2024.06.09 11:02 throwaway17919 How do I align the new tab button on the left?
What I want is something like edge, when I'm not hovering: submitted by throwaway17919 to FirefoxCSS [link] [comments] https://preview.redd.it/uh8pgaekgi5d1.png?width=608&format=png&auto=webp&s=957d8839827dde37a50aac2f459e1c0202d2f9e0 Right now, this is what I have: Not hovering Hovering Also, other two questions: 2. How do I change the "indent line" color? 3. How do I make the selected tab a square when I'm not hovering (If you look closely in the not hovering picture, the selected tab rectangle finishes after the sidebar, I want a gap in between) |
2024.06.09 10:11 MaciakTheGod Help remove malware from website (Just remove a code)
2024.06.09 08:55 Upbeat-Serve-6096 Anbernic RG35XX Plus vs Miyoo Mini Plus: My take, half a year after purchase
Bought these handhelds roughly around the same month, the RG35XX Plus being bought near its product launch. submitted by Upbeat-Serve-6096 to SBCGaming [link] [comments] Beige: RG35XX Plus; Black: Miyoo Mini Plus https://preview.redd.it/teffyclhsh5d1.jpg?width=3968&format=pjpg&auto=webp&s=4073fa4bb03dc3bef50de10813450535be258f65 The Anbernic's D-pad looks especially worn out. I'll elaborate in the text. https://preview.redd.it/7hnxn0aish5d1.jpg?width=2976&format=pjpg&auto=webp&s=11ebac4e1592698d4dcc8d4e2124555a4f3e30c1 Basically the only purpose for buying both was to be part of "The Community™", to see how much polish these handhelds could have over time, both in stock firmware updates or in community distros. Also I think having one of these for casual retro gaming is a pretty good way to not be bombarded by the constant internet interaction - well I sure failed this part. TL;DR: In my particular use case, the Anbernic wins, though it is a close call.
What features I ended up using/liking a lot, and what plans I have for these handhelds going forward
|
2024.06.09 07:52 SoftSend Trouble Animating a Gui to Fade In
windowFadeIn(transparency) { iter := 100 Loop iter { WinSetTransparent abs(round((transparency*(A_Index/iter)))), lngui.Hwnd sleep(20) } }The issue is when the script runs, the duration of the 'sleep' time is with 100% transparency. Then at the end of the loop the gui appears with no frames between start to finish. The above is the problem function and below is the full script so you can see it in action.
#Requires Autohotkey v2.0+ #SingleInstance #WinActivateForce /* Launcher for some common use AHK scripts Table of contents 1. Global 2. Variables 3. Functions 4. Gui Properties 5. Build Gui 6. Opening the Gui 7. Button Functions */ /* 1. Global */ global lngui_props := object() ;stores gui_props in an object ;TODO TraySetIcon("path to .ico") lngui_props.show_commands_tips := True lngui_props.query_autocomplete := True /* 2. Variables */ /* 3. Functions */ ;___properties and states reset_lngui_props(mainoff := "main") { ;return to a factory state lngui_props.state := mainoff } is_lngui_state(state) { ;check state of gui return (lngui_props.state == state) } is_lngui_on() { ;check if gui is on return ! is_lngui_state("off") } set_lngui_state(state) { ;set state of gui lngui_props.state := state } ;___Interacting with the Gui close_lngui(*) { ToolTip() reset_lngui_props("off") lngui.Destroy() } /* TODO lngui_activable() {;conditions to be met to allow the hotkey try { return !InStr(WinGetTitle("A"), "Remote Desktop") } return True } */ windowFadeIn(transparency) { iter := 100 Loop iter { WinSetTransparent abs(round((transparency*(A_Index/iter)))), lngui.Hwnd sleep(20) } } /* 4. Gui Properties */ lngui_props.title := "Launcher" reset_lngui_props("off") /* 5. Build Gui */ build_gui() { global lngui lngui := Gui() acccolor := "FFB900" ;accent color backcolor := "1d1f21" ;bg color common_text_lngui_opts := "xm w400 cc5c8c6 -E0x200" common_btn_lngui_opts := "xm w400 h70 y+20" lngui.Opt("AlwaysOnTop -SysMenu -caption +Border ") lngui.SetFont("s24", "boda") lngui.Title := lngui_props.title lngui.backColor := backcolor lngui._text := lngui.AddText(common_text_lngui_opts " c" acccolor, lngui_props.title) lngui._text.SetFont("") lngui.SetFont("s14") btn1 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Notepad") btn1.OnEvent("Click", Notepad) btn1.Opt("xm") btn2 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Spotify") btn2.OnEvent("Click", Spotify) btn2.Opt("") btn3 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&AutoHotKey") btn3.OnEvent("Click", AHK) btn3.Opt("") btn4 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Remote Desktop") btn4.OnEvent("Click", Remote) btn4.Opt("") btnEnd := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Open All") btnEnd.OnEvent("Click", RunAll) btnEnd.Opt("") lngui.OnEvent("Escape", close_lngui) reset_lngui_props("main") lngui_props.click_exit := True windowFadeIn(230) lngui.Show("autosize") } /* 6. Opening the Gui */ build_gui() /* 7. Button Functions */ runScript(path) { /* exists := DirExist(path) if exists { Run path } if not exists { close_lngui() error := MsgBox("File path not accessible, connect HDD", "Failed to Open", "4096") build_gui() } */ Run path close_lngui() } Notepad(*) { PrismMC := "C:\Users\profile\..." runScript(PrismMC) } Spotify(*) { Spotify := "C:\Users\profile\AppData\Local\Microsoft\WindowsApps\Spotify.exe" runScript(Spotify) } AHK(*) { AHK := "C:\Users\profile\OneDrive\Desktop\scripts\" runScript(AHK) } Remote(*) { Remote := "C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Remote Desktop.lnk" runScript(Remote) } RunAll(*) { Notepad Spotify AHK Remote } Suspend 0 ;re-enable hot keysIf any of you superstars are so inclined to help a poor soul out with one more thing, I'm struggling with gui option parameters for building a dashboard. I could make it happen with HTML/CSS but I'm struggling to piece together how to use r, xm, xs, ys... to build an 'n column' by 'n row' dashboard within the gui. Specifically for the 4 buttons (btn1, btn2, btn3, btn4). It may just be the formatting of the gui but I don't understand what parameter prevents creating columns.
2024.06.09 07:09 1mgsel [ Xfce + i3 ] Peppermint Os runit
i3 defoult ayarlarda onu bi düzeltirim submitted by 1mgsel to vlandiya [link] [comments] |
2024.06.09 04:33 ExileOn9thSt Vertical Bars While Using CRT Filter on 1080 Display
2024.06.09 02:20 EntertainerGrouchy39 yall fw it? ( been playing on nd off for 2 months dont expect good to come frm me😭)
submitted by EntertainerGrouchy39 to PlanetZoo [link] [comments] |
2024.06.09 00:19 AlohaDude808 Icarus Week 131 Update New Automated Pistol Turret
Week 131 Patch Overview: (June 6, 2024) submitted by AlohaDude808 to ICARUS [link] [comments] This week we’re introducing the winner of our Discord Poll - the Automated Defense System: Pistol. The new Turret packs a wallop, with a 400-round chamber, 120 degrees of horizontal rotation and a 50m max range. https://preview.redd.it/x9a0cvey9f5d1.png?width=960&format=png&auto=webp&s=ba97fb0d0d1acd257ea52acdb161a40660f80c80 This Week: Turret The new ‘Automated Defense System: Pistol’ is a powerful new Turret system for you to deploy in defence of your base. It sports a 50m max range, five rotation degrees per second, a two-second cool down between shots, 45 degrees of vertical rotation (pitch), and 120 degrees of horizontal rotation. It consumes 3000 power while in action and 1500 while sitting idle, so make sure to keep it supported by a robust power network. For this powerful defense system, there is a large cost to match. You’ll need eight Titanium Plate, 12 Electronics, 12 Composites, 12 Aluminum Plate, one Pistol, 20 Steel Screws and 12 Copper Wire. The Automated Defense System: Pistol is your ‘all-rounder’ defense system that fires a steady stream of pistol rounds, helped by its massive 400-round capacity. The lights on the bottom of the Turret indicate its ammo and targeting status. Red reflects a Turret that is out of ammo, blue if it is stocked with ammo and yellow/orange if honing in and firing on a target. Additionally, there are lights on the side of the turret to give you a visual cue of the Turret's ammo supply. High ammo counts shine a vibrant light green, reducing in brightness as the Turret burns through its clip before transitioning to orange and then red as it gets critically low. Once it hits full red, that means you're entirely out of ammo and need to resupply. https://preview.redd.it/48lyck80af5d1.png?width=2560&format=png&auto=webp&s=acb4ef2883beb76d907a18998db83c8e0d9d2e1b Mineable Rocks Optimization Setting Continuing our work on late game hitching, we’re introducing some new fixes, changes and settings that allow more control for players. But before we get into it, here’s a quick reminder of how the mineable rock voxels in Icarus work: A stone that has not been mined is a single mesh, while a partially mined stone can be composed of multiple meshes. The larger the stone, the more meshes required. Large stone voxels tend to be placed in world with roughly 30% of the stones entire volume underground so they blend in naturally with the landscape. This does mean however that multiple meshes are left behind when all the visible stone has been mined, leaving a substantial amount of these meshes across Open World prospects which have been active for some time.Information about these mined meshes has to be communicated from the server to the client, and then streamed in for each player as they move around the world and new landscape tiles are loaded in. Each of these is another multiplier to the strain on CPU/GPU created by the ever expanding number of un-mined meshes. With that in mind, the changes this week are focused on limiting this impact by giving players more control over how stone voxels are loaded in their prospects. A new option has been added to the settings menu that will reload all stone voxels to an ‘un-mined’ single mesh state on persistent prospects during load. This has the restriction of only automating this reloaded state if there are no buildings or deployables in the immediate area. This setting will also be enabled by default. The settings can be found as follows: For hosts and local players: Settings > Gameplay Options > Large Stones Respawn For dedicated servers: ServerSettings.ini > LargeStonesRespawn=True https://preview.redd.it/6kvpvv22af5d1.png?width=2560&format=png&auto=webp&s=1eb97f8fd46dd65cd722dfde29545de1c4107ea5 Next Week: CHAC Pistol Next week, we’ll be introducing the runner-up in our Discord Poll - the CHAC Pistol. Thank you to everyone for voting in our first-ever poll of this kind. https://preview.redd.it/z7b4usj3af5d1.png?width=2560&format=png&auto=webp&s=f3742b32fd300468e40a43b6f5abef848b05baf0 Detailed Breakdown of New Content: Unlock Turret for releaseDetailed Breakdown of Fixed Content: Fix an intermittent issue with certain voxels not able to be mined after the voxel has been marked as 'no longer net relevant' on client resumeDisclaimer: I am not a developer. I'm just a fellow Icarus enjoyer. If you enjoy receiving these weekly patch notes, please like and leave a comment letting us know your thoughts about the update! Mahalo! |
2024.06.08 23:32 LetoAtreidesOnReddit Analog Pro IO Board - composite out - No video, audio buzz, stumped
[MiSTer] ;debug=1 ; set to 1 to enable debugging messages. Default is 0(disabled). key_menu_as_rgui=0 ; set to 1 to make the MENU key map to RGUI in Minimig (e.g. for Right Amiga) forced_scandoubler=0 ; set to 1 to run scandoubler on VGA output always (depends on core). ;ypbpr=0 ; set to 1 for YPbPr on VGA output. (obsolete. see vga_mode) vga_mode=svideo ; supported modes: rgb, ypbpr, svideo, cvbs. rgb is default. ntsc_mode=0 ; Only for S-Video and CVBS vga_mode. 0 - normal NTSC, 1 - PAL-60, 2 - PAL-M. composite_sync=1 ; set to 1 for composite sync on HSync signal of VGA output. vga_scaler=0 ; set to 1 to connect VGA to scaler output. hdmi_audio_96k=0 ; set to 1 for 96khz/16bit HDMI audio (48khz/16bit otherwise) keyrah_mode=0x18d80002 ; VIDPID of keyrah for special code translation (0x23418037 for Arduino Micro) vscale_mode=0 ; 0 - scale to fit the screen height. ; 1 - use integer scale only. ; 2 - use 0.5 steps of scale. ; 3 - use 0.25 steps of scale. ; 4 - integer resolution scaling, use core aspect ratio ; 5 - integer resolution scaling, maintain display aspect ratio vscale_border=0 ; set vertical border for TVs cutting the uppebottom parts of screen (1-399) ;bootscreen=0 ; uncomment to disable boot screen of some cores like Minimig. ;mouse_throttle=10 ; 1-100 mouse speed divider. Useful for very sensitive mice rbf_hide_datecode=0 ; 1 - hides datecodes from rbf file names. Press F2 for quick temporary toggle menu_pal=0 ; 1 - PAL mode for menu core hdmi_limited=0 ; 1 - use limited (16..235) color range over HDMI ; 2 - use limited (16..255) color range over HDMI, for VGA converters. direct_video=0 ; 1 - enable core video timing over HDMI, use only with VGA converters. hdr=0 ; 1 - enable HDR using HLG (recommended for most users) ; 2 - enable HDR using the DCI P3 color space (use color controls to tweak, suggestion: set saturation to 80). fb_size=0 ; 0 - automatic, 1 - full size, 2 - 1/2 of resolution, 4 - 1/4 of resolution. fb_terminal=1 ; 1 - enabled (default), 0 - disabled osd_timeout=30 ; 5-3600 timeout (in seconds) for OSD to disappear in Menu core. 0 - never timeout. ; Background picture will get darker after double timeout video_off=0 ; output black frame in Menu core after timeout (is seconds). Valid only if osd_timout is non zero. osd_rotate=0 ; Display OSD menu rotated, 0 - no rotation, 1 - rotate right (+90°), 2 - rotate left (-90°) vga_sog=0 ; 1 - enable sync on green (needs analog I/O board v6.0 or newer). ; 1 - enables the recent file loaded/mounted. ; WARNING: This option will enable write to SD card on every load/mount which may wear the SD card after many writes to the same place ; There is also higher chance to corrupt the File System if MiSTer will be reset or powered off while writing. recents=0 ; lastcore - Autoboot the last loaded core (corename autosaved in CONFIG/lastcore.dat) first found on the SD/USB ; lastexactcore - Autoboot the last loaded exact core (corename_yyyymmdd.rbf autosaved in CONFIG/lastcore.dat) first found on the SD/USB ; corename - Autoboot first corename_*.rbf found on the SD/USB ; corename_yyyymmdd.rbf - Autoboot first corename_yyyymmdd.rbf found on the SD/USB ;bootcore=lastcore ; uncomment to autoboot a core, as the last loaded core. ; 10-30 timeout before autoboot, comment for autoboot without timeout. bootcore_timeout=10 omitting HDMI settings - will list if needed
2024.06.08 18:11 danmariuss What distinguishes front-end development from back-end development? - Dan-Marius Sabău
2024.06.08 17:51 FewWillingness1081 (2024) Getting The First Users for Your SaaS Startup
Have you finally launched your Saas product? Congratulations, that's no easy feat! Now what are you going to do? Well, the answer should be simple; go out and acquire my first 100 clients! submitted by FewWillingness1081 to u/FewWillingness1081 [link] [comments] But how? Well, we need to make sure we have the basics prepped and ready to go. What are the basics you ask? Let's start here:
Finding the first customers for your SaaSYour first batch of SaaS customers will provide you with amazing feedback about your product. The first 100-1000 customers are likely to give you feedback that will help you scale to the next stage, which is to obtain an additional 1,000 - 10,000 customers. Yes, we'll eventually get to 10,000 - 100,000, but let's be patient (ha)! The value of having an early adopter helps you to identify the following (list).
What success will look like for you and your Saas(y) teamCustomer success requires you to proactively help your customers achieve their goals, not solely your own! You may be required to spend time with a few customers teaching them about your current feature set, and even shedding light on your future roadmap.Not only will your SaaS customers know exactly how to use their product, but they will also begin to feel like one of your own internal team members, which is a great way to generate referrals! Don't be afraid to spend that extra time, it goes a long way, and this is vital to your success early on. I advise you to put on your "consultant" hat with your first 100+ customers. Do what isn't scalable, until you can no longer do it. Your personal relationships will go a long way. These people will write about you on forums, they will share your product with their friends and family, and if the use-case is truly viral like Loom, it will save everyone time and pain. The Loom example is gold. They're a company that is so viral, it almost hurts! If you want to have that kind of success, work to deeply understand your clients pain points! This process isn't the "sexy" way to go about growth, but you can't get to 2, without 1 happy customer. Work to make 100 customers happy, achieving everything that they desired because of [your tool]. Keeping this mindset early on will create a massive distance between you and your competitors. This is the secret formula to growth that will take your SaaS to the stratosphere! Leverage your professional network on LinkedIn and OfflineOne of the best arguments for going to University is building a strong network. So if you're on the fence about which college, or university you should attend, just do it! The education is valuable, but the network is essential! As you build your network, eventually many of your colleagues will go on to work for larger enterprises, some perhaps right within your space.For many young entrepreneurs, it's almost painful for them to reach out to their friends and family, asking for them to be one of the first customers for their Saas. Yes, there is a high likelihood that your family members aren't a good fit for your product, but they will give you feedback, and who knows, they could potentially make introductions for you. Don't be afraid to leverage your existing professional network, as there could be a full herd of clients just waiting for you to reach out to them. Reddit and Linkedin are great platforms to seek advice about your product as well. For instance, we asked about which features would be the most valuable in a dating app. This post went viral, garnering well over 3 million views (and counting), something that I know dating apps like Tinder, Hinge, Bumble, or any of the products over at Match Group would die to hear! I'm sure they would also save a couple of million dollars with their market research teams as well! Asking Reddit about core features for a software application Be ready for feedback as it comes in. There will be a lot of noise, but you still must prioritize the signal. It's very easy for us to disregard information, but in reality, if a client is in a position where they think something is not intuitive, the chances are that they are actually correct. Building intuitive SaaS products is not easy. In fact, the more intuitive something is, the higher the chances that someone spent a lot of time, and money re-iterating over something hundreds of time. We also wrote about this in a lovely piece you should read another time. Your close "working circle" on Linkedin, or just through friends in your text iMessage / Whatsapp group will be happy to test out your SaaS tool. This can encourage word-of-mouth, and referrals, which create a feedback cycle of you getting organic referrals from one in-network relationship to another. Understand what they desire, and their true pain points to really create something viral (again, Loom). Understanding the needs of my own network led to more growth on my Reddit account. I grew from 100 Karma to over 100,000 followers in just a few short weeks, and also gained 9,000+ followers on Linkedin, just by sharing what I "knew" was valuable to my network If you don't know what resonates with the audience you're targeting, try engaging with influencers in your niche and analyze what makes their content worth sharing. Try creating a list of their top-ranking posts, and identify which elements are working for them. Do what's easy for you, you're not going to beat them at their own game, but you may be able to copy and apply it to your own SaaS marketing strategy! Organic Social Media StrategiesOrganic and viral social media marketing is an incredible tool if placed into the right hands. Below I am going to break down a small list of the platforms that I use to grow my software design agency.
Creating a landing page for your SaaSLanding pages are extraordinarily vital to the success of your SaaS marketing campaigns. Using the right analytics tools like Hotjar, and Google Analytics, you can gain valuable insights about how people interact with your value proposition and call to actions.The best landing pages have the same winning formula to succeed:
Daily website traffic example generated through organic content engagement methods! Understanding your sales funnel Increasing the conversation rate of your Saas landing page should be a top priority for you and your team. From the onset, you can control exactly where your potential customers will arrive. Let's break this down based on how someone may have been "warmed up", as they now arrive at the top of your funnel:
Create your SaaS brand websiteNot to be confused with your landing page, which is created to help you optimize your sales funnel (this should be separate), your company website will host the majority of your marketing efforts. This includes your main hub for email campaigns, content, SEO, customer support, partnerships, and much more. This should be a top priority.You can also treat your brand page as a landing page for users who are aware of your product already. If that user lands on your homepage, chances are they arrive through organic search methods, and your sales strategy doesn't need to be the same as used through alternative landing pages (other ways to generate traffic to your SaaS). Use common best practices with the exception of your menu and navigation links. Remember when we discussed "attention ratio"? This is an okay location to contain these helpful links so people can learn more about your company, and its ethos. SEM Rush LP SEMRush's home page is a fine example of how your home page should "act" like a landing page for your SaaS. Provide content that displays your value proposition above the fold, separated from the industry sector. Your content should feel personalized, with a display of client success people can relate to will always be a conversion battle. Content MarketingA great content marketing strategy should be used as a tool to find and target your ideal customers at different stages of the buying decision. Placing relevant information in front of your audience raises overall awareness (that you exist) and helps you to build trust in your vertical.Being a founder of a SaaS startup, you'll find yourself engaging with other players more often than you think. As the leader, who else would know more about your SaaS than you? Content can range from comparison content (with competitors), content to keep current customers happy (through retention efforts), posts that display your value proposition (not that we forgot), and outreach content. Competitive analysisUnderstand your strengths compared to your competitors. Analyze where they have failed, and work to fill in the gaps. It's hard to stand out in a crowded niche, but positioning can lure away competitors with a promise of a superior customer experience. This doesn't have to even mean features, it can just represent your customer support strategy. Do your customers feel like they are appreciated, not just money mules?Content that shows your value propositionEvery day billions of people are looking for solutions to their problems online. When you create content that shows how your SaaS can be the Tylenol for a business owner's headache, you create more opportunities to be the preferred solution. Make sure to provide helpful content that clearly articulates your value proposition.Posting content to retain clientsYour SaaS startup needs to create content for your current user base, not just for prospective clients. Retaining SaaS customers is just as, if not more important as finding new ones. Watch how your customers engage with your platform. Use available tools, and organic traffic (without SEO) to optimize onboarding. Prioritize the experience for your high-paying customers. FAQs, Guides, Webinars, Loom clips, YouTube videos, are all great ways to help your clients navigate your solution.Comparing to competitorsLarger competitors give you an opportunity to quickly scale in your niche if done correctly. Leverage your content creation strategy with comparison articles that contrast your SaaS products to theirs. There is an entire segment of potential SaaS customers who are on the lookout for something different from the mainstream choice. This could be due to price point, experience, or a need for change.Posting content for outreachMainly used for SEO, leveraging a content creation strategy for outbound is a great way for a new SaaS brand to enhance visibility and organic search traffic. Could there potentially be a competitor, or another influential organization willing to allow your startup to publish on their channels? We call this a backlinking strategy, which at times can be expensive, but if available, you should certainly take it. Large organizations like Forbes, Techcrunch, Inc.com, and others would be a great fit for a new company. Yes, even Youtube videos and influencer channels with great write-ups on their videos can provide a big boost in search rankings thanks to updates to the Google search algorithm.People love to consume media, especially video content. Publishers love to publish content, especially content that they don't have to write themselves. This will open up your product to an entirely new audience that you didn't have reach to at the onset. SEO (search engine optimization)SEO is the gun in a knife fight. It's an extremely powerful tool, but the downside is that it takes time. Many SaaS founders don't see results for 3 months, 6 months, or years, depending on their strategy. Focusing on SEO alone to acquire initial customers would not be recommended. It's important to understand where to best spend your time early on. My suggestion would be to have someone dedicated to driving traffic if not yourself, then focus on iterating on your website and helping users to engage with your content strategy.Once you've built a strong customer base, and have achieved product-market fit, it's the perfect opportunity to use SEO to help you scale to new heights! Once you have a loyal customer base and have reached product-market fit, it’s time to use SEO to enable flywheel growth and scale your SaaS platform to stratospheric heights. Get your first 1,000 customers!This article will single-handedly provide you with the links and resources needed to build a customer base within your first 6-months of launch. Within 2 - 3 months you could even exceed the 1,000 user mark. For some 100 customers is also great, it just depends on who you're targeting (B2B vs. B2C). Make sure to focus on customer success, get those testimonials, and establish dominance by giving your loyal clients a bespoke experience!If you found this article helpful and are ready to continue executing, feel free to grab a copy of our book The Growth Checklist. It's the only book around that guarantees growth within 30-days, or we'll fully refund you the value of the book. If you've already purchased a copy, and are struggling to execute upon any strategies, you can simply book a meeting with me here. Find us on your favorite platformsWe also wrote this article, along with other similar ones on the following platforms:Follow us on whichever platform you prefer! |
2024.06.08 17:50 SnooDoodles7663 SwayWM not sleeping/locking?
2024.06.08 16:35 Agile-Suit2937 Rename "elementor-item" class for GTM
Hi, submitted by Agile-Suit2937 to elementor [link] [comments] I'm trying to track some clicks from the navigation menu on my page. Even though I changed the class name using the CSS Classes option in Elementor's Advanced settings, it still returns the "elementor-item" class, which is too general for my needs. Does anyone know how to fix this issue? This is my first time tracking with Elementor and GTM, and I couldn't find the right documentation for it. Thanks! https://preview.redd.it/1rct22q4zc5d1.png?width=961&format=png&auto=webp&s=21cf03196776f3bf8b42324355c0d521449d55bd |
2024.06.08 13:40 No-Wash-2385 Help
2024.06.08 12:13 East_Engineering_583 Game in x86-64 crashing after unistalling a mod in the addon menu
2024.06.08 11:44 SwannSwanchez Dev Server Datamine 2.36.0.20 -> 2.36.0.23
2024.06.08 10:55 SwannSwanchez Dev Server Datamine 2.36.0.19 -> 2.36.0.20
2024.06.08 07:59 mallikmallu 5 Essential Magento SEO Strategies for Dominating E-commerce in 2024
In the ever-evolving world of e-commerce, staying ahead of the competition requires not only an outstanding product but also a powerful online presence. For Magento-based e-commerce sites, mastering SEO is crucial. As we step into 2024, here are five essential Magento SEO strategies that can help your online store dominate the e-commerce landscape. When seeking professional assistance, consider partnering with Dalvkot Infotech, the best SEO company in Bangalore. submitted by mallikmallu to u/mallikmallu [link] [comments]
To optimize your Magento site speed: Enable caching: Utilize Magento’s built-in caching features to reduce server load and speed up page delivery. Compress images: Use tools like TinyPNG to compress images without compromising quality. Minimize JavaScript and CSS: Reduce and defer JavaScript and CSS files to speed up your site's rendering. For expert assistance in optimizing your site speed, the Best SEO company in Bangalore, Dalvkot Infotech, can provide tailored solutions.
For Magento sites, essential structured data types include: Product schema: Provides detailed product information like price, availability, and reviews. Breadcrumbs schema: Helps search engines understand the hierarchy of your site, improving navigation. FAQ schema: Enhances pages with frequently asked questions to capture featured snippets. Integrating structured data can be complex, but with the help of a digital marketing company in Bangalore like Dalvkot Infotech, you can ensure it's done correctly.
To optimize your Magento store for mobile: Responsive design: Ensure your site is fully responsive and provides a seamless experience across all devices. Mobile-friendly navigation: Simplify your navigation menu for easier use on small screens. Accelerated Mobile Pages (AMP): Implement AMP to improve load times on mobile devices. Dalvkot Infotech, a leading digital marketing company in Bangalore, specializes in mobile optimization to enhance your e-commerce site’s performance on all devices.
To enhance UX on your Magento site: Intuitive navigation: Ensure your site’s structure is logical and user-friendly. Clear call-to-actions (CTAs): Guide users with clear and compelling CTAs. High-quality content: Provide valuable, informative content that meets the needs of your audience. For a comprehensive UX strategy, Dalvkot Infotech offers expertise in creating user-centric designs that improve engagement and conversions.
To leverage local SEO: Google My Business: Claim and optimize your Google My Business listing. Local keywords: Incorporate local keywords into your content, meta tags, and URLs. Customer reviews: Encourage satisfied customers to leave positive reviews on Google and other review platforms. Partnering with the best SEO company in Bangalore, such as Dalvkot Infotech, can help you effectively implement local SEO strategies to boost your visibility in local search results. In conclusion, mastering these five Magento SEO strategies—optimizing site speed, implementing structured data, focusing on mobile optimization, enhancing user experience, and leveraging local SEO—can significantly enhance your e-commerce site’s performance in 2024. For personalized and expert SEO solutions, Dalvkot Infotech, the best SEO company in Bangalore, offers unparalleled services to help your business thrive in the competitive e-commerce landscape. By staying ahead of the curve with these strategies, your Magento store can achieve higher rankings, attract more customers, and ultimately, dominate the e-commerce market in 2024. SEO Company In Bangalore |
2024.06.08 03:34 cggaudet Why is the light travelling through the hat onto the hair on the back of the head?
2024.06.08 01:35 luistimmy How to stop @media changing my blocks width?
@media (min-width: 768px) and (max-width: 1199.98px) { .container, .container-sm, .container-md, .container-lg, .container-xl { max-width: 100% !important; } } @media (min-width: 1200px) { .container, .container-sm, .container-md, .container-lg, .container-xl { max-width: 1140px !important; /* Adjust this value to match your design */ } } @media (max-width: 767.98px) { .container, .container-sm, .container-md, .container-lg, .container-xl { max-width: 100% !important; } }What I'm doing wrong?
2024.06.07 23:01 After-Round-2477 java.lang.IllegalStateException: Failed to load registries due to above errors
java.lang.IllegalStateException: Failed to load registries due to above errors at net.minecraft.class_7655.method_45121(class_7655.java:111) at net.minecraft.class_7237.method_45142(class_7237.java:67) at net.minecraft.class_7237.method_45143(class_7237.java:71) at net.minecraft.class_7237.method_42098(class_7237.java:34) at net.minecraft.class_525.method_31130(class_525.java:333) at net.minecraft.class_528.method_43462(class_528.java:169) at net.minecraft.class_528.A detailed walkthrough of the error, its code path and all known details is as follows: -- Head --(class_528.java:95) at net.minecraft.class_526.method_25426(class_526.java:54) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_442.method_19861(class_442.java:159) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_442.method_25402(class_442.java:299) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class_310.method_1523(class_310.java:1244) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
at net.minecraft.class_7655.method_45121(class_7655.java:111) at net.minecraft.class_7237.method_45142(class_7237.java:67) at net.minecraft.class_7237.method_45143(class_7237.java:71) at net.minecraft.class_7237.method_42098(class_7237.java:34) at net.minecraft.class_525.method_31130(class_525.java:333) at net.minecraft.class_528.method_43462(class_528.java:169) at net.minecraft.class_528.-- Affected screen --(class_528.java:95) at net.minecraft.class_526.method_25426(class_526.java:54) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_442.method_19861(class_442.java:159) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_442.method_25402(class_442.java:299) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)
Screen name: net.minecraft.class_442Stacktrace:
at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class_310.method_1523(class_310.java:1244) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)-- Last reload --
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, minecraft:physicsmod, moreberries:modifiedsweetberrybushmodel, Essential Assets, essentialStacktrace:
at net.minecraft.class_6360.method_36565(class_6360.java:49) at net.minecraft.class_310.method_1587(class_310.java:2413) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)Mod List
ad_astra: Ad Astra 1.15.18 javazoom_jlayer: jlayer 1.0.1 ad_astra_giselle_addon: Ad Astra: Giselle Addon 6.5 ad_astra_rocketed: Ad Astra: Rocketed 1.0.3 advancednetherite: Advanced Netherite 2.1.3-1.20.1 advancementplaques: Advancement Plaques 1.4.11 ae2: Applied Energistics 2 15.2.0 team_reborn_energy: Energy 3.0.0 ambientenvironment: Ambient Environment 11.0.0.1 ambientsounds: AmbientSounds 6.0.1 amecs: Amecs 1.3.10+mc.1.20.1 amecsapi: Amecs API 1.4.0+mc1.20-pre1 appbot: Applied Botanics 1.5.0 appleskin: AppleSkin 2.5.1+mc1.20 aquamirae: Aquamirae 6 architectury: Architectury 9.2.14 attack_through_grass: Attack Through Grass 1.0.2+1.20.1 attributefix: AttributeFix 21.0.4 azurelib: AzureLib 2.0.24 azurelibarmor: AzureLib Armor 2.0.3 balm-fabric: Balm 7.3.4 kuma_api: KumaAPI 20.1.6 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 betteranimationscollection: Better Animations Collection 8.0.0 bettercombat: Better Combat 1.8.5+1.20.1 betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3 org_reflections_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4 betterend: Better End 4.0.11 betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6 betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6 betterjungletemples: YUNG's Better Jungle Temples 1.20-Fabric-2.0.5 bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4 betternether: Better Nether 9.0.10 betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4 betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3 betterthirdperson: Better Third Person 1.9.0 betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3 bewitchment: Bewitchment 1.20-8 impersonate: Impersonate 2.10.2 playerabilitylib: Pal 1.8.0 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.3 blur: Blur (Fabric) 3.1.0 satin: Satin 1.13.0 boids: Boids 1.2.2 blue_endless_jankson: jankson 1.2.3 bookofexperience: Book of Experience 3.1.1 bookshelf: Bookshelf 20.1.11 botania: Botania 1.20.1-444-FABRIC fiber: fiber 0.23.0-2 botarium: Botarium 2.3.3 cameraoverhaul: Camera Overhaul 1.4.0-fabric-universal cave_dweller: Cave Dweller Fabric 1.3.0 cavedust: Cave Dust 3.0.0 kirin: Kirin UI 1.15.6+1.20.1 cavespiderspawn: Cave Spider Spawn 1.1 cicada: CICADA 0.7.1+1.20.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.61 colorfulhearts: Colorful Hearts 4.1.6 com_electronwill_night-config_core: core 3.6.7 com_electronwill_night-config_toml: toml 3.6.7 commonnetworking: Common Network 1.0.3-1.20.1 continuity: Continuity 3.0.0-beta.5+1.20.1 creativecore: CreativeCore 2.11.30 net_minecraftforge_eventbus: eventbus 6.0.3 creeperoverhaul: Creeper Overhaul 3.0.2 cristellib: Cristel Lib 1.1.5 detailab: Detail Armor Bar 2.6.3+1.20.1-fabric do_a_barrel_roll: Do a Barrel Roll 3.6.0+1.20.1 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT mixinsquared: MixinSquared 0.1.1 doubledoors: Double Doors 5.7 dynamic_fps: Dynamic FPS 3.4.3 dynamiccrosshair: Dynamic Crosshair 7.4.4+1.20 yaclx: YetAnotherConfigLibExtensions 1.12+1.20.2 dynamiccrosshaircompat: Dynamic Crosshair Compat 3.7.4+1.20.1 dynamiclights: Dynamic Lights 1.8.2+mod eatinganimationid: Eating Animation 1.20+1.9.61 eldritch_end: Eldritch End 0.2.31 eldritch_mobs: EldritchMobs 1.15.1 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 polymer-blocks: Polymer (Textured Blocks) 0.5.15+1.20.1 polymer-core: Polymer (Core) 0.5.15+1.20.1 polymer-networking: Polymer (Networking) 0.5.15+1.20.1 polymer-common: Polymer (Common) 0.5.15+1.20.1 polymer-registry-sync-manipulator: Polymer (Registry Sync Manipulator) 0.5.15+1.20.1 server_translations_api: Server Translations API 2.0.0+1.20 packet_tweaker: Packet Tweaker 0.4.0+1.19.4 elementa: Elementa 647 elementalenchantments: Elemental Enchantments 1.1.2 elytraslot: Elytra Slot 6.3.0+1.20.1 emi: EMI 1.1.6+1.20.1+fabric enchanted-vertical-slabs: Enchanted Vertical Slabs 1.9.1 enchantinginfuser: Enchanting Infuser 8.0.2 enchdesc: EnchantmentDescriptions 17.0.16 endermanoverhaul: Enderman Overhaul 1.0.4 enderzoology: Ender Zoology 8.0.2 ends_delight: End's Delight refabricated-1.20.1-alpha-1.0 enhancedweather: Enhanced Weather 1.1-Alpha2 entity_model_features: Entity Model Features 2.0.2 entity_texture_features: Entity Texture Features 6.0.1 org_apache_httpcomponents_httpmime: httpmime 4.5.10 equipmentcompare: Equipment Compare 1.3.8 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 euphoria_patcher: Euphoria Patcher 0.3.3-fabric io_sigpipe_jbsdiff: jbsdiff 1.0 exlinefishing: Exline's Fishing Mod 1.0.4 expanded_armor_enchanting: Expanded Armor Enchanting 1.0.6 expanded_axe_enchanting: Expanded Axe Enchanting 1.0.7 expanded_bow_enchanting: Expanded Bow Enchanting 1.0.0 expanded_ecosphere: Expanded Ecosphere 3.2.4 expanded_trident_enchanting: Expanded Trident Enchanting 1.0.7 expanded_weapon_enchanting: Expanded Weapon Enchanting 1.0.6 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 expandedworld: Expanded World 1.2.0 explosiveenhancement: Explosive Enhancement 1.2.2-1.20.x fab: Foodables 1.0.1-1.20+ fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.0 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated mm: Manningham Mills 2.3 porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting_lib_base: Porting Lib Base 2.3.4+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1 porting_lib_config: Porting Lib Config 2.3.4+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting_lib_common: Porting Lib Common 2.3.4+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting_lib_core: Porting Lib Core 2.3.4+1.20.1 porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1 porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1 porting_lib_tags: Porting Lib Tags 3.0 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1 firstperson: FirstPerson 2.4.1 forcemaster-rpg: Forcemaster Class Mod 1.0.5 com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2 forgeconfigapiport: Forge Config API Port 8.0.0 frightsdelight: Frights Delight fabric-1.20.1-1.0.4 gd_craftsenhanced: GD CraftsEnhanced 1.2 geckolib: GeckoLib 4 4.4.5 com_eliotlash_mclib_mclib: mclib 20 geodes: More Geodes 1.9 glore: Glowing ores 1.2.0 goodending: Good Ending 1.20.1-1.0.1-fabric grabbymobs: Grabby Mobs 1.5 gravestones: Gravestones v1.15 graveyard: The Graveyard 3.0 guardvillagers: GuardVillagers 2.0.9-1.20.1 hardcorerevival: Hardcore Revival 12.0.4 harvestwithease: Harvest with ease 8.0.1.0 hybrid-aquatic: Hybrid Aquatic 1.3.2 icarus: Icarus 2.9.0 iceberg: Iceberg 1.1.18 immersive_weathering: Immersive Weathering 1.20.1-2.0.1 immersivewind: Immersive Winds 0.5 imst: Immersive structures 2.1.0 indium: Indium 1.0.30+mc1.20.4 indrev: Industrial Revolution 1.16.5-BETA libgui: LibGui 8.0.0+1.20 jankson: Jankson 5.0.1+j1.2.2 libninepatch: LibNinePatch 1.2.0 magna: Magna ${version} noindium: No Indium? 1.1.0+1.19 ingotcraft: IngotCraft 1.20.1-2.4.1-fabric iris: Iris 1.7.0+mc1.20.1 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 itemborders: Item Borders 1.2.2 jade: Jade 11.9.2+fabric jadeaddons: Jade Addons 5.2.5 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 journeymap: Journeymap 5.9.23 journeymap-api-fabric: JourneyMap API 1.20-1.9-fabric-SNAPSHOT kiwi: Kiwi Library 11.6.2 krypton: Krypton 0.2.3 com_velocitypowered_velocity-native: velocity-native 3.2.0-SNAPSHOT legendary_origins: Legendary Origins 1.24.2 legendarytooltips: Legendary Tooltips 1.4.5 lithium: Lithium 0.11.2 lookinsharp: Lookin' Sharp! 1.0.2 reach-entity-attributes: Reach Entity Attributes 2.4.1 lying_skeletons: Forsaken Corpses 1.2.0_1.20.1 magistuarmory: Epic Knights Mod 9.8 make_bubbles_pop: Make Bubbles Pop Mod 0.2.0-fabric midnightlib: MidnightLib 1.4.1 mine-spawners: mine-spawners 1.0 minecraft: Minecraft 1.20.1 modernfix: ModernFix 5.18.0+mc1.20.1 modmenu: Mod Menu 7.2.2 modmenu-badges-lib: ModMenu Badges Lib 2023.6.1 moonlight: Moonlight 1.20-2.11.30 more_fossils: More Fossils 2.0.1 more_rpg_classes: More RPG Classes 1.1.7-1.20.1 moreberries: More Berries 1.5.5 moremobvariants: More Mob Variants 1.3.0.1 morezombievillagers: More Zombie Villagers 3.5 mousetweaks: Mouse Tweaks 2.26 mr_katters_structures: Katters Structures 1.6 mr_limitless: Limitless 1.1 mr_mastercutter: MasterCutter 1.1 mr_mob_variants: Mob Variants 1.0.0 mr_oceanic: Oceanic 2 mr_terralith_biomesaplings: Custom Biome Saplings 1.1.0c mr_upgraded_mobs: Upgraded Mobs 1.3.4 mru: Mineblock's Repeated Utilities 0.4.2+1.20.1 naturalist: Naturalist 4.0.3 natures_delight: Nature's Delight 1.1 natures_spirit: Nature's Spirit 1.5.2-1.20.1 necronomicon: Necronomicon 1.4.2 nethersheep: NetherSheep 1.7 notenoughanimations: NotEnoughAnimations 1.7.3 nullscape: Nullscape 1.2.5 nutritionz: NutritionZ 1.0.6 obscure_api: Obscure API 16 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 org_jetbrains_annotations: annotations 23.0.0 origins: Origins 1.10.0 apoli: Apoli 2.9.0 additionalentityattributes: Additional Entity Attributes 1.3.0+1.20.0 calio: Calio 1.11.0 overflowingbars: Overflowing Bars 8.0.0 owo: oωo 0.11.2+1.20 packedup: Packed Up 1.0.30 particlerain: Particle Rain 2.0.8 patchouli: Patchouli 1.20.1-84-FABRIC pehkui: Pehkui 3.8.2+1.14.4-1.20.6 kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4 physicsmod: Physics Mod 3.0.14 player-animator: Player Animator 1.0.2-rc1+1.20 polyeng: Polymorphic Energistics 0.1.1-1.20.1 polymorph: Polymorph 0.49.5+1.20.1 cardinal-components-block: Cardinal Components API (blocks) 5.2.1 cardinal-components-item: Cardinal Components API (items) 5.2.1 spectrelib: SpectreLib 0.13.15+1.20.1 powah: Powah! 5.0.5 presencefootsteps: Presence Footsteps 1.9.4+1.20.1 prism: Prism 1.0.5 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 queen-cats: Queen Cats 1.0.6-1.20.1-Fabric reeses-sodium-options: Reese's Sodium Options 1.7.2+mc1.20.1-build.101 repurposed_structures: Repurposed Structures 7.1.15+1.20.1-fabric resourcefulconfig: Resourcefulconfig 2.1.2 resourcefullib: Resourceful Lib 2.1.25 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 skinlayers3d: 3d-Skin-Layers 1.6.5 snowrealmagic: Snow! Real Magic! 10.4.3 snowundertrees: Snow Under Trees 2.3.0+1.20.1 snowyleavesplus: SnowyLeavesPlus 0.1.9 sodium: Sodium 0.5.8+mc1.20.1 sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.2 spawnanimations: Spawn Animations 1.9.4+mod spawners_plus: Spawners+ 3.0-1.20.1 spell_engine: Spell Engine 0.14.3+1.20.1 spell_power: Spell Power Attribute 0.10.2+1.20.1 spellbound_weapons_mr: Spellbound Weapons 4.0.5m spelunkery: Spelunkery 1.20.1-0.3.5 status-effect-bars: Status Effect Bars 1.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 t_and_t: Towns and Towers 1.12 tbbc: The Below Bedrock Caves 1.2.0 customportalapi: Custom Portal Api 0.0.1-beta64-1.20 terrablender: TerraBlender 3.0.1.7 terralith: Terralith 2.5.1 textile_backup: Textile Backup 3.1.2-1.20 com_github_shevek_parallelgzip: parallelgzip af5f5c297e735f3f2df7aa4eb0e19a5810b8aff6 org_apache_commons_commons-compress: commons-compress 1.22 org_tukaani_xz: xz 1.9 timm: The Immersive Music Mod 1.0.3 tool-trims: Tool Trims b2.1.1 toolleveling: ToolLeveling+ 1.20.1-2.0.0 travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2 trinkets: Trinkets 3.7.2 ubesdelight: Ube's Delight 1.20.1-0.1.5.4 universalcraft: UniversalCraft 337 variantsandventures: Variants & Ventures 1.0.2 vigilance: Vigilance 297 villager-pickup: Villager Pickup 1.1.2 waystones: Waystones 14.1.3 weeping_angels: Weeping Angels 46.0.2 wilderness: Wilderness 0.1.2 wildlife: Wildlife 1.19.2-2.2 yet_another_config_lib_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com_twelvemonkeys_common_common-image: common-image 3.10.0 com_twelvemonkeys_common_common-io: common-io 3.10.0 com_twelvemonkeys_common_common-lang: common-lang 3.10.0 com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0 com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0 com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0 org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 yungsapi: YUNG's API 1.20-Fabric-4.0.5 org_javassist_javassist: javassist 3.29.2-GA yungsextras: YUNG's Extras 1.20-Fabric-4.0.3 zoomify: Zoomify 2.13.5+1.20.1 com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.1 dev_isxander_settxi_settxi-core: settxi-core 2.10.6 dev_isxander_settxi_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.6
2024.06.07 21:41 TheRedThing_PCMR pc performance in cyberpunk 2077
i just wanted to ask if my pc performance is good for the specs i have. submitted by TheRedThing_PCMR to pcmasterrace [link] [comments] GPU: RTX 4080 CPU: i7-14700k ram: 32gb 6000MHz CPU cooler: aorus waterforce x 360 I've added a screenshot after a benchmark and in a benchmark, and i would like to know if i can improve the results in anyway. thanks in advance to all the helpers https://preview.redd.it/o1a4f9s5d75d1.png?width=2559&format=png&auto=webp&s=a7f4ebc378cdc30322aca3c867dbd9e215d63ccc https://preview.redd.it/smwvy5y6d75d1.png?width=2559&format=png&auto=webp&s=53c318d8980f6ca1e986a15ff682c82bf90d3c04 |