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Stencil Templates

2011.12.10 09:21 Stencil Templates

Stencil Templates is a home and archive for the digital copies of stencils. We seek to produce and catalog all stencil templates in the world in one easily searchable place. We have two rules: follow the tag system and be excellent to each other.
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2024.05.15 14:38 Powerful-Key8699 24m looking for new friends

Hello there, im looking for new friends. I have several hobbies and interests i want to share but im looking for more of an emotional connection, something more along the lines of being able to talk about stuff back and forth, but im definitely not looking to force anything.
As for hobbies and interests, i like to walk, i like taking scenic walks to map out nyc (in my head) obviously i stay away from dangerous places xD, im from queens so i like to cross into long island alot because its more peaceful. I like playing video games, only a specific set of them..like mmos, sometimes moba, fps. I like board games like monopoly, I like anime, sometimes kdrama, tv, and movies but less anime as of recently, i prefer watching shows or movies though. I spend more of my time on youtube!
I also really enjoy learning about new stuff, love learning about new people, i love talking and sharing music and tweaking my spotify playlist, im big on art (graphic design to fine arts is my jam :3) im quite open minded when it comes to food and have no food qualms really unless its stuff like balut(sorry to the pinoy bros and sis). Im open to sports as well. I dont smoke or drink so i prefer non smokers or drinkers, but i can appreciate a good edible, my only preferred way of getting high.
So yeah, if anyone is interested, please feel free to send me a message.
submitted by Powerful-Key8699 to NYCFriends [link] [comments]


2024.05.15 14:35 7ceeeee 🎃👦 𝕊𝕐ℕ𝕐 🐺🌗 HALFWAY TO HALLOWEEN UPDATE: We have an attorney, some art updates, a first proof of concept for the printed version, confirmed subreddits the story will air on, and other progress towards publishing! (Also, pictures in post!)

Hey y'all!
Just wanted to give a quick summary of various things that have happened over the last 1.5 months on synysuggestions:
https://preview.redd.it/l11615p3li0d1.jpg?width=1600&format=pjpg&auto=webp&s=c2817b8188c43759cb9bcd23292fbde6b341c241
https://preview.redd.it/l0k2h3l6li0d1.jpg?width=1600&format=pjpg&auto=webp&s=f132cace39d84cc3111287d1cb1311d8ae087640
https://preview.redd.it/49rz5zi7li0d1.jpg?width=1600&format=pjpg&auto=webp&s=b96bcccb102c3d76c6fbb4d05139a7384fb280a1
https://preview.redd.it/spxcl1v7li0d1.jpg?width=1600&format=pjpg&auto=webp&s=f8e35e90007f24d260930d00ba37258a01e1d545
https://preview.redd.it/44wnib48li0d1.jpg?width=1600&format=pjpg&auto=webp&s=61bdda46c2b18bb783693ba277afece93ccfcbdc
Full transparency: this week, I am contacting various print agencies to get quotes on what it would cost to get SYNY printing. I'm trying my damnedest to keep it cheap, but... ~400 pages is a lot of ink and paper. 😂 We'll see how things go, but no matter what happens, I'm staying positive and staying excited, but ready to explore other creative options as necessary for bringing SYNY to print to keep prices sane.
All things considered, I am already so insanely hyped for this year. I think about SYNY almost every single day, like an obsessed fan. Hell, I probably never will truly feel like I made it, and that I just get to be its easily excitable ambassador. But regardless of what is and what seems to be, I really feel like the most blessed person on earth to be able to share this story with y'all.
And finally... much love to y'all, fam. 🧡 It's great seeing and talking with you. I've seen a lot of names, and sadly my brain doesn't really hold them all in like I hope it will, but make no mistake: I do remember you, and I'm so, so glad you're here.
Here's to an even bigger, better, happier Halloween. :)
⁊ᶜ
submitted by 7ceeeee to seeyounextyear [link] [comments]


2024.05.15 14:34 MountainSkald [A Valkyrie's Saga] - Part 102

Prequel (Chapters 1 to 16)
1. Rise of a Valkyrie
First ÂŚ Previous ÂŚ Royal Road ÂŚ Patreon
Christie emerged from the bathroom once her nerves had calmed and found one of the chateau’s windows that looked out on the western ridgelines. She reached into her handbag and produced a stick of lipstick, sighted on a curve of blackness intersecting a particular constellation rising into the night sky, and pushed a discreet button on the base. The task force now had confirmation that Rayker was inside the chateau and the machine would be set in motion.
As she turned to head back to the party, Christie saw a different range of mountains in the corner of her eye. A fishhook stabbed into the muscle of her heart and tugged, while she was nearly overwhelmed with nausea. For a moment, a dusty valley surrounded her, the rocky ground coursing with streams of blood. The ghostly white face of Rose Djallen was before her, life fading from her eyes. Christie wanted to gasp, but she let the pain wash over her in silence, as they had all done so often. A moment’s concentration brought her back to the present, and the dangerous operation ahead.
Rayker’s expression had been so devoid of warmth—as though she wore her psychotic nature with pride. Christie couldn’t understand how someone could be so inhuman. She wondered what would happen if Rayker sensed the trap that was closing around her. Christie knew that she, and probably some of the guests, would be taken hostage. No doubt the dozens of Rangers stalking through the darkness would break cover, racing through the night to rescue her, with one particularly hard-headed individual out front. The highly skilled operators now preparing their own move on the chateau would fight their way inside, killing anyone who resisted them. The Banshee, their well-armed gunship, would break its cloak, leaving its position behind Ambrosia’s second moon to rain hellfire down on the small army that provided security for the Helvetic League’s pleasure planet. Rayker would probably die in a hail of gunfire—giving Rose her deserved retribution—for the Valkyrie would eagerly sacrifice their own lives before leaving one of their own behind.
Then the news of the incident would spread, and humanity’s thirty-seven worlds would talk of nothing else but the secret army of super soldiers that protected them from the arsenal of the Jotnar—an ancient and extinct civilization, who’s abandoned weapons and warships littered the stars. Nations, corporations and crime syndicates would find ways to track down those weapons, exploiting their incredible destructive power for their own selfish purposes. There would be war, billions would die, and, like those who had preceded them, humanity would probably wipe itself out.
Rose had died protecting Christie from Rayker’s drone army, but she had also died to uphold Valkyrie’s ancient responsibility.
That operation had ultimately saved the planet Caldera, but in the chaos and confusion of the battle Rayker had managed to slip away. The organization had spent nearly two years trying to hunt her down, but she was too skilled, too deeply enmeshed in the Helvetic League’s underworld.
The council of chiefs, Valkyrie’s inscrutable governing body, had agreed to form Task Force Nemesis under the command of General Smyrna. She was assigned the Mountain Ranger’s Bravo company—the Venomous Vipers—a Raider squadron of elite counter terrorists, and a task unit from Orbital Demolition Team Four. Supported by the Banshee and guided by Christie’s intelligence gathering unit, their mission statement was simple—do whatever it took to kill or capture Allana Rayker.
As they made slow, painstaking process, they began to receive indications that their target had rejoined her old corporate paymasters at VennZech, the most powerful weapons manufacturer in the galaxy. Then, the news broke that Joakkim Meissner, one of Rayker’s suspected allies, had been promoted to Chief Executive, arranging his party on Ambrosia to celebrate.
He had also invited one of the League’s rising stars in physics. The brilliant young doctor Ernst Kolar was a specialist in theoretical energy development. He had recently published a paper describing a theoretical anti-matter reactor alarmingly similar to those that powered the warships and killing machines of the Jotnar. Christie’s team leader, Jiao Zhang, had offered the high-confidence assessment that Rayker would refuse to let such an asset out of her sight. And, on the protected world of Ambrosia, what could she have to fear?
But Valkyrie had been breaking through Helvetic security barriers since the creation of the quasi-imperial state, and had become extremely good at it. And so, the operation had been set in motion.
Christie took a deep breath and prepared herself, soothing away any traces of nervousness. She left the outer hall and re-entered the party.
***
“Olympus, Olympus, Olympus,” a voice intoned through Kayla’s headset.
The code word signaled that Christie had identified Rayker in the chateau, and the operation was a go. A double burst of static followed; a squad-level transmission from Kes. It was the order to take out the security guards.
Kayla and Ray had crawled as close as they could to their position, readied their stun rifle and waited patiently. As the signal came in, the men had pushed away from their boulder rest spot and were resuming their patrol through the woods. Kayla waited until their line of sight had passed her, before she stood slowly, weapon aimed. A faint rustle told her that Ray had done the same.
The guard at the back, still slurping from a water bottle, fell a little further behind. The stun rifle’s projectile hit him in the neck, shocking his nervous system into an overload state. He seized and dropped to the ground, unconscious. The men ahead of him span and there was a mechanical thump from Ray’s weapon. Her shot struck center mass, and another figure collapsed, just as Kayla pulled the trigger again. The last guard went down quickly, but, to Kayla’s shock, seemed to remain conscious. He struggled on the ground like a dying fish as he tried to reach for his radio, so she sprinted forward and kicked him in the head.
Kayla wrinkled her nose and cursed quietly. The scientist who had trained her squad on the weapon had explained that a failed shot would result in the victim emptying the contents of their bowels and bladder. Looks like she had been right.
“Three down,” she muttered into her helmet mic. “No other contacts in sight.”
Even so, she continued to scan the distant trees carefully.
Ray secured the guards with serum injections while Tian and Yak, the other two members of the fire team joined them. The projectiles were gathered into Tian’s rucksack, and, when the rest of the squad arrived, they moved off through the trees together, climbing the slope until they reached another crest, and a chain link fence.
Half a mile away from the chateau, the main security compound provided a base for the guard’s rapid reaction force. The compound had a single entrance and out of the blockhouse blue light flickered to the loud chatter of an excited racing commentator.
Kayla stopped in the shadows of the trees and waited patiently. The air above her head snapped and cracked as rounds shot past, impacting security cameras and sensors around the compound. The bullets were a large caliber, but with a thermic charge core. Each strike glowed brilliantly as intense temperatures melted through their targets, leaving no evidence of what had neutralized them.
She grinned. Thandi was going to work, and though her presence and skill made Kayla feel much more confident, she would still tease her about doing the ‘easy part’ later.
In the near distance, there were a pair of flashes and loud zaps as the base’s generator and backup went out to EMP charges. Another squad from their platoon was working their own approach. That made Kayla nervous. The two elements would soon have to meet up, and nothing could be more dangerous to those who owned the night than confusing each other for the enemy.
She took her team around the base to the now dark main gate as the on-duty guards emerged to check on the loss of power. Stun rifle shots knocked them out, and the squad regrouped behind the cover of a vehicle bay, while Kayla identified the largest building in the compound and watched it attentively.
They waited patiently until the silence was broken by a new voice on the radio.
“Eyes on the barracks, north side. No movement.”
“South side clear,” Kayla confirmed.
“Approaching,” the other squad leader said.
Kayla waited until she saw shapes emerging from the shadows and sprinting behind the back of the large structure. Then, one leaned out from the corner, watching. Kayla tapped a control on her helmet, and a perfect white line broke through her grey world, pointing towards the figure. She was answered with a similar flash of infra-red energy, and her anxiety eased.
Kes, who had also been watching, tapped her shoulder, and Kayla led off towards the barracks.
From outside the Rangers could make out the annoyed calls of men and women stumbling around in the darkness. One emerged from a side door and nearly got off a shout before Tian tackled him and knocked him out. The two squads moved quickly, cracking open doorways and rolling gas grenades inside.
Invisible and odorless, the gas contained the signature compound Valkyrie used to erase memories. The Rangers waited a few minutes, safe behind their face masks, then entered and confirmed that all inside were unconscious. Kes and Thandi smashed a few liquor bottles against the walls, while others dragged the bodies into the main room, and distributed more ‘evidence’.
Eventually, Kes called ‘all clear’, and Kayla emerged from the building into the night, lifting her faceplate to breathe in some fresh air. She saw her fire team, Ray, Tian and Yak, heading to the vehicles to place EMP charges, and began to follow them, when a sharp rap on her helmet brought her up short.
She turned to see Thandi, vizor up, and an expectant expression on her face.
“Was that a curse word I heard earlier?” Thandi asked, keeping her voice low.
Kayla shook her head. “Negative. I was providing a biological assessment of the dude.”
“Ick. Two in the barracks were uh… in the middle of something when they passed out. I had to pull them apart.” She pulled a face. “That was gross.”
Kayla winked at her friend, who was spiritual enough for the both of them. “Unmarried, I bet. Your god approves.”
Thandi nodded gratefully, then shot her a look. “He’s not just my—"
Kes marched over, her expression severe. “Do either of you have EMP charges left?” she demanded.
“Yes Corporal,” Kayla nodded, and patted her rucksack.
“There’s a couple of transports left in the north corner. Get on it, then rejoin us on the east fence. Come on, we need to move quickly!”
Kayla scampered away, buzzing with energy. The squad still had to head for the chateau, and take up their position in the perimeter that was slowly drawing tighter around Rayker. She glanced at the dark mountains around her. In a dozen locations, radar arrays, missile defenses and communications stations were being similarly neutralized by small teams of Valkyrie from the various units. Soon they would have their prey, and Kayla privately hoped that she wouldn’t surrender.
***
Christie found Doctor Kolar, alone as usual, in the main hall and painfully out of place at such a large social gathering. He nursed a champagne glass, and smiled at passersby. Christie stared at him until their eyes met, and he quickly looked away, pretending to study one of Meissner’s diamond statues.
She walked in his direction, and as she passed, she flashed him a shy smile. Then, returning to her coterie of admirers, she looked back with another friendly expression.
Kolar cautiously approached the group, obviously unsure of what to do. The men ignored him, but the second he managed to breach the outer mass of bodies, Christie was on him.
“Oh hello! I don’t believe I’ve had the pleasure!” she cried, extending her hand and beaming like a searchlight.
The other men frowned as they lost her attention.
“Um… All mine,” stammered Kolar. “Sorry. I’m—”
“Doctor Kolar, isn’t it?” interrupted a renowned and pompous pianist. “You’re working on space batteries for VennZech weapons research, or some such thing?”
“Well…” Kolar gulped. “We’re starting a new project on micro-singularities at the Planck scale, you see the current theory on weak—”
“It’s weak, you say?” The pianist laughed raucously as he slapped the doctor’s back. “Well, I never would have guessed, old boy.”
“Tell me, Zotty,” Christie cut in, addressing one of the other men, “Didn’t you just tell me this was one of Meissner’s inner circle?” she tottered forward slightly as she spoke.
“Correct,” the elder son and heir apparent of the largest media corporation in the League replied with a smile. He lifted his gaze from her bosom. “Doctor Kolar’s work is vital for the Maestro.”
Kolar smiled gratefully. “Indeed. Well, it’s about energy generation.”
“Oh, I hope you aren’t helping him make more of those dreadful bombs,” Christie said, and pouted. “War is very wrong! Really, I don’t know why they haven’t sanctioned the company for some of the absolutely horrid things they produce.”
The surrounding billionaires nodded their approval, while Kolar flushed. “No… well, I mustn’t talk about it, but I shouldn’t be getting involved in that side of VennZech’s business.”
“Quite right.” Christie nodded. “Oh, but you’re dry.” She turned to a waiter, grabbed a pair of glasses from his tray and handed one to Kolar.
First ÂŚ Previous ÂŚ Royal Road ÂŚ Patreon
Prequel (Chapters 1 to 16)
1. Rise of a Valkyrie
submitted by MountainSkald to redditserials [link] [comments]


2024.05.15 14:29 MountainSkald A Valkyrie's Saga - Part 102

Prequel (Parts 1 to 16)
1. Rise of a Valkyrie
First ÂŚ Previous ÂŚ Royal Road ÂŚ Patreon
Christie emerged from the bathroom once her nerves had calmed and found one of the chateau’s windows that looked out on the western ridgelines. She reached into her handbag and produced a stick of lipstick, sighted on a curve of blackness intersecting a particular constellation rising into the night sky, and pushed a discreet button on the base. The task force now had confirmation that Rayker was inside the chateau and the machine would be set in motion.
As she turned to head back to the party, Christie saw a different range of mountains in the corner of her eye. A fishhook stabbed into the muscle of her heart and tugged, while she was nearly overwhelmed with nausea. For a moment, a dusty valley surrounded her, the rocky ground coursing with streams of blood. The ghostly white face of Rose Djallen was before her, life fading from her eyes. Christie wanted to gasp, but she let the pain wash over her in silence, as they had all done so often. A moment’s concentration brought her back to the present, and the dangerous operation ahead.
Rayker’s expression had been so devoid of warmth—as though she wore her psychotic nature with pride. Christie couldn’t understand how someone could be so inhuman. She wondered what would happen if Rayker sensed the trap that was closing around her. Christie knew that she, and probably some of the guests, would be taken hostage. No doubt the dozens of Rangers stalking through the darkness would break cover, racing through the night to rescue her, with one particularly hard-headed individual out front. The highly skilled operators now preparing their own move on the chateau would fight their way inside, killing anyone who resisted them. The Banshee, their well-armed gunship, would break its cloak, leaving its position behind Ambrosia’s second moon to rain hellfire down on the small army that provided security for the Helvetic League’s pleasure planet. Rayker would probably die in a hail of gunfire—giving Rose her deserved retribution—for the Valkyrie would eagerly sacrifice their own lives before leaving one of their own behind.
Then the news of the incident would spread, and humanity’s thirty-seven worlds would talk of nothing else but the secret army of super soldiers that protected them from the arsenal of the Jotnar—an ancient and extinct civilization, who’s abandoned weapons and warships littered the stars. Nations, corporations and crime syndicates would find ways to track down those weapons, exploiting their incredible destructive power for their own selfish purposes. There would be war, billions would die, and, like those who had preceded them, humanity would probably wipe itself out.
Rose had died protecting Christie from Rayker’s drone army, but she had also died to uphold Valkyrie’s ancient responsibility.
That operation had ultimately saved the planet Caldera, but in the chaos and confusion of the battle Rayker had managed to slip away. The organization had spent nearly two years trying to hunt her down, but she was too skilled, too deeply enmeshed in the Helvetic League’s underworld.
The council of chiefs, Valkyrie’s inscrutable governing body, had agreed to form Task Force Nemesis under the command of General Smyrna. She was assigned the Mountain Ranger’s Bravo company—the Venomous Vipers—a Raider squadron of elite counter terrorists, and a task unit from Orbital Demolition Team Four. Supported by the Banshee and guided by Christie’s intelligence gathering unit, their mission statement was simple—do whatever it took to kill or capture Allana Rayker.
As they made slow, painstaking process, they began to receive indications that their target had rejoined her old corporate paymasters at VennZech, the most powerful weapons manufacturer in the galaxy. Then, the news broke that Joakkim Meissner, one of Rayker’s suspected allies, had been promoted to Chief Executive, arranging his party on Ambrosia to celebrate.
He had also invited one of the League’s rising stars in physics. The brilliant young doctor Ernst Kolar was a specialist in theoretical energy development. He had recently published a paper describing a theoretical anti-matter reactor alarmingly similar to those that powered the warships and killing machines of the Jotnar. Christie’s team leader, Jiao Zhang, had offered the high-confidence assessment that Rayker would refuse to let such an asset out of her sight. And, on the protected world of Ambrosia, what could she have to fear?
But Valkyrie had been breaking through Helvetic security barriers since the creation of the quasi-imperial state, and had become extremely good at it. And so, the operation had been set in motion.
Christie took a deep breath and prepared herself, soothing away any traces of nervousness. She left the outer hall and re-entered the party.
***
“Olympus, Olympus, Olympus,” a voice intoned through Kayla’s headset.
The code word signaled that Christie had identified Rayker in the chateau, and the operation was a go. A double burst of static followed; a squad-level transmission from Kes. It was the order to take out the security guards.
Kayla and Ray had crawled as close as they could to their position, readied their stun rifle and waited patiently. As the signal came in, the men had pushed away from their boulder rest spot and were resuming their patrol through the woods. Kayla waited until their line of sight had passed her, before she stood slowly, weapon aimed. A faint rustle told her that Ray had done the same.
The guard at the back, still slurping from a water bottle, fell a little further behind. The stun rifle’s projectile hit him in the neck, shocking his nervous system into an overload state. He seized and dropped to the ground, unconscious. The men ahead of him span and there was a mechanical thump from Ray’s weapon. Her shot struck center mass, and another figure collapsed, just as Kayla pulled the trigger again. The last guard went down quickly, but, to Kayla’s shock, seemed to remain conscious. He struggled on the ground like a dying fish as he tried to reach for his radio, so she sprinted forward and kicked him in the head.
Kayla wrinkled her nose and cursed quietly. The scientist who had trained her squad on the weapon had explained that a failed shot would result in the victim emptying the contents of their bowels and bladder. Looks like she had been right.
“Three down,” she muttered into her helmet mic. “No other contacts in sight.”
Even so, she continued to scan the distant trees carefully.
Ray secured the guards with serum injections while Tian and Yak, the other two members of the fire team joined them. The projectiles were gathered into Tian’s rucksack, and, when the rest of the squad arrived, they moved off through the trees together, climbing the slope until they reached another crest, and a chain link fence.
Half a mile away from the chateau, the main security compound provided a base for the guard’s rapid reaction force. The compound had a single entrance and out of the blockhouse blue light flickered to the loud chatter of an excited racing commentator.
Kayla stopped in the shadows of the trees and waited patiently. The air above her head snapped and cracked as rounds shot past, impacting security cameras and sensors around the compound. The bullets were a large caliber, but with a thermic charge core. Each strike glowed brilliantly as intense temperatures melted through their targets, leaving no evidence of what had neutralized them.
She grinned. Thandi was going to work, and though her presence and skill made Kayla feel much more confident, she would still tease her about doing the ‘easy part’ later.
In the near distance, there were a pair of flashes and loud zaps as the base’s generator and backup went out to EMP charges. Another squad from their platoon was working their own approach. That made Kayla nervous. The two elements would soon have to meet up, and nothing could be more dangerous to those who owned the night than confusing each other for the enemy.
She took her team around the base to the now dark main gate as the on-duty guards emerged to check on the loss of power. Stun rifle shots knocked them out, and the squad regrouped behind the cover of a vehicle bay, while Kayla identified the largest building in the compound and watched it attentively.
They waited patiently until the silence was broken by a new voice on the radio.
“Eyes on the barracks, north side. No movement.”
“South side clear,” Kayla confirmed.
“Approaching,” the other squad leader said.
Kayla waited until she saw shapes emerging from the shadows and sprinting behind the back of the large structure. Then, one leaned out from the corner, watching. Kayla tapped a control on her helmet, and a perfect white line broke through her grey world, pointing towards the figure. She was answered with a similar flash of infra-red energy, and her anxiety eased.
Kes, who had also been watching, tapped her shoulder, and Kayla led off towards the barracks.
From outside the Rangers could make out the annoyed calls of men and women stumbling around in the darkness. One emerged from a side door and nearly got off a shout before Tian tackled him and knocked him out. The two squads moved quickly, cracking open doorways and rolling gas grenades inside.
Invisible and odorless, the gas contained the signature compound Valkyrie used to erase memories. The Rangers waited a few minutes, safe behind their face masks, then entered and confirmed that all inside were unconscious. Kes and Thandi smashed a few liquor bottles against the walls, while others dragged the bodies into the main room, and distributed more ‘evidence’.
Eventually, Kes called ‘all clear’, and Kayla emerged from the building into the night, lifting her faceplate to breathe in some fresh air. She saw her fire team, Ray, Tian and Yak, heading to the vehicles to place EMP charges, and began to follow them, when a sharp rap on her helmet brought her up short.
She turned to see Thandi, vizor up, and an expectant expression on her face.
“Was that a curse word I heard earlier?” Thandi asked, keeping her voice low.
Kayla shook her head. “Negative. I was providing a biological assessment of the dude.”
“Ick. Two in the barracks were uh… in the middle of something when they passed out. I had to pull them apart.” She pulled a face. “That was gross.”
Kayla winked at her friend, who was spiritual enough for the both of them. “Unmarried, I bet. Your god approves.”
Thandi nodded gratefully, then shot her a look. “He’s not just my—"
Kes marched over, her expression severe. “Do either of you have EMP charges left?” she demanded.
“Yes Corporal,” Kayla nodded, and patted her rucksack.
“There’s a couple of transports left in the north corner. Get on it, then rejoin us on the east fence. Come on, we need to move quickly!”
Kayla scampered away, buzzing with energy. The squad still had to head for the chateau, and take up their position in the perimeter that was slowly drawing tighter around Rayker. She glanced at the dark mountains around her. In a dozen locations, radar arrays, missile defenses and communications stations were being similarly neutralized by small teams of Valkyrie from the various units. Soon they would have their prey, and Kayla privately hoped that she wouldn’t surrender.
***
Christie found Doctor Kolar, alone as usual, in the main hall and painfully out of place at such a large social gathering. He nursed a champagne glass, and smiled at passersby. Christie stared at him until their eyes met, and he quickly looked away, pretending to study one of Meissner’s diamond statues.
She walked in his direction, and as she passed, she flashed him a shy smile. Then, returning to her coterie of admirers, she looked back with another friendly expression.
Kolar cautiously approached the group, obviously unsure of what to do. The men ignored him, but the second he managed to breach the outer mass of bodies, Christie was on him.
“Oh hello! I don’t believe I’ve had the pleasure!” she cried, extending her hand and beaming like a searchlight.
The other men frowned as they lost her attention.
“Um… All mine,” stammered Kolar. “Sorry. I’m—”
“Doctor Kolar, isn’t it?” interrupted a renowned and pompous pianist. “You’re working on space batteries for VennZech weapons research, or some such thing?”
“Well…” Kolar gulped. “We’re starting a new project on micro-singularities at the Planck scale, you see the current theory on weak—”
“It’s weak, you say?” The pianist laughed raucously as he slapped the doctor’s back. “Well, I never would have guessed, old boy.”
“Tell me, Zotty,” Christie cut in, addressing one of the other men, “Didn’t you just tell me this was one of Meissner’s inner circle?” she tottered forward slightly as she spoke.
“Correct,” the elder son and heir apparent of the largest media corporation in the League replied with a smile. He lifted his gaze from her bosom. “Doctor Kolar’s work is vital for the Maestro.”
Kolar smiled gratefully. “Indeed. Well, it’s about energy generation.”
“Oh, I hope you aren’t helping him make more of those dreadful bombs,” Christie said, and pouted. “War is very wrong! Really, I don’t know why they haven’t sanctioned the company for some of the absolutely horrid things they produce.”
The surrounding billionaires nodded their approval, while Kolar flushed. “No… well, I mustn’t talk about it, but I shouldn’t be getting involved in that side of VennZech’s business.”
“Quite right.” Christie nodded. “Oh, but you’re dry.” She turned to a waiter, grabbed a pair of glasses from his tray and handed one to Kolar.
First ÂŚ Previous ÂŚ Royal Road ÂŚ Patreon
Prequel (Parts 1 to 16)
1. Rise of a Valkyrie
submitted by MountainSkald to HFY [link] [comments]


2024.05.15 14:28 adulting4kids Poetry Syllabus

Course Title: Exploring the Panorama of Poetry
Course Description: This course delves into the rich tapestry of poetic forms, guiding students through the exploration and creation of fifty distinct styles of poetry. From classic sonnets to innovative forms like golden shovel and palindrome poetry, students will gain a comprehensive understanding of poetic expression, learning the nuances of each style and honing their creative skills.
Week 1-2: Introduction to Poetry and Sonnets - Overview of poetry styles - In-depth study of sonnets - Writing Exercise: Crafting a sonnet on personal experiences
Week 3-4: Embracing Haiku and Villanelle - Understanding the elegance of haiku - Exploring the repetitive beauty of villanelles - Writing Exercise: Composing haikus inspired by nature
Week 5-6: Limericks and the Art of Humor - Decoding the humor in limericks - Crafting limericks with wit and wordplay - Writing Exercise: Creating humorous limericks on everyday topics
Week 7-8: Free Verse and Acrostic Poetry - Liberating creativity through free verse - Playing with words in acrostic poems - Writing Exercise: Expressing emotions through free verse
Week 9-10: Ghazal and Tanka Mastery - Unveiling the beauty of ghazals - Crafting tankas with precision - Writing Exercise: Creating a ghazal on themes of love and longing
Week 11-12: Cinquains and Pantoum Prowess - Perfecting the art of cinquains - Embracing the rhythmic challenges of pantoums - Writing Exercise: Developing a pantoum on personal growth
Week 13-14: Sestina and Rondeau Exploration - Mastering the intricacies of sestinas - Crafting rondeaus with musicality - Writing Exercise: Composing a sestina on the theme of time
Week 15-16: Triolets and Kyrielles - Understanding the charm of triolets - Embracing the structure of kyrielles - Writing Exercise: Crafting a triolet on the beauty of simplicity
Week 17-18: Ode to Joyful Ballads - Writing joyful odes - Crafting narrative ballads - Writing Exercise: Creating an ode celebrating personal achievements
Week 19-20: Epic Journeys and Blank Verse - Exploring epic storytelling - Mastering the art of blank verse - Writing Exercise: Composing a blank verse poem reflecting on personal reflections
Week 21-22: Petrarchan Musings and Terza Rima Mastery - Delving into Petrarchan sonnets - Crafting poems using terza rima - Writing Exercise: Writing a Petrarchan sonnet on conflicting emotions
Week 23-24: Renga Collaboration and Prose Poetry - Collaborative renga creation - Experimenting with prose poetry - Writing Exercise: Crafting a prose poem inspired by a vivid memory
Week 25-26: Concrete Poetry and Narrative Art - Creating visual impact with concrete poetry - Mastering the art of narrative poetry - Writing Exercise: Developing a narrative poem based on personal experiences
Week 27-28: Pastoral Elegies and Morning Aubades - Writing pastoral poetry - Crafting mournful elegies - Writing Exercise: Composing an aubade capturing the essence of dawn
Week 29-30: Ekphrastic Marvels and Found Poetry Adventures - Creating poetry inspired by art - Crafting poems through found materials - Writing Exercise: Developing an ekphrastic poem based on a chosen artwork
Week 31-32: Epigrams and Clerihew Laughter - Crafting witty epigrams - Writing humorous clerihews - Writing Exercise: Composing a clerihew about a contemporary figure
Week 33-34: Quatrains and Double Dactyl Delight - Mastering the art of quatrains - Crafting light-hearted double dactyls - Writing Exercise: Creating a quatrain reflecting on the beauty of simplicity
Week 35-36: Terzanelles and Haibun Adventures - Crafting terzanelles with precision - Exploring the combination of prose and haiku in haibun - Writing Exercise: Composing a haibun narrating a meaningful travel experience
Week 37-38: Golden Shovel Challenges and Villancico Celebrations - Creating poems using the golden shovel technique - Crafting festive villancicos - Writing Exercise: Developing a golden shovel poem using a line from a favorite poem
Week 39-40: Tercet Beauty and Sevenling Narratives - Embracing the charm of tercets - Crafting sevenlings with narrative flair - Writing Exercise: Composing a sevenling reflecting on a vivid childhood memory
Week 41-42: Palindrome Reflections and Parallelismus Membrorum Insights - Creating palindrome poetry - Crafting poems using parallelismus membrorum - Writing Exercise: Developing a palindrome poem exploring balance in life
Week 43-44: Rubaiyat Contemplations and Blues Poem Expressions - Exploring Persian poetry with rubaiyats - Crafting poems inspired by the blues - Writing Exercise: Composing a rubaiyat on themes of love or mortality
Week 45-46: Erasure Transformations and Anaphora Intensity - Crafting poetry through erasure - Mastering the use of anaphora - Writing Exercise: Creating an erasure poem using a page from a novel or newspaper
Week 47-48: Tetractys and Sijo Harmonies - Crafting tetractys with specific syllable counts - Exploring traditional Korean poetry with sijo - Writing Exercise: Developing a sijo capturing a moment of beauty or introspection
Week 49-50: Blitz Poem Exploration and Epitaph Conclusions - Crafting blitz poems with rapid expression - Writing poignant epitaphs - Final Project: Compose an original poem using a style of the student's choice, reflecting personal growth throughout the course.
Assessment: - Weekly writing exercises - Participation in collaborative projects - Midterm and final projects showcasing mastery of chosen styles
Materials: - Poetry anthologies - Artworks for ekphrastic exercises - Writing journals - Selected readings for each style
Prerequisites: None. Open to all students with an interest in poetry and creative expression.
submitted by adulting4kids to writingthruit [link] [comments]


2024.05.15 14:26 OttoVonBlastoid Teylim's Reasons: An NoaHM / ALS:SOTP One-Shot (Mother's Day Special)

DISCLAIMER: Sorry this is a day late. I ended up having to rewrite half of this. Still, I hope you enjoy. After this, I'll be going on my hiatus. So I hope you like this last little bit of Roo-family cuteness. Thank you all and keep on keepin' on!

Special thanks to u/SpacePaladin15 for creating the NoP universe.

I'd also like to thank u/xskipy10 for their awesome fanart of the main cast as well as their recent Tohba meme and their fanart of Michael baysitting. You're work is a treasure!

Thank you as well to u/Accomplished-Golf-59 for his take on Michael, Teylim, and Tohba in his submission for the Banner Art Contest, and u/Spacer_Catgirl4969 for their awesome music video featuring a pixel-art Dohkar in his bar. Be sure to give ALL of these awesome creators your love and support.

And let's not forget u/Guywhoexists2812 who has been an awesome source of memes as well as sick pixel art, such as THIS and THIS!!!! And even THIS!!!!!! And how could I forget THIS!!!!!!!!!! Thank you so much!

Today, we see all the reasons Teylim has to keep going in the face of adversity. For when all is said and done, love truly does conquer all. LETTUCE...begin...

Original Story

[Accessing Camera Function…]

[Accessing Saved Recordings Function…]

[Play Selected Recording?: Y/N…]

[Playing Recording!]

[The camera opens up on a female Yotul with a satchel over her shoulder. She is walking backwards down a paved walkway while looking up at the person holding the camera…]

“Alright! Soooo…here we are in… Michael tell us where we are!”

[The person holding the camera gives an audible sigh…]

“Do I have to, Tey?”

“Yes! Come on, it’ll be fun!”

[Another audible sigh is heard before the person begins panning the camera around the surrounding cityscape…]

“We are in the beautiful, literally ALWAYS sunny capital of Dayside City!”

“And what would you say we’re doing here in Dayside City?”

“We were just at the Public Records building getting our paperwork verified.”

[The Yotul woman is seen reaching into her satchel and pulling out a leaflet of documents…]

“Oh! You mean THIS paperwork? Hmmm… I wonder what these might say… Mind helping me here?”

“Seriously?”

[The Yotul doesn’t answer, instead shoving the documents directly into the camera. Another, more amused-sounding sigh is heard…]

“It says that your name has been officially changed to ‘Teylim Andrews.’”

“Mmmmhmmm. And what about this one?”

“That one says that Tohba’s name has been officially changed to ‘Tohba Andrews.’”

“Aaaand why do you suppose that is?”

[A shuffling sound is heard and the camera shifts as the person holding it pulls out their own papers…]

“Probably because according to MY paperwork, while we’re still waiting for my Application of Citizenship to go through, I, Michael Ruiz Andrews, am now the full, legal, son of one, Teylim Andrews-”

“EEEEEEEEEEEEEEEEEEEEEEEHEEHEEHEEHEEHEE!!!!!!”

[The Yotul woman darts forward, wrapping the person holding the camera in a hug. The camera is set on the ground and the face of the person is now visible. The two hold their embrace, rocking back and forth…]

“I love you so much, my joey…”

“Love you too, Ma…”

[Recording Ceases…]

[Play Next Recording?: Y/N…]

[Playing Recording!]

[The camera opens on a small kitchen area where two beings are sat eating. On the left, a male Yotul infant in a high chair is munching away at a human food identified as “Cheerios” spread across his tray. On the right, a male human idly stirs at a bowl of cereal while tapping away at a datapad…]

[Eventually, after munching down another “Cheerio”, the infant catches a glimpse at the human and stares for approximately one second before his tail begins wagging…]

“Mikey?”

[The humans attention is broken away from their datapad and immediately focuses on the infant…]

“Yeah, Bud?”

“I WUV YOOOUUU.”

[The infant’s sing-song voice seems to make the human smile before he leans forward, planting a “kiss” on top of the infant’s head…]

“MmmMUAH! Te amo, mi hermanito.”

“Whaz dat mean?”

“It means, ‘I love you, Little Brother’. Want me to teach you?”

“Hmmmmm… OKAY!”

“Okay.”

[The human chuckles slightly before scooting his chair in…]

“Okay, so when you want to tell someone you love them, you say, ‘Te amo.’ Okay?”

[The infant gives a curious ear flick…]

“Teeeh…Mo?”

“Close! Here. Repeat after me. Te…”

“Teeh…”

“Ah…”

“Aaahh…”

“Mo…”

“Moh!”

“Te…ah…mo…”

“Teeh…aaahh…mo!”

“Okay! All together now. Te amo.”

“¡TE AMO!”

[The human excitedly gets up from his seat and embraces the infant…]

“YES!!! You did it! Awesome job, Bud!”

“YAAAAYYY!!!! ¡TE AMO, MIKEY!”

“MMMUAH!! ¡Te amo, precioso hermanito!”

[The camera jitters slightly and a muffled giggling is heard. The human turns to face the camera…]

“Ma? What are you- Have you been recording this whole time?”

“Just a little!”

“Must you record everything?”

“As a matter of fact, yes!”

“MAMA!!”

[The camera zooms in on the excited infant…]

“Hello, Precious! Is your big brother teaching you Spanish?”

“UH-HUH!! ¡TE AMO, MAMA!”

“Ooooh, that is just ADORABLE! Can you teach him to say ‘Mama’ in Spanish, too?”

[The camera pans over to the human, who raises an eyebrow. After a moment, the human smirks and gives an exaggerated shrug while shaking his head…]

“No tengo que hacerlo. Él ya lo sabe, mamá.”

“Pffft! Smart aleck.”

[Recording Ceases…]

[Play Next Recording?: Y/N…]

[Playing Recording!]

[The camera opens up facing a pair of beds in a small room. On one bed, a female Yotul is sat with her infant in her lap as a male human walks into frame carrying a brightly wrapped gift box…]

“Merry Late Christmas, guys!”

“Merry Christmas, Michael!”

“Mewwy Kwizmuz, Mikey!”

[The human kneels down and hands the infant the gift box…]

“Sorry this gift is a bit last minute, but I managed to grab it while I was out with ‘Nel the other day.”

“I’m sure it’ll be perfect, Michael.”

“I hope so. Go on, Bud. Open it! It’s for you!”

“OKAY!!!”

[The infant rips away at the brightly-colored paper, and with help from his mother, lifts off the lid. The infant then excitedly starts bouncing up and down and reaches into the box, pulling out a bright-red plush…]

“WED TIWFISH!!!!!!”

“Oh, Michael! How? When?”

“I had to ask around online if anyone else had plushies from the aquarium ship, and I managed to find a guy here in Dayside. There’s…still a lot of things we lost at the house that need to be replaced, but I figured this would be a good start…”

“It’s perfect.”

[The three embrace and hold it for several seconds before pulling back…]

“BUT! I’m not done with gifts just yet.”

“What?”

“Here. Mind handing me your pad?”

“Sure?”

[The Yotul hands the human her datapad as he pulls a small drive from his pocket and plugs it in. After a moment, he smiles and sits down on the bed next to the Yotul. She is then seen gasping and covering her mouth with her paws…]

“Michael…”

“I overheard you on the phone with Aunty Triv, talking about how you wish you had some pictures of me when I was younger…”

“How on Liern-”

“It’s…a long story. When I was first taken into foster care after getting rescued, I was assigned a social worker to help me adjust. And after I got situated with Dad, he stayed and helped us out from time to time. He basically became like an uncle to me after a while. And since Dad didn’t really have any other family, whenever he wanted to share pictures of me growing up, he’d send a copy to my social worker. I’ve…been back in contact with him for a little while now, and it turns out he kept them.”

“Oh, Michael…”

[The Yotul and human lean against each other and embrace…]

“I love you, Ma.”

“I love you too, my joey.

[Still leaning against each other, they begin to swipe at the pad, presumably looking through pictures. After a few swipes, The Yotul begins chuckling hysterically…]

“Aaaawwweee…”

“Crap, I forgot about that one!”

“Who’z dat?”

“That’s…me, Bud.”

[The infant looks at the image for a while, still holding the bright red plush…]

“Teeheehee!! Fuzzy Mikey!”

“Can we please just swipe to the next one?”

“Wait. I’ve seen those kinds of human garments before! Aren’t those for…LITTLE…little joeys?”

“Look, I was a very emotionally stunted kid and I just thought they were comfy, alright?”

“This is SO going on the desk.”

“Please no. Any of them but that one.”

“Nope! It’s already decided!”

“YAAYYY! FUZZY MIKEY!”

“God, ‘Nel’s never gonna let me live this down…”

[Recording Ceases…]

Memory Transcript Subject: Teylim Andrews, Yotul Accountant And Loving Mother Of Two

Date:[Standardized Human Time] February 1, 2137

[Warning: REM Sleep Detected: Transcript May Be Fragmented Or Incomplete…]

Crrreeeeaak…

My eyes slowly squint open as the noise rouses me from sleep. I let out a yawn before looking for the source of the noise. I’m…back in my house… Sitting upright, I see that my door’s been opened, beaming The Dayside’s permanent daylight into my room. I was confused for a moment. The only other person here that would be here is-

“Uuuuhhmm… M-Mrs. Teylim?”

I looked down, and spotted the culprit.

Standing in the doorway was a small human child, cradling my Tohba in his arms. He was silhouetted from the daylight behind him, the light beaming past his adorable onesie pajamas creating a small blue outline around him, matching his eyes.

Strange. For some reason, I thought he was taller…

“Michael, sweetie? What’s the matter?”

Still carrying Tohba, Michael made his way over to the bed.

“Uuuhhhmmm… Tohba h-had a n-nightmare…”

“Ooohh, is that so?”

Something definitely didn’t add up. As he gently handed Tohba over to me, he certainly didn’t seem to be having a nightmare. In fact, even now he was still sleeping peacefully.

Michael, on the other paw, was DEFINITELY out of sorts. He was nervous, fidgeting, wrapped up in a self-hug, and even now, refused to even look at me. Whether that was because of his nervousness or if he was still convinced I was afraid of him had yet to be seen.

Stupid, ridiculous, Federation dogma…

I could tell he wasn’t being honest with me. Ordinarily, I would’ve been upset about him lying, and even more so about him disturbing Tohba, but looking at him now, I knew what he needed now wasn’t a scolding.

“Michael, you know you can be honest with me. Was it really Tohba who had the nightmare?”

I heard him nervously gulp as he tightened the self-hug around himself. After a moment, he shook his head.

“Mm’mm…”

I gave a tired, but loving sigh before holding out my free arm.

“Come here.”

With some hesitation, he stepped closer, allowing me to pull him into a hug. Michael had a lot of issues. From what I learned from his social worker, he’d been terribly abused by his previous mother and he’d lost his father only a few years after moving in with him. And now, with Earth under attack, he simply didn’t have anywhere else to go.

It will take a long time before he’s fully comfortable living here, I know that. I’m still not even entirely sure if I’m what he needs. I still wonder if I know what I’m doing when it comes to just raising Tohba. Even so, I’d never forgive myself if I didn’t try. He deserves a home, and a mother who loves him. All children do.

“I'm sorry for lying…”

“Ssshhh… It’s alright. Do you want to talk about it?”

“It was…the one with the scary fire people…”

Oh…THAT dream…

Exterminators.

“I don’t want them to come… I don’t want them to-“

“It’s okay, joey. They won’t get you here.”

“No! That’s not… That’s not what I’m scared of…”

I pulled back slightly, allowing myself to look directly at him. He sniffles and sobbed while trying to wipe away tears.

“You’re all so nice to me… \sniff** I…I-I don’t want the fire people to hurt you… I sh-shouldn’t be here…”

My heart broke in two. This poor child had already lost so much. It only made sense that he’d be afraid of losing us too.

I cupped his face in my paw, wiping away his tears.

“Michael Ruiz Andrews, I don’t care what you might have heard, but you have every RIGHT to be here. And if those scary people out there think they can come and take us away from you, they’re wrong. I will never let us be separated. You hear me?”

“. . .P-promise?”

“With all my heart. You’re MY joey now, and I won’t let anyone take you away from me.”

At last, Michael finally unwrapped himself from his self-hug and instead wrapped his arms around me, burying his face in my fur.

After a while of holding him, he’d finally calmed down enough to speak again.

“C-can I…sleep here tonight?”

Your joey needs you.

Yes.

“Of course.”

With some effort, he climbed up onto the bed and curled up next to me. I knew I most likely wouldn’t be getting anymore sleep, but that was fine. Just laying here, holding my boys in my arms. That was enough.

One after the other, I gave both my joeys a lick on the forehead.

“Goodnight my joeys. I love you.”

“Wuv…you…Ma…ma…”

“. . .Love you too...Mom…”

I love my boys. I love my family. I love…my life…

[Transcript Time Progression: 4 hours…]

Beebeebeebeep! Beebeebeebeep! Beebeebeebeep!

[Warning: Subject Regaining Consciousness…]

My entire body protested as I twisted and turned over to tap the alarm on my nightstand. My claw slapped blindly at it until finally, the agitating alarm was silenced. My eyes squinted open, revealing…I was back in our motel room…

Well…a girl can dream, can’t she?

It was a pleasant dream, I’ll give it that. As I sat up, I let my legs dangle off the side of the bed as I stretched myself out and let out a yawn. Once my eyes had fully opened, and the fog had been blinked away, I was immediately met with a sight that warmed my heart to no end. My still fast asleep, and back to being tall, new son, curled up with his baby brother on the other bed.

Precious boys. MY precious boys.

I did my best to remember if Michael had anything scheduled with Khornel for this paw, but nothing came to mind. He’d been working so hard lately, helping to keep us above water. Now that he wasn’t a refugee anymore, we were no longer receiving stipends from the program, which meant from here on out, keeping the bills paid was much more difficult. And that’s not even mentioning having to put aside anything we can to be able to eventually have the house rebuilt.

I kept trying for a while, I still couldn’t remember anything. For the first time in a decent while, he had a paw off.

Good. I’ll leave him be then. He’s earned some rest.

I let out one more yawn, before getting up. Unfortunately, while Michael didn’t have to work this paw, I wasn’t so fortunate. Thankfully, my recent injuries allowed me to continue to work from home instead of going out to the physical office. After one last stretch, I let myself slide off the bed.

I had to give myself a moment once I was upright. While my previously broken leg had healed for the most part, I still needed to be careful of how much weight I put on it. Once I was ready, I began walking to our small kitchen area. The fridge was nearly empty. I’d need to go to the store soon.

Thank goodness we’re staying in Soulroot, where literally EVERYTHING is expensive…

After cutting up some leftover fruit and strayu for myself, I went back to my desk. It was impossible to not notice the small stack of colorful books on the ground next to it. They were human kid’s books donated from the embassy here in Soulroot. Tohba would be ready to start going to school in just a few short cycles…

Will we be able to get out of here and back into our house before then?

Sitting down at my desk and booting up my pad, I found it hard to stay focused. There was still so much to do, so much to worry about. Before, when I was feeling overwhelmed, I’d have Loh, Dohkar, or Trivah there for me. With them around, it always helped things feel more manageable. But now…now I was alone again. Loh was gone. Dohkar and Trivah were stuck on the other side of that damned fence…

What are we going to do?

My head lowered. I stared blankly at the desk, partly wishing I could look through it at ANYTHING other than my work.

But then, there was a glint, just out of the corner of my eye…

I looked up, and saw something that I couldn’t help but smile at, something that even when I’m feeling low, reminds me why I have to keep going.

I reach out…and grab the two small frames off the corner of my desk and hold them in front of me. In my left paw, wass a framed picture of Tohba, the paw he was born. So small. So precious. So perfect. And in my right, was another picture. It was my new favorite picture.

A small, human child…in fuzzy, blue, onesie pajamas that matched his eyes.

My Michael. Still so small.

These two pictures. My boys. The villains outside could take everything else. So long as I have my boys, I will always have a reason to keep going.

I love my boys… I love my family… I love my life…

The End
submitted by OttoVonBlastoid to NatureofPredators [link] [comments]


2024.05.15 14:14 Thaddaus26 Some Holy Priest Rework Ideas

Holy priests are arguably one of the more boring healers in Warcraft to the point that people often refer to them as the ‘default’ healer. I’m sure there are more deep, underlying issues that Holy has but I wanted to try tackling them on a purely thematic level with some minor thoughts on a more gameplay-oriented level.
I aim to make more interesting spells that interact in a fun way that gives the holy spec a little more flavor than, “The default RPG healer”.
Quick preemptive self-defense though. This is all in good fun and purely theoretical. It’s always been interesting for me to speculate what a class or spec could be and rather than hoarding it all to myself, I thought it would be more interesting to see some other people's opinions and possibly inspire others to do the same. With that said...
Some of Holy’s biggest cooldowns are Divine Hymn and Hymn of Hope (Renamed to Symbol of Hope now). Singing to help your allies. You’ll notice other spells in the toolkit like shadow WORD pain and power WORD shield. Shadow has a spell called SILENCE for god’s sake. Basically, the implication is that priests are using their voices to channel their spells somehow. Why not...do more of that? Because I can’t lie, having several spells named “Heal” with different variations is killing me inside.
Plus, a bunch of the talent node names already lean into this! A few notable examples are:
Voice of Harmony
Healing Chorus
Gales of Song
Divine Word
Resonant Words
All the Holy Word Spells
Let’s make it so Holy is all about literally singing the Light’s praises. After all, if Shadow and Holy are canonically on two ends of the spectrum with Discipline being the proverbial middle ground, let’s really have Holy Priest’s be truly ‘Devout Feeling’ with their spell names. Double points if the spells end with a sung note or maybe a little arpeggio of a harp or something.
Let’s go through a few examples I’ve thought of and any non-obvious reasons behind each decision.
“Heal” -> “Holy Solo”
“Flash Heal” -> “Divine Etude” (An Etude is a short music piece)
“Prayer of Healing” -> “Holy Motet” (A motet is mainly a vocal musical composition, the name describes the movement of the different voices against one another)
“Circle of Healing” -> “Sacred Cantata” (A Cantata, (from Italian cantare, “to sing”), originally, a musical composition intended to be sung, as opposed to a sonata, a composition played instrumentally)
“Renew” -> “Grace Note” (An extra note added as an embellishment and not essential to the harmony or melody)
And now, I’ve saved my favorite for last. Its effect is decent but the name is so uninspired…
“Trail of Light”? More like... “Light Motif”!
A light Motif is a dominant recurring theme and what’s more dominant and recurring than spam healing?
The point is that there are so many possibilities with having the Holy priest being the spec that heals with singing, and unlike trying to shoehorn bards in as a new class, it makes some sense here.
Ok, so all this stuff so far is just replacing words for other words and I know what you’re thinking…
“This doesn’t do anything to fix the fact that Holy is still quite dull compared to other healers!”
You’re dead right. The Priest’s Discipline spec currently rewards thinking ahead of what the encounter you’re facing will bring while Holy just sits back and collects red solo cups after the party is over. Let’s change that.
My main problem is with its mastery. Don’t get me wrong, it’s very “Good” when you’re thinking about the throughput and the pure numbers but it’s also a very “set it and forget it” style of gameplay and reminds me of the Shaman’s sometimes similarly maligned mastery that dishes out healing depending on how much health is missing. There’s no thinking required and frankly, Shaman have a much more interesting toolkit to justify it.
I think we would all prefer it to be more interesting like how Paladins generate more healing based on how close they are to the action which allows them to get in close with their other melee abilities anyway and encourages them to help out with the DPS. Excellent design decision. Win win win.
So the first thing is to fix the mastery and the new system I am proposing is…
“Mastery: Chord Progression”
To start, your basic heal will apply an effect to a targeted party member. This effect will have a very long uptime which can stack called Holy Note. (I’m personally imagining a buff that has a golden crotchet note with a little wing instead of the tail). Now your first Holy Note merely exists on top of the target and does a small heal over time in a similar being to how the mastery currently works, increasing with how much mastery you have.
A second heal to the target will apply a second stack and increase the stacked effect. This will change the buff icon to be two crotchets, stacked on top of one another. This will, again, increase the heal over time effect.
A 3rd heal to the target will complete the stack and heal the target with an effect called “Holy Chord” that heals more depending upon your mastery stat. Instead of just spamming heals over and over again mindlessly to get that powerful Holy Word spell you want back in case you need it, you instead work up chords on friendly targets. Targets that don’t require constant spamming will have heal over time effects up near constantly whereas targets that are dying and in need of healing will receive direct heals instead!
The effect is largely the same but with a little more thought and interactivity involved. If a target has two Holy Notes ready but is only at, say, 70% health, you can wait and focus on other party members until they drop a little more, and then you complete the chord.
So that’s the base outline of the spec. The long uptime of the buff rewards not finishing off the chord until you actually need it and still makes it usable in PvP.
The best part about it is that if we don’t want to be rid of the cooldown reduction mechanic that Holy is currently working with, it can fit very neatly over the top without changing anything too fundamental. The Holy Words might need some very slight tweaking to work but I don’t see any immediate problems with this system.
Now, Holy needs some new cooldowns. Over the years, Holy has gone from having one of the most well-rounded toolkits to one that looks very limited in comparison. Shaman's can heal by sharing health percentages. Paladin’s have all their auras, Glimmers, and immunities. Evokers can fly and bombard people with healing, heal through stuns and other CC, and reverse recent damage taken. Monks are dashing around like no one's business and healing by punching them in the face. Let’s find some good stuff to give the Holy Priest.
Guardian Spirit stays right where it is. It’s extremely thematic to the spec identity by this point and I think it works well with the Holy Note system since you can leave a target with Guardian Spirit to die while you work on other targets with Holy Notes in the meantime.
Hymn of Hope (Not Symbol, change it back) can also stay because its raid and PvP utility is interesting and works collaboratively with other healers and DPS. A good singer should strengthen and work off those around them, right? It works thematically with this Bard theming we’ve got going on. Plus, having to drop it isn’t nearly as painful as having to quit Divine Hymn early. Speaking of which.
The first thing to change is Divine Hymn itself! Sure, on paper it feels very Holyish and it’s certainly quite powerful but ask any Holy Priest what its main flaw is and they won’t hesitate to tell you. You can’t move and nothing is stopping it from being interrupted from an interrupt, a knockback, a stun, or a pull, etc. There are so many instances I can think of where I wanted to press it so badly but I knew it would do more harm than good. Added that it’s often a dead button for me if I ever decide to try using Holy for PvP since in the rare event that I’m not being trained or chain CC’d, it’s so AOE-focused that it often isn’t strong enough to help anyone outside of a Battleground from behind a rock. It requires a PvP talent to make it more worthwhile which is very seldomly picked anyway.
I had a thought after playing Discipline for a while and having Ultimate Penitence available to me. It’s an incredibly fun spell that does a boatload of healing and/or damage while making you immune to CC effects and giving you a huge absorb shield to delay damage to yourself. It’s balanced by having a long cooldown that you can reduce but only by talenting into the following nodes in the tree.
I can’t be the only one who’s noticed that Divine Hymn is basically Ultimate Penitence but drastically weakened and less cool looking to boot.
My idea was to give it the same ‘un-crowd-controllable’ effect as Ultimate Penitence and make it do generally increased healing instead of a stacking effect to increase further healing afterward. The new ‘gimmick’ of it would either be that it would either expel enemies from within a certain radius once, like Anduin’s big bubble of light from the cinematic, or gently push enemies back from the priest as the center point. This would not completely negate adds or an enemy player’s walking speed having any forward momentum, but it would definitely aid in players trying to kite adds when they’re dying or from enemy players in PvP where that little extra distance would make the difference, and would also reward the priests choice in a central location. You could inadvertently push enemies INTO players, after all.
To top all of this off, I would prefer to have this ability further down in the tree to make it feel a bit more impactful of a choice rather than ‘almost’ mandatory’ where it is smack bang in the middle. A lot of spells in talent trees that are sat dead center in the tree feel like they're meant to be picked and I feel like Guardian Spirit should be where Divine Hymn is at the moment, not as close to the level 10 talents as it is currently. For example, Soul Swap for Affliction Warlocks, Invoke Yu’lon/Chi’ji for Mistweaver, Dancing Rune Weapon for Blood Death Knights, and Pillar of Frost for Frost Death Knights. I could go on but the list is pretty exhaustive.
Another thing I would like to change is very synonymous with Holy Priests but something that I think, overall, doesn’t see as much use as we’d like. Primarily because it relies on the priest dying.
Spirit of Redemption is a cool spell, the problem is that unless you take the capstone talent to make you revive afterward or you take the PVP talent to make it into a cooldown in PvP, you don’t really ‘want’ to trigger its activation requirements or have a reliable way of doing so in PvE when you want its effects. I do enjoy that now it allows you to resurrect an ally if you die so someone else can continue the fight but it’s more of a consolation prize or at worst, a reward for bad skill expression. It is also basically a required talent in Solo Shuffle as, if the priest dies, your teammates have 15 seconds to get a kill of their own to win the match or you take the PvP talent as a way more powerful cooldown.
What I would like to do is make the Spirit of Redemption a bigger cooldown spell but give it an obscenely long cooldown so you cannot feasibly use it more than once per fight. Like the Holy Word: Salvation spell without the possibility of cooldown reduction. Because you are losing it upon death, the gimmick here would be that it would last the full 15 seconds, you don’t use mana while casting and you can resurrect a party member instantly in that form(Outside of PvP). This would make the spell more central to the spec rather than as an add-on, free up a PvP talent choice node, and make the battle resurrection more readily available rather than having to wait for your death to use it.
Another such spell we could make SO much more interesting is Divine Star. The one people don’t like taking because who the hell doesn’t WANT to take Halo, right? Whether it’s effective in whatever format you’re playing in, it’s much more visually interesting and it just FEELS powerful, y’know?
Now to fix this, I’m going to do none of the work and instead do what Blizzard should have done by taking an idea from their own IP…Anduin’s Divine Star in Heroes of the Storm!
Yeah, I know they’ve stopped doing anything with HoTS but still…
In HoTS, it has had a bunch of effects over its tenure depending on the talents you take and most of them would make the spell more interesting in WoW. Maybe when it comes back to the priest, it could explode and heal party members or deal damage as Shadow near the priest since you’re already in close range due to the nature of the spell. Maybe it doesn’t even buff up the healing of the actual spell itself and instead interacts with your other heals by producing a stacking buff per enemy/ally you hit that increases the power of your next Flash Heal or Mind Blast?
We can also improve the lackluster mobility of the Holy Priest outside of always picking Angelic Feather by giving them the reverse Leap of Faith Glyph back as a choice node between the normal Leap of Faith.
The ability to jump to your allies was a worthwhile drawback to not being able to troll people as hard with the Leap of Faith ability when Glyphs were a thing and frankly, I miss it. I find that sometimes I’d rather be able to jump into the fray, especially as a class with an AoE fear effect, and the regular leap of faith doesn’t reward that playstyle as much. I remember back in Shadowlands that having Door of Shadows to jump in, disorient them with the covenant effect, and then Psychic Scream before running back out was actually really interesting and it’s one of the only things I miss from that expansion.
In terms of a new name instead of being a glyph, our new ability “Light Transposition“ will cause you to fly to your friend’s location just like old times. Stick it on a choice node with Leap of Faith and you have two differing playstyles almost immediately.
Now a major problem all healers have to contend with, especially to compete with the Meta of Discipline Priests and Holy Paladins, is providing some level of damage.
Not gonna lie, this is where I’m not sure about this idea since I already don’t ‘love’ the idea of healer’s DPSing and having to work around the base spells of the class now that they’ve been reintroduced has made this a little clunky so I’d love some other suggestions for this part. I’d prefer that healers offered utility that DPS do not have access to rather than extra damage but that seems to be the direction Blizzard is rolling in. Frankly, at the moment, Smite and Holy Fire interact with very little of the Holy toolkit outside of Chastise and Empyreal Blaze and we also have Shadow Word: Pain and Mind Blast. I fear that they will all just be tacked on to the toolbar with no thought and we’ll just have this myriad of spells to randomly fire off when we’re bored.
Personally, as a basic idea, I would consider removing Holy Fire as a button as, in the theme of removing bloat that War Within seems to be addressing, I think having Holy Fire as an add-on effect in the same way as the Monk’s Chi Wave is being remade would be ideal. It could function in the same way as Holy Note in that every three casts of smite would bring down a blast of Holy Fire which would give way to being justified in making Holy Fire feel a bit more impactful. Mind Blast could be used within this to ‘erupt’ the Holy Fire DoT, causing an effect I think I’d like to call “Discordant Notes” on account of mixing the void with the light which would either do additional damage or perhaps cause an extra effect like a slow or AoE damage around the target.
With this in mind, Empyreal Blaze could remain as a talent and cause Smite to proc Holy Fire two additional times when it next triggers its chord effect. Shadow Word: Pain would likely exist as just an extra DoT you can throw on as it is now or it could be applied through Mind Blast to clear up more bar space.
Anyway, those are just some thoughts I’ve had. I’m sure there are flaws in them and I’m looking forward to hearing them but I hope you found them fun to theorise around!
submitted by Thaddaus26 to wow [link] [comments]


2024.05.15 14:13 Ephine Patch 14.10 Bug Megathread

PLEASE USE THE FORMAT SHOWN BELOW WHEN REPORTING A BUG
Copy paste the above format and fill in your details.
Prerequisites to be noted before reporting a bug
A bug will ideally be accompanied with a screenshot or a video. This provides credibility to your report. Steps to recreate the bugs should be submitted if possible. This helps Rioters recreate the bug and helps them find the cause behind it. The bug must have been caused by the latest patch. 
Please check the list or the thread before posting a new bug to see if yours has already been posted. Simply upvote another comment if that's the case. Thanks.
Confirming the status of bugs and fixes on a new patch is also appreciated.

Patch notes

Patch 14.6 Patch 14.7 Patch 14.8 Patch 14.9 Patch 14.10
Below is a continuous list of currently identified bugs:
Description Details Link Patch Status
Tactician's Crowns sometimes bench your entire board Seems to be related to Tactician's Crowns Link Link 14.6 Fixed 14.7
Call to Chaos rewards are different from whats stated Text bugs Link 14.6 Fixed 14.7
Senna cast fizzles if her target dies during her cast Have Senna's target die as she hits full mana. The spell will be cast at the dead unit's location. (May be the expected behavior) Link 14.6 Fixed 14.8
Wandering Vendor can spawn with 2 Zz'rot, but only 1 voidling spawns Either 2 should spawn or Vendors should only generate with 1 Zz'rot Link 14.6 Unique item now
Kayle revival sometimes stops fights entirely Link Clip 14.6 May be fixed 14.8 (can no longer revive tentacle)
Yone skill stopped from casting after getting ulted by Udyr Yone had QSS Link Youtube 14.6 May be fixed 14.8
Rakan ulted multiple times in succession Did not have to wait for mana to regen before ulting. Link 14.6
Masterwork Upgrade can cause a unit to become unsellable Use it on a unit with an item mid-fight Link 14.6 Fixed 14.9
If you get a free roll from Primatic Reroll and wait til the next round, the free reroll is wasted May be intended? Link 14.6
Hwei's artist bench slot counter can overflow from 9 to 0. Place a component anvil on it to stall the counter Link 14.6
If you get Udyr encounter while you have an armory up you can block your shop Happens if you fail to select a item in time Link 14.6
Unit vanished from board as combat starts May be related to Caretaker's Ally Link 14.6
Recombobulator missed a unit Happened during randomized augment timing portal Link 14.6 May be fixed 14.8
Pick of the Litter only granted 1 unit Bag sizes? Link 14.6
Its possible to stack Kayle and Target Dummy on the same hex Link 14.6
Temporary items from encounters can turn into permanent Support Anvils with Fine Vintage Link 14.7 No longer possible but may still exist
Tactician's Crowns can be reforged May require Trash to Treasure 14.7
After casting, if Yone's original hex is occupied when he is supposed to return, he can bug out Link 14.7
Lucky Ricochet extra bounce may be bugged sometimes Link 14.7
Instant huge damage Not sure! Link Clip Clip 14.6
Slammin' sometimes doesn't work No items on item bench or unit bench 14.6
Yone and Udyr could CC through Quicksilver Fixed 14.8
Build a Pal gives 3 2 star 1 costs, and the orbs can turn into gold if your bench is full Either give a 3 star straight up or don't turn into gold if your bench is full 14.7
Teemo sometimes cancels an AA after casting Link 14.8
Stage 5 PVE dragon didn't drop an item after being killed. Maybe due to being killed by Lissandera? Link 14.8
If you roll while travelling to another player's board, your board isn't considered when determining what units show up in your shop For example, a unit you 3 starred can appear. Maybe this could also apply to things like Headliners Link
Temporal Hwei from Lilia encounter can't duplicate units on your bench The bench slot is highlighted Link 14.8
Sett's Fated effect applies omnivamp to item damage as well Put a Sunfire Cape on Thresh and watch Youtube 14.8 Fixed and adjusted 14.9
Little Buddies doesn't apply to Xayah or Rakan The bonuses show up when they are on the bench Link 14.8
Nautilus sometimes ults towards sideline units (the other of Xayah/Rakan) Sometimes he ults backwards too? Link 14.8
Entire lobby couldn't use items Game ID included Link 14.8
Using Masterwork Upgrade on a unit then removing its items will give you the radiant item for free 14.8 Fixed 14.9
If Xayah and Rakan have Accomplice's Gloves and roll a Zz'rot, you can have two voidspawns Change their form during planning phase Link 14.8
Carousel not respecting unit pools A 10th Hwei shows up on carousel Link Clip 14.8
During portal selection, you can step off a portal option right as picking starts; if the picker selects someone who's not standing on a portal, there will be no portal ("nil_name") Link 14.9
submitted by Ephine to CompetitiveTFT [link] [comments]


2024.05.15 14:00 King_Dinosaur_1955 60 Years Ago Today: "The Brain Center At Whipple's" premiered

60 Years Ago Today:
[Swipe left for more photos]
(See photos #1 and #2)
What was happening with computers and automation around the time this episode originally aired:
In 1960 a science technology TV program aired an episode titled "The Thinking Machine". Here's a 3-minute video excerpt from the hour-long program
The science technology episode of 'Tomorrow', coordinated with M.I.T., aired on CBS in early 1961. The full show can be viewed on YouTube for free running 53-minutes
From Forbes magazine July 18, 2019:
By 1958, the nation had entered the “Automation Depression” in which “we are stumbling blindly into the automation era with no concept or plan to reconcile the need of workers for income and the need of business for cost-cutting and worker-displacing innovations.”
Four years later, President Kennedy was asked in a news conference “Mr. President, our Labor Department estimates that approximately 1.8 million persons holding jobs are replaced every year by machines. How urgent do you view this problem–automation?” Kennedy’s response? That “it is a fact that we have to find, over a ten-year period, 25,000 new jobs every week to take care of those who are displaced by machines, and those who are coming into the labor market … in particular industries we might get special structural unemployment. We have seen that in steel, we have seen it in coal, we may see it in other industries … I regard it as the major domestic challenge, really, of the ‘60s, to maintain full employment at a time when automation, of course, is replacing men.”
Richard Deacon was born May, 14, 1921 in Philadelphia. When he was 11, he was afflicted with polio and later took up dancing to help strengthen his legs. In his teens, the Deacon family moved to Binghamton, New York. Richard Deacon was actually a classmate of Rod Serling. Largely due to his early polio scare, Deacon became an intern during high school at Binghamton General Hospital and later served in the Army Medical Corps during World War II.
Richard Deacon added to the revised opening sequence of "Invasion Of The Body Snatchers" 1956 2-minute YouTube clip
[Note: the distribution studio executives wanted to add the prologue and epilogue to the completed film to make it comforting and hopeful for audiences.]
(See photo #3)
Richard Deacon was typecast as a middle management authority who rarely received respect from either end of the employment spectrum. Two words that adequately describes the frequent acting persona: prissy milksop. Deacon's two longest and most notable TV roles – as Lumpy’s dad on “Leave It to Beaver” (1951-1963) and Mel Cooley on “The Dick Van Dyke” show (1961-66) – overlapped by two years.
(See photo #4)
In the 1970s, Richard Deacon was touted as a notable gourmet chef and wrote one of the first recipe books for cooking with a microwave oven.
Richard Deacon died of cardiovascular disease on August 8, 1984, at age 62. His remains were cremated and the ashes scattered at sea.
Richard Deacon on The Addams Family with "Cousin Itt" 15-second YouTube clip
Richard Deacon's full acting career credits -- text only
(See photo #5)
Paul Newlan was born on June 29, 1903 in Plattsmouth, Nebraska.
Compilation of various characters played by Paul Newlan 4.5-minute YouTube video with weak audio
Newlan's longest running supporting role was as 'Captain Grey' on the TV series "M Squad". Full episodes can be found on YouTube.
Side note trivia: In the 1980s, Leslie Nielsen starred in the comedic TV series "Police Squad" which was a dead-on parody of "M Squad"
Side-by-side comparison of M Squad and Police Squad 5.5-minute YouTube video
Newlan died of congestive heart failure on November 23, 1973, in Studio City, California.
Paul Newlan's full acting career credits -- text only
(See photo #6)
Ted de Corsia was born on September 29, 1903 in New York City. A big, brawny villain of many 1940s and 1950s films, Ted de Corsia was an actor in touring companies and on radio before making a memorable film debut as the killer in The Lady from Shanghai (1947). Although he occasionally played such sympathetic roles as a judge or prison warden, de Corsia's imposing size, tough New York street demeanor - he was born and raised in Brooklyn - and gravelly voice assured him steady work playing murderous street thugs, outlaw gang leaders or organized-crime bosses.
Ted de Corsia also appeared in The Twilight Zone episode "The Sixteen-Millimeter Shrine" with Ida Lupino.
Ted de Corsia died of a cerebral thrombosis following a two-week hospitalization at West Valley Community Hospital on April 11, 1973 in Encino, California.
Ted de Corsia in "Crime Wave" 1954 1.5-minute YouTube clip
Ted de Corsia's full acting career credits -- text only
(See photo #7)
Born named Jack Crowder on November 15, 1936 in Miami, Florida. The name was changed to Thalmus Rasulala in the early 1970s, during the heyday of blaxploitation movies, of which he appeared in a number of films.
Jack Crowder on 'All In The Family' episode "The Blockbuster" 1-minute YouTube clip
[NOTE: After 'All In The Family' Crowder was changed to Rasulala]
Thalmus Rasulala as 'Skeeter Mathews' on Sanford And Son 4.5-minute YouTube video but jump to the two minute timemark for Skeeter's introduction
Brief history on some of the films and TV shows Thalmus Rasulala was in 2-minute YouTube clip
Thalmus Rasulala on the Star Trek: The Next Generation episode "Contagion" First 2.5-minutes of YouTube clip
Rasulala died October 9, 1991 from a heart attack in Albuquerque, New Mexico at the age of 54.
Thalmus Rasulala a.k.a. Jack Crowder full acting career credits -- text only
(See photo #8)
Director Richard Donner career highlights discussed the week Donner died 3-minute YouTube video
Richard Donner full list of career credits -- text only
(See photo #9)
The history and background on Robby The Robot 7-minute YouTube video
The Jordan Peele revisited Twilight Zone series made a handful of references to Whipple throughout the series two seasons. The indication was that Whipple's grew into a behemoth conglomerate.
In 2002, the heavy metal band 'The Melvins' released their fourteenth album "Hostile Ambient Takeover". The title on one track is "The Brain Center At Whipple's"
(See photo #10)
The Melvins -- "The Brain Center At Whipple's" audio only music track 4-minute YouTube video
"The Brain Center At Whipple's" radio drama 42-minute audio episode on YouTube
submitted by King_Dinosaur_1955 to TwilightZone [link] [comments]


2024.05.15 13:56 Sweet-Count2557 Best Family Resorts New England

Best Family Resorts New England
Best Family Resorts New England Welcome to our guide on the best family resorts in New England!Get ready to embark on a journey through the region, as we unveil incredible destinations for unforgettable family vacations.As fellow travelers and parents, we understand the importance of finding the perfect place that caters to everyone's needs.So, let's dive in and discover these amazing resorts together, where endless possibilities await.Let's make memories that will set us free!Key TakeawaysElk Lake Lodge offers a rustic and screen-free vacation experience with a crystal-clear lake and abundant flora and fauna.The Tyler Place Family Resort is an all-inclusive resort that caters to families with activities for children of all ages and developmentally appropriate programs.Rocking Horse Ranch Resort is an all-inclusive dude ranch-style resort with a supervised children's program and a wide range of activities for the whole family, including horseback riding.Woodloch Resort is a lakefront resort in the Poconos Mountains that offers activities for all ages and interests, with options for pampering treatments at The Lodge at Woodloch.Elk Lake Lodge (North Hudson, New YorkWe absolutely love Elk Lake Lodge in North Hudson, New York; it's a rustic Adirondack lodge on 12,000 acres of privately owned forest preserve. The lodge offers the perfect getaway for those seeking outdoor activities and forest exploration. As soon as you step foot onto the expansive property, you'll be surrounded by the beauty of nature.The crystal-clear lake is a haven for water enthusiasts, with free kayaks, canoes, and rowboats available for guests to use at their leisure.But it's not just the lake that makes Elk Lake Lodge special. The surrounding forest is teeming with abundant flora and fauna, providing endless opportunities for exploration. You can hike through the dense woods, keeping an eye out for deer, beaver, and even bald eagles. The lodge encourages guests to disconnect from technology during their stay, creating a screen-free environment that allows you to fully immerse yourself in the natural surroundings.Elk Lake Lodge operates seasonally from mid-May through mid-October, offering a unique experience depending on the time of year you visit. In the spring, you'll witness the forest come alive with vibrant colors and blooming flowers. Summer brings warm days perfect for swimming in the lake and picnicking under the shade of towering trees. And in the fall, the foliage transforms into a breathtaking display of reds, oranges, and yellows.If you're looking for a getaway that allows you to reconnect with nature and explore the beauty of the Adirondacks, Elk Lake Lodge is the perfect destination.The Tyler Place Family Resort (Highgate Springs, VermontAt The Tyler Place Family Resort in Highgate Springs, Vermont, families can expect a wide range of developmentally appropriate activities for children of all ages.From nature walks and lake swimming to lawn games, there's something for every child to enjoy.And while the kids are entertained, adults can unwind in a hammock, relax in a Jacuzzi, or join a yoga class, ensuring that everyone in the family has a chance to relax and have fun.Developmentally Appropriate ActivitiesOne of the family resorts, The Tyler Place, offers developmentally appropriate activities for children of all ages. At The Tyler Place, children have the opportunity to engage in nature exploration and participate in creative workshops.They can go on nature walks, exploring the lush greenery and discovering the wonders of the outdoors. Creative workshops allow them to express their artistic side, whether it's through painting, pottery, or even theater. These activities are designed to encourage children to learn and grow while having fun in a safe and inclusive environment.The Tyler Place understands the importance of providing activities that are suitable for each child's age and developmental stage, allowing them to explore their interests and talents. It's a place where children can truly be themselves and experience the freedom to discover and express their unique abilities.Accommodations for AllOur family enjoyed the spacious suites and cozy cottages at The Tyler Place, where accommodations cater to all guests. The resort amenities were outstanding, with something for everyone in the family to enjoy.For the kids, there were numerous family friendly activities to keep them entertained, from nature walks and lake swimming to lawn games and a children's program. Meanwhile, the adults could unwind in a hammock, Jacuzzi, or yoga class.The rooms were comfortable and well-appointed, providing a relaxing atmosphere for our stay. We appreciated the attention to detail and the thoughtfulness that went into creating a space that catered to the needs of families.Overall, The Tyler Place provided a perfect balance of relaxation and fun for our entire family.Relaxation Options for AdultsWe thoroughly enjoyed the variety of relaxation options available for adults at The Tyler Place Family Resort. From lounging in a hammock to indulging in a soothing Jacuzzi or joining a rejuvenating yoga class, there was something for everyone seeking a moment of tranquility.The resort also offered spa treatments for those looking for a little extra pampering. We loved the serene atmosphere of the adult-only areas, where we could unwind without any distractions. Whether it was sipping a refreshing drink by the pool or taking a leisurely stroll through the beautiful grounds, we felt a sense of freedom and calmness.The Tyler Place Family Resort truly understands the importance of providing adults with the opportunity to relax and rejuvenate in a peaceful environment.Rocking Horse Ranch Resort (Highland, New YorkRocking Horse Ranch Resort in Highland, New York is the perfect destination for families looking for a fun-filled and all-inclusive vacation.With over 100 resident horses, horse-crazy kids will have the time of their lives exploring the interlocking trails for walking, trotting, and cantering.But the fun doesn't stop there - the resort also offers a water park, nightly entertainment, and an arcade, ensuring that there's never a dull moment for the whole family.Horse Activities for KidsThe Rocking Horse Ranch Resort in Highland, New York offers more than 100 resident horses for horse-crazy kids to enjoy various horse activities. From horseback riding lessons to pony rides, there is something for every young equestrian enthusiast.At the resort, children can immerse themselves in the world of horses and experience the joy of riding and bonding with these majestic animals. The supervised children's program ensures a safe and fun environment for kids to learn and interact with the horses.To give you a glimpse of the incredible horse activities available at Rocking Horse Ranch Resort, here is a table highlighting some of the options:Horse ActivityDescriptionAge GroupHorseback RidingLearn proper riding techniques6 and upPony RidesGentle rides for younger kids2 to 5Trail RidesExplore scenic trails on horseback8 and upWith such a wide range of horse activities, kids can create lasting memories and develop a lifelong love for horses. So come and join us at Rocking Horse Ranch Resort, where freedom and adventure await you and your horse-crazy kids.Water Park and ArcadeLet's head over to the water park and arcade at Rocking Horse Ranch Resort and have a blast!This family-friendly water park is the perfect place to cool off and enjoy some thrilling water slides. With multiple pools and splash zones, there's something for everyone in the family to enjoy.The arcade is filled with exciting games and prizes, providing endless hours of amusement. From classic arcade games to state-of-the-art virtual reality experiences, there's no shortage of fun here.Whether you're racing against each other in the go-kart track or challenging each other to a game of air hockey, the arcade at Rocking Horse Ranch Resort is sure to keep the whole family entertained.All-Inclusive Family EntertainmentWe can explore all the options and decide on which activities to participate in during our stay at Rocking Horse Ranch Resort. This all-inclusive dude ranch-style resort in the foothills of the Shawangunk Mountains offers a wide range of family-friendly amenities and outdoor recreational activities. From horseback riding to water park fun, there is something for everyone to enjoy.To emphasize the variety of activities available, here is a table showcasing some of the options:ActivityDescriptionAge RangeHorseback RidingExplore the beautiful trails on one of the resort's 100 resident horsesAll AgesWater ParkSplash and slide your way through the resort's exciting water parkAll AgesNightly EntertainmentEnjoy live shows and performances every eveningAll AgesArcadePlay a variety of games in the resort's arcadeAll AgesSupervised Children's ProgramKids can participate in age-appropriate activities and make new friendsChildrenWhether you're a horse lover, a thrill seeker, or simply looking for some quality family time, Rocking Horse Ranch Resort has it all. Get ready for an unforgettable vacation filled with fun and adventure.Woodloch Resort (Hawley, PennsylvaniaAt Woodloch Resort in Hawley, Pennsylvania, we can enjoy activities for all ages and interests, such as a petting zoo, playground, go-karts, pools, and a lake for boating and swimming. Woodloch Resort is the perfect destination for outdoor enthusiasts looking for a fun-filled family vacation. Whether you're a nature lover or an adrenaline junkie, this resort has something for everyone.For those who love the great outdoors, Woodloch Resort offers a wide range of activities to explore the surrounding natural beauty. Take a hike through the lush forests, go fishing in the lake, or try your hand at archery. If you're feeling adventurous, hop on a bike and explore the scenic trails or challenge yourself on the ropes course.After a day of adventure, you can relax and unwind at one of the resort's family-friendly dining options. Enjoy a delicious meal at the main dining room, where you can indulge in a variety of dishes made with fresh, locally sourced ingredients. For a more casual dining experience, head to the snack bar or grab a quick bite at the poolside grill.At Woodloch Resort, freedom is the name of the game. With activities for outdoor enthusiasts and family-friendly dining options, this resort offers the perfect balance of adventure and relaxation. So pack your bags, gather your loved ones, and get ready for an unforgettable vacation at Woodloch Resort.Mohonk Mountain House (New Paltz, New YorkExploring the grand Victorian castle of Mohonk Mountain House in New Paltz, New York, and enjoying outdoor activities such as hiking, fishing, and horseback riding are top on our agenda. The Mohonk Mountain House is a breathtaking sight, with its imposing architecture and beautiful surroundings. Here are three reasons why this resort is a must-visit for those seeking outdoor adventure and Victorian charm:Outdoor Activities: Mohonk Mountain House offers a wide range of outdoor activities for all ages and interests. Whether you prefer hiking along the scenic trails, casting a line in the pristine lakes for some fishing, or taking a leisurely horseback ride through the meadows, there's something for everyone to enjoy. The resort also offers tennis and golf for those looking for additional recreational options.Victorian Charm: As we explore the Mohonk Mountain House, we're transported back in time to the Victorian era. The antique furnishings, stone fireplaces, and private balconies in the rooms add to the charm and elegance of this grand castle. Every corner of the resort exudes a sense of history and beauty, making it a truly unique and memorable experience.Hudson River Valley's Agricultural Bounty: One of the highlights of dining at Mohonk Mountain House is the emphasis on the Hudson River Valley's agricultural bounty. The menus feature locally sourced ingredients, showcasing the region's rich culinary heritage. From farm-fresh produce to artisanal cheeses and locally raised meats, guests can indulge in a true taste of the Hudson Valley.The Glen House (Gorham, New HampshireLocated in New Hampshire's Presidential mountains, The Glen House offers a panoramic deck where guests can relax and enjoy the stunning views. The mountain theme of the resort is evident in its spacious guest rooms, which reflect the natural beauty of the surrounding area.But it's not just the views that make The Glen House a great destination for families who love the outdoors. The resort is conveniently located next to the Great Glen Trails Outdoor Center, where families can explore a variety of hiking trails that wind through the picturesque mountains. And for those looking for a more thrilling adventure, the famous Mount Washington Auto Road is just a stone's throw away.After a day of exploring the mountains, guests can unwind in the lobby, which boasts floor-to-ceiling windows and a cozy stone fireplace. The resort also offers a fitness center, bike rentals, and an indoor saltwater pool for those who want to stay active.But the real highlight is the panoramic deck, where families can gather to watch the sunset over the mountains, creating memories that will last a lifetime.Kennebunkport, MaineWe can experience hands-on family activities like tie-dye workshops and ping pong at Hidden Pond Resort and Tree Spa in Kennebunkport, Maine. This charming resort offers a variety of family-friendly amenities that will make your vacation truly unforgettable.Here are three things you can look forward to at Hidden Pond Resort:Tie-Dye Workshops: Get creative and unleash your artistic side with tie-dye workshops offered at the resort. You and your family can create unique and colorful designs on t-shirts, towels, or any other fabric you choose. It's a fun and interactive activity that everyone can enjoy.Ping Pong: Challenge your family members to a friendly game of ping pong at Hidden Pond Resort. The resort provides all the equipment you need to get started, so grab your paddles and get ready for some friendly competition. It's a great way to bond with your loved ones and create lasting memories.Family Glamping: For a unique and adventurous experience, try out the family glamping option at Hidden Pond Resort. You can spend the night in a cozy tent on a private screened-in porch, complete with sleeping bags and lanterns. It's a chance to disconnect from the outside world and reconnect with nature while still enjoying the comforts of a luxurious resort.Frequently Asked QuestionsAre Pets Allowed at Elk Lake Lodge?Yes, pets are allowed at Elk Lake Lodge.Our rustic Adirondack lodge nestled on 12,000 acres of privately owned forest preserve welcomes furry friends.We offer pet-friendly accommodations and amenities to ensure a comfortable stay for both you and your four-legged companion.Explore the crystal-clear lake together, with free kayaks, canoes, and rowboats.Enjoy the abundant flora and fauna, including deer, beaver, and bald eagles.Experience a screen-free vacation where your pet can roam and unwind in nature.Is There Wi-Fi Available at the Tyler Place Family Resort?Yes, there's Wi-Fi available at the Tyler Place Family Resort.This all-inclusive resort offers a range of activities for the whole family, from newborns to high schoolers. While the children enjoy nature walks, lake swimming, and lawn games, adults can unwind in a hammock, Jacuzzi, or yoga class.The resort provides roomy suites or cozy cottages for accommodation.Additionally, if you're looking for nearby hiking trails, the Glen House, located in New Hampshire's Presidential mountains, is a great choice.What Is the Average Size of the Suites at Rocking Horse Ranch Resort?The suites at Rocking Horse Ranch Resort are spacious and comfortable, making it one of the best family resorts in New England.With a variety of suite sizes available, families can choose the option that best fits their needs. Whether you're looking for a cozy retreat or a larger space for the whole family, Rocking Horse Ranch Resort has you covered.Enjoy the resort's all-inclusive amenities and activities, knowing that you have a spacious suite to relax in at the end of the day.Can Guests Bring Their Own Boats to Woodloch Resort?Yes, guests can bring their own boats to Woodloch Resort. The resort offers boating facilities, including a lake where guests can enjoy boating and swimming.So, if you have your own boat and want to explore the beautiful lake, you're more than welcome to bring it along.It's a great opportunity to have the freedom to go out on the water and create unforgettable family memories.Are There Any Nearby Hiking Trails at the Glen House?Yes, there are nearby hiking trails at The Glen House.As outdoor enthusiasts, we love the variety of outdoor activities available at this resort.The hiking trails offer stunning views of the Presidential mountains and the surrounding natural beauty.Whether you're a beginner or an experienced hiker, there are trails suitable for all skill levels.ConclusionIn conclusion, the best family resorts in New England offer a diverse range of experiences for all ages.Whether you're seeking adventure in the great outdoors or relaxation by the lake, these resorts have it all.From the rustic charm of Elk Lake Lodge to the all-inclusive family fun at The Tyler Place Family Resort, there's something to suit every family's preferences.So pack your bags and get ready to make unforgettable memories at these incredible destinations!
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2024.05.15 13:41 kksingh11 Party's Task: Stalin

J. V. Stalin
The Party's Tasks Report Delivered at an Enlarged Meeting of the Krasnaya Presnya District Committee of the R.C.P.(B.) With Group Organisers, Members of the Debating Society and of the Bureau of the Party Units December 2, 1923 Source : Works, Vol. 5, 1921 - 1923 Publisher : Foreign Languages Publishing House, Moscow, 1954 Transcription/Markup : Salil Sen for MIA, 2008 Public Domain : Marxists Internet Archive (2008). You may freely copy, distribute, display and perform this work; as well as make derivative and commercial works. Please credit "Marxists Internet Archive" as your source.
Comrades, first of all I must say that I am delivering a report here in my personal capacity and not in the name of the Central Committee of the Party. If the meeting is willing to hear such a report, I am at your service. (Voices : "Yes.") This does not mean that I disagree with the Central Committee in any way on this question; not at all. I am speaking here in my personal capacity only because the commission of the Central Committee for drafting measures to improve the internal situation in the Party 1 is to present its findings to the Central Committee in a day or two; these findings have not yet been presented, and therefore I have as yet no formal right to speak in the name of the Central Committee, although I am sure that what I am about to say to you will, in the main, express the Central Committee's position on these questions.
Discussion — A Sign of the Party's Strength The first question I would like to raise here is that of the significance of the discussion that is now taking place in the press and in the Party units. What does this discussion show? What does it indicate? Is it a storm that has burst into the calm life of the Party? Is this discussion a sign of the Party's disintegration, its decay, as some say, or of its degeneration, as others say?
I think, comrades, that it is neither one nor the other: there is neither degeneration nor disintegration. The fact of the matter is that the Party has grown more mature during the past period; it has adequately rid itself of useless ballast; it has become more proletarian. You know that two years ago we had not less than 700,000 members; you know that several thousand members have dropped out, or have been kicked out, of the Party. Further, the Party membership has improved, its quality has risen in this period as a result of the improvement in the conditions of the working class due to the revival of industry, as a result of the return of the old skilled workers from the countryside, and as a result of the new wave of cultural development that is spreading among the industrial workers.
In short, owing to all these circumstances, the Party has grown more mature, its quality has risen, its needs have grown, it has become more exacting, it wants to know more than it has known up to now, and it wants to decide more than it has up to now.
The discussion which has opened is not a sign of the Party's weakness, still less is it a sign of its disintegration or degeneration; it is a sign of strength, a sign of firmness, a sign of the improvement in the quality of the Party's membership, a sign of its increased activity.
Causes of the Discussion The second question that confronts us is: what has caused the question of internal Party policy to become so acute precisely in the present period, in the autumn of this year? How is this to be explained? What were the causes? I think, comrades, that there were two causes.
The first cause was the wave of discontent and strikes over wages that swept through certain districts of the republic in August of this year. The fact of the matter is that this strike wave exposed the defects in our organisations; it revealed the isolation of our organisations— both Party and trade-union—from the events taking place in the factories. And in connection with this strike wave the existence was discovered within our Party of several secret organisations of an essentially anti-communist nature, which strove to disintegrate the Party. All these defects revealed by the strike wave were exposed to the Party so glaringly, and with such a sobering effect, that it felt the necessity for internal Party changes.
The second cause of the acuteness of the question of internal Party policy precisely at the present moment was the wholesale release of Party comrades to go on vacation. It is natural, of course, for comrades to go on vacation, but this assumed such a mass character, that Party activity became considerably weaker precisely at the time when the discontent arose in the factories, and that greatly helped to expose the accumulated defects just at this period, in the autumn of this year.
Defects in Internal Party Life I have mentioned defects in our Party life that were exposed in the autumn of this year, and which brought up the question of improving internal Party life. What are these defects in internal Party life? Is it that the Party line was wrong, as some comrades think; or that, although the Party's line was correct, in practice it departed from the right road, was distorted because of certain subjective and objective conditions?
I think that the chief defect in our internal Party life is that, although the Party's line, as expressed in the decisions of our congresses, is correct, in the localities (not everywhere, of course, but in certain districts) it was put into practice in an incorrect way. While the proletarian-democratic line of our Party was correct, the way it was put into practice in the localities resulted in cases of bureaucratic distortion of this line.
That is the chief defect. The existence of contradictions between the basic Party line as laid down by the Congresses (Tenth, Eleventh and Twelfth), and the way our organisations put this line into practice in the locali-ties—that is the foundation of all the defects in internal Party life.
The Party line says that the major questions of our Party activities, except, of course, those that brook no delay, or those that are military or diplomatic secrets, must without fail be discussed at Party meetings. That is what the Party line says. But in Party practice in the localities, not everywhere, of course, it was considered that there is really no great need for a number of questions concerning internal Party practice to be discussed at Party meetings since the Central Committee and the other leading organisations will decide these questions.
The Party line says that our Party officials must without fail be elected unless there are insuperable obstacles to this, such as absence of the necessary Party standing, and so forth. You know that, according to the Party rules, secretaries of Gubernia Committees must have a pre-October Party standing, secretaries of Uyezd Committees must have at least three years', and units secretaries a year's, Party standing. In Party practice, however, it was often considered that since a certain Party standing was needed, no real elections were needed.
The Party line says that the Party membership must be kept informed about the work of the economic organisations, the factories and trusts, for, naturally, our Party units are morally responsible to the non-Party masses for the defects in the factories. Nevertheless, in Party practice it was considered that since there is a Central Committee which issues directives to the economic organisations, and since these economic organisations are bound by those directives, the latter will be carried out without control from below by the mass of the Party membership.
The Party line says that responsible workers in different branches of work, whether Party, economic, trade-union, or military workers, notwithstanding their specialisation in their own particular work, are interconnected, constitute inseparable parts of one whole, for they are all working in the common cause of the proletariat, which cannot be torn into parts. In Party practice, however, it was considered that since there is specialisation, division of labour according to properly Party activity and economic, military, etc., activity, the Party officials are not responsible for those working in the economic sphere, the latter are not responsible for the Party officials, and, in general, that the weakening and even loss of connection between them are inevitable.
Such, comrades, are, in general, the contradictions between the Party line, as registered in a number of decisions of our Congresses, from the Tenth to the Twelfth, and Party practice.
I am far from blaming the local organisations for this distortion of the Party line, for, when you come to examine it, this is not so much the fault as the misfortune of our local organisations. The nature of this misfortune, and how things could have taken this turn, I shall tell you later on, but I wanted to register this fact in order to reveal this contradiction to you and then try to propose measures for improvement.
I am also far from considering our Central Committee to be blameless. It, too, has sinned, as has every institution and organisation; it, too, shares part of the blame and part of the misfortune: blame, at least, for not, whatever the reason, exposing these defects in time, and for not taking measures to eliminate them.
But that is not the point now. The point now is to ascertain the causes of the defects I have just spoken about. Indeed, how did these defects arise, and how can they be removed?
The Causes of the Defects The first cause is that our Party organisations have not yet rid themselves, or have still not altogether rid themselves, of certain survivals of the war period, a period that has passed, but has left in the minds of our responsible workers vestiges of the military regime in the Party. I think that these survivals find expression in the view that our Party is not an independently acting organism, not an independently acting, militant organisation of the proletariat, but something in the nature of a system of institutions, something in the nature of a complex of institutions in which there are officials of lower rank and officials of higher rank. That, comrades, is a profoundly mistaken view that has nothing in common with Marxism; that view is a survival that we have inherited from the war period, when we militarised the Party, when the question of the independent activity of the mass of the Party membership had necessarily to be shifted into the background and military orders were of decisive importance. I do not remember that this view was ever definitely expressed; nevertheless, it, or elements of it, still influences our work. Comrades, we must combat such views with all our might, for they are a very real danger and create favourable conditions for the distortion in practice of the essentially correct line of our Party.
The second cause is that our state apparatus, which is bureaucratic to a considerable degree, exerts a certain amount of pressure on the Party and the Party workers. In 1917, when we were forging ahead, towards October, we imagined that we would have a Commune, a free association of working people, that we would put an end to bureaucracy in government institutions, and that it would be possible, if not in the immediate period, then within two or three short periods, to transform the state into a free association of working people. Practice has shown, however, that this is still an ideal which is a long way off, that to rid the state of the elements of bureaucracy, to transform Soviet society into a free association of working people, the people must have a high level of culture, peace conditions must be fully guaranteed all around us so as to remove the necessity of maintaining a large standing army, which entails heavy expenditure and cumbersome administrative departments, the very existence of which leaves its impress upon all the other state institutions. Our state apparatus is bureaucratic to a considerable degree, and it will remain so for a long time to come. Our Party comrades work in this apparatus, and the situation—I might say the atmosphere—in this bureaucratic apparatus is such that it helps to bureaucratise our Party workers and our Party organisations.
The third cause of the defects, comrades, is that some of our units are not sufficiently active, they are backward, and in some cases, particularly in the border regions, they are even wholly illiterate. In these districts, the units display little activity and are politically and culturally backward. That circumstance, too, undoubtedly creates a favourable soil for the distortion of the Party line.
The fourth cause is the absence of a sufficient number of trained Party comrades in the localities. Recently, in the Central Committee, I heard the report of a representative of one of the Ukrainian organisations. The reporter was a very capable comrade who shows great promise. He said that of 130 units, 80 have secretaries who were appointed by the Gubernia Committee. In answer to the remark that this organisation was acting wrongly in this respect, the comrade pleaded that there were no literate people in the units, that they consisted of new members, that the units themselves ask for secretaries to be sent them, and so forth. I may grant that half of what this comrade said was an overstatement, that the matter is not only that there are no trained people in the units, but also that the Gubernia Committee was over-zealous and followed the old tradition. But even if the Gubernia Committee was correct only to the extent of fifty per cent, is it not obvious that if there are such units in the Ukraine, how many more like them must there be in the border regions, where the organisations are young, where there are fewer Party cadres and less literacy than in the Ukraine? That is also one of the factors that create favourable conditions for the distortion in practice of the essentially correct Party line.
Lastly, the fifth cause—insufficient information. We sent out too little information, and this applies primarily to the Central Committee, possibly because it is overburdened with work. We receive too little information from the localities. This must cease. This is also a serious cause of the defects that have accumulated within the Party.
How should the Defects in Internal Party Life be Removed ? What measures must be adopted to remove these defects?
The first thing is tirelessly, by every means, to combat the survivals and habits of the war period in our Party, to combat the erroneous view that our Party is a system of institutions, and not a militant organisation of the proletariat, which is intellectually vigorous, acts independently, lives a full life, is destroying the old and creating the new.
Secondly, the activity of the mass of the Party membership must be increased; all questions of interest to the membership in so far as they can be openly discussed must be submitted to it for open discussion, and the possibility ensured of free criticism of all proposals made by the different Party bodies. Only in this way will it be possible to convert Party discipline into really conscious, really iron discipline; only in this way will it be possible to increase the political, economic and cultural experience of the mass of Party members; only in this way will it be possible to create the conditions necessary to enable the Party membership, step by step, to promote new active workers, new leaders, from its ranks.
Thirdly, the principle of election must be applied in practice to all Party bodies and official posts, if there are no insuperable obstacles to this such as lack of the necessary Party standing, and so forth. We must eliminate the practice of ignoring the will of the majority of the organisations in promoting comrades to responsible
Party posts, and we must see to it that the principle of election is actually applied.
Fourthly, there must exist under the Central Committee and the Gubernia and Regional Committees permanently functioning conferences of responsible workers in all fields of work—economic, Party, trade-union and military; these conferences must be held regularly and discuss any question they consider it necessary to discuss; the interconnection between the workers in all fields must not be broken; all these workers must feel that they are all members of a single Party family, working in a common cause, the cause of the proletariat, which is indivisible; the Central Committee and the local organisations must create an environment that will enable the Party to acquire and test the experience of our responsible workers in all spheres of work.
Fifthly, our Party units in the factories must be drawn into dealing with the various questions relating to the course of affairs in the respective enterprises and trusts. Things must be so arranged that the units are kept informed about the work of the administrations of our enterprises and trusts and are able to exert an influence on this work. You, as representatives of units, are aware how great is the moral responsibility of our factory units to the non-Party masses for the course of affairs in the factories. For the unit to be able to lead and win the following of the non-Party masses in the factory, for it to be able to bear responsibility for the course of affairs in the factory—and it certainly has a moral responsibility to the non-Party masses for defects in the work of the factory—the unit must be kept informed about these affairs, it must be possible for it to influence them in one way or another. Therefore, the units must be drawn into the discussion of economic questions relating to their factories, and economic conferences of representatives of the factory units in a given trust must be called from time to time to discuss questions relating to the affairs of the trust. This is one of the surest ways both of enlarging the economic experience of the Party membership and of organising control from below.
Sixthly, the quality of the membership of our Party units must be improved. Zinoviev has already said in an article of his that here and there the quality of the membership of our Party units is below that of the surrounding non-Party masses.
That statement, of course, must not be generalised and applied to all the units. It would be more exact to say the following for example: our Party units would be on a much higher cultural level than they are now, and would have much greater authority among non-Party people, if we had not denuded these units, if we had not taken from them people we needed for economic, administrative, trade-union and all sorts of other work. If our working-class comrades, the cadres we have taken from the units during the past six years, were to return to their units, does it need proof that those units would stand head and shoulders above all the non-Party workers, even the most advanced? Precisely because the Party has no other cadres with which to improve the state apparatus, precisely because the Party will be obliged to continue using that source, our units will remain on a somewhat unsatisfactory cultural level unless we take urgent measures to improve the quality of their membership. First of all, Party educational work in the units must be increased to the utmost; furthermore, we must get rid of the excessive formalism our local organisations sometimes display in accepting working-class comrades into the Party. I think that we must not allow ourselves to be bound by formalism; the Party can, and must, create easier conditions for the acceptance of new members from the ranks of the working class. That has already begun in the local organisations. The Party must take this matter in hand and launch an organised campaign for creating easier access to the Party for new members from workers at the bench.
Seventhly, work must be intensified among the non-Party workers. This is another means of improving the internal Party situation, of increasing the activity of the Party membership. I must say that our organisations are still paying little attention to the task of drawing non-Party workers into our Soviets. Take, for example, the elections to the Moscow Soviet that are being held now. I consider that one of the big defects in these elections is that too few non-Party people are being elected. It is said that there exists a decision of the organisation to the effect that at least a certain number, a certain percentage, etc., of non-Party people are to be elected; but I see that, in fact, a far smaller number is being elected. It is said that the masses are eager to elect only Communists. I have my doubts about that, comrades. I think that unless we show a certain degree of confidence in the non-Party people they may answer by becoming very distrustful of our organisations. This confidence in the non-Party people is absolutely necessary, comrades. Communists must be induced to withdraw their candidatures.
Speeches must not be delivered urging the election only of Communists; non-Party people must be encouraged, they must be drawn into the work of administering the state. We shall gain by this and in return receive the reciprocal confidence of the non-Party people in our organisations. The elections in Moscow are an example of the degree to which our organisations are beginning to isolate themselves within their Party shell instead of enlarging their field of activity and, step by step, rallying the non-Party people around themselves.
Eighthly, work among the peasants must be intensified. I do not know why our village units, which in some places are wilting, are losing their members and are not trusted much by the peasants (this must be admitted)—I do not know why, for instance, two practical tasks cannot be set these units: firstly, to interpret and popularise the Soviet laws which affect peasant life; secondly, to agitate for and disseminate elementary agronomic knowledge, if only the knowledge that it is necessary to plough the fields in proper time, to sift seed, etc. Do you know, comrades, that if every peasant were to decide to devote a little labour to the sifting of seed, it would be possible without land improvement, and without introducing new machines, to obtain an increase in crop yield amounting to about ten poods per dessiatin? And what does an increase in crop yield of ten poods per dessiatin mean? It means an increase in the gross crop of a thousand million poods per annum. And all this could be achieved without great effort. Why should not our village units take up this matter? Is it less important than talking about Curzon's policy? The peasants would then realise that the Communists have stopped engaging in empty talk and have got down to real business; and then our village units would win the boundless confidence of the peasants.
There is no need for me to stress how necessary it is, for improving and reviving Party life, to intensify Party and political educational work among the youth, the source of new cadres, in the Red Army, among women delegates, and among non-Party people in general.
Nor will I dwell upon the importance of increasing the interchange of information, about which I have already spoken, of increasing the supply of information from the top downwards and from below upwards.
Such, comrades, are the measures for improvement, the course towards internal Party democracy which the Central Committee set as far back as September of this year, and which must be put into practice by all Party organisations from top to bottom.
I would now like to deal with two extremes, two obsessions, on the question of workers' democracy that were to be noted in some of the discussion articles in Pravda.
The first extreme concerns the election principle. It manifests itself in some comrades wanting to have elections "throughout." Since we stand for the election principle, let us go the whole hog in electing! Party standing? What do we want that for? Elect whomever you please. That is a mistaken view, comrades. The Party will not accept it. Of course, we are not now at war; we are in a period of peaceful development. But we are now living under the NEP. Do not forget that, comrades. The Party began the purge not during, but after the war. Why? Because, during the war, fear of defeat drew the Party together into one whole, and some of the disruptive elements in the Party were compelled to keep to the general line of the Party, which was faced with the question of life or death. Now these bonds have fallen away, for we are not now at war; now we have the NEP, we have permitted a revival of capitalism, and the bourgeoisie is reviving. True, all this helps to purge the Party, to strengthen it; but on the other hand, we are being enveloped in a new atmosphere by the nascent and growing bourgeoisie, which is not very strong yet, but which has already succeeded in beating some of our co-operatives and trading organisations in internal trade. It was precisely after the introduction of the NEP that the Party began the purge and reduced its membership by half; it was precisely after the introduction of the NEP that the Party decided that, in order to protect our organisations from the contagion of the NEP, it was necessary, for example, to hinder the influx of non-proletarian elements into the Party, that it was necessary that Party officials should have a definite Party standing, and so forth. Was the Party right in taking these precautionary measures, which restricted "expanded" democracy? I think it was. That is why I think that we must have democracy, we must have the election principle, but the restrictive measures that were adopted by the Eleventh and Twelfth Congresses, at least the chief ones, must still remain in force.
The second extreme concerns the question of the limits of the discussion. This extreme manifests itself in some comrades demanding unlimited discussion; they think that the discussion of problems is the be all and end all of Party work and forget about the other aspect of Party work, namely, action, which calls for the implementation of the Party's decisions. At all events, this was the impression I gained from the short article by Radzin, who tried to substantiate the principle of unlimited discussion by a reference to Trotsky, who is alleged to have said that "the Party is a voluntary association of like-minded people." I searched for that sentence in Trotsky's works, but could not find it. Trotsky could scarcely have uttered it as a finished formula for the definition of the Party; and if he did utter it, he could scarcely have stopped there. The Party is not only an association of like-minded people; it is also an association of like-acting people, it is a militant association of like-acting people who are fighting on a common ideological basis (programme, tactics). I think that the reference to Trotsky is out of place, for I know Trotsky as one of the members of the Central Committee who most of all stress the active side of Party work. I think, therefore, that Radzin himself must bear responsibility for this definition. But what does this definition lead to? One of two possibilities: either that the Party will degenerate into a sect, into a philosophical school, for only in such narrow organisations is complete like-minded-ness possible; or that it will become a permanent debating society, eternally discussing and eternally arguing, until the point is reached where factions form and the Party is split. Our Party cannot accept either of these possibilities. This is why I think that the discussion of problems is needed, a discussion is needed, but limits must be set to such discussion in order to safeguard the Party, to safeguard this fighting unit of the proletariat, against degenerating into a debating society.
In concluding my report, I must warn you, comrades, against these two extremes. I think that if we reject both these extremes and honestly and resolutely steer the course towards internal Party democracy that the Central Committee set already in September of this year, we shall certainly achieve an improvement in our Party work. (Applause.)
Pravda, No. 277, December 6, 1923
Notes 1. This refers to the commission set up in conformity with the decision of the Political Bureau and of the Plenum of the Central Committee of the R.C.P.(B.) which took place on September 23-25, 1923.
Collected Works Index Volume 5 Index Works by Decade J. V. Stalin Archive Marxists Internet Archive
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2024.05.15 13:29 pet_wolverine Holy smokes! Really turned the tables on my vassalage overlord!

I'm playing I think on Commodore difficulty, started off colonizing the stars, and soon found myself sharing borders with an empire that was overwhelming across the board--fleet, economy, and technology. I thought to myself, this is a threat, let's build a space station at the choke point right away. Unfortunately while the station was under construction my powerful neighbor declared war on me, wow, they didn't waste any time!
The station got built along with some guns on it, but it was still gathering its strength when my aggressor's fleet arrived. They had a strength of around 3,500 I think compared to my developing station's 1,800 or so. So yeah that battle was over quickly, and that station was my biggest line of defense. The war objective was to vassalize me. Seemed like a really depressing way to start the game. But I opted to continue. There was no way I was going to oppose these guys, so I just pulled the bandaid off and surrendered. I was now their vassal.
Initial vassalage terms had me giving 15% of my raw resources to them plus no more expansion for me. The expansion limit was going to be crippling, this was still the early game and there were a lot of uncolonized stars everywhere. So I waited my five years and then negotiated to give them extra holding options in exchange for letting me expand. I still had to be really careful about colonizing new planets because I was already at a 15% raw resource drain and couldn't really afford much more bleed of resources. Also had to keep research pretty limited, needed to make sure I kept my economy balanced.
As the years progressed, I kept looking at the diplomacy tab, but as much as I tried to advance it pretty much remained overwhelming across the board. Sometimes economy dropped a bit, but that's the best I was doing. Meanwhile that powerful neighbor vassalized another neighbor as well. My neighbor's territory is small, but it's clearly advanced and willing to use force.
The one nice element is that no one else was going to war with me, I guess partially because I was a vassal to this powerful empire.
Finally my overlord seemed to bite of more than it could chew. Declared war on a slightly more distant, but very powerful empire. War was clearly going poorly. I looked in the diplomacy screen if I could request independence, but that still had an X by it. So I figured I'd at least look at the vassalage negotiation options. Could I do something to get rid of that 15% raw resource obligation?
Well, I tried clicking the raw resource tax to 0%, and to my delight the proceed button kept a green check mark! But I also noticed that I could push the resource slider PAST 0%. Huh, what happens if I do that? 15% tax from my overlord to me...kept the green checkmark! What about 30%? Still a green checkmark! Well, what about refined resources, alloys and consumer goods? Set that at a 15% tax against my overlord, still a green checkmark! Pushed it to 30%, finally it turned to a red X. Set it back again and clicked proceed. That all couldn't have been accurate, right? No way that actually happens here.
Sure enough, a few days later they accept the renegotiated terms, and as soon as they kick in I've got hundreds of new resources across the full board streaming in daily. I feel like the game just got reset to easy mode. I immediately built research stations everywhere and started colonizing all those green planets in my territory that I had been holding back on.
So...I'm just still kinda wondering how to process all of that. Why would my overlord have accepted those new terms? Is this considered an exploit? I would never accept terms like that as an overlord, I think I'd sooner just cancel the vassalage than accept terms like that.
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2024.05.15 13:06 GrizzlyPet Rainbow Six is ruined. Old R6 was superior

I have decided I've had enough with R6 Siege for many reasons. I started playing the game during Year 1 Season 2 (Dust Line). Over the years, I've played a total of 1600 hours. Many people probably started after me, and I'm sure some began with the recent seasons. Let me tell you, the game is totally different now, and not in a good way. Stick to the end of the post because I have a solution for it.
Here are the problems I have with it:
Theme: The old R6 had a darker theme overall. Operators were very iconic, more realistic, and distinct.
Operators: There weren't a lot of operators initially, but each one served a specific purpose. With all the nerfs they did, many operators have been ruined. Now we have a lot of operators that do the same thing, and none of them do it well. I'll explain more below.
Game Speed and Balance: You’ll probably hear that the game is more balanced now, but that’s just not true. They introduced operators with unoriginal or even useless abilities, nerfed many aspects, and changed the game speed. On paper, we have many tactical operators, but in practice, they don’t work because the game speed doesn’t allow it. Many core changes turned R6 into a fast shooter like CoD with hardcore mode. For this reason, and because every operator is nerfed to the ground, people just run into buildings, and the first to shoot wins.
Map Reworks and Night Maps: Most of the reworks are simply horrible, though some are good. Every map used to be distinct and played very differently. While some were not balanced, with teamwork and skill, winning was possible. Now maps don’t even look like real buildings. They added hundreds of rooms and walls that don’t make sense, removing every bit of soul. Every map now plays exactly the same. There is no more room for expression, no more fun, and no more strategy because lots of operators are poorly suited for them. Night maps could return given improvements to the lighting system. People have been asking for them for years, but Ubisoft refuses to listen.
Removed Content: The game used to have Situations, Article 5, and T-Hunt, all of which were fun and contributed to the storyline that the multiplayer was tied to.
Removed Game Modes: Hostage and Secure Area? Gone. Quick matches don't count.
Unwanted Changes: Nobody asked for Ranked 2.0 and the rework of casual matches. Nobody asked for Quickplay and TDM; they all suck really bad.
Battle Pass: This isn’t a free game, so the Battle Pass doesn’t belong here. But I guess it's not that big of a problem.
UI: The new user interface is bad and cluttered. It looks like it belongs to a mobile game.
There are a lot of things I haven’t talked about, but these are the main ones. This game has lost its soul and its fun. I’m not saying everything they changed is bad; I'm glad they fixed bugs and game-breaking glitches, but they did more harm than good. This is not what we veterans wanted, which is why a lot of old players left.
But there's a solution for this: it's possible to play old Siege on PC. We can form teams and play together. If you want to know more, let me know in the comments. I'd also like to know if people agree or disagree with my opinions.
submitted by GrizzlyPet to RainbowSixSiege [link] [comments]


2024.05.15 13:00 GrizzlyPet Rainbow Six is ruined. Old R6 was superior

I have decided I've had enough with R6 Siege for many reasons. I started playing the game during Year 1 Season 2 (Dust Line). Over the years, I've played a total of 1600 hours. Many people probably started after me, and I'm sure some began with the recent seasons. Let me tell you, the game is totally different now, and not in a good way. Stick to the end of the post because I have a solution for it.
Here are the problems I have with it:
Theme: The old R6 had a darker theme overall. Operators were very iconic, more realistic, and distinct.
Operators: There weren't a lot of operators initially, but each one served a specific purpose. With all the nerfs they did, many operators have been ruined. Now we have a lot of operators that do the same thing, and none of them do it well. I'll explain more below.
Game Speed and Balance: You’ll probably hear that the game is more balanced now, but that’s just not true. They introduced operators with unoriginal or even useless abilities, nerfed many aspects, and changed the game speed. On paper, we have many tactical operators, but in practice, they don’t work because the game speed doesn’t allow it. Many core changes turned R6 into a fast shooter like CoD with hardcore mode. For this reason, and because every operator is nerfed to the ground, people just run into buildings, and the first to shoot wins.
Map Reworks and Night Maps: Most of the reworks are simply horrible, though some are good. Every map used to be distinct and played very differently. While some were not balanced, with teamwork and skill, winning was possible. Now maps don’t even look like real buildings. They added hundreds of rooms and walls that don’t make sense, removing every bit of soul. Every map now plays exactly the same. There is no more room for expression, no more fun, and no more strategy because lots of operators are poorly suited for them. Night maps could return given improvements to the lighting system. People have been asking for them for years, but Ubisoft refuses to listen.
Removed Content: The game used to have Situations, Article 5, and T-Hunt, all of which were fun and contributed to the storyline that the multiplayer was tied to.
Removed Game Modes: Hostage and Secure Area? Gone. Quick matches don't count.
Unwanted Changes: Nobody asked for Ranked 2.0 and the rework of casual matches. Nobody asked for Quickplay and TDM; they all suck really bad.
Battle Pass: This isn’t a free game, so the Battle Pass doesn’t belong here. But I guess it's not that big of a problem.
UI: The new user interface is bad and cluttered. It looks like it belongs to a mobile game.
There are a lot of things I haven’t talked about, but these are the main ones. This game has lost its soul and its fun. I’m not saying everything they changed is bad; I'm glad they fixed bugs and game-breaking glitches, but they did more harm than good. This is not what we veterans wanted, which is why a lot of old players left.
But there's a solution for this: it's possible to play old Siege on PC. We can form teams and play together. If you want to know more, let me know in the comments. I'd also like to know if people agree or disagree with my opinions.
submitted by GrizzlyPet to Rainbow6 [link] [comments]


2024.05.15 12:48 Seotoolswp Boost Your SEO Game with SEOToolsWP: Unleash the Power of Free Online Plagiarism Checker

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submitted by Seotoolswp to u/Seotoolswp [link] [comments]


2024.05.15 12:05 No_Catch_1490 Cold War Diplomatic Situation Concept

The tensions with Opposing Empire have gone beyond mere mutual enmity. This is a conflict of economies, ideologies, and clandestine efforts, fought across our empires in the hearts and minds of our citizens. With some carelessness, or perhaps deliberate actions, it could quickly become a full-fledged military conflict.
(Note: this is a sneak peak into a larger Diplomacy DLC concept I am designing. Also disclaimer: I am not a game designer, I intentionally did not provide numbers, just ideas! Feel free to suggest or criticize.)
When two empires are Rivals a while, both sides will have the option to escalate the Rivalry into a Cold War, which costs Influence. If either side does this, a Situation that is shared and progressed by both sides is created. This situation is intended to provide more RP and mechanical freedom for empires to either diplomatically mend relations, prepare a leadup to war, or perhaps make gains without resorting to warfare.
Cold Wars, like many situations currently in the game, operate on a line between two endpoints, representing the tensions between the two empires: Reconciliation (-100) to War (100).
By default, the Situation will start at 0 and remain stagnant in the middle. Both sides will have access to four Approaches which have different bonuses and effects on the Situation:
Progress: there are also other factors which will influence the progress of this situation:
Events: as with most Situations, the Cold War could feature various events for RP and mechanical purposes. Here are some examples I thought up:
And now, for the conclusions of the situation:
Reconciliation Finisher (or if empires somehow become overlord/vassal or allies via external circumstances)
Both Empires get the Event: De-Escalation Successful
In a significant diplomatic achievement, the heated tensions with Opposing Empire have been comprehensively defused! Perhaps this will pave the way for friendlier relations and better days ahead.
If the Situation reaches Reconciliation, the Cold War and Rivalry will immediately be ended, with all their bonuses and effects. Both empires will gain a moderate lump sum of Influence and Unity, as well as a small burst of increased Opinion for each other.
War Finisher (or if empires are pulled in by other factors)
Both Empires get the Event: Cold War Turns Hot
The heated tensions with Opposing Empire have ignited! Negotiations have broken down, and fierce border skirmishes have erupted. The truth is now undeniable: we are at war.
If the Situation reaches War, the Cold War and Rivalry will transform into an actual, normal war. Both empires will gain a small lump sum of Influence and Unity and will have a window to pick from their available Cassus Belli and call in allies before the battle begins.
And that's all I've got for you all today. Thanks for reading and please send any suggestions or feedback! Here's a bonus: a new achievement based on the irl Soviet Colonel who may have saved the world
Legacy of S'tann Pet'rovv: De-Escalate a Cold War after tensions had at one point reached 95 or higher.
submitted by No_Catch_1490 to Stellaris [link] [comments]


2024.05.15 12:00 magictcgmods Daily Questions Thread - Ask All Your Magic Related Questions Here!

This is a place for asking simple questions that might not deserve their own thread. For example, if you have a question about a rules interaction, want sleeve and accessory recommendations, or suggestions for your new deck, then this is the place for you.
We encourage that you post any questions that you may have concerning Magic the Gathering here rather than make a separate thread for each question, though for now we won't require that you do so.
Rules Questions
Rules questions and interactions are allowed to be posted here, but if you need an answer quickly it may be best to use a dedicated resource like the 24/7 Magic the Gathering Rules Chat.
Deckbuilding Questions
If you're trying to get help with a deck, it is recommended that you post your decklist to a deckbuilding website so that it is easier to view. Some popular sites are Aetherhub, Archidekt, Deckbox, Deckstats, Moxfield, MtgGoldfish, and TappedOut.
Additionally, please include some description of what you are trying to accomplish. Don't just give us a decklist with no explanation, and don't ask extremely vague questions such as "what cards should I add to my deck to make it better?", because it's hard to give good advice in those cases. Let us know details, the more the better. Are you building with a particular strategy or theme in mind? Are there any non-obvious combo lines or synergies that people should be aware of? Are you struggling with a particular matchup, or are you finding yourself missing consistency in an important area, and need some help specifically for it? Let us know.
Commonly Asked Questions
I opened a card from a different set in my booster pack, is this unusual?
Don't worry, this is completely normal. If you opened a set booster, you have a small chance of obtaining a bonus card from a previous set. This is an extra card that does not replace any of the other cards in your pack, and is from a curated set of past hits that Wizards of the Coast has selected, which they call "The List".
You can view the contents of The List on Wizards of the Coast's official website. For example, the contents of The List for Streets of New Capenna boosters can be found here.
My foil card has a shooting start symbol over the bottom left. I can't find anything about it online.
All old-bordered foils have the shooting star symbol. Most sites that display card images just overlay a generic foil graphic over all foil cards, which doesn't include the shooting star. Your card is normal.
submitted by magictcgmods to magicTCG [link] [comments]


2024.05.15 11:53 Ble_u Vitalis' goal; the Prophet, the Saint, and the Judgement

Vitalis' goal; the Prophet, the Saint, and the Judgement
In this post I'd like to talk about what I believe Vitalis' ultimate goal was, and knowledge regarding the Macula. Why did he need Hugo and Beatrice further after gaining the Macula for himself, and why did he die with a smile on his face? Is he simply evil and manipulative, or a foreteller of the truth ahead?
(Please be warned that this post contains spoilers for Plague Tale: Requiem's ending)
• First things first, let's gather how much this old man knew of the Macula, and where the change began with him once he became afflicted by it.
  • Basilius was first mentioned in Plague Tale Innocence, by two researching alchemists in the Bastion. Vitalis knew of the Macula even before Hugo's powers woke, but only strived to capture him, once the plague started to hit.
  • Lord Nicholas' orders were to capture Hugo, but on many occasions you can hear guards say "capture children" instead. This gives idea to the thought that Amicia is a necessary pawn to use too, alongside Beatrice as well.
• There is a pattern, which aligns with the Order's symbols. It's purely theorical, and unclear, so please take note of that.
  • In Plague Tale: Innocence, Château d'Ombrage is a place among many other hidden which are owned by the Order. It contains the symbol on the floor, which we see in detail for the first time.
    (Second image)
-> The Phoenix/Fire, the Blood, and the Moon/Darkness.
This in Requiem changes into this:
(Third image)
(I take note of the symbol from Requiem, because it's different and I'd like to make it clear, that whereas here the Phoenix is the Order's symbol, in Innocence it clearly applies to the Protector.)
• So, with Requiem's symbol out of the way, let's analyze what roles the symbol's each sign applies to.
  • The Phoenix is the Protector, the Flame. Originally, Amicia.
  • The Moon/Darkness is the Macula, which's host is Hugo.
  • The Blood, is Beatrice. The mother - the alchemist.
• It's likely, that Vitalis knew of this system, and it's importance at keeping the balance. Why?
"You may run, but no one can escape their own blood."
That is the line Vitalis said to Amicia, when they met the university. He admitted, that he's been watching her family, for quite a while now. In fact, saw her grow up even.
The Protector's role is dual. It is to protect the Carrier, and ultimately, with this, protect the world from the Bite.
• The man knew of the system, and so he tried to recreate it himself. His Protector was none else, than Nicholas. (If you haven't read the post about him, there I explain that it's likely Nicholas was taken in as an orphan and groomed into his present role) it's even more badass if you think that the original Protector, and the artificial one fought, from which Amicia came out as winner :)
  • But what of the "Blood"? The role of the Alchemist is necessary, so he forcibly held Beatrice hostage with Hugo's experiments, even at the Conjuration.
• He knew of the system, kept it, what caused him failure then?
  • With sending away his own Protector, out of arrogance, the balance fell. The Macula consumed him, and fed on his already growing hostility towards their current world.
• Let's take a little break to talk about this hostility. The New World, and the Old World, as he calls them, and his non-legitimate Inquisition.
  • We need to think of the time period first and foremost. We are at the start, barely even cusp of renaissance. People start to escape the Church's regulations, our of a wish for individual humane freedom and expressions which begin to rise. In art, in education, and in beliefs.
  • Vitalis, likely in his 70s at least, lived through the crusades, and the age of corruption, rise of orders, chaos caused by not one but two Popes chosen. It was a power-play, going on for way too long.
  • The old world, which he grew up in and lived through, started to falter, and he likely knew, judgement is proper, destruction is needed, in order to build a world anew. It's also likely that this is why he later preferred Hugo rather than Nicholas as his own protĂŠgĂŠ, since Nicholas was a follower, a 'model man' of that old world, whereas Hugo, the youth, questioned him and changed him.
  • The rats were the angels of the new world, fulfilling the prophecy of apocalypse. The four horsemen, war, famine, plague, death. All are present in the story, and also hinted. In the village's church, the windows show the four horsemen of apocalypse.
• His Inquisition was not one belonging under the Church, but one REBELLING against its rules, you could say, trialing the Church's beliefs, corrupted system as well. That is why Vitalis cared not that he is excommunicated, and why Nicholas didn't regard the Arch Bishop as an important person any bit, compared to Vitalis.
  • Vitalis likely opened his believer's eyes, that the Church only causes war among them, meanwhile there is a Plague they should instead take care of. The Inquisition is entirely heretic, but they believe they are the only righteous, because no one dares to step up against the Plague's upcoming. This process of change is what he is the old relic of.
With Hugo under his wings later on, he realized even more so, that his planned changes were materialistic, and his goals changed with solutions more radical.
"You cannot kill what has been already sublimated."
• He injected himself with Hugo's blood, for various reasons. Controlling the Plague, contrary to popular belief, was NOT one of them.
  • He was far too weak to maintain such control, even if the Macula gave him temporary physical uplift.
So why?
• His goal to stop the Plague, was through the Conjuration of the Prima Macula. Who was, Basilius.
But how would that even be possible? And what does it have to do with Vitalis "sublimating"? The Macula, tamed, or controlling its host?
  • Vitalis realized something we reach the conclusion of only from Requiem's ending, where we see Hugo's consciousness remained within the Macula, even after he gave up.
The Macula, keeps consciousness, emotions of its earlier hosts. With this, by sublimating himself, Vitalis becomes eternally part of it, with Basilius, and Hugo too.
  • With this, just as how Hugo felt Basilius' feelings, Vitalis understood Hugo's pure view of the world, and obliged to its whims. And perhaps, the next carrier, will "encounter" Vitalis's darkened consciousness along the way :)
  • That is why the old man smiled. He knew he will die, but he became a "saint". Eternal, forever in the Macula. Forever in a bond, with Hugo too likely. With this, he can change the world, just later.
Side notes:
• The sky above the city is exactly like Hugo's Nebula. Once Hugo passed, and ONE OF THE PROTECTORS died, Vitalis passed.
• Vitalis viewed himself as a sacrifice, the CRUCIBLE where everything unites. This also hints at the shared consciousness which I mentioned earlier.
• With how Amicia (the protector) is able to have temporary control over the rats whilst holding the Carrier's hand due to their deep bond, it's likely Nicholas did the same with Hugo for this reason, although there the bond was forced.
I hope I explained everything that I wanted thoroughly, but if something is unclear (which I can imagine because this was a messy one), please feel free to ask and I will try my best to answer. Everything is debatable, so feel free to add your own ideas as well! :)
Also, none of the used images belong to me.
submitted by Ble_u to APlagueTale [link] [comments]


2024.05.15 11:51 Apart-Awareness-4594 How to do well in GP: Solution

Hi there everyone we are a group of students wanting to help make GP easy for all JC students. All it takes is 3 minutes a week to ace your GP paper.
Our newsletter will differentiate you from the rest of the students not reading our newsletter. In just 3 minutes a week, you will be in the know of all the biggest news and become smarter in just 3 minutes. The best part of it all is that we compile all the latest news from various sources and rewrite them such that it is more useful for your GP paper in a fun, easy-to-read format.

Join today and get exclusive access to our newsletter, thousands of students are already loving our newsletter:
https://bizbrew-worldnews.beehiiv.com/

Here are some snippets from our stories :
1. Unmasking the Deepfake Nightmare: When Tech Goes Too Far 💻
So, you know how sometimes technology can be super cool? Well, sometimes it’s not so cool. Take deepfake apps, for example. Teens are using these apps to make fake nude photos of their classmates and share them around. Not cool, right?📸
What’s the Deal? At high schools in places like Washington and New Jersey, guys are using these apps to take photos of girls and make them look naked. Then they share these fake photos with everyone. It’s causing a lot of trouble. 😱Why is it a Problem? Imagine someone using a fake photo of you without your permission. It's not just embarrassing; it’s a type of sexual abuse. That’s why people are trying to stop it. Laws have been passed in some places, and more are in the works.
But here’s the thing: some people think these laws aren’t enough. They say we need to crack down on the apps themselves. If we make it harder to use these apps, then there won’t be as many fake photos floating around. What Can We Do? So, how do we stop this? ...( read more on our student newsletter)

2. Rioting Farmers Derail Europe's Green Dream 🌍💥
Imagine this: Lyon, France, 2021. The mayor decides to take red meat off school menus, not just for fun, but because it's safer and saves time during a pandemic. But oh boy, did the farmers lose it! They rolled into the city with tractors and cows, yelling about ideology on kids' plates 😱.
But Lyon was just the beginning. All over Europe, farmers revved up their engines, protesting against new eco-friendly rules and demanding more subsidies 💰. From Paris to Brussels to the Netherlands, it was a tractor-tastic rebellion.Europe had big plans to fight climate change with a Green Deal 🌍. But farmers weren't having it! They wanted all the perks of government help without any strings attached. And guess what? They got their way!
You see, for years, the EU has been giving farmers tons of money 💸. But here's the twist: most of these farms aren't exactly eco-friendly 🌱. They guzzle water, spew greenhouse gases, and use a truckload of pesticides 🚱.
But despite their small economic footprint, farmers in Europe have a HUGE say in politics 🚜. They've been getting away with demanding subsidies and blocking eco-friendly rules for ages! So when the EU proposed new laws to clean up farming, like using less pesticides and raising animals more humanely, farmers went ballistic! 💥
And guess what? They won! Politicians caved...( read more on our student newsletter)

3. How AI is Cooking Up Food Innovation!
Hey foodies! Ever wondered how those tasty treats in your pantry get their delicious flavors? Well, buckle up because Unilever's spilling the beans on their secret ingredient: Artificial Intelligence!
Picture this: instead of chefs slaving away in the kitchen, Unilever's whipping up new recipes with the help of super-smart AI models. 👩‍🍳 These digital wizards predict how new products will taste, feel, and even behave on factory lines—all without breaking a sweat! 💡
But wait, there's more! Unilever's not just cooking up yummy snacks; they're also making them healthier, planet-friendly, and affordable! 🌍 With AI in their toolkit, they're cracking the code to create the perfect balance of taste and sustainability.
Take Knorr's Zero Salt Bouillon Cubes, for example. 🍲 By harnessing the power of AI, Unilever crafted a sodium-free sensation that's just as tasty as the original—no salt shaker required! 🧂 ...( read more on our student newsletter)

4. Crime and Perception: Are People Reacting to the Wrong Alarm?

Lawmakers have two main jobs: reducing crime and making people feel safe. But sometimes there's a big gap between what's happening with crime and how people feel about it.
For example, a Gallup poll showed that more Americans than ever—63 percent in 2023—think crime is a big problem, even though crime rates have actually been dropping. It's like thinking the house is on fire when it's just the toaster burning your toast.🍞 This gap between reality and what people think is a big deal. It affects what laws get made. Lawmakers don’t always look at what’s really happening; they also look at what people believe is happening.
So, when people feel scared about crime—maybe because of news reports about a rise in crime that isn't really there—lawmakers often feel pressured to act. This has led to some places passing tough laws that bring back the harsh punishments of the 1980s and '90s. They're trying to fix a problem that's already getting better... (read more on our student newsletter)
Join today and get exclusive access to our newsletter, thousands of students are already loving our newsletter:
https://bizbrew-worldnews.beehiiv.com/
(Do give us an upvote and share this with your friends so we know you find this useful )
submitted by Apart-Awareness-4594 to SGExams [link] [comments]


2024.05.15 11:39 Former-Pianist2061 Disappointed By the Blockade of Arts West

I am writing this on a burner account. I needed a way to vent my thoughts about the current situation on campus.
I am so disappointed by what has happened today with the Pro-Palestine movement occupying Arts West. I am so disappointed because I was on the cusp of joining their peaceful protest, but now I can't ever imagine myself doing that. Their actions today have repulsed me.
I think most people can agree with a simple proposition. "Let's not partner with war criminals, or those who are directly aiding war criminals". That was a proposition I could get behind. But I can't get behind obstructing other people from going about trying to improve their daily lives and trespassing on property that isn't mine.
It reeks of self entitlement.
I spoke to a friend I have earlier this week who has been in the encampment for the past couple of weeks. I really hope they read this. But this friend said something along the lines of "the police are just the tools of the oppressors." It struck me as a flimsy argument that gives you you the freedom to break the law, and to ignore the good reasons why that law might be there in the first place. It struck me as just the thing any extremist would say to warrant them breaking the law. It struck me as something Avi Yemini might say.
Ultimately, if you dislike Melbourne Uni so much and want to get them where it hurts, then STOP PAYING THEM THOUSANDS OF DOLLARS FOR YOUR DEGREES AND GO SOMEWHERE ELSE. I know law students at the protests screaming about how Unimelb is complicit in genocide, while at the same time paying EXORBITANT fees and hankering after that "prestigous" piece of paper saying that they went to Melbourne Law School. How hypocritical can you get! You are part of the problem! And if you still feel the need to protest the Uni after that, go ahead! But not before.
Because of their actions today, I am disappointed because they've now ostracised a whole bunch of people like me who were sympathetic to their cause and only made the situation worse.
I leave with a quote from a show near and dear to my heart. Not saying that the Pro-Palestine movement is not a worthy cause, but as a warning against those who may be tempted to fight "by any means necessary" and risk becoming what they hate in the process.
From Season 2 of Avatar, The Last Airbender.
Wan Shi Tong : You betrayed my trust. From the beginning, you intended to misuse this knowledge for evil purposes.
Sokka : You don't understand. If anyone's evil, it's the Fire Nation! You saw what they did to your library. They're destructive and dangerous. We need this information!
Wan Shi Tong : You think you're the first person to believe their war was justified? Countless others before you have come here, seeking weapons, weaknesses or battle strategies!
submitted by Former-Pianist2061 to unimelb [link] [comments]


2024.05.15 11:39 not5 Monetized in 2.5 months, a review

Hey all!
I've been lurking here since I uploaded my first video on YT, and I've found some of your threads here useful. So I thought I'd give back with a write up on my monetization journey, which, although not lightning fast, has been medium-fast (two months and two weeks from my first upload).
Who am I?
I'm a fashion photographer, with 10+ years of experience in my main field, and 3+ years of experience in the generative AI field. I started working with generative AI for a project with Vogue Italia right before the main publicly available applications were released to the wider public (Dall-E, MidJourney, Stable Diffusion), and since then my work has been a mix of traditional photography and generative AI. And that's why I became a part-time Tuber.
Finding a niche
While I was implementing gen AI more and more in my fashion photography works, I was struggling to find professionally oriented tutorials on YT. There's a ton of content about gen AI, covering news, tools, and starting out with it, but there was close to no in-depth, real-world use cases focused tutorials. So I though - hey, I'm using it in my own works. I know a ton of fellow professionals who can use it too. I can't be the only one looking for this kind of content. Maybe I should create that content myself.
Now, I don't know what you're interested in, but in order to find a niche, I'd do the same: find something you like and know about, and check if there's some aspects of it which no one covers, and you know you can cover yourself.
From the comments and commission requests I've gotten in two months, I was right. Which leads us to...
Offering value
My content is long and incredibly tedious. Honestly, it's quite boring to the layman. But it's necessary for anyone who wants to learn something applicable in their own field *or* anyone who wants to start using AI tools in their own traditional workflows, so I realized those are my audience.
To those people, I'm offering value, even if the videos are long and boring. But it's the fact that they're long and boring that's giving me an edge. Let me explain how.
Basically, from the first video, I had to choose if:
I decided to go with the latter. My videos are complete tutorials, A to Z, made for people who know basically nothing about generative AI, guiding them from knowing nothing to doing exactly what I'm doing, explaining how I set up things and, most importantly, why I do it the way I do it.
Now, I needed a way to not lose the attention of people who already knew how to go from A to G, but not from G to Z, so in the first minute or so I always say something along the lines of "ok, so now I'm going to build all of my workflow from scratch, so if you're not interested in how and why it works this way, you can find the timestamps here and jump ahead to the demonstration segment".
This works, and it's why my watch curve looks like a "U". A good 25-30% of people are interested in the "how it's done", while 35-40% are interested in "what it looks like".
The only negative comment I've ever received on my format, which was something like "dude, you're too slow", was followed by a comment, a month later, by the same user, saying "I get now why you're slow, not everyone's at the same level. Please disregard my previous comment".
Strategy
Overall, I upload weekly, same day, same time, unless:
I don't post shorts anymore, since:
The long term goal is to find new clients for my day job, and to do consulting work on the side, given that my audience perceive me as an expert in my field.
Metrics
Now, I think that the metrics I've seen both here and in the Partnered sub are completely skewed towards niches that are not appliable to me or fellow tutorial YouTubers, or for this sub in particular, are skewed towards creators who don't have large view counts.
20-30% CTR? 50% AVD? These kind of numbers, to me, would mean that I struck gold and I created something that was flying off the shelves like cakes during the French revolution (even if that never happened). Or, most likely, that no one is watching my content expect for my most hardened userbase, *and* YT didn't push the video at all to outside audiences.
My usual metrics, which are a direct result of both my very niche content and the nature of my content (tutorials), are around 8-10% CTR and 12-18% AVD. And the videos with these metrics get pushed, hard, to outside audiences.
I think YT's algorithm kind of understands that my content is not meant to be watched from start to finish, and that my audience is very selective of what it's useful to them. So either it doesn't care about the usual metrics I see thrown around here, or those metrics are inflated.
I also think (but again, sample size=1, me) that YT kind puts each and every one of us into a "box" of sorts, in terms of how much it wants to push our content. At first, my videos had a max impressions of around 10k. Nowadays, it's more in the realm of 50-200k, and it's reflected in the amount of impressions my newest videos get when they're published. The curves all look the same until one video breaks out, and a new standard is expected out of my next videos.
Also, each video is their own thing. If a video's CTR tanks in the first few hours, I can expect it to not reach the same audience that my most successful videos reach in the same amount of time, and that's because...
YouTube wants people to see (your) videos
Well, maybe not *your* videos, and maybe not *all* your videos, but the way YT works is opposite of the way IG works, for example. While IG has no monetary incentives to pushing free content, and has to push paid content in between free content, YouTube makes money out of people seeing free content, because the paid content (ADs) is embedded into the free content (videos).
So if your video is good, YT has no issues pushing it. If your video is not good, too bad, there's another content creator in your niche who has a better video, so let's push their video instead.
By providing value to your viewers, you're providing value to YouTube and their ADs, so either you and YT win, or another content creator and YT win. In the eyes of YT, everybody wins all the time.
Increasing CTR
If you're like me, you know, in your heart of hearts, that a catchy title and a great thumbnail are as important as the content of your video. If you're like me, the thumbnail's the last thing you prepare, and we're both wrong.
Seriously, get good at creating good thumbnails. Since I've started focusing more on thumbnails, my CTR has gotten, if not better in the long run (since all videos default to kind of the same CTR the longer the video has been out for and the wider the audience is), better in the first few hours and days, which increases the audience drastically.
I know this is a boring part of the creative process, but get good at it.
Also, experiment with multiple thumbnails during the first hours when a video has been published. A thumbnail you expected to do well might not be as catchy as you thought. Try 3 or 4 different thumbnails and see what sticks.
Increasing AVD
Now in my case I can't do much about it, since the format I've chosen is kind of non-negotiable and it's what brings value at the expense of AVD, but if you're:
Streaming
I discovered streaming way too late, and I wish I did it way earlier. It would have had me monetized at least a couple of weeks sooner.
But in order to do it well, you need:
The latter is the hardest part, and I only know how to do it because I'm used to giving speeches and lessons. But, like all skills, it's not something you're born with, it's something you train and get good at, so if you're into it try it and get better at it over time.
Equipment
I'm lucky enough to have a day job that covers most of the equipment needed. My camera and lenses are the same I'm using for my day job, I already had a mic, my PC is an absolute beast because of the generative AI work I do, so I think I spent like 20 bucks for a mic arm and that's it.
In anyone else's case, though, the most important things to invest in is:
Final considerations
Some of you may have more trouble with subs, some with watch hours (in my case, I got 2.5k subs before I reached my watch hours goal), some of you may find trouble expressing yourselves in front of the camera, or talking well, or may prefer scripts rather than talking freely while doing things, but all in all:
Let me know if you'd like to know more, or if I missed something.
Thanks for reading!
submitted by not5 to NewTubers [link] [comments]


2024.05.15 11:36 Not-explaining eFootball wishlist to Konami v2.2 (38 wishes)

eFootball wishlist to Konami v2.2 (38 wishes)
eFootball gameplay seem to be going in a bad direction for the past months. To much AI defending/assistance/game balancing, game adding input lag, interceptions, poor passing, fouls not called for, hot potato football not rewarding any type of skillful play. The gameplay feels like its on rails, freedom is gone, players don't respond to your inputs and chances are created by either teams AI players mistakes or incredibly stupid runs. It's just not fun to play anymore. Neither online or vs AI.
eFootball could be fantastic if Konami would listen to ideas, criticism and improve. Here is my wishlist. Feedback based on me and the kids playing on PS4, PS5 and mobile. Offline and online.
  1. Reduce the heavy AI assistance / game-balancing / handholding / Auto defending / Dynamic Difficulty / momentum / whatchamacallit (scr...). I understand its for getting new players staying in the game, having a chance getting coins in the events and winning games. And perhaps make games more non-predictable "anything can happen, maybe". With the current AI handholding level its "anything will happen, constantly". So many chances are created by either teams AI players making mistakes or just making incredibly stupid runs, its like a badly scripted B-movie. The amount of goalpost hits and missed open goals is just silly currently, this goes on until the last few minutes of each match. Please reduce it, or even remove it from Co-op and other game modes where skill should be rewarded. I'd rather get smashed 15-0 and learn from a good player. Than having to play another game with: added input lag and your players turn, react with 0,5 sec delay / 1 team loses every header / 4 shots in goalpost / own goals / missed open goals from 2-3m consequently, instead you have to run the ball into goal!!! / hide n seek players with pass receiver running away from the ball positioning behind defender / every ball intercepted / misdirected passes / every pass straight to other team / passes goes through "invisible" player / player freezing or even running wrong direction vs your stick / opponent attacking with high punt or lofted pass but your defender running past the ball towards opposition goal / ball glued to opposite player in the box / every attempt clearing the ball goes short distance straight to other team, even goalie high punt / all stunning shots 3m over the goal before 85min + all the other crap that's in there. This gameplay on rails is so unrewarding. If I manage to do something skillfull the AI assistance just kills the opportunity with any means. When the AI assistance takes a break, I get an easy goal with no effort from a random through pass + tap in. Many times I can't tell if I am playing well or the game has decided I should win/loose, it kills the joy for me and it's just boring. If Konami could tone down all the weird punishments I'd be very grateful.
  2. Passing and interceptions. Currently worst ever IMO. Game just decides your pass from a player in balance is 90-180 degrees of straight to opponent. Even on Beginner AI and no matter PA1, 2 or 3😂 And the constant interceptions. No flow in the game. Please work on this Konami.
  3. Remove the artificial input-lag. Stop punishing one side with artificial input lag which make the gameplay feel heavy, unresponsive and your players turn & react with 0,5sec delay. This is not from server lag as it's there in AI matches and local Trial matches as well, just switch controller between team 1 & 2 and feel the difference. Sometimes it activates in 2nd half, sometimes from beginning of game, usually when you are doing well. I assume its part of the game balancing mechanics. For me this is one of the worst things in the current game, when it kicks in your players don't respond to inputs in time and gameplay just feels awful.
  4. Fix the player freezing. Example: after losing a header to last defender suddenly your attacker just freezes. What's going on here? Have Konami added to much AI handholding and broken the game? 😂😂😂
  5. Reward different playstyles like build up play. Currently most games seem to be high press, interception ping-pong, quick pass and no dribbles. Hot potato football. Holding the ball has become very difficult. Before the AI assistance and auto defending went berzerk, you could actually keep the ball for a second and do something creative. Without 3-5 guys surrounding your player with no options. Now the gameplay is boring with the lack of variety.
  6. Create a game mode free from AI assistance & artificial input lag. Just pure skill. It could be beta, division free or whatever just let us play without the heavy AI handholding. And maybe eFootball will be esports ready 😉. To be honest if another football game is released without momentum/game-balancing /added input-lag and with gameplay based on pure skill. I think eFootball will lose a lot of players.
  7. Add Dream team into Trial match. We have 2 kids who love the card collecting and building their team. But playing online is of no interest to them, and won't be in many years. They want to play local PvP or co-op but with their own Dream team. By now we are very tired of playing the same local play Trial match Argentina Vs PSG. The kids have almost stopped playing eFootball, since they cant play against each other with their own team. In addition this would be a great way to test out new players, builds and game mechanics together with a friend. Much more fun than training mode. This mode is what my family is missing most from this game. And if it would be a "pure" mode without any momentum/game-balancing things would be fantastic. Just pure skill, best player wins.
  8. Please add Dream team to Trial match local co-op Vs AI. Would be so much fun to test your Dream Team against the AI together with the kids or a friend on the couch beside you. Would love this mode if it would become available.
  9. Add local co-op in Events. Would be great if me and the kids could take on the events together. At least add it to the AI events. Then we would actually play them and not just sim them.
  10. Myleague local co-op. Add both local and online co-op into Myleague please. A reason to play it and win the league together with the kids 😀
  11. Make My League worth playing. 100.000GP for completing 38 matches and winning the league is very poor IMO. Add some skill trainers and raise the GP perhaps?
  12. Add all Goal Scorers and Assisters to Half Time and Full Time game stats. So we can quickly get the overview of who performed well in both teams. That information would be highly appreciated.
  13. Contract renewal is way too expensive. Considering many players have paid plenty in real money to get the favourite players, and you only get to keep your player for 1 year. We are paying for this digital football PokĂŠmon and we can't even use it as long as we would like. There should be more ways to get contract renewals, the periods should be longer, 3/6/9/12months and the price should be lower. Currently it's just irritating and another killing the fun factor.
  14. Make each playstyle worth using. And reward playing different type of formations. Instead of everyone using META 4 defenders and no wingers/LMF/RMF.
  15. Better & more expensive Point shop players. Can we please have some decent players? I'd gladly spend 50000-100000 pink points for a player if his stats are good. IMO there hasn't been an interesting player since Ferrer & Pires. Currently I don't see any use for points except contact renewal.
  16. Remove the GP cost for player reset. Having to wait for 2-3 months and then stressing for a few free weeks to retrain and test new builds doesn't make sense. GP is too valuable for me, I use it for Legacy Transfer and Contract renewal, and the few occasional GP buys for Events or hidden gems. I enjoy training players and trying out new builds, if free it would keep me logging in even when there is nothing else to do in the game.
  17. Reduce the cost for Legacy transfer. Getting your wanted skills and then transferring to your favourite player is one of the game aspects I really like. But 257,000 GP for one transfer is a lot and takes away much of the fun in Legacy transfer. You get 1 Mbappe for less than 2 Legacy transfer. I am always low on GP these days, and I think 100,000-150,000 GP would be reasonable for Legacy transfer for 1 skill.
  18. Legacy transfer of skills to POTW cards. If we could add 1-2 skills to the POTW the cards would be more interesting and I'd spend more coins spinning. We would get more varied and unpredictable squads instead of everybody using the same players. Most players know the good cards, what to expect from opponents cards and how to counter. Lets say you add some strong passing or shooting skills to a player usually weak in that aspect. The unpredicability would be awesome!
  19. Replace/delete added skills. Building players would be much more fun if I could replace a trained skill with another one using legacy transfer. Or just be able to delete an added skill. Perhaps my playstyle changes and I want Neymar to have Through passing instead of the previously added Long-range shooting.
  20. GP an option for pack spins. But it shouldn't be easy. Hard grind should be rewarded as it gives a reason to play the game. I am thinking 7,5M GP you get 75 spins in a 150 pack. That takes perhaps 6 months to grind. And perhaps the remaining 75 spins is coins only. Lower thresholds like 10 spins fĂśr 1M GP would be great but I understand its not gonna happen, as it would hurt the coin sales.
  21. Remove the 500 player cap or reduce cost of adding player slots. If you are grinding skill trainers with 0GP players and training players the 500 fills up quite easily. Or reduce the 500.000GP for an extra 50 players to maybe 100.000GP. This 500 player limit is very annoying and seems unnecessary.
  22. Add skill trainers and position trainers to each match pass. Would make the Match Pass way more interesting and I would spend coins.
  23. Make it worthwhile playing League / divisions. Currently I don't see much reason to play it. A few skill trainers and low GP reward can't motivate me spending the time.
  24. Find a way to prevent players from forfeiting games, at least events and co-op. Maybe if you are down a few goals sometimes add a random bonus like score with player X to receive 1 skill trainer, 10000 GP or something. Just to motivate players completing the match. Or create a non forfeit streak, like 10, 20 or 30 games without forfeit and you get an free extra POTW spin. (Part of this idea is from efootball universe originally)
  25. 1st celebration should also be skippable. It's just time consuming in online games. Not adding any value to except maybe noobs who scored their first goal ever.
  26. An option to make Sub tactic clearly visible in Game plan if activated. I played to many games now without knowing I had sub-tactic activated 😂
  27. Matchmaking. This was good for a while after the matchmaking update, but not anymore. There must be something seriously wrong here. When playing in Division 9 to 7, we constantly get division 1-2 opponents in the events. Had top 120 and top 200 in a row even. 750M downloads and nobody else playing. Really?
  28. The daily penalty needs an upgrade. Suggestion: More fun If I could choose player from my Dream Team. And add random Epic goalies to spice it up 😉
  29. Add statistics of headers, penalties and free kicks scored on each player card. This would add value and make it more interesting building squads. Konami you have the data, use it!
  30. More variety in Events. BBVA, Turkish, Brazilian Italian, English, Japan league. Over and over and over... Cmon Konami create something different so we can rotate our squads more. Suggestion: An event where only max 4 star players are allowed? Or higher GP rewards the weaker squad you use? (idea is partly from Rockchok)
  31. More Beat the Clock type of events. Both me and the kids enjoyed this one. Create something similar for skill moves. Example: Perform 5 Double touch + 5 Marseille turn across pitch with fixed dummies or defending players. Or a sequence where you have to perform skill move x and y before scoring.
  32. Objectives with extra bonuses. Add weekly objectives or similar. Score a hat-trick, win on penalties or score 5 times using skill move. And get some type of rewards, GP, Skill trainers, Position trainers, avatars, whatever just variety and something to play for.
  33. Co-op events. So much potential but the gameplay on rails, AI assistance and the constant random AI punishments kills the fun for me. You feel almost instantly if the AI assistance is on your side or against you. Either everything goes your way and it's too easy or Epics can't make a simple pass, the input lag kicks in and your player is even dragged out of position so the other team can score. Every game feels pre-decided with almost every touch being a mistake or fumble by the team who is supposed to concede a goal. Or its 1 goal back and forth with short sequences where the conceeding team can't touch the ball. In my experience the AI assistance is at its worst in the Co-op games. Quite easy to spot as players regularly just drop the controller. And game continues to auto defend like prime AC Milan, the non-active player is forcefielded holding the ball, every ball in the box is magically sucked to defenders feet and passes and clearings going 90-180 degrees off straight to opponent. Recent example which has happened in several co-op games: Goalie makes several stupid run outs to a perfect 4 man defending line, leaving the net wide open. Changing goalie doesn't help. Same thing with 2nd goalie until opponent gets his 2 goals. Sorry but when my player, gameplay and result is controlled by AI instead of me and my teammate I lose interest.
  34. Add 2nd local player to co-op events. Why can't 2 players join the co-op events together from one Playstation? Me and the kids would play co-op events a lot if this was possbile.
  35. Booster player forms. Wirtz card and several other are never on A-form. Whats the point of creating a booster card then? (credit: PES Pepe)
  36. Communication. Info on gameplay changes in each update would be appreciated. Like before. (credit: PES Pepe)
  37. Heavy first touch or fumble receiving the ball. +90 Ball control player cant receive a pass without starting to fumble or needing several seconds to gain control, then losing the ball, again and again and again. Does stats even matter when game balancing just decides anyway?
  38. Don't launch Crossplay with mobile. I suspect the recent braindead heavy assisted gameplay is needed for upcoming crossplay console & mobile update. This might be what we are getting. Gameplay on rails, autodefend, no skill, unrewarding, boring. I hope I am wrong and the previous fun gameplay on console is not gone forever 😢.
  39. Master League? Promised some years ago. I guess it does not generate enough coin sales?
  40. Edit mode. Create a custom crest and kits for our dream team.
  41. AI games are boring and inconsistent. Even on easier difficulties the game balancing makes you miss so many chances in 1st half, open goals whatever. Then in 2nd its just walk the ball into box and quick shot goal. But if you decide to pass the ball in the box then it's magnet to defender, why not reward passing in the box? The inconsistency in the AI is just bad. And the coding just seems lazy. I watch our 11 year old play and do all the right things, but the game just kills all her self-created chances. On harder difficulties even if I read the play and position perfectly to intercept a pass, the pass goes straight through my defender. And adding to that the constant interceptions and not being able to hold ball more than 0.3sec. To my understanding the AI was better before without having to cheat, instead it was actually playing smarter. How hard is it to develop AI gameplay which is both fun, rewarding and teaching how to play better?
Some of these are cosmetics and should be quite easy to implement, whereas others like new type of events takes more effort. Dream team in Trial mode and adding already existing local Co-op to more events/game modes shouldn't be that difficult. Gameplay affecting changes are likely hard and need to be tested so it doesn't affect game in a negative way.
I guess Konami calculates profits are better by pushing all players to online play. But at the same time they are neglecting the player group which prefers offline, and are willing to buy coins to get their favourite players cards. Hopefully Konami will reconsider and add a proper Master League and more offline couch co-op and PvP modes with Dream Team.
All in all it should result in a more enjoyable experience for both ballers, casuals, squad-builders, card-collectors and those who just want local couch co-op or PvP with their Dream team. More people having fun and spending time in the game usually results in praise, recommendations and growing user count = more coins spent. Konami keeps earning and customer base is happy. Everyone wins.
/ Cheers and thanks for reading
https://preview.redd.it/tgqd1sk95l0d1.jpg?width=781&format=pjpg&auto=webp&s=9637a6fe552cd851465c7b3ab70461eb4776ecb0
submitted by Not-explaining to eFootball [link] [comments]


http://rodzice.org/