2013.03.08 14:00 Verochio UKPersonalFinance: Getting your pounds in order
2018.03.28 02:31 rassmann Personal Finance For The Financially Challenged
2008.03.11 21:04 /r/quotes: For your favorite quotes
2024.05.15 17:47 MrGustave92 Application Review, Any suggestions ?
2024.05.15 17:46 sebchoof PSA: free character slots aren't as tough to get as you might think
Ive seen a lot of complains that character slots are impossible to get if you don't pay to win but thats simply not the case! My new 22 day old account is now at 4 character slots :) submitted by sebchoof to RotMG [link] [comments] e The way i did it is in the first few days of my new account i purchased a character slot for 2000 fame from the shop which any new account can. Not sure how long it takes to expire but it does go away if you dont get it soon enough https://preview.redd.it/ez6u9d6f2m0d1.png?width=673&format=png&auto=webp&s=fd77424224e714189fadda4ff37dd4f50dae2bb3 With the new season we have two battle passes and each one offered 4 character coupons, 5 of which can be converted into a character slot e Lastly, for 15 days of logging in this months calendar rewards you with 2 character slot coupons which is pretty lackluster by itself but pairs perfect with the 4 character slot coupons from each battlepass as it perfectly makes 2 more character slots e I cant imagine the battlepass and calendars dropping these coupon amounts or the new player character slot for fame going anywhere unless you don't claim it soon enough Hope this helps!!!! |
2024.05.15 17:41 como365 Food Bank Market embodies new trends in battling hunger
It takes more than food to end hunger. submitted by como365 to columbiamo [link] [comments] That’s the core belief of Katie Martin, founder and CEO of More Than Food Consulting. Martin has dedicated three decades to research, consulting and organizing with food banks, pantries and community organizations to address hunger at its root causes. “Food insecurity is rooted in poverty and systemic injustices that make it difficult for certain groups of people to be able to thrive,” Martin said. Martin, who is based in Connecticut and works with food banks nationwide, advocates for food banks and pantries where those in need not only have access to healthier foods but also have the freedom to choose their own items, as well as encouraging organizations to include wraparound services such as health care and nutrition education. In Columbia, this innovative model exists within The Food Bank Market, part of the Food Bank for Central and Northeast Missouri. Open since November, The Food Bank Market goes beyond distributing food. The recently built, multi-million dollar location has a grocery store-like structure. Those who use the service, whom The Food Bank Market refers to as “neighbors,” have the freedom to choose any item from a wide selection of food groups based on the size of their household. Additionally, the market partners with various organizations like Chance for Children, the Spay and Neuter Project and Compass Health to provide health care, nutrition classes and aid in navigating resources. “Food insecurity doesn’t happen in a bubble, and we know that when people are experiencing need for food, they’re probably experiencing need for other things as well,” said Katie Adkins, director of communications for the Food Bank for Central and Northeast Missouri. “So we’re really lucky in that we have that space that can host some of those additional services.” Through its newly created resource navigator, the Food Bank Market works to connect neighbors with services not provided on-site. “If we have a neighbor who comes in and notes that they’re having challenges getting fresh nutritious food for their family, but they’re also having a hard time with transportation or they’re having a hard time getting diapers for their baby, our resource navigator can help them find different resources for each of those challenges that they might be facing,” Adkins said. Martin said at least one other city has a model similar to the Food Bank Market, and others may be following. In Ohio, the Greater Cleveland Food Bank’s Community Resource Center connects the food bank with 14 non-profit partners, ranging from mobile aid to career counseling to affordable housing, to create a “one-stop shop” that tackles the root causes of food insecurity, according to its website. The root causes of hunger are perpetuated by inadequate wages, underemployment and disinvestment in certain communities, said Alexandra Ashbrook, director of WIC and Root Causes for the Food Research and Action Center based in Washington, D.C. Particularly, Black, Latino and Native American families face the most disparity as “they may be experiencing multiple root causes at the same time,” Ashbrook said. An additional step in achieving food security are federal assistance programs such as SNAP, WIC and Summer EBT, a debit card provided to children who qualify for free or reduced lunch to use at SNAP participating retailers during the summer. Advocates are hoping Congress will pass the Tax Relief for American Families and Workers Act of 2024, which is pending in the Senate. The act would “provide additional tax credits to about 16 million children and it would lift an estimated 400,000 children above the poverty line,” which is important as hunger and poverty go hand-in-hand, Ashbrook said. Programs like SNAP provide an extra line of defense against hunger alongside food banks. According to Feeding America, a nationwide network of food banks, which includes the Food Bank for Central and Northeast Missouri and the Greater Cleveland Food Bank, for every one meal provided by a partner food bank, SNAP provides nine. “And these programs are the safety net that really helps improve food security and health,” Ashbrook said, “as fabulous as the charitable network is, they can’t solve hunger alone.” While a variety of resources are available on both local and federal levels to address food insecurity, the stigma of using food service programs may turn people away from taking full advantage of them. “I think as human beings, it’s hard to ask for help. It’s hard to accept help and there’s a lot of pride,” Martin said, “there’s kind of this old mentality of you pull yourself up by your bootstraps and you’re able to provide for your family.” To combat the stigma, Martin encourages people who have used food services to share their stories. “I think the more that we can shed light on how much it impacts, I mean, it’s like 1-in-10 Americans are struggling with food insecurity. How can we break down those stereotypes and the ideas,” Martin said. The Missourian attempted to get first-hand testimony about services at The Food Bank Market, but neighbors contacted at the Market were unwilling to speak. Talking about the challenge can be “really, really hard for people,” Adkins said. Providing neighbors with a comfortable experience through The Food Bank Market is part of making asking for help easier. “Any day that, you know, you can walk into the market and have a good shopping experience and then have somebody help you bag your groceries and chat with you a little bit or ask if there are other local resources we might be able to connect you with,” Adkins said, “we think that’s a good outcome.” |
2024.05.15 17:41 lazercheesecake Hear me out: Yapping doesn't have to be boring
https://preview.redd.it/dz72nr5ttl0d1.jpg?width=1280&format=pjpg&auto=webp&s=c0f63b649c65237007005b801b48bfc8cb9d580d submitted by lazercheesecake to TenseiSlime [link] [comments] I think we can all agree that this season of Tensura has been extremely yap/meeting heavy and that is negatively impacting the enjoyment of the viewers. Even if you are a big world building fan, 5 episodes of meetings is not exactly what some would call peak entertainment. Now the next episode is where we'll start to get that sweet sweet action we've been craving, but half a season to reach some fights is a long stretch. However, I argue that meetings don't have to be boring (I mean the ones at my work are, which is why I'm writing this up instead of doing anything productive). The picture I posted is from "Margin Call" which is a phenomenal film about the actions that would precipitate the financial crisis of 2008. It is 90% board room meetings, 99% yapping, and you get one "action" scene during the fire sale. You are on the edge of your seat the entirety of the movie. The tension, the energy, it's all palpable through the screen. Tensura's meetings have a HUGE problem where the same information is told to the audience multiple times. The example that is most egregious is Archbishop Rayhiem's death. In one episode we are told in a meeting scene what that the plan is ABC because of XYZ, then we have another meeting where diablo gives an update and that builds up Rayhiem and ABC because XYZ, and then we see another meeting with Hinata and Rayhiem doing ABC because of XYZ, and then finally we have another meeting where we see the aftermath of how ABC went wrong because of XYZ. It's too much. As important as that event is for the story, we lost an entire episode's worth of content over that. It's the same problem with Hinata's story, with the Farmenas story, with the Granbell story. Part of the problem is that the LN and as a result the anime tries to softball foreshadowing to it's audience because lets be honest, Tensura isn't exactly a cerebral experience. It tries to make the audience feel smart by telegraphing the story so that we can say, "I knew that was going to happen." It's fine in LN format where these meetings take a few minutes to chew through and read, but in an AV format, a 1-1 adaptation isn't going to work. This leads to the second problem which is that everything is told not shown. Even in "Margin Call," the movie uses clever framing, camera shots, pacing, attention, direction to show what is happening. You can turn off the audio for the movie and still follow along. BUT the most important part of showing in "Margin Call" is the telling, the dialog. Kevin Spacey's character (obligatory fuck Kevin Spacey) is clearly not on the best terms with the CEO, Jeremy Irons, but he and the CEO are on a first name basis during the meeting while Irons calls everyone else Mr(s). Last Name. There is another scene where Kevin Spacey simply asks "Are you going to call him?" to Simon Baker's character, who replies "I already have." Who "him" is is not revealed until later, but the way the question is asked and answered reveals a strained history between the two characters without them having to explain to the audience what that history is. When Zachary Quinto's character is being questioned regarding his math for the disastrous forecast, there is a double play where the higher ups are trying to determine if the math is correct but also to shift blame and reward on who found what problem. There are layers. The last big problem is that these meeting scenes are static and shot straight. There is no cinematic flair with how people are portrayed or how characters are framed. Meeting and yap scenes are when character drama can shine especially hard. In "Margin Call," the CEO is almost always framed with a clean background or against a floor to ceiling window with Manhattan's skyline in plain beautiful view. When we see the peons, they are framed tightly amongst other people or desks, making us feel cramped alongside them. When it's revealed time is of the essence, the movie opens a scene with the camera focusing on Baker's expensive watch, which he never uses, he asks someone for the time. The angle of the shot makes Baker's character less confined and more free as he is the protege of the CEO, despite being much younger than Spacey, who is framed more tightly. Not all of the yap scenes in Tensura are bad though. Why the fuck do I care how many goblin riders, how many new Kurenai, how many blah blah blah are sent to fight. What's the important part of that scene? It's the promotion of Gobta as a capable military leader. It's the rebirth of the Oni race. It's about the growth and establishment Jura as a militarily capable nation. As clumsy as it is, the military planning of the upcoming fight *is* showing the world building. Hinata yapping with her two sects *is* showing the political tension and powder keg that is Luminism. Some of these meeting scenes *are* necessary. But most of them are not. When these yap scenes devolve into talking *about* some other action that we could have just seen in person, It's hard to keep interest. How many times do we have to hear about this "mysterious trader" across 3 seasons before we meet the guy in another meeting scene. The dialog is clunky and holds zero subtext regarding anything. The meeting room framing is non existent. The closest we really get is the introductory shot of Gobwa (new bae) where the low shot off center frame helps bolster the image that she is a capable, confident, disciplined upcoming leader. In truth the source material was never going to get us anywhere close to an actual cinematic story, but damn they could have at least tried to make things interesting instead of dialing it in. |
2024.05.15 17:35 TriBiscuit Occupation Hazard [36]
2024.05.15 17:34 SpookyOpp2003 Not normal show
Benson: What the hell did you idiots do? Save the world or you’re fired. submitted by SpookyOpp2003 to meme [link] [comments] Skips: Ive seen this before. MORDECAI AND RIGBY DO YOU HAVE ANY IDEA WHAT YOU HAVE DONE?! Muscle man: Don’t worry bros me and fives know a guy who can help he still owes me. Pops: Fear not I have an antique that can help it’s gonna be a jolly good show. Benson after they win but the park is destroyed: MORDECAI AND RIGBY IF YOU DONT CLEAN THIS MESS UP BY THE TIME I GET BACK YOU’RE FIRED! |
2024.05.15 17:34 Sharky16x [SELLING]🦈Sharky's Boosting Team (SBT) Challenger S14 Jungle/Supp/ADC main/🔒 VANGUARD SAFE 🔒/ NEW SPLIT PRICES CUTS💰!!! Add on Discord: sbt5634 and let's discuss!!!💪
2024.05.15 17:33 Lazy-Ambassador-4001 $10 needed get a winning 10x bet
Message me if you got $10 , you help me and use my referral when you sign up and make a deposit I'll get you winning bets so you can win money. You can keep looking for free ways to make money but this has a better chance of making you money anyway. submitted by Lazy-Ambassador-4001 to referralswaps [link] [comments] |
2024.05.15 17:31 lostblue96 Thinking of switching from state to county
2024.05.15 17:27 sowhat_sewbuttons Just want to complain (grants & equipment edition)
2024.05.15 17:22 Lyleberr (Sub Meta Post) Valuations/Buyout posts and other things that get removed
2024.05.15 17:21 SouthernShape2180 ndtll.dll error in Fallout 4
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: false InputSwitch: false MaxStdIO: 2048 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: trueSYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.22631 CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12800H GPU #1: Nvidia GA103M \[GeForce RTX 3080 Ti Laptop GPU\] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.05 GB/31.69 GBPROBABLE CALL STACK:
\[ 0\] 0x7FF74A091E80 Fallout4.exe+03D1E80 -> 869027+0x20 \[ 1\] 0x7FF74A0740F5 Fallout4.exe+03B40F5 -> 1491658+0x4D5 \[ 2\] 0x7FF74A03181C Fallout4.exe+037181C -> 221966+0xDC \[ 3\] 0x7FF74A02CB8E Fallout4.exe+036CB8E -> 93205+0xE \[ 4\] 0x7FF74B9638C2 Fallout4.exe+1CA38C2 -> 1338062+0xF2 \[ 5\] 0x7FF74B963C1C Fallout4.exe+1CA3C1C -> 1310667+0x20C \[ 6\] 0x7FF74AB7CA24 Fallout4.exe+0EBCA24 -> 1123858+0x364 \[ 7\] 0x7FF74AB5B7CB Fallout4.exe+0E9B7CB -> 146861+0xB6B \[ 8\] 0x7FF74AA00D85 Fallout4.exe+0D40D85 -> 222694+0x15 \[ 9\] 0x7FF74B810F26 Fallout4.exe+1B50F26 -> 329005+0xC6 \[10\] 0x7FF74B811432 Fallout4.exe+1B51432 -> 194800+0x202 \[11\] 0x7FF74B813F67 Fallout4.exe+1B53F67 -> 1492866+0x67 \[12\] 0x7FF74B7DCFED Fallout4.exe+1B1CFED -> 1079791+0x3D \[13\] 0x7FFD8685257D KERNEL32.DLL+001257D \[14\] 0x7FFD8890AA48 ntdll.dll+005AA48REGISTERS:
RAX 0x0 (size\_t) RCX 0x1E05BA9F800 (void\*) RDX 0x6EC49BF250 (void\*) RBX 0x0 (size\_t) RSP 0x6EC49BF140 (void\*) RBP 0x6EC49BF249 (void\*) RSI 0x6EC49BF250 (void\*) RDI 0x1E05BA9F800 (void\*) R8 0x1E009CFC7B0 (void\*) R9 0x8 (size\_t) R10 0x6EC49BF200 (BSTArrayBase::IAllocatorFunctor\*) R11 0x6EC49BF2C8 (void\*) R12 0xE067C430 (size\_t) R13 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" R14 0x1E0962BD900 (bhkWorld\*) R15 0x1E05BA9F800 (void\*)STACK:
\[RSP+0 \] 0x1E0661911C0 (NiNode\*) Name: "00017DF7\_Physics" \[RSP+8 \] 0x7FF74B863C05 (void\* -> Fallout4.exe+1BA3C05) \[RSP+10 \] 0x6EC49BF249 (void\*) \[RSP+18 \] 0x1E0633FA240 (void\*) \[RSP+20 \] 0x1E009D98800 (void\*) \[RSP+28 \] 0x1E0633FA240 (void\*) \[RSP+30 \] 0x60 (size\_t) \[RSP+38 \] 0x7FF74A0740F5 (void\* -> Fallout4.exe+03B40F5) \[RSP+40 \] 0x1E009D987FC (void\*) \[RSP+48 \] 0x6EC49BF250 (void\*) \[RSP+50 \] 0x1E0633FA240 (void\*) \[RSP+58 \] 0x1E064001600 (BSPortal\*) \[RSP+60 \] 0x1E000000007 (void\*) \[RSP+68 \] 0x0 (size\_t) \[RSP+70 \] 0x0 (size\_t) \[RSP+78 \] 0x0 (size\_t) \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x1E009D98800 (void\*) \[RSP+90 \] 0x1E0962BD900 (bhkWorld\*) \[RSP+98 \] 0x1E009D987FC (void\*) \[RSP+A0 \] 0xE (size\_t) \[RSP+A8 \] 0x1E03019C4DE (size\_t) \[RSP+B0 \] 0x1DF417F52B0 (void\*) \[RSP+B8 \] 0x7FF70020233A (size\_t) \[RSP+C0 \] 0x7FF74C9096C8 (void\* -> Fallout4.exe+2C496C8) \[RSP+C8 \] 0x1E0960D3BC0 (void\*) \[RSP+D0 \] 0x7FF700000000 (size\_t) \[RSP+D8 \] 0x0 (size\_t) \[RSP+E0 \] 0x0 (size\_t) \[RSP+E8 \] 0x1E000000000 (void\*) \[RSP+F0 \] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+F8 \] 0x7FF74A029321 (void\* -> Fallout4.exe+0369321) \[RSP+100\] 0x1E0633FA240 (void\*) \[RSP+108\] 0x7FF74B7D093F (void\* -> Fallout4.exe+1B1093F) \[RSP+110\] 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" \[RSP+118\] 0x1E0E067C430 (size\_t) \[RSP+120\] 0x6EC49BF1E4 (void\*) \[RSP+128\] 0x6EC49BF1C0 (void\*) \[RSP+130\] 0x1DFF40D2B00 (IOManager\*) \[RSP+138\] 0x1DF417F52B0 (void\*) \[RSP+140\] 0x966939A4 (size\_t) \[RSP+148\] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+150\] 0x0 (size\_t) \[RSP+158\] 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" \[RSP+160\] 0x1 (size\_t) \[RSP+168\] 0x7FF74A03181C (void\* -> Fallout4.exe+037181C) \[RSP+170\] 0x1E (size\_t) \[RSP+178\] 0x7FF75E83E45C (size\_t) \[RSP+180\] 0x6067C430 (size\_t) \[RSP+188\] 0xEC3BD925 (size\_t) \[RSP+190\] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+198\] 0x7FF74A02CB8E (void\* -> Fallout4.exe+036CB8E) \[RSP+1A0\] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+1A8\] 0x1DF417F52B0 (void\*) \[RSP+1B0\] 0x966939A4 (size\_t) \[RSP+1B8\] 0x1E (size\_t) \[RSP+1C0\] 0x2 (size\_t) \[RSP+1C8\] 0x7FF74B9638C2 (void\* -> Fallout4.exe+1CA38C2) \[RSP+1D0\] 0x2 (size\_t) \[RSP+1D8\] 0x1 (size\_t) \[RSP+1E0\] 0x2 (size\_t) \[RSP+1E8\] 0x0 (size\_t) \[RSP+1F0\] 0x32 (size\_t) \[RSP+1F8\] 0x1E (size\_t) \[RSP+200\] 0x2 (size\_t) \[RSP+208\] 0x3 (size\_t) \[RSP+210\] 0x12C (size\_t) \[RSP+218\] 0x1 (size\_t) \[RSP+220\] 0x1DFF40D2B00 (IOManager\*) \[RSP+228\] 0x7FF74B963C1C (void\* -> Fallout4.exe+1CA3C1C) \[RSP+230\] 0x0 (size\_t) \[RSP+238\] 0x7FF700000000 (size\_t) \[RSP+240\] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+248\] 0x30D40 (size\_t) \[RSP+250\] 0x4096CBE5 (size\_t) \[RSP+258\] 0x0 (size\_t) \[RSP+260\] 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" \[RSP+268\] 0x1DFF4062080 (PlayerCharacter\*) Object Reference: File: "You Are Exceptional.esp" Flags: 0x00040009 Form ID: 0x00000007 Form Type: 45 File: "" Flags: 0x00420448 Form ID: 0x00000014 Form Type: 65 \[RSP+270\] 0xFFFFFFFF (size\_t) \[RSP+278\] 0x6EC49BF6E4 (void\*) \[RSP+280\] 0x0 (size\_t) \[RSP+288\] 0x7FF74AB7CA24 (void\* -> Fallout4.exe+0EBCA24) \[RSP+290\] 0x6E00000001 (size\_t) \[RSP+298\] 0x6EC49BF4D0 (void\*) \[RSP+2A0\] 0x1DF1C18FE00 (void\*) \[RSP+2A8\] 0x1DFF40625F8 (void\*) \[RSP+2B0\] 0x1DFF4614E00 (void\*) \[RSP+2B8\] 0x1DFF4614E00 (void\*) \[RSP+2C0\] 0xFFFFFFFFFFFFFFFF (size\_t) \[RSP+2C8\] 0x0 (size\_t) \[RSP+2D0\] 0x440D0000 (size\_t) \[RSP+2D8\] 0xC2580000 (size\_t) \[RSP+2E0\] 0x20 (size\_t) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x0 (size\_t) \[RSP+300\] 0xFFFFFFFFFFFFFFFF (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0xA6DA89653331 (size\_t) \[RSP+318\] 0x7FF74AFF0B5F (void\* -> Fallout4.exe+1330B5F) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x4044F5 (void\* -> XINPUT1\_3.dll+00044F5) \[RSP+330\] 0x1DF1C0D2088 (void\*) \[RSP+338\] 0x7FF749E4D27B (void\* -> Fallout4.exe+018D27B) \[RSP+340\] 0x440D0000 (size\_t) \[RSP+348\] 0xBF8000004284F738 (size\_t) \[RSP+350\] 0x35033379 (size\_t) \[RSP+358\] 0x7FFCFBDBBDCE (void\* -> Buffout4.dll+004BDCE) \[RSP+360\] 0x1DF1C0D2088 (void\*) \[RSP+368\] 0x7FF749CE44E3 (void\* -> Fallout4.exe+00244E3) \[RSP+370\] 0x7FF74C909DB8 (void\* -> Fallout4.exe+2C49DB8) \[RSP+378\] 0x6EC49BF540 (void\*) \[RSP+380\] 0x1DFF45807F0 (void\*) \[RSP+388\] 0x1DFF4062080 (PlayerCharacter\*) Object Reference: File: "You Are Exceptional.esp" Flags: 0x00040009 Form ID: 0x00000007 Form Type: 45 File: "" Flags: 0x00420448 Form ID: 0x00000014 Form Type: 65 \[RSP+390\] 0x1DFF4580808 (void\*) \[RSP+398\] 0x7FF749E4C85D (void\* -> Fallout4.exe+018C85D) \[RSP+3A0\] 0x0 (size\_t) \[RSP+3A8\] 0x6EC49BF539 (void\*) \[RSP+3B0\] 0x1DF1C3B99D0 (void\*) \[RSP+3B8\] 0x7FF74A054B20 (void\* -> Fallout4.exe+0394B20) \[RSP+3C0\] 0x1E014C86140 (void\*) \[RSP+3C8\] 0x7FF74B7D09C3 (void\* -> Fallout4.exe+1B109C3) \[RSP+3D0\] 0x7FF74C909DB8 (void\* -> Fallout4.exe+2C49DB8) \[RSP+3D8\] 0x6EC49BF520 (void\*) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x0 (size\_t) \[RSP+3F8\] 0x7FF700000000 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x6E00000000 (size\_t) \[RSP+418\] 0x7FF700000000 (size\_t) \[RSP+420\] 0x1DFF4062080 (PlayerCharacter\*) Object Reference: File: "You Are Exceptional.esp" Flags: 0x00040009 Form ID: 0x00000007 Form Type: 45 File: "" Flags: 0x00420448 Form ID: 0x00000014 Form Type: 65 \[RSP+428\] 0xFFFFFFFF (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x1DFF40625F8 (void\*) \[RSP+440\] 0x1DF1C3B99D0 (void\*) \[RSP+448\] 0x6EC49BF758 (void\*) \[RSP+450\] 0x6EC49BF760 (void\*) \[RSP+458\] 0x7FF749DBEE12 (void\* -> Fallout4.exe+00FEE12) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x0 (size\_t) \[RSP+478\] 0x0 (size\_t) \[RSP+480\] 0x0 (size\_t) \[RSP+488\] 0x0 (size\_t) \[RSP+490\] 0x0 (size\_t) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x1DF00000000 (void\*) \[RSP+4D8\] 0x1DFF4062080 (PlayerCharacter\*) Object Reference: File: "You Are Exceptional.esp" Flags: 0x00040009 Form ID: 0x00000007 Form Type: 45 File: "" Flags: 0x00420448 Form ID: 0x00000014 Form Type: 65 \[RSP+4E0\] 0x1DF1C18FE01 (void\*) \[RSP+4E8\] 0x1DF1C18FE01 (void\*) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x7FF74F8A8000 (void\* -> Fallout4.exe+5BE8000) \[RSP+500\] 0x1DFF40625F8 (void\*) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x6EC49BF760 (void\*) \[RSP+518\] 0x7FF74AB5B7CB (void\* -> Fallout4.exe+0E9B7CB) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x6EC49BF758 (void\*) \[RSP+530\] 0x1DF1C3B99D0 (void\*) \[RSP+538\] 0x1 (size\_t) \[RSP+540\] 0x47A01000C7500800 (size\_t) \[RSP+548\] 0x3F80000045E814B7 (size\_t) \[RSP+550\] 0xCB4A29F10001 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x1E005328A40 (BGSLocation\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00000009 Form ID: 0x0001D807 Form Type: 107 Full Name: "Museum of Freedom" \[RSP+568\] 0x3F80000045600000 (size\_t) \[RSP+570\] 0x7FF7503E3AB8 (void\* -> Fallout4.exe+6723AB8) \[RSP+578\] 0x7FF74C5211A9 (void\* -> Fallout4.exe+28611A9) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x440D0000 (size\_t) \[RSP+5A0\] 0xC2800000 (size\_t) \[RSP+5A8\] 0xBFC90FD980000000 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x7FF749FFD9C0 (void\* -> Fallout4.exe+033D9C0) \[RSP+5C0\] 0x1DFFFFD1E40 (TESObjectREFR\*) Object Reference: File: "Fallout4.esm" Flags: 0x00000019 Form ID: 0x00077CFC Form Type: 32 File: "Fallout4.esm" Flags: 0x00000409 Form ID: 0x0001AC07 Form Type: 64 \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x10000000000 (size\_t) \[RSP+5D8\] 0xFFFFFF01 (size\_t) \[RSP+5E0\] 0x1DF1C151DE0 (void\*) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x7FF700000000 (size\_t) \[RSP+600\] 0x7FF7503E3AF0 (void\* -> Fallout4.exe+6723AF0) \[RSP+608\] 0x7FF74C5211A9 (void\* -> Fallout4.exe+28611A9) \[RSP+610\] 0x2 (size\_t) \[RSP+618\] 0x10000000000 (size\_t) \[RSP+620\] 0x2000000000 (size\_t) \[RSP+628\] 0xC0F (size\_t) \[RSP+630\] 0x7FF74C90A948 (void\* -> Fallout4.exe+2C4A948) \[RSP+638\] 0x7FF7503E3AF0 (void\* -> Fallout4.exe+6723AF0) \[RSP+640\] 0x7FF7503E3AD8 (void\* -> Fallout4.exe+6723AD8) \[RSP+648\] 0x7FF74C520BDB (void\* -> Fallout4.exe+2860BDB) \[RSP+650\] 0x2 (size\_t) \[RSP+658\] 0x7FF74C5418FE (void\* -> Fallout4.exe+28818FE) \[RSP+660\] 0x1E012704A60 (void\*) \[RSP+668\] 0x1E0339F1440 (BSFadeNode\*) Name: "MetalBarrel02" \[RSP+670\] 0x7FF74C90A948 (void\* -> Fallout4.exe+2C4A948) \[RSP+678\] 0x7FF7503E3AD8 (void\* -> Fallout4.exe+6723AD8) \[RSP+680\] 0x1E0968CFBE0 (void\*) \[RSP+688\] 0x7FF74C540FC3 (void\* -> Fallout4.exe+2880FC3) \[RSP+690\] 0x2 (size\_t) \[RSP+698\] 0x1E01011E700 (char\*) "@" \[RSP+6A0\] 0x1E011486C00 (void\*) \[RSP+6A8\] 0x1E01149D420 (void\*) \[RSP+6B0\] 0x1E011486C00 (void\*) \[RSP+6B8\] 0x7FF74C4ED51D (void\* -> Fallout4.exe+282D51D) \[RSP+6C0\] 0x1DF1C19A400 (BSShaderAccumulator\*) \[RSP+6C8\] 0x1DF4F444880 (BSSkyShaderProperty\*) Name: "01\_VW\_Oben\_O" \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x1DF1C19A400 (BSShaderAccumulator\*) \[RSP+6E0\] 0xCB4A29F109C7 (size\_t) \[RSP+6E8\] 0x6EC49BF878 (void\*) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x1DF417F6818 (void\*) \[RSP+728\] 0x7FF74F8A8080 (void\* -> Fallout4.exe+5BE8080) \[RSP+730\] 0x7FF74F8A8088 (void\* -> Fallout4.exe+5BE8088) \[RSP+738\] 0x1E0124ED600 (BSShaderAccumulator\*) \[RSP+740\] 0x1E04C0FC900 (BSLightingShaderProperty\*) Name: "C:\\Projects\\Fallout4\\Build\\PC\\Data\\materials\\Architecture\\Buildings\\WoodTrimWhite01.BGSM" \[RSP+748\] 0x7FF74C4ECEEE (void\* -> Fallout4.exe+282CEEE) \[RSP+750\] 0x1E0968CFBE0 (void\*) \[RSP+758\] 0x1E0124ED600 (BSShaderAccumulator\*) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x1DF417F6800 (void\*) \[RSP+770\] 0x1DF417F6810 (void\*) \[RSP+778\] 0x7FF74C521B67 (void\* -> Fallout4.exe+2861B67) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x7FF74F8A8084 (void\* -> Fallout4.exe+5BE8084) \[RSP+7B8\] 0x7FF74F8A8080 (void\* -> Fallout4.exe+5BE8080) \[RSP+7C0\] 0x7FF74F8A8088 (void\* -> Fallout4.exe+5BE8088) \[RSP+7C8\] 0x1 (size\_t) \[RSP+7D0\] 0x1DF1C18FE40 (void\*) \[RSP+7D8\] 0x6EC2B2FAB0 (void\*) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x7FF74AA00D85 (void\* -> Fallout4.exe+0D40D85) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x7FF700000000 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x7FFD86234201 (void\* -> KERNELBASE.dll+0034201) \[RSP+810\] 0x7FF74F8A8BB8 (void\* -> Fallout4.exe+5BE8BB8) \[RSP+818\] 0x7FF74B810F26 (void\* -> Fallout4.exe+1B50F26) \[RSP+820\] 0x7FF74F8A8BB8 (void\* -> Fallout4.exe+5BE8BB8) \[RSP+828\] 0x7FF74F8A8BB8 (void\* -> Fallout4.exe+5BE8BB8) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x7FFD862678CD (void\* -> KERNELBASE.dll+00678CD) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x7FF74F8BEA40 (void\* -> Fallout4.exe+5BFEA40) \[RSP+858\] 0x1 (size\_t) \[RSP+860\] 0x7FF74F8A8B48 (BSJobs::JobThread\*) \[RSP+868\] 0x7FF74B811432 (void\* -> Fallout4.exe+1B51432) \[RSP+870\] 0x1 (size\_t) \[RSP+878\] 0x7FF74F8A8B68 (void\* -> Fallout4.exe+5BE8B68) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x6EC49BFA20 (void\*) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x7FF74B813F67 (void\* -> Fallout4.exe+1B53F67) \[RSP+8B0\] 0x7FF74F8A8B48 (BSJobs::JobThread\*) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x7FF74F8A8B48 (BSJobs::JobThread\*) \[RSP+8D8\] 0x7FF74B7DCFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+8E0\] 0x4C14 (size\_t) \[RSP+8E8\] 0x6EC49BFA40 (void\*) \[RSP+8F0\] 0x1DF1C16BC90 (void\*) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x7FF74F8A8B48 (BSJobs::JobThread\*) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x7FFD8685257D (void\* -> KERNEL32.DLL+001257D) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x7FFD8890AA48 (void\* -> ntdll.dll+005AA48) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x89827F0E00000000 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x4F0FFFFFB30 (size\_t) \[RSP+998\] 0x7FFD8635CBB0 (void\* -> KERNELBASE.dll+015CBB0) \[RSP+9A0\] 0x6EC49BE280 (void\*) \[RSP+9A8\] 0xD2F80001FFF43EDE (size\_t) \[RSP+9B0\] 0x7FFD0FB7B4BE (size\_t) \[RSP+9B8\] 0x6EC49BE280 (void\*) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) \[RSP+A90\] 0x0 (size\_t) \[RSP+A98\] 0x0 (size\_t) \[RSP+AA0\] 0x0 (size\_t) \[RSP+AA8\] 0x0 (size\_t) \[RSP+AB0\] 0x0 (size\_t) \[RSP+AB8\] 0x0 (size\_t) \[RSP+AC0\] 0x0 (size\_t) \[RSP+AC8\] 0x0 (size\_t) \[RSP+AD0\] 0x0 (size\_t) \[RSP+AD8\] 0x0 (size\_t) \[RSP+AE0\] 0x0 (size\_t) \[RSP+AE8\] 0x0 (size\_t) \[RSP+AF0\] 0x0 (size\_t) \[RSP+AF8\] 0x0 (size\_t) \[RSP+B00\] 0x0 (size\_t) \[RSP+B08\] 0x0 (size\_t) \[RSP+B10\] 0x0 (size\_t) \[RSP+B18\] 0x0 (size\_t) \[RSP+B20\] 0x0 (size\_t) \[RSP+B28\] 0x0 (size\_t) \[RSP+B30\] 0x0 (size\_t) \[RSP+B38\] 0x0 (size\_t) \[RSP+B40\] 0x0 (size\_t) \[RSP+B48\] 0x0 (size\_t) \[RSP+B50\] 0x0 (size\_t) \[RSP+B58\] 0x0 (size\_t) \[RSP+B60\] 0x0 (size\_t) \[RSP+B68\] 0x0 (size\_t) \[RSP+B70\] 0x0 (size\_t) \[RSP+B78\] 0x0 (size\_t) \[RSP+B80\] 0x0 (size\_t) \[RSP+B88\] 0x0 (size\_t) \[RSP+B90\] 0x0 (size\_t) \[RSP+B98\] 0x0 (size\_t) \[RSP+BA0\] 0x0 (size\_t) \[RSP+BA8\] 0x0 (size\_t) \[RSP+BB0\] 0x0 (size\_t) \[RSP+BB8\] 0x0 (size\_t) \[RSP+BC0\] 0x0 (size\_t) \[RSP+BC8\] 0x0 (size\_t) \[RSP+BD0\] 0x0 (size\_t) \[RSP+BD8\] 0x0 (size\_t) \[RSP+BE0\] 0x0 (size\_t) \[RSP+BE8\] 0x0 (size\_t) \[RSP+BF0\] 0x0 (size\_t) \[RSP+BF8\] 0x0 (size\_t) \[RSP+C00\] 0x0 (size\_t) \[RSP+C08\] 0x0 (size\_t) \[RSP+C10\] 0x0 (size\_t) \[RSP+C18\] 0x0 (size\_t) \[RSP+C20\] 0x0 (size\_t) \[RSP+C28\] 0x0 (size\_t) \[RSP+C30\] 0x0 (size\_t) \[RSP+C38\] 0x0 (size\_t) \[RSP+C40\] 0x0 (size\_t) \[RSP+C48\] 0x0 (size\_t) \[RSP+C50\] 0x0 (size\_t) \[RSP+C58\] 0x0 (size\_t) \[RSP+C60\] 0x0 (size\_t) \[RSP+C68\] 0x0 (size\_t) \[RSP+C70\] 0x0 (size\_t) \[RSP+C78\] 0x0 (size\_t) \[RSP+C80\] 0x0 (size\_t) \[RSP+C88\] 0x0 (size\_t) \[RSP+C90\] 0x0 (size\_t) \[RSP+C98\] 0x0 (size\_t) \[RSP+CA0\] 0x0 (size\_t) \[RSP+CA8\] 0x0 (size\_t) \[RSP+CB0\] 0x0 (size\_t) \[RSP+CB8\] 0x0 (size\_t) \[RSP+CC0\] 0x0 (size\_t) \[RSP+CC8\] 0x0 (size\_t) \[RSP+CD0\] 0x0 (size\_t) \[RSP+CD8\] 0x0 (size\_t) \[RSP+CE0\] 0x0 (size\_t) \[RSP+CE8\] 0x0 (size\_t) \[RSP+CF0\] 0x0 (size\_t) \[RSP+CF8\] 0x0 (size\_t) \[RSP+D00\] 0x0 (size\_t) \[RSP+D08\] 0x0 (size\_t) \[RSP+D10\] 0x0 (size\_t) \[RSP+D18\] 0x0 (size\_t) \[RSP+D20\] 0x0 (size\_t) \[RSP+D28\] 0x0 (size\_t) \[RSP+D30\] 0x0 (size\_t) \[RSP+D38\] 0x0 (size\_t) \[RSP+D40\] 0x0 (size\_t) \[RSP+D48\] 0x0 (size\_t) \[RSP+D50\] 0x0 (size\_t) \[RSP+D58\] 0x0 (size\_t) \[RSP+D60\] 0x0 (size\_t) \[RSP+D68\] 0x0 (size\_t) \[RSP+D70\] 0x0 (size\_t) \[RSP+D78\] 0x0 (size\_t) \[RSP+D80\] 0x0 (size\_t) \[RSP+D88\] 0x0 (size\_t) \[RSP+D90\] 0x0 (size\_t) \[RSP+D98\] 0x0 (size\_t) \[RSP+DA0\] 0x0 (size\_t) \[RSP+DA8\] 0x0 (size\_t) \[RSP+DB0\] 0x0 (size\_t) \[RSP+DB8\] 0x0 (size\_t) \[RSP+DC0\] 0x0 (size\_t) \[RSP+DC8\] 0x0 (size\_t) \[RSP+DD0\] 0x0 (size\_t) \[RSP+DD8\] 0x0 (size\_t) \[RSP+DE0\] 0x0 (size\_t) \[RSP+DE8\] 0x0 (size\_t) \[RSP+DF0\] 0x0 (size\_t) \[RSP+DF8\] 0x0 (size\_t) \[RSP+E00\] 0x0 (size\_t) \[RSP+E08\] 0x0 (size\_t) \[RSP+E10\] 0x0 (size\_t) \[RSP+E18\] 0x0 (size\_t) \[RSP+E20\] 0x0 (size\_t) \[RSP+E28\] 0x0 (size\_t) \[RSP+E30\] 0x0 (size\_t) \[RSP+E38\] 0x0 (size\_t) \[RSP+E40\] 0x0 (size\_t) \[RSP+E48\] 0x0 (size\_t) \[RSP+E50\] 0x0 (size\_t) \[RSP+E58\] 0x0 (size\_t) \[RSP+E60\] 0x0 (size\_t) \[RSP+E68\] 0x0 (size\_t) \[RSP+E70\] 0x0 (size\_t) \[RSP+E78\] 0x0 (size\_t) \[RSP+E80\] 0x0 (size\_t) \[RSP+E88\] 0x0 (size\_t) \[RSP+E90\] 0x0 (size\_t) \[RSP+E98\] 0x0 (size\_t) \[RSP+EA0\] 0x0 (size\_t) \[RSP+EA8\] 0x0 (size\_t) \[RSP+EB0\] 0x0 (size\_t) \[RSP+EB8\] 0x0 (size\_t)MODULES:
XINPUT1\_3.dll 0x000000400000 mdnsNSP.dll 0x00006C1F0000 steam\_api64.dll 0x00006C330000 X3DAudio1\_7.dll 0x00006C370000 d3d11.dll 0x000180000000 PSAPI.DLL 0x01DF00000000 Fallout4.exe 0x7FF749CC0000 ResampleDmo.DLL 0x7FFCF9680000 DSOUND.DLL 0x7FFCF9740000 XAudio2\_7.dll 0x7FFCF99B0000 d3dcompiler\_46e.dll 0x7FFCFA2A0000 gameoverlayrenderer64.dll 0x7FFCFA6A0000 XDI.dll 0x7FFCFA840000 UnlimitedSurvivalMode.dll 0x7FFCFA8B0000 ToYourFaceFO4.dll 0x7FFCFA900000 SprintSpeedController.dll 0x7FFCFA950000 RobCo\_Patcher.dll 0x7FFCFA9A0000 RememberPickAngleUpdated.dll 0x7FFCFAA80000 ReloadFix.dll 0x7FFCFAB40000 PRKF.dll 0x7FFCFAEE0000 PrivateProfileRedirector.dll 0x7FFCFAF70000 pppl.dll 0x7FFCFAFD0000 po3\_SimpleOffenceSuppressionF4.dll 0x7FFCFB010000 Outfit-ReDress-Fix.dll 0x7FFCFB0A0000 mcm.dll 0x7FFCFB3E0000 LighthousePapyrusExtender.dll 0x7FFCFB480000 Interior-NavCut-Fix.dll 0x7FFCFB5B0000 HighFPSPhysicsFix.dll 0x7FFCFB600000 GCBugFix.dll 0x7FFCFB690000 GardenOfEdenPapyrusExtender.dll 0x7FFCFB6F0000 EnergyWeaponCalcFix.dll 0x7FFCFB990000 crafting\_highlight\_fix.dll 0x7FFCFBB70000 ClassicHolsteredWeapons.dll 0x7FFCFBBC0000 CCExtenderF4.dll 0x7FFCFBC70000 BulletCountedReload.dll 0x7FFCFBCE0000 Buffout4.dll 0x7FFCFBD70000 BakaMaxPapyrusOps.dll 0x7FFCFC0D0000 BackportedBA2Support.dll 0x7FFCFC180000 steamclient64.dll 0x7FFCFD7D0000 D3DCOMPILER\_43.dll 0x7FFCFEE50000 cudart64\_75.dll 0x7FFCFF0C0000 GFSDK\_GodraysLib.x64.dll 0x7FFCFF120000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFCFF180000 MSVCR110.dll 0x7FFCFF210000 flexRelease\_x64.dll 0x7FFCFF2F0000 IPHLPAPI.DLL 0x7FFCFF440000 MSVCP110.dll 0x7FFCFFA00000 f4se\_1\_10\_163.dll 0x7FFCFFAB0000 BlockingOverhaul.dll 0x7FFD194E0000 msdmo.dll 0x7FFD19BD0000 bink2w64.dll 0x7FFD1A610000 tier0\_s64.dll 0x7FFD1A750000 encounter\_zone\_recalculation.dll 0x7FFD1AA00000 BetterConsole.dll 0x7FFD1AA30000 WeaponDebrisCrashFix.dll 0x7FFD21660000 ArmorPenetrationBugFix.dll 0x7FFD21680000 vstdlib\_s64.dll 0x7FFD216D0000 f4se\_steam\_loader.dll 0x7FFD22580000 SprintStutteringFix.dll 0x7FFD22640000 d3dx11\_43.dll 0x7FFD41360000 nvToolsExt64\_1.dll 0x7FFD413B0000 flexExtRelease\_x64.dll 0x7FFD41490000 usvfs\_x64.dll 0x7FFD477B0000 webio.dll 0x7FFD48CD0000 ncryptsslp.dll 0x7FFD5E130000 CONCRT140.dll 0x7FFD5E4C0000 winmmbase.dll 0x7FFD5FE30000 Windows.UI.dll 0x7FFD5FE60000 VCRUNTIME140.dll 0x7FFD68C60000 VCRUNTIME140\_1.dll 0x7FFD68C80000 MSVCP140.dll 0x7FFD68C90000 textinputframework.dll 0x7FFD6D960000 OneCoreCommonProxyStub.dll 0x7FFD6DB70000 nvwgf2umx.dll 0x7FFD6E290000 AUDIOSES.DLL 0x7FFD72490000 MMDevApi.dll 0x7FFD72CF0000 WINSPOOL.DRV 0x7FFD73BC0000 COMCTL32.dll 0x7FFD73C70000 MpOav.dll 0x7FFD74560000 amsi.dll 0x7FFD745F0000 fastprox.dll 0x7FFD74B10000 nvgpucomp64.dll 0x7FFD74FA0000 wbemsvc.dll 0x7FFD77BF0000 NvMessageBus.dll 0x7FFD77CB0000 wbemcomn.dll 0x7FFD78050000 nvapi64.dll 0x7FFD780D0000 drvstore.dll 0x7FFD79FD0000 MSIMG32.dll 0x7FFD7A150000 wbemprox.dll 0x7FFD7A260000 cryptnet.dll 0x7FFD7A2E0000 nvldumdx.dll 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\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] XDI.esm \[ 9\] YouAndWhatArmy2.esm \[ A\] WeaponModFixes-GOTY.esp \[ B\] RAW INPUT.esp \[ C\] Less Annoying Berry Mentats.esp \[ D\] Complex Vendors.esp \[ E\] DLC Timing.esp \[ F\] BlockingOverhaul.esp \[10\] AttachPack.esp \[11\] ScopeOverlayDOF.esp \[12\] RemoveBlur.esp \[13\] Vivid Waters.esp \[14\] Vivid Weathers - FO4.esp \[15\] Vivid Weathers - FO4 - Far Harbor.esp \[16\] Vivid Weathers - Natural Bright.esp \[17\] Vivid Weathers - Nuka World.esp \[18\] You Are Exceptional.esp \[19\] SelectMarksman.esp \[1A\] WattzLaserGun.esp \[1B\] Tomacuzi9.esp \[1C\] Zapgun.esp \[1D\] SelectShotgun.esp \[1E\] SurvivalOptions.esp \[1F\] AVBPipeGunsReplace.esp \[FE: 0\] ccBGSFO4044-HellfirePowerArmor.esl \[FE: 1\] ccBGSFO4115-X02.esl \[FE: 2\] ccBGSFO4116-HeavyFlamer.esl \[FE: 3\] ccBGSFO4110-WS\_Enclave.esl \[FE: 4\] ccBGSFO4096-AS\_Enclave.esl \[FE: 5\] ccFSVFO4007-Halloween.esl \[FE: 6\] ccBGSFO4046-TesCan.esl \[FE: 7\] ccSBJFO4003-Grenade.esl \[FE: 8\] ccOTMFO4001-Remnants.esl \[FE: 9\] REFramework.esm \[FE: A\] Ownership Fixes.esp \[FE: B\] Community Fixes Merged.esp \[FE: C\] TMR\_GlitchfinderAIO.esm \[FE: D\] GrenadeCombatFixes.esl \[FE: E\] JumpFallPoseFix.esl \[FE: F\] NPCRespawnFix.esl \[FE: 10\] OutlineWorkshopShader.esl \[FE: 11\] SelectRevolver.esl \[FE: 12\] FOLON\_Lewis.esl \[FE: 13\] PPF.esm \[FE: 14\] MiscAnimTweaks.esp \[FE: 15\] Wetness Shader Fix.esp \[FE: 16\] Fixed Gobo Effects.esp \[FE: 17\] Flutter Flicker Fixer For Foliage.esp \[FE: 18\] PRP.esp \[FE: 19\] PuddleReflectionFix.esp \[FE: 1A\] Chemfluence AI Combat Dynamics.esp \[FE: 1B\] SimplePowerArmorReductionSystem.esp \[FE: 1C\] Keep Radiants In Commonwealth.esp \[FE: 1D\] WhoIsTheGeneral.esp \[FE: 1E\] LegendariesTheyCanUse.esp \[FE: 1F\] No Sneaking in Power Armor.esp \[FE: 20\] Backpacks of the Commonwealth - UFO4P Patch.esp \[FE: 21\] Attach Pack Mod Description Fixes.esp \[FE: 22\] Legendary Mutation Messages Fix.esp \[FE: 23\] Lightweight Lighting.esp \[FE: 24\] Gloomy Glass.esp \[FE: 25\] FO4ParticlePatch.esp \[FE: 26\] WET.esp \[FE: 27\] WAVE.esp \[FE: 28\] Targeted Textures.esp \[FE: 29\] DiamondCityBillboards.esp \[FE: 2A\] Diamond City Supplements.esp \[FE: 2B\] GoodneighborView.esp \[FE: 2C\] TerrainUndersides.esp \[FE: 2D\] VividFallout - AiO - BestChoice.esp \[FE: 2E\] UltimateLockpick.espThanks so much!
2024.05.15 17:20 whatsgoingonjeez In your opinion: Why don’t the european countries increase their military aid for Ukraine?
2024.05.15 17:17 Historical_Guy_635 [23/M] In a world of 8+ Billion people, I am looking for my special someone 🙏🏻
2024.05.15 17:11 Sweet-Count2557 10 Stunning Maldives Resort Beach Villas You Must See
10 Stunning Maldives Resort Beach Villas You Must See We stumbled upon a treasure trove of 10 stunning Maldives resort beach villas that are truly captivating. Each villa offers a unique blend of luxury and tranquility that promises an unforgettable escape.From the crystal-clear waters surrounding Kudadoo Maldives to the lavish amenities at The Nautilus, these beachfront sanctuaries redefine opulence in paradise.But what sets them apart from the rest? Well, let's just say that once you catch a glimpse of these breathtaking retreats, you'll find it hard to resist the allure of experiencing pure bliss in these exclusive havens.Key TakeawaysEco-friendly overwater villas with solar power and private pools.Unique designs featuring European craftsmanship and aquatic inspiration.Luxurious amenities like rooftop terraces and glass-bottomed floors.Exclusive private villas with personalized services and bespoke dining experiences.Kudadoo MaldivesNestled in the pristine waters of the Maldives, Kudadoo Maldives stands out as a beacon of sustainable luxury with its 15 overwater residences powered by solar panels. Designed by Japanese architect Yuji Yamazaki, these overwater villas are crafted with materials from sustainably managed forests, blending seamlessly into the natural beauty that surrounds them. What truly sets Kudadoo apart is the private plunge pool that adorns each residence, offering guests a luxurious experience where they can bask in the sun and the serenity of the ocean.As we step into the realm of Kudadoo Maldives, we're greeted by a sense of sustainable living harmoniously coexisting with high-end luxury. The eco-friendly appeal of the resort is evident in its circular design, featuring vertical wooden slats made from sustainable timber. This thoughtful architecture not only enhances the aesthetic charm of the villas but also underscores the commitment to responsible tourism.For those seeking an exclusive escape, Kudadoo Maldives promises a high-end stay like no other. With rates starting at $3,000++ per night, guests can indulge in a private sanctuary where every detail is meticulously curated to provide a lavish and unforgettable experience. Whether lounging in the private plunge pool or gazing at the endless expanse of the ocean, Kudadoo Maldives offers a truly unparalleled retreat for those who appreciate the combination of luxury and sustainability.Soneva JaniCrafted with sustainable whitewashed wood, Soneva Jani offers 51 Water Retreats that blend luxury with eco-conscious initiatives. Nestled on the pristine Maldives Island, Soneva Jani is a beacon of sustainable design in the realm of luxury resorts. Divided into Chapter 1 and Chapter 2, guests can revel in an all-inclusive experience in Chapter 2, where every need is catered to with meticulous detail.From the moment you step into one of the Water Villas at Soneva Jani, you're enveloped in a world where opulence meets environmental responsibility. The rates, starting at $2,340++ per night, reflect a commitment to providing a luxurious yet eco-conscious stay. The villas boast a unique circular design, with vertical wooden slats crafted from sustainable timber, offering a blend of modern elegance and natural beauty.At Soneva Jani, sustainability isn't just a buzzword but a way of life. Guests can immerse themselves in initiatives like upcycling and revel in the resort's carbon-neutral status. Every aspect of the stay is designed to minimize the environmental impact while maximizing the luxury experience. Soneva Jani isn't just a destination; it's a testament to the harmonious coexistence of indulgence and eco-consciousness.The Ritz-Carlton Maldives, Fari IslandsThe Ritz-Carlton Maldives, Fari Islands presents a sustainable luxury experience with its majority of overwater villas featuring a circular design and vertical wooden slats made from sustainable timber. These villas not only offer a breathtaking view of the crystal-clear waters but also showcase the resort's commitment to eco-friendly practices.Here are three reasons why The Ritz-Carlton Maldives stands out as a top choice for travelers seeking both luxury and environmental conservation:Sustainable Design: The overwater villas at The Ritz-Carlton Maldives aren't only aesthetically pleasing but also environmentally conscious, with their vertical wooden slats made from sustainable timber. Guests can relax in luxury knowing that the resort values eco-friendly practices in its architecture.Solar-Powered Villas: Most villas at this luxury resort come equipped with solar-paneled roofs, a testament to the commitment towards sustainability. This eco-conscious approach not only reduces the resort's carbon footprint but also provides guests with a unique experience of residing in an environmentally friendly accommodation.Environmental Education: The resort offers the Jean-Michel Cousteau's Ambassadors of The Environment program, focusing on educating guests about environmental conservation efforts. This initiative allows visitors to engage in activities that promote a deeper understanding of the natural world, fostering a sense of responsibility towards environmental preservation.With rates starting at $1,700++ per night, The Ritz-Carlton Maldives, Fari Islands offers a luxurious and sustainable stay for guests seeking a premium experience in harmony with nature.The St. Regis Maldives Vommuli ResortEmbracing a design ethos that blends modern elegance with natural elements, the St. Regis Maldives Vommuli Resort beckons travelers to a sanctuary of luxury overlooking the azure waters of the North Male Atoll. This exclusive resort boasts 44 sleek overwater villas, featuring bright Scandi-style timber bedrooms and luxurious marble bathrooms. Each villa is a masterpiece of minimalist design, offering guests a tranquil escape in the Maldives' pristine surroundings.The highlight of The St. Regis Maldives Vommuli Resort is undoubtedly its overwater villas, designed to impress with spacious layouts and stylish decor. Guests can choose from one to three-bedroom options, ensuring a comfortable and lavish stay. What sets these villas apart is the rooftop terrace, perfect for intimate gatherings or romantic evenings with private BBQ dinners under the stars. For those seeking entertainment, the rooftop terrace also doubles as a venue for movie screenings, adding a touch of cinematic flair to your vacation.Diving into the lap of luxury, guests at this resort can indulge in a range of luxurious amenities and services. From rejuvenating spa treatments to exquisite dining experiences, The St. Regis Maldives Vommuli Resort promises a truly unforgettable stay in paradise.InterContinental Maldives Maamunagau ResortNestled in the picturesque Maldives, the InterContinental Maldives Maamunagau Resort offers a luxurious escape with its 24 overwater villas featuring infinity plunge pools and a modern beachy design. As part of the IHG resort family, this haven provides guests with a truly opulent experience. Here are some key highlights of this stunning resort:What Makes InterContinental Maldives Maamunagau Resort Stand Out:Overwater Villas: The resort boasts 24 exquisite overwater villas that redefine luxury living in the Maldives. These villas offer unparalleled views of the crystal-clear waters and direct access to the ocean, promising an unforgettable stay.Plunge Pools: Each overwater villa at InterContinental Maldives Maamunagau comes equipped with its very own infinity plunge pool. Guests can unwind in privacy while soaking in the breathtaking surroundings, creating a perfect blend of relaxation and indulgence.Conservation Initiative: Partnering with Manta Trust researchers, the resort actively supports manta ray conservation efforts. Guests not only enjoy a lavish retreat but also contribute to the preservation of the Maldives' rich marine life, making their stay more meaningful and environmentally conscious.Immerse yourself in the beauty of the Maldives at the InterContinental Maldives Maamunagau Resort, where luxury meets sustainability for an unforgettable island getaway.Velaa Private IslandAs we step onto Velaa Private Island, we're greeted by a harmonious blend of European craftsmanship and aquatic-inspired design in its 47 custom-made villas and residences. The private island resort offers a unique experience with villas featuring fish scale accent walls and turtle motifs, seamlessly integrating marine life into its luxurious amenities. Velaa Private Island is committed to environmental conservation, running coral regeneration programs and a Green Awareness Program to preserve the local coral reef ecosystem.Each villa on Velaa Private Island is a masterpiece in itself, uniquely designed with minimalist yet elegant decor that reflects the secluded retreat's upscale ambiance. Craftsmen craftsmanship is evident in every detail, ensuring a high level of quality and attention to design. Nestled in the North Male Atoll, guests can enjoy the tranquility and exclusivity of this luxurious escape, away from the hustle and bustle of everyday life.Whether snorkeling among vibrant coral reefs, indulging in world-class dining, or simply relaxing on the pristine beaches, Velaa Private Island offers a truly unforgettable Maldivian experience. It's a perfect blend of natural beauty, opulent comfort, and impeccable service, making it a top choice for those seeking a lavish retreat in paradise.Gili LankanfushiGili Lankanfushi beckons visitors with its eco-friendly overwater villas and personalized butler service, promising a luxurious retreat in harmony with nature. As we explore this stunning resort, here are some key highlights that make Gili Lankanfushi a top choice for a Maldives getaway:Eco-Friendly Overwater Villas: The overwater villas at Gili Lankanfushi aren't only luxurious but also environmentally conscious. Built using sustainable materials and designed to blend seamlessly with the natural surroundings, these villas offer a unique and eco-friendly accommodation experience.Personalized Butler Service: At Gili Lankanfushi, every guest is treated to personalized butler service, ensuring that your every need is catered to with utmost care and attention. From arranging bespoke experiences to attending to your dining preferences, the dedicated butlers at Gili Lankanfushi go above and beyond to make your stay truly exceptional.Gourmet Dining and Activities: Indulge in gourmet dining experiences at Gili Lankanfushi, where fresh seafood and organic ingredients take center stage. Additionally, guests can partake in a variety of activities, including snorkeling, diving, and dolphin cruises, ensuring that there's never a dull moment during your stay at this paradise.With its private islands, commitment to sustainability, and array of activities, Gili Lankanfushi offers a holistic and memorable Maldivian experience.Waldorf Astoria Maldives IthaafushiTucked away in the pristine waters of the Maldives, Waldorf Astoria Maldives Ithaafushi presents 55 exquisite overwater villas and two exclusive Stella Maris villas for a truly opulent escape. The villas boast elegant interiors, glass-bottomed closet floors, infinity pools, and overwater hammocks, offering guests a luxurious and serene retreat.Here is a glimpse of what Waldorf Astoria Maldives Ithaafushi has to offer:Overwater VillasMarine BiologistLuxury YachtElegant interiorsCoral nursery activitiesLavish experienceGlass-bottomed closet floorsInteract with marine lifeExclusive accessInfinity poolsEducational experiencesBreathtaking viewsOverwater hammocksLearn about conservationComfort and styleSerene outdoor spacesEnvironmental initiativesOpulent transportGuests can engage in coral nursery activities alongside a marine biologist, gaining insights into marine conservation while contributing to the preservation of the underwater ecosystem. Accessible by luxury yacht, the resort provides a lavish and exclusive experience from the moment you set foot on the island. Situated in a stunning location, Waldorf Astoria Maldives Ithaafushi is a haven for those seeking luxurious amenities, breathtaking views, and unparalleled relaxation in their overwater villas.JOALI MaldivesNestled in the idyllic Maldives, JOALI Maldives beckons with 73 luxurious beach and overwater villas, each boasting a private infinity pool. Here, personalized experiences await, ensuring a stay filled with bespoke luxury and unparalleled relaxation.Artistic Marvels: JOALI Maldives is a haven for art enthusiasts, with each villa featuring handpicked artworks and unique design details. Guests can immerse themselves in the resort's artistic ambiance, appreciating the beauty that surrounds them at every turn.Underwater Wonderland: Dive into a world of wonder at JOALI Maldives' underwater art installation, a mesmerizing display of unique sculptures beneath the crystal-clear waters. This innovative feature adds an extra touch of magic to the already enchanting surroundings.Culinary Delights: Indulge your taste buds at JOALI Maldives' diverse dining options, including a treehouse restaurant that offers a memorable dining experience high above the ground. From fine dining to casual bites, there's something to satisfy every craving at this luxurious resort.Whether you seek tranquility by your private infinity pool or wish to explore the depths of the ocean through art, JOALI Maldives promises a stay filled with unforgettable moments and unparalleled beauty.The NautilusAt The Nautilus, luxury meets exclusivity with its private beach houses offering unparalleled personalized service and bespoke dining experiences for every guest. Situated on a private island in the Maldives, The Nautilus is a beacon of extravagance and refinement. Each beach house is a sanctuary of opulence, complete with a private pool and direct access to the pristine beaches, ensuring a perfect blend of comfort and nature.What sets The Nautilus apart is its dedication to personalized service. Every guest is assigned a dedicated House Master, a knowledgeable and attentive concierge who caters to their every need. From arranging exclusive excursions to ensuring that every preference is met, the House Master is there to make each guest's stay truly exceptional.Moreover, dining at The Nautilus is a bespoke experience in itself. Guests can indulge in culinary delights tailored to their tastes and dietary requirements. Whether it's a romantic beachfront dinner under the stars or a casual lunch by the pool, every meal is a masterpiece crafted to perfection.The resort's unique 'Freedom Concept' allows guests the liberty to design their own schedule and experiences, ensuring that every moment is tailored to their desires. At The Nautilus, every guest is treated to a world of luxury where their every whim is met with unparalleled service and attention to detail.Frequently Asked QuestionsWhich Is the Best Water Villa in Maldives?When choosing the best water villa in the Maldives, we prioritize luxury accommodations, overwater paradises, private retreats, exotic getaways, romantic escapes, and tropical hideaways.Each resort offers unique features, from exclusive amenities to stunning designs. Researching and comparing various properties can help us find the perfect match based on our preferences.It's essential to consider factors like location, amenities, and design to ensure a memorable and tailored experience.Which Part of Maldives Is Most Beautiful?When it comes to the Maldives, every corner is a tropical paradise waiting to be explored. From hidden gems with crystal-clear waters to pristine beaches on remote islands, each part of the Maldives offers a picture-perfect setting.It's hard to pinpoint the most beautiful area as each has its own unique charm. Whether you seek tranquility or adventure, the Maldives is a dream destination for anyone craving a slice of paradise.What Are the Top 10 Resorts in Maldives?We've uncovered the top 10 resorts in the Maldives, offering luxury escapes, hidden gems, romantic getaways, exclusive retreats, paradise found, and private islands.These resorts boast stunning ocean views, private amenities, conservation programs, gourmet dining, and water sports.With overwater villas, private plunge pools, and direct access to coral reefs, guests can indulge in inclusive packages covering meals, beverages, spa treatments, and unforgettable experiences like sunset cruises or whale shark snorkeling tours.What Is the Best Beach Like the Maldives?When thinking about the best beach resembling the Maldives, we can't help but imagine crystal clear waters, soft sand, and breathtaking sunset views.Beach activities like snorkeling and romantic getaways in this tropical paradise are truly unforgettable.Luxury accommodations with private beach villas offer the perfect blend of relaxation and indulgence.Experiencing the Maldives' beauty firsthand is a dream come true.ConclusionAs we sail away from the Maldives, the memories of our beach villa experiences linger like the gentle ocean breeze.From the sustainable luxury of Kudadoo Maldives to the all-inclusive Water Retreats at Soneva Jani, each resort offered a unique slice of paradise.Just like the crystal-clear waters that surround these villas, our time in the Maldives was a refreshing and rejuvenating escape from the ordinary.The beauty of these beach villas truly left a lasting imprint on our hearts. submitted by Sweet-Count2557 to worldkidstravel [link] [comments] |
2024.05.15 17:10 Chen_Geller Tolkien Begginings: the antecedents of Peter Jackson's (and others) Middle-earth
I still sit sometimes and chuckle, thinking "When Ralph Bakshi started animating The Lord of the Rings in 1976, did he know what he was going to unleash on the world?" There was also the Rankin/Bass TV special, being developed concurrently, but its the Bakshi film that, in 1979, Peter Jackson saw, and this young Photoengraver would later direct six (!) live-action Tolkien films and, between himself and co-producer Philippa Boyens, are hard to work producing three more such films. Other adaptations since - namely, The Rings of Power (especially Season One) but also games from The Shadow of Mordor to Return to Moria - have at the very least taken cues from Jackson's films. All because a Kiwi photoengraver saw a cartoon.... submitted by Chen_Geller to lotr [link] [comments] But the relationship between these properties is not so clear-cut as it may seem. I ednumbered the similarities and dissimilarities between Jacksons' films and The Rings of Power elsewhere. Now I want to delve deeper into the similarities and dissimilarities between Jackson and previous adaptations of Tolkien. The Rankin/Bass TV SpecialsSide-by-side video comparisons between Jackson's films and the two Rankin/Bass TV Specials do not reveal any similarities that don't come from the fact that they're adapting the same books. This is an important point: Jackson is NOT trying to make some post-modern "collage" Hollywood film. He's only tipping his hat to those adaptations of Tolkien that he had seen growing up and that influenced him personally.1Due to copyright, the Rankin/Bass specials probably didn't air in New Zealand at all, and although it seems Jackson got a hold of the Rankin/Bass The Hobbit before embarking on The Lord of the Rings, he had not seen their Return of the King, certainly before 1999, and neither he nor his close collaborators have made comments about either of the two Specials. By contrast, the (American!) showrunners of The Rings of Power had referenced the Rankin/Bass Specials, and seemingly tipped their hat to it in a set design for season two.2 The Ralph Bakshi filmAs I said, Jackson went to see the Bakshi film. He had enjoyed some of Bakshi's previous film, including the Tolkien-esque Wizards, released the previous year, and went to see his latest. At the time he hadn't read the books, making Bakshi's film his first exposure to Tolkien, but he does admit he "heard the name" of the book beforehand. His biography suggests he saw it in late 1978, when it first premiered, but surely it would have arrived at New Zealand in early 1979.3The connection between the two films had been played up, unsurprisingly, by Ralph Bakshi himself. A leonine, grandiose man, Bakshi is anything but a reliable narrator. His own suggestion that he hadn't actually seen the films - only trailers, he claims - sounds believable enough and certainy understandable.4 But, then, if he didn't watch them, it makes his critique of them as deriviative of his films all the more dubious, even without actually looking at the specifics of what he said: Look at his Lothlorien. Look at my backgrounds of Lothlorien. Take a look! He had much more to see than I did, and if you don't think he lifted it over and over again, you're wrong. I mean, how did he design a knife in Lord of the Rings? How did he design a sword? How did he design the dwarf with his axe? How did he design the fur around him? Why did Peter Jackson put fur around the dwarf? Because I put fur around the dwarf! Why would the dwarf have fur naturally? You see, I could give you a billion little things. I wish I had a movie to look at.5These are truly some confused claims, for the most part. The most credible part here is the Hobbits hiding under the branch from the Ringwraiths, a shot composition later to also be replicated in season one of the Rings of Power, and which we'll get to later. Another claim of Bakshi's that cannot be dismissed out of hand is that, however big or small a debt Jackson owes to his film, he said that Jackson didn't publically acknowledge the influence and felt that it was only appropriate to have welcomed him to visit the set or something: by comparison, Jackson invited Rick Baker, who played King Kong in the 1978 version, to cameo in his King Kong.6 Jackson actually did mention the Bakshi filming in passing in the making-ofs. Then again, he entirely fails to mention the radio serial, either. Ultimately, Jackson possibly in cahoots with New Line Cinema, must have felt it unwise to point to a previous adaptation that had only achieved mixed success, at the outset of his own enterprise. He did talk more about the Bakshi film, and more fondly, in the director's commentary to The Fellowship of the Ring and in a couple of later interviews, which are significant gestures, but he clearly wasn't going to trumpet the influence Bakshi's film had on him off of every rooftop.7 In his 2006 biography, Jackson actually briefly reviews the Bakshi film: I liked the early part – it had some quaint sequences in Hobbiton, a creepy encounter with the Black Rider on the road, and a few quite good battle scenes – but then, about half way through, the storytelling became very disjointed and disorientating and I really didn’t understand what was going on. However, what it did do was to make me want to read the book – if only to find out what happened!8This is a complementary but admittedly mixed review, and Jackson had made similar comments since, calling it "brave and ambitious" but consistently decrying the hokum of the film's second half.9 Now, it is true that artists can be influenced by a work of art in spite of themselves, but lets see if we can try and quantify the influence. From the outset, in the audio commentary, Jackson remarks that "our film stylistically is very different and the design is different," which is apposite: Bakshi swore a debt to Howard Pyle, which certainly leaves its mark of the gorgeous natural bakcdrops, but a source closer at hand (especially considering his follow-up fantasy film, Fire and Ice) is the most popular fantasy illustrator of his day, Frank Frazetta: Bakshi's Witch King is practically ripped from Frazetta's famous "Dark Rider" illustration.10 Jackson's approach, however, was steeped in a kind of romantic realism that by and large eschewed the heightened work of Frazetta, opening a yawning stylistic gulf between his film and Bakshi's on a general level. Bakshi's Hobbit-holes have overhanging roofs that give the impression of fairies living under mushrooms (which they in fact had in his previous film, Wizards) and the interiors of Bag End are earthen, more of a rabbit-hole than Jackson's English countryside villa. There are some similarities, like the Hobbits having similarly-clipped pants, but its hard to say costume designer Ngilla Dickson had Bakshi in mind for that look. There's the basic structure of the narrative: both films leave some of the same plot beats out - Tom Bombadil, most notably - both intercut the Frodo and Aragorn storylines throughout (as per the appendices rather than the body of the text), and both open with a prologue. However, many of these are common-sense approaches that, if one were to put 100 screenwriters in a room, a good 90 of which would choose to pursue: in fact, Sir John Boorman's earlier Lord of the Rings script had likewise intercut the stories and redacted many of the same episodes as both Bakshi and Jackson, and similar approaches were taken in the 1958 Morton Zimmerman treatment. Certainly, in the case of the choice to pursue a prologue, a precedent closer at hand exists in the form in the 1981 radio serial, a point made all the stronger by the fact that when Jackson first concieved of and sketched the prologue, he hadn't seen Bakshi's film in 20 years.11 Bakshi did claim that New Line were screening his film repeatedly, but author Ian Nathan says that was never the case. Miramax did screen the film for Jackson in 1997, after he'd written the treatment. Jackson's treatment included Glorfindel and Erkenbrand, who in subsequent drafts are replaced by Arwen (Legolas in Bakshi's film) and Eomer, but still I find that it falls more into the realm of common-sense screenwriting decisions than anything that could be tied to Bakshi in a clear way, especially the latter which happens at the end of Bakshi film, a part of the film Jackson admits to have found incoherent.12 Rather, the place to look for similarities between the two projects is in the opening leg of The Fellowship of the Ring. Jackson actually, in the director's commentary, points out the shot of Odo Proudfoot calling "Proudfeet!" as a deliberate homage to Bakshi's shot, "which I thought was great." He doesn't acknowledge a couple - only a couple - of other shots that are quite similar: one is the evocative shot of the Ring tumbling over the rocks in Gollum's cave just before Bilbo finds it. Another still is an entire sequence of shots which misdirect us into thinking the Ringwraiths killed the Hobbits in their beds. Both are a little TOO similar to be waved away as coincidental.13 The Ringwraith shot is a more special case: It was nominally based off of a John Howe illustration, ostensibly of the Bakshi scene. But Jackson - who's quoted review of the Bakshi film mentions this scene - could hardly not notice the similarity to the Bakshi scene, especially since the scene doesn't at all play like this in the novel. What's more, the scene was first storyboared only shortly after Jackson say Bakshi's film for the second time, and shot not too long after that being that it was the first scene filmed. So its only fair to cite Bakshi as an influence on that shot.14 https://preview.redd.it/9mbqqm4zul0d1.png?width=550&format=png&auto=webp&s=a45cdd06543d70200e3eacf150f14d03d222203b There are other bits and pieces: did Jackson have Bakshi in mind when he added a scene of Saruman rallying up the Uruk-hai before the siege of Helm's Deep? Its hard to say. An even more elusive case is made by Bakshi: "I'm glad Peter Jackson had a movie to look at—I never did. And certainly there's a lot to learn from watching any movie, both its mistakes and when it works." In other words, Bakshi here suggests his film influenced Jackson in terms of what NOT to do. To his credit, Jackson does remember that the design process for Treebeard was in part motivated by trying to divorce him from the Bakshi version, which both him and Dame Fran Walsh remember as being "like a walking carrot." But when we start getting into that level, it all becomes very tenuous. There were a lot of things about the fantasy genre in general - Conan the Barbarian and Willow are oft-cited by Jackson - that he tried to avoid.15 Ultimately, I have to judge that the similarities between the two versions amount to a handful of rather insignificant beats, all in the first hour of Fellowship of the Ring. To hyperbolically play up the similarities between the two projects is to give in to Bakshi's hyperbolic rhetoric. Tolkien illustrationsJackson's first and, at the time, only copy of The Lord of the Rings was a tie-in to the Bakshi film. This would mean he hadn't gotten into the world of Tolkien illustrations until developing his own films, when he suggests he went on a detail-exhaustive search for Tolkien art. He had seen Tolkien's own illustrations, but decided that they're "not very helpful in terms of the lighting and the mood."16The most acclaimed illustrators of the previous era of Tolkien were Pauline Bayens (whose Minas Tirith is reproduced in the Rankin/Bass Return of the King) and the Brothers Hildebrandt, whose bestial Balrog presents a precursor both to Bakshi's but also to the Minotaur-like Balrog of John Howe.17 Howe was one of a trifecta of Tolkien illustrators, along with Ted Nasmith and Alan Lee, to enjoy great vogue at the time when Jackson was developing his films. Of the three, Lee is often deemed the most celebrated and certainly made the biggest impact on Jackson, whose next copy of the book was to be an Alan Lee illustrated edition. But he also noticed Howe through is work on Tolkien calendars, and later also purchased some originals of Ted Nasmith. All three were approached to participate in concept design for the films, although Nasmith sadly had to decline.18 In many places, Jackson precisely copied designs of Lee's and Howe's existing paintings, and in some places carbon copied their lighting and composition for shots, as well as grading the films (before the advent of the latest remaster) somewhat along the lines established in their paintings. But the majority of Lee and Howe's work for Jackson was in producing NEW concept art to his specifications, and so its wrong to look at Jackson's films as being a part of the Lee-Howe ouevure, as such. The 1981 Radio SerialA less touted influence on Jackson's film is the superlative 1981 BBC radio serial. Where Jackson hadn't reread the book nor revisited Bakshi's film between 1979 and 1997, he had spent much of the that time listening on-and-off to a tape of the radio serial, usually while working in his garage on special effects.19The most obvious similarity is the casting of Sir Ian Holm, who had voiced Frodo in the radio serial, as Bilbo. Holm was apparently at the top of Jackson's casting wishlist, partially for this reason. A particularly striking moment occurs when Holm's Frodo quotes Bilbo's "Its a dangerous business Frodo, going out your door: you step on to the road, and if you don't keep your feet, there's no knowing where you might be swept off to", a line again given to Holm - now as Bilbo - in voiceover at the same spot in Jackson's film.20 Again, many of the similar structural choices here are similar to Jackson, adding a prologue, contracting the early stages of Frodo's quest and intercutting the Aragorn and Frodo's stories throughout. Brian Sibley admits to have modelled his prologue on Bakshi's own, but Jackson is unlikely to have known it at the time, and when we start thinking in terms of second-hand influences we're again into very tenuous territory. Otherwise, the influence doesn't seem all too great, although Sibley remembers that Walsh, perhaps half-jokingly, told him "we stole your ending" in the way that they did the Grey Havens and then a quick segue to Sam's return home, basically along the lines of the book.21 A young, and already Tolkien-devotee, Sir Ian Holm recording Bilbo Sibley had recruited his cast from the BBC's company of actors, which is also the troupe Bakshi turned to, meaning that Sibley ended-up with Bakshi's Boromir (Michael Graham Cox) and, notably, his Gollum (Peter Woodthorpe). In spite of Woodthorpe's evocative performance of Gollum's voice in both the Bakshi and Sibley versions, its influence on Andrew Serkis' performance of Gollum is nonexistent, as Serkis had developed the voice before having heard Woodthorpe rendition, having only read The Hobbit prior to being cast.22 Other fantasy filmsJackson had seen pretty much all the fantasy films of the 1980s, and while they were important in terms of establishing the genre, they hadn't left much of an impression on Jackson. The most succesful - George Lucas' Star Wars - was more space-fantasy, undoubtedly impressed Jackson but didn't much influence his films: to this day, he professes to not be a huge Star Wars fan, in spite of the amiacable manner he and Lucas took with each other in later years, and admits that he sees the influence of Lucas more "in what he did for the industry, not in terms of the actual films that he made."23The first major high-fantasy film, Sir John Boorman's Excalibur, was a little closer to Jackson's heart, but isn't much of an influence on his films either. Its true that Jackson's films feature a lot of plate armour, but that's indebted primarily to John Howe's abiding love of late Medieval armour, and at any rate is quite different to the Enlightement-era suits of armour one finds in Boorman's film. Willow, produced by George Lucas, was a big shot to the arm of New Zealand's fledgling film industry, and like Star Wars is much indebted to The Hobbit, but left a bad impression on Jackson.24 The Clockmaker's Cottage in Sir Ridley Scott's Legend Two exceptions are to be cited; Ray Harryhousen's stop-motion fantasy films from the 1950s were huge favourites of Jackson's, although their more Graeco-Roman subject matters were a genre apart from Jackson's films. He is also a big fan of Sir Ridley Scott, and while he joins the consensus of deriding William Hjortsberg notorious screenplay, had taken some cues from his Legend (1986): there's something of the Clockmaker's cottage in Rhosgobel, and Jackson referenced some of the features of Tim Curry's devilish "Lord of Darkness" for the Wargs sinewy faces.25 Other filmsJackson took influence from paintings of old battles and landscapes, but surely his biggest influences are other films: Zulu and Saving Private Ryan had been referenced for Helm's Deep, and there's a touch of Terrence Malick's The Thin Red Line, which Jackson had watched before principal photography, to the atmospheric shots that close the Fellowship prologue. Jackson admitted to rewatching mostly Scorsese films while shooting, and certainly the energy of his moving cameras find a closer kin in Scorsese's films than in anyone else's. There's something of David Lean's Lawrence of Arabia to Jackson's intention to make living, breathing people out of his fantasy characters.26Surely the inspiration for the shot of Aragorn arriving at Helm's Deep But there's one film that looms largest in Jackson's films, overshadowing any influence we're looked at so far: Mel Gibson's latest spectacular, Braveheart. Along with other films of this kind like Dances with Wolves and Rob Roy (Gladiator came too late to much influence Jackson's films) it is of crucial importance to the overall cinematic style of Jackson's films, having come out just as Jackson first started thinking of making an original fantasy film, and winning the academy award for Best Picture before any sustained work was done to develop The Lord of the Rings.27 Footnotes
ConclusionsAny notion that Jackson's films are derivative of previous Tolkien adaptations - namely, Bakshi's - are very much hyperbolic, and stem more from adopting an inflated rhetoric taken by the likes of Bakshi. As an adaptation, Jackson's works are based soley on Tolkien's books, and merely tip their hat occasionally to previous adaptations - and not all previous adaptations, either. Cinematically, they draw rather from other sources: less from other adaptations of Tolkien or other fantasy film (Tolkien-esque or not) and more from historical epics, both from the 1960s but also and especially from the time in which Jackson first started developing his films. |
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