Co ed confidential 4 play cast

Call of Cthulhu; The RPG

2011.03.13 09:01 cpt_bluebear Call of Cthulhu; The RPG

# Call of Cthulhu Welcome to the Call of Cthulhu Reddit Community! Call of Cthulhu is a tabletop Role Playing Game created by Chaosium that focuses on the themes of cosmic horror made famous by the fiction of H.P. Lovecraft. Here we welcome experienced players and newcomers alike to discuss the game and related materials. After checking out the useful resources and links below, feel free to ask questions or share experiences you or others have had with Call of Cthulhu.
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2015.08.20 04:27 Bill_Schnicklefritz Taskmaster: the TV show (and book and board game).

Taskmaster is the BAFTA award-winning comedy show that sees 5 comedians/celebrities take on challenges across a series to find out who can be crowned champion of Taskmaster.
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2012.11.08 13:49 stoneforger Elite Dangerous

The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. Here battles rage, governments fall, and humanity’s frontier expands – and you can impact it all. Welcome to the definitive massively multiplayer space epic.
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2024.05.21 11:31 Toteldejesus How octogenarian Cecile Guidote-Alvarez rushed to the beauty salon to tackle West Philippine Sea

On a rainy Saturday afternoon not so long ago when internet connection was fluctuating in most homes, the 80-year-old Cecile Guidote-Alvarez, widow of the late Senator Heherson Alvarez, carrying a mini iPad, hurriedly alighted from a three-wheeled pedicab Toktok and stormed her way into a popular coffee shop in a mall in Manila.

A senior citizen in panic mode, she told the stunned baristas she’s looking for a Wi-Fi connection because she was about to interview retired Supreme Court Associate Justice Antonio Carpio via Zoom.
The coffee shop, a known world brand, has Wi-Fi exclusive to its employees, so the old lady was told to try other establishments. She went from one coffee shop to another only to be told the same, until a kind stranger led her to a well-known beauty salon with a free internet connection.
The lady salon attendant was very accommodating to the octogenarian, even typing the password on her IPad. Of course, she needed to avail herself of their salon services. Initially, she opted for a haircut, but since she needed to talk and hear clearly who she was talking to, she settled for a foot spa with pedicure.
“They lowered the volume of the piped-in music, and since there were less customers because it’s been raining all day, I was able to do my interview,” Guidote-Alvarez said.
For the next half-an-hour, the hair dressers and manicurists working with their scissors, nail clippers and cuticle removers on their customers’ hair and fingernails, listened to Carpio and Guidote-Alvarez discussed how Filipino fishermen and the Philippine Navy ships helplessly negotiate their ways in Scarborough Shoal amid the territorial disputes in the West Philippine Sea.
“They were all very nice to me. I was able to finish my interview, with newly pedicured nails,” she told The Diarist.
For those who’ve worked with Guidote-Alvarez, her steadfast, almost stubborn, nature to accomplish a task, is nothing out of the ordinary. She would improvise, find alternatives, call up friends and former students, wake them up from sleep, just to get things done.
But now, in her 80s, legally blind and nearly deaf, she has mellowed down.
Cecile Alvarez with her mentors, National Artist for Literature Alejandro Roces, Jr and Fr. James Reuter. SJ
In her twilight years, Guidote-Alvarez has been solely hosting the 57-year-old Radyo Balintataw on DZRH, one of the oldest radio stations in the Philippines, where she tackles a wide range of topics, from climate change, women’s health, theater, culture, dance, to current issues, apart from playing old recordings of classic radio plays she produced and directed, dating back to the late ‘80s.
She shared with TheDiarist.ph how she started and continues to host one of the longest running advocacy programs on AM Radio.
Theater on TV
After founding the Philippine Educational Theater Association (PETA) on April 7, 1967, or exactly 57 years ago, Guidote-Alvarez thought of the need to expose PETA’s members to television, so she started conceptualizing Balintataw, which in Filipino means the pupil of the eye, but in a larger context has something to do with having wild imagination, or what you might see if you have a third eye.
“I designed Balintataw as a bridge between cinema and the stage, where the youth being trained in theater skills can have a ready-made laboratory experience linked with the film and entertainment industry that would likewise have a natural on-the-job training and orientation regarding the theatrical discipline of working with a literary script, whether dramatic or comic—not the regular improvised script done on taping or copycat scripts from foreign themes,” Guidote-Alvarez wrote in her yet-to-be published Memoir of a Freedom Fighter’s Wife.
“A primary goal when I conceived PETA was to initiate and sustain artistic expression that draws meaning and power from the lives of the people, and sharing the literary gems with a greater number of audiences through a Broadcast Theater-Film Program with Balintataw on Channel 5,” she added.
“No matter how little the pay, at least it provided our local writers with a little honorarium. I sought permission for award-winning pieces of the Palanca Playwriting contest to be fleshed out to reach the masses. The much-awarded playwright Bert Florentino served as our literary manager, assisted by Mauro Avena. Eventually, Isagani Cruz took over when Bert left for the US,” she wrote.
“Writers need exposure and encouragement through a regular TV performance that will give them a sense of achievement and inspire them to keep on writing with some kind of honorarium. I was glad Lupita Aquino (now Kashiwahara) agreed to be TV director and Robert Arevalo as TV host.
She got members of the PETA Kalinangan Ensemble to serve as stage directors. “This is to undertake preliminary preparation with a rehearsal with the actors for character development and memorization and preliminary staging,” she wrote.
Five months after PETA was founded, Balintataw TV premiered on Channel 5 on Aug. 19, 1967, coinciding with the Buwan ng Wika birthdate of President Manuel Luis Quezon.
The first play, whose title escapes her now, featured Armida Siguion-Reyna and Maria Eva “Chingbee” Kalaw. She employed photo journalist and award-winning photographedocumentarist/cinematographer, Romy Vitug, to work with her in filming outdoor scenes for Balintataw.
In the pre-Martial Law Balintataw, among those initiated into television were Lino Brocka, Elwood Perez, Nick Lizaso, Maryo delos Reyes, Mario O’Hara, Joey Gosiengfiao, Behn Cervantes, and Frank Rivera.
Among the stage actors who crossed over to television were Lily Gamboa, Angie Ferro, Lorlie Villanueva, Jonee Gamboa, Joy Soler, Sherry Lara, Gardy Labad, Noel Trinidad.
Like with PETA, Guidote-Alvarez directed and managed Balintataw for five years. Because of Martial Law, she and husband Heherson went on exile in the US to escape a military shoot-to-kill order on Heherson, who was tagged as a subversive.
Post-Martial Law
Internationally acclaimed auteur Lav Diaz mentioned in several interviews how he learned writing radio and TV scripts in Balintataw.
This happened in the late 1980s, when the Alvarez couple returned from exile.
Despite its absence on the air in the Martial Law years, Balintataw was honored by Star Awards as among the 20 unforgettable outstanding broadcast programs in the Philippines.
“This encouraged me to consider reviving Balintataw on TV. Another blessing was a FAMAS award for having an important role in the development of cinema recognizing Balintataw as a bridge for synergizing cinema with the stage, providing a pathway of entry of our PETA artists into film and for movie stars to consider enriching their experience by acting on the legitimate stage,” Guidote-Alvarez wrote.
Though she didn’t return to PETA anymore because it had been surviving well and had its own set of officers led by Brocka, she just tapped some of its members for the return of Balintataw.
For 14 years, the Alvarez couple lived in the US as political exiles, shown here during a Ninoy Aquino Movement meeting. Cecile revived Radyo Balintataw upon their return in the late 1980s.
Channel 4 stint
“I arranged to revive TV Balintataw on Channel 4 in 1989. We began with a drama about a rebel returnee, title escapes me now, but I clearly remember it was written by Lualhati Bautista and directed by Maryo de los Reyes. We also had a good story series on the hazing of Lenny Villa, an Aquila Legis Frat neophyte,” she wrote.
At the time, Heherson had been elected senator after having served as Agrarian Reform Minister and eventually Cabinet Secretary during the first year of the Cory Aquino Administration.
“We were able to unravel the deadly hazing process from a fellow neophyte who broke the code of silence as we revealed graphically, acted the cruel process used. I had Jose Mari Avellana direct it. This presentation won all the awards. Lav Diaz was training with us and he started writing teleplays. We also had Nora Aunor in an adaptation of Bert Florentino’s The World Is An Apple, adapted by Frank Rivera, and I had Nick Lizaso direct.”
Emmy Awards
Balintataw TV was selected as one of five soaps for social change recognized by Emmy Awards. The Philippines was one of five countries cited, with Mexico, India, Brazil and Kenya.
“The nomination was made possible by the wonderful support from David Poindexter. It was a supreme honor for our country to be recognized in the Emmy Awards, to be cited among the five Third World countries using soap opera for social change.”
Poindexter was a Methodist minister and TV producer who founded the Population Communications International.
Surviving on radio
“In spite of the cry about how television can be deadening the minds of the people with copied themes with an eternal favorite love triangle story, there was really no funding for Balintataw,” she wrote.
“Sponsors would go naturally to the commercial stations where big stars were paid highly for the starring role. Balintataw may have substance but we could not afford payment of bankable stars,” she added.
“Financial stress forced me to drop TV and remain on radio because I didn’t want to kill Balintataw per se just because we didn’t have funds.”
Creative classroom
“We have focused on Balintataw as a creative classroom on the air. I was able to talk to Fred J. Elizalde of DZRH and the president of the network, Mr. Jun Nicdao,” she wrote.
In the ‘80s, the HIV/AIDS became a global epidemic and in the Philippines, the general populace was still clueless on how to deal with it.
“In order to get funding, the first series I did was about the explosive news regarding AIDS in Asia. I got the DOH Secretary at the time, Dr. Juan Flavier, to act as himself, providing the data. It was easier to start off with an AIDS radio serial.
They did a minimum of 13 episodes to raise awareness about the disease.
“From then on, some of our television scripts we transformed into a radio version. DZRH provided us with our initial production staff, so we used some from the network and some of its resident artists and drama talents. Our time slots were changing but always coming after the long-running horror drama, Gabi ng Lagim.
“We worked on the themes of overseas workers, the drug problem, corruption, aside from portraying contemporary and literary classics serving as social commentaries,” she wrote.
Women playwrights
“We dramatized the works of noted women writers and playwrights like Estrella Alfon, Genoveva Edroza Matute and Marilou Jacob, who is distinguished in being a founding president of Women’s Playwright International.
“Apart from our PETA staple of writers, we involved young, upcoming and budding university and community theater groups.
“We also had a lot of foreign plays, where we could feature theater festivals beyond borders. We could do Shakespeare, we could do Euripides but also the current playwrights in the Arab region we translated in our language.
“We brought in Chinese contemporary plays, Malaysian, Indonesian and from other women writers from ASEAN member countries.”
Virtual history book
“The significance of Balintataw is portrayed as a virtual history book on audio as it unveiled events in the country. Radio is fresh, instant and up-to date,” she added.
When the COVID-19 pandemic struck, Balintataw became Guidote-Alvarez’s outlet and therapy. Having lost her husband on the second month of the pandemic, a widow cocooned at home, she began hosting it six days a week, learning how to use an iPad and interviewing via Zoom.
The word “Balintataw” has been associated with her name.
Visual artist and editorial cartoonist Benjie Lontoc in casual meeting told us how in his younger days, when AM Radio was a national past-time, he was surprised to hear a Filipino adaptation of No Exit by Jean Paul-Sarte. This was when radio was airing soap, fantasy adventures targeting housewives and children.
Another was the airing of Larawan as a radio play in the 1990s, with Guidote-Alvarez as the voice of Candida Marasigan.
Leopoldo Salcedo (left) as Manolo in a confrontation scene with Dante Rivero as Tony Javier in PETA’s 1968 ‘Larawan’ directed by Cecile Guidote-Alvarez. (Photo from PETA archives)
In the 1960s, she directed Larawan, the first Filipino adaptation of Joaquin’s A Portrait of the Artist as Filipino for PETA’s second season. It ran from December 1968 to January 1969 at the Raha Sulayman Theater at Fort Santiago in Intramural. In the cast were Rita Gomez (Candida), Lolita Rodriguez (Paula), Leopoldo Salcedo (Don Manolo) and Dante Rivero (Tony Javier).
Guidote-Alvarez has a funny recollection of the radio play. It was Nick Joaquin himself who told her years ago how his pedicurist suddenly started a conversation about Larawan.
Joaquin was relaxing on the barber’s chair having a post-haircut pedicure and foot spa when the lady pedicurist asked him how the story would end. Joaquin was stunned because he didn’t want to be known in the barber shop as Nick Joaquin the famous National Artist for Literature, but just a regular customer.
“He told me he almost fell out from the chair. He was a very private person and the pedicurist recognized him as the playwright,” Guidote-Alvarez, laughing, told TheDiarist.ph.
When she was first diagnosed with breast cancer in 2000, she was given only three years to live. It’s been more than two decades since then. She has also conquered COVID-19 twice.
Over and beyond her work in theater and various advocacies, Guidote-Alvarez is among the few surviving practitioners of AM Radio broadcasting.
The beauty salon incident wasn’t a first for the octogenarian radio host. She occasionally went back there to interview guests and record her shows whenever Wi-Fi connections in her home fluctuated.
Despite all setbacks, man-made or otherwise, the steadfast Cecile Guidote-Alvarez’s voice continues to be heard in this mass media platform in an era that knows mainly Spotify. As Joaquin wrote, “to remember and to sing, that is her vocation.”
(Except Saturday, Radyo Balintataw airs daily on DZRH 666 Khz AM radio after ‘Gabi ng Lagim’, and live streamed on radio.org.ph. Some episodes have been uploaded on YouTube.)
submitted by Toteldejesus to u/Toteldejesus [link] [comments]


2024.05.21 11:25 The_Way358 Essential Teachings: Understanding the Atonement, the Content of Paul's Gospel Message, and Justification

"Why Did Jesus Die on the Cross?"

The main reason Jesus died on the cross was to defeat Satan and set us free from his oppressive rule. Everything else that Jesus accomplished was to be understood as an aspect and consequence of this victory (e.g., Recapitulation, Moral Influence, etc.).
This understanding of why Jesus had to die is called the Christus Victor (Latin for “Christ is Victorious”) view of the atonement. But, what exactly was Christ victorious from, and why? To find out the answers to these questions, we have to turn to the Old Testament, as that's what the apostles would often allude to in order to properly teach their audience the message they were trying to convey (Rom. 15:4).
The OT is full of conflict between the Father (YHVH) and false gods, between YHVH and cosmic forces of chaos. The Psalms speak of this conflict between YHVH and water monsters of the deeps (an ancient image for chaos) (Psa. 29:3-4; 74:10-14; 77:16, 19; 89:9-10; 104:2-9, etc).
The liberation of Israel from Egypt wasn’t just a conflict between Pharaoh and Moses. It was really between YHVH and the false gods of Egypt.
Regardless of whether you think the aforementioned descriptions are literal or metaphorical, the reality that the Old Testament describes is that humanity lived in a “cosmic war zone.”
The Christus Victor motif is about Christ reigning victorious over wicked principalities and Satan's kingdom, and is strongly emphasized throughout the New Testament. Scripture declares that Jesus came to drive out "the prince of this world” (John 12:31), to “destroy the works of the devil” (1 John 3:8), to “destroy him that had the power of death, that is, the devil” (Heb. 2:14) and to “put all enemies under his feet” (1 Cor 15:25). Jesus came to overpower the “strong man” (Satan) who held the world in bondage and worked with his Church to plunder his "palace" (Luke 11:21-22). He came to end the reign of the cosmic “thief” who seized the world to “steal, and to kill, and to destroy” the life YHVH intended for us (John 10:10). Jesus came and died on the cross to disarm “the principalities and powers” and make a “shew of them openly [i.e., public spectacle]” by “triumphing over them in [the cross]” (Col. 2:15).
Beyond these explicit statements, there are many other passages that express the Christus Victor motif as well. For example, the first prophecy in the Bible foretells that a descendent of Eve (Jesus) would crush the head of the serpent (Gen. 3:15). The first Christian sermon ever preached proclaimed that Jesus in principle conquered all YHVH's enemies (Acts 2:32-36). And the single most frequently quoted Old Testament passage by New Testament authors is Psalm 110:1 which predicts that Christ would conquer all YHVH’s opponents. (Psalm 110 is quoted or alluded to in Matthew 22:41-45; 26:64, Mark 12:35-37; 14:62, Luke 20:41-44; 22:69, Acts 5:31; 7:55-56, Romans 8:34, 1st Corinthians 15:22-25, Ephesians 1:20, Hebrews 1:3; 1:13; 5:6, 10; 6:20; 7:11, 15, 17, 21; 8:1; 10:12-13, 1st Peter 3:22, and Revelation 3:21.) According to New Testament scholar Oscar Cullman, the frequency with which New Testament authors cite this Psalm is the greatest proof that Christ’s “victory over the angel powers stands at the very center of early Christian thought.”
Because of man's rebellion, the Messiah's coming involved a rescue mission that included a strategy for vanquishing the powers of darkness.
Since YHVH is a God of love who gives genuine “say-so” to both angels and humans, YHVH rarely accomplishes His providential plans through coercion. YHVH relies on His infinite wisdom to achieve His goals. Nowhere is YHVH's wisdom put more on display than in the manner in which He outsmarted Satan and the powers of evil, using their own evil to bring about their defeat.
Most readers probably know the famous story from ancient Greece about the Trojan Horse. To recap the story, Troy and Greece had been locked in a ten-year-long vicious war when, according to Homer and Virgil, the Greeks came up with a brilliant idea. They built an enormous wooden horse, hid soldiers inside and offered it to the Trojans as a gift, claiming they were conceding defeat and going home. The delighted Trojans accepted the gift and proceeded to celebrate by drinking themselves into a drunken stupor. When night came and the Trojan warriors were too wasted to fight, the Greeks exited the horse, unlocked the city gates to quietly let all their compatriots in, and easily conquered the city, thus winning the war.
Historians debate whether any of this actually happened. But either way, as military strategies go, it’s brilliant.
Now, there are five clues in the New Testament that suggest YHVH was using something like this Trojan Horse strategy against the powers when he sent Jesus into the world:
1) The Bible tells us that YHVH's victory over the powers of darkness was achieved by the employment of YHVH’s wisdom, and was centered on that wisdom having become reality in Jesus Christ (Rom. 16:25, 1 Cor. 2:7, Eph. 3:9-10, Col. 1:26). It also tells us that, for some reason, this Christ-centered wisdom was kept “secret and hidden” throughout the ages. It’s clear from this that YHVH's strategy was to outsmart and surprise the powers by sending Jesus.
2) While humans don’t generally know Jesus’ true identity during his ministry, demons do. They recognize Jesus as the Son of God, the Messiah, but, interestingly enough, they have no idea what he’s doing (Mark 1:24; 3:11; 5:7, Luke 8:21). Again, the wisdom of YHVH in sending Jesus was hidden from them.
3) We’re told that, while humans certainly share in the responsibility for the crucifixion, Satan and the powers were working behind the scenes to bring it about (John 13:27 cf. 1 Cor. 2:6-8). These forces of evil helped orchestrate the crucifixion.
4) We’re taught that if the “princes of this world [age]” had understood the secret wisdom of YHVH, “they would not have crucified the Lord of glory” (1 Cor 2:8 cf. vss 6-7). Apparently, Satan and the powers regretted orchestrating Christ’s crucifixion once they learned of the wisdom of YHVH that was behind it.
5) Finally, we can begin to understand why the powers came to regret crucifying “the Lord of glory” when we read that it was by means of the crucifixion that the “handwriting of ordinances that was against us, which was contrary to us [i.e., the charge of our legal indebtedness]” was “[taken] out of the way [i.e., canceled]” as the powers were disarmed. In this way Christ “triumph[ed] over” the powers by "his cross” and even “made a shew of them openly” (Col. 2:14-15). Through Christ’s death and resurrection YHVH's enemies were vanquished and placed under his Messiah's feet, and ultimately His own in the end (1 Cor. 15:23-28).
Putting these five clues together, we can discern YHVH's Trojan Horse strategy in sending Jesus.
The powers couldn’t discern why Jesus came because YHVH's wisdom was hidden from them. YHVH's wisdom was motivated by unfathomable love, and since Satan and the other powers were evil, they lacked the capacity to understand it. Their evil hearts prevented them from suspecting what YHVH was up to.
What the powers did understand was that Jesus was mortal. This meant he was killable. Lacking the capacity to understand that this was the means by which YHVH would ultimately bring about the defeat of death (and thus, pave the road for the resurrection itself), they never suspected that making Jesus vulnerable to their evil might actually be part of YHVH's infinitely wise plan.
And so they took the bait (or "ransom"; Matt. 20:28, Mark 10:45, 1 Tim. 2:5-6). Utilizing Judas and other willing human agents, the powers played right into YHVH’s secret plan and orchestrated the crucifixion of the Messiah (Acts 2:22-23; 4:28). YHVH thus brilliantly used the self-inflicted incapacity of evil to understand love against itself. And, like light dispelling darkness, the unfathomably beautiful act of YHVH's love in sending the willing Messiah as a "ransom" to these blood-thirsty powers defeated them. The whole creation was in principle freed and reconciled to YHVH, while everything written against us humans was nailed to the cross, thus robbing the powers of the only legal claim they had on us. They were “spoiled [i.e., disempowered]” (Col. 2:14-15).
As happened to the Trojans in accepting the gift from the Greeks, in seizing on Christ’s vulnerability and orchestrating his crucifixion, the powers unwittingly cooperated with YHVH to unleash the one power in the world that dispels all evil and sets captives free. It’s the power of self-sacrificial love.

Why Penal Substitution Is Unbiblical

For the sake of keeping this already lengthy post as short as possible I'm not going to spend too much time on why exactly PSA (Penal Substitutionary Atonement) is inconsistent with Scripture, but I'll go ahead and point out the main reasons why I believe this is so, and let the reader look further into this subject by themselves, being that there are many resources out there which have devoted much more time than I ever could here in supporting this premise.
"Purge out therefore the old leaven, that ye may be a new lump, as ye are unleavened. For even Christ our passover is sacrificed for us:"-1 Corinthians 5:7
The Passover is one of the two most prominent images in the New Testament given as a comparison to Christ's atonement and what it accomplished, (the other most common image being the Day of Atonement sacrifice).
In the Passover, the blood of the lamb on the door posts of the Hebrews in the book of Exodus was meant to mark out those who were YHVH's, not be a symbol of PSA, as the lamb itself was not being punished by God in place of the Hebrews, but rather the kingdom of Egypt (and thus, allegorically speaking, the kingdom of darkness which opposed YHVH) was what was being judged and punished, because those who were not "covered" by the blood of the lamb could be easily identified as not part of God's kingdom/covenant and liberated people.
Looking at the Day of Atonement sacrifice (which, again, Christ's death is repeatedly compared to throughout the New Testament), this ritual required a ram, a bull, and two goats (Lev. 16:3-5). The ram was for a burnt offering intended to please God (Lev. 16:3-4). The bull served as a sin offering for Aaron, the high priest, and his family. In this case, the sin offering restored the priest to ritual purity, allowing him to occupy sacred space and be near YHVH’s presence. Two goats taken from "the congregation” were needed for the single sin offering for the people (Lev. 16:5). So why two goats?
The high priest would cast lots over the two goats, with one chosen as a sacrifice “for the Lord” (Lev. 16:8). The blood of that goat would purify the people. The second goat was not sacrificed or designated “for the Lord.” On the contrary, this goat—the one that symbolically carried the sins away from the camp of Israel into the wilderness—was “for Azazel” (Lev. 16:8-10).
What—or who—is Azazel?
The Hebrew term azazel (עזאזל) occurs four times in Leviticus 16 but nowhere else in most people's canon of the Bible, (and I say "most people's canon," because some people do include 1 Enoch in their canon of Scripture, which of course goes into great detail about this "Azazel" figure). Many translations prefer to translate the term as a phrase, “the goat that goes away,” which is the same idea conveyed in the King James Version’s “scapegoat.” Other translations treat the word as a name: Azazel. The “scapegoat” option is possible, but since the phrase “for Azazel” parallels the phrase “for YHVH” (“for the Lord”), the wording suggests that two divine figures are being contrasted by the two goats.
A strong case can be made for translating the term as the name Azazel. Ancient Jewish texts show that Azazel was understood as a demonic figure associated with the wilderness. The Mishnah (ca. AD 200; Yoma 6:6) records that the goat for Azazel was led to a cliff and pushed over, ensuring it would not return with its death. This association of the wilderness with evil is also evident in the New Testament, as this was where Jesus met the devil (Matt. 4:1). Also, in Leviticus 17:1-7 we learn that some Israelites had been accustomed to sacrificing offerings to "devils" (alternatively translated as “goat demons”). The Day of Atonement replaced this illegitimate practice.
The second goat was not sent into the wilderness as a sacrifice to a foreign god or demon. The act of sending the live goat out into the wilderness, which was unholy ground, was to send the sins of the people where they belonged—to the demonic domain. With one goat sacrificed to bring purification and access to YHVH and one goat sent to carry the people’s sins to the demonic domain, this annual ritual reinforced the identity of the true God and His mercy and holiness.
When Jesus died on the cross for all of humanity’s sins, he was crucified outside the city, paralleling the sins of the people being cast to the wilderness via the goat to Azazel. Jesus died once for all sinners, negating the need for this ritual.
As previously stated, the goat which had all the sin put on it was sent alive off to the wilderness, while the blood of the goat which was blameless was used to purify the temple and the people. Penal substitution would necessitate the killing of the goat which had the sin put on it.
Mind you, this is the only sacrificial ritual of any kind in the Torah in which sins are placed on an animal. The only time it happens is this, and that animal is not sacrificed. Most PSA proponents unwittingly point to this ritual as evidence of their view, despite it actually serving as evidence to the contrary, because most people don't read their Old Testament and don't familiarize themselves with the "boring parts" like Leviticus (when it's actually rather important to do so, since that book explains how exactly animal offerings were to be carried out and why they were done in the first place).
In the New Testament, Christ's blood was not only meant to mark out those who were his, but also expel the presence of sin and ritual uncleanness so as to make the presence of YHVH manifest in the believer's life. Notice how God's wrath isn't poured out on Christ in our stead on this view, but rather His wrath was poured out on those who weren't covered, and the presence of sin and evil were merely removed by that which is pure and blameless (Christ's blood) for the believer.
All this is the difference between expiation and propitiation.

The Content of Paul's Gospel Message

When the New Testament writers talked about “the gospel,” they referred not to the Protestant doctrine of justification sola fide–the proposition that if we will stop trying to win God’s favor and only just believe that God has exchanged our sin for Christ’s perfect righteousness, then in God’s eyes we will have the perfect righteousness required both for salvation and for assuaging our guilty consciences–but rather they referred to the simple but explosive proposition Kyrios Christos, “Christ is Lord.” That is to say, the gospel was, properly speaking, the royal announcement that Jesus of Nazareth was the God of Israel’s promised Messiah, the King of kings and Lord of lords.
The New Testament writers were not writing in a cultural or linguistic vacuum and their language of euangelion (good news) and euangelizomai would have been understood by their audience in fairly specific ways. Namely, in the Greco-Roman world for which the New Testament authors wrote, euangelion/euangelizomai language typically had to do with either A) the announcement of the accession of a ruler, or B) the announcement of a victory in battle, and would probably have been understood along those lines.
Let’s take the announcements of a new ruler first. The classic example of such a language is the Priene Calendar Inscription, dating to circa 9 BC, which celebrates the rule (and birthday) of Caesar Augustus as follows:
"It was seeming to the Greeks in Asia, in the opinion of the high priest Apollonius of Menophilus Azanitus: Since Providence, which has ordered all things of our life and is very much interested in our life, has ordered things in sending Augustus, whom she filled with virtue for the benefit of men, sending him as a savior [soter] both for us and for those after us, him who would end war and order all things, and since Caesar by his appearance [epiphanein] surpassed the hopes of all those who received the good tidings [euangelia], not only those who were benefactors before him, but even the hope among those who will be left afterward, and the birthday of the god [he genethlios tou theou] was for the world the beginning of the good tidings [euangelion] through him; and Asia resolved it in Smyrna."
The association of the term euangelion with the announcement of Augustus’ rule is clear enough and is typical of how this language is used elsewhere. To give another example, Josephus records that at the news of the accession of the new emperor Vespasian (69 AD) “every city kept festival for the good news (euangelia) and offered sacrifices on his behalf.” (The Jewish War, IV.618). Finally, a papyrus dating to ca. 498 AD begins:
"Since I have become aware of the good news (euangeliou) about the proclamation as Caesar (of Gaius Julius Verus Maximus Augustus)…"
This usage occurs also in the Septuagint, the Greek translations of the Jewish Scriptures. For instance LXX Isaiah 52:7 reads, “How beautiful upon the mountains are the feet of him who brings good news (euangelizomenou), who publishes peace, who brings good news (euangelizomenos) of salvation, who says to Zion, ‘Your God reigns.'" Similarly, LXX Isaiah 40:9-10 reads:
"…Go up on a high mountain, you who bring good tidings (ho euangelizomenos) to Sion; lift up your voice with strength, you who bring good tidings (ho euangelizomenos); lift it up, do not fear; say to the cities of Ioudas, “See your God!” Behold, the Lord comes with strength, and his arm with authority (kyrieias)…."-NETS, Esaias 40:9-10
This consistent close connection between euangelion/euangelizomai language and announcements of rule strongly suggests that many of the initial hearers/readers of the early Christians’ evangelical language would likely have understood that language as the announcement of a new ruler (see, e.g., Acts 17:7), and, unless there is strong NT evidence to the contrary, we should presume that the NT writers probably intended their language to be so understood.
However, the other main way in which euangelion/euangelizomai language was used in the Greco-Roman world was with reference to battle reports, announcements of victory in war. A classic example of this sort of usage can be found in LXX 2 Samuel 18:19ff, where David receives word that his traitorous son, Absalom, has been defeated in battle. Euangelion/euangelizomai is used throughout the passage for the communications from the front.
As already shown throughout this post, the NT speaks of Jesus’s death and resurrection as a great victory over the powers that existed at that time and, most importantly, over death itself. Jesus’ conquest of the principalities and powers was the establishment of his rule and comprehensive authority over heaven and earth, that is, of his Lordship over all things (again, at that time).
This was the content of Paul's gospel message...

Justification, and the "New" Perspective on Paul

The following quotation is from The Gospel Coalition, and I believe it to be a decently accurate summary of the NPP (New Perspective on Paul), despite it being from a source which is in opposition to it:
The New Perspective on Paul, a major scholarly shift that began in the 1980s, argues that the Jewish context of the New Testament has been wrongly understood and that this misunderstand[ing] has led to errors in the traditional-Protestant understanding of justification. According to the New Perspective, the Jewish systems of salvation were not based on works-righteousness but rather on covenantal nomism, the belief that one enters the people of God by grace and stays in through obedience to the covenant. This means that Paul could not have been referring to works-righteousness by his phrase “works of the law”; instead, he was referring to Jewish boundary markers that made clear who was or was not within the people of God. For the New Perspective, this is the issue that Paul opposes in the NT. Thus, justification takes on two aspects for the New Perspective rather than one; initial justification is by faith (grace) and recognizes covenant status (ecclesiology), while final justification is partially by works, albeit works produced by the Spirit.
I believe what's called the "new perspective" is actually rather old, and that the Reformers' view of Paul is what is truly new, being that the Lutheran understanding of Paul is simply not Biblical.
The Reformation perspective understands Paul to be arguing against a legalistic Jewish culture that seeks to earn their salvation through works. However, supporters of the NPP argue that Paul has been misread. We contend he was actually combating Jews who were boasting because they were God's people, the "elect" or the "chosen ones." Their "works," so to speak, were done to show they were God's covenant people and not to earn their salvation.
The key questions involve Paul’s view(s) of the law and the meaning of the controversy in which Paul was engaged. Paul strongly argued that we are “justified by the faith of Christ, and not by the works of the law” (Gal. 2:16b). Since the time of Martin Luther, this has been understood as an indictment of legalistic efforts to merit favor before God. Judaism was cast in the role of the medieval "church," and so Paul’s protests became very Lutheran, with traditional-Protestant theology reinforced in all its particulars (along with its limitations) as a result. In hermeneutical terms, then, the historical context of Paul’s debate will answer the questions we have about what exactly the apostle meant by the phrase "works of the law," along with other phrases often used as support by the Reformers for their doctrine of Sola Fide (justification by faith alone), like when Paul mentions "the righteousness of God."
Obviously an in-depth analysis of the Pauline corpus and its place in the context of first-century Judaism would take us far beyond the scope of this brief post. We can, however, quickly survey the topography of Paul’s thought in context, particularly as it has emerged through the efforts of recent scholarship, and note some salient points which may be used as the basis of a refurbished soteriology.
[Note: The more popular scholars associated with the NPP are E.P. Sanders, James Dunn, and N.T. Wright. Dunn was the first to coin the term "The New Perspective" in a 1983 Manson Memorial Lecture, The New Perspective on Paul and the Law.]
Varying authors since the early 1900's have brought up the charge that Paul was misread by those in the tradition of Martin Luther and other Protestant Reformers. Yet, it wasn't until E.P. Sanders' 1977 book, Paul and Palestinian Judaism, that scholars began to pay much attention to the issue. In his book, Sanders argues that the Judaism of Paul's day has been wrongly criticized as a religion of "works-salvation" by those in the Protestant tradition.
A fundamental premise in the NPP is that Judaism was actually a religion of grace. Sander's puts it clearly:
"On the point at which many have found the decisive contrast between Paul and Judaism - grace and works - Paul is in agreement with Palestinian Judaism... Salvation is by grace but judgment is according to works'...God saves by grace, but... within the framework established by grace he rewards good deeds and punishes transgression." (Paul and Palestinian Judaism, p. 543)
N.T. Wright adds that, "we have misjudged early Judaism, especially Pharisaism, if we have thought of it as an early version of Pelagianism," (Wright, What Saint Paul Really Said, p. 32).
Sanders has coined a now well-known phrase to describe the character of first-century Palestinian Judaism: “covenantal nomism.” The meaning of “covenantal nomism” is that human obedience is not construed as the means of entering into God’s covenant. That cannot be earned; inclusion within the covenant body is by the grace of God. Rather, obedience is the means of maintaining one’s status within the covenant. And with its emphasis on divine grace and forgiveness, Judaism was never a religion of legalism.
If covenantal nomism was operating as the primary category under which Jews understood the Law, then when Jews spoke of obeying commandments, or when they required strict obedience of themselves and fellow Jews, it was because they were "keeping the covenant," rather than out of legalism.
More recently, N.T. Wright has made a significant contribution in his little book, What Saint Paul Really Said. Wright’s focus is the gospel and the doctrine of justification. With incisive clarity he demonstrates that the core of Paul’s gospel was not justification by faith, but the death and resurrection of Christ and his exaltation as Lord. The proclamation of the gospel was the proclamation of Jesus as Lord, the Messiah who fulfilled Israel’s expectations. Romans 1:3-4, not 1:16-17, is the gospel, contrary to traditional thinking. Justification is not the center of Paul’s thought, but an outworking of it:
"[T]he doctrine of justification by faith is not what Paul means by ‘the gospel’. It is implied by the gospel; when the gospel is proclaimed, people come to faith and so are regarded by God as members of his people. But ‘the gospel’ is not an account of how people get saved. It is, as we saw in an earlier chapter, the proclamation of the lordship of Jesus Christ….Let us be quite clear. ‘The gospel’ is the announcement of Jesus’ lordship, which works with power to bring people into the family of Abraham, now redefined around Jesus Christ and characterized solely by faith in him. ‘Justification’ is the doctrine which insists that all those who have this faith belong as full members of this family, on this basis and no other." (pp. 132, 133)
Wright brings us to this point by showing what “justification” would have meant in Paul’s Jewish context, bound up as it was in law-court terminology, eschatology, and God’s faithfulness to God’s covenant.
Specifically, Wright explodes the myth that the pre-Christian Saul was a pious, proto-Pelagian moralist seeking to earn his individual passage into heaven. Wright capitalizes on Paul’s autobiographical confessions to paint rather a picture of a zealous Jewish nationalist whose driving concern was to cleanse Israel of Gentiles as well as Jews who had lax attitudes toward the Torah. Running the risk of anachronism, Wright points to a contemporary version of the pre-Christian Saul: Yigal Amir, the zealous Torah-loyal Jew who assassinated Prime Minister Yitzhak Rabin for exchanging Israel’s land for peace. Wright writes:
"Jews like Saul of Tarsus were not interested in an abstract, ahistorical system of salvation... They were interested in the salvation which, they believed, the one true God had promised to his people Israel." (pp. 32, 33)
Wright maintains that as a Christian, Paul continued to challenge paganism by taking the moral high ground of the creational monotheist. The doctrine of justification was not what Paul preached to the Gentiles as the main thrust of his gospel message; it was rather “the thing his converts most needed to know in order to be assured that they really were part of God’s people” after they had responded to the gospel message.
Even while taking the gospel to the Gentiles, however, Paul continued to criticize Judaism “from within” even as he had as a zealous Pharisee. But whereas his mission before was to root out those with lax attitudes toward the Torah, now his mission was to demonstrate that God’s covenant faithfulness (righteousness) has already been revealed in Jesus Christ.
At this point Wright carefully documents Paul’s use of the controversial phrase “God’s righteousness” and draws out the implications of his meaning against the background of a Jewish concept of justification. The righteousness of God and the righteousness of the party who is “justified” cannot be confused because the term bears different connotations for the judge than for the plaintiff or defendant. The judge is “righteous” if his or her judgment is fair and impartial; the plaintiff or defendant is “righteous” if the judge rules in his or her favor. Hence:
"If we use the language of the law court, it makes no sense whatsoever to say that the judge imputes, imparts, bequeaths, conveys or otherwise transfers his righteousness to either the plaintiff or the defendant. Righteousness is not an object, a substance or a gas which can be passed across the courtroom. For the judge to be righteous does not mean that the court has found in his favor. For the plaintiff or defendant to be righteous does not mean that he or she has tried the case properly or impartially. To imagine the defendant somehow receiving the judge’s righteousness is simply a category mistake. That is not how the language works." (p. 98)
However, Wright makes the important observation that even with the forensic metaphor, Paul’s theology is not so much about the courtroom as it is about God’s love.
Righteousness is not an impersonal, abstract standard, a measuring-stick or a balancing scale. That was, and still is, a Greek view. Righteousness, Biblically speaking, grows out of covenant relationship. We forgive because we have been forgiven (Matt. 18:21-35); “we love" because God “first loved us” (1 John 4:19). Love is the fulfillment of the law (Rom. 13:8, 10, Gal 5:14, Jam. 2:8). Paul even looked forward to a day when “we must all appear before the judgment seat of Christ; that every one may receive the things done in his body, according to that he hath done, whether it be good or bad” (2 Cor. 5:10), and he acknowledged that his clear conscience did not necessarily ensure this verdict (1 Cor. 4:4), but he was confident nevertheless. Paul did in fact testify of his clear conscience: “For our rejoicing is this, the testimony of our conscience, that in simplicity and godly sincerity, not with fleshly wisdom, but by the grace of God, we have had our conversation [i.e., behavior] in the world, and more abundantly to you-ward” (2 Cor. 1:12). He was aware that he had not yet “attained” (Phil. 3:12-14), that he still struggled with the flesh, yet he was confident of the value of his performance (1 Cor. 9:27). These are hardly the convictions of someone who intends to rest entirely on the merits of an alien righteousness imputed to his or her account.
Wright went on to flesh out the doctrine of justification in Galatians, Philippians, and Romans. The “works of the law” are not proto-Pelagian efforts to earn salvation, but rather “sabbath [keeping], food-laws, circumcision” (p. 132). Considering the controversy in Galatia, Wright writes:
"Despite a long tradition to the contrary, the problem Paul addresses in Galatians is not the question of how precisely someone becomes a Christian, or attains to a relationship with God….The problem he addresses is: should his ex-pagan converts be circumcised or not? Now this question is by no means obviously to do with the questions faced by Augustine and Pelagius, or by Luther and Erasmus. On anyone’s reading, but especially within its first-century context, it has to do quite obviously with the question of how you define the people of God: are they to be defined by the badges of Jewish race, or in some other way? Circumcision is not a ‘moral’ issue; it does not have to do with moral effort, or earning salvation by good deeds. Nor can we simply treat it as a religious ritual, then designate all religious ritual as crypto-Pelagian good works, and so smuggle Pelagius into Galatia as the arch-opponent after all. First-century thought, both Jewish and Christian, simply doesn’t work like that…. [T]he polemic against the Torah in Galatians simply will not work if we ‘translate’ it into polemic either against straightforward self-help moralism or against the more subtle snare of ‘legalism’, as some have suggested. The passages about the law only work — and by ‘work’ I mean they will only make full sense in their contexts, which is what counts in the last analysis — when we take them as references to the Jewish law, the Torah, seen as the national charter of the Jewish race." (pp. 120-122)
The debate about justification, then, “wasn’t so much about soteriology as about ecclesiology; not so much about salvation as about the church.” (p. 119)
To summarize the theology of Paul in his epistles, the apostle mainly spent time arguing to those whom he were sending letters that salvation in Christ was available to all men without distinction. Jews and Gentiles alike may accept the free gift; it was not limited to any one group. Paul was vehement about this, especially in his letter to the Romans. As such, I will finish this post off by summarizing the letter itself, so as to provide Biblical support for the premises of the NPP and for what the scholars I referenced have thus far argued.
After his introduction in the epistle to an already believing and mostly Gentile audience (who would've already been familiar with the gospel proclaimed in verses 3-4), Paul makes a thematic statement in 1:16: “For I am not ashamed of the gospel of Christ: for it is the power of God unto salvation to every one that believeth; to the Jew first, and also to the Greek.” This statement is just one of many key statements littered throughout the book of Romans that give us proper understanding of the point Paul wished to make to the interlocutors of his day, namely, salvation is available to all, whether Jew or Gentile.
In 1:16 Paul sets out a basic theme of his message in the letter to the Romans. All who believed, whether they be Jew or Gentile, were saved by the power of the gospel. The universal nature of salvation was explicitly stated. The gospel saved all without distinction, whether Jew or Greek; salvation was through the gospel of Jesus Christ. Immediately after this thematic declaration, Paul undertakes to show the universal nature of sin and guilt. In 1:18-32 Paul shows how the Gentile is guilty before God. Despite evidence of God and his attributes, which is readily available to all, they have failed to honor YHVH as God and have exchanged His glory for idolatrous worship and self-promotion. As a consequence, God handed them over in judgment (1:18-32). Paul moves to denunciation of those who would judge others while themselves being guilty of the very same offenses (2:1-5) and argues that all will be judged according to their deeds (2:6). This judgment applies to all, namely, Jew and Greek (2:9-10). This section serves as somewhat of a transition in Paul’s argument. He has highlighted the guilt of the Gentiles (1:18ff) and will shortly outline the guilt of the Jew (2:17-24). The universal statement of 2:1-11 sets the stage for Paul’s rebuke of Jewish presumption. It was not possession of the Law which delivered; it was faithful obedience. It is better to have no Law and yet to obey the essence of the Law (2:12-16) than to have the Law and not obey (2:17-3:4). Paul then defends the justice of God’s judgment (3:5-8), which leads to the conclusion that all (Jew and Gentile) are guilty before God (3:9).
Paul argues that it was a mistaken notion to think that salvation was the prerogative of the Jew only. This presumption is wrong for two reasons. First, it leads to the mistaken assumption that only Jews were eligible for this vindication (Paul deals with this misunderstanding in chapter 4 where he demonstrates that Abraham was justified by faith independently of the Law and is therefore the father of all who believe, Jew and Gentile alike). Second, it leads to the equally mistaken conclusion that all who were Jews are guaranteed of vindication. Paul demonstrates how this perspective, which would call God’s integrity into question since Paul was assuming many Jews would not experience this vindication, was misguided. He did this by demonstrating that it was never the case that all physical descendants of Israel (Jacob) were likewise recipients of the promise. In the past (9:6-33) as in the present (at that time; 11:1-10), only a remnant was preserved and only a remnant would experience vindication. Paul also argued that the unbelief of national Israel (the non-remnant) had the purpose of extending the compass of salvation. The unbelief of one group made the universal scope of the gospel possible. This universalism was itself intended to bring about the vindication of the unbelieving group (11:11-16). As a result of faith, all (Jew and Gentile) could be branches of the olive tree (11:17-24). Since faith in Christ was necessary to remain grafted into the tree, no one could boast of his position. All, Jew and Gentile alike, were dependent upon the mercy and grace of God. As a result of God’s mysterious plan, He would bring about the vindication of His people (11:25-27). [Note: It is this author's belief that this vindication occurred around 66-70 AD, with the Parousia of Christ's Church; this author is Full-Preterist in their Eschatology.]
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2024.05.21 11:20 hritikpuri9 A Comprehensive Guide to Using RSKMP.in (Rajya Shiksha Kendra Madhya Pradesh) for Viewing Class 5 and 8 Results

A Comprehensive Guide to Using RSKMP.in (Rajya Shiksha Kendra Madhya Pradesh) for Viewing Class 5 and 8 Results
Checking Madhya Pradesh Class 5 and 8 results on RSKMP.in (Rajya Shiksha Kendra Madhya Pradesh) is a straightforward process that involves a few simple steps. This digitized approach not only makes the results easily accessible but also reflects the state’s commitment to embracing technology for the betterment of education. As students, parents, and educators continue to rely on online platforms for result verification, the user-friendly interface of RSKMP.in plays a pivotal role in simplifying the entire process. By following the steps outlined in this guide, individuals can navigate the website with ease and access the results they seek.
https://preview.redd.it/2k85o239zq1d1.jpg?width=768&format=pjpg&auto=webp&s=8a7f2ded041cf25037aaaa0372f5ca1897d18a63

Understanding RSKMP.in

RSKMP.in (Rajya Shiksha Kendra Madhya Pradesh) is an essential website for education in Madhya Pradesh, India. It serves students, parents, and teachers by providing a centralized platform for viewing test results online. This official website, created by the Madhya Pradesh government, is specifically designed for Class 5 and Class 8 students, making it easy for them to access their test results from one place.
The name "RSKMP" likely refers to the Rajya Shiksha Kendra in Madhya Pradesh, with "1.in" indicating its primary online presence. This user-friendly website is structured to ensure that everyone, regardless of their technical expertise, can easily navigate and find the necessary information. The main page is well-organized, highlighting its primary goal of assisting users in accessing their results without any unnecessary complications.

Key Features of RSKMP.in

One of the standout features of RSKMP.in is its ease of use, demonstrating the government's commitment to making sure that the platform is accessible to all users. The homepage is intuitively designed, with clear instructions and sections dedicated to test results. This simplicity ensures that even those with minimal technological knowledge can use the site without any issues.
The website's primary function is to enable users to quickly view their Class 5 and Class 8 test results. Users are required to select their class, enter details such as student numbers, and receive their results promptly. This digital approach aligns with the broader trend of leveraging technology to enhance educational transparency and efficiency.
RSKMP.in is an official government-backed platform, which adds a layer of trustworthiness to the information provided. The site is regularly updated to reflect the latest data, ensuring accuracy and reliability. Users are encouraged to verify the online information with official notifications from the Madhya Pradesh education board to maintain the integrity and reliability of the results displayed.

Step-by-Step Guide to Check Results

1. Visit the Official Website

To start checking your results, open your preferred browser and visit the website rskmp.in. Alternatively, you can use the shorter URL rskmp1.in to reach the same portal.

2. Homepage Navigation

On the main page, look for a section dedicated to test results. The site is designed for easy use, with details typically displayed very clearly. You might find this section labeled as "Result" or "Outcome Portal."

3. Selection of Class

Click on the appropriate link for your class—either Class 5 or Class 8. This selection will direct you to the relevant result page, minimizing the chance of any mix-up.

4. Enter Roll Number or Other Required Details

On the result page, you will be prompted to enter specific details to access the results. Usually, you will need to input the roll number assigned to the student during the examination registration process. Ensure that you enter the information accurately to prevent any discrepancies.

5. Submit and Await Results

After entering the necessary details, click on the "Submit" or "Get Results" button. The website will process the information, and within a few minutes, the results for the specified Class 5 or Class 8 students will be displayed on the screen.

6. Print or Download the Result

Once the results are visible, consider printing or downloading a copy for future reference. This is particularly important for documentation purposes and can serve as a tangible record of the student’s performance.

7. Verify Official Notifications

It’s advisable to cross-verify the results with any official notifications or announcements provided by the Madhya Pradesh education board. This ensures that you are accessing the most accurate and up-to-date information.

The Importance of RSKMP.in in the Digital Age

The shift to online result checking represents a significant advancement in the educational landscape of Madhya Pradesh. This transition from paper-based to digital result dissemination highlights the increasing importance of technology in education. RSKMP.in stands out as a vital resource for students, parents, and educators, offering a convenient and reliable way to access exam results.
The website's official backing by the Madhya Pradesh government instills confidence in its legitimacy. Furthermore, the platform complies with strict security and privacy guidelines, ensuring the accuracy and confidentiality of the test results. This government endorsement also means that the website is regularly updated to provide the latest information, making it a trustworthy source for educational data.

Conclusion

The digitization of result checking in Madhya Pradesh has revolutionized the way students and parents access educational information. RSKMP.in, designed specifically for Class 5 and 8 students, serves as a crucial tool in this new digital era. Its user-friendly interface, official backing, and commitment to accuracy make it an indispensable resource for anyone seeking to view their exam results.
By following the simple steps outlined in this guide, users can easily navigate the website and obtain their results without any hassle. This seamless process not only reflects the state's dedication to improving educational transparency but also sets a precedent for other regions to follow in leveraging technology for educational advancement.
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2024.05.21 11:13 The_Way358 Essential Teachings: The Good News That God Reigns

The Scriptures seem to imply that the kingdom of God isn't exactly synonymous with what is called "the Church." The Church was a temporary eschatological community of believers that existed on earth in preparation of a kingdom where God Himself would reign, and said community had Christ reign over them in the meantime. The head of the Church was Christ, with the Father serving as his head (1 Cor. 11:3). The Scriptures teach that, when all Christ's enemies were to be made his footstool, he was to give back all authority to the Father (Psa. 110:1, 1 Cor. 15:22-28), and it is this page's belief that this happened in 70 AD.
The following quotation is from the above hyperlink:
As for the "1000 years" mentioned in Revelation, they are apocalyptic metaphor for the 40 years Christ "reigned" (triumphed) over his enemies both human and spirit, with the final triumph being the judgement of apostate Jerusalem. The "1000 years" began with his ascension, and ended with this judgement.
Thus, the community to replace the Church on earth was to be the kingdom of God. But, what even is the kingdom of God, and why did God have to reclaim authority of His own creation in the first place?
To be as succinct as possible: man sinned, and so the great level of authority God initially granted us ourselves over the creation was stripped. As a result, the human condition has suffered and it must be redeemed for God to allow us to reign with Him in the way that He originally intended for us. God has always been sovereign, of course, but He seeks the good of man to make us stewards over His world with Him, as that was His original plan and this was His original view of what a kingdom of His truly looks like: a kingdom characterized by man's love for Him and love for others.
A Biblical understanding of Adam's sin, contrary to popular thought, isn't that we are guilty of what he did personally. We simply inherit his fallen nature and a fallen world as a result of his sin, the same way a baby could leave the womb already addicted to certain substances because the mother abused said substances while pregnant. It's not the baby's fault for its condition, it was the parent's. But the baby is born with this condition and enters the world like this nonetheless.
The implication of this is that we are all only guilty of our own sins, and whether or not we ever seek to treat (or possibly cure) our condition in the first place is on us. We were dealt a bad hand due to Adam, sure, but God doesn't hold us responsible for what our forefather did. God only holds us responsible for what we do, and whether or not we seek to be liberated from the dark forces which keep us in bondage to our sinful condition (Gen. 4:6-7, Deut. 24:16, Jer. 31:30, Ezek. 18, Matt. 9:9-13).
The whole Old Testament is essentially a record of God's people constantly breaking their covenant(s) with Him. There are individuals mentioned throughout that were, of course, commended by God and the Biblical authors for their righteousness in honestly pursuing to remain faithful to their covenant with Him. But even the best of these people often faltered and, in fact, did rather heinous things in their lives at one point or another. One of the greatest examples of this is king David, who was literally called by the Scriptures "a man after God's own heart" (1 Sam. 13:14, Acts 13:22). Yet, this same man at one point committed adultery and then murdered the man he stole the wife of to try and cover it up. This was a heinous thing, and David repented of what he did with genuine sorrow and guilt toward God. God ultimately forgave him, but not without a heavy hand of chastisement and earthly consequences for his actions.
All throughout the Old Testament, you see various men of God who were deemed righteous, but these same men were usually shown to have some major flaw that prevented them from living a life that could be characterized as consistent obedience to the commandments to love God and love others as themselves. There is something deeply wrong with man's heart, according to the Bible. Something so wrong, in fact, that a whole prophecy had to be given that promised to address the issue of man's seeming incapability to accomplish fulfilling the commandment to love consistently on their own without some sort of divine help from above:
"A new heart also will I give you, and a new spirit will I put within you: and I will take away the stony heart out of your flesh, and I will give you an heart of flesh."-Ezekiel 36:26
Naturalistic philosophies see the physical world as all that exists. Humans beings are the result of mindless, chance causes and processes. Humans are essentially animals – highly evolved, but no different in significance than any other living thing. Thus naturalistic views demote humans. But this view leaves a lot unexplained. Why do humans practice altruism, benevolence, or acts of heroism? And what explains acts of incredible evil? Sure, naturalistic arguments have been made that true altruism doesn't exist, and that "unconditional love" is really just an illusion that's been disguised very well by our survival instincts that we've developed over a long period of time at certain stages of our evolutionary process. However, many people have found such arguments to be unpersuasive and naive when compared to their actual experience of the world as they mature in their lives and have what they know to be truly meaningful experiences that can't simply be reduced in the way that the naturalist wishes them to be. This realization was ultimately why I transitioned from hard atheism to agnostic spiritualism at one point or another.
On the other extreme of these things, transcendental worldviews and philosophies say that the physical world is illusory. Only the spiritual world is ultimately real. Humans are an expression of the divine spirit that is the essence of all things. If naturalistic views demote humans to the level of animals, transcendental views promote human beings. God is not “out there” somewhere; we are God. God is all, thus God is us. But this view doesn’t explain real evil. Why are people selfish? Why do they hurt others? What accounts for personal acts of evil like rape or terrorism? If we are all truly "God," then why would we ever do such things to what is ultimately "ourself"? And why can't a person who practices the belief that we are all actually "God" be only loving? There are so many people who adopt this view of reality who are constantly, day by day, finding that they struggle to be as truly loving as they wish to be because they will still sometimes find themselves thinking and doing rather evil and selfish things. I can speak from experience here, remembering throwing myself into the New Age movement when I was desperately seeking what I did not know at the time was forgiveness for and redemption from my sins because of who I was as a person up until that point. I was seeking the mythic "ego death" that promised me that I could truly be loving and find the forgiveness and redemption I was searching for, because I thought that if only I truly realized I was "God" all along, I could then accomplish these things all at once and simultaneously. I eventually found even this philosophy unsatisfactory when I came to the aforementioned conclusions concerning our great capacity for evil, and also realized that forgiveness can only exist if there are two parties: forgiver and forgivee. Such a thing is impossible if there is only really one being at play at the bottom of reality, and I knew deep down that forgiving oneself (at least, on its own) will never satisfy one's pursuit for redemption that we all inherently take part in whenever pursuing to mend even our own relationships with each other as humans. Further, love would be an illusion in this philosophy too, being that there is only really one party behind and in all of existence if "everything is God." Such an idea would make true altruism a farce, as well. There would be no such thing as real sacrifice for another, because there is no "another."
The French mathematician and Christian philosopher Blaise Pascal said, “Man’s greatness and wretchedness are so evident that the true religion must necessarily teach both.” Any philosophy that cannot fully account for human greatness and human depravity at the same time should be abandoned because it misses something obvious about the human condition. The religion of the Bible has a valid explanation for human greatness: people are made in God’s image. Thus we have dignity, value, and capacity for good. The Bible also explains human evil: the image of God has been defaced by sin. Our great capacity gets used for the wrong purposes. Our creativity is placed in the service of evil and our best intentions twisted for selfish gain. Something has gone terribly wrong. While other worldviews unduly demote or promote humanity, the Bible gets the tension just right.
Thus, human nature is puzzling and conflicting. Other worldviews—both secular and religious—struggle to account for this enigma, and don't offer satisfying solutions to the problem itself. The Bible, however, explains what happened when it tells us that man rebelled against God in the paradise that was prepared for him called "the Garden of Eden." We fell into temptation and estranged ourselves from God by tarnishing the image we were created in, and now are born with a natural proclivity to do evil, despite our best efforts to do good (that is, to do good consistently).
And so, the Bible promised a solution in the prophet Ezekiel that God will literally change our natural human condition, if we simply choose to humble ourselves before Him in faith to allow for such a change. While as unbelievers our inner disposition towards God is often rebellious, we at least still have the capacity to choose to do the righteous thing in seeking God that He may change us and forgive us if we so let Him. This is one reason why Jesus, (the one who made the fulfillment of Ezekiel's prophecy even possible by his coming, sacrifice, ressurection, and outpouring of the Spirit upon his ascension), said that only faith the size of a mustard seed was required for something so miraculous as moving a mountian to happen, because so little is required from us to allow God to change us into the kind of person He's always wanted us to be, and yet changing the condition of our own heart can be compared to literally moving a mountain if we were to try and do so on our own strength alone. The mustard seed was the smallest of seeds, and yet if one simply planted it and nurtured it, it could become a bush so large that it was comparable to a tree with branches that stretched to the heavens for the very birds of the air to rest on.
It was when I came to these realizations that I prayed to God for the first time again, having been years since I did so, going so far back as to when I was a little child even. I prayed in the dead of night in my room, and asked God to show me the truth and to reveal Himself to me if indeed these things were true, and in an instant I felt His very presence in my room, and my heart was changed. To describe such an experience would be like trying to describe the taste of something to the man born without tastebuds, the color of something to the man born blind, or the sound of something to the man born deaf; there are no words, and it is only something you can know by experiencing it for yourself. Suddenly and all at once, I knew right then and there that Jesus really was who he said he was, that the one true God is the God of the Bible, and that I have been forgiven. As the time of this post, it's been 5 years since then, I'm 23 now, and I'm still walking with God.
My prayer for anyone reading this that may not know God for themselves yet is that one day, you will too.
Back to the topic at hand.
When Adam sinned, we fell under the tyranny of death, corruption, evil heavenly powers, and sin itself. When Jesus came, Jesus was the new and exalted human, the new Adam, through whom humanity could now realize their original destiny that was laid out for them in the Garden of Eden. Because Jesus, being a man, obeyed unto death, he has defeated the powers which held us so long under bondage; we are now promised liberation so long as we simply place our faith in his sacrifice to wash us of our sins and receive the Spirit of God that is also promised to all who exercise this faith.
We often think of ‘the gospel’ as the part that brings the forgiveness of sins (and of course, that is part of the idea), but ‘gospel’ is the announcement that everything has changed in the coming of Jesus and it leads us to a new kind of living.
The gospel Jesus preached and the gospel the apostle Paul preached were different, in that Jesus preached of a kingdom where God reigns directly and with all His faithful subjects as participants in that reign. The gospel Paul preached was about the exaltation and reign of Christ, and because Christ reigned, the consummation of the kingdom of God with earth could now finally take place (Col. 1:12-13). This consummation was put on hold during Christ's "millennial" reign, which transpired between his ascension and his return. However, the consummation has come to full fruition since that return.
We will be arguing for some of these claims by pointing out how central the kingdom of God actually was to Jesus' earthly ministry and message, and demonstrate what Jesus taught about how it actually looks like.
The term 'kingdom' appears 53 times in 42 places in Matthew, 17 times in 13 places in Mark, and 41 times in 29 places in Luke. When the 'kingdom' is qualified, Luke always refers to the 'kingdom of God' (32 times) and Mark follows this pattern (14 times). Matthew, on the other hand, prefers the term "kingdom of heaven" (31 times), using the phrase to refer to the same idea "kingdom of God" only four times: 12:28, 19:24, 21:31, 43.
The Gospel of Luke records an event where Jesus responds to the population that lived near Simon Peter's house who believed in him after he had done his miraculous work there, but saw that he was leaving them:
"And when it was day, he departed and went into a desert place: and the people sought him, and came unto him, and stayed him, that he should not depart from them. And he said unto them, I must preach the kingdom of God to other cities also: for therefore [i.e., for this pupose] am I sent." (vss. 42-43)
The Greek word euangelion is often translated as the word “gospel.” In the Bible, this word is always used whenever it concerns the announcement of the reign of a new king. And in the New Testament, the Gospels themselves use this word or the phrase "good news" to summarize all of Jesus’ teachings. They say he went about “preaching the gospel [good news] of the kingdom [of God]” (Matt. 4:23).
There’s this beautiful poem in the Old Testament, and it’s in chapter 52 of the Book of Isaiah. The city of Jerusalem had just been destroyed by Babylon, a great kingdom in the North. Many of the inhabitants of the city have been sent away into exile, but a few remained in the city, and they’re left wondering, "What happened? Has our God abandoned us?" This was because Jerusalem was supposed to be the city where God would reign over the world to bring peace and blessing to everyone.
Now, Isaiah had been saying that Jerusalem’s destruction was a mess of Israel’s own making. They had turned away from their God, become corrupt, and so their city and their temple were destroyed. Everything seemed lost. But the poem goes on. There is a watchman on the city walls, and far out on the hills we see a messenger. He’s running towards the city. He’s running and he’s shouting, “Good news!” And Isaiah says, “How beautiful are the feet of him that bringeth good tidings [news]” (vs. 7a). The feet are beautiful because they’re carrying a beautiful message. And what’s the message? That despite Jerusalem’s destruction, Israel’s God still reigns as king, and that God's presence is going to one day return with His city, take up His throne, and bring peace. And the watchmen sing for joy because of the good news that their God still reigns (vs. 10).
Jesus saw himself as the messenger bringing the news that God reigns. Jesus also claimed to be the Son of man. This was Jesus' favorite self-designation, being used some 80 times in the Gospels. Notice, not just a son of man, but the Son of Man. Jesus was directing our attention to a vision described by the prophet Daniel:
"I saw in the night visions, and, behold, one like the Son of man came with the clouds of heaven, and came to the Ancient of days, and they brought him near before him. And there was given him dominion, and glory, and a kingdom, that all people, nations, and languages, should serve him:"-Daniel 7:13-14a
At Jesus' trial, the Jewish high priest accused Jesus: "Art thou the Messiah, the Son of the Blessed [God]?" His answer left no room for doubt. "I am: and ye shall see the Son of man sitting on the right hand of power, and coming in the clouds of heaven." (Mark 14:61-62). Because Jesus' was rejected and killed for threatening the power the religious authorities had over the people, the consummation of God's kingdom with earth had been put on hold until all of Christ's enemies would be put under his feet after his ressurection and ascension.
But again, what is the kingdom of God? What does it look like exactly?
Well, the way that Jesus described God’s reign surprised everybody. I mean, think about it. A powerful, successful kingdom needs to be strong, able to impose its will, and able to defeat its enemies in physical combat. But Jesus said the greatest person in God’s kingdom was the weakest, the one who loves and who serves the poor (Matt. 23:11-12). He said you live under God’s reign when you respond to evil by loving your enemies, and forgiving them, and seeking peace (Matt. 5). To us, this is an upside-down kingdom. But to God, it's right-side up. This was what God had originally planned for us: a kingdom where God reigns in our hearts.
"Jesus answered and said unto him, Verily, verily, I say unto thee, Except a man be born again, he cannot see the kingdom of God."-John 3:3
Jesus was being quite literal here. You can’t see the kingdom until you’re born again and have the life of that kingdom. When you’re born again, you start 'seeing' differently. You see what others don’t see, you hear what others don’t hear, you know what others don’t know. And yet you may be physically in the same earthly location as they.
The kingdom of God is the totality of God’s influence that covers the world and heaven. It’s everywhere, but its manifestation isn’t everywhere. It manifests on earth wherever there are those who are born again and live as if God reigns in their hearts.
Before Jesus, John the Baptist announced to all people, “The kingdom of heaven is at hand!” (Matt. 3:1-2), as he saw a soon coming kingdom of God that would be ushered in by the Messiah. Notice that John the Baptist didn’t say that something “like” the kingdom would come and he didn’t say that the real kingdom might be thousands of years away. He said over and over that THE kingdom was at hand! Do you believe him? Did God inspire him to give a clear and accurate message or a mistaken one? If we dare to believe him, things might become surprisingly clear, simple and exceedingly optimistic.
"Thy kingdom come, Thy will be done in earth, as it is in heaven."-Matthew 6:10
Jesus taught his followers of his generation to pray that God's kingdom come and that His will be done in earth, as it is in heaven. Why pray for something that will just inevitably come by force, unless it was actually through our willing participation? That is, unless God's will is carried out through us "in earth, as it is in heaven"?
"Now after that John was put in prison, Jesus came into Galilee, preaching the gospel of the kingdom of God, And saying, The time is fulfilled, and the kingdom of God is at hand: repent ye, and believe the gospel."-Mark 1:14-15
It's very telling that these are the very first words the Gospel of Mark chooses to record Jesus as saying.
The kingdom is NOT something to wait for. Jesus says the kingdom is NOT something visible, and it is NOT something in the sky. The Kingdom Jesus taught is a spiritual reality that comes into the world through us. Considering that Jesus even said the kingdom was in and among the Pharisees in Luke 17, which seems almost offensive to consider, perhaps it is like a spiritual seed that has been planted inside each of us, and that activating faith in God makes it grow.
"Then said he, Unto what is the kingdom of God like? and whereunto shall I resemble it? It is like a grain of mustard seed, which a man took, and cast into his garden; and it grew, and waxed a great tree; and the fowls of the air lodged in the branches of it."-Luke 13:18-19
Jesus talked about the kingdom as if it would be a present reality, yet one that was growing in the world like a seed grows into a tree.
"And again he said, Whereunto shall I liken the kingdom of God? It is like leaven, which a woman took and hid in three measures of meal, till the whole was leavened."-Luke 13:20-21
To Jesus, the kingdom was something growing in us like yeast through dough, increasing in effectiveness.
"For the kingdom of God is not meat and drink; but righteousness, and peace, and joy in the Holy Ghost."-Romans 14:17
"For the kingdom of God is not in word, but in power."-1 Corinthians 4:20
Paul says the kingdom isn’t something you taste or touch like physical food. It’s not even saying the right words. But rather the kingdom comes in the realities of righteousness, peace, joy and power that flavor our lives when we live empowered by the Spirit of God and God's Spirit in us.
Since Jesus the Messiah returned only 40 years after his earthly ministry, putting all enemies under his feet, the complete consummation of earth with the kingdom of heaven has finally taken place.
The kingdom of God has come, and it continues to come through us as believers. It makes progress like light shining into the world and dispelling the darkness.
"Ye are the light of the world. A city that is set on an hill cannot be hid. Neither do men light a candle, and put it under a bushel, but on a candlestick; and it giveth light unto all that are in the house. Let your light so shine before men, that they may see your good works, and glorify your Father which is in heaven."-Matthew 5:14-16
submitted by The_Way358 to u/The_Way358 [link] [comments]


2024.05.21 10:49 GeneralJist8 [Volunteer] Lead Writer Wanted at Honor Games

Greetings!
We at Honor Games released award winning Command & Conquer 3: Tiberium Wars modification Tiberium Secrets. We are now pursuing our first commercial titles.
We consist of passionate individuals striving to get into the games and entertainment industries, which has resulted in us networking with many developers and executives in the industry.
We're looking for dedicated individuals interested in continuing a new project with us.
You can learn more about us here:
Honorgames.co
~Opening: Lead writer~
We at Honor Games (based in Pacific standard time (GMT-8) are searching for a competent lead writer to take on the hands-on details of implementing world building and character backstories of the IP we create. As of now, we have 1 project in active development (vultures), 1 project in preproduction (charge!), and 1 project waiting for proper personnel support (Equation of Humanity).
As a writer myself, I’ve come to understand that I’m more interested and able to do the big picture writing and act as a “show runner.” I’m less interested in IMPLEMENTING the nitty gritty details myself. I’D SAY I’M GOOD AT DOING “THE BROAD BRUSH”, and I’d like to find a writing candidate to train into lead writer, and eventually narrative director for the company.
I have a psychology background, and I act as CEO an executive producer for the company and projects in question. I’ve also acted as lead writer and PR lead in the past. I’m specifically searching for narrative candidates who are able to run with an existing direction, stay within the limits of said direction, yet also synthesize concepts into a holistic picture in potentially novel ways.
We’re looking for a passionate and strong minded individual, a person who can articulate their position and work alongside other department leads. They will be able to act as a core leadership member and back up their perspective logically. They will be able to hold their ground, and lead a writing department that has yet to be staffed. They will be able to write and proof public relations posts as needed. They will be able to take notes for meetings they attend. They will be able to do effective research. Other duties as assigned.
~The only hard requirement I have, is that you need to have at least one finished and published work OUT IN THE WORLD.~
~PROJECT OVERVIEWS:~
~Vultures~ is a game that combines the elements of an economic and manufacturing simulator such as Factorio and Production Line. The game takes place in real time, with players put in charge of a manufacturing corporate empire. Players are responsible for buying plants and equipment, hiring labor, and buying and selling raw materials and finished goods.
Vultures aims to satirize corporate culture and the manufacturing process. Vultures will keep players engaged, switching between the two simulations to keep either one from becoming stale too quickly.
~Charge!~ is a first-person shooter (FPS) set in the future where there is peace on earth, and this sport is how most people entertain and advance themselves. All weapons are light based. and players will be able to choose different color classes, each with their own unique set of features.
The game is effectively laser tag with mirrors, prisms, and lenses. It can also be thought of as Portal with light-based puzzles.
To advance the first-person shooter (FPS) genre, by adding novel mechanics and unconventional weapons. Returning to the halcyon days of FPS, focusing on deathmatch and the multiplayer experience.
~Equation of Humanity (EoH)~ Is a concept for a real-time strategy (RTS) game in a science fiction setting. Players will take control of one of two armies, building bases, managing resources, and producing and commanding units in order to destroy other players and AI controlled factions on the battlefield. EoH started out as a mod for another RTS game (Command & Conquer 3: Tiberium Wars) named Tiberium Secrets. The mod aimed to add three new armies, each with unique aesthetics and mechanics that separated them both from existing elements within the base game and from each other. Tiberium Secrets had a partial release to good reception, especially considering how old the base game was at the time. However, the limitations of the base game and its license eventually proved insurmountable, and the mod was canceled before a full release. The ASI faction was finalized and shipped, along with minor but fundamental changes to the original factions.
EoH seeks to pick up where Tiberium Secrets left off. Like its predecessor, EoH has plans for three armies with radically different designs. Using the power of the Unreal Engine, EoH will be free of the constraints of a mod and will be commercially available as a standalone product.
The factions come complete with diverse units, structures, mechanics, and lore. Players will take command of a global government faction intent on ensuring the survival of humanity without concern for red tape or ideologies or an artificial intelligence believing itself to be the next evolution of humanity.
This Game’s aim is to create an aesthetically pleasing, diverse and intriguing play-style for each faction, incorporating inspiration from many other works and real-world subjects. We also strive to recreate and surpass the original draw and impact of “Tiberium Secrets”. Striving to present theories of how the world/ universe works and operates.
Requirements:
Benefits:
This position gives the great chance to not only gain experience in your fields, but to also work together with highly motivated individuals in a team. It is required to give and take constructive criticism and simply push the designs to the limits to give the player the best gaming experience possible. In addition, we are focusing on creating high quality across the board, which means that you'll get great video material to publish on your blogs/websites to showcase your work. You can expect a solid foundation and work done in every area of development, since this is not our first project. The team leader may be a reference for future work relationships.
Professional networking and development opportunities are also critical to our success and if you invest in us, we will invest in you, both on a personal and professional level. As long as your committed to our core values and share knowledge and resources.
Required Time:
This position will require 10-15 hours per week. It is very important that you can react to emails and inquiries via smartphone or any other devices. We also have regular team meetings, which are required. Many of us have day jobs in addition to this commitment. You will be responsible for logging and reporting your hours, which will be regularly audited, for the purpose of determining fair Revenue share when the game ships.
We use Google Drive, Jira, Slack, Zoom and Email for the exchange of data and information. Further information can be given upon request.
Interested in working with us?

To Apply

If you’re interested and able Please email me [eric.chou@honorgames.co](mailto:eric.chou@honorgames.co)
Include: 1. Time zone 2. Portfolio/ writing samples 3. Introduction 4. name of your published work, and your biggest lesson learned
submitted by GeneralJist8 to INAT [link] [comments]


2024.05.21 10:46 albert1165 Vuong Pham pumping VF3 and VFS, what we know about VF3: the truth ...

He is saturating the Vietnamese media with VF3 news, for example
VinFast VF 3's creative business strategy through an expert's perspective
6 years of working without buying anything worth over 2 million just waiting for one day to have money to buy the VF 3 outright (this one is a lame seeding, obvious by the way it was written)
VinFast shares have doubled since receiving deposits for the VF3 car, ranking 4th in market capitalization among electric car manufacturers in the world
He is pumping VFS for sure.
It is clear that Vuong Pham pumped VFS so he can dump VIC / VHM. Today, VIC was net sold ~45B VND by "foreigners" and VHM was net sold by "foreigner" ~134B VND. So another day, Vuong Pham net ~200B VND by dumping on Vietnamese retail investors who jumped in to buy VIC / VHM after VFS was pumped 30%.
He keeps using the VF3 news, letting seeders spread the false narative in many places: VFS increased due to the huge success of VF3. Not.
Here are the truth about VF3:
1/ Of 27K VF3 "purchase applications" at the time of the annoucement, nearly half are online order through shopee, livestreem, not all deposits are paid. Only half. People could choose not to pay the livestream/shopee orders and as such a number of "reservations" will be automatically canceled.
2/ The 210km range of VF3 is NEDC standard, the most inflated one. Real world range (such as EPA standard) is likely close to 120-140 km range !
3/ We are always generous to Vinfast, so assume all 27K VF3 have got deposited and all will be bought when VF3 are delivered (not likely). That amounts to about $270M in revenue and $27M gross profit (generous 10% margin), and if depreciation is counted, VF3 has $270M revenue but $54M gross loss using 20% gross margin loss (for reference, Vinfast gross loss in Q4 and Q1 is about 40%). So the 27K VF3 does not change the financial of Vinfast, and it will incur even more loss. This is facts and figures.
So Vuong Pham will continue to use the pumping trick to dump stock because he has no other way to raise money. He will use non-material pumped news as an excuse. Will he pull VFS to $9 today?
He can do that but in reality, it seems that he has a modest sucess as the volume of VFS is still tiny and the volume of VIC / VHM is still around 3 days average because apart from a small increase of 1-2M shares due to clueless retail investors, there is no institutional investors interested in VFS, VIC, VHM.
Vuong Pham is desperate to play the last pumping trick with VF3 with non-stop news on VF3, but at the end of the day, or rather at the end of June, he still has $1.5B debt to repay, and every quarter there after.
Tick tock.
submitted by albert1165 to VinFastComm [link] [comments]


2024.05.21 10:43 ScottFrancisKushner Family First: Scott Francis Kushner's Dedication to Family Time

In the midst of a busy professional life and diverse interests, Scott Francis Kushner prioritizes one thing above all else: family time. For Scott, spending quality time with his loved ones is not just a luxury — it’s a non-negotiable priority that brings him joy, fulfillment, and a sense of purpose.
  1. Marital Arts and Bonding: Scott Francis Kushner’s shares his passion for martial arts with his family, creating special bonds and shared experiences on the mat. Whether it’s practicing Tae Kwon Do together or learning the art of Bujinkan Budo Taijutsu, martial arts serves as a vehicle for connection and growth for Scott and his loved ones.
  2. Outdoor Adventures: From fishing excursions to beach outings, Scott Francis Kushner’s and his family embrace the great outdoors with enthusiasm and excitement. Whether casting lines into the ocean or building sandcastles on the shore, these outdoor adventures create lasting memories and strengthen the bonds of family.
  3. Creative Expression: Scott Francis Kushner’s love for free-hand drawing extends to his family life, as he creates personalized pictures for his children, infusing each artwork with love and creativity. These creative endeavors foster a sense of imagination and playfulness within the family, sparking joy and inspiration in every stroke of the pen.
  4. Spiritual Growth: As a devout Roman Catholic, Scott Francis Kushner instills in his family the values of faith, prayer, and service. Together, they attend Mass, pray the Rosary, and participate in the sacraments, nurturing a deep spiritual bond that transcends earthly concerns and trials.
  5. Culinary Adventures: Family dinners are a cherished tradition in the Kushner household, as they gather around the table to share delicious meals and lively conversation. Whether cooking together in the kitchen or exploring new restaurants and cuisines, these culinary adventures strengthen the ties that bind the family together.
  6. Quality Time: Above all else, Scott Francis Kushner prioritizes quality time with his family, carving out moments in his busy schedule to simply be present and fully engaged with his loved ones. Whether it’s playing games, watching movies, or enjoying each other’s company, these simple pleasures bring immeasurable joy and fulfillment to Scott and his family.
In a world filled with distractions and demands, Scott Francis Kushner’s dedication to family time serves as a reminder of the importance of nurturing and cherishing the bonds of love and connection that unite us. For Scott Francis Kushner, family isn’t just a part of life — it’s the heart of everything he does.

submitted by ScottFrancisKushner to u/ScottFrancisKushner [link] [comments]


2024.05.21 10:39 joonv2 🔥[FREE TRIAL] Most Reviewed and Successful Reddit Coaching Server JOIN Professional PG/CLOL Challenger Coach - 3,000+ Students Affordable Prices 🔥

🔥[FREE TRIAL] Most Reviewed and Successful Reddit Coaching Server JOIN Professional PG/CLOL Challenger Coach - 3,000+ Students Affordable Prices 🔥
Hey everyone, my name is Joon and I am a GrandmasteChallenger player on the NA server. I also achieved the Master rank in 100 games on the Korean server. I currently have 5 accounts in 5 roles in MasteGM Elo and I constantly play Solo Q to keep up with meta changes (No Season 3-High Elo-washed up player coaching here 😉). I am also a CLOL collegiate coach for Ryerson University-TMU and verified both on Pro Guides (https://www.proguides.com/coach/joon) and the League Coaching subreddit.
Why Choose Me?
More than anything I am very proud of the work and progress that I have achieved with all of my students over the course of years of coaching. I would encourage you, my potential new students, to have a look at the student progress page on my server, where many of my students post frequently showing the tremendous progress that they have made since they started coaching with me (https://discord.gg/SUrJuazdBz). My approach to each student is individual and I can quickly identify your strengths and weaknesses. Unlike many other coaches, my goal is not to push you to play my playstyle or my champions but to highlight YOUR strengths in your gameplay and minimize any weaknesses you might have.
Pricing
- Each coaching session takes 1 hour and costs $30 per session.
Do you offer bundles and plans?
- Absolutely, I include a FREE 1-HOUR session for a bundle of 5 sessions. (5 Hours + 1 Free)
Is there a trial session?
- Yes, a trial session lasts around 15 minutes, in which I will review and analyze your OP.GG and watch one of your recent VODs of choice. During the trial session, I will focus on the common fundamental mistakes that you often make as well as point out some windows of opportunities that you tend to miss.
Rank Proof
Unlike many other "High Elo" coaches out there with no proof or accounts dating back to Season 6 or other prehistoric times when the game was completely different, I grind Solo Q on multiple High Elo accounts and servers constantly while reaching top GM+ ranks on every lane from top to bot on different servers (NA, EUW, KR) every season. In the last 2 seasons, I have climbed to Grandmaster + in every role. Accounts are posted on my discord for proof with screenshots and have my students added on my accounts as they tend to refer to my games for their own improvement.
Twitch stream - https://www.twitch.tv/joonvy
https://www.twitch.tv/videos/2036933477 - Example of a live coaching of a Twitch Streamer (Starts at 1 hour 50 mins into VOD)
https://preview.redd.it/ymbqlntqrq1d1.png?width=1283&format=png&auto=webp&s=655958368d542a3f48aab79947d5eba024947649
https://preview.redd.it/rhm4qotqrq1d1.png?width=963&format=png&auto=webp&s=1564b452ac2ccf22954c41972f557226fde6fdef
https://preview.redd.it/3pqbqqtqrq1d1.png?width=1162&format=png&auto=webp&s=5246717e5d58a2f4b6098b2f358fffd204fdd482
What can I expect from the sessions?
  • A Session's format will depend on what you and I both believe would be a better fit for you based on your learning style (practical, theoretical, observing, etc.) and will consist of:
  • VOD Review
  • 1v1 Custom Practice (to apply the theoretical knowledge of mechanics, wave management, trading patterns, recall timers, solo kills etc.)
  • Co-Piloted Live Game
  • Champion-Specific Coaching
  • Duo game with Commentary
  • You can expect Guaranteed Improvement in every aspect of the game such as trading, jungle pathing and ganking routes, wave management, objective control, team fighting, split pushing, increasing your lead, mid and late-game macros, etc.
  • No longer will you run around the map cluelessly after the laning phase is over and question yourself on your next move, you will have ALL YOUR QUESTIONS ANSWERED.
  • Ever wondered how Smurfs can 1v9 games in your elo? You will learn how to gain and how to push your advantages like a smurf focusing on resource accumulation and keeping your in-game tempo high and close-out games early as well as how to come back from unwinnable games.
  • Your dedication to improving combined with the knowledge I can provide you will result in the growth of Divisions and even Tiers.
❗This is an example of a Full Coaching Session with me: https://www.twitch.tv/videos/1257158400
Recent Achievements:
My recent students climbed from
  • Emerald 1 to CHALLENGER NA (JG MID) in 1 year (coaching overtime)
  • Diamond 2 to Master 190 LP in 2 Sessions (MID) (Updated 300 LP)
  • Master 50 LP to 800 LP Challenger (MID)
  • Diamond 3 to Master 250 LP 3 Sessions (ADC)
  • Diamond 1 to Master 10 LP 1 Session (ADC) (Updated 200 LP)
  • Diamond 3 to Master 100 LP (JG) (Updated 300 LP)
  • Platinum 3 to Master 200 LP (Jungle, Mid, Top)
  • Gold 3 to Master 300 LP (Top Renekton, Fiora)
  • Platinum 3 to Diamond 3 in 3 sessions and 3 weeks (JG)
  • Gold 3 to Diamond 4 in 5 sessions
  • Diamond 2 to Grandmaster 480 LP in 2 sessions! (TOP Riven Updated 600 LP)
  • Platinum 1 to Diamond 1 in 3 weeks (ADC)
  • Silver 2 to Plat 3 in 3 weeks (TOP) (Updated Diamond 1!)
  • Silver 4 to Plat 4 in 1.5 months (MID)
  • Gold 4 to Plat 4 in 3 sessions (MID) (UPDATE - PLAT 2!)
  • Silver 1 to Diamond 4 in 2 months (JG)
  • Diamond 2 to Master in 5 sessions (MID)
  • Platinum 1 to Diamond 2 in 4 sessions (SUPP)
  • Gold 1 to Plat 3 in 1 Session (ADC)
  • Platinum 4 to Diamond 4 (ADC) and many more
Recent Students reaching Grandmaster from Diamond 2 and Diamond 1 from Platinum
A student reaching CHALLENGER from Emerald
All of these achievements and more you can see posted by my students in my Discord Group (https://discord.gg/SUrJuazdBz)
Availability
  • Session lasts for 1 hour and the price is $30 per session
  • COACHING ON ALL SERVERS AND TIME ZONES
  • BUNDLES for Cheaper Price Available
  • FIRST TRIAL SESSION IS FREE (15 mins)
Contact Details
My Discord is - joonvy
DISCORD SERVER: https://discord.gg/uhvrcH5yYS
Proguides Review Page: https://www.proguides.com/coach/joon
Twitch stream - https://www.twitch.tv/joonvy
VOUCH POST: https://www.reddit.com/LeagueCoaching/comments/nkx9td/vouch_post_for_joons_coaching
submitted by joonv2 to LeagueMarket [link] [comments]


2024.05.21 10:39 joonv2 🔥[FREE TRIAL] Most Reviewed and Successful Reddit Coaching Server JOIN Professional PG/CLOL Challenger Coach - 3,000+ Students Affordable Prices 🔥

🔥[FREE TRIAL] Most Reviewed and Successful Reddit Coaching Server JOIN Professional PG/CLOL Challenger Coach - 3,000+ Students Affordable Prices 🔥
Hey everyone, my name is Joon and I am a GrandmasteChallenger player on the NA server. I also achieved the Master rank in 100 games on the Korean server. I currently have 5 accounts in 5 roles in MasteGM Elo and I constantly play Solo Q to keep up with meta changes (No Season 3-High Elo-washed up player coaching here 😉). I am also a CLOL collegiate coach for Ryerson University-TMU and verified both on Pro Guides (https://www.proguides.com/coach/joon) and the League Coaching subreddit.
Why Choose Me?
More than anything I am very proud of the work and progress that I have achieved with all of my students over the course of years of coaching. I would encourage you, my potential new students, to have a look at the student progress page on my server, where many of my students post frequently showing the tremendous progress that they have made since they started coaching with me (https://discord.gg/SUrJuazdBz). My approach to each student is individual and I can quickly identify your strengths and weaknesses. Unlike many other coaches, my goal is not to push you to play my playstyle or my champions but to highlight YOUR strengths in your gameplay and minimize any weaknesses you might have.
Pricing
- Each coaching session takes 1 hour and costs $30 per session.
Do you offer bundles and plans?
- Absolutely, I include a FREE 1-HOUR session for a bundle of 5 sessions. (5 Hours + 1 Free)
Is there a trial session?
- Yes, a trial session lasts around 15 minutes, in which I will review and analyze your OP.GG and watch one of your recent VODs of choice. During the trial session, I will focus on the common fundamental mistakes that you often make as well as point out some windows of opportunities that you tend to miss.
Rank Proof
Unlike many other "High Elo" coaches out there with no proof or accounts dating back to Season 6 or other prehistoric times when the game was completely different, I grind Solo Q on multiple High Elo accounts and servers constantly while reaching top GM+ ranks on every lane from top to bot on different servers (NA, EUW, KR) every season. In the last 2 seasons, I have climbed to Grandmaster + in every role. Accounts are posted on my discord for proof with screenshots and have my students added on my accounts as they tend to refer to my games for their own improvement.
Twitch stream - https://www.twitch.tv/joonvy
https://www.twitch.tv/videos/2036933477 - Example of a live coaching of a Twitch Streamer (Starts at 1 hour 50 mins into VOD)
https://preview.redd.it/wwcakoarrq1d1.png?width=1283&format=png&auto=webp&s=f8a64b8817def6bb917901fe79fa5fb678ab59d1
https://preview.redd.it/zrir7parrq1d1.png?width=963&format=png&auto=webp&s=9c3c9615c47c9d697bc75f54c4bd82cf06eab397
https://preview.redd.it/yhz0roarrq1d1.png?width=1162&format=png&auto=webp&s=dd956d7f0b2b7c828e1ddbfe36660d26509616e0
What can I expect from the sessions?
  • A Session's format will depend on what you and I both believe would be a better fit for you based on your learning style (practical, theoretical, observing, etc.) and will consist of:
  • VOD Review
  • 1v1 Custom Practice (to apply the theoretical knowledge of mechanics, wave management, trading patterns, recall timers, solo kills etc.)
  • Co-Piloted Live Game
  • Champion-Specific Coaching
  • Duo game with Commentary
  • You can expect Guaranteed Improvement in every aspect of the game such as trading, jungle pathing and ganking routes, wave management, objective control, team fighting, split pushing, increasing your lead, mid and late-game macros, etc.
  • No longer will you run around the map cluelessly after the laning phase is over and question yourself on your next move, you will have ALL YOUR QUESTIONS ANSWERED.
  • Ever wondered how Smurfs can 1v9 games in your elo? You will learn how to gain and how to push your advantages like a smurf focusing on resource accumulation and keeping your in-game tempo high and close-out games early as well as how to come back from unwinnable games.
  • Your dedication to improving combined with the knowledge I can provide you will result in the growth of Divisions and even Tiers.
❗This is an example of a Full Coaching Session with me: https://www.twitch.tv/videos/1257158400
Recent Achievements:
My recent students climbed from
  • Emerald 1 to CHALLENGER NA (JG MID) in 1 year (coaching overtime)
  • Diamond 2 to Master 190 LP in 2 Sessions (MID) (Updated 300 LP)
  • Master 50 LP to 800 LP Challenger (MID)
  • Diamond 3 to Master 250 LP 3 Sessions (ADC)
  • Diamond 1 to Master 10 LP 1 Session (ADC) (Updated 200 LP)
  • Diamond 3 to Master 100 LP (JG) (Updated 300 LP)
  • Platinum 3 to Master 200 LP (Jungle, Mid, Top)
  • Gold 3 to Master 300 LP (Top Renekton, Fiora)
  • Platinum 3 to Diamond 3 in 3 sessions and 3 weeks (JG)
  • Gold 3 to Diamond 4 in 5 sessions
  • Diamond 2 to Grandmaster 480 LP in 2 sessions! (TOP Riven Updated 600 LP)
  • Platinum 1 to Diamond 1 in 3 weeks (ADC)
  • Silver 2 to Plat 3 in 3 weeks (TOP) (Updated Diamond 1!)
  • Silver 4 to Plat 4 in 1.5 months (MID)
  • Gold 4 to Plat 4 in 3 sessions (MID) (UPDATE - PLAT 2!)
  • Silver 1 to Diamond 4 in 2 months (JG)
  • Diamond 2 to Master in 5 sessions (MID)
  • Platinum 1 to Diamond 2 in 4 sessions (SUPP)
  • Gold 1 to Plat 3 in 1 Session (ADC)
  • Platinum 4 to Diamond 4 (ADC) and many more
Recent Students reaching Grandmaster from Diamond 2 and Diamond 1 from Platinum
A student reaching CHALLENGER from Emerald
All of these achievements and more you can see posted by my students in my Discord Group (https://discord.gg/SUrJuazdBz)
Availability
  • Session lasts for 1 hour and the price is $30 per session
  • COACHING ON ALL SERVERS AND TIME ZONES
  • BUNDLES for Cheaper Price Available
  • FIRST TRIAL SESSION IS FREE (15 mins)
Contact Details
My Discord is - joonvy
DISCORD SERVER: https://discord.gg/uhvrcH5yYS
Proguides Review Page: https://www.proguides.com/coach/joon
Twitch stream - https://www.twitch.tv/joonvy
VOUCH POST: https://www.reddit.com/LeagueCoaching/comments/nkx9td/vouch_post_for_joons_coaching
submitted by joonv2 to LeagueCoaching [link] [comments]


2024.05.21 10:36 Arctodus Impressions of Leviathan Wilds, Slay the Spire, Cascadero/dito, Spectral, and Harmonies

The world conspired in the best of ways to bless me with a whole bunch of new games at once and I happened to be able to get in a lot of plays quickly with them.
Always get an idea of who's talking before you take anything away from these reviews/impressions. Maybe we're really different people. I've been in the hobby for 10+ years. I've played a lot of games. I love interactive and mechanically unique games. I worship Reiner Knizia. Some of my favorite games are Tigris and Euphrates, Spirit Island, Race for the Galaxy, Agricola, Battle Line, and Oath. My favorite games of last year were Stationfall, Ra (reprint), and Zoo Vadis.
Okay, let's go!
Cascadito/Cascadero - Is this a Pokemon Red/Blue scenario? No! There's room for both halves of this pair of Knizias in a collection. I think Cascadero is the better game, but Cascadito slides onto our table more easily. I'm a bit of a believer in the Moneyball theory of games (does the game "get on base" (to the table)?) so, that matters!
Cascadero - 4 plays at 2 players - First, the production is perfect. Svelte box that's easy to pack, wooden pieces, great graphic design with built in rules reminders by Ian O'Toole, and a striking cover make this a joy to play. If you enjoy the general waves hands of Irish Gauge, you're going to love how this looks.
Cascadero requires a little patience, but I think I'm starting to see a heart of gold down in there. As a Knizia tile-layer, right away, this game is, unfortunately, going to get compared to some of the greatest games ever made. Games like Through the Desert, Samurai, Babylonia, etc. I say unfortunately, because I don't think you'll love this game on the first play. That's because I think the default/starter side of the board is less interesting. If you're familiar with games, do yourself a favor and flip to the farmer side as soon as possible. Even then, Cascadero is subtle. When played best, it's a quiet maneuvering of cubes up to just the right spots on tracks with pieces on the board in all the right places that build a little lattice of opportunity. Not just one combo ready to score, but a set of circumstances that hedge on an opponent's move. Paths are everywhere, and you're using them in just the right ways to get across a double score gap or to slip into a fold in the track that gives an extra bonus. I feel like the review circuit doesn't usually play games enough times to appreciate this one, and maybe it's subtle to a fault. It isn't great when you hear "it gets good on game 4", but I'm four games in and usually that's the point where I'm bored of most games. With this one I'm excited to play more.
Cascadero is great!
Cascadito - 5 plays at 2 players - Do you like My City? Do you like My City: Roll and Build? I do. I probably wouldn't list them in my favorite games, but they are such great weeknight-with-the-partner games that I appreciate them all the same. Cascadito isn't billed as a campaign game, but rather as four maps. Maybe a 4 game campaign doesn't sound long enough, but I'm busy. 4 games sounds like something I can do. If you've played Cascadero, map 1 is the less interesting version of that game. Stick with it though! Like My City, you get the joy of seeing Knizia riff on an idea. We enjoyed each subsequent map more and more and we could see ourselves replaying #3 and especially #4. In fact, on map 4 we kept looking at each other's sheets during the game - on a roll and write! I like that.
Cascadito is good!
Spectral - 6 plays at 2 players - I'm pretty picky about deduction games, especially as board games. As someone who has put hundreds of hours into Picross and sudoku I need there to be a good reason why I'm using my precious time with my friends on something that is usually so solitary. So far, I've really only liked The Search for Planet X. While it isn't known as a particularly interactive game, my friends and I have played it so competitively that we look for any scrap of information that might give us the edge, and the publishing system cranks up the incentive to take some leaps of faith in a tight race.
When I heard about Spectral I was excited - an interactive, bidding based logic puzzle - cool! Six games later, I haven't really figured out how to interact with my opponent. While The Search for Planet X has clear moments of intention to watch for (publishing papers), it's really hard to tell when your opponent is acting with intention or just exploring in Spectral. You also don't have those little clues like what your opponent is scanning for or researching like in Planet X to build some kind of theory around. The game is a breeze to play, yet barely leaves room to grapple. So maybe the interaction isn't super strong, but how's the logic puzzle?
Boring. Imagine playing sudoku, but the logic restrictions were only for rows and not also columns, or within squares. You can do some deduction with the curse cards, but the treasure cards (12 of the 16) are all essentially equally informative and don't allow for much in the way of chains of deduction. You can do a little bit with probabilities of where treasures are likely to overlap, but it rarely feels worth it to pursue when finding curses provides a much more reliable benefit.
I want to be wrong about this game. Please, someone argue this one with me.
Spectral is okay. If you play it once or twice, I think you'll have a good time, but I don't see it having legs.
Slay the Spire - I've had this game for less than a month and I think I've put in maybe 50 hours at the table with it at this point. I've played with people who have 1000s of hours in Slay the Spire - they have loved it. I've played with people who have never played Slay the Spire - I see them playing Slay the Spire on Steam the next day and asking when they can next come over. People who usually duck out of a game night at 10pm are still at the table at 1am.
I was really worried it would be bad. I wondered, why not just play the digital game? But here I am, holding the box and knowing without a doubt, this object sparks joy. Have you ever experienced a solitary piece of media, obsessed over it, and then gotten a chance to experience it together with other fans? Maybe something like watching Game of Thrones with friends after reading the books. It feels great to share in something you've loved. That's how Slay the Spire has felt. But it's not just that, as evidenced by the friends that have never played the digital game and still loved it. It's just a damn good deck builder, and the whole system of knowing exactly what the enemies are going to do before they do it goes over so well here. It's so apparent that this translation was a labor of love and so much has gone into preserving the spirit of the game. I love it.
Slay the Spire is excellent!
Leviathan Wilds - played the first 3 Leviathans solo and at 2 - I backed this as a Shadow of the Colossus fan, and hoped for the best. I'm honestly blown away by how much this game has exceeded my expectations. First, there's something about this game that feels so complete and efficient. There's no Kickstarter bloat. It's in a very understated, retail sized box. The game just gets so much out of each component. It feels like the people who made it have made a lot of games before (and they have!).
I have trouble finding mid-weight 1-hour co-ops that I like. I love co-ops like The Crew at the short and sweet end and Spirit Island at the epic and heavy end, but the games that hit around the Pandemic range have never appealed to me. There often seems to be too much upkeep and setup, and not enough to keep me interested in sharing a puzzle with other people.
Leviathan Wilds is sooooo easy to set up. Setting up a Leviathan involves opening a spiral bound map book and laying out five cards. Processing the enemy turn involves flipping a card and later doing what it says. I don't play solo games, pretty much ever, but I'm playing this solo because it's so damn easy to run.
The moment to moment gameplay has been a blast. The systems are very open and freeform and the cards are multi-use, so there's often this feeling of scrapping together just the thing you need from odd parts - burning this card, eating this mushroom, falling here, etc. The movement system really leans into the mechanics of Shadow of the Colossus and allows for a creativity and freedom while reinforcing the theme. Every game we've played has been tight and we've failed a few times. I like that. My only complaint was that the enemies will sometimes do "swift" moves that resolve before your turn so you don't have much of a chance to react. I didn't realize until a game or two later that you can still use skills on cards to react instantly which might be an easy rule to miss. I've felt much better about "swift" since learning that. I'll definitely be backing the announced small expansion for the upcoming reprint. What a pleasant surprise.
Leviathan Wilds is excellent!
Harmonies - 6 plays at 2 players - This game has been called a Reef killer, an Azul killer, and a Cascadia killer. I own all those games! So, what's the body count at my table? Well, first off this game is lovely. The art is beautiful, the spatial puzzle is quite satisfying, and the playtime is breezy (especially at 2). It is most comparable to Reef in that you are arranging and stacking pieces in configurations for points, but there's a second layer of tile arrangement, similar to Cascadia's habitats, that's always present, no matter what cards come up. The Azul comparison is probably due to the drafting of tiles from a central market. So, what's the outcome?:
  • Reef - Dead. Harmonies gives me a similar spatial puzzle in less time, in a smaller box, with better art, and it feels more thematic (I want to make homes for all my animals!).
  • Cascadia - Dead. (although I was tired of it already). I find the game to game strategies in Harmonies to be more diverse and I don't feel like I have an algorithm to follow like in Cascadia (Is there a tile that increases two habitats? Can I fit a fox between my other groups of animals?).
  • Azul - Alive. It's a stretch to compare the two games, but the drafting portion is far more interesting in Azul with the combining pools of tiles. Azul sits with Carcassonne in this perfect zone of being a gateway game that starts out gentle and puzzley and more you play it the more cutthroat it becomes. This isn't Harmonies, but...
Harmonies is excellent. I wouldn't be surprised if its the best gateway type game of the year. I do think it could slow down significantly with more players, but I tend to play something more interactive beyond 2.
Dro Polter - Too many plays to count and at all player counts - I think this is Oink's cutest production yet. The chunky wooden ghost, the tiny bells, the little set of treasures you'll hold in your hand. If you like frantic dexterity games, this is great. You can explain the rules in about 2 sentences and it's very non-gamer friendly. The cleverest bit is how you have to hold onto points in the form of tiny bells and if you drop them you lose them. It's an excellent system of handicapping the leader that often turns to laughs. It's mostly a novelty, but if you can introduce it to a few different groups of people, it feels worth it. Great with kids too.
Dro Polter is great!
submitted by Arctodus to boardgames [link] [comments]


2024.05.21 10:23 LubyankaSquare A Requiem for the Vancouver Canucks

Let me get this out of the way: there are many teams who I hate more than the Vancouver Canucks. Sure, it was no fun losing to them in the Sedin era, but the twins themselves were decently likable. Except for Todd Bertuzzi, a legitimate piece of human filth, most of their franchise stars are, likewise, pretty likeable. Say what you well about Kesler, but it's hard to truly hate guys like Luongo, Naslund or Linden. Likewise, their team identity is simply cool: I genuinely like their color scheme, their logo, their jerseys, and the general vibe of Vancouver, housing/heroin crisis aside.
It’s a damn shame, then, that the seeds of greatness have been absolutely wasted on perhaps the worst fanbase in hockey. I’m not saying that Boston and Toronto aren’t insanely nauseating, but the Canucks fans are certainly up there. An entire season, we got to hear about how great the Canucks were, about how their team was totally not built upon sand and a high pdo, They plastered us in the regular season. They had six all-stars. Rick Tocchet was Scotty Bowman, but like, way better and balder. They brigaded the Oilers online spaces like few have ever done before. As much as Oilers fans talked a lot of shit, the Canucks kept it together in the regular season and rode that pdo to a division title. When the playoffs began, they capitalized upon one of the most single lucky performances I can ever remember to send the Predators home.
And then, the Canucks played a series against a good hockey team. My God, did the fans talk shit. The Canucks were a better team who would crush the Edmonton chokers. If you want to throw up in your mouth, look at any Canucks game thread: they had this shit in the bad. The Oilers had no defense, offense, or goaltending. And in the end, the Canucks did it. They went up 3-2. They won three whole games! The series went to seven! They came really, really close to forcing overtime! Some of the guys played with heart! They won the moral victory!
Oh, shit, that's right, they lost where it actually mattered, because that's what the Canucks do. They got their asses beat in '82. They got Messier'ed in '94. In '03, they blew a 3-1 lead to a worthless Wild team that scored one goal in the next round. In 2011... well, they took a team that was one of the best ever assembled on paper, almost choked against a husk-of-itself Blackhawks team, and then took that energy to Boston and blew a 2-0 and 3-2 lead, capped off by a 0-4 game seven. The next time you made it anywhere in the playoffs in 2020, you lost a 0-4 game seven. And now, here we are in 2024, and the Canucks have finally climbed the mountain and only lost 2-3 in the crunch.
Now, here come the buts. But Demko. But Boeser. But the refs. But the league. But actually, it was all fun and with no expectations, the second round was just icing on the top. But everything except taking responsibility and facing the truth: so long as they are tainted by the aura of the worst fanbase in hockey, the Canucks will never win shit. Going forward, this is the best roster the Canucks are going to get for years. Enjoy getting to play the "pay-or-let-walk/trade" game with Hronek, Lindholm, Zadorov, and Joshua, while also getting to replace your entire bottom six. This was your best chance, and you had two separate chances to at least make it to the WCF and make some memories. You blew it. Yeah, weird goalie injuries suck, and blood clots suck harder, but real contenders fight through those, or at least don't lay an egg in games six and seven bar a few flukey goals.
Petterson is legitmately bad when it matters. J.T. Miller had a crazy outlier year and is now really on the wrong side of 30. Ilya Mikheyev is a sack of bricks. Conor Garland sometimes looked scary, but then you look at his stats and remember he put up a grand 5 points in 13 playoff games. Hughes got outplayed by Bouchard when it truly mattered. Silovs wasn't good enough to steal the series. And it doesn't get any better from here!
We all know where this will go now: you guys will suck the Stars off and pretend that you would've have attacked them with just as much gusto had you won. You will make a bunch of pathetic posts about "GG Stars bros." We saw this with the Kings, a similarly pitiful fanbase, and we know how it goes. Maybe, just maybe, every team saying the Stars will curb stomp the Oilers will simply speak it into existence and hide the fact that your sorry-ass team can't even make it that far.
And for the record, Messier did you idiots a favor by exposing the rotten core of a soft team that couldn't win shit, and you’re too stupid to see it. Messier's presence on the team didn't force Garth Snow to be your starting goaltender, nor did it force Bure and Mogilny to never play defense. 90% of you morons couldn’t name a single thing about Wayne Maki. No Oilers fan has ever chanted "FUCK STEVE SMITH," because they have rings to cheer for instead of circlejerking their misery.
When will they learn? Even if the Canucks had won against the Oilers, had gone further, we all know that you would've just lost and rioted. Sadly, it’s not even like 2011 was the only time it happened. The Stanley Cup Victory Riot of 2___ (maybe 3___), which always be a hypothetical, will overshadow the Cup so much that when the junkies finally destroy the city for good or the prices cause literally everyone to move, assuming the Canuck fans don’t do destroy it themselves, people won’t even remember the riot was for a championship. You clowns can't handle losing, can't handle winning, and will never win a Cup.
submitted by LubyankaSquare to EdmontonOilers [link] [comments]


2024.05.21 10:12 IcePopsicleDragon Senua's Saga: Hellblade I Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews
MetaCritic - 81 average - 34 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Helldivers 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by IcePopsicleDragon to hellblade [link] [comments]


2024.05.21 10:01 Turbostrider27 Senua's Saga: Hellblade II Review Thread

Game Information

Game Title: Senua's Saga: Hellblade II
Platforms:
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 84 average - 86% recommended - 55 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Echo Boomer - David Fialho - Portuguese - Essential
Ninja Theory has finally delivered the long-awaited and provocative sequel to Hellblade, with one of the most impressive interactive cinematic experiences of the generation, which makes you question what is real and leaves you dreaming of the graphic potential of future games still on current consoles.
Enternity.gr - Christos Chatzisavvas - Greek - 9.5 / 10
With Senua's Saga: Hellblade II, Ninja Theory builds the game it dreamed of, creating a title on a larger scale than any other.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
GAMES.CH - Olaf Bleich - German - 89%
The game sucks you skin and hair into its fantasy world and creates such an intense bond with the characters and their stories that you want to know at every second how the adventure ends.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
INVEN - Soojin Kim - Korean - 8.5 / 10
The game's high level of immersion makes you want to play it from start to finish in one sitting. With outstanding audiovisual presentation and effects, it gives the feeling that you're playing a movie, not watching it. However, the gameplay elements, such as combat and puzzles, still lack significant meaning, which leads to rather disappoint feelings.
Kakuchopurei - Jonathan Leo - 80 / 100
While the story & gameplay's broad strokes might be familiar, Senua's Saga: Hellblade 2's execution, perspective, and overall production values are just stellar and highlights Ninja Theory's strengths in delivering what it does best: story-heavy cinematic gaming. The characters are fleshed out and well-written, with proper focus on your main character and her turmoils that carry over from the first game, the fighting feels weighty and challenging without being completely frustrating, and the HUD-less approach to presentation is welcome.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
Merlin'in Kazanı - Murat Oktay - Turkish - 89 / 100
The chaotic story of Senua continues. We set out to take revenge on the Viking raiders who have inflicted devastating losses on the people of Orkney.
Metro GameCentral - GameCentral - 5 / 10
A joyless slog of barely interactive entertainment and a muddled portrayal of mental illness… that just so happens to have the best graphics ever on a video game console.
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
One More Game - Chris Garcia - 9 / 10
Hellblade 2 is a triumph in masterful storytelling and impeccable audio design for Ninja Theory. It is an emotionally powerful experience that depicts a sensitive subject that is hardly talked about in the medium.
To achieve this, the game stripped out several features and systems like combat and exploration in favor of a deeper narrative affair. This is not for everyone, but it is something I would encourage everyone to try at least try out.
Oyungezer Online - Onur Kaya - Turkish - 8 / 10
Next gen graphics and presentation is now among us, next gen game design on the other hand, will be running late.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
The Escapist - Unscored

Video Review - Quote not available

The Outerhaven Productions - Jordan Andow - 5 / 5
Senua’s Saga: Hellblade II sets a new bar for performances and presentation. Combined with smart improvements to gameplay, it is arguably the most cinematic, immersive, story-driven experience we’ve ever seen.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
VideoGamer - Tom Bardwell - 9 / 10
Though uncomfortably bleak and distressing, Helldivers 2 is something truly special.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
Sign me up for more.
ZdobywcyGier.eu - Bartosz Michalik - Polish - 9.5 / 10
Senua's Saga: Hellblade II is undoubtedly one of the best games of this year. Not only does it shine in terms of audio-visual setting, but also in terms of story. The only element that could be considered caveat is at the same time its greatest asset, namely cinematography. Sometimes one gets the impression that the developers, in an effort to achieve the best possible effect, had to make a lot of compromises, which significantly limited the gameplay possibilities. Nevertheless, for a great narrative and immersion, this is something to turn a blind eye to.
submitted by Turbostrider27 to Games [link] [comments]


2024.05.21 09:46 waltjrimmer Vault 387: Experimental Pip-Boy testing

Terminal of Lorna Pace:
    2079-01-06
        Kurt’s been acting weird lately. Last Tuesday, he and Lillian were seen arguing in the hallway outside the mess. I’ve never seen those two fight. Through the famine, when the bombs dropped, even living down here in this cramped space, I’ve never heard so much as a raised voice coming from them, and today it looked like Kurt was about to strangle Lil. It worries me. If people as sweet as them could start falling apart, what about George and I?
    2085-03-12
        My Pip-Boy scared the wits out of me yesterday! I was sitting around, listening to the radio when suddenly an alarm started going off. It said proximity threat detected. I didn’t know what to do, so I ran out into the hall and called for help. Steve, Eddy, and Doctor Marc all came running. I showed them, and Eddy said it was probably a malfunction and asked if he could take it. But I insisted that Steve look around and Doctor Marc joined him. Next thing I know, they find George, lying on the ground, barely breathing. I thought he’d been attacked, but Doctor Marc took said he had a heart attack. After Steve searched everywhere and George was taken to the clinic, Doctor Marc said he could easily have died if we’d taken much more time to find him. I don’t know what kind of malfunction that was, but someone was sure looking out for us.
    2087-08-11
        I haven’t seen as many people together since the first Christmas after we all got trapped down here. It had only been two months since the world died, and we were all tense. We needed a way to relax and forget the horror that we were living in. The Overseer decided to throw a big holiday party. But no one felt like dancing. No one felt like celebrating. We were all together in a huge room, all something like five-hundred of us. And no one was doing anything more than drinking and muttering. Until George marched up to the Overseer’s podium and started singing. It was ridiculous. There was no music, George was no great singer, and the acoustics were horrendous. But it didn’t matter. George didn’t get embarrassed like that. He started singing to the room, to himself, maybe to me. It didn’t matter. He gave that room the push it needed. Roy Chen took it home, now that man can sing. But he’d never gone more than five feet away from the punch bowl until George went up first. Roy sang again today. Everyone gave kind words. It was nice to see everyone come together. I just wish he could have seen how much he inspired everyone.
    2092-05-27
        I had a nice talk with George today. I told him about the neighbors. We got a new Overseer this week, and he seemed especially interested in that. I didn’t even get to what the Davenport girl did before he got too tired to keep going. I miss when we could talk long into the night. But most people don’t get the chance that I do. I was a mess for a week after the funeral until I saw the pop-up on my Pip-Boy. I don’t understand how it happened, but it saved George once, and I guess it just saved him again in a different way. I know that it’s saved me.
 
   
   
Terminal of Ashley Davenport:
    2080-03-29
        I think my Pip-Boy is malfunctioning. I was out with Lillian McTavish and Eva Tenley, having our little gossip club, when as I went to take a sip of wine, my Pip-Boy started flashing. It was something I’d never seen before telling me to, “Drink more milk.” I don’t think we even have any milk left! I asked the girls about it and they said they’d never seen anything like it. I think it might have been an old ad left over from before the bombs fell, but weren’t these only meant for vault dwellers? I just don’t understand who would use that.
    2086-03-15
        Little Suzie is growing up to be such a sweetheart! She turned five a couple of months ago, and Michael and I couldn’t be prouder! But, we didn’t have anything to give to her. It’s one of the bitter-sweet parts of living in a vault like this. All of our needs are taken care of, but we can’t exactly go to the store and buy the newest knick-knack. I asked Eve if she could make a new dress for her, but she said she’d run out of fresh materials six months ago. She said she could take one of the old dresses and just, you know, make it smaller. But it didn’t feel right. So instead, I know the Overseer said we shouldn’t, but I took off my Pip-Boy and let her play with it sometimes when I’m not using it. I don’t see why she finds it so fascinating, but she seems to love playing with all the knobs and dials on it.
    2086-07-23
        I’m starting to worry about Suzie. I know that kids like to have imaginary friends, especially since we don’t have a lot of other kids to play with down here. But when I was young, I kept my imaginary friend to making mud pies in the yard or written about in my diary. Suzy walks around talking to my Pip-Boy like it’s her best friend. I’m worried that if she keeps this up, her few chances for real friends and, when she’s ready, even a husband might be hurt. She’s just not acting normal anymore. And that’s just… It’s hard enough to hide those things when you’re living in a house with a fence around it. Sometimes I feel like our lives are on display for all to see. You simply can’t let your reputation fall around here or you end up like the McTavish’s.
    2091-01-09
        Suzie just turned ten, and the Overseer said she could officially have her own Pip-Boy now. The way he said it, I think he knew she’d been using mine for years. She asked if she could have mine, saying that if I still needed one that she’d swap mine for whatever one they gave her. I asked her why. She claimed that she was just used to mine, that it reminded her of me. But I know when my daughter is lying to me. I thought we’d cured her of this ridiculous fantasy that this machine was a friend to her. We have actual talking robots that she didn’t get nearly as attached to. I just don’t understand her or what I should do. I told her absolutely not, and that she would get whatever Pib-Boy the overseer and the men in engineering saw fit to get her. She wasn’t happy, but I’m hoping that it helps her finally divorce from this childish fancy of hers.
 
   
   
Terminal of Lillian McTavish:
    2081-04-08
        I don’t understand how Kurt keeps finding out about me. George would have been more embarrassed than I would have been, so I know he didn’t say anything. I know Eva and Eddy can be trusted. Ash wouldn’t risk her dream marriage and that precious baby of hers. And Grahame, the poor dear, died smoking in his bed before he could have gotten the chance. I’ve been careful and discrete, and yet every time I go to have a little fun for myself, he knows. Is he following me? I need to get to the bottom of this if I ever want to experience a night of pleasure again.
    2082-12-28
        Kurt was released today, against all my protests. We’re still technically married, but part of his release was that he had to stay to certain sections of the vault. This place is small, but it’s large enough that we should never have to see each other. He’s also got a new work assignment, and they took away his Pip-Boy. It still makes me nervous to be alone. Every time I’ve turned around for this past year and a half, I’ve been scared he’s going to be there. How am I supposed to feel safe now that he’s free to roam about?
    2087-05-01
        I saw Kurt today. He looked peaceful. Honestly, for a second, he looked happy. He was laughing with some of the security guys over beers and cards. Then he saw me walking by with Calvin Hanson on my arm and his face fell a little. I have to say, mine did too. Our marriage has been effectively over for a long time, even before the bombs fell. And I still don’t think I’d be able to stand to be in a room with him without shaking given what happened. But seeing him there, I was reminded of a better time. A time we made each other happy instead of miserable. When we cared for each other instead of seeing how best to hurt each other. I don’t love him anymore. I can never forgive him. But I suppose I wish it had all turned out differently.
   
   
   
Terminal of Steve Robertson:
    2081-04-14
        I had to put Kurt McTavish into our holding cell today. Virgil and I heard someone screaming halfway across the vault and had to pull him off of Lillian. She was unrecognizable. I’m not sure her face will ever be the same, but the good news is that she’s alive. When we asked him about what happened, he told us, “That damn whore can’t keep her legs shut to save her life.” Virgil asked him about it and how he knew about Lillian stepping out, and he just kept telling us, “I know, and that’s all that matters.” The overseer has final say on how we handle this, but the boys in security want him kept down here. I know Kurt, he’s a good guy. But this is the last thing we need.
    2085-04-10
        I’m either losing my mind or someone is fucking with me. I’m wondering if it’s Eddy. He works with Pip-Boys, I saw him take Lorne’s for maintenance not too long ago. A few days later, mine starts acting up, saying weird shit. Things like, “Don’t trust Virgil,” and, “Watch your back.” Whenever I go to show someone else, it disappears. I took it to engineering, had them run diagnostics and there’s nothing in the logs. I don’t know who’s doing it, I don’t know what they want, but I’m don’t find it funny!
    2085-08-02
        I don’t know what to say. I really thought I was going crazy for a while. I think… I think I did go crazy for a while there. I got paranoid, thinking someone was out to get me, started wearing my gun to bed, thought about shooting Virgil before he could shoot me. Thankfully, I convinced myself I needed evidence. I broke into his living quarters, half expecting to find nothing, half expecting to find a bomb or assassination plans or something. I never expected to find Suzie’s toy car or half of Roy Chen’s wardrobe. Virgil had property from damn near everyone in his sector and several from all across the vault. He even had a few things out of the security lockers, some of it mine. I don’t know how long he’d been stealing while out on patrol, but some of the stuff looked pretty old. The weird thing? Ever since I went in his room and brought it to the Overseer’s attention, my Pip-Boy stopped acting weird.

WARNING! What follows is CONFIDENTIAL INFORMATION and should only be viewed by or under the supervision of a VAULT-TEC EXECUTIVE! Failure to follow these instructions will be met with LEGAL and CIVIL ACTION!

Vault commissioned by: RobCo Industries
Location: Sacramento, California
Admittance: 500 members of the general population. No restrictions or special instruction. Pricing and selection can be left to Vault-Tec.
Purpose: To test potential new features to Pip-Boy technology, intorudicing an advanced form of AI to work as a personal assistant, telling the wearer what they may need or want before they even know they want it.
Experiment: In a select number of Pip-Boys, about 50 of the 750 supplied to the vault, there will be installed an experimental AI meant to predict the user's needs and wants. The ability to field-test an AI like this without it being compared to our previous products, such as the often prone to error Mr. Handy or the primative AI installed in most Protectron models, is extremely limited. First impressions are going to be vital when this comes to market, and having a literally captive audience to test it out on and find any bugs or faults before they even know what it is they're interacting with will be invaluable.
    The AI in these prototype Pip-Boys has the potential to be very powerful, but it's proved incredibly difficult to compress such a complex machine into such a small package. There are more storage and cooling options in the larger robots and machines. This prototype is a little slow and imperfect, but given time it should not only be able to respond to the user but to make preditictions or even emulate a personality that can be adapted on the fly. Or, at least, after a long enough time for it to process all the necessary data. It still needs a lot of work, but that's part of the hope of this experiment is to use it as a way to find places where improvements could be made to further improve it and prepare it for market.
submitted by waltjrimmer to TheVaultEntries [link] [comments]


2024.05.21 09:33 thetwist1 Considering quitting BG3 due to bugs, any suggestions?

Honestly this game is getting so exhausting to play. I genuinely like the gameplay and story but having to spend hours troubleshooting makes it not worth enduring. Honestly not sure how this game got GOTY and I'm questioning if it deserves it at this point.
The current bug I'm dealing with is an inability to dig. Shovels don't work. There is no option to start digging when I select them. Clicking on dirt piles doesn't do anything. This may seem minor, but its one in a long list of issues. If I don't find a solution I think I'm just going to just give up on the game and ask larian for a refund.
Thus far, apart from the shovel bug:
Am I a fool for expecting Larian to make a working game?
submitted by thetwist1 to BG3 [link] [comments]


2024.05.21 09:30 Xbox-Moderator Senua's Saga: Hellblade II - Review Thread

Senua's Saga: Hellblade II - Review Thread
https://preview.redd.it/u3urhr93wq1d1.png?width=1600&format=png&auto=webp&s=660b5dcea8ee3166e6bf212391aaa40d20cdc8c5
Game Title: Senua's Saga: Hellblade II
Platforms:
  • Xbox Series X/S (May 21, 2024)
  • PC (May 21, 2024)
Trailers:
Developer: Ninja Theory
Publisher: Xbox Game Studios
Review Aggregator:
OpenCritic - 83 average - 85% recommended - 65 reviews

Critic Reviews

AltChar - Asmir Kovacevic - 95 / 100
Few games in recent times have been able to do what Senua's Saga: Hellblade 2 has done: make me feel so engaged and immersed that I wish the feeling would never stop. It is a game that will keep you in constant awe throughout the playtime with its fantastic and mysterious story, incredible graphic and sound presentation and realistic and brutal combat that will keep you on the edge of your seat the entire time.
But Why Tho? - Mick Abrahamson - 7.5 / 10
Senua’s Saga: Hellblade II won’t be for everyone. But if you are looking for a brutal continuation of a fantastic story that feels like you’re actually playing a movie, you’ll have a great time here.
CGMagazine - Justin Wood - 7 / 10
Senua's Saga: Hellblade 2 starts incredibly strong in the first half, but after certain revelations, the story speeds up to a point where the conclusion feels rushed and half-baked.
COGconnected - Mark Steighner - 95 / 100
It has been a very long time since I played a game as assured, polished, and emotionally affecting as Senua’s Saga: Hellblade 2.
Cerealkillerz - Steve Brieller - German - 7.9 / 10
If you expect an immersive but not so interactive “game”, Senua’s Saga Hellblade II delivers a short yet intense experience. Ninja Theory has once again skillfully created an impressive atmosphere, as they did in Senua’s Sacrifice. Unfortunately, the issues remain as well: Puzzles and combat are too easy and there is no variety in either. So please keep in mind, that this is more a Hellblade 1.5 than a true sequel.
Checkpoint Gaming - Charlie Kelly - 10 / 10
Senua's Saga: Hellblade II is well worth the wait and is a serious game of the year contender. Senua's follow-up journey is the best exploration of mental health that we've seen in games to date, using incredibly striking visual imagery, metaphors and immersive soundscapes to have you feel right there next to her. In what has to be the most photo-realistic game of all time, you're guaranteed to be constantly taken by the hero's adventure as you take in the beautiful and often haunting Viking Iceland. Through mud and dirt, blood and bones, Senua and Ninja Theory in turn bare all to you, the player. A masterpiece, benchmark and magnum opus, Hellblade II is crucial storytelling you won't soon forget.
Console Creatures - Patrick Tremblay - Recommended
With Senua's Saga: Hellblade 2, Ninja Theory shows that video games can be more than simple entertainment: they can be profound artistic and emotional explorations, capable of touching and transforming those who play them. This is an unforgettable journey into the heart of Iceland's darkness, where every step of Senua is a step towards self-discovery.
Digital Trends - Tomas Franzese - 4 / 5
Senua's Saga: Hellblade 2 is a visual stunner for Xbox even if its gameplay isn't too creative.
Eurogamer - Johnny Chiodini - 5 / 5
Hellblade 2 continues Senua's story with grace, confidence, surprising brutality and thundering conviction.
Game Informer - Marcus Stewart - 9 / 10
Senua’s Saga: Hellblade II’s conclusion ends on another strong note, and despite my initial reservations about continuing Senua’s story, I walked away happy to see her conquer new monsters, both literal and metaphorical.
Game Rant - Anthony Taormina - 4 / 5
There is simply nothing else like Hellblade 2 on the market and that alone kept me enthralled the whole way through. Its pared-down elements might not be mechanically complex, but they give the story a momentum that makes it hard to put down. Ninja Theory tackles themes that are challenging and not often seen in games, with a backdrop that vacillates between the epic and the intimate. It's approach doesn't have widespread appeal, but Senua’s Saga: Hellblade 2 is as close to an interactive movie as we’ve seen yet.
GameSpot - Jess Cogswell - 6 / 10
Hellblade 2 is perhaps the most visually remarkable Xbox title to date, but is ultimately undermined by its emphasis on fidelity over story and gameplay.
GamingTrend - Cassie Peterson - 95 / 100
Senua's Saga: Hellblade II is a stunning and immersive storytelling experience that really puts the player into the mind of its titular character. It's even more narratively-focused than the first game (not to its detriment), with a bigger emphasis on how Senua sees and interacts with the world around her. The whole experience from start to finish has been beyond memorable.
Generación Xbox - Pedro del Pozo - Spanish - 9.3 / 10
Ninja Theory manages to place Senua in the Olympus of videogames with the most visually and sonorously powerful game we have seen so far. A spectacular, stunning and awe-inspiring journey.
IGN - Tristan Ogilvie - 8 / 10
Senua’s Saga: Hellblade II is another Viking-worthy feast for the senses that meets the high bar set by its predecessor, even if it never really manages to clear it.
Kotaku - Claire Jackson - Unscored
A spellbinding meditation on anguish and compassion, Hellblade II delivers one of the most gripping interactive and sensory experiences of 2024
MondoXbox - Giuseppe Genga - Italian - 9.5 / 10
Senua's Saga: Hellblade II is a true masterpiece: a deep and highly immersive narrative experience that manages to make us feel all the protagonist's torment within an impressively realistic world. Ninja Theory reveals itself to be one of the most valuable studios in the Xbox stable here, reaching levels of absolute excellence in graphics, audio, narration, and acting. A must-play.
New Game Network - Alex Varankou - 70 / 100
Senua's Saga: Hellblade II keeps the basics intact, and while a strong lead character, great animations, and simple but enjoyable combat continue to deliver, the poor pacing and performance issues prevent this sequel from breaking free of its past.
Nexus Hub - Sam Aberdeen - 8 / 10
Senua's Saga: Hellblade II is the best-looking game we've ever played - a true visual powerhouse backed by an emotionally charged story and gripping dark fantasy setting, if you can look past some of its shortcomings.
PC Gamer - Robin Valentine - 58 / 100
Despite its greater scale and visual splendour, this sequel fails to escape the shadow of its predecessor with a muddled tale that Senua herself feels out of place in.
PCGamesN - Cheri Faulkner - 9 / 10
Senua's Saga: Hellblade 2 is an impeccable story of coming to terms with trauma and making difficult decisions, punctuated by moments of outstanding beauty and strength.
Pixel Arts - Danial Dehghani - Persian - 9 / 10
Hellblade 2 is a stellar example of a sequel done right, building on the elements that made the original a landmark in gaming. It stays true to its roots, prioritizing depth and atmosphere over broad appeal. Fans of the first game will find much to love here, as it remains a unique and compelling experience. However, if the original didn't resonate with you, Hellblade 2 follows a similar path and might not change your mind.
Polygon - Yussef Cole - Unscored
Where the first game felt like a journey of self-discovery, both for Senua and for the player, Hellblade 2 feels more invested in creating the myth of Senua: Senua as legendary giant slayer, as mystical seer touched by the underworld.
Press Start - Brodie Gibbons - 9 / 10
Senua's Saga: Hellblade II is yet another arresting, artful chapter in an adventure now two games long. Though it might approach iteration with a very safe hand, only going so far as to correct the original's shortcomings, Ninja Theory's clear strengths in story craft, audiovisual design, as well as their care for the dark subject matter manage to shine through brighter than ever before.
Rectify Gaming - Tyler Nienburg - 10 / 10
Senua's Saga: Hellblade II emerges as a visual and storytelling masterpiece, and is unquestionably the best-looking game I've witnessed on Xbox Series X since its launch.
Rock, Paper, Shotgun - Rick Lane - Unscored
A more uncompromising version of the first game, Hellblade 2 offers a well told story and immaculate presentation. But it's also even simpler, to the point where it treats interaction like an inconvenience.
SECTOR.sk - Matúš Štrba - Slovak - 9.5 / 10
Senua's Saga: Hellblade II is, at its core, a short game, but an excellent one. But it's not for everyone. It's a bloody and often disgusting experience based on strong emotions and immersion in a character that just won't let you go. It's more of an artistic experience than a traditional game.
Saudi Gamer - Arabic - 10 / 10
An exceptionally well realized portrayal of Senua's struggle both real and praying on her fears, with brutal and satisfying combat and puzzles that require you to appreciate the world. It successfully continues what the first game started and improves upon almost every aspect.
Seasoned Gaming - Ainsley Bowden - 9 / 10
Senua's Saga is a journey unlike any other. It's fantastical, evocative, and demonstrative of Ninja Theory being masters of their craft.
Shacknews - TJ Denzer - 9 / 10
Hellblade 2 still does incredibly well. The new story is weighty, the audio is exceptional, the scenery is ridiculously dense and rich, and the combat feels intense and impactful in new and interesting ways.
Slant Magazine - Justin Clark - 3.5 / 5
The newest chapter in Senua’s story is powerfully told but feels like it’s missing a few pages.
Spaziogames - Gianluca Arena - Italian - 7.6 / 10
Senua's Saga is as strong as its predecessor, if not more, and delivers both in its storytelling and on the technical side. The gameplay, however, has still a lot of room for improvements and boils down to almost-QTE combat and boring puzzles. An experience more than an actual and so-called video game, but an experience worth living nonetheless.
Stevivor - Jay Ball - 9.5 / 10
Senua’s Saga Hellblade 2 is a video game only on its surface. Scratch that away and you’ll see that it’s a deep, thought-provoking, interactive experience proving games are an art form that demands skill and talent. Ninja Theory should be very proud.
TechRaptor - Robert Scarpinito - 7.5 / 10
Senua’s Saga: Hellblade II features intense audio, beautiful graphics, and wonderful camera work, creating a powerful presentation that’s worth experiencing. However, the narrative doesn’t quite stick the landing.
TheSixthAxis - Dominic Leighton - Unscored
Just like its forbear, Senua’s Saga: Hellblade II is an oppressive, powerful and haunting example of the power of video games, and one that sets its own parameters for what a digital experience can be. It is a game that must be experienced, not least because, there’s nothing else quite like it.
Tom's Hardware Italia - Andrea Riviera - Italian - 10 / 10
What Ninja Theory has achieved transcends reality, creating a work that is practically perfect for what it aimed to be: an audiovisual adventure with a strong narrative component. Beyond state-of-the-art graphics and sound that will undoubtedly set a standard in the coming years, what truly astonishes is the maturity with which the team has taken an excellent game like the first Hellblade and molded it into something so qualitatively impressive that it becomes difficult to even describe. This elevates the medium to a new communicative level, capable of evoking emotions and surprising players from start to finish. Experiences like Hellblade 2, which leave a lasting impression on the soul, are few and far between in a generation, and we can only rejoice in seeing how the beautiful artistic vision of the Ninja Theory team has become a reality.
Too Much Gaming - Carlos Hernandez - 5 / 5
Hellblade 2 feels like a living, breathing shapeshifter, manipulating its surroundings around the player with precision and consistency, making it one of the most visually stunning video games of this generation. This is an amazing title that carefully balances its artistic and gaming ambitions, a masterpiece that I encourage any gamer to experience.
TrueAchievements - Sean Carey - 9 / 10
Ninja Theory has created an outstanding sequel with Senua's Saga: Hellblade 2. An unforgettable narrative adventure that is brought to life through impeccable sound design, fantastic visuals, and a story that will stick with you long after the final credits roll. Hellblade 2 is one of the best games Xbox has to offer.
TrueGaming - عمر العمودي - Arabic - 8 / 10
Senua's Saga: Hellblade II is a technical achievement for the gaming industry, the visuals are impressive and realistic in a way we haven't seen before and the audio design is very impressive. The game itself though, we think it could've offered more as puzzles are repetitive and combat is quite limited. However, the storytelling is strong in this chapter of Senua's journey, though it feels heavy and depressing.
WellPlayed - James Wood - 6 / 10
Senua's Saga: Hellblade II is an achievement in visual fidelity but fails to define itself amid clumsy retreads and unengaging new ideas.
Windows Central - Zachary Boddy - 4.5 / 5
A game like Senua's Saga: Hellblade II can only be the result of years of passion and talent, captivating you with its unbelievable visuals, impeccable audio design, and powerful thought-provoking narrative. It's a veritable masterpiece, but it's just shy of perfection thanks to an average PC port and some minor criticisms.
Worth Playing - Chris "Atom" DeAngelus - 7 / 10
Senua's Saga: Hellblade II is a beautiful but ultimately hollow game. The fantastic presentation props up a story that is less personal and engaging than in the first game, and the gameplay feels like an afterthought. It was great to see Senua again and to see her outside of the grief-misery she was enveloped in during the first game, but beyond that, there's not much to Hellblade II. It's a short and less memorable experience that shows off Ninja Theory's visual craft to its fullest - but it achieves little else.
Xbox Achievements - Dan Webb - 90%
While Senua’s Saga: Hellblade 2 might not set any new standards with its simplistic gameplay mechanics, from an audio-visual experience standpoint, it's frankly quite a stunning experience. Hellblade 2 is as close to playing the leading role in a big budget movie as you’re likely to get, and Ninja Theory’s continued coverage on the complexities of severe mental health issues deserves to be commended once more. Bravo, Ninja Theory. Bravo.
XboxEra - Jon Clarke - 10 / 10
Despite the backing of a company as large and as well-funded as Microsoft, Ninja Theory have, in my opinion, nurtured their independent spirit and kept it well and truly alive in every facet of Senua's Saga: Hellblade II. It's brutal. It's breath-taking. It's brilliant. If this is “Independent AAA”?
submitted by Xbox-Moderator to xbox [link] [comments]


2024.05.21 09:24 ejaybugboy3 To the people who've been wanting more Smosh/Dropout crossovers, I think it's safe to say we've finally won!

Angela coming to MSN Season 3, Damien and Amanda on upcoming Um, Actually episodes, Shayne, Spencer, Tomey, and Amanda confirmed to be getting their own Dirty Laundry episode in season 4. It's all finally happening and I couldn't be anymore hyped! Now all we need is Sam and Co. on a YLYL or to come by and play some board games.
submitted by ejaybugboy3 to dropout [link] [comments]


2024.05.21 09:22 Angelajapan THRILL-ING 'My heart beats' Mission Event (5.21 - 5.28 2PM KST)

THRILL-ING 'My heart beats' Mission Event (5.21 - 5.28 2PM KST) submitted by Angelajapan to SuperStarTheBoyz [link] [comments]


2024.05.21 09:08 JaredMcCarthy what is it that makes this community or select members in it so toxic?

what is it that makes this community or select members in it so toxic?
for context: i’m in div 4 for rivals and was playing co-op with my friend because this game is unbearable to play on your own and up 1-0 with a non first owner god squad (tots haaland, tots putellas, tots salma etc.) he messages me this, why are people like this? funny thing is he wasn’t that much better (game stats included)
is it really toxic to play co-op?
submitted by JaredMcCarthy to fut [link] [comments]


2024.05.21 09:03 Snow-Berries 31 [M4F] #Sweden/EU - Nerdy ambivert looking for a long term relationship

Hi!
As the title says, I'm a 31 year old male from Sweden. First and foremost I'm looking for someone from Sweden or at least in the EU since relocating would be much easier if we click. I would also prefer if you are between 25 and 35 although I don't mind younger or older if we have great chemistry.
So who am I and what am I looking for?
If this sounds interesting to you, let's get chatting! Don't be afraid to send me a message even if you don't necessarily fit everything in here. The main thing is chemistry after all!
submitted by Snow-Berries to r4r [link] [comments]


2024.05.21 09:02 UnluckyHoneydew7703 Am I being led on or am I delusional?

I (20sF) met a guy (20sM) in a social setting (not a dating app) a few months ago (let’s call him Brett), and he’s now integrated into my friend group. My friend group is co-ed, and all single, we’re all in our early-late 20s.
Brett is very charismatic and outgoing, and everyone is drawn to him (men and women). He’s hot and he knows it. He wasn’t giving off player vibes, but I’m always cautious around too-good-looking, confident guys. He’s very flirtatious, and flirts with me constantly when we’re together. The other girls in our group say he is not like this with them. Now, it’s all very respectful flirting, like calling me “beautiful” or “cute”, offering me his jacket or helping me with my shoes, playful teasing, etc. We have also talked about some personal and emotional matters. I also was introduced to his parents (long story, but he was not there although he set up the meeting). Basically, everything up to this point has led me to think this man was interested in more than just sex, and I was really starting to like him. Until I was told by another guy in my friend group (let’s call him Todd), that he could tell I had a bit of a crush on Brett, and that Brett was “absolutely not interested, trust me.” Todd is actually a player. He tried it with me when I first met him but I was not interested and he knows it. So I’m not sure how much I trust Todd.
Recently, I hung out with Brett and our friends for the past two weekends, and the flirting was the most intense it’s ever been. Very chivalrous, respectful of my boundaries, very sweet. And not at all in a way you’d treat someone who is just a friend. It seemed like our friends were teasing him, but I wasn’t in on the joke and to me it seemed like they were teasing him about flirting with me. We were on a weekend away and he and I shared a room (nothing happened physically, and he didn’t try anything)—we had some deep talks about relationships and dating, and I had a chance to make it clear that im not into casual flings or FWB.
On the drive back home with our friends in the car, he asked me if I’d like to grab a drink after work on a specific date (“I.e. Tuesday the Xth?”). He didn’t use the word “date”, but I felt I had reason to believe it could be one based on his behavior lately. I said yes, obviously.
So, its been about a week since our trip and him asking me to meet after work. I had followed up basically saying what time I finish work, and he left me on read!!
Am I absolutely insane for thinking something was building between us, or have I been led on. Why are men like this??
submitted by UnluckyHoneydew7703 to dating_advice [link] [comments]


2024.05.21 09:01 trusted23touch Personalized Skin Care Treatments in Kolkata: Enhancing Your Skin's Radiance

Personalized Skin Care Treatments in Kolkata: Enhancing Your Skin's Radiance

https://preview.redd.it/0zy3zym4aq1d1.jpg?width=1200&format=pjpg&auto=webp&s=93d70f6f7a86de4a2a0374b038c46f000eab0134

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Rejuvenate your skin and diminish signs of aging with specialized treatments that reduce wrinkles, boost skin elasticity, and enhance overall complexion, ensuring a youthful and vibrant look. It is called an anti-aging treatment which helps you become younger.

3. Skin Rejuvenation:

Revitalize your skin with skin rejuvenating treatments such as laser therapy, microdermabrasion, and PRP therapy. These techniques improve skin texture, tone, and appearance, restoring its youthful glow.

4. Pigmentation Treatment:

Address uneven skin tone and dark spots with effective pigmentation treatments like laser therapy, chemical peels, and topical solutions, promoting a more uniform complexion and renewed confidence.

Choosing the Right Treatment:

Selecting the most suitable treatment depends on factors such as skin type, condition severity, and personal goals. Consulting a skilled dermatologist is essential to assess individual needs and devise a tailored treatment plan. Recognize that what works for others may not necessarily work for you; patience and experimentation are key. Collaborating closely with a professional ensures personalized care, and optimizing treatment outcomes.

Conclusion:

Prioritizing skincare is integral to overall health and well-being. Whether combating acne, signs of aging, pigmentation issues, or other concerns, seeking professional skincare guidance can yield significant improvements. Consulting a dermatologist ensures accurate diagnosis, tailored treatment options, and ongoing monitoring for optimal results. Investing in skin health not only enhances appearance but also fosters confidence and well-being. Remember, your skin is your body's frontline defender; nurturing its health is essential for long-term vitality.
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