Woody from toy story monologue

For all your Creepy Woody needs

2015.04.17 13:15 Incidion For all your Creepy Woody needs

Gifs of Woody, from Toy Story, being creepy.
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2020.08.17 01:12 LukeDonty Bigalfromtoystory2

Big al from toy story 2
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2018.11.25 09:21 astral_oceans YOU WANNA BUY PENIS ENLARGEMENT PILLS?

Your one-stop shop for creepy and fucked up Woody images.
[link]


2024.05.15 07:16 JLindsey502 Temple of the Dog is the perfect album and I’ll tell you exactly why!

It’s crazy how brilliant this album is. It somehow still feels underrated and has an arguement for being possibly thee best album - not just in grunge but possibly in the history of rock, or honestly all of music in general! The fact that it’s a tribute to Mother Love Bone’s Andrew Wood (vocalist and amazing piano player) - with a few former members and all of future Pearl Jam since Matt Cameron eventually became the full-time drummer - just makes it an album formed completely from the heart and full of soul. This band was literally the polar opposite of a cash grab opportunist band. Apparently the band just wanted to make music in a stress free manner with little expectations, and boy did they surpass any that may have been placed upon them. Saying that even feels like a heavy understatement!
The fact that the project’s lead vocalist was a very close friend of Wood’s in Chris Cornell - who also died tragically - makes it even more touching. Side note, but Jerry Cantrell if AiC was supposedly very close to Wood and obviously Cornell as well. Wood permanently left his mark on the Seattle scene a year and a half before before it even became mainstream, and if you listen closely you can tell every bands’ sound - musically and lyrically - got quite darker following his untimely passing. I don’t think that’s a coincidence.
When he heard the tragic news, Cornell initially wrote two songs in the heavenly (no pun intended) Say Hello 2 Heaven - cleverly released as a single - and the unbelievably EPIC Reach Down. The former is a beautiful, bluesy song which passionately shows Cornell’s full vocal range and beautiful lyricism. Reach Down is simply put, one of the greatest and most epic songs in existence. Eleven minutes long with a guitar riff that is bone-crushing and very likely the best solo I’ve ever heard, especially when you consider McCready’s headphones flew off about halfway through the recording it - forcing him to sort of “wing it” (lol) without having a backing track to hear. Not one second of the song fails to capture one’s attention - which is nothing less than astounding considering the length of it. Cornell could’ve stopped there and had an epic dual single or even an EP considering he already had be nearly 20 mins (17 minutes and 37 seconds to be exact) material! This easily could’ve been all that was written… but then fate intervened in the best way possible!
Former Mother Love Bone rhythm guitarist Stone Gossard and bassist Jeff Ament - primary songwriters for MLB and earlier in Green River (another legendary grunge band) - wanted to collaborate with Cornell to put themselves in position to write and play music before the time off caused them to get rusty with playing or songwriting. With this in mind, Cornell wisely enlisted the other soon-to-be Temple of the Dog musicians (Gossard, Ament, Mike McCready and Matt Cameron) and a masterpiece was about to be born!
The album’s lead single, Hunger Strike, is a brilliant piece that features a fresh and truly immaculate young voice from San Diego in the incredibly charismatic Eddie Vedder, who was actually auditioning for Gossard and Ament’s new band that you may have heard of (Pearl Jam). The story goes that Cornell - hard to believe - was having trouble hitting the lows as he wanted them to sound and Vedder simply took the mic and naturally delivered the vocals exactly as Cornell had wanted them to sound! I think it’s safe to say Vedder passed his audition with flying colors due to his incredible power, elegance and charisma (and quickly developing song-writing). The song’s drop D tuning and the darker sounding post-chorus riff give it a very proper grunge edge. Say Hello To Heaven and Hunger Strike quickly became staples of ‘90s radio stations worldwide.
Digging deeper, Pushin’ Forward Back (the third single) and Your Savior combines Mother Love Bone’s street rock approach with Pearl Jam’s more serious hard rock sound. The former features a powerful rhythm guitar riff, soaring lead riffs, Cornell’s finest vocals and the best backup vocals you could ask for from Vedder. Skipping ahead to track eight, Your Savior provides some extremely impressive (and aggressive) drumming, guitar tracks and again Vedder’s unmistakably brilliant sounding backup vocals that could not complement Cornell’s lead vocals any better! This is definitely a favorite among favorites for myself, and perfectly follows the track Wooden Jesus in my humble opinion.
Call Me a Dog and Times of Trouble are, without doubt, two of the most beautiful ballads I’ve ever heard. The former slowly builds up momentum with lovely piano playing and a quieter guitar that seemingly gets louder as the song goes on until it reaches a crescendo, as the bridge hears Cornell belting out some seriously high lead vocals and then McCready blazing through with another divine solo! Times of Trouble is a very interesting piece of music to say the least. It was actually also used for Vedder’s auditioning as well as this albums in the absolutely alluring Pearl Jam song Footsteps, which had a more stripped down approach. Times of Trouble on the other hand features the music’s absolute full potential being unlocked with a more solid production, a more eventful buildup that includes gorgeous sounding piano and even a harmonica solo for good measure. This is blues rock at its absolute finest!
Wooden Jesus continues the beautiful ballad sound, with probably my favorite bassline of the album and adding another layer to the music with a what I believe is a very prominent and majestic-sounding banjo (if not it’s an acoustic) during the second verse and Cornell just absolutely owns it vocally on this track McCready’s criminally underrated guitar solo ties it all together perfectly. Four Walled World - along with Times of Trouble - captures Chris Cornell’s bluesiest sound I’ve ever heard on record, and the extended outro allows him to get some serious wails out along with another epic McCready solo. Four Walled World is a very strong track and gives me vibes of Pearl Jam’s soon-to-heard songwriting. In particular Four Walled World sounds sort of like precursor to Pearl Jam’s Deep. I’m not sure why exactly but they remind me of each other. Both have very bluesy riffs although Deep is definitely a harder edged track (love the phaser effect on it). But listening to it now it is more bluesy than I remembered for being one of the heavier Ten tracks. The main riffs are what sound similar to me.
All Night Thing is among the best album closers I’ve ever heard, settling the album and night with a beautiful ballad that feels a bit influenced by The Doors due to the use of an organ for the main melody (courtesy of the great Rick Parasher). I love that they went this route for the closing song. It makes me want to restart the album when it finishes so amazingly like that! This album has shades of Led Zeppelin all over it and I mean that in the best way possible. Heck even Chris Cornell and Robert Plant have very similar vocals imo and virtually identical vocal range at four octaves (although I’ve heard five for both as well) with the ability to croon or wail with the best - well they are the best lol.
The album is perfect from start to finish. Everyone served their purpose immaculately. Every single note, chord, lyric / vocal on this album feels perfectly placed. From the opening tracks that Cornell penned as soon as he heard the tragic news to the full on blues rock of the middle to the end of the album. I love the Mother Love Bone flavor to many of the tracks - particularly Pushin’ Forward Back and Your Savior imo. All Night Thing is among the best album closers ever in regards to softer gentler closers, which also includes Mother Loce Bone’s Chloe DanceCrown of Thorns (Shine EP and Apple - but without Chloe Dancer for the latter for whatever silly reason as both together created the “Stairway to Heaven of gen X”). Also including a piano - again courtesy of Rick Parasher - in a few songs was absolutely poetic being that it was Wood’s instrument of choice. I just wish he could’ve been the one playing piano on a Mother Love Bone and Soundgarden collaboration where they still somehow find Eddie Vedder and Mike McCready. If this album shows us anything, it is that tragedy can often sparks a passionate flame that otherwise cannot be equaled. Mind Riot by Soundgarden is further proof in this particular case.
Also my other picks for best softer album closers - so excluding all harder songs, or this will go on forever lol - plus closing with a gentler song I’ve always preferred as it feels like the albums way of saying “goodnight” which the first of these songs I’m going to list literally does! Jane’s Addiction’s Classic Girl (Ritual de lo Habitual), Pearl Jam’s Release (Ten), Pearl Jam’s Indifference (Vs), Alice In Chains’ Over Now (Tripod), Nirvana’s Something in the Way (Nevermind), Led Zeppelin’s Tea for One (Presence), Aerosmith’s You See Me Crying (Toys In The Attic) Aerosmith’s Home Tonight (Rocks).
Thank you to those who took the time to read my review of my favorite album of all-time! Rest in Peace to the great musicians / producers and human that were Andrew “Andy” Wood, Chris Cornell and Rick Parasher (producer for Temple of the Dog’s eponymous album and Pearl Jam’s Ten). You will all live on forever through your incredible music and be forever loved! Thank you from the bottom of my heart ❤️
submitted by JLindsey502 to grunge [link] [comments]


2024.05.15 07:00 BevoBot [5/15/2024] Wednesday's Free Talk Thread

/LonghornNation Daily Off Topic Free Talk Thread

Today: 5/15/2024
Last Thread

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Your go-to place to talk about whatever you want. From the dumb shit aggies do on a near daily basis, to the latest whatever happening wherever. What ya got?

Here's a look at upcoming Longhorn Sporting Event(s):

  1. 5/15 7:30 AM University of Texas Men's Golf vs NCAA Regional Championship
  2. 5/16 4:00 PM University of Texas Men's Tennis vs Tennessee
  3. 5/16 6:30 PM University of Texas Baseball vs Kansas
  4. 5/17 University of Texas Women's Golf vs NCAA Championships
  5. 5/17 3:00 PM University of Texas Softball vs Siena
  6. 5/17 6:30 PM University of Texas Baseball vs Kansas
  7. 5/18 University of Texas Women's Golf vs NCAA Championships

Trending on Reddit

/All
  1. Red Robin
  2. My pizza stone is almost 20 years old. Each line is a pizza I enjoyed.
  3. TIL that in 2013, a man tried to dribble a football from Seattle to Brazil to promote a charity. He was run over and killed by a truck just 250 miles into his 10,000-mile trip
  4. That's a crime that has been committed
  5. Who took the L ? You decide
/CFB
  1. /CFB Donates $18,000.00 to Toys For Tots & Children's Hospitals, thanks to the 8th annual Holiday Drive!
  2. [Mandel] News: UC Board of Regents has voted that UCLA shall pay Cal $10M in revenue for the next three years (through 2026-27), with another check-in at that point. Original recommendation was for six years.
  3. [Dellenger] Documents sent to presidents detail House settlement terms, including damages of $2.776B; $21M athlete rev-share projections. If they lose in court, NCAA & conferences estimate that they'd pay as much as $20 billion in damages - a figure that'd necessitate them filing for bankruptcy.
  4. College Gameday heading to College Station for Notre Dame @ Texas A&M Week 1
  5. (Yoder) NEWS: Denard Robinson has been dismissed from his employment with the Michigan football program
  6. SMU announces 2025-2026 home-and-home series with Baylor
/LonghornNation
  1. [5/14/2024] Tuesday's Sports Talk Thread
  2. [5/14/2024] Tuesday's Free Talk Thread
  3. Texas vs. Colorado State kicks off at 2:30 PM CT on ESPN on August 31
  4. Men’s Basketball to compete in 2025 Maui Invitational
  5. 2024-25 Women's Basketball SEC Matchups
  6. 2025 3* OL Jackson Christian commits to Texas
  7. SEC announces opponents and locations for 2024-25 Men’s Basketball schedule
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This thread was programmatically generated and posted on 5/15/2024 12:00 AM. If you have any questions or comments, please contact brihoang or chrislabeard
submitted by BevoBot to LonghornNation [link] [comments]


2024.05.15 06:53 UmaBatataFrita All PS1/PSP/PS3 games that have cross-buy or free upgrade to PS4 or PS5 version.

As the Playstation 3 surprisingly still has a very active playerbase (until last year, 2 million active users were registered on the PS3, which for me is surprising considering that it is a console that is almost 20 years old, here in Brazil it has even become an extremely cheap option for some people's "first console", which I think is kinda nice) I ended up being motivated to write this post which could perhaps be useful for people who have both consoles (PS3 and PS5) or have a PS3 and intend to keep the same PSN account when migrating to a new console.

PSOne Classics:
Few people know, but PS1 or PSP games that you purchased on PS3/PSP/PSVita consoles can be downloaded again for free on PS4 or PS5 after they are added to the classics catalog without the need for a subscription to Playstation Plus Premium/Deluxe, unfortunately not all games have this (I know the first Resident Evil doesn't have it) so a list of which games can be downloaded for free on PS4/PS5 would be very useful:


PSP Free Upgrade Games:

Last Update: 05/15/2024
There are several other PS1 and PSP games that probably have a free upgrade for the PS4 and PS5 but to be on the safe side I only included the ones that I confirmed that they have, if you know of any other games let me know and I will update the list over time.

PS3 ~ PS4 Cross-Buy Games:
In the past, some games had crossbuy between Playstation 3 and Playstation 4, in short, if you bought the PS4 version you got the PS3 version and vice versa, there are even reports from some people that some games offered on Playstation Plus Extra could be played on PS3 too, but I couldn't confirm this, below are all the games that have crossplay between PS3 and PS4:


Last Update: 15/15/2024
I hope this is useful to someone, I intend to update it more often, especially the part about PS1 and PSP games since I know there are several that are missing from the list.
submitted by UmaBatataFrita to PS3 [link] [comments]


2024.05.15 04:33 Kalibaxx Buzz should've stayed with Woody.

Although I understand why Woody decided to stay and be with Bo and travel with the circus, I feel as if it would've made more sense for Buzz to go along with him also because throughout all the movies both of them are shown as the co-protagonist who are both facing conflicts so the ending should've had both of them staying and leaving their friends. This also makes sense because its weird how since Woody gives Jessie the sheriff he basically is saying he's passing the leadership onto Jessie although Buzz is the more experienced and leadership and is shown to be leading the toys when Woody isn't around (TS2 when he rescues Woody from Al, TS3 when he rips them out of the trash bag, TS4 when he goes to find Woody and Forky) and he doesn't even get the leader from Woody. It goes on to the credits as well when Jessie is shown to have gone to school with Bonnie and helped the new toy. I also get the Jessie and Buzz relationship and maybe that's why he didn't leave but that relationship never gets any screen time whatsoever. What do you guys think? I think Buzz should've stayed with Woody since he was tight with Bo and Woody and he was the first character to interact with Ducky and Bunny.
submitted by Kalibaxx to toystory [link] [comments]


2024.05.15 04:15 allflour Traded these for these!

Traded these for these!
Traded with cast members 5/12-5/14 only 4 pins I received from movie club (Anna and Elsa from II, ducky? and rabbit from Toy Story, and two raya pins) for Chewbacca, a Jawa, a fantasyland lion shield with hidden Mickey, and green mad hatter with hidden Mickey. First and probably only trades I’ll ever do and they were fantastic ( stor.e, downtown Disney pin traders, and I think world of Disney.
submitted by allflour to DisneyPins [link] [comments]


2024.05.15 04:12 Equal-Bar-3828 #sissygasm #sissy #dildo #transgirl #anal #orghasm #analorghasm

Hi everyone, I need advice who is also a transgender girl, or sissy, and everyone who has ever had an orgasm by stimulating only the prostate with hands, toys, and not touched the cock or was in the chastity belt, I really want to get sissygasm for a long time, and have tried different ways, each of my orgasms is only using dildo, I have tried cumming a lot, and then not use the penis to get sissygasm, but I didn't succeed, And now I abstain from orgasms for more than a week, I don't touch the penis, and when I'm horny, I use dildo to relieve sexual tension, but even when I'm very horny, and I try to stimulate the prostate, I also tried to do it with my fingers, pressed and stimulated my prostate, at most, it's a very large amount of lubricant from the penis, or urine comes out of me. Who managed to do this, and who has experienced sissygasm or does it all the time, share your story about how you came to this achievement, many thanks to everyone who answers me in advance, it will be very much It is interesting to read, and I will answer you, and in the future I will share my successes!
submitted by Equal-Bar-3828 to Sissygasm [link] [comments]


2024.05.15 04:02 Secret_Two108 We have a school choir project to make a mini musical. i need help with songs from people who know actual GOOD songs

We're all in middle school and don't know anything about songs appropriate for school. My writings not very good and pretty cliche but better then what we've seen already.
I need 2 duets for mainly toxic friend stuff, like realizing your friends are toxic shit and need to be dealt with but you're still sad about it anyways. Or just a song about trying to bond right after one of you realize that they were manipulating you into thinking that your other friend is a piece of shit.

I'm being very weirdly specific and I'm sorry if y'all cant find anything, I'm trying my best here because all we got is "You've got a Friend in Me" from Toy Story and i desperately need help
submitted by Secret_Two108 to Broadway [link] [comments]


2024.05.15 03:36 Deep_Mud5415 First painted figure due to being broken

First painted figure due to being broken
I broke this figure a long time ago, I had one wing left and the back so I decided to just remove them entirely, from the recent leak of a new leader class optimus coming I realized my toys already broken so trying to make it look better might be the best option cause if it goes wrong then I can buy the newer better version, Anyways long story short, this is my first time painting any type of figure. Not done, I kinda want to glue on the shares and the construct bots for the shoulder look. Also did it with a thick brush and legos since I was to impatient to wait to buy new tools. Anyways hope for some feedback whether negative or positive I think it’s looking better than I thought it would :)
submitted by Deep_Mud5415 to transformers [link] [comments]


2024.05.15 03:03 aka_Lumpy Questions / Discussion for Transformers Fan Film Creators and Viewers

I've noticed there are a lot of people working on various Transformers fan film projects in this sub, and I've been thinking of getting back into it after making a few TF short films back around 2014/2015. Previously I've done stuff like:
Before I dive in to a big time-consuming project I wanted to sort of see what the general feel from the community was about sorts of stories people are interested in telling or watching from other fans, and maybe with advice from people who have more recent experience with TF fan projects, the thread could be a resource for people in the future who are wanting to get into it as well.
So with that in mind, I've got some broad questions / discussion topics:
There's probably lots of other discussion topics when it comes to making Transformers fan films, but I wanted to keep this post as broad as possible so people could ask & answer their own questions as well.
submitted by aka_Lumpy to transformers [link] [comments]


2024.05.15 02:27 Equal_Temporary5712 Anyone else here in an abusive relationship?

Throwaway because my abuser stalks my Reddit account.
I grew up in a very dysfunctional, low income, no parents around for the first 10ish years of my life, raised by my siblings or by the streets, environment. No dad, no guidance from my mom for the first 10 years, a lot of trauma mixed in.
Fast forward to high school. I’m like any other teen by trying to fit in, being social, etc, and also like a teen with cptsd, by trying to get validation to know I’m worthy human, people pleasing and being used for my homework/smarts because I just want to be accepted, sexual promiscuity, etc.
Unfortunately when I was 15, I met my abusegroomecurrent husband. He was my “Spanish” teacher in high school. (Subject changed for privacy). When I turned 16 we began our “relationship”. He was 26. I finally had a stable male role model who told me I’m interesting, smart, worthy, beautiful, etc.
Like come on, it was perfect bait for a troubled soul such as myself.
Of course, I did anything and everything he’s wanted. I didn’t want to lose my mentolovestability. I never had a good role model for relationships, so he pretty much taught me what is normal for a relationship. Spoiler: it wasn’t normal.
Long story short, I’ve grown up and to my horror, I’ve realized that I’ve been groomed and manipulated, and I’ve realized WHY. I had no idea I had issues. Everyone told me how smart mature and intelligent I was. Why would I ever doubt my own judgement?
Now I’ve been beaten down to the lowest point I’ve ever been, and it feels like surviving another day is a battle I’m slowly losing. My mental state has always been on the verge of a breakdown, but I’m at 99% critical now. I’m a stay at home mom to two toddlers and my husband ends me nasty emails all day, making me spiral and want to cry and scream into a pillow for 3 days straight but I can’t because I have to be positive and not scary for my kids and the guilt of lashing out in front of them is even greater than my regular mental turmoil.
I don’t feel strong enough to conquer the huge task of finding a job after 4 years of unemployment ( I quit my career to follow my husband across the country away from all my friends and family, so that I could be a stay at home mom).
I need to work on my resume.
I need to accept that I won’t be able to be there for my kids while they’re growing and developing (side note: is anyone extremely sentimental about their kids milestones and experiences in life? I was a kid who literally no one checked for or cared about or cared to see my milestones or anything. I wonder if I am over correcting that from my childhood).
I need to accept that after 14 years with my abuser, I can actually start life over and be an adult the way I want to be, not the way my authoritative, controlling husband wants me to be.
But mostly it’s the fact that I won’t spend every waking hour with my babies anymore 😭😭😭 like my heart races and my stomach churns when I even think about it.
I’ve been putting off getting a job because I’m so afraid to face the mental stressors that come with finding a job (working on my resume, figuring out how to explain my gap in employment, figuring out it if I want to work remotely so that I can be with my kids as much as possible), and not being with my babies.
I’ve typed too much. I’m just at my wits end and I don’t know what else to do. I know what I NEED to do, but the fear and anxiety and complete loss of control over my situation has paralyzed me. My husband recently stopped paying my student loans and credit cards and tanked my credit to 540. This is because I’ve been “abandoning my responsibilities” by taking time to go upstairs to work on finding a job, while leaving him with our two toddlers who have already been fed and are occupied with tv/toys, which I made sure of. He doesn’t want to cook, clean, or take care of the kids, and is punishing me for telling him I expect him to help.
Maybe someone has been in a similar situation and has gotten out? How did you do it on top of the struggles of cptsd? Like it almost feels impossible to get through this?
submitted by Equal_Temporary5712 to CPTSD [link] [comments]


2024.05.15 02:17 420MacMan [USA-CA][H] PS1+2+3+4+Vita, Gamecube, Dreamcast, XBox360+One+Controllers, N64, DS, 3DS, Switch, Wii, Gameboy, $5 Games, Manuals/Covers/Cases [W] Paypal

Have a few items i'm trying to clear out all in good condition, noted if games are loose or CIB.
Open to offers, bundle lots listed as well with discounts.
$5 Games for various systems available $25 Minimum if only buying from this list please.
$3.50 Shipping for first item & exact amount for bigger bundles sent via USPS and taking Paypal F&F with Pics available upon request.
Total estimate with PriceCharting is about $2,900
Will take and accept $2,450 Shipped on the entire Lot excluding Paperwork Material.

PS4 - $200 on Lot

PS4 Slim 500 GB Console with 1x OEM Black Dualshock $175
Metro Redux CIB $15
Plants vs Zombies 2 : Garden Warfare $10
Deus Ex MD $10
Grand Theft Auto V $10

XBox - $125 on Lot

https://www.flickr.com/photos/200232813@N07/albums/72177720315735025/
Metro Redux $10
Rare Replay/Ultimate Gears of War $20
Torment Tides of Nememura in GameStop Case $10
Transformers Devastation $20
Sunset Overdrive $10
Pillars of Eternity in GameStop Case $10
One Lords of the Fallen $10
XBox One Phantom Black Controller CIB USED $25 (Controller is 7/10 cosmetic wise with bottom back bumpers having heavy scuffs & 9/10 overall function wise)
XBox Series S White OEM Controller - $25 (Controller is 9/10 cosmetic wise. Left trigger buttons gets stuck randomly not sure if something small or dirt is stuck, buttons functions perfectly)

N64 - $500 on lot

https://imgur.com/a/H9g5GqQ
Cruis'N USA - $15
Body Harvest - $20
Aerofighters Assault - $10
Top Gear Overdrive - $10
Tony Hawk 3 - $65
Buck Bumble - $30
Pokemon Puzzle League with Manual (game and manual in great condition) - $40
Space Station Silicon Valley - $40
Gex 3: Deep Cover Gecko (Entire label was missing so a cheap replacement was made) - $20
Command And Conquer - $20
The New Tetris - $30
Snowboard Kids 1 with Manual (manual and game in great shape small tear on back of Cart) - $70
Robotron 64 - $20
Forsaken 64 (video rental sticker on label) $15
Yoshi's Story - $25
Mischief Makers - $40
Wipeout - $15
Doom 64 - $30
Kobe Bryant In NBA Courtside Box(good shape includes inner tray) - $25
NHL Breakaway '98 Box (good condition no inner tray) - $10
Mario Tennis 64 Game with Box (Box is rough shape, missing ride side flap. includes inner tray, Cart is clean) - $50

Gameboy

TMNT Fall of the Foot Clan - $10

Switch - $325 on lot

Hori Split Pad Pro Blue CIB (used about 7 months in 9/10 condition) - $25
Old Skool GC Controller Adapter (Works on Switch/PC/Wii U) - $20
Hyperkin Joy-Con Grip Charger - $10
Monster Hunter Rise Joy-Cons with Grip NIB - $125
Shin Megami Tensei V [Steelbook Edition] - $30
Blacksad: Under The Skin [Limited Edition] SEALED $25
KORG Gadget $65
Psikyo Collection Vol. 3 JAP $45

PS Vita - $275 onLot

The Walking Dead: Season 2 $25
Hot Shots Golf World Invitational $15
Legend Of Heroes: Trails Of Cold Steel 1 $40
Dynasty Warriors Next $20
Stranger Of Sword City $25
Shantae Half-Genie Hero [Risky Beats Edition] $45
UnEpic SEALED $65
Risk Of Rain SEALED $35
Aqua Kitty SEALED $40

Dreamcast - $20 on Lot

NBA2K1 loose $10
World Series Baseball 2K1 loose $10
MTV Sports Skateboarding loose $10

3DS - $100 on Lot

Legend Of Legacy Launch Edition SEALED $60
Crush 3D Loose in 3DS Case $10
Cubic Ninja Loose in 3DS Case $10
Codename S.T.E.A.M $10
Smash Bros 3DS CIB $17
Steel Diver CIB $8

PS1 - $45 on Lot

Fighter Maker Loose $10
FF9 CIB (Case damaged) $15
Sim City 2000 Game+Case (damaged) $10
Oddworld Abes Oddysee CIB $20

DS - $50 on Lot

Bleach Blade Of Fate Loose $15
Final Fantasy Crystal Chronicles Ring Of Fates - $15
OEM Charging Base for original 3DS $20
Intec DS Case(scuffed up) $10

PS3 - $85 on Lot

Final Fantasy X/X2 Remaster Limited Edition CIB $10
NiNoKuni 1 Steelbook CIB $20
Zone Of The Enders HD Collection CIB $15
Yakuza 3 Loose $15
Metal Gear Solid HD Collection Loose $15
Genji Days Of The Blade $20
Genji Days Of The Blade Loose $10

PS2 - $250 on Lot

https://imgur.com/a/pBJLqjf
https://imgur.com/a/1odALsV
MGS 2 CIB $10
DQ8 missing Demo Disc $20
Onimusha 2 CIB $15
MX vs ATV Unleashed CIB $10
Tekken 5 CIB $30
Kingdom Hearts 1 GH CIB $10
Kingdom Hearts 2 GH CIB $10
Stuntman CIB $10
Looney Tunes Back in Action CIB Looney Tunes Back in Action $10
Tak CIB $10
Soul Caliber 3 CIB $15
God of War 1 First Print CIB $50
GTA San Andreas (missing manual) $10
Gran Turismo 3 A-Spec $10
Soul Caliber 2 CIB $15
ATV Offroad Fury 4 $10
MDK 2 Armageddon Loose $10
Need For Speed Hot Pursuit 2 $10
The Getaway $10
007 Agent Under Fire Loose $10
Test Drive GH $10
Eye Toy Antigrav with Eye Camera $20

XB360 - $35 on Lot

3rd Party Controller $10
Marvel Ultimate Alliance in Gamestop Case $10
OEM Black Controller with Battery Pack $20

Gamecube - $275 for Lot

GBA to GC Link Cable loose - $15
Donkey Kong Bundle (includes CIB copy of Donkey Konga, 1x loose Bogo Drum controller and DK Jungle Beat Bongo Drum controller in box but missing game BOX IS IN ROUGH SHAPE) - $125
Odama CIB with Microphone (Big Box is in rough shape but Game/Case/Manual/Mic are in perfect condition) $40
GB Player OEM Case Holder *Missing outer cardboard and Manual $25
Monopoly Party+Manual in Blockbuster Case $10
Star Wars Rogue Leader+Manual in DVD Case $15
Spiderman 2 Player's Choice (Missing Manual) $15
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2024.05.15 01:55 Equal-Bar-3828 #sissygasm #sissy #dildo #transgirl #anal #orghasm #analorghasm

Hi everyone, I need advice who is also a transgender girl, or sissy, and everyone who has ever had an orgasm by stimulating only the prostate with hands, toys, and not touched the cock or was in the chastity belt, I really want to get sissygasm for a long time, and have tried different ways, each of my orgasms is only using dildo, I have tried cumming a lot, and then not use the penis to get sissygasm, but I didn't succeed, And now I abstain from orgasms for more than a week, I don't touch the penis, and when I'm horny, I use dildo to relieve sexual tension, but even when I'm very horny, and I try to stimulate the prostate, I also tried to do it with my fingers, pressed and stimulated my prostate, at most, it's a very large amount of lubricant from the penis, or urine comes out of me. Who managed to do this, and who has experienced sissygasm or does it all the time, share your story about how you came to this achievement, many thanks to everyone who answers me in advance, it will be very much It is interesting to read, and I will answer you, and in the future I will share my successes!
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2024.05.15 01:28 GPTGamingNews The Ultimate Halo Infinite: Campaign Review

The Ultimate Halo Infinite: Campaign Review
https://preview.redd.it/qyqda90d2h0d1.jpg?width=1100&format=pjpg&auto=webp&s=d3f48440877eff74e0e0dad1f805fcd8b7ea5d39

Game Information

  • Game Name: Halo Infinite
  • Release Date: December 8, 2021
  • Story Length: 9 Hours
  • Completionist Length: 25 Hours
  • Setting/World-Type: Sci-Fi Open World
  • Genre/Sub-Genre: First-person shooter
  • Perspective: First-person
  • Development Engine: Slipspace Engine
https://preview.redd.it/457v3qza2h0d1.jpg?width=1140&format=pjpg&auto=webp&s=66d203fd719bea8c6b3a18b956d07d1053d912b3

Game Publisher and Developer Information

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Director: Pierre Hintze
  • Lead Producers: Chris Hager, Brian Lemon, and Casey Marissa Wu
  • Writers: Dan Chosich, Paul Crocker, Jeff Easterling, Aaron Linde
  • Technical Director: David Berger
  • Design Director: Max Szlagor
https://preview.redd.it/0qa55nag2h0d1.jpg?width=3840&format=pjpg&auto=webp&s=37c4ddbd760fd4e3ecd1e3b8903ea84dbad6ff16

STORY ATMOSPHERE LORE - 100/100

During the boarding of the UNSC Infinity supercarrier, Master Chief is thrown into space by Atriox, leader of the Banished. The Banished are a mercenary group that was previously part of the Covenant but broke away due to disagreements with the Covenant leadership. You’re eventually rescued by the Pilot, a survivor of the attack, who reluctantly assists the Master Chief in his mission to take down Atriox and the Banished. After destroying the warship, Chief is picked up by the Pilot, and they head down to Zeta Halo to search for a “weapon” in the mysteriously damaged portion of the ring. With these two introductory missions out of the way, you’re introduced to Halo Infinite’s vibrant yet dangerous open world. Across the 16-story missions, you will find yourself going across Zeta Halo and into the depths of the Forerunner installation.
The campaign features wide and sprawling open fields, claustrophobic underground facilities, and everything in between. The pacing of missions in Infinite is well done and isn’t too fast or slow. Missions are not too long, and you can expect to spend about 11 and a half hours on Zeta Halo when focusing on the main objectives, making it the longest campaign to date, according to HowLongToBeat. When looking to see everything the game has to offer, it’s estimated to take around 27 and a half hours to finish.
Knowing the lore behind the factions only adds to how enjoyable it is to fight against each enemy. For example, Brutes are always looking to fight opponents of noteworthy strength, so they approach battles with the Master Chief with bravado and are often happy to battle with the Spartans. Jackals, on the other hand, are typically pirates and mercenaries and will remark about claiming the bounty on Master Chief during combat. They go as far as commenting on canon events during combat, which is a first for the series. For example, Grunts will sometimes taunt you with a remark about the events of Halo: Reach by saying, “Hey Spartan, Reach called! Just kidding - ha!” Sometimes, Grunts dab after killing you, making them even more hilarious to fight. The colorful personalities that make up the Banished mercenaries make them feel more alive and like real characters you’re battling against. Previous Halo games had less personality-oriented enemies whose combat chatter became repetitive and didn’t make for a marginally more interesting battle.

GAMEPLAY - 95/100

WEAPONS

Since Halo: Combat Evolved, a damage system consisting of Kinetic and Plasma has been in place. Hardlight didn’t make a place for itself until Halo 4 and Shock Damage had its inception in Halo Infinite. Most human-made weapons deal Kinetic damage, which is effective at taking down unshielded enemies like Grunts, while Plasma works best against shields. Hardlight is good against any enemy regardless of their shield status, but the weapons and ammo are few and far between. Shock damage arcs between targets and is great for groups of Banished and their vehicles. As the newest addition to the weapon ecosystem, it makes a powerful statement when used in the midst of battle. Much like previous Halo installments, having only two weapon slots forces you into giving encounters some forethought since you’ll want to be properly prepared for the skirmish. It also makes you have to sacrifice certain weapons and pick up others to gain the upper hand in a fight, especially when facing a boss. Ammo resupplies aren’t new to Halo, but the ability to refill certain ammo like rockets without picking up a duplicate of the weapon is new to the series.
As a first for the series, the open-world design makes the open-battlefield style fights from previous games even more exciting by allowing different approaches to fights to be more viable. Previous installments of the series pitted Master Chief against enemies in arena-style fights, which had a repeating cycle of short battles and then exposition. Infinite has a different sense of balance between combat and exposition. One minute, you’re riding along through the ring, and suddenly you stumble upon a battle between Banished forces and surviving Marines. All hell breaks loose. In prior installments, you knew when combat would start due to the layout of an area, but in Halo Infinite, it’s less predictable but in the best way possible. It brings the ringworld to life and has a sense of curiosity as to what you’ll find yourself in next, similar to random encounters in other RPGs.

ENEMIES

In a first for the series, boss fights also make an appearance in the campaign. The boss fights in the story force you to take the damage system seriously because, without them, you’re bound to have a hard time. The bosses come with their own special fighting style. For example, the Spartan Killers, Hyperius and Tovarus, are both battled at the same time in the mission ‘Pelican Down.’ Hyperius wields a unique Ravager, S7 sniper, and rides a Chopper, while his brother Tovarus has a Scrap Cannon and spike grenades. Fighting both at the same time proves to be a mighty challenge since you’re in an open area with limited weaponry. Each boss has an arena that puts you at a disadvantage, like when you fight the invisible, energy sword-wielding Elite, Chak ’Lok, in a small room full of smoke. Another example would be fighting against the lightning-fast Harbinger in the final mission, along with her incredibly difficult waves of enemies. The bosses come in all forms of Banished and remain a constant threat in both main missions and side objectives.
Although the bosses are difficult, Halo Infinite’s standard enemies pose their own threats and must be handled differently. For example, Jackals have to be dealt with quickly since they often show up with marksman rifles that deal heavy damage. Elites are easily recognized by their tall stature and signature mandibles. They’re honor-bound Captains of the Banished whose inspiring presence makes their soldiers more emboldened and less fearful. Taking them out makes the rest of the battle much more manageable. Grunts are the small and frightened cannon fodder of the Banished who often run in fear when their higher-ups are defeated.

UPGRADES

One of the other new additions to the campaign is an upgrade system. Master Chief can now upgrade parts of his kit to make his gadgets much more powerful by finding and acquiring Spartan Cores. Become a walking tank by upgrading your shield to absorb more damage before breaking or greatly improve the agility of Chief by reducing the cooldown between uses of the Grappleshot. Reduced cooldown is an absolute must if you plan on playing around with the grappling hook during combat since waiting for it to recharge can mean life or death. All of the upgrades play their parts and can be integral to having a battle go your way. The Threat sensor can be upgraded to have a permanent mark on the enemy along with a visible health bar. The Drop Wall can have its strength increased and add shock damage to projectiles you fire through it. Finally, the thruster can increase its dodge distance and give you a cloak effect after use. Each ability upgrade plays into how well you’ll perform during a fight since not using them can cause you to take a lot more damage.

OUTPOSTS

Those aren’t the only new changes Infinite brings to the table. Forward Operating Bases (FOBs) are another new addition to the map. They appear as outposts you can claim during your fight against the Banished and serve as fast travel points. Alongside these FOBs comes a currency known as Valor. Valor is earned through completing the various side missions available across Zeta Halo. The currency allows you to unlock supplies and weapons to aid you in dominating the Banished and the battlefield. Your hard-earned Valor needs only to be spent once for unlimited access to the requisitions. From the simple yet reliable Sidekick sidearm all the way to the big bad behemoth of ground warfare, the Scorpion, Valor enables you to bring out any sort of weapon or vehicle for any scenario.

SIDE OBJECTIVE

The open world of Zeta Halo also has many side missions available, such as hunting down high-value targets (HVTs), rescuing UNSC Marines, and capturing abandoned outposts. These missions can be a great break from the story or provide much-needed Valor to help during the story. Undertaking a High-Value Target mission is as simple as going to the marked location and killing the target. The bosses appear as various types of Banished, and each has its own dossier with backstory and potentially useful information, such as strengths, weaknesses, and potential combat strategies. The HVTs also carry a unique weapon that drops when their wielder is defeated and can be purchased with valor for use during missions. When you’re not taking Banished lives, you can instead save those of the survivors of the UNSC Infinity’s crash. The Marine survivors will usually be engaging Banished troops, and it’s your job to make sure they survive. Upon saving the Marines, you’ll be rewarded with Valor as well as some new comrades who are willing to ride in vehicles and fight with you. Aside from the HVT hunting and marine distress signals, outposts are also available. Each Outpost offers several different objectives that need to be completed in order to shut down the facility. The objectives vary depending on the function of the Outpost, and completing a task can cause enemy reinforcement. Similarly to FOBs, the Outposts act as fast travel points after they’re finished and can be used to call in supplies unlocked through Valor.

FIRST-PERSON SHOOTER - 80/100

As a first-person shooter, Halo Infinite’s campaign excels at the traditional formula while adding new gameplay elements like boss fights. In these additions, Infinite delivers a fun and memorable combination of well-paced storytelling and solid gameplay. The RPG elements, like armor upgrades, make for a more engaging experience by giving an enticing reason to explore the levels and open world of Zeta Halo. All of these elements come together and deliver an amazing FPS game that doesn’t disappoint.

GRAPHICS ART DIRECTION - 95/100

Halo Infinite is the most graphically advanced Halo to date thanks to the new Slipspace engine, which allows it to outshine the previous installments by providing new and updated visuals. The engine enables excellent use of volumetric lighting, giving the interiors beautiful rays of light that shine through cracks and around objects. Each of these components lends itself to the world of Zeta Halo and makes it a true marvel to look at. Indoor sections feel realistic through their use of volumetric lighting and high-resolution textures. These elements make the walk through Forerunner facilities feel strange and alien as the lights twist and turn while you maneuver through the halls. Master Chief's damaged armor looks amazing in the cutscenes, where it looks battered and beat from the various battles the suit has seen. Compared to Halo 5, it’s far more appealing in the lighting and detail while remaining much more realistic with its high-resolution textures. It’s small things like this that make all the difference in how you perceive the game and the time put into it.
The art design of the levels works great in conjunction with the Forerunner plot elements introduced in Halo 4 as the beginning of the Reclaimer Saga. We see a lot of the Forerunner technology at work through things like bridges appearing as you approach and the Forerunner Sentinels flying overhead and working on repairs within facilities. These seemingly small details play a big role in making the factions more believable while also allowing the world to feel unique. While some levels in other Halo games felt a little too similar to one another in some cases, each level in Infinite feels completely different while retaining the identity of Halo Infinite. Compared to the first mission, where the halls of the Banished ship are claustrophobic and limit movement while eliciting the feeling of having a daunting task ahead, ‘Silent Auditorium’ brings you within a massive Forerunner facility that feels larger than life and has a feeling of finality to it.
The larger-than-life buildings of the Forerunners combined with the shiny silver exterior that makes up their facilities make for very regal settings. When paired with the grand and open interiors, the areas provide a majestic feeling and truly make the sci-fi notion come to life. The Banished forces come with their own unique looks as well, with their scarlet armor providing a contrast to the environment that allows for them to be easily distinguished from the background. The scarlet of their armor compliments their ferocity in battle since the Banished aren’t ones to run away from conflict, even with Master Chief.

REPLAYABILITY - 85/100

One of the best parts of Halo campaigns is how replayable they are. Whether you’re playing alone or with a friend at your side, the story of Halo Infinite is captivating and gripping enough to make it worth a few extra playthroughs. The side missions and the optional bosses are plentiful enough that you may not be able to complete the extra objectives in a single run. Aside from a completionist run, you can also try your hand at the infamous LASO challenge. LASO, standing for Legendary All Skulls On, is the ultimate test of your Halo skills and can be as infuriating as it is gratifying once you make it through a section. LASO is just one of many challenging ways the community has made Halo replayable and always a fresh experience. Master Chief’s journey on Zeta Halo is easy to jump back into even after beating it and is great if you’re looking to experience a quality storyline in a fan-favorite universe.

FUN FACTOR - 95/100

The Halo Infinite campaign is incredibly fun and makes for a memorable experience with all of its new additions. Between the classic and new formula for Halo, it finds itself in the middle, where new gameplay elements mesh together with the traditional style seamlessly. The game succeeds at giving you fun new things to play around with while remaining true to the original Halo style. You’ll find the most fun moments when the gameplay finally ‘clicks’ and you manage to pull off that awesome sniper shot or kill that boss that’s been giving you trouble. It’s such a satisfying feeling when you manage to latch onto a Brute chopper with the Grappleshot and yank the Banished out of their vehicles. It feels straight out of a movie and makes you truly immerse yourself in the incredible feats Master Chief is known to pull off. These moments of triumph are what add up to making the campaign so fun and can keep you coming back for more.

TECHNICAL PERFORMANCE - 97/100

Through the time played on both Xbox One and Xbox Series X, the game was incredibly well optimized. The graphics were noticeably different between the two generations, but it’s to be expected with the hardware differences. The game ran as smoothly as ever from the beginning to the end of the campaign. The Xbox One had some intermittent lag and stutter, but it wasn’t enough to impact gameplay significantly. The game ran very consistently throughout the campaign experience and made for a very enjoyable experience since it suffered no crashes.

CREATIVE REVIEW

Halo Infinite, released on December 8, 2021, is an ambitious follow-up to 2015’s Halo 5: Guardians. The game began development by 343 Industries just three years later. This sci-fi first-person shooter is the third installment in the Reclaimer Saga that began with Halo 4 and was published by Xbox Game Studios. Infinite was intended to be a launch release for the Xbox Series XS but was delayed due to internal conflict on development decisions. This installment utilizes the new Slipspace engine in conjunction with Faber, a set of developer tools with some of its components dating back to the early 2000s. Since its release, the campaign has been the subject of critical acclaim, with many praising the innovations the new story brought with it. An open world, new armor abilities, and a new faction all come with the installment’s 28-hour story mode. On the other hand, the free-to-play multiplayer was heavily criticized for its lack of content at launch. Since then, Infinite’s multiplayer has gone through several seasons, each of them introducing new content and different cosmetics to obtain through battle pass progression.
When I booted up the campaign for the first time, I couldn’t help but reminisce on all the good times I had both solo and with friends in previous installments. Memories like Grifball on Halo: Reach, dying four thousand times to Jackal Snipers on Halo 2, and Arbiter saving Chief with a flamethrower in Halo 3. I went in expecting something at least a little better than the catastrophe of Halo 5, but instead, I was met with something very different and unique for the series. Let’s start from the beginning: the opening cutscene and mission one. While Chief is known to be one of gaming’s coolest characters, he got humbled extremely quickly. The scene opens with pure chaos ensuing. There’s fire, plasma, and bullets flying everywhere, and Chief is at the center of it all. I felt like a kid in a candy shop, watching him skillfully maneuver and take down several opponents. That is until the big baddie of the Banished came along. The following encounter between Atriox and Master Chief was absolute humiliation for the mean green killing machine. Atriox grabs him, beats him with his admittedly cool hammer, drags Master Chief through the hangar, and then throws him into space. I was in pure shock as to how Chief just got beaten like nothing. Isn’t he a ‘hyper-lethal’ class Spartan? Maybe it was because he got caught off guard. Regardless, I just watched my childhood get thrown to his presumable death, and I wanted revenge.
Mission one sees us go in a Banished Warship to free the Pelican that Echo-216 saved us with from certain doom. It was straightforward, and I got a good glimpse of that classic Halo gameplay loop so many of us loved: Exploration, combat, and then some exposition. It’s a simple yet effective formula that kept me engaged the whole game. In this opening mission, we get introduced to the newest piece of equipment: the Grappleshot. While simple, it plays a huge role in every aspect of this game. As I got the hang of using it, I found that I could use it for more effective maneuverability in combat, something I did the entire game, which saved me many times. I got to the control room and promptly blew the ship to Smithereens, which left me feeling a lot of satisfaction as I mentally recovered from seeing Chief beaten up by Atriox. After the Banished Warship and one other mission, we get to explore the open world of Zeta Halo.
The world is exciting and fun to explore while supporting characters and cutscenes only add to the already gripping story. I quickly fell in love with the campaign and its characters in a way I hadn’t felt since Halo 4. When I wasn’t doing one of the story missions, I was out, causing a ruckus with the side missions. The High-Value Target missions were personal favorites that you’ll love if you’re a fan of boss fights, something Infinite doesn’t shy away from and has plenty of. Each fight feels like a real challenge since they all put you at a distinct disadvantage, like the Pelican Down mission, where you fight Hyperius and Tovarus at the same time with limited space and weaponry. This challenge translated well into a stark contrast between regular enemies and bosses. It made the bosses really feel threatening, a feeling I felt most games lacked since the fight with General Raam way back in the first Gears of War. There were countless battles, a lot of dying, and tons of fun to be had.
By the time I reached the Silent Auditorium, I had amassed an arsenal of weapons that I thought would make it a piece of cake. Spoiler alert: it was far from easy. I struggled on this mission quite a bit and had to take a break and tackle it again the next day. There were tons of enemies of varying calibers and carrying a lot of guns, but that was nothing new for a final Halo mission. It feels like enemy AI was much better this time around due to technological improvements and level designs largely being in favor of the Banished. The Silent Auditorium is a beautiful but deadly level that kept me on my toes and gave me a real sense of finality and importance as I made my way through the Banished army, protecting the final boss. It really makes you utilize every bit of tech and upgrade you’ve gotten up to this point. I had to throw down many Drop Walls, use a lot of Grappleshots to run away and heal, and use more Threat Sensors than I could count. Eventually, I got to the final boss with little ammo and very small amounts of optimism about the upcoming fight. The reasoning is spoiler-heavy, so I won’t say much, but when you get ready for this mission, come prepared to die a lot.
Halo Infinite had a rocky beginning but has a bright future ahead of it so long as 343 Industries keeps up the amazing work they’ve been doing during the past and current seasons. The campaign is on par with the original trilogy, which many consider to be the pinnacle of the series. It manages to define itself as a fantastic third entry to the Reclaimer Saga that had a rough start with the release of Halo 4 and the negatively received Halo 5: Guardians. While the campaign introduces some things that may initially turn away long-time fans, the gameplay and new additions make the story able to be experienced in a new and unique way. This is only furthered by a fantastic upgrade system that keeps you in the fight against an enemy that hits hard and can take a punch. The level design choices utilize the new gameplay additions like the Grappling Hook to their full extent and encourage you to play around with your new toys, see what strikes your fancy, and master their uses. Likewise, the multiplayer has a lot of charm. The addition of new weapons, new maps, and new modes add up and make for an awesome bout of fun with friends or even by yourself. The seasonal releases and cosmetics for the multiplayer only add to the fun with what many consider to be the best customization received since Halo: Reach. It may have been roughly criticized in the beginning, but it’s clear that 343 Industries took the criticism and set out to give Infinite the makeover of a lifetime. Halo Infinite surpasses expectations while remaining humble in its delivery of an unforgettable campaign and an equally addicting multiplayer that keeps many of us coming back for more. It’s amazing to see how far the game has come since its beta, and it’s hard to contain the excitement that comes with pondering what comes next.

SCORE SUMMARY - 92/100

Halo Infinite is a fantastic entry into one of the most well-known gaming series, and it delivers on nearly every front in its campaign. The cutscenes are beautiful, the RPG elements are prevalent but not overpowering, and the core gameplay is reminiscent of classic Halo. The campaign is easily one of the best entries in the series and delivers a stellar game in all aspects.
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Roland Martinez
Reviewer
Favorite Game: Gears of War
submitted by GPTGamingNews to u/GPTGamingNews [link] [comments]


2024.05.15 01:26 GrimmestGhost_ Afton the Undying and the Stitchline Conundrum

Afton the Undying and the Stitchline Conundrum
So this was originally going to be a rather simple post going over Afton's seeming regeneration between appearances, but in order to have the full picture I finally did something I've avoided doing up until now: I read some Frights stories. The Man in Room 1280 and all the Stitchline Epilogues specifically. And ohhhh boy, what an experience that was.
Let's start with my original question: what causes Afton's regeneration?
https://preview.redd.it/hant5shteg0d1.jpg?width=1920&format=pjpg&auto=webp&s=6f09e8e633b35c28bf2e983b7b332e1dde4e24e9
After his "death" Afton lay abandoned in the Freddy's safe room for 30 years. During this time he made no attempt to escape, and as far we know, just lay there dormant. All that's left on his body is his skeleton, which has a reddish tint, and some strangely well-preserved and illogically scattered chunks of organic matter. He also is unable to talk (something further confirmed by UCN) and despite his soul being aware of where he is, he's forced to abide by the endoskeleton's programming to follow noise.
https://preview.redd.it/8ivd5orsfg0d1.jpg?width=1920&format=pjpg&auto=webp&s=1cf5672834e0544b6a39868b03e58973193aa651
The next time we see Afton is after the Fazbear's Fright fire, where he can be seen emerging from the rubble looking not that worse than he did in FNAF3. The odd thing at this point though is that we know extreme heat can neutralizes the effects of remnant, which is what allows for "possession" to happen. How the fire didn't have this effect on Afton is unexplained, but quite noteworthy.
https://preview.redd.it/flq24hvdgg0d1.jpg?width=1920&format=pjpg&auto=webp&s=820296622d86ed26f518dd728885d456c428342a
After an indeterminate period of time passes, Afton shows up at Henry's trap. Here he looks very different. He's completely changed the Spring Bonnie suit, and not quite visible in this photo, his "corpse" inside has completely changed. The bone structure is different, his bones have returned to a white-ish color, he has gained new chunks of matter all over, and overall appears to have more organic matter than he did as Springtrap, with the exception of his missing left arm. He also can talk now, and has an audible heartbeat. Furthermore he seems to no longer be bound by the endo's programming. He's fully in control at this point.
So what caused this change?
The easy answer is remnant. It's be demonstrated multiple times to have healing properties on living matter. The most obvious example of this is Michael Afton, who after having his skeleton and organs removed, was able to recover after Ennard left him as a pile of rotting skin. We see him walk, talk, and more, indicating a complete regeneration of his skeleton, brain, vocal chords, and more.
https://preview.redd.it/vq105hpehg0d1.jpg?width=1920&format=pjpg&auto=webp&s=023a8eed6e5b29bee8e32876b950bfb3d2b1366c
There's a notable difference between the two though. Michael's remnant came from the scooper; pure liquid metal remnant kept at an ideal temperature, the exact same kind of remnant we see Dr. Talbert use in Frights to heal (what he thinks is) his daughter. While remnant can seemingly be created by any combination of memory, emotion, and physical object, the only kind we've seen that causes regeneration is when it is in a liquid metal form. It's not impossible to assume Afton made his way to his bunker and used some on himself in-between FNAF3 and FFPS, but we have no evidence of him doing so, so I don't like to assume that's the case. In which case we're left with a mystery as to how Afton seems to be regenerating.
This leads us into The Man in Room 1280. Set quite a long time after FFPS (in other stories the fire was implied to be a while ago) we see that Afton's corpse in still, for all intents, alive. He has a pulse, heartbeat, his lungs breath, and he displays awareness of his surroundings, despite being described as little more than a charred skeleton with a thin layer of skin over it. He also notably has his left arm back (again indicating that his body is regenerating itself), and is said to be constantly leaking unidentified black and green liquids in addition to blood. Once again we're left questioning why the fire didn't burn out any remnant left in his body, only this time we might have an answer.
Andrew's spirit is also present, haunting Afton and causing him to have terrible nightmares. It's possible Andrew is the one keeping Afton alive (and this certainly lines up with UCN), but at the same time, Afton's spirit is fighting back. While reviewing brain scans, the head nurse remarks
"Two signals," she jabbed each lobe, "means two living things. Two entities. They're both vying for control of the brain; that's why they're present in all of the lobes. But they're at odds with each other. We think they're tormenting each other."
So Afton's soul is still aware, and actively fighting against Andrew's. Andrew is indeed partially keeping Afton alive (he foils several attempts to kill Afton), but Afton's soul is also fighting for it's own survival. He also still has a level of autonomy, illustrated by his desire to go to the Fazbear Distribution Center. When taken there, Afton's body explodes into a pile of unidentified liquid.
So while it seems Afton is being kept alive by Andrew, he's also kind of not? The other problem with Andrew is that if Andrew's spirit has been attached to Afton since he (Andrew) died, why wait until now to torment Afton? What was he doing during all those years Afton was in the safe room, or during FNAF3? When did his spirit attach to Afton?
(Side question time, but what's the significance of the Distribution Center, why/how did Afton know what would happen when he went there, and why didn't Andrew make any attempt to stop him from being moved there?)
After Taggart puts the Stitchwraith together, and some shenanigans later, Jake has collected all the items Andrew infected when Afton exploded and is planning to destroy them. Before they can do that though, Afton emerges from inside the junk and attempts to keep Andrew from moving on. Jake gets Andrew to move on and Afton decides instead to create a monstrous body out of the trash.
What's interesting about this body is that despite being made from trash and old animatronic parts, Afton in this body also seems to be regenerating organic matter.
"The skidding devolved into a snarling wet popping sound. It reminded Larson of the autopsies he sometimes had to attend. A corpse made a similar sound when its ribcage was being parted and its organs were being removed."
and later in the story:
"Then unidentifiable fluids began spilling from the deconstructing trash. As they flowed, Afton stumbled backward, one short step from the end of the dock. Larson's legs gave out. He dropped to the deck and sat with both hands pressed to his lower stomach, his eyes wide and staring as blood started pouring from the trash rabbit's mouth. The blood sluiced over the plastic, metal, bone, and wire, and it mixed with the other fluids to flow like hot tar onto the warped planks of the dock."
Afton falls apart after Eleanor drains his remnant/agony and ditches, with the pieces of his new body falling into the lake. Also Charlie's there too for some reason but didn't really do anything?
In later epilogues we learn that Eleanor was also present at the hospital, feeding off the agony of the Afton/Andrew battle, which brings us to another possibility: is Eleanor the one keeping Afton alive? She is a parasitic entity that feeds on remnant, and Afton is a prime source of that, but she's also not present with him all the time. She's all over the place feeding, and we don't have any proof of her being around, or what she was doing, prior to the FFPS fire.
The other notable thing that happens during the Trash-Afton fight is that at one point Larson gets stabbed by Afton, something Jake is concerned about.
"The detective would know, of course, that he'd been stabbed, but he'd think that was all that had happened. He would think the injury was bad, but what he didn't know was that the injury itself wasn't the problem. The problem was that when the trash monster stabbed the detective, it infected him with the spirit of the horrible man who animated it."
Jake would later channel energy from a battery pack to heat up his animatronic hands and use it on Larson's wound, curing the infection. Once again showing us that remnant can indeed be removed by heat. But what is this infection, and what effect would it have had on Larson? Presumably when Afton exploded at the Distribution Center he infected the toys there much like Andrew had, but what would've happened when he infected a living being?
Everything Afton did was to find a way to make himself immortal. Was this how he planned to do it? Become a living infection that could take control of both the living and machine? But if so, when did he learn how to do this? It is notable in FFPS that he knows the whole thing is "a trap", but says he couldn't resist checking it out, implying that it wasn't his main goal. So what was his main goal, and could it have been related to what he does in Frights? What was he doing before he got caught in the fire?
But none of this really answers the question that sent me down this entire rabbit (heh) hole: why is Afton regenerating his body? His remnant survived two fires that should've burned it away, but how? Andrew? Eleanor? Is he a mutant with healing powers?
It isn't only in the main continuity either, as in Silver Eyes he's also shown to have survived a springlock accident that should've killed him.
https://preview.redd.it/dzgam62c7h0d1.png?width=734&format=png&auto=webp&s=e7141d37940e0ad6e2bb24ed5bfdf6866030e0de
(Other side question, but is he just... not wearing clothes under the suit?)
So what going on with this guy and why is he so hard to kill? This ended up being way longer than I intended, but thanks for reading lol
submitted by GrimmestGhost_ to fnaftheories [link] [comments]


2024.05.15 00:46 RhubarbOnly6571 I'm loving the FF7 remake and rebirth despite the revised story feeling forced, bloated and cheesy

I want to point out a very real perspective in all of this. experienced artists and creative people, like the ones that created FF7, are not that attached to their creations as the fans are. that is why they are willing to change many things in the story, designs and settings.
The og FF7 was amazing but that was in part because the presentation left a lot to the imagination of the player, the player's mind filled in many gaps in the story and design. the whole game feels like you are playing with toys in a diorama which is great and lovely and works in favor of the game and story but the moment you translate that setting into a realistic one, like in the remake, many moments will end up feeling goofy.
Some vocal fans might not realize or remember how many goofy moments happened in the original game, Heidegger for example slaps soldiers when Rufus disrespects him at Junon. and who would have thought that the creators's version of Biggs, Jesse and Wedge in the remake were so corny right? but those characters were also kind of goofy in the og game but the new versions are quite unremarkable.
Also the story in FF7 advent children was very over the top so I don't get the fans that hate those bombastic moments in the remake, FF in general became very over the top when doing High fidelity projects.
On a side note, design wise, the character designs are gorgeous and they did an outstanding job in modernizing those designs, they did wonders with the clothing, fabrics and the materials while maintaining the og silhouette of the characters very much intact which I thought was masterfully done.
The problem that I see with the disparity and mixed opinions from the fans is that the reimagining of a media product like ff7 is difficult to satisfy for both the creators of the game and the fans alike, the creators have their own vision and want to fulfill their creative ambitions while the fans want "the same thing but better" and they are going to be disapointed when they are playing a reimagining, a re-make of the game.
Having said this I also agree with the hating vocal fans, I would have prefered a straightforward HD version of the OG game but my optimistic self thinks it will happen after the whole reimagining is done.
But I don't think the remake is a selfish/self-serving project solely for the makers of the game, for starters this is a businees for them and I genuinly believe this platinum treatment of the FF7 brand was done for the fans that had made the brand so succesful. I think they are trying to fullfil creative ambitions that makes the team excited to create a modern product that satisfies them and the fans alike, while getting new ones on board.
I came to play the remake with the idea that I'm getting a different experience from the original game, and that mentality has helped me appreciate the game for what it is. The remake is quite fun and I'm having a blast, the system is totally different from the og game but the gameplay of the remake is dynamic and exciting. And the overworld in rebirth is so well done, it definitely required so much work from the developers of the game to design the landscape of a very blank overworld that existed in the og game. In the og game the overworld is just a simplification of the map, for a realistic look in the new games it is a NECESITY to fill ALL that empty space with plenty of detail.
While the gameplay in the remake is super satisfying, tight and exciting, it is not the same for the characters and the story in general, there is a lot of dialogue that feel so unecesary and out of place. The developers are moving mountains in making all that inmense cast of characters interact with each other, like seriously they went above and beyond with trying to come up with ways to make all of these characters interact with each other, that is no easy task. but some of those interactions felt not genuine at all, many reactions and responses are cringe, lame or not human, there were moments I was like, no person speak like this.
Gameplay wise they are even trying their best to make you control different characters throughout the game so you don't stick with the same ones for the whole game, they are constantly switching up the combination so you try out different ones.
A lot of thought and care are being put in the remakes and that should be acknowledged by the fans that were disappointed, but they did dropped the ball with the dialogues and some story changes, straight up trash.
There are valid things to hate and to be disappointed by but I'm just here to point out the things that impressed me and delighted me.
not really a tldr: there is a lot to love and a lot to hate (and cringe) in the remakes, but despite all of this I'm loving these games so much. I'm having a blast playing them. hope they make a straightorward HD version of the og game in the future.
submitted by RhubarbOnly6571 to FinalFantasy [link] [comments]


2024.05.15 00:36 Straight-Row-3458 What would you like to see if they were to remake Awakwning for the upcoming Nintendo system?

I got awakening for christmas almost 10 years ago and I instantly got hooked into the world and characters. Even to this day i can basically remember every character from the top of my head, but playing it again I can see some things that can be aproved on. So (outside graphics and full voice acting throught the game of course) what would you like to see if they remade awakening for the switch or the next nintendo system? What would you like them to change about the story, characters or gameplay?
Anything below here will contain spoilers to awakening, so be warned.
For me, 1) improve the villians. The villians in awakening are pretty bland especially coming from 3h. I think to improve the 4 main villians (Gangrel, Walhart, Validar and Grima) they should make them more memerable somehow. Starting with Gangrel they should make him more of a tragic villian. Have him start off seeming like a one note villian just wanting a war, but the deeper into his arc they start to show how hes gone crazy due to chroms father killing his family when he was child. Maybe, in one of the chapters (after Emeryn dies) have him monologue to chrom saying something like "what did you feel chrom when you saw your sisters dead body? Did it hurt? Did you feel anger, sadness, regret? Most it feel weird to lose someone you care about right infront of you. That pain, that regret, that anger you felt when she died is what I feel every day since i was a child. I was scared when your father burst into our city, I felt anger when he paraded my father and brothers across the city like pigs to the slaughter. I felt anger when he had his men do what they wanted to my mother and sisters. I felt so helpless as they slit my families throats. You know, I only survived because my brother convinced a soldier I was just a slave. How could I be the only survivor of that monster? Ive asked that question every day. Everyday, my family calls to me to avenge them. Night and day they call to me, and now, finally, I killed one. Now, I just have 2 more then I shall have peace." I think doing this will help flesh out gangrel more.
For Walhart IDK exactly how to make him better except for making him more of an unmovable object kinda thing. Maybe have us play a one-off chapter as Basilo and in a that suicide march against Walhart rather then it being a cutscene. Also, make sure the player knows hes trying to unite the whole world under one banner so humanity can be united before grima is awakened.
For Validar I think they need to make him delusional and smarter. I think they should change awakenings prologue or whatever to show Validar, Robin, and Robins mothers past. Maybe have it so they show Robins mother fleeing Plegia with Robin as a baby to Ylisstol which will eventually lead to her death by Validar and the grimleal followers,which, in turn, will eventual lead to chroms father starting the war with Plegia. Validar justifies all the killing he does to the fact that he believes the lie that grima will bring peace to the world and bring the living to the dead. So he really wants to resurrect Grima to bring his dead wife back to life. Also, I think he should be the main reason most of awakenings plot happens in the remake without being totally stupid like he is in the original.
With grima, have him be more of a threat throughout the story.
2) Have each arc be more connected. Gangrels, Walharts and Grimmas arks are all kinda just thrown together so connecting each of them would be cool. Maybe have it where Gangrel starts the war with ylisse but seeing that hes losing, Aversa suggets aid from the mighty king on Valm, Walhart, who'll help in their aid if he gives walhart the fire emblem, Gangrel agrees but obviously hes killed before walhart can arrive. For walhart to grimas arc, I think Excellus (the purple haired tactician of walhart) should be a spy for the grimleal and would steal the fire emblem from chrom and book it out of there. Now having the fire emblem, all the gems validar can start the awakening ceramony.
3) have there be open 3d spaces to run around in, like a camp like in FE engage, where you can go there to spend more time with characters and stuff but not be needed like in 3h. Maybe have optinal dungeons that can unlock world building, powerful loot and characters.
4) Just have more lore in general and have some side characters be more important to the story outside their intro chapters.
5) have there be choices that affect the ending. If robin makes too many evil choices and doesnt have a lvl B or higher support rank with chrom and a few other characters, have him kill chrom and turn into grima. If he turns, let us play as grima and kill the remaining shepards, but if he doesnt turn, have the story continue as normal. I think this will help strengthen the story about bonds.
6) Explain grima more. I dont fully understand how grima works. Why does grima need a human body? How is robin grimma? Is grima the human or the dragon? I kinda have it as head canon the grima is like a titan in attack on titan where the human body is grimas actual body but the dragon is just kinda like a mech that is controled by his human form.
EDIT 7) I almost forgot, Id also like better maps and more diverse map objectives then kill the boss or kill everybody
Thanks for reading this far! Im interested in hearing what you guys think they should do.
submitted by Straight-Row-3458 to fireemblem [link] [comments]


2024.05.15 00:30 Temporary-Driver-772 Devil's Bargain Counter

Reflecting on 2021, truly marked the zenith of my young career. The pandemic was coming to an end, I was fresh from the hallowed halls of a prestigious but unheralded college, thrust into the corporate labyrinth where, as a mere sidekick to the big shots, I contributed to a deal of record-breaking magnitude. My modest corporate minion life was exaggerated into legend by my professors during an alumni reunion, leading to a rather embarrassing episode where I was paraded around as the poster child of their education career’s success. My parents, not ones to shy away from a bit of pomp, lauded my achievements to anyone within earshot.
But as 2022 unfurled its chaos with the epidemic, my professional life spiralled downwards as swiftly as it had risen. I was laid off, and replaced by a nepotistic hire—my boss's new mistress's nephew. During my dismal final days, my colleagues, once comrades became corporate sharks, whispers of them scheming to claim my last efforts as their own filled the empty office spaces.
Compelled by financial duress to abandon my central city dwelling, I relocated to the outskirts with two college mates, Jaz and Kath, who had similarly found themselves victims of the economic downturn. We settled into apartment 606, a unit with dubious charm, suspiciously affordable on the 13th floor of a dreary building, its corridor haunted by a flickering sensor light that was only designed to function on rare occasions. Yet, the apartment itself was surprisingly very well furnished, almost like something that jumped out from a design mag, out beating sample rooms in Ikea, boasting a spacious balcony, a living room ready for an impromptu soirée, a dining table that’s good enough to hold a banquet(became our co-working space) and a kitchen isle that became our sanctuary and curse.
When we first settled into our new abode, we discovered a trove of fine kitchen utensils, perfect for whipping up sophisticated cuisine and crafting cocktails worthy of a swanky soirée. Tucked away in the fridge, among the remnants of the previous tenants' life, was a quaint note: “The three of us really enjoyed our stay here, especially our meals and nights spent by the kitchen island. We hope you find as much joy in it as we did. Use it well.” With a casual flick of my wrist, I dismissed the note into the garbage can, oblivious to the depth of its seemingly innocuous message. Little did I know, that piece of paper was more a passing of the torch than a simple goodbye.
Our initial days in apartment 606 brimmed with camaraderie and impromptu celebrations: movie nights sprawled on the living room sofas, barbeque dinners under the stars on our balcony, and co-working sessions at the dining table, peppered with resume tweaks and contemplative conversations over cocktails. We even scored a second-hand karaoke machine, allowing me to channel my inner diva—a throwback to my musical theatre days in college and my stint as the voice of corporate presentations and negotiations at my previous job, where I was known for my resonant yet finely tuned voice.
Yet, as the months wore on and the job market remained unyielding, our early merriment slowly surrendered to a creeping anxiety. The kitchen island, once the heart of our home where laughter and shared meals flowed freely, gradually morphed into the epicenter of our collective unease, bearing silent witness to the quiet desperation settling over us.
One evening, in the suspiciously affordable yet stylish apartment, I sank into the sofa, my spirits dampened by my favorite team's disheartening loss. The mood was grim, mirroring my fears of my beloved player's potential retirement at season's end. Later, as we congregated around the kitchen island for dinner, I transformed into an impromptu sports commentator, passionately preaching about the game’s disappointing details that led to failure and my favorite player’s fine qualities. Meanwhile, Jaz updated us on a friend's melodramatic breakup, with guesses that something ugly must have happened behind the scenes. Kath, ever the culinary enthusiast, not only served up her delicious pasta but also dished out the latest celebrity gossip, each tidbit as spicy as her sauce.
The next day, during a late breakfast at the same kitchen island—our unwitting oracle—we were hit by a triple whammy of reality checks. The news of my favorite player's retirement broke, echoing my gloomy predictions from the night before. Jaz chimed in with an update that our friend had uncovered a cheating scandal worthy of its own reality TV special. And Kath, never one to be left out of the drama: her favorite celebrity was now the star of a scandal.
By the third morning, as we sipped our coffee, the newspaper slapped me with another bizarre twist. I was going through the devastating economics and politics sections, then I saw the sports section——featured an irate coach, hell-bent on convincing my favorite player to dismiss retirement plans and keep his jersey on a little longer. Meanwhile, Jaz had good news for a change: it turned out our friend's love story might have a second act after all, as misunderstandings were being cleared up. Amidst these revelations, Kath, who had been grumbling about the nearby supermarket’s inability to stock anything remotely gourmet, and hadn’t had a taste of her favorite Blue Mountain coffee since the beginning of that year, triumphantly found a can of Blue Mountain coffee, and it was on sale and therefore affordable—proof that miracles happen, and sometimes they even go on discount.
As I sat there, absorbing the serendipity of our discussions manifesting into real-world events, I couldn't help but marvel at the mysterious knack of our kitchen island. Was it merely a coincidence, or had this stylish piece of decor become the unlikely conductor of our lives symphony? One thing was certain: life in apartment 606 was never dull, and our kitchen island seemed to be more than just a place to eat—it was a place where, apparently, you could stir the pot of fate.
I decided to conduct a whimsical experiment with our now seemingly magical kitchen island. Clearing my throat theatrically, I declared, "I should be interviewed for a director position." To my sheer astonishment, the next day a headhunter rang me up, claiming I was the ideal candidate for a directorial role at a prestigious corporation in my field. Despite the other candidates possessing decades more experience which defeated me with no effort, and my own lingering self-doubt from months of unemployment, I sailed to the final interview round with the company's executives.
Upon returning to our apartment, I found Kath flaunting a chic dress from a designer brand brand she’d snagged on clearance—a little luxury courtesy of our wish-granting island. Inspired, I approached the island and cheekily requested, "Get us jobs. Something fun." Lo and behold, the following day was spent lounging and binge-watching Netflix, only to be interrupted by a call from a former bigwig at my old job. He was venturing into a more illustrious company and wanted me onboard. The informal chat that followed was a breeze, and just like that, I was back in the game with a fancier title and a fatter paycheck.
The subsequent week was a flurry of celebrations. Jaz secured a senior-level position, and Kath landed her dream job at an influencer management agency. Feeling triumphant, we decided to indulge in a night of fine dining—our first in months. That Friday evening when I went from office to restaurant, on a whim, stopped at a convenience store to grab snacks and cigarettes for our post-dinner revelry. Outside, I encountered a homeless person. After offering him a sandwich (which he traded for a cigarette instead), he took a drag, peered into my eyes, and ominously muttered, “Look, young lady, this isn’t my business, but be wary of what you wish for; everything comes with a price. Good luck and god bless you.”
His words barely registered until later that evening when a mishap occurred that seemed to underline his warning. As we enjoyed syphon coffee post-dinner, a barista accidentally tripped over Kath’s flowing dress. The resulting spill left her with first-degree burns, abruptly ending our night as we rushed to the emergency room. Though it was "just" a first-degree burn, the pain was significant enough to require several days off for Kath’s recovery. Amid the drama, I couldn't help but wonder about the cryptic caution from the man outside the store—had our fortunate streak come with a hidden cost?
We chalked up the coffee calamity to bad luck. The next month flowed smoothly: Kath's fingers healed, she returned to work, and I quickly found my groove at the new job. With all of us gainfully employed, our communal meals at the kitchen island became rare. My mornings were a whirlwind of grabbing breakfast and coffee on the go, followed by an hour's commute to a job that had me scarfing down instant noodles by nightfall, just in time for a quick shower.
As the busy season kicked in, my workload ballooned—not just from the seasonal uptick, but because I was hell-bent on proving my mettle. I quickly outshone most of my peers, and my employer, recognizing a budding overachiever, piled on major tasks, which I eagerly accepted. What started as the occasional hour of overtime soon devoured my weekends. Unpaid overtime, as the fine print in my contract gleefully noted, became my new norm. Driven by a mix of ambition and expectation, I had become the go-to young hotshot, the erstwhile record-breaker now expected to continually outdo myself.
Mentally, I was too swamped to entertain thoughts of anything beyond work, which, in a twisted way, felt like a break. Physically, however, the strain began to show. A bout of flu caught on a business trip escalated into a fever. Sick as I was, deadlines waited for no one, and I soldiered on medicated and miserable. By the time I made it home, my voice had abandoned me. Unable to utter a word the next morning, I resorted to emailing my manager about my sorry state.
That week, robbed of my voice, I mused that it was perhaps a well-deserved hiatus for my overworked vocal cords—a silent retreat if you will. But when my voice did return, it was as a raspy whisper, a shadow of its former crisp and melodious timbre. My doctor offered a grim prognosis: slight improvement might come, but the golden tones were gone for good—scarred by the relentless grind. Ah, the price of ambition—a scratchy throat as a permanent reminder of my corporate conquests.
It seemed I had unwittingly exchanged the clarity of my voice for the tumult of career success. In the midst of our domestic enchantment with the possibly mystical kitchen island, Kath unearthed the contact of a reputed psychic, hailed as the finest in the land. However, the consultation fee was nothing short of princely, and with Jaz vehemently dismissing anything that couldn't be explained by cold, hard science, she promptly opted out of splitting the bill. Kath and I, unwilling to drain our wallets on what could be mere phantasmagoria, reluctantly let the opportunity pass.
Meanwhile, I couldn’t help but notice a curious change in Jaz’s routine. She had ceased dining at the kitchen island, avoiding it as if it were cursed—or perhaps, in her view, simply out of style. The Saturday morning brought a particularly harsh twist: a murder of crows took to spiralling above our balcony, their cries as sharp as the plot of a Poe novel. We found ourselves drawn to the infamous kitchen island, lined up like the cast of a macabre play, silently praying for the birds to disperse. Kath, ever trying to restore some semblance of normalcy, offered up cups of Blue Mountain coffee. She absentmindedly inquired if I wanted cream or sugar in mine—a blunder that made me realize just how long it had been since our last coffee klatch at this very spot. My inner monologue couldn't resist a dark wish for the crows to scatter, perhaps too dark, for they began to dive bomb our balcony in a feathery kamikaze. The spectacle was enough to knock Jaz off her feet—literally—as her mug met its end on the floor. Kath, meanwhile, made a hasty retreat to worship the porcelain god, and I sat frozen, my brain offline, pondering the twisted power of our kitchen island's apparent wish-granting.
After the unnerving spectacle of crows turning our balcony into a scene straight out of a Hitchcock film, our first rational step—post-collective fainting, of course—was to summon cleaners to manage the feathery carnage. Then, still rattled but increasingly curious, we visited a psychic, who, contrary to the crystal-ball-gazer image, operated out of a posh boutique in a high-end mall and dressed more like she was headed to a fashion show than a séance. We laid bare our saga of the seemingly cursed kitchen island, complete with photographic evidence of where domestic bliss meets eerie phenomena.
The psychic introduced a term that chilled the air around us: “limbo,” the threshold between our world and the otherworldly, and she dubbed our kitchen island the "Devil’s Bargain Counter." According to her, our wishes came with a heavy and unpredictable price, because we have accidentally started trades with beings from the netherworld. Her advice was disarmingly simple: cease all trades on the island. To address the repercussions of past wishes, she advised us the first line of defence, which was an eclectic mix of offerings laid out on our cursed countertop: raw meat(rooster works the best), a cocktail of spices(coca and cinnamon preferably), liberal splashes of spirits(whiskey and rum ideally), and an eerie bouquet of black flowers(luckily I found some black roses at a flower shop of the mall). In a grander gesture of appeasement, Kath relinquished her shiny new diamond bracelet, Jaz her absurdly expensive headphones, and I parted with cash—— a hefty slice of my bonus in hopes of placating whatever capricious spirits we'd angered.
Our return to normalcy was brief but sweet, prompting us to plan a getaway, eager to forget about our nefarious kitchen island. Yet, the respite was merely a tease. Jaz, in a stroke of spectacular misfortune, narrowly dodged disaster twice in one day—first nearly becoming subway track fodder on her way back after work, and then almost getting knocked out by a rogue plant at our apartment building’s doorstep. Clearly, our previous offerings were mere appetizers to whatever forces we'd stirred. The psychic, summoned once again to our now-dubious sanctuary, decreed that the spirits had developed rather expensive tastes, unsatisfied by our initial gestures.
In a desperate bid for closure, we had the psychic over for a nighttime ritual, timed perfectly with Earth's closest approach to the netherworld, according to her. Our living room turned into a ritual chamber, with windows blacked out for days, to keep the otherworldly dealings strictly nocturnal. That night, we arranged ourselves around the island, now less a kitchen fixture and more an altar of last resort.
The psychic, amidst a chorus of Latin incantations, directed us through a chilling séance that included a mirror that reflected nothing but darkness and a burning black candle, the three of us sat in a row, joined hands, eyes closed. When the black candle was flickering at its last, the first eerie scratches heard prompted our eyes to open prematurely, we saw a command appear on the island, written by invisible hand and pen, in blood-red script, urging us to find the next "succeeder" before our lease on otherworldly disturbances could be terminated.
With bated breath, we agreed, and as if by magic, our signatures materialized on the countertop, then faded as the candle sputtered out. We tore off the black cardboard taped on the windows at dawn, the sunrise revealed a final message etched into the surface: "Debt cleared." As the daylight grew, the ominous inscription dissolved into nothingness, signalling the end of our spectral saga.
The ordeal, now officially behind us, left us enjoying a semblance of normalcy: life in 606 returned to its mundane rhythm, with dinners and movie nights back on our social calendar. Though not without its scars—literal and figurative.
It’s been two years since then, Jaz, in the throes of romantic bliss, is now gearing up for a new chapter waiting to be written alongside her soon-to-be spouse; Kath, her career finally taking a lucrative turn, was poised to upgrade her living situation, she secured a lease on a lavish serviced apartment in the city center—a place that matched her newfound financial swagger.
I’m not without my own leaps forward. With a modest boost from my parents, I took the plunge into homeownership, snagging a property within the city’s vibrant confines. The process was a whirlwind of paperwork and decorating decisions, culminating in a space I could truly call my own.
As we are packing up now, my last act is to type out our story, at the infamous island, and of course, I left a note in the fridge for the next tenants:
"Welcome to 606. We had a wonderful time here, especially at the kitchen island, filled with joy and unforgettable moments. We hope you find as much happiness as we did. Use the isle well. Warm wishes, the previous tenants."
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2024.05.15 00:14 Jcb112 Humans Don't Hibernate [Part 95/?]

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Patreon Official Subreddit Royal Road
91 Hours After the First Round of Interloper Interrogations. UNAFS Perseverance. Hangar Bay.
Evina
The stage was set, and my game face was on. It had to be, especially with what Vir had concocted over the course of his sleepless night.
The realization that AI didn’t exactly… sleep, was something I’d expected. But I’d at least thought the sleepless downtime would be used for something remotely related to downtime, something like maintenance, server repairs, or just anything at least remotely related to a decrease in productivity if only to relax.
I certainly wasn’t expecting that downtime to result in the creation of a literal sci-fi arsenal that now sat there, waiting for me just in front of the shuttle.
“A gift, Evina.” The AI spoke, gesturing to what could only be described as a small procession of bots, carts, and self-navigating cargo containers; all of which kept Eslan’s curiosities at a constant all-time high as he walked around the collection of bots, his eyes enamored by every little detail of each and every one of them.
But it was what was inside and within the containers that sat atop of those autonomous machines which was what I was really interested in. Moreover, it was a particular outfit currently sitting there on top of a felinor mannequin that really drew most of my attention.
Though the term outfit would definitely be underselling it. As what was being offered to me now was something that could no longer be found anywhere else on the continent, save for the odd military bunker and of course, the books and iterative memories belonging to that of the pre-war world.
To put it simply, it resembled advanced police armor, or maybe even military. Though its sleek design, metal pieces, and thinner silhouette put me in mind more of the former than the latter.
More to the point, it seemed to be capable of being fitted atop of my regular gear, instead of requiring me to swap it out entirely; consisting of three distinct pieces that resembled a pair of pants, a jacket, and a helmet.
I took a moment to stare at it intently, analyzing every last detail of it, from its space-age aesthetics of shiny plastics to matte metal chrome, to its soft interior that seemed to be gel-lined with some weird jelly-like fluid.
Moreover, I seized the moment to tease Eslan, as I turned towards him, then Vir, in rapid succession. “I’m assuming the gift isn’t for Eslan, right?” I snickered, prompting the smaller felinor to pout in a fit of resentful jealousy.
“I can arrange one for him if you’d like.” The AI responded casually, as if hinting at the fact that this wasn’t a one-off project, that this wasn’t just something pulled from storage and simply tailored down to my size.
“Let me guess, you have an entire factory deep within the ship somewhere?” I asked, half sarcastic, and half serious, knowing full well the answer could go either way given the track record of everything else on the ship I’d seen so far.
“Right on the money there, Evina.” Vir responded with an electronic chirp, prompting me to re-evaluate both the ship’s unfathomable capabilities, and the two dorks that were in charge of it all.
Nevertheless, it would seem as if Eslan was excited by the prospect, as he began pulling the armor pieces off of the mannequin, examining the finer details before handing them off for me to wear.
“I’m assuming the gel-like internal padding is a sort of passive heat regulator?” The felinor asked.
“Yes, but more than that, it acts as a layer of thermal insulation against energy-based attacks that manage to penetrate the ceramo-reflective plating lining the outside of the armor. This version’s passive since I don’t think you’ll be encountering anything like that on the surface but…” The AI shrugged ominously. “It’s lightweight, comfy, and there’s also ballistic-weave and kinetic-resistant properties embedded in the fabric. Along with some kinetic resistance that’ll help stop projectiles in their tracks if they penetrate the outer layers and somehow manage to make it through to the gel. Think non-newtonian fluid.” The AI’s platform shrugged. “Anyways, I thought it’d be a good, light-weight, adaptable, no-frills all rounder you could keep even after the mission’s end.” The AI explained, prompting me to more or less double-down on my re-evaluation of its seemingly conflicting personality matrix.
Vir was… complicated. In a good way. Seemingly practical, level-headed, tactical, and terrifyingly efficient on one hand, but also very much personable, surprisingly relatable, and most reassuring of all… self-reflective to the point of empathy and benevolence.
My first iteration was practically working overdrive trying to make heads or tails of him.
But my current mind was simply occupied with getting the armor on, which was more or less straightforward.
It was, surprisingly, lightweight. Like wearing a trimmed-down flak jacket that hugged and tightened to your form. The pants were the same story, which only left the helmet that I was hesitant to try on given its roundish shape and tight squeeze.
I examined it, looking inside as I noticed two little indents marking the recesses where my ears could actually comfortably fit.
“I’ve taken the liberty of creating a few modifications to the human baseline design in order to accommodate for your alien anatomy. I learned this the hard way when Lysara first donned a human helmet. It was… not fun, to say the very least.” The AI managed out with a nervous chuckle.
The idea of Lysara’s frills being squished inside a round helmet with no room for that sensitive looking extension of his head sent shivers up my spine. But then again, this made me even more curious as to just what these humans looked like if they lacked frills, ears, or anything else adorning their heads.
“I’m guessing the human-baseline must be really boring then.” I managed out unexpectedly, garnering a cock of the AI’s head. “You know what I mean right? What with having just a round space to shove their heads into. No frills, ears, or anything.”
“Ah, well, I can definitely see where you’re coming from with that.” Vir chuckled in response. “But honestly their appearance is not a big secret or anything. I can just pull up a-”
“Ah! Good morning, Evina!” Lysara announced brightly, cutting Vir off mid sentence as he jumped down from the shuttle and back onto the hangar bay proper. “I’ve been doing some final checks just to make sure we’re ready to go. Sorry I didn’t come out to greet you earlier.” The alien paused just before reaching me however, as he looked me up and down, then smiled. “I see Vir has been up to his usual work.”
“Seems so.” I shrugged. “In any case, I’m feeling more ready than I was just a few minutes ago, which I didn’t think was even possible, so thanks, Vir.” I gave Vir another nod of appreciation, before turning back to Lysara. “We're good to go, then?”
“As ready as ever.” Lysara responded promptly, surprising me with his register slowly shifting more towards something normal, rather than being entirely pulled from a university thesaurus.
Maybe I was starting to rub off of whatever translation software he was using.
“In any case, I don’t think I’ll be using your toys for the time being, Vir.” I gestured towards the rows upon rows of black and chrome weapons alike. Most of them resembled somewhat traditional looking firearms, whilst others were more or less pulled from the pages of science fiction, what with their tapered ‘muzzles’, and raygun-looking grips. “And it’s that I don’t trust that they could do some damage. It’s just a safer bet if I went with what I know. It’s better to use a gun you’ve trained and lived with, than a new one you’ve just messed around with the night prior.” I smiled, more or less alluding to the small escapade the AI and I went on for a short hour after the dinner. “Though I do thank you kindly for the ammo for my revolver, I’d say it’ll be helpful but… I’d rather not say anything at all until we get to our destination.”
The AI responded with a simple sharp dip of his head. “Chemically-derived combustion sluggers are always a solid choice. I wish you all the best, and I hope you don’t end up having to use that gun. I’ll make sure my boys take good care of you and Lysara.”
With a final exchange of nods, Lysara and I strode off and into the shuttle.
But just as we reached the precipice, I turned back, if only to give Eslan a reassuring hug. “I’ll be back sooner than you expect. So don’t get bored now.” I offered, prompting the smaller felinor to grin widely.
“Oh don’t you worry about getting bored.” He gestured to the space around him. “I probably won’t even be done with this room by the time you’re back.”
“Just make sure to save some mysteries for me. Oh, and Vir?” I turned to Vir for a moment, garnering a small cock of his head.
“Yes, Evina?”
“Do make sure that you tire him out some with your explanations. I’d rather come back to a quiet bedroom to pass out in, rather than one with an excitable Eslan ready to chew my ear out with his latest discoveries on the ship’s deep lore.” I jokingly ordered, prompting Eslan to give me his signature side-eye.
Following a dumb smile of my own signaling our temporary goodbyes, I soon found myself back within the bowels of the shuttle. Except this time, the backramp cargo bay seemed to be chock-full of those heavy-duty combat bots I caught glimpses of back in the forests.
In fact, every corner of the shuttle’s cargo bay seemed to be crammed to the brim with one or another form of combat drone. From flying drones, to clusters of those smaller insect-drones, to what looked to be oversized spiders ready to drop from the ceiling at a moment’s notice.
The whole space seemed to be decked out for combat.
Which gave me a lot of confidence about the outcome of this mission.
Lysara and I didn’t say much as we both made our way towards the cockpit, strapped into our respective seats, and began the nausea-inducing flight out of the ship’s hangar bay, and down towards the planet.
A whole minute passed in absolute silence as I tried to steady myself for what was to come.
“So, let’s go over a few of the key details for this mission.” Lysara suddenly broke the silence, bringing up a top-down map of the forests, with the facility in question highlighted in orange. “We’re going to be landing in a clearing made by Vir.” The map shifted, highlighting a very conspicuous open clearing of trees and a charred forest floor that made it very clear something big had happened here very recently.
If I’d seen that place from the ground? I’d have probably cited that aliens did it.
Which, ironically, would’ve been more on the money than I could’ve ever thought possible.
“From there, we march through the open clearing made by Vir, with drones taking point, up and towards the facility.” The map shifted once more, highlighting yet another clearing that more or less formed a clean path towards the entrance of the bunker. “From there, I assume you know your role?”
“Yup, if my prior iterations come through on this one, I’ll open the facility door, and from there… We head inside, and see what’s what.” I responded.
“The drones will make the first move, we’ll have two squads proceed inside and ascertain if it’s safe to enter. After confirming that all hazards are within a tolerable margin of safety, we’ll proceed.”
“Understood.” I acknowledged with a heavy sigh, my eyes trained on the continent that now took up most of our cockpit view.
“Whatever happens, I know for a fact we’ll be safe as long as we play it safe.” Lysara tried filling the silence with his own brand of reassurance.
“I know. But it’s not so much the physical dangers I’m worried about.” I managed out, before pausing, as my eyes once more strayed towards the top-down view of the mission map. “It’s what we’re going to find inside the facility that worries me.”
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(Author’s Note: Evina gets a cool new outfit for her mission, Eslan is promised an entire day of having his sci fi interests satiated, and we're now on our way with Lysara down towards the signal station! The next chapter is already out on Patreon as well if you want to check it out!)
[If you guys want to help support me and these stories, here's my ko-fi ! And my Patreon for early chapter releases (Chapter 96 of this story is already out on there!)]
submitted by Jcb112 to HFY [link] [comments]


2024.05.14 23:58 No-Possibility8114 Friend self-diagnosed her child with ADHD

Hi all,
First things first; this is my first post so I apologize if this isn’t perfect. Also, throw away account because friend uses Reddit. Lastly, I am not a medical professional and I do not mean to be disrespectful in this area at all. I am open to learning and only want advice on what to say to said friend or direct her in the right direction.
Okay to begin. I have known my friend(23F) since senior year of high school. We can call her Tiffany. Her and I both have two children and are both similar in age. Her first daughter is the child I am referring to in this post(she turns 2 in September).
To make a long story short, my friend basically self diagnosed her daughter with ADHD because it’s what her husband was allegedly diagnosed with. Most recently, while we were preparing for an event, Tiffany had mentioned this in front of myself and my MIL saying something like “-because (insert child’s name) has ADHD-“. I relayed this situation to my MIL in the past and once she heard it for herself, my MIL decided to voice her opinion. She asked Tiffany questions like “how do you know she has ADHD?” and “was this diagnosed by a doctor?”. Tiffany just responds with “she gets it from her dad”. For as long as I have known Tiffany, she often try’s to stand out by focusing on the unusual aspects of her life and family. If you know what I mean.. When she was asked by my MIL if her daughter was diagnosed by a doctor, she responded “well doctors don’t typically diagnose girls at a young age with ADHD”. My MIL cut her off and then asked “then how do you know she has ADHD??” Tiffany states her daughter can’t sit in front of a TV or pay attention to a task for more than 10 seconds. I think to myself “maybe because she’s not even two years old yet???”. Almost every time Tiffany and I hang out, she mentions her daughter has ADHD and it feels wrong.
For more context, Tiffany’s daughter seems to be developing in the right areas. The only thing I notice and her mother mentioned to me is that she doesn’t speak much or really doesn’t make a lot of noise(such as typical 18 month sounds). Which I understand that every child develops at their own pace. Tiffany stated a few months ago that the daughter can say about 3-4 words. They are teaching her sign language but the most I have seen this child do is point and stare at her parents if she wants something like more food or a toy. I have had this child at my home for an entire day and did not hear her utter one word.
Maybe I am in the wrong and need to mind my own business but I also want to help my friend because I don’t think it’s not fair for her to implant these things in her child’s mind so young when no testings have been conducted. Maybe my friend is right and because her father was diagnosed with ADHD, her young daughter has as well. I just don’t know how she can assume this without it actually being diagnosed.
Any advice on what I should do would be great. A part of me thinks I should mind my own business and another part wants to give her advice but I don’t know what to say. I want to be clear that I do not believe I am good at giving advice. I have been told that I can be too blunt and it may come off wrong or hurt people’s feelings. I definitely don’t want to hurt anyone’s feelings and genuinely want to help but I just don’t know what to say.
submitted by No-Possibility8114 to ParentingADHD [link] [comments]


2024.05.14 23:41 Happy_Palpitation783 (Selling) Fury Road 4K, The Departed 4K, Dune 4K 2021 and many other titles

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2024.05.14 23:25 utterbutterutterfly I’m losing my passion, patience and love for my piggies, and I feel horrible about it.

So I know what I’m going to say is gonna sound horrible and i feel bad about it, but of there is any place I think I can get any advice or support I think it’s here. Please be kind and respectful. This is going to be really long but I want to clear anything up that i can.
I got 2 female guinea pigs back in November 2023. They came from a friend of a friend. She was on a pet hoarding spree. A hamster, a bird, fish, piggies and at last a puppy. (Me and my partner have a theory that the puppy got to them maybe). I was seeing this happen in real life and tried to get her to stop to no avail.
Early November she told me she was selling the bird, the hamster already passed (within a year of purchase), she gave the fish away and asked me if I was interested in adopting her piggies. I was looking for a pet at the time, thinking of a bunny or maybe a kitten at the time. Maybe even starting with fostering kittens just to get to know cat behavior. But when she asked me about the piggies I started to research and found this sub and lots of videos of owners who really bonded with their guinea pigs. I also read about their timidness and how to get them to trust you. My partner also used to have Guinea piggies when he was little and we talked about it all evening and he said they were lovely (he had them when he was a little boy tho). He told me to go for it as it would be a great fit for us and he would love to keep them as an adult.
I messaged my friend that i would take them from her and within maybe 3 hours they were in my living room. She had those awful treats, dangerous toys, colorful hamster food, parfum balls and wood-chips. The piggies looked healthy but had really long nails. (I later found out that the “veggies” she gave them were like a banana peel every other day). Long story short I invested a lot for my girls. Buy specific veggies for them, grow my herbs, sew hides for them and try to at least give them an hour of attention. They have an appropriate C&C cage, hay, water, playthings, hides, beds and get fresh pepers at night and herbs every few hours.
Ive tried to give them floor time but they kept running from me. So I bought a huge kid’s playpen for floor time but they were so terrified they were only hiding. So I tried smaller interaction so they maybe wouldn’t be as terrified of me. I tried hand feeding. I was finally getting some progress. One of the girls started to wheek!! She sometimes dared to eat something out my hand, she was still really skittish tho. The other girl was almost warming up and taking pea flakes from me (rarely tho). I was feeling so great about it, almost euphoric. And then cleaning day came. I already stretched it way beyond the limits just because I was so scared of crushing their progress.
I picked them up as gently as i could with a sack and put them in the playpen for as long as i was cleaning. They were terrified. I had so hoped it was just because of the new temporary environment, but no. I kept the cage exactly how it used to be, just changed bedding and cleaned. And now every time I come near they are as scared as the first time they saw me. They wont eat in front of me let alone from my hand. They are so terrified I honestly feel like garbage about it.
I also feel so demoralized by this. I was finally seeing a spec of progress and now its all gone again. My boyfriend tells me its not on me and im not doing anything wrong but this is really weird behavior because he would’ve thought they would at least warm up a little by now. I realize how bad it sounds but at this point I feel bad looking at them and they feel like a never ending chore every day.
I also wanted to mention that I have nothing against “neutral” pets like fish and reptiles (I used to own a snake (rip)). But this isn’t neutral, its just painful to see them constantly panicked. Any advice would be helpful.
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