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PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

2024.05.14 12:45 Errora403 PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT

PUBG MOBILE VERSION 3.2 UPDATE ANNOUNCEMENT
Report bugs here and earn rewards: https://pubgmobile.live/support
PUBG MOBILE will begin pushing out the update on 5/13 at 2:00 (UTC+0). Service will not be interrupted. To ensure a quick and smooth update, please be in a good network environment and make sure you have enough available storage on your device.
Update Reward: Update the game between 5/13–5/27 (UTC+0) to get 3,000 BP, 100 AG, and a Mecha Warship Theme (3d).

Key Updates

  1. New Themed Mode "Mecha Fusion": Engage in thrilling battles in a brand new battleship themed area with new mecha vehicles!
  2. World of Wonder Updates: Bring your competitive experience to the next level with new mecha gameplay!
  3. Firearm and Vehicle Updates: P90 and Skorpion have been rebalanced. QBZ added to Erangel and Miramar. Select vehicles now have a delayed explosion mechanic. Experience a different kind of battle!
  4. Collection System: The Collection System is here! Start growing your collection today!
  5. Home: The mysterious Elegant Ancient Capital resource pack is coming soon! Build your dream Home and show off your creativity in the Home Competition!

New Themed Mode: Mecha Fusion

Available: 2024/5/13 at 2:00 (UTC+0)–2024/7/9 at 20:59 (UTC+0)
Supported Maps: Erangel, Livik, and Miramar (Ranked and Unranked)
https://preview.redd.it/6m82y04sfd0d1.png?width=1384&format=png&auto=webp&s=a0ce25f8079e2fabcfe43c9bb5b98fb3d648170e

New Mecha Vehicles

  • Strider: A two-seater vehicle with the ability to jump. It's armed with missiles that can be used to bombard designated areas. Missiles can be replenished at the Repair Station in the Assembly Base.
  • Levitron: A special vechile that can switch between a speed form and a magnetic form. Serves as the upper-body component that combines with a Strider to form the Armamech.
    • In speed form, the maximum speed and hover height will be increased, and the vehicle gains a "collision acceleration" ability: it will not slow down when it hits an obstacle. Instead, it will accelerate using the stored magnetic energy.
    • In magnetic form, the maximum speed and hover height will be reduced, but it can activate a "Magnetize" ability to grab and toss characters, vehicles, and specific objects.
  • Armamech: A four-seater vehicle combined from a Levitron and a Strider. It can also be directly summoned from the Steel Ark.
    • It possesses 2 weapons that it can freely switch between: the Strider's missiles, and the Levitron's "Magnetize" ability.
    • It has a boosted jump that enables it to leap high and far with the assistance of jets.
    • Bring a Levitron and a Strider close together to combine them. After combining, the pilot of the Levitron becomes the pilot of the Armamech. It can also be separated at any time.

Brand New Environments

  • Steel Ark:
    • A giant space battleship that will land on the map at the start of a match. You can enter it and explore inside. The core of the Steel Ark is a platform where you can summon the Armamech from the skies! You can launch yourself into the air in this mecha for everyone to see.
    • The ark consists of many areas. You can find all kinds of supplies and Supply Crates at the Command Post, Dormitory, Warehouse, and more.
    • From the landing pad, you can board an evacuation Wingman, which will take you straight to the Playzone!
    • You can use elevators and ziplines in the ark to get around.
    • Steel Ark Air Drop: A Steel Ark loaded with supplies will fly around during the match and drop supplies consisting of an Air Drop Crate and several Supply Crates at specific drop points.
  • Assembly Base:
    • The Assembly Base contains a Mecha Repair Station. Approach it in a mecha to replenish the mecha's health, fuel, and missiles.
    • On the top floor of the Assembly Base, there is a detector that can determine the location of crates within the Assembly Base. An Access Card can be found in one of the crates, which can be used to open the door to the Secret Room and get loads of supplies.

New Items

  • Jetpack: Pick it up and equip it to increase movement speed. It possesses the ability to hover in the air for a short duration. It consumes Energy rapidly when lifting off. Energy will only be replenished when you reach the ground. The Jetpack has a Health bar that protects you from damage to your back and arms. It will be destroyed after taking a certain amount of damage. When reaching a certain speed while moving forward, it can switch to a speed form. You will perform a special action when you tap "Lift Off" as it switches to the speed form. The Jetpack comes with the "Magnetize" ability, but you will not be able to fly fast when using it.
  • Personal AED: If you have this item, you can tap self-rescue after being knocked down. Once successful, you will recover from the knocked down state. Each player can only carry one of these items. Self-rescuing will be interrupted if you move while using this item.
  • Magnet Gun: This is a downgraded version of the Levitron's "Magnetize" ability in gun form. Switch to it by tapping on the firearm bar. It works the same as the Levitron's "Magnetize", but with reduced values.
  • Respawn Beacon: Throw the beacon on the ground to mark a location that the plane will pass over. Recalled teammates can parachute into the match again at the cost of a respawn chance. Teammates who have used up all their respawn chances cannot respawn.
  • Quick Parachute: When parachuting, a quick parachute button will appear at a certain height in the air. Tap it to immediately deploy the parachute which can also be freely put away.
  • Repair Station: Approach the Repair Station in a mecha to replenish its health, fuel, and missiles.

New Legendary Pilot Challenge

Get themed items, special vehicle cosmetics, Armamech dance emotes, special Elimination Broadcasts, and more by completing this difficult themed mode challenge.

World of Wonder

Available: Releases with the version
https://preview.redd.it/p1fd1vgtfd0d1.png?width=1384&format=png&auto=webp&s=e85c32e7ca039909f454cf08cf359f0df7137de5

World of Wonder Updates

  • Fuzzy search is now supported. You can search for maps by creation ID, creator UID, creation name, and description.
  • Added the friends tab to check what creations your friends have made at a glance.
  • Gift Access Point: You can now send Space Gifts from the creation details page and the creator's profile page.
  • You can view your play data and creation data in WOW on your player information page.
  • Ranking Improvements: Added support for more variables. Matches will now announce when a ranking player is in the match.
  • Copied Creations Limit: The number of copied creations you can have (including creations that are already published or those under review) is limited based on your Creator Level. When the limit is reached, you can only publish original creations unless you take down an existing copied creation.
  • Improved map recommendations and showcasing. Updated the WOW Creator page.

New Gameplay Devices

  • Contested Object Device: Use this device to spawn a contested object, which players can hold in their hands similar to "capture the flag".
  • Contested Object Handover Device: Contested objects can be handed over to this device for rewards.
  • Defensive Tower Device: Use this device to generate a fixed defense tower and configure its weapon type.

Gameplay Device Improvements

  • PvE Enemy Spawn Device: Supports spawning PvE enemies at random, configuring the PvE enemy's type, and randomizing their weight. You can also configure the PvE enemy's team.
  • Random Action Device: Supports storing the result of a random integer in a custom variable.
  • Special Vehicle Device: Added mechas.
  • Map Indicator Device: Supports real-time display of icons and text in the game.
  • Area Trigger Device: The action of the specific object entering the zone can be detected by the Area Trigger Device.
  • Overall Action Device: The action of players leaving the match can be detected.
  • Humanoid Enemy Spawn Device: Can now add buffs to spawned humanoid enemies.
  • Grouped Object Action Device: Supports configuring grouped objects. Loading any one of them automatically removes the others.
  • Item Issuance Device, Item Spawn Device, Custom Shop Device: Added 5.7mm ammo and the MG3.

New Interactive Objects

  • Target Dummy: A target dummy from the single-player training stage that shows damage numbers when hit and has several poses.
  • Soccer Ball: A soccer ball that moves upon contact.

Interactive Object Improvements

  • New Dynamic Moving Object Actions: Every new movement method for moving objects has a corresponding action. They can be activated by the detectable actions of other devices.
  • Guiding Lines: Launch pads and trampolines have guiding lines that show the trajectory of the player being launched into the air.

Controls & Interaction

  • Guiding Lines When Placing Objects In Midair: When placing objects in the air, guiding lines that project the current object's position on the ground can be shown.
  • Backpack Objects Can Be Interactized: You can take out interactized attachments such as a spinning ferris wheel from your backpack.
  • Object Interactization—Collidable Interactization: Set whether interactized objects move when hit by characters, vehicles, bullets, or throwables.
  • Object Interactization—Holding Interactization: Interactized objects can be held and tossed by characters.
  • Coordinate Editing in Free Editing Mode: In Free Editing Mode, you can select an object directly and move, rotate, or resize it by modifying its coordinates.
  • Object Editing Interface: Each object has an editing interface where you can directly edit the object's orientation, scaling, interactization type, or gameplay device parameters.
  • Object Placement and Alignment Improvements: Improved the usability of object snap and area grid, as well as added more object alignment parameters.
  • Auto Snap Option When Re-Editing: In the previous version, objects automatically snapped to their initial position when brought close to it during re-editing. This setting can now be toggled on and off in the editor's parameter settings interface, and is off by default.
  • Object Movement and Rotation Increment: Added movement and rotation increment settings to the editor's parameter settings interface.
  • Free Editing Top View Now Perfectly Flat: In Free Editing Mode, the previous top view editing was not perfectly flat, resulting in inaccurate positioning when placing objects from midair. Now, the editing view has been changed to be perfectly flat.
  • Added temporary resources. They will be replaced with default resources when they expire.

Game Parameters

  • Retaining Shop Tokens: Shop Tokens can now be kept during a match or across matches.
  • Overall Action Management: Added tag customization and filter features. You can create tags for gameplay devices to classify and filter them based on the tags.
  • Armed AI Customization Interface: Attributes for armed AI and defense towers can be customized, including health, attack, and more.
  • Match Log Interface: In-game logs now include the save feature. You can save and view all logs generated during play tests.

Other Updates

  • Group Editing: The team leader can edit the permissions of team members for better team management.
  • Enchantopia Updates: You can invite friends to Enchantopia and edit your team there. Added more interesting gameplay to the stages.
  • Cost Calculation Improvements: Fine-tuned how the system determines the cost of an object.
  • New map templates.

Classic Updates

Livik Map Updates

  • Added 4 new XT Upgrade Crates on top of the existing ones. New firearm upgrades are for the UMP45, SKS, DP-28, and M762. Upgrade Crates for these 4 firearms can be found in Livik or purchased from the Shop for 10 tokens.
    • UMP45 Upgrade: Reduced hip fire bullet spread by 20%.
    • SKS Upgrade: Faster recoil recovery after firing.
    • DP-28 Upgrade: Faster reload speed.
    • M762 Upgrade: Reduced muzzle shake.

Erangel Map Updates

  • Improved the quality of models seen by players at high altitudes, and resolved the issue of buildings disappearing.

Home Updates

The Home System is permanently available, and will be updated each version with interesting gameplay and building cosmetics.

Home Competition

Submission Period: 2024/5/13 at 00:00–2024/6/1 at 8:59 (UTC+0)
Selection Period: 2024/6/1 at 9:00–2024/7/1 at 9:00 (UTC+0)
  • You must reach at least 200 Home Prosperity before you can register for the Home Competition.
  • If players miss the submission period, they can still register during the selection period. After registering, they will be placed in the next round's matchmaking pool.
  • After registering, the selection criteria will be based on the current look of the player's Home.
  • During the selection period, you'll be matched with players of similar Home Prosperity at random every 3 days, for 10 rounds in total.
  • During the face-off, the player that obtains more votes wins. The winner gets to loot points from the loser.
  • Participate in Home Face-Offs to win Home Points and increase your Home Face-Off Level. The higher the Home Face-Off Level, the better the rewards.
  • Home Votes can be obtained by completing missions and by sending Home gifts. Note: Regular Popularity gifts do not grant Home Votes.
  • Home gifts given during each face-off round of the selection period will count towards Home Votes. Home gifts given outside a face-off round will not count towards the number of votes.

Home Events

  • Elegant Ancient Capital Style Event:
    • Available: 2024/5/18 at 2:00 (UTC+0)
    • Purchase Elegant Ancient Capital Home items during the event to get Style Points that can be redeemed for amazing rewards.
  • Ancient Capital Theme Debut Celebration:
    • Available: 2024/5/18 at 00:00 (UTC+0)–2024/5/31 at 23:59 (UTC+0)
    • The Event Center is launching an event to celebrate Elegant Ancient Capital's arrival. Get a Congratulatory Ancient Capital Object Pack when you reach Home Lv. 3, and use it to build an Ancient Capital Style Home in an instant!
    • Visit your Home and upgrade your Home Level to get additional rewards, including Home Coins, Classic Crate Coupons, AG, Ancient Capital themed items, and more.

Home Building Updates

  • Build With Blueprint & Group Editing:
    • Improved the process of building with blueprints. You can now go to More - Save Blueprint to copy and save the draft.
    • The Home Level required to build with blueprints and publish blueprints has been reduced to Lv. 3.
    • You can set the level of the blueprint you want to edit with a tap.
    • The Home Level required to access group editing has been reduced to Lv. 5. You can go to Blueprint Editing - More - Group Editing to invite your friends to build your Home together.
  • Home Resource Updates:
    • The mysterious Elegant Ancient Capital resource pack will be coming soon, along with a surprise event that will reward the Elegant Ancient Capital doorplate and exclusive background music for a limited time.
    • Reach Home Lv. 3 to get a basic Elegant Ancient Capital object pack.

Home Resource & Content Updates

  • Added an access point to the Home Shop in Home. Not only can you browse and edit freely in your Home, you can also enjoy the fun of shopping at any time.
  • Added an access point to the Home Lucky Spin in the Home Shop, so you can more conveniently acquire your favorite items:
    • Upgraded the Lucky Spin event. There are now multiple Lucky Spins available at once, providing you with more diverse shopping options.
    • Elegant Ancient Capital themed items will be available in the Home Lucky Spin.
  • The Elegant Ancient Capital themed items are now available in the Home Shop. Give your Home style a unique twist.
  • Upgraded the Home's lighting effects so players can take more quality photos.
  • Added customizable atmosphere modules that can be adjusted in visit mode.
  • Added privacy settings so you can now control who has access to your Home. Additionally, after reaching Home Lv. 15, you can enable the private channel feature to enjoy private time with your friends.
  • Improved object interactions. Added new facial expression changes after sitting down. Added new interactive objects: Smith Machine, Treadmill, Bathtub.
  • Improved butler actions. Butlers can now turn around and look at the player when they are within a specific range.
  • Home Tree Status Notification: When coins can be collected from the current Home Tree, you will see a notification icon on the Friends tab, the Enter My Home button, and the Home details page.

Metro Royale Updates

Available: 2024/5/15 at 1:00 (UTC+0)
Matchmaking: 2024/5/15 at 2:00 (UTC+0)
  • Collectibles Cabinet Updates: New Chapter 20 Collectibles
  • After obtaining specific Fabled collectibles, they can be displayed in the player's Personal Space.
  • After obtaining specific Fabled collectibles, turn in collectibles to get certain Fabled collectible decorations for the Home.
  • New Honor Rewards: Chapter 20 Elite Avatar, Chapter 20 Hero Avatar Frame, and Chapter 20 Legendary Name Tag. These rewards can be claimed after reaching the corresponding Honor level.
  • New elite PvE enemy in Misty Port and Arctic Base: Strider.
  • New firearms: P90 (Cobra), P90 (Steel Front).
  • Player EXP can now be earned via Metro Royale matches.
  • Companion EXP can be earned by bringing companions to Metro Royale matches.
  • You can now tap to repair all items at once on the loadout page.
  • You can now tap to open multiple inventory gift packs at once.
  • Improved the firearm status at the preparation stage at the start of the match. Firearms will be reloaded by default and set to full auto firing mode.
  • Fixed the issue of incorrect models for some drop items.

Firearm & Vehicle Improvements

  • Firearm Adjustments:
    • P90 damage adjustment.
    • QBZ added to Erangel and Miramar.
    • Skorpion Improvements: Base damage increased from 22 to 24, 15% faster reload time, 20% faster aim down sights time, 30% reduced bullet spread when moving, 10% less sway when shooting.
  • Delayed Explosion Mechanic for Select Vehicles: When a vehicle's health reaches 0, it won't explode right away. Instead, its engine will stop working and it will catch on fire before exploding after 5 seconds. If the vehicle is damaged by an explosion during this period, it will explode immediately. (Some special vehicles aren't affected by this change.)
  • Mobile Shop Vehicle Modification: Added a new item to the Mobile Shop in Erangel, Livik, Miramar, and Sanhok. Use Shop Tokens to purchase its key and turn the Mobile Shop into a drivable vehicle. Items can only be purchased from the Mobile Shop when it's parked. If the vehicle is destroyed, it can no longer be used as a shop.

General Improvements

  • Victory Dance: The A7 Victory Dance comes with an exclusive camera view. Select it from Creation Mode's Victory Dance tab.
  • In-game Mark: When marking supplies with universal mark/quick chat, the quantity of the marked supply will also be shown.
  • Customize Buttons: When customizing controls, you can now quickly copy your Arena Mode layout to use in Classic Mode.
  • Improved Highlights:
    • Companions that you bring into matches will now show in highlights.
    • When recording highlights, all emotes that meet the requirements will be recorded and displayed during playback.
    • Adjusted the retention priority of highlights and the recording conditions of some clips to make it easier to retain them.
    • Teammate numbers now show in highlights.
    • Smoke from exploding grenades now shows in highlights.
  • Auto Pick Up: You can now choose whether to discard or put your previous melee weapon into your backpack after picking up a new one.
  • Sprinting Interrupts Peek Mode: This new setting is enabled by default. When disabled, if you perform a sprint while peeking, it won't interrupt peek mode and you won't start sprinting.
  • New Individual Companion Display: Players can now choose to display their companions, and companions added to the companion system will take turns showing off. This can be done in the Lobby or in a match.
  • Device Update: 120 fps and 90 fps are now available for select devices for you to enjoy a smoother gaming experience.

System Improvements

  • New Collection System: Collect firearms, finishes, and more to get awesome rewards.
  • Themed Event Shop additions: Mecha themed gameplay cosmetics, social items, fun items, and more.
  • Chat Room Feature Updates:
    • Improved the list of featured chat rooms and added filters for chat room type, language, and more.
    • Added Speaking Mode: In regular mode, the host's permission is required to speak. In free mode, any player can freely speak.
    • Added new discussion topics to the chat room. Share your thoughts to increase the interactive atmosphere.
    • Added new ways to send Space Gifts.
    • Added chat room status updates in the Friends List.
  • Birthday Care System: You can now add your birthday to your Social Player Card as part of the new birthday care system. You'll receive surprise care rewards when you log in on your birthday.
  • Synergy: Complete missions such as adding friends and teaming up during the event to get Synergy items and the Underworld Outlaw Set (time-limited).

New Season: Cycle 6 Season 18

Available: 2024/5/18 at 2:00 (UTC+0)–2024/7/15 at 23:59 (UTC+0)
https://preview.redd.it/4125d8rwfd0d1.png?width=1384&format=png&auto=webp&s=a74a0f8340ef11eecf1c7d4c0e9f9104b22ad806
  • Reward updates: New legendary items: C6S18 Glasses, C6S18 Set, C6S18 Mask, C6S18 Cover, C6S18 - DBS
  • Season Token Event Shop Update: C6S18 - Parachute

All-Talent Championship S19

Available: 2024/5/20–2024/7/4 (UTC+0)
  • New Event Shop Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic)
  • New All-Talent Championship S19 Crate Rewards: Pop Sensation Set (Epic), Elven Tracker Cover (Legendary), Elven Tracker Set (Legendary), Finest Flavors - QBZ (Epic), Labyrinth Scale - M24 (Epic), Inked Battleground Parachute (Epic)
  • New First and Second Runner-Up Rewards: Ducky Fighter Set (Legendary), Ducky Fighter Cover (Legendary), Time Traveler - Kar98K (Legendary), Round Parachute (Camo) (Epic), Mr. Bronze Set (Epic)

Popularity Gift Events

New Redemption Shop

  • Popularity Gift Redemption Shop: The Redemption Shop is permanently available and its rewards will be continuously updated. Use tokens earned from Popularity Battles and Team Popularity Battles to redeem rewards.

Popularity Battle Event

Registration Period: 2024/5/14 at 00:00–2024/5/19 at 8:59 (UTC+0)
Battle Period: 2024/5/19 at 9:00–2024/6/18 at 9:00 (UTC+0)
  • Main Updates:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New rewards: Popularity Coin, Stickers
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Register to participate in the Popularity Battle event. During the battle period, get randomly matched with a powerful opponent every 3 days for a popularity contest. Lasts 10 rounds in total.
    • During the battle period, the Popularity of both competitors will be compared. The one with the highest Popularity wins.
    • The winner can claim some of their opponent's points.
    • Participate in Popularity Battles to win Battle Points and increase Battle Level. The higher the Battle Level, the better the rewards.

Team Popularity Battle Event

Registration Period: 2024/6/17 at 00:00–2024/6/23 at 8:59 (UTC+0)
Battle Period: 2024/6/23 at 9:00–2024/7/9 at 9:30 (UTC+0)
  • Main Content:
    • New widget tool: Popularity Battle progress can now be synced to your device.
    • New reward: Popularity Coin
    • Lowered the points required to reach each level so obtaining rewards is easier.
  • Rules:
    • Matchmaking: There will be a total of 8 rounds. Teams of similar strength will be matched every 2 days. Players within each team will be ranked by Popularity through 1v1 Popularity Battles.
    • Battle: Both sides will compete to see who can gain the most Popularity during this phase.
    • The total score will be determined by the win-loss record of each player on the team. In the event of a tie (2:2), the total Popularity of both teams will be compared.
    • The team with the higher total score will be declared the winner, and can loot Battle Points from the defeated team.
    • If all players within a team have the same score, they can jointly claim the level rewards and ranking rewards.
    • Teams that have registered can have their team leader create an exclusive Nickname Badge for the team, which serves as a symbol of the close bond between team members and gift recipients.
    • Nickname Badges support custom text and are unique.
    • Players can obtain a Nickname Badge by registering a team or by completing gift missions.

Security & Game Environment Improvements

Account Security

  • Players who are conducting video reviews will now show the status, "Reviewing Video", on the Friend List.
  • You can now log in via QR code with accounts linked to certain platforms.
  • Improved account protection system with better account linking and unlinking procedures, and improved security verification and abnormal login reminders. Enhanced in-game notifications for better player awareness on how accounts are stolen to minimize their occurrence.
  • Improved account recovery tool to enhance account retrieval and self-unlinking, to help more account owners in retrieving their accounts.

Security Strategy Improvements

  • Improved cheat detection for X-Ray vision, auto aim, no recoil, speed hacks, modified resource files, and more.
  • Improved violation detection for unfair cooperation and teaming up with cheaters.
  • Improved the in-game detection and countermeasures against account farming, prohibited transactions, escorting, botting and other violations to better regulate in-game behavior and improve players' gaming experience.
  • Improved detection and penalties for inappropriate text, voice messages, avatars, and Home designs to better regulate in-game behavior.
submitted by Errora403 to PUBGMobile [link] [comments]


2024.05.14 11:41 ifadefense AFCAT coaching in Chandigarh

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submitted by ifadefense to u/ifadefense [link] [comments]


2024.05.14 09:36 Khorde__the__Husk BattlePostings Game Rules

i like Warhammer 40k, but 40k doesnt afford you the abilty to let you play your own custom character or faction if it isnt up to certain specs in tournaments(lore strict rules). and running an army battle in dungeons and dragons is overly complicated unless you ignore a bunch of rolls and rules.
i propose a blend of both. who's cannon takes place in the cosmos of perspective.
(you make your own faction cannon. )
each unit type has user generated has one data sheet, each named character you have would have their own data sheet.
the models can be 3-D printed or kitbashed, but they must be at 1/36 scale. essentially one infantry= one of those cheap plastic army men standing at 5 cm tall.
from here, this was typed up before today, by a few months. there is no campaign.
but i would imagine a new fandom in table top roleplay would be born regardless
___________________________________________________________________________________________
WELCOME TO BATTLEPOSTINGS T.T.R.P.G.
A tabletop rpg for diy, model painting, kit bashing, 3-DPrinting, and plastic army battling enthusiasts.
all parts of this game are user generated, with the exception of the rules. Though u/Khorde__the__Husk sent this to a bunch of redditors for help in balancing the game and setting up basic play structure.
Things to note:
· You must have one “advisor” per two warlords in the session. Advisors, act as the game master to make sure no one is cheating. If there is confusion on what kind of weapon a unit has in their hands or equipped to their armor, the Advisor has final say. The advisor is supposed to keep the game fair.
· In theory you could have as many players as you want, but no more than four is recommended because turns consist of multiple phases that are meant to organize the battle strategy for each player.
· Players are encouraged to kit bash, 3-D print, or purchase traditional plastic army men. For the sake of scaling, follow the scaling of the image below. But you must have your own general. It is recommended that your general be unique, make it yours. Have fun.
· Players can make their own campaigns and lore. Such attempts are encouraged. For the purposes of release, you can follow the campaign I have written.
· For any session, you will need a handwritten or typed general’s reference stats Dossier, 1D20, tape measure, and an army of which you will fight with. (painted)
· When rolling on a check, higher is always better. 20 is always a success
· Your armies stats are fixed and defined in this document. Your general’s stats are dictated by the roll of a 1d20. These stats are:
o morale
o Movement speed
o Accuracy
o Health points
o Punch
· Turns are split into phases.
o bombardment
o Movement
o Attack/counter attack
· The different types of units are:
o Infantry
o Armor
o Airborne
o B.A.M.(BIG ASS MACHINES)

· We play at a 1/36 scale. All models are at that scale.
make your own terrain and cover. kitbashing, 3-D printing encouraged. terrain is the battleground, the floor the pieces and obstacles stand on. obsticles can be anything. debris, nature, etc. obstacles are cover. if an attacking piece can see the defending piece in its entirety, the defending piece is in the open. if the defending piece is partially seen by the attacking
· Ability checks logic below:
20=crit hit/sucsess
1=jam(gun)/woopsie(melee)/crit fail
To succeed , a unit must roll their combined ability score. This is their base ability +general ability. Debuffs such as kickback only are applied to whatever you rolled when you roll for an ability check.
Regardless, the fundamental rules of this game will apply to your creations. these are an assortment of rules designed to keep the game fair and guard against unfair players(referred to as God-Emperors or God-empresses) and hopefully combat power creep.
Now lets expand upon these ideas so you can have fun kit-bashing and army smashing quicker.
GENERAL’S (named character) STAT DOSSIER
Your army’s stats are based on your general’s stat Dossier. The leader of a nation is oft a good indication of how high of a quality their army’s going to be.
The first thing you should write is your general’s name, then write their bio. Their bio includes their background, their homeland, what politics are involved (if any). It is not recommended that you write a novel, you have a game to play. What are the weapons that your general will have on their person? What are their character traits? How will those traits affect how the game is played?
The next thing to do is to make a picture of your General that resembles the piece you kit-bashed for your general to be. It can be menacing, wholesome, serious or whacky. As long as the design choices resemble what your army has for their design and your general’s character traits. It doesn’t have to be hand drawn. A photo of your piece will suffice. no general may have a skill number higher than 16.
ARMY STAT DOSSIER:
what good is a king without a kingdom?
terrible.
each type of unit gets one ARMY STAT DOSSIER. you can have as many scout infantry you want, but you need a dossier on how they are deployed, what weapons they use, and most importantly, THEIR STATS. make sure your unit type description is comprehensive including what styles of combat they are trained for. this could influence your decisions on how you play. give them lore for shits and giggles. no unit may have a skill number higher than 15.
WEAPON STAT DOSSIER
this is the list of weapon types and their ability modifiers.
when attacking bare handed, you go by your unmodified stats.
STATS EXPLAINED AND BORING SHIT
Now comes the part with the dice. You only need 1d20. This is to reduce the confusion.
· Morale
Rolled by 1d20, checked by 1d20 per unit.
Morale is basically moral law. How far will your troops go to follow your orders? If your morale over a given unit is 1, the unit in question is shell shocked for one whole turn, to be marked with a yellow slip. If your unit is shell shocked, it is traumatized to where it cant follow any orders on the next turn. If for some reason the morale hits 0, that unit defects and must be marked with a red token. Units that defect are now under control of your enemy. If defected units hit 0 authority again, it simply dies. Suicide. Cowards way out.
The Morale that your general has over friendly units is base unit morale +the general’s modifier. Your general’s base Morale is the number you rolled the 1d20 for. If for any reason your general’s morale score goes below 0, the general must rally all nearby troops (within 30cm) to protect the general for one turn on the next turn. If your general’s morale hits zero, you get shell shocked, and your general cannot take action for one turn and if your general was within line of sight of any other allied unit, the observing unit cannot take action either.
· Movement Speed
Rolled by 1d20, measured by cm on a measuring tape or meter stick because inches suck.
Movement speed is how much ground a given unit can cover. Unless your object has a punch score higher than the hp of an obstacle, or can fly, you will have to go around the obstacle. There are exceptions. If the obstacle is below the knee of an infantry unit, the infantry or whatever can climb over at the cost of the individual unit climbing modifier.
The base movement speed of your general influences the movement speed of your troops. To find a troops total movement speed:
Your unit’s base movement speed + your general’s base movement speed = total troop movement speed. See army stat dossier or named character stat dossier.

· Accuracy
Rolled by a 1d20, checked by 1d20 per unit
Accuracy must be rolled every time a unit attacks an enemy unit.
Accuracy is basically the chance of your selected troop hitting their targets. Different weapons and vehicles have different accuracy modifiers(aka kickback or x-range), and different types of troops have different base accuracies. Accuracy can affect enemy/friendly Health points or morale. If a shot hits near enough to a troop, or makes a kill close enough to another troop, the troops affected must undergo a morale check with the exception to nearby friendlies of any troop who gets an enemy kill.
Explosives and artillery have an area of effect. any troop within the inner blast radius (with the exception of troops behind sufficient cover) is dead. Any in sufficient cover, or within the outer blast radius must make a morale check. Sufficient cover is a piece of the environment which has an assigned hp that is higher than the punch of an explosion.

Small arms fire requires line of sight for targeting. The path of bullets is a straight line, keep this in mind when deciding collateral damage. Friendly fire is a thing and it is a war-crime. If you want to play nightmare mode, your general gets summoned to a military court tribunal and executed if three friendly troops or more die as a result of friendly fire that occurred by your command.

Melee combat can only be conducted during movement phases. If its melee vs gun there is the variable of line of sight. If the melee unit is within line of sight, the gun unit has advantage. If the melee unit is outside of line of sight of the gun unit, the melee unit has advantage.
To find your troop’s accuracy:
general’s base accuracy+ troop base accuracy- kickback. The higher the accuracy the better.

· Punch
Punch is how much damage a unit causes to another unit or object should they pass their accuracy check. Different weapons pack a different punch. Remember to add their bonus to the punch check roll.
When attacking an obstacle or object, units must roll against the hp of the object. If the roll lands on a number that meets or beats the hp, the object or obstacle is destroyed.(marked with red sticky note and can be traversed as if the object was destroyed. Bullets pass thru within reasonable trajectories, no ricochet)
When attacking units, whatever is rolled is subtracted from the victim’s hp. The victim can only move at half of their normal movement speed afterward.(treaded, wheeled, and airborne vehicles excluded from the debuff even if they are hit. They are treated as obstacles with the addition of the passed accuracy check requirement.)
· Health points(hp)
Health points are what determines how close your units or general is to kicking the bucket. In any game mode, If your general kicks the bucket, you lose. If you have no units other than your general, you lose and your general must go into hiding. each unit and general may have no more than 10hp. powercreep is bad
UNIT CLASSES
Unit Classes are determined by how big the individual unit is, and how it traverses the battlefield. The smallest and most common all the way to the biggest and most intimidating of units are all fit into several categories by what they look like. To solve disagreements on what class your unit is, the advisor has final say. Disagreements should be easy to avoid if you design your units properly. It would be useful to stick to a theme. Candy punk, steampunk, horror, medieval, sci-fi, and historical designs are all fine, you could even come up with your own. A theme will be better for discerning friendlies from you enemies. At the same time, make your units discernable enough that players and especially advisors can easily determine what classes your units are.
· Your general/warlord, whatchacallit
Your general is the most valuable unit because it is what you have to control your forces. Without a wise and strategic leader, your forces will fall into disarray and you will lose the war. You can only have one general, and you made it yours. Kitbashing and 3D printing would likely be your most common means of gaining a general. They must take resemblance of the general on your general stat dossier they can swim in water terrain for two turns before they drown.
· Infantry
The easiest to acquire and kit bash. This allows for vast hordes of infantry, or small fireteams, or something in between. Find your play style. Your infantry should be as tall as the plastic green army men in the image below. These men and women are the bravest of them all.
they can swim in water terrain for two turns before they drown.
· Armor
Mainly made up of vehicles and smaller mechanical suits, must be land based. Expect tanks, jeeps ,Humvees, calvary mounted animals etc. here is an image I ripped for scale as to the largest example of armor you can have. Not my drawing. Its basically the largest tank ever built replace the man in the image with one infantry and you have your scale. Or 0.283333333 m* 0.283333333 m *0.5m
these machines will break down in water terrain.
· Airborne
Airborne units can only fly. They can drop bombs, airdrop armotroops, and attack up to one target per gun that the aircraft is equipped with(within range) as they move. Their biggest weakness is anti-aircraft weaponry and enemy aircraft weapons. How big can an aircraft be?
2.44 meters. X 2.44 meters by 0.60 meters is your maximum for all airborne units.
any airborne that fly like a plane have a +4 to their movement stat but can only bomb ground units 15 cm in front and attack any unit that is in front of it
anything that flies like a helicopter does not have this buff or debuff, they can shoot at any target, but can only use missiles for up to 15 cm on ground units.
NAVAL VEHICLES
Naval vehicles can be big or small, but they can only operate in the designated water terrain area. they can carry troops, they can fire artillery, depth charges, missiles, torpedoes, and submarines can hide below water for three turns before air runs out. but they can be spotted by sonar. if a submerged vessel is within 10 cm of an enemy surface or submarine vessel, the enemy vessel can act as if they know where the submerged vessel is even if the submerged vessel is still submerged.
· B.A.M. ‘s
Big Ass Machines are basically giant robots and massive land ships. These can be Game breaking depending on how you build them and how big you build them. They can fire upon one target per weapon. how big Can these be? They cannot be more than 1.5 meters tall or take up a ground area larger than 4 meters. Players are not allowed to use functioning motor vehicles including, but not limited to cars, trucks, busses, etc. rule of thumb, if you can ride it, you can’t play it. It might as well be just fan art. The maximum distance these can move at any time is 2000cm. to move these, they must make a special movement check. War machines of that size can get stuck easily, so subtract your general’s movement speed from your final roll on each check. If they are larger than the specified limits, you’ve built a giant immobilized obstacle for one turn.
Mobile terrain essentially is a whole battlefield or obstacle of its own. The biggest difference is that anything other than B.A.M. compatible units that are attached to the B.A.M'S can’t be removed from the B.A.M.'S. Artillery such as main guns can’t move, only rotate. same with S.A.M.S. , C.R.A.M.S., and anti aircraft weaponry.

EQUIPMENT AND ARMAMENT
Guns and RE’S(ranged explosives)Require a reload period(one full turn) every so often. Dual wield is an ability that is only applicable to infantry equipment . dual wield only applies when two identical weapons are in both hands of a single unit. Range is how far a weapon can fire before a debuff is added to your accuracy roll. For every 10 cm beyond the stated range, an x-range debuff of -1 is added.
Overheat can only occur on weapons that are labeled with overheat. Every time a gun with overheat is about to fire , a coin must be tossed. If the coin lands on heads, the gun overheats. Overheating will cause the unit to explode. The explosion will deal 1d20 damage to anyone/anything within a 6 cm radius. You only need to roll once.
Cone is a special debuff. Weapons with cone Can only fire at sequential targets within 25 degrees of original target.
im having trouble with deciding the individual weapon stats. so ive decided that i am going to leave those up to you. (the moment i hear people are getting into fights IRL, i will be putting in an elaboration which will settle all disputes regarding equipment and artillery... and i wont be happy about it.)
players are encouraged to record their battles in battle reports and post it online in their relevant subreddits. if they win/lose, then the player is encouraged to come up with a lore reason for any change in tactics, named characters(generals), or stats.
an army is considered overpowered if they can take out all opponents in as little as 10 turns. they must be nerfed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
unlike overpowered, underpowered armies can be taken out in 10 turns. they must be buffed if this happens. dont forget to add a lore reason for this occurrence in the battle report.
this is sci-fantasy/high fantasy, battles are supposed to be epic and economically exaggerated.
write the name of the weapon, the type of weapon.(melee or gun) and its accuracy and punch modifiers.(bare hands is melee and equal to. magic is gun)
spells must be vetted in good faith by advisors prior to the game to prevent game breakage. spells may not kill units or generals in one blow. spells effects can only last one turn unless its a healing spell. healing spells cannot heal more than 5 health points at a time per unit. write out the spells you have for your units and have them vetted by an advisor, advisor will determine gamebreakability of the spell. if spell is determined to be game breaking, mid game, the advisor will have the offending spell removed and the turn undone. at wich point the offending player effectively must alter their strategy in the spirit of good sportsmanship.) There are three approved arcane focuses, wands, staves, and hand casting, (one must not make them look like the caster is going to punch something, have them hold an orb or something.)
(the moment i hear that people get into IRL fights over spells, i will make a list of approved spells and a LONG LIST of forbidden spells. and no one will be happy. )
THE MOST IMPORTANT RULE
Dont be a dick, be a good sport, and have fun.breaking thegame intentionally is a dick move. advisors are encouraged to post their reports of game breaking spells so it may help me in the event Khorde__the__Husk has to revise the rules.
submitted by Khorde__the__Husk to Battlepostings [link] [comments]


2024.05.14 07:05 radchad9507 Should I pay off my student loans in full before they're due?

I currently have 1 credit card and 2 subsidized federal student loans about to exit grace period:

Credit card: (10 months old) ~1% revolving utilization
Loan 1: (32 months old) for $1,500 at 3.73% interest
Loan 2: (8 months old) for $872 at 5.50% interest
The first loan payments are due in a few weeks. I'm contemplating paying them off in full to avoid interest, but since Loan 1 is my oldest account, my credit age would tank if I close it (& credit mix if I close both). I don't plan to get a house or car in the next few years, so it wouldn't really matter, but it would hurt to see my score drop.
Would it be best for me to pay off only Loan 2? Knock out the higher interest loan, increase my average age, maintain credit mix (is that how credit mix works?) If I pay off Loan 2 in full, then I would need to pay Loan 1 for $1,631.76 by Nov 2028 ($131.76 total interest). I know people say not to pay for credit score with interest, but does that really matter for my case? Is it worth paying $131 over 52 months to keep my credit from dropping?
Would it be better for me to hold off on both loans and just put this money in the S&P 500 upfront, taking out the payment each month?
If n is the number of months passed and Balance is how much money I have in the market, then: Balance(n) ​= (Balance(n−1)​ × 1.0067) − 50.35
n Balance -------------- 0 2,618.20 1 ~2,585.39 2 ~2552.36 3 ~2519.11 ... 52 ~585.31
So, unless I'm misunderstood or made mistakes somewhere, I think I would net around $500, pre-tax. I know there are flaws in this calculation, like assuming a monthly return and ignoring capital gains taxes and such, but this seems like my best option. Please let me know if my assumptions are wrong.
Here's how I did my calculation:
# Python balance = 2618.2 print(balance) # Simulate over 52 months for _ in range(52): balance = (balance * (1.0067)) - 50.35 print(balance)
Am I misunderstanding anything? I welcome any corrections / advice in general.
I recognize that I'll be fine no matter what I do, I'm just interested in optimizing.
Huge thanks to anyone who takes the time to read and respond to this!
submitted by radchad9507 to CreditScore [link] [comments]


2024.05.14 04:19 hobonichi_anonymous 🦗Update Thread! Cricut Design Space v8.30.64, iOS 5.67.0, android 5.59.0 (May 13, 2024)

Before submitting a comment about an issue, the #1 thing any user should do when they first experience issues with a new update is to follow these troubleshooting steps.

If issues still persist despite the efforts made in this thread, report the issue to cricut.

⭐⭐Print then Cut users⭐⭐
Calibrate your machine right after an update as your calibration settings will not carry over into the latest update. Follow the advice of the calibration guide. Then do a test print then cut of your project using plain printer paper.
If for some reason after calibration your cuts are still inaccurate, clear cache (the troubleshooting guide above this) and try calibration again.

If you are experiencing issues despite clearing cache, please give some background information:

  • Cricut machine (Joy, Joy Xtra, Explore Air 2, Explore air 3, Maker, Maker 3, etc.).
  • Device (Windows 10, Window 11, Mac, iPhone, iPad, Android).
  • Type of project you were attempting to do. (Basic cut, print then cut, drawing, foiling, scoring, etc.)
  • Were you successful in doing this project in the past? Or is this a new project?

What has changed (Desktop v8.30.64)? Update on May 6, 2024.

Fixed field issues: This release
  • The ability to customize the Card project enables users to select specific sizes and personalize them according to their preferences.
  • After disabling specific contours, the bounding box encloses the remaining ones within the Canvas.
  • Images not uploading.
  • Upon selecting, it appears that some of the ‘Make It Now’ projects in the Canvas have disappeared.
  • Right-clicking and selecting “View image sets” from the Layers panel often displays irrelevant images.
Last 6 weeks:
Over the last 6 weeks we've fixed 74 software defects, including the following priority field issues and reliability concerns:
  • The ability to customize the Card project enables users to select specific sizes and personalize them according to their preferences.
  • After disabling specific contours, the bounding box encloses the remaining ones within the Canvas.
  • Images not uploading.
  • Upon selecting, it appears that some of the ‘Make It Now’ projects in the Canvas have disappeared.
  • Right-clicking and selecting “View image sets” from the Layers panel often displays irrelevant images.
  • Selecting certain fonts in the font selection process is causing delays in rendering on the Canvas
  • The text box fails to load on the Canvas, and adding a text field in Chinese is not possible
  • Changes made to the latest project are lost upon sharing.
- Draw projects are being opened as cuts instead of drawings, resulting in a color change.
- Save a project on iOS, then open it on desktop, and notice that the changes fail to appear.
  • The Canvas tab disappears and it takes longer for the Canvas tab to load.
  • The saved project only shows letters on the Canvas, but double-tapping the text box reveals the entire sentences.
  • After finishing cutting the mat that's off-screen, the scrollbar scrolled back to the top instead of moving to the next mat.
  • My Stuff doesn't show any projects, and the collection is displayed without a name.
  • Follow button is not working on profile page
  • Profile links that are copied and pasted shows Blank home page.
  • Forever stuck on the project details page, with both the customize and make buttons greyed out.
  • Print Then Cut images appear distorted or the print preview is not accurate
  • Print Then Cut images did not appear correctly on the cut screen.
  • The Print Then Cut quality warning message is preventing the user from proceeding to make it.
  • Clicking "View All" on recent uploads either redirects to the Inspire/Discover page or results in the inability to access the full set of uploaded images.
  • The Canvas performance drastically slows down when inserting high-quality uploaded images.
  • The functionality of the automatic background remover has stopped working.
  • Uploaded high-resolution images, those above 300 DPI, are displaying low-resolution warnings.
  • When uploading an image with a resolution exceeding 300 DPI, it undergoes downsizing, accompanied by a low-resolution warning message for each uploaded image.
  • The image icon that regulates the number of images per line remains unresponsive.
  • The image loses focus when resized, and after hiding contour and resizing, it becomes impossible to move the image upward in the Canvas.
  • There are performance issues with Warp, as it takes more than a second to enter edit mode and experiences lag when additional characters are entered. Additionally, after completing editing and clicking outside the box, there is a delay.
  • There's no prompt to confirm unsaved changes, and the previous unsaved Canvas disappears without any notification to replace or save it.
  • Using the keyboard shortcut cmd + shift + left arrow key to highlight everything results in improper rendering of the highlight.
  • When opening Image Sets, the images load closely together, and the Image Set name tile appears misplaced, positioned between the top and second row instead of the first row.
  • When performing combine, subtract, intersect, or exclude operations and attaching them, the color or operations remains unchangeable.
  • Upon launching the app, users encounter a white screen, a continuous spinner, and a missing refresh token.
  • Even after power cycling and setting the load to go, the -18 machine connection error continues to persist
  • When hovering over the mat control multiple times, the mat preview fails to appear.
  • When toggling the mirror function, the mat selection jumps, causing the left side to scroll back to the top.
  • Cannot remove images from a collection
  • Completing the product setup for a second time with a different machine leads to going to the "Get Started" page without setting the correct machine type.
  • The "Get Started" page on the left rail and the pointer finger suggest that there's a reason to click there.
  • It's not possible to unlike projects, and an error message stating "unable to remove likes" is displayed.
  • The bookmark icon fails to switch to "bookmarked" for image sets
  • The private profile message fails to display, and opening a project link leads to an empty Canvas without the project
  • The shared profile links are incomplete, leading to the home page instead of directing to the profile
  • Card Mat - If users attempt to make or customize without selecting a finished size, they will be prompted with the error message, "Select a Finished Size to continue
  • When adding a photo to the Project details, it's observed that the image is zoomed in excessively, making it impossible to zoom out sufficiently to display the entire photo.
  • It is not possible to cancel a full-page Print Then Cut project from the Mat Prepare screen.
-After completing the cut with Print Then Cut and Basic Cut operations attached, the mat remains unloaded.
-Performing a second search after the initial one yields no results
-Attempting to open a project with numerous sticker groups results in the Canvas displaying a perpetual spinner, rendering the project inaccessible.
-Loading stickers with multi-layered complex projects from project details takes considerable time to customize or make, typically ranging from 5 to 7 minutes.
  • The custom border feature fails to function properly with complex shapes and does not create sticker-cut interior shapes combinations as intended.
  • The Offset function fails to work with intricate PNGs for creating sticker-cut interior shapes combinations, and the Apply button remains disabled, accompanied by a continuous green bar.
  • When deleting a Warp within a sticker group, the border is not redrawn.
  • When resizing the sticker image using the Kiss cut & Die-cut Edge option, the image vanishes from the Canvas.
  • After ungrouping and regrouping the text, the font toolbar is unavailable for the group.
  • Apostrophes and quotes fail to transform into their left-right variants, causing coded single and double quote marks to appear instead of the anticipated left and right variants.
  • Text is positioned closer to the bottom right corner, resulting in incorrect text placement after opening a new Canvas and adding new text
  • When using the delete button on the laptop to erase text, it becomes evident that the undo and redo functions are not operating correctly.
  • After changing a color or moving an image, the undo feature fails to function.
  • Users have the ability to delete uploaded images when using new Image Inspiration designs.
  • When attempting to upload an image, a message indicating "unable to upload image" is displayed, prompting users to check their internet connection.
  • The learning plan redirects to the Canvas instead of remaining on the home page.
  • When the uploaded image is added to the Canvas, it displays an image load failure.

iOS

Version 5.67.0 was released on May 13, 2024.
App Improvements
Bug fixes and performance enhancements.
Read more about the update in the Apple Store.

Android

Version 5.59.0 was released on May 13, 2024.
App Improvements
Bug fixes and performance enhancements.
Read more about the update in the Google Play Store.
submitted by hobonichi_anonymous to cricut [link] [comments]


2024.05.14 00:52 Txendu242 Beatrice, emissary of the flock

Prompt: Beatrice accomplishes at least two prompts, the “Tell me a story” by having story connections with Swan and Quinn with exclusive in-game interactions with them and the “Written by a different style” by having a passive ultimate. I think she also accomplishes the “Contrasting parts” by being a Marksman Catcher (Role that currently only Jhin have)
Region: Noxus
Class: Marksman, Catcher
Role: Bot
Resource: Mana
Range: Ranged
Damage type: Attack damage
Physical appearance:
Beatrice is a woman who wears a full armor with a striking dark red coloration, her helmet completely covers her face and is shaped like the head of a raven but without visible eyes, the helmet is open on the back side, revealing long dark-green hair, she wears a cape made of black feathers and wields a bow made of the same dark red metal as the armor.
Base statistics:
Health: 592 +98 (= 2.258) Health regen: 3,65 +0,55 (= 13) Mana: 325 +50 (= 1.175) Mana regen: 8,5 +0,75 (= 21,25) Armor: 26 +4,7 (= 105,9) Magic resist: 30 +1,3 (= 52,1) Attack damage: 55 +5 (= 140) Attack range: 600 Movement speed: 330 Base AS: 0,625 Bonus AS: +5%
Ratings:
Damage: High
Toughness: Low
Control: Medium
Mobility: Medium
Utility: Low
Abilities
Passive: Eyes of the mureder
After damaging an enemy champion with an ability, they are revealed for 6 seconds.
Q: Raven shoot
Beatrice shoots a cluster of darkness in the shape of a raven in a straight line, dealing 60/90/120/150/180 (+60/70/80/90/100% AD) attack damage and slowing all affected enemies by 30% for 3 seconds.
Cost: 60/70/80/90/100 Cooldown: 12/10,5/9/7,5/6 Range: Line of 800
W: Carrion frenzy
Beatrice jumps toward the chosen direction and increases her attack speed by 40/55/70/85/100% for 4 seconds. If Beatrice scores a takedown while this effect is still active, the attack speed increase duration is refreshed. The initial jump can not go through walls.
Cost: 100 Cooldown: 20/19/18/17/16 Range: Line of 400
E: Dark plummet
Beatrice fires a shadow clump in the form of a raven skyward that after 2 seconds, it strikes the chosen destination, dealing 90/130/170/210/250 (+80% AD) attack damage and stunning the damaged enemies for 2 seconds.
Cost: 80/85/90/95/100 Cooldown: 12/11/10/9/8 Range: Circle of 1000 (Target range) Circle of 200 (Raven's plummet)
R: Demonic awakening
After this ability is learned, Beatrice will periodically be engulfed by demonic energy, making red light and sparks come out of her body, when this happens, her next ability will be powered up:
R+Q: Raven shoot
Now, after the ability reaches the target location or its maximum range, a non-intractable Raven will stay in that zone for 3 seconds, channeling a beam against the closest enemy champion, rooting and slowing it by 30/45/60%.
(If there is an ally Swain in this game, if the Raven have channeled at least 1 enemy champion, it leaves a Soul fragment when it disappears)
Range: Circle of 400.
R+W: Carrion frenzy
Now, the distance traveled by the initial jump is increased, can jump through walls and her attack range is increased by 100/150/200 as long as the attack speed increase effect is active.
Range: Line of 600/700/800.
R+E: Dark plummet
Now, when the Raven strikes the floor, it releases a wave that deals the same damage and slows all affected enemies by 30% for 3 seconds.
(If there is an ally Swain in this game, every enemy champion damaged by this ability leaves a Soul fragment)
Range: Circle of 400/500/600.
After damaging an enemy champion with an ability, reduce by 1 the cooldown of this ability.
(If there is an ally Swain in this game, when he gains a Soul fragment near Beatrice, also reduce 1 second the cooldown of this ability)
Cooldown: 30/25/20 Range: Circle of 1200 (Ally Swain Soul fragment gain)
Special event: In-game mission:
If Beatrice and Quinn are in the same match but on opposite teams, when they both reach level 11 and are both alive the Battle of the elite avians begins.
If Beatrice scores a takedown on Quinn while she is paired up with Valor or within 5 seconds they break apart with Behind enemy lines, the cooldown of Demonic awakening is permanently reduced by 5 seconds.
If Quinn scores a takedown on Beatrice while she has Demonic awakening ready or within 5 seconds she uses a powered up ability, the channel to pair up with Valor with Behind enemy lines is permanently reduced by 1,5 seconds.
Lore:
The armies of Noxus have small elite groups among them that serves exclusively a specific high-ranking persons, one of them, at the orders of the grand general, Swain himself, was known as “the black capes”, composed by five members, one of them was Beatrice, known in all the empire for having the sharpest aim in the empire as a whole.
One day, the black capes were sended on a mission to solve a problem some foot soldiers were having in the Western border, some Demacian rangers were infiltrating Noxian territory and systematically taking out their patrols in crucial spots. furthermore, two Ranger-knights were part of this group, one of them being their chieftain, eliminating them would erase the danger the Demacian rangers represented for quite some time, and so, the black capes were mobilized to assassinate them, after all, Demacian rangers are not only formidable foes by themselves, but they also count with the help of their animal companions, making them even tougher opponents to deal with.
After analyzing the places where the Demacian rangers have striked, the Noxian soldiers were able to triangulate their position, a small forest in the middle of nowhere, the Demacian rangers were trying to have the highest advantage they could by fighting in terrain they had mastered, despite this, the Noxian soldiers went after them anyways, in less than half a day, all the available Noxian soldiers got the forest surrounded and the black capes went inside it.
While the black capes were exploring the forest, suddenly, something caught the attention of Beatrice's eye; a big, blue eagle, sitting on a branch. Beatrice could feel something was wrong with that bird, it was looking right at them, it was no coincidence and she soon realized it was one of those ranger's animals, she quickly pulled her bow, but before she could begin to take aim, the eagle flew away and emitted a loud shriek and, within seconds, a round of arrows came from the foliage towards them, despite the surprise, all members of the black capes could dodge them, but the others rangers jumped out of their hiding spot and attacked them, Beatrice fired skyward a special arrow that leaves a trail of red dust, that was the signal for all the other Noxian soldiers to charge towards them, even with the skills the rangers had, they could not defeat so many enemies.
The Demacian rangers started with the upper hand, attacking the black capes from all side, but that situation changed when the Noxian foot soldiers arrived, the amount of troops was overwhelming for the rangers and their solid formation quickly began to crumble with a single casualty, the rangers scatters, desperately trying to end up victorious in this battle, and Beatrice decided to climb up a tree to get a better sight range and hunt down the remaining rangers, from up there, she could see the same azurite eagle from before flying toward her, carrying a ranger with a crossbow on its talons, Beatrice attempted to shoot them down, but, despite her superb accuracy, that eagle managed to dodge all of her shoots and to jump to another branch when the ranger fired back, when Beatrice could finally fire again, she aimed directly for the ranger's hearth, but that was merely a feint, when the eagle got ready to dodge once more, Beatrice changed the trajectory of her shoot, firing an arrow that pierced through one of the eagle's wing, severely wounded, the eagle had no other option but to land, but before that, it flew over Beatrice and the ranger-knight jumped off the eagle to attack Beatrice hand-to-hand, despite not being her expertise, she was able to defend herself against that ranger-knight, while on the middle of the confrontation, suddenly, the ranger-knight whistled, and despite the injury, her eagle flew towards Beatrice once more and clawed her eyes, making Beatrice lose her balance and fall down the tree, hitting her head and falling unconscious.
Some days later, she finally woke up, but something was very wrong with her, she had her eyes wide open, she could feel that, and yet, she could not see anything. That blasted ranger's bird had scarred her eyes and blinded her. While Beatrice was still trying to figure out how to react to this, a nearby soldier informed her about the situation, they were in a carriage and were being escorted back to Noxus, they managed to defeat the Demacian rangers and kill seven out of the nine that were in that forest, but they also suffered a lot of casualties, including the other four members of the black capes. Beatrice was in shock, in a single day she had lost everything, her most powerful asset and all of her trusted companions, a mix of awful emotions started tormenting her, anger, sadness, resentment… She was unable to even articulate a word and suffered in silence until they arrived at the Noxian capital. A helpful soldier escorted her to the doctors where they confirmed Beatrice's worst fear: They were not able to cure her blindness.
After hearing that, she took a decisions, with the aid of the same soldier, she went to have a conversation with her gran general, Swain, when they arrived at his place, she was informed that Swain was already expecting her and she could pass, when Beatrice got inside his office, before being able to say a single word, she immediately fell on her knees and started apologizing for her current state while tears ran down her now useless eyes, after some time of time, Beatrice said she had one request for her grand general, for him to execute her, for she is unable to be of use to the empire of Noxus, now that her vision had been taken away.
After hearing that, Swain produced the first sound he made since Beatrice had entered his office, by sighting to that extreme request she was making, after that, he got up and walked towards her, slowly but firmly, when he was in front of her, he asked if she wished to still be of use for Noxus, Beatrice insisted that she could not do that in her stat, and to that, Swain answered by repeating the exact same question. Without even questioning what that use could be, Beatrice said she wishes to serve Noxus until the last of her days. After that affirmation, Swain placed his hand on her head. A very weirdly-shaped hand, it felt more… like a claw. Before being able to think about that for much, a strange and painful sensation went through all of Beatrice, like if a thunderstorm was happening inside her body, after that sensation stopped, she… could see again. Although overjoyed for a moment, she realized something was wrong… she was seeing herself. Swain explained he had integrated her in his flock of ravens, that their consciences are now linked and she could see through them, after that brief explanation, Swain asked this time if she still wishes to serve him. Still disoriented, Beatrice, while smiling, answered that that would be her greatest honor.
submitted by Txendu242 to LoLChampConcepts [link] [comments]


2024.05.13 23:26 escapehatch The Ultimate Skill Monkey

I wanted to make the ultimate BG3 skill monkey, and this post is the best I’ve been able to come up with so far. I’m looking for feedback and any ideas I’ve overlooked.
[I try not to spoil anything with this post, but you may be able to infer some things from the names of abilities or items I mention, so proceed at your own risk, I guess]
This build gets proficiency in every single skill, expertise in 13 skills, and ends the game at 19 STR, 20 DEX, 8 CON (lol), 17 INT, 18 WIS, and 20 CHA, and can do it all while being a useful support character in combat (you’re going to want someone else in the party to be your carry). In addition, they can buff their own skill checks with Guidance or Enhance Ability, and get 1d10 Bardic Inspiration and/or Guidance or Enhance Ability from a party member. With this character, the vast majority of your consequential skill checks will be made at advantage with a +12 flat bonus and at least 2d4 added on top of that.
I make a few choices that may seem suboptimal at first glance, but I actually think are optimal because I value expertise very highly (this is basically an exercise in seeing how many skills I can get expertise in at once), but don’t value Reliable Talent as much. Scroll to the bottom of this post for my treatise on why Reliable Talent isn’t as good as Expertise in BG3.
If you prefer Reliable Talent, then a Githyanki Rogue 11/Cleric 1 will be a great skill monkey. But I posit herein that it will not be The Ultimate Skill Monkey. The Ultimate Skill Monkey would have Proficiency in every skill and Expertise in every skill possible, and only miss it on the least consequential skills.
How do I do it? With Knowledge Rogue 6, Bard 4, Cleric 2.

Ability Scores

Start 8, 16, 12, 8, 14, 16. As you get certain items, buffs, and feats you’ll respec to slowly dump that CON into other key stats. At the endgame you could use the CON necklace at the expense of your WIS.

Leveling Steps:

Level 1:
Proficiencies: Stealth, Perception, Deception, Insight
Expertises: History, Sleight of Hand, Persuasion
Level 2:
Class: Knowledge Cleric (Arcana and Religion proficiency and expertise, Guidance)
Proficiencies: Stealth, Insight, Perception, Deception
Expertises: History, Arcana, Religion, Sleight of Hand, Persuasion
Level 3:
Cleric 2: Knowledge of the Ages WIS (Animal Handling, Medicine, and Survival Proficiency)
You can use tricks to get the Shapeshifter’s Boon ring this early without risking the cow or Dammon in future acts (attack the cow with mage hand, then offer to bribe it to apologize, which opens up the trade window where you can buy the ring). I’d also recommend you get the Whispering Promise ring off Volo and start applying it with this character to buff your carry. You can also pick up the Warped Headband of Intellect, which amounts to a +4 to all INT-based skill checks for the rest of your career.
Proficiencies: Stealth, Insight, Perception, Deception, Animal Handling, Medicine, Survival
Expertises: History, Arcana, Religion, Sleight of Hand, Persuasion
Level 4:
Bard 1
Level 5:
Bard 2
Around now is when most people can get Hag’s Hair. With Hag’s Hair you can respec to re-optimize your key Ability Scores and eventually get DEX to 20, but if you want to save HH for your carry, you can also skip Khalid’s gift and just make your +2 WIS ASI into a +1DEX +1 WIS and accept the 1 point loss on WIS-based skill checks in the final build.
Level 6:
Lore Bard 3 (Acrobatics, Investigation, and Nature proficiency, and Insight and Perception Expertise, and you can now cast Enhance Ability)
If you haven’t already, go get The Graceful Cloth from Esther and put it on, for permanent +1 to your DEX skill checks and permanent advantage on them as well, for the rest of the game! You can also get the Club of Hill Giant Strength and Titanstring Bow now, which will simultaneously boost your Athletics checks by 5 and allow you to do competent attack damage when you’re done buffing your carries.
Proficiencies: Stealth, Deception, Animal Handling, Medicine, Survival, Acrobatics, Investigation, Nature
Expertises: History, Arcana, Religion, Sleight of Hand, Persuasion, Perception, Insight (bold means it just came off the proficiencies list because expertise got added)
Level 7:
Bard 4: feat: Actor (+1 CHA, Performance and Deception proficiency and expertise)
Respec to accommodate the +1 CHA and to replace Deception at Rogue 1 with Athletics
Proficiencies: Stealth, Animal Handling, Medicine, Survival, Acrobatics, Investigation, Nature, Athletics
Expertises: History, Arcana, Religion, Sleight of Hand, Persuasion, Perception, Insight, Deception, Performance
Level 8:
Rogue 2
Around now you’re getting into Act 3. Choose to become ugly so you get proficiency and expertise in Persuasion, Deception, and Intimidation, allowing you to respec out of those skills in your build (picking up redundant Medicine proficiency at Cleric 1 and Investigation expertise at Bard 3).
Proficiencies: Stealth, Animal Handling, Medicine, Survival, Acrobatics, Nature, Athletics
Expertises: History, Arcana, Religion, Sleight of Hand, Persuasion, Perception, Insight, Deception, Performance, Intimidation, Investigation
Level 9:
Rogue 3 (subclass doesn't matter to me, pick your favorite)
Around now you can get Khalid’s Gift, an amulet that can increase your WIS by 1. It’s not required, but if you want to really max your skil checks, it does allow you to break past another WIS threshold without giving up another important skill check ability score.
Level 10:
Rogue 4 (feat: +2 WIS, or stats of your choice)
Somewhere around now you’ll be ready to access The Mirror of Loss, which, with a little planning/respecccing/save scumming can get you +1 CHA and +2 to another stat. If you don’t/can’t scum or don’t want to put in the effort, you can adjust your ability scores down accordingly.
Level 11:
Rogue 5
Level 12:
Rogue 6 (Stealth and Acrobatics Expertise)
Proficiencies: Animal Handling, Medicine, Survival, Nature, Athletics (final count: 5)
Expertises: History, Arcana, Religion, Sleight of Hand, Persuasion, Perception, Insight, Deception, Performance, Intimidation, Investigation, Stealth, Acrobatics (final count: 13)

Gear:

Almost all of the gear is available in Act 1!

Combat Strategy

There are a lot of options here, but I think the optimal thing is probably to either pre-cast or use your first action to cast Bless on 3 party members. Then on future turns use your BA to apply a weapon oil that will buff the fire damage from your Cleric, then use an Arrow of Many Targets to apply it (in less consequential fights you can conserve resources with a different weapon coating and cheaper trick arrow).
At any point in the fight, use Healing Word or just throw potions at people to apply Bless to the 4th party member with Whispering Promise, or to apply Bless to anyone without actually casting it.
Titanstring counting multiple times on trick arrows, plus sneak attack, and enemies will actually notice that you’re hitting them. And, more importantly, you're providing buffs that are relevant in combat throughout the game.

Party Comp:

Member 2: Monk
You may have noticed that while this Ultimate Skill Monkey covers an extraordinary range of skills and is competent in all of them, there are two skills I didn’t get expertise in that, from time to time, there will be pretty important checks you’ll want to pass, and often they’ll be passive: Athletics and Survival. You also need a strong carry to compensate for your relative combat weakness. Enter the overpowered Tavern Brawler Open Hand Monk/Thief.
Karlach and Wyll both start with Survival proficiency from their backgrounds and Athletics is a Rogue skill, allowing you to spend your 2x Expertise at Rogue 1 on Athletics and Survival.
Then use STR elixirs so you can pump WIS (which you’ll want to do by Act 3 anyway due to Boots of Uninhibited Kushigo), and now you’ve got someone who will spot every buried treasure and can turn valve wheels like a pro. Oh, and also does inconceivably devastating single-target damage.
Member 3: Bard
No skill monkey is complete without a separate bard to give them Bardic Inspiration. I prefer the 10/1/1 Swords Archer, but 10/2 SSB would be great too. Either one can do carry-level damage while abusing Band of the Mystic Scoundrel and Helm of Arcane Acuity to single-handedly trivialize any combat encounter. Can also cast Enhance Ability on you.
Member 4: Cleric
The only thing the team’s lacking is AoE damage, and someone to dump all the remaining caster, radorb, and reverb gear onto. Light Cleric 11/Storm Sorcerer 1 is my favorite option here, with Spirit Guardians applying gobs of debuffs, supplemented by fire spells that are buffed by oil your skill monkey can apply with their bow. I like the side benefits of Warding Flair, Aid, and other Cleric goodies here, but you could totally throw in a Sorcerer here, or swap to a lightning or ice variant with your skill monkey throwing water bottles on enemies as setup.
Thus ends the meat of the guide, thanks for reading and I’m looking forward to your feedback!
My Tiresome Treatise on Reliable Talent vs. Expertise in BG3
Reliable Talent is very good in a vacuum, but its value goes down substantially in the BG3 environment compared to tabletop.
To put it in plain language: in BG3, when the choice is between Expertise and Reliable Talent, Expertise is equal on DC10 checks and better on DC30 checks. On DC20s, you have something like a 1/50 chance that RT would save you when expertise would not. Do you think you can have an inspiration on hand for 1/50 of your consequential rolls?
[edit 1: in response to comment, rearranged first two levels to start Rogue instead of Cleric because I was mistaken about how many skills you get when multiclassing into Rogue.]
submitted by escapehatch to BG3Builds [link] [comments]


2024.05.13 23:12 A-TierTutoring A Comprehensive Guide to the LSAT: Insights from a 174-Scoring 0L

Hey everyone! I thought I'd repost this on my new profile (previously u/-Legal-Eagle-) for your reference before it is removed from my old profile. Also, if you find my advice useful, please check out my profile for more advice or tutoring services. Feel free to comment or DM me if you need anything.
With my LSAT and law school admissions journey complete, I wanted to take the time to share my journey and hopefully provide some useful tips along the way. I'm sure you will have heard a lot of what I am about to say a thousand times over, but I thought it might be useful to provide a holistic and comprehensive guide that attempts to bring together some of the best advice that I have picked up throughout this process.
Also, this is meant for anyone and everyone including those who haven't even began to think about the LSAT and those with multiple official exams already under their belt. I am going to use some more specific LSAT jargon meant for those with some familiarity with the test, but there will be many general tips for everyone scattered throughout.
I would like to preface by saying that this is largely based on my own personal experience self-studying, tutoring, and working with others. Please consult with many different sources and do your due diligence as you consider each tip I provide. Without further ado, here is my humble attempt at a guide to the LSAT.
When I first began the LSAT grind, I scored in the low 150s on my diagnostic exam, and while this was disheartening at first, I eventually achieved an official exam score of 174 after approximately 5 months of studying. Since I self-studied for the large majority of my journey, I found myself running into various obstacles and having to continuously refine my roadmap to success. Rather than go through the same process of trial and error that I went through, here is the roadmap outline that I would follow if I were to start all over again from blind diagnostic to test day success:
1. Start with a BLIND Diagnostic Exam:
While this might seem quite obvious to the more experienced of you, many beginners, including myself at the start of this process, do not know where to begin and might be stuck in a paradox of choice. The best way to get started is to take a completely blind practice exam. Try not to expose yourself to any LSAT study materials beforehand and go into the diagnostic exam knowing as little about the exam as possible. You might be tempted to study beforehand to avoid the disappointment of a low diagnostic score, but you must resist this temptation to avoid any misguided preconceptions or bad habits. Through this diagnostic, you will be able to truly identify your foundational strengths and weaknesses which you could and should revisit throughout your studying journey.
2. Decide on your plan of attack:
A mistake that many beginners make after deciding to take the LSAT is jumping into studying without having a structured and thoughtful plan, leading to inefficiencies, lack of focus, and inconsistency. One of the most important factors of success on this exam is the formation of good habits, and you cannot form good habits without a consistent, efficient, and disciplined study plan. There is no one size fits all approach to studying for this exam. However, here are some questions you should ask yourself to find the right plan for you:
What is your goal score? Your answer to this question depends on your long-term goals. Research which law schools would be most suitable for you based on their location, employment data, faculty, administration, student groups, journals, etc. After you put together a tentative list of law schools, look up what their median GPA and median LSAT is for their most recent enrolled class. If your undergraduate GPA (and law schools mainly care about your undergraduate GPA, so do not include any further education) is below their median GPA, then you should probably aim to surpass their median LSAT by at least a few points. However, if your undergraduate GPA is at or above their median GPA, then you should still aim to surpass their median LSAT, but you will still be in a strong position if you score at their median LSAT. After this research, you should have a goal score range by which you can gauge your progress and adjust your studying.
What is your timeline for taking the exam? Setting a timeline for your studying is important to staying focused and disciplined. Decide on which official exam you will be sitting for and then make a study schedule that allows for at least 150-300 hours of studying leading up to the exam. For example, if you are planning to take the August exam, you have approximately 13 weeks to study. Hence, you should dedicate yourself to studying 15-25 hours per week until the exam. Of course, the number of total hours you study depends on your diagnostic score and your goal score, as well as how quickly you progress while studying. If you find that halfway through your study schedule, your score has not substantially improved or you still have to make significant progress to reach your goal score, you may decide to ramp up your study time to 30 hours per week. The most important step here is that you commit to consistent study time, and that you remain flexible as you gauge your progress throughout the journey.
What learning styles/mediums work best for you? This is a matter of both preference and accessibility. Not all learning resources are equally available to everyone. However, many learning programs and materials are becoming increasingly affordable, giving everyone at least some choice in their method of study. Most importantly, you should do research into what your options are and weigh them accordingly. There are a variety of LSAT books available both new and used including but not limited to the LSAT Trainer, the Loophole, and the PowerScore Bibles. Of course, using a book requires a higher degree of discipline and self-accountability. On the other hand, there are a variety of online programs as well which provide a similarly structured curriculum and will even integrate your personal study schedule such as 7Sage and the LSAT Demon. You may even be able to find a relatively inexpensive tutor through Reddit or Wyzant if you require a bit more external accountability or a more personalized approach.
Lastly, what study methods are most effective for you? Everyone should incorporate a mix of foundational concepts, drilling, and practice in their studying, but it's important to recognize which method is most effective for you. Perhaps you find taking PTs (practice tests) garner the greatest score increases. Hence, you should dedicate more study time to taking PTs. Throughout your journey, you should constantly be aware of which study methods are most effective and adjust accordingly.
Once you have definitively answered these questions, you will have prepared yourself to optimize your study time and decrease your exam anxiety. Those preparing for the LSAT might be overwhelmed by the sheer amount of content and their limited timeline, but, by crafting a practical and efficient study plan, you won’t be inundated with content and will be assured that you are making the best use of your time.
3. Learn the Material:
Now that you’ve set yourself up for success, it’s time to actually sit down and do the work. In the following, I’ll outline some of what I found to be the most important strategies and concepts for each section of the exam:
Logical Reasoning:
Logical Reasoning is the core of the LSAT. The lessons learned from this section are essential throughout the exam and need to be learned inside and out. To succeed in this section, you need to learn the language of the test makers, argumentation. Every question contains an argument, and you need to be able to translate those arguments by learning to identify their building blocks: background information, premises, sub-conclusions, and conclusions. Once you’re fluent in argumentation, every stimulus becomes substantially easier to simplify and understand. Second, your argumentation toolbox is not complete without the ability to identify flaws in argumentation. A large proportion of the arguments put forward in LR questions are not foolproof, in fact, some of them are really bad. Additionally, these arguments are only flawed in a limited number of ways, and you need to be able to identify each of the fallacies that the test makers have at their disposal such as ad hominem, causation, and circular reasoning flaws. The ability to identify these flaws will allow you to answer the majority of questions on the exam since, by knowing the flaw, you will be better able to attack it, resolve it, or point it out. Last, but not least, know your question types. There are only a limited number of question types that the test makers will put forward and you can easily look up what these question types are. For each question type, you should have a unique approach and understand what reoccurring signals to look for in the stimulus and answer choices. While I won’t repeat this for the other sections, this is true of every section.
Reading Comprehension:
You will hear from many people that reading comprehension is the hardest section to learn, and this is true in some sense. Success in this section relies on skills that are developed throughout one’s education. However, there are many strategies that can boost your performance and bolster your skills. Developing a reliable shorthand/note-taking system is a priority when learning this section. A shorthand system can reduce the time you spend on questions and also allow you to better retain crucial details. Your system depends on your preferences, strengths, and weaknesses, and discovering your approach will require some trial and error as you test different note-taking strategies. For me, I would write a very short (4-5 words) summary of each paragraph as I finished reading it. I would also utilize the LSAC interface’s highlighters to color code different components of the passage’s argument (e.g., orange = conclusion/main idea). This system was designed in order for me to easily distill the most important aspects of the passage and allow me to easily reference the text for smaller details. There’s no way of getting around this next obstacle though and it has to be faced head on: your reading speed. Reading comprehension requires a balance between reading speed and information retention (i.e., the faster you read, the less information you retain and vice versa). However, if you can increase the speed at which you read without sacrificing any information, there is no downside. That is why I’d recommend reading non-LSAT material in your free time through magazines, novels, and newspapers. Of course, this will help you to both increase your reading speed and your reading stamina. Lastly, this next tip that I utilized during every reading comprehension section I took is more focused on your mindset when approaching the section. No matter what the substance of the article, convince yourself mentally that you are incredibly interested in the subject matter. It may be difficult to trick yourself into enjoying some of the drier topics, but simply telling myself that I wanted to know more about the subject and actively asking questions about the material led to increased focus and closer analysis.
Logic Games:
If you are registered for the June LSAT, then this especially applies to you. If you are planning to take the exam at a later date, you will not have a logic games section, but you should still read the following. These skills as well as previously mentioned skills/tips apply across the entire exam and do not exclusively apply to any one section. First, master formal logic. Your mastery over the rules of formal logic and your ability to apply them is the difference between -5 and -0 on logic games. When I say master, I mean that if someone were to wake you up in the middle of the night and ask you to identify the necessary and sufficient condition in ,”I will not go outside unless it is sunny”, you should be able to answer in under five seconds. This will allow you to easily unravel and represent convoluted language in a significantly more understandable and digestible way. Along with this, develop a foolproof diagramming method that does not consume too much time but also is easily understood in a high-pressure environment. Before I had perfected my diagramming, I would often represent rules, game boards, and pieces in a confusing manner which led to me forgetting about certain aspects of the game or misapplying a rule. Your game diagrams should be compact and excessively clear in what they represent. Logic games are already difficult as is so do not make it more difficult by making a confusing diagram. Last but not least, make deductions. I have heard that some people choose to make deductions as they work through the questions, but I found it much easier to make as many deductions as possible before jumping into the questions. At first, I struggled to uncover key inferences which led to wasted time and wrong answers. However, after diagramming a game, I began to move through each rule one by one, and examined how each interacts with the game board as well as every other rule. Another rule of thumb for making inferences is identifying rules in which a game piece repeats (e.g., “A is before B” and “B is before C” both include B) and seeing if you can uncover any resulting conclusions.
These tips are in no way exhaustive, but I hope that they provided a good overview to guide your studying and help you make incremental improvements.
Step 3: PRACTICE
Now that you have learned all of the fundamentals of each section, it’s time to put them to use. After all, learning all of this material is pointless if you can’t apply it on test day. Practice is an essential component of your test preparation for two primary reasons. First, it allows you to develop a standardized routine. When I say routine, I mean every logistical/strategic aspect of the exam including but not limited to your pre-exam preparation, your logic games diagramming method, your reading comprehension note-taking/shorthand method, time management strategies, and more. You should have deliberated upon, tested, and habituated each of these routines prior to your official exam by implementing them during PTs under test-day conditions. The LSAT is already a very stressful exam so you do not want to waste the precious time you have on exam day thinking about how you should annotate a reading comprehension passage, for example, and tinkering with different strategies. No, your strategies should already be tried and true on exam day. Second, if you never practice taking the exam, you will never know where you need to improve. Taking PTs are incredibly important as they allow you to evaluate your progress and signal which concepts, sections, or questions you need to work on or revisit.
Now, how should you practice? There’s no getting around it. You need to take practice exams under simulated official exam conditions. Set a timer for each section, take the required break between sections, and only use the equipment that will be allowed on test day (i.e., authorized computer, water, scrap paper, writing utensils, etc.). This is the only way for you to estimate how you will perform on test day and accustom yourself to the conditions of the official exam. I completed approximately 2-3 practice exams every week leading up to my official exams. It is even better if you save the more recent practice exams for the week or two before your official exam since those are going to be most similar to your exam. However, it is important that you do not just mindlessly take practice exams which leads me to my next point: blind review.
I know, I know, blind review is extremely time consuming and tedious, but it was essential to my success on this exam. If you do not know what blind review is, it is basically when you do not reveal the correct answers of a practice exam after you have completed it, but instead complete the exam over again by checking and revising your answers. At the end of this process, you will have two scores: your actual score and your blind review score. The main reason for this is that you will now be able to see more clearly where your weaknesses lie. If you corrected a previously incorrect answer during blind review, then you likely got it wrong due to the time constraint or testing anxiety rather than a fundamental misunderstanding of the question. If you failed to catch an incorrect answer during blind review, you need to make it your priority to fully understand your error, analyze the question, and then revisit the concept that the question covers.
Once your weaknesses are exposed during blind review, you can target those weaknesses by reviewing the conceptual material and then drilling the question/game/passage type. If you do not know what I mean by drilling, I mean that you can create and complete custom problem sets that focus on your weakness until you have addressed the weakness.
Step 4: Profit
Now it is time to take your official exam. First, you have to register for the exam and decide on whether you will take it in-person or online. There are benefits and drawbacks to each and you have to decide based on your personal circumstances. For the online format, you are going to need a very quiet room with a strong internet connection. You will need to remove all prohibited material from this room including books, posters, electronics, etc. Additionally, the online proctoring system can be quite a hassle and very finicky. It requires you to download a program prior to test day and then share your screen, video, and audio with a remote proctor. Proctors may interrupt your exam due to compliance issues (e.g., your face is not in full view). Additionally, there is a small but nonzero chance that your exam is placed under review due to suspected noncompliant activity during your exam period and possibly even canceled as a result of said review. However, there are obvious benefits to online testing. You can take the exam in the comfort of your own home if that is an option for you, and you generally have much more control over your environment. You take the exam on a computer of your choice that you are comfortable with. You use your own scrap paper and writing utensils. For the in-person format, there is little to no preparation required beforehand except for scheduling an appointment at a nearby test center and bringing a valid ID. You will be ushered into an office-like room filled with a number of small cubicles. In each cubicle, there will be a desktop with a monitor, mechanical keyboard, and mouse. There will be a pair of noise-canceling headphones, and you will also be given a booklet of scrap paper and writing utensils. A very compelling benefit of the in-person exam is that your exam is much less likely to be placed under review/canceled for suspicious activity. Your test session isn’t recorded and you do not have to connect with a remote proctor. You will not have to worry about the internet connection or whether or not your test-taking equipment is prohibited or not. Basically all you have to do is show up and take the exam. However, there are definitely drawbacks to the in-person exam as well. You will be in a new environment that you are unfamiliar with. There will be the noise of the other test takers in the room with you typing on keyboards, clicking their mouse, coughing, sneezing, leaving/entering the room, etc. There are definitely inconsistencies between the testing centers as well. Some minor, but noticeable issues that I experienced during my in-person exam included audible conversations coming from outside of the room, dark orange scrap paper on which I could barely see pencil marks, dull/broken pencils provided by the testing center, and barely functional noise-canceling headphones. Do not expect the testing centers to be a perfect, controlled environment and anticipate issues/annoyances.
Once you’ve registered and exam day has arrived, it's time to do exactly what you practiced. I would not recommend that you make any last-minute changes to your testing routine/strategies. You have put so much work into perfecting your routine, and it would be a shame to throw that away when it really matters. After about 3 hours, you’ll have officially taken the LSAT. Congratulations! Now, it is a waiting game. Despite the exam taking place on a digital platform and being graded instantly, you will still have to wait about a month to receive your results. It is up to you whether you would like to continue studying during this wait depending on how you felt about your exam performance although I would keep any studying very light. Enjoy your well-deserved break.
Step 5: Score Release
You’ve now waited for what feels like forever and you receive the score for your first official exam. If you reached your goal score, congratulations! You have now finished a crucial component of the law school admissions process. You’re not done yet though. It’s time to start thinking about putting together your law school applications (which I may write another guide about soon). If you did not reach your goal score, don’t worry! Appreciate the fact that you are now more familiar with the official exam process and jump right back into studying/practicing again. If you were very close to your goal score, then I would recommend registering for the soonest upcoming exam and focusing on practicing through drills and PTs. If you were quite far away from your goal score, it might be worth evaluating your weakest sections/question types and jumping back into foundational concepts. Whatever you do, DO NOT cancel your first official exam. First, law schools only really care about your highest exam score, so do better on the next one and this one won’t hurt you. Second, you need to have at least one non-canceled score in order to even apply to law school. Let’s say you cancel your first test and then do even worse on your second test, then what? I would only recommend canceling a score if it is not your first exam (and you did not cancel your first exam) and it is lower than one of your other scores (e.g., you scored a 165 on your first exam and then a 162 on your second).
The End!
I know that was a lot. I could probably think of more to write, but you are probably already overwhelmed with information so I’ll leave the rest to you. I want to reiterate that these are all tips that I’ve picked up over my studying journey and I cannot guarantee a score increase based solely on these tips. After all, the most important thing is that you put in the work yourself and do your own due diligence to find what works best for you. If you have read everything up until now, you may be certifiably insane (the mark of a great law student) and thank you so much for considering what I have had to say. Remember that this is just a small part of your journey. Your LSAT score is not only just a single part of your law school applications, but it is an even smaller part of your career in the legal profession. I am not diminishing the importance of the exam, but please maintain a sensible perspective when you are feeling stressed and anxious about the LSAT. Make sure that you maintain a healthy work-life balance, keep pursuing hobbies and interests that you enjoy, and give yourself a break every once in a while. Your mindset and mental health is half the battle. See you in law school!
submitted by A-TierTutoring to LSAT [link] [comments]


2024.05.13 22:43 DaddyDersch SPY Closes a Historical 8 Green Days in a Row… 5-13-24 SPY/ ES Futures, and QQQ/ NQ Futures Daily Market Analysis

SPY Closes a Historical 8 Green Days in a Row… 5-13-24 SPY/ ES Futures, and QQQ/ NQ Futures Daily Market Analysis
6 months ago we put in our first 7 green trading days in a row since October 2022 and Friday marked 7 green trading days in a row. I continue to be impressed by this low volume and bullish trend. It would appear that most of the market is just holding and sitting cash until CPI this Wednesday. I am incredibly impressed that by a extremely small 7 cents and waiting until literally the last second that we are seeing our first 8 green days in a row on SPY Since late fall 2022.
https://preview.redd.it/qfdxkfnj990d1.png?width=975&format=png&auto=webp&s=9d99ea90e7f07bde26313d222a9d3b3e66a93608
Tomorrow we are about to get PPI which will give us a nice preview of the expected COLD CPI.
https://preview.redd.it/gdh8hn0k990d1.png?width=975&format=png&auto=webp&s=bbab5ed3e577fd96dde6d14d573c5578122ac04f
I am actually expecting a cold PPI tomorrow too. Based off the last two years of data MoM CPI has found resistance at 0.6-0.7 and support at -0.5. Since we just hard rejected 0.7 two month ago I am expecting a drop down to 0-0.1%. However, forecast currently is calling for a bounce higher. IF we get LOWER MoM PPI then I expect a big green reaction.
CORE PPI MoM is also hard rejecting its 0.5% resistance of range since 2022 and support is near 0%. Forecast currently sits at 0.2% which is unchanged… 0.2% or lower we are looking at a big green push in market.
Whats truly crazy is that if PPI comes in cold and we close green and then CPI comes in cold and we close green we could see 10 green days in a row…

SPY DAILY
https://preview.redd.it/py5az0ek990d1.png?width=975&format=png&auto=webp&s=03f07c3ccac30e6ab3e2aedc7471d7f2d39f1bca
On Friday we actually put in an imbalanced close on SPY putting in a new supply at 520.25 but closing over it. Remember when we put in a new supply that is resistance and in general we should close below that level. The only way for markets to rebalance is to either close below that supply or close high enough to then turn supply into demand (support).
Currently we put in a new supply and have seen daily buyers weaken. Today also daily buyers weakened again despite making a new high by 3 cents.
I am continually impressed that we have not had a more major sell off yet. I am still looking for the daily 8ema support test near 516.46. My general thought is that we will see a red day tomorrow to find support off the 8ema support. This then sets us up for a bigger push up off cold CPI to ATHs.
SPY DAILY LEVELS Supply- 510.2 -> 518.01 -> 520.25 -> 523.45 Demand- 504.16
ES FUTURES DAILY
https://preview.redd.it/t8b4m7rk990d1.png?width=975&format=png&auto=webp&s=1d00846baa1006fa3ac191c5f4f27ab939373afe
Much like SPY we had an imbalanced close at 5241. With the daily doji I would have expect us to retrace but instead we actually touched Fridays HOD and perfectly rejected. We also have weaker daily buyers here on ES.
I am still expecting a flush here back to daily 8ema support near 5205.
ES FUTURES DAILY LEVELS Supply- 5148 -> 5241 -> 5266 -> 5309 Demand- 5049
QQQ DAILY
https://preview.redd.it/tkj4lo3l990d1.png?width=975&format=png&auto=webp&s=74b77819e41a2b53b5ada1706d927156fd18d679
On Qs we also had an imbalanced closed on Friday with a new supply being put in at 441.14 but closing higher. We are also seeing no stronger daily buyers despite continuing to push higher. However, here on QQQ we put in a new demand today to turn supply into demand (support) and rebalance QQQ. However, we are making a higher high without proper buying support. This hammer candle should lead to a drop and closure under 442 tomorrow.
In general I am looking for the daily 8ema support to be tested near 438.63. Before reaching ATHs after CPI.
QQQ DAILY LEVELS Supply- 433.08 -> 441.14 -> 445.36 -> 446.44 Demand- 425.36 -> 442
NQ FUTURES DAILY
https://preview.redd.it/krq6nofl990d1.png?width=975&format=png&auto=webp&s=6d55853bdf1938377bcc0c557771a9db431040f6
Very similarly here on NQ we had an imbalanced close at 18223 with that new supply. However, on NQ we actually saw STRONGER daily buyers today which is the only one to see that. Which makes a lot of sense as NQ refused to be bearish almost all day and in my opinion is what prevented the market from dropping today. However, due to after hours trading on Nq we do not have a new demand (supply into demand) which means NQ is still imbalanced for the time being.
Bears will look to retest daily 8ema support near 18125 before heading to ATHs.
NQ FUTURES DAILY LEVELS Supply- 17917 -> 18223 -> 18489 -> 18582 Demand- 17180
DAILY TRADING LOG
https://preview.redd.it/phgg8lsl990d1.png?width=780&format=png&auto=webp&s=61f88a2735620b14cd768c9077bec3a3513aec86
Todays price action was straight brutal to trade. I was looking for the breakdown that did eventually come, however, NQ hunted me before I was able to get profits. Just a tough day of choppy price action especially on NQ. I mean we only saw a total range of 30pts on ES and 108pts on NQ going into power hour. Its really hard to win when the play is the right one but it just doesn’t move. Best play of the day was my last two shorts which I closed seconds before the bigger drop. Its so mentally exhausting being in a play for an hour watching it bounce from red to green and still holding for conviction to your target.
Overall a good start to the week.
submitted by DaddyDersch to wallstreetbetsOGs [link] [comments]


2024.05.13 20:12 Top-Significance-102 Event rewards

Event rewards
This is genuinely the only card in this event that I’m interested in and I really hope it’s available in F2P
submitted by Top-Significance-102 to NBA2KMOBILE_ [link] [comments]


2024.05.13 19:55 Secret_Emu_6879 Help choosing my first bowling ball

Hello,
I am new to bowling and have been learning a lot! I can't believe how much there is to it but I've been enjoying taking it all in.
I just started bowling 2 months ago and have been bowling ~10 games per week. Before, when i would go every 5 or so years with a group, I was lucky to break 100. Now I've been able to consistently get in the 140-150 range and never under 120 after making a real attempt to learn. I know that's not a high score but I've been happy with the improvement. Since I've been enjoying this so much and plan to continue going multiple times a week, I figured it made sense to get my own ball that will allow me to learn to hook versus the house balls and would like some advice on my first ball.
I am a 2 hander bowler, I use the 15lb house balls. My average speed is 13.5mph and I would guess I have a medium rev rate. Below are the list of balls that I am considering and would love some input on which one makes the most sense or if there are other ones I should consider. My goal is to have a ball that I can learn to consistently hook with. Money is not a concern when choosing a ball, not that I am rich by any means but I specifically set aside money for my hobbies so i don't have a problem spending it on things I enjoy so feel free to suggest whatever.
Bowling balls
Storm Phaze II
Hammer Black Widow 2.0 Pearl Overseas - This one just caught my eye visually. Sounds like it's meant for a more reactive hook, so maybe I should look at something that provides a smoother hook as a beginner?
Motiv Venom Shock - I am not sure about this one since it says dry - medium oil. My local lanes seem really oily to me but again I just started so I really don't know
Hammer Black Widow 3.0
Thank you all in advance!
submitted by Secret_Emu_6879 to Bowling [link] [comments]


2024.05.13 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-13]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Arms

Chamber of Starlight: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Chamber of Starlight: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Whispering Slab Kinetic Combat Bow Tactile String // Natural String Helical Fletching // Straight Fletching Quickdraw Unrelenting Tier 2: Draw Time
Iota Draconis Energy Fusion Rifle Fluted Barrel // Hammer-Forged Rifling Ionized Battery // Projection Fuse Ensemble Adagio Tier 2: Range
Vulpecula Kinetic Hand Cannon Full Bore // Polygonal Rifling Extended Mag // Alloy Magazine Ensemble Explosive Payload Tier 2: Reload Speed
Piece of Mind Kinetic Pulse Rifle Extended Barrel // Fluted Barrel Ricochet Rounds // Light Mag Auto-Loading Holster Vorpal Weapon Tier 2: Range
Bump in the Night Heavy Rocket Launcher Volatile Launch // Hard Launch Alloy Casing // Black Powder Stats for All Chain Reaction
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Horseshoes and Hand Grenades Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. 20 [Grenade] Grenade XP+
Fast and True Defeat combatants with Primary ammo. Bow final blows in Vanguard playlists grant additional progress. 75 [Bow] Bow XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Most Meticulous Complete Vanguard playlists. 2 Vanguard Ops XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Sparring Grounds Complete matches in any Crucible playlist. 2 Crucible matches XP+
Scorched Earth Defeat opponents with Solar scorch damage. 6 [Solar] Solar scorch XP+
On the Mark Defeat opponents with precision final blows. 3 [Headshot] Precision XP+
Scorcher In Scorched, defeat opponents using the Scorch Cannon. 7  Scorch Cannon XP+
The Drifter, Gambit
Name Description Requirement Reward
Blockade Send Blockers; medium and large Blockers contribute more progress. 30 Blockers XP+
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Sweltering Heat Use Solar scorch to defeat targets in Gambit. Defeating Guardians grants more progress. 30 [Solar] Solar scorch XP+
Like Kindling Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. 10 [Solar] Solar ignition XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Auto Rifle Calibration Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Auto Rifle] Auto Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP+ & Enhancement Core & Gunsmith Rank Progress
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
The Old Standby In Neomuna, defeat combatants. Vex combatants grant additional progress. 90 Targets XP+ & 50 Neomuna Rank
Cryogenic Hardening In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. 60 [Stasis] Stasis XP+ & 50 Neomuna Rank
Distant Doom In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. 20 Targets XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spire Looter Open a Witch's Chest in Savathûn's Spire using a Witch's Key. 1 Chests opened 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Close Quarters Defeat targets with melee abilities. Combatants in Onslaught and Guardians are worth more. 100 [Melee] Melee 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Big Shocker Defeat targets with Arc weapons and abilities. 100 [Arc] Arc 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Will of the People Complete public events in the Dreaming City. Heroic completions are worth more. 6 Public events XP+ & 25 Spirit of Riven Reputation
Rapid Lair Defense Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. 60 Rapidly defeated XP+ & 25 Spirit of Riven Reputation
Dragon's Fang Defeat targets with Auto Rifles, Pulse Rifles, or Trace Rifles. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Auto Rifle], [Pulse Rifle], or [Trace Rifle] defeats XP+ & 25 Spirit of Riven Reputation
Dragonthread Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 100 [Solar] or [Strand] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.13 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-13]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Arms

Chamber of Starlight: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Chamber of Starlight: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Disruption] Overload, [Stagger] Unstoppable
  • Threat: [Solar] Solar
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Epitaph

Misc

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Whispering Slab Kinetic Combat Bow Tactile String // Natural String Helical Fletching // Straight Fletching Quickdraw Unrelenting Tier 2: Draw Time
Iota Draconis Energy Fusion Rifle Fluted Barrel // Hammer-Forged Rifling Ionized Battery // Projection Fuse Ensemble Adagio Tier 2: Range
Vulpecula Kinetic Hand Cannon Full Bore // Polygonal Rifling Extended Mag // Alloy Magazine Ensemble Explosive Payload Tier 2: Reload Speed
Piece of Mind Kinetic Pulse Rifle Extended Barrel // Fluted Barrel Ricochet Rounds // Light Mag Auto-Loading Holster Vorpal Weapon Tier 2: Range
Bump in the Night Heavy Rocket Launcher Volatile Launch // Hard Launch Alloy Casing // Black Powder Stats for All Chain Reaction
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Horseshoes and Hand Grenades Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. 20 [Grenade] Grenade XP+
Fast and True Defeat combatants with Primary ammo. Bow final blows in Vanguard playlists grant additional progress. 75 [Bow] Bow XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Most Meticulous Complete Vanguard playlists. 2 Vanguard Ops XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Sparring Grounds Complete matches in any Crucible playlist. 2 Crucible matches XP+
Scorched Earth Defeat opponents with Solar scorch damage. 6 [Solar] Solar scorch XP+
On the Mark Defeat opponents with precision final blows. 3 [Headshot] Precision XP+
Scorcher In Scorched, defeat opponents using the Scorch Cannon. 7  Scorch Cannon XP+
The Drifter, Gambit
Name Description Requirement Reward
Blockade Send Blockers; medium and large Blockers contribute more progress. 30 Blockers XP+
Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP+
Sweltering Heat Use Solar scorch to defeat targets in Gambit. Defeating Guardians grants more progress. 30 [Solar] Solar scorch XP+
Like Kindling Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. 10 [Solar] Solar ignition XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Auto Rifle Calibration Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Auto Rifle] Auto Rifle XP+ & Enhancement Core & Gunsmith Rank Progress
Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP+ & Enhancement Core & Gunsmith Rank Progress
Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP+ & Enhancement Core & Gunsmith Rank Progress
Stasis Calibration Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. 80 [Stasis] Stasis weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
The Old Standby In Neomuna, defeat combatants. Vex combatants grant additional progress. 90 Targets XP+ & 50 Neomuna Rank
Cryogenic Hardening In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. 60 [Stasis] Stasis XP+ & 50 Neomuna Rank
Distant Doom In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. 20 Targets XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spire Looter Open a Witch's Chest in Savathûn's Spire using a Witch's Key. 1 Chests opened 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Close Quarters Defeat targets with melee abilities. Combatants in Onslaught and Guardians are worth more. 100 [Melee] Melee 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Big Shocker Defeat targets with Arc weapons and abilities. 100 [Arc] Arc 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Will of the People Complete public events in the Dreaming City. Heroic completions are worth more. 6 Public events XP+ & 25 Spirit of Riven Reputation
Rapid Lair Defense Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. 60 Rapidly defeated XP+ & 25 Spirit of Riven Reputation
Dragon's Fang Defeat targets with Auto Rifles, Pulse Rifles, or Trace Rifles. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Auto Rifle], [Pulse Rifle], or [Trace Rifle] defeats XP+ & 25 Spirit of Riven Reputation
Dragonthread Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 100 [Solar] or [Strand] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.13 18:48 Friendly-Limit-6392 The Voting Game Play A Multiplayer Game

The Voting Game Play A Multiplayer Game
As soon as I accepted the study I got kicked out of Chrome browser I am not even able to open it at all now. This has never happened before all my 2 years being on Prolific. I am now having to use Prolific on another browser I have tried resetting phone, clear cache, storage, I even returned the study I still can not use Chrome for anything no websites at all since attempting to start this study. I am nervous as to what as happened as I thought all studies are supposed to be secure. The study is by Ise.ac.uk
submitted by Friendly-Limit-6392 to ProlificAc [link] [comments]


2024.05.13 18:33 Firefox72 In China Kingdom of the Planet of the Apes reign comes to an end after just 3 days as it drops from 1st to 3rd on Monday. -75% from Sunday adding $1.16M/$12.53M. Twilight of the Warriors returns to the top with $1.39M(-52%)/$62.50M just edging out The Last Frenzy in 2nd with $1.36M(-52%)/$73.29M.

In China Kingdom of the Planet of the Apes reign comes to an end after just 3 days as it drops from 1st to 3rd on Monday. -75% from Sunday adding $1.16M/$12.53M. Twilight of the Warriors returns to the top with $1.39M(-52%)/$62.50M just edging out The Last Frenzy in 2nd with $1.36M(-52%)/$73.29M.
https://preview.redd.it/cya6fi47180d1.png?width=610&format=png&auto=webp&s=df97a6bd2714bf86b2ce9d2cd3b5afe27cb11f11

Daily Box Office (May 13th 2024)

The market hits ¥36.7M/$17M which is down -70% versus yesterday and down -43% versus last week.
Province map of the day:
https://imgsli.com/MjYzNjY3
Almost a perfect 3 way split baring the Apes winning Shanghai.
In Metropolitan cities:
The Last Frenzy wins Beijing
Kingdom of the Planet of the Apess wins Shanghai, Chongqing, Hangzhou, Suzhou and Nanjing.
Twilight of The Warriors wins Guangzhou, Shenzhen, Wuhan and Chengdu.
City tiers:
Kingdom of the Planet of the Apes now down to 2nd in T1. Down to 3rd in T2-T4.
Tier 1: Twilight of the Warriors>Kingdom of the Planet of the Apes>The Last Frenzy
Tier 2: The Last Frenzy>Twilight of the Warriors>Kingdom of the Planet of the Apes
Tier 3: The Last Frenzy>Twilight of the Warriors>Kingdom of the Planet of the Apes
Tier 4: The Last Frenzy>Twilight of the Warriors>Kingdom of the Planet of the Apes
# Movie Gross %YD %LW Screenings Admisions(Today) Total Gross Projected Total Gross
1 Twilight of the Warriors $1.39M -60% -52% 68536 0.25M $62.50M $90M-$95M
2 The Last Frenzy $1.36M -67% -52% 78010 0.25M $73.29M $98M-$100M
3 Kingdom of the Planet of the Apes $1.16M -75% / 84082 0.21M $12.53M $28M-$34M
4 Formed Police Unit $0.49M -71% -68% 52424 0.09M $65.17M $72M-$79M
5 Spy X Family: Code White $0.21M -83% -67% 29514 0.04M $36.55M $39M-$42M
6 Howls Moving Castle $0.19M -76% -57% 17224 0.03M $19.91M $23M-$24M
7 I love you to the moon and back $0.05M -58% -69% 9902 0.008M $5.97M $6M-$7M
9 Godzilla X Kong $0.02M -75% -77% 3739 0.004M $131.60M $131M-$132M
8 The Boy and The Heron $0.02M -74% -50% 2247 0.003M $108.98M $109M-$110M
*YD=Yesterday, LW=Last Week,
Pre-Sales map for tomorrow
Kingdom of the Planet of the Apes continues to shed ground in pre-sales.
https://i.imgur.com/OyvtatK.png

Kingdom of the Planet of the Apes

Kingdom of the Planet of the Apes down a massive -75% from Sunday. Enough to drop it all the way down to 3rd.
Audience Figures:
WoM figures: Maoyan: 9.0 , Taopiaopiao: 9.2 , Douban: 6.5(-0.1)
Initial opening weekend gender split leaning Male with around a 59-41 split. Women have however rated the movie higher by quite a big 0.5 point margin.
Age wise its a somewhat balanced split all the way from the early 20's to the 40+ crowd. Ratings wise however its a U shape curve with younger people and older people rating the movie higher while the late 20's early 30's have generaly rated it lower.
# FRI SAT SUN MON TUE WED THU Total
First Week $2.96M $3.76M $4.65 $1.16M
Scheduled showings update for Kingdom of the Planet of the Apes for the next few days:
Day Number of Showings Presales Projection
Today 84828 $57k $1.10M-$1.34M
Tuesday 81860 $47k $0.97M-$1.03M
Wednesday 51253 $10k $0.85M-$0.93M

Spy X Family:

Spy X Family finishes its 2nd week adding $0.21M. Might miss $40M total from here.
Audience Figures:
WoM figures: Maoyan: 9.3 , Taopiaopiao: 9.5 , Douban: 7.4
In its 2nd weekend Spy X Family continues to sway towards women with a 55-45 gender split in their favor. They have also remained more favorable to the movie in ratings with a tiny 0.1 point different.
The movie is predominantly leaning towards people in the 20-30 age bracket. These people have also naturaly been most favorable to the movie in reviews.
# TUE WED THU FRI SAT SUN MON Total
First Week $4.92M $7.87M $6.33M $5.57M $4.55M $2.76M $0.64M $32.64M
Second Week $0.52M $0.45M $0.37M $0.35M $0.74M $1.27M $0.21M $36.55M
%± LW -89% -94% -94% -94% -84% -54% -67% /
Scheduled showings update for Spy X Family for the next few days:
Day Number of Showings Presales Projection
Today 29663 $26k $0.19M-$0.22M
Tuesday 28730 $25k $0.18M-$0.19M
Wednesday 18036 $6k $0.16M-$0.18M

Howls Moving Castle:

Howls Moving Castle continues to drop less than Spy X Family and is now in touching range of its dailies after adding $0.19M today. Tomorrow it will pass $20M
Audience Figures:
WoM figures: Maoyan: 9.7 , Taopiaopiao: 9.6 , Douban: 9.1
Howl's Moving Castle remains very women skewed with a 65-35 gender split in their favor. Women have also remained more favorable to the movie by a 0.2 margin.
Continues to be dominated by people under 30 who have also rated the movie the highest with a 9.7 average.
# TUE WED THU FRI SAT SUN MON Total
First Week $2.51M $4.47M $3.08M $2.72M $2.37M $1.58M $0.44M $17.17M
Second Week $0.38M $0.35M $0.31M $0.25M $0.46M $0.80M $0.19M $19.91M
%± LW -85% -92% -90% -91% -80% -49% -57% /
Scheduled showings update for Howls Moving Castle for the next few days:
Day Number of Showings Presales Projection
Today 17223 $28k $0.16M-$0.19M
Tuesday 17432 $26k $0.17M-$0.17M
Wednesday 10905 $6k $0.15M-$0.16M

The Last Frenzy

The Last Frenzy overtakes Kingdom Of The Planet of the Apes but also gets overtaken by Twilight of the Warriors.
Audience Figures:
WoM figures: Maoyan: 9.2 , Taopiaopiao: 8.9 , Douban: 5.9
After the 2nd weekend The Last Frenzy's gender split remains in favor of Women with the same 52-48 split as last week. Women have continued to rate the movie more favorable by a 0.2-0.3 point margin.
Age brackets wise it remains dominated by the 20-30 brackets but also has a significant portion of older brackets pulling 15%. It remains almost non existent with under 20's which make up just a 2-3% margin. People in their 30's have rated the movie the best.
# WED THU FRI SAT SUN MON TUE Total
First Week $11.98M $11.98M $11.63M $10.99M $7.45M $2.84M $2.41M $59.28M
Second Week $2.08M $1.84M $1.70M $2.89M $4.14M $1.36M $73.29M
%± LW -82% -85% -85% -74% -44% -52% / /
Scheduled showings update for The Last Frenzy for the next few days:
Day Number of Showings Presales Projection
Today 77978 $46k $1.49M-$1.53M
Tuesday 78705 $43k $1.21M-$1.21M
Wednesday 47542 $7k $1.09M-$1.09M

Twilight of The Warriors

Twilight of The Warriors back on top on the workdays with the best day to day drop in the top 5.
Audience Figures:
After the 2nd weekend Twilight of the Warriors remains faily highly rated. Still sways male with a 54-46 split. Women however have given the movie a more favorable review by a 0.3 point rating on average.
Age groups wise it sways a bit younger than The Last Frenzy. Ratings wise its very consistent across the age groups with only a 0.1 variation across the under 20's to the over 40's.
Scores: Maoyan: 9.3 , Taopiaopiao: 9.4 , Douban: 7.4
# WED THU FRI SAT SUN MON TUE Total
First Week $6.91M($15.67M) $7.08M $7.37M $7.65M $5.92M $2.89M $2.51M $49.09M
Second Week $2.17M $1.94M $1.67M $2.74M $3.50M $1.39M $62.50M
%± LW -69% -73% -77% -77% -41% -52% / /
Scheduled showings update for Twilight of The Warriors for the next few days:
Day Number of Showings Presales Projection
Today 68458 $47k $1.40M-$1.45M
Tuesday 69271 $48k $1.27M-$1.34M
Wednesday 43220 $10k $1.16M-$1.21M

Other stuff:

The next holywood releases currently scheduled are Kingdom of the Planet of the Apes on May 10th, The Fall Guy on May 17th, Inside Out on June 21st and Despicable Me 4 on July 12th
Civil War has been aproved and will release this year. Likely targeting a June release.
Some rumors suggest Garfield could release around Childers Day on the 1st of June.
On the Japanese front with Spy X Family and Howl's Moving Castle now out Doraemon 43 is next on the list with a confirmed May 31st release which was expected as its right on the verge of Children's Day on June 1st.
Haikyu!! The Movie: Decisive Battle at the Garbage Dump will release on the 15th June.
My Next Life as a Villainess: All Routes Lead to Doom! The Movie will also release at some point.
So loads of Japanese content ariving to China in the next month and a bit.

Release Schedule:

A table including upcoming movies in the next month alongside trailers linked in the name of the movie, Want To See data from both Maoyan and Taopiaopiao alongside the Gender split and genre.
Remember Want To See is not pre-sales. Its just an anticipation metric. A checkbox of sorts saying your interested in an upcoming movie.
Not all movies are included since a lot are just too small to be worth covering.
520 Day(May 20th):
The 20th of May is seen by many as an unofficial Valentines Day. Which means a lot of romance/drama coming out to make use of the date. Given its linked to a weekend this year many are using the chance to release as early as Friday to then link it to the Monday.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Hovering Blade 89k +3k 43k +1k 37/63 Action 17.05
You Are By My Side 29k +794 7k +120 36/64 Drama/Romance 17.05
Strangers When We Met 23k +1k 50k +2k 38/62 Drama/Crime 17.05
The Fall Guy 16k +633 19k +255 49/51 Action 17.05
Even If This Love Dissapears 41k +2k 16k +590 28/72 Drama/Romance 18.05
April Come She Will 21k +1k 14k +471 41/59 Drama/Romance 18.05
18x2 Beyond Youthfull Days 79k +5k 25k +1k 34/66 Drama/Romance 19.05
Nobody But You 137k +734 48k +209 44/54 Drama/Romance 20.05
Childrens Day(June 1st):
Childrens Day is more official with Children under 14 getting half a day off. It mostly sees the release of a few animated movies and this year should be no different with Doraemon releasing on the date alongside a local animation.
There will probably be atleast a few more movies scheduled for that weekend including potentialy Garfield.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Doraemon 43 160k +4k 30k +759 52/48 Animation 31.05
The Adventure with Dragon 4k +173 3k +84 52/48 Animation 01.06
Dragon Boat Festival(June 10th):
The Dragon Boat Festival lands on a Monday this year which means its gonna be a single day holiday linked to the weekend.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Walk The Line 114k +2k 58k +1k 34/66 Comedy/Crime 08.06
Gold or Shit 17k +1k 40k +2k 60/40 Comedy/Family 08.06
Be My Friend 54k +3k 10k +630 30/70 Drama/Comedy 08.06
Crisis Negotiators 5k +1k 8k +1k 41/59 Drama 08.06
June:
A few other noteworthy releases in June.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Haikyu!! The Movie: Decisive Battle at the Garbage Dump 182k +1k 98k +1k 36/64 Animation 15.06
Inside Out 2 38k +1k 26k +1k 29/71 Animation 21.06
submitted by Firefox72 to boxoffice [link] [comments]


2024.05.13 15:06 Remarkable-Aide5093 I'm creating a Compendium of 50 Mini-Games for DnD

Greetings, fellow Game Masters and Adventurers!
As a Game Master, I understand the struggling need to devise unique encounters and create variety in my game sessions. Between slaying monsters and delving deep into dangerous dungeons, both characters and players need respite and an ease of transition from one daring adventure to the next. Including fun and interesting Mini-Games are a great way to break up intense roleplay sessions and combat encounters.
Therefore, I am excited to share that I will be creating a compendium of 50 fun and engaging mini-games & challenges for you to easily incorporate into your 5th Edition RPG campaigns and adventures.
This collection features carefully designed mini-games, divided into 5 different categories:
Sign up to get notified, and stay tuned about further upcoming previews https://www.kickstarter.com/projects/avasadventures/let-the-games-begin-50-mini-games-for-dandd-5e
As a taste of the upcoming compendium, I wanted to share with you one of the Goblin Games: Pig Jousting.
OVERVIEW Amongst the myriad goblin tribes and villages, there exists no game that carries greater respect than Pig Jousting. Considered as a true test of courage, strength, and bravado, the dueling sport is seen as not only a way to garner respect and reverence, but has also been used to settle disputes of all sizes. It has even been known to have, in some cases, substitute warfare between escalating rivalries.
To be invited to participate in such an event is a great honor, and is not bestowed haphazardly. When a duel has been initiated, the 21 drums of war will be beat, summoning all goblins within the area to bear witness. For a game that is revered with such high regard, be prepared for the stakes to be significant.
MECHANICS
Picking Your Pig The First Step involved in Pig Jousting is selecting your pig. A variety of wild pigs are rounded up for the picking, and your luck in the duel will be influenced by the specimen you get paired with.
The pigs are divided into different levels, which determine the added bonus you receive in the joust. These range from levels 0-3. As you approach the wild pigs, roll a Wisdom (Animal Handling) Check to determine what level of pig you are able to tame.
Pig Taming
Check Result Pig Level Joust Modifier
0-5 0 0
6-10 1 +1
11-15 2 +2
16-20 3 +3
20+ Tame The Untamable +5
The Joust Once you have acquired your pig, it is time to head to the arena to face off against your rival. Astride their pigs and armed with clubs, the combatants will charge towards each other attempting to knock off their opponent. Each of the combatants will roll a contested Club Attack roll, adding their modifiers as well as their pig’s modifier. The total Attack roll must score above a 12 to land a hit.
If a combatant is hit, they must roll a Strength Saving Throw, adding their pig’s modifier, with the DC being equal to the hit score, to stay on their pig. If they fail the roll, they fall off their pig and lose the round. Traditionally, games are played as best of three or five rounds.
STRATEGIES
There are additional strategies jousters can utilize in the match.
EXAMPLE
In the following scenario, despite Player 1’s higher initial Attack Roll, the difference in the Pig modifiers swings the round to grant Player 2 the win.
Attack Roll Pig Modifier Total Hit Saving Throw
Player 1 13 +1 14 12
Player 2 12 +3 15 16
submitted by Remarkable-Aide5093 to DnD5e [link] [comments]


2024.05.13 14:26 sonofabutch No game today, so let's remember a forgotten Yankee: Horace Clarke

"I played major league baseball for parts of 10 years, and I played in the magnificent city of New York, and as a child in St. Croix that was beyond dreams. Yes, I am a happy man." -- Horace Clarke
The worst stretch of Yankee baseball since the Highlander days, the mid 60s to the mid 70s, is remembered by those who lived through it as the Horace Clarke Era. Unfairly or not, the bespectacled switch-hitting middle infielder from the U.S. Virgin Islands came to symbolize all that was wrong with the Yankees in those sad years.
Horace Meredith Clarke grew up on the island of St. Croix in the U.S. Virgin Islands. He was just the fifth player from the U.S. Virgin Islands to play in the majors, and the first Yankee. His father had grown up playing cricket, and because there were no youth baseball leagues on the island, young Horace played softball. He said he didn't see his first baseball game until around age 13, when he saw some U.S. Navy sailors playing.
“We were poor kids in St. Croix. We played on a field which was right on the ocean and had no fences. We couldn’t afford baseballs. So the coach made the lefthanded batters hit righthanded and the righthanded batters hit lefthanded. This was so they couldn’t hit the ball so far. It saved us from losing the baseballs in the ocean.”
Clarke was spotted by a Yankee scout in the Caribbean and assigned to the lowest run of the Yankee farm system -- the Kearney Yankees in Class D ball. Imagine being an 18-year-old kid from St. Croix in the Caribbean, and arriving in Kearney, Nebraska in the spring of 1958. The culture shock must have been overwhelming. Maybe not surprisingly, Clarke hit a disappointing .225/.322/.283 in 187 at-bats. He said the biggest adjustment wasn't the cold weather, but night games played under the lights, something he'd never done before.
The following year Horace was in the Florida State League, and he thrived in the warmer weather, hitting .293/.375/.366 in 571 at-bats. He also stole 34 bases that year. The year after that, he was back up north, playing for Fargo in the Northern League, and hit .307/.389/.369 in 537 at-bats. The following year was Amarillo in the Texas League, where he hit .300/.364/.429.
Then the next three years in the International League, where he hit .281/.345/.352 in 1,494 at-bats while playing shortstop and second base.
But despite Clarke's promise, he was blocked by Bobby Richardson. By the time Clarke had reached Triple-A at age 24 in 1963, the 27-year-old Richardson had already been a four-time All-Star, a two-time Gold Glove winner, and had won three World Series rings... plus the MVP for the 1960 World Series, the only time in baseball history a player for the losing team won the award!
But the Yankees knew Richardson was planning on retiring, so they kept Clarke waiting in the wings. He opened the year with the Toledo Mud Hens, then the Yankees' Triple-A team, and then after a month he finally got the call to the show.
Fifty-nine years ago today, on May 13, 1965, Clarke was sent up to the plate in the 7th inning as a pinch hitter to make his major league debut in a game the Yankees were losing, 4-1, to the Boston Red Sox in Fenway Park.
Clarke, facing Dave Morehead, beat out an infield single. It was a promising beginning. But, as if scripted to be symbolic of his career, Clarke's success was short-lived as the next batter bounced into a fielder's choice. Forced out at second base, Clarke watched the rest of the game from the dugout. The next day he'd get the start and go 0-for-4.
Hitting .250/.298/.269 at the end of June as a utility infielder, Clarke was sent back down to Toledo for two months to get more regular playing time. It helped. When he returned on September 3 -- coincidentally, also against the Red Sox -- he went 3-for-5 with an RBI. Overall that month, Clarke hit .273/.298/.327, and for the season, .262/.298/.299 in 115 plate appearances. But the Yankees, the reigning A.L. champions for the past five seasons, finished a shocking 77-85, all the way in sixth place.
That off-season, Phil Linz -- the harmonica playing utility infielder -- was traded to the Phillies, opening up a roster spot for Clarke. Richardson, though only 31, had told the Yankees he would retire at the end of the 1966 season, and the Yankees wanted him to mentor Clarke as his successor.
Clarke started just seven games over the first half, but a series of injuries forced him into regular service. Over the second half, he played almost every day, hitting .276/.334/.404 in 300 plate appearances. He was mostly used at shortstop, where his defense wasn't great, but in 16 games at second base he looked good enough that the Yankees were confident he could be a regular there. Yankee fans were no doubt a little sad when Richardson officially announced to the press on August 31 that it was his last season, but at least we knew who would be playing second base the following year.
Indeed, second base was the least of the Yankees' problems. New York finished dead last at 70-89 in 1966, the team's worst performance since 1925, as injuries fell Mickey Mantle, Roger Maris, Elston Howard, and Whitey Ford.
Entering 1967 as the starting second baseman, Clarke hit a solid .272/.321/.316 (94 OPS+) in 633 plate appearances while leading the league in fielding percentage, assists, and range factor as a second baseman. He also stole 21 bases in 25 tries, a second-best .840 SB%. His 3.7 bWAR that year was better than any season Richardson ever had -- his career high was 3.2 bWAR in 1962.
The following year, the Yankees finished 83-79 -- above .500 for the first time in four seasons -- but a whopping 34.5 games out. Clarke had one of the worst years of his career, hitting .230/.258/.254 (60 OPS+) as he played through injuries all year.
He rebounded in 1969 to .285/.339/.467 (101 OPS+), with 33 stolen bases. It was, statistically, the best season of his career (3.9 bWAR). But once again the Yankees were terrible -- 28.5 games out.
In 1970, Clarke again disappointed, hitting .251/.286/.309 (68 OPS+). The Yankees won 93 games that year, but it amounted to naught as the Orioles ran away with the pennant, going 108-54 to win it by 15 games. In fact, it was pretty much over by July, with the Yankees 7 games out at the All-Star break.
It was around this time that Yankee fans began focusing their frustration on Clarke. One New York sportswriter routinely referred to him as "Horrible Horace". Miscast as a leadoff man -- he had a career .308 OBP -- and criticized for "bailing out" on double plays, manager Ralph Houk years later offered a tepid defense of his second baseman:
“I know I got a lot of criticism for playing Horace Clarke as much as I did, but he was a lot better ballplayer than anyone gave him credit for. He did a lot of things good but nothing great, and that was his problem. Besides, I didn’t have anyone else.”
The lack of a replacement was certainly an issue. In 1971, there was talk in The Sporting News about a prospect named Fred Frazier being the heir apparent to Clarke at second base. That year, Frazier hit a disappointing .261/.316/.313 in Triple-A; the next year, .216/.302/.281. The year after that, he was in the Orioles organization. He never made it out of the minors.
In fact, Clarke was the only constant in the Yankee infield in the late 1960s and early 1970s. The Yankees during the, ahem, Horace Clarke Era had holes everywhere, with a revolving door at first base, third base, and shortstop. For five years, from 1967 to 1971, Clarke was the Opening Day starter at second base; during that same stretch, there were five different third basemen, five different third basemen, and three different shortstops. Between 1967 and 1973, he started 1,017 games at second base, or 90% of all Yankee games.
But that, explained Yankees PR man Marty Appel, was kind of the problem. "Fans especially didn’t like the second baseman, the beleaguered Horace Clarke, whose major flaw seemed to be longevity. It wasn’t his fault that no one better came along, and he was a better player than the fans gave him credit for. But because he was out there, year after year, he came to stand for this disappointing run by the club."
"I always did my best. I always played as hard as I could. I never was concerned about how the fans reacted to me." -- Horace Clarke
The following year Clarke hit .250/.321/.318 in 696 plate appearances, but the Yankees again were out of it, finishing 82-80 in 1971.
Yankee fans had been miserable since 1965, but frustration with the team in general -- and Clarke in particular -- reached a boiling point in 1972. It had been seven years since the Yankees had been in the post-season, and 1972 was the first year the Yankees had the playoffs within our grasp since winning the pennant in 1964. (The "closest and latest" the Yankees had been since the 1965 season was 9 games out of 1st place on September 8, 1970.)
On September 12, 1972, the Yankees were a half-game out of 1st place at 74-64, with 17 games left to go in the season. The Red Sox were in 1st at 73-62, the Orioles tied with New York at 74-64, and the Tigers a half-game behind at 73-64. Over the rest of the season, the Yankees went a heartbreaking 5-12, while the Tigers won 13 out of 19 to win the A.L. East.
There was plenty of blame to go around for that collapse, but Yankee fans were particularly irate at Clarke, who hit .225/.267/.296 during those final 17 games.
To his credit, Clarke never complained about the boos from fans or the criticism in the press. As quoted by Dick Young in the New York Daily News in 1972:
"Sure, I would feel bad when I saw in the papers that, 'the Yankees can never win the pennant with that guy at second base.' But why get mad. I figure that's his opinion, and he's entitled to it. I must have been able to do something. Don't tell me a ballplayer can fool a manager for seven years."
Years later, Thurman Munson said his adversarial relationship with the media was based on how Horace Clarke was treated.
In 1973, the 34-year-old Clarke hit .263/.317/.308 (80 OPS+), his defense was no longer among the league leaders, and the Yankees were once again double-digit games behind by Labor Day.
It was finally time to move on. That off season, the Yankees acquired 23-year-old utility infielder Jim Mason from the Texas Rangers and installed him as the starting shortstop for the upcoming 1974 season; Gene Michael, the Yankees' on-again, off-again shortstop since 1968, was moved to second base; and Clarke to the bench. It wasn't exactly an earth-shattering move -- Mason was coming off a season in which he hit .206/.273/.290, and Michael .225/.270/.278. If anything, the two represented a substantial downgrade from Clarke's numbers. (By bWAR the previous season, Clarke was still the best option of the three, 0.6 compared to Mason's -0.7 and Michael's -0.9.)
After hitting .234/.294/.255 in 53 plate appearances as a pinch hitter and spot starter, on May 31, 1974, the Yankees finally ended the Horace Clarke Era by selling his contract to the San Diego Padres along with minor league pitcher Lowell Palmer for $25,000. At the time of the deal, Clarke was still the Yankees' best option at second base as Mason was hitting .214/.287/.307 and Michael a putrid .134/.224/.179!
Six weeks later, the Yankees tried to address their second base problem again by acquiring former All-Star Sandy Alomar from the Angels. Alomar, who fathered major leaguers Sandy Jr. and Roberto, played for the Yankees for the next two and a half seasons, hitting .248/.287/.302... again, worse than Horace's career average of .256/.308/.313.
And yet getting rid of Horace Clarke immediately turned around the Yankees' fortunes. With Horace, the Yankees were 23-27, the worst record in the American League; without him, a second-best 66-46. New York finished 89-73, just two games behind the Baltimore Orioles.
The Yankees finally found a solution to the second base problem on December 11, 1975, trading previously forgotten Yankee Doc Medich to the Pirates for Dock Ellis, Ken Brett, and a 20-year-old prospect named Willie Randolph.
Meanwhile, Clarke went to San Diego and hit .189/.255/.200 in 99 plate appearances. He was released at the end of the season and retired. He was a frequent attendee at Yankee Old Timers' Games, and promoted baseball in the U.S. Virgin Islands. He died at age 81 on August 5, 2020, from complications due to Alzheimer's disease.
The Clarke Side
"I remember the first game I played in Yankee Stadium in 1965. There were more than 40,000 people in the stands. I had just come from my country where there are 30,000 people in the entire country. That was some adjustment." -- Horace Clarke
Overall, Horace Clarke hit .257/.309/.315 in 5,144 plate appearances as a Yankee. His numbers aren't quite as bad as they appear, as he played during one of the lowest offense eras since deadball... an 84 OPS+. That ranks him ahead of fondly-remembered Yankees like Shelley Duncan (81 OPS+), Rick Cerone (80 OPS+), Miguel Cairo (80 OPS+), Bucky Dent (72 OPS+), and... Bobby Richardson (77 OPS+). And while many complained about his defense, his defensive metrics -- such as we have for his era -- indicate he was at least an average defender. He led the league in range factor three times, in fielding percentage once, in assists six times, and in double plays twice.
People tend to think about Clarke -- if they think about him at all -- as either a terrible player, representative of the teams he played on, or a good player who was wasted on bad teams. The truth is somewhere in the middle. As sportswriter Maury Allen said, he was "an average big-leaguer on below-average Yankee teams."
And in fact, Clarke's 16.0 career bWAR as a Yankee is twice as much value as the player he replaced, Bobby Richardson (8.0 bWAR). But Richardson was a fan favorite, while Clarke was scorned. But of course... Richardson won three rings. And Yankee fans love a winner!
"New York is New York. You don’t win, you’re going to hear about it. I was in the middle." -- Horace Clarke
Had Clarke come along a few years earlier and been part of the early 1960s dynasty, he might be remembered fondly as a scrappy infielder, a Tony Kubek or a Bucky Dent or a Scott Brosius -- a good but not great player who had some memorable moments.
Instead, Horace Clarke defines an era of futility.
submitted by sonofabutch to NYYankees [link] [comments]


2024.05.13 09:19 Difficult_Career1449 Gray Reid Gallery: A Digital Haven for Antique Jewelry Enthusiasts in Melbourne

Gray Reid Gallery: A Digital Haven for Antique Jewelry Enthusiasts in Melbourne
In the heart of Melbourne, where the past meets the present in a harmonious blend of culture and sophistication, Gray Reid Gallery stands as a beacon of timeless elegance. As one of the premier antique jewelry stores in the city, their online platform offers a curated collection of rare and exquisite pieces that speak to the enduring allure of bygone eras. Join us as we delve into the enchanting world of antique jewelry through the virtual doors of Gray Reid Gallery.
Antique jewelry stores
Exploring the Charms of Antique Jewelry Stores:
Antique jewelry stores hold a unique fascination for collectors and connoisseurs alike. They offer a glimpse into history, allowing us to connect with the craftsmanship and artistry of generations past. Gray Reid Gallery, with its rich heritage and dedication to excellence, exemplifies the essence of antique jewelry stores in Melbourne.
  1. Curated Selection: At Gray Reid Gallery, each piece is carefully selected to embody the essence of a bygone era. Their online store showcases a curated collection of antique jewelry, ranging from Victorian-era brooches to Art Deco earrings. Every piece is a testament to the craftsmanship and artistry of its time, making it a cherished heirloom for discerning collectors.
  2. Expertise and Authenticity: As trusted guardians of history, Gray Reid Gallery prides itself on its expertise and authenticity. Their team of experts meticulously researches and authenticates each piece, ensuring that customers can shop with confidence knowing they are acquiring genuine treasures of the highest quality.
  3. Timeless Beauty: Antique jewelry possesses a timeless beauty that transcends trends and fads. Whether it's a delicate Edwardian necklace or a bold Art Nouveau ring, the pieces showcased at Gray Reid Gallery exude elegance and sophistication, making them coveted additions to any jewelry collection.
  4. Convenience of Online Shopping: While the experience of browsing through antique jewelry stores in person is unparalleled, Gray Reid Gallery brings the convenience of online shopping to customers' fingertips. From the comfort of their own homes, customers can explore the extensive collection, read detailed descriptions, and make purchases with ease and confidence.
  5. Personalized Service: Despite the virtual nature of their store, Gray Reid Gallery is committed to providing personalized service to every customer. Their knowledgeable staff is available to answer questions, offer guidance, and assist with inquiries, ensuring a seamless and enjoyable shopping experience for all.
Conclusion: Gray Reid Gallery's online platform is a treasure trove of exquisite antique jewelry, offering a window into the past while celebrating the enduring beauty of vintage design. As one of Melbourne's premier antique jewelry stores, their dedication to quality, authenticity, and personalized service sets them apart in the world of antique adornments. Whether you're a seasoned collector or a novice enthusiast, a visit to Gray Reid Gallery's online store is sure to ignite your passion for the timeless elegance of antique jewelry.
Contact-
Web - https://grayreidgallery.com.au/product/vintage-18ct-white-gold-diamond-set-earrings/
Mail - info@grayreidgallery.com.au
Ph - +61 (0) 3 9650 7700
Address - Gray Reid Gallery 156 Collins Street Melbourne, Victoria 3000
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2024.05.13 07:08 Previous_Science7675 5 Major Don’ts to Avoid in IELTS Speaking

The IELTS speaking test is a component of the International English Language Testing System (IELTS), which assesses the English language proficiency of non-native English speakers. The speaking test evaluates a candidate's ability to communicate effectively in English through a face-to-face interview with a certified examiner. Through physical IELTS classes and IELTS online classes, students can practise how to face the speaking component of the test.

The speaking test for IELTS Sri Lanka usually lasts around 11 to 14 minutes and is divided into three parts:
· Part 1: Introduction and Interview (4-5 minutes) - The examiner introduces themselves and asks the candidate to introduce themselves and answer some questions about familiar topics such as family, work, studies, hobbies, etc.
· Part 2: Long Turn (3-4 minutes) - The candidate is given a task card with a particular topic written on it. They are given one minute to prepare and make notes, then they speak about the topic for up to two minutes. This part tests the ability to speak at length on a given topic without interruption.
· Part 3: Discussion (4-5 minutes) - The examiner asks further questions related to the topic of Part 2. This part aims to assess the candidate's ability to express and justify opinions, analyse and discuss abstract issues, and speculate about the future.

The speaking test is conducted face-to-face with a certified examiner, and it is recorded for evaluation purposes. It assesses various aspects of spoken English, including fluency, coherence, lexical resource, grammatical range, and pronunciation. Candidates are graded on a scale of 0 to 9, with 9 being the highest score, based on their performance in all three parts of the test.

In the IELTS speaking test, there are several "don'ts" that candidates should avoid to perform well:
· Don't give yes/no answers: Try to expand your answers instead of just saying "yes" or "no". Provide explanations, examples, and details to showcase your speaking skills.
· Don't memorise answers: While it is good to prepare, avoid memorising scripted responses. Examiners can usually detect rehearsed answers, and it may negatively affect your score.
· Don't speak too fast or too slow: Maintain a natural pace of speech. Speaking too quickly may make you difficult to understand, while speaking too slowly can make you appear hesitant or lacking confidence.
· Don't ignore grammar and vocabulary: Pay attention to your grammar and vocabulary usage. Use a range of grammatical structures and vocabulary to demonstrate your proficiency in English.
· Don't panic if you don't understand a question: If you don't understand a question, don't be afraid to ask the examiner to repeat or clarify it. It is better to ask for clarification than to provide an irrelevant answer.
· Don't focus solely on accuracy: While accuracy is important, fluency and coherence are also key factors in your speaking score. Don't get too caught up in trying to be perfect; focus on communicating your ideas effectively.
· Don't give one-word answers in Part 3: In Part 3, avoid giving brief responses. This section is designed to assess your ability to engage in extended discussion and express opinions. Provide detailed and well-developed responses.
· Don't ignore pronunciation: Pay attention to your pronunciation, intonation, and stress patterns. Clear pronunciation enhances your overall communication and makes it easier for the examiner to understand you.
· Don't forget to listen to the examiner: Actively listen to the examiner's questions and prompts. This shows that you can engage in a conversation and respond appropriately.
· Don't rush through Part 2: Take your time to plan your response in Part 2. Use the one-minute preparation time wisely to jot down key points and organise your ideas before you start speaking.

By avoiding these common pitfalls, you can improve your performance in the IELTS speaking test and achieve a higher score. You can follow a good preparatory course in order to be better prepared for this test. The IELTS Sri Lanka course fee varies from institute to institute, and you can find one that suits your budget easily.
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2024.05.13 07:06 PiratesOf2 Anything stand out?

I am changing States and need new Doctor(s). Trying to understand, what types of Doctors should I schedule an appointment with and is there anything I am missing? I have a lot of random issues for someone who has a healthy lifestyle.
I am currently having a difficult time with diverticulitis and general anxiety from stress of work and medical issues. I have a stressful engineering job. I now have a form of periodic brain fog, physical weakness, tiredness, and difficulty concentrating. This was something I had years ago when I had a stress filled job running a manufacturing production facility. The issues were thought to be stress induced or lack of B12. B12 back then was in the double digits or low 100’s. The issue resolved itself when I changed to an easy engineering job. The current issues have bled over into work life and social interaction. The issues have slowly gotten worse in the past year. I often get sick and seem to have inflammation issues with my gut and joints. I am looking to understand what I might be missing because it’s become debilitating. My wife and I purchased another house in Ohio, while we try to sell our house in Florida. We are doing this to be close to my father who has early onset dementia. My wife and I are both keeping our jobs now while they give us remote positions. I keep a positive mindset and I am just looking for an answer or solution to these medial concerns.
Patient Description:
Male
5’11
168 lbs.
37 Years Old
White
No Smoking / No Alcohol use
Engineer – semi active
Current Medications:
Valacyclovir 500mg, Cold sore
Minocycline 100mg, acne
Testosterone cypionate 200mg, Low-T
Medications in the past six months:
Ciprofloxacin (Cipro) and Flagyl, diverticulitis
Testosterone cypionate 200mg, Low-T
Minocycline and doxycycline, acne
Azithromycin, pneumonia
Imiquimod 5%, cream HPV
Valacyclovir, Cold sore
Prednisone, pneumonia
Albuterol inhaler, pneumonia
Current Symptoms:
I have pain at and around the cecum and ascending colon. This stems from diverticulitis and is a daily issue. Pain is mild but often accompanied by food intake or physical activity that involves the core. One bout of diverticulitis on 12/15/23 that required IV paint mediation and antibiotics for two days within the hospital. Two other flair ups in the past 3 months required rest and medication for seven days. Daily MiraLAX is taken along with 10 or more glasses of water each day. A colonoscopy was performed and found diverticulitis in the descending colon and inflammation with inconclusive results in the ascending colon to the cecum due to material left from cleanout. Another colonoscopy will be needed. Lost 35 lbs. in the past 6 months because of eating less, no sugars, and no red meat. The weight loss has reduced fat but also, overall muscle mass.
Light joint pain and muscle pain is still resulting from the lower testosterone, but the overall pain is didactically better with the weekly injections of testosterone.
Acne around the scalp, face, arm pits, and back are aggressive. The face and the head being the worst. The twice daily antibiotics have helped reduce scalp acne, but the face and neck still have small outbreaks. Without the antibiotics, acne covers all the head and 10 nodes per square inch. The acne in the chest and groin are larger in diameter and have no head, they last for weeks at a time.
Flare ups of cold sores on the lips have been seen in the six months but no current outbreaks. The outbreaks are directly correlated to stressful events in life.
Genital warts have been occurring for the last ten years with no resolution. Constant cryo treatment is applied, freezing 1-2 each month. They are small, ranging from 0.5-2mm in size. Medication was given for topical but has an adverse reaction and caused an infection the last treatment. No HPV vaccine.
Panic attacks have increased with stress of work, moving, and health conditions. Panic attacks are new, happening once a month. Generalized anxiety is a daily occurrence with some OCD tendencies. OCD tendencies involve chronic worry. Symptoms are new and have worsened with increased stress and anxiety. ADHD was diagnosed but no treatment plan was established. In 2021-2023, there was very limited anxiety, some OCD tendencies, and ADHD was present.
Constantly getting sick with common colds, stomach bugs, or flu like symptoms. four occurrences within the last 6 months. 2021-2023 had very few illnesses.
Just diagnosed with severe sleep apnea in 2024. The CPAP has just started to be used but there have been no positive effects noticed yet.

Past blood test:
Blood Test8/4/20249/19/20241/26/20244/19/2024 CHOLESTEROL, TOTAL 180 144 HDL CHOLESTEROL 35 34 TRIGLYCERIDES 167 81 LDL-CHOLESTEROL 117 93 CHOL/HDLC RATIO 5.1 4.2 NON HDL CHOLESTEROL 145 110 WHITE BLOOD CELL COUNT 7 6.57.6 RED BLOOD CELL COUNT 5.63 6.095.86 HEMOGLOBIN 15.4 16.416.4 HEMATOCRIT 45.1 5150.2 MCV 81.9 83.785.7 MCH 27.4 26.928 MCHC 33.4 83.732.7 RDW 12.9 12.913.4 PLATELET COUNT 237 241228 MPV 11.3 12.112.2 ABSOLUTE NEUTROPHILS 3878 4628 ABSOLUTE LYMPHOCYTES 2310 1976 ABSOLUTE MONOCYTES 441 456 ABSOLUTE EOSINOPHILS 308 479 ABSOLUTE BASOPHILS 63 61 NEUTROPHILS 55.4 60.9 LYMPHOCYTES 33 26 MONOCYTES 6.3 6 EOSINOPHILS 4.4 6.3 BASOPHILS 0.9 0.8 HEPATITIS A AB, TOTAL Non Reactive HEPATITIS B SURFACE ANTIBODY QL Reactive HEPATITIS B SURFACE ANTIGEN Non Reactive HEPATITIS B CORE AB TOTAL Non Reactive HEPATITIS C ANTIBODY Non Reactive HSV1 52.7 HSV2 <.9 GLUCOSE 86 8980 UREA NITROGEN (BUN) 15 1113 CREATININE 1.12 1.061.09 EGFR88 9390 BUN/CREATININE RATIO Within Range Within RangeWithin Range SODIUM 139 141140 POTASSIUM 4.4 4.34.3 CHLORIDE 105 105105 CARBON DIOXIDE 25 2726 CALCIUM 9.3 9.79.4 PROTEIN, TOTAL 7.1 7.17 ALBUMIN 4.4 4.54.5 GLOBULIN 2.7 2.62.5 ALBUMIN/GLOBULIN RATIO 1.6 1.71.8 BILIRUBIN, TOTAL 0.8 0.60.6 ALKALINE PHOSPHATASE 51 5954 AST 22 1719 ALT 37 2624 Hemoglobin A1C5.2 5.1 VITAMIN D, 25-OH, TOTAL35 46 VITAMIN D, 25-OH, D2 <4 VITAMIN D, 25-OH, D3 46 CHLAMYDIA TRACHOMATIS RNA, TMA, UROGENITAL NOT DETECTED NEISSERIA GONORRHOEAE RNA, TMA, UROGENITAL NOT DETECTED TSH W/REFLEX TO FT41.73 1.75 VITAMIN B12 335 431 FOLATE, SERUM8.2 8.7 HIV AG/AB, 4TH GEN NON-REACTIVE RPR (DX) W/REFL TITER AND CONFIRMATORY TESTING NON-REACTIVE TESTOSTERONE, TOTAL, MS 119247445 TESTOSTERONE, FREE 22.948.495.6 TESTOSTERONE,BIOAVAILABLE 47 200.8 SEX HORMONE BINDING GLOBULIN 171217 ALBUMIN 4.5 4.6 IGF 1, LC/MS 215 Z SCORE (MALE) 0.9 IRON, TOTAL 91 IRON BINDING CAPACITY 272 % SATURATION 33 FERRITIN 145 PROLACTIN 11.7 ESTRADIOL 27 FSH 3.1 LH 2.9 TSH 2.48 T4, FREE 1.6
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2024.05.13 05:29 Capital-Mix-1563 Any tips to get my credit back up?

Hi! This is my first time on this subreddit but it looks like it could be very helpful. So to make a long story short, when i was 18-21 I unfortunately "ruined" my credit. Went from a peak of around a 750 all the way down in 500 range, I'm not going to make excuses but I was young, very dumb with money and making on-time payments. As of a year ago I really started working to try and get my credit back up, paid off some collections and started fresh with new credit cards. I am 25 now and in the near future I will be looking to make bigger purchases for my family like a home and so on, so I feel like it is definitely time to get my shit together. I currently have 1 car loan, with a co-signer and my credit limit between my cards is around $4,500. From paying most of my "bad debt" that was in collections (around $5,500) my credit has slowly started climbing again but has sat around 600 for the past year or so. I do still have 1 charge off "bad debt" of around $2,500 that I do also plan on paying as soon as I can. So if anyone has any tips on raising my score I would love any feedback that could be helpful. I was also wondering if there is anyway to remove the remarks from me paying some of that debt off that is still on my credit report under closed accounts that says "(Payment after charge off/collection) (Settled - less than full balance)" just thought if removing those was possible that would also help. Thank you to everyone in advance!
Edit: I just checked my credit report on myFICO for the first time and its saying I have 3 late payments recorded? Even though I go through every single CC I have and there is 0 late payments, and Credit Karma says 100% payment history as well My Equifax. Super confused by this lol.
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2024.05.13 04:50 Mammoth-Attitude9358 ISI 12th May Experience

Namaskar Bhaiyo/Bheno Toh kal tha ISI ka exam jisko ISI nahi pata toh ISI ek college hai india mai jiska fullform Indian statistical institute hai toh basically maths research college and probably one of the best if not best to study mathematics
Toh mera center Delhi tha koi toh college tha mai time se phele waha pahuch gaya tha phir 10:30AM se exam start ho gaya aur mai batu toh jab question paper mila tha( 5 min phele but just like boards seal hoti hai) toh i was so fucking excited IDK why but haan bhut jada excited toh ye paper 2 hrs ka hota hai aur 30 questions( Marking scheme +4 for correct,0 for incorrect and +1 for left) toh maine paper kiya last year se thik thoda sa hard tha(asa mujhe lag raha hai) phir break tha 12:30PM-14:00PM tak us break mai bhar nahi jane dete exam center se toh merko 2 aur bande mile ek toh 12th mai tha aur ek dropper for JEE ek ne 20-23 questions kare aur ek ne around 25(pretty good number) aur maine 12-13 question uske baad UGB ka paper hua jisme maine 8 question ate hai 2hrs ka paper hota hai usme maine 4-5 around kare hai 2 pure aur baki ke partial(subjective paper tha ) unhone ne mujhse jada kare (yes mai hi ek dumb banda tha waha 🤡)
Ab baat karu toh result ki toh isme asa system hai ki you should clear the cutoff for the objective paper otherwise you're subjective will not be even checked toh I calculated the marks for Paper 1 and i am scoring 53-54 which is pretty bad kyo ki mai genreal hu aur genreal ki last time cutoff 66-67 gayi thi aur normally 70-75 ki range mai rahti hai toh IG mera kam toh phele paper mai hi khatam ho gaya meri galti bhi hai NGL B'coz 2-3 ques ase the paper 1 ase the jaise maine exact same type ke kar rakhe hai but waha bhul gaya 🤡 baki dekh te hai I don't thik selection hoga ISI mai is baar agar ho gaya toh thik hai nahi toh jo jee mains ya adv ki rank se college milega wahi lelunga aur partial drop mai ISI aur CMI prep karunga wapas se baki dekh te hai jo hoga acha hoga.
Bye Bye
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