Observation notes in preschool

I lived my scariest experience to date for a homework

2024.05.14 16:11 markimdreaming I lived my scariest experience to date for a homework

I’ve always been really into ghost stories, or urban legends in general. The White Lady, haunted dolls, vampires, black eyed children, that kind of stuff. I know that, today, people my age aren’t big fans of that kind of horror anymore, preferring it things like the Backrooms, analog horror, all the new kinds of scary media. Honestly, I get it, things do need to evolve, and when we see everything that’s happening in the world, it’s understandable that a good old ghost story don’t do the job anymore.

Still, the “old fashioned” horror (it’s not that old, but things move fast on the internet) is always my jam. I grew up watching youtubers investigating haunted places, ghost hunting, with all their accessories, EMF meters, their little radio thing that they use to listen to radio frequencies so that they can hear any interference, their antenna that beeps when something approaches it, voice recorders, special flashlights, and let me tell you that all this, it was doing it for me.

So, since my, probably 7 years, I dreamt of doing these things myself. Of course, I tried everything a young boy is able to do, like Ouija or stupidly walking around my house with my phone filming, hoping that some random deceased person with unfinished business will show up to, I don’t know, have a chat. I wish I could say that other people’s judgement doesn’t affect me, but that would be a lie, so, going in to high school, I had to socially tone down my interest for those things in order to have friends. None of my friends and classmates knew about my persisting passion for ghosts and creepy stories.

I realize that keeping this such a secret is a bit ridiculous, especially approaching my 18th birthday, but, you know, it would be even weirder to reveal it after hiding it for almost 6 years like it was something super taboo. So here I was, I started hiding my passion at 12 to avoid other’s judging it, and I’m now still hiding it at 17 to avoid others judging the fact that I hid it… A bit pathetic I got to admit.

Anyway, everything started a few days ago. I have an art history class at school and the teacher really likes to give us big works of research. This time, he had a new idea, the whole class will be divided into groups of two, and each group will receive a building from our city that the teacher had choose for his architectural and artistic interests, and we’ll have to give it a visit and write an analysis on the different things we’ll notice and link it to what we saw in class. Since all the buildings were not public places, he had asked the authorization of every property’s owner.

Honestly, this could have been worse. This actually sounded kinda cool to do. Now, what I was concerned about was who will be my partner. Obviously, I was hoping for one of my friends. After explaining the rules and exact instructions for the work, he started to announce the groups. I was waiting to hear my name, anxious, as all my friends were slowly starting to be put into their groups.

“Joshua!” The teacher said (yeah that’s my name). “You will be with…” I was holding on to my chair. “… Elizabeth!”

I turned to Elizabeth, and we looked at each other. Neither one of us seemed excited. It wasn’t a terrible pair, I thought to myself, I just didn’t know what to think of it exactly. Elizabeth was a pretty popular girl, not that I was an outcast or anything, but she was still way more popular than me. I didn’t know much more about her, despite the fact that we were in the same class since my first year of high school, but it looked like she was going to be an okay partner.

The teacher then gave us our building. I won’t reveal the real name of what he gave us so I’ll call it “Guaraldi’s Street 22”. Apparently, it was a pretty old house that had somewhat of an historic value to it. The teacher gave us some information so we wouldn’t stumble there without any prior knowledge. The owner was an old woman who had always lived there. She was apparently very glad to open her doors to young students and was ready to answer any questions we could have. He warned us that she had a weak audition and that we would have to speak loudly. The teacher then recommended us to do a little bit of research before going there, so we could already have some idea of where we were entering.

I then found myself in front of Elizabeth. I think the last time we even talked to each other was months ago when she was distributing a test to the class and that I said “Thanks”, so, yeah, not a lot of background. I noticed, and I don’t know why it took me so long, I guess I never paid much attention to her, that she was dressed in kind of an old style, she wore some clearly used dungarees. The date the teacher had scheduled for our visit was on Sunday, and we were Thursday.

“So, hum, I guess, we can both do research on our side, and we’ll meet, maybe at lunch break tomorrow to get on the same page. Is that good for you?” She asked me.

“Yeah, that’s good, we can do that.”

“Okay, then, see you tomorrow.” She said.

“See you.”

On that she turned her feet and left for her break. The rest of the day went by and I got back home. As usual, my mom wasn’t there, she often has to work late as she’s a single mom to me and my little sister Rosa. I ate my diner and went to my room. I opened my computer to start my research. It wasn’t hard to find information, even though things were repeating themselves a lot: “so much historical meaning for the city”, “a perfect example of “art-deco” architecture”, “a house filled with stories”. There was a lot of talk by local medias about it, but not much actual facts.

It was so weak, that I had to go to page 2 of the search results on google, or, as I like to call them, “the abyss of the internet” (I’m exaggerating a bit, but it’s not often that you have to go there).
Then, something caught my eyes. It was a forum about paranormal experiences, and the address was mentioned on a post. I immediately clicked on it and read the whole thing. It wasn’t exactly the most thrilling story I’ve read, but here’s what it basically said.

Apparently, the owner opened the house as a cottage during the summer, and the person posting was narrating what he experienced during his passage there. He described a very special and kinda suffocating vibe that was apparently all around the house, and the feeling of being observed all the time. He also talked about hearing voices at random moments. They were brief but often mentioned his name. The end of his testimony talked about his last night, when he said he saw a little child with no facial expression in front of his bed, who slowly started to climb into it and grabbed his legs, trying to pull him outside of his bed. The poster said he eventually succeeded to push the kid away, despite his unreal strength, and that the boy ended up running out of the room, laughing. When he spoke to the owner about it the next morning, she said that it must have been his imagination playing tricks on him, as she didn’t believe in paranormal and that nothing similar ever happened to her.

This wasn’t much, it could have been a complete lie, but I would be lying if I said it didn’t peak my curiosity. The story was as basic as it could be, but it was so specific for it to happen in that place, which was absolutely not famous, and even less for any paranormal events. I kept that in the back of my mind and continued my research, but I didn’t find much more, so I went to sleep.

As I was lying in my bed, I was thinking. What if the person who posted his story said the truth. This was the first time I was going to enter somewhere that old and charged with history, this could be the perfect place for my first ghost-hunt. But of course, I was going for school and won’t be alone, plus, it’s not really respectful to the owner, who kindly opened the doors of her family house to us. And even if I wanted to, I’d be constantly with Elizabeth, so, it was not really an option. I looked at the EMF meter I received for a birthday on my shelf and thought to myself that this would be for another time.

The next day, as planned, I met with Elizabeth at lunch break. We started to share the results of our research, where I did not include the post from the forum for obvious reasons. We talked a bit before coming to a clear conclusion.

“Yeah, the thing is, we have the same exact stuff, there isn’t much interesting infos to be found online, except very surface level stuff.” She said.

“Yes, I think we should prepare the questions we want to ask the owner instead.” I answered.

“You’re right, do you think you can have yours for Sunday?”

“Yeah, no problem.”

We exchanged a bit more and eventually went back to class.

On Saturday, I prepared a few questions to ask the owner.

Then came today, Sunday. The meeting was planned at 11AM. I woke up normally, took a breakfast, got dressed, everything. Before leaving my room, I took one last look at the room and I saw my EMF meter. It was like he was begging me to take him. I grabbed it and left. I didn’t know if I would actually use it, but I had it. It had an option where instead of lighting the small lamps he was vibrating, so I activated that and put it in my pocket.

I arrived at the house and Elizabeth was already waiting for me. We knocked and we could hear the owner walking towards the door saying “Yes, yes, just a second.” She opened and she looked like the sweetest thing ever. She was short and had a naturally kind face. We could see that she was clearly dressed and make up for the occasion. She welcomed us and let us in happily. The hallway was very pretty, I understood why our teacher got us this house, it was indeed very interesting. The walls were covered with paintings and old pictures, mostly portraits. On everyone of these, the people had a very serious look, but that’s not unusual for old pictures.

We walked to the living room where she served us tea and we sat together.

“So, I think you have some questions for me?” She asked. You could see that she was very glad to talk. “Don’t be shy, I’m open.”

Elizabeth started to ask her first question then I did, and we could ask her everything.

The house was her family’s for many generations, but it hadn’t always been theirs. All the persons in the hallway, paintings or pictures, were previous habitants of the house, and they went as far as the 15th century, so, yeah, it was all pretty old. She said they could only know the identity of some of the first generations but that a lot of the people were non identified. She answered a lot of other questions regarding the architectural and artistic heritage of the building, and she was surprisingly very interesting to listen to. Her enthusiasm and kindness were contagious, and we both couldn’t help but ask more questions.

Eventually, we arrived to the end of our list, and it was time for us to visit, take notes, analyze, all that. She asked us not to touch anything, as a lot of things had a lot of value, but let us wander free in the house. She said she’ll be making cookies for when we’ll be done. Elizabeth and I found ourselves alone in the living room and finished our tea.

“God,… She’s adorable.” Said Elizabeth with a smile.

“Yes, she’s so sweet, I wasn’t expecting that.” I said.

“Let’s, maybe start with there.” She said, pointing to the room besides us.

We got up and entered it. The walls were covered by huge bookshelves. Elizabeth started to take notes, looking at the room, and I started inspecting the books. There was probably a more than a thousand books, and some of them looked super old. I read the titles of some of them, and the least I could say was that it needed to be rearranged. “Cooking Asian Food”, “Harry Potter and The Half Blood Prince”, some old book with the title erased, and even a CD in the middle, it was a bit random.

We eventually moved on to the hallway. It was a bit oppressing with all those eyes who seemed to observe us. Elizabeth did mention how it felt a bit weird and we started to take notes again. At some point, my look stopped on one painting at the back of the hall. It was a young lady, dressed classically, maybe a bit poorly even, for someone who would have lived there. She was kinda pretty, if I’m being honest. But the reason why it caught my eyes was that it was the only one who was smiling. All the other people represented looked dead serious, but her, she smiled. A sweet, even caring and warm smile. I noticed that it seemed like she was staring at me. Of course, a lot of paintings give that same impression, but it was more intense on her.

My heart skipped a beat. I was sure that I just saw her winked to me. I let out a gasp. I was convinced she winked at me. The vibe went from slightly oppressive to extremely heavy. Then we both heard it.

“Elizabeth.”

An unrecognizable voice had just whispered. Elizabeth turned to me.

“Did you say that?” She asked.

“Elizabeth.”

A younger voice this time. We were facing each other, so we knew it couldn’t be one of us this time, and the owner was in the kitchen. Elizabeth’s eyes opened wide and she slowly walked towards me.

“Elizabeth.”

She jumped.

“WHAT THE… fuck?” I let out. We were looking around us.

“Joshua, I don’t like this…”

“Yeah, me neither.”

We were frozen in place, with all the paintings looking right to us.

“Elizabeth.”

That time it was a deep voice, and it came from behind us. We turned. Slowly, all the faces of the paintings and pictures started to clearly move. They were opening their eyes wide and opening their mouths, maintaining their serious, and now even melancholic look.

“Holy shit, holy shit, what the fuck is that, what is it!” Elizabeth was mumbling, panicking as I was starting to breathe faster.

All the people started to say her name together on repeat: “Elizabeth, Elizabeth, Elizabeth…” I turned my head to the painting of the young lady from earlier, and she was the only one that wasn’t moving, still the same smile, she looked at peace.

I don’t remember exactly what I was whispering at that moment, but we were both freaking out.

We heard some scratching noise. Long, dirty hands with sharp nails, almost inhumans, were piercing the pictures and paintings. The eyes of the people were becoming all black, and their jaws were opening more than humanly possible as they kept on repeating her name. The hands were all getting closer from us. We were now touching one another, completely surrounded by those hands. Then, they moved way faster and a lot of them got their nails right into Elizabeth’s skin and pierced it while descending all over her body.

She screamed loudly out of pain. It was a terrifying scream. All the hands got to their pictures and back inside of it while closing what they pierced. Soon, the pictures and paintings were back to normal, but Elizabeth was bleeding from all over her body and was on the floor, crying. I got to her level and tried as much as possible to reassure her, but I wasn’t very effective as I was myself in shock and terrified.
We heard the owner walk towards us.

“What’s happening to you two? I heard screams, are you okay?”

She entered the hallway and saw the scene. She looked completely shocked.

“But what happened?” She asked.

Both of us were unable to answer to her, we had no idea what to say that wouldn’t make us sound crazy, so we just looked at her with whatever faces we were making at that moment. She didn’t wait long and went to take a first aid kid. She sat down and put some bandages all over Elizabeth, as I was reflecting on what happened. When she was done, we both wanted to leave, so we said that we had what we needed for now. She looked sorry and packed some cookies for each of us. As we opened the door to leave, she articulated one last phrase.

“I hope you’ll come back.” She had a look and a tone of sadness. We got out and were now on the street.

We both looked at each other. She was covered in bands, like she got into a huge fight. I started to speak but she lifted her hand.

“Not today. Another one.” She said. “I’ll see you at school.” And she left.

I got on my way too and gave one last look to the house. The old owner was watching me from her window, and I couldn’t tell what her expression was.

I was too tired so I ignored it and went back to my house.

I’m posting this now that I’m back at home. I have no news of Elizabeth, but she did add me on Instagram, so…

I have no idea what I should do now, I have so many questions, so, if anyone has any theories, I’ll take it. I’m also open to questions of course…
submitted by markimdreaming to nosleep [link] [comments]


2024.05.14 16:00 ValoBot VALORANT 8.09 Bug Megathread

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submitted by ValoBot to VALORANT [link] [comments]


2024.05.14 15:51 my606ins My head exploded

Once more for those in the back: WE DON’T WANT YOUR NONEXISTENT MONEY! From dating over 60, we have a male feminist.
‘This is the eternal issue of debate between men and women these days, namely, who should bear the cost of dating between men and women of our age. Personally, I will not date a woman who doesn't have her own money, can pay her own way, at least for most things, and is willing to do so. I am not willing to financially support someone for most of their dating costs, much less their living costs. And also at this age, there should no longer be any financially dependent children for the woman to still be needing to financially support. So what is the justification for women expecting the man to begin paying for a dinner when they first meet after connecting on a dating site? None, at least to my mind, if the woman is at all modern and very genuinely feminist at all, another thing I want in a partner, besides being politically liberal. To me, women who still want to cling to the traditional, outdated roles and expectations of the man being a provider for them at our age, are selectively clinging to the past, and at worst, hypocritically choosing which parts of feminism, if any, that they want to practice and observe.
Please note that I am a very pro feminist male, and am very generous to my friends, but after running into too many selfish women that like to use men for a meal ticket, I will not allow myself to be used ever again, early in in a dating relationship, by women who want to play the game of guilting men into paying, just to have a chance or be proven worthy of dating them. BTW, all of my female friends, who are my age, single, and have their own money, have all shared a consensus with me on this, by actually saying to me, " What do they expect the man to do, pay for their membership on the dating site?", lol...’
submitted by my606ins to WomenDatingOverForty [link] [comments]


2024.05.14 15:18 SnooRegrets8154 David Kim Pledges to Address Long-Standing Community Grievance with New Unit Reveal!

IRVINE, CA — In a surprising turn of events, David Kim, Senior Game Designer at Uncapped Games and former lead multiplayer designer for StarCraft 2, has promised to address a decade-old grievance just before the big reveal of his new game. Known for his controversial introduction of the Swarm Host unit in SC2—a unit widely blamed for ruining the game's balance and the sanity of countless players—Kim has announced a bold plan to make amends.
"I'm here to right a wrong," Kim proclaimed in a pre-reveal livestream, drawing in thousands of hopeful yet skeptical viewers. "For too long, the Swarm Host has been a source of contention. Many believe it broke the game, but I believe it broke something even more important: our spirits. Today, I give you all the chance you never had."
With a dramatic flourish, Kim unveiled the first new unit for his upcoming robot combat game: the Nano-Swarm Host. The reaction from the audience was immediate and visceral. Chatrooms erupted in a mix of horrified disbelief and cynical amusement.
"In StarCraft 2, the Swarm Host was misunderstood," Kim explained, showing off the sleek and metallic, mushroom-esque concept art for the Nano-Swarm Host on the screen. "It was nerfed far too soon and players didn't have the opportunity to truly learn how to counter it. That opportunity was taken from you, and for that, I apologize. But now, with the Nano-Swarm Host, you can finally reclaim your honor and master the strategy that eluded you for so long."
The Nano-Swarm Host, much like its predecessor, spawns endless waves of free units—this time, as a cloud made up of countless tiny robots—capable of gobbling up enemy units and rearranging their matter into new Nano-Swarm Hosts. "It's the ultimate test of your strategic prowess," Kim insisted. "This time, the meta will be given all the time it needs to work things out, I promise you.”
Reactions from the StarCraft community have ranged from uproarious laughter to resigned groans. "Is he trolling us?" asked seasoned gamer and noted critic of free units, beastyqt. "Free units that generate even more free units? Really?”
Many are already calling the Nano-Swarm Host "the pinnacle of trolling," while others believe it could be a brilliant stroke of marketing genius. "He's certainly succeeded in sparking conversation about the game," observed esteemed caster and veteran player Artosis. "Whether it's in anticipation or dread, people are curious to see how this plays out."
As the reveal date approaches, one thing is certain: David Kim has once again managed to capture the community's attention. Whether the Nano-Swarm Host will be a redemption arc or another chapter in the saga of frustration remains to be seen. But for now, players are gearing up to face their old nemesis in a new metallic form, ready to settle the score once and for all.
Satire, obviously! Also much of it is GPT generated
submitted by SnooRegrets8154 to starcraft [link] [comments]


2024.05.14 15:12 Obvious_Nail_2914 Best approach to fix a long-running buggy web project

TLDR: What is a good strategy (mostly regarding the git branching model, but also CI/CD and integrating automated testing) to, in the long term, fix a long-running software (web) project that has a lot of technical debt, a lot of bugs, lack of testing, and because of that regularly needs hotfixes?
So I joined a project a while ago as a developer and observed some things for a while now and noticed that there are many (MANY!) problems in the project and how they approach things in general. But they at least finally decided (and realized) to try to tackle some of those. One of them being the current approach for our Git/Branching strategy (and also testing).
So basically, the project has been running for a couple of years already (started off as a prototype and was rapidly developed by mostly one developer). Managers/Responsibles (don't want to call them PO or PM because they are kind of but then not really - its the typical "we are doing SOME KIND of agile") have a very serious lack of understanding technical things and general best practices or even basic things about software development processes (also from an organizational perspective most of the time it's more a reactive than a proactive approach). This, of course, then led to the classic project, that has no testing (rarely some unit tests but not even that for the majority of the codebase) and A LOT of bugs. It needs hotfixes very regularly (normal release cadence: two-week sprints -> prod deploy after every sprint). My observation is also that probably the reason they even needed an additional developer is that slowly the bug tickets and technical debt built up over time.
And so our "tech-lead" (not the main developer, another person doing mostly "OPs"-stuff) has finally realized that there are some problems and decided to have a meeting tomorrow to discuss things and look at how we can change and improve our current git strategy and branching model. And so I see this as a chance to finally have a focused and productive discussion about this and make some recommendations (I have been mentioning a couple of worries for different matters including that from my side over the past months but there was just little to no progress in those regards).
I should also note that I am an external developer. So I am not employed by that company.
So, while I already have some recommendations in mind and also researched on this topic a bit more deeply to flesh out my thoughts, I'd really like to have some feedback/past experience/advice in how you would change (if you could) the strategy to try to fix the current situation in the long-term.
submitted by Obvious_Nail_2914 to AskProgramming [link] [comments]


2024.05.14 14:56 Own_Classic_9768 Weird croaking sound after stepping on gas pedal (regardless of being parked or moving)

Weird croaking sound after stepping on gas pedal (regardless of being parked or moving)
Hi all, I would like to ask for your advice/opinions.
My car, a 2011 Forte Koup 2.0, started making this weird croaking/dubsteppy sound right after I drove over 3 pothole~ish spots (left, right then left) on a main road. I really wished I took another route to work today..... T^T
It only occurs briefly whenever I press the gas pedal, it has been puzzling me the entire day. They either come up in a single note, double or triple at random presses.
I've also sent it to my mechanic after thinking that it didn't sound right at all, they've managed to change my engine mounts during the day, and the buzzing and vibration are gone now.
I've attached a video below it is very audible inside the cabin, but somehow not at all when outside.
The sound can be heard at 0:10 and at 0:18.
Backup video link: https://streamable.com/2ufq28 (around 0:10 and 0:18)
-My mechanic passed my car back to me so I can drive home and observe if the sound returned (which it did). -Will be passing it back to them for further inspections tomorrow.
Please help.
submitted by Own_Classic_9768 to MechanicAdvice [link] [comments]


2024.05.14 14:56 Sweet-Count2557 Costa Rica With Kids

Costa Rica With Kids
Costa Rica With Kids Hey there! Ready to embark on an unforgettable family adventure? Look no further than Costa Rica with kids!We've got you covered with all the best activities and attractions that will make your trip truly magical. From exploring breathtaking waterfalls and national parks to thrilling outdoor adventures and relaxing hot springs, Costa Rica has it all.And don't forget about the educational and cultural experiences along the way. Get ready to create lasting memories and experience the freedom of exploration in beautiful Costa Rica!Key TakeawaysCosta Rica offers a wide range of nature escapes and national parks for families to connect with nature and create lasting memories.The country provides endless opportunities for adventure and outdoor activities, such as surfing, zip-lining, and wildlife tours.Hot springs in Costa Rica, like Tabacon and Baldi, offer a tranquil oasis for relaxation and rejuvenation, with various health benefits.Educational and cultural experiences, such as the Chocolate Tour and wildlife rescue centers, allow families to learn about Costa Rican culture and environmental issues in a fun and engaging way.Waterfall and Nature EscapesWhen it comes to exploring Costa Rica with kids, one of the most exciting subtopics is Waterfall and Nature Escapes. Costa Rica is known for its breathtaking natural beauty, and there are plenty of opportunities for families to immerse themselves in the wonders of waterfalls and nature.Two must-visit attractions in this category are the La Fortuna Waterfall and the Arenal Volcano Hike.The La Fortuna Waterfall is a true hidden gem. Located near the Arenal Volcano, this stunning waterfall cascades down a 75-meter cliff into a crystal-clear pool below. The hike to the waterfall is relatively easy and suitable for families with children of all ages. Once you reach the base, you can take a refreshing swim in the pool or simply relax and take in the magnificent surroundings. It's a truly magical experience that will leave your kids in awe.Another must-do activity is the Arenal Volcano Hike. This exciting adventure takes you through the lush rainforest, where you'll have the chance to spot exotic wildlife and learn about the area's geological history. As you make your way up the volcano, you'll be rewarded with breathtaking views of the surrounding landscape. It's a great opportunity for your kids to learn about volcanoes and the importance of preserving our natural resources.Both the La Fortuna Waterfall and the Arenal Volcano Hike offer unique experiences that combine adventure and natural beauty. They provide the perfect opportunity for families to connect with nature and create lasting memories. So, if you're planning a trip to Costa Rica with your kids, make sure to include these incredible attractions in your itinerary.National Parks and WildlifeExploring the National Parks and Wildlife in Costa Rica is an incredible experience for families. The country is known for its abundant biodiversity and commitment to conservation efforts. Here are some highlights of what you can expect when visiting the national parks and encountering wildlife in Costa Rica:Wildlife encounters: Costa Rica is home to a rich variety of animal species, including monkeys, sloths, toucans, and colorful frogs. As you explore the national parks, keep your eyes peeled for these fascinating creatures. You might even have the opportunity to spot sea turtles nesting on the beaches or witness the majestic humpback whales during their migration.Conservation efforts: Costa Rica takes great pride in its conservation initiatives. The national parks are carefully managed to protect the fragile ecosystems and ensure the long-term survival of the wildlife. By visiting these parks, you not only get to enjoy the beauty of nature but also contribute to the conservation efforts that help preserve these habitats for future generations.Educational experiences: Many of the national parks offer guided tours led by knowledgeable naturalists. These experts can provide valuable insights about the wildlife and the conservation efforts in place. They'll help you and your kids learn about the importance of protecting the environment and the role each of us can play in preserving it.Exploring the national parks and encountering wildlife in Costa Rica is an adventure that will leave lasting memories for your family. It's an opportunity to witness nature's wonders up close and personal while also supporting the conservation efforts that ensure the preservation of these incredible ecosystems. So pack your binoculars and get ready for an unforgettable journey into the wild!Adventure and Outdoor ActivitiesWe can enjoy a variety of adventure and outdoor activities in Costa Rica with our kids. Costa Rica is known for its stunning landscapes and diverse ecosystems, making it the perfect destination for outdoor sports and family-friendly adventures.One popular activity is surfing, and Tamarindo is the place to be for beginners. We can take surf lessons together as a family and ride the waves of the Pacific Ocean. It's an exhilarating experience that will create lasting memories.For a thrilling aerial adventure, we can visit the Arenal Ecoglide Park. Here, we can zip line through the rainforest canopy, getting a unique perspective of Costa Rica's natural beauty. The park offers various zip line courses suitable for all ages, ensuring that everyone can participate.If we want to explore the waterways of Costa Rica, we can take a Tamarindo Estuary Boat Tour. This guided tour will take us through mangroves and provide opportunities to spot wildlife such as monkeys and crocodiles. It's a fantastic way to connect with nature and learn about the local ecosystem.For animal encounters, we can visit the Club Rio Outdoor Center. Here, we can interact with friendly animals like sloths, toucans, and monkeys. We can also enjoy activities such as horseback riding and tubing down the river. It's a great place for the whole family to have fun and discover Costa Rica's wildlife.Costa Rica offers endless opportunities for adventure and outdoor activities. From surfing to zip-lining, there's something for everyone in the family to enjoy. So pack your bags and get ready for an unforgettable journey filled with excitement and exploration in the beautiful landscapes of Costa Rica.Hot Springs and RelaxationWhen it comes to hot springs and relaxation in Costa Rica, two popular options are Tabacon Hot Springs and Baldi Hot Springs.Tabacon offers a more natural and serene setting, while Baldi is known for its larger pools and family-friendly atmosphere.Both options provide a range of activities for kids to enjoy, such as water slides and swim-up bars.Tabacon Vs. BaldiOne option for hot springs and relaxation in Costa Rica is Tabacon. Nestled at the base of the majestic Arenal Volcano, Tabacon boasts natural thermal springs surrounded by lush rainforest. The warm waters cascade into picturesque pools, creating a tranquil oasis for the whole family to enjoy.Another option is Baldi, located in La Fortuna. Baldi features a series of pools with varying temperatures, providing a range of options for relaxation. The highlight of Baldi is its exciting water slides, perfect for kids and thrill-seekers alike.Both hot springs offer unique experiences for families seeking rejuvenation and fun. Whether you prefer the serene ambiance of Tabacon or the thrilling water slides at Baldi, both hot springs offer a memorable experience. So, take your pick and soak in the natural beauty of Costa Rica's hot springs!Hot Springs BenefitsOur family's favorite way to relax and unwind in Costa Rica is by enjoying the benefits of hot springs. Not only are they incredibly soothing and rejuvenating, but they also offer numerous health benefits. Hot springs are known to improve blood circulation, relieve muscle tension, and promote a sense of calm and relaxation. They can also help with stress reduction and improve sleep quality.When it comes to the best hot springs in Costa Rica, two options stand out: Tabacon Hot Springs and Baldi Hot Springs. Tabacon is famous for its natural thermal mineral springs, surrounded by lush rainforest. It offers a variety of pools with different temperatures, waterfalls, and even a swim-up bar.On the other hand, Baldi Hot Springs features a whopping 25 thermal water pools, slides, and a kid-friendly area with shallow pools and water games. Both options provide an unforgettable experience for the whole family to enjoy.Ideal Relaxation ActivitiesFor our family, the hot springs in Costa Rica offer the perfect opportunity to relax and unwind, as well as enjoy quality time together. The benefits of relaxation are undeniable, and what better way to experience it than in the soothing waters of these natural hot springs?Here are some of the best relaxation spots in Costa Rica:Tabacon Hot Springs: Nestled at the base of the Arenal Volcano, Tabacon offers a luxurious and tranquil setting with a variety of pools and cascading waterfalls.Baldi Hot Springs: Located near La Fortuna, Baldi boasts a network of thermal pools of varying temperatures, providing a rejuvenating experience for the whole family.Ecotermales Hot Springs: This hidden gem in Arenal offers a more intimate and peaceful setting, perfect for those seeking a quieter relaxation experience.After indulging in the hot springs, it's time to explore the educational and cultural experiences that Costa Rica has to offer.Educational and Cultural ExperiencesWe thoroughly enjoyed the immersive cultural experience of the Chocolate Tour in Costa Rica. This educational tour allowed us to learn about the history and production of chocolate in the country. We got to see the entire process, from the cacao bean to the delicious chocolate bar. The tour guide was knowledgeable and engaging, making the experience fun for both kids and adults. We even had the opportunity to make our own chocolate treats, which was a highlight for the whole family.Another cultural immersion experience that we highly recommend is a visit to the Museo de los Niños, or Children's Museum. This interactive museum is designed specifically for kids, with exhibits that encourage learning through play. From science experiments to art workshops, there's something for everyone. We spent hours exploring the various exhibits, and the kids were fascinated by the hands-on activities. It was a great way to learn about Costa Rican culture while having fun.In addition to the educational tours, we also enjoyed the opportunity to observe and interact with wildlife at the Wildlife Rescue Center and Curi Cancha Reserve. These experiences allowed us to learn about the importance of conservation and the efforts being made to protect the country's diverse flora and fauna. The kids were thrilled to see sloths, monkeys, and colorful birds up close, and it sparked their interest in environmental issues.As we move on to explore the beaches and coastal attractions of Costa Rica, we look forward to the opportunity to relax and enjoy the natural beauty of the country.Beaches and Coastal AttractionsExploring the beaches and coastal attractions in Costa Rica offers a chance to relax and immerse ourselves in the natural beauty of the country. Costa Rica is known for its stunning beaches and diverse marine life, making it a perfect destination for families seeking a beach getaway.Here are a few highlights of the best family-friendly beaches and the opportunity to explore marine life in Tortuguero National Park:Tamarindo Beach: With its golden sands and gentle waves, Tamarindo Beach is a popular choice for families. Kids can enjoy building sandcastles, playing beach volleyball, or learning to surf. The beach is lined with restaurants and shops, offering a variety of dining options and souvenirs.Manuel Antonio Park: This nature reserve not only features beautiful beaches but also offers guided tours where families can spot monkeys, sloths, and a variety of colorful birds. Kids will be fascinated by the diverse wildlife and the opportunity to explore the tropical rainforest.Tortuguero National Park: This park is famous for its sea turtle nesting grounds, providing a unique opportunity for families to witness these incredible creatures up close. Take a guided tour to learn about the conservation efforts and the life cycle of sea turtles. Exploring the marine life in Tortuguero National Park is a truly unforgettable experience.Costa Rica's beaches and coastal attractions offer something for everyone in the family. Whether you prefer lounging on the beach, exploring the rich marine life, or embarking on guided nature tours, there's no shortage of activities to keep everyone entertained.Frequently Asked QuestionsAre There Any Age Restrictions or Requirements for the Ziplining Activity at Arenal Ecoglide Park?Yes, there are age restrictions and safety requirements for the ziplining activity at Arenal Ecoglide Park.To ensure the safety of all participants, there's a minimum age requirement of 8 years old. Additionally, participants must weigh between 45 and 264 pounds.The park provides all necessary safety equipment, including harnesses and helmets, and trained guides are there to assist and guide you throughout the experience.Can You Swim in the Natural Pools at Rio Celeste Waterfall?Yes, you can swim in the natural pools at Rio Celeste Waterfall. However, it's important to note that there may be swimming restrictions in place at certain times due to safety reasons or water quality concerns. It's always a good idea to check with park officials before swimming.The water at Rio Celeste is known for its beautiful blue color, which is caused by a chemical reaction between volcanic minerals and the river's water. It's a unique and memorable experience for the whole family!Are There Any Guided Tours Available for the Monteverde Cloud Forest Reserve?Yes, there are guided tours available for the Monteverde Cloud Forest Reserve. These tours allow you to explore the stunning beauty of the cloud forest while being accompanied by knowledgeable guides who'll provide you with interesting information about the flora and fauna.It's a great way to learn and appreciate the unique ecosystem of the reserve. So if you're looking for an educational and memorable experience, a guided tour of the Monteverde Cloud Forest Reserve is definitely worth considering.How Long Does It Take to Hike to the Top of Arenal Volcano?Hiking to the top of Arenal Volcano can take around 3-4 hours, depending on your pace and fitness level. The difficulty level can vary, but it's generally considered moderate.It's best to start early in the morning to avoid the heat and have clear views of the stunning landscape.This hike offers an exciting adventure for the whole family, with opportunities to learn about the volcano's history and enjoy the beautiful surroundings.Are There Any Nearby Accommodations or Restaurants Near Cahuita National Park?Yes, there are nearby accommodations and restaurants near Cahuita National Park. There are several options for lodging, ranging from cozy bed and breakfasts to family-friendly hotels.You can also find a variety of restaurants serving delicious local cuisine, as well as international dishes. Whether you're looking for a relaxing place to stay or a tasty meal after exploring the park, you'll find plenty of options to suit your needs near Cahuita National Park.ConclusionIn conclusion, exploring Costa Rica with kids is an adventure that will create lasting memories for the whole family.Did you know that Costa Rica is home to over 5% of the world's biodiversity? This means that your children will have the opportunity to witness incredible wildlife up close and personal, fostering a love and appreciation for the natural world.So pack your bags, grab your little ones, and get ready for an unforgettable journey through the vibrant landscapes and diverse ecosystems of Costa Rica!
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2024.05.14 14:32 Superb-Film-594 Sending your child to kindergarten if they have an early June birthday

Last weekend my wife and I had a discussion regarding our son, "L" and whether or not he should be held back a year before starting kindergarten. For context, L is turning 4 on June 7th. He currently spends 3 days a week at a daycare facility and 2 days with an in-home babysitter. We are looking into enrolling him into a montessori school in the fall. My wife is a teacher and will be home with him and his older brother for the summer.
L was slow to start talking, and our babysitter (who has a background in early childhood speech therapy) discussed the possibility that he had apraxia. Our firstborn was talking at an early age, so we felt kind of lost at where L was supposed to be at in terms of speech development and thought processing. After meeting with a couple specialists, we started working with a professional speech pathologist over the last year. She was not traditional in the sense that she wanted to diagnose L's condition outright however she pointed to indicators of neurodivergence and apraxia that she observed with him. Over the last 6-8 months, L's speech and pattern development has made significant progress, with many milestones being met. His pathologist has pointed all of this out, and noted that he is "nearing or at" developmental benchmarks of other kids his age.
A couple months ago we took a tour of the montessori school my wife wanted to transition L into this coming fall. Afterwards she explained that she had envisioned sending L there part time again, and then going full time the following year, holding him back from kindergarten until he was 6. I wasn't opposed to the idea, but thought it was a little early to decide that yet. Recently, the subject was brought up again and we seem to not be on the same page. My wife has pretty much made up her mind that this is the course of action she wants to pursue. I on the other hand would prefer to send L to montessori full time next year, and make a decision towards the end of the school year about whether or not he's ready for kindergarten.
Does anyone have some insight on this? I've read several articles about holding kids back, but they all seem to focus on the late-summer birthdays, where they're right on the cusp of the age cut-off. I've also read about a study that seemed to show that any advantage to holding them back a year was all but negated by the end of 1st grade.
Just to be clear, I'm not interested in any opinions about which one of us is "right." I just want to know if anyone has gone through a similar experience, how it went, and what you may have done differently. TIA
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2024.05.14 14:19 samacora Official - Monday Free Chat Thread

Good Morning Patriots
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Free place to chat and a good place to discuss whatever you like with other sub users
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2024 Opponents Set.

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Meet New England’s 2024 Rookie Class.

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New England Patriots News Catchup Links - Gonzalez, Douglas, Wallace, Maye’s footwork, and More!

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2024.05.14 13:52 makoons_preschool Choosing the Best Play School: What Parents Should Consider

Parenting is a journey full of emotions and responsibility, and if you are a parent to a newly born child, who is preparing to learn how things in the world work, it becomes a huge responsibility to make them aware of all the things. Here is where the responsibility of preschool comes in. Preschools, also known as play schools, simply mean training toddlers with basic things, before getting admitted into formal schools, which means preparing the toddlers for the future through exploring and discovering new things with them. Here we will know the basic meaning of preschool and will go further to learn more about the best play schools in India.

What is a Play School?

In this modern world, where in most houses, both of the parents are working for a better future for their children, often they miss teaching basic things to their children. That’s where the role of preschool becomes important. A playschool or preschool helps in the holistic development of your child by teaching them basic moral education, enhancing creativity among themselves, and infusing a lifetime of curiosity, creativity and self-discovery within themselves.
At Makoons Preschool, we focus on creating a journey on which they can learn something and be creative enough to create new ideas, discoveries, and more. We don’t burden them with loads of homework; but we make them identify their real selves through different types of activities.

Benefits of a Play School for Your Children

The benefits of a play school for your toddler are beyond your imagination. The first and foremost benefit that we all see is that, through play schools, your child will learn how to freely communicate about his or her feelings, will understand your feelings as well, and will learn to express themselves in the best possible way. On the other hand, through preschool, we can easily train your child for formal schooling, which is difficult to do from home, if both of the parents are working. Also, at Makoons Preschool, your child will get the opportunity to meet and learn with different toddlers of similar age with whom they will communicate and socialize, making their path easier for further schooling.

Points to Consider When Choosing the Best Play Schools in India

The most challenging thing a parent has to do is select the best premium preschool in India that provides your children with the best instruction and skills while also providing you with the best amenities.
The following are some considerations to make when choosing the best preschool in Thane: Protection: We understand the difficulties that arise when you can’t always be there for your small child while they are in a strange place. At Makoons Preschool, we provide all of our parents with CCTV access so they may watch their child every day and feel comfortable in their child’s safety.
Infrastructure: Parents should view and evaluate the facilities before bringing their child to an institution. A preschool with a variety of services can help your child develop into a creative and enthusiastic young person. Acknowledge educators: Before enrolling your children in the preschool, you must ascertain the qualifications and experience of the teachers.

Why Should You Choose Makoons for Your Child?

Makoons Preschool, being one of the premium preschool in India, is regarded as the best preschool in Thane due to its facilities. Here are some of the points listed that make Makoons Preschool one of the best play schools in India:
Food menu: We know how important nutrition is for growing children. That’s why at Makoons Preschool, the best preschool in Thane, you will get a nutritious food menu specially prepared for the proper diet and nutrition of your toddlers. Regular physical checkups: Makoons Preschool, one of the premium pre school in India, places a high priority on your toddlers’ health. We do regular checkups on your kids because we care about their health. CCTV access: In our opinion, parents should be able to observe their children at all times and be informed about their current circumstances. Consequently, Makoons Preschool, one of the best play schools in India, provides you with CCTV access so you can keep an eye on your toddler’s health. One of the unique qualities that make our preschool different from others amd the best preschool in Thane is this. Outside games: We are aware of the importance of outside play and education for your children. At Makoons Preschool, your child will gain more clarity and become more intellectual, through our outdoor games and activities.

Conclusion

It may be challenging to choose among the best and premium preschool in India, but Makoons Preschool makes you feel more at ease and hopeful about the future of your toddler. The best preschool in Thane, Makoons Preschool, does not overburden its pupils with knowledge since it recognises the importance of proper nutrition and health. We are among the best play school in India because of our stimulating games and activities that encourage your child’s creativity and intellectual growth. What are you waiting for then? It’s time to introduce Makoons Preschool to your youngster and encourage creativity!
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2024.05.14 13:50 threecrow_ Applying to art schools in the US? Please consider SJSU!!

Hey! I'm an Animation/Illustration and Linguistics student about to finish my 1st year at SJSU. Unfortunately it's way past college season, so this is more so directed at future applicants this coming fall.
I feel the dire need to share this underrated program because I know so many people wave this place away for being a state school. I am biased, but even with long thought put in, I genuinely think SJSU may be the best value animation/visdev program you could find anywhere in the US. Realistically there are way more successful faculty and perhaps a better education somewhere else like CalArts, but that marginal difference is at the price of $230k+. What you get at SJSU is scarily good; you might even start feeling bad for how little the faculty are being paid (the CSU-wide strike cough cough).
I used to only care about prestige--I thought I could only be satisfied with attending the cream of the crop; I fucking hated the thought of coming here. Little did I know, one semester in this program would be the most I've learned about art and work ethics in a lifetime.
SJSU A/I is one of the friendliest, most hardworking places you can be as an artist. We all share the same values and passion for art. Everyone in the program treats each other like family, including the professors! Side note: I've always heard that professors at CSUs usually love teaching and are passionate, and it's true. Why else would you teach at a place where you earn pennies lol. Even my linguistics and philosophy professors have been equally as lovely!
Despite that, this is one of the most rigorous programs around, and quite a few students end up dropping out during the "weeder year"/1st year (personally my friends and I gauge the dropout rate is ~20%-25%). A few more are then kicked out during the portfolio review in 2nd year. To me, ArtCenter trumps every school in terms of hardships and acceleration (RIP Advanced Perspective class lol), and I would put SJSU a step below that. We are largely about work ethics and learning to manage time here! IMO it's a necessary stressor to prepare you for the industry. You will break and realize you don't have enough passion for an animation career, or you will get up stronger with levels of discipline that will impress the industry.
I cannot say for the advanced classes how well they prepare students for work, but I can say that the foundational classes are invaluable. In particular, one class has seriously changed the course of my life: ANI 13 taught by John Clapp. ANI 13 is a life class disguised as an art class, and it refines you as a person. It teaches you to take life slow in the modern age of permanent adrenaline rushes. It presents to you interesting facets of the world that somehow always ties back to valuable art advice. I left every lecture with my mind blown! The class also assigns you a sketchbook to work on for the entire semester, during which you practice how to observe and think like an artist.
Mine still has ways from where Clapp wants them to be, but if you're curious about the level of attention that's expected of an ANI 13 sketchbook, I do have a few pages online: https://corrinjinwu.weebly.com/
That's pretty much how I'd summarize this program so far. Please, PLEASE consider it for your own sake if you want an affordable and quality education! Here's a pros and cons list to finish up:
PROS:
CONS:
If you're curious about how the curriculum works, what life at SJSU is like, professor selections, etc. you are free to shoot me a DM on Instagram. I would love to welcome prospectives or curious students.
And if you want the same/sister program but with much less rigor, consider CSULB!! I've spoken to Aubrey Mintz, a professor, and a graduate of the program before, and it seems like they're quite laidback over there (albeit at the cost of underpreparing you if you aren't self-driven).
Anddd, don't fucking go to Academy of Art University. It's the only FOR-PROFIT school I've seen before, and the president is a near-billionaire devil selling art degrees like a scam.
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2024.05.14 13:14 kris_lace Frequently asked questions

Q: Do UFOs exist?

A: Yes. The way humanity interprets the word 'fact' is for the observation to be independently verified by a community which often includes evidence and supporting material. For UFOs, multiple governments, agencies such as NASA and key scientist/astronaut/military personnel have independently affirmed the existence of UFOs. Famously multiple presidents of the US have been quoted to acknowledge them as well.
Note: Be wary, as with enough scrutiny almost any claim can be reduced and dissected to the point where almost any 'fact' can be questioned, UFOs are no different. Using the term 'fact' in a society of subjective sentient beings is a logical slippery slope. But we can certainly say, as far as the word and loose interpretation of the word 'fact' goes, it is a fact that UFO's exist.

Q: Do aliens exist?

A: Almost certainly, the majority of the scientific community agrees it would be astronomically unlikely for terrestrial life to exist in isolation. Despite significant observations of life living in seemingly impossible inhospitable environments on earth, critics rightfully question "if life is abundant, why have we not seen it yet".

Q: Are the UFOs we see due to alien visitation?

A: The strategy to answer questions which don't have scientific consensus is to logically consider it with the information we do have, making the fewest assumptions with the available facts. As with the case of the visitation hypothesis, we can consider many angles and reach a logically sound position.
Most of you know that out of a sample of 100 reported sightings, only a handful are truly anomalous, the vast majority being misreported as known origin. Of the handful left we can say these are anomalous genuine UAPs. Of these, we must first consider the least assumptions and first look to whether they are anomalous in nature, but human in origin.
Before we can do that we need to briefly discuss the credibility of witness testimony. Society places a significant credibility with witness testimony. People's lives can be judged based on the testimony of a witness, such as in the case of a murder trial. Indeed the vast majority of our entire scientific understanding is based on experimental data and whilst such data is often from instruments and computers there is often a human element. Ultimately a human witnesses the experiment and records the measurements and readings. Many things can affect the credibility of a witness testimony and of particular significance are independent witnesses reporting the same observation. As is the case with the scientific methodology and 'reproduced experiments'.
To Ufologists, a large component of lore and supplementary evidence to the existence of UAPs is built on witness testimony. We should consider events such as Rendlesham Forest where a sighting was reported by multiple expert, trained military personnel who are specifically trained in identifying even advanced aircraft and weather phenomena. A report based on multiple trained, sane personnel with consistent observations to the description of a UAP sighting is what we would call a water tight witness testimony. Such a testimony would be ruled true in any court for a petty crime or murder scandal for example.
However, on the topic of "NHI" our sample size of witness testimony is lower than the case for UAPs. The cases of multiple, credible witnesses coming forward with testimony for the case of NHI are less and I struggle to think of a good example. (Please drop any in the comments).
However, in the case of supposed NHI visitations we do have a colourful array of high ranking officials and representatives of military or government who have disclosed personally that they knew of NHI visitations.
In these cases the credibility is more individually focused on the trustworthiness of the person rather than a coherent multiple sighting event. We must consider such testimony carefully for there are many logical explanations for such testimony being false.
For example, David Grusch is a high profile contemporary whistle-blower who has claimed the existence of NHI. Using purely logic and removing any emotional or subjective intuition we can consider at least one likely explanation for his testimony. It's very possible that Grusch is operating as per a larger more convoluted Psy-Ops on behalf of the government. We know he is a very diligent patriot with a pristine record and presents as the perfect soldier to take one for the team and blow his career and personal circumstances to lie under oath and rattle off something he's been asked to say for some greater agenda to serve his country. Such agendas we can only speculate on, but domestic manipulation of the public as well as cold-war game theory plays against adversary countries such as China. Obviously such a hypothesis is fantastical and imaginative. But so is the NHI visitation hypothesis and a global conspiracy. For those versed in the US's history of Psy-ops, particularly in the case of the CIA and NSA - such an operation involving Grusch as a false agent is absolutely consistent with some of their previous endeavours.
Disclaimer: I am not disproving Grusch, my personal opinion is he is likely telling the truth. But I am allowed my personal opinion and my personal opinion is you cannot guarantee his legitimacy without the application of some element of faith. I have always been extremely careful whenever faith is introduced to objective deductions. I hope we all are. I don't operate with beliefs so I can't answer whether I believe in Grusch or not. But I can consider both sides as a matter of consistent statistical likelihood and it's much healthier for me to assume both possibilities going forward rather than feeling the very precarious and human desire to conclude. Again I hope this is something that is common practice amongst my peers.
So answering the question of NHI having operated the UAPs we know to exist is ongoing. So far we have explored the very likely idea that life exists outside the earth. We have also considered witness testimony and found that whilst witness testimony is credible in many scenarios, it's particularly problematic to be relied on in this case. Of course Grusch is not the only one who's claimed NHI visitations but our analysis on him is applicable to others.
There is good hope for the Alien hypothesis, but first more bad news. If we believe Grusch and similar witness testimony (in Grusch's case he's not a direct witness). We must also consider that these same witnesses also claim a US government UAP project. Depending on the witnesses and whistle-blower testimony, we either have a reverse engineering capacity of UAPs to even a downright working production of UAPs ourselves. So when we consider the handful of genuine anomalous sightings for every 100 reports, when we apply further statistical analysis, we now need to account for the likelihood such sighting (especially near air force bases or military facilities) may just be human operating UAP experiments.
Obviously we have a paradox "you can't refute the NHI origin hypothesis by saying they're humans, if humans only have the technology because we reverse engineered it" and that is true so let's be clear. Using statistics and logic we may say that a truly anomalous sighting may be humans operating craft. But we may also say that craft may have been inspired by a NHI origin.
So far the answer is skewed slightly towards the likelihood of the NHI hypothesis to be false. However there is a very compelling element to the facts that critics of the NHI hypothesis struggle with.
We have a very clear and comprehensive record of UAPs in history which predates a reasonable likelihood of us having the technology at that time. Obviously the endeavours of the ancient astronaut hypothesis is colourful, fantastical and well refuted. But amongst the popularly scrutinized theory there are strong elements of logical significance. Almost all religions and teachings of native indigenous people overwhelming talk of people coming from the sky in craft, appearing different in their looks, possessing knowledge and technology and interacting with early humans. Such stories are controversial of course but enough of them exist to merit consideration.
But much more relevant to us in this argument is the existence of the Project Bluebook and the incidents which inspired its necessity. For those that aren't aware it's common knowledge to Ufologists as the allied investigations into apparently very common UAP reports known as foo fighters observed by pilots during the word war.
Our logic tells us that if any global human power at the time had that capability we would have used it. The reason for that is because as soon as we had the atomic bomb capability we used that. It's absurd to assume that a human government was responsible for the UAPs in the bluebook but didn't use them, but would use an atom bomb. It's absurd but we must remember, history is littered with absurd events that did happen. So we don't rule it out, but it more or less provides a significant and compelling argument to the NHI hypothesis for UAPs. In simple terms, they existed before we could have created them. We deduce that, because if we had UAP tech we would have used it before needing to rely on atom bombs.
Ultimately if you want an answer it has two parts; a pragmatic answer and then a severe personal caveat.
Part one: Pragmatism
For any truly anomalous sighting, it very well may be of human origin dabbling in potential NHI tech. It also may be of NHI origin. We don't have clear enough evidence to know. Whilst US military officials claim they don't have the tech or that their adversaries don't, belief of that position requires faith as they do not provide a logical argument for their hypothesis. But if we look back at the sightings throughout history it becomes more and more likely the sightings were of NHI origin.
Part two: Caveat
My personal caveat is that some FAQ's shouldn't have conclusive answers. Our scientific method which underpins our most prestigious and rigorous institution of science in the world; does not always conclude. Sometimes a question has multiple likely answers and it will take more information to reduce those to one answer. I emphatically preach this is an attitude we employ as Ufologists as ultimately we are a community of speculators and researchers. So let's leave faith at the door.

Q: Why can supposed advanced beings master interdimensional/intergalactic space traversal but then crash land on earth like amateurs?

A: This question usually has a very loaded and dangerous assumption which I don't think we can make without careful consideration. The question implies that UFOs crash landing is as problematic to NHI as it would be to us. If a military pilot crashes a plane, they may die and as an asset they are worth hundreds of millions to the government, big loss. Additionally the plane they used is extremely expensive too and may have trade secrets. For us, a pilot crash landing is a huge net loss in life and assets. When we consider the idea of UAP crash landing we are applying our human bias on them.
Firstly, the UAP may be being operated by AI, biological artificial intelligence, pilotless etc. Even if there's a biologic body inside it's very possible the actual sentient pilot was operating the body remotely the same way we operate robots remotely. The biological body left behind may be like a robot we left on the moon which we used remotely to navigate the lunar landscape. Our operators don't die if the robot is broken.
Additionally, the craft itself is likely not a multi billion dollar craft. It's probably extremely cheaply made with the avenue of advanced technology. The 4chan whistle-blower (whether you believe them or not) introduced a logically sound idea that a craft was in the sea making purpose built UAPs all the time and sending them on missions. The "mother craft" just mines the materials it needs from our sea floor and pops out a UAP, it's probably entirely automated.
Little fiction here but it paints a story which is good to consider. Imagine a un manned probe lands in the sea after having identified using photo spectrometry that our planet has certain elements. It lands and the AI finds a spot in the sea away from detention and starts mining for a probe craft. It mines and creates a probe craft. The probe craft goes out and does some recon and then either makes new craft for whatever but eventually instigates a protocol which fires up the organic biological 'pilots' which are either artificial purpose built intelligence or biological vehicles operated by remote consciousness which a sentient life form will operate from afar. Then these guys go and crash whether it's a magnetic anomaly or something else and the NHI doesn't really care and are hardly inconvenienced.
It's possible to encapsulate or hide or lock the main functions of their technology upon crashing in the same way that our advanced technology may self destruct if crash landed in a foreign land. There's also speculation that some secret key is needed to operate them.
That is all fiction, but it paints a compelling alternative to us just projecting our bias on the crash hypothesis.
Remember, to a civilization that in theory has automated its outreach reconnaissance, the most pristine system design for their drones and vehicles isn't to somehow guarantee 100% crash proof technology. But instead it's to assume crashes will happen and make sure they're not damaging nor give away their tech too much.

Q: Can we simulate or 'fake' UFO's in the sky?

A: Yes to an extent. Using lasers we have technology to create lights that can move. However radar is another matter.

Q: Why haven't we had material evidence of UAP's released to the public?

A: Grusch has kind of answered this by saying that destabilisation factors are too great.
And for those interested, this post comprehensively considers this angle and attempts to explain in layman terms why disclosure is so complicated for a government and what those reasons mean.

Q: Is there an alternative to official disclosure and catastrophic disclosure?

A: Yes, I believe there's a route forward that a community such as this one can start making progress on. With the introduction to a pragmatic disclosure which has a simple goal; remove the 'valid' reasons that disclosure is being hidden and it will no longer be hidden.
submitted by kris_lace to UFOs [link] [comments]


2024.05.14 13:11 clearlyadorable A love letter to Miracle by Lancôme

Dear Lancôme Miracle,
We’ve been through a lot, haven’t we? From my teenage years when my mom got you from her trip abroad, to now, where you’re like that old friend who still knows how to make me smile.
Your top notes burst forth like a teenager’s energy—litchi and freesia, a combination as sweet and exciting as a first crush. As you settle into your heart notes of magnolia and ginger, I’m reminded of those awkward yet thrilling moments of my early 20s—trying to figure out who I was and what I wanted to be.
And now, your base notes of amber and musk are like a warm hug from an old friend, reminding me of the journey we’ve been on together. It’s a no brained why you’re a classic! You make any woman feel like a girl from the aughts… the time when you just had to pop on a ‘going out’ top on jeans and head out the door.
Today, as I sprayed you on before the chaos of preschool, you brought back memories of a time when my biggest worry was what to wear to that party on Friday night. You might not be the star of the show anymore, but you’re definitely the reliable background dancer who knows all the moves.
Thanks for being a part of my life, Lancôme Miracle. You will always be a staple for me. Even after maybe the 4th or 5th empty bottle, I’m gonna reach out for you and find safety in your familiar yet delicate notes. May not be for date nights anymore but you’re still my go to whenever I need a pep in my step.
submitted by clearlyadorable to DesiFragranceAddicts [link] [comments]


2024.05.14 12:59 KabrTheFearless Camper Entry Report: Isaac 'Shepard' Sheppard

Camp Half-Blood Official Camper Entry Report #JDB7YC
First report is based on initial interviews with Camp Half-Blood staff. NOT FOR CAMPER VIEWING.
Name Age D.O.B Height Weight Hair Eyes Parentage
Isaac Sheppard 16 August 16th 5'10" 109kg Chestnut Hazel-Green Heracles
Origin
Camper Isaac Sheppard, preferably referred to as 'Shepard' simply has detailed his younger years of upbringing as more typical of what we consider mortal activities. Unaware of his lineage, he was raised by his mother, Jennifer Sheppard, in the boroughs of Hartfort, Conneticut without recorded incident. Shepard hinted towards his mother knowing more but quickly halted further questioning, insisting that she wouldn't have hidden facts from him. Shepard dictated mortal schooling had no outstanding events save his performance in physical sports. Regular disciplining regarding a laxidase attitude at any sports, despite exemplary performance in nearly every field. Shepard stated the only one he liked the sound of was archery but the school's facilities did not support this outside of occasional yearly excursions to more advanced facilities.
Satyr Protector Member 38821 was tasked with investigating a phoned-in anonymous report submitted to Camp Half-Blood of a teenager presenting with physical strength exceeding that of even typical demigods. Whilst this tip-off left no further detailing beyond the city of Hartford and to look for excessive physical capabilities, the suspected caller is believed to be Jennifer Sheppard. Protector 38821 was able to determine Isaac's school and infiltrate his class in order to breach the topic of introducing him to the reality of being a son of the god Heracles. Days later, Hartford Police Department reported arson at the home address of Isaac and Jennifer Sheppard. Isaac presented statements of 'scaled individuals' fleeing the scene but mortal services dismissed these as distressed claims of a teenager in shock of losing his mother. Protector 38821 was able to retrieve Shepard from intervening social services and was in the process of transporting them both to camp via train when they both came into contact with individuals described by Shepard as 'guys but with these glowing eyes and armoured...or metal?'. For reporting's sake, contact is assumed to be hostile automata of origin unknown.
Protector 38821 and Shepard were able to reach Long Island whilst under extended assault from these automata, roughly 7 hours later according to statements from Shepard though accuracy of these estimates is lowered due to stress and high fatigue from protecting both himself and Protector 38821. Shepard openly admits that without the help of campers from Camp Half-Blood, he would not have survived the final stint to camp boundaries and his fate would have matched that of Protector 38821.
Powers:
  • Legendary Strength AKA 'Unstoppable Force' [Minor]
Isaac displays one of the highest levels of strength and stamina known of half-bloods. He has been recorded being able to lift up to 600 lbs. (or 272.16 kg) and can punch through concrete. Thankfully Isaac is aware of this and seems to have been informed of this by his mother for a significant portion of his life and can control this, despite not knowing of his bloodline.
  • Electrical Resistance [Minor]
First displayed during Shepard's extraction to camp, he shows a resistance to the harmful effects of electrical attacks such to a degree that he is able to withstand badly interacting with small appliances.
  • X [Minor]
Shepared has yet to display any further abilities. We do not yet know if this is an intentional action of obscuring them or whether Shepard simpy does not have any more abilities.
  • Herculean Fortitude AKA 'Immovable Object' [Major]
Isaac possesses a complete immunity to mental and emotional power. This includes reading his mental or emotional state. Those who attempt to influence or read his mental state report the sensation of attempting to read a blank slate, an immutable, unreadable presence some have found disconcerting. His presence/location can still be detected by these powers if a user were to attempt to locate him via these abilities. As a side-effect of these powers, he cannot be positively influenced or 'buffed' by other powers, excluding healing magic.
  • Summon Weapon [Domain]
Shepard is capable of summoning a weapon related to his godly parent, though his personal experiences have shaped the typical club that his siblings are capable of spawning into something a bit...scrappier. Whilst not as lethal as a Celestial Bronze weapon, the makeshift maul is entirely capable of lethal strikes when fuelled by Shepard's enhanced strength.
  • Alternate Vision [Domain]
Beginner Tier - Shepard describes this as an overlaid indicator in the form of a customisable crosshair over his own field of view that will show Shepard where an arrow will land if it is loosed at his current draw and aim. By drawing the string further and aim differently, so too will the indicator adjust. Shepard has determined quickly that this does not work with melee or thrown items.
Intermediate level - Shepard partially draws strength from his grandfather’s domain here, completely unable to control the winds beyond the air in his lungs but he can observe them. When the HUD is up, he can determine wind-speed and direction, as well as how that will impact his shot with the aiming indicator being able to now compensate for wind.
Master tier - As Shepard masters this power over time, judging distance, aim, and after regular usage, he is able to use the HUD as a range finder to within a metre's precision.
  • Enhanced Skill Proficiency [Domain]
Isaac shows a increased proficiency in physical activities when he wishes to put the effort in in, particularly those that Heracles was renowned for such as wrestling, fighting, archery, and overall shows of strength.
Personality
Shepard's time at camp is only just beginning, with a greater report on his tendencies and personality still pending until he has shown his hand and can be interacted with. First impressions are guarded, the boy still getting to grips with this introduction of a new reality. Perhaps we may be able to discern more once he has completed what we believe to be a more introspective assessment, determining who he is in Camp Half-Blood and how demigods fit into what is to him, a new world.
Notes
  • No discernible reason behind the dismissal of his first name, 'Shepard' simply being a misspelling of his last name that he has stuck with.
  • Shepard appears to enjoy what he calls 'tinkering', idle adjustment and construction of functionless trinkets or pieces from mechanical parts. Notions of some kind of link to Hephaestus have been dismissed but camp officials may wish to nudge him towards campers with a proclivity of crafting to engage in Shepard's curiosity or ease any initial worries about joining camp
  • Be on watch for any conflicts regarding possessions, as Shepard's rushed retrieval has meant he has arrived at camp with only the clothes on his back. Initial talks with him have shown he is very protective of his 'home clothes'. Whilst he has taken to camp clothing without incident, Shepard may be harbouring thoughts of loss beyond just his mother.
End report. Begin report JDB36T on camper activities.
But the full tale of Shepard is a story we'll hear later. For now, we cut to the boy himself...
Shepard stood out in the open, placing himself accidentally at the centre of camp with his back to the Big House. His two saviours had to depart to carry on with their own business and so the clueless teen turned slowly to attempt to take in the enormity of where he stood, and what that meant for his tomorrow. Hopefully someone noticed the kid not in camp clothes, scratching his head and epitomising the term 'paralysed in indecision', and could offer kind words. Or even better, directions to the bathroom?
submitted by KabrTheFearless to CampHalfBloodRP [link] [comments]


2024.05.14 12:54 DrYangHF7 Guan Yin Citta Dharma Door healed my MG after 3 ICU visits (重症肌无力)

Gratitude to the Greatly Merciful and Greatly Compassionate Guan Yin Bodhisattva, Gratitude to Master Jun Hong Lu.
Respected fellow Buddhists, do you know what's worse than death? Have you ever escaped death? Today, I have a firsthand experience of escaping death to share with you.
Have you heard of a disease called myasthenia gravis (MG)? I believe many people have not. As only about 30,000 people worldwide suffer from this disease (Note: This figure may vary as there are differing estimates, with the United States alone having approximately 36,000 to 60,000 cases), where the nerves cannot control the muscles. For example, if the affected area is the hand, it can feel pain, heat, cold, and pressure. But no matter how much you command your hand to move, it won't budge. I am one of those 30,000 people. The affected areas include the cheeks, mouth, left arm, and the chest muscles responsible for breathing. In other words, during an episode of the disease, I cannot breathe. Can you now imagine how close I was to death?
Back to my story. In mid-September 2012, my lungs were infected with bacteria, and I fell seriously ill. On the night of September 29th, my breathing became increasingly difficult, and my family rushed me to the hospital for emergency treatment. The next night, my condition deteriorated to the point of MG, and my breathing became so weak that it was almost cut off. The doctors once again performed emergency procedures for me, eventually placing me on life support system (LSS) and transferring me to the intensive care unit (ICU). The so-called LSS involved many instruments strapped to my body and several tubes inserted into my body. Although the areas where the tubes were inserted were very painful, I dared not move for fear that any loosening of the instruments might endanger my life. So, at that moment, I didn't dare to move at all.
One night, a nurse attempted to draw blood for examination, but the needle just couldn't find the right artery. She would try once, then pull out the needle, try again, and repeat this process several times. I was in excruciating pain, but because my body was encased in instruments, I couldn't move. Finally, I couldn't help but ask myself in my heart, what did I do wrong? Why must I endure all this? I've never harmed anyone, never wronged anyone, so why me?
At that time, I didn't understand Buddhism, nor did I know anything about making vows. But the pain drove me, someone who barely recognized a few Chinese characters despite being educated in English, to silently call out the name of Guan Yin Bodhisattva in my heart, begging her to save me from this sea of suffering. A few days later, my condition improved. The doctors removed my LSS, and I was transferred from the ICU to a regular ward. I thought I would soon be discharged and return to my previous life, believing that everything was almost over. I felt very happy!
Looking back now, I realize how ignorant and selfish I was at that time, even as I began to recover. I was only thinking about my own survival and never cared about other people who were suffering like me. Perhaps it was because of this that I received a retribution. On the same evening that I was transferred to the regular ward, I suddenly had difficulty breathing again, couldn't make any sound, and my whole body was immobilized. I could only use my eyes and hands to draw attention, making small gestures with my hand to communicate.
A nurse noticed and called a doctor from the floor. Surprisingly, after glancing at the readings on the instruments, the doctor told the nurse that my heartbeat and breathing were normal, and then left. Once again, I tried my best to attract the attention of those around me. Thanks to the blessings of the Bodhisattva, another doctor passing by noticed me and observed that something was not right with my condition. He/She called back the previous doctor and urged him to conduct a detailed examination. While they were debating whether I was normal or not, I was almost breathless, mentally giving up on life.
The readings on the instruments once again sounded the alarm. Luckily, with both doctors nearby, they were able to save me at the fastest speed possible. The next day, I woke up in the familiar ICU, with the life support system back on me. Through this rollercoaster of emotions, I finally understood that the suffering I endured stemmed from the ignorance and folly accumulated since my birth, perhaps not just in this lifetime, but through countless past lives. Now, I must face the consequences.
I once again prayed to Guan Yin Bodhisattva and made a vow to her: "Guan Yin Bodhisattva, I believe that every soul, before they pass away, experiences a lot of suffering, and their pain is surely no less than what I am enduring now. I implore Guan Yin Bodhisattva to save me from all this suffering. I am willing to be a vegetarian for the rest of my life."
Whether you believe it or not is up to you. Two days after making this vow to Guan Yin Bodhisattva to be a lifelong vegetarian, my lung infection showed significant improvement, and I was subsequently transferred to a regular ward. Perhaps it was destined. Not only did I start to follow a vegetarian diet, but my parents also understood at the same time that my illness was beyond the control of doctors and only the Bodhisattva could save me. At that time, our entire family had just begun to explore Buddhism.
Every day, my mother devoutly chanted the name of Guan Yin Bodhisattva, while my father recited the Heart Sutra for me diligently.
However, our ordeal was not yet over. One night, I once again experienced difficulty breathing and had to be placed on the LSS for the third time.
I saw my parents kneeling down, praying to the deities and Bodhisattvas to bless me with a safe recovery. They had knelt before doctors before, but this time, seeing them kneel again went beyond what I could bear. I didn't want my parents to kneel for me. Witnessing them kneel deeply wounded me. As a 19-year-old young man, I should be taking care of my parents, yet why were my parents, who were over 50 years old, kneeling for me?
Three times being placed on LSS and admitted to the ICU, followed by three instances of improvement, resulted in my transfer to a regular ward. It was three months later, after my extended hospital stay, that I finally got discharged and returned home. I am deeply grateful for the blessings of the Bodhisattva. Instead of weakening our faith in Buddhism, this series of challenges only deepened our belief in the principles of karma and karmic obstacles as explanations for my condition. After leaving the hospital, my family and I continued to immerse ourselves in the teachings of Buddhism. Grateful for the blessings of the Bodhisattva!
One day, my family and I went to a vegetarian restaurant near our home and discovered Guan Yin Citta Dharma Door. Excitedly, I immediately went online when I returned home and downloaded several Buddhist scriptures in English phonetics from the Guan Yin Citta website to start reciting. Guan Yin Citta Dharma Door truly works wonders. That very night after reciting the Buddhist scriptures, I dreamt that while reciting the Great Compassion Mantra on the balcony at home, the image of Guan Yin Bodhisattva appeared in the clouds.
However, the next day after waking up, I felt a headache and drowsiness when reciting scriptures. My family and I took the liberty of contacting the Guan Yin Citta fellowship in Kuala Lumpur. The Buddhist practitioner who answered the call instructed us to come to the fellowship to recite scriptures. One day, while reciting scriptures at the fellowship, I experienced severe headaches. At that time, everyone was busy preparing for a Dharma conference, and the venue was crowded. I am grateful to the practitioner who cleared some space for me to lie down and gathered many fellow practitioners present to recite scriptures for me.
Later, the practitioner explained that my headaches were messages from the karmic creditors and taught me about releasing lives, making vows, and the importance of Little Houses for eliminating karmic obstacles. I immediately arranged to release thousands of fish. Today, my family still insists on releasing lives for me on the first and fifteenth day of every lunar month.
Guan Yin Citta Dharma Door is truly a miraculous practice. Ever since I began reciting Little Houses under the guidance of the fellow practitioner, I have experienced continuous dreams. On the first night, I dreamt of a seven-story-tall Buddha statue with many people practicing beneath it. Just two weeks later, after memorizing the Great Compassion Mantra, I dreamt of the Dharmakaya of Bodhisattva and two Dharma protectors driving me around in a car. Even more wonderfully, two months later, after memorizing the Eighty-Eight Buddhas Great Repentance, I dreamt of myself having tea with Master Lu.
Most importantly, after continuing to release lives, make vows, and recite Little Houses, my illness has not recurred.
Having now healed from this unusual illness, I'm here to share my story with you. These dreams signify an enhancement in the quality of life. I deeply appreciate the blessings of the Greatly Merciful and Greatly Compassionate Guan Yin Bodhisattva, which have reinforced my resolve to earnestly follow the path of Buddhism and instilled me with confidence. I am dedicated to diligently progressing in the Guan Yin Citta Dharma Door and remain steadfast in my commitment.
Currently, I am studying in Singapore, and whenever I have the opportunity, I propagate the Dharma and benefit sentient beings. Whenever I return to Malaysia, I often volunteer at the fellowship center.
Additionally, I would like to mention two more things. Firstly, on the second night after making my vow to be a vegetarian, I saw a child's spirit clearly flying beside me in the hospital and heard it laughing. Shortly after, I dreamt of a man killing a woman and cutting open her chest. In the dream, I felt that the pain of the woman being cut open was exactly the same as the pain I felt during my surgery.
While many still question the reality of karma and karmic obstacles, doubting Master Lu's teachings, I have personally experienced their effects. Thus, I hope my story can encourage you to embark on the practice of Buddhism and the recitation of Buddhist scriptures, starting today. I wish to prevent anyone from following my path, waiting until karmic obstacles manifest and adversity strikes before beginning their spiritual journey. I am deeply thankful for all those who stood by me during that challenging time, particularly my family and friends, who supported me through my darkest moments. My heartfelt gratitude also goes to the fellow practitioners at the Guan Yin Citta fellowship in Kuala Lumpur, who patiently guided me into the Guan Yin Citta Dharma Door.
Deep gratitude to our Greatly Merciful and Greatly Compassionate Master Jun Hong Lu for establishing the Guan Yin Citta Dharma Door, guiding us on a path away from suffering towards happiness. Lastly, and most importantly, deep gratitude to the Greatly Merciful and Greatly Compassionate Guan Yin Bodhisattva, who saves those in distress and hardship. With Her Buddha light blessing each one of us, She guides us back to the right path of learning Buddhism and constantly watches over us, blessing us at all times and in all places. Gratitude to the Greatly Merciful and Greatly Compassionate Guan Yin Bodhisattva!
Buddhist practitioner: GWT
Speech to text translator: Guan Jing
Proofreaders: Miao and Dong Ri Yang Guang
Date: 2024-05-11
Translator: Frank
Published: 2024-05-14
Statement by translator
The story was translated from video into text, and then translated from Chinese into English. If there is anything that is not rational or in line with the true meaning of the presenter, I pray for forgiveness from the Greatly Merciful and Greatly Compassionate Guan Yin Bodhisattva, all Buddhas and Bodhisattvas, Dharma protectors and Master Jun Hong Lu.
Propagation
It would be greatly appreciated if you would forward this presentation to all sentient beings you know, sick or healthy. You will accumulate immeasurable merits and virtues. Saving a life is more meritorious than building a seven-floor pagoda!
Would you like to change your destiny?
We will show you how to do the Five Golden Buddhist Practices of Guan Yin Citta Dharma Door: (1) making vows, (2) reciting Buddhist scriptures (sutras and mantras), (3) performing life liberation, (4) reading Buddhism in Plain Terms, and (5) repenting. You will personally witness how you and your family can achieve physical and mental stability, relief from illness and grievances, wisdom growth, academic progress, career advancement, and family happiness through Dharma. It’s free of charge.
Contact
Buddhist practitioner: Lily
Email: [sunnypurplelily@gmail.com](mailto:sunnypurplelily@gmail.com)
WeChat: HanJing20210820
原文如下:
下面让我们有请来自马来西亚的郭同修与我们分享:郭同修身患绝症,重症肌无力,饱受病痛折磨几次病危。然而心灵法门使他摆脱病魔,重获新生。让我们掌声欢迎!
感恩大慈大悲观世音菩萨,感恩卢军宏师父。
尊敬的各位佛友,你是否知道什么事情比死更糟糕?你是否曾经死里逃生?今天我便有一个亲身经历死里逃生的故事要告诉你。
你是否听过一种称为重症肌无力的疾病?相信很多人都不曾听过。因为全世界只有约三万人患上这种病,患者的神经控制不到肌肉。举例说,如果患病部位是手臂,这个手就能感觉到痛热冷及压力。但无论如何你怎么叫你那个手动,它都不会动。我就是三万人之一。而受影响的部位包括脸颊,嘴巴,左手臂以及负责呼吸的胸肌。也就是说,当病程发作的时候,我是无法呼吸的。你现在估计到我多接近死亡了吧?
回到我的故事。2012年9月中旬,我肺部被细菌感染,久病不起。在9月29日当晚,我的呼吸也到了越来越困难,家人赶紧送进医院急救。第二天夜里,病情终于恶化到重症肌无力,我的呼吸微弱到快要断气了。医生再次替我急救,最后替我戴上了维生系统,并送进加护病房。所谓维生系统,就是很多仪器套在身上,很多管子插进身体里。虽然被插管子的部位很痛,但万一随便一个仪器松脱了,可能我的生命就会有危机。所以,我当时连动都不敢动。
有一夜,护士替我抽血检查,但是针管却一直插不进正确的动脉。她们这里插一下不行,拔出针管,在那里又插一下,一次又一次。我那时痛得死去活来,却因为全身套满了仪器而不能动。我终于忍不住在心里问自己,我做错了什么?为何必须承受这一切?我不曾伤害任何人,也不曾亏待任何人,为什么是我?
那时还不懂佛法,也不懂什么许愿。但痛苦使得我这个受英文教育认不到几个中文字的人也会在心里喊出观世音菩萨的佛号,祈求她救我出苦海。几天后,我的情况有好转。医生移除了我的维生系统,从加护病房推进了普通病房。我想自己很快可以出院,回到之前的生活,一切几乎结束了。我觉得很开心!
现在回想起来,我才发觉自己当时是多么的愚昧,才开始康复仍然如此的自私。只想着自己生存,不曾关心其他和我一样受苦的人。可能因为这样我受到了教训。就在我被转进普通病房的同一天晚上,我突然呼吸困难,发不出声音,全身又不能动,只能用眼神和手,以我的手用一点小动作来引起别人的注意。
一个护士发现到把楼层的医生叫来。想不到医生竟然看看仪器读数后跟护士说我的心跳和呼吸都正常,然后就离开了。我再一次用最尽力的引起身旁的人注意。感谢菩萨保佑。这时有另外一位医生经过,看到我,察觉到我的神态不正常,并把之前的医生叫回来,求他详细检查。就在他们两个还在争论我究竟是正常或不正常,一旁我已经几乎断气了,心里放弃活命了。
仪器读数也再一次变成警报状态。幸好两个医生在身旁,能以最快的速度把我救了。第二天,我在熟悉的加护病房里醒来,身上又套上了维生系统。经过这一次乐极生悲,我终于明白到我受的苦是源于我出生以来愚昧无知的罪,或许不止只有这一世,而是过去无数世累积下来的因果。如今要面对果报了。
我再次向观世音菩萨祈求,而且向她发愿说:“观世音菩萨,我相信每个灵魂,他们死之前都会受到很多苦,它们的痛苦肯定不比我现在所受的少。请求观世音菩萨救我脱离这一切痛苦。我愿意为此一生吃素。
相不相信由你。向观世音菩萨发愿终身吃素后两天我肺部感染有了明显的好转,之后被转进普通病房。或许是因缘到了。不但我自己开始吃素,我父母也同时明白到我的疾病已不在医生的控制范围,只有菩萨才能救到我。当时我们全家人才刚接触佛法。
妈妈每天勤念观音菩萨的佛号。爸爸找来一本《心经》每天为我念诵。
但是,我们的考验还没过去。某天晚上我再次感到呼吸困难,第三次戴上了维生系统。
我看到父母下跪求神佛菩萨保佑我平安度过。他们之前已经跪过医生了,这一次再下跪,已经超出我能承受的限度。我不要父母为我下跪。看到他们下跪,深深地刺伤了我。我这一个19岁的男孩应该照顾父母,反而为什么要让他们超过50岁的父母为我而下跪?
三次戴上了维生系统住进加护病房又三次的好转,被转进普通病房。我在医院里住了三个月后,才终于出院回家。感恩菩萨保佑。这三好三坏的过程,不但没有减少我和家人对佛法的信心,反而相信只有因果和业障才能解释我的状况。出院后,我和家人还继续研究什么是佛法。感恩菩萨加持!
某一天,我和家人到住家附近的一间素食馆,认识到心灵法门。于是,我回家就急不及待的上网,上心灵法门的网站下载了几篇佛经的英文拼音版开始念诵。心灵法门真的很灵验。我当夜念诵了经文后,便梦见在家中的阳台念诵《大悲咒》时,在梦里天上的云朵化出观世音菩萨的形象。
然而,第二天醒来后我念经便感到头痛及爱睡。我和家人冒昧地拨电话联络吉隆坡心灵法门共修会。接电话的师姐便叫我们到共修会里念经。一天我在共修会里念经时,头痛剧烈。当时大家正在忙着筹备法会,会所堆得很拥挤。很感恩师姐搬开东西,腾出空间让我躺下,还召集了在场的许多师兄师姐们一起为我念诵经文。
后来,师姐解释我的头痛是要经者的讯息,还教会我放生、许愿及小房子并告诉我消除业障的急迫性。我当时便即刻安排放生数千条鱼。如今家人依然坚持每逢初一十五为我放生。
心灵法门真的是很灵验的法门,自从我在师姐的教导下,开始以正确的方式念小房子之后,便不断有梦境显现。第一晚便梦见一座七层楼高的佛像,底下有很多人在共修。心灵法门真的很灵验的法门,两个星期后我背熟了《大悲咒》时,便梦到菩萨的法身,还有两护法神用车子载我兜圈。更美妙的是,两个月后,当我背起了《礼佛大忏悔文》,竟然梦见自己和师父一起喝茶。
最重要的是我继续的放生许愿及念小房子之后,我的病情不曾复发。
现在已经从这奇怪的疾病中痊愈,活下来告诉你们这一个故事。这一切的梦境显示生活素质提升。我都感恩大慈大悲的观世音菩萨的加持,坚定了我学佛精进,很有信心,并立志在心灵法门一门精进永不退转。
我如今在新加坡求学,只要有机会就弘法利生,一回到马来西亚更是经常到共修会工去做义工。
另外,我要补充两件事,第一件事在我发愿吃素后的第二晚,我便在医院看见一小孩子的灵性清楚地在我旁边飞过,还发出了笑声。不久后我又梦见了一个男人杀了一个女人,还把她的胸口割开。而我在梦里感觉,那女人的被割开胸口的痛苦竟然跟我动手术时的痛苦一模一样。很多人还在质疑因果和业障的存在,怀疑卢台长的教导,但是我亲身体验过了。因此,我希望自己的故事能启发你学佛,学习佛法,今天就开始念诵经文。因为我不希望有人跟我一样,等到业障显现坏事发生之后才开始修行。深深感恩所有在我那段时间陪伴过我的人,尤其是我家人和朋友,在我最艰难的时刻,可以为我支持的人。深深感恩吉隆坡心灵法门共修会的师兄师姐们。他们耐心引导我进入心灵法门。
深深感恩我们大慈大悲的卢军宏台长创办了心灵法门,指引我们一条离苦得乐的道路。最后也是最重要的,深深感恩南无大慈大悲救苦救难广大灵感观世音菩萨,以她的佛光加持了我们每一个人,指引我们回到正确的学佛之道,随时随地都在庇佑着我们。感恩南无大慈大悲救苦救难广大灵感观世音菩萨!
如果整理过程中有不如理不如法之处,还请观世音菩萨护法神菩萨慈悲原谅!
观净师兄语音转文字,妙师兄和东日阳光师兄校对。
2024-05-11
您想改变命运吗?
我们手把手传授您观世音菩萨的心灵法门五大法宝:“许愿”、“放生”、“念经”、“读《白话佛法》、大忏悔”。您将亲自见证如何通过佛法让自己及家人获得身心安定、病苦解除、冤结化解、智慧增长、学业进步、事业提升、家庭幸福。免费学习,免费结缘。
欢迎联络Lily佛友:sunnypurplelily@gmail.com
或者加Lily佛友微信:HanJing20210820
Disclaimer of Liability:
The contents of the presentation and answers, including text, images, and other information obtained from Dharma practitioners, are provided strictly for reference purposes. Due to the unique nature of individual karma, results similar to those experienced by the authors may not be replicated. The experiences and advice shared should not be construed as medical advice or a diagnosis.
In the event of an emergency, it is crucial to promptly contact your doctor or emergency services by dialing 911. Relying on any information found in the answers is done solely at your own risk. The translator and answerer bear no responsibility for the consequences. By using or misusing the contents, you accept liability for any personal injury, including death. It is imperative to exercise caution and seek professional medical guidance for health-related concerns.
submitted by DrYangHF7 to CittaPureLand [link] [comments]


2024.05.14 11:56 Yurii_S_Kh Thousands Gather at a Monastery in Montenegro to Honor Saint Basil of Ostrog

Thousands Gather at a Monastery in Montenegro to Honor Saint Basil of Ostrog
https://preview.redd.it/vpechxvz5d0d1.png?width=858&format=png&auto=webp&s=aa5fd56c0c116235b350840cefc243d7b420765b
On May 12th, Montenegro observed the Feast Day of Saint Basil of Ostrog, a prominent figure of the 17th century and one of the most revered saints of the Serbian Orthodox Church. Thousands of believers converged at the Ostrog Monastery to participate in a cross procession and solemn services, as reported by mitropolja.com.
In the morning, the Hierarchical Divine Liturgy in the square in front of the main cathedral of the monastery was led by Metropolitan of Montenegro and the Littoral, Ioannikios, together with numerous hierarchs of the Montenegrin Metropolis.
After the liturgy, Metropolitan Ioannikios addressed the faithful with pastoral words, congratulating them on the feast day and especially noting that many of those gathered had walked to the monastery, covering distances of tens and even hundreds of kilometers. The Ostrog Monastery is located in the northwest part of Montenegro, near the town of Nikšić. Pilgrims from Banja Luka, Herzegovina, and Romania participated in the festivities.
Metropolitan Ioannikios reminded those assembled of the service of Saint Basil of Ostrog and his historical significance. He emphasized that Saint Basil, during the Turkish conquest in the 17th century, became as unifying a figure for the Serbian people as Saint Sava, the founder of the Serbian Church.
"Saint Basil of Ostrog followed Christ on a thorny and narrow path. Throughout his earthly life, he bore the cross of the Lord while also carrying the burden of his people. But God, out of love for Him, the Church, and his people, bestowed upon him such grace that he could not only preach the Gospel and be a witness to Christ here on earth but also perform miracles: comforting the unfortunate, healing the sick, and demonstrating the power of holy Orthodox faith," said Metropolitan of Montenegro and the Littoral.
Saint Basil of Ostrog is one of the most well-known and revered historical figures in Montenegro. It is believed that thanks to his efforts, the Orthodox faith was preserved in Montenegro during the Ottoman rule.
Born in Herzegovina, Saint Basil took monastic vows as a young man and served for a long time in the Tvrdos Monastery. As an archimandrite of the Tvrdos Monastery, he visited Russia, bringing back books, church utensils, and funds for the construction of churches. He was ordained as a bishop by the Serbian Patriarch Paisius and became the Metropolitan of Trebinje. Later, when the bishop of the neighboring Zahumlje Diocese was killed by the Ottomans, the two dioceses were merged under Saint Basil's leadership, and he had to move from Tvrdos to Nikšić. According to legend, when the Turks persecuted the local population, Saint Basil personally went from house to house, urging people to preserve the Orthodox faith and not to submit to the conquerors. At the same time, he continued to support his people with prayers and assistance to the sick and needy, as well as in the construction of churches.
Turkish oppression forced Saint Basil to leave his residence near Nikšić and settle in the Ostrog Monastery, protected from Herzegovinians by the Montenegrin fortress of Pandurica. In Ostrog, Saint Basil, along with other ascetics, restored the Church of the Entrance of the Most Holy Theotokos into the Temple and built the Church of the Holy Cross. Through his efforts, the Ostrog Cave became a true monastery. There, he spent the last years of his life in prayer. According to legend, after the saint's death, a vine grew from the rock near his cell.
submitted by Yurii_S_Kh to SophiaWisdomOfGod [link] [comments]


2024.05.14 11:45 thfrw A Look at the POBSD Alternative OpenBSD Game Database Frontend

A Look at the POBSD Alternative OpenBSD Game Database Frontend
Thanks to Hukadan's efforts, there is now a very nice and informative interface to explore the commercial, formerly commercial, or freeware games that run (or used to run) on OpenBSD. This post is a summary to show why this is such a great resource.
To get started, open https://pobsd.chocolatines.org/ and you will first see the Game List which is ordered alphabetically:
https://preview.redd.it/akmx08pnxc0d1.png?width=1310&format=png&auto=webp&s=4900f6317dea499d8d2717a36ed830c9584809e6
This view shows some key information about each entry, including developer, engine, runtime, and status. You can filter by one of these values by clicking on the blue text, for example click on scummvm to see all games that use the scummvm runtime.
You can get more information about a game by clicking on the title. This opens a detail page with some additional information detail, including the cover art, a description, and screenshots. Those are pulled from IGDB where available.
https://preview.redd.it/xjfk5q7jzc0d1.png?width=1239&format=png&auto=webp&s=0705089d0b0819dc440bf10bfcb561bc3ffce731
Another way to find a particular game is by using the search bar. Note that this will search not just the game name, but also tags, genre, and likely the other fields as well.
https://preview.redd.it/9hdjor2b0d0d1.png?width=1217&format=png&auto=webp&s=35c86f854fa92fc997443227c644fd7c87d22673
Now for some of the standout functions:
If you click "Random Game" in the top bar, the detail page of a random game is opened:
https://preview.redd.it/w605xctb1d0d1.png?width=412&format=png&auto=webp&s=6346dc1cea6801929ce7ec7437e932010830947e
This is a great way to explore the entries. The link of the button can even be used for a browser homepage or bookmark.
Click on "News" to see what has been added recently:
https://preview.redd.it/2o7hmus32d0d1.png?width=1310&format=png&auto=webp&s=661c70e29d9c3a534784096ac9316e3d55830c89
I was impressed with how quickly it updates - "If On A Winter's Night, Four Travelers" showed up within minutes of being added to the OpenBSD games database.
Further to the right is RSS feed which can be subscribed to for the recent games additions.
And last but not least, "Game Stats" provides summary data as tables and graphs:
https://preview.redd.it/bt73wxbz2d0d1.png?width=322&format=png&auto=webp&s=ba012377dd784143e26f2f0f7b46e710a69f77f6
https://preview.redd.it/zub374d83d0d1.png?width=1153&format=png&auto=webp&s=b0a0ccb6e8cd956c9370fa0c804438644605ec10
https://preview.redd.it/7jjw8nfe3d0d1.png?width=1165&format=png&auto=webp&s=e1027b162b07186bd42a03bede63a455897b2496
As you can see, the large majority of games has a status of "Launches". This is where you can help out - yes, you! If you find a game in the database and play it, it would help a great deal to let us know the observation about the game's status. Hopefully many more games are found to be "Completable" (or even "Perfect", the highest rating), but it's also very valuable to collect if there are bugs - minor, medium, major, or even not being able to run the game at all due to crashing etc. A more detailed description of this status rating system is in the "About" section (or at https://github.com/playonbsd/OpenBSD-Games-Database):
https://preview.redd.it/xusbw3tt4d0d1.png?width=1222&format=png&auto=webp&s=2ce83b557c0fcde76e0ff20cdb73238f31118734
I hope this helps see what's possible with games on OpenBSD!
submitted by thfrw to openbsd_gaming [link] [comments]


2024.05.14 11:44 odmegroup Breaking Records: ODM Schools Dominate CBSE 2024 with State Topper and Exceptional Results

Breaking Records: ODM Schools Dominate CBSE 2024 with State Topper and Exceptional Results
Bhubaneswar, Odisha - In a resounding testament to academic excellence, ODM Educational Group proudly unveils the exceptional performance of its students in the CBSE Class X & XII examinations. Of particular note is the outstanding achievement of ODMian Ronit Kumar Rout, who has emerged as the State Topper, capturing the attention of educators and observers alike. Across the spectrum of ODM schools, students have showcased remarkable talent and dedication, underscoring the institution's commitment to nurturing academic prowess. This remarkable feat not only reflects individual brilliance but also underscores ODM's enduring legacy of excellence in education.
In the Class XII results of ODM Public School, academic excellence takes center stage with a remarkable showcase of achievements. The Science stream witnessed Ronit Kumar Rout clinching the top spot with an impressive 99.2%, securing the title of STATE TOPPER. His exceptional performance is complemented by Swayamshree Gahan's stellar 98.6% and Divyaanshu Behera's commendable 97.4%. In the Commerce stream, Siddhi Bansal leads with an impressive 96.6%, followed closely by Ashish Agarwal with 95.8% and Aaradhy Singh with 95.2%.
https://preview.redd.it/19ikbr4y4d0d1.jpg?width=1080&format=pjpg&auto=webp&s=8d439f81bf8fb53b918447fc47a951755c24b543
Continuing the saga of excellence, ODM Public School sets new benchmarks in the Class X results. Ayush Pattanayak and Ankit Samantaray, the Joint School Toppers, illuminate the path to success with their remarkable achievement of 99%. The school's robust performance is further underscored by an impressive average of 82.5%, with a significant number of students achieving remarkable scores.
"I am profoundly honored to witness the extraordinary achievements of our students in the CBSE Class X & XII examinations," expresses Dr. Satyabrata Minaketan, Chairman of ODM Educational Group. "Their relentless pursuit of excellence, coupled with the unwavering dedication of our esteemed faculty, has resulted in this remarkable triumph. This remarkable milestone not only reflects our commitment to academic excellence but also underscores our collective journey towards shaping future leaders. Heartfelt congratulations to all stakeholders on this momentous occasion."
In the Class XII results of ODM Global School, students have displayed exemplary academic prowess across various streams. Aditya Kar leads in the Science stream with an outstanding score of 97.8%, while Debasish Panda follows closely with 97.4%. Furthermore, the school celebrates the achievements of eight students scoring above 95% and 29 students securing more than 90%. In the Class X results of ODM Global School, Mohammad Saif Raza emerged as the School Topper, showcasing exceptional academic performance with an impressive score of 95.8%. These results underscore ODM Global School's commitment to fostering excellence and nurturing talent among its students.
https://preview.redd.it/r6fq4wpz4d0d1.jpg?width=1080&format=pjpg&auto=webp&s=38ff1a10fbc7e3cc30966de05575c62dc82cb09c
Mr. Swoyan Satyendu, COO of ODM Educational Group, reflects on the outstanding performance of ODM students in the CBSE examinations. "The results stand as a testament to the holistic education and nurturing environment provided by ODM," he remarks. "We celebrate not just academic excellence but also the character and values instilled in our students. These achievements reaffirm our commitment to fostering all-round development and preparing students for success in an ever-evolving world."
Continuing the celebration of academic excellence, ODM International School - Angul proudly presents the achievements of its students in both Class XII and X. Satyam Singh Dadwal leads the Humanities stream with an impressive 93.8%, while Pritam Kumar Behera emerges as the School Topper in Science with a notable 89.8%. Nupur Purohit excels in Commerce, securing the top spot with 81.8%. In the Class X results, Naman Saraf commands attention with an outstanding score of 97.8%, securing the top position.
https://preview.redd.it/jvy24rw05d0d1.jpg?width=1080&format=pjpg&auto=webp&s=15ce8ce68a7bacb33247760764c992e46a851da5
Concluding with pride and optimism, the remarkable achievements of students at ODM Educational Group in the CBSE Class X & XII examinations stand as a testament to the institution's unwavering commitment to academic excellence. These results not only showcase individual brilliance but also highlight the collective efforts of the dedicated faculty and supportive community. As this milestone is celebrated, ODM Educational Group looks forward to empowering more young minds, fostering innovation, and shaping a brighter future together.
submitted by odmegroup to u/odmegroup [link] [comments]


2024.05.14 11:27 Previous-Shower-6785 Why should we bleach knots on wig

Why should we bleach knots on wig

Why Should We Bleach Knots on Wig: OhMyPretty Wig

https://preview.redd.it/f9x0aoro1d0d1.jpg?width=540&format=pjpg&auto=webp&s=0166201498c054276deb68ce06665ab251eb0d22
Bleaching knots on a wig is a method typically used to create a extra herbal-searching hairline while sporting a lace wig. Here are some motives why a person would possibly pick to bleach knots on a wig:
Realistic Scalp Appearance: The cause of bleaching knots is to imitate the advent of hair developing at once from the scalp. When a wig is built with a lace or silk base, the person strands of hair are connected to the lace or silk fabric the usage of knots. These knots are normally darker in colour and may be sizeable in opposition to the wearer`s scalp. By bleaching the knots, they come to be lighter, mixing extra seamlessly with the scalp and growing a extra sensible scalp appearance.
Reduced Visibility: Bleaching knots enables to lessen the visibility of the wig's hairline and parting. When the knots are dark, they are able to create a seen grid-like pattern, making it apparent that the hair is a wig. By lightening the knots, they come to be much less sizeable, making the wig seem extra herbal and undetectable.
Customization: Bleaching knots lets in for personalisation of the wig's hairline and parting to suit the wearer's pores and skin tone. Different people have various pores and skin tones, and the colour of the knots won't obviously suit everyone's scalp colour. By bleaching the knots, you may alter their colour to higher mixture together along with your precise pores and skin tone, improving the general realism of the wig.
It's really well worth noting that bleaching knots is a sensitive procedure that calls for talent and warning to keep away from adverse the wig. It's encouraged to are searching for expert help or observe unique tutorials and hints if you are now no longer skilled with the bleaching technique. Additionally, right aftercare and renovation are crucial to make sure the toughness and first-rate of the wig after bleaching.
submitted by Previous-Shower-6785 to u/Previous-Shower-6785 [link] [comments]


2024.05.14 11:21 AdmiralStone96230-A MURDER DRONES: Fall of Earth -Chapter XII: Reunions and Relishing in Calm-

Wade took a breath as he picked up his old duffel bag, now loaded with his DD uniform and a few other items from the Ceres mines as he slotted it to his side, with the large band handle around his neck. Having gathered his belongings, he joined Tina, who was waiting near the ship's open bay door as he walked over to her. The couple watched several of the other troopers inside marching out as well, some carrying crates of supplies and items out of the craft as they departed for the base outside. Kelly was one of the last ones still on board, checking on a section of the cargo bay as she did what Wade presumed was some maintenance work.
With the way now clear, Wade and Tina stepped off the transport, glancing at the massive base around them as they touched the roughened pavement. Throughout the large landing port were several more chameleon dropships, their crews disembarking with similar items and loads of rescued drones aboard. Beyond the ships were several hangar bays and fighter craft, mostly A-20s and their space-borne cousins docked in lines going across the pad. And beyond the landing zone, towering over several buildings at the base, were the few cruisers docked to the large clamps holding them in place.
Walking ahead with Tina, Wade observed some of the departing Coalition troops as they neared one of several tents stationed near an inactive group of planes, the military personnel interacting and exchanging the crates with the Coalition officers upon reaching each other. Hearing a low roar of engines from afar, the lover drones looked upward to see the large USN warship that was present at the factory earlier, having followed the transport convoy home and now was beginning to descend for landing. Wade gave a silent gasp as he caught a glimpse of the ship's name and SIC number at the side, remembering it from the ship he and Ron saw while returning to Earth.
"Always a wondrous thing to see, isn't it Wade?" Tina said as she and her boyfriend watched the ship slowly come lower to the unoccupied dockyard clamps below it.
"Sure is, wonder how they built those babies?" Wade replied as the two looked upon the landing starship, the former worker drone smirking as he added, "I could've swore I saw that same exact ship over Henderson when Ron and I came back, before we got mugged earlier."
Tina glanced to Wade with surprise as she spoke up on his claim. "Really? Well, that had to be the one that helped our friends here back at the factory. I think I saw the same name on it too!"
"Wouldn't surprise me, seeing all that's happened today." Wade replied as he chortled a bit, Tina doing the same as the former spoke further. "I wonder, what kind of ship is the... Vickers again? You know?"
"Autumn class, dear. A heavy destroyer variant, not as strong as those enormous Yamato dreadnoughts or Adelaide battlecruisers, but she'll put up a good fight for whatever comes at her." Tina explained as she held back another chuckle, thinking of her education on various USN craft as she teased Wade lightly. "You know, I may just have to grab one of those ship roster tabs when we get in the base. I'd love to show you all they got in their arsenal."
Wade chortled again as he gave his thoughts on the idea. "Well, it wouldn't be bad to have a little more knowledge in ship-story."
Tina almost burst out laughing at his crude pun, Wade smiling at her as F and Nathan jogged over to the two, the latter carrying his own backpack behind him as he spoke. "Well, not a bad place, huh? You guys heading to the clearance station?"
"Oh yes, we were just admiring the ships around us while we walked." Tina said with a stifled laugh, easing herself as she chatted with her new friends. Wade, however, was quickly overcome with panic as he remembered something. Checking his pockets, his fears were confirmed as he failed to find one of his key possessions: his ID card. Wade felt he must have lost it when he was stripped of his old clothing while in the factory.
Oh no, guys? I don't think I can pass through." Wade said with greenish-yellow circles for eyes as Tina and the others looked to him in concern, the drone feeling through his pockets once more before stating his issue. "My ID, they must've taken it off me when they turned me into a disassembly drone!" Wade began to hyperventilate lightly as he grew fearful of the potential outcomes when they reached the security gate ahead. "Oouuugghh, if I don't have my ID, they'll have to keep me lo-"
"Wade, Wade... it's okay. I'll have them make a pass for you, surely we can get them to after getting them to understand what's happened." Tina stated as she put her hand to Wade's chest, who eased his panic as he looked to his girlfriend.
"Yeah, and besides Wade, those people over there went around gathering what ever items the company stole from the drones during their conversion. I'm sure that once they find it, they'll have it sent off to be given back to you!" Nathan said as F nodded in agreement, shunting Wade's panic out of him with their words as he replied to the hopeful responses.
"Right, yeah, they should do that. Sorry." Holding Tina's hand, Wade spoke to her once more. "Lead the way."
Tina nodded to Wade before the two began to walk over to the security gate nearby, several people, drones and humans alike, already in the line as they checked themselves in to the base to relax after the hard-fought battle. Once they reached the line, the four stood together as they waited for the line to slowly go up, more troops and rescued drones coming over to add to the long line. During the wait, a loud, mechanical 'SLAM' erupted through the air, prompting Wade and Tina to glance over to the direction of the noise. The two felt at ease once more as they saw the Vickers finally landed at the base, the loud clang being the docking clamps attaching to the ships hull just moments ago.
As the line moved up further to the gate, Wade and Tina caught sight of a pair of A-20 aircraft passing over them, the two watching as the planes slowed down while descending onto the runway nearby. The four drones' collective viewing of the fighters landing ceased as they caught sight of J, who took flight as she departed the transport nearby before flying over to the tents near the hangar bays.
"Huh, wonder what she's over there for?" Nathan said as he observed J landing onto the ground in front of one of the tents.
"Probably checking on the drones we got back, or meeting up with one of those commanders there." F said as she motioned an arm towards the tents, J walking under one as she made her way to one of the soldiers coming over to her. "Seems like the latter, from the looks of it."
Wade shrugged as he responded to the group's pondering over J's actions. "Well, she'll be here with us if we need her, right? Shouldn't be much to worry about."
Returning their focus to the line ahead, Wade and his team waited as the line moved up over the next few minutes, moving impressively fast as the people in front cleared themselves in one at a time. Eventually, the four of them were up, Tina stepping up to show her ID for clearance. "Hello, it's been a busy day, hasn't it?"
The security agent smirked at Tina's small-talk. "Hah, not too busy here until you all showed up."
As the guard finished scanning Tina's ID, she handed the card back to her as she raised a finger to begin her request. "Oh, um, there's a little issue we need to resolve." Putting a hand to Wade's arm, Tina explained her boyfriend. "This is my dear friend Wade, Wade Carter. We both managed to escape that blasted factory with the help of those Coalition folks there." Wade gave a pleading look as Tina continued. "Unfortunately, Wade was converted into a disassembly drone before he was rescued, and it seems those people at the company took all his belongings he had on him, including his ID. Do you think there's... anyway you could write up something to let him by?"
Stepping forward, F gave her end of the story. "I can vouch for him, Ma'am. Wade and I we're among the teams helping in getting the worker drones out of the factory during the operation." The disassembly drone pulled out a pair of cards as she finished her explanation, one of them being her company-issued Disassembly Service Passcard, which resembled a normal civilian ID in appearance, save for the 'JCJenson (In Spaaace!) Logo on the top left and hazard markings around the rim of the card. As for the other card, it was a well worn, still legitimate ID card, showing F as how she appeared when she was a worker drone. At the side of her picture was a name with an initial. "FELICITY A LEE"
Taking the two cards in her hand, she looked them over and scanned them as Nathan tried to back Wade up as well. "So can I, Ma'am! I helped there too, when he was under the company's control. We all got him out of the factory so we could get him back in order." Pulling out his own ID, Nathan handed it out as the guard returned F's IDs to her.
The guard accepted Nathan's ID as she spoke over what to do with Wade. "Well, normally it takes clearance from higher ranked personnel here to allow someone inside without a legitimate form of identification. We can't just take someone's word on things like this, after all." Tina seemed to frown in disappointment as the guard explained her protocols, Wade looking down at the ground as he felt his worries were about to be proven correct. Going over Nathan's ID further, she gave an intrigued expression at the card before continuing. "Huh, interesting. Got two veteran folks here, I see?" She glanced to Nathan and F as she said that, taking into account their former military background as the former spoke up.
"Three, actually. My pal Kurtis is somewhere back there, I think. He should be heading down here later this evening." The guard glanced back at Nathan's ID as she took in the veteran drone's reply, sighing as she decided to make a slight amendment to the issue put before her and the four friends.
"Well, seeing you two here, I believe I can write something up. The Major won't be happy with me for this, but I think I can trust you with appropriate behavior." Taking a small sticky name-tag, the woman pulled out a pen before starting to write on it. Initially, she glanced to Wade, who stated his name again before she began to write his name on the tag. Once she was finished, the guard gave the tag to Wade, who slapped it onto his jacket before she spoke to him. "You should be fine to enter for the most part, just stick close to your friends and don't cause any trouble. Understood?"
Wade gave a stern salute to the security officer, who held back a chuckle at the honest, yet amusing effort the disassembly drone showed to her. Giving a simple nod and a flick of her hand, she permitted Wade and his friends entrance to the base, the four walking past the walkway barricades as they made their way past the gate.
Wade let out a heavy sigh of relief as he thanked his allies. "I owe you both so much for this, thanks!"
"Don't mention it, Wade." F said warmly as she and Nathan laughed at his joyful face.
"Yeah, just doing what any good friend should." Nathan said as Tina wrapped an arm around Wade, holding him tightly as the two walked together.
Looking to his girlfriend, Wade spoke to Tina about what to do next. "Well, since we're in, you wanna go fi-" He ceased his words as he remembered that there was someone else they needed to find amongst the base. "Oh, I almost forgot about her,"
"Jasmine!" Tina and Wade said aloud together as the former remembered her sister, Wade's words snapping her mind to Jasmine in an instant. "We should look for her, you think she might be here somewhere?"
"Probably. If they got Ron after they captured me, they have to 've picked her up too." Wade stated, Nathan raising a hand as he offered to help.
"I could go looking for her! You know what she looks like?" Readying a holo-projector, he tried to display an image of Jasmine from one of his many memories of her. The picture was, while pixelated and under a blue hue, incredibly well-detailed. And for Nathan, that was all he needed to see to note Jasmine's appearance in his memory. Nodding, he spoke again to his friends. "Got it! I'll see if she's around!" Then, turning to run down one of the paths leading to a nearby base facility, he stopped as he asked one more question. "Oh! One more thing, you got a smartcomm on ya, Wade?"
Readying one from his holo-projector hand, he nodded as he spoke into it. "Seems so, though I don't seem to have all my contacts added in."
Running back over, Nathan pulled out his own smartcomm before putting it up against Wade's hand one, allowing the two devices to exchange information. Upon the devices beeping, Wade and Nathan nodded to each other, the former ignoring a pop-up that stated, "New Contact Added" while the latter spoke once more. "Okay, I'll call you once I spot her!" With that, he began running down the path once more, intent on finding Tina's sister at the base, wherever she could be.
"Fowley! Her last name's Fowley!" Tina said aloud to the departing Nathan, hoping he heard her words before turning away from the miner drone and facing Wade and F again.
As Tina sighed in partial relief, Wade put his own arm around her before asking the question he tried to ask before. "So, uh, with that out of the way for now... You wanna go look for one of those ship tabs?"
Putting a hand to Wade's chest, Tina smiled as she replied. "Oh, certainly." Then, as the three began walking down a different path that Nathan hadn't taken, the pilot drone continued with a chuckle. "I hear they have a place here that sells model kits too!"
...
Jasmine sat in silent sorrow as she took another gulp of her glass of Proxi-Vodka, a tasty, but heavy alcoholic beverage produced at the colony of Proxima 2... and one of Jasmine's preferred drinks to have when she wasn't in a good mood. When she awoke after being stunned by the station guards, she found that she was just recovered by a group that called themselves the 'United Earth Coalition', and that her drone friend, Tina, was unfortunately taken by the JCJenson corporation to be turned into one of their horrid disassembly drones. While the people that saved her offered to help her find Tina, so far there had been no luck in doing so. No successful calls, no response from Wade nor Ron, nothing.
The whole situation widdled at her like scrapes to her form, slowly draining any bit of hope that she had in finding her sister. And once the mission at that factory was over, the ship began heading back to the Nellis Base to escort the recovered drones back to a safe area. Unfortunately for Jasmine, Tina's presence was not given confirmation. Alone, she walked off to one of the bars down at the base, specifically Drexler's Cantina, one of the more popular bars down at the military starport. Thankfully, though she didn't openly exhibit feelings of wanting to be alone in her wallowing, she was glad the place was nearly barren of patrons, with only a few at a couple of tables within the bar.
The stage at the back of the bar also had a few singer drones performing aloud, the lead singer girl reciting the words of a quiet, yet exciting song that, instrumentally, consisted of a strange mix of bass, techno, and a hint of opera. The song itself was one Jasmine had heard a good many times before in her life, known as, 'You Complete My World' by a decades old Earth band by the name of HeartStar. The song, as Jasmine and many others who'd heard it interpreted it, was about someone who described their world like a puzzle, and that the one whom the main singer cared for beyond all was the only thing that could keep their world from shattering into ruin before them.
An oddly fitting tune, given what had just happened on the JCJ Central earlier. For all Jasmine knew, Tina was either alive beyond her knowledge, hopefully searching for her wherever she could, or, the answer Jasmine feared... Dead.
Not wanting to even consider the thought, the human pilot took another swig of the colonial Vodka, relishing in its taste before forcing herself to swallow, almost gagging from the strength of the drink. Easing herself, she glanced out to one of the windows of the bar, taking the faint glimpse of night into her eyes. Then, looking to the clock at the wall ahead of her, she saw the time was about a little over an hour to 10 pm. Jasmine gave a sigh to herself, certain she would be alone for the rest of the night.
Unbeknownst to her, however, Jasmine had been spied upon a little while ago. Nathan, in his search for the woman Tina called Jasmine Fowley, had spotted a woman matching the physical appearance of the target. Knowing Jasmine wouldn't know who he was if he tried to talk to her himself, Nathan immediately went looking for Wade, easing his return to his team by calling the former worker drone and signaling him about his findings.
Deciding to check on the news, Jasmine slowly pulled out her smartcomm, resisting her urge to press the contacts button as she tapped the news app. Looking through it, she spotted a recent story that was posted just over an hour ago, titled, "JCJenson 'Recall' effort sabotaged by joint Government/Militia forces! The Truth Exposed!" Above the article was a video, a play button in front of it teasing Jasmine. Curious over this sudden development, she pressed the button, her attention in complete focus on the video as it began to play.
After the news station's logo appeared on-screen for a short few seconds, the current host for the story, Mrs. Tiffany Joy, appeared at her seat before beginning the story. "Good evening, this is Nevada-78, I'm your host, Tiffany Joy. Tonight, we start with a rapid development for the 'drone recall' incidents propagated by the business conglomerate JCJenson In Space. Throughout the afternoon up to now, several advanced factories under the ownership of the corporation have fallen under violent assault by various militarized forces, ranging from official United Nations operatives to private militia groups with varying goals." The small screen to Joy's left shifted to show the state of Nevada, zooming into it to show a portion of the Mojave desert as Joy continued her story.
"Among these facilities, one such factory based right here in southern Nevada has recently succumbed to the successful efforts of the USN Defense Force and a group by the name of the United Earth Coalition, an alliance consisting of humans and automatons working to create a unified world for both species." The screen shifted again to show the logo for the UEC, which appeared as one half of a human head outline and another of a drone's, along with two arms behind the heads belonging to both beings pictured. "With the attack having concluded just hours ago, we have reporters gathering at the New Nellis Staryards near Henderson City to bring you the aftermath of the conflict. We go to Mr. Jelico, on the scene in five."
The camera shifted after the countdown of five to show Mr. Jelico in front of the camera, the cameraman filming a large tent housing several worker drones being tended to by the base soldiers. "Alright, Jelico here, we're on station at New Nellis. What you're all seeing here are some of the recovered worker drones, many of them were pretty spooked by the events that unfolded in that factory earlier." As the camera panned over the lot of drones, some of them looked to the camera, curious at the news crew filming them as Jelico continued. "A few of them are real glad to be here, Joy. Seems like they feel safe here, as far as I can tell."
As the camera moved to show Jelico again, a plane could be seen taking off as he spoke. "Yeah, these people did them quite a service. The staff here are working to find their original owners and families, it'll probably be a little bit before they can get them all home." The camera switched once again to another view of the base, the lights of various buildings illuminating the night as the news story continued.
At the entrance, Nathan pushed open the door to the bar, the chime failing to catch anyone's attention as he, Wade, F and Tina stepped inside. Carefully pointing at Jasmine, he whispered to Tina, "That's her, from the looks of it. She's been here for a good minute!"
Taking another drink of the Proxi-Vodka, Jasmine listened further to the story. "The authorities didn't just recover a majority of the worker drones taken into the factory, however. A recent update provided by Mrs. Yuka, shows her interviewing a disassembly drone who claims to be among the unfortunate drones the assault force failed to save before their conversion."
"Jasmine!" Tina called out, the voice instantly grabbing the woman's attention as she paused the news story. Swiftly turning her head, her heart began pounding with immense excitement as she saw her drone sister, who grinned upon seeing her face.
"Tina!" Jasmine said aloud, somewhat weakly from her previous wallowing as she tried to run over to her sister, landing on her knees as the two embraced in a flush of emotions. Wade and his friends stood behind the two girls as they hugged each other, clinging onto one another as tightly as they could give. Jasmine seemed to erupt with a pained cough as she allowed some of her sorrow out of her heart, Tina carressing her back in a comforting manner as she held back her own tears. The sisters held the hug for a long moment, not daring to let go of one another for fear of losing each other again. Eventually, however, they did, the two sisters taking heavy breaths as Jasmine spoke up while wiping her face. "I thought I'd lost you."
"Can't say I didn't feel the same way, love." Tina replied as she broke out in light laughter, glancing to Wade before continuing. "But, fortunately, those Coalition boys helped out quite a bit. Though, not as much as my knight in his new armor."
Standing herself up, Jasmine took Tina's helping hand as she looked to the one her sister spoke of. A grateful smile formed on Jasmine's face as she saw Wade, standing in front of her and Tina as he returned the expression. Looking upon her family friend, Jasmine noticed something... different about Wade. He was taller now, his arms were shaped like white cones rather than the silver bendy tubes he and Tina normally had. As for his face, his pure green eyes were replaced with a set of greenish-yellow ones, and above his forehead was a band holding five yellow bulbs that she didn't know the function of.
While the pieces started to click together in her head, Jasmine took Wade's held out hand as she spoke to him. "Wade, I'm so glad to see you! You look different, too. Did something... happen to you?" She already guessed it by this point, but feigned confusion as she opted to hear Wade's take on the matter.
"Yeah, I hope you don't mind your sister dating a vampire from now on." Tina chortled in amusement at Wade's comment at himself, Jasmine raising an eyebrow in confusion at the former worker drone as he returned his expression to a more sincere smile. "The company got me too, and unlike the workers we got out... they managed to turn me into a disassembly drone. From now on, I'm gonna need to take in more oil than I usually did before I was turned. My cooling system's not as good as it should be, from what I've heard." Pulling out his two full canteens, Wade finished his partial explanation. "Don't worry, though. I've got some to keep me down."
Jasmine took in the news with immense surprise, noticing the hazard stripes at the rims of Wade's arms as she replied to her friend. "Oh... Well, if Tina's fine with it, then I see no problem with that, Wade." Admittedly, she was a bit unnerved by the change, concerned for both him and Tina's safety due to this supposed oil coolant issue. Trying to sound as nice as she could on the matter, Jasmine hesitantly asked Wade, "Though... I am a bit concerned with that bad cooling problem you mention. You... don't think you would-"
"Hurt Tina?!" Wade assumed, understanding Jasmine's concern as he gave a horrified glance to the two sisters. Standing with his fists to his hips, he gave his answer to Jasmine's presumed question. "Don't even say such a thing, Jasmine. I'd rather overheat than dare strike her."
Admittedly amused as well as concerned for Wade's selflessness, Tina chuckled at him before speaking up on the matter. "Now now, Wade. It won't be so bad. We'll manage."
Jasmine nodded as she agreed with her sister's optimistic view on the problem. "Indeed we will, we always do." Then, taking notice of the other two drones in the room, Jasmine smiled at them before speaking again. "Ah, I see you brought some friends too."
Wade and Tina glanced over to Nathan and F upon Jasmine's statement, the two friends smiling pleasantly as Wade spoke up. "Oh, yeah. These are some of my work buddies from Ceres, Jasmine. This is Nathan, I first met him when Ron and I came to the mines, showed us around a bit too." Putting a hand on F's shoulder, Wade introduced her too. "And this is Serial Designation F, or, just F. She was one of the guards keeping watch on the place while we worked."
F seemed to blush out of embarrassment as she remembered her and Wade's first meeting. "I... did come off a little rough on them when they first came in, though. Stopped Nathan's touring run too. Just following colony protocol."
Nathan patted F's back as he tried to ease F's guilt. "Oh, it's nothing F. We had to start work in a few minutes anyway. Besides, it's a bit more fun exploring the place yourself without a guide." He winked at the others as he finished his praise. "Trust me, it really is."
Wade, Tina and Jasmine all chuckled at their friend's amusing words, F joining in as she replied to Nathan's encouragement. "Alright, alright."
Walking up to the two, Tina put her hand onto Nathan's as she gave her own praises. "And they may not look like it, dear, but Nathan and F were both formerly in the military, from what Wade's told me."
Jasmine gave a proud smirk at the two as she responded to her sister's claim. "Well, that's quite something. Did she tell you we used to fly for them some years back?"
"Oh, she did, Mrs. Fowley." Nathan replied as he chuckled lightly, F giving a smile of her own as she added her own part to the story.
"Yeah, and given what's happening now, maybe they might call you back for service again. Wade told me you two were excellent pilots."
It was now Jasmine's turn to blush as she chuckled from the compliment, knowing Wade's high praise for her and her sister's flying as she replied. "Well, I can't say that's wrong, Tina saved the day during the flight back here. We ran into an asteroid cluster while in the middle of a jump."
Wade patted Tina on her back as he quietly cheered his love on. "That's what I'm talking about, she's a wonder among the stars, I'm telling you!"
The group fell into an excited fit of laughter at the conversation, a few of the bar patrons taking notice of the bunch as they eventually ceased their joyful moment.
As everyone calmed down, Jasmine spoke up, intending to bring the discussion to another place. "Well, with all that said, it feels great to see you all here. It was such a terrible day after all those company folk showed up." Then, as she scanned the group of friends around her, she noticed someone else missing from this puzzle. "Hey, uh... is Ron here? Did he head off somewhere?"
The mood was quickly put down to a mournful aura as Wade and Tina glanced to the floor in sadness, Nathan and F giving uncomfortable postures as they awaited for someone to speak up on the matter.
Eventually, Wade was the one to open his mouth, breathing steadily as he tried to speak to Jasmine. "Um, Jasmine? Things, uh... really took a nose dive after we got captured. You think we could find a place to sit? It's a lot to talk about."
Looking to the four drones with concern, Jasmine eased her returning fear as she nodded to Wade in agreement. "...Sure, there's plenty of space at the table here." Pointing her arm to the table, which was surrounded by a U-shaped seating bench, Wade and his friends began to move to the table as Tina spoke up.
"I can get us some drinks for the talk, you all want anything?"
"Just some oil, thanks. "Wade answered as F and Nathan gave their own nods to Tina, the drone girl walking over to the bartender near the stage as she went to purchase some beverages.
Sitting down, Jasmine picked up her smartcomm from the table, glancing to it as she spoke up on her half-finished drink. "Heh, and to think I was drowning myself in this drag of a drink before. Probably have to find a different glass."
"Proxi-Vodka? Haven't seen you touch that since we lost Aunt Susan." Wade said solemnly as he examined Jasmine's drink, sighing as he reluctantly continued. "Well, maybe it can go for a few more sips."
Looking to the vodka, Jasmine nodded as she put her smartcomm in her pocket. "I figured, I didn't think this was gonna sound good."
"I wish it did." Wade replied as Tina walked back to the table, a plate of three oil glasses resting on her careful hand as she set it down.
After delivering the drinks, Tina took a seat next to Wade, holding his hand as Jasmine spoke up. "So, where do we start this terrible story?"
Wade gulped a bit as he began to recount the events that transpired today. "Well, it all started when Ron and I came back from the mining colony."
submitted by AdmiralStone96230-A to MurderDrones [link] [comments]


2024.05.14 11:06 greydorothy A brief discussion of violence in Fire Emblem

Intro

It’s not much of a stretch to say that violence is the primary form of interaction in video games. With a handful of exceptions, most video games involve guys whacking other guys, with varying degrees of brutality. Even chill games fall into this - Stardew Valley has sections with combat in them! Considering the pervasiveness of violence in video games, there has been a ton of amateur and academic commentary on the topic. However, while this is a well-established school of thought, I haven’t seen people try to apply this to Fire Emblem specifically.
So, let’s do that now! In this post, I’ll be exploring how violence in Fire Emblem is implemented - what limitations are placed on violence, how it warps wider game and narrative design, and what it implicitly says and does not say. I hope this post doesn’t come off as too early-2010s “makes you think”-y, but I do think there are multiple interesting things worth talking about here!
Despite the length of this post, "a brief discussion" is an appropriate title, as we won't be able to go into depth on everything. After all, video games are holistic works, so the attitude towards violence is relevant to every aspect of their design. However, I have managed to wrangle some of these threads into the following structure: first a discussion on the fundamental mode of interaction in Fire Emblem, then how stories are constructed with regards to violence, and ending with the aesthetics of violence and how they relate to characters. Also, as FE is a huge series, be aware that I am gonna be making some broad statements which may not apply to each individual plot point of every game. I actually planned to write 3 case studies around Thracia 776, Fates, and Three Houses (which have the most interesting attitudes to violence in the series IMO) which point out these deviations, but this post is way too long and full of tangents already. If people are interested, I’ll make a followup to this post which goes into them in more detail. Also also, because of the nature of this post, I’ll actually give a useful TL;DR for once:
TL;DR: Nintendo games must be fun mechanically, and they can’t be too uncomfortable narratively. If you try to provide a counterpoint by saying “oh this Kirby final boss is super dark it eats 100 morbillion galaxies”, you do not deserve rights. IntSys has to keep to this as a 2nd party publisher, but they also have to deal with the fact that their games are at least nominally about ‘war’ (or at least they put their toes into that particular thematic pool). This conflict between making a fun video game for children/teens and the wider framing of the narrative leads to interesting narrative and aesthetic tensions. also fun is cringe, misery is based

“Do you like hurting other people?” (or The Fundamental Mode of Interaction)

OK LISTEN I KNOW I LITERALLY JUST SAID THAT I DIDN’T WANT TO COME ACROSS AS A EARLY 2010s “VIOLENCE IN VIDYA BAD :O????” PERSON BUT I SWEAR I’M GOING SOMEWHERE WITH THIS
The best place to start when talking about violence in video games is to think about the primary form of interaction in said game. In the case of Fire Emblem, this is in the in-chapter gameplay. Sure, in objective terms the player moves arbitrary objects across a 2D grid which perform subtraction on arbitrary objects controlled by the computer, but this is always framed as controlling a squad of soldiers to engage in (typically lethal) combat with enemies (who are normally also soldiers). When you’re not doing this in-chapter gameplay, you are preparing for the next chapter of combat. This involves surveying the area of combat, preparing weapon loadouts, etc, however more recent entries also include light life-sim-esque elements. To summarize, Fire Emblem’s interactivity involves ordering violence as well as the preparations to order said violence.
For players, this strategic thinking is extremely fun and is the primary draw of the series! You have all these tier lists of who’s better at killing, discussion of the maps where you do the killing, complaints about the length of gameplay sections where you don’t do killing, etc. This is by design, as while I don’t know the core brand tenets of Nintendo, I imagine the Reggie quote “If it isn’t fun, why bother?” is carved into a solid gold statue of Mario in the office lobby. This then is enforced on all associated studios, including IntSys and so Fire Emblem. While I would disagree with that Reggie quote (especially the bit where he says “If it’s not a battle, where’s the fun?” which is a wild statement to make about an entire medium), this approach to making games is ultimately fine, and so IntSys tailored the strategic gameplay to be satisfying to your dopamine receptors. You could analyse what the normalisation of violence even in ‘just for fun’ games says about wider gaming culture, but I won’t get into that here. In any case, let’s dig into a few specifics of FE’s interactivity.
One thing that’s interesting with regard to strategy games is the detached perspective of the player. You order units and observe the resulting violence, but it’s not tactile, you don’t directly swing the sword or shoot the bow or cast the spell like with action games. This adds a layer of separation between the player and what fundamentally happens, at least within the framing that the game provides. It’s not like Call of Duty, where your relationship to the violence is very visceral, where you view everything down the barrel of a gun. OK, I probably shouldn’t use a series that I have very little personal experience with (I only listen to the supplementary lore material, so let’s talk about Sekiro: Shadows Die Twice. While you’re not directly in the driver’s seat, John Sekiro reacts to your every input with extreme responsiveness, so overcoming the game’s challenges i.e. stabbing people is incredibly visceral and satisfying. While this violence is fantastical in nature, there is sufficient blood and explicit sword-action to clearly say “oh yeah you are violently killing all of those bozos with a katana”. Coming back to FE, not only are you far more detached from the violence, it is presented in an extremely cartoony manner… but let’s not get ahead of ourselves here, we’ll get to the aesthetics later. Point is, Fire Emblem gives the viewpoint of a stoic commander, who Does What Needs To Be Done™, and not the viewpoint of an actual soldier who has to do the actual killing.
Now let’s view the player’s perspective on violence from a different angle. Fire Emblem intends for its combat to be relatively relaxed on the player side of things - the turn-based nature allows the player to calmly think through all of their moves, and you typically have perfect information on the enemies. The only exceptions to this are Fog of WaSame Turn Reinforcements, which are rare and typically unpopular amongst the fanbase. This leans into ‘combat as sport’, where (going back to the Reggie quote) you have a fun time picking apart a puzzle with the tools you have, and we all collectively enjoy this! This is a valid way of designing strategy games, and I like what IntSys has done. However, it’s not the only way of making these games - for example, in Total War you have to juggle all your battalions in real time whilst the enemy is bearing down on you, and the XCOM games always have Fog of War and limited information on the enemies, with you never knowing what kind of awful new monster is going to suddenly charge at you. Don’t get me wrong, neither of these follow ‘combat as war’, the principle that violence should properly mimic the stress, tension and unfairness of actual conflict. Hell, neither of them are particularly mature either - Total War is the strategy game equivalent of smashing action figures together, and XCOM emulates a pulp sci-fi alien invasion story. However, the additional pressures these games have make them hew slightly closer to actual conflict, putting you more in that mindset in a way that the clean fun Fire Emblem doesn’t really do. Again, I want to say FE’s approach to violence in in-map gameplay is fine, but when all three of these franchises have an explicit narrative framing of ‘warfare’, it does make Fire Emblem’s narrative a little more… stretched.
Finally, I want to briefly mention the maps. To steal from a brilliant Jacob Geller video, these are Worlds Designed For Violence. At least outside of the Kaga games, the maps you fight on are primarily designed around how the player interacts with them, i.e. fights on them. While I imagine the narrative designers and artists at IntSys are involved throughout the map design process, the gameplay flow probably takes precedence most of the time. Maps are not designed to resemble realistic places that you have to fight through, they are instead designed primarily to provide fun gameplay experiences before being dressed up by the artists to look realistic/fit the specific story beat. This is a more consistently entertaining approach to map design - heaven knows we have a lot of Kaga castle assault maps which are as fun as actually assaulting an entrenched position IRL - but this lack of friction could potentially take the bite out of the intended vibe, neuter any commentary on violence throughout the story.
You may have noticed that we’ve only talked about the “in-map” gameplay for now, when there’s an entire second half of these games, i.e. all the gameplay between the maps. Don’t worry, we’ll get to all of that, but this may fit better in:

Something something “ludonarrative” something something (or Narrative Implications)

(To clarify, here I’m going to talk about the wider plots and narrative structure as opposed to characterisation, as that fits more into the aesthetics of the series)
It’s not bold to say that the narratives of games have to warp around the core gameplay structure. Especially in AAA video game production, the narrative designers usually have to take a back seat to the systems and level designers, at least outside of the initial rough outline they provide in the original game pitch. In this case, the job of the writer is to form vaguely coherent connective tissue between individual levels, setpieces and expensive pre-rendered cutscenes. This must be a very difficult job, and is probably the reason why most video game stories are the way they are. I am not privy to IntSys internal meetings, but I imagine they abide by this paradigm, trying to give a reason for why you fight 20 battles which roughly align with plot beats that were decided years ago.
Put another way, the writers of Fire Emblem must contrive a reason why the characters fight a vast number of violent battles in a strategic manner. This has a pretty easy solution - war! We have found something it’s good for, as whenever the gameplay designers decide that an extra map is required, the writers can just insert “oh no there’s a blockade of enemy soldiers in the way, guess you gotta kill them all”. This is the case for almost all the games and is a fair enough narrative choice, as it’s frankly one of the few scenarios where you could reasonably contrive so many battles, but it’s worth examining this in a bit more detail.
Even in the framing of warfare, there are still a lot of skirmishes, which sometimes the narrative or tone fails to support - or at least, their presence means that violence isn’t taken that seriously. Let’s take an example from early in Awakening: Emmeryn sends the Shepherds to negotiate an alliance with Regna Ferox. On the way, they are ambushed by Risen on the Northroad (1), have to fight the border guards who think Chrom is a bandit I think??? (2), and then after arriving they need to take part in Regna Ferox’s ritual combat to secure their alliance (3). These beats aren’t necessarily bad, and I actually think Awakening uses these opportunities quite well: the Risen are established as a constant threat to the world (except not really in the main story but that’s a whole other thing), “Marth'' gets more development, we set up Regna Ferox as fighty people who like to fight, and while the middle encounter is very tenuous it does set up a funny joke in Cynthia’s paralogue. However, I want to communicate that if the map/encounter designers need X maps between plot points A and B - in this case, needing low-stakes trials in the tutorial period - then there’s gonna be a fair bit of narrative filler. That is to say, there must be multiple combat encounters that kinda just happen, which makes violence a lot more casual in the narrative. See also the myriad examples of “oh shit random bandits attack!”, used to have a lower stakes map, with bandits appearing and vanishing as needed. This works fine enough in the context of ‘combat as sport’, allowing your favourite scrunglo to build up a triple-digit body count, but this casual attitude circumvents potentially interesting ideas with regards violence. Taking the example further, banditry and its causes are never seriously explored, as bandits are just treated as a filler enemy (except in Based As Hell Thracia 776).
Another narrative consequence of needing so many fights is that… you need to fight. That is to say, any anti-war sentiment or appeal to diplomacy in the series is fundamentally undercut by a) strategic combat being a core appeal of the series and b) narrative beats needing to be structured around fighting enemies. It’s a struggle to have moments of diplomacy and reconciliation when you had a fight within 3 minutes of said moment, lest some people start screaming that things are getting boring. This also makes any appeals to pacifism kinda moot. Xander’s quote about “war bad” in Conquest is utter bullshit, as a huge part of the marketing around that route focuses on the coolness of the tactical combat and its challenge. Eirika and Ephraim can never be equal, because Ephraim’s “fighting is fucken awesome” is encouraged by the gameplay, and Eirika can NEVER save 11037 because we need a final boss and no-one else fits the bill.
Speaking of, in video games it’s best practice to have a big bad guy you fight at the end of the story, the toughest mechanical challenge coinciding with the narrative climax. In Fire Emblem, you have one grand final battle which decides the fate of the war and/or world, before cutting to a brief wrap-up and then credits. This is an attempt to make these games satisfying, which is fine, but this is at odds with an anti-war message (which FE often gestures towards) - that is, actual wars tend to be deeply unsatisfying in a narrative sense! Oftentimes, after a decisive battle, things just kinda keep going for a little while afterwards with casualties continuing to pile up until peace terms are agreed. In the few cases where there is a final battle, it’s more of a formality as the decisive moment occurred months ago. See World War 1 and… World War 2 for examples of each, not to mention a whole host of war-related books and films. The problem with doing this in a video game is that it would require having multiple one-sided fights past the most climatic fight, which would be unfun, and we return to that fucking Reggie quote again. While video games can effectively explore this anti-war narrative space - This War of Mine is a fantastic example - it just doesn’t gel with the fun games that IntSys wants to make. I bring this up in the context of FE because Fire Emblem has such an aesthetic focus on warfare compared to other video games, so it sticks out even further. Even in FE6/FE9 where the war is effectively over in the final few maps, the enemies still remain extremely challenging, because if they didn’t things would be boring.
A few minor things that didn’t fit in above before we wrap up this section. First of all, in making an action packed story, Fire Emblem neglects an important aspect of army life in warfare - the “hurrying up and waiting”. In the majority of cases, the breaks between fights is under 10 minutes, it’s just glossed over. Fire Emblem Three Houses is the exception to this, but there it’s more framed as school life. Some people may say “what’s the point in having large amounts of timewasting where nothing happens in my game about war” and to that I would say fuck you, I want to play Jarhead Emblem. Next, Fire Emblem involves fighting people AND monsters, but these targets are typically given equal narrative weight, outside of maybe a funny line of dialogue about someone being afraid of monsters. In 99% of cases, enemy soldiers you fight have no more humanity than literal monsters. The death of any of your beloved soldiers is a tragedy with big sad death quotes, the death of those poor fuckers is quite literally a statistic which is proudly used to rank how well your guys have done at the end of the game. Finally, the limited scope of the violence the series can show limits the potential impact of scenes. In some cases, this is good as the implication is enough, e.g. the ‘Monica’ scene in Sacred Stones is wonderfully grim and would be weakened by anything explicit. However, a number of other scenes are neutered by the limitations on violence. This fundamentally relates to the aesthetics of the series:

insert prozd tweet/skit here (or Aesthetics, Tone, and Characters)

I’ve been talking a lot about ‘the violence committed’, and this might have seemed a bit weird to you. It’s a true statement, but because the violence is mostly cartoony and abstracted - bad guys disappear into nothingness, there’s no blood, etc - it’s hard to think of it in that way. It’s basically impossible to place Fire Emblem in the same artistic sphere as, say, All Quiet on the Western Front. This aesthetic sense was partially tech-limited in the early NES and SNES games, which was grandfathered into the more graphically complex titles, but it’s also related to how the aesthetics unavoidably warp the tone of the work. IntSys needs their games to be relatively lighthearted and unconcerned with the consequences of its violence, as one of the core appeals of these games is the charming cast of characters. As you would expect, it would be a lot harder to appreciate your goofy blorbos and their lighthearted chats about nothing if you could see the brutal consequences of their triple digit body counts. If violence was more realistic, there would be a lot less “ooh I like training and/or this one hyperspecific food” or “I like peace, but I guess violence may be possibly needed sometimes” and there would have to be a lot more trauma and dourness. There are also age rating concerns, as you can’t exactly sell Come And See Emblem to pre-teens. And once more, to clarify: Fire Emblem as it exists now is fine! I like the lighthearted tone of this series, and I like the characters that reside within it. However, a few problems do arise from IntSys’s approach to violence, as occasionally they brush up against darker ideas but (due to similar reasons to the above) they can never commit to them, which neuters their potential impact. This is especially troublesome with regards to characterisation, as the little dudes are a core appeal, so if something is off that could cause problems. In a sense, at points we have severe aesthetic tension.
A fairly useful case study to see how this affects characterisation is with Mozu in Fire Emblem Fates. Mozu is a charming character, a genial country bumpkin with a bit of an edge at times, who has fond memories of her hometown. This lines up with the lighthearted tone of her recruitment paralogue, where (checks notes) her entire village gets massacred by inhuman monsters, with her mother literally being murdered right in front of her, and she joins up with Corrin’s party because there is literally nothing left of her old life. I understand that people who experience extreme trauma do still manage to live meaningful lives, and that IntSys wouldn’t want to have a character who is a barely functional traumatised mess for 90% of the campaign. However, this doesn’t explain the sheer dissonance between the relatively normal and well-adjusted Mozu who quietly remembers her lost loved ones, and the fact that her village got My Lai’d a handful of weeks ago in the game’s timeline. IMO this would work a lot better if there were a few survivors (instead of literally everyone else dying), with Mozu actively choosing to leave her old life to help others instead of being forced to leave by circumstance. This reduction in scope would mitigate the dissonance between the character and what actually happens to her. This is by far the most extreme example in the series, however I’m sure you can think of others. My issue here is not with having ‘normal’ characters, or with them suffering tragedies, my issue is the dissonance between the two when viewing the scope of said tragedies. This is just one way the series wants to get into darker territory, then swiftly backing off instead of delving into the consequences.
This aesthetic restriction also affects the potential impact of dramatic scenes in the main story, limiting what the focus of these scenes can actually be. This little bit will involve heavy spoilers for Genealogy of the Holy War and Spec Ops: The Line (I KNOW THESE GAMES ARE VERY DIFFERENT WITH VERY DIFFERENT INTENDED DEMOGRAPHICS IN VERY DIFFERENT CULTURAL CONTEXTS, SHUT UP). Both have a very important narrative moment around their midpoints, involving fire magic/white phosphorus respectively. In each game, the deaths that occur are utterly horrific when you think about them. In FE4 the focus is on the drama of the plot twist and effects on the characters, with the actual effects of the violence being left to implication. We don’t know if this was the original intent of Kaga and the team, or if this was enforced by various tech- and publisher-related restrictions, but in either case we do not see anything explicit. In any case, in Spec Ops: The Line, the horror and graphic nature of the violence is completely inescapable, and therefore forms the core of the turning point of the story. The specifics of the violence itself are crucial - the game does not work if you don’t see the consequences of the white phosphorus - and it leads beautifully to the complete descent of its endgame. You may be saying “of course you couldn’t show that violence in FE, it’s a kids game” which is true, and in any case the scene in Genealogy is very good, even without showing the violence. I imagine if we get a remake in the year 202X we wouldn’t see anything explicit anyway, partially due to the publisher but also because the scene doesn’t necessarily need it. The point I am trying to make is that the aesthetics form a limitation on what Fire Emblem can explore, narrative space that the series fundamentally cannot reach.
One more thing, and this isn’t really about the games themselves but the impressions leading into them, and how the aesthetics can affect that. Do you guys remember when the intro cutscene of Three Houses was released a few weeks before release? I do, and I also remember the collective shock of the community when seeing the early previews. It was so drastically different to everything that had come before, and consequently was really intriguing - you can see a lot of speculation in the above comments. To clarify, I don’t want to pretend that 3H is some kind of super mature ultra gritty war story, or that blood = good game, but that beginning cutscene gave one hell of a first impression. Even though the game isn’t that much darker than any other FE game, the sheer unexpectedness put people off-kilter in a kinda awesome way. Does the game actually deliver? YMMV, but I think this (and some of the later cutscenes, such as the mid-game Dimitri one) work quite well. Sometimes, a little injection of harsher violence can go a long way.

Conclusion

Frankly I don’t really have a conclusion, sorry. As you can see, there are so many disparate strands, I can’t possibly make one grand thesis statement. Maybe the inherent contradictions of having warfare in a family friendly video game weakens the potential end result? I guess, but I don’t want to imply that what we have now is bad, as it is pretty good tbh. So, uhh…

OK, if I had to say something, it’s more about the process of making this. Having to try and think about how violence intersects with a video game you like takes you in a number of different directions. Ultimately, this process was really fulfilling for me, and I would recommend that you do the same (for FE or anything else)! Trying to analyse something you enjoy from a perspective not usually applied is pretty neat. If you guys have any thoughts (on the points above or your own), I’d be very interested to hear them!
Also, if people are interested, I’ll try to make a few case studies. I would focus on Thracia 776, Fates, and Three Houses, as (when thinking on this topic) I found that these games were consistently the most intriguing, with the most interesting relationships to violence. This would probably take a while though, as I am gonna be very busy in June, and I probably won’t have time this month either.
submitted by greydorothy to fireemblem [link] [comments]


2024.05.14 10:49 Researcher_Fearless God-king Meruem's Hatsu

I got to thinking about the powers of a Meruem who survived the Rose poison and went on to rule the world. This also assumes he is aware of the Dark Continent and that there are creatures there who could pose a threat to him. These Hatsu will be seperated into categories, since there's a lot of them.
Mostly, this was a chance to go absolutely wild with the pinnacle of Nen. I hope you enjoy reading busted abilities.
Foundational:
Aura Synthesis (Emission): By consuming the aura of another individual, Meruem permanently adds their aura to his reserves. This also allows him to reverse engineer any Hatsu they possessed perfectly, and improve them using his own Nen skill.
En Photons (Emission): By emitting individual particles of Nen, Meruem can gain the effects of En with effectively zero effort or aura investiture. More importantly, En Photons in contact with an individual with aura can become laden in the targets aura, returning to Meruem and activating Aura Synthesis. This means that, just by being in the same area as someone, Meruem can copy their Hatsu, and take as much of their aura reserves for himself as he pleases, though this is obviously massively faster the closer Meruem is to the target.
Specialization Access: By absorbing Aura from many specialists, Meruem gained the ability to use Specialization as if it were a normal Nen type, with 60% efficiency.
Combat:
Unshackle (Specialization): Meruem can only use this ability in a situation where he feels harm could come upon him from a source other than himself. To activate it, he must cut himself, and he cannot use Nen (including Enhancement healing) to heal it, or allow another to heal it for him. Once activated, Meruem gains 100% efficiency in all Nen categories while Unshackled. When Meruem ends this ability, 99% of his Aura pool is sealed away from him for ten times as long as he maintained Unshackle.
Transformation (Transmutation): A mix of Youpi's shapeshifting and Beelzebub, this ability allows Meruem to freely alter his form for mobility, combat, healing, and more. This is so potent that, as long as Meruem can maintain a a core the size of an ant, he can reform from nearly anything that doesn't destroy him on a cellular level. Unshackled, this ability allows Meruem to manipulate his body at the molecular level, though reconstituting large numbers of destroyed cells requires immense focus.
Spiritual Message (Emission, Manipulation): Meruem can read the mental, emotional, and aura makeup of anyone in contact with his En photons. This is so detailed that he can read minds and determine the Hatsu of targets instantly. This works on Dark Continent entities, though their complexity and uniqueness means that Meruem needs a few moments to derive useful conclusions, which is greatly reduced when Unshackled.
Mirror Clone (Emission, Manipulation): An emitted copy of himself, mirror clones do not have real substance and can be destroyed if their physical form is disrupted. They can use most of his Hatsu, and any aura granted to them is returned to Meruem if they are destroyed or are dismissed, as well as memories of everything they experienced. Although Mirror clones can move independently, they lack their own consciousness, and generally act on the last order given to them by Meruem.
Perfect Clone (Conjuration, Manipulation): Can only be activated when Unshackled. A true flesh and blood copy of Meruem. Instead of being granted a sum of Aura on creation, a Perfect Clone is instead granted a percentage of Meruem's pool, which it can recover on its own if expended, potentially even growing with Aura Synthesis. Perfect Clone is fully independent, and acts as an exact copy of Meruem's consciousness, meaning that personality drift is a real danger. Meruem considers this ability undignified, but holds it in reserve for creatures like Ai that can instantly kill anything at any range. If either the copy or original dies, the remainder receives the full Aura pool.
False Form (Conjuration): By using replacement-type conjuration to create a copy of his own body, Meruem can sustain bodily harm without it affecting his actual body. This ability normally has a latency of half a second to re-create a destroyed body part, but this is removed when Unshackled.
Executioner's Sword (Conjuration): Only usable Unshackled. Anything living pierced by this blade dies. Only one can be conjured at a time, even between clones.
Domain:
Heart of the Emperor (Conjuration): Meruem conjures an onyx shard. Any creature with this shard embedded in their heart is protected against the majority of the negative effects of Meruem's domains. Anyone else with a shard is treated as Meruem for the purpose of the domains effects.
Domain Activation (Emission): Can only be used Unshackled. Meruem emits a Nen space and teleports himself and any number of other targets into it. Each domain can only be activated if all previous domains were unsucessful in defeating one or more targets inside, and were active for at least 30 seconds on that target. Although each domain has a unique ability, all of them teleport En Photons directly between Meruem and the target, causing Aura drain to happen at a ludicrous rate.
Dimensional Anchor (Emission): Anything struck by the ray fired by this ability finds themselves unable to teleport by any means. This also foils any attempts to escape emitted spaces.
Domain I - Fields of Mourning (Manipulation): A seemingly infinite, listless field, this domain exploits the emotional vulnerabilities of the target, forcing victims to relive trauma, become overwhelmed with regret, or simply have all motivation drained away from them. Meruem can skip this domain against opponents that do not have emotions.
Domain 2 - Chains of Tartarus (Manipulation, Conjuration, Specialization): Worked stone and metal chains fill this domain. Targets inside of this domain have their body, mind, and aura seperated, unable to interact with each other. The body is paralyzed, the mind filled with pain and chaotic thoughts, and the aura rendered inert. Chans and manacles are conjured onto the target that interfere their ability to act in any way.
Domain 3 - Pits of Asphodel (Emission, Transmutation, Manipulation, Conjuration, Enhancement, Specialization): Pools of magma and gouts of flames fill this domain. This domain attempts to physically destroy the target by as many means as possible simultaneously. Heat, cold, vibration, ionization, entropy, and many more methods are used to destroy the target at an atomic, or sometimes subatomic level.
Domain 4 - Weight of Chronos (Specialization): A massive clock as the floor, with an endless abyss in every direction. This domain stops time, freezes space, and calcifies reality. Even Meruem is able to only observe and think, though he has near omniescense in this state within the domain. The purpose of this domain is to give Meruem the chance to observe, calculate, and formulate against a target that was able to resist the first three domains.
Domain 5 - Personalized Tapestry of Fate (Specialization + More?); The exact parameters of this domain are created while Weight of Chronos is active. Its purpose is to exploit weaknesses of the target in a way that allows them to be destroyed in ways that were not possible with the previous domains. If this is not possible with something standard, this serves simply to delay the target until the sixth domain unlocks.
Domain 6 - Unraveling (Specialization, Manipulation): Reality itself begins to unravel as this domain activates. This domain does not attack the target's body, mind, or aura. Instead, it attacks them as a concept, unraveling their very being at such a foundational level that there is little opportunity to resist.
Domain 7 - Colosseum (Enhancement): A large, roman colosseum. If all else fails, wearing the target down may be the only choice. When this domain activates, Meruem may take the opportunity to create a Perfect Clone outside the domain. While the domain is active, Meruem becomes five times more potent in every regard, and targets become five times weaker. Meruem also has his Aura efficiency massively increased, with expended aura mostly trickling back into his Aura pool, making him limitlessly enduring, while targets become massively inefficient, expending many times what they would even in a non weakened state. Note that this applies to unusual abilities like Ai's wishes as well.
Utility:
Teleportation (Emission): Meruem or something he targets teleports. This is instantaneous up to 100 meters (1 kilometer Unshackled), but requires concentration proportional to distance for longer teleports. In his Emitted spaces, Meruem can freely teleport anywhere within or between them. Can be used to escape Conjured or Emitted spaces.
Reactive Instincts (Manipulation, Specialization): Meruem is constantly self-manipulated with this ability, which reacts to danger or unusual situations. It can intuit danger that Meruem would have no way of percieving, and can activate any of his Hatsu autonomously. If someone wished for Alluka to kill Meruem, Reactive Instincts would Unshackle and create a Perfect Clone immediately before he died, allowing him to escape unscathed.
Hideaway (Emission, Conjuration): Meruem creates a new space, 'layered' slightly off from regular reality, and tucks himself or something else there. Although he can still percieve his surroundings with En Photons, very few methods can locate or target something that doesn't exist within regular spacetime.
Sacrificial Exorcism (Emission, Specialization): If Meruem is affected with a Nen curse or similar affliction, he may transfer it to a willing target in the form of a disease. Although powerful curses may result in afflictions on the same level as what Gon suffered, they will never be fatal (though survival may become nearly impossible with something on that level). If the target retains the curse for at leas ten years, and is still loyal to Meruem, their death causes the curse to die with them.
Exotic Matter Manipulation (Transmutation, Manipulation): Although technically many hatsu, I decided to group these together. Using his knowledge of physics, Meruem can create unusual states of matter to perform incredible feats, like creating black holes to form stable wormholes, to using transmuted antimatter to convert matter into energy. Physicists could probably suggest more weird stuff. Many of these must be Unshackled to come into effect properly.
Identity Safeguard (Specialization, Emission): Tucked away in an emitted space is a copy of the concept that makes Meruem what he is. If this is damaged somehow, he can use his backup.
Matter Reconstruction (Manipulation, Transmutation, Emission): Meruem can manipulate matter he infuses his aura into, reconfiguring it into any form he desires. Unshackled, this can manipulate atoms, changing the elements of the matter he is working with.
Timestream Shift (Specialization): If multiple streams of time are occurring simultaneously, he can enter whichever he pleases. Against Netero, he could use this ability to match Netero's time compression.
submitted by Researcher_Fearless to HatsuVault [link] [comments]


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