Fap roulette wiki
Fuck YOU In Particular - Not him, nor her; just you.
2014.11.24 19:03 Fuck YOU In Particular - Not him, nor her; just you.
The home of photos, GIFs, and videos of people/things taking comical injuries/beatings/general physical discomfort, while being singled out.
2011.06.21 01:46 Alexanderr Porn Addiction and Compulsive Sexual Behavior Peer Support Forum - r/NoFap
A porn addiction and compulsive sexual behavior recovery peer support forum. Masturbation in moderation is generally healthy, but excessive porn use can have serious adverse effects. We also host challenges in which participants ("Fapstronauts") avoid porn & sometimes masturbation for a period of time, generally 7-30 days. Whether your goal is casual participation as a test of self-control or if porn use has become a serious problem in your life, you will find a supportive community here.
2013.10.15 15:56 Alexanderr NoFapChristians: A Gathering place for Christian Fapstronauts
NoFapChristians is a safe place for Christian NoFap users to discuss the process of recovery from porn addiction and other forms of compulsive sexual behavior.
2024.05.21 11:00 AutoModerator Community Guide, with Helpful Links
Welcome to the
FapTitansPlayers community!
Game Info
Here are some of the best fan tips and guides for the game:
Of course, you can also post questions or reports about the game in this community. Please refer to the community rules and posting requirements below.
Community Rules:
- Do not link to the Hooligapps game website, which is the name of the game followed by "dot com"... Reddit will remove your post automatically, and the moderators cannot undo this. As an alternative, use "Hooligapps site" or something obfuscated like "faptìṫans-d ○ t-⊂ŏm", and make sure that it is not a link. Links to nutaku.net are fine.
- Try not to purposefully offend anyone.
- Do not post cheats or hacked accounts here.
Post Requirements
- Mark your post as NSFW if it contains this kind of content. Most commonly, this refers to game screenshots that include cartoon nudity.
- Some post flairs are available for easy sorting of messages. If you don't add an appropriate flair, mods might add one.
- We do not approve of discussion about cheat methods, as this kind of information could endanger the existence of this community.
- If you have a question, you might find answers more quickly in our wiki.
Community Participation Info
Wiki participation: If you would like to help add content to the wiki, the best way is to make a regular post that contains the content you want for a wiki page. In that post you can mention to the moderators, and they will either link to your post or copy it into the wiki. If you make multiple contributions this way, the moderators may give you direct wiki access.
Moderation participation: Not all of our moderators are still active, because moderators who do not play the game regularly will not be likely to continue here. If you want to become a moderator, and you have a record of positive contributions in this community, please contact the moderators to volunteer. Usually there are not a lot of posts, so it's not a lot of work.
Contact the community moderators directly. submitted by
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2024.05.21 04:56 MoolsDogTwo_reddit I changed my mind, I’m back now
As I’m typing this, it’s a bit of a tough mind battle. After reading all of your supportive comments and heeding your warnings, I’ve decided to stay here for a while. I was naïve when I made my goodbye post thinking I wouldn’t get urges again, but yet even after over a month of abstinence l, that couldn’t be further from the truth. I’ve been addicted since 2017 at age 12, yes it was that bad, so I expect the full recovery to take a few months or even years. The thing is, however, being on the internet kinda feels like Russian roulette. You don’t know if you’ll see something NSFW at any given moment, which really sucks. Being an anime artist is even worse, since a lot and I mean a lot of anime art is suggestive, or downright porn. But, I’ve pretty much alleviated that problem by just using Safebooru for reference images. The truth is, NoFap at times can be a brutal uphill battle. But given enough strength and self discipline, you can make it on top. My urges after typing this are gone now!
submitted by
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2024.05.20 09:02 FMecha Weekly Discussion Thread - May 20
Welcome to the weekly discussion thread! Ask questions, post your rants, brag about your in-game accomplishments (race wins, roulette drops, etc.), all here.
Don't forget to join our Discord server if you haven't! GT7 Daily Races:
Race A (Unranked Race)
- Track: Michelin Raceway Road Atlanta, 4 Laps
- Car: Alfa Romeo MiTo '09 – Garage/Provided Car
- Tires: Comfort Soft
- BoP: On
- Tuning: Specified
- Tire use: 1x
- Fuel use: 1x
- SR changes are enabled. (DR updates remain off.)
- False start check enabled.
Race B
- Track: Autodrome Lago Maggiore - West, 5 Laps
- Car: Gr.3 – Garage/Provided Car
- Tires: Racing Hard
- BoP: On
- Tuning: Brake Balance only
- Tire use: 1x
- Fuel use: 1x
Race C
- Track: Dragon Trail - Seaside, 10 Laps
- Car: Gr.4 – Garage/Provided Car
- Tires: Racing Hard (1 mandatory stop)
- BoP: On
- Tuning: Brake Balance, Anti-Roll Bars, Dampers, Differential
- Tire use: 2x
- Fuel use: 6x
Subreddit/game news:
Previous thread
submitted by
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granturismo [link] [comments]
2024.05.19 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-19]
Daily Modifiers
Vanguard Ops
- Subtle Foes: Certain foes are stealthy when at a distance. They become visible when near a Guardian.
- Increased Vanguard Rank: All Vanguard Rank point gains are increased!
- Solar Surge: 25% bonus to outgoing Solar damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Void Threat: 25% increase to incoming Void damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- Avatara's Psyche: Supers recharge more quickly.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Void Threat: 25% increase to incoming Void damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Riven's Lair
- Mettle: Power Level: All combatants in this activity will be at least 5 points over the player's current Power level.
- Void Threat: 25% increase to incoming Void damage.
- Iron: Enemies have more health and are not staggered by damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
The Coil
- The Coil Rules: Successfully complete four pathways inside Riven's Lair. Escalating Difficulty: Player's Power levels are fixed. Starting at 0 each subsequent pathway increases all combatants' Power level over the player's by 5. Wishing Glass: Wishing Glass is an in-activity currency. They drop from combatants, Glass Collectors, and pots. Wishing Glass comes in multiple rarities equating to their worth. Wishing Glass is used to purchase Dragon's Gifts from Riven. Dragon's Gifts: A set of buffs are randomly chosen, once per run. Between pathways, players can purchase buffs from Riven via Wishing Glass. Buffs are separated into three price point tiers. Rewards: After each pathway, players will return to Riven for their rewards. Subsequent pathways pay out better rewards. Breaking through score thresholds unlock secret chests. Finishing The Coil with a platinum score rewards players with access to the lustrous and lucrative Chamber of Wishes.
- Multiplicity: Combatant difficulty scales with fireteam size.
- Limited Revives: Limited fireteam revives. Purchase additional revives from Riven with Wishing Glass. Small chance to drop from destroying pots.
- Full Extinguish: If all your fireteam members fall with 0 Revive Tokens, everyone is returned to orbit.
- Chill Touch: Being hit by a melee attack slows you.
- Galvanized: Combatants have more health and are more difficult to stun.
- The Pathways: Riven's wish magic stirs. The following are the pathways and their order in The Coil: -Divining Hall -First Steps (Temple of the Queen's Wrath) -Sensorium (Reaver's Orison) -First Steps (Cell of the Sycophant)
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Shotgun: 25% bonus to Shotgun damage.
- Overcharged Linear Fusion Rifle: 25% bonus to Linear Fusion Rifle damage.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Helmet
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Solar] Solar
- Shields: [Arc] Arc
- Modifiers: Scorched Earth
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Solar] Solar
- Shields: [Arc] Arc
- Modifiers: Scorched Earth
Misc
- Terminal Overload: Límíng Harbor Weapon: Synchronic Roulette (Submachine Gun)
- The Wellspring: Defend Weapon: Tarnation (Grenade Launcher)
- Altars of Sorrow Weapon: Heretic (Rocket Launcher)
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
Cold Denial | Kinetic Pulse Rifle | Arrowhead Brake // Full Bore | Armor-Piercing Rounds // Ricochet Rounds | Grave Robber | Multikill Clip | Tier 2: Stability |
Code Duello | Heavy Rocket Launcher | Volatile Launch // Hard Launch | Black Powder // Impact Casing | Auto-Loading Holster | Unrelenting | Tier 2: Blast Radius |
Vulpecula | Kinetic Hand Cannon | Corkscrew Rifling // Fluted Barrel | Steady Rounds // Flared Magwell | Outlaw | Multikill Clip | Tier 2: Reload Speed |
Lunulata-4b | Kinetic Combat Bow | Natural String // Polymer String | Carbon Arrow Shaft // Compact Arrow Shaft | Ensemble | Adrenaline Junkie | Tier 4: Target Acquisition |
Aurvandil FR6 | Kinetic Fusion Rifle | Corkscrew Rifling // Polygonal Rifling | Particle Repeater // Projection Fuse | Hip-Fire Grip | Demolitionist | Tier 2: Stability |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
- Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
Horseshoes and Hand Grenades | Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. | 20 [Grenade] Grenade | XP+ |
Rocketing to Prominence | Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. | 20 [Rocket Launcher] Rocket Launcher | XP+ |
In Their Face | Defeat combatants with Special ammo. Shotgun final blows in Vanguard playlists grant additional progress. | 20 [Shotgun] Shotgun | XP+ |
Rapid Combustion | Defeat combatants in Vanguard playlists with Solar abilities. Defeating scorched combatants and detonating ignitions grants additional progress. | 50 [Solar] Solar ability | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
Sparring Grounds | Complete matches in any Crucible playlist. | 2 Crucible matches | XP+ |
Calm Like a Bomb | Defeat opponents with Solar ignition damage. | 1 [Solar] Solar ignition | XP+ |
Area of Effect | Defeat opponents with grenades. | 1 [Grenade] Grenade | XP+ |
In the Zone | In Control, capture zones. | 3 Zones | XP+ |
Saint-14, Trials of Osiris
Name | Description | Requirement | Reward |
Orbs of Lit | As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. | 5 [Grenade] Grenade | XP+ |
Lane Plinker | As a fireteam, defeat opponents using Scout Rifle final blows in Trials of Osiris. | 20 [Scout Rifle] Scout Rifle | XP+ |
Katake's Retribution | As a fireteam, defeat opponents using Fusion Rifle final blows in Trials of Osiris. | 15 [Fusion Rifle] Fusion Rifle | XP+ |
Voidswept Precipice | As a fireteam, defeat opponents with Void weapon final blows in Trials of Osiris. | 20 [Void] Void weapon | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
Sun Charred | Use Solar abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. | 15 [Solar] Solar ability | XP+ |
Envoy While It Lasts | Defeat Primeval envoys during Gambit matches. | 2 Envoys | XP+ |
Final Ploy | Defeat combatants with finisher final blows. | 5 Finisher | XP+ |
Like Kindling | Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. | 10 [Solar] Solar ignition | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Bow Calibration | Calibrate Bows against any target. Earn bonus progress with precision final blows and against opposing Guardians. | 100 [Bow] Bow | XP+ & Enhancement Core & Gunsmith Rank Progress |
Sidearm Calibration | Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. | 100 [Sidearm] Sidearm | XP+ & Enhancement Core & Gunsmith Rank Progress |
Machine Gun Calibration | Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. | 100 [Machine Gun] Machine Gun | XP+ & Enhancement Core & Gunsmith Rank Progress |
Kinetic Calibration | Calibrate Kinetic weapons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 Kinetic weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
Snipers of Myth | In Neomuna, defeat combatants with precision final blows. Vex combatants grant additional progress. | 60 [Headshot] Precision | XP+ & 50 Neomuna Rank |
Finish Majeure | In Neomuna, defeat combatants with finishers. Powerful combatants grant additional progress. | 10 Finisher | XP+ & 50 Neomuna Rank |
Energetic Havoc | In Neomuna, defeat combatants with Energy weapons. | 25 Energy weapon | XP+ & 50 Neomuna Rank |
Terminal Rewards | Open chests after completing Terminal Overload. | 3 Chests opened | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Lord Shaxx, Hall of Champions
Name | Description | Requirement | Reward |
Onslaught Defender | Deploy and upgrade defenses in Onslaught. | 30 Defenses completed | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Riven's Chosen | Successfully clear a pathway in Riven's Lair. | 1 Lair Pathway | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Shoot Out | Defeat targets with Hand Cannons. Combatants in Onslaught and Guardians are worth more. | 100 [Hand Cannon] Hand Cannon | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Fallen Down On The Job | Defeat Fallen. Those defeated in Onslaught are worth more. | 100 Fallen | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spirit of Riven, H.E.L.M.
Name | Description | Requirement | Reward |
Will of the People | Complete public events in the Dreaming City. Heroic completions are worth more. | 6 Public events | XP+ & 25 Spirit of Riven Reputation |
Rapid Lair Defense | Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. | 60 Rapidly defeated | XP+ & 25 Spirit of Riven Reputation |
Dragon's Sting | Defeat targets with Bows or Hand Cannons. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Bow] or [Hand Cannon] defeats | XP+ & 25 Spirit of Riven Reputation |
Dragonflame | Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Solar] or [Stasis] defeats | XP+ & 25 Spirit of Riven Reputation |
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by
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LowSodiumDestiny [link] [comments]
2024.05.19 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-19]
Daily Modifiers
Vanguard Ops
- Subtle Foes: Certain foes are stealthy when at a distance. They become visible when near a Guardian.
- Increased Vanguard Rank: All Vanguard Rank point gains are increased!
- Solar Surge: 25% bonus to outgoing Solar damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Void Threat: 25% increase to incoming Void damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- Avatara's Psyche: Supers recharge more quickly.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Void Threat: 25% increase to incoming Void damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Riven's Lair
- Mettle: Power Level: All combatants in this activity will be at least 5 points over the player's current Power level.
- Void Threat: 25% increase to incoming Void damage.
- Iron: Enemies have more health and are not staggered by damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
The Coil
- The Coil Rules: Successfully complete four pathways inside Riven's Lair. Escalating Difficulty: Player's Power levels are fixed. Starting at 0 each subsequent pathway increases all combatants' Power level over the player's by 5. Wishing Glass: Wishing Glass is an in-activity currency. They drop from combatants, Glass Collectors, and pots. Wishing Glass comes in multiple rarities equating to their worth. Wishing Glass is used to purchase Dragon's Gifts from Riven. Dragon's Gifts: A set of buffs are randomly chosen, once per run. Between pathways, players can purchase buffs from Riven via Wishing Glass. Buffs are separated into three price point tiers. Rewards: After each pathway, players will return to Riven for their rewards. Subsequent pathways pay out better rewards. Breaking through score thresholds unlock secret chests. Finishing The Coil with a platinum score rewards players with access to the lustrous and lucrative Chamber of Wishes.
- Multiplicity: Combatant difficulty scales with fireteam size.
- Limited Revives: Limited fireteam revives. Purchase additional revives from Riven with Wishing Glass. Small chance to drop from destroying pots.
- Full Extinguish: If all your fireteam members fall with 0 Revive Tokens, everyone is returned to orbit.
- Chill Touch: Being hit by a melee attack slows you.
- Galvanized: Combatants have more health and are more difficult to stun.
- The Pathways: Riven's wish magic stirs. The following are the pathways and their order in The Coil: -Divining Hall -First Steps (Temple of the Queen's Wrath) -Sensorium (Reaver's Orison) -First Steps (Cell of the Sycophant)
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Shotgun: 25% bonus to Shotgun damage.
- Overcharged Linear Fusion Rifle: 25% bonus to Linear Fusion Rifle damage.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Helmet
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Solar] Solar
- Shields: [Arc] Arc
- Modifiers: Scorched Earth
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Solar] Solar
- Shields: [Arc] Arc
- Modifiers: Scorched Earth
Misc
- Terminal Overload: Límíng Harbor Weapon: Synchronic Roulette (Submachine Gun)
- The Wellspring: Defend Weapon: Tarnation (Grenade Launcher)
- Altars of Sorrow Weapon: Heretic (Rocket Launcher)
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
Cold Denial | Kinetic Pulse Rifle | Arrowhead Brake // Full Bore | Armor-Piercing Rounds // Ricochet Rounds | Grave Robber | Multikill Clip | Tier 2: Stability |
Code Duello | Heavy Rocket Launcher | Volatile Launch // Hard Launch | Black Powder // Impact Casing | Auto-Loading Holster | Unrelenting | Tier 2: Blast Radius |
Vulpecula | Kinetic Hand Cannon | Corkscrew Rifling // Fluted Barrel | Steady Rounds // Flared Magwell | Outlaw | Multikill Clip | Tier 2: Reload Speed |
Lunulata-4b | Kinetic Combat Bow | Natural String // Polymer String | Carbon Arrow Shaft // Compact Arrow Shaft | Ensemble | Adrenaline Junkie | Tier 4: Target Acquisition |
Aurvandil FR6 | Kinetic Fusion Rifle | Corkscrew Rifling // Polygonal Rifling | Particle Repeater // Projection Fuse | Hip-Fire Grip | Demolitionist | Tier 2: Stability |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
- Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
Horseshoes and Hand Grenades | Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. | 20 [Grenade] Grenade | XP+ |
Rocketing to Prominence | Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. | 20 [Rocket Launcher] Rocket Launcher | XP+ |
In Their Face | Defeat combatants with Special ammo. Shotgun final blows in Vanguard playlists grant additional progress. | 20 [Shotgun] Shotgun | XP+ |
Rapid Combustion | Defeat combatants in Vanguard playlists with Solar abilities. Defeating scorched combatants and detonating ignitions grants additional progress. | 50 [Solar] Solar ability | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
Sparring Grounds | Complete matches in any Crucible playlist. | 2 Crucible matches | XP+ |
Calm Like a Bomb | Defeat opponents with Solar ignition damage. | 1 [Solar] Solar ignition | XP+ |
Area of Effect | Defeat opponents with grenades. | 1 [Grenade] Grenade | XP+ |
In the Zone | In Control, capture zones. | 3 Zones | XP+ |
Saint-14, Trials of Osiris
Name | Description | Requirement | Reward |
Orbs of Lit | As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. | 5 [Grenade] Grenade | XP+ |
Lane Plinker | As a fireteam, defeat opponents using Scout Rifle final blows in Trials of Osiris. | 20 [Scout Rifle] Scout Rifle | XP+ |
Katake's Retribution | As a fireteam, defeat opponents using Fusion Rifle final blows in Trials of Osiris. | 15 [Fusion Rifle] Fusion Rifle | XP+ |
Voidswept Precipice | As a fireteam, defeat opponents with Void weapon final blows in Trials of Osiris. | 20 [Void] Void weapon | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
Sun Charred | Use Solar abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. | 15 [Solar] Solar ability | XP+ |
Envoy While It Lasts | Defeat Primeval envoys during Gambit matches. | 2 Envoys | XP+ |
Final Ploy | Defeat combatants with finisher final blows. | 5 Finisher | XP+ |
Like Kindling | Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. | 10 [Solar] Solar ignition | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Bow Calibration | Calibrate Bows against any target. Earn bonus progress with precision final blows and against opposing Guardians. | 100 [Bow] Bow | XP+ & Enhancement Core & Gunsmith Rank Progress |
Sidearm Calibration | Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. | 100 [Sidearm] Sidearm | XP+ & Enhancement Core & Gunsmith Rank Progress |
Machine Gun Calibration | Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. | 100 [Machine Gun] Machine Gun | XP+ & Enhancement Core & Gunsmith Rank Progress |
Kinetic Calibration | Calibrate Kinetic weapons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 Kinetic weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
Snipers of Myth | In Neomuna, defeat combatants with precision final blows. Vex combatants grant additional progress. | 60 [Headshot] Precision | XP+ & 50 Neomuna Rank |
Finish Majeure | In Neomuna, defeat combatants with finishers. Powerful combatants grant additional progress. | 10 Finisher | XP+ & 50 Neomuna Rank |
Energetic Havoc | In Neomuna, defeat combatants with Energy weapons. | 25 Energy weapon | XP+ & 50 Neomuna Rank |
Terminal Rewards | Open chests after completing Terminal Overload. | 3 Chests opened | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Lord Shaxx, Hall of Champions
Name | Description | Requirement | Reward |
Onslaught Defender | Deploy and upgrade defenses in Onslaught. | 30 Defenses completed | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Riven's Chosen | Successfully clear a pathway in Riven's Lair. | 1 Lair Pathway | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Shoot Out | Defeat targets with Hand Cannons. Combatants in Onslaught and Guardians are worth more. | 100 [Hand Cannon] Hand Cannon | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Fallen Down On The Job | Defeat Fallen. Those defeated in Onslaught are worth more. | 100 Fallen | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spirit of Riven, H.E.L.M.
Name | Description | Requirement | Reward |
Will of the People | Complete public events in the Dreaming City. Heroic completions are worth more. | 6 Public events | XP+ & 25 Spirit of Riven Reputation |
Rapid Lair Defense | Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. | 60 Rapidly defeated | XP+ & 25 Spirit of Riven Reputation |
Dragon's Sting | Defeat targets with Bows or Hand Cannons. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Bow] or [Hand Cannon] defeats | XP+ & 25 Spirit of Riven Reputation |
Dragonflame | Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Solar] or [Stasis] defeats | XP+ & 25 Spirit of Riven Reputation |
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by
DTG_Bot to
DestinyTheGame [link] [comments]
2024.05.18 16:44 SomeOtherTroper Why is probability so counterintuitive to the human mind?
GIVENS: All random chances are completely random and independent trials unless otherwise noted.
Ok, we can all imagine a coinflip: 50/50, 50%, or 1/2 odds. We get that.
But then what about 10 separate coinflips in a row? That's 0.0977%, given the probability equation for the outcome of multiple independent trials mathematically.
But this is where things get fucky: if you've flipped nine coins in a row, and they've all come up heads (despite that being a 0.1953% chance), the odds of getting 10 heads
at that point on the final coin flip ...are still 50/50 or 1/2, since the last coin is still a fair 50/50 coin. The odds are not 0.0977%. They're 50%.
That's horribly unintuitive, and leads to things like
The Gambler's Fallacy (after nine heads, it's
bound to come up tails just to even the percentages a bit) or more tricksy probability puzzles like
The Monty Hall Problem (where several mathematicians in the field came up with completely wrong solutions).
Why don't our brains process probability? Our brains instinctively process fairly complicated physical equations, like throwing a ball/beanbag/horseshoe/etc. and figuring out a decent estimate where it would land (as you've seen every time some drunks try playing cornhole or horseshoes - even alcohol doesn't disable our natural physics and calculus interneral simulations too badly all the time).
This gets even weirder when you introduce videogame probability into the mix, which is generally weighted towards the player behind the scenes, by methods like "roll twice, take the best one" (Fire Emblem 7: Blazing Sword, which
also rolled for crits before that and just skipped the hit probability altogether if the crit hit), new XCOM/XCOM2's system that has a very similar mechanic, and essentially everywhere in videogames where the probability is nudged or outright shoved offstage in order for the probability to correspond better to human expectations (except for gacha games, which have been legally required to display the real odds in many jurisdictions, but have "pity systems" where the player is guaranteed a certain result after a certain number of tries). These are systems designed (sometimes) to actually make The Gambler's Fallacy come true, and thus align the 'probability' with our natural human perception of it by fudging the real math behind the scenes.
On an aside note, I took a very high-level Course on Probability to cap out a Math minor in college, and while I can do the equations, it feels even more alien to me than Calculus or Differential Equations, so while I understand that everything that's legally allowed to bypass true probability
does (either to fleece people or to make it seem more fair) - why does Probability in general, with completely fair rolls/draws/etc., seem so bloody hard for almost every human to grasp?
Why does the human brain process Probability in such a horribly shitty fashion that often gives horrifically incorrect "gut feelings" or outright insane reactions to probabilities? The easy answer is because heuristics were evolutionarily superior in most situations, but why does Probability seem like stepping into the complete unknown, even with perfect knowledge of what the probability is at any given moment?
This has nothing to do with the post the other day about the woman who didn't like her boyfriend playing the Buckshott Roulette main track while having sex, but it's kind of related, since that is a deterministic game based on probability, it doesn't cheat, and people still play it in an absolutely moronic fashion, because Probability is so hard for the human brain to comprehend. What's wrong with our heads and how did we evolve this way, by both nature and nuture?
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2024.05.17 04:40 Fangblade_ Our Ammo was Handloaded by the Divinity
Player Count: 1-3 Players. Runs when we have a good team
Duration 2-3
Communication: Discord and R20
Threat Level: Medium
Mission: 12 Gauge Gambling
Location: Seattle
Game Theme: Tactical Turtleneck
GM Style Sheet: [Maplestory is cool] Connecting to ShadowHaven BBS... Welcome to ShadowHaven. Opening Job Board... One New Posting:
Message incoming: "I'm bored. Challenge me. If you win, you get 20,000 nuyen. If you lose, you die."
What I'm looking for: Please send me a link to your characters Wiki. Please also include their general themes and basic rundown of main skills such as mage, decker, street sam. etc. Please refrain from posting top dice pools.
Please do let me know if you are text only. IC Prompt: "Would you gamble if the only chip you had is your life?"
Notes: - Russian Roulette with a 12 guage shotgun means your character might take some serious meat damage
- please check out This run to get an understanding of what we're doing
- Infected will be on the table, but you will not get infected tonight
- Those who are squeamish about there characters being hurt; please make use of the stoplight system on my table as you see fit : ]
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2024.05.16 19:05 DTG_Bot [D2] Daily Reset Thread [2024-05-16]
Daily Modifiers
Vanguard Ops
- Brawler: Melee abilities deal more damage and recharge much faster.
- Increased Vanguard Rank: All Vanguard Rank point gains are increased!
- Solar Surge: 25% bonus to outgoing Solar damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Solar Threat: 25% increase to incoming Solar damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- MA-75 Multipurpose: Guardians deal increased damage with Auto Rifles and Grenade Launchers.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Solar Threat: 25% increase to incoming Solar damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Riven's Lair
- Mettle: Power Level: All combatants in this activity will be at least 5 points over the player's current Power level.
- Solar Threat: 25% increase to incoming Solar damage.
- Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
The Coil
- The Coil Rules: Successfully complete four pathways inside Riven's Lair. Escalating Difficulty: Player's Power levels are fixed. Starting at 0 each subsequent pathway increases all combatants' Power level over the player's by 5. Wishing Glass: Wishing Glass is an in-activity currency. They drop from combatants, Glass Collectors, and pots. Wishing Glass comes in multiple rarities equating to their worth. Wishing Glass is used to purchase Dragon's Gifts from Riven. Dragon's Gifts: A set of buffs are randomly chosen, once per run. Between pathways, players can purchase buffs from Riven via Wishing Glass. Buffs are separated into three price point tiers. Rewards: After each pathway, players will return to Riven for their rewards. Subsequent pathways pay out better rewards. Breaking through score thresholds unlock secret chests. Finishing The Coil with a platinum score rewards players with access to the lustrous and lucrative Chamber of Wishes.
- Multiplicity: Combatant difficulty scales with fireteam size.
- Limited Revives: Limited fireteam revives. Purchase additional revives from Riven with Wishing Glass. Small chance to drop from destroying pots.
- Full Extinguish: If all your fireteam members fall with 0 Revive Tokens, everyone is returned to orbit.
- Chill Touch: Being hit by a melee attack slows you.
- Galvanized: Combatants have more health and are more difficult to stun.
- The Pathways: Riven's wish magic stirs. The following are the pathways and their order in The Coil: -Divining Hall -First Steps (Temple of the Queen's Wrath) -Sensorium (Reaver's Orison) -First Steps (Cell of the Sycophant)
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Shotgun: 25% bonus to Shotgun damage.
- Overcharged Linear Fusion Rifle: 25% bonus to Linear Fusion Rifle damage.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Legs
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Solar] Solar
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Arach-NO!
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Solar] Solar
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Arach-NO!
Misc
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
Cartesian Coordinate | Energy Fusion Rifle | Hitmark IS // Red Dot Micro | Particle Repeater // Projection Fuse | Slideways | Vorpal Weapon | Tier 2: Charge Time |
Vulpecula | Kinetic Hand Cannon | Corkscrew Rifling // Hammer-Forged Rifling | Appended Mag // Tactical Mag | Shoot to Loot | Multikill Clip | Tier 2: Reload Speed |
Palmyra-B | Heavy Rocket Launcher | Volatile Launch // Confined Launch | High-Velocity Rounds // Impact Casing | Surplus | Frenzy | Tier 2: Reload Speed |
Lunulata-4b | Kinetic Combat Bow | Agile Bowstring // Flexible String | Natural Fletching // Straight Fletching | No Distractions | Wellspring | Tier 6: Handling |
Disparity | Kinetic Pulse Rifle | Hammer-Forged Rifling // Polygonal Rifling | Alloy Magazine // Flared Magwell | Heating Up | Kill Clip | Tier 2: Stability |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
- Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
Pride Before Destruction | Defeat powerful combatants. Defeating Champions grants additional progress. | 10 Powerful combatants | XP+ |
Rocketing to Prominence | Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. | 20 [Rocket Launcher] Rocket Launcher | XP+ |
Shattering Revelation | Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. | 50 [Stasis] Stasis ability | XP+ |
Loose Ends | Defeat combatants in Vanguard playlists with Strand damage. | 25 Strand final blows | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
Burn Bright | Cast your Super. | 2 Supers | XP+ |
Calm Like a Bomb | Defeat opponents with Solar ignition damage. | 1 [Solar] Solar ignition | XP+ |
Peak Efficiency | Defeat opponents in a single life. | 2 Streak | XP+ |
In the Zone | In Control, capture zones. | 3 Zones | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
Face-to-Face | Summon Primevals in Gambit by filling up your team's bank. | 2 Primevals summoned | XP+ |
Envoy While It Lasts | Defeat Primeval envoys during Gambit matches. | 2 Envoys | XP+ |
Final Ploy | Defeat combatants with finisher final blows. | 5 Finisher | XP+ |
Torn to Shreds | Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. | 30 Strand severed or unraveled final blows | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Hand Cannon Calibration | Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 [Hand Cannon] Hand Cannon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Shotgun Calibration | Calibrate Shotguns against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. | 100 [Shotgun] Shotgun | XP+ & Enhancement Core & Gunsmith Rank Progress |
Rocket Launcher Calibration | Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. | 100 [Rocket Launcher] Rocket Launcher | XP+ & Enhancement Core & Gunsmith Rank Progress |
Stasis Calibration | Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. | 80 [Stasis] Stasis weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
Invasion Repulsion | In Neomuna, defeat combatants. Shadow Legion combatants grant additional progress. | 90 Targets | XP+ & 50 Neomuna Rank |
Cryogenic Hardening | In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. | 60 [Stasis] Stasis | XP+ & 50 Neomuna Rank |
Flawless Dance | In a single life, defeat combatants in Neomuna using Sidearms, Submachine Guns, Shotguns, or Swords. | 20 Targets | XP+ & 50 Neomuna Rank |
Hacker's Paradise | Complete waves in Terminal Overload. | 10 Waves cleared | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Lord Shaxx, Hall of Champions
Name | Description | Requirement | Reward |
Onslaught Defender | Deploy and upgrade defenses in Onslaught. | 30 Defenses completed | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Angling for a Win | Catch fish throughout the system. Rarer fish grant additional progress. | 30 Fish | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Shoot Out | Defeat targets with Hand Cannons. Combatants in Onslaught and Guardians are worth more. | 100 [Hand Cannon] Hand Cannon | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Trick Shot | Perform tricks on your Sparrow or Skimmer. | 3 Tricks performed | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spirit of Riven, H.E.L.M.
Name | Description | Requirement | Reward |
Wishful Spelunker | Complete a Lost Sector in the Dreaming City. | 1 Lost Sectors | XP+ & 25 Spirit of Riven Reputation |
Lair Defense: Energy Weapons | Defeat targets with weapons in the Energy slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. | 30 Energy weapon | XP+ & 25 Spirit of Riven Reputation |
Dragon's Maw | Defeat targets with Fusion Rifles or Shotguns. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Fusion Rifle] or [Shotgun] defeats | XP+ & 25 Spirit of Riven Reputation |
Dragonflame | Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Solar] or [Stasis] defeats | XP+ & 25 Spirit of Riven Reputation |
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
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2024.05.16 19:05 DTG_Bot [D2] Daily Reset Thread [2024-05-16]
Daily Modifiers
Vanguard Ops
- Brawler: Melee abilities deal more damage and recharge much faster.
- Increased Vanguard Rank: All Vanguard Rank point gains are increased!
- Solar Surge: 25% bonus to outgoing Solar damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Solar Threat: 25% increase to incoming Solar damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- MA-75 Multipurpose: Guardians deal increased damage with Auto Rifles and Grenade Launchers.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Solar Threat: 25% increase to incoming Solar damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Riven's Lair
- Mettle: Power Level: All combatants in this activity will be at least 5 points over the player's current Power level.
- Solar Threat: 25% increase to incoming Solar damage.
- Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
The Coil
- The Coil Rules: Successfully complete four pathways inside Riven's Lair. Escalating Difficulty: Player's Power levels are fixed. Starting at 0 each subsequent pathway increases all combatants' Power level over the player's by 5. Wishing Glass: Wishing Glass is an in-activity currency. They drop from combatants, Glass Collectors, and pots. Wishing Glass comes in multiple rarities equating to their worth. Wishing Glass is used to purchase Dragon's Gifts from Riven. Dragon's Gifts: A set of buffs are randomly chosen, once per run. Between pathways, players can purchase buffs from Riven via Wishing Glass. Buffs are separated into three price point tiers. Rewards: After each pathway, players will return to Riven for their rewards. Subsequent pathways pay out better rewards. Breaking through score thresholds unlock secret chests. Finishing The Coil with a platinum score rewards players with access to the lustrous and lucrative Chamber of Wishes.
- Multiplicity: Combatant difficulty scales with fireteam size.
- Limited Revives: Limited fireteam revives. Purchase additional revives from Riven with Wishing Glass. Small chance to drop from destroying pots.
- Full Extinguish: If all your fireteam members fall with 0 Revive Tokens, everyone is returned to orbit.
- Chill Touch: Being hit by a melee attack slows you.
- Galvanized: Combatants have more health and are more difficult to stun.
- The Pathways: Riven's wish magic stirs. The following are the pathways and their order in The Coil: -Divining Hall -First Steps (Temple of the Queen's Wrath) -Sensorium (Reaver's Orison) -First Steps (Cell of the Sycophant)
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Shotgun: 25% bonus to Shotgun damage.
- Overcharged Linear Fusion Rifle: 25% bonus to Linear Fusion Rifle damage.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Legs
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Solar] Solar
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Arach-NO!
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Solar] Solar
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Arach-NO!
Misc
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
Cartesian Coordinate | Energy Fusion Rifle | Hitmark IS // Red Dot Micro | Particle Repeater // Projection Fuse | Slideways | Vorpal Weapon | Tier 2: Charge Time |
Vulpecula | Kinetic Hand Cannon | Corkscrew Rifling // Hammer-Forged Rifling | Appended Mag // Tactical Mag | Shoot to Loot | Multikill Clip | Tier 2: Reload Speed |
Palmyra-B | Heavy Rocket Launcher | Volatile Launch // Confined Launch | High-Velocity Rounds // Impact Casing | Surplus | Frenzy | Tier 2: Reload Speed |
Lunulata-4b | Kinetic Combat Bow | Agile Bowstring // Flexible String | Natural Fletching // Straight Fletching | No Distractions | Wellspring | Tier 6: Handling |
Disparity | Kinetic Pulse Rifle | Hammer-Forged Rifling // Polygonal Rifling | Alloy Magazine // Flared Magwell | Heating Up | Kill Clip | Tier 2: Stability |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
- Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
Pride Before Destruction | Defeat powerful combatants. Defeating Champions grants additional progress. | 10 Powerful combatants | XP+ |
Rocketing to Prominence | Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. | 20 [Rocket Launcher] Rocket Launcher | XP+ |
Shattering Revelation | Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. | 50 [Stasis] Stasis ability | XP+ |
Loose Ends | Defeat combatants in Vanguard playlists with Strand damage. | 25 Strand final blows | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
Burn Bright | Cast your Super. | 2 Supers | XP+ |
Calm Like a Bomb | Defeat opponents with Solar ignition damage. | 1 [Solar] Solar ignition | XP+ |
Peak Efficiency | Defeat opponents in a single life. | 2 Streak | XP+ |
In the Zone | In Control, capture zones. | 3 Zones | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
Face-to-Face | Summon Primevals in Gambit by filling up your team's bank. | 2 Primevals summoned | XP+ |
Envoy While It Lasts | Defeat Primeval envoys during Gambit matches. | 2 Envoys | XP+ |
Final Ploy | Defeat combatants with finisher final blows. | 5 Finisher | XP+ |
Torn to Shreds | Defeat targets in Gambit matches by severing or unraveling them with Strand. Defeating Guardians grants additional progress. | 30 Strand severed or unraveled final blows | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Hand Cannon Calibration | Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 [Hand Cannon] Hand Cannon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Shotgun Calibration | Calibrate Shotguns against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. | 100 [Shotgun] Shotgun | XP+ & Enhancement Core & Gunsmith Rank Progress |
Rocket Launcher Calibration | Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. | 100 [Rocket Launcher] Rocket Launcher | XP+ & Enhancement Core & Gunsmith Rank Progress |
Stasis Calibration | Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. | 80 [Stasis] Stasis weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
Invasion Repulsion | In Neomuna, defeat combatants. Shadow Legion combatants grant additional progress. | 90 Targets | XP+ & 50 Neomuna Rank |
Cryogenic Hardening | In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. | 60 [Stasis] Stasis | XP+ & 50 Neomuna Rank |
Flawless Dance | In a single life, defeat combatants in Neomuna using Sidearms, Submachine Guns, Shotguns, or Swords. | 20 Targets | XP+ & 50 Neomuna Rank |
Hacker's Paradise | Complete waves in Terminal Overload. | 10 Waves cleared | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Lord Shaxx, Hall of Champions
Name | Description | Requirement | Reward |
Onslaught Defender | Deploy and upgrade defenses in Onslaught. | 30 Defenses completed | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Angling for a Win | Catch fish throughout the system. Rarer fish grant additional progress. | 30 Fish | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Shoot Out | Defeat targets with Hand Cannons. Combatants in Onslaught and Guardians are worth more. | 100 [Hand Cannon] Hand Cannon | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Trick Shot | Perform tricks on your Sparrow or Skimmer. | 3 Tricks performed | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spirit of Riven, H.E.L.M.
Name | Description | Requirement | Reward |
Wishful Spelunker | Complete a Lost Sector in the Dreaming City. | 1 Lost Sectors | XP+ & 25 Spirit of Riven Reputation |
Lair Defense: Energy Weapons | Defeat targets with weapons in the Energy slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. | 30 Energy weapon | XP+ & 25 Spirit of Riven Reputation |
Dragon's Maw | Defeat targets with Fusion Rifles or Shotguns. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Fusion Rifle] or [Shotgun] defeats | XP+ & 25 Spirit of Riven Reputation |
Dragonflame | Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Solar] or [Stasis] defeats | XP+ & 25 Spirit of Riven Reputation |
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submitted by
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2024.05.15 19:06 SomebodyOnceSoldMe [Nokia/Java] [2000s] A game that taught me how to gamble when I was 7
Platform(s): J2ME - Old button phone Java game.
Genre: A story driven game based on gambling
Estimated year of release: Early or mid 2000s - played it in 2006-2007
Graphics/art style: Top-down view, standard Nokia graphics for the time,
similar to the
Prison Break game by Vivendi Games mobile,
https://prisonbreak.fandom.com/wiki/Prison_Break_-_The_Mobile_Game just maybe more flashy colors, and inside casinos it was your standard casino color scheme.
Notable characters: - Main character wore a white suit, think Tony Montana but pixelated.
Notable gameplay mechanics: - The whole game revolved around gambling and getting money, I think the story progressed once you got enough money from gambling.
- Sort of open world, you could go anywhere and play any game, but I don't think the world was that big, multiple casinos, and you could walk the streets in between these casinos, and an occasional car would pass on the road.
- I distinctly remember it having blackjack and craps as games, probably more but I can't remember, roulette is a 50/50 foggy memory.
- You could choose to cheat in the games and win, but there was a suspicion meter and something bad would happen if you get caught (I think it's game over but might not be)
- The story of the game was told through "cutscenes"... Basically more detailed graphics in a sort of comic book style narrative.
- I distinctly remember a part of the story where you need to guess a password to a locked locker, and the character looks through the window, where he sees a building that looks like this:
Pie in the Sky And then I distinctly remember the words "Pie in the Sky" as some sort of hint to the password.
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2024.05.14 17:49 OptimalIssue9514 What is your opinion on this?
In spanish, there are some "feminists" channels that are talking about women who don't want to pay half of the bills and call themselves "High value women", they criticize them and say that they are sexists, that "you should not choose your partner because you have fear" and that they should not generalize men (yes lmao). Even some of them said that High Value Women are femcels and put those women at the same level of RedPillers.
I have talked and read RedPillers for years. The heart of the ideology are fake stats and the goal is controlling women and convince men that they should meet certain standard to be happy.
I also followed High Value Women communities (FDS, for example) and I have seen that the heart of it is reality.
Most women who live 50/50 still do most of the child care and domestic labor. Women are working more than ever and they are still picking socks more. If you provide as a woman and your husband stays at home,
he is more likely to cheat. Orgasm gap
exists. Birth control fails and can make you pregnant of a man that doesn't care about you nor your kid. STDs exist and they are raising. Abortion doesn't exist in most countries.
In short ¿What men have to bring to the table?
Not great sex
STDs
Not a clean tidy house
Not children
Not well behaved children
Not fidelity
If hes poor: more bills to pay.
If he has money: money and a stable lifestyle.
I get that they have some points in common with the redpill; if you don't agree with them you are a "beta" or an "Average Frustrated Chump" or a "PickMe". But in general I see them are extremely different or sometimes, opposites.
The argument of "you should not choose your partners because you have fear" makes me ick. If you are an adult, you should be making informed choices and B plans in the case something goes wrong. You should not choose people based on ideals or only because you think that doing it "is fair" or "virtuous". Women have a lot to loose if they choose wrong, they even can get killed by a man who told them that he loved them.
Another thing that people who agrees with them says is that High Value Women are sexists and it is "masked patriarchy". I agree with the idea that in fact, they are promoting patriarchy and feeding it. But hear me out: men are sexist; this world is sexist. If you play equality with men, most of the time you will end up paying the bills to a sexist man who think that his house cleans itself. If you acknowledge that men will not see you as their equal ever (even if they say so) and you, even then, decide to be with them, you will be playing knowing what the outcome will be and take advantage of it.
The thing that makes me mad is that one of the women who made videos criticizing, suffered domestic violence. She paid all the bills and the man (who claimed to be a feminist) abused her. And even then she doesn't get the point. Imagine loosing money, time and mental health in the name of equality, progress and feminism, see that it doesn't work and still believing that "there are good men out there" who will be fair.
Female socialization is a thing; but most of the time women themselves promote being naive and delusional to other women as a good strategy to survive.
In reality, I don't think women should have relationships with men. But if they have them anyway, is better if they are smart about it and assure they are winning something.
What do you think about it? What is the lesser evil here? Playing equality with men and play the russian roulette or making men pay for shit?
submitted by
OptimalIssue9514 to
femalepessimist [link] [comments]
2024.05.13 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-13]
Daily Modifiers
Vanguard Ops
- Heavyweight: Power weapons deal more damage, and more ammo is available.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Void Threat: 25% increase to incoming Void damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- Daodan Surge: Melee abilities deal more damage and recharge much faster.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Void Threat: 25% increase to incoming Void damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Riven's Lair
- Mettle: Power Level: All combatants in this activity will be at least 5 points over the player's current Power level.
- Void Threat: 25% increase to incoming Void damage.
- Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
The Coil
- The Coil Rules: Successfully complete four pathways inside Riven's Lair. Escalating Difficulty: Player's Power levels are fixed. Starting at 0 each subsequent pathway increases all combatants' Power level over the player's by 5. Wishing Glass: Wishing Glass is an in-activity currency. They drop from combatants, Glass Collectors, and pots. Wishing Glass comes in multiple rarities equating to their worth. Wishing Glass is used to purchase Dragon's Gifts from Riven. Dragon's Gifts: A set of buffs are randomly chosen, once per run. Between pathways, players can purchase buffs from Riven via Wishing Glass. Buffs are separated into three price point tiers. Rewards: After each pathway, players will return to Riven for their rewards. Subsequent pathways pay out better rewards. Breaking through score thresholds unlock secret chests. Finishing The Coil with a platinum score rewards players with access to the lustrous and lucrative Chamber of Wishes.
- Multiplicity: Combatant difficulty scales with fireteam size.
- Limited Revives: Limited fireteam revives. Purchase additional revives from Riven with Wishing Glass. Small chance to drop from destroying pots.
- Full Extinguish: If all your fireteam members fall with 0 Revive Tokens, everyone is returned to orbit.
- Famine: All ammunition drops are significantly reduced.
- Galvanized: Combatants have more health and are more difficult to stun.
- The Pathways: Riven's wish magic stirs. The following are the pathways and their order in The Coil: -Divining Hall -First Steps (Temple of the Queen's Wrath) -Sensorium (Reaver's Orison) -First Steps (Cell of the Sycophant)
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Trace Rifle: 25% bonus to Trace Rifle damage.
- Overcharged Rocket Launcher: 25% bonus to Rocket Launcher damage.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Arms
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Disruption] Overload, [Stagger] Unstoppable
- Threat: [Solar] Solar
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Epitaph
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Disruption] Overload, [Stagger] Unstoppable
- Threat: [Solar] Solar
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Epitaph
Misc
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
Whispering Slab | Kinetic Combat Bow | Tactile String // Natural String | Helical Fletching // Straight Fletching | Quickdraw | Unrelenting | Tier 2: Draw Time |
Iota Draconis | Energy Fusion Rifle | Fluted Barrel // Hammer-Forged Rifling | Ionized Battery // Projection Fuse | Ensemble | Adagio | Tier 2: Range |
Vulpecula | Kinetic Hand Cannon | Full Bore // Polygonal Rifling | Extended Mag // Alloy Magazine | Ensemble | Explosive Payload | Tier 2: Reload Speed |
Piece of Mind | Kinetic Pulse Rifle | Extended Barrel // Fluted Barrel | Ricochet Rounds // Light Mag | Auto-Loading Holster | Vorpal Weapon | Tier 2: Range |
Bump in the Night | Heavy Rocket Launcher | Volatile Launch // Hard Launch | Alloy Casing // Black Powder | Stats for All | Chain Reaction | |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
- Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
Horseshoes and Hand Grenades | Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. | 20 [Grenade] Grenade | XP+ |
Fast and True | Defeat combatants with Primary ammo. Bow final blows in Vanguard playlists grant additional progress. | 75 [Bow] Bow | XP+ |
Finish Them | Defeat combatants with your finisher in Vanguard playlists. | 5 Finisher | XP+ |
Most Meticulous | Complete Vanguard playlists. | 2 Vanguard Ops | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
Sparring Grounds | Complete matches in any Crucible playlist. | 2 Crucible matches | XP+ |
Scorched Earth | Defeat opponents with Solar scorch damage. | 6 [Solar] Solar scorch | XP+ |
On the Mark | Defeat opponents with precision final blows. | 3 [Headshot] Precision | XP+ |
Scorcher | In Scorched, defeat opponents using the Scorch Cannon. | 7 Scorch Cannon | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
Blockade | Send Blockers; medium and large Blockers contribute more progress. | 30 Blockers | XP+ |
Envoy While It Lasts | Defeat Primeval envoys during Gambit matches. | 2 Envoys | XP+ |
Sweltering Heat | Use Solar scorch to defeat targets in Gambit. Defeating Guardians grants more progress. | 30 [Solar] Solar scorch | XP+ |
Like Kindling | Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. | 10 [Solar] Solar ignition | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Auto Rifle Calibration | Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. | 100 [Auto Rifle] Auto Rifle | XP+ & Enhancement Core & Gunsmith Rank Progress |
Hand Cannon Calibration | Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 [Hand Cannon] Hand Cannon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Rocket Launcher Calibration | Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. | 100 [Rocket Launcher] Rocket Launcher | XP+ & Enhancement Core & Gunsmith Rank Progress |
Stasis Calibration | Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. | 80 [Stasis] Stasis weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
The Old Standby | In Neomuna, defeat combatants. Vex combatants grant additional progress. | 90 Targets | XP+ & 50 Neomuna Rank |
Cryogenic Hardening | In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. | 60 [Stasis] Stasis | XP+ & 50 Neomuna Rank |
Distant Doom | In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. | 20 Targets | XP+ & 50 Neomuna Rank |
Terminal Rewards | Open chests after completing Terminal Overload. | 3 Chests opened | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Lord Shaxx, Hall of Champions
Name | Description | Requirement | Reward |
Onslaught Defender | Deploy and upgrade defenses in Onslaught. | 30 Defenses completed | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spire Looter | Open a Witch's Chest in Savathûn's Spire using a Witch's Key. | 1 Chests opened | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Close Quarters | Defeat targets with melee abilities. Combatants in Onslaught and Guardians are worth more. | 100 [Melee] Melee | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Big Shocker | Defeat targets with Arc weapons and abilities. | 100 [Arc] Arc | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spirit of Riven, H.E.L.M.
Name | Description | Requirement | Reward |
Will of the People | Complete public events in the Dreaming City. Heroic completions are worth more. | 6 Public events | XP+ & 25 Spirit of Riven Reputation |
Rapid Lair Defense | Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. | 60 Rapidly defeated | XP+ & 25 Spirit of Riven Reputation |
Dragon's Fang | Defeat targets with Auto Rifles, Pulse Rifles, or Trace Rifles. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Auto Rifle], [Pulse Rifle], or [Trace Rifle] defeats | XP+ & 25 Spirit of Riven Reputation |
Dragonthread | Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 100 [Solar] or [Strand] defeats | XP+ & 25 Spirit of Riven Reputation |
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by
DTG_Bot to
LowSodiumDestiny [link] [comments]
2024.05.13 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-13]
Daily Modifiers
Vanguard Ops
- Heavyweight: Power weapons deal more damage, and more ammo is available.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Void Threat: 25% increase to incoming Void damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- Daodan Surge: Melee abilities deal more damage and recharge much faster.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Void Threat: 25% increase to incoming Void damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Riven's Lair
- Mettle: Power Level: All combatants in this activity will be at least 5 points over the player's current Power level.
- Void Threat: 25% increase to incoming Void damage.
- Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
The Coil
- The Coil Rules: Successfully complete four pathways inside Riven's Lair. Escalating Difficulty: Player's Power levels are fixed. Starting at 0 each subsequent pathway increases all combatants' Power level over the player's by 5. Wishing Glass: Wishing Glass is an in-activity currency. They drop from combatants, Glass Collectors, and pots. Wishing Glass comes in multiple rarities equating to their worth. Wishing Glass is used to purchase Dragon's Gifts from Riven. Dragon's Gifts: A set of buffs are randomly chosen, once per run. Between pathways, players can purchase buffs from Riven via Wishing Glass. Buffs are separated into three price point tiers. Rewards: After each pathway, players will return to Riven for their rewards. Subsequent pathways pay out better rewards. Breaking through score thresholds unlock secret chests. Finishing The Coil with a platinum score rewards players with access to the lustrous and lucrative Chamber of Wishes.
- Multiplicity: Combatant difficulty scales with fireteam size.
- Limited Revives: Limited fireteam revives. Purchase additional revives from Riven with Wishing Glass. Small chance to drop from destroying pots.
- Full Extinguish: If all your fireteam members fall with 0 Revive Tokens, everyone is returned to orbit.
- Famine: All ammunition drops are significantly reduced.
- Galvanized: Combatants have more health and are more difficult to stun.
- The Pathways: Riven's wish magic stirs. The following are the pathways and their order in The Coil: -Divining Hall -First Steps (Temple of the Queen's Wrath) -Sensorium (Reaver's Orison) -First Steps (Cell of the Sycophant)
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Trace Rifle: 25% bonus to Trace Rifle damage.
- Overcharged Rocket Launcher: 25% bonus to Rocket Launcher damage.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Arms
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Disruption] Overload, [Stagger] Unstoppable
- Threat: [Solar] Solar
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Epitaph
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Disruption] Overload, [Stagger] Unstoppable
- Threat: [Solar] Solar
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Epitaph
Misc
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
Whispering Slab | Kinetic Combat Bow | Tactile String // Natural String | Helical Fletching // Straight Fletching | Quickdraw | Unrelenting | Tier 2: Draw Time |
Iota Draconis | Energy Fusion Rifle | Fluted Barrel // Hammer-Forged Rifling | Ionized Battery // Projection Fuse | Ensemble | Adagio | Tier 2: Range |
Vulpecula | Kinetic Hand Cannon | Full Bore // Polygonal Rifling | Extended Mag // Alloy Magazine | Ensemble | Explosive Payload | Tier 2: Reload Speed |
Piece of Mind | Kinetic Pulse Rifle | Extended Barrel // Fluted Barrel | Ricochet Rounds // Light Mag | Auto-Loading Holster | Vorpal Weapon | Tier 2: Range |
Bump in the Night | Heavy Rocket Launcher | Volatile Launch // Hard Launch | Alloy Casing // Black Powder | Stats for All | Chain Reaction | |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
- Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
Horseshoes and Hand Grenades | Defeat combatants with grenades. Defeating them in Vanguard playlists grants additional progress. | 20 [Grenade] Grenade | XP+ |
Fast and True | Defeat combatants with Primary ammo. Bow final blows in Vanguard playlists grant additional progress. | 75 [Bow] Bow | XP+ |
Finish Them | Defeat combatants with your finisher in Vanguard playlists. | 5 Finisher | XP+ |
Most Meticulous | Complete Vanguard playlists. | 2 Vanguard Ops | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
Sparring Grounds | Complete matches in any Crucible playlist. | 2 Crucible matches | XP+ |
Scorched Earth | Defeat opponents with Solar scorch damage. | 6 [Solar] Solar scorch | XP+ |
On the Mark | Defeat opponents with precision final blows. | 3 [Headshot] Precision | XP+ |
Scorcher | In Scorched, defeat opponents using the Scorch Cannon. | 7 Scorch Cannon | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
Blockade | Send Blockers; medium and large Blockers contribute more progress. | 30 Blockers | XP+ |
Envoy While It Lasts | Defeat Primeval envoys during Gambit matches. | 2 Envoys | XP+ |
Sweltering Heat | Use Solar scorch to defeat targets in Gambit. Defeating Guardians grants more progress. | 30 [Solar] Solar scorch | XP+ |
Like Kindling | Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. | 10 [Solar] Solar ignition | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Auto Rifle Calibration | Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. | 100 [Auto Rifle] Auto Rifle | XP+ & Enhancement Core & Gunsmith Rank Progress |
Hand Cannon Calibration | Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 [Hand Cannon] Hand Cannon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Rocket Launcher Calibration | Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. | 100 [Rocket Launcher] Rocket Launcher | XP+ & Enhancement Core & Gunsmith Rank Progress |
Stasis Calibration | Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. | 80 [Stasis] Stasis weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
The Old Standby | In Neomuna, defeat combatants. Vex combatants grant additional progress. | 90 Targets | XP+ & 50 Neomuna Rank |
Cryogenic Hardening | In Neomuna, defeat combatants affected by Stasis. Vex combatants grant additional progress. | 60 [Stasis] Stasis | XP+ & 50 Neomuna Rank |
Distant Doom | In a single life, defeat combatants in Neomuna using Sniper Rifles, Linear Fusion Rifles, Scout Rifles, or Rocket Launchers. | 20 Targets | XP+ & 50 Neomuna Rank |
Terminal Rewards | Open chests after completing Terminal Overload. | 3 Chests opened | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Lord Shaxx, Hall of Champions
Name | Description | Requirement | Reward |
Onslaught Defender | Deploy and upgrade defenses in Onslaught. | 30 Defenses completed | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spire Looter | Open a Witch's Chest in Savathûn's Spire using a Witch's Key. | 1 Chests opened | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Close Quarters | Defeat targets with melee abilities. Combatants in Onslaught and Guardians are worth more. | 100 [Melee] Melee | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Big Shocker | Defeat targets with Arc weapons and abilities. | 100 [Arc] Arc | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spirit of Riven, H.E.L.M.
Name | Description | Requirement | Reward |
Will of the People | Complete public events in the Dreaming City. Heroic completions are worth more. | 6 Public events | XP+ & 25 Spirit of Riven Reputation |
Rapid Lair Defense | Rapidly defeat combatants. Combatants in Riven's Lair or The Coil are worth more. | 60 Rapidly defeated | XP+ & 25 Spirit of Riven Reputation |
Dragon's Fang | Defeat targets with Auto Rifles, Pulse Rifles, or Trace Rifles. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Auto Rifle], [Pulse Rifle], or [Trace Rifle] defeats | XP+ & 25 Spirit of Riven Reputation |
Dragonthread | Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 100 [Solar] or [Strand] defeats | XP+ & 25 Spirit of Riven Reputation |
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by
DTG_Bot to
DestinyTheGame [link] [comments]
2024.05.13 09:02 FMecha Weekly Discussion Thread - May 13
Welcome to the weekly discussion thread! Ask questions, post your rants, brag about your in-game accomplishments (race wins, roulette drops, etc.), all here.
Don't forget to join our Discord server if you haven't! GT7 Daily Races:
Race A (Unranked Race)
- Track: Watkins Glen Short Course, 6 Laps
- Car: Nissan Skyline GT-R V-spec II Nür (R34) '02 – Garage/Provided Car
- Tires: Sports Hard
- BoP: On
- Tuning: Specified
- Tire use: 1x
- Fuel use: 1x
- SR changes are enabled. (DR updates remain off.)
- False start check enabled.
Race B
- Track: Brands Hatch Indy Circuit, 10 Laps
- Car: Gr.4 – Garage/Provided Car
- Tires: Racing Hard (1 mandatory stop!)
- BoP: On
- Tuning: Brake Balance, Anti-Roll Bars, Dampers, Natural Frequency, Differential
- Tire use: 1x
- Fuel use: 1x
Race C
- Track: Deep Forest Raceway Reverse, 14 Laps
- Car: Gr.3 – Garage/Provided Car
- Tires: Racing Hard, Racing Medium (all mandatory)
- BoP: On
- Tuning: Brake Balance, Anti-Roll Bars, Dampers, Natural Frequency, Differential
- Tire use: 2x
- Fuel use: 7x
Subreddit/game news:
Previous thread
submitted by
FMecha to
granturismo [link] [comments]
2024.05.10 19:04 DTG_Bot [D2] Daily Reset Thread [2024-05-10]
Daily Modifiers
Vanguard Ops
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Arc Threat: 25% increase to incoming Arc damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Ashes to Ashes: Dealing damage with a Solar weapon now applies scorch to your targets, but your foes also now apply scorch to you when they deal Solar or explosive damage.
Dares of Eternity
- Keep It Loaded: Guardians deal increased damage with Sidearms.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Arc Threat: 25% increase to incoming Arc damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Chest
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Threat: [Void] Void
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Scorched Earth
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Threat: [Void] Void
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Scorched Earth
Misc
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
True Prophecy | Kinetic Hand Cannon | SteadyHand HCS // HitMark HCS | Accurized Rounds // Flared Magwell | Field Prep | Timed Payload | Tier 2: Reload Speed |
Whispering Slab | Kinetic Combat Bow | Flexible String // Polymer String | Compact Arrow Shaft // Helical Fletching | Archer's Tempo | Opening Shot | Tier 2: Draw Time |
Code Duello | Heavy Rocket Launcher | Quick Launch // Smart Drift Control | Black Powder // Impact Casing | Quickdraw | Frenzy | Tier 2: Blast Radius |
Piece of Mind | Kinetic Pulse Rifle | Corkscrew Rifling // Extended Barrel | Armor-Piercing Rounds // Flared Magwell | Heating Up | Vorpal Weapon | Tier 2: Range |
Aurvandil FR6 | Kinetic Fusion Rifle | Corkscrew Rifling // Hammer-Forged Rifling | Enhanced Battery // Ionized Battery | Firmly Planted | Chill Clip | Tier 2: Stability |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
beep boop failed to fetch
Bounties
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by
DTG_Bot to
LowSodiumDestiny [link] [comments]
2024.05.10 19:04 DTG_Bot [D2] Daily Reset Thread [2024-05-10]
Daily Modifiers
Vanguard Ops
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Arc Threat: 25% increase to incoming Arc damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Ashes to Ashes: Dealing damage with a Solar weapon now applies scorch to your targets, but your foes also now apply scorch to you when they deal Solar or explosive damage.
Dares of Eternity
- Keep It Loaded: Guardians deal increased damage with Sidearms.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Arc Threat: 25% increase to incoming Arc damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Chest
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Threat: [Void] Void
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Scorched Earth
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Threat: [Void] Void
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Scorched Earth
Misc
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
True Prophecy | Kinetic Hand Cannon | SteadyHand HCS // HitMark HCS | Accurized Rounds // Flared Magwell | Field Prep | Timed Payload | Tier 2: Reload Speed |
Whispering Slab | Kinetic Combat Bow | Flexible String // Polymer String | Compact Arrow Shaft // Helical Fletching | Archer's Tempo | Opening Shot | Tier 2: Draw Time |
Code Duello | Heavy Rocket Launcher | Quick Launch // Smart Drift Control | Black Powder // Impact Casing | Quickdraw | Frenzy | Tier 2: Blast Radius |
Piece of Mind | Kinetic Pulse Rifle | Corkscrew Rifling // Extended Barrel | Armor-Piercing Rounds // Flared Magwell | Heating Up | Vorpal Weapon | Tier 2: Range |
Aurvandil FR6 | Kinetic Fusion Rifle | Corkscrew Rifling // Hammer-Forged Rifling | Enhanced Battery // Ionized Battery | Firmly Planted | Chill Clip | Tier 2: Stability |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
beep boop failed to fetch
Bounties
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by
DTG_Bot to
DestinyTheGame [link] [comments]
2024.05.07 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-07]
Daily Modifiers
Vanguard Ops
- Brawler: Melee abilities deal more damage and recharge much faster.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Void Threat: 25% increase to incoming Void damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- Daodan Surge: Melee abilities deal more damage and recharge much faster.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Void Threat: 25% increase to incoming Void damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Helmet
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Threat: [Arc] Arc
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Scorched Earth
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Threat: [Arc] Arc
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Scorched Earth
Misc
- Terminal Overload: Límíng Harbor Weapon: Synchronic Roulette (Submachine Gun)
- The Wellspring: Defend Weapon: Tarnation (Grenade Launcher)
- Altars of Sorrow Weapon: Heretic (Rocket Launcher)
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
Dire Promise | Kinetic Hand Cannon | Fastdraw HCS // Sureshot HCS | Ricochet Rounds // Light Mag | Triple Tap | Under Pressure | Tier 2: Reload Speed |
Code Duello | Heavy Rocket Launcher | Countermass // Hard Launch | Alloy Casing // High-Velocity Rounds | Field Prep | Chain Reaction | Tier 2: Blast Radius |
Iota Draconis | Energy Fusion Rifle | Arrowhead Brake // Extended Barrel | Enhanced Battery // Particle Repeater | Feeding Frenzy | Kickstart | Tier 2: Range |
Piece of Mind | Kinetic Pulse Rifle | Hammer-Forged Rifling // Polygonal Rifling | Alloy Magazine // Appended Mag | Compulsive Reloader | Focused Fury | Tier 2: Range |
Lunulata-4b | Kinetic Combat Bow | Flexible String // Polymer String | Fiberglass Arrow Shaft // Natural Fletching | Ensemble | Golden Tricorn | Tier 2: Draw Time |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
beep boop failed to fetch
Bounties
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by
DTG_Bot to
LowSodiumDestiny [link] [comments]
2024.05.07 19:05 DTG_Bot [D2] Daily Reset Thread [2024-05-07]
Daily Modifiers
Vanguard Ops
- Brawler: Melee abilities deal more damage and recharge much faster.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Void Threat: 25% increase to incoming Void damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- Daodan Surge: Melee abilities deal more damage and recharge much faster.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Void Threat: 25% increase to incoming Void damage.
- Void Surge: 25% bonus to outgoing Void damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Riven's Lair
- Mettle: Power Level: All combatants in this activity will be at least 5 points over the player's current Power level.
- Void Threat: 25% increase to incoming Void damage.
- Iron: Enemies have more health and are not staggered by damage.
- Strand Surge: 25% bonus to outgoing Strand damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
The Coil
- The Coil Rules: Successfully complete four pathways inside Riven's Lair. Escalating Difficulty: Player's Power levels are fixed. Starting at 0 each subsequent pathway increases all combatants' Power level over the player's by 5. Wishing Glass: Wishing Glass is an in-activity currency. They drop from combatants, Glass Collectors, and pots. Wishing Glass comes in multiple rarities equating to their worth. Wishing Glass is used to purchase Dragon's Gifts from Riven. Dragon's Gifts: A set of buffs are randomly chosen, once per run. Between pathways, players can purchase buffs from Riven via Wishing Glass. Buffs are separated into three price point tiers. Rewards: After each pathway, players will return to Riven for their rewards. Subsequent pathways pay out better rewards. Breaking through score thresholds unlock secret chests. Finishing The Coil with a platinum score rewards players with access to the lustrous and lucrative Chamber of Wishes.
- Multiplicity: Combatant difficulty scales with fireteam size.
- Limited Revives: Limited fireteam revives. Purchase additional revives from Riven with Wishing Glass. Small chance to drop from destroying pots.
- Full Extinguish: If all your fireteam members fall with 0 Revive Tokens, everyone is returned to orbit.
- Famine: All ammunition drops are significantly reduced.
- Galvanized: Combatants have more health and are more difficult to stun.
- The Pathways: Riven's wish magic stirs. The following are the pathways and their order in The Coil: -Divining Hall -First Steps (Temple of the Queen's Wrath) -Sensorium (Reaver's Orison) -First Steps (Cell of the Sycophant)
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Trace Rifle: 25% bonus to Trace Rifle damage.
- Overcharged Rocket Launcher: 25% bonus to Rocket Launcher damage.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Helmet
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Threat: [Arc] Arc
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Scorched Earth
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
- Threat: [Arc] Arc
- Shields: [Solar] Solar, [Void] Void
- Modifiers: Scorched Earth
Misc
- Terminal Overload: Límíng Harbor Weapon: Synchronic Roulette (Submachine Gun)
- The Wellspring: Defend Weapon: Tarnation (Grenade Launcher)
- Altars of Sorrow Weapon: Heretic (Rocket Launcher)
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
Whispering Slab | Kinetic Combat Bow | Elastic String // Polymer String | Compact Arrow Shaft // Fiberglass Arrow Shaft | Hip-Fire Grip | Demolitionist | Tier 2: Draw Time |
Code Duello | Heavy Rocket Launcher | Linear Compensator // Smart Drift Control | High-Velocity Rounds // Impact Casing | Field Prep | Lasting Impression | Tier 2: Blast Radius |
Cartesian Coordinate | Energy Fusion Rifle | Hitmark IS // Red Dot 2 MOA | Accelerated Coils // Particle Repeater | Slideways | Backup Plan | Tier 2: Charge Time |
Austringer | Kinetic Hand Cannon | Full Bore // Smallbore | Flared Magwell // Light Mag | Compulsive Reloader | Rampage | |
Disparity | Kinetic Pulse Rifle | Full Bore // Hammer-Forged Rifling | Steady Rounds // Flared Magwell | Eye of the Storm | Frenzy | Tier 2: Stability |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
- Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
Pride Before Destruction | Defeat powerful combatants. Defeating Champions grants additional progress. | 10 Powerful combatants | XP+ |
Rocketing to Prominence | Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. | 20 [Rocket Launcher] Rocket Launcher | XP+ |
Shattering Revelation | Defeat combatants in Vanguard playlists with Stasis abilities. Defeating frozen combatants grants additional progress. | 50 [Stasis] Stasis ability | XP+ |
Loose Ends | Defeat combatants in Vanguard playlists with Strand damage. | 25 Strand final blows | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
By the Code | Defeat opponents. | 10 Opponents defeated | XP+ |
Threadripper | Defeat opponents by severing or unraveling them with Strand. | 6 Strand severed or unraveled final blows | XP+ |
Feedback Loop | Generate Orbs of Power by using abilities. | 3 Orbs of Power | XP+ |
Push the Advantage | In Control, defeat opponents while holding Zone Advantage. | 3 Zone Advantage | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
Sun Charred | Use Solar abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. | 15 [Solar] Solar ability | XP+ |
Hanging by a Thread | Defeat targets in Gambit matches by suspending them with Strand. Defeating Guardians grants additional progress. | 30 Strand suspended final blows | XP+ |
Sweltering Heat | Use Solar scorch to defeat targets in Gambit. Defeating Guardians grants more progress. | 30 [Solar] Solar scorch | XP+ |
Like Kindling | Use Solar ignition to defeat targets in Gambit. Defeating Guardians grants more progress. | 10 [Solar] Solar ignition | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Bow Calibration | Calibrate Bows against any target. Earn bonus progress with precision final blows and against opposing Guardians. | 100 [Bow] Bow | XP+ & Enhancement Core & Gunsmith Rank Progress |
Hand Cannon Calibration | Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 [Hand Cannon] Hand Cannon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Rocket Launcher Calibration | Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. | 100 [Rocket Launcher] Rocket Launcher | XP+ & Enhancement Core & Gunsmith Rank Progress |
Stasis Calibration | Calibrate Stasis weapons against any target. Earn bonus progress against opposing Guardians. | 80 [Stasis] Stasis weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
Almighty Scorching | In Neomuna, defeat combatants with Solar damage. Shadow Legion combatants grant additional progress. | 60 [Solar] Solar | XP+ & 50 Neomuna Rank |
Shockingly Direct | In Neomuna, defeat combatants with Arc damage. Shadow Legion combatants grant additional progress. | 60 [Arc] Arc | XP+ & 50 Neomuna Rank |
Handcrafted Perfection | In Neomuna, defeat combatants with any crafted weapon. | 25 Weapon | XP+ & 50 Neomuna Rank |
Terminal Rewards | Open chests after completing Terminal Overload. | 3 Chests opened | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Lord Shaxx, Hall of Champions
Name | Description | Requirement | Reward |
Onslaught Harvester | Collect resources for the ADU in Onslaught. | 10000 Resources collected | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Diver in the Deep | Complete encounters in Deep Dive. | 3 Deep Dive encounters | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Rocketeer | Defeat targets with Rocket Launchers. Combatants in Onslaught and Guardians are worth more. | 100 [Rocket Launcher] Rocket Launcher | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Clearing the Nest | Defeat Hive. Those defeated in Onslaught are worth more. | 100 Hive | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spirit of Riven, H.E.L.M.
Name | Description | Requirement | Reward |
Will of the People | Complete public events in the Dreaming City. Heroic completions are worth more. | 6 Public events | XP+ & 25 Spirit of Riven Reputation |
Lair Defense: Power Weapons | Defeat targets with Power weapons. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 20 Power weapon | XP+ & 25 Spirit of Riven Reputation |
Dragon's Sting | Defeat targets with Bows or Hand Cannons. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Bow] or [Hand Cannon] defeats | XP+ & 25 Spirit of Riven Reputation |
Dragonthread | Defeat targets with Solar or Strand damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 100 [Solar] or [Strand] defeats | XP+ & 25 Spirit of Riven Reputation |
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by
DTG_Bot to
DestinyTheGame [link] [comments]
2024.05.07 11:00 AutoModerator Community Guide, with Helpful Links
Welcome to the
FapTitansPlayers community!
Game Info
Here are some of the best fan tips and guides for the game:
Of course, you can also post questions or reports about the game in this community. Please refer to the community rules and posting requirements below.
Community Rules:
- Do not link to the Hooligapps game website, which is the name of the game followed by "dot com"... Reddit will remove your post automatically, and the moderators cannot undo this. As an alternative, use "Hooligapps site" or something obfuscated like "faptìṫans-d ○ t-⊂ŏm", and make sure that it is not a link. Links to nutaku.net are fine.
- Try not to purposefully offend anyone.
- Do not post cheats or hacked accounts here.
Post Requirements
- Mark your post as NSFW if it contains this kind of content. Most commonly, this refers to game screenshots that include cartoon nudity.
- Some post flairs are available for easy sorting of messages. If you don't add an appropriate flair, mods might add one.
- We do not approve of discussion about cheat methods, as this kind of information could endanger the existence of this community.
- If you have a question, you might find answers more quickly in our wiki.
Community Participation Info
Wiki participation: If you would like to help add content to the wiki, the best way is to make a regular post that contains the content you want for a wiki page. In that post you can mention to the moderators, and they will either link to your post or copy it into the wiki. If you make multiple contributions this way, the moderators may give you direct wiki access.
Moderation participation: Not all of our moderators are still active, because moderators who do not play the game regularly will not be likely to continue here. If you want to become a moderator, and you have a record of positive contributions in this community, please contact the moderators to volunteer. Usually there are not a lot of posts, so it's not a lot of work.
Contact the community moderators directly. submitted by
AutoModerator to
FapTitansPlayers [link] [comments]
2024.05.06 09:02 FMecha Weekly Discussion Thread - May 6
Welcome to the weekly discussion thread! Ask questions, post your rants, brag about your in-game accomplishments (race wins, roulette drops, etc.), all here.
Don't forget to join our Discord server if you haven't! GT7 Daily Races: (Races are expected to be with provided cars only until Tuesday patch is out; also, these races are repeat from November 6, 2023)
Race A (Unranked Race)
- Track: Autodrome Lago Maggiore - West End, 6 Laps
- Car: Tesla Model 3 Performance '23 – Garage/Provided Car
- Tires: Sports Soft
- BoP: On
- Tuning: Specified
- Tire use: 1x
- Fuel use: 1x
- Unranked Race: DR will not be changed by finishing!
- False start check enabled.
Race B
- Track: Sardegna - Road Course - A Reverse, 4 Laps
- Car: Gr.3 – Garage/Provided Car
- Tires: Racing Hard
- BoP: On
- Tuning: Brake Balance only
- Tire use: 1x
- Fuel use: 1x
Race C
- Track: Suzuka Circuit, 12 Laps
- Car: Dallara Super Formula SF23 '23 – Garage/Provided Car
- Tires: Racing Soft (1 mandatory stop)
- BoP: On
- Tuning: Brake Balance, Dampers, Anti-Roll Bars
- Tire use: 2x
- Fuel use: 3x
- False start check enabled.
- Custom slipstream set.
Subreddit/game news:
Previous thread
submitted by
FMecha to
granturismo [link] [comments]
2024.05.05 21:41 dubiousbutterfly Wiki Roulette - Introducing Mi2 / Mitu dolls x Ddung collab
| Hey guys so these are an up and coming doll line called Mi2 from Korea. This particular set is a collab with Ddung, a famous and well loved Korean character doll line. They have original styles as well but since I lost access to Taobao I cant screenshot them for you guys so whoever has access would be great to add pics in the comments. I got these thanks to Aliexpress resellers. These are officially being sold and promoted by Ddung on their official Taobao page but these are not Ddung dolls, theyre a different company and manufacturer and original IP. These are not BJDs but rather highly articulated peg jointed dolls. The packaging is nice and comes with a stand. The last photo is the translated image of the poetic description that comes with the Skateboard Girl series x Ddung collab which is really cool lol I hope to see more from these as they grow and hopefully their own social media page as well. submitted by dubiousbutterfly to DollsOfAsia [link] [comments] |
2024.05.04 19:06 DTG_Bot [D2] Daily Reset Thread [2024-05-04]
Daily Modifiers
Vanguard Ops
- Subtle Foes: Certain foes are stealthy when at a distance. They become visible when near a Guardian.
- Arc Surge: 25% bonus to outgoing Arc damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Arc Threat: 25% increase to incoming Arc damage.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
Dares of Eternity
- Daodan Surge: Melee abilities deal more damage and recharge much faster.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Onslaught: Playlist
- Onslaught Rules: Defend and repair the ADU against waves of combatants. There are 10 waves to a set. ADU: If the ADU is destroyed, the activity ends. Scraps: An in-activity currency. They are earned by scoring and used to purchase and upgrade defenses at the start of every set and after waves 3 and 6. Rewards: Paid out after every set upon defeating the boss wave. Subsequent sets pay out better rewards. Legend increases rewards. Bonus Objectives: Rewards resources, vendor reputation, and armaments.
- Power Level Disabled: Combatant difficulty is set at a fixed level.
- Arc Threat: 25% increase to incoming Arc damage.
- Arc Surge: 25% bonus to outgoing Arc damage.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Champion Foes: You will face [Shield-Piercing] Barrier, [Disruption] Overload, and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
Riven's Lair
- Mettle: Power Level: All combatants in this activity will be at least 5 points over the player's current Power level.
- Arc Threat: 25% increase to incoming Arc damage.
- Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
- Stasis Surge: 25% bonus to outgoing Stasis damage.
- Solar Surge: 25% bonus to outgoing Solar damage.
The Coil
- The Coil Rules: Successfully complete four pathways inside Riven's Lair. Escalating Difficulty: Player's Power levels are fixed. Starting at 0 each subsequent pathway increases all combatants' Power level over the player's by 5. Wishing Glass: Wishing Glass is an in-activity currency. They drop from combatants, Glass Collectors, and pots. Wishing Glass comes in multiple rarities equating to their worth. Wishing Glass is used to purchase Dragon's Gifts from Riven. Dragon's Gifts: A set of buffs are randomly chosen, once per run. Between pathways, players can purchase buffs from Riven via Wishing Glass. Buffs are separated into three price point tiers. Rewards: After each pathway, players will return to Riven for their rewards. Subsequent pathways pay out better rewards. Breaking through score thresholds unlock secret chests. Finishing The Coil with a platinum score rewards players with access to the lustrous and lucrative Chamber of Wishes.
- Multiplicity: Combatant difficulty scales with fireteam size.
- Limited Revives: Limited fireteam revives. Purchase additional revives from Riven with Wishing Glass. Small chance to drop from destroying pots.
- Full Extinguish: If all your fireteam members fall with 0 Revive Tokens, everyone is returned to orbit.
- Chaff: Radar is disabled.
- Galvanized: Combatants have more health and are more difficult to stun.
- The Pathways: Riven's wish magic stirs. The following are the pathways and their order in The Coil: -Divining Hall -First Steps (Temple of the Queen's Wrath) -Sensorium (Reaver's Orison) -First Steps (Cell of the Sycophant)
- Arc Threat: 25% increase to incoming Arc damage.
- Denial: Taken Vandals summon their shields significantly more often.
- Overcharged Shotgun: 25% bonus to Shotgun damage.
- Overcharged Grenade Launcher: 25% bonus to damage for all Grenade Launchers.
Seasonal
Legend/Master Lost Sector
Exotic armor drop (if solo): Legs
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Void] Void
- Shields: [Void] Void
- Modifiers: Shocker
- Legend Difficulty: Locked Equipment, Extra Shields
- Champions: [Shield-Piercing] Barrier, [Disruption] Overload
- Threat: [Void] Void
- Shields: [Void] Void
- Modifiers: Shocker
Misc
Guns & Materials
Banshee's Featured Weapons
Name | Type | Column 1 | Column 2 | Column 3 | Column 4 | Masterwork |
Dire Promise | Kinetic Hand Cannon | Fastdraw HCS // Crossfire HCS | Alloy Magazine // Appended Mag | Overflow | Under Pressure | Tier 2: Handling |
Whispering Slab | Kinetic Combat Bow | Agile Bowstring // Tactile String | Natural Fletching // Straight Fletching | Rangefinder | Vorpal Weapon | Tier 2: Draw Time |
Cold Denial | Kinetic Pulse Rifle | Full Bore // Polygonal Rifling | Extended Mag // Alloy Magazine | Threat Detector | Unrelenting | Tier 2: Stability |
Bump in the Night | Heavy Rocket Launcher | Hard Launch // Quick Launch | Black Powder // High-Velocity Rounds | Steady Hands | Turnabout | |
Aurvandil FR6 | Kinetic Fusion Rifle | Extended Barrel // Hammer-Forged Rifling | Liquid Coils // Particle Repeater | Hip-Fire Grip | Chill Clip | Tier 2: Stability |
Note: Fixed perks on weapons are not displayed
Master Rahool's Material Exchange
- Purchase Glimmer (10000 for 10 Legendary Shards)
- Purchase Glimmer (10000 for 10 Dark Fragment)
- Purchase Glimmer (10000 for 10 Phantasmal Fragment)
- Purchase Glimmer (10000 for 25 Herealways Piece)
- Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
- Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)
Bounties
Commander Zavala, Vanguard
Name | Description | Requirement | Reward |
One Shot, One Kill | Defeat combatants with precision damage. Bonus progress is granted in Vanguard playlists. | 25 [Headshot] Precision | XP+ |
Fast and True | Defeat combatants with Primary ammo. Bow final blows in Vanguard playlists grant additional progress. | 75 [Bow] Bow | XP+ |
Rocketing to Prominence | Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. | 20 [Rocket Launcher] Rocket Launcher | XP+ |
Cold Calculations | In Vanguard playlists, defeat combatants with Stasis damage. | 25 [Stasis] Stasis | XP+ |
Lord Shaxx, Crucible
Name | Description | Requirement | Reward |
By the Code | Defeat opponents. | 10 Opponents defeated | XP+ |
Lightbearer | Defeat opponents using any ability. | 3 Ability | XP+ |
Into the Light | Defeat opponents using your Super. | 1 Super | XP+ |
Combat Drill | In Clash, defeat opponents. | 3 Eliminations | XP+ |
The Drifter, Gambit
Name | Description | Requirement | Reward |
Elite Executioner | Defeat challenging enemies in Gambit. | 10 Challenging combatants | XP+ |
Fistful of Motes | As a fireteam, bank Motes in Gambit matches. | 100 Motes banked | XP+ |
Pins and Needles | Defeat targets in Gambit matches with Strand abilities. Defeating Guardians grants additional progress. | 30 Strand ability final blows | XP+ |
Hanging by a Thread | Defeat targets in Gambit matches by suspending them with Strand. Defeating Guardians grants additional progress. | 30 Strand suspended final blows | XP+ |
Banshee-44, Gunsmith
Name | Description | Requirement | Reward |
Auto Rifle Calibration | Calibrate Auto Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. | 100 [Auto Rifle] Auto Rifle | XP+ & Enhancement Core & Gunsmith Rank Progress |
Pulse Rifle Calibration | Calibrate Pulse Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. | 100 [Pulse Rifle] Pulse Rifle | XP+ & Enhancement Core & Gunsmith Rank Progress |
Sword Calibration | Calibrate Swords against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. | 100 [Sword] Sword | XP+ & Enhancement Core & Gunsmith Rank Progress |
Kinetic Calibration | Calibrate Kinetic weapons against any target. Earn bonus progress with precision and against opposing Guardians. | 100 Kinetic weapon | XP+ & Enhancement Core & Gunsmith Rank Progress |
Nimbus, Neomuna
Name | Description | Requirement | Reward |
Frozen in Motion | In Neomuna, defeat combatants affected by Stasis. Shadow Legion combatants grant additional progress. | 60 [Stasis] Stasis | XP+ & 50 Neomuna Rank |
Surge Infliction | In Neomuna, defeat combatants with Arc damage. Vex combatants grant additional progress. | 60 [Arc] Arc | XP+ & 50 Neomuna Rank |
Cooling Systems | In Neomuna, defeat combatants with Stasis damage. | 25 [Stasis] Stasis weapon | XP+ & 50 Neomuna Rank |
Top Speed Stunts | In Terminal Overload, rapidly defeat combatants in groups of 2 or more. | 40 Rapidly defeated | 1 Terminal Overload Key & 50 Neomuna Rank & XP+ |
Lord Shaxx, Hall of Champions
Name | Description | Requirement | Reward |
Onslaught Destroyer | Clear waves in Onslaught. | 5 Waves cleared | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Loot Summoner | Open a Witch's Chest in the Altars of Summoning using a Witch's Key. | 1 Chests opened | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Rocketeer | Defeat targets with Rocket Launchers. Combatants in Onslaught and Guardians are worth more. | 100 [Rocket Launcher] Rocket Launcher | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Trick Shot | Perform tricks on your Sparrow or Skimmer. | 3 Tricks performed | 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation |
Spirit of Riven, H.E.L.M.
Name | Description | Requirement | Reward |
Open, Says Me | Open a reward chest at the end of a pathway in Riven's Lair or The Coil. | 1 Chests | XP+ & 25 Spirit of Riven Reputation |
Lair Defense: Vex | Defeat Vex. Vex defeated in Riven's Lair or The Coil are worth more. | 30 Vex | XP+ & 25 Spirit of Riven Reputation |
Dragon's Sight | Defeat targets with precision final blows. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 20 [Headshot] Precision | XP+ & 25 Spirit of Riven Reputation |
Dragonflame | Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. | 30 [Solar] or [Stasis] defeats | XP+ & 25 Spirit of Riven Reputation |
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