Help can you win a financial aide appeal

UKPersonalFinance: Getting your pounds in order

2013.03.08 14:00 Verochio UKPersonalFinance: Getting your pounds in order

Discuss, learn and request help on how to obtain, budget, protect, save and invest your money in the UK
[link]


2018.03.28 02:31 rassmann Personal Finance For The Financially Challenged

Financial advice, frugality tips, stories, opportunities, and general guidance for people who are struggling financially. No Judgement, just advice!
[link]


2008.03.11 21:04 /r/quotes: For your favorite quotes

Welcome to Quotes
[link]


2024.05.15 17:47 MrGustave92 Application Review, Any suggestions ?

Hey Everyone I hope you are having a great day/evening. I am prepping for my PMP application. Can you please help me with a quick critique of my project description?
Thank you , much appreciated.
Project Title: Development of a Real-Time Football Performance Tracking Tool
Project Description:
As the Project Manager for Share of Presence: Compensation Module tool, an innovative live sports performance tracking tool tailored for football, my primary responsibility is to spearhead this complex initiative from conceptualization through to execution. This tool is designed to translate real-time sports Performance to financial compensations for sports marketing assets based on their contract parameters, aligning directly with our organization's strategic goals to lead in sports Performance footwear business.
Initiating the Project:
The project was initiated upon identifying a need for a more dynamic and financially integrated approach to athlete performance analysis and financial compensation tracking. In collaboration with senior stakeholders, I developed the Project Charter, clearly outlining the business case, project objectives, and the high-level deliverables. This phase also involved identifying key stakeholders, including sports marketing Managers, Finance, Information technology, Controlling, ensuring their expectations and interests are integrated into our project scope.
Planning the Project:
My role in this phase was crucial in defining and refining the project scope. This involved the creation of a detailed Project Management Plan. This was aligned with all involved stakeholders.
Executing the Project:
During the execution phase, my responsibilities include leading a cross-functional team of developers, SportsMarketing managers, Finance teams and controlling. I facilitate collaboration and communication across the team and with key stakeholders through regular status meetings and updates. This ensures that the project remains aligned with the organizational goals and project timelines and scope and cost.
Monitoring and Controlling the Project:
To ensure the project remains on track, I consistently monitor project progress against the defined metrics agreed upon with all stakeholders. This includes overseeing cost management to keep the project within the approved budget and managing changes through a formal Change Control System. Regular risk assessments are conducted to anticipate and mitigate potential delays or issues, adhering to our Risk Management Plan.
Closing the Project:
Upon project completion, I oversaw the formal closing process, aligned with the involved stakeholders about the existing documentation and ensured that the tool will be kept in Keep Lights On status.
Alignment with Organizational Goals and Stakeholder Expectations:
This project directly supports our organizational objectives by leveraging cutting-edge technology to enhance our Sportsmarketing asset financial compensation tracking. By ensuring high stakeholder engagement throughout the project lifecycle, we align the development process with the expectations and requirements of all parties involved, thereby maximizing the project's success and impact.
submitted by MrGustave92 to pmp [link] [comments]


2024.05.15 17:46 sebchoof PSA: free character slots aren't as tough to get as you might think

PSA: free character slots aren't as tough to get as you might think
Ive seen a lot of complains that character slots are impossible to get if you don't pay to win but thats simply not the case! My new 22 day old account is now at 4 character slots :)
e
The way i did it is in the first few days of my new account i purchased a character slot for 2000 fame from the shop which any new account can. Not sure how long it takes to expire but it does go away if you dont get it soon enough
https://preview.redd.it/ez6u9d6f2m0d1.png?width=673&format=png&auto=webp&s=fd77424224e714189fadda4ff37dd4f50dae2bb3
With the new season we have two battle passes and each one offered 4 character coupons, 5 of which can be converted into a character slot
e
Lastly, for 15 days of logging in this months calendar rewards you with 2 character slot coupons which is pretty lackluster by itself but pairs perfect with the 4 character slot coupons from each battlepass as it perfectly makes 2 more character slots
e
I cant imagine the battlepass and calendars dropping these coupon amounts or the new player character slot for fame going anywhere unless you don't claim it soon enough
Hope this helps!!!!
submitted by sebchoof to RotMG [link] [comments]


2024.05.15 17:41 como365 Food Bank Market embodies new trends in battling hunger

Food Bank Market embodies new trends in battling hunger
It takes more than food to end hunger.
That’s the core belief of Katie Martin, founder and CEO of More Than Food Consulting. Martin has dedicated three decades to research, consulting and organizing with food banks, pantries and community organizations to address hunger at its root causes.
“Food insecurity is rooted in poverty and systemic injustices that make it difficult for certain groups of people to be able to thrive,” Martin said.
Martin, who is based in Connecticut and works with food banks nationwide, advocates for food banks and pantries where those in need not only have access to healthier foods but also have the freedom to choose their own items, as well as encouraging organizations to include wraparound services such as health care and nutrition education.
In Columbia, this innovative model exists within The Food Bank Market, part of the Food Bank for Central and Northeast Missouri. Open since November, The Food Bank Market goes beyond distributing food.
The recently built, multi-million dollar location has a grocery store-like structure. Those who use the service, whom The Food Bank Market refers to as “neighbors,” have the freedom to choose any item from a wide selection of food groups based on the size of their household.
Additionally, the market partners with various organizations like Chance for Children, the Spay and Neuter Project and Compass Health to provide health care, nutrition classes and aid in navigating resources.
“Food insecurity doesn’t happen in a bubble, and we know that when people are experiencing need for food, they’re probably experiencing need for other things as well,” said Katie Adkins, director of communications for the Food Bank for Central and Northeast Missouri. “So we’re really lucky in that we have that space that can host some of those additional services.”
Through its newly created resource navigator, the Food Bank Market works to connect neighbors with services not provided on-site.
“If we have a neighbor who comes in and notes that they’re having challenges getting fresh nutritious food for their family, but they’re also having a hard time with transportation or they’re having a hard time getting diapers for their baby, our resource navigator can help them find different resources for each of those challenges that they might be facing,” Adkins said.
Martin said at least one other city has a model similar to the Food Bank Market, and others may be following. In Ohio, the Greater Cleveland Food Bank’s Community Resource Center connects the food bank with 14 non-profit partners, ranging from mobile aid to career counseling to affordable housing, to create a “one-stop shop” that tackles the root causes of food insecurity, according to its website.
The root causes of hunger are perpetuated by inadequate wages, underemployment and disinvestment in certain communities, said Alexandra Ashbrook, director of WIC and Root Causes for the Food Research and Action Center based in Washington, D.C. Particularly, Black, Latino and Native American families face the most disparity as “they may be experiencing multiple root causes at the same time,” Ashbrook said.
An additional step in achieving food security are federal assistance programs such as SNAP, WIC and Summer EBT, a debit card provided to children who qualify for free or reduced lunch to use at SNAP participating retailers during the summer. Advocates are hoping Congress will pass the Tax Relief for American Families and Workers Act of 2024, which is pending in the Senate. The act would “provide additional tax credits to about 16 million children and it would lift an estimated 400,000 children above the poverty line,” which is important as hunger and poverty go hand-in-hand, Ashbrook said.
Programs like SNAP provide an extra line of defense against hunger alongside food banks. According to Feeding America, a nationwide network of food banks, which includes the Food Bank for Central and Northeast Missouri and the Greater Cleveland Food Bank, for every one meal provided by a partner food bank, SNAP provides nine.
“And these programs are the safety net that really helps improve food security and health,” Ashbrook said, “as fabulous as the charitable network is, they can’t solve hunger alone.”
While a variety of resources are available on both local and federal levels to address food insecurity, the stigma of using food service programs may turn people away from taking full advantage of them.
“I think as human beings, it’s hard to ask for help. It’s hard to accept help and there’s a lot of pride,” Martin said, “there’s kind of this old mentality of you pull yourself up by your bootstraps and you’re able to provide for your family.”
To combat the stigma, Martin encourages people who have used food services to share their stories. “I think the more that we can shed light on how much it impacts, I mean, it’s like 1-in-10 Americans are struggling with food insecurity. How can we break down those stereotypes and the ideas,” Martin said.
The Missourian attempted to get first-hand testimony about services at The Food Bank Market, but neighbors contacted at the Market were unwilling to speak. Talking about the challenge can be “really, really hard for people,” Adkins said.
Providing neighbors with a comfortable experience through The Food Bank Market is part of making asking for help easier.
“Any day that, you know, you can walk into the market and have a good shopping experience and then have somebody help you bag your groceries and chat with you a little bit or ask if there are other local resources we might be able to connect you with,” Adkins said, “we think that’s a good outcome.”
submitted by como365 to columbiamo [link] [comments]


2024.05.15 17:41 lazercheesecake Hear me out: Yapping doesn't have to be boring

Hear me out: Yapping doesn't have to be boring
https://preview.redd.it/dz72nr5ttl0d1.jpg?width=1280&format=pjpg&auto=webp&s=c0f63b649c65237007005b801b48bfc8cb9d580d
I think we can all agree that this season of Tensura has been extremely yap/meeting heavy and that is negatively impacting the enjoyment of the viewers. Even if you are a big world building fan, 5 episodes of meetings is not exactly what some would call peak entertainment. Now the next episode is where we'll start to get that sweet sweet action we've been craving, but half a season to reach some fights is a long stretch.
However, I argue that meetings don't have to be boring (I mean the ones at my work are, which is why I'm writing this up instead of doing anything productive). The picture I posted is from "Margin Call" which is a phenomenal film about the actions that would precipitate the financial crisis of 2008. It is 90% board room meetings, 99% yapping, and you get one "action" scene during the fire sale. You are on the edge of your seat the entirety of the movie. The tension, the energy, it's all palpable through the screen.
Tensura's meetings have a HUGE problem where the same information is told to the audience multiple times. The example that is most egregious is Archbishop Rayhiem's death. In one episode we are told in a meeting scene what that the plan is ABC because of XYZ, then we have another meeting where diablo gives an update and that builds up Rayhiem and ABC because XYZ, and then we see another meeting with Hinata and Rayhiem doing ABC because of XYZ, and then finally we have another meeting where we see the aftermath of how ABC went wrong because of XYZ. It's too much. As important as that event is for the story, we lost an entire episode's worth of content over that. It's the same problem with Hinata's story, with the Farmenas story, with the Granbell story.
Part of the problem is that the LN and as a result the anime tries to softball foreshadowing to it's audience because lets be honest, Tensura isn't exactly a cerebral experience. It tries to make the audience feel smart by telegraphing the story so that we can say, "I knew that was going to happen." It's fine in LN format where these meetings take a few minutes to chew through and read, but in an AV format, a 1-1 adaptation isn't going to work.
This leads to the second problem which is that everything is told not shown. Even in "Margin Call," the movie uses clever framing, camera shots, pacing, attention, direction to show what is happening. You can turn off the audio for the movie and still follow along. BUT the most important part of showing in "Margin Call" is the telling, the dialog. Kevin Spacey's character (obligatory fuck Kevin Spacey) is clearly not on the best terms with the CEO, Jeremy Irons, but he and the CEO are on a first name basis during the meeting while Irons calls everyone else Mr(s). Last Name. There is another scene where Kevin Spacey simply asks "Are you going to call him?" to Simon Baker's character, who replies "I already have." Who "him" is is not revealed until later, but the way the question is asked and answered reveals a strained history between the two characters without them having to explain to the audience what that history is. When Zachary Quinto's character is being questioned regarding his math for the disastrous forecast, there is a double play where the higher ups are trying to determine if the math is correct but also to shift blame and reward on who found what problem. There are layers.
The last big problem is that these meeting scenes are static and shot straight. There is no cinematic flair with how people are portrayed or how characters are framed. Meeting and yap scenes are when character drama can shine especially hard. In "Margin Call," the CEO is almost always framed with a clean background or against a floor to ceiling window with Manhattan's skyline in plain beautiful view. When we see the peons, they are framed tightly amongst other people or desks, making us feel cramped alongside them. When it's revealed time is of the essence, the movie opens a scene with the camera focusing on Baker's expensive watch, which he never uses, he asks someone for the time. The angle of the shot makes Baker's character less confined and more free as he is the protege of the CEO, despite being much younger than Spacey, who is framed more tightly.
Not all of the yap scenes in Tensura are bad though. Why the fuck do I care how many goblin riders, how many new Kurenai, how many blah blah blah are sent to fight. What's the important part of that scene? It's the promotion of Gobta as a capable military leader. It's the rebirth of the Oni race. It's about the growth and establishment Jura as a militarily capable nation. As clumsy as it is, the military planning of the upcoming fight *is* showing the world building. Hinata yapping with her two sects *is* showing the political tension and powder keg that is Luminism. Some of these meeting scenes *are* necessary.
But most of them are not. When these yap scenes devolve into talking *about* some other action that we could have just seen in person, It's hard to keep interest. How many times do we have to hear about this "mysterious trader" across 3 seasons before we meet the guy in another meeting scene. The dialog is clunky and holds zero subtext regarding anything. The meeting room framing is non existent. The closest we really get is the introductory shot of Gobwa (new bae) where the low shot off center frame helps bolster the image that she is a capable, confident, disciplined upcoming leader.
In truth the source material was never going to get us anywhere close to an actual cinematic story, but damn they could have at least tried to make things interesting instead of dialing it in.
submitted by lazercheesecake to TenseiSlime [link] [comments]


2024.05.15 17:35 TriBiscuit Occupation Hazard [36]

[First] - [Prev] - [Next]

Memory transcription subject: Herq, Tilfish Junior Exterminator
Date [standardized human time]: December 3rd, 2136
“Understood, on our way.” Frankie stuffed his radio away.
“W-What? More Arxur?” I shivered.
“Don’t think so. Hope not. We gotta go to the van.”
The human didn't give me time to reply as he stepped over the body like it wasn’t even there. Swallowing some bile, I took aimed steps around it. The smell of blood wasn’t as bad as I thought it would be. It wasn’t any worse than burning flesh.
The stomps of Frankie’s boots down the stairs reminded me to keep moving. I scuttled down the stairs, turning the corner to see another body I was forced to step around. Two of them had come after us, two who were even more eager than the first group we encountered.
“Do you t-think it’s the same ones from before?” I asked.
The human grunted. “Hell if I know. But I wouldn’t doubt it one bit if it was. Guy got his ego hurt, and wanted some revenge. God knows if he was waiting there for an ambush.”
“They… couldn’t have known about the weapons, right?”
He shrugged. “Maybe. He at least knew we were stranded without a vehicle. Maybe put his bets on us getting some transport.”
I didn’t have much time to ponder it. Frankie was already peeking outside the building, shotgun raised. I came up behind him, checking behind as we scooted out of the building. Once he was confident, Frankie dashed towards the van.
We came upon it quickly. I was glad the Arxur he shot was on the other side to spare me from the gore. He turned around to the backside of the van, where his face contorted. “Holy shit.”
“What?” I asked, coming around next to him.
The scaly legs are the first thing I saw. They led up to its back, which looked like it had exploded. Blood was nearly everywhere around the gray, and I even thought I saw a piece of bone. My whole body begged me to run away from the gore, to find a corner to throw up in, but I couldn't look away. And that didn't even cover the Yotul.
The green-stained wraps around his legs were the first thing I noticed after the hulking mass of reptile. His right paw was a bleeding mess haphazardly wrapped in a loose bandage, and his other was curled around an Arxur gun—its gun, I realized. His face had speckles of red on it, much like the rest of the van. There was what could only be described as a huge gun beside him.
Relief washed over his features once he saw us, and he let the weapon clatter onto a bloody crate. “Where’s Luke?”
I watched Frankie for any signs of turning feral, despite the improbability of it ever happening. The copious amount of blood was more than enough to drive any predator into a crazed frenzy, but still Frankie showed enormous restraint. If anything, he almost looked… disgusted by it. I shouldn’t have been surprised.
He took a quick breath to steady himself. “Uh, Dusty took a few rounds, he’s patching her up. I see you can… handle yourself.”
“No,” the Yotul spat back. “It almost…” His voice broke, and he shook his head.
Frankie nodded. “Let’s get moving. I’ll… clear the way, if you could help him, Herq.” The human crouched down and gripped the monster's legs and gave a tug. He started sliding the body out of the way, a trail of blood marking every crate it was slumped over.
I took a step forward, suppressing a gag at the sights and smells. It was like walking into a predator’s den. Dark and damp and terrible, with evidence of what happened drowning my entire field of view. “W-What happened? It looks-”
“I shot the bastard.”
I twitched my antennae. “R-Right.” I took several breaths before finding the strength to proceed. I tried to ignore the blood marked across the walls and creeped in, though I couldn’t ignore the green smears that were on the crates. I did my best to avoid stepping on… anything, really.
The Yotul grabbed a red box full of first aid supplies and set it by his right side. He began to peel off the green-stained gauze on his paw. “I need an extra paw for this.”
“Of course. You’re Reno, right?” He ignored me. I felt a shiver spread through my carapace as he revealed the wound. “T-Those look like-”
“Yeah, I know.”
I gave him a flick of my antennae. He raised a bottle of what I assumed to be antibiotic solution, which I took. I gingerly uncapped the bottle and murmured, “This is going to sting.”
“Do you constantly state the obvious? Just get it over with.”
I took his paw in my feeler and generously poured it over the wound. He let out a small groan, but nothing more. I wiped it, then took some gauze and began wrapping it far better than he could with just a paw and a mouth. I tightened it, and sealed it with some adhesive.
“There. I-I think that’s good, but I don’t commonly work with other species.”
“I can tell.” The Yotul began to get up on their injured legs.
“A-Are you sure you should be walking?” He ignored me again. I stuck out an arm to help him. “Here, at least-”
“I don’t need your help,” he spat, slapping me away with annoyance. He shakily stood up, leaning precariously against the side of the van atop the crates.
I waved my antennae with concern. “I… Let me know if-”
“I won’t,” he coldly said, not giving me so much as a glance back as he hobbled out of the van.
I don’t blame him. The Arxur looked like he was inches away from tearing him apart. Not to mention the claw marks on his wrist… I can’t imagine what happened to him just moments ago.
I crawled out of the van after him, glad to be out, but probably not nearly as glad as him. Frankie came from around the van and dusted his hands.
“That was gross.” He turned to Reno. “You’re up already? Your legs are-”
“Worry about them when we’re in the truck. We need to get the fuck away from here.” He leaned against the van, catching his breath. He was clearly in pain, but didn’t want to show it.
“Gotcha. Luke should be—ah, right there.”
I followed his gaze, spotting the truck rolling towards us with its cracked windows and decorated doors. It stopped right beside the van. A human stepped out, the same one from the predator disease facility. He took one look at Reno, worry spreading across his face. “Holy shit.”
Reno grunted. “That’s what Frankie said.”
“I… We can talk in the truck,” Luke decided.
“Is my gun still in the building?”
“In the backseat.”
The Yotul lowered his head, letting out a breath of relief. I didn’t understand how much a simple firearm could possibly mean to him, but I wasn’t about to question him about it.
Lieutenant Holtas came to the other side of the van, whistling once he saw the crate. “Damn, this is… a lot.”
“Enough to turn the tide, I hope?” Frankie asked.
“There’s a chance it might be… If there’s anything left once we get back. Two of their bunkers are already swarming with Arxur.”
“T-Two?” I stammered. “Which ones?”
The predator shook his head dismissively. “Talk later.”
I shook my antennae in irritation, until another human then emerged from around the truck. It was the dark-skinned, dark-haired human from before as well, Dusty. Her vest had several lesions across it, far more than the few Frankie had received during his gutsiness. She wasn’t unscathed, however, as her left sleeve had been pulled up, revealing a stripe of bandaging. Her eyes regarded me with an expression I couldn't decipher, turning into a more shocked expression when they saw Reno. “...Damn.”
The Lieutenant turned to her. “Keep an eye out from where they came. Reno, do the same for the other side of the street. I’m not looking to get ambushed again.”
The two signaled their understanding. Luke’s gaze lingered a little longer on the wounded Yotul as he hobbled to retrieve his weapon from the truck.
Frankie grunted from behind me, picking up two big and bloodied crates. “Open the doors, would ya?”
I obliged, yanking open the hatches to the truck so the burly human could deposit the weapons. Luke walked past me, saw the mess in the back of the van, and shook his head while muttering something. Still, he crouched and grabbed two crates in each hand.
I couldn’t very well just stand around, so I begrudgingly walked over and picked the cleanest crates I could manage while repelling the numerous dry heaves my body wanted to conjure. I hefted them up, and followed the same path as Luke and Frankie.
I passed Dusty, who groaned, rubbing her left arm. “Why do these idiots use such a small caliber? You’d think they’d want to kill the people they’re shooting at.”
I nervously tilted my antennae. “You would… hope so.”
“They enjoy the thrill of the hunt,” Reno growled. “Use it to just incapacitate their prey. Dead ones don’t squirm while they’re eaten.”
An uncomfortable silence fell over the street. As we continued to load the human armaments into the truck, the two kept a cautious set of eyes out on either side of the street. Frankie managed to fit the big gun back into its respective crate while Luke stared at it, incredulously. Dusty glanced back with a similar look, which gave me the feeling the predators were all thinking the same thing. The only one who didn’t break his focus was Reno.
The van got emptier, the truck got fuller, and soon enough we were ready to leave this place for good. Luke gave us the clear and got into the driver seat. Frankie took the front passenger seat, leaving the three of us to squeeze into the back. The windshield left a lot to be desired, and I wondered if Luke would even be able to see through it.
It was cramped, to say the least. I was forced into the side, with the Yotul in the middle, while Dusty filled in the remaining seat. From someone looking in from outside, it would be a very strange sight to behold.
She slammed the door shut. “Tight fuckin’ fit. Hope we have enough fuel.”
“Won’t be an issue,” Luke said, sending the engine revving as we began to accelerate.
Thank Formi we’re finally leaving. How long have I been awake for? How long have the Arxur been in Tepisil? And how are the exterminators from the human camp doing? There’s far too much to worry about.
I hoped Tealk was fine in the hatchery’s bunker. That is, if it wasn’t already compromised. Tepisil was given the tiny mercy of just a small warning prior to any bombs dropping. The shelters were likely packed to the brim. Just waiting for the Arxur to come.
“Frankie, give me some light, would ya?” Dusty ordered. She had pulled Reno’s hindlegs on her lap, and was now inspecting them with the help of Frankie’s flashlight. I could see the green blood that had leaked down his legs from the wounds, along with pieces of black debris.
Reno had no choice but to let Dusty tend to him. I tried my best to ignore the blood she was forcing out by ripping through the bandages, though I gagged upon seeing her dig into his flesh with a pair of tweezers, pulling out a small bullet while he hissed in pain. Those were the only noises for a time while the human used a strange syringe to push some sort of foam into the wound, then tightly wrapping his legs.
She did a better job than I ever could’ve. At this point, it shouldn’t have impressed me that the predators had a concept of medicine or even treatment for the wounded, rather than just leaving the weak for dead. The amount of care she put into someone from another species spoke volumes to the humans’ empathetic capacity.
The streetlights of the city finally receded from us. I could almost feel the weighty air in the truck lighten, like a part of the despair had been left behind in Dirlsil. It wouldn’t last for long.
At some point in the middle of all the crop fields, Frankie cleared his throat. “Can I be the one to break the silence? ‘Cause Reno shot that gray with a whole bloody anti-materiel rifle.”
“God, I’m glad somebody finally fucking said it. Point blank, too,” Dusty said.
The Yotul didn’t offer a response, only stared off into the distance. I felt nothing but sympathy for him. They meant well, but I suspected they did more harm than good. The humans clearly had no idea what he’d just gone through; the fear, the uncertainty, the possibility of being eaten alive. I had a feeling the only reason he was alive was because of his quick thinking, the Arxur’s cockiness, and luck.
Luke cleared his throat. “Uh, how did you fare, Frankie? I saw the marks on your vest.”
My human grunted. “Barely even felt them hit me. Once the shooting started we dove back into the toy shop. Arxur are damn cocky bastards, but I don’t reckon they’re used to whatever they’re chasing fighting back so hard. Shot one, ran up the stairs, shot the other. Easy as that.”
It was not, in fact, as easy as that. I was terrified the entire time. It was Frankie who did everything, and even then, he screamed and shouted during the entire encounter. He was fearless in the face of fear while I had been useless. Again. My only saving grace was that I didn’t freeze like I did at the PD facility, even if that meant I merely ran instead. I felt a stab of anger mixed with regret, an entirely unwelcome feeling that I decidedly earned.
I can’t rely on the Terrans forever. At some point, my uncontrollable fear is going to cost lives. I… I can’t let fear be the driver.
“We had four of the fuckers on us,” Dusty said. “Retreated into the store opposite yours. We were doing just fine ‘till one of them tossed a grenade.”
I felt Reno tense up to me. He had a thousand-lightyear stare.
“Then they came in after us, separated us from Reno. They were fucking relentless, didn’t give us a chance to fight. Forced us all the way back into the stockroom, then kept pushing their luck. Finally had a corner, then the bastards leapt forward rather than being smart, getting me tagged. Hurts like hell just thinking about flexing the muscle.”
“God, can we change the subject? I regret asking,” Lieutenant Holtas said, shifting uncomfortably. “Frankie, you want to try again with the UN? And Herq, now that you’re with us, can you contact Von and inform him of what happened?”
I almost flinched when he said my name. “Y-Yeah, of course.” I started to pull out my holopad. I hovered over Tealk’s contact before moving to Von’s. I tapped the icon, and it rang for only a second before he picked up.
“Herq?”
I pulled the pad closer, overhearing Frankie start his own call to the UN. “Yes, it’s me. We made it out of Dirlsil with the weapons, and we’re in one piece.”
“Formi is that good to hear. I won't sugarcoat it, things have gotten much worse. You may have heard it from the humans, but cattle shuttles just landed around Bunker Four… which has no one to defend it. Bunker Six had contact and they are at a stalemate, but won't stay that way. I… sincerely hope you brought lots of ammo.”
I swallowed a lump in my throat. “I can’t say for certain what the predators brought with us… We’re driving as fast as we can, we expect to be there in forty minutes.”
“Too long… The grays are already going into buildings, trying to flush them out. We don’t have the firepower.”
“I… We need a rally point in order to distribute them as fast as possible.”
“One advantage is that they aren’t using their numbers prowling the empty buildings on the outskirts… Shit, Polle is calling me… It’s about Bunker Six. Listen, I’ll send you more information when I can. Call me ten minutes before you reach the city.”
“Yes, of course. Please, stay safe.”
“We both know that isn’t going to happen. Hurry.”
A tone signified he hung up the call. I tentatively swirled my antennae, seeing my company look away. “I-I’m guessing everyone heard that?”
Reno flicked his ears, and the humans nodded from the front seats. A steady silence came over us. It was probably well into the early hours of the morning at this point. My body was tired, and my mind more so. I knew well that I should have been more scared or worried, but I simply didn’t have the energy. It was like Frankie said earlier.
“Who wants a granola bar?” Frankie abruptly barked.
Luke shrugged. “I mean…”
The two humans accepted his offer, not like they had much choice since they were already being distributed. A bar was put into Reno’s paws, and suddenly, I was holding one too.
“It… doesn’t have meat, does it?” I asked.
“No, you idiot. I don’t eat meat,” Reno hissed, unwrapping his food.
“Sorry… I just wanted-”
“It’s just a bar of sugary grain. You’d think you would know by now that humans aren’t going to hurt you, or do anything else ‘predatory.’” He said the last word with distaste, like it personally offended him. He was clearly more used to the primates than I was, or ever could be. I knew they wouldn’t mean me any harm, but it was hard to shake off the thoughts that always lingered in my mind when around predators.
I thought his behavior was simply fried nerves from his close call with the Arxur, but there was something more to it, something bitter in his tone that hinted at more than just the last encounter. It reminded me of hearing about his outburst at my sister, Tealk, back at the hatchery. It didn’t sit right with me, but I wasn’t in any position to ask him about it, especially not at that moment.
Dusty was already stuffing the bar into her mouth, not much caring for how revolting I found it. I’d gotten used to their toothy smiles, but seeing her take a bite, just like she would chow down on a piece of bloody meat… If I wasn’t so hungry after so many hours, I would’ve lost my appetite.
Reno bit into the bar, and I carefully unwrapped mine, ignoring the female’s sickening mouth movements. I gave a cautionary sniff before taking a small nibble. It was acceptable, even good considering I hadn’t eaten for so long. I took another bite, then another, and then I noticed Dusty looking at me.
I couldn’t help the way my muscles tensed in agitation. She was instinctively sizing me up, now that food was on her mind. “W-What is it?” I stuttered.
She raised her eyebrows, glancing away. “Nothing. Just the way you move your hands, er… tarsals? Tarsals, across your mandibles when you eat. It’s… nevermind.”
My… tarsals? I flexed a feeler, inspecting it like something was wrong with it. I looked back at the predator, who was now looking out the window. At least she wasn’t… staring at me anymore. Humans got stranger every moment I spent with them. I thought there was a glimmer of hope that they wouldn’t all be as strange as Frankie, but that clearly had yet to be proven.
I took another small bite. Before I knew it, I had eaten the whole thing and had nothing left to occupy the time. There were only dark crop fields outside our truck, and predators or the predator-diseased inside. Nothing to distract me from the knowledge that Sillis was going to fall. Nothing to distract me from the thoughts telling me to give up, to run away, like a coward.
A muted atmosphere of haunting tranquility came over our vehicle, one that everyone silently and willfully acknowledged. We all knew what we were driving towards.

[First] - [Prev] - [Next]
Thanks to u/WCR_706 for proofreading. And, of course, thanks to SpacePaladin15 for the wonderful universe.
submitted by TriBiscuit to NatureofPredators [link] [comments]


2024.05.15 17:34 SpookyOpp2003 Not normal show

Not normal show
Benson: What the hell did you idiots do? Save the world or you’re fired.
Skips: Ive seen this before. MORDECAI AND RIGBY DO YOU HAVE ANY IDEA WHAT YOU HAVE DONE?!
Muscle man: Don’t worry bros me and fives know a guy who can help he still owes me.
Pops: Fear not I have an antique that can help it’s gonna be a jolly good show.
Benson after they win but the park is destroyed: MORDECAI AND RIGBY IF YOU DONT CLEAN THIS MESS UP BY THE TIME I GET BACK YOU’RE FIRED!
submitted by SpookyOpp2003 to meme [link] [comments]


2024.05.15 17:34 Sharky16x [SELLING]🦈Sharky's Boosting Team (SBT) Challenger S14 Jungle/Supp/ADC main/🔒 VANGUARD SAFE 🔒/ NEW SPLIT PRICES CUTS💰!!! Add on Discord: sbt5634 and let's discuss!!!💪

s14 split 1 rank
Discord: sbt5634
Add me on discord and ask anything you want, the offer you got and maybe we make something work out. I don't bite!!!
🦈WE LOVE LOYAL CLIENTS SO WE GIVE DISCOUNTS FOR RECURRING CLIENTS🦈
🦈FREE GAMES AFTER THE BOOST IS DONE ON MULTIPLE RANKS BOOSTS🦈
🦈 WE USE VPN AND OFFLINE MODE AND DO NOT CHARGE EXTRA FOR IT!!!🦈
🦈CHAT DISABLED FOR SOLO BOOSTS AND SAME SUMMONERS AS THE CLIENT🦈
🕵️‍♀️We offer INCOGNITO BOOSTING which means that the booster will play on different accounts for MAXIMUM discretion. You can ask us on discord for more details. 🕵️‍♀️
🦈 At your request SOLO BOOSTS can be STREAMED on discord or twitch on anonymous accounts so that the client can LEARN and see everything we do on the account for MAXIMUM SECURITY 💯
🦈I boost all day long so we finish fast with high win rate🦈
Hello guys.
Me and a friend , both challenger solo queue monsters decided to give some help to those in need with climbing for a fair price. We can cover every role but preferably Jungle, Support and ADC. Also we offer duo boosting for those who want to play with the booster and learn from them. We offer general tips and tricks for an easier climb and a better time on the rift. For SOLO boost we disable chat and keep the summoner spells as the client and use vpn and offline mode if the client asks for it.
If you want to join as a BOOSTER in my team you need to have been challenger with proof and play 1-2 games in high elo live. Msg me on discord so we schedule it.
Just add us on discord and we will talk out what is a fair price for both you and me💰
Server: NA, EUW, EUNE
Discord: sbt5634
Vouch Post : https://www.reddit.com/Lolboosting/comments/11bfq6o/vouch_thread_for_usharky16x/
submitted by Sharky16x to Lolboosting [link] [comments]


2024.05.15 17:33 Lazy-Ambassador-4001 $10 needed get a winning 10x bet

$10 needed get a winning 10x bet
Message me if you got $10 , you help me and use my referral when you sign up and make a deposit I'll get you winning bets so you can win money. You can keep looking for free ways to make money but this has a better chance of making you money anyway.
submitted by Lazy-Ambassador-4001 to referralswaps [link] [comments]


2024.05.15 17:31 lostblue96 Thinking of switching from state to county

I currently work for the state as an Office Technician coming from the private sector. I'm relatively new (going into my third month) but the role isn't a fit for me. There's no challenge and I spend a good chunk of my day watching Netflix/YouTube on my desk. I'm trying to look at that as a positive thing but honestly, it's difficult not to since it feels like I'm wasting time. It's a no stress job which is good...but it's also not anything else.
I have an interview with LACCD for a financial aid technician position which is about a 40% increase in pay but, with my experience in financial aid, it is a little bit more stressful but I enjoy the work there. I like a job that stimulates my mind and doesn't keep me counting the seconds of when I can get out of work. That said, it will also increase my travel from 20 mins to 45 mins (without traffic) at the county.
My family and friends aren't too helpful in helping me decide which is better, so I was hoping those who have experienced both would be able to give me their two cents. Am I being too hasty in wanting to leave the state? Would the LA county benefits be able to match state?
submitted by lostblue96 to CAcountyworkers [link] [comments]


2024.05.15 17:27 sowhat_sewbuttons Just want to complain (grants & equipment edition)

Okay. I run a nonprofit professional theater company (read: production in found spaces) with my boss. He started the company 30+ years ago. We are the only staff. Everyone else is 1099. The company lives and dies by the grants my boss and I write. I know you can't win them all. I'm just really sad.
We need a new sound board and a few more microphones. I did the research. I wrote the grant. I decided, for once, to go pie in the sky big and write the grant for the whole shebang- the rolling rack road case with built in table, the wireless mics, power conditioner, soundboard, between season flight case, and so much more. About 16k of total equipment. Because in this world, everything can feel like "If you give a mouse a cookie...."
This grant has historically been funded by percentage, so I thought we'd get something. Well, it isn't required they award by percentage. So, we got nothing. Zero. Zilch.
Does that happen? Of course. Will we manage? We have to. But I got so excited of the idea of having "all the right tools for the job" and how much easier that would make it for us. Dreamed big, I got big excited.... And now I have to deal with the disappointment.
We'll figure it out. We'll get exactly what we have to and make due and keep writing. But lordy lordy-- does our society/systems/historical structure/financial constraints make it hard sometimes. 😮‍💨
submitted by sowhat_sewbuttons to techtheatre [link] [comments]


2024.05.15 17:22 Lyleberr (Sub Meta Post) Valuations/Buyout posts and other things that get removed

Hey everyone, its been a while since I had to do a mod post and it likely wont make much of difference but I thought that Id be a bit more openly transparent about what gets removed and why.
First: This sub has grown substantially from even a year ago and has over 325K subscribers. With that, there is over 1000 posts per week and over 60,000 comments in a month. You are all amazing and I love seeing cards and collections shared as well as helping people coming back to the hobby.
Second: With a sub this size about a specific popular fandom, there will be some bad actors who mix in to try astroturfing, trolling, or just causing chaos because they want the world to burn. Mods are always vigilant to try taking care of this right away and rely on reports from users to review things we miss. We work with reddit's tools to flag accounts and remove things as quickly and seamlessly as possible. (Apologies if you are one of the people who gets caught offguard by the troll who creates accounts that get banned in 5min only to spam nsfw cards, please report them asap.)
So with all this I wanted to share that there has been a large uptick in accounts that try to act like they arent just here to advertise their own intentions. This ranges from shops, companies, and investors who are trying cause price spikes. Here is a reasonable article (I dont agree with some parts but they go into detail of buyouts) that is worth looking over InfiniteTcgplayer Price spikes. Mods have noticed that many of these accounts post asking about why prices are jumping to drive FOMO and hype and once prices seem to jump those accounts delete or do not continue posting. I am doing what I can to not let the sub play into these posts and make sure to review the posts and comments thoroughly, if someone is posting about buyouts prices and jumping values like they have been living under a rock "What is happening with these cards?!" they are likely part of it.
This is also happening for some companies who try to drive engagement through seemingly shill accounts. A lot of these posts are locked or removed for the likelihood of selfpromotion. Promotion is taken seriously and anyone who is pushing their own products, using personal watermarks, or linking to articles that they are involved in has a high chance of being banned regardless of how amazing their work is.
Some people are upset that their posts get autoremoved when asking about values/authenticity/specific card grading when they dont think they posted against the rules. I'll tell you right now, 90% of the time it is correctly removed. Mods have triggers set so that specific post types dont overrun the sub daily since there are better subs for them and there are so many posts of the exact same thing. IsMyPokemonCardFake PokemonMisprints PokemonCardValue are some of the big ones that are very helpful for these posts.
You are all welcome here provided you treat others (including other subs) with respect, remember that this is an all ages sub, and are following the sub rules to the best of your ability. Doxxing sellers is still not allowed as well.
TLDR: Likely posts and comments from shills are removed and the rest removed is to keep spam down. If someone is pushing reports of a buyout, dont trust them to not be part of it trying to drive more hype. Also mods seem to be on top of moderating for now but use reports often if something is wrong.
Keep on being great everyone! Dont let the "investors" win by buying into the hype, be smart with your money.
Feel free to comment or complain in the comments, always happy to interact with everyone.
submitted by Lyleberr to PokemonTCG [link] [comments]


2024.05.15 17:21 SouthernShape2180 ndtll.dll error in Fallout 4

Hi Everyone. I keep getting CTD on this crashlog. Can someone please help. I think it is a non-mod related issue, but if you could tell me which mods I need to disable in order to fix it, that would be awesome.
Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF74A091E80 Fallout4.exe+03D1E80
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: false InputSwitch: false MaxStdIO: 2048 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 11 Home v10.0.22631 CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12800H GPU #1: Nvidia GA103M \[GeForce RTX 3080 Ti Laptop GPU\] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.05 GB/31.69 GB 
PROBABLE CALL STACK:
\[ 0\] 0x7FF74A091E80 Fallout4.exe+03D1E80 -> 869027+0x20 \[ 1\] 0x7FF74A0740F5 Fallout4.exe+03B40F5 -> 1491658+0x4D5 \[ 2\] 0x7FF74A03181C Fallout4.exe+037181C -> 221966+0xDC \[ 3\] 0x7FF74A02CB8E Fallout4.exe+036CB8E -> 93205+0xE \[ 4\] 0x7FF74B9638C2 Fallout4.exe+1CA38C2 -> 1338062+0xF2 \[ 5\] 0x7FF74B963C1C Fallout4.exe+1CA3C1C -> 1310667+0x20C \[ 6\] 0x7FF74AB7CA24 Fallout4.exe+0EBCA24 -> 1123858+0x364 \[ 7\] 0x7FF74AB5B7CB Fallout4.exe+0E9B7CB -> 146861+0xB6B \[ 8\] 0x7FF74AA00D85 Fallout4.exe+0D40D85 -> 222694+0x15 \[ 9\] 0x7FF74B810F26 Fallout4.exe+1B50F26 -> 329005+0xC6 \[10\] 0x7FF74B811432 Fallout4.exe+1B51432 -> 194800+0x202 \[11\] 0x7FF74B813F67 Fallout4.exe+1B53F67 -> 1492866+0x67 \[12\] 0x7FF74B7DCFED Fallout4.exe+1B1CFED -> 1079791+0x3D \[13\] 0x7FFD8685257D KERNEL32.DLL+001257D \[14\] 0x7FFD8890AA48 ntdll.dll+005AA48 
REGISTERS:
RAX 0x0 (size\_t) RCX 0x1E05BA9F800 (void\*) RDX 0x6EC49BF250 (void\*) RBX 0x0 (size\_t) RSP 0x6EC49BF140 (void\*) RBP 0x6EC49BF249 (void\*) RSI 0x6EC49BF250 (void\*) RDI 0x1E05BA9F800 (void\*) R8 0x1E009CFC7B0 (void\*) R9 0x8 (size\_t) R10 0x6EC49BF200 (BSTArrayBase::IAllocatorFunctor\*) R11 0x6EC49BF2C8 (void\*) R12 0xE067C430 (size\_t) R13 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" R14 0x1E0962BD900 (bhkWorld\*) R15 0x1E05BA9F800 (void\*) 
STACK:
\[RSP+0 \] 0x1E0661911C0 (NiNode\*) Name: "00017DF7\_Physics" \[RSP+8 \] 0x7FF74B863C05 (void\* -> Fallout4.exe+1BA3C05) \[RSP+10 \] 0x6EC49BF249 (void\*) \[RSP+18 \] 0x1E0633FA240 (void\*) \[RSP+20 \] 0x1E009D98800 (void\*) \[RSP+28 \] 0x1E0633FA240 (void\*) \[RSP+30 \] 0x60 (size\_t) \[RSP+38 \] 0x7FF74A0740F5 (void\* -> Fallout4.exe+03B40F5) \[RSP+40 \] 0x1E009D987FC (void\*) \[RSP+48 \] 0x6EC49BF250 (void\*) \[RSP+50 \] 0x1E0633FA240 (void\*) \[RSP+58 \] 0x1E064001600 (BSPortal\*) \[RSP+60 \] 0x1E000000007 (void\*) \[RSP+68 \] 0x0 (size\_t) \[RSP+70 \] 0x0 (size\_t) \[RSP+78 \] 0x0 (size\_t) \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x1E009D98800 (void\*) \[RSP+90 \] 0x1E0962BD900 (bhkWorld\*) \[RSP+98 \] 0x1E009D987FC (void\*) \[RSP+A0 \] 0xE (size\_t) \[RSP+A8 \] 0x1E03019C4DE (size\_t) \[RSP+B0 \] 0x1DF417F52B0 (void\*) \[RSP+B8 \] 0x7FF70020233A (size\_t) \[RSP+C0 \] 0x7FF74C9096C8 (void\* -> Fallout4.exe+2C496C8) \[RSP+C8 \] 0x1E0960D3BC0 (void\*) \[RSP+D0 \] 0x7FF700000000 (size\_t) \[RSP+D8 \] 0x0 (size\_t) \[RSP+E0 \] 0x0 (size\_t) \[RSP+E8 \] 0x1E000000000 (void\*) \[RSP+F0 \] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+F8 \] 0x7FF74A029321 (void\* -> Fallout4.exe+0369321) \[RSP+100\] 0x1E0633FA240 (void\*) \[RSP+108\] 0x7FF74B7D093F (void\* -> Fallout4.exe+1B1093F) \[RSP+110\] 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" \[RSP+118\] 0x1E0E067C430 (size\_t) \[RSP+120\] 0x6EC49BF1E4 (void\*) \[RSP+128\] 0x6EC49BF1C0 (void\*) \[RSP+130\] 0x1DFF40D2B00 (IOManager\*) \[RSP+138\] 0x1DF417F52B0 (void\*) \[RSP+140\] 0x966939A4 (size\_t) \[RSP+148\] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+150\] 0x0 (size\_t) \[RSP+158\] 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" \[RSP+160\] 0x1 (size\_t) \[RSP+168\] 0x7FF74A03181C (void\* -> Fallout4.exe+037181C) \[RSP+170\] 0x1E (size\_t) \[RSP+178\] 0x7FF75E83E45C (size\_t) \[RSP+180\] 0x6067C430 (size\_t) \[RSP+188\] 0xEC3BD925 (size\_t) \[RSP+190\] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+198\] 0x7FF74A02CB8E (void\* -> Fallout4.exe+036CB8E) \[RSP+1A0\] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+1A8\] 0x1DF417F52B0 (void\*) \[RSP+1B0\] 0x966939A4 (size\_t) \[RSP+1B8\] 0x1E (size\_t) \[RSP+1C0\] 0x2 (size\_t) \[RSP+1C8\] 0x7FF74B9638C2 (void\* -> Fallout4.exe+1CA38C2) \[RSP+1D0\] 0x2 (size\_t) \[RSP+1D8\] 0x1 (size\_t) \[RSP+1E0\] 0x2 (size\_t) \[RSP+1E8\] 0x0 (size\_t) \[RSP+1F0\] 0x32 (size\_t) \[RSP+1F8\] 0x1E (size\_t) \[RSP+200\] 0x2 (size\_t) \[RSP+208\] 0x3 (size\_t) \[RSP+210\] 0x12C (size\_t) \[RSP+218\] 0x1 (size\_t) \[RSP+220\] 0x1DFF40D2B00 (IOManager\*) \[RSP+228\] 0x7FF74B963C1C (void\* -> Fallout4.exe+1CA3C1C) \[RSP+230\] 0x0 (size\_t) \[RSP+238\] 0x7FF700000000 (size\_t) \[RSP+240\] 0x1E063449D00 (BGSCombinedCellGeometryDB::LoadTask\*) \[RSP+248\] 0x30D40 (size\_t) \[RSP+250\] 0x4096CBE5 (size\_t) \[RSP+258\] 0x0 (size\_t) \[RSP+260\] 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" \[RSP+268\] 0x1DFF4062080 (PlayerCharacter\*) Object Reference: File: "You Are Exceptional.esp" Flags: 0x00040009 Form ID: 0x00000007 Form Type: 45 File: "" Flags: 0x00420448 Form ID: 0x00000014 Form Type: 65 \[RSP+270\] 0xFFFFFFFF (size\_t) \[RSP+278\] 0x6EC49BF6E4 (void\*) \[RSP+280\] 0x0 (size\_t) \[RSP+288\] 0x7FF74AB7CA24 (void\* -> Fallout4.exe+0EBCA24) \[RSP+290\] 0x6E00000001 (size\_t) \[RSP+298\] 0x6EC49BF4D0 (void\*) \[RSP+2A0\] 0x1DF1C18FE00 (void\*) \[RSP+2A8\] 0x1DFF40625F8 (void\*) \[RSP+2B0\] 0x1DFF4614E00 (void\*) \[RSP+2B8\] 0x1DFF4614E00 (void\*) \[RSP+2C0\] 0xFFFFFFFFFFFFFFFF (size\_t) \[RSP+2C8\] 0x0 (size\_t) \[RSP+2D0\] 0x440D0000 (size\_t) \[RSP+2D8\] 0xC2580000 (size\_t) \[RSP+2E0\] 0x20 (size\_t) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x0 (size\_t) \[RSP+300\] 0xFFFFFFFFFFFFFFFF (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0xA6DA89653331 (size\_t) \[RSP+318\] 0x7FF74AFF0B5F (void\* -> Fallout4.exe+1330B5F) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x4044F5 (void\* -> XINPUT1\_3.dll+00044F5) \[RSP+330\] 0x1DF1C0D2088 (void\*) \[RSP+338\] 0x7FF749E4D27B (void\* -> Fallout4.exe+018D27B) \[RSP+340\] 0x440D0000 (size\_t) \[RSP+348\] 0xBF8000004284F738 (size\_t) \[RSP+350\] 0x35033379 (size\_t) \[RSP+358\] 0x7FFCFBDBBDCE (void\* -> Buffout4.dll+004BDCE) \[RSP+360\] 0x1DF1C0D2088 (void\*) \[RSP+368\] 0x7FF749CE44E3 (void\* -> Fallout4.exe+00244E3) \[RSP+370\] 0x7FF74C909DB8 (void\* -> Fallout4.exe+2C49DB8) \[RSP+378\] 0x6EC49BF540 (void\*) \[RSP+380\] 0x1DFF45807F0 (void\*) \[RSP+388\] 0x1DFF4062080 (PlayerCharacter\*) Object Reference: File: "You Are Exceptional.esp" Flags: 0x00040009 Form ID: 0x00000007 Form Type: 45 File: "" Flags: 0x00420448 Form ID: 0x00000014 Form Type: 65 \[RSP+390\] 0x1DFF4580808 (void\*) \[RSP+398\] 0x7FF749E4C85D (void\* -> Fallout4.exe+018C85D) \[RSP+3A0\] 0x0 (size\_t) \[RSP+3A8\] 0x6EC49BF539 (void\*) \[RSP+3B0\] 0x1DF1C3B99D0 (void\*) \[RSP+3B8\] 0x7FF74A054B20 (void\* -> Fallout4.exe+0394B20) \[RSP+3C0\] 0x1E014C86140 (void\*) \[RSP+3C8\] 0x7FF74B7D09C3 (void\* -> Fallout4.exe+1B109C3) \[RSP+3D0\] 0x7FF74C909DB8 (void\* -> Fallout4.exe+2C49DB8) \[RSP+3D8\] 0x6EC49BF520 (void\*) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x0 (size\_t) \[RSP+3F8\] 0x7FF700000000 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x6E00000000 (size\_t) \[RSP+418\] 0x7FF700000000 (size\_t) \[RSP+420\] 0x1DFF4062080 (PlayerCharacter\*) Object Reference: File: "You Are Exceptional.esp" Flags: 0x00040009 Form ID: 0x00000007 Form Type: 45 File: "" Flags: 0x00420448 Form ID: 0x00000014 Form Type: 65 \[RSP+428\] 0xFFFFFFFF (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x1DFF40625F8 (void\*) \[RSP+440\] 0x1DF1C3B99D0 (void\*) \[RSP+448\] 0x6EC49BF758 (void\*) \[RSP+450\] 0x6EC49BF760 (void\*) \[RSP+458\] 0x7FF749DBEE12 (void\* -> Fallout4.exe+00FEE12) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x0 (size\_t) \[RSP+478\] 0x0 (size\_t) \[RSP+480\] 0x0 (size\_t) \[RSP+488\] 0x0 (size\_t) \[RSP+490\] 0x0 (size\_t) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x1DF00000000 (void\*) \[RSP+4D8\] 0x1DFF4062080 (PlayerCharacter\*) Object Reference: File: "You Are Exceptional.esp" Flags: 0x00040009 Form ID: 0x00000007 Form Type: 45 File: "" Flags: 0x00420448 Form ID: 0x00000014 Form Type: 65 \[RSP+4E0\] 0x1DF1C18FE01 (void\*) \[RSP+4E8\] 0x1DF1C18FE01 (void\*) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x7FF74F8A8000 (void\* -> Fallout4.exe+5BE8000) \[RSP+500\] 0x1DFF40625F8 (void\*) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x6EC49BF760 (void\*) \[RSP+518\] 0x7FF74AB5B7CB (void\* -> Fallout4.exe+0E9B7CB) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x6EC49BF758 (void\*) \[RSP+530\] 0x1DF1C3B99D0 (void\*) \[RSP+538\] 0x1 (size\_t) \[RSP+540\] 0x47A01000C7500800 (size\_t) \[RSP+548\] 0x3F80000045E814B7 (size\_t) \[RSP+550\] 0xCB4A29F10001 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x1E005328A40 (BGSLocation\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00000009 Form ID: 0x0001D807 Form Type: 107 Full Name: "Museum of Freedom" \[RSP+568\] 0x3F80000045600000 (size\_t) \[RSP+570\] 0x7FF7503E3AB8 (void\* -> Fallout4.exe+6723AB8) \[RSP+578\] 0x7FF74C5211A9 (void\* -> Fallout4.exe+28611A9) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x1DFFF2EAB00 (TESObjectCELL\*) File: "PRP.esp" Flags: 0x0004000B Form ID: 0x00017DF7 Form Type: 63 Full Name: "Museum of Freedom" \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x440D0000 (size\_t) \[RSP+5A0\] 0xC2800000 (size\_t) \[RSP+5A8\] 0xBFC90FD980000000 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x7FF749FFD9C0 (void\* -> Fallout4.exe+033D9C0) \[RSP+5C0\] 0x1DFFFFD1E40 (TESObjectREFR\*) Object Reference: File: "Fallout4.esm" Flags: 0x00000019 Form ID: 0x00077CFC Form Type: 32 File: "Fallout4.esm" Flags: 0x00000409 Form ID: 0x0001AC07 Form Type: 64 \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x10000000000 (size\_t) \[RSP+5D8\] 0xFFFFFF01 (size\_t) \[RSP+5E0\] 0x1DF1C151DE0 (void\*) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x7FF700000000 (size\_t) \[RSP+600\] 0x7FF7503E3AF0 (void\* -> Fallout4.exe+6723AF0) \[RSP+608\] 0x7FF74C5211A9 (void\* -> Fallout4.exe+28611A9) \[RSP+610\] 0x2 (size\_t) \[RSP+618\] 0x10000000000 (size\_t) \[RSP+620\] 0x2000000000 (size\_t) \[RSP+628\] 0xC0F (size\_t) \[RSP+630\] 0x7FF74C90A948 (void\* -> Fallout4.exe+2C4A948) \[RSP+638\] 0x7FF7503E3AF0 (void\* -> Fallout4.exe+6723AF0) \[RSP+640\] 0x7FF7503E3AD8 (void\* -> Fallout4.exe+6723AD8) \[RSP+648\] 0x7FF74C520BDB (void\* -> Fallout4.exe+2860BDB) \[RSP+650\] 0x2 (size\_t) \[RSP+658\] 0x7FF74C5418FE (void\* -> Fallout4.exe+28818FE) \[RSP+660\] 0x1E012704A60 (void\*) \[RSP+668\] 0x1E0339F1440 (BSFadeNode\*) Name: "MetalBarrel02" \[RSP+670\] 0x7FF74C90A948 (void\* -> Fallout4.exe+2C4A948) \[RSP+678\] 0x7FF7503E3AD8 (void\* -> Fallout4.exe+6723AD8) \[RSP+680\] 0x1E0968CFBE0 (void\*) \[RSP+688\] 0x7FF74C540FC3 (void\* -> Fallout4.exe+2880FC3) \[RSP+690\] 0x2 (size\_t) \[RSP+698\] 0x1E01011E700 (char\*) "@" \[RSP+6A0\] 0x1E011486C00 (void\*) \[RSP+6A8\] 0x1E01149D420 (void\*) \[RSP+6B0\] 0x1E011486C00 (void\*) \[RSP+6B8\] 0x7FF74C4ED51D (void\* -> Fallout4.exe+282D51D) \[RSP+6C0\] 0x1DF1C19A400 (BSShaderAccumulator\*) \[RSP+6C8\] 0x1DF4F444880 (BSSkyShaderProperty\*) Name: "01\_VW\_Oben\_O" \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x1DF1C19A400 (BSShaderAccumulator\*) \[RSP+6E0\] 0xCB4A29F109C7 (size\_t) \[RSP+6E8\] 0x6EC49BF878 (void\*) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x1DF417F6818 (void\*) \[RSP+728\] 0x7FF74F8A8080 (void\* -> Fallout4.exe+5BE8080) \[RSP+730\] 0x7FF74F8A8088 (void\* -> Fallout4.exe+5BE8088) \[RSP+738\] 0x1E0124ED600 (BSShaderAccumulator\*) \[RSP+740\] 0x1E04C0FC900 (BSLightingShaderProperty\*) Name: "C:\\Projects\\Fallout4\\Build\\PC\\Data\\materials\\Architecture\\Buildings\\WoodTrimWhite01.BGSM" \[RSP+748\] 0x7FF74C4ECEEE (void\* -> Fallout4.exe+282CEEE) \[RSP+750\] 0x1E0968CFBE0 (void\*) \[RSP+758\] 0x1E0124ED600 (BSShaderAccumulator\*) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x1DF417F6800 (void\*) \[RSP+770\] 0x1DF417F6810 (void\*) \[RSP+778\] 0x7FF74C521B67 (void\* -> Fallout4.exe+2861B67) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x7FF74F8A8084 (void\* -> Fallout4.exe+5BE8084) \[RSP+7B8\] 0x7FF74F8A8080 (void\* -> Fallout4.exe+5BE8080) \[RSP+7C0\] 0x7FF74F8A8088 (void\* -> Fallout4.exe+5BE8088) \[RSP+7C8\] 0x1 (size\_t) \[RSP+7D0\] 0x1DF1C18FE40 (void\*) \[RSP+7D8\] 0x6EC2B2FAB0 (void\*) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x7FF74AA00D85 (void\* -> Fallout4.exe+0D40D85) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x7FF700000000 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x7FFD86234201 (void\* -> KERNELBASE.dll+0034201) \[RSP+810\] 0x7FF74F8A8BB8 (void\* -> Fallout4.exe+5BE8BB8) \[RSP+818\] 0x7FF74B810F26 (void\* -> Fallout4.exe+1B50F26) \[RSP+820\] 0x7FF74F8A8BB8 (void\* -> Fallout4.exe+5BE8BB8) \[RSP+828\] 0x7FF74F8A8BB8 (void\* -> Fallout4.exe+5BE8BB8) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x7FFD862678CD (void\* -> KERNELBASE.dll+00678CD) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x7FF74F8BEA40 (void\* -> Fallout4.exe+5BFEA40) \[RSP+858\] 0x1 (size\_t) \[RSP+860\] 0x7FF74F8A8B48 (BSJobs::JobThread\*) \[RSP+868\] 0x7FF74B811432 (void\* -> Fallout4.exe+1B51432) \[RSP+870\] 0x1 (size\_t) \[RSP+878\] 0x7FF74F8A8B68 (void\* -> Fallout4.exe+5BE8B68) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x6EC49BFA20 (void\*) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x7FF74B813F67 (void\* -> Fallout4.exe+1B53F67) \[RSP+8B0\] 0x7FF74F8A8B48 (BSJobs::JobThread\*) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x7FF74F8A8B48 (BSJobs::JobThread\*) \[RSP+8D8\] 0x7FF74B7DCFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+8E0\] 0x4C14 (size\_t) \[RSP+8E8\] 0x6EC49BFA40 (void\*) \[RSP+8F0\] 0x1DF1C16BC90 (void\*) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x7FF74F8A8B48 (BSJobs::JobThread\*) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x7FFD8685257D (void\* -> KERNEL32.DLL+001257D) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x7FFD8890AA48 (void\* -> ntdll.dll+005AA48) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x89827F0E00000000 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x4F0FFFFFB30 (size\_t) \[RSP+998\] 0x7FFD8635CBB0 (void\* -> KERNELBASE.dll+015CBB0) \[RSP+9A0\] 0x6EC49BE280 (void\*) \[RSP+9A8\] 0xD2F80001FFF43EDE (size\_t) \[RSP+9B0\] 0x7FFD0FB7B4BE (size\_t) \[RSP+9B8\] 0x6EC49BE280 (void\*) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) \[RSP+A90\] 0x0 (size\_t) \[RSP+A98\] 0x0 (size\_t) \[RSP+AA0\] 0x0 (size\_t) \[RSP+AA8\] 0x0 (size\_t) \[RSP+AB0\] 0x0 (size\_t) \[RSP+AB8\] 0x0 (size\_t) \[RSP+AC0\] 0x0 (size\_t) \[RSP+AC8\] 0x0 (size\_t) \[RSP+AD0\] 0x0 (size\_t) \[RSP+AD8\] 0x0 (size\_t) \[RSP+AE0\] 0x0 (size\_t) \[RSP+AE8\] 0x0 (size\_t) \[RSP+AF0\] 0x0 (size\_t) \[RSP+AF8\] 0x0 (size\_t) \[RSP+B00\] 0x0 (size\_t) \[RSP+B08\] 0x0 (size\_t) \[RSP+B10\] 0x0 (size\_t) \[RSP+B18\] 0x0 (size\_t) \[RSP+B20\] 0x0 (size\_t) \[RSP+B28\] 0x0 (size\_t) \[RSP+B30\] 0x0 (size\_t) \[RSP+B38\] 0x0 (size\_t) \[RSP+B40\] 0x0 (size\_t) \[RSP+B48\] 0x0 (size\_t) \[RSP+B50\] 0x0 (size\_t) \[RSP+B58\] 0x0 (size\_t) \[RSP+B60\] 0x0 (size\_t) \[RSP+B68\] 0x0 (size\_t) \[RSP+B70\] 0x0 (size\_t) \[RSP+B78\] 0x0 (size\_t) \[RSP+B80\] 0x0 (size\_t) \[RSP+B88\] 0x0 (size\_t) \[RSP+B90\] 0x0 (size\_t) \[RSP+B98\] 0x0 (size\_t) \[RSP+BA0\] 0x0 (size\_t) \[RSP+BA8\] 0x0 (size\_t) \[RSP+BB0\] 0x0 (size\_t) \[RSP+BB8\] 0x0 (size\_t) \[RSP+BC0\] 0x0 (size\_t) \[RSP+BC8\] 0x0 (size\_t) \[RSP+BD0\] 0x0 (size\_t) \[RSP+BD8\] 0x0 (size\_t) \[RSP+BE0\] 0x0 (size\_t) \[RSP+BE8\] 0x0 (size\_t) \[RSP+BF0\] 0x0 (size\_t) \[RSP+BF8\] 0x0 (size\_t) \[RSP+C00\] 0x0 (size\_t) \[RSP+C08\] 0x0 (size\_t) \[RSP+C10\] 0x0 (size\_t) \[RSP+C18\] 0x0 (size\_t) \[RSP+C20\] 0x0 (size\_t) \[RSP+C28\] 0x0 (size\_t) \[RSP+C30\] 0x0 (size\_t) \[RSP+C38\] 0x0 (size\_t) \[RSP+C40\] 0x0 (size\_t) \[RSP+C48\] 0x0 (size\_t) \[RSP+C50\] 0x0 (size\_t) \[RSP+C58\] 0x0 (size\_t) \[RSP+C60\] 0x0 (size\_t) \[RSP+C68\] 0x0 (size\_t) \[RSP+C70\] 0x0 (size\_t) \[RSP+C78\] 0x0 (size\_t) \[RSP+C80\] 0x0 (size\_t) \[RSP+C88\] 0x0 (size\_t) \[RSP+C90\] 0x0 (size\_t) \[RSP+C98\] 0x0 (size\_t) \[RSP+CA0\] 0x0 (size\_t) \[RSP+CA8\] 0x0 (size\_t) \[RSP+CB0\] 0x0 (size\_t) \[RSP+CB8\] 0x0 (size\_t) \[RSP+CC0\] 0x0 (size\_t) \[RSP+CC8\] 0x0 (size\_t) \[RSP+CD0\] 0x0 (size\_t) \[RSP+CD8\] 0x0 (size\_t) \[RSP+CE0\] 0x0 (size\_t) \[RSP+CE8\] 0x0 (size\_t) \[RSP+CF0\] 0x0 (size\_t) \[RSP+CF8\] 0x0 (size\_t) \[RSP+D00\] 0x0 (size\_t) \[RSP+D08\] 0x0 (size\_t) \[RSP+D10\] 0x0 (size\_t) \[RSP+D18\] 0x0 (size\_t) \[RSP+D20\] 0x0 (size\_t) \[RSP+D28\] 0x0 (size\_t) \[RSP+D30\] 0x0 (size\_t) \[RSP+D38\] 0x0 (size\_t) \[RSP+D40\] 0x0 (size\_t) \[RSP+D48\] 0x0 (size\_t) \[RSP+D50\] 0x0 (size\_t) \[RSP+D58\] 0x0 (size\_t) \[RSP+D60\] 0x0 (size\_t) \[RSP+D68\] 0x0 (size\_t) \[RSP+D70\] 0x0 (size\_t) \[RSP+D78\] 0x0 (size\_t) \[RSP+D80\] 0x0 (size\_t) \[RSP+D88\] 0x0 (size\_t) \[RSP+D90\] 0x0 (size\_t) \[RSP+D98\] 0x0 (size\_t) \[RSP+DA0\] 0x0 (size\_t) \[RSP+DA8\] 0x0 (size\_t) \[RSP+DB0\] 0x0 (size\_t) \[RSP+DB8\] 0x0 (size\_t) \[RSP+DC0\] 0x0 (size\_t) \[RSP+DC8\] 0x0 (size\_t) \[RSP+DD0\] 0x0 (size\_t) \[RSP+DD8\] 0x0 (size\_t) \[RSP+DE0\] 0x0 (size\_t) \[RSP+DE8\] 0x0 (size\_t) \[RSP+DF0\] 0x0 (size\_t) \[RSP+DF8\] 0x0 (size\_t) \[RSP+E00\] 0x0 (size\_t) \[RSP+E08\] 0x0 (size\_t) \[RSP+E10\] 0x0 (size\_t) \[RSP+E18\] 0x0 (size\_t) \[RSP+E20\] 0x0 (size\_t) \[RSP+E28\] 0x0 (size\_t) \[RSP+E30\] 0x0 (size\_t) \[RSP+E38\] 0x0 (size\_t) \[RSP+E40\] 0x0 (size\_t) \[RSP+E48\] 0x0 (size\_t) \[RSP+E50\] 0x0 (size\_t) \[RSP+E58\] 0x0 (size\_t) \[RSP+E60\] 0x0 (size\_t) \[RSP+E68\] 0x0 (size\_t) \[RSP+E70\] 0x0 (size\_t) \[RSP+E78\] 0x0 (size\_t) \[RSP+E80\] 0x0 (size\_t) \[RSP+E88\] 0x0 (size\_t) \[RSP+E90\] 0x0 (size\_t) \[RSP+E98\] 0x0 (size\_t) \[RSP+EA0\] 0x0 (size\_t) \[RSP+EA8\] 0x0 (size\_t) \[RSP+EB0\] 0x0 (size\_t) \[RSP+EB8\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 mdnsNSP.dll 0x00006C1F0000 steam\_api64.dll 0x00006C330000 X3DAudio1\_7.dll 0x00006C370000 d3d11.dll 0x000180000000 PSAPI.DLL 0x01DF00000000 Fallout4.exe 0x7FF749CC0000 ResampleDmo.DLL 0x7FFCF9680000 DSOUND.DLL 0x7FFCF9740000 XAudio2\_7.dll 0x7FFCF99B0000 d3dcompiler\_46e.dll 0x7FFCFA2A0000 gameoverlayrenderer64.dll 0x7FFCFA6A0000 XDI.dll 0x7FFCFA840000 UnlimitedSurvivalMode.dll 0x7FFCFA8B0000 ToYourFaceFO4.dll 0x7FFCFA900000 SprintSpeedController.dll 0x7FFCFA950000 RobCo\_Patcher.dll 0x7FFCFA9A0000 RememberPickAngleUpdated.dll 0x7FFCFAA80000 ReloadFix.dll 0x7FFCFAB40000 PRKF.dll 0x7FFCFAEE0000 PrivateProfileRedirector.dll 0x7FFCFAF70000 pppl.dll 0x7FFCFAFD0000 po3\_SimpleOffenceSuppressionF4.dll 0x7FFCFB010000 Outfit-ReDress-Fix.dll 0x7FFCFB0A0000 mcm.dll 0x7FFCFB3E0000 LighthousePapyrusExtender.dll 0x7FFCFB480000 Interior-NavCut-Fix.dll 0x7FFCFB5B0000 HighFPSPhysicsFix.dll 0x7FFCFB600000 GCBugFix.dll 0x7FFCFB690000 GardenOfEdenPapyrusExtender.dll 0x7FFCFB6F0000 EnergyWeaponCalcFix.dll 0x7FFCFB990000 crafting\_highlight\_fix.dll 0x7FFCFBB70000 ClassicHolsteredWeapons.dll 0x7FFCFBBC0000 CCExtenderF4.dll 0x7FFCFBC70000 BulletCountedReload.dll 0x7FFCFBCE0000 Buffout4.dll 0x7FFCFBD70000 BakaMaxPapyrusOps.dll 0x7FFCFC0D0000 BackportedBA2Support.dll 0x7FFCFC180000 steamclient64.dll 0x7FFCFD7D0000 D3DCOMPILER\_43.dll 0x7FFCFEE50000 cudart64\_75.dll 0x7FFCFF0C0000 GFSDK\_GodraysLib.x64.dll 0x7FFCFF120000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFCFF180000 MSVCR110.dll 0x7FFCFF210000 flexRelease\_x64.dll 0x7FFCFF2F0000 IPHLPAPI.DLL 0x7FFCFF440000 MSVCP110.dll 0x7FFCFFA00000 f4se\_1\_10\_163.dll 0x7FFCFFAB0000 BlockingOverhaul.dll 0x7FFD194E0000 msdmo.dll 0x7FFD19BD0000 bink2w64.dll 0x7FFD1A610000 tier0\_s64.dll 0x7FFD1A750000 encounter\_zone\_recalculation.dll 0x7FFD1AA00000 BetterConsole.dll 0x7FFD1AA30000 WeaponDebrisCrashFix.dll 0x7FFD21660000 ArmorPenetrationBugFix.dll 0x7FFD21680000 vstdlib\_s64.dll 0x7FFD216D0000 f4se\_steam\_loader.dll 0x7FFD22580000 SprintStutteringFix.dll 0x7FFD22640000 d3dx11\_43.dll 0x7FFD41360000 nvToolsExt64\_1.dll 0x7FFD413B0000 flexExtRelease\_x64.dll 0x7FFD41490000 usvfs\_x64.dll 0x7FFD477B0000 webio.dll 0x7FFD48CD0000 ncryptsslp.dll 0x7FFD5E130000 CONCRT140.dll 0x7FFD5E4C0000 winmmbase.dll 0x7FFD5FE30000 Windows.UI.dll 0x7FFD5FE60000 VCRUNTIME140.dll 0x7FFD68C60000 VCRUNTIME140\_1.dll 0x7FFD68C80000 MSVCP140.dll 0x7FFD68C90000 textinputframework.dll 0x7FFD6D960000 OneCoreCommonProxyStub.dll 0x7FFD6DB70000 nvwgf2umx.dll 0x7FFD6E290000 AUDIOSES.DLL 0x7FFD72490000 MMDevApi.dll 0x7FFD72CF0000 WINSPOOL.DRV 0x7FFD73BC0000 COMCTL32.dll 0x7FFD73C70000 MpOav.dll 0x7FFD74560000 amsi.dll 0x7FFD745F0000 fastprox.dll 0x7FFD74B10000 nvgpucomp64.dll 0x7FFD74FA0000 wbemsvc.dll 0x7FFD77BF0000 NvMessageBus.dll 0x7FFD77CB0000 wbemcomn.dll 0x7FFD78050000 nvapi64.dll 0x7FFD780D0000 drvstore.dll 0x7FFD79FD0000 MSIMG32.dll 0x7FFD7A150000 wbemprox.dll 0x7FFD7A260000 cryptnet.dll 0x7FFD7A2E0000 nvldumdx.dll 0x7FFD7A360000 OneCoreUAPCommonProxyStub.dll 0x7FFD7A690000 WINMM.dll 0x7FFD7AD30000 VERSION.dll 0x7FFD7B250000 rasadhlp.dll 0x7FFD7B260000 fwpuclnt.dll 0x7FFD7B490000 dhcpcsvc.DLL 0x7FFD7C640000 dhcpcsvc6.DLL 0x7FFD7C660000 WINHTTP.dll 0x7FFD7CF50000 CoreUIComponents.dll 0x7FFD7D850000 avrt.dll 0x7FFD7DE60000 directxdatabasehelper.dll 0x7FFD7DFA0000 d3d11.dll 0x7FFD7F450000 dcomp.dll 0x7FFD7F6B0000 CoreMessaging.dll 0x7FFD7FD50000 MSVCP140\_ATOMIC\_WAIT.dll 0x7FFD7FEC0000 apphelp.dll 0x7FFD80130000 UxTheme.dll 0x7FFD80230000 dxgi.dll 0x7FFD80550000 dwmapi.dll 0x7FFD80660000 WINNSI.DLL 0x7FFD80700000 dxcore.dll 0x7FFD80740000 DbgHelp.dll 0x7FFD83220000 resourcepolicyclient.dll 0x7FFD83660000 wintypes.dll 0x7FFD83990000 windows.storage.dll 0x7FFD83AD0000 HID.DLL 0x7FFD843D0000 IpHlpAPI.dll 0x7FFD846A0000 DNSAPI.dll 0x7FFD846D0000 UMPDC.dll 0x7FFD849F0000 POWRPROF.dll 0x7FFD84A10000 Secur32.dll 0x7FFD84A80000 schannel.DLL 0x7FFD84B00000 kernel.appcore.dll 0x7FFD84C00000 rsaenh.dll 0x7FFD84C20000 SSPICLI.DLL 0x7FFD84F00000 MSWSOCK.dll 0x7FFD85110000 USERENV.dll 0x7FFD851B0000 CRYPTSP.dll 0x7FFD85330000 CRYPTBASE.DLL 0x7FFD85350000 wldp.dll 0x7FFD85460000 NTASN1.dll 0x7FFD85510000 ncrypt.dll 0x7FFD85550000 msasn1.dll 0x7FFD85860000 devobj.dll 0x7FFD85880000 CFGMGR32.dll 0x7FFD858B0000 DPAPI.DLL 0x7FFD85920000 profapi.dll 0x7FFD85B00000 msvcp\_win.dll 0x7FFD85BD0000 wintrust.dll 0x7FFD85C70000 gdi32full.dll 0x7FFD85CE0000 ucrtbase.dll 0x7FFD85E00000 win32u.dll 0x7FFD85F20000 CRYPT32.dll 0x7FFD85F50000 bcryptPrimitives.dll 0x7FFD86180000 KERNELBASE.dll 0x7FFD86200000 bcrypt.dll 0x7FFD865B0000 IMM32.DLL 0x7FFD865E0000 msvcrt.dll 0x7FFD86690000 shcore.dll 0x7FFD86740000 KERNEL32.DLL 0x7FFD86840000 SHELL32.dll 0x7FFD86910000 USER32.dll 0x7FFD87200000 SHLWAPI.dll 0x7FFD87430000 NSI.dll 0x7FFD87550000 OLEAUT32.dll 0x7FFD87560000 RPCRT4.dll 0x7FFD87640000 combase.dll 0x7FFD87780000 COMDLG32.dll 0x7FFD87B10000 sechost.dll 0x7FFD87C10000 MSCTF.dll 0x7FFD87CC0000 imagehlp.dll 0x7FFD87E20000 ole32.dll 0x7FFD88010000 SETUPAPI.dll 0x7FFD881C0000 GDI32.dll 0x7FFD88640000 ADVAPI32.dll 0x7FFD88670000 clbcatq.dll 0x7FFD88740000 WS2\_32.dll 0x7FFD887F0000 ntdll.dll 0x7FFD888B0000 
F4SE PLUGINS:
ArmorPenetrationBugFix.dll v1 BackportedBA2Support.dll v1 BakaMaxPapyrusOps.dll v1.1 BetterConsole.dll BlockingOverhaul.dll v1 Buffout4.dll v1.28.6 BulletCountedReload.dll CCExtenderF4.dll v1.2 ClassicHolsteredWeapons.dll crafting\_highlight\_fix.dll encounter\_zone\_recalculation.dll EnergyWeaponCalcFix.dll v1 GardenOfEdenPapyrusExtender.dll v18 GCBugFix.dll v1 HighFPSPhysicsFix.dll Interior-NavCut-Fix.dll v1.0.3 LighthousePapyrusExtender.dll v1.4 mcm.dll Outfit-ReDress-Fix.dll v1 po3\_SimpleOffenceSuppressionF4.dll v1 pppl.dll PrivateProfileRedirector.dll PRKF.dll ReloadFix.dll v1.2.4 RememberPickAngleUpdated.dll RobCo\_Patcher.dll v3.6 SprintSpeedController.dll v1 SprintStutteringFix.dll ToYourFaceFO4.dll UnlimitedSurvivalMode.dll WeaponDebrisCrashFix.dll XDI.dll 
PLUGINS:
\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] XDI.esm \[ 9\] YouAndWhatArmy2.esm \[ A\] WeaponModFixes-GOTY.esp \[ B\] RAW INPUT.esp \[ C\] Less Annoying Berry Mentats.esp \[ D\] Complex Vendors.esp \[ E\] DLC Timing.esp \[ F\] BlockingOverhaul.esp \[10\] AttachPack.esp \[11\] ScopeOverlayDOF.esp \[12\] RemoveBlur.esp \[13\] Vivid Waters.esp \[14\] Vivid Weathers - FO4.esp \[15\] Vivid Weathers - FO4 - Far Harbor.esp \[16\] Vivid Weathers - Natural Bright.esp \[17\] Vivid Weathers - Nuka World.esp \[18\] You Are Exceptional.esp \[19\] SelectMarksman.esp \[1A\] WattzLaserGun.esp \[1B\] Tomacuzi9.esp \[1C\] Zapgun.esp \[1D\] SelectShotgun.esp \[1E\] SurvivalOptions.esp \[1F\] AVBPipeGunsReplace.esp \[FE: 0\] ccBGSFO4044-HellfirePowerArmor.esl \[FE: 1\] ccBGSFO4115-X02.esl \[FE: 2\] ccBGSFO4116-HeavyFlamer.esl \[FE: 3\] ccBGSFO4110-WS\_Enclave.esl \[FE: 4\] ccBGSFO4096-AS\_Enclave.esl \[FE: 5\] ccFSVFO4007-Halloween.esl \[FE: 6\] ccBGSFO4046-TesCan.esl \[FE: 7\] ccSBJFO4003-Grenade.esl \[FE: 8\] ccOTMFO4001-Remnants.esl \[FE: 9\] REFramework.esm \[FE: A\] Ownership Fixes.esp \[FE: B\] Community Fixes Merged.esp \[FE: C\] TMR\_GlitchfinderAIO.esm \[FE: D\] GrenadeCombatFixes.esl \[FE: E\] JumpFallPoseFix.esl \[FE: F\] NPCRespawnFix.esl \[FE: 10\] OutlineWorkshopShader.esl \[FE: 11\] SelectRevolver.esl \[FE: 12\] FOLON\_Lewis.esl \[FE: 13\] PPF.esm \[FE: 14\] MiscAnimTweaks.esp \[FE: 15\] Wetness Shader Fix.esp \[FE: 16\] Fixed Gobo Effects.esp \[FE: 17\] Flutter Flicker Fixer For Foliage.esp \[FE: 18\] PRP.esp \[FE: 19\] PuddleReflectionFix.esp \[FE: 1A\] Chemfluence AI Combat Dynamics.esp \[FE: 1B\] SimplePowerArmorReductionSystem.esp \[FE: 1C\] Keep Radiants In Commonwealth.esp \[FE: 1D\] WhoIsTheGeneral.esp \[FE: 1E\] LegendariesTheyCanUse.esp \[FE: 1F\] No Sneaking in Power Armor.esp \[FE: 20\] Backpacks of the Commonwealth - UFO4P Patch.esp \[FE: 21\] Attach Pack Mod Description Fixes.esp \[FE: 22\] Legendary Mutation Messages Fix.esp \[FE: 23\] Lightweight Lighting.esp \[FE: 24\] Gloomy Glass.esp \[FE: 25\] FO4ParticlePatch.esp \[FE: 26\] WET.esp \[FE: 27\] WAVE.esp \[FE: 28\] Targeted Textures.esp \[FE: 29\] DiamondCityBillboards.esp \[FE: 2A\] Diamond City Supplements.esp \[FE: 2B\] GoodneighborView.esp \[FE: 2C\] TerrainUndersides.esp \[FE: 2D\] VividFallout - AiO - BestChoice.esp \[FE: 2E\] UltimateLockpick.esp 
Thanks so much!
submitted by SouthernShape2180 to Fallout4Mods [link] [comments]


2024.05.15 17:20 whatsgoingonjeez In your opinion: Why don’t the european countries increase their military aid for Ukraine?

I won‘t argue with that Europeans and the west in General should help Ukraine for moral reasons, or to save democracy.
Because, eventough this reasons seem noble, the truth is that this isn’t the reason why they give Ukraine military aid at all.
I‘m a fully convinced neo-realist, so I see international relations as a zero sum game.
The only point where I oppose the theory is where it says international cooperation isn’t possible - which is obviously not true if you take a look at the west.
But let’s take the European countries as a political entity with shared interests. Which is obviously the case.
This entity has to prevent at all costs that Russia makes relatives gains towards it. Of russia succeeds in Ukraine, it will have huge relative gains.
But this also means that from a view of this political entity, Ukraine doesn’t need to win, Russia just needs to lose. (Enough)
Nevertheless, this still means that the European countries have a huge interest in weakening Russia. And if Ukraine would win, and they could drag Ukraine into the european sphere of influence, that this would be a huge relative gain towards Russia.
I‘m not even talking about the US. Why? It‘s not Putins regime that threatens the Hegemony of the US - it’s China. So the US can’t put too much ressources into Europe, in order to stop a regional power that is no match for their global hegemony, otherwise this could lead to a relative gain for China.
The Europeans on the other hand have a lot more to lose.
Furthermore, increasing military production would lead to more economic growth. They could give Ukraine money, and with that money Ukraine should buy European weapons. This is already done to some extent, but not enough.
All in all, there isn’t a lot of reasons why the Europeans should not help Ukraine more than they already do.
What are your opinions on this?
submitted by whatsgoingonjeez to geopolitics [link] [comments]


2024.05.15 17:17 Historical_Guy_635 [23/M] In a world of 8+ Billion people, I am looking for my special someone 🙏🏻

Hello everyone. I hope you're well and having a great day / night so far.
I am looking for someone who is honest and genuine and knows what they want, someone from the UK or within Europe preferably. I would like to start a new chapter in my life. I am tired of getting ghosted and blocked for no good reason at all. I'm a very empathetic person, I always try to think about other people's feelings before my own and treat them with respect, kindness and dignity.
I'll admit that if I like you I will text you non stop unless you say otherwise, and will always want to hear from you just as a thanks for giving me your time of day, if that's what you are looking for and would like then that is a win-win :)
I am looking for someone I can be myself around and send good night / good morning texts to. Someone who wouldn't judge me for who I am. Someone who is open to potentially building a future together. I'm looking for someone who is 20+ but not past the age of 30, and someone who is also childfree. (Since I'm not interested in being a parent in the future even though I am fond of kids.)
Other things about me: I am a British citizen born and located in England, UK who can only speak English but willing to learn new languages. I don't smoke or do any drugs, but I occasionally drink once every few weeks at the club, which isn't a bad thing if one is responsible with it. I am a straight male. I'm very loyal and faithful but also extremely cautious as I always end up getting hurt one way or another, and my zodiac sign is Cancer ♋ for those of you who are interested in that sort of thing; I was born on the 10th of July, 2000.
I'm not the best at talking about myself without questions being asked so feel free to ask me anything if you would like. Here is a few things I like that may help:
If you have made it this far and would like to message me, feel free to as my DMs are always open. Let's get to know each other and see where it takes us!
.
One more thing I want to address, since this is something that really irritates me, I am not a fan of talking on Reddit. In fact I despise it as I have lost contact with countless people for unconfirmed reasons, but I think Reddit is responsible for this by being glitchy and slow, stopping my and possibly other people's messages from sending to each other, sometimes mid way through a conversation with them, and sometimes, when they message me for the first time and I message them back, we instantly lose contact. Also, if people message me and they don't get a response back, that's not me ghosting them, that's the Reddit chat functioning poorly again by not sending them my responses. If you can, please send me a PM message instead of a Direct Message, since that functions better on Reddit apparently. Then afterwards, if you're interested and comfortable, I would prefer if we could message on better functioning chatting app(s) eventually, that would be great, but no pressure at all.
submitted by Historical_Guy_635 to MeetNewPeopleHere [link] [comments]


2024.05.15 17:11 Sweet-Count2557 10 Stunning Maldives Resort Beach Villas You Must See

10 Stunning Maldives Resort Beach Villas You Must See
10 Stunning Maldives Resort Beach Villas You Must See We stumbled upon a treasure trove of 10 stunning Maldives resort beach villas that are truly captivating. Each villa offers a unique blend of luxury and tranquility that promises an unforgettable escape.From the crystal-clear waters surrounding Kudadoo Maldives to the lavish amenities at The Nautilus, these beachfront sanctuaries redefine opulence in paradise.But what sets them apart from the rest? Well, let's just say that once you catch a glimpse of these breathtaking retreats, you'll find it hard to resist the allure of experiencing pure bliss in these exclusive havens.Key TakeawaysEco-friendly overwater villas with solar power and private pools.Unique designs featuring European craftsmanship and aquatic inspiration.Luxurious amenities like rooftop terraces and glass-bottomed floors.Exclusive private villas with personalized services and bespoke dining experiences.Kudadoo MaldivesNestled in the pristine waters of the Maldives, Kudadoo Maldives stands out as a beacon of sustainable luxury with its 15 overwater residences powered by solar panels. Designed by Japanese architect Yuji Yamazaki, these overwater villas are crafted with materials from sustainably managed forests, blending seamlessly into the natural beauty that surrounds them. What truly sets Kudadoo apart is the private plunge pool that adorns each residence, offering guests a luxurious experience where they can bask in the sun and the serenity of the ocean.As we step into the realm of Kudadoo Maldives, we're greeted by a sense of sustainable living harmoniously coexisting with high-end luxury. The eco-friendly appeal of the resort is evident in its circular design, featuring vertical wooden slats made from sustainable timber. This thoughtful architecture not only enhances the aesthetic charm of the villas but also underscores the commitment to responsible tourism.For those seeking an exclusive escape, Kudadoo Maldives promises a high-end stay like no other. With rates starting at $3,000++ per night, guests can indulge in a private sanctuary where every detail is meticulously curated to provide a lavish and unforgettable experience. Whether lounging in the private plunge pool or gazing at the endless expanse of the ocean, Kudadoo Maldives offers a truly unparalleled retreat for those who appreciate the combination of luxury and sustainability.Soneva JaniCrafted with sustainable whitewashed wood, Soneva Jani offers 51 Water Retreats that blend luxury with eco-conscious initiatives. Nestled on the pristine Maldives Island, Soneva Jani is a beacon of sustainable design in the realm of luxury resorts. Divided into Chapter 1 and Chapter 2, guests can revel in an all-inclusive experience in Chapter 2, where every need is catered to with meticulous detail.From the moment you step into one of the Water Villas at Soneva Jani, you're enveloped in a world where opulence meets environmental responsibility. The rates, starting at $2,340++ per night, reflect a commitment to providing a luxurious yet eco-conscious stay. The villas boast a unique circular design, with vertical wooden slats crafted from sustainable timber, offering a blend of modern elegance and natural beauty.At Soneva Jani, sustainability isn't just a buzzword but a way of life. Guests can immerse themselves in initiatives like upcycling and revel in the resort's carbon-neutral status. Every aspect of the stay is designed to minimize the environmental impact while maximizing the luxury experience. Soneva Jani isn't just a destination; it's a testament to the harmonious coexistence of indulgence and eco-consciousness.The Ritz-Carlton Maldives, Fari IslandsThe Ritz-Carlton Maldives, Fari Islands presents a sustainable luxury experience with its majority of overwater villas featuring a circular design and vertical wooden slats made from sustainable timber. These villas not only offer a breathtaking view of the crystal-clear waters but also showcase the resort's commitment to eco-friendly practices.Here are three reasons why The Ritz-Carlton Maldives stands out as a top choice for travelers seeking both luxury and environmental conservation:Sustainable Design: The overwater villas at The Ritz-Carlton Maldives aren't only aesthetically pleasing but also environmentally conscious, with their vertical wooden slats made from sustainable timber. Guests can relax in luxury knowing that the resort values eco-friendly practices in its architecture.Solar-Powered Villas: Most villas at this luxury resort come equipped with solar-paneled roofs, a testament to the commitment towards sustainability. This eco-conscious approach not only reduces the resort's carbon footprint but also provides guests with a unique experience of residing in an environmentally friendly accommodation.Environmental Education: The resort offers the Jean-Michel Cousteau's Ambassadors of The Environment program, focusing on educating guests about environmental conservation efforts. This initiative allows visitors to engage in activities that promote a deeper understanding of the natural world, fostering a sense of responsibility towards environmental preservation.With rates starting at $1,700++ per night, The Ritz-Carlton Maldives, Fari Islands offers a luxurious and sustainable stay for guests seeking a premium experience in harmony with nature.The St. Regis Maldives Vommuli ResortEmbracing a design ethos that blends modern elegance with natural elements, the St. Regis Maldives Vommuli Resort beckons travelers to a sanctuary of luxury overlooking the azure waters of the North Male Atoll. This exclusive resort boasts 44 sleek overwater villas, featuring bright Scandi-style timber bedrooms and luxurious marble bathrooms. Each villa is a masterpiece of minimalist design, offering guests a tranquil escape in the Maldives' pristine surroundings.The highlight of The St. Regis Maldives Vommuli Resort is undoubtedly its overwater villas, designed to impress with spacious layouts and stylish decor. Guests can choose from one to three-bedroom options, ensuring a comfortable and lavish stay. What sets these villas apart is the rooftop terrace, perfect for intimate gatherings or romantic evenings with private BBQ dinners under the stars. For those seeking entertainment, the rooftop terrace also doubles as a venue for movie screenings, adding a touch of cinematic flair to your vacation.Diving into the lap of luxury, guests at this resort can indulge in a range of luxurious amenities and services. From rejuvenating spa treatments to exquisite dining experiences, The St. Regis Maldives Vommuli Resort promises a truly unforgettable stay in paradise.InterContinental Maldives Maamunagau ResortNestled in the picturesque Maldives, the InterContinental Maldives Maamunagau Resort offers a luxurious escape with its 24 overwater villas featuring infinity plunge pools and a modern beachy design. As part of the IHG resort family, this haven provides guests with a truly opulent experience. Here are some key highlights of this stunning resort:What Makes InterContinental Maldives Maamunagau Resort Stand Out:Overwater Villas: The resort boasts 24 exquisite overwater villas that redefine luxury living in the Maldives. These villas offer unparalleled views of the crystal-clear waters and direct access to the ocean, promising an unforgettable stay.Plunge Pools: Each overwater villa at InterContinental Maldives Maamunagau comes equipped with its very own infinity plunge pool. Guests can unwind in privacy while soaking in the breathtaking surroundings, creating a perfect blend of relaxation and indulgence.Conservation Initiative: Partnering with Manta Trust researchers, the resort actively supports manta ray conservation efforts. Guests not only enjoy a lavish retreat but also contribute to the preservation of the Maldives' rich marine life, making their stay more meaningful and environmentally conscious.Immerse yourself in the beauty of the Maldives at the InterContinental Maldives Maamunagau Resort, where luxury meets sustainability for an unforgettable island getaway.Velaa Private IslandAs we step onto Velaa Private Island, we're greeted by a harmonious blend of European craftsmanship and aquatic-inspired design in its 47 custom-made villas and residences. The private island resort offers a unique experience with villas featuring fish scale accent walls and turtle motifs, seamlessly integrating marine life into its luxurious amenities. Velaa Private Island is committed to environmental conservation, running coral regeneration programs and a Green Awareness Program to preserve the local coral reef ecosystem.Each villa on Velaa Private Island is a masterpiece in itself, uniquely designed with minimalist yet elegant decor that reflects the secluded retreat's upscale ambiance. Craftsmen craftsmanship is evident in every detail, ensuring a high level of quality and attention to design. Nestled in the North Male Atoll, guests can enjoy the tranquility and exclusivity of this luxurious escape, away from the hustle and bustle of everyday life.Whether snorkeling among vibrant coral reefs, indulging in world-class dining, or simply relaxing on the pristine beaches, Velaa Private Island offers a truly unforgettable Maldivian experience. It's a perfect blend of natural beauty, opulent comfort, and impeccable service, making it a top choice for those seeking a lavish retreat in paradise.Gili LankanfushiGili Lankanfushi beckons visitors with its eco-friendly overwater villas and personalized butler service, promising a luxurious retreat in harmony with nature. As we explore this stunning resort, here are some key highlights that make Gili Lankanfushi a top choice for a Maldives getaway:Eco-Friendly Overwater Villas: The overwater villas at Gili Lankanfushi aren't only luxurious but also environmentally conscious. Built using sustainable materials and designed to blend seamlessly with the natural surroundings, these villas offer a unique and eco-friendly accommodation experience.Personalized Butler Service: At Gili Lankanfushi, every guest is treated to personalized butler service, ensuring that your every need is catered to with utmost care and attention. From arranging bespoke experiences to attending to your dining preferences, the dedicated butlers at Gili Lankanfushi go above and beyond to make your stay truly exceptional.Gourmet Dining and Activities: Indulge in gourmet dining experiences at Gili Lankanfushi, where fresh seafood and organic ingredients take center stage. Additionally, guests can partake in a variety of activities, including snorkeling, diving, and dolphin cruises, ensuring that there's never a dull moment during your stay at this paradise.With its private islands, commitment to sustainability, and array of activities, Gili Lankanfushi offers a holistic and memorable Maldivian experience.Waldorf Astoria Maldives IthaafushiTucked away in the pristine waters of the Maldives, Waldorf Astoria Maldives Ithaafushi presents 55 exquisite overwater villas and two exclusive Stella Maris villas for a truly opulent escape. The villas boast elegant interiors, glass-bottomed closet floors, infinity pools, and overwater hammocks, offering guests a luxurious and serene retreat.Here is a glimpse of what Waldorf Astoria Maldives Ithaafushi has to offer:Overwater VillasMarine BiologistLuxury YachtElegant interiorsCoral nursery activitiesLavish experienceGlass-bottomed closet floorsInteract with marine lifeExclusive accessInfinity poolsEducational experiencesBreathtaking viewsOverwater hammocksLearn about conservationComfort and styleSerene outdoor spacesEnvironmental initiativesOpulent transportGuests can engage in coral nursery activities alongside a marine biologist, gaining insights into marine conservation while contributing to the preservation of the underwater ecosystem. Accessible by luxury yacht, the resort provides a lavish and exclusive experience from the moment you set foot on the island. Situated in a stunning location, Waldorf Astoria Maldives Ithaafushi is a haven for those seeking luxurious amenities, breathtaking views, and unparalleled relaxation in their overwater villas.JOALI MaldivesNestled in the idyllic Maldives, JOALI Maldives beckons with 73 luxurious beach and overwater villas, each boasting a private infinity pool. Here, personalized experiences await, ensuring a stay filled with bespoke luxury and unparalleled relaxation.Artistic Marvels: JOALI Maldives is a haven for art enthusiasts, with each villa featuring handpicked artworks and unique design details. Guests can immerse themselves in the resort's artistic ambiance, appreciating the beauty that surrounds them at every turn.Underwater Wonderland: Dive into a world of wonder at JOALI Maldives' underwater art installation, a mesmerizing display of unique sculptures beneath the crystal-clear waters. This innovative feature adds an extra touch of magic to the already enchanting surroundings.Culinary Delights: Indulge your taste buds at JOALI Maldives' diverse dining options, including a treehouse restaurant that offers a memorable dining experience high above the ground. From fine dining to casual bites, there's something to satisfy every craving at this luxurious resort.Whether you seek tranquility by your private infinity pool or wish to explore the depths of the ocean through art, JOALI Maldives promises a stay filled with unforgettable moments and unparalleled beauty.The NautilusAt The Nautilus, luxury meets exclusivity with its private beach houses offering unparalleled personalized service and bespoke dining experiences for every guest. Situated on a private island in the Maldives, The Nautilus is a beacon of extravagance and refinement. Each beach house is a sanctuary of opulence, complete with a private pool and direct access to the pristine beaches, ensuring a perfect blend of comfort and nature.What sets The Nautilus apart is its dedication to personalized service. Every guest is assigned a dedicated House Master, a knowledgeable and attentive concierge who caters to their every need. From arranging exclusive excursions to ensuring that every preference is met, the House Master is there to make each guest's stay truly exceptional.Moreover, dining at The Nautilus is a bespoke experience in itself. Guests can indulge in culinary delights tailored to their tastes and dietary requirements. Whether it's a romantic beachfront dinner under the stars or a casual lunch by the pool, every meal is a masterpiece crafted to perfection.The resort's unique 'Freedom Concept' allows guests the liberty to design their own schedule and experiences, ensuring that every moment is tailored to their desires. At The Nautilus, every guest is treated to a world of luxury where their every whim is met with unparalleled service and attention to detail.Frequently Asked QuestionsWhich Is the Best Water Villa in Maldives?When choosing the best water villa in the Maldives, we prioritize luxury accommodations, overwater paradises, private retreats, exotic getaways, romantic escapes, and tropical hideaways.Each resort offers unique features, from exclusive amenities to stunning designs. Researching and comparing various properties can help us find the perfect match based on our preferences.It's essential to consider factors like location, amenities, and design to ensure a memorable and tailored experience.Which Part of Maldives Is Most Beautiful?When it comes to the Maldives, every corner is a tropical paradise waiting to be explored. From hidden gems with crystal-clear waters to pristine beaches on remote islands, each part of the Maldives offers a picture-perfect setting.It's hard to pinpoint the most beautiful area as each has its own unique charm. Whether you seek tranquility or adventure, the Maldives is a dream destination for anyone craving a slice of paradise.What Are the Top 10 Resorts in Maldives?We've uncovered the top 10 resorts in the Maldives, offering luxury escapes, hidden gems, romantic getaways, exclusive retreats, paradise found, and private islands.These resorts boast stunning ocean views, private amenities, conservation programs, gourmet dining, and water sports.With overwater villas, private plunge pools, and direct access to coral reefs, guests can indulge in inclusive packages covering meals, beverages, spa treatments, and unforgettable experiences like sunset cruises or whale shark snorkeling tours.What Is the Best Beach Like the Maldives?When thinking about the best beach resembling the Maldives, we can't help but imagine crystal clear waters, soft sand, and breathtaking sunset views.Beach activities like snorkeling and romantic getaways in this tropical paradise are truly unforgettable.Luxury accommodations with private beach villas offer the perfect blend of relaxation and indulgence.Experiencing the Maldives' beauty firsthand is a dream come true.ConclusionAs we sail away from the Maldives, the memories of our beach villa experiences linger like the gentle ocean breeze.From the sustainable luxury of Kudadoo Maldives to the all-inclusive Water Retreats at Soneva Jani, each resort offered a unique slice of paradise.Just like the crystal-clear waters that surround these villas, our time in the Maldives was a refreshing and rejuvenating escape from the ordinary.The beauty of these beach villas truly left a lasting imprint on our hearts.
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.15 17:10 Chen_Geller Tolkien Begginings: the antecedents of Peter Jackson's (and others) Middle-earth

Tolkien Begginings: the antecedents of Peter Jackson's (and others) Middle-earth
I still sit sometimes and chuckle, thinking "When Ralph Bakshi started animating The Lord of the Rings in 1976, did he know what he was going to unleash on the world?" There was also the Rankin/Bass TV special, being developed concurrently, but its the Bakshi film that, in 1979, Peter Jackson saw, and this young Photoengraver would later direct six (!) live-action Tolkien films and, between himself and co-producer Philippa Boyens, are hard to work producing three more such films. Other adaptations since - namely, The Rings of Power (especially Season One) but also games from The Shadow of Mordor to Return to Moria - have at the very least taken cues from Jackson's films. All because a Kiwi photoengraver saw a cartoon....
But the relationship between these properties is not so clear-cut as it may seem. I ednumbered the similarities and dissimilarities between Jacksons' films and The Rings of Power elsewhere. Now I want to delve deeper into the similarities and dissimilarities between Jackson and previous adaptations of Tolkien.

The Rankin/Bass TV Specials

Side-by-side video comparisons between Jackson's films and the two Rankin/Bass TV Specials do not reveal any similarities that don't come from the fact that they're adapting the same books. This is an important point: Jackson is NOT trying to make some post-modern "collage" Hollywood film. He's only tipping his hat to those adaptations of Tolkien that he had seen growing up and that influenced him personally.1
Due to copyright, the Rankin/Bass specials probably didn't air in New Zealand at all, and although it seems Jackson got a hold of the Rankin/Bass The Hobbit before embarking on The Lord of the Rings, he had not seen their Return of the King, certainly before 1999, and neither he nor his close collaborators have made comments about either of the two Specials. By contrast, the (American!) showrunners of The Rings of Power had referenced the Rankin/Bass Specials, and seemingly tipped their hat to it in a set design for season two.2

The Ralph Bakshi film

As I said, Jackson went to see the Bakshi film. He had enjoyed some of Bakshi's previous film, including the Tolkien-esque Wizards, released the previous year, and went to see his latest. At the time he hadn't read the books, making Bakshi's film his first exposure to Tolkien, but he does admit he "heard the name" of the book beforehand. His biography suggests he saw it in late 1978, when it first premiered, but surely it would have arrived at New Zealand in early 1979.3
The connection between the two films had been played up, unsurprisingly, by Ralph Bakshi himself. A leonine, grandiose man, Bakshi is anything but a reliable narrator. His own suggestion that he hadn't actually seen the films - only trailers, he claims - sounds believable enough and certainy understandable.4 But, then, if he didn't watch them, it makes his critique of them as deriviative of his films all the more dubious, even without actually looking at the specifics of what he said:
Look at his Lothlorien. Look at my backgrounds of Lothlorien. Take a look! He had much more to see than I did, and if you don't think he lifted it over and over again, you're wrong. I mean, how did he design a knife in Lord of the Rings? How did he design a sword? How did he design the dwarf with his axe? How did he design the fur around him? Why did Peter Jackson put fur around the dwarf? Because I put fur around the dwarf! Why would the dwarf have fur naturally? You see, I could give you a billion little things. I wish I had a movie to look at.5
These are truly some confused claims, for the most part. The most credible part here is the Hobbits hiding under the branch from the Ringwraiths, a shot composition later to also be replicated in season one of the Rings of Power, and which we'll get to later.
Another claim of Bakshi's that cannot be dismissed out of hand is that, however big or small a debt Jackson owes to his film, he said that Jackson didn't publically acknowledge the influence and felt that it was only appropriate to have welcomed him to visit the set or something: by comparison, Jackson invited Rick Baker, who played King Kong in the 1978 version, to cameo in his King Kong.6
Jackson actually did mention the Bakshi filming in passing in the making-ofs. Then again, he entirely fails to mention the radio serial, either. Ultimately, Jackson possibly in cahoots with New Line Cinema, must have felt it unwise to point to a previous adaptation that had only achieved mixed success, at the outset of his own enterprise. He did talk more about the Bakshi film, and more fondly, in the director's commentary to The Fellowship of the Ring and in a couple of later interviews, which are significant gestures, but he clearly wasn't going to trumpet the influence Bakshi's film had on him off of every rooftop.7
In his 2006 biography, Jackson actually briefly reviews the Bakshi film:
I liked the early part – it had some quaint sequences in Hobbiton, a creepy encounter with the Black Rider on the road, and a few quite good battle scenes – but then, about half way through, the storytelling became very disjointed and disorientating and I really didn’t understand what was going on. However, what it did do was to make me want to read the book – if only to find out what happened!8
This is a complementary but admittedly mixed review, and Jackson had made similar comments since, calling it "brave and ambitious" but consistently decrying the hokum of the film's second half.9 Now, it is true that artists can be influenced by a work of art in spite of themselves, but lets see if we can try and quantify the influence.
From the outset, in the audio commentary, Jackson remarks that "our film stylistically is very different and the design is different," which is apposite: Bakshi swore a debt to Howard Pyle, which certainly leaves its mark of the gorgeous natural bakcdrops, but a source closer at hand (especially considering his follow-up fantasy film, Fire and Ice) is the most popular fantasy illustrator of his day, Frank Frazetta: Bakshi's Witch King is practically ripped from Frazetta's famous "Dark Rider" illustration.10
Jackson's approach, however, was steeped in a kind of romantic realism that by and large eschewed the heightened work of Frazetta, opening a yawning stylistic gulf between his film and Bakshi's on a general level. Bakshi's Hobbit-holes have overhanging roofs that give the impression of fairies living under mushrooms (which they in fact had in his previous film, Wizards) and the interiors of Bag End are earthen, more of a rabbit-hole than Jackson's English countryside villa. There are some similarities, like the Hobbits having similarly-clipped pants, but its hard to say costume designer Ngilla Dickson had Bakshi in mind for that look.
There's the basic structure of the narrative: both films leave some of the same plot beats out - Tom Bombadil, most notably - both intercut the Frodo and Aragorn storylines throughout (as per the appendices rather than the body of the text), and both open with a prologue. However, many of these are common-sense approaches that, if one were to put 100 screenwriters in a room, a good 90 of which would choose to pursue: in fact, Sir John Boorman's earlier Lord of the Rings script had likewise intercut the stories and redacted many of the same episodes as both Bakshi and Jackson, and similar approaches were taken in the 1958 Morton Zimmerman treatment. Certainly, in the case of the choice to pursue a prologue, a precedent closer at hand exists in the form in the 1981 radio serial, a point made all the stronger by the fact that when Jackson first concieved of and sketched the prologue, he hadn't seen Bakshi's film in 20 years.11
Bakshi did claim that New Line were screening his film repeatedly, but author Ian Nathan says that was never the case. Miramax did screen the film for Jackson in 1997, after he'd written the treatment. Jackson's treatment included Glorfindel and Erkenbrand, who in subsequent drafts are replaced by Arwen (Legolas in Bakshi's film) and Eomer, but still I find that it falls more into the realm of common-sense screenwriting decisions than anything that could be tied to Bakshi in a clear way, especially the latter which happens at the end of Bakshi film, a part of the film Jackson admits to have found incoherent.12
Rather, the place to look for similarities between the two projects is in the opening leg of The Fellowship of the Ring. Jackson actually, in the director's commentary, points out the shot of Odo Proudfoot calling "Proudfeet!" as a deliberate homage to Bakshi's shot, "which I thought was great." He doesn't acknowledge a couple - only a couple - of other shots that are quite similar: one is the evocative shot of the Ring tumbling over the rocks in Gollum's cave just before Bilbo finds it. Another still is an entire sequence of shots which misdirect us into thinking the Ringwraiths killed the Hobbits in their beds. Both are a little TOO similar to be waved away as coincidental.13
The Ringwraith shot is a more special case: It was nominally based off of a John Howe illustration, ostensibly of the Bakshi scene. But Jackson - who's quoted review of the Bakshi film mentions this scene - could hardly not notice the similarity to the Bakshi scene, especially since the scene doesn't at all play like this in the novel. What's more, the scene was first storyboared only shortly after Jackson say Bakshi's film for the second time, and shot not too long after that being that it was the first scene filmed. So its only fair to cite Bakshi as an influence on that shot.14
https://preview.redd.it/9mbqqm4zul0d1.png?width=550&format=png&auto=webp&s=a45cdd06543d70200e3eacf150f14d03d222203b
There are other bits and pieces: did Jackson have Bakshi in mind when he added a scene of Saruman rallying up the Uruk-hai before the siege of Helm's Deep? Its hard to say. An even more elusive case is made by Bakshi: "I'm glad Peter Jackson had a movie to look at—I never did. And certainly there's a lot to learn from watching any movie, both its mistakes and when it works." In other words, Bakshi here suggests his film influenced Jackson in terms of what NOT to do. To his credit, Jackson does remember that the design process for Treebeard was in part motivated by trying to divorce him from the Bakshi version, which both him and Dame Fran Walsh remember as being "like a walking carrot." But when we start getting into that level, it all becomes very tenuous. There were a lot of things about the fantasy genre in general - Conan the Barbarian and Willow are oft-cited by Jackson - that he tried to avoid.15
Ultimately, I have to judge that the similarities between the two versions amount to a handful of rather insignificant beats, all in the first hour of Fellowship of the Ring. To hyperbolically play up the similarities between the two projects is to give in to Bakshi's hyperbolic rhetoric.

Tolkien illustrations

Jackson's first and, at the time, only copy of The Lord of the Rings was a tie-in to the Bakshi film. This would mean he hadn't gotten into the world of Tolkien illustrations until developing his own films, when he suggests he went on a detail-exhaustive search for Tolkien art. He had seen Tolkien's own illustrations, but decided that they're "not very helpful in terms of the lighting and the mood."16
The most acclaimed illustrators of the previous era of Tolkien were Pauline Bayens (whose Minas Tirith is reproduced in the Rankin/Bass Return of the King) and the Brothers Hildebrandt, whose bestial Balrog presents a precursor both to Bakshi's but also to the Minotaur-like Balrog of John Howe.17
Howe was one of a trifecta of Tolkien illustrators, along with Ted Nasmith and Alan Lee, to enjoy great vogue at the time when Jackson was developing his films. Of the three, Lee is often deemed the most celebrated and certainly made the biggest impact on Jackson, whose next copy of the book was to be an Alan Lee illustrated edition. But he also noticed Howe through is work on Tolkien calendars, and later also purchased some originals of Ted Nasmith. All three were approached to participate in concept design for the films, although Nasmith sadly had to decline.18
In many places, Jackson precisely copied designs of Lee's and Howe's existing paintings, and in some places carbon copied their lighting and composition for shots, as well as grading the films (before the advent of the latest remaster) somewhat along the lines established in their paintings. But the majority of Lee and Howe's work for Jackson was in producing NEW concept art to his specifications, and so its wrong to look at Jackson's films as being a part of the Lee-Howe ouevure, as such.

The 1981 Radio Serial

A less touted influence on Jackson's film is the superlative 1981 BBC radio serial. Where Jackson hadn't reread the book nor revisited Bakshi's film between 1979 and 1997, he had spent much of the that time listening on-and-off to a tape of the radio serial, usually while working in his garage on special effects.19
The most obvious similarity is the casting of Sir Ian Holm, who had voiced Frodo in the radio serial, as Bilbo. Holm was apparently at the top of Jackson's casting wishlist, partially for this reason. A particularly striking moment occurs when Holm's Frodo quotes Bilbo's "Its a dangerous business Frodo, going out your door: you step on to the road, and if you don't keep your feet, there's no knowing where you might be swept off to", a line again given to Holm - now as Bilbo - in voiceover at the same spot in Jackson's film.20
Again, many of the similar structural choices here are similar to Jackson, adding a prologue, contracting the early stages of Frodo's quest and intercutting the Aragorn and Frodo's stories throughout. Brian Sibley admits to have modelled his prologue on Bakshi's own, but Jackson is unlikely to have known it at the time, and when we start thinking in terms of second-hand influences we're again into very tenuous territory. Otherwise, the influence doesn't seem all too great, although Sibley remembers that Walsh, perhaps half-jokingly, told him "we stole your ending" in the way that they did the Grey Havens and then a quick segue to Sam's return home, basically along the lines of the book.21
A young, and already Tolkien-devotee, Sir Ian Holm recording Bilbo
Sibley had recruited his cast from the BBC's company of actors, which is also the troupe Bakshi turned to, meaning that Sibley ended-up with Bakshi's Boromir (Michael Graham Cox) and, notably, his Gollum (Peter Woodthorpe). In spite of Woodthorpe's evocative performance of Gollum's voice in both the Bakshi and Sibley versions, its influence on Andrew Serkis' performance of Gollum is nonexistent, as Serkis had developed the voice before having heard Woodthorpe rendition, having only read The Hobbit prior to being cast.22

Other fantasy films

Jackson had seen pretty much all the fantasy films of the 1980s, and while they were important in terms of establishing the genre, they hadn't left much of an impression on Jackson. The most succesful - George Lucas' Star Wars - was more space-fantasy, undoubtedly impressed Jackson but didn't much influence his films: to this day, he professes to not be a huge Star Wars fan, in spite of the amiacable manner he and Lucas took with each other in later years, and admits that he sees the influence of Lucas more "in what he did for the industry, not in terms of the actual films that he made."23
The first major high-fantasy film, Sir John Boorman's Excalibur, was a little closer to Jackson's heart, but isn't much of an influence on his films either. Its true that Jackson's films feature a lot of plate armour, but that's indebted primarily to John Howe's abiding love of late Medieval armour, and at any rate is quite different to the Enlightement-era suits of armour one finds in Boorman's film. Willow, produced by George Lucas, was a big shot to the arm of New Zealand's fledgling film industry, and like Star Wars is much indebted to The Hobbit, but left a bad impression on Jackson.24
The Clockmaker's Cottage in Sir Ridley Scott's Legend
Two exceptions are to be cited; Ray Harryhousen's stop-motion fantasy films from the 1950s were huge favourites of Jackson's, although their more Graeco-Roman subject matters were a genre apart from Jackson's films. He is also a big fan of Sir Ridley Scott, and while he joins the consensus of deriding William Hjortsberg notorious screenplay, had taken some cues from his Legend (1986): there's something of the Clockmaker's cottage in Rhosgobel, and Jackson referenced some of the features of Tim Curry's devilish "Lord of Darkness" for the Wargs sinewy faces.25

Other films

Jackson took influence from paintings of old battles and landscapes, but surely his biggest influences are other films: Zulu and Saving Private Ryan had been referenced for Helm's Deep, and there's a touch of Terrence Malick's The Thin Red Line, which Jackson had watched before principal photography, to the atmospheric shots that close the Fellowship prologue. Jackson admitted to rewatching mostly Scorsese films while shooting, and certainly the energy of his moving cameras find a closer kin in Scorsese's films than in anyone else's. There's something of David Lean's Lawrence of Arabia to Jackson's intention to make living, breathing people out of his fantasy characters.26
Surely the inspiration for the shot of Aragorn arriving at Helm's Deep
But there's one film that looms largest in Jackson's films, overshadowing any influence we're looked at so far: Mel Gibson's latest spectacular, Braveheart. Along with other films of this kind like Dances with Wolves and Rob Roy (Gladiator came too late to much influence Jackson's films) it is of crucial importance to the overall cinematic style of Jackson's films, having come out just as Jackson first started thinking of making an original fantasy film, and winning the academy award for Best Picture before any sustained work was done to develop The Lord of the Rings.27

Footnotes

  1. Matt Skuta, "The Hobbit Side-by-Side: Rankin/Bass ('77) & Peter Jackson ('12-'14)" and "Return of the King Side-by-Side: Rankin/Bass ('80) & Peter Jackson ('03)," YouTube, 15 February 2018.
  2. The Rankin/Bass Specials were only made exploiting a loophole in the publication of Tolkien's books that temporarily made them public domain States-side, but meant that their airing was limited to the US, and subsequent a legal agreement with the Tolkien Estate, Canada. Jackson says he hadn't seen their Return of the King in an interview from late 1998. Eric Vespe, “ 20 QUESTIONS WITH PETER JACKSON – PART 2 Ain’t It Cool News,” , 30 December 1998.
  3. Brian Sibley, Peter Jackson: A Filmmaker's Journey (London: Harper Collins, 2006), pp. 107-111.
  4. Kyle, ""Legends of Film: Ralph Bakshi," Nashville Public Library, 29 April 2013.
  5. Emru Townsend, "INTERVIEW: Ralph Bakshi", Frames Per Second, 2 July 2004.
  6. Ken P., "Interview with Ralph Bakshi," IGN, May 25, 2004. Broadway, Clifford Q., "The Bakshi Interview: Uncloaking a Legacy". The One Ring, 20 April 2015.
  7. Anonymous, "From Book to Script," and Peter Jackson et al, "Director's Commentary," both in Peter Jackson, The Lord of the Rings: The Fellowship of the Ring (New Line: 2002). Also Anonymous, "Peter Jackson interview". Explorations (Barnes & Noble, November 2001). Peter Jackson interview at the Egyptian Theater, 6 February 2004.
  8. Sibley, pp. 109 ff.
  9. Director's Commentary.
  10. Ned Raggett, "The Trouble With Ralph Bakshi’s The Lord Of The Rings & Other Tolkien Misadventures", The Quietus, 19 November 2018
  11. Ian Nathan, Everything You Can Imagine: Peter Jackson and the Making of Middle-earth (London: HarperCollins, 2017), p. 138.
  12. Peter Jackson et al, The Lord of the Rings, quoted in Sibley, pp. 109, 704, 751.
  13. Director's Commentary.
  14. Celedor, "10 Things You Know About The LOTR Movies (That Aren’t True)," TheOneRing, 11 June 2013.
  15. "Interview with Ralph Bakshi."
  16. Sibley, p. 738-744. Exeter College, Oxford, "Sir Peter Jackson in conversation: Exeter College Oxford Eighth Century Lecture Series", YouTube, 30 July 2015.
  17. Howe admits to the influence of the Hildebrandts, and in turn his own bestial Balrog would influence those of Alan Lee and Ted Nasmith. This would be popularised by Jackson, and finally emulated by Rings of Power. John Howe, "First Thing's First," John-Howe, 6 January 2012.
  18. "Sir Peter Jackson in conversation", Sibley, 738-744. The One Ring, "Peter Jackson MISSED OUT! Talking Tolkien with Renowned Artist Ted Nasmith," YouTube, 11 July 2023.
  19. Nathan, p. 123, NB 1008.
  20. Nathan, p. 258.
  21. Nerd of the Rings, "Brian Sibley, writer, BBC's The Lord of the Rings (1981) - Interview," YouTube, 20 April 2021.
  22. Nathan, pp. 621 ff
  23. "Sir Peter Jackson in conversation"
  24. “20 QUESTIONS WITH PETER JACKSON – PART 2"
  25. Ibid.
  26. Nathan, pp. 158, 393, 645.
  27. u/Chen_Geller, "How Masterpieces beget Masterpieces: Braveheart and The Lord of the Rings," Reddit, 23 June 2021.

Conclusions

Any notion that Jackson's films are derivative of previous Tolkien adaptations - namely, Bakshi's - are very much hyperbolic, and stem more from adopting an inflated rhetoric taken by the likes of Bakshi. As an adaptation, Jackson's works are based soley on Tolkien's books, and merely tip their hat occasionally to previous adaptations - and not all previous adaptations, either. Cinematically, they draw rather from other sources: less from other adaptations of Tolkien or other fantasy film (Tolkien-esque or not) and more from historical epics, both from the 1960s but also and especially from the time in which Jackson first started developing his films.
submitted by Chen_Geller to lotr [link] [comments]


2024.05.15 17:08 webmaster_z BC.game mirror sites and links

A BC.game mirror is an alternative website URL that serves as an exact copy or clone of the official BC.game website. Mirror sites are used to improve accessibility and reduce traffic load on the main site.
My key points about finding and using BC.game mirror sites:
submitted by webmaster_z to BC_Game_Code [link] [comments]


2024.05.15 17:08 Stock-Narwhal5168 Girlfriend jealous of family

Me (26M) and gf (26F) has been together for 4 years and some months now.We’ve been going through a rough patch because of this message that I’ll be pasting below.
A few times and both times on our anniversary you would’ve said that you would like to carry your mom out to the same place because she’d like it. I find it very unnatural and a bit uncomfortable that you taking an experience we had and transforming it into another experience that you either wish you had or that you want to have. You’ve done that on our both anniversaries or any other experience that we had really and I don’t really like the comparing thing it makes me feel like our experience was insignificant.
Also the thing with the pta meeting. That whole situation is unnatural to me. Ik that you are a good son and big brother but that whole acting like “them children” father is a bit too much. Ik you care and love them and I admire that really but you act like your only happiness comes from “fathering” them. It’s your mother’s responsibility and all you could do is help but the way you act as though you are their father. You also act like you trying to prove something and idk why you feel like that.
If you wondering why it feels unnatural to me it’s because when we had pregnancies scares or even when I talk about how everybody pregnant. You have such a bad reaction like that would be the worst situation. But you so happy to put your whole mental and financials on the line for them and if it’s me that would be so bad. Ik we not there yet it’s not about making no baby now it’s about your reaction and everything that comes after it.
I have 3 younger sisters ages 18,11,and 6 the younger 2 being from a different father that lives abroad and not really in their lives so I’m there for them physically and financially (rarely). I see them maybe once a week while I see my gf almost everyday. My mom doesn’t have stable work so I help when I can but I don’t live with them.
TL;DR; : She says that I don’t show her the support I show my family is the reason for sending that message. Which I don’t understand when I see her 90% of my free time and rarely spend quality time with them. It’s been a few months since that message and I’ve just felt mentally tired of her since. I’m honestly not happy right now and I can’t let go of it, what should I do?
submitted by Stock-Narwhal5168 to relationships [link] [comments]


2024.05.15 17:07 Fine_Basket4446 Why TLoU works (and why there is no sequel)

Its far from original. Its a mix of many narratives across different genres. That's not a slam on it or anyone that likes it, just the reality. More importantly, understanding the ingredients to its success as a narrative not only gains a deeper appreciation of what it accomplished but also highlights what made Pt 2 fail narratively. Not that anything I say matters but, for reference, I taught film and screen writing for some years before returning to my field.
The story is nothing original. The idea of the older paternal mentor figure protecting and guiding a younger apprentice or child figure is a tale as old as time. The premise of man is the real monster has been around forever, as well, but in the "zombie" genre it was there from the start with Romero's "Night of the Living Dead". The characterization of Joel isn't even that remarkable as he shares the DNA of many seasoned warrior of few words characters in fiction. TLoU takes many of the best of these and makes them stand out with a few choice decisions.
First, brevity. TLoU is not a long game. It can be experienced casually in a day. This is one of its greatest strengths. Few cutscenes ever keep you from playing for more than a couple minutes. The cutscenes that are experienced are all purposeful and don't waste time. In fact, if you watch them, the dialogue and action moves fast, only giving breathing room for the most impactful of moments. The script and direction are tight to give what's needed, to feel what's needed, and then put you back in control. Furthermore, like Uncharted before but perfected, many story moments are gameplay moments through environmental design, dialogue prompts, or QTE. Ultimately, it gives players the narrative equivalent of a woman's skirt; long enough to cover what's needed but short enough to grab our attention.
Second, classical narratives. I used to ask my students who liked Star Wars: A New Hope. Hands always shot up. I asked why and would hear a bunch of reasons but I'd always turn it to Lucas following classical narratives and filmmaking. Spectacle aside, Star Wars followed the classical 3 act structure and the monomyth (Hero's Journey). These time proven structures can make good stories great, especially when you include the spectacle. TLoU had spectacle with what I said before of mixing brief cutscenes and story driven gameplay. The actual story, though, is nearly beat for beat on the Hero's Journey and engrosses us in its tale. Joel has something unique going in that he has 2 journeys, one of them only being referenced.
The first journey begins with Joel in his known world of the pre-apocalypse. He is a hardworking dad but far from who he'd become. The outbreak is what sends him on his journey. The loss of his daughter is the point of no return. Then...the story jumps into the future. We learn bits of his backstory but there is clearly a lot of details missing. Ultimately, he went from a survivalist who did reprehensible things but he also clearly had an offscreen "redemption" moment. When we start the game proper, Joel is again in a known stable world. He has carved out a life that he finds acceptably comfortable. This is where the second journey starts and why the game's narrative hits so well.
Call to Adventure- Tess arrives and, despite some apprehension, convinces Joel to recover their guns. This leads to Marlene recruiting them to smuggle Ellie.
Supernatural Aid- During the attempt to smuggle Ellie, they learn of her immunity and the significance of their "quest".
Point of No Return/Threshold- The Fireflies are dead and Tess dies. Joel must now continue to deliver Ellie despite his reluctance to such an impossible task and his discomfort being reminded of his past life.
Obstacles/Temptations/Helpers- The middle part of the game has 3 distinct chapters that force Joel to confront himself and grow. I'll be breaking them down.
  1. Bill comes at a low moment for Joel. Confusion and sorrow from the loss of Tess, Joel finds Bill as a dark reflection, the future if he lets his pain consume him. While Bill helps Joel, he also serves as a lesson of what not to become. When Joel departs, he has processed some of his grief, is more committed to the quest, and has now opened up more to Ellie.
  2. Sam and Henry arrive at a time Joel is beginning to open his heart. Through their journey, Joel can recognize the love he had and wants again. The tragedy of their final day is Joel really does open up with Sam and Henry and you see traces of happiness. Then...the morning comes.
  3. Joel reunites with Tommy. While he is still open with Ellie, this entire chapter has Joel even more determined to pass Ellie off. The tragedy of Sam and Henry make him see that more time with Ellie will lead to more pain. He reassures himself that passing her off will get him the security he needs to live comfortably, that she's better off with someone else, and then his rageful response that all he's done has kept him and Tommy alive. Joel is dangerously close to embracing the temptation of Bill's life. Yet, it's none other than Ellie who brings Joel back.
Abyss- Joel and Ellie are at their most optimistic. They share more life details freely. They talk about the future (unrelated but this is also where Ellie mentions the entire "vaccine" procedure being easy because she doesn't like needles, highlighting that she never meant to sacrifice herself. Suck it Pt. 2). However, they find the Fireflies abandoned it and are ambushed by raiders. Joel is gravely injured.
Transformation- When Joel awakes to find Ellie missing, something in him is triggered. He goes on the war path to find and save her. When he does find her, he finally lets all his emotional guards down. She is his "baby girl". Ellie had, arguably since Tommy's chapter, embraced Joel as a father figure but now Joel no longer denies him being that.
Atonement- Ellie has been taken and soon to be murdered. Unlike the unfaithful show, the Joel that fights through the hospital is scared and anxious as he rushes to get to Ellie. Where he failed to save Sarah, he desperately fights to save Ellie (both from callous militaries convinced they are serving the "greater good"). In the end, he does.
Return- Joel returns to Tommy with Ellie. He has become a master of two worlds. Able to still be the one to make hard decisions but also able to open his heart. This is accentuated in his lie to Ellie. He knows she is wrestling with all her pain and gives her an honest answer in finding something to live for. When she demands him to swear, he lies, yes, but he does so to protect her emotionally. With Ellie's "ok", they begin their new life.
First off as I wrap up this essay, I refuse to acknowledge the sequel. I did even when it was announced. The first game was perfect as a stand alone experience. Furthermore, I don't acknowledge it as it is not even made by the same team or direction. Neil moved it forward and we see how that worked out. But it holds as much validity as the Star Wars sequels to me. Lucas sold it to Disney. This is not a genuine continuation of the original vision and I don't hold them as valid to what came before (though I also despise the prequels for other reasons).
I say this because I firmly believe the game concluded definitively with Ellie accepting the lie. She has been shown as perceptive and intelligent. She obviously knows the events are not as Joel said. The weight of her "ok" is far more impactful and reflects her own hero's journey. The truth is, she doesn't believe Joel. She knows he's lying. Every indicator of her pause, reflection, and line delivery reflect that. She says "ok" because the reality of Joel's speech to find something worth fighting for hits home. She has known nothing but abandonment, terror, and suffering. She still feels the pain of loss and wants to despair in survivor's guilt. But now...on the outskirts of a new stable home, she recognizes Joel now sees her in the same way she sees him. She knows he's shielding her from something horrible and will continue to protect her. Her "ok" isn't out of childish naivety but in becoming more like Joel and moving forward with determination.
In the end, while the franchise screwed the pooch, the original game utilized classic narrative structure through effective brief cutscenes and environmental story telling to tell a greatest hits from its various genres.
Anyways, here's Wonderwall.
submitted by Fine_Basket4446 to TheLastOfUs2 [link] [comments]


2024.05.15 17:05 pbjclimbing Plastiq Referral: Get $1000 Fee-Free Dollars with Plastic

Plastic Referral: https://grow.plastiq.com/login/?referralCode=744691&
Plastic is a financial platform that allows you to pay bills and expenses with your credit card, even if the merchant doesn't accept card payments directly. This can be particularly useful for larger or recurring payments, such as rent, mortgage, or tuition fees.
By using the Plastic referral link, you can get $1000 in fee-free dollars to use on the platform. This means that you can make payments up to $1000 without incurring any Plastic transaction fees. The Plastic referral program is a great way to save money on your bills and expenses, and it's easy to take advantage of.
To use the Plastic referral, simply sign up for a Plastic account using the link provided. Once you've completed the sign-up process, you'll be able to access the $1000 in fee-free dollars right away. This can be a game-changer for anyone who needs to make large or recurring payments, as it can help you save a significant amount of money on fees.
Overall, the Plastic referral program is a fantastic opportunity to save money and streamline your payment process. Whether you're a business owner, a student, or just someone who has a lot of bills to pay, the Plastic referral can be a valuable tool in your financial arsenal.
submitted by pbjclimbing to referralcodes [link] [comments]


2024.05.15 17:02 Dense_Hotel Did they make character AI dumber?

Dps, Supports, everyone in my teams is making baffling decisions now. Rowan doesnt know how to reposition himself anymore for his ult, Cecia ulting on tanks instead of a free backline, no there wasnt any characters with taunts. It feels like Im playing a MOBA with really oblibious players.
On Yeti dream realm fight Odie just M1 on the boss and ignores snowballed teamates instead of helping. No Odie, you cant 1v5 the enemy team just because you are the carry, start farming they are 4 levels above you because you ran into their base without your support. You cant manually control their ults on arena or dream realm so its really annoying. I can still win with good comp and positioning but I also noticed these headscratching moments that dint really happen before.
submitted by Dense_Hotel to AFKJourney [link] [comments]


2024.05.15 17:01 Murky_Sun2690 Call to Action

Now is the new time to act if you want things to change, for people to become more inclusive and less threatening, less afraid of anything that isn't white heterosexuality.
I know we all did our part in the spring local elections. But not all our people won. We need to do more for the upcoming primary and then general.
Find out who is running for your assembly, state senate, and federal congress seats. Donate money best you can. But that's not enough. We need boots on the ground.
Go to Meet and Greets or other events for these candidates. Go to your local Dems County meeting. Offer to help--the mostly-Boomers (volunteers) who organize most everything are already getting worn out, yes we are, with so much still to do.
Data entry, phone calls, door knocking, writing postcards. We won't win without more help. These might not be fun things for you, but no pain, no gain. I hate canvassing (but I'm good at it), and in 22 I knocked over 500 doors, and I'm in my late 60s. Why so many? No one else stepped up. It exhausted me, I lost weight I need, and I'm about to start up again. We need help.
And then people will talk about the Dems "failure in messaging" as if they contributed even a fraction of what they could. As if "the Dems" is some entity that can succeed without actual Democrats like us showing up, putting in our best efforts.
If you happen to live in an area where all elected officials will, by default, be blue--travel a bit this summer, an hour will most likely put you somewhere where your help is needed.
Please don't wait until August. Please don't complain about nobody getting back to you. Put yourself out there. Do it now, before all the volunteers are overwhelmed.
submitted by Murky_Sun2690 to DarkBRANDON [link] [comments]


http://swiebodzin.info