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TW5: the step towards ideality

2016.09.14 19:41 TW5: the step towards ideality

Starting with the basics, TiddlyWiki is a note-taking web application you can download for free, store wherever you like and customise however you wish. Use it to capture, organise and share your notes in ways that word processors and other note-taking tools cannot. TiddlyWiki is designed to be non-linear, structuring content with stories, tags, hyperlinks, and other features. You can organise and retrieve your notes in ways that conform to your personal thought patterns.
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2024.05.14 01:08 ResolutionOk9373 Seeking Assistance with WD External Hard Drive Issue

Cffg
Hello everyone,
I hope you're all doing well. I'm reaching out to seek some advice regarding an issue I've encountered with my WD external hard drive, which I purchased about a year and a half ago.
Over the past few weeks, I have noticed that certain folders on the drive take longer than usual to open and display the files within them. However, yesterday, following lunch, the external SSD drive was accessible, and towards the end of the day, I observed that the D: partition appeared different. Upon attempting to access it, I encountered the error message "Drive is not accessible. The parameter is incorrect."
In my attempts to resolve the issue, I researched online solutions and came across recommendations to run chkdsk d: f/ in the command prompt. Although for some users this resolved the issue, in my case, the process halted at 3%, with 16,000 sectors scanned, where it remained stuck, indicating that it couldn't read certain sectors, every single sector scanned between 16.000 and 18.000 was unreadable. Despite knowing that for some individuals the scanning process may take up to two days and it worked afterwards , I also read on various forums that forcing a problematic hard disk to undergo such intensive scanning might not be advisable. Consequently, I terminated the scan. Now, when I try to access the hard drive, it no longer presents the aforementioned error; instead, it prompts me to format the partition to gain access followed by the error message: "The volume does not contain a recognized file system. Please make sure that all required file system drivers are loaded and that the volume is not corrupted."
What concerns me greatly is that the hard drive was functioning earlier today, and after installing some free software on my computer to facilitate bypass Google verification for an old Android phone (Huawei y7), I noticed the hard drive was no longer accessible. I had the phone connected to the same PC, and I wonder if there could be a correlation. For instance, could those software contain viruses, or could an action initiated by one of those software towards the connected phone have confused the USB ports, potentially affecting the hard drive? Additionally, I am troubled by the fact that programs such as Aomei, EaseUS Recoverit, and 4DDig indicate the partition as being empty, which distresses me greatly considering the photos I have stored there. While I am certain I did not format the drive, I must mention that today, as I attempted to address the issue above with a phone, I inserted a microSD card reader, formatting a microSD card; however, I am positive I did not select the wrong partition, as I double-checked my actions.
Lastly, I attempted to connect the hard drive to a MacBook Pro, having read that in certain cases, this facilitated access to the hard drive.
Do you believe there's any chance of retrieving files from the hard drive? Any guidance or advice you could provide would be greatly appreciated.
Thank you all for your time and assistance.
submitted by ResolutionOk9373 to datarecovery [link] [comments]


2024.05.14 00:39 SolidusSnake57432 (FNV) TTW mod support-I may have went a bit crazy with mods and now need help to fix the mess ive made. Was working until i installed Dyanvision and a few other mods. Now CTDs upon loading into a worldspace. pls help(removed ENB for Reshade as i was told it helps with performance)

Load order

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
NavmeshOverhaul.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Vanilla Enhancements.esm
Main And Pause Menus Overhaul.esm
Uncut Wasteland.esp
Rebuild the Capital.esm
Functional Post Game Ending.esm
TTW Reputations.esm
MoreMojave.esm
SSTIndustrializedSloan.esm
TLD_Travelers.esm
AWorldOfPainFO3.esm
Regulators.esm
SSTGroundedRangerStationCharlie.esm
A World of Pain Revised.esm
Sweet Pain NV.esm
A Trail of Crumbs.esm
TTW New Vegas Speech Checks.esm
Home and Safehouse Tweaks.esm
mil.esp
Functional Post Game Ending - TTW Patch.esm
TweaksTTW.esm
Tactapack.esp
mil_Add-On.esp
Bad Touch.esm
[RWM]-Complete.esm
RtC-Hotpatch.esm
DYNAVISION 3.esm
Home and Safehouse Tweaks - TTW Addon.esm
Impostors and LOD Flicker Fix.esp
TTW FaceGen Fix.esp
MigSpeedFix.esp
The Mod Configuration Menu.esp
Vanilla UI Plus.esp
FOVSlider.esp
Power Armor Holo Panel.esp
PipBoyUITweaks.esp
ItemCards.esp
3DGrenadeIndicator.esp
QuickSelect.esp
JustAssortedMods.esp
TTW Ultimate Invisible Wall Remover.esp
TTW Dialogue and Interactions Expansion Overhaul.esp
Root 'n Loot.esp
Casino Exchange All.esp
Rebuild the Capital - No Pony Express Boxes.esp
TTWZetaRewards.esp
JIP Companions Command & Control.esp
MigArmorDegen.esp
WeaponRequirementSystem.esp
ImmersiveRecoil.esp
DynamicWeaponSpread.esp
DWS_JAM_patch.esp
Reload Reloaded.esp
DynamicDetectionSystem.esp
Supplemental Ammo Crafting.esp
Enhanced Movement.esp
S6S Perks.esp
ATMOS Ambient Overhaul.esp
New Blood.esp
S6S Base Game Perks Redux.esp
S6S Base Game Perks Redux TTW Side.esp
Friends With Benefits Perk Pack.esp
SP TTW Patch.esp
MMAWOP Patch.esp
GRA Scavenger Hunt Balanced NVSE.esp
Titans of The New West.esp
Titans of The New West - Power Armor Sprint JAM.esp
S6S Ingestibles NO DLC.esp
SSTMojaveOutpostSecurityBooths.esp
AfterglowNeonIllumination.esp
Aid Addon.esp
AK112.esp
B42Dropmag.esp
B42Inspect.esp
B42Bash.esp
B42Descriptions.esp
Player Headtracking.esp
B42Inertia.esp
B42Retrievables.esp
B42 RWMS.esp
New Blood TTW Patch.esp
Natural Interior.esp
TestHK33.esp
NVRA - Uzi.esp
M1C.esp
LaserRifleReplacer.esp
127 SMG Rebirth.esp
JSRS.esp
CharacterKitRemake-Hair.esp
Interior Rain.esp
Interior Rain - TTW.esp
CharacterKitRemakeHHandsFix.esp
RtC-RootnLoot.esp
RtC-TrailofCrumbs.esp
NewVegasQuickStart.esp
JustHitMarker.esp
JustHitIndicator.esp
JustHoldBreath.esp
JustLootMenu.esp
JustBulletTime.esp
JustDynamicCrosshair.esp
Casino Bets - Jackpot Limit and Chips Exchange v1.2.esp
10YearPack.esp
T60Pistol.esp
GhoulPistol.esp
dD - R.B.E.T Main NV.esp
dD - Enhanced Blood Main NV.esp
MCPipBoy2000MK6_clock.esp
HeadShotSplatter.esp
Atmospheric Lighting Tweaks TTW.esp
ATMOS Ambient Overhaul Patch - Atmospheric Lighting Tweaks.esp
FNVLODGen.esp
DNWeathers.esp
RTC-DNWeathers.esp
NeutralWeathers_TTW.esp
Realism Redux.esp
Mod list
+DYNAVISION 3 - Total Visual Enhancement
-Dusty Distance Redone
+Desert Natural Realism - Redux
+Blood Trails - ESPLess
+FNVLODGen
+OneTweak for FNV
+The Mod Configuration Menu-Quickfix
+Neutral Weathers - DNW for NVR - NV - TTW
+New Vegas Quick Start
+Natural Interiors
+3D Rain
+Interior Rain
+Interior Rain-Main
+Longer Weather Transitions ESPless
+Simple Total Fog Remover - NVSE
+NillaPlus MIRROR MIRROR 4K 2K 1K
+Real Time Reflections - NVSE
+Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
+Flags HD
+Desert Natural Weathers - NV - TTW
+NillaPlus Crate Expectations 4K (large metal shipping containers)
+NillaPlus Howitz Started--Howitz Going 4K (Nellis artillery)
+NV Compatibility Skeleton
+Fabulous New Vegas-Smile
+Fabulous New Vegas
+10 Year Anniversary Celebration Pack
+Red Rock Canyon Sign HD retexture
+Feral Ghoul Retexture by Koldorn
+Super Mutants HD - 4k Retextures
+TTW Billboards Upscaled Pretty Good HD
+Billboards HD Remade
+NewVegasReloaded
+HQ Freeside Shop Signs
+Goodsprings Sign
+Cottonwood Cove Sign
+Medical Clinic sign
+Strip and Freeside Signs HD Overhaul
-Signs HD - Honest Hearts
+UTI (Upscaled Texture Improvement) - Old World Blues DLC
+UTI (Upscaled Texture Improvement) - Honest Hearts DLC
+UTI (Upscaled Texture Improvement) - Gun Runner's Arsenal DLC
+UTI (Upscaled Texture Improvement) - Lonesome Road DLC
+UTI (Upscaled Texture Improvement) - DLC Projectiles
+UTI (Upscaled Texture Improvement) - Projectiles
+Headshot Splatter
+Explosions Ignore Line of Sight - ESPless
+EXE - Effect teXtures Enhanced
+ETJ Realistic Enhanced Blood Textures
+Enhanced Blood Textures for NV v2_22c
+UTI (Upscaled Texture Improvement) - Decals and Impacts
+Rivet City Signs HD (TTW)
+Paradise Falls HD (TTW)
+Megaton Signs HD (TTW)
+Sunset Sarsaparilla HD
+Hoover Dam Signs HD
+HD Signs Overhaul - Part 3
+HD Signs Overhaul - Part 2
+Street Signs HD Overhaul
+HQ Upscaled posters - Part 2
+Posters HD Remade
+Various Signs HD
+Casino Posters and Signs HD
+Robots HD
+Creatures HD
+Blue metal door retexture
+NillaPlus Wood (Please be mature in the comme
+Honest Barks (new bark textures for maple cedar mesquite and burnt trees)
+Random Stuff HD
+Unique Journals
+Unique Books
+NillaPlus Rebar McEntire (4K 2K 1K)
+Afterglow -- Neon illumination
+TTW - Megaton Signs Redone
+FNV TTW AIO - Interface Upscaled
+White Horsenettle HD
+Clocks HD
+Food HD
+Broc Flower HD
+Xander Root HD
+Vanilla Graffiti Redone
+Great Khans Graffiti Redone
+FNV-TTW Graffiti Redone
+NillaPlus Vault Doors 4K (FNV - TTW)
-Legacy Reborn - Quality Edition
+Contrasted LOD Noise Texture
+Impostors and LOD Flicker Fix
+Simply Upscaled Grass
+Mobile Pip-Boy Light - NVSE
+Pip-Boy 2000
-Visuals_separator
-ExRB - Extended Roombounds
+Collision Meshes
+TTW Ultimate Invisible Wall Remover
+JSRS Sound Mod 2.0
+ATMOS Ambience Overhaul - Atmospheric Lighting Tweaks Patch
+ATMOS Ambience Overhaul-main
+ATMOS Ambience Overhaul
+Sound Extender
-Optimizations_separator
+Aid Addon - Medkits - Blood Draw - Bandages - Afterburner Gum - More
+New Blood
+Sweet Consumables
-Hardcore_separator
+HQ Ranger Hat
+Titans of The New West
+Lily Outfit HD
+Clothes HD - Kids
+Clothes HD - Unique
+Clothes HD - Brotherhood
+Clothes HD - Powder Gangers
+Clothes HD - Doctors
+Clothes HD - Gamblers
+Courier Duster HQ 4K
+Clothes HD - Prewar
+Clothes HD - Kings
+Clothes HD - Workers
+Clothes HD - Wasteland
+Physically Based Rangers
+Glowing Ranger Visors
-Armor_separator
+New Vegas Animation Overhaul Guns
+M1 Carbine (KNVSE)
+FNV Clean Animations - Auto-Axe
+FNV Clean Animation Sets - Laser Rifle
+FNV Clean Animation Sets - Grenade Rifle-Main
+FNV Clean Animations - Explosive Mines Pack
+FNV Clean Animations - Grenades Pack
+Assume the Position - An Unarmed Animation Overhaul - Part 1
+FNV Clean Animations - Minigun
+FNV Clean Animation Sets - Grenade Rifle
+FNV Clean Animations - Throwing Weapons Pack
+FNV Clean Animations - Ripper
+FNV Clean Animations - Fat Man
+FNV Clean Animations - Grenade Rifle Redux
+FNV Clean Animations - Alien Disintegrator
+FNV Clean Animations - Grenade APW
+FNV Clean Animations - Incinerator
+FNV Clean Animations - Rock-It Launcher
+FNV Clean Animations - Missile Launcher
+Butcher Pete Complete - A Melee Animation Overhaul
+Wasteland Warrior - A Melee Animation Overhaul
+Laser Pistol 3rd Person Latch animation fix
+Grenade Launcher - 3rd person bug fix
+No Reload Cancelling
+Hit - Anti-Materiel Rifle Anim Set
+Hit - B42 Interact Skinning-Human
+Hit - B42 Interact Skinning
+B42 Weapon Inertia
+Retrievable Throwables Reforged
+MadAce's Ragdoll compatibility patch
+Player Headtracking
+B42 Melee Bash
+B42 Inspect - aka Animated Ammo and Weapon Condition Checking
+B42 Dropmag and One in the chamber
+B42 Inject - Animated Item Use - ESPless
+B42 Optics - ESPless
+WAP B42 Optics Patch
+B42 Loot - Animated Physical Item Pickup - ESPless
+B42 FireMode - Selective Fire and First Shot Precision - ESPless
+B42 Interact - Animated Items and Interactions Framework - ESPless
+Hit - Lewis Gun Anims
+SYNC - Remade kNVSE Animation Set - Classic AK-112 - The Adytum Rifle-
-Animations_separator
+Gauntlets Debulked
+NVRA - Uzi-4k
+NVRA - Uzi
+NVRA - HK33-4k
+NVRA - HK33
+Physically Based Plasma Rifles
+Fallout TV - The Ghoul's Handcannon
+WAP Year One and Bonus
+Laser Rifle Rebirth
+WAP 12.7 SMG Rebirth-4k
+WAP 12.7 SMG Rebirth-Reticle Fix
+WAP 12.7 SMG Rebirth
+WAP Lever Action Shotgun-4k
+WAP Lever Action Shotgun
+WAP F4NV Recharger Weaponry-4k
+WAP F4NV Recharger Weaponry
+WAP Single Shotgun-4k
+WAP Single Shotgun
+WAP 12.7MM Pistol-4k
+WAP 12.7MM Pistol
+WAP Grenade Launchers
+WAP F4NV Laser Pistol and Pew-Pew-4k
+WAP F4NV Laser Pistol and Pew-Pew
+WAP Laser RCW-4k
+WAP Laser RCW
+DKS and Friends
+WAP - F4NV .44 Magnum Weaponsmith
+WAP - F4NV .44 Magnum-4k
+WAP - F4NV .44 Magnum
+WAP Bozar and LMG
+WAP Year One and Bonus-4k
+Tactapack
+Another Millenia
+Another Millenia Gun Add-on
+T60P - Power Armor Sidearm-NVAO patch
+T60P - Power Armor Sidearm
+Classic AK-112 - The Adytum Rifle-SYNC animation patch
+Classic AK-112 - The Adytum Rifle
+NVRA - M1 Carbine-4k
+NVRA - M1 Carbine
-Weapons_separator
+B42 Descriptions aka Pip-Info
+Character Kit Remake - Teeth
+Improved Vanilla Male Body
+Character Kit Remake - Hands
+Improved Vanilla Male Body - Seamless - 4k-f3
+Character Kit Remake - Hands-IVMB
+Character Kit Remake - Hair
-Character Kit Remake
-Character Kit Remake TTW Facegen
-Character Kit Remake - Uncompressed Faces
-Character Kit Remake-IVMB
-Character Kit Remake Facegen Patches For Many Mods-The Living Desert
-Character Kit Remake Facegen Patches For Many Mods-Uncut NV
-Character Kit Remake Facegen Patches For Many Mods-Sweetpain
-Character Kit Remake Facegen Patches For Many Mods-MoreMojave
-TTW Character Kit Remake Facegen Patches For Many Mods-Rebuild The Capital
-Character Kit Remake Facegen Patches For Many Mods-FPGE
-Character Kit Remake Facegen Patches For Many Mods-EVE
-Character Kit Remake Facegen Patches For Many Mods-AWOLP
-TTW Character Kit Remake Facegen Patches For Many Mods-The Regulators
-TTW Character Kit Remake Facegen Patches For Many Mods-A Trail of Crumbs
+IHWT - Improved Heavy Weapons Textures
+HIPControl - Weapon Idle Position Adjuster - ESPless
+TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul
+GRA Unique Weapons Relocated
+TTW The Regulators
+TTW A Trail of Crumbs
-TTW - Wasteland Supplements-Uncut Extra Collection
+TTW - Wasteland Supplements-Uncut Wasteland
+Rebuild the Capital - A Brotherhood of Steel Expansion Mod TTW Edition-Hotpatch
+Rebuild the Capital
+MoreMojave- AWOLP
+MoreMojave
+Sweet Pain NV-TTW Patch
+Sweet Pain NV
+Improved Security Booths
+Grounded Ranger Station Charlie
+Industrialized Sloan
+A World of (Less) Pain - A Lore Friendly AWOP Revision
+TTW A World of Pain for Fallout 3-JIP CCC Avatar
+TTW A World of Pain for Fallout 3
+Uncut Wasteland
+The Living Desert - Travelers Patrols Consequences Increased Population and more
+Functional Post Game Ending
+Content_separator
+Realtime Weapon Modding System
+Essential Vanilla Enhancements Merged
+Higher Casino Bets - Jackpot Limit and Chips Exchange
+Friends With Benefits Perk Pack
+Sweet Perk Overhaul
+Sweet 6 Shooter Perks - TTW - NV
+Enhanced Movement
+Enhanced Movement-Ini
+New Vegas - Enhanced Camera
+Supplemental Ammo Crafting
+Combat Enhancer Updated
+Sweet Dynamic Detection System
+Weapon Jamming Tweaks - ESPless
+Reload Reloaded
+Dynamic Weapon Spread 2.0-JAM Patch
+Dynamic Weapon Spread 2.0
+Immersive Recoil 2.0
+Weapon Requirements System
+Real Weapon Mods 2
+ADO - Armor Damage Overhaul
+Home and Safehouse Tweaks
+Perk Styled CCC Icons
+JIP Companions Command and Control
+TTW - Mothership Zeta Rewards
+TTW New Vegas Speech Checks
+TTW Reputations
+TTW Merchant Supply Expansion-Flak
+TTW Merchant Supply Expansion
+Hardcore Perk Every Level
+TTW - Wasteland Supplements-Tweaks for TTW
+TTW - Wasteland Supplements-MAPMO
+Casino Exchange All
+Better Caravan
+Root 'n Loot TTW
+Tweaks for TTW
-Gameplay_separator
-Radiation Visuals
+Drowning Visuals - ESPless
+Quick Select - A Zelda BOTW Style Quick Menu
+3D Grenade Indicator
+Item Cards
+Pip-Boy UI Tweaks
+High Res Local Maps
+Simple Maps
+TTW Goodies
+Pop-Up Message Icons
+Map Marker Icons
+Consistent Pip-Boy Icons v4
+Consistent Pip-Boy Icons v5 - Reputation
+Consistent Pip-Boy Icons v5 - Addendumb
+Consistent Pip-Boy Icons v5 - Dynamicon
+Consistent Pip-Boy Icons v5 - Extension
+Consistent Pip-Boy Icons v5 - Weapons
+Consistent Pip-Boy Icons v5 - Items
+Consistent Pip-Boy Icons v5 - DLC's Items
+Consistent Pip-Boy Icons v5 - Apparel
+Consistent Pip-Boy Icons v5 - Framework Plugin
+Vault Boy Paper Doll
-3rd Person Camera Overhaul
+High Resolution Screens
+Vanilla Fonts Revisited
+Recent Loot Log - ESPless
+JDC - Just Dynamic Crosshair
+JLM - Just Loot Menu
+JBT - Just Bullet Time
+JHB - Just Hold Breath
+JHI - Just Hit Indicator
+JHM - Just Hit Marker
+B42 Notify - Corner Messages Overhaul - ESPless
+MAPMO - Main and Pause Menus Overhaul
+Cursor Unilaterally Matched (NVSE)
+Clean Vanilla Hud
+Simple Power Armor HUD
+FOV Slider
+Sleep Wait Hardcore Needs
-Scum's Considerably Cute Corner Load Wheel
+Main Menu Redone - TTW
+ySI - Pick Up Prompts
+ySI - Sorting Ycons
+yUI - User Ynterface
+Vanilla UI Plus (New Vegas)
+The Mod Configuration Menu
-User Interface & HUD_separator
+Hit - Millenia Animations - Part 2
+zlib Updated - NVSE
+Weapon Mod Description Fix (TTW)
+Viewmodel Shading Fix - NVSE
+Vent Lighting Fix
+Swimming Creatures Fix - ESPless
+PipBoyOn Node Fixes
+Pip-Boy Shading Fix NVSE
+Muzzle Flash Light Fix - NVSE
+Mostly Fixed FaceGen Tints (NV or TTW)
+MoonlightNVSE
+Improved Lighting Shaders
+High Resolution Water Fog - Water Aliasing Fix
+High Resolution Bloom NVSE
+Fog-based Object Culling
+Fallout Alpha Rendering Tweaks - NVSE
+External Emittance Fix - NVSE
+Equip and Movement Speed Fix - ESPless
+Depth of Field Fix - NVSE
+ActorCause Save Bloat Fix
+ISControl Enabler and Ironsights adjuster (now ESPless)
+Viewmodel Shake Fix - NVSE
+Smooth True Iron Sights Camera
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+Bad Touch NVSE
+Aqua Performa - Strip Performance Fix
+lStewieAl's Engine Optimizations
+Stewie Tweaks Essentials INI
+lStewieAl's Tweaks and Engine Fixes
+Improved AI (Navmesh Overhaul Mod)
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
-Collision Meshes-FNV
+TTW
-Bug Fixes_separator
+Cloud Upgrade NVSE
+Climate Control NVSE
+KEYWORDS
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+Yvile's Crash Logger
+FNV Mod Limit Fix
+UIO - User Interface Organizer
+kNVSE Animation Plugin
+JohnnyGuitar NVSE - INI Presets
+NVTF - INI Presets
+NVTF - New Vegas Tick Fix
+NVAC - New Vegas Anti Crash
+SUP NVSE
+AnhNVSE
+ShowOff xNVSE Plugin-Settings
+ShowOff xNVSE Plugin
+JohnnyGuitar NVSE
+TTW - Wasteland Supplements-JIP
+JIP LN NVSE Plugin
+Weapon Hotkey Icons
+ROOGNVSE Plugin
+JIP LN NVSE Plugin-Settings
-Utilities_separator
+Fixed ESMs
*DLC: CaravanPack
*DLC: ClassicPack
*DLC: DeadMoney
*DLC: GunRunnersArsenal
*DLC: HonestHearts
*DLC: LonesomeRoad
*DLC: MercenaryPack
*DLC: OldWorldBlues
*DLC: TribalPack
submitted by SolidusSnake57432 to FalloutMods [link] [comments]


2024.05.14 00:29 in_strides my best friend might be copying me/competing with me and idk if i should just take it as a compliment..

we have known each other for more than 10 years and have been bffs for about 5 of them. i also introduced her to my husband's first cousin and they got married a year later. so she is family and friend.
over the years, i've noticed more and more that she would copy me, or start being interested in the things i'm interested in, or even just be passively competing with me throughout our friendship.
for example, i had expressed to her about wanting to make a certain uncommon recipe for a family gathering. she then proceeded to make it prior to the event and shared it with some of our family members. when the day of the family gathering came around, i made the recipe and my sister in law thought i copied her. i tried not to let this bother me.
i recently expressed that i was getting into fruity scents and specifically said i really wanted to find a good pear perfume. so she goes and finds a pear perfume and adds it to her online wishlist that a few of us girls in the family keep up with so we have an idea of what to get each other for special occasions. now if i add a pear perfume to my wishlist...i wonder how many of the other girls will think i'm copying her again...
i have always used the "typewriter" font in all my instagram stories. she never had a "go-to" font. eventually she starts using the "typewriter" font in all her stories and this went on consistently for awhile and if we ever repost each other's stories, the same font for a story WITHIN a story can get confusing so eventually i just switched to a different font. this instance is probably nothing but there's been so many little instances where i feel like she is "copying" and competing with me that this could've been one of those times for all i know. shes even gone so far as to go back to school for an associate degree because i was doing that *facepalm*
it's hard to think she's doing anything bad/wrong when it's a free country and you can do whatever you want and nothing truly belongs to any one person. but i had to think long and hard about why it bothered me so much. i've always been an introvert and preferred my own company over others'. because of my introvert personality, i can be quite protective of my own space, hobbies, and identity. and it feels like she is invading my space and taking my identity..? it's the strangest feeling that that can be possible, especially when she was nothing like me to begin with.
we've had talks where i told her that she has a very adaptable personality. she's a chameleon and she can mold herself into many different types of people depending on the environment or who she's around. i told her that it is a great thing to be adaptable but i think i should've also told her to be cautious of copying other people and absorbing their personalities. i think because of her lack of identity, she's like a sponge that just soaks in whatever is around her. can i even blame her for this?
i feel quite ridiculous even talking about this because i sound petty and selfish. but truly, i just feel uncomfortable and like i want to distance myself or not share parts of me with her, but she's family so it's not exactly a walk in the park. and she is quite sensitive and insecure about herself, so even getting into it is going to be emotionally draining.
how can i go about talking to her about this issue?
what would you do in this case?

submitted by in_strides to FriendshipAdvice [link] [comments]


2024.05.14 00:22 GreatJothulhu Microsoft 3D Movie Maker & Project Caligula

Do you remember Microsoft 3D Movie Maker? A free demo of it came with Windows 95. If you really liked it, you could buy the full version on CD-ROM. Basically, you could make your own 3D movies using preset actors, props, and scenes. You could even add your own dialogue & sound effects using the computer's mic. It was such a hit that it developed its own cult fanbase.
A little-known fact is that if you go to the intro page of the talent book and type in “socrates,” you'll find a live-action featurette on the making of 3D Movie Maker, originally known as “Project Socrates" to the developers. It's a pretty fun watch, and I highly recommend it!
What I do not recommend, however, is “Project Caligula.”
I am (very begrudgingly) going to explain the process by which you can access Project Caligula. To start, you must make a movie, choosing Misty City as the scene, and the small café as the camera angle. As a prop, select the sphere, color it red, flatten it all the way, and put it under the left most table. As actors, select S'kelly and Augustin. Change Augustin's outfit to the tuxedo and put him in front of the café door, between the tables. Place S'kelly horizontally at his feet. You can do this using the adjustment tools in the part of the toolbar that is initially covered up.
Next, change the music to “Geist Evil Theme.” Select the Sound effect “Laugh Maniac" and place it on Augustin. Finally, make his action “At Rest" and have him stay like that for EXACTLY 17 frames.
Conclude by clicking “New Movie.” A prompt will ask you if you want to save your movie. Do so and save it as “caligula” (all lower case, no quotes). When the screen comes up, go to “Open Movie" and select caligula. Unlike other movies, whose preview pics are the first frame of the film, the screenshot will be a 3D graphic of the phrase “Welcome To Hell" in the font Bloody (which is not available in the original edition of the game) in front of a black background.
When you open the movie, instead of the preview pic, you will see a blood red background. Again, this is the first of many things you'll see that are not presets of the game. Clicking play will play 21 frames of the screen with an off-key version of Lacrimosa by Mozart playing on piano in the background. The screen will then spiral wipe to the actor Bongo in front of the black background for 13 frames. Then, his skin appears to melt off quite graphically, followed by subsequent layers of muscle, tissue and even organs, until it reaches the skeleton. This skeleton, unlike the default S'kelly, looks eerily... well…
…like it belongs to Bongo.
The shape, lines, and even proportions, are fitted to Bongo's unique build. The music gradually fades, replaced with a crescendo of tortured screams. The skeleton then opens its mouth and says one of the preset lines:
“Those bullies won't bother me now!”
While this IS a line attributed to Bongo, the line is distorted to sound deep and very demonic.
The final thing you see is a text in front of one of the basic backgrounds from the Nickelodeon edition of 3D Movie Maker. The front is hard to read, not only because the color almost completely blends in with the background, but also because it's in a strange font. When translated, it reads:
“Let all those who see this film beware! For whosoever seeks to make it their own shall suffer a fate worse than death.”
I had heard about a member of the 3DMM community who did try to modify the movie, so I found out where he lived to ask him about it. When I got there, the lawn looked like it hadn't been mowed for days, and there was several days worth of mail & papers present. I knocked on the door, but no one answered.
I looked in a nearby window and saw that most of the house was covered in blood, urine, feces, and various entrails. I opened the door only to have the severed torso of the person I was seeking fall towards me. His skin was gone, as were his legs & hips, he was covered in blood, and I thought he was dead.
Until he grabbed my ankle and gasped:
“Why… why won't he let me die?”
“Who,” I asked.
“E… Edgar…”
I called 911 immediately. The doctors made a startling discovery when they examined him: A piece of his brain was missing. According to some psychologists, this part of the brain…
…alerts the body when it dies.
As to the identity of Edgar, according to my research, he was apparently a programmer for Microsoft working on Project Socrates. He was fired for making horrifically graphic movies and later committed suicide. His suicide note read:
“You'll regret this."
I know I did...
submitted by GreatJothulhu to creepypasta [link] [comments]


2024.05.13 23:47 Carter313020 Check out this beginner friendly SaaS app I created that teaches you how to code iOS software.

Hi everyone this is an app I made after having trouble learning to code. I saw online a lot of other people were having similar troubles.
The EverCode app helps users put coding concepts into their long term memory through scientifically backed spaced repetition flashcards.
The app allows you to learn Swift, SwiftUI and the over 100 of most frequently asked iOS interview questions.
It’s available on iPhone, iPad and MacOS. • Beginner Friendly • Great app to help keep experienced developers skills sharp • Helps you remember key coding concepts • Vast array of iOS interview questions to help land a developer job.
If you like you can leave a written review on the App Store.
You can try 20 flashcards and then you can sign up for one of a number of free trials.
Thanks and Cheers!
https://apps.apple.com/app/evercode-learn-swift/id6456075177
submitted by Carter313020 to SaaS [link] [comments]


2024.05.13 23:42 Sad_Bad9968 We as Vegans Should Be Donating to Effective Animal Charities Much More Often

https://animalcharityevaluators.org/charity-review/the-humane-league/2018-nov/#rf1-4-24548
https://rethinkpriorities.org/publications/corporate-campaigns-affect-9-to-120-years-of-chicken-life-per-dollar-spent
As these studies show, every dollar you spend could be used to spare several animals, and several years worth of animal suffering on factory farms. The humane league was estimated to prevent about 6-13 animals from being bred into industrial farming (via reducing # of animals bred altogether OR effective campaigns leading to the animals being raised on non-industrial farms with high welfare standards). Corporate Cage-Free Egg campaigns cause 10 years of Hen life to be spent in vastly better conditions. There are several other charities ranked with similar effectiveness by ACE. https://animalcharityevaluators.org/donation-advice/recommended-charities/
If you already donate to your local animal rescue, I would strongly urge you to consider donating to farm initiatives instead. Shelters for pets use significantly less of your donation for actual animal-related initiatives. Your dollars are much more effective in terms of animals affected in farm initiatives. And shelters often feed the animals they house by buying meat for them, further decreasing the overall effectiveness of your intervention.
If you don't donate at all, you may be thinking that your only moral obligation is to not do harm, not to actively do vast amounts of good. But do you really think that you aren't at the very least strongly compelled, and shouldn't feel a duty, to spare vast amounts of animal suffering more effectively than essentially any cause in the world by sacrificing trivial luxuries for yourself? If you came across a wild animal suffocating under a fallen branch whilst on a walk, but going and lifting the branch would cause you some slight discomfort and get your pants dirty, would you not feel compelled to prioritize the vast suffering and life of the animal over your own comfort? Would you not feel extremely wrong for leaving the animal to continue suffering when all you had to do was get your pants dirty? One of the common arguments for veganism is that eating meat puts your own minor pleasure and convenience over the vast suffering and death of an animal. Unless you really think there is a massive difference between doing harm yourself and refusing to spare others from harm, the same argument should apply here. *After all, you are here trying to convince people to go vegan (which certainly doesn't fall under mitigating the harm you do to the world) at the cost of your brain-cells, so why refuse to do something vastly more effective?
Moreover, many of the things you spend on are not even good for yourself. Some vegan ice cream is poor for your health and expensive, but you'd still choose to buy it rather than doing real good on a very high scale.
Think of what Batman does by dedicating his life to fighting crime in Gotham. Despite all his efforts and sacrifices, he still hurts many people, makes mistakes, and never even truly realizes real extreme progress. Many people would think that when you have a unique ability to do a lot of good, you are morally obligated to do so, or at least strongly compelled to, instead of prioritizing your own normalcy. But we as overwhelmingly well-off people in first world countries do, in fact, have a unique ability to have outsized effects on the world around us.
Now think of what the average income person in first-world countries could do by donating just 5% to one of these charities. You could effect 15,000 + animals by giving up a few luxuries while otherwise living a pretty normal life and clicking a few buttons on your computer. And, of course, you could completely revamp your lifestyle and be many times MORE impactful than that.
submitted by Sad_Bad9968 to vegan [link] [comments]


2024.05.13 23:38 Carter313020 Check out this beginner friendly app that teaches you how to code iOS software.

Hi everyone this is an app I made after having trouble learning to code. I saw online a lot of other people were having similar troubles.
The EverCode app helps users put coding concepts into their long term memory through scientifically backed spaced repetition flashcards.
The app allows you to learn Swift, SwiftUI and the over 100 of most frequently asked iOS interview questions.
It’s available on iPhone, iPad and MacOS. • Beginner Friendly • Great app to help keep experienced developers skills sharp • Helps you remember key coding concepts • Vast array of iOS interview questions to help land a developer job.
If you like you can leave a written review on the App Store.
You can try 20 flashcards and then you can sign up for one of a number of free trials.
Thanks and Cheers!
https://apps.apple.com/app/evercode-learn-swift/id6456075177
submitted by Carter313020 to learnprogramming [link] [comments]


2024.05.13 23:36 vileplumed I’m a new Reddit account, is this preventing me from using Narwhal?

Title says it all.
Created a new Reddit account and trying to try out Narwhal and it isn’t letting me sign in with my login that works on the main app.
Is this somehow related to my account being new?
EDIT: Error is simply saying ‘Something went wrong’, and I’ve since been able to sign in on Safari on my iPhone & Mac
EDIT 2: Also saying invalid username/password, despite me using a password manager that autofills perfectly on the web & main app
Also on the free trial if this affects things
submitted by vileplumed to narwhalapp [link] [comments]


2024.05.13 23:35 Vict0r94 Using "personal use" licensed fonts in a non-commercial ren'py VN

What the title says - if I make a ren'py game (I'm working on a project for a while now in my free time), but I never plan on selling it, (just releasing it for free and releasing each update earlier until the project is complete to people that donate money on platforms like Patreon for development) would I be able to use fonts with a "personal use" license, or still only "commercial" license ones? Cause the way I see it, I am not developing a commercial product as long as I am not selling it.
The question also stands for OST, (although on that I am pretty certain every sfx or background song I use has to be copyright-free) but I'm mostly curious about fonts, as a lot of people seem to only ask this about using fonts in "commercial games", but would a VN developed through patreon (and/or other similar platforms) support qualify as a "commercial product" as long as I do not upload the game to steam or ever try to sell copies? Thank you to anyone taking the time to answer and have a great evening!
submitted by Vict0r94 to RenPy [link] [comments]


2024.05.13 23:12 bambaazon Logic Pro 11.0 release notes

New Features and enhancements
New AI-enhanced tools join Smart Tempo and the Pitch Correction plug-in to augment your artistry.
Bass Player and Keyboard Player join Drummer to complete a set of Session Players — all built with AI making it easy to create performances that respond to your direction.
Session Players can follow the same chord progression using Global chord track.
Add warmth to any track with ChromaGlow, an advanced plug-in with five saturation models designed to simulate the sound of vintage analog hardware.*
Separate a stereo audio file into stems for vocals, drums, bass and other parts with Stem Splitter.*
Session Players, ChromaGlow, and Stem Splitter also come to Logic Pro for iPad 2 — making it simple to move between projects created in Logic Pro for Mac.
Play any of six deeply-sampled acoustic and electric basses with Studio Bass.
Perform any of three meticulously-sampled pianos with Studio Piano.
Loops that contain chord tags will automatically populate the chord track when added to a project.
Three new Producer Packs are available: Hardwell, The Kount, and Cory Wong.
Original multi-track project of Swing! by Ellie Dixon available as in-app demo song.
Downmix and trim options allow custom mixing for non-Atmos channel configurations.
Exported ADM BWF files have been expanded beyond Dolby Atmos and can contain settings for stereo and other multi-channel formats.
Bounce in place adds automatic real-time recording for External Instrument regions or tracks that utilize external hardware using the Logic Pro I/O plug-in.
Route MIDI signals generated by supported software instruments and effects to the input of other tracks for creative layering during playback or recording.
Edit more efficiently using key commands for moving, extending, or resizing marquee selections.
The Nudge Region/Event Position key commands now also nudge Marquee selections.
The Transpose Region/Event key commands now also move or expand the Marquee selection up/down.
Pattern regions can now be created on Drummer tracks, and Drummer regions can be converted to Pattern regions.
New key commands include Trim Note End to Following Notes (Force Legato) With Overlap and Trim Note End to Selected (Force Legato) With Overlap.
Bounce in Place and Track Freeze can now be performed in real time, allowing for use of external instruments, I/O plug-ins, and external inserts.
Mastering Assistant analysis now can be performed in real time, allowing for use in projects that incorporate external I/O or instruments.
The Dolby Atmos plug-in now offers Downmix and Surround/Height Trim controls.
The Recent Projects list can now be configured to show up to 50 projects.
* Requires a Mac with Apple silicon.
Stability and reliability
Scripts with 1071 characters or more in Scripter no longer cause Logic Pro to quit unexpectedly.
Fixes an issue where creating a an event in a lane assigned to Note off in Step Sequencer could cause Logic Pro to quit unexpectedly.
Fixes an issue where Logic Pro could fail to launch with an Error Initializing Core MIDI message when the system is under heavy load performing other tasks.
Resolves an issue where Logic Pro could quit unexpectedly when a 64-bit floating point IR file is loaded into Space Designer.
Fixes an issue where Logic Pro could hang when opening a project while the Project Settings > MIDI window is displayed.
Logic Pro no longer quits unexpectedly when creating multiple Aux tracks with multiple existing Aux tracks selected.
Improves stability when bypassing control surfaces with Musical Typing open when EuControl software is installed.
Fixes an issue where Logic Pro could hang when quitting a project containing a large number of instances of Sampler.
Fixes an issue where Logic Pro could quit unexpectedly when replacing a playing Live Loops cell with another loop.
Performance
The UI is now more responsive when adjusting Flex Pitches directly on regions in Deviation mode.
Performance is improved when editing Transient Markers in Take regions with Flex enabled.
Performance is improved when making Flex Pitch edits in the Tracks area with a large number of selected regions.
Alchemy's Performance is improved.
Performance is improved when moving regions in projects with a large number of tracks and regions.
Projects containing a large number of flex-pitched regions now open more quickly.
Resolves an issue where loading a project saved with a Summing stack selected that contains Software Instruments that have no regions and/or with the tracks turned off could load the Software Instruments into memory.
Accessibility
VoiceOver now announces the state of Automation mode buttons on channel strips.
VoiceOver now announces the status of the Pause button in the LCD.
VoiceOver no longer announces hidden controls in the Smart Controls view.
VoiceOver no longer reads the values of pan knobs that are currently hidden in Sends on Faders mode.
VoiceOver now announces the state of the Details button and the Follow button in the Drummer Editor.
VoiceOver now announces left-click and Command-click Tool selections in the Control Bar.
VoiceOver now announces the name of the Time Quantize button in the Piano Roll.
VoiceOver now announces changes in value when the Next/Previous key commands are used to change Quantize values.
VoiceOver now announces state of key commands for Cycle, Mute, Track Solo, Input Monitoring, Track On/Off, and Lock/Unlock Track.
VoiceOver now announces the selection state of focused tracks.
Spatial Audio
Fixes an issue where adding a new 3D Object track for the first time to a Spatial Audio project could cause the Renderer to switch from the current model to the Apple renderer.
The Dolby Atmos plug-in now offers a 5.1.2 monitoring option.
Fixes an issue where setting a project to Dolby Atmos could output to 7.1.4 even when the mode defaults to Apple Renderer.
It is now possible to monitor Dolby Atmos projects directly via HDMI to a surround capable receiveamplifier.
The metering for Height channels now shows as post-fader on the Master channel as expected.
Loading a Master Bus channel strip setting in the 7.1.4 channel format now preserves the 7.1.4 channel layout as expected.
Session Players
Resolves an issue where loading a user-created Drum Machine Designer patch could set the input to a bus and fail to load the Drum Machine Designer instrument.
Using the Create Drummer Region command in a Marquee selection now creates a region that corresponds to the Marquee.
Smart Tempo
In cases where there is not an existing Smart Tempo Multitrack Set, selecting an audio file in the Smart Tempo Multitrack Set window and disabling the “Contribute to analysis” check box now causes the Update button to change to Analyze as expected.
Pressing the Space bar now immediately stops a Free Tempo recording.
Fixes an issue where projects previously open in the same Logic Pro session could unexpectedly affect “Contribute to Analysis” in the Smart Tempo editor.
Recording
Audio regions recorded to unnamed tracks now include the project name and track number in their name.
Mixer
The channel strip Stereo Pan control and the Pan menu now can be adjusted when Caps Lock is enabled.
Creating a single Multi-timbral Software Instrument in the New Track Sheet no longer creates two Software Instrument instances in the All view of the Mixer.
Resolves an issue where remaining tracks in a Multitimbral Software Instrument Track Stack could unexpectedly rename the channel strip.
Adjusting the activity status of a speaker in the Surround panner no longer causes the signal to unexpectedly mute.
Groups now immediately show as inactive when switched off for a selected set of channels in the Mixer.
Metering now correctly works on individual channel strips with plug-ins that send to more than two channels and are routed to a surround bus.
Option-clicking on a send in a selected group of channel strips now sets all corresponding sends to 0 dB as expected.
Fixes an issue where performing Undo after adjusting the fader values of grouped channels with Group Clutch enabled and then disabled could cause the faders to jump up to +6 dB when one member of the group is touched.
Setting multiple selected channels to No VCA now works as expected
Alchemy
The oscillator section in Alchemy offers a new Wide Unison mode.
All controls for Additive Effects now accept typed-in values as expected.
Values typed into parameters related to milliseconds (MS) in Acoustic Reverb are no longer interpreted as full seconds.
Resolves an issue where performance control destinations for modulation could show as duplicated.
Sampler, Quick Sampler, and Quick Alchemy
The Playback direction button in Quick Sampler now immediately updates when clicked.
The view now scrolls correctly when dragging the Trim marker in Sample Alchemy.
It is now possible to adjust the level of a group in Sampler up to +24 dB.
The Up/Down buttons for navigating zones in Sampler now remain available after adjusting the start or end positions of samples.
The general Zoom/Scroll key commands now can be used to trim the current view in Sample Alchemy.
Handles and Trim Handles in Sample Alchemy behave correctly when click-dragged, even when the plug-in window does not have focus.
The Ancient Vocal Chop and Baily Glide plug-in settings for Quick Sampler now open in Classic mode, as expected.
Plug-ins
The MIDI Scripter plug-in now shows in Logic Pro when running in dark mode.
Fixes an issue where clicking on Sampled IR in Space Designer could activate Synthesized IR mode unexpectedly.
Resolves an issue where repositioning the playhead could cause audio to cut out on channel strips that use Step FX.
The preset Note Repeater in Scripter now works as expected.
The wet/dry setting on Ringshifter is now always set to 100% wet when inserted on an Aux.
There's now a DI Delay Compensation switch in Bass Amp Designer to improve phase correlation when blending between Amp and Direct Box in the plug-in.
StepFX now includes presets using Sidechain.
The Beat Breaker preset called “Basic / 2 Slices, Speed 66%” no longer plays the slices at 50% speed instead of 66%.
Resolves an issue where ES2 could produce glitching sounds when using Sine Level or Poly Voice mode on Apple Silicon computers.
Mono > Stereo instances of Console EQ no longer can cause unexpected feedback.
Using the Delete all Automation key command while an Audio Unit window has key focus no longer causes the Audio Unit window to go blank.
The menu for the compression section of Phat FX can now be opened by clicking on the Up/Down arrows.
Beat Breaker now offers new default patterns divided evenly into 2, 4, 8, 16, and 32 slices.
Mastering Assistant
There is no longer unexpected latency with bounces from projects that use the Clean or Clean + Excite mode in Mastering Assistant.
Mastering Assistant analysis is no longer incorrectly triggered in projects that contain no regions, but are previewing audio from Ultrabeat, etc.
Mastering Assistant no longer allows the -1 dBFS peak limit to be exceeded in certain cases.
Automation
The Consolidate Relative and Absolute for Visible / Automation menu item now only displays when automation types that support relative automation are active in the lane.
Region-based Automation is now pasted as Track-based Automation when pasted to an area of a track that does not contain regions.
Pitchbend now works as expected with zones in Sampler that do not have Flex Pitch enabled.
Selecting Region-based automation points on a region now deselects previously selected automation points on other regions
Disabling Region-Based Automation no longer dims the Power button for MIDI CC data lanes in the Piano Roll.
The movie window now updates to show the correct frame when moving Region-based automation points.
The Autoselect automation parameter now works as expected when clicking any plug-in control.
Automation of the Gain plug-in no longer exhibits unexpected latency.
Region-based automation is now drawn correctly when recorded into projects that start earlier than 1 1 1 1.
Automation lane views for all tracks are now maintained when switching into Flex view and then back to Automation view.
Flex Time and Flex Pitch
Flex Pitched notes now play as expected when clicked while Record or Input Monitoring is active on the track.
Flexed audio tracks using Monophonic or Slicing mode no longer produce clicks at tempo changes.
Takes and comping
Fade-ins are now applied when flatten and merge is performed on Comps.
Renaming a take that encompasses the entire length of an audio file no longer unexpectedly changes the file name.
Comps in Take Folders are now preserved when performing Cut Section Between Locators on a section that includes the end of one Take folder and the beginning of another, with a gap in-between.
Track Stacks
Record-arming a Track Stack now arms grouped audio tracks in a Track Stack it contains.
Dragging a subtrack out of a Track Stack that is assigned to a VCA now removes the assignment for the subtrack.
Fixes an issue where Track Stacks could sometimes be dimmed when some, but not all, subtracks are muted or off.
It's now possible to replace stacked instrument patches that are inside a Summing Stack with single track patches.
Track Alternatives
Loading a patch on a Summing Stack containing sub-tracks with Track Alternatives no longer causes inactive alternatives to be deleted.
Track Alternatives can now be created for the Stereo Output track.
Selection-Based Processing
Using Selection-Based Processing on a Marquee selected section within a Take Folder no longer creates an unexpected comp.
Selection-Based Processing on a comp now retains the comp.
Score
The spacing of notes is improved in cases where there is a dotted note on a line with the stem is pointing upward.
Command + Z to undo now works after deleting a Score Set.
Upward bends in TAB staves now display correctly.
Importing an instrument track no longer can cause Score Sets in the current project to disappear.
Imported Score Sets can now be deleted from a project.
Live Loops
“Join Region and Fill Cell” now works as expected.
Recording a performance in Live Loops now temporarily puts all tracks into Automation: Latch mode.
Fixes an issue where changing patches for a Live Loop track could cause the length of cells to change unexpectedly.
It's now possible to paste MIDI notes into a Live Loops cell.
Step Sequencer
It's now easier to use the disclosure triangle to open sub-rows in Step Sequencer.
Pattern regions now play back correctly immediately after being nudged.
Pattern Regions now immediately play as expected after using the Slip/Rotate tool to drag their contents to the left.
The “Separate pattern region by kit piece” command on Drum Machine Designer tracks is now applied to the correct area of the Pattern Region, in cases where the left border of the region has been moved to the right.
The length and number of steps of a newly created Pattern Region accounts for Time Signature changes correctly.
The maximum possible pattern length of a Pattern region is now 4 bars of the current time signature.
Step Sequencer now allows pattern lengths to be added based on 5/4 and 7/8 time signatures.
The Step Sequencer Inc/Dec controls now work in Loop Edit mode.
Fixes an issue where Pattern Regions on frozen tracks be edited unexpectedly.
Region-based automation now displays properly on Pattern regions in tracks that have been partially frozen, and on regions that have been frozen and then unfrozen.
It's now possible to assign MIDI channels per step in a Pattern Region.
MIDI
Reset messages for Software Instruments now work correctly.
Sustain messages are now sent correctly when playing back regions with Clip Length enabled in cycle mode.
There is now an “Internal MIDI in” setting in the Track Inspector to allow for recording MIDI from any other software instrument or External MIDI Instrument track.
The “Send all MIDI settings” key command now sends program changes to external devices assigned to empty tracks.
Resolves an issue where 3 bytes of random MIDI data would be sent when playing back regions containing SysEx data with MIDI 2.0 disabled
New 'internal MIDI in' feature allows recording of MIDI from other tracks, including MIDI FX plug-in output and 3rd party MIDI generators.
The “Delete MIDI events outside region boundaries" key command now correctly creates a starting CC event in the region to match the last matching CC of the same type in the track.
Fixes an issue where Chase could cut off notes that are preceded by notes of the same pitch on tracks with third-party instrument plug-ins.
Editing
The Humanize transform set now works as expected when the Randomize functions for Position, Length, or Velocity are set to very small values.
The menu item Delete and Move in the Event List is now only displayed if regions are displayed in the window.
When MIDI 2.0 is selected in the Settings, clicking on an Event in the Event List no longer plays events back with MIDI 1.0 resolution.
Fixes an issue where using the Cut command in the Audio Track Editor could switch the view to another editor.
When a region in the Project Audio window is double-clicked, the Audio Track editor now opens as expected.
The content link buttons for the Piano Roll and Score show the correct color as expected when toggled using the mouse.
The Event List correctly updates to reflect changes made by using key commands to select notes in other editors.
Resolves an issue where the Velocity tool in the Piano roll could affect the values of non-note events.
Fixes an issue where applying the Transform set Double Speed could cause the notes to disappear from the Piano Roll.
Step Input
Extending the length of note entered using Step Input now works correctly.
Global Tracks
Adding multiple audio Apple Loops of the same key to different tracks of a new project now changes the project key as expected.
Clicked in Tempo points are now placed at their correct positions in projects that start earlier than 1 1 1 1.
Share and export
When No Overlap is enabled, regions bounced onto existing regions no longer overlap them.
Audio files bounced from Logic Pro now include the proper Encoded Date in the metadata.
Fixes an issue where MIDI regions could be truncated when bounced in place.
Fixes an issue where audio files including Volume/Pan automation exported from mono tracks that use plug-ins could export as stereo files.
It is now possible to bounce sub-channels of multitimbral instrument tracks as individual files.
Import
Resolves an issue when dragging multiple audio files into a project, choosing the “Place all files on one track” option could create a second track and places the first file on one track, and the rest on the second.
Output channels in the Mixer can now be imported from other Logic Pro projects.
Apple Loops
The Loops browser now correctly shows the same enharmonic key an Apple Loop was tagged with.
Apple Loops now preview using the Key Signature active at the current position of the playhead.
It's now possible to add Aliases to bookmarks and untagged loops.
Dragging an Apple Loop from the loop browser to an existing track no longer changes the input for the track.
Fixes an issue where MIDI Apple Loops could jump to the start of the nearest bar position when dragged from the Loop Browser to the middle of a bar.
Video Support
A secondary screen that is running a full screen video with Show Animations off will no longer remain black after closing the project.
Key Commands
The “Increase (or Decrease) last clicked parameter” key commands now work for controls in the LCD.
The “Record off for all” key command now works on Software Instrument tracks in cases where one or more audio tracks are also record-enabled.
There is now a key command to add to the current selection of regions or cells that are assigned to a toggle solo group.
The Zoom Toggle key command now works in the Step Editor.
Compatibility
GarageBand projects that use Pitch Correction now sound the same when opened in Logic Pro.
Undo
If Undo is used immediately after creating a project, the New Track Sheet is displayed as expected rather than leaving a project with no tracks.
Undo/Redo now works as expected with Audio Unit v3 plug-ins.
Changing the Automation Mode, or changing a Track On/Off state now creates an Undo step.
Performing Undo after adding a surround track no longer corrects Drummer tracks in the project.
Logic Remote
Logic Remote immediately updates to show time and signature changes made in Logic Pro.
Control Surfaces and MIDI controllers
Controls on Control Surface devices that use Lua scripts now provide feedback when learning assignments for them in Logic Pro.
Illuminated buttons on control surfaces now show the correct state for Show/Hide Track Editor.
General
The LCD now displays the Cycle start and end times in both SMPTE time and Bars/Beats when the secondary ruler is displayed.
Search in the All Files browser now finds matching items in bookmarked folders.
Fixes an issue where the visible editor in the Main window could unexpectedly switch when rubber-band selecting regions.
Audio Take folders created in Cycle mode now loop as expected after recording when Loop is enabled in the Region Inspector.
It's now possible to create external MIDI tracks when Core Audio is disabled in Logic Pro.
Resolves an issue where deleting a Flex marker from an audio region while a Marker List is visible could switch the key focus to the Marker List.
Track information pasted into a text editor now includes the TIME position when the Use Musical Grid setting for the project is not enabled.
Input monitoring buttons are now displayed on audio tracks when Logic Pro has fallen back to an alternate audio device because the selected device is not available.
Previewing an audio region in the Project Audio window no longer causes it to jump to the top of the window.
Command+Option clicking on the On/Off button of a track now toggles the button for all tracks, as expected.
Copy/paste of regions now works when Automation view is enabled.
Right-clicking on a looped segment of a region now opens the contextual menu as expected.
It's now easier to see when black keys are depressed in the Musical Typing window.
The right arrow key now reliably moves the text cursor in the Bounce > Save As file name panel.
Groove Templates created from audio regions now work in Smart Quantize mode.
Dragging multiple regions from the same audio file from the Project Audio browser to the Tracks area now works correctly.
Audio regions are no longer moved to unexpected positions when trimming, if absolute Snap mode is on, and the region anchor is moved away from the start of the region
Fixes an issue where pasting a Marquee selection with No Overlap and Snap Edits to Zero Crossings mode enabled could delete a non-overlapping part of an existing region.
Autozoom now triggers when a region's upper right corner is dragged in the Main window, or the Audio Track Editor.
The Playhead no longer may briefly appear to be in the wrong position when zooming horizontally.
The Time Ruler now immediately updates to reflect changes made to the “Bar Position [bar position] plays at SMPTE” setting.
The File browser correctly shows the full path when using Save As.
submitted by bambaazon to Logic_Studio [link] [comments]


2024.05.13 23:12 Maryadulcy2010 [Sims 4] Game says that I don’t own the packs I previously owned?

[Sims 4] Game says that I don’t own the packs I previously owned?
[Sims 4] Hello, I am posting this here because I don’t know where else to do so or who to contact, yesterday I was playing sims 4 and the gallery was not quite loading up so I decided to close the game and open it again and when I clicked into the sim to load up I get this pop-up (above), when I click on play it says that I need to purchase the packs in order to play the save file (which I at least used to) For context, I own Cottage Living and have gotten the Backyard Stuff, Romantic Gardens and My First Pet Stuff freebies as well as the free Holiday pack. I can’t click on the “My packs” thing as apparently I don’t have any packs.
I am on Mac and still on Origin. I have updated and repaired the game twice but the problem persists.
Perhaps unrelated but I will say it anyway, previously I had been getting quite a few “Last Exception” pop-ups though I think that it hadn’t happened lately.
Please help me, I am extremely confused and lost and I cannot seem to find any post that has a similar problem than mine. Thanks in advance
submitted by Maryadulcy2010 to thesims [link] [comments]


2024.05.13 23:10 Real-Apartment-1130 Logic 11 Update: The Good, The Bad, and The Ugly?

I’m updating both my Mac and iPad as I type this. Not sure if there is a main, unified thread to report things but feel free to let me know your experiences regardless. (And don’t forget to update the user manuals as well!) I’ve got many of the popular plugins - SoundToys, UA, Izotope, NI, Line 6, Eventide, et al. so I’ll report back if anything behaves unexpectedly
submitted by Real-Apartment-1130 to Logic_Studio [link] [comments]


2024.05.13 23:03 DPadStudio Savant Ascent REMIX coming to MAC. Looking for testers.

Savant Ascent REMIX coming to MAC. Looking for testers.
Join our Discord to sign up for a free Steam key and Access to Mac build; discord.gg/dpadstudio
submitted by DPadStudio to Savant [link] [comments]


2024.05.13 23:02 MisterBadIdea2 Post-Match Thread: Aston Villa 3-3 Liverpool Premier League

Aston Villa 3 - 3 Liverpool

Villa scorers: Youri Tielemans (12'), Jhon Durán (85', 88')
Liverpool scorers: Emiliano Martínez OG (2'), Cody Gakpo (23'), Jarell Quansah (48')
Venue: Villa Park, Birmingham, England
Referee: Simon Hooper
Aston Villa:
Starting XI Notes Subs Notes
Emiliano Martínez 2' Robin Olsen
Ezri Konsa Kaine Kesler-Hayden
Diego Carlos Calum Chambers 79'
Pau Torres Finley Munroe
Lucas Digne Clément Lenglet
Youri Tielemans 12' 65' Nicolò Zaniolo 65' 79'
Douglas Luiz 79' Tim Iroegbunam
Leon Bailey Jhon Durán 79' 85' 88'
John McGinn 69' Omari Kellyman
Moussa Diaby
Ollie Watkins
Manager: Unai Emery (Spain)
Liverpool:
Starting XI Notes Subs Notes
Alisson Caoimhin Kelleher
Trent Alexander-Arnold Conor Bradley
Jarell Quansah 48' Ibrahima Konaté
Virgil van Dijk Konstantinos Tsimikas
Joe Gomez Dominik Szoboszlai 75'
Harvey Elliott 38' 75' Ryan Gravenberch 75'
Wataru Endo 75' Stefan Bajčetić
Alexis Mac Allister Curtis Jones 75'
Mohamed Salah Darwin Núñez 75'
Cody Gakpo 23' 75'
Luis Díaz 75'
Manager: Jürgen Klopp (Germany)
MATCH EVENTS
1': We're off!
2': GOAL LIVERPOOL?!! WHAT JUST HAPPENED?? A tame cross deflects off of Pau Torres, Emiliano Martínez should have it easily but he spills it into the net! One of the best keepers in the world just committed a howler of an own goal!
4': Salah's shot deflects just wide!
5': Gakpo's header loops up into the air and past the goal.
11': Díaz tries to get the ball around Martínez but Martínez deflects it wide, Gakpo tries to clean it up but only slices it into the post and also the flag goes up.
12': GOAL VILLA! Youri Tielemans is completely unmarked at the edge of the box! There's a lovely cutback to reach him and he boots it into the net!
23': GOAL LIVERPOOL!! Gomez fires to the far post, Martínez gets a touch but doesn't stop it and Cody Gakpo is there to smack it in from close range! But wait... Gomez offside? VAR says... it's a goal!
36': Leon Bailey flashes it across face of goal! Diego Carlos just has to get a touch on it but misses!
38': Harvey Elliott kicks away a dead ball for no reason
42': Alexander-Arnold misses the top corner from distance.
43': Diaby is past the backline and then blasts his shot into the outer atmosphere.
45+6': Gakpo cuts it to Salah and Salah mishits it over the net from close range, although Gakpo was well offside anyway.
HT Aston Villa 1-2 Liverpool Liverpool with the lead, in part due to an early howler by the Villa keeper
46': We're back!
48': GOAL LIVERPOOL!! Elliott sends a free kick into the box and Jarell Quansah is there to loop a header into the net off the inside of the post!
52': Goal Villa! Bailey crosses it over for Ollie Watkins who can't miss! Is he offside? Unfortunately, yes he is, after a long VAR delay.
54': Terrible pass by Alisson! Bailey gets it over to Watkins who tries to score with a backheel before being closed down but he's off-target and the defense clears it away.
59': Díaz crosses to Salah! Salah scores! Flag goes up.
65': Villa substitution: Nicolò Zaniolo on for Youri Tielemans
67': Diaby thumps a shot into the side netting.
69': SAVE! Zaniolo fires low and Alisson is down at a time.
69': John McGinn pulls back Díaz to stop the counter
75': Liverpool quadruple sub: Dominik Szoboszlai, Ryan Gravenberch, Darwin Núñez and Curtis Jones on for Wataru Endo, Harvey Elliott, Cody Gakpo and Luis Díaz
77': SAVE! Martínez denies Szoboszlai at the near post.
79': Villa double sub: Jhon Durán and Calum Chambers on for Douglas Luiz and Nicolò Zaniolo, the latter of whom seems to have injured his foot
83': SAVE! TAA fires a belter from distance that surprises everyone but which Martínez manages to palm away.
85': GOAL VILLA!! Chambers picks off a pass and sends it to Jhon Durán who fires through the legs of Mac Allister and hits the bottom corner!
86': SAVE! Núñez fires from distance and forces the save from Martínez
87': Núñez is past the backline, he scores! No he doesn't, flag goes up, VAR confirms. Linesmen getting a workout tonight
88': GOAL VILLA!! Was that a shot?! It was a cross that came off Jhon Durán's knee and went over Alisson into the net!
90+2': Saaaaave! Quansah loses the ball and Diaby fires but Alisson gets one hand in the way!
90+5': Jones runs onto a loose ball and fires!! Fires low and Martínez saves.
FT Aston Villa 3-3 Liverpool What an amazing match that was!
submitted by MisterBadIdea2 to soccer [link] [comments]


2024.05.13 22:58 Battle-Chimp Wen Windows App.

Wen Windows App. submitted by Battle-Chimp to ChatGPT [link] [comments]


2024.05.13 22:30 ComfortableCan6818 Which brand tablet?

Which tablet would you recommend? I’m not a fan of iPhones though I like my Mac. Samsung phones have more free apps and a bigger variety. Which tablet have you liked the best for your kids?
submitted by ComfortableCan6818 to homeschool [link] [comments]


2024.05.13 22:27 _SilentGhost_10237 The Batman Part 2 and 3 plot idea

The Batman Part 2 and 3 plot idea
Imagine Hugo Strange is in The Batman Part 2, and discovers Batman’s identity, fears, and other secrets during his therapy sessions with Bruce. Strange then teams up with Scarecrow and uses what he has learned about Bruce Wayne to take Batman down. Eventually, the Flying Graysons are killed, and that, coupled with Scarecrow’s use of fear toxin, causes Bruce to fear that he is failing his parents and himself. By the end of the film, Scarecrow is caught, but his accomplice Hugo Strange isn’t captured and returns in Part 3 when he frees Batman’s rogues from Arkham Asylum to wreak havoc on Gotham.
This idea drew inspiration from the BTAS episodes “The Strange Secret of Bruce Wayne” and “Nothing to Fear.”
submitted by _SilentGhost_10237 to TheBatmanFilm [link] [comments]


2024.05.13 22:26 Mikazah This week's grocery haul: I got paid $0.61 to take $20 worth of Butter, Mac n Cheese, Energy Drinks, and Sparkling Water!

Here are the goodies.

I am excited about the butter. It's dairy free, and you can't tell the difference for most of the baked goods I make!

Total: $19.84

Coupons: None!

Total Cash Back: $20.45

Final Cost: -$0.61 - Money Maker

 
Here is the complete break down and sites used. The stores are listed in the breakdown image. I don't include sites that take any receipt on my breakdown.
Note: Individual deals vary by user for most apps. If you don't have the deals right now, you can try checking back later.
 
My Guides
  1. All rebate apps/sites I use and/or know about
  2. How I do my hauls
  3. Beginners guide to using rebate apps/sites - for those who don't know where to start
 
If you aren't interested in this kind of thing, please keep your comments to yourself. If you don't like what I buy, you can buy different products. If you don't like hunting for deals, you can do surveys, microtasks, games or whatever else you like instead. There is no need to discourage other users just because you aren't interested in the same things!
 
If you don't need feminine hygiene products, toothpaste, soaps, etc - consider donating them to your local women's shelter, church, or school!
 
Some Additional Deals
 

Afterthoughts

Small haul for a small bonus today. I put together that part of the haul last night, and once I saw the $5 / 10 bonus, I completely forgot to check every other app, haha. Technically a slight profit loss meeting my IB bonus today, but that's okay because I'm making progress towards my bigger bonus. If I were to prorate that bonus, that'd be an extra $4.52, so it's definitely worth it.
 
My Beneful finally stopped resetting, unfortunately. Hopefully the Mac a Roni and butter keep resetting. I was going to get a couple other things too just to work towards my big bonus, but my store was out. I'll be going out of town later this week, so maybe I'll get lucky and find some good deals at stores that aren't around here.
 

Time Spent

I glanced at IB last night for like 5-10 minutes. I was planning to finish planning the haul today, but I didn't need to find any more deals. I was in the store for 50 minutes today, which included my regular shopping as well as browsing through the plants and clearance aisles.
 

Food From Deals

Here's an idea: Mix up a white cheddar Mac a Roni, with your choice of ham, sausage, chicken, pork, or one of the vegan meat alternatives. Add a little soy sauce, and some green peas if you wish. You could even add some extra butter and milk (or plant based milk) to make it a bit creamier. Serve with a slice of buttered toast or some Jasmine Rice. Perhaps make a little Banana bread for dessert. (Note: Everything mentioned has Ibotta deals available.)
 
Here's some things I've made in the past: High Protein Tomato Crackers, Hot Sausage Cups, Peanut Butter Fudge & Chocolate Hazelnut Fudge, Chocolate Cherry Pie
 
Do you guys want me to continue showing things I've made using ingredients I got from rebate apps on these posts? Let me know in the comments, or you can vote on this poll if you want to remain anonymous.
 

Mini FAQ

  • If you're new or confused - check out the guides near the top of the post. They go into detail about everything.
  • I'm from the USA and these posts are tailored as such, but this post of mine does list things from other countries that I know about.
  • My posts are tailored to being money makers to suit this subreddit. There are tons of great deals that aren't money makers but can still save you a lot of money.
  • A lot of what I get is given away to friends, family or is donated. I do this more as a hobby than anything.
  • I generally do not share my spreadsheet since the one shown in this post is not the one I actually use (it's put together with a script from my usual spreadsheet) and there are a ton of little things that will give you wrong values if you don't know about them and even then you have to be careful. It's super easy to make a spreadsheet with Google Sheets though.
submitted by Mikazah to beermoney [link] [comments]


2024.05.13 22:24 Sin-God Master Of All: A Really Neat Perk (& Also Other Generic Gamer Musings)

Today I'm discussing Master of All, which is a perk from Generic Gamer. If you've never seen this perk or heard of this jump... this perk is probably the best singular perk in the jump (though ALL of them are really good), but it's not the INTENDED reason to come here. I personally think an early jump could stand to benefit from fusing GGJ with a more mundane jump (which is what my latest story-jumper is doing though not by choice) and grabbing this perk, it's appeal is kind of amazing. Now let's see the ACTUAL perk!
Master of All: Specialists focus on depth at the expense of breadth; generalists focus on breadth at the expense of depth. But what if you could focus on a single ability and have it benefit all of them? When you train one skill, ability, or power, that training and development applies not just to it, but to all of the skills, abilities, and powers you possess.
This is, understandably, a capstone perk. It is immensely powerful, and is the best TRAINING perk I've ever seen. There are BETTER perks out there for mastering stuff, heck I'll even include the other capstone in this jump just so you can see a better perk for MASTERING something.
Hyperspecialization: There’s focusing in a few specific areas, and then there’s this. Select a single skill, ability, power, Perk, whatever, so long as it’s possible to improve. At base, two things happen. A: the chosen ability progresses as if you’re training with it all the time, even when you’re doing nothing; if you were to actively train with it, the rate of growth would be effectively doubled. B: the rate of growth and development for the chosen ability is multiplied by a hundred.
Now, keep in mind that that’s just at base — both of these boosts increase gradually but exponentially the longer you focus on a single ability. Give it a few days, and the rate of growth will be multiplied by two hundred; a month, and by a thousand. You can change what ability you’re focusing on at any time at the cost of resetting the accrued exponential boosts.
Hyperspecialization IS a better perk if you want to master singular skills (or if you need a boost in power or skill in some SPECIFIC area but don't have the time to actually sit down and hone that area), but if you want to TRAIN something, if you value working for your goals, and if you want to be a jack of all trades Master of All is the better perk. And of course you could always grab BOTH perks, you could even do so without a SINGLE drawback AND you could still get other perks WITHOUT stacking drawbacks due to the discount mechanics of this jump. But I strongly prefer Master of All, personally.
Master of All is a very creative way to reward engagement in a setting which is something I'm always a fan of. A smart jumper who is not constrained by something like the notion of a fickle benefactor who ACTUALLY punishes boring jumpers might get something like Hyperspecialization and want to turtle up, but with Master of All you need to do SOMETHING for it to benefit you. Now WHAT you do doesn't matter, so long as you do SOMETHING that serves as training.
A very fun build could be for someone to snag both Skills, which is a function of the gamer system in Generic Gamer and then grab MoA and go to something like Generic School Years and diligently study. That studying will definitely count for MoA, since studying will definitely become or involve a skill as defined by Skills. This means that while you're studying you're becoming better at gymnastics, or cooking, or painting, or... using The Force, or mana management, or whatever other skills you've gained at this point in your journey.
One small facet of Master of All that is very interesting is how it stacks with uncappers and the very neat knowledge that there is a free uncapper in Generic Gamer (it's a facet of the gamer system!). This means that Master of All will eventually give you stuff like functionally limitless stamina and potentially unlimited strength, once you get the right upgradeable stuff at least. A fun thing I like about this perk is how it affects stuff like workouts. Workouts not only make you more physically fit with this, they also strengthen your perks, strengthen facets of your physique, and can even improve your luck (assuming there is a perk for your luck, which there IS in this jump in two senses: there's The Devil's Own Luck, AND there's a gamer function called Attributes, which CAN give you a luck stat if you want, I recommend it partially to mix with this perk). The idea that going for a joydrive can strengthen your telekinesis, or actively make you smarter is very funny but also very true with this perk and the right mix of gamer things.
This perk on it's own is somewhat limited, but a smart strategist who wants their jumper to be able to stand alone has a lot of options they can use. Two of my favorites here are Jack of All Trades and Experience Booster. JoAT is a fun perk that makes it much easier for you to hone new perksyou acquire along your chain, and Experience Booster is just a POWERHOUSE of a perk that boosts how much experience you get from anything that gives you experience, whether you only get it from defeating enemies or you get it from doing minor stuff, and if you mix it with Master of All you get a powerful combination since it makes it so that your workouts buff your brain by twenty times as much as they would otherwise. The best way to cheese it has got to be to go all in on game-ifying your life and taking the skills function of the gamer system, which allows you to make a ton of stuff into a skill, which thus plugs it into the Master of All functionality. Here, look at the description of Skills so you can see what I mean.
Skills (-100/-200/-300 GP)
For 100 GP, any ability or skill you possess becomes a ‘Skill’, with a skill level, increasing in power and efficiency as it levels up, done by gaining enough experience, which is gathered by using the skill; Level 1 is maximum inefficiency, while Level 99 is the maximum efficiency you could normally get — you can go even beyond that, though, with no hard cap to how high a skill’s level can be. The higher a skill’s level, the more experience required to get it to the next level. Generally, the more powerful and useful a skill, the slower it is to level up.
Any powers, skills, or abilities you already possess are automatically converted into System Skills. You may gain new skills by performing relevant actions; for example, throwing a knife might earn you the skill ‘Knife Throwing’. Skills will not deteriorate with time or disuse.
For an additional 100 GP, once a skill has reached Level 99, it may ‘prestige’, granting you an at least vaguely similar but much more powerful skill at Level 1 without taking away this one or, occasionally, traits if you’ve purchased the option. Prestige skills may themselves prestige. Prestige skills are especially difficult to level up.
For an additional 100 GP, you may ‘combine’ certain skills into a new one — without actually losing the ingredient skills.
This is hands down the best way to cheese this. This is also just a VERY good function in general, but guaranteeing that your skills can improve AND uncapping how good the stuff you do and the stuff you make can be is INCREDIBLE. This also allows you to become holistically better at everything just by cooking, or reading, and thus rewards you for having hobbies. This perk is very nice because it frees you from the constraints of training and having to incorporate stuff that makes you a stronger jumper but is more time-consuming and is not what a native would do.
I'm gonna take a beat to talk about Hyperspecialization again because one thing that's worth mentioning is that it's a passive trainer perk. It's MORE than that, sure, and in fact if you get it you're getting something worth every bit of CP you pay for it, but at it's core it's an enormously powerful passive trainer. There are other passive trainers. There didn't USE to be, at least not a LOT of them, but they exist now (these types of perks exist in several Edrogrimshell jumps, usually they are named "Dabbler" but not all of them have that name) so this perk has lost of some what made it unique. A perk doesn't have to be unique to be valuable, but it helps. Master of All, on the other hand is part of a, as far as I've seen, rarer type of perk: a training synergizer (something which blends types of training and studying together), and it's also a COMPLETE training synergizer which I've never seen before or anywhere else (normally the training synergizers I've seen link SPECIFIC skills, such as a perk from Generic Wizard which syncs how strong you are with your skill as a wizard, or a perk from Generic Culinary Warrior that links your cooking and combat skills). What this means is that if you miss out on Hyperspecialization you can go to other jumps and snag an equivalent perk there. In fact, you can actually grab something that is a MINOR improvement over Hyperspecilization, because all of the passive trainers I've seen let you passively train more than one thing at a time. It IS true that Hyperspecilization beats out these other, baby perks in how quickly it trains what you assign, but that minor aspect of its winning out is somewhat lessened in importance when you remember that placing something new in the lone slot hyperspecialization gives you resets how fast it trains the thing in question. Master of All is both less easy to compare to other existing perks and doesn't have any internal conditions that weaken active usage of it like Hyperspecialization does.
Now that's not to put you off of Hyperspecialization, if I were in a real chain I'd want to grab BOTH Hyperspecialization and Master of All (and not just because MoA completely removes the weakness of Hyperspecialization, but that's certainly a part of it haha), these are INCREDIBLY powerful perks, but one is... one is more universally useful than the other. Master of All is just an absolute S-tier perk. I cannot imagine any build where MoA is applicable where it wouldn't be an absolute GOD-TIER of a purchase. The only possible combination I could think of that might invalidate MoA would be the Sage x Spirit Touched combination from the ATLA Redux jump, and that'd be most of your base CP in a jump that has MULTIPLE sections worth of stuff to try and grab.
To put this in perspective, with a perk like this and the right combination of gamer things you can go into a setting like Chronicle and hone your telekinesis by working on your photography skills. You can become a better chef by doing your math homework and rereading whatever chapter of MacBeth you're on in English. Once you've gained the right skills you can become better at soccer and other sports while you design a website. Become a better wizard by practicing juggling. This is an incredible QoL perk that frees you from a lot of the time-crunchiness that comes with only having a decade in a setting as opposed to a lifetime. Honestly that's kind of the biggest strength of the particular nature of the Generic Gamer Jump, it does a LOT to free up your time and really let you optimize your time in a setting.

Generic Gamer As A Time Optimizer

So depending on the setting, a decade is either a LOT of time or it's BARELY any time. In Avatar the Last Airbender, a decade can be a HUGE amount of time (the entire plot of the first show is about one calendar year according to one of the show's execs), but in Harry Potter a decade is only a bit more time than the plot takes, and truthfully is barely a blink of an eye. So perks that allow you to have a special relationship with time are always good.
One of the critical facets of Generic Gamer is how it allows you to optimize time. There's definitely some underlying logic here, since game characters have INCREDIBLE growth rates, and I love that about this jump. Generic Gamer, for the cost of 50 GP lets you lose the need to sleep, the need to eat, and the need to drink. That is an INCREDIBLE boost to the amount of functional time you have in a jump, if you started your chain off as a base human and entered this jump as a non-boosted human or as an only minorly-boosted human. Getting rid of three of the most essential bodily needs for the cost of 50 points in a thing where you start off with 1350 points makes it a steal (You get different points for perks and for gamer system customization in this jump).
A big part of how essential this is, is how much time it saves you by eliminating sleep but in all honesty removing your need to drink or eat is also critical. I don't know how many jumps could safely be taken as first jumps that completely eliminate the need for sleep, food, AND water, but this one can and that's pretty OP given the costs. Also, bv eliminating the need for stuff like food and water you make entire other jumps wholly more viable. Minecraft, for example, becomes WILDLY safer if you don't have to work about starvation, since hunger is directly linked to your ability to recover from wounds but in Generic Gamer you can completely subvert this system by spending 100 GP: purchase Gamer Body (eliminating the need for food) and also purchase the HP System (which gives you fiat-backed regen, so long as you don't take a hit for a beat, giving you a passive heal much like some FPS games).
Gamer's Body & HP System guarantee you survive any setting that isn't actively trying to kill you, and also frees you up to more safely do what you want like explore or just have a good time. If you don't have to pay for food or housing for sleep, you either don't need money or you need a LOT less of it. Stuff like this is also DRAMATICALLY powerful for vampires and other creatures that are normally driven by, or at least associated with, constant hunger. Also this just makes zombie jumps hilariously easy for you to solo since the number of risks you have to take (while solo) are SO MUCH lower. Funnily enough the right set of perks here even lower the risks you have to take when you work WITH other people, as Inventory lets you both raid places by yourself (since you can store an infinite amount of stuff on you by yourself) AND lowers how much supplies you need for your friends (since time doesn't pass for stuff in your inventory, preventing it from going bad!).
This jump is also filled with training boosters, with Jack of All Trades, Experience Booster, Hyperspecialization, and Master of All all qualifying as training boosters broadly, they all just qualify as different TYPES of training boosters. This is very interesting, since one of the big things a lot of adventure jumpers will need sooner or later are training boosts of their own. The best training boost here is Experience Booster which buffs training by 100 times, a STUNNING boost to one's training, and this stacks hilariously with every other training booster here.
I have a lot of thoughts on this jump and I think I'll keep writing them down from time to time. It's just so good.
submitted by Sin-God to JumpChain [link] [comments]


2024.05.13 22:19 AdAppropriate7838 2nd year ELEC experience/overview

Wasn't able to find one post that summarized 2nd year ELEC before I did it so I thought I'd make one. This is my personal opinion and an average student's perspective (sometimes even below average lol). 2nd year is a lot of mixed opinions about everything.
You want to have MATH 101, PHYS 158, APSC 160 and MATH 152 completed before starting 2nd year. Standardly you'll be taking 39 credits in the winter session. Although it's very common to take fewer (in fact I'd recommend it) credits.
Term 1 looks like: ELEC 201(4), CPEN 211(5), MATH 253(3), MATH 256(3), CPSC 259(4). Term 2 looks like: ELEC 202(4), ELEC 211&MATH264 (3), ELEC 221(4), ELEC 281(3), ELEC 291(6). You could take MATH 253 in the summer before 2nd year, take ELEC 281 before 2nd year after you've been placed in ELEC or also take it the summer after 2nd year. Utilize your summers to complete as many complimentary studies, free, impact requirement electives as you can. There is an option to take ELEC 291 in the summer after 2nd year as well but I wouldn't recommend that as it's a very time consuming design course and I've heard it's run differently in the summer and isn't as worthwhile in terms of what you learn.
ELEC 201: One of the harder courses in term 1, isn't very time consuming but isn't easy either. First time you'll be giving WebWork exams so the average is low but you'll be fine. Do the homework and attend class. I took it with Alireza Nojeh who was a good prof. Lectures were very organized and he writes and explains everything as he goes which is nice. Isn't scaled or scaled very slightly. Practice the WebWorks and lecture notes and also follow Linares's YouTube channel regardless whether he teaches it or not. Difficulty: 3.75/5.
CPEN 211: Hardest course in term 1 imo. Very time consuming, especially the labs, which would sometimes take entire weekends and eat time out of other courses and aren't even worth 2% each. So find a good lab partner. There's a lot to cover so be up to date. Although the lectures aren't very helpful. I'd suggest keeping up with the slides and making notes and GOING TO ANY TUTORIAL AND LECTURE where he/the TAs solve problems. Took it with Tor who teaches it almost every year. Too much content to be covered in lectures but he is helpful in office hours/after lectures. Do as many problems as you can find and try and understand every concept. Difficulty 4.5/5.
MATH 253: One of the easier courses in 2nd year. In a non-ideal situation can be done in a short time as well. Easier compared to MATH 100 and 101. In math practice is very useful so try and do as many problems be it before the exams or throughout the term. The course is taught online so is easily procrastinated but Professor Leonard and Alexandra Niedden on YouTube are very good resources. Took it with Mark MacLean who is a GOATED math prof. Clear communication from him about what's expected and needs to be done. Difficulty: 2.5/5
MATH 256: Easiest course in 2nd year imo (partially because of the prof). Cannot be done in a short time but is easily followed throughout the term. As usual practice is key. Took it with Neil Balmforth who is also GOATED. He makes the course much easier, the other section didn't have as nice of a time. His midterms and finals were basically identical to the sample midterms and finals. Difficulty: 2/5
CPSC 259: It's a much more theoretical than APSC 160. The only nice parts were the labs because they were coding and not theory. The quizzes and final were mostly theory and on PraireLearn so limited attempts (usually 2) which made the tests very very hard. Took it with Geoffery Tien who usually teaches it. He's a nice guy but okayish at teaching. Very monotonous. I read the textbook and did it's problems which really helped. Difficulty: 3.5/5.
ELEC 202: A hard course but Linares makes you spend so much time on it, it doesn't feel as difficult as the other courses by the end. Another course graded by WebWork so marks aren't easily obtained. Make sure you understand all the WebWorks, TopHat and questions from the slides. Linares imo is one of the best teachers I've had and is very knowledgeable about EE. But his personality takes a lot away from him as a professor. This course will solidify a lot of basics for you, some that you might have overlooked in 201 but they way he runs the course does make it unnecessarily time consuming and challenging. I'd say do take the course with him regardless of the horror stories, you'll be glad you did later on but be ready for having a weird time in this course. And yeah follow his YouTube channel like your life depends on it. Difficulty: 4/5
ELEC211 & MATH264: These 2 are run together as a one 3 credit course ELEC 211(2) and MATH 264(1). I pretty much had to do this course on your own. It isn't very time consuming but the term that it's in and the way it's taught will make it feel challenging. Took it with Carol Jaeger who taught the 211 part and Professor Demirbas who taught the 264 part. I don't mean to be rude but both were basically useless. I don't know if Professor Jaeger tried to teach because I stopped going after a few weeks that's how bad it was. It felt like she was just there because she has to be. For Professor Demirbas the way he teaches was very weird. Read a few nice things about him but didn't have the same experience. He speaks and teaches too fast for anyone to be able to learn anything but that might be because they're making him teach most of a 3 credit course (MATH 317-Calculus IV) as a one credit course in about 6-7 lectures all this along with a theory driven electromagnetics course. I'd recommend watch the last 4-5 lecutures of Professor Leonard's Calc III YouTube playlist right in the beginning of the course. That'll cover the MATH portion. Then follow the math lectures to practice and use that math you learnt to understand the ELEC portion. Wasn't able to find a goof YouTube resource for the ELEC part but just watch a bunch of different videos for each topic I guess. WebWorks are good practice. Difficulty: 4/5 (should've been 3 but the way they run it).
ELEC 221: A hard course depending on your proclivity for mathematics. It's a whole lot of new concepts so it's reasonable it'll be difficult. If the concepts of Fourier Series, Laplace Transforms (also in ELEC 202) and Differential Equations that you learnt in MATH 256 are really clear, that'll help. Took it with Joseph Yan who is a very kind and helpful person, but he just refuses to teach for some reason. He'll ask you to watch 1 or 2 20-30 minute videos before the week and the lectures will basically be a slideshow of previously annotated slides from a few of years ago and him just repeating "any questions?" without really explaining anything. His pre-week videos were helpful but they were only there for the first part of the course. I'd say watch his videos that are there. The examples in his slides are good for theoretical understanding and WebWorks are good practice for exams. Difficulty: 4.25/5
ELEC 281: It's a technical communication course, supposedly like WRDS 150B. Dropped it, taking it in the summer will update this here once I've taken it.
ELEC 291: Probably my favorite course from 2nd year. You actually get a sense of what it might be like being an engineer because this is a project course and you do hands on work. You get to work in teams which is sometimes good and sometimes bad. The only downside is it'll eat up A LOT, sometimes ALL of your time. First of all there are 6 labs that are due weekly which can take anywhere from 1-6 hours, depends on the amount of debugging you need to do. There's 2 projects which are much bigger than the labs. You have to spend a lot of time (can't put hours because I couldn't keep track even if I tried to) on the projects. There's no studying but a whole lot of doing. Professor Fraga is very helpful in the lab. Right course, wrong timing. Difficulty: 5/5 (60% because of the time it takes and 40% because of the actual work).
Hope this helps! Again these are just my opinions and everyone has a different experience. Let me know if anyone has any questions or if you feel I wrote something that isn't a valid description.


submitted by AdAppropriate7838 to ubcengineering [link] [comments]


2024.05.13 22:06 Yusuf-Dev Official ChatGPT App for MacOS

OpenAI just had an event, where they announced many cool things. Among them is a new official ChatGPT Mac App. It will start rolling out today to Plus users, and will be more broadly available in the coming weeks. What are your thoughts on this? I'm personally just wondering if this will be used to power the new Siri.
Demo
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2024.05.13 22:03 codmaster19 New case by Mac cosmetics lol

New case by Mac cosmetics lol submitted by codmaster19 to VisionPro [link] [comments]


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