Microsoft flight 2010
Microsoft Flight Simulator
2019.06.11 02:58 JRock39 Microsoft Flight Simulator
Reddit's Official home for Microsoft Flight Simulator.
2019.06.16 00:33 InterceptorX Microsoft Flight Simulator
NOTE: This subreddit has merged with /MicrosoftFlightSim! --- A repository for the upcoming Microsoft Flight Simulator, the next evolution of one of the most beloved simulation franchises.
2009.02.06 14:27 r/flightsim - All flight sim related discussion welcome
For all those who love to fly the virtual skies.
2024.05.13 22:53 StetsonMcConnell Oculus Quest 3 PCVR struggles
I have consistently had issues getting PCVR to run decently. I've tried air link with dynamic and fixed bitrates and cable getting 2.7 Gbps throughput. I've downloaded OpenXR toolkit and messed around, I've changed graphics settings, I've changed render resolutions, I've confirmed the key registry pointed to the correct run times, ive confirmed oculus debug tool was set to default values and 0's where applicable, I've tried restarting and resetting, . . . The list stretches.
I have an: - AMD Ryzen 7 3800X - RTX 2070 Super - 16 GB Trident 3600MHz DDR4 - 2 TB SSD
Runs what I play and more @1440p high and/or ultra all day. Medium on some reeeeally intense games. Can't for the life of me get it to stop lagging after playing for a few minutes. I used to run a Valve Index no problem so I can only assume it's a Quest 3 issue.
If i try to run Half Life Alyx, it runs flawlessly for a few minutes until i either hit a loading screen from dying or moving to a new area, open up the meta menu, or steam overlay menu, and then it stutters like crazy, stops head and controller tracking (at least visually), jittery flashing screens, runs at 1 frame a millenium, and then when i can finally get back into the normal gameplay, it will now have microstutters until i restart.
Microsoft Flight Simulator was even worse. runs beautifully on my PC, straight down to 13 fps as soon as VR is activated and tracking starts lagging behind and feels like its actually running at a frame an eon.
I can't figure out the problem and all the googling I've done is people having only some of my symptoms, never all of them.
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2024.05.13 22:51 King_Air_Kaptian1989 MSFS Black Square Duke Piston and Turbine Duke activation bypassed. Where can you share the files for others to enjoy. Hypothetically
The gate and get to plan. If you know anything about Microsoft flight simulator. Some of the add-ons can cost quite a lot of money.
Hypothetically speaking if you cracked several add-ons that require activation. Mainly the one from Just Flight/Black Square.
What website or device can you use to share the files? Would something like Google Drive or FileZilla be a good choice.
It's been a long time since my pirate has cracked anything and would like to share the loot. This was surprisingly easy for him. I wonder when the day of the activation server will go the way of the Titanic. It's like some windows XP era protection.
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King_Air_Kaptian1989 to
Piracy [link] [comments]
2024.05.13 22:33 octoisalive What did I think of this video? Oh, I'll tell you what I thought about this video...
2024.05.13 22:17 True_Savage A bunch of Halo set concepts I cooked up
| So as some of you know, Mega has NOT been cooking with the Halo line. On top of poor distribution and weird design choices with many of their sets, they also are barely making any sets in general compared to previous years. Because of all of this, I decided to cook up my own year long line up for the Halo line in the form of a bunch of set concepts to do my best to do this line some justice. Especially since its been so long since I done a post like this. It will be split into 3 Waves as I think that would be the best way to release sets and I will go through them from least to most expensive in each wave. Btw Mega, I know yall browse the Reddit community sometimes. So if yall see this post, just relax and take notes. Wave 1 (January release) Halo Heroes Foehammer with a new CEA Pilot Helmet and a Magnum (4/21) Halo Infinite Master Chief with accurate armor, an HI Assault Rifle, and The Weapon (3/21) Silver and Red Elite Commando with a Beam Rifle (4/21) Halo Infinite Spartan with a new Battle Rifle (2/21) Halo Reach Spartan with a new Plasma Repeater (3/21) a H3 Brute Chieftain with colors based on the og Mega bloks one with a Gravity Hammer and Spiker (5/21) UNSC Special Forces $19.99 It includes a CQB Spartan with a black HI Assault Rifle, 2 ODSTs with slightly different armor, 1 with a Suppressed SMG and 1 with a Rocket Launcher, and 2 SPI Spartans, 1 with a new Battle Rifle, and 1 with a Suppressed SMG. You also get a crate of extra weapons and grenades, and the build is a some terrain with a flag. https://preview.redd.it/z5rbpldit70d1.png?width=1200&format=png&auto=webp&s=236955d3f4f268e6bf1c6a5ad27f96e12d38c732 Covenant Infiltration specialists $19.99 The set includes 2 Grunts, 1 with a Needler and 1 with a Plasma Pistol, a Jackal Sniper with a Carbine, a blueish grey Elite with an Energy Sword and Plasma Rifle, an Engineer, and the build is a UNSC ship control room and a Data core. https://preview.redd.it/hd19gzkpt70d1.png?width=951&format=png&auto=webp&s=1aa9b5a6d1a0e490bc5d2bec8bc8b89f298b93a6 Skirmish on Reach $29.99 The builds are a HR Mongoose and a Covenant Ghost similar to the Ghost of Requiem one except with a different flight stand, a different control deck, a better color scheme, and a new more accurate hood. They come with 2 HR Army Troopers, 1 with a black HI Assault Rifle, and 1 with a Rocket Launcher, a HR Spartan with a black DMR, 2 Grunt Minors, 1 with a Plasma Pistol and 1 with a Needler, a Grunt Major with a Plasma Pistol, an Elite Minor with a Plasma Rifle, and a dark magenta Elite Officer with a new Plasma Repeater. You also get a couple Grenades for both UNSC and the Covenant. https://preview.redd.it/jhg56vjxy70d1.png?width=1280&format=png&auto=webp&s=640b693b0d37e6a9a18af22d50aab1abc02c5154 ODST's Last Stand $39.99 The build is terrain with a destroyed tan Warthog that has a still functioning turret and it includes an ODST with a new Battle Rifle, 2 blue PROPERLY PAINTED Hunters, that have been retooled to allow for more posability, especially at the head, a Brute Captain with a Spiker, and a Grunt with a Plasma Pistol. There is enough pieces as well as some alternate pieces without battle damaged to allow you to be able to make a regular functioning version of this Warthog if you have a full one. https://preview.redd.it/ymltv5gpz70d1.png?width=894&format=png&auto=webp&s=4b15a368b7eeee9c341f0f7d13c45c9a618044f0 Banished Reaver $70 The Reaver features posable legs and cannons and includes Voridus and Pavium with their respective weapons, a Banished Brute with a Spiker and silver armor with dark red markings, and 2 HW2 Banished Grunts, 1 with a Plasma Pistol and 1 with a Needler. https://preview.redd.it/wlj94xr2080d1.png?width=2400&format=png&auto=webp&s=f7fa328488055c536e6121f567cdadf030640a94 Wave 2 (May release) Metropolitan Drop Zone $14.99 The set comes with a ODST with red markings, a Suppressed SMG, and an extra pair of helmets and shoulders, a Grunt with a Needler, a Brute Captain with a Spiker, and a Brute Minor with a translucent red Plasma Rifle, all in visor mode colors, and a battle damaged ODST Drop Pod. The build is a small crater build that the Drop Pod can sit in. https://preview.redd.it/6h95qv8y080d1.png?width=1280&format=png&auto=webp&s=97c42a983f51180b2b340f4292e7f91efd91d3c4 Jungle Engagement $14.99 The Set includes a og Drop Pod with mud splatter on it, a small bit of jungle terrain that the Drop Pod can rest in like it crashed into it, a ODST with green markings, a Suppressed SMG, and a Shotgun, an Elite Assault with a Plasma Rifle, and 2 Jackals with new larger Shields and Plasma Pistols. https://preview.redd.it/kulbyikk180d1.png?width=1000&format=png&auto=webp&s=68bd6916c7097f924fc44f7307495ffe9dcc260d Halo 3 Co-op multipack $24.99 The set includes a H3 Master Chief using the HH14 Chief green color and has a Assault Rifle, Thel Vadam with 2 Plasma Rifles, and N'tho 'Sraom and Usze 'Taham with Carbines. All have painted weapons and are done up in HH quality. The set is in the same style as the Osiris and Blue team sets from years back and like wise, has a buildable modular base with stands for the 4 characters as well as includes some extra weapons for all of them. https://preview.redd.it/nzm8q859280d1.png?width=512&format=png&auto=webp&s=1e0de2ef00972bc377ebcff5f557fee56634cec9 Jerome's Theseus Mantis $39.99 The Command Mantis is minifig scaled and features fuly posable arms and legs aswell includes Commander Jerome-092, complete with his modified backpack accessory, armor, and Hydra as well as includes a HH style stand. https://preview.redd.it/rlwlnes4380d1.png?width=1120&format=png&auto=webp&s=96a9514d24c6f1f14ff4a7f39a82d4cf15413ba4 Wave 3 (September release) Halo Heroes green Spartan Mk IV with a more accurate Mk IV chest piece, a flame prints on his helmet and shoulder and a flame thrower (3/21) cobalt and silver CQB Spartan with Shotgun and a green serina AI piece (3/21) Mirinda Keyes in her cadet uniform with an SMG (3/21) Zuka 'Zamamee with a Plasma Rifle and Energy Sword (5/21) Tom-B292 with a Battle Rifle with a HI AR ammo counter attached to it and a unhelmeted head (3/21) Orange and blue Elite Flight with 2 Needlers (4/21) Covenant Zealot Strike Team $19.99 The set includes a CEA Elite Zealot with an Energy Sword and 4 purple Spec Ops Grunts, 2 with Plasma Pistols, 1 with a Plasma Rifle, and 1 with a Needler, you also get a crate of extra weapons and grenades as well as a Forerunner sidebuild. https://preview.redd.it/wrop7qfn880d1.png?width=960&format=png&auto=webp&s=a7be48c89021398ee7b8cc25bd1a172328100dfd UNSC Rockethog $29.99 The Rockethog is based on the og 2011 one except it now has the newer wheel design, leaf springs, a detailed interior, a shorter back section, and all the details are printed instead of stickers. It includes a Army Trooper with a black HI Assault Rifle, a female Noble 6 with a fully upgraded Mk V(B) helmet and a black DMR, an Elite Officer with a new Plasma Repeater, and a Spec Ops Grunts with a purple Fuel Rod. https://preview.redd.it/vdln1fvu980d1.png?width=549&format=png&auto=webp&s=db847f9a2f3fdd9e9caa7adda7f842bc01c92326 Mac Cannon Defense $29.99 This figure pack includes a Security Spartan with a Shotgun, 2 Technicians with Magnums, a Marine with a UNSC Carbine, 2 white Elite Zealots, 1 with 2 Energy Swords and 1 with 2 Plasma Rifles, 2 white Spec Ops Grunts, 1 with a Plasma Rifle, and 1 with a Needler with a Plasma Grenade, and a couple crates, a fusion coil, and a couple small side builds. https://preview.redd.it/tor3l9ebb80d1.png?width=548&format=png&auto=webp&s=162caadec85500d6890c73b02fceee76e671aeee Covenant Spectre $39.99 The Spectre is a brand new design that can seat new art Elites and Brutes, is much larger, and has an accurate turret. It includes 2 Sentinels with Sentinel Beams, 2 H2A Spec Ops Elites, 1 with a Plasma Rifle and 1 with a Energy Sword, 2 Marine Combat Forms, 1 with a SMG, and 1 with a new Battle Rifle, a white armored Elite Combat Form with a Plasma Rifle, and a small side build with a crate and a small machine gun turret. https://preview.redd.it/kq36fu9yb80d1.png?width=1990&format=png&auto=webp&s=1f2cee479129ae5b06fb78fca831fff64a36e095 Covenant Wraith $59.99 The Wraith is a completely brand new design that's much larger, has a detailed interior that can sit newer figures, sturdier fins, a fully poseable plasma turret and a sturdier motar cannon. It includes a white Elite based on the one that came in the og 2010 Wraith, an Elite Minor with a Carbine, 2 Jackals with Plasma Pistols and new Larger shields, 1 in cyan and 1 in purple, and a Spartan with a new Battle Rifle, and a Frag Grenade. You also get extra armor for the Spartan, a Forerunner Structure side build, an Arctic Gauss Turret, and extra parts to make the Wraith look more like the HW one by having the plasma turret gunner sit inside the vehicle. https://preview.redd.it/clbbb2fuj80d1.png?width=1200&format=png&auto=webp&s=35ebe07cc755ef3a2c8292a6b318b024196b081d UNSC Fox Cannon $79.99 The Fox Cannon can seat 2 minifigures in the front cockpit with 1 being a driver and the other being a gunner, has a fully rotatable and adjustable cannon, has a removable section allowing you to see the engine, and an ammo storage area on the gun. The Cannon also uses new specialized pieces for the Barrel. It includes a H3 Marine with a black HI Assault Rifle, a silver CQB with a Shotgun, a Brute Chieftain with a Gravity Hammer, and 2 Jackals, 1 with a Plasma Pistol and 1 with a Needler, and both with new larger Shields. You also get swappable armor for the CQB. https://preview.redd.it/8wjvomg4w80d1.png?width=800&format=png&auto=webp&s=59d22b3c5eeab6b7004959934518e0448f26d2f3 Covenant Locust $89.99 The Locust is a brand new build thats way larger, has sturdy ball jointed legs, a swivable head with an opening maw, and the driver sits in the proper spot, it includes an Elite with an Energy Sword, 2 orange Spec Ops Grunts with Plasma Pistols, an turqoise Spartan with a new Battle Rifle, Katana, and Scabbard, an ODST Heavy Weapons Specialist with a Rocket Launcher, and a tan H3 Mongoose. https://preview.redd.it/j6s521lsz80d1.jpg?width=1935&format=pjpg&auto=webp&s=7e3ad9d7c85ea57ca62863083762bb51292b92ea UNSC Spirit of Fire $109.99 The set is similar to the Forward Unto Dawn set where its a miniscale build of the ship with a buildable display base and some figures, those being HW1 Captain Cutter, Professor Anders, and a light up Holotable with a new Serina ai piece. https://preview.redd.it/rkqrylduu80d1.png?width=1200&format=png&auto=webp&s=5148f92dfca385e9c8425cc9626541d646e8551f Covenant Phantom $199.99 The Phantom is a brand new design which is way larger, can seat 2 pilots in the front, has a couple small weapon racks on the inside with extra weapons, and a removable grav lift effect piece for the Troop bay. It includes a Elite Field Marshall with an Energy Sword and Fuel Rod, a white and bright blue Elite Flight with a Plasma Pistol, a Jackal Sniper with a Beam Rifle, 2 Grunt Ultras, 1 with a Plasma Pistol and 1 with a Plasma Rifle, and 2 unique looking HR Spartans, 1 with a black HI Assault Rifle and the other with a Spartan Laser. https://preview.redd.it/lacd03not80d1.jpg?width=2571&format=pjpg&auto=webp&s=d9992e01740c68d90947e26f3b6c39f8d8ea1cee Valhalla $349.99 This set is a Signature Series set based on the Valhalla Multiplayer map from Halo 3. The main build is one of the beam towers from the map and it includes 6 unique looking H3 Spartans with a huge selection of weapons for them to use, a H3 Banshee, and a H3 Mongoose. https://preview.redd.it/jwhei3l7n80d1.png?width=1600&format=png&auto=webp&s=e62028e1f3dadd84175294f9ed9525075b5de25e submitted by True_Savage to megaconstrux [link] [comments] |
2024.05.13 22:07 InspectionFunny7339 cursed
last time I forgot to refill my meds I got so sick the only thing I could do was lay in bed and I watched the Microsoft flight Sim vod and coincidentally the video just came out and I just forgot to refill my meds again so I'm stuck in bed now with no vods thanks a lot Doug
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InspectionFunny7339 to
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2024.05.13 22:05 InspectionFunny7339 Cursed
Last time I forgot to refill my meds I got so sick the only thing I could do was lay in bed and I watched the Microsoft flight Sim vod and coincidentally the video just came out and I just forgot to refill my meds again so I'm stuck in bed now with no vods thanks a lot Doug
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InspectionFunny7339 to
DougDoug [link] [comments]
2024.05.13 22:00 MateoLah06 HEEEEEELP
I bought the game some days ago, in the Microsoft Store, I downloaded it (the 2.1GB) and tried to play it. The game opened, but at the point when it had to load, it crashed. Not even did the 'Play' button appear. The rest of the 157GB didn't even download either. I tried everything, i searched how to troubleshoot the problem on the official Flight Simulator page, followed the guide, but it didn't work. I even sent a request, to which they answered something random about the Microsoft Store and Xbox app (that of course didn't work). I kept trying other solutions but i can't make the game work. I'm sure my pc isn't the problem, it's a good one and I can play any other game.
If someone could help me i'd really appreciate it, i've been looking forward to playing this game since 2020, and now that i finally have it, I can't play it. Thanks.
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MateoLah06 to
Flightsimulator2020 [link] [comments]
2024.05.13 21:02 Maku_34 Miren el autismo que carga mi fondo de pantalla
2024.05.13 20:42 AlfieUK4 [PC/XBOX/PS] Major Update 1.204 - Signal
Previous Update discussion All Update Threads New official Wiki at https://spaceengineers.wiki.gg/wiki/Space_Engineers_Wiki Hello, Engineers!
The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment.
Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible!
Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!
Please join us in 2024 as we explore Space Engineers like never before. We can’t wait to see what you create!
Update 1.204 - Signal trailer (
https://www.youtube.com/watch?v=u4Me_6tcxLw)
Features - Scenario selection menu overhaul for Steam Version and XBOX/Microsoft Store
- New Red Ship Starting Scenario (Quick Start) / Quick Start button in Main Menu
- Death and Respawn improvements (A Reason for your death, Cryopod death message)
- Added reload bar for static weapons
- New NPC Grid Claiming
- Reputation System Rebalance
- Improving performance of NPC Grids
- Improvements to Cargo Ship flight paths
- Added warning notifications when grinding Components to Scrap
- Block info/stats improvements (charge efficiency, production blocks)
- Cargo Container Destruction improvements, Temporary Containers
- Disabled scrap item spawning from damaged blocks by default in new Worlds
- Non-unique items can be stacked in the inventory
- Adjustment to Tree collisions
- Lightning damage disabled by default for worlds
- Improvements to F1 help screen
- Npc changes, modding (possibility to spawn paired loot in container), Drone Spawning Improvements, New Loot Container Options
Added new Blocks - Base Game - Broadcast Controller (1 block, L + S grid)
- Action Relay (1 block, L + S grid)
- Additional Round Armor Panels (4 blocks, L grid + 4 blocks, S grid)
- Compact Antenna (1 block, L grid)
Added Content to existing DLCs: - Scaffolding (4 blocks, L grid) (added to Deco Pack 3 )
- 9 music note sheets, concert version of in-game soundtrack (added to Deluxe Edition)
Signal Pack - Truss Set (7 blocks, L grid + 2 blocks S grid)
- Truss Light - S + L grid
- Truss Pillar - S + L grid
- Truss Pillar Diagonal - L grid
- Truss Pillar Offset - L grid
- Truss Pillar T - L grid
- Truss Pillar X - L grid
- Truss Decoy - L grid
- Corridor Blocks (8 blocks, L grid)
- Corridor - L grid
- Corridor Corner - L grid
- Corridor Double Windowed Sides - L grid
- Corridor Light - L grid
- Corridor T Intersection - L grid
- Corridor Windowed Roof - L grid
- Corridor Windowed Side - L grid
- Corridor X Intersection - L grid
- Narrow Corridor (1 block, L grid)
- Narrow Corridor Stowage (1 block, L grid)
- Narrow Door (2 blocks, L grid)
- Inset Walls Set (6 blocks, L grid)
- Inset Wall - L grid
- Inset Wall Corner - L grid
- Inset Wall Corner Inv. - L grid
- Inset Wall Diagonal - L grid
- Inset Wall Light - L grid
- Inset Wall Pillar - L grid
- Decorative Console Blocks (5 blocks, L grid + 5 blocks, S grid)
- Console Module - S + L grid
- Console Module Buttons - S + L grid
- Console Module Corner - S + L grid
- Console Module Corner Inv. - S + L grid
- Console Module LCD - S + L grid
- Bay Windows Set (5 blocks, L grid + 4 blocks, S grid)
- Bay Window - S + L grid
- Bay Window Corner - S + L grid
- Bay Window Dome - S + L grid
- Bay Window End - S + L grid
- Bay Window Railing - L grid
- 9 Tracks added to Jukebox
- Approaching the Start [concert version]
- The Dust
- A New Dawn
- Liftoff [concert version]
- Uncharted Territory [concert version]
- Fight Like One [concert version]
- Warfare Trailer [live]
- Out of Early Access [live]
- We Are Engineers
Official Blueprints Fixes & Improvements - Changed ModAPI behavior for mechanical blocks to accept Attach/Detach only once per tick
- Fixed an issue where pixelated flickering would appear near large amount of light sources
- Fixed a crash when grinding down a parachute hatch at the moment of it being deployed
- Fixed an issue where clicking View (Camera block, etc...) when remotely connected to a grid beyond sync distance would kick you to spectator
- Fixed an issue where NPCs would fall through the planet upon death
- Changed Admin teleport behavior using Ctrl+Space when seated in a station. Character will be unseated and then teleported. Dynamic grid and character behavior unchanged
- Fixed an issue where "Target is out of range" would appear even to other players not currently trying to lock a target on DS
- Fixed an issue where trees would fly away after cutting them down
- Changed hand drill behavior so that at most 15 floating ore objects spawn from single voxel change, floating ores over this number are combined into bigger chunks
- Fixed an issue where the first world in the list would get published instead of the one selected by controller
- Fixed an issue where the deployed parachute would still slow the grid down even after the block was ground down into construction stage
- Fixed an issue where the AI Offensive block would get stuck in an unresponsive state while shooting
- Fixed an issue where a drone would forget "Flee to" GPS on DS
- Fixed an issue where a conveyor line to Hydrogen Tank would not get interrupted even when part of it was ground to construction stage
- Fixed an issue where a Hydrogen Tank would not fill up when the conveyor connection was built in Survival
- Fixed an issue where an alarm in Space Standoff would remain active with a dead enemy character in the area
- Fixed an issue where the removal of an item from Build Planner queue was prevented by the selection of an N/A blockvariant
- Fixed an issue where a Sensor block would fail to detect manually placed asteroids
- Fixed an issue where a Connector status would get desynchronized and appear unlocked for some and locked for others on DS
- Fixed an issue where copypasting Body location GPS would try converting the date and time into coordinates
- Fixed an issue where player would get kicked from DS after trying to weld projection too fast
- Fixed an issue where spherical safe zones would fail to identify what is and what isnt contained in the field
- Fixed an issue where ModAPI IMyTurretControlBlock.Target returned itself
- Fixed an issue where graphical artifacts appeared when weather was present due to precision loss
- Fixed an issue where safe zone would reject and continue rejecting a grid, accelerating it to max speed
- Fixed an issue where Idle movement would not work for Searchlight in MP
- Fixed a crash when attempting to crush a grid with another grid
- Fixed an issue where a turned off Sensor would still visualize the Show sensor field range
- Fixed an issue where a character would jump low and near in low artificial gravity
- Fixed an issue where the Day duration slider and description in Advanced world settings would break visually
- Fixed an issue where the info about Help keybinding would not change on the HUD when key was rebound
- Fixed an issue where NPCs would not be able to follow player onto a ramp of sufficient height and elevation
- Fixed an issue where NPCs would get stuck on steep surfaces or could not follow player near trees
- Changed NPC behavior when they cannot reach a target to wander around instead of stopping and waiting
- Fixed an issue where turning off Saberoids/Spiders on DS would not make them despawn
- Fixed an issue with Z-fighting on the small grid oxygen tank
- Fixed an issue where a copied Rocket turret in combat would continue actively shooting after pasting without having a target
- Fixed an issue where block's destroy particles would not scale with its dimensions
- Fixed Enable drones and Enable voxel hand toggles in Advanced World Settings not having a tooltip
- Fixed an issue where lootable NPCs would not be displaying their names when highlighted
- Fixed an issue where the muzzle flash particle would look as a 1 pixel wide line above the iron sights when in that mode by adding support for ironsight particle
- Fixed an issue where NPCs would stop their AI after reloading a save
- Fixed an issue where a ship would have trouble orientating itself along recorded path in gravity
- Fixed an issue where a server could start with a 3rd party generated or incorrect password salt causing connecting Clients to crash on join
- Fixed an issue where one of the Mission Briefing datapads in the Space Standoff would contain old version of the text
- Fixed an issue where the Space Credits icon would not be displayed in economy screens on PlayStation
- Fixed an issue where the direction of shooting would follow the decoupled crosshair in 3rd person and not the direction the character and weapon was facing on DS
- Fixed an issue with Z-fighting on the Inset Bed block
- Fixed an issue where all Barrel blocks would be under Block Weapons tab. Explosive Barrel moved under Warheads, others moved to Cargo section
- Fixed an issue where Assault turrets would continue to spin after being turned off during idle movement
- Fixed an issue where LCDs would be too bright, causing the text to be harder to read
- Fixed an issue where UI opacity could be set too low, preventing the player from seeing completely
- Fixed an issue where Willis Duct Light would have incorrect research dependency
- Fixed an issue where Small grid Railgun collision models would be too large
- Fixed an issue where ModAPI for IMyExhaust, IMyPowerProducer and IMyReactor interfaces would extend the in-game variants
- Fixed an issue where h2/o2 Generator would mirror incorrectly
- Fixed an issue where a newly added item to a Jukebox playlist would advance the Jukebox UI to the last song but still remain playing the current one
- Fixed an issue where Event Controller would forget assigned blocks on paste on DS
- Fixed an issue where ModSDK tools ModelViewer and BehaviorTree would produce an exception on startup
Support Site Fixes - Fixed a crash when deleting a cargo filled with non-stackable items
- Fixed a crash when splitting a grid with an LCD in a construction stage
- Fixed a crash when Event Controller was set up to attach/detach a mechanical block top part at the same time
- Fixed a crash when a Connector would try to repeatedly attach or detach while already attaching/detaching
- Fixed an issue where the upper parts of an o2/h2 Generator would not have mountpoints
- Fixed an issue where the collisions of small grid Autocannon and Assault cannon turrets would be too large
- Fixed an issue where the Custom Turret Controller would forget assigned weapons and settings after grid split/merge
- Fixed an issue where the Pirate Base on the Moon would spawn drones with Atmospheric thrusters
- Fixed an issue where an LCD with too long of a text would freeze or crash the game. Now text max 65k characters long. Title max 512 characters.
- Fixed an issue where a CTC powered rocket launchers would not lead a target
- Fixed an issue where small grid Small Connector was able to connect from the sides
- Fixed an issue where an assigned toolbar action would work even through a physical connection like Landing gear instead of logical like Connector
- Fixed an issue where it was possible to receive an invite dialog from a multiplayer game other than SE, resulting in an error
- Fixed an issue where CTC selected weapons would not persist through save/restart on DS
- Fixed an issue where an AI offensive block with intercept would be prevented from retargetting by collision avoidance
- Fixed an issue where an AI recorder would not trigger setup actions at the waypoints
- Fixed an issue where the time to target lock was too long. When the target is a grid, the locking time is 5 seconds down from 10 seconds.
- Fixed an issue where purple texture would get used on voxels after changing graphics settings
- Fixed an issue where Alt+mouse camera control would not work when controlling CTC
- Fixed an issue where Preserve aspect ratio would not work on curved LCDs
- Fixed a crash when entering a cockpit with specific toolbar setup
- Fixed an issue where it was impossible to access interactive elements of other blocks obscured by the Holo LCD
- Fixed an issue where it would spawn players under the ground if the spawn point was embedded in voxel
- Fixed an issue where AI offensive block would lose assigned weapons on grid split
- Fixed a crash when a missile type projectile hit a door subpart while mid open/close
- Fixed an issue where the Flare launcher had an incorrect dummy
- Fixed an issue where the the Safezone would incorrectly determine if something was in or not
- Fixed an issue where a character in jetpack on a DS would start copying rotation of a nearby spinning grid
- Fixed an issue where the small grid Rocket turret would have a hole in its model
- Fixed an issue where the displayed mass of a grid would not update on change due to the calculation not taking multipliers into account
- Fixed an issue where the UV textures on the ladder block decals would not be correct
- Fixed an issue where small grid Landing gear collision models would be too large
- Fixed an issue in the Industrial cockpit model
- Fixed an issue where large grid Connector collision models would be too large
- Fixed an issue where small grid Ship drill collision models would be too large
- Fixed an issue where Oxygen farm collision models would be too large
- Fixed an issue where small grid Rotor collision models would be too large
- Fixed an issue where small grid Advanced Rotor collision models would be too large
- Fixed an issue where Ship Welder model would have a see-thru seam around the conveyor port
- Fixed an issue where {player_count} in server Motd would count NPCs as players
- Fixed an issue where the Medical room block had incorrect mounpoints
- Fixed an issue where the grid would explode after attaching it to a fallen tree with a Landing gear
- Fixed an issue where the large grid Ship welder was not able to touch the conveyor with its conveyor port
- Fixed an issue where the Oxygen farm model was not able to touch the conveyor with its conveyor port
- Fixed an issue where hydrogen would not flow through sorters in the opposite way
- Fixed an issue where the AI blocks would not calculate with the mass of subgrids as well
- Fixed an issue where NPCs would attack through closed doors
- Fixed an issue where a Beacon would interfere with Remote control and remote connection to a grid
- Fixed an issue where the base of a large grid Antenna was not centered
- Fixed an issue where Large oxygen tank conveyor port models would intersect with conveyor lines a bit
- Fixed an issue where large grid Large cargo container conveyor ports would not touch with other connected blocks
- Fixed an issue where the small grid Gyroscope would appear to levitate above the surface
- Fixed an issue where Jump drive had holes in its model
- Fixed an issue where smal grid Small cargo models would not visually connect
- Fixed an issue where Ion thruster models did not visually connect
- Fixed an issue where Atmospheric thruster model would have a gap in it
- Fixed an issue where Programmable block API for Laser antenna was not working
- Fixed an issue where the Offset door collision models would be too large
- Fixed an issue where filled gas Tanks would show damage effects after being ground below functional
- Fixed an issue where the Chat spam protection would time out even Admins
- Fixed an issue where the scrollable server Player list would not fit all players
- Fixed an issue where Aquarium bubbles would show and animate in projections
- Fixed an issue where Inset couch would mirror incorrectly
- Fixed an issue where the Sensor block would not be able to detect players laying in beds
- Fixed an issue where the small grid Beacon did not require radio components to be functional
- Fixed an issue where the Pillar model construction stages were rotated by 90 degrees
- Fixed an issue where the player would not be informed that they are unable to spawn outside of the world size limit
- Fixed an issue where Alt+MMB would allow for items to pass through sorters the wrong way
- Fixed an issue where Solar panels either worked when they shouldn't or did not work when they should
- Fixed an issue where left CTRL would get ignored for crouching in localised languages, right CTRL would always be ignored when key was bound to it
- Fixed an issue where small grid Blast door edge collision models would be too large
- Fixed an issue where AI blocks would be ignored in the power priority rankings and lose power
- Fixed an issue where a multiplayer lobby would fail to download specific mods
- Fixed an issue where control of a remote grid would not persist through save/restart of a server
- Fixed an issue where a Piston would not allow other Pistons being placed around it
- Fixed an issue where a Drone collision avoidance would try to avoid its own subgrids and refuse to fly to Waypoints
- Fixed an issue where there would be less planetary boulder spawning
- Fixed an issue where AI Offensive block would continue shooting even after target was destroyed
- Fixed an issue where it would not be possible to place a block onto the top part of a piston placed horizontally on a surface
- Fixed an issue where sounds would be almost inaudible in the right channel of a Stereo setup
- Fixed an issue where a leftover Debug Draw would appear when target pattern was set to hit and run on AI Offensive block
- Fixed an issue where AI recorder would name waypoints differently in the Detailinfo than in the Waypoints list
- Fixed an issue where Offensive word filter would try to protect player even in non-shareable areas of the UI
Hotfixes will be listed in a reply comment below: submitted by
AlfieUK4 to
spaceengineers [link] [comments]
2024.05.13 20:41 goodknob33 Do these temps seem high? Ryzen 7800 x3d
| I am running Microsoft flight simulator 2020 in ultra settings, I am not experiencing any lag in the game but I’ve noticed that my CPU temp is at 86°C. Does this seem high for Ryzen 7800 x3d submitted by goodknob33 to AMDHelp [link] [comments] |
2024.05.13 20:36 VirtualAirForce JOIN THE VAF TODAY
https://imgur.com/Dn9Sdiz We are currently recruiting pilots for some of our squadrons within the VAF.
https://www.youtube.com/watch?v=vRp9VFTaUEU What to expect?
A mature group where we primarily focus on scenarios within different time sets (1980s-2010+) for 3rd & 4th-generation aircraft. VAF is predominantly operating on the Syria and Persian Gulf maps for our combat operations and Nevada and Syria for our training scenarios. As new maps come online we will look to expand our operations.What do we offer?
A relaxed milsim environment where we provide support, training, missions, campaigns and competitions. We have our dedicated servers based in London and operate in the GMT timezone but have members all over the globe.We run dedicated training and flight nights on Tuesdays and Thursdays, starting at 1945 UK time. Note that during the periods when British Summer Time is observed, the start time is 1945 BST, i.e. 1845Z, otherwise 1945Z. Training and missions run for about 2-2.5 hours generally.With our dedicated servers up 24/7 this allows for flying outside of set hours to complete training and flying with other squad mates.
We offer a bespoke online platform to track flights and training, as well as interactions inside our discord and platform to sculpt missions and realism.
What do we ask from you?
Prepare for some element of self-learning for well-documented features of your airframe.
Achieve and maintain a competent level of flying discipline to participate in set missions.
Follow our online rules to keep VAF an enjoyable experience for everyone.Currently recruiting4 x F16 Pilots (2 SQN)3 x Harrier Pilots (3 SQN)2 x F18 Pilots (VFA 416)1 x F4 Phantom (6 SQN)8 x Rotor (7 SQN)1 x Mission MakerIntroducing
6 Squadron will be the VAFs newest squadron flying the F4 Phantom. Hurry as slots are nearly filled and training has started.7 Squadron will also be a new formation of existing squadrons. It is an auxiliary squadron and it will house all rotor aircraft but will be split into different flights. We are starting to train for the Kiowa and CH47 using the UH-60L mod. Apache and Hind aircraft have existing structures and are also looking for pilots.
Our carrier air wing is looking to add F14’s to the fleet and as such are looking for leaders to define SOP’s and stand up a new squadron.
Join our discord today by using this link
https://discord.gg/EyKjHx9u2n submitted by
VirtualAirForce to
WingmanFinder [link] [comments]
2024.05.13 20:20 julsero HW Monitor is very weird
With RPM is like using Microsoft Real Flight Simulator.
And the temperature is to put an ice term paste lol.
Also the brand of the computer is BEEP.
submitted by
julsero to
Windows10 [link] [comments]
2024.05.13 20:10 Hadi_1 Can i use microsoft flight simulator to study for 787 or 777 type rating?
submitted by Hadi_1 to MSFS_Academy [link] [comments]
2024.05.13 20:00 AutoModerator Weekly Self-Promotion Thread
This is the weekly self-promotion thread. Feel free to post links to your YouTube, Twitch, Media, Project, Discord, etc. here!
Please remember: - Please take a look at our revised Self Promotion Guidelines. Self promotion is allowed outside this thread assuming our guidelines are followed.
- Do not spam or post multiple times. You must participate in other discussions as well.
- Failure to follow these rules may result in a ban.
submitted by
AutoModerator to
MicrosoftFlightSim [link] [comments]
2024.05.13 18:59 Garganzaroth 32 - Debating going to college before its too late, but how?
Hey everyone 32 Male here, debating going "back" (Did 1 semester after high school lol) to college.
I enrolled in my local community but now I'm extremely lost what to do from here, I reached out by email but basically just got a response saying I need to register for a "placement" test.
The thing is I graduated in 2010 and have never even had to *Think* about ANYTHING I learned in high school.
My parents owned a jewelry business I got into immediately after school, my father has since passed away, I now run everything. Its been good to me but I'm bored, over it, don't like the overhead costs of everything weighing on my head. Plus at the end of the day I'm really only walking away making $120,000-$150,000 at best. I'm tired of being capped at this amount and want the opportunity to grow more, work for a company, remove the overhead stress, etc...
Fast forward to today, I in no way, shape or form feel ready for any kind of placement test? But how do I even begin to prepare? the closest thing to schooling I've done since high school was flight school getting my private pilot last year, fun times, hard work, at least I know I'm capable to still learn, but zero clue what or how I should be studying for school?
Not even really sure what kind of business aspect I would like to get into but it would HAVE to be able to make more than where I am at now for it to even make putting any effort / time into this. Otherwise there is zero point and I may as well keep at what I'm doing.
So far I have debated :
Coding / Cyber security
Finances / taxes / investments
other than these options I'm pretty lost to be completely honest.
My plan in my head is to complete community then transfer to a true 4 year and get an associates / bachelors knocked out?
Thanks... appreciate the help.
submitted by
Garganzaroth to
BackToCollege [link] [comments]
2024.05.13 17:23 julausrie Is my CPU too weak for Microsoft Flight Simulator?
2024.05.13 16:32 BYJMCV1963 MSFS2020 * POHNPEI ISLAND, OCEANIA
2024.05.13 15:33 bogdanfrom7c Redeem US gift card on a US account from another region to buy from FS Marketplace
Hello, Short: As the title says, it is possible to redeem an US xbox gift card on a US account while I live in another region? (Romania, xbox is not available here)
I have an xbox series x with location and region US, the microsoft account has an US billing address and is defined on the US region, but I live in Romania. I want to buy something from the Flight simulator marketplace, but as the payment methods (card and paypall) are non-US the transaction fails every time. I found a methond, by buying an US xbox gift card with XX amount of USD, and using it as a payment methond in flight sim marketplace or by redeeming it in the microsoft account. But as I live in Romania and my IP is located here, it is possible to do so?
Thank you in advance.
submitted by
bogdanfrom7c to
MicrosoftFlightSim [link] [comments]
2024.05.13 15:13 L1K3AG6 What can I do to fix these issues before I simply reinstall windows?
PC Specs: Asus Rog Strix Z790-E Wifi (Latest BIOS update that Asus released with the Intel baseline option - Not using that option though. Only have multi-core enhancement at "remove all limits" and XMP 1 enabled) I9-13900k Asus Rog Strix 4090 OC 64GB G.Skill @ 4800
Before I go reinstalling windows (because i ALWAYS make things worse when i do), I wanna know, I've got a few games that refuse to remember their settings: Call of Duty, Microsoft Flight Sim & The Hubter Call of The Wild. When I log into these games, I always have to reset various things like the display (it always goes to windowed instead of full screen, telemetry displays and various options within the games. I've tried reinstalling and it doesn't seem to work.
In addition, Razer Snapse (or whatever they call it) randomly makes my keyboard unresponsive. Just my keyboard though, the mouse works 100% fine.
I also found that GeForce Experience lags at a terrible rate. When I say lags, I mean it's bad enough that when I hit the overlay shortcut buttons, I could wait about 30 seconds before the overlay will pop up. Don't even think about recording a clip because that just simply won't happen anymore. While we are on the topic of lagging, when I play Call of duty I am constantly rubber banding or studderstepping but my internet is stable at 500+ and the game reports a steady 20ms ping (usually) and 150fps so in theory, the game has no idea it's happening.
I've ran Malwarebytes to see if that'll help, it didn't detect anything, un-installed GeForce Experience SEVERAL times and reset my BIOS to factory ASUS settings.
Anyways, I'm feeling like none of these things should be happening on my PC at all. So I'm coming here for solutions. Before I wipe the stupid thing and start from scratch.
submitted by
L1K3AG6 to
pchelp [link] [comments]
2024.05.13 14:26 cheinyeanlim 💰 Microsoft fined $240M!
| After a week-long court case, a US jury has found Microsoft guilty of patent infringement and has hit them with a $242M fine. Stay ahead of the curve with the latest trends in tech and marketing – join our subreddit community martechnewser today for instant notifications! https://preview.redd.it/76bx5bw3t60d1.jpg?width=1292&format=pjpg&auto=webp&s=7ffd926aa19edc4fd0aa12f961d7cb8870959992 Key Points: - IPA Technologies filed a lawsuit against Microsoft in 2018, claiming they had violated its voice recognition technology patent with Microsoft’s Cortana virtual assistant.
- They originally acquired the voice recognition patent from SRI International’s Siri Company, which Apple then acquired in 2010, using the technology for Siri, its own virtual assistant.
- Microsoft has announced that they plan to appeal the decision, claiming the patent was invalid, and that they “remain confident that Microsoft hasn’t infringed on IPA's patents.”
Why you should care: This isn’t the first time IPA Technologies has filed a lawsuit like this: They previously sued Google and Amazon over similar patents, and while Amazon was successful in its case in 2021, Google’s case is still ongoing. submitted by cheinyeanlim to martechnewser [link] [comments] |
2024.05.13 14:15 alrightmateso123 Fixable in any way?
| Got this as a gift along with many other games from my dad's friend's son who used to play during the prime days of the 360. Sadly scratched on the front. Looks like he moved his console to the side while the disc was still in the tray and now its scratched where the 360 disk drive normally reads the games. I dont even mind if theres no way on how to fix this since luckily this game is backwards compatible and i can play it on my xbox one like normal. So what do you think, fixable or no? submitted by alrightmateso123 to xbox360 [link] [comments] |
2024.05.13 14:14 butchersoft SharePoint Search Changed "KQL IsDocument=True\False" is now blank
Sometimes you just want your search results to display documents.
SharePoint search uses a syntax called KQL and since its release in SharePoint 2010 has predefined managed properties for searching and filtering your search results.
One of which was "IsDocument", the name kind of tells you what is does.
Not sure why but 14years on, it appears that Microsoft have set the value to be blank.
Typically there is no KQL option for a blank filter and using the keyword "false" is a value, so how do I know if a search index contains a document.
try "IsContainer=false" or you can filter by Contentype of course
submitted by
butchersoft to
sharepoint [link] [comments]
http://rodzice.org/