2018.08.13 20:43 dacweepa64 colt M1911 memes
2012.07.02 15:39 MrMadden For fans of the 10mm Auto
2012.12.28 06:31 _IBM_ a sub for discussing KRISS products
2024.05.16 02:58 sirteddybanks Should I reblue this Lightweight Commander 1911 from 1951-2?
I inherited this pistol, found it in its holster and it was way rusty. I oiled it and it fires like its never been used. Even the semi rusted bullets worked. Must have been locked in that closet since the 50's. The magazine is pretty new, shows almost no wear. submitted by sirteddybanks to Colt [link] [comments] Id really like to get it re blued, albeit it is complicated not being in the US to do it. I cant find the papers either. |
2024.05.16 02:31 COD_Mobile_Official Call of Duty: Mobile - May 15th Community Update
https://preview.redd.it/mhh4eaa3lo0d1.png?width=750&format=png&auto=webp&s=a09f2a8a40f96bf5589f9603cfac095006c7e506 submitted by COD_Mobile_Official to CallOfDutyMobile [link] [comments] Greetings Call of Duty: Mobile community! A dystopian future awaits you in the newly announced Call of Duty: Mobile Season 5 – Digital Dusk! Launching next week on 5/22 at 5PM PT, this season will be filled with new futuristic content including a new Weapon, new Scorestreak, new MP Map, new Battle Pass, various optimizations, and more. Also, just a quick reminder that any details missed about S5 in this update should be covered next week in the launch Community Update, so stay tuned! Let’s check out some of the new content in S5 in our official trailer here - S5 trailer https://preview.redd.it/ua0toupklo0d1.png?width=750&format=png&auto=webp&s=2bcf9d158c3486e6e5c0b87a713522a3dd67c0d3 Let’s start with a quick look at the newest events launching throughout the week to close out Season 4, as well as some events that will be launching along with Season 5 next week:
In addition to all the modes and events listed above, this season has a ton of new content! New Weapon – Machine Pistol https://preview.redd.it/2ds7exlrlo0d1.jpg?width=1432&format=pjpg&auto=webp&s=5d229dd9612fcd33c8dd9e606280ca48ebe83eae First seen in Call of Duty: Modern Warfare 2, the Machine Pistol has made its way to Call of Duty: Mobile! The Machine Pistol has an extremely high fire-rate for a pistol, sometimes feeling more like an SMG than a secondary. This weapon will be the ideal pistol for those who love fast-paced gameplay and find themselves having to shoot their way out of sticky situations. The Machine Pistol will be available for players to earn in the Season 5 Battle Pass at tier 21, with an Epic version, Machine Pistol – Biometric, available for players in the premium Battle Pass at tier 50. There will also be a Legendary version of the Machine Pistol in the Fierce Fragments Draw launching 5/25 UTC. New Scorestreak – Emergency Airdrop Time to call for backup! The mysterious, random, and often clutch Emergency Airdrop Scorestreak is coming to COD:M in Season 5 – Digital Dusk. Calling in this Scorestreak will give players 3 random Scorestreaks to sway the tide of the fight. If you’re ready to test your luck in battle, grab the new Scorestreak at tier 14 of the free Battle Pass and start calling in those random Scorestreaks. New MP Map – Frequency https://preview.redd.it/tepv6cotlo0d1.jpg?width=1432&format=pjpg&auto=webp&s=f596ed2e11703cfb0b312460ff26090ab1338738 First seen in Call of Duty: Black Ops IV, the new Multiplayer Map Frequency will be available in Season 5! Players will be able to drop into Frequency in its own dedicated playlist from 5/24 to 6/6 UTC. Frequency is on the smaller side of MP maps and is full of corridors and tight hallways leading to tons of close quarter encounters with enemies – the perfect map to test out the new Machine Pistol. The middle of the map has an open central area that consists of two levels adding the element of height to all your gunfights. Frequency is located deep in a mysterious mountain range, originally designed to be a covert listening station. What secrets will you find hiding on this map? Balance Adjustments - Full patch notes will be posted in the next Community Update, but we wanted to share the weapon balance changes coming to Season 5. Buffs:
Even though the season is winding down, please continue reporting any issues you may see in-game. We appreciate everyone who takes the time to report these bugs in our community spaces. Our teams are regularly monitoring those, so shout out to everyone who reports issues (big or small) to help make the game better for everyone. Lastly, outside of community channels, which are not great options for individual bugs just affecting you, our two main two official support options are below:
- The Call of Duty: Mobile Team |
2024.05.16 01:57 Cool-Yoghurt2919 Exotic idea: silver eye (cinetic pistol)
Instrinsic 50.cal: heavy shot whit big recoil recharge 1 bullet for each precisión hit submitted by Cool-Yoghurt2919 to destiny2 [link] [comments] Exotic perk fragment round: after killing 3 targets whit precisión hits the magazine would combine into one fragment bullet, in impact this bullet would stick in the target and create several explosion's in the zone Catalyst: now silver eye can charge 6 units in the fragment round, and killing whit fragment round would recharge units Stadistics: impact:100 Range:80 Stability:58 Handing:38 Reload speed:76 Magazine:3 Bullet's per minute:130 Perks: idk lol Bungie we need a good cinetic pistol |
2024.05.16 01:24 benevolent_nephilim Which mod added the Deliverer to the LL?
*HUDFramework.esm!*BakaFramework.esm
2024.05.16 00:14 Nj_najj GPR finally came together
Build: submitted by Nj_najj to ar15 [link] [comments] Vector Optics Continental 1-8 fiber dot and Vector optics 30mm mount 1.54” Ballistic advantage 13.7 Hanson performance series 4150 cmv 1/7 twist barrel/complete upper SureFire 4 prong flash hider SureFire Warden muzzle device SureFire Scoutlight Railscales Dragon scales Railscale RSBM-P vertical grip BA nitride bolt carrier group Ergo aggressive grip Radian ambi safety selector Silencer Co ambi gas defeating charging handle (literally no gas) Riflespeed adjustable gas block RS7533 Geissele H2 42 braided wire buffer system Sba4 pistol brace Troy industries nj legal other firearm billet lower Troy industries ambi magazine release Geissele maritime bolt catch TREX Arms 2 point sling JP enterprise extra oversized takedown pins This build is crazy accurate whether 55gr or 62gr but I get sub Moa shooting any 77gr and she is 2K rounds in with no issues |
2024.05.16 00:01 VampireHunter2 Prussian Squad
2024.05.15 23:42 8433672843379 [WTB] UpLULA universal pistol magazine loader 9mm – .45ACP $20
2024.05.15 23:04 Capable-Sleep-3684 What to keep and drop
I’m gonna try rocking a ghillie suit so ik eventually I’ll have to lose the bag but I can’t decide what guns to rock, for sure the dmr as a sniper and maybe the Ak as an automatic but after that I’d like to make use of the pistol suppressor so I can see myself rocking the scorpion but on the other hand I can also replace the p1 with a better pistol, have yet to find a mag for the lar but is it better to rock than the ak? As far as the vikir I’m pretty sure Imma drop it so yea let a fella know 😮💨🤝😎 submitted by Capable-Sleep-3684 to dayz [link] [comments] |
2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.
PLEASE READ THE WHOLE POST.This took weeks of picking and testing mods OVERVIEWThis modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle! ========== CHANGES ==========Combat, Enemies
Sound, Graphic
Crafting, Modifying
Perks, SPECIAL
Settlements, Building
Locations, Loot
Before you download:
MOD LIST WITH CORECT ORDER:
Additionally after downloading:
You can add/swap some mods if you want:101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.Remove, if you want:Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100Known issues, bugs, glitches, exploits:Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.v1.00 - Initial version.Have fun! |
2024.05.15 22:27 SSGOldschool A three day review of the M7 Spear
At the small post we were on, the 25m zero range and qual range SDZ's did not allow for firing these rifles. Something we only learned after confirming our zeros on the 25m range.A review of the 277 Fury rounds is here and you may need to read it for some context, but I have endeavored to make this review stand alone as much as possible.
It's still heavy, but after a day or so you stop noticing it until you have to shoot from a standing position or doing are doing CQB. then you are painfully reminded how off balance the rifle is.
The two sample rifles we had were consistently 3 MOA guns.
The non-reciprocating charging handle on the left side is not as cool as I initially thought, and it ruins the whole "truly ambidextrous" feel that the Sig MCX line has.
The folding buttstock can go fuck itself.
Note when we did the ammo comparison we used a Remington 700PSS with 24" barrel. It quickly became apparent when we were testing the rifles, that was a poor benchmark, as the Remington outperformed both rifles in everything but rate of fire. Its a sniper rifle, granted its your Grandfather's sniper rifle, but its still a fucking sniper rifle. The Spear is not, its a battlerifle, and so I won't be including the comparisons here.We tried cleaning them without the ultrasonic cleaner...but I'm not sure these rifles had ever been properly cleaned before.
Side note, my last zero group was my best of the day coming it at just over 2 MOA. My friends best group came in at 1.8, and quite honestly he's a better shot than I am.Research shows that the original specs for the NGSW called for a 4 MOA battle rifle. Despite some noticeable barrel wear on our two test models, both rifles still performed beyond this requirement.
The stock's release mechanism is a convoluted affair involving an awkward dance of pushing down on the rifle while yanking up on the buttstock just to get it to close.After wrestling with these issues, we wrapped up with a quick cleaning session for the rifles before heading out to the range we’d "camping" at.
Once "closed," the stock doesn't truly secure—it juts out at a precarious 20-degree angle, seemingly relying on mere friction to stay in place, which neither of our samples managed successfully.
The overall build felt flimsy and loose, perhaps a consequence of the extensive wear from firing 8,000 to 10,000 rounds.
2024.05.15 22:19 cidious1985 AR Pistol question
2024.05.15 21:28 KiraWinchester H: trades (list below) W: items off wish list
2024.05.15 21:16 Tnil_ homebrew detachment
2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.
This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise
This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.
2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.
PLEASE READ THE WHOLE POST.This took weeks of picking and testing mods OVERVIEWThis modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle! ========== CHANGES ==========Combat, Enemies
Sound, Graphic
Crafting, Modifying
Perks, SPECIAL
Settlements, Building
Locations, Loot
Before you download:
MOD LIST WITH CORECT ORDER:
Additionally after downloading:
You can add/swap some mods if you want:101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.Remove, if you want:Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100Known issues, bugs, glitches, exploits:Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.v1.00 - Initial version.Have fun! |
2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.
PLEASE READ THE WHOLE POST.This took weeks of picking and testing mods OVERVIEWThis modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle! ========== CHANGES ==========Combat, Enemies
- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.Sound, Graphic
- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.Crafting, Modifying
- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.Perks, SPECIAL
- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.Settlements, Building
- More objects to build and decorate your bases.Locations, Loot
Before you download:
MOD LIST WITH CORECT ORDER:
Additionally after downloading:
You can add/swap some mods if you want:101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.Remove, if you want:Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100Known issues, bugs, glitches, exploits:Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.v1.00 - Initial version.Have fun! |
2024.05.15 20:04 dietduolingomax Who wining?
2024.05.15 19:46 CephalonAhmes PC Nightwave: Nora's Mix Vol.6: Update 35.6
2024.05.15 19:41 wudworker Instead adding or dropping divisions
2024.05.15 18:16 LaikaIsntLiam ROTAN - New Competitor
Being apart of the Ki'Lak'Ti band of warlords before his banishment due to being attuned to the force, Rotan understands the love of warfare and bloodlust all too well. With Rotan's brutality, unwavering determination, and competitive nature, Rotan has become loved among the crowds; even if the only reason he's there is to spill blood.Weapon
Tracker Pistol: A powerful DE-10 handgun, the Tracker Pistol has been modified with homing bolts that track enemies via the light-axe blade bayonet. The powerful secondary fire fires all 10 blasts in rapid succession.Ultimate
3Y3-M4RK: Rotan's Eye-Mark droid can be deployed in an area. This droid will apply the effect Marked for Death to them. Marked for Death automatically tracks the afflicted enemies with the tracker pistol and they take quadruple damage from the light-axe bayonet and double damage from the Tracker Pistol's secondary fire.Abilities
Rotan excels in precision, and his abilities will make sure things stay that way by making sure he doesn't miss.Stare-Down: Mark a single enemy in front of you with INTIMIDATION. They deal 20% less damage and you deal 20% more damage to them. Automatically marks them for the tracker pistol if in close range.
2024.05.15 18:10 doindatdan913 [WTS] Trex Sidecar, ETS Loader, Foregrips, Pistol Grips
2024.05.15 18:05 Asatmaya Other - Trying To Prevent Violent Crime By Restricting Guns Is Like Trying To Prevent Break-ins By Restricting Crowbars