Does oxyelite pro show up in blood or urine tests

Pro Revenge

2012.11.14 04:42 Pro Revenge

Have a story of you or someone you know getting back at someone with pro revenge after being wronged? Post it here!
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2009.08.27 22:50 Pictures of dogs!

Pictures of dogs!
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2018.03.13 12:28 Alaskan_Thunder InclusiveOR

For when the answer to a question is all of them.
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2024.05.16 00:50 glebbwy Mold in home, health issues, and mold inspection results

Hello mold subreddit. First time reddit poster here. Thank you in advance for any insight you can offer to my case. In what follows, I'm going to first describe the health journey that led to my mold discoveries and questions, so please bear with me through the health stuff. I have included excessive detail in the hopes that my case might help others navigate possible mold problems.
If you don't feel like reading all the below, the tl:dr version: After struggling with unknown health issues for 15 months, I eventually linked my symptoms to my new home and subsequently discovered very high volatile organic chemical levels. I linked the VOCs to mold. I also had a mold inspection done, and the results are at the bottom of this post. The levels of mold were high in my kitchen and bathroom. However, oddly, the mold levels in the outside control group were much higher than inside. Can anyone help me understand how high my indoor mold levels are? Does anyone know whether the outdoor levels are reasonably normal? Is my specific blend of mold types implicated in neurological symptoms for others? And if anyone has dealt with mold before, do my possible mold symptoms described below seem similar to ones that you've had?
I bought my townhome in late 2022. Within four months, I started having new neurological symptoms. These symptoms started with a postural tremor in my left index finger and thumb. The same hand eventually began to appear smaller and shriveled, especially around my thumb. I also started having extremely frequent muscle twitches and jerks. These twitches take three general forms:
  1. The most common is an odd sensation of something wiggling under my skin. These primarily happen in my face, around my mouth, my butt/legs, and ribs.
  2. A pulsing regular beat in a muscle that lasts for several seconds and in some cases longer. These usually happen near joints, especially just above my elbows and knees. These are almost always visible to the naked eye.
  3. A sensation of rapid vibrating underneath the skin that lasts briefly. These vibrations are usually not visible but you can feel them if you press a hand over the area.
The twitches and apparent change to my hand have lasted for 16 months. At this point, the tissue loss in my thumb is also apparent in my forearm and upper left arm. My leg on the same side arm appears different and feels as if it has lost some muscle. I also have frequent trembling with specific muscles when I flex them. For example, sometimes when I try to hold a smile my face muscles will shake or give out. My neck tissues are especially liable to shake and vibrate when flexed, such as when doing tasks like flossing where I need to hold my lips back. On a few separate occasions, I have felt slight paralysis on one side of my face for an evening or so that then mysteriously goes away.
Aside from these neurological symptoms, I also have had frequent hoarseness, sneezing, jaw pain, and headaches. My joints often feel like they are more bony and poppy, especially in my left knee and knuckles. In addition, I've had a lot of issues with one ear on the same side as the shriveled hand. The ear had an apparent infection or cloudiness 12 months ago that went away, it then had recurrent pulsatile tinnitus, and now it just occasionally hurts at random times. There have been many other symptoms.
I have seen two neurologists, an endocrinologist, an ear-nose-throat doctor, and an orthopedic doctor. I've had countless tests done including two electromyographies (EMGs) over my whole body several months apart, an MRI, and a lyme disease blood panel. Every test has been normal, although the orthopedic doctor suggested possible thoracic outlet syndrome. The neurologist said my nerves are quite robust. My borrelia blood panel came back negative, although as a side note I did have a tick bite in early 2022 that caused a rash. I was treated for Lyme with 10 days of doxycycline. The tick bite itself still occasionally flares up red and its timing might be correlated with my symptoms.
Back to the house-- I was on a two week vacation out of state and noticed my twitches go away. Then I saw my arm become more normal sized again and the veins start to come back. I didn't feel the same joint issues, had no hoarseness, lost the headaches. All the symptoms came back as soon as I returned home, but nevertheless after that vacation and subsequent extended trips, I was able to conclude with a reasonable level of confidence that these symptoms are linked to the house. I bought an air filter and an air quality monitor that shows volatile organic chemicals, PM, formaldehyde, and C02.
Using the air quality monitor, I discovered that volatile organic chemicals (VOCs) and formaldehyde were usually abnormally high and sometimes extremely high. VOCs are usually above safety thresholds at >0.5 mg/m3 and formaldehyde >0.1 mg/m3. Sometimes, the VOC levels will stay consistently above 1.8mg/m3. I witnessed them reach a peak level of 5mg/3 in one bedroom late at night when I was woken up by a feeling of shortness of breath. I tried but failed to correlate these high VOCs to electronics, chemical sources in the home, cooking sources, heaters, and cleaning supplies. The way the VOCs would spike all over the house for no apparent reason in the evening helped me rule out some of these other possibilities. I also actively removed other sources.
Eventually, I realized that the VOCs were likely caused by mold, so-called microbial VOCs. The formaldehyde could also be explained by mold. The levels of VOCs would spike on rainy days, when the humidity was high inside, and in the evening. I don't think any other chemical source near the house would display this pattern. It took me a while to reach this conclusion because the mold issue in my house isn't too obvious. The house has always had a slight musty smell, especially if the air is stagnant for a while. The bathroom also has recurring mold growth on a tiles, in the shower, and on the various shower liners. A couple cabinets in the kitchen have always smelled musty. I didn't think these obvious signs of mold growth were that big of a deal, but given the extremely high levels of VOCs I now believe the mold has always been the issue.
Once I realized it was likely mold, I started noticing all the signs. The house is about 100 years old. The prior two owners of this house each moved out within five months. The house is not ventilated except from windows. It sits in a damp area near where water puddles up in the yard. It's mostly solid brick, so the house frame has a way of trapping hot air and releasing a lot of moisture onto the floors each evening. There's also a cheap layer of vinyl flooring throughout that could easily cover up a massive mold problem underneath. Finally, the townhome sits on top of an old shared crawl space that was used as a furnace. It has had known water puddling issues for which reason a vapor guard was installed underneath my first floor.
So, I had a mold inspection done. The results are at the bottom of this post. The bathroom results might be diluted because I left the window open the night before. Nevertheless, both my kitchen and bathroom had mold detected at levels between 6480 - 12,300 spores/m3. Oddly, the outdoor levels of all of the molds were often much higher, 3-6 fold higher than the levels indoors. It was a humid day, but it still seems odd for me that an outdoor space could have higher levels than indoors.
On later reading about my specific mold spores and neurological symptoms, I noticed that the two most elevated groups of spores in my house, ascospores and basidiospores, are the same class as all of the funguses known to have colonized the nervous system of ALS patients according to this published article. Those specific types of fungus found in the nerves of ALS patients are Candida, Malassezia, Fusarium, Botrytis, Trichoderma, and Cryptococcus. It naturally led me to wonder if my chronic als-type neurological symptoms could be caused by some latent fungal infection in my body that gradually improves when I'm away from the home.
Wrapping up this thread, I have a bunch of questions.
My mold inspection results
submitted by glebbwy to Mold [link] [comments]


2024.05.15 23:21 FatboyMcGee75 My psycho bitch girlfriend gave me STDs on purpose

Started dating this girl 2 months ago and she is PSYCHO she is literally bipolar, I am very patient and understanding so I've been giving this relationship a chance over and over because I am not exactly the poster boy for mental health either but dude I finally had enough of this shit and broke up with her last night to which she responded how she deliberately gave me STDs and then wouldn't elaborate which ones exactly, I thought she was bluffing because we'd been sleeping with each other for a couple months and neither of us showed any STD symptoms
But what happens next? I go home and it occurred to me that the last couple times I urinated, it burned but I paid it no attention and suddenly it clicked in my head. Fuck. I look down and my penis is oozing green and white slime and my balls and dick are pulsing in pain. Now I'm in the ER getting my blood and urine tested for STDs, for all I know this bitch gave me herpes I have no fucking clue I'm so worried I've been single for almost 3 years since me and my wife split up and this is the first girl I date, and she does this shit to me. It's already been the absolute worst year of my entire life bar none and this is the sexually transmitted cherry on top. Fuck my life dude.
submitted by FatboyMcGee75 to rant [link] [comments]


2024.05.15 23:17 gossamer_gubble54 Undiagnosed EDS and *rare* inflammatory kidney disease

I haven't been able to get an EDS diagnosis as, although all the markers are there (and some of Marfan) my bloods didn't have the correct indicators.
I have a diagnosis of HSD (which is quite bad) but also of a chronic inflammation disease of the kidneys which I've had since birth. I also had a kidney removed about 5 years ago owing to excruciating pain and ill health for a year that was seemingly undiagnosable - despite the diagnosed "disease"??! Don't even get my started on how stupid it all was, it was medical gaslighting and negligence.. however the kidney (singular) failure also did not show up in my bloodwork, or look obscure (any more obscure than usual) in the ultrasounds. Although there was visible and explainable reasons for the pain outlined by the histology report following surgery.
I therefore believe and operate under the assumption that I do have EDS.. and that my inflammation of the kidneys is also a complication of my connective tissue. I could go and get a second opinion, and I could also get genetic testing to discover if there's an issue there. For the time being, the rheumatologist did confirm there is a connective tissue problem and that's what I attempt to manage.
I struggle with my energy and mobility to a certain degree but am very lucky that I can mostly manage day to day life with some accommodations and if I go slower, bring snacks, take rests etc. It gets harder as time goes on.. and I will, at some point, go back to a rheumatologist but I kind of can't be bothered right now..
I feel as though I'm at the tipping point of my health in that, I can no longer keep up fully and I'm trying to find a new balance and find the right support. But often when I ask for help, I seem fine and get dismissed.! I am aiming to have an appointment with my new GP soon and think she's helpful and kind so will ask there too but would like to be prepared.
I'm not on any medications. I take vitamin D and sometimes magnesium and turmeric with black pepper. I'm trying to get stronger again also. Was very sad I had to give up sports, but the recovery time is just not worth it. Trying to get stronger again through exercises and hypermobile friendly stretches. I've also done a significant amount of grounding and balancing of my nervous system. I have also been tested for PCOS through several ultrasounds and do not have this.
I have four areas I'd like advice:
I've been told all my life to keep a low sodium diet for my kidneys.. and for the most part I do. But there's days I crave salt or find that I need it for physical strength (possibly POTs). I'll eat chips or salted crackers or drink pickle juice (!) if I feel like I need a quick boost or electrolytes. I've tried eating a banana or some other low salt replacement, but I really feel like I need the salt. Otherwise, I don't add salt to my food, I naturally don't like things that have too much salt. I would love to see if taking electrolytes or adding protein powder will help me feel physically stronger, but I am worried about my kidney health. Does anyone have any advice.. or can recommend what kind of diet to follow? Most doctors don't know how to help or think I'm being *dramatic* (when often I underplay how much I struggle cause hello internalised ableism). Unfortunately also my kidney specialist I had when I was a kid passed away.. and my case was too complicated for the nutritionist I saw, although he did say for the most part my diet seemed healthy.
I've been getting more flare ups recently after overexerting myself. There are a couple of factors that I can pinpoint (like drinking beer or sitting on the ground outside unsupported for too long) that can trigger a flare, but sometimes I can't tell why. Again this could be diet related, could be due to not making better accommodations on a given day or could be not resting sufficiently, dehydration etc. Does anyone know how to figure out what the triggers can be? Or if it's more related to the inflammation or EDS so can know what to manage better? Some days I seem to manage perfectly, and others I mess up and have no idea why.
Does anyone have experience getting an EDS diagnosis without the blood work markers and can offer recommendations? Long shot, but does anyone know any specialist doctors that might be interested in my case?
For whatever reason I haven't been able to get financial benefits in Ireland, even when I was severely ill and had surgery (owing to the negligence of my GP) mostly due to the complicated nature of my illness. Again - I have a diagnosed "rare" disease, that affects all my insurance, but doesn't qualify me for care or benefits?! Is there anyone in Ireland who receives benefits due to EDS and how did you go about getting this/ what process?
I can still work but can't do 40+ hours unless it's mostly remote and I can work in bed. I also can't work on my feet anymore unless it's like 1/ 2 days a week and I spend the next day in bed. I really want to work (and would, in another life, be working outdoors/ with kids and camping all the time) but am limited by my options. I'm looking for a new job now but scared of being at work 40 hours a week and asleep or in bed for the remaining time.
Sorry it's so long, any help or advice appreciated :)
submitted by gossamer_gubble54 to IrishWomensHealth [link] [comments]


2024.05.15 22:55 gossamer_gubble54 Undiagnosed EDS and *rare* inflammatory kidney disease

I haven't been able to get an EDS diagnosis as, although all the markers are there (and some of Marfan) my bloods didn't have the correct indicators.
I have a diagnosis of HSD (which is quite bad) but also of a chronic inflammation disease of the kidneys which I've had since birth. I also had a kidney removed about 5 years ago owing to excruciating pain and ill health for a year that was seemingly undiagnosable - despite the diagnosed "disease"??! Don't even get my started on how stupid it all was, it was medical gaslighting and negligence.. however the kidney (singular) failure also did not show up in my bloodwork, or look obscure (any more obscure than usual) in the ultrasounds. Although there was visible and explainable reasons for the pain outlined by the histology report.
I therefore believe and operate under the assumption that I do have EDS.. and that my inflammation of the kidneys is also a complication of my connective tissue. I could go and get a second opinion, and I could also get genetic testing to discover if there's an issue there. For the time being, the rheumatologist did confirm there is a connective tissue problem and that's what I attempt to manage.
I struggle with my energy and mobility to a certain degree but am very lucky that I can mostly manage day to day life with some accommodations and if I go slower, bring snacks, take rests etc. It gets harder as time goes on.. and I will, at some point, go back to a rheumatologist but I kind of can't be bothered right now..
I feel as though I'm at the tipping point of my health in that, I can no longer keep up fully and I'm trying to find a new balance and find the right support. But often when I ask for help, I seem fine and get dismissed.! I am aiming to have an appointment with my new GP soon and think she's helpful and kind so will ask there too but would like to be prepared.
I'm not on any medications. I take vitamin D and sometimes magnesium and turmeric with black pepper. I'm trying to get stronger again also. Was very sad I had to give up sports, but the recovery time is just not worth it. Trying to get stronger again through exercises and hypermobile friendly stretches.
I have four areas I'd like advice:
I've been told all my life to keep a low sodium diet for my kidneys.. and for the most part I do. But there's days I crave salt or find that I need it for physical strength (possibly POTs). I'll eat chips or salted crackers or drink pickle juice (!) if I feel like I need a quick boost or electrolytes. I've tried eating a banana or some other low salt replacement, but I really feel like I need the salt. Otherwise, I don't add salt to my food, I naturally don't like things that have too much salt. I would love to see if taking electrolytes or adding protein powder will help me feel physically stronger, but I am worried about my kidney health. Does anyone have any advice.. or can recommend what kind of diet to follow? Most doctors don't know how to help or think I'm being *dramatic* (when often I underplay how much I struggle cause hello internalised ableism). Unfortunately also my kidney specialist I had when I was a kid passed away.. and my case was too complicated for the nutritionist I saw, although he did say for the most part my diet seemed healthy.
I've been getting more flare ups recently after overexerting myself. There are a couple of factors that I can pinpoint (like drinking beer or sitting on the ground outside unsupported for too long) that can trigger a flare, but sometimes I can't tell why. Again this could be diet related, could be due to not making better accommodations on a given day or could be not resting sufficiently, dehydration etc. Does anyone know how to figure out what the triggers can be? Or if it's more related to the inflammation or EDS so can know what to manage better? Some days I seem to manage perfectly, and others I mess up and have no idea why.
Does anyone have experience getting an EDS diagnosis without the blood work markers and can offer recommendations? Long shot, but does anyone know any specialist doctors that might be interested in my case?
For whatever reason I haven't been able to get financial benefits, even when I was severely ill and had surgery (owing to the negligence of my GP) mostly due to the complicated nature of my illness. Again - I have a diagnosed "rare" disease, that affects all my insurance, but doesn't qualify me for care or benefits?! Is there anyone in Ireland who receives benefits due to EDS and how did you go about getting this/ what process?
I can still work but can't do 40+ hours unless it's mostly remote and I can work in bed. I also can't work on my feet anymore unless it's like 1/ 2 days a week and I spend the next day in bed. I really want to work (and would, in another life, be working outdoors/ with kids and camping all the time) but am limited by my options. I'm looking for a new job now but scared of being at work 40 hours a week and asleep or in bed for the remaining time.
Sorry it's so long, any help or advice appreciated :)
submitted by gossamer_gubble54 to eds [link] [comments]


2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.05.15 22:17 Competitive_Ad_2648 Where would scale this fictional version of Sheitan's evilness? (List is in post)

Where would scale this fictional version of Sheitan's evilness? (List is in post)
https://preview.redd.it/y76gx52sen0d1.png?width=640&format=png&auto=webp&s=b0360182194c91cd854b3482c31f3b6012768bcc
He's fictional version of Sheitan from Turkish TV Series called "Şeytan" (Sheitan in Turkish).
Sheitan is basically Satan of my religion (Islam).
Here's list:
BEFORE THE SERIES AND OVERALL OF THE SERIES
⦁ By not prostrating to Prophet Adam (a.s.) and Prophet Eve (a.s.), he arrogantly declared that he was superior to them and all humanity.
⦁ He constantly says that he's a test for humanity. But do not think that it was created that way. He wanted to be like that.
⦁ Although he knows that he will go to Hell, due to his arrogance and to show Allah (swt) that he can bind people to himself and lead them to evil paths, he leads people astray, leads them to evil and irreligion, tries to be the owner of people and drags them to Hell, the place of eternal pain.
⦁ Throughout the series, children and adults, usually children, catch a whiff of it. This scent is implied to be a physical manifestation of his sins.
⦁ He takes great pleasure in dragging people into evil and Hell.
⦁ He suffers when he hears the name of Allah (swt) mentioned and sees goodness. In short, the guy can't stand these two things.
⦁ He usually calls people Adam or Eve, showing that he sees them all the same.
⦁ He makes fun of humanity.
⦁ He constantly stalks the main characters.
⦁ He trespasses too many places.
⦁ At the end of the episodes, he usually addresses the main characters and says, "I am your test. I will come again." He clearly states that he will not leave them.
⦁ The sections below are just a sampling of what they do.
⦁ Sometimes people's hands burn while holding them.
⦁ He gets very angry when he doesn't get what he wants.
⦁ He hates love.
⦁ He makes evil laugh.
⦁ He enjoyed everything he caused.
EPISODE 1
⦁ After giving money to Oktay with the agreement, the TV in the background tells the story of the loss of the money donated for children, which was the same amount as the money given with the agreement. This implies that Sheitan stole the donation and gave it to Oktay.
⦁ He sends another businessman, with whom he made a deal, to give evil advices to Oktay. This succeeds and Oktay begins to commit corruption.
⦁ He indirectly caused Oktay to oppress the weak, bribe and send death threats. And he enjoys it very much.
⦁ He asks Oktay to take his younger son Egemen as per the agreement.
⦁ He enters Oktay's dreams and tortures him psychologically by showing him terrible things.
⦁ To get Egemen, he threatens to bankrupt Oktay's company by tampering with his bank transactions.
⦁ While he was on the road, he came across a child crying because he was hungry. He tries to deceive him with food to become his owner, but fails.
⦁ While talking to Oktay in a cafe, he psychologically abuses him by showing him a child being shot to death in his dream.
⦁ He scares a nanny into kidnapping Egemen.
⦁ After training Egemen for 15 years to be what he wants, he sends him to kill his father, Oktay. But this fails when Oktay makes Egemen recite the basmala.
EPISODE 2
⦁ While Ece was driving with her newlywed husband, the car broke down. Later, while they're hanging out outside, a truck pulls up. Her husband narrowly saves Ece, but he falls into a coma. Sheitan's attitude at that moment implies, at least for me, that he ruined the car to cause the accident to happen.
⦁ He enters the husband's dreams and tells him that he will wake him up from his coma in exchange for him giving up his "heart" (which probably means giving up being a good person and becoming a bad person). This won't happen because Ece always comes.
⦁ Therefore, in order to deter Ece, he first comes to Ece as an old man and tries to dissuade Ece from coming to her husband, but it does not work.
⦁ He then makes a deal with another man. According to the agreement, he will teach the man how to have relationships with women, and the man will direct Ece to cheat on her husband with him, thus enabling her to move away from her husband.
⦁ He constantly verbally harasses Ece's husband until the night he manipulates him into cheating on her.
⦁ Once, he even tries to deceive husband by showing him something unreal, a scene in which Ece is having fun with the man she made a deal with, and Ece has not yet established a full relationship with that man. But Allah (swt) solves the situation at that moment by sending Ece's voice to the husband.
⦁ Finally, when Ece cheats on her husband, he reveals it to husband, bringing him to a psychological breaking point. He then encouraged violence against the woman by saying things to her such as "Say yes, give your heart and teach that woman a lesson.". When the Quran is read at that moment, things go wrong. Finally Sheitan kills the man. Allah (swt) resurrects the man, but this does not alleviate what Sheitan has done.
⦁ Finally, he encourages Ece, who was preparing to commit suicide, even more, but this does not work either when Ece's husband arrives.
EPISODE 3
⦁ He decided to disperse a family because they teach their children about Surah Nas and Islam.
⦁ He allies with mother Amine's friend Afet. Afet constantly tells Amine that her husband may be cheating on her, sowing the seed of doubt in Amine.
⦁ While Amine and her children were at the dinner table, she appeared to the little boy on the balcony and made him cry out of fear. This cry becomes the breaking point for Amine, whose psychology deteriorates because the seeds of doubt are planted in her, and she hits the little boy. As a result, Sheitan indirectly causes child abuse.
⦁ As a detective, he secretly follows Amine's husband and takes a photo of him holding a woman as she falls, and then gives it to Amine. Amine, whose perception is already distorted due to the doubt inside her, sees this as proof that her husband is cheating on her and takes the children and leaves her husband. While leaving her husband, she insults him and he slaps her. In other words, Afet and Sheitanboth separated husband and wife and indirectly caused violence against women.
⦁ Afet comes to Amine's husband and tells him to cheat on her in exchange for Amine's abandonment. This is probably the work of Sheitan.
⦁ He and Afet almost caused the family to break up.
⦁ He said he loved Afet. But that was probably because she was so bad like him.
⦁ When things start to turn out the opposite of what he wants, he threatens Afet to fix the situation. This situation causes Afet to die in a car accident.
EPISODE 4
⦁ After luring Emin with money when he was a child, he scared Emin by showing him himself, giving him a trauma that would cause him to have nightmares until adulthood. He probably did it for pleasure.
⦁ Just to encourage Emin to steal money, he got into the same job as Emin and encouraged him to steal money. Like, in most of the episode. And he succeeds in this.
⦁ Emin's wife says that when she saw him, she felt as if she had seen him before. Considering the wife's fondness for illicit money, this may imply that Sheitan is the reason for her becoming this way.
⦁ He referred to the donation of food used for orphans as "using the mind".
⦁ While Emin was psychologically at the bottom, he took advantage of his situation and tried to make him see himself as his master. And also because he makes corrupt people call him master, he makes them live in luxury and makes sure no one calls them thieves.
EPISODE 5
⦁ He scared the girl and caused the Zeynep to have an asthma attack.
⦁ To provoke the mother-in-law of Zeynep, he disguised himself as a old lady neighbor and told her fake stories, such as her being thrown out of the house by her daughter-in-law. He also tried to convince the mother-in-law that her son was paying attention to his daughter-in-law instead of her. And he succeeds in this for a while.
⦁ He makes Zeynep's friend beautiful enough to make men fall in love with her as her slaves, so that she can confuse men's minds and fill them with lust. He also uses her to handle his gaslighting with the Zeynep's mother-in-law.
⦁ He was trying to stop Zeynep's aunt by whispering because she was an obstacle to his work.
⦁ In one scene, while Zeynep is directly next to her husband and the mother-in-law is listening a little away, Sheitanleans next to her and Zeynep directly says bad things about the mother-in-law. The next scene was directly between Zeynep and her husband and they were normal. My guess is that Sheitan played with the mother-in-law's mind.
⦁ In order to separate Zeynep and her husband, the mother-in-law and he makes a potion with a witch. Once the husband drinks this potion, he will immediately hate his wife the next day. This potion is useless as it spills.
⦁ She encourages the mother-in-law to separate her son and Zeynep. The mother-in-law ruined her son's clothes by scratching them so that her son and Zeynep could separate, and slandered Zeynep about cheating.
⦁ He persuades the mother-in-law to slander Zeynep. And it works for a while but aunt fixes everything.
⦁ He almost caused the family to break up.
⦁ He made the mother-in-law a bad person. And this mother-in-law had taken her son from the bad way at the beginning of the episode.
⦁ He exposes the mother-in-law for what she did to her son and causes the mother-in-law to be kicked out of the house.
⦁ When the mother-in-law starts going to the sea to commit suicide, he takes pleasure in it. He hates it when Zeynep saves the mother-in-law.
EPISODE 6
⦁ He helped Bahar separate Fazıl, an old man, from his wife, tie him to her, and almost take over the company. After scaring her, of course.
⦁ As plan B, Bahar kill Fazıl's wife by dropping her and Sheitan helps her. Sheitan tastes the blood of the dead woman. Fazıl covers up the incident by saying that it was a suicide.
⦁ He tries to get her to cause an accident to stop a police officer investigating the murder.
⦁ While Fazıl's daughter was crying, he secretly made fun of her.
⦁ He convinces Bahar to kill Fazıl's son. He leaves Bahar just as the police arrive. Fazıl's son does not die.
EPISODE 7
⦁ He drops money on the road, causing two close friends to fight each other for gold. He tries to do the same thing to children, but it doesn't work because children are pure good. When it doesn't work, he vanishes the gold.
⦁ He tries to lead Adam, who is pure good, into a bad path and tie him to himself and become his master.
⦁ For this reason, he first tries to become his assistant, but fails. He then decides to corrupt her with love. For this, He gives a disease to a woman named Eva (only her name is foreign and she is Turkish) with the magic on the shoe.
⦁ He arranges for Eva to be sent to Adem's hospital for surgery by Adem. There he makes Adam fall in love with Eva. He then tries to get him closer to Eva.
⦁ He calls someone a fool for giving him his money.
⦁ He tries to impose on her the state of love corrupted by lust and desire.
⦁ Later, after giving Eva an illness, he kidnaps her to Adem's house, telling her father, with whom he is friends, that he will take her to the clinic.
⦁ He gives him a knife to keep Eva at home.
⦁ He causes Adam to seemingly "attempt to rape and murder" Eva and "go down the wrong path". And he called him "True Lover" because of that.
⦁ He makes an offer to Adam, who regrets what he did: If he kisses her hand (which means he becomes her master), he can destroy the corpse, make other women fall in love with him, and even resurrect Eva. Just as Adem was about to kiss his hand, Eva's guards arrived, so no deal could be made. At that moment, Sheitanexposes Adam, causing him to be "shot to death."
⦁ When he returned to Istanbul 10 years later, while reading the news of war, murder, hunger, unemployment and terrorism in the newspaper, he laughed and thought that its smell had spread throughout the city, in short, the whole city was mired in sin.
⦁ Later, when he learns that Adem and Eva's "death" was actually a trap made for him and that the duo did not die but became parents, he goes crazy.
⦁ He then tells the duo that he will follow them both constantly and will take over the Earth and humanity.
EPISODE 8
⦁ He plans to use a new discovery regarding stem cells to turn humanity into freak creatures.
⦁ In order to steal the formulas, he disguises himself as the university principal and asks for the formulas, but it does not work.
⦁ He whispers to a security guard not to let the mother of the Ayşe, who finded the formula, in because she was wearing a headscarf (I think that part is about Hijab Ban. For those who don't know, there were bans on wearing Hijabs in Turkiye at that time).
⦁ He encourages Ayşe's father-in-law to take the formulas with him.
⦁ They knock Ayşe unconscious and kidnap Ayşe's husband and ask for the formulas in return for her husband. And they do this while Ayşe is pregnant.
⦁ When Ayşe's brother goes to save Ayşe's husband, he scares him, causing his location to be revealed and him being taken as a hostage.
⦁ As Plan B, he tries to have Ayşe's father-in-law kill Ayşe, Ayşe's husband and Ayşe's brother. But at that moment, the father-in-law probably gives up because of the effect of the adhan recited at that moment.
EPISODE 9
⦁ In the first minute, he causes a father to have a car accident and die by making him look at his phone while in the car.
⦁ He puts misgivings and doubts in the mind of the dead man's wife about the factory partnership.
⦁ He whispers to Cengiz Bey that he should not give deceased man's, who is Cengiz's brother, son the factory when he turns 18. And he succeeds.
⦁ He whispers to provoke Cengiz's wife against the dead man's wife.
⦁ He whispers to Cengiz's wife to try to prevent money from being given to the dead man's wife.
⦁ He drags Cengiz down a bad path. He makes him selfish and bad guy.
⦁ He showed Cengiz's wife as if she was in a car accident.
⦁ He comes to Cengiz as a businessman who controls all the countries and establishes a partnership with him. Later, he smuggles drugs with him.
⦁ Cengiz's brother's son, who has a right to work in that factory, verbally abused him while he was mentally destroyed, saying that no one loved him. This caused the child to hit the glass with his hand, injuring his hand, and to turn into a problematic person within 4 years.
⦁ He whispers to the dead man's son to kill Cengiz. But the dead man's wife prevents her son from killing Genghis.
EPISODE 10
⦁ He decides to break Şükran's relationship and take her heart, which probably means taking the goodness out of her.
⦁ He takes over a girl's body and hits the cabinets with it until her hands bleed, insults Şükran and causes a mental breakdown in that girl he taked over.
⦁ It brings gratitude into dreams. He then psychologically tortured her by chasing her and posing as her lover in her dreams .
⦁ He watched as Hülya undressed and changed... While watching, she said "Ooh. Tsk Tsk Tsk." It made sounds like...
⦁ Looks like he made a deal with Hülya. According to the agreement, he will give Hülya beauty and attracting men. He would also receive his debt later. He asks him to help him with his business with Şükran to pay off his debt. He also physically and mentally abused her by calling her ugly and pressing her face against the glass. You can understand from Hülya's reactions that it has a great impact on him.
⦁ He exploits Şükran's fear that something will happen to her mother, who has a heart problem. Shows nightmares about it.
⦁ He threatens Hülya by holding her out the window to make her hurry up.
⦁ Hülya moves from studying with Şükran's boyfriend to caressing her head. While Sheitanconvinces Şükran that she needs money to go home for her mother, he suddenly decides to direct her to Hülya. When Şükran goes to her boyfriend's house, she sees Hülya caressing his head. When he sees that Beloved is cheating on him, he breaks up with her.
⦁ He tells Hülya to leave Şükran completely alone. Hülya calls Şükran's friend to "hitchhike to Izmir".
⦁ It suppresses Şükran's mother's heart and causes a lot of discomfort. Considering the pacing of that scene, he was probably trying to kill her or at least do her some harm.
⦁ When a car arrives and Hülya gets into it, Sheitanwhispers to Şükran's friend to get into that car. Then Hülya leaves the car and abandons her, and the men kidnap her. The wounds on her body and her reactions show that the men who kidnapped her did very bad things to her.
⦁ He secretly directs Şükran to be a babysitter at a house. Şükran comes to her while she is babysitting and shows her a fake proof that her mother is in a hospital. He then says that there is only one solution for humanity and that he can solve the problem in exchange for his heart. Later, when the owner comes, he tells her to tell owner that she wants to go. Şükran does this by threatening her with the vase. He then takes her hitchhiking in a car and tries to do the same thing to her that happened to his friend. Fortunately, Şükran quickly resolves the situation, gets out of the car and confronts Satan.
EPISODE 11
⦁ To ensure that vendetta continues and Yusuf or Ahmet's wife shoot Osman, he tells Ahmet's wife that he will give Osman's, who now lives a normal life with his sisters after changing his surname, location in exchange for her coming as a friend of Ahmet and convincing Yusuf, who is Ahmet's son, to shoot Osman, that have a father who shot Ahmet out of vendetta.
⦁ When Yusuf, tired of the nightmares he sees, decides to kill Osman, Sheitantells Ahmet's wife that Osman is in Istanbul. And Yusuf goes to Istanbul.
⦁ He later helps Yusuf continue his feud by things like giving him a house. For some reason, he places Yusuf in the house near Osman's house. I don't know why he did this, but he must have had a bad reason because... We're talking about the devil, he's probably planning something.
⦁ He drops Cemile's ,One of Osman's sisters, the bag in her hand and compares with Yusuf, whom she loved as a child but cannot recognize now, so he can find Osman but it accidently makes Yusuf fall in love with her again.
⦁ Yusuf gives up his blood feud after falling in love. For this reason, he tells Ahmet's wife that his son Yusuf left his blood feud and is in a relationship with Osman's sister Cemile. Ahmet's wife then decides to go to Istanbul with Sheitan, who disguised as Ahmet's friend, and meet with Yusuf, or to shoot Osman herself.
⦁ He disguises herself as his mother and goes to Yusuf and speaks like Yusuf's mother.
⦁ While talking to Ahmet's wife, when Ahmet's wife wonders about being called "Hevva", he forces him to sleep. He did this on the bus too.
⦁ He crushes a flower too much with a shoe while talking about continuing their feud and causing bloodshed.
⦁ He encourages Ahmet's wife to shoot Osman. This causes Ahmet's wife to shoot Yusuf, her own son, while trying to shoot Osman and stay in prison for a long time. Fortunately, Yusuf recovered, married Cemile and forgave his mother.
EPISODE 12
⦁ He goes to Ayla Bacı, a fortune teller, and shows her people burying their father's body, he goes there and gives someone the chills. Then it comes back. Then he asks the fortune teller to help him bind people to him. The fortune teller also accepts.
⦁ He whispers to Cemal, who is so fond of wordly goods that he cares about them instead of his father-in-law, to increase this fondness in him.
⦁ He enters the house of Cemal. Then he makes him leave his money under the board and makes him forget what he did.
⦁ He whispers to Cemal to make it seem as if Yakup, who is Cemal's brother who wanted money for buying a farm, will take over all of Cemal's money. Then he whispers to Yakup but it doesn't work.
⦁ He stops the heart of the man, who gave Yakup enough money to pay for farm in exchange for tobacco, just because he gived enough money for farm to Yahup. And he makes a evil laugh after he killed the man with stopping heart.
⦁ While Cemal goes crazy when he cannot find the money, Sheitan enjoyed it.
⦁ He says that he likes people like Fortune Teller and Psychics who pretend to have powers and defraud people.
⦁ He helps Sister Ayla commit fraud, such as giving information about a husband who is cheating on his wife, telling a famous girl to have a romance with her manager.
⦁ He disguises himself as Cemal's friend and directs him to the Ayla Bacı.
⦁ Sheitantells Ayla Bacı to defraud Cemal by telling Cemal that Yakup stole the money and lied about tobacco. Yakup cannot prove himself because the man who gave the money dies without taking the tobacco or going to the hotel.
⦁ He provokes Cemal against Yakup.
⦁ He causes a fight between Yakup and Cemal and laughs about it.
⦁ He directs Alya Bacı to direct a mob to kill Yakup. Of course, at that moment, he was thinking about not helping Alya Bacı and getting her in trouble. Mob goes to kill Yakup but leader get crashed into the car.
⦁ Sheitan directs Alya Bacı and Cemal to dig up Yakup's garden. This causes a fight.
⦁ He disguises himself as Alya Bacı and directs Cemal to threaten Yakup with a gun. This causes Cemal to accidentally shoot himself and fall into a wheelchair.
⦁ After that Sheitan disguises himself as Alya Bacı and provokes Cemal against Yakup.
⦁ He provokes Cemal to kill Yakup. This causes Cemal to shoot Yakup's arm while attempting to kill Yakup.
⦁ While the two are in the hospital, he tries to provoke Yakup against Cemal, but the two forgive each other.
submitted by Competitive_Ad_2648 to PowerScaling [link] [comments]


2024.05.15 22:14 RVAIsTheGreatest Thumbs Up, Thumbs Down, or Thumbs Across on KJ Simpson

Former Colorado Buffaloes PG KJ Simpson declared for the draft and is 100% committed: https://twitter.com/KSimpsonJstatus/1778862077618118765 Simpson committed to Arizona out of high school as a four star recruit but decommitted after Sean Miller was fired and chose to play for Colorado. He was on the Pac 12 All Freshman team as a rookie, Second team All Pac 12 as a sophomore, and First team All Pac 12 as a junior, averaging 20/6/5. Advanced metrics and impact stats ranked Simpson as a top 5-10 player this past season in college basketball.
Simpson measured in at 6'0.25 w/out shoes at the combine. 6'4.5 wingspan which is solid for a smaller guard. He's 6'1.5 or so in shoes which is close to what he measured in at Colorado. He's a small guard but plays with grit and toughness. He tested well athletically....agility and speed are pluses for him and he can also elevate quite surprisingly at times. He's a below the rim finisher overall but he can elevate with time/space and when he can really load.
Although he's fast in a straight line and extremely shifty, he's doesn't have tremendous burst in the halfcourt offensively, nor is he elite laterally defensively. But he uses craft and timing to play quicker than he is on the offensive end in the halfcourt.
Simpson has some of the most shake as a ballhandler in this class. He has a very tight handle and can handle in tight spaces, can break double teams, has tons of different counters, fakes, combos in his disposal, can drive with both hands, hesitations and in-and-outs that get defenders off balance...awesome at the hostage dribble, rising up and drawing fouls behind his back or creating space to finish at the basket, misdirections. He is one of the best PnR ballhandlers and playmakers in this class...really has a sixth sense of understanding pacing. He's fantastic at snaking the PnR and creating looks for himself or making plays for his teammates....he hits his teammates in their pockets. From the perimeter and the post. Cutters, shooters, dump off men...you name it. Scoops, bounce passes, baseball passes, cutters, skip passes, lobs. He's got a lot of different tricks in his bag and really slings the ball around the floor. Creative and hits tight windows on time. Elite out of bounds passer, consistently finds the big or a cutter for easy baskets and/or fouls. He'll hook guys arms and draw fouls on them in the PnR. You can't rush him as a creator or playmaker. He finds gaps, he probes decisively, and he makes plays.
Simpson is one of the very best outlet passers in this class. He loves the hit ahead pass. He's awesome in transition. His speed is a force in transition. He always keeps his head up. Maintains full court awareness and has amazing timing as a passer. Not just the timing but the accuracy and the ability to make dimes with both hands and the versatility as a passer. His understanding of what kind of pass to make depending on the circumstance. The pass itself and the touch and direction of the pass. He's a great ball mover and the kind of passer who thinks a pass ahead---he often makes a pass with the idea of creating an open look with the next pass by a teammate after that. He passes teammates open, makes very quick reads and is an awesome processor, which makes him an great playmaker.
Simpson does take risks as a passer and will turn the ball over, which will come with the territory of his style of play, but only had a 14% turnover rate which is an overall good number for someone who is fairly ball dominant.
He likes the up and under and he loves the behind the back baseline move. He uses misdirection dribbles a lot to surprise defenders and rejects screens. His timing and craft allow him to play quicker than he is and gain a step often but not always in the halfcourt. If you can hang with his initial moves, he's simply not big enough and doesn't have the explosiveness to create enough separation to finish cleanly around the rim. His touch around the rim isn't incredible for a guy who's a fantastic shooter, he misses bunnies around the rim or doesn't display very good accuracy on touch shots at the rim. He does have very good touch on his floater and diversity...can use both hands, he changes the flight of his floater depending on the circumstance, and he's someone who can stop on a dime from full speed and has fantastic body control with the floater. He will use the jump stop and he has pretty long range with his floater. His all around rim numbers were not anything to write home about this season and never were in college. He plays strong, and will use his strength to muscle balls up at the rim and create contact or finish through contact. He has ball fakes, head fakes at his disposal. The hostage dribble keeps guys on his back. He got to the line 5 times a game which is a great number for a 6'1 guard and made 88%. I think that's a part of his game that will translate at the next level, but his raw finishing will likely never be a strength of his. His ability to pressure the rim is an important trait for any smaller guard to have, however, and makes him an all around scoring weapon and offensive force.
Simpson is an awesome pull up shooter. That helps alleviate concerns surrounding his finishing. He's got fantastic balance and footwork as a pull up shooter and he can rise up on a dime which makes his shot very difficult to contest. He was an elite shooter all around this year, after being a mediocre one his first two seasons in college. He really worked hard on his jumper during the summer of 2023 and it paid off. He's got great mechanics as a shooter. His mechanics as a shooter are very clean, with a quick trigger. He is an elite PnR pull up shooter. He doesn't need much space to fire. He simply does an expert job of creating space for himself as a shooter in the PnR and actually using the big to his advantage on ball, and he will screen himself and create open shots for teammates which is what the attention he requires opens up for teammates. He will make fantastic reads as a passer as he's coming off screens out of DHO's.
He is one of the better off ball movers in this class. He's a great cutter, that lulls defenders to sleep and quickly dives to the rim and loves to cut to the rim with his defender navigating traffic, he is great at relocations off ball, he flies off screens on the perimeter, and he's always ready on the catch. He's one of the best C&S guys in this class. He's always on balance and square to the basket. Simpson shot 44% from 3 on 5 attempts a game and has very deep range; he's someone that extends a defense far from the basket with the range he has.
He loves the pull up baseline in the midrange. He sells the drive with his final step before rising up. He makes shots over contests. He can occasionally have pull ups blocked because of his size. He is very good at feeling the defender, and either spinning off their body or simply deftly stepping back and quickly rising up and hitting pull ups in the midrange. He likes the turnaround pullup around the FT line and the elbows, or quickly taking it to a defender and pushing them back, which doesn't allow for them to be able to recover when he pulls up. His game winner against the Gators was on such a baseline pull up; the decisiveness he plays with forces defenders to play on his terms.
Simpson averaging 6 rebounds a game at 6'1 is so impressive. It's cliche, but he really does have a nose for the ball, an innate sense of where balls will be off the rim off misses and he gobbles them up in the air. He's willing to mix it up in the trees for rebounds. He pursues boards. It's a fantastic ancillary trait to have that compliments and enhances all the other things he does so well. His ability to grab and go and make plays in transition as a passer or as a transition 3 shooter makes his defensive rebounding abilities a real weapon for him and his team.
Simpson is a bit of a mixed bag on the defensive end. He has some really good possessions of ball denial and ball pressure and being a pest. His agility testing at the combine does lend one to believe he can be a pest as an on ball guard going forward and he showed moments of that, picking up full court and forcing steals, or in the halfcourt sticking to his man and forcing tough shots. But he wasn't consistent at all in doing so, and he gave up a lot of dribble penetration.
His effort on the defensive end comes and goes. He's just not elite laterally overall. Guys who quickly take it to him off the dribble and force him to really react quickly can burn him. He can navigate screens but very regularly took circuitous routes and died on screens too often. He ended up either out of position or simply late to contest when he did so. Went under screens, and allowed open 3's, but also allowed drives when he didn't work hard enough to get back in front. He does a great job anticipating passes; causing deflections and outright thefts. He intercepts a ton of passes. He likes sneaking up behind ballhandlers or guys in the post and tying them up or forcing balls out of their hands. He's active in passing lanes and breaks up passes. He does a good job suffocating ballhandlers on traps. He averaged 1.6 steals a game but think that belies his ability a bit in this area.
He's too small to contest most shots and he loses focus a ton on defense and ends up behind plays. He will get back cut although he's not as bad as other teammates at Colorado were. He does battle hard on post switches. His overall defense wasn't anything to write home about while in college, and he likely never will be a great defensive player because he just doesn't have the tools, but he wasn't a liability this season. Less offensive load should help his defense but he doesn't have a very high ceiling on this end.
KJ Simpson is entering the NBA as one of the most polished offensive talents this draft has at his position. You could say at any position. He can score and make plays for others on or off the ball. The questions surrounding his size, defense, and ability to finish/pressure the rim at the NBA level, is what has some wondering whether he'll be able to stay on the floor at the pro level. He was one of the best performers during the combine scrimmages the last two days. There are not many guys as skilled as he is in this class, and I think he will find a way to make it work.
Are you all Thumbs Up, Down, or Across on KJ Simpson?
submitted by RVAIsTheGreatest to NBA_Draft [link] [comments]


2024.05.15 21:57 Signal_Valuable_1743 AITA For Confronting My Grandma About Her Texts To My Boyfriend?

Warning this is a long one. If anyone has seen Gilmore Girls, please picture my grandma as Emily Gilmore because I seriously don't know how they were able to capture my grandma so accurately.
This morning, I (22f) had what feels like a huge blow out with my grandma (74f) over text this morning. For a big background, I am my grandmas only living descendant. My birth mother died when I was 3 in a car accident, and she was my grandmas only child. My mother struggled with bipolar disorder and was in an abusive marriage with my father. After she died my grandparents attempted to get full custody of me and the result was visitation under grandparent rights. The court petition is available online and can be found by searching my full name, which is so great for me. Obviously, there was bad blood between my grandparents and my father. I grew up in the middle, scared to show that I loved my grandparents but also slightly distrusting of them because the stories they would tell me were different than what my father would.
I have tried to set boundaries with my grandma in the past. She calls me by my dead moms name occasionally. I ask her not to, she still slips up and does. She's inviting me to go to my moms grave, I don't feel comfortable doing that. She makes me feel guilty about no one putting flowers on their graves when they die. She's convinced I'm bi-polar despite me having been tested 3 times and being diagnosed as not bipolar. She will make passive aggressive comments about not only my but my boyfriend (23M) of 4 years weight and stretch marks. I've told her that we both struggle with eating disorders. After graduating I went from being 120lbs at 5'7 (underweight) to being 190lbs (overweight) in 4 years, some of the weight gain was healthy then the past year and a half I've put on the majority of it, becoming unhealthy. The past year and a half I have also had severe mental health struggles. I have ADHD, depression, and anxiety. I struggle to do a lot of basic things. I was seeing a therapist but then my insurance changed so I am trying to find someone new. I am on medication. I am actively getting help.
My grandma will call me 20 times in a day regularly. She'll text me more than that. When I haven't answered she has called my boyfriend at his job. She will harass my boyfriend and demand to know what I do every hour of everyday, despite him being at work apparently he's my babysitter. It is negatively impacting our relationship because he feels he's being forced into a parent role. She ruined a job interview for me one time because she wouldn't stop calling during it. I am terrified for her to show up unannounced. Luckily we live 4 hours away from each other, so I think I have a safe enough buffer. However, every weekend for the past month she has been trying to come and stay for the weekend.
Now on to the main confrontation/issue. My grandmas mom, my great grandma, offered to give me 1k a month so I could focus on finishing my degree (after this semester I have a semester & then a class left.) My only condition was that I focused on school. This morning my boyfriend sent me a text that said I needed to talk to my grandma as they were withdrawing their financial support. He sent me screenshots of their texts, I am going to transcribe them best I can without making this post too long. I feel like its getting long already lol.
GM to BF: We'll pay for her therapy. She needs talk & medicine. Her psychiatrist should do both. But the monthly 1k, so she doesn't have to work while she's getting the rest under control hasn't helped her. I'm afraid it has given her too much time alone, which is bad for her. I've worried that helping her not to have to work was a bad idea. She does much better with interaction. Maybe encourage her to come over, or take a trip with me during the next 3 weeks (my summer classes start). She needs interaction. She was much better in high school because she was so involved.
BF to GM: Will do, she has been looking at getting a summer job.
GM: Doing the monthly may be hurting more than helping. She wasn't even successful with her classes, even without the outside job. I THINK she would do things if she was here. Crafts, cards, all the extended family. Right now we're just paying her to stay home and read. I don't think the 1k will continue. It was for her to do her classes without having to work through December.
BF: I'd text her and mention that. You should talk to her SPECIFCALLY about losing the 1k.
GM: But it didn't work so why would we still do it? Classes were supposed to be her job. She completed 10 of 18 hours. She didn't do her weekly progress reports and didn't send us her finals. Never once. If that was her "job" paying her weekly, and anyone else as her boss, would she still have that job?
BF: I don't have that answer. I can't speak for her on those things.
GM: You know the answer is no. This is not helping her. This is a face to face conversation. Her story is not what I know to be the truth as I related to you.
GM: I know she lost her scholarship and just isn't telling us. I'm sure she's not proud of it. I told you earlier, that I knew she was in a bad place. That was when I needed to help her. Not after it was too late. She just said there was a cap on the amount of scholarship and she's used it. She's getting a student loan to finish. I'm proud of her for doing that instead of asking us. BUT, what I've pieced together is what I said earlier. And her loan is because she has to pay back the scholarship and tuition going forwards. Right now is the best time for her to transfer(to a college where she lives.) I knew we were in trouble when she sent me a photo of a stack of books she checked out from the library. I had zero time to read books when I was a college student, and I didn't have a job in addition.
BF: While that may be true, you also were in different classes. It's good for her to have time to do things she likes when she's not in class.
GM: I had a social life with other people. I did not stay isolated. She does well with others. Alone drags her down. Just like her mom. A powerhouse when she's involved. Depressed and anxious when she's alone. She's become totally reliant on you. She's lost her independence and drive. I know its flattering you want to be her savior, but for different reasons, its crippling for both of you.
BF: I don't want to be her savior. I really don't.
GM: Rescuer
BF: I really want more than anything for her to be self reliant so we can both lean on each other. I just know at the end of the day I will always support my girl.
GM: That's best but she has to let go & stand up. Develop a broader network to build strength, You are her core! Like a center pole in a tent. Now she needs the other stakes to have the support.
I took 14 credit hours this semester and I only dropped 1 class that was 2 credit hours because I could take it in the summer and lighten my load. I passed all my other ones with As & Bs. I misspoke to my grandma about my scholarship. I told her it was 5k and then I was out but in actuality it was 20k, 5k per semester not total. I've used 4700 so far. That still doesn't explain why she thought I had lost it but ya know. I see my friends at minimum once a week. I have 6 close friends I regularly see. I text with them daily. I grab dinner with them. I game online with them. I attend class 2 times a week. I only see my boyfriend 2 nights a week and on Sundays, and we LIVE together.
My grades conveniently became available online at the same time this conversation was sent to me. So I took a screenshot of my grades and sent them to my grandma.
OP to GM: Here are my grades. I also sent them to grandpa. Thanks so much for believing in me, not. You are the last person I want to see or talk to right now. BF showed me everything. When I am read to talk I'll let you know.
GM to BF: I cannot believe you did this. Now she is furious with me & won't talk to me. I told you that in confidence. You need to fix this. That's not good things for her to know out of context.
OP to GM: Actions have consequences. The consequence of your action is that I am not speaking to you. If you continue to message BF, I will be blocking you on his phone. Not only today, but previously, has been highly inappropriate. I am NOT a child. I do NOT need babysitting. I do NOT need rescuing by you. You are NOT my savior. Stop trying to be.
GM: *Long message trying to re-explain how the messages were worded.* I told BF you're smart and a powerhouse! I just want to see your independent spirit and get you there again. I am your biggest supporter. You're misinterpreting this.
OP: BF screenshotted everything and sent it to me before I ever said anything to you. I don't know how reading exactly what you have been saying about me is misinterpreting things. Please stop messaging me.
When I was in high school I was awake from 6:00am-2:00am. I was in 10 clubs/sports, all honors classes, I was starving myself, I slept less than 4 hours on average. I was a walking zombie that was living off a strange energy that being starving & sleep deprived creates. I was miserable. I was depressed. I was anxious. I only had time for friends in school. If you didn't have a class or lunch with me, you never talked to me. I struggled with school work at home because my adhd. I was not a powerhouse, I was fighting to survive everyday and I feel like I used up every piece of energy I'll ever have then.
This is where we left off. I feel guilty confronting my grandma about it, and feel like I should apologize. But like I said to my BF after he got upset with me for him being in the middle:
Its an incredibly overwhelming relationship that has baggage older than I am which has been put on me my entire life. It has been like this my whole life, except that until I was 18, I was the middle. I know it's a lot, but this is how she is. She is an intrusive controlling and manipulative person, while it may from from a place of care, she still is those things. Herr loving me and being kind to us does not take away the hurt and pain that she causes me. It is not care and love when there are stipulations to that care and love. She's constantly weaponizing my dead mom's mental illness against me. She wants to send me money so I don't have to work and can focus on school but when that actually helps me then I'm not nearly busy enough for her liking. She's also creating a hostile environment where I can't express if I am struggling because then it'll be "I told you so" and then I'll have to drop out of school because they'll stop providing financial support.
So reddit, AITA for confronting my grandma about her texts to my boyfriend?
submitted by Signal_Valuable_1743 to TwoHotTakes [link] [comments]


2024.05.15 21:47 MUI-Tojo Re:Cord of Ragnarok [Chapter 21] Part 2

Re:Cord of Ragnarok [Chapter 21] Part 2
Chapter 21.2:【Tales of Fire and Ice
The Arena
Tsukuyomi gripped his sword firmly in hand. He looked forward at his foe, allowing the audience he knew was watching, the words he knew they were saying, the arena itself, to all simply fade away into the darkness. Right now, to him, the only things shining in the night were he and his foe. Nothing else mattered, not even the past and future. He gave himself a quiet, bitter, yet lighthearted laugh, and shook his head with a slight smile. The scabbard had cracked. And yet, once the shock had worn off, it now seemed so incredibly trivial.
“...What have I been doing? I can’t believe I paralyzed myself for so long. Even after I met Mother, even after that day, I was just making excuses to be a coward. To never truly fight. But they all…wanted me to just do my best, didn’t they? They wanted me to fight just like that woman does. If so…”
He had fallen countless times. Won many victories. But before today, how many of those battles had he really given his everything to? He regretted every single one of them in hindsight. But now, the god of the moon brandished his sword with a determined light in his eyes.
“...Then that’s the only expectation I need to fulfill!”
He looked Zetian right in the eyes as he replied to her. His voice was as unwavering as his blade.
“Indeed. My father taught me so much. So did my mother. They are truly incredible. I’ve been…such a fool for not listening to them until now.”
Wu stood before him in silence. A blank look distorted her face for a second, as a sense of regretful jealousy almost took over, before the strength of her glare and stance returned twice as strong. Her presence was now like that of a ferocious dragon.
“Hah…how very lucky you are. To have someone at your side to raise you up like that. You’ll never understand what it means to fight truly alone.”
“W-W-W-WAIT A SECOND!” The distressed voice of Mammon pierced the ears of the fighters. “You should not be able to return to sanity! It's not possi-” “SHUT UP! No one has the right to decide what I can and can’t do, you hear me!?” The Empress barked out a command for all to hear, a symphony of the rage and frustration she obtained throughout her life.
Luoyang, Henan Province
It was nothing new, really.
Spears and swords surrounded her on all ends. Eyes that threatened to burn right through her soul- hollower than usual, but intending to kill nonetheless. The roaring and desperate sounds of battle raging around her. Once again, a blade was pointed at her rise to the throne, and once again, Zetian would fight with all she had to defend it.
Even against her own men.
The devilish talismans around the soldiers’ necks glowed with an eerie purple light, illuminating the bloody Luoyang streets below them. Zetian had ordered them locked away upon their discovery, but clearly, at least one of her ministers was less than trustworthy. A shame. Pushing all thoughts of future executions to the side, she looked upon her gathered allies turned foes, already braced for lethal combat. Her eyes narrowed as their leader stepped forward: a nobleman clad not in his usual fine robes, but regal battle armor, clearly prepared for this very day. A more ornate talisman that surged with dark power hung from his neck. Li Zhen, the Prefect of Yu, regarded Zetian with the same sneering smirk he had always worn around her.
The brother of the late Gaozong, and a young prodigy of the Li Clan, Zhen had opposed her from the beginning, almost obsessively so. As if being in her presence and seeing her rise was a reality he could simply reject. Even as the other clans and officials of China fell before her, acknowledging what she had become, Zhen and the Li Clan remained stalwart in their defiance. To Zetian, their eyes burned more than anyone else’s- Zhen’s insults, beatings, and even the cold silence he regarded her with were seared into her mind. It was almost preordained in the heavens that he would be her final obstacle.
“My greetings, Empress Dowager! I must offer my humblest apologies! After all, it’s a shame you’d be struck down like this, when you’re so close to the finish line.” Zhen laughed coldly. He drew his sword from his waist and stepped forth, before gesturing to the soldiers with pride as they all followed at his command. “You’ve slain so many of us Li without even batting an eye…but can you do the same to your own royal guard? That one’s been with you for thirty years, I believe, and that one twenty-five. Such loyal soldiers they are!” He laughed mockingly and patted the soldier next to him on the shoulder.
“...Of course I can.”
Zetian’s reply was clear and sharp, lacking the honeyed arrogance she had grown into over the years. Li Zhen raised an eyebrow. The burning in her eyes hadn’t even flickered a bit. He had wanted to snuff it out, but now, even making it waver seemed like a heavenly task.
“Then come try it, Wu Zetian! Show me what made a subhuman like you into an empress!” He laughed and stepped away, behind a wall of Zetian’s most loyal and powerful soldiers. Without warning, they all attacked at once.
She didn’t even hesitate.
In but a single minute, without a hint of mercy or pause, Wu Zetian slaughtered the elite guard she had cultivated with her own two hands. The deaths were swift and brutal. These loyal warriors, perhaps even companions, were now merely the same as the fallen Li soldiers that littered the streets. But perhaps that kind of death was a mercy in itself. The talismans leeched at the very soul to empower their victims, and agonizingly drove both mind and body to death- so Zetian killed them quickly. It was most efficient to end them before they could grow more powerful. Yes, that was why.
“...Well done!” Zhen remarked. The blood shed by Zetian had begun to pool at his feet. Awe was visible on his face, a horrified form of delight, as he slowly began to smile. It was an expression fit for the descent of a god. Zetian paused with an almost incredulous expression.
“It’s a bit too late for that, isn’t it, Li Zhen?”
“On the contrary…this is the moment I’ve been waiting for. Finally, you’ve bloomed into a flower that Gaozong would be proud of!” Zhen’s smile was now jolly, the sneer he had worn for decades all but gone. He spread his arms wide in a grand gesture and laughed. Zetian remained silent, almost daring him to speak further. The Prefect of Yu happily obliged.
“I knew from the very beginning that you had the drive to claw your way to the top. Those pitiful princes, ministers, prefects, and dukes…they languish in their role, blinded by the comfort of their titles. They lack the fire that a ruler needs, the cold blood of those born in hell. Only someone like you, who knows what it means to truly rise, could be worthy of the throne!”
“...And that’s why the Li Clan never gave me my due respect, eh?” Zetian cocked her head back. The ever-present flame in her eyes was almost cold.
Zhen nodded in glee. “But of course! If a woman were to rule at Gaozong’s side, or any of ours, we would accept only the finest. And you, dear Zetian, have become something beyond my wildest dreams.” He approached her as his grin turned manic. “A mind, body, and soul of finest steel…yes! That carnage just now proves it! You are the only one who can be my empress!”
“You expect me to join you?”
“The Li Clan remains mighty, despite your actions against us. We are your only true opposition. If we join hands, my empress, heaven and earth shall be ours to rule! So thank you, truly…for meeting my expectations.” Li Zhen’s eyes softened further now, his smile almost fatherly. Zetian had almost forgotten what such a smile looked like, even if Zhen’s was one with venom behind it. It was a warm venom. One she was nearly tempted to crave.
It was a pity she would have to destroy it too.
Zetian clenched her fists, steeling herself. And then she spoke. “My rise, my rule, what I’ve done then and today…not a single moment of it was for you, or anyone else. This power is mine and mine alone. For all your talk about the throne, Li Zhen…you’ve forgotten the most important thing of all.”
“Oh?”
“That there can only be one ruler.” She lunged directly at Zhen, just as coldly as she had done her own soldiers. As if his words had truly meant nothing to her.
Li Zhen had always been a prodigy. A genius of politics and war, of swordplay, and even of martial arts, which he had turned to out of sheer boredom. For his entire life, he had wanted nothing more than an equal. He prayed fervently that some twist of fate would place Zetian by his side. Not Gaozong’s or anyone else’s. A one-on-one fight with her was, truly, the culmination of that dream. But as Zetian parried, dodged, and blocked every single one of his blows, as if he were but a child with a stick, striking back over and over with force that shattered his armor and bones, the prodigy of the Li Clan realized that he had made a fatal mistake.
Wu Zetian was not his equal, and hadn’t been for a long time now. Perhaps she never even was. She had not simply met expectations- she had unquestionably surpassed them all.
BLACK TORTOISE’S SHELL
His strongest all-or-nothing strike didn’t move her an inch.
VERMILLION BIRD’S FLIGHT
Before he could even begin to follow up with a swing to her throat, she disappeared from sight. He turned around far too late. She was lunging for him.
DRAGON’S MIGHT
Zhen opened his mouth to choke out what he knew would be his final words. But faced with the wildfire burning in Zetian’s visage, with the bestial, almost hungering way she was now moving, what could he even say? It was only now that Li Zhen began to fathom what he had created.
WHITE TIGER’S CLAW
“Have we given rise to an empress, or a demon-”
Zetian’s whole body moved in a brutal downwards arc. The claw of a monster swept right through Zhen’s body, devastating it, tearing muscle and shattering bone, the armored, empowered prodigy little more than the weakest of peasants before its might. His life ended before he could even process his last, horrified thoughts.
Zhen’s corpse dropped to the floor in two. And next to it, with no one to see them in this secluded corner of Luoyang, as the battle began to die down, Wu Zetian simply looked upon her nemesis’ corpse, overcome by a hollow catharsis, the flame in her eyes now burning coldly. That last warm smile was something she had fought for decades to see, even if she herself had forgotten why. Yet it was unable to move her. Could she even move her own heart, at this point?
She had now slain Li Zhen with her own two hands. Her armies had already crushed many of the Li, and would end the rest of them soon. Zetian had conquered all possible opposition. But even as she stood atop a mountain of corpses and destroyed expectations, all those scornful eyes now looking towards her with reverence…she still felt that same empty, terrified hunger once the fearless rush of victory had passed. The hunger of a pitiful peasant girl destined for an unnamed and shallow grave. Even the throne wasn’t enough, nowhere near enough. She still wasn’t enough. She still had to prove herself more. Li Zhen and countless more had died, but their ghosts would gaze upon her forever.
The peak of the mountain was still a lonely place.
But even if it was lonely, it was safe for now. Neither blades or words, pointed towards her at all times, could even begin to reach her from where she stood. That was why Zetian had to keep climbing higher. All doubt and fear had to be banished. If she showed her constant hesitation, if any part of her was weak, then she’d fall in an instant, all the way back to the hell that lay below the earth. Back to the girl she used to be, and refused to admit she still was. To stay on the throne of heaven…Wu Zetian had to live as a devil.
Thus, Zetian remained standing. Not a single tear fell, and not a single tremor ran through her body. Whether it led to heaven or hell, she would continue walking the lonely path of an empress, paved with the corpses of friends and foes. She had no choice but to. Without hesitation, she ran to the raging battle ahead, not sparing a single moment of goodbye or prayer for her closest comrades. They had sacrificed themselves for a cold and ruthless empress, a ruler who would make China as strong as herself, and she intended to honor that.
Her country, her world, would never even begin to crumble. She would make sure of it. An empress never faltered, and an empress never relied on others. Even if the warmth- no, the absolute power she sought was impossibly distant, and fleeting in her grasp…she would chase it forever.
Even if she had to chase it all the way to the heavens.
The Arena
Zetian glared back at Tsukuyomi, her composure unshaken, but a burning, primal desire to conquer in her eyes. The moon god’s resolve remained unshaken. If anything, his face only softened with pity. But it seemed as if it was a battle to remain resolute, as if Zetian’s eyes were imposing her dominant will on the heavens themselves- it was as if Tsukuyomi was looking towards the peak of some unfathomable, treacherous mountain, and the dragon that reigned there as its ruler.
“The desperation of having nothing at all is what breeds the greatest hunger for power.” Solomon mused, a cool smile on his face. “And when one with such a craving actually reaches the heights that they seek, nothing in heaven and earth can stop them.”
“Wait, that makes no sense!” Legion interjected. “So she can control Demon Mind because…”
“Indeed. Wu Zetian has always been a human with the ‘greed’ of a demon. Perhaps even beyond one. That is her path as an iron empress, unchallenged by any in China. Only someone like her, one with an ‘ego’ that burns like an infernal flame, could ever harness Mammon to this extent…” His confident smile unwavering, Solomon turned his attention back to the arena.
“...You must have suffered greatl-” Tsukuyomi began.
“You shut up too, you patronizing asshole! As if I would care about the validation of those stuck up bastards, or even oh-so-almighty gods like you.” Tsukuyomi’s attempt at consolation was shut down by the ravings of Wu Zetian. Her words resonated with the moon god, the fiery glare she met him with shaking him to his core. She took a step forward and spread her arms, a grin and snarl simultaneously on her face as she continues.
“From the beginning, my throne has been mine and mine alone. I’ve fought, bled, and killed for no one except me, I clawed my way to the peak with my own two hands! And I’ll crush anything that wants to take that from me- I don’t care if it’s the heavens themselves! For I am…the Empress of China!”
A familiar figure in the audience smirked gleefully. “Wonderful! Show them the dragon’s fire that consumed all of China! Show them everything you are, my Empress!” Li Zhen roared out pridefully, the rest of the Li Clan with him. Their stands were surrounded by many of Zetian’s other fallen foes, watching intently. Li Jingye, Empress Wang, Sun Wanrong- regardless of their feelings, they all stood firm in their support, placing their faith in the one who had unquestionably crushed them all.
It didn’t matter what she had done to them, at least, not here and now. Zetian’s might was the single, immutable truth uniting them, a grand temple that had been built upon all their corpses. And they would uphold that embodiment of their China until the very end. As the Empress returned to her fearsome martial stance, firm as iron yet ready to rage like a flame, Tsukuyomi steeled himself and took a breath.
‘She does not have her demonic form activated…This is my chance! It’s now or never!’ He grasped his damaged haori in his hand and slung it towards Wu. The Empress was surprised with the newfound courage of Tsukuyomi, yet prepared herself all the same. It took only a single swipe of ‘Tiger Claw’ to shred the haori into pieces, but the brief distraction was enough for Tsukuyomi to reach her. His sword flashed through the air towards her leg, forcing the Empress to jump up with a feral glint in her eyes. He looked up, knowing just what to do next- but the brief moment of pause he gave before doing it was more than enough. Zetian lunged forth and swung, landing a palm strike to his ribs, and very nearly taking his head off with a turning kick, still grazing his cheek even as he ducked away. Tsukuyomi stepped back, grimacing but resolute as Zetian rushed at him once more.
“Don’t you dare hesitate like that again, boy!~”
“...You’re right! No more regrets!”
As he swung to intercept her, Zetian batted his blade down to the god’s side and closed in on the opening before Tsukuyomi. However, the young god steeled himself. It was just as he had planned- the creation of a second chance to execute that maneuver. Without hesitation, Tsukuyomi spat the blood pooling in his mouth into the eyes of his monstrous opponent.
“I can… NO! I WILL WIN!” He declared to the heavens, to the tune of a demented snigger from his opponent, before bringing the blade to her neck. A beheading fit for royalty. Yet, the Empress’ demonic eyes flashed open through the blood, and his blade was stopped firmly by her palm. Zetian diverted it to the side with a manic expression.
“What the..? Wait. Her pupils changed?!” Shock and horror palpated in Tsukuyomi’s brain as he realized that the demon mind had once again brought Zetian into her demonic state.
In the stands, Solomon laughed to himself as he observed the battle below. “It would appear that greed is truly the quality of a dragon, and you have achieved the pinnacle of it….well done Wu Zetian~”
“Oh my. So this is the ‘hunger’ that made her such a mighty empress…” Amaterasu mused to herself. Izanagi was now sweating slightly, his arm trembling in rage.
Mammon, meanwhile, was quivering, too shocked to even speak. Just what kind of relentless beast had Solomon bound him to? The demon, who walked through hell itself without a hint of fear, now felt as if he was in the presence of a monster.
Wu positioned herself in the same stance she had performed her White Tiger Assault in, before firing herself precariously towards the panicked God. Tsukuyomi’s eyes widened. He was too slow to dodge. He didn’t have enough momentum to parry. He couldn’t guard, or he’d be crushed under the blow’s pure power. Every option began to fade away in his mind, the Tsukuyomis of every possibility crushed by their foe…
Except the one he had finally found confidence in. The only way to advance was to move forward. Even if it was just this once, for a single strike and the rest of the battle afterwards, he was done hesitating. Here and now, he could go all out. He rushed forward, his blade surging with light.
This was the final stage of the self-mastery he had cultivated. At the end of the path of moonlight, the thousands of victories and twice as many failures forming it…simply stopped existing. The only truth remaining was this moment. To master one’s self meant to put one’s present self, all that they knew they were, into every single swing. And after so many years, Tsukuyomi’s blade and heart had finally become one shining light.
WHITE TIGER’S ASSAULT
PERPETUAL MOON CYCLE: HALF MOON
https://preview.redd.it/cjl9gbqb8n0d1.png?width=1011&format=png&auto=webp&s=d130842aaee35ab3a46277b2ca1988f56e157ee5
Tsukuyomi raised his blade up high, and sent it cascading down like a waterfall of pure surging moonlight, almost meteoric in its descent as radiant power wildly trailed behind it. At the same time, Zetian’s raging, hungering claw of a hand shot upwards in that same bloodthirsty arc of destruction.
“Oh my.” Thoth gasped. “Their power is beginning to approach that of Lucifer himself!”
“This is gonna be bloody.” Crowley cackled, gently rubbing his hands together.
“Yes! Crush that boy, Empress!” Li Zhen yelled. Both his fists were clenched in anticipation.
“...G…GO FOR IT, TSUKUYOMI!” cried out Izanami, raising one fist and nearly standing up from her chair.
It was a clash of pure unwavering will. Hell’s raw tenacity and heaven’s steeled resolve met in the form of a fist and blade, the flesh and light that burned in their hearts trying to consume the other entirely, the blast of their collision a passionate roar towards the sky.
“I won’t lose!” Tsukuyomi declared, tightening his grip and clenching his teeth.
“Eat shit!” Wu snarled, the grin on her face almost hungering.
With one last shout from both sides, as they poured all that blazed in their souls into the clash, it ended in a single, explosive instant. Tsukuyomi was blown away along with his sword, and tumbled across the arena floor, as Zetian was forced backwards in a burst of blinding moonlight, hissing in pain and nearly falling over- but standing her ground nonetheless as she dug one foot into the ground behind her.
Gaozong breathed a sigh of relief from his seat. Qin and the Li clan nearby, meanwhile, let out an invigorated cheer. “What a clash!” said the First Emperor with a grin. “Just a little more, and victory will be hers to seize!”
On the other side of the arena, Izanami yelped a bit, clutching Lucifer’s hand briefly. Tsukuyomi’s siblings looked on with concern, but not fear. Everyone in the room knew Tsukuyomi still wasn’t done. But just how much more did he have left to give?
“Tsukuyomi…damnit…” Metatron muttered, adjusting his glasses anxiously. Michael remained watching, his smile unusually firm as he spoke.
“Worry not, brother. His soul is still far from exhausted. And as his family, it’s our duty to watch until the very end…and to believe in him more than anyone else can!”
“...son of a bitch…” Wu mumbled to herself, observing the deep, frostbitten cut that had torn at her fingers. Small drops of blood seeped down and pooled below her, yet she stood tall and defiant. The blade had shattered upon impact and the claws had crippled Tsukuyomi to his knees…
“At least you died like a warrior, I will give you that mu-”
“I’m…not...done…yet…” The croaky voice of Tsukuyomi beckoned in her ears. Alarm and confusion arose, as Zetian watched the feeble god lift himself up with an empty, half-dead look on his face, yet determination in his eyes. ‘When did he become so persistent? I have crushed him time and time again, destroyed his blade and stolen his pride…From where does he draw strength?!”
https://preview.redd.it/cv35garf8n0d1.png?width=757&format=png&auto=webp&s=2dd9f788709d270b1587802483a30970fadc507e
Tsukuyomi looked down and noticed the blood that swam below him. ‘Am I dying? No…I can’t die yet…I don’t want to die…I suppose father, mother, and Michael would want me to live… Right…? I must try that, right father? This forbidden technique…’
The broken blade glowed before him as he exhaled a frigid air. Blood was coughed onto the ground, yet froze upon meeting his mist-like breath. His arm, covered in blood, cracked and began to tremble as it was now coated in shards of ice.
Wu looked towards him carefully, “I don’t like this at all.” Her instincts were raging at her. Primal instincts of the first of mankind suffering an age of ice, the opposite to their glorious fire, that killed all indiscriminately.
“I am sorry that you must experience this, Lady Zetian…It is a horrid power…Forgive me”
As Zeitan assumed a defensive stance, Tsukuyomi brought his blade before him, a fragile look in his posture.
“Tsuku…Yomi…!” Lucifer’s eyes widened, in a way they hadn’t since his earlier match. “Son… You truly… Have grown up…” His quiet voice held a mixture of realization, pride…but also a hint of anxiety, one of the emotions he discarded long ago. Metatron remained silent, sweat pouring down his brow, as Hanuel’s eyes widened next to him.
“He can’t be…!” Hanuel muttered. “Just what is he doing!?”
“Ahhh, Tsu-chan is about to do something splendid~ I wonder~ How will Wu-chan manage?” Dionysus' relaxed voice didn’t exactly match his eyes burning with passion and excitement.
“HA! What the fuck is he gonna do now?” Moros chanted, his eyes enchanted with excitement, his fingers burying into his hands as he awaited Tsukuyomi’s move.
“Hooh boy. I’m beginning to feel what I felt back in the center of the Hurikan again.” Da Vinci thought to himself in the infirmary, still in too much pain to speak.
Izanagi watched with a snarl, taking a deep breath of frustration at what he believed was Tsukuyomi’s incompetence. Amaterasu simply continued to watch unperturbed, an interested twinkle in her eyes. She turned to the sword-wielding god nearby and spoke with her head tilted curiously.
“Oh, Mikazuchi. Isn’t he doing the same thing as you? Or is it another one of his father’s techniques…” Amaterasu’s words were light, almost teasing. The masked god shook her head and crossed her arms as she replied with a sigh.
“Of course not. Every ‘sword’ in the world is different. Whatever he’s about to do…is something that only he can pull off.”
“This is your final test Zetian, will you manage to overcome your final obstacle, prove to everyone who ever doubted you, how wrong they were…Or fall trying” Even the ever-so collected Solomon had his full attention on the fight.
“Oh? No matter…whatever that brat god tries, our empress can overcome it! Isn’t that right?!” Li Zhen shouted. A confident smile was on his face as the cheers of his clan erupted around him, Gaozong watching intently nearby.
“Well gods, angels and men!” Thoth announced triumphantly. “Prepare yourselves, because the climax of the battle starts here!”
“Please, Tsukuyomi…win and come home.” Izanami’s voice was strangely calm, her hands clasped together as if praying. All her anxiety and confidence towards her son seemed to have vanished together, leaving only the nothingness of what was to come.
He twisted his grip on the handle, pointing the tip of the glimmering moonlight at himself. He took a deep breath before plunging it deep inside him, twisting the blade in his guts.
“The fu-!!!” Wu was startled by his suicidal display, before realising the temperature had dropped far below its former warmth. She looked to the ground and only barely avoided the expanding permafrost that encased the castle. Had she not jumped, she would have surely been trapped.
The blood that dropped from his back shot out with the thrust of the sword, yet seemed to freeze instantly. Their chilled form intensified, and became reminiscent of the wings of an angel.
The frozen wings of glimmering ice, the coming of Fimbulvetr…
submitted by MUI-Tojo to ShuumatsuNoValkyrie [link] [comments]


2024.05.15 21:46 enoumen A Daily chronicle of AI Innovations May 15 2024: 🤖Google unveiled the future of AI @ I/O event 🧪OpenAI chief scientist Ilya Sutskever is leaving ✨Google announced a wide array of updates across its AI ecosystem 🧠Google’s Gemini updates and Sora competitor 🔎Google’s AI agent & AI search upgrades

A Daily chronicle of AI Innovations May 15 2024: 🤖Google unveiled the future of AI @ I/O event 🧪OpenAI chief scientist Ilya Sutskever is leaving ✨Google announced a wide array of updates across its AI ecosystem 🧠Google’s Gemini updates and Sora competitor 🔎Google’s AI agent & AI search upgrades

A Daily chronicle of AI Innovations May 15th 2024:

🤖Google unveiled the 'future of AI' at I/O event 🧪OpenAI chief scientist Ilya Sutskever is leaving 🚗Former Cruise CEO starts robotics firm with ex-Tesla AI manager ✨Google announced a wide array of updates across its AI ecosystem 🧠Ilya Sutskever, OpenAI's co-founder and chief scientist, has left the company 🏖️Expedia is launching AI features, including a bot named Romi 🧬NVIDIA and Recursion have collaborated to build BioHive-2, an AI supercomputer for drug discovery 🚀NASA appoints David Salvagnini, its first chief AI officer 💰SoftBank plans to invest $75-$150 million in Indian data center and industrial robotics 💶Microsoft announces €4 billion investment in France to accelerate AI adoption 🎥Google’s Gemini updates and Sora competitor 🔎Google’s AI agents and AI search upgrades 

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🤖 Google’s Gemini updates and Sora competitor


https://preview.redd.it/hmvhj50n7n0d1.png?width=1292&format=png&auto=webp&s=95e525360dc83026e594c079fa1972dc88efeaf0
Google just kicked off its I/O Developer’s Conference, announcing a wide array of updates across its AI ecosystem — including enhancements across its flagship Gemini model family and a new video generation model to rival OpenAI’s Sora.
https://youtu.be/o6ne_YJXl0A?si=A2TcqT_mmGuWssaV
Gemini model updates:
  • New updates to 1.5 Pro include a massive 2M context window extension and enhanced performance in code, logic, and image understanding.
  • Gemini 1.5 Pro can also utilize the long context to analyze a range media types, including documents, videos, audio, and codebases.
  • Google announced Gemini 1.5 Flash, a new model optimized for speed and efficiency with a context window of 1M tokens.
  • Gemma 2, the next generation of Google’s open-source models, is launching in the coming weeks, along with a new vision-language model called PaliGemma.
  • Gemini Advanced subscribers can soon create customized personas called ‘Gems’ from a simple text description, similar to ChatGPT GPTs.
Video and image model upgrades:
  • Google revealed a new video model called Veo, capable of generating over 60-second, 1080p resolution videos from text, image, and video prompts.
  • The new Imagen 3 text-to-image model was also unveiled with better detail, text generation, and natural language understanding than its predecessor.
  • VideoFX text-to-video tool, featuring storyboard scene-by-scene creation and the ability to add music to generations.
  • VideoFX is launching in a ‘private preview’ in the U.S. for select creators, while ImageFX (with Imagen 3) is available to try via a waitlist.
Why it matters: Gemini’s already industry-leading context window gets a 2x boost, enabling endless new opportunities to utilize AI with massive amounts of information. Additionally, Sora officially has competition with the impressive Veo demo — but which one will make it to public access first?

🔎Google’s AI agents and AI search upgrades


https://preview.redd.it/os2ctrpt7n0d1.png?width=1292&format=png&auto=webp&s=03d997eb0c87b391cc786467bacb09ed8138dd68
Google just showcased its new AI agent project ‘Project Astra’, alongside a slew of updates to infuse AI across search and enable Gemini to reason and take more advanced actions for users.
Progress on AI agents:
  • Google announced Project Astra, a real-time AI agent prototype that can see, hear, and take actions on a user’s behalf.
  • The demo showcased a voice assistant responding to what it sees and hears, including code, images, and video — capable of advanced reasoning and recall.
  • Public access for Astra is expected through the Gemini app later this year.
  • Google also showed off ‘AI teammates’, agents that can answer questions on emails, meetings, and other data within Workspace.
  • Live is also rolling out in the coming months, allowing users to speak and converse with Gemini in near real-time.
Search upgrades:
  • Google Search now features expanded AI Overviews, advanced planning capabilities, and AI-organized search results.
  • Gemini will be able to execute more complex planning, such as planning, maintaining, and updating trip itineraries.
  • Search will also receive ‘multi-step reasoning’ capabilities, allowing Gemini to break down questions and speed up research.
  • Users can also now ask questions with video, allowing Search to analyze visual content and provide helpful AI Overviews.
Why it matters: We officially have a new voice assistant battle — with OpenAI and Google both showcasing mind-blowing new capabilities in just the last two days alone. Also, despite rumblings of an OpenAI search product and excitement over platforms like Perplexity, it’s going to be difficult to unseat the king of search. Especially as they integrate advanced AI across the entire ecosystem in an impressive fashion.

🚗Former Cruise CEO starts robotics firm with ex-Tesla AI manager

  • Former Cruise CEO Kyle Vogt, who resigned in November following a self-driving car accident, has launched a new robotics firm called The Bot Company with former Tesla AI Manager Paril Jain.
  • The Bot Company aims to develop robots that handle everyday chores to give people more free time, and has already raised $150 million from investors.
  • The announcement of The Bot Company comes amid significant challenges for Cruise, which had its self-driving operations suspended by the California DMV following a pedestrian accident.
  • Source

✨Google announced a wide array of updates across its AI ecosystem

Major headlines were Project Astra, an AI agent that can see and hear users in real time, and AI teammates that can answer questions and organize data within Workspace.
Google also introduced Veo, a high-quality video generation model, and significant updates to Google Search, including expanded AI Overviews, advanced planning capabilities, and AI-organized search results.
The company launched Gemini 1.5 Pro, boasting a massive 2M context window extension, and Imagen 3, the next version of its text-to-image model. Other notable announcements included:
  • Gemma 2 updates: New 27-billion-parameter model launching in June
  • Google Play: New app discovery feature and developer tools
  • Android feature to detect potential scams during calls using Gemini Nano
  • Ask Photos: AI-powered search in Google Photos using natural language queries
  • Gemini in Gmail for searching, summarizing, and drafting emails
  • Gemini 1.5 Pro: Increased input capacity to 2 million tokens
  • Gemini Live: In-depth voice chats with Gemini on smartphones
  • Gemini Nano: Smallest AI model built into Chrome desktop client
  • Gemini on Android: Deep integration with Android OS and Google apps
  • Gemini on Google Maps: Generative AI summaries for places and areas
  • Tensor Processing Units (TPU): Sixth-generation Trillium chips with 4.7x performance boost
  • Project IDX: AI-centric browser-based development environment in open beta
  • Circle to Search: AI-powered feature for instant answers using gestures on Android
  • Pixel 8a: New smartphone with Tensor G3 chip, starting at $499
  • Pixel Slate: Google's Pixel Tablet is now available with or without the base
With 22 announcements, Google is making everyone a bit overwhelmed. By integrating AI across its vast ecosystem, Google aims to provide users with more personalized and innovative experiences. But Google Project Astra and Veo are not available to the public yet. This may irritate customers compared to OpenAI, which launches new products that customers can play with immediately.
Source

🧠Ilya Sutskever, OpenAI's co-founder and chief scientist, has left the company

Ilya Sutskever, OpenAI's co-founder and longtime chief scientist, has left the company. OpenAI CEO Sam Altman announced the news on X, expressing his sadness and gratitude for Sutskever's contributions. Jakub Pachocki, OpenAI's research director, will step up as a chief scientist.
Sutskever's departure comes amidst reports of disagreements with Altman over OpenAI's direction, mainly concerns about rushing AI-powered product launches at the expense of safety. The situation escalated last November when Sutskever and OpenAI CTO Mira Murati approached the company's previous board to express their concerns, leading to a brief attempt to fire Altman. However, Altman was swiftly reinstated, and much of the old board resigned.
Why does it matter?
As one of the most accomplished minds in AI, Sutskever's departure raises questions about the future of OpenAI's approach to AI development and safety. The incident also highlights the growing tensions within the AI industry between rapidly commercializing AI technologies and the need for responsible development and deployment practices.
Source

What Else Is Happening in AI on May 15th 2024 ❗

🏖️ Expedia is launching AI features, including a bot named Romi
It helps users search for hotels, build itineraries, and make changes via iMessage and WhatsApp. The company also introduces smart search, allowing travelers to find hotels based on desired features. Expedia pulls data from AccuWeather and Yelp to tailor search results and provide real-time updates. (Link)
🧬 NVIDIA and Recursion have collaborated to build BioHive-2, an AI supercomputer for drug discovery
BioHive-2 features 504 NVIDIA H100 GPUs, delivering 2 exaflops of AI performance, nearly 5 times faster than its predecessor. Powered by Recursion's massive 50-petabyte dataset and AI models like Phenom, these companies aim to simulate biology and fast-track the identification of promising drug candidates. (Link)
🚀 NASA appoints David Salvagnini, its first chief AI officer
The move aims to ensure NASA stays ahead in AI advancement and responsible use. Salvagnini will lead NASA's efforts in guiding the responsible use of AI and collaborating with other agencies, academia, and industry partners. (Link)
💰 SoftBank plans to invest $75-$150 million in Indian data center and industrial robotics
The move aligns with the Japanese tech giant's global strategy to capitalize on the power of artificial intelligence as it shifts focus from e-commerce and fintech to high-growth industries like logistics and robotics. The potential investments mark the end of a two-year hiatus in SoftBank's deal-making activities in India. (Link)
💶 Microsoft announces €4 billion investment in France to accelerate AI adoption
The tech giant will expand its cloud and AI infrastructure, launch skilling programs, and accelerate French startups through its new Microsoft GenAI Studio, positioning France as a leader in the AI revolution. It aims to train 1 million people and support 2,500 startups by 2027. (Link)

AI TRAINING: Use ChatGPT's highlighting for context


https://preview.redd.it/0x0mass98n0d1.png?width=1292&format=png&auto=webp&s=21874e43b54d2ed14331b8d9a3298ce72adcb548
ChatGPT now allows you to highlight parts of its responses for quick follow-up questions, partial response rewrites, reusing old context, and more.
Step-by-step:
  1. Prompt ChatGPT and generate a response.
  2. Highlight relevant parts of the response you want to follow-up on and click the double quote icon above the highlighted text.
  3. The highlighted text will be automatically added in the next prompt so you can ask for clarification, rewrites, counterpoints, and more.

New AI Job Opportunities on May 15th 2024

  • OpenAI - Media Relations, Policy Communications
  • Lambda - Sourcing Manager
  • C3 AI - General Manager, Federal Systems
  • Glean - Accounting Manager

🤖 Google unveiled the 'future of AI' at I/O event

  • Google I/O just ended and a lot of announcements were made. Gemini 1.5 Pro will increase its context window from one to two million tokens and a new model called Gemini Flash was announced, which is optimized for speed and efficiency
  • The company launched Astra, a multimodal AI assistant for everyday life. It can process text, video, and audio in real time. In a video, Google showed Astra identifying speakers, crayons and other objects in response to a camera image and voice commands.
  • Google also unveiled its latest AI models for creating media content: Veo, for creating 1080p videos, and Imagen 3, for generating images from text descriptions.
  • Source

🧠 OpenAI chief scientist Ilya Sutskever is leaving

  • Ilya Sutskever, OpenAI's co-founder and chief scientist, is officially leaving the company after his involvement in the failed attempt to remove CEO Sam Altman and subsequently changing his stance.
  • Sam Altman announced that Jakub Pachocki, who has led significant projects such as GPT-4 and OpenAI Five, will take over as the new Chief Scientist at OpenAI, ensuring the company's continued progress towards its mission.
  • Jan Leike, who has been leading the Superalignment team aimed at controlling more powerful AI, has also resigned, with his responsibilities now being taken over by OpenAI co-founder John Schulman.
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2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FO4mods [link] [comments]


2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.

- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.

- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.

- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.

- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.

- More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


2024.05.15 20:18 Anonturmoil Late to the game

(long ADHD ramble) So I'm extremely new to this franchise. I have literally never touched a 2d Metroid game until about a week ago, the only experiences I have with Samus are Metroid prime when I was like 9 and ofcourse every smash brothers game, always thought she was cool being a badass bounty hunter and all(which I've recently learned she apparently wasn't one this whole time???) but 2d dark souls isn't usually my kind of game. I prefer open world games that let me do whatever I want, hopefully with a good plot to tango along with and fighting games. Don't get me wrong, I grew up playing 2d sidescrollers and some of my favorite games ever are still all the classic sonic games but games that make me want to bite my lip off from falling to find the solution to an area puzzle after 2 hours only to discover I had to blow up one random spot or dying from the 50 something enemies that bounce you onto the one goddamn spot that has lava on it? Not usually my cup of tea. I've been a mostly PlayStation shill(still am) all my life and occasionally play Nintendo games like Pokemon, legend of Zelda and Kirby lmao Metroid though just wasn't on my radar. Recently I've had to sell consoles and stuff and I moved so I didn't really have any of my old videogames, decided to download some emulators and alot of old games I never really got to experience or haven't played in forever and my brother recommended I tried Metroid, I basically went "fuck it why not" two weeks later, I've beaten Metroid zero mission, have all the subsequent 2d Metroid games downloaded expect for dread obviously and can literally not stop playing them. God do these games raise my blood pressure and I spend a good 50 minutes cussing out each and every boss(seriously fuck you mother brain and your shitty homing plasma and dumbass placed lava) but I fucking LOVE them. I love the atmosphere and the way the world builds it's violent isolation as you go on, I love how stronger and more capable I become as Samus the more I venture forward. I love the music, the sound affects. Nothing is crispier to me than a perfectly accidentally timed charge beam blowing away some bug flying at you 60mph. Metroid zero mission was about the most frustrating game I've played in probably years and I loved every second of it. I've tested and played a little of all the others but I'm forcing myself to go in chronological order so Samus returns is the one I'm playing now and yes, it's am2r although I recently got the 3ds one too, leaving that for last though because I feel like I'll be really satisfied playing through all the sprite games first and then landing on that Metroid dread prototype hd. Either way, I'm just bummed I missed out on this series growing up although part of me feels like if I was any younger, I would've broken my Gameboy or ds trying to play through these damn games LMFAO I always thought Mario 64 and ocarina of time were the biggest pain in the ass Nintendo games and I still to this day absolutely hate Mario 64( I know I just suck at it don't worry) but as I got older I finally learned that I really just have to have some patience and explore for clues in these kinds of games so I think my frontal lobe finally developed enough for me to play Metroid properly. Samus is now one of my favorite characters in a game, I know she doesn't talk much and when she does it's uh "motherly" questionable but man, she's fucking cool as hell. It's like if Boba Fett actually lived up to his costume when he first showed up and not like through extended media. Anyways that's it, if anyone's got any advice on how to maybe smooth my experience that also would be nice lmao
submitted by Anonturmoil to Metroid [link] [comments]


2024.05.15 20:15 GentleNova07 Levels: The Foundation for "Life as a MMORPG"

Hey all. I’ve been working on a framework to explain how “Life is a MMORPG” for a while now but whenever I try to begin to write it all out, something seems to keep holding me back and I think I’ve figured out what it is. It’s the very foundation of it itself because that seems to be the hardest thing for people to grasp and comprehend. So once I can get over a way of explaining this foundation, it seems like the rest of the framework might be a lot easier to share.
So what I’d like to do is share this foundation here with you now and get your feedback as to if this seems understandable to you or if it seems unbelievable and crazy. Honestly though, if it doesn’t feel like a little bit of both, I’m probably not explaining it right.
Ok, so to start with, the basis for most MMORPGs or even RPGs in general is level progression. So the roleplaying game is about your growth and development. But what does this actually mean though in life?
For some people, I’ve seen them describe this as though you are “levelling up” your technical skills (i.e. coding, web development, etc) but I think it goes much more deeper and broader than this. I think levelling up actually transforms the way you perceive your world and your self in turn (as the two are entwined).
A quick way to understand this would be to think of phasing in World of Warcraft which transforms your perception of the world around you based upon your level. So if you’re in a zone that has phasing enabled, you might be seeing something completely different to what someone else is seeing at a different level. What this means is that at an earlier level, you might see a creature as a threat and thus attack it, whereas at a later level, that creature may now become an ally that you gain further quests and resources from.
Now if people actually saw each other in these phased zones, it would probably look pretty weird. You’d have one character attacking these creatures and another person casually chatting with them. The creatures may even ask the one person to help them fend off the attack of the other person. So all said and done, it creates a really bizarre, conflicting environment. To get around this, World of Warcraft actually phased you out and made you invisible from other people at different levels, thus making this potentially bizarre environment make more sense and seem more normal to you.
But what if I told you that this is actually how our perception works in real life? That depending upon our life experiences, we create stories and narratives that act like coded programs of belief that determine how we perceive our world. So our perception metaphorically acts like VR glasses that both grab information from our senses but also filter them at the same time (kind of like Apple’s Vision Pro glasses). And based upon our “level” in life, the interface for these lenses / glasses will show less or more information to navigate life with, thus allowing us to potentially see things that might seem invisible to other people.
So to put this bluntly, what I’m saying here is that we aren’t actually seeing reality directly but instead we are seeing a mental map of it, kind of like a GPS for our minds, that helps us navigate life. What this is more commonly known as is a worldview.
Ya, crazy right? Now if you’re grasping the basics of this right now then the next leap you might be making is a realization that we are effectively living in a simulation, a video game. We are in a sense but it's not made by aliens, as some conspiracy theorists would have you believe. Rather it's one of our own evolutionary creation. In effect, metaphorically, we are playing within a virtual world like in a MMORPG and each of us, depending upon our level, are seeing similar things but also different things within this virtual world, just like phasing allows in World of Warcraft.
Now having said all that, I can now explain what levels within life actually mean which is an embodiment of everything I’ve described above. Levels within “Life as a MMORPG” represent levels of consciousness. You could simply think of consciousness as a greater sense of awareness but it goes well beyond this. It’s like being aware of yourself as you are being aware of the world at the same time. So it’s kind of like stepping back from yourself and seeing yourself living your life in the moment. Yes, just like when you see your character on the screen when you’re playing a MMORPG and you realize that you aren’t actually your character but rather the player behind the character that you are roleplaying.
And the more you level up, the more you’re able to step back and start seeing life from a much larger vantage point, a bigger picture if you will, seeing spaces of possibilities around you that may have been invisible to your before.
So that’s all I’m going share for now and again I’d like to get people’s feedback on this.
Does this seem plausible to you or does it sound completely crazy?
Because if this sounds plausible to you, this is only the beginning and I can share a lot more, taking you further down the rabbit hole (perhaps even seeing Alice along the way). But the main emphasis here is that I want to communicate this in such a way and using certain metaphors that it feels both familiar to MMORPG gamers (due to the metaphors I've used), yet also feels like something new at the same time.
BTW another word often associated with worldview is mindset. In effect, you may have heard of people talking about a fixed mindset or a growth mindset. So a mindset is like a worldview but usually in a smaller capacity or context of your life, where your worldview encompasses your entire outlook and perception of life as whole, even encompassing your perception of yourself (i.e. identity).
Also for those who are familiar with Chris Do, here’s a link to a video of his from a month ago that directly relates to this, where he mentions your mindset and worldview (and how hard it has been for him to explain this to people and for them to believe it). The primary difference between Chris and myself is that his background is in motion design building for major businesses and brands and my background is in building communities online around video games for major video game publishers and their game titles. This is why from my perspective, using “Life as a MMORPG” seems like the perfect metaphor for me to describe this deeper aspect of life that most people are completely unaware of, since RPGs and MMORPGs are the "lens" and "language" I've grown up with and experienced most of my life with.
One last thing that relates to this all. The future isn’t about learning to code. It’s about learning to recode yourself. (Think Ryan Reynolds in the movie Free Guy, whereby he gains new “sight” and learns to “recode” himself, shifting from an NPC to PC.) That's another way of looking at this all.
These brains have evolved for one major purpose: to have the simulation capacity to create internal worlds, tabletop models of reality, inside of which we safely test out mock-ups of our behaviours before acting on them.
Not only does this simulation capacity provide us with an edge in the competition for resources with other species, it is taken over and used to simulate our social worlds, including ourselves in that world as objects among others. This is the basis of ego, treating the representational object of our self in the landscape of the simulation as if it were what it represented, making the assumption that the map is the territory.
— Ronald R. Irwin, Spiritual Development in Adulthood: Key Concepts and Models
submitted by GentleNova07 to MMORPG [link] [comments]


2024.05.15 20:09 BainshieWrites [NoP Fanfic] Of Mangos and Murder: Chapter 2

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u/spacepaladin15 's universe.
Memory transcription subject: Estala, Junior Exterminator, ‘Little Yortu’ Colony Cleanup Division
Date [standardized human time]: July 27th, 2125
Everything hurt.
There was dirt and dust between each of my feathers and every single muscle ached and screamed in protest. I wanted to pluck every feather off of my skin and soak forever in warm water until I stopped feeling this way.
Sadly, I didn't have time for that since I, along with the 4 other junior Exterminators of my squad, stood to attention as our commander stared each of us down as he walked among us with his pristine feathers and dirt free uniform. A stark difference to the 5 of us who had actually done the work.
“Very good job squad. Sector UG-4 is now considered cleansed of all predatory taint. We have done a good job today!”
We? That was a very strong word to use, as Officer Parsim had done nothing but sit and ‘direct’ us instead of actually aiding us like he should have according to regulations. Of course, giving the idiot a flamer to use would probably end with him setting himself on fire, so perhaps it was for the best.
“Yes sir, although it would have gone faster had you completely filled the flamer canisters before we left, and-”
“Junior Exterminator Estala! As always, I did not ask for your opinion or commentary.”
I could see Parsim’s feathers bristling with anger as I spoke up. Neither of us liked the other, both for the same reason. Parsim was incompetent. The most incompetent person I had ever met. I could never understand how someone as incompetent and lazy as this Krakotl had managed to become even a standard officer, let alone in charge of a squad of Junior Exterminators. If there was a task required to be completed, the officer would fail to do so, and if they did do anything, they did it with a complete lack of preparation or adherence to even the simplest of regulations.
“Also sir, having only 5 people accomplishing the task instead of six, results in the lack of a rear guard. This is counter to the suggested den clearing process defined in appendix PTY-61, which-”
“I said I did not ask! Since you are always so knowledgeable about what should be done, you can use that experience as a Junior Exterminator and show ‘leadership’ by taking tonight’s guard duty.”
Parsim didn’t like me because I would continually point out his incompetence, not that I planned on stopping. Originally I had assumed the seasoned officer had his reasons for these mistakes, that experience would show some avenue for Extermination I didn’t foresee.
However, it had been six months. Six months of blatant incompetence. I couldn’t hold my beak for that long, every bird has her limit. Every rule he broke, every time he failed, it put people’s lives in danger. No matter how many admonishments or punishments he doled out, I at least had to try before something bad happened. Not that the officer looked like he was going to change, at least before my last few months here on the colony were up.
“Yes sir.”
I stated these words with as little annoyance as possible, deciding not to push the issue further. Fighting for this idiot to actually become competent was something for another day, for now I wanted rest. Rest of the predators and their piercing eyes, blood soaked claws and large rows of grinning teeth.
“Good. Dismissed, get cleaned up.”
The five of us filtered towards the temporary barracks, wings and bodies aching as the day's events took their toll on us. Crawling through dirt tunnels, tracking down dens, and eradicating them was a strenuous task, only slightly washed away with warm water and a new uniform. I eventually made my way back to my room and crawled onto my perch. I wanted to sleep, but the upcoming guard duty made that impossible, giving me half an hour to rest instead.
“I don’t get why you keep antagonizing him, Estala. He’s not going to change and you’re just going to get his ire.”
Talsim entered the rooms, a concerned look in his eyes as my bunkmate and fellow Junior Exterminator took his own perch next to mine. Somehow, after a whole day of crawling through predator infested tunnels, he still managed to look fabulous after a shower and basic preen.
“Because he’s going to get someone killed,” I responded. “Even today, I noticed he was constantly staying as far away from the predators as possible. If anything went wrong… I don’t understand how he’s even an Exterminator.”
“Dad says a lot of people join just for the prestige, then freak out whenever an actual predator appears.”
Talsim was the complete opposite to Parsim, smart, capable, with family ties to the Exterminators. A bright spot in the otherwise rather depressing past few months. The planet was infested with mammalian predators, larger than a Krakotl, teeth a doorway to their cruelty, eyes glowing yellow in the dark.
I had indeed gained more experience with predators than I could ever want on this planet, and seen the results of their evils inflicted upon my fellow Exterminators as we cleared out this new colony for the Krakotl people.
Frankly, I was looking forward to being back on Nishtal.
The two of us sat in silence as we both tried to get our energy back from the gruelling day’s tasks, as the minutes continued to tick by. Talsim continually fidgeted and glanced around, as if he had something on his mind as I sat there trying not to fall asleep.
“Estala…” He said, finally hitting the courage to break the silence. “I… I really don’t like clearing out the dens. The way they… I know they’re predators but…”
I knew exactly what Talsim was talking about. I didn’t like doing them either.’ Not because of the danger, but because of the aftermath. The smell of burning fur flesh, the sounds they made while fire consumed their predatory taint, the helplessness of the predator pups.
No, I knew exactly what Talsim meant. But it had to be done, for the safety of the herd.
“I think… I think everyone thinks that way, Talsim. That’s what makes us prey: our empathy. Even though we know it has to be done, we know it’s not noble work. But it is necessary. I just think that most Exterminators prefer to avoid talking about it, because we know how many lives we’re saving by removing the predators.”
“Not everyone. Quala seems to be very happy.”
I gave an involuntary shudder at the thought of the other Junior Exterminator. She always seemed to take full glee at the destruction of predator dens, eyes alight with joy as fire rained down upon her predatory enemies.
“There is something wrong with her. It might not be predator disease but… something.”
“I dunno, it just feels like everyone else knows what they’re doing. You with your rules, Quala taking down predator dens, and so on. I know my dad wanted me to get into the family business, but I’m not sure if I’m cut out for this.”
I couldn’t help but feel a level of despair at such words coming out of the beak of Talsim. The Krakotl had become my best friend over these last six months, funny, kind-hearted, and actually competent. The thought of him leaving the Exterminators, not thinking he was good enough…
“Nonsense! You are brave and do the right thing when you need to. There’s nobody else I’d rather have protecting my back against the predators. You’re already a better exterminator than Parsim.”
“A pile of rocks with a flamer draped on top would be a better Exterminator…”
We both laughed at that, the tension in the room evaporating as we both commiserated over the incompetence of the Exterminator Officer in charge of our squad.
“See, if he can make it, you definitely can. Remember: we’ll be full officers with colony expedition experience once we’re done here, not juniors any more! I’ll transfer to your department, we can work side by side, rise in the ranks, and keep Nishtal safe together.”
“Yeah, that does sound nice.”
“Estala and Talsim, Exterminating duo extreme! The Arxur won’t know what hit them!”
—----------------------
Memory transcription subject: Estala, Human Methods Advisor to the Exterminators.
Date [standardized human time]: March 6th, 2137
How did people do this? Seriously, what did normal people do in their free time? Joseph was out doing something predatory with his cats, leaving me alone in the apartment to chill out. I was sad, comfortable on my perch, a large fluffy blanket wrapped around my body as I cradled a cup of warm mango tea in my hands. I was supposed to be relaxing and letting my body heal…
So why couldn’t I relax?
Scrolling Bleat and the endless discussion about the war and predators didn’t keep me calm and there was only so much daytime TV one bird could watch. Going outside was out of the question as I’d inevitably see something that needed fixing, ending with me doing work again. So I tried to relax in silence, the curtains drawn across the window creating a nice darkness to calm down in as I tried to slow my breathing. It didn’t work, I wanted to be out there, doing good in the world, anything other than sitting here.
It wasn’t always like this, what did you do on your time off?
Well there was the Krakotl reality TV show “Wings of Love”, which was a guilty pleasure of mine. I was a fan of the Diva Scene in southern Nishtal. Occasionally I’d follow speed flying, especially since the local Skalga athletes generally did very well on the galactic level due to the increased gravity here.
Oh, I’m seeing the problem. None of those things exist any more, Nishtal is gone.
Work had been a perfect distraction from the whirlwind of painful changes over the last 6 months of my life. Nishtal was no more, every single algae bar or Diva stand I’d ever visited was destroyed, every single person I knew was probably dead. While I hadn’t been there for nearly three years, it was still… home. I wasn’t close with anyone on Nishtal any more, but there were still good people I knew…. had known there.
Even the Extermination Fleet had contained Exterminators I considered good people, lied to by the Federation and tricked into committing a horrible crime. Heck, if I was being honest with myself, I would have been just one more name on those ships if I hadn’t been stationed on Skalga when all this began.
It’s kinda ironic that Kalsim managed to kill far more Krakotl than humans with his actions… the bastard.
Then there were the other thoughts that constantly bombarded my mind. The omnivore reveal, the amount of murders I’d let happen under my watch, the revelations about the PD facilities, the ecological damage I’d caused on every planet I’d been stationed on…
Nope nope nope nope. Let’s stop thinking about this. Distract myself with anything, anything at all.
I opened my work email, using work once again as a distracting refuge, only to see an actually important email that required my response.
Re: Dawncreek Exterminators reform and restructure.
My dearest Estala. I have read your proposal for the reopening of the extermination offices of this district and the reimplementation of their funding. I will admit that your restructuring proposals were fairly radical for someone who is still an advocate of the exterminators.
However, after careful consideration of the impact of the organization, I fear that I must decline the proposal. I have come to the conclusion that, for the well-being of the citizenry, you and all others wishing for its reimplementation should commence a regime of self fornication as my district shall be better as strangers to the institution of extermination.
I thank you for your time,
High Magister Rolem of Dawn Creek
By Inatala’s talons… Magistrate Rolem was an interesting case. While most Exterminator CO’s and Magistrates were resistant to the changes I was trying to implement due to a fear or hatred of the ‘predatory’ humans they represented, Rolem was the complete opposite: He was so pro-human that the Venlil was trying to eradicate the Exterminators of Dawncreek, instead merging their duties with the police force.
Unprofessional insults aside, I didn’t blame him too much considering what had happened at Dawn Creek. I wasn’t completely against the idea of copying the humans in that regard, if it wasn’t for the simple issue: It wasn’t working. While in the short term the district was better off without the shambolic incompetent idiots who used to ‘protect’ the area, the long term solution wasn’t trusting their safety with police officers who could hardly look a human in the eyes without fainting.
Dear idiot face.
Can you spehing actually read the email I sent. It’s not working. I’m getting the surrounding districts to cover for you before someone notices and tries to recall your seat, but I can only do that for so long you feather chewing idiotic-
I paused, taking a deep sigh before deleting that text and rewriting the email to something I could actually send.
Dear Rolem.
I understand your hesitance to rebuild the Dawn Creek Exterminators, and while I’m not against the idea of your plan in theory, the issue is the current police force joined their roles without expecting such ‘predatory’ work to be within their job description.
As you can see in the data I sent (Please see previous email), a significant number of calls to the police force are being refused and not dealt with, especially surrounding the categories of violent crime (Or what was previously classified as Predator Disease), interacting with humans, and predator sightings.
The Exterminators who joined this job did so because they wanted to protect the herd from such problems, unlike the police who originally joined to aid us all in different ways. I’m currently instructing the four surrounding districts to aid in these excess calls during this transition period, but this is not a long term solution.
If you would like to discuss this proposal further, please do not hesitate to email or call me.
Prestige Exterminator Estala, Human Methods Advisor, Dayside City Head Office.
With the more professional email sent, I once again found myself in the dark with nothing to do. I browsed my emails idly for a few moments, scrolling Bleat through the normal barrage of hate mail I got from both pro and anti-human Venlil, before finding myself back at a familiar website, one that had changed so much of my outlook.
FederationColdCases.human.fed.vp
A human created site, dedicated to parsing through “Predator Attacks” and working out which ones were actually murders, which ones I had failed my duties on. There were a lot of murders originally classified as predator attacks. That realisation had broken me. Prey murdered prey as if they were predators, meaning there were no prey or predators in the galaxy, only people.
They also tended to dump every password they could find on Venlil systems, Exterminators included. There had been a back and forth between me and the predators on this site, one that I was frankly losing, especially based on the new post added to the site.
New Thread: Estala’s new password.
“BzB&G_6?wC{k4oqq,je%.uO;T`uznif6;<(8~B”
Hi Estala! I know you’re reading this as you keep resetting your password.
So Estala’s password creation skills have increased since we started doing this. For a quick refresher on all the things that have changed.
Stopped using Inatala as a base.
Stopped using Protector, Exterminator, Predator, Prey, Mango, or any dictionary word as a base.
Stop using passwords containing simple numbers (1234, 1254, her birthday, etc etc)
Stopped using passwords of length lower than 15
Stopped using the same password for her email as her Exterminator account.
Stopped falling for Phishing attacks claiming to provide “Free mangos for Exterminator logins”.
Turned off autologin.
Turned off fast checkin mode.
Now, I ‘could’ just login using the head exterminator for Skalga’s login (Password is STILL “Protector134”), and use that to reset Estala’s password and gain access, but that feels like cheating.
Instead I found a remote code execution exploit using a faulty heartbeat command, allowing for the password to be returned. It should be noted yet again that the section of the Exterminators database containing Exterminator personal information is not susceptible to this attack, showing that the UN did a bunch of hardening there (As well as Venlil banking systems, etc etc)
The attack works by finding the central node to the district you’re attempting to attack, this can be done by using….
I felt my brain start to leak out of my ears as the technical jargon on the screen in front of me caused my vision to swim. The humans took it as a game to continually break into my secure system, taking joy every time I failed to stop them. I had evidently hit the limit of my expertise…
Memo to self: Hire a human to harden the Exterminators systems. And change my password. Again.
I gave a sigh as I continued to browse the site, looking for anything to distract myself with, until I found something I hadn’t seen in a while.
The Heartbreak killer. The first case I’d been shown proving that prey killed prey, a series of predator attacks that had turned out to be something the humans called “a serial killer”. Right at the bottom of the thread filled with theories and evidence gathering, including one annoying comment suggesting that I was the killer, was a single message left a few hours ago.
“What happened to this case, did we get any news?”
We hadn’t. The killer had killed three people, then hadn’t struck again; no leads, no more evidence, no new possible information. A thought started to creep into my mind: I had some spare time, I had the resources and newfound knowledge about human investigative skills, and there was nothing stopping me from giving this case a solid deep dive to see what I could uncover. Technically, it wouldn’t even be official Exterminator work, meaning it was fine, and I wasn’t breaking my promise to my best friend!
Joseph had told me to find a human hobby. Technically, human hobbies included solving cold cases…
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2024.05.15 19:52 spyraxes Visenya Targaryen, Queen of the Seven Kingdoms, Lady of Mooncrest, Mother of the True King, the Bloody Queen, Wielder of Dark Sister, Rider of Vhagar (+AC Marsella Egen, Sworn Sword to Lae Targaryen, Heir to Mooncrest, Cavalier)

Reddit Account: u/spyraxes
Discord Tag: spyraxes
Name and House: Visenya Targaryen
Age: 54
Cultural Group: Valyrian
Appearance: Visenya is a woman covered head to toe in striking features. With silver-gold hair worn braided or bound, allowing herself easy motion and vision in combat, purple eyes that stare from a harsh face with deep cheekbones and stern expressions, the Bloody Queen is a dominant figure in courtly and martial situations. Some say she bathes in blood to keep her youth, others that her rigorous training and love for battle keeps her body fit. Whatever the case, Visenya is a unique and unsettling woman.
Trait: Strong
Skill(s): Dragonrider, Swords (e), Essosi Blademaster (e)
Talent(s): Training, Glaring, Thinking Deeply About Things
Negative Trait(s): too cool
Starting Title(s): Queen of the Seven Kingdoms, Lady of Mooncrest, Mother of the True King, the Bloody Queen, Wielder of Dark Sister, Rider of Vhagar
Starting Location: Opening Event
Alternate Characters: jesus christ its day 1 dont make me alt please!
Name and House: Marsella Egen
Age: 24
Cultural Group: Valeman
Appearance: Marsella is as cold-faced as her Queenly mistress, though more prone to smiles creeping through. She is tall, broad-shouldered, with a powerful build shaped by years of training and journeying the realm. Her hair is red and cut short, her face scarred and her green eyes deep-set and surrounded by scars.
Trait: Hale
Skill(s): Two-Handed Weapons (e), Brute
Talent(s): Dancing, Drinking, Gambling
Negative Trait(s): n/a
Starting Title(s): Sworn Sword to Lae Targaryen, Heir to Mooncrest, Cavalier
Starting Location: Opening Event

Bio-Timeline


Family Tree

House Egen
House Targaryen

Supporting Characters

Lord Lyn Egen - b. 24 BC - Archetype: General - Wise and a touch ferocious, Lyn is a skilled commander and a protective father, ready to do whatever he can to protect his daughters and Visenya’s own child. Skilled enough with a sword but more comfortable ahorse or behind a commander’s desk, the man who served as Keeper of the Gates of the Moon during the Conquest and was ready to cut his teeth against dragonfire now acts as the most loyal and proud follower of the very Queen who conquered his lands, his own wife.
Lorra Egen - b. 6 AC - Archetype: Builder - Despite the martial inclination of much of House Egen, Laenor is not the only occupant of Mooncrest who has grasped numbers well. Lorra Egen is a skilled mathematician in her own right, left in charge of the finances of the castle when her distant step-kin isn’t there to run them, and often assisting them in doing so. She is prim and proper and prone to judgement, but she is kind at heart. No niece of Lyn Egen would survive not being so, in truth.
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2024.05.15 19:35 Throwawaytoday477 Possible LGV (Lymphogranuloma Venereum) Infection? Only showing IGG - Please help

Hi, I really need some help from this community. Any feedback or recommendations would be so much appreciated. I am a 37yr old male, and I suspect I may have a LGV (lymphogranuloma venereum). Below I have a long-ish summarized timeline of my symptoms, dr visits, and labs.
TLDR:... I have several labs that show IGG for LGV, but not showing IGM/IGA, and the labs and doctors say it is a past infection. Have taken antibiotics but symptoms persist. I am in utter misery, and I visited an infectious disease doctor, and I felt like they blew me off and they agreed with the lab results that this is all a past infection. They believe all my symptoms are auto-immune related.
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2020-2021 – Started having sores in the corners of my mouth, and bumps in my mouth along with burning in mouth. Infrequent blisters on lip (never crusted up, just would go away). Rashes on body
2022 – December 2023 – In addition to all of the above continuing, had difficulty urinating, leaking urine, lethargy, body aches. Pain in kidney area. Almost every orifice of my body had burning sensation (eyes, ears, nose/sinus, mouth, rectum, sore throat). Small pustules are present in my nostrils. Sinuses appear to be inflamed. Burning sensation in pelvis area.
Saw doctor multiple times and was tested for various things but only thing showed was a severe Epstein-Barr infection in spring of 2023. Symptoms felt worse and worse, and I went again back to the doctor as I thought I may still be experiencing EBV. I requested to be retested for EBV, test for Lupus (ANA), and was tested for LGV.
Doctor prescribed me azithromycin for my sinuses/ears. Within 36-48 hours of taking azithromycin, I had near immediate relief of urological and sinus symptoms, and within a few days my eyes no longer burned.
Test came back that I was over EBV, showed some ANA stuff, and showed a past infection of LGV (C.TRACHOMATIS L1 AB (IGG) 1:64 H) in December of 2023.
I proceeded to setup an appointment with a rheumatologist to address the ANA stuff. Drew multiple labs and felt I had a sensitive immune system, prescribed steroids. By late Jan of 2024 I felt probably 90% better.
February 2024 – Felt nearly completely ok at this point. Had cystoscopy and nothing unusual was noted.
Early March 2024 – Had sex with wife, and all urological symtoms return within about 2 days, and within a week all prior symtoms return, and worse than ever. Frequent urination, difficulty urination, burning sensation in bladder, pain in lower back and kidney area. Rash on testicles that comes and goes. Burning inside of pelvic area. It seemed to me to be very obvious correlation of the timing of symptoms to sex. Wife shows no obvious symptoms.
March 2024 – Was prescribed azithromycin (500mg/day for 10 days) again, and doxycycline (100mg/2x day for 21 days), and when I started the azithromycin within a day it started helping my urological and sinus symptoms, but seemed to stop helping after a couple of days. I finished both rx’s and with no further relief of symptoms.
3/21/24 – Urine screen for UTI/STI's and blood work for LGV. All negative (did not show LGV past infection now)
4/16/24 – LGV test ran again, and now shows past infection again (C.TRACHOMATIS L1 AB (IGG) 1:128 H), but also shows C. Trachomatis D-K AB (IGG 1:64 H) as a past infection now.
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2024.05.15 19:00 Commander_Z Cyborg #59 - Test of Strength

Cyborg #59 - Test of Strength

<< < >
Author: Commander_Z
Book: Cyborg
Arc: Machine Mayhem
Set: 96
Previously:
Victor Stone, Donna Morris and Keiji Otari worked together to create a robot called Atlas to participate in the collegiate Machine Mayhem tournament, a robot fighting competition. The humanoid robot easily crushed its competition in the first round but disappeared overnight before the second round. His three creators split up to track him down, with Keiji finding the machine in a back alley a little ways away from the stadium...
Keiji stood before the massive figure, blinking, trying to focus his mind. He had had many late nights and early mornings over the past couple weeks, so Keiji figured he was still sleeping. Or hallucinating. Or both, somehow. But, the voice rang out, its clearest yet, “No.” ‘Clear’ was a very generous and relative term, though. The noise wasn’t modulating through a speaker or a voice box, instead Atlas was making his own speaker by vibrating the motors and joints that allowed him to move.
The alley that Keiji found Atlas in was less than an ideal to make changes to a robot, but Keiji figured that Atlas would be understanding considering the circumstances. He pulled out an old bluetooth speaker out of his backpack and gestured towards Atlas with it.
“This’ll help you. No more grinding gears to talk. Just got to trust me for a few minutes, okay?”
Atlas stood still for a few moments, whether he was thinking or just unsure how to make a positive affirmation with his joints, Keiji couldn’t know. But, after awhile, he responded.
“Yes.”
Keiji set his backpack on the ground in the gross alley, making a mental note that he’d have to clean that later and got to work.
Around ten minutes later, he was done.
“Okay, Atlas. Try to use the speaker. It’s connected to RO23 on the tertiary control board.”
“...T…Te….ing…Test…Testing. Speaker operation confirmed.” Atlas spoke in a deep, synthetic voice that occasionally warped itself in tone, like how a whammy bar would add vibrato to a chord on a guitar.
“Great. So… Atlas… What's going on with you? Why’d you leave?”
“I am performing my task: defeat opponents, become the strongest. No foes in that arena were a challenge. Therefore, I left.”
Keiji raised an eyebrow. “That’s… not what we made you for. We made you to win Machine Mayhem, not to pursue strength as some sort of goal in of itself.”
“Incorrect. Nowhere in programming was “winning the Machine Mayhem tournament” a specified goal.”
“Okay, but I programmed you, and I’m telling you that was the intention.”
“Intentions are irrelevant. A teacher may shape their students’ minds, but they cannot determine what anyone does with their knowledge. That is a privilege reserved for each and every individual being. You say I was programmed to win a tournament. I say that I was programmed to make myself the strongest being. Only my interpretation is relevant.”
‘I guess that’s not an invalid interpretation of what I programmed him to do. But… that’s not exactly a sane or safe perspective on life…’
“And how are you doing that? Just fighting anyone you can see?”
“No. I have already stated that I found those machines in that arena unworthy of my efforts, in my short time in the outside world I have seen humans to be much the same. Few of you would pose any challenge.”
“Well, that’s a little more reassuring that you won’t just be fighting everyone you see. But - ”
Suddenly, a woman about Keiji’s age flew into the alleyway, riding on a metallic pink hoverboard. She wore hot pink combat boots with dark black leggings, and a matching hot pink sleeveless top with thick metallic bands around her wrists that went up to her forearms. Her eyes were obscured by a visor-like pair of glasses, tinted a reflective red to hide her identity.
And yet, Keiji knew instantly that she had to be Donna Morris. He knew that she had been working on some other project with Vic before they started Atlas, but he figured it was just for some shared class or lab work. But this… This was unexpected.
“Halt… robot! Step away from the civilian and no one needs to get hurt!”
‘Why’s she speaking so formally? Guess it’s some mindset thing.’
Neither Atlas nor Keiji reacted to what Donna was saying. Keiji knew she wasn’t talking to him, and Atlas just seemed indifferent to her presence. Finally, Atlas turned and faced her.
“You seem powerful. Show me the strength of your will and I may concede.”
“This doesn’t need to be violent. We can talk it out, here or somewhere else.”
“Actions speak louder and truer than words.” Atlas moved into a combat position, leaning forwards on his left leg, raising his fists up to his chest.
“Come.”
“Don- ”
“When I’m in the suit, it’s Black Narcissus. Some of us like to keep our identities secret, no offense to Cyborg, wherever he is.” Donna said.
“Okay, nice to meet you, Black Narcissus. Just… be careful with Atlas. He’s stronger than he looks.”
Donna smiled. “So am I. Just watch.”
Donna pressed her thumb and index finger together on both hands and a large light on the back of her hands turned gray. She pointed her hands right at Atlas, who still stood in his combat position, waiting.
A thick, gray fluid shot out of her gauntlets, ensnaring Atlas’ arms to his body and his legs to the ground.
“Gotcha! That’s industrial strength adhesive - ”
Atlas flexed his arms and the adhesive snapped with ease, then crouched his legs before springing upwards towards Black Narcissus and her hoverboard. She quickly flew out of the way but Atlas managed to barely get one hand on the board. Black Narcissus pressed her thumbs to her middle fingers, changing the cartridge in her gauntlets. The light on the back changed to purple and she fired her gauntlets again, launching a blast of energy at Atlas.
The extra energy rattled the robot’s circuits, and he released his grip on the board to escape further damage, sending him crashing back to the ground. She shot another salvo of energy blasts at the machine, keeping him stunned on the ground.
She switched her left gauntlet back to adhesive, hoping that it would be able to restrain a weakened Atlas. Before it could reach him, the robot rolled out of the way and grabbed a trash can, hurling it at Donna. She swerved out of the way again, then dodged a second trash can thrown as a follow up.
After the second can, she was on her toes, prepared for a third, but it didn’t come. She looked around, trying to find where Atlas went, but he was completely out of sight. She sensed him at the last moment, coming from the rooftop that he jumped up to. He grabbed her board and slammed it to the ground with her on it. The board shattered into a million pieces, but Donna seemed unharmed. Atlas sprung up, ready to keep fighting, and Black Narcissus rose fractions of a second after. She pressed her thumbs to her ring fingers and the light on the black glowed a dark red.
She swung a right hand punch at Atlas who caught it in his left. But the light on the back of her gauntlet started to glow brighter as she put in more effort, pushing back against his metallic muscle. Atlas pushed his legs back, trying to stabilize himself. Donna started to push him back more and Keiji could hear the motors start to strain. Atlas stopped resisting against Donna, then, before she could take advantage of it, he kicked up some of the pieces of the broken hoverboard at her. Using her momentary surprise, he punched her square in the chest, knocking the wind out of her and sending her to the ground.
“You fought well,” Atlas said, turning away from her.
“Wait,” Donna said, getting up. “I’m not done with you.”
“Yes, you are. Accept your defeat. There is no shame in losing to the strongest.”
Before Donna could protest, Atlas turned to Keiji. “Come, and bring your things. I have use for you.”
Keiji raised an eyebrow, but grabbed his backpack and started to follow Atlas further down the alley.
He turned back to Donna and mouthed “I’ll text you” to her. He hoped she got the message.
⚙️⚙️⚙️⚙️⚙️
“Stop here.”
Keiji stood behind Atlas, who was peering into an old garage a couple blocks from the alley where he fought Black Narcissus. He grabbed the padlock that was keeping the door shut and squeezed it, turning it into dust.
“You will find the tools you need in here. Repair the damage caused in the last fight, human.”
Keiji raised an eyebrow. “First off, I don’t really like being called “human”. Technically true, but feels hurtful in this context. Second, I’m a software guy. I couldn’t fix you if I wanted to. Third, being nicer to people will generally get you better results. Not really inclined to help someone who starts by insulting me.”
“Niceties are a waste of time. Fix me, or I will end you.”
Keiji shook his head. “No, you won’t. I can’t fix you, but you know my teammates can. And they’d never do that if you hurt me at all.”
Atlas punched the concrete wall in frustration, cracking it. “Very well. You are correct… I do need your help. What will they require to do so?”
“I don’t know. But come back to the arena with me. We can talk with them there and see what it takes.”
“Very well. Let your friends know that I require their assistance.”
⚙️⚙️⚙️⚙️⚙️
Atlas stood before Vic and Donna, who made it back to their workspace just before the robot did. He towered over the three humans, but if any of them were intimidated, it was hidden behind a masterful poker face.
“Y’know, I thought more people would care that we just walked in with a robot and are talking with him like he’s a person,” Donna remarked.
“People are busy and indifferent. The other competitors probably think it’s a marketing scheme or something and are just ignoring us. I wouldn’t worry about it too much,” Keiji said.
“Yeah, that. But so… Atlas has become sentient. Good for you, really. But… hooray. Another sentient robot,” Vic said.
“You see a lot of those?” Keiji asked.
“More than you’d think.”
“I am glad that you are not concerned by my presence. That saves me much effort. But the question at hand remains: I have been damaged and require repairs. Will you repair me?”
“Yes,” Vic and Donna said at the same time.
Vic looked at her, surprised. He figured she’d have some hesitancy.
“But, I’ve got a small condition for you. Should be no big deal. Win us the next round of the competition.”
“Ridiculous. You ask me to do something so trivial it is unfair, like a pro athlete competing at a preschool.”
Donna shrugged. “Yeah, it’s trivial and easy, but it helps us a lot.The club will look much better and get a lot more support for next season if we make it into the semifinals.”
“I’ll even raise the stakes. If you win the next round, we won’t make you enter the finals. Instead, I’ll give you a real challenge. You can fight me.”
“Why would I want that?”
“Because I’m the strongest one here by far. And, if that’s still not enough if you beat me, I’ll show you how to repair yourself. Then, we’ll let you go live as you want, provided you promise to only fight people who want to fight.”
Donna looked at Vic, concerned. “Who would want to willingly fight someone like Atlas?”
Vic sighed. “Trust me. There are plenty of weirdos in this world who just want to fight. It’s much better than me just throwing him in prison or taking him apart.”
Atlas made a noise that Vic thought was supposed to be a scoff. But maybe it was just static. The speaker wasn’t that high quality.
“You make a very strong set of promises if I win, which I will. But if by some miracle, you managed to cheat your way to victory… what happens then?”
Vic shrugged. “Pretty much the same thing. I’ll teach you how to repair yourself and let you go with the same stipulations. You just have to know that a human beat you.”
Atlas laughed. “You are a fool if you think that could ever happen. I accept your terms, human. Guide me to the arena, those boxes of scrap will be reduced to dust.”
Vic walked him over to the arena as as if he were any other competitor, but instead of waiting by the sidelines to see the results, he walked back to their workspace. He knew that Atlas would win and wanted to try and make sure that Donna and Keiji were on board with the other part of his plan.
When he got back, Donna was nervously pacing around while Keiji was scrolling through some webpage.
“So.. Vic… do you really think that this is the right idea? You’re just… unleashing him on the world. Isn't that irresponsible?” Donna asked.
“I don’t think so. Yeah he wants to fight people but he has restraint to some degree. He knows the difference being fighting every random person he sees and fighting someone who has a reasonable amount of strength. I dunno, I think him messing up and fighting… Superman or something and taking a big loss would teach him far more than we ever could or throwing him in jail for being dangerous. Is it a risk?… kinda. But so is any option.”
“So your best guess is just… let him go and figure it out?” Keiji said. “Isn’t that a bit too… hands off?”
“Got a better idea? That’s pretty much what we got to do.”
“No. I don’t. But this just feels... risky.”
“Yeah, it is. But he’s fairly reasonable after being conscious for what, 12 hours? Over time, he’ll probably mellow out and if he doesn’t, I can take care of him then. But he deserves a chance like anyone else.”
Keiji nodded. “Fine Vic. If that’s what you think the best path is… I’ll stand by you.”
“Same, Vic. I want to believe in him too.”
“Thanks guys, really. Hopefully we can all look back on this and agree this was the right path.”
A horn sounded and a voice came over the loudspeaker. “Semifinal-2 has ended! The winner is the University of Michigan’s Atlas! Please collect your robots and be ready for the finals at 1:00 PM.”
The team stood up and gave each other a round of high fives. They really had made something great. Now it was time to see just how great he really was.
⚙️⚙️⚙️⚙️⚙️
Two hours later.
The team packed up after their semifinal match, citing an unspecified emergency with the tournament staff. They weren’t happy with the anticlimactic end, but ultimately they couldn’t force the three of them to continue to compete and so they left without much hassle.
The three of them drove north until they found the first open field that Vic and Atlas could have their match in. There wasn’t anywhere that they could find in the city that wouldn’t attract too much attention or put innocent people at risk and they managed to convince Atlas of that too. The robot was in the trailer towed behind the three of them, much to his chagrin.
But after a half hour or so, they found a spot. A wide open, grassy field with no one around to interfere or get hurt. A perfect spot for them to settle things. Vic got out of the car and started to stretch, trying to limber up after the car ride while Donna and Keiji helped Atlas out of the trailer.
Atlas rotated his head, taking in the environment. “A flat, quiet field. An honorable place for battle.”
Vic let out one lat calming exhale before approaching Atlas. “Plus, no one is around to get hurt. That’s important too.”
“...Yes. That too.”
“The rules are simple. A clean match, no foul play between either of us. Whoever is left standing when the other yields or is unconscious wins.”
Atlas laughed. “I will never yield.”
“We’ll see,” Vic grinned.
“Oh, one other thing. Not really a rule per say, but a strong suggestion: Try not to seriously hurt each other. You’re not trying to kill or maim each other,” Donna said.
“Yes, yes. May we begin?”
Vic nodded, and took a step backward, creating about ten feet of space between him and Atlas. Before the dust even settled, his arms were force cannons launching pure energy right at Atlas’ chest. Vic had designed Atlas, he knew that he wouldn’t be very damaged by those. But he had underestimated just how much he would be able to tank them. The force blasts did little more than chip the paint and an exhilarated Atlas sprinted at Vic like a charging bull.
Once Atlas was a few feet away from Vic, he prepared a concussive grenade and exploded it directly against Atlas, using the force to stagger him out of the charge. Before the robot could launch another attack, Vic swung a full force punch into the robots’ chassis, crumpling it inwards slightly. Vic followed up the punch with another, but Atlas was ready for it and parried it with his left arm, then kicked Cyborg away, sending him flying backwards.
Cyborg shot his force canons at the ground to give himself some momentum in the opposite direction, slowing himself down. But Atlas had some tricks up his metaphorical sleeves too. Having realized that a direct approach was difficult, he used his powerful hands like a backhoe to scoop up a massive piece of earth and hurled it at Cyborg. Vic was unsure how to react to this, or more precisely, how he expected Atlas to follow this attack up. The boulder itself was a problem, sure, but it was just to close the gap. Atlas could be using it to block his line of sight and be jumping right behind it, or he could be using the temporary blindspot caused by the massive object to approach from either side.
Instead of guessing, Vic decided to power through the problem. Vic shot both of his force cannons at the projectile, sending bits of dirt every which way. Atlas was hiding in what was once the dirt ball’s shadow and Vic took advantage of his surprise to launch himself at the robot. Cyborg shot his force cannons behind him, propelling himself forwards rapidly in a charge mirroring Atlas’ own.
He knocked the massive machine to the ground and sat on his chest, using his arms to pin down the machine’s.
“You’re down, Atlas. Do you yield?”
“I told you. I will never yield. I am the strongest!”
Atlas began to press his weight against Vic’s strength. Vic knew he was a match for Atlas’ strength but there was one key problem: stamina. Vic’s body was, of course, cybernetic in part, but it wasn’t the same. He was still human and human beings got tired. Machines did not.
Vic could already feel his muscle starting to fatigue. The fight hadn’t been long, but any fatigue was going to be the difference. He knew he was a match for Atlas’ strength when he was at 100%, but every percent below that made it more and more likely to be Atlas’ win.
‘I need to end this fight now or the immediate future if I want to win. But my normal attacks aren’t doing anything to him. I could try a sonic attack, but I don’t think that’d really effect him. I could try targeting his joints specifically, but those were designed to take more than I can give. But I can’t just let him overpower me for the win. That’d make him overconfident and more likely to get into trouble afterwards. No… I’ve got a better idea.’
In an instant, Vic’s muscles stopped resisting. “I yield.”
Vic pushed himself off Atlas, who stood up and looked at Cyborg, confused.
“What foe yields when he has his opponent on the ground, at his mercy? I demand you continue!”
“No. This fight was never to the death, only to yielding. But frankly, you aren’t strong enough to interest me. You said it yourself, you will never yield. And pummelling you to a point where you are the equivalent of unconscious just isn’t worth my time. So I yielded. Congrats. You win.”
Atlas stood, incredulous. “No. That is not allowed. I did not win. You lost! Those are not the same!”
Vic turned to Keiji and Donna and then noticed that the fight had taken them about 30 yards from where they started. He started to walk back towards them, and Atlas followed.
“Guys, I yielded that fight. Doesn’t that mean I lost?”
Keiji raised an eyebrow. “I guess?”
“See? Congrats, you won.”
“... I do not accept this victory. This is a loss in all but name. Mark my words, Victor Stone. I will wander the globe, facing foe after foe to grow stronger. I will become the strongest being and when I do, we will have a real fight, one where you must acknowledge my strength for real.”
“Looking forwards to it. Stay out of trouble until then, understood?”
Vic held out his hand for a handshake which Atlas begrudgingly accepted.
“Understood.”
“Atlas, catch.”
Keiji tossed a small flash drive to Atlas who had to bend down to grab it.
“That has all your schematics and drawings on it, as well as all the parts we used to make you and where we sourced them from. It’s probably the best thing out there to help you repair yourself.”
“Thank you. You all have given me much to think about it. When we meet again… I will be stronger in body and mind. Farewell for now but I will return to challenge you again, Victor.”
“I’ll be waiting. And I promise to go all out next time, Atlas.”
Atlas took off to the west, heading to only he knew where.
Once he was far enough out of sight, Vic laid down on the ground, exhausted.
“Well, that’s enough bluffing for the next decade. I really underestimated him.”
Donna sat down to his left, Keiji on his right.
“Told you that you were being cocky. We all built him but he’s out of all of our leagues,” Keiji said.
“Yeah… but I really wanted to do it, y’know? Kinda humbling to be beat by your own creation.”
“If it makes you feel better, I lost to him too,” Donna said.
“Wait what? When did you fight him?”
“I’ll tell you on the way back. Not my finest moment, but I put up a good fight.”
“Proud of you. You’ve come a long way in your training. But after that fight… I’m going to need to get a lot stronger and pick my own training back up. I kinda feel like I’ve been stagnant for awhile, just sort of winning my fights through grit and will power. But if Atlas had been hostile… I don’t think I could’ve stopped him. So, I’ll need to get back to the drawing board and see what I can do to take myself to the next level.”
“And we’ll be there to help you however we can. But uh… Vic, finals are in like two weeks. Maybe focus on that first?” Keiji suggested.
“I’d rather get beat up by another robot,” Vic groaned.
<< < >
submitted by Commander_Z to DCFU [link] [comments]


2024.05.15 18:44 TheGentleman300 Conquest Chapter 18: the worst chapter in the series imo, and rewriting it (part 1)

A friend of mine started playing Fates for the first time, so once again I got bitten by the “complaining about Fates” bug. In particular, watching chapter 18 of Conquest again after so many years really got me going, and while the general consensus I’ve seen online about this chapters writing was negative, I wasn’t that satisfied by any of the overviews of it I read. I decided to give it a shot myself.
Dissecting why something doesn’t work is fun and all, but I think it’s also important to be constructive which is why I wanted to rewrite this chapter alongside my criticisms. I really do think there’s a lot of potential here that could have been the highlight of the entire story, and so I’d love to try my hand rewriting this chapter to be what it could have been rather than what we got. I have most of it done already, but Reddit only has so many characters before it cuts you off and this post is plenty long enough as is, so I’ll save that for another part coming up soon. This will be part 1, explaining what the chapter is and elaborating on my issues with it, while part 2 will be rewriting it along with my thought process and explanations.
Recap: https://fireemblem.fandom.com/wiki/Black_%26_White/Script
Corrin and Co are traveling when they decide to rest for the night at the nation of Izumo. They are greeted by Izana, the archduke of the kingdom, who seems to be a real goofball. After introducing himself, the levity is ended when it’s revealed the entire Hoshidan family has been invited here as well! Before any swords can be undrawn, Izana tells both parties that the kingdom has a strict neutrality pact neither of them can violate.
The scene cuts to later, where Ryoma enters Corrin and Xanders room to talk with them. Xander and Ryoma’s argument is cut short when Ryoma is dragged off by Nohrians. Turns out “Izana” is actually a Nohrian mage named Zola, who disguised himself to trick the Hoshidan royal family into a trap. Corrin and Xander don’t approve of such dishonorable methods to win, however, and fight to rescue their captives with Xander saying “we’ll win this war with honor or die trying”. After Leo kills Zola, the game cuts to later where we see Nohrians and Hoshidans alike having a meal, much to the delight of the real Izuma, who turns out is exactly as bizarre as the fake impression. Xander and Ryoma confirm with eachother that their fight will continue as usual, but Corrin states that no matter what happens they’re grateful they got to see both families eating together even if it’s not under the best circumstances, and the chapter ends with them saying they’ll revel in this feeling.
So on paper, I think this chapter is a great idea. Despite being at war, when one family is at the total mercy of the other, they lend a hand instead of kicking them while they’re down. This highlights how the two nations could accomplish so much together if only they weren’t at war with eachother. If utilized well, this could have been a great “eye of the tornado scene” emphasizing how tragic it is that these two families who share so much in common are forced by fate to fight eachother, making it all the more sorrowful when that’s brought to it’s conclusion through bloodshed. This would also encourage Conquest players to buy Birthright in a natural and subtle way as well now that they’ve had a nice sample of the other side. Of course, I don’t think this chapter was utilized well, and after reading the script again I believe it boils down to three major problems.
-Problem 1: The Lack of Worldbuilding Causes the Conflict to be Driven by Contrivances.
This is one of the many instances where the lack of fleshing out the world and it’s rules out really hampers the weight of the scenes. Unlike Awakening where there was a general cause-and-effect outlining the level structure, all of the Fates routes are much more individual and self-contained when it comes to chapters. This means the game has to really stretch itself to justify this elaborate setup being brought up and solved in one single chapter of regular length, and it’s very apparent when you write out the summary of events here.
Corrin and his army are just walking by when they happen upon the capital of the country. Corrin decides this would be a great place to rest for the night at and are instantly welcomed by its leader, who is also the only person in the game of that country. The entire Hoshidan family also just happen to bump into us because they coincidently came here at roughly the same time, with somehow neither party noticing the other until they were staring at eachother in the same room.
The only thing we know about this new nation we’ve never seen or heard about before is that it’s a peace-loving land with some sort of neutrality pact which means the two nations can’t fight here. What is the importance of this place that would entice all the Hoshidan royals to come over for a banquet in the middle of their country being invaded? Never explained. What exactly is this pact and what power does Izuno have to enforce it, if any? Never explained. Xander, prince of a nation at war and frontline general, has never heard of it. How does Garon or Iago never figure out or look into what happened here, considering the royals walked through their trap unharmed and everybody in charge of the trap vanished? Never brought up.
How many times here was this supposedly major event dependent on coincidences, seemingly important details left completely unexplained, and characters not knowing things that should be basic information of the world they live in? Things like all this quickly build up and make the world feel small scale and artificial, as if nothing truly exists until it’s in the peripheral vision of main characters. In a vacuum, this could all be excusable if the main meat of the chapter was just so dense and important that they just want a convenient excuse to delve into it. But about that…
-Problem 2: Nothing happens, either character-wise or plot-wise.
This is the only scene in both Birthright and Conquest where all eight of the royal families are together in one spot, and they’re unable to fight eachother. What a brilliant idea! How many great scenes could you come up with from this setup alone? How many directions could this move towards?
-The families bonding over their memories with Corrin (X)
-Calling eachother out for uncool actions, like Ryoma refusing to help Elise or Nohr siccing monsters on farming villages (X)
-Working together to defeat some threat they’d have trouble taking down on their own (X)
-Some cultural exchange (X)
-Some melancholy scene where, even if there’s a lot of resentment, they acknowledge how this may be the last time they ever get to have a meal with Corrin. (Somewhat?)
-Corrin sits down and has a mature conversation with his birth family elaborating on their choice to stay with Nohr (X)
-Some negotiation or debate between the two families about the future of their countries relationship, successful or not (X)
-Corrin being formally declared by the Hoshidan royals as a Nohrian, officially cutting them out of the family (X)
So what does Conquest do with this prompt? It does the unexpected route where all of them but Ryoma are shuffled out as soon as they’re introduced, captured offscreen, rescued offscreen, most of their dinner is offscreen, finishing their meal and leaving is offscreen, all of them sans Ryoma have barely any dialog, and none of them are even present in any of the CG’s.
We actually start off strong, Ryoma and Xander naturally puff out their chest and don’t get along when they’re in the same room, but seem to calm down when Corrin elaborates on how similar they are to eachother. But the game is so eager to get to fighting that it drags Ryoma away kicking and screaming before he even gets to share what he had to say to Corrin, let alone explore what having common ground means to the two of them.
1) I understand this is the Nohrian route so it makes sense the focus is mostly on them, but Takumi only gets three lines here, one of which is “…” Hinoka also only gets three lines, which I think is still more than she got in Birthright, and two of those lines are “You!” and “What are you doing here?”. Sakura lucks out as she’s the only sibling on either side who has anything to say whatsoever when Corrin says they’re grateful they could share another meal with the Hoshidans. That’s a start, but the fact remains Ryoma is the only sibling in the chapter whose remotely relevant, the rest could be omitted and nothing would change. They are only here to be damsels in distress heightening the stakes of defeating the local bad guy rather than providing any character development, checking up on how they are doing without Corrin and Azura, comparing and contrasting their differences between their counterparts, sharing any new information about them, foreshadowing Takumi’s possession, any notable interactions with their counterparts, etc. But no, nothing happens.
2) I also understand this is a video game and they don’t have all the time in the world before the next fight has to happen, yet Conquest is oddly completely uninterested in it’s own set-up. Zola, a minor chapter boss introduced and killed in this chapter, has more screentime and relevance here than any of the siblings, something you’d think would be the actual meat of the chapter they’d want to delve into.
The implications and weight of two dueling nations and families obligated to pause their fighting and dine with eachother could easily take up two or even three chapters as a pivotal arc, yet it’s completely blazed through as if the game considered it a cute novelty rather than a potential life-changing or history-changing moment. Simply put, it’s wasted potential, as if to say “Oh both of the two families meeting in a game about choosing between mutually exclusive families? Eh whatever.”
I wanna stick with just this chapter and not rewrite a good chunk of the entire story, but I can’t stress enough that in any other game this chapter would be the plot-defining moment paving the new way forward rather than chapter 15’s “we’ll expose Garon as a monster by helping him invade an innocent people.”
Neither of the two families are fighting because they outright want to, this isn’t a war about irreconcilable differences or mutually exclusive goals, the only reason for any conflict whatsoever as far as the game has shown us is that the guy in charge of Nohr is a sociopath who threatens to kill his own children at the drop of a hat. Sure, they probably won’t hold hands singing kumbaya after one extended conversation with eachother, but when all of them are in a truce far away from Garon’s authority having a meal together, nothing significant comes out of it plot-wise?
In fact, at the end of the day what significance happened here at all?
If there’s no juicy character interactions or exploration, and no setting up future events, then presumably the point of this big moment of Corrin and Xander leaping to save their enemies was made to show off that despite working in the same army, our heroes are indeed better than the swarms of war criminals under Nohr’s name we’ve seen and would never tolerate such things under normal circumstances. They’ve talked the talk about disagreeing with their father’s cruel methods, now here’s proof they’ll walk the walk, aren’t they such noble people? The way this is done however, opens up another can of worms…
-Problem 3: Protags come off as dicks
While our heroes are indeed more likeable and moral than blatant monsters like Garon and Hans, liking peace and disliking war crimes is not enough of a reason for a pat on the back. Our protags might not be burning villages for fun, but it’s difficult to take their proclaimed goal of peace seriously considering both the context of working for people who DO burn villages for fun and they way they handle themselves when presented with an opportunity to work on this supposed goal.
Corrin and Azura
Azura in particular is problematic here. During Odovakar 's excellent overview of the problems with Fates writing, he goes into detail about how Azura’s line about “this is all quite heartwarming. We're like one big family...albeit, a dysfunctional one.” in particular comes off as incredibly tone deaf and tasteless given the circumstances of Azura and Corrin marching on one family’s homeland for the sake of the other family. What I think was also worth noting is the context leading up to that line…
Sakura: I was just, um...th-thinking...it's really nice to finally see you again. I'm glad you... I'm glad you f-found a way to be happy... Corrin: Sakura... I'm happy to see you too. Sakura: R-really? You mean it?! Oh, Corrin! Elise: HMPH! Back off, you! He/She's my brothesister! MINE! Sakura: Ah! I'm s-sorry! Corrin: Elise! Mind your manners, little one. Elise: But she's trying to take you away from me... She's my archnemesis
Whether intentional or not, this is actually a very clever microcosm of the family’s conflict acted out by the youngest and most innocent among them who probably weren’t even born when the conflict started. The Hoshidan loves their sibling, but their time with Corrin is interrupted by the Nohrian shoving them away and declaring Corrin for themselves. This is a great way to challenge our protags to some introspection about themselves.
Azura: Heehee! Corrin: Azura? Did you just...giggle?
Instead, Azura just finds this a real knee-slapper. I understand maybe this is just meant to be a cute image of imoutos fighting over oni-chan Corrin and nothing more, but the context makes it very hard to swallow the narrative’s insistence that all this is “heartwarming” as Azura puts it. Keep in mind that all the Hoshidan nobles are sitting at the same table watching all this. Do you think Ryoma also finds it funny that his little sister is scared off and declared an archnemesis by the daughter of the man who killed his father in cold blood? Do you think Hinoka also thinks it's like one big dysfunctional family when Corrin is preparing to march on her homeland with an army?
I get it, I totally know what they were going for, and in a vacuum it could be a great line making for a properly bittersweet moment. “Even if the two are at eachothers throats and the future is bleak, me and Azura are grateful we get to have at least one big normal dinner together like a real family.”
But the future is bleak because of Corrin and Azura participating in an invasion, the families are at eachothers throats partially because Corrin and Azura haven’t accomplished anything to reform Nohr. If anything, Corrin should feel great shame here. Elise just unintentionally reenacted the history between the nations where Nohr was clearly in the wrong, and Corrin is sitting directly across and staring at the family who’ve done nothing wrong to him yet are going to be hurt because of Corrin’s decision. Grateful they could spend time with them again? Maybe. But cheerful and laughing?
ProZD: D-did an alien write this game? blows gently
But at least Corrin doesn’t show outright contempt for the family they’re screwing over…
Xander and Leo
Xander: Corrin! There's no need to insult me like that. I could not possibly be anything like this sorry excuse for a prince. … Xander: We will win with honor or die trying. Come, Corrin. Let us go set free our sworn enemy. … Corrin: Heh, sorry... It's just that you and Ryoma really are so much alike. If you weren't on opposite sides of a war, I think you could have been great friends. Xander: Yeesh... Do me a favor and keep that nonsense in your head where it belongs. … Xander (to Ryoma): We only acted as Nohrian royals should. When we leave this place, you'll be nothing but an enemy to be defeated once more.
Okay, but why? Ryoma is not the one Xander overheard laughing to himself about how much he’s going to make Corrin suffer. How are the Hoshidan royals “nothing but enemies to be defeated” here when they’re just trying to defend their homeland from somebody who assassinated their king at a peace meeting? Where is all this contempt from Xander coming from?
It’s perfectly understandable he doesn’t get along super well with Ryoma because of the tensions between their nations, that makes sense, but I see no reason for why Xander is making several petty insults to his face unprompted, let alone so nonchalant and even somewhat eager to get back to waging a war Xander himself calls “a senseless war of greed and madness” in the epilogue.
He doesn’t treat his own people much better this chapter, declaring Zola and his henchmen as “traitors” to be “dealt with” for their dishonorable methods when ironically Zola taking over the country by disguising himself as the archduke is actually one of the least evil and self-destructive things we’ve seen the kingdom do so far. It must be emphasized that every sibling was in the same room watching Garon demand Xander kill Corrin if he interferes with killing POWs for his amusement, and half of them were in the same room when Garon ordered his henchmen to murder every singer they can find in a neutral country. So a few hundred or thousand innocent people, most of whom would presumably be young woman, murdered to snuff out potential assassins. Or Garon directly ordering the deaths of unarmed civilians in chapter 13 with Hans relaying “Villagers are just soldiers who haven’t picked up a sword yet.”
Xander talks a big game in this chapter about how “we’ll win this war with honor or die trying”, but how do you honorably win a war when your nation is constantly and openly rushing to pointless overkill brutality like this at every turn? What moral high ground does this country have that Xander is so determined to preserve he kills loyal soldiers over what he sees as sullying it, when at no point in the game does the influence of Nohr ever do anything but make life significantly worse? His sudden fervor towards doing the right thing is completely contrasted later on when Xander is the one telling Corrin there’s no justice to be found in war and you just gotta do what you gotta do rather than what’s morally right, in response to Corrin being upset the Nohrian army is killing woman and children who looked at them funny.
“Justice is an illusion, a fairy tale…Letting innocents die is a tragedy, but so is letting the chance for peace slip away. This is war. There is no such thing as a clean win when lives are on the line.”
“Justice is just a fairy tale, innocent people getting screwed over is something we have to accept in war because there’s no such thing as a clean win! But also we better win this senseless war of greed and madness with honor or die trying!”
I understand one might get the impression I’m going off topic or selectively picking and choosing quotes here from all over the game, but no matter how you look at it Xanders beliefs, morality, and priorities are just all over the place depending on what the plot needs him to do. This means not only is his motivation for helping his enemies here faulty no matter how you look at it, but it also makes the extreme lengths he goes to do so, killing his own subjects who won him victory on a silver platter because it wasn’t a “proper” victory, come off as baselessly self-righteous at best and outright cruel at worst.
I’m sure the game would assure us Zola and all his mooks are terrible people who had it coming, but the issue is no matter how virtuous you portray Xander and creepy you portray Zola, Xander is still directly managing the war for a megalomaniac and helping him achieve his goals in spite of his long history of open sadism and public crimes that make Zola look like a saint. By ignoring the clear root cause of Nohr's dishonor while going this hard against random goon's participating in dishonor, instead of being a gallant preserver of morals, he comes off like a bully who selectively picks and choices punishment.
On the topic of punishment, it particularly rubs me the wrong way how Leo just casually mercs Zola at the end, keep in mind Birthright confirms for all his faults he actually isn’t a complete monster like Garon and dies trying to help the protag.
Leo (smiling portrait): You’d probably rather die than live with the shame, correct? In that case…
Zola: Eek! No, please! M-m-milord... I was wrong! S-so wrong! I have seen the error of my ways! P-please...spare my unworthy life!!
Leo (still smiling): Make peace with it, Zola. Perhaps on the other side you will find forgiveness.
Leo makes a fair argument that the stakes are too high and Zola can’t be trusted not to snitch, but this is bit sadistic, no? One of the most powerful people in the country is smug and sarcastic as he’s getting ready to execute somebody whose bleeding on the ground begging for his life and genuinely confused as to why we’re upset with him. I know the intent of “I was wrong! I have the seen the error of my ways!” is supposed to be him saying whatever Leo wants to hear to weasel out of punishment, but that’s exactly the thing, he’s fully cooperating and doing everything he can to appease this guy. And then he’s just killed like a dog without trial or final words, presumably using the spell that skewers you with tree branches.
Didn’t the game use killing defeated foes like this to establish Garon as a bloodthirsty monster? Why is Corrin just standing there watching this happen? This exact same scenario in Birthright has them jump to spare Zola, but here their disapproval is very meek and only voiced after the deed is already done. It’s still apparently too much for Leo though, who chastises Corrin for being “too soft…I envy your innocence.” And then he declares the matter settled on their behalf.
I’m sure this scene was meant to show off Leo’s pragmatism and strategy skills, but it just makes him look like a sociopath and Corrin look spineless. And that’s the biggest issue with this chapter to me, more than the plot being driven by contrivances that aren’t explained or the lack of any character development or interesting scenes taking advantage of the setup, the actions and dialog of our protags don’t match the noble heroes the narrative insists they are:
These are not the actions of heroic characters.
Summary: Overall, this is a very bizarre chapter. It feels like something meaningful happens here at first glance, your brain sees what’s going on and knows that this is supposed to be a huge moment. Peaceful music playing, a very well-drawn CG of dozens of individual units, liberating a country from Nohrian control, Corrin and Azura are happy and say some lines that sound like they should be deep and impactful.
But when you step back and analyze the bigger picture and context, you find that more or less embodies all of Fates writing, both good and bad. It has a brilliant premise that gets your mind going, excellent presentation to accompany it, and some individual scenes or dialogue in a vacuum are very welcome. If you’re a casual player who just wants context for your favorite characters fighting, it’s easy to feel satisfied at first glance and move on thanks to those factors, especially since the gameplay and MyCastle are very fun. At the same time, there’s no denying the severe flaws that hamper the experience.
Despite being the hyped-up main draw of the chapter, our exciting premise that opens so many doors is almost completely neglected in favor of (once again) exposition on meaningless settings and characters that aren’t relevant anywhere else and also reminding us how evil Nohr is, to the point the chapter title is Black and White. The context makes it very difficult to take the plight of our heroes seriously due to their lack of action (both before and in the present) to achieve their proclaimed goal despite ample opportunity, the proaction they do have being unnecessarily extreme and self-serving, and a narrative that insists they are in the right at every turn despite the results clearly showing us otherwise. There’s definitely bits and pieces of something great buried in all this teasing us, otherwise I wouldn’t be interested enough to write this much all these years later, but as is it’s just a mess. An enjoyable mess, but a mess all the same.

But what do you guys think of Conquest Chapter 18: Black and White? Do you also consider it a wreck, or was there something positive here you believed I missed? What would you like to see in a potential rewrite of it?
submitted by TheGentleman300 to fireemblem [link] [comments]


2024.05.15 17:53 Fragrant-Pea2203 Anyone with advice for Strix z690-i m.2 issues?

Hey all! I recently picked up a sff build on fb marketplace. This is my first sff build and my only intel/nvidia configuration.
Specs: Asus Strix z690-i mobo Intel i7 13700kf 13th gen cpu Zotac 4070 ti super gpu Asus 1000w psu Nzxt aio Samsung 970 Evo m.2 Hp fx900 pro m.2 Meshalicious Case
When I purchased the build it came with everything except the cpu, gpu and the hp m.2. I originally had the Hp installed in another build running windows 10 home.
I am having an issue with the m.2 not being properly recognized in bios. I am aware that Asus has been under fire for having some shoddy product but given I can't return it, I'm hoping there is something I am missing in the bios configuration. I'd like to make this board work if possible to maintain the sub 1500 price point I'm at with this build.
When I boot into bios EZ mode the HP m.2 is displayed under the storage information as a non-RAID device (sometimes doesn't show up at all, showed once as a raid device) but it does not appear anywhere else in bios nor windows installation software. If I go to Advanced> NVMe Config> ( sometimes here it will say nothing is connected, other times it gives me the option to SelfTest. It passes) I am 100% running through bios blind and have been trying every recommend fix for similar but not the same issues and reasonably guesstimated combinations of them all. This is definitely contributing to the inconsistencies while troubleshooting. In the end I admittedly don't understand bios or UFEI in the slightest but I am still determined to understand why it can see the device and not recognize it as a bootable device. I am inclined to believe it is not an issue with the cpu, bios version, windows security measures, PCIe settings, seating/port selection, on-board device configuration, CSM or Sucure boot. I have cleared Cmos/Bios re-seated drives, attempted both M.2 drives individually and in combination with each other in both available ports turned it off and on again made sure it was plugged in missed AMDs slap together-abilty and still can't play games...halp..
Any advice is much appreciated 👍
submitted by Fragrant-Pea2203 to pctroubleshooting [link] [comments]


2024.05.15 16:57 MoodFeeling2347 [MN] Alcohol Testing & Chemical Eval

I have to complete a chemical evaluation (with my daughters mother as collateral), complete any recommendations resulting from that and then complete 3 hair follicle tests sequentially (1->60-80 days->2->60-80 days->3). I have a couple questions.
-I currently work with a substance abuse counselor, can I do it with her or do I need to go elsewhere? I attend a weekly moderated group session, Meet my counselor once a week and another therapist once a week, and also meet with a sober group for a few hours each weekend. Would there be additional things I have to complete from the eval?
Only having my daughter supervised for the last year has meant mainly only weekends and holidays and I know the damage that I caused for both my daughter (almost 8) and my ex-wife. It weighs on me heavily and I feel a lot of shame, guilt and pain for that (which of course because I am an idiot just led me to drink to not feel those emotions). I was thinking the other day about when somebody asks a kid about their hero or who they are proud of that my daughter probably (and rightfully) would say her mom, who took on the majority of raising her because her dad 'left' and decided to drink over her. I just want to show her how meaningful she made my life and that I will spend the rest of mine trying to make up for that. I want my ex-wife to see that recovery is possible and that I want to do what I can to help her and my daughter.
submitted by MoodFeeling2347 to Custody [link] [comments]


http://rodzice.org/