Fossil fighters action replay codes higher fp recharge

Bought a Saroo but unidentified PCB inside. Can anyone identify?

2024.05.19 05:17 mrericmatthews Bought a Saroo but unidentified PCB inside. Can anyone identify?

Bought a Saroo but unidentified PCB inside. Can anyone identify? submitted by mrericmatthews to SegaSaturn [link] [comments]


2024.05.19 05:13 Dark_Gwenn I need help getting Nookingtons in Wild World

I am playing on the IOS delta emulator and I am unable to get a visitor to meet the requirements for Nookingtons. Delta emulator has a built Action Replay and I’ve found some different codes for Nookingtons but they aren’t working. I know there’s different versions of Wild World and the codes only work for certain versions. Also I saw that I need a master code but I don’t know if that’s true or not. I think I’m using the USA 1.1 version.
submitted by Dark_Gwenn to ACWW [link] [comments]


2024.05.19 04:11 Massive_Protection28 Can I use the cheat code feature to get Heartgold event Pokémon

Are those codes an Action Replay thing only or will they work with Delta? I don’t want to destroy my save.
submitted by Massive_Protection28 to Delta_Emulator [link] [comments]


2024.05.19 04:02 Awesome_Bronana War of the Monsters Advanced Techniques

I remember the first time I played War of the Monsters on the PS2 was when my dad brought home a copy of the game and played with me and my siblings. I grew up watching monster movies and instantly loved this game. It has been 20 years since I have first played this, I decided to write this guide in advanced tricks and techniques that I have developed from my experiences playing this game. I hope you enjoy this read and that It increases your appreciation of this hidden gem.
There are many guides online that cover combos, tactics, item placements, boss guides, level guides, cheats, etc. This is not one of those. This will cover more niche and advanced techniques that you can use to enhance your capability in your gameplay.
This guide will be written with the assumption that the control scheme is set at control 'B' which you can set in the pause screen during a game. (I think most people have it set at 'A') It shouldn't effect how these techniques function but something to keep in mind.
This is a work in progress and I will edit this thread as I come across new info and insights into the game.
Glossary: Movement Special Attacks Rage Utility Map Awareness Advanced Combat
\\\\MOVEMENT////////
The monsters in the game have varying movement speeds (running, climbing), jump heights, and flying speeds. However even with the slowest monster you can work around the lack of speed with enough practice utilizing the following methods and the environment to your advantage. Little is more scary than a slow monster like Agamo zooming around your foes mwahaha!
The Dashing Mechanic<<<
As listed in the instruction manual, this allows your monster to sprint at the cost of energy by double-tapping and holding the foward button until expended or pressing the ram button.
Launching<<< You can use the ram button to launch yourself off buildings, ramps, and rock formations to get extra height quickly (a mechanic that the mini game 'Big Shot' is soley based around).
This is particularly useful in maps like baytown where theres a lot of verticality in the environment.
Super Fast Flying<<< This ram mechanic is especially useful for flying monsters like Preytor and Raptros. Executing the dash-ram in conjunction with holding 'x' right after ramming while on the edge of a building or flat surface will result in a blisteringly fast flight speed that gives you better movement and height. Preytor is super fast with this method while Raptros has better airtime and control, though the speed difference is minor. Raptros is my prefrence due to the better airtime, control, and Projectile damage.
Firing projectiles while flying<<< Raptros and Preytor both have the ability to capitalize on their aerial advantage by firing projectiles mid glide. You can accomplish this by performing the glide holding X and while holding glide tap the □ button to fire. This takes energy though so maintaining altitude is key. the most effecient way to do this is to execute the dash>ram>fly combo to get extra speed, glide up over your opponent and lock-on to them to spin like a vulture firing down on your target.
Lock-On Steering<<< You may notice that while dashing, your ability to steer your monster is stiff. This technique will allow you to navigate around all those tight corners on a dime while dashing! This is more tricky to execute because it is depenent on where your opponents are located around you. This is indicated on the HUD as these numbered circles that show the health status of your opponents.
While sprinting using the dash, hold the lock-on button to force your monster to take a tight turn in the direction of the closest target. This is great for adjusting after missing your target.
For simply turning tight corners, simply tap the lock-on button instead while the opponents icons are on the side you want to turn.
There is a brief charge up before a dash, if you time your lock on just before the dash activates, you can pull up to a sharp 180 degree turn on your opponent if you missed the first dash-ram.
There is some wiggle room in the timing to play around with and practice your navigation using this technique.
Building Hopping<<< Every monster has different climbing speeds, some are fast like Kineniclops and Preytor, some are slow such as Agamo and Togera.
Building Hopping is the simple action of jumping while climbing a building. Repeating this cycle of (jump+grab+jump+grab+jump) will do two things:
  1. It will add more speed to slower monsters climbing
  2. It will reduce your contact to the building by about 80% and greatly reduce the chance of getting knocked down when an opponent is throwing projectiles.
\\\\SPECIAL ATTACKS////////
Every monster has two special attacks at their disposal under two categories; Close range and Long range. This chapter will cover the expansive utility of both types.
Short Range Special<<< Despite the differences in the vibrant animations, all monsters share the short range special attack in common. The only difference between them as far as I can ascertain Is the the time it takes to start up the blast (Ultra V being almost instant and zorgulon Taking 1.5 seconds). The purposes most common is to give yourself space when surrounded or cornered, and to have a quick and strong offense to your opponent knocking them down. However there is more utility in this attack when you think of this as a defensive move.
Invincibility Frames<<< The short range special attack gives you about 2-3 seconds of invincibility frames meaning almost nothing can damage you aside from falling buildings. This is excellent as a defense against thrown objects, explosives, lightning, short and long range special attacks, and environmental hazards.
Long Range Special<<< Every monster has a unique long range special attack that has different effects and ranges. There is more nuance in how you can utilize these attacks, so I will cover each monsters long range special individually so you can make the most out of these attacks:
  1. Raptros' Fire Breath Raptros has a unique advantage in regards to how he uses this attack. He can activate it on the ground AND while mid-flight. Additionally, he can fire his projectiles while using his fire breath to squeeze in extra damage (There is a weird glitch where doing this turns the flame invisible, but the effect is still active). This also hinders opponents and catches them on fire.
  2. Togera's Atomic Breath Similar to 'Raptros's Fire Breath' Togera's Breath has similar range and hinders opponents. The difference is that it deals more damage. You can also fire his projectiles while using his breath for pretty nasty damage.
  3. Preytor's Flying Leeches Leechs not very damaging by itself, it is a decent threat if you can manage to chain up multiple specials around the map. (Ex. In Metro City there are multiple red orbs, 50% energy, around the buildings and streets where you can chain at least 3 leeches). There are two minor benefits from the leeches: A. It gives the opponent something else to target or focus on A.I. or human B. Can't be blocked unless intercepted by thrown object or shot projectile, or using a special attack, thus resulting in multiplying damage stacks if chained. You can also spread the leeches out by locking on different targets while sending them.
*This Special attack is really best used in situations where the opponent won't have time to stop all of the leaches (preferabally up close) followed up with your own projectiles or thrown objects or follow up advances.
  1. Congar's Sonic Roar Similar range to Raptros and Togera's Breaths, and Considerable damage and launches opponents far. It can reach through some buildings for full effect. You can also tilt congars head around to spread the roar around to get a wider spread. Opponent can block this attack or counter with a short range special.
  2. Robo-47's Atomic Missile The most immediately damaging special in the game by far. It also launches opponents far like congars roar. It is very versatile at close range and long range. You can choose to fire quickly or wait to lock on the target for a more likely hit. You can tilt his head down to shoot the ground for a damaging 'short range' blast. You can also cancel the missile by pressing the block button for later use. It cannot be blocked unless opponent uses short range special or dodges.
  3. Agamo's Head This special is unique in it can be used to farm for more energy considerably fast while weilding it, which in turn stocks you with an additional special when you are ready for the next head or short range attack. Creating an efficient cycle of banking more special attacks. It is damaging and knocks opponents down upon a confirmed hit. It also can be used as a bomb by pressing the long range special button a second time. This isnt great for throwing at enemies from a distance as an explosive, launching opponents. The head when thrown is also super bouncy and ricochets damaging buildings and knocking down opponents all the while gaining you energy.
  4. Magmo's Eruption This special launches a barrage of fireballs at an opponent and juggles them into the air with good damage followed up with some decent fall damage. This can be paired with a second erruption when chaining with a second special pickup on the map. You can tilt magmo's head up first before locking on an opponent to send the fireballs over obstacles and tyen lock on to your opponent have a better chance to reach them.
  5. Kineticlops's Lightning storm This is great for crowd control and anti-air with good range. The storm electricutes all nearby monsters in range and launches them upward. This is nice for discouraging flying enemies. You can also flick the lighting up and down for flavor just to show off but it won't do much damage.
*Its also nice using this special following a one-two combo of shocking an opponent with a power generator and throwing for a double shock.
  1. Zorgulon's UFO Swarm Arguably the weakest of the long range specials, but it is still is fun to use and can be used in creative ways. If you lock-on a target while executing this special (provided they are not behind cover) you will fire this device that hover above the target that calls in ufos to harrass the opponent. The damage is varied based on how many shots are managed by the ufos and when the device is destroyed. There is a charge on the device that when run out releases the ufos and ends the special. This can be shortened if you damage them in any way. Another use is to place them in an area of interest, such as locations with resources like health, energy, or powerups. It is more defensive and punishes opponents for going where you don't want them to go. You can also grab these ufos for a weapon to attack with, gaining more energy or even fire their lasers at the opponent. while not practical is fun.
  2. Ultra V's Grapple Cable This special does minor damage but can grab and pull an opponent across the map to you and stuns the enemy for a few seconds. This can be really nasty since it allows you options to set up a combo, launch them with a 360 kick, pull them into environmental hazards (bottomless pits, radioactive waste, powerlines, steam, tsunamis, falling buildings). It can be use up close for an easy stun or to take opponents away from reaching resources such as Health, Energy, or powerups. At long ranges it is best used at highground where line of sight is less blocked by obstacles. You can also send the grapple while holding any object for extra damage. The fan favorite method is to use explosives (gasoline truck, airplanes, fuel tanks) for an explosive combo! even if you miss with the grapple the impact of the explosive will hit the opponent if close enough. You can also use the grapple to damage buildings to knock opponents off the walls.
\\\\Rage Utility//////// Rage is an interesting mechanic that I think some people overlook as not that useful. It Is available once you collect enough energy that you energy bar flashes, and makes it so your following actions are more effiecient than standard usage. Instead of your energy being used up quickly it is unlimited until the rage runs out. I have not tested if Rage increases your damage output. I have focused this as more a tool for various tactics I came up with.
sprinting with rage<<< using the dash usually expends energy really fast. however with Rage, you can extend the time you can continue you sprint significantly. you can Also dash-ram infinitely until expended, which is scary when used in conjunction with the lock-on steering technique.
Firing projectiles with rage<<< Every monster has projectiles that have unique behaviors, have varying damage and cost. Every monster in general benefits from using rage to shoot more projectiles, the difference is in how you position yourself to shoot them effectively.
Flying monsters can use this to fire even more projectiles while in mid-flight without worrying about losing stamina, the unlimited energy also gives room to reposition the monster if more altitude is needed the damage is also decent from both of them.
Robots like Robo-47 and Ultra V have similar projectiles that pepper small damage but are very rapid. The faster you mash the □ button, the faster the firing rate. when using rage you can catch opponents with little cover and barrage them with a volley of lasers/bullets.
Kineniclops's projectile is unique that it is the slowest but has the most heat seeking property. You can shoot a lot with little cost and it deals decent damage especially if you can land multiple hits with them. with rage you can create an army of these lightning balls at some highground or running and jumping approaching them from different angles makes it hard for them to avoid the stacks in damage.
\\\\Map Awareness//////// This section will cover Map awareness and how to take advantage of the abundant resources in your game. knowing the layout of the map as well as intimately knowing the placement and respawn time of your resources will aid you so much in how you decide to approach the following setups we are about to cover here.
Resources<<< Resources are defined as anything on the map you can pick up that aids you (Health, Energy, Powerups, Items). The location of Health, Energy, and powerups on each map is static, though consistent and respawn after a period of time. Items However can both be static (pieces of a building, rocks, water towers) and dynamic (moving items like cars, helicopters, trains).
chaining resources<<< This is a series of actions that utilizes multiple resources for a desired outcome. (ex. gaining health/energy/damage).
For example, chaining a power transformer lightning bolt+throwing the transformer+radio tower spear impale+gasoline truck = a chain resulting in big damage to your opponent there are many combinations you can chain together with items its devistating when you know exactly when and where an item will be so you can in rapid succession throw items to juggle them from a distance.
chaining specials<<< For example, it is possible to set oneself up to use at least three specials in succesion easily in a map such as atomic island where the reactor in the center can recharge your special rapidly. Think of the possibilities with this alone, thats 3 to 4 flying leechs from preytor at once, 3-4 nuke missiles from robo- 47 and so on. Other maps have instances where if you have a special in stock you can position yourself next to another red orb or 50-100% energy and use a special of your choice and follow it up with an additional special that you subsequentally grab.
\\\\Advanced Combat//////// There are guides out there that cover the specific combos you can pull in sequence and I have a few quick tips to increase your combos, and increase your lethality.
Combo canceling<<< Each monster has varying speeds in execution and amount of hits they cam perform before they end with a launching strike. What I suggest when pursuing higher combos is to simply tap the block button before the launch. Speed is key here so results may vary. such as congar who is more combo focused with fast punches. You can unleash a lot of hits and tap the block button, the follow up with more hits. there is a chance that the opponent will have time to block so it takes practice.
submitted by Awesome_Bronana to WaroftheMonsters [link] [comments]


2024.05.19 01:15 Gazooonga Diary of a Press-Ganged Saurian (#1/?)

Just another fun little story idea I had. I am still working on Humans are the violent ones but I like to bounce around and experiment with ideas to see what I really like. I also suck at writing more casual stories, as they give me severe writer's block as I try to map out how to make a scene feel genuine in my head, but I promise I'll update that soon. If you like this story and want to see more, then like and comment. I'll gladly continue this series as well.
Start of Personal Log
Humans don't like being told what to do. They don't like being commanded, put in their place, or snubbed. It was an inexorable, inalienable trait of humans, at least any noteable humans, to go against any authority that they believed was against their interests.
Humanity would not fit amongst the stars. Few ever did. It was a trait of most successful species to be willful, ambitious, and to desire more. But once they reached the stars the new (and simultaneously very old) pecking order either quashed any spirit such species had or simply eradicated them. Countless tomb worlds and diaspora served as painful reminders of what became of the nails that chose to stick out. The hammer of order would always strike. There could be no compromise, the very soul of the authority that held the Jurisdiction together relied on a show of unmatched power, or at least the illusion of item.
In reality, the Jurisdiction was an old, fat, and lazy beast. It filled its belly on the corpses of empires far and wide, and sated its bloodlust on the shattered dreams of hopeful cubs. It had every right to, for none could challenge it: there were no new frontiers to explore, nor were there any other enemies to conquer. The Milky Way, as humans had so strangely dubbed our cradle galaxy, as well as Andromeda, had long since been warred over and settled for millennia before humanity had arrived, bright-eyed and with familiar yet otherwise foolish dreams of cooperation and prosperity. The Jurisdiction did not cooperate, nor did it ensure prosperity. Oh, it claimed it did, but in reality it simply took. The rest was just the peace that came with not being the direct target of the biggest fish in the pond. The humans didn't like that, but they had no choice.
Slavery was a common tribute. The Jurisdiction had no use for other resources: it simply took. No, it wanted those who could facilitate that unequal exchange, those raised in a world where the only morality was the one set by your lord. The Jurisdiction was held together by expectations, obligations, and dury more than any kind of shared dream, so when you were ordered to take you did so without question. Humanity was new: they had no niche or value that set them apart, but they had a penchant for killing and taking, so the Jurisdiction gave them a taste of how the galaxy worked. They killed and they took. The humans didn't like that, but what choice did they have?
Humans were strange. They learned, but not in the way most species learned. Most species learned to adapt in a passive way, to adhere to the world around them. They flowed like water, moving past and around obstacles and confirming to the boxes they were assigned too. Humans didn't confirm, nor did they adapt: they made their circumstances fit their desires. They would not move around obstacles, but rather smash through them, and they refused to stay in one box for too long. The Jurisdiction merely saw them as a particularly loud nuisance, but those who faced their wrath knew better.
It is said that when a beast seeks to make an example, it shall humble its rival by killing it's cubs. Children were one of those universal constants that brought entire communities together: the Sok’klar saw their hatchlings as gifts, shaped by the fruitful currents of the universe in perfect harmony. The Yarrack saw each and every newborn whelp as an uncut gemstone, ready to be shaped into something magical. Humanity oftentimes referred to their offspring as angels, or spirits of unbridled good sent by the gods themselves. Children were seen by most of the galaxy as gifts.
The Jurisdiction saw them as a lever to inflict suffering. It had become quite effective at enacting psychological punishments on those that stood up and spoke out. You dare to disobey? You believe you can speak out? Your gifts shall be taken from you, and you shall be without joy.
Humans didn't like this, but the Jurisdiction would have their pound of flesh, and humankind would kneel. And they did. But humans were patient creatures: most species who retained that trait of willful spit also lacked patience.
I had long since become desensitized to the Jurisdiction’s actions: it was simply how the universe worked now, as if it were a constant akin to gravity. Cruelty was the unspoken rule of this seemingly unending age, where our lives never appeared to move forward or backwards, only lay dormant. The Jurisdiction had been the unyielding authority that ruled the galaxy for thousands of years, venerable yet feared all the same.
And for the longest time I was just another cog in its wheel. My name is Kalnuracht Sedjuur-Noumar VII, and was the scion of the noble house Sedjuur-Noumar. I was born into what most would describe as veiled apathy, living a life that could be attributed to the privileged class of feared scribes that enacted the will of those above. I was an administrator and nothing more. And now I am doomed to be far less than that in the eyes of my former constituents within the endless administration. I am the only scion, as is tradition, and without an heir I am the last of my house, our name to be scrubbed from the records, worthless, meaningless, and forgotten.
I am merely Kalnuracht, nothing else and nothing more. I have seen from their eyes, the eyes of the downtrodden, and it makes my crimes of association with the Jurisdiction feel all the more damning on my worthless soul. I am worthless to the world, and this is my story.
End Personal Log #1
Start of Neural Lace Narrative Log #1
They came from the black like carrion birds in the night, encircling our convoy as if it were a dying animal ready to be picked clean without remorse. There was no warning, no list of demands sent out as civilized peoples did, nor was there either any requirement for unconditional surrender nor chance to parlay, as was done so under letter of marque: this was an unmistakable call for violence and nothing else. They sought to reduce us to slag and scavenge the rest.
So, as one would expect, the entire bridge of the ship was nearing a panicked state. This was not the actions of those practicing civility, but rather the common behaviors of despoiling barbarians, the kind that tore their way through the dark reaches of the galaxy as if they owned it.
“Wayfinder, what do your probes see?” Shouted the ship’s sovereign. He was an older Kar’Rowmach, an amphibious cephalopod species with a venerable history within the Jurisdiction going back thousands of years. Normally one such as him would be above me if it weren't for the fact that I was under the authority of the Jurisdiction’s seal of office. He didn't like me very much, but most of his kind shared the same sentiment.
“All dark, honorable Sovereign: the sensor arrays are wailing but the feedback we're reviewing is beyond incomprehensible,” the wayfinder replied with a certain restrained temper in his voice. The Sok'klar wayfinder swayed gently, his tentacled limbs grasping different metallo-liquid braille output arrays, the liquid gallium flexing and reshaping unnaturally to allow him to to take in multiple different sources of sensory output at once, with the primary navigation computer plugged into the cybernetics surrounding his opaque, gelatinous head and plugging directly into his tube-shaped brain.
The Sovereign cursed in Loskat and pointed to his bridge crew while I simply sat in the back, near the Sovereign’s symbolic throne. “Prepare countermeasures and spool up the warp drive, we cannot allow the amanuensis to be taken! He carries sensitive information that only he can translate and transcribe!”
As the bridge crew nodded and began fiddling with their own systems, I preened my feathered hide anxiously. I wasn't a fighter: us nobles of the cloth were the educated minority above all else, not those who waged war or partook in hard labor. Special cybernetics in my brain allowed me to translate triple-encoded messages that usually took a ducal signet codekey or above to parse, but even without that I was a skilled mathematician and logician. I had terabytes worth of knowledge stored within the hardware installed in my head, all well protected of course, but if I were to die it would still be a waste. I could only imagine the damage any malcontenders could do with it if they were able to get their filthy hands on me.
Suddenly, the ship rocked, and the gallium overhead display began to form crescendos like I'd never seen before. “Sovereign, decks A-3 through C-12 are venting atmosphere and our coolant systems have been obliterated,” the Wayfinder spoke in an almost serene voice, as if he was completely unconcerned by current events. I knew they were simply incapable of tonal displays, but it was unnerving nonetheless. “Once we jump, we will not be able to risk another until the vacuum of the void can reduce temperatures to acceptable levels within the plasma capacitors.”
“Damn them,” the armored nautiloid hissed, his barbed feelers coiling in frustration, “May the currents take them. What are our options? what can we see? This fleet cannot fall to the void today, not with such vital cargo.” My hackles rose lightly at the Kar’Rowmach referred to me as some object rather than an esteemed amanuensis of the Jurisdiction, but I bit my forked tongue. Now was not the time to squabble with the sovereign over who was what and what titles I deserved, not while he was so desperately attempting to keep what semblance of order within his fleet that he had left.
I could not blame the crew for being panicked either: wars were practically mythologized now, having been long since rendered obsolete with the rise of the Jurisdiction, and that felt like an eternity ago. Now, either being levied into or joining a ducal naval force was simply another career, more akin to serving as an officer of the law rather than a fully fledged soldier. Minimal training was required, most of it being the technicals of one's duty rather than any kind of combat conditioning, so expecting a fleet to actually be prepared for a combat scenario in a universe where peace was the norm was laughable.
“We are practically blind, Sovereign,” stated the Sok'klar Wayfinder, “our probes are offline, and shipboard graviton displacement sensory arrays have been rendered unreliable at best.”
“What about the particle emission array? Has there been a spike in radioactivity where we were hit?”
The Wayfinder seemed to think for a second, his gelatinous form flexing and morphing a bit before answering. “Affirmative, a jump from negligible to forty billion becquerels along decks A through E-5 on our starboard side.”
“Torpedoes…” the Sovereign hissed, stroking his barbed feelers, “Human Torpedoes. Only those primitives would rely on crude nuclear warheads.” He then turned to his militant leaders on the ship. “Noddos, Rel’ads: organize your phalanxes and prepare to repel boarders. We are bound to be assailed by those rancorous primates, and I want their skulls piled at my feet if they dare set foot on our ship.”
“Your wish is our command, Sovereign,” the two militant commanders spoke as one. Noddos, a large bipedal with multiple sets of curved spines running down his back, a pair of graceful horns sprouting from his head, and multiple rows of sharp teeth in his snout, bowed first, followed by Rel’ads, a marsupial with long saberteeth and thick fur. They both must have been fierce warriors in their own right to each lead a phalanx. They wore thick, semi-powered armor and held dueling polearms alongside their usual plasma casters, and seemed completely unfazed by the situation we were in. As they stomped out of the brightly lit bridge, I let out a quiet squawk of discontentment. “Sovereign, why haven't we jumped again? We are wasting precious time.”
“I am working on it, you spineless beaurocrat!” He warbled back, his feelers tensing in anger, “besides, it's not as if you're the one who will be spilling blood today, amanuensis, so flatten your wretched beak or I shall weld it shut with a plasma torch.
I was about to reply with something indignant, but the ship rocked again, this time causing the lights to flicker and the air to become… thick. The skin under my feathers began to blister, and I became lightheaded and confused. “Seal the damnable vents, initiate radiation scrubbers, and activate secondary life support!” Shouted the Sovereign, “Their nuclear weapons are rendering the ship inhospitable!”
I coughed up magenta blood accidentally, and I could feel more seeping from under my eyes. Some of the crew was in a similar position, but others were more resistant to radiation than I. The Sok'klar seemed completely at ease as he ran his tentacles across his morphic braille arrays before calmly announcing the ship’s status. “I've regained some control over our probes: ten, twelve, and seventeen are active and fully functional, the rest are either still malfunctioning or permanently inoperable. A rapid rise in localized radiation is also interfering with the detection of graviton displacement; we can't sense photon redirection, thus readings will remain inconclusive.
“Wayfinder, damn you, get me some kind of out here! We're easy prey until we can respond in kind!”
“Negative, something has gone awry with our processing hub, I am attempting to troubleshoot-”
And with that, the Wayfinder’s bulbous head exploded in a cascade of opaque lavender blood, covering the front half of the deck crew like a morbid art piece. Some of the crew screamed and shouted in terror before removing their cranial adaptors and choosing to interact with their displays manually. Others died just as quickly, unable to unplug in time as their brain stems fried or their blood boiled. It was a horrible way to go, having your insides neutralized by your own cybernetics, so I was glad I wasn't connected to the system.
“Cybernetic warfare! All systems are to be considered compromised, switch to manual settings or you'll be killed!”
The lights in the bridge flickered again, and the displays went haywire. The bridge crew, which obviously weren't acquainted with working without being hard-linked into the mainframe, moved at a much slower pace.
“Launch missile pods A through F and set to self-target after five hundred kilometers, then rely on their ballistic coordinates to begin firing broadsides! If we can't see the humans due to their meddling, we'll just have to feel them.” Shouted the Sovereign, “and got me a detailed report on the ship’s diagnostics readings. I need to know if this flagship is still capable of escaping or if we'll have to scuttle it and retreat on another.”
“Acknowledged, Sovereign, launching now,” affirmed another deck officer as he swiped across his own gallium output array. I could hear the dull thunk, thunk, thunk of missiles pushing out of their pods before racing off to their intended targets, then the mechanical whirring as the pods rotated to be reloaded by slaves in the lower decks. I was regaining my bearings as the many horrible sensations of being overwhelmed by radiation poisoning were beginning to subside, but I still felt as if I had been microwaved. The air was stale, the crew was horribly sick as well, and even the sovereign himself seemed to be on his last leg. I was beginning to believe that I might die here.
“Sovereign, a message from the lower decks,” shouted a communications officer, his chitin scraping against itself as he turned quickly, “they're requesting reinforcements, something about being overrun.”
“Impossible,” the Sovereign hissed out in a vain attempt to exude confidence, “We must outnumber the humans, they always go for bigger targets out of arrogance.”
“I've received reports that it's not just humans: the primates seem to make up only a third or so of the assailing force, along with some Phaeldaer and Vrex.”
The commander slammed his clawed hands down on his own output array in a fit of rage, obviously overwhelmed by the circumstances, “Then this wasn't just a typical assault, but something more sinister!” The nautiloid warbled, blood seeping from his shell as the full effects of the radiation took hold, “Get Rel’ads on the line, have him divert all spare lances to the lower decks or else we'll lose the only offensive capabilities we can use.”
“Rel'ads has gone dark, Sovereign, his vitals are critical.”
“Then either get me Rel'ads tail-leader or get me Noddos!” He screamed in rage, “don't give me this nonsense! If we don't pick it up we're all going to die, is that what you want?”
“No, Sovereign, I'm simply overwhelmed-”
“We're all overwhelmed! By the tides, I'm dying of radiation poisoning you nincompoop! Get me something I can work with!”
The officer didn't even acknowledge the Sovereign after that, simply turning back to his display. Eventually, the Sovereign was able to get Noddos on the line.
“Sovereign, two thirds of my phalanxes have been decimated by combat with the primitives and the radiation, the rest are in shambles. We must retreat and fortify elsewhere!”
“Then the ship is compromised! Rel'ads is unresponsive and the lower decks are swarming with intruders. We must evacuate the amanuensis to another ship.”
Just as the Sovereign spoke, I heard several gentle thumps rattle against the bridge’s door, and it made me uneasy. Some of the bridge crew seemed to feel the same, as they looked incredibly nervous and some even drew their sidearms. Just as the sovereign turned to give further orders, the door blew inward with a deafening explosion, followed by shouting and gunfire. Several of the bridge officers were dispatched quickly, brain matter and blood splattering against the delicate electronics. Others were shot in the legs, the torso, or in any other exotic yet non-vital body parts. The humans poured in, brandishing primitive ballistic firearms and jury-rigged energy weapons while wearing scavenged, legion-grade powered armor.
The Sovereign was the next to go, but he wasn't afforded an honorable death. He was shot along the arm with a particularly potent plasma caster, burning off his clawed hand and cauterizing the wound, the acrid smell of roasting chitin filling the already hot and cramped bridge. He fell back against his output array, the gallium reaching new highs and lows as more diagnostics and casualty reports were delivered, and he clutched his stump angrily. “I'll burn every last one of you in the foundries! I'll tie you to stakes, cover you in wax and set you alight! Your screams will be broadcasted all over the galaxy!”
One human warrior stomped up and slammed the butt of his rifle into the sovereign’s face, shattering his facial plates and causing blue blood to splatter across his section of the bridge. “Shut the fuck up, you mutant lobster,” the human said before dragging him by both antennae towards the center of the bridge and receiving a stained breeching axe from one of his comrades. “Emmanuel, start recording. We need proof.”
The other human nodded and pressed a button on his armor before lifting up his gun again. The rest of the humans fanned out, holding everyone else at gunpoint. I tried to get up and sneak out, but a human grabbed me by my neck and nearly wrung it out as he forced me to my knees and pointed a sidearm to my skull. “Get down, you piece of shit, before I blow your brains out too.”
“Damnable primate,” I hissed, but he bashed me in my skull with the base of his sidearm’s grip and sent me sprawling, making my already pounding headache worse. Another human shouted at him in a language I didn't recognize, but he sounded furious. The first brought me back up to my knees again, and I complies with a hiss and a groan, blood still leaking from my eyes and mouth and my world was spinning.
The Sovereign struggled, but he was weak from the radiation poisoning and he couldn't exactly resist on account of his lost arm. The human with the breaching ax kicked the Sovereign down and forced him to kneel before lifting up the breeching ax and splitting his chitinous head down the middle with one powerful swing, sending more blood and brains across the floor. “Execution confirmed, take his antennae just in case and we've got ourselves a bounty. Now all we need is that ugly cat’s teeth and the fat hedgehog-thing’s grimy spines and we'll be in business. Although, they do have skulls… we might as well just take their heads.”
The real horror of the situation dawned on me at that moment: they were going to kill us all, or maybe worse. They mentioned a bounty for the commanders, and multiple of the higher ranking ship officers were already dead, their brains splattered against the walls or their bodies torn apart by gunfire. I wasn't dead yet, but that didn't mean much since I wasn't an immediate threat.
“Alright, round them up and bring all the grunts to the hanger bay, then kill the rest,” the leader of the humans said in such a lackadaisical manner that his complete disregard for life almost made me sick… almost. I had seen worse from the Jurisdiction before, but usually that was from me delivering some kind of ordered judgment on a world that had sinned against order. I might have simply been the messenger, but I had seen many of the outcomes. “And make sure to collect whatever proof of bounties you can, we'll need to deliver them to the office to get cashed out. Don't let this be a repeat of last time where Juarez fucking forgot to take a few heads and it ended up cutting our profits in half, the fucking retard.”
Some of the humans chuckled at that as they dragged more of the senior officers away, out of the room and into the hall,where I heard gunshots. The rest of the bridge crew froze in place, different fear instincts kicking in. The remaining Sok'klar corralled together into what seemed to be a singular, semi-congealed mass as if to try and trick the humans into believing that they were much bigger and much more threatening than they actually were. The one Thei’chi on the bridge, an ensign who had clearly thought this would be a simple mission, bore her curved fangs at the humans and growled as they approached, her hackles completely vertical and her eyes dilated. They quickly muzzled and bound her before beating her over the head with a gun stock, sending her sprawling onto the ground. Many others simply cooperated, eyes wide and yet simultaneously empty, as if they couldn't quite process that the ship had been taken and the commanding officers were being executed as the rest were escorted to the hangar.
“Get the damn messenger down to the hanger as well, we need whatever data's in his ugly lizard head, then we can decide on what to do with him.”
I spat at him in spite, as if to try and seem brave, but it was clearly an empty gesture. “You won't get anything, primate! You couldn't possibly crack the encryption!”
The human holding me seemed to wind up for another swing, but the commanding officer simply held up his hand to stop my tormentor before strolling over to me. He knelt down and removed his helmet, revealing a beige-colored face covered in scars, wiry black hair cut down to the scalp, and multiple tattoos. “You're really fucking mouthy for a hostage,” he said before punching me across my beak faster than I could register. I heard a sharp crack as his fist connected, and my head spun again as the metallic taste of blood pooled into my mouth. “I'd advise you to shut up, but I'm sure you won't listen: you aristocratic types are so full of yourselves. Maybe I should have you flogged in the public square until your vocal chords give out once we rip those cybernetics from your head, huh? How's that sound?”
“It won't matter… it won't change anything… the Jurisdiction will hunt you down.”
“Maybe, but I doubt it will happen for some time: they really suck at doing anything that requires effort, even when they're mad enough. They just keep sending their rabid lapdogs to try and smoke us out, and they always end up full of holes,” the human officer said with a smirk, his yellowish-white teeth and green eyes sending shivers down my spine as he drew his knife. “They're just horrible at their job, you know? You've all gotten so lazy and incompetent after being able to just take what you want without resistance, and now that you've met people who are angry and crazy enough to fight back you act as if we're committing some grave injustice,” he placed the knife against my throat, the flat just underneath my now bent beak, “No, we just took a few pages out of your book, ‘cept we've got standards. No kids, for one…” he seemed to look off into the distance as his sneer deepened, “but it's more than that, we don't attack the defenseless in general and we still win against you all in fair fights.”
I went to say something else snarky, but he quickly grabbed my thin tongue with his fingers and yanked it out, blood from my mouth pulling to the floor as he held the blade of his knife against it. “No no, none of that. Say one more thing and I'll cut that rancid little tongue of yours out of your mouth and feed it to you,” he hissed at me, pressing the blade down just hard enough to draw blood. “Do you know what it's like to see a planet turn into a tomb?" he asked me, gritting his teeth, “Do you know what it's like to see everything you've ever known crumble to ash and glass, all the life and the green stripped away leaving nothing but bones? I do. I've seen it happen to countless worlds, and my grandfather always told me stories of how you bastards did it to Earth. He still prays in its direction five times a day, to Mecca, but he knows the Kaaba is gone now, or maybe it's still there, buried in the bones of those who sought refuge there.”
I didn't care for the human’s nonsensical beliefs, but I did care to correct him. “I've seen it before, and I'll see it again. And so will you, it's inevitable. The Jurisdiction will always have its judgment fulfilled, there is no alternative.”
“One day, I hope we can rectify that,” he said, then he sheathed his knife and slammed my head against the metal floor with enough force to nearly knock me out. As I lost consciousness, I could hear him speak. “Take him to the Chop Doc, and make sure the cybernetics don't get damaged: they're supposedly more valuable than any bounty on this ship.”
Warning: Severe radiation poisoning detected. Flush system immediately.
Warning: Neural Lace removal detected, chance of neurological damage high. Proceeded with caution.
submitted by Gazooonga to HFY [link] [comments]


2024.05.18 22:04 as334 [Meta] Official Claims List, Army Sizes, and Combat Rules

Being totally true to the original game, we would actually add these a week and half into the game after everyone had just been making up their troop numbers. What follows is a slightly modified form of the rules that were on the original wiki.

Code of Chivalry

YOU MUST READ THROUGH THESE RULES IF YOU WISH TO PARTICIPATE IN THE SUBREDDIT! THEY ARE VITAL TO KEEPING THE SUBREDDIT FUNCTIONING IN THE MOST IDEAL MANNER!

1) Time

  • Time in /westerospowers does not progress at the same rate as IRL. For more effective interaction, it is sped up.
  • 1 day IRL = 2 months in WP
  • Like in /worldpowers, Sunday is not counted in WP, this is a day off where houses can post [NEWS] for the week relating to their holding. [EVENTS] cannot be created, nor [CONFLICTS]. Basically, no action other than [NEWS], [CLAIM] or [META] can take place on Sunday. In your post, put the WP time, not IRL time (for example) : 4 months . (this would be 2 days IRL)

2) Claiming

You can claim a holdfast and a house/faction, which will give you dominion over it's adjoining lands. For example; House Baratheon and Storm's End, or Vaes Dothrak and the Dothraki Sea. There cannot be more than one of each house, unless an agreement has been reached, and then no more than two. The two must also be easily distinguishable (i.e. Stannis/Renly Baratheon).
Click here to see what can and can't be claimed.
  • When you claim, use the [CLAIM] tag and state the house and holdfast in your title, and then use the description to tell us what you want your style to be (e.g. Kingslayer, Lion of the Rock, Red Viper, Mother of Dragons).
  • Once you claim a holdfast, we will do the best we can to quickly get it on the Claimed List. Remember, we fuck up too, so feel free to message the mods.
  • You may abandon your holdfast at any point in the game and claim another one. However, you will only be able to do so again after 1 month.
  • ORGANIZATIONS NOT MENTIONED IN THE LIST ARE NOT AVAILABLE CLAIMS. It doesn't matter if they exist in the ASOIAF universe, you cannot claim the Faceless Men or Sellsword Company #91238 if they're not listed.

3) Wiki

  • Once you claim a holdfast, we will make a wiki page for you. Make sure to include your title and , a brief description of your house, your prominent laws and regulations, and any alliances, or allegiances you have.
  • Example, The Citadel
  • Please update your wiki, it makes it easier when people want to find out about your house for alliances/fealty etc.

4) Etiquette

POSTS
DO
  • Use a tag: [CLAIM], [EVENT], [EXPANSION], [CONFLICT], [NEWS], or [META].
  • Announce anything important, agreements, events, and make decrees. Celebrate or commiserate occasions, such as marriage contracts, welcoming a new sworn sword, mourning a death, completing construction, weddings, funerals, etc.
DO NOT
  • Be stupid. Play the game of thrones, be patient, forge alliances, and don't unveil your moves until it's too late. Open war is not always the most feasible option. .
.

5) Duel

[DUEL] will be used for starting duels. A duel will consist of a 1v1 battle between two characters. Each belligerent will post a role playing story of the last few minutes before the fight begins. The "home team" gets to make the first post so they can describe the location of the duel. The stories will be voted upon and the post with the most upvotes (not overall score because we're ignoring downvotes) will win. The winner will then post a [DUEL - RESOLVED] post that describes the fight. If a stories score doubles (minimum winner score 4) the other's the winner may kill the loser. Otherwise, all duels end with a capture or injury.

6) Conflict

It is natural that houses will wish to attack other houses for land and resources, or simply to keep things interesting. This is fine, but it is wise to consider diplomacy before calling the banners.
How do I create a Conflict?
  • Make a post using the [Conflict - Rally] tag declaring that you are rallying your allies. This step will be used for a lord to call his allies to rally on him for a coming battle. Any lords that wish to participate in a coming battle must respond to this post (with the amount of troops rallied) in order to be counted in the battle. Any forces that were loaned to a lord by an [Event] post can be rallied by the loanee. The opposing side in the conflict should create their own rally post. You can still choose to stand down from a rally.
[Conflict - Rally] The Riverlands call forth their banners against the false King!
  • If you wish to betray those who think you allies, Rally as normal for your supposed allies. Then send a message to the moderators with a [Conflict - Betrayal] tag. The mod will take your forces into account on the correct side.
  • When at least 24 IRL hours have passed since one of the Rallies, you may then commit your forces using a [CONFLICT - COMMIT]. This signals the attack; defenders can not commit. This sets the number of troops that will be on each side to whomever has rallied on each side. If one side does not create a Rally post it is assumed that they use their full local forces (i.e. those still in the holdfast). A mod will then create the next post.
[CONFLICT-COMMIT] MyHouse attacks ThatHouse
  • If you wish to retire from the field (i.e. if diplomacy succeeds or if you do not want to do battle), please create a [Rally - Release] post. This will count as your troops leaving the field, and neither army will be able to attack after that post has been made. Of course, if you retreat while defending a holdfast, the attackers can freely take it.
How does a conflict end?
  • Whichever team of countries has the most points from battles wins. If the loser does not surrender then the battle continues. If the conflict lasts for the full 6 days IRL, then the loser must agree to a fully unconditional surrender.
  • Another way for a conflict to end is if the attacker calls off the conflict or if the holdfast invaded surrenders or they both come up with a peaceful treaty to end the war.
What happens after a Conflict where a winner is declared at the end?
  • The losing ruler has two options:
a) The less honourable course: They may rule their holdfast under the authority of the winner by pledging fealty, and becoming vassals. This means they must give their allegiance to the winning house. However, the loser can plot to overthrow the winner, but obviously must find the support to do it. The victor lays claim to the conquered land. The losing ruler still has control of the land, however, will be under control of the victor and will need to report to the victor as the victor may veto any decision the losing ruler makes
b) The honourable way: They may be destroyed by the winning house, root and stem. The losing house will be completely eradicated. The disputed lands will go to the winning house.
If a person's house has been eradicated (i.e. House Reyne), they may claim a new one after 7 days.

6) Expansion

General Guidelines
Because we recognize the reality that houses are going to want to annex unclaimed holdfasts for more land, we are making imperialism to a certain degree allowed.
  • YOU CANNOT ANNEX WHOLE COUNTRIES! This doesn't include small islands. We will only allow territories or regions, like Winterfell taking White Harbour.
  • Small regions are eligible for imperialism, but if your annexation of territory starts to become unreasonable, we will force you to renounce your annexation or just delete your post. Please try to keep it to a reasonable size.
  • If you claimed a small region at first and want to annex another, message the mods. We will evaluate your request and see if you can take control of another small area.
  • If you try to claim the entire North, you are going to have a bad time! Be reasonable and realistic, only take over small regions.
  • Any region that is under the control of a claimed holdfast (read: imperialized) cannot be taken over by someone else.
  • If you win a war against a house with imperialized territories, the conflict rules apply to the territories as well (refer back to War).
  • Abandoned/revoked holdfasts belong to the liege lord. If no new player tries to claim them in 3 days, the liege lord is free to give them away. If there's no liege lord, the city/castle will become available in the claim list.
How to Imperialize
If you are declaring an annexation, use the tag [EXPANSION]. We will also put a list in the wiki of Annexed Territories. This is how you should go through your annexation:
1) [EXPANSION] House A will be sending delegates over to Holdfast X to discuss fealty.
  • Put the proposed terms of your annexation as well as an explanation for it
2) [EXPANSION] Holdfast X has agreed to swear fealty to House A
  • Describe any changes to the region annexed.
THANK YOU TO ANYONE WHO FOLLOWS THIS FORMAT, IT MAKES THINGS EASIER FOR THE MODS!

7) Mod-Injected Crises

  • Every now and then, because we are bored, we will make up a realistic crisis with a [CRISIS] tag. This can be an economic recession, natural disaster, or a magical threat.
  • Each faction is encouraged to react to the crisis in the comments. You can say what your house is doing for recovery, if it will provide aid, how it affected you, etc.

8) Money

Please just be realistic. We aren't going to place limits because we want you guys to have fun, but if you donate 40 trillion gold dragons then obviously we will not allow it. Be aware of your house's economic situation, and just be realistic.

9) Inactivity

  • To make sure houses don't become dormant, we will be enforcing active participation.
  • TO BE CONSIDERED ACTIVE YOU MUST MAKE AT LEAST ONE [EVENT] PER WEEK
  • You must also participate in News Days and post your [News] on Sundays
  • If you fail to do so and it comes to our attention, then you will be given 1 day's notice before we default your house.
Let the mods know if you will be away for an extended period of time. If you have sufficient reason for your absence, and give a date when you will be able to return, the above does not apply for that time. Arrangements must also be made by the player regarding the temporary ownership of your holdfast. If these conditions are not met, the house may still be defaulted.
These land combat rules are taken from /essospowers, which we originally took from /westerospowers (the original set has been deleted).

Land Combat Rules

Thanks /Westerospowers for the original draft. This system is in effect as of right now.
Starting a Conflict
  1. Normally all conflicts must begin with a [CONFLICT - RALLY] post. This post represents a host bringing their forces together for a fight. Normally at least 12 IRL hours must pass before a commit post is made.
  2. If the two sides agree, or if a mod makes a ruling, you may skip straight to the commit phase.
  3. The [CONFLICT - COMMIT] post indicates that the attack has been launched by the poster.
  4. The mods will then make a [CONFLICT-SCORE] post ASAP. This conflict score post will use the below rules to declare a victor.
Fighting the Conflict
We will be using simple 6 sided dies (d6), 3 sided dies (d3), and 5 sided dies (d5) to represent combat. We have a bot perform these rolls. The number of which will be decided like this
  1. In our example battle we have the following two sides: Side 1 consists of 1,000 men. Side 2 consists of 500 men.
  2. Add both sides together to get the full number of troops in the battle, then divide each side's forces by that number to see the percentages. For example, a battle of 1,000 vs. 500 would be 66% and 33% respectively.
  3. Each side's percentages will be rounded to the nearest 5%, so in this example it would be 65% and 35%. Each side will receive 1d6 for every 10%, any remaining 5% will give a 1d3. In the above example,the Side 1 (65%) force will receive 6d6 + 1d3. Side 2 (35%) will receive 3d6 + 1d3.
  4. The results of the rolls will be added to create the initial score. The defender during a siege will receive a bonus to the their initial score equal to the defense value of the battle site. In this example, Side 2 will have a defense value of 4. The final result of all modifiers is the Battle Score.
Note: Defense bonus is based on the location of the defender and added to the end of the final total
Final = Total of Dice + Bonus
Note: Half the Defense value is added to the total dice sides. So a defense rating of 6 would add 3 making a D6 a D9.
In this example let's assume the following rolls:
  • Side 1 (1,000, 65%): 1, 5, 4, 6, 3, 6, +2 (from the 1d3)
  • Side 2 (500 , 35%): 3, 6, 6, +1 (from the 1d3), +4 (from defense)
  • Side 1 Battle Score: 25
  • Side 2 Battle Score: 20
Side 1 wins by 5!
During a battle in the open field this usually means the losing side is routed or retreats. During a siege the battle will continue until either side gives in or runs out of troops.
Note: Tie Goes To the Defender
Determining Casualties
Causalities will be determined as follows:
For the smaller army the average of all d6 rolls will be averaged together (round normally). In the above example that would result in an average of 5 ((6 + 6 + 3) / 3) kill dice for side 2. This determines how many kill dice (d5s) will be rolled for enemy causalities.
For the larger army, the highest d6 rolls equal to the amount of the smaller armies rolls will be averaged. In the above example that would mean the 3 highest (6,6,5) rolls would be averaged together for a result of 5.67, rounded to 6. The larger army (side 1) will roll 6d5 kill dice.
These d5 represent the percentage of causalities the opposing side will suffer. The winner will receive a bonus to their kill results equal to the amount of points they win by (in this example 6).
  • Side 1 kill dice results: ( 1, 3, 1, 1, 1, 1) = 8 + 5 (excess battle score) = 13
  • Side 2 kill dice results: ( 5, 2, 4, 3, 4) = 18
Those numbers represent how much of the opposing army is out of the fight (dead, injured, or captured). In this battle Side 1 won the battle, but Side 2 was able to cause a higher percentage of causalities.
18% x 1,000 = 180 troops out of the fight
13% x 500 = 65 troops out of the fight
What happens next
In an open field battle, the loser retreats and is run from the field. In a defense, another phase of battle will be run until either side gives in.
The mod running the battle will give a short blurb on what occurs in the fight. For this one, I would say something like:
Despite many casualties, Side 1 was able to get over the city's walls. Side 1 takes the inner side of the walls while Side 2 decides to continue the battle in the city streets.
submitted by as334 to WesterosPowers2 [link] [comments]


2024.05.18 21:11 MermazeAblaze Exposé of Principal Dr Misti Tope

Introduction
Dr. Misti Tope, principal of Classen School of Advanced Studies at Northeast High School in Oklahoma City, has been the subject of growing controversy. Allegations of fostering an environment of fear and hostility, coupled with acts of racism, homophobia, transphobia, antisemitism, and misogyny, have surfaced from students, parents, and faculty. This exposé delves into the troubling realities under her administration, providing a detailed account of her impact on the school community and the systemic issues at play.
A Climate of Fear and Hostility
Since Dr. Tope assumed her role, there has been a marked increase in complaints from all corners of the school community. Parents have resorted to organizing private meetups to discuss their grievances, underscoring the pervasive fear and dissatisfaction. Students, feeling unheard and marginalized, have taken to creating petitions such as the "Say Nope to Tope" campaign, highlighting their desire for change.
Aligning with Controversial Views
Dr. Tope's public statements indicate her intent to align the school's educational environment with the views of Ryan Walters, the Oklahoma Secretary of Education known for his conservative and often controversial stance on various social issues. This alignment has raised alarms among many, especially as Walters' views are seen as divisive and not conducive to an inclusive educational setting.
Discrimination and Intimidation
Firing of Teachers
One of the most troubling aspects of Dr. Tope’s tenure is her treatment of teachers of color and LGBTQ+ faculty. She has systematically fired or forced out several teachers of color under dubious circumstances. Notably, Mx. Mustain, a trans teacher nearing tenure, was dismissed without just cause. These actions suggest a deliberate effort to purge the school of diversity and suppress any dissenting voices within the faculty.
Threats Against Female Students
Dr. Tope has also exhibited a disturbing pattern of intimidating female students who report predatory behavior by faculty members. Furthermore, she disbanded an after-school club formed to offer support to students over a broad range of topics, including predatory behavior - threatening to disband any group that seeks to protect itself from predatory teachers. One student reported receiving a threatening call from a private number, during which Dr. Tope did not identify herself but implied severe consequences if the student continued their advocacy. Dr. Tope later admitted to making this call when confronted and it was allegedly condoned by the Oklahoma City Public School District administration per Dr. Tope.
Inappropriate Physical Conduct
Dr. Tope’s misconduct extends to physical interactions with students. She has been accused of groping students during dress code checks, making derogatory comments about their bodies regardless of any actual dress code violations. Her actions have been described as not only invasive but also profoundly inappropriate, contributing to a culture of discomfort and fear among female students.
Racism and Antisemitism
Targeting Black Students
Dr. Tope's administration has been particularly hostile towards black students. She has attempted to disband the Black Student Union (BSU) multiple times and has made openly racist remarks. She has referred to black students as "rats and roaches" and suggested that they are incapable of learning, likening them to goldfish with limited memory. These comments have exacerbated racial tensions and marginalized black students, making them feel unwelcome and undervalued in their own school.
Holocaust Denial
Dr. Tope’s antisemitic views are equally alarming. She is an active Holocaust denier and has disrupted educational programs about the Holocaust. A notable incident involved her removing the son of a Holocaust survivor from the stage during a presentation. By shutting down these important conversations, Dr. Tope undermines educational efforts to teach tolerance and historical accuracy.
Behavior of Dr. Tope’s Son
Dr. Tope’s son, also a student at the school, has contributed to the hostile environment. He is known for carving swastikas and other Nazi imagery around the school and making antisemitic, homophobic, transphobic, and racist remarks. Despite this behavior, Dr. Tope dismisses it, blaming it falsely on influences from anime, and allows her son to skip classes and roam the school freely.
Transphobia and Misogyny Discriminatory Policies
Transgender students have faced severe discrimination under Dr. Tope’s leadership. She has enforced policies that force transgender students to use restrooms corresponding to their biological gender and dress according to their biological gender. Additionally, she has relocated the gender-neutral restroom several times to make it less accessible, further marginalizing these students.
Double Standards
The treatment of male and female students reveals a disturbing double standard. Male students who have exposed themselves to female students have received minimal punishment, such as detention, while female students reporting these incidents are dismissed as "overemotional" and "dramatic." This disparity not only perpetuates a culture of misogyny but also discourages female students from coming forward with legitimate concerns.
Investigation and Student Perception
Before the publication of this exposé, the Oklahoma City Public Schools (OKCPS) conducted a comprehensive investigation into Dr. Tope's leadership at Classen School of Advanced Studies. This investigation included an anonymous parent survey aimed at assessing Dr. Tope's effectiveness and the level of trust she commands within the school community. Despite Dr. Tope's public efforts to cultivate a friendly rapport with black students (mere hours before the survey was made public), her actions were met with skepticism and rejection by the student body.
Statistical Context
To understand the broader implications of Dr. Tope's actions, it is essential to consider national and state statistics on the issues at hand. According to the 2021 Youth Risk Behavior Survey by the CDC, 36.3% of LGBTQ+ students reported being bullied on school property, and 18.4% experienced physical dating violence. The ADL reported a 34% increase in antisemitic incidents in schools across the U.S. from 2018 to 2021. In Oklahoma, these issues are equally pressing, with numerous reports of discriminatory incidents in schools across the state, highlighting the urgent need for inclusive and supportive educational environments.
Impact of Discrimination on Academic Performance and Mental Health
Extensive research underscores the profound impact of discrimination on academic performance and mental health among high school students. Studies published by the American Psychological Association reveal that experiences of homophobia, transphobia, misogyny, racism, and antisemitism significantly impede academic achievement among adolescents in grades 9 through 12. Moreover, these discriminatory experiences are strongly associated with increased levels of stress, anxiety, depression, and suicidal ideation among affected youth.
For instance, a study published in the Journal of Adolescent Health found that LGBTQ+ students who experienced high levels of victimization based on their sexual orientation or gender identity were more likely to report lower grades and higher rates of absenteeism compared to their heterosexual and cisgender peers. Similarly, research conducted by the National Association of School Psychologists indicates that exposure to racial discrimination contributes to elevated levels of psychological distress and impaired academic functioning among students of color.
Inclusivity Across Demographics
It is imperative to acknowledge the intersectionality of discrimination and its differential impacts across various demographic groups. According to data from the U.S. Department of Education's Civil Rights Data Collection, students from marginalized racial and ethnic backgrounds, including Asians, Hispanics, Blacks, and Native Americans, often face disparities in educational opportunities and outcomes due to systemic inequities. Additionally, transgender and LGBTQIA+ students frequently encounter hostile school environments characterized by harassment, bullying, and exclusion, which detrimentally affect their academic engagement and well-being.
Research in the field of developmental psychology emphasizes the importance of creating inclusive and affirming school climates that validate students' diverse identities and lived experiences. Positive school environments that foster a sense of belonging and acceptance have been shown to promote academic success, psychological resilience, and social-emotional well-being among students from marginalized groups. By prioritizing equity, diversity, and inclusion initiatives, educational institutions can cultivate a culture of mutual respect and support that benefits all members of the school community.
Support Resources
In light of the mental health challenges exacerbated by discrimination and prejudice, it is crucial to provide accessible resources and interventions to support students in distress. School-based mental health services, such as counseling, therapy, and peer support groups, play a vital role in addressing the emotional needs of students experiencing discrimination-related stressors. Additionally, community-based organizations and advocacy groups offer valuable resources, helplines, and crisis intervention services tailored to the specific needs of LGBTQ+ youth, racial/ethnic minority students, and other marginalized populations.
Empowering students to advocate for systemic change and social justice within their schools can also promote resilience and collective empowerment. Educational initiatives that promote diversity education, cultural competence, and inclusive curriculum development contribute to creating equitable learning environments that affirm students' identities and promote social equity.
By integrating evidence-based practices, trauma-informed approaches, and culturally responsive strategies into school-based interventions, educators and mental health professionals can address the multifaceted needs of students affected by discrimination and promote positive youth development outcomes. Through collaborative efforts and sustained commitment to equity and social justice, educational stakeholders can work together to dismantle systemic barriers and create inclusive communities where all students can thrive academically, emotionally, and socially.
Student and Parent Mobilization
The dissatisfaction with Dr. Tope's administration has reached a critical point. Students recently cornered Dr. Tope in her office, an act indicative of their desperation and frustration. A planned walkout threatened to escalate into violence, with rumors of a possible attack on Dr. Tope’s son. Parents and students are organizing and mobilizing independently, indicating a breakdown of trust in the school’s administration.
Administrative and Legal Failures
The response from school resource officers and local police has been inconsistent and troubling. When contacted, the OKCPD and OKCPS Resource Officers provided conflicting accounts of the incidents, revealing a lack of proper communication and coordination. The mishandling of serious allegations internally by the school administration points to deeper systemic issues and raises questions about accountability and transparency.
Conclusion
Dr. Misti Tope’s leadership has led to a toxic environment at Classen School of Advanced Studies. Her discriminatory practices and intimidation tactics have harmed students and faculty, creating an atmosphere of fear and hostility. As parents and students mobilize for change, it is clear that Dr. Tope’s tenure is untenable. For the future of Classen and the well-being of its community, it is imperative that these issues are addressed and resolved promptly. The school needs a leader who fosters inclusivity, respect, and safety for all its members.
For those who may be struggling with depression or suicidal thoughts as a result of discrimination or other challenges, it's important to seek support. The National Suicide Prevention Lifeline provides free and confidential support 24/7. If you or someone you know is in crisis, please call 1-800-273-TALK (8255) or visit their website for more information and resources.
submitted by MermazeAblaze to InfernalBurner [link] [comments]


2024.05.18 21:05 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2024.05.18 20:03 Vegetable-Elk5686 Can anyone help? Music Playing on loop, task stuck on short wait action before stop music action

As the title says, I'm having an issue with a simple task that plays a notification sound on a loop, waits 4.5 seconds, then does a music stop action. Worked fine until today and suddenly today it seems to get stuck on the wait task (and therefore never reaches the stop music task... causing much frustration and headaches). I'm lost as to why its suddenly getting stuck on the wait task and how to fix it. Not That its likely necessary (as its a very simple task completely described above_, but here's the task:
A1: Music Play [
File: TaskeProject_Task Related Files/Bonus Code Extract Files/mixkit-correct-answer-reward-952.wav
Start: 0
Loop: On
Stream: 3
Continue Task Immediately: On ]
A2: Wait [
MS: 500
Seconds: 4
Minutes: 0
Hours: 0
Days: 0 ]
A3: Music Stop [ ]
And just for good measure:
I was going to add a screenshot of the task being stuck. Just ran the task to get the screenshot and...it runs fine now!???!??!???
I haven't changed anything.
Clearly not something that needs to be fixed at the moment, but does anyone have any ideas what might have happened and why it suddenly started working again?? (so I can fix it if it happens in the future...)
I'm completely lost as to why it broke and why it fixed itself.... any thoughts/discussion would be greatly appreciated as I don't see any reason why it should have been getting stuck on the wait task (it was the only task running, so it wasn't another task of higher priority running and stopping this task from moving from the wait to the stop task). That's the only possibility I've thought of so far.. but I did double check and even killed all tasks (but it kept looping the notification sound..??..??).
Thanks for any help anyone can provide for future me :)
submitted by Vegetable-Elk5686 to tasker [link] [comments]


2024.05.18 19:49 afterandalasia Oxventure Overall: The Good and the Bad (Spoilers for the whole run!)

So, I'm seeing some mixed reactions to the last season, and honestly I'm feeling them myself as well, so I decided to sit down and sort of breakdown and analyse some of what happened over the course of Oxventure, what seemed to go well and what didn't, and maybe try to get into some litcrit of the whole thing.
Warning: I'm not always nice in this write up, though I have done my best to be fair and honest throughout in what I think the potential pitfalls were and how I hope they might be better addressed in future campaigns.
I've played D&D myself for a few years, listened to other Actual Play series (notably NADDPOD and some D20 at one end of the competency-of-players scale, and Dragon Friends and Dungeons and Drongos at the other), and write... a lot. Including over 250k of fanfic specifically for Oxventure, which started off as an excuse for smut but ended up being a lot of worldbuilding.

System & Setting

Johnny has made no secret that they're not a huge fan of D&D, indicating that they feel it overshadows other systems, and given that the Spicy Rat Caper was meant to be a one-off but fans loved it perhaps they felt a little trapped in the system. This did lead to some funny moments (Faire Trial and Max commenting that they sometimes felt "like a big dice rolling around a tray" sticks with me) but sometimes felt a bit mean-spirited ("Crawl Me Maybe" and the heavy 'lol dungeon crawling is so ridiculous' comes to mind).
It was also clear that at times, none of the group seemed to know the game and the rules super well. From Mike not knowing his movement speed ("30 what? Miles an hour?") to Merilwen not using her animal forms or changing out her spells until level 8, to the underpowering of most of the classes, it became more of an issue as time when on in some ways.
It's easy enough to understand why, live on stage and starry-eyed at Harry McEntire as Aubrey, Johnny missed that in the combat Aubrey cast two levelled spells in the same round (against the rules) as well as using two sorcery spell modifiers in the same round (also against the rules, and they mentioned this on the podcast). Sorcerer was also a new class to everyone, and dealing with a new class is always going to be difficult, especially dropping them in at a higher level rather than starting from level 1 and building up.
However, bluntly, most of the guild weren't using their class/subclass abilities to the fullest. Rules lawyer Andy did the best, so he gets a pass here, and Ellen got sharper with Merilwen over time to stuff like knowing her spell components, tracking her spell slots, and preparing her spells. However, the concept of Egbert as "a paladin who doesn't do paladin things" (quote from the post-Deadlands discussion) was ultimately really limiting not just for Egbert (Mike commented in one podcast episode that he felt he'd trapped himself in only using Egbert's abilities in ways that were funny) but for the entire concept of paladins - Max might as well have been a fighter in the fight in Gnome Alone that they took part in, and we never saw Shattershield fight at all. There were references to combat offscreen in Out of Order, but... that was it. (Additionally, while paladins can be poisoned, as poison and disease are different in 5e rules, paladins can pump out a LOT of healing, and a citadel full of them should have a lot of magical reserves to draw on as a result.)
And Egbert isn't the only one who was limited. One of the biggest features of Great Old One warlocks (which Prudence is, with Cthulhu), is that from level one they have telepathy within 30ft ("Awakened Mind"). Prudence went the entire campaign without using this. Although Johnny allowed the Message cantrip to be treated like this, allowing people to reply to it when RAW it is one-way only, this meant that Dob also essentially gained Prudence's power because he also had Message. Merilwen was limited in her animal forms and the spells that she knew up until level 8, and it was noticeable how everyone was shocked at her power once she had full RAW druid range. Corazón, on the other hand, not only had Andy keeping on top of all of his class and subclass features, but got two subclasses, leaving him about on par or slightly overpowered for the level he should have been looking overpowered because the others didn't use their abilities so well. Meanwhile, Dob was given access to full bardic abilities, but only used bardic inspiration in some of their level 1 adventures and then not much again until the final season.
The counterpart to this under-utilisation of class potential was the amount of 'rule of cool' or 'rule of funny' which sometimes worked well (Merilwen befriending the owlbear in Quiet Riot, or the reflavouring of Thunder Wave to do lightning damage instead based on their initial misunderstanding) and sometimes ended up breaking the game (the "everyone can cast Moonbeam" joke that escalated to the scrolls of Moonbeam that made the finale kind of laughable). Sometimes this seemed to be the time and audience pressure of live shows (allowing Prudence to use the hammer to wheel her way through the skeletons in Stop Hammer Time), but other times it was just letting them do things that went outside the rules (Egbert body-slamming six(?) Otherberts at once in Bad Altitude, or Dob casting all his spells at once in Corpse and Robbers) seemingly preferring the immediate humour or "yes and" over the potential internal logic or end implications.
The contrast between this permissiveness, sometimes to the point of breaking logical immersion, honestly seemed sharper to me when it was laid against Andy's GMing in Deadlands. Whether it was reminding people that there were snipers on the rooftops in Dead Man's Worth or refusing to yes-and a chandelier in More Wonders Than, he made it more difficult for the players and in doing so made them work harder within their skillsets and the setting, making the victories feel harder-won as a result. I'm aware that some people didn't like Andy's GMing specifically because he was less permissive, but I believe that his intention - and the outcome - was a stronger narrative that made the characters feel active and not just lucky. (Liliana lampshaded this in Frenemy at the Gates when she asked whether things often just fell into their laps, like with knowing Binbag, and it almost felt like a spiteful comment so it surprised me to hear it from Johnny.)
What I hope: It has been indicated that Johnny has created the new setting for the next game, so hopefully they have put things more to their liking at the beginning and will not end up seeming to dunk on the premise of their own series. I'm also hoping for everyone to either use more standardised rules, or at least establish in-game standards at the beginning so that all of the characters, and players, feel like they're on a level playing field from the off. Johnny seemed to much more enjoy the systems of Blades in the Dark and Deadlands (which were designed to be less superhero-level) and even the lower levels of Oxventure (especially Tier 1) where the characters were just people who were skilled but not particularly out of the range of normality; I'd be interested to see whether they lean more in that direction and keep the characters lower-powered as a result.

Characters & Character Arcs

Again, it's worth noting that the characters were initially conceived as being for a one-off game, so the initial concepts did not necessarily need planned arcs. However, the rockiness of some of the arcs overall may have contributed to issues with the series, especially as it stretched out over so many years. I'll go through the PCs alphabetically, then Liliana, then mention any other NPCs. There are two elements here - in-character goals, and character arc goals, which both play into things.
Corazón - in my opinion, Corazón had one of the stronger character arcs, which may reflect Andy's interest in writing (and now being published!), going from the coward pirate-wannabe who abandoned his crew to the curse, to the person who threw himself in front of a spell meant for Merilwen. This was highlighted in his reply to Them in Prism Break, even before the Power Word Kill spell. In fact, the Power Word Kill brought a level of pathos to the fact that he had told Them that he was not even done growing as a person. Andy commented on the podcast at some point that he had expected at the beginning to be one of the more morally shady characters (as a pirate), but found himself playing a line of being immoral regarding money but caring deeply about physical hurt or harm to people. Corazón also had two layers of in-character goals - to break the curse (limited) and to become a betterichereal pirate (more open-ended) and find his own identity which allowed him to carry character development over the years even when the curse was ignored for extended periods. Goals: clear and stepped, with the curse as a plot-hook; arc: good and perfectly timed for the finale.
What I hope for: More of the same, really.
Dob - Dob came in early with a clearly defined goal (to find his sister) - but this was done in Brawl of the Wild and Dob has been sort of... undefined ever since. It absolutely makes sense that he would have floundered for a while, but Dob has gone several years without settling on new goal, and Luke also didn't seem to settle on a character arc (the romance subplot in Orbpocalypse Saga through Bride or Die seemed to be almost a character arc, but never got full payoff?) which left Dob feeling... well, at times it almost seemed like Luke wanted to get rid of him to play someone else instead. This was unfortunately also highlighted in conversation with Them, as the response that Dob gave was about him being a "mote of chaos". I obviously couldn't speak for others, but I found this underwhelming and unconvincing as an answer, as it didn't give me any sense of why a powerful celestial being would consider this an argument - if Dob had developed the argument to be that chaos is generative and creative in a way that pure order cannot be, and/or that the free will and agency of sapience demand that they be allowed to act and to try even if they make mistakes or fail, I think there might have been something there, but he didn't really seem to. Goals: had one which formed a good plot-hook, then went without; arc: unclear.
What I hope for: Luke to determine more of a character arc, or series of shorter arcs, perhaps drawing from his Blades in the Dark DMing experience, and to either pick a more open-ended goal or to move along a series of goals over time.
Egbert - Egbert came in with the vaguer goal of "atonement", which gave him more wiggle room, but unfortunately didn't seem to actively pursue it a lot of the time. In Legacy of Dragons it was revealed that he was searching for atonement for the deaths of two Dragon D'Or members - but by this time, so many people around the Oxventurers had died, including innocent bystanders, that the deaths of two other paladins felt like nothing. (Mike commented, again on the podcast, that he agreed with the commenters at the time who agreed that they knew it was his backstory from the beginning because only two paladins had died. The two figure paled next to the collateral damage that the party later caused.) Mike also commented on the podcast that during lockdown, he had made a conscious change with Egbert in to try to avoid combat as much as possible, and to avoid fatal attacks if in combat, but it wasn't clear how long that lasted. It may have been trying to avoid being the annoying/preachy paladin that stopped him from trying to influence the rest of the party or to save lives around them, but unfortunately it meant that it was difficult to see a real sense of wanting to atone in Egbert's arc. Letting innocents die around him isn't exactly less culpable than killing them himself. (Notable incidents included Mule Be Sorry, Wrangle in the Tangle, Hag Reflex, and Squid Pro Quo.) In terms of character arcs, there was definitely an element of going from seeking approval from Dragon D'Or to seeking that of his friends, but that was just a switching of approval-seeking rather than a significant change. Goals: had one, but didn't seem to actively pursue it; arc: moved from pursuing the morals of Dragon D'Or to pursuing the morals of the Oxventurers.
What I hope for: Mike to come back with a character who seeks to pursue their own goals more directly (see Barnaby and Silas, who both felt much stronger in this sense).
Merilwen - Merilwen was supposed to be about balance and protecting nature, but didn't always heavily engage with this point of view, even when the actions of the other Oxventurers should have absolutely led to discussions or disagreements between them. Many people commented on Andy being dickish about shooting seabirds in Legacy of Dragons, but there are other incidents, including the Wrangle in the Tangle (again), Eldritch or Die Trying (where it would have been interesting to see Merilwen's preference for nature clash with the need for the crystal) and the Extinction season which seemed to veer between being set up to be about Merilwen, then swapping to Dob-centric, then cleaning up Corazon's curse. In terms of character arc, I think there might be an element that can be teased out about her not fitting in with elf society and fitting in better with the faster-paced, more chaotic world of shorter-lived peoples, but this feels like speculation on my part more than something intended. Naturally, a character of around 100 is not going to feel as suited to a coming-of-age story as younger ones, but characters of all ages should be able to have character arcs. (Even if they might be slower in longer-lived people like elves - an example I can go to here is Galadriel, from Tolkien, who in her youth was proud and refused a pardon that would have allowed her to return to Valinor, but at the end of LOTR is humble enough to accept and go there. It took millennia for her, but it was a character arc all the same!) In Merilwen's conversation with Them, her uncertainty seemed to talk to this - a lack of clarity about where her characterisation was supposed to have gone over the last few years. I think there was a real opportunity here to explore Merilwen's relationship with morality and the difference between neutrality and passiveness, which unfortunately was missed. Goals: was supposed to be about nature but didn't push for it; arc: [speculation] seeking a non-elven community that she matched better with.
What I hope for: Ellen to have a character with more defined goals or arc, or gaps still to be filled in, rather than a static momentary sketch of personality/character that doesn't feel designed to be changed over time. Again, Lilith with her secrets/looking into the paranormal, and Edie with her goal to help people in a world in which monsters aren't going away, felt stronger as characters with goals and arcs, and I'd be happy to see more of that.
Prudence - Ambitious from the off, Prudence never actually struggled for goals - power, knowledge, magic, influence. The open-endedness of these goals once again served Prudence pretty well for carrying her through individual adventures/games and over the course of the whole canon, even if she didn't come in with clearly-defined (plot hook) goals like Corazón's curse. For the first few years, it felt that her character arc wasn't hugely significant, although there was certainly an element of found family over selfishness that played into it, but Jane also discussed (again, in the podcast) how the werebear element was really quite exciting for her as it allowed her to begin to explore the clash between werebear Lawful Good status and Prudence's usual Chaotic Evil desires. Eldritch or Die Trying explored this in a somewhat exaggerated way, with Cthulhu offering power in exchange for the destruction of the others (I suspect in Prudence's question about specifying people, she was trying to figure out whether she could kill just Liliana) which was a somewhat blatant nod to the character arc but did underline it. (Unlike the others, this also established Prudence's character arc before Them.) Goals: open-ended in a way that leaves them technically incomplete even now but which were stably useful throughout canon; arc: de-isolation and alignment shifting (in a way that should have been ripe for playing off against Liliana's) which played out well.
What I hope for: A character with perhaps some more specific or plot-hook goals as well as broader life goals. Prudence's character arc played out more subtly than Corazón's and sometimes perhaps got lost behind the louder personalities of some of the others, but I do think was well done. A less obvious way to explore or demonstrate it would have been nice.
Liliana - So. Here we go. Liliana was essentially a DMPC for the last season, but was a recurring character before that, with a stated goal of subjecting part or all of G'eth and broader goals (indicated or stated in Prism Break and the finale season generally) of academic/scholarly improvement, arcane knowledge, and the notion of making people appreciate what they have by threatening to take it from them. As a villain, she was threatening, and the layering of goals once again worked here, even with the abrupt movement to 'save G'eth' in the last season because, well, you can't rule what no longer exists. However, I am honestly confused as to what her character arc was supposed to be - whether her stated change of heart in front of Them was real, or whether that was a lie that Them somehow did not call out or challenge. Considering in Frenemy at the Gates, Liliana says that Prudence is the most like her, there was a potential here to play against Prudence's character arc of coming to trust others, even appreciate others, and facing the consequences of suffering making her realise her own flawed logic. I really do not know whether her betrayal of the guild was planned from the beginning (in which case, her talking to Them feels like it was overplayed, and Them should have challenged her on it) or whether Johnny added it because the fight against the giant was over more quickly than anticipated (compare to Dine Hard where the chef was the one person they did not stat up because they didn't expect the guild to fight him). Goals: logical, stepped, and worked for a villain; arc: ????? was there an arc? Was it fake? Was it desperation? Why did she, on 1 hitpoint, try to Power Word Kill Prudence instead of Teleporting away?
What I hope for: I don't know, with this one, really. Liliana's weird arc feels more related to the odd pacing of the last season than an underlying characterisation issue, for me, so I think it's more related to pacing/wanting Oxventure campaign 1 to close out.

Player Etiquette

...okay, this one is going to be a little bit harsh, perhaps. But the main campaign, more than either Blades in the Dark or Deadlands, really suffered from certain players having a bout of Main Character Syndrome.
I say specifically players here, because it was entirely in-character for certain characters (largely Corazón) to think of themselves as the main character and behave as such. However, even if the characters think that, is generally considered good etiquette for the players to treat each other as equals, let each other take turns in the spotlight, and have their Moments.
Good examples would be the group letting Merilwen be the main character in Peak Performance, Prudence explore her sundered relationship with Cthulhu during the Orbpocalypse Saga, or Dob showing off his acting bard chops in Dine Harder.
However, at various times, various people have overstepped. Sometimes in live shows where the audience response and excitement probably played a role (Rolling in the Deep) it's more understandable, but it also happened elsewhere. Mike got some flack for picking up the eyepatch at the end of Cursed Case Scenario and 'ruining' Corazón's moment, but even Johnny called Andy out for muscling in on Dob's subplot in Court in the Act, and Life Finds a Dob was almost uncomfortable at times. There was also something of a trend of Dob deliberately acting against the party for unclear reasons (possibly meant to be humour?) - either running away from them in Life Finds a Dob, refusing to 'share' Corazon's body in Portal Combat, or his contrary behaviour in Hunter Pressure in not wanting to fight the hunters/murderers they were facing.
I'm not sure whether this trend of contrariness fed into the unclear character arc that I mentioned above, or the other way around, or whether the two just fed into each other.
The most extreme example of this was, undoubtedly, Dob jumping in on the shoot-off between Liliana and Prudence right at the end of Portal Combat. Liliana approached Prudence in Frenemy at the Gates because they were the most alike. Prudence was the one with the first kill of the whole campaign, using Eldritch Blast, against the party's wishes and Corazón's protests specifically - how appropriate would it have been for her to get the last kill of the campaign, with Eldritch Blast, in defense of herself and her party and as retribution for Corazón? But instead, Luke inserted Dob into the standoff and Johnny played into it, even to the absurd extent of letting the skeletons use Time Stop (a 9th Level spell) just to explain why Dob's whole conversation with them could take place faster than Prudence could fire off an eldritch blast. Corazón's self-sacrifice and Merilwen's reveal of her Reincarnation spell was therefore also partially overshadowed by Dob sacrificing his magic for one more hitpoint of damage on Liliana rather than letting Prudence have her moment.
What I hope for: some of the lessons learned from other campaigns to lead the players to be better at taking turns, both in terms of people not trying to be the Main Character at inappropriate moments, players stepping up and into the leading role when it is appropriate for them to do so, and Johnny more actively monitoring the balance between the players and shutting down some of the more egregious behaviour

Morality

This... isn't actually going to be complaining about characters behaving immorally or even being evil. Prudence is honestly a great example of how to play an evil character in a way that doesn't break a party, while Corazón works as being immoral about money but moral about hurting people (at least most of the time). I've also thoroughly enjoyed some other games in which the characters have been far from moral (NADDPOD's Trinyvale series is a good example of this - the characters are scam artists, grifters and egotists, and the DM commented that "character growth doesn't have to be positive!"; they complain the entire time while saving the world).
But it's consistency that is more of a sticking point, as well as the player treatment of the moral positions of the party. It's hard to know how to treat the morals of the party when they vary from letting a town burn for being slightly annoying (Mule Be Sorry) to most of the team being ready to forgive a hag who used to eat human(oid) children (Hag Reflex). This isn't just the players either - Stop Hammer Time used the murder of children as a joke, and marked a change in tone for the treatment of NPCs and civilians as not mattering compared to the preferences or comfort of the main characters. The skeletons killing the children wasn't even some sort of monkey's paw scenario about asking for there to be no more orphans in the town, either - it was just nasty shock value, in many ways. And playing this sort of thing for humour makes it quite hard to handle some of the rest of the series as a result.
There also felt like a dissonance, at times, between the objective morality of the characters and how the players seemed to want them to be treated. Prudence never claimed to be anything other than evil, from shooting someone with eldritch blast during the Spicy Rat Caper to enjoying Hammerdahl's necromancy in Extinction - Jane even indicated that she wanted to explore shifting Prudence's alignment post-Fast and the Furriest, which can be seen as Prudence is much less interested in random acts of destruction and seems quite happy to get her kicks scaring or torturing people (Silent Knight) or watching the gruesome spectacle at the end of Knight Shift. So Jane's plans matched Prudence's behaviour - a softening of her deliberately evil acts, but still happy to let others be evil.
For the others, though, it didn't always match. Merilwen's "True Neutral" label often felt more like passively letting her party members be evil, rather than actively seeking balance, Egbert was supposed to be on the search for atonement but regularly allowed or took part in atrocities, and Dob seemed more inclined to act on what the audience or Luke thought was funny (or even deliberately seeking to be contrary) rather than following a consistent attitude to morality. His vaguely annoyed "Skeletons!" and hands on hips in return to "It's orphans, boss" was clearly played for laughs, and in Mule Be Sorry he turns on the town easily, which then makes it feel strange when in Hag Reflex he objects to letting the hag live. Dob's infatuation with Liliana and Katie Pearlhead, both of whom have killed or caused the deaths of great numbers of people, also makes it harder to take his claims to morality at all seriously. The potential moral issues of Merilwen killing the Otherberts to prevent them from taking a message to Liliana (Bad Altitude) is turned into accusing her of "war crimes", but it is absurd in the face of how many other innocent bystanders the guild had killed or caused to die in other stories (from as early as Quiet Riot, in which the paladins were annoying but killing them was honestly overboard, to as late as Squid Pro Quo where Dob seemed to forget that five people had died and then brushed off the deaths).
NPCs also got hit by this at times, from the town mayor in Mule Be Sorry (again) who put his townsfolk on spike growth just to cross it, to the chef in Dine Harder who was abruptly made a cannibal to get a fight going, to the decay of morally Good characters like Captain Shattershield turning away from the Upside Down Mistmire when in his first appearance he had been willing to fight Death itself for being on Mistmire's grounds. It's hard to take seriously moral questions about keeping the Dragon Under Mistmire in its shelter, and the accidentally-caused deaths of two paladins, when the guild has been responsible for much worse.
What I hope for: an approach to morality that does not prioritise momentary humour over consistency; evil behaviour to be acknowledged as evil and owned rather than treated as protagonist-centric; a moral balance which makes it possible to really explore moral issues and concerns rather than extreme behaviour which then makes it impossible to treat conflict seriously. Legacy of Dragons, as a standalone arc seeking Egbert's redemption, exploring the protection vs freedom of the gold dragon, and considering how to improve vs break systems, had some really great potential - but because of extreme 'rule of funny' behaviour in the past, it was impossible to really feel that it had the moral gravitas and weight that it deserved. When the skeletons go from murdering a dozen innocent children (Stop Hammer Time) to giving Merilwen a bad haircut (Mean Gulls) and this is almost treated as somehow consistent in evilness, it makes it harder to respect the characters or the expectation of moral standards.
The Good: The humour, the quick-wittedness, the variety of stories. Roleplaying moments such as Egbert and Shattershield in Legacy of Dragons, Corazón putting his old self behind him at the Curse Hole, or Merilwen saying "I'll make you" to Vex.
The Bad: Unclear character arcs, inconsistent moralities, underpowered classes but at the same time game-breakingly permissive DMing, and some Main Character Syndrome moments.
The Hope: Learning from teething issues and setting up a game system that the DM doesn't resent so much, to better enable people to balance and play off each other in a less jarring and more consistent way.
submitted by afterandalasia to TheOxventure [link] [comments]


2024.05.18 19:16 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
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  • For the King
  • For The King: Lost Civilization Adventure Pack
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  • Hitman (2016) Game of the Year Edition
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  • HOT WHEELS UNLEASHED ™
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  • HUMANKIND DEFINITIVE EDITION
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  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
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  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
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  • Internet Cafe Simulator
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  • Interstellar Space: Genesis
  • Iron Fisticle
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  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
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  • JANITOR BLEEDS
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  • JUMANJI: The Video Game
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  • Jurassic Park: The Game
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  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
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  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
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  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
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  • LAST OASIS
  • Lawn Mowing Simulator
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  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
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  • lethal league blaze
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  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
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  • LIGHTMATTER
  • Little dragons cafe
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  • Little Nightmares Complete Edition
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  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
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  • Medieval II: Total War - Definitive Edition
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  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
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  • Ministry of Broadcast
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  • MKXL
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  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
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  • Mythforce
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
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  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
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  • Nexomon: Extinction
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  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
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  • Observer: System Redux
  • Occultus - Mediterranean Cabal
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  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • Organs Please
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
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  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
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  • Pharaonic
  • Pixplode
  • Pizza Connection 3
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  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
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  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
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  • Project Warlock
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  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
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  • Quake II
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  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
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  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
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  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
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  • Rebel Galaxy
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  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
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  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
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  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
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  • rollercoaster tycoon 2
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  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
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  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
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  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Callisto Protocol™
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yakuza: Like A Dragon
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.18 19:16 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • For The King: Lost Civilization Adventure Pack
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
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submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.18 19:13 CatherineL1031 The Beginning of my Descent [Lorepost Part 3]

The Beginning of my Descent [Lorepost Part 3]
Hello again everyone, I’ve decided to put the baking tips here this time. This is one that has been a huge help for me when it comes to cutting cakes. It’s much easier and cleaner to cut a cake when it’s been chilled for a few hours. So, once your cake has baked and firmed up in the pan (about 15-20 minutes, you want to make sure it’s set but still slightly malleable), take it out, let it come to room temperature, and then cover with foil or plastic or something to prevent it from drying in the fridge. Let it cook for a few hours to finish solidifying, and then cut. Also, if you have the means, a sheet cake cooks and cools a lot faster and more evenly and a cutter can be used to make perfect even circles.
Now, it’s a bit strange to start with the baking tips, I know. But, those are saved as a reward for making your way through my ramblings about youth and glory and adventures. This time, I wanted to put it here as a sort of apology for what’s to come. The last two stories have been very positive, very upbeat, very fun. However, the next century of my life I’m about to share with you all…
I wouldn’t blame any of you if you looked at me differently, I’ll just say that.
I’ll stop beating around the bush, and get right to the point.
So, my immortality was secure, I’d have my perfect body for as long as time existed or until I was killed by a stronger, more capable opponent. I had a good group of friends who knew they could depend on me whenever they needed help with something, and I got to kick the ass of a lich! I had accomplished so much in just over 100 years of life, and now I had a supposedly infinite amount of it to spare if I played my cards right! I felt unstoppable, and wanted to help others like I had helped my companions.
I became a mercenary, a witch for hire for adventures that might be too dangerous for parties. I stopped lying about my strengths, making sure it was known I held Master rank in two magic fields. Most people do not like to play the role of support, and it’s never a bad idea to have extra healing, so I started to hone my craft in Healing and Protection magic as well. I was a force to be reckoned with, and I would make sure the world knew it!
I had wished to continue adventuring with my previous companions, but each of them had decided to take their own path in life. Har decided to take a more involved approach with his church, Ralin returned home to overtake her brother as chief of her clan, and Vex was heading back to the mountains to further hone her building expertise and learn to become an artificer for enchanting! It was sad parting ways, we had been together for such a short time but we had accomplished something so impressive! Oh well, that’s life, you know? I made them promise to keep in touch, and we did for the most part! Har became a bit hard to reach at times due to moving around, so it was always a treat to see him when I could.
Anyways, I soon began to gain some fame. I was a topic of conversation now who had been promoted to expert in the matter of a month after I helped some newbies on their quests. I was someone who everyone knew was dependable and talented. Best of all, I was a cutie, and everyone loves to have a cute witch on their team!
I had all but abandoned my previous life’s calling in favor of glory seeking, which is something I still look back on with regret. I was becoming more selfish, more focused on building myself up instead of using my powers for the good of those who might not be able to ever have access to these powers. The Phoenix Rebirth had become a popular spell among us in the community, though, so people were still getting help. I had published it free to all magic shops, all magical teachers, even sent the entire process and methods for casting it through the OrbNet before I left to go on my mission to fight the lich. I just wanted to be sure it was in the world, pending the potential worst. It was at a huge loss, but it has now become the platform by which a lot of Gender spells are cast, so it was all worth it.
My time as an adventurer was amazing, I met so many cool people, fought so many horrifying and awesome beasts, even got to kiss a dragon! They don’t have lips, so it’s not the best kiss, but it’s still something worth bragging about. I felt so good helping people in a different way, and I was becoming more and more popular through the years. I was now Catherine, Lady of Flames, Master of Forms, a stable in the adventuring party call list. It felt amazing.
The excitement lasted for about 15 years of being called to help on missions, but then it was quickly soured after a single mission. Nobody mentions this, but once you become a powerful enough fighter, you start to garner the attention of those in need of protecting. This is definitely not a bad thing, especially when it is someone who is in genuine need of it, but that is not usually the case. Particularly, you garner the attention of the wealthy, who believe all problems can be solved with money. I would liken them to devils or demons, but that isn’t fair to them…devils and demons at least have codes they follow.
Anyways, one such noble approached me. Well, not actually her, one of the elves she had employed in her service. Her name was Duchess Cordelia, Lady of Farlon, Heir to the Rose Throne, Daughter of Zavier Goradel and Collector of Fine Arts. Yes, she made you say each one of those every time you addressed her, and in the correct order. She was…there’s a word I don’t like to use to describe her, a word that to me is very offensive but to others means nothing. I’m sure you can guess the word of which I speak, I simply refuse to say it outloud. She was, though, and a massive one at that.
She had called upon me after an omen in the sky had warned her of an invasion by some of the forces of hell. It was something we all saw, and while it was a terrifying experience, I’m not going to pretend it wasn’t the coolest and most spectacular shit I had ever seen. Whoever had cast it had placed some illusion magic to make the sun look like a flaming skull that called specifically her and her family out. I still remember what it said because it was just that cool.
‘Cordelia, Zavier, Helena…you have toyed with forces beyond your control, and for that you will be punished…My legions will march on your town, turning it and everything your pathetic hands have dared to touch into naught but a fine ash. You cannot stop me. You cannot persuade me. You cannot survive…’ and then it was over, the sun was back to normal. Fucking baller move, right? That’s how you threaten some assholes’ life!
So, I was called, along with Magnus Haradel and Desdamona Torres. Magnus was another high ranking member of the guild, an older Drow chap who still remains the most talented sword wielder I’d ever seen. His white hair was always tied into a neat bun, and he dressed simply. His armor was enchanted, but looked similar to any generic armor you could buy. He held a very respectable air about him, a sense of power that told anyone he could easily defeat them, but a calming sense that assured them he would only do it if he was threatened.
Mona was an alchemist who concocted and brewed the strangest potions I had ever seen. Some of them would cause an opponent to explode, some would freeze them in place, some when opened and poured onto the ground summoned these giant venus fly-trap looking creatures with razor sharp teeth that would devour whatever she commanded. She was a half-goblin, parents being a full goblin and an elf. Their genes worked together very well, because Mona herself was truly stunning. She has black hair, lime green skin, and wore a long back robe that flowed down her slender body. More impressive, however, was that she was Archmage levels in her Alchemical field, the highest one could get back in the day.
It was our job to protect Cordelia and her parents, Zavier and Helena. They would not share any information with us about what they had done, how it had pissed something off, or what to expect, but they did tell us we’d be ‘handsomely compensated should you survive’. Assholes…we needed information to do our job! Holes in information leads to holes in strategy, holes in strategy leads to unnecessary risk, and unnecessary risk leads to uncertainty and potential death! Ugh, whatever, it was just one job, then hopefully we’d never have to deal with them again and they’d descend into obscurity.
So, the job was set. Magnus, Mona and I got better acquainted with each other and started to plan our defensive means and offensive responses. We had no idea what we were facing, how many it would be, where it would be coming from, or when! We had one of the five answers we desperately needed, so we had to do the best we could. Magnus suggested we employ the help of additional adventurers; clerics, paladins and the like who are good at protecting and supporting. Their job would be to round up the town to a safe location and watch over them until one of us gave the all clear. Mona and I agreed, and I decided to spread the word that the people needed to be taken to safety and guarded until whatever was going to happen had happened; he did threaten the entire population, so better to be safe.
Mona started to lay a protective parameter around the Goradel mansion in the form of explosive concoctions that seeped into the ground and bottles of Acid Arrow that, when broken, would attack the nearest hostile creature. She had also managed to brew a few potions of invisibility for the townsfolk, given the guards potions of strength, mana regeneration, health regeneration and spell boosting, and gave herself, myself and Magnus potions of regeneration, potions of Free Casting (basically downing one allows you just have a reserve of mana to pull from without worry), and potions of Iron Skin that would give us amazing defense without slowing us down. She was a really, really talented Alchemist, even crazier was that she was only 30, very young for a half-elf/half-goblin. She definitely had a gift.
I, meanwhile, decided to try something new. I had been toying around with a few things in my off-time, and with my knowledge of Shifting Magics I decided to try out something that could prove beneficial. I had come across many beasts in my time, some of them easy to understand and study, others so wildly complicated that it took me years of dissecting, studying and charting to get a solid understanding of what the hell was going on internally. I had taken some lessons from Grandmaster and Archmage Shifter’s who were willing to teach, and with enough practice I was finally able to harness the form of other, less common creatures! I had mastered the standard offensive animal forms like tiger, wolf, bear and eagle, but didn’t know how dangerous our targets were going to be, so I decided that we needed to go hard, fast, and leave no possible room for error.
I downed the two bottles of Free Casting that Mona has brewed, and began my shift. I had again mixed my Phoenix Rebirth with these form changes, so the only pain I was receiving was to my mana pools. However, thanks to Mona’s amazing abilities, I was able to shift without trouble!
I got down on all fours, and soon my size began to expand. My teeth turned from their normal human color to a stained and dark brown. My face started to extend forward into a muzzle, my teeth being replaced by sharp, deadly fangs. My canines extended further than the rest, creating a deadly row of fangs. My lips retracted back, and my face began to turn scaly and red as my face became more and more canine. The only thing unchanged on my face was my eyes, as they were my Keepsake (many Shifters have a certain aspect of themselves they keep permanent, no matter what, to remind themselves of their true form).
The scales continued down, a large, fleshy tail sprouting from my back and extending out. From snout to tail, I was now 30 feet in size, but I was not yet finished. The scales extended down my whole body, but they looked more like regular sinew and flesh as my body was covered in a protective coat of blood red scales. My legs began to crack and bend as muscle appeared to support my now larger weight and size, and my toes extended a double set of claws on each foot. The form was complete, now for one final touch.
All across my red tail, bones began to jut out like my sharpened fangs, covering it from my hindquarters to the very tip of my tail. It was definitely an easy target should something decide to attack my tail, but the shards and spikes allowed me to slice through weaker enemies that dare to try. Even better, I could slam my tail against the ground to loosen some of the shards and fling them towards my target. I was a true beast, an imperfect dragon known as a fanged drake. While not near as strong as a true dragon, I had seen first-hand the damage and strength they possess, and now it was all mine. Magic was a bit harder to cast in this form, but I still had access to Apprentice level Pyromancy and some support spells like Enhance Speed, Feather Fall and Enhance Ability.
The stage was set, we were ready to fight whatever came our way. Magnus had enchanted his greatsword with every enchantment he could cast without overloading it, Mona held potions in her hands, and I stood at the front, smoke coming from my body as I waited. We were ready, we were going to defend these poor villagers and the shitty people who barely even gave a shit about their safety!
We waited, and waited, and waited. Seems I had used my change too early, and turning back would just be a waste of mana, so I decided to travel into town and help with carrying or leading others to safety. I had modified the vocal cords of this beast to be more in-line with standard humanoid ones, so it allowed me to speak. It was just not very fun, given my voice was incredibly gruff and deep due to the creature's size. I ran to the guards, my now muscular legs allowing me to jump great distances, my long claws able to help me climb with relative ease. It didn't take long to find the groups and their protectors as they were leaving town.
I jumped down to check and make sure everything was okay, and even got to meet Har again! He looked so much more mature, his black hair and green eyes showing a bit of age, but it seemed he was happy. We used a few minutes of walking time to catch up, and I got to hear all about his journey.
After our mission, he made it his job to find undead who had been driven mad, and help them see the light again. He had seen many undead who had been brought back against their will, and many who suffered purely because they weren't allowed a choice in their rest being disturbed. He had helped them find peace, shown them the light of Theia, his goddess, and allowed them to return to their peaceful slumber in their designated afterlife. He had even married the cute man at the bar that I had convinced him to chat up, and they had a daughter named Athena! Apparently she was 7 years old and the sweetest thing, according to Har. I told him he better let me visit her once this was all over, and he happily accepted.
Our sweet reunion was cut short, however, as the clouds in the night sky started to swirl and gather. Once again we saw the decrepit and harrowing skull that we had seen yesterday appear again. Except, this time it didn't talk. It merely let out an ear-splitting screech that rattled your very soul. A few of the people were so terrified they had fainted, so I yelled at them to carry all they could, and run! Fast! They were quick to agree, those who could carry grabbing the unconscious and those from my back with haste so that I could rush back to the mansion.
I arrived right in the nick of time to see absolute hell spewing from the mouth of this skull. We heard horrid shrieks and cries of birds, the hissing roars of giant snakes, and the unholy screams of Abyssal Spiders.
The birds were like Corvids, but towering in height. They easily reached 30 feet in size, their beaks sharpened and rigged with teeth-like bumps running down the entirety of their beaks. Their eye sockets were sunken and shallow, small eyes giving off a haunting and piercing glow. Parts of their body showed their exposed, fleshy bodies underneath. Their skin was red, and covered with scars, exposed bone and sinew from what looked to be countless battles.
The snakes were unlike anything I've ever seen, they were black and blue striped, with arms and legs, and stood upright! They were not as tall as the Corvids, only measuring 15 feet tall, but they possessed a whip-like tail that flowed almost the same length as their bodies. Their mouths oozed a green venom that coated their fangs, and their necks were able to flare into hoods like a cobra.
Finally, were the spiders. Along with being giant, like the size of a Clydesdale giant, they possessed hundreds of eyes across their entire body. Their fangs dripped with venom, and thick hairs were present across their entire bodies. Each hair on their back was able to pierce skin and inject with the same poison in their fangs, and their webs were known to carry a necrotic slime that would eat away at skin.
We definitely had our work cut out for us, this horde of creatures was coming right for the Goradel residence and they were ready to kill anything and everything in their path. The crows rushed through, their massive size crushing smaller houses and easily breaking through larger ones that were in their way. The spiders simply crawled over them, leaving a trail of webs and venom in their wake, and the snakes…apparently their tails were going to be quite the problem, as not only were they long, they were sharp enough to slice trees, wildlife and building cleanly with just a single slice of the tail.
We were truly, without a doubt, up a fucking creek with this one.
We sprang into action as quickly as we could. We saw our foes pouring out, and our objective was simple protection of the village, her people, and the asshole nobles that caused all this. I ran right towards the spiders, knowing that they were the threat that could cause the most damage with their necrotic webs and flesh-melting venom. The smoke coming from my mouth started to turn black as I approached one of them, letting out a blast of fire from my mouth that quickly set it and its attempted web in flames. It shrieked as it skittered and writhed in pain, trying to attack me in retaliation. I was quick to slice one of its legs off with my claws, and sink my teeth into the back of its head. It gave a few more twitches and finally fell still.
I threw it to the side as I continued doing my best to draw them towards a common area, minimizing the potential risk of them running out of town and tracking down the other parties currently in hiding. It worked very well, as once they notice a threat, they will continue to attack! The problem was, it worked very well, and once they noticed a threat they would continue to attack until it died! The horde of spiders was gaining on me, all I could do was use some flames to burn the webs they attempted to ensnare me with and use my claws to slice any that came from the front. I was not doing well by any means, but I was now at least within sight of my companions.
My joy was quickly cut short as I felt a burning string of web wraps itself around my tail. I had gotten careless, and was definitely paying the price. If you’ve never been hit by necrosis, allow me to explain the feeling as best I can. Imagine a hot knife being thrust deeper and deeper into your body and feeling your cells, muscles, tendons and fat dying around it. Not just cut, or severed, dying with little chance to repair it without some heavy magic. If it goes around a vital part, like a shoulder, leg or neck, you will start to slowly feel yourself losing all feeling as it just falls. It’s a truly horrible experience, avoid it if you can.
This is to say, I was currently in for absolute hell as I felt this experience being run through the part of my tail that carries most of my projectile spikes. I could feel each tendon snapping, my skin burning away, and the discs of my now expended spine starting to crack and rip. I had to make a choice, fast. My desperation led me to only one single solution; I knew the tail had to go.
With a pained howl I raised my claws, and sliced clean through the tail on my back. I cannot explain how truly horrible of an experience this was, mostly because I think my mind has blocked it out to protect itself. It fell to the ground with a wet squelch, blood pouring out of the open wounds on my back. I sent a breath of flame onto the spider and his silk, and sent another onto my nubbed tail. Again, another experience I believe my mind has blocked out to protect itself!
Don’t get hit by necrosis, kids.
I ran to Mona, who was currently being swarmed by a group of Corvids, and offered my assistance. I was pissed, I was angry, and I wanted to kill! As one of them dived down, I jumped onto its chest and sunk my fangs directly into its neck. It let out a pained screech as I felt its blood fill my mouth, my claws wildly slashing at its chest through skin, flesh, bone, whatever I could scrap and slice, I did. I had truly let this creature’s feral nature take over my mind for the time being, but I did not give a damn, we needed to win.
The beast fell back to the ground, and I let out another challenging roar to the other beasts nearby. My claws and fangs erupted in flames as I continued to wildly attack the ones threatening Mona, knowing I needed to protect her as she concocted and threw brew after brew onto what she could. Magnus was doing absolutely amazing, without a doubt the best of us. He was handling the snakes by himself, expertly dodging and slashing at them each time they tried to grab him, bite him, slice with their tails, or trample him. He would wait for them to attack and in the blink of an eye, whatever they tried to attack him with would be gone. Heads, tails, legs and arms started to litter the ground near him as he showed absolute power and authority.
Mona, meanwhile, had been mixing something special while I distracted the snakes and corvids. Her alchemical traps had mostly been activated already, melted and bubbling piles of what were some of our enemies scattered through the warzone. She yelled at me to give her a boost, and I managed to snap free from my feral state. She held something in her hands I cannot even begin to describe. It was completely dark, but…empty. The energy that came from it was unlike anything I have ever seen since, it was like staring into the nothingness of space while being surrounded by it on all sides. She slammed it onto the ground, and the darkness surrounded her.
Flesh and feathers from the Corvids started to break from their destroyed and lifeless bodies, attaching itself to her back and clothes. One of their skulls burst into pieces as it flew towards her, reassembling itself onto her face in a makeshift mask. Their bones and talons began to collect into her hands, and within a matter of seconds she was holding a powerful, pulsating scythe. In that moment I saw something I truly hope to never see again. I saw death. The truest form of death was standing before me, and its energy chilled my very soul. I could feel the contempt the energy had for me, as if it knew I had extended my life outside of its natural reach.
She ordered me to come, and I knew I had to obey. I grabbed her with my fangs, and placed her onto my back. Her body was cold, I was terrified of what I saw before me, but so was everything else. I felt a hand rest onto my head, and I could feel…warmth. Mona reassured me that it was going to be okay, and pointed her scythe forward. I collected myself again, and sprinted towards our enemies.
Mona sliced and slashed them each with one clean swipe from that scythe, each of them falling dead in our path. I used my flames to burn any webs that had been placed, focusing on the ground while she focused on taking down these enemies with the grace and power of a god. As I saw this, I truly understood how far the gaps between Master and Archmage truly were when it came to the arcane arts. I still had so much to learn…
Our combo attacks came to a screeching halt, however, as we heard a pained scream from behind us. We both looked to where Magnus was, and we could see that he had been injured. One of the snakes had managed to sink its tail through his shoulder, and another currently had its fangs embedded into his side. We let out a scream as we charged towards them as they bit, stabbed, and slashed poor Magnus. I tackled one of the snakes off, sinking my burning fangs into its neck and ripping its head off in one solid motion. Mona jumped from my back, holding her hand out as she said…something, and the snake was turned to dust.
Magnus fell to the ground, howling in pain as he regained his footing. I cried out that he needed to be healed immediately, and begged Mona to throw him something from her belt. He paid me no mind, and just ran back into the fight. He was so badly injured, but that did not stop him for a second. He continued fighting as if nothing had happened, and we knew we had to do the same.
The fight lasted for hours, the hordes of enemies seeming endless. The town had been turned to rubble at this point, any signs of life save for the Goradel mansion had vanished from this now tarnished and barren land. As the sun rose on the next day, we saw the warzone in fresh light. Mona had returned to normal, her breathing short and labored as she laid on the ground. I had turned back to normal, wounds covering my body and in desperate need of healing, but I didn’t care. I saw Magnus sitting on the corpse of one of the Corvids, a cup of ale in his hand and blood pouring from him. I rushed to him, begging him to let me help him, but he just shook his head.
He took a long, slow sip of his ale, let out a deep sigh and motioned for me to sit with him. I got down as best I could, every instinct telling me to heal me, but he continued to refuse. Eventually he spoke as we stared at the sunset. ‘Catherine,’ he said to me, ‘everyone has a torch to burn. Some burn longer than others, and we don’t get to decide how long they burn…’ He leaned against his sword with a smile, taking one last sip of ale. I asked him what the hell he was talking about, but as I looked at him, I could tell…
He was gone…
The light had gone from his eyes, but that smile remained on his face. As I saw this, all I could do was cry. I had lost people before in my life, but I was always able to help the ones that could be helped from injuries! I just hugged him as I sobbed, and sobbed, and sobbed. Even worse was having to heal Mona back to consciousness with the remainder of my magic and share the news with her. We cried together; we hadn’t known each other for more than a day, but we all held a deep respect for each other. Knowing that we had failed him and caused his demise, the town being destroyed, our barely achieved victory…none of it felt worth it in the end.
As we cried, we heard the doors to the Goradel manor open. Out stepped Zavier, Cordelia’s father. He looked at the scene, nodding as he saw our handiwork and commended us. ‘Weren’t there three of you?’ he asked as he looked at us with such lack of regard. ‘Magnus…he’s dead…’ Mona said as I helped her up, wiping the tears from her eyes. ‘Hm, pity…very well, would you like his share? We had already set aside 3 payments, we will split it between you both should you wish’. I still don’t know why what he said caused me such anger, but I could feel my blood boil. Our comrade that had been one of the best members of the guild, the one who had fought to defend his worthless ass, the reason he was standing here right now and not a pile of meat being devoured by beasts didn’t even give a shit that he was gone!
‘This isn’t fair’, I thought to myself, ‘we protected them and they are treating us like pawns!’ Mona could tell I was getting angry, so she answered that we’d take his share and have it sent to our accounts at once. She pulled me away from this pitiful excuse for a human, and I just screamed in anger. She told me that she agreed, that it wasn’t fair to Magnus, or us, or the people of this village, but that we couldn’t let his sacrifice be in vain. With his share of the cash and ours, we could afford to build a new settlement for the displaced of this village. She managed to talk me down from my anger, she was really talented like that. I took a few deep breaths, patted my cheeks, and nodded. It would be better to use the money for good in Magnus’ honor, all the stories I had heard of his exploits usually ended with him donating a large portion of his earnings to those affected by disasters such as this.
Mona left to inform the survivors that the victory had been achieved, but at the loss of Magnus. While she did that, however, I began to plan. I don’t know if it was the loss of a comrade, the pain still coursing through my body, the stress and trauma of what we had just gone through, but letting it go was not an option for me at this point. I knew I had to show these fuckers torment, I knew that they needed to pay for the callous disregard for anyone who wasn’t themselves. So, I gathered samples. I had a bag of holding on my side and began to stuff it with the bodies of our defeated enemies. The spiders had all been burned and crushed beyond study, but many of the Corvids and Serpents were still able to be studied and understood. Once I had my samples, I looked at Magnus with more tears.
I was going to avenge him, I was going to show these rich pieces of crap just how insignificant they were, and I was going to make sure they paid the price…
There was no way I could carry his body with my strength, he was far too bulky for me, so I used my magic to carry him. Even with my weakened state I couldn’t stop myself from giving him a proper burial. He deserved it, he deserved so much more than what he got. I summoned a shovel into my hands, and began to dig. I think I made it about 3 minutes of digging before my body finally gave up on me, and I fell. I don’t remember much of what happened after that, I guess I had passed out from exhaustion.
When I awoke, I heard Har’s voice calling to me. I was so tired, my body aching and burning in such pain as I tried to move every muscle I could. I looked up, and we were in a cemetery. I could see Magnus’ body laying in a now dug grave, dressed in his elegant but simple armor, eyes closed and mouth still holding that same smile as I had seen before. A ward of protection was currently being cast around his burial grounds, designating this land as sacred ground that could not be touched by any means. No necromancer could get to his body, and no thieves could rob him of his belongings. I was sitting next to a patched up and tired looking Mona, and we both just sobbed gently as we watched him being buried.
Hundreds had gathered to pay their respects, all of those that Magnus had saved, protected, worked with, allied, even some who I later came to learn saw him as a rival. All of them were paying their respects to this true paragon of an adventurer, and all I could think about was getting revenge for him…
Ah, sorry, I didn’t realize how long I had been sending through the OrbNet. It might be best to end this part of my life here for the time being. Thank you again for reading, if you managed to find an old witch’s story interesting. Once I work up the courage to share the next part with you all, I hope you will continue to view me in a positive light. You will hear things that…well, you’ll see. Thank you for your time, I love you all, my siblings in the arcane.
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2024.05.18 19:00 Firefox72 In China The Fall Guy shocking with just $0.28M/$0.53M on Saturday. 2 day total now matching Madame Web($0.53M). Well below TLM($1.66M) and Argyle($1M). Heading for a sub $0.75M opening weekend. The Last Frenzy returns to the top with $2.80M(-3%)/$81.11M while Apes in 4th add $2.35M(-37%)/$18.21M.

In China The Fall Guy shocking with just $0.28M/$0.53M on Saturday. 2 day total now matching Madame Web($0.53M). Well below TLM($1.66M) and Argyle($1M). Heading for a sub $0.75M opening weekend. The Last Frenzy returns to the top with $2.80M(-3%)/$81.11M while Apes in 4th add $2.35M(-37%)/$18.21M.
https://preview.redd.it/bbmftmtfu71d1.jpg?width=690&format=pjpg&auto=webp&s=28994dbd9922e68d15b5f460d22bbb3934eafc87

Daily Box Office (May 18th 2024)

The market hits ¥112M/$15.5M which is up +106% versus yesterday and up +24% versus last week.
The Fall Guy continues to massively underperform rising just +12% versus yesterday after evening bussiness collapses. It also already lost over 60% of its screenings from yesterday. 2 day total stands at just $0.53M matching Madame Web's 2 day total. Well below the 2 day totals of Argyle($1M), TLM($1.66M), Dial of Destiny($1.69M), Napoleon($2.04M), Wish($2.88M). Also bellow TMNT:MM($0.60M).
Weekend is looking like it will barelly limp past $0.70M. One of the most shockingly poor openings for a big budget holywood movie i can remember. This transends Holywood declining in China. Its just a straight up complete rejection of a movie.
Province map of the day:
https://imgsli.com/MjY1MTIz
The Last Frenzy gains ground as it pushes back into the lead.
In Metropolitan cities:
The Last Frenzy wins Beijing
Hovering Blade wins Hangzhou
Kingdom Of The Planet of the Apes wins Shanghai, Nanjing, Suzhou, Chongqing and Chengdu.
Twilight of The Warriors wins Wuhan, Guangzhou, Shenzhen
City tiers:
Hovering Blade falls to 3rd in T1 and 2nd in T2-T4 as The Last Frenzy retates the lead in those ties. Kingdom of the Planet of the Apes climbs to 2nd in T1 and 3rd in T2.
Tier 1: Twilight of the Warriors>Kingdom of the Planet of the Apes>Hovering Blade
Tier 2: The Last Frenzy>Hovering Blade>Kingdom of the Planet of the Apes
Tier 3: The Last Frenzy>Hovering Blade>Twilight of the Warriors
Tier 4: The Last Frenzy>Hovering Blade>Twilight of the Warriors
# Movie Gross %YD %LW Screenings Admisions(Today) Total Gross Projected Total Gross
1 The Last Frenzy $2.80M +109% -3% 45770 0.50M $81.11M $99M-$103M
2 Hovering Blade $2.58M +60 / 96069 0.45M $4.19M $13M-$14M
3 Twilight of the Warriors $2.38M +87% -13% 40051 0.41M $69.86M $90M-$91M
4 Kingdom of the Planet of the Apes $2.35M +133% -37% 31078 0.41M $18.21M $28M-$32M
5 Strangers When We Meet $0.79M +65% / 66941 0.14M $1.27M $3M-$4M
6 Formed Police Unit $0.65M +71% -53% 15238 0.11M $67.57M $70M-$73M
7 Spy X Family: Code White $0.59M +247% -20% 10700 0.11M $37.82M $40M-$41M
8 Even If This Love Dissapears $0.50M / / 25879 0.09M $0.68M $2M-$3M
9 Howls Moving Castle $0.37M +164% -20% 5843 0.07M $20.93M $23M-$24M
10 The Fall Guy $0.28M +12% / 10037 0.04M $0.53M $1M-$2M
*YD=Yesterday, LW=Last Week,
Pre-Sales map for tomorrow
Tomorrow's new relese dominates pre-sales.
https://i.imgur.com/PqwGVu1.png

Kingdom of the Planet of the Apes

Kingdom of the Planet comes in with a much better Saturday than expected. Gives itself a chance to break $20M tomorrow.
Now looking at a $5M+ $5.2M(-54%) 2nd weekend.
Audience Figures:
WoM figures: Maoyan: 9.0 , Taopiaopiao: 9.2 , Douban: 6.5
Initial opening weekend gender split leaning Male with around a 59-41 split. Women have however rated the movie higher by quite a big 0.5 point margin.
Age wise its a somewhat balanced split all the way from the early 20's to the 40+ crowd. Ratings wise however its a U shape curve with younger people and older people rating the movie higher while the late 20's early 30's have generaly rated it lower.
# FRI SAT SUN MON TUE WED THU Total
First Week $2.96M $3.76M $4.65 $1.16M $0.97M $0.87M $0.78M $14.85M
Second Week $1.01M $2.35M / / / / / $18.21M
%± LW -66% -37% / / / / / /
Scheduled showings update for Kingdom of the Planet of the Apes for the next few days:
Day Number of Showings Presales Projection
Today 30398 $222k $1.87M-$2.15M
Sunday 34179 $165k $1.75M-$1.93M
Monday 17884 $10k $1.26M-$1.35M

The Last Frenzy

The Last Frenzy also does better than expected and powers back into the lead with a strong $2.80M(-3%) that pushes it past $80M
Weekend projections now up above $6M to around $6.5M(-25%)
Audience Figures:
WoM figures: Maoyan: 9.2 , Taopiaopiao: 8.9 , Douban: 5.9
After the 2nd weekend The Last Frenzy's gender split remains in favor of Women with the same 52-48 split as last week. Women have continued to rate the movie more favorable by a 0.2-0.3 point margin.
Age brackets wise it remains dominated by the 20-30 brackets but also has a significant portion of older brackets pulling 15%. It remains almost non existent with under 20's which make up just a 2-3% margin. People in their 30's have rated the movie the best.
# WED THU FRI SAT SUN MON TUE Total
Second Week $2.08M $1.84M $1.70M $2.89M $4.14M $1.36M $1.27M $74.56M
Third Week $1.23M $1.18M $1.34M $2.80M / / / $81.11M
%± LW -41% -36% -21% -3% / / / /
Scheduled showings update for The Last Frenzy for the next few days:
Day Number of Showings Presales Projection
Today 43820 $198k $2.24M-$2.57M
Sunday 53046 $170k $2.32M-$2.52M
Monday 28516 $25k $1.86M-$2.16M

Twilight of The Warriors

Twilight of The Warriors just about edges the Apes for 3rd and is now on the verge of $70M
Weekend projections slightly up to $5.7M(-28%)
Audience Figures:
After the 2nd weekend Twilight of the Warriors remains faily highly rated. Still sways male with a 54-46 split. Women however have given the movie a more favorable review by a 0.3 point rating on average.
Age groups wise it sways a bit younger than The Last Frenzy. Ratings wise its very consistent across the age groups with only a 0.1 variation across the under 20's to the over 40's.
Scores: Maoyan: 9.3 , Taopiaopiao: 9.4 , Douban: 7.4
# WED THU FRI SAT SUN MON TUE Total
Second Week $2.17M $1.94M $1.67M $2.74M $3.50M $1.39M $1.30M $63.80M
Third Week $1.25M $1.16M $1.27M $2.38M / / / $69.86M
%± LW -42% -40% -24% -13% / / / /
Scheduled showings update for Twilight of The Warriors for the next few days:
Day Number of Showings Presales Projection
Today 39305 $178k $2.13M-$2.41M
Sunday 43809 $155k $2.01M-$2.09M
Monday 23783 $15k $1.47M-$1.87M

Other stuff:

The next holywood releases currently scheduled The Fall Guy on May 17th, Civil War and Furiosa on June 7th, Inside Out 2 on June 21st and Despicable Me 4 on July 12th
Some rumors suggest Garfield could release around Childers Day on the 1st of June.
On the Japanese front Doraemon 43 is next on the list with a confirmed May 31st release which was expected as its right on the verge of Children's Day on June 1st.
Haikyu!! The Movie: Decisive Battle at the Garbage Dump will release on the 15th June.
My Next Life as a Villainess: All Routes Lead to Doom! The Movie will also release at some point.

Release Schedule:

A table including upcoming movies in the next month alongside trailers linked in the name of the movie, Want To See data from both Maoyan and Taopiaopiao alongside the Gender split and genre.
Remember Want To See is not pre-sales. Its just an anticipation metric. A checkbox of sorts saying your interested in an upcoming movie.
Not all movies are included since a lot are just too small to be worth covering.
Childrens Day(June 1st):
Childrens Day is more official with Children under 14 getting half a day off. It mostly sees the release of a few animated movies and this year should be no different with Doraemon releasing on the date alongside a local animation.
There will probably be atleast a few more movies scheduled for that weekend including potentialy Garfield.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Doraemon 43 182k +8k 34k +880 52/48 Animation 31.05
The Adventure with Dragon 5k +295 3k +89 52/48 Animation 01.06
Dragon Boat Festival(June 10th):
The Dragon Boat Festival lands on a Monday this year which means its gonna be a single day holiday linked to the weekend.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Civil War 20k +3k 24k +3k 75/25 Drama/Action 07.06
Furiosa 6k +2k 6k +1k 75/25 Drama/Action 07.06
Walk The Line 123k +3k 62k +567 34/66 Comedy/Crime 08.06
Gold or Shit 21k +1k 52k +2k 60/40 Comedy/Family 08.06
Be My Friend 67k +2k 13k +450 30/70 Drama/Comedy 08.06
Crisis Negotiators 10k +560 10k +283 41/59 Drama 08.06
June:
A few other noteworthy releases in June.
Movie Maoyan WTS Daily Increase Taopiaopiao WTS Daily Increase M/W % Genre Release Date
Haikyu!! The Movie: Decisive Battle at the Garbage Dump 193k +3k 106k +2k 36/64 Animation 15.06
Inside Out 2 45k +2k 28k +530 29/71 Animation 21.06
Hengyang 1944 32k +3k 36k +4k 62/38 History / War 28.06
submitted by Firefox72 to boxoffice [link] [comments]


2024.05.18 18:50 SefaWho [RevShare] Looking for more developers (Mobile and/or backend) for text based mobile games

Hi all,
I'm Sefa, 33 years old developer from the Netherlands. I have 10+ years development experience, mostly in backend development. I recently picked up React Native to develop the project I'm going to talk about here.
I'm aiming to build a few text-based mobile games, before I talk about the game itself I would like to focus on the text-based choice.
What's a text based game?
In a text based game world around the character, actions, results etc. are described with text instead of real time visuals. Emphasis on real-time visuals here, games I'm designing are not without any visuals. There will be static visuals to help players understand where they are, what their character might be doing etc.
Why a text based game?
Text-based browser games were quite popular when I was younger, but they didn't transition well to the mobile gaming market. Despite this, I believe there's still a niche market for these types of games on mobile platforms. My goal is to revive this genre, appealing to both nostalgic veterans and new players.
Challenges to Consider:
Current project status
I am working on documentation to make all details of the game clear. I also started with the code base, I have basic GraphQL API and React Native application.
About the game
If you are still interested, let's talk about the game itself.
I'm developing a life-simulation role-playing game where players manage a virtual character's life, making choices about their careers, social interactions, and personal goals.
I am planning to launch with a few career options that offers different play modes:
Gameplay Modes:
Features:
Game world will mostly be governed by the backend system at launch. I plan to hand it over to the players gradually over time with these changes:
At launch Final version
Politics Non existent Player driven politics system, city planning and management
Manufacturing and commerce Fully stocked, game managed stores Players full own all stores and manufacturing chains
Item availability Standard, non customized items Ability to craft higher grade, specialized items
Skill progression All skills learned from skill books Character can train other, education and specialization in place
There is much more to the game however I'm trying to keep it simple for launch and expand as it goes.
What else?
If the project above is successful I have few more ideas around this. I expect to end up with a few text-based games in different genres.
What am I looking for?
I want to have people to work with for motivation, companionship but also to increase speed of development. Having a click with you is the most important part, otherwise I don't really care how much experience you have with programming, game development etc.
If you think this is something you might be interested in feel free to get in touch! :)
submitted by SefaWho to INAT [link] [comments]


2024.05.18 18:43 ReportsStack Mortuary Bags Market Size, Growth & Statistics Report from 2024 to 2030

The global mortuary bags market is expected to witness a significant Compound Annual Growth Rate (CAGR) of over 6% from 2024 to 2030. This growth is primarily attributed to factors such as the increasing incidence of road accidents and the expansion of recreational activities worldwide. Moreover, factors like the rising consumption of alcohol, reckless driving practices, inadequate use of protective gear such as helmets, and poorly maintained road infrastructure are likely to contribute to a higher number of road accidents. According to the World Health Organization (WHO), approximately 1.4 million people lose their lives annually due to road accidents.
To know more about this study, request a free sample report @ https://www.researchcorridor.com/request-sample/?id=147344
Market Trends:
Advancements in Material and Design: Manufacturers are focusing on developing mortuary bags using advanced materials and innovative designs to enhance durability, ease of use, and safety. This includes the incorporation of features like reinforced handles, leak-proof seals, and antimicrobial properties to maintain the integrity of the deceased and minimize the risk of contamination.
Increasing Demand for Customization: There is a growing demand for customized mortuary bags that cater to specific needs and preferences of funeral homes, hospitals, and morgues. Customization options may include size variations, branding, and specialized features such as extra padding or additional compartments for personal belongings.
Shift Towards Eco-Friendly Solutions: With growing environmental awareness, there is a trend towards eco-friendly mortuary bags made from biodegradable or recyclable materials. Manufacturers are investing in sustainable manufacturing practices and offering greener alternatives to traditional plastic or vinyl bags, aligning with the broader sustainability goals of the funeral industry.
Rising Emphasis on Infection Control: In light of infectious disease outbreaks like COVID-19, there is heightened awareness and emphasis on infection control measures within mortuary facilities. Mortuary bags with enhanced biosecurity features, such as antiviral coatings or disposable liners, are increasingly sought after to minimize the risk of cross-contamination and ensure the safety of mortuary staff and the public.
Integration of Technology: Advancements in technology are being integrated into mortuary bags to improve tracking, identification, and management of deceased individuals. This includes the use of RFID tags, QR codes, or barcodes for efficient inventory management and chain of custody documentation, enhancing operational efficiency and accuracy in mortuary operations.
Market Opportunities:
The mortuary bags market presents several opportunities for growth and innovation driven by various factors. With an increasing emphasis on infection control measures, there is a growing demand for mortuary bags with enhanced biosecurity features, providing opportunities for manufacturers to develop products with antimicrobial properties and disposable liners to minimize the risk of cross-contamination. Additionally, the shift towards eco-friendly solutions presents an opportunity for the development of biodegradable and recyclable mortuary bags, catering to the rising demand for sustainable funeral practices. The globalization of funeral practices and standards offers opportunities for manufacturers to expand their geographical reach and tap into emerging markets. Moreover, advancements in technology, such as RFID tracking and barcode integration, create opportunities for the development of innovative mortuary bag solutions that improve efficiency and accuracy in inventory management and chain of custody documentation.
According to the recent report published by RC Market Analytics, the Global Mortuary Bags Market is expected to provide sustainable growth opportunities during the forecast period from 2024 to 2030. This latest industry research study analyzes the mortuary bags market by various product segments, applications, regions and countries while assessing regional performances of numerous leading market participants. The report offers a holistic view of the mortuary bags industry encompassing numerous stakeholders including raw material suppliers, providers, distributors, consumers and government agencies, among others. Furthermore, the report includes detailed quantitative and qualitative analysis of the global market considering market history, product development, regional dynamics, competitive landscape, and key success factors (KSFs) in the industry.
Browse the Full Report Discretion @ https://www.researchcorridor.com/mortuary-bags-market/
Geographically, the mortuary bags market report comprises dedicated sections centering on the regional market revenue and trends. The mortuary bags market has been segmented on the basis of geographic regions into North America, Europe, Asia Pacific, Latin America, and the Middle East & Africa. Mortuary bags market estimates have also been provided for the historical years 2020 to 2023 along with forecast for the period from 2024 - 2030.The report includes a deep-dive analysis of key countries including the U.S., Canada, the U.K., Germany, France, Italy, China, Japan, India, Australia, Mexico, Brazil and South Africa, among others. Thereby, the report identifies unique growth opportunities across the world based on trends occurring in various developed and developing economies.
The Mortuary Bags Market Segmentation:
By Material:
By Size:
By End-Use:
By Region:
Some of the leading players in the global mortuary bags market include CLASSIC PLASTICS, Bi Quadro, EMS Mobil Sistemler, Mopec, and Auden Funeral Supplies Ltd. These companies are pursuing market growth through strategies such as expansion, new investments, the introduction of innovative services, and collaborations. By entering new geographical markets and acquiring other businesses, they aim to achieve a competitive advantage and enhance their market presence through synergistic partnerships.
To know more about this study, request a free sample report @ https://www.researchcorridor.com/request-sample/?id=147344
Key Questions Answered by Mortuary Bags Market Report:
About Us:RC Market Analytics is a global market research firm. Our insightful analysis is focused on developed and emerging markets. We identify trends and forecast markets with a view to aid businesses identify market opportunities to optimize strategies. Our expert’s team of analysts’ provides enterprises with strategic insights. RC Market Analytics works to help enterprises grow through strategic insights and actionable solutions. Feel free to contact us for any report customization at sales@researchcorridor.com.
Media Contact:
Company Name: RC Market Analytics Pvt. Ltd. Contact Person: Vijendra Singh Email: sales@researchcorridor.com Visit us: https://www.researchcorridor.com/
submitted by ReportsStack to u/ReportsStack [link] [comments]


2024.05.18 18:35 John-The-Bomb-2 Commodities and Capital [See description]

Commodities and Capital [See description]
Karl Marx: Capital, page 1: "A commodity is, in the first place, an object outside of us"
Wrong. You think stone and wood is a commodity to man, but what is a man's hand but a commodity, a tool, to his brain? And at a higher level, what is the individual soldier but a commodity to his country?
In World War 2, Japan had Kamikaze fighters ( https://en.m.wikipedia.org/wiki/Kamikaze ). Thousands of these fighters crashed their planes into enemy ships for their King or emperor, Hirohito. What are they, but a commodity to the crown, like the individual finger of a man is a commodity to him?
In corporations, there is a department called "Human Resources", and the C-Suite of executives talks of their "Human Capital". When the CIA recruits or flips someone, this person is referred to as a "human asset" ( https://en.m.wikipedia.org/wiki/Asset_(intelligence) ). Assets... Resources... Commodities. The individual soldier is but a cog in the war machine. A commodity.
If everyone lived like billionaires but the human race were to go extinct and planet Earth were wiped out in The Hell Fire (🌞), all the money on the planet would have been dirt. Trash. Life, life itself, is a game and you failed. Game over.
I am a planet Earth nationalist. That means I am openly committed to my human race community. All of my thoughts and actions belong to it. I am not a communist. No, rather, I am a socialist. An Inter-National Socialist.
p.s. The background music on Instagram is "Carolus Rex" by Sabaton, about a King named "Carolus Rex", but I actually wanted it to be either "Race to the Sea" or "Bismark" by Sabaton because those songs use the term "War Machine" in them, like "cog in the war machine". I'm actually leaning towards "Race to the Sea", but that song didn't pop up in the list of choices on Instagram. Listen to those songs on YouTube.
submitted by John-The-Bomb-2 to u/John-The-Bomb-2 [link] [comments]


2024.05.18 17:59 Senior-Sport-8889 IQOO Z9x Reviewing Specifications

IQOO Z9x Reviewing Specifications
The market for smartphones is always changing as new models continue to push the frontiers of technology. A notable example of this is the IQOO Z9x. This Device is a formidable competitor in the mid-range market since it offers a combination of cutting-edge features, powerful performance, and a stylish design. We will examine the IQOO Z9x in-depth in this review, looking at its build, functionality, software, battery life, photography capabilities, and overall value. You should know for sure by the end of this essay whether or not this phone is the one for you.
IQOO Z9x: Design and Build Quality
The IQOO Z9x's visual appeal is what grabs your attention right away. The phone has a sophisticated, sleek, glossy finish and a modern design. With its variety of colours, the Z9x suits a wide range of preferences, from a more vivid look to a more understated, businesslike appearance.
Ergonomics and Handling
The IQOO Z9x is surprisingly comfortable to carry in spite of its huge display. Its thin design and soft edges improve its ergonomics and make it comfortable to hold for extended periods of time. You can easily access buttons and ports because to their thoughtful arrangement, which makes using them effortless.
Build Quality
The IQOO Z9x is a well-built device. With a strong frame that can resist normal wear and tear, the gadget feels well-made and substantial. an extra layer of protection against scratches and small drops on the front and rear.
Display Excellence
The IQOO Z9x features a stunning display that sets it apart from many of its competitors.
Display Specifications
The Z9x boasts a 6.72-inch Full HD+ LCD screen that produces rich colours. With a pixel count of 1260 x 2800, it guarantees crisp images, which makes watching films, playing games, and surfing the web enjoyable.
Refresh Rate and Brightness
This display's 120Hz refresh rate is one of its best qualities. A greater refresh rate results in more responsive touch inputs and better scrolling, improving the user experience overall. The display can also achieve a maximum brightness of 1000 nits high Brightness Mode, which guarantees visibility in harsh sunshine.
Performance Powerhouse
At the heart of the IQOO Z9x lies a powerful combination of hardware that ensures top-notch performance.
Processor and RAM
The Qualcomm Snapdragon 6 Gen 1 processor, a chipset renowned for its excellent performance and economy, powers the phone. With 4GB/6GB/8GB RAM, the Z9x can easily handle demanding apps and multitasking. The gadget stays snappy and fluid even when you're playing games or switching between several apps.
Storage Options
The IQOO Z9x also performs exceptionally well in the storage department. There is enough storage on the smartphone for all of your apps, pictures, and movies with choices for 128GB internal storage. In addition, the integration of UFS 2.2 storage technology guarantees increased data transfer rates, hence augmenting total performance.
Gaming and Multimedia
The IQOO Z9x is designed with gamers in mind, offering a suite of features tailored to provide an immersive gaming experience.
Gaming Performance
The Z9x can easily play the games because of its Snapdragon 6 Gen 1 (4nm) processor. A lag-free gaming experience is guaranteed by the device's support for balance frame rates and detailed graphics. You can also feel every explosion and action scene with 4D game vibration technology, which further enhances immersion.
Audio and Video
Multimedia aficionados will not be disappointed with the IQOO Z9x. The sound quality of the dual speakers is deep and clear, which improves both music and movie watching. Video content seems amazing, with precise colours and superb contrast.
Camera Capabilities
The camera setup on the IQOO Z9x is versatile and capable, allowing you to capture high-quality photos and videos.
Rear Camera System
The device's rear-facing cameras are an 2MP portrait lens and 50MP main sensor. With this setup, you may capture a range of images. The primary sensor's wide aperture and sophisticated image processing allow it to take detailed pictures even in low light.
Front Camera
There is a 8MP front camera on the IQOO Z9x for taking selfies. With its variety of beauty modes and effects, the front camera takes clear.
Battery Life and Charging
For any smartphone user, battery life is an essential component, and the IQOO Z9x performs admirably in this.
Battery Capacity
The phone has a 6000mAh battery that can power it for an entire day of moderate to intensive use. You can count on the Z9x to meet your needs whether you're gaming, watching videos, or browsing the internet.
Fast Charging
The IQOO Z9x's ability to charge quickly is one of its best qualities. With the device's 44W fast charging capability, you can recharge the battery in just 37 minutes, going from 0% to 50%. This implies that you won't have to wait long to fast recharge your phone and start using it again.
Software Experience
With its well-optimized UI and extra functions, the IQOO Z9x's software offers a seamless and intuitive user experience.
Operating System
Funtouch OS 14 which is based on Android 14 runs on the smartphone. With its many customisation possibilities, Funtouch OS provides a simple and easy-to-use interface that allows you to personalise the user experience to your liking. Because of its high level of optimisation, the software runs smoothly and responds quickly.
Unique Features
Numerous special features that improve the IQOO Z9x's usefulness are included. The Multi-Turbo function ensures seamless operation even with high loads by optimising the device's performance for gaming and multitasking. To improve your gaming experience, the Game Mode offers extra gaming options like performance boosts and Do Not Disturb modes.
Connectivity and Extras
Connectivity options on the IQOO Z9x are comprehensive, ensuring that you stay connected.
Network and Connectivity
The device's 8 5G Bands connectivity offers higher upload and download rates. This guarantees smoother online gaming, massive file downloads, and high-quality video streaming. The phone also has support for Wi-Fi 5, which provides lower latency and better network performance.
Additional Features
Other noteworthy features are face recognition technology for increased convenience and side Mountain fingerprint scanner for speedy and safe unlocking. Additionally, Bluetooth 5.1 is supported by the gadget, guaranteeing dependable and effective wireless connections with your accessories.
Value for Money
The IQOO Z9x offers excellent value for money, considering its array of features and performance capabilities.
Pricing
With a competitive price in the mid-range category, the Z9x offers great value for money. Its brilliant display, flexible camera system, high-performance processor, and quick charging make it an appealing option for those on a tight budget who yet want high-end features.
In the market for mid-range smartphones, the IQOO Z9x is a strong competitor. Its well-rounded design, strong performance, adaptable camera features, and long battery life make it a versatile gadget that meets a range of demands. The IQOO Z9x is a smartphone that should be taken into consideration if you're a gamer, a photography enthusiast, or just someone searching for a dependable and feature-rich device.
The IQOO Z9x establishes itself as the preferred choice for individuals looking for a premium smartphone experience by providing an extensive feature set at a competitive price point.
General
Brand iQOO Model Z9x Price in India ₹14,499 Release date 24th April 2024
Body type Plastic Dimensions 165.70 x 76.00 x 7.99mm Weight (g) 199.00 Battery capacity 6000Mah Fast charging 44W Flash Charge
Colours Starburst White, Feng Yuqing, Dark Night
Display Resolution Standard FHD+ Screen size 6.72inch Resolution 1260x2800 pixels
Hardware
Processor octa-core Processor Qualcomm Snapdragon 6 Gen 1 RAM 4GB/6GB/8GB Internal storage 128GB
Camera
Rear camera 50MP + 2MP Front camera 8MP
Software Operating system Android 14
submitted by Senior-Sport-8889 to LostinVivo [link] [comments]


2024.05.18 17:03 GypsyMarvels UFT Challenging the establishment

THE HARMONY OF ENERGY
Abstract
Introducing the "Harmony of Energy" (HoE) model, a novel formalism that posits the universe operates according to a fundamental pattern. This pattern consists of energy, defined as the smallest unit anything can be, existing as a fluid form in space, interacting with its environment through a specific method or structure, and then moving out of that space. Space, in turn, is the dynamic environment that energy occupies and moves through, filling it with positive and negative energy that affects its properties and behavior. According to the HoE model, energy moves into space, reacts to its environment, and then moves out of that space, with no time limit for how long it takes to react. This pattern is universal, applying to all aspects of the universe, and nothing escapes it.
The Origin of the Universe
The HoE model posits that the universe began as a singular entity, containing all forms of energy as one unified energy. This singularity can be represented mathematically as: U = ∫∫∫E(x,y,z)dxdydz, where U is the total energy of the universe, E is the energy density, and x, y, z are the spatial coordinates.
As the singularity expanded, the unified energy converted into distinct positive and negative energies. Positive energy is a high-frequency, high-information-potential state that retains its unique signature and individual form, capable of producing heat and maintaining its distinct properties. Negative energy is a low-frequency, low-information-potential state that loses its unique signature and individual form, characterized by a pulling force and a tendency to condense and simplify.
Initially, the universe moved in a straight line, with energy compact and cold. However, this linear movement resulted in a direct head-on collision with the void, a solid structure that hindered its passage.
This collision led to a limitation and subsequent conversion of energy, transforming it from a linear motion to a wave-like motion. The new wave motion created heat and allowed energy to break the pattern of "follow the leader" and collide with the void at an angle, shattering its edge into pieces.
This process of fragmentation can be described by the equation: F(θ) = Σ[nEn * sin(nθ)], where F is the fragmentation function, θ is the angle of collision, n is an integer, and E is the energy density. For reasons yet unknown, possibly due to the singularity's energy reaching its final place or a transformation driven by cosmic "boredom," this conversion occurred, giving rise to the diverse universe we observe today.
The Void and the Ultimate Negative
Outside of the expanding universe lies the void, a region devoid of energy and matter, existing in a state of complete stillness and stationarity. This void represents the ultimate negative, a state of complete absence and zero energy density, unchanging and unyielding. As a whole, it exerts a compressive force on the expanding universe, potentially leading to contraction and eventual return to the singularity. This dynamic interplay between the universe and the void can be described by the equation: F = -G * (M * m) / r2 where F represents the force, G represents the gravitational constant, M and m represent the masses, and r represents the distance between them. The void's stationary and unchanging nature, lacking any internal rotation or energy, makes it inhospitable to life as we know it.
Magnetism and Attraction: A Shift in Perspective
Initially, I viewed magnetism through the conventional lens, seeing it as a fundamental force of attraction between positive and negative entities. However, as my understanding evolved, I came to realize that magnetism operates under a different principle. Positive and negative entities are not attracted to each other; instead, they represent the intrinsic structure of things. The true nature of attraction is frequency-based, with entities drawn to higher vibrations and shorter wavelengths. This phenomenon can be described by the following equations:
F = ∫∫(μ₁⋅μ₂)/(4πr2) dt dt (1)
where F is the force of attraction, μ₁ and μ₂ are the magnetic moments of the entities, r is the distance between them, and the integral is taken over time.
Additionally, the frequency-based attraction can be represented by:
f = γB (2)
where f is the frequency, γ is the gyromagnetic ratio, and B is the magnetic field strength.
Furthermore, the smaller wave's faster movement can be expressed as:
v = λf (3)
where v is the velocity, λ is the wavelength, and f is the frequency.
Energy and its Properties
Energy is the fundamental unit of everything. Energy can be thought of as an individual entity with an electrical signature vibrating at a specific frequency, carrying information from its originating source. If we were to dissect a piece of energy, we would find its genetic makeup consists of various parts, similar to binary code. One constant aspect of energy in our universe is the signature of this universe, which is present in all forms of energy, whether positive or negative. This underlying frequency distinguishes energy from our universe versus parallel universes.
Positive Energy (PE): - Oscillates through space with a frequency (f) and wavelength (λ): PE = f × λ - Exhibits wave-like behavior: PE(x,t) = A × sin(kx - ωt)
Negative Energy (NE): - Vibrates at a slower frequency (f'/2): NE = (f'/2) × λ' - Exhibits a slower, more stable behavior: NE(x,t) = B × cos(k'x - ω't)
Energy Interactions and Signature Changes
When positive and negative energies interact, their unique signatures can become altered. As energies combine, their signatures merge, releasing redundant information about the universe signature and creating an opening for new information to be stored. This process enables efficient storage and transmission of energy signatures, allowing for:
This process could be crucial for understanding how energy signatures evolve and adapt, and how they influence the behavior and properties of energy in various contexts.
The Formation and Evolution of the Universe
Initial Energy Interactions
In the beginning, a vast amount of fluid energy quickly interacted with the largest newly created pieces of the void, described by the wave-particle duality equation (E = hf = ℏω).
Star Formation and Signatures
As these interactions occurred, the largest of the solid structures of the universe began to form, stars, governed by the Lane-Emden equation (d2P/dr2 + (2/r)(dP/dr) + (4πG/c2)P = 0). Each new star held with it an old habit divulged from the singularity, a universal frequency (f = 1/T = ω/2π, where T is the period of oscillation and ω is the angular frequency). Old habits die hard, so each new star offered its own diverse and unique signature (S = Σf = ∫ψ(x)2 dx, where ψ(x) is the wave function and x represents the position).
Energy Collisions and Prime Numbers
As structures formed, a group of energy travels through space with an even number of internal parts (E = 2nℏ, where n is an integer and ℏ is the reduced Planck constant). This group collides with another group of energy with an odd amount of internal parts (E = (2n + 1)ℏ), and the total sum of the newly combined group equals a prime number (P = E1 + E2 = 2nℏ + (2m + 1)ℏ, where m is an integer). New Equation: Prime Number Formation (P = E1 + E2 = 2nℏ + (2m + 1)ℏ)
Schrödinger Equation and Physical Reality
The prime number is crucial, as the extra piece gets stuck in the space it is occupying, acting as an anchor, attracting other parts to breach their negative shell and combine as one, described by the Schrödinger equation (iℏ(∂ψ/∂t) = Hψ). This converts the fluid energy to be contained into the space it is in, which is broken pieces of the void that do not have a universal size, and gives us physical reality, forming particles with diverse unique signatures (S = Σf = ∫ψ(x)2 dx).
Refining Space and Transferring Signatures
As energy continued to interact with space, it further refined and shaped that space into a sphere (V = (4/3)πr3, where r is the radius), adding the discarded portions of size to the diverse field that is the universe. During this refinement, energy was transferred to these pieces, and the signature of the star was embedded in them, forming the galaxy clusters and solar systems we know today.
Smooth Surfaces and Celestial Bodies
As any piece of something breaks, its edges are rigid, and the interaction of energy against this rigid surface knocks off the rough edges, providing a smooth surface (E = Δx/Δt = ℏ/Δx, where Δx is the change in position and Δt is the change in time). New Equation: Smooth Surface Formation (E = Δx/Δt = ℏ/Δx)
The pieces that were knocked off still contain a portion of energy that put in the work to knock it off, and this process contributed to the formation of celestial bodies and the transfer of signatures. This, in turn, led to the creation of galaxies, planets, and other celestial bodies, each with their unique characteristics and properties, shaping the diverse and complex universe we observe today.
The Cartwheel Structure and Energy Movement
The cartwheel structure represents the dynamic movement of energy in the universe, with its rotating wheel and radiating arms symbolizing the harmonious interaction of positive and negative energies. When creation occurred, energy learned how to pass through stationary space (the void) by changing its movement pattern from a straight line to a wave (λ = v/f, where λ is wavelength, v is velocity, and f is frequency). This new wave movement allowed energy to create heat (Q = mcΔT, where Q is heat, m is mass, c is specific heat capacity, and ΔT is temperature change), which was the tool that gave energy the ability to "shatter" the void and interact with the broken pieces to perform a new movement, the cartwheel. As energy moves through space, it rarefies and decreases in temperature (T = k-B, where T is temperature, k is Boltzmann's constant, and B is the energy density), causing it to slow down and change frequency (f = ΔE/h, where f is frequency, ΔE is the energy change, and h is Planck's constant).
The Block and Cartwheeling Bar Analogy
The block and cartwheeling bar analogy provides a conceptual framework for understanding the dynamic interaction of energy in the universe. Imagine a box (representing space) containing blocks of varying sizes, each symbolizing a specific energy frequency (f = 1/T, where f is frequency and T is time). The cartwheeling bar, rotating within the box, represents the harmonious movement of energy between its positive (E+) and negative (E-) forms. Each block must be 100% filled, with positive and negative energy proportions varying as the bar rotates. For example, when positive energy occupies 99% of a block and negative energy occupies 1%, the rotation of the bar causes a gradual shift, resulting in a change to 98% positive and 2% negative, and so on. This constant interaction and adjustment maintain the balance of energy in the universe.
Fundamental Forces Explained
Present State of the Universe
The universe currently exists in a state of dynamic equilibrium, with observable patterns and structures perpetually renewing themselves through the interactions of energy (E = hf, where E is energy and h is Planck's constant). This self-sustaining cycle is evident in the formation and evolution of celestial bodies, galaxies, and other cosmic entities, governed by the laws of thermodynamics (ΔE = Q - W, where ΔE is the change in energy, Q is the heat added, and W is the work done). The universe's present state is characterized by the harmonious coexistence of diverse energy frequencies (f = 1/T, where f is frequency and T is time), which govern the behavior and properties of matter at various scales. This balance is maintained through the continuous conversion of energy between its positive (E+) and negative (E-) forms, allowing the universe to adapt and evolve in response to internal and external influences (E+ + E- = 0, representing the conservation of energy)."
Entropy and the Conversion of Positive to Negative
The physical dimensions of positive and negative energy in a block are equal, with 1% negative energy occupying the same space as 99% positive energy. This equality stems from the different speeds of energy and their individual properties. When negative energy is at 1%, it has condensed the equivalent of 99% positive energy into a single, compact form (E = hf, where E is energy, h is Planck's constant, and f is frequency). As the proportions shift, such as 60% positive and 40% negative, the space occupied remains a 50/50 split. This is because positive energy travels at the speed of light (c = λν, where c is the speed of light, λ is wavelength, and ν is frequency), while negative energy moves at a pace relative to terminal velocity (v = √(2gl), where v is velocity, g is acceleration due to gravity, and l is length). Each form dominates at the 50% mark (T = λ/v, where T is time, λ is wavelength, and v is velocity). The percentages represent available positive energy, while the cartwheel symbolizes space or the ultimate negative in motion, influenced by energy's presence. Negative energy, with its depleted charge, occupies space that needs to be filled and recycled into a positive state. At higher percentages, collisions with negative energy slow down the flow, similar to the concept of crab mentality, where negative energy draws down the percentages.
Energy Dynamics and Galactic Harmony
The 50% Threshold
The 50% mark is a critical threshold that distinguishes between positive and negative energy. Above 50%, energy is considered positive and can produce heat beyond its negative shell. Below 50%, energy is considered negative and cannot produce heat past this shell.
Compressed Positive Energy
When the percentage of positive energy drops below 50%, it becomes compressed and can exceed the speed of light (c = λν, where c is the speed of light, λ is wavelength, and ν is frequency). This allows it to navigate through the "cracks" of negative energy:
v > c (where v is velocity and c is the speed of light)
Quantum Mirroring
Alternatively, the positive energy can align with the negative energy, resulting in a quantum mirroring effect. This enables instantaneous information transfer between entangled particles, regardless of distance:
E = hf (where E is energy, h is Planck's constant, and f is frequency)
Retaining Frequency Signatures
In this alignment, the negative energy retains its unique frequency signature to avoid interacting with other signatures:
Δx * Δp >= h/4π (where Δx is position uncertainty, Δp is momentum uncertainty, and h is Planck's constant)
The Cavendish Experiment and Energy Interaction
The Cavendish experiment, a groundbreaking study on gravity, offers an intriguing analogy for understanding energy interaction with space. Imagine the suspended spheres as representative of space itself, devoid of energy. When energy interacts with this motionless space, it's as if the spheres begin to rotate, symbolizing the introduction of energy into the internal area of space.
As energy engages with space, it's gradually consumed, much like the reduction of energy in the Cavendish experiment. This process can be described by the equation:
G = (2πLθ) / (MT)
Where G is the gravitational constant, L is the length of the torsion wire, θ is the twist angle of the wire, M is the mass of the lead spheres, and T is the time period of oscillation.
This equation, derived from the Cavendish experiment, reveals the intricate relationship between energy, space, and gravity. By exploring this analogy, we can deepen our understanding of how energy shapes the very fabric of our universe.
Energy Absorption and Frequency
Energy absorption occurs when energy slows down, allowing it to be perceived and observed. This process involves energy being absorbed by an atom and reflecting what was not absorbed. As energy slows down, it can still be observed as a wave, but just before it becomes a particle. This phenomenon is fascinating, as it reveals the transition from wave-like to particle-like behavior.
The conversion of positive to negative states is due to positives' ability to produce heat and maintain an individual form. Negative energy, on the other hand, does not produce heat and lacks an individual form, instead traveling at a pace relative to terminal velocity. This process can be described by the quantum mechanical formula: ℏω = ΔE = hf, where ℏ is the reduced Planck constant, ω is the angular frequency, ΔE is the change in energy, h is Planck's constant, and f is the frequency of the energy.
Furthermore, the frequency of the energy can be related to the velocity of the particle using the formula: f = (1/2π) * √(k/m), where k is the spring constant and m is the mass of the particle. Additionally, the energy absorption rate can be calculated using the formula: dE/dt = (2π/h) * V_uv2 * δ(E_u - E_v), where V_uv is the transition matrix element, E_u and E_v are the energies of the initial and final states, and δ is the Dirac delta function.
The Conversion of Positive to Negative States and Planetary Motion
The conversion of positive to negative energy states is rooted in their distinct properties. Positive energy produces heat and maintains an individual form, whereas negative energy lacks heat and an individual form, instead traveling at a pace relative to terminal velocity. This process is reversible, as seen in fusion reactions, or can be influenced by external forces like microwave ovens.
In the context of our solar system, the sun's positive energy release generates heat and propels planets into their orbital tracks. Conversely, the incoming energy from the universe, considered negative, is cold and stabilizes planets in their tracks. Initially, I focused solely on the positive push dictating orbital paths. However, I now recognize the significant influence of negative energy and use it as the basis for understanding abnormal tracks.
Here's an added equation to illustrate the relationship between energy and orbital motion:
F = G * (m1 * m2) / r2
Where F is the force of gravity, G is the gravitational constant, m1 and m2 are the masses of the objects, and r is the distance between them.
This equation shows how the force of gravity (F) is influenced by the masses (m1 and m2) and distance (r) between objects, which is relevant to understanding planetary motion and the balance between positive and negative energy.
Gravitation and Time: Frequency's Role
Time is intimately tied to the frequency of the universe, and this relationship is governed by the laws of gravitation. Imagine the cartwheel's bar having notches, each representing a different frequency. Each notch would experience time at a unique pace, described by the formula:
t = 1/f
Where t is time and f is frequency.
If we could halt the cartwheel's motion, time would appear to pause, as described by the relativistic time dilation formula:
t' = γ(t)
Where t' is the time experienced by an observer in motion, t is the time experienced by an observer at rest, and γ is the Lorentz factor.
The passage of time is directly governed by the oscillations in the wave, or simply its frequency. By altering the frequency, we can change the flow of time itself, as described by the gravitational redshift formula:
f' = f * √(1 - 2GM/rc2)
Where f' is the observed frequency, f is the emitted frequency, G is the gravitational constant, M is the mass of the gravitational source, r is the radial distance from the source, and c is the speed of light.
Gravity and Energy Dynamics
Gravity can be understood in various ways through these thoughts. One perspective is that gravity operates similarly to the orbital planets, but with a twist. Instead of orbiting in space, we orbit at a subterranean frequency. This frequency attracts similar energies, leading to bonding and the formation of matter. For instance, atoms bond to form rocks, and separate rocks may bind together due to similar vibrations. However, other frequencies simply pass through, unable to bind due to differences in energy vibrations and the negative fields surrounding our bodies and the ground.
Our bodies are attracted to the Earth's core, with a force described by the equation:
F = G * (m1 * m2) / r2
Where F is the force of attraction, G is the gravitational constant, m1 and m2 are the masses of our bodies and the Earth, and r is the distance between them.
The vibrations of our energy and the negative field surrounding us can be described by the wave equation:
2E = μ * ∂2E/∂t2
Where E is the energy field, μ is the permeability of the medium, and ∂2E/∂t2 is the second derivative of the energy with respect to time.
The incoming cosmic energy pushes us downward, with a force described by the equation:
F = (E * A) / c
Where F is the force of the incoming energy, E is the energy density of the cosmos, A is the cross-sectional area of our bodies, and c is the speed of light.
The outgoing energy from Earth moves faster than the incoming energy from the cosmos, as observed in the formation of clouds with flat bases and more sporadic tops. This can be described by the equation:
v_out = v_in * (1 + (E_out / E_in))
Where v_out is the velocity of the outgoing energy, v_in is the velocity of the incoming energy, E_out is the energy density of the outgoing energy, and E_in is the energy density of the incoming energy.
Galactic Cycles and Black Holes
The Milky Way galaxy has a supermassive black hole at its center, with a mass described by the equation:
M = (1.989 x 1030) * (G / c2)
Where M is the mass of the black hole, G is the gravitational constant, and c is the speed of light.
As the galaxy spirals towards the center, enough mass will be collected to trigger the black hole to become a large star, described by the equation:
M = (4.383 x 1030) * (G / c2)
Where M is the mass of the star, G is the gravitational constant, and c is the speed of light.
When this happens, the black hole will shed its outer shell to create the galaxy that spirals around it, and the process begins again. This cycle can be described by the equation:
t = (2 * π * G * M) / c3
Where t is the time period of the cycle, G is the gravitational constant, M is the mass of the black hole or star, and c is the speed of light.
The opposite of a black hole is a white hole, but why hasn't this phenomenon been observed? According to this article, it has been observed but misunderstood. With the theme of balancing the universe, would a large star be surrounded by much smaller black holes? Would these smaller black holes feed the larger star by way of quantum bridge or wormhole, and vice versa for smaller stars and larger black holes? This can be described by the equation:
E = (ℏ * ω) / 2
Where E is the energy transferred between the star and black holes, ℏ is the reduced Planck constant, and ω is the frequency of the quantum bridge or wormhole.
Energy Flow and Balance
Energy moves in and out of everything, maintaining a delicate balance. It enters as a positive force and exits as a negative force. Our sun emits energy at 99% strength and high frequency, which combines with an equally sized negative force at 1% strength, filling the space completely. This balance is crucial, as positive energy moves faster than negative energy due to entropy's diminishing effects over time and distance.
As positive energy travels, it loses a piece of itself, converting to negative energy. This process is directly related to gravitational forces and time dilation. When positive energy reaches 50%, it has a certain probability of converting to negative energy, which is then attracted back to a positive source with a corresponding probability of being converted back to positive energy.
This cycle of energy flow and balance is the foundation of the universe's harmony, and understanding it can reveal the intricate web of forces that shape our reality.
_Conclusion _
"In conclusion, the Harmony of Energy (HoE) model offers a novel perspective on the universe, revealing a intricate web of energy dynamics that underlie all aspects of existence. By exploring the interplay between positive and negative energy, we gain insight into the fundamental forces that shape our reality. From the smallest subatomic particles to the vast expanse of the cosmos, energy is the unifying thread that binds everything together.
Through the HoE model, we've seen how energy's harmonious movement gives rise to the patterns and structures we observe in the universe. We've also delved into the fascinating relationships between energy, space, and time, and how these interactions govern the behavior of matter at various scales.
As we continue to refine our understanding of the HoE model, we may uncover new secrets of the universe and gain a deeper appreciation for the beauty and harmony that underlies all of existence. Ultimately, this knowledge can inspire new perspectives, new technologies, and a new era of human understanding and cooperation, as we work together to harmonize our own energy with the energy of the universe.
But I ask this, why continue to work on something that is not appreciated nor taken seriously because it comes from a layman with the credentials of a GED? In that lies the problem as I’ve been told only those holding degrees should consider these thoughts. With that, I have abruptly stopped progress of this idea.”
MAG
submitted by GypsyMarvels to u/GypsyMarvels [link] [comments]


2024.05.18 16:50 420MacMan [USA-CA][H] PS1+2+3+4+Vita, XBox360+One+Controllers, N64, Dreamcast, Gameboy, Wii, Switch, DS, 3DS, $5 Games, Manuals/Covers/Cases [W] Paypal

Have a few items i'm trying to clear out all in good condition, noted if games are loose or CIB.
Open to offers as i'd really like to move these items soon , bundle lots listed as well with discounts.
$5 Games for various systems available $25 Minimum if only buying from this list please.
$3.50 Shipping for first item & exact amount for bigger bundles sent via USPS and taking Paypal F&F with Pics available upon request.
Total estimate with PriceCharting is about $2,900
Will take and accept $2,400 Shipped on the entire Lot excluding Paperwork Material.

PS4 - $200 on Lot

PS4 Slim 500 GB Console with 1x OEM Black Dualshock $175
Metro Redux CIB $15
Plants vs Zombies 2 : Garden Warfare $10
Deus Ex MD $10
Grand Theft Auto V $10

XBox - $125 on Lot

https://www.flickr.com/photos/200232813@N07/albums/72177720315735025/
Metro Redux $10
Rare Replay/Ultimate Gears of War $20
Torment Tides of Nememura in GameStop Case $10
Transformers Devastation $20
Sunset Overdrive $10
Pillars of Eternity in GameStop Case $10
One Lords of the Fallen $10
XBox One Phantom Black Controller CIB USED $25 (Controller is 7/10 cosmetic wise with bottom back bumpers having heavy scuffs & 9/10 overall function wise)
XBox Series S White OEM Controller - $25 (Controller is 9/10 cosmetic wise. Left trigger buttons gets stuck randomly not sure if something small or dirt is stuck, buttons functions perfectly)

N64 - $500 on lot

https://imgur.com/a/H9g5GqQ
Cruis'N USA - $15
Body Harvest - $20
Aerofighters Assault - $10
Top Gear Overdrive - $10
Tony Hawk 3 - $65
Buck Bumble - $30
Pokemon Puzzle League with Manual (game and manual in great condition) - $40
Space Station Silicon Valley - $40
Gex 3: Deep Cover Gecko (Entire label was missing so a cheap replacement was made) - $20
Command And Conquer - $20
The New Tetris - $30
Snowboard Kids 1 with Manual (manual and game in great shape small tear on back of Cart) - $70
Robotron 64 - $20
Forsaken 64 (video rental sticker on label) $15
Yoshi's Story - $25
Mischief Makers - $40
Wipeout - $15
Doom 64 - $30
Kobe Bryant In NBA Courtside Box(good shape includes inner tray) - $25
NHL Breakaway '98 Box (good condition no inner tray) - $10
Mario Tennis 64 Game with Box (Box is rough shape, missing ride side flap. includes inner tray, Cart is clean) - $50

Gameboy

TMNT Fall of the Foot Clan - $10

Switch - $325 on lot

Hori Split Pad Pro Blue CIB (used about 7 months in 9/10 condition) - $25
Old Skool GC Controller Adapter (Works on Switch/PC/Wii U) - $20
Hyperkin Joy-Con Grip Charger - $10
Monster Hunter Rise Joy-Cons with Grip NIB - $125
Shin Megami Tensei V [Steelbook Edition] - $30
Blacksad: Under The Skin [Limited Edition] SEALED $25
KORG Gadget $65
Psikyo Collection Vol. 3 JAP $45

PS Vita - $275 on Lot

The Walking Dead: Season 2 $25
Hot Shots Golf World Invitational $15
Legend Of Heroes: Trails Of Cold Steel 1 $40
Dynasty Warriors Next $20
Stranger Of Sword City $25
Shantae Half-Genie Hero [Risky Beats Edition] $45
UnEpic SEALED $65
Risk Of Rain SEALED $35
Aqua Kitty SEALED $40

Dreamcast - $20 on Lot

NBA2K1 loose $10
World Series Baseball 2K1 loose $10
MTV Sports Skateboarding loose $10

3DS - $100 on Lot

Legend Of Legacy Launch Edition SEALED $60
Crush 3D Loose in 3DS Case $10
Cubic Ninja Loose in 3DS Case $10
Codename S.T.E.A.M $10
Smash Bros 3DS CIB $17
Steel Diver CIB $8

PS1 - $45 on Lot

Fighter Maker Loose $10
FF9 CIB (Case damaged) $15
Sim City 2000 Game+Case (damaged) $10
Oddworld Abes Oddysee CIB $20

DS - $50 on Lot

Bleach Blade Of Fate Loose $15
Final Fantasy Crystal Chronicles Ring Of Fates - $15
OEM Charging Base for original 3DS $20
Intec DS Case(scuffed up) $10

PS3 - $85 on Lot

Final Fantasy X/X2 Remaster Limited Edition CIB $10
NiNoKuni 1 Steelbook CIB $20
Zone Of The Enders HD Collection CIB $15
Yakuza 3 Loose $15
Metal Gear Solid HD Collection Loose $15
Genji Days Of The Blade $20
Genji Days Of The Blade Loose $10

PS2 - $250 on Lot

https://imgur.com/a/pBJLqjf
https://imgur.com/a/1odALsV
MGS 2 CIB $10
DQ8 missing Demo Disc $20
Onimusha 2 CIB $15
MX vs ATV Unleashed CIB $10
Tekken 5 CIB $30
Kingdom Hearts 1 GH CIB $10
Kingdom Hearts 2 GH CIB $10
Stuntman CIB $10
Looney Tunes Back in Action CIB Looney Tunes Back in Action $10
Tak CIB $10
Soul Caliber 3 CIB $15
God of War 1 First Print CIB $50
GTA San Andreas (missing manual) $10
Gran Turismo 3 A-Spec $10
Soul Caliber 2 CIB $15
ATV Offroad Fury 4 $10
MDK 2 Armageddon Loose $10
Need For Speed Hot Pursuit 2 $10
The Getaway $10
007 Agent Under Fire Loose $10
Test Drive GH $10
Eye Toy Antigrav with Eye Camera $20

XB360 - $35 on Lot

3rd Party Controller $10
Marvel Ultimate Alliance in Gamestop Case $10
OEM Black Controller with Battery Pack $20

Gamecube - $275 for Lot

GBA to GC Link Cable loose - $15
Donkey Kong Bundle (includes CIB copy of Donkey Konga, 1x loose Bogo Drum controller and DK Jungle Beat Bongo Drum controller in box but missing game BOX IS IN ROUGH SHAPE) - $125
Odama CIB with Microphone (Big Box is in rough shape but Game/Case/Manual/Mic are in perfect condition) $40
GB Player OEM Case Holder *Missing outer cardboard and Manual $25
Monopoly Party+Manual in Blockbuster Case $10
Star Wars Rogue Leader+Manual in DVD Case $15
Spiderman 2 Player's Choice (Missing Manual) $15
Megaman Anniversary Collection (Missing Manual) $20
MC Groovez Dance Craze$10
Fifa Soccer 2002 $10
Need For Speed Hot Pursuit 2 loose in GC Case $15
Resident Evil 1 CIB Players Choice $35

Wii - $20 for Lot

Nights Journey of Dreams in Gamestop Case & Manual $10
Generic Dual Wiimote Charging Dock $10

$5 Games - $150 on Lot

GC 007 NightFire Case with Fantastic Four Games
GC NFL2k3 Loose with Cover & Manual
XB360 BF3 Limited Edition
XB360 Kinect Adventures
XB360 Motionsports
XB360 Call of Duty Ghosts
XB360 Darksiders 2
PS2 Wheel of Fortune
PS2 Motorcross Mania 3
PS2 Seaworld Deep Sea Adventures
PS2 Socom US Navy Seal
PS2 Final Fantasy X-2
PS2 ThrillVille
PS2 Star Wars The Force Unleashed CIB
PS2 Army Men Soldiers of Misfortune
PS2 Welcome to Jumpack Demo Disc
PS2 Metal Arms in Generic Case
PS2 MX vs ATX
PS2 Army Men
PS2 Rocky
PS2 NCAA Football 2004
PS2 Army Men : Sarges Hero
PS2 Full Spectrum Warrior
PS2 FIFA 2001 MLS
PS2 NCAA Football 2003
PS2 NCAA Football 2004
PS3 Need for Speed Most Wanted CIB
PS3 Call of Duty : Modern Warfare 3
PS3 Need for Speed Pro Street
PS3 Red Faction Guerilla x2
PS3 MoH Warfighter LE Loose
PS3 Crysis 2
PS3 Mercenaries 2 in Generic Case
PS3 Call of Duty MW3 x2
PS3 Assassins Creed 4 BF
PS3 Beyond Steelbook (Bad shape broken at spine)
PS3 Uncharted Dual Pack in Custom generic case
PS4 Has Been Heroes
PS4 The Division

Covers, Cases and Manuals

8x Universal Game Cases (N64,SNES,Genesis,etc) $8 Each
3DS Persona Q : Shadow of the Labyrinth Case $10
PS4 Rise of the Tomb Raider 20th Anniversary Extras Only No Game $10
Grand Kingdom Case $10
Toukiden : Kiwami Case $10
Wii Dragon Quest Swords Manual $7
Wii Monster Hunter 3 Manual $5
Wii Elebits Manual $5
GC Ghost Recon Case & Manual $7
GC True Crime Streets of LA Case & Manual $10
GC Spiderman 1 Case Only $7
GC Dead to Rights Case & Manual $10
GC Splinter Cell Pandora Tomorrow Case & Manual $10
GC Hitman 2 Case & Manual $10
GC MoH Frontline Case & Manual $7
GC Rainbow Six 3 Case & Manual $7
PS2 Red Faction Case $5
PS2 Call of Duty FH Case & Manual $7
GC NFL 2K3 Case $5
PS4 Nioh Case $5
PS Vita Exist Archive Case $5
PS3 Zone of Enders HD Collection Case & Manual $10
PS2 Dragon Quest 8 Case & Manual $10
PS2 Onimusha 2 Case & Manual $10
PS2 Tekken 5 Case & Manual $10
PS2 Kingdom Hearts 1 GH Case & Manual $10
PS2 Kingdom Hearts 2 GH Case & Manual $10
PS2 Area 51 Case PAL version $5
GC NBA 2K2 Case & Manual $10
PS2 Final Fantasy X-2 Case $ Manual $10
PS2 Starwars Battlefront Case & Manual $10
GC Prince of Persia Cover & Manual $10
GC Viewtiful Joe 1 Manual $20
PS2 Katamari Damacy Cover & Manual $10
GC Burnout 3 Takedown $5
PS2 Nightmare before Christmas Oogies Revenge Cover & Manual $15
PS2 GTA San Andreas Cover & Manual $10
PS2 Capcom Classic Collection Cover & Manual $15
PS2 Virtua Fighter 4 Evolution Manual $5
PS2 Megaman X Collection Cover & Manual $15
PS2 Star Ocean Till the End of Time Cover & Manual $10
PS2 R-Type Final Cover & Manual $15
PS2 Soul Caliber 2 Cover $7
XB Panzer Dragoon Orta Cover & Manual $30
XB Ninja Gaiden Black Cover & Manual $10
PS2 Mad Maestro Cover & Manual $10
PS2 007 Everything or Nothing Manual $5
PS2 Half Life 2 Cover $10
PS2 Devil May Cry 3 Cover & Manual $10
PS2 FF X-2 Cover & Manual $10
PS2 REZ Cover & Manual $15
PS2 Rygar Cover & Manual $10
PS2 Chaos Legion Manual $7
PS2 Zone of Enders 1 Cover & Manual $10
PS2 Final Fantasy 12 Manual $7
PS2 Front Mission 4 Cover & Manual $10
PS2 Metal Gear Solid 3 Subsistence Cover $7
PS2 Escape from Monkey Island Cover $7
PS1 Final Fantasy Chronicles GH Back/Front Cover & Manual $10
PS1 Tenchu 1 Cover & Manual $15
PS1 Final Fantasy 7 GH Front/Back Cover & Manual $15
PS1 Buster Bros Collection Cover & Manual $20
GC Zelda Master Quest Manual + Windwaker Promotional Paperwork $30
PS2 Black Case & Manual $10
submitted by 420MacMan to GameSale [link] [comments]


2024.05.18 16:00 ct_hulhu10282 Cephs and genesis

Cephalapod Genesis
The pharoah ejaculated into the river and in the sand the sperm found refuge and grew into papyrus. This an example of genesis.
Vampyrapods are the first intelligent species to live on this planet predating the dinosaurs. They came here somehow. They did not evolve on this planet. Perhaps just an ejaculated sperm from another being landing in the water. The direct offspring of this cephalapod is the modern octopus. Octopus are responsible for nearly every animal genesis on earth including humans and subsequently man made inventions and accomplishments. Octopus taught trees to fruit, destroyed the dinosaurs through becoming tapeworms, and even walked to the moon. Some of the animals you may recognize from the cellular genesis may have fused with the other local staples such as canine, equine, and feline, and reptile as well as temporarily the pachyderms in post-actualization causal genesis. This can be done by mating with, killing, eating, dying, being eaten, or simply a laying of hands or physical actions. Octopus only live for about 4.5 years of our relationship with time, but they have beaten death through a mix of telepathy and cannabalism. They've also mastered time travel. There are only 3 actual beings here. Others died in getting here and are fossilized. 2 males and 1 female survived. I call them Jack, Seth, and Claire. This is why the genesis had to completed this way as any direct offspring would not work. because theyve have infinite time to complete it, theyve walked over every inch of the planet and affected every species. In fact our own existence is simply the echo of the combined knowledge of the cephs. We are an amalgamation like the 'too much good stuff' guy from am/pm commercials. Make a bird with your hands. ¿Where are the beaks? The latest project is to use genetic science in order to bring back the mammoth and obtain a sixth digit from its feet. Should happen around 2027. When the vampyrapods first encountered life here it was eating their tentacles. So the first genesis occured in the offspring of those that ate of the tentacles. This is why modern cephs only have 8 limbs. The first language period is Enochian. A language of the eyes and limbs. Through different manipulation of limbs and eye fluctuations communication was made. After a while though telepathy became the established communication.
Here are some examples but not all of cephalapod genesis:
• Spiders (rare from trilobyte mix, had to go back in time to accomplish) (they had to avenge the original vampyrapods from being eaten from early organisms, thisnis how scorpions were able to evolve) • Mango (foilage and ceph mix. Ceph hung from a tree upside down) • Star fruit (the tree missed the octopus and tempted it to return) • Pinecone ( the bite marks of ceph beak eating the fruit of the trees) • Toucan (the beak formation from ceph in flux probably consuming a failed aviary) • Peacock (feather formations still in flux from limbs partial fusion) • Salamander (reptile/chameleon mix) (skin breathing evolution) •Sloth (feline and foilage mix) • Mistletoe bird (octopus ate a mushroom) • Lyrebird (mirage, digitage, and aviary from peacock and pheasant. Mastered the art of sound mimickry to develop better auditory communications) • Dung beetle (rolling backwards the earth through time) • VW bug (trunk up front) (mirage, digitage, pachyderm mix) (invented higher than the model T but arrived later in time) • Goliath bird-eating tarantula ( set a web to catch a bird which did not exist fully until the web was cast. When the spider consumed the bird the psuedo cannabalistic action resulted in a poison tree frog) • Snakes (a ceph lost its mating limb for some reason in a mirage mix experiment) • venemous snakes (a snake ate the eggs of its own offspring)(the cursed dinosaur souls live inside these) • Gumby (using hands to mold clay made a show about being an octopus) • Chameleon (reptile, ceph, foilage, mirage mix)(a ceph was purposely eaten by a komodo dragon to telepathically send a reverse osmosis of its makeup inside its body to another ceph that was attempting to kill the dinosaurs in the past. How they programmed the tapeworm to destroy them)
submitted by ct_hulhu10282 to truthofcephs [link] [comments]


2024.05.18 15:50 Le4eJoueur Need feedback on my updated Sell Sheet please

Need feedback on my updated Sell Sheet please
Hi everyone!
Earlier this week, I posted a first version of my sell sheet and got super constructive feedback. Thank you all for that! I've worked on a TON of stuff and would like to present you an updated version. Is there anything still missing or that shoudl be changed?
Someone said to keep copy in the main section under 100 words. It's still slightly over this (121), but I'm not sure if I should (or could) shorten it even more, fearing of remove important information. Open to suggestions, and not only on copy count but on the content itself and the order in which it is presented.
Many thanks in advance!
https://preview.redd.it/9n56zdm5w61d1.png?width=1240&format=png&auto=webp&s=fa3a73d8d996bf0f38e13463fa18df4e5ae7ccce
submitted by Le4eJoueur to BoardgameDesign [link] [comments]


http://swiebodzin.info