Css vertical flyout menu

How do I align the new tab button on the left?

2024.06.09 11:02 throwaway17919 How do I align the new tab button on the left?

How do I align the new tab button on the left?
What I want is something like edge, when I'm not hovering:
https://preview.redd.it/uh8pgaekgi5d1.png?width=608&format=png&auto=webp&s=957d8839827dde37a50aac2f459e1c0202d2f9e0
Right now, this is what I have:
Not hovering
Hovering
Also, other two questions: 2. How do I change the "indent line" color? 3. How do I make the selected tab a square when I'm not hovering (If you look closely in the not hovering picture, the selected tab rectangle finishes after the sidebar, I want a gap in between)
submitted by throwaway17919 to FirefoxCSS [link] [comments]


2024.06.09 10:11 MaciakTheGod Help remove malware from website (Just remove a code)

Hello, i got malware on my website and rn it took a lot of time to load a website and after loading it shows on upper of the website. I found it in code but cannot find it in theme on wordpress, whats the best solution to remover this malware? site is: gabrielamendel dot sk, thanks!!
https://preview.redd.it/y0vulf6q7i5d1.png?width=2572&format=png&auto=webp&s=ef566beae4d73218dce4c12a97c0f4814ae45cc8
https://preview.redd.it/92g01g6q7i5d1.png?width=1318&format=png&auto=webp&s=fb58715821dbf24642112f60a600c73148f4465b
submitted by MaciakTheGod to Wordpress [link] [comments]


2024.06.09 08:55 Upbeat-Serve-6096 Anbernic RG35XX Plus vs Miyoo Mini Plus: My take, half a year after purchase

Anbernic RG35XX Plus vs Miyoo Mini Plus: My take, half a year after purchase
Bought these handhelds roughly around the same month, the RG35XX Plus being bought near its product launch.
Beige: RG35XX Plus; Black: Miyoo Mini Plus
https://preview.redd.it/teffyclhsh5d1.jpg?width=3968&format=pjpg&auto=webp&s=4073fa4bb03dc3bef50de10813450535be258f65
The Anbernic's D-pad looks especially worn out. I'll elaborate in the text.
https://preview.redd.it/7hnxn0aish5d1.jpg?width=2976&format=pjpg&auto=webp&s=11ebac4e1592698d4dcc8d4e2124555a4f3e30c1
Basically the only purpose for buying both was to be part of "The Community™", to see how much polish these handhelds could have over time, both in stock firmware updates or in community distros.
Also I think having one of these for casual retro gaming is a pretty good way to not be bombarded by the constant internet interaction - well I sure failed this part.

TL;DR: In my particular use case, the Anbernic wins, though it is a close call.

  • Design, aesthetics: Miyoo wins, depending on your color choice. I won't mod mine.
    • If we compare the same transparent black shell, Anbernic lost a bet by using the painted NES controller font on other buttons and generic sans on ABXY. Lack of font consistency is one of the grand user interface failures of current cheap electronics.
    • If we compare the same beige shell, Anbernic has less yellowed beige color.
    • I think I like the removable battery cover on the Miyoo better.
  • Ergonomics, pocketability and hand feel: Anbernic wins, mostly
    • The Anbernic has a larger gamepad area and a thicker bottom (that's what he said), which makes holding it for long-term gaming a bit more comfortable.
    • One huge win for Anbernic is the way the area of shoulder buttons is designed. The slight bump in the middle and the larger area of the buttons in general means that you can rest your hands beneath them and won't push these shoulder buttons by mistake, or you can comfortably rest your hands on top of them without slipping off. Arguably the Miyoo's shoulder buttons look less ugly by having the same color as the rest of the shell. They rattle less. They sit flush with the shell to ensure sleekness, but I care a lot less about these aspects. In general I think the Miyoo is a slightly more pocketable handheld, but the Anbernic's slight sacrifice on that front make gameplay a lot more ergonomic.
    • Prior to this rabbit hole dive I owned an Anbernic RG350P, and the D-pad on that thing is so horrible - you can essentially push the center pivot downward - that I had severe doubts about ANY Anbernic D-pad when everyone else was praising their button feel. Which is why I'm so relieved to find that this issue is largely non-existent on the Anbernic RG35XX Plus. This Anbernic's D-pad is probably on par with an old Nintendo handheld's D-pad (compared to the GBA/GBP for example)
    • The Anbernic's face buttons feel a little mushy compared to the springy Miyoo buttons, which might be a turn off for arcade-minded people, but could be a plus for people who play games next to their sleeping bedmates for... some... reason. That hand feel doesn't make-or-break gameplay for me - you have to go to the R36s to truly understand what DOES break gameplay.
  • In-game audio and visuals:
    • Miyoo has deeper colors, but it might be overdone, as some white parts don't look white anymore. Anbernic's display is a little less saturated. Neither displays really look as good as the unreasonably crisp panel on the otherwise bargain-bin r36s.
    • Both have the classic speaker "pop" sounds when its power is cut off, but it's less concerningly loud on the Anbernic.
    • Anbernic's rumble motor sounds deeper and less annoying.
  • Stock firmware experience: both have janks and trade-offs, but I like Miyoo's a tiny bit better without tinkering
    • Miyoo stock UI has better color design and better fonts, as well as being generally more lightweight and snappy. The big issue is their simple in-game menu NOT working with RetroArch menu in the slightest. If you make a savestate in the simple menu, that doesn't translate to the same savestate in the RetroArch menu. Still, I appreciate that they decided to not bog us down with RetroArch, which comes with its own design banalities. Also, many games have stutters, which might be because they forced to turn on netplay.
    • A pretty dire issue with Miyoo is the single SD card setup, and while the tiny 32MB internal flash has the basic operating system and UI elements, all emulators and additional functionalities live on the stock SD card. If you use a new card without backing up data from the stock SD card, stock firmware won't play games. And if the internal flash dies (believe me, people have found out), the machine is bricked. Anbernic's 2-card setup means you can put all your games and saves on one SD card, and all operating system elements on another.
    • Anbernic used the same outdated MP4 player-era sound effects and fonts which really made it look 15 years old in the worst way, and the menu navigation is a lot less responsive too. At first stock OS had no subfolder under platform/console folders which made game navigation a chore, but it seems they have since fixed it and added a lot of pretty good polishes all things considered. Neither options have the most up-to-date RetroArch versions (v1.10 as of now, compared to v1.18 officially)
    • Neither stock OSes give you a lot of joy of tinkering. Miyoo is kinda obvious when everything lives on the internal flash. With the Anbernic it is [doable], but far from easy, especially when most of the system files live in an EXT4 partition you can't easily use on Windows, and the stock firmware SD card image is partitioned such that you cannot expand the userspace partition to put more ROMs, which is one of the most stupid mistakes you can make as a linux engineer.
  • Community OS experience: all have janks and trade-offs again, but OnionOS has one trump card
    • For the Anbernic, right now I prefer using MuOS, primarily because it's simple, it boots fast, setting RetroArch up doesn't get in the way much. However if you want to use it as a potentially versatile gaming box for multiplayer purposes, currently Knulli does it the best as it supports more of the Anbernic's peripherals.
    • For the Miyoo Mini Plus, I wish the simple but fully-featured Allium launcher could gain some momentum, but right now OnionOS on Miyoo just wrangled some of the best feature-sets of emulation community, primarily the Game Switcher menu. It's basically an integration of several RetroArch features and some rare ones - quick savestate on exit, optional auto savestate loading on launch, quick screenshot, playtime tracker, a list of recently played games, and a snappy menu. It makes you feel like you can multitask on games despite the fact that you can't. Apparently OnionOS came from trying to merge a precursor to MinUI and the Game Switcher menu. Right call, because that functionality alone is unbeatable. I wish the EmulationStation frontend of higher-end handhelds can implement this, a more comprehensive "recent list" than the current "recent list." Anything else is a nice bonus like netplay, RetroAchievements (RetroArch itself handles these), remote file transfer and battery tracker - these mostly have been underused by me or have been used by other handheld distros already.
    • An increasing usage of cost-less amenities includes the default shadevideo filter being "sharp bilinear" or normal2x or "bicubic" on Onion. Keep it up, this is the best default shader for sharp pixels in most non-integer scaling situations without shimmering.
  • Feature set and power with community OS usage: RG35XX wins by a mile, but your mileage may vary in how much power you need.
    • CPU power: if we use the latest mGBA RetroArch core, Miyoo struggles with some parts of "DrillDozer" or "Mario & Luigi" and sometimes drops speed, while it doesn't happen on the Anbernic. In the SNES9x emulator, some games like Kirby Super Star or Yoshi's Island will eat up a lot of the Miyoo's CPU resources and leave no room for fast-forwarding, while the Anbernic does it easier. Of course, if you don't mind them at much, then the extra oomph won't matter too much to you.
    • Peripherals: the Anbernic has HDMI out, Bluetooth, WiFi and USB host support, while the Miyoo only has WiFi. On the Anbernic side, currently the Knulli firmware uses the peripherals most seamlessly, while stock is a lot more Janky. Knulli has native 1080p output in RetroArch while others only have blown-up 480p in RetroArch, which you'll be able to tell VERY quickly. If you enjoy using a handheld as a home console box with an external gamepad, the Anbernic RG35XXPLUS with Knulli is probably the cheapest to do so and do so decently. Knulli is also the only firmware to have Bluetooth AUDIO. Recommended for those who want all the hardware amenities.
  • Long-term issues
    • Admittedly I did end up playing on the Anbernic a lot, but this did bring some issues that I had to contact customer support for. Mostly the wear-and-tear on the D-pad and a faulty display. You see, I play Apotris a lot, and using the known Tetris strategies apparently means the UP and RIGHT keys on the D-pad gets a lot of rubbing, and now they look worn-out. In trying to disassemble it to check what could be the issue, some mishandling caused the screen to develop dead pixel lines. The customer support first gave me a replacement D-pad, and later agreed to replace my unit's screen by having the handheld sent back to their factory, but the unit returned with a WRONG D-pad that's likely for the original RG35XX! Now I'm still using the old D-pad, rotated 180 degrees, and worn out on both corners by now. Apparently not a lot of people encountered the same issue, but it's still worth bringing up regardless. TOP TIP: Take advantage of customer support while you can!! Don't disassemble your new-fangled handhelds to troubleshoot unless you know 100% what you're doing!

What features I ended up using/liking a lot, and what plans I have for these handhelds going forward

  • Miyoo Mini Plus: OnionOS's Game Switcher and generally faster navigation. Snappy face buttons. Theme creation.
  • Anbernic RG35XX Plus: Really good ergonomics for long-term play, as much as a vertical handheld can provide. WiFi for local netplay and SSH tinkering potential. Bluetooth audio.
  • Going forward: For now I don't have a lot of reasons to really keep the Miyoo Mini Plus. I plan to create an OnionOS theme for it with my hand-drawn artwork, and later sell the Miyoo to someone who needs it more than I do. But I will miss the Game Switcher. The Anbernic is a keeper, despite the busted-up D-pad. Maybe I'll pester customer support again to have 2 or 3 backup ones. Here's to hoping that GarlicOS makes it work again - hardware acceleration is apparently in the works according to Black-Seraph, and more custom firmware options like Rocknix and even GammaOS Core will keep things exciting for sure.
submitted by Upbeat-Serve-6096 to SBCGaming [link] [comments]


2024.06.09 07:52 SoftSend Trouble Animating a Gui to Fade In

Hello, I am building a Gui to act as a basic launcher for routinely used apps. The functionality works fine but I want the gui to fade in with a transparent effect, going from 100% transparent to a set value over 100 loops. I know there are some fancy ways to make the animation happen that some very smart people have made but I can't debug where the problem is with mine.
windowFadeIn(transparency) { iter := 100 Loop iter { WinSetTransparent abs(round((transparency*(A_Index/iter)))), lngui.Hwnd sleep(20) } } 
The issue is when the script runs, the duration of the 'sleep' time is with 100% transparency. Then at the end of the loop the gui appears with no frames between start to finish. The above is the problem function and below is the full script so you can see it in action.
#Requires Autohotkey v2.0+ #SingleInstance #WinActivateForce /* Launcher for some common use AHK scripts Table of contents 1. Global 2. Variables 3. Functions 4. Gui Properties 5. Build Gui 6. Opening the Gui 7. Button Functions */ /* 1. Global */ global lngui_props := object() ;stores gui_props in an object ;TODO TraySetIcon("path to .ico") lngui_props.show_commands_tips := True lngui_props.query_autocomplete := True /* 2. Variables */ /* 3. Functions */ ;___properties and states reset_lngui_props(mainoff := "main") { ;return to a factory state lngui_props.state := mainoff } is_lngui_state(state) { ;check state of gui return (lngui_props.state == state) } is_lngui_on() { ;check if gui is on return ! is_lngui_state("off") } set_lngui_state(state) { ;set state of gui lngui_props.state := state } ;___Interacting with the Gui close_lngui(*) { ToolTip() reset_lngui_props("off") lngui.Destroy() } /* TODO lngui_activable() {;conditions to be met to allow the hotkey try { return !InStr(WinGetTitle("A"), "Remote Desktop") } return True } */ windowFadeIn(transparency) { iter := 100 Loop iter { WinSetTransparent abs(round((transparency*(A_Index/iter)))), lngui.Hwnd sleep(20) } } /* 4. Gui Properties */ lngui_props.title := "Launcher" reset_lngui_props("off") /* 5. Build Gui */ build_gui() { global lngui lngui := Gui() acccolor := "FFB900" ;accent color backcolor := "1d1f21" ;bg color common_text_lngui_opts := "xm w400 cc5c8c6 -E0x200" common_btn_lngui_opts := "xm w400 h70 y+20" lngui.Opt("AlwaysOnTop -SysMenu -caption +Border ") lngui.SetFont("s24", "boda") lngui.Title := lngui_props.title lngui.backColor := backcolor lngui._text := lngui.AddText(common_text_lngui_opts " c" acccolor, lngui_props.title) lngui._text.SetFont("") lngui.SetFont("s14") btn1 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Notepad") btn1.OnEvent("Click", Notepad) btn1.Opt("xm") btn2 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Spotify") btn2.OnEvent("Click", Spotify) btn2.Opt("") btn3 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&AutoHotKey") btn3.OnEvent("Click", AHK) btn3.Opt("") btn4 := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Remote Desktop") btn4.OnEvent("Click", Remote) btn4.Opt("") btnEnd := lngui.AddButton(common_btn_lngui_opts " c" acccolor, "&Open All") btnEnd.OnEvent("Click", RunAll) btnEnd.Opt("") lngui.OnEvent("Escape", close_lngui) reset_lngui_props("main") lngui_props.click_exit := True windowFadeIn(230) lngui.Show("autosize") } /* 6. Opening the Gui */ build_gui() /* 7. Button Functions */ runScript(path) { /* exists := DirExist(path) if exists { Run path } if not exists { close_lngui() error := MsgBox("File path not accessible, connect HDD", "Failed to Open", "4096") build_gui() } */ Run path close_lngui() } Notepad(*) { PrismMC := "C:\Users\profile\..." runScript(PrismMC) } Spotify(*) { Spotify := "C:\Users\profile\AppData\Local\Microsoft\WindowsApps\Spotify.exe" runScript(Spotify) } AHK(*) { AHK := "C:\Users\profile\OneDrive\Desktop\scripts\" runScript(AHK) } Remote(*) { Remote := "C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Remote Desktop.lnk" runScript(Remote) } RunAll(*) { Notepad Spotify AHK Remote } Suspend 0 ;re-enable hot keys 
If any of you superstars are so inclined to help a poor soul out with one more thing, I'm struggling with gui option parameters for building a dashboard. I could make it happen with HTML/CSS but I'm struggling to piece together how to use r, xm, xs, ys... to build an 'n column' by 'n row' dashboard within the gui. Specifically for the 4 buttons (btn1, btn2, btn3, btn4). It may just be the formatting of the gui but I don't understand what parameter prevents creating columns.
submitted by SoftSend to AutoHotkey [link] [comments]


2024.06.09 07:09 1mgsel [ Xfce + i3 ] Peppermint Os runit

[ Xfce + i3 ] Peppermint Os runit
i3 defoult ayarlarda onu bi düzeltirim
submitted by 1mgsel to vlandiya [link] [comments]


2024.06.09 04:33 ExileOn9thSt Vertical Bars While Using CRT Filter on 1080 Display

Hi, I’m trying to get a CRT shader set up that looks somewhat alright, but so far I’m failing… As you can hopefully see in the pic, instead of it being a smooth effect, there’s a sort of banding happening vertically, with rows of lighter and darker scanlines, almost like looking at corrugated cardboard. I obviously know scanlines are gonna make some sort of lines on the screen… but it’s supposed to be a smoother, more even effect than this, right?
Currently I’m trying to use crt-royale with one of the built-in ntsc presets, and I’ve set the mask type to aperture grille, since I’ve read that its the only mask that can render acceptably on a 1080 display? Which is all I have unfortunately. I’ve also turned on integer scaling and integer scale overscale on an attempt to fix it, but it still looks like this. (I turned that on from Settings > Video > Scaling, but I suppose maybe there’s a different setting for it in another menu that I was supposed to use to fix this? idk, this is a confusing program T_T )
if anyone has any suggestions, I’d appreciate it…. thank you
submitted by ExileOn9thSt to RetroArch [link] [comments]


2024.06.09 02:20 EntertainerGrouchy39 yall fw it? ( been playing on nd off for 2 months dont expect good to come frm me😭)

yall fw it? ( been playing on nd off for 2 months dont expect good to come frm me😭) submitted by EntertainerGrouchy39 to PlanetZoo [link] [comments]


2024.06.09 00:19 AlohaDude808 Icarus Week 131 Update New Automated Pistol Turret

Icarus Week 131 Update New Automated Pistol Turret
Week 131 Patch Overview: (June 6, 2024)
This week we’re introducing the winner of our Discord Poll - the Automated Defense System: Pistol.
The new Turret packs a wallop, with a 400-round chamber, 120 degrees of horizontal rotation and a 50m max range.
https://preview.redd.it/x9a0cvey9f5d1.png?width=960&format=png&auto=webp&s=ba97fb0d0d1acd257ea52acdb161a40660f80c80
This Week: Turret The new ‘Automated Defense System: Pistol’ is a powerful new Turret system for you to deploy in defence of your base.
It sports a 50m max range, five rotation degrees per second, a two-second cool down between shots, 45 degrees of vertical rotation (pitch), and 120 degrees of horizontal rotation. It consumes 3000 power while in action and 1500 while sitting idle, so make sure to keep it supported by a robust power network.
For this powerful defense system, there is a large cost to match. You’ll need eight Titanium Plate, 12 Electronics, 12 Composites, 12 Aluminum Plate, one Pistol, 20 Steel Screws and 12 Copper Wire.
The Automated Defense System: Pistol is your ‘all-rounder’ defense system that fires a steady stream of pistol rounds, helped by its massive 400-round capacity.
The lights on the bottom of the Turret indicate its ammo and targeting status. Red reflects a Turret that is out of ammo, blue if it is stocked with ammo and yellow/orange if honing in and firing on a target.
Additionally, there are lights on the side of the turret to give you a visual cue of the Turret's ammo supply. High ammo counts shine a vibrant light green, reducing in brightness as the Turret burns through its clip before transitioning to orange and then red as it gets critically low. Once it hits full red, that means you're entirely out of ammo and need to resupply.
https://preview.redd.it/48lyck80af5d1.png?width=2560&format=png&auto=webp&s=acb4ef2883beb76d907a18998db83c8e0d9d2e1b
Mineable Rocks Optimization Setting Continuing our work on late game hitching, we’re introducing some new fixes, changes and settings that allow more control for players.
But before we get into it, here’s a quick reminder of how the mineable rock voxels in Icarus work:
A stone that has not been mined is a single mesh, while a partially mined stone can be composed of multiple meshes. The larger the stone, the more meshes required. Large stone voxels tend to be placed in world with roughly 30% of the stones entire volume underground so they blend in naturally with the landscape. This does mean however that multiple meshes are left behind when all the visible stone has been mined, leaving a substantial amount of these meshes across Open World prospects which have been active for some time.
Information about these mined meshes has to be communicated from the server to the client, and then streamed in for each player as they move around the world and new landscape tiles are loaded in. Each of these is another multiplier to the strain on CPU/GPU created by the ever expanding number of un-mined meshes.
With that in mind, the changes this week are focused on limiting this impact by giving players more control over how stone voxels are loaded in their prospects.
A new option has been added to the settings menu that will reload all stone voxels to an ‘un-mined’ single mesh state on persistent prospects during load. This has the restriction of only automating this reloaded state if there are no buildings or deployables in the immediate area. This setting will also be enabled by default.
The settings can be found as follows:
For hosts and local players:
Settings > Gameplay Options > Large Stones Respawn
For dedicated servers:
ServerSettings.ini > LargeStonesRespawn=True
https://preview.redd.it/6kvpvv22af5d1.png?width=2560&format=png&auto=webp&s=1eb97f8fd46dd65cd722dfde29545de1c4107ea5
Next Week: CHAC Pistol Next week, we’ll be introducing the runner-up in our Discord Poll - the CHAC Pistol. Thank you to everyone for voting in our first-ever poll of this kind.
https://preview.redd.it/z7b4usj3af5d1.png?width=2560&format=png&auto=webp&s=f3742b32fd300468e40a43b6f5abef848b05baf0
Detailed Breakdown of New Content:
Unlock Turret for release
Initial branch of files from Trunk to 2.2.6-Release #unlimitedpower
Updating Branchmap.json with new release stream info
Hooked up brown laika trophies
Added second darker variant of the Laika trophies
Adding Dark Brown Laika Dog, Workshop Item, Items, AI Setup etc
Detailed Breakdown of Fixed Content:
Fix an intermittent issue with certain voxels not able to be mined after the voxel has been marked as 'no longer net relevant' on client resume
Improved skinning on the ghillie suit chest piece to remove stretching while aiming
Removed flyaway grass strands from the ghillie head piece
Update recipes to support butchery benches
Fix a tri-state ambiguity with voxels being unmined/partially mined/fully mined (Zeb)
Increased the basic pistol round damage from 100 -> 150
Disclaimer: I am not a developer. I'm just a fellow Icarus enjoyer. If you enjoy receiving these weekly patch notes, please like and leave a comment letting us know your thoughts about the update! Mahalo!
submitted by AlohaDude808 to ICARUS [link] [comments]


2024.06.08 23:32 LetoAtreidesOnReddit Analog Pro IO Board - composite out - No video, audio buzz, stumped

FIXED - The cord itself wasn't seating properly due to its design. Works like a charm now.
Hey all,
Just got the new Analog Pro IO board and I can't get any video signal from it. Not sure if it's the cord I'm using (Retrobit Saturn Composite Cable), something wrong with the board or, likely, something wrong with my setup. Ini settings below. Tested on a Philips CRT and a Commodore 1702, same results on both. SOG switch set to off, DE10 switches all set to off.
Any suggestions?
[MiSTer] ;debug=1 ; set to 1 to enable debugging messages. Default is 0(disabled). key_menu_as_rgui=0 ; set to 1 to make the MENU key map to RGUI in Minimig (e.g. for Right Amiga) forced_scandoubler=0 ; set to 1 to run scandoubler on VGA output always (depends on core). ;ypbpr=0 ; set to 1 for YPbPr on VGA output. (obsolete. see vga_mode) vga_mode=svideo ; supported modes: rgb, ypbpr, svideo, cvbs. rgb is default. ntsc_mode=0 ; Only for S-Video and CVBS vga_mode. 0 - normal NTSC, 1 - PAL-60, 2 - PAL-M. composite_sync=1 ; set to 1 for composite sync on HSync signal of VGA output. vga_scaler=0 ; set to 1 to connect VGA to scaler output. hdmi_audio_96k=0 ; set to 1 for 96khz/16bit HDMI audio (48khz/16bit otherwise) keyrah_mode=0x18d80002 ; VIDPID of keyrah for special code translation (0x23418037 for Arduino Micro) vscale_mode=0 ; 0 - scale to fit the screen height. ; 1 - use integer scale only. ; 2 - use 0.5 steps of scale. ; 3 - use 0.25 steps of scale. ; 4 - integer resolution scaling, use core aspect ratio ; 5 - integer resolution scaling, maintain display aspect ratio vscale_border=0 ; set vertical border for TVs cutting the uppebottom parts of screen (1-399) ;bootscreen=0 ; uncomment to disable boot screen of some cores like Minimig. ;mouse_throttle=10 ; 1-100 mouse speed divider. Useful for very sensitive mice rbf_hide_datecode=0 ; 1 - hides datecodes from rbf file names. Press F2 for quick temporary toggle menu_pal=0 ; 1 - PAL mode for menu core hdmi_limited=0 ; 1 - use limited (16..235) color range over HDMI ; 2 - use limited (16..255) color range over HDMI, for VGA converters. direct_video=0 ; 1 - enable core video timing over HDMI, use only with VGA converters. hdr=0 ; 1 - enable HDR using HLG (recommended for most users) ; 2 - enable HDR using the DCI P3 color space (use color controls to tweak, suggestion: set saturation to 80). fb_size=0 ; 0 - automatic, 1 - full size, 2 - 1/2 of resolution, 4 - 1/4 of resolution. fb_terminal=1 ; 1 - enabled (default), 0 - disabled osd_timeout=30 ; 5-3600 timeout (in seconds) for OSD to disappear in Menu core. 0 - never timeout. ; Background picture will get darker after double timeout video_off=0 ; output black frame in Menu core after timeout (is seconds). Valid only if osd_timout is non zero. osd_rotate=0 ; Display OSD menu rotated, 0 - no rotation, 1 - rotate right (+90°), 2 - rotate left (-90°) vga_sog=0 ; 1 - enable sync on green (needs analog I/O board v6.0 or newer). ; 1 - enables the recent file loaded/mounted. ; WARNING: This option will enable write to SD card on every load/mount which may wear the SD card after many writes to the same place ; There is also higher chance to corrupt the File System if MiSTer will be reset or powered off while writing. recents=0 ; lastcore - Autoboot the last loaded core (corename autosaved in CONFIG/lastcore.dat) first found on the SD/USB ; lastexactcore - Autoboot the last loaded exact core (corename_yyyymmdd.rbf autosaved in CONFIG/lastcore.dat) first found on the SD/USB ; corename - Autoboot first corename_*.rbf found on the SD/USB ; corename_yyyymmdd.rbf - Autoboot first corename_yyyymmdd.rbf found on the SD/USB ;bootcore=lastcore ; uncomment to autoboot a core, as the last loaded core. ; 10-30 timeout before autoboot, comment for autoboot without timeout. bootcore_timeout=10 omitting HDMI settings - will list if needed 
submitted by LetoAtreidesOnReddit to MiSTerFPGA [link] [comments]


2024.06.08 18:11 danmariuss What distinguishes front-end development from back-end development? - Dan-Marius Sabău

HTML is the base of the website and CSS can make it look better adding it colors and some kind of interaction with the visitors. A link in the website menu or just another item that is changing the color when you are there (on that web page in cases of links or a div or a text when you are moving your cursor over it) looks better, right? A designer (not a programmer because they are not programming languages) can use both HTML and CSS to build websites that look great but a programmer can generate the HTML on server-side (back-end) using a programming language like PHP, Python or Java and that person can also use Javascript in the front-end to make the web pages even more interactive for the visitor. https://dan-marius.ro/en/what-distinguishes-front-end-development-back-end-development.html
submitted by danmariuss to u/danmariuss [link] [comments]


2024.06.08 17:51 FewWillingness1081 (2024) Getting The First Users for Your SaaS Startup

(2024) Getting The First Users for Your SaaS Startup
Have you finally launched your Saas product? Congratulations, that's no easy feat! Now what are you going to do? Well, the answer should be simple; go out and acquire my first 100 clients!
But how?
Well, we need to make sure we have the basics prepped and ready to go. What are the basics you ask?
Let's start here:
  1. Do you have a good value proposition in place to help you succeed?
  2. Is your customer journey (product funnel) fully optimized to begin taking on new clients?
  3. Are you open-minded, and flexible enough to provide your initial customers with a bespoke experience? This is also a perfect time to get testimonials and case studies!
Also, don't worry. At this stage, you won't need an advertising budget (not yet). In fact, many Saas founders are turning to The Growth Checklist as a new way to drive traffic to their websites using proven strategies on their favorite platforms such as Reddit, X (Twitter), Linkedin, Pinterest, Quora, and more!

Finding the first customers for your SaaS

Your first batch of SaaS customers will provide you with amazing feedback about your product. The first 100-1000 customers are likely to give you feedback that will help you scale to the next stage, which is to obtain an additional 1,000 - 10,000 customers. Yes, we'll eventually get to 10,000 - 100,000, but let's be patient (ha)! The value of having an early adopter helps you to identify the following (list).
  1. Bugs, and broken features.
  2. Refine your customer service, and support ticketing workflow.
  3. Your brand voice. How you ultimately communicate with your customers.

What success will look like for you and your Saas(y) team

Customer success requires you to proactively help your customers achieve their goals, not solely your own! You may be required to spend time with a few customers teaching them about your current feature set, and even shedding light on your future roadmap.
Not only will your SaaS customers know exactly how to use their product, but they will also begin to feel like one of your own internal team members, which is a great way to generate referrals! Don't be afraid to spend that extra time, it goes a long way, and this is vital to your success early on. I advise you to put on your "consultant" hat with your first 100+ customers. Do what isn't scalable, until you can no longer do it.
Your personal relationships will go a long way. These people will write about you on forums, they will share your product with their friends and family, and if the use-case is truly viral like Loom, it will save everyone time and pain. The Loom example is gold. They're a company that is so viral, it almost hurts! If you want to have that kind of success, work to deeply understand your clients pain points!
This process isn't the "sexy" way to go about growth, but you can't get to 2, without 1 happy customer. Work to make 100 customers happy, achieving everything that they desired because of [your tool]. Keeping this mindset early on will create a massive distance between you and your competitors. This is the secret formula to growth that will take your SaaS to the stratosphere!

Leverage your professional network on LinkedIn and Offline

One of the best arguments for going to University is building a strong network. So if you're on the fence about which college, or university you should attend, just do it! The education is valuable, but the network is essential! As you build your network, eventually many of your colleagues will go on to work for larger enterprises, some perhaps right within your space.
For many young entrepreneurs, it's almost painful for them to reach out to their friends and family, asking for them to be one of the first customers for their Saas. Yes, there is a high likelihood that your family members aren't a good fit for your product, but they will give you feedback, and who knows, they could potentially make introductions for you.
Don't be afraid to leverage your existing professional network, as there could be a full herd of clients just waiting for you to reach out to them. Reddit and Linkedin are great platforms to seek advice about your product as well. For instance, we asked about which features would be the most valuable in a dating app. This post went viral, garnering well over 3 million views (and counting), something that I know dating apps like Tinder, Hinge, Bumble, or any of the products over at Match Group would die to hear! I'm sure they would also save a couple of million dollars with their market research teams as well!
Asking Reddit about core features for a software application
Be ready for feedback as it comes in. There will be a lot of noise, but you still must prioritize the signal. It's very easy for us to disregard information, but in reality, if a client is in a position where they think something is not intuitive, the chances are that they are actually correct. Building intuitive SaaS products is not easy. In fact, the more intuitive something is, the higher the chances that someone spent a lot of time, and money re-iterating over something hundreds of time. We also wrote about this in a lovely piece you should read another time.
Your close "working circle" on Linkedin, or just through friends in your text iMessage / Whatsapp group will be happy to test out your SaaS tool. This can encourage word-of-mouth, and referrals, which create a feedback cycle of you getting organic referrals from one in-network relationship to another. Understand what they desire, and their true pain points to really create something viral (again, Loom).
Understanding the needs of my own network led to more growth on my Reddit account. I grew from 100 Karma to over 100,000 followers in just a few short weeks, and also gained 9,000+ followers on Linkedin, just by sharing what I "knew" was valuable to my network
If you don't know what resonates with the audience you're targeting, try engaging with influencers in your niche and analyze what makes their content worth sharing. Try creating a list of their top-ranking posts, and identify which elements are working for them. Do what's easy for you, you're not going to beat them at their own game, but you may be able to copy and apply it to your own SaaS marketing strategy!

Organic Social Media Strategies

Organic and viral social media marketing is an incredible tool if placed into the right hands. Below I am going to break down a small list of the platforms that I use to grow my software design agency.
  1. Reddit.com - Best for driving traffic immediately (done safely). Daily averages can range from 100 visits to 2,000 visits driven from appropriate communities. This is just by engaging with others, not even creating posts. Creating posts can generate many thousands of visitors, but good look finding the appropriate subreddit that will let you do this!
  2. Quora.com - Second best for driving traffic immediately. With a similar blogging style to Reddit, your questions, and posts will live in the Quora ether forever. As long as you tend to your content, updating it frequently, there's no reason that it will not rank on the front page of Google. Bringing an immense return to your SaaS product.
  3. X.com (Twitter) - Content can really go viral here on X, but the platform has changed quite dramatically since the takeover by Elon Musk. There are still many potential customers that exist on the platform, but you will have to swim through a whole ocean of difficulties to build up your brand. If you like the platform, it can work really well for your company, but many startups are keeping their distance from the platform for the time being.
  4. Linkedin.com - This one is my personal favorite. LinkedIn is what I recommend to 100% of SaaS entrepreneurs in terms of personal branding and long-term growth. It's not as fast, takes a lot of consistent content creation, and if you're lucky, you might even catch the wave of a "consumption cycle" which is a working theory that content will get pushed out to many "out-of-network" connections, given the right circumstance.
  5. Pinterest.com - Might be the darkhorse of the decade with high amounts of exponential built into its pin creation system. Many SaaS entrepreneurs do not consider Pinterest as a go-to-market to share their platform, but with a little creativity, and a high posting rate (around 200 before the rate limiter), you can create hoards of helpful content that answer the most distressing questions that your product ultimately resolves. Within 4 months I was able to scale a Tattoo Brand on Pinterest to 1.5 Million monthly views on content. Each piece of content has a direct link back to our website. Don't forget, these links live forever, and can generate traffic to your SaaS product for years to come!
Organic web traffic to your SaaS product from Pinterest

Creating a landing page for your SaaS

Landing pages are extraordinarily vital to the success of your SaaS marketing campaigns. Using the right analytics tools like Hotjar, and Google Analytics, you can gain valuable insights about how people interact with your value proposition and call to actions.
The best landing pages have the same winning formula to succeed:
  • A simple and concise way to communicate your value proposition
  • Utilize social proof like testimonials, or reviews to show the best examples of SaaS customer success
  • Create a bold call to action that stands out from the rest of the page and draws attention to it
  • Add frequently asked questions to resolve any concerns immediately
  • A small "attention ratio", a strategy preventing users from "accidently" leaving your site with too many links available to choose from. This enables them to leave without the desired results you seek
  • A needed product that solves problems, not something rich in features
Pro-tip: Many of the items within the formula can be obtained in the early stages of your product's life cycle. Outside of your friends, and family, or launching on Product Hunt, you can achieve similar goals by constantly testing and scaling. Generate 10,000 to 20,000 monthly visitors to your landing page with our simple organic marketing checklist. No ad budget required!
Daily website traffic example generated through organic content engagement methods!
Understanding your sales funnel
Increasing the conversation rate of your Saas landing page should be a top priority for you and your team. From the onset, you can control exactly where your potential customers will arrive.
Let's break this down based on how someone may have been "warmed up", as they now arrive at the top of your funnel:
  1. Warm Lead (Aware of your SaaS Product)
  2. Cold Lead (Unware of your SaaS Product)
Your visitors are much more likely to purchase from you if they are made aware of your product before arriving, but if this is their first visit, it's less likely they will become customers today. This does not mean they won't down the line, but it's considered more of a risk in their minds. If you offer them a free trial, or a product demo of your services, they may change their minds!

Create your SaaS brand website

Not to be confused with your landing page, which is created to help you optimize your sales funnel (this should be separate), your company website will host the majority of your marketing efforts. This includes your main hub for email campaigns, content, SEO, customer support, partnerships, and much more. This should be a top priority.
You can also treat your brand page as a landing page for users who are aware of your product already. If that user lands on your homepage, chances are they arrive through organic search methods, and your sales strategy doesn't need to be the same as used through alternative landing pages (other ways to generate traffic to your SaaS). Use common best practices with the exception of your menu and navigation links. Remember when we discussed "attention ratio"? This is an okay location to contain these helpful links so people can learn more about your company, and its ethos.
SEM Rush LP
SEMRush's home page is a fine example of how your home page should "act" like a landing page for your SaaS.
Provide content that displays your value proposition above the fold, separated from the industry sector. Your content should feel personalized, with a display of client success people can relate to will always be a conversion battle.

Content Marketing

A great content marketing strategy should be used as a tool to find and target your ideal customers at different stages of the buying decision. Placing relevant information in front of your audience raises overall awareness (that you exist) and helps you to build trust in your vertical.
Being a founder of a SaaS startup, you'll find yourself engaging with other players more often than you think. As the leader, who else would know more about your SaaS than you? Content can range from comparison content (with competitors), content to keep current customers happy (through retention efforts), posts that display your value proposition (not that we forgot), and outreach content.

Competitive analysis

Understand your strengths compared to your competitors. Analyze where they have failed, and work to fill in the gaps. It's hard to stand out in a crowded niche, but positioning can lure away competitors with a promise of a superior customer experience. This doesn't have to even mean features, it can just represent your customer support strategy. Do your customers feel like they are appreciated, not just money mules?

Content that shows your value proposition

Every day billions of people are looking for solutions to their problems online. When you create content that shows how your SaaS can be the Tylenol for a business owner's headache, you create more opportunities to be the preferred solution. Make sure to provide helpful content that clearly articulates your value proposition.

Posting content to retain clients

Your SaaS startup needs to create content for your current user base, not just for prospective clients. Retaining SaaS customers is just as, if not more important as finding new ones. Watch how your customers engage with your platform. Use available tools, and organic traffic (without SEO) to optimize onboarding. Prioritize the experience for your high-paying customers. FAQs, Guides, Webinars, Loom clips, YouTube videos, are all great ways to help your clients navigate your solution.

Comparing to competitors

Larger competitors give you an opportunity to quickly scale in your niche if done correctly. Leverage your content creation strategy with comparison articles that contrast your SaaS products to theirs. There is an entire segment of potential SaaS customers who are on the lookout for something different from the mainstream choice. This could be due to price point, experience, or a need for change.

Posting content for outreach

Mainly used for SEO, leveraging a content creation strategy for outbound is a great way for a new SaaS brand to enhance visibility and organic search traffic. Could there potentially be a competitor, or another influential organization willing to allow your startup to publish on their channels? We call this a backlinking strategy, which at times can be expensive, but if available, you should certainly take it. Large organizations like Forbes, Techcrunch, Inc.com, and others would be a great fit for a new company. Yes, even Youtube videos and influencer channels with great write-ups on their videos can provide a big boost in search rankings thanks to updates to the Google search algorithm.
People love to consume media, especially video content. Publishers love to publish content, especially content that they don't have to write themselves. This will open up your product to an entirely new audience that you didn't have reach to at the onset.

SEO (search engine optimization)

SEO is the gun in a knife fight. It's an extremely powerful tool, but the downside is that it takes time. Many SaaS founders don't see results for 3 months, 6 months, or years, depending on their strategy. Focusing on SEO alone to acquire initial customers would not be recommended. It's important to understand where to best spend your time early on. My suggestion would be to have someone dedicated to driving traffic if not yourself, then focus on iterating on your website and helping users to engage with your content strategy.
Once you've built a strong customer base, and have achieved product-market fit, it's the perfect opportunity to use SEO to help you scale to new heights!
Once you have a loyal customer base and have reached product-market fit, it’s time to use SEO to enable flywheel growth and scale your SaaS platform to stratospheric heights.

Get your first 1,000 customers!

This article will single-handedly provide you with the links and resources needed to build a customer base within your first 6-months of launch. Within 2 - 3 months you could even exceed the 1,000 user mark. For some 100 customers is also great, it just depends on who you're targeting (B2B vs. B2C). Make sure to focus on customer success, get those testimonials, and establish dominance by giving your loyal clients a bespoke experience!
If you found this article helpful and are ready to continue executing, feel free to grab a copy of our book The Growth Checklist. It's the only book around that guarantees growth within 30-days, or we'll fully refund you the value of the book. If you've already purchased a copy, and are struggling to execute upon any strategies, you can simply book a meeting with me here.

Find us on your favorite platforms

We also wrote this article, along with other similar ones on the following platforms:
  1. Linkedin
  2. Our Website
  3. Quora
Follow us on whichever platform you prefer!
submitted by FewWillingness1081 to u/FewWillingness1081 [link] [comments]


2024.06.08 17:50 SnooDoodles7663 SwayWM not sleeping/locking?

My laptop only sleeps & locks when I close the lid, but not when I leave it idle whether on charge or not. I can't figure out why this is happening. Here's my config:

Default config for sway

Copy this to ~/.config/sway/config and edit it to your liking.

Read `man 5 sway` for a complete reference.

Variables

Logo key. Use Mod1 for Alt.

set $mod Mod4

Home row direction keys, like vim

set $left h
set $down j
set $up k
set $right l

Your preferred terminal emulator

set $term alacritty

Your preferred application launcher

Note: pass the final command to swaymsg so that the resulting window can be opened

on the original workspace that the command was run on.

set $menu exec wofi --show drun
include /etc/sway/config-vars.d/*

Output configuration

Default wallpaper (more resolutions are available in /usshare/backgrounds/sway/)

output * bg /usshare/backgrounds/sway/Sway_Wallpaper_Blue_1920x1080.png fill

Example configuration:

output HDMI-A-1 resolution 1920x1080 position 1920,0

You can get the names of your outputs by running: swaymsg -t get_outputs

Idle configuration

Example configuration:

exec swayidle -w \

timeout 300 'swaylock -f -c 000000' \

timeout 600 'swaymsg "output * dpms off"' resume 'swaymsg "output * dpms on"' \

before-sleep 'swaylock -f -c 000000'

This will lock your screen after 300 seconds of inactivity, then turn off

your displays after another 300 seconds, and turn your screens back on when

resumed. It will also lock your screen before your computer goes to sleep.

Input configuration

Example configuration:

input "2:14:SynPS/2_Synaptics_TouchPad" {

dwt enabled

tap enabled

natural_scroll enabled

middle_emulation enabled

}

You can get the names of your inputs by running: swaymsg -t get_inputs

Read `man 5 sway-input` for more information about this section.

Key bindings

Basics:

Start a terminal

bindsym $mod+Return exec $term

Kill focused window

bindsym $mod+Shift+q kill

Start your launcher

bindsym $mod+d exec $menu

Drag floating windows by holding down $mod and left mouse button.

Resize them with right mouse button + $mod.

Despite the name, also works for non-floating windows.

Change normal to inverse to use left mouse button for resizing and right

mouse button for dragging.

floating_modifier $mod normal

Reload the configuration file

bindsym $mod+Shift+c reload

Exit sway (logs you out of your Wayland session)

bindsym $mod+Shift+e exec swaynag -t warning -m 'You pressed the exit shortcut. Do you really want to exit sway? This will end your Wayland session.' -b 'Yes, exit sway' 'swaymsg exit'

Moving around:

Move your focus around

bindsym $mod+$left focus left
bindsym $mod+$down focus down
bindsym $mod+$up focus up
bindsym $mod+$right focus right

Or use $mod+[updownleftright]

bindsym $mod+Left focus left
bindsym $mod+Down focus down
bindsym $mod+Up focus up
bindsym $mod+Right focus right

Move the focused window with the same, but add Shift

bindsym $mod+Shift+$left move left
bindsym $mod+Shift+$down move down
bindsym $mod+Shift+$up move up
bindsym $mod+Shift+$right move right

Ditto, with arrow keys

bindsym $mod+Shift+Left move left
bindsym $mod+Shift+Down move down
bindsym $mod+Shift+Up move up
bindsym $mod+Shift+Right move right

Workspaces:

Switch to workspace

bindsym $mod+1 workspace number 1
bindsym $mod+2 workspace number 2
bindsym $mod+3 workspace number 3
bindsym $mod+4 workspace number 4
bindsym $mod+5 workspace number 5
bindsym $mod+6 workspace number 6
bindsym $mod+7 workspace number 7
bindsym $mod+8 workspace number 8
bindsym $mod+9 workspace number 9
bindsym $mod+0 workspace number 10

Move focused container to workspace

bindsym $mod+Shift+1 move container to workspace number 1
bindsym $mod+Shift+2 move container to workspace number 2
bindsym $mod+Shift+3 move container to workspace number 3
bindsym $mod+Shift+4 move container to workspace number 4
bindsym $mod+Shift+5 move container to workspace number 5
bindsym $mod+Shift+6 move container to workspace number 6
bindsym $mod+Shift+7 move container to workspace number 7
bindsym $mod+Shift+8 move container to workspace number 8
bindsym $mod+Shift+9 move container to workspace number 9
bindsym $mod+Shift+0 move container to workspace number 10

Note: workspaces can have any name you want, not just numbers.

We just use 1-10 as the default.

Layout stuff:

You can "split" the current object of your focus with

$mod+b or $mod+v, for horizontal and vertical splits

respectively.

bindsym $mod+b splith
bindsym $mod+v splitv

Switch the current container between different layout styles

bindsym $mod+s layout stacking
bindsym $mod+w layout tabbed
bindsym $mod+e layout toggle split

Make the current focus fullscreen

bindsym $mod+f fullscreen

Toggle the current focus between tiling and floating mode

bindsym $mod+Shift+space floating toggle

Swap focus between the tiling area and the floating area

bindsym $mod+space focus mode_toggle

Move focus to the parent container

bindsym $mod+a focus parent

Scratchpad:

Sway has a "scratchpad", which is a bag of holding for windows.

You can send windows there and get them back later.

Move the currently focused window to the scratchpad

bindsym $mod+Shift+minus move scratchpad

Show the next scratchpad window or hide the focused scratchpad window.

If there are multiple scratchpad windows, this command cycles through them.

bindsym $mod+minus scratchpad show

Resizing containers:

mode "resize" {

left will shrink the containers width

right will grow the containers width

up will shrink the containers height

down will grow the containers height

bindsym $left resize shrink width 10px
bindsym $down resize grow height 10px
bindsym $up resize shrink height 10px
bindsym $right resize grow width 10px

Ditto, with arrow keys

bindsym Left resize shrink width 10px
bindsym Down resize grow height 10px
bindsym Up resize shrink height 10px
bindsym Right resize grow width 10px

Return to default mode

bindsym Return mode "default"
bindsym Escape mode "default"
}
bindsym $mod+r mode "resize"

Status Bar:

Read `man 5 sway-bar` for more information about this section.

bar {
position top

Keep in mind that the current directory of this config file is $HOME

status_command while ~/.config/sway/status.sh; do sleep 1; done
colors {

Text color of status bar

statusline #ffffff

Background of status bar

background #323232
}
}
input "type:keyboard" {
repeat_rate 50
repeat_delay 250
xkb_options caps:swapescape
}
set $laptop eDP-1

resolution

output HDMI-A-1 res 1920x1080@120.000000Hz position 0,1080
output $laptop res 1920x1080 position 0,0

clamshell mode

exec_always ~/.config/sway/clamshell.sh
bindswitch --reload --locked lid:on output $laptop disable
bindswitch --reload --locked lid:off output $laptop enable

idle/lock/sleep/hibernate/logout

exec swayidle -w \
timeout 600 'swaylock --grace 5 --fade-in 5 -f -c 666666' \
timeout 900 'swaymsg "output * dpms off"' \
resume 'swaymsg "output * dpms on"' \
before-sleep 'swaylock -f -c 666666'
bindsym $mod+z exec swaylock -f -c 666666

brightness

bindsym --locked XF86MonBrightnessUp exec sudo light -T 1.4
bindsym --locked XF86MonBrightnessDown exec sudo light -T 0.72

numlock disable by default

input type:keyboard xkb_numlock enabled
include /etc/sway/config.d/*
submitted by SnooDoodles7663 to swaywm [link] [comments]


2024.06.08 16:35 Agile-Suit2937 Rename "elementor-item" class for GTM

Rename
Hi,
I'm trying to track some clicks from the navigation menu on my page. Even though I changed the class name using the CSS Classes option in Elementor's Advanced settings, it still returns the "elementor-item" class, which is too general for my needs.
Does anyone know how to fix this issue? This is my first time tracking with Elementor and GTM, and I couldn't find the right documentation for it.
Thanks!
https://preview.redd.it/1rct22q4zc5d1.png?width=961&format=png&auto=webp&s=21cf03196776f3bf8b42324355c0d521449d55bd
submitted by Agile-Suit2937 to elementor [link] [comments]


2024.06.08 13:40 No-Wash-2385 Help

hi I bought a new r4 gold for my Nintendo ds lite, I installed the firmware from www.r4i-sdhc.com I downloaded the games. But when I select a game the loading screen glitches and freezes the screen (photo 1) However, if I select the game from multimedia, the message appears in the second photo. On the internet I read that possible errors are: Check compatibility with the game, firmware error, update the firmware, corrupt files, corrupt SD card (I have already tried with another one)
submitted by No-Wash-2385 to NintendoDS [link] [comments]


2024.06.08 12:13 East_Engineering_583 Game in x86-64 crashing after unistalling a mod in the addon menu

Hey there. I was unistalling a mod in the Gmod addon menu itself (nothing too major, just some blood mods) and crashed while unistalling one. I didn't think of it as a big deal, so I just launched the game again and tried to launch gm_construct. Unfortunately, the game crashed again. I tried to uninstall a few recent mods, didn't fix anything. Tried to re-install the ones I uninstalled, again didn't do anything. Everything was working fine before uninstalling said mods. Here are other things I've done:
  1. Verify game files
Verified game files multiple times, after and before game installation, verified HL2 and CSS files as well, didn't fix anything
  1. Uninstalled the game
Did a clean uninstall, no mods, tried to launch after re-intalling on x86-64, x86-64 crashes while the current / default branch works just fine
  1. Uninstalled all mods
I uninstalled all mods i had, again, only x86-64 branch crashed while normal one worked just fine.
  1. Tried to run in administrator mode
Again, just like with everything else I've tried x86-64 crashed while stable branch worked fine.
  1. Tried to run in windowed mode
Set -windowed in launch options, surprisingly it actually DID solve the crashing with x86-64, but only temporarily, now it's back to crashing
  1. Tried to individually clean mods
I cleaned some mods I didn't use to free up some space and to lessen RAM usage, didn't help with crashing
Based on that this seems to be an issue with the x86-64 branch itself. It's unlikely to be an issue with my laptop (Even though it's pretty bad, it's fine for running Gmod, or was) and probably impossible to be an issue with my mods since even with none the game still crashes. Any suggestions on how I could fix this? Running on Windows 10.
submitted by East_Engineering_583 to gmod [link] [comments]


2024.06.08 11:44 SwannSwanchez Dev Server Datamine 2.36.0.20 -> 2.36.0.23

2.36.0.20 -> 2.36.0.23

Miscellaneous:
Aircraft FM changes: https://reddit.com/Warthundecomments/1d9q9r2/seek_destroy_cumulative_dev_server_update_fm/
Aircraft DM changes:
Aircraft weapon changes:
Sensor changes:
Naval changes:
Ground changes:
Ground weapon changes:
Features:
Statcard changes:
Economy changes:
Skin unlock requirement changes:
New tech tree Icons :
New Statcards :
New Texts :
Removed Texts :
Texts Changes :
Missions Changes :
Current Dev version : 2.36.0.24
Current Dev-Stable version : 2.35.1.117
Current Live version : 2.35.1.117
submitted by SwannSwanchez to Warthunder [link] [comments]


2024.06.08 10:55 SwannSwanchez Dev Server Datamine 2.36.0.19 -> 2.36.0.20

2.36.0.19 -> 2.36.0.20

Miscellaneous:
Aircraft FM changes: https://reddit.com/Warthundecomments/1d9q9r2/seek_destroy_cumulative_dev_server_update_fm/
Aircraft DM changes:
Aircraft weapon changes:
Naval changes:
Ground changes:
Drop tank changes:
Ground weapon changes:
Missile changes:
Features:
Tech-tree changes:
BR changes:
Statcard changes:
Economy changes:
New Tech Tree Icons :
New Image :
New Statcards :
New Loading Screen :
New Texts :
Texts Changes :
Current Dev version : 2.36.0.24
Current Dev-Stable version : 2.35.1.117
Current Live version : 2.35.1.117
submitted by SwannSwanchez to Warthunder [link] [comments]


2024.06.08 07:59 mallikmallu 5 Essential Magento SEO Strategies for Dominating E-commerce in 2024

5 Essential Magento SEO Strategies for Dominating E-commerce in 2024
In the ever-evolving world of e-commerce, staying ahead of the competition requires not only an outstanding product but also a powerful online presence. For Magento-based e-commerce sites, mastering SEO is crucial. As we step into 2024, here are five essential Magento SEO strategies that can help your online store dominate the e-commerce landscape. When seeking professional assistance, consider partnering with Dalvkot Infotech, the best SEO company in Bangalore.
  1. Optimize Your Magento Site Speed
Site speed is a critical factor for both user experience and SEO rankings. In 2024, search engines like Google will continue to prioritize fast-loading websites, as they provide a better user experience. Slow-loading sites not only frustrate users but also lead to higher bounce rates, negatively impacting your search engine rankings.
To optimize your Magento site speed:
Enable caching: Utilize Magento’s built-in caching features to reduce server load and speed up page delivery.
Compress images: Use tools like TinyPNG to compress images without compromising quality.
Minimize JavaScript and CSS: Reduce and defer JavaScript and CSS files to speed up your site's rendering.
For expert assistance in optimizing your site speed, the Best SEO company in Bangalore, Dalvkot Infotech, can provide tailored solutions.
  1. Implement Structured Data
Structured data, or schema markup, helps search engines understand the content of your web pages better. By implementing structured data, you can enhance your search engine listings with rich snippets, making your site more attractive to users and improving click-through rates.
For Magento sites, essential structured data types include:
Product schema: Provides detailed product information like price, availability, and reviews.
Breadcrumbs schema: Helps search engines understand the hierarchy of your site, improving navigation.
FAQ schema: Enhances pages with frequently asked questions to capture featured snippets.
Integrating structured data can be complex, but with the help of a digital marketing company in Bangalore like Dalvkot Infotech, you can ensure it's done correctly.
  1. Focus on Mobile Optimization
With the majority of e-commerce traffic now coming from mobile devices, mobile optimization is more critical than ever. Google’s mobile-first indexing means that the mobile version of your site is prioritized for ranking.
To optimize your Magento store for mobile:
Responsive design: Ensure your site is fully responsive and provides a seamless experience across all devices.
Mobile-friendly navigation: Simplify your navigation menu for easier use on small screens.
Accelerated Mobile Pages (AMP): Implement AMP to improve load times on mobile devices.
Dalvkot Infotech, a leading digital marketing company in Bangalore, specializes in mobile optimization to enhance your e-commerce site’s performance on all devices.
  1. Enhance User Experience (UX)
User experience is a critical component of SEO. A well-designed site that’s easy to navigate keeps users engaged and reduces bounce rates, signaling to search engines that your site is valuable and relevant.
To enhance UX on your Magento site:
Intuitive navigation: Ensure your site’s structure is logical and user-friendly.
Clear call-to-actions (CTAs): Guide users with clear and compelling CTAs.
High-quality content: Provide valuable, informative content that meets the needs of your audience.
For a comprehensive UX strategy, Dalvkot Infotech offers expertise in creating user-centric designs that improve engagement and conversions.
  1. Leverage Local SEO
If you’re targeting a specific geographical area, local SEO is essential. Local SEO helps your Magento store appear in local search results, driving more traffic from nearby customers.
To leverage local SEO:
Google My Business: Claim and optimize your Google My Business listing.
Local keywords: Incorporate local keywords into your content, meta tags, and URLs.
Customer reviews: Encourage satisfied customers to leave positive reviews on Google and other review platforms.
Partnering with the best SEO company in Bangalore, such as Dalvkot Infotech, can help you effectively implement local SEO strategies to boost your visibility in local search results.
In conclusion, mastering these five Magento SEO strategies—optimizing site speed, implementing structured data, focusing on mobile optimization, enhancing user experience, and leveraging local SEO—can significantly enhance your e-commerce site’s performance in 2024. For personalized and expert SEO solutions, Dalvkot Infotech, the best SEO company in Bangalore, offers unparalleled services to help your business thrive in the competitive e-commerce landscape.
By staying ahead of the curve with these strategies, your Magento store can achieve higher rankings, attract more customers, and ultimately, dominate the e-commerce market in 2024.
SEO Company In Bangalore
submitted by mallikmallu to u/mallikmallu [link] [comments]


2024.06.08 03:34 cggaudet Why is the light travelling through the hat onto the hair on the back of the head?

https://preview.redd.it/b0o4dwzz395d1.png?width=1368&format=png&auto=webp&s=e2ea296452dfe6e57e633a9ffada9cd961223038
The shadows work fine in Cycles but in Eevee (and when I bring it into Godot) it shows the light.
submitted by cggaudet to blenderhelp [link] [comments]


2024.06.08 01:35 luistimmy How to stop @media changing my blocks width?

Hello guys. I want to remove the custom width on all @media. It looks a little weird watching on my mobile in horizontal: https://xmodels.link/example
I want to have the same width in all resolutions, just like linktree is doing: https://linktr.ee/billeeilish
For example, when we change to small resolutions the blocks width never change, only when we reach the smaller one (phone vertical).
In my site looks like this:
1200px+ width looks good 992px to 1199px it changes to a small one 768px to 991px it changes to a even smaller And less than 767px is back to normal, the same as 1200px
I just want to remove the smaller ones to not reduce the block’s width. I mean, the ones between 768px and 1199px.
I guess I need to change bootstrap.min.css, but don't know exactly what to do.
I tried this without luck:
@media (min-width: 768px) and (max-width: 1199.98px) { .container, .container-sm, .container-md, .container-lg, .container-xl { max-width: 100% !important; } } @media (min-width: 1200px) { .container, .container-sm, .container-md, .container-lg, .container-xl { max-width: 1140px !important; /* Adjust this value to match your design */ } } @media (max-width: 767.98px) { .container, .container-sm, .container-md, .container-lg, .container-xl { max-width: 100% !important; } } 
What I'm doing wrong?
submitted by luistimmy to csshelp [link] [comments]


2024.06.07 23:01 After-Round-2477 java.lang.IllegalStateException: Failed to load registries due to above errors

OK, so my game starts without any problems, but as soon as I try to create a new world, my game crashes
Here is the crash report:
java.lang.IllegalStateException: Failed to load registries due to above errors at net.minecraft.class_7655.method_45121(class_7655.java:111) at net.minecraft.class_7237.method_45142(class_7237.java:67) at net.minecraft.class_7237.method_45143(class_7237.java:71) at net.minecraft.class_7237.method_42098(class_7237.java:34) at net.minecraft.class_525.method_31130(class_525.java:333) at net.minecraft.class_528.method_43462(class_528.java:169) at net.minecraft.class_528.(class_528.java:95) at net.minecraft.class_526.method_25426(class_526.java:54) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_442.method_19861(class_442.java:159) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_442.method_25402(class_442.java:299) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class_310.method_1523(class_310.java:1244) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
A detailed walkthrough of the error, its code path and all known details is as follows: -- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class_7655.method_45121(class_7655.java:111) at net.minecraft.class_7237.method_45142(class_7237.java:67) at net.minecraft.class_7237.method_45143(class_7237.java:71) at net.minecraft.class_7237.method_42098(class_7237.java:34) at net.minecraft.class_525.method_31130(class_525.java:333) at net.minecraft.class_528.method_43462(class_528.java:169) at net.minecraft.class_528.(class_528.java:95) at net.minecraft.class_526.method_25426(class_526.java:54) at net.minecraft.class_437.method_25423(class_437.java:297) at net.minecraft.class_310.method_1507(class_310.java:1080) at net.minecraft.class_442.method_19861(class_442.java:159) at net.minecraft.class_4185.method_25306(class_4185.java:94) at net.minecraft.class_4264.method_25348(class_4264.java:56) at net.minecraft.class_339.method_25402(class_339.java:189) at net.minecraft.class_4069.method_25402(class_4069.java:38) at net.minecraft.class_442.method_25402(class_442.java:299) at net.minecraft.class_312.method_1611(class_312.java:98) at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) 
-- Affected screen --
Details:
Screen name: net.minecraft.class_442 
Stacktrace:
at net.minecraft.class_437.method_25412(class_437.java:409) at net.minecraft.class_312.method_1601(class_312.java:98) at net.minecraft.class_312.method_22686(class_312.java:169) at net.minecraft.class_1255.execute(class_1255.java:102) at net.minecraft.class_312.method_22684(class_312.java:169) at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) at org.lwjgl.system.JNI.invokeV(Native Method) at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) at net.minecraft.class_310.method_1523(class_310.java:1244) at net.minecraft.class_310.method_1514(class_310.java:802) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, fabric, Moonlight Mods Dynamic Assets, minecraft:physicsmod, moreberries:modifiedsweetberrybushmodel, Essential Assets, essential 
Stacktrace:
at net.minecraft.class_6360.method_36565(class_6360.java:49) at net.minecraft.class_310.method_1587(class_310.java:2413) at net.minecraft.class_310.method_1514(class_310.java:821) at net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) 
Mod List
ad_astra: Ad Astra 1.15.18 javazoom_jlayer: jlayer 1.0.1 ad_astra_giselle_addon: Ad Astra: Giselle Addon 6.5 ad_astra_rocketed: Ad Astra: Rocketed 1.0.3 advancednetherite: Advanced Netherite 2.1.3-1.20.1 advancementplaques: Advancement Plaques 1.4.11 ae2: Applied Energistics 2 15.2.0 team_reborn_energy: Energy 3.0.0 ambientenvironment: Ambient Environment 11.0.0.1 ambientsounds: AmbientSounds 6.0.1 amecs: Amecs 1.3.10+mc.1.20.1 amecsapi: Amecs API 1.4.0+mc1.20-pre1 appbot: Applied Botanics 1.5.0 appleskin: AppleSkin 2.5.1+mc1.20 aquamirae: Aquamirae 6 architectury: Architectury 9.2.14 attack_through_grass: Attack Through Grass 1.0.2+1.20.1 attributefix: AttributeFix 21.0.4 azurelib: AzureLib 2.0.24 azurelibarmor: AzureLib Armor 2.0.3 balm-fabric: Balm 7.3.4 kuma_api: KumaAPI 20.1.6 bclib: BCLib 3.0.14 wunderlib: WunderLib 1.1.5 betteranimationscollection: Better Animations Collection 8.0.0 bettercombat: Better Combat 1.8.5+1.20.1 betterdeserttemples: YUNG's Better Desert Temples 1.20-Fabric-3.0.3 org_reflections_reflections: reflections 0.10.2 betterdungeons: YUNG's Better Dungeons 1.20-Fabric-4.0.4 betterend: Better End 4.0.11 betterendisland: YUNG's Better End Island 1.20-Fabric-2.0.6 betterfortresses: YUNG's Better Nether Fortresses 1.20-Fabric-2.0.6 betterjungletemples: YUNG's Better Jungle Temples 1.20-Fabric-2.0.5 bettermineshafts: YUNG's Better Mineshafts 1.20-Fabric-4.0.4 betternether: Better Nether 9.0.10 betteroceanmonuments: YUNG's Better Ocean Monuments 1.20-Fabric-3.0.4 betterstrongholds: YUNG's Better Strongholds 1.20-Fabric-4.0.3 betterthirdperson: Better Third Person 1.9.0 betterwitchhuts: YUNG's Better Witch Huts 1.20-Fabric-3.0.3 bewitchment: Bewitchment 1.20-8 impersonate: Impersonate 2.10.2 playerabilitylib: Pal 1.8.0 step-height-entity-attribute: Step Height Entity Attribute 1.2.0 terraform-wood-api-v1: Terraform Wood API (v1) 7.0.3 blur: Blur (Fabric) 3.1.0 satin: Satin 1.13.0 boids: Boids 1.2.2 blue_endless_jankson: jankson 1.2.3 bookofexperience: Book of Experience 3.1.1 bookshelf: Bookshelf 20.1.11 botania: Botania 1.20.1-444-FABRIC fiber: fiber 0.23.0-2 botarium: Botarium 2.3.3 cameraoverhaul: Camera Overhaul 1.4.0-fabric-universal cave_dweller: Cave Dweller Fabric 1.3.0 cavedust: Cave Dust 3.0.0 kirin: Kirin UI 1.15.6+1.20.1 cavespiderspawn: Cave Spider Spawn 1.1 cicada: CICADA 0.7.1+1.20.1 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 collective: Collective 7.61 colorfulhearts: Colorful Hearts 4.1.6 com_electronwill_night-config_core: core 3.6.7 com_electronwill_night-config_toml: toml 3.6.7 commonnetworking: Common Network 1.0.3-1.20.1 continuity: Continuity 3.0.0-beta.5+1.20.1 creativecore: CreativeCore 2.11.30 net_minecraftforge_eventbus: eventbus 6.0.3 creeperoverhaul: Creeper Overhaul 3.0.2 cristellib: Cristel Lib 1.1.5 detailab: Detail Armor Bar 2.6.3+1.20.1-fabric do_a_barrel_roll: Do a Barrel Roll 3.6.0+1.20.1 fabric-permissions-api-v0: fabric-permissions-api 0.2-SNAPSHOT mixinsquared: MixinSquared 0.1.1 doubledoors: Double Doors 5.7 dynamic_fps: Dynamic FPS 3.4.3 dynamiccrosshair: Dynamic Crosshair 7.4.4+1.20 yaclx: YetAnotherConfigLibExtensions 1.12+1.20.2 dynamiccrosshaircompat: Dynamic Crosshair Compat 3.7.4+1.20.1 dynamiclights: Dynamic Lights 1.8.2+mod eatinganimationid: Eating Animation 1.20+1.9.61 eldritch_end: Eldritch End 0.2.31 eldritch_mobs: EldritchMobs 1.15.1 cardinal-components-base: Cardinal Components API (base) 5.2.2 cardinal-components-entity: Cardinal Components API (entities) 5.2.2 polymer-blocks: Polymer (Textured Blocks) 0.5.15+1.20.1 polymer-core: Polymer (Core) 0.5.15+1.20.1 polymer-networking: Polymer (Networking) 0.5.15+1.20.1 polymer-common: Polymer (Common) 0.5.15+1.20.1 polymer-registry-sync-manipulator: Polymer (Registry Sync Manipulator) 0.5.15+1.20.1 server_translations_api: Server Translations API 2.0.0+1.20 packet_tweaker: Packet Tweaker 0.4.0+1.19.4 elementa: Elementa 647 elementalenchantments: Elemental Enchantments 1.1.2 elytraslot: Elytra Slot 6.3.0+1.20.1 emi: EMI 1.1.6+1.20.1+fabric enchanted-vertical-slabs: Enchanted Vertical Slabs 1.9.1 enchantinginfuser: Enchanting Infuser 8.0.2 enchdesc: EnchantmentDescriptions 17.0.16 endermanoverhaul: Enderman Overhaul 1.0.4 enderzoology: Ender Zoology 8.0.2 ends_delight: End's Delight refabricated-1.20.1-alpha-1.0 enhancedweather: Enhanced Weather 1.1-Alpha2 entity_model_features: Entity Model Features 2.0.2 entity_texture_features: Entity Texture Features 6.0.1 org_apache_httpcomponents_httpmime: httpmime 4.5.10 equipmentcompare: Equipment Compare 1.3.8 essential: Essential 1.3.2.5+ge4fdbcd438 essential-container: essential-container 1.0.0 essential-loader: essential-loader 1.2.3 euphoria_patcher: Euphoria Patcher 0.3.3-fabric io_sigpipe_jbsdiff: jbsdiff 1.0 exlinefishing: Exline's Fishing Mod 1.0.4 expanded_armor_enchanting: Expanded Armor Enchanting 1.0.6 expanded_axe_enchanting: Expanded Axe Enchanting 1.0.7 expanded_bow_enchanting: Expanded Bow Enchanting 1.0.0 expanded_ecosphere: Expanded Ecosphere 3.2.4 expanded_trident_enchanting: Expanded Trident Enchanting 1.0.7 expanded_weapon_enchanting: Expanded Weapon Enchanting 1.0.6 expandeddelight: Expanded Delight 0.3.1 omega-config: OmegaConfig 1.4.0+1.20.1 expandedworld: Expanded World 1.2.0 explosiveenhancement: Explosive Enhancement 1.2.2-1.20.x fab: Foodables 1.0.1-1.20+ fabric-api: Fabric API 0.92.2+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.2+85287f9f77 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.11.0+kotlin.2.0.0 org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 2.0.0 org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 2.0.0 org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 2.0.0 org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0 org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.1 org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.1 org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.6.0 org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingtree: FallingTree 4.3.4 farmersdelight: Farmer's Delight 1.20.1-2.1.1+refabricated mm: Manningham Mills 2.3 porting_lib_accessors: Porting Lib Accessors 2.3.4+1.20.1 porting_lib_base: Porting Lib Base 2.3.4+1.20.1 porting_lib_entity: Porting Lib Entity 2.3.4+1.20.1 porting_lib_fluids: Porting Lib Fluids 2.3.4+1.20.1 porting_lib_mixin_extensions: Porting Lib Mixin Extensions 2.3.4+1.20.1 porting_lib_transfer: Porting Lib Transfer 2.3.4+1.20.1 porting_lib_utility: Porting Lib Utility 2.3.4+1.20.1 porting_lib_client_events: Porting Lib Client Events 2.3.4+1.20.1 porting_lib_config: Porting Lib Config 2.3.4+1.20.1 porting_lib_extensions: Porting Lib Extensions 2.3.4+1.20.1 porting_lib_attributes: Porting Lib Attributes 2.3.4+1.20.1 porting_lib_common: Porting Lib Common 2.3.4+1.20.1 porting_lib_lazy_registration: Porting Lib Lazy Register 2.3.4+1.20.1 porting_lib_core: Porting Lib Core 2.3.4+1.20.1 porting_lib_loot: Porting Lib Loot 2.3.4+1.20.1 porting_lib_networking: Porting Lib Networking 2.3.4+1.20.1 porting_lib_recipe_book_categories: Porting Lib Recipe Book Categories 2.3.4+1.20.1 porting_lib_registries: Porting Lib Registries 2.3.4+1.20.1 porting_lib_tags: Porting Lib Tags 3.0 porting_lib_tool_actions: Porting Lib Tool Actions 2.3.4+1.20.1 firstperson: FirstPerson 2.4.1 forcemaster-rpg: Forcemaster Class Mod 1.0.5 com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2 forgeconfigapiport: Forge Config API Port 8.0.0 frightsdelight: Frights Delight fabric-1.20.1-1.0.4 gd_craftsenhanced: GD CraftsEnhanced 1.2 geckolib: GeckoLib 4 4.4.5 com_eliotlash_mclib_mclib: mclib 20 geodes: More Geodes 1.9 glore: Glowing ores 1.2.0 goodending: Good Ending 1.20.1-1.0.1-fabric grabbymobs: Grabby Mobs 1.5 gravestones: Gravestones v1.15 graveyard: The Graveyard 3.0 guardvillagers: GuardVillagers 2.0.9-1.20.1 hardcorerevival: Hardcore Revival 12.0.4 harvestwithease: Harvest with ease 8.0.1.0 hybrid-aquatic: Hybrid Aquatic 1.3.2 icarus: Icarus 2.9.0 iceberg: Iceberg 1.1.18 immersive_weathering: Immersive Weathering 1.20.1-2.0.1 immersivewind: Immersive Winds 0.5 imst: Immersive structures 2.1.0 indium: Indium 1.0.30+mc1.20.4 indrev: Industrial Revolution 1.16.5-BETA libgui: LibGui 8.0.0+1.20 jankson: Jankson 5.0.1+j1.2.2 libninepatch: LibNinePatch 1.2.0 magna: Magna ${version} noindium: No Indium? 1.1.0+1.19 ingotcraft: IngotCraft 1.20.1-2.4.1-fabric iris: Iris 1.7.0+mc1.20.1 io_github_douira_glsl-transformer: glsl-transformer 2.0.0-pre13 org_anarres_jcpp: jcpp 1.4.14 org_antlr_antlr4-runtime: antlr4-runtime 4.11.1 itemborders: Item Borders 1.2.2 jade: Jade 11.9.2+fabric jadeaddons: Jade Addons 5.2.5 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items 15.3.0.4 journeymap: Journeymap 5.9.23 journeymap-api-fabric: JourneyMap API 1.20-1.9-fabric-SNAPSHOT kiwi: Kiwi Library 11.6.2 krypton: Krypton 0.2.3 com_velocitypowered_velocity-native: velocity-native 3.2.0-SNAPSHOT legendary_origins: Legendary Origins 1.24.2 legendarytooltips: Legendary Tooltips 1.4.5 lithium: Lithium 0.11.2 lookinsharp: Lookin' Sharp! 1.0.2 reach-entity-attributes: Reach Entity Attributes 2.4.1 lying_skeletons: Forsaken Corpses 1.2.0_1.20.1 magistuarmory: Epic Knights Mod 9.8 make_bubbles_pop: Make Bubbles Pop Mod 0.2.0-fabric midnightlib: MidnightLib 1.4.1 mine-spawners: mine-spawners 1.0 minecraft: Minecraft 1.20.1 modernfix: ModernFix 5.18.0+mc1.20.1 modmenu: Mod Menu 7.2.2 modmenu-badges-lib: ModMenu Badges Lib 2023.6.1 moonlight: Moonlight 1.20-2.11.30 more_fossils: More Fossils 2.0.1 more_rpg_classes: More RPG Classes 1.1.7-1.20.1 moreberries: More Berries 1.5.5 moremobvariants: More Mob Variants 1.3.0.1 morezombievillagers: More Zombie Villagers 3.5 mousetweaks: Mouse Tweaks 2.26 mr_katters_structures: Katters Structures 1.6 mr_limitless: Limitless 1.1 mr_mastercutter: MasterCutter 1.1 mr_mob_variants: Mob Variants 1.0.0 mr_oceanic: Oceanic 2 mr_terralith_biomesaplings: Custom Biome Saplings 1.1.0c mr_upgraded_mobs: Upgraded Mobs 1.3.4 mru: Mineblock's Repeated Utilities 0.4.2+1.20.1 naturalist: Naturalist 4.0.3 natures_delight: Nature's Delight 1.1 natures_spirit: Nature's Spirit 1.5.2-1.20.1 necronomicon: Necronomicon 1.4.2 nethersheep: NetherSheep 1.7 notenoughanimations: NotEnoughAnimations 1.7.3 nullscape: Nullscape 1.2.5 nutritionz: NutritionZ 1.0.6 obscure_api: Obscure API 16 oceansdelight: Ocean's Delight fdrf-fabric-1.0.2-1.20 org_jetbrains_annotations: annotations 23.0.0 origins: Origins 1.10.0 apoli: Apoli 2.9.0 additionalentityattributes: Additional Entity Attributes 1.3.0+1.20.0 calio: Calio 1.11.0 overflowingbars: Overflowing Bars 8.0.0 owo: oωo 0.11.2+1.20 packedup: Packed Up 1.0.30 particlerain: Particle Rain 2.0.8 patchouli: Patchouli 1.20.1-84-FABRIC pehkui: Pehkui 3.8.2+1.14.4-1.20.6 kanos_config: Kanos Config 0.4.1+1.14.4-1.19.4 physicsmod: Physics Mod 3.0.14 player-animator: Player Animator 1.0.2-rc1+1.20 polyeng: Polymorphic Energistics 0.1.1-1.20.1 polymorph: Polymorph 0.49.5+1.20.1 cardinal-components-block: Cardinal Components API (blocks) 5.2.1 cardinal-components-item: Cardinal Components API (items) 5.2.1 spectrelib: SpectreLib 0.13.15+1.20.1 powah: Powah! 5.0.5 presencefootsteps: Presence Footsteps 1.9.4+1.20.1 prism: Prism 1.0.5 puzzleslib: Puzzles Lib 8.1.20 puzzlesaccessapi: Puzzles Access Api 8.0.7 queen-cats: Queen Cats 1.0.6-1.20.1-Fabric reeses-sodium-options: Reese's Sodium Options 1.7.2+mc1.20.1-build.101 repurposed_structures: Repurposed Structures 7.1.15+1.20.1-fabric resourcefulconfig: Resourcefulconfig 2.1.2 resourcefullib: Resourceful Lib 2.1.25 com_teamresourceful_bytecodecs: bytecodecs 1.0.2 com_teamresourceful_yabn: yabn 1.0.3 skinlayers3d: 3d-Skin-Layers 1.6.5 snowrealmagic: Snow! Real Magic! 10.4.3 snowundertrees: Snow Under Trees 2.3.0+1.20.1 snowyleavesplus: SnowyLeavesPlus 0.1.9 sodium: Sodium 0.5.8+mc1.20.1 sodium-extra: Sodium Extra 0.5.4+mc1.20.1-build.115 caffeineconfig: CaffeineConfig 1.3.0+1.17 crowdin-translate: CrowdinTranslate 1.4+1.19.3 sound_physics_remastered: Sound Physics Remastered 1.20.1-1.4.2 spawnanimations: Spawn Animations 1.9.4+mod spawners_plus: Spawners+ 3.0-1.20.1 spell_engine: Spell Engine 0.14.3+1.20.1 spell_power: Spell Power Attribute 0.10.2+1.20.1 spellbound_weapons_mr: Spellbound Weapons 4.0.5m spelunkery: Spelunkery 1.20.1-0.3.5 status-effect-bars: Status Effect Bars 1.0.3 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 t_and_t: Towns and Towers 1.12 tbbc: The Below Bedrock Caves 1.2.0 customportalapi: Custom Portal Api 0.0.1-beta64-1.20 terrablender: TerraBlender 3.0.1.7 terralith: Terralith 2.5.1 textile_backup: Textile Backup 3.1.2-1.20 com_github_shevek_parallelgzip: parallelgzip af5f5c297e735f3f2df7aa4eb0e19a5810b8aff6 org_apache_commons_commons-compress: commons-compress 1.22 org_tukaani_xz: xz 1.9 timm: The Immersive Music Mod 1.0.3 tool-trims: Tool Trims b2.1.1 toolleveling: ToolLeveling+ 1.20.1-2.0.0 travelerstitles: Traveler's Titles 1.20-Fabric-4.0.2 trinkets: Trinkets 3.7.2 ubesdelight: Ube's Delight 1.20.1-0.1.5.4 universalcraft: UniversalCraft 337 variantsandventures: Variants & Ventures 1.0.2 vigilance: Vigilance 297 villager-pickup: Villager Pickup 1.1.2 waystones: Waystones 14.1.3 weeping_angels: Weeping Angels 46.0.2 wilderness: Wilderness 0.1.2 wildlife: Wildlife 1.19.2-2.2 yet_another_config_lib_v3: YetAnotherConfigLib 3.4.4+1.20.1-fabric com_twelvemonkeys_common_common-image: common-image 3.10.0 com_twelvemonkeys_common_common-io: common-io 3.10.0 com_twelvemonkeys_common_common-lang: common-lang 3.10.0 com_twelvemonkeys_imageio_imageio-core: imageio-core 3.10.0 com_twelvemonkeys_imageio_imageio-metadata: imageio-metadata 3.10.0 com_twelvemonkeys_imageio_imageio-webp: imageio-webp 3.10.0 org_quiltmc_parsers_gson: gson 0.2.1 org_quiltmc_parsers_json: json 0.2.1 yungsapi: YUNG's API 1.20-Fabric-4.0.5 org_javassist_javassist: javassist 3.29.2-GA yungsextras: YUNG's Extras 1.20-Fabric-4.0.3 zoomify: Zoomify 2.13.5+1.20.1 com_akuleshov7_ktoml-core-jvm: ktoml-core-jvm 0.5.1 dev_isxander_settxi_settxi-core: settxi-core 2.10.6 dev_isxander_settxi_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.6 
submitted by After-Round-2477 to fabricmc [link] [comments]


2024.06.07 21:41 TheRedThing_PCMR pc performance in cyberpunk 2077

pc performance in cyberpunk 2077
i just wanted to ask if my pc performance is good for the specs i have.
GPU: RTX 4080
CPU: i7-14700k
ram: 32gb 6000MHz
CPU cooler: aorus waterforce x 360
I've added a screenshot after a benchmark and in a benchmark, and i would like to know if i can improve the results in anyway. thanks in advance to all the helpers
https://preview.redd.it/o1a4f9s5d75d1.png?width=2559&format=png&auto=webp&s=a7f4ebc378cdc30322aca3c867dbd9e215d63ccc
https://preview.redd.it/smwvy5y6d75d1.png?width=2559&format=png&auto=webp&s=53c318d8980f6ca1e986a15ff682c82bf90d3c04
submitted by TheRedThing_PCMR to pcmasterrace [link] [comments]


http://rodzice.org/