but some stats on these didn't have a gameplay effect. In this pass, we're adjusting the blast radius.
    • The size of the wave is now affected by the blast radius stat. This will mostly impact the width of the wave, though the length and height will also be scaled.
      • The default display stat for the blast radius has been changed from 100 to 50 (where 50 represents the previous baseline—any stat over 50 will result in a larger wave segment than what was possible before).
    • Special ammo Wave – Frame Grenade Launchers overperform as add clear weapons in their current state, so we've pulled the length of the wave back a little.
      • Reduced the length of the waves from 22 meters to 15 meters (except for Dead Messenger).
  • Swords
    • Updated the Sword reticle to better indicate its charge state. When Sword energy is consumed, the amount of delay the Sword has before it begins to recharge now subtly appears in the reticle.
    • Bug fixes:
      • Fixed an issue where the Overwhelming Battlesong debuff from some missions would prevent Swords from recharging or losing energy while guarding.
      • Fixed an issue where unpowered caster Sword heavy attacks would not reset the Sword's energy recharge delay.
      • Fixed an issue where uncharged adaptive Sword heavy attacks cost the same amount of ammo as their charged counterparts. They now cost 1 ammo, same as other uncharged heavy attacks.

Exotics

Divinity's ability to bypass combatant gameplay by generating a weak spot (called a "cage" internally) on command has too high an uptime as it stands, particularly with trigger feathering. We're not changing how effective the cage is or how feathering works, but we are increasing how long it takes to generate the cage, which will make it less ammo-efficient and less useful against targets that break aim frequently.
  • Increased the number of shots required to generate the cage by 75% against combatants (PvP unchanged).
Rat King's firing animation makes the weapon hard to control at high rate of fire, so we've updated it.
  • Swapped the firing animation to the same one used by other auto-fire Sidearms.
Devil's Ruin could be made to apply its firing animation to other equipped Sidearms.
  • Fixed an issue where the firing animation from Devil's Ruin would get applied to other equipped Sidearms if the weapon was swapped during the firing animation.
Symmetry needed a little attention, particularly its reload speed and handling, so we took this opportunity to increase those via the catalyst.
  • Catalyst now provides +10 reload speed, +10 handling, and the Eddy Current perk, in addition to its existing effects.
Gjallarhorn's Wolfpack Rounds always looked like Arc projectiles, regardless of the weapon's actual damage type.
  • Updated the visuals of Wolfpack Rounds to match the damage type of the weapon.For example:
    • On Gjallarhorn, they will use Solar effects.
    • On the Royal Entry Void Rocket Launcher buffed by Gjallarhorn, they will have Void effects.
Touch of Malice's burn from the Darkness Ball didn't last long enough to be useful in PvE.
  • Increased duration of burn applied by the Darkness Ball against combatants from 2 to 3.5 seconds.
Osteo Striga made it too easy to spread poison across a whole encounter from a couple of kills of weak combatants.
  • Now has a 4-second cooldown on the poison burst on kills. (Poison burst from sustained damage doesn't receive this cooldown.)
Necrochasm's add clear role wasn't as strong as we'd like, so we've buffed it and replaced the Outlaw perk on the catalyst with a new, custom perk that leans into this role.
  • Intrinsic perk now provides increased reload speed after precision kills.
  • Increased duration of burn applied by the Cursed Thrall explosion against combatants from 2 to 3.5 seconds.
  • Catalyst has been rebuilt.
    • One for Thrall: Damaging 3 combatants in quick succession provides a period of increased damage, range, and aim assist.
While The Lament’s damage is roughly equivalent to other Swords, the healing on hit largely removes the intended downside of using a Sword for boss DPS, and the chained heavy attack was too strong.
  • Reduced healing effect by 20%.
  • While this weapon does inherit the 7% global buff to Swords, we've reduced the damage of the high end of the chained heavy attack by 20% from that point.
    • This means combos at lower stacks are less affected by the change than combos at higher stacks.
Dead Man's Tale's rapid-fire hipfire fantasy isn't landing as well as we'd like, so we've bumped up the rate of fire and added a bit of stability to Cranial Spike to make this easier to control. At the same time, its strength is skewed a little high on mouse and keyboard and a little low on controller, so we've tuned accuracy and magnetism (controller reticle friction) to address this.
  • Baseline:
    • Cranial Spike stacks now grant stability in addition to aim assist stat and range (+2 per stack).
    • Increased reload speed benefit of Cranial Spike stacks.
  • With catalyst, iwhen hip-firing:
    • Slightly reduced accuracy benefits.
    • Increased magnetism falloff scale (1.6 to 1.7).
    • Increased baseline rate of fire from 130RPM to 140RPM.
    • Removed PvE-only damage buff that scaled with stacks of Cranial Spike and added a 15% damage bonus at maximum stacks of Cranial Spike.
The Colony's fantasy of spawning self-replicating insectoid robots is something we've wanted to juice for a while now. This update allows The Colony to deal with waves of combatants in a unique way.
  • Now spawns additional insectoid robots on final blows. More robots (up to five) spawn from tougher combatants.
Truth has fallen far behind other Exotic Rocket Launchers, largely due to its lackluster damage, and we wanted to lean further into total rocket count.
  • Increased area-of-effect (AoE) damage such that it doesn't lose noticeable damage due to not dealing impact damage.
  • Increased total reserves by 3. (This is on top of the reserves change to high impact Rocket Launchers from the 7.3.5 update.)
The Queenbreaker's damage output is outpaced by Legendary Linear Fusion Rifles, so we've increased its damage and reserve ammo to compensate. We do see frequent requests to move Queenbreaker to the Energy slot, but given the number of Special ammo damage options in this slot, we have opted to push it further in the Heavy slot. We're working on some functionality changes to this weapon for a future update as well.
  • Increased damage versus bosses, minibosses, Champions, and vehicles by 12%.
  • Increased reserve ammunition by 3.
The power from Cerberus+1's focus fire perk from the Exotic catalyst was limited by it being always available. We've changed this to only being available following a kill, allowing us to increase its strength.
  • Focus fire now will activate on Special reloads following a kill and will no longer reduce range or rate of fire.
In a world where Bastion has competition for a Fusion Rifle in the kinetic slot, we felt that it was time to lean further into emulating Saint-14's combat style.
  • Reworked Saint's Fists perk: Dealing damage with melee increases your charge rate, damage, and reload speed for a short duration. Landing a majority of pellets in a burst increases melee damage.
Eriana's Vow has fallen behind other anti-barrier Special weapons and, as a Solar weapon, has the opportunity for a subclass tie-in.
  • Breaking a matched shield or piercing a Champion's Barrier will cause the target to ignite.
Deterministic Chaos didn't have a clear niche when it shipped, so we've redesigned it to be an anti-Champion and weakening powerhouse.
  • This weapon is now intrinsically anti-barrier.
  • The Heavy Metal and Vexadecimal perks have had their locations and behavior swapped.
    • Heavy Metal now causes every 4th bullet to make targets volatile.
    • Vexadecimal now causes every 16th bullet to also weaken targets.
The flexibility offered by The Fundamentals (on the Borealis, Hard Light, and Dead Messenger Exotic weapons) is useful, but most of the time there's no need to switch damage types rapidly, so it's irritating having the current damage type clear on death.
  • The Fundamentals now maintains its state across death or respawn.

Perks

Alacrity working in solo activities is intended, but it's too strong a perk to have 100% uptime in PvP.
  • Will no longer work in Rumble.
Archer's Gambit has been brought down a bit so it can be used on Legendary weapons.
  • Reduced draw time buff from 66% to 60%.
  • Reduced buff duration from 8 to 4 seconds (but it can now stack up to 8 seconds).
Grave Robber needed some extra love.
  • Will now activate on dealing damage with a powered melee, in addition to standard melee kills.
Chain Reaction is too strong on Special ammo weapons in its current form, so we've branched it between Heavy and Special ammo weapons and will be shipping it on new Special weapons in The Final Shape.
  • Special: About 15% smaller AoE size and 20% less damage.
  • Heavy: Same AoE as before and 30% more damage.
Eddy Current was a little too slow to activate and didn't provide a strong enough bonus, particularly when amplified.
  • Now takes 1.5 seconds of sprinting to activate instead of 3 seconds.
  • Also provides a bonus to handling and a 5% scalar on each stat at base.
  • Being amplified will immediately activate the perk at its maximum effectiveness.
Underdog was shelved a long time ago, but we wanted to swap it out for a more viable perk on weapons that still had it.
  • Instances of Underdog have been replaced with Pulse Monitor.
Osmosis and Permeability have some interesting build-crafting potential, but when all they do is change damage type, they don't have enough general utility. It's also irritating when the perk effect falls off when you don't actually put your weapon away.
  • These no longer drop off when pulling out a Ghost or similar actions.
  • Now partially refill the weapon's magazine on activation.
The previous Chill Clip change hurt slow rate of fire weapons disproportionately and left Rapid-Fire Fusion Rifles as the clear best option, so we've branched the functionality to account for this.
  • Adjust the number of slow stacks applied based on properties of the weapon.
    • In this case, Rapid-Fire Fusions like Riptide will still require 3 shots to freeze, but slower firing Fusions only require 2.
  • All other archetypes have been un-nerfed and only require 2 shots to freeze.
High Ground's functionality wasn't delivering on the concept strongly enough, so we've granted it better baseline functionality while retaining the fantasy.
  • Reworked to provide a stacking damage bonus when getting kills in any context (like Rampage) or instantly granting the maximum amount of stacks when damaging an enemy from the high ground.
  • PvE max bonus increased to a 25% damage bonus, and PvP max increased to 15%.
The Killing Tally perk on the original 21% Delirium Machine Gun has been updated to match the version found on random-rolled weapons.
Perks that currently match your equipped subclass have been changed as follows:
  • Osmosis and Tessellation now match the damage type of your equipped grenade.
  • Permeability and Elemental Capacitor now match the damage type of your equipped Super.
Deconstruct had a variety of issues that cropped up when it started to appear on AoE weapons. It's been updated to address bugs and prevent exploiting ammo generation:
  • Now refills from reserves instead of from thin air and should trigger more reliably across weapon types.

The Future

Now that we’re largely happy with weapon damage in PvP, we’re going to move the PvP-specific tuning out of the game modes and into base weapon tuning in the future. This will give us the ability to fine-tune damage per weapon subfamily, e.g., on precision Hand Cannons instead of all Hand Cannons.
We also have some big systems changes we’re working on for a future release, including redesigns of the PvP and PvE ammo economies, introducing more player choice into weapon mods and more new weapon types.
And that's all we had for today. We hope these changes will help you better understand how your arsenal will fare once The Final Shape arrives on June 4 and that you can better prepare your loadouts for the new raid. Be on the lookout for another sandbox-focused article coming on May 22 about abilities and Exotic armor.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.15 18:53 MidnightMoonStory Does this sound like creeping ARFID behaviors? Looking for some insight. TW for numbers, personal history included.

I originally posted this on the ED anonymous sub, (no replies yet) but then I found this sub! So I decided to share my situation here.
Apart from having autism and ADHD, I (26F, turning 27 at the end of the month) also have what my previous psychiatrist called a “neurological feeding disorder”.
This is due to impaired interception (internal body sensations) from neonatal brain damage. This brain damage was caused by a hemorrhage, which also caused cerebral palsy. I also have general anxiety disorder and depression.
As a child and teen, I definitely had ARFID behaviors, which were dismissed as picky eating behaviors. It’s just that “high-level” autism, ADHD, and ARFID wasn’t diagnosed in girls in the early 2000s.
I basically lived on a “beige diet” of cereal, bread, snack cakes, pasta, pizza, and some meat, like chicken strips or cheeseburgers. I wouldn’t eat sandwiches, eggs, seafood, fruits, or vegetables, except for peas and white potatoes.
I was somewhat underweight until high school, and I remember my mom would always offer me “chocolate milk” (Pediasure / Ensure) when I was younger. I then gained weight in high school due to depression and just generally eating processed food. At my highest weight in school, I was 135 pounds.
Here’s some backstory about where things started to shift. Trigger warning for numbers, skip over if needed.
///
That carb-heavy diet was up until I turned 24, when I first tried a keto diet for mental health. Things were going really well, until I eventually developed malnutrition from losing too much weight unintentionally. My height is 4’8” tall.
I went from 110 pounds (BMI 25) and 28% body fat to 90 pounds (BMI 20) and 20% body fat in 10 months. October 2021 to August 2022. I couldn’t get warm worth a damn from subnormal body temperatures, and I lost my period at around 95 pounds.
Even so, a daily calorie intake of 1000-1200 per day on top of 2-3 miles of walking (daily activity and steps) would have eventually lead to relative energy deficiency (RED) at some point because I never knew about planning scheduled refeeding periods to mitigate the down-regulation in metabolism.
Especially when considering that my hunger signals are impaired due to my brain damage. My interception is about half as sensitive as normal. I don’t really feel stomach hunger until it’s very strong. Lots of times, I can hear the noise before I actually feel it. And I can’t say that I’ve ever identified satiety correctly before.
I didn't know that low-calorie interventions shouldn't be done for months at a time without proper nutritional supervision to prevent deficiencies.
Then I gained 20 pounds in 14 months from October 2022 to December 2023 (93 to 113) after having my previous IUD removed, stopping keto, and hormonal eating patterns once I realized that I had PMDD when my period resumed in July 2023 once I had gained back enough weight.
///
Now, I do my best to meet my keto macros and make sure that I get enough calories every day.
I try not to eat under 1200 kcal and keeping a food log helps keep me accountable that I’m not under-eating due to not feeling hungry. Logging for calorie accountability wasn’t something that I did last time in 2022, because I only cared about carb intake.
Looking back, there were a lot of logs where the daily calorie intake was under 1,000 and that’s not good in the long term. That’s something I’ll have to avoid doing this round. I also keep up with my electrolytes, because being in ketosis is very diuretic and sheds electrolytes quickly due the carb restriction.
However, my current diet is relatively… limited, to put it lightly. I mostly eat heavy cream in coffee, heavy-cream ice cream, full-fat cream cheese, eggs, and some kind of meat every day to meet my protein requirements. This isn’t the previous “beige diet” of my youth, but rather what I call a “heavy cream diet”.
I used to be hypersensitive to flavors and textures when I was younger, for example, I never ate salads before the age of 24, but that switch “flipped” when I started having reactive eating episodes when I was underweight.
I started eating sandwiches, spicy foods, and seafood, all of which were foods that I was previously very avoidant of, to the point of having anxiety attacks when seeing the shells in shellfish.
Those reactive eating episodes really showed the kind of primal need for food that malnutrition does to the brain, because the body needs a lot of calories to gain back weight while underweight.
Now, instead of avoiding fruit/veg and shellfish, I still avoid sweet fruits, starchy veggies, nuts/seeds, peanut butter, and any other kind of carb food.
I avoid eating because the food isn’t enjoyable anymore. Instead of being hypersensitive and anxious, it feels like I’m now hyposensitive and flat, like I just have a general disinterest in food, apart from the usual low appetite. Even when I try to focus, sometimes I can’t mentally “taste” the food or notice the texture.
I can also eat and drink quickly because I can’t feel the food or liquid inside my stomach, which makes pacing difficult.
I’m also currently averse to cold coffee because my mouth just says no to for some reason, which may be because my mom explained that cold coffee is less acidic than hot coffee (she was a barista) and tastes different?
For example, regular applesauce is also not okay, unless it’s a mixed flavor from the baby food section. Regular applesauce has a certain flavor and “grittiness” that turns me off.
However, I will get what I call “vagus hunger” after passing a bowel movement, and I’ll get very hungry. It’s a very distinct feeling, and it’s one of the few times that I can clearly recognize the feeling of hunger.
I eat only one or two “meals” per day, not including the “fat boluses” like cream, oil, or butter that I eat straight or put in my coffee during the day to maintain my ketone levels. The fat helps because I have neurologically delayed bowel motility and I take GI meds to manage this.
By the way, I’m using “avoidant” to describe sensory overstimulation, and “averse” to describe choking/nausea symptoms, as that’s what I was previously taught in speech therapy when I when for a few sessions when I was 24 due to neurological swallowing spasms.
Does this sound like ARFID behaviors? OSFED? I don’t think OSFED because I don’t fall under any of the specific subtypes (anorexia, bulimia, binge eating, purging). And EDNOS isn’t diagnosed anymore.
Where is the line between an “eating” disorder and a “feeding” disorder, if there is one? I was always told that my circumstances were FD related, not ED related, but no one ever explained the difference to me. Apparently, ARFID isn’t on the ED side, but rather the FD side?
At the mental health practice I’m currently with, the former psychiatrist left, and the practice is still waiting on a new one. But I want to bring this all to the attention of my psychologist, who knows about my longstanding feeding issues, and then the new psychiatrist, whenever they get hired.
Insight is appreciated, and my chats are open if you don’t want to publicly comment. Thanks in advance!
submitted by MidnightMoonStory to ARFID [link] [comments]


2024.05.15 18:36 Jayjaycola Mildew RP [Semi-Vanilla] {1.20.4} {Java} {Roleplay} {Discord} {18+} {Whitelist}

"The sky is far from a limit. So why don't we paint the stars?"
Mildew RP is a new Minecraft roleplay server based around the already existing lore of Minecraft with a spin on it. You will play your character based off of one of eight species. All species have different mobs you can use to inspire your character. With the lore being based off of the game itself, your builds are NOT limited to any specific time period. That means your imagination is your only limit!
What we offer:
- A Safe Space! We have a zero tolerance policy for harassment of any kind. (This carries into the RP aspect as well: If your character's entire personality is to be rude and hateful towards others 24/7, this is not the world for them.)
- A world You help shape! Mildew is a world your character wakes up in one day, no clue on the how or the why. It is yours for the molding! You decide the story!
- Squaremap! No risk of getting lost!
- Friendly and Active staff! If there are any questions or issues, the staff members are quick to help in any way they can. If the issue is with a staff member themself, the server owner can be trusted to be unbiased.
- A variety of Character Options! When joining the discord, you get access to the full list of the species you can base your character on. At the time of writing we have 8 species, with over a total of 50 sub-species between them! All 8 species also comes with their own perk (for example, Haste or Speed 2), which will be given to you at the moment of joining the server!
- No client-required Mods! We do recommend having OptiFine or CIT Resewn or any other mod that allows you to see custom textures, but it is not a requirement! For the above reason, there is a Resource Pack for those interested, but again definitely not a requirement to have!
- A couple of server-side mods: Ledger (to help staff in griefing disputes etc.), Discord Integration, FSit, Gardener's Dream, Grind Enchantments, No Shield Delay, Spawn Animations. We also have Fast Leaf Decay, for those who enjoy a speedy deforesting!
- NO END The End Dimension does not exist in this world. However, do not fret, we have intemplated some custom recipees to still get End materials! (Yes, there is even one for Shulker Shells!)
Join the Discord: https://discord.gg/UyEgzaQr9j
We hope to play with you soon!
submitted by Jayjaycola to MinecraftServer [link] [comments]


2024.05.15 18:36 Jayjaycola Mildew RP [Semi-Vanilla] {1.20.4} {Java} {Roleplay} {Discord} {18+} {Whitelist}

"The sky is far from a limit. So why don't we paint the stars?"
Mildew RP is a new Minecraft roleplay server based around the already existing lore of Minecraft with a spin on it. You will play your character based off of one of eight species. All species have different mobs you can use to inspire your character. With the lore being based off of the game itself, your builds are NOT limited to any specific time period. That means your imagination is your only limit!
What we offer:
- A Safe Space! We have a zero tolerance policy for harassment of any kind. (This carries into the RP aspect as well: If your character's entire personality is to be rude and hateful towards others 24/7, this is not the world for them.)
- A world You help shape! Mildew is a world your character wakes up in one day, no clue on the how or the why. It is yours for the molding! You decide the story!
- Squaremap! No risk of getting lost!
- Friendly and Active staff! If there are any questions or issues, the staff members are quick to help in any way they can. If the issue is with a staff member themself, the server owner can be trusted to be unbiased.
- A variety of Character Options! When joining the discord, you get access to the full list of the species you can base your character on. At the time of writing we have 8 species, with over a total of 50 sub-species between them! All 8 species also comes with their own perk (for example, Haste or Speed 2), which will be given to you at the moment of joining the server!
- No client-required Mods! We do recommend having OptiFine or CIT Resewn or any other mod that allows you to see custom textures, but it is not a requirement! For the above reason, there is a Resource Pack for those interested, but again definitely not a requirement to have!
- A couple of server-side mods: Ledger (to help staff in griefing disputes etc.), Discord Integration, FSit, Gardener's Dream, Grind Enchantments, No Shield Delay, Spawn Animations. We also have Fast Leaf Decay, for those who enjoy a speedy deforesting!
- NO END The End Dimension does not exist in this world. However, do not fret, we have intemplated some custom recipees to still get End materials! (Yes, there is even one for Shulker Shells!)
Join the Discord: https://discord.gg/UyEgzaQr9j
We hope to play with you soon!
submitted by Jayjaycola to mcservers [link] [comments]


2024.05.15 18:35 Jayjaycola Mildew RP [Semi-Vanilla] {1.20.4} {Java} {Roleplay} {Discord} {18+} {Whitelist}

"The sky is far from a limit. So why don't we paint the stars?"
Mildew RP is a new Minecraft roleplay server based around the already existing lore of Minecraft with a spin on it. You will play your character based off of one of eight species. All species have different mobs you can use to inspire your character. With the lore being based off of the game itself, your builds are NOT limited to any specific time period. That means your imagination is your only limit!
What we offer:
- A Safe Space! We have a zero tolerance policy for harassment of any kind. (This carries into the RP aspect as well: If your character's entire personality is to be rude and hateful towards others 24/7, this is not the world for them.)
- A world You help shape! Mildew is a world your character wakes up in one day, no clue on the how or the why. It is yours for the molding! You decide the story!
- Squaremap! No risk of getting lost!
- Friendly and Active staff! If there are any questions or issues, the staff members are quick to help in any way they can. If the issue is with a staff member themself, the server owner can be trusted to be unbiased.
- A variety of Character Options! When joining the discord, you get access to the full list of the species you can base your character on. At the time of writing we have 8 species, with over a total of 50 sub-species between them! All 8 species also comes with their own perk (for example, Haste or Speed 2), which will be given to you at the moment of joining the server!
- No client-required Mods! We do recommend having OptiFine or CIT Resewn or any other mod that allows you to see custom textures, but it is not a requirement! For the above reason, there is a Resource Pack for those interested, but again definitely not a requirement to have!
- A couple of server-side mods: Ledger (to help staff in griefing disputes etc.), Discord Integration, FSit, Gardener's Dream, Grind Enchantments, No Shield Delay, Spawn Animations. We also have Fast Leaf Decay, for those who enjoy a speedy deforesting!
- NO END The End Dimension does not exist in this world. However, do not fret, we have intemplated some custom recipees to still get End materials! (Yes, there is even one for Shulker Shells!)
Join the Discord: https://discord.gg/UyEgzaQr9j
We hope to play with you soon!
submitted by Jayjaycola to MCVanillaServers [link] [comments]


2024.05.15 14:35 owl_areyou IUI here - anyone had experience with dydrogesterone?

I'm due my period any day now. I've got brown discharge instead of my period, the past two days.
Have been on dydrogesterone since cycle day 13, when my OPK was positive and I had my IUI as well.
Wondering who else may have had dydrogesterone delay your period? I've got a mandatory HCG blood test tomorrow anyway (when my period is supposedly due), prescribed by the clinic.
submitted by owl_areyou to IVF [link] [comments]


2024.05.15 13:41 kksingh11 Party's Task: Stalin

J. V. Stalin
The Party's Tasks Report Delivered at an Enlarged Meeting of the Krasnaya Presnya District Committee of the R.C.P.(B.) With Group Organisers, Members of the Debating Society and of the Bureau of the Party Units December 2, 1923 Source : Works, Vol. 5, 1921 - 1923 Publisher : Foreign Languages Publishing House, Moscow, 1954 Transcription/Markup : Salil Sen for MIA, 2008 Public Domain : Marxists Internet Archive (2008). You may freely copy, distribute, display and perform this work; as well as make derivative and commercial works. Please credit "Marxists Internet Archive" as your source.
Comrades, first of all I must say that I am delivering a report here in my personal capacity and not in the name of the Central Committee of the Party. If the meeting is willing to hear such a report, I am at your service. (Voices : "Yes.") This does not mean that I disagree with the Central Committee in any way on this question; not at all. I am speaking here in my personal capacity only because the commission of the Central Committee for drafting measures to improve the internal situation in the Party 1 is to present its findings to the Central Committee in a day or two; these findings have not yet been presented, and therefore I have as yet no formal right to speak in the name of the Central Committee, although I am sure that what I am about to say to you will, in the main, express the Central Committee's position on these questions.
Discussion — A Sign of the Party's Strength The first question I would like to raise here is that of the significance of the discussion that is now taking place in the press and in the Party units. What does this discussion show? What does it indicate? Is it a storm that has burst into the calm life of the Party? Is this discussion a sign of the Party's disintegration, its decay, as some say, or of its degeneration, as others say?
I think, comrades, that it is neither one nor the other: there is neither degeneration nor disintegration. The fact of the matter is that the Party has grown more mature during the past period; it has adequately rid itself of useless ballast; it has become more proletarian. You know that two years ago we had not less than 700,000 members; you know that several thousand members have dropped out, or have been kicked out, of the Party. Further, the Party membership has improved, its quality has risen in this period as a result of the improvement in the conditions of the working class due to the revival of industry, as a result of the return of the old skilled workers from the countryside, and as a result of the new wave of cultural development that is spreading among the industrial workers.
In short, owing to all these circumstances, the Party has grown more mature, its quality has risen, its needs have grown, it has become more exacting, it wants to know more than it has known up to now, and it wants to decide more than it has up to now.
The discussion which has opened is not a sign of the Party's weakness, still less is it a sign of its disintegration or degeneration; it is a sign of strength, a sign of firmness, a sign of the improvement in the quality of the Party's membership, a sign of its increased activity.
Causes of the Discussion The second question that confronts us is: what has caused the question of internal Party policy to become so acute precisely in the present period, in the autumn of this year? How is this to be explained? What were the causes? I think, comrades, that there were two causes.
The first cause was the wave of discontent and strikes over wages that swept through certain districts of the republic in August of this year. The fact of the matter is that this strike wave exposed the defects in our organisations; it revealed the isolation of our organisations— both Party and trade-union—from the events taking place in the factories. And in connection with this strike wave the existence was discovered within our Party of several secret organisations of an essentially anti-communist nature, which strove to disintegrate the Party. All these defects revealed by the strike wave were exposed to the Party so glaringly, and with such a sobering effect, that it felt the necessity for internal Party changes.
The second cause of the acuteness of the question of internal Party policy precisely at the present moment was the wholesale release of Party comrades to go on vacation. It is natural, of course, for comrades to go on vacation, but this assumed such a mass character, that Party activity became considerably weaker precisely at the time when the discontent arose in the factories, and that greatly helped to expose the accumulated defects just at this period, in the autumn of this year.
Defects in Internal Party Life I have mentioned defects in our Party life that were exposed in the autumn of this year, and which brought up the question of improving internal Party life. What are these defects in internal Party life? Is it that the Party line was wrong, as some comrades think; or that, although the Party's line was correct, in practice it departed from the right road, was distorted because of certain subjective and objective conditions?
I think that the chief defect in our internal Party life is that, although the Party's line, as expressed in the decisions of our congresses, is correct, in the localities (not everywhere, of course, but in certain districts) it was put into practice in an incorrect way. While the proletarian-democratic line of our Party was correct, the way it was put into practice in the localities resulted in cases of bureaucratic distortion of this line.
That is the chief defect. The existence of contradictions between the basic Party line as laid down by the Congresses (Tenth, Eleventh and Twelfth), and the way our organisations put this line into practice in the locali-ties—that is the foundation of all the defects in internal Party life.
The Party line says that the major questions of our Party activities, except, of course, those that brook no delay, or those that are military or diplomatic secrets, must without fail be discussed at Party meetings. That is what the Party line says. But in Party practice in the localities, not everywhere, of course, it was considered that there is really no great need for a number of questions concerning internal Party practice to be discussed at Party meetings since the Central Committee and the other leading organisations will decide these questions.
The Party line says that our Party officials must without fail be elected unless there are insuperable obstacles to this, such as absence of the necessary Party standing, and so forth. You know that, according to the Party rules, secretaries of Gubernia Committees must have a pre-October Party standing, secretaries of Uyezd Committees must have at least three years', and units secretaries a year's, Party standing. In Party practice, however, it was often considered that since a certain Party standing was needed, no real elections were needed.
The Party line says that the Party membership must be kept informed about the work of the economic organisations, the factories and trusts, for, naturally, our Party units are morally responsible to the non-Party masses for the defects in the factories. Nevertheless, in Party practice it was considered that since there is a Central Committee which issues directives to the economic organisations, and since these economic organisations are bound by those directives, the latter will be carried out without control from below by the mass of the Party membership.
The Party line says that responsible workers in different branches of work, whether Party, economic, trade-union, or military workers, notwithstanding their specialisation in their own particular work, are interconnected, constitute inseparable parts of one whole, for they are all working in the common cause of the proletariat, which cannot be torn into parts. In Party practice, however, it was considered that since there is specialisation, division of labour according to properly Party activity and economic, military, etc., activity, the Party officials are not responsible for those working in the economic sphere, the latter are not responsible for the Party officials, and, in general, that the weakening and even loss of connection between them are inevitable.
Such, comrades, are, in general, the contradictions between the Party line, as registered in a number of decisions of our Congresses, from the Tenth to the Twelfth, and Party practice.
I am far from blaming the local organisations for this distortion of the Party line, for, when you come to examine it, this is not so much the fault as the misfortune of our local organisations. The nature of this misfortune, and how things could have taken this turn, I shall tell you later on, but I wanted to register this fact in order to reveal this contradiction to you and then try to propose measures for improvement.
I am also far from considering our Central Committee to be blameless. It, too, has sinned, as has every institution and organisation; it, too, shares part of the blame and part of the misfortune: blame, at least, for not, whatever the reason, exposing these defects in time, and for not taking measures to eliminate them.
But that is not the point now. The point now is to ascertain the causes of the defects I have just spoken about. Indeed, how did these defects arise, and how can they be removed?
The Causes of the Defects The first cause is that our Party organisations have not yet rid themselves, or have still not altogether rid themselves, of certain survivals of the war period, a period that has passed, but has left in the minds of our responsible workers vestiges of the military regime in the Party. I think that these survivals find expression in the view that our Party is not an independently acting organism, not an independently acting, militant organisation of the proletariat, but something in the nature of a system of institutions, something in the nature of a complex of institutions in which there are officials of lower rank and officials of higher rank. That, comrades, is a profoundly mistaken view that has nothing in common with Marxism; that view is a survival that we have inherited from the war period, when we militarised the Party, when the question of the independent activity of the mass of the Party membership had necessarily to be shifted into the background and military orders were of decisive importance. I do not remember that this view was ever definitely expressed; nevertheless, it, or elements of it, still influences our work. Comrades, we must combat such views with all our might, for they are a very real danger and create favourable conditions for the distortion in practice of the essentially correct line of our Party.
The second cause is that our state apparatus, which is bureaucratic to a considerable degree, exerts a certain amount of pressure on the Party and the Party workers. In 1917, when we were forging ahead, towards October, we imagined that we would have a Commune, a free association of working people, that we would put an end to bureaucracy in government institutions, and that it would be possible, if not in the immediate period, then within two or three short periods, to transform the state into a free association of working people. Practice has shown, however, that this is still an ideal which is a long way off, that to rid the state of the elements of bureaucracy, to transform Soviet society into a free association of working people, the people must have a high level of culture, peace conditions must be fully guaranteed all around us so as to remove the necessity of maintaining a large standing army, which entails heavy expenditure and cumbersome administrative departments, the very existence of which leaves its impress upon all the other state institutions. Our state apparatus is bureaucratic to a considerable degree, and it will remain so for a long time to come. Our Party comrades work in this apparatus, and the situation—I might say the atmosphere—in this bureaucratic apparatus is such that it helps to bureaucratise our Party workers and our Party organisations.
The third cause of the defects, comrades, is that some of our units are not sufficiently active, they are backward, and in some cases, particularly in the border regions, they are even wholly illiterate. In these districts, the units display little activity and are politically and culturally backward. That circumstance, too, undoubtedly creates a favourable soil for the distortion of the Party line.
The fourth cause is the absence of a sufficient number of trained Party comrades in the localities. Recently, in the Central Committee, I heard the report of a representative of one of the Ukrainian organisations. The reporter was a very capable comrade who shows great promise. He said that of 130 units, 80 have secretaries who were appointed by the Gubernia Committee. In answer to the remark that this organisation was acting wrongly in this respect, the comrade pleaded that there were no literate people in the units, that they consisted of new members, that the units themselves ask for secretaries to be sent them, and so forth. I may grant that half of what this comrade said was an overstatement, that the matter is not only that there are no trained people in the units, but also that the Gubernia Committee was over-zealous and followed the old tradition. But even if the Gubernia Committee was correct only to the extent of fifty per cent, is it not obvious that if there are such units in the Ukraine, how many more like them must there be in the border regions, where the organisations are young, where there are fewer Party cadres and less literacy than in the Ukraine? That is also one of the factors that create favourable conditions for the distortion in practice of the essentially correct Party line.
Lastly, the fifth cause—insufficient information. We sent out too little information, and this applies primarily to the Central Committee, possibly because it is overburdened with work. We receive too little information from the localities. This must cease. This is also a serious cause of the defects that have accumulated within the Party.
How should the Defects in Internal Party Life be Removed ? What measures must be adopted to remove these defects?
The first thing is tirelessly, by every means, to combat the survivals and habits of the war period in our Party, to combat the erroneous view that our Party is a system of institutions, and not a militant organisation of the proletariat, which is intellectually vigorous, acts independently, lives a full life, is destroying the old and creating the new.
Secondly, the activity of the mass of the Party membership must be increased; all questions of interest to the membership in so far as they can be openly discussed must be submitted to it for open discussion, and the possibility ensured of free criticism of all proposals made by the different Party bodies. Only in this way will it be possible to convert Party discipline into really conscious, really iron discipline; only in this way will it be possible to increase the political, economic and cultural experience of the mass of Party members; only in this way will it be possible to create the conditions necessary to enable the Party membership, step by step, to promote new active workers, new leaders, from its ranks.
Thirdly, the principle of election must be applied in practice to all Party bodies and official posts, if there are no insuperable obstacles to this such as lack of the necessary Party standing, and so forth. We must eliminate the practice of ignoring the will of the majority of the organisations in promoting comrades to responsible
Party posts, and we must see to it that the principle of election is actually applied.
Fourthly, there must exist under the Central Committee and the Gubernia and Regional Committees permanently functioning conferences of responsible workers in all fields of work—economic, Party, trade-union and military; these conferences must be held regularly and discuss any question they consider it necessary to discuss; the interconnection between the workers in all fields must not be broken; all these workers must feel that they are all members of a single Party family, working in a common cause, the cause of the proletariat, which is indivisible; the Central Committee and the local organisations must create an environment that will enable the Party to acquire and test the experience of our responsible workers in all spheres of work.
Fifthly, our Party units in the factories must be drawn into dealing with the various questions relating to the course of affairs in the respective enterprises and trusts. Things must be so arranged that the units are kept informed about the work of the administrations of our enterprises and trusts and are able to exert an influence on this work. You, as representatives of units, are aware how great is the moral responsibility of our factory units to the non-Party masses for the course of affairs in the factories. For the unit to be able to lead and win the following of the non-Party masses in the factory, for it to be able to bear responsibility for the course of affairs in the factory—and it certainly has a moral responsibility to the non-Party masses for defects in the work of the factory—the unit must be kept informed about these affairs, it must be possible for it to influence them in one way or another. Therefore, the units must be drawn into the discussion of economic questions relating to their factories, and economic conferences of representatives of the factory units in a given trust must be called from time to time to discuss questions relating to the affairs of the trust. This is one of the surest ways both of enlarging the economic experience of the Party membership and of organising control from below.
Sixthly, the quality of the membership of our Party units must be improved. Zinoviev has already said in an article of his that here and there the quality of the membership of our Party units is below that of the surrounding non-Party masses.
That statement, of course, must not be generalised and applied to all the units. It would be more exact to say the following for example: our Party units would be on a much higher cultural level than they are now, and would have much greater authority among non-Party people, if we had not denuded these units, if we had not taken from them people we needed for economic, administrative, trade-union and all sorts of other work. If our working-class comrades, the cadres we have taken from the units during the past six years, were to return to their units, does it need proof that those units would stand head and shoulders above all the non-Party workers, even the most advanced? Precisely because the Party has no other cadres with which to improve the state apparatus, precisely because the Party will be obliged to continue using that source, our units will remain on a somewhat unsatisfactory cultural level unless we take urgent measures to improve the quality of their membership. First of all, Party educational work in the units must be increased to the utmost; furthermore, we must get rid of the excessive formalism our local organisations sometimes display in accepting working-class comrades into the Party. I think that we must not allow ourselves to be bound by formalism; the Party can, and must, create easier conditions for the acceptance of new members from the ranks of the working class. That has already begun in the local organisations. The Party must take this matter in hand and launch an organised campaign for creating easier access to the Party for new members from workers at the bench.
Seventhly, work must be intensified among the non-Party workers. This is another means of improving the internal Party situation, of increasing the activity of the Party membership. I must say that our organisations are still paying little attention to the task of drawing non-Party workers into our Soviets. Take, for example, the elections to the Moscow Soviet that are being held now. I consider that one of the big defects in these elections is that too few non-Party people are being elected. It is said that there exists a decision of the organisation to the effect that at least a certain number, a certain percentage, etc., of non-Party people are to be elected; but I see that, in fact, a far smaller number is being elected. It is said that the masses are eager to elect only Communists. I have my doubts about that, comrades. I think that unless we show a certain degree of confidence in the non-Party people they may answer by becoming very distrustful of our organisations. This confidence in the non-Party people is absolutely necessary, comrades. Communists must be induced to withdraw their candidatures.
Speeches must not be delivered urging the election only of Communists; non-Party people must be encouraged, they must be drawn into the work of administering the state. We shall gain by this and in return receive the reciprocal confidence of the non-Party people in our organisations. The elections in Moscow are an example of the degree to which our organisations are beginning to isolate themselves within their Party shell instead of enlarging their field of activity and, step by step, rallying the non-Party people around themselves.
Eighthly, work among the peasants must be intensified. I do not know why our village units, which in some places are wilting, are losing their members and are not trusted much by the peasants (this must be admitted)—I do not know why, for instance, two practical tasks cannot be set these units: firstly, to interpret and popularise the Soviet laws which affect peasant life; secondly, to agitate for and disseminate elementary agronomic knowledge, if only the knowledge that it is necessary to plough the fields in proper time, to sift seed, etc. Do you know, comrades, that if every peasant were to decide to devote a little labour to the sifting of seed, it would be possible without land improvement, and without introducing new machines, to obtain an increase in crop yield amounting to about ten poods per dessiatin? And what does an increase in crop yield of ten poods per dessiatin mean? It means an increase in the gross crop of a thousand million poods per annum. And all this could be achieved without great effort. Why should not our village units take up this matter? Is it less important than talking about Curzon's policy? The peasants would then realise that the Communists have stopped engaging in empty talk and have got down to real business; and then our village units would win the boundless confidence of the peasants.
There is no need for me to stress how necessary it is, for improving and reviving Party life, to intensify Party and political educational work among the youth, the source of new cadres, in the Red Army, among women delegates, and among non-Party people in general.
Nor will I dwell upon the importance of increasing the interchange of information, about which I have already spoken, of increasing the supply of information from the top downwards and from below upwards.
Such, comrades, are the measures for improvement, the course towards internal Party democracy which the Central Committee set as far back as September of this year, and which must be put into practice by all Party organisations from top to bottom.
I would now like to deal with two extremes, two obsessions, on the question of workers' democracy that were to be noted in some of the discussion articles in Pravda.
The first extreme concerns the election principle. It manifests itself in some comrades wanting to have elections "throughout." Since we stand for the election principle, let us go the whole hog in electing! Party standing? What do we want that for? Elect whomever you please. That is a mistaken view, comrades. The Party will not accept it. Of course, we are not now at war; we are in a period of peaceful development. But we are now living under the NEP. Do not forget that, comrades. The Party began the purge not during, but after the war. Why? Because, during the war, fear of defeat drew the Party together into one whole, and some of the disruptive elements in the Party were compelled to keep to the general line of the Party, which was faced with the question of life or death. Now these bonds have fallen away, for we are not now at war; now we have the NEP, we have permitted a revival of capitalism, and the bourgeoisie is reviving. True, all this helps to purge the Party, to strengthen it; but on the other hand, we are being enveloped in a new atmosphere by the nascent and growing bourgeoisie, which is not very strong yet, but which has already succeeded in beating some of our co-operatives and trading organisations in internal trade. It was precisely after the introduction of the NEP that the Party began the purge and reduced its membership by half; it was precisely after the introduction of the NEP that the Party decided that, in order to protect our organisations from the contagion of the NEP, it was necessary, for example, to hinder the influx of non-proletarian elements into the Party, that it was necessary that Party officials should have a definite Party standing, and so forth. Was the Party right in taking these precautionary measures, which restricted "expanded" democracy? I think it was. That is why I think that we must have democracy, we must have the election principle, but the restrictive measures that were adopted by the Eleventh and Twelfth Congresses, at least the chief ones, must still remain in force.
The second extreme concerns the question of the limits of the discussion. This extreme manifests itself in some comrades demanding unlimited discussion; they think that the discussion of problems is the be all and end all of Party work and forget about the other aspect of Party work, namely, action, which calls for the implementation of the Party's decisions. At all events, this was the impression I gained from the short article by Radzin, who tried to substantiate the principle of unlimited discussion by a reference to Trotsky, who is alleged to have said that "the Party is a voluntary association of like-minded people." I searched for that sentence in Trotsky's works, but could not find it. Trotsky could scarcely have uttered it as a finished formula for the definition of the Party; and if he did utter it, he could scarcely have stopped there. The Party is not only an association of like-minded people; it is also an association of like-acting people, it is a militant association of like-acting people who are fighting on a common ideological basis (programme, tactics). I think that the reference to Trotsky is out of place, for I know Trotsky as one of the members of the Central Committee who most of all stress the active side of Party work. I think, therefore, that Radzin himself must bear responsibility for this definition. But what does this definition lead to? One of two possibilities: either that the Party will degenerate into a sect, into a philosophical school, for only in such narrow organisations is complete like-minded-ness possible; or that it will become a permanent debating society, eternally discussing and eternally arguing, until the point is reached where factions form and the Party is split. Our Party cannot accept either of these possibilities. This is why I think that the discussion of problems is needed, a discussion is needed, but limits must be set to such discussion in order to safeguard the Party, to safeguard this fighting unit of the proletariat, against degenerating into a debating society.
In concluding my report, I must warn you, comrades, against these two extremes. I think that if we reject both these extremes and honestly and resolutely steer the course towards internal Party democracy that the Central Committee set already in September of this year, we shall certainly achieve an improvement in our Party work. (Applause.)
Pravda, No. 277, December 6, 1923
Notes 1. This refers to the commission set up in conformity with the decision of the Political Bureau and of the Plenum of the Central Committee of the R.C.P.(B.) which took place on September 23-25, 1923.
Collected Works Index Volume 5 Index Works by Decade J. V. Stalin Archive Marxists Internet Archive
submitted by kksingh11 to SocialisGlobe [link] [comments]


2024.05.15 11:36 Not-explaining eFootball wishlist to Konami v2.2 (38 wishes)

eFootball wishlist to Konami v2.2 (38 wishes)
eFootball gameplay seem to be going in a bad direction for the past months. To much AI defending/assistance/game balancing, game adding input lag, interceptions, poor passing, fouls not called for, hot potato football not rewarding any type of skillful play. The gameplay feels like its on rails, freedom is gone, players don't respond to your inputs and chances are created by either teams AI players mistakes or incredibly stupid runs. It's just not fun to play anymore. Neither online or vs AI.
eFootball could be fantastic if Konami would listen to ideas, criticism and improve. Here is my wishlist. Feedback based on me and the kids playing on PS4, PS5 and mobile. Offline and online.
  1. Reduce the heavy AI assistance / game-balancing / handholding / Auto defending / Dynamic Difficulty / momentum / whatchamacallit (scr...). I understand its for getting new players staying in the game, having a chance getting coins in the events and winning games. And perhaps make games more non-predictable "anything can happen, maybe". With the current AI handholding level its "anything will happen, constantly". So many chances are created by either teams AI players making mistakes or just making incredibly stupid runs, its like a badly scripted B-movie. The amount of goalpost hits and missed open goals is just silly currently, this goes on until the last few minutes of each match. Please reduce it, or even remove it from Co-op and other game modes where skill should be rewarded. I'd rather get smashed 15-0 and learn from a good player. Than having to play another game with: added input lag and your players turn, react with 0,5 sec delay / 1 team loses every header / 4 shots in goalpost / own goals / missed open goals from 2-3m consequently, instead you have to run the ball into goal!!! / hide n seek players with pass receiver running away from the ball positioning behind defender / every ball intercepted / misdirected passes / every pass straight to other team / passes goes through "invisible" player / player freezing or even running wrong direction vs your stick / opponent attacking with high punt or lofted pass but your defender running past the ball towards opposition goal / ball glued to opposite player in the box / every attempt clearing the ball goes short distance straight to other team, even goalie high punt / all stunning shots 3m over the goal before 85min + all the other crap that's in there. This gameplay on rails is so unrewarding. If I manage to do something skillfull the AI assistance just kills the opportunity with any means. When the AI assistance takes a break, I get an easy goal with no effort from a random through pass + tap in. Many times I can't tell if I am playing well or the game has decided I should win/lose, it kills the joy for me and it's just boring. If Konami could tone down all the weird punishments I'd be very grateful.
  2. Passing and interceptions. Currently worst ever IMO. Game just decides your pass from a player in balance is 90-180 degrees of straight to opponent. Even on Beginner AI and no matter PA1, 2 or 3😂 And the constant interceptions. No flow in the game. Please work on this Konami.
  3. Remove the artificial input-lag. Stop punishing one side with artificial input lag which make the gameplay feel heavy, unresponsive and your players turn & react with 0,5sec delay. This is not from server lag as it's there in AI matches and local Trial matches as well, just switch controller between team 1 & 2 and feel the difference. Sometimes it activates in 2nd half, sometimes from beginning of game, usually when you are doing well. I assume its part of the game balancing mechanics. For me this is one of the worst things in the current game, when it kicks in your players don't respond to inputs in time and gameplay just feels awful.
  4. Fix the player freezing. Example: after losing a header to last defender suddenly your attacker just freezes. What's going on here? Have Konami added to much AI handholding and broken the game? 😂😂😂
  5. Reward different playstyles like build up play. Currently most games seem to be high press, interception ping-pong, quick pass and no dribbles. Hot potato football. Holding the ball has become very difficult. Before the AI assistance and auto defending went berzerk, you could actually keep the ball for a second and do something creative. Without 3-5 guys surrounding your player with no options. Now the gameplay is boring with the lack of variety.
  6. Create a game mode free from AI assistance & artificial input lag. Just pure skill. It could be beta, division free or whatever just let us play without the heavy AI handholding. And maybe eFootball will be esports ready 😉. To be honest if another football game is released without momentum/game-balancing /added input-lag and with gameplay based on pure skill. I think eFootball will lose a lot of players.
  7. Add Dream team into Trial match. We have 2 kids who love the card collecting and building their team. But playing online is of no interest to them, and won't be in many years. They want to play local PvP or co-op but with their own Dream team. By now we are very tired of playing the same local play Trial match Argentina Vs PSG. The kids have almost stopped playing eFootball, since they cant play against each other with their own team. In addition this would be a great way to test out new players, builds and game mechanics together with a friend. Much more fun than training mode. This mode is what my family is missing most from this game. And if it would be a "pure" mode without any momentum/game-balancing things would be fantastic. Just pure skill, best player wins.
  8. Please add Dream team to Trial match local co-op Vs AI. Would be so much fun to test your Dream Team against the AI together with the kids or a friend on the couch beside you. Would love this mode if it would become available.
  9. Add local co-op in Events. Would be great if me and the kids could take on the events together. At least add it to the AI events. Then we would actually play them and not just sim them.
  10. Myleague local co-op. Add both local and online co-op into Myleague please. A reason to play it and win the league together with the kids 😀
  11. Make My League worth playing. 100.000GP for completing 38 matches and winning the league is very poor IMO. Add some skill trainers and raise the GP perhaps?
  12. Add all Goal Scorers and Assisters to Half Time and Full Time game stats. So we can quickly get the overview of who performed well in both teams. That information would be highly appreciated.
  13. Contract renewal is way too expensive. Considering many players have paid plenty in real money to get the favourite players, and you only get to keep your player for 1 year. We are paying for this digital football Pokémon and we can't even use it as long as we would like. There should be more ways to get contract renewals, the periods should be longer, 3/6/9/12months and the price should be lower. Currently it's just irritating and another killing the fun factor.
  14. Make each playstyle worth using. And reward playing different type of formations. Instead of everyone using META 4 defenders and no wingers/LMF/RMF.
  15. Better & more expensive Point shop players. Can we please have some decent players? I'd gladly spend 50000-100000 pink points for a player if his stats are good. IMO there hasn't been an interesting player since Ferrer & Pires. Currently I don't see any use for points except contact renewal.
  16. Remove the GP cost for player reset. Having to wait for 2-3 months and then stressing for a few free weeks to retrain and test new builds doesn't make sense. GP is too valuable for me, I use it for Legacy Transfer and Contract renewal, and the few occasional GP buys for Events or hidden gems. I enjoy training players and trying out new builds, if free it would keep me logging in even when there is nothing else to do in the game.
  17. Reduce the cost for Legacy transfer. Getting your wanted skills and then transferring to your favourite player is one of the game aspects I really like. But 257,000 GP for one transfer is a lot and takes away much of the fun in Legacy transfer. You get 1 Mbappe for less than 2 Legacy transfer. I am always low on GP these days, and I think 100,000-150,000 GP would be reasonable for Legacy transfer for 1 skill.
  18. Legacy transfer of skills to POTW cards. If we could add 1-2 skills to the POTW the cards would be more interesting and I'd spend more coins spinning. We would get more varied and unpredictable squads instead of everybody using the same players. Most players know the good cards, what to expect from opponents cards and how to counter. Lets say you add some strong passing or shooting skills to a player usually weak in that aspect. The unpredicability would be awesome!
  19. Replace/delete added skills. Building players would be much more fun if I could replace a trained skill with another one using legacy transfer. Or just be able to delete an added skill. Perhaps my playstyle changes and I want Neymar to have Through passing instead of the previously added Long-range shooting.
  20. GP an option for pack spins. But it shouldn't be easy. Hard grind should be rewarded as it gives a reason to play the game. I am thinking 7,5M GP you get 75 spins in a 150 pack. That takes perhaps 6 months to grind. And perhaps the remaining 75 spins is coins only. Lower thresholds like 10 spins för 1M GP would be great but I understand its not gonna happen, as it would hurt the coin sales.
  21. Remove the 500 player cap or reduce cost of adding player slots. If you are grinding skill trainers with 0GP players and training players the 500 fills up quite easily. Or reduce the 500.000GP for an extra 50 players to maybe 100.000GP. This 500 player limit is very annoying and seems unnecessary.
  22. Add skill trainers and position trainers to each match pass. Would make the Match Pass way more interesting and I would spend coins.
  23. Make it worthwhile playing League / divisions. Currently I don't see much reason to play it. A few skill trainers and low GP reward can't motivate me spending the time.
  24. Find a way to prevent players from forfeiting games, at least events and co-op. Maybe if you are down a few goals sometimes add a random bonus like score with player X to receive 1 skill trainer, 10000 GP or something. Just to motivate players completing the match. Or create a non forfeit streak, like 10, 20 or 30 games without forfeit and you get an free extra POTW spin. (Part of this idea is from efootball universe originally)
  25. 1st celebration should also be skippable. It's just time consuming in online games. Not adding any value to except maybe noobs who scored their first goal ever.
  26. An option to make Sub tactic clearly visible in Game plan if activated. I played to many games now without knowing I had sub-tactic activated 😂
  27. Matchmaking. This was good for a while after the matchmaking update, but not anymore. There must be something seriously wrong here. When playing in Division 9 to 7, we constantly get division 1-2 opponents in the events. Had top 120 and top 200 in a row even. 750M downloads and nobody else playing. Really?
  28. The daily penalty needs an upgrade. Suggestion: More fun If I could choose player from my Dream Team. And add random Epic goalies to spice it up 😉
  29. Add statistics of headers, penalties and free kicks scored on each player card. This would add value and make it more interesting building squads. Konami you have the data, use it!
  30. More variety in Events. BBVA, Turkish, Brazilian Italian, English, Japan league. Over and over and over... Cmon Konami create something different so we can rotate our squads more. Suggestion: An event where only max 4 star players are allowed? Or higher GP rewards the weaker squad you use? (idea is partly from Rockchok)
  31. More Beat the Clock type of events. Both me and the kids enjoyed this one. Create something similar for skill moves. Example: Perform 5 Double touch + 5 Marseille turn across pitch with fixed dummies or defending players. Or a sequence where you have to perform skill move x and y before scoring.
  32. Objectives with extra bonuses. Add weekly objectives or similar. Score a hat-trick, win on penalties or score 5 times using skill move. And get some type of rewards, GP, Skill trainers, Position trainers, avatars, whatever just variety and something to play for.
  33. Co-op events. So much potential but the gameplay on rails, AI assistance and the constant random AI punishments kills the fun for me. You feel almost instantly if the AI assistance is on your side or against you. Either everything goes your way and it's too easy or Epics can't make a simple pass, the input lag kicks in and your player is even dragged out of position so the other team can score. Every game feels pre-decided with almost every touch being a mistake or fumble by the team who is supposed to concede a goal. Or its 1 goal back and forth with short sequences where the conceeding team can't touch the ball. In my experience the AI assistance is at its worst in the Co-op games. Quite easy to spot as players regularly just drop the controller. And game continues to auto defend like prime AC Milan, the non-active player is forcefielded holding the ball, every ball in the box is magically sucked to defenders feet and passes and clearings going 90-180 degrees off straight to opponent. Recent example which has happened in several co-op games: Goalie makes several stupid run outs to a perfect 4 man defending line, leaving the net wide open. Changing goalie doesn't help. Same thing with 2nd goalie until opponent gets his 2 goals. Sorry but when my player, gameplay and result is controlled by AI instead of me and my teammate I lose interest.
  34. Add 2nd local player to co-op events. Why can't 2 players join the co-op events together from one Playstation? Me and the kids would play co-op events a lot if this was possbile.
  35. Booster player forms. Wirtz card and several other are never on A-form. Whats the point of creating a booster card then? (credit: PES Pepe)
  36. Communication. Info on gameplay changes in each update would be appreciated. Like before. (credit: PES Pepe)
  37. Heavy first touch or fumble receiving the ball. +90 Ball control player cant receive a pass without starting to fumble or needing several seconds to gain control, then losing the ball, again and again and again. Does stats even matter when game balancing just decides anyway?
  38. Don't launch Crossplay with mobile. I suspect the recent braindead heavy assisted gameplay is needed for upcoming crossplay console & mobile update. This might be what we are getting. Gameplay on rails, autodefend, no skill, unrewarding, boring. I hope I am wrong and the previous fun gameplay on console is not gone forever 😢.
  39. Master League? Promised some years ago. I guess it does not generate enough coin sales?
  40. Edit mode. Create a custom crest and kits for our dream team.
  41. AI games are boring and inconsistent. Even on easier difficulties the game balancing makes you miss so many chances in 1st half, open goals whatever. Then in 2nd its just walk the ball into box and quick shot goal. But if you decide to pass the ball in the box then it's magnet to defender, why not reward passing in the box? The inconsistency in the AI is just bad. And the coding seems lazy. I watch our 11 year old play and do all the right things, but the game just kills all her self-created chances. On harder difficulties even if I read the play and position perfectly to intercept a pass, the pass goes straight through my defender. And adding to that the constant interceptions and not being able to hold ball more than 0.3sec. To my understanding the AI was better before without having to bypass game mechanics (cheat), instead it was actually playing smarter. How hard is it to develop AI gameplay which is both fun, rewarding and teaching how to play better?
  42. Player speed is broken. The slowest defender will catch up in 2-3 seconds with any attacker running with the ball. No matter stats of players. You make a great pass but this broken game mechanic ruins the opportunity. This is both unrealistic and highly unrewarding.
  43. Player switching. Another game mechanic which seems broken and with hidden punishments added. I have mostly been using semi-assist and player oriented switching, but recently switched to ball-oriented. And in my experience. When the game is against you, it constantly punishes you with bad player switching and worst default player selection. Many times the game refuses to switch to player in front of ball when I am trying to defend. Instead I am flicking through the guys behind the attacking player, while I am trying to get control of my defender. When I have free kick against me, default player is always the worst possible option eg. my CF standing 10m behind the free kick taker. Why? I enjoy a challenge but having to fight with my controller is not one of them.
Some of these are cosmetics and should be quite easy to implement, whereas others like new type of events takes more effort. Dream team in Trial mode and adding already existing local Co-op to more events/game modes shouldn't be that difficult. Gameplay affecting changes are likely hard and need to be tested so it doesn't affect game in a negative way.
I guess Konami calculates profits are better by pushing all players to online play. But at the same time they are neglecting the player group which prefers offline, and are willing to buy coins to get their favourite players cards. Hopefully Konami will reconsider and add a proper Master League and more offline couch co-op and PvP modes with Dream Team.
All in all it should result in a more enjoyable experience for both ballers, casuals, squad-builders, card-collectors and those who just want local couch co-op or PvP with their Dream team. More people having fun and spending time in the game usually results in praise, recommendations and growing user count = more coins spent. Konami keeps earning and customer base is happy. Everyone wins.
/ Cheers and thanks for reading
https://preview.redd.it/zlks0c1dvl0d1.jpg?width=720&format=pjpg&auto=webp&s=9cf47e28c9ff9544bacdcbc9fe05496ef5db1f14
submitted by Not-explaining to eFootball [link] [comments]


2024.05.15 11:07 Simran_Rajput Quick & Easy: Dubai Tourist Visa Processing Time

Quick & Easy: Dubai Tourist Visa Processing Time

https://preview.redd.it/ed7w0ydc3k0d1.jpg?width=1920&format=pjpg&auto=webp&s=9c4f0f286247e2aff52e26f0566a56f83bb803ba
Dubai, with its breathtaking skyscrapers, luxurious shopping malls, and vibrant culture, has become a dream destination for travelers worldwide. Whether you're planning a leisurely holiday or a business trip, obtaining a tourist visa is the first step towards exploring the wonders of this mesmerizing city. Understanding the processing time for a Dubai tourist visa is essential for efficient trip planning.

Different Types of Dubai Tourist Visas

When it comes to visiting Dubai, there are primarily two types of tourist visas:

Short-term Tourist Visa

Ideal for travelers planning a short stay in Dubai, this visa typically allows for a duration of 30 days and can be extended for an additional fee.

Long-term Tourist Visa

For those looking to explore Dubai for a more extended period, the long-term tourist visa provides a stay duration of 90 days, with the option for extension.

Processing Time for Dubai Tourist Visas

The processing time for a Dubai tourist visa can vary based on several factors.

Factors Affecting Processing Time

  • Type of Visa: Short-term visas generally have a quicker processing time compared to long-term visas.
  • Application Volume: During peak travel seasons, such as holidays or special events, processing times may be longer due to increased demand.
  • Completeness of Documentation: Providing all necessary documents accurately can expedite the processing time.
  • Nationality: Processing times may vary based on the applicant's nationality and the diplomatic relations between their country and the UAE.

Average Processing Time

On average, the processing time for a Dubai tourist visa ranges from 3 to 5 working days. However, this timeframe may vary depending on the factors mentioned above.

Expedited Visa Processing Options

To cater to travelers with urgent travel plans, Dubai offers expedited visa processing options.

Premium Processing Service

Travelers can opt for premium processing services offered by authorized visa agencies or directly through the UAE's government portals for faster visa approval. This service usually incurs an additional fee but ensures quicker processing times, often within 1 to 2 working days.

Urgent Visa Processing

In cases of emergency travel, such as medical emergencies or unforeseen business obligations, applicants can request urgent visa processing. While this option is available, it is subject to approval by the immigration authorities and may incur extra charges.

Tips to Expedite Visa Processing

While the standard processing time for a Dubai tourist visa is reasonable, certain steps can help expedite the process further.

Complete Documentation

Ensuring all required documents are provided accurately and in the specified format can prevent delays in processing.

Opt for Premium Services

Investing in premium processing services can significantly reduce the waiting time for visa approval, making it an ideal option for travelers with tight schedules.

Apply Early

Applying for a tourist visa well in advance of your planned travel dates allows ample time for processing and minimizes the risk of last-minute delays.

Common Delays and Solutions

Despite efforts to expedite visa processing, certain issues may cause delays.

Document Verification Issues

Incomplete or inaccurate documentation can lead to delays. Double-checking all documents before submission can mitigate this risk.

Background Checks

In some cases, additional background checks may be required, prolonging the processing time. Cooperating fully with the authorities can help expedite this process.

Technical Glitches

Occasional technical issues with the online application portals may cause delays. Patience and regular follow-ups can help resolve such issues promptly.

Conclusion

Obtaining a Dubai tourist visa is a straightforward process, with standard processing times ranging from 3 to 5 working days. However, travelers with urgent travel plans can opt for expedited processing services to ensure a quick turnaround. By adhering to documentation requirements, exploring premium processing options, and applying early, travelers can streamline the visa application process and embark on their Dubai adventure with ease.

FAQs

How long does it take to process a Dubai tourist visa?

The processing time for a Dubai tourist visa typically ranges from 3 to 5 working days, depending on various factors such as visa type, application volume, and completeness of documentation.

Can I expedite the processing of my Dubai tourist visa?

Yes, travelers can opt for premium processing services or request urgent visa processing for faster approval, usually within 1 to 2 working days, albeit at an additional cost.

What documents are required for a Dubai tourist visa?

Required documents may include a valid passport, completed visa application form, passport-sized photographs, travel itinerary, proof of accommodation, and financial statements, among others.

Are there any additional fees for expedited visa processing?

Yes, expedited visa processing services typically incur additional fees, which vary depending on the chosen service provider and the urgency of the request.

Can I track the status of my Dubai tourist visa application online?

Yes, applicants can track the status of their Dubai tourist visa application online through the UAE's official visa application portals, providing transparency and peace of mind throughout the process.
submitted by Simran_Rajput to u/Simran_Rajput [link] [comments]


2024.05.15 11:06 Latter-Lingonberry43 Misleading Representation of Employment

Hi all, currently experiencing a bit of trouble regarding employment in VIC. I've asked around for some assistance and currently running into a dead end and looking for some guidance on what to do next. For the sake of anonymity, I've left the names of all parties involved vague.
So I (34 m) was referred by my partner (32 f) to the company she is currently working for at the tail end of Feb. The role is an entry-level position and is right up my alley in terms of work background. I was invited for an interview and received positive feedback. However, I was informed a few days later that my inability to commence immediately (I needed 2 weeks notice for the company I worked for at the time) resulted in the role being filled by another candidate. Unfortunate but understandable and was informed that they'll keep me in mind should there be another position available in the future. Was bummed out for a little bit but that's just how life is sometimes.
A few weeks later, in March, one of the managers contacts my partner after work hours asking if I was still interested in working for the company for a similar role. Of course, I accepted immediately and waited for their HR team to contact me with the official offer via email. Late March, I received an email from the company stating that the initial role I applied for in March has opened up once again. Ecstatic, I emailed them back accepting the role. They then mentioned that they will begin the onboarding process and that I should provide my references to which I promptly did.
Its important to mention that I firmly believed that I was going to be hired at this point since they specifically mentioned the role in the email and that they will begin the onboarding process. Learning from the previous experience with the hiring procedures, I turned in my resignation letter to the company I was working for. Luckily, my manager at the time allowed just one week of resignation period since they were happy I was moving into the industry I wanted to be in. My last day at that company was the last day of March so it all kind of worked out.
April comes around and I advised my new employer that I am able to start as early as the first week and they replied saying that they will proceed with the onboarding process and send the necessary paperwork to be filled in (referral forms, contracts etc.). A week goes by, they let me know that there was an internal delay but eventually they inform me that the referral forms have been sent. A few days later they receive all the forms they needed and confirmed it with me. I eagerly await for the employment contract to be sent to me as I assumed that was the next step.
This brings us to mid-April. The HR manager mentions that there have been some changes internally and they will contact me via phone. They call me, apologizing letting me know that the company is unable to continue with my application due to a change of requirements. The initial role has switched to a more demanding one which I am not qualified for. They informed me the very last minute, leaving me with the feeling of being misled, my time wasted, and unemployed. Not to mention the distress I've experienced.
I've taken the following weeks to reach out to Fair Work, Job Watch and Consumer Vic. I was advised to file a formal complaint to the company using the complaint template on the Consumer Vic site as they said that they have violated section 31 of the Australian Consumer Law.
I have drafted the complaint but I am not sure what to do next. Do I contact a lawyer before doing this? Does my partner need to move companies? Do I reach out to the company and have a formal discussion? I am currently at a loss. Can anyone offer any advice regarding my situation?
Tl;dr: company rescinded job offer after leading me on for weeks leaving me unemployed and stressed
submitted by Latter-Lingonberry43 to AusLegal [link] [comments]


2024.05.15 09:49 raiyanshadow Season of the Wish: The Review (Were so back)

Tbh im not gonna try to shit on the game cause i genuinely have just given up all hope and learned to not care anymore, and I took a big break from playing after lightfall, but i still like shooting aliens so theres that, so ill just say the stuff i liked and the stuff i feel neutral about this season (including into the light stuff)
I dont really know the story and cant keep up with it, the most ive gathered is that riven is helping us I think, and we got the 15th wish. Cant give any opinions on story but im sure its good.
I liked the seasonal activity, thought it was a pretty cool little twist on the season of witch's altars activity. Its also pretty rewarding. Would like to see them do this type of activity more with maybe more procedural generation. Also have we had an activity with procedural generation, cause that would be crazy.
The weapons were alright, nothing crazy like calus mini tool or ikelos smg, but yea dont care really at this point cause theres so many weapons.
Always like the exotic missions, keep them coming.
The only thing negative is that i didnt like the dungeon, just not my preference in terms of boss design, i thought ghosts of the deep was way better.
The onslaught activity is alright.
The shiny weapons are incredibly rare which is cool to see, but does suck if u cant play the game for long periods of time lol. Some people get god rolls some dont, currently have an edge transit with auto and cascade, no envious rip.
No opinions on the new brave weapons really
Pantheon is a good way to prep for day 1 kinda. I feel like -10 power is not real tbh, it feels like im doing a normal raid, or maybe thats just how strong we are rn. I saw one guy take 8 hours for -5 clear lol.
Overall pretty ok season i didnt play for the most of it so my sanity is alright.
One of my friend literally quit this season tho as soon as he heard that final shape was delayed by 4 or 5 months, cant blame him lol.
I really hope final shape will be a good finale for this game.
submitted by raiyanshadow to DestinyTheGame [link] [comments]


2024.05.15 04:19 MidnightMoonStory Does this sound like creeping ARFID behaviors? Looking for advice. TW for numbers, personal history included.

Apart from having autism and ADHD, I (26F, turning 27 at the end of the month) also have what my previous psychiatrist called a “neurological feeding disorder”.
This is due to impaired interception (internal body sensations) from neonatal brain damage. This brain damage was caused by a hemorrhage, which also caused cerebral palsy. I also have general anxiety disorder and depression.
As a child and teen, I definitely had ARFID behaviors, which were dismissed as picky eating behaviors. It’s just that “high-level” autism, ADHD, and ARFID wasn’t diagnosed in girls in the early 2000s.
I basically lived on a “beige diet” of cereal, bread, snack cakes, pasta, pizza, and some meat, like chicken strips or cheeseburgers. I wouldn’t eat sandwiches, eggs, seafood, fruits, or vegetables, except for peas and white potatoes.
I was somewhat underweight until high school, and I remember my mom would always offer me “chocolate milk” (Pediasure / Ensure) when I was younger. I then gained weight in high school due to depression and just generally eating processed food. At my highest weight in school, I was 135 pounds.
Here’s some backstory about where things started to shift. Trigger warning for numbers, skip over if needed.
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That carb-heavy diet was up until I turned 24, when I first tried a keto diet for mental health. Things were going really well, until I eventually developed malnutrition from losing too much weight unintentionally. My height is 4’8” tall.
I went from 110 pounds (BMI 25) and 28% body fat to 90 pounds (BMI 20) and 20% body fat in 10 months. October 2021 to August 2022. I couldn’t get warm worth a damn from subnormal body temperatures, and I lost my period at around 95 pounds.
Even so, a daily calorie intake of 1000-1200 per day on top of 2-3 miles of walking (daily activity and steps) would have eventually lead to relative energy deficiency (RED) at some point because I never knew about planning scheduled refeeding periods to mitigate the down-regulation in metabolism.
Especially when considering that my hunger signals are impaired due to my brain damage. My interception is about half as sensitive as normal. I don’t really feel stomach hunger until it’s very strong. Lots of times, I can hear the noise before I actually feel it. And I can’t say that I’ve ever identified satiety correctly before.
I didn't know that low-calorie interventions shouldn't be done for months at a time without proper nutritional supervision to prevent deficiencies.
Then I gained 20 pounds in 14 months from October 2022 to December 2023 (93 to 113) after having my previous IUD removed, stopping keto, and hormonal eating patterns once I realized that I had PMDD when my period resumed in July 2023 once I had gained back enough weight.
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Now, I do my best to meet my keto macros and make sure that I get enough calories every day.
I try not to eat under 1200 kcal and keeping a food log helps keep me accountable that I’m not under-eating due to not feeling hungry. Logging for calorie accountability wasn’t something that I did last time in 2022, because I only cared about carb intake.
Looking back, there were a lot of logs where the daily calorie intake was under 1,000 and that’s not good in the long term. That’s something I’ll have to avoid doing this round. I also keep up with my electrolytes, because being in ketosis is very diuretic and sheds electrolytes quickly due the carb restriction.
However, my current diet is relatively… limited, to put it lightly. I mostly eat heavy cream in coffee, heavy-cream ice cream, full-fat cream cheese, eggs, and some kind of meat every day to meet my protein requirements. This isn’t the previous “beige diet” of my youth, but rather what I call a “heavy cream diet”.
I used to be hypersensitive to flavors and textures when I was younger, for example, I never ate salads before the age of 24, but that switch “flipped” when I started having reactive eating episodes when I was underweight.
I started eating sandwiches, spicy foods, and seafood, all of which were foods that I was previously very avoidant of, to the point of having anxiety attacks when seeing the shells in shellfish.
Those reactive eating episodes really showed the kind of primal need for food that malnutrition does to the brain, because the body needs a lot of calories to gain back weight while underweight.
Now, instead of avoiding fruit/veg and shellfish, I still avoid sweet fruits, starchy veggies, nuts/seeds, peanut butter, and any other kind of carb food.
I avoid eating because the food isn’t enjoyable anymore. Instead of being hypersensitive and anxious, it feels like I’m now hyposensitive and flat, like I just have a general disinterest in food, apart from the usual low appetite. Even when I try to focus, sometimes I can’t mentally “taste” the food or notice the texture.
I can also eat and drink quickly because I can’t feel the food or liquid inside my stomach, which makes pacing difficult.
I’m also currently averse to cold coffee because my mouth just says no to for some reason, which may be because my mom explained that cold coffee is less acidic than hot coffee (she was a barista) and tastes different?
For example, regular applesauce is also not okay, unless it’s a mixed flavor from the baby food section. Regular applesauce has a certain flavor and “grittiness” that turns me off.
However, I will get what I call “vagus hunger” after passing a bowel movement, and I’ll get very hungry. It’s a very distinct feeling, and it’s one of the few times that I can clearly recognize the feeling of hunger.
I eat only one or two “meals” per day, not including the “fat boluses” like cream, oil, or butter that I eat straight or put in my coffee during the day to maintain my ketone levels. The fat helps because I have neurologically delayed bowel motility and I take GI meds to manage this.
By the way, I’m using “avoidant” to describe sensory overstimulation, and “averse” to describe choking/nausea symptoms, as that’s what I was previously taught in speech therapy when I when for a few sessions when I was 24 due to neurological swallowing spasms.
Does this sound like ARFID behaviors? OSFED? I don’t think OSFED because I don’t fall under any of the specific subtypes (anorexia, bulimia, binge eating, purging). And EDNOS isn’t diagnosed anymore.
Where is the line between an “eating” disorder and a “feeding” disorder, if there is one? I was always told that my circumstances were FD related, not ED related, but no one ever explained the difference to me. Apparently, ARFID isn’t on the ED side, but rather the FD side?
At the mental health practice I’m currently with, the former psychiatrist left, and the practice is still waiting on a new one. But I want to bring this all to the attention of my psychologist, who knows about my longstanding feeding issues, and then the new psychiatrist, whenever they get hired.
Advice is appreciated, and my chats are open if you don’t want to publicly comment. Thanks in advance!
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2024.05.15 03:10 fidelityinvestments PSA: A trading halt by a stock exchange might be the reason some customers were unable to execute a trade recently. Here’s the info you need on halts, what causes them, how they may affect quoting and executing your order.

PSA: A trading halt by a stock exchange might be the reason some customers were unable to execute a trade recently. Here’s the info you need on halts, what causes them, how they may affect quoting and executing your order.
TL;DR Exchanges can halt the trading of a security due to several reasons (including when the stock moves outside certain price limits in a short period of time) and will alert investors if it happens. A halt usually lasts less than an hour, and you’re still able to enter market or limit orders during it.
We’ve seen some discussions on the sub regarding the inability to execute a trade at times. The most common reason for that is it was halted by the exchange. Here’s a quick breakdown of what that is and why it may have happened.
What is a trading halt?
A trading halt is when an exchange suspends trading of a specific security or, in some cases, all the securities listed on that exchange.
How long does a halt last?
It usually lasts less than an hour but can be longer. Both the NASDAQ and NYSE offer the ability to track the status of their halts:
What causes a halt?
There are several reasons a stock could be halted, including:
  • Limit Up-Limit Down, which is when a stock moves outside certain price limits in a 5-minute period (see below for how these price limits are calculated)
  • News pending/released
  • Mergecorporate action
  • An exchange will halt entirely if there is a drop of 7%, 13%, or 20%. The length of time for an exchange halt depends on the % that is dropped and the time of day.
When this happens, all other U.S. markets that list the stock must halt trading. Brokerages like Fidelity cannot publish quotes or indications of interest and execute trades of the stock during a halt.
What are individual stock price bands (Limit Up-Limit Down)?
In order to address extraordinary market volatility in individual securities, the securities markets have implemented a Limit Up-Limit Down mechanism that will prevent trades in certain stocks from occurring outside of specified price bands.
Trades for individual exchange-listed or National Market System (NMS) stocks will be prohibited from occurring at a set percentage higher or lower than the average security price in the preceding five minutes during certain market hours. The following has been effective since December 8, 2013:
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\ Price band percentages will generally be doubled at the market open (9:30 a.m. ET – 9:45 a.m. ET) and at the market close (3:35 p.m. ET – 4:00 p.m. ET) to accommodate more typical trading patterns during those time periods.*
\* Tier 1 securities (stocks in the S&P 500 Index, Russell 1000 Index and certain ETPs) priced over $3.00 utilize a 5% price band.*
Fidelity routes your stock orders to various market centers/exchanges, which may differ in the way they will be handling orders during periods of time when a Limit Up-Limit Down halt is in effect. Fidelity will attempt to communicate the status of any open orders via the Orders page of your portfolio. However, due to market/security volatility, the status of your order may be delayed.
Can I enter an order during a halt?
Yes. You can still enter a market or limit order during a halt. Keep in mind that placing a market order during a halt could result in a buy or sell that is above or below the most recent price. Once the stock begins trading again, sell limit orders are allowed to be set up to 500% away from the current market price. Buy limit orders will be allowed to be entered starting at $.01. Here’s an example:
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Visit our Trading FAQs page for more on trading halts. We're here to answer any questions you may have—let us know in the comments.
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2024.05.15 03:07 Then_Marionberry_259 MAY 14, 2024 DSV.TO DISCOVERY REPORTS FIRST QUARTER 2024 FINANCIAL RESULTS

MAY 14, 2024 DSV.TO DISCOVERY REPORTS FIRST QUARTER 2024 FINANCIAL RESULTS
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TORONTO, May 14, 2024 (GLOBE NEWSWIRE) -- Discovery Silver Corp. (TSX: DSV, OTCQX: DSVSF) (“Discovery” or the “Company”) today announced financial results for the three months ended March 31, 2024 (“Q1 2024”). The Company also provided a summary of key events since the beginning of 2024, including the release on February 20, 2024, of the feasibility study results (the “Feasibility Study” or “Study”) for Discovery’s 100%-owned Cordero silver project (“Cordero” or the “Project”) in Chihuahua State, Mexico. All figures are stated in Canadian dollars unless otherwise noted.
Tony Makuch, CEO, commented: “During Q1 2024, we achieved a major milestone with the release of the Feasibility Study for our Cordero Project. The Study results clearly establish Cordero as one of the world’s largest silver development projects both in terms of reserves and estimated production. The Project will average 37 million silver equivalent (“AgEq”) 1 ounces (“Moz”) annually over the first 12 years with low unit costs that will generate attractive economic returns. Very importantly, the Project will deliver substantial socio-economic benefits in Mexico in the form of job creation, skills training, direct investment, the purchasing of local goods and services and tax revenue, and will be developed and operated in a manner that achieves best practice in responsible mining. In addition, we will be bringing valuable technology and infrastructure as part of the Project that will provide important benefits in key areas like water treatment and purification. We will also be continuing our work to build Cordero’s presence in the community around Parral, and in Chihuahua State, through ongoing direct participation in, and support for, local initiatives, organizations and institutions.
“Another key feature of the Cordero project is the tremendous leverage it provides to the price of silver. The Project’s robust economic returns were estimated using a silver price of US$22 per ounce. To date in 2024, the price of silver has increased close to 20%, to over US$28 per ounce, fueled largely by favourable market fundaments with the silver market expected to be in deficit for the fourth consecutive year in 2024 reflecting record demand in key sectors like electric vehicles, solar and other forms of green energy. At current spot metal prices 2 , the Project’s after-tax net present value (“NPV5%”) increases by 70%, from US$1.2 billion to US$2.0 billion and reaches US$3.0 billion in Year 4 when the Project reaches final completion to 51,000 tonnes per day. This significant leverage does not include the potential benefit of growth in reserves that could occur at higher prices, with there being 240 million tonnes of Measured and Indicated Resource situated outside the Feasibility Study reserve pit that was estimated using a silver price of US$24 per ounce.
“Looking ahead, our work program in 2024 is aimed at further de-risking Cordero, continuing to advance permitting, acquiring or leasing additional surface access rights and making further progress with our community relations program as we work towards completing permitting and financing for the Project.”
HIGHLIGHTS FROM Q1 2024:
  • 2024 Work Program: Highlights of the 2024 work program were released in January 2024 and included plans to complete Front-End Engineering Design (“FEED”) work to permit the ordering of long lead-time items; additional permitting, including a target to submit the Change of Land Use (“Cambio de Uso de Suelo” or “CUS”) during the third quarter; engineering and permitting work related to power generation and transmission and water treatment; further progress acquiring or leasing land surface rights; and continuing to advance community relations work in support of the permitting process.
  • Feasibility Study: Results of the Feasibility Study for Cordero were released on February 20, 2024. The results position Cordero as a world-leading silver development project with large-scale, long-life, low-cost production that will generate attractive returns, deliver substantial benefits for Mexico and achieve best practice in responsible mining.
    • Large-scale, long-life, low-cost production : 19-year life-of-mine (“LOM”) with average annual production of 33 Moz AgEq LOM and average all-in sustaining costs 3 under US$13.50 per AgEq ounce.
    • Attractive returns: Two-stage development plan contributes to favourable economics, with a LOM NPV5% of US$1.2 billion at US$22 per ounce silver, which increases to US$2.2 billion in Year 4 when the Project reaches final completion.
    • Substantial benefits for Mexico: Total investment of US$1.4 billion (including a US$606 million initial investment), 2,500 direct jobs created during construction, peak employment of over 1,000 direct jobs during operation, an estimated US$4 billion of goods and services purchased and expected tax payments of approximately US$1.4 billion within Mexico.
    • Industry-leading environmental standards: Third-party reviews of proposed environmental practices completed to ensure compliance with industry-leading standards; US$130 million budgeted for site restoration and rehabilitation; significant investment included for infrastructure and technology to recycle wastewater with treated water to be the primary source of water for the Project.
  • Land access agreement reached: The Company finalized a land access agreement for the use of 600 hectares of land adjacent to the Project in March 2024, which will be used for the access road to the mine as well as for water storage. The agreement was reached with Ejido Cordero, a local land cooperative, and is part of the Company’s ongoing efforts to advance and de-risk the Cordero project.
  • Increase in silver prices: Spot silver prices have increased close to 20% year to date in 2024 (as of May 13, 2024) to US$28.39 per ounce. Higher silver prices largely reflected continued strong market fundamentals, with the Silver Institute 4 projecting a market deficit in 2024 of over 200 million ounces, the fourth consecutive year of market deficits and the second highest deficit in over 20 years. According to the Silver Institute, market deficits are being driven by record levels of industrial demand for silver, largely related to the use of silver in electric vehicles, solar panels and other forms of green energy, as well as the emerging use of silver in many artificial intelligence applications. Mine production of silver declined by 1% in 2023, with another slight reduction expected in 2024.
  1. Please see the Technical Disclosure section of this news release for more information related to AgEq production.
  2. Current spot metal prices as at May 13, 2024 include silver: US$28.39 per ounce; gold: US$2,346 per ounce, zinc: US$1.34 per pound and lead: US$1.02 per pound versus Feasibility Study prices of silver: US$22.00 per ounce; gold: US$1,600 per ounce; zinc: US$1.20 per pound; lead: US$1.00 per pound.
  3. Non-GAAP Measure. Please see the Technical Disclosure and Non-GAAP Measures sections of this news release.
  4. Please see the Silver Institute’s World Silver Survey 2024, and related news release, available at www.silverinstitute.org
SELECTED FINANCIAL DATA:
The following selected financial data is summarized from the Company’s unaudited condensed interim consolidated financial statements and related notes thereto (the “Financial Statements”) and the Management’s Discussion and Analysis (“MD&A”) for the quarter ended March 31, 2024.
The Company’s Financial Statements and MD&A are available at www.discoverysilver.com or on SEDAR at www.sedarplus.ca
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(1) D efined as current assets less current liabilities from the Company’s consolidated financial statements.
About Discovery
Discovery’s flagship project is its 100%-owned Cordero project, one of the world’s largest undeveloped silver deposits. The Feasibility Study completed in February 2024 demonstrates that Cordero has the potential to be developed into a large-scale, long-life project with low unit costs and attractive economic returns that offers the combination of margin, size and scalability. Cordero is located close to infrastructure in a prolific mining belt in Chihuahua State, Mexico.
On Behalf of the Board of Directors,
Tony Makuch, P.Eng
President, CEO & Director
For further information contact:
Forbes Gemmell, CFA
VP Corporate Development
Phone: 416-613-9410
Email: forbes.gemmell@discoverysilver.com
Website: www.discoverysilver.com
Qualified Person
Gernot Wober, P.Geo, VP Exploration, Discovery Silver Corp. and Pierre Rocque, P.Eng., an independent consultant to the Company, both “Qualified Persons” as such term is defined in NI 43-101, are the Company's designated Qualified Persons for this news release within the meaning of National Instrument 43-101 Standards of Disclosure for Mineral Projects (“NI 43-101”). Mr. Wober and Mr. Rocque have reviewed and validated that the information contained in this news release is accurate.
Technical Disclosure
  • The Feasibility Study project team was led by Ausenco Engineering Canada ULC (“Ausenco”), with support from AGP Mining Consultants Inc. (“AGP”), WSP USA Inc. (“WSP”) and RedDot3D Inc.
  • Mineral resources that are not mineral reserves do not have demonstrated economic viability.
  • A full technical report has been prepared in accordance with NI 43-101 and was filed on SEDAR on March 28, 2024.
  • AgEq produced is metal recovered in concentrate. AgEq payable is metal payable from concentrate. AgEq produced and AgEq payable are calculated as Ag + (Au x 72.7) + (Pb x 45.5) + (Zn x 54.6); these factors are based on metal prices of Ag - $22/oz, Au - $1,600/oz, Pb - $1.00/lb and Zn - $1.20/lb.
  • AISC is calculated as: [Operating costs (mining, processing and G&A) + Royalties + Concentrate Transportation + Treatment & Refining Charges + Concentrate Penalties + Sustaining Capital (excluding $37M of capex for the initial purchase of mining fleet in Year 1)] / Payable AgEq ounces.
NON-GAAP MEASURES:
The Company has included certain non-GAAP performance measures and ratios as detailed below. In the mining industry, these are common performance measures and ratios but may not be comparable to similar measures or ratios presented by other issuers and the non-GAAP measures and ratios do not have any standardized meaning. Accordingly, these measures and ratios are included to provide additional information and should not be considered in isolation or as a substitute for measures of performance prepared in accordance with IFRS Accounting Standards. Total cash costs per ounce, all-in sustaining costs, and free cash flow, are all forward-looking non-GAAP financial measures or ratios. As the Cordero Project is not in production, these prospective non-GAAP financial measures or ratios may not be reconciled to the nearest comparable measure under IFRS and there is no equivalent historical non-GAAP financial measure or ratio for these prospective non-GAAP financial measures or ratios. Each non-GAAP financial measure and ratio used herein is described in more detail below.
TOTAL CASH COSTS
The Company calculated total cash costs per ounce by dividing the sum of operating costs, royalty costs, production taxes, refining and shipping costs, net of by-product silver credits, by payable ounces. While there is no standardized meaning of the measure across the industry, the Company believes that this measure is useful to external users in assessing operating performance.
ALL-IN SUSTAINING COSTS
The Company has provided an all-in sustaining costs performance measure that reflects all the expenditures that are required to produce an ounce of silver from operations. While there is no standardized meaning of the measure across the industry, the Company’s definition conforms to the all-in sustaining cost definition as set out by the World Gold Council in its updated Guidance Note issued in 2018. The Company believes that this measure is useful to external users in assessing operating performance and the Company’s ability to generate free cash flow from current operations. Subsequent amendments to the guidance have not materially affected the figures presented.
FREE CASH FLOW
Free Cash Flow is a non-GAAP performance measure that is calculated as cash flows from operations net of cash flows invested in mineral property, plant, and equipment and exploration and evaluation assets. The Company believes that this measure is useful to the external users in assessing the Company’s ability to generate cash flows from its mineral projects.
FORWARD-LOOKING STATEMENTS:
Neither TSX Exchange nor its Regulation Services Provider (as that term is defined in policies of the TSX Exchange) accepts responsibility for the adequacy or accuracy of this release.
This news release is not for distribution to United States newswire services or for dissemination in the United States.
This news release does not constitute an offer to sell or a solicitation of an offer to buy nor shall there be any sale of any of the securities in any jurisdiction in which such offer, solicitation or sale would be unlawful, including any of the securities in the United States of America. The securities have not been and will not be registered under the United States Securities Act of 1933, as amended (the “1933 Act”) or any state securities laws and may not be offered or sold within the United States or to, or for account or benefit of, U.S. Persons (as defined in Regulation S under the 1933 Act) unless registered under the 1933 Act and applicable state securities laws, or an exemption from such registration requirements is available.
Cautionary Note Regarding Forward-Looking Statements
This news release may include forward-looking statements that are subject to inherent risks and uncertainties. All statements within this news release, other than statements of historical fact, are to be considered forward looking. Although Discovery believes the expectations expressed in such forward-looking statements are based on reasonable assumptions, such statements are not guarantees of future performance and actual results or developments may differ materially from those described in forward-looking statements. Statements include but are not limited to the feasibility of the Project and its attractive economics and significant exploration upside; construction decision and development of the Project, timing and results of the feasibility study and the anticipated capital and operating costs, sustaining costs, net present value, internal rate of return, the method of mining the Project, payback period, process capacity, average annual metal production, average process recoveries, concession renewal, permitting of the Project, anticipated mining and processing methods, feasibility study production schedule and metal production profile, anticipated construction period, anticipated mine life, expected recoveries and grades, anticipated production rates, infrastructure, social and environmental impact studies, the completion of key de-risking items, including the timing of receipt permits, availability of water and power, availability of labour, job creation and other local economic benefits, tax rates and commodity prices that would support development of the Project, and other statements that express management's expectations or estimates of future performance, operational, geological or financial results Information concerning mineral resource/reserve estimates and the economic analysis thereof contained in the results of the feasibility study are also forward-looking statements in that they reflect a prediction of the mineralization that would be encountered, and the results of mining, if a mineral deposit were developed and mined. Forward-looking statements are statements that are not historical facts which address events, results, outcomes or developments that the Company expects to occur. Forward-looking statements are based on the beliefs, estimates and opinions of the Company’s management on the date the statements are made and they involve a number of risks and uncertainties.
Factors that could cause actual results to differ materially from those described in forward-looking statements include fluctuations in market prices, including metal prices, continued availability of capital and financing, and general economic, market or business conditions, the actual results of current and future exploration activities; changes to current estimates of mineral reserves and mineral resources; conclusions of economic and geological evaluations; changes in project parameters as plans continue to be refined; the speculative nature of mineral exploration and development; risks in obtaining and maintaining necessary licenses, permits and authorizations for the Company’s development stage and operating assets; operations may be exposed to new diseases, epidemics and pandemics, including any ongoing or future effects of COVID-19 (and any related ongoing or future regulatory or government responses) and its impact on the broader market and the trading price of the Company’s shares; provincial and federal orders or mandates (including with respect to mining operations generally or auxiliary businesses or services required for operations) in Mexico, all of which may affect many aspects of the Company's operations including the ability to transport personnel to and from site, contractor and supply availability and the ability to sell or deliver mined silver; changes in national and local government legislation, controls or regulations; failure to comply with environmental and health and safety laws and regulations; labour and contractor availability (and being able to secure the same on favourable terms); disruptions in the maintenance or provision of required infrastructure and information technology systems; fluctuations in the price of gold or certain other commodities such as, diesel fuel, natural gas, and electricity; operating or technical difficulties in connection with mining or development activities, including geotechnical challenges and changes to production estimates (which assume accuracy of projected ore grade, mining rates, recovery timing and recovery rate estimates and may be impacted by unscheduled maintenance); changes in foreign exchange rates (particularly the Canadian dollar, U.S. dollar and Mexican peso); the impact of inflation; geopolitical conflicts; employee and community relations; the impact of litigation and administrative proceedings (including but not limited to mining reform laws in Mexico) and any interim or final court, arbitral and/or administrative decisions; disruptions affecting operations; availability of and increased costs associated with mining inputs and labour; delays in construction decisions and any development of the Project; changes with respect to the intended method of mining and processing ore from the Project; inherent risks and hazards associated with mining and mineral processing including environmental hazards, industrial accidents, unusual or unexpected formations, pressures and cave-ins; the risk that the Company’s mines may not perform as planned; uncertainty with the Company's ability to secure additional capital to execute its business plans; contests over title to properties; expropriation +or nationalization of property; political or economic developments in Canada and Mexico and other jurisdictions in which the Company may carry on business in the future; increased costs and risks related to the potential impact of climate change; the costs and timing of exploration, construction and development of new deposits; risk of loss due to sabotage, protests and other civil disturbances; the impact of global liquidity and credit availability and the values of assets and liabilities based on projected future cash flows; risks arising from holding derivative instruments; and business opportunities that may be pursued by the Company. There can be no assurances that such statements will prove accurate and, therefore, readers are advised to rely on their own evaluation of such uncertainties. Discovery does not assume any obligation to update any forward-looking statements except as required under applicable laws. The risks and uncertainties that may affect forward-looking statements, or the material factors or assumptions used to develop such forward-looking information, are described under the heading "Risks Factors" in the Company’s Annual Information Form dated March 28, 2024, which is available under the Company’s issuer profile on SEDAR+ at www.sedarplus.ca.

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