Where to get an army jrotc drill team rifle

Ask an Australian

2014.10.13 17:52 MarvinLazer Ask an Australian

Got a burning question about Australia or Australian lifestyle and culture? This is the place to ask thousands of Australians!
[link]


2015.04.14 16:43 Shower Orange an Enlightenment of the Soul

Shower Orange. We are dedicated to the consumption of various citrus fruits whilst taking a shower. I know, I know it sounds weird. Just give it a try. and post about your Experiences
[link]


2010.04.13 19:12 raldi Mod News

An official community for announcements from Reddit, Inc. pertaining to moderation.
[link]


2024.05.15 04:26 deltacombatives Follow up to the "Are people cowards?" and building security post

This one right here... https://www.reddit.com/martialarts/comments/1cm05tl/what_do_you_think_of_the_statement_bad_people_are/
It was fun so here's the long follow up. That bad advice that random older dudes kept giving me was the least worrying thing in those three hours of analyzing that church's security measures. I hit up a friend of mine that has a whole lot more security-specific training than I do just to see if I was overthinking things. Bro has taught me a lot, and I still try to make the trip once or twice a year to train with him. Between emails and a phone call I think I did a pretty good job of compiling our conversation. Most of the convo is also here but I'm not a shameless self-promoter on Tuesdays.
This isn't so much about martial arts or fighting or self-defense, but it probably is helpful and good discussion because a lot of you would hopefully give a crap about these same issues.
DC (Me): When I arrived I drove around the building and no one was posted at any of the 3 front entrances, at least not outside and visible. There was always someone at either of the 2 back entrances and the 1 north end entrance.
TF (The Friend): If someone is truly invested in safety they would have all doors covered, including the main entrance(s). Now maybe their thinking is the main entrance is where people come and go and it might be “uncomfortable” for visitors however we are talking about KEEPING PEOPLE ALIVE. To me that is worth the slight discomfort. And one way they could accomplish it without having to make it an uncomfortable experience is put “greeters” at the main entrance dressed in their Sunday best but they are actually part of the security response team. Those greeters need training in profiling, body language, situational awareness and of course the surface level expected things (firearm, hand to hand, situation specific training such as an active threat). Also does this place have security cameras? Security cameras need to monitor the entire property. And keep in mind people stake out places, plant things at places, etc during off hours. Cameras are a must. Want to make some money? Offer to install a system for them. I’ll help you.
DC: There was no mention to me of where first aid kits and AEDs are located in the building. I know where one AED is on the lower floor but it’s a 4-story building. Considering that I was outside the most heavily-traveled door, it would seem prudent for me to know where those are if I see someone get hit by a car or grab their chest and fall down.
TF: An emergency doesn’t always mean a violent situation. It could be someone suffering a heart attack, a child getting run over by a car driven by an 80 yr blind church goer or just a simple amputation of a finger because they are making sandwiches in the church kitchen. Every single floor needs to have multiple AEDs and COMPLETE first aid kits (that’s a whole class in itself – how to stock a first aid kit). I say multiples because you want quick easy access to one of those item no matter where you are at in the building. I don’t know how big the place is but even starting just by putting a complete first aid kit and AED at the N and S ends of the building is a good start along with training the congregation on CPR. You don’t need the piece of paper from a class, just get someone who knows how to come teach.
DC: Along the same line, no emergency action plans were provided. What to do if part of the building has to be evacuated for a fire or smoke? In case of severe weather or tornado threats what parts of the building should be evacuated and what are the safest areas to move people to until the danger passes? They might have these plans somewhere, but what’s the point if you don’t share them with the ones who would have to execute them.
TF: This is a mistake. There has to be an evacuation plan to remove as many people as possible from the building should something occur (fire, active threat, etc). If there are tornado shelters obviously that’s the safe spot for that specific situation. Many times the evacuation plan put in place can be used for multiple threats (active threat, fire, chemical spill, etc) because it’s about removing the people AWAY from the danger. And YES you are 1000% right those plans/routes need to be shared with EVERYONE in the congregation. When people do not know what to do or where to go there will be chaos, always. The people in charge might THINK they are going to be the go to person to provide guidance and manage the crowd but I will tell you when shit hits the fan no one is listening to them. People will be stepping on their own just to get out. With that being said, any evacuation plans that are created need to be drilled by the entire congregation. It could be done 10m before church for the next 6 Sundays to make sure EVERYONE knows the plan.
DC: It gets worse. There actually is no active shooter plan in place. Apparently some Lt. with the local police department will be doing an active shooter training in the future. I'll be in attendance with the lowest hopes in the room.
TF: This should be interesting and disappointing. My first question to him would be “What are your qualifications/experience to teach this? Have you experienced it first hand?”. Or is everyone looking at him because of his “label” which really means nothing other than that is his occupation that allows him to pay his electric bill. I have yet to see (other than myself) anyone put on a close to reality active shooter training session. Most people (law enforcement included) do powerpoint presentations. Unfortunately many “experts” teaching how to survive an active shooter situation think 4 hour Powerpoint presentations, statistics and cute acronyms are properly training people to survive one of the worst experiences a person could face. Powerpoint presentations do not save lives… ACTION saves lives! You know that though.
DC: Same with an active stabber, no plans there. Or at least no one could show me a plan.
TF: Same as the active shooter.
DC: Here's one you'll love. In the event of a person being violent, the directions I was given were to stay away, make a call over the radio, and let someone else come deal with it. They're also bringing in another security consultant (a former Navy SEAL, just like those three guys who all claim they killed bin Laden) to do de-escalation training at some point. I'm skipping that shit.
TF: I’ve always said if you can remove yourself from a situation that is the best way to increase your odds of staying alive. HOWEVER – there are some situations where immediate action is needed NOW! Especially if you are responsible for the safety of others the goal is to not only eliminate the threat but also minimize damage (limit the casualties). The other night we worked full blown knife attacks. I asked someone to demo with me. I slaughtered him with 20+ stabs/slashes in about 5 seconds and that was before he hit the ground and I mounted and continued. My point – the longer an event goes on the more damage innocents will experience. If you have time to go make a phone call then you have time to take effective action that works towards eliminating the threat and minimizing damage. Their suggestion to call someone else is so typical of people who have no concept of how violence really works (let someone else handle your problem…lol). No one cares for your life more than you do. It’s your responsibility. And regardless of what someone’s propaganda says about their label it still takes time to make a phone call, it takes time for someone to arrive and even when they arrive there is no guarantee they will even engage the threat. The overall goal for ALL VIOLENT ENCOUNTERS is to make the even AS SHORT AS POSSIBLE. The longer a violent event continues the odds of you leaving lessen and the odds increased causalities goes through the roof.
Poster's note: When he and I say we're going to train someone in knife attacks rather than knife defenses. The partner (the attacker) is going to be training on how to freaking stab you just as hard as you're training to resist being stabbed.. Rubber knife, protective gear and 100% stabbing vs 100% resistance, for advanced students, is a fun time. If you're wearing the pads you're going to get your ass kicked. He wasn't actually training his class how to go on stabbing sprees.
DC: This was one that’s not even related to fight skills or ability to engage a threat. There was not even a quick introductory rant on recognizing suspicious people or behavior. The more I talked to other volunteers the more I realized none of them had a clue.
TF: This is touched on in my answer to your first question. People who are determined to execute violent activity do not walk around with signs or flashing lights. It’s not always obvious like in the movies. They blend in and lay low until the moment to take action. These church people have no clue what they are doing. It’s all what I call “surface level thinking” meaning the basic stuff your average person who is inexperienced in the subject thinks of – “Get a police officer officer in our group to teach us something.” Teach you what? How to hand out traffic citations? “We have retired military this or that and retired law enforcement and a former rodeo clown who are packing heat during church.” Ok have they ever dealt with using their weapon when there is mass chaos and people screaming/running everywhere? Bullets only travel in a straight line and do not go around innocents if they are in the way. But just because someone has a firearm doesn’t mean they have the mindset to use it.
DC: You’ll love this one. 5 minutes before the church service let out we were told to call it quits for the day, before everyone in the building started filing out to the parking lot at one time.
TF: Do you mean the response team was training, etc and the church had you guys leave 5 minutes before the congregation got out? That ties exactly into my comment in question #1 about appearance/comfort level. Why hide it? Is there anyone in the church (or the world for that matter) that would disagree the world is getting more violent? Everyone knows it is… they’ve either experienced it or seen/heard news stories so why not put it out there that the church takes the safety and well being of their members SERIOUSLY? I have a saying I came up with once when I was talking to a place about active shooter training and they said it couldn’t be hands ons and they were hoping more for like a speaking engagement because their policy doesn’t allow physical contact. My response – “Until you put people before your policies, your people will continue to die.” And that’s just plain truth. Everyone is so worried about policy/comfort level they are putting that before the actual goal of saving people’s lives. If you are getting ready for a championship basketball game what should you do in practice? Play some damn basketball. Well if you are wanting to learn how to save your life/others in a violent situation what should you practice? VIOLENCE. Why would you do ANYTHING ELSE in practice than what you are preparing for? It’s not logical. I think the congregation would approve and love the idea that “their church cares”.
DC: On a scale of 1-10, how would you rate the building’s security measures? Is it fucked, or am I crazy and overthinking it because I am oddly OCD about details sometimes?
TF: I would give them a grade of 2 (at best) out of 10. You are 1000% on point on everything. You have training. You understand violent situations but you’ve been trained by someone and a group that has experienced it and knows how violence REALLY unfolds. The people who are in charge with this “security” policy at your church have ZERO experience and ZERO training. Imagine this - would you want a surgeon who has no education in operation and no experience to attempt to perform a life saving surgery on you? A question I would ask them is - "How SERIOUS are you about saving lives?"
submitted by deltacombatives to martialarts [link] [comments]


2024.05.15 03:08 ForestHasEyes Polish GROM has been fighting a secret war for decades, our enemies aren't human [Part 3]

Blachowicz here.
Kept yah’ waiting, huh? Heh, sorry about that one, but I can explain. As we all know… we lost a few good men the last few months.
That’s the brutal part of a hybrid war like ours: We’re fighting a foe unconventional, with half our arsenal tied down because those who grant us authorization are either in disbelief of the true facts, or scared… or already assimilated. That being said our momentum recently was a change not seen in years, and because of that… despite the losses we have garnered, we were close through a breakthrough. One last night Krol pulls myself and other two must trusted squad leads into the back of our COP. There is one of our equipment cages, surrounded by m-bitter radios, tripods, and several hundred thousand dollars of equipment he brought us around a simple worn table. Before us he laid a map of eastern poland… red markings indicating cells that seemed to dot the countryside like a pestilence, or used to… as deep gashes of advance from raids had trisected their lines, even if ones did pop up in the interior.
It was a back and forth; an outside virus infecting Polska at it’s heart, and we were the antibodies sent to drive them out. To which… Major Krol points to one of the largest symbol on the map: a dark red diamond, the NATO symbol for an enemy unit, deep inside of an untouched wooded area, adjacent to a mountain ridge. Several jagged lines indicated entrenchment, with red horizontal lines indicating possible enemy control… or our contested control, for over 20kms surrounding it. Letting us all look, the Major lit himself a cigarette.
“Sir, you sure it’s wise to smoke in here with the dive tanks just behind us” 1st Squad’s lead quipped. “Fuck off” Krol dryly said.
“Alright… this is it… this is the one we’ve been searching for for years, this is the nucleus my predecessor commander died trying to find” he says, pointing to it. Not far from Zamosc, it was almost touching the border with Belarus, the contested area indicating the Strigoi did operate over it… indicating one of the largest spill through points. “-It’s an old soviet bunker, made during their 1960s initiative it was designed to hold the munitions and manpower of several units in the event of a NATO first strike” Krol explained. “It’s gotta be massive then…” I said gazing at the map; “Didn’t the army demolish all of the old soviet hulks near Belarus to prevent any infiltrations?” 3rd Squad’s lead asked. “National Police took the effort over… and by extension, the Strigoi. It was halfway demo’ed before they burrowed into it and have been using it as a bridgehead ever since. This is it…” Krol said. He looked around at all of us, a sense of certainty I had never seen before as he blew smoke from his nostrils; “We’ve been fucking around in the dark for so long, it’s hard to believe we’ve made any progress, but this is it. With this gone, this will set them back over a decade and the momentum will finally shift into our favor… into Poland’s… -Europe’s”.
I swear there was almost a flash of joy, of pride in his eyes and a phantom of a smirk before reality set back in “That being said… we can’t leave this to chance, especially not something as important as this. We’re going to have to go there ourselves… clear through every inch of that place, and tear it all down, piece by piece. I will be straight with you all… when we go, there will be some of us that aren’t coming back. -but we are going… a whole generation is counting on us, and unborn billions rely on us to succeed”. We all nodded, a silent agreement washing over us as we took this upon ourselves. Echo-1 spoke up: “So… They’re authorizing a raid? How big?”. “We’re rolling in as a hard target, armor, explosives, and air support” Krol answered, taking a drag off his cigarette. “Aviation? How the hell did we get that approved, we’ve gotten attempts shot down four times due to those leeches” I said in disbelief. “There’s too much evidence here pointing to the human trafficking tied to their actions… We’ve finally got too much weight pinning them down, to keep the hammer from slamming into their necks” Krol chuckled. He looked around “Any questions?”. “When?” Echo-3 asked. “Three hours. We’re hitting them in the dead of night, only time we could get the birds authorized. Get your boys ready. We’re rolling out” Krol said, dying the cigarette bud out on the table. I can’t begin to tell you the euphoria we felt leaving that cage, as our men started arriving, they did so a lot quicker, and with their heads a lot higher than they had in weeks. As Second Squad’s lead we were going to be one of the main arms of attack into the bunker, thus I made sure we had a breacher loaded with enough thermite, charges, and tools to cut through anything. Our shield bearer we ready to go, as was our assaulters, grenadiers, and machine gunner. I double checked each and everyone of their weapons; ensuring the feeder paws of our squad’s belt fed were intact, making sure every breach charge we had was properly set and packed. There was going to be no mistakes, no slip ups. The margin of error needed to be the smallest it had ever been for us tonight if we were going to make the gore spilt worth it.
Finally… there on the outside of the building, the bright LED lights kept the darkness of the ensuing night at bay as the roar of our MRAPs could be heard. It was said once that war is 99% peace, and 1% chaos, they were right. The slow periods where the blood slowed and the doubt creeped in was the worst… yet we all kept it at bay. We needed to, there was going to be no backing down tonight. All three squads were up, all of us ready to go… we circled up… short stares and shaky nods telling us one things: We were in this together, till the end… the finish line so many before us had been searching for, we were being granted tonight.
A single set of footsteps could be heard as we turned, Major Krol stepping into the center. He took the last drag of a cigarette, throwing it down to the ground and stamping it out onto the damp concrete. He looked around… his chin strap blowing in the weak air as he met everyone of our gazes… then mine… then looked around. “I want you to remember every detail of tonight, as you have every other night… when you are situationally aware, scanning for the enemy, liberating the subjugated, I want you to remember the sting of anxiety, the shake of adrenaline, the chill of the bunker, the heat of your weapon as it cuts them down… because tonight we are going to write every fine detail of our victory, their defeat, in history…” Krol’s words echoed deep into our souls. He paused for a moment, staring around he looked down… a small pause before he said “When you are ruthless in combat, remember to be patient, and reserved in victory. This conflict is for our existence… a lot of innocents have bled due to the mistakes of those who failed to listen, a lot of our brothers are now laid under because we had to bridge the gap of uncertainty with their lives. We remember them now… but in an hour? We forget them… when we raise our barrels, when we cut into those foes, and we liberate Polska!! This does not end tonight, but history puts everything in it’s place, and patience is the companion of the victor… All of our hard work will be cemented, no matter the obstacles we face in that darkness… no matter the demons, the blood, no matter what incomprehensible horrors, we will make them comprehend that to invade our land, to bleed our people, the justice will be paid in full… Load up. It’s time*”*.
The purpose in our steps was heavy as we climbed the back ramps of the MRAPS; Four of the heavily armored vehicles, one for each squad with an additional for attached personnel including our JTAC, the term means Joint Terminal Attack Controllers. With air support requisitioned to us for this operations, there needs to be a definite liaison on the ground who can directly communicate to the birds, and coordinate their fire and progress. I’d worked with many of them in the past, resourceful guys, quick thinking though I guess that comes with the position they hold of needing to quickly figure out what bombs to drop, on which target, at what precise points, whilst taking contact. He loaded in the lead vehicle with Major Krol… and soon, our convoy kicked off.
The drive was several hours as myself and my squad sat in the back of that forty ton goliath, the rumbling of the engine keeping us awake as the crap heater fought to keep the cold from the outside frost from setting in. I looked around to each of them, some were catching some sleep because even with the circumstances… better to get all the energy you can, than to stay awake for nothing. Others were checking their weapons… My gunner locked eyes with me, the same one from the village extraction… many of these men I had trained with for a while now, fought with for months.
We may have met on unconventional circumstances but those in JW Grom thrive on austere chance and create opportunity from scratch. I was pulled from my thought by the sound of a transmission, my peltors were set up for dual comms so I could both receive information from the Major and other leads, whilst communicating with my team.
Krol himself sent out: [“Approximately 10 minutes from enemy AO…”]. As the rest of the squads acknowledged, I quickly sent out [“Echo-2 Copies”], before kicking the boots of any of them sleeping: “Look alive, we’re here”. Through the exterior net armor of the MRAPS, and the bars protecting the small reinforced windows, we could barely see jack shit. I reached up, turning off the overhead light as we all looked through our nods to scan the outside. A dark wall of dense trees was shown before us, making it difficult to see… in addition to night vision capabilities we had also requisitioned ourselves some thermals… when mounted onto rifles they were bulky, made it a pain to aim down quickly, but considering the supernatural capabilities of spotting our foes we needed every advantage necessary.
I flipped out one of my tubes… scanning the outside with my scope. I looked over to one of my assaulters who had been assigned to man the turret of the MRAP, seated near the view screen as he controlled the 50. Cal. Each of the vehicle turrets had been assigned a direction to cover… we took the 9 o’clock, the left flank. “See anything?” I asked. He shook his head; “Negative… wait… I’ve got two cold signatures, front left heading to our rear”.
I quickly scanned the far tree line, at approximately 60 meters off our left were two cold signatures… followed by a third heading to our front… then another. They were surrounding us, moving at speeds so fast I could barely keep my reticle on them. Is this what the National Police saw? What they faced at that lodge without the benefit of a foot of heavy armor protecting them on all sides. Then… suddenly. Something slammed into the side of our MRAP so hard, it caused it to shake. From over the leader comms, Echo-3 quickly shouted [“Contact right!! 4 hostiles!!”].
One of the Strigoi… so bold, had charged and slammed into the side of our MRAP. I quickly looked to see the figure, a dark blue mass of cold energy through my thermal, back away without so much as a stagger… as they tried to flee into the woods, the white hot justice of Echo-3’s gun fired at them, cutting them down. “Blachowicz I’ve got a few breaking for our vic” my man on the turret called out, I spun around, spotting out the window.
Just then, Major Krol announced [“weapons free, watch and shoot for targets of opportunity…”]. I turned to him… “take those fuckers out-”. Without hesitation my vic’s turret began to quickly target them, and through the darkness I saw a stream of outgoing fire bisect one of them, the ISR of the black blood freaking out the optic so badly it didn’t know what temperature to register it as… but it did register it. As another was cut down, one broke through the tree line and latched onto the side of our MRAP. The thing tore at one of the outer net armor panels, usually made to stop RPGs. It grabbed at the bars near the windows, tearing one off… I lowered my rifle as we locked eyes through the reinforced window.
The thing… the Strigoi looked at me, skin cracked as putrefied muscle fibers seemed to leak through dead flesh. It’s teeth were corroded and worn down to sharp fragments, alongside newly mutated fangs that messily protrude from the jaws. Even through the thick walls of the MRAP I could hear it’s roar, as it then tried to punch it’s way through… it cracked the outer coating of the vehicle… but it wasn’t getting anywhere near. My machine gunner, seated next to me, seemed to chuckle at the sight, quippily saying “Yeah… fuck you too”. It’s then our vehicle lurched upwards, as we began to climb the small incline of the bunker. I knew the layout, mapped it in our head, the main entrance was built into the rocky side of an old cliff meaning we could easily set up a defensive perimeter around it, a horseshoe. Krol’s vehicle was first, taking to the right as Echo-3’s MRAP followed. My vehicle, third, left the incline and took a left and… that’s where things got complicated.
We’re still trying to work out what happened but… from what Joakim says his drone captured. Right when the MRAP turned, several of the monsters quickly slammed into the side of the vehicle, as another more bulkier one, pushed at it’s undercarriage. The result.. Was the 40 ton armored vehicle tipped over. It wasn’t uncommon, hell in some cases a well placed IED, a good shot with a recoilless rifle, have been known to tip over Oshkoshs and Maxpros all the time. But this beast? Needless to say we barely had a second to comprehend it as it leaned to the left; “Grab on to something-” is all I had time to shout. A mess of gear and men spilled onto one side of the vehicle as it slammed into the old gravel and dirt.
Several of my assaulters, my grenadier planted right ontop of myself and the others as we came to a stop. Someone’s knee slammed directly into the side of my skull, causing me to dazily bob in and out of consciousness as my face was smushed against the glass of one of the windows.
Through my peltors, the other squads were erratic;
[“Echo-2’s vehicle is down!!”].
[“Echo-3 to Echo-2… Echo-3 to Echo-2…”].
Krol’s voice came through the comms;
[“Echo-Lead to Echo-2… Fuc-... Echo-1 secure Echo 2’s flank, Echo-3”].
[“Echo-3 to other units, they’re spilling through, I’ve got several enemy combatants converging on Echo-2’s vehicle”].
I pushed the legs of my grenadier off my head as I fought to my hands and knees, unfucking my nods as I looked around… “Fuck it… we’re going lights on, shield your eyes” I muttered as I reached for the overhead lights and flipped them on. The bright LEDs bathed the inside of the vehicle as we all gained our bearings, a mess of multicam, gear, and weapons as we quickly pushed each other off. My gunner caught as he fought to realign his promask, from what I gathered one of the assaulters had landed directly into his gun, pushing it directly into his jugular, as pulled back at the rubber and coughed, freeing up his esophagus. We didn’t have time to think however… the sound of bending metal caught our attention… as the back ramp door of the MRAP was ripped clean off. I could barely believe it but as the white light of the MRAP’s interior poured to the outside, a hulking mass leaned in, the dead flesh on it’s face nearly fallen off as the hideous Strigoi leaned inside.
Without hesitation I aimed took aim, yelling “Keep to the deck!!” to any of those inbetween myself and the invader as I opened fire. A burst of full auto fire tore through it’s collar and neck, my men quickly clung to either sides of the fallen MRAP as a few more fired out. As the thing backed up, a blast of .50 cal fire quickly tore it to shreds, along with several others as I realized they were fuckin swarming over the outside of our vehicle. Echo-3’s vehicle continued to carefully fire on the Strigoi on the outside, the sounds of .50 cal ricocheting off the outside of our armor was enough to make the pucker factor set in.
[“Echo-3 to Echo-2”].
[“This is Echo-2, we’re green on ammo, equipment, men”].
[“Roger, we’re shifting fire, exit the vehicle”].
“Hurry up let’s go!!” I barked to my men, leading the way as I staggered out. I turned on my peq, taking aim at silhouettes in the brush as I began to fire. The sounds of machine guns lighting up the brush, as a sea of growls, howls, and incomprehensible roars fired back at us was the ambient noise of the night. My men quickly exited, my gunner being the last as he and I pulled back to the rest of the defensive perimeter. I set in my men to take up the frontal security, as 3rd squad took the right flank, 1st squad to the left. Major Krol and the JTAC were bickering with each other; “How far out are the birds”. “They’re entering airspace now…” Joakim said, already scanning his smart book.
I asked “What’ve we got?”. He then flipped through… to the NATO combined arms segment, quippily saying; “Apaches…”. This caused me to pause as Echo-3 turned their head whilst directing their squad’s fire “The hell… where did we get apaches from?”. “The Americans… they volunteered” Krol said dismissively as he took aim at the darkness, firing off a controlled trio. “Volunteered? They’re aware of what’s going on?” I asked.
Krol seemed to stop, glancing back at me before returning his focus “There’s a lot more going on than you realize, Blachowicz… Prep the breach, you and 1st are going on”.
I quickly pulled my breacher off the line, securing some thermite as the reinforced bunker door wasn’t going to go as easily as a conventional door breach would. 1st Squad pulled back, stacking up and preparing themselves to be the first in. All the while… Joakim gave his firing solution; “Alpha Hotel Two Five Nine, This is Bravo-4…… Type 2….”.
I snapped to my right, watching as a Strigoi managed to dark across the clear gravel field, only to be cut down by my gunner, the peq’s laser marking the burst as it tore through the beasts’ hips, as it hit the ground and still continued to claw, another GROM operator took aim and fired into it’s skull. Joakim popped up to his feet…. “Marking laser, high power…”. He then pulled out a target marking laser… if you’ve watched night operations, you’ve probably seen them.
The green laser than as it says on the label, marks targets. The pattern of which can vary… if it’s a point target, it’ll usually lasso an area, or remain on target until the target is removed with extreme prejudice. If its close air support, then it’ll be a line of the general area… and Joakim damn near marked the entire perimeter around us. He quickly pocketed the tool, turning back to Krol; “Don’t go past 20 meters unless you want to be liquidated”.
With that… 2nd and 1st stacked up at the door as 3rd squad took up the perimeter security. As Major Krol went over to Echo-1… I saw them. A single blinking IR strobe from the beasts as they moved on the far off horizon, converging from several angles… and fired. The sound of the Apache’s main gun, the M230, truly sounds like the hammer of god… the 30mm cannon shot through the dark sky, lighting it up as we saw three incoming streams tear up the woods. Only then as the sound broke did we start to hear their rotors as they broke and began to circle, firing again… then… Joakim dipped his head and looked to Krol; [“Foxtrot Mike, hang onto your teeth…”]. One of the Apaches fired off a AGM-114… a Hellfire. I barely saw it out of the corner of my eye as the Apache from our right flank fired off at a target approximately 200 meters off. A fireball lit up the forest as the horrendous roar echoed throughout… then went silent.
Echo-3 scanned the horizon carefully;
[“Echo-3 to Echo-Lead, enemy contact is starting to die down”].
[“Maintain perimeter, Close Air is to maintain fire mission until we are boots up, Break…”].
[“Echo-Lead to Echo-1, condition white has been met. Proceeds”]. I saw Echo-1 and his men quickly stack up close to the wall and gesture to me; Breaching. I quickly pulled my stack back against the wall as his and mine breacher quickly hit their actuators. Now under normal circumstances, it doesn’t take much for thermite to melt the locks off of a metal surface, in fact it’s a more precise took as alternative means get real medieval like saws, pry bars… we weren’t in the mood for precision, we need to breach their little lair, and drag them out. The sound of several pounds of hellfire burning through the metal could be heard around the corner as a sea of white and red sparks flew out… after several seconds, two of our men tossed a fragmentation grenade and a nine-bang through the opening… a series of concussive blasts and a large explosion rang out.
Echo-1 and his men maneuvered. 1st Squad quickly converged as we followed them in.
Stepping through the black wall of smoke, the dark abyss of the interior was illuminated in a white light as entered barrels raised. Shots rang out as several of the beasts near the entrance were cut down, though not immediately, rounds disconnected the shoulder of one of them, leading to their arm hanging limply by a single tendon as they roared… another series of rounds putting them down. What greeted us was a messy concrete hell of rust and debris, fecal matter, trash, and all kinds of obstacles laid in our way, our boots sticking to the floor. I thank every god we had promasks that night. I called my shield bearer up, 2nd squad leapfrogging ahead to take the next corridor as 1st squad checked their weapons.
One of my men mule kicked the metal door ahead, twice, finally the latch gave away as we tossed in a grenade. A horrifying roar was cut off as an M67 shook the walls of the ancient soviet mausoleum, frag and spall kicked off the walls as I moved in right behind my shield man. The cramped russian design meant there was barely enough space for three people, and that’s three normal people, not in 50kgs of kit, moving slowly and maneuvering against creatures of the dark. Still… we moved forward, my shield bearer and I pushing the pace as two stacked of either squad formed on either wall.
As we passed doorways they flowed in… “Door Left!!”, “Door Right!!”. “Move!!”.
Two men entered each side, no gunshots, we moved up, a roar came.
“Door left!!-”. A series of gunshots came out as we continued to push forward.
“Two down!!”. “Confirm them” Krol commanded, as a series of gunshots run out in response. From one of the doorways, a Strigoi emerged… a female… clumps of hair had been ripped from her decaying skull, as her blooded eyes locked on myself and my shieldman. The skin on her hands had been tore down to the point where barely her bones and tendons remain… looking like huge talons as she roared and lunged at us. He fired off his pistol, though the rounds did little to stop her as she pushed against our stack.
“Fuck!!” he muttered, somehow her strength caused him to stagnate, holding up the advance… fuck that. I shoved the muzzle of my MK18 into her ribcage, flipping the weapon to auto as I fired of round after round. The 5.56 salvo disconnecting her spinal column, causing her to fall as I continued to fire, along with a man to our right and left as the stacks reformed as we pushed to the end of the hall. I fell back, dropping the magazine and loading a fresh one, like clockwork a GROM Operator from 1st squad took my place. Krol was beside me as we approached the end of the hall.
[“-Prep an entry”] I radioed to my breacher, a comrade handed him one of the charges from his back panel as he took to the door, quickly securing it. We all moved as far back as we could, look away, exhale. The blast knocked metal and wood in all directions, scrapping against our uniforms and kit as we made our way in and what laid before us was… it used to be the center atrium of one of these bunkers. Soviet’s loved their grandiose designs, the complex was supposed to be a circular room around a central planning table… instead. It had been turned into some sort of church. Runes and old eastern Romuva pagan symbols written in black ink and blood across the walls, old rotten filing cabinets, long receipt terminals. In the center… several of the Strigoi were kneeling before the table where someone had been tied down, flayed, and… shared amongst the group. They rose to their feet, we aimed our barrels…
The ladder amongst turned to us… his skin wasn’t cracked, or flayed, it was smooth… it still looked dead as the body on the table but it seemed more… accustomed to it. I don’t know… evolved? Under the surface however I could see it’s darkened veins pumping whatever cursed blood ran through them as it locked two blood red eyes onto each of us. It’s nose had long since been turn off, exposing boney nostrils to the open air as it seemed to smirk. All across it’s body were the same symbols on the walls, in every cell… markings of death, of rebirth, of assimilation… From behind this seemingly Alpha emerges another figure I had never seemed before… dressed in a white cloak with a deer head.
"So they've followed the trail... they're too late" the Deer headed individual spoke, definitely not from here, a dialect similar to an Americans but... aristocratic? Each word was drawn out, assurance as if they had everything mapped down to our actions. They didn’t sound like they were from Poland or the east.
“Doesn’t matter…” the Alpha growled… and then, it lunged at us. Quickly breaking from their ground it slammed into my shield man knocking both him and myself at the ground as it displayed an intense feat of strength. Around us I could see several of the Strigoi leap at our comrades… though to no fruitful endeavor as I could see one GROM operator cut two down, as another got into a hand to hand confrontation… my breacher, crafty as they were, reached back and slammed one of the prybars of his kit into the skull of the beast.
The Alpha however was not content as it threw away the 90lb shield, sending it flying across the room as it grabbed my comrade by the skull. I quickly kicked up at it, firing my MK18 into it’s body as the rounds pierced it’s gray and rune covered flesh. The thing simply seemed to chuckle… that was until Major Krol blasted away at the side of it’s head, the alpha turned… and it’s smirk turned to a scowl when face to face with the major. A knowing pause almost like they had done this dance before…
The creature lunged, locking up with Major Krol as it swung and slammed railing. Krol didn’t back down however as he pushed against the creature, hiptossing it to the ground even as it tore at his armor and gear. But the beast pulled, both of them rolled and the Major was on his back as the thing reached for his neck. I fought to a kneel, firing into the creature messily with my MK18, trying not to hit my commander… then…
Click. A sound sends a chill up the spine of every warfighter during a firefight.
My gun ran dry. I dropped the magazine, looking to load another, but the thing came up and with one of it’s claws, sliced deep into my cheek, through the pro mask. I could feel my own blood go flying through the air as I landed hard on my back plate, spitting out red iron as I quickly tried to adjust my mask. Through my fogged up, blood covered lense… I saw my shield man raise his pistol, firing into the skull of the thing staggering it with a roar. Krol came from behind, drawing his knife he sunk it deep into the neck of it…. I reached for my rifle, forcing a new magazine in and damn near punching the bold release. ““Sir, down!!” I shouted, Krol rolled away, back to his own rifle as I fired. So did my comrade as he continued to fire his pistol… so did the Major as he fired his rifle. All of us chewing through that apex predator of darkness, that beast… the leader that had been preying on our people for so long. Layer by layer, muscle group by bone… eventually… the alpha landed on whatever was left of his back.
The silence of the fight died down as all of us checked our surroundings, GROM Operators putting controlled pairs in the heads and nerve stems of any Strigoi laying around… I flicked my weapon onto safe, letting it hang as I pulled off my mask. I dared not touch the wound on my face… the pain nearly crippling me if it wasn’t sheer will pushing me through, and adrenaline doing all it could to subdue it. The sound of the apaches continuing to lay hate drew us from our moment of contemplation as the Major went back to work; [“Confiscate any info, burn the rest…”]. He turned back to me as I shoved my damaged M50 mask back into it’s bag, chuckling as he looked at the sight; “You need a medevac, Blachowicz?” he quipped.
I shook my head, barely able to speak as I muttered; “Negative sir…”. The two of us scanned the room as my shield bearer went to collect his defense implement turned 90lb projectile, we scanned the center of the room, checking and confirming bodies, until we got to the last one alive. His white gown was soaked in red crimson and black ooze, as his dear head was mangled from bullet fire and impact from falling on it. I swear… the way his blood poured out of it though made me wonder if it was a mask. I gave it no second thoughts as he looked to Krol; “You… you can’t stop this, they’ve already-”.
The Major was in no mood for communication as his rifle snapped up and fired off three rounds to the body, four the head. The violent yet quick salvo ending the cultists life, I looked down at it, then to him as he remarked; “Have your squad drag him out to the front, burn the rest”. I stood alongside him, looking down as the sight of it’s deer head was both captivating and horrifying… the curiosity in me wanting to look closer at it fighting the primal instinct I had to burn the thing to ash. “-Haven’t seen one of those before…” I muttered, thinking the Major had an answer.
He didn’t. Krol saying “Neither have I…” shortly before he walked away, was what truly shook my soul about that entire night. Victory stood firm in our hearts that night as we stood outside of the bunker. The night sky burning with fire and white phosphorus as we watched the ruin burn from the inside from the other side of the lot. In the distance, the Apaches continued to scan and circle the forests, no longer firing…. Which meant they had driven any or turned to glass any enemy combatants within a four miles, probably both, more than likely the latter. Echo-1 patted me on the shoulder as we stood there, soaking it all in, though Krol looked none to pleased. “In the time it took us to take this one down, they’ll be trying to set up three more cells… that being established…” he said, looking to either of us, then to Echo-3. “-Hell of a thing we did tonight, been waiting for this one for a decade, cleanly, maybe more… but no time to rest on our laurels… we’ll have another task for us as soon as we’re boots down back home” he said, to which his eyes followed mine, the body of whatever cultist that was zipped up in a black body bag beside the wheel of one of the MRAPs. The fire from the bunker casting an orange hue over it’s shiny jet black outside, something didn’t sit right with me… “That wasn’t a Strigoi…” I said to Krol.
“That’s very clear…” the Major said, shoving his mask under his arm and lighting a cigarette. “So… someone’s helping them?” I asked. The meer notion of it shook me to my core, sickened me. This parasite was already badly infecting Europa, Polska… if it was spread like this throughout the world. Krol settled my nerves: “We’ll be ready… It’s not just us anymore”. As he said that, I realized what he meant… my eyes looking to the Apaches as they started to form up, leaving the areas as their thunderous propellers melted into the night’s calm, unnerving ambience.
It’s been a couple of weeks since then, Echo Detachment has been busy. We’ve gained good ground against the enemy and honestly I think in a few years, we might see a much larger change. For now… we must keep going, that being said the Strigoi aren’t the only ones we’ve been combating. Recently we’ve made contact with of some sort of extermination coalition, they’ve known about the Strigoi, and others plaguing the world, the level of corruption and corrosion on society goes deep. Regardless a lot of the units we’ve been working with are apart of NATO, such as this “4th Special Forces Group” of the American Military. I don’t know where the road from here leads, but we’ve gotten momentum on our side, finally. Just remember… these things are out there, in every town, every city, every nation… preying and waiting for you to be alone, vulnerable, so they can take you and replace you.
Watch your back, and stay safe.
For now, Blachowicz signing out. Until next time
submitted by ForestHasEyes to u/ForestHasEyes [link] [comments]


2024.05.15 02:07 8th_Hurdle [EVENT] A Series Of Loaded Questions

18th February 1966;
Sault South, UP, SCS;
“It’s at breaking point, and you’re apparently the source of the madness. Tell me, how do you feel about this, Mister Laurie Evelyn Aspen, considering the rumours flowing through the entire country about the cause for such major unrest.”
That was a loaded question, and instantaneously, Aspen was reminded where he was being interviewed - it was the Disembarkment Show on the SuperiorSide Radio, a pirate station that was being ‘tolerated’ by the governmental overlords. Of course, they would not be too critical of the government, just because they were not idiots, and that meant Aspen, the local Member, could never be on the best terms considering how he only tolerated Nixon and company. Furthermore, he had plans to begin his own party, alongside his army-side friend that was Colonel Atterman, namely the Organisation For Honor. Of course, he had therefore been announced as an ‘independent Member, and one to remain so for the far-future’, by the host Raymond Lefevre, whom he sat opposite.
He thanked the gods that he was being interviewed on radio and not television - on the small screen, everyone would spot his heavy nerve-sweating.
“Well… well…” started Aspen, tripping over the words now stuck in his head, “that… I cannot consider to be the case. I told them that they could order new army equipment if they wished to give more people more benefits. I have ran on a platform of better defence for our lands - I’ve seen major devastation before, remember that war just a half-decade ago. Am I the only one concerned? If we want to follow our LM’s doctrine, then we need a Superior force to challenge the best, simply put. We need that, every day of every year.”
“I know that, as somebody who also grew up around here, but Laurie, have you stopped the benefits package from coming through? People are still pretty mad, and that includes quite a lot of the Liberal-Labour’s own supporters, and perhaps many around here too. Thoughts?” asked Lefevre, hoping to eek out a slip that could be used to humour.
"No thoughts, only fact. I have approved of their next package, which is to increase the length of maternity leave and introduce the concept of paternity leave. I think it’s a risky thing to give the protesters more time, but if they can show themselves to be willing to raise a family and follow our traditional values, then they can show themselves to be brilliant citizens. Every man can hold a rifle, every woman can make another, that kind of attit’ wins wars. Plus, they also want to raise the minimum wage a bit higher, just to get them a bit happier, but I don’t want that to detract from the military. After all, Raymond--”
“It’s why you’re here, Laurie, yep. Well, any future plans? Might as well say them here, those across the water won’t be taking notes on any talk.” Raymond wanted just a little extra, just to fill out the interview slot before he put on ‘Egyptian B-Flat Major’ by Drifting En De Nile from Sun-Ra, so just one bit extra would do.
“Well, I’ll just prove you wrong from earlier. Am planning to expand my platform into my own party, that’s O4H, and to be honest, we’re here to enact a strengthening, to save Superior, and to keep our allies impressed. I’ve people within the army whom I’m consulting with to find our way, soon you’ll see it as the 67 elections arrive. That it for today?” ended off Aspen, with that devilish smile.
“Uh yes, so thank you ever so much Member Aspen for being with us, and now, we have a wonderful swing piece imported from a great distance; they call it Egyptian B-Flat Minor, and call the band Drifting En De Nile, here’s to it!”
{Paternity Leave 6 weeks, Maternity Leave 12 Weeks}
submitted by 8th_Hurdle to PostWorldPowers [link] [comments]


2024.05.15 02:01 Subject_Media_682 How it ended

How It Ended
by Ethan O’Driscoll
A thrilling Post apocalypse story
Intro
HRV-1
22 July 2024
Dr Olivia Warren Head of Biotech NARU
This is my latest report on the HRV-1 Virus we were instructed to design by the Russian Government.
The HRV-1 is an incredibly viral and infectious Retrovirus similar to HIV. Changes have been make on a genetic level to provide the request modes of transmission and symptoms.
Those symptoms are:
This all included in a highly infectious package
The infection vectors are:
This is by far the most dangerous diseases we’ve ever designed. I pray to god the Russians only want it as a means of deterrent because if they use it I have no doubt it will end the world. The first sample should be ready to ship next week.
Chapter 1
The Outbreak
1 January 2025
Dr Olivia Warren Head of Biotech NARU
I can’t believe the bastards used it. The first cases came in from Kiev in December from there it spread like a wild fire through Europe the death toll now sits at 65 millions. The hordes rampage through city after city by the millions. There is no way to stop this. What have I done.
NATO forces have established a quarantine of Europe but I can’t help but feel like its too little too late. My estimate is that all infected nations in Europe will be consumed within the next month or two. The Corporation has started the construction of a company safe haven for us higher ups. All we can do is hope the construction is complete before this thing breaks quarantine.
15 February 2025
Dr Olivia Warren
The world is ending. Europe is gone. The quarantine is broken. We’ve got cases in Asia, South America, Here at home in the US, Australia and Africa nowhere is safe. I did this.
Infection number right now:
There is no hope
The safe zone is complete at least we are planning on moving all operations and personal within the week. I don’t know how I’m going to live with myself. Dixie is my only saving grace and at least she’ll be safe. I pray for the soul of all those my creation has killed.
20 March 2025
Dr Olivia Warren
Dixie is at the Safe zone.
I can’t live with myself any more. 4 billion people dead
Chapter 2
A New World
My name is Dixie Warren. Daughter of Dr Olivia Warren. Not that I’ve seen her in 15 years. I remember like it was yesterday. She told me to get on that NARU helicopter that she’d meet me at the safe zone. Those were the last words she ever said to me. I was 8 when the world ended.
Its been 15 years since the Outbreak. There isn’t really anything left of the old world. NARU still exists and turns out they created the virus and my mom was the head of the department that did it. They sold it to the Russians hoping they wouldn’t use it but they did.
It was specifically designed to spread and destroy as fast as possible and it did. I left the safe zone 2 years ago after I learned this information. Now I just spend my time wandering from town to town. My training on the NARU security team helps. At least I know all the best places to shoot a Freaker. That's what we call the infected and for good reason. Most of the time you’ll find them wondering around in groups of 5 to 10 if the group gets too big they turn on each other and form a pile of bodies devouring each other. They moan and scream to communicate and once they see you they will hunt you till you kill every last on of them or you get far enough away. They can run and are abnormally strong if there bodies aren’t damaged they’re a bitch to kill but I’m pretty good at it.
Right now I’m outside Richmond I’ve been stuck here for a week waiting for a large horde to move through. I’m hoping to hunt some of the stragglers and re-up on some supplies. A big horde like this usually leave a few hundred behind. My new AR has been waiting for some fun, I’ve got a new red dot and laser so I should be able to pop headshot after headshot but for now I should go find something to eat.
I’ve made it to a small department store outside the town. It looks like the horde is almost gone. Tons of freaks roaming around though. I can hear a few in the store. I’m going to try getting in through the back and take them out.
Made it back home and wow that store was a gold mine. I got food, water, bullets and even some whiskey. I’m going to enjoy the night then its time to hunt some stragglers. Then I’m thinking of going further south maybe New Orleans heard there might be a small settlement out there from another traveller, might be able to get another courier job or at least I’ll be able to stock up on supplies properly after all these years there isn’t much left in the cities to scavenge.
I better get some rest got a long day of freak killing and walking tomorrow.
Chapter 3
The Road to Home
I left Richmond yesterday. It’s a long road to New Orleans I wished I lived in the days when cars worked. NARU are the only people with working vehicles left and they aren’t exactly the sharing type. Its so lonely out here its been weeks since I last saw another living person the only things you see out here in the ruins are freaks by the hundreds. Its hard to believe the whole world was reduced to nothing by something my mom created. I remember her being the kindest most caring person in the world to think that she could create something so destructive is unbelievable. I’ve still got a long way to go the first city I should have to go through is Raleigh.
I’ve been walking for about a day and I can see the ruins from here. Its always so surreal to see the cities now, so desolate so empty. I remember growing up in Seattle, the city lights, the noise it was always so alive and busy. Now they’re all empty husks or mostly empty at least can’t forget about the freaks. Must’ve killed a thousand of them on my way here almost got bitten when one jumped me under an overpass about 10 miles back. Luckily my machete seems to be as good as ever at cutting up freaks. I should make it to Raleigh within the day.
Made it to Raleigh and its a mess, thousands of freaks I could hear the moaning and screaming from a mile away. I’m going to try finding my way around the city no point in trying to fight my way through a wall of freaks.
Heard crying coming from a house I walked past I decided to check it out and I found a young boy name Richie hiding in a bathroom with what looked like his infected parents trying to break the door down. I took both of them down with a clean headshot. The look on his face when he saw them dead breaks my heart. He says they’ve been hiding out in this house for a month or two after there homestead was overrun by freaks. Its a sad story but it gives me hope that people are at least trying to survive and rebuilt. He’s only 16 yet he’s seen so much and has nowhere else to go so I asked him if he wanted to stick with me and he was elated so I guess I’ve got a sidekick now. I’m not complaining should make the long lonely road more interesting. He’s got no combat experience but he can shoot a pistol so I gave him one of my backups at least I always carry extra. We’ve decided to hunker down for the night and do some scavenging before we leave for Charlotte tomorrow. I’ll be nice to have company for once I’ve been alone for so long.
I woke up to a gunshot and Richie screaming in the other room. When I got there I found Richie pale as snow and a little girl that was clearly infected shot lying on the floor. When I asked Richie who it was he replied in a cold distant voice “My little sister”. It was a heart breaking moment in less than 24 hours Richie had lost everyone. That was a feeling I knew too well my mom was all I had my dad died when I was really young and all I knew after the Outbreak before I left the safe haven was NARU but that wasn’t the best place to build personal connections just a bunch of science types that destroyed the world. Not exactly the most social lot and the security forces were just a bunch of military types that didn’t like the fact that as a teenager I was doing better than them in every metric except raw physical strength but even in that I was better than a lot of them. It’s almost time for us to get going I should pack up and make sure Richie’s okay.
We decided to stop by the old gun store on our way out of Raleigh. Richie mentioned seeing it when him and his dad went out to scavenge one time. He says it looked all locked up meaning there’s a good chance that there might still be something left to take. When we arrived there Richie was right it was locked tight it looked like there might be a way in from the roof so we decided to climb up when I got up there I was jumped by a freak that was just waiting but this one was different smarter in a way it heard me climbing up but instead of screaming and jumping off to get me it decided to hide and wait. In my years of freak killing I’ve never seen one that waits and ambushes. I hope this isn’t a sign that the infected are getting smarter. Anyway Richie popped it in the head and we got in to the gun store and what a find it was. I managed to get a brand new Glock 9 with a torch attachment and extended mag to replace the pistol I gave Richie. Speaking of Richie he decided on a 12 gauge pump with a tube extension and a AR-15 with a suppressor, extended mag and front grip. We also found enough ammo to keep us stocked even if we have to shoot our way to Charlotte now that we’re locked and loaded its time to leave this shit hole and start walking to the next shit hole at least for once I won’t be alone.
Chapter 4
The Road to Charlotte
We’d been walking for 60 miles before we were jumped by a gang of thugs. I caught a round to the leg before I knew what was happening Richie was more awake than me and managed to put a round through the bastards chest before his friends jumped out from behind two cars in front of us we managed to take cover behind a ruined car and we returned fire. I could see the thugs had no skill they just fired randomly in our direction while we were in cover I waited till they had to reload and tossed a molotov at one of them burning the bastard to a crisp. Richie rushed the other and unloaded some buckshot into his head. My leg hurts like a bitch. Richie bandaged it up for me he’s really starting to get used to life on the road. Looking at our map it looks like there is a gas station about 10 miles away so I guess I’ll limp my way there so we can hunker down while me leg heals. I still can’t believe I let the bastard catch me lacking but it won’t happen again
We made it too the gas station. The place looks almost perfectly preserved except the group of freaks that were shuffling around outside nothing that we couldn’t deal with. There is a lot of food and water here and we should be safe here while my leg heals. I hope we don’t run into any more problems till then. I trust Richie but he’s still learning and I’m not sure he’d be able to deal with any major problem on his own.
Its been 4 weeks since I took that shot to my leg and I’m feeling a lot better. Richie managed to find some painkiller so he was able to get the round out and everything healed nicely. He really is an amazing guy young and naive but he really is a good person. I don’t know how I did it without him for so long. It nice not being alone any more. I think I’m ready to get moving again we have about another 100 miles left to go before we get to Charlotte so we better get moving.
We’re about 20 miles from Charlotte, the roads been peaceful we ran into a group of survivors living on a pretty well fortified farm about 25 miles back. They were having issues with some freaks hanging around their water pumping station so we dealt with them for them in exchange for some antibiotics to help with an infection Richie got in his leg where he cut himself jumping a fence while a freak chased him before I could dome it. Only god knows how I didn’t get an infection in my leg after getting shot but he did from cutting himself on a rusty fence guess I’m just lucky. After helping them back we continued on our way. Nothing else interesting happened and Richie is looking a lot better and his cut is basically healed. We should get to Charlotte within the day but I want to stop on a hill on the Outskirts to set up base and get a look at the situation in the city because the farmers mentioned that a horde had passed through recently and they usually get held up in cities they should have moved on by now but better safe than sorry
Chapter 5
Charlotte
We made it to the hill outside Charlotte and the place is infested millions of freaks. I’ve never seen so many of them in one place and I think I know why. In the middle of the city is an old NARU emergency treatment centre. A place where all of the cities first infected were sent. A good plan till there were to many of them and quarantine was broken then all it was was a collection of infected right in the middle of the city which lead to the whole thing being infected much faster. I’m guessing this caused most of the freaks to pile and the smell was attracting more. Oh I forgot to mention the smell imagine a pile of thousands of rotting corpses that’s the smell I’m talking about. There’s no chance we’ll be able to get through the city but I need to get to that NARU site. There might be some old documents or something about my mom I need to find out what happened to her. I’ve spoken to Richie and we both agree that we should try and divert the horde away so we can have time to get to the NARU centre.
Richie has volunteered to draw the hordes attention away while I get to the NARU building. The plan is he triggers an explosion at an old gas station on the other side of town while I get to the building and look for information about the virus and what happened to my mom. All I know is that my mom created the virus while working for NARU. I need to find out what happened to her. I hate putting Richie at risk but it needs to be done.
I just heard the explosion and it works thousands of freaks started moving like a tidal wave of flesh towards the sound I hope Richie is on his way to the meeting place at the abandoned NARU checkpoint on the south side of town but I don’t have time to think about it now I’m almost at the NARU centre I need to be as fast as possible
I made it to the NARU centre and it’s covered in bodies there’s no way I can get in it looks more like a pile of living human corpses than a building I’m guessing the freaks all turned on and consumed each other till they were all stuck and fused together. I’m making my way to the NARU checkpoint I hope Richie is already there and safe.
I made it to the NARU checkpoint and reunited with Richie. He was covered in blood and gore. He had to kill hundreds of freaks to make it here. He says he was almost bitten a few times. I can’t believe I risked his life for nothing. I’ll never do it again. While exploring the place I found this.
20 March 2025
Dr Olivia Warren
Dixie is at the Safe zone.
I can’t live with myself any more. 4 billion people dead
The final communication between my mom and NARU it turns out she couldn’t live with the guilt and decided to kill herself. I can’t blame her I would probably do the same if I was the reason the world ended and killed billions of people but it still breaks my heart. I am happy to know she’s dead and not infected lumbering around somewhere.
Richie is exhausted and so am I were going to take a brake here and continue on to Atlanta tomorrow.
Everything is packed up and we’re ready to go. Last night was rough I kept watch while Richie slept I hate to admit it but I think I’m falling in love with him. I never really had a first love I live for 13 years at NARU but I was the oldest kid there by far by the time any of the boys were close to my age I was already jaded and thinking about leaving so I didn’t pay any attention to them but Richie is different when I found him he was so helpless and lost now he’s strong, confident and he’s so loyal to me. I don’t want to speak to soon by I think he might feel the same way I guess time will tell we still have a long road to walk together. Speaking of walking Atlanta here we come.
Chapter 6
Road to Atlanta
We ran into a group of survivors hiding in a shed on the outskirts of Charlotte on our way home two parents and a little girl they were all bitten and waiting to turn they begged us to put them down before they turned so I did but I think it took a toll on Richie. He’s been almost silent since it must’ve reminded him of his parents and little sister I hope the day never comes that one of us get bitten and the other one has to decide whether or not to do it but if it does I hope Richie has what it takes to put me down if not I hope I get to do it myself before I turn but I shouldn’t be thinking about things like that. Thinking about your own death is a pretty sure-fire way to make it happen.
We ran into a pretty large group of infected must’ve been about 20 of them but all of them behaved the same as the one that jumped me on the roof of the gun store back in Raleigh. I guess that confirms that it wasn’t a once off thing but I still wonder what causes it maybe I’ll find out one day. We took them all down and continued on I hate to admit it but I really enjoy killing freaks call it therapy I guess. Richie is running low on ammo for his 12 gauge. There should be a gun store in about 30 miles so we should be able to restock there. My ammo supplies are also running a bit low only got about a hundred rounds per gun left. I know that sounds like a lot but with all the freaks on the roads it barely enough after Raleigh I had about a 500 per gun. Lets hope we don’t run into any large hordes till we get to the gun store.
We made it to the gun store just to find it controlled by 2 less than friendly guys. They opened fire as soon as they same us. We returned fire and we’re about to enter the store. Richie kicked the door down and I rushed in I let of two shots taking down the one guy the other was a second away from filling me with bullets from his Uzi but luckily Richie put a round through his chest and another through his right eye before he could. Thank god. I don’t know what I would do without him. We’ve decided to rest tonight and continue tomorrow morning.
Dixie: “Hey Richie”
Richie: “Hey Dixie”
Dixie: ”How you feeling buddy”
Richie: ”Oh you know always OK”
Dixie: ”That’s good buddy”
Richie: “Hey Dixie thank you for everything you really are the best thing that ever happened to me”
Dixie: ”Don’t mention it buddy I love you”
We’re almost 20 miles away from Atlanta and I’m not hopeful judging by smell. I’m guessing its going to be a lot worse than Charlotte but we’ll have to wait and see.
We’ve made it to the outskirts of Atlanta and its as bad as I thought there are hundreds of body piles almost the size of buildings. The living freaks move around the city streets like blood through the veins of the body. Some of them are engaged in massive fights with other groups ripping each other apart.
We’re going in tomorrow but for now Richie’s hunting while I scope out the area. I hope he brings some venison anything but rabbit. I’m sick of rabbit meat. When he comes back I want to try and cuddle up to him and see what happens
Richie and I have eaten and we’re getting ready to sleep. I asked Richie if I could sleep in his sleeping bag with him. He looked at me like I was crazy but once I insisted I was serious I could see the joy on his face so we cuddled up for the night and went to sleep
Wow it felt so amazing sleeping in Richie’s arms and today everything feels different but in a good way everything just feels more intimate we had an amazing conversation about life this morning and it feels like our bond is on a whole new level. Its time to go explore Atlanta there should be an old NARU field hospital on the North-side of town but we’ve got a whole city to get through before that.
Chapter 7
Atlanta
Atlanta is a nightmare right now we’re stuck in a pharmacy bunch of freaks trying to get to us. I’m busy wiring up a pipe bomb while Richie holds the door then when I’m done BOOM
Richie Move....
BOOM....
Well that’s one way to deal with freaks. Always hate being covered in gore though. We’re near the city centre now and its as bad as we thought the place is infested with freaks every building, street and alley we’ve been fighting for every mile we’ve been moving basically carving our way through the city leaving streets flooded in blood but its worth it I can see the NARU hospital and it looks like I might be able to get in this time.
We’re Exploring the NARU hospital and its a goldmine I found a bunch of old documentation on the virus and even some reports of small towns keeping quarantine for years after the Fall. There’s also apparently an old supply and weapons depot nearby so were going there next.
Richie has been opening up a lot his little sister was out playing when a freak got her. Her parents couldn’t put her down so she turned and bit them he hid in the bathroom for 2 days before I got there and put then out of the misery. I wish I could understand how he feels because I never had anyone except my mom and I lost her so young so it never really affected me. I love him so much. This would be so difficult without him.
We made it to the NARU supply depot and it basically empty I mean it make sense Atlanta was one of the first city to fall due to vast number of infected that moved in from the nearby NARU detention camp. That was a bright idea locking up a bunch infected in one place and expecting the place to last. So the city fell to chaos pretty quickly and NARU withdrew most likely taking everything with them that or it was looted after the city fell doesn’t matter now its almost night and we should get some rest we’re going to camp on a nearby rooftop.
Sitting on the roof with Richie and a fire I can’t help but feel like life isn’t that bad yeah its not what it used to be but I mean I have food and freedom and someone I love what more could someone want from life. Looking out at the desolate streets full of freaks well except the streets we pushed through I see the death of the old world and the birth of a new one.
I should get to sleep we got a long road to Birmingham tomorrow. Its so warm and cosy pressed up against Richie.
Chapter 8
The Road To Birmingham
On our way out of Atlanta we ran into a huge freak and I mean a huge motherfucker must’ve been at least 10 feet tall and covered in muscle it looked like it was made of at least 5 other freaks. He tossed Richie against a car and knocked him out I managed to chop one of its arms off before it threw me 10 feat in the air and I crashed down on my back and passed out when I woke up Richie was putting round after round in the things chest and it still wouldn’t go down to I ran jumped on its back and used my machete to chop the freaks head off and burnt the body with a molotov just to be sure the thing was dead
Richie was pretty beat up and I’m not going to lie so was I my back hurts like a bitch but we keep on going no matter what because we still have each other. Still I wonder how those freaks got combined into that thing. Maybe that’s why they pile the way they do so they can combine into something bigger I remember something in one of the NARU document mentioning the virus being able to cause “cellular recombination” so I wonder if that’s not maybe what happened and if it is it means things are about to get a lot worse and a lot more dangerous.
We’re about 50 miles always from Birmingham now. The road has been pretty quite only the occasional group of freaks and the group of raiders we ran into outside a gas station awhile back but this time we got the drop on them and not the other way round gave all three of them a new hole in the head Richie was worried that they might be survivors till we found Sandra tied up in the gas station bathroom turns out the bastards grabbed her from her family farm during the night a few days ago and have been taking turns on her over and over since then. We agreed to take her home its the least we could do after everything that happened to her. When we got her home we found the place burnt down and her family butchered outside. I’m guessing after they grabbed her the bastards came back to finish the job. She’s decided to stick with us she’s a lot older than me and Richie. She used to be a nurse before the Outbreak she dealt with some of the first infected until NARU took over the hospitals. When things really started to go bad she moved back to Alabama to her old family farm to live with her parents they managed to set everything up before the Fall and have been living there since well till recently. She’s pretty shook about the whole situation but she should be okay in a day or two. We’ve all lost something in this new world.
We’ve made it to the outskirts of Birmingham and the place is a fortress looks like remnants of the US military and NARU have fortified the place they have watch towers, auto-turrents and armed patrols. Also looks like they have a lot of military hardware. I know better than to approach the main gate NARU has a shoot on site order for all there quarantine zones no reason to assume this place would be any different. Still I have to get a look inside. Tonight while Richie and Sandra set up camp I’m going to look around and see if I can find a way in. I have to know what’s going on here.
I’ve taken a look around and I’ve found a way in through an old sewer pipe running into an old factory from there I should be able to sneak into the city and have a look around maybe they have some new information on the virus or at least I should be able to find some weapons for Sandra
Chapter 9
Birmingham
Richie and Sandra are waiting for me back at camp while I go explore the city. I left most of my kit behind except my Glock and combat knife. I’m not planning on getting into any fights and if I do I want the finished as quickly as possible. I’ve made it to the sewer pipe it should lead me to the sewer grate I saw on the other side of the fence from there I should have free reign over the city as long as I avoid the NARU patrols and don’t draw to much attention to myself.
I’ve made it into the city and it looks like something out of a George Orwell novel. Security cameras on every street, I’ve seen security forces beat a man to death and another group drag a young women kicking and screaming into an abandoned building. I hate to say it but I think life is better outside with the freaks than in here. Can’t say I’m surprised there’s a reason I left the NARU security forces and the safe zone. Lets just say civilian life and happiness has never been on their priority list. I can see a NARU supply depot I should be able to get a uniform and standard load out last I remember NARU doesn’t have a way of removing employees from the database so my security id number should still work.
I was right NARU never changes I just used my id to get a brand new NARU-P-2a NARU's home grown assault rifle basically its everything the AR-15 is but better its literally a gun made for killing freaks and you can feel it. I always wished I stole one when I left but I guess better late than never I also scanned through a few of the latest security reports and it seems like big guys like we fought back in Atlanta are becoming more common as well as a new faster infected with razor sharp claws that hunt and ambush their victims. We haven’t ran into one of those yet and I hope we don’t any time soon. I hope Richie and Sandra are okay, they should be we have no shortage of fire-power but I still worry. I’m going to keep taking a look around and maybe find out how they’ve maintained quarantine for so long
Well I got my answer and its not a good one. The NARU higher ups here basically outlawed being sick. Anyone with any symptoms that might be HRV-1 are immediately executed and burnt without exception I guess that’s one way to maintain quarantine but I can’t help but wonder how many thousands of innocent people have died to maintain it.
I think its about time I get out of here and back to Richie and Sandra.
I made it back to camp. I’m so happy to be back with Richie. He went out hunting and brought back a nice fat wild pig for dinner. Sandra is looking a lot better as well she still has that distant look in her eye but that should go away soon
Next stop Montgomery Alabama.
Chapter 10
The Road to Montgomery
I still can’t get it out of my head. The freaks are changing getting more dangerous, if I understand correctly the longer they are infected the more unstable the virus gets leading to mutations. I hope this doesn’t mean that the longer we survive the harder its going to get but there’s no point in worrying about whether or not the freaks are going to be stronger in the future as long as we make sure we get stronger too it should work out just fine. Richie and I are doing really well our love kinda makes everything a lot easier. Gives us a reason if that makes sense Sandra on the other hand is kinda dead weight if I’m being honest but its not her fault. She’s been through a lot Richie and I do our best to look out for her and take care of her. I just wish she’d start to adjust to life out here she still winches every time we take out a group of freaks or thugs and she’s a bleeding heart. Yesterday as we were going past a little abandoned convenience store we heard a little girl crying when we asked what was wrong she said they were trapped and needed help. It was obviously a trap we could see the store was fortified and the little girl looked too happy for a kid whose parents were stuck and dying but Sandra insisted we go in and help and what do you know the kids parents are perfectly healthy and holding us at gun point luckily I’m pretty quick on the draw and managed to put two rounds through the fathers chest and Richie tackled the mom. I walked up to the big dude and put one through the head to make sure the mom learns her lesson. We agreed to let her and her daughter live as long as the promised to stop robbing travellers. Sandra couldn’t handle the fact that I finished the dad off even though I think that was better than leaving his family to watch him bleed out because there was no way he would have survive I shot him through both of his lungs they would have filled up with blood and he would have chocked to death I did him a favour by putting him down but she didn’t see it that way even threatened to go it on her own until Richie and I told her to go ahead if she really thought it was the best thing for her. She then decided to stick with us
We’re nearly at the outskirts of Montgomery, we just passed the old civil rights monument. The roads been a bit too still I have a bad feeling about what we’re going to find when we get there
submitted by Subject_Media_682 to postapocalyptic [link] [comments]


2024.05.15 01:28 GPTGamingNews The Ultimate Halo Infinite: Campaign Review

The Ultimate Halo Infinite: Campaign Review
https://preview.redd.it/qyqda90d2h0d1.jpg?width=1100&format=pjpg&auto=webp&s=d3f48440877eff74e0e0dad1f805fcd8b7ea5d39

Game Information

  • Game Name: Halo Infinite
  • Release Date: December 8, 2021
  • Story Length: 9 Hours
  • Completionist Length: 25 Hours
  • Setting/World-Type: Sci-Fi Open World
  • Genre/Sub-Genre: First-person shooter
  • Perspective: First-person
  • Development Engine: Slipspace Engine
https://preview.redd.it/457v3qza2h0d1.jpg?width=1140&format=pjpg&auto=webp&s=66d203fd719bea8c6b3a18b956d07d1053d912b3

Game Publisher and Developer Information

  • Developer: 343 Industries
  • Publisher: Xbox Game Studios
  • Headquarters Location: Redmond, Washington, United States
  • Director: Pierre Hintze
  • Lead Producers: Chris Hager, Brian Lemon, and Casey Marissa Wu
  • Writers: Dan Chosich, Paul Crocker, Jeff Easterling, Aaron Linde
  • Technical Director: David Berger
  • Design Director: Max Szlagor
https://preview.redd.it/0qa55nag2h0d1.jpg?width=3840&format=pjpg&auto=webp&s=37c4ddbd760fd4e3ecd1e3b8903ea84dbad6ff16

STORY ATMOSPHERE LORE - 100/100

During the boarding of the UNSC Infinity supercarrier, Master Chief is thrown into space by Atriox, leader of the Banished. The Banished are a mercenary group that was previously part of the Covenant but broke away due to disagreements with the Covenant leadership. You’re eventually rescued by the Pilot, a survivor of the attack, who reluctantly assists the Master Chief in his mission to take down Atriox and the Banished. After destroying the warship, Chief is picked up by the Pilot, and they head down to Zeta Halo to search for a “weapon” in the mysteriously damaged portion of the ring. With these two introductory missions out of the way, you’re introduced to Halo Infinite’s vibrant yet dangerous open world. Across the 16-story missions, you will find yourself going across Zeta Halo and into the depths of the Forerunner installation.
The campaign features wide and sprawling open fields, claustrophobic underground facilities, and everything in between. The pacing of missions in Infinite is well done and isn’t too fast or slow. Missions are not too long, and you can expect to spend about 11 and a half hours on Zeta Halo when focusing on the main objectives, making it the longest campaign to date, according to HowLongToBeat. When looking to see everything the game has to offer, it’s estimated to take around 27 and a half hours to finish.
Knowing the lore behind the factions only adds to how enjoyable it is to fight against each enemy. For example, Brutes are always looking to fight opponents of noteworthy strength, so they approach battles with the Master Chief with bravado and are often happy to battle with the Spartans. Jackals, on the other hand, are typically pirates and mercenaries and will remark about claiming the bounty on Master Chief during combat. They go as far as commenting on canon events during combat, which is a first for the series. For example, Grunts will sometimes taunt you with a remark about the events of Halo: Reach by saying, “Hey Spartan, Reach called! Just kidding - ha!” Sometimes, Grunts dab after killing you, making them even more hilarious to fight. The colorful personalities that make up the Banished mercenaries make them feel more alive and like real characters you’re battling against. Previous Halo games had less personality-oriented enemies whose combat chatter became repetitive and didn’t make for a marginally more interesting battle.

GAMEPLAY - 95/100

WEAPONS

Since Halo: Combat Evolved, a damage system consisting of Kinetic and Plasma has been in place. Hardlight didn’t make a place for itself until Halo 4 and Shock Damage had its inception in Halo Infinite. Most human-made weapons deal Kinetic damage, which is effective at taking down unshielded enemies like Grunts, while Plasma works best against shields. Hardlight is good against any enemy regardless of their shield status, but the weapons and ammo are few and far between. Shock damage arcs between targets and is great for groups of Banished and their vehicles. As the newest addition to the weapon ecosystem, it makes a powerful statement when used in the midst of battle. Much like previous Halo installments, having only two weapon slots forces you into giving encounters some forethought since you’ll want to be properly prepared for the skirmish. It also makes you have to sacrifice certain weapons and pick up others to gain the upper hand in a fight, especially when facing a boss. Ammo resupplies aren’t new to Halo, but the ability to refill certain ammo like rockets without picking up a duplicate of the weapon is new to the series.
As a first for the series, the open-world design makes the open-battlefield style fights from previous games even more exciting by allowing different approaches to fights to be more viable. Previous installments of the series pitted Master Chief against enemies in arena-style fights, which had a repeating cycle of short battles and then exposition. Infinite has a different sense of balance between combat and exposition. One minute, you’re riding along through the ring, and suddenly you stumble upon a battle between Banished forces and surviving Marines. All hell breaks loose. In prior installments, you knew when combat would start due to the layout of an area, but in Halo Infinite, it’s less predictable but in the best way possible. It brings the ringworld to life and has a sense of curiosity as to what you’ll find yourself in next, similar to random encounters in other RPGs.

ENEMIES

In a first for the series, boss fights also make an appearance in the campaign. The boss fights in the story force you to take the damage system seriously because, without them, you’re bound to have a hard time. The bosses come with their own special fighting style. For example, the Spartan Killers, Hyperius and Tovarus, are both battled at the same time in the mission ‘Pelican Down.’ Hyperius wields a unique Ravager, S7 sniper, and rides a Chopper, while his brother Tovarus has a Scrap Cannon and spike grenades. Fighting both at the same time proves to be a mighty challenge since you’re in an open area with limited weaponry. Each boss has an arena that puts you at a disadvantage, like when you fight the invisible, energy sword-wielding Elite, Chak ’Lok, in a small room full of smoke. Another example would be fighting against the lightning-fast Harbinger in the final mission, along with her incredibly difficult waves of enemies. The bosses come in all forms of Banished and remain a constant threat in both main missions and side objectives.
Although the bosses are difficult, Halo Infinite’s standard enemies pose their own threats and must be handled differently. For example, Jackals have to be dealt with quickly since they often show up with marksman rifles that deal heavy damage. Elites are easily recognized by their tall stature and signature mandibles. They’re honor-bound Captains of the Banished whose inspiring presence makes their soldiers more emboldened and less fearful. Taking them out makes the rest of the battle much more manageable. Grunts are the small and frightened cannon fodder of the Banished who often run in fear when their higher-ups are defeated.

UPGRADES

One of the other new additions to the campaign is an upgrade system. Master Chief can now upgrade parts of his kit to make his gadgets much more powerful by finding and acquiring Spartan Cores. Become a walking tank by upgrading your shield to absorb more damage before breaking or greatly improve the agility of Chief by reducing the cooldown between uses of the Grappleshot. Reduced cooldown is an absolute must if you plan on playing around with the grappling hook during combat since waiting for it to recharge can mean life or death. All of the upgrades play their parts and can be integral to having a battle go your way. The Threat sensor can be upgraded to have a permanent mark on the enemy along with a visible health bar. The Drop Wall can have its strength increased and add shock damage to projectiles you fire through it. Finally, the thruster can increase its dodge distance and give you a cloak effect after use. Each ability upgrade plays into how well you’ll perform during a fight since not using them can cause you to take a lot more damage.

OUTPOSTS

Those aren’t the only new changes Infinite brings to the table. Forward Operating Bases (FOBs) are another new addition to the map. They appear as outposts you can claim during your fight against the Banished and serve as fast travel points. Alongside these FOBs comes a currency known as Valor. Valor is earned through completing the various side missions available across Zeta Halo. The currency allows you to unlock supplies and weapons to aid you in dominating the Banished and the battlefield. Your hard-earned Valor needs only to be spent once for unlimited access to the requisitions. From the simple yet reliable Sidekick sidearm all the way to the big bad behemoth of ground warfare, the Scorpion, Valor enables you to bring out any sort of weapon or vehicle for any scenario.

SIDE OBJECTIVE

The open world of Zeta Halo also has many side missions available, such as hunting down high-value targets (HVTs), rescuing UNSC Marines, and capturing abandoned outposts. These missions can be a great break from the story or provide much-needed Valor to help during the story. Undertaking a High-Value Target mission is as simple as going to the marked location and killing the target. The bosses appear as various types of Banished, and each has its own dossier with backstory and potentially useful information, such as strengths, weaknesses, and potential combat strategies. The HVTs also carry a unique weapon that drops when their wielder is defeated and can be purchased with valor for use during missions. When you’re not taking Banished lives, you can instead save those of the survivors of the UNSC Infinity’s crash. The Marine survivors will usually be engaging Banished troops, and it’s your job to make sure they survive. Upon saving the Marines, you’ll be rewarded with Valor as well as some new comrades who are willing to ride in vehicles and fight with you. Aside from the HVT hunting and marine distress signals, outposts are also available. Each Outpost offers several different objectives that need to be completed in order to shut down the facility. The objectives vary depending on the function of the Outpost, and completing a task can cause enemy reinforcement. Similarly to FOBs, the Outposts act as fast travel points after they’re finished and can be used to call in supplies unlocked through Valor.

FIRST-PERSON SHOOTER - 80/100

As a first-person shooter, Halo Infinite’s campaign excels at the traditional formula while adding new gameplay elements like boss fights. In these additions, Infinite delivers a fun and memorable combination of well-paced storytelling and solid gameplay. The RPG elements, like armor upgrades, make for a more engaging experience by giving an enticing reason to explore the levels and open world of Zeta Halo. All of these elements come together and deliver an amazing FPS game that doesn’t disappoint.

GRAPHICS ART DIRECTION - 95/100

Halo Infinite is the most graphically advanced Halo to date thanks to the new Slipspace engine, which allows it to outshine the previous installments by providing new and updated visuals. The engine enables excellent use of volumetric lighting, giving the interiors beautiful rays of light that shine through cracks and around objects. Each of these components lends itself to the world of Zeta Halo and makes it a true marvel to look at. Indoor sections feel realistic through their use of volumetric lighting and high-resolution textures. These elements make the walk through Forerunner facilities feel strange and alien as the lights twist and turn while you maneuver through the halls. Master Chief's damaged armor looks amazing in the cutscenes, where it looks battered and beat from the various battles the suit has seen. Compared to Halo 5, it’s far more appealing in the lighting and detail while remaining much more realistic with its high-resolution textures. It’s small things like this that make all the difference in how you perceive the game and the time put into it.
The art design of the levels works great in conjunction with the Forerunner plot elements introduced in Halo 4 as the beginning of the Reclaimer Saga. We see a lot of the Forerunner technology at work through things like bridges appearing as you approach and the Forerunner Sentinels flying overhead and working on repairs within facilities. These seemingly small details play a big role in making the factions more believable while also allowing the world to feel unique. While some levels in other Halo games felt a little too similar to one another in some cases, each level in Infinite feels completely different while retaining the identity of Halo Infinite. Compared to the first mission, where the halls of the Banished ship are claustrophobic and limit movement while eliciting the feeling of having a daunting task ahead, ‘Silent Auditorium’ brings you within a massive Forerunner facility that feels larger than life and has a feeling of finality to it.
The larger-than-life buildings of the Forerunners combined with the shiny silver exterior that makes up their facilities make for very regal settings. When paired with the grand and open interiors, the areas provide a majestic feeling and truly make the sci-fi notion come to life. The Banished forces come with their own unique looks as well, with their scarlet armor providing a contrast to the environment that allows for them to be easily distinguished from the background. The scarlet of their armor compliments their ferocity in battle since the Banished aren’t ones to run away from conflict, even with Master Chief.

REPLAYABILITY - 85/100

One of the best parts of Halo campaigns is how replayable they are. Whether you’re playing alone or with a friend at your side, the story of Halo Infinite is captivating and gripping enough to make it worth a few extra playthroughs. The side missions and the optional bosses are plentiful enough that you may not be able to complete the extra objectives in a single run. Aside from a completionist run, you can also try your hand at the infamous LASO challenge. LASO, standing for Legendary All Skulls On, is the ultimate test of your Halo skills and can be as infuriating as it is gratifying once you make it through a section. LASO is just one of many challenging ways the community has made Halo replayable and always a fresh experience. Master Chief’s journey on Zeta Halo is easy to jump back into even after beating it and is great if you’re looking to experience a quality storyline in a fan-favorite universe.

FUN FACTOR - 95/100

The Halo Infinite campaign is incredibly fun and makes for a memorable experience with all of its new additions. Between the classic and new formula for Halo, it finds itself in the middle, where new gameplay elements mesh together with the traditional style seamlessly. The game succeeds at giving you fun new things to play around with while remaining true to the original Halo style. You’ll find the most fun moments when the gameplay finally ‘clicks’ and you manage to pull off that awesome sniper shot or kill that boss that’s been giving you trouble. It’s such a satisfying feeling when you manage to latch onto a Brute chopper with the Grappleshot and yank the Banished out of their vehicles. It feels straight out of a movie and makes you truly immerse yourself in the incredible feats Master Chief is known to pull off. These moments of triumph are what add up to making the campaign so fun and can keep you coming back for more.

TECHNICAL PERFORMANCE - 97/100

Through the time played on both Xbox One and Xbox Series X, the game was incredibly well optimized. The graphics were noticeably different between the two generations, but it’s to be expected with the hardware differences. The game ran as smoothly as ever from the beginning to the end of the campaign. The Xbox One had some intermittent lag and stutter, but it wasn’t enough to impact gameplay significantly. The game ran very consistently throughout the campaign experience and made for a very enjoyable experience since it suffered no crashes.

CREATIVE REVIEW

Halo Infinite, released on December 8, 2021, is an ambitious follow-up to 2015’s Halo 5: Guardians. The game began development by 343 Industries just three years later. This sci-fi first-person shooter is the third installment in the Reclaimer Saga that began with Halo 4 and was published by Xbox Game Studios. Infinite was intended to be a launch release for the Xbox Series XS but was delayed due to internal conflict on development decisions. This installment utilizes the new Slipspace engine in conjunction with Faber, a set of developer tools with some of its components dating back to the early 2000s. Since its release, the campaign has been the subject of critical acclaim, with many praising the innovations the new story brought with it. An open world, new armor abilities, and a new faction all come with the installment’s 28-hour story mode. On the other hand, the free-to-play multiplayer was heavily criticized for its lack of content at launch. Since then, Infinite’s multiplayer has gone through several seasons, each of them introducing new content and different cosmetics to obtain through battle pass progression.
When I booted up the campaign for the first time, I couldn’t help but reminisce on all the good times I had both solo and with friends in previous installments. Memories like Grifball on Halo: Reach, dying four thousand times to Jackal Snipers on Halo 2, and Arbiter saving Chief with a flamethrower in Halo 3. I went in expecting something at least a little better than the catastrophe of Halo 5, but instead, I was met with something very different and unique for the series. Let’s start from the beginning: the opening cutscene and mission one. While Chief is known to be one of gaming’s coolest characters, he got humbled extremely quickly. The scene opens with pure chaos ensuing. There’s fire, plasma, and bullets flying everywhere, and Chief is at the center of it all. I felt like a kid in a candy shop, watching him skillfully maneuver and take down several opponents. That is until the big baddie of the Banished came along. The following encounter between Atriox and Master Chief was absolute humiliation for the mean green killing machine. Atriox grabs him, beats him with his admittedly cool hammer, drags Master Chief through the hangar, and then throws him into space. I was in pure shock as to how Chief just got beaten like nothing. Isn’t he a ‘hyper-lethal’ class Spartan? Maybe it was because he got caught off guard. Regardless, I just watched my childhood get thrown to his presumable death, and I wanted revenge.
Mission one sees us go in a Banished Warship to free the Pelican that Echo-216 saved us with from certain doom. It was straightforward, and I got a good glimpse of that classic Halo gameplay loop so many of us loved: Exploration, combat, and then some exposition. It’s a simple yet effective formula that kept me engaged the whole game. In this opening mission, we get introduced to the newest piece of equipment: the Grappleshot. While simple, it plays a huge role in every aspect of this game. As I got the hang of using it, I found that I could use it for more effective maneuverability in combat, something I did the entire game, which saved me many times. I got to the control room and promptly blew the ship to Smithereens, which left me feeling a lot of satisfaction as I mentally recovered from seeing Chief beaten up by Atriox. After the Banished Warship and one other mission, we get to explore the open world of Zeta Halo.
The world is exciting and fun to explore while supporting characters and cutscenes only add to the already gripping story. I quickly fell in love with the campaign and its characters in a way I hadn’t felt since Halo 4. When I wasn’t doing one of the story missions, I was out, causing a ruckus with the side missions. The High-Value Target missions were personal favorites that you’ll love if you’re a fan of boss fights, something Infinite doesn’t shy away from and has plenty of. Each fight feels like a real challenge since they all put you at a distinct disadvantage, like the Pelican Down mission, where you fight Hyperius and Tovarus at the same time with limited space and weaponry. This challenge translated well into a stark contrast between regular enemies and bosses. It made the bosses really feel threatening, a feeling I felt most games lacked since the fight with General Raam way back in the first Gears of War. There were countless battles, a lot of dying, and tons of fun to be had.
By the time I reached the Silent Auditorium, I had amassed an arsenal of weapons that I thought would make it a piece of cake. Spoiler alert: it was far from easy. I struggled on this mission quite a bit and had to take a break and tackle it again the next day. There were tons of enemies of varying calibers and carrying a lot of guns, but that was nothing new for a final Halo mission. It feels like enemy AI was much better this time around due to technological improvements and level designs largely being in favor of the Banished. The Silent Auditorium is a beautiful but deadly level that kept me on my toes and gave me a real sense of finality and importance as I made my way through the Banished army, protecting the final boss. It really makes you utilize every bit of tech and upgrade you’ve gotten up to this point. I had to throw down many Drop Walls, use a lot of Grappleshots to run away and heal, and use more Threat Sensors than I could count. Eventually, I got to the final boss with little ammo and very small amounts of optimism about the upcoming fight. The reasoning is spoiler-heavy, so I won’t say much, but when you get ready for this mission, come prepared to die a lot.
Halo Infinite had a rocky beginning but has a bright future ahead of it so long as 343 Industries keeps up the amazing work they’ve been doing during the past and current seasons. The campaign is on par with the original trilogy, which many consider to be the pinnacle of the series. It manages to define itself as a fantastic third entry to the Reclaimer Saga that had a rough start with the release of Halo 4 and the negatively received Halo 5: Guardians. While the campaign introduces some things that may initially turn away long-time fans, the gameplay and new additions make the story able to be experienced in a new and unique way. This is only furthered by a fantastic upgrade system that keeps you in the fight against an enemy that hits hard and can take a punch. The level design choices utilize the new gameplay additions like the Grappling Hook to their full extent and encourage you to play around with your new toys, see what strikes your fancy, and master their uses. Likewise, the multiplayer has a lot of charm. The addition of new weapons, new maps, and new modes add up and make for an awesome bout of fun with friends or even by yourself. The seasonal releases and cosmetics for the multiplayer only add to the fun with what many consider to be the best customization received since Halo: Reach. It may have been roughly criticized in the beginning, but it’s clear that 343 Industries took the criticism and set out to give Infinite the makeover of a lifetime. Halo Infinite surpasses expectations while remaining humble in its delivery of an unforgettable campaign and an equally addicting multiplayer that keeps many of us coming back for more. It’s amazing to see how far the game has come since its beta, and it’s hard to contain the excitement that comes with pondering what comes next.

SCORE SUMMARY - 92/100

Halo Infinite is a fantastic entry into one of the most well-known gaming series, and it delivers on nearly every front in its campaign. The cutscenes are beautiful, the RPG elements are prevalent but not overpowering, and the core gameplay is reminiscent of classic Halo. The campaign is easily one of the best entries in the series and delivers a stellar game in all aspects.
https://preview.redd.it/7efzm81s2h0d1.png?width=1920&format=png&auto=webp&s=74b6dc6501766d0d0b7dba6dd892f4b232353ee1
Roland Martinez
Reviewer
Favorite Game: Gears of War
submitted by GPTGamingNews to u/GPTGamingNews [link] [comments]


2024.05.15 01:16 Haunting-Band-2763 Hazbin Hotel - Episode 1, Season 1: Overture - (Genderswap)

(An animation shows black and white clouds parting)
Charles: (Off-screen) Once upon a time, there was a glowing city protected by golden gates known as Heaven. It was ruled by beings of pure light. Angels that worshipped good and shielded all from evil. Lucy was one of these angels. She was a dreamer with fantastical ideas for all of creation. But she was seen as a troublemaker by the elders of Heaven. For they felt her way of thinking was dangerous to the perder of their world. So she watched as the angels began to expand the universe in their ways. From the dust of Earth, they created Eve (I couldn't think of a female name that looked like Adam) and Lilian. Equals as the first of mankind, but despite this, Eve demanded control and Lilian refused to submit to her will. He fled the garden. Drawn in by his fierce independence, Lucy found him and the two rebellious dreamers fell deeply in love. Together, they wished to share the magic of free will with humanity, offering the fruit of knowledge to Eve's new groom, Adam, who gladly accepted. But this gift came with a curse. For the single act of disobedience, evil finally found its way into Earth. With it, a new realm of darkness and sin. And the order Heaven had worked to maintain was shattered. As punishment for their reckless act, Heaven cast Lucy and her love into the dark pit she had created, never allowing her to see the good that came from humanity, only the cruel and the wicked. Ashamed, Lucy lost her will to dream. But Lilian thrived, empowering demon-kind with his voice and his songs. And as the numbers of Hell grew, so did its power. Threatened by this, Heaven made a truly heartless decision. That every year, they would send down an army, an extermination to ensure Hell and its sinners could never rise against them. But Lilian's hope remained. And his dream was passed down to their precious son, the Prince of Hell. (The prince shuts the "Story Of Hell" book) (On-screen) Don't worry, Dad. I'll make you proud. (He holds a key)
Vagner: Charles?
Charles: Augh! (The key turns into a cat) Oh, shit. Did you hear all that?
Vagner: Uh... Yeah, I was right there.
Charles: Sorry. I get worked up after an extermination happens. This story helps.
Vagner: (chuckles) I know. Don't worry. I enjoy your theatrics. Are you okay?
Charles: I'm fine, just...Thinking, ya know, family stuff.
Vagner: Did you hear from your dad yet?
(Charles shakes his head saying no)
Vagner: Oof. How long has it been now?
Charles: Not that long, only...Seven...Years...Off something important, I'm sure. But this kingdom was something he really cared about. Something I care about.
Vagner: Well, at least you aren't alone.
Charles: I just hope what I'm trying to do here will work.
Vagner: It will. I have faith in you.
(The cat hopes on Charles)
Vagner: All right. Come on. Alice says she has something to show us.
(Vagner heads to the door and Charles look out of the window and see Hell on fire and goes)
(A commercial plays)
Alice: Well, hello there you wayward sinner. Do you like blood, violence and depravity of a sexual nature? Of course you do. That's why you're in Hell! But what would you say there was a place to stay that had none of that? Welcome to the Hazbin Hotel, a misguided path to redemption! Founded five days ago by Lucy's delusional son Charleson Morningstar! Come place your fate in his inexperienced hands as he tries to work through his mommy issues by fixing you! Here, we offer fun thing! Such as somewhat functional staff! And 24 hour Pest Control! Custom rooms, and just look at this tacky parlor! Enjoy riveting conversation with our singular resident. Wow! All this and more at the Hazbin Hotel! You last desperate attempt at salvation starts here.
(The tv suits off)
Alice: So, what'd ya' think?
Vagner: I'm sorry, what the fuck was that?!
Charles: Uh, yeah, one note...Alice, I mean...First off, thank you so much for making this, seriously, amazing, but um...Maybe the tone is a bit...Off? We want people to want to come here, this makes it look...Ummm...
Vagner: Bad. The word you're looking for is "bad".
Alice: Funny, I was going for hilarious!
Vagner: It didn't explain anything about how we're trying to save demons from extermination, which is the whole fucking point.
Charles: Vagner is right, Alice. The commercial was to let sinners know we are trying to help them.
Alice: Well, my dear, I haven't been active in Hell for some time, and everyone remembers me from my radio show! The proper medium to express oneself! But YOU insisted on this noisy picture box adversiment! So I had a little fun with it.
Vagner: Oh, fun? You had a little fun with it? (Stand on the sofa) Well, this is not what we want to represent us. When you showed up here a week ago, you told us you would help run the hotel! Instead, you're mocking us. Nobody's going to want to come to a place that a powerful overlord like you thinks is a waste of time!
(A demon on a sofa raises her hand)
Vagner: What?
Angela: If'n ya filmin' a commercial, can I suggest you take better advantage of the talented celebrity you have right here?
Vagner: Angela, you're a porn star.
Angela: A famous porn star. I'll have the horniest sinners knockin' these walls down to get in.
Vagner: We are not filming a porn as a commercial.
Angela: Why not? Sex sells, don't it? I swear if you film me goin' at it with mistress fancy-talk-creepy-voice here, you'd rollin' in participants willin' to stay at this tacky hotel.
Alice: Haha! Never going to happen!
Charles: Angela, I appreciate you wanting to use you special skills to, um, attract folks to the hotel, but...I really don't want to exploit you, in that way!
Angela: Oh, please, baby. This body was made to be exploited. I got the arms, I got the stamina, I got the legs. I got the lung capacity-- Oh-oh I got the legs! The gag reflex, the holes...
(Charles laughs uncomfortably and his phone rings with his mom calling)
Angela: The small tits that make everyone think I'm a man...
Charles: Uhhh, hold that thought. I'll be right back! (Walks away)
Angela: I could keep goin' all night, baby.
(Charles breathes and answers the phone)
Charles: Hello? Mom?
Angela: Hey, I have a question. If freaky face over there is so powerful, then why can't she just make people stay here?
Alice: Oh, trust me, (ominously) I can!
Hisky: Why the hell do you think I'm here?
(The camera goes to Hisky at the bar)
Hisky: You actually think I'd be cleaning bottles and listening to you fuck's bitches moan all the time if she wasn't forcin' me?
Niffter: I like being forced!
Hisky: Keep that to yourself, Niff.
Angela: What, you don't like being here with me, Whiskers?
Hisky: Call me "Whiskers" again and I'll that bottle down your throat.
Angela: Kinky. But I like pussies. But keep talkin' dirty.
Vagner: Ugh, Angela, let Hisky do her job. And no, we can't force sinners to stay here. They need to choose to.
Angela: I'm choosing to be here, and I think is all stupid. We're in Hell, toots. It's kind of the end of the road, ain't it?
Vagner: Well, maybe it doesn't have to be. Just because nobody has made it before doesn't mean is not possible. (Angela pust her arm in his shoulder)
Angela: Hey, whatever means I can keep crashin' here rent free. Crack is expensive.
Charles: (excitedly) Yeah, I can! Totally. Yeah, I'll head over there right away...Okay. (Turns off the phone) Hah! YES! YES!! Hahahaha!! Vagner! Holy shit!
Vagner: Ahh! What?!
Charles: (through closed mouth) Get over here!
(Vagner sighs and goes to where Charles is)
Vagner: What's going on?
Charles: (Inhales) My mom just called. She said that the leader of the Angel Army wants to meet. She asked if I could go instead. (Breathes deeply)
Vagner: But... But...But the extermination just happened. What would they want this soon after...
Charles: (Singing) I can do this. Somehow, I know it I'll get Heaven behind my plan!
Vagner: Charles, hold on.
Charles: There's just no way I could blow it. Not this once a lifetime change!
Vagner: It's just a meeting.
Charles: To change their minds. And touch their hearts. Or whatever angels have.
Vagner: This could be bad.
Charles: Cheer up, Vagner. This could be swell. Something tells that today will be a happy day in Hell!
Vagner: Okay, but just don't... sing to them.
Angela: That motherfucker is halfway down the street.
Vagner: Is he...
Angela: Oh, he's dancin'.
Vagner: Ugh, no.
Charles: There's a warm fuzzy feeling that wafts through the air! Every street so revealing it's hard not to stare. It's a realm so appealing it beats anywhere! If you don't mind the smell! It's a happy day in Hell! Hi, miss!
Demon: Go fuck yourself!
Dead Sinner #1: There's a endless trash fire that's burnig my soul!
Charles: Hello!
Imp: There's a lot of barbed wire to shove in her holes!
Charles: Uh, excuse me...
Executioner: Doing what is required we all have a role!
Dead Sinner #2: I'm not doing well!
Ensemble: Another shitty day in Hell!
Charles: If I can show them the dream I've dreamed, that any soul can change!
Vagner: Those angels minds are hard to change!
Charles: Then they know that everyone can be redeemed from the evil to the strange!
Vagner: They're bloodthirsty and deranged!
Charles: I can hear all their stories, the lost and the displaced! And I know that they're of an acquired taste! But if I open the door and give them a place at my Hazbin Hotel it'll be a happy day in Hell! (Jumps in the back of a truck) From the porn studio where the cinephiles go to watch award winning demon bukkake shows to the Cannibal Town where they don't wear a frown 'cause...Holy shit, ew, my gosh, why?! And I don't give a crow that her brains got in my eye! Cause I know I can spare them from Heaven's genocide! I can do this...
Dead Sinner #1: There's an endless trash fire...
Charles: I just know it! Dead Sinner #1: That's burning my soul!
Chorus: Ahhhhhhhhhh!
Charles: I'll get Heaven behind my plans! There's just no way I could blow it!
Demon Sinner #3: I kinda like the barbed wire that's shoved in my hole!
Charles: Not this once in a lifetime chance! To change their minds!
Trenchcoat Demon: And touch my parts!
Charles: Oh...No, thank you. I'm just gonna...Fullfill my destiny!
Trenchcoat Demon: Your loss fucker!
Charles: I can already tell! Today is gonna be a fucking happy day in Heeeeeeeeeeeeeeeeeeeeeeell! (Charles enters at the lobby) Hello? (echoes) Hello? Creepy...(He goes to the reception, rings the bell in the table and a paper and a feather pen appear in front of him) Oh, okay! Also creepy. (Signs the paper)
(Elevator doors open, Charles goes to them and enters in a dark room)
Charles: Hello? Is anyone here?
(The lights turn on)
Eve: 'Sup?
Charles: Holy shit! (Falls in the floor and gets up) Hi, I'm Charles. My mom asked if I could meet you.
Eve: Yeah, I know.
Charles: Okay, well, it's nice to meet you. (Stands his hand)
Eve: Totally. Nice to meet you, too. (Stands her hand)
(Charles hand passes through Eve's hand)
Charles: Ahh!
Eve: Ha! I fucking got you! Did you fuckin' see that?
(Luther shaves his head in yes)
Eve: Good shit!
Charles: Uh, so wait, you aren't here?
Eve: No, you think I'd come down there? (Laughs) No. I mean, I love the vibe, totally, I love your tunes. Pretty fuckin' hardcore, don't get me wrong. But, it's such a bummer, man. Everything down there's just so "eugh" ya know? (Chuckles) Ew.
Charles: Right. So I'm happy we got this opportunity to meet. There's a project I've been working on that I really want to talk to you about...(Eve puts her finger in his mouth)
Eve: Hey, hey, hey, slow down. We got time. How about we get to know each other, mm? How about some lunch? You hungry? I got you! (Shows a plate with ribs) Here's my personal favourite. You'll love it.
Charles: Uh, thanks! (His arms passes through the plate of ribs)
Eve: (Laughing) I got you again, fucker! Haha fuckin' hilarious! Haha!
(Back at the Hazbin Hotel, everyone is at the lobby)
Vagner: Okay, so Charles is dealing with something very important, so while he's gone, we are making a new commercial. One that representants his vision and what we're doing here. So we need a camera. Alice?
(Alice snaps her fingers and an old camera appears in Vagner's hand)
Vagner: A video camera.
Alice: Hmmm. (Snaps her fingers)
(A video camera appears in Vagner's hand)
Vagner: All right, let's do this!
(Vagner films Angela sitting at the bar)
Vagner: And...Action!
Hisky: "Welcome to the Hazbin Hotel, can I help you with anything?"
Angela: "I've been a bad girl. And I need a big strong mommy to put me in my place...On the path to redemption!"
Hisky: Ugh! "Well, you come..."
Angela: "Oh yes!"
Hisky: (boredly) "To the right place!"
Vagner: Cut! Okay, Angela, I need you to be less horny, if possible. And Hisky, can you maybe not have a script in front of your face?
Hisky: (Angrily) I ain't no actress, I can't memorize this shit!
Angela: Well, we could improve this shit, baby cakes! (Purrs seductively and Hisky push her out of the counter) Ahh!
Hisky: Whoops. (Drink a bottle)
Vagner: Hisky, come on!
(Meanwhile, Charles is bored)
Eve: So I was playing this gig, and for some fucking reason this virtue boy was digging on the drummer, and it's like, do you know who I am? I'm fucking Eve. I'm the original pussy! All pussies descend from me. You think you like a drummer pussy? No way, I'm the Pussy-fucking master! (Eats sloppily) So anyway, then we fucked, and it was awesome. What'd you do this weekend?
Charles: Wait, your name is Eve? Like the first woman? That means you...Ohhh...(Enlightened) That explains so much.
Eve: I know. I fucking rock.
Charles: Well, Eve, ma'am. Mrs. Eve, ma'am.
Eve: Call me Pussymaster.
Charles: Eve, you seem like a smart...well, stand up girl.
Eve: (With the finger in her teeth) Uh-huh.
Charles: And I know you are the leader of the angels. And you are a bigger revolutionary, a...A genius!
Eve: I maen, your words, babe.
Charles: Who would really her name on something.
Eve: Fucking love putting my name on shit! Shit's the best!
Charles: It's a solution to our biggest problem!
Eve: Oh, herpes. Yeah, that's a bitch.
Charles: No! Our other biggest problem.
Eve: Oh, uh...Ugly people? (Looks at the camera) Math? Global warming? Nah, wait that's Earth's problem. Umm...
(At the hotel, a bug walks in the floor and a needle tries to stab it saverel times)
Niffter: Hehehe. Stab. Stab. Stab.
Vagner: Alright Niffter. Niffter? Niffter! (Stops him) Your line is "We have the cleanest rooms". Okay?
Niffter: Got it. I'm ready.
Vagner: (Turns on the camera) Action!
(Niffter looks at the camera with his pupil constricted and Angela and Vagner look at him confused and he keeps staring weirdly)
Vagner: Uhh...Cut. (Turns off the camera)
(Niffter smiles again)
Niffter: (Giggles) How was that?
Vagner: Well, Niffter, you actually have to say the line. So let's roll again.
Niffter: Okay!
Vagner: Action. (Turns on the camera)
(Niffter stares deeply at the camera)
Angela: You're doing great, Vagina!
Vagner: Cut! Alright, um, maybe wr can try to fix it in the post.
Angela: Do you even know what that means?
Vagner: (Angrily) I'll figure it out!
(In the lobby, Vagner is watching the video with the camera connected to the tv)
Hisky: (On TV) Welcome to the Hazbin Hotel.
(Vagner groans, covers his eyes and Alice appears in his side)
Alice: Seems like you're having a bit of trouble there, hm?
Vagner: Ugh, esta pendeja...Why are you even here?
Alice: For the entertainment! I came here because I love seeing wasteful souls struggle to accomplish something meaningful and fail spectacularly. Like you are doing now! Good job!
Vagner: (Turns on the camera) And here is Alice, the egocentric piece of shit that...
(Alice gets static on the camera and it starts to spark and Vagner screams and knocks the camera down)
Alice: I wouldn't try that, my darling. (Sinisterly) This face was made for radio.
Vagner: (Gets angry) That's it! I don't care who or what you are! If you are staying here you are going to make this work! Beause it won't be so "entertaining" to watch an empty hotel will it, shit ass?! (Turns around and walks away)
Alice: Fair enough. I'll tell you what. Let's make a deal.
Vagner: Pft! You think I'm that stupid? Making a deal with a demon like you.
Alice: Not for your soul, just a simple deal. I do this for you, and you never ask me to engage with this frivolous television technology ever again. Or...Charles can come back to absolutely nothing! Your choice.
Vagner: (Sighs) Fine. (Gets the video camera and raises in Alice's hand and green ghosted skulls fly around it)
Alice: Now then! (Makes the camera disappear and snaps her fingers)
(Angela, Hisky and Niffter, a lot of filming materials and a ghost recording team appear in the lobby and everyone gets tailor clothes)
Vagner: Alright, everyone! Let's make a fucking commercial.
(Meanwhile)
Eve:...When you take him out for the fifth time and he still expects you to pay the check, but you're like, (In deep voice) "Hey I thought you wanted equality"!
Charles: (Frustrated) No! Our shared problem of overpopulation in Hell!
Eve: (Normal) Oh! Well, that's not a problem! We got that covered! Luther, how many demons did you kill this year?
Luther: Got a good 275 this year, ma'am.
Eve: 275? Whoa, badass! Awesome job, danger dick! Pound it. (Punch fists with Luther)
Charles: Uh, no, not awesome. Those are my people, you know that, right?
Eve: Ohhh, yeah...That must suck for you. Pft...Hahahaha! Charles: But these are souls. Human souls, just the same as the ones you have in Heaven.
Luther: They're not the same. They had their chance and they earned damnation.
Charles: You're wrong. Sinners made mistakes, sure, but everyone makes mistakes.
Luther: Angels don't make mistakes.
Charles: You really think that?
Luther: I know that.
Eve: Yeah, I've never made a mistake in my fucking life.
Luther: The only reason you're still here is because Mommy gave you and your Hellborn-kind a pardon from an exorcist blade. How does that feel? To know how little you matter.
(Charles shrinks back)
Eve: Oops, almost out of time. Guess we should get into it...
Charles: Oh! Fuck!...(Get up from the chair) Okay. I've a lot to get through and not a lot of time and I feel like you weren't really hearing before, so here goes. (Clears throat) (Singing) I know Hell's population is out of control. It's a bad situation, it's taking a toll. If we rehabe these sinners and cleanse all their souls at my Hazbin Hotel! (Normal) Wait I'm getting ahead of myself! Right! Extermination! (Singing) I know you guys fly down just to kill once a year. And it must be annoying to schlep all the way here. If they join you in Heaven that trip disappears! You can wave that chore farewell! (Deep breath) It'll be a happy day in...
Eve: (Singing) Let me stop you right there, save us all precious time!
Charles: (Normal) Okay?
Eve: If what you're suggesting is letting them climb! Up the ladder. Oh they rather cross the Pearly Gates? Sorry, sweetie, but there's no defying in their fates! 'Cause Hell is forever wheter you like it or not! Had their chance to behave better now they boil in a pot! 'Cause the rules are black and white there's no use in trying to fight it! They're burning for their lives until we kill them again!
Charles: Okay, but...
Eve: Just try to chillax, babe, you're wasting your breath!
Charles: (Nervously) Hehe...
Eve: Did I hear you imply that they deserve death? Are they winners? Are they sinners? 'Cause it's cut and dry!
Charles: Actually, if you take a look...
Eve: Fair is fair, an eye for an eye! And when all's said and done! (Said and done) There's the question of fun! (Fun) And for those of us with divine ordainment, extermination is entertainment! (Imitates guitar) Guitar solo, fuck yeah! (Imitates guitar) Hell is forever whether you like or not! Had their chance to behave better now they boil in a pot!
Charles: Where all these people come from?
Eve: 'Cause the rules are black and white, there's no use in trying to fight it! They're burning for their lives until we kill them again! (materializes a guitar and play it) Fucking Hell is forever and it's meant to suck a lot! So give up your dumb endeavor 'cause you don't have a shot!
(Charles groans, his paper gets on fire and his hair moves in the air and horns appear in his head)
Eve: Long as I've got your attention, I guess In should probably mention that we made a determination (Shows a contract) To move up the next extermination!
Charles: What?!
Eve: Can't wait a whole year to slaughter those little cunts! (Holds Charles' wrist) I know is just been a week, but we'll be back in six months! (Spins Charles out of the room and plays her guitar)
Charles: Um, wait, didn't you...(Goes at the door, but it closes) Awh, shit! (Punches the door)
(Charles returns sad to the Hazbin Hotel)
Vagner: Charles! (Hugs him) How did it go? Did they listen?
Charles: Oh, uh...They sure did...hear it! But, um...
Vagner: Oh! Come here. We have something exciting to show you! (Holds Charles to the living room) Alice pulled some strings, and it's about to air.
Alice: I pulled a few limbs too! Hahaha!
Charles: Wait? The commercial? You all made a new one?
Angela: Yeah, one of my better performances, if I do can say so myself.
Charles: That's...That's amazing.
Angela: Shh! It's starting!
Vagner: (On TV) Welcome to the Hazbin Hot...
(The TV changes to the 666 News channel and everyone complains)
Kallie: (On TV) Breaking news in Hell today! We have just received word from the Heaven Embassy that the next extermination is happening sooner than ever before! Do you know what that means, Tomita?
Tomita: No. What does that means, Kallie?
Kallie: It means we are all royally fucked!
(The clock in an hourglass changes to 176 with everyone screaming)
Angela: Wait...What? Why?!
(A drone laser scans a headless body of an angel laying in Hell and Eve and Luther see then from the ship)
Luther: We found the body, ma'am. They've never managed to kill one of us before. We should just go down there now and destroy them!
Eve: No, no. We can't risk them catching on. But don't worry, when we come back, there won't be a demon left to pull a stunt like this again. (Breaks the projector and her eyes and mouth glow in the dark)
(The end credits start playing)
submitted by Haunting-Band-2763 to hazbin [link] [comments]


2024.05.15 00:35 W3r1WERI Reed Sheppard Write Up - Sheppard is one of the most polarizing guys in this class would love to hear people thoughts on my analysis below - Thanks

Body:
​​Standing at 6’3 and 190 pounds, Sheppard will lack any positional size advantage and his athletic ability will likely be average or below the rest of NBA guards in terms of overall quickness, burst, and speed. For months Sheppard has been labeled as, “unathletic”, and “unexplosive” but I’m hoping his combine drills will dispel these labels, Sheppard is a much better athlete than people give him credit for, especially vertically. However, criticism of his lateral speed is valid.
Defense:
He makes up for his lack of burst/speed by being a pest on defense utilizing his high motor and anticipation to get in the passing lane, strip ball handlers and even protect the rim, showcased in his 2.5 steals and 0.7 blocks a game. Nearly tying Rajon Rondo's Kentucky record for single-season steals. Sheppard's lack of speed and size can lead to quicker guards creating separation in the midrange and beating him to the basket. Although he is undersized, Sheppard can be a solid defender in the NBA, because of his strong off-ball defense, high motor, and I.Q, although it will certainly not be his calling card
Offense:
Outside of his elite shooting, Sheppard can struggle to “turn the corner” on his drives and his overall rim pressure is weak. Highlighting one of his biggest areas of development, if Sheppard wants to make a name for himself outside of strictly being a “shooter” he must build out his offensive game. As statistically impressive as Sheppard was, he had a low usage rate (19%) and with him taking 54% of his shots from beyond the arc, we really haven’t seen a consistent dose of Sheppard’s midrange and paint scoring. Still, when he did diversify his shot selection he was efficient, showing flashes of being a crafty finisher who has great touch around the rim. Sheppard relies on his elite vertical to elevate in the midrang making up for any size disadvantages. Still, I would have liked to see him be a greater three-level scoring threat given his top-five pick buzz.
.
Playmaking:
Sheppard is a strong playmaker, consistently getting downhill and making cross-court reads. Sheppard really shined in transition, constantly playing with his head up and generating easy points, one aspect NBA teams will fall in love with. I don’t project him to be the lead ball handler in the NBA, if tasked with initiating the offense he should be comfortable but I envision him being a combination of a point guard and shooting guard. A a secondary ball handler, connective passer and off-ball shooter at least in the beginning of his career. Although he certainly has the instincts necessary to become a ball-dominant facilitator at the next level, if that is what teams ask of him but he would need a stronger handle and improved agility.
Bust Potential:
For Sheppard to be a bust his shooting efficiency would need to drop significantly, shooting 52% in the NBA is a lot different than in college, so a drop in efficiency is expected but any major movement would make it difficult to keep him on the floor. If his shooting isn’t superb, flaws in his game become magnified. Specifically, his on-ball defense, where he may struggle against the size, length, and burst of NBA players, it wasn’t uncommon to see him get beat off the dribble this season. There is a reality where Sheppard can’t hold his own as an on-ball defender, his offensive game relies too heavily on his 3-point shooting and he ends up as an undersized role player who struggles to get on the court. If Sheppard can’t prove he can be an average defender and shoots around league-average from three it is hard to imagine he will have an impactful career.
All-Star Potential:
Sheppard's NBA ceiling is a high-end role player, because he doesn’t project to be an elite scorer, it’s hard to see him being an All-Star. Yet, I still think the potential is there but an All-Star bid would have come from him putting up impressive numbers both offensively and defensively because the massive scoring numbers won’t be there, a state line of 20ppg, 8rebs, 2stl, and 1 block would certainly put him in All-Star conversations.
Prediction:
Sheppards pace, I.Q., and high feel for the game mitigate my fears that he is to undersized and it is those traits that will keep him in rotations even when his on-ball defense is lacking. He will provide teams with an on/off ball three-point threat and will hopefully couple his elite three-point shooting with a strong midrange game. Sheppard knows how to play with other talented offensive players, he doesn’t demand the ball, takes good shots, and is a very willing passer often prioritizing getting his teammates involved. Sheppard should be taken with a top 6 pick and will be in the NBA for 10+ years.
submitted by W3r1WERI to NBA_Draft [link] [comments]


2024.05.15 00:15 BannerTortoise Chaotic Episode 7 Review

Chaotic Episode 7 Review
Episode 7 is the series proper introduction to the Danian tribe, the last of the core tribes of Chaotic. The episode focuses on going over the tribes mechanics and theme in both a battle, and in Perim as a standout tribe.
.
Episode: In episode 7, Buggin' Out, Sarah is captured by the Danian tribe, and Tom, Kaz and Peyton go to Perim in an attempt to rescue her.
.
Recap: The episode starts in Perim with Sarah sneaking into Mount Pillar, the home of the Danians. She uses a map to find the Danian armoury and scans a Stingblade before being captured by one of the guards. During this scene, she references a character called Wamma, saying they were the one to give her the map, foreshadowing for later in the episode. A first time viewer might not know who that is, but someone who's played the game or at least knows some of the cards, might have an idea of who she's talking about.
https://preview.redd.it/bnshpt86ug0d1.png?width=1920&format=png&auto=webp&s=8f8e549dd4454f6f2a455e932746a618b73b640d
After the opening, we cut to Chaotic with Tom in the middle of a match while Peyton is backseat gaming. Kaz is sitting there while Peyton is trying to advice Tom where to put his last creature. It's here we see the first time Tom uses Tangath Toborn in his deck, as well as the first time seeing the Danian tribe in a battle. Because of the main gimmick of the tribe, they're better in 6v6 matches rather than 1v1 as they need additional mandiblors on the team.
https://preview.redd.it/21xdcaadug0d1.png?width=1920&format=png&auto=webp&s=4464e8abd475afc0748ae2ecd39dd544bf82bf81
Looking at the board, Tom only has Tangath left. We don't know what other creatures were on his team to begin with, although we could guess Maxxor was on it, but lost them at some point. He's won at least two battles since his opponent has four creatures remaining, and from the sounds of the commentary by Peyton and Kaz, he hasn't used the Hive yet.
It's the opponent's turn. They don't have a name. The final battle of the match is set at Mount Pillar with Lhad versus Tangath Toborn. This is Tom's first time batting in the location, meaning Lhad has the advantage over Tangath. Tom does come across some art on the wall before being attacked and going down a tunnel.
https://preview.redd.it/jxxxdvbaug0d1.png?width=1920&format=png&auto=webp&s=f527823c9c46cb7ff4c83883f7d1b2d8ab40a213
There's a moment in the battle where Tom looks like he's about to win, but then Lhad activates the Hive and regains some extra energy and power. Hive in the show looks like when Takinom uses her ability. It makes the Danian's come off more with the survival of the fittest philosophy than the Underworlders. Tom gets blasted by Lhad and loses the match.
When the match is over, the gang try to contact Sarah only to find that she is captured. Either that or they found the only Mandiblor that plays Chaotic.
https://preview.redd.it/hw67srxeug0d1.png?width=1920&format=png&auto=webp&s=2dae1dd744ad0dcfebee0f8ff39c4ea59cf8a01e
The three of them go to Perim and try to sneak into Mount Pillar. The location is a giant anthill built like a castle. Peyton has some knowledge of the location, and helps guide them inside after they knock out some of the guards.
https://preview.redd.it/4md1icsrug0d1.png?width=1920&format=png&auto=webp&s=3c99a7a28b743a6e2a03e0a723b1945566b9c4dd
While navigating through the location, they come across Odu-Bathax, a battle master for the tribe as he's walking with some Mandiblors, the standard foot soldiers. Odu is an important creature to the tribe, being made the stand-in for the queen despite not being a royal. His personality can be described as a drill sergeant, barking orders to his troops while also being full of himself and a show off.
https://preview.redd.it/3wfockgmug0d1.png?width=1920&format=png&auto=webp&s=eb98788d62e95e91d699f5dc78e58d4735caaa92
Tom cuts away from the group when he spots Odu testing out some new battle gear by blasting his soldiers. He's spotted and makes a run for it, catching back up with Kaz and Peyton and they hide from the swarm. Tom redeems himself by using his experience from his battle to find the prison, remembering the artwork on the wall he saw, and retracing his steps as Tangath to find the entrance.
https://preview.redd.it/b6oa424pug0d1.png?width=1920&format=png&auto=webp&s=44f0c3de887342fa1f50508eec633afec9a79981
I like how they did this. A lot of the time, we see characters using their knowledge of the location gained in Perim in a battle, mostly Kaz as he knows secret passages and short cuts within locations. But it's rare we see the reverse of a player using knowledge they gained from a battle in Perim. This happens at least two more times after this episode later in the season, and once in season 2.
After a Looney Tunes way of dodging attacks that leads to Odu and his troops getting knocked out, they find Sarah in her cell, only to get knocked out by another Danian with a unique design.
https://preview.redd.it/pq3z304uug0d1.png?width=1920&format=png&auto=webp&s=b79d62d3ddbcbece5b81a85bba606360c25f6a9d
They're all captured and held before Odu-Bathax and the Danian. Odu is the one to pass judgement on them. He says he'll let them go, but also wants to punish someone to make sure this doesn't happen again, so he says they have to choose who stays. Kaz is the first one to volunteer himself, but then it becomes an argument so they're taken back to their cell to decide.
https://preview.redd.it/zobkj2bwug0d1.png?width=1920&format=png&auto=webp&s=a056cecde2e0d60663dd7a0bdd274b364bec266e
We then get introduced to the Danian. This is Wamma, Sarah's man on the inside for the Danian tribe. She helped him out in the past, and now owes her.
After a comment about how Danian's sacrifice each other for benefits, Sarah gets an idea. When brought before Odu again, they elect Sarah to stay before leaving. When it's just her, Wamma and some Mandiblors, Wamma fakes a Hive call, and the distraction is enough for Sarah to grab her scanner and leave.
The episode ends with Tom, Kaz and Sarah back in Chaotic, before finding out Peyton has been captured by the Danians again, leading to the same scenario before fading to black.
.
Characters:
For an episode focusing on her tribe, Sarah is barely in it. She appears at the beginning, and then doesn't show up until after the half way point. The episode more focuses on the Danians, and the guys trying to rescue her, rather than her. They could of had the episode cut between Tom's match with the Danian player, and Sarah trying to reclaim her scanner and escape from Mount Pillar. It would have given her something to do since the other three have had previous episodes with stuff to do.
Tom has a few moments in this episode. He has the battle in the first half of the episode to teach him how the Danians work, as well as give him another on-screen loss. It's good that the series is keeping up the trend with having the protagonists lose as often as they win to highlight that Tom is still a beginner. His being a scan hog comes back in this episode like it did with the Yokkis episode when he loses sight of the goal to scan new battle gear but he makes up for it by helping find the jail. Something else of note is by the end of the episode he ends with a bad impression of the Danian tribe. We'll see something like this happen again in a later episode with another tribe, but that one gets focus unlike here.
Peyton's experience with the tribe and location helped the group out a lot in this episode. We also saw glimpses of Peyton's comradery with the creatures since a random Mandiblor spots him and says hi before carrying on. Peyton's friendly personality leads to him becoming friends with different creatures, mostly Mipedians as we'll see in another episode. He gets captured in the end, but that's more for a comedic ending.
Kaz doesn't do much in the episode. He is the first one to volunteer staying at Mount Pillar, even if he tries to get out of it. In a previous review, someone pointed out how odd it is that while Kaz plays Underworlders, he doesn't act like one, but is instead more noble and selfish, something more for an Overworlder.
.
Creatures: In this episode we had two creatures appear in the battle drome, and two named creatures in Perim. Three Danian's and one Overworlder.
This episode is Tangath Toborn's second appearance in the show, and is the first time Tom is seen using him in a drome. From this point onwards, Tangath becomes Tom's secondary ace creature. We'll see him used in more battles, but until season 2, he doesn't have a character of his own.
https://preview.redd.it/00whlv1yqg0d1.jpg?width=250&format=pjpg&auto=webp&s=ee3f8ede30fd4c6e8343d0ebd31c56ac13500816
Lhad is the first Danian creature we see in the battle dromes. His player puts up a good battle against Tangath before activating the Hive, and scoring a final win for the match.
https://preview.redd.it/jen65ruzqg0d1.jpg?width=250&format=pjpg&auto=webp&s=f82ba0170e5e0fb82c0a2e9eda91569691344e13
Wamma is Sarah's version of Bodal and H'earring. They're a creature one of the main four is friends with and helps them collect scans for their deck. Wamma makes a few appearances in the show, but not as many as H'earring. Most likely because Danians don't get much attention in the show.
https://preview.redd.it/i8iq3gtgug0d1.png?width=1920&format=png&auto=webp&s=ac275c8421c69635f49e527837dd3268e013fda9
Odu-Bathax is an interesting creature. Another post on here said it best when they pointed out that he's used as a stand-in whenever the leaders of the tribes have a scene together. It makes sense that the queen wouldn't be present, so having an established character like Odu-Bathax take the spot works. What also helps is that they have a unique design to help stand out from the rest of the tribe. While the others are mandiblors resembling ants, Odu is tall, bulky, and has four arms and a personality.
https://preview.redd.it/fbkl7fejug0d1.png?width=1920&format=png&auto=webp&s=cebc52cd5d24a0ff09a400ef69b3f7be4da4998d
Hota and Junda were seen as card only in the episode, being part of the team with Junda being used to activate the Hive, and Hota being another Mandiblor for Lhad to gain power from.
.
Final Thoughts:
This was an okay episode. As an introduction to a tribe, it did a good job, showing off it's main mechanic, as well as show us their home and some named characters we'll see appear in the series. As an episode to focus on the cast, it does a poor job giving Sarah something to do when this is her tribe's episode. It was cool that the guys tried to help her, showing that they are friends, despite their personality flaws.
Next episode gives us another match focused episode with the first match between Tom versus Klay in Everything is in Flux.
.
Quote of the Episode: "Guess we'll have to sacrifice one for the good of the others. Just like the Danians do" - Tom
submitted by BannerTortoise to Chaotic [link] [comments]


2024.05.14 23:57 rykingly Conflict Etiquette for New Soldiers

At ease soliers! Command has seen an influx of new recuits shipping out to the frontlines that are lacking in proper battlefield etiquette. Today we are gonna go back to the basics and hopefully pull your hollow skulls outta the gutter. If you're new to Conflict, pay close attention and you may live long enough to be more than a squishy target for the enemy!
Communication:
Command has been hearing a lot of radio silence out there! Please use your radios and communicate with your team. If you want to talk to your friends in your private party, then form a squad and use your squad channel instead. Remember to call out where you're going and use the appropriate callsigns (California, Idaho, Kentucky, etc.) in case the enemy is listening. If your lucky, one your brain-dead teammates might just decide to help you out. Good recon and good communication is the first step toward winning the fight.
Loadouts:
Use the M.O.B. to build your loadout and save it, there is usually plenty of supplies there to use. Don't try to be a one man army. You do not need an LMG, DMR, backpack and 30 bandages! Chances are you will not live long enough to use even half of it. The cost of redeploying will be too high and will prevent other troops from deploying at the same point.
Along with your basic kit, Command recommends picking a loadout that emphasizes a particular role such as:
• Grenadier: Rifle with a UGL, 4-5 40mm grenades, 8-10 mags. • Machine gunner: LMG, 3 to 4 boxes of bullets, resupply kit. • Medic: Rifle, 4-6 mags, Saline IV, bandages, morphine, and medic kit. • Designated Marksman: DMR, 6-8 mags. • Anti-Tank: Rifle, 6-8 mags, AT launcher.
Any of these roles can make a tremendous difference on the battlefield. Coordinate with your squad to find out which role will benefit your mission the most. Don't be a supply hog!
Fortifications:
We have a lot of nonsense being built out here and it is a waste of supplies. Did the round just start and you captured the first objective outside of your M.O.B.? Great! Build a radio relay and move on to the next point. That object does not need a weapons armory, heavy vehicle point and field hospital. Save those for the main objectives points highlighted in purple.
When the frontlines begin to form, the best practice is to move supplies to those front line points. Build living quarters and field hospitals to lower the cost of spawning in more troops and keep the ones already there in the fight.
Vehicles:
Nobody likes to run everywhere, but God gave you legs for a reason! If you're simply moving to the nearest point, dont waste so much time looking for a vehicle or waiting for pickup. It takes roughly 5 minutes to hoof it from one point to the next in many cases. Again, it is a waste of supplies for a single soldier to spawn a vehicle, just to take it from one point to the next and leave it in the woods. Do your best to fit as many soliers as possible into a single vehicle before moving out.
Always load up supplies at supply depots. Most points only have around 100 to 200 supplies when first captured. An extra 150 to 200 supplies can make putting up a radio relay much quicker, meaning you can capture the next point sooner.
Dont forget about the utility trucks. Medical and Resupply trucks can make a huge difference on the frontlines. Repair trucks are great to repair downed helicopters.
And don't get me started on the helicopters. The team does not need anymore than 2 or 3 helicopters at a time.
Follow these guidelines and your platoon will be on its way to a swift victory! Dismissed!
Tldr; Use your radio, dont pick a crazy expensive loadout, build what is necessary (radio relays!), dont waste vehicles for short 1 man trips, always load up vehicles with supplies.
submitted by rykingly to ArmaReforger [link] [comments]


2024.05.14 23:54 ralo_ramone An Otherworldly Scholar [LitRPG, Isekai] - Chapter 118

The master of ceremonies glanced at the paper in his hand, and a glimpse of confusion showed on his face.
Something was wrong.
“And the third and last team representing Farcrest. Lowell’s Orphanage!”
Elincia clung to my arm, fear and impotence reflected in her expression. We were supposed to be called Rosebud Fencing Academy during the tournament. I clenched my jaw and glanced across the pavilion, giving [Awareness] free rein. Lord Osgiria gave me a mocking look.
I cursed. Among the nobility, everything was appearances. The fact that Farcrest had to resort to a poor orphanage for representation spoke badly about the state of affairs in the territory. The nobles around us exchanged funny looks.
“Keep your heads up. That’s our call,” I said, loud enough for the whole pavilion to hear us. If nobles thought this would weigh upon our shoulders, they were wrong.
Ilya took position by my right as the team captain, and we entered the crescent-shaped arena. The cheering died. Our magnificent uniforms didn’t fool the crowd anymore. I reached the Marquis's side and saluted the VIP box. Only after Prince Adrien started applauding did the rest of the nobles acknowledge our presence.
The commoners in the stands hesitated to cheer for us. This wasn’t a gentle world. They didn’t care about the kid’s feelings. I glanced over my shoulder. Wolf was unfazed, and Zaon moved his lips, repeating, ‘Nervous is good’ repeatedly. Firana, on the other hand, was furious.
“Tough crowd, uh?” I muttered.
“It’s only expected. Orphans don’t get good classes. There is no reason to cheer for us,” Ilya replied with a grin. “Yet.”
Did she look so mature back at the carriage?
The crowd’s attention lingered on us for an instant before the next team entered the arena. To my surprise, a single team represented the royal family: a group of cadets from the Imperial Academy. Five young cadets dressed in plain black, guided by Holst, entered the arena. The crowd came back to life. Considering the opulence of the other teams, the uniforms of the Imperial Academy cadets were disappointing. Even my group was better suited to the occasion.
Holst stood by my left, saluting the stands with a dull gesture.
“Robert Clarke, good to see you still among the living,” he greeted me with a bored tone.
His words, however, sent a shiver down my spine. Did he know assassins had tried to kill me a few days before? Captain Kiln had sworn to keep it a secret. The coincidences piled up. Holst knew about the attack and asked Lyra Jorn’s help with the library when Luzian Abei had a small army of Scholars and Scribes at his disposal. I couldn’t help but think Holst was still in contact with the culprit.
“Preceptor Holst,” I coldly greeted, my brain too busy to formulate a more wordy sentence.
“I didn’t expect to meet my former students,” he added, looking past me at Ilya and the kids. “Certainly not in these circumstances.”
I swallowed my anger. This was a golden opportunity for the orphanage. Watching the skill of the imperial cadets could help me understand why Sir Janus had been the only commoner in Farcrest to assist the Imperial Academy. Even if we lost the tournament, we could improve our chances of getting them accepted into the Imperial Academy, putting them in the same echelon as nobles.
“Do you trust the ability of your current students to win the tournament?” I asked, examining the cadet’s faces. Three humans, a half-elf, and a harpy. They didn’t seem thrilled to be part of the tournament.
Holst laughed.
“These idiots aren’t my students. These five failed their first year. If they don’t win the tournament, they will be kicked out of the Academy,” he replied, shrugging. “For failures like them, I’d say they are the favorites to win the tournament.”
A glance at the Imperial Academy team revealed their strong shoulders and steady feet. Despite the lack of fashion, they looked like trained warriors instead of pampered noble kids. Their faces had lost the roundness of childhood, and their calm demeanor and sharp eyes revealed an intense training regime. I hoped not to bump into them until the later rounds of the tournament.
Our conversation was cut short because the Osgirian teams entered the arena. First, Lord Osgiria, then Lord Nara, and finally, a man dressed as a knight, followed by a group of kids in mismatched uniforms—each one with the colors of their respective houses. Lord Osgiria stood by Holst's side and greeted the VIP box.
If Captain Kiln were right, our team would fight Lord Nara in the first round. I expected the man to be a merchant with a comically large belly. Instead, he looked like a cunning gray fox. I had to remind myself that buying a way into nobility required a skillful negotiator.
“Three teams, Lord Osgiria? You don’t seem too confident in your chances,” Holst casually said.
The Imperial Academy had to be a powerhouse within the kingdom because Lord Osgiria swallowed any snarky remark.
Lord Herran, a tall and muscular redhead dressed in full warrior attire, entered next. I remembered him from the feast—boisterous, talkative, determined. The black mana-repelling axe hung from his belt, causing my stomach to feel sick if I looked for too long. House Herran only had two teams, one led by Lord Herran himself and the other by a man who could be his twin. Only half of the team members were human; the other half were different flavors of beast folk.
More than half of the kids had bright red hair like their lord. I wondered if red hair was a dominant gene in the Herran Dukedom because the kids looked healthy. There was not a trace of the infamous Habsburg chin. They were tall and robust like their lord.
I tried to glance at the axe’s runes, but Lord Herran was too far away.
“That’s lord Herran and his army of copperhead bastards,” Holst pointed out, laughing at his joke.
I doubted that having a dozen children the same age was normal, even more so for a noble, considering how difficult succession could be. Lord Herran must’ve loved to spread his genes.
“It’s okay for him to present his… illegitimate kids in an official event like this?” I asked.
“Do you like gossip, Robert Clarke?” Holst raised an eyebrow.
“I like to be informed,” I replied.
Holst seemed satisfied with my answer.
“Lord Herran is one of the few Combat Prestige Classes in the kingdom. He has the [Conqueror] Class,” Holst replied. “It’s only natural that he can do whatever he wants. Not even the king has enough power over Lord Herran to stop his… reproductive impulses.”
I nodded. The relationship between the royal house and the great three dukedoms was more complex than I initially thought. According to the stories, Combat Prestige Classes were, in essence, one-man armies that could create whole countries around their power. I wondered what kind of monsters the royal army found in the Deep Farlands to be obliged to retreat.
After Lord Herra, Lord Gairon entered the arena. The Gairon House was arguably the second most powerful family after the royal house, and their uniforms reflected their status. The blue was rich and deep, and the gold shone under the winter sun, seemingly casting the few clouds away. The crowd yelled and cheered. It wasn’t surprising. Lord Gairon was a tall, tanned man with hair the color of ripe wheat—the perfect poster boy and leader of the anti-war faction.
“He has to go down if we want the royal faction to have a chance,” Holst said.
It suddenly hit me. Holst and I technically supported the same faction.
“Lord Gairon is also a Prestige Class?” I asked.
“A [Sacred Knight], yes. Rumor says he reached the mythic level sixty,” Holst replied. “Let’s hope their teams are more… farming inclined.”
The crowd became more tame after the three big houses made their entrance. Lord Vedras received less than half of House Gairon’s support, probably because of the tax disputes between Farcrest and the Vedras dukedom. He had brought three teams.
Duke Jorn’s presence almost caused the arena to become completely silent—Holst told me he was also a high-level Prestige Class, a Shadow Stalker.
“That sounds dangerous,” I pointed out.
“Sellen Jorn is one of the most dangerous men in the kingdom. His mere existence was enough for the king to create a whole new duchy,” Holst said. “Take an Assassin and a Shadow Fencer, mix them, double their powers, and then double them again. That’s a Shadow Stalker in a nutshell.”
I tried to imagine it. The Assassin who attacked the orphanage would have had a hard time with any class without a skill like my mana blades. I had been lucky to have a favorable matchup against him; otherwise, I might have been dead. His capacity to disable my movement was scarily effective. A man with the skills of an Assassin and a Shadow Fencer had dangerous implications.
“Prince Adrien wanted Sellen Jorn as his Master of Assassins, but he didn’t want to leave his people in the north,” Holst said. “Walls, doors, bars, locks, nothing can stop a Shadow Stalker. Only the woven barrier of several high-level Fortifiers can stop him. Or so it’s said.”
Gears turned inside my skull. I wondered if Duke Jorn was involved in the disappearance of the evidence of Raudhan’s poisoning. He certainly had the skill to move unnoticed through the Great Hall. Stealing a box with shards of glass would be a walk in the park for him.
The rest of the teams passed in a blur as my mind reviewed the party's events. Sellen Jorn was undoubtedly suspicious. His lack of presence was as unnerving as it was useful for an infiltration mission. Could he be involved in Raudhan’s poisoning? Lord Vedras had denied the existence of any co-conspirators, and we were almost entirely sure that Raudhan hadn’t been poisoned by Ashroot.
Duke Jorn's political positioning was hard to determine. The northern dukedoms were poor, and just like Farcrest, they served as a bulwark against the Monster Surges. Four families controlled most of the kingdom’s economy and politics. House Gairon, House Herran, House Osgiria, and the Royal Family. The northern dukedoms didn’t benefit from the current trade routes and wouldn’t directly benefit from a new trade route into the Kingdom of Tagabiria.
However, they would benefit from a closer relationship with the royal family.
Duke Jorn had no reason to poison Captain Kiln.
Ilya tugged the sleeve of my jacket, bringing me back to the present. The master of ceremonies was finishing a long speech about the legacy of Stephaniss of Farcrest, the previous lord of the city and the Marquis's grandfather. Even the Marquis seemed bored.
“Prince Adrien will draw the matches for the first round!” The master of ceremonies announced.
Prince Adrien came forward, and an assistant brought a glass bowl filled with small wooden rods. He put his hand in the bowl, picked one randomly, and passed it to his companion. The woman dressed in purple read it out loud, her voice magically amplified. Her pleasant contralto voice made me think she was a singer.
“House Nara versus…” she received the second wooden rod. “Lowell’s Orphanage!”
Just like Captain Kiln had warned me.
I didn’t expect us to be the opening fight. The other teams returned to the pavilion, and a group of Scribes carried the System Shrine Shard embedded in its copper nest to the center of the arena. I assumed it was there to ensure all participants met the requirements for the tournament.
“Let’s go, team,” I said.
We formed next to the Shrine Shard and in front of Lord Nara’s team. The master of ceremonies activated the blue orb, and the kids' names, classes, and levels appeared before us. Luckily, Lord Nara and I were exempt from the crystal ability. Being outed as a Runeweaver wasn’t part of my plans.
Belya Nara, Geomancer Lv.3
Arel Nara, Warrior Lv.5
Lino, Soldier Lv.9
Jan, Archer Lv.3
Aiwin, Courier Lv.7
Firana Aias, Wind Fencer Lv.1
Ilya, Hunter Lv.2
Zaon, Classless Lv.1
Wolf, Classless Lv.1
The System prompts might have been big enough for the crowd to read because a murmur rose from the stands. I didn’t need [Awareness] to understand the commotion. Half of my team was classless in a world where Classes were everything. Lord Nara also seemed to notice the discrepancy between our teams.
“I’m feeling generous today, Mister Caretaker. I will gladly accept your surrender and spare you the embarrassment if you apologize for wasting our time,” Lord Nara said with a mellow, totally fake voice. “You can save the kids the shame of losing in front of their countrymen.”
The master of ceremonies looked at me.
“What do you think, Ilya?” I asked.
“The team is ready, Mister Clarke. We fight,” she replied without any hint of doubt.
Despite Lord Nara’s clever expression, he was underestimating us. I couldn’t blame him. He had lived all his life in a world where value was determined by class and level. Developing an eye for people wasn’t as helpful as on Earth, where it could mean the difference between life and death.
“We fight,” I said.
“Don’t say I didn’t extend the courtesy of an honorable withdrawal,” Lord Nara grinned, his fox-like eyes turned into thin lines.
The master of ceremonies nodded.
“The Rules are simple. The team that loses the coin toss has to choose its first fighter, and then the winning team chooses its opponent. Then, the roles change. Every team has two picks and two counter picks, for a total of four fighters,” the master of ceremonies explained, pulling a gold coin from the pocket.
I nodded. There was a level of strategy involved in the pairing phase. I could pair Firana against their weakest member to ensure a vast point difference. Or I could choose Zaon to keep things equalized. If I were Lord Nara, I would leave the Lv.7 Courier outside the selection. As fast as they were, they weren’t a combatant Class, but on the other hand, even non-combatants could develop useful masteries.
Zaon had a good matchup against the Soldier and the Warrior, as their combat skills were on the ‘basic’ side of the spectrum. However, the Archer, the Geomancer, and the Courier could present a problem to him. Wolf also had a bad matchup against the Archer and the Geomancer because he relied on solid and static positioning to use his muscles. Ilya and Firana had good matchups against the enemy team, but the enemy Geomancer worried me the most. She wasn’t just an Advanced Class, but a relative of Lord Nara.
“Here goes the coin,” the master of ceremonies said. He threw it high and caught it mid-flight.
Lord Nara kindly offered me the call.
“Heads,” I replied with a grin.
“Heads,” the master of ceremonies said, revealing the coin.
[Awareness] didn’t disappoint, but I made a mental note to keep it hidden from Ilya. She wouldn’t be on board with blatant cheating, even if we had the disadvantage. As cunning as Ilya was, strategy and cheats were completely different.
Lord Nara huffed. “Lino, you go first.”
The Soldier kid stepped forward. He was tall, probably a year older than my kids, but [Awareness] told me he was nervous. Soldier Class was painfully close to no class at all.
“Zaon, you go first. Is that okay with you?” I said, hoping the combination of Light-Footed and Lv.2 Longsword Mastery would match a Lv.9 Soldier with a couple of skills under his sleeve.
Zaon nodded.
It was my turn to choose and Lord Nara’s turn to counter-pick. “Ilya, you go second,” I said.
Ilya came forward, prompting a laugh from the rival Fighter.
“Do you want to fight the gnome, Arel?” Lord Nara asked.
“Yes, my lord. I’m confident I can get a ten-point lead over a Gnome Hunter,” Arel Nara replied.
A vein popped on Ilya’s forehead.
“Good. I chose my cousin Arel Nara for the second fight,” Lord Nara said.
Then, Lord Nara selected the Archer boy for the third fight, which put me in a tough spot. The Archer and the Geomancer were hard matchups for Wolf, and I lacked a fifth or sixth member to play around it. Nonetheless, the Archers weren’t known for their vast arsenal of skills.
“Wolf, you go against him,” I said.
Wolf nodded.
“Which leaves us with the last pair,” Lord Nara said with a mocking smile.
“Firana, you go last,” I said.
“Belya, my daughter, will be my last pick,” Lord Nara replied.
The dueling pairs were ready.
“So be it. The tournament's first match will be between Lino the Soldier and Zaon the Elf,” the master of ceremonies said, his voice suddenly amplified again as the Scribes took the System Shrine orb away. “Contestants, please go get your equipment. May the System bless you all.”
____________
First Prev Next (Patreon)
____________
Discord Royal Road Patreon
submitted by ralo_ramone to HFY [link] [comments]


2024.05.14 23:39 MJMiner Weapon overhaul

As a veteran of HD1 and the first galactic war I am absolutely appalled at the state of the game’s current arsenal. There are some fun and unique weapons here and there but most of them just feel redundant or terrible. Nowhere is this more visible that the AR, SMG, and DMR lineup. Here is a rework I’m proposing to high command ti ensure we are given proper tools to ensure the safety and spread of managed democracy.
Gun Rebalance and additions ARs Class Role: Rifles are designed to put holes through targets, and they need to reflect this role better. All rifles with Light penetration have been upgraded to be Light armor defeating. This means that while weapons with Light AP will damage light armor, they won’t always fully damage it. While rifles with light armor defeating fully negate light armor and deal full damage to it.
Liberator, 65DMG, Excellent ergonomics, the best weapon for firing on the move, +1 mag Role: Extremely easy to control and ideal for new players or veterans looking for something reliable. Capable of 45/45/4.5/ delivering 45 rounds at 45 meters in 4.5 seconds on target with no effort. Lore: High command has started production on upgrade kits for our standard rifles to improve it’s handling. Liberators now come with a vertical foregrip and a new muzzle brake to better control the weapon.
AP Liberator, 70 DMG, +5 rounds, Slower reload, 23 recoil, bad ergonomics, Uses AR scope Role: This Frankenstein of a gun is not for new players, uncomfortable recoil, and unfriendly handling in exchange for uncompromising stopping power. Terrible when firing on the move, with significant muzzle climb. But it provides rapid armor-piercing fire to those who can control it. Lore: The Penetrator started its life as a converted liberator modified to better penetrate armor. However there was no standard for how this would be achieved, so the conversion differs from regiment to regiment. Typically it involved sawing off a diligence barrel and converting it into a squeeze bore to increase velocity at the cost of terminal ballistics without using new ammunition. High Command has now realized the potential usefulness of a standardized conversion for its service rifle. Fabricator schematics have been published for new components and manuals for a consistent conversion. As part of project Ironbreaker, an initiative to outfit soldiers with better AP weapons, Production has begun on a variety of new ammo for the weapon which is much more powerful. The new 5.77mm Talon round generates 3x more chamber pressure than the liberator. The weapon itself has a new chamber and a properly machined barrel, made from surplus diligence rifles. The new AP liberator is also outfitted with a standard rifle optic, Punisher pump grip for a vertical grip, 35 round magazine, and a grey and red color scheme to denote its new changes.
Adjudicator, 90-100 DMG, 720 RPM, 30 recoil, Burst fire, uses the DMR scope Role: Battle rifle, Ideal for long-range combat, Semi-auto for small targets or precise shooting, Burst fire for large targets or close combat. Sluggish ergonomics but surprisingly controllable. Lore: Designed to replace liberator rifles on specific fronts where armored enemies are more common, the adjudicator was met with mixed success. The weapon proved to be reliable, powerful, and accurate but failed to fully replace the liberator in an assault rifle capacity. However, the 17th Helldivers regiment came up with a brilliantly effective modification. The outfitted the weapon with a reciprocating barrel shroud and a burst fire mode to turn the rifle into a long-range killing machine. With a surplus of Adjucator parts piling up from the weapon’s failure, High command has made this modification the new factory standard for all Adjucator rifles. The added weight and complexity in exchange for what has been reported as a 50% increase in accuracy seemed to be a fair trade.
Tenderizer, 840RPM, 75-round drum, 12 recoil, 4 mags, Terrible reload, Okay moving accuracy Role: IAR, ideal for laying down sustained fire on targets, can mow down multiple targets quickly. Low magazine count and high RoF make this weapon prone to running out of ammo. Lore: A new development to supplant the more expensive and time-consuming liberator rifles for SEAF army troopers, the Tenderizer was an unwelcome addition. It was heavier, bulkier, and awkward to handle. However, the increased bulk made it easy to control during sustained fire and it was very reliable under this strain. Troops began jury rigging drum magazines to use it as light machine guns. With a sizeable surplus of the liberator’s 5.77mm ammo, High Command began testing a designated IAR (Infantry Automatic Rifle) variant for helldivers use. This variant was an instant success providing individual hell divers with team-level firepower in a rifle-sized package.
Blackout(New), 85DMG, 420RPM, 24 round mag, 8 mags, superb moving accuracy, Silenced Role: Ideal for stealthy missions, the blackout deals very high damage at close range, while enabling the user to remain undetected from nearby patrols. Not effective vs armor Lore: Developed for Blackguard operatives, the Blackout is an integrally suppressed rifle created in response to the rising automaton threat. Veterans of Maevelon Creek petitioned High command to develop a new rifle, able to quietly eliminate bots while still being effective against devestators.
Yari(New), 45DMG, 1400RPM burst, 900RPM salvo, 36 Round magazine, 10 mags, AP Role: Prototype rifle with lightweight Sabot ammunition, fires a 3-round hyperburst and a 6-round salvo. Exceptional ammo efficiency and power at range lacks close combat ability.
DMRs(Classwide rework) Role: DMRs are designed to put rounds where rounds need to go while also being able to be used alongside assault rifles in a firefight. In Helldivers DMRs take an unconventional role of being viable against light target while alos enabling the user to defeat larger enemies like devestators and bile spewers at long range. To start, DMRs have a new bonus, DMRs deal +75% extra weak point damage (Headshots) and deal 10% more damage per point of AP they have over the target region. So they do extra damage if they hit the soft unarmored bits as well as on headshots. They also receive 50% less recoil while prone to better provide accuracy at range. DMRs are for the methodical sharpshooter who prefers to pick off targets at a distance instead of charging in, rewarding careful positioning and shot placement with heaps of dead foes.
Diligence, 120-140 DMG, 22 Round mag, 30 recoil, 8 mags, Full auto mode, Silenced Role: Starter DMR that delivers high damage at long range while keeping the user concealed. Silencer isn’t as effective at close range, but great for staying hidden during firefights. Lore: High command has witnessed the substantial failures of their DMRs and has issued a complete recall of the weapon. A brand new receiver and chamber system has increased its muzzle velocity by 500 feet per second, greatly increasing lethality.
Diligence CS, 175-200DMG, 18-round mag, 6 mags, Staggers on full damage hit, Thermal optic Role: This more demanding variant of Diligence rewards more precise shooting with higher damage. It is better at stopping large targets but is less effective at picking off enemies. Lore: as part of the Ironbreaker initiative, many weapons are being issued new nitro ammunition. The diligence CS has undergone a more extensive upgrade. A new barrel and chamber designed to maximize lethality with the new ammo has greatly increased stopping power. The CS can stop devastators, bile spewers, berserkers, and similar targets with just a few hits. It has also been outfitted with a thermal sight to see through fog, sand, gas, and smoke.
Retribution(New), 275 DMG, 8 Round mag, Bolt action, Rounds reload, Silenced, AP Role: Longest range DMR, remarkably quiet and powerful, ideal for dropping large targets and protecting teammates from range.
Wyvern(New), 110DMG, 360 RPM, 26 Round magazine, 8 Mags, AP, Full Auto capable Role: Assault DMR, designed to be used aggressively at close range while permitting the user to provide long-range support.
SMGs (Classwide rework) Role: SMGs put holes in targets, not through them. SMGs have been largely replaced by Rifles in modern warfare, the same should apply to Helldivers. This shouldn’t make the useless, but instead good at different things. SMGs should be suited to personal defense and reliability under a wider variety of circumstances than rifles. SMGs have classwide damage nerf to reflect their lower caliber and have very noticeable damage falloff. However, they get a buff in every other area, with the most notable being that each SMG carries 12 mags instead of 8. SMGs are still capable of dropping larger targets with one mag, and with their lower recoil, they can reliably do so. But are now better suited to protecting the user from groups of weaker enemies.
Defender, 40 DMG, 720 RPM, 5 recoil, 12 Mags, Lightning fast reload Role: User-friendly and economical weapon, very easy to use. Less power than assault rifles but puts rounds where they need to be. Lore: The original Defender SMG was actually a failure, being prohibitively expensive to produce both the weapon and its ammo. Although it was a very popular weapon during peacetime, the demands of the war have made the defender a rare sight. To ensure that SEAF forces had a reliable weapon for CQC, the Defender A2 has been put into production. High command has changed its standard handgun cartridge from the .43 Hawk Tungsten core AP round to the cheaper 8mm FMJ round. The new defenders have an increased rate of fire and are more controllable but lacks the stopping power of the original.
Knight, 35 Damage, 900RPM Full auto, 1300rpm burst, 8 Recoil, 12 mags Role: PDW, Delivers a torrent of rounds quickly and accurately. Burst fire is ideal for mid-range enemies, full auto puts down groups of lightly armored enemies. Lore: The A4 knight variant features an electrically operated feed instead of a gas-operated one. This has enabled the weapon to fire at a more controllable rate in full auto while preserving medium-range accuracy with a 1300rpm hyperburst. It has also been outfitted with a less powerful round that is lighter and more economical, improving total ammo carried and recoil control at the cost of stopping power.
Shinobi(New) 50 DMG, 540RPM, 25 Round mag, Silenced Role: Spec-ops SMG for quietly dispatching groups of unarmored enemies. Less effective than other options in a firefight but perfect for sneaking around
Sweeper(New) 40 DMG, 800RPM, 80 Round drum, 8 mags, terrible ergonomics Role: Space Tommy gun, this weapon is designed to put as many rounds as possible down range as fast as possible, where said rounds land is irrelevant. Ammo hungry but very mobile.
I am aware these changes are extensive and won’t likely be implemented. I don’t believe that every weapon should be OP or god tier, but they should all have some niche where they really excel. Have a nice day and good luck Helldivers.
submitted by MJMiner to Helldivers [link] [comments]


2024.05.14 22:48 VashxShanks [JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)

Important Notes:

[~ PSN ~]

(On Mobile please Swipe left to see the prices and tags)

Game Price/Link Tags
Persona 4 Golden $11.99 $19.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
The Persona Collection (P3P/Persona 4/Persona 5) $49.49 $89.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
Like a Dragon: Infinite Wealth PS4 & PS5 $48.99 $69.99 Turn-based/Contemporary Hawaii setting/Yakuza life/Open World/Heavy on Drama and Comedy/Heavy on Mini-games/Class Changing Mechanics
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Tales of Arise PS4 & PS5 $14.79 $59.99 Action/Fantasy setting/Anime style/Revolution Story/anime trope heavy/Social links mechanic between party members
Valkyria Chronicles 4 Complete Edition $9.99 $49.99 Tactical Turn-based/World War Militar setting/Tactical mixed with real-time elements/Sketch or "Canvas" art style/Build your Army with character customization/Mission based story progression/Army management
DORAEMON STORY OF SEASONS $14.99 $49.99 Farming Simulator/Mini-games/Social Links system
Rainbow Moon $2.99 $14.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Neptunia: Sisters VS Sisters $19.99 $49.99 [PS4 version] Turn-based/Female Protagonist/Comedy/fan-service/Parody
Bug Fables: The Everlasting Sapling $14.99 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure
Monster Sanctuary $4.99 $19.99 Turn-based/Fantasy setting/Monster CollectoMetroidvania/Pixel Graphics
Relayer $11.99 $59.99 Tactical turn-based/Sci-fi setting/Space travel/Piloted Mecha/Female Protagonist/Anime art style
Death end reQuest $7.99 $39.99 Turn-based/Female protagonist/Cyber World setting/Psychological HorroNudity
Death end re;Quest 2 $11.99 $49.99 Turn-based/Cyber world setting/Female Protagonist/Dark Fantasy/Gore/Fan-service
Shining Resonance Refrain $5.99 $29.99 Action/Fantasy setting/Dragon transformation/Musical theme/Anime visual style/Social link mechanic
Mary Skelter Finale $14.99 $49.99 Turn-based/First-Person View Dungeon CrawleDeep & Full party customization/Female Protagonist/Multiple Endings/HorroFan-service
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
DRAGON BALL Z: KAKAROT $14.99 $59.99 Action Fantasy/Semi-Open World (zones)/Anime story adaptation/Beautiful animations
South Park™: The Fractured but Whole™ $8.99 $29.99 Tactical Turn-based/Modern Day setting/Comedy/Mature/Dark HumoNudity/Fart Jokes

[~ Switch ~]

Game Price/Link Tags
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
Battle Chef Brigade Deluxe $6.99 $19.99 Action/Fantasy setting/Cooking battles/Female Protagonist/Side ScrolleBeat'em up/Hand-drawn
Fuga: Melodies of Steel $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Front Mission 1st: Remake $17.49 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
FRONT MISSION 2: Remake $27.99 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
Dusk Diver $8.74 $34.99 Action/Modern Taipei Ximending setting/Female Protagonist/Beat'em up/Anime visual style
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Infinite Guitars $11.99 $19.99 Turn-based/Sci-fi setting/Rock Music/Hand-drawn/Robots/Rhythm/Timed button presses
Regalia: Of Men and Monarchs - Royal Edition OST Combo $7.49 $24.99 Tactical turn-based/Medieval Fantasy setting/Social link system/Politics/Comedy
Potato Flowers in Full Bloom $13.31 $17.99 Turn-based/Medieval Fantasy setting/First-person Dungeon CrawleCustom Party creation/Class Mechanics
Rainbow Moon + Rainbow Skies Strategy RPG Bundle $23.99 $29.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler

[~ Xbox ~]

Game Price/Link Tags
Blue Dragon $6.59 $19.99 Turn-based/Fantasy setting/Class changing mechanics/great soundtrack
Lost Odyssey $8.24 $24.99 Turn-based/Fantasy setting
Costume Quest 1 $4.49 $14.99 Turn-based/Fantasy setting/Female Protagonist/Choices Matter
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Ara Fell: Enhanced Edition $5.99 $14.99 Turn-based/Fantasy setting/Female Protagonist/Pixel Graphics
Bug Fables: The Everlasting Sapling $12.49 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure

~ Steam ~

If you want to check the games yourself:

~ Link to the JRPGs on Sale list ~

Steam Deck Icons (As explained by Steam itself):

🟦 Verified: Means that the game is fully compatible and works with built-in controls and display.
🟧 Playable: Means the game is Functional, but requires extra effort to interact with and configure .
"--" Unknown: Basically unconfirmed or still under-review.
Game Price/Link Tags Steam Deck
Chrono Ark $18.74 $24.99 Turn-based/Modern day setting/Roguelike DeckbuildeFemale Protagonist/Anime visuals/Card Battler 🟦 Playable
Bloodstained: Ritual of the Night $9.99 $39.99 Action/Medieval Gothic Fantasy setting/Female Protagonist/PlatformeSide ScrolleMetroidvania 🟦 Verified
In Stars And Time $15.99 $19.99 Turn-based/Fantasy setting/Monochrome art style/LGBTQ+/Comedy/Time Travel/Hand-drawn Cartoon style 🟦 Verified
Ni no Kuni™ II: Revenant Kingdom PRINCE'S EDITION $11.99 $79.98 Action/Fantasy setting/Isekai/Base BuildeArmy Battle/Character CollectoBeautiful art style 🟦 Verified
Born of Bread $12.49 $24.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat 🟧Playable
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting 🟧Playable
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading 🟦 Verified
Fae Tactics $5.99 $19.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Beautiful Pixel Graphics/Unique Battle system/Monster Collector 🟦 Verified
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style 🟧Playable
Sword and Fairy 7 $14.99 29.99 Action/Chinese Martial Arts Fantasy (Xianxia)/Female Protagonist/Great visuals and Music/Rich Story and Lore/Chinese voice acting with English subtitles 🟧Playable
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro 🟦 Verified
Astria Ascending $8.74 $39.99 Turn-based/Medieval Fantasy setting/PlatformeFemale Protagonist/Class system 🟦Verified
Haven $14.99 $24.99 Active time combat/Sci-fi setting/Heavy on Romance/LGBTQ/Local Co-op support/Exploration/Resource Gathering 🟦 Verified
Crimson Tactics: The Rise of The White Banner $14.99 $29.99 Tactical Turn-based/Medieval Fantasy setting/Class system/War & Politics/Dragons/ --
Jack Move $9.99 $19.99 Turn-based/Cyberpunk setting/Female Protagonist/Pixel Graphics/Hacking 🟦Verified
Earthlock $4.49 $29.99 Turn-based/Fantasy setting 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Children of Zodiarcs $5.39 $17.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Card Based/Deck Building 🟦Verified

~ General Recommendations (All Consoles) For Anyone Who Can't Decide ~

First off, I won't recommend big or famous games like Final Fantasy or Persona, this is more for lesser know, hidden gems, or just games where it's hard to find someone talking about them.

[Valkyria Chronicles]

[Valkyria Chronicles 4]

This one is really hard to explain through words alone, but just in case, the VC series is a World War 2 military setting story, where you act as the lead of a squad and take mission to drive back the enemy. The story is drama heavy and the gameplay is tactical turn-based, but it's mixed with real-time third person shooter.
You can also make your own army by recruiting different types of solders, training them and upgrading their gear. From rifles to tanks, this is a game you have to experience to understand.

[Fuga: Melodies of Steel 1 & 2]

Great game, great art style, and really well made and balanced turn-based combat. That alone is enough to get the game. Then you add the time-management part of the game, where you spend time upgrading the different tank rooms, cooking, exploring ruins, spending time to bond with other characters, and so on. It's also great if you want a game that you can play for an hour or 2 and then put down for later. As the game is played through stages, and once you're done with a stage, you get an intermission to do what you want and come back to it later.
It's not a long game (compared to the usual JRPG), as you mentioned, it's about 20 hours. Story-wise I think it was a bit too short. Gameplay wise it was great fit, because it didn't outstay it's welcome, and it ends when you feel you have mastered the gameplay and want to face the final challenge.
The story is good, but isn't the focus. Gameplay is the main focus. In fact you'll feel that a lot of context isn't told in the story, but instead left for you to either read about in the in-game wiki or just figure out through obvious clues in the story.
There is a big mechanic that this meant to put a lot of pressure on your playthrough (don't worry about it being spoiled because it's literally explained in the first hour of the game). The thing is though, if you have experience in JRPGs or just play in a really well thought out and relaxed manner, then that mechanic might not be as big a deal as they make it seem to be. Yet it's still fun nonetheless.
Fuga 2 is even better. It fixes a lot of the minor issues the first game had, and what's really great, is it improved the "big pressure" mechanic I talked about, and now it actually is a big deal. Then add to that so much little new mechanics added that just makes for a much more fun and challenging game. The 2nd game also continues the same story.

[Ni no Kuni] Series

If you're looking for that great Isekai fantasy adventure feel, then these two games are where it's at. Fantastic visuals and great music, coupled with a great art style, a combo that is perfect for a chill and relaxed gaming experience. Especially when talking about the first game, with the help ofStudio Ghibli, they managed to make a truly whimsical world with that Studio Ghibli classic touch.
- Important Note: The games aren't connected story-wise, so you can start with any of them -

[Wrath of the White Witch]

For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving into a true fairy tale world, this is the one with the better story in my opinion, so if you want more story than game, this is for you. Still it has a good share of gameplay, from raising and collecting Pokemon-like monsters, to learning and using different spells, not just in combat but for the overworld too.

[Ni no Kuni™ II: Revenant Kingdom]

This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story. Still has the great music and he fantastical art style and setting. Add to that a lot of side activities like beating rare monsters, collecting cute creatures to help you in battle, and even going around the world to gather people to help you build your kingdom. You'll never be short on things to do.
Finally, both of them have beautifully draw world that is just a pleasure to walkthrough, made even better with the amazing orchestral soundtrack.

[Star Ocean The Second Story R]

The original PS1 game was already an amazing JRPG and a classic. But this remake takes it to go even further beyond SSJ3. It should be the standard on how to make a faithful remake on of a classic title.
I don't want to overhype it more than I already did. So to keep this short, this remake does so much:
  • All major story events are now fully voice acted. This includes a lot of the private actions too.
  • Fully redone and better translation of the game.
  • New Character to recruit to the party.
  • New Private Actions and 13 new Endings.
  • New character portraits, not just for the main cast, but also for many other characters.
  • A complete rework for the battle system to be up to modern standards.
  • So many QoL features:
    • Auto-saving
    • Fast-forward cut-scenes or skip them.
    • Text log
    • All difficulties can be accessed from the start
    • Fast travel
    • 3 different voice dubbing options to choose from (New English, Original Japanese, New Japanese)
    • Your choice of different art styles
    • Choose between original OST and new rearranged OST.
    • No random battles anymore, as enemies can be seen and avoided
And believe me when I say I still haven't touched half of the amazing work that has gone into this remake.

[Sword and Fairy 7: Together Forever]

They did a great job with the presentation of the game. Great voice acting (Chinese), great graphics, amazing music, and an impressive attention to details of the world and it's lore, especially the engineering of the buildings and their decor. Then you have the really beautiful design of each piece of gear, and even just normal attire of each NPC and the disciples of each sect or soldiers of each of the different of each plane (gods, humans, demons).
Then we go to how great looking the monsters and local flora and fauna of each realm. You can feel the intense work that has gone into making and animating each of them. It really is a joy to watch them, as much as it is to watch each environment you see them in. There really isn't enough time to talk about how good the presentation is.
As for the story. First off, I am not an expert in Chinese novels mythology, but I am a big fan of Xianxia and Wuxia novels. So when I say that the story is...good but nothing great, I am saying this as more than just a JRPG fan, but also someone who is very into this type of world and Chinese martial arts fantasy setting. it's nothing that will stick in your mind, apart from the events that take place in some of the beautiful set pieces in the game, or the cut-scenes with beautiful action cheoragphy.
The gameplay is also about average. The side-quests are fun and are worth doing if nothing more than for learning more about the lore and the world. But the actual battles and action gameplay isn't as good as the best ones out there, but it's not bad. I have ran into some bugs, some small, some big, but that was when the game just came out, and it did receive a lot of patches since then. You can tell that they aimed to make a huge triple A production, but didn't have the time or manpower to test a game of this size. It's still fun to play and experience, but the level of gameplay is nowhere near the level of the presentation that the game gives the impression of having just from watching the gameplay or trailers.
If you enjoy walking through magical and fantastic looking JRPG worlds, or if you enjoy Xianxia/Wuxia fiction, then this is an easy choice. Hell even if you don't, it's still worth a go at this price.

[Blue Dragon] & [Lost Odyssey]

These two are classic titles that will probably won't be ported to or remade to modern consoles. That's why this might be the last way you'll ever get to experience 2 classic titles of the genre. Lost Odyssey has great story writing and unique character settings, and Blue Dragon has great exploration and a really fun character class customization system, and one hell of a boss theme.

[Monster Sanctuary]

This is a solid game, everything in is polished and balanced to make sure you are having fun collecting new monsters and customizing your team through evolution/skill trees/gear and making the best in-sync party you can. I only wish it was longer, it's not short by any means, but it's not long either. I would say depending on if you're trying to "catch them all" and explore everything and fight all bosses, this could easily be a 30+ hours game, but if you focus on the story, then it's about 20 to 30 hours. Now even longer with the 2 new free DLC expansion added.
Don't get me wrong, I am not complaining that it's short, but that I was having so much fun, that I wish it didn't end.

As always, please do add your own recommendations, and let me know if there is mistake or if something was missing, and have a nice day.

submitted by VashxShanks to JRPG [link] [comments]


2024.05.14 22:02 MjolnirPants Jerry and the Men in the Mirror: Part 6

Part 5
Gerard, God
Somewhere in time and space
He watched the passers-by as they moved about, following their daily routines, unaware of the fate that would shortly befall them. This was the time that fascinated Him the most. The moments before they finally understood that The Threat was here.
It was a sort of last hurrah, He thought. They didn't know it, but Gerard could nonetheless sense a sort of joi de vivre, a liveliness that simply didn't exist in prior times, and couldn't possibly exist in future ones. He watched mothers dote lovingly over their children, watched children hurl themselves into play with abandon, watched addicts take in their drugs like a drowning man would gulp for air. They might not known that there was no tomorrow for most of them, but they nonetheless seemed to put just a little bit of extra effort into everything.
Eventually, it came to an end, of course. It always did, no matter how many times He watched it. He saw happiness and mundanity give way to pain and suffering. Laughter was replaced by the screams of the dying. Life was replaced by death. The world replaced by destruction.
He sighed, leaving this timeline. He never watched the arrival of The Threat twice in the same timeline. There was nothing for Him to learn that way. His power was immense and total. He only had to witness The Threat once in each timeline to understand it.
Worst of all was the knowledge. The knowledge that He would only be able to save a single timeline. That all others would fall into ruin, destroyed and left to rot away. Only one could survive; the one that He chose. He could stop The Threat only once, for doing so would require Him to remain. Ever vigilant, ever ready to stop any recurrence.
He had to choose which timeline. That task was less than He feared, for now he knew that there were an infinite number of them. He could choose one with the right qualities, one whose nature would aid Him in His work. He realized then that He would, once He had chosen the proper timeline, finally watch The Threat come twice. Once, when He reviewed that timeline prior to choosing. And again, when He would stop it.
And stop it, He would. No other outcome was acceptable. He had already sacrificed too much. His mortality, His life, His happiness, His very soul itself. He had wrought Himself into a weapon, to strike down The Threat, and He would fulfill that purpose, no matter what.
----
Jerry Williams, Godslayer
Nibiru
We were sharks, swimming and darting among a school of fish. Gods and devas fled, screaming in terror as we flew through the swirling, chaotic energies that should have driven us -or at least my wife and daughter- mad within seconds. They had thought that their realm protected them.
Little did they know, we were already mad.
Inanna and I flanked a group of fleeing gods, preventing them from leaving this world, extending their essence into manifested bodies somewhere in one of the countless material worlds, or simply crossing the energy that was the core of their beings into the Spirit World. Here, in Nibiru, our divinities and demi-divinities gave us access to unlimited power. We seized it and wove nets with which to entrap those minor gods who could not find escape elsewhere, and had huddled here in fear of our coming.
As the group fled, we sped up, curving our course, which caused them to curve theirs, fearful of drawing too close to either of us. We moved slowly, carefully, angling them where we wanted them to go.
It wasn't long before the gaping maw of the Grandfather of the Gods came into view. Ixlublotl, the primordial god, the originator of divinity. The gods we herded realized their peril and turned to flee back the opposite direction, but there they found Aaina, burning towards them, screaming in rage and bristling with offensive energies.
Trapped, they had no choice. They attacked us. Emotions and thoughts, energy and matter, all of it flew at us in an orgy of sudden violence that churned the substrate of this world into a screaming chaos. All three of us linked our magics into a shield; a half-sphere of anti-magic that absorbed their attacks, sending the energy of which they were made back into into the swirling chaos around us.
They threw everything they had at us, a desperate last stand, driven by necessity and panic. All of it crashed against our defenses, the resulting streamers of magic filling the space around us with an all but impenetrable cloud. Hidden by that cloud, Ixy closed in.
By the time they realized that it was too late, it was over.
Ixy's physical body, that cloud-wrapped cacophony of maw-stalks, eye-stalks, spider-like legs and whipping tentacles, currently the size of a skyscraper, swept in, mouths snapping up the energies that were the cores of our quarry.
We came together when it was done. Inanna created a haven for us, allowing us to release the magic that held our bodies in stasis and protected us from the wild magic all around. It was a copy of our house, something she'd come up with a while back and shown to me with great pride. I had loved it, of course.
I sank into the loveseat with Inanna next to me as Aaina took the recliner.
"That's most of them," Aaina said.
"About thirty more," I replied. "And then we can start the next phase."
"Do either of you have any doubts about what we're doing?" she asked. I could see the indecision in her eyes. She was so young, and such a good girl. My heart broke at having dragged her into such dirty business.
"No," Inanna answered, her voice hard and confident.
"Yes," I added. "But at the end of the day, this is what needs doing."
Aaina looked back and forth between us, then nodded. None of us smiled.
----
Emily Windham, Wizard, Artificer
Fremont, Nebraska, at the corner of E 4th Ave and N Main St
Emily turned just in time to see the massive troll hit Jim Carmichael with a shoulder, sending the trooper flying before angling at her with no change in speed.
Acting on pure instinct, she conjured a wall of force between them. The troll slammed into it, shattering the magics that held it together with raw force, but the wall did its job, stopping the warrior in his tracks.
Emily snatched the rune-engraved knife off her belt and surged forward, jumping at the last second to put her in range of the troll's huge neck. The blade plunged in, and she released a quick burst of magic that made her legs and off hand sticky, allowing her to cling to the thing, too close for it to use its battleaxe on her.
She ripped the knife out and plunged it in again and again as the barbarian roared in pain and indignation at being hurt so badly by a foe so tiny. Emily grabbed his beard, yanking hard to bring his eyes to hers as she slammed the knife in and twisted, the magic in the blade telling her when it found his windpipe and carotid artery.
Blood sprayed, coating her face and shoulders. The troll's roars were cut off in a gurgling, breathy hiss. He stumbled, then fell. Emily rode him down, her eyes locked onto his, watching all hopes of victory, or even survival, fade from them. She lost herself in those eyes, in the mystery that was this troll's life, ending right before her. She saw the regrets, the crushed hopes, the shame of defeat and wondered at the context.
The impact as they hit the ground broke the spell.
Emily released the magic and stood up, instincts trained into her by the security troops and war wizards making her search for more threats before she could even process what had just happened. But there were no more threats. That had been the last one.
Greg Ramirez walked towards her, his rifle barrel pointed down, hanging from the sling in front of his armor and all the various attachments that he and the security troops referred to as their 'battle rattle'.
"Nice work," he said, eyeing the troll, who continued to gasp for air, the sound of his labored breaths reminding Emily of a pig squealing. She looked down, searching for that orgasmic feeling her bio-dad had so desperately wanted her to share with him, but not finding it. All she found was a sense of satisfaction, yet even that was too much.
Years of therapy, of telling her story to trained clinicians and listening to and internalizing their advice. All of it had helped her make friends and move among the normal people, but it had never erased that feeling of satisfaction. This was the fourth time she'd killed a sentient being, and each time, she felt the exact same way. It was a victory.
Her maudlin thoughts were interrupted by the bark of Greg's rifle. The troll's head jerked and deformed, a splattering of blood coming out as a .277 fury round drilled a hole straight through his temples. She glanced up to find Greg still eyeing her.
"You did good," he said, his expression showing some concern.
"I liked it," she said quietly, her eyes turning back.
"You liked killing him?" Greg asked. Emily nodded, wondering if she'd always be fucked up.
"I killed him," Greg said. "And I damn sure liked it."
Emily turned back, eyeing him with some interest. Greg was, in many ways, the opposite of her. Cool, confident, charming and just all-around well-adjusted. She hadn't ever imagined that he wound enjoy something like this.
"It means I won," he explained. "It means that big, badass motherfucker showed up here trying to bully us, and take whatever he wanted from us, and little old me stood up and said 'no', and when he tried to force the issue, I took his life away. It feels like justice. It feels like one less motherfucker trying to kill me and my friends. Damn straight I liked it."
Emily smiled. She didn't realized she had smiled until Greg smiled back.
"I read your psych eval," he went on. "I know you think you're fucked in the head, but I'm gonna tell you right now, you're not. You're a warrior, that's it. Bloodlust isn't a bad thing, if it can be controlled. Enjoying killing isn't a bad thing, if you're killing the people that need killing. Give yourself a break, girl."
He clapped her on the shoulder, then took the back of her head with his free hand and pressed her forehead to his.
"I'm gonna recommend you be allowed to join the war wizard roster. You're all trained up, you're prepared for it, and from what I've seen today, you're a fucking natural."
Without waiting for a response, he let her go and turned away, grabbing the radio fob on his armor and squeezing it.
"Black Lead, this is Black-Two Actual. All raiders at the target site are neutralized. We're commencing a sweep now, will report back in thirty mikes."
Emily smiled at his back as he walked away. A part of her reflected that he was a natural leader, knowing exactly what to say to her in that moment. Another part didn't care, because it worked. She glanced down at the troll again, and didn't see a victim.
She saw a victory.
----
Kathy Evenson, Professional
Somewhere in the ruins of an ancient city in the Seventh World
Kells shifted nervously as Kathy continued to cut chits from the electrical panel lid with the magical laser emerging from her fingertip. He held his machete, really a short sword, in one hand, and his dagger in the other.
"We really shouldn't be much longer, Kath," he said. Kathy had explained to him the difference between Kath and Kathy, and even hinted at the things she'd done while possessed by Pissface and calling herself 'Kath', and even gone into some detail about how much she hated the nickname. Kells hadn't cared. He simply agreed with her, then continued to call her 'Kath'.
And the truth was, she really didn't mind that much.
She wasn't quite sure why, though she could hazard a guess. The man was disarming to a great degree. He presented himself as a dirty wanderer, a simple, violent man who shouldn't be trusted as far as you could throw him. But within just a few minutes of meeting him, she'd seen the intelligence in his eyes and words. She had seen the integrity in his negotiations with her, and the ethics that had turned him protective when the Searchers had appeared.
And despite that protectiveness, he still managed to avoid being patronizing. When she'd told him how she planned to get his chits, he had warned her of the dangers, then agreed to come along without hesitation when she didn't change her mind. Kells was a good man, she thought, and if a good man wanted to call her Kath, she supposed she could let him reclaim the name from the hell it had once represented.
"It won't be much longer," she said. She already had over seven hundred, and this plate would bring her to eight hundred. She only needed five or six more. This deep in the ruins, there was an untouched electrical box on almost every building. Some had been corroded, but most were surprisingly intact.
As she cut the final strip into chits, a roar sounded. It was a gurgling, rasping roar, unlike anything she had ever heard before. Or rather, the first one had been unlike anything she had ever heard before. This was the third time she'd heard it, and it sounded closer than the last two.
"That's no good sign, right thur," Kells said.
Kathy finished, dumping the little squares of galvanized steel into her bag and standing up.
"Come on," she said. "We'll go a couple blocks away from whatever that was before I cut the next one."
"Aye," Kells agreed, his head swiveling on his shoulders as he followed her down the alley. Kathy took note of how spooked he was. He seemed more nervous here than he had with the Searchers right in front of him. She supposed that might have something to do with the nature of the threats. The Searchers were, regardless of power and reputation, mere humans. Whereas whatever was making that roar was clearly some sort of monster.
She led him six blocks in a direction away from the roar before she stopped to examine the buildings. They had moved into a downtown area, which was one of the reasons she had stopped. The buildings here were closer together, which should make the rest of her task quicker. She found a good cover and ripped the little padlock off, then pulled it open and off its hinges.
A mass of spiders rushed out of the electrical box. She jerked her hand away, but they ignored her, scurrying down the wall and vanishing into the cracks between the bricks, safe once again in enclosed darkness.
She began to cut as Kells again stood watch.
She hadn't even made it halfway through the panel when another roar sounded, even closer than the last, and from a different direction.
"Call it," Kells said. "Call it now, Kath. Better ye collect some more later on than deal with the beast makin' them sounds."
"What kind of beast?" Kathy asked. She kept cutting, but glanced up and around, not seeing anything but filthy, dilapidated alleys.
"Walkers, they call 'em," Kells said. "Like great spiders, but rottin' away, with bones stickin' out an' flesh hangin' off th'legs."
"Great spiders?" Kathy asked. "How big?"
"Bigger'n a building."
"You've seen them yourself?" Kathy asked.
"Only once," Kells said, his voice growing quieter. He seemed to be done speaking for a moment, staring around. But after a few seconds, he continued.
"Friend o'mine, name o' Gil. We used t'work together, he an' I. I were real new to runnin' a caravan crew back then, about ten years back. Gil were an old hand at it, though. Took me under 'is wing and taught me th'roads, as it were.
"Anyways, we'd taken a pair o' contracts. Rough ones, with a tight timetable. Merchants needed t'get to Freeman's Port post-haste. One faster'n th'other. Gil took that one, left me with the easier one, though that weren't t'say it were an easy job.
"We was in Craster's Holdfast at th'time, an smack in between there an' Freeman's Port were an ancient ruin. Big one, 'bout the size o' this'un, in fact. Normally, it took about a week t'travel between the two places, but if one were brave or foolhardy enough, they could cut through th'ruins an' make it in five days.
"Well, old Gil had that in mind. We left together, an' at th'place where ye normally would turn north t'go around the ruins, he led his caravan on straight. I prayed fer their safety that night, but never really believed anything would happen. Gil were an experienced caravaner, an' tougher'n anyone else I'd ever met.
"Two days later, we was walkin' this ridgeline north o'the ruins when somethin' called out t'me. Not sure what, exactly. I started lookin' south, scannin' the ruins, an' sure enough, I found Gil's caravan, walking down a wide road between th'largest buildings. They was movin' at quite a clip, I hav'ta say.
"I were tickled pink, at first. Because we'd made near as good a time as they had, despite movin' almost a day's north to skirt th'ruins. But as I watched, I realized that they weren't just travelin', they was runnin'."
Kells sighed, his eyes distant and full of old regrets.
"That's when I saw one. A great Walker, striding out o' th'deepest part o' th'ruins. The way it moved were like nothin' I ever seen before. It crawled along th'sides o' the ruins themselves, like a spider almost, but always with two or three feet on th'ground.
"It came fer th'caravan, and fell on 'em in a slaughter. I watched it breathe fire down on 'em, stompin' men flat with its feet an' scooping 'em up with its great claws."
He sighed again, then looked down. He tucked his sword under his armpit and used his hand to rub his eyes for a moment, before taking the blade up again.
"Killed 'em all, it did. Erry single one, as I live an' breath. An' when it were done, it went around, stompin' th'bodies flat. Never ate one, jes did all it could t'make sure that not a single survivor lived t'tell the tale. I were shook something fierce, I tell ya. Took me own caravan down off the ridge, t'avoid bein' spotted. We ended up arriving a day late, but to this day, I thank me lucky stars we made it at all."
Another sigh came, and Kathy heard the cracks in his voice as he continued on.
"Not Gil, though. Nor any o'them what worked for him, or th'merchant what hired him. A few years later, I worked up th'courage t'take a couple o'men into the ruins, t'find the bodies. I found bones dressed in Gil's clothes. I took his sword, which had survived, an' is th'one I carry to this day. I think Gil'd be pleased to know his blade had saved me life, quite a few times since."
Kathy finished cutting the cover up and stood to put her hands on Kells' shoulder.
"Thank you for telling me that," she said, her voice gentle. "I can tell it's an important story to you."
Kells nodded and sniffed once, then jerked his head in the direction away from the most recent roar. "I still think we should get out o' here, Kath," he said. "I'll face down the Searchers an' be happy o' a good death, should they take me. But them Walkers... They ain't warriors ye can face an' die with honor. One o'them things finds us, there ain't no fightin' it. We jes' die screaming, th'only consolation coming when it's all over."
Kathy weighed his words carefully. Kells knew this world far better than she did. And while she knew her own abilities far better than anyone here, she had to be mindful not to be too arrogant. Kells had told her how a single Walker had slaughtered an entire caravan of experienced fighters, led by an experienced leader.
"Okay," she said. She handed the bag to Kells. "There should be about eight hundred and fifty chits in there. You can count them out later, and I'll trust your count. After I find what I'm looking for, I'll collect the rest and we'll settle up."
"Good call," Kells said. He tied the bag off to his belt and walked to the corner of the building, peeking around. When he was satisfied, he nodded. Kathy joined him, and together, they made a beeline to the edge of the ruins.
They had made it about halfway out when another roar sounded, this one right on top of them. A rumbling crash sounded from her right, and Kathy turned to see rubble falling to the ground as something massive rose off the ground, two blocks over.
"Stars an' stones," Kells swore, then shouted "Run!"
submitted by MjolnirPants to JerryandtheGoddesses [link] [comments]


2024.05.14 21:55 LordGreim225 Beginning of the Great Assault (Operation: Rolling Erosion)

Beginning of the Great Assault (Operation: Rolling Erosion)
It had been too long. Far far too long since they had a command meeting.
(Like seriously really sorry this took so long.)
‘The situation had been developing for some time, & for a time Greim had no idea how to recover the situation as it evolved. Now however he had a plan. Not the best or most sophisticated Plan. But they were against the clock & the situation would only get worse if they waited too long.
”Ladies & gentleman. It has come to my attention that the High lords will not be sending further support for this campaign for the foreseeable future. With numerous wars against the Tyranids and the Indomitus crusades, we will have to make do with what we have. What’s more, word has reached the wider T’au Empire of our invasion of the system. We are unsure if they will be dispatching a Fleet and further military support at this time. As such we are against the clock here. If we take this system & bring them to heel at the negotiation table we can ultimately be victorious on the field & let the negotiators and politicians ensure we keep what we take. As such we will review what I have gathered From our situation.
Older situation map.
”As far as I’ve gathered we have very little progress in our assaults on the defensive lines of Camburg. We have taken the Sanguine Bridge & made ground toward but not taken the Firekeep. Ka’esh Fortress, the T’au’s primary military airbase is still operational. I’d have hoped we had taken more ground, but given our situations that occurred it’s remarkable we did not lose more ground. With the clock ticking & our pool of manpower no longer going to be increasing or replenished as easily we need to hit the T’au’s primary nerve in the Gryllus system before we are too weak to do so in the future. I had hoped further forces from other fronts could aid in this, but we are out of time & would lose ground elsewhere we can’t afford to give anymore.”
’The dark briefing room of the Strategiums holo map lit up with new icons of their situation.’
Opening maneuvers
“This plan is not very complicated in its opening moves. We will hit the T’au with sudden overwhelming force wherever we can. They need both these fortresses to maintain the defense of Camburg. Firekeep is situated on one of the only land crossings, & with Ka’esh fortresses air bases operational crossing the river with pontoons, or fording with vehicles would be far too costly, as such the Kestrels will cordon & destroy the airbase utterly. It is of T’au design & as such unsalvageable, it is to be utterly razed to the ground. The titans & a Large contingent of Aironautica will provide assistance & heavy fires support. But this is a very well defended target. We believe several T’au super heavies to be present. This mission is their atonement for previous transgressions & to prove their loyalty as good guardsman, if they succeed they will be rewarded. The large support elements is to try & mitigate the losses as much as possible & give them a fair fight. The fortress also hosts a large garrison of T’au auxiliary infantry & conscripts alongside Fire warriors, so be advised. We estimate their strength at 5,000 Fire warriors & 9,000 auxiliaries & conscripts. However the air power is their greatest strength. We will send numerous hydra flak battery squadrons to further assist in this assault.”
’He scrolled toward the Firekeep.’
”The rest of the army will hit the firekeep in force. This is a major training center for T’au fire warriors & we expect stiff resistance here. They know they’re the last line against us & Camburg itself. T’au infantry & human auxiliaries will be the bulk of their defenses. This was once an imperial installation & its architecture shows.
Example of the Firekeep curtain walls.
While this fortress could theoretically be resanctified & saved, that is no longer a concern. This fortress & its defenders must be silenced & we can’t cordon them off like Ka’lesh fortress. So its destruction is likely necessary. The Krieg 5th will bombard the fortress as will all available heavy guns not used for the destruction of the T’au airbase. The 5th will use its breaching drills to create passages to breach the curtain walls & storm the outer gates from the inside to open the gates for our forces. Once inside clear the fortress top to bottom, regiments that specialize in this type of environment will take point. If the drills fail we will bombard the fortress till it is rubble & storm it traditionally. The Titans will relocate once the airbase is most in ruin & is unable to be threaten our flanks any longer. Once the airbase is cleared our forces can also ford the rivers & begin moving on Camburg itself.
Phase II of the operation:
The holodisplay projects the capital city of the T’au Empire’s government in the Gryllus System
Camburg is a major city, the largest in the system in fact & primary seat of power for the T’au Prelate ruling over this system. It is heavily defended by both Fire Warriors, Human Auxiliaries, Kroot, & even hosts a Demiurg population alongside other client races. This isn’t going to be an easy nut to crack. While not a hive city it is still a damn big one. Multiple levels exist in certain districts that go into the earth some nearly a deep as the buildings are tall. Its population estimates vary, but we estimate several tens of millions at minimum. The city is several thousand kilometers in length as well.
A T’au entertainment Dome, a popular attraction in one of the eastern city Parks This one is primarily used by the water caste, where public debates into philosophy & questions are discussed at length for hours & hours on end in a unique sort of Diplomatic debate Sport that seems popular among the caste.
The largest subterrainain district in Camburg in the older human districts. T’au technology & human culture blend. This area is the entertainment
A Auxiliary conscripts sketch of Mesme Districts Curtain walls. The T’au primary Barracks and Fire Castes living quarters are situated in between the T’au made eastern portion of the city & older human settlement next to the Etherel prelates primary residence & government building. Security is tight as such & these walls are a major line of defense for the leader of the Gryllus system. The artist was captured in a recent raid & this was found on her person. She has since been taken for further questioning & is scheduled to be sent to the Penal Colony Agri World in thanks for her cooperation.
The Aun Reach Compounds view of the city. This is one of the most heavily defended regions & buildings in the entire system.
An Artists depiction of the local peacekeepers of Camburg. This station is run by both humans & T’au. Despite what one might think, water caste primarily makes up the bulk of law enforcement in the T’au empire. Their diplomatic skills
One of the T’au loading bays & Battlesuit Armories. The heaviest suits that are more akin to flightless walking tanks are stationed in Camburg as a last line of defense. Though not numerous, there destructive power is equal & or super-passes any Imperial superheavy & some are even designed to hunt the might god engines if rumors are true.
As stated in a previous debriefing. The T’au Auxiliaries defense corp has taken its toll in this war & its numbers once in the millions of volunteers are now being supplemented by conscripted soldiery. These troopers are given quick rudimentary training & their equipment now shows it. Once wearing full combat suits able to help regulate temperatures & have built in comms. Now these fresh soldiers are given basic fatigues, a chestplate, & a padded kevlar like hood designed to protect them from shrapnel & weather. Their primary weapon a “Pulse Defender” is a semi auto Pulse weapon with no stock or advanced scope beyond basic iron sights
‘The intelligence dockets were detailed & more information could be provided if asked but the lord general continued.’
Icons lit up once again like before one the map with new objective markers highlighted in gold for priority & green for non essential or secondary.
“Our assault on Camburg will be absolute & to hammer home our advantage in numbers We still have we will strike with force on the Western half of the city. This is primarily the older settlement from the original human colonists. As such the architecture will primarily be imperial of origin in certain areas. However expect Xeno buildings & designs added as well. If things go well enough attacking the airbase Kestrel & titan forces will join us from the north, though this plav can operate without them. As we approach the city, first blood will go to the Astartes, if they are willing. Any space marine compliments available will attack the Spaceport in a rapid shock assault via however they wish. Anti air is present but I doubt that can stop angels of death for long. Their mission will be to destroy any T’au air assets capable of defense & reduce the spaceport or any ships present to nonfunctional. This will eliminate the threat they can evacuate their leadership before we can reach him. After they have caused enough damage they can withdraw at their discretion.”
’He panned over the guards & knight elements.’
”We will begin with a bombardment of the outer defenses & target troop staging areas such as Barrack’s & Aun‘s Reach. This is a civilian rich environment. They will likely try & flee from other gates. Hopefully in the east where they are out of our way & hamper the T’au’s movements. Once we have a breach alert all personnel to increase pressure & pour all available units in. Once we are inside the fun part starts. We expect stiff resistance, barricades by conscripts. Murder holes, emplaced T’au turrets & every vehicle & battlesuit they can throw at us alongside infantry. This will be a war of Rats, warrens & destroyed buildings will become fortresses in their own right. My regiment is specialized in shock assault & hive warfare, this will be our element. Many of you I know it will be the same. I will make my headquarters in Alexia‘s Mercy Basilica as it’s old, large & sturdy & capable of holding what I need Being close enough to our lines in the north for further resupply. Our greatest challenge will be Aun’s Reach. This is the resident of the T’au Prelate Aun’Ui Vior’Shi, they will do anything to defend him. He is priority one, take him alive, if we do. We could force the entire system wide T’au force to surrender, We expect other Ethereal to be present as well, kill or take them alive if you can. That massive structure is the central nerve of the T’au forces here in the system. Speaking of Ethereal's there is a target of interest regarding that.
’He pointed to objective J.’
”This which we have dubbed Seekers Rest, is a facility reserved for a T‘any sub group called Yasu'caor or Seekers in gothic. This seems to be a philosophical concept but its administrative one is something analogous to an T’au equivalent of an Inquisition.“
‘There was a pause with such connotations.’
”It’s members are exclusively of the Ethereal caste & while I suggest you research them with data that can be provided, they will often be accompanied by retinues of varying backgrounds including there client races both of militant & other backgrounds. As such capturing this facility & its occupants would be a valuable asset. If needed I’m willing to provide rewards to the soldiers who bring them in, & no it would be open to units who assisted them as well equally. This mission may require a more subtle hand but I’m open to suggestions.”
“The T’au military commander is one named Stoneguard. There are other forces present alongside fellow T’au military leaders. Stoneguard believes in a patient hunter tactic of his species. He is patient & calculating & usually defensive, a dangerous combination for a defensive commander. Goad him as much as you can but do not fall for easy traps. Draw him in & lure him to situations he can’t win either way. We won’t take the city in one swift strike likely. But if we do this, we could cripple its defenses & make the other half much easier to take. I will now open the floor to discussion of tactics & methods for making this a reality.”
‘He sat down & let the projection stay.’
(Estimates for enemy forces to be determined. We should outnumber them in most scenarios but they will be dug in more often then not.)
submitted by LordGreim225 to war_for_Gryllus [link] [comments]


2024.05.14 21:41 krabottke RTS game idea set in the pacific theatre bringing back Factions from Generals

English is not my mother tongue, so please have patience with my writings
This just came to my mind and I wanted to share it with you and maybe start an interesting discussion.
I am a long time fan of different RTS Games, ranging from Red Alert 2, Generals, World in Conflict, Company of Heroes but also Anno and Age of Empires. All of these games have unique features that I would love to see and play in a combined game, setted in modern or near future times.
The game would set in the pacific and would bring back the classic Generals Factions USA, China and GLA/Mercenaries in amphibious warfare, bringing back sea, air and land units, fighting on deserted Islands in the tropics, big cities near the water in the phillipines cold conditions in the Aleutean Islands. Thick rainforest will camouflage your units from drones flying overhead. Rivers floating thorugh the islands will allow for quick hit and runs of fast moving boats. A storm makes receiving call-ins impossible. The focus lies on infantry, Tanks are hard to get but even more powerful when fielded. After receiving a promotion you can finally call in an Amphibious Assault Vehicle, transporting your troops behind enemy lines and provide fire support along the way. Small airdropped buggies racing over the one asphalted road on an island, sorrounded by deep woods, starting loitering munitions behind the front line which will be directed by frontline troops.
You will have few ressources, big maps which challenging and ever changing environments, bringing unique strategic opportunities.
When playing the US for example you would start with a three man Scout Team, landing on an unknown island and find a place along its coast to call in a seaborn Logistics-Drone for starting up your base. This could be shore based to provide for maritime units but be easier to spot or more towards the inward of the island for astealthier approach. Once the base is established you will need to secure the flow of ressources. This could either be ore or rare earths found on the island or supplies coming from outside of the map via Drone delievery.
Since scouting is a vital part of the game you will then field a two man Long range recon patrol team, steahlted all the way but highly fragile. You send them to explore the island, to find ressources or the enemy. Once they make contact you make use of their special ability – they lay down a volume of fire to supress the enemy squad and make a fast escape. Now you know where to go next and plan your army composition accordingly.
Just a quick idea, I would love to know what you guys think? How would the GLA and China play in these circumstances?
submitted by krabottke to commandandconquer [link] [comments]


2024.05.14 21:21 PaleoWorldExplorer My Idea for the New Sequel's Plot: GxK: Pandemonium

My idea for the GxK sequel plot would begin with Godzilla waking up from his sleep in the Colosseum and returning to Tiamat's former layer to complete his evolution. Fast forward a few months later, and Godzilla emerges from the lair, completing his evolution and starting to look a little bit more like Tiamat.
Fast forward a few years, and Monarch detects two previously unknown Titans emerge from the Hollow Earth, Titanus Qalupalik, an ugly serpent-like fish or amphibian emerging from the Arctic Circle, and Titanus Dakuwaqa, a shark Titan emerging from a portal in the sea near Kadavu Island. Monarch figures they are here to take over the niches left by Scylla and Tiamat. Godzilla encounters Qalupalik first, who is combative, and they get into a quick one-sided fight which forces Qalupalik to submit. Godzilla gives her a pass and accepts her to take Tiamat's place. Then Godzilla meets up with Dakuwaqa, who begins a ritualistic dance of sorts to gain Godzilla's approval. After Godzilla inspects him and his demeanor, he accepts Dakuwaqa to take his new territory. Then, Godzilla moves to Madagascar to rest.
On the human side of the story, public outrage over the incompetence of both Monarch and world governments to prepare for these Titan attacks is at an all-time high. Governments are now arguing over how to deal with them. Some leaders want to eliminate Godzilla because they believe Godzilla is going to attack them anyway regardless of whether they provoke him or not and that he is too powerful to let alive. Others want to focus more on a Hollow Earth takeover and declare war on the Kongs because they fear that they can plan another attack on the surface world. Monarch tries to assure them that such an event would not happen again because of their change in leadership, but many are still unconvinced. The American government, along with other NATO countries, begin investing in developing a new type of military weapon to deal with Godzilla, the Super X. They also are trying to seal up the holes left in Hong Kong, Cairo, and Rio de Janeiro to ensure nothing from the Hollow Earth can use those portals to invade the surface world again. Monarch gets into heated conflicts over world governments over the portals, as they want to keep a few open for research purposes among other things. The governments relent and allow the portal in Barbados to remain open but require them to invest in extra security in case of an emergency.
Returning to Godzilla, he is suffering from irritating skin parasites (these parasites would be Shockirus, Endoswarmers, or an original kaiju). To deal with them, he begins trying to scrape them off by rubbing himself against the seafloor near the coast of Madagascar. He also tries reaching for some with his jaws and claws. The people on the beach are witnessing this as it is happening, and once Godzilla gets rid of most of the parasites, the beachgoers realize that some of them haven't been killed yet, and as they are aggressive and still larger than humans, they emerge from the shore to attack humans. But this terror is short lived as Godzilla quickly comes in to finish them off. Godzilla then returns back to the water but stays close enough to the island where people can clearly see him. He floats in the water, similarly to a crocodile, with his head and eyes above the water. He is staring at the people and the coasts intensely, which makes the beachgoers feel uncomfortable. Then, it transitions to some flashbacks where we see Madagascar 5 million years ago. These flashbacks would likely be of Godzilla's memories of his youth, from his birth to the other megafauna that used to exist on the island back in the day. Then, it would transition to another flashback where Godzilla encounters some indigenous people on Madagascar as a more mature individual. He curiously stares at the people and the chieftain looks back with great reverence. The people bow and begin to worship him, and Godzilla continues to look at them tenderly. Returning back to the present day, Godzilla lets out a deep low bellow, which gives off the impression of sadness. In reality, Godzilla is upset that he has become more disconnected to the world he protects and now feels like his life has become nothing but fighting to protect it without being able to take pleasure in its wonders.
Switching the attention to Kong, a fight sequence occurs between Kong and another Great Ape wielding a heavy machete. They are fighting in the battle arena as some apes watch the fight while others are busy doing other things. Kong prevails and the Great Ape falls to the ground. After the fight, Kong helps the Great Ape back up. It turns out the fight was nothing more than training; one of the things Kong has begun to do since his rise to power is to teach his people self-defense. As the audience gets a better look of what life is now like in their layer, it is revealed that Kong has recruited a group of Great Apes to assist him in pushing forward his policies. For example, there is a group of Great Apes that are tasked with keeping track of their inventory and rationing their food and water for the tribe. Another group was tasked to build a safe bridge replacing the giant skeleton, which was at this point completed. Others are taking care of the children and so on. Then there are apes that are farming fields of crops, which Mothra periodically visits to pollinate. Shimo, meanwhile, is just chilling with the apes and is not confined to her pit anymore. Kong has no generals or anyone with military roles as he has no interest in conquest and does not see the need for an army at the moment. Kong also does not allow anyone to gather food or water on their own except for him, because he does not want to put anyone else in danger. He meets up with Suko after his duel and is approached by Boots, who is also now a trusted advisor to him, and is alerting him of an approaching Titan. It turns out to be a squadron of Monarch HEAVs and Jet Jaguar, piloted by Trapper. After the fight in Rio, Monarch sent expedition crews to visit the Kong lair, and were horrified by the living conditions that Skar King created. So, they planned an initiative to deliver humanitarian aid to the apes, providing them with food or water, and also trying to make diplomatic measures with them and the Iwi tribe. They have developed a new type of bioengineered crop made from various Hollow Earth flora and Titan cells to feed the apes (which can be a set-up for Biollante in a future installment) and a new type of HEAV that can carry a heavier load to transport these resources. They also created a humanoid mech named Jet Jaguar, piloted by Trapper, which serves as both a diplomat and a vet, fully equipped with veterinary tools that allow it to treat pathologies for Titans, including the Great Apes. In addition, Monarch has rebuilt the Titan Hunter with some improvements as NATO voted to force them to reconstruct it as a self-defense weapon in case of another Titan attack. Since that has not happened yet since the Rio attack, the Titan Hunter has not yet been used. Jet Jaguar and the HEAVs are arriving at the lair with another shipment of resources, including more tools for the apes to plant their own crops. While the Great Apes begin to collect the shipments from the HEAVs, Kong greets Jet Jaguar, who is here to treat a Great Ape with severe physical ailments. This ape has torn tendons and ligaments from slave labor and requires casts for all of his limbs. The challenge with treating the apes is that they are still cautious of foreigners, so Monarch has had to learn patience when working with them. They also have only one mech to perform surgeries with, so they can only treat one ape at a time. Kong and Jet Jaguar meet up with the patient, an as they perform surgery, Kong has to be with the ape to soothe and comfort him as Jet Jaguar begins surgery. After a successful surgery is completed and the Monarch team departs, Kong sits back and looks at his tribe. He begins to have feelings of self-doubt, that he is not up for the task, despite trying his best. He also still feels Skar King's presence, as the pain and damage he has caused still greatly lingers even after death. Kong begins to suffer from insomnia and nightmares from Skar King, showing his presence is still strong and relentless even after death.
Then, the Monarch team visits the Iwi city and delivers the rest of their resources which were designated for them. Here, in this scene, while the audience gets a better glimpse of what life for the Iwi is like, they also get to see Phosphera, another guardian Titan (The best explanation I can come up for why Phosphera did not show up to fight Skar King in the previous movie here would be that she was in a metamorphosing stage during the events of GxK and was too immature to safely break out of her cocoon until after the events of the movie.)
Back on the surface world, in a lab somewhere in the U.S, scientists are experimenting with a genetically modified colony of Shinomura, which would be the main antagonist(s) of the first half. These scientists work closely with the federal government. They believe that it would be more effective to genetically engineer a kaiju superbug that can quickly evolve, spread and annihilate the Hollow Earth ecosystem at much lower costs than constructing mechs which take much longer to do and a lot more money. The cells are dormant and can only be activated by exposure to radiation, which is why Godzilla does not detect them or see them as a threat. The cells are transported by a ship to North Carolina where another portal to the Hollow Earth has been opened. The military plans to release them into the Hollow Earth and then quickly seal it, but it is backfired by a group of mercenaries who attack the ship and want to take the cells for themselves. Unfortunately, the cells are released, and they are not far from a nuclear power plant which also happens to be using the pink super charged radiation gathered from the Hollow Earth, so the cells multiply and grow, turning into a swarm. The cells combine into arthropod like monsters that are too small to be Titans but large enough to attack humans. They begin attacking nuclear plants and surrounding cities while others retreat into the Hollow Earth, which catches Godzilla's attention. Mothra gains wind of it too and emerges onto the surface world to aid Godzilla. By the time Godzilla gets to North Carolina, the swarm has absorbed enough energy to combine into a singular, massive, supercharged form that rivals Godzilla in size. They begin to fight, while the military decides to resort to Plan B and send the Super X against Godzilla. The first battle is fairly even until the Super X begins to attack both Shinomura and Godzilla, blasting chunks of Shinomura away. It becomes a three-way battle until Shinomura escapes and retreats into the ocean while Godzilla is distracted fighting the Super X. Mothra eventually arrives and Godzilla and Mothra destroy the Super X. Then Godzilla pursues the main Shinomura heading for Japan while a few other smaller colonies move to other locations.
Back in the Hollow Earth, the Shinomuras that escaped there quickly grow and begin running amok on the planet. Kong is travelling with Shimo and Suko. They are gathering more food and water to bring back to the tribe, but their trip is quickly interrupted by a squadron of Shinomuras that have combined into their arthropod like forms but now rival Kong in size. Kong leaves Suko with Shimo and takes them on himself. He has no problem ripping the Shinomuras apart with his axe and bare hands. He overpowers them individually, but as the Shinomuras recombine and reshape themselves, they begin to overwhelm him. He notices Shimo and Suko are prompted to do something about it, even though he doesn't want them to, but eventually relents and retreats into a nearby body of water to shake them off of him. Kong quickly jumps out of the water and Shimo freezes and traps the Shinomuras in the water. The trio realize that even more Shinomuras are on the way and transforming into something deadlier. The three immediately turn back and run straight for the lair. As they are running, Kong gets flashbacks of being pursued by Skar King's goons; the Shinomuras remind him of the destruction and chaos that was left behind in Skar King's advance. Kong calls out to the apes farming as he makes it back to the lair and motions them to get inside immediately. He closes up the entrance and warns everyone of the emergency. He has everyone gather all of the resources they have and take refuge in Shimo's former lair, which they now use as an emergency bunker. Boots signs Kong what are they going to do next, and Kong admits he doesn't know, but he intends to be the one to check when it is safe to leave again. Meanwhile, the Iwi are in a similar predicament and Phosphera swoops in to defend the barrier against the invading Shinomuras.
In response to all of this, Monarch sends militaristic HEAVs to neutralize the Shinomuras and has Trapper (or some other character) tasked to pilot Titan Hunter to pursue the main Shinomura on the surface and kill it. Kashiwazaki is evacuated before Shinomura arrives on the scene. Shinomura begins to attack the Kashiwazaki nuclear plant when Godzilla and Mothra arrive to fight it once again. As this is happening, the other colonies arrive to other regions of the world, gaining more strength and attacking other major cities. Godzilla notices this and is conflicted on how to deal with the threats as he is fighting, but Jet Jaguar arrives in Kashiwazaki to fight Shinomura. Godzilla charges up to attack Titan Hunter, thinking he is a threat to him just like the Super X, but Trapper notices this and bows to Godzilla before he can attack. Godzilla accepts this surrender, but quickly shifts his attention back to the Shinomura. Eventually, Titan Hunter, Godzilla, and Mothra defeat the Shinomura, but soon after, several Shinomura supercolonies that supercharged themselves on Hollow Earth energy have reemerged on the surface world to the point where there is at least one attacking each continent of the world. The largest and most powerful colony is in the Yucca Mountain Nuclear West Repository in Nevada. Godzilla is forced to send his alpha call and awaken all of the surface Titans to attack the Shinomuras, so battles begin breaking out across the world. But Godzilla realizes it is not enough and ventures into the Hollow Earth to get more help. Mothra and the Titan Hunter stay behind to hold the line while Godzilla is away and Mothra moves on to Nevada to tackle the Shinomura there, and the Titan Hunter follows her.
Most of the Titans appear to be holding their ground for the most part, but not outright winning either. However, they start to have more problems as some Titans take advantage of the chaos to pursue ulterior motives. Amhuluk wants to fight to claim his desired territory in the Amazon again and travels to the Amazon to fight Behemoth over it and causing a three-way fight between them and the Shinomura colony attacking the region. Meanwhile, in the Hollow Earth, Camazotz reemerges and sends his minions out to devour everything in their path, including the smaller Shinomuras. So Amhuluk and Camazotz become the main antagonists during the second half. Some of the hell swarm attacks the ape lair, and Kong leaves to confront them before they break through. He is able to kill a large number of them, but there are too many for him to handle, forcing him to retreat back into the lair. Several escape into the lair, which Kong is able to kill. When he reunites with his people, he gets more flashbacks of his memories of both Camazotz and Skar King. The attack of the hell swarm reminds him of the invasion Skar King launched against the Hollow Earth and surface world a few years back.
Godzilla travels through oceanic Hollow Earth portals and passes through various ruins of extinct Hollow Earth civilizations along the way. He detects Amhuluk's movements and realizes what he is doing. Godzilla gets really mad, but reluctantly continues on his current path as going back to confront Amhuluk would take up too much time and energy. He makes it into the Hollow Earth and heads over to the ape lair and finishes off the rest of the hell swarm that was still attacking the lair. Afterwards, he charges up his breath and blasts the entrance open again, startling all of the apes. Kong grabs his axe and gets in a defensive position, but after hearing a roar realizes it is Godzilla. He calmly walks into the ape lair, but the other great apes become angry and leave the bunker to mob, surround and harass Godzilla. Godzilla does his best not to escalate tensions, but snaps his jaws, hisses, and sometimes pushes the apes away. Kong roars at the apes and directs them to move away from him. The apes follow his orders and Kong approaches Godzilla. He realizes that he has called on him for help against the Shinomuras. Kong decides to go with Godzilla but does not want to bring Shimo or any of the apes with him. The apes beg for him not to go, and even Shimo seems to cry out for Kong to stay, but he rejects allowing any of his people to put themselves in danger, and he puts Boots in charge while he is away. He says one final goodbye to Suko and leaves with Godzilla.
They have to fight off many smaller Shinomuras while travelling to the surface world while heading for Nevada. Meanwhile, Mothra and the Titan Hunter are already there fighting with the super Shinomura colony. The fight is rather even, but Trapper feels like the fight is going to quicky turn against their favor if they do not get backup soon. Some drones and fighter jets arrive to strike the Shinomura. Eventually, Godzilla and Kong arrive to fight the Shinomura, but Kong notices the Titan Hunter, and has a vision of Skar King, seeing both the Titan Hunter and Skar King as the embodiment of cruelty, destruction, and conquest. Kong attacks the Titan Hunter out of anger, forcing Godzilla to be the one to shove Kong away and break it up. Kong takes a closer look at the Titan Hunter and realizes that it is not the same pilot as the one that hunted Hollow Earth fauna. The Titan Hunter bows to Kong to show he is on the same side and they resume fighting the Shinomura. So, a large portion of the movie would be showing scenes of the Titans fighting the Shinomuras at random intervals, giving a glimpse of what is going on in all of the areas where fights are happening.
Shifting back to Godzilla and Kong's fight, things begin to look grim as more Shinomuras arrive from the Hollow Earth and combine with the supercolony, and Godzilla, Kong, Mothra, and the Titan Hunter begin to struggle against it. Godzilla is still capable of holding some of his ground, while Kong and Mothra are forced to step back as close-range combat is no longer viable. The Titan Hunter gets beaten up really bad and seems to be done for until an ice blast hits the Shinomura. It is Boots, who is riding Shimo, and has gathered the strongest and physically capable apes to help their leader (A fairly large number of fit apes were left behind to care for the elderly and the children). Kong does not know whether to feel happy that his people have his back or mad that they disobeyed his orders but regroups with them regardless and regain their edge against the Shinomura. Then we see more scenes of the other fights going on around the world before Kong's army, Shimo, Godzilla, Mothra, and the Titan Hunter defeat the super Shinomura. While the organic Titans return to the Hollow Earth to finish off the Shinomuras still running around in there, the Titan Hunter lags behind from all of the damage it has sustained, but the pilot persists with helping the Titans.
Back in the Hollow Earth, Godzilla, Mothra, Kong's army, and Shimo run through the Hollow Earth, assisting the local fauna in fighting off the Shinomuras. The Titan Hunter tries its best to follow them and fight off the Shinomuras, but they eventually overwhelm them, forcing the pilot to eject himself. Luckily, a HEAV is nearby and is able to rescue him. Then, a good chunk of the plot would then focus on shifting back between the Hollow Earth fight and the rest of the fights happening on the surface. Kong directs a portion of his army to join Phosphera in defending the Iwi city, which is now under attack by both Shinomuras and Camazotz's minions. Phosphera is close to dying (and eventually does), but the apes are able to kill most of the enemies while the rest retreat. Godzilla and Kong split up, with Kong pursuing Camazotz and Godzilla returning to the surface to confront Amhuluk. Kong leaves Boots in charge of his army and takes a few other trusted friends of his to confront Camazotz, but Shimo follows them, wanting to accompany them. Kong gets more flashbacks of Skar King when he used Shimo to try to execute him, and Kong was unwilling to let Shimo go with them since he did not want to use her for fighting his enemies. Shimo persists and eventually Kong reluctantly lets her join them.
Back on the surface world, Behemoth is not faring well against Amhuluk. The Shinomura colonies in the eastern hemisphere begin to lose the fight and as some of them are killed, the victor Titans travel to regions of the world where they still persist. In South America, however, the Shinomura colonies are still giving the defending Titans a hard time. Behemoth and Amhuluk killed the Shinomura colony, but to Behemoth's dismay, Amhuluk absorbs the remains of the Shinomura colony. It is close to killing Behemoth until Rodan shows up to fight Amhuluk. Rodan quickly gets the upper hand over Amhuluk with his airborne abilities and greater agility. But Amhuluk is not affected that much by Rodan's fiery attacks, as he reinforced his body with fire resistant plants like redwoods. The tables turn on Rodan until Godzilla emerges to fight Amhuluk. So Rodan and Godzilla tag team Amhuluk while Behemoth tries to get the strength to get back up.
Meanwhile, back in the Hollow Earth, Kong, his few trustees, and Shimo are looking for Camazotz and travel through a dark, stormy stretch of rough, mountainous terrain. They find Camazotz in a plateau surrounded by a supercell. They see that Camazotz's minions are feeding him, and he is gaining strength from the radiation that his minions got from hunting Shinomuras. So, Kong, his trustees, and Shimo fight the hell swarm and Camazotz. At this point, the Shinomuras are losing out on the fight with a few large colonies remaining, and Amhuluk and Camazotz become the main threats now. The plot then moves on to showcase some of the final remaining fights between defending Titans and the last Shinomura colonies and see the fights end with the Shinomuras killed. So, the main focus turns to Godzilla's fight, Kong's fight, the fight at the Iwi city barrier, and Boots' crusade to kill the last Shinomuras, which is coming to an end. The fight between Kong and his allies and Camazotz eventually breaks through onto the surface in Canada. Camazotz creates a supercell storm and begins getting an upper hand against Kong and his allies with his new power up. Back in Brazil, Godzilla eventually kills Amhuluk and Rodan and Godzilla both head to Canada. Behemoth gets the strength to get back up.
Back in Canada, Kong and the apes come up with a new strategy to cover their ears with dirt as protection against Camazotz's sonic screams. Kong then tries to do the same with Shimo, but when he does, Shimo does not like the sensation and pushes Kong away. He does not bother trying again and tries to kill all of the minions which are biting him and the apes and causing too much blood loss. Shimo does not fare well against Camazotz despite her size as his cyclone and sonic scream overwhelm her ice breath. Eventually, Mothra emerges to fight him after dealing with the last of the Shinomuras and blasts him with her god rays. Highly stunned and weakened, Kong grabs ahold of Camazotz and notices Rodan approaching to help. He throws him at Rodan's direction, who grabs him with his talons and starts burning him. He holds him in place for Mothra to shoot Camazotz with her webbing. Then Rodan drops Camazotz and Kong finishes him off.
Godzilla arrives onto the scene not long after and shoots his atomic breath to eliminate Camazotz's storm. With all of the hostile Titans dead, Godzilla almost sends the Titans back to sleep, but Mothra approaches him and begins to communicate. The plot then ends with Godzilla returning to Madagascar to take a rest at the coast and watch life as it happens on the island. Kong returns to his people in victory, and they are finally able to leave their lair safely. And Mothra takes over Godzilla's role of balancer, allowing Godzilla to take his well-deserved vacation. This idea of a plotline would mean the movie would be 2 hr 30 min or even 3 hrs so we get the most fighting sequences out of it. I know I glossed over a lot of the human aspects and that I left a lot of the specifics of how a lot of the fights between most of the unseen KOTM Titans would look like, so let me know what your thoughts on this are.
submitted by PaleoWorldExplorer to Monsterverse [link] [comments]


2024.05.14 20:09 Petroleum_Jelly_Bean With regards to the NEP criticism post (

Dear SiMadam Maple Hams,
A lot of these claims are not the fault of the Naval Experience Program (herein referred to as the NEP).
The NEP has no control over the activities of PAT platoon units. If these units do not place their Sailors into their next courses - then they are failing their own sailors.
I know a lot of actual sailors who have been wasting away on pat platoon waiting for their initial trade course to start.
This has been normal since time immemorial. It was bad during COVID because measures were in place and courses were outright cancelled, but prior to that - most trades were running 1-2 courses per year. Now some trades are running 3 courses a year.
I would also like to point out that NEP candidates cannot compete with any sailors waiting for their trades course because NEP candidates first have to actually sign a contract after picking a trade. Once they pick a trade, they will have to wait with the rest of these Sailors in PAT platoons.
Now I’m seeing 1 year contract NEPs, with no trade and no requirement to extend, getting NETP before actual sailors.
Also not the NEP's fault. Any unit can nominate a Sailor for NETP. You can email the NFS(A/P) NETP Booking Cell and the people there are very nice and helpful and will happily load Sailors. All you need to do is ask for the course list, pick a course date, fill in the form with the Sailor's name, rank, and service number - and boom. That Sailor is loaded.
Between May 16 and October 01 of this year, there are a total 8 NETP Courses scheduled and are capable of handling maybe 20-25 Sailors.
And the sad fact is... They have had to beg units for people to enroll - otherwise they would have to cancel the course... I know for a fact they had to cancel two courses this year already, so if you personally know any units that have Sailors that need NETP, then please give them a call!
They’re doing dive courses, I even heard of some attending clearance diver selection (might be a rumour), before actual sailors who have been requesting it for years.
For the third time, this is also not the NEP program's fault, nor is it outside their control.
FDU(A/P) publishes a list of scheduled courses every year. Rescue Swimmer, Port Inspection Diver, Supervisor Courses, Ship's Team Diver, Clearance Diver - you name it.
A person interested in this course must first submit a memo through their chain of command, Dive Officer, and complete a checklist with their unit's Health Services to pass Dental and Part 1 and 2 medicals (actual requirements vary depending on the course).
This process can last weeks to several months - and that depends on how much support a Sailor gets from their CoC and Health Services unit.
Now again, like the NETP situation if units do not support their Sailor's applications, then that Sailor goes no where. The NEP is not actively nudging these Sailors off courses.
If anything, the NEP is actually making some of these courses possible because FDU(A/P) is not getting enough people who are properly processed with completed checklist to actually show up ready for the courses!
So far this year 1 course almost got cancelled - but because the NEP was able to provide bodies, they were able to run the course!
As I write this, a course in June is also currently in jeopardy of being cancelled due to not having enough enrollees.
The NEP is actually at the back of thr priority list. First are ships, then individual applicants, and lastly somewhere are the NEP.
So no, the NEP is not stealing spots off Sailors who have been waiting years for their dive course.... The NEP is doing everything right within their power to make sure their candidates have gone through official channels to get their applications and checklists completed, and by doing so, providing enough bodies for FDU to actually run courses.
And yes - one NEP candidate from the East Coast and one from the West Coast have completed Clearance Diver training.
One did not get selected however, but that is the Clearance Diver unit's perogative. (Its called Selection after all).
But can you really fault these two NEP candidates for passing a physically and mentally demanding course...?
The programme is a complete ruse designed to make these people have a fun year that they can brag about to their friends and hopefully they’ll sign a real contract.
Not gonna lie, that is the intention.
We want sailors. We NEED sailors.
If it gets them through the door of recruiting, and if they sign a new contract to continue being in the Navy - then by all metrics the program is working.
And so far, I have seen only 1 person out of 75 that has voluntarily released in the 1 year this program has run.
Morale in the fleet is getting beat down lower everyday and watching these people come in and take your spot on the course or sail you’ve been dying to get isn’t doing any favours.
If the argument is that *"NEP candidates are having fun, but people in the fleet aren't" *then something else is wrong in the fleet, and the NEP is not the cause of that - with the reasons I have listed above.
Each and every unit, ship, and organization within the CAF and the fleet are near seperate entities - each with their own challenges.
Saying that the NEP is making life worse for these units has no basis in reality. The NEP is not all knowing, nor does it have the power to make random people's lives miserable.
It's like saying HMCS Montreal is having fun sailing, while HMCS Frdericton and HMCS Chalottetown are sad because their ships are broken. It doesn't make sense.
It doesn’t even make any sense for the navy to be spending the money on these people getting courses they don’t need.
First off, the way the military does things is we are given a budget at the start of the fiscal year.
This budget is identified and allocated way in advance of an intented purpose.
For example, the CAF is given a budget. This budget divided between the Army, Navy, and Air Force. This is further divided into other units within these branches.
The Navy and the CAF has identified the need to create a program to encourage civilians to join the Navy, and retain them after their initial contract. The Government has approved this program and allocated a portion of this years' budget to fund this program.
This program, the NEP, is doing its best with the money allocated to them to ensure that the sailors under their care are taken care of and given enough positive experience so that they hopefully willingly sign another contract, so that our Navy has enough Sailors in the future to sail our ships and complete our missions.
If we don't move heaven and earth to get these Sailors now - then even people who have joined the Navy normally like you and me will be unable to sail in the future because ships are just severely undermanned.
Also I would like to share a personal anecdote...
My RQS3 course had 12 people. Of those 12, after four years 6 had left the forces due to one reason or another.
In my trade, you can apply for a Specialist skill within a Specialist trade.
The Navy will train you and fly you to whatever ship to complete your course. Basically whatever is needed to ensure you pass that course.
All you have to do is study hard.
I have seen people who pass this course - and then end up not sailing and then they lose their qualification.
This, after the Navy spent so much resources, money, and man hours into getting these Sailors qualified, but then they just up and decide this isn't for them.
The argument of "why are these NEP candidates getting this and that when they leave anyway?" is severely misguided when you and I both know there are already people in the Navy who throw away opportunity to the winds...
So hopefully dear SiMa'am Maple Hams, please reconsider your opinion on the program.
In short, the NEP is not stealing resources from othe units.
The NEP is operating within the resources and mandate given to them - and in some cases, actually directly or indirectly contributing to the success of other units in the Navy by providing an investment of manpower that we badly need.
If we were like other NATO countries, then I would argue that this program is unnecessary if we consider the option of outright mandatory military service and conscription.
But we are not like those other countries, and we do not have the option of conscription...
So we have this program instead.
For your consideration, SiMa'am.
PS, I would personally like to extend my thanks to the crews and personnel of the following units for supporting the NEP program:
HMCS St. John's (they have been our most supportive unit).
HMCS Ville de Quebec (thank you for taking time off your busy schedule for allowing job shadowing for the NEP candidates).
HMCS Chalottetown (thank you for taking care of our candidates during your deployment. we know the sea state between Iceland and Halifax was bad, but that didnt let your crew from throwing the NEP candidates to the side).
HMCS Harry Dewolf (your willingless to employ NEP candidates allowed them to become familiar with the platform, and sets the candidates up for success)
NFS(A) Scheduling and Booking Cells (you have always accomodated our requests and has never let us down when we needed help)
Tribute Tower Galley (thank you for employing our candidates and for providing them with delicious food - some of our candidates have never eaten this well in their life)
Juno Tower Accomodations and Booking Cell (you are the first people we contact to get our NEP candidates set up after CFLRS, and without your help we wouldn't even be able to do anything)
CFB Halifax Dockyard Gym and CFB Shearwater Gym (thank you for accomodating our fitness related requests, including letting us borrow the gym so our candidates can see what it is like to swim for their life before they apply for courses)
FDU Atlantic and Pacific (we apologize if we had sent people who were not physically able to complete the courses you offer - to be fair, they are really hard, but we are working on making the quality of people we offer to send better. Hopefully we can continue sending candidates to fill in courses so they do not get cancelled).
Clothing Stores (thank you for setting up our candidates with their kit!)
Base Logistics, Maritime Operations Group, Fleet Padre's office, Fleet Master Sailor and Junior's Mess, FMF Cape Scott, Halifax MFRC, SISIP, PCC(A/P), Health Services Stadacona, TEME, CFLRS, Recruiting, Public Affairs, MARLANT/MARPAC, and the various units all over - for reasons too many to list, we thank you for supporting the program in all the unique ways you do.
Despite what some may say about the Naval Experience Program - all of you have given the program all the support the program could ask for and more.
If you all didn't care, then we wouldn't be here.
Disclaimer: These are my own opinions and does not reflect the official position of the NEP, the Navy, the CAF, or the Government of Canada.
submitted by Petroleum_Jelly_Bean to caf [link] [comments]


2024.05.14 19:54 NekoJustice Roll20 Battle Report 3: Battle For The Big Drill!

Hey all!
Today's battle report is a 1000pt. Simple Battle, featuring a terrain piece that is pretty unique! Once again, my opponent is the dastardly daisucce. Per his request, the center of the map is dominated by a massive boring drill. The center control point is in the middle of it, with two arms (in green) that rotate 90 degrees clockwise after each Round. The center point is on elevated High Ground indestructible terrain; the arms are not invulnerable, however. Surrounding this is a massive black hole made by the drill; any units that fall in are considered destroyed by the massive bore.
Principality of Zeon
I used a refined version of the strategy I employed in my first Roll20 Game; headed up by my Gouf Flight Type Ace and an Ace Gaw, both of which had Grand Strategist/Strategic Captain. Using the Captain's Order to increase movement speed, Dynamic Entrance, and a ton of Focus Actions, my goal is to break through the enemy lines as fast as possible to swarm daisucce 's higher priority units and secure the victory. To support this, I have a flight of Dopp Fighters, who can use elevated terrain easily due to their flight speed, trying to ping in chip damage and force activations with their relatively long range Aircraft Missiles.
Earth Federation Forces
daisucce and I brainstormed a strategy before this that might be to his liking. He has a particular affinity for Gundam Unit 4's Mega Bazooka Launcher, and wanted an army that could field two of them while having fodder take the heat. Using some input, this is what he came up with. He's going to use Pilot Traits with heavy Momentum generation, then further fuel his Momentum with a swarm of cannon fodder, using Rallying Leader to generate fuel for his death rays.
Round 1
I launch all of my units, except the Gouf Flight Type from the Gaw Carrier; the Carrier and Gouf give a pair of Focus Actions to my Doms and Zakus, then declare the Captain's Order to Take The Fight To Them!, increasing Movement Speed by +5" and Melee Block +1 for all my units. Seizing initiative, my Gouf Flight Ace zooms to the center control point, nearly knocks out a GM with its High Ground TA, then moves back to capture the point. It vainly returns fire. I move a Dopp in and fire off missiles; I'm trying to force daisucce to not immediately fire off his G04 Launchers, while also not giving him Momentum from killing his stuff. He responds by killing the Dopp, I move in and knock out the GM Early that killed it with a Zaku II TL Missile Pod attack with two Focus Actions.
He moves a GM Early onto the boring drill arm to attack my Gouf, but Awe Inspiring Arrival, a Shield, and Guard prevent any hits from connecting. My Doms move in, their enhanced speed letting them easily tear apart the offending GM with High Ground by popping their Focus Actions and laying into it with Machine Guns. Meanwhile, the G04's move onto the building they're behind, gain High Ground (equal level with the Gouf Flight Type) and try and fail to shoot it with Beam Rifles thanks to Unyielding.
Soon after, the Fly Mantas and Dopps engage, Ace Combat music obviously blaring in the background. My Dopps have a Movement Speed advantage thanks to the Captain's Order, with some also using the nearby terrain to gain TA and thus some free hits. The remainder of the Round involves some position jockeying, and my Gaw moving into position to provide close support, its movement speed doubled thanks to Full Throttle and the Captain's Order!
Round 2
Both players have started this Round with 10 Momentum due to how the last one went. Tension is in the air, and the Drill Arms move 90 degrees.
daisucce wins the die roll, and proceeds to dump bombs on my Dom. Rude! Being within its Sensors Range, the 10 Attack, 100 Damage Small Bombing Run is actually pretty good from a 10 Point Unit. My Dom moves back slightly, lights up the Fly Manta with a Machine Gun, then Melees a different one to death.
This is where things go wrong.
Using Tear Through The Ranks, daisucce has his Commander G04 activate, fire off the Mega Bazooka Launcher with High Ground TA against one group of my forces, fire off again and hit my Gaw and, then fire off a Beam Rifle at my Gouf Flight Type.. I lose all of my Zakus, most of my Dopps, and 1/3rd of my Gaw's HP. Amazingly, the drill arm survived all of this, and my Commander didn't take any hits (but had to use Unyielding.) He responds by bum-rushing the other, using High Speed Attack TA to try to kick the other G04 off the platform so it would lose LoS from activating its own death beam. This doesn't go so well, so I move my Gouf between the two, hoping that keeping them locked in Engagement Range with an Unyielding Commander would lock him down well enough. I manage to survive two bouts of Melee Clash with his G04 using Tear Through The Ranks, but he gains 4 Momentum from his Pilot Traits! Despite my best efforts, I lose one of my Doms to more Bombing Runs and High Ground Beam Spray Rifle Hits just inside of Target Lock... the situation has become completely hopeless, with a huge Momentum disparity, so I concede the game at the end of Round 2.
Conclusion
I'll be the first to say it; I played this completely wrong. My forces should have been more spread out, probably into three groups, and I should have placed down terrain more favorable for stacking up behind. If I could play this one again, I'd have tried using a different formation. This team is great, but I think it might have been a bad matchup; if I used Skilled Pilots, I could have tried to ignore his meatshield walls and focused on the Gundams.
Oh well! You learn more from losing than winning. daisucce has come a long way!
submitted by NekoJustice to MechaStellar [link] [comments]


2024.05.14 19:39 PhantasmagoriaLuna Phantasphere- Genocide Reigns Part 2

Genocide looked to the sky. He thought of his mentor. The one who had saved him. He remembered his childhood. How powerless he was. He remembered the anger. He never wanted to hurt anybody. He thought of all the times he showed compassion. How much they hurt him for it. He saw the world before him, a graveyard. Humans. People that were supposed to be made in the image of some divine creator. They were but maggots feasting upon his remains. They ate away at his very being until nothing human remained. His thoughts were no longer his own. He had no joys in life that mattered. He hated humanity more than he could love anything about himself. He remember his first killing spree. Being gunned down by police. Left for dead. He remembered a hooded figure moving towards him. Getting closer the more he neared his death. He saw its pale face. Its impossibly black eyes. It was a man. This figure in question appeared to be of Japanese nationality with long, straight, loose hair. It emanated extreme malice. It offered him a choice. A purpose. Power. He thought the figure a reaper but it identified itself as Amakusa Masataka. Masataka guided him on how to kill and gave him specific locations to kill people in. In a sense, he became a hitman for quotas of people. He inquired what Masataka was. The presence of evil, his ability to appear and disappear at will, how he could control what people could see him and what people couldn't. While vague, years of killing for this being offered some insight. Amakusa Masataka belonged to a group of people not of this world. His people had been corrupted by a dark force long ago and had aligned themselves with the warlord who had subjugated their version of Japan. Their dark high priest assisted the warlord along with two others. These four rulers in turn served a larger order. The four were tasked with bringing about the end of the current world as an act of retribution for some fallen deity. Masataka's people acted as covert operatives for this empire. They were feared across the land and were collectively referred to as "Shinigami". An agent of the coming apocalypse, a servant of evil possessed by the will of those gods of death, Genocide would walk the earth.
Genocide stepped toward the station. A police cruiser rammed into him. He pulled out a knife and stabbed the hood of the car. The inhuman force of the knife created sparks which burst the engine into flames. The car crashed into a streetlight and exploded. A second cruiser neared the scene. No way a man could have done this. Yet still, out of the fires Genocide strode forth. It set upon the second vehicle, shooting out it's tires while jumping 9 feet into the air. The car tries to reverse but crashes into a wall. Genocide lands on the hood and kicks through the front window. Glass shatters under its boot, blinding the two officers inside. Genocide shoots one of the officers with a shotgun, killing him. The second officer in the passenger seat readies his pistol and takes aim. Only two shots fired, both directed at Genocide's head. It casually cocks its neck to avoid them. Then it grabs the officer's arm, breaking it. Genocide uses its free hand to grab the officer's head and bangs it into the dashboard no less than 5 times. The skull is shattered on the final impact. Genocide jumps off the car and continues on his mission.
Detective Evans speaks through a megaphone," This is your first and final warning. Stand down or we will use any and all means at our disposal to put you down." Genocide dropped its shotgun and raised its hands. A group of five SWAT team members rushed out the station, surrounding Genocide with riot shields. An officer accompanies them, edging behind the figure to apply handcuffs. Suddenly, Genocide springs to life , grabbing the officer behind him. He flips the officer over his head, slamming him into the pavement at his feet. Then Genocide stomps his head causing it to burst. Genocide drops a flash bomb from his coat sleeve, blinding the SWAT team as he draws his knife. He drives it into one SWAT member, the knife puncturing the shield and piercing his chest. Genocide kicks the corpse away withdrawing his knife. He goes to another, this time using the end of his boot toe in a rising kick to disarm their shield. He grabs them by the throat and drives the knife slowly into their eye socket. Another is tackled to the ground and beaten to death despite still being under the shield. Another is picked up and thrown into the fires still burning from the first auto incident. In no time, Genocide stood before an indistinguishable mass of gore, blood streaking across his black leather outfit. He laughed" So this is all you can give me. I'm not entertained." Officers took aim from the station windows, and snipers did so from other rooftops. Genocide laughed maniacally as he was rained down upon from all sides by a hailstorm of bullets. His body convulsed, but he did not fall. Moments more and he was on his knees. Still though, their efforts were futile. Gracia looked out and saw a black mist coalescing around the man in black. His blood. Blood erupted from his body only to transform into this dark mist that reentered his wounds. Genocide screamed. No. It was just an elevated pitch in his laughter. Optimism failed everyone yet again. Gracia saw Genocide holding something in his right hand. She could only make out a beeping red light. Genocide pushed the button triggering the carefully concealed explosives he laid in preparation for this event. C4 explosives went off in all the places he saw fit. The sniping posts he couldn't reach. The assault of lead lightened. Then Genocide drew an RPG from...somewhere. He collected himself and fired at the station's entrance. The explosion shook the station. From inside, the lights began to flicker. Communications were down on all fronts. Had he modified the rocket with some type of EMP? Not good. Amisdst the confusion Genocide entered using smoke bombs to mask his presence. Moving like a shadow, he killed everyone in the lobby silently with his knife. He made his way to the holding cells. Still they chanted. Still they praised. Still they raved for the arrival of genocide. Genocide shot the lock opening the cell. Jim Jimenez walked out and bowed before his master. Genocide smiled. He couldn't have imagined how proficient he had gotten with possession. Well, not quite possession. He had known of the Shinigami's ability to share their thoughts and emotions with humans. Shinigami like his mentor were ancient. They had so many years of memories, such strong a hatred for life that they overwhelmed the personality of the victim. The victim sees themselves as one of them. Shinigami can't force the will of the victim, so they find those who are already similar to them in some way. Genocide found the collective universal distrust of police to be a prime sentiment to capitalize on. He armed the inmates, infecting them with samples of his own dark essence.One particular inmate caught Genocide's eye. He knew the man's work. An arsonist. The one whom he recalls was responsible for blowing up his first car way back in high school. Rather than a standard firearm, Genocide gave the man a random assortment of grenades containing a special surprise. Genocide showed them visions of anarchy, of sending a message to a society that used and disregarded them. While this was also true of how he felt, years of living in darkness had changed him. He needed no purpose. No end goal. No justification. He just wanted to watch the world burn.
Genocide's small army broke off to engage several different wings of the station. Genocide went to the security room. He found Wayne, his informant, playing some FPS on one of the monitors. Wayne took of his headphones and asked," You kill everyone yet?" Genocide responded," No. You should get going before that happens. Your life becomes fair game if I run out of pigs to cook." Wayne clapped his hands, "Aight, GC my man, say less." He packed his things and left. Genocide drew a twin pair of handguns and laid waste to the station. He followed a group that took cover in the men's restroom. Kicking open multiple stalls he was surprised to find...nothing. Where had they gone? He turned around and saw his mentor, Masataka, smiling at him. It looked like him. Long, dark hair, black clothing, and soulless, empty eyes. But it wasn't. It was Genocide's own reflection in the mirror. Genocide smiled. He didn't notice the changes at first. They must have happened gradually. Subconsciously. From the final stall, an officer sprung into action, rushing Genocide, hitting him point blank with a shockgun round. Genocide felt the tingling sensation electrifying his body and grew numb. In spite of the pain, he took a single step. Then, another. He came within striking range of the officer and snatched the shockgun. Two more officers erupted from another stall, battering him with baton strikes. Genocide felt nothing. He clutched the shockgun in his hand like a bat and went to work pulverizing his attackers. An officer kicked in the bathroom door, a woman holding a pistol. She fired multiple times to no effect. Genocide stood covered in blood. He even let her reload. Twice. He wanted to see her despair. Her hopelessness. He walked towards her, shrugging off bullets as they pierced his body. His wounds healed nigh instantly due to the dark essence he had been imbued with. He held her face with both hands, lifting her body off the ground. As she screamed, he used her head to shatter the restroom mirror, running down the full length of it while smashing her into it at several points. He dropped the remains of what he held, washed his hands with soap, dried them, then exited the restroom.
The inmates that rallied for the cause of genocide attacked the station. Fortunately, they were nowhere near Genocide in terms of power and only carried one type of firearm each. They shared his healing ability but could be killed quite easily. Gracia encountered a sniper on the end or a west wing hallway. Other officers waited behind corners unable to get close. Gracia noticed the faulty lighting. In this hallway, the lights flickered in intervals of 3 seconds. Finding a pattern and timing her movements, she rushed the sniper at the exact moment the lights went out. Running the length of the hall, Gracia zigzagged, dodging the sniper inmate's bullets. She jumped on a wall, ran 3 feet on it, then kicked off it, pouncing on the assailant. She fired five shots into him, making sure to hit the brain and the heart. Two severe injuries that were impossible for Shinigami essence to heal simultaneously. Elsewhere, Evans took on another escaped inmate. A vehicular arsonist named Carson. Carson had a bag filled with an assortment of different grenades and was happily giving them out like candy on Halloween. "A flash bang here, a bit of tear gas there. Oh. Wait! Was that an ice grenade? Did the explosion freeze your leg to the floor? Whoops. Maybe a fire grenade will melt that for you. Hold on let me get one fore you," Carson rambled gleefully. Evans looked at the carnage before him. Officers burning. Officers partially frozen in blocks of ice. He took a breath and aimed his wristgun. He steadied his right forearm. Carson readied to throw a random grenade. Evans shot it the moment it left Carson's hand. The grenade exploded directly in front of Carson. Both Evans and Carson looked at each other in shock. Confetti. A party grenade? Carson quickly fumbled for another but was tackled and restrained by several officers. Meanwhile in the South wing, Lary had some colleagues set a trap for another shotgun toting inmate. He had them bait the inmate and flee. Giving chase he turned a corner and ran straight into Lary's fist. The inmate recovered and motioned to shoot Lary. "Let's tango. " Lary gave the code word. Nearby officers activated a device. A signal jammer of sorts. The inmate shoved the barrel of his gun into Lary's gut and pulled the trigger. Nothing. The special signal jammer in question was designed for firearms. It was a last resort as it left officers just as defenseless. Lary was having fun. He boxed the inmate in hand to hand combat. Despite the inmate's enhanced strength, Lary's technique pulled through. Lary ducked under one of the inmate's wide punches and did some type of rising uppercut where he jumped off the ground while spinning. One of the other officers whispered" The rising dragon." Lary smiled giving a thumbs up" Yeah, it was a rising dragon uppercut. Saw it in one O my kid's vidya games. Thought I'd try it out while I'm jacked on adrenaline".
Jim Jimenez looked long and hard at himself in the mirror. He was in the women's restroom. Some brainless woman had broken the men's restroom mirror with her face. For the first time in a long while Jim could think clearly. He was becoming sane. At the least he was no longer a raving lunatic. The life essence of the dark gods had healed the wounds to both his body and his mind. He saw his face, his scraggly dirty beard. He found a razor and shaved. He trimmed his beard somewhat. He liked it. He washed his hair. It fell down his face like silk, no longer greasy. His bloodshot eyes once burning with crazed intensity had cooled. He blinked. Just for a second, he saw the man known as Genocide. The man that attacked him. The one that killed him and gave him new life. The drug dealers. The police. They were all the same in his eyes now. They were all to blame for the world being what it is. Jim wanted to hate them. He wanted to take revenge, but he felt nothing. It didn't matter. He knew he was wronged, could logically justify acting against them, but he just didn't care anymore. About anything. He was finally free. Sensing his presence was no longer needed here, Jim vanished into the night. He needed to find someone who had had the answers he needed. Himself. Who had he been? Who was he now? Who could he become? Where was he going? So many questions to ponder indefinitely. So much time left in the rest of his life.
Genocide ran down the station's halls raining hailstorms of bullets upon its occupants. He had a handgun in each hand as well as a wristgun on each wrist. This effectively gave him 4 separate firearms that he could use simultaneously. Lary regrouped with Gracia, Evans, and a handful of others. They radioed all surviving officers near Genocide to flee to the roof. This plan had been set in motion days before the assault and had been kept hidden from most of the force. The plan involved scheduling flights for several helicopters to arrive at some point after Genocide arrived. There would be no way for him to prepare for them and pre-scheduling their arrival ensured they arrived regardless of if they were called or not. Lary and the others set about preparing the second jamming device. Genocide stood among a hallway of bodies. He saw one man clinging to life trying to crawl away. He decided on trying that other thing he saw his master do. He grabbed the dying man and pinned him to the wall. Slowly he drove a knife into his chest. As the man's life slipped away, something else entered his body. Genocide channeled a small amount of his essence into the vessel. He had steadily done this with other casualties around the station whose bodies were somewhat salvageable. He dropped the body he was holding and looked upon the others. He closed his eyes for a moment. When he opened them, his eyed were black, both sclera and iris. The scene before him changed. Genocide had a vision. He saw a dead gray wasteland littered with bodies. These people however weren't cops and wore traditional Japanese attire. In his hand wasn't a gun or knife but a short sickle akin to a farming tool. He heard a dark voice call out to him. Slowly, the corpses around him began to rise, now mere puppets bound eternally to their master's whim. The bodies sold to the reaper who had claimed their lives. Genocide's vision ended. His eyes had returned normal. Around him, dead cops began to rise. His dark essence had entered their bodies and reanimated them. He sent his dead army to attack the officers fleeing to the roof of the station. These zombies swarmed the stairwell giving chase to the few survivors. There were five of them. They had two flights of stairs to climb and a horde of their former colleagues close behind them. One officer tripped and was set upon by the horde. The zombies didn't bite them but held them firmly in place. The other four officers stared down wondering what to do. They could hear Genocide chuckling. They could hear humming. They could feel the temperature rising. Their colleague and the two zombies holding him were hit by an enormous green fireball. Genocide had fired a Magnum Opus and had charged the bullet to level 3. The Magnum Opus was simply a magnum that shot fireballs, with bullets that could be charged by holding down the trigger. It had three levels of charges. Level 1 was a small reddish ball of plasma. Level 2 was slightly larger and yellow. Level 3 was the maximum charge and resulted in a large slow moving green blast of energy. The officer was ignited and Genocide watched gleefully as the force of the blast sent him flying through a wall. The four officers continued up firing occasionally to slow down the zombies. Soon they made it to a door leading to the roof. Before one officer could reach it, he was sniped by Genocide, a bullet to the head killing him instantly. The remaining three made it out. They regrouped with the others already there, 12 in total, including Lary, Evans, and Gracia. This would be their final stand. They just had to hold out until Genocide made it up there. They just had to keep Genocide occupied until the helicopters arrived. Genocide slowly ascended the stairs behind his horde. On the roof, the remaining survivors faced off against waves of the undead. Evans recognized the attackers. These zombies were being controlled by nanomachines. He heard the stories of several weapons encountered by soldiers on the battlefield. These creatures were called Metaldeads as they were reanimated via machines. They had been officially banned by most of the worlds' governments for being unethical. However, this did not stop the technology from being spread still between shady organizations, terrorists, etc. Evans wondered how Genocide got this form of nanotechnology. Evans long speculated that the dark essence used by most of the killers they encountered was a a form of nanotech however it was different from anything else he had seen or heard about. The dark essence seemed to be an amalgamation of other types of nanotech. Evans had to save his inquiries for later. He reloaded his wristgun and took aim at the approaching group of Metaldeads. Gracia steadied her handgun and shot two Metaldeads in the head. From the single door countless arms seemed to spill forth from the darkness. The other officers took turns firing in intervals. this allowed them to create a steady stream of fire where no more that three guns needed to be reloaded at once. The horde seemed to thin out over time as if they were making progress. In actuality, the Metaldeads were just making room for Genocide to enter. Genocide exploded in a sprint from the door. Everyone fired upon the killer. Genocide had now chosen a wrist mounted mini flamethrower to use as his weapon. He stormed past the oncoming bullets taking some damage, but refused to slow down. He unleashed a stream of fire that caught five of the officers in one fell swoop. Gracia fired five rounds into Genocide's face. He stumbled back. Lary took the chance to fire several mine gun bullets at Genocide's feet. The mines quickly detected his movement and exploded. In seconds, Genocide was on his back.
Staring at the night sky Genocide saw the moon. He reached for it. He called for the darkness to give him more power. His wounds began healing. In the sky he could hear the whirl of propellers. There were six helicopters in total. The first two had evacuated the survivors while the others stayed to engage Genocide. Genocide got up and unstrapped the sniper rifle from his back. He stood before the searchlights as a black silhouette, cornered but unwilling to back down. Lary stared down at him smiling. "Okay!" He shouted, "Let's Tango!" Upon this declaration the second jamming device was activated. Now, isolated on the roof, Genocide's guns couldn't be fired and the helicopters were out of range of the device. Now Genocide stood like a sitting duck. A helicopter fired a rocket. Genocide side stepped and grabbed it. He turned his body redirecting the rocket to hit another helicopter. As it exploded Genocide drew his knife and threw it at another helicopter. Behind the knife was such force that it shattered the helicopter window's glass, embedding itself in the pilot. This helicopter too went down where it exploded. "Holy clucknuggets!Did you see that!?" Lary said dumbfounded. Evans looked out the helicopter door he was in jaw open in shock. "There's no way." He collected himself quickly and radioed the remaining two helicopters to keep moving and to use their machineguns as much as possible. The helicopters reigned down upon Genocide tearing apart his body. Shreds of leather and darkened blood sprayed across the pavement of the roof. Gracia watched as Genocide's body was destroyed repeatedly as it tried to heal. Surely he had to stop at some point. After 10 minutes the helicopters had exhausted their cache of ammunition and soldiers opted to fire their own rifles and occasionally throw grenades. After about six minutes, they too had run out of bullets. Genocide stood unfazed. He had long since healed himself and now appeared intangible with gunfire seeming to pass through his body. His coat once ripped , now appeared whole though on closer inspection seemed to writhe. Gracia looked in horror as she remembered the tales her adopted father had told her. Tales he had in turn heard from his predecessors. Every so often officers had reported encounters with ghost like beings cloaked in a cloud of living dark mist. The beings were rumored to be responsible for the deaths of multiple people ranging from scientists, veterans, mafia, politicians, etc. They were seen near such crime scenes and even more shockingly appeared around several sites where suicides were committed. These beings were reportedly impervious to bullets and filled anyone who got near with an impending sense of dread. If Genocide was connected to them or somehow turning into one , there was little chance they would be able to defeat him. Gracia's fears were confirmed when she saw that Genocide's leather coat had been destroyed and he had replaced it with the dark mist coalescing from his own spilled blood. The dark mist, swirling, grew larger and several tendrils sprouted out from it. Gracia could briefly make out a figure standing next to Genocide. A hooded figure cloaked in the same black substance. The figure stared up at her with soulless, blackened eyes which seemed to beckon her to jump from the aircraft she was standing in. Compelling her to give in to the death that plagued the earth. Genocide kneeled to his master. The Shinigami, Masataka stared down at his disciple. "You have done a great service to us. Even now the sealed god stirs in its slumber. Its...Awakening will soon be upon us. It calls out for war. It begs for famine. It longs to continue its conquest. We are the death it so desires. The death that is necessary for this civilization to grow. Use the power that I have bestowed upon you. Finish the mission as you see fit." The Shinigami vanished and Genocide stood.Genocide stared at his hands. He remembered the first killing spree. He was on a bus. It stopped. A woman got on the bus and walked to the back smiling as she passed him. Something about her eyes unnerved him. They were so bright but something dark reflected inside them. He ignored the thought and put in his headphones. In minutes he had dozed off. He jumped awake. He looked around and froze in panic. All around him, everyone had been hacked to pieces. He saw the driver, actively being stabbed by a masked assailant. The mask, painted white with black eyeholes, stared back at him. It raised a finger over where its lips would be. Even under the expressionless visage, he could feel that same smile. He ran home that morning. He went to his room to find it destroyed. His posters, his computer, his tv, everything, had been ruined. He turned around and saw a man at the end of the hallway holding a sledge hammer. "The hell you been, boy?", his stepdad sneered. The man dropped his hammer and walked closer, veins pulsing with rage. He tried to explain how his car had caught fire forcing him to walk 4 miles to the nearest bus stop, but the man's fist was faster than his words. "Boy!Answer me when I talk to you!!" the man says as he backhands the taste out of the would be Genocide's mouth. He took that beating for several minutes before being left to stare at his ransacked room. He hated how his stepdad went out of his way to destroy the things he loved. Soon, another set of footsteps could be heard. It was his mother standing behind his locked door. She didn't knock, or say anything. She just stood there, doing nothing as always. He never knew if she came to talk to him or apologize. All he knew was that she could never bring herself to speak to or even acknowledge him. Maybe out of guilt or perhaps shame. A year or two later after he had had enough he ran away from home. Living out on the streets alone, without friends, or family, he would embark on countless killing sprees. These killings weren't of his own volition however. He was coerced by some corrupt officers from The Unit. They made him kill on their behalf. Sometimes they were protesters, sometimes they were drug dealers, other times, petty criminals they couldn't be bothered to process. It was routine for him to be used to kill entire houses of drug riddled addicts. During one such venture he entered a drug den, killing the dealer as instructed. He took out several junkies before turning to leave. A woman who survived her injuries clung to his heel begging him to stop. Looking down he aimed the handgun he was carrying at her head of long disheveled brown hair and fired. Feeling nothing, he kicked her body aside like trash when it hit him. Her face. This woman had been his mother. What was she doing in a place like this? He felt a shock of emotion. He wondered if she had always been like this, or had she changed after he left. He never made amends, but decided to stop killing from then on. The unit did not like that. Once it became apparent that he was no longer of use to them they started a manhunt to apprehend him with lethal force. They found him. They killed him. But he survived.
He remembered the girl on the bus. He remembered her eyes. Those of a sadistic killer. Still there was something else inside them. Something faint but deeper. So. Much. Sadness. Just like him. He felt the hatred begin to spread. His purpose, he decided, was to make all humans rot in the hell they created for him.
These people, he thought to himself, these living diseases, all needed to die. Their struggles, their problems, they spread like cancer to others. The only cure for humanity's sin, its collective wrongdoings, was genocide.
Around him, dark tendrils continued to form and expand, spinning in a vortex. Genocide pulled out two pistols. He squeezed the triggers to no effect. "As I see fit, huh? Hehe." He squeezed both guns in his hands, breaking them into pieces. He concentrated. In his hands, two more guns materialized now completely black due to being forged from the dark essence. Forged by his will. Immune to the jamming device that shut down conventional firearms. He raised his arms at each remaining helicopter and opened fire. Countless tendrils whipped out and slashed at his targets joining the dark essence bullets. It was chaos. Dark tendrils and bullets tore through every direction as Genocide spun and swirled around in 360 degrees firing randomly with purpose. A tendril pierced Gracia's right arm, another, her abdomen. She was however, fortunate, as the other passengers of her helicopter were dismembered. She barely had time to jump from the vehicle before it crashed. She fell 2 yards onto solid concrete. She felt immense pain as her right shoulder shattered on impact. She looked up to see Genocide's blade like appendages ripping through the other escape helicopters. She rolled onto her back and tried to steady herself. Within seconds her body began to repair itself. The nanocells inside her had saved her life but were now depleted. She would need another supplement lest she receive another fatal injury. The standard nanocells she and the others had were much less potent than those of the killers they faced. In truth, they had only minimal strength boosts being able to lift 5-8 more pounds than before and healing being limited to one or two fatal injuries so long as death didn't occur instantly. Gracia blacked out. She awoke the next morning in a hospital. There the doctors refilled her nanocells. She learned that the station had been left in ruins. Genocide had detonated some type of minature nuke following his rampage. He always blew up the stations as if to send a message. Gracia looked out the window thinking about why she became a cop. Twice her family had been murdered by them. Her biological family had been killed in an on record drug raid committed by a group of corrupt officers called The Unit. She had been adopted by another officer that arrived at the scene who found her as a child hiding in a closed. Sadly, he too was killed for trying to expose the activities of The Unit. Gracia joined the force to avenge both losses and bring justice to the killers that disguised themselves as normal people. Law enforcement was neither good, nor bad. It depended upon the people that made it up. In the dying corrupt world Gracia lived in, she vowed to be a beacon of light. Evans laid in a bed adjacent to Lary. "That damn Genocide's somethin else in' he?Like the stories you told us were understatements. That man could legit not die at this point in the story. Like he has friggin plot armor or somthin.'' Evans cut him off" I get it. We all got our asses handed to us. But did you see that ..thing that appeared next to him. Right before he created that black vortex that wiped us out. That must have something to do with his power. Maybe there's a still a way to stop him."Lary chimed in," That fella looked like he was on the way to a black metal concert wit all the black facepaint he was wearin' Creeped me out to be honest." As the survivors mulled over their predicament, the cycle of evil continued to spread elsewhere.
Budley flips through the pages of a magazine. He checks his watch. He looks around the gas station and doesn't see any customers. Seizing the opportunity, he puts in his headphones and begins playing an imaginary guitar as he jams to a progressive deathcore album. Oblivious to the screams coming from outside, the store clerk moves on to thumping two candy bars on the counter to simulate drums. Budley sees that his shift has ended and begins locking up the store. He sweeps the aisles and jumps as a shadow appears behind him. He turns and sees a well groomed bearded man dressed in a black hoodie, black shirt, and black and gray camo pants. The man holds out his hand and smiles. Budley rings up the pack of nicotine substitute gum. "Tryin to kick the habit huh?" Budley asks. The man replies, "Somethin like that. Gotta get my priorities back in check. Focus on the things that really matter. That damn KonCreep's a hell of a band aren't they?" He nods to the playlist on Budley's phone. "Yeah, they're killer. just got into them a month back." Budley answers. "You know, I'm something of a musician myself. Maybe you'll hear of me on the news someday." Jim Jimenez says as he sees himself out. He walks to the back of the building and passes an ominous form of graffiti. A woman lays unmoving and above her, written on concrete in red is a message that simply says "Genocide Reigns".
submitted by PhantasmagoriaLuna to DrCreepensVault [link] [comments]


2024.05.14 19:39 HydreigonTheChild Rain in UU, and why IDT its broken

First of all https://www.smogon.com/forums/threads/sv-uu-suspect-process-round-7-voter-identification-thread.3742334/post-10103098 i got reqs for this, so i feel i at least have some knowledge on this esp playing during suspect + laddering during uult
https://www.smogon.com/forums/threads/sv-uu-suspect-process-round-7-pelipper-voting.3743091/ next of all pelipper was a close vote with 18/33 aka 54% which means this was rather close and this only worked out because lower tiers often function with a 50%+ majority for smth to be banned
_________________________________
Why is rain not broken?
  1. its answers are easy to fit and are solid at doing their job
  2. rain as a whole is just defensively not that good meaning its easy for smth to go ham vs it
  3. its a huge commitment for rain to click aynthing outside of water stab, making it fairly telegraphed
____________________________________
  1. its answers are easy to fit and are solid at doing their job outside of the rain matchup.
Many pokemon in rain are water type slike barra, flotzel, quav, greninja, azu are pokemon that many teams are just able to deal with on preview at least, you arent struggling by trying to find smth like volcanion, gastrodon, or having to run min speed ttar to underspeed pelipper. These are things that just arnet common enough.
You are often having some form of rain deterrent like sp. def ttar who can tell zapdos to screw off, hydrapple who can sit on most of the rian mons and bait a ice move, torn-t can take on greninja in rain and with tera water for ex. can be a huge pain for it to break through, rotom-w with wisp is in general very annoying, as yes you can bring in hydrapple but hydrapple on rain is often just food for smth like a zapdos on ur team, slowking can reset rain with snow and make pelipper have to come back in and to stop a lot of things rain wants to go for, and in general smth like h-arc can start spamming head smash and late game and can spam tera normal espeed.
You are alr running things like sp. def ttar for things like zap, latios, torn-t, and being a good partner for exca, av torn-t is one of the best defensive mons in the tier, slowking, hydrapple, rotom-w are all easily splashable, and smht like h-arc, lokix, and azu are all good options to revenge kill or apply a lot of pressure outside of rain.
  1. Rain isnt good defensviely.
Its not Hyper offense lvl of shit where you basically have soft checks for smth like celesteela, garchomp, heatran, scizor... where they basically switch into smth to get setup opportunities. But rain often will struggle to play the long game vs smth like specs latios, sure drill can check it but you are wearing down urself alr and drill wants to get up rocks in such a game, so they can just click luster purge -> luster purge -> luster purge esp if you get sp. def dropped by one of them.
Even smth like hydrapple basically doesnt want to take on smth like ogerpon-c due to potentially just losing a lot since it runs eject button and is forced out, if it isnt eject button then cornerstone can often 1v1 it, and smth like h-arc also can just spam head smash into it and just have a good roll twice and just nuke it, it isnt fun for rain to be on the backfoot on offense.
  1. rain is very telegraphed and its a huge commitment for smth like barra to click ice fang or cc
if rain wants to bypass answers like hydrapple they have to click smth else, like an ice move (which doesnt really KO often from barra) and for that to happen that is a big commitment.. if you fail and they bring in rotom-w you are just put on the backfoot and have to play around it by giving smth a free switch, You often are free to bring in checks most of the time and often times rain has to go out of their way to try to lure it in and hit it with their coverage move.
Even smth like life orb gren, azu, etc you can often lure out their weaker moves like dark pulse, play rough/knock off, or another options and switch into it. Like you can lure out dark pulse by switching into slowking and threaten a t wave so they would prob dakr pulse then switch into ur av torn-t and take the hit and scare them out with focus blast or u-turn into smth else.
_________
well rain is banned... i feel people think rain was very one sided ban despite it being almost 50/50. I also feel there was much less discussion for rain because nobody really saw rain during the suspect therefore had less to share, often times it would be a 2 page suspect but not even here.... ladder is very weird in their ways
submitted by HydreigonTheChild to stunfisk [link] [comments]


2024.05.14 19:39 PhantasmagoriaLuna Phantasphere-Genocide Reigns Part 1

Genocide Reigns
(note: I'm an indie game developer making an action/horror title called Phantasphere. This story is a spin off set in the same universe)
Year 2480X Ryze County Police Department
He's coming. The ensuing panic spread like a virus infecting all present with symptoms of looming dread. Officers worked steadfast to prepare also taking what time remained to train the few combat hardened civilians whom had fled to the station earlier. If only they knew. This demon that presented itself as a man had led a string of senseless massacres across the country. Only recently had it begun to prioritize police stations and army bases as a means of breaking the will of civilians who knew they would be next. Officers from several counties across the states were transferred here for this last stand. This Genocide must not continue. Gracia checked her pistol. Some 20 bullets remained. "I can do this", she thought, "I have to". She had dealt with similar cases before. Some poor soul is overtaken by some inextricably evil force and makes it their life's work to propagate death. Gracia had killed quite a few already. Live arrests weren't always possible. Beyond saving, careful interrogations of the scarce live catches yielded a startling connection. These killers all alluded to a well of overwhelming hatred and despair that consumed them after making eye contact with...Pale, black eyed entities. Some type of demon? Ghost maybe? The idea seemed nonsensical, but there was evidence nonetheless that some outside force was using them to fulfill some unknown purpose. At the present time, all they could do was stop the killers after they had killed. It was always too late by then and more would appear randomly elsewhere. What good could be done here in an isolated station hoping to stop one guy out of possibly hundreds? "The guy we're waiting for is different from the others," detective Evans spoke from the center of a crowd nearby. Gracia moved in closer. "The others typically strike from the shadows, hide their faces behind masks, and prefer to get up close and personal with their victims. What we're dealing with is on a completely different scale. The trail of bloodshed this guy leaves is too difficult for the media to cover up. He loves the spectacle. Headlining the news. We can't keep using the burst pipeline excuse for 6 stations being destroyed in a row. We have to stop him before the world at large finds out. You wonder why we need so many people here? Its simple. We're gonna out-man this one man. He always attacks stations through the front door. Like other killers he's fast, strong- you know the usual, but he also uses guns." "What!", a voice rang out from the crowd. "They aren't supposed to do that!" another gasped. Officer Lary spoke with a cheesy grin" Ya tellin' me we just gotta deal with a regular ass gunman eh? That's a welcome change of pace init? Heck I'm too old to be running around being chased like I'm in some scary movie". The detective rebutted" You don't get it. He uses guns. Not a handgun, not rifles, not boom sticks, not rpgs, not knives not grenades but ALL of them. He uses guns. Plural. It'll take essentially an army to match his arsenal. He used to be a man named -redacted-, but in his pursuit of chaos he has become Genocide." A dark form manifests from the night outside the station. Genocide is coming.
Bang! something slams into the front door. Everyone freezes. Officer Tatum edges slowly to it, shockgun in hand. By no means lethal, the shockgun was lighter, easy to control, and could stun targets temporarily. If Genocide was here, Tatum could stun him and duck for cover leaving the station free to light him up like a Christmas tree. That was the plan they came up with. He got closer to the glass door and peered outside. He was met with hate filled bloodshot eyes framed by an unkempt beard and wild straggly hair. Tatum felt some relief. He knew the man outside. It was Jim Jimenez. Jim was a former drug dealer turned informant. He was found out and had to flee from his old life. He became homeless, hiding in plane sight. This allowed him safety at the cost of his mental health. Tatum knew the man, but those eyes were not his. Tatum blinked and saw that the look of malice had vanished. What he instead saw was a helpless, wounded man, bleeding from the right arm pleading for help. Tatum looked behind Jim, eyeing the empty lot. The coast seemingly clear Tatum unlocked the door and let Jim in. Jim had been roaming the town looking for shelter and tried squatting in an abandoned looking apartment complex. There he found that the building contained several murdered families some succumbing to gunshots but the majority having met their end to fire and suffocation. Jim had decided to make his way to the station to tell police what happened and met trouble on the way. He described getting stabbed by a man wearing a trench coat with long dark hair. Despite the injuries, Jim could move surprisingly well and seemed to ignore the pain. Jim insisted that the man had spared him on the condition he deliver a message. "What message?" Tatum asked. Jim beckoned him to come closer. Tatum leaned in and Jim whispered, "Tell them. Tell them that Genocide is coming closer." The following events were a blur. Jim had concealed the knife he was stabbed with. He stabbed Tatum 4 times in the chest and wrestled his shockgun away. Using Tatum as a shield, Jim engaged everyone in the lobby. Jim wasn't himself. He was stronger. He was faster. He was tactical. He would stun an officer in place only to stab them and use their as a body shield. No one could get a clear shot without hitting a colleague. Gracia watched the scene unfold. In minutes Jim had acquired a magnum from the holster of one of his victims. In seconds 3 officers had their heads exploded. The magnum rounds coated the walls red with those they hit and stained the clothes of those they missed. Gracia felt fear rising in her chest. She calmed herself and tried to think. She saw the bodies on the ground. The blood. She saw how dismissively Jim stepped over them. Like they were nothing. Like trash. She saw the man firing erratically into groups of people, not so much to kill but as to cause panic. That's it! As Gracia contemplated her next move it hit her. She was knocked backwards and landed on the ground. She weakly clutched her chest. Her breathing grew shallow. Jim mad his way deeper into the station. The officers were retreating from their standoff. Jim stepped over her body and saw red staining her uniform. Just another casualty. He moved on. At this point the civilians began panicking. Everyone gave up trying to save their allies and fired blindly at the madman. "Don't shoot the messenger," Jim laughed as he stripped his latest meat shield of an automatic rifle. Detective Evans took cover behind an overturned desk. To his left Larry struggled to light a cigar. "You still think this is a cakewalk?" Evans shouted firing 2 quick shots from his gun before ducking back down. Lary lost hold of his lighter and it clattered on the ground." Crap." He reached for it and looked in the corner of the room. A mirror. He looked at it for what seemed like ages and his smirk returned " Y'know that mex'n gal with the short hair. Where is she? I didn't see her get shot." Evans glanced a peak at Jim spraying lead in all directions. Behind him was a corpse. Evans blinked. It seemed to be getting closer. Its her. Gracia painstakingly inched her way into Jim's blind spot. She was roughly 6 feet away from him. Flanking him seemed like a brilliant idea but waiting idly by for the right moment as the people around her died filled her with anger. Worse still, she had to steal a blood soaked shirt from one of the deceased officers to keep up the facade. Inching ever so steadily she mad it within 3 feet of Jim. She reached behind her belt and unclipped a pair of handcuffs. Screams could be heard as more people were hit. Gracia couldn't wait any longer. Fluidly she got to her feet and rushed Jim. She kicked the back of his knee causing him to stumble as she put the handcuffs on him. Figuratively. The handcuffs were around Jim's neck. She yanked him back causing his gun to drop. "You don't know what you're doing." Jim spat. "We all need to accept it. The end of days is upon us. Death rides his horse through these forsaken lands. We must serve or be sacrificed in turn. Accept it!"He elbowed Gracia in the ribs causing her to let go. He spun around and lunged at her. She landed on her back, Jim steadily choking her. Gracia thought fast. She couldn't struggle. Jim was too strong. She delivered a precise chop to the center of Jim's neck which was exposed. Jim lurched back to catch his breath. A clean shot. A bullet pierced through Jim's back. Weakened, Gracia rolled him over and began punching him repeatedly using the handcuffs as brass knuckles. The sound of Jim's skull cracking echoed through the station. This would go on for nearly 20 seconds before Gracia stopped, checked his pulse, confirmed Jim was still alive, then finally put the cuffs on Jim's wrists.
Click. Bodies are wrapped and moved to a makeshift storage room. Click. The available weapons are gathered and redistributed. Click. Officers are assigned to sniping positions on neighboring buildings. Click. Police cruisers circle the lot outside. Click. In the holding cell, Jim opens his eyes. Click. Lary flicks his lighter. Click. Gracia sips coffee from a paper cup. Click. Shells hit the ground at the feet of Genocide. Click. Genocide walks outside a cafe and looks at the station in the distance. Click. Lary clicks his lighter.
"All ya'll gon' fall," Jim ranted." You can't drain the ocean. You can't put out the sun. Evil will always exist. That there Genocide is proof . I saw him. Saw myself within his eyes. Saw the evil in me that I could no longer try to hide. He taught me to embrace the darkness within. Its in all of us begging to be let out. Can you hear it!" Lary clicked his lighter and got up from his chair. He grabbed a cup of liquor from another officer mid sip and walked over to Jim. He doused it on Jim, the liquid stinging his open wounds. Jim yelped. Across the station, radios blurred to life. Several of their lookouts on the outside had been killed. "He's gon' get ya," Jim smiled imitating Lary's signature grin. "Genocide! Genocide! Genocide!" The other inmates saw the chance to irritate Lary and joined in all shouting in unison,"Ge-No-Cide! Ge-No-Cide! Ge-No-Cide!" The chanting grew louder. Unbearable. They invoked upon the name of the beast, and so it came.
Genocide is upon us. A wave of dread spread across the officers. They could feel its presence. Gracia knew the sensation. The awful aura that the other killers gave off. This was different. Far more oppressive. She struggled to breathe as the air got colder. Her instincts screamed for her to run. She could only imagine what the others were going through. Its time. Across the lot Genocide stood. A siren blared over the intercom. "Everyone get into positions!" Evans yelled. Wayne finished setting the last of the c4 near the station entrance. "That's the last of them. Have remote triggers set around all the major hallways. I'll be in the security room ready to pull the switch." Wayne acted as an explosives expert. His job was to detonate bombs placed throughout the station to slow down Genocide should it enter the building. He would stay in the security room, monitoring the cameras and giving real time updates on the officers' positions. From the holding cell, inmates chanted for Genocide. Lary got off his phone" That bastard mixed us up. How did we not notice?" Evans asked what he meant. Lary, dumbfounded, said that most of the town was already dead. Genocide had broken his usual pattern. He went on a killing spree across a defenseless town BEFORE attacking the police station. They had let everyone down. The people they swore to protect. This Genocide was a monster, but he was still a man. Capable of learning from his past actions. Planning. Adapting. It wasn't in his style to stealthily kill his victims or even use a silencer on any of his guns, but an exception had been made for tonight. An exception that would cost them. Gracia was stationed on the second floor. She peered out the window. Her heart skipped a beat. Two cruisers made slow donuts patrolling the lot and standing unmoving between them was a man all in black. Gracia called in to Wayne asking if he saw anything outside. Wayne said the monitors were all clear then checked again. He cursed. He noticed small details were off. The cameras showing the outside of the station were wrong. Sure they showed the same scenery and weather but cars passed by on screen too frequently for a dead town. Too many to make sense for the quarantine they had set in place. Wayne concluded that the cameras had been hacked. Different prerecorded footage was being shown on the live feed to misdirect them. Gracia saw the man look up at her. A light rain started to fall. The officers patrolling outside were contacted. From the holding cells, inmates called for genocide.
submitted by PhantasmagoriaLuna to DrCreepensVault [link] [comments]


2024.05.14 19:36 SpammableCantrips Plasma Siege-breaker - A strong, fun, accessible Plasma Flamer build (Full health, no VATs, no PA)

Introduction & Disclaimer

Good evening all. I've been playing for about a month now, but I've had a lot of experience with the Fallout series previously. After starting off my FO76 adventure with a shotgun build, then a pistol build, but I was having problems with some of the mechanics.
Essentially, I am disabled. I have a degenerative disease and articulating my hands at times is a bit of nightmare. For this reason, VATs and some of the other mechanics in FO76 for me is not ideal.
I've been playing around with this build for about two weeks, and the results have been staggering. I'm currently just below level 100, and even without all the perks I am about to list, I'm having a lot of fun.
I've not actually finished this build to completion yet on my own character (I have all of the perks listed, but not at the max level). I've had a few people PSN asking me what I was running as I was keeping up with some bloodied builds that were several hundred levels higher than me. In some cases, out DPSing them with only the first couple of stages of the "core" perks. Daily Ops and expeditions have been a breeze since switching to this build, and I'm never looking back!
That being said, I would highly encourage tailoring this build for your own needs and make adjustments where suitable (or desired).

Core Components

Essentially the core components of the build are as follows:
Armour, while useful, the specifics are somewhat irrelevant. I personally run bolstering gear, but feel free to use something else such as unyielding, etc.

Gameplay

Mechanics-wise, your job is to charge in to the centre of combat and essentially use your plasma flamer against groups of enemies. This may sound challenging, but it's generally just a case of holding down the right trigger on large groups of enemies (short bursts on single enemies to conserve cartridges).
Your plasma flamer with the "Vampire's" effect essentially will keep you alive the more you use it. Make sure you break away from enemies, or get a friend to cover you, when you need to reload as this is when you're vulnerable.
As your Plasma flamer has a high rate of fire, all of the perks I'll be going on to list are continuously running the chance to trigger per shot, or re-applying the timers.
There has been times during expeditions and daily ops where I've seen guys in Power Armour go down, while I'm holding my own against a horde of enemies without too much effort.

S.P.E.C.I.A.L

I would recommend the following S.P.E.C.I.A.L as a base:
Strength: 3 Perception: 12 Endurance: 6 Charisma: 6 Intelligence: 9 Agility: 10 Luck: 10

Legendary Perks

I would recommend the Luck, Agility and Endurance legendary perks, with Taking One for the Team. As mentioned earlier, your job is essentially "charge in, tank everything, survive" so some of the more offensive perks aren't necessary.

Perks

So, this is essentially the "meat" of the build. I'm not going to explain the effects of each perk, as the wiki does a better job of that than I could ever hope to word, but I will highlight anything of note relating the perks where appropriate.
For Strength, you need to have Blocker (3).
For Perception, Commando (3), Expert Commando (3), Master Commando (3) and Tank Killer (3) I would say are pretty essential.
For Endurance, I would say Adamantium Skeleton (3) and Fireproof (3) are very important for survivability. I would put the remaining points into perks that suit your playstyle, I am using Aquaboy and Lifegiver personally.
For Charisma, I would get Tenderizer (3) and Suppressor (3) as these will keep your teamates alive during group content, by weakening the capability of your enemies.
For Intelligence, Science (2), Expert Science (2), Master Science (2) and Batteries Included (3) are a must. You need the extra damage and the ability to craft mods for your Plasma guns. You're also going to be carrying a ton of plasma cartridges and the weight reduction makes a massive difference to inventory management.
For Agility, Evasive (3), Adrenaline (5), Dodgy (3) and Action Boy (3). Feel free how to use the last point how you want, but you want to have high AP for Dodgy to be able up a lot of the time.
For Luck, Bloody Mess (3), Serendipity (3), Tormentor (3), Ricochet (3) and Scrounger (3) I'd say are very important. Most of these are self-explanatory, but Ricochet appears to work with the legendary effect of the gun you are holding, meaning more heals! Scrounger will also keep your flamer topped up and ready to go, as you will literally be burning through ammo.

Perk TLDR Summary

Damage:
Defence:
Utility:

Enclave Plasma Gun vs Plasma Gun

So, the Enclave Plasma Gun is certainly slightly better than the regular one. That being said, it's somewhat irrelevant in the context of this build. I would recommend getting a regular "Vampire's" legendary plasma gun BEFORE attempting to get an Enclave version.
The Enclave versions are a lot harder to source, and as a result they're also harder to get the mods for. Worry about this another day.

Closing Thoughts

I'm sorry for the length! I hope the following helps. After being asked about it a couple of times while playing, as well as seeing some conversations over the last few days relating to Plasma gun flamers, I just thought this may be of use to some of the newer players who may be in a similar position.
submitted by SpammableCantrips to fo76 [link] [comments]


http://swiebodzin.info