Gb itouch roms

GB Studio

2019.04.26 01:35 WAUthethird GB Studio

This is the official subreddit for GB Studio, an open-source game creator tool for the Nintendo Game Boy. Post user-made ROMs, discuss GB development, and give help and ideas.
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2012.07.07 21:51 Fatalstryke PokemonCardGB: for fans of the Pokemon TCG games for the Game Boy Color

This subreddit is for anything related to the two Pokemon TCG games made for the Game Boy Color.
[link]


2017.06.04 07:04 harajukebox True Retro Piracy

An unrestricted sub for fans of Retropie on the Raspberry Pi, as well as COINOPS on the PC. Discussion and links to pre-made images, roms (and their sources) and related subjects encouraged.
[link]


2024.05.22 04:17 Harutanlol Crystal Legacy rom hash question and common yellow/crystal crashes and save corruptions (3ds user)

My base ROM of crystal legacy has the correct SHA-1 and CRC32, but I run in to issues with the other parts. The "No-Intro entry" matches everything but says (Rev A) instead of (Rev 1) as romhacking dot net suggests. The (No-Intro version ~~~) is also a different number and I'm unable to fix these "desync" issues no matter what I try.
So for my first question, which may simply answer the second question - Is this an issue?
Second part - I was running Yellow Legacy on 3DS using .cia injection (GB) and Crystal Legacy the same way (GBC instead of GB, of course) and in both cases I had my save files become corrupted pretty regularly.
I use the fast forward and rewind features of retroarch's forwarder pretty regularly - I found that FFW was always safe, as well as rewind, saving state and reloading them will crash my game so now I don't use those... however... my save file in CRYSTAL legacy has been corrupted and lost several times even though I have avoided the save/load state features.
Is this issue caused by the ffw/rewind features? Is it a problem with my rom hash not matching perfectly? something about the forwarder I'm using or the .cia injection method? Any help would be greatly appreciated ! Thank you ! Sorry if I just misused this reddit ! ! !
submitted by Harutanlol to PokemonLegacy [link] [comments]


2024.05.21 23:37 darwhyte First computer

I was a little late to the game, didn't get my first computer until 2002.
I was 36 at the time, and up until that point in my life I had never used one at my work, (I started working in the 80s), and I managed to make it all the way until 2004 with having jobs that didn't require use of a computer or knowledge HOW to use one.
When I got that first computer, barely knew how to turn it on! My GenX education back in the 70s/early 80s included no computer curriculum whatsoever, so when I got that first one, I was clueless how to use it, and learned as I went.
I had dialup internet, and when I first started using my computer I was scared about accidentally screwing up my computer from something in the internet, or that I would hit one wrong button on the keyboard and destroy the whole thing!
My first computer was an IBM with Windows XP, 128M of RAM, 1.1 GHz Celeron processor, CD ROM, floppy drive, 2 usb ports and a 40 GB hard drive.
Who remembers their first computer, its specs, and did you struggle to learn how to use it?
submitted by darwhyte to GenX [link] [comments]


2024.05.21 22:59 DoctorConnor7660 Playing my reproduction copy of Pokemon Gold with GB Operator

So I recently got the GB Operator, works great. I have a repro copy of Pokemom Gold. It'll play on the Operator, but it won't load my save file from the cartridge.
My question, am I able to upload the save file from the cartridge and play it as a rom, and then put that save back onto the cartridge?
I hope this makes sense. Wasn't sure how to word it.
submitted by DoctorConnor7660 to Gameboy [link] [comments]


2024.05.21 22:25 MyStuff_YT Nintendo Everything

Nintendo Everything

Nintendo Everything: a nintendo rom list i made (we crackers are on crack, we dont care about nintendo)
trying to get as much as i can
Game & Watch: https://drive.google.com/file/d/1ouABwhaFgXEO03HfI80lHk21oSv86rko/view Game Boy: https://vimm.net/vault/GB
Nintendo Entertainment System: https://vimm.net/vault/?system=NES (3,367 games, all of the games in the nes) Super Nintendo Entertainment System: https://vimm.net/vault/SNES (yes, all of the games once again)
Virtual Boy (romset, small): https://www.emuparadise.me/Complete_ROM_Sets_(Full_Sets_in_One_File)_ROMs/Nintendo_Virtual_Boy_(GoodVBoy_v2.01)/96371-downloadROMs/Nintendo_Virtual_Boy(GoodVBoy_v2.01)/96371-download)
Nintendo 64: https://vimm.net/vault/N64 (i dont know HOW that got in) Game Boy Color: https://vimm.net/vault/GBC Game Boy Advance: https://vimm.net/vault/GBA GameCube: https://archive.org/details/gamecubenaiso (couldn't find better ones.) Pokemon Mini: https://www.pokemon-mini.net/downloads/ (even includes homebrew.) Nintendo DS: https://vimm.net/vault/DS DSiWare: https://repo.mariocube.com/DSiWare/NDS/ (too lazy to find a complete romset) Wii (+ WiiWare): https://vimm.net/vault/Wii https://repo.mariocube.com/ 3DS (+ DSiWare for the 3ds. yes its hshop.): https://hshop.erista.me/ Wii U: https://romsmania.games/wiiu/ Nintendo Switch (discord server, bot to obtain game): https://invite.gg/sp
submitted by MyStuff_YT to CrackersOnCrack [link] [comments]


2024.05.21 20:43 sierramtcs According to listing its a 2019 MacBook Air. Is 300 a good price? Would it be worth it in 2024?

According to listing its a 2019 MacBook Air. Is 300 a good price? Would it be worth it in 2024? submitted by sierramtcs to macbook [link] [comments]


2024.05.21 16:27 DramaDemon30 Questions about ds and gb and gba roms

Hi all I'm new to this downloding Nintendo ds roms and gb and gba roms I would like to know best websites for roms and how to get them to work thanks in advance
submitted by DramaDemon30 to Roms [link] [comments]


2024.05.21 13:07 IntelligentLaw2284 Gameboy Enhanced Firmware v0.5 for M5Stack Cardputer More than twice the FPS and Custom Controls, 12 Colour and Super Game Boy modes.

Gameboy Enhanced Firmware v0.5 for M5Stack Cardputer More than twice the FPS and Custom Controls, 12 Colour and Super Game Boy modes.
I've been eager to reach this point; when I can say that I have met my original goals when I started working with this firmware approx 2 weeks ago. Customizable controls, savegames, no memory limitations save for the cost in performance. A slew of other features I couldn't help but implement along the way too. v0.5 is now live on m5burner.
https://preview.redd.it/ul7zf4clgr1d1.jpg?width=966&format=pjpg&auto=webp&s=669a964444c786193574c950f09f39b20ad72145
I've spent the time avoiding the user interface work I finally did yesterday, instead optimizing the rendering and memory subsystem to get more than twice the performance of my last announced release(v0.48). Super Mario Land 2 and Donkey Kong Land show more than a 100% improvement in frame rates (17fps -> 53fps in the overworld for super mario land 2)
The next steps planned:
Audio
Save States
Some more options; custom palette, performance related things
debug w/ Pokemon, figure out why it restarts the firmware
about information screen crediting Matteo Forlani for concept implementation; any one else who ends up contributing.
And in the would be nice category:
Wifi link-cable; I doubt it would get much use but the hooks for it all appear to be present in peanut_gb.
Custom borders (I wont sacrifice ram for this, but I could stream it from the sdcard, it is not redrawn during normal gameplay)
Any other ideas? If there are any pixel artist out there, there is room in the ROM for a cardputer themed border and I'm more than willing to entertain submissions in that area as well, with full credit of course going to the author(s).
Changelog since I started:
20.05.2024:v0.5
* added bottom menu bar with instructions to the main rom selection menu, pres ESC or ' key (same thing) to enter the settings menu either from the main menu or while playing a game
* added options menu, can be entered from the menu or from within a game; displays the 8 main controls with their current setting, saves settings when closed
* added restore defaults for config menu
* settings are saved to gbconfig.dat; delete this if you are having any issues
19.05.2024:v0.492
* Reimplemented memory subsystem to use progressive partial page seeking/pruning; the original memory management code was the first I had typed in 14 years; after some thought I devised something much more suitable for a real time environment. This resulted in the average page seek time being much lower, and distributes maintenance of the paging system across successive calls. The results are the largest improvement to speed to date. Over double the frame rates from before; less stutter, smoother page transitions in memory. Donkey Kong Land averages around 45fps now; Super Mario land 2 gets an average 53fps on the overworld.
18.05.2024:v0.491
* Reduced rendering workload 6.25% by modifying peanut_gb to inherently skip lines that aren't visible due to scaling.
This prevents the engine from having to process the layer and sprite data for these lines all together. Why 6.25%? because 9 lines are skipped which is 6.25% of the lines that were rendered previously.
17.05.2024:v0.49
* Refactored graphics code; ~120,000 less operations a frame
* Scrolling behaviour and screen content differences no longer effect rendering performance Titles such as final fantasy or even super mario land 2 show a huge improvement in overworld movement speed.
17.05.2024: v0.483 Pushing this now as a BUG FIX RELEASE
* Fixed bug in main menu causing selection to only move upward; you can now navigate properly again.
* added FPS display while Fn button is held, causes slow down which is subtracted from the FPS display. This is so I can evaluate performance improvements more than anything else, but it doesn't hurt to have so I'm leaving it in.
* new borders are on hold while I make decisions about the internal format (leaning towards argb1555,presently 565)
16.05.2024: v0.482
* Added Analogue Pocket 12color palette category with 44 palettes
* Automatic 12color(AP) palettes mapped as per Analogue Pocket suggested mappings for:
Mario 1/2/Wario Land/Balloon Kid/F1 Race/Tetris
* added Cottage Daytime SGB border
* Fixed 12colours not being assigned until palette select bug
* regularly mapped controller up/down/a now functions in addition to arrow/enter keys in main menu to allow a single hand posture for the entire interface if desired.
15.05.2024: v0.481
* proper gameboy startup sequence, may help compatibility with some games.
* Message boxes now will display any emulation errors reported by peanut_gb
* Attempts to access ROM address outside of the available cartridge ROM will display an appropriate message
14.05.2024 v0.48 Added 12 colour mode, with the 12 palettes the game boy colour could apply to old game boy games as the first of this mode, but more to come in this area.
*Super gameboy support added for screen borders with gameboy skin set as default, followed by 1 (for now) of the official borders from the hardware itself. Activate by holding Fn and pressing '[' and cycle borders by holding Fn and pressing ']'. Because these are the same keys used for other visual modifications, I hope using the combination of Fn and these keys is intuitive.
* Super gameboy palette support added for balloon kid, the legend of zelda links awakening and kirbys pinball land
* Various other small tweaks you probably wont notice.
12.06.2025 V0.47 Added first iteration of Super Gameboy Mode with all 32 official palettes that were included with the original hardware. Nintendo included a table on the device to map certain games to certain palettes, and that functionality is partially implemented. Mario 1/2/Wario Land, F1 Racer and Tetris all autodetect and assign their colour scheme. This mode can be toggled on and off at any time during play with the '[' button, and the current cycle palette button will cycle through the 32 included palettes. Games with defined profiles with start with that palette selected automatically when Super Gameboy Mode is engaged for the first time each session.
*Lots of user interface changes; message boxes will appear to describe your palette selections, among other things - no console style debug remains in normal operation.
*Another 4k of memory allocated to ROM storage, may smooth out some edge cases of stuttering.
*Improved readability in the main menu; and made highlighted selection more apparent.
*Added smooth transitions to splash screen.
*Disabled unused (for the moment) configuration file
11,05.2024:: 0.44 squished a bug, added palette control, press ']' to cycle between presets.
b/w, gameboy(original), gameboy pocket and gameboy light (in that order).
Huge performance improvements for larger ROMs with over 110k more ram available to the memory sub-system. Palette values are from https://en.wikipedia.org/wiki/List_of_video_game_console_palettes for accuracy.
10.05.2024:: 0.41 added savegame support. if a game uses it's onboard ram constantly though, use the manual backup button (=). The save feature will only automatically engage after the cartridge ram has been left untouched for a second.
08.05.2024: v0.4 forked from gb_cardputer, added memory management subsystem (paging) to manage random access to roms of any size the filesystem supports.
Yellow bars on either side of the display momentarily indicate that the cartridge ram has been backed up. The savegame format will not be changing, its a simple binary dump.
Have fun!
submitted by IntelligentLaw2284 to M5Stack [link] [comments]


2024.05.21 08:08 RockstarGTA6 Apple TV retroarch check your free storage space

On tvOS you can’t really check how much free space you have from settings , luckily there’s an app for that
Download an app called “TV Info” is free and only 1mb in size
This will give you a lot of information about your Apple TV but the most important is free disk space
Also if you plan to load retroarch with a lot of games , turn “screensaver download new video” to never
And if you check your storage and it looks like you only have a couple of gb’s of free space , do a factory reset on the Apple TV to remove those already downloaded screensavers
If you don’t have enough free space tvOS will delete some of your roms/ games in retroarch
submitted by RockstarGTA6 to appletv [link] [comments]


2024.05.21 05:19 CR3ATUR33 Skyrim started to crash.

Hello, iv been playing Skyrim for a bit now and got to level 38 but all of a sudden my game started crashing on saving, fast traveling, and waiting. Below is the crash report, pc specs, and mod list, I could not fit the crash log.
Specs
SYSTEM SPECS: OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel Intel(R) Core(TM) i7-9700F CPU @ 3.00GHz GPU #1: Nvidia TU104 [GeForce RTX 2070 SUPER] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 10.09 GB/15.94 GB GPU MEMORY: 2.17/7.05 GB Detected Virtual Machine: Thread Expert (100%) 
Mod List
SKSE PLUGINS: CrashLogger.dll v1.13.1 DP_Extender.dll ExATKDataPlugin.dll MagExtender.dll MCMHelper.dll v1.5 skee64.dll TrueDirectionalMovement.dll v2.2.5 TrueHUD.dll v1.1.9 PLUGINS: Light: 59Regular: 53Total: 112 [ 0] Skyrim.esm [ 1] Update.esm [ 2] Dawnguard.esm [ 3] HearthFires.esm [ 4] Dragonborn.esm [ 5] ccBGSSSE001-Fish.esm [ 6] ccBGSSSE025-AdvDSGS.esm [ 7] Unofficial Skyrim Special Edition Patch.esp [ 8] LegacyoftheDragonborn.esm [ 9] JK's College of Winterhold.esp [ A] Falskaar.esm [ B] FISS.esp [ C] SkyUI_SE.esp [ D] EnhancedLightsandFX.esp [ E] Thaumaturgy.esp [ F] JKs Skyrim.esp [10] Relationship Dialogue Overhaul.esp [11] Cutting Room Floor.esp [12] Skyrim Immersive Creatures Special Edition.esp [13] JK's Markarth Outskirts.esp [14] JK's Whiterun's Outskirts.esp [15] JK's Blue Palace.esp [16] Reliquary of Myth.esp [17] Odin - Skyrim Magic Overhaul.esp [18] Arcano - Curse Magic.esp [19] Hothtrooper44_ArmorCompilation.esp [1A] Stendarr Rising.esp [1B] JKs Whiterun.esp [1C] JK's Riverwood.esp [1D] man_DaedricShrines.esp [1E] Inigo.esp [1F] Arcanum.esp [20] JK's Riverfall Cottage.esp [21] Skyrim Flora Overhaul.esp [22] quest_pitfighter.esp [23] Triumvirate - Mage Archetypes.esp [24] Darkend.esp [25] JK's SkyHaven Forge.esp [26] moonpath.esp [27] Apocalypse - Magic of Skyrim.esp [28] LZA Jzargo SSE.esp [29] imp_helm_legend.esp [2A] WarmongerArmory_SSE.esp [2B] DragonbornAscendant.esp [2C] DiverseDragonsCollectionSE.esp [2D] IcePenguinWorldMap.esp [2E] Hothtrooper44_Armor_Ecksstra.esp [2F] FNIS.esp [30] AmazingFollowerTweaks.esp [31] Immersive Citizens - AI Overhaul.esp [32] Complete Alchemy & Cooking Overhaul.esp [33] Ordinator - Perks of Skyrim.esp [34] Alternate Start - Live Another Life.esp [FE: 0] ccQDRSSE001-SurvivalMode.esl [FE: 1] ccBGSSSE037-Curios.esl [FE: 2] _ResourcePack.esl [FE: 3] TrueHUD.esl [FE: 4] JK's Castle Volkihar.esp [FE: 5] JK's Fort Dawnguard.esp [FE: 6] JK's Understone Keep.esp [FE: 7] JK's The Bards College.esp [FE: 8] JK's High Hrothgar.esp [FE: 9] JK's Solitude Outskirts.esp [FE: A] JK's Temple of the Divines.esp [FE: B] JK's Sky Haven Temple.esp [FE: C] JK's Windhelm's Outskirts.esp [FE: D] JK's Riften Outskirts.esp [FE: E] MLTB Perkish 2 Crossbows.esp [FE: F] JK's Arnleif and Sons Trading Company.esp [FE: 10] JK's Jorrvaskr.esp [FE: 11] JK's Mistveil Keep.esp [FE: 12] JK's Haelga's Bunkhouse.esp [FE: 13] JK's Temple of Mara.esp [FE: 14] JK's Palace of the Kings.esp [FE: 15] JK's Temple of Dibella.esp [FE: 16] JK's The Hag's Cure.esp [FE: 17] JK's Sinderion's Field Laboratory.esp [FE: 18] JK's Dragonsreach.esp [FE: 19] JK's Silver-Blood Inn.esp [FE: 1A] JK's Elgrims Elixirs.esp [FE: 1B] JK's Bee and Barb.esp [FE: 1C] JK's New Gnisis Cornerclub.esp [FE: 1D] JK's The Pawned Prawn.esp [FE: 1E] JK's Riverwood Trader.esp [FE: 1F] JK's Radiant Raiment.esp [FE: 20] JK's The Bannered Mare.esp [FE: 21] JK's White Phial.esp [FE: 22] JK's Sleeping Giant Inn.esp [FE: 23] JK's Angelines Aromatics.esp [FE: 24] JK's Temple of Talos.esp [FE: 25] JK's Candlehearth Hall.esp [FE: 26] JK's The Ragged Flagon.esp [FE: 27] JK's Septimus Signus's Outpost.esp [FE: 28] JK's Bits and Pieces.esp [FE: 29] JK's Warmaiden's.esp [FE: 2A] JK's Arcadia's Cauldron.esp [FE: 2B] JK's Sadris Used Wares.esp [FE: 2C] JK's Temple of Kynareth.esp [FE: 2D] JKs The Drunken Huntsman.esp [FE: 2E] Stendarr Rising - ELFX Patch.esp [FE: 2F] JK's Belethor's General Goods.esp [FE: 30] Falskaar - Bug Fixes.esp [FE: 31] RoM - Dragon Priest Masks Pack.esp [FE: 32] RoM - ICH Patch.esp [FE: 33] RoM - WMA Patch.esp [FE: 34] boundweaponconjurationscaling.esp [FE: 35] TrueDirectionalMovement.esp [FE: 36] MCMHelper.esp [FE: 37] Stendarr Rising - CRF Patch.esp [FE: 38] Stendarr Rising - RDO patch.esp [FE: 39] JK's The Winking Skeever.esp [FE: 3A] Stendarr Rising - LOTD CACO patch.esp 
Crash Report
CLA SSE - Sephs Skyrim Experimental Crash Log Analyzer (1.2.0) / 2023.09.10 --------------------------------------------------------------------------- If you are asking others for assistance / help, ALWAYS provide the crashlog as well! ##################################################################################### Crashlog Tool: CrashLoggerSSE v1-13-1-0 Apr 5 2024 14:33:44 Game Version: 1.6.1170 Script Extender:1.6.1170 
RAM
RAM Total: 15.94 GB
RAM Used: 10.09 GB
RAM Free: 5.85 GB
Analysis RAM (all good):
 It is absolute unlikely that the crash was due to RAM. 
Mod Count:
Light: 59 Regular: 53 Total: 112 
Header indicators:
Memory: 0x7FF6AEFB4781 count: (2)
File: SkyrimSE.exe count: (85)
Address: 1544781 count: (2)
Assembler: mov byte ptr [r11], 0xF0 count: (2)
[ 0] 0x7FF6AEFB4781 SkyrimSE.exe+1544781 -> 110021+0x561 mov byte ptr [r11], 0xF0 -//- count: (1)
[ 1] 0x7FF6AEFB2D72 SkyrimSE.exe+1542D72 -> 110019+0x42 mov rcx, [rsp+0x4050] -//- count: (1)
[ 2] 0x7FF6AEFB25F1 SkyrimSE.exe+15425F1 -> 110015+0x11 add rsp, 0x38 -//- count: (1)
[ 3] 0x7FF6AEF9F239 SkyrimSE.exe+152F239 -> 109340+0x29 cdqe -//- count: (1)
[ 4] 0x7FF6AEF9EDED SkyrimSE.exe+152EDED -> 109333+0xDD mov rbx, rax -//- count: (1)
[ 5] 0x7FF6AE080338 SkyrimSE.exe+0610338 -> 35727+0x5F8 call 0x00007FF6AEF9E130 -//- count: (1)
[ 6] 0x7FF6AEA2EBAE SkyrimSE.exe+0FBEBAE -> 82641+0x1AE nop -//- count: (1)
[ 7] 0x7FF6AEB0BBAF SkyrimSE.exe+109BBAF -> 86467+0x1AF mov rcx, [rsi+0x08] -//- count: (1)
[ 8] 0x7FF6AEA45CA6 SkyrimSE.exe+0FD5CA6 -> 83103+0xC6 mov rdi, [rsp+0x78] -//- count: (1)
[ 9] 0x7FF6AEA43D66 SkyrimSE.exe+0FD3D66 -> 83048+0x1D6 movzx edx, byte ptr [rbp-0x51] -//- count: (1)
[10] 0x7FF6AEA45CA6 SkyrimSE.exe+0FD5CA6 -> 83103+0xC6 mov rdi, [rsp+0x78] -//- count: (1)
[11] 0x7FF6AEA50DC5 SkyrimSE.exe+0FE0DC5 -> 83250+0x2E35 mov r8, [rbx] -//- count: (1)
[12] 0x7FF6AEA45B33 SkyrimSE.exe+0FD5B33 -> 83102+0x123 lea rcx, [rsp+0x40] -//- count: (1)
[13] 0x7FF6AEA50DC5 SkyrimSE.exe+0FE0DC5 -> 83250+0x2E35 mov r8, [rbx] -//- count: (1)
[14] 0x7FF6AEA45B33 SkyrimSE.exe+0FD5B33 -> 83102+0x123 lea rcx, [rsp+0x40] -//- count: (1)
[15] 0x7FF6AEAC183D SkyrimSE.exe+105183D -> 85154+0x36D movzx edx, byte ptr [rbp-0x78] -//- count: (1)
[16] 0x7FF6AEA72D57 SkyrimSE.exe+1002D57 -> 83766+0x4C7 mov rdx, [rsi] -//- count: (1)
[17] 0x7FF6AEA1EE23 SkyrimSE.exe+0FAEE23 -> 82307+0x73 nop -//- count: (1)
[18] 0x7FF6AE404B8E SkyrimSE.exe+0994B8E -> 53316+0xE mov rcx, [0x00007FF6B0BA84A8] -//- count: (1)
[19] 0x7FF6AEA14E57 SkyrimSE.exe+0FA4E57 -> 82083+0x1C7 add rbx, 0x08 -//- count: (1)
[20] 0x7FF6AE0B6995 SkyrimSE.exe+0646995 -> 36564+0xAF5 call 0x00007FF6AE3EB2E0 -//- count: (1)
[21] 0x7FF6AE0AEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl -//- count: (1)
[22] 0x7FF6AEFABB8E SkyrimSE.exe+153BB8E -> 109636+0x106 mov ebx, eax -//- count: (1)
[RSP+68 ] 0x7FF6AF538F60 (void* -> SkyrimSE.exe+1AC8F60 jo 0x00007FF6AF538F53) -//- count: (1)
[RSP+78 ] 0x7FF6AEFB2D72 (void* -> SkyrimSE.exe+1542D72 mov rcx, [rsp+0x4050]) -//- count: (1)
[RSP+40E0] 0x7FF6AEFB2D3A (void* -> SkyrimSE.exe+1542D3A sub rsp, rax) -//- count: (1)
[RSP+40E8] 0x7FF6AEFB25F1 (void* -> SkyrimSE.exe+15425F1 add rsp, 0x38) -//- count: (1)
[RSP+4128] 0x7FF6AEF9F239 (void* -> SkyrimSE.exe+152F239 cdqe) -//- count: (1)
[RSP+4158] 0x7FF6AEF9EDED (void* -> SkyrimSE.exe+152EDED mov rbx, rax) -//- count: (1)
[RSP+4190] 0x7FF6AF538F88 (void* -> SkyrimSE.exe+1AC8F88 ) -//- count: (1)
[RSP+41E8] 0x7FF6AE080338 (void* -> SkyrimSE.exe+0610338 call 0x00007FF6AEF9E130) -//- count: (1)
[RSP+4208] 0x7FF6AF538F60 (void* -> SkyrimSE.exe+1AC8F60 jo 0x00007FF6AF538F53) -//- count: (1)
[RSP+4288] 0x7FF6AF2FE358 (void* -> SkyrimSE.exe+188E358 and [rbp+0x09], dl) -//- count: (1)
[RSP+42C8] 0x7FF6AEA4C719 (void* -> SkyrimSE.exe+0FDC719 mov rbx, [rsp+0x50]) -//- count: (1)
[RSP+4428] 0x7FF6AEA2EBAE (void* -> SkyrimSE.exe+0FBEBAE nop) -//- count: (1)
[RSP+44C8] 0x7FF6AEB0BBAF (void* -> SkyrimSE.exe+109BBAF mov rcx, [rsi+0x08]) -//- count: (1)
[RSP+4568] 0x7FF6AEA57512 (void* -> SkyrimSE.exe+0FE7512 test al, al) -//- count: (1)
[RSP+45B8] 0x7FF6AEA3A2F9 (void* -> SkyrimSE.exe+0FCA2F9 cmp eax, 0x17) -//- count: (1)
[RSP+45C8] 0x7FF6AEA38D06 (void* -> SkyrimSE.exe+0FC8D06 test eax, eax) -//- count: (1)
[RSP+4608] 0x7FF6AEA3F51C (void* -> SkyrimSE.exe+0FCF51C movzx eax, byte ptr [rbx+0x01]) -//- count: (1)
[RSP+4648] 0x7FF6AEA45CA6 (void* -> SkyrimSE.exe+0FD5CA6 mov rdi, [rsp+0x78]) -//- count: (1)
[RSP+4668] 0x7FF6AF46EBE8 (void* -> SkyrimSE.exe+19FEBE8 and [rcx+0x7FF6AE], dl) -//- count: (1)
[RSP+4688] 0x7FF6AEA3D190 (void* -> SkyrimSE.exe+0FCD190 test rax, rax) -//- count: (1)
[RSP+46B8] 0x7FF6AEA43D66 (void* -> SkyrimSE.exe+0FD3D66 movzx edx, byte ptr [rbp-0x51]) -//- count: (1)
[RSP+46E0] 0x7FF6AF46EBE8 (void* -> SkyrimSE.exe+19FEBE8 and [rcx+0x7FF6AE], dl) -//- count: (1)
[RSP+4708] 0x7FF6AEA3DA00 (void* -> SkyrimSE.exe+0FCDA00 cwde) -//- count: (1)
[RSP+4738] 0x7FF6AEA415BB (void* -> SkyrimSE.exe+0FD15BB mov al, 0x01) -//- count: (1)
[RSP+47B8] 0x7FF6AEA45CA6 (void* -> SkyrimSE.exe+0FD5CA6 mov rdi, [rsp+0x78]) -//- count: (1)
[RSP+47F8] 0x7FF6AEA3A82F (void* -> SkyrimSE.exe+0FCA82F cmp byte ptr [rdi], 0x07) -//- count: (1)
[RSP+4828] 0x7FF6AEA50DC5 (void* -> SkyrimSE.exe+0FE0DC5 mov r8, [rbx]) -//- count: (1)
[RSP+48E0] 0x7FF6AF475980 (void* -> SkyrimSE.exe+1A05980 jo 0x00007FF6AF475945) -//- count: (1)
[RSP+4908] 0x7FF6AEA460AF (void* -> SkyrimSE.exe+0FD60AF mov [rbx], rax) -//- count: (1)
[RSP+4918] 0x7FF6AEA3AA60 (void* -> SkyrimSE.exe+0FCAA60 cmp eax, 0x17) -//- count: (1)
[RSP+4938] 0x7FF6AEA462CA (void* -> SkyrimSE.exe+0FD62CA mov [r14+0x08], rbx) -//- count: (1)
[RSP+4968] 0x7FF6AEA46B4A (void* -> SkyrimSE.exe+0FD6B4A inc ebx) -//- count: (1)
[RSP+4A70] 0x7FF6AF46EBE8 (void* -> SkyrimSE.exe+19FEBE8 and [rcx+0x7FF6AE], dl) -//- count: (1)
[RSP+4B78] 0x7FF6AEA45B33 (void* -> SkyrimSE.exe+0FD5B33 lea rcx, [rsp+0x40]) -//- count: (1)
[RSP+4C28] 0x7FF6AEA50DC5 (void* -> SkyrimSE.exe+0FE0DC5 mov r8, [rbx]) -//- count: (1)
[RSP+4CE0] 0x7FF6AF475980 (void* -> SkyrimSE.exe+1A05980 jo 0x00007FF6AF475945) -//- count: (1)
[RSP+4D28] 0x7FF6AEA4C719 (void* -> SkyrimSE.exe+0FDC719 mov rbx, [rsp+0x50]) -//- count: (1)
[RSP+4D68] 0x7FF6AEA46EA1 (void* -> SkyrimSE.exe+0FD6EA1 mov rax, [rsi]) -//- count: (1)
[RSP+4D98] 0x7FF6AEA1CCD4 (void* -> SkyrimSE.exe+0FACCD4 mov rdi, [rsp+0x30]) -//- count: (1)
[RSP+4E68] 0x7FF6AEBD1D5A (void* -> SkyrimSE.exe+1161D5A jmp 0x00007FF6AEBD1D65) -//- count: (1)
[RSP+4E70] 0x7FF6AF46EBE8 (void* -> SkyrimSE.exe+19FEBE8 and [rcx+0x7FF6AE], dl) -//- count: (1)
[RSP+4E98] 0x7FF6AEA41400 (void* -> SkyrimSE.exe+0FD1400 cmp [rdi+0x290], r10) -//- count: (1)
[RSP+4F48] 0x7FF6AF46EBE8 (void* -> SkyrimSE.exe+19FEBE8 and [rcx+0x7FF6AE], dl) -//- count: (1)
[RSP+4F78] 0x7FF6AEA45B33 (void* -> SkyrimSE.exe+0FD5B33 lea rcx, [rsp+0x40]) -//- count: (1)
[RSP+5028] 0x7FF6AEAC183D (void* -> SkyrimSE.exe+105183D movzx edx, byte ptr [rbp-0x78]) -//- count: (1)
[RSP+5090] 0x7FF6AF46EBE8 (void* -> SkyrimSE.exe+19FEBE8 and [rcx+0x7FF6AE], dl) -//- count: (1)
[RSP+50F8] 0x7FF6AEA7785C (void* -> SkyrimSE.exe+100785C add rsp, 0x38) -//- count: (1)
[RSP+5158] 0x7FF6AEA72D57 (void* -> SkyrimSE.exe+1002D57 mov rdx, [rsi]) -//- count: (1)
[RSP+51F8] 0x7FF6B0BCCEB0 (void* -> SkyrimSE.exe+315CEB0 add [rax], al) -//- count: (1)
[RSP+5270] 0x7FF6B0BCCEB0 (void* -> SkyrimSE.exe+315CEB0 add [rax], al) -//- count: (1)
[RSP+5278] 0x7FF6AEA1EE23 (void* -> SkyrimSE.exe+0FAEE23 nop) -//- count: (1)
[RSP+52D8] 0x7FF6AE404B8E (void* -> SkyrimSE.exe+0994B8E mov rcx, [0x00007FF6B0BA84A8]) -//- count: (1)
[RSP+52F0] 0x7FF6B0BCCEB0 (void* -> SkyrimSE.exe+315CEB0 add [rax], al) -//- count: (1)
[RSP+5308] 0x7FF6AEA14E57 (void* -> SkyrimSE.exe+0FA4E57 add rbx, 0x08) -//- count: (1)
[RSP+5338] 0x7FF6AF1D8160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+5348] 0x7FF6AF1D8160 (void* -> SkyrimSE.exe+1768160 sbb bh, cl) -//- count: (1)
[RSP+53C8] 0x7FF6AE0B6995 (void* -> SkyrimSE.exe+0646995 call 0x00007FF6AE3EB2E0) -//- count: (1)
[RSP+53E8] 0x7FF6B0BCD008 (void* -> SkyrimSE.exe+315D008 cmp al, 0x0D) -//- count: (1)
[RSP+5528] 0x7FF6AE0AEAD5 (void* -> SkyrimSE.exe+063EAD5 test bl, bl) -//- count: (1)
[RSP+55B8] 0x7FF6AEFABB8E (void* -> SkyrimSE.exe+153BB8E mov ebx, eax) -//- count: (1)
SkyrimSE.exe 0x7FF6ADA70000 -//- count: (1)
Solutions
SkyrimSE.exe: count: (85)
This file on its own is not the cause, however, we'll do further parsing... Could not find any known issues related to SkyrimSE.exe. SkyrimSE.exe \_might\_ be listed for the sole reason of... you're playing this game!! 
NiNode: count: (1)
Ninodes are related to skeletons. It could be a wrong loadorder for skeleton based mods. If you use HDT/SMP, make sure to load it like: Body (CBBE or BH/UNP) -> FNIS/Nemesis -> DAR -> HDT -> XP32 Also make sure that you've chosen the HDT/SMP variant of xpmsse. If you find a mod name in the following list, try disabling it and rerun FNIS or Nemesis. 
RTTIName: "NiNode" count: (1)
[RSP+5398] 0x768 (size_t) [1896] count: (1)
[RSP+53A8] 0x1 (size_t) [1] count: (1)
Name: "WorldRoot Camera" count: (1)
RTTIName: "NiCamera" count: (1)
nvwgf2umx.dll: count: (2)
Update your NVidia driver! Or your PC is too weak - aka - try fewer / lighter mods. 
BGSSaveLoadManager: count: (1)
Once you've managed to load the last working save, try this: player.kill This has to be confirmed to be working (guess, I'll be told when its not). 
Success Statistic: (this has been detected/handled, does not mean it's the cause)
Issues Found: 4
Issues Solved: 4
DEBUG State:
Culprit list content: (just a list)
SkyrimSE.exe, NiNode, nvwgf2umx.dll, BGSSaveLoadManager,
Random 'Fallback' Checks
How to read these results?
  • They are simple keywords that may appear when you have a lot of issues.
  • They do NOT have to mean anything.
  • Only if the "regular" results / solutions do not help, they might provide an indication to the reason for this crash.
Name: "WorldRoot Camera" -//- count: (2)
RTTIName: "NiCamera" -//- count: (1)
Name: "WorldRoot CameraNode" -//- count: (1)
RTTIName: "NiNode" -//- count: (1)
Name: "WorldRoot Node" -//- count: (1)
RTTIName: "SceneGraph" -//- count: (1)
RDX 0x21DF2F4C0E0 (char*) "BGSSSE025-AdvDSGS.esm+" -//- count: (1)
[RSP+41B0] 0x21BA4D78E10 (BGSSaveLoadManager*) -//- count: (1)
[ 5] ccBGSSSE001-Fish.esm -//- count: (1)
[ 6] ccBGSSSE025-AdvDSGS.esm -//- count: (1)
[FE: 1] ccBGSSSE037-Curios.esl -//- count: (1)
submitted by CR3ATUR33 to skyrimmods [link] [comments]


2024.05.21 03:24 IntelligentLaw2284 Gameboy Enhanced Firmware v0.5 More than twice the FPS and Custom Controls

Gameboy Enhanced Firmware v0.5 More than twice the FPS and Custom Controls
I've been eager to reach this point; when I can say that I have met my original goals when I started working with this firmware approx 2 weeks ago. Customizable controls, savegames, no memory limitations save for the cost in performance. A slew of other features I couldn't help but implement along the way too.
https://preview.redd.it/z92zn0d8lo1d1.jpg?width=450&format=pjpg&auto=webp&s=7756aa55e5904037db9f6155456f8c87a9ea41a0
I've spent the time avoiding the user interface work I finally did today since the release of 0.48; optimizing the rendering and memory subsystem to get more than twice the performance of my last announced release(v0.48). Super Mario Land 2 and Donkey Kong Land show more than a 100% improvement in frame rates (17fps -> 53fps in the overworld for super mario land 2)
The next steps planned:
Audio
Save States
Some more options; default palette, custom palette, performance related things
debug w/ Pokemon, figure out why it restarts the firmware (completed 32-05-2024 for next release, also fixed other games, it was an issue of stack space)
about information screen crediting Matteo Forlani for concept implementation; any one else who ends up contributing.
And in the would be nice category:
Wifi link-cable; I doubt it would get much use but the hooks for it all appear to be present in peanut_gb.
Custom borders (I wont sacrifice ram for this, but I could stream it from the sdcard, it is not redrawn during normal gameplay)
User Interface Themes? (b/w,red,green,blue) could change splashscreen colour as well.
Any other ideas? If there are any pixel artist out there, there is room in the ROM for a cardputer themed border and I'm more than willing to entertain submissions in that area as well, with full credit of course going to the author(s).
There are further optimizations that can be made, I just took on the ones that would make the most impact with this. After audio is implemented, there may be a method of increasing the speed by driving the display from the second core as well and I look forward to that experiment. It would require a second frame buffer, so the trade off between the use of memory for paging and the cost of driving the display would have to be observed. I plan to experiment and will likely add things I haven't planned along the way; if I see the opportunity.
Changelog since v0.48's release:
20.05.2024:v0.5
* added bottom menu bar with instructions to the main rom selection menu, pres ESC or ' key (same thing) to enter the settings menu either from the main menu or while playing a game
* added options menu, can be entered from the menu or from within a game; displays the 8 main controls with their current setting, saves settings when closed
* added restore defaults for config menu
* settings are saved to gbconfig.dat; delete this if you are having any issues
19.05.2024:v0.492
* Reimplemented memory subsystem to use progressive partial page seeking/pruning; the original memory management code was the first I had typed in 14 years; after some thought I devised something much more suitable for a real time environment. This resulted in the average page seek time being much lower, and distributes maintenance of the paging system across successive calls. The results are the largest improvement to speed to date. Over double the frame rates from before; less stutter, smoother page transitions in memory. Donkey Kong Land averages around 45fps now; Super Mario land 2 gets an average 53fps on the overworld.
18.05.2024:v0.491
* Reduced rendering workload 6.25% by modifying peanut_gb to inherently skip lines that aren't visible due to scaling.
This prevents the engine from having to process the layer and sprite data for these lines all together. Why 6.25%? because 9 lines are skipped which is 6.25% of the lines that were rendered previously.
17.05.2024:v0.49
* Refactored graphics code; ~120,000 less operations a frame
* Scrolling behaviour and screen content differences no longer effect rendering performance Titles such as final fantasy or even super mario land 2 show a huge improvement in overworld movement speed.
17.05.2024: v0.483 Pushing this now as a BUG FIX RELEASE
* Fixed bug in main menu causing selection to only move upward; you can now navigate properly again.
* added FPS display while Fn button is held, causes slow down which is subtracted from the FPS display. This is so I can evaluate performance improvements more than anything else, but it doesn't hurt to have so I'm leaving it in.
* new borders are on hold while I make decisions about the internal format (leaning towards argb1555,presently 565)
16.05.2024: v0.482
* Added Analogue Pocket 12color palette category with 44 palettes
* Automatic 12color(AP) palettes mapped as per Analogue Pocket suggested mappings for:
Mario 1/2/Wario Land/Balloon Kid/F1 Race/Tetris
* added Cottage Daytime SGB border
* Fixed 12colours not being assigned until palette select bug
* regularly mapped controller up/down/a now functions in addition to arrow/enter keys in main menu to allow a single hand posture for the entire interface if desired.
submitted by IntelligentLaw2284 to CardPuter [link] [comments]


2024.05.21 02:04 BlueberrySpecific381 Help USA GB Roms

I'm looking for a place I can download every single USA GB Roms at once
submitted by BlueberrySpecific381 to Roms [link] [comments]


2024.05.21 01:39 Royal_Possession_820 Picked up my first ever multicart

just picked up my first ever 108 in 1 multicart from Walmart online. This thing is amazing. All of my favorite pokemon games are here as well as a few titles I had as a child. I even tried trading pokemon from a physical copy of pokemon blue to the rom of pokemon red and everything works great and I hope it continues to do so so I can take a break from buying games for a while. Of course I don't buy games very often but anytime I see something interesting it's always super expensive. Here's the link to what I've got https://www.walmart.com/ip/108-in-1-Game-Cartridge-Gray-for-GBC-Console-Game-GB-Color-Retro-Classics-USA-Version/5523154972?from=/search I want to hear about your guy's experience with these kinds of games.
submitted by Royal_Possession_820 to gamecollecting [link] [comments]


2024.05.20 22:48 seanbeansnumber3fan Anyone ever heard of “Rhem”?

Found at a local used games store, “fans of myst and riven rejoice” 😂
submitted by seanbeansnumber3fan to myst [link] [comments]


2024.05.20 22:11 Ripek92 Help. Bought a. 2nd hand MB (MSI X570 A PRO). Flash BIOS led blinks then turns red.

Hi guys,
I recently upgraded my computer with a new processor and mb.
Amd 5 5600x MSI x570 A PRO 16 gb ram
So now in trying to update the BIOS (the driver that supports gen 5). Using usb FAT32, named the driver file to MSI.ROM
Only have the cpu power and mother board power cables connected (no cpu installed yet).
Problem: the flash led blinks red for a few seconds and turned permanently red.
Could I please get some help?
submitted by Ripek92 to MSI_Gaming [link] [comments]


2024.05.20 20:52 DonRedPandaKeys As you saw the iron mixed with clay, so the peoplese will mix with one another, but will not hold together any more than iron mixes with clay. - Dan. 2: 43

[ Notice: Not my article. Link: https://4womaninthewilderness.blogspot.com/2012/09/a-question-from-friend-in-africa.html ]

Iron and Clay

~A question:~ Has there been any recent Vision that you have had regards to the kingdom at near? Another; Curious how did you know you're found worthy, did you have any visioned about that?
~Reply:~ The visions that I did receive many years ago were about the end, and the Kingdom. It is up to Jehovah what He gives. He decides what is enough. What He has already given me, is enough to do my job. Why do you ask for something recent? My vision about being chosen and anointed has been published for a long time.This only means that I was considered worthy to be a slave. That "usefulness" can change if I misuse my free will (2Tim.2:21). You are free to read about my being called to serve. (pearl-personalfile.blogspot.com) I do not "know" that I am "found worthy". I only know that Jehovah chose me to do a job, and I am trying to finish that work.
A question from a friend in Africa;
Good day sister Doxsey
I feel so bad for not talking to you in such a long time, I read in one of your articles yesterday that you are sick, hope it is not too serious. I miss you dearly, please pass my regards to Obe, I also read yesterday that he is in process of writing to the congregation elders.
In the early hours of this morning I was reading Hebrews chapters 8 to 10, and I came across some interesting things but what stood out for me is the much loved Hebrews 10:25,26. Taken in context those verses speak of the anointed and I just wonder why I missed that before.
Did you get my question on Skype about Daniel’s statue? I couldn’t help but think that the feet, clay and iron represents the GB and elders as Daniel writes in chapter 2 verse 43 “they will come to be mixed with the off-spring of mankind” – I find those words intriguing, your thoughts?
Well I am at work at the moment so I will leave you to chew on that.
Kind regards
My Reply: Hello Xxxx, I also was missing you. Although busy, you were in the back of my mind and I wondered how you were doing. Yes, I am sick. It does effect my ability to work, even on writing. But I just do my best. I did get your excellent question. I have started an article on it. I have not yet finished gathering all the scriptures, all that Jehovah has to say about it. This is what I need before I can teach.
Yes, I certainly see the mix of iron and clay as meaning the Org. of Gentiles, mixed in with the anointed. These will not prove to "stick together" (Dan.2:43). The "iron" is too resistant, hard, and proud, to actually work together with the anointed without dominating them. The "Gentile's" hearts, are not malleable (Rev.9:9) "Moist clay", can still be molded, but while it is a part of the statue, ~it is~ ~molding to the iron~ ~of the feet.~..rather than being molded according to Jehovah's will (Rom.9:21; Isa.45:9; Jer.18:4,6; Isa.41:25,29,23,24). Jer.18:6 identifies clay, as "the house of Israel" which ever since Christ, is the anointed (Gal.6:16,15; Rom.2:29; Gal.3:29,9,26). To interpret the clay in the feet of Daniel's image as the anointed "Israel of God" then, is scriptural (Jer.18:6). These will share rule with the "Gentile" "Iron" (Rev.17:3, 12), over the rest of the invited anointed (Jer.5:30,31; Matt.24:45,48,49; Isa.66:5; Mark10:42,43), as well as the "Land" and "City" bearing His name (Jer.25:29,30). The combination power which makes up the feet of the Image (Iron and Clay) is the last power of persecution over God's Covenant People, the anointed. Jehovah allows this oppression/"trampling" for a time, to discipline these wayward sons from their turning away from Jehovah, and toward idolatry of the Beast's glorious and powerful Image (Matt.5:13; Dan.8:13; Isa.59:2,20; Jer.17:5; 4:14,17; 2Kings17:8; Mark8:33; Rev.13:12,14,8) making themselves part of Babylon's Image (Dan.2:44,45; Acts17:29) Only those who repent of this curse, will be saved (Isa.59:2,20; 41:25; Joel2:12,15,17,18,19,27; Jer.4:9,31,8; Rev.11:3; Joel2:25; Rev.9:3,5).
By the time Jesus and the faithful "break them with an iron rod and smash them like clay pots" (Psalm2:9), the anointed who have decided to remain in the Organizational god (Rev.17:12,13,14; 16:21,11; 18:9) beyond the final witness (Rev.11:3; Rev.14:7), will have solidified and hardened, into those who are no longer mold-able by Jehovah. (Isa.30:14; Jer.19:11; Rev.2:26,27; Prov.16:18) These will then be "sealed" as ~slaves~ to the "Covenant of Death" Isa.28:15 ("Babylon the Great") who is now their "mother" Covenant (Rev.17:5). This makes them into Harlots, rather than spiritual virgins (Rev.17:1; 14:4). They have left their former Covenant of Life, "Jerusalem above" (Gal.4:26,24), unable to be sealed on their forehead as slaves to their previous "mother" (Rev.3:12) they are now "Harlot" daughters, of "Babylon the Great" (Rather than "Virgin" daughters of "New Jerusalem above". 1Pet.3:6; 2Cor.11:2; Matt.25:1; Rev.14:4; 3:12; 1Cor.6:15).
This period of "smashing" the solidified clay is also the same period when the feet of the "statue" is destroyed (Dan.2:35). I believe "the offspring of mankind"/"molded clay"/"men", means the anointed (Jer.18:6; Dan.2:43; Rev.9:6), even though the Beast's individual "locusts", have faces like men (Rev.9:7) (They present themselves and their authority, ~as if~ ~they~ ~were the anointed~.)
I don't know how soon I will finish that article. I must trust in Jehovah's power to do all the things that are my work. Thank you for writing. I am glad to know you are okay. Love, Pearl
submitted by DonRedPandaKeys to ExJwPIMOandPOMO [link] [comments]


2024.05.20 16:32 Gold-Version-6164 IQOO Z9x 5G New Launched Know about it

IQOO Z9x 5G New Launched Know about it
https://preview.redd.it/gfbc906vdl1d1.png?width=1280&format=png&auto=webp&s=5f6b8ada8b59c945486f9796a038b94fa263d9ad
Quick Specs
  • 6.72″ 2408×1080 LCD Display
  • 50MP + 2MP Dual Rear Camera
  • Snapdragon 6 Gen 1 5G
  • 6000mAh (typical) Battery
  • 4 / 6 / 8 GB RAM and 128GB ROM
IQOO Z9x 5G smartphone has been launched in mid-range price, whose specifications are not very good. This device is very good in mid range price. In this you get Snapdragon 6 Gen 1 5G processor which manages the tasks of the smartphone very well, whether it is high level task or low level task, the device is powerful in terms of performance. It is packed with a 6000mAh large battery which makes the phone last for a very long time and supports 44W fast charge to charge such a big battery. There is a 50MP + 2MP dual rear camera that shoots clear detailed and vibrant color images, it has a 6.72″ 2408×1080 LCD Display, it provides a very… Read More
submitted by Gold-Version-6164 to SekinGadgets [link] [comments]


2024.05.20 16:25 supermodi064 Onion RetroAchievements Pack

Onion RetroAchievements Pack
This rom pack is primarily dedicated to RetroAchievements on the Miyoo Mini Plus running Onion. It spans 40 systems and over 9,000 games trimmed to fit on a 128GB or 256GB SD card. The difference being 170 PlayStation games for the 128GB pack and 472 more for the 256GB expansion.
Titles mirror the RetroAchievements website with [Subsets] tagged in brackets. Demo, Hack, Homebrew, Prototype, and Unlicensed games are grouped into corresponding folders. A selection of 420 top-ranked titles have been favorited for easy access. Systems are sorted chronologically but can be rearranged with the included EmuSort App.
ScreenScraper Mix v2 game art displays for official releases and otherwise when available. Images are compressed by over 70% without noticeable degradation. Filling in the missing artwork is a long-term goal that hopefully the community will help with.
While the Drastic emulator doesn’t support RetroAchievements currently the Nintendo DS library is made up of compatible roms to be future-proof. Most games that perform poorly or rely on touch controls have been trimmed out but some may need further testing.
Ports and PICO-8 also don’t support RetroAchievements but are included as essentials. The Ports collection is a cleaned-up copy of v1.1 with some extras. PICO-8 Splore is fully functional and a standalone game set built from PICOwesome v1.5 is also playable.
Systems like MSX might require some tinkering due to their keyboard controls but the Metal Gear games are ready to play with custom button remaps. Offering more control remaps is another long-term goal that others can help with.
An overclock of 1600Mhz is configured for better performance. This has proven to be stable even on the original Mini. 1800Mhz is safe on the Plus while exceeding 1900Mhz may cause issues. Clock rate can be adjusted by pressing Select + Up or Down in PICO-8, Menu + Start in Drastic (NDS), and by editing the RetroArch/cpuclock.txt file.
The rom pack will continue to be tested and refined over time with updates posted as they occur. Please report any issues so we can figure out the best solution. Recommendations of must-have content or any ways to improve the project are very welcome. Your feedback is much appreciated.
More info on Internet Archive….
submitted by supermodi064 to Roms [link] [comments]


2024.05.20 14:58 supermodi064 Onion RetroAchievements Pack

Onion RetroAchievements Pack
More info on Internet Archive…
submitted by supermodi064 to MiyooMini [link] [comments]


2024.05.20 13:53 Izeyashe GBA core RTC not working as intended

I recently got my Analogue Pocket and installed everything available onto an SD card using my SteamDeck and pupdate from mattpannella.
My internal battery ran dry on my pokemon ruby copy so dumping the rom using my GB operator and loading onto the sd card works fine and it runs, but the RTC is out of whack.
I made sure to set the time and date on the pocket beforehand but for some reason the RTC is always about 6 minutes behind what I initially set, every time at startup. So the time doesn't really pass.
I also make sure to truly shut down the device. Tried using other roms and using even my own gba bios i dumped a few years back to the same result.
Is there a way I can get it fixed? Maybe an older version of the GBA core?
submitted by Izeyashe to AnaloguePocket [link] [comments]


2024.05.20 10:48 HvidRomkugle Custom Visual Controller, and Coverart.

Then there are two new questions about RetroArch on the iPhone.
Visual Controller Skins:
I would like to use some Delta themed skins, for NES, SNES and GBC, found here:
https://github.com/volkanturkut/DeltArch/tree/main
But I can't get it to work. When I select cfg. file, then the visual controller will disappear. I must be doing it wrong. Here is what I have done.
I have created a folder inside:
RetroArch/overlays/gamepads/gb-delta
Where I have copied two files in, phone_portrait.cfg, and phone_potrait.png. When I open a Game Boy game and select cfg. file, the visual controller will disappear, but the game will continue.
What am I doing wrong? Is the folder in the wrong place, the file doesn't work or?
______________
Cover images for games:
I have created a playlist called Game Boy.
In RetroArch/thumbnails I have created a folder called Game Boy, and inside it are 3 covers in png. format. Each picture is named exactly according to what the ROM file is called, as well as what is in the playlist. For example "Mario Land 2.png".
But the images do not appear in the playlist. What is the right solution?
EDIT: I found the solution to my coverart problem. Inside RetroArch/thumbnails/Game Boy a folder called Named_Boxarts should be created and the images should be placed there. When I put them in there, they popped up in the playlist right away.
Thanks in advance, and thanks for a super cool app!
submitted by HvidRomkugle to RetroArch [link] [comments]


2024.05.20 07:50 LolMeGoBrrr help me pick my next phone

Hi everyone. I am looking to replace my iPhone 6s with an Android. As you can see I am rocking a very old phone because I really value phones that actually last. I've tried an Android phone before but it's just a clunky Vivo entry level that got the job done (still has it as my backup). What phone could you recommend that is as cheap as possible but has atleast 4GB RAM 128 GB storage, looking sleek with a punchhole camera and has good custom rom support so it would last as long as my iPhone 6s?
submitted by LolMeGoBrrr to PickAnAndroidForMe [link] [comments]


2024.05.20 04:21 pratorian Cosmic Climb by Nike ROM

So apparently Nike made a Gameboy game? If anyone is interested I extracted the Cosmic Climb ROM file from Nikes website.
Click HERE to download it from my Dropbox.
submitted by pratorian to Roms [link] [comments]


http://swiebodzin.info