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New sub-faction ideas for Kane Wrath #7 Japan-Korea Defense Initiative (GDI)

2024.05.15 10:37 M1lk_4_Kh0rn3 New sub-faction ideas for Kane Wrath #7 Japan-Korea Defense Initiative (GDI)

New sub-faction ideas for Kane Wrath #7 Japan-Korea Defense Initiative (GDI)
"Greeting Brothers and Sisters, today we bring you grave news. The sun we though had set long ago had risen again. Those remained from wars of fifty years ago revived from their tombs, readied to served their GDI masters once more. Our brother in China once underestimated them, now they are trampled under their feet. I fear we will faced them soon."
Brother Duc, a Confessor in Ho Chi Minh city.
Konnichiwa, Annyeong hasimnikka and hello guys and girls. I'm back with the third trilogy of homebrew sub-factions. This time, we'll take a look to the far east, where the Empire of Rising Sun used to be, at least in Red Alert 3 timeline. In the lands of Korean Peninsula and Japan Island, a branch of GDI, the Japan-Korea Defense Initiative (J-KDI) is in charge. This concept based on the Empire of Rising Sun from RA3 with many touches to fit in the scenario of the Tiberium Universe. As this region unique geography, society, economical and technological advances, the sub-faction leaned more toward urban warfare, drone combat and the fragile but versatile mech walker.
As you already know, the Steel Talon also favor walkers but their mech are crude, rugged and focus on late-game punch, J-KDI mechs are more futuristic, high-tech, highly versatile, which is an odd for GDI doctrine, but when taking their operating region into account, the feat seem not very complicated, as Japan and Korea are the least suffered from the first two Tiberium Wars and designated as Blue Zones (Yes, even North Korea is a Blue Zone, maybe Kane get scared, who know?). So, without any further ado, let dive in.
Disclaimer: As always, The image I used in the Post below is from various source on the internet such as CnC wiki and Deviantart to give reader a better look at my idea. If you you felt uncomfortable with this, please let me know in the comment below and I'll remove them
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J-KDI insignia
Lore
Originally created by the United Nations as a branch of GDI in charge of Japan and Korean region and after decades maintaining security and prosperity with advancing in technologies, J-KDI is one of the most renowned division within GDI. They often active in Japan Main Islands and Korean Peninsula, which saw little Tiberium infestation and stable politic and economic environments. During the chaotic time before the Second Tiberium War, the three governments met with GDI presentative and strike a deal: The three countries will accept GDI officials, tactics, policies and complied to mobilization orders in exchange for maintaining their own decree of independent, including the right to command and develop their own army with access to some GDI technologies. This deal has led to the birth a semi-independent regional forces within GDI, known as Japan-Korea Defense Initiative (J-KDI).
One of J-KDI unique characteristic is due to they mostly operate in large city, thus their arsenal is modified to suit urban combats. With their freedom in R&D and a huge sum of budget to do so, their units seem more futuristic and sometime unrealistic compare to normal GDI war machines. Most noticeable is they managed to recovered old prototypes from older projects, upgraded and let them enter services once again. With North Korea also in the mix, J-KDI also employed well trained armed military polices and tactical nuclear ballistic weapons. On the other side, J-KDI saw limited use of aircraft and cannot access to Ion Cannons due to GDI constrictions, however, they soon found out other "solutions" to fulfill their role.
In recent years, J-KDI had found a new talent, Dr. Liang, brother of Jade Liang, a NOD notorious commander. Dr. Liang worked side by side with his sister Jade in the GDI research labs until they were both accidentally exposed to raw Tiberium. Liang chose to amputate his arm rather than succumb to mutation. He now dedicates himself to finding ways to heal wounds of all kinds with most of his research into pilotless vehicles. And Dr. Liang, who in need of a sponsor met with J-KDI, who scouting for talents in robotics and drone vehicles, thus Dr. Liang was recruited as chief scientist and a battle commander for J-KDI. His contributed in drones and AI developments helped J-KDI advanced further to their vision of a futuristic army, until the end of Third Tiberium War, that is ...
Building
  • Can not build Airfield.
  • Can not build Combat Support Airfield.
  • Call for Transport available after a Command Post is built
Defense
  • Missile Silo replaces Ion Cannon: Sponsored by United Republic of Korea, these things make NOD green with envy. It can launch a tactical nuclear strike delivered by an ICBM with 5 tactical nuclear MIRV warheads at the target location anywhere on the map. If this is not enough, J-KDI commanders can purchase additional warheads at the Silo. Each warheads cost 1500$ and each ICBM can carry 10 warheads at most.
The Missile Silo ready to deliver it payloads
Infantry
  • Riot Squad replaces Riflemen Squad: Basic infantry/policeman armed with mini assault rifles, riot shield and flash bang. They are studier but slower than their counterpart and trained to clear garrisoned building. On the flip side, they can throw flash bang at enemies infantry, which stunned for a while.
  • Dragonfly Drone: Flying scout drones armed with EMP Immobilizer, which can disable ground vehicle. It can ordered to charge and self-destruct in an EMP explosion, hopefully damaging anything around it. Require Command Post.
  • Service Drone: Flying support drone with timed life that can repair or heal adjacent allies units. Can only summoned through Instant Service support power.
The Riot Squad (from Crossfire Legion), the Dragonfly Drone and the Service Drone
Vehicle
  • Cannot build Rig and Mammoth Tank.
  • Assault APC: Troop transport vehicle armed with weapon jammer and fire ports. Weapon Jammer can render enemies weapons to useless, even infantry weapons. Can upgraded to deploy smoke screen to support friendly units.
  • Robo Tengu replaces Guardian APC: Anti-infantry hover walker, first designed for security, then converted for military use. It can upgrade to transform into the Jet Tengu, a VTOL air superiority fighter. Can detect stealth.
  • Striker-VX: Anti-air walker that can spew out surface-to-air missiles into air. It can upgraded to transform into the Chopper-VX, to combat incoming ground targets with air-to-surface missiles. Require Command Post.
  • Megalodon: Powerful assault walker designed for melee combat with plasma blade, excellence durability and quite fast (for a heavy tank). It also immune to hijacking, mind control and only slowed down by EMP effects. Commandos, however, can plant charges on it legs to bring it down. It leaves behind a husk when destroyed, which can be captured or destroyed. Require Tech Center.
The Assault APC (From Generals 2), the Tengu, VX (both from Red Alert 3) and the mighty Megalodon (from Reign of Steel mod)
Aircraft
  • Cannot build any "traditional" aircraft.
Upgrade
  • Cannot purchase Sensor Pods, Hardpoints, Stratofighter and Railgun Upgrade.
  • AP Ammo upgrade benefit Riot Squad and Tengu
  • Transform Modules: Allow Robo Tengu to transform into the Jet Tengu and Striker-VX transform to Chopper-VX. Purchase at War Factory.
  • Smoke Launcher: Allow Assault APC and Predator Tank launch smoke grenades at targeted area, creating a smokescreen that lasts for 6 seconds and greatly reduce sight range and attack range of units caught within. It can also force garrisoned infantry out of buildings. Purchase at Command Post.
  • Expanded Missile Pods: Expands the Missile Pods for Pitbull and Striker-VX, allowing more missiles per salvo. Purchase at Tech Center.
  • Hydrogen Fuel Cells: Increase Robo Tengu, Striker-VX and Megalodon speed by 33%. Megalodon also gain immunity from EMP effect. Purchase at Tech Center.
Support Power
  • Cannot use Orca Strike and Bloodhounds.
  • GDI Airborne summon two Riot Squads and two Missile Squads instead of two Rifle Squads and two Missile Squads.
  • Drone Strike: Call in kamikaze drone which crashes itself onto targeted area, explode and causing high damage. Summon 3 drones initially but every GDI War Factory present on the battlefield will release an additional Hunter-Seeker drone upon activation. Require Command Post.
  • Instant Service: Call in a flock of 3 Service Drones with timed life anywhere on the map that can heal and repair adjacent allies units. Require War Factory.
Notable Events
  1. Clear House. Location: Kobe, Japan. After the Firestorm Crisis, Empire of Japan and the United Republic of Korea, designated as Blue Zones B-6 and B-7, entered a decade of rapid development thanks to geography locations, efficient governments and technological advances. But shadows of previous conflicts still remained and now, they stir once again. Dr. Liang, a newly appointed chief scientist of J-KDI, accompanied by Battle Commander Sato in a riot control mission in Kobe. The investigators discovered that riots incited by the local Yakuza and backed by NOD. A MCV with escort arrived and quelled the riots by destroyed all hidden NOD infrastructures around the city. At one of the base, J-KDI found documents about a large operation in nearby Osaka Port.
  2. Hand of Darkness. Location: Osaka, Japan. From the documents J-KDI discovered NOD had secretly taken control of Osaka Port operations through several Yakuza shell companies. There, they established a base, hidden by Disruption Towers to wait for a "special shipment" arrive. J-KDI sent a Commando task force to intercept the cargo. As the Commando arrived, he cut through NOD patrols and secured the cargo ship. With the cargo carried away by a V-35 Ox, J-KDI sent in their MCV to build a base and proceed to eliminate NOD presence in the port.
  3. Hidden Vipers. Location: Ningbo, China. The cargo contained parts of a liquid Tiberium base explosive device and from NOD captives and documents, they intended stage a "test" in Tokyo area. This information raised concern for both J-KDI and GDI alike as such attack will cause massive casualties. Doctor Liang traced back the device is manufactured in Ningbo, China and had signatures of his sister, Jade Liang, now a defector. GDI Council authorized a joined assault on China Yellow Zone and put a stop to these devices production. After a bombardment, Steel Talon vanguards landed at the port while J-KDI mech wings escort Hovercraft upstream Yong Jiang river to strike at the rear. However, the city is defended by Emerald Vipers, a NOD faction specialized in toxic and liquid-T weapon. The Vipers led by Jade resisted fiercely to defend their facilities but crushed eventually. Jade escaped with only a handful of troops and GDI claimed their victory.
  4. Incoming Storm. Location: Tumangang, North Korea. Several years passed since NOD Incursion and GDI slowly diminished their military forces. But J-KDI still maintained their semi-independent status and continued to developed new weapons. Recently, there words of a huge NOD armored column pushed down from Siberia toward the Korean Peninsula. Commander Sato had been mobilized to Tumangang in the Russia-North Korea border to intercept NOD advance. He arrived and begin fortified river crossing just before NOD first wave arrived. After the first wave intercepted, second wave arrived and set up shops at the opposite river bank. From there, NOD aircraft and infantry can support the third and fourth wave directly, giving Sato a hard time, however, no vehicle crossed the river. Just before the last wave, Sato receive information about the attacks on GDSS Philadelphia and Japan. He quickly finished the last wave and returned to Japan.
  5. Day at the bay. Location: Yokohama, Japan. NOD attacked a GDI Council's installations in Yokohama and J-KDI called in as reinforcement to take back Ion Cannon Control Centers there. However, there early reports that another GDI force already there. Feeling something amiss, Commander Sato send a Commando and a Sniper Team to investigate the situation. Turned out, a GDI Insurgent, the Dark Eyes Insurgency (D.E.I) had taken control of the Ion Control Centers there and in process of stealing an Ion Cannon for there usage. After a brief skirmish, Sato cannot stop the D.E.I from finished taking control an Ion Cannon. At this point, the D.E.I commander propose a deal with Sato, as they willingly to help him take back the vital port of Yokohama in exchange for a blind eye, as GDI Council not giving J-KDI access to Ion Cannon Network either. Having no better choice, Sato agreed and the combined GDI wiped out remaining NOD foothold in Yokohama. Before leaving, the D.E.I generously provide Sato a shocking new: Dr. Liang life is under threat by his little sister, as she going to attack at San Diego Conference, where Dr. Liang and many GDI top scientist currently in.
  6. Santa Coming, Too. Location: San Diego, California. Dr. Liang and San Diego base had been warned about the coming of NOD forces. However, the defense of the base fall in local GDI hands, as Dr. Liang forces are only a handful of guards and mechs. As the Vipers approached, they were caught surprised by J-KDI transform mechs and Vipers aircraft soon removed out the sky as their home Air Tower destroyed. This angered Jade and she soon send in more troops to the meat grinder. In the moment the base about to fall, an APCOM reinforcement wing arrived and bombed NOD forces to oblivion. Jade herself forced to abandoned the battle, leaving behind many Vipers casualties behind.
  7. Relics of the Past. Location: Point Hope, Alaska. Having stabilized the Blue Zones, GDI High Command planned for a retaliation strike at NOD. J-KDI Command didn't sit still either, as they're dangerously close to the China Yellow Zone. However, to J-KDI also lack the capability to strike deep into China mainland where NOD headquarter is. Dr. Liang proposed a bold idea: by using an old experimental device Allied forces used during the Third World War, they can teleport a limited number of vehicle directly at NOD headquarter and destroy NOD from inside out. However, this device currently mothballed in a abandoned base in Alaska, with rumors of NOD activities in the region. As the plan when through by GDI High Command, Dr. Liang and Sato lead and expedition to dig out the old Chronosphere and charged it to full. While Dr. Liang busy restore and recharge the Chronosphere, Commander Sato take charge of a naval battle with two NOD Battleships and their escort.
  8. Chrono You Didn't. Location: Nanchang, China. With the old Chronosphere device fully charged, J-KDI begin their raid on NOD Asian Headquarter in China. After clear out a NOD outpost, a MCV with some mech teleported and begin set up shops at the west bank of the river. Local Black Hand alerted of J-KDI presence and sent a Purifier with a few Scorpions to intercept GDI but soon torn to shed by mech reinforcement. This, however, do not deter the Black Hand and NOD from sending in more troop and vehicles at the J-KDI base, stalling J-KDI advance for a time. After a few round of reinforcements, Dr. Liang inform commander Sato that the Chronosphere will reach it limit soon, but a ZOCOM commander volunteer to arrived at a last batch reinforcement. A ZOCOM MCV with some vehicle and two MARVs soon teleported in was the last reinforcement, but they are more than enough. Together with ZOCOM, J-KDI pushed forward and even destroyed a Black Hand Redeemer, forcing them to retreat. The main NOD base soon followed suit and fall to the combined might of the two MARVs. With their Command Headquarter destroyed, NOD forces in China soon fall to disarray. This mission is a total victory.
  9. Doomsday Countdown. Location: Incheon, South Korea. The situation in the Far East is stabled and only minor NOD resistances remained but a large number of NOD had escaped their demise. Peace finally there, but it is short lived, as the Earth under attack by an unknown Aliens. There crafts landed across the globe and their forces strike in every Blue and Yellow Zones. A Drone Platform had landed in Incheon and Commander Sato sent to deal with it. A strike team arrived from sea and encountered heavy Alien patrols. Battleship called for bombards to clear a landing zone for an J-KDI outpost. The alien deployed their Rift Generator, intend using it to wipe out any humans resistant. In face such mass destruction weapons, J-KDI authorized the use of Tactical Nukes and a Silo is deployed. With the help of a EMP Control Center, J-KDI disrupt the Rift Generator long enough for their forces to destroyed the Rift Generator and nuked the Drone Platform along with any remained Aliens to oblivion.
  10. Under the Sacred Mountain. Location: Mt. Fuji, Japan. When Commander Sato busy dealing with the aliens in Hiroshima, Dr. Liang received distress signals from a GDI facility in Mt. Fuji. Apparently, his little sister, Jade attacked the facility to eliminate a high ranking NOD defector sheltered there. But the Aliens arrival foiled her plan and now she caught in the crossfire between GDI and Aliens. This opportunity cannot be missed but J-KDI had given order to prioritized the defector safety first, thus Dr. Liang led reinforcements to Mt. Fuji. He arrived from the north to the final GDI base there while Jade three base besieging them. As for the Aliens, there coming from the South, keep hammering Jade from behind. J-KDI first recaptured the Power Plant to reactivate the remain defend system, which temporally push Jade forces back. Afterward, they begin to hammer Jade bases while she fend off the Aliens. Cannot withstand any further, Jade flee again, abandoned remaining forces to their fate. The Aliens also dealt with afterward and the defector escorted to safety.
  11. Shipwright. Location: Naval Base White Beach, Okinawa. A ZOCOM aircraft carrier task force arrived in Okinawa for emergency repair and refuel. The carrier carried with it a special cargo and under attack by the Reaper-17 pursuers. J-KDI sent Commander Sato to unsured the cargo safety. When be Carrier under repaired, all sirens sounded as Alien Storm Riders approached, but all shot down. Soon, more Aliens ground forces arrived along the north beach while more Storm Riders flied in from the sea. J-KDI and ZOCOM hold off the Aliens long enough for the Carrier Task force to repair and refuel, then escort the task force to high sea, after destroyed the Alien foothold in the region, of course.
  12. Race of Arms. Location: Threshold 14, Guangdong, China. The cargo had reached safety in the high sea while the Aliens pursuer retreated. GDI High Command, alerted of Alien's Towers in the Red Zone, planned to destroyed them before they finished constructing. J-KDI had been assigned to bring down the Tower in China Red Zone, code name Threshold 14. When the vanguard arrived, they found themself not only facing Alien but also NODs. Under pressure from both side, J-KDI hold on to their footholds while withering down Alien and NOD forces. Soon, Dr. Liang informed that a special Chrono delivery is coming. Commander Sato send the signal for three warheads to teleported near the Phase Generators and denotate them, reduced a huge chunk of Alien base to dust. With the Phase Generators outed, the Tower is now vulnerable and a nuclear strike later, it blew to smithereens.
  13. Of Brother and Sister. Location: Giraud-Moebius Tiberium Crater. Five years after the Third Tiberium War, GDI now stand victorious and the Brotherhood back to it shadows once more, J-KDI busying rebuild their city and society when Dr. Liang receive a shocking news, his sister, Jade Liang had betrayed Kane and now withdrawn to her final stronghold deep within Central Asia Red Zone. Dr. Liang asked for permission to finish business with his sister and authorized by GDI High Command. As Jade stronghold is hard to breached, J-KDI use a more bold approach, drop a MCV dropped from orbit inside her compound and destroy it from within. As J-KDI about to attack, the Marked of Kane already begun their assault. This created distraction needed for the MCV to make land fall and how can Dr. Liang refuse such a chance. A MCV task force dropped behind Jade lines and start to set up shops while Jade busy fighting cyborgs. Only when she realized her defend line pincered by both mechs and cyborgs then it is already too late. Not willing give up, Jade activated four Cloning Vats, devices left behind from Soviet-era that can clones every infantry Jade forces have trained. Fortunately, the Kenan Corp reinforcements arrived and together, the three forces pushed toward Jade headquarter. Jade in her madness, denotate a Liquid-T Bomb, intended to take the attacker down but ultimately failed and captured by J-KDI troops. After a brief conversation, Dr. Liang bid farewell to his sister and handed her to a cyborg, then a gunshot rang ....
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That all for this post. If you have any opinions, please let me know in the comment section below as usual. The next post is right about the corner as I take for a change and do a Kilian Loyalist NOD sub-faction next time. Thanks you for reading and I hope to hear from your comments soon. Best regards.
submitted by M1lk_4_Kh0rn3 to commandandconquer [link] [comments]


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►2◄ SPECIAL OFFERS
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Upgrades
Item Price, $
Banu Tholo code 80
Banu Lockbox (Banu Cube) code 100
Mole to Merchantman 199
Starfarer Gemini to Merchantman 189
C2 Hercules to Carrack 139
Valkyrie to Carrack 169
Constellation Aquila to Orion 219
Starfarer Gemini to Hull D Upgrade 109
Constellation Andromeda to Hull C Upgrade 139
Anvil Terrapin to Hull C Upgrade 179
F7C-R Hornet Tracker to Constellation Taurus 39
Corsair to 400i Warbond Edition 12
Hull E to Polaris 50
Ship Upgrades - Drake Kraken Conversion Kit 799
PAINTS - PERSEUS - THUNDERCLOUD PAINT 31
Stuff
Item Price, $
CitizenCon 2951 Digital Goodies 9
Gemini LH86 Pistol - Voyager edition 6
Kruger P-72 Emerald 105
RSI VENTURE PATHFINDER ARM ARMOR 10
RSI VENTURE VOYAGER ARM ARMOR 10
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►4◄ GAME AND SHIP COMBO PACKAGES
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Package Insurance SC+SQ42 Price, $ Comments
PACKAGE - 2943 WEEKEND WARRIOR - LTI LTI SC + SQ42 299 F7C-M Super Hornet LTI pack
Package - Syulen Starter Pack LTI SC 115 Syulen LTI pack
Package - Aurora LN 3MI SC + SQ42 59 Aurora LN (best aurora) Starter package
Mustang Alpha Starter 3MI SC 55 -
Anniversary 2017 Mustang Discount Starter 5YI No 54 -
Nox 2 pack LTI No 121 Nox + Nox Kue
Aopoa Nox 5 Pack LTI No 242 4 Nox + 1 Nox Kue
Race Team Pack LTI No 168 X1 + NOX + Dragonfly Black
Origin X1 THREE-PACK LTI No 174 X1 Baseline + Velocity + Force
Entrepreneur pack LTI Yes 683 Prospector + Vulture + Vulcan + Hull B + Ursa Rover
The Tortoise and the Hurricane LTI No 415 Anvil Hurricane + Anvil Terrapin
Starfarer + Nox 2 pack LTI No 431 Starfarer + Nox + Nox Kue
Origin 600i Series Combo Pack LTI No 977 600i Luxury + Exploration + Origin X1
Scoundrel Pack LTI Yes 788 7 Items, see picture
Aegis Wrecking Crew Pack LTI No 1155 Reclaimer + Vulcan + Eclipse + Avenger Warlock/Titan
Exotic Mega Pack LTI No 1260 Banu MM + Genesis Starliner + Khartu-al + other small ships
UEE Exploration 2948 Pack LTI Yes 850 Carrack, Terrapin, Freelancer DUR, Cyclone RN
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Ship manufacturer Ship model Insurance Price (CCU-d), $ Price (Original sale), $
Aopoa (Xi'an) Khartu-Al LTI 179 -
- Nox LTI - 77
- Nox Kue LTI - 77
- San'Tok.Yai LTI 231 -
Aegis Dynamics Avenger Titan LTI 74 100
- Avenger Titan Renegade LTI 95 111
- Avenger Stalker LTI 84 -
- Avenger Warlock LTI 100 -
- Eclipse LTI 305 333
- Gladius LTI 116 -
- Gladius Valiant LTI 132 147
- Hammerhead LTI 672 777
- Hammerhead Best in Show Edition LTI 746 -
- Nautilus LTI 672 -
- Reclaimer LTI 336 550
- Reclaimer Best in Show Edition LTI 429 -
- Redeemer LTI 333 -
- Retaliator Bomber LTI 284 -
- Sabre LTI 184 221
- Sabre Comet LTI 195 -
- Vanguard Warden LTI 263 357
- Vanguard Harbinger LTI 289 -
- Vanguard Sentinel LTI 268 -
- Vanguard Hoplite LTI 231 268
- Vulcan LTI 216 242
ARGO Astronautics MPUV Cargo LTI 74 84
- MPUV Personnel LTI - 89
Raft LTI 142 -
- SRV LTI 165 -
- Mole LTI 321 -
- Combo Pack LTI - 111
Anvil Aerospace Arrow LTI 95 137
- C8X Pisces Expedition LTI 69 79
- C8R Pisces LTI 84 -
- Carrack LTI 420 -
- Carrack W/C8X LTI 440 -
- Carrack Expedition LTI 447 -
- Carrack Expedition W/C8X LTI 468 -
- Crucible LTI 369 431
- F7C Hornet LTI 121 -
- F7C Hornet Wildfire LTI 189 210
- F7C-S Hornet Ghost LTI 140 -
- F7C-R Hornet Tracker LTI 155 -
- F7C-M Super Hornet LTI 199 252
- F7C-M Hornet Heartseeker LTI 200 -
- Gladiator LTI 177 221
- Hawk LTI 116 132
- Hurricane LTI 210 231
- Terrapin LTI 231 263
- Valkyrie LTI 357 -
- Legionnaire LTI 132 -
Banu Merchantman LTI 399 -
- Defender LTI 226 237
Consolidated outland Mustang Beta LTI 95 -
- Mustang Gamma LTI 74 -
- Mustang Delta LTI 84 -
- Pioneer LTI - 1499
Crusader Industries Ares Inferno LTI 252 -
- Ares Ion LTI 252 -
- Genesis Starliner LTI 357 578
- C2 Hercules LTI 368 -
- M2 Hercules LTI 483 -
- A2 Hercules LTI 735 -
C1 Spirit LTI 137 -
E1 Spirit LTI 163 -
A1 Spirit LTI 210 -
- Mercury Star Runner LTI 273 -
Drake Interplanetary Dragonfly Yellowjacket LTI - 84
- Dragonfly Black LTI - 84
- Dragonfly Ride Together Two-Pack LTI - 126
- Buccaneer LTI 126 142
- Caterpillar LTI 336 -
- Caterpillar Best in Show Edition LTI 347 -
- Corsair LTI 263 -
- Cutlass Black LTI 126 -
- Cutlass Black Best in Show Edition (2949) LTI 137 -
- Cutlass Steel LTI 221 -
- Cutlass Red LTI 142 -
- Cutlass Blue LTI 168 -
- Herald LTI 111 -
- Vulture LTI 158 -
Esperia Vanduul Blade LTI 284 326
- Vanduul Glaive LTI 373 -
- Prowler LTI 399 510
- Talon LTI 132 -
- Talon Shrike LTI 132 -
Gatac Railen LTI 242 -
Greycat Industrial ROC LTI 77 -
Kruger Intergalactic P-72 Archimedes LTI - 90
- P-72 Archimedes Emerald LTI - 105
Mirai Fury LTI 69 -
- Fury MX LTI 69 -
- Fury LX LTI 69 -
MISC Endeavor BASE LTI 378 -
- Endeavor DISCOVERY-CLASS LTI - 683
- Endeavor Master Set 2018 LTI - 1399
Expanse LTI 168 -
- Freelancer LTI 121 -
- Freelancer DUR LTI 147 -
- Freelancer MAX LTI 163 -
- Freelancer MIS LTI 184 -
- HULL A LTI 99 -
- HULL B LTI 147 -
- HULL C LTI 357 -
- HULL D LTI 462 -
- Odyssey LTI 578 -
- Razor LTI 163 179
- Razor LX LTI 168 -
- Razor EX LTI 174 -
- Prospector LTI 163 179
- Reliant Kore (Mini Hauler) LTI 84 105
- Reliant Tana (Skirmisher) LTI 95 -
- Reliant Mako (News Van) LTI 121 -
- Reliant Sen (Researcher) LTI 105 -
- Starfarer LTI 315 399
- Starfarer Gemini LTI 347 452
Origin Jumpworks X1 Baseline LTI - 69
- X1 Velocity LTI - 74
- X1 Force LTI - 79
- M50 LTI 121 -
- 85X LTI - 79
- 100I LTI 74 95
- 125A LTI 79 -
- 135C LTI 84 -
- 300I LTI 77 -
- 315P LTI 77 -
- 325A LTI 93 -
- 350R LTI 137 -
- 400i LTI 265 -
- 600i Touring LTI 399 525
- 600i Exploration LTI 420 580
RSI Aurora CL LTI 74 -
- Apollo Triage LTI 268 -
- Apollo Medivac LTI 294 -
- Galaxy LTI 378 -
- Mantis LTI 168 -
- Perseus LTI 557 -
- Polaris LTI 735 999
- Constellation Taurus LTI 179 -
- Constellation Andromeda LTI 252 315
- Constellation Aquila LTI 321 -
Zeus MK II MR LTI 205 -
Zeus MK II ES LTI 163 -
Zeus MK II CL LTI 163 -
- Scorpius LTI 263 -
- Scorpius Antares LTI 252 -
- Orion LTI 489 -
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►6◄ NON-LTI SHIPS & PACKAGES, COMMON
╚════════════════════════════════════╝
Ship/Package Insurance Price, $ Comments
Consolidated Outland Mustang Alpha Vindicator 6MI 66 Limited Vindicator version
Kruger P-72 Archimedes 10YI 55 -
Kruger P-72 Archimedes 6YI 45 -
Kruger P-52 Merlin 6YI 37 -
RSI Aurora ES 10YI 37 -
Argo MPUV 1C Cargo 10YI 53 -
MISC Endeavor OLYMPIC-CLASS 4YI 578 Endeavor with modules
RSI Constellation Phoenix 10YI 399 -
RSI Constellation Phoenix 6YI 389 -
Origin 890 Jump 6MI 1099 -
Origin 890 Jump 6YI 1249 -
Origin 890 Jump 10YI 1349 -
╔══════════════════════════════════════════╗
►7◄ PLANETARY VEHICLES & COMBO PACKAGES
╚══════════════════════════════════════════╝
Vehicle Insurance Price (CCU-d), $ Price (Concept), $ Comments
Anvil Ballista LTI 153 -
Hoverquad LTI 74 -
Greycat PTV 6YI 27 -
Greycat PTV 10YI 37 -
Origin G12 LTI 84 -
Origin G12R LTI 84 -
Origin G12A LTI 90 -
Tumbril Cyclone LTI 74 Base version
Tumbril Cyclone-TR LTI 79 With ground turret
Tumbril Cyclone-RC LTI 79 Speedster
Tumbril Cyclone-AA LTI 95 Anti-air + countermeasures
Tumbril Cyclone-RN LTI 79 Scout & Scan
Tumbril Ranger RC LTI 105 Racer
Tumbril Ranger CV LTI 111 Offroad
Tumbril Ranger TR LTI 116 With Gun
Tumbril Nova LTI 126 132 Tank
URSA Rover 5YI 63 -
URSA Rover 10YI 70
Lynx LTI 79
URSA Rover Fortuna LTI 79 Limited green skin edition
Below are listed combo packs with different combination of vehicles, or with space ships
Combo packs Insurance Price (Concept), $ Comments
Offroad Vehicle Pack LTI 137 Cyclone TR + URSA + Greycat PTV
Tumbril Cyclone Pack LTI 305 All Cyclones
All-Terrain Vehicle Mega Pack LTI 473 All Cyclones + Ursa + Lynx + Greycat
Air and Space Pack LTI LTI 315 Terrapin + Cyclone AA
Ground Vehicle Pack VIP LTI 378 Gragonfly + Nox + X1 + Ursa + Cyclone + Nova + bonus
Deluxe Ground Vehicle Pack VIP LTI 840 A lot of items, check screenshot
╔═══════════════════════════════════════════════╗
►8.1◄ MODULES, PODS, BATTLEFIELD UPGRADE KITS (BUKS), OTHER ITEMS
╚═══════════════════════════════════════════════╝
Module Insurance Price, $
MISC Endeavor Modules (Pods) - -
BIODOME POD 10YI 126
TELESCOPE ARRAY POD 10YI 153
SUPERCOLLIDER POD 10YI 155
SERVICE EQUIPMENT AND CREW POD 10YI 53
GENERAL RESEARCH POD 10YI 72
GENERAL SCIENCE POD 10YI 71
FUEL POD 10YI 60
MEDICAL BAY POD 10YI 105
LANDING BAY 10YI 105
RSI Galaxy Modules
Galaxy - Med Bay Module 10YI 116
Galaxy - Refinery Module 10YI 126
Galaxy - Cargo Module 10YI 95
Aegis Vanguard battlefield upgrade kits
Harbinger battlefield upgrade kit LTI 140
Sentinel battlefield upgrade kit 6MI 69
Other stuff
Add-ons - Aegis Idris P after market kit - 294
╔════════════════════════════════════════════════════╗
►8.2 ◄ FPS WEAPONS, ARMOR, CLOTHES AND OTHER GEAR
╚════════════════════════════════════════════════════╝
Module Insurance Price, $
Overlord "Dust Storm" Armor Set - 11
Overlord "Riptide" Armor Set - 11
Overlord Helmets "Silent Strike" Pack - 8
Overlord Helmets "Forces of Nature" Pack - 8
Parasite Replica Helmet (Original) - 11
Parasite Replica Helmet (Dark Birth) - 11
Stegman's Cordimon "Voyager" Complete Outfit - 11
Stegman's IndVest “Pathfinder” Complete Outfit - 11
RSI MacFlex Rust Society full armor set (5 items) - 21
RSI Venture Rust Society full armor set (5 items) - 32
Mr. Refinement’s Cabinet of Rare & Exquisite Spirits - 11
Life in the 'Verse Shirts Pack #1 - 5
Life in the 'Verse Shirts Pack #2 - 5
"Caudillo" Helmets Pack #1 by CC's Conversions - 10
"Caudillo" Helmets Pack #2 by CC's Conversions - 10
"Caudillo" Helmets Pack #3 by CC's Conversions - 10
QuikFlarePro Pack - 5
QuikFlarePro Pack Deluxe - 6
Polar Vortex Collection - 7
Cold Front Collection - 7
UltiFlex FSK-8 "Mirage" Combat Knife - 5
UltiFlex FSK-8 "Ghost" Combat Knife - 5
Urban Collection by Element Authority - 11
Adventurer Collection by Element Authority - 11
Manaslu Rust Society Jacket - 8
RSI Horizon Rust Society Helmet - 8
RSI Beacon Rust Society Undersuit - 6
Paladin helmet - 10
╔════════════════════════════════════════╗
►9◄ CROSS-CHASSIS UPGRADES (CCUS), SHIPS
╚════════════════════════════════════════╝
IAE-insurance upgrades (adds IAE insurance (10 years) to your ship)
Upgrade Price, $
Prospector to F7C-M Super Hornet 50
Vanguard Warden to Caterpillar 60
Sorted by: Manufacturer -> ship
Target ship manufacturer Target ship Upgrade from Price, $
Aegis Dynamics Avenger Titan Renegade 325A 18
- Avenger Warlock 325A 29
- Avenger Warlock Arrow 26
- Eclipse Constellation Andromeda 78
- Eclipse Vanguard Sentinel 37
- Eclipse Vanguard Warden 53
- Eclipse Blade 37
- Gladius Valiant Gladius 32
- Gladius Valiant M50 23
- Hammerhead Constellation Aquila 483
- Hammerhead 600i Touring 357
- Hammerhead 600i Explorer 315
- Hammerhead Merchantman 131
- Hammerhead Hull D 341
- Hammerhead Crucible 446
- Hammerhead Carrack 278
- Hammerhead Reclaimer 383
- Hammerhead Prowler 351
- Hammerhead Orion 210
- Hammerhead Glaive 446
- Hammerhead A2 Hercules 52
- Nautilus Constellation Aquila 467
- Nautilus Endeavor 425
- Nautilus Crucible 425
- Nautilus Genesis Starliner 372
- Nautilus M2 Hercules 246
- Nautilus Merchantman 110
- Nautilus 600i Explorer 294
- Nautilus 600i Touring 336
- Nautilus Orion 189
- Nautilus Prowler 330
- Nautilus Carrack 278
- Nautilus Reclaimer 372
- Nautilus Hull D 320
- Nautilus C2 Hercules 372
- Nautilus Valkyrie 399
- Reclaimer Constellation Aquila 115
- Reclaimer Starfarer Gemini 84
- Reclaimer Endeavor 73
- Reclaimer Crucible 73
- Redeemer Constellation Andromeda 78
- Redeemer Vanguard Hoplite 84
- Redeemer Mole 26
- Retaliator Bomber Constellation Andromeda 57
- Retaliator Base F7C-R Hornet Tracker 25
- Sabre Prospector 31
- Sabre Gladiator 16
- Sabre Comet Sabre 31
- Sabre Comet Freelancer MIS 26
- Sabre Comet Khartu-Al 31
- Sabre Comet F7C Hornet Wildfire 23
- Sabre Comet Gladiator 35
- Sabre Comet F7C-M Super Hornet 20
- Vanguard Harbinger Constellation Andromeda 68
- Vanguard Harbinger Retaliator Bomber 31
- Vanguard Harbinger Vanguard Sentinel 26
- Vanguard Harbinger Vanguard Hoplite 73
- Vanguard Harbinger Vanguard Warden 42
- Vanguard Hoplite Constellation Taurus 59
- Vanguard Hoplite San'Tok.Yai 28
- Vanguard Hoplite Defender 28
- Vanguard Hoplite Corsair -3
- Vanguard Hoplite F7C-M Super Hornet Heartseeker 54
- Vanguard Hoplite Hurricane 54
- Vanguard Hoplite Terrapin 28
- Vanguard Sentinel Constellation Andromeda 52
- Vanguard Sentinel Vanguard Warden 31
- Vanguard Warden Constellation Andromeda 31
- Vanguard Warden Vanguard Hoplite 40
- Vulcan Constellation Taurus 25
- Vulcan Prospector 61
Anvil Aerospace Carrack Constellation Aquila 273
- Carrack Mole 320
- Carrack M2 Hercules 99
- Carrack 600i Explorer 147
- Carrack 600i Touring 189
- Carrack Orion 42
- Carrack Prowler 183
- Carrack Reclaimer 225
- Carrack Genesis Starliner 225
- Carrack Valkyrie 215
- Carrack C2 Hercules 189
- Carrack Hull D 178
- Carrack Merchantman -31
- Carrack Endeavor 283
- Carrack Crucible 283
- Carrack Starfarer Gemini 294
- Carrack W/C8X Carrack 55
- Carrack Expedition Carrack 60
- Carrack Expedition Carrack W/C8X 40
- Carrack Expedition W/C8X Carrack 80
- Carrack Expedition W/C8X Carrack W/C8X 73
- Carrack Expedition W/C8X Carrack Expedition 68
- Crucible Starfarer Gemini 26
- Crucible Constellation Aquila 99
- F7C-M Super Hornet Prospector 37
- F7C-M Super Hornet Khartu-AL 22
- F7C-M Super Hornet F7C Hornet Wildfire 16
- F7C-M Super Hornet Gladiator 27
- F7C-M Super Hornet Freelancer MIS 16
- F7C-M Super Hornet Sabre 22
- F7C-M Super Hornet Razor EX 37
- F7C-M Super Hornet Heartseeker Constellation Taurus 21
- F7C-M Super Hornet Heartseeker Freelancer MAX 63
- F7C-M Super Hornet Heartseeker Prospector 57
- F7C-M Super Hornet Heartseeker Razor EX 57
- F7C-M Super Hornet Heartseeker Gladiator 47
- F7C-M Super Hornet Heartseeker Khartu-AL 42
- F7C-M Super Hornet Heartseeker Sabre 42
- F7C-M Super Hornet Heartseeker Sabre Comet 26
- F7C-M Super Hornet Heartseeker F7C Hornet Wildfire 36
- F7C-M Super Hornet Heartseeker Freelancer MIS 36
- F7C Hornet Wildfire Prospector 31
- F7C Hornet Wildfire Khartu-Al 16
- F7C Hornet Wildfire Gladiator 22
- F7C Hornet Wildfire Sabre 16
- Gladiator Prospector 21
- Hawk Gladius 21
- Hurricane Constellation Taurus 22
- Hurricane Prospector 53
- Hurricane Gladiator 43
- Hurricane F7C Hornet Wildfire 32
- Hurricane F7C-M Super Hornet 27
- Hurricane Freelancer MIS 32
- Hurricane Sabre 37
- Hurricane Sabre Comet 22
- Hurricane Khartu-Al 37
- Terrapin Prospector 84
- Terrapin Constellation Taurus 44
- Terrapin Freelancer MAX 86
- Terrapin F7C-M Super Hornet 57
- Terrapin Freelancer MIS 63
- Terrapin Vulcan 36
- Terrapin Gladiator 73
- Terrapin Khartu-Al 65
- Terrapin Sabre 65
- Valkyrie Constellation Aquila 84
- Valkyrie Endeavor 42
- Valkyrie Starfarer Gemini 52
- Valkyrie Crucible 42
- Valkyrie Glaive 42
Aopoa (Xi'an) Khartu-Al Prospector 29
- Khartu-Al Freelancer MAX 31
- Nox Aurora LN 27
- Nox Dragonfly Black 15
- Nox Dragonfly Yellowjacket 15
- Nox MPUV Cargo 27
- Nox Kue Aurora LN 23
- Nox Kue Dragonfly Black 15
- Nox Kue Dragonfly Yellowjacket 15
- Nox Kue Mustang Beta 15
- Nox Kue MPUV Personnel 15
- Nox Kue X1 Baseline 15
- Nox Kue MPUV Cargo 22
- San'Tok.Yai Constellation Taurus 46
- San'Tok.Yai Hurricane 40
- San'Tok.Yai Vulcan 35
ARGO Astronautics MPUV Personnel Aurora LN 15
- MPUV Cargo Mustang Alpha 15
- SRV F7C-R Hornet Tracker 37
- SRV Razor 32
Banu Merchantman Mole 239
- Merchantman Starfarer Gemini 220
- Merchantman Prowler 231
- Merchantman 600i Touring 236
- Merchantman 600i Explorer 194
- Merchantman Genesis Starliner 273
- Defender Constellation Taurus 42
- Defender Retaliator Base 84
- Defender Cutlass Blue 57
- Defender Freelancer MIS 65
- Defender Gladiator 70
- Defender Khartu-Al 65
- Defender Sabre 65
- Defender F7C Hornet Wildfire 59
- Defender F7C-M Super Hornet 55
Consolidated outland Mustang Delta Mustang Gamma 22
- Mustang Delta Avenger Stalker 15
Crusader Industries Genesis Starliner Constellation Aquila 120
- Genesis Starliner Endeavor 73
- Ares Inferno Constellation Andromeda 26
- Ares Ion Constellation Andromeda 26
- A2 Hercules 600i Touring 341
- A2 Hercules 600i Explorer 299
- A2 Hercules Carrack 273
- A2 Hercules Constellation Aquila 472
- A2 Hercules Crucible 430
- A2 Hercules Endeavor 430
- A2 Hercules Hull D 325
- A2 Hercules Merchantman 115
- A2 Hercules Orion 194
- A2 Hercules Prowler 336
- A2 Hercules Reclaimer 378
- A2 Hercules Starfarer Gemini 451
- C2 Hercules Constellation Aquila 115
- C2 Hercules Valkyrie 47
- C2 Hercules Crucible 73
- C2 Hercules Endeavor 73
- C2 Hercules Glaive 73
- C2 Hercules Starfarer Gemini 84
- M2 Hercules Constellation Aquila 241
- M2 Hercules 600i Touring 110
- M2 Hercules 600i Explorer 68
- M2 Hercules C2 Hercules 147
- M2 Hercules Crucible 199
- M2 Hercules Endeavor 199
- M2 Hercules Genesis Starliner 147
- M2 Hercules Hull D 94
- M2 Hercules Prowler 105
- M2 Hercules Reclaimer 147
- M2 Hercules Starfarer Gemini 210
- Mercury Star Runner Prospector 120
- Mercury Star Runner San'tok.yai 52
- Mercury Star Runner Defender 52
- Mercury Star Runner F7C Hornet Wildfire 99
- Mercury Star Runner F7C-M Super Hornet 94
- Mercury Star Runner Freelancer MIS 99
- Mercury Star Runner Hurricane 78
- Mercury Star Runner Khartu-Al 105
- Mercury Star Runner Razor EX 120
- Mercury Star Runner Sabre Comet 89
- Mercury Star Runner Sabre 105
- Mercury Star Runner Terrapin 52
- Mercury Star Runner Vulcan 73
Drake Interplanetary Buccaneer Cutlass Black 21
- Caterpillar Constellation Andromeda 116
- Caterpillar Constellation Aquila 36
- Caterpillar Retaliator Bomber 78
- Caterpillar Redeemer 26
- Corsair Prospector 115
- Corsair Constellation Taurus 78
- Corsair Freelancer MAX 120
- Corsair Freelancer MIS 94
- Corsair Sabre 99
- Corsair Sabre Comet 84
- Corsair Gladiator 105
- Corsair F7C-M Super Hornet 89
- Corsair F7C-M Super Hornet Heartseeker 73
- Corsair F7C Hornet Wildfire 94
- Corsair Vulcan 68
- Corsair Hurricane 73
- Corsair Razor EX 115
- Corsair Khartu-Al 99
- Cutlass Black BIS Gladius 42
- Cutlass Blue F7C-R Hornet Tracker 47
- Cutlass Blue Razor 36
- Cutlass Blue Prospector 31
- Cutlass Steel Constellation Taurus 57
- Cutlass Steel Railen 21
- Cutlass Steel San'tok.yai 26
- Cutlass Steel Defender 26
- Cutlass Steel Terrapin 26
- Cutlass Steel Corsair -5
- Cutlass Steel Vulcan 47
- Cutlass Steel Hurricane 52
- Cutlass Steel F7C-M Super Hornet Heartseeker 52
- Dragonfly Black Aurora LN 15
- Dragonfly Black MPUV Cargo 15
- Herald 325A 26
- Herald Avenger Titan Renegade 21
- Vulture Freelancer DUR 45
Esperia Blade Constellation Andromeda 52
- Glaive Constellation Aquila 99
- Glaive Starfarer Gemini 63
- Talon Gladius 36
- Talon Reliant Mako (News Van) 31
- Talon Shrike Gladius 36
- Talon Shrike Reliant Mako (News Van) 31
- Prowler Constellation Aquila 162
- Prowler Reclaimer 68
- Prowler Genesis Starliner 68
- Prowler Endeavor 120
- Prowler Crucible 120
- Prowler 600i Touring 42
MISC Freelancer MIS Prospector 32
- Freelancer MIS Freelancer MAX 37
- Freelancer MIS Gladiator 22
- Freelancer MIS Sabre 16
- Freelancer MIS Razor EX 32
- Endeavor Constellation Aquila 84
- Endeavor Starfarer Gemini 52
- Hull A 300I 36
- Hull A Mustang Gamma 36
- Hull B 325A 94
- Hull C Constellation Andromeda 136
- Hull D Constellation Aquila 178
- Hull D Starfarer Gemini 157
- Razor F7C-R Hornet Tracker 15
- Razor LX F7C-R Hornet Tracker 21
- Razor LX Razor 15
- Razor EX Freelancer MAX 15
- Razor EX SRV 15
- Razor EX Retaliator Base 15
- Razor EX Razor LX 15
- Reliant Tana (Skirmisher) 325a 15
- Reliant Sen (Researcher) Arrow 21
- Reliant Mako (News Van) Gladius 15
- Starfarer Constellation Andromeda 76
- Starfarer Vanguard Warden 55
- Starfarer Vanguard Harbinger 24
- Starfarer Vanguard Sentinel 39
- Starfarer Vanguard Hoplite 81
- Starfarer Blade 39
- Starfarer Retaliator Bomber 39
- Starfarer Apollo Medivac 39
- Starfarer Gemini Constellation Aquila 63
- Starfarer Gemini Mole 47
Origin Jumpworks 350r Freelancer 28
- 350r F7C Hornet 28
- M50 Gladius 22
- 85X Aurora CL 15
- 100i Dragonfly Black 18
- 100i Dragonfly Yellowjacket 18
- 100i MPUV Personnel 22
- 100i Mustang Beta 22
- 100i X1 Baseline 22
- 125a 100i 22
- 125a 85X 19
- 125a Avenger Titan 14
- 125a Ursa Rover 19
- 125a X1 Force 19
- 135C 100i 27
- 135C 125a 15
- 135C 300i 19
- 135C Cyclone 19
- 135C Mustang Gamma 19
- X1 Baseline Mustang Alpha 21
- X1 Baseline Aurora LN 15
- X1 Baseline MPUV Cargo 15
- X1 Velocity Mustang Beta 15
- X1 Velocity MPUV Personnel 15
- X1 Velocity X1 Baseline 15
- X1 Force Aurora CL 15
- X1 Force X1 Velocity 15
- X1 Force Nox 15
- 600i Touring Constellation Aquila 152
- 600i Touring Constellation Phoenix 110
- 600i Touring Reclaimer 57
- 600i Touring Starfarer Gemini 120
- 600i Touring Endeavor 110
- 600i Touring Crucible 110
- 600i Touring Eclipse 162
- 600i Touring Genesis Starliner 57
- 600i Touring C2 Hercules 57
- 600i Explorer 600i Touring 63
- 600i Explorer Constellation Aquila 194
- 600i Explorer Prowler 57
- 600i Explorer Genesis Starliner 99
- 600i Explorer Starfarer Gemini 162
- 600i Explorer Endeavor 152
- 600i Explorer Reclaimer 99
- 600i Explorer Crucible 152
- 600i Explorer Hull D 47
- 600i Explorer C2 Hercules 99
RSI Apollo Triage Constellation Andromeda 23
- Apollo Triage San'tok.yai 44
- Apollo Medivac Constellation Andromeda 49
- Apollo Medivac Vanguard Warden 26
- Apollo Medivac Apollo Triage 36
- Apollo Medivac Vanguard Hoplite 52
- Constellation Taurus F7C-R Hornet Tracker 47
- Constellation Taurus Razor 42
- Mantis F7C-R Hornet Tracker 21
- Mantis Vulture 21
- Mantis Razor 15
- Mantis Ballista 21
- Perseus Mole 409
- Perseus Carrack 110
- Perseus Carrack W/C8X 89
- Perseus Carrack Expedition 84
- Perseus Carrack Expedition W/C8X 63
- Perseus Merchantman 57
- Perseus Orion 136
- Perseus 600i Explorer 241
- Perseus M2 Hercules 194
- Perseus Hull D 267
- Polaris Constellation Aquila 535
- Polaris Perseus 183
- Polaris M2 Hercules 357
- Polaris Nautilus Solstice Edition 149
- Polaris Hammerhead 149
- Polaris Carrack 367
- Polaris Crucible 499
- Polaris Merchantman 210
- Polaris Orion 257
- Orion Constellation Aquila 246
- Orion Starfarer 246
- Orion 600i Touring 194
- Orion Reclaimer 215
- Orion Genesis Starliner 215
- Orion Prowler 173
- Orion M2 Hercules 85
╔════════════════════════════════════════╗
►10◄ CROSS-CHASSIS UPGRADES (CCUS), DOWNGRADE
╚════════════════════════════════════════╝
CCUs from more to less expensive ships
Target ship manufacturer Target ship Upgrade from Price, $
Aegis Dynamics Eclipse Redeemer 64
- Eclipse Caterpillar 17
- Vanguard Harbinger Constellation Aquila 17
- Vanguard Hoplite Constellation Andromeda 30
- Reclaimer Hull D 94
- Reclaimer Merchantman 78
- Vulcan Defender 26
- Vulcan Terrapin 15
- Sabre Constellation Taurus 32
- Sabre Freelancer MIS 16
- Sabre Comet Constellation Taurus 52
- Retaliator Bomber Redeemer 36
- Vanguard Harbinger Redeemer 57
- Vanguard Sentinel Redeemer 42
- Vanguard Warden Redeemer 26
- Vanguard Warden Hull C 26
Anvil Aerospace F7C-M Super Hornet Constellation Taurus 47
- F7C Hornet Wildfire Constellation Taurus 37
- Gladiator Constellation Taurus 26
- F7C-M Super Hornet Heartseeker Defender 21
- Hurricane Defender 21
- Gladiator Constellation Taurus 26
- Gladiator Cutlass Blue 28
- Valkyrie Hull D 42
- Valkyrie Merchantman 47
- Valkyrie C2 Hercules 31
Aopoa (Xi'an) Khartu-Al Constellation Taurus 31
Consolidated outland Mustang Delta Hull A 15
Crusader Industries Genesis Starliner Hull D 73
- Genesis Starliner Merchantman 73
- C2 Hercules Hull D 31
- C2 Hercules Merchantman 42
- M2 Hercules Orion 52
Drake Interplanetary Corsair Defender 42
Esperia Prowler Merchantman 120
- Prowler Hull D 105
MISC Freelancer MIS Constellation Taurus 37
- Freelancer MIS Cutlass Blue 37
- Razor Freelancer MAX 15
- Razor EX Constellation Taurus 15
- Razor EX Cutlass Blue 15
- Starfarer Constellation Aquila 37
- Starfarer Caterpillar 18
Origin Jumpworks 350r Cutlass Red 15
- 600i Touring Hull D 110
- 600i Touring Prowler 110
- 600i Explorer Merchantman 152
- 600i Explorer Carrack 99
RSI Apollo Triage Mercury Star Runner 42
- Orion Carrack 120
╔═══════════════════════════════╗
Click here to continue to 2nd part of the store
╚═══════════════════════════════╝
New players - use this code (STAR-MRG5-2TBJ) on registration to get additional 5000 UEC for free! (just click this link)
submitted by Furystorm to Starcitizen_trades [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 04:51 Storms_Wrath The Human Artificial Hivemind Part 512: The Pact Of Blades

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Ezeonwha was walking down a long hallway. The dry and plain painted walls and the pure white lighting of the lower levels of the 102nd Visitor Welcome Office helped to frame the dingy realities of those who could only afford these floors. Not even capable of having windows, these were for those who were the cheapest of the cheap or those who mingled with them. He'd passed several Guides on the way in, their claws echoing in the halls as a sign of authority in this lawless land.
Here, mediocrity was king, and he was a loyal servant. He drew his cloak closer about his neck, unwilling to reveal himself to those who weren't already equipped to see through it all. He was famous enough to be an abduction target if he let his guard down. This place was no exception, though Justicar tried to make them such. Too much security on the higher levels and too little on the lower levels. That was the way of things.
Another hallway, this one marked with bullet holes. Two contractors and a Guide were discussing the pricing of the fix project when he turned the corner. Their voices quieted to nothing, the stillness pressing down upon them with the same intensity as the false lighting. Ezeonwha clacked his jaws, giving them a low bow before continuing on his way. He saw the Guide's eyes light up with the sign of his implants getting a reading. It was another impromptu way of tracking via facial recognition, but it was an ancient practice.
Nothing was new about what the Guides did; only how many of them seemed to be on general patrol. Had Justicar hired more of them or actually done full conversions for all of them? Those arm cannons surely weren't cheap or ethical to insert into unwilling participants. And giving a victim a gun they couldn't be disarmed of was a very bad idea, even for Elders. And Justicar was better than most Elders when it came to abject stupidity. He'd likely only been dropped a few hundred times as a child versus the more likely Elder average of a few thousand.
Ezeonwha chuckled at his internal joke, heading deeper underground into the complex. He was going to a certain meeting, and it would be best not to be late. Even if the Guides tracked him, it wouldn't be negative. The group he had been approached by a few days ago wasn't a terror group. He'd looked them up. They dealt in 'freedom and liberation from all chains.'
The Eyes Of Liberty had focused upon Penny as their latest propaganda target and perhaps as a valuable ally in their fight against all tyranny. Though such a flowery message was likely steeped in idealism for the lower ranks, with more pragmatic and likely richer inner circle elites and leaders ensuring the pot would always simmer but never boil or grow cold. That was the way movements such as these managed to skirt the line between inaction and terrorism.
It was a dangerous thing to do. But these were dangerous times. If Penny left, he'd die. Someone with a grudge would kill him. It was a given, and he'd made peace with it now. He needed to get to work, to help others like him and those worse off, with just a small piece of the meager time he had left.
He was in the system as a friend of Penny, so little scrutiny would fall on him as he came and went. He had a new friend, one who was very interested in connecting to Penny.
The offer had come through his communicator, and he'd answered it given its interesting title. After a lengthy discussion about their goals for him and Penny, he'd agreed to at least have a meeting. He didn't tell them that he had a tracker from Phoebe, which would 'be impossible to miss' if things went badly. He knew the value he had, which was why one of the androids was also accompanying him under the guise of being a Sprilnav.
The android was 'walking' on all fours, its mechanical motion entirely silent. It was obscured by a wave of holograms and hard light holograms that would ensure that it wouldn't be considered suspicious beside him. His only guard was a capable one, and Phoebe had all the confidence of an AI who knew that the destruction of her android would only be an inconvenience for her.
Ezeonwha came to an unmarked door with a well-worn door frame. One knock. One pause. Two knocks. Another pause. Four knocks. He waited, and the door swung open. Eight Sprilnav greeted him warily but warmly, their eyes shifting to Phoebe.
The inside of the room was a dull red, coming from a pair of lights in the center of the ceiling that cast dark shadows near the edges. The whole room felt dark and dangerous, and the walls were lined with guns, computers, and several drones. Shelves and drawers were neatly stacked against the wall, as well as five couches and four double beds with ladder access to the top portions.
Bags of food rested atop a trash compactor unit, and the room service button on the inner side of the wall that Ezeonwha could see in the mirror was worn down to the raw metal. No paint jobs here, only grit and business. The room faintly smelled of body odor and assorted foods. Not entirely unpleasant, but also not what he'd expected from a group with sich a flamboyant name. Perhaps they worked in cell-based units. And that was another thing.
Minds were visible in the distance of the mindscape, but the people here were huddled together mentally. They appeared to be haphazard, but Ezeonwha recognized an old army-type defensive formation a mere step from each of their positions. They were more than they appeared. Though based on how their room looked, they probably weren't veterans, just decently trained.
As they walked through the doorway, a scanner activated. One of the Sprilnav, wearing a headset with numbers and letters swirling on the inner side of the visor, called out: "Phoebe android. Commando variant. Risk assessment: Certain Death. Ezeonwha. Carrying two pistols, one hidden in the pack on his left, and the other tucked inside a strap near the lower bottom of his chest."
That made them all pause, sizing each other up. Ezeonwha smiled nervously, failing terribly to break the building tension once again. His nerves started to get to him, but finally, Phoebe spoke. "Well, friends. I, for one, am happy to talk of the business of liberty. Tell us, what do you have in mind for my friend Ezeonwha?"
"It is not about him, AI. It is about the freedom all sentient beings deserve, and which we shall bring to the galaxy no matter if we are alive or dead."
"An honorable goal to strive toward," Phoebe said.
"Thank you. Your words are quite kind for your type."
"I didn't know I had one," Phoebe replied. "But thank you."
Ezeonwha turned his head toward the Sprilnav with all the fancy equipment.
"What is the best way for me and Penny to help in the fight?"
"The best way would be for you to start killing the gang leaders you come across. Barring that, have Penny ignore the graveyards, and continue freeing the slaves as she ought to. The dead have their freedom; the living need her work more."
"I agree with my companion," another of them said. "So far, Penny has done more for the fight for justice than any other on Justicar in generations, so it is a terrible thing to ask more, but we must ask. Even knowing the terrible toll it would have if she loses the Judgment, Sprilnav are at stake."
"People are at stake, you mean," Ezeonwha said. "There is no need to bring species into this."
"There would not be, but it is still a clear factor," another of them said, a female who looked more shifty in her gaze and demeanor. The Eyes of Liberty seemed like one of those groups with too much division.
"Do you disagree with each other often?" Ezeonwha asked innocently.
"Here and there," the tech guy said. "Not often enough to be a problem, and not when what matters is at stake."
"But that is the thing. How can you agree on when something that matters is a stake?"
"Is this a test?"
"Why would it be? Think of it as a genuine concern," Ezeonwha said. "To associate with your group, I have to be certain it will be resilient to change and risks escalating in the future. If the gangs cannot strike at Penny, they will pick the next best targets. Currently, that is me. If I associate with you in a way they can find out, and I assure you they will find out eventually, you all may be at risk as well. And your group's seemingly cell-based design also means large scale mobilization is difficult, ineffective, and risks severe coordination issues which cannot be quickly or safely remedied without changing core security features of it."
"You deduced all of that from context? You are smart, Ezeonwha. And have a good brain in your head. Everlasting knows we need one of those between all of us."
They all shared a laugh.
"I am not as young as I may look," Ezeonwha said. "Penny is not properly learned of the danger that faces us here. I am. The Underground will kill me when this is over. Do you want to die alongside me, all for your beliefs?"
Silence descended again. Ezeonwha kept the pressure on them when one of them stepped forward. "For freedom and liberty? Yes. I would die for that."
"As would I."
"And I."
They all declared the rest in orders that followed the patterns Ezeonwha was noticing. There were variances in their levels of belief and faith in their purpose. Each person had a different level of value difference, which meant that their lives would be worth more or less comparatively.
Cohesion was weaker, too. Not a full defector team, but likely pieces of several. Was that by design from a higher up leader, or was that just circumstance? Another thing to figure out later, that wasn't critical yet, but he would know before he truly went on any missions with them, if he did at all.
He suspected running messages to Penny would be the majority of their tasks. The quality of intelligence the Eyes of Liberty had offered was substantial. Perhaps enough for Penny to turn herself from a major annoyance to the gangs into an actual existential threat. With Justicar's swarming protection of the Fort Court and the 102nd Visitor Welcome Office, there was a limited amount of things that even the gangs could do. And if the rumors were correct, a Progenitor would be partaking in the trial.
"To be clear, if I join up with you, Phoebe would come too."
"Why would we let an AI join us?"
Phoebe smiled. "Without me, you'll die in this fight. You have trained for around 2000 days. You're acceptable combatants, as is Ezeonwha. But you are fighting in a city, and underneath it. You need to know how to keep a low profile. You need to know how to move through a crowd, get in and out. And you need to keep collateral damage to a zero, or the gangs will use you like they have others who had your purpose and were less careful to justify their 'protection' continuing. If you march in there and kill 50 slavers, if you kill a few slaves or a single bystander in the process, your credibility will be smeared. And frankly, with me on your team, you won't get blown up by an IED when you try clearing your first room in a fortress."
"IED?" One of them asked, while the rest digested her statement, going through various levels of offended looks.
"Your translator is too cheap. Improvised explosive device. Here, that can be old engines, reused oil, cracked plastic, frictional fuel bombs, circuit extruders, sodium splash grenades, as well as the more military style attacks they can pack, from small micro rockets all the way up to lower level fission or fusion bombs. Though if you're in a fight with those things involved, you're already dead."
"Why?"
"Because unless you're Elders, or holograms, a nuke will kill you whether you're right next to it or just inside the same shield. They concentrate the thermal pulse, so your bones would be ash before the pain hit your eyes."
"And what protection could you bring against that?"
"Telling you it's there before you start the attack. That is, if you listen to me. I value your lives over that of this android, but also I value Ezeonwha over all of you combined. I will not prevent him from doing this, but I will have you all know the risks involved."
"We are prepared, Phoebe. We have done much of the training you say, though we do not believe the gangs would plant explosive devices in their own fortresses. There is too much risk around that, with betrayals so common. However, the minefields we have scouted are easy to defeat with the right tactics. Perhaps you can give us a briefing on those, too?"
A challenge.
"I can, depending on how long you wish to do this for. But I have the stamina for either hours or weeks, depending on which you choose."
"What of your batteries?"
"They are of sufficient quality," Phoebe assured.
"I hope so."
Their tech guy nodded, more numbers flashing on his visor. Ezeonwha hoped he had a different way of display, like through an implant or something, for the missions in darker areas. The Underground was, by its name, not a place where much natural light was to be found. And the gangs controlled all the power systems in their territory. It was another part of the racket.
"Why aren't you guarding Penny?"
Phoebe's back straightened, a subconscious posture change to make her seem more confident. Ezeonwha caught the tactic for what it was, though without extensive knowledge of bipedal forms, it was less likely the surrounding Sprilnav knew it.
"Penny proved before a trillion eyes she's capable of fighting Elders, Progenitors, and a Dreadnaught Captain. Not to mention her immense power. I can shoot bullets, but she can literally snatch them out of the air and eat them. She has her own way of doing things, and it is a good way."
= = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
Penny landed in the rubble and headed for the Vaquah with a trail of survivors behind her. Many of them, she could recognize the marks of slavery on, with numbers or brands on their skin or just the trauma crouching in their eyes dulled by the pain of a long life in a work camp. Penny went through the wreckage to the shield surrounding the rubble and the defining line between the rest of the city and the destruction. Several news drones flew above her.
More were arriving from various directions. The soft footsteps grew into a constant drumming sound, like a beating heart of doom. Penny marched with them, heading to the spaceport. A large medical operation there quickly rerouted many of its various branches to the most injured freed slaves.
Penny pressed her considerable psychic energy on the entire group, accelerating their healing, slowing bleeding, and generally repairing their bodies and cells from the trauma they'd suffered. But the cloud over their heads did not brighten. The atmosphere remained tense and mournful. Many of them had lost friends, family, and more. She had no right to ask them to feel any different.
She had freed them, that was all. They were not her servants. She was not their ruler.
Several of them came up to her, offering thanks in the small ways they could. Kind words. Attempts at hugs. Even offers of devout prayer and worship, which Penny respectfully declined. She knew, as did most of them, that veneration for her deeds was inevitable. She didn't want to be seen encouraging it at all, since this was a public place where many eyes were upon her.
She knew that it would be misconstrued as a threat if she did. Religions were some of the most major threats entrenched powers could face if not properly co-opted by the state to suit their needs. And here, the 'state' was a military dictatorship billions of years old, ripened with corruption, money, and the immortality of Elders sporting technology beyond any other in the galaxy.
The sky was blue with shields overhead. The Vaquah hung in the distance, its thrusters gently burning to keep it aloft. A trail of shuttles linked the massive ship with several spaceports, including this one. Penny watched the freed Sprilnav get on it one by one, promising themselves to a new life aboard her ship. Technically, they were citizens of the Autonomous Peoples' Stars.
That protection, Penny knew, was why the Vaquah and its innocent inhabitants were still intact. Elders already had hired mercenaries to attack it. They'd failed, thanks to Rimiaha and Penny, but also the defenses of Kashaunta's Grand Fleet when it was in higher orbit. Kashaunta, despite her willingness to use Penny as she would, also had a certain intelligence and empathy. It was highly selective, and only money and power seemed to flip that switch.
But Penny needed the Elder, and Kashaunta only had use for her as an asset. She palmed the new communicator Kashaunta had issued her after the last one's destruction. Kashaunta's hologram appeared. It looked around, noticing the news drones in the air.
"Not here."
"Where?"
"You will know."
In the mindscape, a Sprilnav appeared on Penny's layer. They felt odd to her, almost like the minds of certain humans high up in the hivemind's network. Penny greeted the Sprilnav warmly.
"Hello."
"Queen and Elder Kashaunta requests your presence on her flagship."
"Very well."
In reality, Penny looked around at the crowd. She waited until it dwindled to nothing, and then spoke.
"Displace."
Conceptual energy twisted, and she stood on Kashaunta's flagship, though nearer to the edge than she'd expected. The Elder was waiting for her in an outfit that looked much like pajamas, though they were under a few armor pieces that appeared anything but decorative. Now that Penny noticed it, it was the same sort of armor that Yasihaut had worn to their last encounter, which interfered with conceptual energy. The Sprilnav were highly advanced. She wondered just how far their technology could go. She'd heard mentions of some ships having artificial gravity, and of nanites and programmable matter. But nothing certain.
"Hmm," Kashaunta said, giving Penny a once over. "You have come back. Shall I assume you are still my ally?"
"Nervous, are we?"
"Nervous is what you should be, Penny. The Judgment is coming. Ten days. Indrafabar and Justicar will both be on the court as High Judges. That is not good for us at all. So I figured a bit of prudence was in order. I have thought long and hard about this, and with the great battles of our time so fast approaching, I figure it is time to mend our relationship before the chasm grows any wider."
Kashaunta motioned to a special looking sword sheath on her back. Slowly, she drew a sword. A Soul Blade. Penny began to draw up her armor.
"Oh, I am not wishing for a fight, Penny. I know the damage you could do, even in my sanctum in the sky. Tell me, do you know how Soul Blades are forged?"
"No."
"Good. And tell me, do you know why they draw so much power to swing, even for Elders and beings as capable as us?"
"I have a few theories."
"I am sure you do," Kashaunta said. "But here is the thing. Soul Blades are typically weapons assigned to highly promising Elders, or even Progenitors. Filnatra, undisputed sword master that she is, can wield them as easily as breathing. If I were to swing this blade, there would be no drawback. Why?"
"Because you own that Soul Blade."
"Because this Soul Blade is mine. It is not just something I own. I own around seven or so more Soul Blades, with some weapons nearing their quality lying in my various vaults even now. You did not detect them, because I willed that not to be. I need you to understand this, Penny. You have power. You have might. But you are not invincible. My Soul Blade, if it struck you, would not cutely separate Nilnacrawla or Cardinality from you. Nor would your speeding space entity be able to block this blade with his flesh. If this cut you, it would release unending agony upon you before you exploded in a burst of burnt gore."
Penny sighed. "There is no need to threaten me. Allies do not threaten each other."
"But you do not see me as an ally. You see me as your means to get through the Judgment. You believe I see you as nothing more but a linear singularity maker, and perhaps a passing curiosity I'm backing on a whim. You neglect to imagine that there might be firmer reasons why I back you, and why more Elders are getting drawn into this conflict. You believe I am comfortable with showing you my more pragmatic and ruthless sides because I am comfortable with the fact that you cannot harm me. That you would not dare to do so, when you need my assistance so badly. That I might even be aiming to normalize my 'new' self with you."
"That is hardly my belief alone."
"Is it now."
Kashaunta grinned. There was no warmth in her gaze.
"Nilnacrawla," Kashaunta said. "Cardinality. Exile. Come out and show yourselves. You are being rude as guests."
Exile detached from Penny's head. He grew into the shifting array of fractals and shapes she was more familiar with. What had once grated on her eyes did so no longer. Kashaunta stared at the speeding space entity for ten seconds, then looked back up at Penny.
"He will not work on us. I will cover his form with holograms if he walks through my ship out of courtesy for my workers and crew, if he cannot."
"I am capable, Queen Kashaunta."
"You are quite knowledgable, aren't you?" Kashaunta mused, looking at him hungrily. "Oh, how I wonder what secrets you have in your head. How many of ours do you know?"
"I will not be taken as a hostage," Exile said.
"You will not because I decide not to," Kashaunta said. "Formally, our species are still at war. There is no treaty."
"The Sp'rkial'nova no longer exist."
"Yes, they do," Kashaunta said. "The name was discontinued for use regarding the lesser specimens we created. But I can assure you, Exile, if you wish to go by that name here, that we still do exist. I am a Sp'rkial'nova in the flesh. In the blood. In the mind. In the soul."
"Say what you will, Sprilnav. It changes nothing."
"On that I agree. Though our views on how things are may differ, and yours is wrong, your opinion is not valuable enough to matter."
She turned to Penny. She would have defended Exile, but he gave her a simple shake of his head area.
Nilnacrawla formed out of psychic energy in front of Penny. Cardi did the same beside her. Kashaunta tapped a claw on the ground. Tables and chairs appeared. A chef brought in food that looked passable and a few decent attempts at human cuisine.
"We do not have to eat, though I would expect that all of you at least sit at the table. We will discuss our grievances, and how to solve them before we proceed with the future. We shall first go to the matter of the Alliance. Penny, many in their number wish to establish contact with you. Do you agree to this? If so, I will add their communicator numbers to the translation program I have reserved for your personal use, in case your own device needs another sudden replacement."
"I agree."
"Good. A first step of diplomacy, I would say. Agreement. Now, Nilnacrawla, you look like you have something to say to me. What is it?"
"Free Meridia."
"Meridia was detonated by planet cracker during the 139th Sector 9 Border War. I am sorry more could not be done."
A cold draft of air rushed out of Nilnacrawla's nose. He glared at her. "You let them die."
"I did not. A Grand Fleet was defending that star system, and three came to lay siege. I am many things. A tactician, a queen, an Elder. But I am not a god. I cannot perform miracles. I evacuated 30 billion people from that world and its surrounding stations before the planet crackers hit it. 4 trillion more souls died in that blast. The best I can do is to offer an apology."
"That will never be enough for what you did. If you had never established your nation, they would still be alive."
"They would be slaves. Chattel slaves, not that cute little 'wage slavery' concept privileged people throw around. Perhaps I should remind you just how much darker that reality would have been for your female descendents, specifically. I am a brutal warlord, a dictator with an iron fist. But my claws do not squeeze nearly as tightly as I could. Metrics say that I could extract at least 370% more profit from my people if I simply enslaved them. But despite the shock this may bring to you all, I do have principles. The Autonomous Peoples' Stars are my people. My nation. My empire, if you think I'm imperialist. But I protect them as best I can."
Nilnacrawla's cold anger didn't lessen. Penny placed a calming hand on his front left thigh. He blinked. He let out a long, pained sigh. And he bowed his head to her. Not to Kashaunta, but to Penny.
"There is no need to be cruel."
"My language was accurate, Penny. He is a strong Elder. Everlasting knows he's stronger than most of these fools. Nilnacrawla was and is a hero of the Source war. I respect him enough not to mince words, or to give platitudes. Coddling is for babies. Nilnacrawla is far more mature."
Kashaunta turned to Cardi. "You have been remarkably silent in this, concept."
"I have."
"A wonderfully succinct statement. Perhaps you can shorten it further. But nevertheless, you and I will be working together with Penny much more in the near future. Rest assured, if you refuse to become more independent, you will be nothing more than a crutch for her to rely on before leaving her to fall when you are ripped away."
"When, Elder? I would like to think your protection is sufficient."
"I am sure the truth is quite the opposite, dear. I will now get to the point. Penny needs to move faster, and needs to break out of her shell. She needs to be pushed to do more. She has signed a binding treaty, which shows she is capable of more than barbarian aliens, as some Elders would call her. You, Cardinality, will help her be a high achiever. To do this, you need to learn more about your own history.
That is the theme of the year, after all. History. My history, Penny's history, Sprilnav history, and even Gaia's history, it would seem."
"Gaia? What do they have to do with all of this?" Penny asked.
"Oh, you don't need to worry about that."
"Excuse me? You don't get to decide that, Kashaunta. You will tell me. I refuse to be coddled, like you say. I demand the respect I am owed."
"You forget yourself, Penny."
"I remember myself, actually. I am all I need to be. I can become all I need if I must. You can hold your backing against me all you want, but you won't withdraw it. As you said, more binds you and I than mere money and ideology."
"And if you're wrong?"
"Then I've doomed my species and my nation to war, and this planet to the full power of my wrath."
"Wrath, Penny. Wrath. The Sprilnav have many words for anger, rage, hatred. There is the desire for vengeance, in varying degrees. There is that for justice, which does differ. And that for belonging. I know you believe you are standing up to me as a way to assert your own authority in this relationship of ours. You believe I see you as inferior, and will pull back my help when it is profitable for me. I will not offer you the consequences of what your words could mean.
You already know them, and that argument is as stale as your view on us Elders. I will say this once, Penny. You are the Champion of Humanity. The apex predator of your planet, the only one mostly in charge of an Alliance that does more than merely dream of overthrowing us. It is easy for me to say you are not a threat, though I do not ignore the threat you and your nation are trying to become. Gaia will be a part of your movement, but even my information is not entirely complete. I will not mislead you by claiming I know Gaia's link to this, just that there likely is one.
And I am not unreasonably petty. I am willing to put all our animosity behind us and start anew. Even if you are not willing to do the same, I am willing to make this work for us. You have more people to care for than just the Alliance, now. Do not forget them."
"A lot of words that mean nothing."
"Because you heard, but did not listen. Perhaps it will be easier this way, Penny. I want you to win."
"Explain."
"You wish to overthrow the current Sprilnav led order of the galaxy. Your path to that will likely be through mass slave revolt. A viable strategy that I could spread far beyond just this planet. And I actually agree with you. This Judgment, this utter insanity around the Alliance and your species has shown me the truth. The Elders as a class and a species cannot be trusted to rule any longer. We need new leaders. Better leaders."
"And yourself?"
"As the hypocrite that I am, and the power-hungry ruler of the Sprilnav, I would obviously exclude myself from that number. Let's be realistic. The Sprilnav will never accept a non-Elder ruler. If you wish to see what our insurgencies would be like, imagine the 2090s Struggles of Asia. Expand that to billions of planets, large and small. Countless ships and space stations. We have more collective ships than you have people. And as your military planners know, there is no such thing as an unarmed ship. Without us, without me, your plans are stillborn. Your galactic Alliance or whatever you make will fall to pieces without proper counseling. In essence, my offer to you, and you alone, is this. The galaxy, for the Sprilnav."
"Who backs your offer, with the power to give it?"
Progenitors Lecalicus and Nova appeared in the room.
"I back Kashaunta," Lecalicus wheezed.
"I observe her offer, and wish it a proper outcome," Nova said.
"Thank you, esteemed Progenitors," Kashaunta said, standing just to bow to them. Penny stared at Nova, balling her fists.
"There will be time for battle later," he said. "But not now. Hear out her request. She does not make it lightly."
The Progenitors disappeared.
"If I accept your offer, it will be on a written record."
"No. It will not be, because if that record is written, my nation will be facing war on all sides. A better idea would be for us to keep this under wraps."
"Perfect for betrayal," Nilnacrawla muttered.
"It would be, yes. But consider the second part of this situation, Nilncrawla. If word of this galactic offer, not just the Pact, were to get out, which is why two Progenitors who know the price of interference were called here, it would mean the deaths of Penny and all her kind. Or do you forget what rapidly approaches us?"
Nilnacrawla frowned. "I did. I apologize, Penny."
Kashaunta spoke up again.
"Penny. You believe I will betray you. So I make an offer of collateral. An offer so unbelievably sacred for us Elders that many would recoil at the mere thought of it. Now that you have signed a backed treaty, you are fully qualified."
Kashaunta grabbed her Soul Blade and presented it to Penny.
"What does this mean?"
"Nilnacrawla, tell her," Kashaunta said. "She will trust your mouth more than mine."
"Bonded Soul Blades are priceless artifacts," Nilnacrawla said. "To offer one to another is the ultimate gesture of trust and respect among many martial Sprilnav cultures. It can also allow for a mind bridge, a soul pact, or a proposal for marriage between two great houses, martial families, or Elders of great wealth and power. To offer this to a human... to anyone... is an ultimate sign of backing, and one of trust.
It is a sacrosanct honor, the absolute agreement of speaking truth and respect. The words I can use in any human language are insufficient to describe the weight of this honor. This gesture is one of absolute truth. Family lines with hatred going back millions of years would never dare to violate this honor."
"Only one Elder in history did so, one who once led a group known as the Stannic Resistance. He does so no longer. Penny Balica, Champion of Humanity... if there is nothing else I can give you to prove that I do really back you, there is this."
"...Just how low are my chances in the Judgment for you to resort to this?" Penny asked.
"They are not zero, but your battle with be incredibly difficult even with this boon of mine. The future of the galaxy, I now realize, hinges on the outcome of this. If we do not have enough trust, they will sniff it out, and we will fail."
So she had no choice. But as Nilncrawla continued to explain in her mind, Kashaunta was getting the worse side of the deal. Which meant she was throwing her backing behind Penny for real, beyond all reproach and retraction. Kashaunta, the most powerful Elder in the galaxy.
"And if I reject this gift, or your reasons for it?"
"Circumstances would demand that I kill you and then myself using this blade as a way to cut apart the dishonor, before my remains are dumped into a black hole to be forgotten forever. I would not do this."
"A dark and archaic custom," Penny said. She would have said more, but she looked at Nilnacrawla's face. He was clearly deeply uncomfortable. Her five words had shaken him more than anything she'd ever said to him before.
"You do not understand," Nilnacrawla said. "This is not something to joke or lie about. With a Soul Blade Pact in play, all else must cease. Right now, there is you, and there is her. Accept or decline. The choice, your only choice, is yours."
"How will this look to the Elders in the court? To the Sprilnav, and the people who back me?"
She could see how it would be a boon and a curse.
"You, and I," Kashaunta said. "The whole of the universe between us right now is you and I. No others exist until this one act is done. There will be trust or there will be death. No in between. No middle ground. The nature of this bond will be a Pact of Blades."
Conceptual energy swirled between them. Penny's natural translation, as part of the hivemind, failed for the first time ever. Her communicator likewise did not translate the words Kashaunta spoke.
"Eis nama kaste Penny Balica, sun lanci Dorima Kashaunta. Ko'ri, lanci nupa bes na Dorima'Pecunyanova. Sp'rkial'nova. Sun. Homo Sapiens."
The air grew thick with tension. It was not just emotional, either. Psychic and conceptual energy gathered. The mindscape started to distort as more and more eyes began to view Kashaunta and Penny. But all of them were Sprilnav eyes. All of them were Progenitors. Nova's appeared brightest and largest, nearly six times the size of the next largest pair. They stared at her, sending psychic and conceptual energy down upon her in waves that forced her and Kashaunta to kneel to the ground.
"I apologize for my earlier words," Penny said. "I should not have denigrated this."
Penny stood for an hour, deeply contemplating the Pact. If it was as Nilnacrawla was describing to her, it was a promise that Kashaunta would not break. If she was offering it at all, especially to Penny, it meant she had a level of trust in Penny's capability far above what Penny had previously thought. Apparently, there were even higher agreements than this that were possible, with this Pact being the lowest level of bond and considered unbreakable with the enforcement of consequences coming from the Progenitors themselves.
She thought of her place in Justicar and the wider universe. Hours passed like water. And then, by the end of it, after nearly 19 hours, Penny finally had decided. She gave a short nod to Kashaunta, who had been kneeling to Nova all this time.
Kashaunta gestured at the sword. "Tol, nopa shikai."
Nilnacrawla fed her a few suggestions on what she would need to say.
"I come to this Pact seeking peace, justice, and hope," Penny said. "And a promise not to betray one another, by lies or by treachery."
Nilnacrawla translated Kashaunta's next words to her.
"I come to this seeking trust, understanding, respect, and peace," Kashaunta said. "And a promise not to betray one another, by lies or by treachery. I make this Pact before the gods, those who equal them, and those who surpass them. I bind them to an oath of silence regarding this event, until I directly instruct them otherwise, in a state of a sound mind, body, and soul. Here, we shall step into a future that needs both of us, casting aside that which is unimportant to focus on the ultimate goals we have. I offer my Blade to Penny Balica, of species Homo Sapiens. In this way, we forge a new future, and walk a new path. I accept the Pact."
"I accept the Pact."
Nova and a hundred Progenitors descended. Nova grew larger, and Kashaunta knelt to him. Penny remained standing. His sharp teeth glittered in the light. He pressed his claws to Penny's chest, and to Kashaunta's chest.
"The Pact of Blades is made before the Progenitors. We agree to your vow of silence. The penalty of breaking it will be dismemberment and disposal into a black hole. Penny Balica, Engineer Kashaunta. To break this Pact without mutual agreement is to call down our collective wrath upon yourselves. You both have agreed, and are of sound mind, body, and soul. The Pact is forged. By sword, by word, by action. I, Nova, Everlasting, Lord of the Progenitors, King of all Sp'rkial'nova, Heir to the Mantle of Power, Heir to Narvravarana, Progenitor, Elder, and Sprilnav, declare the deed done, etched in time, space, and Reality."
They winked out of existence one by one, leaving Penny and Kashaunta alone, to ponder the future. Penny's thoughts turned to the Judgment, and her confidence she could win it began to waver. How much worse was this Judgment going to be than before?
Penny stared at Kashaunta's Soul Blade. With careful fingers, she took it. Kashaunta sat up, satisfied.
"Now we can begin. I shall compile all the news about you I can find, and we shall see how to address the questions the High Judges will ask. Now that you trust me, I cannot betray you."
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2024.05.15 03:56 PlayerREDvPlayerBLUE The New Eden Conflict

Chapter Two - Part One
Second Half
__________________
Beginning of Entry…
StarDate: Redacted
Perspective: Major Commander Michael Irons
Species: Human, Humanoid Mammalian Species, no tail.
Description: 5 feet 2 inches [1.6 meters] to 6 feet 9 inches [2.1 meters] average height. 185 lbs [84 kilograms] average weight.
Longevity: 70 to 500-year life expectancy with life extension medical tech.
Unique Trait: Resilience and Indomitable Will.
Place: New Paris (Capital City)
Location: New Eden Prime
In the early hours, as the dawn cast a pallid light over New Eden Prime, the situation unfolded with urgent clarity. Major Commander Michael Irons, alongside Captain Adam Richter, adjusted his Raider armor, his eyes scanning the horizon where the silhouettes of enemy ships began to materialize. Both men were seasoned veterans, their faces etched with the lines of many battles, their demeanor calm yet alert. They awaited instructions as they stood amid the bustling rally point filled with soldiers and militia.
Their focus shifted as Colonel Nick Estrada approached, his imposing figure cutting through the morning mist, the tension palpable in the air. The urgency of the situation had drawn commanders and soldiers alike, all responding to the blare of alarms that had roused the colony from sleep and into action. Colonel Nick Estrada approached, his presence commanding immediate attention. His frame was not just physically imposing but carried the authority of a man who had seen countless skirmishes and emerged victorious. The commanders snapped to attention, though the informality of the crisis allowed for a quicker exchange.
Colonel Estrada, known for his strategic acumen, surveyed the gathered officers before speaking. "Gentlemen," he began, his voice carrying over the crowd. "Major Commander Irons, Captain Richter, the enemy fleet is now visible. We're seeing a full spectrum—we're up against a formidable enemy. Reconnaissance has identified a significant fleet composition—strike craft, corvettes, frigates, and troop transports. They're not just probing our defenses; they're here for a full-scale invasion."
Major Commander Irons nodded solemnly, absorbing the gravity of the situation. The enemy's intentions were clear: to overwhelm and conquer. "Do we have any intel on their motivations, sir?" he asked, his mind racing through potential strategies.
Estrada's eyes narrowed as he reviewed the latest data on his tactical pad. "Current assessments suggest their primary objective could be resource acquisition or territory expansion. Given the organized nature of their fleet, we can't rule out the possibility of them establishing a forward operating base," he explained, his finger tracing possible invasion routes on the holographic display before them.
Irons' jaw tightened at the assessment. "Have we identified their point of origin or any specific markings that could tell us who we're dealing with?" he asked, his mind racing through the catalog of known hostile factions and their usual tactics.
Captain Richter, ever the tactician, chimed in, "If we can disrupt their landing operations and take out their troop transports, we might slow their advance and buy us some time to fortify positions."
"Not yet," Estrada replied, turning to gaze at the display screen that showed the advancing ships. "Their configurations are unfamiliar, which suggests they're not from any known hostile group within our usual conflict zones. This could be a new player or a proxy force from a rival colony. But it's clear they want New Eden, as the orbital forces were obliterated in minutes."
Estrada, after careful consideration, turned to face the digital map highlighting strategic points around the colony. 'That's a start, but we need a comprehensive plan,' he declared. 'Irons, your units will be crucial in the eastern sector, where their fleet appears most concentrated. Richter, your teams will be our shield in the orbital defenses; we cannot allow them to establish a foothold there."
Richter chimed in, his voice steady despite the escalating tension. "We need to assess their capabilities and intentions quickly. Are they aiming for strategic locations, or is this an outright attempt to overwhelm and occupy?"
Estrada nodded, his eyes narrowing as he processed the information. "Our immediate objective is to hold them at bay and protect civilian areas. I've already ordered evacuations where necessary. Irons, I need your units to fortify the eastern sector. It's closest to their projected landing sites."
"And I'll take the western approach," Richter added quickly. "It has fewer natural barriers, so I'll set up mobile defenses there."
Estrada approved with a brisk nod. "Good. I'll coordinate the orbital defenses to cover your flanks. We can't let them gain a foothold. Whatever their motive, it ends here."
The officers acknowledged their orders, understanding the critical nature of their tasks. Estrada continued. "We'll use the tram system for rapid redeployment. Keep your communications lines open, and expect dynamic orders. We need to be as adaptable as they are aggressive."
As the meeting drew to a close, Major Commander Irons felt the weight of responsibility settling on his shoulders. The survival of New Eden Prime hinged not only on their military prowess but also on their ability to outmaneuver an enemy whose capabilities remained largely shrouded in mystery.
With a final nod from Estrada, Irons and Richter dispersed to relay orders to execute their assignments; Irons felt the weight of the imminent conflict pressing down. Each step they took was heavy with the resolve to protect their home, knowing the enemy loomed just beyond the horizon, ready to test the mettle of New Eden's defenders. This wasn't just another border skirmish or a pirate raid. The scale of the invasion suggested a well-planned offensive by a formidable enemy.
Returning to his command post, Irons pulled up the tactical displays, which showed live feeds from drones and satellites tracking the enemy's advance. Each ship was marked in red and moved steadily towards New Eden's defensive perimeter.
"Let's show them what New Eden is made of," he muttered to himself, a mix of resolve and anticipation coursing through his veins.
This was his colony, his home, where his family and millions of others lived and dreamed of a peaceful future among the stars. Today, the peace and survival of the colony depended on his actions and those of his comrades.
As the first enemy ships entered range, Irons gave the order. "All units, engage at will. Prioritize frigates and anything making landfall. We hold the line, no matter what."
Back at the rally point, as shells began to crisscross the morning sky and the first explosions blossomed in the distance, Estrada and Richter coordinated their sectors' defenses, adjusting to the flow of battle. Each report, each burst of static on the comms, added to the day's growing chorus—a chorus filled with the sounds of a colony defending its very existence.
Above them, the sky turned from morning gray to the dark of smoke and fire, the battle for New Eden truly underway. As the alien forces made their ground assault on New Paris, Major Commander Michael Irons quickly marshaled his defensive strategies. The invaders had exploited a slight weakness at the equator of the planet's shield, where the northern and southern fields met, allowing a fraction of their invasion force to penetrate. This strategic breach had permitted several enemy corvettes and frigates to support the ground troops as they marched toward the city.
The morning sky, once clear and promising, was now darkened by the presence of enemy ships. Their shadows cast an ominous pall over the city as their engines roared menacingly overhead. Irons, stationed at the command post just on the outskirts of New Paris, observed the advancing enemy through his binoculars, his heart racing with adrenaline and cold determination.
Despite the thinning of their numbers due to the shield's resistance, the invaders pushed forward with relentless determination. Their landing crafts, equipped to penetrate the weakened shield points by slowing their descent, deployed troops directly into the fray. This strategic insertion allowed them to bypass the stronger defenses and land a significant force just outside the protective barrier of New Paris.
Irons, stationed at the command post, monitored the unfolding chaos through live drone feeds. The images displayed a grim tableau: columns of alien soldiers advancing toward the city, their movements methodical and unhurried, supported by the ominous silhouettes of their air support. The enemy's tactical acumen was evident in every maneuver, challenging the defenders of New Eden to adapt swiftly.
"Prepare all air defense units and activate the aerial defense batteries," Irons commanded into the comm, his voice steady despite the escalating threat. The air around him buzzed with the hurried movements of soldiers and the crackling of radio communications. The colony's air defense force, though robust, was significantly outnumbered without the support of their orbital fleet, which had been decimated in earlier skirmishes. "Target their air support first. We cut off the head, and the body will falter."
Acknowledgments crackled through his earpiece as his orders were relayed down the chain of command. New Eden's air defense force, though robust, was not designed for such a multifaceted assault. The absence of fleet support from orbit, a disadvantage painfully felt by every soldier on the ground, meant that each shot from the aerial defense batteries had to count.
On the battlefield, the sounds of warfare escalated. Explosions rippled across the early morning sky, painting it with streaks of fire as the colony's defenses engaged the invading air units. Irons watched as each successful strike brought down an enemy craft, each plummeting vessel a small victory in the shadow of an overwhelming threat.
Yet, even as they held the line against the aerial assault, the ground forces braced for the inevitable confrontation. The alien troops, undeterred by the resistance from above, continued their steady march towards New Paris. Their ranks, though reduced, remained formidable—a sea of figures clad in armor that glinted under the rising sun, their weapons poised for battle.
"The shields are holding, but we can't let them gain any more ground," Irons muttered, analyzing the tactical map that glowed with indicators of enemy movement. The slight gap in the shield at the equator was a glaring risk, one that could not be ignored. "Reroute additional units to the southern sector," he instructed, pointing to the area where the shield's weakness was most pronounced. "Fortify our positions there. I don't want a single invader breaking through."
His focus then shifted to the city's defenses. New Paris, a symbol of human resilience and ingenuity on the frontier, was fortified with multiple layers of defenses designed to repel invaders and protect its citizens. But today, those defenses would face their greatest test.
"We're on our own," Irons acknowledged, his gaze sweeping across the room filled with operators and strategists. "Every soldier, every pilot—we're what stands between them and the city. We hold them here, at the edge, before they can reach the heart of our home."
As the enemy's ground forces drew closer, the clash became imminent. Irons could see the front lines through the drones—human soldiers taking positions, their bodies tense with anticipation, their weapons trained on the approaching threat. The air crackled with the energy of impending combat, a mixture of fear, determination, and the indomitable will to protect their planet.
"Engage at maximum range," Irons commanded. "Use the terrain to our advantage. Make them come to us through the kill zones."
The enemy's corvettes and frigates hovered menacingly, coordinating the ground troops as they continued their relentless march toward the city's defenses. Irons could see the troops adjusting their formations and a tactical maneuver meant to optimize their approach under cover of their aerial support.
"Focus fire on those corvettes flanking to the east," Irons directed, pointing to the screens displaying satellite imagery. The operators quickly relayed his commands, adjusting the colony's firepower towards the threatening vessels.
Despite the heavy onslaught, the morale among Irons' men was resolute. They were well-trained and prepared to defend their home against all odds. The sound of anti-aircraft fire filled the air, a relentless symphony of defiance against the invading forces. Explosions lit up the morning sky as some of the enemy crafts took hits, their debris raining down and igniting small fires upon the rugged terrain of New Eden Prime.
Irons turned his attention back to the ground troops, noting the enemy's attempt to regroup after each barrage. "They're testing our defenses, looking for weak points. Make sure all sectors are covered and reinforce any undermanned positions," he instructed his lieutenants.
The battle was fierce, with every moment critical. The enemy's numerical advantage was evident, but the defenders of New Paris were determined to make every shot count. The city's aerial defense batteries worked in overdrive, targeting the enemy's air support in an attempt to level the playing field. The city's shield generators protected the city from any aerial bombardment from the frigates. Only the ground forces were a threat as long as the city's shield generators held, but with every strike from those frigates, the shield became weaker.
As the enemy advanced, a sudden and intense firefight erupted at the southern barricade. Irons watched through surveillance feeds as his troops engaged the enemy, their laser rifles cutting through the morning mist. The ground shook with the impact of heavy artillery, a relentless exchange that tested the resolve of every soldier under his command.
"Keep the pressure on! Push them back!" Irons shouted over the radio, his voice a beacon of command amidst the chaos. The troops responded with renewed vigor, their shouts and gunfire merging into the cacophony of battle.
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2024.05.15 03:08 ForestHasEyes Polish GROM has been fighting a secret war for decades, our enemies aren't human [Part 3]

Blachowicz here.
Kept yah’ waiting, huh? Heh, sorry about that one, but I can explain. As we all know… we lost a few good men the last few months.
That’s the brutal part of a hybrid war like ours: We’re fighting a foe unconventional, with half our arsenal tied down because those who grant us authorization are either in disbelief of the true facts, or scared… or already assimilated. That being said our momentum recently was a change not seen in years, and because of that… despite the losses we have garnered, we were close through a breakthrough. One last night Krol pulls myself and other two must trusted squad leads into the back of our COP. There is one of our equipment cages, surrounded by m-bitter radios, tripods, and several hundred thousand dollars of equipment he brought us around a simple worn table. Before us he laid a map of eastern poland… red markings indicating cells that seemed to dot the countryside like a pestilence, or used to… as deep gashes of advance from raids had trisected their lines, even if ones did pop up in the interior.
It was a back and forth; an outside virus infecting Polska at it’s heart, and we were the antibodies sent to drive them out. To which… Major Krol points to one of the largest symbol on the map: a dark red diamond, the NATO symbol for an enemy unit, deep inside of an untouched wooded area, adjacent to a mountain ridge. Several jagged lines indicated entrenchment, with red horizontal lines indicating possible enemy control… or our contested control, for over 20kms surrounding it. Letting us all look, the Major lit himself a cigarette.
“Sir, you sure it’s wise to smoke in here with the dive tanks just behind us” 1st Squad’s lead quipped. “Fuck off” Krol dryly said.
“Alright… this is it… this is the one we’ve been searching for for years, this is the nucleus my predecessor commander died trying to find” he says, pointing to it. Not far from Zamosc, it was almost touching the border with Belarus, the contested area indicating the Strigoi did operate over it… indicating one of the largest spill through points. “-It’s an old soviet bunker, made during their 1960s initiative it was designed to hold the munitions and manpower of several units in the event of a NATO first strike” Krol explained. “It’s gotta be massive then…” I said gazing at the map; “Didn’t the army demolish all of the old soviet hulks near Belarus to prevent any infiltrations?” 3rd Squad’s lead asked. “National Police took the effort over… and by extension, the Strigoi. It was halfway demo’ed before they burrowed into it and have been using it as a bridgehead ever since. This is it…” Krol said. He looked around at all of us, a sense of certainty I had never seen before as he blew smoke from his nostrils; “We’ve been fucking around in the dark for so long, it’s hard to believe we’ve made any progress, but this is it. With this gone, this will set them back over a decade and the momentum will finally shift into our favor… into Poland’s… -Europe’s”.
I swear there was almost a flash of joy, of pride in his eyes and a phantom of a smirk before reality set back in “That being said… we can’t leave this to chance, especially not something as important as this. We’re going to have to go there ourselves… clear through every inch of that place, and tear it all down, piece by piece. I will be straight with you all… when we go, there will be some of us that aren’t coming back. -but we are going… a whole generation is counting on us, and unborn billions rely on us to succeed”. We all nodded, a silent agreement washing over us as we took this upon ourselves. Echo-1 spoke up: “So… They’re authorizing a raid? How big?”. “We’re rolling in as a hard target, armor, explosives, and air support” Krol answered, taking a drag off his cigarette. “Aviation? How the hell did we get that approved, we’ve gotten attempts shot down four times due to those leeches” I said in disbelief. “There’s too much evidence here pointing to the human trafficking tied to their actions… We’ve finally got too much weight pinning them down, to keep the hammer from slamming into their necks” Krol chuckled. He looked around “Any questions?”. “When?” Echo-3 asked. “Three hours. We’re hitting them in the dead of night, only time we could get the birds authorized. Get your boys ready. We’re rolling out” Krol said, dying the cigarette bud out on the table. I can’t begin to tell you the euphoria we felt leaving that cage, as our men started arriving, they did so a lot quicker, and with their heads a lot higher than they had in weeks. As Second Squad’s lead we were going to be one of the main arms of attack into the bunker, thus I made sure we had a breacher loaded with enough thermite, charges, and tools to cut through anything. Our shield bearer we ready to go, as was our assaulters, grenadiers, and machine gunner. I double checked each and everyone of their weapons; ensuring the feeder paws of our squad’s belt fed were intact, making sure every breach charge we had was properly set and packed. There was going to be no mistakes, no slip ups. The margin of error needed to be the smallest it had ever been for us tonight if we were going to make the gore spilt worth it.
Finally… there on the outside of the building, the bright LED lights kept the darkness of the ensuing night at bay as the roar of our MRAPs could be heard. It was said once that war is 99% peace, and 1% chaos, they were right. The slow periods where the blood slowed and the doubt creeped in was the worst… yet we all kept it at bay. We needed to, there was going to be no backing down tonight. All three squads were up, all of us ready to go… we circled up… short stares and shaky nods telling us one things: We were in this together, till the end… the finish line so many before us had been searching for, we were being granted tonight.
A single set of footsteps could be heard as we turned, Major Krol stepping into the center. He took the last drag of a cigarette, throwing it down to the ground and stamping it out onto the damp concrete. He looked around… his chin strap blowing in the weak air as he met everyone of our gazes… then mine… then looked around. “I want you to remember every detail of tonight, as you have every other night… when you are situationally aware, scanning for the enemy, liberating the subjugated, I want you to remember the sting of anxiety, the shake of adrenaline, the chill of the bunker, the heat of your weapon as it cuts them down… because tonight we are going to write every fine detail of our victory, their defeat, in history…” Krol’s words echoed deep into our souls. He paused for a moment, staring around he looked down… a small pause before he said “When you are ruthless in combat, remember to be patient, and reserved in victory. This conflict is for our existence… a lot of innocents have bled due to the mistakes of those who failed to listen, a lot of our brothers are now laid under because we had to bridge the gap of uncertainty with their lives. We remember them now… but in an hour? We forget them… when we raise our barrels, when we cut into those foes, and we liberate Polska!! This does not end tonight, but history puts everything in it’s place, and patience is the companion of the victor… All of our hard work will be cemented, no matter the obstacles we face in that darkness… no matter the demons, the blood, no matter what incomprehensible horrors, we will make them comprehend that to invade our land, to bleed our people, the justice will be paid in full… Load up. It’s time*”*.
The purpose in our steps was heavy as we climbed the back ramps of the MRAPS; Four of the heavily armored vehicles, one for each squad with an additional for attached personnel including our JTAC, the term means Joint Terminal Attack Controllers. With air support requisitioned to us for this operations, there needs to be a definite liaison on the ground who can directly communicate to the birds, and coordinate their fire and progress. I’d worked with many of them in the past, resourceful guys, quick thinking though I guess that comes with the position they hold of needing to quickly figure out what bombs to drop, on which target, at what precise points, whilst taking contact. He loaded in the lead vehicle with Major Krol… and soon, our convoy kicked off.
The drive was several hours as myself and my squad sat in the back of that forty ton goliath, the rumbling of the engine keeping us awake as the crap heater fought to keep the cold from the outside frost from setting in. I looked around to each of them, some were catching some sleep because even with the circumstances… better to get all the energy you can, than to stay awake for nothing. Others were checking their weapons… My gunner locked eyes with me, the same one from the village extraction… many of these men I had trained with for a while now, fought with for months.
We may have met on unconventional circumstances but those in JW Grom thrive on austere chance and create opportunity from scratch. I was pulled from my thought by the sound of a transmission, my peltors were set up for dual comms so I could both receive information from the Major and other leads, whilst communicating with my team.
Krol himself sent out: [“Approximately 10 minutes from enemy AO…”]. As the rest of the squads acknowledged, I quickly sent out [“Echo-2 Copies”], before kicking the boots of any of them sleeping: “Look alive, we’re here”. Through the exterior net armor of the MRAPS, and the bars protecting the small reinforced windows, we could barely see jack shit. I reached up, turning off the overhead light as we all looked through our nods to scan the outside. A dark wall of dense trees was shown before us, making it difficult to see… in addition to night vision capabilities we had also requisitioned ourselves some thermals… when mounted onto rifles they were bulky, made it a pain to aim down quickly, but considering the supernatural capabilities of spotting our foes we needed every advantage necessary.
I flipped out one of my tubes… scanning the outside with my scope. I looked over to one of my assaulters who had been assigned to man the turret of the MRAP, seated near the view screen as he controlled the 50. Cal. Each of the vehicle turrets had been assigned a direction to cover… we took the 9 o’clock, the left flank. “See anything?” I asked. He shook his head; “Negative… wait… I’ve got two cold signatures, front left heading to our rear”.
I quickly scanned the far tree line, at approximately 60 meters off our left were two cold signatures… followed by a third heading to our front… then another. They were surrounding us, moving at speeds so fast I could barely keep my reticle on them. Is this what the National Police saw? What they faced at that lodge without the benefit of a foot of heavy armor protecting them on all sides. Then… suddenly. Something slammed into the side of our MRAP so hard, it caused it to shake. From over the leader comms, Echo-3 quickly shouted [“Contact right!! 4 hostiles!!”].
One of the Strigoi… so bold, had charged and slammed into the side of our MRAP. I quickly looked to see the figure, a dark blue mass of cold energy through my thermal, back away without so much as a stagger… as they tried to flee into the woods, the white hot justice of Echo-3’s gun fired at them, cutting them down. “Blachowicz I’ve got a few breaking for our vic” my man on the turret called out, I spun around, spotting out the window.
Just then, Major Krol announced [“weapons free, watch and shoot for targets of opportunity…”]. I turned to him… “take those fuckers out-”. Without hesitation my vic’s turret began to quickly target them, and through the darkness I saw a stream of outgoing fire bisect one of them, the ISR of the black blood freaking out the optic so badly it didn’t know what temperature to register it as… but it did register it. As another was cut down, one broke through the tree line and latched onto the side of our MRAP. The thing tore at one of the outer net armor panels, usually made to stop RPGs. It grabbed at the bars near the windows, tearing one off… I lowered my rifle as we locked eyes through the reinforced window.
The thing… the Strigoi looked at me, skin cracked as putrefied muscle fibers seemed to leak through dead flesh. It’s teeth were corroded and worn down to sharp fragments, alongside newly mutated fangs that messily protrude from the jaws. Even through the thick walls of the MRAP I could hear it’s roar, as it then tried to punch it’s way through… it cracked the outer coating of the vehicle… but it wasn’t getting anywhere near. My machine gunner, seated next to me, seemed to chuckle at the sight, quippily saying “Yeah… fuck you too”. It’s then our vehicle lurched upwards, as we began to climb the small incline of the bunker. I knew the layout, mapped it in our head, the main entrance was built into the rocky side of an old cliff meaning we could easily set up a defensive perimeter around it, a horseshoe. Krol’s vehicle was first, taking to the right as Echo-3’s MRAP followed. My vehicle, third, left the incline and took a left and… that’s where things got complicated.
We’re still trying to work out what happened but… from what Joakim says his drone captured. Right when the MRAP turned, several of the monsters quickly slammed into the side of the vehicle, as another more bulkier one, pushed at it’s undercarriage. The result.. Was the 40 ton armored vehicle tipped over. It wasn’t uncommon, hell in some cases a well placed IED, a good shot with a recoilless rifle, have been known to tip over Oshkoshs and Maxpros all the time. But this beast? Needless to say we barely had a second to comprehend it as it leaned to the left; “Grab on to something-” is all I had time to shout. A mess of gear and men spilled onto one side of the vehicle as it slammed into the old gravel and dirt.
Several of my assaulters, my grenadier planted right ontop of myself and the others as we came to a stop. Someone’s knee slammed directly into the side of my skull, causing me to dazily bob in and out of consciousness as my face was smushed against the glass of one of the windows.
Through my peltors, the other squads were erratic;
[“Echo-2’s vehicle is down!!”].
[“Echo-3 to Echo-2… Echo-3 to Echo-2…”].
Krol’s voice came through the comms;
[“Echo-Lead to Echo-2… Fuc-... Echo-1 secure Echo 2’s flank, Echo-3”].
[“Echo-3 to other units, they’re spilling through, I’ve got several enemy combatants converging on Echo-2’s vehicle”].
I pushed the legs of my grenadier off my head as I fought to my hands and knees, unfucking my nods as I looked around… “Fuck it… we’re going lights on, shield your eyes” I muttered as I reached for the overhead lights and flipped them on. The bright LEDs bathed the inside of the vehicle as we all gained our bearings, a mess of multicam, gear, and weapons as we quickly pushed each other off. My gunner caught as he fought to realign his promask, from what I gathered one of the assaulters had landed directly into his gun, pushing it directly into his jugular, as pulled back at the rubber and coughed, freeing up his esophagus. We didn’t have time to think however… the sound of bending metal caught our attention… as the back ramp door of the MRAP was ripped clean off. I could barely believe it but as the white light of the MRAP’s interior poured to the outside, a hulking mass leaned in, the dead flesh on it’s face nearly fallen off as the hideous Strigoi leaned inside.
Without hesitation I aimed took aim, yelling “Keep to the deck!!” to any of those inbetween myself and the invader as I opened fire. A burst of full auto fire tore through it’s collar and neck, my men quickly clung to either sides of the fallen MRAP as a few more fired out. As the thing backed up, a blast of .50 cal fire quickly tore it to shreds, along with several others as I realized they were fuckin swarming over the outside of our vehicle. Echo-3’s vehicle continued to carefully fire on the Strigoi on the outside, the sounds of .50 cal ricocheting off the outside of our armor was enough to make the pucker factor set in.
[“Echo-3 to Echo-2”].
[“This is Echo-2, we’re green on ammo, equipment, men”].
[“Roger, we’re shifting fire, exit the vehicle”].
“Hurry up let’s go!!” I barked to my men, leading the way as I staggered out. I turned on my peq, taking aim at silhouettes in the brush as I began to fire. The sounds of machine guns lighting up the brush, as a sea of growls, howls, and incomprehensible roars fired back at us was the ambient noise of the night. My men quickly exited, my gunner being the last as he and I pulled back to the rest of the defensive perimeter. I set in my men to take up the frontal security, as 3rd squad took the right flank, 1st squad to the left. Major Krol and the JTAC were bickering with each other; “How far out are the birds”. “They’re entering airspace now…” Joakim said, already scanning his smart book.
I asked “What’ve we got?”. He then flipped through… to the NATO combined arms segment, quippily saying; “Apaches…”. This caused me to pause as Echo-3 turned their head whilst directing their squad’s fire “The hell… where did we get apaches from?”. “The Americans… they volunteered” Krol said dismissively as he took aim at the darkness, firing off a controlled trio. “Volunteered? They’re aware of what’s going on?” I asked.
Krol seemed to stop, glancing back at me before returning his focus “There’s a lot more going on than you realize, Blachowicz… Prep the breach, you and 1st are going on”.
I quickly pulled my breacher off the line, securing some thermite as the reinforced bunker door wasn’t going to go as easily as a conventional door breach would. 1st Squad pulled back, stacking up and preparing themselves to be the first in. All the while… Joakim gave his firing solution; “Alpha Hotel Two Five Nine, This is Bravo-4…… Type 2….”.
I snapped to my right, watching as a Strigoi managed to dark across the clear gravel field, only to be cut down by my gunner, the peq’s laser marking the burst as it tore through the beasts’ hips, as it hit the ground and still continued to claw, another GROM operator took aim and fired into it’s skull. Joakim popped up to his feet…. “Marking laser, high power…”. He then pulled out a target marking laser… if you’ve watched night operations, you’ve probably seen them.
The green laser than as it says on the label, marks targets. The pattern of which can vary… if it’s a point target, it’ll usually lasso an area, or remain on target until the target is removed with extreme prejudice. If its close air support, then it’ll be a line of the general area… and Joakim damn near marked the entire perimeter around us. He quickly pocketed the tool, turning back to Krol; “Don’t go past 20 meters unless you want to be liquidated”.
With that… 2nd and 1st stacked up at the door as 3rd squad took up the perimeter security. As Major Krol went over to Echo-1… I saw them. A single blinking IR strobe from the beasts as they moved on the far off horizon, converging from several angles… and fired. The sound of the Apache’s main gun, the M230, truly sounds like the hammer of god… the 30mm cannon shot through the dark sky, lighting it up as we saw three incoming streams tear up the woods. Only then as the sound broke did we start to hear their rotors as they broke and began to circle, firing again… then… Joakim dipped his head and looked to Krol; [“Foxtrot Mike, hang onto your teeth…”]. One of the Apaches fired off a AGM-114… a Hellfire. I barely saw it out of the corner of my eye as the Apache from our right flank fired off at a target approximately 200 meters off. A fireball lit up the forest as the horrendous roar echoed throughout… then went silent.
Echo-3 scanned the horizon carefully;
[“Echo-3 to Echo-Lead, enemy contact is starting to die down”].
[“Maintain perimeter, Close Air is to maintain fire mission until we are boots up, Break…”].
[“Echo-Lead to Echo-1, condition white has been met. Proceeds”]. I saw Echo-1 and his men quickly stack up close to the wall and gesture to me; Breaching. I quickly pulled my stack back against the wall as his and mine breacher quickly hit their actuators. Now under normal circumstances, it doesn’t take much for thermite to melt the locks off of a metal surface, in fact it’s a more precise took as alternative means get real medieval like saws, pry bars… we weren’t in the mood for precision, we need to breach their little lair, and drag them out. The sound of several pounds of hellfire burning through the metal could be heard around the corner as a sea of white and red sparks flew out… after several seconds, two of our men tossed a fragmentation grenade and a nine-bang through the opening… a series of concussive blasts and a large explosion rang out.
Echo-1 and his men maneuvered. 1st Squad quickly converged as we followed them in.
Stepping through the black wall of smoke, the dark abyss of the interior was illuminated in a white light as entered barrels raised. Shots rang out as several of the beasts near the entrance were cut down, though not immediately, rounds disconnected the shoulder of one of them, leading to their arm hanging limply by a single tendon as they roared… another series of rounds putting them down. What greeted us was a messy concrete hell of rust and debris, fecal matter, trash, and all kinds of obstacles laid in our way, our boots sticking to the floor. I thank every god we had promasks that night. I called my shield bearer up, 2nd squad leapfrogging ahead to take the next corridor as 1st squad checked their weapons.
One of my men mule kicked the metal door ahead, twice, finally the latch gave away as we tossed in a grenade. A horrifying roar was cut off as an M67 shook the walls of the ancient soviet mausoleum, frag and spall kicked off the walls as I moved in right behind my shield man. The cramped russian design meant there was barely enough space for three people, and that’s three normal people, not in 50kgs of kit, moving slowly and maneuvering against creatures of the dark. Still… we moved forward, my shield bearer and I pushing the pace as two stacked of either squad formed on either wall.
As we passed doorways they flowed in… “Door Left!!”, “Door Right!!”. “Move!!”.
Two men entered each side, no gunshots, we moved up, a roar came.
“Door left!!-”. A series of gunshots came out as we continued to push forward.
“Two down!!”. “Confirm them” Krol commanded, as a series of gunshots run out in response. From one of the doorways, a Strigoi emerged… a female… clumps of hair had been ripped from her decaying skull, as her blooded eyes locked on myself and my shieldman. The skin on her hands had been tore down to the point where barely her bones and tendons remain… looking like huge talons as she roared and lunged at us. He fired off his pistol, though the rounds did little to stop her as she pushed against our stack.
“Fuck!!” he muttered, somehow her strength caused him to stagnate, holding up the advance… fuck that. I shoved the muzzle of my MK18 into her ribcage, flipping the weapon to auto as I fired of round after round. The 5.56 salvo disconnecting her spinal column, causing her to fall as I continued to fire, along with a man to our right and left as the stacks reformed as we pushed to the end of the hall. I fell back, dropping the magazine and loading a fresh one, like clockwork a GROM Operator from 1st squad took my place. Krol was beside me as we approached the end of the hall.
[“-Prep an entry”] I radioed to my breacher, a comrade handed him one of the charges from his back panel as he took to the door, quickly securing it. We all moved as far back as we could, look away, exhale. The blast knocked metal and wood in all directions, scrapping against our uniforms and kit as we made our way in and what laid before us was… it used to be the center atrium of one of these bunkers. Soviet’s loved their grandiose designs, the complex was supposed to be a circular room around a central planning table… instead. It had been turned into some sort of church. Runes and old eastern Romuva pagan symbols written in black ink and blood across the walls, old rotten filing cabinets, long receipt terminals. In the center… several of the Strigoi were kneeling before the table where someone had been tied down, flayed, and… shared amongst the group. They rose to their feet, we aimed our barrels…
The ladder amongst turned to us… his skin wasn’t cracked, or flayed, it was smooth… it still looked dead as the body on the table but it seemed more… accustomed to it. I don’t know… evolved? Under the surface however I could see it’s darkened veins pumping whatever cursed blood ran through them as it locked two blood red eyes onto each of us. It’s nose had long since been turn off, exposing boney nostrils to the open air as it seemed to smirk. All across it’s body were the same symbols on the walls, in every cell… markings of death, of rebirth, of assimilation… From behind this seemingly Alpha emerges another figure I had never seemed before… dressed in a white cloak with a deer head.
"So they've followed the trail... they're too late" the Deer headed individual spoke, definitely not from here, a dialect similar to an Americans but... aristocratic? Each word was drawn out, assurance as if they had everything mapped down to our actions. They didn’t sound like they were from Poland or the east.
“Doesn’t matter…” the Alpha growled… and then, it lunged at us. Quickly breaking from their ground it slammed into my shield man knocking both him and myself at the ground as it displayed an intense feat of strength. Around us I could see several of the Strigoi leap at our comrades… though to no fruitful endeavor as I could see one GROM operator cut two down, as another got into a hand to hand confrontation… my breacher, crafty as they were, reached back and slammed one of the prybars of his kit into the skull of the beast.
The Alpha however was not content as it threw away the 90lb shield, sending it flying across the room as it grabbed my comrade by the skull. I quickly kicked up at it, firing my MK18 into it’s body as the rounds pierced it’s gray and rune covered flesh. The thing simply seemed to chuckle… that was until Major Krol blasted away at the side of it’s head, the alpha turned… and it’s smirk turned to a scowl when face to face with the major. A knowing pause almost like they had done this dance before…
The creature lunged, locking up with Major Krol as it swung and slammed railing. Krol didn’t back down however as he pushed against the creature, hiptossing it to the ground even as it tore at his armor and gear. But the beast pulled, both of them rolled and the Major was on his back as the thing reached for his neck. I fought to a kneel, firing into the creature messily with my MK18, trying not to hit my commander… then…
Click. A sound sends a chill up the spine of every warfighter during a firefight.
My gun ran dry. I dropped the magazine, looking to load another, but the thing came up and with one of it’s claws, sliced deep into my cheek, through the pro mask. I could feel my own blood go flying through the air as I landed hard on my back plate, spitting out red iron as I quickly tried to adjust my mask. Through my fogged up, blood covered lense… I saw my shield man raise his pistol, firing into the skull of the thing staggering it with a roar. Krol came from behind, drawing his knife he sunk it deep into the neck of it…. I reached for my rifle, forcing a new magazine in and damn near punching the bold release. ““Sir, down!!” I shouted, Krol rolled away, back to his own rifle as I fired. So did my comrade as he continued to fire his pistol… so did the Major as he fired his rifle. All of us chewing through that apex predator of darkness, that beast… the leader that had been preying on our people for so long. Layer by layer, muscle group by bone… eventually… the alpha landed on whatever was left of his back.
The silence of the fight died down as all of us checked our surroundings, GROM Operators putting controlled pairs in the heads and nerve stems of any Strigoi laying around… I flicked my weapon onto safe, letting it hang as I pulled off my mask. I dared not touch the wound on my face… the pain nearly crippling me if it wasn’t sheer will pushing me through, and adrenaline doing all it could to subdue it. The sound of the apaches continuing to lay hate drew us from our moment of contemplation as the Major went back to work; [“Confiscate any info, burn the rest…”]. He turned back to me as I shoved my damaged M50 mask back into it’s bag, chuckling as he looked at the sight; “You need a medevac, Blachowicz?” he quipped.
I shook my head, barely able to speak as I muttered; “Negative sir…”. The two of us scanned the room as my shield bearer went to collect his defense implement turned 90lb projectile, we scanned the center of the room, checking and confirming bodies, until we got to the last one alive. His white gown was soaked in red crimson and black ooze, as his dear head was mangled from bullet fire and impact from falling on it. I swear… the way his blood poured out of it though made me wonder if it was a mask. I gave it no second thoughts as he looked to Krol; “You… you can’t stop this, they’ve already-”.
The Major was in no mood for communication as his rifle snapped up and fired off three rounds to the body, four the head. The violent yet quick salvo ending the cultists life, I looked down at it, then to him as he remarked; “Have your squad drag him out to the front, burn the rest”. I stood alongside him, looking down as the sight of it’s deer head was both captivating and horrifying… the curiosity in me wanting to look closer at it fighting the primal instinct I had to burn the thing to ash. “-Haven’t seen one of those before…” I muttered, thinking the Major had an answer.
He didn’t. Krol saying “Neither have I…” shortly before he walked away, was what truly shook my soul about that entire night. Victory stood firm in our hearts that night as we stood outside of the bunker. The night sky burning with fire and white phosphorus as we watched the ruin burn from the inside from the other side of the lot. In the distance, the Apaches continued to scan and circle the forests, no longer firing…. Which meant they had driven any or turned to glass any enemy combatants within a four miles, probably both, more than likely the latter. Echo-1 patted me on the shoulder as we stood there, soaking it all in, though Krol looked none to pleased. “In the time it took us to take this one down, they’ll be trying to set up three more cells… that being established…” he said, looking to either of us, then to Echo-3. “-Hell of a thing we did tonight, been waiting for this one for a decade, cleanly, maybe more… but no time to rest on our laurels… we’ll have another task for us as soon as we’re boots down back home” he said, to which his eyes followed mine, the body of whatever cultist that was zipped up in a black body bag beside the wheel of one of the MRAPs. The fire from the bunker casting an orange hue over it’s shiny jet black outside, something didn’t sit right with me… “That wasn’t a Strigoi…” I said to Krol.
“That’s very clear…” the Major said, shoving his mask under his arm and lighting a cigarette. “So… someone’s helping them?” I asked. The meer notion of it shook me to my core, sickened me. This parasite was already badly infecting Europa, Polska… if it was spread like this throughout the world. Krol settled my nerves: “We’ll be ready… It’s not just us anymore”. As he said that, I realized what he meant… my eyes looking to the Apaches as they started to form up, leaving the areas as their thunderous propellers melted into the night’s calm, unnerving ambience.
It’s been a couple of weeks since then, Echo Detachment has been busy. We’ve gained good ground against the enemy and honestly I think in a few years, we might see a much larger change. For now… we must keep going, that being said the Strigoi aren’t the only ones we’ve been combating. Recently we’ve made contact with of some sort of extermination coalition, they’ve known about the Strigoi, and others plaguing the world, the level of corruption and corrosion on society goes deep. Regardless a lot of the units we’ve been working with are apart of NATO, such as this “4th Special Forces Group” of the American Military. I don’t know where the road from here leads, but we’ve gotten momentum on our side, finally. Just remember… these things are out there, in every town, every city, every nation… preying and waiting for you to be alone, vulnerable, so they can take you and replace you.
Watch your back, and stay safe.
For now, Blachowicz signing out. Until next time
submitted by ForestHasEyes to u/ForestHasEyes [link] [comments]


2024.05.14 23:58 PlayerPin Respect Knuckles the Echidna! (Archie's Sonic the Hedgehog, Pre-Super Genesis Wave)

Knuckles the Echidna

"I am the last guardian of Angel Island. I will protect the Master Emerald. And I will do it alone if I have to."
To make a very long, complicated, and confusing story short, Knuckles the Echidna is the Guardian of the mythical Master Emerald and protector of the floating Angel Island (interchangeably called the Floating Island). He comes from a long line of Guardians, each serving as Guardian before him. Before his birth, his father, Locke, saw a dream he thought of as prophetic, and prepared his unborn baby with the power to handle his future responsibility...by blasting his egg with Chaos radiation, granting Knuckles his spiked fists and an aptitude for Chaos Energy manipulation.
Knuckles would go through many hardships throughout his life: His father's death, discovering his home then watching its destruction, and his endless fight against Dr. Eggman and the forces of the Dark Legion. Knuckles would even die and be brought back to life. However hard the going gets, though, Knuckles always manages to recover and hit harder. He's not just rougher than the rest of them; he's the best of them.
Section Key: I. Strength II. Speed/Agility III. Durability IV. Chaos Power V. Other VI. Hyper Knuckles VII. Chaos Knuckles Source Key: Knuckles' Chaotix - Chaotix Knuckles the Echidna - KtE# Sonic and Knuckles - S&K Sonic's Friendly Nemesis, Knuckles Miniseries - Nem# Sonic Quest - Quest# Sonic the Hedgehog (1993) - StC# Sonic the Hedgehog Free Comic Book Day - FCD# Sonic the Hedgehog Triple Trouble - Triple Sonic Super Special - Spe# Sonic Universe - SU# Sonic vs. Knuckles - SvK Super Sonic vs. Hyper Knuckles - SSvHK 

Feats are posted in chronological order.

For additional context on some feats, see a map of Angel Island here.

To see his feats during his time as the Enerjak, see here (Respect Thread by theusjshjdhdne)

I. Strength

Striking

Lifting/Grabbing

Throwing

Other

II. Speed/Agility

Combat/Evasion

Movement

Gliding

Other

III. Durability

Blunt

Energy/Fire/Electricity

Other

IV. Chaos Power

For a period during his conflicts with the Dark Legion, his latent Chaos power increased with time until an explosion would turn his skin green and properly transform him into Chaos Knuckles, losing his powers when he later died and revived. He didn't rekindle his powers until a conflict with Dr. Finivetus reawakened his latent abilities.
Knuckles usually doesn't use these abilities, but can break them out again when necessary.

Offensive

Non-Offensive

Energy Generation

V. Other

VI. Hyper Knuckles

Also referred to as Super Knuckles, this form occurs when Knuckles absorbs sufficient Chaos Energy from the Chaos Emeralds, the Master Emerald, or a similarly potent source. With the power, he has the ability to take on powerful foes like Super Sonic and Master Mogul.

Strength

Speed

Durability

Chaos Power

VII. Chaos Knuckles

Due to Knuckles' father microwaving the baby imbuing Knuckles' egg with Chaos radiation, Knuckles' own Chaos energy grew until achieving the god-like Chaos Knuckles form, becoming closer to a living Chaos Emerald than an echidna. During his time as Chaos Knuckles, he was one of the most powerful beings in the multiverse if not the strongest outright, or at least stronger than Turbo Tails and Dimitri as the Enerjak. However, his grasp of his powers was questionable at best and uncontrollable at worst, which would eventually lead to his demise.

Strength

Speed

Durability

Chaos Power

Offensive

Non-Offensive

Reality Warping

Characters Used for Scaling (all pre-Super Genesis Wave):
  • Dimitri the Echidna.
  • Dr. Finitevus.
  • Egg Beater, Respect Thread by Proletlariet.
  • Enerjak (as Dimitri), Respect Thread by theusjshjdhdne.
  • Espio the Chameleon.
  • Metal Sonic.
  • Mighty the Armadillo, Respect Thread by theusjshjdhdne.
  • Sonic the Hedgehog, Respect Thread by 76SUP and Joshless.
  • Thrash the Tasmanian Devil.
  • Vector the Crocodile.
  • Tails the Fox.
submitted by PlayerPin to respectthreads [link] [comments]


2024.05.14 22:28 Jyn57 Are there any Generator Rex Fix Fics that address the following flaws/plot holes?

As much as I enjoy Generator Rex I have often wondered if there are any fanfics that addresses one or more of the following flaws/plot holes:
submitted by Jyn57 to FanFiction [link] [comments]


2024.05.14 21:51 CptKeyes123 A "wet" navy in space warfare

In a lot of sci-fi, people often dismiss surface defenses, or make them overpowered or ridiculous. And in another direction, orbital bombardment's effectiveness is quite overstated when we look at the history of warfare. In particular for surface defenses though, wet navies at sea get overlooked. Certain writers will fight tooth and nail to keep infantry, tanks, planes, and artillery in a story, then laugh at the idea of a space marine ever setting foot in water. But why? Submarines are naturally stealthy, and theoretically can avoid getting shot from orbit by diving. Yet they'll be dismissed or ignored. A surface vessel has 71% of the globe to maneuver in, potentially more on another planet, and it can carry a large reactor and plenty of weapons of any kind. Yet it is generally taken for granted that all surface vessels would be sunk immediately in any conflict, and are worthless. Other criticisms abound, yet the most common threads are presumption or omission. There is an undercurrent that consistently believes the ability to destroy a planet will make all enemies submit, when that hasn't stopped us since Trinity. I submit that naval vessels are underutilized, and could be more useful than expected, as a mobile source of energy and firepower that's bigger than anything ever put on land, and through their maneuverability have an advantage no stationary installation can match in terms of survivability and strategic deployment.
The arguments generally made against naval vessels are that a wet navy ship can't hide. You can't throw a tarp over it like you can infantry, tanks, or planes. Critics will insist that a seagoing vessel will be instantly lit up, it will be a target that will immediately be destroyed. If a submarine pops up to fire, they'll get nuclear depth charge'd or shot with a laser. Here's a few questions; what's the difference between that and infantry? Why have ground forces at all? Some critics will ask that exact question. In some circles it's presumed that space warfare makes all other kinds of conflict obsolete, or that significant firepower does the same thing. The ability to destroy a planet has done nothing to dissuade us from having conventional war. But that's what we've always said with any new weapon. The Templin Institute video on planetary invasion had a great description of this.
https://youtu.be/XgN5yq362_s
Before WWII, strategic bombing was seen as a game ender. It's effects on breaking the enemy's will to fight is dubious at best. Strategic bombing and nuclear weapons did nothing to end war, or force the enemy to surrender. Even with Hiroshima and Nagasaki, that was a country at its breaking point after fifteen years of near-constant conflict, and five years of a global war. And still, some holdouts tried to stage a coup to prevent the emperor from surrendering.
After WWII, there were those who believed the nuclear age put an end to conventional war. The air force insisted the Navy and Marines were obsolete. This was part of a conflict that would be known as the Revolt of the Admirals. Air Force General Frank A Armstrong was quoted in Nathan Miller's "The US Navy: A History":
"You gentlemen had better understand that the Army Air Force is tired of being a subordinate outfit. It was a predominant force during the war, and it is going to be a predominant force during the peace, and you might as well make up your minds whether you like it or not, and we do not care whether you like it or not. The Army Air Force is going to run the show. You, the Navy, are not going to have anything but a couple of carriers that are ineffective anyway, and they will probably be sunk in the first battle. Now as for the Marines, you know what the Marines are, a small bitched-up army talking Navy lingo. We are going to put those Marines in the Regular Army and make efficient soldiers out of them."
This was accompanied by:
"In the age of atomic warfare, the fast carrier task force was regarded as an anachronism, and such a massive concentration of ships was seen as being more vulnerable to the bomb than any other weapon system...some strategists doubted that the navy would have an important part to play in the future...Admiral Nimitz, then chief of naval operations, pointed out the same thing had been said about the navy when the submarine, the torpedo, and the airplane were introduced. 'While the prophets of naval doom are shouting themselves hoarse, the Navy will be at work to make the changes needed to accommodate American sea power to the new weapons,' he declared..."
They can't think of a war without nuclear weapons. Then the very first war we came across after WWII, Korea, they could not use nuclear weapons at all. Political, economic, or military reasons could all make orbital bombardment less than desirable in certain situations. The situation might prevent it politically. There's limited wars, there's rules of engagement, there's resources you need, there's stuff you want. On the other side of the equation the weapons might not show the results you expect. They might not be accurate, they might be affected by some new flaw, they're just not what you hoped. Or the enemy is more capable than you expect.
Heinlein said in Starship Troopers that "War is not violence and killing, pure and simple; war is controlled violence, for a purpose." Clausewitz once said that "War is a mere continuation of policy by other means". And I say that the ability to destroy a planet is insignificant compared to the power of "why on earth would you do that". If your goal is to conquer a planet, simply glassing it won't get you anything. If you wish to conquer and seize land, you need to send troops. You need someone to hold it and die for it.
So why in the world must this apply to everything but the wet navy? You will see people with big garrisons, you'll see Bolo cybertanks with megaton-per-second firepower, you'll see infantry doing guerilla warfare, you'll even see aircraft. Why is the wet navy seen as so obsolete in sci-fi circles? The largest vehicle ever built in the real world is the ship Seawise Giant, nearly twice the size of the Hindenburg, the largest flying machine ever built, and longer than the largest aircraft carriers ever. This means that a future battleship, carrier, or other vessel could be just as big and carry enormous weapons. Yet still folks insist that because surface ships can't throw a tarp over themselves, that they'll be sitting ducks.
Submarines I've noticed in some circles are a solution. They are small, sneaky, and can use lasers as much as missiles. Others say that they're vulnerable when launching, hence the laser idea. One cool idea I've seen is a boat that extends out big laser arrays on the surface connected by a tether to the sub hiding deep underwater, so that if the laser is shot the submarine is safe beneath the waves. Yet just as often when this idea is proposed, it is claimed that if a submarine pops up, they'll be bombed, insisting that satellites have advanced too far. I don't know enough to speak to that, but there's a lot of ocean. What do you gain by wasting ammo dropping rocks on 71% of the planet just to be sure they don't have a submarine hiding? Wouldn't that be an excellent reason to have submarines, just so the enemy has to waste ships patrolling and not hitting the land targets?
The arguments eventually circle around to "we can nuke it". First of all, the ocean is big and it is deep. You'd trash the environment, including things you might want to conquer, if you vaporized thousands of square kilometers of sea water to kill a single hundred-meter sub. As I must repeat, the ability to destroy a planet is insignificant compared to the power of "why on earth would you do that?" During the Cold War, despite having the ability to glass the planet, we still built tanks, ships, and artillery, because there are certain kinds of war, certain modes of operation, certain things that don't involve total annihilation, because so often that's not what war is about. If you want to conquer a planet, you have to take it. The Soviets being able to annihilate Washington didn't magically alter the fact that they didn't have the ships to move any troops to hold it.
A submarine is one thing. If that can survive, why not a surface ship? Again, that tarp thing would be the answer. "They're sitting ducks!" One must ask why? During the Cold War, carriers were vulnerable, sure, but we still built them, and they can carry nukes too. And they can do a lot more things than a battleship can, from disaster relief to moving the crew's cars. A surface ship can be stealthy, just not as much as a sub. They can carry larger weapons than a sub, with more power to put through them.
While it's said a surface ship can't hide, neither can a starship, it's sitting up there shedding heat like mad. A surface ship has the whole planet to play with.
http://www.rocketpunk-manifesto.com/2009/06/space-warfare-i-gravity-well.html
One scenario pitched to me recently is a bunch of corvettes and frigates loaded down with missiles and lasers that shoot their wad in the opening salvos like a lot of Cold War plans. But does it have to be that small?
Let me be clear. Current generations of naval vessels likely wouldn't stand a chance. But they create an interesting precedent, because there exist multiple anti-satellite(ASAT) weapon projects that we could extrapolate for use on a surface vessel. We have a ton of projects, from the MIRACL directed-energy weapon, to the ASM-135 air-launched missile, the YAL-1 Airborne Laser(ABL), to the RIM-161 Standard Missile 3(not technically anti-satellite, it's an anti-ballistic missile that has been used in ASAT roles). These are ground-based, air-launched, and sea-based. We also can think about space guns, i.e. weapons used to launch projectiles into space. Project HARP in the 1960s used modified 16-inch naval guns to launch projectiles high into space. They succeeded, and a mass driverailgun would likely be able to get the same performance out of a smaller package. Keep in mind, these weapons don't need to achieve orbit, they just need to hit something in orbit, so they can be much smaller. They were flawed, and less than accurate, but they do exist. So this means that we can speculate on the future of these weapons if they were more mature. And all of these could be mounted on relatively conventional platforms. Size isn't everything, yet a war machine's power isn't in just its armor, but in its ability to deliver offensive power as much as defensive power.
The MIRACL was ground-based, and not mobile; they tried to use it to shoot at a satellite. It didn't work well, they ended up using a smaller less powerful weapon for the job. The YAL-1 ABL was a 747 modified with a weapon of the same output as the MIRACL, only airborne. The ASM-135 was attached to a squadron of unmodified F-15s that would go into supersonic zoom climbs to launch the missiles. The RIM-161 is an anti-ballistic missile mounted on standard AEGIS VLS cells that has successfully intercepted satellites. 16-inch guns have been used on battleships for years. And with newer technologies, you don't need anything that dramatic, or that big. In the 1970s, the US experimented with an eight-inch gun mounted on a destroyer. That project didn't go very far, but it did function, and it means big guns can be mounted on small ships.
So, let me lay it out. F-15s(which people have considered using for aircraft carriers), conventional VLS cells, and cannons have precedent for being able to intercept spacecraft. Modern stealth systems do exist even for surface vessels, they can't hide as well, but they can carry a larger variety of weapons, and more powerful reactors than a sub. This creates precedent that modern destroyers, or something similar, and aircraft carriers, could serve a role in space warfare. As for surviving orbital bombardment? Super-cavitation is a process for reducing drag on a ship or a weapon's hull as it travels through the water. We also have hydrojets, hydrofoils, and other technologies that are deployed or in the works. Increasing the speed of a surface ship could be the difference between life and death for it.
A futuristic carrier group might consist of a carrier, smaller than ours perhaps, equipped with futuristic air-breathing aircraft, protected by destroyers and submarines. These destroyers are armed with energy weapons, missiles, and cannons capable of firing at targets in orbit. The submarines can do the same thing. The carrier can provide air support to land-based units and fire at the enemy in space without having to worry about needing specialized runways or that they might get hit in a first strike. The escorts can shoot at the enemy, provide gunfire support when needed, and light out at a hundred knots to escape the blast of an orbital bomb.
Now, there are certainly challenges. What warrants posting a large force like this on a planet that might not have any fighting? I'm not sure that is easy to answer, though one thought is to ask what's the point of the Kansas National Guard? They're not likely to see any combat anytime soon. On the other hand, navies in our world exist to fight potential threats. Depending on a setting, your colony world might only have one faction there. Having a trained naval force might be very useful for disaster relief and keeping the peace.
There's also reason for water-based Marines, with amphibious assault ships and all the bells and whistles therein; big transports, air cushion landing craft, helicopters, etc. What if the enemy lands across the continent? Or across an ocean? Might you need sea transportation? Imagine if you didn't have surface defenses. You have militia to play guerilla, and orbital defenses, and your colony only settled on one of two continents on the planet. The enemy blows up your orbital defenses, then steals some mining equipment and sets up a whole operation on the other side, eating up your planet's resources, sending them off to the war effort, while you're completely helpless because the biggest boat you have is a yacht. You can't fight back without being bombed, but you can't even fight back without that because you don't have any missiles, lasers, or any other weapons capable of hitting their ships, and more than that, you can't even get your four thousand militia over there to destroy the mine. A futuristic carrier group would make all the difference here, with access to amphibious assault equipment and other gear that can move in one go what could take months by helicopter.
One thing that keeps coming back in this debate is "but they could get bombed, why bother investing in them?" In the Cold War, trillions were invested in technologies they knew would get annihilated in any conflict. That a first strike could wipe out all our bombers and missiles in one stroke. And that is what second strike capability is about, the ability to hit back even if they hit you first. No matter how much you destroyed, no matter how many ships you sank, missiles you found, or bombers you shot, you could never ever be sure the enemy couldn't drop a hundred more nukes on you hidden somewhere. If even a single plane, a single fighter jet, with a single pilot, got through, millions would die. So much of modern warfare is based on the idea that this advanced weapon could easily be wiped out in a master stroke.
I submit that wet naval vessels are underutilized in sci-fi circles, and could be more useful than expected, as a mobile source of energy and firepower that's bigger than anything ever put on land, and demonstrate strategic mobility and survivability their maneuverability have an advantage no stationary installation can match. They can respond to threats all over a planet, and engage with the enemy in space. Like how nuclear weapons didn't end the age of the carrier, I doubt orbital bombardment would put an end to the sea.
Let me know your thoughts, or suggestions you have for using sea vessels in the context of space warfare!
submitted by CptKeyes123 to scifiwriting [link] [comments]


2024.05.14 21:15 Jyn57 Are there any Generator Rex Fix Fics that address the following flaws/plot holes?

As much as I enjoy Generator Rex I have often wondered if there are any fanfics that addresses one or more of the following flaws/plot holes:
submitted by Jyn57 to generatorrex [link] [comments]


2024.05.14 20:28 lorddrake4444 game announcement "Isekaied into potasteros can I aid in defeating the algorithm"

game announcement
so you probably heard by now i am making a game based on a version of jeannie's potasteros that i've been writing in my spare time for a year or 2 , this is the official announcement and pitch for it , lets dive right in
**the premise**
"Isekaied into potasteros can I aid in defeating the algorithm overlords" *name pending* is a 2d point and click adventure game written and made by yours truely , in which you will take control of a random chatter that woke up in my version of potasteros after having a not so fortunate meeting with a truck *ik ik cliche af*
the story revolves around exploring the new world you find yourself in and helping defeat the evil threat of **THE ALGORITHIM**
what's the algorithm you might ask? well that's for me to know and for you to find out when the game is out :)
during the run time of the game we meet several characters from the potastic mythos and even some chatters which segues us pretty neatly to the next point
**the characters**
cant have a game without some characters can we now , so lets meet some of our main cast *art generated by AI dont think i am that good at drawing*
*the queen herself*
https://preview.redd.it/00b6s9p9lf0d1.png?width=512&format=png&auto=webp&s=b503058c7420256420b615d9f9e6af2ab08407c4
jeannie "red panda queen" lee is the defacto ruler of potasteros and a formidable pyromancer but with a twist instead of being all burn the enemy light everything on fire , she uses her flames mostly to heal things , after all fire can burn but can also bring warmth , can cremate a body , but also cauterize a wound , the origin of jeannie goes something like this , she was the spirit of this land and its protector , she was completely content with it being a forest with no kingdom until she met our next character.....
*the lord*
https://preview.redd.it/2z6h2w7vlf0d1.png?width=768&format=png&auto=webp&s=63e50a44858ce88c0544c91854cd6ad1b070dbea
henry "lord immersion" liang was the ruler of a nearby kingdom that got destroyed by the **THE ALGORITHIM** and after being forced to flee with his people he met our panda in her forest after which they promptly fell in love *cringe* using henry's experience in ruling a kingdom they turned the land of potasteros into a bustling empire with thousands of residents
in combat henry is a stereotypical paladin , he can tank , he can smite the unworthy and he can even do some healing however where henry really shines is in giving buffs to his armies
speaking off what's an army without some generals
*the titan*
https://preview.redd.it/4jca0fgomf0d1.png?width=768&format=png&auto=webp&s=4ee7a60a4e2ed12f21ddd8f2aea942d8c38ede5b
zillvr "the titanic crusader" was a nomad living in the mountains of potasteros , when he heard about the new kingdom he went to check it out and boy did he come at an interesting time for the land was being attacked by a dragon , the kingdom had a weapon worthy of killing such beast in a hammer weighing in at over 5 tons but no one to wield it , well guess who just came in and could lift that thing in a single arm , after dispatching the beast , zilly here was not only accepted into the army and given a home in the kingdom , he became the high general of the army
in combat zillvr is a massive armored truck , he will hit you and he will hit you so hard you forget who you even are , he can throw enemies around like toys and shrug off most damage like it aint there
but zilly isnt the only general i have for you today
*the spy mistress*
https://preview.redd.it/x5alkzkqnf0d1.png?width=768&format=png&auto=webp&s=9869a90fe6e92aef33534178ff2d68e8cf01bacf
aizo "the owl spy mistress" is a deeply mysterious figure , not only has no one ever seen her face , but rumor has it shes older than the queen herself , predating even the creation of the land , "before everything , there was aizo" is a popular saying in the kingdom because she seems to know literally everything that happened , might happen , or is happening in the land
in combat aiz is a rapid assassin that thrives in creating chaos for the enemy lines, she will create shadows , cause confusion and deal massive damage to priority targets while getting out as if she was never there to begin with, be careful where you step lest her blade slits your throat
so now that we've met some of our characters lets talk gameplay:
**the gameplay**
the game follows a simple gameplay loop , you can navigate potasteros as you would navigate an other point and click game , just click on things to go places lol , talk to characters and take quests so you and your party can go on adventures , in which you would kill things , get loot and level up , but how do we kill things you might ask....
**the combat**
combat in the game is a grid based , D&D styled , turn based combat with a twist , instead of "action economy" everything is set on a timer, after initiative , every char gets 10 seconds a turn , and every skill costs "time" in addition to any other resource it may cost , manage your time and get the most out of it to defeat your opponents
**some technical stuff and what's to come**
i have at least 8 more characters planned and each of them will be playable on top of the player char putting us to 13 playable chars *jinx* , the story is mostly prepared at least in general form with only the specifics left to be finished , all the art in the game will be AI because i cant draw for shit lol , the game will be made in the godot game engine and released on itch when done , not going to put it on steam cuz that costs money lol , the plan so far is to release a trailer on the next anniversary and the game in the 6th year's but obviously time will tell if any delays happen , i've been thinking of doing this for ages ever since i found out jeannie was fine with people making games of her
**now some cleaning up**
first off i would like to thank jeannie for being such an amazing person and bringing me and everyone else in this community happy times for 4 years now and hopefully several more to come , you're truly a hug to the soul , and 2nd off if anyone doesnt wanna be in the game , tell me , however do not ask me to be included cuz if open that gate the game will never be done lol , and i hope that if anyone is the butt of a joke in the game dont take it too seriously , tis just in good fun , welp thats all i wanted to say bye
submitted by lorddrake4444 to PotasticP [link] [comments]


2024.05.14 19:10 lazymentors Social Media & Marketing News you should care about today!

Top 6 Updates of last Week:

Trending

TikTok 🎶

Meta 😅

X (Twitter) 🕹️

Youtube 🕹️

Google 🔦

Agency News

AI 🤨

Reddit & Pinterest

Microsoft & LinkedIn

Marketing & AdTech

I hope this helps to plan your week ahead. Follow for more.
submitted by lazymentors to SocialMediaMarketing [link] [comments]


2024.05.14 19:09 lazymentors Social Media & Marketing News you should care about today!

Top 6 Updates of last Week:

Trending

TikTok 🎶

Meta 😅

X (Twitter) 🕹️

Youtube 🕹️

Google 🔦

Agency News

AI 🤨

Reddit & Pinterest

Microsoft & LinkedIn

Marketing & AdTech

I hope this helps to plan your week ahead. Follow for more.
submitted by lazymentors to socialmedia [link] [comments]


2024.05.14 18:44 Bjorn_in_wild Uniformology of Nation's Gestalt Service members. Guide

Uniformology of Nation's Gestalt Service members. Guide
This text is a my vision of the Gestalt infantrymen gear & uniform using photos from the 5th Vinetan Infantry Division.
https://preview.redd.it/6mf3iq505f0d1.png?width=6000&format=png&auto=webp&s=00bdefaeb5b504cdbfd8bd806f5e3390f426c4c8

Traditionally (fan-art), Nation's Army soldiers are considered to wear:

  • A utility jumpsuit with a half-jacket that extends to the hand.
  • Garrison caps with the 3 stars of the NPA of the Eusan Nation. The existence of helmets is unknown.
  • 1st Generation plate-carrier (chestplates) are worn as PPE. Used by STAR units.
  • Equipment is worn on a combat belt. There are no shoulder straps.
  • Nomex Flight Gloves (or any other close model for Air Force Crew) with red line for hand protection.
Unusual choice for a uniform, for it is not clear where the distinction between combat and service uniforms is. The only difference, IMHO, is the footwear:
  • For Active duty there will be boots such as USGI Combat Boots (most likely) or Soldier's (kirza) boots.
  • For the Service Uniform there will be service dress shoes.
From the looks of it, the soldiers are dressed in a uniform close to US Army Class "A".

Now for the details of the uniform.

Below are the approximate ranks based on the РККА (early Red Army) and Советская Армия (late Red Army) epaulets (in parentheses). Soviet ranks are the closest to game ranks because of the design.
I will not go into medals at this time. They are Vineta campaign related.
Alina Ceo in S-23's Elevator Cutscene. Note details on uniform.
Epaulettes
  • The edges of the epaulets, as well as many elements, have a coral color. The soldiers in the photo can be from an air defense unit (HeereflAbwTruppe(Germany)), or a combined arms (infantry) unit (USSR).
  • The epaulettes have 2 dark stripes. This may mean that the servicemen are from the junior command staff or their branch of service is the Marine infantry.
  • The yellow sign at the end of the epaulets is the symbol of the Eusan Nation (Star).
The collar of the half-jacket
  • The ranks on the right side of the collar are presumably RKKA/SA. Lilith and Alina are from the command staff, i.e. officers. It is impossible to say more precisely, but I will assume that Lilith is a Junior sergeant (Gefreiter) and Alina is a Sergeant (junior sergeant).
  • The 3 stars on the left side of the collar are the NPA of the Eusan Nation. Nation's/Bioresonance symbol, which is found almost everywhere.
  • Red field buttonholes under Alina's collar. Don't have any identifying insignia. Most likely just a hint that she's higher in rank.
The rest of the details.
  • The ties and the white-striped bow are an element of the officer's uniform. They confirm that both of them are officers.
  • 2 red lines in the area of the armbands. (1st line in "Epaulettes")
  • On the left forearm is the symbol of the Nation's NPA. Ariane's is that of the Penrose Intelligence and Research Program.
  • A red stripe along the uniform. It may hide a zippebuttons (?).
  • A zipper in the sleeve area. Why? Who knows? It shows the Nation's flag with 3 yellow stars..

Probably that's it!

You can help expand this short text by adding your vision/ideas about the uniforms. I'll be glad to hear new details and suggestions on the design of Eusan Nation's service members uniforms!
submitted by Bjorn_in_wild to signalis [link] [comments]


2024.05.14 18:02 SocialDemocracies Megapost: A list of statements, press releases, and other sources reporting and expressing concern and criticism about Israel's war in Gaza and related aspects of the war. (Part 4)

Megapost: A list of statements, press releases, and other sources reporting and expressing concern and criticism about Israel's war in Gaza and related aspects of the war. (Part 4)

Notes: This is a work that is currently in progress; please check back for updates. Titles have been edited to provide details.
Part 1 is here: https://www.reddit.com/Social_Democracy/comments/1clx1uc/megapost_a_list_of_statements_press_releases_and/
Part 2 is here: https://www.reddit.com/Social_Democracy/comments/1cmjhpk/megapost_a_list_of_statements_press_releases_and/
Part 3 is here: https://www.reddit.com/Social_Democracy/comments/1coups2/megapost_a_list_of_statements_press_releases_and/
Australian Council of Trade Unions (ACTU) Statement on Gaza (April 22, 2024): https://www.actu.org.au/media-release/actu-statement-on-gaza/
'Collective punishment' of Palestinians unacceptable, says Ireland [Michael Martin, Foreign Minister of Ireland: "We believe that the response has been fully disproportionate and has also been, in our view, a breach of humanitarian law in terms of the destruction of Gaza and also in terms of the killing of civilians, innocent men, women and children"] (April 22, 2024): https://www.aa.com.ten/middle-east/collective-punishment-of-palestinians-unacceptable-says-ireland/3198702
Israel has yet to provide evidence of Unrwa staff terrorist links, Colonna report says: Exclusive: review finds government yet to substantiate claims UN relief agency staff have ties to Hamas or Islamic Jihad (April 22, 2024): https://www.theguardian.com/world/2024/ap22/israel-unrwa-staff-terrorist-links-yet-to-provide-evidence-colonna-report
NEWS: Bernie Sanders Statement on Amendment Votes on National Security Supplemental (April 22, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-amendment-votes-on-national-security-supplemental/
NEWS: Bernie Sanders Statement on ‘Dark Day’ in U.S. Senate (April 23, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-dark-day-in-u-s-senate/
PREPARED REMARKS: Senator Bernie Sanders on Ending Unfettered Military Aid to Israel and Restoring UNRWA Funding (April 23, 2024): https://www.sanders.senate.gov/press-releases/prepared-remarks-sanders-on-ending-unfettered-military-aid-to-israel-and-restoring-unrwa-funding/
Senator Jeff Merkley: Netanyahu’s War Campaign at Odds with American Values (April 23, 2024): https://www.merkley.senate.gov/merkley-netanyahus-war-campaign-at-odds-with-american-values/
Stephen Tillett: As a Christian minister, I cannot remain silent any longer about Israeli-Palestinian conflict (April 23, 2024): https://www.capitalgazette.com/2024/04/23/stephen-tillett-as-a-christian-minister-i-cannot-remain-silent-any-longer-about-israeli-palestinian-conflict-commentary/
AIPAC Spent Millions to Take Down the Squad. The Working Families Party Is Fighting Back. (April 24, 2024): https://www.motherjones.com/politics/2024/04/aipac-is-spent-millions-to-take-down-the-squad-the-working-families-party-is-fighting-back/
GOP House Speaker Mike Johnson defends Israel when Erin Burnett asks about children dying ‘at Israel’s hands’ (April 24, 2024): https://www.cnn.com/2024/04/24/politics/video/house-speaker-mike-johnson-protests-columbia-university-israel-hamas-war-ebof-digvid
Pro-Palestinian student protests have been largely peaceful. Right-wing media want to call in the National Guard. (April 25, 2024): https://www.mediamatters.org/fox-news/pro-palestinian-student-protests-have-been-largely-peaceful-right-wing-media-want-call
Save the Children International: GAZA STAFF ACCOUNT: The Reality of the Humanitarian Catastrophe (April 25, 2024): https://www.savethechildren.net/blog/gaza-staff-account-reality-humanitarian-catastrophe
Bishops, delegates join rally sponsored by United Methodist Kairos Response for Palestine (April 26, 2024): https://www.umnews.org/en/news/bishops-delegates-join-rally-for-palestine
‘I stand on the side of the oppressed, whoever they are’: Interview with Palestinian-Ukrainian activist Adib Shaheen (April 26, 2024): https://links.org.au/i-stand-side-oppressed-whoever-they-are-interview-palestinian-ukrainian-activist-adib-shaheen
NBC News investigation reveals Israel strikes on Gaza areas it said were safe: NBC News found Palestinians were killed in seven deadly airstrikes in areas of southern Gaza that the Israeli military had explicitly designated as safe zones. (April 26, 2024): https://www.nbcnews.com/news/world/palestinians-killed-israeli-strikes-safe-zones-exclusive-nbc-report-rcna148008
Refugee Council of Australia: Our Letter to the Prime Minister regarding the Israel and Gaza Crisis (April 26, 2024): https://www.refugeecouncil.org.au/letter-israel-and-gaza-crisis/
Statement in solidarity with student protests for Gaza [Signed by: 350.org US; 18 Million Rising; 198 methods; Adalah Justice Project; Addameer Prisoner Support and Human Rights Association; AF3IRM; Afghans For A Better Tomorrow; Al-Haq; Alliance of Baptists; American Baptist Churches USA; American Baptist Churches Palestine Israel Network; American Friends Service Committee; American-Arab Anti-Discrimination Committee (ADC); American Muslim Bar Association; American Muslim Community Foundation; American Muslims for Palestine (AMP); Americans for Justice in Palestine Action (AJP Action); Arab American Civic Council; Arab American Institute; Asian American Advocacy Fund; Better to Speak; Beyt Tikkun: A Synagogue without Walls; Black Lives of Unitarian Universalism (BLUU); Blue Future; Borderlands for Equity; Borderlands Resource Initiative; Breach Collective; Brooklyn For Peace; CAIR Action; CAIR California; CAIR Minnesota; CAIR Oklahoma; CAIR-WA; California Coalition for Women Prisoners; Cameroon American Council; Carceral Tech Resistance Network; Ceasefire Democrats; Ceasefire Now NJ; Center for Constitutional Rights; Center for Popular Democracy Action; Center for Protest Law & Litigation @ Partnership for Civil Justice Fund; Chicago Area Peace Action; Chicago Faith Coalition on Middle East Policy; Christians for a Free Palestine; Civic Ark; Civil Liberties Defense Center; Clockshop; CommonDefense.us; Communities United for Status & Protection (CUSP); Council on American-Islamic Relations; CWA-News Guild Local 38010; Defending Rights & Dissent; Delaware Democratic Socialists of America; Delawareans for Palestinian Human Rights; Detention Watch Network; Disciples Palestine Israel Network; Diverse & Revolutionary Unitarian Universalist Multicultural Ministries (DRUUMM); Doctors Against Genocide; Dream Defenders; Dutch Scholars for Palestine; Eindhoven Students 4 Palestine; Emgage Action; En Conjunto; Episcopal Peace Fellowship-Palestine Israel Network; Faith for Black Lives; Faith in Texas; Fellowship of Reconciliation; Fight for the Future; For All; Freedom Farm Community; Freedom Oklahoma; Freedom To Thrive; Friends of Sabeel North America (FOSNA); Future Coalition; Gen-Z for Change; Gender Justice Action and Gender Justice; Get Free; Global Campaign to Reclaim People's Sovereignty, Dismantle Corporate Power & Stop Impunity; Green Mountain Solidarity With Palestine; Green New Deal Network; Greenpeace USA; Hawai'i for Palestine; Health Justice Commons; Helena (Montana) Service for Peace and Justice; Highlander Research and Education Center; Hindus for Human Rights; Historians for Peace and Democracy; Human Dignity Project (THDP); IfNotNow Movement; IfNotNow New Jersey; Immigrant Defense Project; Immigrant Justice Network; Immigrants Act Now; Indian American Muslim Council (IAMC); Indiana Center for Middle East Peace; Institute for Policy Studies New Internationalism Project; Interfaith Ceasefire; International Jewish Anti-Zionist Network; International Mayan League; InterReligious Task Force on Central America; Iowans For Palestine; Islamic Society of North America (ISNA); Islamophobia Studies Center; Israel/Palestine Mission Network of the Presbyterian Church (U.S.A.); Jewish Voice for Peace; Jewish Voice for Peace-Hawai’i; Jews For Racial & Economic Justice (JFREJ); Just Foreign Policy; Justice Democrats; Just Futures Law; Justice for All; Kairos USA; Libyan American Alliance; LittleSis / Public Accountability Initiative; Living Water Inclusive Catholic Community; Long Island Progressive Coalition; Make the Road Nevada; Malaya Georgia; Massachusetts Peace Action; Mennonite Action; Mennonite Action WA; Migrant Roots Media; Minnesota Peace Project; Mondoweiss; Movement for Black Lives; MPower Change Action Fund; MSA West; Muslim Advocates; Muslim Community Network; Muslim Counterpublics Lab; Muslim Power Building Project; Muslims for Just Futures; Muslims for Progressive Values; National Arab American Women’s Association (NAAWA); National Domestic Workers Alliance Staff Union, CWA Local 1180; National Iranian American Council; National Lawyers Guild; National Lawyers Guild - St. Louis Chapter; National Network for Immigrant and Refugee Rights (NNIRR); National Partnership for New Americans; New Hampshire Veterans for Peace; New York City Veterans For Peace; The New Justice Project Minnesota; NH Peace Action; North American Students of Cooperation; No Separate Justice; North Carolina Peace Action; The Oakland Institute; Office of Peace, Justice, and Ecological Integrity/Sisters of Charity of Saint Elizabeth; Our Revolution; Palestine American League; Palestine Legal; Palestinian American Community Center; Palestinian American Organizations Network (PAON); Palestinian Feminist Collective; Partners for Palestine; Pax Christi New Jersey; Pax Christi New York State; Pax Christi Pacific Northwest; Pax Christi USA; Peace Action; Peace Action New York State; Peace, Justice, Sustainability NOW!; Pediatricians for Palestine; People’s Action; PeoplesHub; Poverty Project at the Institute for Policy Studies; Presbyterian Church (USA), Office of Public Witness; Presbyterian Peace Fellowship; Progressive Democrats of America (PDA); Project ANAR; Project South; Rachel Corrie Foundation for Peace and Justice; Reparation Education Project; Reviving the Islamic Sisterhood for Empowerment; Rise for Palestine; Rising Majority; Rising Tide North America; Rochester Committee on Latin America; RootsAction Education Fund; Sabeel Ecumenical Liberation Theology Centre; Sacramento Regional Coalition for Palestinian Rights; Sound Vision; Starr King School for the Ministry; Students and Faculty for Justice in Palestine at the University of Hawai’i (SFJP); Sunrise Movement; Sur Legal Collaborative; TakeAction Minnesota; Tech Justice Law Project; The Gathering for Justice; The Hague Peace Projects; The Social Justice Center; The Uncommitted National Movement; The Whatcom Peace and Justice Center; Transnational Institute; UndocuBlack Network; Unitarian Universalist Association; Unitarian Universalist Church of the Larger Fellowship; Unitarian Universalist College of Social Justice; Unitarian Universalist Justice Ministry of North Carolina; Unitarian Universalist Mass Action; Unitarian Universalist Peace Ministry Network; Unitarian Universalist Service Committee; Unitarian Universalist Young Adults for Climate Justice (UUYACJ); Unitarian Universalists for Justice in the Middle East; United Church of Christ Palestine Israel Network; United Methodists for Kairos Response (UMKR); United Voices for America; Until Freedom; US Campaign for Palestinian Rights; Veterans For Peace; We Are All America; Wellstone Democratic Renewal Club; Wind of the Spirit Immigrant Resource Center; Women's Institute for Freedom of the Press; Working Families Party; World BEYOND War; Young Democrats of America Black Caucus; Young Democrats of America Environmental Caucus; Youth Leadership Institute] (April 26-29, 2024): https://www.mpowerchange.org/gazastudentprotests & https://docs.google.com/forms/d/e/1FAIpQLSdhlWqDQghbVaPb6K7coBoi0o3w1YDfmrPOSbUw5bqNKEnrhg/viewform
Tom Hurwitz: I was arrested protesting at Columbia in ’68. Today’s student encampments carry on a proud, brave tradition: Like the Vietnam War was nearly six decades ago, to many students, Israel’s assault on Gaza feels deeply personal (April 26, 2024): https://forward.com/opinion/607021/columbia-1968-protests-vietnam-gaza-wa
‘We demand an immediate ceasefire in Gaza’ – First Minister of Northern Ireland Michelle O’Neill tells major London demo (April 27, 2024): https://vote.sinnfein.ie/we-demand-an-immediate-ceasefire-in-gaza-oneill-tells-major-london-demo/
Nineteen American Sociological Association Presidents Endorse the Resolution for Justice in Palestine (April 28, 2024): https://www.sociologistsforpalestine.org & https://docs.google.com/document/d/1t-z9OTPbl5JB9_sKnFOqAl-bQV78qZ-SFvjjjMrPUgY/
Robert Reich, former U.S. Secretary of Labor under Bill Clinton: Brief thoughts on the wave of campus protests across America (April 28, 2024): https://robertreich.substack.com/p/my-thoughts-on-the-wave-of-campus
We’re Jewish students at Columbia arrested for protesting Israel’s war (April 28, 2024): https://thehill.com/opinion/education/4626720-were-jewish-students-at-columbia-arrested-for-protesting-israels-wa
American Association of University Professors: In Defense of the Right to Free Speech and Peaceful Protest on University Campuses (April 29, 2024): https://www.aaup.org/media-release/defense-right-free-speech-and-peaceful-protest-university-campuses
Anat Saragusti: Israeli media’s inevitable hysteria over U.S. campus protests: The media’s unbending self-censorship in covering Gaza has made Israelis incapable of seeing foreign criticism as anything other than antisemitism. (April 29, 2024): https://www.972mag.com/campus-protests-gaza-us-students/
Attorneys inside and outside the administration urge Biden to cut off arms to Israel: So far more than 90 lawyers have signed on to a legal letter alleging Israel’s conduct in Gaza violates U.S. and international law. (April 29, 2024): https://www.politico.com/news/2024/04/29/lawyers-israel-arm-sales-biden-00154958
Lemkin Institute for Genocide Prevention: Statement in Support of Students, Faulty at Columbia University (April 29, 2024): https://www.lemkininstitute.com/statements-new-page/statement-in-support-of-students%2C-faulty-at-columbia-university
Mary Lawlor, UN Special Rapporteur on Human Rights Defenders: "I'm hearing disturbing reports that students face suspension if they don’t end their peaceful protests in #Columbiauniversity in the USA. This is a clear violation of their right to peaceful assembly" (April 29, 2024): https://twitter.com/MaryLawlorhrds/status/1785020792197038101
Cas Mudde: Why are US campuses facing an orgy of state repression in the ‘land of the free’? The right has painted nonviolent protests against the war on Gaza as hotbeds of ‘woke’ terrorism. It’s a pretext for repression (April 30, 2024): https://www.theguardian.com/commentisfree/2024/ap30/us-campus-peace-protests-overreaction-gaza
Joint letter to President Biden on humanitarian risk of Rafah operation in Gaza [Signed by: 350.org; ActionAid USA; Alliance of Baptists; American Friends of Combatants for Peace; American Friends Service Committee; Americares; Amnesty International USA; CARE; Charity & Security Network; Children in Conflict; Christian Aid; Churches for Middle East Peace (CMEP); Center for American Progress; Center for Civilians in Conflict; Center for International Policy; Church World Service; DAWN; Demand Progress Education Fund; Evangelical Lutheran Church in America; Humanity & Inclusion; IM Swedish Development Partners; Indivisible; Islamic Relief USA; Islamic Relief Worldwide; KinderUSA; Maryknoll Office for Global Concerns; MedGlobal; Médecins du Monde / Doctors of the World International Network; Mennonite Central Committee; Middle East Democracy Center; Minnesota Peace Project; MoveOn; Nonviolent Peaceforce; Norwegian Refugee Council USA; Oxfam America; Pax Christi USA; Premiere Urgence Internationale; Presbyterian Church (USA), Office of Public Witness; Refugees International; Save the Children US; SEIU; The Episcopal Church; The Tahrir Institute for Middle East Policy (TIMEP); The United Methodist Church – General Board of Church and Society; Truman Center; Vento di Terra; Win Without War] (April 30, 2024): https://www.nrc.no/news/2024/may/joint-letter-to-president-biden-on-potential-incursion-into-rafah-gaza/
Latino students are key part of pro-Palestine encampment protests (April 30, 2024): https://www.axios.com/2024/04/30/college-encampments-ceasefire-gaza-latino-students
Michael Gould-Wartofsky: Trump Is Wrong. Columbia Isn’t Anything Like Charlottesville: I survived the deadly violence in Charlottesville, and am now a postdoctoral research scholar at Columbia University. To compare the two is unwarranted—and unconscionable. (April 30, 2024): https://www.thedailybeast.com/trump-is-wrong-columbia-isnt-anything-like-charlottesville
United Church of Christ Officers issue statement amid ongoing unrest on college campuses; offer continued solidarity with partners and people in the Middle East (April 30, 2024): https://www.ucc.org/ucc-officers-issue-statement-amid-ongoing-unrest-on-college-campuses/
United States of America: UN Human Rights Chief troubled by law enforcement actions against protesters at universities (April 30, 2024): https://www.ohchr.org/en/press-releases/2024/04/united-states-america-un-human-rights-chief-troubled-law-enforcement-actions
A Statement From Jewish Faculty, Staff, Students, and Alumni Regarding Indiana University's Treatment of Student Protesters ["Actions are being taken in our name, without our consent or request. Such actions, especially those by the administration, often directly contradict the facts we see daily on the ground at campus. We condemn the actions taken by the administration, ISP, and IUPD against the students protesting on Dunn Meadow."] (May 1, 2024): https://bloomingtonian.com/2024/05/01/a-statement-from-jewish-faculty-staff-students-and-alumni-regarding-iustreatment-of-student-protesters/
Charles H.F. Davis III, Jude Paul Dizon, Jessica Hatrick, and Vanessa Miller: Police Repression Is the Problem, Not the Solution (May 1, 2024): https://www.insidehighered.com/opinion/views/2024/05/01/police-repression-problem-not-solution-opinion
Comment from United Auto Workers President Shawn Fain on Mass Arrests of Anti-War Protestors (May 1, 2024): https://uaw.org/comment-from-uaw-president-shawn-fain-on-mass-arrests-of-anti-war-protestors/
Fellowship of Reconciliation Stands in Solidarity with the Students (May 1, 2024): https://forusa.org/fellowship-of-reconciliation-stands-in-solidarity-with-the-students/
Juan González, Veteran of '68 Columbia Strike, Condemns University Leaders' Silence on Gaza Slaughter (May 1, 2024): https://www.democracynow.org/2024/5/1/police_raid_columbia_2024_juan_gonzalez
Mike Littwin: As a veteran of the ’60s campus unrest, I know the value of free speech: Despite what you may hear, most of today’s campus demonstrations, including the one at Auraria, are typically nonviolent. (May 1, 2024): https://coloradosun.com/2024/05/01/israel-gaza-student-demonstrations-opinion-littwin/
On Gaza, NY Catholic Worker community echoes Pope Francis: 'Please! Stop the war.' (May 1, 2024): https://www.ncronline.org/opinion/guest-voices/gaza-ny-catholic-worker-community-echoes-pope-francis-please-stop-war
Senator Bernie Sanders: The billionaires who fund AIPAC are not only concerned about protecting Israel's actions in Gaza — they also want to protect corporate interests. That's why they are targeting progressive lawmakers who stand up for the working class and take on powerful special interests. (May 1, 2024): https://twitter.com/BernieSanders/status/1785684580265074707
Syriac Maronite Archbishops denounce military escalation in southern Lebanon, condemn Israeli actions in Gaza and West Bank (May 1, 2024): https://syriacpress.com/blog/2024/01/05/syriac-maronite-archbishops-denounce-military-escalation-in-southern-lebanon-condemn-israeli-actions-in-gaza-and-west-bank/
The Democratic National Committee's College Democrats of America Slams Biden On Gaza And Backs Campus Protesters (May 1, 2024): https://www.huffpost.com/entry/college-democrats-of-america-statement-biden-gaza-campus-protest_n_663278fce4b0849b2edded55
Tope Folarin, director of the Institute for Policy Studies: We Stand with the Students Protesting the Slaughter in Gaza (May 1, 2024): https://ips-dc.org/we-stand-with-the-students-protesting-the-slaughter-in-gaza/
'You are our hope': Palestinian students find strength in U.S. campus protests: “I feel proud that there is a group of students who feel what we feel now — and are helping and supporting us,” said Reem Musa Suleiman Abu Shinar, speaking to an NBC News crew in the city of Rafah in southern Gaza. (May 1, 2024): https://www.nbcnews.com/news/world/palestinian-students-support-us-campus-protests-israel-war-rcna149296
Bernie Sanders in CNN interview: 'This may be Biden’s Vietnam' (May 2, 2024): https://www.youtube.com/watch?v=_6rQmvko18M
Catholic Relief Services representative for Gaza fears possible Rafah invasion (May 2, 2024): https://www.ncronline.org/news/catholic-relief-services-rep-gaza-fears-possible-rafah-invasion
‘Disgrace to diplomacy’: Bosnia accuses Israeli diplomat of genocide denial: Envoy to Serbia draws intense criticism for telling Russian media that calling 1995 Srebrenica massacre a genocide ‘diminishes the importance of that term’ (May 2, 2024): https://www.timesofisrael.com/disgrace-to-diplomacy-bosnia-accuses-israeli-diplomat-of-genocide-denial/
Gazans thank US university protesters as Israel calls for students to be expelled (May 2, 2024): https://www.cnn.com/2024/05/01/middleeast/gaza-children-thank-us-protesters-intl-latam/index.html
Helen Benedict, professor of journalism at Columbia University: ‘US student protests seeking peace in Gaza are the new anti-Vietnam War movement’ (May 2, 2024): https://timesofindia.indiatimes.com/us-student-protests-seeking-peace-in-gaza-are-the-new-anti-vietnam-war-movement/articleshow/109766893.cms
Hundreds of U.S. Catholic leaders and laity sign letter urging Permanent Gaza Ceasefire and End to Injustice in Israel and Palestine (May 2, 2024): https://cmep.salsalabs.org/ps-may22024 & https://docs.google.com/document/d/16K1RvL3YdSgSChwO_eWB9iSvIglNP59ahqtAQ1aZiGM/
PREPARED REMARKS: Senator Bernie Sanders on the Nationwide Student Protests and the Ongoing Humanitarian Disaster in Gaza (May 2, 2024): https://www.sanders.senate.gov/press-releases/prepared-remarks-sanders-on-the-nationwide-student-protests-and-the-ongoing-humanitarian-disaster-in-gaza/
Recalling Civil Rights Era Abuses, Legal Defense Fund of the NAACP Roundly Condemns Rising Violations Against Peaceful Protesters and Calls for Immediate Federal Intervention ["Today, the Legal Defense Fund (LDF) issued a statement roundly and unequivocally condemning the rising civil and human rights violations against peaceful protesters across the U.S. and issued a letter calling for the Department of Justice (DOJ) to conduct an immediate investigation into the treatment of peaceful protesters" (May 2, 2024): https://www.naacpldf.org/press-release/recalling-civil-rights-era-abuses-ldf-roundly-condemns-rising-violations-against-peaceful-protesters-and-calls-for-immediate-federal-intervention/
United Nations Development Programme: As war in Gaza enters seventh month, 1.74 million more Palestinians will be pushed into poverty across State of Palestine according to United Nations assessment: UNDP and ESCWA estimate more than two-decades reversal in human development— beyond earliest recorded levels of 2004. (May 2, 2024): https://www.undp.org/papp/press-releases/war-gaza-enters-seventh-month-174-million-more-palestinians-will-be-pushed-poverty-across-state-palestine-according-united
“Workers Have Power”: Thousands Rally in NYC for May Day, Call for Solidarity with Palestine (May 2, 2024): https://www.democracynow.org/2024/5/2/nyc_may_day_rally_palestine_solidarity
A Message to the Protesters From Reverend Jesse L. Jackson, Sr.: A call to keep raising the tempests on campus over the Gazan horror. (May 3, 2024): https://chicagomaroon.com/42811/viewpoints/op-ed/a-message-to-the-protesters-from-reverend-jesse-l-jackson-s
Association of Flight Attendants President Sara Nelson on Mass Arrest of Anti-War Protestors (May 3, 2024): https://www.afacwa.org/mass_arrest_right_to_protest
Rashid Khalidi, Professor of Arab Studies at Columbia University: Opposed to Genocide in Gaza, This Is the Conscience of a Nation Speaking Through Your Kids (May 3, 2024): https://www.commondreams.org/opinion/rashid-khalidi-columbia-gaza-speech
“This Militaristic Approach Has Been a Failure”: Meet Hala Rharrit, First U.S. Diplomat to Quit over Gaza (May 3, 2024): https://www.democracynow.org/2024/5/3/state_dept
Where pro-Palestinian university protests are happening around the world (May 3, 2024): https://www.cnn.com/2024/05/03/world/pro-palestinian-university-protests-worldwide-intl-hnk/index.html
100-year-old Jewish activist Jules Rabin is speaking up again — this time about Gaza [In a podcast on the nonprofit news site VT Digger, Rabin referred to the tragedy unfolding in Gaza as “a piecemeal Holocaust.”] (May 4, 2024): https://forward.com/culture/609442/jules-rabin-vermont-activism-gaza-ukraine-israel/
Israel will not agree to end the war with Hamas as part of any deal [“Israel will under no circumstances agree to the end of the war as part of an agreement to release our abductees," an Israeli official told ABC News on Saturday morning. "As the political echelon decided, the IDF will enter Rafah and destroy the remaining Hamas battalions there - whether or not there will be a temporary ceasefire for the release of our hostages."] (May 4, 2024): https://abcnews.go.com/International/live-updates/israel-hamas-cease-fire-talks/israel-will-not-agree-to-end-the-war-with-hamas-as-part-of-any-deal-109924741?id=109734705
Roseann "Chic" Canfora survived the 1970 Kent State shooting. Here's her message to student activists (May 4, 2024): https://www.npr.org/2024/05/04/1249023924/kent-state-shooting-activists-protests-survivor
‘They’re sending a message’: harsh police tactics questioned amid US campus protest crackdowns (May 4, 2024): https://www.theguardian.com/us-news/article/2024/may/04/police-tactics-us-campus-protest-crackdowns
Anton Boonzaier: As a South African during apartheid, I admire pro-Palestine protesters’ tenacity (May 5, 2024): https://dailybruin.com/2024/05/05/op-ed-as-a-south-african-during-apartheid-i-admire-pro-palestine-protesters-tenacity
Committee to Protect Journalists condemns Israeli vote to shut down Al Jazeera; warns of alarming precedent (May 5, 2024): https://cpj.org/2024/05/cpj-condemns-israeli-vote-to-shut-down-al-jazeera-warns-of-alarming-precedent/
Union workers join students in rallies Saturday calling for a permanent ceasefire in Gaza [More than 200 people attended the Maine Labor for Palestine and Maine Students for Palestine rally.] (May 5, 2024): https://www.mainepublic.org/news/2024-05-05/union-workers-join-students-in-rallies-saturday-to-free-gaza
Oxfam reaction to Rafah evacuation order (May 6, 2024): https://www.oxfam.org/en/press-releases/oxfam-reaction-rafah-evacuation-order
Patrick Gaspard, president of the Center for American Progress: American politicians forget: disruption and disorder are the point of protests: I have trespassed in peaceful protest. I have shut down government offices in civil disobedience. I have made the powerful uncomfortable. That’s the point (May 6, 2024): https://www.theguardian.com/commentisfree/article/2024/may/06/campus-pro-palestinian-protests
Save the Children warns of deadly consequences for children following new relocation orders for families in Rafah (May 6, 2024): https://www.savethechildren.net/news/save-children-warns-deadly-consequences-children-following-new-relocation-orders-families-rafah
The campus protesters for Gaza are making America great again: Readers on the demonstrations sweeping colleges and their hopes for the next generation. (May 6, 2024): https://www.washingtonpost.com/opinions/2024/05/06/campus-protests-gaza-palestine-vietnam/
United Nations International Children's Emergency Fund (UNICEF): There is ‘nowhere safe to go’ for the 600,000 children of Rafah, warns UNICEF: With hundreds of thousands of children in Rafah injured, sick, malnourished, traumatized or living with a disability, UNICEF calls for children to not be forcibly relocated, and the vital infrastructure on which children rely to be protected (May 6, 2024): https://www.unicef.org/press-releases/there-nowhere-safe-go-600000-children-rafah-warns-unicef
US campus protests of Israeli ‘genocide’ offer hope to students from Gaza (May 6, 2024): https://www.aljazeera.com/features/2024/5/6/us-student-protests-of-israeli-genocide-offer-hope-to-students-from-gaza
Brant Rosen: We Tried to Bring Food Into Gaza—but Israel Blocked and Arrested Us: As Israel continues to starve the people of Gaza, a delegation of rabbis marched toward the Erez Crossing during Passover carrying sacks of flour and demanding a cease-fire. (May 6, 2024): https://www.thenation.com/article/world/rabbis-arrested-for-bringing-food-gaza/
Catholic Workers Movement: After Arrests, Students Renew Call for Notre Dame to Follow Catholic Teaching on War, Investments (May 6, 2024): https://catholicworker.org/after-arrests-students-renew-call-for-notre-dame-to-follow-catholic-teaching-on-war-investments/
Hala Rharrit, former State Department official: Biden’s militaristic policy in Gaza is a failure — diplomacy is the solution (May 6, 2024): https://thehill.com/opinion/white-house/4646237-biden-gaza-militaristic-policy-failure/
750+ Jewish Students Affirm Support for Pro-Palestine Campus Protests [In Response to Biden’s Speech, 750+ Jewish Students on 140+ Campuses Stand Against Israel's Rafah Invasion, Urge Jewish Institutional Action to Halt Gaza Assault] (May 7, 2024): https://www.commondreams.org/news/jewish-students-support-gaza & https://mailchi.mp/israelpalestinecomms/jstudents
American Friends Service Committee: T­h­e C­o­m­p­a­n­i­e­s P­r­o­f­i­t­i­n­g f­r­o­m I­s­r­a­e­l­’­s 2­0­2­3­-­2­0­2­4 A­t­t­a­c­k­s o­n G­a­z­a (Updated on May 7, 2024): https://afsc.org/gaza-genocide-companies
‘I am leaving for the unknown.’ Palestinians fleeing Rafah describe their fear and despair (May 7, 2024): https://www.cnn.com/2024/05/06/middleeast/palestinians-flee-rafah-gaza-fear-despair-intl-hnk/index.html
Kenneth Roth: Biden Should Not Stand in the Way of the ICC (May 7, 2024): https://foreignpolicy.com/2024/05/07/biden-israel-hamas-icc-gaza-netanyahu-arrest/
Labour Party of Ireland Eurocandidate for Ireland South, Niamh Hourigan: European Union leaders must push for ceasefire in Gaza (May 7, 2024): https://labour.ie/news/2024/05/07/eu-leaders-must-push-for-ceasefire-in-gaza/
Labour Party of Ireland Further and Higher Education Spokesperson Senator Annie Hoey: Solidarity with Trinity College Dublin and University College Cork Students protest for Gaza (May 7, 2024): https://labour.ie/news/2024/05/07/solidarity-with-trinity-and-ucc-students-protest-for-gaza/
Letter by Ch. Lt Col (Ret.) Stephen Tillett to the Editor: Veteran Calls for Ceasefire in Gaza (May 7, 2024): https://baltimorepostexaminer.com/letter-to-the-editor-veteran-calls-for-ceasefire-in-gaza/2024/05/07
Three Orange County medics describe wartime health care in Gaza: A once-modern string of hospitals has been reduced to desperate physicians and others relying on wits and luck. Most of their patients are children. (May 7, 2024): https://www.ocregister.com/2024/05/07/three-orange-county-medics-describe-wartime-health-care-in-gaza/
ACLU’s national director of policy and government affairs Mike Zamore and ACLU senior policy counsel Kia Hamadanchy: A disturbing national security bill could silence nonprofits and college protests (May 8, 2024): https://thehill.com/opinion/national-security/4651053-a-disturbing-national-security-bill-could-silence-nonprofits-and-college-protests/
Al Jazeera shutdown in Israel spells 'dark day for democracy,' say media groups (May 8, 2024): https://www.voanews.com/a/al-jazeera-shutdown-in-israel-spells-dark-day-for-democracy-say-media-groups/7603956.html
Blinken Says Israeli Units Accused of Serious Violations Have Done Enough to Avoid Sanctions. Experts and Insiders Disagree. (May 8, 2024): https://www.propublica.org/article/blinken-israel-military-aid-human-rights-violations-leahy-law
Jeremy Brecher: Anti-Genocide Students Are Fulfilling Their Duty to Prevent War Crimes; Will You? (May 8, 2024): https://www.commondreams.org/opinion/students-prevent-war-crimes
Senator Bernie Sanders Statement on Biden’s Hold on Bomb Delivery to Netanyahu’s Government (May 8, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-bidens-hold-on-bomb-delivery-to-netanyahus-government/
The NYPD’s New Sizzle Reels Aren’t Just Dumb. They’re Dangerous. “This is copaganda, designed primarily to provide the mayor with political cover, but then also to show off the military might and alleged professionalism of the NYPD.” (May 8, 2024): https://www.motherjones.com/politics/2024/05/nypd-sizzle-reel-student-protests/
Haim Bresheeth-Žabner deplores the rot in Israeli society: 'Israel has turned into a Nazi society': The son of Holocaust survivors, Haim Bresheeth-Žabner believes the majority of Israel has been taught to normalise the occupation of Palestine (May 9, 2024): https://www.newarab.com/features/son-shoah-survivors-israel-has-become-nazi-society
‘It’s not human’: What a French doctor saw in Gaza as Israel invaded Rafah: When asked about the conditions of the hospitals he worked in, Dr. Zouhair Lahna is pained by the memories of the sick, wounded and dying. (May 9, 2024): https://www.aljazeera.com/features/2024/5/9/its-not-human-what-a-french-doctor-saw-in-gaza-as-israel-invaded-rafah
Japanese American Citizens League Calls for Ceasefire in Gaza (May 9, 2024): https://jacl.org/statements/jacl-calls-for-ceasefire-in-gaza
Republicans Funded by Arms Industry Fume Over Biden Threat to Withhold Bombs From Israel (May 9, 2024): https://www.commondreams.org/news/republicans-israel-weapons
Senator Bernie Sanders Statement on Israel’s Threat to Attack Rafah (May 9, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-israels-threat-to-attack-rafah/
Students against genocide speak for themselves (May 9, 2024): https://newsandletters.org/students-against-genocide-speak-for-themselves/
Trapped in Rafah, I'm watching genocide unfold before my eyes: Gazan journalist Amjad Yaghi's eye-witness account in Rafah describes the horrors of Israel's ground invasion as Gazans desperately try to flee to safety. (May 9, 2024): https://www.newarab.com/opinion/trapped-rafah-im-witnessing-genocide-my-own-eyes
76 Universities in Spain Suspend Ties With Complicit Israeli Universities (May 10, 2024): https://bdsmovement.net/news/76-universities-spain-suspend-ties-with-complicit-israeli-universities
Armed Conflict Location and Event Data Project: US Student Pro-Palestine Demonstrations Remain Overwhelmingly Peaceful (May 10, 2024): https://acleddata.com/2024/05/10/us-student-pro-palestine-demonstrations-remain-overwhelmingly-peaceful-acled-brief/
Biden’s arms threat to Israel ‘better than nothing’ but too late, say U.S. officials who resigned over Gaza policy (May 10, 2024): https://www.nbcnews.com/news/world/bidens-arms-threat-israel-better-nothing-late-say-us-officials-resigne-rcna151454
Israel’s genocidal war in Gaza must end’ – Sinn Féin Chairperson Declan Kearney tells Global Anti-Apartheid Conference on Palestine (May 10, 2024): https://vote.sinnfein.ie/israels-genocidal-war-in-gaza-must-end-kearney-tells-global-anti-apartheid-conference-on-palestine/
Rick Salutin: I protested at Columbia in 1968 and today’s campus protests give me hope (May 10, 2024): https://www.thestar.com/opinion/contributors/i-protested-at-columbia-in-1968-and-todays-campus-protests-give-me-hope/article_a505c180-0e32-11ef-9615-e3f88eb6e034.html
Right-wing media encourage invasion of Rafah, Biden impeachment: After the Israeli military seized a key border crossing for humanitarian aid into Gaza, Biden’s statement urging restraint from Israel was met with backlash from right-wing media figures (May 10, 2024): https://www.mediamatters.org/middle-east/right-wing-media-encourage-invasion-rafah-biden-impeachment
Senator Bernie Sanders Statement on Rafah (May 10, 2024): https://www.sanders.senate.gov/press-releases/news-sanders-statement-on-rafah/
Strapped down, blindfolded, held in diapers: Israeli whistleblowers detail abuse of Palestinians in shadowy detention center (May 10, 2024): https://www.cnn.com/2024/05/10/middleeast/israel-sde-teiman-detention-whistleblowers-intl-cmd/index.html
U.S. medical volunteers in Rafah hospital say they've never seen a worse health crisis (May 10, 2024): https://www.npr.org/sections/goatsandsoda/2024/05/10/1250490688/rafa-hospital-gaza-israel-war-middle-east
Pro-Israel website ramps up attacks on pro-Palestinian student protesters (May 11, 2024): https://www.reuters.com/world/name-shame-pro-israel-website-ramps-up-attacks-pro-palestinian-student-2024-05-11/
Sen. Lindsey Graham says Israel should do 'whatever' it has to while comparing the war in Gaza to Hiroshima and Nagasaki: The GOP senator compared Israel’s military operations to the U.S. dropping atomic bombs on Japan in World War II, saying, “Israel, do whatever you have to do.” (May 12, 2024): https://www.nbcnews.com/politics/politics-news/sen-lindsey-graham-says-israel-whatever-comparing-war-gaza-hiroshima-n-rcna151828
Gazans strive to study as war shatters education system (May 13, 2024): https://www.reuters.com/world/middle-east/gazans-strive-study-war-shatters-education-system-2024-05-13/
‘Total outrage’: White House condemns Israeli settlers’ attack on Gaza aid trucks: Protesters block convoy, throw food into road and set fire to vehicles at Tarqumiya checkpoint near Hebron (May 13, 2024): https://www.theguardian.com/world/article/2024/may/13/total-outrage-white-house-condemns-israeli-settlers-attack-on-gaza-aid-convoy
Trump Wants to Deport Pro-Palestine Protesters—and GOP Lawmakers Are Filing Bills to Make It Happen: Republicans continue their push to punish dissent. (May 13, 2024): https://www.motherjones.com/politics/2024/05/trump-protesters-gop-marco-rubio-palestine-college-deport/
U.S. Army Officer Resigns From Defense Intelligence Agency Over Gaza Policy: Maj. Harrison Mann's letter criticized the U.S. for still supporting Israel, "which has enabled and empowered the killing and starvation" of Palestinians. (May 13, 2024): https://www.huffpost.com/entry/army-officer-resigns-defense-intelligence-agency-military-gaza-israel_n_664281dde4b04540de6e8c69
Columbia-Affiliated Union Theological Seminary Votes to Divest from Israel’s War on Gaza (May 14, 2024): https://www.democracynow.org/2024/5/14/serene_jones_union_theological_seminary
Palestinians mark 76 years of dispossession as a potentially even larger catastrophe unfolds in Gaza (May 14, 2024): https://apnews.com/article/israel-palestinians-hamas-war-nakba-history-b5cea9556e516655c25598d5dbe54192
submitted by SocialDemocracies to Social_Democracy [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to indiegameswap [link] [comments]


2024.05.14 17:23 calvin324hk [H] 1000+ Games / DLCs / VR Games [W] Paypal / Wishlist / Offers

https://www.reddit.com/IGSRep/comments/pikmri/calvin324hks_igs_rep_page/
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Wishlist
Region: NA (Canada)
Fees on buyer if any, currency is USD unless specified
CTRL + F to find your games in terms of name
  • 10 Second Ninja X
  • 11-11 Memories Retold
  • 112 Operator
  • 12 is Better Than 6
  • 198X
  • 1993 Space Machine
  • 60 Parsecs
  • 7 Billion Humans
  • 8 DOORS
  • 8-bit Adventure Anthology: Volume I
  • 9 Years of Shadows
  • 911 Operator
  • A Game of Thrones: The Board Game
  • A Hat in Time
  • A Hole New World
  • A JUGGLER'S TALE
  • A Long Way Down
  • A PLAGUE TALE: INNOCENCE
  • A Robot Named Fight!
  • A Tale for Anna
  • A.I.M.2 Clan Wars
  • Ace Combat Assault Horizon Enhanced Edition
  • Adore
  • Aeterna Noctis
  • AETHERIS
  • Agatha Christie Hercule Poirot The First Cases
  • AIdol
  • Airborne Kingdom
  • Alba: A Wildlife Adventure
  • Alder's Blood: Definitive Edition
  • Alfred Hitchcock - Vertigo
  • Alien Breed Trilogy
  • Aliens vs. Predator™ Collection
  • All-Star Fruit Racing
  • Almost There: The Platformer
  • American Fugitive
  • American Truck Simulator
  • Amerzone: The Explorer’s Legacy
  • AMID EVIL
  • Amnesia rebirth
  • Amnesia: The Dark Descent + Amnesia: A Machine for Pigs
  • Anomalous
  • Another World – 20th Anniversary Edition
  • Antigraviator
  • Anuchard
  • APICO
  • APICO
  • Aragami
  • Aragami 2
  • Arboria
  • Arcade Paradise
  • Arcade Paradise - Arcade Paradise EP
  • Arcade Spirits
  • Arkham Horror: Mother's Embrace
  • Armada 2526 Gold Edition
  • Army Men RTS
  • army of ruin
  • Arto
  • Ary and the Secret of Seasons
  • As Far as the Eye
  • Ascension to the Throne
  • Assemble With Care
  • Assetto Corsa Competizione
  • Assetto Corsa Ultimate Edition
  • Astebreed Definitive Edition
  • Astronarch
  • Attack of the Earthlings
  • Automachef
  • Automobilista
  • Automobilista 2
  • AUTONAUTS
  • AUTONAUTS VS PIRATEBOTS
  • Avatar: Frontiers of Pandora™ - Ubisoft Connect
  • AVICII Invector: Encore Edition
  • Awesomenauts All Nauts pack
  • Baba is you
  • Back 4 Blood
  • Back 4 blood (EU)
  • Backbone
  • Baldur's Gate II: Enhanced Edition
  • Baldur's Gate: Enhanced Edition
  • Banners of Ruin
  • Bartlow's Dread Machine
  • BASEMENT
  • Batbarian: Testament of the Primordials
  • Batman: Arkham Asylum Game of the Year Edition
  • Batman: Arkham Origins
  • Battle Royale Tycoon
  • Battlecruisers
  • Battlestar Galactica Deadlock
  • BATTLESTAR GALACTICA DEADLOCK SEASON ONE
  • Battlestar Galactica Deadlock: Complete
  • BATTLETECH MERCENARY COLLECTION
  • BATTLETECH Shadow Hawk Pack
  • BEAUTIFUL DESOLATION
  • BEFORE WE LEAVE
  • Beholder 2
  • Ben 10
  • Ben 10: Power Trip
  • Bendy and the Ink Machine™
  • Between the Stars
  • Beyond a Steel Sky
  • Beyond The Edge Of Owlsgard
  • Beyond the Long Night
  • BEYOND THE WIRE
  • Beyond: Two Souls
  • BIOMUTANT
  • Bionic Commando
  • Bionic Commando Rearmed
  • BioShock: The Collection
  • BLACK BOOK
  • Black Moon Chronicles
  • Black Paradox
  • BLACK SKYLANDS
  • BLACKHOLE: Complete Edition
  • Blacksad: Under the Skin
  • Blade of Darkness
  • Blasphemous
  • Blazing Chrome
  • Blightbound
  • Blood And Zombies
  • Blood Rage: Digital Edition
  • Bloodstained: Ritual of the Night
  • Bomber Crew
  • Boneless Zombie
  • Boomerang Fu
  • Borderlands 3
  • Borderlands 3 Super Deluxe
  • Borderlands 3 Super Deluxe Edition
  • Borderlands: The Handsome Collection
  • Bot Vice
  • Bounty of One
  • Brawlout
  • Breakout: Recharged
  • Breathedge
  • bridge constructor
  • Bridge constructor medieval
  • bridge constructor stunts
  • Broken Lines
  • Brothers: A Tale of Two Sons
  • Brutal Legend
  • Bug Fables: The Everlasting Sapling
  • BUILDER SIMULATOR
  • calico
  • Call of Duty® Modern Warfare 3™ (2011)
  • Call of Juarez: Gunslinger
  • Car Mechanic 2018
  • Car Mechanic Simulator 2015
  • Car Mechanic Simulator 2018
  • Castle Morihisa
  • Castle on the Coast
  • castle storm
  • CastleStorm
  • Cat Cafe Manager
  • Caveblazers
  • Celeste
  • Centipede: Recharged
  • CHANGE: A Homeless Survival Experience
  • Charlie's Adventure
  • Chenso Club
  • Chernobylite: Enhanced Edition
  • Chess Ultra
  • Chicago 1930 : The Prohibition
  • Chivalry 2
  • Chop Goblins
  • Chorus
  • Cities Skylines + After Dark
  • Cities: Skylines
  • City of Beats
  • CivCity: Rome
  • Click and Slay
  • Cloud Gardens
  • Cloudpunk
  • Code Vein
  • Coffee Talk
  • Comedy Night
  • Command & Conquer Remastered (Origin)
  • Complete Dread X Collection
  • Conarium
  • Construction Simulator (2015) Deluxe Edition
  • Constructor Plus
  • Control
  • Cook, Serve, Delicious! 3?!
  • cornucopia
  • Corridor Z
  • Cosmic Osmo and the Worlds Beyond the Mackerel
  • Cosmonautica
  • Crash Drive 2
  • Crash Drive 3
  • Creaks
  • Creepy Tale
  • Crookz the big heist
  • CROSSBOW: Bloodnight
  • Crush Your Enemies
  • Cube Runner
  • Cultist Simulator: Anthology Edition
  • Curse: The Eye of Isis
  • Cyber Ops
  • Cybercube
  • Danger Scavenger
  • Dark Deity
  • DARK PICTURES ANTHOLOGY: HOUSE OF ASHES
  • Darksiders Warmastered
  • Darkwood
  • DARQ: Complete Edition
  • Day of the Tentacle Remastered
  • days of war definitive edition
  • Dead by Daylight
  • Dead Estate
  • Dead Rising 2
  • Dear Esther: Landmark Edition
  • Death Stranding Directors Cut
  • DEATH STRANDING DIRECTOR'S CUT
  • Deceased
  • DECEIVE INC.
  • Degrees of Separation
  • Delicious! Pretty Girls Mahjong Solitaire
  • Deliver Us The Moon
  • Demetrios - Deluxe Edition
  • Depraved
  • DESCENDERS
  • DESOLATE
  • Destiny 2: Beyond Light
  • DESTROYER: THE U-BOAT HUNTER
  • Detention
  • Devil May Cry HD Collection
  • Devilated
  • Dicey Dungeons
  • Dirt 5
  • dirt rally
  • Dirt Rally 2.0
  • Disaster Band
  • Disciples III: Reincarnation
  • Discolored
  • DISTRAINT 2
  • Distrust
  • DmC: Devil May Cry
  • Do Not Feed the Monkeys
  • Don't Be Afraid
  • Doomed Lands
  • Door Kickers: Action Squad
  • Doorways: Prelude
  • Downfall
  • Dragons Dogma Dark Arisen
  • Dragon's Dogma: Dark Arisen
  • Draugen
  • Draw Slasher
  • Drawful 2
  • Dreams in the Witch House
  • Dreamscaper
  • DreamWorks Dragons: Dawn of New Riders
  • DRIFT21
  • Driftland: The Magic Revival
  • drive!drive!drive!
  • Drone Swarm
  • Due Process
  • Duke Nukem: Manhattan Project
  • Duke of Alpha Centauri
  • Dungeon Rushers
  • Dungeons 2
  • Dungeons 3
  • DUSK
  • Dusk Diver
  • Dust to the End
  • DV: Rings of Saturn
  • Dynopunk
  • Earth Defense Force 4.1 The Shadow of New Despair
  • Eastern Exorcist
  • Eiyuden Chronicle: Rising
  • El Matador
  • Elderand
  • ELDEST SOULS
  • Electrician Simulator
  • Elemental Survivors
  • Elex
  • Elex II
  • Elite Dangerous
  • Embr
  • Empire: Total War - Definitive Edition
  • Empyrion - Galactic Survival
  • ENCASED: A SCI-FI POST-APOCALYPTIC RPG
  • Endless Space 2
  • Endless Space 2 - Digital Deluxe Edition
  • Endless Space® 2 - Digital Deluxe Edition
  • Endzone - A World Apart
  • EPIC CHEF
  • Epistory - Typing Chronicles
  • Escape the backrooms
  • Eternal Threads
  • Europa Universalis IV
  • European Ship Simulator
  • Everdream Valley
  • Evil Genius 2: World Domination
  • Exorder
  • EXPEDITIONS: ROME
  • Expeditions: Viking
  • Explosionade
  • F1 2018
  • F1 2019 Anniversary Edition
  • F1 2020
  • F1 RACE STARS Complete Edition Include DLC
  • Fable Anniversary
  • Factory Town
  • Fallback uprising
  • Fallback: Uprising
  • FALLOUT 1
  • Family Mysteries 3: Criminal Mindset
  • FANTASY BLACKSMITH
  • FARMER'S DYNASTY
  • Farming Simulator 17
  • Farming Simulator 19
  • Fictorum
  • Field of Glory II
  • Fights in Tight Spaces
  • Filthy Animals Heist Simulator
  • Firefighting Simulator - The Squad
  • Fishing Adventure
  • Flashback
  • FLATLAND Vol.2
  • FlatOut
  • FLING TO THE FINISH
  • Floppy Knights
  • Fluffy Horde
  • FOBIA - ST. DINFNA HOTEL
  • For the King
  • Forgive me Father
  • Forts
  • Fred3ric
  • Fresh Start Cleaning Simulator
  • Friends vs Friends
  • Frogun
  • From Space
  • Frostpunk: Game of the Year Edition
  • Frozenheim
  • Fun with Ragdolls: The Game
  • Funtasia
  • Gamedec
  • Gamedec - Definitive Edition
  • Gang Beasts
  • GARAGE bad trip
  • Garden Story
  • Garfield Kart
  • GAS STATION SIMULATOR
  • Gelly Break Deluxe
  • Genesis Alpha One Deluxe Edition
  • Gevaudan
  • Ghostrunner
  • Giana Sisters 2D
  • GIGA WRECKER
  • Gigantosaurus: Dino Kart
  • Glitch Busters: Stuck On You
  • Gloria Victis
  • Go Home Dinosaurs
  • GOAT OF DUTY
  • GOD EATER 3
  • Godlike Burger
  • Godstrike
  • Going Under
  • Golf Gang
  • Golf It!
  • Gone Home + Original Soundtrack
  • Good Knight
  • Gotham Knights
  • GREAK: MEMORIES OF AZUR
  • GREEDFALL
  • Gremlins, inc
  • grey goo
  • GRID - 2019
  • grid ultimate
  • GRIP: Combat Racing
  • Gungrave G.O.R.E
  • Guppy
  • Guts and glory
  • GYLT
  • Hacknet
  • Haegemonia: Legions of Iron
  • Hamilton's Great Adventure
  • Hammerwatch
  • Hands of Necromancy
  • Havsala: Into the Soul Palace
  • Headsnatchers
  • Heartwood Heroes
  • Heat Signature
  • Helheim Hassle
  • Hell Let Loose
  • Hellblade: Senua's Sacrifice
  • Hellbound
  • Hellstuck: Rage With Your Friends
  • Hero of the Kingdom III
  • Hero of the Kingdom: The Lost Tales 2
  • Heroes of Hammerwatch
  • Heros hour
  • Hexologic
  • Hidden & Dangerous 2: Courage Under Fire
  • Hidden & Dangerous: Action Pack
  • Hidden Deep
  • High On Life
  • Hitman (2016) Game of the Year Edition
  • HITMAN 2 - Gold Edition
  • Hoa
  • Hob
  • Hollow Knight
  • Holy Potatoes! A Spy Story?!
  • Home Sweet Home
  • Home Sweet Home EP2
  • Homestead Arcana
  • Hood: Outlaws & Legends
  • Hoplegs
  • Hot Tin Roof: The Cat That Wore A Fedora
  • HOT WHEELS UNLEASHED ™
  • Hotshot Racing
  • House Flipper
  • How to Survive 2
  • Hue
  • Human: Fall Flat
  • HUMANKIND DEFINITIVE EDITION
  • Hungry Flame
  • Hyper Knights
  • I am Bread
  • I Am Fish
  • I am not a Monster: First Contact
  • I Hate Running Backwards
  • ibb & obb Double Pack
  • ICBM
  • Ice Age Scrat's Nutty Adventure
  • Ice Lakes
  • Impostor Factory
  • IN SOUND MIND
  • Indivisible
  • INDUSTRIA
  • Infectonator 3: Apocalypse
  • Infinite Beyond The Mind
  • Injustice 2 Legendary Edition
  • Insane 2
  • INSOMNIA: The Ark
  • Internet Cafe Simulator
  • Internet Cafe Simulator 2
  • Interstellar Space: Genesis
  • Iron Fisticle
  • Iron Harvest
  • Ittle Dew
  • Ittle Dew 2+
  • Jack Move
  • Jackbox party pack 2
  • Jackbox party pack 5
  • JANITOR BLEEDS
  • Joint Task Force
  • Jotun: Valhalla Edition
  • Journey For Elysium
  • Journey to the Savage Planet
  • JUMANJI: The Video Game
  • JumpJet Rex
  • Juno: New Origins
  • Jupiter Hell
  • Jurassic Park: The Game
  • Jurassic World Evolution
  • Jurassic World Evolution 2
  • JUST CAUSE 4: COMPLETE EDITION
  • Just Die Already
  • Kardboard Kings: Card Shop Simulator
  • Keep Talking and Nobody Explodes
  • Ken Follett's The Pillars of the Earth
  • Kentucky Route Zero - Season Pass Edition
  • Kerbal Space Program
  • Killing Floor 2 Digital Deluxe Edition
  • Killing Room
  • Kingdom Two Crowns
  • Kingdom: New Lands
  • King's Bounty: Crossworlds
  • Knights of Pen & Paper 2
  • Knock-knock
  • Koi-Koi Japan [Hanafuda playing cards] *Koi-Koi Japan : UKIYOE tours Vol.1 DLC *Koi-Koi Japan : UKIYOE tours Vol.2 DLC *Koi-Koi Japan : UKIYOE tours Vol.3 DLC
  • Konung 2
  • KungFu Kickball
  • Labyrinthine
  • Lair of the Clockwork God
  • Laserlife
  • LAST OASIS
  • Lawn Mowing Simulator
  • Layers of Fear: Masterpiece Edition
  • Lead and Gold: Gangs of the Wild West
  • Learn Japanese To Survive! Hiragana Battle
  • Learn Japanese To Survive! Katakana War
  • Learn Japanese to Survive! Trilogy
  • Legend of Keepers
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE
  • LEGION TD 2 - MULTIPLAYER TOWER DEFENSE.
  • Leisure Suit Larry - Wet Dreams Don't Dry
  • Leisure Suit Larry 1-7
  • Lemnis Gate
  • Lemon Cake
  • lethal league blaze
  • Let's School
  • Levelhead
  • Liberated (GOG)
  • Life is Strange Complete Season (Episodes 1-5)
  • Light Fairytale Episode 1
  • Light Fairytale Episode 2
  • LIGHTMATTER
  • Little dragons cafe
  • Little Hope
  • Little Inner Monsters - Card Game
  • Little Nightmares
  • Little Nightmares Complete Edition
  • Livelock
  • Loop Hero
  • Loot River
  • Looterkings
  • Lornsword Winter Chronicle
  • Lost Castle
  • Love Letter
  • Lovecraft's Untold Stories
  • Lovely planet arcade
  • Lucius2
  • Lucius3
  • Ludus
  • Lumberhill
  • LunarLux
  • Lust for Darkness
  • Lust from Beyond: M Edition
  • Mad Experiments: Escape Room
  • Mad Max
  • Mafia Definitive Edition
  • Mafia: Definitive Edition
  • Magenta Horizon
  • Mahjong Pretty Girls Battle
  • Mahjong Pretty Girls Battle : School Girls Edition
  • Mail Time
  • Maize
  • Maneater
  • Marooners
  • MARSUPILAMI - HOOBADVENTURE
  • Marvel's Avengers - The Definitive Edition
  • Mato Anomalies
  • Max Payne 3
  • Mechs & Mercs: Black Talons
  • Medieval II: Total War - Definitive Edition
  • Medieval: Total War Collection
  • MEEPLE STATION
  • Men of War
  • MERCHANT OF THE SKIES
  • METAL HELLSINGER
  • Metal Hellsinger
  • Metro Exodus
  • Metro last light
  • Metro: Last Light Redux
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-earth: Shadow of Mordor GOTY
  • Middle-Earth: Shadow of War Definitive Edition
  • MIDNIGHT PROTOCOL
  • Mighty Switch Force! Collection
  • MIND SCANNERS
  • Ministry of Broadcast
  • Minute of Islands
  • Miscreated
  • Mists of Noyah
  • MKXL
  • Mob Rule Classic
  • Monaco
  • Monster Slayers - Complete Edition
  • Monster Train
  • MONSTER TRAIN (FIRST CLASS - COLLECTORS EDITION)
  • Monstrum
  • Monstrum 2
  • Moon Hunters
  • Moons of Madness
  • MORDHAU
  • Mordheim: City of the Damned
  • Mortal Kombat 11 Ultimate Edition
  • MORTAL KOMBAT XL
  • Mortal Shell
  • Motorcycle Mechanic Simulator 2021
  • Mr. Run and Jump
  • Murder Mystery Machine
  • My Big Sister
  • My Friend Peppa Pig
  • My Lovely Wife
  • My Summer Adventure: Memories of Another Life
  • My Time At Portia
  • N++ (NPLUSPLUS)
  • Napoleon: Total War - Definitive Edition
  • Narcos: Rise of the Cartels
  • NARUTO TO BORUTO: SHINOBI STRIKER
  • NECROMUNDA: HIRED GUN
  • Necronator: Dead Wrong
  • NecroVisioN: Lost Company
  • NecroWorm
  • Neighbours back From Hell
  • Nelly Cootalot: Spoonbeaks Ahoy! HD
  • Neon Space
  • Neon Space 2
  • Neon Sundown
  • Nephise: Ascension
  • Neurodeck : Psychological Deckbuilder
  • Never Alone Arctic Collection (w/ Foxtales DLC and FREE Soundtrack)
  • Neverinth
  • Neverout
  • Neverwinter Nights: Complete Adventures
  • Newt One
  • Nexomon: Extinction
  • Nigate Tale
  • Nine Parchments
  • Nine Witches: Family Disruption
  • No Straight Roads: Encore Edition
  • No Time to Relax
  • Nomad Survival
  • Nongunz: Doppelganger Edition
  • Noosphere
  • Northgard
  • Northmark: Hour of the Wolf
  • Nostradamus: The Last Prophecy
  • not the robots
  • Nurse Love Addiction
  • Nurse Love Syndrome
  • Nusakana
  • Obduction
  • Obey Me
  • Observer: System Redux
  • Occultus - Mediterranean Cabal
  • Odallus: The Dark Call
  • Oddworld: New 'n' Tasty
  • One Finger Death Punch 2
  • One Hand Clapping
  • One More Island
  • One Step From Eden
  • One Step From Eden (Region locked)
  • Orbital Racer
  • OTXO
  • Out of Reach: Treasure Royale
  • Out of Space
  • Overclocked: A History of Violence
  • Overlord: Ultimate Evil Collection
  • Overpass
  • Overruled
  • OZYMANDIAS: BRONZE AGE EMPIRE SIM
  • Pac-Man Museum +
  • Pan'Orama
  • Panty Party
  • Panzer Corps 2
  • Papo & Yo
  • PARADISE LOST
  • Parkan 2
  • PARTISANS 1941
  • Passpartout 2: The Lost Artist
  • Pathfinder: Wrath of the Righteous
  • Patron
  • Paw Patrol: On A Roll!
  • Paws of Coal
  • Payday 2
  • PAYDAY 2
  • Peaky Blinders: Mastermind
  • PER ASPERA
  • Perfect
  • PGA 2K21
  • PGA Tour 2K21
  • Pharaonic
  • Pixplode
  • Pizza Connection 3
  • Plague tale
  • Planescape: Torment Enhanced Edition
  • Planet Alcatraz
  • PLANET ZOO
  • PlateUp!
  • Pogostuck: Rage With Your Friends
  • Poker Pretty Girls Battle: Texas Hold'em
  • Police Stories
  • Poly Island
  • Post Void
  • Power Rangers: Battle for the Grid
  • Prank Call
  • Prehistoric Kingdom
  • Pretty Girls Mahjong Solitaire
  • Pretty Girls Panic!
  • Prey
  • Primal Carnage: Extinction
  • Princess Kaguya: Legend of the Moon Warrior
  • Pro Cycling Manager 2020
  • Prodeus
  • Project CARS - GOTY Edition
  • Project Warlock
  • Project Wingman (EU)
  • PROJECT WINTER
  • Propnight
  • PULSAR: The Lost Colony
  • qomp
  • Quadrilateral Cowboy
  • Quake II
  • Quantum Break
  • Quern - Undying Thoughts
  • Radio Commander
  • RAGE
  • Rage in Peace
  • RAILROAD CORPORATION
  • Railroad Tycoon 3
  • Railroad Tycoon II Platinum
  • Railway Empire
  • Rain World
  • Rayon Riddles - Rise of the Goblin King
  • Re: Legend
  • REBEL COPS
  • Rebel Galaxy
  • Rebel Galaxy Outlaw
  • Red Faction Guerrilla Re-Mars-tered
  • Red Riding Hood - Star Crossed Lovers
  • Red Ronin
  • RED SOLSTICE 2: SURVIVORS
  • Redout Complete Bundle
  • Redout: Enhanced Edition
  • Redout: Enhanced Edition + DLC pack
  • Regular Human Basketball
  • REKT! High Octane Stunts
  • Relicta
  • REMNANT: FROM THE ASHES - COMPLETE EDITION
  • Republique
  • Rescue Party: Live!
  • Resident Evil 0 HD REMASTER
  • Resident Evil 4
  • Resident Evil 5 Gold Edition
  • Resident Evil 7 Biohazard
  • Resident Evil Revelations
  • Resort Boss: Golf
  • RETROWAVE
  • rFactor 2
  • RiME
  • Ring of Pain
  • Rise of Industry + 2130 DLC
  • Rise of the Slime
  • Rising Storm 2: Vietnam + 2 DLCs
  • Riven: The Sequel to MYST
  • River City Girls
  • River City Ransom: Underground
  • Roarr! Jurassic Edition
  • Roboquest
  • Robot Squad Simulator 2017
  • Rogue : Genesia
  • ROGUE HEROES: RUINS OF TASOS
  • ROGUE LORDS
  • Rogue Stormers
  • rollercoaster tycoon 2
  • ROTASTIC
  • Roundguard
  • ROUNDS
  • RUNNING WITH RIFLES
  • Rustler
  • Ryse: Son of Rome
  • S.W.I.N.E. HD Remaster
  • Sailing Era
  • Saint Row
  • Sam and Max Devil's Playhouse
  • SAMUDRA
  • Sands of Aura
  • Sands of Salzaar
  • Saturday Morning RPG
  • Save Room - Organization Puzzle
  • Scarlet Tower
  • Scorn
  • SCP: 5K
  • SCUM
  • SEARCH PARTY: Director's Cut
  • Second Extinction
  • Secret Government
  • Serious Sam 3 Bonus Content DLC, Serious Sam 3: Jewel of the Nile, and Serious Sam 3: BFE
  • SEUM speedrunners from hell
  • SEUM: Speedrunners from Hell
  • Severed Steel
  • Shadow Tactics: Aiko's Choice
  • Shadowgate
  • SHADOWS: AWAKENING
  • Shape of the World
  • She Sees Red - Interactive Movie
  • Shenmue I & II
  • SHENZHEN I/O
  • Shift Happens
  • Shing!
  • Shoppe Keep 2 - Business and Agriculture RPG Simulation
  • Shotgun King: The Final Checkmate
  • Sid Meier's Civilization VI
  • Sid Meier's Railroads!
  • Sifu Deluxe Edition Upgrade Bundle (EPIC)
  • Silver Chains
  • SimCity 4 Deluxe Edition
  • Sinking Island
  • SINNER: Sacrifice for Redemption
  • Skautfold Chapters 1-4
  • Skullgirls 2nd Encore
  • Slain: Back from Hell
  • Slap City
  • Slash It
  • Slash It 2
  • Slash It Ultimate
  • Slay the Spire
  • Slaycation Paradise
  • Small World
  • Smart Factory Tycoon
  • Smile For Me
  • Smoke and Sacrifice
  • Smoke and Sacrifice
  • Smushi Come Home
  • Snail bob 2 tiny troubles
  • Sniper Elite 3
  • Sniper Elite 3 + Season Pass DLC
  • Sniper Elite 4 Deluxe Edition
  • Sniper Ghost Warrior 3 - Season Pass Edition
  • Sniper Ghost Warrior Contracts
  • Snooker 19
  • SONG OF HORROR COMPLETE EDITION
  • Songs of Conquest
  • Sonic Adventure 2
  • Sonic Adventure DX
  • Sonic and SEGA All Stars Racing
  • Sonic Generations Collection
  • Soulblight
  • Souldiers
  • SOULSTICE
  • Soundfall
  • Source of Madness
  • Spartan Fist
  • Spec Ops
  • Speed Limit
  • Spelunx and the Caves of Mr. Seudo
  • Spidersaurs
  • Spin Rush
  • Spirit Hunter: Death Mark
  • Spirit of the Island
  • Spirit of the North
  • Spring Bonus
  • Stairs
  • STAR WARS - Knights of the Old Republic
  • STAR WARS - The Force Unleashed Ultimate Sith Edition
  • STAR WARS Jedi Knight II - Jedi Outcast
  • Star Wolves
  • Starsand
  • STASIS: Bone Totem
  • State of Decay 2: Juggernaut Edition
  • Steel Rats™
  • Stick Fight: The Game
  • Still Life
  • Still Life 2
  • Stirring Abyss
  • STONE
  • Strange Brigade
  • Strange Brigade Deluxe Edition
  • STRANGER
  • Strategic Command: World War I
  • Strategic Mind: Blitzkrieg
  • Strategic Mind: Fight for Freedom
  • Strategic Mind: Spectre of Communism
  • Strategic Mind: Spirit of Liberty
  • Strategy & Tactics: Wargame Collection
  • Streamer Life Simulator
  • Street Fighter V
  • Street of fury ex
  • Strider
  • Strikey Sisters
  • Stygian: Reign of the Old Ones
  • Styx: Master of Shadows
  • Styx: Shards of Darkness
  • SuchArt
  • Sudden Strike Gold
  • Suite 776
  • Sumoman
  • Sunblaze
  • SUNLESS BUNDLE
  • Sunset Overdrive
  • Super Buff HD
  • Super Mag Bot
  • Superbugs: Awaken
  • Superhot
  • Surgeon Simulator 2
  • Survive the Nights
  • Surviving Mars
  • Surviving The Aftermath
  • Swag and Sorcery
  • Sword Legacy Omen
  • Sword of the Necromancer
  • Swords and Soldiers 2 Shawarmageddon
  • Syberia 3
  • Symphonic Rain
  • Symphony of War: The Nephilim Saga
  • Synthwave Dream '85
  • Tacoma
  • Take Off - The Flight Simulator
  • Tales
  • Tales from the Borderlands
  • Tales of Vesperia™: Definitive Edition
  • Talk to Strangers
  • Tallowmere
  • Tangledeep
  • Tank Mechanic Simulator
  • Tannenberg
  • Team Sonic Racing
  • TEKKEN 7
  • TEMTEM
  • Terminus: Zombie Survivors
  • Terror of Hemasaurus
  • Textorcist
  • Tharsis
  • The Adventure Pals
  • The Amazing American Circus
  • The Anacrusis
  • The Ascent
  • The Battle of Polytopia
  • The Battle of Polytopia *DLC1. Cymanti Tribe *DLC2. ∑∫ỹriȱŋ Tribe *DLC3. Aquarion Tribe *DLC4. Polaris Tribe
  • The Blackout Club
  • The Chess Variants Club
  • The Citadel
  • The Dark Pictures Anthology: House of Ashes
  • THE DARK PICTURES ANTHOLOGY: LITTLE HOPE
  • The Darkest Tales
  • The Dungeon Beneath
  • The Dungeon of Naheulbeuk: The Amulet of Chaos
  • The Elder Scrolls Adventures: Redguard
  • The Elder Scrolls III: Morrowind® Game of the Year Edition
  • The Elder Scrolls IV: Oblivion® Game of the Year Edition
  • The Elder Scrolls Online
  • The Escapists 2
  • THE GAME OF LIFE 2
  • The Golf Club™ 2019 featuring PGA TOUR
  • THE GUNK
  • The Haunted Island, a Frog Detective Game
  • The Hong Kong Massacre
  • The Horror Of Salazar House
  • The Indie Mixtape
  • The Innsmouth Case
  • The Invisible Hours
  • The Jackbox Party Pack 9
  • The Last Campfire
  • The LEGO Movie 2 Videogame
  • The Letter - Horror Visual Novel
  • The Long Dark
  • The Manhole: Masterpiece Edition
  • The Mortuary Assistant
  • The Mummy Demastered
  • The Outer Worlds
  • THE OUTER WORLDS: SPACER'S CHOICE EDITION
  • THE PALE BEYOND
  • The Quarry
  • The Quarry deluxe
  • The Ramp
  • The Red Lantern
  • The Rewinder
  • The Sacred Tears TRUE
  • The Sexy Brutale
  • The Smurfs - Mission Vileaf
  • The Tarnishing of Juxtia
  • The Tenants
  • The Uncertain - The Last Quiet Day
  • THE UNCERTAIN: LAST QUIET DAY
  • The Uncertain: Light At The End
  • The USB Stick Found in the Grass
  • The Walking Dead
  • The Walking Dead - 400 Days
  • The Walking Dead Saints and Sinners
  • The Walking Dead: A New Frontier
  • The Walking Dead: Final Season
  • The Walking Dead: Michonne - A Telltale Miniseries
  • The Walking Dead: Saints & Sinners
  • The Walking Dead: Season 1
  • The Walking Dead: Season Two
  • The Way
  • The Wild At Heart
  • The Wild Eight
  • The Witness
  • Them and Us
  • They Bleed Pixels
  • Thief of Thieves
  • This War of Mine
  • This Way Madness Lies
  • Three Kingdom: The Journey
  • Time on Frog Island
  • Tinkertown
  • Tiny Tina’s Wonderland(EU)
  • TINY TINA'S WONDERLANDS CHAOTIC GREAT EDITION
  • Tiny Troopers
  • Tinykin
  • Tinytopia
  • TIS-100
  • Titan Quest
  • Tokyo Xanadu eX+
  • Tools up
  • Tooth and Tail
  • Torchlight
  • Total Tank Simulator
  • Tour de France 2020
  • Tower Unite
  • Trailblazers
  • Train Sim World 3: Standard Edition
  • Train Simulator Classic
  • Train Valley 1
  • Transport INC
  • Treasure Hunter Simulator
  • TRIBES OF MIDGARD
  • Trine 4
  • Trinity Fusion
  • Trombone Champ
  • Tropico 5 - Complete Collection
  • Trover Saves the Universe
  • Tunche
  • Turmoil
  • Turok 2: Seeds of Evil
  • Twin Mirror
  • Two Point Campus
  • Two Point Hospital
  • TYPECAST
  • Tyrant's Blessing
  • Ultimate Chicken Horse
  • Ultimate Zombie Defense
  • Ultra Space Battle Brawl
  • Unavowed
  • Undead Horde
  • Unexplored 2: The Wayfarer's Legacy
  • Unity of Command: Stalingrad Campaign
  • Universim
  • UNLOVED
  • Unpacking
  • Until I have you
  • Unto The End
  • Upside Down
  • URU: Complete Chronicles
  • Vagante
  • Valfaris
  • Valfaris: Mecha Therion
  • Valkryia Chronicles 4 Complete Edition
  • Valkyria Chronicles 4 Complete Edition
  • Valkyria Chronicles 4: Complete Edition
  • Vambrace: Cold Soul
  • Vampire Survivors
  • Vectronom
  • Velocity Noodle
  • Venba
  • Verne: The Shape of Fantasy
  • Victoria 3
  • Victoria II
  • Viking: Battle For Asgard
  • Virgo Versus The Zodiac
  • VirtuaVerse
  • Visage
  • Viscerafest
  • Void Bastards
  • VOIDIGO
  • Volcanoids
  • Voltage High Society
  • V-Rally 4
  • Wanderlust: Travel Stories (GOG)
  • Wargroove
  • Warhammer 40,000 Sanctus Reach - Complete Edition
  • Warhammer 40,000: Armageddon - Imperium Complete
  • Warhammer 40,000: Battlesector
  • Warhammer 40,000: Gladius - Relics of War
  • Warhammer 40,000: Mechanicus
  • Warhammer 40,000: Space Wolf Special Edition
  • WARHAMMER AGE OF SIGMAR: REALMS OF RUIN – ULTIMATE EDITION
  • Warhammer vermintide collector's edition
  • Warhammer: End Times - Vermintide
  • Warhammer: Vermintide 2
  • Warman
  • Wasteland 3
  • Wayward
  • WE NEED TO GO DEEPER
  • We should talk.
  • We Were Here Together
  • We Were Here Too
  • Webbed
  • What Lies in the Multiverse
  • When Ski Lifts Go Wrong
  • while True: learn()
  • Whos Your daddy
  • Wick
  • Will You Snail?
  • Windward
  • Witch It
  • Witchy Life Story
  • wizard of legends
  • Wolfenstein 3D
  • Worms Rumble
  • WRC 6 FIA World Rally Championship
  • WRC 7 FIA World Rally Championship
  • WWE 2K Battlegrounds
  • WWE 2K23
  • WWZ Aftermath
  • Wytchwood
  • X-COM: COMPLETE PACK
  • XCOM: ULTIMATE COLLECTION
  • XIII - Classic
  • X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
  • X-Morph: Defense Complete Pack
  • Yakuza Kiwami
  • Yumeutsutsu Re:After
  • Yumeutsutsu Re:Master
  • Zen Chess: Mate in One, Mate in 2 , Mate in 3 , Mate in 4 , Champion's Moves (5 games)
  • Ziggurat
  • Zombie Army 4
  • Zombie Army Trilogy
  • Zool Redimensioned
DLCs and Softwares:
  • For The King: Lost Civilization Adventure Pack
  • Train Simulator: Isle of Wight Route Add-On
  • Train Simulator: Woodhead Electric Railway in Blue Route Add-On
  • Train Simulator: North Somerset Railway Route Add-On
  • Train Simulator: Union Pacific Heritage SD70ACes Loco Add-On
  • Train Simulator: London to Brighton Route Add-On
  • BR Class 170 'Turbostar' DMU Add-On
  • DB BR 648 Loco Add-On
  • Europa Universalis IV: Wealth of Nations
  • Expansion - Europa Universalis IV: Conquest of Paradise
  • Expansion - Europa Universalis IV: Res Publica
  • Grand Central Class 180 'Adelante' DMU Add-On
  • Peninsula Corridor: San Francisco - Gilroy Route Add-On
  • SONIC ADVENTURE 2: BATTLE
  • Small World - A Spider's Web
  • Small World - Cursed
  • Small World - Royal Bonus
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - Goodies Pack
  • The Dungeon Of Naheulbeuk: The Amulet Of Chaos - OST
  • Thompson Class B1 Loco Add-On
  • Total War: Shogun 2 - Rise of the Samurai
  • Train Sim World® 3: Birmingham Cross-city line
  • Train Sim World®: BR Class 20 'Chopper' Loco
  • Train Sim World®: Brighton Main Line: London Victoria - Brighton
  • Train Sim World®: Caltrain MP36PH-3C 'Baby Bullet'
  • Train Sim World®: Cathcart Circle Line: Glasgow - Newton & Neilston
  • Train Sim World®: Clinchfield Railroad: Elkhorn - Dante
  • Train Sim World®: Great Western Express
  • Train Sim World®: Hauptstrecke Hamburg - Lubeck
  • Train Sim World®: LIRR M3 EMU
  • Train Sim World®: Long Island Rail Road: New York - Hicksville
  • Train Sim World®: Nahverkehr Dresden - Riesa
  • Train Sim World®: Northern Trans-Pennine: Manchester - Leeds
  • Train Sim World®: Peninsula Corridor: San Francisco - San Jose
  • Train Sim World®: Rhein-Ruhr Osten: Wuppertal - Hagen
  • Train Sim World®: Tees Valley Line: Darlington - Saltburn-by-the-sea
  • Worms Rumble - Armageddon Weapon Skin Pack
  • Worms Rumble - Captain & Shark Double Pack
  • Worms Rumble - Legends Pack
  • Worms Rumble - New Challengers Pack
  • Ashampoo Photo Optimizer 7
  • Dagon: by H. P. Lovecraft - The Eldritch Box DLC
  • Duke Nukem Forever Hail to the Icons
  • Duke Nukem Forever The Doctor Who Cloned Me
  • GRIP: Combat Racing - Cygon Garage Kit
  • GRIP: Combat Racing - Nyvoss Garage Kit
  • GRIP: Combat Racing - Terra Garage Kit
  • GRIP: Combat Racing - Vintek Garage Kit
  • GameGuru
  • GameMaker Studio 2 Creator 12 Months
  • Intro to Game Development with Unity
  • Music Maker EDM Edition
  • Neverwinter Nights: Darkness Over Daggerford
  • Neverwinter Nights: Enhanced Edition Dark Dreams of Furiae
  • Neverwinter Nights: Enhanced Edition Tyrants of the Moonsea
  • Neverwinter Nights: Enhanced Edition
  • Neverwinter Nights: Infinite Dungeons
  • Neverwinter Nights: Pirates of the Sword Coast
  • Neverwinter Nights: Wyvern Crown of Cormyr
  • PDF-Suite 1 Year License
  • Pathfinder Second Edition Core Rulebook and Starfinder Core Rulebook
  • RPG Maker VX
  • WWE 2K BATTLEGROUNDS - Ultimate Brawlers Pass
  • We Are Alright
  • The Outer Worlds Expansion Pass
  • A Hat in Time - Seal the Deal DLC
  • City Skylines:mass transit
  • A Game Of Thrones - A Dance With Dragons
  • A Game Of Thrones - A Feast For Crows
  • Blood Rage: Digital Edition - Gods of Asgard
  • Blood Rage: Digital Edition - Mythical Monsters
  • Blood Rage: Digital Edition - Mystics of Midgard
  • Carcassonne - The Princess and The Dragon DLC
  • Carcassonne - Traders & Builders DLC
  • Carcassonne - Winter & Gingerbread Man DLC
  • Carcassonne - Inns & Cathedrals
  • Carcassonne - The River
  • Splendor: The Trading Posts DLC
  • Splendor: The Strongholds DLC
  • Splendor: The Cities DLC
  • Small World - Be Not Afraid... DLC
  • Small World - Grand Dames DLC
  • Small World - Cursed!
  • Sands of Salzaar - The Ember Saga
  • Sands of Salzaar - The Tournament
  • Monster Train: The Last Divinity DLC
  • WARSAW
submitted by calvin324hk to SteamGameSwap [link] [comments]


2024.05.14 17:00 epiczail [US][H] NES, SNES, Gameboy(C/A/DS), N64, Gamecube, Genesis, Saturn, Sega CD, 32x, Dreamcast, PS1, Sealed games, etc[W] PayPal FF

Hi everyone, I'm getting rid of some items from my collection that I haven't used in a while/don't see myself ever playing. Everything is CIB unless noted. Shipping is free for anything over $25, otherwise it'll be $5. I am only taking FF. For consoles & larger items, I'll split shipping halfway.
I will be shipping via the cheapest method, if you would like a specific carrier or method of shipping, I can send a quote for the difference in cost.
Game Info Price
Consoles & Accessories
Genesis controllers Various 3rd party, multitap, arcade stick $5
Genesis power cable MK-2103 $15
Genesis RF Cable $2
Dreamcast RF cable $2
Sega CD Model 2 loose with power cable $150
Sega CD Model 2 CIB $300
Generic N64 USB Controller $5
SNES
Actraiser loose https://imgur.com/a/1qOugTW $35
Arkanoid SEALED $73
Demon's Crest loose $155
Demon's Crest still has seal from blockbuster on https://imgur.com/a/SkWWcZ3 $500
Final Fantasy Mystic Quest Mint $105
Incantaion $510
Mega Man X first print $125
Robocop vs Terminator $115
Super Metroid First print, Includes poster https://imgur.com/a/HFmsDM1 $330
Xardion loose $35
Zombies Ate My Neighbors $108
N64
Crusin USA loose $15
Diddy Kong Racing loose $30
Diddy Kong Racing $95
Ogre Battle 64 loose $98
Resident Evil 2 $130
Star Fox 64 tear on front of box, no rumble or insert $62
Tony Hawk Pro Skater loose $12
Gameboy & GBC
Adventure Island II loose $25
The Flash $70
Interstellar Assault loose $35
James Bond 007 $70
Woody Woodpecker Graded 9.0 A+ $295
Gameboy Advance
Castlevania Double Pack Graded 8.5 A+ $400
Final Fantasy I & II Dawn of Souls Missing cart holder https://imgur.com/a/beVqX9X $48
Mario Tennis Power Tour SEALED $120
Mega Man Battle Network 4 Blue Moon no cart holder https://imgur.com/a/wT3aBYu $95
Mega Man Battle Network 4 Red Sun $98
Mega Man Zero 2 $95
Ninja Five-O loose, label damage https://imgur.com/a/81gCA0b $325
Rebelstar Tactical Command SEALED $89
Sonic Advance 3 $77
DS
Ace Attorney Apollo Justice SEALED $105
Bleach the 3rd Phantom SEALED https://imgur.com/a/ZZi8Wb6 $150
Chibi Robo: Park Patrol SEALED $95
Children of Mana SEALED $75
Chrono Trigger loose https://imgur.com/a/hxKCrOR $73
Chrono Trigger CIB $120
Dragon Quest IX loose $36
Magicians Quest Loose $140
Mario & Luigi: Bowsers Inside Story SEALED https://imgur.com/a/1GoouU3 $60
Mario & Luigi Partners in Time SEALED $140
Mega Man Battle Network 5 Double Team Graded 85+ $200
Monster Tale SEALED https://imgur.com/a/yMlHxGf $100
Pokemon Conquest loose $62
Pokemon Conquest $105
Pokemon Soulsilver loose $122so
Sonic Colors SEALED https://imgur.com/a/Hcukcvz $40
Zelda: Spirit Tracks Loose $55
3DS
3DS & DS lot Battle of Giants Dragons, Brain Age, Brain Age 2, Club Penguin Herberts Revenge, Flash Focus, LEGO Batman 2, Ninja Turtles, Puzzle Quest, Sonic Colors, Touchmaster 2 All loose $43
Gamecube
Phantasy Star Online Episode I&II Plus $190
Pokemon Colosseum loose $127
Ribbit King no manual $160
Spawn: Armageddon SEALED $87
Super Mario Sunshine loose https://imgur.com/a/LnzMttT $30
Viewtiful Joe SEALED $100
Viewtiful Joe 2 SEALED $80
Zelda Collector's Edition https://imgur.com/a/n2cr9Fx $66
Wii
Kirby’s Epic Yarn SEALED https://imgur.com/a/v0L7KL5 $35
No More Heroes 2 SEALED $32
Resident Evil 4 SEALED $35
Resident Evil Darkside Chronicles https://imgur.com/a/L9fp8v2 $35
Resident Evil Umbrella Chronicles no manual, https://imgur.com/a/L9fp8v2 $9
Rune Factory Frontier $35
Master System
Miracle Warriors $48
Genesis
LOT 1, Earthworm Jim, Garfield caught in the act, Krustys fun house, monopoly all loose, some have label wear https://imgur.com/a/xDt7jtC $30
LOT 2, College Football USA 97, NBA Live 96, World Series Baseball 95 All CIB $25
Arcus Odyssey No Manual $155
Batman no manual $90
Battletoads Double Dragon Loose $22
Bimini Run No manual $35
Captain America no manual $45
Contra Hard Corps No manual $98
Crusader of Centy loose, former rental, super glue on back screws $445
Double Dragon 3 loose $12
Eternal Champions loose $6
Fire Shark No manual $58
Ghouls N Ghosts No manual $60
Gunstar Heroes no manual https://imgur.com/a/Tg7fYyP $120
Jeopardy SEALED $30
Landstalker Loose, sharpie on label $24
The Lost Vikings SEALED, cart is loose $180
Mega Turrican no manual $140
Pac-Mania $26
Predator 2 $60
The Punisher $350
Red Zone No manual $63
Robocop vs Terminator no manual $55
Shadow Dancer Secret of Shinobi no manual $48
Shining force II $150
Spider-Man X-Men Arcade's Revenge $24
Sonic the Hedgehog $30
Sunset Riders no manual $90
Time Killers no manual $125
Toki Going Ape Spit no manual $56
Ultimate Qix No Manual $55
Zombies Ate My Neighbors no manual $42
Zombies Ate My Neighbors loose $21
Sega CD
Adventures of Willy Beamish loose $10
Bram Stoker's Dracula Manual only has cover https://imgur.com/a/Fo4IyXY $10
Dungeon Master II Skullkeep $40
Ecco The Dolphin $35
Ground Zero Texas $16
Joe Montana's NFL Football $6
Lunar the Silver Star https://imgur.com/a/lh9n8Lt $200
Midnight Raiders loose $9
Mighty Morphin Power Rangers $24
Mighty Morphin Power Rangers Graded 8.5 A+ $220
NHL 94 loose $5
Novastorm $140
Robo Aleste No manual $106
Sewer Shark loose $5
Stellar Fire loose $7
Supreme Warrior SEALED $100
Vay Some wear on manual & case https://imgur.com/a/f3Bgb3v $120
32x
Kolibri No Manual $220
Night Trap $100
Saturn
Enemy Zero Generic disc sleeves https://imgur.com/a/yyV6NNg $155
Panzer Dragoon $73
Panzer Dragoon II Zwei loose https://imgur.com/a/MJ2jhw5 $47
Dreamcast
Gameshark CDX loose $4
D+vine[Luv] disc & manual $2
Illbleed SEALED $420
Industrial Spy: Operation Espionage SEALED $125
Maken X SEALED $70
Marvel vs Capcom loose $54
Marvel vs Capcom 2 loose $110
Q*Bert SEALED $40
Sports Jam SEALED $70
Star Wars Demolition SEALED $50
PS1
The Adventures of Lomax $210
Alundra loose $64
Alundra 2 $40
Beyond the Beyond $50
Bloody Roar 2 loose $30
Breath of Fire IV loose $56
Castlevania Symphony of the Night loose $70
Contra Legacy of War $20
Dino Crisis 2 loose $59
Doom longbox $72
Einhander Loose $85
Elemenetal Gearbolt https://imgur.com/a/EuSfZYc $225
Evil Zone loose $20
Fear Effect No manual https://imgur.com/a/rUqjVfW $25
Fighter Maker SEALED $55
Final Fantasy Tactics loose $15
Final Fantasy VII GH https://imgur.com/a/Wj98fSs $38
Final Fantasy VIII SEALED (GH) $60
Hellboy Asylum Seeker SEALED $125
Kartia loose $35
Koudelka SEALED, https://imgur.com/a/1NNkrll $430
Lunar Silver Star Story loose, game discs $60
Lunar 2 Eternal Blue Case, 4 discs, & map $120
Master of Monsters SEALED $70
MDK $19
Mega Man X6 SEALED, black label $115
Mortal Kombat Trilogy loose $25
Parasite Eve 2 https://imgur.com/a/B189quy $112
Persona 2 Eternal Punishment No bonus disc $350
Point Blank 3 SEALED $80
Raiden Project loose $23
Rascal SEALED, some wear $38
Resident Evil 2 loose $30
Resident Evil 2 $49
Star Ocean The Second Story No manual $40
Strider 2 both discs, loose $62
Super Puzzle Fighter II Turbo loose $17
Tactics Ogre Loose, has rental stickers on top $60
Thousand Arms loose $85
TigerShark SEALED https://imgur.com/a/9ANOk4Y $20
Tomba $135
Tomba SEALED, promo copy w/ drill hole $435
Treasures of the Deep loose $6
Vagrant Story $95
Vandal Hearts 2 $90
Xenogears https://imgur.com/a/OXTu3gy $140
PS2
Big Mutha Truckers $8
Blood Will Tell $380
Bloody Roar 4 loose $62
The Fast & the Furious SEALED $35
Fatal Frame II $92
Family Guy Video Game $25
Grand Theft Auto III SEALED, https://imgur.com/a/neMZAcO $15
Gungrave loose $35
Incredible Hulk Ultimate Destruction $25
Jak 3 $8
Mana Khemia: Alchemists of Al Revis Premium Box Set Graded, 9.4 A+ $240
Medal of Honor Vanguard no manual $5
Need for Speed most wanted no manual $11
Parappa The Rapper 2 no manual $68
Rule of Rose No manual $550
Silent Hill 3 no manual $150
Silent Hill 4 The Room $140
The Warriors loose $47
PS3
Eye of Judgement, Def Jam Rapstar, DJ Hero 1 & 2, PES 2011 lot $13
Digimon All Star Rumble no manual $20
Xbox
Conker: Live & Reloaded loose $30
Def Jam Fight for NY no manual $97
Godzilla Destroy all Monsters Melee no manual $75
Marvel vs Capcom 2 no manual $106
Mortal Kombat Armageddon no manual $30
(360) Digimon All Star Rumble no manual $13
(360) Halo Reach SEALED, white label https://imgur.com/a/nQ4aaBY $37
(360) Metal Gear Solid V Phantom Pain SEALED, Day one edition $15
Other
(PC) Half Life Game of the year edition $12
(PSP) Final Fantasy IV SEALED $55
(PSP) Gungnir SEALED $85
(PSP) Star Wars Force Unleashed loose $3
Boxes & Manuals Only
(NES) Widget Box $73
(NES) Mighty Final Fight Cut box & case $88
(SNES) Ignition Factor Box $25
(SNES) Lufia II Box $150
(SNES) Shadowrun Box (has wear) $60
(SNES) Star Trek the Next Generation Box & manual (has wear) $20
(N64) Mario Party box, one flap is torn $40
(GC) Pokemon XD Case https://imgur.com/a/xaoZwWN $40
(SCD) Dark Wizard case $35
(Dreamcast) - Street Fighter III: 3rd Strike Case $40
(PS1) Tomba Case $40
Guides
(SNES) Earthbound no scratch n sniff $210
(PC) World of Warcraft Dungeon Companion $2
(DC) Power Stone $22
(PS1) Driver 2 $10
(PS1) Wild Arms 2 w/ poster $45
(PS2) 007 Everything or Nothing $7
(PS2) Nano Breaker BradyGames, new in plastic $15
(PS2) Project Snowblind BradyGames $11
(PS2) Samurai Warriors Prima $3
(PS2) Splinter Cell Pandora Tomorrow Prima $3
(Xbox) Thief Deadly Shadows Prima $10
submitted by epiczail to GameSale [link] [comments]


2024.05.14 16:44 SmoothJ1mmyApollo [WTS] Charger, 10/22 trigger, Bushnell TRS25s, Hydration carriers, Haley X harness, Glock 19 slide, AP5, Seacu c-bund, BFG belt, S.T.O.M.P., Safariland, Arbor Arms belt, Tubes adapter, Vedder, WRMFZY, Glock sights, Magpul MP5 stock, flecktarn bag, flecktarn pants, multicam pants, etc.

Timestamp
22 trigger, partially disassembled, all parts present. I believe the safety plunger is upside down here, I replaced it with a BX trigger instead of fiddling with it $37
Bushnell TRS 25s (x2) Seem to be 2 different generations, I don't know which is newer, they both seem to have the same red dot. One is on a UTG metal riser, one is low mount only
TRS25 with riser $50
TRS25 without riser $40
ATS Antidote Hydration Carrier ranger green $40
Grey ghost gear inner belt large $10 add-on
Alice gear canteen pouch $10 add-on
Haley x strap no belly band $35
Ap5 lower $45
Seacu tubes ranger green cummerbund $85
Safariland M&P RDS Multicam cordura X300 holster, some day this fits VP9 too, I do not stand by that but maybe $100
Arbor arms inner belt size 12 $40
Axl tubes adaptor one side with extra female tube $30
Hk hook gloves belt attachment $5 add-on
Magpul MOE SL carbine handguard dyed black from sand $23
Charger chassis from 8" charger $45
OD Green duffel $25
Sig XTen Vedder Comfort-Tuck holster, may fit other Sig X series handguns $45
Wrmfzy leather patch $30
TruMod Hydration Reservoir 3.0 L $10 add on
Angry bear glock small frame blackout sights $35
Magpul SL MP5 Stock unused in box $120
Ruger pocket holster X2 each $7 add on
Mtek flux black all pads basically unused $120
Flecktarn LBT 14L Day Pack $130
Cordell Combat Pants 40x32 Multicam $50
Flecktarn surplus cargo pants size 13, basically 36x34 $36
Multicam Blue alpha molle battle belt size 36 and inner belt with MC S.T.O.M.P and Safariland Mid Ride ubl $225
C & H plate for 320 RMR, model is SGRX-RSH-FIL $45
Alpha Shooting Sports Marksman V4 Glock 19 gen 3 rmr cut slide $250
Mossy oak leather sling $5 add on
Square forge upper with dust cover and forward assist $55
Guntec MLok sharkmouth 10" handguard, was painted and stripped $50
Paypal F & F, no notes. Make an offer if you don't like price.
submitted by SmoothJ1mmyApollo to GunAccessoriesForSale [link] [comments]


2024.05.14 16:23 Murky_waterLLC The Greatest Congame in the History of the Universe (Part 1.3)

[First] [Prev]
Dialog Key:
[Translated]: Dates, Units of Measurement, or other Grammatical terms will be retrofitted to be legible for readers while still staying true to their definition
{Exposition}: Immediate context regarding events, People, Entities, or other key points that allow for understanding amongst different cultures.
...The Dekarr Commanders were far more confident now that they were able to counter the Human Superweapons and engage them in traditional Void-naval combat. The Mercs, however, were not as confident in the Commonwealth’s Admirals. They announced their immediate withdrawal 2-weeks ahead of the Human fleet's arrival. The Mercs didn’t really have a void-based naval force, so their only options were to either hold out on the planet until they were bombed into submission or retreat until the invasion force was either defeated or came out victorious.
It would later be learned that Humans were a species of Risk-takers, even in overwhelming odds they would play their assets to their advantage. Despite this, they weren’t insane, and wouldn’t throw themselves unprotected into a star over the sub-atomically small chance they would survive unscathed. This tells you how low of a chance the Mercs thought the Dekarr fleet had, despite their technological advantages and supposed ‘experience’ in Void-Naval skirmishes.
The Commonwealth, despite the many warnings from the PMC, decided to stay behind and hold their ground, even as Dynamo cut their contract, took their due earnings, and left. The Dekarr was not going to fall to the Humans’ [one-trick-pony] again. And they didn’t. They fell to the overwhelming and [frankly] dishonorable tactics the Humans employed repeatedly… And then they fell to the Humans’ [one-trick-pony], just to add injury to insult.
When the Humans jumped in, the Dekarr Generals reported some 50,000 void craft, mostly corvettes and frigates. ‘Outnumbered but not outgunned’ so the Admirals commented, before being ripped to shreds one by one.
You see, the Humans were playing Confidence games within their Confidence games (Which yes, I’ll get to soon), Where they would pepper formations of cruisers and destroyers from afar, with little to no material effect on the ships, but a huge effect on the pride of the captains and commanders of these formations. The Humans would pester these fleets just outside of their effective range, causing hot-headed commanders to stray away from the bulk of the formation and chase after these cowardly Humans, only to find themselves completely swarmed by hidden corvettes and ripped apart.
This continued for months, the Humans once again playing on their knack for attritionary warfare. One by one the Dekarr captains snapped and veered off-course, sometimes inspiring several others to fall to those foolish fates. The Dekarr Admirals had, throughout this entire engagement, stayed relatively still on their Titan craft. Their orders were to hold this system, but the Humans were whittling away at their formations faster than reinforcements could arrive. It was a similar story wherever other Dekarr fleets went. The humans would chisel away at their fleets until there were no fleets left to attack, or ships armed with M.A.C. weaponry would be destroyed, it was only then that Argo-class ships would arrive to mop up the mess.
The battle of Gespoliin was sealed when the Admrials had conceded to firing their M.A.C. artillery at the frigates just to take a little heat off of them, as the M.A.C. weapons were the only things that had the range and accuracy to effectively target the Human ships that always toyed with them just outside of their effective weapon’s ranges. Of course, the reason the Dekarr Admirals were hesitant about firing these weapons is because they could take up to several [minutes] to reload, but they were reaching the end of their rope, and the Admirals needed to bring the fire off of them. Conglomerate forces had barely suffered 50 ships being destroyed, mostly from unfortunate impacts from the nearby asteroid field they hid within, meanwhile, the Humans had destroyed nearly 1,400 of the Dekarr ships; 20% of the fleet! And that’s after counting reinforcements.
Now, allow me to go on a minor digression here on the wildlife of Earth, and how it may have influenced Human military strategy in this situation. If I remember correctly I watched a documentary about a key anthropoid species known as “Bees”, hive-minded pollinators that are vital for the planet’s flora. While for others, this topic may bring up many jokes about outdated Human scientists describing the impossibility of a bee’s ability to fly, what these bugs bring up for me is their defensive measures against predators. You see, some species of bees do have natural weapons, ‘stingers’ as the Humans call them, which stab into the skin and leave a very painful poison whilst also killing the bee, ripping out its organs, and sacrificing itself for the rest of the hive. However, there are some that possess a far more ingenious way of defense against predators.
‘Wasps’ are a close cousin to the bee, however, they are far more aggressive, and they tend to prey on other anthropoids, including their close relatives. Well, instead of stinging wasps to kill them, these stingerless species of bees will lure the wasp into their hives and let one of their own be purposefully caught and killed, taking the wasp’s attention. The other bees will then take that as a sign to rush in and swarm the wasp, generating a massive amount of heat from the friction of their tiny wings which will roast the wasp alive.
submitted by Murky_waterLLC to HFY [link] [comments]


2024.05.14 14:41 The_ghost_of_spectre Dadaab Refugee Camp: A Challenge for Kenyan Security

The Dadaab refugee camp in Kenya has been plagued by numerous terrorist activities, primarily attributed to the presence of Al-Shabaab, an al-Qaeda affiliate in Somalia. The camp, which hosts over 211,000 refugees, mostly from Somalia, has become an area of concern for terrorist activity. due to the lack of effective security measures and the presence of armed bandits and Islamist militias.
The escalation of attacks by Al-Shabaab has prompted UNHCR and its partners to significantly scale back their operations in the camps. The Kenyan authorities have imposed a curfew in the camps and have deployed more police, with reports of mass arrests and beatings of refugees during police sweeps for Al-Shabaab fighters.
The ability of Al-Shabaab to operate within the camps and in surrounding areas such as Garissa seems to confirm the fears of many Kenyans, who believe that Dadaab is being used as a base for militants. An opinion piece in one of Kenya's largest newspapers, The Daily Nation, compared Dadaab with the refugee camps set up in Goma in the aftermath of the Rwandan genocide: Dadaab presents a huge threat to Kenyan security. Like Goma, the refugee camp is probably crawling with militia. What better way for Al-Shabaab to penetrate Kenya's borders than to become refugees within our borders? R. Warah, Dadaab Refugee Camp Poses a Huge Threat to Kenya's National Security, The Daily Nation, 23 October 2011.
The presence of armed bandits and Islamist militias, as well as periodic outbreaks of clan feuding, means that the threat of violence against humanitarian workers is very real. The UN mission in Dadaab operates under UN phase three security restrictions stipulating travel by convoy and with an armed police escort, no free movement of staff without armed guards in the camps, and a curfew for humanitarian workers, who have to be in a secure compound from 6 pm to 6 am.
The Kenyan government has accused refugees of being a security threat and Dadaab the operational base from which Al-Shabaab launches its attacks. However, human rights groups have termed the repatriation program as far from voluntary, accusing the Kenyan government of scapegoating refugees and failing to provide concrete evidence for its claims.
The Kenyan government faces a significant challenge in balancing its responsibility to protect its citizens with its humanitarian commitment to refugees. Dadaab has strained resources and created security concerns, particularly with the presence of Al-Shabaab. The government prioritizes the safety and security of all within its borders and views the repatriation of refugees as a key step towards achieving that goal.
The situation has been further exacerbated by the ongoing drought in the Horn of Africa, which has led to thousands of repatriated Somali refugees returning to Kenya's Dadaab refugee camp to seek relief. The Kenyan government's ban on the registration of new refugees has left these returnees without access to aid programs.
The Dadaab refugee camp has become a volatile situation due to the presence of Al-Shabaab and the lack of effective security measures. The camp has been plagued by numerous terrorist activities, and the Kenyan government's efforts to repatriate Somali refugees have been met with significant challenges and criticisms.
Citations:
Conflict and deteriorating security in Dadaab
The lives of refugees - Africa Is a Country
Security a Major Concern in Dadaab refugee camp - CGTN Africa
Dadaab weak link in fight against terrorism - Daily Nation
The Dadaab Refugee Complex: A Powder Keg and It's Giving Off Sparks
Dadaab Refugee Camp: DadaabNet Implementation Guide - NetHope
[Protection Monitoring in Kenya: Garissa & Turkana Counties](https://reliefweb.int/report/kenya/protection-monitoring-kenya-garissa-turkana-counties-dadaab-kakuma-kalobeyei-protection-monitoring-risk-and-trends-july-december-2023)
Reflections on Kenya and the Dadaab Refugee Camp
Camps and counterterrorism: Security and the remaking of refuge in Kenya
Kenya and the Securitization of Refugees - The Security Distillery
Kenya, Al-Shabaab, and East Africa's Refugee Crisis
World's largest refugee camp scapegoated in wake of Garissa ...
Saving Lives Together in the Dadaab refugee camps of Kenya
Camps and counterterrorism: Security and the remaking ... - Sage Journals
[Refugees Camps and Security of Host Community: Case of Dadaab](https://ir-library.ku.ac.ke/handle/123456789/22923)
Kenya Gambles on Closure of Somali Refugee Camp to Halt al-Shabaab ...
Has Al Shabaab Infiltrated Dadaab Refugee Camp? - YouTube
The Securitisation of asylum
TSG IntelBrief: Al-Shabaab's Strategic Move Into Kenya - The Soufan Center
Combating Terrorism and Managing Asylum Seekers and Refugees ...
submitted by The_ghost_of_spectre to AfricaVoice [link] [comments]


2024.05.14 14:01 Zappingsbrew A post talking about 400 words

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campaign, campus, can, Canadian, cancer, candidate, cap, capability, capable, capacity, capital, captain, capture, car, carbon, card, care, career, careful, carefully, carrier, carry, case, cash, cast, cat, catch, category, Catholic, cause, ceiling, celebrate, celebration, celebrity, cell, center, central, century, CEO, ceremony, certain, certainly, chain, chair, chairman, challenge, chamber, champion, championship, chance, change, changing, channel, chapter, character, characteristic, characterize, charge, charity, chart, chase, cheap, check, cheek, cheese, chef, chemical, chest, chicken, chief, child, childhood, Chinese, chip, chocolate, choice, cholesterol, choose, Christian, Christmas, church, cigarette, circle, circumstance, cite, citizen, city, civil, civilian, claim, class, classic, classroom, clean, clear, clearly, client, climate, climb, clinic, clinical, clock, close, closely, closer, clothes, clothing, cloud, club, clue, cluster, coach, coal, coalition, coast, coat, code, coffee, cognitive, cold, collapse, colleague, collect, collection, collective, college, colonial, color, column, combination, combine, come, comedy, comfort, comfortable, command, commander, comment, commercial, commission, commit, commitment, committee, common, communicate, communication, community, company, compare, comparison, compete, competition, competitive, competitor, complain, complaint, complete, completely, complex, complexity, compliance, complicate, complicated, component, compose, composition, comprehensive, computer, concentrate, concentration, concept, concern, concerned, concert, conclude, conclusion, concrete, condition, conduct, conference, confidence, confident, confirm, conflict, confront, confusion, Congress, congressional, connect, connection, consciousness, consensus, consequence, conservative, consider, considerable, consideration, consist, consistent, constant, constantly, constitute, constitutional, construct, construction, consultant, consume, consumer, 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decline, decrease, deep, deeply, deer, defeat, defend, defendant, defense, defensive, deficit, define, definitely, definition, degree, delay, deliver, delivery, demand, democracy, Democratic, Democrat, demonstrate, demonstration, deny, department, depend, dependent, depending, depict, depression, depth, deputy, derive, describe, description, desert, deserve, design, designer, desire, desk, desperate, despite, destroy, destruction, detail, detailed, detect, detection, detective, determine, develop, developing, development, device, devil, dialogue, diet, differ, difference, different, differently, difficult, difficulty, dig, digital, dimension, dining, dinner, direct, direction, directly, director, dirt, disability, disagree, disappear, disaster, discipline, disclose, discover, discovery, discrimination, discuss, discussion, disease, dish, dismiss, disorder, display, dispute, distance, distinct, distinction, distinguish, distribute, distribution, district, diverse, diversity, divide, division, divorce, DNA, do, doctor, document, dog, domestic, dominant, dominate, door, double, doubt, down, downtown, dozen, draft, drag, drama, dramatic, dramatically, draw, drawer, drawing, dream, dress, drink, drive, driver, drop, drug, dry, due, during, dust, duty, dwell, dying, dynamic, each, eager, ear, earlier, early, earn, earnings, earth, earthquake, ease, easily, east, eastern, easy, eat, economic, economy, edge, edit, edition, editor, educate, education, educational, educator, effect, effective, effectively, efficiency, efficient, effort, egg, eight, either, elderly, elect, election, electric, electrical, electricity, electronic, element, elementary, eliminate, elite, else, elsewhere, e-mail, embrace, emerge, emergency, emission, emotion, emotional, emphasis, emphasize, employ, employee, employer, employment, empty, enable, encounter, encourage, end, enemy, energy, enforcement, engage, engine, engineer, engineering, English, enhance, enjoy, enormous, enough, ensure, enter, enterprise, entertain, entertainment, entire, entirely, entrance, entry, environment, environmental, episode, equal, equally, equipment, equivalent, era, error, escape, especially, essay, essential, essentially, establish, establishment, estate, estimate, etc, ethics, ethnic, European, evaluate, evaluation, evening, event, eventually, ever, every, everybody, everyday, everyone, everything, everywhere, evidence, evolution, evolve, exact, exactly, exam, examination, examine, example, exceed, excellent, except, exception, exchange, exciting, executive, exercise, exhibit, exhibition, exist, existence, existing, expand, expansion, expect, expectation, expense, expensive, experience, experiment, expert, explain, explanation, explode, explore, explosion, expose, exposure, express, expression, extend, extension, extensive, extent, external, extra, extraordinary, extreme, extremely, eye, fabric, face, facility, fact, factor, factory, faculty, fade, fail, failure, fair, fairly, faith, fall, false, familiar, family, famous, fan, fantasy, far, farm, farmer, fashion, fast, fat, fate, father, fault, favor, favorite, fear, feature, federal, fee, feed, feel, feeling, fellow, female, fence, festival, few, fewer, fiber, fiction, field, fifteen, fifth, fifty, fight, fighter, fighting, figure, file, fill, film, final, finally, finance, financial, find, finding, fine, finger, finish, fire, firm, first, fish, fishing, fit, fitness, five, fix, flag, flame, flat, flavor, flee, flesh, flight, float, floor, flow, flower, fly, focus, folk, follow, following, food, foot, football, for, force, foreign, forest, forever, forget, form, formal, formation, former, formula, forth, fortune, forward, found, foundation, founder, four, fourth, frame, framework, free, freedom, freeze, French, frequency, frequent, frequently, fresh, friend, friendly, friendship, from, front, fruit, frustration, fuel, fulfill, full, fully, fun, function, fund, fundamental, funding, funeral, funny, furniture, furthermore, future, gain, galaxy, gallery, game, gang, gap, garage, garden, garlic, gas, gate, gather, gay, gaze, gear, gender, gene, general, generally, generate, generation, genetic, gentleman, gently, German, gesture, get, ghost, giant, gift, gifted, girl, girlfriend, give, given, glad, glance, glass, global, glove, go, goal, God, gold, golden, golf, good, govern, government, governor, grab, grace, grade, gradually, graduate, grain, grand, grandmother, grant, grass, grave, gray, great, green, grocery, ground, group, grow, growing, growth, guarantee, guard, guess, guest, guide, guideline, guilty, gun, guy, habit, habitat, hair, half, hall, hand, handful, handle, hang, happen, happy, harbor, hard, hardly, hat, hate, have, he, head, headline, headquarters, health, healthy, hear, hearing, heart, heat, heaven, heavily, heavy, heel, height, helicopter, hell, hello, help, helpful, hence, her, herb, here, heritage, hero, herself, hey, hi, hide, high, highlight, highly, highway, hill, him, himself, hip, hire, his, historic, historical, history, hit, hold, hole, holiday, holy, home, homeless, honest, honey, honor, hope, horizon, horror, horse, hospital, host, hot, hotel, hour, house, household, housing, how, however, huge, human, humor, hundred, hungry, hunter, hunting, hurt, husband, hypothesis, ice, idea, ideal, identification, identify, identity, ignore, ill, illegal, illness, illustrate, image, imagination, imagine, immediate, immediately, immigrant, immigration, impact, implement, implication, imply, importance, important, impose, impossible, impress, impression, impressive, improve, improvement, incentive, incident, include, including, income, incorporate, increase, increased, increasingly, incredible, indeed, independence, independent, index, indicate, indication, individual, industrial, industry, infant, infection, inflation, influence, inform, information, ingredient, initial, initially, initiative, injury, inner, innocent, inquiry, inside, insight, insist, inspire, install, instance, instead, institute, institution, institutional, instruction, instructor, instrument, insurance, intellectual, intelligence, intend, intense, intensity, intention, interaction, interest, interested, interesting, internal, international, Internet, interpret, interpretation, intervention, interview, introduce, introduction, invasion, invest, investigation, investigator, investment, investor, invite, involve, involved, involvement, Iraqi, Irish, iron, Islamic, island, Israeli, issue, it, Italian, item, its, itself, jacket, jail, Japanese, jet, Jew, Jewish, job, join, joint, joke, journal, journalist, journey, joy, judge, judgment, juice, jump, junior, jury, just, justice, justify, keep, key, kick, kid, kill, killer, killing, kind, king, kiss, kitchen, knee, knife, knock, know, knowledge, lab, label, labor, laboratory, lack, lady, lake, land, landscape, language, lap, large, largely, last, late, later, Latin, latter, laugh, launch, law, lawsuit, lawyer, lay, 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weather, web, website, wedding, week, weekend, weekly, weigh, weight, welcome, welfare, well, west, western, wet, what, whatever, wheel, when, whenever, where, whereas, whether, which, while, whisper, white, who, whole, whom, whose, why, wide, widely, widespread, wife, wild, wildlife, will, willing, win, wind, window, wine, wing, winner, winter, wipe, wire, wisdom, wise, wish, with, withdraw, within, without, witness, woman, wonder, wonderful, wood, wooden, word, work, worker, working, workout, workplace, works, workshop, world, worried, worry, worth, would, wound, wrap, write, writer, writing, wrong, yard, yeah, year, yell, yellow, yes, yesterday, yet, yield, you, young, your, yours, yourself, youth, zone.
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